From 22657c708753df14e84d4bdae4afac0072803447 Mon Sep 17 00:00:00 2001 From: garak Date: Sun, 17 Feb 2019 00:25:48 -0500 Subject: use BG_SCREEN_ADDR macro for tilemap addresses --- src/clear_save_data_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/clear_save_data_screen.c') diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c index 72d0daf55..5ec90e10c 100644 --- a/src/clear_save_data_screen.c +++ b/src/clear_save_data_screen.c @@ -153,7 +153,7 @@ static bool8 SetupClearSaveDataScreen(void) ((u16 *)(VRAM + 0x20))[i] = 0x1111; for (i = 0; i < 0x400; i++) - ((u16 *)(VRAM + 0xF000))[i] = 0x0001; + ((u16 *)(BG_SCREEN_ADDR(30)))[i] = 0x0001; ResetTasks(); ResetSpriteData(); ResetBgsAndClearDma3BusyFlags(0); -- cgit v1.2.3