.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_81BF7A4 sub_81BF7A4: @ 81BF7A4 push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gUnknown_030012B8 ldr r0, [r5] ldrb r0, [r0, 0x1] cmp r0, r4 bne _081BF7BC adds r0, r4, 0 b _081BF7DC .pool _081BF7BC: cmp r0, 0x6 bne _081BF7CC adds r0, r4, 0 bl sub_81BF7E8 ldr r0, [r5] strb r4, [r0, 0x1] b _081BF7D6 _081BF7CC: bl sub_81BF8D8 ldr r1, [r5] movs r0, 0x6 strb r0, [r1, 0x1] _081BF7D6: ldr r0, =gUnknown_030012B8 ldr r0, [r0] ldrb r0, [r0, 0x1] _081BF7DC: pop {r4,r5} pop {r1} bx r1 .pool thumb_func_end sub_81BF7A4 thumb_func_start sub_81BF7E8 sub_81BF7E8: @ 81BF7E8 push {r4-r6,lr} sub sp, 0xC adds r6, r0, 0 movs r0, 0x20 str r0, [sp] str r0, [sp, 0x4] movs r0, 0 movs r1, 0 movs r2, 0 movs r3, 0 bl FillBgTilemapBufferRect_Palette0 movs r0, 0x1 movs r1, 0xAA bl FillWindowPixelBuffer ldr r0, =gUnknown_08618158 str r0, [sp] movs r0, 0x1 negs r0, r0 str r0, [sp, 0x4] ldr r0, =gUnknown_08618160 lsls r4, r6, 2 adds r0, r4, r0 ldr r0, [r0] str r0, [sp, 0x8] movs r0, 0x1 movs r1, 0x1 movs r2, 0 movs r3, 0 bl box_print movs r0, 0x1 bl PutWindowTilemap movs r0, 0x1 movs r1, 0x2 bl CopyWindowToVram cmp r6, 0x5 bhi _081BF87E ldr r0, =_081BF850 adds r0, r4, r0 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _081BF850: .4byte _081BF868 .4byte _081BF870 .4byte _081BF868 .4byte _081BF868 .4byte _081BF868 .4byte _081BF878 _081BF868: movs r0, 0x2 bl PutWindowTilemap b _081BF87E _081BF870: movs r0, 0x3 bl PutWindowTilemap b _081BF87E _081BF878: movs r0, 0 bl PutWindowTilemap _081BF87E: movs r0, 0 bl CopyBgTilemapBufferToVram ldr r5, =gUnknown_08618178 lsls r4, r6, 1 adds r4, r6 lsls r4, 2 adds r0, r4, r5 ldr r0, [r0] ldr r1, =0x06004000 bl LZ77UnCompVram adds r0, r5, 0x4 adds r0, r4, r0 ldr r0, [r0] ldr r1, =0x0600f800 bl LZ77UnCompVram adds r5, 0x8 adds r4, r5 ldr r0, [r4] movs r1, 0xA0 lsls r1, 19 ldr r2, =0x04000040 bl CpuSet movs r0, 0 bl ShowBg movs r0, 0x1 bl ShowBg add sp, 0xC pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_81BF7E8 thumb_func_start sub_81BF8D8 sub_81BF8D8: @ 81BF8D8 push {lr} movs r0, 0 bl HideBg movs r0, 0x1 bl HideBg pop {r0} bx r0 thumb_func_end sub_81BF8D8 .align 2, 0 @ Don't pad with nop.