From b4bb5623638413fe9a26904d0524cfdc5b9f30ec Mon Sep 17 00:00:00 2001 From: camthesaxman Date: Tue, 16 Jan 2018 16:15:02 -0600 Subject: rename battle_2.c to battle_main.c --- src/battle_2.c | 5612 ----------------------------------------------------- src/battle_main.c | 5612 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 5612 insertions(+), 5612 deletions(-) delete mode 100644 src/battle_2.c create mode 100644 src/battle_main.c (limited to 'src') diff --git a/src/battle_2.c b/src/battle_2.c deleted file mode 100644 index b19dcace1..000000000 --- a/src/battle_2.c +++ /dev/null @@ -1,5612 +0,0 @@ -#include "global.h" -#include "battle.h" -#include "recorded_battle.h" -#include "main.h" -#include "load_save.h" -#include "gpu_regs.h" -#include "unknown_task.h" -#include "battle_setup.h" -#include "battle_scripts.h" -#include "pokemon.h" -#include "palette.h" -#include "task.h" -#include "event_data.h" -#include "constants/species.h" -#include "berry.h" -#include "text.h" -#include "item.h" -#include "constants/items.h" -#include "constants/hold_effects.h" -#include "constants/trainers.h" -#include "link.h" -#include "bg.h" -#include "dma3.h" -#include "string_util.h" -#include "malloc.h" -#include "event_data.h" -#include "m4a.h" -#include "window.h" -#include "random.h" -#include "constants/songs.h" -#include "sound.h" -#include "battle_message.h" -#include "sprite.h" -#include "util.h" -#include "trig.h" -#include "battle_ai_script_commands.h" -#include "constants/battle_move_effects.h" -#include "battle_controllers.h" -#include "pokedex.h" -#include "constants/abilities.h" -#include "constants/moves.h" -#include "evolution_scene.h" -#include "roamer.h" -#include "tv.h" -#include "safari_zone.h" -#include "battle_string_ids.h" -#include "data2.h" - -struct UnknownStruct6 -{ - u16 unk0[0xA0]; - u8 fillerA0[0x640]; - u16 unk780[0xA0]; -}; - -struct UnknownPokemonStruct2 -{ - /*0x00*/ u16 species; - /*0x02*/ u16 heldItem; - /*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; - /*0x0F*/ u8 level; - /*0x10*/ u16 hp; - /*0x12*/ u16 maxhp; - /*0x14*/ u32 status; - /*0x18*/ u32 personality; - /*0x1C*/ u8 gender; - /*0x1D*/ u8 language; -}; - -extern u8 gBattleCommunication[]; -extern u8 gBattleTerrain; -extern u16 gBattle_BG0_X; -extern u16 gBattle_BG0_Y; -extern u16 gBattle_BG1_X; -extern u16 gBattle_BG1_Y; -extern u16 gBattle_BG2_X; -extern u16 gBattle_BG2_Y; -extern u16 gBattle_BG3_X; -extern u16 gBattle_BG3_Y; -extern u16 gPartnerTrainerId; -extern u16 gBattle_WIN0H; -extern u16 gBattle_WIN0V; -extern u16 gBattle_WIN1H; -extern u16 gBattle_WIN1V; -extern u16 gTrainerBattleOpponent_A; -extern u16 gTrainerBattleOpponent_B; -extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; -extern void (*gPreBattleCallback1)(void); -extern void (*gBattleMainFunc)(void); -extern void (*gCB2_AfterEvolution)(void); -extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? -extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? -extern u8 gUnknown_02039B28[]; // possibly a struct? -extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document -extern struct MusicPlayerInfo gMPlayInfo_SE1; -extern struct MusicPlayerInfo gMPlayInfo_SE2; -extern u8 gDecompressionBuffer[]; -extern u16 gUnknown_020243FC; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; -extern u8 gStringBank; -extern u32 gUnknown_02022F88; -extern u32 gHitMarker; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u16 gPaydayMoney; -extern u16 gBattleWeather; -extern u16 gPauseCounterBattle; -extern u16 gRandomTurnNumber; -extern u8 gActiveBank; -extern u8 gBattleBanksCount; -extern u8 gBankAttacker; -extern u8 gBankDefender; -extern u8 gLeveledUpInBattle; -extern u8 gAbsentBankFlags; -extern u32 gBattleExecBuffer; -extern u8 gMultiHitCounter; -extern u8 gMoveResultFlags; -extern s32 gBattleMoveDamage; -extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT]; -extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT]; -extern u16 gLastHitByType[BATTLE_BANKS_COUNT]; -extern u16 gLastResultingMoves[BATTLE_BANKS_COUNT]; -extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; -extern u8 gLastHitBy[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT]; -extern u32 gStatuses3[BATTLE_BANKS_COUNT]; -extern u16 gSideStatuses[2]; -extern u16 gCurrentMove; -extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; -extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; -extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; -extern u8 gCurrentActionFuncId; -extern u8 gLastUsedAbility; -extern u8 gUnknown_0203CF00[]; -extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT]; -extern const u8* gBattlescriptCurrInstr; -extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; -extern u8 gCurrentTurnActionNumber; -extern u16 gDynamicBasePower; -extern u8 gCritMultiplier; -extern u8 gCurrMovePos; -extern u8 gUnknown_020241E9; -extern u16 gChosenMove; - -extern const struct BattleMove gBattleMoves[]; -extern const u16 gBattleTextboxPalette[]; // battle textbox palette -extern const struct BgTemplate gUnknown_0831AA08[]; -extern const struct WindowTemplate * const gUnknown_0831ABA0[]; -extern const u8 gUnknown_0831ACE0[]; -extern const u8 gStatStageRatios[][2]; -extern const u8 * const gBattleScriptsForMoveEffects[]; -extern const u8 * const gBattlescriptsForBallThrow[]; -extern const u8 * const gBattlescriptsForRunningByItem[]; -extern const u8 * const gBattlescriptsForUsingItem[]; -extern const u8 * const gBattlescriptsForSafariActions[]; - -// strings -extern const u8 gText_LinkStandby3[]; -extern const u8 gText_RecordBattleToPass[]; -extern const u8 gText_BattleYesNoChoice[]; -extern const u8 gText_BattleRecordCouldntBeSaved[]; -extern const u8 gText_BattleRecordedOnPass[]; -extern const u8 gText_ShedinjaJapaneseName[]; -extern const u8 gText_EmptyString3[]; -extern const u8 gText_Poison[]; -extern const u8 gText_Sleep[]; -extern const u8 gText_Paralysis[]; -extern const u8 gText_Burn[]; -extern const u8 gText_Ice[]; -extern const u8 gText_Confusion[]; -extern const u8 gText_Love[]; - -// functions -extern void dp12_8087EA4(void); -extern void sub_80356D0(void); -extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower -extern void sub_8166188(void); // battle tower, sets link battle mons level but why? -extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language -extern void PadNameString(u8* dst, u8 arg2); // -extern void sub_81B9150(void); -extern void sub_800AC34(void); -extern void sub_80B3AF8(u8 taskId); // cable club -extern void sub_8076918(u8 bank); -extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId); -extern void sub_81A56B4(void); // battle frontier 2 -extern u8 sub_81A9E28(void); // battle frontier 2 -extern void sub_81A56E8(u8 bank); // battle frontier 2 -extern void sub_81B8FB0(u8, u8); // party menu -extern u8 pokemon_order_func(u8); // party menu -extern bool8 InBattlePyramid(void); - -// this file's functions -static void CB2_InitBattleInternal(void); -static void CB2_PreInitMultiBattle(void); -static void CB2_PreInitIngamePlayerPartnerBattle(void); -static void CB2_HandleStartMultiPartnerBattle(void); -static void CB2_HandleStartMultiBattle(void); -static void CB2_HandleStartBattle(void); -static void TryCorrectShedinjaLanguage(struct Pokemon *mon); -static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer); -static void BattleMainCB1(void); -static void sub_8038538(struct Sprite *sprite); -static void sub_8038F14(void); -static void sub_8038F34(void); -static void sub_80392A8(void); -static void sub_803937C(void); -static void sub_803939C(void); -static void sub_803980C(struct Sprite *sprite); -static void sub_8039838(struct Sprite *sprite); -static void sub_8039894(struct Sprite *sprite); -static void sub_80398D0(struct Sprite *sprite); -static void sub_8039A48(struct Sprite *sprite); -static void sub_8039AF4(struct Sprite *sprite); -static void SpriteCallbackDummy_3(struct Sprite *sprite); -static void oac_poke_ally_(struct Sprite *sprite); -static void SpecialStatusesClear(void); -static void TurnValuesCleanUp(bool8 var0); -static void SpriteCB_HealthBoxBounce(struct Sprite *sprite); -static void BattleStartClearSetData(void); -static void BattleIntroGetMonsData(void); -static void BattleIntroPrepareBackgroundSlide(void); -static void BattleIntroDrawTrainersOrMonsSprites(void); -static void BattleIntroDrawPartySummaryScreens(void); -static void BattleIntroPrintTrainerWantsToBattle(void); -static void BattleIntroPrintWildMonAttacked(void); -static void BattleIntroPrintOpponentSendsOut(void); -static void BattleIntroPrintPlayerSendsOut(void); -static void BattleIntroOpponent1SendsOutMonAnimation(void); -static void BattleIntroOpponent2SendsOutMonAnimation(void); -static void BattleIntroRecordMonsToDex(void); -static void BattleIntroPlayer1SendsOutMonAnimation(void); -static void TryDoEventsBeforeFirstTurn(void); -static void HandleTurnActionSelectionState(void); -static void RunTurnActionsFunctions(void); -static void SetActionsAndBanksTurnOrder(void); -static void sub_803CDF8(void); -static bool8 sub_803CDB8(void); -static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); -static void FreeResetData_ReturnToOvOrDoEvolutions(void); -static void ReturnFromBattleToOverworld(void); -static void TryEvolvePokemon(void); -static void WaitForEvoSceneToFinish(void); -static void HandleEndTurn_ContinueBattle(void); -static void HandleEndTurn_BattleWon(void); -static void HandleEndTurn_BattleLost(void); -static void HandleEndTurn_RanFromBattle(void); -static void HandleEndTurn_MonFled(void); -static void HandleEndTurn_FinishBattle(void); -static void HandleAction_UseMove(void); -static void HandleAction_Switch(void); -static void HandleAction_UseItem(void); -static void HandleAction_Run(void); -static void HandleAction_WatchesCarefully(void); -static void HandleAction_SafariZoneBallThrow(void); -static void HandleAction_ThrowPokeblock(void); -static void HandleAction_GoNear(void); -static void HandleAction_SafriZoneRun(void); -static void HandleAction_Action9(void); -static void HandleAction_Action11(void); -static void HandleAction_NothingIsFainted(void); -static void HandleAction_ActionFinished(void); - -// rom const data -static void (* const sTurnActionsFuncsTable[])(void) = -{ - HandleAction_UseMove, // ACTION_USE_MOVE - HandleAction_UseItem, // ACTION_USE_ITEM - HandleAction_Switch, // ACTION_SWITCH - HandleAction_Run, // ACTION_RUN - HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY - HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL - HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE - HandleAction_GoNear, // ACTION_GO_NEAR - HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN - HandleAction_Action9, // ACTION_9 - HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT - HandleAction_Action11, // not sure about this one - HandleAction_ActionFinished, // ACTION_FINISHED - HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED -}; - -static void (* const sEndTurnFuncsTable[])(void) = -{ - HandleEndTurn_ContinueBattle, // battle outcome 0 - HandleEndTurn_BattleWon, // B_OUTCOME_WON - HandleEndTurn_BattleLost, // B_OUTCOME_LOST - HandleEndTurn_BattleLost, // B_OUTCOME_DREW - HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN - HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED - HandleEndTurn_MonFled, // B_OUTCOME_POKE_FLED - HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT_POKE - HandleEndTurn_FinishBattle, // battle outcome 8 - HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED - HandleEndTurn_FinishBattle, // B_OUTCOME_POKE_TELEPORTED -}; - -const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); -const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$"); -const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$"); -const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$"); -const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); -const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); -const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); - -const u8 * const gStatusConditionStringsTable[7][2] = -{ - {gStatusConditionString_PoisonJpn, gText_Poison}, - {gStatusConditionString_SleepJpn, gText_Sleep}, - {gStatusConditionString_ParalysisJpn, gText_Paralysis}, - {gStatusConditionString_BurnJpn, gText_Burn}, - {gStatusConditionString_IceJpn, gText_Ice}, - {gStatusConditionString_ConfusionJpn, gText_Confusion}, - {gStatusConditionString_LoveJpn, gText_Love} -}; - -static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; -static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1}; -static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4}; - -void CB2_InitBattle(void) -{ - MoveSaveBlocks_ResetHeap(); - AllocateBattleResources(); - AllocateBattleSpritesData(); - AllocateMonSpritesGfx(); - sub_8185F84(); - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) - { - CB2_InitBattleInternal(); - } - else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) - { - HandleLinkBattleSetup(); - SetMainCallback2(CB2_PreInitMultiBattle); - } - else - { - SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle); - } - gBattleCommunication[MULTIUSE_STATE] = 0; - } - else - { - CB2_InitBattleInternal(); - } -} - -static void CB2_InitBattleInternal(void) -{ - s32 i; - - SetHBlankCallback(NULL); - SetVBlankCallback(NULL); - - CpuFill32(0, (void*)(VRAM), VRAM_SIZE); - - SetGpuReg(REG_OFFSET_MOSAIC, 0); - SetGpuReg(REG_OFFSET_WIN0H, 240); - SetGpuReg(REG_OFFSET_WIN0V, 0x5051); - SetGpuReg(REG_OFFSET_WININ, 0); - SetGpuReg(REG_OFFSET_WINOUT, 0); - - gBattle_WIN0H = 240; - - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID) - { - gBattle_WIN0V = 159; - gBattle_WIN1H = 240; - gBattle_WIN1V = 32; - } - else - { - gBattle_WIN0V = 0x5051; - dp12_8087EA4(); - - for (i = 0; i < 80; i++) - { - gUnknown_02038C28.unk0[i] = 0xF0; - gUnknown_02038C28.unk780[i] = 0xF0; - } - for (i = 80; i < 160; i++) - { - #ifndef NONMATCHING - asm(""::"r"(i)); // needed to match - #endif // NONMATCHING - - gUnknown_02038C28.unk0[i] = 0xFF10; - gUnknown_02038C28.unk780[i] = 0xFF10; - } - - sub_80BA038(gUnknown_0831AC70); - } - - ResetPaletteFade(); - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattle_BG1_X = 0; - gBattle_BG1_Y = 0; - gBattle_BG2_X = 0; - gBattle_BG2_Y = 0; - gBattle_BG3_X = 0; - gBattle_BG3_Y = 0; - - gBattleTerrain = BattleSetup_GetTerrainId(); - if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) - gBattleTerrain = BATTLE_TERRAIN_BUILDING; - - sub_80356D0(); - LoadBattleTextboxAndBackground(); - ResetSpriteData(); - ResetTasks(); - LoadBattleEntryBackground(); - FreeAllSpritePalettes(); - gReservedSpritePaletteCount = 4; - SetVBlankCallback(VBlankCB_Battle); - SetUpBattleVarsAndBirchZigzagoon(); - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) - SetMainCallback2(CB2_HandleStartMultiPartnerBattle); - else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - SetMainCallback2(CB2_HandleStartMultiPartnerBattle); - else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - SetMainCallback2(CB2_HandleStartMultiBattle); - else - SetMainCallback2(CB2_HandleStartBattle); - - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))) - { - CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE); - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - CreateNPCTrainerParty(&gEnemyParty[3], gTrainerBattleOpponent_B, FALSE); - SetWildMonHeldItem(); - } - - gMain.inBattle = TRUE; - gSaveBlock2Ptr->field_CA9_b = 0; - - for (i = 0; i < 6; i++) - AdjustFriendship(&gPlayerParty[i], 3); - - gBattleCommunication[MULTIUSE_STATE] = 0; -} - -static void sub_8036A5C(void) -{ - u16 r6 = 0; - u16 species = 0; - u16 hp = 0; - u32 status = 0; - s32 i; - - for (i = 0; i < PARTY_SIZE; i++) - { - species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); - hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); - status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); - - if (species == SPECIES_NONE) - continue; - if (species != SPECIES_EGG && hp != 0 && status == 0) - r6 |= 1 << i * 2; - - if (species == SPECIES_NONE) - continue; - if (hp != 0 && (species == SPECIES_EGG || status != 0)) - r6 |= 2 << i * 2; - - if (species == SPECIES_NONE) - continue; - if (species != SPECIES_EGG && hp == 0) - r6 |= 3 << i * 2; - } - - gBattleStruct->field_182 = r6; - *(&gBattleStruct->field_183) = r6 >> 8; - gBattleStruct->field_183 |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7; -} - -static void SetPlayerBerryDataInBattleStruct(void) -{ - s32 i; - struct BattleStruct *battleStruct = gBattleStruct; - struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry; - - if (IsEnigmaBerryValid() == TRUE) - { - for (i = 0; i < BERRY_NAME_COUNT - 1; i++) - battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; - battleBerry->name[i] = EOS; - - for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) - battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; - - battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; - battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; - } - else - { - const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); - - for (i = 0; i < BERRY_NAME_COUNT - 1; i++) - battleBerry->name[i] = berryData->name[i]; - battleBerry->name[i] = EOS; - - for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) - battleBerry->itemEffect[i] = 0; - - battleBerry->holdEffect = HOLD_EFFECT_NONE; - battleBerry->holdEffectParam = 0; - } -} - -static void SetAllPlayersBerryData(void) -{ - s32 i; - s32 j; - - if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) - { - if (IsEnigmaBerryValid() == TRUE) - { - for (i = 0; i < BERRY_NAME_COUNT - 1; i++) - { - gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; - gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; - } - gEnigmaBerries[0].name[i] = EOS; - gEnigmaBerries[2].name[i] = EOS; - - for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) - { - gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; - gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; - } - - gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; - gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; - gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; - gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; - } - else - { - const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); - - for (i = 0; i < BERRY_NAME_COUNT - 1; i++) - { - gEnigmaBerries[0].name[i] = berryData->name[i]; - gEnigmaBerries[2].name[i] = berryData->name[i]; - } - gEnigmaBerries[0].name[i] = EOS; - gEnigmaBerries[2].name[i] = EOS; - - for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) - { - gEnigmaBerries[0].itemEffect[i] = 0; - gEnigmaBerries[2].itemEffect[i] = 0; - } - - gEnigmaBerries[0].holdEffect = 0; - gEnigmaBerries[2].holdEffect = 0; - gEnigmaBerries[0].holdEffectParam = 0; - gEnigmaBerries[2].holdEffectParam = 0; - } - } - else - { - s32 numPlayers; - struct BattleEnigmaBerry *src; - u8 r4; - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) - numPlayers = 2; - else - numPlayers = 4; - - for (i = 0; i < numPlayers; i++) - { - src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); - r4 = gLinkPlayers[i].lp_field_18; - - for (j = 0; j < BERRY_NAME_COUNT - 1; j++) - gEnigmaBerries[r4].name[j] = src->name[j]; - gEnigmaBerries[r4].name[j] = EOS; - - for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) - gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j]; - - gEnigmaBerries[r4].holdEffect = src->holdEffect; - gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam; - } - } - else - { - for (i = 0; i < 2; i++) - { - src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); - - for (j = 0; j < BERRY_NAME_COUNT - 1; j++) - { - gEnigmaBerries[i].name[j] = src->name[j]; - gEnigmaBerries[i + 2].name[j] = src->name[j]; - } - gEnigmaBerries[i].name[j] = EOS; - gEnigmaBerries[i + 2].name[j] = EOS; - - for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) - { - gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j]; - gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j]; - } - - gEnigmaBerries[i].holdEffect = src->holdEffect; - gEnigmaBerries[i + 2].holdEffect = src->holdEffect; - gEnigmaBerries[i].holdEffectParam = src->holdEffectParam; - gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam; - } - } - } -} - -static void sub_8036EB8(u8 arg0, u8 arg1) -{ - u8 var = 0; - - if (gBlockRecvBuffer[0][0] == 256) - { - if (arg1 == 0) - gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; - else - gBattleTypeFlags |= BATTLE_TYPE_TRAINER; - var++; - } - - if (var == 0) - { - s32 i; - - for (i = 0; i < arg0; i++) - { - if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0]) - break; - } - - if (i == arg0) - { - if (arg1 == 0) - gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; - else - gBattleTypeFlags |= BATTLE_TYPE_TRAINER; - var++; - } - - if (var == 0) - { - for (i = 0; i < arg0; i++) - { - if (gBlockRecvBuffer[i][0] == 0x300) - { - if (i != arg1 && i < arg1) - break; - } - if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1) - break; - } - - if (i == arg0) - gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; - else - gBattleTypeFlags |= BATTLE_TYPE_TRAINER; - } - } -} - -static void CB2_HandleStartBattle(void) -{ - u8 playerMultiplayerId; - u8 enemyMultiplayerId; - - RunTasks(); - AnimateSprites(); - BuildOamBuffer(); - - playerMultiplayerId = GetMultiplayerId(); - gBattleScripting.multiplayerId = playerMultiplayerId; - enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; - - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - if (!IsDma3ManagerBusyWithBgCopy()) - { - ShowBg(0); - ShowBg(1); - ShowBg(2); - ShowBg(3); - sub_805EF14(); - gBattleCommunication[MULTIUSE_STATE] = 1; - } - if (gLinkVSyncDisabled) - sub_800E0E8(); - break; - case 1: - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - if (gReceivedRemoteLinkPlayers != 0) - { - if (sub_800A520()) - { - *(&gBattleStruct->field_180) = 0; - *(&gBattleStruct->field_181) = 3; - sub_8036A5C(); - SetPlayerBerryDataInBattleStruct(); - - if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) - { - gLinkPlayers[0].lp_field_18 = 0; - gLinkPlayers[1].lp_field_18 = 1; - } - - SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); - gBattleCommunication[MULTIUSE_STATE] = 2; - } - if (gLinkVSyncDisabled) - sub_800DFB4(0, 0); - } - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - gBattleTypeFlags |= BATTLE_TYPE_WILD; - gBattleCommunication[MULTIUSE_STATE] = 15; - SetAllPlayersBerryData(); - } - break; - case 2: - if ((GetBlockReceivedStatus() & 3) == 3) - { - u8 taskId; - - ResetBlockReceivedFlags(); - sub_8036EB8(2, playerMultiplayerId); - SetAllPlayersBerryData(); - taskId = CreateTask(sub_8035D74, 0); - gTasks[taskId].data[1] = 0x10E; - gTasks[taskId].data[2] = 0x5A; - gTasks[taskId].data[5] = 0; - gTasks[taskId].data[3] = gBattleStruct->field_182 | (gBattleStruct->field_183 << 8); - gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; - sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]); - sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]); - sub_8068AA4(); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 3: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 4: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 7: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 8: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 11: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 12: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); - TryCorrectShedinjaLanguage(&gEnemyParty[0]); - TryCorrectShedinjaLanguage(&gEnemyParty[1]); - TryCorrectShedinjaLanguage(&gEnemyParty[2]); - TryCorrectShedinjaLanguage(&gEnemyParty[3]); - TryCorrectShedinjaLanguage(&gEnemyParty[4]); - TryCorrectShedinjaLanguage(&gEnemyParty[5]); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 15: - sub_8032768(); - sub_8184E58(); - gBattleCommunication[SPRITES_INIT_STATE1] = 0; - gBattleCommunication[SPRITES_INIT_STATE2] = 0; - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - s32 i; - - for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); - - if (i == 2) - gBattleCommunication[MULTIUSE_STATE] = 16; - else - gBattleCommunication[MULTIUSE_STATE] = 18; - } - else - { - gBattleCommunication[MULTIUSE_STATE] = 18; - } - break; - case 16: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 17: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) - memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 18: - if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) - { - gPreBattleCallback1 = gMain.callback1; - gMain.callback1 = BattleMainCB1; - SetMainCallback2(BattleMainCB2); - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - gBattleTypeFlags |= BATTLE_TYPE_20; - } - } - break; - case 5: - case 9: - case 13: - gBattleCommunication[MULTIUSE_STATE]++; - gBattleCommunication[1] = 1; - case 6: - case 10: - case 14: - if (--gBattleCommunication[1] == 0) - gBattleCommunication[MULTIUSE_STATE]++; - break; - } -} - -static void CB2_HandleStartMultiPartnerBattle(void) -{ - u8 playerMultiplayerId; - u8 enemyMultiplayerId; - - RunTasks(); - AnimateSprites(); - BuildOamBuffer(); - - playerMultiplayerId = GetMultiplayerId(); - gBattleScripting.multiplayerId = playerMultiplayerId; - enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; - - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - if (!IsDma3ManagerBusyWithBgCopy()) - { - ShowBg(0); - ShowBg(1); - ShowBg(2); - ShowBg(3); - sub_805EF14(); - gBattleCommunication[MULTIUSE_STATE] = 1; - } - if (gLinkVSyncDisabled) - sub_800E0E8(); - // fall through - case 1: - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - if (gReceivedRemoteLinkPlayers != 0) - { - u8 language; - - gLinkPlayers[0].lp_field_18 = 0; - gLinkPlayers[1].lp_field_18 = 2; - gLinkPlayers[2].lp_field_18 = 1; - gLinkPlayers[3].lp_field_18 = 3; - GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A); - GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B); - sub_8165B88(&language, gTrainerBattleOpponent_A); - gLinkPlayers[2].language = language; - sub_8165B88(&language, gTrainerBattleOpponent_B); - gLinkPlayers[3].language = language; - - if (sub_800A520()) - { - *(&gBattleStruct->field_180) = 0; - *(&gBattleStruct->field_181) = 3; - sub_8036A5C(); - SetPlayerBerryDataInBattleStruct(); - SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); - gBattleCommunication[MULTIUSE_STATE] = 2; - } - - if (gLinkVSyncDisabled) - sub_800DFB4(0, 0); - } - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - gBattleTypeFlags |= BATTLE_TYPE_WILD; - gBattleCommunication[MULTIUSE_STATE] = 13; - SetAllPlayersBerryData(); - } - break; - case 2: - if ((GetBlockReceivedStatus() & 3) == 3) - { - u8 taskId; - - ResetBlockReceivedFlags(); - sub_8036EB8(2, playerMultiplayerId); - SetAllPlayersBerryData(); - taskId = CreateTask(sub_8035D74, 0); - gTasks[taskId].data[1] = 0x10E; - gTasks[taskId].data[2] = 0x5A; - gTasks[taskId].data[5] = 0; - gTasks[taskId].data[3] = 0x145; - gTasks[taskId].data[4] = 0x145; - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 3: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 4: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0) - { - memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); - memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); - } - else - { - memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); - memcpy(gPlayerParty + 3, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 5: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon)); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 6: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0) - { - memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon)); - memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); - } - else - { - memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); - memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon)); - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 7: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 8: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (GetMultiplayerId() != 0) - { - memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 9: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 2, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 10: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (GetMultiplayerId() != 0) - { - memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 11: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 4, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 12: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (GetMultiplayerId() != 0) - memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); - TryCorrectShedinjaLanguage(&gPlayerParty[0]); - TryCorrectShedinjaLanguage(&gPlayerParty[1]); - TryCorrectShedinjaLanguage(&gPlayerParty[2]); - TryCorrectShedinjaLanguage(&gPlayerParty[3]); - TryCorrectShedinjaLanguage(&gPlayerParty[4]); - TryCorrectShedinjaLanguage(&gPlayerParty[5]); - TryCorrectShedinjaLanguage(&gEnemyParty[0]); - TryCorrectShedinjaLanguage(&gEnemyParty[1]); - TryCorrectShedinjaLanguage(&gEnemyParty[2]); - TryCorrectShedinjaLanguage(&gEnemyParty[3]); - TryCorrectShedinjaLanguage(&gEnemyParty[4]); - TryCorrectShedinjaLanguage(&gEnemyParty[5]); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 13: - sub_8032768(); - sub_8184E58(); - gBattleCommunication[SPRITES_INIT_STATE1] = 0; - gBattleCommunication[SPRITES_INIT_STATE2] = 0; - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - gBattleCommunication[MULTIUSE_STATE] = 14; - } - else - { - gBattleCommunication[MULTIUSE_STATE] = 16; - } - break; - case 14: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 15: - if ((GetBlockReceivedStatus() & 3) == 3) - { - ResetBlockReceivedFlags(); - if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) - memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 16: - if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) - { - sub_8166188(); - gPreBattleCallback1 = gMain.callback1; - gMain.callback1 = BattleMainCB1; - SetMainCallback2(BattleMainCB2); - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - gBattleTypeFlags |= BATTLE_TYPE_20; - } - } - break; - } -} - -static void sub_80379F8(u8 arrayIdPlus) -{ - s32 i; - - for (i = 0; i < 3; i++) - { - gUnknown_02022FF8[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES); - gUnknown_02022FF8[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM); - GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gUnknown_02022FF8[i].nickname); - gUnknown_02022FF8[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL); - gUnknown_02022FF8[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP); - gUnknown_02022FF8[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP); - gUnknown_02022FF8[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS); - gUnknown_02022FF8[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY); - gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]); - StripExtCtrlCodes(gUnknown_02022FF8[i].nickname); - if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) - PadNameString(gUnknown_02022FF8[i].nickname, CHAR_SPACE); - } - memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8)); -} - -static void CB2_PreInitMultiBattle(void) -{ - s32 i; - u8 playerMultiplierId; - s32 numPlayers = 4; - u8 r4 = 0xF; - u32* savedBattleTypeFlags; - void (**savedCallback)(void); - - if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) - { - numPlayers = 2; - r4 = 3; - } - - playerMultiplierId = GetMultiplayerId(); - gBattleScripting.multiplayerId = playerMultiplierId; - savedCallback = &gBattleStruct->savedCallback; - savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; - - RunTasks(); - AnimateSprites(); - BuildOamBuffer(); - - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - if (gReceivedRemoteLinkPlayers != 0 && sub_800A520()) - { - gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3); - sub_80379F8(0); - SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct2) * 3); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 1: - if ((GetBlockReceivedStatus() & r4) == r4) - { - ResetBlockReceivedFlags(); - for (i = 0; i < numPlayers; i++) - { - if (i == playerMultiplierId) - continue; - - if (numPlayers == 4) - { - if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplierId].lp_field_18 & 1)) - || (gLinkPlayers[i].lp_field_18 & 1 && gLinkPlayers[playerMultiplierId].lp_field_18 & 1)) - { - memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3); - } - } - else - { - memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3); - } - } - gBattleCommunication[MULTIUSE_STATE]++; - *savedCallback = gMain.savedCallback; - *savedBattleTypeFlags = gBattleTypeFlags; - gMain.savedCallback = CB2_PreInitMultiBattle; - sub_81B9150(); - } - break; - case 2: - if (sub_800A520() && !gPaletteFade.active) - { - gBattleCommunication[MULTIUSE_STATE]++; - if (gLinkVSyncDisabled) - sub_800ADF8(); - else - sub_800AC34(); - } - break; - case 3: - if (gLinkVSyncDisabled) - { - if (sub_8010500()) - { - gBattleTypeFlags = *savedBattleTypeFlags; - gMain.savedCallback = *savedCallback; - SetMainCallback2(CB2_InitBattleInternal); - Free(gUnknown_02023058); - gUnknown_02023058 = NULL; - } - } - else if (gReceivedRemoteLinkPlayers == 0) - { - gBattleTypeFlags = *savedBattleTypeFlags; - gMain.savedCallback = *savedCallback; - SetMainCallback2(CB2_InitBattleInternal); - Free(gUnknown_02023058); - gUnknown_02023058 = NULL; - } - break; - } -} - -static void CB2_PreInitIngamePlayerPartnerBattle(void) -{ - u32* savedBattleTypeFlags; - void (**savedCallback)(void); - - savedCallback = &gBattleStruct->savedCallback; - savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; - - RunTasks(); - AnimateSprites(); - BuildOamBuffer(); - - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3); - sub_80379F8(3); - gBattleCommunication[MULTIUSE_STATE]++; - *savedCallback = gMain.savedCallback; - *savedBattleTypeFlags = gBattleTypeFlags; - gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle; - sub_81B9150(); - break; - case 1: - if (!gPaletteFade.active) - { - gBattleCommunication[MULTIUSE_STATE] = 2; - gBattleTypeFlags = *savedBattleTypeFlags; - gMain.savedCallback = *savedCallback; - SetMainCallback2(CB2_InitBattleInternal); - Free(gUnknown_02023058); - gUnknown_02023058 = NULL; - } - break; - } -} - -static void CB2_HandleStartMultiBattle(void) -{ - u8 playerMultiplayerId; - s32 id; - u8 var; - - playerMultiplayerId = GetMultiplayerId(); - gBattleScripting.multiplayerId = playerMultiplayerId; - - RunTasks(); - AnimateSprites(); - BuildOamBuffer(); - - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - if (!IsDma3ManagerBusyWithBgCopy()) - { - ShowBg(0); - ShowBg(1); - ShowBg(2); - ShowBg(3); - sub_805EF14(); - gBattleCommunication[MULTIUSE_STATE] = 1; - } - if (gLinkVSyncDisabled) - sub_800E0E8(); - break; - case 1: - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - if (gReceivedRemoteLinkPlayers != 0) - { - if (sub_800A520()) - { - *(&gBattleStruct->field_180) = 0; - *(&gBattleStruct->field_181) = 3; - sub_8036A5C(); - SetPlayerBerryDataInBattleStruct(); - - SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); - gBattleCommunication[MULTIUSE_STATE]++; - } - if (gLinkVSyncDisabled) - sub_800DFB4(0, 0); - } - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - gBattleTypeFlags |= BATTLE_TYPE_WILD; - gBattleCommunication[MULTIUSE_STATE] = 7; - SetAllPlayersBerryData(); - } - break; - case 2: - if ((GetBlockReceivedStatus() & 0xF) == 0xF) - { - ResetBlockReceivedFlags(); - sub_8036EB8(4, playerMultiplayerId); - SetAllPlayersBerryData(); - sub_8068AA4(); - var = CreateTask(sub_8035D74, 0); - gTasks[var].data[1] = 0x10E; - gTasks[var].data[2] = 0x5A; - gTasks[var].data[5] = 0; - gTasks[var].data[3] = 0; - gTasks[var].data[4] = 0; - - for (id = 0; id < MAX_LINK_PLAYERS; id++) - { - sub_8185F90(gBlockRecvBuffer[id][1]); - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F; - break; - case 1: - gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F; - break; - case 2: - gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; - break; - case 3: - gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; - break; - } - } - ZeroEnemyPartyMons(); - gBattleCommunication[MULTIUSE_STATE]++; - } - else - break; - // fall through - case 3: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 4: - if ((GetBlockReceivedStatus() & 0xF) == 0xF) - { - ResetBlockReceivedFlags(); - for (id = 0; id < MAX_LINK_PLAYERS; id++) - { - if (id == playerMultiplayerId) - { - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - case 3: - memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); - break; - case 1: - case 2: - memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); - break; - } - } - else - { - if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)) - || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))) - { - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - case 3: - memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); - break; - case 1: - case 2: - memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); - break; - } - } - else - { - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - case 3: - memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); - break; - case 1: - case 2: - memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); - break; - } - } - } - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 5: - if (sub_800A520()) - { - SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon)); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 6: - if ((GetBlockReceivedStatus() & 0xF) == 0xF) - { - ResetBlockReceivedFlags(); - for (id = 0; id < MAX_LINK_PLAYERS; id++) - { - if (id == playerMultiplayerId) - { - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - case 3: - memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); - break; - case 1: - case 2: - memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); - break; - } - } - else - { - if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)) - || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))) - { - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - case 3: - memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); - break; - case 1: - case 2: - memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); - break; - } - } - else - { - switch (gLinkPlayers[id].lp_field_18) - { - case 0: - case 3: - memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); - break; - case 1: - case 2: - memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); - break; - } - } - } - } - TryCorrectShedinjaLanguage(&gPlayerParty[0]); - TryCorrectShedinjaLanguage(&gPlayerParty[1]); - TryCorrectShedinjaLanguage(&gPlayerParty[2]); - TryCorrectShedinjaLanguage(&gPlayerParty[3]); - TryCorrectShedinjaLanguage(&gPlayerParty[4]); - TryCorrectShedinjaLanguage(&gPlayerParty[5]); - - TryCorrectShedinjaLanguage(&gEnemyParty[0]); - TryCorrectShedinjaLanguage(&gEnemyParty[1]); - TryCorrectShedinjaLanguage(&gEnemyParty[2]); - TryCorrectShedinjaLanguage(&gEnemyParty[3]); - TryCorrectShedinjaLanguage(&gEnemyParty[4]); - TryCorrectShedinjaLanguage(&gEnemyParty[5]); - - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 7: - sub_8032768(); - sub_8184E58(); - gBattleCommunication[SPRITES_INIT_STATE1] = 0; - gBattleCommunication[SPRITES_INIT_STATE2] = 0; - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++); - - if (id == 4) - gBattleCommunication[MULTIUSE_STATE] = 8; - else - gBattleCommunication[MULTIUSE_STATE] = 10; - } - else - { - gBattleCommunication[MULTIUSE_STATE] = 10; - } - break; - case 8: - if (sub_800A520()) - { - u32* ptr = (u32*)(&gBattleStruct->field_180); - ptr[0] = gBattleTypeFlags; - ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data - SendBlock(bitmask_all_link_players_but_self(), ptr, 8); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 9: - if ((GetBlockReceivedStatus() & 0xF) == 0xF) - { - ResetBlockReceivedFlags(); - for (var = 0; var < 4; var++) - { - u32 blockValue = gBlockRecvBuffer[var][0]; - if (blockValue & 4) - { - memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed)); - break; - } - } - - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 10: - if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) - { - gPreBattleCallback1 = gMain.callback1; - gMain.callback1 = BattleMainCB1; - SetMainCallback2(BattleMainCB2); - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - gTrainerBattleOpponent_A = TRAINER_OPPONENT_800; - gBattleTypeFlags |= BATTLE_TYPE_20; - } - } - break; - } -} - -void BattleMainCB2(void) -{ - AnimateSprites(); - BuildOamBuffer(); - RunTextPrinters(); - UpdatePaletteFade(); - RunTasks(); - - if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450()) - { - gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; - ResetPaletteFadeControl(); - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - SetMainCallback2(CB2_QuitRecordedBattle); - } -} - -static void FreeRestoreBattleData(void) -{ - gMain.callback1 = gPreBattleCallback1; - gUnknown_02039B28[0x15] = 3; - gMain.inBattle = 0; - ZeroEnemyPartyMons(); - m4aSongNumStop(0x5A); - FreeMonSpritesGfx(); - FreeBattleSpritesData(); - FreeBattleResources(); -} - -void CB2_QuitRecordedBattle(void) -{ - UpdatePaletteFade(); - if (!gPaletteFade.active) - { - m4aMPlayStop(&gMPlayInfo_SE1); - m4aMPlayStop(&gMPlayInfo_SE2); - FreeRestoreBattleData(); - FreeAllWindowBuffers(); - SetMainCallback2(gMain.savedCallback); - } -} - -void sub_8038528(struct Sprite* sprite) -{ - sprite->data[0] = 0; - sprite->callback = sub_8038538; -} - -static void sub_8038538(struct Sprite *sprite) -{ - u16 *arr = (u16*)(gDecompressionBuffer); - - switch (sprite->data[0]) - { - case 0: - sprite->data[0]++; - sprite->data[1] = 0; - sprite->data[2] = 0x281; - sprite->data[3] = 0; - sprite->data[4] = 1; - // fall through - case 1: - sprite->data[4]--; - if (sprite->data[4] == 0) - { - s32 i; - s32 r2; - s32 r0; - - sprite->data[4] = 2; - r2 = sprite->data[1] + sprite->data[3] * 32; - r0 = sprite->data[2] - sprite->data[3] * 32; - for (i = 0; i < 29; i += 2) - { - arr[r2 + i] = 0x3D; - arr[r0 + i] = 0x3D; - } - sprite->data[3]++; - if (sprite->data[3] == 21) - { - sprite->data[0]++; - sprite->data[1] = 32; - } - } - break; - case 2: - sprite->data[1]--; - if (sprite->data[1] == 20) - SetMainCallback2(CB2_InitBattle); - break; - } -} - -static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer) -{ - u32 nameHash = 0; - u32 personalityValue; - u8 fixedIV; - s32 i, j; - u8 monsCount; - - if (trainerNum == SECRET_BASE_OPPONENT) - return 0; - - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_x4000000))) - { - if (firstTrainer == TRUE) - ZeroEnemyPartyMons(); - - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) - { - if (gTrainers[trainerNum].partySize > 3) - monsCount = 3; - else - monsCount = gTrainers[trainerNum].partySize; - } - else - { - monsCount = gTrainers[trainerNum].partySize; - } - - for (i = 0; i < monsCount; i++) - { - - if (gTrainers[trainerNum].doubleBattle == TRUE) - personalityValue = 0x80; - else if (gTrainers[trainerNum].encounterMusic_gender & 0x80) - personalityValue = 0x78; - else - personalityValue = 0x88; - - for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++) - nameHash += gTrainers[trainerNum].trainerName[j]; - - switch (gTrainers[trainerNum].partyFlags) - { - case 0: - { - const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves; - - for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) - nameHash += gSpeciesNames[partyData[i].species][j]; - - personalityValue += nameHash << 8; - fixedIV = partyData[i].iv * 31 / 255; - CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); - break; - } - case F_TRAINER_PARTY_CUSTOM_MOVESET: - { - const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves; - - for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) - nameHash += gSpeciesNames[partyData[i].species][j]; - - personalityValue += nameHash << 8; - fixedIV = partyData[i].iv * 31 / 255; - CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0); - - for (j = 0; j < 4; j++) - { - SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); - SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); - } - break; - } - case F_TRAINER_PARTY_HELD_ITEM: - { - const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves; - - for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) - nameHash += gSpeciesNames[partyData[i].species][j]; - - personalityValue += nameHash << 8; - fixedIV = partyData[i].iv * 31 / 255; - CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0); - - SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); - break; - } - case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: - { - const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves; - - for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) - nameHash += gSpeciesNames[partyData[i].species][j]; - - personalityValue += nameHash << 8; - fixedIV = partyData[i].iv * 31 / 255; - CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0); - - SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); - - for (j = 0; j < 4; j++) - { - SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); - SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); - } - break; - } - } - } - - gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle; - } - - return gTrainers[trainerNum].partySize; -} - -void sub_8038A04(void) // unused -{ - if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F) - SetGpuReg(REG_OFFSET_BG0CNT, 0x9800); -} - -void VBlankCB_Battle(void) -{ - // change gRngSeed every vblank unless the battle could be recorded - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED))) - Random(); - - SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); - SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); - SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); - SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); - SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); - SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); - SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X); - SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y); - SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); - SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); - SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H); - SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); - LoadOam(); - ProcessSpriteCopyRequests(); - TransferPlttBuffer(); - sub_80BA0A8(); -} - -void nullsub_17(void) -{ - -} - -static void sub_8038B04(struct Sprite *sprite) -{ - if (sprite->data[0] != 0) - sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); - else - sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8); - - sprite->data[2] += 0x180; - - if (sprite->affineAnimEnded) - { - FreeSpriteTilesByTag(0x2710); - FreeSpritePaletteByTag(0x2710); - FreeSpriteOamMatrix(sprite); - DestroySprite(sprite); - } -} - -void sub_8038B74(struct Sprite *sprite) -{ - StartSpriteAffineAnim(sprite, 1); - sprite->callback = sub_8038B04; - PlaySE(SE_BT_START); -} - -static void sub_8038B94(u8 taskId) -{ - struct Pokemon *sp4 = NULL; - struct Pokemon *sp8 = NULL; - u8 r2 = gBattleScripting.multiplayerId; - u32 r7; - s32 i; - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - switch (gLinkPlayers[r2].lp_field_18) - { - case 0: - case 2: - sp4 = gPlayerParty; - sp8 = gEnemyParty; - break; - case 1: - case 3: - sp4 = gEnemyParty; - sp8 = gPlayerParty; - break; - } - } - else - { - sp4 = gPlayerParty; - sp8 = gEnemyParty; - } - - r7 = 0; - for (i = 0; i < PARTY_SIZE; i++) - { - u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2); - u16 hp = GetMonData(&sp4[i], MON_DATA_HP); - u32 status = GetMonData(&sp4[i], MON_DATA_STATUS); - - if (species == SPECIES_NONE) - continue; - if (species != SPECIES_EGG && hp != 0 && status == 0) - r7 |= 1 << i * 2; - - if (species == 0) - continue; - if (hp != 0 && (species == SPECIES_EGG || status != 0)) - r7 |= 2 << i * 2; - - if (species == 0) - continue; - if (species != SPECIES_EGG && hp == 0) - r7 |= 3 << i * 2; - } - gTasks[taskId].data[3] = r7; - - r7 = 0; - for (i = 0; i < PARTY_SIZE; i++) - { - u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2); - u16 hp = GetMonData(&sp8[i], MON_DATA_HP); - u32 status = GetMonData(&sp8[i], MON_DATA_STATUS); - - if (species == SPECIES_NONE) - continue; - if (species != SPECIES_EGG && hp != 0 && status == 0) - r7 |= 1 << i * 2; - - if (species == SPECIES_NONE) - continue; - if (hp != 0 && (species == SPECIES_EGG || status != 0)) - r7 |= 2 << i * 2; - - if (species == SPECIES_NONE) - continue; - if (species != SPECIES_EGG && hp == 0) - r7 |= 3 << i * 2; - } - gTasks[taskId].data[4] = r7; -} - -void sub_8038D64(void) -{ - s32 i; - u8 taskId; - - SetHBlankCallback(NULL); - SetVBlankCallback(NULL); - gBattleTypeFlags &= ~(BATTLE_TYPE_20); - - if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) - { - SetMainCallback2(gMain.savedCallback); - FreeBattleResources(); - FreeBattleSpritesData(); - FreeMonSpritesGfx(); - } - else - { - CpuFill32(0, (void*)(VRAM), VRAM_SIZE); - SetGpuReg(REG_OFFSET_MOSAIC, 0); - SetGpuReg(REG_OFFSET_WIN0H, 0xF0); - SetGpuReg(REG_OFFSET_WIN0V, 0x5051); - SetGpuReg(REG_OFFSET_WININ, 0); - SetGpuReg(REG_OFFSET_WINOUT, 0); - gBattle_WIN0H = 0xF0; - gBattle_WIN0V = 0x5051; - dp12_8087EA4(); - - for (i = 0; i < 80; i++) - { - gUnknown_02038C28.unk0[i] = 0xF0; - gUnknown_02038C28.unk780[i] = 0xF0; - } - for (i = 80; i < 160; i++) - { - asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter - gUnknown_02038C28.unk0[i] = 0xFF10; - gUnknown_02038C28.unk780[i] = 0xFF10; - } - - ResetPaletteFade(); - - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattle_BG1_X = 0; - gBattle_BG1_Y = 0; - gBattle_BG2_X = 0; - gBattle_BG2_Y = 0; - gBattle_BG3_X = 0; - gBattle_BG3_Y = 0; - - sub_80356D0(); - LoadCompressedPalette(gBattleTextboxPalette, 0, 64); - ApplyPlayerChosenFrameToBattleMenu(); - ResetSpriteData(); - ResetTasks(); - LoadBattleEntryBackground(); - SetGpuReg(REG_OFFSET_WINOUT, 0x37); - FreeAllSpritePalettes(); - gReservedSpritePaletteCount = 4; - SetVBlankCallback(VBlankCB_Battle); - - taskId = CreateTask(sub_8035D74, 0); - gTasks[taskId].data[1] = 0x10E; - gTasks[taskId].data[2] = 0x5A; - gTasks[taskId].data[5] = 1; - sub_8038B94(taskId); - SetMainCallback2(sub_8038F14); - gBattleCommunication[MULTIUSE_STATE] = 0; - } -} - -static void sub_8038F14(void) -{ - sub_8038F34(); - AnimateSprites(); - BuildOamBuffer(); - RunTextPrinters(); - UpdatePaletteFade(); - RunTasks(); -} - -static void sub_8038F34(void) -{ - s32 i; - - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - ShowBg(0); - ShowBg(1); - ShowBg(2); - gBattleCommunication[1] = 0xFF; - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 1: - if (--gBattleCommunication[1] == 0) - { - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 2: - if (!gPaletteFade.active) - { - u8 monsCount; - - gMain.field_439_x4 = sub_8185FAC(); - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - monsCount = 4; - else - monsCount = 2; - - for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); - - if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount) - { - if (FlagGet(FLAG_SYS_FRONTIER_PASS)) - { - FreeAllWindowBuffers(); - SetMainCallback2(sub_80392A8); - } - else if (!gMain.field_439_x4) - { - SetMainCallback2(gMain.savedCallback); - FreeBattleResources(); - FreeBattleSpritesData(); - FreeMonSpritesGfx(); - } - else if (gReceivedRemoteLinkPlayers == 0) - { - CreateTask(sub_80B3AF8, 5); - gBattleCommunication[MULTIUSE_STATE]++; - } - else - { - gBattleCommunication[MULTIUSE_STATE]++; - } - } - else - { - SetMainCallback2(gMain.savedCallback); - FreeBattleResources(); - FreeBattleSpritesData(); - FreeMonSpritesGfx(); - } - } - break; - case 3: - CpuFill32(0, (void*)(VRAM), VRAM_SIZE); - - for (i = 0; i < 2; i++) - LoadChosenBattleElement(i); - - BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 4: - if (!gPaletteFade.active) - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 5: - if (!FuncIsActiveTask(sub_80B3AF8)) - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 6: - if (sub_800A520() == TRUE) - { - sub_800ADF8(); - BattleHandleAddTextPrinter(gText_LinkStandby3, 0); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 7: - if (!IsTextPrinterActive(0)) - { - if (sub_800A520() == TRUE) - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 8: - if (!gLinkVSyncDisabled) - sub_800AC34(); - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 9: - if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1) - { - gMain.field_439_x4 = 0; - SetMainCallback2(gMain.savedCallback); - FreeBattleResources(); - FreeBattleSpritesData(); - FreeMonSpritesGfx(); - } - break; - } -} - -u32 sub_80391E0(u8 arrayId, u8 caseId) -{ - u32 ret = 0; - - switch (caseId) - { - case 0: - ret = gUnknown_0831AA08[arrayId].bg; - break; - case 1: - ret = gUnknown_0831AA08[arrayId].charBaseIndex; - break; - case 2: - ret = gUnknown_0831AA08[arrayId].mapBaseIndex; - break; - case 3: - ret = gUnknown_0831AA08[arrayId].screenSize; - break; - case 4: - ret = gUnknown_0831AA08[arrayId].paletteMode; - break; - case 5: - ret = gUnknown_0831AA08[arrayId].priority; - break; - case 6: - ret = gUnknown_0831AA08[arrayId].baseTile; - break; - } - - return ret; -} - -static void sub_80392A8(void) -{ - s32 i; - - SetHBlankCallback(NULL); - SetVBlankCallback(NULL); - CpuFill32(0, (void*)(VRAM), VRAM_SIZE); - ResetPaletteFade(); - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattle_BG1_X = 0; - gBattle_BG1_Y = 0; - gBattle_BG2_X = 0; - gBattle_BG2_Y = 0; - gBattle_BG3_X = 0; - gBattle_BG3_Y = 0; - sub_80356D0(); - SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); - ApplyPlayerChosenFrameToBattleMenu(); - - for (i = 0; i < 2; i++) - LoadChosenBattleElement(i); - - ResetSpriteData(); - ResetTasks(); - FreeAllSpritePalettes(); - gReservedSpritePaletteCount = 4; - SetVBlankCallback(VBlankCB_Battle); - SetMainCallback2(sub_803937C); - BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); - gBattleCommunication[MULTIUSE_STATE] = 0; -} - -static void sub_803937C(void) -{ - sub_803939C(); - AnimateSprites(); - BuildOamBuffer(); - RunTextPrinters(); - UpdatePaletteFade(); - RunTasks(); -} - -static void sub_803939C(void) -{ - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - ShowBg(0); - ShowBg(1); - ShowBg(2); - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 1: - if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0) - CreateTask(sub_80B3AF8, 5); - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 2: - if (!FuncIsActiveTask(sub_80B3AF8)) - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 3: - if (!gPaletteFade.active) - { - BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 4: - if (!IsTextPrinterActive(0)) - { - HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); - BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); - gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateYesNoCursorAt(1); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 5: - if (gMain.newKeys & DPAD_UP) - { - if (gBattleCommunication[CURSOR_POSITION] != 0) - { - PlaySE(SE_SELECT); - BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 0; - BattleCreateYesNoCursorAt(0); - } - } - else if (gMain.newKeys & DPAD_DOWN) - { - if (gBattleCommunication[CURSOR_POSITION] == 0) - { - PlaySE(SE_SELECT); - BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); - gBattleCommunication[CURSOR_POSITION] = 1; - BattleCreateYesNoCursorAt(1); - } - } - else if (gMain.newKeys & A_BUTTON) - { - PlaySE(SE_SELECT); - if (gBattleCommunication[CURSOR_POSITION] == 0) - { - HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); - gBattleCommunication[1] = MoveRecordedBattleToSaveData(); - gBattleCommunication[MULTIUSE_STATE] = 10; - } - else - { - gBattleCommunication[MULTIUSE_STATE]++; - } - } - else if (gMain.newKeys & B_BUTTON) - { - PlaySE(SE_SELECT); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 6: - if (sub_800A520() == TRUE) - { - HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); - if (gMain.field_439_x4) - { - sub_800ADF8(); - BattleHandleAddTextPrinter(gText_LinkStandby3, 0); - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 8: - if (--gBattleCommunication[1] == 0) - { - if (gMain.field_439_x4 && !gLinkVSyncDisabled) - sub_800AC34(); - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 9: - if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1) - { - gMain.field_439_x4 = 0; - if (!gPaletteFade.active) - { - SetMainCallback2(gMain.savedCallback); - FreeBattleResources(); - FreeBattleSpritesData(); - FreeMonSpritesGfx(); - } - } - break; - case 10: - if (gBattleCommunication[1] == 1) - { - PlaySE(SE_SAVE); - BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass); - BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleCommunication[1] = 0x80; - gBattleCommunication[MULTIUSE_STATE]++; - } - else - { - BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved); - BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); - gBattleCommunication[1] = 0x80; - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 11: - if (sub_800A520() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0) - { - if (gMain.field_439_x4) - { - sub_800ADF8(); - BattleHandleAddTextPrinter(gText_LinkStandby3, 0); - } - gBattleCommunication[MULTIUSE_STATE]++; - } - break; - case 12: - case 7: - if (!IsTextPrinterActive(0)) - { - if (gMain.field_439_x4) - { - if (sub_800A520() == TRUE) - { - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleCommunication[1] = 0x20; - gBattleCommunication[MULTIUSE_STATE] = 8; - } - - } - else - { - BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); - gBattleCommunication[1] = 0x20; - gBattleCommunication[MULTIUSE_STATE] = 8; - } - } - break; - } -} - -static void TryCorrectShedinjaLanguage(struct Pokemon *mon) -{ - u8 nickname[POKEMON_NAME_LENGTH + 1]; - u8 language = LANGUAGE_JAPANESE; - - if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA - && GetMonData(mon, MON_DATA_LANGUAGE) != language) - { - GetMonData(mon, MON_DATA_NICKNAME, nickname); - if (StringCompareWithoutExtCtrlCodes(nickname, gText_ShedinjaJapaneseName) == 0) - SetMonData(mon, MON_DATA_LANGUAGE, &language); - } -} - -u32 sub_80397C4(u32 setId, u32 tableId) -{ - return gUnknown_0831ABA0[setId][tableId].width * 8; -} - -#define tBank data[0] -#define tSpeciesId data[2] - -void oac_poke_opponent(struct Sprite *sprite) -{ - sprite->callback = sub_803980C; - StartSpriteAnimIfDifferent(sprite, 0); - BeginNormalPaletteFade(0x20000, 0, 10, 10, 0x2108); -} - -static void sub_803980C(struct Sprite *sprite) -{ - if ((gUnknown_020243FC & 1) == 0) - { - sprite->pos2.x += 2; - if (sprite->pos2.x == 0) - { - sprite->callback = sub_8039838; - } - } -} - -static void sub_8039838(struct Sprite *sprite) -{ - if (sprite->animEnded) - { - sub_8076918(sprite->tBank); - SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]); - sprite->callback = sub_8039894; - StartSpriteAnimIfDifferent(sprite, 0); - BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108); - } -} - -static void sub_8039894(struct Sprite *sprite) -{ - if (!gPaletteFade.active) - { - BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1); - } -} - -void SpriteCallbackDummy_2(struct Sprite *sprite) -{ - -} - -static void sub_80398BC(struct Sprite *sprite) // unused? -{ - sprite->data[3] = 6; - sprite->data[4] = 1; - sprite->callback = sub_80398D0; -} - -static void sub_80398D0(struct Sprite *sprite) -{ - sprite->data[4]--; - if (sprite->data[4] == 0) - { - sprite->data[4] = 8; - sprite->invisible ^= 1; - sprite->data[3]--; - if (sprite->data[3] == 0) - { - sprite->invisible = FALSE; - sprite->callback = SpriteCallbackDummy_2; - gUnknown_02022F88 = 0; - } - } -} - -extern const struct MonCoords gMonFrontPicCoords[]; -extern const struct MonCoords gCastformFrontSpriteCoords[]; - -void sub_8039934(struct Sprite *sprite) -{ - u8 bank = sprite->tBank; - u16 species; - u8 yOffset; - - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0) - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; - else - species = sprite->tSpeciesId; - - GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value - - if (species == SPECIES_UNOWN) - { - u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); - u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C); - u16 unownSpecies; - - if (unownForm == 0) - unownSpecies = SPECIES_UNOWN; // Use the A Unown form - else - unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters - - yOffset = gMonFrontPicCoords[unownSpecies].y_offset; - } - else if (species == SPECIES_CASTFORM) - { - yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset; - } - else if (species > NUM_SPECIES) - { - yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset; - } - else - { - yOffset = gMonFrontPicCoords[species].y_offset; - } - - sprite->data[3] = 8 - yOffset / 8; - sprite->data[4] = 1; - sprite->callback = sub_8039A48; -} - -static void sub_8039A48(struct Sprite *sprite) -{ - s32 i; - - sprite->data[4]--; - if (sprite->data[4] == 0) - { - sprite->data[4] = 2; - sprite->pos2.y += 8; - sprite->data[3]--; - if (sprite->data[3] < 0) - { - FreeSpriteOamMatrix(sprite); - DestroySprite(sprite); - } - else - { - u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankPosition(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8); - - for (i = 0; i < 0x100; i++) - *(dst++) = 0; - - StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]); - } - } -} - -void sub_8039AD8(struct Sprite *sprite) -{ - sprite->data[3] = 8; - sprite->data[4] = sprite->invisible; - sprite->callback = sub_8039AF4; -} - -static void sub_8039AF4(struct Sprite *sprite) -{ - sprite->data[3]--; - if (sprite->data[3] == 0) - { - sprite->invisible ^= 1; - sprite->data[3] = 8; - } -} - -void sub_8039B2C(struct Sprite *sprite) -{ - sprite->invisible = sprite->data[4]; - sprite->data[4] = FALSE; - sprite->callback = SpriteCallbackDummy_2; -} - -void sub_8039B58(struct Sprite *sprite) -{ - if (sprite->affineAnimEnded) - { - if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - { - if (HasTwoFramesAnimation(sprite->tSpeciesId)) - StartSpriteAnim(sprite, 1); - } - BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1); - } -} - -void sub_8039BB4(struct Sprite *sprite) -{ - sprite->callback = oac_poke_ally_; -} - -static void oac_poke_ally_(struct Sprite *sprite) -{ - if ((gUnknown_020243FC & 1) == 0) - { - sprite->pos2.x -= 2; - if (sprite->pos2.x == 0) - { - sprite->callback = SpriteCallbackDummy_3; - sprite->data[1] = 0; - } - } -} - -void sub_80105DC(struct Sprite *sprite) -{ - sprite->callback = SpriteCallbackDummy_3; -} - -static void SpriteCallbackDummy_3(struct Sprite *sprite) -{ -} - -void sub_8039C00(struct Sprite *sprite) -{ - if (!(gUnknown_020243FC & 1)) - { - sprite->pos2.x += sprite->data[1]; - sprite->pos2.y += sprite->data[2]; - } -} - -void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) -{ - u8 bounceHealthBoxSpriteId; - u8 spriteId2; - - if (b) - { - if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) - return; - } - else - { - if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) - return; - } - - bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); - if (b == TRUE) - { - spriteId2 = gHealthBoxesIds[bank]; - gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId; - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1; - gSprites[bounceHealthBoxSpriteId].data[0] = 0x80; - } - else - { - spriteId2 = gBankSpriteIds[bank]; - gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId; - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1; - gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0; - } - gSprites[bounceHealthBoxSpriteId].data[1] = c; - gSprites[bounceHealthBoxSpriteId].data[2] = d; - gSprites[bounceHealthBoxSpriteId].data[3] = spriteId2; - gSprites[bounceHealthBoxSpriteId].data[4] = b; - gSprites[spriteId2].pos2.x = 0; - gSprites[spriteId2].pos2.y = 0; -} - -void dp11b_obj_free(u8 bank, bool8 b) -{ - u8 r4; - - if (b == TRUE) - { - if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) - return; - - r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data[3]; - DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]); - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0; - } - else - { - if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) - return; - - r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data[3]; - DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]); - gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0; - } - gSprites[r4].pos2.x = 0; - gSprites[r4].pos2.y = 0; -} - -static void SpriteCB_HealthBoxBounce(struct Sprite *sprite) -{ - u8 spriteId = sprite->data[3]; - s32 var; - - if (sprite->data[4] == 1) - var = sprite->data[0]; - else - var = sprite->data[0]; - - gSprites[spriteId].pos2.y = Sin(var, sprite->data[2]) + sprite->data[2]; - sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; -} - -void sub_8039E44(struct Sprite *sprite) -{ - if (sprite->affineAnimEnded) - BattleAnimateBackSprite(sprite, sprite->tSpeciesId); -} - -void sub_8039E60(struct Sprite *sprite) -{ - sub_8039E9C(sprite); - if (sprite->animEnded) - sprite->callback = SpriteCallbackDummy_3; -} - -void sub_8039E84(struct Sprite *sprite) -{ - StartSpriteAnim(sprite, 1); - sprite->callback = sub_8039E60; -} - -void sub_8039E9C(struct Sprite *sprite) -{ - if (sprite->animDelayCounter == 0) - sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex]; -} - -void nullsub_20(void) -{ - -} - -void BeginBattleIntro(void) -{ - BattleStartClearSetData(); - gBattleCommunication[1] = 0; - gBattleMainFunc = BattleIntroGetMonsData; -} - -static void BattleMainCB1(void) -{ - gBattleMainFunc(); - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - gBattleBankFunc[gActiveBank](); -} - -static void BattleStartClearSetData(void) -{ - s32 i; - u32 j; - u8 *dataPtr; - - TurnValuesCleanUp(FALSE); - SpecialStatusesClear(); - - for (i = 0; i < BATTLE_BANKS_COUNT; i++) - { - gStatuses3[i] = 0; - - dataPtr = (u8 *)&gDisableStructs[i]; - for (j = 0; j < sizeof(struct DisableStruct); j++) - dataPtr[j] = 0; - - gDisableStructs[i].isFirstTurn = 2; - gUnknown_02024284[i] = 0; - gLastMoves[i] = 0; - gLastLandedMoves[i] = 0; - gLastHitByType[i] = 0; - gLastResultingMoves[i] = 0; - gLastHitBy[i] = 0xFF; - gLockedMoves[i] = 0; - gLastPrintedMoves[i] = 0; - gBattleResources->flags->flags[i] = 0; - gPalaceSelectionBattleScripts[i] = 0; - } - - for (i = 0; i < 2; i++) - { - gSideStatuses[i] = 0; - - dataPtr = (u8 *)&gSideTimers[i]; - for (j = 0; j < sizeof(struct SideTimer); j++) - dataPtr[j] = 0; - } - - gBankAttacker = 0; - gBankDefender = 0; - gBattleWeather = 0; - - dataPtr = (u8 *)&gWishFutureKnock; - for (i = 0; i < sizeof(struct WishFutureKnock); i++) - dataPtr[i] = 0; - - gHitMarker = 0; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - { - if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE) - gHitMarker |= HITMARKER_NO_ANIMATIONS; - } - else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleStyleInRecordedBattle()) - gHitMarker |= HITMARKER_NO_ANIMATIONS; - - gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; - - gMultiHitCounter = 0; - gBattleOutcome = 0; - gBattleExecBuffer = 0; - gPaydayMoney = 0; - gBattleResources->battleScriptsStack->size = 0; - gBattleResources->battleCallbackStack->size = 0; - - for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) - gBattleCommunication[i] = 0; - - gPauseCounterBattle = 0; - gBattleMoveDamage = 0; - gUnknown_020243FC = 0; - gBattleScripting.animTurn = 0; - gBattleScripting.animTargetsHit = 0; - gLeveledUpInBattle = 0; - gAbsentBankFlags = 0; - gBattleStruct->runTries = 0; - gBattleStruct->field_79 = 0; - gBattleStruct->field_7A = 0; - *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; - gBattleStruct->field_7B = 3; - gBattleStruct->wildVictorySong = 0; - gBattleStruct->moneyMultiplier = 1; - - for (i = 0; i < 8; i++) - { - *((u8 *)gBattleStruct->mirrorMoves + i) = 0; - *((u8 *)gBattleStruct->usedHeldItems + i) = 0; - *((u8 *)gBattleStruct->choicedMove + i) = 0; - *((u8 *)gBattleStruct->changedItems + i) = 0; - *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - } - - for (i = 0; i < BATTLE_BANKS_COUNT; i++) - { - *(gBattleStruct->AI_monToSwitchIntoId + i) = 6; - } - - gBattleStruct->field_DF = 0; - gBattleStruct->field_92 = 0; - - gRandomTurnNumber = Random(); - - dataPtr = (u8 *)(&gBattleResults); - for (i = 0; i < sizeof(struct BattleResults); i++) - dataPtr[i] = 0; - - gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]); - - gBattleStruct->field_2A0 = 0; - gBattleStruct->field_2A1 = 0; -} - -void SwitchInClearSetData(void) -{ - struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank]; - s32 i; - u8 *ptr; - - if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) - { - for (i = 0; i < BATTLE_STATS_NO; i++) - gBattleMons[gActiveBank].statStages[i] = 6; - for (i = 0; i < gBattleBanksCount; i++) - { - if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) - gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; - if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank) - { - gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; - gDisableStructs[i].bankWithSureHit = 0; - } - } - } - if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) - { - gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); - gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); - - for (i = 0; i < gBattleBanksCount; i++) - { - if (GetBankSide(gActiveBank) != GetBankSide(i) - && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 - && (gDisableStructs[i].bankWithSureHit == gActiveBank)) - { - gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS); - gStatuses3[i] |= 0x10; - } - } - } - else - { - gBattleMons[gActiveBank].status2 = 0; - gStatuses3[gActiveBank] = 0; - } - - for (i = 0; i < gBattleBanksCount; i++) - { - if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) - gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); - if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) - gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); - } - - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; - - ptr = (u8 *)&gDisableStructs[gActiveBank]; - for (i = 0; i < sizeof(struct DisableStruct); i++) - ptr[i] = 0; - - if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) - { - gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP; - gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit; - gDisableStructs[gActiveBank].perishSongTimer1 = disableStructCopy.perishSongTimer1; - gDisableStructs[gActiveBank].perishSongTimer2 = disableStructCopy.perishSongTimer2; - gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape; - } - - gMoveResultFlags = 0; - gDisableStructs[gActiveBank].isFirstTurn = 2; - gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit; - gLastMoves[gActiveBank] = 0; - gLastLandedMoves[gActiveBank] = 0; - gLastHitByType[gActiveBank] = 0; - gLastResultingMoves[gActiveBank] = 0; - gLastPrintedMoves[gActiveBank] = 0; - gLastHitBy[gActiveBank] = 0xFF; - - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - - gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); - - for (i = 0; i < gBattleBanksCount; i++) - { - if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) - { - *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; - } - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - } - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; - - gBattleResources->flags->flags[gActiveBank] = 0; - gCurrentMove = 0; - gBattleStruct->field_DA = 0xFF; - - ClearBankMoveHistory(gActiveBank); - ClearBankAbilityHistory(gActiveBank); -} - -void FaintClearSetData(void) -{ - s32 i; - u8 *ptr; - - for (i = 0; i < BATTLE_STATS_NO; i++) - gBattleMons[gActiveBank].statStages[i] = 6; - - gBattleMons[gActiveBank].status2 = 0; - gStatuses3[gActiveBank] = 0; - - for (i = 0; i < gBattleBanksCount; i++) - { - if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) - gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; - if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) - gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); - if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) - gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); - } - - gActionSelectionCursor[gActiveBank] = 0; - gMoveSelectionCursor[gActiveBank] = 0; - - ptr = (u8 *)&gDisableStructs[gActiveBank]; - for (i = 0; i < sizeof(struct DisableStruct); i++) - ptr[i] = 0; - - gProtectStructs[gActiveBank].protected = 0; - gProtectStructs[gActiveBank].endured = 0; - gProtectStructs[gActiveBank].onlyStruggle = 0; - gProtectStructs[gActiveBank].helpingHand = 0; - gProtectStructs[gActiveBank].bounceMove = 0; - gProtectStructs[gActiveBank].stealMove = 0; - gProtectStructs[gActiveBank].flag0Unknown = 0; - gProtectStructs[gActiveBank].prlzImmobility = 0; - gProtectStructs[gActiveBank].confusionSelfDmg = 0; - gProtectStructs[gActiveBank].targetNotAffected = 0; - gProtectStructs[gActiveBank].chargingTurn = 0; - gProtectStructs[gActiveBank].fleeFlag = 0; - gProtectStructs[gActiveBank].usedImprisionedMove = 0; - gProtectStructs[gActiveBank].loveImmobility = 0; - gProtectStructs[gActiveBank].usedDisabledMove = 0; - gProtectStructs[gActiveBank].usedTauntedMove = 0; - gProtectStructs[gActiveBank].flag2Unknown = 0; - gProtectStructs[gActiveBank].flinchImmobility = 0; - gProtectStructs[gActiveBank].notFirstStrike = 0; - - gDisableStructs[gActiveBank].isFirstTurn = 2; - - gLastMoves[gActiveBank] = 0; - gLastLandedMoves[gActiveBank] = 0; - gLastHitByType[gActiveBank] = 0; - gLastResultingMoves[gActiveBank] = 0; - gLastPrintedMoves[gActiveBank] = 0; - gLastHitBy[gActiveBank] = 0xFF; - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; - - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - - gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); - - for (i = 0; i < gBattleBanksCount; i++) - { - if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) - { - *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; - *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; - } - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; - *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; - } - - gBattleResources->flags->flags[gActiveBank] = 0; - - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; - - ClearBankMoveHistory(gActiveBank); - ClearBankAbilityHistory(gActiveBank); -} - -static void BattleIntroGetMonsData(void) -{ - switch (gBattleCommunication[MULTIUSE_STATE]) - { - case 0: - gActiveBank = gBattleCommunication[1]; - EmitGetMonData(0, 0, 0); - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[MULTIUSE_STATE]++; - break; - case 1: - if (gBattleExecBuffer == 0) - { - gBattleCommunication[1]++; - if (gBattleCommunication[1] == gBattleBanksCount) - gBattleMainFunc = BattleIntroPrepareBackgroundSlide; - else - gBattleCommunication[MULTIUSE_STATE] = 0; - } - break; - } -} - -static void BattleIntroPrepareBackgroundSlide(void) -{ - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBankByPosition(0); - EmitIntroSlide(0, gBattleTerrain); - MarkBufferBankForExecution(gActiveBank); - gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; - gBattleCommunication[0] = 0; - gBattleCommunication[1] = 0; - } -} - -static void BattleIntroDrawTrainersOrMonsSprites(void) -{ - u8 *ptr; - s32 i; - - if (gBattleExecBuffer) - return; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) - && GetBankSide(gActiveBank) == SIDE_PLAYER) - { - ptr = (u8 *)&gBattleMons[gActiveBank]; - for (i = 0; i < sizeof(struct BattlePokemon); i++) - ptr[i] = 0; - } - else - { - u16* hpOnSwitchout; - - ptr = (u8 *)&gBattleMons[gActiveBank]; - for (i = 0; i < sizeof(struct BattlePokemon); i++) - ptr[i] = gBattleBufferB[gActiveBank][4 + i]; - - gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; - gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; - gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); - hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)]; - *hpOnSwitchout = gBattleMons[gActiveBank].hp; - for (i = 0; i < BATTLE_STATS_NO; i++) - gBattleMons[gActiveBank].statStages[i] = 6; - gBattleMons[gActiveBank].status2 = 0; - } - - if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT) - { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); - } - - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_LEFT) - { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); - } - if (GetBankSide(gActiveBank) == SIDE_OPPONENT - && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000))) - { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); - } - } - else - { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT) - { - if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000))) - { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); - } - EmitLoadMonSprite(0); - MarkBufferBankForExecution(gActiveBank); - gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); - } - } - - if (gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_RIGHT - || GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) - { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); - } - } - - if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) - { - EmitDrawTrainerPic(0); - MarkBufferBankForExecution(gActiveBank); - } - - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A56B4(); - } - gBattleMainFunc = BattleIntroDrawPartySummaryScreens; -} - -static void BattleIntroDrawPartySummaryScreens(void) -{ - s32 i; - struct HpAndStatus hpStatus[6]; - - if (gBattleExecBuffer) - return; - - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - for (i = 0; i < PARTY_SIZE; i++) - { - if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE - || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) - { - hpStatus[i].hp = 0xFFFF; - hpStatus[i].status = 0; - } - else - { - hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); - hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); - } - } - gActiveBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT); - EmitDrawPartyStatusSummary(0, hpStatus, 0x80); - MarkBufferBankForExecution(gActiveBank); - - for (i = 0; i < PARTY_SIZE; i++) - { - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE - || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) - { - hpStatus[i].hp = 0xFFFF; - hpStatus[i].status = 0; - } - else - { - hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); - hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); - } - } - gActiveBank = GetBankByPosition(B_POSITION_PLAYER_LEFT); - EmitDrawPartyStatusSummary(0, hpStatus, 0x80); - MarkBufferBankForExecution(gActiveBank); - - gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; - } - else - { - // The struct gets set here, but nothing is ever done with it since - // wild battles don't show the party summary. - // Still, there's no point in having dead code. - - for (i = 0; i < 6; i++) - { - if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE - || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) - { - hpStatus[i].hp = 0xFFFF; - hpStatus[i].status = 0; - } - else - { - hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); - hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); - } - } - - gBattleMainFunc = BattleIntroPrintWildMonAttacked; - } - -} - -static void BattleIntroPrintTrainerWantsToBattle(void) -{ - if (gBattleExecBuffer == 0) - { - gActiveBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT); - PrepareStringBattle(STRINGID_INTROMSG, gActiveBank); - gBattleMainFunc = BattleIntroPrintOpponentSendsOut; - } -} - -static void BattleIntroPrintWildMonAttacked(void) -{ - if (gBattleExecBuffer == 0) - { - gBattleMainFunc = BattleIntroPrintPlayerSendsOut; - PrepareStringBattle(STRINGID_INTROMSG, 0); - } -} - -static void BattleIntroPrintOpponentSendsOut(void) -{ - u32 identity; - - if (gBattleExecBuffer) - return; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_OPPONENT_LEFT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_OPPONENT_LEFT; - else - identity = B_POSITION_PLAYER_LEFT; - } - else - identity = B_POSITION_OPPONENT_LEFT; - - PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity)); - gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; -} - -static void BattleIntroOpponent2SendsOutMonAnimation(void) -{ - u32 identity; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_OPPONENT_RIGHT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_OPPONENT_RIGHT; - else - identity = B_POSITION_PLAYER_RIGHT; - } - else - identity = B_POSITION_OPPONENT_RIGHT; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankPosition(gActiveBank) == identity) - { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); - } - } - - gBattleMainFunc = BattleIntroRecordMonsToDex; -} - -#ifdef NONMATCHING -static void BattleIntroOpponent1SendsOutMonAnimation(void) -{ - u32 identity; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_OPPONENT_LEFT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_OPPONENT_LEFT; - else - identity = B_POSITION_PLAYER_LEFT; - } - else - identity = B_POSITION_OPPONENT_LEFT; - - if (gBattleExecBuffer) - return; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankPosition(gActiveBank) == identity) - { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); - if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) - { - gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; - return; - } - } - } - - gBattleMainFunc = BattleIntroRecordMonsToDex; -} - -#else -__attribute__((naked)) -static void BattleIntroOpponent1SendsOutMonAnimation(void) -{ - asm(".syntax unified\n\ - push {r4-r6,lr}\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r2, [r0]\n\ - movs r0, 0x80\n\ - lsls r0, 17\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _0803B298\n\ - movs r0, 0x80\n\ - lsls r0, 18\n\ - ands r0, r2\n\ - cmp r0, 0\n\ - beq _0803B298\n\ - movs r1, 0x80\n\ - lsls r1, 24\n\ - ands r1, r2\n\ - negs r0, r1\n\ - orrs r0, r1\n\ - lsrs r5, r0, 31\n\ - b _0803B29A\n\ - .pool\n\ -_0803B288:\n\ - ldr r1, =gBattleMainFunc\n\ - ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ - b _0803B2F0\n\ - .pool\n\ -_0803B298:\n\ - movs r5, 0x1\n\ -_0803B29A:\n\ - ldr r0, =gBattleExecBuffer\n\ - ldr r2, [r0]\n\ - cmp r2, 0\n\ - bne _0803B2F2\n\ - ldr r0, =gActiveBank\n\ - strb r2, [r0]\n\ - ldr r1, =gBattleBanksCount\n\ - adds r4, r0, 0\n\ - ldrb r1, [r1]\n\ - cmp r2, r1\n\ - bcs _0803B2EC\n\ - adds r6, r4, 0\n\ -_0803B2B2:\n\ - ldrb r0, [r4]\n\ - bl GetBankPosition\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - cmp r0, r5\n\ - bne _0803B2D8\n\ - movs r0, 0\n\ - bl EmitIntroTrainerBallThrow\n\ - ldrb r0, [r4]\n\ - bl MarkBufferBankForExecution\n\ - ldr r0, =gBattleTypeFlags\n\ - ldr r0, [r0]\n\ - ldr r1, =0x00008040\n\ - ands r0, r1\n\ - cmp r0, 0\n\ - bne _0803B288\n\ -_0803B2D8:\n\ - ldrb r0, [r6]\n\ - adds r0, 0x1\n\ - strb r0, [r6]\n\ - ldr r1, =gBattleBanksCount\n\ - lsls r0, 24\n\ - lsrs r0, 24\n\ - ldr r4, =gActiveBank\n\ - ldrb r1, [r1]\n\ - cmp r0, r1\n\ - bcc _0803B2B2\n\ -_0803B2EC:\n\ - ldr r1, =gBattleMainFunc\n\ - ldr r0, =BattleIntroRecordMonsToDex\n\ -_0803B2F0:\n\ - str r0, [r1]\n\ -_0803B2F2:\n\ - pop {r4-r6}\n\ - pop {r0}\n\ - bx r0\n\ - .pool\n\ - .syntax divided"); -} - -#endif // NONMATCHING - -static void BattleIntroRecordMonsToDex(void) -{ - if (gBattleExecBuffer == 0) - { - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankSide(gActiveBank) == SIDE_OPPONENT - && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_x4000000))) - { - HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); - } - } - gBattleMainFunc = BattleIntroPrintPlayerSendsOut; - } -} - -void sub_803B3AC(void) // unused -{ - if (gBattleExecBuffer == 0) - gBattleMainFunc = BattleIntroPrintPlayerSendsOut; -} - -static void BattleIntroPrintPlayerSendsOut(void) -{ - if (gBattleExecBuffer == 0) - { - u8 identity; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_PLAYER_LEFT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_PLAYER_LEFT; - else - identity = B_POSITION_OPPONENT_LEFT; - } - else - identity = B_POSITION_PLAYER_LEFT; - - if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity)); - - gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; - } -} - -static void BattleIntroPlayer2SendsOutMonAnimation(void) -{ - u32 identity; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_PLAYER_RIGHT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_PLAYER_RIGHT; - else - identity = B_POSITION_OPPONENT_RIGHT; - } - else - identity = B_POSITION_PLAYER_RIGHT; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankPosition(gActiveBank) == identity) - { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); - } - } - - gBattleStruct->switchInAbilitiesCounter = 0; - gBattleStruct->switchInItemsCounter = 0; - gBattleStruct->overworldWeatherDone = FALSE; - - gBattleMainFunc = TryDoEventsBeforeFirstTurn; -} - -static void BattleIntroPlayer1SendsOutMonAnimation(void) -{ - u32 identity; - - if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) - identity = B_POSITION_PLAYER_LEFT; - else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - identity = B_POSITION_PLAYER_LEFT; - else - identity = B_POSITION_OPPONENT_LEFT; - } - else - identity = B_POSITION_PLAYER_LEFT; - - if (gBattleExecBuffer) - return; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankPosition(gActiveBank) == identity) - { - EmitIntroTrainerBallThrow(0); - MarkBufferBankForExecution(gActiveBank); - if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) - { - gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; - return; - } - } - } - - gBattleStruct->switchInAbilitiesCounter = 0; - gBattleStruct->switchInItemsCounter = 0; - gBattleStruct->overworldWeatherDone = FALSE; - - gBattleMainFunc = TryDoEventsBeforeFirstTurn; -} - -void sub_803B598(void) // unused -{ - if (gBattleExecBuffer == 0) - { - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - { - EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE); - MarkBufferBankForExecution(gActiveBank); - } - } - - gBattleStruct->switchInAbilitiesCounter = 0; - gBattleStruct->switchInItemsCounter = 0; - gBattleStruct->overworldWeatherDone = FALSE; - - gBattleMainFunc = TryDoEventsBeforeFirstTurn; - } -} - -static void TryDoEventsBeforeFirstTurn(void) -{ - s32 i; - s32 j; - u8 effect = 0; - - if (gBattleExecBuffer) - return; - - if (gBattleStruct->switchInAbilitiesCounter == 0) - { - for (i = 0; i < gBattleBanksCount; i++) - gBanksByTurnOrder[i] = i; - for (i = 0; i < gBattleBanksCount - 1; i++) - { - for (j = i + 1; j < gBattleBanksCount; j++) - { - if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0) - SwapTurnOrder(i, j); - } - } - } - if (!gBattleStruct->overworldWeatherDone - && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0) - { - gBattleStruct->overworldWeatherDone = TRUE; - return; - } - // check all switch in abilities happening from the fastest mon to slowest - while (gBattleStruct->switchInAbilitiesCounter < gBattleBanksCount) - { - if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) - effect++; - - gBattleStruct->switchInAbilitiesCounter++; - - if (effect) - return; - } - if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0) - return; - if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) - return; - // check all switch in items having effect from the fastest mon to slowest - while (gBattleStruct->switchInItemsCounter < gBattleBanksCount) - { - if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) - effect++; - - gBattleStruct->switchInItemsCounter++; - - if (effect) - return; - } - for (i = 0; i < BATTLE_BANKS_COUNT; i++) - { - *(gBattleStruct->monToSwitchIntoId + i) = 6; - gActionForBanks[i] = ACTION_INIT_VALUE; - gChosenMovesByBanks[i] = MOVE_NONE; - } - TurnValuesCleanUp(FALSE); - SpecialStatusesClear(); - *(&gBattleStruct->field_91) = gAbsentBankFlags; - BattleHandleAddTextPrinter(gText_EmptyString3, 0); - gBattleMainFunc = HandleTurnActionSelectionState; - ResetSentPokesToOpponentValue(); - - for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) - gBattleCommunication[i] = 0; - - for (i = 0; i < gBattleBanksCount; i++) - gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); - - *(&gBattleStruct->turnEffectsTracker) = 0; - *(&gBattleStruct->turnEffectsBank) = 0; - *(&gBattleStruct->wishPerishSongState) = 0; - *(&gBattleStruct->wishPerishSongBank) = 0; - gBattleScripting.atk49_state = 0; - gBattleStruct->faintedActionsState = 0; - gBattleStruct->turncountersTracker = 0; - gMoveResultFlags = 0; - - gRandomTurnNumber = Random(); - - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - { - StopCryAndClearCrySongs(); - BattleScriptExecute(BattleScript_82DB8BE); - } -} - -static void HandleEndTurn_ContinueBattle(void) -{ - s32 i; - - if (gBattleExecBuffer == 0) - { - gBattleMainFunc = BattleTurnPassed; - for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) - gBattleCommunication[i] = 0; - for (i = 0; i < gBattleBanksCount; i++) - { - gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); - if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) - CancelMultiTurnMoves(i); - } - gBattleStruct->turnEffectsTracker = 0; - gBattleStruct->turnEffectsBank = 0; - gBattleStruct->wishPerishSongState = 0; - gBattleStruct->wishPerishSongBank = 0; - gBattleStruct->turncountersTracker = 0; - gMoveResultFlags = 0; - } -} - -void BattleTurnPassed(void) -{ - s32 i; - - TurnValuesCleanUp(TRUE); - if (gBattleOutcome == 0) - { - if (UpdateTurnCounters() != 0) - return; - if (TurnBasedEffects() != 0) - return; - } - if (HandleFaintedMonActions() != 0) - return; - gBattleStruct->faintedActionsState = 0; - if (HandleWishPerishSongOnTurnEnd() != 0) - return; - - TurnValuesCleanUp(FALSE); - gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); - gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); - gHitMarker &= ~(HITMARKER_x400000); - gHitMarker &= ~(HITMARKER_x100000); - gBattleScripting.animTurn = 0; - gBattleScripting.animTargetsHit = 0; - gBattleScripting.atk49_state = 0; - gBattleMoveDamage = 0; - gMoveResultFlags = 0; - - for (i = 0; i < 5; i++) - gBattleCommunication[i] = 0; - - if (gBattleOutcome != 0) - { - gCurrentActionFuncId = 12; - gBattleMainFunc = RunTurnActionsFunctions; - return; - } - - if (gBattleResults.battleTurnCounter < 0xFF) - { - gBattleResults.battleTurnCounter++; - gBattleStruct->field_DA++; - } - - for (i = 0; i < gBattleBanksCount; i++) - { - gActionForBanks[i] = ACTION_INIT_VALUE; - gChosenMovesByBanks[i] = MOVE_NONE; - } - - for (i = 0; i < 4; i++) - *(gBattleStruct->monToSwitchIntoId + i) = 6; - - *(&gBattleStruct->field_91) = gAbsentBankFlags; - BattleHandleAddTextPrinter(gText_EmptyString3, 0); - gBattleMainFunc = HandleTurnActionSelectionState; - gRandomTurnNumber = Random(); - - if (gBattleTypeFlags & BATTLE_TYPE_PALACE) - BattleScriptExecute(BattleScript_82DB881); - else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0) - BattleScriptExecute(BattleScript_82DB8BE); -} - -u8 IsRunningFromBattleImpossible(void) -{ - u8 holdEffect; - u8 side; - s32 i; - - if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[gActiveBank].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); - - gStringBank = gActiveBank; - - if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) - return 0; - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - return 0; - if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY) - return 0; - - side = GetBankSide(gActiveBank); - - for (i = 0; i < gBattleBanksCount; i++) - { - if (side != GetBankSide(i) - && gBattleMons[i].ability == ABILITY_SHADOW_TAG) - { - gBattleScripting.bank = i; - gLastUsedAbility = gBattleMons[i].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - return 2; - } - if (side != GetBankSide(i) - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING - && gBattleMons[i].ability == ABILITY_ARENA_TRAP) - { - gBattleScripting.bank = i; - gLastUsedAbility = gBattleMons[i].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - return 2; - } - } - i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0); - if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL)) - { - gBattleScripting.bank = i - 1; - gLastUsedAbility = gBattleMons[i - 1].ability; - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - return 2; - } - if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) - || (gStatuses3[gActiveBank] & STATUS3_ROOTED)) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - return 1; - } - if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - return 1; - } - return 0; -} - -void sub_803BDA0(u8 bank) -{ - s32 i; - u8 r4; - u8 r1; - - // gBattleStruct->field_60[bank][i] - - for (i = 0; i < 3; i++) - gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60)); - - r4 = pokemon_order_func(gBattlePartyID[bank]); - r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + bank)); - sub_81B8FB0(r4, r1); - - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - { - for (i = 0; i < 3; i++) - { - *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; - *((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; - } - } - else - { - for (i = 0; i < 3; i++) - { - *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; - } - } -} - -enum -{ - STATE_TURN_START_RECORD, - STATE_BEFORE_ACTION_CHOSEN, - STATE_WAIT_ACTION_CHOSEN, - STATE_WAIT_ACTION_CASE_CHOSEN, - STATE_WAIT_ACTION_CONFIRMED_STANDBY, - STATE_WAIT_ACTION_CONFIRMED, - STATE_SELECTION_SCRIPT, - STATE_WAIT_SET_BEFORE_ACTION, - STATE_SELECTION_SCRIPT_MAY_RUN -}; - -static void HandleTurnActionSelectionState(void) -{ - s32 i; - - gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - u8 identity = GetBankPosition(gActiveBank); - switch (gBattleCommunication[gActiveBank]) - { - case STATE_TURN_START_RECORD: // recorded battle related on start of every turn - RecordedBattle_CopyBankMoves(); - gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN; - break; - case STATE_BEFORE_ACTION_CHOSEN: // choose an action - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; - if (gBattleTypeFlags & BATTLE_TYPE_MULTI - || !(identity & BIT_MON) - || gBattleStruct->field_91 & gBitTable[GetBankByPosition(identity ^ BIT_MON)] - || gBattleCommunication[GetBankByPosition(identity ^ BIT_MON)] == 5) - { - if (gBattleStruct->field_91 & gBitTable[gActiveBank]) - { - gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED; - if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED; - else - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; - } - else - { - if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS - || gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE) - { - gActionForBanks[gActiveBank] = ACTION_USE_MOVE; - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; - } - else - { - EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[gActiveBank]++; - } - } - } - break; - case STATE_WAIT_ACTION_CHOSEN: // try to perform an action - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); - gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1]; - - switch (gBattleBufferB[gActiveBank][1]) - { - case ACTION_USE_MOVE: - if (AreAllMovesUnusable()) - { - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY; - *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; - return; - } - else if (gDisableStructs[gActiveBank].encoredMove != 0) - { - gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove; - *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos; - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; - return; - } - else - { - struct ChooseMoveStruct moveInfo; - - moveInfo.species = gBattleMons[gActiveBank].species; - moveInfo.monType1 = gBattleMons[gActiveBank].type1; - moveInfo.monType2 = gBattleMons[gActiveBank].type2; - - for (i = 0; i < 4; i++) - { - moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i]; - moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i]; - moveInfo.maxPp[i] = CalculatePPWithBonus( - gBattleMons[gActiveBank].moves[i], - gBattleMons[gActiveBank].ppBonuses, - i); - } - - EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); - MarkBufferBankForExecution(gActiveBank); - } - break; - case ACTION_USE_ITEM: - if (gBattleTypeFlags & (BATTLE_TYPE_LINK - | BATTLE_TYPE_FRONTIER_NO_PYRAMID - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_x2000000)) - { - RecordedBattle_ClearBankAction(gActiveBank, 1); - gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed; - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; - return; - } - else - { - EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); - } - break; - case ACTION_SWITCH: - *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; - if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) - || gBattleTypeFlags & BATTLE_TYPE_ARENA - || gStatuses3[gActiveBank] & STATUS3_ROOTED) - { - EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); - } - else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0)) - || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0)) - && gBattleMons[gActiveBank].type1 != TYPE_FLYING - && gBattleMons[gActiveBank].type2 != TYPE_FLYING - && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) - || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0)) - && (gBattleMons[gActiveBank].type1 == TYPE_STEEL - || gBattleMons[gActiveBank].type2 == TYPE_STEEL))) - { - EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]); - } - else - { - if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH) - EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); - else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH) - EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); - else - EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); - } - MarkBufferBankForExecution(gActiveBank); - break; - case ACTION_SAFARI_ZONE_BALL: - if (IsPlayerPartyAndPokemonStorageFull()) - { - gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox; - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; - return; - } - break; - case ACTION_POKEBLOCK_CASE: - EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]); - MarkBufferBankForExecution(gActiveBank); - break; - case ACTION_CANCEL_PARTNER: - gBattleCommunication[gActiveBank] = 7; - gBattleCommunication[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] = 1; - RecordedBattle_ClearBankAction(gActiveBank, 1); - if (gBattleMons[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS - || gBattleMons[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE) - { - EmitCmd50(0); - MarkBufferBankForExecution(gActiveBank); - return; - } - else if (gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH) - { - RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 2); - } - else if (gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_RUN) - { - RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 1); - } - else if (gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE - && (gProtectStructs[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].onlyStruggle - || gDisableStructs[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].encoredMove)) - { - RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 1); - } - else if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE) - { - gRngValue = gBattlePalaceMoveSelectionRngValue; - RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 1); - } - else - { - RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 3); - } - EmitCmd50(0); - MarkBufferBankForExecution(gActiveBank); - return; - } - - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER - && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) - && gBattleBufferB[gActiveBank][1] == ACTION_RUN) - { - gSelectionBattleScripts[gActiveBank] = BattleScript_AskIfWantsToForfeitMatch; - gBattleCommunication[gActiveBank] = 8; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; - return; - } - else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER - && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - && gBattleBufferB[gActiveBank][1] == ACTION_RUN) - { - BattleScriptExecute(BattleScript_PrintCantRunFromTrainer); - gBattleCommunication[gActiveBank] = 1; - } - else if (IsRunningFromBattleImpossible() - && gBattleBufferB[gActiveBank][1] == ACTION_RUN) - { - gSelectionBattleScripts[gActiveBank] = BattleScript_PrintCantEscapeFromBattle; - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; - return; - } - else - { - gBattleCommunication[gActiveBank]++; - } - } - break; - case STATE_WAIT_ACTION_CASE_CHOSEN: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - switch (gActionForBanks[gActiveBank]) - { - case ACTION_USE_MOVE: - switch (gBattleBufferB[gActiveBank][1]) - { - case 3: - case 4: - case 5: - case 6: - case 7: - case 8: - case 9: - gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1]; - return; - case 15: - gActionForBanks[gActiveBank] = ACTION_SWITCH; - sub_803CDF8(); - return; - default: - sub_818603C(2); - if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF) - { - gBattleCommunication[gActiveBank] = 1; - RecordedBattle_ClearBankAction(gActiveBank, 1); - } - else if (TrySetCantSelectMoveBattleScript()) - { - RecordedBattle_ClearBankAction(gActiveBank, 1); - gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; - *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; - gBattleBufferB[gActiveBank][1] = 0; - *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN; - return; - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE)) - { - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]); - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]); - } - *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2]; - gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)]; - *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; - gBattleCommunication[gActiveBank]++; - } - break; - } - break; - case ACTION_USE_ITEM: - if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0) - { - gBattleCommunication[gActiveBank] = 1; - } - else - { - gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)); - gBattleCommunication[gActiveBank]++; - } - break; - case ACTION_SWITCH: - if (gBattleBufferB[gActiveBank][1] == 6) - { - gBattleCommunication[gActiveBank] = 1; - RecordedBattle_ClearBankAction(gActiveBank, 1); - } - else - { - sub_803CDF8(); - gBattleCommunication[gActiveBank]++; - } - break; - case ACTION_RUN: - gHitMarker |= HITMARKER_RUN; - gBattleCommunication[gActiveBank]++; - break; - case ACTION_WATCHES_CAREFULLY: - gBattleCommunication[gActiveBank]++; - break; - case ACTION_SAFARI_ZONE_BALL: - gBattleCommunication[gActiveBank]++; - break; - case ACTION_POKEBLOCK_CASE: - if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0) - { - gBattleCommunication[gActiveBank]++; - } - else - { - gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN; - } - break; - case ACTION_GO_NEAR: - gBattleCommunication[gActiveBank]++; - break; - case ACTION_SAFARI_ZONE_RUN: - gHitMarker |= HITMARKER_RUN; - gBattleCommunication[gActiveBank]++; - break; - case ACTION_9: - gBattleCommunication[gActiveBank]++; - break; - } - } - break; - case STATE_WAIT_ACTION_CONFIRMED_STANDBY: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - i = (sub_803CDB8() != 0); - - if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) - || (identity & BIT_MON) - || (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(identity ^ BIT_MON)])) - { - EmitLinkStandbyMsg(0, 0, i); - } - else - { - EmitLinkStandbyMsg(0, 1, i); - } - MarkBufferBankForExecution(gActiveBank); - gBattleCommunication[gActiveBank]++; - } - break; - case STATE_WAIT_ACTION_CONFIRMED: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++; - } - break; - case STATE_SELECTION_SCRIPT: - if (*(gBattleStruct->selectionScriptFinished + gActiveBank)) - { - gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank); - } - else - { - gBankAttacker = gActiveBank; - gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank]; - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); - } - gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr; - } - break; - case STATE_WAIT_SET_BEFORE_ACTION: - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - gBattleCommunication[gActiveBank] = 1; - } - break; - case STATE_SELECTION_SCRIPT_MAY_RUN: - if (*(gBattleStruct->selectionScriptFinished + gActiveBank)) - { - if (gBattleBufferB[gActiveBank][1] == 13) - { - gHitMarker |= HITMARKER_RUN; - gActionForBanks[gActiveBank] = ACTION_RUN; - gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; - } - else - { - RecordedBattle_ClearBankAction(gActiveBank, 1); - gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank); - } - } - else - { - gBankAttacker = gActiveBank; - gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank]; - if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) - { - gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); - } - gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr; - } - break; - } - } - - // check if everyone chose actions - if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattleBanksCount) - { - sub_818603C(1); - gBattleMainFunc = SetActionsAndBanksTurnOrder; - - if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) - { - for (i = 0; i < gBattleBanksCount; i++) - { - if (gActionForBanks[i] == ACTION_SWITCH) - sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i)); - } - } - } -} - -static bool8 sub_803CDB8(void) -{ - s32 i, var; - - for (var = 0, i = 0; i < gBattleBanksCount; i++) - { - if (gBattleCommunication[i] == 5) - var++; - } - - if (var + 1 == gBattleBanksCount) - return TRUE; - else - return FALSE; -} - -static void sub_803CDF8(void) -{ - *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1]; - RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); - - if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) - { - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); - *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; - - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; - *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; - } -} - -void SwapTurnOrder(u8 id1, u8 id2) -{ - u32 temp = gActionsByTurnOrder[id1]; - gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2]; - gActionsByTurnOrder[id2] = temp; - - temp = gBanksByTurnOrder[id1]; - gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2]; - gBanksByTurnOrder[id2] = temp; -} - -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) -{ - u8 strikesFirst = 0; - u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0; - u32 speedBank1 = 0, speedBank2 = 0; - u8 holdEffect = 0; - u8 holdEffectParam = 0; - u16 moveBank1 = 0, moveBank2 = 0; - - if (WEATHER_HAS_EFFECT) - { - if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) - || (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) - speedMultiplierBank1 = 2; - else - speedMultiplierBank1 = 1; - - if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) - || (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) - speedMultiplierBank2 = 2; - else - speedMultiplierBank2 = 1; - } - else - { - speedMultiplierBank1 = 1; - speedMultiplierBank2 = 1; - } - - speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1) - * (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0]) - / (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]); - - if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[bank1].holdEffect; - holdEffectParam = gEnigmaBerries[bank1].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item); - holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item); - } - - // badge boost - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) - && FlagGet(FLAG_BADGE03_GET) - && GetBankSide(bank1) == SIDE_PLAYER) - { - speedBank1 = (speedBank1 * 110) / 100; - } - - if (holdEffect == HOLD_EFFECT_MACHO_BRACE) - speedBank1 /= 2; - - if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS) - speedBank1 /= 4; - - if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) - speedBank1 = UINT_MAX; - - // check second bank's speed - - speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2) - * (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0]) - / (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]); - - if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY) - { - holdEffect = gEnigmaBerries[bank2].holdEffect; - holdEffectParam = gEnigmaBerries[bank2].holdEffectParam; - } - else - { - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item); - holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item); - } - - // badge boost - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) - && FlagGet(FLAG_BADGE03_GET) - && GetBankSide(bank2) == SIDE_PLAYER) - { - speedBank2 = (speedBank2 * 110) / 100; - } - - if (holdEffect == HOLD_EFFECT_MACHO_BRACE) - speedBank2 /= 2; - - if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS) - speedBank2 /= 4; - - if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) - speedBank2 = UINT_MAX; - - if (ignoreChosenMoves) - { - moveBank1 = MOVE_NONE; - moveBank2 = MOVE_NONE; - } - else - { - if (gActionForBanks[bank1] == ACTION_USE_MOVE) - { - if (gProtectStructs[bank1].onlyStruggle) - moveBank1 = MOVE_STRUGGLE; - else - moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)]; - } - else - moveBank1 = MOVE_NONE; - - if (gActionForBanks[bank2] == ACTION_USE_MOVE) - { - if (gProtectStructs[bank2].onlyStruggle) - moveBank2 = MOVE_STRUGGLE; - else - moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)]; - } - else - moveBank2 = MOVE_NONE; - } - - // both move priorities are different than 0 - if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0) - { - // both priorities are the same - if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority) - { - if (speedBank1 == speedBank2 && Random() & 1) - strikesFirst = 2; // same speeds, same priorities - else if (speedBank1 < speedBank2) - strikesFirst = 1; // bank2 has more speed - - // else bank1 has more speed - } - else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority) - strikesFirst = 1; // bank2's move has greater priority - - // else bank1's move has greater priority - } - // both priorities are equal to 0 - else - { - if (speedBank1 == speedBank2 && Random() & 1) - strikesFirst = 2; // same speeds, same priorities - else if (speedBank1 < speedBank2) - strikesFirst = 1; // bank2 has more speed - - // else bank1 has more speed - } - - return strikesFirst; -} - -static void SetActionsAndBanksTurnOrder(void) -{ - s32 var = 0; - s32 i, j; - - if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) - { - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[var] = gActiveBank; - var++; - } - } - else - { - if (gBattleTypeFlags & BATTLE_TYPE_LINK) - { - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (gActionForBanks[gActiveBank] == ACTION_RUN) - { - var = 5; - break; - } - } - } - else - { - if (gActionForBanks[0] == ACTION_RUN) - { - gActiveBank = 0; - var = 5; - } - if (gActionForBanks[2] == ACTION_RUN) - { - gActiveBank = 2; - var = 5; - } - } - - if (var == 5) - { - gActionsByTurnOrder[0] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[0] = gActiveBank; - var = 1; - for (i = 0; i < gBattleBanksCount; i++) - { - if (i != gActiveBank) - { - gActionsByTurnOrder[var] = gActionForBanks[i]; - gBanksByTurnOrder[var] = i; - var++; - } - } - gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; - gBattleStruct->focusPunchBank = 0; - return; - } - else - { - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH) - { - gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[var] = gActiveBank; - var++; - } - } - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH) - { - gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; - gBanksByTurnOrder[var] = gActiveBank; - var++; - } - } - for (i = 0; i < gBattleBanksCount - 1; i++) - { - for (j = i + 1; j < gBattleBanksCount; j++) - { - u8 bank1 = gBanksByTurnOrder[i]; - u8 bank2 = gBanksByTurnOrder[j]; - if (gActionsByTurnOrder[i] != ACTION_USE_ITEM - && gActionsByTurnOrder[j] != ACTION_USE_ITEM - && gActionsByTurnOrder[i] != ACTION_SWITCH - && gActionsByTurnOrder[j] != ACTION_SWITCH) - { - if (GetWhoStrikesFirst(bank1, bank2, FALSE)) - SwapTurnOrder(i, j); - } - } - } - } - } - gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; - gBattleStruct->focusPunchBank = 0; -} - -static void TurnValuesCleanUp(bool8 var0) -{ - s32 i; - u8 *dataPtr; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (var0) - { - gProtectStructs[gActiveBank].protected = 0; - gProtectStructs[gActiveBank].endured = 0; - } - else - { - dataPtr = (u8*)(&gProtectStructs[gActiveBank]); - for (i = 0; i < sizeof(struct ProtectStruct); i++) - dataPtr[i] = 0; - - if (gDisableStructs[gActiveBank].isFirstTurn) - gDisableStructs[gActiveBank].isFirstTurn--; - - if (gDisableStructs[gActiveBank].rechargeCounter) - { - gDisableStructs[gActiveBank].rechargeCounter--; - if (gDisableStructs[gActiveBank].rechargeCounter == 0) - gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE); - } - } - - if (gDisableStructs[gActiveBank].substituteHP == 0) - gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE); - } - - gSideTimers[0].followmeTimer = 0; - gSideTimers[1].followmeTimer = 0; -} - -static void SpecialStatusesClear(void) -{ - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - s32 i; - u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]); - - for (i = 0; i < sizeof(struct SpecialStatus); i++) - dataPtr[i] = 0; - } -} - -static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) -{ - if (!(gHitMarker & HITMARKER_RUN)) - { - while (gBattleStruct->focusPunchBank < gBattleBanksCount) - { - gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank; - gBattleStruct->focusPunchBank++; - if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH - && !(gBattleMons[gActiveBank].status1 & STATUS1_SLEEP) - && !(gDisableStructs[gBankAttacker].truantCounter) - && !(gProtectStructs[gActiveBank].onlyStruggle)) - { - BattleScriptExecute(BattleScript_FocusPunchSetUp); - return; - } - } - } - - TryClearRageStatuses(); - gCurrentTurnActionNumber = 0; -{ - // something stupid needed to match - u8 zero; - gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)]; -} - gDynamicBasePower = 0; - gBattleStruct->dynamicMoveType = 0; - gBattleMainFunc = RunTurnActionsFunctions; - gBattleCommunication[3] = 0; - gBattleCommunication[4] = 0; - gBattleScripting.multihitMoveEffect = 0; - gBattleResources->battleScriptsStack->size = 0; -} - -static void RunTurnActionsFunctions(void) -{ - if (gBattleOutcome != 0) - gCurrentActionFuncId = 12; - - *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber; - sTurnActionsFuncsTable[gCurrentActionFuncId](); - - if (gCurrentTurnActionNumber >= gBattleBanksCount) // everyone did their actions, turn finished - { - gHitMarker &= ~(HITMARKER_x100000); - gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; - } - else - { - if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank - { - gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); - gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); - } - } -} - -static void HandleEndTurn_BattleWon(void) -{ - gCurrentActionFuncId = 0; - - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - { - gSpecialVar_Result = gBattleOutcome; - gBattleTextBuff1[0] = gBattleOutcome; - gBankAttacker = GetBankByPosition(B_POSITION_PLAYER_LEFT); - gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; - gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); - } - else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER - && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER)) - { - BattleStopLowHpSound(); - gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; - - if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) - PlayBGM(MUS_KACHI3); - else - PlayBGM(MUS_KACHI1); - } - else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) - { - BattleStopLowHpSound(); - gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; - - switch (gTrainers[gTrainerBattleOpponent_A].trainerClass) - { - case TRAINER_CLASS_ELITE_FOUR: - case TRAINER_CLASS_CHAMPION: - PlayBGM(MUS_KACHI5); - break; - case TRAINER_CLASS_TEAM_AQUA: - case TRAINER_CLASS_TEAM_MAGMA: - case TRAINER_CLASS_AQUA_ADMIN: - case TRAINER_CLASS_AQUA_LEADER: - case TRAINER_CLASS_MAGMA_ADMIN: - case TRAINER_CLASS_MAGMA_LEADER: - PlayBGM(MUS_KACHI4); - break; - case TRAINER_CLASS_LEADER: - PlayBGM(MUS_KACHI3); - break; - default: - PlayBGM(MUS_KACHI1); - break; - } - } - else - { - gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems; - } - - gBattleMainFunc = HandleEndTurn_FinishBattle; -} - -static void HandleEndTurn_BattleLost(void) -{ - gCurrentActionFuncId = 0; - - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - { - if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) - { - if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN) - { - gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle; - gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); - gSaveBlock2Ptr->field_CA9_b = 1; - } - else - { - gBattlescriptCurrInstr = BattleScript_82DAA0B; - gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); - } - } - else - { - gBattleTextBuff1[0] = gBattleOutcome; - gBankAttacker = GetBankByPosition(B_POSITION_PLAYER_LEFT); - gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; - gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); - } - } - else - { - gBattlescriptCurrInstr = BattleScript_LocalBattleLost; - } - - gBattleMainFunc = HandleEndTurn_FinishBattle; -} - -static void HandleEndTurn_RanFromBattle(void) -{ - gCurrentActionFuncId = 0; - - if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; - gBattleOutcome = B_OUTCOME_FORFEITED; - gSaveBlock2Ptr->field_CA9_b = 1; - } - else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) - { - gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; - gBattleOutcome = B_OUTCOME_FORFEITED; - } - else - { - switch (gProtectStructs[gBankAttacker].fleeFlag) - { - default: - gBattlescriptCurrInstr = BattleScript_GotAwaySafely; - break; - case 1: - gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; - break; - case 2: - gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; - break; - } - } - - gBattleMainFunc = HandleEndTurn_FinishBattle; -} - -static void HandleEndTurn_MonFled(void) -{ - gCurrentActionFuncId = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]); - gBattlescriptCurrInstr = BattleScript_WildMonFled; - - gBattleMainFunc = HandleEndTurn_FinishBattle; -} - -static void HandleEndTurn_FinishBattle(void) -{ - if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) - { - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_FIRST_BATTLE - | BATTLE_TYPE_SAFARI - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_WALLY_TUTORIAL - | BATTLE_TYPE_FRONTIER))) - { - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - { - if (gBattleResults.playerMon1Species == SPECIES_NONE) - { - gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); - GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); - } - else - { - gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); - GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); - } - } - } - PutPokemonTodayCaughtOnAir(); - } - - if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK - | BATTLE_TYPE_x2000000 - | BATTLE_TYPE_TRAINER - | BATTLE_TYPE_FIRST_BATTLE - | BATTLE_TYPE_SAFARI - | BATTLE_TYPE_FRONTIER - | BATTLE_TYPE_EREADER_TRAINER - | BATTLE_TYPE_WALLY_TUTORIAL)) - && gBattleResults.unk5_6) - { - sub_80EE184(); - } - - sub_8186444(); - BeginFastPaletteFade(3); - FadeOutMapMusic(5); - gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; - gCB2_AfterEvolution = BattleMainCB2; - } - else - { - if (gBattleExecBuffer == 0) - gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); - } -} - -static void FreeResetData_ReturnToOvOrDoEvolutions(void) -{ - if (!gPaletteFade.active) - { - ResetSpriteData(); - if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON) - { - gBattleMainFunc = ReturnFromBattleToOverworld; - return; - } - else - { - gBattleMainFunc = TryEvolvePokemon; - } - } - - FreeAllWindowBuffers(); - if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) - { - FreeMonSpritesGfx(); - FreeBattleResources(); - FreeBattleSpritesData(); - } -} - -static void TryEvolvePokemon(void) -{ - s32 i; - - while (gLeveledUpInBattle != 0) - { - for (i = 0; i < 6; i++) - { - if (gLeveledUpInBattle & gBitTable[i]) - { - u16 species; - u8 levelUpBits = gLeveledUpInBattle; - - levelUpBits &= ~(gBitTable[i]); - gLeveledUpInBattle = levelUpBits; - - species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); - if (species != SPECIES_NONE) - { - FreeAllWindowBuffers(); - gBattleMainFunc = WaitForEvoSceneToFinish; - EvolutionScene(&gPlayerParty[i], species, TRUE, i); - return; - } - } - } - } - - gBattleMainFunc = ReturnFromBattleToOverworld; -} - -static void WaitForEvoSceneToFinish(void) -{ - if (gMain.callback2 == BattleMainCB2) - gBattleMainFunc = TryEvolvePokemon; -} - -static void ReturnFromBattleToOverworld(void) -{ - if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) - { - RandomlyGivePartyPokerus(gPlayerParty); - PartySpreadPokerus(gPlayerParty); - } - - if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0) - return; - - gSpecialVar_Result = gBattleOutcome; - gMain.inBattle = 0; - gMain.callback1 = gPreBattleCallback1; - - if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) - { - UpdateRoamerHPStatus(&gEnemyParty[0]); - if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT_POKE) - SetRoamerInactive(); - } - - m4aSongNumStop(0x5A); - SetMainCallback2(gMain.savedCallback); -} - -void RunBattleScriptCommands_PopCallbacksStack(void) -{ - if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) - { - if (BATTLE_CALLBACKS_STACK->size != 0) - BATTLE_CALLBACKS_STACK->size--; - gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; - } - else - { - if (gBattleExecBuffer == 0) - gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); - } -} - -void RunBattleScriptCommands(void) -{ - if (gBattleExecBuffer == 0) - gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); -} - -static void HandleAction_UseMove(void) -{ - u8 side; - u8 var = 4; - - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - - if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker]) - { - gCurrentActionFuncId = ACTION_FINISHED; - return; - } - - gCritMultiplier = 1; - gBattleScripting.dmgMultiplier = 1; - gBattleStruct->atkCancellerTracker = 0; - gMoveResultFlags = 0; - gMultiHitCounter = 0; - gBattleCommunication[6] = 0; - gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker); - - // choose move - if (gProtectStructs[gBankAttacker].onlyStruggle) - { - gProtectStructs[gBankAttacker].onlyStruggle = 0; - gCurrentMove = gChosenMove = MOVE_STRUGGLE; - gHitMarker |= HITMARKER_NO_PPDEDUCT; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); - } - else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) - { - gCurrentMove = gChosenMove = gLockedMoves[gBankAttacker]; - } - // encore forces you to use the same move - else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) - { - gCurrentMove = gChosenMove = gDisableStructs[gBankAttacker].encoredMove; - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); - } - // check if the encored move wasn't overwritten - else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE - && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) - { - gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; - gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; - gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE; - gDisableStructs[gBankAttacker].encoredMovePos = 0; - gDisableStructs[gBankAttacker].encoreTimer1 = 0; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); - } - else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker]) - { - gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; - *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); - } - else - { - gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; - } - - if (gBattleMons[gBankAttacker].hp != 0) - { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - gBattleResults.lastUsedMovePlayer = gCurrentMove; - else - gBattleResults.lastUsedMoveOpponent = gCurrentMove; - } - - // choose target - side = GetBankSide(gBankAttacker) ^ BIT_SIDE; - if (gSideTimers[side].followmeTimer != 0 - && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED - && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget) - && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) - { - gBankDefender = gSideTimers[side].followmeTarget; - } - else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - && gSideTimers[side].followmeTimer == 0 - && (gBattleMoves[gCurrentMove].power != 0 - || gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10) - && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD - && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) - { - side = GetBankSide(gBankAttacker); - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (side != GetBankSide(gActiveBank) - && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank - && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD - && BankGetTurnOrder(gActiveBank) < var) - { - var = BankGetTurnOrder(gActiveBank); - } - } - if (var == 4) - { - if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) - { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - { - if (Random() & 1) - gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT); - else - gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT); - } - else - { - if (Random() & 1) - gBankDefender = GetBankByPosition(B_POSITION_PLAYER_LEFT); - else - gBankDefender = GetBankByPosition(B_POSITION_PLAYER_RIGHT); - } - } - else - { - gBankDefender = *(gBattleStruct->moveTarget + gBankAttacker); - } - - if (gAbsentBankFlags & gBitTable[gBankDefender]) - { - if (GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)) - { - gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); - } - else - { - gBankDefender = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gBankDefender]) - gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); - } - } - } - else - { - gActiveBank = gBanksByTurnOrder[var]; - RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); - gSpecialStatuses[gActiveBank].lightningRodRedirected = 1; - gBankDefender = gActiveBank; - } - } - else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE - && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) - { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - { - if (Random() & 1) - gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT); - else - gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT); - } - else - { - if (Random() & 1) - gBankDefender = GetBankByPosition(B_POSITION_PLAYER_LEFT); - else - gBankDefender = GetBankByPosition(B_POSITION_PLAYER_RIGHT); - } - - if (gAbsentBankFlags & gBitTable[gBankDefender] - && GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)) - { - gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); - } - } - else - { - gBankDefender = *(gBattleStruct->moveTarget + gBankAttacker); - if (gAbsentBankFlags & gBitTable[gBankDefender]) - { - if (GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)) - { - gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); - } - else - { - gBankDefender = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_SIDE); - if (gAbsentBankFlags & gBitTable[gBankDefender]) - gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); - } - } - } - - // choose battlescript - if (gBattleTypeFlags & BATTLE_TYPE_PALACE - && gProtectStructs[gBankAttacker].flag_x10) - { - if (gBattleMons[gBankAttacker].hp == 0) - { - gCurrentActionFuncId = 12; - return; - } - else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker]; - gPalaceSelectionBattleScripts[gBankAttacker] = NULL; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; - } - } - else - { - gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; - } - - if (gBattleTypeFlags & BATTLE_TYPE_ARENA) - sub_81A56E8(gBankAttacker); - - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; -} - -static void HandleAction_Switch(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gActionSelectionCursor[gBankAttacker] = 0; - gMoveSelectionCursor[gBankAttacker] = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker)) - - gBattleScripting.bank = gBankAttacker; - gBattlescriptCurrInstr = BattleScript_ActionSwitch; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; - - if (gBattleResults.playerSwitchesCounter < 255) - gBattleResults.playerSwitchesCounter++; -} - -static void HandleAction_UseItem(void) -{ - gBankAttacker = gBankDefender = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - ClearFuryCutterDestinyBondGrudge(gBankAttacker); - gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8); - - if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball - { - gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; - } - else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) - { - gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; - } - else if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - { - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; - } - else - { - gBattleScripting.bank = gBankAttacker; - - switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1))) - { - case AI_ITEM_FULL_RESTORE: - case AI_ITEM_HEAL_HP: - break; - case AI_ITEM_CURE_CONDITION: - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1) - { - if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E) - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - else - { - while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)) - { - *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; - gBattleCommunication[MULTISTRING_CHOOSER]++; - } - } - break; - case AI_ITEM_X_STAT: - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 5; - } - else - { - PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) - PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2) - - while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1)) - { - *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; - gBattleTextBuff1[2]++; - } - - gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; - gBattleScripting.animArg2 = 0; - } - break; - case AI_ITEM_GUARD_SPECS: - if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) - gBattleCommunication[MULTISTRING_CHOOSER] = 2; - else - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - break; - } - - gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)]; - } - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; -} - -bool8 TryRunFromBattle(u8 bank) -{ - bool8 effect = FALSE; - u8 holdEffect; - u8 pyramidMultiplier; - u8 speedVar; - - if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) - holdEffect = gEnigmaBerries[bank].holdEffect; - else - holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); - - gStringBank = bank; - - if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) - { - gLastUsedItem = gBattleMons[bank].item ; - gProtectStructs[bank].fleeFlag = 1; - effect++; - } - else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY) - { - if (InBattlePyramid()) - { - gBattleStruct->runTries++; - pyramidMultiplier = sub_81A9E28(); - speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - { - gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[bank].fleeFlag = 2; - effect++; - } - } - else - { - gLastUsedAbility = ABILITY_RUN_AWAY; - gProtectStructs[bank].fleeFlag = 2; - effect++; - } - } - else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) - { - effect++; - } - else - { - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) - { - if (InBattlePyramid()) - { - pyramidMultiplier = sub_81A9E28(); - speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - effect++; - } - else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed) - { - speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); - if (speedVar > (Random() & 0xFF)) - effect++; - } - else // same speed or faster - { - effect++; - } - } - - gBattleStruct->runTries++; - } - - if (effect) - { - gCurrentTurnActionNumber = gBattleBanksCount; - gBattleOutcome = B_OUTCOME_RAN; - } - - return effect; -} - -static void HandleAction_Run(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - - if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) - { - gCurrentTurnActionNumber = gBattleBanksCount; - - for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) - { - if (GetBankSide(gActiveBank) == SIDE_PLAYER) - { - if (gActionForBanks[gActiveBank] == ACTION_RUN) - gBattleOutcome |= B_OUTCOME_LOST; - } - else - { - if (gActionForBanks[gActiveBank] == ACTION_RUN) - gBattleOutcome |= B_OUTCOME_WON; - } - } - - gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; - gSaveBlock2Ptr->field_CA9_b = 1; - } - else - { - if (GetBankSide(gBankAttacker) == SIDE_PLAYER) - { - if (!TryRunFromBattle(gBankAttacker)) // failed to run away - { - ClearFuryCutterDestinyBondGrudge(gBankAttacker); - gBattleCommunication[MULTISTRING_CHOOSER] = 3; - gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; - } - } - else - { - if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) - { - gBattleCommunication[MULTISTRING_CHOOSER] = 4; - gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; - } - else - { - gCurrentTurnActionNumber = gBattleBanksCount; - gBattleOutcome = B_OUTCOME_POKE_FLED; - } - } - } -} - -static void HandleAction_WatchesCarefully(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; -} - -static void HandleAction_SafariZoneBallThrow(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gNumSafariBalls--; - gLastUsedItem = ITEM_SAFARI_BALL; - gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; -} - -static void HandleAction_ThrowPokeblock(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1; - gLastUsedItem = gBattleBufferB[gBankAttacker][2]; - - if (gBattleResults.field_1F < 0xFF) - gBattleResults.field_1F++; - if (gBattleStruct->field_7A < 3) - gBattleStruct->field_7A++; - if (gBattleStruct->field_7B > 1) - { - if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]]) - gBattleStruct->field_7B = 1; - else - gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]]; - } - - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; -} - -static void HandleAction_GoNear(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79]; - if (gBattleStruct->field_7C > 20) - gBattleStruct->field_7C = 20; - - gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79]; - if (gBattleStruct->field_7B > 20) - gBattleStruct->field_7B = 20; - - if (gBattleStruct->field_79 < 3) - { - gBattleStruct->field_79++; - gBattleCommunication[MULTISTRING_CHOOSER] = 0; - } - else - { - gBattleCommunication[MULTISTRING_CHOOSER] = 1; - } - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; -} - -static void HandleAction_SafriZoneRun(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - PlaySE(SE_NIGERU); - gCurrentTurnActionNumber = gBattleBanksCount; - gBattleOutcome = B_OUTCOME_RAN; -} - -static void HandleAction_Action9(void) -{ - gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; - gBattle_BG0_X = 0; - gBattle_BG0_Y = 0; - - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) - - gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; - gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; - gActionsByTurnOrder[1] = ACTION_FINISHED; -} - -static void HandleAction_Action11(void) -{ - if (!HandleFaintedMonActions()) - { - gBattleStruct->faintedActionsState = 0; - gCurrentActionFuncId = ACTION_FINISHED; - } -} - -static void HandleAction_NothingIsFainted(void) -{ - gCurrentTurnActionNumber++; - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; - gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED - | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR - | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 - | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT - | HITMARKER_x8000000 | HITMARKER_x4000000); -} - -static void HandleAction_ActionFinished(void) -{ - *(gBattleStruct->monToSwitchIntoId + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6; - gCurrentTurnActionNumber++; - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; - SpecialStatusesClear(); - gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED - | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR - | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 - | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT - | HITMARKER_x8000000 | HITMARKER_x4000000); - - gCurrentMove = 0; - gBattleMoveDamage = 0; - gMoveResultFlags = 0; - gBattleScripting.animTurn = 0; - gBattleScripting.animTargetsHit = 0; - gLastLandedMoves[gBankAttacker] = 0; - gLastHitByType[gBankAttacker] = 0; - gBattleStruct->dynamicMoveType = 0; - gDynamicBasePower = 0; - gBattleScripting.atk49_state = 0; - gBattleCommunication[3] = 0; - gBattleCommunication[4] = 0; - gBattleScripting.multihitMoveEffect = 0; - gBattleResources->battleScriptsStack->size = 0; -} diff --git a/src/battle_main.c b/src/battle_main.c new file mode 100644 index 000000000..b19dcace1 --- /dev/null +++ b/src/battle_main.c @@ -0,0 +1,5612 @@ +#include "global.h" +#include "battle.h" +#include "recorded_battle.h" +#include "main.h" +#include "load_save.h" +#include "gpu_regs.h" +#include "unknown_task.h" +#include "battle_setup.h" +#include "battle_scripts.h" +#include "pokemon.h" +#include "palette.h" +#include "task.h" +#include "event_data.h" +#include "constants/species.h" +#include "berry.h" +#include "text.h" +#include "item.h" +#include "constants/items.h" +#include "constants/hold_effects.h" +#include "constants/trainers.h" +#include "link.h" +#include "bg.h" +#include "dma3.h" +#include "string_util.h" +#include "malloc.h" +#include "event_data.h" +#include "m4a.h" +#include "window.h" +#include "random.h" +#include "constants/songs.h" +#include "sound.h" +#include "battle_message.h" +#include "sprite.h" +#include "util.h" +#include "trig.h" +#include "battle_ai_script_commands.h" +#include "constants/battle_move_effects.h" +#include "battle_controllers.h" +#include "pokedex.h" +#include "constants/abilities.h" +#include "constants/moves.h" +#include "evolution_scene.h" +#include "roamer.h" +#include "tv.h" +#include "safari_zone.h" +#include "battle_string_ids.h" +#include "data2.h" + +struct UnknownStruct6 +{ + u16 unk0[0xA0]; + u8 fillerA0[0x640]; + u16 unk780[0xA0]; +}; + +struct UnknownPokemonStruct2 +{ + /*0x00*/ u16 species; + /*0x02*/ u16 heldItem; + /*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; + /*0x0F*/ u8 level; + /*0x10*/ u16 hp; + /*0x12*/ u16 maxhp; + /*0x14*/ u32 status; + /*0x18*/ u32 personality; + /*0x1C*/ u8 gender; + /*0x1D*/ u8 language; +}; + +extern u8 gBattleCommunication[]; +extern u8 gBattleTerrain; +extern u16 gBattle_BG0_X; +extern u16 gBattle_BG0_Y; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern u16 gBattle_BG3_Y; +extern u16 gPartnerTrainerId; +extern u16 gBattle_WIN0H; +extern u16 gBattle_WIN0V; +extern u16 gBattle_WIN1H; +extern u16 gBattle_WIN1V; +extern u16 gTrainerBattleOpponent_A; +extern u16 gTrainerBattleOpponent_B; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern void (*gPreBattleCallback1)(void); +extern void (*gBattleMainFunc)(void); +extern void (*gCB2_AfterEvolution)(void); +extern struct UnknownPokemonStruct2 gUnknown_02022FF8[3]; // what is it used for? +extern struct UnknownPokemonStruct2* gUnknown_02023058; // what is it used for? +extern u8 gUnknown_02039B28[]; // possibly a struct? +extern struct UnknownStruct6 gUnknown_02038C28; // todo: identify & document +extern struct MusicPlayerInfo gMPlayInfo_SE1; +extern struct MusicPlayerInfo gMPlayInfo_SE2; +extern u8 gDecompressionBuffer[]; +extern u16 gUnknown_020243FC; +extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; +extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); +extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u8 gStringBank; +extern u32 gUnknown_02022F88; +extern u32 gHitMarker; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; +extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; +extern u16 gPaydayMoney; +extern u16 gBattleWeather; +extern u16 gPauseCounterBattle; +extern u16 gRandomTurnNumber; +extern u8 gActiveBank; +extern u8 gBattleBanksCount; +extern u8 gBankAttacker; +extern u8 gBankDefender; +extern u8 gLeveledUpInBattle; +extern u8 gAbsentBankFlags; +extern u32 gBattleExecBuffer; +extern u8 gMultiHitCounter; +extern u8 gMoveResultFlags; +extern s32 gBattleMoveDamage; +extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT]; +extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT]; +extern u16 gLastMoves[BATTLE_BANKS_COUNT]; +extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT]; +extern u16 gLastHitByType[BATTLE_BANKS_COUNT]; +extern u16 gLastResultingMoves[BATTLE_BANKS_COUNT]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u8 gLastHitBy[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT]; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u16 gSideStatuses[2]; +extern u16 gCurrentMove; +extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; +extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; +extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; +extern u8 gCurrentActionFuncId; +extern u8 gLastUsedAbility; +extern u8 gUnknown_0203CF00[]; +extern const u8* gSelectionBattleScripts[BATTLE_BANKS_COUNT]; +extern const u8* gBattlescriptCurrInstr; +extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gCurrentTurnActionNumber; +extern u16 gDynamicBasePower; +extern u8 gCritMultiplier; +extern u8 gCurrMovePos; +extern u8 gUnknown_020241E9; +extern u16 gChosenMove; + +extern const struct BattleMove gBattleMoves[]; +extern const u16 gBattleTextboxPalette[]; // battle textbox palette +extern const struct BgTemplate gUnknown_0831AA08[]; +extern const struct WindowTemplate * const gUnknown_0831ABA0[]; +extern const u8 gUnknown_0831ACE0[]; +extern const u8 gStatStageRatios[][2]; +extern const u8 * const gBattleScriptsForMoveEffects[]; +extern const u8 * const gBattlescriptsForBallThrow[]; +extern const u8 * const gBattlescriptsForRunningByItem[]; +extern const u8 * const gBattlescriptsForUsingItem[]; +extern const u8 * const gBattlescriptsForSafariActions[]; + +// strings +extern const u8 gText_LinkStandby3[]; +extern const u8 gText_RecordBattleToPass[]; +extern const u8 gText_BattleYesNoChoice[]; +extern const u8 gText_BattleRecordCouldntBeSaved[]; +extern const u8 gText_BattleRecordedOnPass[]; +extern const u8 gText_ShedinjaJapaneseName[]; +extern const u8 gText_EmptyString3[]; +extern const u8 gText_Poison[]; +extern const u8 gText_Sleep[]; +extern const u8 gText_Paralysis[]; +extern const u8 gText_Burn[]; +extern const u8 gText_Ice[]; +extern const u8 gText_Confusion[]; +extern const u8 gText_Love[]; + +// functions +extern void dp12_8087EA4(void); +extern void sub_80356D0(void); +extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower +extern void sub_8166188(void); // battle tower, sets link battle mons level but why? +extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language +extern void PadNameString(u8* dst, u8 arg2); // +extern void sub_81B9150(void); +extern void sub_800AC34(void); +extern void sub_80B3AF8(u8 taskId); // cable club +extern void sub_8076918(u8 bank); +extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId); +extern void sub_81A56B4(void); // battle frontier 2 +extern u8 sub_81A9E28(void); // battle frontier 2 +extern void sub_81A56E8(u8 bank); // battle frontier 2 +extern void sub_81B8FB0(u8, u8); // party menu +extern u8 pokemon_order_func(u8); // party menu +extern bool8 InBattlePyramid(void); + +// this file's functions +static void CB2_InitBattleInternal(void); +static void CB2_PreInitMultiBattle(void); +static void CB2_PreInitIngamePlayerPartnerBattle(void); +static void CB2_HandleStartMultiPartnerBattle(void); +static void CB2_HandleStartMultiBattle(void); +static void CB2_HandleStartBattle(void); +static void TryCorrectShedinjaLanguage(struct Pokemon *mon); +static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer); +static void BattleMainCB1(void); +static void sub_8038538(struct Sprite *sprite); +static void sub_8038F14(void); +static void sub_8038F34(void); +static void sub_80392A8(void); +static void sub_803937C(void); +static void sub_803939C(void); +static void sub_803980C(struct Sprite *sprite); +static void sub_8039838(struct Sprite *sprite); +static void sub_8039894(struct Sprite *sprite); +static void sub_80398D0(struct Sprite *sprite); +static void sub_8039A48(struct Sprite *sprite); +static void sub_8039AF4(struct Sprite *sprite); +static void SpriteCallbackDummy_3(struct Sprite *sprite); +static void oac_poke_ally_(struct Sprite *sprite); +static void SpecialStatusesClear(void); +static void TurnValuesCleanUp(bool8 var0); +static void SpriteCB_HealthBoxBounce(struct Sprite *sprite); +static void BattleStartClearSetData(void); +static void BattleIntroGetMonsData(void); +static void BattleIntroPrepareBackgroundSlide(void); +static void BattleIntroDrawTrainersOrMonsSprites(void); +static void BattleIntroDrawPartySummaryScreens(void); +static void BattleIntroPrintTrainerWantsToBattle(void); +static void BattleIntroPrintWildMonAttacked(void); +static void BattleIntroPrintOpponentSendsOut(void); +static void BattleIntroPrintPlayerSendsOut(void); +static void BattleIntroOpponent1SendsOutMonAnimation(void); +static void BattleIntroOpponent2SendsOutMonAnimation(void); +static void BattleIntroRecordMonsToDex(void); +static void BattleIntroPlayer1SendsOutMonAnimation(void); +static void TryDoEventsBeforeFirstTurn(void); +static void HandleTurnActionSelectionState(void); +static void RunTurnActionsFunctions(void); +static void SetActionsAndBanksTurnOrder(void); +static void sub_803CDF8(void); +static bool8 sub_803CDB8(void); +static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void); +static void FreeResetData_ReturnToOvOrDoEvolutions(void); +static void ReturnFromBattleToOverworld(void); +static void TryEvolvePokemon(void); +static void WaitForEvoSceneToFinish(void); +static void HandleEndTurn_ContinueBattle(void); +static void HandleEndTurn_BattleWon(void); +static void HandleEndTurn_BattleLost(void); +static void HandleEndTurn_RanFromBattle(void); +static void HandleEndTurn_MonFled(void); +static void HandleEndTurn_FinishBattle(void); +static void HandleAction_UseMove(void); +static void HandleAction_Switch(void); +static void HandleAction_UseItem(void); +static void HandleAction_Run(void); +static void HandleAction_WatchesCarefully(void); +static void HandleAction_SafariZoneBallThrow(void); +static void HandleAction_ThrowPokeblock(void); +static void HandleAction_GoNear(void); +static void HandleAction_SafriZoneRun(void); +static void HandleAction_Action9(void); +static void HandleAction_Action11(void); +static void HandleAction_NothingIsFainted(void); +static void HandleAction_ActionFinished(void); + +// rom const data +static void (* const sTurnActionsFuncsTable[])(void) = +{ + HandleAction_UseMove, // ACTION_USE_MOVE + HandleAction_UseItem, // ACTION_USE_ITEM + HandleAction_Switch, // ACTION_SWITCH + HandleAction_Run, // ACTION_RUN + HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY + HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL + HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE + HandleAction_GoNear, // ACTION_GO_NEAR + HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN + HandleAction_Action9, // ACTION_9 + HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT + HandleAction_Action11, // not sure about this one + HandleAction_ActionFinished, // ACTION_FINISHED + HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED +}; + +static void (* const sEndTurnFuncsTable[])(void) = +{ + HandleEndTurn_ContinueBattle, // battle outcome 0 + HandleEndTurn_BattleWon, // B_OUTCOME_WON + HandleEndTurn_BattleLost, // B_OUTCOME_LOST + HandleEndTurn_BattleLost, // B_OUTCOME_DREW + HandleEndTurn_RanFromBattle, // B_OUTCOME_RAN + HandleEndTurn_FinishBattle, // B_OUTCOME_PLAYER_TELEPORTED + HandleEndTurn_MonFled, // B_OUTCOME_POKE_FLED + HandleEndTurn_FinishBattle, // B_OUTCOME_CAUGHT_POKE + HandleEndTurn_FinishBattle, // battle outcome 8 + HandleEndTurn_FinishBattle, // B_OUTCOME_FORFEITED + HandleEndTurn_FinishBattle, // B_OUTCOME_POKE_TELEPORTED +}; + +const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$"); +const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$"); +const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$"); +const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$"); +const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$"); +const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$"); +const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$"); + +const u8 * const gStatusConditionStringsTable[7][2] = +{ + {gStatusConditionString_PoisonJpn, gText_Poison}, + {gStatusConditionString_SleepJpn, gText_Sleep}, + {gStatusConditionString_ParalysisJpn, gText_Paralysis}, + {gStatusConditionString_BurnJpn, gText_Burn}, + {gStatusConditionString_IceJpn, gText_Ice}, + {gStatusConditionString_ConfusionJpn, gText_Confusion}, + {gStatusConditionString_LoveJpn, gText_Love} +}; + +static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; +static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1}; +static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4}; + +void CB2_InitBattle(void) +{ + MoveSaveBlocks_ResetHeap(); + AllocateBattleResources(); + AllocateBattleSpritesData(); + AllocateMonSpritesGfx(); + sub_8185F84(); + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + { + CB2_InitBattleInternal(); + } + else if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) + { + HandleLinkBattleSetup(); + SetMainCallback2(CB2_PreInitMultiBattle); + } + else + { + SetMainCallback2(CB2_PreInitIngamePlayerPartnerBattle); + } + gBattleCommunication[MULTIUSE_STATE] = 0; + } + else + { + CB2_InitBattleInternal(); + } +} + +static void CB2_InitBattleInternal(void) +{ + s32 i; + + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + + CpuFill32(0, (void*)(VRAM), VRAM_SIZE); + + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WIN0H, 240); + SetGpuReg(REG_OFFSET_WIN0V, 0x5051); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + + gBattle_WIN0H = 240; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId != STEVEN_PARTNER_ID) + { + gBattle_WIN0V = 159; + gBattle_WIN1H = 240; + gBattle_WIN1V = 32; + } + else + { + gBattle_WIN0V = 0x5051; + dp12_8087EA4(); + + for (i = 0; i < 80; i++) + { + gUnknown_02038C28.unk0[i] = 0xF0; + gUnknown_02038C28.unk780[i] = 0xF0; + } + for (i = 80; i < 160; i++) + { + #ifndef NONMATCHING + asm(""::"r"(i)); // needed to match + #endif // NONMATCHING + + gUnknown_02038C28.unk0[i] = 0xFF10; + gUnknown_02038C28.unk780[i] = 0xFF10; + } + + sub_80BA038(gUnknown_0831AC70); + } + + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + + gBattleTerrain = BattleSetup_GetTerrainId(); + if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + gBattleTerrain = BATTLE_TERRAIN_BUILDING; + + sub_80356D0(); + LoadBattleTextboxAndBackground(); + ResetSpriteData(); + ResetTasks(); + LoadBattleEntryBackground(); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + SetVBlankCallback(VBlankCB_Battle); + SetUpBattleVarsAndBirchZigzagoon(); + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + SetMainCallback2(CB2_HandleStartMultiPartnerBattle); + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + SetMainCallback2(CB2_HandleStartMultiPartnerBattle); + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + SetMainCallback2(CB2_HandleStartMultiBattle); + else + SetMainCallback2(CB2_HandleStartBattle); + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED))) + { + CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE); + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + CreateNPCTrainerParty(&gEnemyParty[3], gTrainerBattleOpponent_B, FALSE); + SetWildMonHeldItem(); + } + + gMain.inBattle = TRUE; + gSaveBlock2Ptr->field_CA9_b = 0; + + for (i = 0; i < 6; i++) + AdjustFriendship(&gPlayerParty[i], 3); + + gBattleCommunication[MULTIUSE_STATE] = 0; +} + +static void sub_8036A5C(void) +{ + u16 r6 = 0; + u16 species = 0; + u16 hp = 0; + u32 status = 0; + s32 i; + + for (i = 0; i < PARTY_SIZE; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp != 0 && status == 0) + r6 |= 1 << i * 2; + + if (species == SPECIES_NONE) + continue; + if (hp != 0 && (species == SPECIES_EGG || status != 0)) + r6 |= 2 << i * 2; + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp == 0) + r6 |= 3 << i * 2; + } + + gBattleStruct->field_182 = r6; + *(&gBattleStruct->field_183) = r6 >> 8; + gBattleStruct->field_183 |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7; +} + +static void SetPlayerBerryDataInBattleStruct(void) +{ + s32 i; + struct BattleStruct *battleStruct = gBattleStruct; + struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry; + + if (IsEnigmaBerryValid() == TRUE) + { + for (i = 0; i < BERRY_NAME_COUNT - 1; i++) + battleBerry->name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; + battleBerry->name[i] = EOS; + + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) + battleBerry->itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; + + battleBerry->holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + battleBerry->holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; + } + else + { + const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); + + for (i = 0; i < BERRY_NAME_COUNT - 1; i++) + battleBerry->name[i] = berryData->name[i]; + battleBerry->name[i] = EOS; + + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) + battleBerry->itemEffect[i] = 0; + + battleBerry->holdEffect = HOLD_EFFECT_NONE; + battleBerry->holdEffectParam = 0; + } +} + +static void SetAllPlayersBerryData(void) +{ + s32 i; + s32 j; + + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + if (IsEnigmaBerryValid() == TRUE) + { + for (i = 0; i < BERRY_NAME_COUNT - 1; i++) + { + gEnigmaBerries[0].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; + gEnigmaBerries[2].name[i] = gSaveBlock1Ptr->enigmaBerry.berry.name[i]; + } + gEnigmaBerries[0].name[i] = EOS; + gEnigmaBerries[2].name[i] = EOS; + + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) + { + gEnigmaBerries[0].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; + gEnigmaBerries[2].itemEffect[i] = gSaveBlock1Ptr->enigmaBerry.itemEffect[i]; + } + + gEnigmaBerries[0].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + gEnigmaBerries[2].holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + gEnigmaBerries[0].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; + gEnigmaBerries[2].holdEffectParam = gSaveBlock1Ptr->enigmaBerry.holdEffectParam; + } + else + { + const struct Berry* berryData = GetBerryInfo(ItemIdToBerryType(ITEM_ENIGMA_BERRY)); + + for (i = 0; i < BERRY_NAME_COUNT - 1; i++) + { + gEnigmaBerries[0].name[i] = berryData->name[i]; + gEnigmaBerries[2].name[i] = berryData->name[i]; + } + gEnigmaBerries[0].name[i] = EOS; + gEnigmaBerries[2].name[i] = EOS; + + for (i = 0; i < BERRY_ITEM_EFFECT_COUNT; i++) + { + gEnigmaBerries[0].itemEffect[i] = 0; + gEnigmaBerries[2].itemEffect[i] = 0; + } + + gEnigmaBerries[0].holdEffect = 0; + gEnigmaBerries[2].holdEffect = 0; + gEnigmaBerries[0].holdEffectParam = 0; + gEnigmaBerries[2].holdEffectParam = 0; + } + } + else + { + s32 numPlayers; + struct BattleEnigmaBerry *src; + u8 r4; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + numPlayers = 2; + else + numPlayers = 4; + + for (i = 0; i < numPlayers; i++) + { + src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); + r4 = gLinkPlayers[i].lp_field_18; + + for (j = 0; j < BERRY_NAME_COUNT - 1; j++) + gEnigmaBerries[r4].name[j] = src->name[j]; + gEnigmaBerries[r4].name[j] = EOS; + + for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) + gEnigmaBerries[r4].itemEffect[j] = src->itemEffect[j]; + + gEnigmaBerries[r4].holdEffect = src->holdEffect; + gEnigmaBerries[r4].holdEffectParam = src->holdEffectParam; + } + } + else + { + for (i = 0; i < 2; i++) + { + src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2); + + for (j = 0; j < BERRY_NAME_COUNT - 1; j++) + { + gEnigmaBerries[i].name[j] = src->name[j]; + gEnigmaBerries[i + 2].name[j] = src->name[j]; + } + gEnigmaBerries[i].name[j] = EOS; + gEnigmaBerries[i + 2].name[j] = EOS; + + for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++) + { + gEnigmaBerries[i].itemEffect[j] = src->itemEffect[j]; + gEnigmaBerries[i + 2].itemEffect[j] = src->itemEffect[j]; + } + + gEnigmaBerries[i].holdEffect = src->holdEffect; + gEnigmaBerries[i + 2].holdEffect = src->holdEffect; + gEnigmaBerries[i].holdEffectParam = src->holdEffectParam; + gEnigmaBerries[i + 2].holdEffectParam = src->holdEffectParam; + } + } + } +} + +static void sub_8036EB8(u8 arg0, u8 arg1) +{ + u8 var = 0; + + if (gBlockRecvBuffer[0][0] == 256) + { + if (arg1 == 0) + gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; + else + gBattleTypeFlags |= BATTLE_TYPE_TRAINER; + var++; + } + + if (var == 0) + { + s32 i; + + for (i = 0; i < arg0; i++) + { + if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0]) + break; + } + + if (i == arg0) + { + if (arg1 == 0) + gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; + else + gBattleTypeFlags |= BATTLE_TYPE_TRAINER; + var++; + } + + if (var == 0) + { + for (i = 0; i < arg0; i++) + { + if (gBlockRecvBuffer[i][0] == 0x300) + { + if (i != arg1 && i < arg1) + break; + } + if (gBlockRecvBuffer[i][0] > 0x300 && i != arg1) + break; + } + + if (i == arg0) + gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER; + else + gBattleTypeFlags |= BATTLE_TYPE_TRAINER; + } + } +} + +static void CB2_HandleStartBattle(void) +{ + u8 playerMultiplayerId; + u8 enemyMultiplayerId; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + + playerMultiplayerId = GetMultiplayerId(); + gBattleScripting.multiplayerId = playerMultiplayerId; + enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (!IsDma3ManagerBusyWithBgCopy()) + { + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + sub_805EF14(); + gBattleCommunication[MULTIUSE_STATE] = 1; + } + if (gLinkVSyncDisabled) + sub_800E0E8(); + break; + case 1: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gReceivedRemoteLinkPlayers != 0) + { + if (sub_800A520()) + { + *(&gBattleStruct->field_180) = 0; + *(&gBattleStruct->field_181) = 3; + sub_8036A5C(); + SetPlayerBerryDataInBattleStruct(); + + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) + { + gLinkPlayers[0].lp_field_18 = 0; + gLinkPlayers[1].lp_field_18 = 1; + } + + SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); + gBattleCommunication[MULTIUSE_STATE] = 2; + } + if (gLinkVSyncDisabled) + sub_800DFB4(0, 0); + } + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + gBattleTypeFlags |= BATTLE_TYPE_WILD; + gBattleCommunication[MULTIUSE_STATE] = 15; + SetAllPlayersBerryData(); + } + break; + case 2: + if ((GetBlockReceivedStatus() & 3) == 3) + { + u8 taskId; + + ResetBlockReceivedFlags(); + sub_8036EB8(2, playerMultiplayerId); + SetAllPlayersBerryData(); + taskId = CreateTask(sub_8035D74, 0); + gTasks[taskId].data[1] = 0x10E; + gTasks[taskId].data[2] = 0x5A; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[3] = gBattleStruct->field_182 | (gBattleStruct->field_183 << 8); + gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; + sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]); + sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]); + sub_8068AA4(); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 3: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 4: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + memcpy(gEnemyParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 7: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 8: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + memcpy(gEnemyParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 11: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 4, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 12: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + memcpy(gEnemyParty + 4, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + TryCorrectShedinjaLanguage(&gEnemyParty[0]); + TryCorrectShedinjaLanguage(&gEnemyParty[1]); + TryCorrectShedinjaLanguage(&gEnemyParty[2]); + TryCorrectShedinjaLanguage(&gEnemyParty[3]); + TryCorrectShedinjaLanguage(&gEnemyParty[4]); + TryCorrectShedinjaLanguage(&gEnemyParty[5]); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 15: + sub_8032768(); + sub_8184E58(); + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + gBattleCommunication[SPRITES_INIT_STATE2] = 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + s32 i; + + for (i = 0; i < 2 && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); + + if (i == 2) + gBattleCommunication[MULTIUSE_STATE] = 16; + else + gBattleCommunication[MULTIUSE_STATE] = 18; + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 18; + } + break; + case 16: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 17: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 18: + if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) + { + gPreBattleCallback1 = gMain.callback1; + gMain.callback1 = BattleMainCB1; + SetMainCallback2(BattleMainCB2); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattleTypeFlags |= BATTLE_TYPE_20; + } + } + break; + case 5: + case 9: + case 13: + gBattleCommunication[MULTIUSE_STATE]++; + gBattleCommunication[1] = 1; + case 6: + case 10: + case 14: + if (--gBattleCommunication[1] == 0) + gBattleCommunication[MULTIUSE_STATE]++; + break; + } +} + +static void CB2_HandleStartMultiPartnerBattle(void) +{ + u8 playerMultiplayerId; + u8 enemyMultiplayerId; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + + playerMultiplayerId = GetMultiplayerId(); + gBattleScripting.multiplayerId = playerMultiplayerId; + enemyMultiplayerId = playerMultiplayerId ^ BIT_SIDE; + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (!IsDma3ManagerBusyWithBgCopy()) + { + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + sub_805EF14(); + gBattleCommunication[MULTIUSE_STATE] = 1; + } + if (gLinkVSyncDisabled) + sub_800E0E8(); + // fall through + case 1: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gReceivedRemoteLinkPlayers != 0) + { + u8 language; + + gLinkPlayers[0].lp_field_18 = 0; + gLinkPlayers[1].lp_field_18 = 2; + gLinkPlayers[2].lp_field_18 = 1; + gLinkPlayers[3].lp_field_18 = 3; + GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A); + GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B); + sub_8165B88(&language, gTrainerBattleOpponent_A); + gLinkPlayers[2].language = language; + sub_8165B88(&language, gTrainerBattleOpponent_B); + gLinkPlayers[3].language = language; + + if (sub_800A520()) + { + *(&gBattleStruct->field_180) = 0; + *(&gBattleStruct->field_181) = 3; + sub_8036A5C(); + SetPlayerBerryDataInBattleStruct(); + SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); + gBattleCommunication[MULTIUSE_STATE] = 2; + } + + if (gLinkVSyncDisabled) + sub_800DFB4(0, 0); + } + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + gBattleTypeFlags |= BATTLE_TYPE_WILD; + gBattleCommunication[MULTIUSE_STATE] = 13; + SetAllPlayersBerryData(); + } + break; + case 2: + if ((GetBlockReceivedStatus() & 3) == 3) + { + u8 taskId; + + ResetBlockReceivedFlags(); + sub_8036EB8(2, playerMultiplayerId); + SetAllPlayersBerryData(); + taskId = CreateTask(sub_8035D74, 0); + gTasks[taskId].data[1] = 0x10E; + gTasks[taskId].data[2] = 0x5A; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[3] = 0x145; + gTasks[taskId].data[4] = 0x145; + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 3: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 4: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0) + { + memcpy(gPlayerParty, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(gPlayerParty + 3, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); + } + else + { + memcpy(gPlayerParty, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon) * 2); + memcpy(gPlayerParty + 3, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2); + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 5: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon)); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 6: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (gLinkPlayers[playerMultiplayerId].lp_field_18 != 0) + { + memcpy(gPlayerParty + 2, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon)); + memcpy(gPlayerParty + 5, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); + } + else + { + memcpy(gPlayerParty + 2, gBlockRecvBuffer[playerMultiplayerId], sizeof(struct Pokemon)); + memcpy(gPlayerParty + 5, gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon)); + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 7: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 8: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (GetMultiplayerId() != 0) + { + memcpy(gEnemyParty, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 9: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 2, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 10: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (GetMultiplayerId() != 0) + { + memcpy(gEnemyParty + 2, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 11: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gEnemyParty + 4, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 12: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (GetMultiplayerId() != 0) + memcpy(gEnemyParty + 4, gBlockRecvBuffer[0], sizeof(struct Pokemon) * 2); + TryCorrectShedinjaLanguage(&gPlayerParty[0]); + TryCorrectShedinjaLanguage(&gPlayerParty[1]); + TryCorrectShedinjaLanguage(&gPlayerParty[2]); + TryCorrectShedinjaLanguage(&gPlayerParty[3]); + TryCorrectShedinjaLanguage(&gPlayerParty[4]); + TryCorrectShedinjaLanguage(&gPlayerParty[5]); + TryCorrectShedinjaLanguage(&gEnemyParty[0]); + TryCorrectShedinjaLanguage(&gEnemyParty[1]); + TryCorrectShedinjaLanguage(&gEnemyParty[2]); + TryCorrectShedinjaLanguage(&gEnemyParty[3]); + TryCorrectShedinjaLanguage(&gEnemyParty[4]); + TryCorrectShedinjaLanguage(&gEnemyParty[5]); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 13: + sub_8032768(); + sub_8184E58(); + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + gBattleCommunication[SPRITES_INIT_STATE2] = 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattleCommunication[MULTIUSE_STATE] = 14; + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 16; + } + break; + case 14: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed)); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 15: + if ((GetBlockReceivedStatus() & 3) == 3) + { + ResetBlockReceivedFlags(); + if (!(gBattleTypeFlags & BATTLE_TYPE_WILD)) + memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed)); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 16: + if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) + { + sub_8166188(); + gPreBattleCallback1 = gMain.callback1; + gMain.callback1 = BattleMainCB1; + SetMainCallback2(BattleMainCB2); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gBattleTypeFlags |= BATTLE_TYPE_20; + } + } + break; + } +} + +static void sub_80379F8(u8 arrayIdPlus) +{ + s32 i; + + for (i = 0; i < 3; i++) + { + gUnknown_02022FF8[i].species = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_SPECIES); + gUnknown_02022FF8[i].heldItem = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HELD_ITEM); + GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_NICKNAME, gUnknown_02022FF8[i].nickname); + gUnknown_02022FF8[i].level = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LEVEL); + gUnknown_02022FF8[i].hp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_HP); + gUnknown_02022FF8[i].maxhp = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_MAX_HP); + gUnknown_02022FF8[i].status = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_STATUS); + gUnknown_02022FF8[i].personality = GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_PERSONALITY); + gUnknown_02022FF8[i].gender = GetMonGender(&gPlayerParty[arrayIdPlus + i]); + StripExtCtrlCodes(gUnknown_02022FF8[i].nickname); + if (GetMonData(&gPlayerParty[arrayIdPlus + i], MON_DATA_LANGUAGE) != LANGUAGE_JAPANESE) + PadNameString(gUnknown_02022FF8[i].nickname, CHAR_SPACE); + } + memcpy(gUnknown_02023058, gUnknown_02022FF8, sizeof(gUnknown_02022FF8)); +} + +static void CB2_PreInitMultiBattle(void) +{ + s32 i; + u8 playerMultiplierId; + s32 numPlayers = 4; + u8 r4 = 0xF; + u32* savedBattleTypeFlags; + void (**savedCallback)(void); + + if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + { + numPlayers = 2; + r4 = 3; + } + + playerMultiplierId = GetMultiplayerId(); + gBattleScripting.multiplayerId = playerMultiplierId; + savedCallback = &gBattleStruct->savedCallback; + savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (gReceivedRemoteLinkPlayers != 0 && sub_800A520()) + { + gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3); + sub_80379F8(0); + SendBlock(bitmask_all_link_players_but_self(), gUnknown_02023058, sizeof(struct UnknownPokemonStruct2) * 3); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 1: + if ((GetBlockReceivedStatus() & r4) == r4) + { + ResetBlockReceivedFlags(); + for (i = 0; i < numPlayers; i++) + { + if (i == playerMultiplierId) + continue; + + if (numPlayers == 4) + { + if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplierId].lp_field_18 & 1)) + || (gLinkPlayers[i].lp_field_18 & 1 && gLinkPlayers[playerMultiplierId].lp_field_18 & 1)) + { + memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3); + } + } + else + { + memcpy(gUnknown_02022FF8, gBlockRecvBuffer[i], sizeof(struct UnknownPokemonStruct2) * 3); + } + } + gBattleCommunication[MULTIUSE_STATE]++; + *savedCallback = gMain.savedCallback; + *savedBattleTypeFlags = gBattleTypeFlags; + gMain.savedCallback = CB2_PreInitMultiBattle; + sub_81B9150(); + } + break; + case 2: + if (sub_800A520() && !gPaletteFade.active) + { + gBattleCommunication[MULTIUSE_STATE]++; + if (gLinkVSyncDisabled) + sub_800ADF8(); + else + sub_800AC34(); + } + break; + case 3: + if (gLinkVSyncDisabled) + { + if (sub_8010500()) + { + gBattleTypeFlags = *savedBattleTypeFlags; + gMain.savedCallback = *savedCallback; + SetMainCallback2(CB2_InitBattleInternal); + Free(gUnknown_02023058); + gUnknown_02023058 = NULL; + } + } + else if (gReceivedRemoteLinkPlayers == 0) + { + gBattleTypeFlags = *savedBattleTypeFlags; + gMain.savedCallback = *savedCallback; + SetMainCallback2(CB2_InitBattleInternal); + Free(gUnknown_02023058); + gUnknown_02023058 = NULL; + } + break; + } +} + +static void CB2_PreInitIngamePlayerPartnerBattle(void) +{ + u32* savedBattleTypeFlags; + void (**savedCallback)(void); + + savedCallback = &gBattleStruct->savedCallback; + savedBattleTypeFlags = &gBattleStruct->savedBattleTypeFlags; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + gUnknown_02023058 = Alloc(sizeof(struct UnknownPokemonStruct2) * 3); + sub_80379F8(3); + gBattleCommunication[MULTIUSE_STATE]++; + *savedCallback = gMain.savedCallback; + *savedBattleTypeFlags = gBattleTypeFlags; + gMain.savedCallback = CB2_PreInitIngamePlayerPartnerBattle; + sub_81B9150(); + break; + case 1: + if (!gPaletteFade.active) + { + gBattleCommunication[MULTIUSE_STATE] = 2; + gBattleTypeFlags = *savedBattleTypeFlags; + gMain.savedCallback = *savedCallback; + SetMainCallback2(CB2_InitBattleInternal); + Free(gUnknown_02023058); + gUnknown_02023058 = NULL; + } + break; + } +} + +static void CB2_HandleStartMultiBattle(void) +{ + u8 playerMultiplayerId; + s32 id; + u8 var; + + playerMultiplayerId = GetMultiplayerId(); + gBattleScripting.multiplayerId = playerMultiplayerId; + + RunTasks(); + AnimateSprites(); + BuildOamBuffer(); + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + if (!IsDma3ManagerBusyWithBgCopy()) + { + ShowBg(0); + ShowBg(1); + ShowBg(2); + ShowBg(3); + sub_805EF14(); + gBattleCommunication[MULTIUSE_STATE] = 1; + } + if (gLinkVSyncDisabled) + sub_800E0E8(); + break; + case 1: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + if (gReceivedRemoteLinkPlayers != 0) + { + if (sub_800A520()) + { + *(&gBattleStruct->field_180) = 0; + *(&gBattleStruct->field_181) = 3; + sub_8036A5C(); + SetPlayerBerryDataInBattleStruct(); + + SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); + gBattleCommunication[MULTIUSE_STATE]++; + } + if (gLinkVSyncDisabled) + sub_800DFB4(0, 0); + } + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + gBattleTypeFlags |= BATTLE_TYPE_WILD; + gBattleCommunication[MULTIUSE_STATE] = 7; + SetAllPlayersBerryData(); + } + break; + case 2: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + sub_8036EB8(4, playerMultiplayerId); + SetAllPlayersBerryData(); + sub_8068AA4(); + var = CreateTask(sub_8035D74, 0); + gTasks[var].data[1] = 0x10E; + gTasks[var].data[2] = 0x5A; + gTasks[var].data[5] = 0; + gTasks[var].data[3] = 0; + gTasks[var].data[4] = 0; + + for (id = 0; id < MAX_LINK_PLAYERS; id++) + { + sub_8185F90(gBlockRecvBuffer[id][1]); + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + gTasks[var].data[3] |= gBlockRecvBuffer[id][1] & 0x3F; + break; + case 1: + gTasks[var].data[4] |= gBlockRecvBuffer[id][1] & 0x3F; + break; + case 2: + gTasks[var].data[3] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; + break; + case 3: + gTasks[var].data[4] |= (gBlockRecvBuffer[id][1] & 0x3F) << 6; + break; + } + } + ZeroEnemyPartyMons(); + gBattleCommunication[MULTIUSE_STATE]++; + } + else + break; + // fall through + case 3: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 4: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + for (id = 0; id < MAX_LINK_PLAYERS; id++) + { + if (id == playerMultiplayerId) + { + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + case 3: + memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + case 1: + case 2: + memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + } + } + else + { + if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)) + || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))) + { + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + case 3: + memcpy(gPlayerParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + case 1: + case 2: + memcpy(gPlayerParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + } + } + else + { + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + case 3: + memcpy(gEnemyParty, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + case 1: + case 2: + memcpy(gEnemyParty + 3, gBlockRecvBuffer[id], sizeof(struct Pokemon) * 2); + break; + } + } + } + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 5: + if (sub_800A520()) + { + SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon)); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 6: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + for (id = 0; id < MAX_LINK_PLAYERS; id++) + { + if (id == playerMultiplayerId) + { + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + case 3: + memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + case 1: + case 2: + memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + } + } + else + { + if ((!(gLinkPlayers[id].lp_field_18 & 1) && !(gLinkPlayers[playerMultiplayerId].lp_field_18 & 1)) + || ((gLinkPlayers[id].lp_field_18 & 1) && (gLinkPlayers[playerMultiplayerId].lp_field_18 & 1))) + { + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + case 3: + memcpy(gPlayerParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + case 1: + case 2: + memcpy(gPlayerParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + } + } + else + { + switch (gLinkPlayers[id].lp_field_18) + { + case 0: + case 3: + memcpy(gEnemyParty + 2, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + case 1: + case 2: + memcpy(gEnemyParty + 5, gBlockRecvBuffer[id], sizeof(struct Pokemon)); + break; + } + } + } + } + TryCorrectShedinjaLanguage(&gPlayerParty[0]); + TryCorrectShedinjaLanguage(&gPlayerParty[1]); + TryCorrectShedinjaLanguage(&gPlayerParty[2]); + TryCorrectShedinjaLanguage(&gPlayerParty[3]); + TryCorrectShedinjaLanguage(&gPlayerParty[4]); + TryCorrectShedinjaLanguage(&gPlayerParty[5]); + + TryCorrectShedinjaLanguage(&gEnemyParty[0]); + TryCorrectShedinjaLanguage(&gEnemyParty[1]); + TryCorrectShedinjaLanguage(&gEnemyParty[2]); + TryCorrectShedinjaLanguage(&gEnemyParty[3]); + TryCorrectShedinjaLanguage(&gEnemyParty[4]); + TryCorrectShedinjaLanguage(&gEnemyParty[5]); + + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 7: + sub_8032768(); + sub_8184E58(); + gBattleCommunication[SPRITES_INIT_STATE1] = 0; + gBattleCommunication[SPRITES_INIT_STATE2] = 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + for (id = 0; id < 4 && (gLinkPlayers[id].version & 0xFF) == 3; id++); + + if (id == 4) + gBattleCommunication[MULTIUSE_STATE] = 8; + else + gBattleCommunication[MULTIUSE_STATE] = 10; + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 10; + } + break; + case 8: + if (sub_800A520()) + { + u32* ptr = (u32*)(&gBattleStruct->field_180); + ptr[0] = gBattleTypeFlags; + ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data + SendBlock(bitmask_all_link_players_but_self(), ptr, 8); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 9: + if ((GetBlockReceivedStatus() & 0xF) == 0xF) + { + ResetBlockReceivedFlags(); + for (var = 0; var < 4; var++) + { + u32 blockValue = gBlockRecvBuffer[var][0]; + if (blockValue & 4) + { + memcpy(&gRecordedBattleRngSeed, &gBlockRecvBuffer[var][2], sizeof(gRecordedBattleRngSeed)); + break; + } + } + + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 10: + if (BattleInitAllSprites(&gBattleCommunication[SPRITES_INIT_STATE1], &gBattleCommunication[SPRITES_INIT_STATE2])) + { + gPreBattleCallback1 = gMain.callback1; + gMain.callback1 = BattleMainCB1; + SetMainCallback2(BattleMainCB2); + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gTrainerBattleOpponent_A = TRAINER_OPPONENT_800; + gBattleTypeFlags |= BATTLE_TYPE_20; + } + } + break; + } +} + +void BattleMainCB2(void) +{ + AnimateSprites(); + BuildOamBuffer(); + RunTextPrinters(); + UpdatePaletteFade(); + RunTasks(); + + if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450()) + { + gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; + ResetPaletteFadeControl(); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + SetMainCallback2(CB2_QuitRecordedBattle); + } +} + +static void FreeRestoreBattleData(void) +{ + gMain.callback1 = gPreBattleCallback1; + gUnknown_02039B28[0x15] = 3; + gMain.inBattle = 0; + ZeroEnemyPartyMons(); + m4aSongNumStop(0x5A); + FreeMonSpritesGfx(); + FreeBattleSpritesData(); + FreeBattleResources(); +} + +void CB2_QuitRecordedBattle(void) +{ + UpdatePaletteFade(); + if (!gPaletteFade.active) + { + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); + FreeRestoreBattleData(); + FreeAllWindowBuffers(); + SetMainCallback2(gMain.savedCallback); + } +} + +void sub_8038528(struct Sprite* sprite) +{ + sprite->data[0] = 0; + sprite->callback = sub_8038538; +} + +static void sub_8038538(struct Sprite *sprite) +{ + u16 *arr = (u16*)(gDecompressionBuffer); + + switch (sprite->data[0]) + { + case 0: + sprite->data[0]++; + sprite->data[1] = 0; + sprite->data[2] = 0x281; + sprite->data[3] = 0; + sprite->data[4] = 1; + // fall through + case 1: + sprite->data[4]--; + if (sprite->data[4] == 0) + { + s32 i; + s32 r2; + s32 r0; + + sprite->data[4] = 2; + r2 = sprite->data[1] + sprite->data[3] * 32; + r0 = sprite->data[2] - sprite->data[3] * 32; + for (i = 0; i < 29; i += 2) + { + arr[r2 + i] = 0x3D; + arr[r0 + i] = 0x3D; + } + sprite->data[3]++; + if (sprite->data[3] == 21) + { + sprite->data[0]++; + sprite->data[1] = 32; + } + } + break; + case 2: + sprite->data[1]--; + if (sprite->data[1] == 20) + SetMainCallback2(CB2_InitBattle); + break; + } +} + +static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer) +{ + u32 nameHash = 0; + u32 personalityValue; + u8 fixedIV; + s32 i, j; + u8 monsCount; + + if (trainerNum == SECRET_BASE_OPPONENT) + return 0; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_x4000000))) + { + if (firstTrainer == TRUE) + ZeroEnemyPartyMons(); + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + { + if (gTrainers[trainerNum].partySize > 3) + monsCount = 3; + else + monsCount = gTrainers[trainerNum].partySize; + } + else + { + monsCount = gTrainers[trainerNum].partySize; + } + + for (i = 0; i < monsCount; i++) + { + + if (gTrainers[trainerNum].doubleBattle == TRUE) + personalityValue = 0x80; + else if (gTrainers[trainerNum].encounterMusic_gender & 0x80) + personalityValue = 0x78; + else + personalityValue = 0x88; + + for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++) + nameHash += gTrainers[trainerNum].trainerName[j]; + + switch (gTrainers[trainerNum].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *partyData = gTrainers[trainerNum].party.NoItemDefaultMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) + nameHash += gSpeciesNames[partyData[i].species][j]; + + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, OT_ID_RANDOM_NO_SHINY, 0); + break; + } + case F_TRAINER_PARTY_CUSTOM_MOVESET: + { + const struct TrainerMonNoItemCustomMoves *partyData = gTrainers[trainerNum].party.NoItemCustomMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) + nameHash += gSpeciesNames[partyData[i].species][j]; + + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0); + + for (j = 0; j < 4; j++) + { + SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); + SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); + } + break; + } + case F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemDefaultMoves *partyData = gTrainers[trainerNum].party.ItemDefaultMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) + nameHash += gSpeciesNames[partyData[i].species][j]; + + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0); + + SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); + break; + } + case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM: + { + const struct TrainerMonItemCustomMoves *partyData = gTrainers[trainerNum].party.ItemCustomMoves; + + for (j = 0; gSpeciesNames[partyData[i].species][j] != EOS; j++) + nameHash += gSpeciesNames[partyData[i].species][j]; + + personalityValue += nameHash << 8; + fixedIV = partyData[i].iv * 31 / 255; + CreateMon(&party[i], partyData[i].species, partyData[i].lvl, fixedIV, TRUE, personalityValue, 2, 0); + + SetMonData(&party[i], MON_DATA_HELD_ITEM, &partyData[i].heldItem); + + for (j = 0; j < 4; j++) + { + SetMonData(&party[i], MON_DATA_MOVE1 + j, &partyData[i].moves[j]); + SetMonData(&party[i], MON_DATA_PP1 + j, &gBattleMoves[partyData[i].moves[j]].pp); + } + break; + } + } + } + + gBattleTypeFlags |= gTrainers[trainerNum].doubleBattle; + } + + return gTrainers[trainerNum].partySize; +} + +void sub_8038A04(void) // unused +{ + if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F) + SetGpuReg(REG_OFFSET_BG0CNT, 0x9800); +} + +void VBlankCB_Battle(void) +{ + // change gRngSeed every vblank unless the battle could be recorded + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_RECORDED))) + Random(); + + SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X); + SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y); + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); + SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); + SetGpuReg(REG_OFFSET_BG3HOFS, gBattle_BG3_X); + SetGpuReg(REG_OFFSET_BG3VOFS, gBattle_BG3_Y); + SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); + SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); + SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN1H); + SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V); + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); + sub_80BA0A8(); +} + +void nullsub_17(void) +{ + +} + +static void sub_8038B04(struct Sprite *sprite) +{ + if (sprite->data[0] != 0) + sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); + else + sprite->pos1.x = sprite->data[1] - ((sprite->data[2] & 0xFF00) >> 8); + + sprite->data[2] += 0x180; + + if (sprite->affineAnimEnded) + { + FreeSpriteTilesByTag(0x2710); + FreeSpritePaletteByTag(0x2710); + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } +} + +void sub_8038B74(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_8038B04; + PlaySE(SE_BT_START); +} + +static void sub_8038B94(u8 taskId) +{ + struct Pokemon *sp4 = NULL; + struct Pokemon *sp8 = NULL; + u8 r2 = gBattleScripting.multiplayerId; + u32 r7; + s32 i; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + switch (gLinkPlayers[r2].lp_field_18) + { + case 0: + case 2: + sp4 = gPlayerParty; + sp8 = gEnemyParty; + break; + case 1: + case 3: + sp4 = gEnemyParty; + sp8 = gPlayerParty; + break; + } + } + else + { + sp4 = gPlayerParty; + sp8 = gEnemyParty; + } + + r7 = 0; + for (i = 0; i < PARTY_SIZE; i++) + { + u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2); + u16 hp = GetMonData(&sp4[i], MON_DATA_HP); + u32 status = GetMonData(&sp4[i], MON_DATA_STATUS); + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp != 0 && status == 0) + r7 |= 1 << i * 2; + + if (species == 0) + continue; + if (hp != 0 && (species == SPECIES_EGG || status != 0)) + r7 |= 2 << i * 2; + + if (species == 0) + continue; + if (species != SPECIES_EGG && hp == 0) + r7 |= 3 << i * 2; + } + gTasks[taskId].data[3] = r7; + + r7 = 0; + for (i = 0; i < PARTY_SIZE; i++) + { + u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2); + u16 hp = GetMonData(&sp8[i], MON_DATA_HP); + u32 status = GetMonData(&sp8[i], MON_DATA_STATUS); + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp != 0 && status == 0) + r7 |= 1 << i * 2; + + if (species == SPECIES_NONE) + continue; + if (hp != 0 && (species == SPECIES_EGG || status != 0)) + r7 |= 2 << i * 2; + + if (species == SPECIES_NONE) + continue; + if (species != SPECIES_EGG && hp == 0) + r7 |= 3 << i * 2; + } + gTasks[taskId].data[4] = r7; +} + +void sub_8038D64(void) +{ + s32 i; + u8 taskId; + + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + gBattleTypeFlags &= ~(BATTLE_TYPE_20); + + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + SetMainCallback2(gMain.savedCallback); + FreeBattleResources(); + FreeBattleSpritesData(); + FreeMonSpritesGfx(); + } + else + { + CpuFill32(0, (void*)(VRAM), VRAM_SIZE); + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuReg(REG_OFFSET_WIN0H, 0xF0); + SetGpuReg(REG_OFFSET_WIN0V, 0x5051); + SetGpuReg(REG_OFFSET_WININ, 0); + SetGpuReg(REG_OFFSET_WINOUT, 0); + gBattle_WIN0H = 0xF0; + gBattle_WIN0V = 0x5051; + dp12_8087EA4(); + + for (i = 0; i < 80; i++) + { + gUnknown_02038C28.unk0[i] = 0xF0; + gUnknown_02038C28.unk780[i] = 0xF0; + } + for (i = 80; i < 160; i++) + { + asm(""::"r"(i)); // Needed to stop the compiler from optimizing out the loop counter + gUnknown_02038C28.unk0[i] = 0xFF10; + gUnknown_02038C28.unk780[i] = 0xFF10; + } + + ResetPaletteFade(); + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + + sub_80356D0(); + LoadCompressedPalette(gBattleTextboxPalette, 0, 64); + ApplyPlayerChosenFrameToBattleMenu(); + ResetSpriteData(); + ResetTasks(); + LoadBattleEntryBackground(); + SetGpuReg(REG_OFFSET_WINOUT, 0x37); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + SetVBlankCallback(VBlankCB_Battle); + + taskId = CreateTask(sub_8035D74, 0); + gTasks[taskId].data[1] = 0x10E; + gTasks[taskId].data[2] = 0x5A; + gTasks[taskId].data[5] = 1; + sub_8038B94(taskId); + SetMainCallback2(sub_8038F14); + gBattleCommunication[MULTIUSE_STATE] = 0; + } +} + +static void sub_8038F14(void) +{ + sub_8038F34(); + AnimateSprites(); + BuildOamBuffer(); + RunTextPrinters(); + UpdatePaletteFade(); + RunTasks(); +} + +static void sub_8038F34(void) +{ + s32 i; + + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + ShowBg(0); + ShowBg(1); + ShowBg(2); + gBattleCommunication[1] = 0xFF; + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 1: + if (--gBattleCommunication[1] == 0) + { + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 2: + if (!gPaletteFade.active) + { + u8 monsCount; + + gMain.field_439_x4 = sub_8185FAC(); + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + monsCount = 4; + else + monsCount = 2; + + for (i = 0; i < monsCount && (gLinkPlayers[i].version & 0xFF) == VERSION_EMERALD; i++); + + if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount) + { + if (FlagGet(FLAG_SYS_FRONTIER_PASS)) + { + FreeAllWindowBuffers(); + SetMainCallback2(sub_80392A8); + } + else if (!gMain.field_439_x4) + { + SetMainCallback2(gMain.savedCallback); + FreeBattleResources(); + FreeBattleSpritesData(); + FreeMonSpritesGfx(); + } + else if (gReceivedRemoteLinkPlayers == 0) + { + CreateTask(sub_80B3AF8, 5); + gBattleCommunication[MULTIUSE_STATE]++; + } + else + { + gBattleCommunication[MULTIUSE_STATE]++; + } + } + else + { + SetMainCallback2(gMain.savedCallback); + FreeBattleResources(); + FreeBattleSpritesData(); + FreeMonSpritesGfx(); + } + } + break; + case 3: + CpuFill32(0, (void*)(VRAM), VRAM_SIZE); + + for (i = 0; i < 2; i++) + LoadChosenBattleElement(i); + + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 4: + if (!gPaletteFade.active) + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 5: + if (!FuncIsActiveTask(sub_80B3AF8)) + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 6: + if (sub_800A520() == TRUE) + { + sub_800ADF8(); + BattleHandleAddTextPrinter(gText_LinkStandby3, 0); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 7: + if (!IsTextPrinterActive(0)) + { + if (sub_800A520() == TRUE) + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 8: + if (!gLinkVSyncDisabled) + sub_800AC34(); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 9: + if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1) + { + gMain.field_439_x4 = 0; + SetMainCallback2(gMain.savedCallback); + FreeBattleResources(); + FreeBattleSpritesData(); + FreeMonSpritesGfx(); + } + break; + } +} + +u32 sub_80391E0(u8 arrayId, u8 caseId) +{ + u32 ret = 0; + + switch (caseId) + { + case 0: + ret = gUnknown_0831AA08[arrayId].bg; + break; + case 1: + ret = gUnknown_0831AA08[arrayId].charBaseIndex; + break; + case 2: + ret = gUnknown_0831AA08[arrayId].mapBaseIndex; + break; + case 3: + ret = gUnknown_0831AA08[arrayId].screenSize; + break; + case 4: + ret = gUnknown_0831AA08[arrayId].paletteMode; + break; + case 5: + ret = gUnknown_0831AA08[arrayId].priority; + break; + case 6: + ret = gUnknown_0831AA08[arrayId].baseTile; + break; + } + + return ret; +} + +static void sub_80392A8(void) +{ + s32 i; + + SetHBlankCallback(NULL); + SetVBlankCallback(NULL); + CpuFill32(0, (void*)(VRAM), VRAM_SIZE); + ResetPaletteFade(); + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_80356D0(); + SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP); + ApplyPlayerChosenFrameToBattleMenu(); + + for (i = 0; i < 2; i++) + LoadChosenBattleElement(i); + + ResetSpriteData(); + ResetTasks(); + FreeAllSpritePalettes(); + gReservedSpritePaletteCount = 4; + SetVBlankCallback(VBlankCB_Battle); + SetMainCallback2(sub_803937C); + BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); + gBattleCommunication[MULTIUSE_STATE] = 0; +} + +static void sub_803937C(void) +{ + sub_803939C(); + AnimateSprites(); + BuildOamBuffer(); + RunTextPrinters(); + UpdatePaletteFade(); + RunTasks(); +} + +static void sub_803939C(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + ShowBg(0); + ShowBg(1); + ShowBg(2); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 1: + if (gMain.field_439_x4 && gReceivedRemoteLinkPlayers == 0) + CreateTask(sub_80B3AF8, 5); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 2: + if (!FuncIsActiveTask(sub_80B3AF8)) + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 3: + if (!gPaletteFade.active) + { + BattleHandleAddTextPrinter(gText_RecordBattleToPass, 0); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 4: + if (!IsTextPrinterActive(0)) + { + HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0); + BattleHandleAddTextPrinter(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(1); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 5: + if (gMain.newKeys & DPAD_UP) + { + if (gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateYesNoCursorAt(0); + } + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateYesNoCursorAt(1); + } + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); + gBattleCommunication[1] = MoveRecordedBattleToSaveData(); + gBattleCommunication[MULTIUSE_STATE] = 10; + } + else + { + gBattleCommunication[MULTIUSE_STATE]++; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 6: + if (sub_800A520() == TRUE) + { + HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); + if (gMain.field_439_x4) + { + sub_800ADF8(); + BattleHandleAddTextPrinter(gText_LinkStandby3, 0); + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 8: + if (--gBattleCommunication[1] == 0) + { + if (gMain.field_439_x4 && !gLinkVSyncDisabled) + sub_800AC34(); + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 9: + if (!gMain.field_439_x4 || gLinkVSyncDisabled || gReceivedRemoteLinkPlayers != 1) + { + gMain.field_439_x4 = 0; + if (!gPaletteFade.active) + { + SetMainCallback2(gMain.savedCallback); + FreeBattleResources(); + FreeBattleSpritesData(); + FreeMonSpritesGfx(); + } + } + break; + case 10: + if (gBattleCommunication[1] == 1) + { + PlaySE(SE_SAVE); + BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordedOnPass); + BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); + gBattleCommunication[1] = 0x80; + gBattleCommunication[MULTIUSE_STATE]++; + } + else + { + BattleStringExpandPlaceholdersToDisplayedString(gText_BattleRecordCouldntBeSaved); + BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); + gBattleCommunication[1] = 0x80; + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 11: + if (sub_800A520() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0) + { + if (gMain.field_439_x4) + { + sub_800ADF8(); + BattleHandleAddTextPrinter(gText_LinkStandby3, 0); + } + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 12: + case 7: + if (!IsTextPrinterActive(0)) + { + if (gMain.field_439_x4) + { + if (sub_800A520() == TRUE) + { + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[1] = 0x20; + gBattleCommunication[MULTIUSE_STATE] = 8; + } + + } + else + { + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[1] = 0x20; + gBattleCommunication[MULTIUSE_STATE] = 8; + } + } + break; + } +} + +static void TryCorrectShedinjaLanguage(struct Pokemon *mon) +{ + u8 nickname[POKEMON_NAME_LENGTH + 1]; + u8 language = LANGUAGE_JAPANESE; + + if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_SHEDINJA + && GetMonData(mon, MON_DATA_LANGUAGE) != language) + { + GetMonData(mon, MON_DATA_NICKNAME, nickname); + if (StringCompareWithoutExtCtrlCodes(nickname, gText_ShedinjaJapaneseName) == 0) + SetMonData(mon, MON_DATA_LANGUAGE, &language); + } +} + +u32 sub_80397C4(u32 setId, u32 tableId) +{ + return gUnknown_0831ABA0[setId][tableId].width * 8; +} + +#define tBank data[0] +#define tSpeciesId data[2] + +void oac_poke_opponent(struct Sprite *sprite) +{ + sprite->callback = sub_803980C; + StartSpriteAnimIfDifferent(sprite, 0); + BeginNormalPaletteFade(0x20000, 0, 10, 10, 0x2108); +} + +static void sub_803980C(struct Sprite *sprite) +{ + if ((gUnknown_020243FC & 1) == 0) + { + sprite->pos2.x += 2; + if (sprite->pos2.x == 0) + { + sprite->callback = sub_8039838; + } + } +} + +static void sub_8039838(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + sub_8076918(sprite->tBank); + SetHealthboxSpriteVisible(gHealthBoxesIds[sprite->tBank]); + sprite->callback = sub_8039894; + StartSpriteAnimIfDifferent(sprite, 0); + BeginNormalPaletteFade(0x20000, 0, 10, 0, 0x2108); + } +} + +static void sub_8039894(struct Sprite *sprite) +{ + if (!gPaletteFade.active) + { + BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, FALSE, 1); + } +} + +void SpriteCallbackDummy_2(struct Sprite *sprite) +{ + +} + +static void sub_80398BC(struct Sprite *sprite) // unused? +{ + sprite->data[3] = 6; + sprite->data[4] = 1; + sprite->callback = sub_80398D0; +} + +static void sub_80398D0(struct Sprite *sprite) +{ + sprite->data[4]--; + if (sprite->data[4] == 0) + { + sprite->data[4] = 8; + sprite->invisible ^= 1; + sprite->data[3]--; + if (sprite->data[3] == 0) + { + sprite->invisible = FALSE; + sprite->callback = SpriteCallbackDummy_2; + gUnknown_02022F88 = 0; + } + } +} + +extern const struct MonCoords gMonFrontPicCoords[]; +extern const struct MonCoords gCastformFrontSpriteCoords[]; + +void sub_8039934(struct Sprite *sprite) +{ + u8 bank = sprite->tBank; + u16 species; + u8 yOffset; + + if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != 0) + species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; + else + species = sprite->tSpeciesId; + + GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); // Unused return value + + if (species == SPECIES_UNOWN) + { + u32 personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_PERSONALITY); + u16 unownForm = ((((personalityValue & 0x3000000) >> 18) | ((personalityValue & 0x30000) >> 12) | ((personalityValue & 0x300) >> 6) | (personalityValue & 3)) % 0x1C); + u16 unownSpecies; + + if (unownForm == 0) + unownSpecies = SPECIES_UNOWN; // Use the A Unown form + else + unownSpecies = NUM_SPECIES + unownForm; // Use one of the other Unown letters + + yOffset = gMonFrontPicCoords[unownSpecies].y_offset; + } + else if (species == SPECIES_CASTFORM) + { + yOffset = gCastformFrontSpriteCoords[gBattleMonForms[bank]].y_offset; + } + else if (species > NUM_SPECIES) + { + yOffset = gMonFrontPicCoords[SPECIES_NONE].y_offset; + } + else + { + yOffset = gMonFrontPicCoords[species].y_offset; + } + + sprite->data[3] = 8 - yOffset / 8; + sprite->data[4] = 1; + sprite->callback = sub_8039A48; +} + +static void sub_8039A48(struct Sprite *sprite) +{ + s32 i; + + sprite->data[4]--; + if (sprite->data[4] == 0) + { + sprite->data[4] = 2; + sprite->pos2.y += 8; + sprite->data[3]--; + if (sprite->data[3] < 0) + { + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + } + else + { + u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBankPosition(sprite->tBank)] + (gBattleMonForms[sprite->tBank] << 11) + (sprite->data[3] << 8); + + for (i = 0; i < 0x100; i++) + *(dst++) = 0; + + StartSpriteAnim(sprite, gBattleMonForms[sprite->tBank]); + } + } +} + +void sub_8039AD8(struct Sprite *sprite) +{ + sprite->data[3] = 8; + sprite->data[4] = sprite->invisible; + sprite->callback = sub_8039AF4; +} + +static void sub_8039AF4(struct Sprite *sprite) +{ + sprite->data[3]--; + if (sprite->data[3] == 0) + { + sprite->invisible ^= 1; + sprite->data[3] = 8; + } +} + +void sub_8039B2C(struct Sprite *sprite) +{ + sprite->invisible = sprite->data[4]; + sprite->data[4] = FALSE; + sprite->callback = SpriteCallbackDummy_2; +} + +void sub_8039B58(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + if (!(gHitMarker & HITMARKER_NO_ANIMATIONS) || gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (HasTwoFramesAnimation(sprite->tSpeciesId)) + StartSpriteAnim(sprite, 1); + } + BattleAnimateFrontSprite(sprite, sprite->tSpeciesId, TRUE, 1); + } +} + +void sub_8039BB4(struct Sprite *sprite) +{ + sprite->callback = oac_poke_ally_; +} + +static void oac_poke_ally_(struct Sprite *sprite) +{ + if ((gUnknown_020243FC & 1) == 0) + { + sprite->pos2.x -= 2; + if (sprite->pos2.x == 0) + { + sprite->callback = SpriteCallbackDummy_3; + sprite->data[1] = 0; + } + } +} + +void sub_80105DC(struct Sprite *sprite) +{ + sprite->callback = SpriteCallbackDummy_3; +} + +static void SpriteCallbackDummy_3(struct Sprite *sprite) +{ +} + +void sub_8039C00(struct Sprite *sprite) +{ + if (!(gUnknown_020243FC & 1)) + { + sprite->pos2.x += sprite->data[1]; + sprite->pos2.y += sprite->data[2]; + } +} + +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d) +{ + u8 bounceHealthBoxSpriteId; + u8 spriteId2; + + if (b) + { + if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + return; + } + else + { + if (gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + return; + } + + bounceHealthBoxSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HealthBoxBounce); + if (b == TRUE) + { + spriteId2 = gHealthBoxesIds[bank]; + gBattleSpritesDataPtr->healthBoxesData[bank].field_2 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 1; + gSprites[bounceHealthBoxSpriteId].data[0] = 0x80; + } + else + { + spriteId2 = gBankSpriteIds[bank]; + gBattleSpritesDataPtr->healthBoxesData[bank].field_3 = bounceHealthBoxSpriteId; + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 1; + gSprites[bounceHealthBoxSpriteId].data[0] = 0xC0; + } + gSprites[bounceHealthBoxSpriteId].data[1] = c; + gSprites[bounceHealthBoxSpriteId].data[2] = d; + gSprites[bounceHealthBoxSpriteId].data[3] = spriteId2; + gSprites[bounceHealthBoxSpriteId].data[4] = b; + gSprites[spriteId2].pos2.x = 0; + gSprites[spriteId2].pos2.y = 0; +} + +void dp11b_obj_free(u8 bank, bool8 b) +{ + u8 r4; + + if (b == TRUE) + { + if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2) + return; + + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2].data[3]; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_2]); + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x2 = 0; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4) + return; + + r4 = gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3].data[3]; + DestroySprite(&gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].field_3]); + gBattleSpritesDataPtr->healthBoxesData[bank].flag_x4 = 0; + } + gSprites[r4].pos2.x = 0; + gSprites[r4].pos2.y = 0; +} + +static void SpriteCB_HealthBoxBounce(struct Sprite *sprite) +{ + u8 spriteId = sprite->data[3]; + s32 var; + + if (sprite->data[4] == 1) + var = sprite->data[0]; + else + var = sprite->data[0]; + + gSprites[spriteId].pos2.y = Sin(var, sprite->data[2]) + sprite->data[2]; + sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; +} + +void sub_8039E44(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + BattleAnimateBackSprite(sprite, sprite->tSpeciesId); +} + +void sub_8039E60(struct Sprite *sprite) +{ + sub_8039E9C(sprite); + if (sprite->animEnded) + sprite->callback = SpriteCallbackDummy_3; +} + +void sub_8039E84(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_8039E60; +} + +void sub_8039E9C(struct Sprite *sprite) +{ + if (sprite->animDelayCounter == 0) + sprite->centerToCornerVecX = gUnknown_0831ACE0[sprite->animCmdIndex]; +} + +void nullsub_20(void) +{ + +} + +void BeginBattleIntro(void) +{ + BattleStartClearSetData(); + gBattleCommunication[1] = 0; + gBattleMainFunc = BattleIntroGetMonsData; +} + +static void BattleMainCB1(void) +{ + gBattleMainFunc(); + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + gBattleBankFunc[gActiveBank](); +} + +static void BattleStartClearSetData(void) +{ + s32 i; + u32 j; + u8 *dataPtr; + + TurnValuesCleanUp(FALSE); + SpecialStatusesClear(); + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + gStatuses3[i] = 0; + + dataPtr = (u8 *)&gDisableStructs[i]; + for (j = 0; j < sizeof(struct DisableStruct); j++) + dataPtr[j] = 0; + + gDisableStructs[i].isFirstTurn = 2; + gUnknown_02024284[i] = 0; + gLastMoves[i] = 0; + gLastLandedMoves[i] = 0; + gLastHitByType[i] = 0; + gLastResultingMoves[i] = 0; + gLastHitBy[i] = 0xFF; + gLockedMoves[i] = 0; + gLastPrintedMoves[i] = 0; + gBattleResources->flags->flags[i] = 0; + gPalaceSelectionBattleScripts[i] = 0; + } + + for (i = 0; i < 2; i++) + { + gSideStatuses[i] = 0; + + dataPtr = (u8 *)&gSideTimers[i]; + for (j = 0; j < sizeof(struct SideTimer); j++) + dataPtr[j] = 0; + } + + gBankAttacker = 0; + gBankDefender = 0; + gBattleWeather = 0; + + dataPtr = (u8 *)&gWishFutureKnock; + for (i = 0; i < sizeof(struct WishFutureKnock); i++) + dataPtr[i] = 0; + + gHitMarker = 0; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + } + else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleStyleInRecordedBattle()) + gHitMarker |= HITMARKER_NO_ANIMATIONS; + + gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle; + + gMultiHitCounter = 0; + gBattleOutcome = 0; + gBattleExecBuffer = 0; + gPaydayMoney = 0; + gBattleResources->battleScriptsStack->size = 0; + gBattleResources->battleCallbackStack->size = 0; + + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + + gPauseCounterBattle = 0; + gBattleMoveDamage = 0; + gUnknown_020243FC = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLeveledUpInBattle = 0; + gAbsentBankFlags = 0; + gBattleStruct->runTries = 0; + gBattleStruct->field_79 = 0; + gBattleStruct->field_7A = 0; + *(&gBattleStruct->field_7C) = gBaseStats[GetMonData(&gEnemyParty[0], MON_DATA_SPECIES)].catchRate * 100 / 1275; + gBattleStruct->field_7B = 3; + gBattleStruct->wildVictorySong = 0; + gBattleStruct->moneyMultiplier = 1; + + for (i = 0; i < 8; i++) + { + *((u8 *)gBattleStruct->mirrorMoves + i) = 0; + *((u8 *)gBattleStruct->usedHeldItems + i) = 0; + *((u8 *)gBattleStruct->choicedMove + i) = 0; + *((u8 *)gBattleStruct->changedItems + i) = 0; + *(i + 0 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 1 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 2 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i + 3 * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + } + + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + *(gBattleStruct->AI_monToSwitchIntoId + i) = 6; + } + + gBattleStruct->field_DF = 0; + gBattleStruct->field_92 = 0; + + gRandomTurnNumber = Random(); + + dataPtr = (u8 *)(&gBattleResults); + for (i = 0; i < sizeof(struct BattleResults); i++) + dataPtr[i] = 0; + + gBattleResults.unk5_6 = IsMonShiny(&gEnemyParty[0]); + + gBattleStruct->field_2A0 = 0; + gBattleStruct->field_2A1 = 0; +} + +void SwitchInClearSetData(void) +{ + struct DisableStruct disableStructCopy = gDisableStructs[gActiveBank]; + s32 i; + u8 *ptr; + + if (gBattleMoves[gCurrentMove].effect != EFFECT_BATON_PASS) + { + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + for (i = 0; i < gBattleBanksCount; i++) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if ((gStatuses3[i] & STATUS3_ALWAYS_HITS) && gDisableStructs[i].bankWithSureHit == gActiveBank) + { + gStatuses3[i] &= ~STATUS3_ALWAYS_HITS; + gDisableStructs[i].bankWithSureHit = 0; + } + } + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gBattleMons[gActiveBank].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); + gStatuses3[gActiveBank] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT); + + for (i = 0; i < gBattleBanksCount; i++) + { + if (GetBankSide(gActiveBank) != GetBankSide(i) + && (gStatuses3[i] & STATUS3_ALWAYS_HITS) != 0 + && (gDisableStructs[i].bankWithSureHit == gActiveBank)) + { + gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[i] |= 0x10; + } + } + } + else + { + gBattleMons[gActiveBank].status2 = 0; + gStatuses3[gActiveBank] = 0; + } + + for (i = 0; i < gBattleBanksCount; i++) + { + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + + gActionSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBank] = 0; + + ptr = (u8 *)&gDisableStructs[gActiveBank]; + for (i = 0; i < sizeof(struct DisableStruct); i++) + ptr[i] = 0; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + gDisableStructs[gActiveBank].substituteHP = disableStructCopy.substituteHP; + gDisableStructs[gActiveBank].bankWithSureHit = disableStructCopy.bankWithSureHit; + gDisableStructs[gActiveBank].perishSongTimer1 = disableStructCopy.perishSongTimer1; + gDisableStructs[gActiveBank].perishSongTimer2 = disableStructCopy.perishSongTimer2; + gDisableStructs[gActiveBank].bankPreventingEscape = disableStructCopy.bankPreventingEscape; + } + + gMoveResultFlags = 0; + gDisableStructs[gActiveBank].isFirstTurn = 2; + gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit; + gLastMoves[gActiveBank] = 0; + gLastLandedMoves[gActiveBank] = 0; + gLastHitByType[gActiveBank] = 0; + gLastResultingMoves[gActiveBank] = 0; + gLastPrintedMoves[gActiveBank] = 0; + gLastHitBy[gActiveBank] = 0xFF; + + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + + for (i = 0; i < gBattleBanksCount; i++) + { + if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + { + *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + } + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + } + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + + gBattleResources->flags->flags[gActiveBank] = 0; + gCurrentMove = 0; + gBattleStruct->field_DA = 0xFF; + + ClearBankMoveHistory(gActiveBank); + ClearBankAbilityHistory(gActiveBank); +} + +void FaintClearSetData(void) +{ + s32 i; + u8 *ptr; + + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + + gBattleMons[gActiveBank].status2 = 0; + gStatuses3[gActiveBank] = 0; + + for (i = 0; i < gBattleBanksCount; i++) + { + if ((gBattleMons[i].status2 & STATUS2_ESCAPE_PREVENTION) && gDisableStructs[i].bankPreventingEscape == gActiveBank) + gBattleMons[i].status2 &= ~STATUS2_ESCAPE_PREVENTION; + if (gBattleMons[i].status2 & STATUS2_INFATUATED_WITH(gActiveBank)) + gBattleMons[i].status2 &= ~(STATUS2_INFATUATED_WITH(gActiveBank)); + if ((gBattleMons[i].status2 & STATUS2_WRAPPED) && *(gBattleStruct->wrappedBy + i) == gActiveBank) + gBattleMons[i].status2 &= ~(STATUS2_WRAPPED); + } + + gActionSelectionCursor[gActiveBank] = 0; + gMoveSelectionCursor[gActiveBank] = 0; + + ptr = (u8 *)&gDisableStructs[gActiveBank]; + for (i = 0; i < sizeof(struct DisableStruct); i++) + ptr[i] = 0; + + gProtectStructs[gActiveBank].protected = 0; + gProtectStructs[gActiveBank].endured = 0; + gProtectStructs[gActiveBank].onlyStruggle = 0; + gProtectStructs[gActiveBank].helpingHand = 0; + gProtectStructs[gActiveBank].bounceMove = 0; + gProtectStructs[gActiveBank].stealMove = 0; + gProtectStructs[gActiveBank].flag0Unknown = 0; + gProtectStructs[gActiveBank].prlzImmobility = 0; + gProtectStructs[gActiveBank].confusionSelfDmg = 0; + gProtectStructs[gActiveBank].targetNotAffected = 0; + gProtectStructs[gActiveBank].chargingTurn = 0; + gProtectStructs[gActiveBank].fleeFlag = 0; + gProtectStructs[gActiveBank].usedImprisionedMove = 0; + gProtectStructs[gActiveBank].loveImmobility = 0; + gProtectStructs[gActiveBank].usedDisabledMove = 0; + gProtectStructs[gActiveBank].usedTauntedMove = 0; + gProtectStructs[gActiveBank].flag2Unknown = 0; + gProtectStructs[gActiveBank].flinchImmobility = 0; + gProtectStructs[gActiveBank].notFirstStrike = 0; + + gDisableStructs[gActiveBank].isFirstTurn = 2; + + gLastMoves[gActiveBank] = 0; + gLastLandedMoves[gActiveBank] = 0; + gLastHitByType[gActiveBank] = 0; + gLastResultingMoves[gActiveBank] = 0; + gLastPrintedMoves[gActiveBank] = 0; + gLastHitBy[gActiveBank] = 0xFF; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0; + + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(0 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(1 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(2 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(3 * 2 + gActiveBank * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + + gBattleStruct->field_92 &= ~(gBitTable[gActiveBank]); + + for (i = 0; i < gBattleBanksCount; i++) + { + if (i != gActiveBank && GetBankSide(i) != GetBankSide(gActiveBank)) + { + *(gBattleStruct->mirrorMoves + i * 2 + 0) = 0; + *(gBattleStruct->mirrorMoves + i * 2 + 1) = 0; + } + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = 0; + *(i * 8 + gActiveBank * 2 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = 0; + } + + gBattleResources->flags->flags[gActiveBank] = 0; + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + + ClearBankMoveHistory(gActiveBank); + ClearBankAbilityHistory(gActiveBank); +} + +static void BattleIntroGetMonsData(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + gActiveBank = gBattleCommunication[1]; + EmitGetMonData(0, 0, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTIUSE_STATE]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + gBattleCommunication[1]++; + if (gBattleCommunication[1] == gBattleBanksCount) + gBattleMainFunc = BattleIntroPrepareBackgroundSlide; + else + gBattleCommunication[MULTIUSE_STATE] = 0; + } + break; + } +} + +static void BattleIntroPrepareBackgroundSlide(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBankByPosition(0); + EmitIntroSlide(0, gBattleTerrain); + MarkBufferBankForExecution(gActiveBank); + gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; + gBattleCommunication[0] = 0; + gBattleCommunication[1] = 0; + } +} + +static void BattleIntroDrawTrainersOrMonsSprites(void) +{ + u8 *ptr; + s32 i; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) + && GetBankSide(gActiveBank) == SIDE_PLAYER) + { + ptr = (u8 *)&gBattleMons[gActiveBank]; + for (i = 0; i < sizeof(struct BattlePokemon); i++) + ptr[i] = 0; + } + else + { + u16* hpOnSwitchout; + + ptr = (u8 *)&gBattleMons[gActiveBank]; + for (i = 0; i < sizeof(struct BattlePokemon); i++) + ptr[i] = gBattleBufferB[gActiveBank][4 + i]; + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(gActiveBank)]; + *hpOnSwitchout = gBattleMons[gActiveBank].hp; + for (i = 0; i < BATTLE_STATS_NO; i++) + gBattleMons[gActiveBank].statStages[i] = 6; + gBattleMons[gActiveBank].status2 = 0; + } + + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_LEFT) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + if (GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_LEFT) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + EmitLoadMonSprite(0); + MarkBufferBankForExecution(gActiveBank); + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (GetBankPosition(gActiveBank) == B_POSITION_PLAYER_RIGHT + || GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankPosition(gActiveBank) == B_POSITION_OPPONENT_RIGHT) + { + EmitDrawTrainerPic(0); + MarkBufferBankForExecution(gActiveBank); + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56B4(); + } + gBattleMainFunc = BattleIntroDrawPartySummaryScreens; +} + +static void BattleIntroDrawPartySummaryScreens(void) +{ + s32 i; + struct HpAndStatus hpStatus[6]; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + for (i = 0; i < PARTY_SIZE; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gEnemyParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gEnemyParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gEnemyParty[i], MON_DATA_STATUS); + } + } + gActiveBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBufferBankForExecution(gActiveBank); + + for (i = 0; i < PARTY_SIZE; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + gActiveBank = GetBankByPosition(B_POSITION_PLAYER_LEFT); + EmitDrawPartyStatusSummary(0, hpStatus, 0x80); + MarkBufferBankForExecution(gActiveBank); + + gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle; + } + else + { + // The struct gets set here, but nothing is ever done with it since + // wild battles don't show the party summary. + // Still, there's no point in having dead code. + + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatus[i].hp = 0xFFFF; + hpStatus[i].status = 0; + } + else + { + hpStatus[i].hp = GetMonData(&gPlayerParty[i], MON_DATA_HP); + hpStatus[i].status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS); + } + } + + gBattleMainFunc = BattleIntroPrintWildMonAttacked; + } + +} + +static void BattleIntroPrintTrainerWantsToBattle(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBankByPosition(B_POSITION_OPPONENT_LEFT); + PrepareStringBattle(STRINGID_INTROMSG, gActiveBank); + gBattleMainFunc = BattleIntroPrintOpponentSendsOut; + } +} + +static void BattleIntroPrintWildMonAttacked(void) +{ + if (gBattleExecBuffer == 0) + { + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + PrepareStringBattle(STRINGID_INTROMSG, 0); + } +} + +static void BattleIntroPrintOpponentSendsOut(void) +{ + u32 identity; + + if (gBattleExecBuffer) + return; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = B_POSITION_OPPONENT_LEFT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = B_POSITION_OPPONENT_LEFT; + else + identity = B_POSITION_PLAYER_LEFT; + } + else + identity = B_POSITION_OPPONENT_LEFT; + + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity)); + gBattleMainFunc = BattleIntroOpponent1SendsOutMonAnimation; +} + +static void BattleIntroOpponent2SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = B_POSITION_OPPONENT_RIGHT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = B_POSITION_OPPONENT_RIGHT; + else + identity = B_POSITION_PLAYER_RIGHT; + } + else + identity = B_POSITION_OPPONENT_RIGHT; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankPosition(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleMainFunc = BattleIntroRecordMonsToDex; +} + +#ifdef NONMATCHING +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = B_POSITION_OPPONENT_LEFT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = B_POSITION_OPPONENT_LEFT; + else + identity = B_POSITION_PLAYER_LEFT; + } + else + identity = B_POSITION_OPPONENT_LEFT; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankPosition(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS)) + { + gBattleMainFunc = BattleIntroOpponent2SendsOutMonAnimation; + return; + } + } + } + + gBattleMainFunc = BattleIntroRecordMonsToDex; +} + +#else +__attribute__((naked)) +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r2, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 17\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r0, 0x80\n\ + lsls r0, 18\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r1, 0x80\n\ + lsls r1, 24\n\ + ands r1, r2\n\ + negs r0, r1\n\ + orrs r0, r1\n\ + lsrs r5, r0, 31\n\ + b _0803B29A\n\ + .pool\n\ +_0803B288:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ + b _0803B2F0\n\ + .pool\n\ +_0803B298:\n\ + movs r5, 0x1\n\ +_0803B29A:\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r2, [r0]\n\ + cmp r2, 0\n\ + bne _0803B2F2\n\ + ldr r0, =gActiveBank\n\ + strb r2, [r0]\n\ + ldr r1, =gBattleBanksCount\n\ + adds r4, r0, 0\n\ + ldrb r1, [r1]\n\ + cmp r2, r1\n\ + bcs _0803B2EC\n\ + adds r6, r4, 0\n\ +_0803B2B2:\n\ + ldrb r0, [r4]\n\ + bl GetBankPosition\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r5\n\ + bne _0803B2D8\n\ + movs r0, 0\n\ + bl EmitIntroTrainerBallThrow\n\ + ldrb r0, [r4]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + ldr r1, =0x00008040\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803B288\n\ +_0803B2D8:\n\ + ldrb r0, [r6]\n\ + adds r0, 0x1\n\ + strb r0, [r6]\n\ + ldr r1, =gBattleBanksCount\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r4, =gActiveBank\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _0803B2B2\n\ +_0803B2EC:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroRecordMonsToDex\n\ +_0803B2F0:\n\ + str r0, [r1]\n\ +_0803B2F2:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void BattleIntroRecordMonsToDex(void) +{ + if (gBattleExecBuffer == 0) + { + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000))) + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + } + } + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; + } +} + +void sub_803B3AC(void) // unused +{ + if (gBattleExecBuffer == 0) + gBattleMainFunc = BattleIntroPrintPlayerSendsOut; +} + +static void BattleIntroPrintPlayerSendsOut(void) +{ + if (gBattleExecBuffer == 0) + { + u8 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = B_POSITION_PLAYER_LEFT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = B_POSITION_PLAYER_LEFT; + else + identity = B_POSITION_OPPONENT_LEFT; + } + else + identity = B_POSITION_PLAYER_LEFT; + + if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) + PrepareStringBattle(STRINGID_INTROSENDOUT, GetBankByPosition(identity)); + + gBattleMainFunc = BattleIntroPlayer1SendsOutMonAnimation; + } +} + +static void BattleIntroPlayer2SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = B_POSITION_PLAYER_RIGHT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = B_POSITION_PLAYER_RIGHT; + else + identity = B_POSITION_OPPONENT_RIGHT; + } + else + identity = B_POSITION_PLAYER_RIGHT; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankPosition(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; +} + +static void BattleIntroPlayer1SendsOutMonAnimation(void) +{ + u32 identity; + + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + identity = B_POSITION_PLAYER_LEFT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) + { + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) + identity = B_POSITION_PLAYER_LEFT; + else + identity = B_POSITION_OPPONENT_LEFT; + } + else + identity = B_POSITION_PLAYER_LEFT; + + if (gBattleExecBuffer) + return; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankPosition(gActiveBank) == identity) + { + EmitIntroTrainerBallThrow(0); + MarkBufferBankForExecution(gActiveBank); + if (gBattleTypeFlags & (BATTLE_TYPE_MULTI)) + { + gBattleMainFunc = BattleIntroPlayer2SendsOutMonAnimation; + return; + } + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; +} + +void sub_803B598(void) // unused +{ + if (gBattleExecBuffer == 0) + { + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], FALSE); + MarkBufferBankForExecution(gActiveBank); + } + } + + gBattleStruct->switchInAbilitiesCounter = 0; + gBattleStruct->switchInItemsCounter = 0; + gBattleStruct->overworldWeatherDone = FALSE; + + gBattleMainFunc = TryDoEventsBeforeFirstTurn; + } +} + +static void TryDoEventsBeforeFirstTurn(void) +{ + s32 i; + s32 j; + u8 effect = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleStruct->switchInAbilitiesCounter == 0) + { + for (i = 0; i < gBattleBanksCount; i++) + gBanksByTurnOrder[i] = i; + for (i = 0; i < gBattleBanksCount - 1; i++) + { + for (j = i + 1; j < gBattleBanksCount; j++) + { + if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0) + SwapTurnOrder(i, j); + } + } + } + if (!gBattleStruct->overworldWeatherDone + && AbilityBattleEffects(0, 0, 0, ABILITYEFFECT_SWITCH_IN_WEATHER, 0) != 0) + { + gBattleStruct->overworldWeatherDone = TRUE; + return; + } + // check all switch in abilities happening from the fastest mon to slowest + while (gBattleStruct->switchInAbilitiesCounter < gBattleBanksCount) + { + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0) + effect++; + + gBattleStruct->switchInAbilitiesCounter++; + + if (effect) + return; + } + if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0) + return; + if (AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) != 0) + return; + // check all switch in items having effect from the fastest mon to slowest + while (gBattleStruct->switchInItemsCounter < gBattleBanksCount) + { + if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0) + effect++; + + gBattleStruct->switchInItemsCounter++; + + if (effect) + return; + } + for (i = 0; i < BATTLE_BANKS_COUNT; i++) + { + *(gBattleStruct->monToSwitchIntoId + i) = 6; + gActionForBanks[i] = ACTION_INIT_VALUE; + gChosenMovesByBanks[i] = MOVE_NONE; + } + TurnValuesCleanUp(FALSE); + SpecialStatusesClear(); + *(&gBattleStruct->field_91) = gAbsentBankFlags; + BattleHandleAddTextPrinter(gText_EmptyString3, 0); + gBattleMainFunc = HandleTurnActionSelectionState; + ResetSentPokesToOpponentValue(); + + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + + for (i = 0; i < gBattleBanksCount; i++) + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + + *(&gBattleStruct->turnEffectsTracker) = 0; + *(&gBattleStruct->turnEffectsBank) = 0; + *(&gBattleStruct->wishPerishSongState) = 0; + *(&gBattleStruct->wishPerishSongBank) = 0; + gBattleScripting.atk49_state = 0; + gBattleStruct->faintedActionsState = 0; + gBattleStruct->turncountersTracker = 0; + gMoveResultFlags = 0; + + gRandomTurnNumber = Random(); + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + { + StopCryAndClearCrySongs(); + BattleScriptExecute(BattleScript_82DB8BE); + } +} + +static void HandleEndTurn_ContinueBattle(void) +{ + s32 i; + + if (gBattleExecBuffer == 0) + { + gBattleMainFunc = BattleTurnPassed; + for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++) + gBattleCommunication[i] = 0; + for (i = 0; i < gBattleBanksCount; i++) + { + gBattleMons[i].status2 &= ~(STATUS2_FLINCHED); + if ((gBattleMons[i].status1 & STATUS1_SLEEP) && (gBattleMons[i].status2 & STATUS2_MULTIPLETURNS)) + CancelMultiTurnMoves(i); + } + gBattleStruct->turnEffectsTracker = 0; + gBattleStruct->turnEffectsBank = 0; + gBattleStruct->wishPerishSongState = 0; + gBattleStruct->wishPerishSongBank = 0; + gBattleStruct->turncountersTracker = 0; + gMoveResultFlags = 0; + } +} + +void BattleTurnPassed(void) +{ + s32 i; + + TurnValuesCleanUp(TRUE); + if (gBattleOutcome == 0) + { + if (UpdateTurnCounters() != 0) + return; + if (TurnBasedEffects() != 0) + return; + } + if (HandleFaintedMonActions() != 0) + return; + gBattleStruct->faintedActionsState = 0; + if (HandleWishPerishSongOnTurnEnd() != 0) + return; + + TurnValuesCleanUp(FALSE); + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + gHitMarker &= ~(HITMARKER_x400000); + gHitMarker &= ~(HITMARKER_x100000); + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gBattleScripting.atk49_state = 0; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + + for (i = 0; i < 5; i++) + gBattleCommunication[i] = 0; + + if (gBattleOutcome != 0) + { + gCurrentActionFuncId = 12; + gBattleMainFunc = RunTurnActionsFunctions; + return; + } + + if (gBattleResults.battleTurnCounter < 0xFF) + { + gBattleResults.battleTurnCounter++; + gBattleStruct->field_DA++; + } + + for (i = 0; i < gBattleBanksCount; i++) + { + gActionForBanks[i] = ACTION_INIT_VALUE; + gChosenMovesByBanks[i] = MOVE_NONE; + } + + for (i = 0; i < 4; i++) + *(gBattleStruct->monToSwitchIntoId + i) = 6; + + *(&gBattleStruct->field_91) = gAbsentBankFlags; + BattleHandleAddTextPrinter(gText_EmptyString3, 0); + gBattleMainFunc = HandleTurnActionSelectionState; + gRandomTurnNumber = Random(); + + if (gBattleTypeFlags & BATTLE_TYPE_PALACE) + BattleScriptExecute(BattleScript_82DB881); + else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->field_DA == 0) + BattleScriptExecute(BattleScript_82DB8BE); +} + +u8 IsRunningFromBattleImpossible(void) +{ + u8 holdEffect; + u8 side; + s32 i; + + if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gActiveBank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item); + + gStringBank = gActiveBank; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + return 0; + if (gBattleMons[gActiveBank].ability == ABILITY_RUN_AWAY) + return 0; + + side = GetBankSide(gActiveBank); + + for (i = 0; i < gBattleBanksCount; i++) + { + if (side != GetBankSide(i) + && gBattleMons[i].ability == ABILITY_SHADOW_TAG) + { + gBattleScripting.bank = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + if (side != GetBankSide(i) + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[i].ability == ABILITY_ARENA_TRAP) + { + gBattleScripting.bank = i; + gLastUsedAbility = gBattleMons[i].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + } + i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0); + if (i != 0 && (gBattleMons[gActiveBank].type1 == TYPE_STEEL || gBattleMons[gActiveBank].type2 == TYPE_STEEL)) + { + gBattleScripting.bank = i - 1; + gLastUsedAbility = gBattleMons[i - 1].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + return 2; + } + if ((gBattleMons[gActiveBank].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + return 1; + } + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + return 1; + } + return 0; +} + +void sub_803BDA0(u8 bank) +{ + s32 i; + u8 r4; + u8 r1; + + // gBattleStruct->field_60[bank][i] + + for (i = 0; i < 3; i++) + gUnknown_0203CF00[i] = *(bank * 3 + i + (u8*)(gBattleStruct->field_60)); + + r4 = pokemon_order_func(gBattlePartyID[bank]); + r1 = pokemon_order_func(*(gBattleStruct->monToSwitchIntoId + bank)); + sub_81B8FB0(r4, r1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (i = 0; i < 3; i++) + { + *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + *((bank ^ BIT_MON) * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + } + } + else + { + for (i = 0; i < 3; i++) + { + *(bank * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i]; + } + } +} + +enum +{ + STATE_TURN_START_RECORD, + STATE_BEFORE_ACTION_CHOSEN, + STATE_WAIT_ACTION_CHOSEN, + STATE_WAIT_ACTION_CASE_CHOSEN, + STATE_WAIT_ACTION_CONFIRMED_STANDBY, + STATE_WAIT_ACTION_CONFIRMED, + STATE_SELECTION_SCRIPT, + STATE_WAIT_SET_BEFORE_ACTION, + STATE_SELECTION_SCRIPT_MAY_RUN +}; + +static void HandleTurnActionSelectionState(void) +{ + s32 i; + + gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0; + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + u8 identity = GetBankPosition(gActiveBank); + switch (gBattleCommunication[gActiveBank]) + { + case STATE_TURN_START_RECORD: // recorded battle related on start of every turn + RecordedBattle_CopyBankMoves(); + gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN; + break; + case STATE_BEFORE_ACTION_CHOSEN: // choose an action + *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6; + if (gBattleTypeFlags & BATTLE_TYPE_MULTI + || !(identity & BIT_MON) + || gBattleStruct->field_91 & gBitTable[GetBankByPosition(identity ^ BIT_MON)] + || gBattleCommunication[GetBankByPosition(identity ^ BIT_MON)] == 5) + { + if (gBattleStruct->field_91 & gBitTable[gActiveBank]) + { + gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED; + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED; + else + gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + } + else + { + if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS + || gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE) + { + gActionForBanks[gActiveBank] = ACTION_USE_MOVE; + gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + } + else + { + EmitChooseAction(0, gActionForBanks[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8)); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[gActiveBank]++; + } + } + } + break; + case STATE_WAIT_ACTION_CHOSEN: // try to perform an action + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); + gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1]; + + switch (gBattleBufferB[gActiveBank][1]) + { + case ACTION_USE_MOVE: + if (AreAllMovesUnusable()) + { + gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; + return; + } + else if (gDisableStructs[gActiveBank].encoredMove != 0) + { + gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove; + *(gBattleStruct->chosenMovePositions + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos; + gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + return; + } + else + { + struct ChooseMoveStruct moveInfo; + + moveInfo.species = gBattleMons[gActiveBank].species; + moveInfo.monType1 = gBattleMons[gActiveBank].type1; + moveInfo.monType2 = gBattleMons[gActiveBank].type2; + + for (i = 0; i < 4; i++) + { + moveInfo.moves[i] = gBattleMons[gActiveBank].moves[i]; + moveInfo.currentPp[i] = gBattleMons[gActiveBank].pp[i]; + moveInfo.maxPp[i] = CalculatePPWithBonus( + gBattleMons[gActiveBank].moves[i], + gBattleMons[gActiveBank].ppBonuses, + i); + } + + EmitChooseMove(0, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo); + MarkBufferBankForExecution(gActiveBank); + } + break; + case ACTION_USE_ITEM: + if (gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_FRONTIER_NO_PYRAMID + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_x2000000)) + { + RecordedBattle_ClearBankAction(gActiveBank, 1); + gSelectionBattleScripts[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed; + gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + else + { + EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); + } + break; + case ACTION_SWITCH: + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) + || gBattleTypeFlags & BATTLE_TYPE_ARENA + || gStatuses3[gActiveBank] & STATUS3_ROOTED) + { + EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + } + else if ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0)) + || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0)) + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK, gActiveBank, ABILITY_MAGNET_PULL, 0, 0)) + && (gBattleMons[gActiveBank].type1 == TYPE_STEEL + || gBattleMons[gActiveBank].type2 == TYPE_STEEL))) + { + EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBank]); + } + else + { + if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH) + EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH) + EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + else + EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]); + } + MarkBufferBankForExecution(gActiveBank); + break; + case ACTION_SAFARI_ZONE_BALL: + if (IsPlayerPartyAndPokemonStorageFull()) + { + gSelectionBattleScripts[gActiveBank] = BattleScript_PrintFullBox; + gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + break; + case ACTION_POKEBLOCK_CASE: + EmitChooseItem(0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); + break; + case ACTION_CANCEL_PARTNER: + gBattleCommunication[gActiveBank] = 7; + gBattleCommunication[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] = 1; + RecordedBattle_ClearBankAction(gActiveBank, 1); + if (gBattleMons[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].status2 & STATUS2_MULTIPLETURNS + || gBattleMons[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].status2 & STATUS2_RECHARGE) + { + EmitCmd50(0); + MarkBufferBankForExecution(gActiveBank); + return; + } + else if (gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH) + { + RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 2); + } + else if (gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_RUN) + { + RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 1); + } + else if (gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE + && (gProtectStructs[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].onlyStruggle + || gDisableStructs[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)].encoredMove)) + { + RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 1); + } + else if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gActionForBanks[GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE) + { + gRngValue = gBattlePalaceMoveSelectionRngValue; + RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 1); + } + else + { + RecordedBattle_ClearBankAction(GetBankByPosition(GetBankPosition(gActiveBank) ^ BIT_MON), 3); + } + EmitCmd50(0); + MarkBufferBankForExecution(gActiveBank); + return; + } + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) + && gBattleBufferB[gActiveBank][1] == ACTION_RUN) + { + gSelectionBattleScripts[gActiveBank] = BattleScript_AskIfWantsToForfeitMatch; + gBattleCommunication[gActiveBank] = 8; + *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + && gBattleBufferB[gActiveBank][1] == ACTION_RUN) + { + BattleScriptExecute(BattleScript_PrintCantRunFromTrainer); + gBattleCommunication[gActiveBank] = 1; + } + else if (IsRunningFromBattleImpossible() + && gBattleBufferB[gActiveBank][1] == ACTION_RUN) + { + gSelectionBattleScripts[gActiveBank] = BattleScript_PrintCantEscapeFromBattle; + gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; + *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN; + return; + } + else + { + gBattleCommunication[gActiveBank]++; + } + } + break; + case STATE_WAIT_ACTION_CASE_CHOSEN: + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + switch (gActionForBanks[gActiveBank]) + { + case ACTION_USE_MOVE: + switch (gBattleBufferB[gActiveBank][1]) + { + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1]; + return; + case 15: + gActionForBanks[gActiveBank] = ACTION_SWITCH; + sub_803CDF8(); + return; + default: + sub_818603C(2); + if ((gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)) == 0xFFFF) + { + gBattleCommunication[gActiveBank] = 1; + RecordedBattle_ClearBankAction(gActiveBank, 1); + } + else if (TrySetCantSelectMoveBattleScript()) + { + RecordedBattle_ClearBankAction(gActiveBank, 1); + gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT; + *(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE; + gBattleBufferB[gActiveBank][1] = 0; + *(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN; + return; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_PALACE)) + { + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][2]); + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][3]); + } + *(gBattleStruct->chosenMovePositions + gActiveBank) = gBattleBufferB[gActiveBank][2]; + gChosenMovesByBanks[gActiveBank] = gBattleMons[gActiveBank].moves[*(gBattleStruct->chosenMovePositions + gActiveBank)]; + *(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3]; + gBattleCommunication[gActiveBank]++; + } + break; + } + break; + case ACTION_USE_ITEM: + if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0) + { + gBattleCommunication[gActiveBank] = 1; + } + else + { + gLastUsedItem = (gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)); + gBattleCommunication[gActiveBank]++; + } + break; + case ACTION_SWITCH: + if (gBattleBufferB[gActiveBank][1] == 6) + { + gBattleCommunication[gActiveBank] = 1; + RecordedBattle_ClearBankAction(gActiveBank, 1); + } + else + { + sub_803CDF8(); + gBattleCommunication[gActiveBank]++; + } + break; + case ACTION_RUN: + gHitMarker |= HITMARKER_RUN; + gBattleCommunication[gActiveBank]++; + break; + case ACTION_WATCHES_CAREFULLY: + gBattleCommunication[gActiveBank]++; + break; + case ACTION_SAFARI_ZONE_BALL: + gBattleCommunication[gActiveBank]++; + break; + case ACTION_POKEBLOCK_CASE: + if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0) + { + gBattleCommunication[gActiveBank]++; + } + else + { + gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN; + } + break; + case ACTION_GO_NEAR: + gBattleCommunication[gActiveBank]++; + break; + case ACTION_SAFARI_ZONE_RUN: + gHitMarker |= HITMARKER_RUN; + gBattleCommunication[gActiveBank]++; + break; + case ACTION_9: + gBattleCommunication[gActiveBank]++; + break; + } + } + break; + case STATE_WAIT_ACTION_CONFIRMED_STANDBY: + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + i = (sub_803CDB8() != 0); + + if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) + || (identity & BIT_MON) + || (*(&gBattleStruct->field_91) & gBitTable[GetBankByPosition(identity ^ BIT_MON)])) + { + EmitLinkStandbyMsg(0, 0, i); + } + else + { + EmitLinkStandbyMsg(0, 1, i); + } + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[gActiveBank]++; + } + break; + case STATE_WAIT_ACTION_CONFIRMED: + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++; + } + break; + case STATE_SELECTION_SCRIPT: + if (*(gBattleStruct->selectionScriptFinished + gActiveBank)) + { + gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank); + } + else + { + gBankAttacker = gActiveBank; + gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank]; + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } + gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr; + } + break; + case STATE_WAIT_SET_BEFORE_ACTION: + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + gBattleCommunication[gActiveBank] = 1; + } + break; + case STATE_SELECTION_SCRIPT_MAY_RUN: + if (*(gBattleStruct->selectionScriptFinished + gActiveBank)) + { + if (gBattleBufferB[gActiveBank][1] == 13) + { + gHitMarker |= HITMARKER_RUN; + gActionForBanks[gActiveBank] = ACTION_RUN; + gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY; + } + else + { + RecordedBattle_ClearBankAction(gActiveBank, 1); + gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank); + } + } + else + { + gBankAttacker = gActiveBank; + gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBank]; + if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC)))) + { + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } + gSelectionBattleScripts[gActiveBank] = gBattlescriptCurrInstr; + } + break; + } + } + + // check if everyone chose actions + if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattleBanksCount) + { + sub_818603C(1); + gBattleMainFunc = SetActionsAndBanksTurnOrder; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + for (i = 0; i < gBattleBanksCount; i++) + { + if (gActionForBanks[i] == ACTION_SWITCH) + sub_80571DC(i, *(gBattleStruct->monToSwitchIntoId + i)); + } + } + } +} + +static bool8 sub_803CDB8(void) +{ + s32 i, var; + + for (var = 0, i = 0; i < gBattleBanksCount; i++) + { + if (gBattleCommunication[i] == 5) + var++; + } + + if (var + 1 == gBattleBanksCount) + return TRUE; + else + return FALSE; +} + +static void sub_803CDF8(void) +{ + *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1]; + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); + + if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + + *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; + *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + } +} + +void SwapTurnOrder(u8 id1, u8 id2) +{ + u32 temp = gActionsByTurnOrder[id1]; + gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2]; + gActionsByTurnOrder[id2] = temp; + + temp = gBanksByTurnOrder[id1]; + gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2]; + gBanksByTurnOrder[id2] = temp; +} + +u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves) +{ + u8 strikesFirst = 0; + u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0; + u32 speedBank1 = 0, speedBank2 = 0; + u8 holdEffect = 0; + u8 holdEffectParam = 0; + u16 moveBank1 = 0, moveBank2 = 0; + + if (WEATHER_HAS_EFFECT) + { + if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBank1 = 2; + else + speedMultiplierBank1 = 1; + + if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY) + || (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)) + speedMultiplierBank2 = 2; + else + speedMultiplierBank2 = 1; + } + else + { + speedMultiplierBank1 = 1; + speedMultiplierBank2 = 1; + } + + speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1) + * (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0]) + / (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]); + + if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[bank1].holdEffect; + holdEffectParam = gEnigmaBerries[bank1].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item); + } + + // badge boost + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) + && FlagGet(FLAG_BADGE03_GET) + && GetBankSide(bank1) == SIDE_PLAYER) + { + speedBank1 = (speedBank1 * 110) / 100; + } + + if (holdEffect == HOLD_EFFECT_MACHO_BRACE) + speedBank1 /= 2; + + if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS) + speedBank1 /= 4; + + if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) + speedBank1 = UINT_MAX; + + // check second bank's speed + + speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2) + * (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0]) + / (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]); + + if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[bank2].holdEffect; + holdEffectParam = gEnigmaBerries[bank2].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item); + holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item); + } + + // badge boost + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER)) + && FlagGet(FLAG_BADGE03_GET) + && GetBankSide(bank2) == SIDE_PLAYER) + { + speedBank2 = (speedBank2 * 110) / 100; + } + + if (holdEffect == HOLD_EFFECT_MACHO_BRACE) + speedBank2 /= 2; + + if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS) + speedBank2 /= 4; + + if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100) + speedBank2 = UINT_MAX; + + if (ignoreChosenMoves) + { + moveBank1 = MOVE_NONE; + moveBank2 = MOVE_NONE; + } + else + { + if (gActionForBanks[bank1] == ACTION_USE_MOVE) + { + if (gProtectStructs[bank1].onlyStruggle) + moveBank1 = MOVE_STRUGGLE; + else + moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)]; + } + else + moveBank1 = MOVE_NONE; + + if (gActionForBanks[bank2] == ACTION_USE_MOVE) + { + if (gProtectStructs[bank2].onlyStruggle) + moveBank2 = MOVE_STRUGGLE; + else + moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)]; + } + else + moveBank2 = MOVE_NONE; + } + + // both move priorities are different than 0 + if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0) + { + // both priorities are the same + if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority) + { + if (speedBank1 == speedBank2 && Random() & 1) + strikesFirst = 2; // same speeds, same priorities + else if (speedBank1 < speedBank2) + strikesFirst = 1; // bank2 has more speed + + // else bank1 has more speed + } + else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority) + strikesFirst = 1; // bank2's move has greater priority + + // else bank1's move has greater priority + } + // both priorities are equal to 0 + else + { + if (speedBank1 == speedBank2 && Random() & 1) + strikesFirst = 2; // same speeds, same priorities + else if (speedBank1 < speedBank2) + strikesFirst = 1; // bank2 has more speed + + // else bank1 has more speed + } + + return strikesFirst; +} + +static void SetActionsAndBanksTurnOrder(void) +{ + s32 var = 0; + s32 i, j; + + if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) + { + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; + gBanksByTurnOrder[var] = gActiveBank; + var++; + } + } + else + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (gActionForBanks[gActiveBank] == ACTION_RUN) + { + var = 5; + break; + } + } + } + else + { + if (gActionForBanks[0] == ACTION_RUN) + { + gActiveBank = 0; + var = 5; + } + if (gActionForBanks[2] == ACTION_RUN) + { + gActiveBank = 2; + var = 5; + } + } + + if (var == 5) + { + gActionsByTurnOrder[0] = gActionForBanks[gActiveBank]; + gBanksByTurnOrder[0] = gActiveBank; + var = 1; + for (i = 0; i < gBattleBanksCount; i++) + { + if (i != gActiveBank) + { + gActionsByTurnOrder[var] = gActionForBanks[i]; + gBanksByTurnOrder[var] = i; + var++; + } + } + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; + gBattleStruct->focusPunchBank = 0; + return; + } + else + { + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH) + { + gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; + gBanksByTurnOrder[var] = gActiveBank; + var++; + } + } + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH) + { + gActionsByTurnOrder[var] = gActionForBanks[gActiveBank]; + gBanksByTurnOrder[var] = gActiveBank; + var++; + } + } + for (i = 0; i < gBattleBanksCount - 1; i++) + { + for (j = i + 1; j < gBattleBanksCount; j++) + { + u8 bank1 = gBanksByTurnOrder[i]; + u8 bank2 = gBanksByTurnOrder[j]; + if (gActionsByTurnOrder[i] != ACTION_USE_ITEM + && gActionsByTurnOrder[j] != ACTION_USE_ITEM + && gActionsByTurnOrder[i] != ACTION_SWITCH + && gActionsByTurnOrder[j] != ACTION_SWITCH) + { + if (GetWhoStrikesFirst(bank1, bank2, FALSE)) + SwapTurnOrder(i, j); + } + } + } + } + } + gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts; + gBattleStruct->focusPunchBank = 0; +} + +static void TurnValuesCleanUp(bool8 var0) +{ + s32 i; + u8 *dataPtr; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (var0) + { + gProtectStructs[gActiveBank].protected = 0; + gProtectStructs[gActiveBank].endured = 0; + } + else + { + dataPtr = (u8*)(&gProtectStructs[gActiveBank]); + for (i = 0; i < sizeof(struct ProtectStruct); i++) + dataPtr[i] = 0; + + if (gDisableStructs[gActiveBank].isFirstTurn) + gDisableStructs[gActiveBank].isFirstTurn--; + + if (gDisableStructs[gActiveBank].rechargeCounter) + { + gDisableStructs[gActiveBank].rechargeCounter--; + if (gDisableStructs[gActiveBank].rechargeCounter == 0) + gBattleMons[gActiveBank].status2 &= ~(STATUS2_RECHARGE); + } + } + + if (gDisableStructs[gActiveBank].substituteHP == 0) + gBattleMons[gActiveBank].status2 &= ~(STATUS2_SUBSTITUTE); + } + + gSideTimers[0].followmeTimer = 0; + gSideTimers[1].followmeTimer = 0; +} + +static void SpecialStatusesClear(void) +{ + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + s32 i; + u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBank]); + + for (i = 0; i < sizeof(struct SpecialStatus); i++) + dataPtr[i] = 0; + } +} + +static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) +{ + if (!(gHitMarker & HITMARKER_RUN)) + { + while (gBattleStruct->focusPunchBank < gBattleBanksCount) + { + gActiveBank = gBankAttacker = gBattleStruct->focusPunchBank; + gBattleStruct->focusPunchBank++; + if (gChosenMovesByBanks[gActiveBank] == MOVE_FOCUS_PUNCH + && !(gBattleMons[gActiveBank].status1 & STATUS1_SLEEP) + && !(gDisableStructs[gBankAttacker].truantCounter) + && !(gProtectStructs[gActiveBank].onlyStruggle)) + { + BattleScriptExecute(BattleScript_FocusPunchSetUp); + return; + } + } + } + + TryClearRageStatuses(); + gCurrentTurnActionNumber = 0; +{ + // something stupid needed to match + u8 zero; + gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)]; +} + gDynamicBasePower = 0; + gBattleStruct->dynamicMoveType = 0; + gBattleMainFunc = RunTurnActionsFunctions; + gBattleCommunication[3] = 0; + gBattleCommunication[4] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} + +static void RunTurnActionsFunctions(void) +{ + if (gBattleOutcome != 0) + gCurrentActionFuncId = 12; + + *(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber; + sTurnActionsFuncsTable[gCurrentActionFuncId](); + + if (gCurrentTurnActionNumber >= gBattleBanksCount) // everyone did their actions, turn finished + { + gHitMarker &= ~(HITMARKER_x100000); + gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; + } + else + { + if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank + { + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + } + } +} + +static void HandleEndTurn_BattleWon(void) +{ + gCurrentActionFuncId = 0; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + gSpecialVar_Result = gBattleOutcome; + gBattleTextBuff1[0] = gBattleOutcome; + gBankAttacker = GetBankByPosition(B_POSITION_PLAYER_LEFT); + gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000 | BATTLE_TYPE_EREADER_TRAINER)) + { + BattleStopLowHpSound(); + gBattlescriptCurrInstr = BattleScript_FrontierTrainerBattleWon; + + if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_3FE) + PlayBGM(MUS_KACHI3); + else + PlayBGM(MUS_KACHI1); + } + else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + BattleStopLowHpSound(); + gBattlescriptCurrInstr = BattleScript_LocalTrainerBattleWon; + + switch (gTrainers[gTrainerBattleOpponent_A].trainerClass) + { + case TRAINER_CLASS_ELITE_FOUR: + case TRAINER_CLASS_CHAMPION: + PlayBGM(MUS_KACHI5); + break; + case TRAINER_CLASS_TEAM_AQUA: + case TRAINER_CLASS_TEAM_MAGMA: + case TRAINER_CLASS_AQUA_ADMIN: + case TRAINER_CLASS_AQUA_LEADER: + case TRAINER_CLASS_MAGMA_ADMIN: + case TRAINER_CLASS_MAGMA_LEADER: + PlayBGM(MUS_KACHI4); + break; + case TRAINER_CLASS_LEADER: + PlayBGM(MUS_KACHI3); + break; + default: + PlayBGM(MUS_KACHI1); + break; + } + } + else + { + gBattlescriptCurrInstr = BattleScript_PayDayMoneyAndPickUpItems; + } + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_BattleLost(void) +{ + gCurrentActionFuncId = 0; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + if (gBattleOutcome & B_OUTCOME_LINK_BATTLE_RAN) + { + gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeitedLinkBattle; + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); + gSaveBlock2Ptr->field_CA9_b = 1; + } + else + { + gBattlescriptCurrInstr = BattleScript_82DAA0B; + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); + } + } + else + { + gBattleTextBuff1[0] = gBattleOutcome; + gBankAttacker = GetBankByPosition(B_POSITION_PLAYER_LEFT); + gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost; + gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN); + } + } + else + { + gBattlescriptCurrInstr = BattleScript_LocalBattleLost; + } + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_RanFromBattle(void) +{ + gCurrentActionFuncId = 0; + + if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; + gBattleOutcome = B_OUTCOME_FORFEITED; + gSaveBlock2Ptr->field_CA9_b = 1; + } + else if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + gBattlescriptCurrInstr = BattleScript_PrintPlayerForfeited; + gBattleOutcome = B_OUTCOME_FORFEITED; + } + else + { + switch (gProtectStructs[gBankAttacker].fleeFlag) + { + default: + gBattlescriptCurrInstr = BattleScript_GotAwaySafely; + break; + case 1: + gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; + break; + case 2: + gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; + break; + } + } + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_MonFled(void) +{ + gCurrentActionFuncId = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]); + gBattlescriptCurrInstr = BattleScript_WildMonFled; + + gBattleMainFunc = HandleEndTurn_FinishBattle; +} + +static void HandleEndTurn_FinishBattle(void) +{ + if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) + { + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_FIRST_BATTLE + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_WALLY_TUTORIAL + | BATTLE_TYPE_FRONTIER))) + { + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + if (gBattleResults.playerMon1Species == SPECIES_NONE) + { + gBattleResults.playerMon1Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon1Name); + } + else + { + gBattleResults.playerMon2Species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_NICKNAME, gBattleResults.playerMon2Name); + } + } + } + PutPokemonTodayCaughtOnAir(); + } + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_TRAINER + | BATTLE_TYPE_FIRST_BATTLE + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_WALLY_TUTORIAL)) + && gBattleResults.unk5_6) + { + sub_80EE184(); + } + + sub_8186444(); + BeginFastPaletteFade(3); + FadeOutMapMusic(5); + gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions; + gCB2_AfterEvolution = BattleMainCB2; + } + else + { + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +static void FreeResetData_ReturnToOvOrDoEvolutions(void) +{ + if (!gPaletteFade.active) + { + ResetSpriteData(); + if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON) + { + gBattleMainFunc = ReturnFromBattleToOverworld; + return; + } + else + { + gBattleMainFunc = TryEvolvePokemon; + } + } + + FreeAllWindowBuffers(); + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + FreeMonSpritesGfx(); + FreeBattleResources(); + FreeBattleSpritesData(); + } +} + +static void TryEvolvePokemon(void) +{ + s32 i; + + while (gLeveledUpInBattle != 0) + { + for (i = 0; i < 6; i++) + { + if (gLeveledUpInBattle & gBitTable[i]) + { + u16 species; + u8 levelUpBits = gLeveledUpInBattle; + + levelUpBits &= ~(gBitTable[i]); + gLeveledUpInBattle = levelUpBits; + + species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); + if (species != SPECIES_NONE) + { + FreeAllWindowBuffers(); + gBattleMainFunc = WaitForEvoSceneToFinish; + EvolutionScene(&gPlayerParty[i], species, TRUE, i); + return; + } + } + } + } + + gBattleMainFunc = ReturnFromBattleToOverworld; +} + +static void WaitForEvoSceneToFinish(void) +{ + if (gMain.callback2 == BattleMainCB2) + gBattleMainFunc = TryEvolvePokemon; +} + +static void ReturnFromBattleToOverworld(void) +{ + if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + RandomlyGivePartyPokerus(gPlayerParty); + PartySpreadPokerus(gPlayerParty); + } + + if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0) + return; + + gSpecialVar_Result = gBattleOutcome; + gMain.inBattle = 0; + gMain.callback1 = gPreBattleCallback1; + + if (gBattleTypeFlags & BATTLE_TYPE_ROAMER) + { + UpdateRoamerHPStatus(&gEnemyParty[0]); + if ((gBattleOutcome & B_OUTCOME_WON) || gBattleOutcome == B_OUTCOME_CAUGHT_POKE) + SetRoamerInactive(); + } + + m4aSongNumStop(0x5A); + SetMainCallback2(gMain.savedCallback); +} + +void RunBattleScriptCommands_PopCallbacksStack(void) +{ + if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC) + { + if (BATTLE_CALLBACKS_STACK->size != 0) + BATTLE_CALLBACKS_STACK->size--; + gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; + } + else + { + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); + } +} + +void RunBattleScriptCommands(void) +{ + if (gBattleExecBuffer == 0) + gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); +} + +static void HandleAction_UseMove(void) +{ + u8 side; + u8 var = 4; + + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + + if (*(&gBattleStruct->field_91) & gBitTable[gBankAttacker]) + { + gCurrentActionFuncId = ACTION_FINISHED; + return; + } + + gCritMultiplier = 1; + gBattleScripting.dmgMultiplier = 1; + gBattleStruct->atkCancellerTracker = 0; + gMoveResultFlags = 0; + gMultiHitCounter = 0; + gBattleCommunication[6] = 0; + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankAttacker); + + // choose move + if (gProtectStructs[gBankAttacker].onlyStruggle) + { + gProtectStructs[gBankAttacker].onlyStruggle = 0; + gCurrentMove = gChosenMove = MOVE_STRUGGLE; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + } + else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE) + { + gCurrentMove = gChosenMove = gLockedMoves[gBankAttacker]; + } + // encore forces you to use the same move + else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) + { + gCurrentMove = gChosenMove = gDisableStructs[gBankAttacker].encoredMove; + gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + } + // check if the encored move wasn't overwritten + else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos]) + { + gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBankAttacker].encoredMovePos = 0; + gDisableStructs[gBankAttacker].encoreTimer1 = 0; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker]) + { + gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else + { + gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos]; + } + + if (gBattleMons[gBankAttacker].hp != 0) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBattleResults.lastUsedMovePlayer = gCurrentMove; + else + gBattleResults.lastUsedMoveOpponent = gCurrentMove; + } + + // choose target + side = GetBankSide(gBankAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED + && GetBankSide(gBankAttacker) != GetBankSide(gSideTimers[side].followmeTarget) + && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + { + gBankDefender = gSideTimers[side].followmeTarget; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 + || gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10) + && gBattleMons[*(gBattleStruct->moveTarget + gBankAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + { + side = GetBankSide(gBankAttacker); + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (side != GetBankSide(gActiveBank) + && *(gBattleStruct->moveTarget + gBankAttacker) != gActiveBank + && gBattleMons[gActiveBank].ability == ABILITY_LIGHTNING_ROD + && BankGetTurnOrder(gActiveBank) < var) + { + var = BankGetTurnOrder(gActiveBank); + } + } + if (var == 4) + { + if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + if (Random() & 1) + gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT); + else + gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBankDefender = GetBankByPosition(B_POSITION_PLAYER_LEFT); + else + gBankDefender = GetBankByPosition(B_POSITION_PLAYER_RIGHT); + } + } + else + { + gBankDefender = *(gBattleStruct->moveTarget + gBankAttacker); + } + + if (gAbsentBankFlags & gBitTable[gBankDefender]) + { + if (GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)) + { + gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); + } + else + { + gBankDefender = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_SIDE); + if (gAbsentBankFlags & gBitTable[gBankDefender]) + gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); + } + } + } + else + { + gActiveBank = gBanksByTurnOrder[var]; + RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + gSpecialStatuses[gActiveBank].lightningRodRedirected = 1; + gBankDefender = gActiveBank; + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + if (Random() & 1) + gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT); + else + gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBankDefender = GetBankByPosition(B_POSITION_PLAYER_LEFT); + else + gBankDefender = GetBankByPosition(B_POSITION_PLAYER_RIGHT); + } + + if (gAbsentBankFlags & gBitTable[gBankDefender] + && GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)) + { + gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); + } + } + else + { + gBankDefender = *(gBattleStruct->moveTarget + gBankAttacker); + if (gAbsentBankFlags & gBitTable[gBankDefender]) + { + if (GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)) + { + gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); + } + else + { + gBankDefender = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_SIDE); + if (gAbsentBankFlags & gBitTable[gBankDefender]) + gBankDefender = GetBankByPosition(GetBankPosition(gBankDefender) ^ BIT_MON); + } + } + } + + // choose battlescript + if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gProtectStructs[gBankAttacker].flag_x10) + { + if (gBattleMons[gBankAttacker].hp == 0) + { + gCurrentActionFuncId = 12; + return; + } + else if (gPalaceSelectionBattleScripts[gBankAttacker] != NULL) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBankAttacker]; + gPalaceSelectionBattleScripts[gBankAttacker] = NULL; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + } + } + else + { + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56E8(gBankAttacker); + + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +static void HandleAction_Switch(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gActionSelectionCursor[gBankAttacker] = 0; + gMoveSelectionCursor[gBankAttacker] = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, *(gBattleStruct->field_58 + gBankAttacker)) + + gBattleScripting.bank = gBankAttacker; + gBattlescriptCurrInstr = BattleScript_ActionSwitch; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + + if (gBattleResults.playerSwitchesCounter < 255) + gBattleResults.playerSwitchesCounter++; +} + +static void HandleAction_UseItem(void) +{ + gBankAttacker = gBankDefender = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ClearFuryCutterDestinyBondGrudge(gBankAttacker); + gLastUsedItem = gBattleBufferB[gBankAttacker][1] | (gBattleBufferB[gBankAttacker][2] << 8); + + if (gLastUsedItem <= ITEM_PREMIER_BALL) // is ball + { + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; + } + else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; + } + else if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; + } + else + { + gBattleScripting.bank = gBankAttacker; + + switch (*(gBattleStruct->AI_itemType + (gBankAttacker >> 1))) + { + case AI_ITEM_FULL_RESTORE: + case AI_ITEM_HEAL_HP: + break; + case AI_ITEM_CURE_CONDITION: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1) + { + if (*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 0x3E) + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + while (!(*(gBattleStruct->AI_itemFlags + gBankAttacker / 2) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + } + break; + case AI_ITEM_X_STAT: + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + if (*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1)) & 0x80) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) + PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2) + + while (!((*(gBattleStruct->AI_itemFlags + (gBankAttacker >> 1))) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBankAttacker / 2) >>= 1; + gBattleTextBuff1[2]++; + } + + gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; + gBattleScripting.animArg2 = 0; + } + break; + case AI_ITEM_GUARD_SPECS: + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + break; + } + + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)]; + } + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +bool8 TryRunFromBattle(u8 bank) +{ + bool8 effect = FALSE; + u8 holdEffect; + u8 pyramidMultiplier; + u8 speedVar; + + if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[bank].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item); + + gStringBank = bank; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + { + gLastUsedItem = gBattleMons[bank].item ; + gProtectStructs[bank].fleeFlag = 1; + effect++; + } + else if (gBattleMons[bank].ability == ABILITY_RUN_AWAY) + { + if (InBattlePyramid()) + { + gBattleStruct->runTries++; + pyramidMultiplier = sub_81A9E28(); + speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[bank].fleeFlag = 2; + effect++; + } + } + else + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[bank].fleeFlag = 2; + effect++; + } + } + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + effect++; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (InBattlePyramid()) + { + pyramidMultiplier = sub_81A9E28(); + speedVar = (gBattleMons[bank].speed * pyramidMultiplier) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else if (gBattleMons[bank].speed < gBattleMons[bank ^ BIT_SIDE].speed) + { + speedVar = (gBattleMons[bank].speed * 128) / (gBattleMons[bank ^ BIT_SIDE].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else // same speed or faster + { + effect++; + } + } + + gBattleStruct->runTries++; + } + + if (effect) + { + gCurrentTurnActionNumber = gBattleBanksCount; + gBattleOutcome = B_OUTCOME_RAN; + } + + return effect; +} + +static void HandleAction_Run(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + gCurrentTurnActionNumber = gBattleBanksCount; + + for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + if (gActionForBanks[gActiveBank] == ACTION_RUN) + gBattleOutcome |= B_OUTCOME_LOST; + } + else + { + if (gActionForBanks[gActiveBank] == ACTION_RUN) + gBattleOutcome |= B_OUTCOME_WON; + } + } + + gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; + gSaveBlock2Ptr->field_CA9_b = 1; + } + else + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + { + if (!TryRunFromBattle(gBankAttacker)) // failed to run away + { + ClearFuryCutterDestinyBondGrudge(gBankAttacker); + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + } + } + else + { + if (gBattleMons[gBankAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + } + else + { + gCurrentTurnActionNumber = gBattleBanksCount; + gBattleOutcome = B_OUTCOME_POKE_FLED; + } + } + } +} + +static void HandleAction_WatchesCarefully(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +static void HandleAction_SafariZoneBallThrow(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gNumSafariBalls--; + gLastUsedItem = ITEM_SAFARI_BALL; + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +static void HandleAction_ThrowPokeblock(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBankAttacker][1] - 1; + gLastUsedItem = gBattleBufferB[gBankAttacker][2]; + + if (gBattleResults.field_1F < 0xFF) + gBattleResults.field_1F++; + if (gBattleStruct->field_7A < 3) + gBattleStruct->field_7A++; + if (gBattleStruct->field_7B > 1) + { + if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]]) + gBattleStruct->field_7B = 1; + else + gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]]; + } + + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +static void HandleAction_GoNear(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + + gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79]; + if (gBattleStruct->field_7C > 20) + gBattleStruct->field_7C = 20; + + gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79]; + if (gBattleStruct->field_7B > 20) + gBattleStruct->field_7B = 20; + + if (gBattleStruct->field_79 < 3) + { + gBattleStruct->field_79++; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; +} + +static void HandleAction_SafriZoneRun(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + PlaySE(SE_NIGERU); + gCurrentTurnActionNumber = gBattleBanksCount; + gBattleOutcome = B_OUTCOME_RAN; +} + +static void HandleAction_Action9(void) +{ + gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; + gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT; + gActionsByTurnOrder[1] = ACTION_FINISHED; +} + +static void HandleAction_Action11(void) +{ + if (!HandleFaintedMonActions()) + { + gBattleStruct->faintedActionsState = 0; + gCurrentActionFuncId = ACTION_FINISHED; + } +} + +static void HandleAction_NothingIsFainted(void) +{ + gCurrentTurnActionNumber++; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_x8000000 | HITMARKER_x4000000); +} + +static void HandleAction_ActionFinished(void) +{ + *(gBattleStruct->monToSwitchIntoId + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6; + gCurrentTurnActionNumber++; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + SpecialStatusesClear(); + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_x8000000 | HITMARKER_x4000000); + + gCurrentMove = 0; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLastLandedMoves[gBankAttacker] = 0; + gLastHitByType[gBankAttacker] = 0; + gBattleStruct->dynamicMoveType = 0; + gDynamicBasePower = 0; + gBattleScripting.atk49_state = 0; + gBattleCommunication[3] = 0; + gBattleCommunication[4] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} -- cgit v1.2.3