From 901f3ff55715ec6bdeda5c711e7e73b4c38ab55a Mon Sep 17 00:00:00 2001 From: garak Date: Fri, 19 Oct 2018 15:57:19 -0400 Subject: use sound panning constants in battle_anim_scripts --- src/battle_interface.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/battle_interface.c') diff --git a/src/battle_interface.c b/src/battle_interface.c index d2750bf9d..fa248c4a3 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -20,6 +20,7 @@ #include "international_string_util.h" #include "safari_zone.h" #include "battle_anim.h" +#include "constants/battle_anim.h" #include "constants/rgb.h" #include "data2.h" @@ -1889,9 +1890,9 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite) if (sprite->pos2.x == 0) { - pan = PAN_SIDE_OPPONENT; + pan = SOUND_PAN_TARGET; if (var1 != 0) - pan = PAN_SIDE_PLAYER; + pan = SOUND_PAN_ATTACKER; if (sprite->data[7] != 0) PlaySE2WithPanning(SE_TB_KARA, pan); -- cgit v1.2.3