From c59c7b0518c17696b656c2fafaac297bee9077f1 Mon Sep 17 00:00:00 2001 From: cbt6 <91667135+cbt6@users.noreply.github.com> Date: Sun, 28 Nov 2021 11:56:26 +0800 Subject: Use enums for jump distances --- src/data/object_events/movement_action_func_tables.h | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'src/data') diff --git a/src/data/object_events/movement_action_func_tables.h b/src/data/object_events/movement_action_func_tables.h index f601cf82b..8070e9877 100755 --- a/src/data/object_events/movement_action_func_tables.h +++ b/src/data/object_events/movement_action_func_tables.h @@ -706,8 +706,16 @@ u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct MovementAction_PauseSpriteAnim, }; -static const s16 sJumpInitDisplacements[] = {0, 1, 1}; -static const s16 sJumpDisplacements[] = {0, 0, 1}; +static const s16 sJumpInitDisplacements[] = { + [JUMP_DISTANCE_IN_PLACE] = 0, + [JUMP_DISTANCE_NORMAL] = 1, + [JUMP_DISTANCE_FAR] = 1, +}; +static const s16 sJumpDisplacements[] = { + [JUMP_DISTANCE_IN_PLACE] = 0, + [JUMP_DISTANCE_NORMAL] = 0, + [JUMP_DISTANCE_FAR] = 1, +}; u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = { MovementAction_Jump2Down_Step0, -- cgit v1.2.3