From 33979f0fa69001b41668726828603e22326694c1 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 14 May 2019 15:22:16 +0200 Subject: use ability num instead of alt ability --- src/battle_controller_player.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle_controller_player.c') diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index e4b5b5c18..b73bfc36f 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -1628,7 +1628,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst) battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); - battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); -- cgit v1.2.3