SlateportCity_BattleTentCorridor_EventObjects: @ 852F4B0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 2, 6, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 SlateportCity_BattleTentCorridor_MapEvents:: @ 852F4C8 map_events SlateportCity_BattleTentCorridor_EventObjects, 0x0, 0x0, 0x0