From 462b196abc126cd8c2a06434f9b3b9c25a0d4327 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Sun, 31 Mar 2019 12:15:39 -0500 Subject: Give battle_anim files appropriate names --- src/battle_ai_script_commands.c | 1 + src/battle_ai_switch_items.c | 1 + src/battle_anim_80A5C6C.c | 2464 -------------------------------------- src/battle_anim_80A9C70.c | 534 --------- src/battle_anim_80D51AC.c | 1059 ---------------- src/battle_anim_8170478.c | 2267 ----------------------------------- src/battle_anim_mon_movement.c | 1059 ++++++++++++++++ src/battle_anim_mons.c | 2464 ++++++++++++++++++++++++++++++++++++++ src/battle_anim_special.c | 2267 +++++++++++++++++++++++++++++++++++ src/battle_anim_status_effects.c | 534 +++++++++ src/battle_main.c | 1 + src/battle_message.c | 1 + src/battle_tv.c | 1 + src/battle_util.c | 1 + src/battle_util2.c | 1 + src/pokemon.c | 1 + src/recorded_battle.c | 1 + 17 files changed, 6333 insertions(+), 6324 deletions(-) delete mode 100644 src/battle_anim_80A5C6C.c delete mode 100644 src/battle_anim_80A9C70.c delete mode 100644 src/battle_anim_80D51AC.c delete mode 100755 src/battle_anim_8170478.c create mode 100644 src/battle_anim_mon_movement.c create mode 100644 src/battle_anim_mons.c create mode 100755 src/battle_anim_special.c create mode 100644 src/battle_anim_status_effects.c (limited to 'src') diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 6098e2d3a..61876e0de 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_ai_script_commands.h" #include "battle_factory.h" #include "battle_setup.h" diff --git a/src/battle_ai_switch_items.c b/src/battle_ai_switch_items.c index a5958ebc6..2d67fda99 100644 --- a/src/battle_ai_switch_items.c +++ b/src/battle_ai_switch_items.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_controllers.h" #include "pokemon.h" #include "random.h" diff --git a/src/battle_anim_80A5C6C.c b/src/battle_anim_80A5C6C.c deleted file mode 100644 index 372377a0c..000000000 --- a/src/battle_anim_80A5C6C.c +++ /dev/null @@ -1,2464 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_anim.h" -#include "bg.h" -#include "contest.h" -#include "data2.h" -#include "decompress.h" -#include "dma3.h" -#include "gpu_regs.h" -#include "alloc.h" -#include "palette.h" -#include "pokemon_icon.h" -#include "sprite.h" -#include "task.h" -#include "trig.h" -#include "util.h" -#include "constants/battle_anim.h" -#include "constants/species.h" - -#define GET_UNOWN_LETTER(personality) (( \ - (((personality & 0x03000000) >> 24) << 6) \ - | (((personality & 0x00030000) >> 16) << 4) \ - | (((personality & 0x00000300) >> 8) << 2) \ - | (((personality & 0x00000003) >> 0) << 0) \ -) % 28) - -#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - -extern const struct OamData gUnknown_0852497C; -extern const struct MonCoords gMonFrontPicCoords[]; -extern const struct MonCoords gMonBackPicCoords[]; -extern const u8 gEnemyMonElevation[]; -extern const struct CompressedSpriteSheet gMonFrontPicTable[]; -extern const union AffineAnimCmd *gUnknown_082FF6C0[]; - -static void sub_80A6FB4(struct Sprite *sprite); -static void sub_80A7144(struct Sprite *sprite); -static void sub_80A791C(struct Sprite *sprite); -static void sub_80A8DFC(struct Sprite *sprite); -static void sub_80A8E88(struct Sprite *sprite); -static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); -static void AnimTask_BlendMonInAndOutSetup(struct Task *task); -static void sub_80A7AFC(u8 taskId); -static void sub_80A8CAC(u8 taskId); -static void AnimTask_BlendMonInAndOutStep(u8 taskId); -static bool8 sub_80A7238(void); -static void sub_80A8D78(struct Task *task, u8 taskId); - -// EWRAM vars -EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL; - -// Const rom data -static const struct UCoords8 sBattlerCoords[][4] = -{ - { - { 72, 80 }, - { 176, 40 }, - { 48, 40 }, - { 112, 80 }, - }, - { - { 32, 80 }, - { 200, 40 }, - { 90, 88 }, - { 152, 32 }, - }, -}; - -// One entry for each of the four Castform forms. -const struct MonCoords gCastformFrontSpriteCoords[] = -{ - { .size = 0x44, .y_offset = 17 }, // NORMAL - { .size = 0x66, .y_offset = 9 }, // SUN - { .size = 0x46, .y_offset = 9 }, // RAIN - { .size = 0x86, .y_offset = 8 }, // HAIL -}; - -static const u8 sCastformElevations[] = -{ - 13, // NORMAL - 14, // SUN - 13, // RAIN - 13, // HAIL -}; - -// Y position of the backsprite for each of the four Castform forms. -static const u8 sCastformBackSpriteYCoords[] = -{ - 0, // NORMAL - 0, // SUN - 0, // RAIN - 0, // HAIL -}; - -static const struct SpriteTemplate sUnknown_08525F90[] = -{ - { - .tileTag = 55125, - .paletteTag = 55125, - .oam = &gUnknown_0852497C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55126, - .paletteTag = 55126, - .oam = &gUnknown_0852497C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - } -}; - -static const struct SpriteSheet sUnknown_08525FC0[] = -{ - { gMiscBlank_Gfx, 0x800, 55125, }, - { gMiscBlank_Gfx, 0x800, 55126, }, -}; - -u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) -{ - u8 retVal; - u16 species; - struct BattleSpriteInfo *spriteInfo; - - if (IsContest()) - { - if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3) - coordType = BATTLER_COORD_Y; - } - - switch (coordType) - { - case BATTLER_COORD_X: - case BATTLER_COORD_X_2: - retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; - break; - case BATTLER_COORD_Y: - retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; - break; - case BATTLER_COORD_Y_PIC_OFFSET: - case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: - default: - if (IsContest()) - { - if (gContestResources->field_18->unk4_0) - species = gContestResources->field_18->unk2; - else - species = gContestResources->field_18->species; - } - else - { - if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); - else - species = spriteInfo[battlerId].transformSpecies; - } - else - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); - else - species = spriteInfo[battlerId].transformSpecies; - } - } - if (coordType == BATTLER_COORD_Y_PIC_OFFSET) - retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); - else - retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); - break; - } - - return retVal; -} - -u8 GetBattlerYDelta(u8 battlerId, u16 species) -{ - u16 letter; - u32 personality; - struct BattleSpriteInfo *spriteInfo; - u8 ret; - u16 coordSpecies; - - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) - { - if (species == SPECIES_UNOWN) - { - if (IsContest()) - { - if (gContestResources->field_18->unk4_0) - personality = gContestResources->field_18->unk10; - else - personality = gContestResources->field_18->unk8; - } - else - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); - else - personality = gTransformedPersonalities[battlerId]; - } - letter = GET_UNOWN_LETTER(personality); - if (!letter) - coordSpecies = species; - else - coordSpecies = letter + SPECIES_UNOWN_B - 1; - ret = gMonBackPicCoords[coordSpecies].y_offset; - } - else if (species == SPECIES_CASTFORM) - { - ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; - } - else if (species > NUM_SPECIES) - { - ret = gMonBackPicCoords[0].y_offset; - } - else - { - ret = gMonBackPicCoords[species].y_offset; - } - } - else - { - if (species == SPECIES_UNOWN) - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); - else - personality = gTransformedPersonalities[battlerId]; - letter = GET_UNOWN_LETTER(personality); - if (!letter) - coordSpecies = species; - else - coordSpecies = letter + SPECIES_UNOWN_B - 1; - ret = gMonFrontPicCoords[coordSpecies].y_offset; - } - else if (species == SPECIES_CASTFORM) - { - ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; - } - else if (species > NUM_SPECIES) - { - ret = gMonFrontPicCoords[0].y_offset; - } - else - { - ret = gMonFrontPicCoords[species].y_offset; - } - } - return ret; -} - -u8 GetBattlerElevation(u8 battlerId, u16 species) -{ - u8 ret = 0; - if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) - { - if (!IsContest()) - { - if (species == SPECIES_CASTFORM) - ret = sCastformElevations[gBattleMonForms[battlerId]]; - else if (species > NUM_SPECIES) - ret = gEnemyMonElevation[0]; - else - ret = gEnemyMonElevation[species]; - } - } - return ret; -} - -u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) -{ - u16 offset; - u8 y; - - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) - { - offset = GetBattlerYDelta(battlerId, species); - } - else - { - offset = GetBattlerYDelta(battlerId, species); - offset -= GetBattlerElevation(battlerId, species); - } - y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; - if (a3) - { - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) - y += 8; - if (y > 104) - y = 104; - } - return y; -} - -u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType) -{ - u16 species; - struct BattleSpriteInfo *spriteInfo; - - if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT) - { - if (IsContest()) - { - if (gContestResources->field_18->unk4_0) - species = gContestResources->field_18->unk2; - else - species = gContestResources->field_18->species; - } - else - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = gAnimBattlerSpecies[battlerId]; - else - species = spriteInfo[battlerId].transformSpecies; - } - if (coordType == BATTLER_COORD_Y_PIC_OFFSET) - return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); - else - return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); - } - else - { - return GetBattlerSpriteCoord(battlerId, coordType); - } -} - -u8 GetBattlerSpriteDefault_Y(u8 battlerId) -{ - return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); -} - -u8 GetSubstituteSpriteDefault_Y(u8 battlerId) -{ - u16 y; - if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) - y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; - else - y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; - return y; -} - -u8 GetBattlerYCoordWithElevation(u8 battlerId) -{ - u16 species; - u8 y; - struct BattleSpriteInfo *spriteInfo; - - y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); - if (!IsContest()) - { - if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); - else - species = spriteInfo[battlerId].transformSpecies; - } - else - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); - else - species = spriteInfo[battlerId].transformSpecies; - } - if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) - y -= GetBattlerElevation(battlerId, species); - } - return y; -} - -u8 GetAnimBattlerSpriteId(u8 animBattler) -{ - u8 *sprites; - - if (animBattler == ANIM_ATTACKER) - { - if (IsBattlerSpritePresent(gBattleAnimAttacker)) - { - sprites = gBattlerSpriteIds; - return sprites[gBattleAnimAttacker]; - } - else - { - return 0xff; - } - } - else if (animBattler == ANIM_TARGET) - { - if (IsBattlerSpritePresent(gBattleAnimTarget)) - { - sprites = gBattlerSpriteIds; - return sprites[gBattleAnimTarget]; - } - else - { - return 0xff; - } - } - else if (animBattler == ANIM_ATK_PARTNER) - { - if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - return 0xff; - else - return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; - } - else - { - if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) - return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; - else - return 0xff; - } -} - -void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*)) -{ - sprite->data[6] = (u32)(callback) & 0xffff; - sprite->data[7] = (u32)(callback) >> 16; -} - -void SetCallbackToStoredInData6(struct Sprite *sprite) -{ - u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); - sprite->callback = (void (*)(struct Sprite *))callback; -} - -void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) -{ - if (sprite->data[3]) - { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); - sprite->data[0] += sprite->data[2]; - if (sprite->data[0] >= 0x100) - sprite->data[0] -= 0x100; - else if (sprite->data[0] < 0) - sprite->data[0] += 0x100; - sprite->data[3]--; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) -{ - if (sprite->data[3]) - { - sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); - sprite->data[0] += sprite->data[2]; - sprite->data[5] += sprite->data[4]; - if (sprite->data[0] >= 0x100) - sprite->data[0] -= 0x100; - else if (sprite->data[0] < 0) - sprite->data[0] += 0x100; - sprite->data[3]--; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void sub_80A63C8(struct Sprite *sprite) -{ - if (sprite->data[3]) - { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); - sprite->data[0] += sprite->data[2]; - sprite->data[4] += sprite->data[5]; - if (sprite->data[0] >= 0x100) - sprite->data[0] -= 0x100; - else if (sprite->data[0] < 0) - sprite->data[0] += 0x100; - if (sprite->data[4] >= 0x100) - sprite->data[4] -= 0x100; - else if (sprite->data[4] < 0) - sprite->data[4] += 0x100; - sprite->data[3]--; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite) -{ - if (sprite->data[3]) - { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); - sprite->data[0] += sprite->data[2]; - if (sprite->data[0] >= 0x100) - sprite->data[0] -= 0x100; - else if (sprite->data[0] < 0) - sprite->data[0] += 0x100; - sprite->data[3]--; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -// Simply waits until the sprite's data[0] hits zero. -// This is used to let sprite anims or affine anims to run for a designated -// duration. -void WaitAnimForDuration(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - sprite->data[0]--; - else - SetCallbackToStoredInData6(sprite); -} - -static void sub_80A64D0(struct Sprite *sprite) -{ - sub_80A64EC(sprite); - sprite->callback = TranslateSpriteLinear; - sprite->callback(sprite); -} - -void sub_80A64EC(struct Sprite *sprite) -{ - s16 old; - int xDiff; - - if (sprite->data[1] > sprite->data[2]) - sprite->data[0] = -sprite->data[0]; - xDiff = sprite->data[2] - sprite->data[1]; - old = sprite->data[0]; - sprite->data[0] = abs(xDiff / sprite->data[0]); - sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0]; - sprite->data[1] = old; -} - -void TranslateSpriteLinear(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - { - sprite->data[0]--; - sprite->pos2.x += sprite->data[1]; - sprite->pos2.y += sprite->data[2]; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - { - sprite->data[0]--; - sprite->data[3] += sprite->data[1]; - sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - { - sprite->data[0]--; - sprite->data[3] += sprite->data[1]; - sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; - } - else - { - SetCallbackToStoredInData6(sprite); - } - - UpdateMonIconFrame(sprite); -} - -void sub_80A65EC(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x + sprite->pos2.x; - sprite->data[3] = sprite->pos1.y + sprite->pos2.y; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); - sprite->callback = sub_80A64D0; -} - -void TranslateMonSpriteLinear(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - { - sprite->data[0]--; - gSprites[sprite->data[3]].pos2.x += sprite->data[1]; - gSprites[sprite->data[3]].pos2.y += sprite->data[2]; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - { - sprite->data[0]--; - sprite->data[3] += sprite->data[1]; - sprite->data[4] += sprite->data[2]; - gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; - gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) -{ - if (sprite->data[0] > 0) - { - sprite->data[0]--; - sprite->pos2.x = sprite->data[2] >> 8; - sprite->data[2] += sprite->data[1]; - sprite->pos2.y = sprite->data[4] >> 8; - sprite->data[4] += sprite->data[3]; - if (sprite->data[0] % sprite->data[5] == 0) - { - if (sprite->data[5]) - sprite->invisible ^= 1; - } - } - else - { - SetCallbackToStoredInData6(sprite); - } -} - -void DestroySpriteAndMatrix(struct Sprite *sprite) -{ - FreeSpriteOamMatrix(sprite); - DestroyAnimSprite(sprite); -} - -void sub_80A6760(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x + sprite->pos2.x; - sprite->data[3] = sprite->pos1.y + sprite->pos2.y; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); - sprite->callback = sub_80A64D0; -} - -void sub_80A67A4(struct Sprite *sprite) -{ - ResetPaletteStructByUid(sprite->data[5]); - DestroySpriteAndMatrix(sprite); -} - -void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite) -{ - if (sprite->affineAnimEnded) - SetCallbackToStoredInData6(sprite); -} - -void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite) -{ - if (sprite->animEnded) - SetCallbackToStoredInData6(sprite); -} - -void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite) -{ - SetGpuReg(REG_OFFSET_BLDCNT, 0); - SetGpuReg(REG_OFFSET_BLDALPHA, 0); - DestroyAnimSprite(sprite); -} - -void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) -{ - SetGpuReg(REG_OFFSET_BLDCNT, 0); - SetGpuReg(REG_OFFSET_BLDALPHA, 0); - DestroyAnimVisualTask(taskId); -} - -void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) -{ - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); -} - -// Sets the initial x offset of the anim sprite depending on the horizontal orientation -// of the two involved mons. -void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) -{ - u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); - u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); - - if (attackerX > targetX) - { - sprite->pos1.x -= xOffset; - } - else if (attackerX < targetX) - { - sprite->pos1.x += xOffset; - } - else - { - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= xOffset; - else - sprite->pos1.x += xOffset; - } -} - -void InitAnimArcTranslation(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - InitAnimLinearTranslation(sprite); - sprite->data[6] = 0x8000 / sprite->data[0]; - sprite->data[7] = 0; -} - -bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) -{ - if (AnimTranslateLinear(sprite)) - return TRUE; - sprite->data[7] += sprite->data[6]; - sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); - return FALSE; -} - -bool8 TranslateAnimVerticalArc(struct Sprite *sprite) -{ - if (AnimTranslateLinear(sprite)) - return TRUE; - sprite->data[7] += sprite->data[6]; - sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); - return FALSE; -} - -void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) -{ - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; -} - -void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) -{ - // Battle anim sprites are automatically created at the anim target's center, which - // is why there is no else clause for the "respectMonPicOffsets" check. - if (!respectMonPicOffsets) - { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); - } - SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; -} - -void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) -{ - if (!respectMonPicOffsets) - { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); - } - else - { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); - } - SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; -} - -u8 GetBattlerSide(u8 battlerId) -{ - return GET_BATTLER_SIDE2(battlerId); -} - -u8 GetBattlerPosition(u8 battlerId) -{ - return GET_BATTLER_POSITION(battlerId); -} - -u8 GetBattlerAtPosition(u8 position) -{ - u8 i; - - for (i = 0; i < gBattlersCount; i++) - { - if (gBattlerPositions[i] == position) - break; - } - return i; -} - -bool8 IsBattlerSpritePresent(u8 battlerId) -{ - if (IsContest()) - { - if (gBattleAnimAttacker == battlerId) - return TRUE; - else if (gBattleAnimTarget == battlerId) - return TRUE; - else - return FALSE; - } - else - { - if (gBattlerPositions[battlerId] == 0xff) - { - return FALSE; - } - else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) - { - if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) - return TRUE; - } - else - { - if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) - return TRUE; - } - } - return FALSE; -} - -bool8 IsDoubleBattle(void) -{ - return IS_DOUBLE_BATTLE(); -} - -void sub_80A6B30(struct BattleAnimBgData *unk) -{ - if (IsContest()) - { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; - } - else - { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 8; - unk->bgId = 1; - unk->tilesOffset = 0x200; - unk->unused = 0; - } -} - -void sub_80A6B90(struct BattleAnimBgData *unk, u32 arg1) -{ - if (IsContest()) - { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; - } - else if (arg1 == 1) - { - sub_80A6B30(unk); - } - else - { - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - unk->paletteId = 9; - unk->bgId = 2; - unk->tilesOffset = 0x300; - unk->unused = 0; - } -} - -void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused) -{ - unk->bgTiles = gUnknown_0202305C; - unk->bgTilemap = (u16 *)gUnknown_02023060; - if (IsContest()) - { - unk->paletteId = 14; - unk->bgId = 1; - unk->tilesOffset = 0; - unk->unused = 0; - } - else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) - { - unk->paletteId = 8; - unk->bgId = 1; - unk->tilesOffset = 0x200; - unk->unused = 0; - } - else - { - unk->paletteId = 9; - unk->bgId = 2; - unk->tilesOffset = 0x300; - unk->unused = 0; - } -} - -void sub_80A6C68(u32 bgId) -{ - struct BattleAnimBgData unkStruct; - - sub_80A6B90(&unkStruct, bgId); - CpuFill32(0, unkStruct.bgTiles, 0x2000); - LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset); - FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 32, 64, 17); - CopyBgTilemapBufferToVram(unkStruct.bgId); -} - -void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) -{ - CpuFill32(0, gUnknown_0202305C, 0x2000); - LZDecompressWram(src, gUnknown_0202305C); - LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset); -} - -static void InitAnimBgTilemapBuffer(u32 bgId, const void *src) -{ - FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); - CopyToBgTilemapBuffer(bgId, src, 0, 0); -} - -void AnimLoadCompressedBgTilemap(u32 bgId, const void *src) -{ - InitAnimBgTilemapBuffer(bgId, src); - CopyBgTilemapBufferToVram(bgId); -} - -void sub_80A6D60(struct BattleAnimBgData *unk, const void *src, u32 arg2) -{ - InitAnimBgTilemapBuffer(unk->bgId, src); - if (IsContest() == TRUE) - sub_80A4720(unk->paletteId, unk->bgTilemap, 0, arg2); - CopyBgTilemapBufferToVram(unk->bgId); -} - -u8 sub_80A6D94(void) -{ - if (IsContest()) - return 1; - else - return 2; -} - -void sub_80A6DAC(bool8 arg0) -{ - if (!arg0 || IsContest()) - { - SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); - SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); - } - else - { - SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1); - SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0); - } -} - -void sub_80A6DEC(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - InitSpriteDataForLinearTranslation(sprite); - sprite->callback = TranslateSpriteLinearFixedPointIconFrame; - sprite->callback(sprite); -} - -void InitSpriteDataForLinearTranslation(struct Sprite *sprite) -{ - s16 x = (sprite->data[2] - sprite->data[1]) << 8; - s16 y = (sprite->data[4] - sprite->data[3]) << 8; - sprite->data[1] = x / sprite->data[0]; - sprite->data[2] = y / sprite->data[0]; - sprite->data[4] = 0; - sprite->data[3] = 0; -} - -void InitAnimLinearTranslation(struct Sprite *sprite) -{ - int x = sprite->data[2] - sprite->data[1]; - int y = sprite->data[4] - sprite->data[3]; - bool8 movingLeft = x < 0; - bool8 movingUp = y < 0; - u16 xDelta = abs(x) << 8; - u16 yDelta = abs(y) << 8; - - xDelta = xDelta / sprite->data[0]; - yDelta = yDelta / sprite->data[0]; - - if (movingLeft) - xDelta |= 1; - else - xDelta &= ~1; - - if (movingUp) - yDelta |= 1; - else - yDelta &= ~1; - - sprite->data[1] = xDelta; - sprite->data[2] = yDelta; - sprite->data[4] = 0; - sprite->data[3] = 0; -} - -void StartAnimLinearTranslation(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - InitAnimLinearTranslation(sprite); - sprite->callback = sub_80A6F98; - sprite->callback(sprite); -} - -void sub_80A6F14(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - InitAnimLinearTranslation(sprite); - sprite->callback = sub_80A6FB4; - sprite->callback(sprite); -} - -bool8 AnimTranslateLinear(struct Sprite *sprite) -{ - u16 v1, v2, x, y; - - if (!sprite->data[0]) - return TRUE; - - v1 = sprite->data[1]; - v2 = sprite->data[2]; - x = sprite->data[3]; - y = sprite->data[4]; - x += v1; - y += v2; - - if (v1 & 1) - sprite->pos2.x = -(x >> 8); - else - sprite->pos2.x = x >> 8; - - if (v2 & 1) - sprite->pos2.y = -(y >> 8); - else - sprite->pos2.y = y >> 8; - - sprite->data[3] = x; - sprite->data[4] = y; - sprite->data[0]--; - return FALSE; -} - -void sub_80A6F98(struct Sprite *sprite) -{ - if (AnimTranslateLinear(sprite)) - SetCallbackToStoredInData6(sprite); -} - -static void sub_80A6FB4(struct Sprite *sprite) -{ - sub_8039E9C(sprite); - if (AnimTranslateLinear(sprite)) - SetCallbackToStoredInData6(sprite); -} - -void sub_80A6FD4(struct Sprite *sprite) -{ - int v1 = abs(sprite->data[2] - sprite->data[1]) << 8; - sprite->data[0] = v1 / sprite->data[0]; - InitAnimLinearTranslation(sprite); -} - -void sub_80A7000(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - sub_80A6FD4(sprite); - sprite->callback = sub_80A6F98; - sprite->callback(sprite); -} - -static void InitAnimFastLinearTranslation(struct Sprite *sprite) -{ - int xDiff = sprite->data[2] - sprite->data[1]; - int yDiff = sprite->data[4] - sprite->data[3]; - bool8 x_sign = xDiff < 0; - bool8 y_sign = yDiff < 0; - u16 x2 = abs(xDiff) << 4; - u16 y2 = abs(yDiff) << 4; - - x2 /= sprite->data[0]; - y2 /= sprite->data[0]; - - if (x_sign) - x2 |= 1; - else - x2 &= ~1; - - if (y_sign) - y2 |= 1; - else - y2 &= ~1; - - sprite->data[1] = x2; - sprite->data[2] = y2; - sprite->data[4] = 0; - sprite->data[3] = 0; -} - -void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - InitAnimFastLinearTranslation(sprite); - sprite->callback = sub_80A7144; - sprite->callback(sprite); -} - -bool8 AnimFastTranslateLinear(struct Sprite *sprite) -{ - u16 v1, v2, x, y; - - if (!sprite->data[0]) - return TRUE; - - v1 = sprite->data[1]; - v2 = sprite->data[2]; - x = sprite->data[3]; - y = sprite->data[4]; - x += v1; - y += v2; - - if (v1 & 1) - sprite->pos2.x = -(x >> 4); - else - sprite->pos2.x = x >> 4; - - if (v2 & 1) - sprite->pos2.y = -(y >> 4); - else - sprite->pos2.y = y >> 4; - - sprite->data[3] = x; - sprite->data[4] = y; - sprite->data[0]--; - return FALSE; -} - -static void sub_80A7144(struct Sprite *sprite) -{ - if (AnimFastTranslateLinear(sprite)) - SetCallbackToStoredInData6(sprite); -} - -void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) -{ - int xDiff = abs(sprite->data[2] - sprite->data[1]) << 4; - sprite->data[0] = xDiff / sprite->data[0]; - InitAnimFastLinearTranslation(sprite); -} - -void sub_80A718C(struct Sprite *sprite) -{ - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; - InitAnimFastLinearTranslationWithSpeed(sprite); - sprite->callback = sub_80A7144; - sprite->callback(sprite); -} - -void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) -{ - int i; - struct ObjAffineSrcData src; - struct OamMatrix matrix; - - src.xScale = xScale; - src.yScale = yScale; - src.rotation = rotation; - if (sub_80A7238()) - src.xScale = -src.xScale; - i = gSprites[spriteId].oam.matrixNum; - ObjAffineSet(&src, &matrix, 1, 2); - gOamMatrices[i].a = matrix.a; - gOamMatrices[i].b = matrix.b; - gOamMatrices[i].c = matrix.c; - gOamMatrices[i].d = matrix.d; -} - -static bool8 sub_80A7238(void) -{ - if (IsContest()) - { - if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN) - return FALSE; - else - return TRUE; - } - else - { - return FALSE; - } -} - -void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode) -{ - u8 battlerId = gSprites[spriteId].data[0]; - - if (IsContest() || IsBattlerSpriteVisible(battlerId)) - gSprites[spriteId].invisible = FALSE; - gSprites[spriteId].oam.objMode = objMode; - gSprites[spriteId].affineAnimPaused = TRUE; - if (!IsContest() && !gSprites[spriteId].oam.affineMode) - gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum; - gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; - CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); -} - -void ResetSpriteRotScale(u8 spriteId) -{ - SetSpriteRotScale(spriteId, 0x100, 0x100, 0); - gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; - gSprites[spriteId].oam.objMode = 0; - gSprites[spriteId].affineAnimPaused = FALSE; - CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); -} - -// Sets the sprite's y offset equal to the y displacement caused by the -// matrix's rotation. -void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) -{ - u16 matrixNum = gSprites[spriteId].oam.matrixNum; - // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount. - s16 c = gOamMatrices[matrixNum].c; - if (c < 0) - c = -c; - - gSprites[spriteId].pos2.y = c >> 3; -} - -void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) -{ - int i; - struct ObjAffineSrcData src; - struct OamMatrix matrix; - - if (sprite->oam.affineMode & 1) - { - sprite->affineAnimPaused = TRUE; - if (recalcCenterVector) - CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); - src.xScale = xScale; - src.yScale = yScale; - src.rotation = rotation; - if (sub_80A7238()) - src.xScale = -src.xScale; - i = sprite->oam.matrixNum; - ObjAffineSet(&src, &matrix, 1, 2); - gOamMatrices[i].a = matrix.a; - gOamMatrices[i].b = matrix.b; - gOamMatrices[i].c = matrix.c; - gOamMatrices[i].d = matrix.d; - } -} - -void sub_80A749C(struct Sprite *sprite) -{ - TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); - sprite->affineAnimPaused = FALSE; - CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); -} - -static u16 ArcTan2_(s16 a, s16 b) -{ - return ArcTan2(a, b); -} - -u16 ArcTan2Neg(s16 a, s16 b) -{ - u16 var = ArcTan2_(a, b); - return -var; -} - -void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) -{ - int i; - struct PlttData *originalColor; - struct PlttData *destColor; - u16 average; - - paletteNum *= 16; - - if (!restoreOriginalColor) - { - for (i = 0; i < 16; i++) - { - originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i]; - average = originalColor->r + originalColor->g + originalColor->b; - average /= 3; - - destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i]; - destColor->r = average; - destColor->g = average; - destColor->b = average; - } - } - else - { - CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32); - } -} - -u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) -{ - u32 selectedPalettes = 0; - u32 shift; - - if (battleBackground) - { - if (!IsContest()) - selectedPalettes = 0xe; - else - selectedPalettes = 1 << sub_80A6D94(); - } - if (attacker) - { - shift = gBattleAnimAttacker + 16; - selectedPalettes |= 1 << shift; - } - if (target) - { - shift = gBattleAnimTarget + 16; - selectedPalettes |= 1 << shift; - } - if (attackerPartner) - { - if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - { - shift = BATTLE_PARTNER(gBattleAnimAttacker) + 16; - selectedPalettes |= 1 << shift; - } - } - if (targetPartner) - { - if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) - { - shift = BATTLE_PARTNER(gBattleAnimTarget) + 16; - selectedPalettes |= 1 << shift; - } - } - if (a6) - { - if (!IsContest()) - selectedPalettes |= 0x100; - else - selectedPalettes |= 0x4000; - } - if (a7) - { - if (!IsContest()) - selectedPalettes |= 0x200; - } - return selectedPalettes; -} - -u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4) -{ - u32 var = 0; - u32 shift; - - if (IsContest()) - { - if (a1) - { - var |= 1 << 18; - return var; - } - } - else - { - if (a1) - { - if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) - { - var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); - } - } - if (a2) - { - if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) - { - shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; - var |= 1 << shift; - } - } - if (a3) - { - if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) - { - shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; - var |= 1 << shift; - } - } - if (a4) - { - if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) - { - shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; - var |= 1 << shift; - } - } - } - return var; -} - -u8 sub_80A77AC(u8 a1) -{ - return a1; -} - -static u8 GetBattlerAtPosition_(u8 position) -{ - return GetBattlerAtPosition(position); -} - -void sub_80A77C8(struct Sprite *sprite) -{ - bool8 var; - - if (!sprite->data[0]) - { - if (!gBattleAnimArgs[3]) - var = TRUE; - else - var = FALSE; - if (!gBattleAnimArgs[2]) - InitSpritePosToAnimAttacker(sprite, var); - else - InitSpritePosToAnimTarget(sprite, var); - sprite->data[0]++; - - } - else if (sprite->animEnded || sprite->affineAnimEnded) - { - DestroySpriteAndMatrix(sprite); - } -} - -// Linearly translates a sprite to a target position on the -// other mon's sprite. -// arg 0: initial x offset -// arg 1: initial y offset -// arg 2: target x offset -// arg 3: target y offset -// arg 4: duration -// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target -void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) -{ - bool8 v1; - u8 coordType; - - if (!(gBattleAnimArgs[5] & 0xff00)) - v1 = TRUE; - else - v1 = FALSE; - - if (!(gBattleAnimArgs[5] & 0xff)) - coordType = BATTLER_COORD_Y_PIC_OFFSET; - else - coordType = BATTLER_COORD_Y; - - InitSpritePosToAnimAttacker(sprite, v1); - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - - sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; - sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); -} - -void sub_80A78AC(struct Sprite *sprite) -{ - InitSpritePosToAnimAttacker(sprite, 1); - if (GetBattlerSide(gBattleAnimAttacker)) - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; - sprite->data[5] = gBattleAnimArgs[5]; - InitAnimArcTranslation(sprite); - sprite->callback = sub_80A791C; -} - -static void sub_80A791C(struct Sprite *sprite) -{ - if (TranslateAnimHorizontalArc(sprite)) - DestroyAnimSprite(sprite); -} - -void sub_80A7938(struct Sprite *sprite) -{ - bool8 r4; - u8 battlerId, coordType; - - if (!gBattleAnimArgs[6]) - { - r4 = TRUE; - coordType = BATTLER_COORD_Y_PIC_OFFSET; - } - else - { - r4 = FALSE; - coordType = BATTLER_COORD_Y; - } - if (!gBattleAnimArgs[5]) - { - InitSpritePosToAnimAttacker(sprite, r4); - battlerId = gBattleAnimAttacker; - } - else - { - InitSpritePosToAnimTarget(sprite, r4); - battlerId = gBattleAnimTarget; - } - if (GetBattlerSide(gBattleAnimAttacker)) - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - InitSpritePosToAnimTarget(sprite, r4); - sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3]; - sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); -} - -s16 CloneBattlerSpriteWithBlend(u8 animBattler) -{ - u16 i; - u8 spriteId = GetAnimBattlerSpriteId(animBattler); - - if (spriteId != 0xFF) - { - for (i = 0; i < MAX_SPRITES; i++) - { - if (!gSprites[i].inUse) - { - gSprites[i] = gSprites[spriteId]; - gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND; - gSprites[i].invisible = FALSE; - return i; - } - } - } - return -1; -} - -void obj_delete_but_dont_free_vram(struct Sprite *sprite) -{ - sprite->usingSheet = TRUE; - DestroySprite(sprite); -} - -void sub_80A7A74(u8 taskId) -{ - s16 v1 = 0; - s16 v2 = 0; - - if (gBattleAnimArgs[2] > gBattleAnimArgs[0]) - v2 = 1; - if (gBattleAnimArgs[2] < gBattleAnimArgs[0]) - v2 = -1; - if (gBattleAnimArgs[3] > gBattleAnimArgs[1]) - v1 = 1; - if (gBattleAnimArgs[3] < gBattleAnimArgs[1]) - v1 = -1; - - gTasks[taskId].data[0] = 0; - gTasks[taskId].data[1] = gBattleAnimArgs[4]; - gTasks[taskId].data[2] = 0; - gTasks[taskId].data[3] = gBattleAnimArgs[0]; - gTasks[taskId].data[4] = gBattleAnimArgs[1]; - gTasks[taskId].data[5] = v2; - gTasks[taskId].data[6] = v1; - gTasks[taskId].data[7] = gBattleAnimArgs[2]; - gTasks[taskId].data[8] = gBattleAnimArgs[3]; - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); - gTasks[taskId].func = sub_80A7AFC; -} - -static void sub_80A7AFC(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - - if (++task->data[0] > task->data[1]) - { - task->data[0] = 0; - if (++task->data[2] & 1) - { - if (task->data[3] != task->data[7]) - task->data[3] += task->data[5]; - } - else - { - if (task->data[4] != task->data[8]) - task->data[4] += task->data[6]; - } - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); - if (task->data[3] == task->data[7] && task->data[4] == task->data[8]) - { - DestroyAnimVisualTask(taskId); - return; - } - } -} - -// Linearly blends a mon's sprite colors with a target color with increasing -// strength, and then blends out to the original color. -// arg 0: anim bank -// arg 1: blend color -// arg 2: target blend coefficient -// arg 3: initial delay -// arg 4: number of times to blend in and out -void AnimTask_BlendMonInAndOut(u8 task) -{ - u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - if (spriteId == 0xff) - { - DestroyAnimVisualTask(task); - return; - } - gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; - AnimTask_BlendMonInAndOutSetup(&gTasks[task]); -} - -static void AnimTask_BlendMonInAndOutSetup(struct Task *task) -{ - task->data[1] = gBattleAnimArgs[1]; - task->data[2] = 0; - task->data[3] = gBattleAnimArgs[2]; - task->data[4] = 0; - task->data[5] = gBattleAnimArgs[3]; - task->data[6] = 0; - task->data[7] = gBattleAnimArgs[4]; - task->func = AnimTask_BlendMonInAndOutStep; -} - -static void AnimTask_BlendMonInAndOutStep(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - - if (++task->data[4] >= task->data[5]) - { - task->data[4] = 0; - if (!task->data[6]) - { - task->data[2]++; - BlendPalette(task->data[0], 15, task->data[2], task->data[1]); - if (task->data[2] == task->data[3]) - task->data[6] = 1; - } - else - { - task->data[2]--; - BlendPalette(task->data[0], 15, task->data[2], task->data[1]); - if (!task->data[2]) - { - if (--task->data[7]) - { - task->data[4] = 0; - task->data[6] = 0; - } - else - { - DestroyAnimVisualTask(taskId); - return; - } - } - } - } -} - -void sub_80A7CB4(u8 task) -{ - u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); - - if (palette == 0xff) - { - DestroyAnimVisualTask(task); - return; - } - gTasks[task].data[0] = (palette * 0x10) + 0x101; - AnimTask_BlendMonInAndOutSetup(&gTasks[task]); -} - -void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) -{ - task->data[7] = 0; - task->data[8] = 0; - task->data[9] = 0; - task->data[15] = spriteId; - task->data[10] = 0x100; - task->data[11] = 0x100; - task->data[12] = 0; - StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds); - PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); -} - -bool8 RunAffineAnimFromTaskData(struct Task *task) -{ - gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3); - switch (gAnimTaskAffineAnim->type) - { - default: - if (!gAnimTaskAffineAnim->frame.duration) - { - task->data[10] = gAnimTaskAffineAnim->frame.xScale; - task->data[11] = gAnimTaskAffineAnim->frame.yScale; - task->data[12] = gAnimTaskAffineAnim->frame.rotation; - task->data[7]++; - gAnimTaskAffineAnim++; - } - task->data[10] += gAnimTaskAffineAnim->frame.xScale; - task->data[11] += gAnimTaskAffineAnim->frame.yScale; - task->data[12] += gAnimTaskAffineAnim->frame.rotation; - SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]); - SetBattlerSpriteYOffsetFromYScale(task->data[15]); - if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration) - { - task->data[8] = 0; - task->data[7]++; - } - break; - case AFFINEANIMCMDTYPE_JUMP: - task->data[7] = gAnimTaskAffineAnim->jump.target; - break; - case AFFINEANIMCMDTYPE_LOOP: - if (gAnimTaskAffineAnim->loop.count) - { - if (task->data[9]) - { - if (!--task->data[9]) - { - task->data[7]++; - break; - } - } - else - { - task->data[9] = gAnimTaskAffineAnim->loop.count; - } - if (!task->data[7]) - { - break; - } - for (;;) - { - task->data[7]--; - gAnimTaskAffineAnim--; - if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP) - { - task->data[7]++; - return TRUE; - } - if (!task->data[7]) - return TRUE; - } - } - task->data[7]++; - break; - case AFFINEANIMCMDTYPE_END: - gSprites[task->data[15]].pos2.y = 0; - ResetSpriteRotScale(task->data[15]); - return FALSE; - } - - return TRUE; -} - -// Sets the sprite's y offset equal to the y displacement caused by the -// matrix's scale in the y dimension. -void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) -{ - int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; - u16 matrix = gSprites[spriteId].oam.matrixNum; - int var2 = (var << 8) / gOamMatrices[matrix].d; - - if (var2 > 128) - var2 = 128; - gSprites[spriteId].pos2.y = (var - var2) / 2; -} - -// Sets the sprite's y offset equal to the y displacement caused by another sprite -// matrix's scale in the y dimension. -void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) -{ - int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; - u16 matrix = gSprites[spriteId].oam.matrixNum; - int var2 = (var << 8) / gOamMatrices[matrix].d; - - if (var2 > 128) - var2 = 128; - gSprites[spriteId].pos2.y = (var - var2) / 2; -} - -static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) -{ - struct BattleSpriteInfo *spriteInfo; - u8 battlerId = gSprites[spriteId].data[0]; - u16 species; - u16 i; - - for (i = 0; i < MAX_BATTLERS_COUNT; i++) - { - if (gBattlerSpriteIds[i] == spriteId) - { - if (IsContest()) - { - species = gContestResources->field_18->species; - return gMonBackPicCoords[species].y_offset; - } - else - { - if (GetBattlerSide(i) == B_SIDE_PLAYER) - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); - else - species = spriteInfo[battlerId].transformSpecies; - - if (species == SPECIES_CASTFORM) - return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; - else - return gMonBackPicCoords[species].y_offset; - } - else - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); - else - species = spriteInfo[battlerId].transformSpecies; - - if (species == SPECIES_CASTFORM) - return sCastformElevations[gBattleMonForms[battlerId]]; - else - return gMonFrontPicCoords[species].y_offset; - } - } - } - } - return 64; -} - -void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr) -{ - *lo = ((intptr_t) ptr) & 0xffff; - *hi = (((intptr_t) ptr) >> 16) & 0xffff; -} - -void *LoadPointerFromVars(s16 lo, s16 hi) -{ - return (void *)((u16)lo | ((u16)hi << 16)); -} - -void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) -{ - task->data[8] = a7; - task->data[15] = a2; // spriteId - task->data[9] = a3; - task->data[10] = a4; - task->data[13] = a5; - task->data[14] = a6; - task->data[11] = (a5 - a3) / a7; - task->data[12] = (a6 - a4) / a7; -} - -u8 sub_80A80C8(struct Task *task) -{ - if (!task->data[8]) - return 0; - - if (--task->data[8] != 0) - { - task->data[9] += task->data[11]; - task->data[10] += task->data[12]; - } - else - { - task->data[9] = task->data[13]; - task->data[10] = task->data[14]; - } - SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0); - if (task->data[8]) - SetBattlerSpriteYOffsetFromYScale(task->data[15]); - else - gSprites[task->data[15]].pos2.y = 0; - return task->data[8]; -} - -void AnimTask_GetFrustrationPowerLevel(u8 taskId) -{ - u16 powerLevel; - - if (gAnimFriendship <= 30) - powerLevel = 0; - else if (gAnimFriendship <= 100) - powerLevel = 1; - else if (gAnimFriendship <= 200) - powerLevel = 2; - else - powerLevel = 3; - gBattleAnimArgs[7] = powerLevel; - DestroyAnimVisualTask(taskId); -} - -void sub_80A8174(u8 priority) -{ - if (IsBattlerSpriteVisible(gBattleAnimTarget)) - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority; - if (IsBattlerSpriteVisible(gBattleAnimAttacker)) - gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority; - if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) - gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority; - if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority; -} - -void sub_80A8278(void) -{ - int i; - - for (i = 0; i < gBattlersCount; i++) - { - if (IsBattlerSpriteVisible(i)) - { - gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i); - gSprites[gBattlerSpriteIds[i]].oam.priority = 2; - } - } -} - -u8 GetBattlerSpriteSubpriority(u8 battlerId) -{ - u8 position; - u8 subpriority; - - if (IsContest()) - { - if (battlerId == 2) - return 30; - else - return 40; - } - else - { - position = GetBattlerPosition(battlerId); - if (position == B_POSITION_PLAYER_LEFT) - subpriority = 30; - else if (position == B_POSITION_PLAYER_RIGHT) - subpriority = 20; - else if (position == B_POSITION_OPPONENT_LEFT) - subpriority = 40; - else - subpriority = 50; - } - - return subpriority; -} - -u8 GetBattlerSpriteBGPriority(u8 battlerId) -{ - u8 position = GetBattlerPosition(battlerId); - - if (IsContest()) - return 2; - else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) - return GetAnimBgAttribute(2, BG_ANIM_PRIORITY); - else - return GetAnimBgAttribute(1, BG_ANIM_PRIORITY); -} - -u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) -{ - if (!IsContest()) - { - u8 position = GetBattlerPosition(battlerId); - if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) - return 2; - else - return 1; - } - return 1; -} - -u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10) -{ - u8 spriteId; - u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]); - u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag); - - if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) - gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); - if (!isBackpic) - { - LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); - if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) - LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], - gMonSpritesGfxPtr->field_17C, - species, - personality, - TRUE); - else - LoadSpecialPokePic_2(&gMonFrontPicTable[species], - gMonSpritesGfxPtr->field_17C, - species, - personality, - TRUE); - } - else - { - LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); - if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) - LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], - gMonSpritesGfxPtr->field_17C, - species, - personality, - FALSE); - else - LoadSpecialPokePic_2(&gMonBackPicTable[species], - gMonSpritesGfxPtr->field_17C, - species, - personality, - FALSE); - } - - RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); - FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); - - if (!isBackpic) - spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); - else - spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority); - - if (IsContest()) - { - gSprites[spriteId].affineAnims = gUnknown_082FF6C0; - StartSpriteAffineAnim(&gSprites[spriteId], 0); - } - return spriteId; -} - -void DestroySpriteAndFreeResources_(struct Sprite *sprite) -{ - DestroySpriteAndFreeResources(sprite); -} - -s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr) -{ - u16 species; - u32 personality; - u16 letter; - u16 unownSpecies; - int ret; - const struct MonCoords *coords; - struct BattleSpriteInfo *spriteInfo; - - if (IsContest()) - { - if (gContestResources->field_18->unk4_0) - { - species = gContestResources->field_18->unk2; - personality = gContestResources->field_18->unk10; - } - else - { - species = gContestResources->field_18->species; - personality = gContestResources->field_18->unk8; - } - if (species == SPECIES_UNOWN) - { - letter = GET_UNOWN_LETTER(personality); - if (!letter) - unownSpecies = SPECIES_UNOWN; - else - unownSpecies = letter + SPECIES_UNOWN_B - 1; - coords = &gMonBackPicCoords[unownSpecies]; - } - else if (species == SPECIES_CASTFORM) - { - coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; - } - else if (species <= SPECIES_EGG) - { - coords = &gMonBackPicCoords[species]; - } - else - { - coords = &gMonBackPicCoords[0]; - } - } - else - { - if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - { - species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); - personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); - } - else - { - species = spriteInfo[battlerId].transformSpecies; - personality = gTransformedPersonalities[battlerId]; - } - - if (species == SPECIES_UNOWN) - { - letter = GET_UNOWN_LETTER(personality); - if (!letter) - unownSpecies = SPECIES_UNOWN; - else - unownSpecies = letter + SPECIES_UNOWN_B - 1; - coords = &gMonBackPicCoords[unownSpecies]; - } - else if (species > NUM_SPECIES) - { - coords = &gMonBackPicCoords[0]; - } - else - { - coords = &gMonBackPicCoords[species]; - } - } - else - { - spriteInfo = gBattleSpritesDataPtr->battlerData; - if (!spriteInfo[battlerId].transformSpecies) - { - species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); - personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); - } - else - { - species = spriteInfo[battlerId].transformSpecies; - personality = gTransformedPersonalities[battlerId]; - } - - if (species == SPECIES_UNOWN) - { - letter = GET_UNOWN_LETTER(personality); - if (!letter) - unownSpecies = SPECIES_UNOWN; - else - unownSpecies = letter + SPECIES_UNOWN_B - 1; - coords = &gMonFrontPicCoords[unownSpecies]; - } - else if (species == SPECIES_CASTFORM) - { - coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; - } - else if (species > NUM_SPECIES) - { - coords = &gMonFrontPicCoords[0]; - } - else - { - coords = &gMonFrontPicCoords[species]; - } - } - } - - switch (attr) - { - case BATTLER_COORD_ATTR_HEIGHT: - return (coords->size & 0xf) * 8; - case BATTLER_COORD_ATTR_WIDTH: - return (coords->size >> 4) * 8; - case BATTLER_COORD_ATTR_LEFT: - return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->size >> 4) * 4); - case BATTLER_COORD_ATTR_RIGHT: - return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->size >> 4) * 4); - case BATTLER_COORD_ATTR_TOP: - return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->size & 0xf) * 4); - case BATTLER_COORD_ATTR_BOTTOM: - return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->size & 0xf) * 4); - case BATTLER_COORD_ATTR_RAW_BOTTOM: - ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31; - return ret - coords->y_offset; - default: - return 0; - } -} - -void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y) -{ - u8 xCoordType, yCoordType; - s16 battlerX, battlerY; - s16 partnerX, partnerY; - - if (!respectMonPicOffsets) - { - xCoordType = BATTLER_COORD_X; - yCoordType = BATTLER_COORD_Y; - } - else - { - xCoordType = BATTLER_COORD_X_2; - yCoordType = BATTLER_COORD_Y_PIC_OFFSET; - } - - battlerX = GetBattlerSpriteCoord(battlerId, xCoordType); - battlerY = GetBattlerSpriteCoord(battlerId, yCoordType); - if (IsDoubleBattle() && !IsContest()) - { - partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType); - partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType); - } - else - { - partnerX = battlerX; - partnerY = battlerY; - } - - *x = (battlerX + partnerX) / 2; - *y = (battlerY + partnerY) / 2; -} - -u8 sub_80A89C8(int battlerId, u8 spriteId, int species) -{ - u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); - gSprites[newSpriteId] = gSprites[spriteId]; - gSprites[newSpriteId].usingSheet = TRUE; - gSprites[newSpriteId].oam.priority = 0; - gSprites[newSpriteId].oam.objMode = 2; - gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum; - gSprites[newSpriteId].callback = SpriteCallbackDummy; - return newSpriteId; -} - -void sub_80A8A6C(struct Sprite *sprite) -{ - SetSpriteCoordsToAnimAttackerCoords(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) - { - sprite->pos1.x -= gBattleAnimArgs[0]; - gBattleAnimArgs[3] = -gBattleAnimArgs[3]; - sprite->hFlip = TRUE; - } - else - { - sprite->pos1.x += gBattleAnimArgs[0]; - } - sprite->pos1.y += gBattleAnimArgs[1]; - sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = gBattleAnimArgs[3]; - sprite->data[3] = gBattleAnimArgs[4]; - sprite->data[5] = gBattleAnimArgs[5]; - StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); - sprite->callback = TranslateSpriteLinearAndFlicker; -} - -void sub_80A8AEC(struct Sprite *sprite) -{ - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - { - sprite->pos1.x -= gBattleAnimArgs[0]; - gBattleAnimArgs[3] *= -1; - } - else - { - sprite->pos1.x += gBattleAnimArgs[0]; - } - sprite->pos1.y += gBattleAnimArgs[1]; - sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = gBattleAnimArgs[3]; - sprite->data[3] = gBattleAnimArgs[4]; - sprite->data[5] = gBattleAnimArgs[5]; - StartSpriteAnim(sprite, gBattleAnimArgs[6]); - StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); - sprite->callback = TranslateSpriteLinearAndFlicker; -} - -void sub_80A8B64(struct Sprite *sprite) -{ - SetSpriteCoordsToAnimAttackerCoords(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) - sprite->pos1.x -= gBattleAnimArgs[0]; - else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; - sprite->callback = RunStoredCallbackWhenAnimEnds; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); -} - -void sub_80A8BC4(u8 taskId) -{ - u16 src; - u16 dest; - struct Task *task = &gTasks[taskId]; - - task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); - task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; - task->data[2] = 0; - task->data[3] = 0; - gSprites[task->data[0]].pos2.x -= task->data[0]; - task->data[4] = AllocSpritePalette(10097); - task->data[5] = 0; - - dest = (task->data[4] + 0x10) * 0x10; - src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10; - task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); - if (task->data[6] == 20 || task->data[6] == 40) - task->data[6] = 2; - else - task->data[6] = 3; - CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20); - BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); - task->func = sub_80A8CAC; -} - -static void sub_80A8CAC(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - switch (task->data[2]) - { - case 0: - sub_80A8D78(task, taskId); - gSprites[task->data[0]].pos2.x += task->data[1]; - if (++task->data[3] == 5) - { - task->data[3]--; - task->data[2]++; - } - break; - case 1: - sub_80A8D78(task, taskId); - gSprites[task->data[0]].pos2.x -= task->data[1]; - if (--task->data[3] == 0) - { - gSprites[task->data[0]].pos2.x = 0; - task->data[2]++; - } - break; - case 2: - if (!task->data[5]) - { - FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); - DestroyAnimVisualTask(taskId); - } - break; - } -} - -static void sub_80A8D78(struct Task *task, u8 taskId) -{ - s16 spriteId = CloneBattlerSpriteWithBlend(0); - if (spriteId >= 0) - { - gSprites[spriteId].oam.priority = task->data[6]; - gSprites[spriteId].oam.paletteNum = task->data[4]; - gSprites[spriteId].data[0] = 8; - gSprites[spriteId].data[1] = taskId; - gSprites[spriteId].data[2] = spriteId; - gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; - gSprites[spriteId].callback = sub_80A8DFC; - task->data[5]++; - } -} - -static void sub_80A8DFC(struct Sprite *sprite) -{ - if (--sprite->data[0] == 0) - { - gTasks[sprite->data[1]].data[5]--; - obj_delete_but_dont_free_vram(sprite); - } -} - -void sub_80A8E30(struct Sprite *sprite) -{ - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); - if (!GetBattlerSide(gBattleAnimAttacker)) - sprite->data[0] = 5; - else - sprite->data[0] = -10; - sprite->data[1] = -40; - sprite->callback = sub_80A8E88; -} - -static void sub_80A8E88(struct Sprite *sprite) -{ - sprite->data[2] += sprite->data[0]; - sprite->data[3] += sprite->data[1]; - sprite->pos2.x = sprite->data[2] / 10; - sprite->pos2.y = sprite->data[3] / 10; - if (sprite->data[1] < -20) - sprite->data[1]++; - if (sprite->pos1.y + sprite->pos2.y < -32) - DestroyAnimSprite(sprite); -} - -void sub_80A8EE4(struct Sprite *sprite) -{ - int x; - sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; - if (!GetBattlerSide(gBattleAnimTarget)) - { - x = (u16)gBattleAnimArgs[4] + 30; - sprite->pos1.x += x; - sprite->pos1.y = gBattleAnimArgs[5] - 20; - } - else - { - x = (u16)gBattleAnimArgs[4] - 30; - sprite->pos1.x += x; - sprite->pos1.y = gBattleAnimArgs[5] - 80; - } - sprite->callback = StartAnimLinearTranslation; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); -} diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c deleted file mode 100644 index 1271680e0..000000000 --- a/src/battle_anim_80A9C70.c +++ /dev/null @@ -1,534 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_anim.h" -#include "decompress.h" -#include "gpu_regs.h" -#include "palette.h" -#include "sprite.h" -#include "task.h" -#include "trig.h" -#include "util.h" -#include "constants/battle_anim.h" -#include "constants/rgb.h" - -extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; -extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; -extern const u8 *const gBattleAnims_StatusConditions[]; -extern const struct OamData gUnknown_08524904; -extern const struct OamData gUnknown_08524A3C; - -// This file's functions. -static void sub_80A9DB4(u8 taskId); -static void sub_80A9FD0(u8 taskId); -static void sub_80AA020(u8 taskId); -static void sub_80AA0D0(u8 taskId); -static void sub_80AA124(u8 taskId); -static void Task_DoStatusAnimation(u8 taskId); -static void sub_80A9E44(struct Sprite *sprite); -static void sub_80A9E78(struct Sprite *sprite); - -// const rom data -static const union AnimCmd sSpriteAnim_853EDE4[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(4, 3), - ANIMCMD_FRAME(8, 3), - ANIMCMD_FRAME(12, 3), - ANIMCMD_JUMP(0) -}; - -static const union AnimCmd *const sSpriteAnimTable_853EDF8[] = -{ - sSpriteAnim_853EDE4 -}; - -const struct SpriteTemplate gUnknown_0853EDFC = -{ - .tileTag = ANIM_TAG_UNUSED_ORB, - .paletteTag = ANIM_TAG_UNUSED_ORB, - .oam = &gUnknown_0852490C, - .anims = sSpriteAnimTable_853EDF8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8AEC, -}; - -const struct SpriteTemplate gUnknown_0853EE14 = -{ - .tileTag = ANIM_TAG_UNUSED_ORB, - .paletteTag = ANIM_TAG_UNUSED_ORB, - .oam = &gUnknown_0852490C, - .anims = sSpriteAnimTable_853EDF8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8A6C, -}; - -static const union AnimCmd sSpriteAnim_853EE2C[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_JUMP(0) -}; - -static const union AnimCmd *const sSpriteAnimTable_853EE34[] = -{ - sSpriteAnim_853EE2C -}; - -const struct SpriteTemplate gUnknown_0853EE38 = -{ - .tileTag = ANIM_TAG_WEATHER_BALL, - .paletteTag = ANIM_TAG_WEATHER_BALL, - .oam = &gUnknown_08524914, - .anims = sSpriteAnimTable_853EE34, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8E30, -}; - -const struct SpriteTemplate gUnknown_0853EE50 = -{ - .tileTag = ANIM_TAG_WEATHER_BALL, - .paletteTag = ANIM_TAG_WEATHER_BALL, - .oam = &gUnknown_08524914, - .anims = sSpriteAnimTable_853EE34, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8EE4, -}; - -static const union AnimCmd sSpriteAnim_853EE68[] = -{ - ANIMCMD_FRAME(0, 3), - ANIMCMD_FRAME(16, 3), - ANIMCMD_FRAME(32, 3), - ANIMCMD_FRAME(48, 3), - ANIMCMD_FRAME(64, 3), - ANIMCMD_END -}; - -static const union AnimCmd *const sSpriteAnimTable_853EE80[] = -{ - sSpriteAnim_853EE68 -}; - -const struct SpriteTemplate gUnknown_0853EE84 = -{ - .tileTag = ANIM_TAG_SPARKLE_4, - .paletteTag = ANIM_TAG_SPARKLE_4, - .oam = &gUnknown_08524914, - .anims = sSpriteAnimTable_853EE80, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8B64, -}; - -const struct SpriteTemplate gUnknown_0853EE9C = -{ - .tileTag = ANIM_TAG_UNUSED_MONSTER_FOOT, - .paletteTag = ANIM_TAG_UNUSED_MONSTER_FOOT, - .oam = &gUnknown_08524914, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8AEC, -}; - -static const union AnimCmd sSpriteAnim_853EEB4[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_JUMP(0) -}; - -static const union AnimCmd sSpriteAnim_853EEBC[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_JUMP(0) -}; - -static const union AnimCmd sSpriteAnim_853EEC4[] = -{ - ANIMCMD_FRAME(0, 5), - ANIMCMD_JUMP(0) -}; - -static const union AnimCmd *const sSpriteAnimTable_853EECC[] = -{ - sSpriteAnim_853EEB4, - sSpriteAnim_853EEBC, - sSpriteAnim_853EEC4 -}; - -const struct SpriteTemplate gUnknown_0853EED8 = -{ - .tileTag = ANIM_TAG_IMPACT, - .paletteTag = ANIM_TAG_IMPACT, - .oam = &gUnknown_08524914, - .anims = sSpriteAnimTable_853EECC, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A8AEC, -}; - -static const union AnimCmd sSpriteAnim_853EEF0[] = -{ - ANIMCMD_FRAME(0, 15), - ANIMCMD_JUMP(0) -}; - -static const union AnimCmd *const sSpriteAnimTable_853EEF8[] = -{ - sSpriteAnim_853EEF0 -}; - -static const union AffineAnimCmd sSpriteAffineAnim_853EEFC[] = -{ - AFFINEANIMCMD_FRAME(96, 96, 0, 0), - AFFINEANIMCMD_FRAME(2, 2, 0, 1), - AFFINEANIMCMD_JUMP(1) -}; - -static const union AffineAnimCmd *const sSpriteAffineAnimTable_853EEF8[] = -{ - sSpriteAffineAnim_853EEFC -}; - -const struct SpriteTemplate gUnknown_0853EF18 = -{ - .tileTag = ANIM_TAG_UNUSED_ORB, - .paletteTag = ANIM_TAG_UNUSED_ORB, - .oam = &gUnknown_085249CC, - .anims = sSpriteAnimTable_853EEF8, - .images = NULL, - .affineAnims = sSpriteAffineAnimTable_853EEF8, - .callback = sub_80A8A6C, -}; - -static const struct Subsprite gUnknown_0853EF30[] = -{ - {.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2}, - {.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2}, - {.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2}, - {.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2}, -}; - -static const struct SubspriteTable gUnknown_0853EF40[] = -{ - {ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30}, -}; - -static const struct SpriteTemplate gUnknown_0853EF48 = -{ - .tileTag = ANIM_TAG_ICE_CUBE, - .paletteTag = ANIM_TAG_ICE_CUBE, - .oam = &gUnknown_08524A3C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, -}; - -static const struct SpriteTemplate gUnknown_0853EF60 = -{ - .tileTag = ANIM_TAG_CIRCLE_IMPACT, - .paletteTag = ANIM_TAG_CIRCLE_IMPACT, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80A9E44, -}; - -// code -u8 sub_80A9C70(u8 battlerId, bool8 b) -{ - u8 battlerSpriteId = gBattlerSpriteIds[battlerId]; - u8 taskId = CreateTask(sub_80A9DB4, 10); - u8 spriteId2; - u8 i; - - LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); - LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); - gTasks[taskId].data[0] = battlerId; - if (b) - { - gTasks[taskId].data[1] = RGB_RED; - for (i = 0; i < 10; i++) - { - spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); - gSprites[spriteId2].data[0] = i * 51; - gSprites[spriteId2].data[1] = -256; - gSprites[spriteId2].invisible = TRUE; - if (i > 4) - gSprites[spriteId2].data[6] = 21; - } - } - else - { - gTasks[taskId].data[1] = RGB_BLUE; - for (i = 0; i < 10; i++) - { - spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); - gSprites[spriteId2].data[0] = i * 51; - gSprites[spriteId2].data[1] = 256; - gSprites[spriteId2].invisible = TRUE; - if (i > 4) - gSprites[spriteId2].data[6] = 21; - } - } - gSprites[spriteId2].data[7] = 1; - return taskId; -} - -static void sub_80A9DB4(u8 taskId) -{ - if (gTasks[taskId].data[2] == 2) - { - gTasks[taskId].data[2] = 0; - BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]); - if (gTasks[taskId].data[5] == 0) - { - gTasks[taskId].data[4]++; - if (gTasks[taskId].data[4] > 8) - gTasks[taskId].data[5] ^= 1; - } - else - { - u16 var = gTasks[taskId].data[4]; - - gTasks[taskId].data[4]--; - if (gTasks[taskId].data[4] < 0) - { - gTasks[taskId].data[4] = var; - gTasks[taskId].data[5] ^= 1; - gTasks[taskId].data[3]++; - if (gTasks[taskId].data[3] == 2) - DestroyTask(taskId); - } - } - } - else - { - gTasks[taskId].data[2]++; - } -} - -static void sub_80A9E44(struct Sprite *sprite) -{ - if (sprite->data[6] == 0) - { - sprite->invisible = FALSE; - sprite->callback = sub_80A9E78; - sub_80A9E78(sprite); - } - else - { - sprite->data[6]--; - } -} - -static void sub_80A9E78(struct Sprite *sprite) -{ - sprite->pos2.x = Cos(sprite->data[0], 32); - sprite->pos2.y = Sin(sprite->data[0], 8); - if (sprite->data[0] < 128) - sprite->subpriority = 29; - else - sprite->subpriority = 31; - sprite->data[0] = (sprite->data[0] + 8) & 0xFF; - sprite->data[5] += sprite->data[1]; - sprite->pos2.y += sprite->data[5] >> 8; - sprite->data[2]++; - if (sprite->data[2] == 52) - { - if (sprite->data[7]) - DestroySpriteAndFreeResources(sprite); - else - DestroySprite(sprite); - } -} - -void sub_80A9EF4(u8 taskId) -{ - s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32; - s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36; - u8 spriteId; - - if (IsContest()) - x -= 6; - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); - spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4); - if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF) - gSprites[spriteId].invisible = TRUE; - SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40); - gTasks[taskId].data[15] = spriteId; - gTasks[taskId].func = sub_80A9FD0; -} - -static void sub_80A9FD0(u8 taskId) -{ - gTasks[taskId].data[1]++; - if (gTasks[taskId].data[1] == 10) - { - gTasks[taskId].func = sub_80AA020; - gTasks[taskId].data[1] = 0; - } - else - { - u8 var = gTasks[taskId].data[1]; - - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var)); - } -} - -static void sub_80AA020(u8 taskId) -{ - u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE); - - if (gTasks[taskId].data[1]++ > 13) - { - gTasks[taskId].data[2]++; - if (gTasks[taskId].data[2] == 3) - { - u16 temp; - - temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13]; - gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14]; - gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15]; - gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp; - - gTasks[taskId].data[2] = 0; - gTasks[taskId].data[3]++; - if (gTasks[taskId].data[3] == 3) - { - gTasks[taskId].data[3] = 0; - gTasks[taskId].data[1] = 0; - gTasks[taskId].data[4]++; - if (gTasks[taskId].data[4] == 2) - { - gTasks[taskId].data[1] = 9; - gTasks[taskId].func = sub_80AA0D0; - } - } - } - } -} - -static void sub_80AA0D0(u8 taskId) -{ - gTasks[taskId].data[1]--; - if (gTasks[taskId].data[1] == -1) - { - gTasks[taskId].func = sub_80AA124; - gTasks[taskId].data[1] = 0; - } - else - { - u8 var = gTasks[taskId].data[1]; - - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var)); - } -} - -static void sub_80AA124(u8 taskId) -{ - gTasks[taskId].data[1]++; - if (gTasks[taskId].data[1] == 37) - { - u8 spriteId = gTasks[taskId].data[15]; - - FreeSpriteOamMatrix(&gSprites[spriteId]); - DestroySprite(&gSprites[spriteId]); - } - else if (gTasks[taskId].data[1] == 39) - { - SetGpuReg(REG_OFFSET_BLDCNT, 0); - SetGpuReg(REG_OFFSET_BLDALPHA, 0); - DestroyAnimVisualTask(taskId); - } -} - -#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1) - -void AnimTask_StatsChange(u8 taskId) -{ - bool16 goesDown = FALSE; - s16 animStatId = 0; - bool16 sharply = FALSE; - - switch (gBattleSpritesDataPtr->animationData->animArg) - { - CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break; - CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break; - CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break; - CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break; - CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break; - CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break; - CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break; - - CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break; - CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break; - CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break; - CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break; - CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break; - CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break; - CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break; - - CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break; - CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break; - CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break; - CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break; - CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break; - CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break; - CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break; - - CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break; - CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break; - CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break; - CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break; - CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break; - CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break; - CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break; - - case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break; - case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break; - case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break; - case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break; - - default: - DestroyAnimVisualTask(taskId); - return; - } - - gBattleAnimArgs[0] = goesDown; - gBattleAnimArgs[1] = animStatId; - gBattleAnimArgs[2] = 0; - gBattleAnimArgs[3] = 0; - gBattleAnimArgs[4] = sharply; - gTasks[taskId].func = sub_8116EB4; - sub_8116EB4(taskId); -} - -#undef CASE - -void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId) -{ - u8 taskId; - - gBattleAnimAttacker = battlerId; - gBattleAnimTarget = battlerId; - LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0); - taskId = CreateTask(Task_DoStatusAnimation, 10); - gTasks[taskId].data[0] = battlerId; -} - -static void Task_DoStatusAnimation(u8 taskId) -{ - gAnimScriptCallback(); - if (!gAnimScriptActive) - { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE; - DestroyTask(taskId); - } -} diff --git a/src/battle_anim_80D51AC.c b/src/battle_anim_80D51AC.c deleted file mode 100644 index 250a0459f..000000000 --- a/src/battle_anim_80D51AC.c +++ /dev/null @@ -1,1059 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_anim.h" -#include "sprite.h" -#include "task.h" -#include "trig.h" - -// This file's functions. -void AnimTask_ShakeMonStep(u8 taskId); -void AnimTask_ShakeMon2Step(u8 taskId); -void AnimTask_ShakeMonInPlaceStep(u8 taskId); -void AnimTask_ShakeAndSinkMonStep(u8 taskId); -void sub_80D57B8(u8 taskId); -static void DoHorizontalLunge(struct Sprite *sprite); -static void ReverseHorizontalLungeDirection(struct Sprite *sprite); -static void DoVerticalDip(struct Sprite *sprite); -static void ReverseVerticalDipDirection(struct Sprite* sprite); -static void SlideMonToOriginalPos(struct Sprite *sprite); -static void SlideMonToOriginalPosStep(struct Sprite *sprite); -static void SlideMonToOffset(struct Sprite *sprite); -static void sub_80D5B48(struct Sprite *sprite); -static void sub_80D5C20(struct Sprite *sprite); -void AnimTask_WindUpLungePart1(u8 taskId); -void AnimTask_WindUpLungePart2(u8 taskId); -void AnimTask_SwayMonStep(u8 taskId); -void AnimTask_ScaleMonAndRestoreStep(u8 taskId); -void sub_80D6308(u8 taskId); -void sub_80D646C(u8 taskId); -void sub_80A8B3C(u8 taskId); - -const struct SpriteTemplate gHorizontalLungeSpriteTemplate = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = DoHorizontalLunge, -}; - -const struct SpriteTemplate gVerticalDipSpriteTemplate = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = DoVerticalDip, -}; - -const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SlideMonToOriginalPos, -}; - -const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SlideMonToOffset, -}; - -const struct SpriteTemplate gUnknown_0857FE88 = -{ - .tileTag = 0, - .paletteTag = 0, - .oam = &gDummyOamData, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80D5B48, -}; - -// Task to facilitate simple shaking of a pokemon's picture in battle. -// The shaking alternates between the original position and the target position. -// arg 0: anim battler -// arg 1: x pixel offset -// arg 2: y pixel offset -// arg 3: num times to shake -// arg 4: frame delay -void AnimTask_ShakeMon(u8 taskId) -{ - u8 spriteId; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - if (spriteId == 0xff) - { - DestroyAnimVisualTask(taskId); - return; - } - gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; - gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = gBattleAnimArgs[3]; - gTasks[taskId].data[2] = gBattleAnimArgs[4]; - gTasks[taskId].data[3] = gBattleAnimArgs[4]; - gTasks[taskId].data[4] = gBattleAnimArgs[1]; - gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = AnimTask_ShakeMonStep; - AnimTask_ShakeMonStep(taskId); -} - -void AnimTask_ShakeMonStep(u8 taskId) -{ - if (gTasks[taskId].data[3] == 0) - { - if (gSprites[gTasks[taskId].data[0]].pos2.x == 0) - { - gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; - } - else - { - gSprites[gTasks[taskId].data[0]].pos2.x = 0; - } - if (gSprites[gTasks[taskId].data[0]].pos2.y == 0) - { - gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; - } - else - { - gSprites[gTasks[taskId].data[0]].pos2.y = 0; - } - gTasks[taskId].data[3] = gTasks[taskId].data[2]; - if (--gTasks[taskId].data[1] == 0) - { - gSprites[gTasks[taskId].data[0]].pos2.x = 0; - gSprites[gTasks[taskId].data[0]].pos2.y = 0; - DestroyAnimVisualTask(taskId); - return; - } - } - else - { - gTasks[taskId].data[3]--; - } -} - -// Task to facilitate simple shaking of a pokemon's picture in battle. -// The shaking alternates between the positive and negative versions of the specified pixel offsets. -// arg 0: anim battler -// arg 1: x pixel offset -// arg 2: y pixel offset -// arg 3: num times to shake -// arg 4: frame delay -void AnimTask_ShakeMon2(u8 taskId) -{ - u8 spriteId; - bool8 destroy = FALSE; - u8 battlerId; - - if (gBattleAnimArgs[0] < 4) - { - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - if (spriteId == 0xff) - { - DestroyAnimVisualTask(taskId); - return; - } - } - else if (gBattleAnimArgs[0] != 8) - { - switch (gBattleAnimArgs[0]) - { - case 4: - battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - break; - case 5: - battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); - break; - case 6: - battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - break; - case 7: - default: - battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); - break; - } - - if (IsBattlerSpriteVisible(battlerId) == FALSE) - destroy = TRUE; - - spriteId = gBattlerSpriteIds[battlerId]; - } - else - { - spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - } - - if (destroy) - { - DestroyAnimVisualTask(taskId); - return; - } - - gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; - gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = gBattleAnimArgs[3]; - gTasks[taskId].data[2] = gBattleAnimArgs[4]; - gTasks[taskId].data[3] = gBattleAnimArgs[4]; - gTasks[taskId].data[4] = gBattleAnimArgs[1]; - gTasks[taskId].data[5] = gBattleAnimArgs[2]; - gTasks[taskId].func = AnimTask_ShakeMon2Step; - gTasks[taskId].func(taskId); -} - -void AnimTask_ShakeMon2Step(u8 taskId) -{ - if (gTasks[taskId].data[3] == 0) - { - if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4]) - gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4]; - else - gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; - - if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5]) - gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5]; - else - gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; - - gTasks[taskId].data[3] = gTasks[taskId].data[2]; - if (--gTasks[taskId].data[1] == 0) - { - gSprites[gTasks[taskId].data[0]].pos2.x = 0; - gSprites[gTasks[taskId].data[0]].pos2.y = 0; - DestroyAnimVisualTask(taskId); - return; - } - } - else - { - gTasks[taskId].data[3]--; - } -} - -// Task to facilitate simple shaking of a pokemon's picture in battle. -// The shaking alternates between the positive and negative versions of the specified pixel offsets -// with respect to the current location of the mon's picture. -// arg 0: battler -// arg 1: x offset -// arg 2: y offset -// arg 3: num shakes -// arg 4: delay -void AnimTask_ShakeMonInPlace(u8 taskId) -{ - u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - if (spriteId == 0xff) - { - DestroyAnimVisualTask(taskId); - return; - } - - gSprites[spriteId].pos2.x += gBattleAnimArgs[1]; - gSprites[spriteId].pos2.y += gBattleAnimArgs[2]; - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = 0; - gTasks[taskId].data[2] = gBattleAnimArgs[3]; - gTasks[taskId].data[3] = 0; - gTasks[taskId].data[4] = gBattleAnimArgs[4]; - gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; - gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; - gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep; - gTasks[taskId].func(taskId); -} - -void AnimTask_ShakeMonInPlaceStep(u8 taskId) -{ - if (gTasks[taskId].data[3] == 0) - { - if (gTasks[taskId].data[1] & 1) - { - gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5]; - gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6]; - } - else - { - gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5]; - gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6]; - } - gTasks[taskId].data[3] = gTasks[taskId].data[4]; - if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) - { - if (gTasks[taskId].data[1] & 1) - { - gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2; - gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2; - } - else - { - gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2; - gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2; - } - DestroyAnimVisualTask(taskId); - return; - } - } - else - { - gTasks[taskId].data[3]--; - } -} - -// Shakes a mon bg horizontally and moves it downward linearly. -// arg 0: battler -// arg 1: x offset -// arg 2: frame delay between each movement -// arg 3: downward speed (subpixel) -// arg 4: duration -void AnimTask_ShakeAndSinkMon(u8 taskId) -{ - u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = gBattleAnimArgs[1]; - gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].data[3] = gBattleAnimArgs[3]; - gTasks[taskId].data[4] = gBattleAnimArgs[4]; - gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; - gTasks[taskId].func(taskId); -} - -void AnimTask_ShakeAndSinkMonStep(u8 taskId) -{ - s16 x; - u8 spriteId; - spriteId = gTasks[taskId].data[0]; - x = gTasks[taskId].data[1]; - if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) - { - gTasks[taskId].data[8] = 0; - if (gSprites[spriteId].pos2.x == x) - x = -x; - - gSprites[spriteId].pos2.x += x; - } - - gTasks[taskId].data[1] = x; - gTasks[taskId].data[9] += gTasks[taskId].data[3]; - gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8; - if (--gTasks[taskId].data[4] == 0) - { - DestroyAnimVisualTask(taskId); - return; - } -} - -// Moves a mon bg picture along an elliptical path that begins -// and ends at the mon's origin location. -// arg 0: battler -// arg 1: ellipse width -// arg 2: ellipse height -// arg 3: num loops -// arg 4: speed (valid values are 0-5) -void AnimTask_TranslateMonElliptical(u8 taskId) -{ - u8 i; - u8 spriteId; - u8 wavePeriod; - - wavePeriod = 1; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - if (gBattleAnimArgs[4] > 5) - gBattleAnimArgs[4] = 5; - - for (i = 0; i < gBattleAnimArgs[4]; i++) - { - wavePeriod <<= 1; - } - - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].data[1] = gBattleAnimArgs[1]; - gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].data[3] = gBattleAnimArgs[3]; - gTasks[taskId].data[4] = wavePeriod; - gTasks[taskId].func = sub_80D57B8; - gTasks[taskId].func(taskId); -} - -void sub_80D57B8(u8 taskId) -{ - u8 spriteId = gTasks[taskId].data[0]; - gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); - gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); - gSprites[spriteId].pos2.y += gTasks[taskId].data[2]; - gTasks[taskId].data[5] += gTasks[taskId].data[4]; - gTasks[taskId].data[5] &= 0xff; - - if (gTasks[taskId].data[5] == 0) - gTasks[taskId].data[3]--; - - if (gTasks[taskId].data[3] == 0) - { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; - DestroyAnimVisualTask(taskId); - return; - } -} - -// Moves a mon bg picture along an elliptical path that begins -// and ends at the mon's origin location. Reverses the direction -// of the path if it's not on the player's side of the battle. -// arg 0: battler -// arg 1: ellipse width -// arg 2: ellipse height -// arg 3: num loops -// arg 4: speed (valid values are 0-5) -void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId) -{ - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - - AnimTask_TranslateMonElliptical(taskId); -} - -// Performs a simple horizontal lunge, where the mon moves -// horizontally, and then moves back in the opposite direction. -// arg 0: duration of single lunge direction -// arg 1: x pixel delta that is applied each frame -static void DoHorizontalLunge(struct Sprite *sprite) -{ - sprite->invisible = TRUE; - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->data[1] = -gBattleAnimArgs[1]; - else - sprite->data[1] = gBattleAnimArgs[1]; - - sprite->data[0] = gBattleAnimArgs[0]; - sprite->data[2] = 0; - sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; - sprite->data[4] = gBattleAnimArgs[0]; - StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection); - sprite->callback = TranslateMonSpriteLinear; -} - -static void ReverseHorizontalLungeDirection(struct Sprite *sprite) -{ - sprite->data[0] = sprite->data[4]; - sprite->data[1] = -sprite->data[1]; - sprite->callback = TranslateMonSpriteLinear; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); -} - -// Performs a simple vertical dipping motion, where moves vertically, and then -// moves back in the opposite direction. -// arg 0: duration of single dip direction -// arg 1: y pixel delta that is applied each frame -// arg 2: battler -static void DoVerticalDip(struct Sprite *sprite) -{ - u8 spriteId; - sprite->invisible = TRUE; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - sprite->data[0] = gBattleAnimArgs[0]; - sprite->data[1] = 0; - sprite->data[2] = gBattleAnimArgs[1]; - sprite->data[3] = spriteId; - sprite->data[4] = gBattleAnimArgs[0]; - StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection); - sprite->callback = TranslateMonSpriteLinear; -} - -static void ReverseVerticalDipDirection(struct Sprite *sprite) -{ - sprite->data[0] = sprite->data[4]; - sprite->data[2] = -sprite->data[2]; - sprite->callback = TranslateMonSpriteLinear; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); -} - -// Linearly slides a mon's bg picture back to its original sprite position. -// The sprite parameter is a dummy sprite used for facilitating the movement with its callback. -// arg 0: 1 = target or 0 = attacker -// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only) -// arg 2: duration -static void SlideMonToOriginalPos(struct Sprite *sprite) -{ - u32 monSpriteId; - if (!gBattleAnimArgs[0]) - monSpriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - else - monSpriteId = gBattlerSpriteIds[gBattleAnimTarget]; - - sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x; - sprite->data[2] = gSprites[monSpriteId].pos1.x; - sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y; - sprite->data[4] = gSprites[monSpriteId].pos1.y; - InitSpriteDataForLinearTranslation(sprite); - sprite->data[3] = 0; - sprite->data[4] = 0; - sprite->data[5] = gSprites[monSpriteId].pos2.x; - sprite->data[6] = gSprites[monSpriteId].pos2.y; - sprite->invisible = TRUE; - - if (gBattleAnimArgs[1] == 1) - sprite->data[2] = 0; - else if (gBattleAnimArgs[1] == 2) - sprite->data[1] = 0; - - sprite->data[7] = gBattleAnimArgs[1]; - sprite->data[7] |= monSpriteId << 8; - sprite->callback = SlideMonToOriginalPosStep; -} - -static void SlideMonToOriginalPosStep(struct Sprite *sprite) -{ - s8 monSpriteId; - u8 lo; - struct Sprite *monSprite; - - lo = sprite->data[7] & 0xff; - monSpriteId = sprite->data[7] >> 8; - monSprite = &gSprites[monSpriteId]; - if (sprite->data[0] == 0) - { - if (lo < 2) - monSprite->pos2.x = 0; - - if (lo == 2 || lo == 0) - monSprite->pos2.y = 0; - - DestroyAnimSprite(sprite); - } - else - { - sprite->data[0]--; - sprite->data[3] += sprite->data[1]; - sprite->data[4] += sprite->data[2]; - monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5]; - monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6]; - } -} - -// Linearly translates a mon to a target offset. The horizontal offset -// is mirrored for the opponent's pokemon, and the vertical offset -// is only mirrored if arg 3 is set to 1. -// arg 0: 0 = attacker, 1 = target -// arg 1: target x pixel offset -// arg 2: target y pixel offset -// arg 3: mirror vertical translation for opposite battle side -// arg 4: duration -static void SlideMonToOffset(struct Sprite *sprite) -{ - u8 battler; - u8 monSpriteId; - if (!gBattleAnimArgs[0]) - battler = gBattleAnimAttacker; - else - battler = gBattleAnimTarget; - - monSpriteId = gBattlerSpriteIds[battler]; - if (GetBattlerSide(battler) != B_SIDE_PLAYER) - { - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - if (gBattleAnimArgs[3] == 1) - { - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - } - } - - sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = gSprites[monSpriteId].pos1.x; - sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1]; - sprite->data[3] = gSprites[monSpriteId].pos1.y; - sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2]; - InitSpriteDataForLinearTranslation(sprite); - sprite->data[3] = 0; - sprite->data[4] = 0; - sprite->data[5] = monSpriteId; - sprite->invisible = TRUE; - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - sprite->callback = TranslateMonSpriteLinearFixedPoint; -} - -static void sub_80D5B48(struct Sprite *sprite) -{ - u8 spriteId; - u8 battlerId; - sprite->invisible = TRUE; - if (!gBattleAnimArgs[0]) - { - battlerId = gBattleAnimAttacker; - } - else - { - battlerId = gBattleAnimTarget; - } - spriteId = gBattlerSpriteIds[battlerId]; - if (GetBattlerSide(battlerId)) - { - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - if (gBattleAnimArgs[3] == 1) - { - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - } - } - sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; - sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; - sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; - sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; - InitSpriteDataForLinearTranslation(sprite); - sprite->data[3] = gSprites[spriteId].pos2.x << 8; - sprite->data[4] = gSprites[spriteId].pos2.y << 8; - sprite->data[5] = spriteId; - sprite->data[6] = gBattleAnimArgs[5]; - if (!gBattleAnimArgs[5]) - { - StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); - } - else - { - StoreSpriteCallbackInData6(sprite, sub_80D5C20); - } - sprite->callback = TranslateMonSpriteLinearFixedPoint; -} - - -static void sub_80D5C20(struct Sprite *sprite) -{ - gSprites[sprite->data[5]].pos2.x = 0; - gSprites[sprite->data[5]].pos2.y = 0; - DestroyAnimSprite(sprite); -} - -// Task to facilitate a two-part translation animation, in which the sprite -// is first translated in an arc to one position. Then, it "lunges" to a target -// x offset. Used in TAKE_DOWN, for example. -// arg 0: anim bank -// arg 1: horizontal speed (subpixel) -// arg 2: wave amplitude -// arg 3: first duration -// arg 4: delay before starting lunge -// arg 5: target x offset for lunge -// arg 6: lunge duration -void AnimTask_WindUpLunge(u8 taskId) -{ - s16 wavePeriod = 0x8000 / gBattleAnimArgs[3]; - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - { - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - gBattleAnimArgs[5] = -gBattleAnimArgs[5]; - } - gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3]; - gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].data[3] = gBattleAnimArgs[3]; - gTasks[taskId].data[4] = gBattleAnimArgs[4]; - gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6]; - gTasks[taskId].data[6] = gBattleAnimArgs[6]; - gTasks[taskId].data[7] = wavePeriod; - gTasks[taskId].func = AnimTask_WindUpLungePart1; -} - -void AnimTask_WindUpLungePart1(u8 taskId) -{ - u8 spriteId; - spriteId = gTasks[taskId].data[0]; - gTasks[taskId].data[11] += gTasks[taskId].data[1]; - gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8; - gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); - gTasks[taskId].data[10] += gTasks[taskId].data[7]; - if (--gTasks[taskId].data[3] == 0) - { - gTasks[taskId].func = AnimTask_WindUpLungePart2; - } -} - -void AnimTask_WindUpLungePart2(u8 taskId) -{ - u8 spriteId; - if (gTasks[taskId].data[4] > 0) - { - gTasks[taskId].data[4]--; - } - else - { - spriteId = gTasks[taskId].data[0]; - gTasks[taskId].data[12] += gTasks[taskId].data[5]; - gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8); - if (--gTasks[taskId].data[6] == 0) - { - DestroyAnimVisualTask(taskId); - return; - } - } -} - -void sub_80D5DB0(u8 taskId) -{ - u8 spriteId; - switch (gBattleAnimArgs[0]) - { - case 0: - case 1: - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); - break; - case 2: - if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) - { - DestroyAnimVisualTask(taskId); - return; - } - spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; - break; - case 3: - if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) - { - DestroyAnimVisualTask(taskId); - return; - } - spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; - break; - default: - DestroyAnimVisualTask(taskId); - return; - } - gTasks[taskId].data[0] = spriteId; - if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) - { - gTasks[taskId].data[1] = gBattleAnimArgs[1]; - } - else - { - gTasks[taskId].data[1] = -gBattleAnimArgs[1]; - } - gTasks[taskId].func = sub_80A8B3C; -} - -void sub_80A8B3C(u8 taskId) -{ - u8 spriteId = gTasks[taskId].data[0]; - gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; - if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u) - { - DestroyAnimVisualTask(taskId); - return; - } -} - -// Task that facilitates translating the mon bg picture back and forth -// in a swaying motion (uses Sine wave). It can sway either horizontally -// or vertically, but not both. -// arg 0: direction (0 = horizontal, 1 = vertical) -// arg 1: wave amplitude -// arg 2: wave period -// arg 3: num sways -// arg 4: which mon (0 = attacker, 1`= target) -void AnimTask_SwayMon(u8 taskId) -{ - u8 spriteId; - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]); - gTasks[taskId].data[0] = gBattleAnimArgs[0]; - gTasks[taskId].data[1] = gBattleAnimArgs[1]; - gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].data[3] = gBattleAnimArgs[3]; - gTasks[taskId].data[4] = spriteId; - - if (gBattleAnimArgs[4] == 0) - gTasks[taskId].data[5] = gBattleAnimAttacker; - else - gTasks[taskId].data[5] = gBattleAnimTarget; - - gTasks[taskId].data[12] = 1; - gTasks[taskId].func = AnimTask_SwayMonStep; -} - -void AnimTask_SwayMonStep(u8 taskId) -{ - s16 sineValue; - u8 spriteId; - int waveIndex; - u16 sineIndex; - - spriteId = gTasks[taskId].data[4]; - sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2]; - gTasks[taskId].data[10] = sineIndex; - waveIndex = sineIndex >> 8; - sineValue = Sin(waveIndex, gTasks[taskId].data[1]); - - if (gTasks[taskId].data[0] == 0) - { - gSprites[spriteId].pos2.x = sineValue; - } - else - { - if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) - { - gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue; - } - else - { - gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue; - } - } - - if (((waveIndex >= 0x80u) && (gTasks[taskId].data[11] == 0) && (gTasks[taskId].data[12] == 1)) - || ((waveIndex < 0x7fu) && (gTasks[taskId].data[11] == 1) && (gTasks[taskId].data[12] == 0))) - { - gTasks[taskId].data[11] ^= 1; - gTasks[taskId].data[12] ^= 1; - if (--gTasks[taskId].data[3] == 0) - { - gSprites[spriteId].pos2.x = 0; - gSprites[spriteId].pos2.y = 0; - DestroyAnimVisualTask(taskId); - return; - } - } -} - -// Scales a mon's sprite, and then scales back to its original dimensions. -// arg 0: x scale delta -// arg 1: y scale delta -// arg 2: duration -// arg 3: anim bank -// arg 4: sprite object mode -void AnimTask_ScaleMonAndRestore(u8 taskId) -{ - u8 spriteId; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); - PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); - gTasks[taskId].data[0] = gBattleAnimArgs[0]; - gTasks[taskId].data[1] = gBattleAnimArgs[1]; - gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].data[3] = gBattleAnimArgs[2]; - gTasks[taskId].data[4] = spriteId; - gTasks[taskId].data[10] = 0x100; - gTasks[taskId].data[11] = 0x100; - gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; -} - -void AnimTask_ScaleMonAndRestoreStep(u8 taskId) -{ - u8 spriteId; - gTasks[taskId].data[10] += gTasks[taskId].data[0]; - gTasks[taskId].data[11] += gTasks[taskId].data[1]; - spriteId = gTasks[taskId].data[4]; - SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); - if (--gTasks[taskId].data[2] == 0) - { - if (gTasks[taskId].data[3] > 0) - { - gTasks[taskId].data[0] = -gTasks[taskId].data[0]; - gTasks[taskId].data[1] = -gTasks[taskId].data[1]; - gTasks[taskId].data[2] = gTasks[taskId].data[3]; - gTasks[taskId].data[3] = 0; - } - else - { - ResetSpriteRotScale(spriteId); - DestroyAnimVisualTask(taskId); - return; - } - } -} - -void sub_80D6134(u8 taskId) -{ - u8 spriteId; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); - gTasks[taskId].data[1] = 0; - gTasks[taskId].data[2] = gBattleAnimArgs[0]; - if (gBattleAnimArgs[3] != 1) - { - gTasks[taskId].data[3] = 0; - } - else - { - gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; - } - gTasks[taskId].data[4] = gBattleAnimArgs[1]; - gTasks[taskId].data[5] = spriteId; - gTasks[taskId].data[6] = gBattleAnimArgs[3]; - if (IsContest()) - { - gTasks[taskId].data[7] = 1; - } - else - { - if (gBattleAnimArgs[2] == 0) - { - gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker); - } - else - { - gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget); - } - } - if (gTasks[taskId].data[7]) - { - if (!IsContest()) - { - gTasks[taskId].data[3] *= -1; - gTasks[taskId].data[4] *= -1; - } - } - gTasks[taskId].func = sub_80D6308; -} - -void sub_80D622C(u8 taskId) -{ - u8 spriteId; - spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); - PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); - gTasks[taskId].data[1] = 0; - gTasks[taskId].data[2] = gBattleAnimArgs[0]; - if (gBattleAnimArgs[2] == 0) - { - if (GetBattlerSide(gBattleAnimAttacker)) - { - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - } - } - else - { - if (GetBattlerSide(gBattleAnimTarget)) - { - gBattleAnimArgs[1] = -gBattleAnimArgs[1]; - } - } - if (gBattleAnimArgs[3] != 1) - { - gTasks[taskId].data[3] = 0; - } - else - { - gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; - } - gTasks[taskId].data[4] = gBattleAnimArgs[1]; - gTasks[taskId].data[5] = spriteId; - gTasks[taskId].data[6] = gBattleAnimArgs[3]; - gTasks[taskId].data[7] = 1; - gTasks[taskId].data[3] *= -1; - gTasks[taskId].data[4] *= -1; - gTasks[taskId].func = sub_80D6308; -} - -void sub_80D6308(u8 taskId) -{ - gTasks[taskId].data[3] += gTasks[taskId].data[4]; - SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); - if (gTasks[taskId].data[7]) - { - SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]); - } - if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) - { - switch (gTasks[taskId].data[6]) - { - case 1: - ResetSpriteRotScale(gTasks[taskId].data[5]); - case 0: - default: - DestroyAnimVisualTask(taskId); - return; - case 2: - gTasks[taskId].data[1] = 0; - gTasks[taskId].data[4] *= -1; - gTasks[taskId].data[6] = 1; - break; - } - } -} - -void sub_80D6388(u8 taskId) -{ - if (!gBattleAnimArgs[0]) - { - gTasks[taskId].data[15] = gAnimMovePower / 12; - if (gTasks[taskId].data[15] < 1) - { - gTasks[taskId].data[15] = 1; - } - if (gTasks[taskId].data[15] > 16) - { - gTasks[taskId].data[15] = 16; - } - } - else - { - gTasks[taskId].data[15] = gAnimMoveDmg / 12; - if (gTasks[taskId].data[15] < 1) - { - gTasks[taskId].data[15] = 1; - } - if (gTasks[taskId].data[15] > 16) - { - gTasks[taskId].data[15] = 16; - } - } - gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2; - gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1); - gTasks[taskId].data[12] = 0; - gTasks[taskId].data[10] = gBattleAnimArgs[3]; - gTasks[taskId].data[11] = gBattleAnimArgs[4]; - gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1); - gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; - gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; - gTasks[taskId].data[0] = 0; - gTasks[taskId].data[1] = gBattleAnimArgs[1]; - gTasks[taskId].data[2] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_80D646C; -} - -void sub_80D646C(u8 taskId) -{ - struct Task *task = &gTasks[taskId]; - if (++task->data[0] > task->data[1]) - { - task->data[0] = 0; - task->data[12] = (task->data[12] + 1) & 1; - if (task->data[10]) - { - if (task->data[12]) - { - gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13]; - } - else - { - gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14]; - } - } - if (task->data[11]) - { - if (task->data[12]) - { - gSprites[task->data[7]].pos2.y = task->data[15]; - } - else - { - gSprites[task->data[7]].pos2.y = 0; - } - } - if (!--task->data[2]) - { - gSprites[task->data[7]].pos2.x = 0; - gSprites[task->data[7]].pos2.y = 0; - DestroyAnimVisualTask(taskId); - return; - } - } -} diff --git a/src/battle_anim_8170478.c b/src/battle_anim_8170478.c deleted file mode 100755 index 92874fe09..000000000 --- a/src/battle_anim_8170478.c +++ /dev/null @@ -1,2267 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "battle_anim.h" -#include "battle_controllers.h" -#include "battle_interface.h" -#include "decompress.h" -#include "dma3.h" -#include "gpu_regs.h" -#include "graphics.h" -#include "m4a.h" -#include "main.h" -#include "palette.h" -#include "pokeball.h" -#include "sound.h" -#include "sprite.h" -#include "task.h" -#include "trig.h" -#include "util.h" -#include "constants/rgb.h" -#include "constants/items.h" -#include "constants/songs.h" - -// iwram -int gUnknown_030062DC; -u16 gUnknown_030062E0; -u16 gUnknown_030062E4; - -static void sub_8170660(u8); -static void sub_8170A38(u8); -static void sub_8170EF0(u8); -static void sub_8171104(struct Sprite *); -static void sub_8171030(u8); -static void sub_81710A8(u8); -static void sub_8171134(struct Sprite *); -static void sub_8171CAC(struct Sprite *); -static void sub_81711E8(struct Sprite *); -static void sub_8171240(struct Sprite *); -static void sub_817138C(struct Sprite *); -static void sub_81713D0(struct Sprite *); -static void sub_81717B4(struct Sprite *); -static void sub_81714D4(struct Sprite *); -static void sub_8171520(struct Sprite *); -static void sub_81717D8(struct Sprite *); -static void sub_8171AE4(struct Sprite *); -static void sub_81717F8(struct Sprite *); -static void sub_81719EC(struct Sprite *); -static void sub_81718D8(struct Sprite *); -static void sub_81719C0(struct Sprite *); -static void sub_8171D60(u8); -static void sub_8171AAC(struct Sprite *); -static void sub_8171BAC(struct Sprite *); -static void sub_8171CE8(struct Sprite *); -static void PokeBallOpenParticleAnimation_Step1(struct Sprite *); -static void PokeBallOpenParticleAnimation_Step2(struct Sprite *); -static void DestroyBallOpenAnimationParticle(struct Sprite *); -static void FanOutBallOpenParticles_Step1(struct Sprite *); -static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *); -static void PremierBallOpenParticleAnimation_Step1(struct Sprite *); -static void sub_8172AB0(u8); -static void sub_8172B40(u8); -static void sub_8172B90(u8); -static void sub_8172FEC(u8); -static void sub_81731FC(struct Sprite *); -static void sub_8173250(struct Sprite *); -static void sub_81731B0(u8); -static void sub_817339C(struct Sprite *); -static void sub_81733D4(struct Sprite *); -static void sub_8173400(struct Sprite *); -static void PokeBallOpenParticleAnimation(u8); -static void GreatBallOpenParticleAnimation(u8); -static void SafariBallOpenParticleAnimation(u8); -static void UltraBallOpenParticleAnimation(u8); -static void MasterBallOpenParticleAnimation(u8); -static void DiveBallOpenParticleAnimation(u8); -static void RepeatBallOpenParticleAnimation(u8); -static void TimerBallOpenParticleAnimation(u8); -static void PremierBallOpenParticleAnimation(u8); -static void sub_817330C(struct Sprite *); - -struct BallCaptureSuccessStarData -{ - s8 xOffset; - s8 yOffset; - s8 unk2; -}; - -static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] = -{ - { - .xOffset = 10, - .yOffset = 2, - .unk2 = -3, - }, - { - .xOffset = 15, - .yOffset = 0, - .unk2 = -4, - }, - { - .xOffset = -10, - .yOffset = 2, - .unk2 = -4, - }, -}; - -const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] = -{ - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6}, - {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7}, -}; - -const struct CompressedSpritePalette gBallOpenParticlePalettes[] = -{ - {gBattleAnimSpritePalette_136, 0xD6EC}, - {gBattleAnimSpritePalette_136, 0xD6ED}, - {gBattleAnimSpritePalette_136, 0xD6EE}, - {gBattleAnimSpritePalette_136, 0xD6EF}, - {gBattleAnimSpritePalette_136, 0xD6F0}, - {gBattleAnimSpritePalette_136, 0xD6F1}, - {gBattleAnimSpritePalette_136, 0xD6F2}, - {gBattleAnimSpritePalette_136, 0xD6F3}, - {gBattleAnimSpritePalette_136, 0xD6F4}, - {gBattleAnimSpritePalette_136, 0xD6F5}, - {gBattleAnimSpritePalette_136, 0xD6F6}, - {gBattleAnimSpritePalette_136, 0xD6F7}, -}; - -const union AnimCmd gUnknown_085E5154[] = -{ - ANIMCMD_FRAME(0, 1), - ANIMCMD_FRAME(1, 1), - ANIMCMD_FRAME(2, 1), - ANIMCMD_FRAME(0, 1, .hFlip = TRUE), - ANIMCMD_FRAME(2, 1), - ANIMCMD_FRAME(1, 1), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_085E5170[] = -{ - ANIMCMD_FRAME(3, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085E5178[] = -{ - ANIMCMD_FRAME(4, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085E5180[] = -{ - ANIMCMD_FRAME(5, 1), - ANIMCMD_END, -}; - -const union AnimCmd gUnknown_085E5188[] = -{ - ANIMCMD_FRAME(6, 4), - ANIMCMD_FRAME(7, 4), - ANIMCMD_JUMP(0), -}; - -const union AnimCmd gUnknown_085E5194[] = -{ - ANIMCMD_FRAME(7, 4), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085E519C[] = -{ - gUnknown_085E5154, - gUnknown_085E5170, - gUnknown_085E5178, - gUnknown_085E5180, - gUnknown_085E5188, - gUnknown_085E5194, -}; - -const u8 gBallOpenParticleAnimNums[] = -{ - 0, - 0, - 0, - 5, - 1, - 2, - 2, - 3, - 5, - 5, - 4, - 4, -}; - -const TaskFunc gBallOpenParticleAnimationFuncs[] = -{ - PokeBallOpenParticleAnimation, - GreatBallOpenParticleAnimation, - SafariBallOpenParticleAnimation, - UltraBallOpenParticleAnimation, - MasterBallOpenParticleAnimation, - SafariBallOpenParticleAnimation, - DiveBallOpenParticleAnimation, - UltraBallOpenParticleAnimation, - RepeatBallOpenParticleAnimation, - TimerBallOpenParticleAnimation, - GreatBallOpenParticleAnimation, - PremierBallOpenParticleAnimation, -}; - -const struct SpriteTemplate gUnknown_085E51F0[] = -{ - { - .tileTag = 55020, - .paletteTag = 55020, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55021, - .paletteTag = 55021, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55022, - .paletteTag = 55022, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55023, - .paletteTag = 55023, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55024, - .paletteTag = 55024, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55025, - .paletteTag = 55025, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55026, - .paletteTag = 55026, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55027, - .paletteTag = 55027, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55028, - .paletteTag = 55028, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55029, - .paletteTag = 55029, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55030, - .paletteTag = 55030, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, - { - .tileTag = 55031, - .paletteTag = 55031, - .oam = &gUnknown_08524904, - .anims = gUnknown_085E519C, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = SpriteCallbackDummy, - }, -}; - -const u16 gUnknown_085E5310[] = -{ - RGB(31, 22, 30), - RGB(16, 23, 30), - RGB(23, 30, 20), - RGB(31, 31, 15), - RGB(23, 20, 28), - RGB(21, 31, 25), - RGB(12, 25, 30), - RGB(30, 27, 10), - RGB(31, 24, 16), - RGB(29, 30, 30), - RGB(31, 17, 10), - RGB(31, 9, 10), - RGB(0, 0, 0), - RGB(1, 16, 0), - RGB(3, 0, 1), - RGB(1, 8, 0), - RGB(0, 8, 0), - RGB(3, 8, 1), - RGB(6, 8, 1), - RGB(4, 0, 0), -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 = -{ - .tileTag = ANIM_TAG_UNUSED_RED_BRICK, - .paletteTag = ANIM_TAG_UNUSED_RED_BRICK, - .oam = &gUnknown_0852490C, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_817330C, -}; - -const union AnimCmd gUnknown_085E5350[] = -{ - ANIMCMD_FRAME(64, 1), - ANIMCMD_END, -}; - -const union AnimCmd *const gUnknown_085E5358[] = { - gUnknown_085E5350, -}; - -const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C = -{ - .tileTag = ANIM_TAG_ROCKS, - .paletteTag = ANIM_TAG_ROCKS, - .oam = &gUnknown_08524914, - .anims = gUnknown_085E5358, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_817330C, -}; - -extern const struct SpriteTemplate gUnknown_085CE388; -extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; - -void unref_sub_8170478(u8 taskId) -{ - struct BattleAnimBgData unknownStruct; - u8 healthBoxSpriteId; - u8 battler; - u8 spriteId1, spriteId2, spriteId3, spriteId4; - - battler = gBattleAnimAttacker; - gBattle_WIN0H = 0; - gBattle_WIN0V = 0; - SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); - SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); - SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); - SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); - SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); - SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1); - SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); - - healthBoxSpriteId = gHealthboxSpriteIds[battler]; - spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; - spriteId2 = gSprites[healthBoxSpriteId].data[5]; - spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); - spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); - gSprites[healthBoxSpriteId].oam.priority = 1; - gSprites[spriteId1].oam.priority = 1; - gSprites[spriteId2].oam.priority = 1; - gSprites[spriteId3] = gSprites[healthBoxSpriteId]; - gSprites[spriteId4] = gSprites[spriteId1]; - gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW; - gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW; - gSprites[spriteId3].callback = SpriteCallbackDummy; - gSprites[spriteId4].callback = SpriteCallbackDummy; - - sub_80A6B30(&unknownStruct); - AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C); - AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset); - LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32); - - gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; - gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; - gTasks[taskId].data[1] = 640; - gTasks[taskId].data[0] = spriteId3; - gTasks[taskId].data[2] = spriteId4; - gTasks[taskId].func = sub_8170660; -} - -static void sub_8170660(u8 taskId) -{ - u8 spriteId1, spriteId2; - u8 battler; - - battler = gBattleAnimAttacker; - gTasks[taskId].data[13] += gTasks[taskId].data[1]; - gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8; - gTasks[taskId].data[13] &= 0xFF; - - switch (gTasks[taskId].data[15]) - { - case 0: - if (gTasks[taskId].data[11]++ > 1) - { - gTasks[taskId].data[11] = 0; - gTasks[taskId].data[12]++; - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); - if (gTasks[taskId].data[12] == 8) - gTasks[taskId].data[15]++; - } - break; - case 1: - if (++gTasks[taskId].data[10] == 30) - gTasks[taskId].data[15]++; - break; - case 2: - if (gTasks[taskId].data[11]++ > 1) - { - gTasks[taskId].data[11] = 0; - gTasks[taskId].data[12]--; - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); - if (gTasks[taskId].data[12] == 0) - { - sub_80A477C(0); - gBattle_WIN0H = 0; - gBattle_WIN0V = 0; - SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); - SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); - if (!IsContest()) - SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); - - SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); - SetGpuReg(REG_OFFSET_BLDCNT, 0); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); - DestroySprite(&gSprites[gTasks[taskId].data[0]]); - DestroySprite(&gSprites[gTasks[taskId].data[2]]); - SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); - spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam; - spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5]; - gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1; - gSprites[spriteId1].oam.priority = 1; - gSprites[spriteId2].oam.priority = 1; - DestroyAnimVisualTask(taskId); - } - } - break; - } -} - -static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler) -{ - u8 healthBoxSpriteId; - u8 spriteId1, spriteId2; - u16 offset1, offset2; - - healthBoxSpriteId = gHealthboxSpriteIds[battler]; - spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; - spriteId2 = gSprites[healthBoxSpriteId].data[5]; - *paletteId1 = AllocSpritePalette(0xD709); - *paletteId2 = AllocSpritePalette(0xD70A); - - offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; - offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; - LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20); - LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20); - - gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1; - gSprites[spriteId1].oam.paletteNum = *paletteId1; - gSprites[spriteId2].oam.paletteNum = *paletteId2; -} - -void sub_8170920(u8 taskId) -{ - u8 paletteId1, paletteId2; - sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker); - DestroyAnimVisualTask(taskId); -} - -static void sub_817094C(u8 battler) -{ - u8 healthBoxSpriteId; - u8 spriteId1, spriteId2; - u8 paletteId1, paletteId2; - - healthBoxSpriteId = gHealthboxSpriteIds[battler]; - spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; - spriteId2 = gSprites[healthBoxSpriteId].data[5]; - - FreeSpritePaletteByTag(0xD709); - FreeSpritePaletteByTag(0xD70A); - paletteId1 = IndexOfSpritePaletteTag(0xD6FF); - paletteId2 = IndexOfSpritePaletteTag(0xD704); - gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1; - gSprites[spriteId1].oam.paletteNum = paletteId1; - gSprites[spriteId2].oam.paletteNum = paletteId2; -} - -void sub_81709EC(u8 taskId) -{ - sub_817094C(gBattleAnimAttacker); - DestroyAnimVisualTask(taskId); -} - -void sub_8170A0C(u8 taskId) -{ - gTasks[taskId].data[10] = gBattleAnimArgs[0]; - gTasks[taskId].data[11] = gBattleAnimArgs[1]; - gTasks[taskId].func = sub_8170A38; -} - -static void sub_8170A38(u8 taskId) -{ - u8 paletteNum; - int paletteOffset, colorOffset; - - gTasks[taskId].data[0]++; - if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) - { - gTasks[taskId].data[0] = 0; - paletteNum = IndexOfSpritePaletteTag(0xD709); - colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; - switch (gTasks[taskId].data[1]) - { - case 0: - gTasks[taskId].data[2] += 2; - if (gTasks[taskId].data[2] > 16) - gTasks[taskId].data[2] = 16; - - paletteOffset = paletteNum * 16 + 0x100; - BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); - if (gTasks[taskId].data[2] == 16) - gTasks[taskId].data[1]++; - break; - case 1: - gTasks[taskId].data[2] -= 2; - if (gTasks[taskId].data[2] < 0) - gTasks[taskId].data[2] = 0; - - paletteOffset = paletteNum * 16 + 0x100; - BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); - if (gTasks[taskId].data[2] == 0) - DestroyAnimVisualTask(taskId); - break; - } - } -} - -void sub_8170B04(u8 taskId) -{ - u8 spriteId; - - spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - switch (gTasks[taskId].data[0]) - { - case 0: - PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); - gTasks[taskId].data[10] = 0x100; - gTasks[taskId].data[0]++; - break; - case 1: - gTasks[taskId].data[10] += 0x30; - SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); - SetBattlerSpriteYOffsetFromYScale(spriteId); - if (gTasks[taskId].data[10] >= 0x2D0) - gTasks[taskId].data[0]++; - break; - case 2: - ResetSpriteRotScale(spriteId); - gSprites[spriteId].invisible = 1; - DestroyAnimVisualTask(taskId); - break; - } -} - -void sub_8170BB0(u8 taskId) -{ - u8 spriteId; - u16 ball; - u8 ballId; - u8 x, y; - u8 priority, subpriority; - u32 selectedPalettes; - - spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) - ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); - else - ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); - - ballId = ItemIdToBallId(ball); - switch (gTasks[taskId].data[0]) - { - case 0: - x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); - y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); - priority = gSprites[spriteId].oam.priority; - subpriority = gSprites[spriteId].subpriority; - gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId); - selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); - gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId); - gTasks[taskId].data[0]++; - break; - case 1: - if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive) - DestroyAnimVisualTask(taskId); - break; - } -} - -void sub_8170CFC(u8 taskId) -{ - u8 ballId = ItemIdToBallId(gLastUsedItem); - LoadBallGfx(ballId); - DestroyAnimVisualTask(taskId); -} - -void sub_8170D24(u8 taskId) -{ - u8 ballId = ItemIdToBallId(gLastUsedItem); - FreeBallGfx(ballId); - DestroyAnimVisualTask(taskId); -} - -void AnimTask_IsBallBlockedByTrainer(u8 taskId) -{ - if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) - gBattleAnimArgs[7] = -1; - else - gBattleAnimArgs[7] = 0; - - DestroyAnimVisualTask(taskId); -} - -u8 ItemIdToBallId(u16 ballItem) -{ - switch (ballItem) - { - case ITEM_MASTER_BALL: - return 4; - case ITEM_ULTRA_BALL: - return 3; - case ITEM_GREAT_BALL: - return 1; - case ITEM_SAFARI_BALL: - return 2; - case ITEM_NET_BALL: - return 5; - case ITEM_DIVE_BALL: - return 6; - case ITEM_NEST_BALL: - return 7; - case ITEM_REPEAT_BALL: - return 8; - case ITEM_TIMER_BALL: - return 9; - case ITEM_LUXURY_BALL: - return 10; - case ITEM_PREMIER_BALL: - return 11; - case ITEM_POKE_BALL: - default: - return 0; - } -} - -void sub_8170E04(u8 taskId) -{ - u8 ballId; - u8 spriteId; - - ballId = ItemIdToBallId(gLastUsedItem); - spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29); - gSprites[spriteId].data[0] = 34; - gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16; - gSprites[spriteId].callback = sub_8171104; - gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible; - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].func = sub_8170EF0; -} - -static void sub_8170EF0(u8 taskId) -{ - u8 spriteId = gTasks[taskId].data[0]; - if ((u16)gSprites[spriteId].data[0] == 0xFFFF) - DestroyAnimVisualTask(taskId); -} - -void sub_8170F2C(u8 taskId) -{ - int x, y; - u8 ballId; - u8 subpriority; - u8 spriteId; - - if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) - { - x = 32; - y = 11; - } - else - { - x = 23; - y = 5; - } - - ballId = ItemIdToBallId(gLastUsedItem); - subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; - spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority); - gSprites[spriteId].data[0] = 34; - gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); - gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16; - gSprites[spriteId].callback = SpriteCallbackDummy; - gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84; - gTasks[taskId].data[0] = spriteId; - gTasks[taskId].func = sub_8171030; -} - -static void sub_8171030(u8 taskId) -{ - if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1) - { - PlaySE12WithPanning(SE_NAGERU, 0); - gSprites[gTasks[taskId].data[0]].callback = sub_8171104; - CreateTask(sub_81710A8, 10); - gTasks[taskId].func = sub_8170EF0; - } -} - -static void sub_81710A8(u8 taskId) -{ - if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded) - { - StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0); - DestroyTask(taskId); - } -} - -static void sub_8171104(struct Sprite *sprite) -{ - u16 temp = sprite->data[1]; - u16 temp2 = sprite->data[2]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = temp; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = temp2; - sprite->data[5] = -40; - InitAnimArcTranslation(sprite); - sprite->callback = sub_8171134; -} - -static void sub_8171134(struct Sprite *sprite) -{ - int i; - u8 ballId; - int ballId2; // extra var needed to match - - if (TranslateAnimHorizontalArc(sprite)) - { - if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) - { - sprite->callback = sub_8171CAC; - } - else - { - StartSpriteAnim(sprite, 1); - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; - - for (i = 0; i < 8; i++) - sprite->data[i] = 0; - - sprite->data[5] = 0; - sprite->callback = sub_81711E8; - ballId = ItemIdToBallId(gLastUsedItem); - ballId2 = ballId; - if (ballId2 > 11) - return; - if (ballId2 < 0) - return; - - AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); - LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId); - } - } -} - -static void sub_81711E8(struct Sprite *sprite) -{ - if (++sprite->data[5] == 10) - { - sprite->data[5] = CreateTask(TaskDummy, 50); - sprite->callback = sub_8171240; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0; - } -} - -static void sub_8171240(struct Sprite *sprite) -{ - u8 spriteId; - u8 taskId; - - spriteId = gBattlerSpriteIds[gBattleAnimTarget]; - taskId = sprite->data[5]; - - if (++gTasks[taskId].data[1] == 11) - PlaySE(SE_SUIKOMU); - - switch (gTasks[taskId].data[0]) - { - case 0: - PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); - gTasks[taskId].data[10] = 256; - gUnknown_030062DC = 28; - gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); - gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28; - gTasks[taskId].data[2] = gUnknown_030062E0; - gTasks[taskId].data[0]++; - break; - case 1: - gTasks[taskId].data[10] += 0x20; - SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); - gTasks[taskId].data[3] += gTasks[taskId].data[2]; - gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; - if (gTasks[taskId].data[10] >= 0x480) - gTasks[taskId].data[0]++; - break; - case 2: - ResetSpriteRotScale(spriteId); - gSprites[spriteId].invisible = 1; - gTasks[taskId].data[0]++; - break; - default: - if (gTasks[taskId].data[1] > 10) - { - DestroyTask(taskId); - StartSpriteAnim(sprite, 2); - sprite->data[5] = 0; - sprite->callback = sub_817138C; - } - break; - } -} - -static void sub_817138C(struct Sprite *sprite) -{ - int angle; - - if (sprite->animEnded) - { - sprite->data[3] = 0; - sprite->data[4] = 40; - sprite->data[5] = 0; - angle = 0; - sprite->pos1.y += Cos(angle, 40); - sprite->pos2.y = -Cos(angle, sprite->data[4]); - sprite->callback = sub_81713D0; - } -} - -static void sub_81713D0(struct Sprite *sprite) -{ - bool8 lastBounce; - int bounceCount; - - lastBounce = 0; - - switch (sprite->data[3] & 0xFF) - { - case 0: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); - sprite->data[5] += (sprite->data[3] >> 8) + 4; - if (sprite->data[5] >= 64) - { - sprite->data[4] -= 10; - sprite->data[3] += 257; - - bounceCount = sprite->data[3] >> 8; - if (bounceCount == 4) - lastBounce = 1; - - // Play a different sound effect for each pokeball bounce. - switch (bounceCount) - { - case 1: - PlaySE(SE_KON); - break; - case 2: - PlaySE(SE_KON2); - break; - case 3: - PlaySE(SE_KON3); - break; - default: - PlaySE(SE_KON4); - break; - } - } - break; - case 1: - sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); - sprite->data[5] -= (sprite->data[3] >> 8) + 4; - if (sprite->data[5] <= 0) - { - sprite->data[5] = 0; - sprite->data[3] &= -0x100; - } - break; - } - - if (lastBounce) - { - sprite->data[3] = 0; - sprite->pos1.y += Cos(64, 40); - sprite->pos2.y = 0; - if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) - { - sprite->data[5] = 0; - sprite->callback = sub_81717B4; - } - else - { - sprite->callback = sub_81714D4; - sprite->data[4] = 1; - sprite->data[5] = 0; - } - } -} - -static void sub_81714D4(struct Sprite *sprite) -{ - if (++sprite->data[3] == 31) - { - sprite->data[3] = 0; - sprite->affineAnimPaused = 1; - StartSpriteAffineAnim(sprite, 1); - gBattleSpritesDataPtr->animationData->field_C = 0; - sprite->callback = sub_8171520; - PlaySE(SE_BOWA); - } -} - -static void sub_8171520(struct Sprite *sprite) -{ - s8 state; - u16 var0; - - switch (sprite->data[3] & 0xFF) - { - case 0: - if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) - { - sprite->pos2.x += sprite->data[4]; - gBattleSpritesDataPtr->animationData->field_C &= 0xFF; - } - else - { - gBattleSpritesDataPtr->animationData->field_C += 0xB0; - } - - sprite->data[5]++; - sprite->affineAnimPaused = 0; - var0 = sprite->data[5] + 7; - if (var0 > 14) - { - gBattleSpritesDataPtr->animationData->field_C = 0; - sprite->data[3]++; - sprite->data[5] = 0; - } - break; - case 1: - if (++sprite->data[5] == 1) - { - sprite->data[5] = 0; - sprite->data[4] = -sprite->data[4]; - sprite->data[3]++; - sprite->affineAnimPaused = 0; - if (sprite->data[4] < 0) - ChangeSpriteAffineAnim(sprite, 2); - else - ChangeSpriteAffineAnim(sprite, 1); - } - else - { - sprite->affineAnimPaused = 1; - } - break; - case 2: - if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) - { - sprite->pos2.x += sprite->data[4]; - gBattleSpritesDataPtr->animationData->field_C &= 0xFF; - } - else - { - gBattleSpritesDataPtr->animationData->field_C += 0xB0; - } - - sprite->data[5]++; - sprite->affineAnimPaused = 0; - var0 = sprite->data[5] + 12; - if (var0 > 24) - { - gBattleSpritesDataPtr->animationData->field_C = 0; - sprite->data[3]++; - sprite->data[5] = 0; - } - break; - case 3: - if (sprite->data[5]++ < 0) - { - sprite->affineAnimPaused = 1; - break; - } - - sprite->data[5] = 0; - sprite->data[4] = -sprite->data[4]; - sprite->data[3]++; - sprite->affineAnimPaused = 0; - if (sprite->data[4] < 0) - ChangeSpriteAffineAnim(sprite, 2); - else - ChangeSpriteAffineAnim(sprite, 1); - // fall through - case 4: - if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) - { - sprite->pos2.x += sprite->data[4]; - gBattleSpritesDataPtr->animationData->field_C &= 0xFF; - } - else - { - gBattleSpritesDataPtr->animationData->field_C += 0xB0; - } - - sprite->data[5]++; - sprite->affineAnimPaused = 0; - var0 = sprite->data[5] + 4; - if (var0 > 8) - { - gBattleSpritesDataPtr->animationData->field_C = 0; - sprite->data[3]++; - sprite->data[5] = 0; - sprite->data[4] = -sprite->data[4]; - } - break; - case 5: - sprite->data[3] += 0x100; - state = sprite->data[3] >> 8; - if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId) - { - sprite->affineAnimPaused = 1; - sprite->callback = sub_81717B4; - } - else - { - if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3) - { - sprite->callback = sub_81717D8; - sprite->affineAnimPaused = 1; - } - else - { - sprite->data[3]++; - sprite->affineAnimPaused = 1; - } - } - break; - case 6: - default: - if (++sprite->data[5] == 31) - { - sprite->data[5] = 0; - sprite->data[3] &= -0x100; - StartSpriteAffineAnim(sprite, 3); - if (sprite->data[4] < 0) - StartSpriteAffineAnim(sprite, 2); - else - StartSpriteAffineAnim(sprite, 1); - - PlaySE(SE_BOWA); - } - break; - } -} - -static void sub_81717B4(struct Sprite *sprite) -{ - if (++sprite->data[5] == 31) - { - sprite->data[5] = 0; - sprite->callback = sub_8171AE4; - } -} - -static void sub_81717D8(struct Sprite *sprite) -{ - sprite->animPaused = 1; - sprite->callback = sub_81717F8; - sprite->data[3] = 0; - sprite->data[4] = 0; - sprite->data[5] = 0; -} - -static void sub_81717F8(struct Sprite *sprite) -{ - u8 *battler = &gBattleAnimTarget; - - sprite->data[4]++; - if (sprite->data[4] == 40) - { - PlaySE(SE_RG_GETTING); - BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0)); - sub_81719EC(sprite); - } - else if (sprite->data[4] == 60) - { - BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0)); - } - else if (sprite->data[4] == 95) - { - gDoingBattleAnim = 0; - UpdateOamPriorityInAllHealthboxes(1); - m4aMPlayAllStop(); - PlaySE(MUS_RG_FAN6); - } - else if (sprite->data[4] == 315) - { - FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum); - DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]); - sprite->data[0] = 0; - sprite->callback = sub_81718D8; - } -} - -static void sub_81718D8(struct Sprite *sprite) -{ - u8 paletteIndex; - - switch (sprite->data[0]) - { - case 0: - sprite->data[1] = 0; - sprite->data[2] = 0; - sprite->oam.objMode = ST_OAM_OBJ_BLEND; - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); - paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag); - BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31)); - sprite->data[0]++; - break; - case 1: - if (sprite->data[1]++ > 0) - { - sprite->data[1] = 0; - sprite->data[2]++; - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2])); - if (sprite->data[2] == 16) - sprite->data[0]++; - } - break; - case 2: - sprite->invisible = 1; - sprite->data[0]++; - break; - default: - if (!gPaletteFade.active) - { - SetGpuReg(REG_OFFSET_BLDCNT, 0); - SetGpuReg(REG_OFFSET_BLDALPHA, 0); - sprite->data[0] = 0; - sprite->callback = sub_81719C0; - } - break; - } -} - -static void sub_81719C0(struct Sprite *sprite) -{ - if (sprite->data[0] == 0) - { - sprite->data[0] = -1; - } - else - { - FreeSpriteOamMatrix(sprite); - DestroySprite(sprite); - } -} - -static void sub_81719EC(struct Sprite *sprite) -{ - u32 i; - u8 subpriority; - - if (sprite->subpriority) - { - subpriority = sprite->subpriority - 1; - } - else - { - subpriority = 0; - sprite->subpriority = 1; - } - - sub_8171D60(4); - for (i = 0; i < 3; i++) - { - u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority); - if (spriteId != MAX_SPRITES) - { - gSprites[spriteId].data[0] = 24; - gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset; - gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset; - gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2; - InitAnimArcTranslation(&gSprites[spriteId]); - gSprites[spriteId].callback = sub_8171AAC; - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]); - } - } -} - -static void sub_8171AAC(struct Sprite *sprite) -{ - sprite->invisible = !sprite->invisible; - if (TranslateAnimHorizontalArc(sprite)) - DestroySprite(sprite); -} - -// fakematching. I think the return type of ItemIdToBallId() -// is wrong because of the weird required casting. -static void sub_8171AE4(struct Sprite *sprite) -{ - u8 ballId; - int ballId2; // extra var needed to match - - StartSpriteAnim(sprite, 1); - StartSpriteAffineAnim(sprite, 0); - sprite->callback = sub_8171BAC; - - ballId = ItemIdToBallId(gLastUsedItem); - ballId2 = ballId; - if (ballId2 > 11) - goto LABEL; - if (ballId2 < 0) - goto LABEL; - - AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); - LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId); - - LABEL: - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0; - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1); - AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]); - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000; -} - -static void sub_8171BAC(struct Sprite *sprite) -{ - int next = FALSE; - - if (sprite->animEnded) - sprite->invisible = 1; - - if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) - { - StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); - next = TRUE; - } - else - { - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; - } - - if (sprite->animEnded && next) - { - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; - gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; - sprite->data[0] = 0; - sprite->callback = sub_81719C0; - gDoingBattleAnim = 0; - UpdateOamPriorityInAllHealthboxes(1); - } -} - -static void sub_8171CAC(struct Sprite *sprite) -{ - int i; - - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.y = 0; - sprite->pos2.x = 0; - for (i = 0; i < 6; i++) - sprite->data[i] = 0; - - sprite->callback = sub_8171CE8; -} - -static void sub_8171CE8(struct Sprite *sprite) -{ - s16 var0 = sprite->data[0] + 0x800; - s16 var1 = sprite->data[1] + 0x680; - sprite->pos2.x -= var1 >> 8; - sprite->pos2.y += var0 >> 8; - sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; - sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; - - if (sprite->pos1.y + sprite->pos2.y > 160 - || sprite->pos1.x + sprite->pos2.x < -8) - { - sprite->data[0] = 0; - sprite->callback = sub_81719C0; - gDoingBattleAnim = 0; - UpdateOamPriorityInAllHealthboxes(1); - } -} - -static void sub_8171D60(u8 ballId) -{ - u8 taskId; - - if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF) - { - LoadCompressedSpriteSheetUsingHeap(&gBallOpenParticleSpritesheets[ballId]); - LoadCompressedSpritePaletteUsingHeap(&gBallOpenParticlePalettes[ballId]); - } -} - -u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId) -{ - u8 taskId; - - sub_8171D60(ballId); - taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5); - gTasks[taskId].data[1] = x; - gTasks[taskId].data[2] = y; - gTasks[taskId].data[3] = priority; - gTasks[taskId].data[4] = subpriority; - gTasks[taskId].data[15] = ballId; - PlaySE(SE_BOWA2); - - return taskId; -} - -void sub_8171E20(void) -{ - if (gMain.inBattle) - gBattleSpritesDataPtr->animationData->field_A++; -} - -static void PokeBallOpenParticleAnimation(u8 taskId) -{ - u8 spriteId; - u8 x, y; - u8 priority, subpriority; - u8 ballId; - u8 var0; - - ballId = gTasks[taskId].data[15]; - if (gTasks[taskId].data[0] < 16) - { - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1; - gSprites[spriteId].oam.priority = priority; - - var0 = (u8)gTasks[taskId].data[0]; - if (var0 >= 8) - var0 -= 8; - - gSprites[spriteId].data[0] = var0 * 32; - } - - if (gTasks[taskId].data[0] == 15) - { - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); - return; - } - } - - gTasks[taskId].data[0]++; -} - -static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) -{ - if (sprite->data[1] == 0) - sprite->callback = PokeBallOpenParticleAnimation_Step2; - else - sprite->data[1]--; -} - -static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) -{ - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); - sprite->data[1] += 2; - if (sprite->data[1] == 50) - DestroyBallOpenAnimationParticle(sprite); -} - -static void TimerBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 8; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 32; - gSprites[spriteId].data[4] = 10; - gSprites[spriteId].data[5] = 2; - gSprites[spriteId].data[6] = 1; - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -static void DiveBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 8; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 32; - gSprites[spriteId].data[4] = 10; - gSprites[spriteId].data[5] = 1; - gSprites[spriteId].data[6] = 2; - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -// Also used for Net Ball -static void SafariBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 8; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 32; - gSprites[spriteId].data[4] = 4; - gSprites[spriteId].data[5] = 1; - gSprites[spriteId].data[6] = 1; - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -// Also used for Nest Ball -static void UltraBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 10; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 25; - gSprites[spriteId].data[4] = 5; - gSprites[spriteId].data[5] = 1; - gSprites[spriteId].data[6] = 1; - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -// Also used for Luxury Ball -static void GreatBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - if (gTasks[taskId].data[7]) - { - gTasks[taskId].data[7]--; - } - else - { - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 8; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 32; - gSprites[spriteId].data[4] = 8; - gSprites[spriteId].data[5] = 2; - gSprites[spriteId].data[6] = 2; - } - } - - gTasks[taskId].data[7] = 8; - if (++gTasks[taskId].data[0] == 2) - { - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); - } - } -} - -static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) -{ - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); - sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; - sprite->data[1] += sprite->data[5]; - sprite->data[2] += sprite->data[6]; - if (++sprite->data[3] == 51) - DestroyBallOpenAnimationParticle(sprite); -} - -static void RepeatBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 12; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 21; - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) -{ - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); - sprite->data[0] = (sprite->data[0] + 6) & 0xFF; - sprite->data[1]++; - sprite->data[2]++; - if (++sprite->data[3] == 51) - DestroyBallOpenAnimationParticle(sprite); -} - -static void MasterBallOpenParticleAnimation(u8 taskId) -{ - u8 i, j; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (j = 0; j < 2; j++) - { - for (i = 0; i < 8; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 32; - gSprites[spriteId].data[4] = 8; - - if (j == 0) - { - gSprites[spriteId].data[5] = 2; - gSprites[spriteId].data[6] = 1; - } - else - { - gSprites[spriteId].data[5] = 1; - gSprites[spriteId].data[6] = 2; - } - } - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -static void PremierBallOpenParticleAnimation(u8 taskId) -{ - u8 i; - u8 x, y, priority, subpriority, ballId; - u8 spriteId; - - ballId = gTasks[taskId].data[15]; - x = gTasks[taskId].data[1]; - y = gTasks[taskId].data[2]; - priority = gTasks[taskId].data[3]; - subpriority = gTasks[taskId].data[4]; - - for (i = 0; i < 8; i++) - { - spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); - if (spriteId != MAX_SPRITES) - { - sub_8171E20(); - StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); - gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1; - gSprites[spriteId].oam.priority = priority; - gSprites[spriteId].data[0] = i * 32; - } - } - - if (!gMain.inBattle) - gSprites[spriteId].data[7] = 1; - - DestroyTask(taskId); -} - -static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) -{ - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); - sprite->data[0] = (sprite->data[0] + 10) & 0xFF; - sprite->data[1]++; - sprite->data[2]++; - if (++sprite->data[3] == 51) - DestroyBallOpenAnimationParticle(sprite); -} - -static void DestroyBallOpenAnimationParticle(struct Sprite *sprite) -{ - int i, j; - int temp; - - if (!gMain.inBattle) - { - temp = sprite->data[7]; // temp var needed to match - if (temp == 1) - DestroySpriteAndFreeResources(sprite); - else - DestroySprite(sprite); - } - else - { - gBattleSpritesDataPtr->animationData->field_A--; - if (gBattleSpritesDataPtr->animationData->field_A == 0) - { - for (i = 0; i < 12; i++) - { - if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE) - break; - } - - if (i == 12) - { - for (j = 0; j < 12; j++) - { - FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag); - FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag); - } - } - - DestroySprite(sprite); - } - else - { - DestroySprite(sprite); - } - } -} - -u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId) -{ - u8 taskId; - - taskId = CreateTask(sub_8172AB0, 5); - gTasks[taskId].data[15] = ballId; - gTasks[taskId].data[3] = battler; - gTasks[taskId].data[10] = selectedPalettes; - gTasks[taskId].data[11] = selectedPalettes >> 16; - - if (!unfadeLater) - { - BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]); - gTasks[taskId].data[1] = 1; - } - else - { - BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]); - gTasks[taskId].data[0] = 16; - gTasks[taskId].data[1] = -1; - gTasks[taskId].func = sub_8172B40; - } - - BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31)); - return taskId; -} - -static void sub_8172AB0(u8 taskId) -{ - u8 ballId = gTasks[taskId].data[15]; - - if (gTasks[taskId].data[2] <= 16) - { - BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]); - gTasks[taskId].data[0] += gTasks[taskId].data[1]; - gTasks[taskId].data[2]++; - } - else if (!gPaletteFade.active) - { - u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); - BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); - DestroyTask(taskId); - } -} - -static void sub_8172B40(u8 taskId) -{ - if (!gPaletteFade.active) - { - u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); - BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); - gTasks[taskId].func = sub_8172B90; - } -} - -static void sub_8172B90(u8 taskId) -{ - u8 ballId = gTasks[taskId].data[15]; - - if (gTasks[taskId].data[2] <= 16) - { - BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]); - gTasks[taskId].data[0] += gTasks[taskId].data[1]; - gTasks[taskId].data[2]++; - } - else - { - DestroyTask(taskId); - } -} - -void sub_8172BF0(u8 taskId) -{ - u8 spriteId; - u32 x; - u32 done; - - done = FALSE; - spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - switch (gTasks[taskId].data[10]) - { - case 0: - gTasks[taskId].data[11] = gBattleAnimArgs[0]; - gTasks[taskId].data[0] += 0x500; - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; - else - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; - - gTasks[taskId].data[0] &= 0xFF; - x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; - if (x > 304) - gTasks[taskId].data[10]++; - break; - case 1: - LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId); - gTasks[taskId].data[10]++; - break; - case 2: - gTasks[taskId].data[0] += 0x500; - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; - else - gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; - - gTasks[taskId].data[0] &= 0xFF; - if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - { - if (gSprites[spriteId].pos2.x <= 0) - { - gSprites[spriteId].pos2.x = 0; - // done = FALSE; // fakematching--can't get the tail merge correct - goto DONE; - } - } - else - { - if (gSprites[spriteId].pos2.x >= 0) - { - gSprites[spriteId].pos2.x = 0; - done = TRUE; - } - } - - if (done) - { - DONE: - DestroyAnimVisualTask(taskId); - } - break; - } -} - -void sub_8172D98(u8 taskId) -{ - u8 spriteId; - - switch (gTasks[taskId].data[15]) - { - case 0: - if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - else - SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); - - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); - gTasks[taskId].data[15]++; - break; - case 1: - if (gTasks[taskId].data[1]++ > 1) - { - gTasks[taskId].data[1] = 0; - gTasks[taskId].data[0]++; - SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0])); - if (gTasks[taskId].data[0] == 16) - gTasks[taskId].data[15]++; - } - break; - case 2: - spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; - RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1); - ClearBehindSubstituteBit(gBattleAnimAttacker); - DestroyAnimVisualTask(taskId); - break; - } -} - -void sub_8172E9C(u8 taskId) -{ - gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute; - DestroyAnimVisualTask(taskId); -} - -void sub_8172ED0(u8 taskId) -{ - gBattleAnimTarget = gEffectBattler; - DestroyAnimVisualTask(taskId); -} - -void sub_8172EF0(u8 battler, struct Pokemon *mon) -{ - int isShiny; - u32 otId, personality; - u32 shinyValue; - u8 taskId1, taskId2; - - isShiny = 0; - gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1; - otId = GetMonData(mon, MON_DATA_OT_ID); - personality = GetMonData(mon, MON_DATA_PERSONALITY); - - if (IsBattlerSpriteVisible(battler)) - { - shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); - if (shinyValue < 8) - isShiny = TRUE; - - if (isShiny) - { - if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF) - { - LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[233]); - LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[233]); - } - - taskId1 = CreateTask(sub_8172FEC, 10); - taskId2 = CreateTask(sub_8172FEC, 10); - gTasks[taskId1].data[0] = battler; - gTasks[taskId2].data[0] = battler; - gTasks[taskId1].data[1] = 0; - gTasks[taskId2].data[1] = 1; - return; - } - } - - gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; -} - -static void sub_8172FEC(u8 taskId) -{ - u8 battler; - u8 x, y; - u8 spriteId; - u16 counter; - s16 state; - u8 pan; - - if (gTasks[taskId].data[13] < 60) - { - gTasks[taskId].data[13]++; - return; - } - - if (gBattleSpritesDataPtr->animationData->field_A) - return; - - counter = gTasks[taskId].data[10]++; - if (counter & 3) - return; - - battler = gTasks[taskId].data[0]; - x = GetBattlerSpriteCoord(battler, 0); - y = GetBattlerSpriteCoord(battler, 1); - state = gTasks[taskId].data[11]; - if (state == 0) - { - spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5); - } - else if (state >= 0 && gTasks[taskId].data[11] < 4) - { - spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); - gSprites[spriteId].oam.tileNum += 4; - } - else - { - spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); - gSprites[spriteId].oam.tileNum += 5; - } - - if (gTasks[taskId].data[1] == 0) - { - gSprites[spriteId].callback = sub_81731FC; - } - else - { - gSprites[spriteId].callback = sub_8173250; - gSprites[spriteId].pos2.x = -32; - gSprites[spriteId].pos2.y = 32; - gSprites[spriteId].invisible = 1; - if (gTasks[taskId].data[11] == 0) - { - if (GetBattlerSide(battler) == B_SIDE_PLAYER) - pan = 192; - else - pan = 63; - - PlaySE12WithPanning(SE_REAPOKE, pan); - } - } - - gSprites[spriteId].data[0] = taskId; - gTasks[taskId].data[11]++; - if (spriteId != MAX_SPRITES) - gTasks[taskId].data[12]++; - - if (gTasks[taskId].data[11] == 5) - gTasks[taskId].func = sub_81731B0; -} - -static void sub_81731B0(u8 taskId) -{ - u8 battler; - - if (gTasks[taskId].data[12] == 0) - { - if (gTasks[taskId].data[1] == 1) - { - battler = gTasks[taskId].data[0]; - gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; - } - - DestroyTask(taskId); - } -} - -static void sub_81731FC(struct Sprite *sprite) -{ - sprite->pos2.x = Sin(sprite->data[1], 24); - sprite->pos2.y = Cos(sprite->data[1], 24); - sprite->data[1] += 12; - if (sprite->data[1] > 0xFF) - { - gTasks[sprite->data[0]].data[12]--; - FreeSpriteOamMatrix(sprite); - DestroySprite(sprite); - } -} - -static void sub_8173250(struct Sprite *sprite) -{ - if (sprite->data[1] < 4) - { - sprite->data[1]++; - } - else - { - sprite->invisible = 0; - sprite->pos2.x += 5; - sprite->pos2.y -= 5; - if (sprite->pos2.x > 32) - { - gTasks[sprite->data[0]].data[12]--; - FreeSpriteOamMatrix(sprite); - DestroySprite(sprite); - } - } -} - -void sub_81732B0(u8 taskId) -{ - u8 paletteIndex; - - LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[269]); - LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[269]); - paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused - DestroyAnimVisualTask(taskId); -} - -void sub_81732E4(u8 taskId) -{ - FreeSpriteTilesByTag(0x281D); - FreeSpritePaletteByTag(0x281D); - DestroyAnimVisualTask(taskId); -} - -static void sub_817330C(struct Sprite *sprite) -{ - InitSpritePosToAnimAttacker(sprite, 0); - sprite->data[0] = 30; - sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3]; - sprite->data[5] = -32; - InitAnimArcTranslation(sprite); - gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84; - sprite->callback = sub_817339C; -} - -static void sub_817339C(struct Sprite *sprite) -{ - if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1) - sprite->callback = sub_81733D4; -} - -static void sub_81733D4(struct Sprite *sprite) -{ - if (TranslateAnimHorizontalArc(sprite)) - { - sprite->data[0] = 0; - sprite->invisible = 1; - sprite->callback = sub_8173400; - } -} - -static void sub_8173400(struct Sprite *sprite) -{ - if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded) - { - if (++sprite->data[0] > 0) - { - StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); - DestroyAnimSprite(sprite); - } - } -} - -void sub_817345C(u8 taskId) -{ - switch (gBattleAnimArgs[0]) - { - case 0: - gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - break; - case 1: - gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); - gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - break; - } - - DestroyAnimVisualTask(taskId); -} - -void AnimTask_GetTrappedMoveAnimId(u8 taskId) -{ - if (gBattleSpritesDataPtr->animationData->animArg == 83) - gBattleAnimArgs[0] = 1; - else if (gBattleSpritesDataPtr->animationData->animArg == 250) - gBattleAnimArgs[0] = 2; - else if (gBattleSpritesDataPtr->animationData->animArg == 128) - gBattleAnimArgs[0] = 3; - else if (gBattleSpritesDataPtr->animationData->animArg == 328) - gBattleAnimArgs[0] = 4; - else - gBattleAnimArgs[0] = 0; - - DestroyAnimVisualTask(taskId); -} - -void sub_817351C(u8 taskId) -{ - gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg; - gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8; - DestroyAnimVisualTask(taskId); -} diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c new file mode 100644 index 000000000..250a0459f --- /dev/null +++ b/src/battle_anim_mon_movement.c @@ -0,0 +1,1059 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" + +// This file's functions. +void AnimTask_ShakeMonStep(u8 taskId); +void AnimTask_ShakeMon2Step(u8 taskId); +void AnimTask_ShakeMonInPlaceStep(u8 taskId); +void AnimTask_ShakeAndSinkMonStep(u8 taskId); +void sub_80D57B8(u8 taskId); +static void DoHorizontalLunge(struct Sprite *sprite); +static void ReverseHorizontalLungeDirection(struct Sprite *sprite); +static void DoVerticalDip(struct Sprite *sprite); +static void ReverseVerticalDipDirection(struct Sprite* sprite); +static void SlideMonToOriginalPos(struct Sprite *sprite); +static void SlideMonToOriginalPosStep(struct Sprite *sprite); +static void SlideMonToOffset(struct Sprite *sprite); +static void sub_80D5B48(struct Sprite *sprite); +static void sub_80D5C20(struct Sprite *sprite); +void AnimTask_WindUpLungePart1(u8 taskId); +void AnimTask_WindUpLungePart2(u8 taskId); +void AnimTask_SwayMonStep(u8 taskId); +void AnimTask_ScaleMonAndRestoreStep(u8 taskId); +void sub_80D6308(u8 taskId); +void sub_80D646C(u8 taskId); +void sub_80A8B3C(u8 taskId); + +const struct SpriteTemplate gHorizontalLungeSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = DoHorizontalLunge, +}; + +const struct SpriteTemplate gVerticalDipSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = DoVerticalDip, +}; + +const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SlideMonToOriginalPos, +}; + +const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SlideMonToOffset, +}; + +const struct SpriteTemplate gUnknown_0857FE88 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80D5B48, +}; + +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the original position and the target position. +// arg 0: anim battler +// arg 1: x pixel offset +// arg 2: y pixel offset +// arg 3: num times to shake +// arg 4: frame delay +void AnimTask_ShakeMon(u8 taskId) +{ + u8 spriteId; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xff) + { + DestroyAnimVisualTask(taskId); + return; + } + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = AnimTask_ShakeMonStep; + AnimTask_ShakeMonStep(taskId); +} + +void AnimTask_ShakeMonStep(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gSprites[gTasks[taskId].data[0]].pos2.x == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + } + if (gSprites[gTasks[taskId].data[0]].pos2.y == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + } + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + return; + } + } + else + { + gTasks[taskId].data[3]--; + } +} + +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the positive and negative versions of the specified pixel offsets. +// arg 0: anim battler +// arg 1: x pixel offset +// arg 2: y pixel offset +// arg 3: num times to shake +// arg 4: frame delay +void AnimTask_ShakeMon2(u8 taskId) +{ + u8 spriteId; + bool8 destroy = FALSE; + u8 battlerId; + + if (gBattleAnimArgs[0] < 4) + { + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xff) + { + DestroyAnimVisualTask(taskId); + return; + } + } + else if (gBattleAnimArgs[0] != 8) + { + switch (gBattleAnimArgs[0]) + { + case 4: + battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + case 5: + battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + break; + case 6: + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 7: + default: + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + break; + } + + if (IsBattlerSpriteVisible(battlerId) == FALSE) + destroy = TRUE; + + spriteId = gBattlerSpriteIds[battlerId]; + } + else + { + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + } + + if (destroy) + { + DestroyAnimVisualTask(taskId); + return; + } + + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y = gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[4]; + gTasks[taskId].data[3] = gBattleAnimArgs[4]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = gBattleAnimArgs[2]; + gTasks[taskId].func = AnimTask_ShakeMon2Step; + gTasks[taskId].func(taskId); +} + +void AnimTask_ShakeMon2Step(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4]) + gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4]; + else + gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4]; + + if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5]) + gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5]; + else + gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5]; + + gTasks[taskId].data[3] = gTasks[taskId].data[2]; + if (--gTasks[taskId].data[1] == 0) + { + gSprites[gTasks[taskId].data[0]].pos2.x = 0; + gSprites[gTasks[taskId].data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + return; + } + } + else + { + gTasks[taskId].data[3]--; + } +} + +// Task to facilitate simple shaking of a pokemon's picture in battle. +// The shaking alternates between the positive and negative versions of the specified pixel offsets +// with respect to the current location of the mon's picture. +// arg 0: battler +// arg 1: x offset +// arg 2: y offset +// arg 3: num shakes +// arg 4: delay +void AnimTask_ShakeMonInPlace(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xff) + { + DestroyAnimVisualTask(taskId); + return; + } + + gSprites[spriteId].pos2.x += gBattleAnimArgs[1]; + gSprites[spriteId].pos2.y += gBattleAnimArgs[2]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[3]; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2; + gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2; + gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep; + gTasks[taskId].func(taskId); +} + +void AnimTask_ShakeMonInPlaceStep(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gTasks[taskId].data[1] & 1) + { + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6]; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5]; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6]; + } + gTasks[taskId].data[3] = gTasks[taskId].data[4]; + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) + { + if (gTasks[taskId].data[1] & 1) + { + gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2; + } + else + { + gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2; + gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2; + } + DestroyAnimVisualTask(taskId); + return; + } + } + else + { + gTasks[taskId].data[3]--; + } +} + +// Shakes a mon bg horizontally and moves it downward linearly. +// arg 0: battler +// arg 1: x offset +// arg 2: frame delay between each movement +// arg 3: downward speed (subpixel) +// arg 4: duration +void AnimTask_ShakeAndSinkMon(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gSprites[spriteId].pos2.x = gBattleAnimArgs[1]; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep; + gTasks[taskId].func(taskId); +} + +void AnimTask_ShakeAndSinkMonStep(u8 taskId) +{ + s16 x; + u8 spriteId; + spriteId = gTasks[taskId].data[0]; + x = gTasks[taskId].data[1]; + if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++) + { + gTasks[taskId].data[8] = 0; + if (gSprites[spriteId].pos2.x == x) + x = -x; + + gSprites[spriteId].pos2.x += x; + } + + gTasks[taskId].data[1] = x; + gTasks[taskId].data[9] += gTasks[taskId].data[3]; + gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8; + if (--gTasks[taskId].data[4] == 0) + { + DestroyAnimVisualTask(taskId); + return; + } +} + +// Moves a mon bg picture along an elliptical path that begins +// and ends at the mon's origin location. +// arg 0: battler +// arg 1: ellipse width +// arg 2: ellipse height +// arg 3: num loops +// arg 4: speed (valid values are 0-5) +void AnimTask_TranslateMonElliptical(u8 taskId) +{ + u8 i; + u8 spriteId; + u8 wavePeriod; + + wavePeriod = 1; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (gBattleAnimArgs[4] > 5) + gBattleAnimArgs[4] = 5; + + for (i = 0; i < gBattleAnimArgs[4]; i++) + { + wavePeriod <<= 1; + } + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = wavePeriod; + gTasks[taskId].func = sub_80D57B8; + gTasks[taskId].func(taskId); +} + +void sub_80D57B8(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]); + gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]); + gSprites[spriteId].pos2.y += gTasks[taskId].data[2]; + gTasks[taskId].data[5] += gTasks[taskId].data[4]; + gTasks[taskId].data[5] &= 0xff; + + if (gTasks[taskId].data[5] == 0) + gTasks[taskId].data[3]--; + + if (gTasks[taskId].data[3] == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + return; + } +} + +// Moves a mon bg picture along an elliptical path that begins +// and ends at the mon's origin location. Reverses the direction +// of the path if it's not on the player's side of the battle. +// arg 0: battler +// arg 1: ellipse width +// arg 2: ellipse height +// arg 3: num loops +// arg 4: speed (valid values are 0-5) +void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + AnimTask_TranslateMonElliptical(taskId); +} + +// Performs a simple horizontal lunge, where the mon moves +// horizontally, and then moves back in the opposite direction. +// arg 0: duration of single lunge direction +// arg 1: x pixel delta that is applied each frame +static void DoHorizontalLunge(struct Sprite *sprite) +{ + sprite->invisible = TRUE; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->data[1] = -gBattleAnimArgs[1]; + else + sprite->data[1] = gBattleAnimArgs[1]; + + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[2] = 0; + sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; + sprite->data[4] = gBattleAnimArgs[0]; + StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection); + sprite->callback = TranslateMonSpriteLinear; +} + +static void ReverseHorizontalLungeDirection(struct Sprite *sprite) +{ + sprite->data[0] = sprite->data[4]; + sprite->data[1] = -sprite->data[1]; + sprite->callback = TranslateMonSpriteLinear; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Performs a simple vertical dipping motion, where moves vertically, and then +// moves back in the opposite direction. +// arg 0: duration of single dip direction +// arg 1: y pixel delta that is applied each frame +// arg 2: battler +static void DoVerticalDip(struct Sprite *sprite) +{ + u8 spriteId; + sprite->invisible = TRUE; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = 0; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = spriteId; + sprite->data[4] = gBattleAnimArgs[0]; + StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection); + sprite->callback = TranslateMonSpriteLinear; +} + +static void ReverseVerticalDipDirection(struct Sprite *sprite) +{ + sprite->data[0] = sprite->data[4]; + sprite->data[2] = -sprite->data[2]; + sprite->callback = TranslateMonSpriteLinear; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +// Linearly slides a mon's bg picture back to its original sprite position. +// The sprite parameter is a dummy sprite used for facilitating the movement with its callback. +// arg 0: 1 = target or 0 = attacker +// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only) +// arg 2: duration +static void SlideMonToOriginalPos(struct Sprite *sprite) +{ + u32 monSpriteId; + if (!gBattleAnimArgs[0]) + monSpriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + else + monSpriteId = gBattlerSpriteIds[gBattleAnimTarget]; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x; + sprite->data[2] = gSprites[monSpriteId].pos1.x; + sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y; + sprite->data[4] = gSprites[monSpriteId].pos1.y; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = gSprites[monSpriteId].pos2.x; + sprite->data[6] = gSprites[monSpriteId].pos2.y; + sprite->invisible = TRUE; + + if (gBattleAnimArgs[1] == 1) + sprite->data[2] = 0; + else if (gBattleAnimArgs[1] == 2) + sprite->data[1] = 0; + + sprite->data[7] = gBattleAnimArgs[1]; + sprite->data[7] |= monSpriteId << 8; + sprite->callback = SlideMonToOriginalPosStep; +} + +static void SlideMonToOriginalPosStep(struct Sprite *sprite) +{ + s8 monSpriteId; + u8 lo; + struct Sprite *monSprite; + + lo = sprite->data[7] & 0xff; + monSpriteId = sprite->data[7] >> 8; + monSprite = &gSprites[monSpriteId]; + if (sprite->data[0] == 0) + { + if (lo < 2) + monSprite->pos2.x = 0; + + if (lo == 2 || lo == 0) + monSprite->pos2.y = 0; + + DestroyAnimSprite(sprite); + } + else + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5]; + monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6]; + } +} + +// Linearly translates a mon to a target offset. The horizontal offset +// is mirrored for the opponent's pokemon, and the vertical offset +// is only mirrored if arg 3 is set to 1. +// arg 0: 0 = attacker, 1 = target +// arg 1: target x pixel offset +// arg 2: target y pixel offset +// arg 3: mirror vertical translation for opposite battle side +// arg 4: duration +static void SlideMonToOffset(struct Sprite *sprite) +{ + u8 battler; + u8 monSpriteId; + if (!gBattleAnimArgs[0]) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + monSpriteId = gBattlerSpriteIds[battler]; + if (GetBattlerSide(battler) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + } + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[monSpriteId].pos1.x; + sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[monSpriteId].pos1.y; + sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2]; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = monSpriteId; + sprite->invisible = TRUE; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + sprite->callback = TranslateMonSpriteLinearFixedPoint; +} + +static void sub_80D5B48(struct Sprite *sprite) +{ + u8 spriteId; + u8 battlerId; + sprite->invisible = TRUE; + if (!gBattleAnimArgs[0]) + { + battlerId = gBattleAnimAttacker; + } + else + { + battlerId = gBattleAnimTarget; + } + spriteId = gBattlerSpriteIds[battlerId]; + if (GetBattlerSide(battlerId)) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[3] == 1) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + } + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1]; + sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; + sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2]; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = gSprites[spriteId].pos2.x << 8; + sprite->data[4] = gSprites[spriteId].pos2.y << 8; + sprite->data[5] = spriteId; + sprite->data[6] = gBattleAnimArgs[5]; + if (!gBattleAnimArgs[5]) + { + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); + } + else + { + StoreSpriteCallbackInData6(sprite, sub_80D5C20); + } + sprite->callback = TranslateMonSpriteLinearFixedPoint; +} + + +static void sub_80D5C20(struct Sprite *sprite) +{ + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + DestroyAnimSprite(sprite); +} + +// Task to facilitate a two-part translation animation, in which the sprite +// is first translated in an arc to one position. Then, it "lunges" to a target +// x offset. Used in TAKE_DOWN, for example. +// arg 0: anim bank +// arg 1: horizontal speed (subpixel) +// arg 2: wave amplitude +// arg 3: first duration +// arg 4: delay before starting lunge +// arg 5: target x offset for lunge +// arg 6: lunge duration +void AnimTask_WindUpLunge(u8 taskId) +{ + s16 wavePeriod = 0x8000 / gBattleAnimArgs[3]; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[5] = -gBattleAnimArgs[5]; + } + gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = wavePeriod; + gTasks[taskId].func = AnimTask_WindUpLungePart1; +} + +void AnimTask_WindUpLungePart1(u8 taskId) +{ + u8 spriteId; + spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[11] += gTasks[taskId].data[1]; + gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8; + gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]); + gTasks[taskId].data[10] += gTasks[taskId].data[7]; + if (--gTasks[taskId].data[3] == 0) + { + gTasks[taskId].func = AnimTask_WindUpLungePart2; + } +} + +void AnimTask_WindUpLungePart2(u8 taskId) +{ + u8 spriteId; + if (gTasks[taskId].data[4] > 0) + { + gTasks[taskId].data[4]--; + } + else + { + spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[12] += gTasks[taskId].data[5]; + gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8); + if (--gTasks[taskId].data[6] == 0) + { + DestroyAnimVisualTask(taskId); + return; + } + } +} + +void sub_80D5DB0(u8 taskId) +{ + u8 spriteId; + switch (gBattleAnimArgs[0]) + { + case 0: + case 1: + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + break; + case 2: + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + DestroyAnimVisualTask(taskId); + return; + } + spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; + break; + case 3: + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + { + DestroyAnimVisualTask(taskId); + return; + } + spriteId = gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; + break; + default: + DestroyAnimVisualTask(taskId); + return; + } + gTasks[taskId].data[0] = spriteId; + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) + { + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + } + else + { + gTasks[taskId].data[1] = -gBattleAnimArgs[1]; + } + gTasks[taskId].func = sub_80A8B3C; +} + +void sub_80A8B3C(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[1]; + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u) + { + DestroyAnimVisualTask(taskId); + return; + } +} + +// Task that facilitates translating the mon bg picture back and forth +// in a swaying motion (uses Sine wave). It can sway either horizontally +// or vertically, but not both. +// arg 0: direction (0 = horizontal, 1 = vertical) +// arg 1: wave amplitude +// arg 2: wave period +// arg 3: num sways +// arg 4: which mon (0 = attacker, 1`= target) +void AnimTask_SwayMon(u8 taskId) +{ + u8 spriteId; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]); + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = spriteId; + + if (gBattleAnimArgs[4] == 0) + gTasks[taskId].data[5] = gBattleAnimAttacker; + else + gTasks[taskId].data[5] = gBattleAnimTarget; + + gTasks[taskId].data[12] = 1; + gTasks[taskId].func = AnimTask_SwayMonStep; +} + +void AnimTask_SwayMonStep(u8 taskId) +{ + s16 sineValue; + u8 spriteId; + int waveIndex; + u16 sineIndex; + + spriteId = gTasks[taskId].data[4]; + sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2]; + gTasks[taskId].data[10] = sineIndex; + waveIndex = sineIndex >> 8; + sineValue = Sin(waveIndex, gTasks[taskId].data[1]); + + if (gTasks[taskId].data[0] == 0) + { + gSprites[spriteId].pos2.x = sineValue; + } + else + { + if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER) + { + gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue; + } + else + { + gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue; + } + } + + if (((waveIndex >= 0x80u) && (gTasks[taskId].data[11] == 0) && (gTasks[taskId].data[12] == 1)) + || ((waveIndex < 0x7fu) && (gTasks[taskId].data[11] == 1) && (gTasks[taskId].data[12] == 0))) + { + gTasks[taskId].data[11] ^= 1; + gTasks[taskId].data[12] ^= 1; + if (--gTasks[taskId].data[3] == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + return; + } + } +} + +// Scales a mon's sprite, and then scales back to its original dimensions. +// arg 0: x scale delta +// arg 1: y scale delta +// arg 2: duration +// arg 3: anim bank +// arg 4: sprite object mode +void AnimTask_ScaleMonAndRestore(u8 taskId) +{ + u8 spriteId; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]); + PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]); + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = spriteId; + gTasks[taskId].data[10] = 0x100; + gTasks[taskId].data[11] = 0x100; + gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep; +} + +void AnimTask_ScaleMonAndRestoreStep(u8 taskId) +{ + u8 spriteId; + gTasks[taskId].data[10] += gTasks[taskId].data[0]; + gTasks[taskId].data[11] += gTasks[taskId].data[1]; + spriteId = gTasks[taskId].data[4]; + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + if (--gTasks[taskId].data[2] == 0) + { + if (gTasks[taskId].data[3] > 0) + { + gTasks[taskId].data[0] = -gTasks[taskId].data[0]; + gTasks[taskId].data[1] = -gTasks[taskId].data[1]; + gTasks[taskId].data[2] = gTasks[taskId].data[3]; + gTasks[taskId].data[3] = 0; + } + else + { + ResetSpriteRotScale(spriteId); + DestroyAnimVisualTask(taskId); + return; + } + } +} + +void sub_80D6134(u8 taskId) +{ + u8 spriteId; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + if (gBattleAnimArgs[3] != 1) + { + gTasks[taskId].data[3] = 0; + } + else + { + gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; + } + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = spriteId; + gTasks[taskId].data[6] = gBattleAnimArgs[3]; + if (IsContest()) + { + gTasks[taskId].data[7] = 1; + } + else + { + if (gBattleAnimArgs[2] == 0) + { + gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker); + } + else + { + gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget); + } + } + if (gTasks[taskId].data[7]) + { + if (!IsContest()) + { + gTasks[taskId].data[3] *= -1; + gTasks[taskId].data[4] *= -1; + } + } + gTasks[taskId].func = sub_80D6308; +} + +void sub_80D622C(u8 taskId) +{ + u8 spriteId; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + if (gBattleAnimArgs[2] == 0) + { + if (GetBattlerSide(gBattleAnimAttacker)) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + } + else + { + if (GetBattlerSide(gBattleAnimTarget)) + { + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + } + if (gBattleAnimArgs[3] != 1) + { + gTasks[taskId].data[3] = 0; + } + else + { + gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1]; + } + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = spriteId; + gTasks[taskId].data[6] = gBattleAnimArgs[3]; + gTasks[taskId].data[7] = 1; + gTasks[taskId].data[3] *= -1; + gTasks[taskId].data[4] *= -1; + gTasks[taskId].func = sub_80D6308; +} + +void sub_80D6308(u8 taskId) +{ + gTasks[taskId].data[3] += gTasks[taskId].data[4]; + SetSpriteRotScale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]); + if (gTasks[taskId].data[7]) + { + SetBattlerSpriteYOffsetFromRotation(gTasks[taskId].data[5]); + } + if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2]) + { + switch (gTasks[taskId].data[6]) + { + case 1: + ResetSpriteRotScale(gTasks[taskId].data[5]); + case 0: + default: + DestroyAnimVisualTask(taskId); + return; + case 2: + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[4] *= -1; + gTasks[taskId].data[6] = 1; + break; + } + } +} + +void sub_80D6388(u8 taskId) +{ + if (!gBattleAnimArgs[0]) + { + gTasks[taskId].data[15] = gAnimMovePower / 12; + if (gTasks[taskId].data[15] < 1) + { + gTasks[taskId].data[15] = 1; + } + if (gTasks[taskId].data[15] > 16) + { + gTasks[taskId].data[15] = 16; + } + } + else + { + gTasks[taskId].data[15] = gAnimMoveDmg / 12; + if (gTasks[taskId].data[15] < 1) + { + gTasks[taskId].data[15] = 1; + } + if (gTasks[taskId].data[15] > 16) + { + gTasks[taskId].data[15] = 16; + } + } + gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2; + gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1); + gTasks[taskId].data[12] = 0; + gTasks[taskId].data[10] = gBattleAnimArgs[3]; + gTasks[taskId].data[11] = gBattleAnimArgs[4]; + gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1); + gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x; + gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y; + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80D646C; +} + +void sub_80D646C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + if (++task->data[0] > task->data[1]) + { + task->data[0] = 0; + task->data[12] = (task->data[12] + 1) & 1; + if (task->data[10]) + { + if (task->data[12]) + { + gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13]; + } + else + { + gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14]; + } + } + if (task->data[11]) + { + if (task->data[12]) + { + gSprites[task->data[7]].pos2.y = task->data[15]; + } + else + { + gSprites[task->data[7]].pos2.y = 0; + } + } + if (!--task->data[2]) + { + gSprites[task->data[7]].pos2.x = 0; + gSprites[task->data[7]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + return; + } + } +} diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c new file mode 100644 index 000000000..372377a0c --- /dev/null +++ b/src/battle_anim_mons.c @@ -0,0 +1,2464 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "bg.h" +#include "contest.h" +#include "data2.h" +#include "decompress.h" +#include "dma3.h" +#include "gpu_regs.h" +#include "alloc.h" +#include "palette.h" +#include "pokemon_icon.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/battle_anim.h" +#include "constants/species.h" + +#define GET_UNOWN_LETTER(personality) (( \ + (((personality & 0x03000000) >> 24) << 6) \ + | (((personality & 0x00030000) >> 16) << 4) \ + | (((personality & 0x00000300) >> 8) << 2) \ + | (((personality & 0x00000003) >> 0) << 0) \ +) % 28) + +#define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + +extern const struct OamData gUnknown_0852497C; +extern const struct MonCoords gMonFrontPicCoords[]; +extern const struct MonCoords gMonBackPicCoords[]; +extern const u8 gEnemyMonElevation[]; +extern const struct CompressedSpriteSheet gMonFrontPicTable[]; +extern const union AffineAnimCmd *gUnknown_082FF6C0[]; + +static void sub_80A6FB4(struct Sprite *sprite); +static void sub_80A7144(struct Sprite *sprite); +static void sub_80A791C(struct Sprite *sprite); +static void sub_80A8DFC(struct Sprite *sprite); +static void sub_80A8E88(struct Sprite *sprite); +static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId); +static void AnimTask_BlendMonInAndOutSetup(struct Task *task); +static void sub_80A7AFC(u8 taskId); +static void sub_80A8CAC(u8 taskId); +static void AnimTask_BlendMonInAndOutStep(u8 taskId); +static bool8 sub_80A7238(void); +static void sub_80A8D78(struct Task *task, u8 taskId); + +// EWRAM vars +EWRAM_DATA static union AffineAnimCmd *gAnimTaskAffineAnim = NULL; + +// Const rom data +static const struct UCoords8 sBattlerCoords[][4] = +{ + { + { 72, 80 }, + { 176, 40 }, + { 48, 40 }, + { 112, 80 }, + }, + { + { 32, 80 }, + { 200, 40 }, + { 90, 88 }, + { 152, 32 }, + }, +}; + +// One entry for each of the four Castform forms. +const struct MonCoords gCastformFrontSpriteCoords[] = +{ + { .size = 0x44, .y_offset = 17 }, // NORMAL + { .size = 0x66, .y_offset = 9 }, // SUN + { .size = 0x46, .y_offset = 9 }, // RAIN + { .size = 0x86, .y_offset = 8 }, // HAIL +}; + +static const u8 sCastformElevations[] = +{ + 13, // NORMAL + 14, // SUN + 13, // RAIN + 13, // HAIL +}; + +// Y position of the backsprite for each of the four Castform forms. +static const u8 sCastformBackSpriteYCoords[] = +{ + 0, // NORMAL + 0, // SUN + 0, // RAIN + 0, // HAIL +}; + +static const struct SpriteTemplate sUnknown_08525F90[] = +{ + { + .tileTag = 55125, + .paletteTag = 55125, + .oam = &gUnknown_0852497C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55126, + .paletteTag = 55126, + .oam = &gUnknown_0852497C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + } +}; + +static const struct SpriteSheet sUnknown_08525FC0[] = +{ + { gMiscBlank_Gfx, 0x800, 55125, }, + { gMiscBlank_Gfx, 0x800, 55126, }, +}; + +u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType) +{ + u8 retVal; + u16 species; + struct BattleSpriteInfo *spriteInfo; + + if (IsContest()) + { + if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3) + coordType = BATTLER_COORD_Y; + } + + switch (coordType) + { + case BATTLER_COORD_X: + case BATTLER_COORD_X_2: + retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; + break; + case BATTLER_COORD_Y: + retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + break; + case BATTLER_COORD_Y_PIC_OFFSET: + case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT: + default: + if (IsContest()) + { + if (gContestResources->field_18->unk4_0) + species = gContestResources->field_18->unk2; + else + species = gContestResources->field_18->species; + } + else + { + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + } + if (coordType == BATTLER_COORD_Y_PIC_OFFSET) + retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); + else + retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); + break; + } + + return retVal; +} + +u8 GetBattlerYDelta(u8 battlerId, u16 species) +{ + u16 letter; + u32 personality; + struct BattleSpriteInfo *spriteInfo; + u8 ret; + u16 coordSpecies; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) + { + if (species == SPECIES_UNOWN) + { + if (IsContest()) + { + if (gContestResources->field_18->unk4_0) + personality = gContestResources->field_18->unk10; + else + personality = gContestResources->field_18->unk8; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + else + personality = gTransformedPersonalities[battlerId]; + } + letter = GET_UNOWN_LETTER(personality); + if (!letter) + coordSpecies = species; + else + coordSpecies = letter + SPECIES_UNOWN_B - 1; + ret = gMonBackPicCoords[coordSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; + } + else if (species > NUM_SPECIES) + { + ret = gMonBackPicCoords[0].y_offset; + } + else + { + ret = gMonBackPicCoords[species].y_offset; + } + } + else + { + if (species == SPECIES_UNOWN) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + else + personality = gTransformedPersonalities[battlerId]; + letter = GET_UNOWN_LETTER(personality); + if (!letter) + coordSpecies = species; + else + coordSpecies = letter + SPECIES_UNOWN_B - 1; + ret = gMonFrontPicCoords[coordSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; + } + else if (species > NUM_SPECIES) + { + ret = gMonFrontPicCoords[0].y_offset; + } + else + { + ret = gMonFrontPicCoords[species].y_offset; + } + } + return ret; +} + +u8 GetBattlerElevation(u8 battlerId, u16 species) +{ + u8 ret = 0; + if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) + { + if (!IsContest()) + { + if (species == SPECIES_CASTFORM) + ret = sCastformElevations[gBattleMonForms[battlerId]]; + else if (species > NUM_SPECIES) + ret = gEnemyMonElevation[0]; + else + ret = gEnemyMonElevation[species]; + } + } + return ret; +} + +u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) +{ + u16 offset; + u8 y; + + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) + { + offset = GetBattlerYDelta(battlerId, species); + } + else + { + offset = GetBattlerYDelta(battlerId, species); + offset -= GetBattlerElevation(battlerId, species); + } + y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; + if (a3) + { + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + y += 8; + if (y > 104) + y = 104; + } + return y; +} + +u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType) +{ + u16 species; + struct BattleSpriteInfo *spriteInfo; + + if (coordType == BATTLER_COORD_Y_PIC_OFFSET || coordType == BATTLER_COORD_Y_PIC_OFFSET_DEFAULT) + { + if (IsContest()) + { + if (gContestResources->field_18->unk4_0) + species = gContestResources->field_18->unk2; + else + species = gContestResources->field_18->species; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = gAnimBattlerSpecies[battlerId]; + else + species = spriteInfo[battlerId].transformSpecies; + } + if (coordType == BATTLER_COORD_Y_PIC_OFFSET) + return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); + else + return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); + } + else + { + return GetBattlerSpriteCoord(battlerId, coordType); + } +} + +u8 GetBattlerSpriteDefault_Y(u8 battlerId) +{ + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT); +} + +u8 GetSubstituteSpriteDefault_Y(u8 battlerId) +{ + u16 y; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; + else + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; + return y; +} + +u8 GetBattlerYCoordWithElevation(u8 battlerId) +{ + u16 species; + u8 y; + struct BattleSpriteInfo *spriteInfo; + + y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); + if (!IsContest()) + { + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + } + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + y -= GetBattlerElevation(battlerId, species); + } + return y; +} + +u8 GetAnimBattlerSpriteId(u8 animBattler) +{ + u8 *sprites; + + if (animBattler == ANIM_ATTACKER) + { + if (IsBattlerSpritePresent(gBattleAnimAttacker)) + { + sprites = gBattlerSpriteIds; + return sprites[gBattleAnimAttacker]; + } + else + { + return 0xff; + } + } + else if (animBattler == ANIM_TARGET) + { + if (IsBattlerSpritePresent(gBattleAnimTarget)) + { + sprites = gBattlerSpriteIds; + return sprites[gBattleAnimTarget]; + } + else + { + return 0xff; + } + } + else if (animBattler == ANIM_ATK_PARTNER) + { + if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + return 0xff; + else + return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; + } + else + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; + else + return 0xff; + } +} + +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*)) +{ + sprite->data[6] = (u32)(callback) & 0xffff; + sprite->data[7] = (u32)(callback) >> 16; +} + +void SetCallbackToStoredInData6(struct Sprite *sprite) +{ + u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); + sprite->callback = (void (*)(struct Sprite *))callback; +} + +void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->data[0] += sprite->data[2]; + sprite->data[5] += sprite->data[4]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void sub_80A63C8(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + sprite->data[4] += sprite->data[5]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + if (sprite->data[4] >= 0x100) + sprite->data[4] -= 0x100; + else if (sprite->data[4] < 0) + sprite->data[4] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] >= 0x100) + sprite->data[0] -= 0x100; + else if (sprite->data[0] < 0) + sprite->data[0] += 0x100; + sprite->data[3]--; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +// Simply waits until the sprite's data[0] hits zero. +// This is used to let sprite anims or affine anims to run for a designated +// duration. +void WaitAnimForDuration(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + sprite->data[0]--; + else + SetCallbackToStoredInData6(sprite); +} + +static void sub_80A64D0(struct Sprite *sprite) +{ + sub_80A64EC(sprite); + sprite->callback = TranslateSpriteLinear; + sprite->callback(sprite); +} + +void sub_80A64EC(struct Sprite *sprite) +{ + s16 old; + int xDiff; + + if (sprite->data[1] > sprite->data[2]) + sprite->data[0] = -sprite->data[0]; + xDiff = sprite->data[2] - sprite->data[1]; + old = sprite->data[0]; + sprite->data[0] = abs(xDiff / sprite->data[0]); + sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0]; + sprite->data[1] = old; +} + +void TranslateSpriteLinear(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } + + UpdateMonIconFrame(sprite); +} + +void sub_80A65EC(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x + sprite->pos2.x; + sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); + sprite->callback = sub_80A64D0; +} + +void TranslateMonSpriteLinear(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + gSprites[sprite->data[3]].pos2.x += sprite->data[1]; + gSprites[sprite->data[3]].pos2.y += sprite->data[2]; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; + gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) +{ + if (sprite->data[0] > 0) + { + sprite->data[0]--; + sprite->pos2.x = sprite->data[2] >> 8; + sprite->data[2] += sprite->data[1]; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[4] += sprite->data[3]; + if (sprite->data[0] % sprite->data[5] == 0) + { + if (sprite->data[5]) + sprite->invisible ^= 1; + } + } + else + { + SetCallbackToStoredInData6(sprite); + } +} + +void DestroySpriteAndMatrix(struct Sprite *sprite) +{ + FreeSpriteOamMatrix(sprite); + DestroyAnimSprite(sprite); +} + +void sub_80A6760(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x + sprite->pos2.x; + sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->callback = sub_80A64D0; +} + +void sub_80A67A4(struct Sprite *sprite) +{ + ResetPaletteStructByUid(sprite->data[5]); + DestroySpriteAndMatrix(sprite); +} + +void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + SetCallbackToStoredInData6(sprite); +} + +void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite) +{ + if (sprite->animEnded) + SetCallbackToStoredInData6(sprite); +} + +void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimSprite(sprite); +} + +void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) +{ + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); +} + +void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); +} + +// Sets the initial x offset of the anim sprite depending on the horizontal orientation +// of the two involved mons. +void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) +{ + u16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + u16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + + if (attackerX > targetX) + { + sprite->pos1.x -= xOffset; + } + else if (attackerX < targetX) + { + sprite->pos1.x += xOffset; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= xOffset; + else + sprite->pos1.x += xOffset; + } +} + +void InitAnimArcTranslation(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->data[6] = 0x8000 / sprite->data[0]; + sprite->data[7] = 0; +} + +bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + return TRUE; + sprite->data[7] += sprite->data[6]; + sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); + return FALSE; +} + +bool8 TranslateAnimVerticalArc(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + return TRUE; + sprite->data[7] += sprite->data[6]; + sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); + return FALSE; +} + +void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; +} + +void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) +{ + // Battle anim sprites are automatically created at the anim target's center, which + // is why there is no else clause for the "respectMonPicOffsets" check. + if (!respectMonPicOffsets) + { + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); + } + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; +} + +void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) +{ + if (!respectMonPicOffsets) + { + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + } + SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; +} + +u8 GetBattlerSide(u8 battlerId) +{ + return GET_BATTLER_SIDE2(battlerId); +} + +u8 GetBattlerPosition(u8 battlerId) +{ + return GET_BATTLER_POSITION(battlerId); +} + +u8 GetBattlerAtPosition(u8 position) +{ + u8 i; + + for (i = 0; i < gBattlersCount; i++) + { + if (gBattlerPositions[i] == position) + break; + } + return i; +} + +bool8 IsBattlerSpritePresent(u8 battlerId) +{ + if (IsContest()) + { + if (gBattleAnimAttacker == battlerId) + return TRUE; + else if (gBattleAnimTarget == battlerId) + return TRUE; + else + return FALSE; + } + else + { + if (gBattlerPositions[battlerId] == 0xff) + { + return FALSE; + } + else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) + return TRUE; + } + else + { + if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) + return TRUE; + } + } + return FALSE; +} + +bool8 IsDoubleBattle(void) +{ + return IS_DOUBLE_BATTLE(); +} + +void sub_80A6B30(struct BattleAnimBgData *unk) +{ + if (IsContest()) + { + unk->bgTiles = gUnknown_0202305C; + unk->bgTilemap = (u16 *)gUnknown_02023060; + unk->paletteId = 14; + unk->bgId = 1; + unk->tilesOffset = 0; + unk->unused = 0; + } + else + { + unk->bgTiles = gUnknown_0202305C; + unk->bgTilemap = (u16 *)gUnknown_02023060; + unk->paletteId = 8; + unk->bgId = 1; + unk->tilesOffset = 0x200; + unk->unused = 0; + } +} + +void sub_80A6B90(struct BattleAnimBgData *unk, u32 arg1) +{ + if (IsContest()) + { + unk->bgTiles = gUnknown_0202305C; + unk->bgTilemap = (u16 *)gUnknown_02023060; + unk->paletteId = 14; + unk->bgId = 1; + unk->tilesOffset = 0; + unk->unused = 0; + } + else if (arg1 == 1) + { + sub_80A6B30(unk); + } + else + { + unk->bgTiles = gUnknown_0202305C; + unk->bgTilemap = (u16 *)gUnknown_02023060; + unk->paletteId = 9; + unk->bgId = 2; + unk->tilesOffset = 0x300; + unk->unused = 0; + } +} + +void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused) +{ + unk->bgTiles = gUnknown_0202305C; + unk->bgTilemap = (u16 *)gUnknown_02023060; + if (IsContest()) + { + unk->paletteId = 14; + unk->bgId = 1; + unk->tilesOffset = 0; + unk->unused = 0; + } + else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) + { + unk->paletteId = 8; + unk->bgId = 1; + unk->tilesOffset = 0x200; + unk->unused = 0; + } + else + { + unk->paletteId = 9; + unk->bgId = 2; + unk->tilesOffset = 0x300; + unk->unused = 0; + } +} + +void sub_80A6C68(u32 bgId) +{ + struct BattleAnimBgData unkStruct; + + sub_80A6B90(&unkStruct, bgId); + CpuFill32(0, unkStruct.bgTiles, 0x2000); + LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset); + FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 32, 64, 17); + CopyBgTilemapBufferToVram(unkStruct.bgId); +} + +void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) +{ + CpuFill32(0, gUnknown_0202305C, 0x2000); + LZDecompressWram(src, gUnknown_0202305C); + LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset); +} + +static void InitAnimBgTilemapBuffer(u32 bgId, const void *src) +{ + FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); + CopyToBgTilemapBuffer(bgId, src, 0, 0); +} + +void AnimLoadCompressedBgTilemap(u32 bgId, const void *src) +{ + InitAnimBgTilemapBuffer(bgId, src); + CopyBgTilemapBufferToVram(bgId); +} + +void sub_80A6D60(struct BattleAnimBgData *unk, const void *src, u32 arg2) +{ + InitAnimBgTilemapBuffer(unk->bgId, src); + if (IsContest() == TRUE) + sub_80A4720(unk->paletteId, unk->bgTilemap, 0, arg2); + CopyBgTilemapBufferToVram(unk->bgId); +} + +u8 sub_80A6D94(void) +{ + if (IsContest()) + return 1; + else + return 2; +} + +void sub_80A6DAC(bool8 arg0) +{ + if (!arg0 || IsContest()) + { + SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); + SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); + } + else + { + SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1); + SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0); + } +} + +void sub_80A6DEC(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitSpriteDataForLinearTranslation(sprite); + sprite->callback = TranslateSpriteLinearFixedPointIconFrame; + sprite->callback(sprite); +} + +void InitSpriteDataForLinearTranslation(struct Sprite *sprite) +{ + s16 x = (sprite->data[2] - sprite->data[1]) << 8; + s16 y = (sprite->data[4] - sprite->data[3]) << 8; + sprite->data[1] = x / sprite->data[0]; + sprite->data[2] = y / sprite->data[0]; + sprite->data[4] = 0; + sprite->data[3] = 0; +} + +void InitAnimLinearTranslation(struct Sprite *sprite) +{ + int x = sprite->data[2] - sprite->data[1]; + int y = sprite->data[4] - sprite->data[3]; + bool8 movingLeft = x < 0; + bool8 movingUp = y < 0; + u16 xDelta = abs(x) << 8; + u16 yDelta = abs(y) << 8; + + xDelta = xDelta / sprite->data[0]; + yDelta = yDelta / sprite->data[0]; + + if (movingLeft) + xDelta |= 1; + else + xDelta &= ~1; + + if (movingUp) + yDelta |= 1; + else + yDelta &= ~1; + + sprite->data[1] = xDelta; + sprite->data[2] = yDelta; + sprite->data[4] = 0; + sprite->data[3] = 0; +} + +void StartAnimLinearTranslation(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->callback = sub_80A6F98; + sprite->callback(sprite); +} + +void sub_80A6F14(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimLinearTranslation(sprite); + sprite->callback = sub_80A6FB4; + sprite->callback(sprite); +} + +bool8 AnimTranslateLinear(struct Sprite *sprite) +{ + u16 v1, v2, x, y; + + if (!sprite->data[0]) + return TRUE; + + v1 = sprite->data[1]; + v2 = sprite->data[2]; + x = sprite->data[3]; + y = sprite->data[4]; + x += v1; + y += v2; + + if (v1 & 1) + sprite->pos2.x = -(x >> 8); + else + sprite->pos2.x = x >> 8; + + if (v2 & 1) + sprite->pos2.y = -(y >> 8); + else + sprite->pos2.y = y >> 8; + + sprite->data[3] = x; + sprite->data[4] = y; + sprite->data[0]--; + return FALSE; +} + +void sub_80A6F98(struct Sprite *sprite) +{ + if (AnimTranslateLinear(sprite)) + SetCallbackToStoredInData6(sprite); +} + +static void sub_80A6FB4(struct Sprite *sprite) +{ + sub_8039E9C(sprite); + if (AnimTranslateLinear(sprite)) + SetCallbackToStoredInData6(sprite); +} + +void sub_80A6FD4(struct Sprite *sprite) +{ + int v1 = abs(sprite->data[2] - sprite->data[1]) << 8; + sprite->data[0] = v1 / sprite->data[0]; + InitAnimLinearTranslation(sprite); +} + +void sub_80A7000(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + sub_80A6FD4(sprite); + sprite->callback = sub_80A6F98; + sprite->callback(sprite); +} + +static void InitAnimFastLinearTranslation(struct Sprite *sprite) +{ + int xDiff = sprite->data[2] - sprite->data[1]; + int yDiff = sprite->data[4] - sprite->data[3]; + bool8 x_sign = xDiff < 0; + bool8 y_sign = yDiff < 0; + u16 x2 = abs(xDiff) << 4; + u16 y2 = abs(yDiff) << 4; + + x2 /= sprite->data[0]; + y2 /= sprite->data[0]; + + if (x_sign) + x2 |= 1; + else + x2 &= ~1; + + if (y_sign) + y2 |= 1; + else + y2 &= ~1; + + sprite->data[1] = x2; + sprite->data[2] = y2; + sprite->data[4] = 0; + sprite->data[3] = 0; +} + +void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimFastLinearTranslation(sprite); + sprite->callback = sub_80A7144; + sprite->callback(sprite); +} + +bool8 AnimFastTranslateLinear(struct Sprite *sprite) +{ + u16 v1, v2, x, y; + + if (!sprite->data[0]) + return TRUE; + + v1 = sprite->data[1]; + v2 = sprite->data[2]; + x = sprite->data[3]; + y = sprite->data[4]; + x += v1; + y += v2; + + if (v1 & 1) + sprite->pos2.x = -(x >> 4); + else + sprite->pos2.x = x >> 4; + + if (v2 & 1) + sprite->pos2.y = -(y >> 4); + else + sprite->pos2.y = y >> 4; + + sprite->data[3] = x; + sprite->data[4] = y; + sprite->data[0]--; + return FALSE; +} + +static void sub_80A7144(struct Sprite *sprite) +{ + if (AnimFastTranslateLinear(sprite)) + SetCallbackToStoredInData6(sprite); +} + +void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) +{ + int xDiff = abs(sprite->data[2] - sprite->data[1]) << 4; + sprite->data[0] = xDiff / sprite->data[0]; + InitAnimFastLinearTranslation(sprite); +} + +void sub_80A718C(struct Sprite *sprite) +{ + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + InitAnimFastLinearTranslationWithSpeed(sprite); + sprite->callback = sub_80A7144; + sprite->callback(sprite); +} + +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) +{ + int i; + struct ObjAffineSrcData src; + struct OamMatrix matrix; + + src.xScale = xScale; + src.yScale = yScale; + src.rotation = rotation; + if (sub_80A7238()) + src.xScale = -src.xScale; + i = gSprites[spriteId].oam.matrixNum; + ObjAffineSet(&src, &matrix, 1, 2); + gOamMatrices[i].a = matrix.a; + gOamMatrices[i].b = matrix.b; + gOamMatrices[i].c = matrix.c; + gOamMatrices[i].d = matrix.d; +} + +static bool8 sub_80A7238(void) +{ + if (IsContest()) + { + if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN) + return FALSE; + else + return TRUE; + } + else + { + return FALSE; + } +} + +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode) +{ + u8 battlerId = gSprites[spriteId].data[0]; + + if (IsContest() || IsBattlerSpriteVisible(battlerId)) + gSprites[spriteId].invisible = FALSE; + gSprites[spriteId].oam.objMode = objMode; + gSprites[spriteId].affineAnimPaused = TRUE; + if (!IsContest() && !gSprites[spriteId].oam.affineMode) + gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum; + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE; + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); +} + +void ResetSpriteRotScale(u8 spriteId) +{ + SetSpriteRotScale(spriteId, 0x100, 0x100, 0); + gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; + gSprites[spriteId].oam.objMode = 0; + gSprites[spriteId].affineAnimPaused = FALSE; + CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); +} + +// Sets the sprite's y offset equal to the y displacement caused by the +// matrix's rotation. +void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) +{ + u16 matrixNum = gSprites[spriteId].oam.matrixNum; + // The "c" component of the battler sprite matrix contains the sine of the rotation angle divided by some scale amount. + s16 c = gOamMatrices[matrixNum].c; + if (c < 0) + c = -c; + + gSprites[spriteId].pos2.y = c >> 3; +} + +void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) +{ + int i; + struct ObjAffineSrcData src; + struct OamMatrix matrix; + + if (sprite->oam.affineMode & 1) + { + sprite->affineAnimPaused = TRUE; + if (recalcCenterVector) + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + src.xScale = xScale; + src.yScale = yScale; + src.rotation = rotation; + if (sub_80A7238()) + src.xScale = -src.xScale; + i = sprite->oam.matrixNum; + ObjAffineSet(&src, &matrix, 1, 2); + gOamMatrices[i].a = matrix.a; + gOamMatrices[i].b = matrix.b; + gOamMatrices[i].c = matrix.c; + gOamMatrices[i].d = matrix.d; + } +} + +void sub_80A749C(struct Sprite *sprite) +{ + TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, 0); + sprite->affineAnimPaused = FALSE; + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); +} + +static u16 ArcTan2_(s16 a, s16 b) +{ + return ArcTan2(a, b); +} + +u16 ArcTan2Neg(s16 a, s16 b) +{ + u16 var = ArcTan2_(a, b); + return -var; +} + +void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor) +{ + int i; + struct PlttData *originalColor; + struct PlttData *destColor; + u16 average; + + paletteNum *= 16; + + if (!restoreOriginalColor) + { + for (i = 0; i < 16; i++) + { + originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i]; + average = originalColor->r + originalColor->g + originalColor->b; + average /= 3; + + destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i]; + destColor->r = average; + destColor->g = average; + destColor->b = average; + } + } + else + { + CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32); + } +} + +u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7) +{ + u32 selectedPalettes = 0; + u32 shift; + + if (battleBackground) + { + if (!IsContest()) + selectedPalettes = 0xe; + else + selectedPalettes = 1 << sub_80A6D94(); + } + if (attacker) + { + shift = gBattleAnimAttacker + 16; + selectedPalettes |= 1 << shift; + } + if (target) + { + shift = gBattleAnimTarget + 16; + selectedPalettes |= 1 << shift; + } + if (attackerPartner) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + { + shift = BATTLE_PARTNER(gBattleAnimAttacker) + 16; + selectedPalettes |= 1 << shift; + } + } + if (targetPartner) + { + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + { + shift = BATTLE_PARTNER(gBattleAnimTarget) + 16; + selectedPalettes |= 1 << shift; + } + } + if (a6) + { + if (!IsContest()) + selectedPalettes |= 0x100; + else + selectedPalettes |= 0x4000; + } + if (a7) + { + if (!IsContest()) + selectedPalettes |= 0x200; + } + return selectedPalettes; +} + +u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4) +{ + u32 var = 0; + u32 shift; + + if (IsContest()) + { + if (a1) + { + var |= 1 << 18; + return var; + } + } + else + { + if (a1) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) + { + var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); + } + } + if (a2) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) + { + shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; + var |= 1 << shift; + } + } + if (a3) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) + { + shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; + var |= 1 << shift; + } + } + if (a4) + { + if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) + { + shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; + var |= 1 << shift; + } + } + } + return var; +} + +u8 sub_80A77AC(u8 a1) +{ + return a1; +} + +static u8 GetBattlerAtPosition_(u8 position) +{ + return GetBattlerAtPosition(position); +} + +void sub_80A77C8(struct Sprite *sprite) +{ + bool8 var; + + if (!sprite->data[0]) + { + if (!gBattleAnimArgs[3]) + var = TRUE; + else + var = FALSE; + if (!gBattleAnimArgs[2]) + InitSpritePosToAnimAttacker(sprite, var); + else + InitSpritePosToAnimTarget(sprite, var); + sprite->data[0]++; + + } + else if (sprite->animEnded || sprite->affineAnimEnded) + { + DestroySpriteAndMatrix(sprite); + } +} + +// Linearly translates a sprite to a target position on the +// other mon's sprite. +// arg 0: initial x offset +// arg 1: initial y offset +// arg 2: target x offset +// arg 3: target y offset +// arg 4: duration +// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target +void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) +{ + bool8 v1; + u8 coordType; + + if (!(gBattleAnimArgs[5] & 0xff00)) + v1 = TRUE; + else + v1 = FALSE; + + if (!(gBattleAnimArgs[5] & 0xff)) + coordType = BATTLER_COORD_Y_PIC_OFFSET; + else + coordType = BATTLER_COORD_Y; + + InitSpritePosToAnimAttacker(sprite, v1); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80A78AC(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + InitAnimArcTranslation(sprite); + sprite->callback = sub_80A791C; +} + +static void sub_80A791C(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); +} + +void sub_80A7938(struct Sprite *sprite) +{ + bool8 r4; + u8 battlerId, coordType; + + if (!gBattleAnimArgs[6]) + { + r4 = TRUE; + coordType = BATTLER_COORD_Y_PIC_OFFSET; + } + else + { + r4 = FALSE; + coordType = BATTLER_COORD_Y; + } + if (!gBattleAnimArgs[5]) + { + InitSpritePosToAnimAttacker(sprite, r4); + battlerId = gBattleAnimAttacker; + } + else + { + InitSpritePosToAnimTarget(sprite, r4); + battlerId = gBattleAnimTarget; + } + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + InitSpritePosToAnimTarget(sprite, r4); + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +s16 CloneBattlerSpriteWithBlend(u8 animBattler) +{ + u16 i; + u8 spriteId = GetAnimBattlerSpriteId(animBattler); + + if (spriteId != 0xFF) + { + for (i = 0; i < MAX_SPRITES; i++) + { + if (!gSprites[i].inUse) + { + gSprites[i] = gSprites[spriteId]; + gSprites[i].oam.objMode = ST_OAM_OBJ_BLEND; + gSprites[i].invisible = FALSE; + return i; + } + } + } + return -1; +} + +void obj_delete_but_dont_free_vram(struct Sprite *sprite) +{ + sprite->usingSheet = TRUE; + DestroySprite(sprite); +} + +void sub_80A7A74(u8 taskId) +{ + s16 v1 = 0; + s16 v2 = 0; + + if (gBattleAnimArgs[2] > gBattleAnimArgs[0]) + v2 = 1; + if (gBattleAnimArgs[2] < gBattleAnimArgs[0]) + v2 = -1; + if (gBattleAnimArgs[3] > gBattleAnimArgs[1]) + v1 = 1; + if (gBattleAnimArgs[3] < gBattleAnimArgs[1]) + v1 = -1; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[4]; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = gBattleAnimArgs[0]; + gTasks[taskId].data[4] = gBattleAnimArgs[1]; + gTasks[taskId].data[5] = v2; + gTasks[taskId].data[6] = v1; + gTasks[taskId].data[7] = gBattleAnimArgs[2]; + gTasks[taskId].data[8] = gBattleAnimArgs[3]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); + gTasks[taskId].func = sub_80A7AFC; +} + +static void sub_80A7AFC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (++task->data[0] > task->data[1]) + { + task->data[0] = 0; + if (++task->data[2] & 1) + { + if (task->data[3] != task->data[7]) + task->data[3] += task->data[5]; + } + else + { + if (task->data[4] != task->data[8]) + task->data[4] += task->data[6]; + } + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); + if (task->data[3] == task->data[7] && task->data[4] == task->data[8]) + { + DestroyAnimVisualTask(taskId); + return; + } + } +} + +// Linearly blends a mon's sprite colors with a target color with increasing +// strength, and then blends out to the original color. +// arg 0: anim bank +// arg 1: blend color +// arg 2: target blend coefficient +// arg 3: initial delay +// arg 4: number of times to blend in and out +void AnimTask_BlendMonInAndOut(u8 task) +{ + u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xff) + { + DestroyAnimVisualTask(task); + return; + } + gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; + AnimTask_BlendMonInAndOutSetup(&gTasks[task]); +} + +static void AnimTask_BlendMonInAndOutSetup(struct Task *task) +{ + task->data[1] = gBattleAnimArgs[1]; + task->data[2] = 0; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = 0; + task->data[5] = gBattleAnimArgs[3]; + task->data[6] = 0; + task->data[7] = gBattleAnimArgs[4]; + task->func = AnimTask_BlendMonInAndOutStep; +} + +static void AnimTask_BlendMonInAndOutStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (++task->data[4] >= task->data[5]) + { + task->data[4] = 0; + if (!task->data[6]) + { + task->data[2]++; + BlendPalette(task->data[0], 15, task->data[2], task->data[1]); + if (task->data[2] == task->data[3]) + task->data[6] = 1; + } + else + { + task->data[2]--; + BlendPalette(task->data[0], 15, task->data[2], task->data[1]); + if (!task->data[2]) + { + if (--task->data[7]) + { + task->data[4] = 0; + task->data[6] = 0; + } + else + { + DestroyAnimVisualTask(taskId); + return; + } + } + } + } +} + +void sub_80A7CB4(u8 task) +{ + u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + + if (palette == 0xff) + { + DestroyAnimVisualTask(task); + return; + } + gTasks[task].data[0] = (palette * 0x10) + 0x101; + AnimTask_BlendMonInAndOutSetup(&gTasks[task]); +} + +void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds) +{ + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[15] = spriteId; + task->data[10] = 0x100; + task->data[11] = 0x100; + task->data[12] = 0; + StorePointerInVars(&task->data[13], &task->data[14], affineAnimCmds); + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); +} + +bool8 RunAffineAnimFromTaskData(struct Task *task) +{ + gAnimTaskAffineAnim = LoadPointerFromVars(task->data[13], task->data[14]) + (task->data[7] << 3); + switch (gAnimTaskAffineAnim->type) + { + default: + if (!gAnimTaskAffineAnim->frame.duration) + { + task->data[10] = gAnimTaskAffineAnim->frame.xScale; + task->data[11] = gAnimTaskAffineAnim->frame.yScale; + task->data[12] = gAnimTaskAffineAnim->frame.rotation; + task->data[7]++; + gAnimTaskAffineAnim++; + } + task->data[10] += gAnimTaskAffineAnim->frame.xScale; + task->data[11] += gAnimTaskAffineAnim->frame.yScale; + task->data[12] += gAnimTaskAffineAnim->frame.rotation; + SetSpriteRotScale(task->data[15], task->data[10], task->data[11], task->data[12]); + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + if (++task->data[8] >= gAnimTaskAffineAnim->frame.duration) + { + task->data[8] = 0; + task->data[7]++; + } + break; + case AFFINEANIMCMDTYPE_JUMP: + task->data[7] = gAnimTaskAffineAnim->jump.target; + break; + case AFFINEANIMCMDTYPE_LOOP: + if (gAnimTaskAffineAnim->loop.count) + { + if (task->data[9]) + { + if (!--task->data[9]) + { + task->data[7]++; + break; + } + } + else + { + task->data[9] = gAnimTaskAffineAnim->loop.count; + } + if (!task->data[7]) + { + break; + } + for (;;) + { + task->data[7]--; + gAnimTaskAffineAnim--; + if (gAnimTaskAffineAnim->type == AFFINEANIMCMDTYPE_LOOP) + { + task->data[7]++; + return TRUE; + } + if (!task->data[7]) + return TRUE; + } + } + task->data[7]++; + break; + case AFFINEANIMCMDTYPE_END: + gSprites[task->data[15]].pos2.y = 0; + ResetSpriteRotScale(task->data[15]); + return FALSE; + } + + return TRUE; +} + +// Sets the sprite's y offset equal to the y displacement caused by the +// matrix's scale in the y dimension. +void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) +{ + int var = 64 - GetBattlerYDeltaFromSpriteId(spriteId) * 2; + u16 matrix = gSprites[spriteId].oam.matrixNum; + int var2 = (var << 8) / gOamMatrices[matrix].d; + + if (var2 > 128) + var2 = 128; + gSprites[spriteId].pos2.y = (var - var2) / 2; +} + +// Sets the sprite's y offset equal to the y displacement caused by another sprite +// matrix's scale in the y dimension. +void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) +{ + int var = 64 - GetBattlerYDeltaFromSpriteId(otherSpriteId) * 2; + u16 matrix = gSprites[spriteId].oam.matrixNum; + int var2 = (var << 8) / gOamMatrices[matrix].d; + + if (var2 > 128) + var2 = 128; + gSprites[spriteId].pos2.y = (var - var2) / 2; +} + +static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) +{ + struct BattleSpriteInfo *spriteInfo; + u8 battlerId = gSprites[spriteId].data[0]; + u16 species; + u16 i; + + for (i = 0; i < MAX_BATTLERS_COUNT; i++) + { + if (gBattlerSpriteIds[i] == spriteId) + { + if (IsContest()) + { + species = gContestResources->field_18->species; + return gMonBackPicCoords[species].y_offset; + } + else + { + if (GetBattlerSide(i) == B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + + if (species == SPECIES_CASTFORM) + return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; + else + return gMonBackPicCoords[species].y_offset; + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); + else + species = spriteInfo[battlerId].transformSpecies; + + if (species == SPECIES_CASTFORM) + return sCastformElevations[gBattleMonForms[battlerId]]; + else + return gMonFrontPicCoords[species].y_offset; + } + } + } + } + return 64; +} + +void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr) +{ + *lo = ((intptr_t) ptr) & 0xffff; + *hi = (((intptr_t) ptr) >> 16) & 0xffff; +} + +void *LoadPointerFromVars(s16 lo, s16 hi) +{ + return (void *)((u16)lo | ((u16)hi << 16)); +} + +void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) +{ + task->data[8] = a7; + task->data[15] = a2; // spriteId + task->data[9] = a3; + task->data[10] = a4; + task->data[13] = a5; + task->data[14] = a6; + task->data[11] = (a5 - a3) / a7; + task->data[12] = (a6 - a4) / a7; +} + +u8 sub_80A80C8(struct Task *task) +{ + if (!task->data[8]) + return 0; + + if (--task->data[8] != 0) + { + task->data[9] += task->data[11]; + task->data[10] += task->data[12]; + } + else + { + task->data[9] = task->data[13]; + task->data[10] = task->data[14]; + } + SetSpriteRotScale(task->data[15], task->data[9], task->data[10], 0); + if (task->data[8]) + SetBattlerSpriteYOffsetFromYScale(task->data[15]); + else + gSprites[task->data[15]].pos2.y = 0; + return task->data[8]; +} + +void AnimTask_GetFrustrationPowerLevel(u8 taskId) +{ + u16 powerLevel; + + if (gAnimFriendship <= 30) + powerLevel = 0; + else if (gAnimFriendship <= 100) + powerLevel = 1; + else if (gAnimFriendship <= 200) + powerLevel = 2; + else + powerLevel = 3; + gBattleAnimArgs[7] = powerLevel; + DestroyAnimVisualTask(taskId); +} + +void sub_80A8174(u8 priority) +{ + if (IsBattlerSpriteVisible(gBattleAnimTarget)) + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority; + if (IsBattlerSpriteVisible(gBattleAnimAttacker)) + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority; + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority; + if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) + gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority; +} + +void sub_80A8278(void) +{ + int i; + + for (i = 0; i < gBattlersCount; i++) + { + if (IsBattlerSpriteVisible(i)) + { + gSprites[gBattlerSpriteIds[i]].subpriority = GetBattlerSpriteSubpriority(i); + gSprites[gBattlerSpriteIds[i]].oam.priority = 2; + } + } +} + +u8 GetBattlerSpriteSubpriority(u8 battlerId) +{ + u8 position; + u8 subpriority; + + if (IsContest()) + { + if (battlerId == 2) + return 30; + else + return 40; + } + else + { + position = GetBattlerPosition(battlerId); + if (position == B_POSITION_PLAYER_LEFT) + subpriority = 30; + else if (position == B_POSITION_PLAYER_RIGHT) + subpriority = 20; + else if (position == B_POSITION_OPPONENT_LEFT) + subpriority = 40; + else + subpriority = 50; + } + + return subpriority; +} + +u8 GetBattlerSpriteBGPriority(u8 battlerId) +{ + u8 position = GetBattlerPosition(battlerId); + + if (IsContest()) + return 2; + else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) + return GetAnimBgAttribute(2, BG_ANIM_PRIORITY); + else + return GetAnimBgAttribute(1, BG_ANIM_PRIORITY); +} + +u8 GetBattlerSpriteBGPriorityRank(u8 battlerId) +{ + if (!IsContest()) + { + u8 position = GetBattlerPosition(battlerId); + if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) + return 2; + else + return 1; + } + return 1; +} + +u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10) +{ + u8 spriteId; + u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]); + u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag); + + if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) + gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); + if (!isBackpic) + { + LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); + if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) + LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + TRUE); + else + LoadSpecialPokePic_2(&gMonFrontPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + TRUE); + } + else + { + LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); + if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) + LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + FALSE); + else + LoadSpecialPokePic_2(&gMonBackPicTable[species], + gMonSpritesGfxPtr->field_17C, + species, + personality, + FALSE); + } + + RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); + FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); + + if (!isBackpic) + spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); + else + spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority); + + if (IsContest()) + { + gSprites[spriteId].affineAnims = gUnknown_082FF6C0; + StartSpriteAffineAnim(&gSprites[spriteId], 0); + } + return spriteId; +} + +void DestroySpriteAndFreeResources_(struct Sprite *sprite) +{ + DestroySpriteAndFreeResources(sprite); +} + +s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr) +{ + u16 species; + u32 personality; + u16 letter; + u16 unownSpecies; + int ret; + const struct MonCoords *coords; + struct BattleSpriteInfo *spriteInfo; + + if (IsContest()) + { + if (gContestResources->field_18->unk4_0) + { + species = gContestResources->field_18->unk2; + personality = gContestResources->field_18->unk10; + } + else + { + species = gContestResources->field_18->species; + personality = gContestResources->field_18->unk8; + } + if (species == SPECIES_UNOWN) + { + letter = GET_UNOWN_LETTER(personality); + if (!letter) + unownSpecies = SPECIES_UNOWN; + else + unownSpecies = letter + SPECIES_UNOWN_B - 1; + coords = &gMonBackPicCoords[unownSpecies]; + } + else if (species == SPECIES_CASTFORM) + { + coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; + } + else if (species <= SPECIES_EGG) + { + coords = &gMonBackPicCoords[species]; + } + else + { + coords = &gMonBackPicCoords[0]; + } + } + else + { + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + { + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + } + else + { + species = spriteInfo[battlerId].transformSpecies; + personality = gTransformedPersonalities[battlerId]; + } + + if (species == SPECIES_UNOWN) + { + letter = GET_UNOWN_LETTER(personality); + if (!letter) + unownSpecies = SPECIES_UNOWN; + else + unownSpecies = letter + SPECIES_UNOWN_B - 1; + coords = &gMonBackPicCoords[unownSpecies]; + } + else if (species > NUM_SPECIES) + { + coords = &gMonBackPicCoords[0]; + } + else + { + coords = &gMonBackPicCoords[species]; + } + } + else + { + spriteInfo = gBattleSpritesDataPtr->battlerData; + if (!spriteInfo[battlerId].transformSpecies) + { + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); + } + else + { + species = spriteInfo[battlerId].transformSpecies; + personality = gTransformedPersonalities[battlerId]; + } + + if (species == SPECIES_UNOWN) + { + letter = GET_UNOWN_LETTER(personality); + if (!letter) + unownSpecies = SPECIES_UNOWN; + else + unownSpecies = letter + SPECIES_UNOWN_B - 1; + coords = &gMonFrontPicCoords[unownSpecies]; + } + else if (species == SPECIES_CASTFORM) + { + coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; + } + else if (species > NUM_SPECIES) + { + coords = &gMonFrontPicCoords[0]; + } + else + { + coords = &gMonFrontPicCoords[species]; + } + } + } + + switch (attr) + { + case BATTLER_COORD_ATTR_HEIGHT: + return (coords->size & 0xf) * 8; + case BATTLER_COORD_ATTR_WIDTH: + return (coords->size >> 4) * 8; + case BATTLER_COORD_ATTR_LEFT: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - ((coords->size >> 4) * 4); + case BATTLER_COORD_ATTR_RIGHT: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + ((coords->size >> 4) * 4); + case BATTLER_COORD_ATTR_TOP: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - ((coords->size & 0xf) * 4); + case BATTLER_COORD_ATTR_BOTTOM: + return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + ((coords->size & 0xf) * 4); + case BATTLER_COORD_ATTR_RAW_BOTTOM: + ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31; + return ret - coords->y_offset; + default: + return 0; + } +} + +void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y) +{ + u8 xCoordType, yCoordType; + s16 battlerX, battlerY; + s16 partnerX, partnerY; + + if (!respectMonPicOffsets) + { + xCoordType = BATTLER_COORD_X; + yCoordType = BATTLER_COORD_Y; + } + else + { + xCoordType = BATTLER_COORD_X_2; + yCoordType = BATTLER_COORD_Y_PIC_OFFSET; + } + + battlerX = GetBattlerSpriteCoord(battlerId, xCoordType); + battlerY = GetBattlerSpriteCoord(battlerId, yCoordType); + if (IsDoubleBattle() && !IsContest()) + { + partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType); + partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType); + } + else + { + partnerX = battlerX; + partnerY = battlerY; + } + + *x = (battlerX + partnerX) / 2; + *y = (battlerY + partnerY) / 2; +} + +u8 sub_80A89C8(int battlerId, u8 spriteId, int species) +{ + u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + gSprites[newSpriteId] = gSprites[spriteId]; + gSprites[newSpriteId].usingSheet = TRUE; + gSprites[newSpriteId].oam.priority = 0; + gSprites[newSpriteId].oam.objMode = 2; + gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum; + gSprites[newSpriteId].callback = SpriteCallbackDummy; + return newSpriteId; +} + +void sub_80A8A6C(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + if (GetBattlerSide(gBattleAnimAttacker)) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + sprite->hFlip = TRUE; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteLinearAndFlicker; +} + +void sub_80A8AEC(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + gBattleAnimArgs[3] *= -1; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[3] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + StartSpriteAnim(sprite, gBattleAnimArgs[6]); + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteLinearAndFlicker; +} + +void sub_80A8B64(struct Sprite *sprite) +{ + SetSpriteCoordsToAnimAttackerCoords(sprite); + if (GetBattlerSide(gBattleAnimAttacker)) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = RunStoredCallbackWhenAnimEnds; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80A8BC4(u8 taskId) +{ + u16 src; + u16 dest; + struct Task *task = &gTasks[taskId]; + + task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); + task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; + task->data[2] = 0; + task->data[3] = 0; + gSprites[task->data[0]].pos2.x -= task->data[0]; + task->data[4] = AllocSpritePalette(10097); + task->data[5] = 0; + + dest = (task->data[4] + 0x10) * 0x10; + src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10; + task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker); + if (task->data[6] == 20 || task->data[6] == 40) + task->data[6] = 2; + else + task->data[6] = 3; + CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20); + BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); + task->func = sub_80A8CAC; +} + +static void sub_80A8CAC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[2]) + { + case 0: + sub_80A8D78(task, taskId); + gSprites[task->data[0]].pos2.x += task->data[1]; + if (++task->data[3] == 5) + { + task->data[3]--; + task->data[2]++; + } + break; + case 1: + sub_80A8D78(task, taskId); + gSprites[task->data[0]].pos2.x -= task->data[1]; + if (--task->data[3] == 0) + { + gSprites[task->data[0]].pos2.x = 0; + task->data[2]++; + } + break; + case 2: + if (!task->data[5]) + { + FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +static void sub_80A8D78(struct Task *task, u8 taskId) +{ + s16 spriteId = CloneBattlerSpriteWithBlend(0); + if (spriteId >= 0) + { + gSprites[spriteId].oam.priority = task->data[6]; + gSprites[spriteId].oam.paletteNum = task->data[4]; + gSprites[spriteId].data[0] = 8; + gSprites[spriteId].data[1] = taskId; + gSprites[spriteId].data[2] = spriteId; + gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; + gSprites[spriteId].callback = sub_80A8DFC; + task->data[5]++; + } +} + +static void sub_80A8DFC(struct Sprite *sprite) +{ + if (--sprite->data[0] == 0) + { + gTasks[sprite->data[1]].data[5]--; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80A8E30(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + if (!GetBattlerSide(gBattleAnimAttacker)) + sprite->data[0] = 5; + else + sprite->data[0] = -10; + sprite->data[1] = -40; + sprite->callback = sub_80A8E88; +} + +static void sub_80A8E88(struct Sprite *sprite) +{ + sprite->data[2] += sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->pos2.x = sprite->data[2] / 10; + sprite->pos2.y = sprite->data[3] / 10; + if (sprite->data[1] < -20) + sprite->data[1]++; + if (sprite->pos1.y + sprite->pos2.y < -32) + DestroyAnimSprite(sprite); +} + +void sub_80A8EE4(struct Sprite *sprite) +{ + int x; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; + if (!GetBattlerSide(gBattleAnimTarget)) + { + x = (u16)gBattleAnimArgs[4] + 30; + sprite->pos1.x += x; + sprite->pos1.y = gBattleAnimArgs[5] - 20; + } + else + { + x = (u16)gBattleAnimArgs[4] - 30; + sprite->pos1.x += x; + sprite->pos1.y = gBattleAnimArgs[5] - 80; + } + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c new file mode 100755 index 000000000..92874fe09 --- /dev/null +++ b/src/battle_anim_special.c @@ -0,0 +1,2267 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "decompress.h" +#include "dma3.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "m4a.h" +#include "main.h" +#include "palette.h" +#include "pokeball.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/rgb.h" +#include "constants/items.h" +#include "constants/songs.h" + +// iwram +int gUnknown_030062DC; +u16 gUnknown_030062E0; +u16 gUnknown_030062E4; + +static void sub_8170660(u8); +static void sub_8170A38(u8); +static void sub_8170EF0(u8); +static void sub_8171104(struct Sprite *); +static void sub_8171030(u8); +static void sub_81710A8(u8); +static void sub_8171134(struct Sprite *); +static void sub_8171CAC(struct Sprite *); +static void sub_81711E8(struct Sprite *); +static void sub_8171240(struct Sprite *); +static void sub_817138C(struct Sprite *); +static void sub_81713D0(struct Sprite *); +static void sub_81717B4(struct Sprite *); +static void sub_81714D4(struct Sprite *); +static void sub_8171520(struct Sprite *); +static void sub_81717D8(struct Sprite *); +static void sub_8171AE4(struct Sprite *); +static void sub_81717F8(struct Sprite *); +static void sub_81719EC(struct Sprite *); +static void sub_81718D8(struct Sprite *); +static void sub_81719C0(struct Sprite *); +static void sub_8171D60(u8); +static void sub_8171AAC(struct Sprite *); +static void sub_8171BAC(struct Sprite *); +static void sub_8171CE8(struct Sprite *); +static void PokeBallOpenParticleAnimation_Step1(struct Sprite *); +static void PokeBallOpenParticleAnimation_Step2(struct Sprite *); +static void DestroyBallOpenAnimationParticle(struct Sprite *); +static void FanOutBallOpenParticles_Step1(struct Sprite *); +static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *); +static void PremierBallOpenParticleAnimation_Step1(struct Sprite *); +static void sub_8172AB0(u8); +static void sub_8172B40(u8); +static void sub_8172B90(u8); +static void sub_8172FEC(u8); +static void sub_81731FC(struct Sprite *); +static void sub_8173250(struct Sprite *); +static void sub_81731B0(u8); +static void sub_817339C(struct Sprite *); +static void sub_81733D4(struct Sprite *); +static void sub_8173400(struct Sprite *); +static void PokeBallOpenParticleAnimation(u8); +static void GreatBallOpenParticleAnimation(u8); +static void SafariBallOpenParticleAnimation(u8); +static void UltraBallOpenParticleAnimation(u8); +static void MasterBallOpenParticleAnimation(u8); +static void DiveBallOpenParticleAnimation(u8); +static void RepeatBallOpenParticleAnimation(u8); +static void TimerBallOpenParticleAnimation(u8); +static void PremierBallOpenParticleAnimation(u8); +static void sub_817330C(struct Sprite *); + +struct BallCaptureSuccessStarData +{ + s8 xOffset; + s8 yOffset; + s8 unk2; +}; + +static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] = +{ + { + .xOffset = 10, + .yOffset = 2, + .unk2 = -3, + }, + { + .xOffset = 15, + .yOffset = 0, + .unk2 = -4, + }, + { + .xOffset = -10, + .yOffset = 2, + .unk2 = -4, + }, +}; + +const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] = +{ + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6}, + {gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7}, +}; + +const struct CompressedSpritePalette gBallOpenParticlePalettes[] = +{ + {gBattleAnimSpritePalette_136, 0xD6EC}, + {gBattleAnimSpritePalette_136, 0xD6ED}, + {gBattleAnimSpritePalette_136, 0xD6EE}, + {gBattleAnimSpritePalette_136, 0xD6EF}, + {gBattleAnimSpritePalette_136, 0xD6F0}, + {gBattleAnimSpritePalette_136, 0xD6F1}, + {gBattleAnimSpritePalette_136, 0xD6F2}, + {gBattleAnimSpritePalette_136, 0xD6F3}, + {gBattleAnimSpritePalette_136, 0xD6F4}, + {gBattleAnimSpritePalette_136, 0xD6F5}, + {gBattleAnimSpritePalette_136, 0xD6F6}, + {gBattleAnimSpritePalette_136, 0xD6F7}, +}; + +const union AnimCmd gUnknown_085E5154[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_085E5170[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085E5178[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085E5180[] = +{ + ANIMCMD_FRAME(5, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085E5188[] = +{ + ANIMCMD_FRAME(6, 4), + ANIMCMD_FRAME(7, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_085E5194[] = +{ + ANIMCMD_FRAME(7, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085E519C[] = +{ + gUnknown_085E5154, + gUnknown_085E5170, + gUnknown_085E5178, + gUnknown_085E5180, + gUnknown_085E5188, + gUnknown_085E5194, +}; + +const u8 gBallOpenParticleAnimNums[] = +{ + 0, + 0, + 0, + 5, + 1, + 2, + 2, + 3, + 5, + 5, + 4, + 4, +}; + +const TaskFunc gBallOpenParticleAnimationFuncs[] = +{ + PokeBallOpenParticleAnimation, + GreatBallOpenParticleAnimation, + SafariBallOpenParticleAnimation, + UltraBallOpenParticleAnimation, + MasterBallOpenParticleAnimation, + SafariBallOpenParticleAnimation, + DiveBallOpenParticleAnimation, + UltraBallOpenParticleAnimation, + RepeatBallOpenParticleAnimation, + TimerBallOpenParticleAnimation, + GreatBallOpenParticleAnimation, + PremierBallOpenParticleAnimation, +}; + +const struct SpriteTemplate gUnknown_085E51F0[] = +{ + { + .tileTag = 55020, + .paletteTag = 55020, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55021, + .paletteTag = 55021, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55022, + .paletteTag = 55022, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55023, + .paletteTag = 55023, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55024, + .paletteTag = 55024, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55025, + .paletteTag = 55025, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55026, + .paletteTag = 55026, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55027, + .paletteTag = 55027, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55028, + .paletteTag = 55028, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55029, + .paletteTag = 55029, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55030, + .paletteTag = 55030, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, + { + .tileTag = 55031, + .paletteTag = 55031, + .oam = &gUnknown_08524904, + .anims = gUnknown_085E519C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, + }, +}; + +const u16 gUnknown_085E5310[] = +{ + RGB(31, 22, 30), + RGB(16, 23, 30), + RGB(23, 30, 20), + RGB(31, 31, 15), + RGB(23, 20, 28), + RGB(21, 31, 25), + RGB(12, 25, 30), + RGB(30, 27, 10), + RGB(31, 24, 16), + RGB(29, 30, 30), + RGB(31, 17, 10), + RGB(31, 9, 10), + RGB(0, 0, 0), + RGB(1, 16, 0), + RGB(3, 0, 1), + RGB(1, 8, 0), + RGB(0, 8, 0), + RGB(3, 8, 1), + RGB(6, 8, 1), + RGB(4, 0, 0), +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 = +{ + .tileTag = ANIM_TAG_UNUSED_RED_BRICK, + .paletteTag = ANIM_TAG_UNUSED_RED_BRICK, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_817330C, +}; + +const union AnimCmd gUnknown_085E5350[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085E5358[] = { + gUnknown_085E5350, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gUnknown_085E5358, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_817330C, +}; + +extern const struct SpriteTemplate gUnknown_085CE388; +extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; + +void unref_sub_8170478(u8 taskId) +{ + struct BattleAnimBgData unknownStruct; + u8 healthBoxSpriteId; + u8 battler; + u8 spriteId1, spriteId2, spriteId3, spriteId4; + + battler = gBattleAnimAttacker; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1); + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + + healthBoxSpriteId = gHealthboxSpriteIds[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + gSprites[healthBoxSpriteId].oam.priority = 1; + gSprites[spriteId1].oam.priority = 1; + gSprites[spriteId2].oam.priority = 1; + gSprites[spriteId3] = gSprites[healthBoxSpriteId]; + gSprites[spriteId4] = gSprites[spriteId1]; + gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[spriteId3].callback = SpriteCallbackDummy; + gSprites[spriteId4].callback = SpriteCallbackDummy; + + sub_80A6B30(&unknownStruct); + AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C); + AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset); + LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32); + + gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32; + gTasks[taskId].data[1] = 640; + gTasks[taskId].data[0] = spriteId3; + gTasks[taskId].data[2] = spriteId4; + gTasks[taskId].func = sub_8170660; +} + +static void sub_8170660(u8 taskId) +{ + u8 spriteId1, spriteId2; + u8 battler; + + battler = gBattleAnimAttacker; + gTasks[taskId].data[13] += gTasks[taskId].data[1]; + gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8; + gTasks[taskId].data[13] &= 0xFF; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 1) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 8) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == 30) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ > 1) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); + if (gTasks[taskId].data[12] == 0) + { + sub_80A477C(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0)); + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + DestroySprite(&gSprites[gTasks[taskId].data[2]]); + SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0); + spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam; + spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5]; + gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1; + gSprites[spriteId1].oam.priority = 1; + gSprites[spriteId2].oam.priority = 1; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler) +{ + u8 healthBoxSpriteId; + u8 spriteId1, spriteId2; + u16 offset1, offset2; + + healthBoxSpriteId = gHealthboxSpriteIds[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + *paletteId1 = AllocSpritePalette(0xD709); + *paletteId2 = AllocSpritePalette(0xD70A); + + offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100; + offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100; + LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20); + LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20); + + gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1; + gSprites[spriteId1].oam.paletteNum = *paletteId1; + gSprites[spriteId2].oam.paletteNum = *paletteId2; +} + +void sub_8170920(u8 taskId) +{ + u8 paletteId1, paletteId2; + sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); +} + +static void sub_817094C(u8 battler) +{ + u8 healthBoxSpriteId; + u8 spriteId1, spriteId2; + u8 paletteId1, paletteId2; + + healthBoxSpriteId = gHealthboxSpriteIds[battler]; + spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam; + spriteId2 = gSprites[healthBoxSpriteId].data[5]; + + FreeSpritePaletteByTag(0xD709); + FreeSpritePaletteByTag(0xD70A); + paletteId1 = IndexOfSpritePaletteTag(0xD6FF); + paletteId2 = IndexOfSpritePaletteTag(0xD704); + gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1; + gSprites[spriteId1].oam.paletteNum = paletteId1; + gSprites[spriteId2].oam.paletteNum = paletteId2; +} + +void sub_81709EC(u8 taskId) +{ + sub_817094C(gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); +} + +void sub_8170A0C(u8 taskId) +{ + gTasks[taskId].data[10] = gBattleAnimArgs[0]; + gTasks[taskId].data[11] = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_8170A38; +} + +static void sub_8170A38(u8 taskId) +{ + u8 paletteNum; + int paletteOffset, colorOffset; + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11]) + { + gTasks[taskId].data[0] = 0; + paletteNum = IndexOfSpritePaletteTag(0xD709); + colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2; + switch (gTasks[taskId].data[1]) + { + case 0: + gTasks[taskId].data[2] += 2; + if (gTasks[taskId].data[2] > 16) + gTasks[taskId].data[2] = 16; + + paletteOffset = paletteNum * 16 + 0x100; + BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); + if (gTasks[taskId].data[2] == 16) + gTasks[taskId].data[1]++; + break; + case 1: + gTasks[taskId].data[2] -= 2; + if (gTasks[taskId].data[2] < 0) + gTasks[taskId].data[2] = 0; + + paletteOffset = paletteNum * 16 + 0x100; + BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31)); + if (gTasks[taskId].data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } + } +} + +void sub_8170B04(u8 taskId) +{ + u8 spriteId; + + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + switch (gTasks[taskId].data[0]) + { + case 0: + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + gTasks[taskId].data[10] = 0x100; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 0x30; + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + SetBattlerSpriteYOffsetFromYScale(spriteId); + if (gTasks[taskId].data[10] >= 0x2D0) + gTasks[taskId].data[0]++; + break; + case 2: + ResetSpriteRotScale(spriteId); + gSprites[spriteId].invisible = 1; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8170BB0(u8 taskId) +{ + u8 spriteId; + u16 ball; + u8 ballId; + u8 x, y; + u8 priority, subpriority; + u32 selectedPalettes; + + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); + else + ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL); + + ballId = ItemIdToBallId(ball); + switch (gTasks[taskId].data[0]) + { + case 0: + x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + priority = gSprites[spriteId].oam.priority; + subpriority = gSprites[spriteId].subpriority; + gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId); + selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0); + gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId); + gTasks[taskId].data[0]++; + break; + case 1: + if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8170CFC(u8 taskId) +{ + u8 ballId = ItemIdToBallId(gLastUsedItem); + LoadBallGfx(ballId); + DestroyAnimVisualTask(taskId); +} + +void sub_8170D24(u8 taskId) +{ + u8 ballId = ItemIdToBallId(gLastUsedItem); + FreeBallGfx(ballId); + DestroyAnimVisualTask(taskId); +} + +void AnimTask_IsBallBlockedByTrainer(u8 taskId) +{ + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) + gBattleAnimArgs[7] = -1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +u8 ItemIdToBallId(u16 ballItem) +{ + switch (ballItem) + { + case ITEM_MASTER_BALL: + return 4; + case ITEM_ULTRA_BALL: + return 3; + case ITEM_GREAT_BALL: + return 1; + case ITEM_SAFARI_BALL: + return 2; + case ITEM_NET_BALL: + return 5; + case ITEM_DIVE_BALL: + return 6; + case ITEM_NEST_BALL: + return 7; + case ITEM_REPEAT_BALL: + return 8; + case ITEM_TIMER_BALL: + return 9; + case ITEM_LUXURY_BALL: + return 10; + case ITEM_PREMIER_BALL: + return 11; + case ITEM_POKE_BALL: + default: + return 0; + } +} + +void sub_8170E04(u8 taskId) +{ + u8 ballId; + u8 spriteId; + + ballId = ItemIdToBallId(gLastUsedItem); + spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29); + gSprites[spriteId].data[0] = 34; + gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16; + gSprites[spriteId].callback = sub_8171104; + gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = sub_8170EF0; +} + +static void sub_8170EF0(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + if ((u16)gSprites[spriteId].data[0] == 0xFFFF) + DestroyAnimVisualTask(taskId); +} + +void sub_8170F2C(u8 taskId) +{ + int x, y; + u8 ballId; + u8 subpriority; + u8 spriteId; + + if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + x = 32; + y = 11; + } + else + { + x = 23; + y = 5; + } + + ballId = ItemIdToBallId(gLastUsedItem); + subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1; + spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority); + gSprites[spriteId].data[0] = 34; + gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16; + gSprites[spriteId].callback = SpriteCallbackDummy; + gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = sub_8171030; +} + +static void sub_8171030(u8 taskId) +{ + if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1) + { + PlaySE12WithPanning(SE_NAGERU, 0); + gSprites[gTasks[taskId].data[0]].callback = sub_8171104; + CreateTask(sub_81710A8, 10); + gTasks[taskId].func = sub_8170EF0; + } +} + +static void sub_81710A8(u8 taskId) +{ + if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded) + { + StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0); + DestroyTask(taskId); + } +} + +static void sub_8171104(struct Sprite *sprite) +{ + u16 temp = sprite->data[1]; + u16 temp2 = sprite->data[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = temp; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = temp2; + sprite->data[5] = -40; + InitAnimArcTranslation(sprite); + sprite->callback = sub_8171134; +} + +static void sub_8171134(struct Sprite *sprite) +{ + int i; + u8 ballId; + int ballId2; // extra var needed to match + + if (TranslateAnimHorizontalArc(sprite)) + { + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK) + { + sprite->callback = sub_8171CAC; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + + for (i = 0; i < 8; i++) + sprite->data[i] = 0; + + sprite->data[5] = 0; + sprite->callback = sub_81711E8; + ballId = ItemIdToBallId(gLastUsedItem); + ballId2 = ballId; + if (ballId2 > 11) + return; + if (ballId2 < 0) + return; + + AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId); + } + } +} + +static void sub_81711E8(struct Sprite *sprite) +{ + if (++sprite->data[5] == 10) + { + sprite->data[5] = CreateTask(TaskDummy, 50); + sprite->callback = sub_8171240; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0; + } +} + +static void sub_8171240(struct Sprite *sprite) +{ + u8 spriteId; + u8 taskId; + + spriteId = gBattlerSpriteIds[gBattleAnimTarget]; + taskId = sprite->data[5]; + + if (++gTasks[taskId].data[1] == 11) + PlaySE(SE_SUIKOMU); + + switch (gTasks[taskId].data[0]) + { + case 0: + PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); + gTasks[taskId].data[10] = 256; + gUnknown_030062DC = 28; + gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y); + gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28; + gTasks[taskId].data[2] = gUnknown_030062E0; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 0x20; + SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0); + gTasks[taskId].data[3] += gTasks[taskId].data[2]; + gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8; + if (gTasks[taskId].data[10] >= 0x480) + gTasks[taskId].data[0]++; + break; + case 2: + ResetSpriteRotScale(spriteId); + gSprites[spriteId].invisible = 1; + gTasks[taskId].data[0]++; + break; + default: + if (gTasks[taskId].data[1] > 10) + { + DestroyTask(taskId); + StartSpriteAnim(sprite, 2); + sprite->data[5] = 0; + sprite->callback = sub_817138C; + } + break; + } +} + +static void sub_817138C(struct Sprite *sprite) +{ + int angle; + + if (sprite->animEnded) + { + sprite->data[3] = 0; + sprite->data[4] = 40; + sprite->data[5] = 0; + angle = 0; + sprite->pos1.y += Cos(angle, 40); + sprite->pos2.y = -Cos(angle, sprite->data[4]); + sprite->callback = sub_81713D0; + } +} + +static void sub_81713D0(struct Sprite *sprite) +{ + bool8 lastBounce; + int bounceCount; + + lastBounce = 0; + + switch (sprite->data[3] & 0xFF) + { + case 0: + sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->data[5] += (sprite->data[3] >> 8) + 4; + if (sprite->data[5] >= 64) + { + sprite->data[4] -= 10; + sprite->data[3] += 257; + + bounceCount = sprite->data[3] >> 8; + if (bounceCount == 4) + lastBounce = 1; + + // Play a different sound effect for each pokeball bounce. + switch (bounceCount) + { + case 1: + PlaySE(SE_KON); + break; + case 2: + PlaySE(SE_KON2); + break; + case 3: + PlaySE(SE_KON3); + break; + default: + PlaySE(SE_KON4); + break; + } + } + break; + case 1: + sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->data[5] -= (sprite->data[3] >> 8) + 4; + if (sprite->data[5] <= 0) + { + sprite->data[5] = 0; + sprite->data[3] &= -0x100; + } + break; + } + + if (lastBounce) + { + sprite->data[3] = 0; + sprite->pos1.y += Cos(64, 40); + sprite->pos2.y = 0; + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES) + { + sprite->data[5] = 0; + sprite->callback = sub_81717B4; + } + else + { + sprite->callback = sub_81714D4; + sprite->data[4] = 1; + sprite->data[5] = 0; + } + } +} + +static void sub_81714D4(struct Sprite *sprite) +{ + if (++sprite->data[3] == 31) + { + sprite->data[3] = 0; + sprite->affineAnimPaused = 1; + StartSpriteAffineAnim(sprite, 1); + gBattleSpritesDataPtr->animationData->field_C = 0; + sprite->callback = sub_8171520; + PlaySE(SE_BOWA); + } +} + +static void sub_8171520(struct Sprite *sprite) +{ + s8 state; + u16 var0; + + switch (sprite->data[3] & 0xFF) + { + case 0: + if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) + { + sprite->pos2.x += sprite->data[4]; + gBattleSpritesDataPtr->animationData->field_C &= 0xFF; + } + else + { + gBattleSpritesDataPtr->animationData->field_C += 0xB0; + } + + sprite->data[5]++; + sprite->affineAnimPaused = 0; + var0 = sprite->data[5] + 7; + if (var0 > 14) + { + gBattleSpritesDataPtr->animationData->field_C = 0; + sprite->data[3]++; + sprite->data[5] = 0; + } + break; + case 1: + if (++sprite->data[5] == 1) + { + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + sprite->data[3]++; + sprite->affineAnimPaused = 0; + if (sprite->data[4] < 0) + ChangeSpriteAffineAnim(sprite, 2); + else + ChangeSpriteAffineAnim(sprite, 1); + } + else + { + sprite->affineAnimPaused = 1; + } + break; + case 2: + if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) + { + sprite->pos2.x += sprite->data[4]; + gBattleSpritesDataPtr->animationData->field_C &= 0xFF; + } + else + { + gBattleSpritesDataPtr->animationData->field_C += 0xB0; + } + + sprite->data[5]++; + sprite->affineAnimPaused = 0; + var0 = sprite->data[5] + 12; + if (var0 > 24) + { + gBattleSpritesDataPtr->animationData->field_C = 0; + sprite->data[3]++; + sprite->data[5] = 0; + } + break; + case 3: + if (sprite->data[5]++ < 0) + { + sprite->affineAnimPaused = 1; + break; + } + + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + sprite->data[3]++; + sprite->affineAnimPaused = 0; + if (sprite->data[4] < 0) + ChangeSpriteAffineAnim(sprite, 2); + else + ChangeSpriteAffineAnim(sprite, 1); + // fall through + case 4: + if (gBattleSpritesDataPtr->animationData->field_C > 0xFF) + { + sprite->pos2.x += sprite->data[4]; + gBattleSpritesDataPtr->animationData->field_C &= 0xFF; + } + else + { + gBattleSpritesDataPtr->animationData->field_C += 0xB0; + } + + sprite->data[5]++; + sprite->affineAnimPaused = 0; + var0 = sprite->data[5] + 4; + if (var0 > 8) + { + gBattleSpritesDataPtr->animationData->field_C = 0; + sprite->data[3]++; + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + } + break; + case 5: + sprite->data[3] += 0x100; + state = sprite->data[3] >> 8; + if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId) + { + sprite->affineAnimPaused = 1; + sprite->callback = sub_81717B4; + } + else + { + if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3) + { + sprite->callback = sub_81717D8; + sprite->affineAnimPaused = 1; + } + else + { + sprite->data[3]++; + sprite->affineAnimPaused = 1; + } + } + break; + case 6: + default: + if (++sprite->data[5] == 31) + { + sprite->data[5] = 0; + sprite->data[3] &= -0x100; + StartSpriteAffineAnim(sprite, 3); + if (sprite->data[4] < 0) + StartSpriteAffineAnim(sprite, 2); + else + StartSpriteAffineAnim(sprite, 1); + + PlaySE(SE_BOWA); + } + break; + } +} + +static void sub_81717B4(struct Sprite *sprite) +{ + if (++sprite->data[5] == 31) + { + sprite->data[5] = 0; + sprite->callback = sub_8171AE4; + } +} + +static void sub_81717D8(struct Sprite *sprite) +{ + sprite->animPaused = 1; + sprite->callback = sub_81717F8; + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +static void sub_81717F8(struct Sprite *sprite) +{ + u8 *battler = &gBattleAnimTarget; + + sprite->data[4]++; + if (sprite->data[4] == 40) + { + PlaySE(SE_RG_GETTING); + BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0)); + sub_81719EC(sprite); + } + else if (sprite->data[4] == 60) + { + BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0)); + } + else if (sprite->data[4] == 95) + { + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + m4aMPlayAllStop(); + PlaySE(MUS_RG_FAN6); + } + else if (sprite->data[4] == 315) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]); + sprite->data[0] = 0; + sprite->callback = sub_81718D8; + } +} + +static void sub_81718D8(struct Sprite *sprite) +{ + u8 paletteIndex; + + switch (sprite->data[0]) + { + case 0: + sprite->data[1] = 0; + sprite->data[2] = 0; + sprite->oam.objMode = ST_OAM_OBJ_BLEND; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag); + BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31)); + sprite->data[0]++; + break; + case 1: + if (sprite->data[1]++ > 0) + { + sprite->data[1] = 0; + sprite->data[2]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2])); + if (sprite->data[2] == 16) + sprite->data[0]++; + } + break; + case 2: + sprite->invisible = 1; + sprite->data[0]++; + break; + default: + if (!gPaletteFade.active) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + sprite->data[0] = 0; + sprite->callback = sub_81719C0; + } + break; + } +} + +static void sub_81719C0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->data[0] = -1; + } + else + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +static void sub_81719EC(struct Sprite *sprite) +{ + u32 i; + u8 subpriority; + + if (sprite->subpriority) + { + subpriority = sprite->subpriority - 1; + } + else + { + subpriority = 0; + sprite->subpriority = 1; + } + + sub_8171D60(4); + for (i = 0; i < 3; i++) + { + u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 24; + gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset; + gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset; + gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2; + InitAnimArcTranslation(&gSprites[spriteId]); + gSprites[spriteId].callback = sub_8171AAC; + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]); + } + } +} + +static void sub_8171AAC(struct Sprite *sprite) +{ + sprite->invisible = !sprite->invisible; + if (TranslateAnimHorizontalArc(sprite)) + DestroySprite(sprite); +} + +// fakematching. I think the return type of ItemIdToBallId() +// is wrong because of the weird required casting. +static void sub_8171AE4(struct Sprite *sprite) +{ + u8 ballId; + int ballId2; // extra var needed to match + + StartSpriteAnim(sprite, 1); + StartSpriteAffineAnim(sprite, 0); + sprite->callback = sub_8171BAC; + + ballId = ItemIdToBallId(gLastUsedItem); + ballId2 = ballId; + if (ballId2 > 11) + goto LABEL; + if (ballId2 < 0) + goto LABEL; + + AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId); + LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId); + + LABEL: + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1); + AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]); + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000; +} + +static void sub_8171BAC(struct Sprite *sprite) +{ + int next = FALSE; + + if (sprite->animEnded) + sprite->invisible = 1; + + if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded) + { + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0); + next = TRUE; + } + else + { + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8; + } + + if (sprite->animEnded && next) + { + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0; + gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2; + sprite->data[0] = 0; + sprite->callback = sub_81719C0; + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + } +} + +static void sub_8171CAC(struct Sprite *sprite) +{ + int i; + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + for (i = 0; i < 6; i++) + sprite->data[i] = 0; + + sprite->callback = sub_8171CE8; +} + +static void sub_8171CE8(struct Sprite *sprite) +{ + s16 var0 = sprite->data[0] + 0x800; + s16 var1 = sprite->data[1] + 0x680; + sprite->pos2.x -= var1 >> 8; + sprite->pos2.y += var0 >> 8; + sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF; + sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF; + + if (sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.x + sprite->pos2.x < -8) + { + sprite->data[0] = 0; + sprite->callback = sub_81719C0; + gDoingBattleAnim = 0; + UpdateOamPriorityInAllHealthboxes(1); + } +} + +static void sub_8171D60(u8 ballId) +{ + u8 taskId; + + if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF) + { + LoadCompressedSpriteSheetUsingHeap(&gBallOpenParticleSpritesheets[ballId]); + LoadCompressedSpritePaletteUsingHeap(&gBallOpenParticlePalettes[ballId]); + } +} + +u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId) +{ + u8 taskId; + + sub_8171D60(ballId); + taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5); + gTasks[taskId].data[1] = x; + gTasks[taskId].data[2] = y; + gTasks[taskId].data[3] = priority; + gTasks[taskId].data[4] = subpriority; + gTasks[taskId].data[15] = ballId; + PlaySE(SE_BOWA2); + + return taskId; +} + +void sub_8171E20(void) +{ + if (gMain.inBattle) + gBattleSpritesDataPtr->animationData->field_A++; +} + +static void PokeBallOpenParticleAnimation(u8 taskId) +{ + u8 spriteId; + u8 x, y; + u8 priority, subpriority; + u8 ballId; + u8 var0; + + ballId = gTasks[taskId].data[15]; + if (gTasks[taskId].data[0] < 16) + { + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1; + gSprites[spriteId].oam.priority = priority; + + var0 = (u8)gTasks[taskId].data[0]; + if (var0 >= 8) + var0 -= 8; + + gSprites[spriteId].data[0] = var0 * 32; + } + + if (gTasks[taskId].data[0] == 15) + { + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); + return; + } + } + + gTasks[taskId].data[0]++; +} + +static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + sprite->callback = PokeBallOpenParticleAnimation_Step2; + else + sprite->data[1]--; +} + +static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[1] += 2; + if (sprite->data[1] == 50) + DestroyBallOpenAnimationParticle(sprite); +} + +static void TimerBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 10; + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 1; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void DiveBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 10; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 2; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +// Also used for Net Ball +static void SafariBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 4; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 1; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +// Also used for Nest Ball +static void UltraBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 10; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 25; + gSprites[spriteId].data[4] = 5; + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 1; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +// Also used for Luxury Ball +static void GreatBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + if (gTasks[taskId].data[7]) + { + gTasks[taskId].data[7]--; + } + else + { + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 8; + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 2; + } + } + + gTasks[taskId].data[7] = 8; + if (++gTasks[taskId].data[0] == 2) + { + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); + } + } +} + +static void FanOutBallOpenParticles_Step1(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]); + sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF; + sprite->data[1] += sprite->data[5]; + sprite->data[2] += sprite->data[6]; + if (++sprite->data[3] == 51) + DestroyBallOpenAnimationParticle(sprite); +} + +static void RepeatBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 12; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 21; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2])); + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1]++; + sprite->data[2]++; + if (++sprite->data[3] == 51) + DestroyBallOpenAnimationParticle(sprite); +} + +static void MasterBallOpenParticleAnimation(u8 taskId) +{ + u8 i, j; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (j = 0; j < 2; j++) + { + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = FanOutBallOpenParticles_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + gSprites[spriteId].data[4] = 8; + + if (j == 0) + { + gSprites[spriteId].data[5] = 2; + gSprites[spriteId].data[6] = 1; + } + else + { + gSprites[spriteId].data[5] = 1; + gSprites[spriteId].data[6] = 2; + } + } + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void PremierBallOpenParticleAnimation(u8 taskId) +{ + u8 i; + u8 x, y, priority, subpriority, ballId; + u8 spriteId; + + ballId = gTasks[taskId].data[15]; + x = gTasks[taskId].data[1]; + y = gTasks[taskId].data[2]; + priority = gTasks[taskId].data[3]; + subpriority = gTasks[taskId].data[4]; + + for (i = 0; i < 8; i++) + { + spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority); + if (spriteId != MAX_SPRITES) + { + sub_8171E20(); + StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]); + gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1; + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].data[0] = i * 32; + } + } + + if (!gMain.inBattle) + gSprites[spriteId].data[7] = 1; + + DestroyTask(taskId); +} + +static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); + sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2])); + sprite->data[0] = (sprite->data[0] + 10) & 0xFF; + sprite->data[1]++; + sprite->data[2]++; + if (++sprite->data[3] == 51) + DestroyBallOpenAnimationParticle(sprite); +} + +static void DestroyBallOpenAnimationParticle(struct Sprite *sprite) +{ + int i, j; + int temp; + + if (!gMain.inBattle) + { + temp = sprite->data[7]; // temp var needed to match + if (temp == 1) + DestroySpriteAndFreeResources(sprite); + else + DestroySprite(sprite); + } + else + { + gBattleSpritesDataPtr->animationData->field_A--; + if (gBattleSpritesDataPtr->animationData->field_A == 0) + { + for (i = 0; i < 12; i++) + { + if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE) + break; + } + + if (i == 12) + { + for (j = 0; j < 12; j++) + { + FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag); + FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag); + } + } + + DestroySprite(sprite); + } + else + { + DestroySprite(sprite); + } + } +} + +u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId) +{ + u8 taskId; + + taskId = CreateTask(sub_8172AB0, 5); + gTasks[taskId].data[15] = ballId; + gTasks[taskId].data[3] = battler; + gTasks[taskId].data[10] = selectedPalettes; + gTasks[taskId].data[11] = selectedPalettes >> 16; + + if (!unfadeLater) + { + BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]); + gTasks[taskId].data[1] = 1; + } + else + { + BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]); + gTasks[taskId].data[0] = 16; + gTasks[taskId].data[1] = -1; + gTasks[taskId].func = sub_8172B40; + } + + BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31)); + return taskId; +} + +static void sub_8172AB0(u8 taskId) +{ + u8 ballId = gTasks[taskId].data[15]; + + if (gTasks[taskId].data[2] <= 16) + { + BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]); + gTasks[taskId].data[0] += gTasks[taskId].data[1]; + gTasks[taskId].data[2]++; + } + else if (!gPaletteFade.active) + { + u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); + DestroyTask(taskId); + } +} + +static void sub_8172B40(u8 taskId) +{ + if (!gPaletteFade.active) + { + u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31)); + gTasks[taskId].func = sub_8172B90; + } +} + +static void sub_8172B90(u8 taskId) +{ + u8 ballId = gTasks[taskId].data[15]; + + if (gTasks[taskId].data[2] <= 16) + { + BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]); + gTasks[taskId].data[0] += gTasks[taskId].data[1]; + gTasks[taskId].data[2]++; + } + else + { + DestroyTask(taskId); + } +} + +void sub_8172BF0(u8 taskId) +{ + u8 spriteId; + u32 x; + u32 done; + + done = FALSE; + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + switch (gTasks[taskId].data[10]) + { + case 0: + gTasks[taskId].data[11] = gBattleAnimArgs[0]; + gTasks[taskId].data[0] += 0x500; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + else + gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + + gTasks[taskId].data[0] &= 0xFF; + x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32; + if (x > 304) + gTasks[taskId].data[10]++; + break; + case 1: + LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId); + gTasks[taskId].data[10]++; + break; + case 2: + gTasks[taskId].data[0] += 0x500; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8; + else + gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8; + + gTasks[taskId].data[0] &= 0xFF; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + if (gSprites[spriteId].pos2.x <= 0) + { + gSprites[spriteId].pos2.x = 0; + // done = FALSE; // fakematching--can't get the tail merge correct + goto DONE; + } + } + else + { + if (gSprites[spriteId].pos2.x >= 0) + { + gSprites[spriteId].pos2.x = 0; + done = TRUE; + } + } + + if (done) + { + DONE: + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_8172D98(u8 taskId) +{ + u8 spriteId; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT) + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + else + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0)); + gTasks[taskId].data[15]++; + break; + case 1: + if (gTasks[taskId].data[1]++ > 1) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0])); + if (gTasks[taskId].data[0] == 16) + gTasks[taskId].data[15]++; + } + break; + case 2: + spriteId = gBattlerSpriteIds[gBattleAnimAttacker]; + RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1); + ClearBehindSubstituteBit(gBattleAnimAttacker); + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_8172E9C(u8 taskId) +{ + gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute; + DestroyAnimVisualTask(taskId); +} + +void sub_8172ED0(u8 taskId) +{ + gBattleAnimTarget = gEffectBattler; + DestroyAnimVisualTask(taskId); +} + +void sub_8172EF0(u8 battler, struct Pokemon *mon) +{ + int isShiny; + u32 otId, personality; + u32 shinyValue; + u8 taskId1, taskId2; + + isShiny = 0; + gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1; + otId = GetMonData(mon, MON_DATA_OT_ID); + personality = GetMonData(mon, MON_DATA_PERSONALITY); + + if (IsBattlerSpriteVisible(battler)) + { + shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality); + if (shinyValue < 8) + isShiny = TRUE; + + if (isShiny) + { + if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF) + { + LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[233]); + LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[233]); + } + + taskId1 = CreateTask(sub_8172FEC, 10); + taskId2 = CreateTask(sub_8172FEC, 10); + gTasks[taskId1].data[0] = battler; + gTasks[taskId2].data[0] = battler; + gTasks[taskId1].data[1] = 0; + gTasks[taskId2].data[1] = 1; + return; + } + } + + gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; +} + +static void sub_8172FEC(u8 taskId) +{ + u8 battler; + u8 x, y; + u8 spriteId; + u16 counter; + s16 state; + u8 pan; + + if (gTasks[taskId].data[13] < 60) + { + gTasks[taskId].data[13]++; + return; + } + + if (gBattleSpritesDataPtr->animationData->field_A) + return; + + counter = gTasks[taskId].data[10]++; + if (counter & 3) + return; + + battler = gTasks[taskId].data[0]; + x = GetBattlerSpriteCoord(battler, 0); + y = GetBattlerSpriteCoord(battler, 1); + state = gTasks[taskId].data[11]; + if (state == 0) + { + spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5); + } + else if (state >= 0 && gTasks[taskId].data[11] < 4) + { + spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); + gSprites[spriteId].oam.tileNum += 4; + } + else + { + spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5); + gSprites[spriteId].oam.tileNum += 5; + } + + if (gTasks[taskId].data[1] == 0) + { + gSprites[spriteId].callback = sub_81731FC; + } + else + { + gSprites[spriteId].callback = sub_8173250; + gSprites[spriteId].pos2.x = -32; + gSprites[spriteId].pos2.y = 32; + gSprites[spriteId].invisible = 1; + if (gTasks[taskId].data[11] == 0) + { + if (GetBattlerSide(battler) == B_SIDE_PLAYER) + pan = 192; + else + pan = 63; + + PlaySE12WithPanning(SE_REAPOKE, pan); + } + } + + gSprites[spriteId].data[0] = taskId; + gTasks[taskId].data[11]++; + if (spriteId != MAX_SPRITES) + gTasks[taskId].data[12]++; + + if (gTasks[taskId].data[11] == 5) + gTasks[taskId].func = sub_81731B0; +} + +static void sub_81731B0(u8 taskId) +{ + u8 battler; + + if (gTasks[taskId].data[12] == 0) + { + if (gTasks[taskId].data[1] == 1) + { + battler = gTasks[taskId].data[0]; + gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1; + } + + DestroyTask(taskId); + } +} + +static void sub_81731FC(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], 24); + sprite->pos2.y = Cos(sprite->data[1], 24); + sprite->data[1] += 12; + if (sprite->data[1] > 0xFF) + { + gTasks[sprite->data[0]].data[12]--; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +static void sub_8173250(struct Sprite *sprite) +{ + if (sprite->data[1] < 4) + { + sprite->data[1]++; + } + else + { + sprite->invisible = 0; + sprite->pos2.x += 5; + sprite->pos2.y -= 5; + if (sprite->pos2.x > 32) + { + gTasks[sprite->data[0]].data[12]--; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } + } +} + +void sub_81732B0(u8 taskId) +{ + u8 paletteIndex; + + LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[269]); + LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[269]); + paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused + DestroyAnimVisualTask(taskId); +} + +void sub_81732E4(u8 taskId) +{ + FreeSpriteTilesByTag(0x281D); + FreeSpritePaletteByTag(0x281D); + DestroyAnimVisualTask(taskId); +} + +static void sub_817330C(struct Sprite *sprite) +{ + InitSpritePosToAnimAttacker(sprite, 0); + sprite->data[0] = 30; + sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3]; + sprite->data[5] = -32; + InitAnimArcTranslation(sprite); + gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84; + sprite->callback = sub_817339C; +} + +static void sub_817339C(struct Sprite *sprite) +{ + if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1) + sprite->callback = sub_81733D4; +} + +static void sub_81733D4(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + { + sprite->data[0] = 0; + sprite->invisible = 1; + sprite->callback = sub_8173400; + } +} + +static void sub_8173400(struct Sprite *sprite) +{ + if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded) + { + if (++sprite->data[0] > 0) + { + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0); + DestroyAnimSprite(sprite); + } + } +} + +void sub_817345C(u8 taskId) +{ + switch (gBattleAnimArgs[0]) + { + case 0: + gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + break; + case 1: + gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + break; + } + + DestroyAnimVisualTask(taskId); +} + +void AnimTask_GetTrappedMoveAnimId(u8 taskId) +{ + if (gBattleSpritesDataPtr->animationData->animArg == 83) + gBattleAnimArgs[0] = 1; + else if (gBattleSpritesDataPtr->animationData->animArg == 250) + gBattleAnimArgs[0] = 2; + else if (gBattleSpritesDataPtr->animationData->animArg == 128) + gBattleAnimArgs[0] = 3; + else if (gBattleSpritesDataPtr->animationData->animArg == 328) + gBattleAnimArgs[0] = 4; + else + gBattleAnimArgs[0] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_817351C(u8 taskId) +{ + gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg; + gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8; + DestroyAnimVisualTask(taskId); +} diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c new file mode 100644 index 000000000..1271680e0 --- /dev/null +++ b/src/battle_anim_status_effects.c @@ -0,0 +1,534 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "decompress.h" +#include "gpu_regs.h" +#include "palette.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "constants/battle_anim.h" +#include "constants/rgb.h" + +extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; +extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; +extern const u8 *const gBattleAnims_StatusConditions[]; +extern const struct OamData gUnknown_08524904; +extern const struct OamData gUnknown_08524A3C; + +// This file's functions. +static void sub_80A9DB4(u8 taskId); +static void sub_80A9FD0(u8 taskId); +static void sub_80AA020(u8 taskId); +static void sub_80AA0D0(u8 taskId); +static void sub_80AA124(u8 taskId); +static void Task_DoStatusAnimation(u8 taskId); +static void sub_80A9E44(struct Sprite *sprite); +static void sub_80A9E78(struct Sprite *sprite); + +// const rom data +static const union AnimCmd sSpriteAnim_853EDE4[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(4, 3), + ANIMCMD_FRAME(8, 3), + ANIMCMD_FRAME(12, 3), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd *const sSpriteAnimTable_853EDF8[] = +{ + sSpriteAnim_853EDE4 +}; + +const struct SpriteTemplate gUnknown_0853EDFC = +{ + .tileTag = ANIM_TAG_UNUSED_ORB, + .paletteTag = ANIM_TAG_UNUSED_ORB, + .oam = &gUnknown_0852490C, + .anims = sSpriteAnimTable_853EDF8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8AEC, +}; + +const struct SpriteTemplate gUnknown_0853EE14 = +{ + .tileTag = ANIM_TAG_UNUSED_ORB, + .paletteTag = ANIM_TAG_UNUSED_ORB, + .oam = &gUnknown_0852490C, + .anims = sSpriteAnimTable_853EDF8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8A6C, +}; + +static const union AnimCmd sSpriteAnim_853EE2C[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd *const sSpriteAnimTable_853EE34[] = +{ + sSpriteAnim_853EE2C +}; + +const struct SpriteTemplate gUnknown_0853EE38 = +{ + .tileTag = ANIM_TAG_WEATHER_BALL, + .paletteTag = ANIM_TAG_WEATHER_BALL, + .oam = &gUnknown_08524914, + .anims = sSpriteAnimTable_853EE34, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8E30, +}; + +const struct SpriteTemplate gUnknown_0853EE50 = +{ + .tileTag = ANIM_TAG_WEATHER_BALL, + .paletteTag = ANIM_TAG_WEATHER_BALL, + .oam = &gUnknown_08524914, + .anims = sSpriteAnimTable_853EE34, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8EE4, +}; + +static const union AnimCmd sSpriteAnim_853EE68[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_853EE80[] = +{ + sSpriteAnim_853EE68 +}; + +const struct SpriteTemplate gUnknown_0853EE84 = +{ + .tileTag = ANIM_TAG_SPARKLE_4, + .paletteTag = ANIM_TAG_SPARKLE_4, + .oam = &gUnknown_08524914, + .anims = sSpriteAnimTable_853EE80, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8B64, +}; + +const struct SpriteTemplate gUnknown_0853EE9C = +{ + .tileTag = ANIM_TAG_UNUSED_MONSTER_FOOT, + .paletteTag = ANIM_TAG_UNUSED_MONSTER_FOOT, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8AEC, +}; + +static const union AnimCmd sSpriteAnim_853EEB4[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd sSpriteAnim_853EEBC[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd sSpriteAnim_853EEC4[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd *const sSpriteAnimTable_853EECC[] = +{ + sSpriteAnim_853EEB4, + sSpriteAnim_853EEBC, + sSpriteAnim_853EEC4 +}; + +const struct SpriteTemplate gUnknown_0853EED8 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524914, + .anims = sSpriteAnimTable_853EECC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8AEC, +}; + +static const union AnimCmd sSpriteAnim_853EEF0[] = +{ + ANIMCMD_FRAME(0, 15), + ANIMCMD_JUMP(0) +}; + +static const union AnimCmd *const sSpriteAnimTable_853EEF8[] = +{ + sSpriteAnim_853EEF0 +}; + +static const union AffineAnimCmd sSpriteAffineAnim_853EEFC[] = +{ + AFFINEANIMCMD_FRAME(96, 96, 0, 0), + AFFINEANIMCMD_FRAME(2, 2, 0, 1), + AFFINEANIMCMD_JUMP(1) +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable_853EEF8[] = +{ + sSpriteAffineAnim_853EEFC +}; + +const struct SpriteTemplate gUnknown_0853EF18 = +{ + .tileTag = ANIM_TAG_UNUSED_ORB, + .paletteTag = ANIM_TAG_UNUSED_ORB, + .oam = &gUnknown_085249CC, + .anims = sSpriteAnimTable_853EEF8, + .images = NULL, + .affineAnims = sSpriteAffineAnimTable_853EEF8, + .callback = sub_80A8A6C, +}; + +static const struct Subsprite gUnknown_0853EF30[] = +{ + {.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2}, + {.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2}, + {.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2}, + {.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2}, +}; + +static const struct SubspriteTable gUnknown_0853EF40[] = +{ + {ARRAY_COUNT(gUnknown_0853EF30), gUnknown_0853EF30}, +}; + +static const struct SpriteTemplate gUnknown_0853EF48 = +{ + .tileTag = ANIM_TAG_ICE_CUBE, + .paletteTag = ANIM_TAG_ICE_CUBE, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +static const struct SpriteTemplate gUnknown_0853EF60 = +{ + .tileTag = ANIM_TAG_CIRCLE_IMPACT, + .paletteTag = ANIM_TAG_CIRCLE_IMPACT, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A9E44, +}; + +// code +u8 sub_80A9C70(u8 battlerId, bool8 b) +{ + u8 battlerSpriteId = gBattlerSpriteIds[battlerId]; + u8 taskId = CreateTask(sub_80A9DB4, 10); + u8 spriteId2; + u8 i; + + LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); + LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); + gTasks[taskId].data[0] = battlerId; + if (b) + { + gTasks[taskId].data[1] = RGB_RED; + for (i = 0; i < 10; i++) + { + spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0); + gSprites[spriteId2].data[0] = i * 51; + gSprites[spriteId2].data[1] = -256; + gSprites[spriteId2].invisible = TRUE; + if (i > 4) + gSprites[spriteId2].data[6] = 21; + } + } + else + { + gTasks[taskId].data[1] = RGB_BLUE; + for (i = 0; i < 10; i++) + { + spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0); + gSprites[spriteId2].data[0] = i * 51; + gSprites[spriteId2].data[1] = 256; + gSprites[spriteId2].invisible = TRUE; + if (i > 4) + gSprites[spriteId2].data[6] = 21; + } + } + gSprites[spriteId2].data[7] = 1; + return taskId; +} + +static void sub_80A9DB4(u8 taskId) +{ + if (gTasks[taskId].data[2] == 2) + { + gTasks[taskId].data[2] = 0; + BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]); + if (gTasks[taskId].data[5] == 0) + { + gTasks[taskId].data[4]++; + if (gTasks[taskId].data[4] > 8) + gTasks[taskId].data[5] ^= 1; + } + else + { + u16 var = gTasks[taskId].data[4]; + + gTasks[taskId].data[4]--; + if (gTasks[taskId].data[4] < 0) + { + gTasks[taskId].data[4] = var; + gTasks[taskId].data[5] ^= 1; + gTasks[taskId].data[3]++; + if (gTasks[taskId].data[3] == 2) + DestroyTask(taskId); + } + } + } + else + { + gTasks[taskId].data[2]++; + } +} + +static void sub_80A9E44(struct Sprite *sprite) +{ + if (sprite->data[6] == 0) + { + sprite->invisible = FALSE; + sprite->callback = sub_80A9E78; + sub_80A9E78(sprite); + } + else + { + sprite->data[6]--; + } +} + +static void sub_80A9E78(struct Sprite *sprite) +{ + sprite->pos2.x = Cos(sprite->data[0], 32); + sprite->pos2.y = Sin(sprite->data[0], 8); + if (sprite->data[0] < 128) + sprite->subpriority = 29; + else + sprite->subpriority = 31; + sprite->data[0] = (sprite->data[0] + 8) & 0xFF; + sprite->data[5] += sprite->data[1]; + sprite->pos2.y += sprite->data[5] >> 8; + sprite->data[2]++; + if (sprite->data[2] == 52) + { + if (sprite->data[7]) + DestroySpriteAndFreeResources(sprite); + else + DestroySprite(sprite); + } +} + +void sub_80A9EF4(u8 taskId) +{ + s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32; + s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36; + u8 spriteId; + + if (IsContest()) + x -= 6; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + spriteId = CreateSprite(&gUnknown_0853EF48, x, y, 4); + if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF) + gSprites[spriteId].invisible = TRUE; + SetSubspriteTables(&gSprites[spriteId], gUnknown_0853EF40); + gTasks[taskId].data[15] = spriteId; + gTasks[taskId].func = sub_80A9FD0; +} + +static void sub_80A9FD0(u8 taskId) +{ + gTasks[taskId].data[1]++; + if (gTasks[taskId].data[1] == 10) + { + gTasks[taskId].func = sub_80AA020; + gTasks[taskId].data[1] = 0; + } + else + { + u8 var = gTasks[taskId].data[1]; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var)); + } +} + +static void sub_80AA020(u8 taskId) +{ + u8 palIndex = IndexOfSpritePaletteTag(ANIM_TAG_ICE_CUBE); + + if (gTasks[taskId].data[1]++ > 13) + { + gTasks[taskId].data[2]++; + if (gTasks[taskId].data[2] == 3) + { + u16 temp; + + temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13]; + gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14]; + gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15]; + gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp; + + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3]++; + if (gTasks[taskId].data[3] == 3) + { + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[4]++; + if (gTasks[taskId].data[4] == 2) + { + gTasks[taskId].data[1] = 9; + gTasks[taskId].func = sub_80AA0D0; + } + } + } + } +} + +static void sub_80AA0D0(u8 taskId) +{ + gTasks[taskId].data[1]--; + if (gTasks[taskId].data[1] == -1) + { + gTasks[taskId].func = sub_80AA124; + gTasks[taskId].data[1] = 0; + } + else + { + u8 var = gTasks[taskId].data[1]; + + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(var, 16 - var)); + } +} + +static void sub_80AA124(u8 taskId) +{ + gTasks[taskId].data[1]++; + if (gTasks[taskId].data[1] == 37) + { + u8 spriteId = gTasks[taskId].data[15]; + + FreeSpriteOamMatrix(&gSprites[spriteId]); + DestroySprite(&gSprites[spriteId]); + } + else if (gTasks[taskId].data[1] == 39) + { + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + DestroyAnimVisualTask(taskId); + } +} + +#define CASE(by, stat) case (STAT_ANIM_##by + stat - 1) + +void AnimTask_StatsChange(u8 taskId) +{ + bool16 goesDown = FALSE; + s16 animStatId = 0; + bool16 sharply = FALSE; + + switch (gBattleSpritesDataPtr->animationData->animArg) + { + CASE(PLUS1, STAT_ATK): goesDown = FALSE; animStatId = 0; break; + CASE(PLUS1, STAT_DEF): goesDown = FALSE; animStatId = 1; break; + CASE(PLUS1, STAT_SPEED): goesDown = FALSE; animStatId = 3; break; + CASE(PLUS1, STAT_SPATK): goesDown = FALSE; animStatId = 5; break; + CASE(PLUS1, STAT_SPDEF): goesDown = FALSE; animStatId = 6; break; + CASE(PLUS1, STAT_ACC): goesDown = FALSE; animStatId = 2; break; + CASE(PLUS1, STAT_EVASION): goesDown = FALSE; animStatId = 4; break; + + CASE(MINUS1, STAT_ATK): goesDown = TRUE; animStatId = 0; break; + CASE(MINUS1, STAT_DEF): goesDown = TRUE; animStatId = 1; break; + CASE(MINUS1, STAT_SPEED): goesDown = TRUE; animStatId = 3; break; + CASE(MINUS1, STAT_SPATK): goesDown = TRUE; animStatId = 5; break; + CASE(MINUS1, STAT_SPDEF): goesDown = TRUE; animStatId = 6; break; + CASE(MINUS1, STAT_ACC): goesDown = TRUE; animStatId = 2; break; + CASE(MINUS1, STAT_EVASION): goesDown = TRUE; animStatId = 4; break; + + CASE(PLUS2, STAT_ATK): goesDown = FALSE; animStatId = 0; sharply = TRUE; break; + CASE(PLUS2, STAT_DEF): goesDown = FALSE; animStatId = 1; sharply = TRUE; break; + CASE(PLUS2, STAT_SPEED): goesDown = FALSE; animStatId = 3; sharply = TRUE; break; + CASE(PLUS2, STAT_SPATK): goesDown = FALSE; animStatId = 5; sharply = TRUE; break; + CASE(PLUS2, STAT_SPDEF): goesDown = FALSE; animStatId = 6; sharply = TRUE; break; + CASE(PLUS2, STAT_ACC): goesDown = FALSE; animStatId = 2; sharply = TRUE; break; + CASE(PLUS2, STAT_EVASION): goesDown = FALSE; animStatId = 4; sharply = TRUE; break; + + CASE(MINUS2, STAT_ATK): goesDown = TRUE; animStatId = 0; sharply = TRUE; break; + CASE(MINUS2, STAT_DEF): goesDown = TRUE; animStatId = 1; sharply = TRUE; break; + CASE(MINUS2, STAT_SPEED): goesDown = TRUE; animStatId = 3; sharply = TRUE; break; + CASE(MINUS2, STAT_SPATK): goesDown = TRUE; animStatId = 5; sharply = TRUE; break; + CASE(MINUS2, STAT_SPDEF): goesDown = TRUE; animStatId = 6; sharply = TRUE; break; + CASE(MINUS2, STAT_ACC): goesDown = TRUE; animStatId = 2; sharply = TRUE; break; + CASE(MINUS2, STAT_EVASION): goesDown = TRUE; animStatId = 4; sharply = TRUE; break; + + case STAT_ANIM_MULTIPLE_PLUS1: goesDown = FALSE; animStatId = 0xFF; sharply = FALSE; break; + case STAT_ANIM_MULTIPLE_PLUS2: goesDown = FALSE; animStatId = 0xFF; sharply = TRUE; break; + case STAT_ANIM_MULTIPLE_MINUS1: goesDown = TRUE; animStatId = 0xFF; sharply = FALSE; break; + case STAT_ANIM_MULTIPLE_MINUS2: goesDown = TRUE; animStatId = 0xFF; sharply = TRUE; break; + + default: + DestroyAnimVisualTask(taskId); + return; + } + + gBattleAnimArgs[0] = goesDown; + gBattleAnimArgs[1] = animStatId; + gBattleAnimArgs[2] = 0; + gBattleAnimArgs[3] = 0; + gBattleAnimArgs[4] = sharply; + gTasks[taskId].func = sub_8116EB4; + sub_8116EB4(taskId); +} + +#undef CASE + +void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId) +{ + u8 taskId; + + gBattleAnimAttacker = battlerId; + gBattleAnimTarget = battlerId; + LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0); + taskId = CreateTask(Task_DoStatusAnimation, 10); + gTasks[taskId].data[0] = battlerId; +} + +static void Task_DoStatusAnimation(u8 taskId) +{ + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].data[0]].statusAnimActive = FALSE; + DestroyTask(taskId); + } +} diff --git a/src/battle_main.c b/src/battle_main.c index 0f593fef6..19fd01e3c 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_ai_script_commands.h" #include "battle_arena.h" #include "battle_controllers.h" diff --git a/src/battle_message.c b/src/battle_message.c index 6762cd416..f93765b89 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_setup.h" diff --git a/src/battle_tv.c b/src/battle_tv.c index d3ca9b61f..26df08786 100644 --- a/src/battle_tv.c +++ b/src/battle_tv.c @@ -1,6 +1,7 @@ #include "global.h" #include "pokemon.h" #include "battle.h" +#include "battle_anim.h" #include "battle_tv.h" #include "constants/battle_string_ids.h" #include "constants/battle_anim.h" diff --git a/src/battle_util.c b/src/battle_util.c index aa88cf952..a7962b7f7 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "constants/battle_script_commands.h" #include "constants/abilities.h" #include "constants/moves.h" diff --git a/src/battle_util2.c b/src/battle_util2.c index 9c0d55a57..5ef969fd5 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "battle_controllers.h" #include "alloc.h" #include "pokemon.h" diff --git a/src/pokemon.c b/src/pokemon.c index 1ee9c4cff..7c26b4c22 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -2,6 +2,7 @@ #include "alloc.h" #include "apprentice.h" #include "battle.h" +#include "battle_anim.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_pike.h" diff --git a/src/recorded_battle.c b/src/recorded_battle.c index c11dc55e7..acd4c2ce6 100644 --- a/src/recorded_battle.c +++ b/src/recorded_battle.c @@ -1,5 +1,6 @@ #include "global.h" #include "battle.h" +#include "battle_anim.h" #include "recorded_battle.h" #include "main.h" #include "pokemon.h" -- cgit v1.2.3 From f34cda3b5209735fbf276b0f23e29549b1a1a3d9 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sat, 30 Mar 2019 13:14:00 -0400 Subject: Start decompiling mystery gift --- src/mystery_gift.c | 253 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 253 insertions(+) create mode 100644 src/mystery_gift.c (limited to 'src') diff --git a/src/mystery_gift.c b/src/mystery_gift.c new file mode 100644 index 000000000..b6c317281 --- /dev/null +++ b/src/mystery_gift.c @@ -0,0 +1,253 @@ +#include "global.h" +#include "main.h" +#include "text.h" +#include "task.h" +#include "alloc.h" +#include "gpu_regs.h" +#include "scanline_effect.h" +#include "text_window.h" +#include "bg.h" +#include "window.h" +#include "text_window.h" +#include "menu.h" +#include "palette.h" +#include "constants/songs.h" +#include "sound.h" +#include "mystery_gift.h" + +void bgid_upload_textbox_1(u8 bgId); +void sub_8018798(u8); +void sub_80186EC(u8, u8); + +const u16 gUnkTextboxBorderPal[] = INCBIN_U16("graphics/interface/unk_textbox_border.gbapal"); +const u32 gUnkTextboxBorderGfx[] = INCBIN_U32("graphics/interface/unk_textbox_border.4bpp.lz"); + +const struct BgTemplate gUnknown_082F0598[] = { + { + .bg = 0, + .charBaseIndex = 2, + .mapBaseIndex = 15, + .screenSize = 0, + .paletteMode = 0, + .priority = 0, + .baseTile = 0x000 + }, { + .bg = 1, + .charBaseIndex = 0, + .mapBaseIndex = 14, + .screenSize = 0, + .paletteMode = 0, + .priority = 1, + .baseTile = 0x000 + }, { + .bg = 2, + .charBaseIndex = 0, + .mapBaseIndex = 13, + .screenSize = 0, + .paletteMode = 0, + .priority = 2, + .baseTile = 0x000 + }, { + .bg = 3, + .charBaseIndex = 0, + .mapBaseIndex = 12, + .screenSize = 0, + .paletteMode = 0, + .priority = 3, + .baseTile = 0x000 + } +}; + +const struct WindowTemplate gUnknown_082F05A8[] = { + { + .bg = 0x00, + .tilemapLeft = 0x00, + .tilemapTop = 0x00, + .width = 0x1e, + .height = 0x02, + .paletteNum = 0x0c, + .baseBlock = 0x0013 + }, { + .bg = 0x00, + .tilemapLeft = 0x01, + .tilemapTop = 0x0f, + .width = 0x1c, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x004f + }, { + .bg = 0x00, + .tilemapLeft = 0x00, + .tilemapTop = 0x0f, + .width = 0x1e, + .height = 0x05, + .paletteNum = 0x0d, + .baseBlock = 0x004f + }, { + 0xFF + } +}; + +const struct WindowTemplate gUnknown_082F05C8 = { + .bg = 0x00, + .tilemapLeft = 0x01, + .tilemapTop = 0x0f, + .width = 0x1c, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x00e5 +}; + +const struct WindowTemplate gUnknown_082F05D0 = { + .bg = 0x00, + .tilemapLeft = 0x01, + .tilemapTop = 0x0f, + .width = 0x14, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x00e5 +}; + +const struct WindowTemplate gUnknown_082F05D8 = { + .bg = 0x00, + .tilemapLeft = 0x01, + .tilemapTop = 0x0f, + .width = 0x13, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x00e5 +}; + +const struct WindowTemplate gUnknown_082F05E0 = { + .bg = 0x00, + .tilemapLeft = 0x08, + .tilemapTop = 0x06, + .width = 0x0e, + .height = 0x06, + .paletteNum = 0x0c, + .baseBlock = 0x0155 +}; + +const struct WindowTemplate gUnknown_082F05E8 = { + .bg = 0x00, + .tilemapLeft = 0x17, + .tilemapTop = 0x0f, + .width = 0x06, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x0155 +}; + +const struct WindowTemplate gUnknown_082F05F0 = { + .bg = 0x00, + .tilemapLeft = 0x16, + .tilemapTop = 0x0b, + .width = 0x07, + .height = 0x08, + .paletteNum = 0x0c, + .baseBlock = 0x0155 +}; + +const struct WindowTemplate gUnknown_082F05F8 = { + .bg = 0x00, + .tilemapLeft = 0x16, + .tilemapTop = 0x0d, + .width = 0x07, + .height = 0x06, + .paletteNum = 0x0c, + .baseBlock = 0x0155 +}; + +const struct WindowTemplate gUnknown_082F0600 = { + .bg = 0x00, + .tilemapLeft = 0x16, + .tilemapTop = 0x0f, + .width = 0x07, + .height = 0x04, + .paletteNum = 0x0c, + .baseBlock = 0x0155 +}; + +void sub_8018424(void) +{ + ProcessSpriteCopyRequests(); + LoadOam(); + TransferPlttBuffer(); +} + +void sub_8018438(void) +{ + RunTasks(); + RunTextPrinters(); + AnimateSprites(); + BuildOamBuffer(); +} + +bool32 sub_8018450(s32 arg) +{ + switch (gMain.state) + { + case 0: + SetVBlankCallback(NULL); + ResetPaletteFade(); + ResetSpriteData(); + FreeAllSpritePalettes(); + ResetTasks(); + ScanlineEffect_Stop(); + ResetBgsAndClearDma3BusyFlags(0); + + InitBgsFromTemplates(0, gUnknown_082F0598, ARRAY_COUNT(gUnknown_082F0598)); + ChangeBgX(0, 0, 0); + ChangeBgY(0, 0, 0); + ChangeBgX(1, 0, 0); + ChangeBgY(1, 0, 0); + ChangeBgX(2, 0, 0); + ChangeBgY(2, 0, 0); + ChangeBgX(3, 0, 0); + ChangeBgY(3, 0, 0); + + SetBgTilemapBuffer(3, Alloc(0x800)); + SetBgTilemapBuffer(2, Alloc(0x800)); + SetBgTilemapBuffer(1, Alloc(0x800)); + SetBgTilemapBuffer(0, Alloc(0x800)); + + bgid_upload_textbox_1(3); + InitWindows(gUnknown_082F05A8); + DeactivateAllTextPrinters(); + ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + gMain.state++; + break; + case 1: + LoadPalette(gUnkTextboxBorderPal, 0, 0x20); + LoadPalette(stdpal_get(2), 0xd0, 0x20); + sub_81978B0(0xC0); + LoadUserWindowBorderGfx(0, 0xA, 0xE0); + LoadUserWindowBorderGfx_(0, 0x1, 0xF0); + FillBgTilemapBufferRect(0, 0x000, 0, 0, 32, 32, 0x11); + FillBgTilemapBufferRect(1, 0x000, 0, 0, 32, 32, 0x11); + FillBgTilemapBufferRect(2, 0x000, 0, 0, 32, 32, 0x11); + sub_8018798(3); + sub_80186EC(arg, 0); + gMain.state++; + break; + case 2: + CopyBgTilemapBufferToVram(3); + CopyBgTilemapBufferToVram(2); + CopyBgTilemapBufferToVram(1); + CopyBgTilemapBufferToVram(0); + gMain.state++; + break; + case 3: + ShowBg(0); + ShowBg(3); + PlayBGM(MUS_RG_OKURIMONO); + SetVBlankCallback(sub_8018424); + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL); + return TRUE; + } + + return FALSE; +} -- cgit v1.2.3 From aafe9df454f42c77146d76676cc477e876d6540b Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sat, 30 Mar 2019 14:36:52 -0400 Subject: through sub_8018798 --- src/cable_club.c | 3 +- src/ereader_helpers.c | 2 +- src/ereader_screen.c | 2 +- src/link_rfu.c | 4 +- src/mevent_801BAAC.c | 1 + src/mystery_gift.c | 245 +++++++++++++++++++++++++++++++++++++++++++++++++- src/party_menu.c | 2 +- src/start_menu.c | 1 + src/trade.c | 3 + src/union_room.c | 4 +- 10 files changed, 256 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/cable_club.c b/src/cable_club.c index b80e76e99..fab187b07 100644 --- a/src/cable_club.c +++ b/src/cable_club.c @@ -17,7 +17,8 @@ #include "menu.h" #include "overworld.h" #include "palette.h" -#include "rom_8011DC0.h" +#include "union_room.h" +#include "mevent2.h" #include "script.h" #include "script_pokemon_util_80F87D8.h" #include "sound.h" diff --git a/src/ereader_helpers.c b/src/ereader_helpers.c index 6c92b676f..cdb829ac8 100755 --- a/src/ereader_helpers.c +++ b/src/ereader_helpers.c @@ -4,7 +4,7 @@ #include "ereader_helpers.h" #include "link.h" #include "main.h" -#include "rom_8011DC0.h" +#include "union_room.h" #include "save.h" #include "sprite.h" #include "task.h" diff --git a/src/ereader_screen.c b/src/ereader_screen.c index b15c1fd0c..10a23e251 100755 --- a/src/ereader_screen.c +++ b/src/ereader_screen.c @@ -4,7 +4,7 @@ #include "ereader_helpers.h" #include "link.h" #include "main.h" -#include "rom_8011DC0.h" +#include "union_room.h" #include "save.h" #include "sound.h" #include "sprite.h" diff --git a/src/link_rfu.c b/src/link_rfu.c index 945806459..43d19be03 100644 --- a/src/link_rfu.c +++ b/src/link_rfu.c @@ -11,13 +11,13 @@ #include "overworld.h" #include "random.h" #include "palette.h" -#include "rom_8011DC0.h" +#include "union_room.h" #include "string_util.h" #include "task.h" #include "text.h" #include "constants/species.h" #include "save.h" -#include "rom_8011DC0.h" +#include "mystery_gift.h" extern u16 gHeldKeyCodeToSend; diff --git a/src/mevent_801BAAC.c b/src/mevent_801BAAC.c index 857ca3fde..d69ab0495 100644 --- a/src/mevent_801BAAC.c +++ b/src/mevent_801BAAC.c @@ -13,6 +13,7 @@ #include "string_util.h" #include "link_rfu.h" #include "mevent.h" +#include "mystery_gift.h" struct UnkStruct_8467FB8 { diff --git a/src/mystery_gift.c b/src/mystery_gift.c index b6c317281..3fbe11378 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -8,16 +8,24 @@ #include "text_window.h" #include "bg.h" #include "window.h" +#include "strings.h" #include "text_window.h" #include "menu.h" #include "palette.h" #include "constants/songs.h" #include "sound.h" #include "mystery_gift.h" +#include "union_room.h" +#include "title_screen.h" +#include "ereader_screen.h" +#include "international_string_util.h" +#include "list_menu.h" void bgid_upload_textbox_1(u8 bgId); -void sub_8018798(u8); -void sub_80186EC(u8, u8); +void task_add_00_mystery_gift(void); + +EWRAM_DATA u8 gUnknown_02022C58 = 0; +EWRAM_DATA u8 gUnknown_02022C59 = 0; const u16 gUnkTextboxBorderPal[] = INCBIN_U16("graphics/interface/unk_textbox_border.gbapal"); const u32 gUnkTextboxBorderGfx[] = INCBIN_U32("graphics/interface/unk_textbox_border.4bpp.lz"); @@ -168,6 +176,158 @@ const struct WindowTemplate gUnknown_082F0600 = { .baseBlock = 0x0155 }; +const struct ListMenuItem gUnknown_082F0608[] = { + { gText_WonderCards, 0 }, + { gText_WonderNews, 1 }, + { gText_Exit3, -2 } +}; + +const struct ListMenuItem gUnknown_082F0620[] = { + { gText_WirelessCommunication, 0 }, + { gText_Friend2, 1 }, + { gText_Cancel2, -2 } +}; + +const struct ListMenuTemplate gUnknown_082F0638 = { + .items = NULL, + .moveCursorFunc = ListMenuDefaultCursorMoveFunc, + .itemPrintFunc = NULL, + .totalItems = 3, + .maxShowed = 3, + .windowId = 0, + .header_X = 0, + .item_X = 8, + .cursor_X = 0, + .upText_Y = 1, + .cursorPal = 2, + .fillValue = 1, + .cursorShadowPal = 3, + .lettersSpacing = 0, + .itemVerticalPadding = 0, + .scrollMultiple = 0, + .fontId = 1, + .cursorKind = 0 +}; + +const struct ListMenuItem gUnknown_082F0650[] = { + { gText_Receive, 0 }, + { gText_Send, 1 }, + { gText_Toss, 2 }, + { gText_Cancel2, -2 } +}; + +const struct ListMenuItem gUnknown_082F0670[] = { + { gText_Receive, 0 }, + { gText_Toss, 2 }, + { gText_Cancel2, -2 } +}; + +const struct ListMenuItem gUnknown_082F0688[] = { + { gText_Receive, 0 }, + { gText_Send, 1 }, + { gText_Cancel2, -2 } +}; + +const struct ListMenuItem gUnknown_082F06A0[] = { + { gText_Receive, 0 }, + { gText_Cancel2, -2 } +}; + +const struct ListMenuTemplate gUnknown_082F06B0 = { + .items = gUnknown_082F0650, + .moveCursorFunc = ListMenuDefaultCursorMoveFunc, + .itemPrintFunc = NULL, + .totalItems = 4, + .maxShowed = 4, + .windowId = 0, + .header_X = 0, + .item_X = 8, + .cursor_X = 0, + .upText_Y = 1, + .cursorPal = 2, + .fillValue = 1, + .cursorShadowPal = 3, + .lettersSpacing = 0, + .itemVerticalPadding = 0, + .scrollMultiple = 0, + .fontId = 1, + .cursorKind = 0 +}; + +const struct ListMenuTemplate gUnknown_082F06C8 = { + .items = gUnknown_082F0670, + .moveCursorFunc = ListMenuDefaultCursorMoveFunc, + .itemPrintFunc = NULL, + .totalItems = 3, + .maxShowed = 3, + .windowId = 0, + .header_X = 0, + .item_X = 8, + .cursor_X = 0, + .upText_Y = 1, + .cursorPal = 2, + .fillValue = 1, + .cursorShadowPal = 3, + .lettersSpacing = 0, + .itemVerticalPadding = 0, + .scrollMultiple = 0, + .fontId = 1, + .cursorKind = 0 +}; + +const struct ListMenuTemplate gUnknown_082F06E0 = { + .items = gUnknown_082F0688, + .moveCursorFunc = ListMenuDefaultCursorMoveFunc, + .itemPrintFunc = NULL, + .totalItems = 3, + .maxShowed = 3, + .windowId = 0, + .header_X = 0, + .item_X = 8, + .cursor_X = 0, + .upText_Y = 1, + .cursorPal = 2, + .fillValue = 1, + .cursorShadowPal = 3, + .lettersSpacing = 0, + .itemVerticalPadding = 0, + .scrollMultiple = 0, + .fontId = 1, + .cursorKind = 0 +}; + +const struct ListMenuTemplate gUnknown_082F06F8 = { + .items = gUnknown_082F06A0, + .moveCursorFunc = ListMenuDefaultCursorMoveFunc, + .itemPrintFunc = NULL, + .totalItems = 2, + .maxShowed = 2, + .windowId = 0, + .header_X = 0, + .item_X = 8, + .cursor_X = 0, + .upText_Y = 1, + .cursorPal = 2, + .fillValue = 1, + .cursorShadowPal = 3, + .lettersSpacing = 0, + .itemVerticalPadding = 0, + .scrollMultiple = 0, + .fontId = 1, + .cursorKind = 0 +}; + +const u8 *const Unref_082F0710[] = { + gText_VarietyOfEventsImportedWireless, + gText_WonderCardsInPossession, + gText_ReadNewsThatArrived, + gText_ReturnToTitle +}; + +ALIGNED(2) const u8 gUnknown_082F0720[] = { 0, 1, 2 }; +ALIGNED(2) const u8 gUnknown_082F0724[] = { 0, 1, 2 }; +ALIGNED(2) const u8 gUnknown_082F0728[] = { 1, 2, 3 }; + void sub_8018424(void) { ProcessSpriteCopyRequests(); @@ -251,3 +411,84 @@ bool32 sub_8018450(s32 arg) return FALSE; } + +void c2_mystery_gift(void) +{ + if (sub_8018450(0)) + { + SetMainCallback2(sub_8018438); + gUnknown_02022C60 = FALSE; + task_add_00_mystery_gift(); + } + RunTasks(); +} + +void sub_801867C(void) +{ + if (sub_8018450(1)) + { + SetMainCallback2(sub_8018438); + gUnknown_02022C60 = TRUE; + sub_81D5014(); + } +} + +void sub_80186A4(void) +{ + gUnknown_02022C60 = FALSE; + FreeAllWindowBuffers(); + Free(GetBgTilemapBuffer(0)); + Free(GetBgTilemapBuffer(1)); + Free(GetBgTilemapBuffer(2)); + Free(GetBgTilemapBuffer(3)); + SetMainCallback2(CB2_InitTitleScreen); +} + +void sub_80186EC(bool8 isJapanese, bool32 usePickOkCancel) +{ + const u8 * header; + const u8 * options; + FillWindowPixelBuffer(0, 0); + if (!isJapanese) + { + header = gText_MysteryGift; + options = !usePickOkCancel ? gText_PickOKExit : gText_PickOKCancel; + } + else + { + header = gJPText_MysteryGift; + options = gJPText_DecideStop; + } + + AddTextPrinterParameterized4(0, 1, 4, 1, 0, 0, gUnknown_082F0720, -1, header); + AddTextPrinterParameterized4(0, 0, GetStringRightAlignXOffset(0, options, 0xDE), 1, 0, 0, gUnknown_082F0720, -1, options); + CopyWindowToVram(0, 2); + PutWindowTilemap(0); +} + +void sub_8018784(u8 windowId) +{ + sub_8098858(windowId, 0x01, 0xF); +} + +void sub_8018798(u32 bg) +{ + s32 i = 0, j; + + FillBgTilemapBufferRect(bg, 0x003, 0, 0, 32, 2, 0x11); + + for (i = 0; i < 18; i++) + { + for (j = 0; j < 32; j++) + { + if ((i & 1) != (j & 1)) + { + FillBgTilemapBufferRect(bg, 1, j, i + 2, 1, 1, 0x11); + } + else + { + FillBgTilemapBufferRect(bg, 2, j, i + 2, 1, 1, 0x11); + } + } + } +} diff --git a/src/party_menu.c b/src/party_menu.c index 7db24b6ca..6233558ff 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -49,7 +49,7 @@ #include "pokemon_summary_screen.h" #include "region_map.h" #include "reshow_battle_screen.h" -#include "rom_8011DC0.h" +#include "union_room.h" #include "scanline_effect.h" #include "script.h" #include "sound.h" diff --git a/src/start_menu.c b/src/start_menu.c index 4822c12e6..f573f9bdf 100644 --- a/src/start_menu.c +++ b/src/start_menu.c @@ -44,6 +44,7 @@ #include "window.h" #include "constants/songs.h" #include "rom_8011DC0.h" +#include "union_room.h" // Menu actions enum diff --git a/src/trade.c b/src/trade.c index df8f493f1..34f49060f 100644 --- a/src/trade.c +++ b/src/trade.c @@ -19,6 +19,8 @@ #include "load_save.h" #include "mail.h" #include "main.h" +#include "mevent2.h" +#include "mystery_gift.h" #include "overworld.h" #include "palette.h" #include "party_menu.h" @@ -39,6 +41,7 @@ #include "text_window.h" #include "trainer_card.h" #include "trade.h" +#include "union_room.h" #include "util.h" #include "window.h" #include "constants/easy_chat.h" diff --git a/src/union_room.c b/src/union_room.c index 5050b04f1..df0137379 100644 --- a/src/union_room.c +++ b/src/union_room.c @@ -40,7 +40,7 @@ #include "strings.h" #include "mevent.h" #include "dynamic_placeholder_text_util.h" -#include "rom_8011DC0.h" +#include "union_room.h" #include "easy_chat.h" #include "event_obj_lock.h" #include "union_room_chat.h" @@ -102,8 +102,6 @@ void sub_802493C(u8 monId, MainCallback callback); void sub_80149D8(void); u16 sub_8019930(void); void sub_8018784(u8 windowId); -void sub_8018884(const u8 *src); -bool32 mevent_0814257C(u8 *textState, const u8 *str); s8 sub_8018B08(u8 *textState, u8 *arg1, u8 arg2, const u8 *str); bool32 sub_8016F1C(struct UnkLinkRfuStruct_02022B14 *arg0, s16 arg1); u8 sub_8016DF0(struct UnkStruct_Main4 *arg0, struct UnkStruct_Main4 *arg1, u32 arg2); -- cgit v1.2.3 From 82a3f29b880037f1e06e26e10f53ecc0c045ec00 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sat, 30 Mar 2019 20:04:30 -0400 Subject: through sub_8018A50 --- src/mystery_gift.c | 147 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 145 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/mystery_gift.c b/src/mystery_gift.c index 3fbe11378..7c686964d 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -20,12 +20,12 @@ #include "ereader_screen.h" #include "international_string_util.h" #include "list_menu.h" +#include "string_util.h" void bgid_upload_textbox_1(u8 bgId); void task_add_00_mystery_gift(void); -EWRAM_DATA u8 gUnknown_02022C58 = 0; -EWRAM_DATA u8 gUnknown_02022C59 = 0; +EWRAM_DATA u8 gUnknown_02022C58[2] = {}; const u16 gUnkTextboxBorderPal[] = INCBIN_U16("graphics/interface/unk_textbox_border.gbapal"); const u32 gUnkTextboxBorderGfx[] = INCBIN_U32("graphics/interface/unk_textbox_border.4bpp.lz"); @@ -492,3 +492,146 @@ void sub_8018798(u32 bg) } } } + +void sub_8018838(bool32 arg) +{ + switch (arg) + { + case 0: + FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 0x11); + break; + case 1: + FillBgTilemapBufferRect(0, 0, 0, 2, 32, 30, 0x11); + break; + } + CopyBgTilemapBufferToVram(0); +} + +void sub_8018884(const u8 *str) +{ + StringExpandPlaceholders(gStringVar4, str); + FillWindowPixelBuffer(1, 0x11); + AddTextPrinterParameterized4(1, 1, 0, 1, 0, 0, gUnknown_082F0728, 0, gStringVar4); + sub_8098858(1, 0x001, 0xF); + PutWindowTilemap(1); + CopyWindowToVram(1, 3); +} + +void sub_80188DC(void) +{ + rbox_fill_rectangle(1); + ClearWindowTilemap(1); + CopyWindowToVram(1, 1); +} + +bool32 mevent_0814257C(u8 *textState, const u8 *str) +{ + switch (*textState) + { + case 0: + sub_8018884(str); + goto inc; + case 1: + DrawDownArrow(1, 0xD0, 0x14, 1, FALSE, &gUnknown_02022C58[0], &gUnknown_02022C58[1]); + if (({gMain.newKeys & (A_BUTTON | B_BUTTON);})) + { + inc: + (*textState)++; + } + break; + case 2: + DrawDownArrow(1, 0xD0, 0x14, 1, TRUE, &gUnknown_02022C58[0], &gUnknown_02022C58[1]); + *textState = 0; + sub_80188DC(); + return TRUE; + case 0xFF: + *textState = 2; + break; + } + return FALSE; +} + +void sub_801898C(void) +{ + DrawDownArrow(1, 0xD0, 0x14, 1, FALSE, &gUnknown_02022C58[0], &gUnknown_02022C58[1]); +} + +void sub_80189B4(void) +{ + DrawDownArrow(1, 0xD0, 0x14, 1, TRUE, &gUnknown_02022C58[0], &gUnknown_02022C58[1]); +} + +bool32 sub_80189DC(u8 * textState) +{ + switch (*textState) + { + case 0: + sub_801898C(); + if (({gMain.newKeys & (A_BUTTON | B_BUTTON);})) + { + (*textState)++; + } + break; + case 1: + sub_80189B4(); + *textState = 0; + return TRUE; + } + return FALSE; +} + +bool32 sub_8018A1C(u8 * counter, const u8 * str) +{ + if (*counter == 0) + { + sub_8018884(str); + } + if (++(*counter) > 120) + { + *counter = 0; + sub_80188DC(); + return TRUE; + } + else + { + return FALSE; + } +} + +s32 sub_8018A50(u32 unused0, u32 unused1, bool8 r2) +{ + struct ListMenuTemplate listMenuTemplate = gUnknown_082F0638; + struct WindowTemplate windowTemplate = gUnknown_082F05E0; + s32 r3; + s32 r4; + + if (r2 == FALSE) + { + listMenuTemplate.items = gUnknown_082F0608; + } + else + { + listMenuTemplate.items = gUnknown_082F0620; + } + r3 = sub_81DB41C(&listMenuTemplate); + if (r3 & 1) + { + r3++; + } + windowTemplate.width = r3; + if (r3 < 30) + { + windowTemplate.tilemapLeft = (30 - r3) / 2; + } + else + { + windowTemplate.tilemapLeft = 0; + } + r4 = DoMysteryGiftListMenu(&windowTemplate, &listMenuTemplate, 1, 0x00A, 0xE0); + if (r4 != -1) + { + ClearWindowTilemap(2); + CopyWindowToVram(2, 1); + } + return r4; +} -- cgit v1.2.3 From 608a2172403abdae4ceba7f56ab78120dd0b9f1f Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sun, 31 Mar 2019 10:33:27 -0400 Subject: sub_8018B08 --- src/mystery_gift.c | 63 +++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 62 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/mystery_gift.c b/src/mystery_gift.c index 7c686964d..da2a3bcc0 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -598,7 +598,7 @@ bool32 sub_8018A1C(u8 * counter, const u8 * str) } } -s32 sub_8018A50(u32 unused0, u32 unused1, bool8 r2) +s32 sub_8018A50(u8 * unused0, u8 * unused1, bool8 r2) { struct ListMenuTemplate listMenuTemplate = gUnknown_082F0638; struct WindowTemplate windowTemplate = gUnknown_082F05E0; @@ -635,3 +635,64 @@ s32 sub_8018A50(u32 unused0, u32 unused1, bool8 r2) } return r4; } + +s32 sub_8018B08(u8 * textState, u16 * windowId, bool8 r6, const u8 * str) +{ + struct WindowTemplate windowTemplate; + s8 input; + + switch (*textState) + { + case 0: + StringExpandPlaceholders(gStringVar4, str); + if (r6 == 0) + { + *windowId = AddWindow(&gUnknown_082F05C8); + } + else + { + *windowId = AddWindow(&gUnknown_082F05D0); + } + FillWindowPixelBuffer(*windowId, 0x11); + AddTextPrinterParameterized4(*windowId, 1, 0, 1, 0, 0, gUnknown_082F0728, 0, gStringVar4); + sub_8098858(*windowId, 0x001, 0x0F); + CopyWindowToVram(*windowId, 2); + PutWindowTilemap(*windowId); + (*textState)++; + break; + case 1: + windowTemplate = gUnknown_082F05E8; + if (r6 == 0) + { + windowTemplate.tilemapTop = 9; + } + else + { + windowTemplate.tilemapTop = 15; + } + CreateYesNoMenu(&windowTemplate, 10, 14, 0); + (*textState)++; + break; + case 2: + input = Menu_ProcessInputNoWrapClearOnChoose(); + if (input == -1 || input == 0 || input == 1) + { + *textState = 0; + rbox_fill_rectangle(*windowId); + ClearWindowTilemap(*windowId); + CopyWindowToVram(*windowId, 1); + RemoveWindow(*windowId); + return input; + } + break; + case 0xFF: + *textState = 0; + rbox_fill_rectangle(*windowId); + ClearWindowTilemap(*windowId); + CopyWindowToVram(*windowId, 1); + RemoveWindow(*windowId); + return -1; + } + + return -2; +} -- cgit v1.2.3 From f88f815cff272f4cd19759f2df24f85bc5f02ae1 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sun, 31 Mar 2019 11:16:19 -0400 Subject: WIP sub_8018DAC --- src/list_menu.c | 2 +- src/mystery_gift.c | 120 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 121 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/list_menu.c b/src/list_menu.c index 57bcc5c4f..3bcd3073d 100644 --- a/src/list_menu.c +++ b/src/list_menu.c @@ -312,7 +312,7 @@ static void ListMenuDummyTask(u8 taskId) } -s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum) +s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum) { switch (sMysteryGiftLinkMenu.state) { diff --git a/src/mystery_gift.c b/src/mystery_gift.c index da2a3bcc0..9561fbbeb 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -21,6 +21,8 @@ #include "international_string_util.h" #include "list_menu.h" #include "string_util.h" +#include "mevent.h" +#include "mevent_801BAAC.h" void bgid_upload_textbox_1(u8 bgId); void task_add_00_mystery_gift(void); @@ -696,3 +698,121 @@ s32 sub_8018B08(u8 * textState, u16 * windowId, bool8 r6, const u8 * str) return -2; } + +s32 sub_8018C4C(u8 * textState, u16 * windowId, bool32 r2, bool32 r3) +{ + struct WindowTemplate windowTemplate; + s32 input; + + switch (*textState) + { + case 0: + if (r2 == 0) + { + StringExpandPlaceholders(gStringVar4, gText_WhatToDoWithCards); + } + else + { + StringExpandPlaceholders(gStringVar4, gText_WhatToDoWithNews); + } + *windowId = AddWindow(&gUnknown_082F05D8); + FillWindowPixelBuffer(*windowId, 0x11); + AddTextPrinterParameterized4(*windowId, 1, 0, 1, 0, 0, gUnknown_082F0728, 0, gStringVar4); + sub_8098858(*windowId, 0x001, 0x0F); + CopyWindowToVram(*windowId, 2); + PutWindowTilemap(*windowId); + (*textState)++; + break; + case 1: + windowTemplate = gUnknown_082F05E8; + if (r3) + { + if (r2 == 0) + { + input = DoMysteryGiftListMenu(&gUnknown_082F05F8, &gUnknown_082F06C8, 1, 0x00A, 0xE0); + } + else + { + input = DoMysteryGiftListMenu(&gUnknown_082F0600, &gUnknown_082F06F8, 1, 0x00A, 0xE0); + } + } + else + { + if (r2 == 0) + { + input = DoMysteryGiftListMenu(&gUnknown_082F05F0, &gUnknown_082F06B0, 1, 0x00A, 0xE0); + } + else + { + input = DoMysteryGiftListMenu(&gUnknown_082F05F8, &gUnknown_082F06E0, 1, 0x00A, 0xE0); + } + } + if (input != -1) + { + *textState = 0; + rbox_fill_rectangle(*windowId); + ClearWindowTilemap(*windowId); + CopyWindowToVram(*windowId, 1); + RemoveWindow(*windowId); + return input; + } + break; + case 0xFF: + *textState = 0; + rbox_fill_rectangle(*windowId); + ClearWindowTilemap(*windowId); + CopyWindowToVram(*windowId, 1); + RemoveWindow(*windowId); + return -2; + } + + return -1; +} + +s32 sub_8018D98(bool32 a0) +{ + if (a0 == 0) + { + return sub_801B27C(); + } + else + { + return sub_801B0CC(); + } +} + +/*bool32 sub_8018DAC(u8 * state, bool32 arg1) +{ + switch (*state) + { + case 0: + if (arg1 == 0) + { + sub_801BAAC(sav1_get_mevent_buffer_1(), sav1_get_mevent_buffer_2()); + } + else + { + sub_801C6C8(sub_801B00C()); + } + (*state)++; + case 1: + if (arg1 == 0) + { + if (sub_801BB74() == 0) + { + break; + } + } + else + { + if (sub_801C758() == 0) + { + break; + } + } + *state = 0; + return TRUE; + } + + return FALSE; +}*/ -- cgit v1.2.3 From 813de11154ac9ac6d561ef820d2a13995ce5bb35 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sun, 31 Mar 2019 12:27:36 -0400 Subject: Through mevent_save_game --- src/mystery_gift.c | 118 +++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 110 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/mystery_gift.c b/src/mystery_gift.c index 9561fbbeb..206a9e50b 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -23,6 +23,7 @@ #include "string_util.h" #include "mevent.h" #include "mevent_801BAAC.h" +#include "save.h" void bgid_upload_textbox_1(u8 bgId); void task_add_00_mystery_gift(void); @@ -781,8 +782,10 @@ s32 sub_8018D98(bool32 a0) } } -/*bool32 sub_8018DAC(u8 * state, bool32 arg1) +bool32 sub_8018DAC(u8 * state, bool32 arg1) { + s32 v0; + switch (*state) { case 0: @@ -795,24 +798,123 @@ s32 sub_8018D98(bool32 a0) sub_801C6C8(sub_801B00C()); } (*state)++; + break; case 1: if (arg1 == 0) { - if (sub_801BB74() == 0) + v0 = sub_801BB74(); + check: + if (v0 != 0) { - break; + goto done; } + break; } else { - if (sub_801C758() == 0) - { - break; - } + v0 = sub_801C758(); + goto check; + } + done: + *state = 0; + return TRUE; + } + + return FALSE; +} + +bool32 sub_8018E08(bool32 arg0) +{ + if (arg0 == 0) + { + sub_801B1E8(); + } + else + { + sub_801B06C(); + } + return TRUE; +} + +bool32 sub_8018E20(bool32 arg0, bool32 arg1) +{ + if (arg0 == 0) + { + if (sub_801BDA4(arg1) != 0) + { + sub_801BB48(); + return TRUE; + } + else + { + return FALSE; + } + } + else + { + if (sub_801CA50(arg1) != 0) + { + sub_801C72C(); + return TRUE; + } + else + { + return FALSE; + } + } +} + +s8 sub_8018E50(u8 * textState, u16 * windowId, bool32 r2) +{ + if (r2 == 0) + { + return sub_8018B08(textState, windowId, TRUE, gText_IfThrowAwayCardEventWontHappen); + } + else + { + return sub_8018B08(textState, windowId, TRUE, gText_OkayToDiscardNews); + } +} + +bool32 mevent_message_was_thrown_away(u8 * textState, bool32 r1) +{ + if (r1 == 0) + { + return mevent_0814257C(textState, gText_WonderCardThrownAway); + } + else + { + return mevent_0814257C(textState, gText_WonderNewsThrownAway); + } +} + +bool32 mevent_save_game(u8 * state) +{ + switch (*state) + { + case 0: + sub_8018884(gText_DataWillBeSaved); + (*state)++; + break; + case 1: + TrySavingData(0); + (*state)++; + break; + case 2: + sub_8018884(gText_SaveCompletedPressA); + (*state)++; + break; + case 3: + if (({gMain.newKeys & (A_BUTTON | B_BUTTON);})) + { + (*state)++; } + break; + case 4: *state = 0; + sub_80188DC(); return TRUE; } return FALSE; -}*/ +} -- cgit v1.2.3 From fb5c19a33bf314f4976ae56ce13f4dc9d9ed0fe0 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sun, 31 Mar 2019 12:36:48 -0400 Subject: through mevent_message --- src/mystery_gift.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) (limited to 'src') diff --git a/src/mystery_gift.c b/src/mystery_gift.c index 206a9e50b..c8a507355 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -918,3 +918,73 @@ bool32 mevent_save_game(u8 * state) return FALSE; } + +const u8 * mevent_message(u32 * a0, u8 a1, u8 a2, u32 a3) +{ + const u8 * msg = NULL; + *a0 = 0; + + switch (a3) + { + case 0: + *a0 = 0; + msg = gText_NothingSentOver; + break; + case 1: + *a0 = 0; + msg = gText_RecordUploadedViaWireless; + break; + case 2: + *a0 = 1; + msg = a2 == 0 ? gText_WonderCardReceived : gText_WonderCardReceivedFrom; + break; + case 3: + *a0 = 1; + msg = a2 == 0 ? gText_WonderNewsReceived : gText_WonderNewsReceivedFrom; + break; + case 4: + *a0 = 1; + msg = gText_NewStampReceived; + break; + case 5: + *a0 = 0; + msg = gText_AlreadyHadCard; + break; + case 6: + *a0 = 0; + msg = gText_AlreadyHadStamp; + break; + case 7: + *a0 = 0; + msg = gText_AlreadyHadNews; + break; + case 8: + *a0 = 0; + msg = gText_NoMoreRoomForStamps; + break; + case 9: + *a0 = 0; + msg = gText_CommunicationCanceled; + break; + case 10: + *a0 = 0; + msg = a1 == 0 ? gText_CantAcceptCardFromTrainer : gText_CantAcceptNewsFromTrainer; + break; + case 11: + *a0 = 0; + msg = gText_CommunicationError; + break; + case 12: + *a0 = 1; + msg = gText_NewTrainerReceived; + break; + case 13: + *a0 = 1; + break; + case 14: + *a0 = 0; + break; + } + + return msg; +} -- cgit v1.2.3 From 90fb329b70433e75cfd571d8b33df2593d2b7656 Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sun, 31 Mar 2019 12:55:27 -0400 Subject: through task_add_00_mystery_gift --- src/mystery_gift.c | 142 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 142 insertions(+) (limited to 'src') diff --git a/src/mystery_gift.c b/src/mystery_gift.c index c8a507355..30aa6f323 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -27,12 +27,34 @@ void bgid_upload_textbox_1(u8 bgId); void task_add_00_mystery_gift(void); +void task00_mystery_gift(u8 taskId); EWRAM_DATA u8 gUnknown_02022C58[2] = {}; const u16 gUnkTextboxBorderPal[] = INCBIN_U16("graphics/interface/unk_textbox_border.gbapal"); const u32 gUnkTextboxBorderGfx[] = INCBIN_U32("graphics/interface/unk_textbox_border.4bpp.lz"); +struct MysteryGiftExtraData +{ + u8 filler_00[0x40]; +}; + +struct MysteryGiftTaskData +{ + u16 unk0; + u16 unk2; + u16 unk4; + u16 unk6; + u8 unk8; + u8 unk9; + u8 unkA; + u8 unkB; + u8 unkC; + u8 unkD; + u8 unkE; + struct MysteryGiftExtraData * unk10; +}; + const struct BgTemplate gUnknown_082F0598[] = { { .bg = 0, @@ -988,3 +1010,123 @@ const u8 * mevent_message(u32 * a0, u8 a1, u8 a2, u32 a3) return msg; } + +bool32 mevent_08142CE8(u8 * state, const u8 * arg1, u16 * arg2) +{ + switch (*state) + { + case 0: + if (arg1 != NULL) + { + sub_8018884(arg1); + } + PlayFanfare(MUS_FANFA4); + *arg2 = 0; + (*state)++; + break; + case 1: + if (++(*arg2) > 0xF0) + { + (*state)++; + } + break; + case 2: + if (IsFanfareTaskInactive()) + { + *state = 0; + sub_80188DC(); + return TRUE; + } + break; + } + return FALSE; +} + +const u8 * mevent_message_stamp_card_etc_send_status(u32 * a0, u8 unused, u32 state) +{ + const u8 * result = gText_CommunicationError; + *a0 = 0; + switch (state) + { + case 0: + result = gText_NothingSentOver; + break; + case 1: + result = gText_RecordUploadedViaWireless; + break; + case 2: + result = gText_WonderCardSentTo; + *a0 = 1; + break; + case 3: + result = gText_WonderNewsSentTo; + *a0 = 1; + break; + case 4: + result = gText_StampSentTo; + break; + case 5: + result = gText_OtherTrainerHasCard; + break; + case 6: + result = gText_OtherTrainerHasStamp; + break; + case 7: + result = gText_OtherTrainerHasNews; + break; + case 8: + result = gText_NoMoreRoomForStamps; + break; + case 9: + result = gText_OtherTrainerCanceled; + break; + case 10: + result = gText_CantSendGiftToTrainer; + break; + case 11: + result = gText_CommunicationError; + break; + case 12: + result = gText_GiftSentTo; + break; + case 13: + result = gText_GiftSentTo; + break; + case 14: + result = gText_CantSendGiftToTrainer; + break; + } + return result; +} + +bool32 sub_8019174(u8 * state_p, u16 * arg1, u8 arg2, u32 state) +{ + u32 flag; + const u8 * str = mevent_message_stamp_card_etc_send_status(&flag, arg2, state); + if (flag) + { + return mevent_08142CE8(state_p, str, arg1); + } + else + { + return mevent_0814257C(state_p, str); + } +} + +void task_add_00_mystery_gift(void) +{ + u8 taskId = CreateTask(task00_mystery_gift, 0); + struct MysteryGiftTaskData * data = (void *)gTasks[taskId].data; + data->unk8 = 0; + data->unk9 = 0; + data->unkA = 0; + data->unkB = 0; + data->unkC = 0; + data->unkD = 0; + data->unk0 = 0; + data->unk2 = 0; + data->unk4 = 0; + data->unk6 = 0; + data->unkE = 0; + data->unk10 = AllocZeroed(sizeof(*data->unk10)); +} -- cgit v1.2.3 From 0a8427c8effeefc58c542f249d7384648585ff4a Mon Sep 17 00:00:00 2001 From: PikalaxALT Date: Sun, 31 Mar 2019 15:50:25 -0400 Subject: fakematching task00_mystery_gift --- src/mevent_801BAAC.c | 2 +- src/mystery_gift.c | 580 ++++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 571 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/mevent_801BAAC.c b/src/mevent_801BAAC.c index d69ab0495..b9931a682 100644 --- a/src/mevent_801BAAC.c +++ b/src/mevent_801BAAC.c @@ -724,7 +724,7 @@ void sub_801CC80(void) } } -u8 sub_801CCD0(u16 input) +u32 sub_801CCD0(u16 input) { if (gUnknown_02022C78->unk_01C2_0) { diff --git a/src/mystery_gift.c b/src/mystery_gift.c index 30aa6f323..5e000a249 100644 --- a/src/mystery_gift.c +++ b/src/mystery_gift.c @@ -24,6 +24,12 @@ #include "mevent.h" #include "mevent_801BAAC.h" #include "save.h" +#include "link.h" +#include "mevent_server_ish.h" +#include "event_data.h" +#include "link_rfu.h" +#include "mevent_news.h" +#include "mevent_server.h" void bgid_upload_textbox_1(u8 bgId); void task_add_00_mystery_gift(void); @@ -34,11 +40,6 @@ EWRAM_DATA u8 gUnknown_02022C58[2] = {}; const u16 gUnkTextboxBorderPal[] = INCBIN_U16("graphics/interface/unk_textbox_border.gbapal"); const u32 gUnkTextboxBorderGfx[] = INCBIN_U32("graphics/interface/unk_textbox_border.4bpp.lz"); -struct MysteryGiftExtraData -{ - u8 filler_00[0x40]; -}; - struct MysteryGiftTaskData { u16 unk0; @@ -52,7 +53,7 @@ struct MysteryGiftTaskData u8 unkC; u8 unkD; u8 unkE; - struct MysteryGiftExtraData * unk10; + u8 * unk10; }; const struct BgTemplate gUnknown_082F0598[] = { @@ -623,7 +624,7 @@ bool32 sub_8018A1C(u8 * counter, const u8 * str) } } -s32 sub_8018A50(u8 * unused0, u8 * unused1, bool8 r2) +u32 sub_8018A50(u8 * unused0, u16 * unused1, bool8 r2) { struct ListMenuTemplate listMenuTemplate = gUnknown_082F0638; struct WindowTemplate windowTemplate = gUnknown_082F05E0; @@ -661,7 +662,7 @@ s32 sub_8018A50(u8 * unused0, u8 * unused1, bool8 r2) return r4; } -s32 sub_8018B08(u8 * textState, u16 * windowId, bool8 r6, const u8 * str) +s8 sub_8018B08(u8 * textState, u16 * windowId, bool8 r6, const u8 * str) { struct WindowTemplate windowTemplate; s8 input; @@ -886,7 +887,7 @@ bool32 sub_8018E20(bool32 arg0, bool32 arg1) } } -s8 sub_8018E50(u8 * textState, u16 * windowId, bool32 r2) +s32 sub_8018E50(u8 * textState, u16 * windowId, bool32 r2) { if (r2 == 0) { @@ -1128,5 +1129,564 @@ void task_add_00_mystery_gift(void) data->unk4 = 0; data->unk6 = 0; data->unkE = 0; - data->unk10 = AllocZeroed(sizeof(*data->unk10)); + data->unk10 = AllocZeroed(0x40); +} + +void task00_mystery_gift(u8 taskId) +{ + struct MysteryGiftTaskData * data = (void *)gTasks[taskId].data; + u32 sp0; + const u8 * r1; + + switch (data->unk8) + { + case 0: + data->unk8 = 1; + break; + case 1: + switch (sub_8018A50(&data->unk9, &data->unk0, FALSE)) + { + case 0: + data->unkC = 0; + if (sub_801B27C() == TRUE) + { + data->unk8 = 18; + } + else + { + data->unk8 = 2; + } + break; + case 1: + data->unkC = 1; + if (sub_801B0CC() == TRUE) + { + data->unk8 = 18; + } + else + { + data->unk8 = 2; + } + break; + case -2u: + data->unk8 = 37; + break; + } + break; + case 2: + { + if (data->unkC == 0) + { + if (mevent_0814257C(&data->unk9, gText_DontHaveCardNewOneInput)) + { + data->unk8 = 3; + sub_80186EC(0, 1); + } + } + else + { + if (mevent_0814257C(&data->unk9, gText_DontHaveNewsNewOneInput)) + { + data->unk8 = 3; + sub_80186EC(0, 1); + } + } + break; + } + case 3: + if (data->unkC == 0) + { + sub_8018884(gText_WhereShouldCardBeAccessed); + } + else + { + sub_8018884(gText_WhereShouldNewsBeAccessed); + } + data->unk8 = 4; + break; + case 4: + switch (sub_8018A50(&data->unk9, &data->unk0, TRUE)) + { + case 0: + sub_80188DC(); + data->unk8 = 5; + data->unkD = 0; + break; + case 1: + sub_80188DC(); + data->unk8 = 5; + data->unkD = 1; + break; + case -2u: + sub_80188DC(); + if (sub_8018D98(data->unkC)) + { + data->unk8 = 18; + } + else + { + data->unk8 = 0; + sub_80186EC(0, 0); + } + break; + } + break; + case 5: + { + register u8 eos asm("r1"); + gStringVar1[0] = (eos = EOS); + gStringVar2[0] = eos; + gStringVar3[0] = eos; + } + switch (data->unkC) + { + case 0: + if (data->unkD == 1) + { + sub_8014EFC(0x15); + } + else if (data->unkD == 0) + { + sub_80152A8(0x15); + } + break; + case 1: + if (data->unkD == 1) + { + sub_8014EFC(0x16); + } + else if (data->unkD == 0) + { + sub_80152A8(0x16); + } + break; + } + data->unk8 = 6; + break; + case 6: + if (gReceivedRemoteLinkPlayers != 0) + { + sub_8018838(TRUE); + data->unk8 = 7; + sub_801D484(data->unkC); + } + else if (gSpecialVar_Result == 5) + { + sub_8018838(TRUE); + data->unk8 = 3; + } + break; + case 7: + sub_8018884(gText_Communicating); + data->unk8 = 8; + break; + case 8: + switch (sub_801D4A8(&data->unk0)) + { + case 6: + task_add_05_task_del_08FA224_when_no_RfuFunc(); + data->unkE = data->unk0; + data->unk8 = 13; + break; + case 5: + memcpy(data->unk10, sub_801D4F4(), 0x40); + sub_801D4E4(); + break; + case 3: + data->unk8 = 10; + break; + case 2: + data->unk8 = 9; + break; + case 4: + data->unk8 = 11; + StringCopy(gStringVar1, gLinkPlayers[0].name); + break; + } + break; + case 9: + switch ((u32)sub_8018B08(&data->unk9, &data->unk0, FALSE, sub_801D4F4())) + { + case 0: + sub_801D500(0); + sub_801D4E4(); + data->unk8 = 7; + break; + case 1: + sub_801D500(1); + sub_801D4E4(); + data->unk8 = 7; + break; + case -1u: + sub_801D500(1); + sub_801D4E4(); + data->unk8 = 7; + break; + } + break; + case 10: + if (mevent_0814257C(&data->unk9, sub_801D4F4())) + { + sub_801D4E4(); + data->unk8 = 7; + } + break; + case 11: + switch ((u32)sub_8018B08(&data->unk9, &data->unk0, FALSE, gText_ThrowAwayWonderCard)) + { + case 0: + if (sub_801B3F8() == TRUE) + { + data->unk8 = 12; + } + else + { + sub_801D500(0); + sub_801D4E4(); + data->unk8 = 7; + } + break; + case 1: + sub_801D500(1); + sub_801D4E4(); + data->unk8 = 7; + break; + case -1u: + sub_801D500(1); + sub_801D4E4(); + data->unk8 = 7; + break; + } + break; + case 12: + switch ((u32)sub_8018B08(&data->unk9, &data->unk0, FALSE, gText_HaventReceivedCardsGift)) + { + case 0: + sub_801D500(0); + sub_801D4E4(); + data->unk8 = 7; + break; + case 1: + sub_801D500(1); + sub_801D4E4(); + data->unk8 = 7; + break; + case -1u: + sub_801D500(1); + sub_801D4E4(); + data->unk8 = 7; + break; + } + break; + case 13: + if (gReceivedRemoteLinkPlayers == 0) + { + sub_800E084(); + data->unk8 = 14; + } + break; + case 14: + if (sub_8018A1C(&data->unk9, gText_CommunicationCompleted)) + { + if (data->unkD == 1) + { + StringCopy(gStringVar1, gLinkPlayers[0].name); + } + data->unk8 = 15; + } + break; + case 15: + { + register bool32 flag asm("r1"); + r1 = mevent_message(&sp0, data->unkC, data->unkD, data->unkE); + if (r1 == NULL) + { + r1 = data->unk10; + } + if (sp0) + { + flag = mevent_08142CE8(&data->unk9, r1, &data->unk0); + } + else + { + flag = mevent_0814257C(&data->unk9, r1); + } + if (flag) + { + if (data->unkE == 3) + { + if (data->unkD == 1) + { + sub_801DB68(1); + } + else + { + sub_801DB68(2); + } + } + if (sp0 == 0) + { + data->unk8 = 0; + sub_80186EC(0, 0); + } + else + { + data->unk8 = 17; + } + } + break; + } + case 16: + if (mevent_0814257C(&data->unk9, gText_CommunicationError)) + { + data->unk8 = 0; + sub_80186EC(0, 0); + } + break; + case 17: + if (mevent_save_game(&data->unk9)) + { + data->unk8 = 18; + } + break; + case 18: + if (sub_8018DAC(&data->unk9, data->unkC)) + { + data->unk8 = 20; + } + break; + case 20: + if (data->unkC == 0) + { + if (({gMain.newKeys & A_BUTTON;})) + { + data->unk8 = 21; + } + if (({gMain.newKeys & B_BUTTON;})) + { + data->unk8 = 27; + } + } + else + { + switch (sub_801CCD0(gMain.newKeys)) + { + case 0: + sub_801CC38(); + data->unk8 = 21; + break; + case 1: + data->unk8 = 27; + break; + } + } + break; + case 21: + { + u32 result; + if (data->unkC == 0) + { + if (sub_801B308()) + { + result = sub_8018C4C(&data->unk9, &data->unk0, data->unkC, FALSE); + } + else + { + result = sub_8018C4C(&data->unk9, &data->unk0, data->unkC, TRUE); + } + } + else + { + if (sub_801B128()) + { + result = sub_8018C4C(&data->unk9, &data->unk0, data->unkC, FALSE); + } + else + { + result = sub_8018C4C(&data->unk9, &data->unk0, data->unkC, TRUE); + } + } + switch (result) + { + case 0: + data->unk8 = 28; + break; + case 1: + data->unk8 = 29; + break; + case 2: + data->unk8 = 22; + break; + case -2u: + if (data->unkC == 1) + { + sub_801CC80(); + } + data->unk8 = 20; + break; + } + break; + } + case 22: + switch (sub_8018E50(&data->unk9, &data->unk0, data->unkC)) + { + case 0: + if (data->unkC == 0 && sub_801B3F8() == TRUE) + { + data->unk8 = 23; + } + else + { + data->unk8 = 24; + } + break; + case 1: + data->unk8 = 21; + break; + case -1: + data->unk8 = 21; + break; + } + break; + case 23: + switch ((u32)sub_8018B08(&data->unk9, &data->unk0, TRUE, gText_HaventReceivedGiftOkayToDiscard)) + { + case 0: + data->unk8 = 24; + break; + case 1: + data->unk8 = 21; + break; + case -1u: + data->unk8 = 21; + break; + } + break; + case 24: + if (sub_8018E20(data->unkC, 1)) + { + sub_8018E08(data->unkC); + data->unk8 = 25; + } + break; + case 25: + if (mevent_save_game(&data->unk9)) + { + data->unk8 = 26; + } + break; + case 26: + if (mevent_message_was_thrown_away(&data->unk9, data->unkC)) + { + data->unk8 = 0; + sub_80186EC(0, 0); + } + break; + case 27: + if (sub_8018E20(data->unkC, 0)) + { + data->unk8 = 0; + } + break; + case 28: + if (sub_8018E20(data->unkC, 1)) + { + data->unk8 = 3; + } + break; + case 29: + if (sub_8018E20(data->unkC, 1)) + { + switch (data->unkC) + { + case 0: + sub_8014A00(21); + break; + case 1: + sub_8014A00(22); + break; + } + data->unkD = 1; + data->unk8 = 30; + } + break; + case 30: + if (gReceivedRemoteLinkPlayers != 0) + { + sub_8018838(1); + data->unk8 = 31; + } + else if (gSpecialVar_Result == 5) + { + sub_8018838(1); + data->unk8 = 18; + } + break; + case 31: + { + register u8 eos asm("r1"); + gStringVar1[0] = (eos = EOS); + gStringVar2[0] = eos; + gStringVar3[0] = eos; + } + if (data->unkC == 0) + { + sub_8018884(gText_SendingWonderCard); + mevent_srv_new_wcard(); + } + else + { + sub_8018884(gText_SendingWonderNews); + mevent_srv_init_wnews(); + } + data->unk8 = 32; + break; + case 32: + if (sub_801D0C4(&data->unk0) == 3) + { + data->unkE = data->unk0; + data->unk8 = 33; + } + break; + case 33: + task_add_05_task_del_08FA224_when_no_RfuFunc(); + StringCopy(gStringVar1, gLinkPlayers[1].name); + data->unk8 = 34; + break; + case 34: + if (gReceivedRemoteLinkPlayers == 0) + { + sub_800E084(); + data->unk8 = 35; + } + break; + case 35: + if (sub_8019174(&data->unk9, &data->unk0, data->unkD, data->unkE)) + { + if (data->unkD == 1 && data->unkE == 3) + { + sub_801DB68(3); + data->unk8 = 17; + } + else + { + data->unk8 = 0; + sub_80186EC(0, 0); + } + } + break; + case 36: + if (mevent_0814257C(&data->unk9, gText_CommunicationError)) + { + data->unk8 = 0; + sub_80186EC(0, 0); + } + break; + case 37: + CloseLink(); + Free(data->unk10); + DestroyTask(taskId); + SetMainCallback2(sub_80186A4); + break; + } } -- cgit v1.2.3