From f45336c546373b908ea5c42dae1dbad80fad8d83 Mon Sep 17 00:00:00 2001 From: AsparagusEduardo Date: Tue, 17 Mar 2020 22:11:14 -0300 Subject: Using Battle Action constants --- src/battle_script_commands.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/battle_script_commands.c') diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 729cce0c9..84f2b1f4d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -8925,7 +8925,7 @@ static void Cmd_jumpifnopursuitswitchdmg(void) for (i = 0; i < gBattlersCount; i++) { if (gBattlerByTurnOrder[i] == gBattlerTarget) - gActionsByTurnOrder[i] = 11; + gActionsByTurnOrder[i] = B_ACTION_TRY_FINISH; } gCurrentMove = MOVE_PURSUIT; @@ -10005,7 +10005,7 @@ static void Cmd_pursuitrelated(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) - && gChosenActionByBattler[gActiveBattler] == 0 + && gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE && gChosenMoveByBattler[gActiveBattler] == MOVE_PURSUIT) { gActionsByTurnOrder[gActiveBattler] = 11; -- cgit v1.2.3