From c711a2f73ba9fbea609c378298a429f99274dab9 Mon Sep 17 00:00:00 2001 From: GriffinR Date: Fri, 1 Jan 2021 15:34:21 -0500 Subject: Document warp spin functions --- src/scrcmd.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/scrcmd.c') diff --git a/src/scrcmd.c b/src/scrcmd.c index ef0b3f86b..f36a44187 100644 --- a/src/scrcmd.c +++ b/src/scrcmd.c @@ -2235,7 +2235,9 @@ bool8 ScrCmd_gotoram(struct ScriptContext *ctx) return FALSE; } -bool8 ScrCmd_warpD1(struct ScriptContext *ctx) +// Unused +// For the warp used by the Aqua Hideout, see DoTeleportTileWarp +bool8 ScrCmd_warpspinenter(struct ScriptContext *ctx) { u8 mapGroup = ScriptReadByte(ctx); u8 mapNum = ScriptReadByte(ctx); @@ -2244,8 +2246,8 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx) u16 y = VarGet(ScriptReadHalfword(ctx)); SetWarpDestination(mapGroup, mapNum, warpId, x, y); - sub_808D074(GetPlayerFacingDirection()); - sub_80B0244(); + SetSpinStartFacingDir(GetPlayerFacingDirection()); + DoSpinEnterWarp(); ResetInitialPlayerAvatarState(); return TRUE; } -- cgit v1.2.3