From 3909b6408c0125fe311d49a3029a2806993615f7 Mon Sep 17 00:00:00 2001 From: nullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com> Date: Thu, 29 Nov 2018 19:24:28 +0800 Subject: Fix alloc.c as per #386, define INVALID_ constants and rename malloc to alloc as per #325 Some of the INVALID_ are likely erroneously placed, due to lack of documentation --- src/battle_gfx_sfx_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle_gfx_sfx_util.c') diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 6f9d2db80..88dbb5360 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -6,7 +6,7 @@ #include "constants/battle_anim.h" #include "battle_interface.h" #include "main.h" -#include "malloc.h" +#include "alloc.h" #include "graphics.h" #include "random.h" #include "util.h" @@ -122,7 +122,7 @@ void FreeBattleSpritesData(void) u16 ChooseMoveAndTargetInBattlePalace(void) { s32 i, var1, var2; - s32 chosenMoveId = -1; + s32 chosenMoveId = INVALID_S32; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); s32 percent = Random() % 100; -- cgit v1.2.3 From f9ff7316d5c7277eb7482e30121388cd65f4ecfc Mon Sep 17 00:00:00 2001 From: nullableVoidPtr <30564701+nullableVoidPtr@users.noreply.github.com> Date: Wed, 5 Dec 2018 22:31:01 +0800 Subject: Remove uses of INVALID_ defines, clean up some arrays with constants, and spaces -> tabs --- src/battle_gfx_sfx_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/battle_gfx_sfx_util.c') diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 88dbb5360..8d7ed2dce 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -122,7 +122,7 @@ void FreeBattleSpritesData(void) u16 ChooseMoveAndTargetInBattlePalace(void) { s32 i, var1, var2; - s32 chosenMoveId = INVALID_S32; + s32 chosenMoveId = -1; struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); s32 percent = Random() % 100; -- cgit v1.2.3