From 71dc5edf2e590c85b5874f82dde3b418e5769450 Mon Sep 17 00:00:00 2001 From: ExpoSeed <> Date: Mon, 27 Jul 2020 17:10:42 -0500 Subject: Document some battle_util.c --- src/battle_util.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/battle_util.c') diff --git a/src/battle_util.c b/src/battle_util.c index 9cc2252b6..a579f7edd 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -259,7 +259,7 @@ void ResetSentPokesToOpponentValue(void) gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; } -void sub_803F9EC(u8 battler) +void OpponentSwitchInResetSentPokesToOpponent(u8 battler) { s32 i = 0; u32 bits = 0; @@ -279,11 +279,11 @@ void sub_803F9EC(u8 battler) } } -void sub_803FA70(u8 battler) +void UpdateSentPokesToOpponentValue(u8 battler) { if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { - sub_803F9EC(battler); + OpponentSwitchInResetSentPokesToOpponent(battler); } else { @@ -1250,7 +1250,7 @@ bool8 HandleFaintedMonActions(void) gBattleStruct->faintedActionsState = 3; break; case 2: - sub_803F9EC(gBattlerFainted); + OpponentSwitchInResetSentPokesToOpponent(gBattlerFainted); if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 3; else -- cgit v1.2.3 From b401e2eb86dba8a48c12fec75c2201de7fb1ec63 Mon Sep 17 00:00:00 2001 From: ExpoSeed <> Date: Mon, 27 Jul 2020 21:22:16 -0500 Subject: Fix naming style of function --- src/battle_util.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/battle_util.c') diff --git a/src/battle_util.c b/src/battle_util.c index a579f7edd..89fe95fbc 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -259,7 +259,7 @@ void ResetSentPokesToOpponentValue(void) gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; } -void OpponentSwitchInResetSentPokesToOpponent(u8 battler) +void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler) { s32 i = 0; u32 bits = 0; @@ -283,7 +283,7 @@ void UpdateSentPokesToOpponentValue(u8 battler) { if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { - OpponentSwitchInResetSentPokesToOpponent(battler); + OpponentSwitchInResetSentPokesToOpponentValue(battler); } else { @@ -1250,7 +1250,7 @@ bool8 HandleFaintedMonActions(void) gBattleStruct->faintedActionsState = 3; break; case 2: - OpponentSwitchInResetSentPokesToOpponent(gBattlerFainted); + OpponentSwitchInResetSentPokesToOpponentValue(gBattlerFainted); if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 3; else -- cgit v1.2.3