FallarborTown_BattleTentCorridor_MapScripts:: @ 82006A7 map_script 2, FallarborTown_BattleTentCorridor_MapScript2_2006AD .byte 0 FallarborTown_BattleTentCorridor_MapScript2_2006AD: @ 82006AD map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentCorridor_EventScript_2006B7 .2byte 0 FallarborTown_BattleTentCorridor_EventScript_2006B7:: @ 82006B7 lockall setvar VAR_TEMP_0, 1 applymovement 1, FallarborTown_BattleTentCorridor_Movement_2006FB applymovement 255, FallarborTown_BattleTentCorridor_Movement_2006FB waitmovement 0 opendoor 2, 1 waitdooranim applymovement 1, FallarborTown_BattleTentCorridor_Movement_200701 applymovement 255, FallarborTown_BattleTentCorridor_Movement_200700 waitmovement 0 closedoor 2, 1 waitdooranim setvar VAR_0x8006, 0 warp MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4 waitstate releaseall end FallarborTown_BattleTentCorridor_Movement_2006FB: @ 82006FB walk_up walk_up walk_up walk_up step_end FallarborTown_BattleTentCorridor_Movement_200700: @ 8200700 walk_up FallarborTown_BattleTentCorridor_Movement_200701: @ 8200701 walk_up set_invisible step_end FallarborTown_BattleTentCorridor_Text_200704: @ 8200704 .string "We do all right in the preliminary round,\n" .string "but we can never win the appeals…\p" .string "Maybe it means I have to watch what\n" .string "other contestants are doing…$" FallarborTown_BattleTentCorridor_Text_200791: @ 8200791 .string "See!\n" .string "My POKéMON won all these RIBBONS!\p" .string "Have your POKéMON earned any RIBBONS?\n" .string "You can check them on your POKéNAV.$" FallarborTown_BattleTentCorridor_Text_200802: @ 8200802 .string "I can’t beat GYM LEADERS…\p" .string "I can’t win any CONTESTS…\p" .string "I’ve been here, there, and everywhere,\n" .string "and it’s all for naught…$" FallarborTown_BattleTentCorridor_Text_200876: @ 8200876 .string "POKéMON CONTESTS\n" .string "SUPER RANK STAGE!$"