From e75f45dbcfcd65901035fbc7e3793332670eb306 Mon Sep 17 00:00:00 2001 From: Phlosioneer Date: Sun, 10 Feb 2019 20:42:50 -0500 Subject: Reverse engineered many of the multiplayer events Some corrections to the way events are handled and identified. --- src/start_menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/start_menu.c') diff --git a/src/start_menu.c b/src/start_menu.c index 4b41933ae..dfe3b08be 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -1265,11 +1265,11 @@ static void sub_80A0550(u8 taskId) break; case 1: SetContinueGameWarpStatusToDynamicWarp(); - sub_8153430(); + FullSaveGame(); *step = 2; break; case 2: - if (sub_8153474()) + if (CheckSaveFile()) { ClearContinueGameWarpStatus2(); *step = 3; -- cgit v1.2.3