From 28ef2fb774bf596a3e7f81055453304e0d2ce066 Mon Sep 17 00:00:00 2001 From: PokeCodec <67983839+PokeCodec@users.noreply.github.com> Date: Fri, 4 Sep 2020 21:11:55 -0400 Subject: Switch to button macros --- src/save_failed_screen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/save_failed_screen.c') diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index 7c824e82d..9bf0e7ed4 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -306,7 +306,7 @@ static void CB2_GameplayCannotBeContinued(void) { gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE; - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1)); SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0); @@ -319,7 +319,7 @@ static void CB2_FadeAndReturnToTitleScreen(void) { gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE; - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); SetVBlankCallback(VBlankCB); -- cgit v1.2.3