From c647a8329f41c8329653f0017a20f247a8c80746 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 4 Sep 2019 17:45:04 -0400 Subject: Use gBattlerPositions constants --- src/battle_controllers.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/battle_controllers.c') diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 4b5bb7a8a..acb01c2ea 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -234,16 +234,16 @@ static void InitSinglePlayerBtlControllers(void) gBattleMainFunc = BeginBattleIntro; gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer; - gBattlerPositions[0] = 0; + gBattlerPositions[0] = B_POSITION_PLAYER_LEFT; gBattlerControllerFuncs[1] = SetControllerToOpponent; - gBattlerPositions[1] = 1; + gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT; gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer; - gBattlerPositions[2] = 2; + gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT; gBattlerControllerFuncs[3] = SetControllerToOpponent; - gBattlerPositions[3] = 3; + gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT; gBattlersCount = MAX_BATTLERS_COUNT; @@ -524,12 +524,12 @@ static void InitLinkBtlControllers(void) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].id] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].id] = 2; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } @@ -544,12 +544,12 @@ static void InitLinkBtlControllers(void) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].id] = 0; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_LEFT; gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].id] = 2; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_PLAYER_RIGHT; gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } @@ -561,12 +561,12 @@ static void InitLinkBtlControllers(void) { case 0: case 3: - gBattlerPositions[gLinkPlayers[i].id] = 1; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_LEFT; gBattlerPartyIndexes[gLinkPlayers[i].id] = 0; break; case 1: case 2: - gBattlerPositions[gLinkPlayers[i].id] = 3; + gBattlerPositions[gLinkPlayers[i].id] = B_POSITION_OPPONENT_RIGHT; gBattlerPartyIndexes[gLinkPlayers[i].id] = 3; break; } -- cgit v1.2.3