From ec3e86f1d2f78bb9fece0956e246862cea3c07b9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Wed, 20 Nov 2019 22:55:44 -0500 Subject: Standardize Event Object to Object Event --- src/load_save.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/load_save.c') diff --git a/src/load_save.c b/src/load_save.c index 24dfda20c..5b02e4cc5 100644 --- a/src/load_save.c +++ b/src/load_save.c @@ -181,32 +181,32 @@ void LoadPlayerParty(void) gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i]; } -void SaveEventObjects(void) +void SaveObjectEvents(void) { int i; for (i = 0; i < EVENT_OBJECTS_COUNT; i++) - gSaveBlock1Ptr->eventObjects[i] = gEventObjects[i]; + gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i]; } -void LoadEventObjects(void) +void LoadObjectEvents(void) { int i; for (i = 0; i < EVENT_OBJECTS_COUNT; i++) - gEventObjects[i] = gSaveBlock1Ptr->eventObjects[i]; + gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i]; } void SaveSerializedGame(void) { SavePlayerParty(); - SaveEventObjects(); + SaveObjectEvents(); } void LoadSerializedGame(void) { LoadPlayerParty(); - LoadEventObjects(); + LoadObjectEvents(); } void LoadPlayerBag(void) -- cgit v1.2.3