From 0a0157b62c29172eabd07f0c0eb02d6567957c2c Mon Sep 17 00:00:00 2001 From: GriffinR Date: Mon, 14 Mar 2022 15:54:47 -0400 Subject: Name unknown_16.png --- src/field_effect_helpers.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/field_effect_helpers.c') diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 65617038d..036ff33f2 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -487,6 +487,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite) #undef sCurrentMap #undef sObjectMoved +// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it). +// The graphics for this effect do not visually correspond to tall grass either. Perhaps these graphics were its original design? u32 FldEff_JumpLongGrass(void) { u8 spriteId; -- cgit v1.2.3