From e75f45dbcfcd65901035fbc7e3793332670eb306 Mon Sep 17 00:00:00 2001 From: Phlosioneer Date: Sun, 10 Feb 2019 20:42:50 -0500 Subject: Reverse engineered many of the multiplayer events Some corrections to the way events are handled and identified. --- src/mystery_event_menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mystery_event_menu.c') diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c index 0de4675d9..2058bb81f 100644 --- a/src/mystery_event_menu.c +++ b/src/mystery_event_menu.c @@ -179,7 +179,7 @@ static void CB2_MysteryEventMenu(void) if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); - sub_800A620(); + CheckShouldAdvanceLinkState(); SetWindowBorderStyle(1, 1, 1, 0xD); PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0); PutWindowTilemap(1); -- cgit v1.2.3