From 22657c708753df14e84d4bdae4afac0072803447 Mon Sep 17 00:00:00 2001 From: garak Date: Sun, 17 Feb 2019 00:25:48 -0500 Subject: use BG_SCREEN_ADDR macro for tilemap addresses --- src/field_effect_helpers.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/field_effect_helpers.c') diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 53fd87e61..651b2baca 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -1418,7 +1418,7 @@ void sub_8155F80(struct Sprite *sprite) { for (j = 12; j < 18; j++) { - ((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; + ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; } } } @@ -1504,7 +1504,7 @@ void sub_8155F80(struct Sprite *sprite) { for (j = 12; j < 18; j++) { - ((u16*)(VRAM + 0xF800))[i * 32 + j] = 0; + ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0; } } SetGpuReg(REG_OFFSET_BG0VOFS, 0); -- cgit v1.2.3