From 4efa6c882a68d69e32f59580faa438a6b1fd0b68 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Sun, 15 Aug 2021 18:26:09 -0400 Subject: Continue misc link documentation, rename reset_save_heap --- src/reload_save.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/reload_save.c (limited to 'src/reload_save.c') diff --git a/src/reload_save.c b/src/reload_save.c new file mode 100644 index 000000000..cdbb2f227 --- /dev/null +++ b/src/reload_save.c @@ -0,0 +1,30 @@ +#include "global.h" +#include "main.h" +#include "gpu_regs.h" +#include "m4a.h" +#include "load_save.h" +#include "save.h" +#include "new_game.h" +#include "overworld.h" +#include "malloc.h" + +// Reloads the game, continuing from the point of the last save +// Used to gracefully exit after a link connection error +void ReloadSave(void) +{ + u16 imeBackup = REG_IME; + REG_IME = 0; + RegisterRamReset(RESET_EWRAM); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK); + REG_IME = imeBackup; + gMain.inBattle = FALSE; + SetSaveBlocksPointers(GetSaveBlocksPointersBaseOffset()); + ResetMenuAndMonGlobals(); + Save_ResetSaveCounters(); + Save_LoadGameData(SAVE_NORMAL); + if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT) + Sav2_ClearSetDefault(); + SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound); + InitHeap(gHeap, HEAP_SIZE); + SetMainCallback2(CB2_ContinueSavedGame); +} -- cgit v1.2.3