From 3241b1405f003217d3041ae445eb10d039c0a654 Mon Sep 17 00:00:00 2001 From: Diegoisawesome Date: Tue, 9 Jan 2018 21:30:54 -0600 Subject: Add symbols to music_player_table Also rename gMPlay structs to gMPlayInfo --- src/berry_blender.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/berry_blender.c') diff --git a/src/berry_blender.c b/src/berry_blender.c index 9aa80612c..51580b50b 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -127,8 +127,8 @@ struct BerryBlenderData struct BlenderGameBlock gameBlock; }; -extern struct MusicPlayerInfo gMPlay_SE2; -extern struct MusicPlayerInfo gMPlay_BGM; +extern struct MusicPlayerInfo gMPlayInfo_SE2; +extern struct MusicPlayerInfo gMPlayInfo_BGM; extern u16 gSpecialVar_ItemId; extern u8 gInGameOpponentsNo; extern u8 gUnknown_020322D5; @@ -801,7 +801,7 @@ static const struct WindowTemplate sBlenderRecordWindowTemplate = {0, 6, 4, 0x12 static void Blender_ControlHitPitch(void) { - m4aMPlayPitchControl(&gMPlay_SE2, 0xFFFF, 2 * (sBerryBlenderData->field_4C - 128)); + m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, 2 * (sBerryBlenderData->field_4C - 128)); } static void VBlankCB0_BerryBlender(void) @@ -1938,9 +1938,9 @@ static void sub_80814F4(void) if (gRecvCmds[i][2] == 0x2345 || gRecvCmds[2][i] == 0x4523 || gRecvCmds[2][i] == 0x5432) // could be a bug, 2 and i are reversed { if (sBerryBlenderData->field_4C > 1500) - m4aMPlayTempoControl(&gMPlay_BGM, ((sBerryBlenderData->field_4C - 750) / 20) + 256); + m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlenderData->field_4C - 750) / 20) + 256); else - m4aMPlayTempoControl(&gMPlay_BGM, 0x100); + m4aMPlayTempoControl(&gMPlayInfo_BGM, 0x100); } } } @@ -2335,7 +2335,7 @@ static void CB2_HandleBlenderEndGame(void) switch (sBerryBlenderData->gameEndState) { case 1: - m4aMPlayTempoControl(&gMPlay_BGM, 256); + m4aMPlayTempoControl(&gMPlayInfo_BGM, 256); for (i = 0; i < gSpecialVar_0x8004; i++) { DestroyTask(sBerryBlenderData->field_120[i]); @@ -2355,7 +2355,7 @@ static void CB2_HandleBlenderEndGame(void) sBerryBlenderData->gameEndState = 5; sBerryBlenderData->mainState = 0; - m4aMPlayStop(&gMPlay_SE2); + m4aMPlayStop(&gMPlayInfo_SE2); } Blender_ControlHitPitch(); break; -- cgit v1.2.3