SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26 map_script 2, SlateportCity_BattleTentCorridor_MapScript2_208E5B map_script 4, SlateportCity_BattleTentCorridor_MapScript2_208E31 .byte 0 SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31 map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B .2byte 0 SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B setvar VAR_TEMP_1, 1 compare VAR_0x8006, 1 goto_if 5, SlateportCity_BattleTentCorridor_EventScript_208E56 setobjectxy 1, 2, 2 turnobject 1, 1 SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56 turnobject 255, 2 end SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentCorridor_EventScript_208E65 .2byte 0 SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65 compare VAR_0x8006, 1 goto_eq SlateportCity_BattleTentCorridor_EventScript_208EEE setvar VAR_TEMP_0, 1 applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062 applymovement 255, SlateportCity_BattleTentCorridor_Movement_209059 waitmovement 0 compare VAR_0x8006, 2 goto_eq SlateportCity_BattleTentCorridor_EventScript_209044 setvar VAR_0x8004, 9 special sub_81B9D08 setvar VAR_0x8004, 8 special sub_81B9D08 msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, MSGBOX_DEFAULT fadescreen 1 setvar VAR_0x8004, 6 special sub_81B9D08 waitstate SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4 msgbox SlateportCity_BattleTentCorridor_Text_25AB96, MSGBOX_DEFAULT closemessage applymovement 1, SlateportCity_BattleTentCorridor_Movement_2725A6 waitmovement 0 opendoor 2, 1 waitdooranim applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068 applymovement 255, SlateportCity_BattleTentCorridor_Movement_20905E waitmovement 0 closedoor 2, 1 waitdooranim warp MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4 waitstate end SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE setvar VAR_0x8004, 9 special CallBattleFactoryFunction setvar VAR_0x8004, 16 special CallBattleFactoryFunction msgbox SlateportCity_BattleTentCorridor_Text_25A22D, MSGBOX_DEFAULT playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc compare VAR_RESULT, 1 call_if 1, SlateportCity_BattleTentCorridor_EventScript_209014 compare VAR_RESULT, 2 call_if 1, SlateportCity_BattleTentCorridor_EventScript_20901B multichoice 20, 6, 104, 1 switch VAR_RESULT case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B case 2, SlateportCity_BattleTentCorridor_EventScript_208F89 SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B msgbox SlateportCity_BattleTentCorridor_Text_25A350, MSGBOX_YESNO switch VAR_RESULT case 0, SlateportCity_BattleTentCorridor_EventScript_208F0D case 1, SlateportCity_BattleTentCorridor_EventScript_209022 case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89 message SlateportCity_BattleTentCorridor_Text_25A37A waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB setvar VAR_0x8004, 8 special sub_81B9D08 msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, MSGBOX_YESNO switch VAR_RESULT case 0, SlateportCity_BattleTentCorridor_EventScript_208EB4 case 1, SlateportCity_BattleTentCorridor_EventScript_208FF1 case 127, SlateportCity_BattleTentCorridor_EventScript_208EB4 SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1 fadescreen 1 setvar VAR_0x8004, 7 special sub_81B9D08 waitstate compare VAR_RESULT, 1 goto_eq SlateportCity_BattleTentCorridor_EventScript_208EB4 msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, MSGBOX_DEFAULT goto SlateportCity_BattleTentCorridor_EventScript_208EB4 SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014 message SlateportCity_BattleTentCorridor_Text_25A263 waitmessage return SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B message SlateportCity_BattleTentCorridor_Text_25A289 waitmessage return SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022 message SlateportCity_BattleTentCorridor_Text_25ABAE waitmessage setvar VAR_0x8004, 3 setvar VAR_0x8005, 2 special sub_81B9D08 playse SE_SAVE waitse fadescreen 1 setvar VAR_0x8004, 4 special CallFrontierUtilFunc end SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044 special SavePlayerParty setvar VAR_0x8004, 10 setvar VAR_0x8005, 0 special CallBattleFactoryFunction goto SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059 walk_up walk_up walk_up walk_up step_end SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E walk_up walk_up set_invisible step_end SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062 walk_up walk_up walk_up walk_up walk_in_place_fastest_down step_end SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068 walk_up set_invisible step_end SlateportCity_BattleTentCorridor_Text_20906B: @ 820906B .string "Want a tasty little bit of advice\n" .string "for CONTESTS?\p" .string "Using a certain move after another\n" .string "certain kind of move sometimes gets\l" .string "you extra attention.\p" .string "If you know what you’re doing,\n" .string "you can score big in appeal.\p" .string "Of course, your opponents might try\n" .string "disrupting your POKéMON’s showing.$" SlateportCity_BattleTentCorridor_Text_20917A: @ 820917A .string "My papa, he’s a CONTEST JUDGE.\p" .string "I wonder what I should be when I\n" .string "grow up, a JUDGE or a GYM LEADER?$" SlateportCity_BattleTentCorridor_Text_2091DC: @ 82091DC .string "Hey, man, I’m like majorly cheesed,\n" .string "you know. Like, you know, I just\l" .string "wanted to know why my POKéMON\l" .string "never won, you know, like, hey?\p" .string "So, like, I gave the JUDGE my two\n" .string "cents, you know, they’re free.\p" .string "And he wouldn’t hear me out, like, hey!\n" .string "So, like, total bummer, man!\p" .string "Hey, like, you! Zip it, you know?\n" .string "Just, you know, take this!$" SlateportCity_BattleTentCorridor_Text_209322: @ 8209322 .string "That’s, like, TM41, you know?\n" .string "Hey, it’s TORMENT, you hearing me?\p" .string "Like, it won’t let the other guy\n" .string "use the same move twice in a row, see?\p" .string "Hey, now, you listen here, like,\n" .string "I’m not laying a torment on you!$" SlateportCity_BattleTentCorridor_Text_2093ED: @ 82093ED .string "MC: Oh, my, my!\n" .string "Now isn’t that a dandy of a POKéMON?\p" .string "Please! Do step right up and take\n" .string "part in our splendid CONTESTS!\p" .string "You’ll do well! I’m sure of it!\n" .string "My eyes have never failed me!$" SlateportCity_BattleTentCorridor_Text_2094A1: @ 82094A1 .string "JUDGE: Well, hello there!\n" .string "I see that you’re a TRAINER!\p" .string "Then, it just wouldn’t do for you\n" .string "to miss a POKéMON CONTEST!\p" .string "Get a CONTEST PASS in VERDANTURF\n" .string "CITY and enter anytime!$" SlateportCity_BattleTentCorridor_Text_20954E: @ 820954E .string "It’s appeal time!\n" .string "What should I lead with?$" SlateportCity_BattleTentCorridor_Text_209579: @ 8209579 .string "They didn’t pay much attention to\n" .string "my POKéMON’s appeal…\p" .string "Humph, that JUDGE, he doesn’t know\n" .string "a good thing when he sees it.$" SlateportCity_BattleTentCorridor_Text_2095F1: @ 82095F1 .string "Oh, hi! You must be a serious fan to get\n" .string "this close to the action.\p" .string "I’ll reward your enthusiasm with\n" .string "this sage advice.\p" .string "If a move goes over really well,\n" .string "the audience will get excited.\p" .string "The POKéMON that makes its appeal\n" .string "right when everyone’s excited…\p" .string "Well, you’d think something good has\n" .string "to happen!$" SlateportCity_BattleTentCorridor_Text_209718: @ 8209718 .string "I can’t do this! I’m more freaked out\n" .string "than my POKéMON.\p" .string "I’m shivering and my heart is racing!$" SlateportCity_BattleTentCorridor_Text_209775: @ 8209775 .string "A battle and a CONTEST aren’t the\n" .string "same, but they are alike, too.\p" .string "You need to work hard and believe\n" .string "in the POKéMON you’ve raised.$" SlateportCity_BattleTentCorridor_Text_2097F6: @ 82097F6 .string "That POKéMON looks like it’s on top\n" .string "of its game, huh?\p" .string "A POKéMON that does good in the\n" .string "secondary judging seems to be more\l" .string "relaxed when it’s doing appeals.$" SlateportCity_BattleTentCorridor_Text_209890: @ 8209890 .string "Will you look at that sorry sight?\p" .string "Heh, my POKéMON’s absolutely better\n" .string "than that lot!$" SlateportCity_BattleTentCorridor_Text_2098E6: @ 82098E6 .string "Don’t you get the urge to move with\n" .string "POKéMON if they’re putting on an\l" .string "energetic appeal?$" SlateportCity_BattleTentCorridor_Text_20993D: @ 820993D .string "POKéMON CONTESTS\n" .string "HYPER RANK STAGE!$"