From 901f3ff55715ec6bdeda5c711e7e73b4c38ab55a Mon Sep 17 00:00:00 2001 From: garak Date: Fri, 19 Oct 2018 15:57:19 -0400 Subject: use sound panning constants in battle_anim_scripts --- src/battle_controller_safari.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle_controller_safari.c') diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c index 898e18294..148f13865 100644 --- a/src/battle_controller_safari.c +++ b/src/battle_controller_safari.c @@ -594,9 +594,9 @@ static void SafariHandlePlaySE(void) s8 pan; if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) - pan = PAN_SIDE_PLAYER; + pan = SOUND_PAN_ATTACKER; else - pan = PAN_SIDE_OPPONENT; + pan = SOUND_PAN_TARGET; PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan); SafariBufferExecCompleted(); -- cgit v1.2.3