SlateportCity_BattleTentCorridor_MapScripts:: @ 8208E26 map_script 2, SlateportCity_BattleTentCorridor_MapScript2_208E5B map_script 4, SlateportCity_BattleTentCorridor_MapScript2_208E31 .byte 0 SlateportCity_BattleTentCorridor_MapScript2_208E31: @ 8208E31 map_script_2 VAR_0x4001, 0, SlateportCity_BattleTentCorridor_EventScript_208E3B .2byte 0 SlateportCity_BattleTentCorridor_EventScript_208E3B:: @ 8208E3B setvar VAR_0x4001, 1 compare_var_to_value VAR_0x8006, 1 goto_if 5, SlateportCity_BattleTentCorridor_EventScript_208E56 setobjectxy 1, 2, 2 turnobject 1, 1 SlateportCity_BattleTentCorridor_EventScript_208E56:: @ 8208E56 turnobject 255, 2 end SlateportCity_BattleTentCorridor_MapScript2_208E5B: @ 8208E5B map_script_2 VAR_0x4000, 0, SlateportCity_BattleTentCorridor_EventScript_208E65 .2byte 0 SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65 compare_var_to_value VAR_0x8006, 1 goto_eq SlateportCity_BattleTentCorridor_EventScript_208EEE setvar VAR_0x4000, 1 applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062 applymovement 255, SlateportCity_BattleTentCorridor_Movement_209059 waitmovement 0 compare_var_to_value VAR_0x8006, 2 goto_eq SlateportCity_BattleTentCorridor_EventScript_209044 setvar VAR_0x8004, 9 special sub_81B9D08 setvar VAR_0x8004, 8 special sub_81B9D08 msgbox SlateportCity_BattleTentCorridor_Text_25A1C8, 4 fadescreen 1 setvar VAR_0x8004, 6 special sub_81B9D08 waitstate SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4 msgbox SlateportCity_BattleTentCorridor_Text_25AB96, 4 closemessage applymovement 1, SlateportCity_BattleTentCorridor_Movement_2725A6 waitmovement 0 opendoor 2, 1 waitdooranim applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068 applymovement 255, SlateportCity_BattleTentCorridor_Movement_20905E waitmovement 0 closedoor 2, 1 waitdooranim warp SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM, 255, 4, 4 waitstate end SlateportCity_BattleTentCorridor_EventScript_208EEE:: @ 8208EEE setvar VAR_0x8004, 9 special sub_81A5E74 setvar VAR_0x8004, 16 special sub_81A5E74 msgbox SlateportCity_BattleTentCorridor_Text_25A22D, 4 playfanfare BGM_ME_ASA waitfanfare special sp000_heal_pokemon SlateportCity_BattleTentCorridor_EventScript_208F0D:: @ 8208F0D setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special sub_81A1780 compare_var_to_value VAR_RESULT, 1 call_if 1, SlateportCity_BattleTentCorridor_EventScript_209014 compare_var_to_value VAR_RESULT, 2 call_if 1, SlateportCity_BattleTentCorridor_EventScript_20901B multichoice 20, 6, 104, 1 switch VAR_RESULT case 0, SlateportCity_BattleTentCorridor_EventScript_208FBB case 1, SlateportCity_BattleTentCorridor_EventScript_208F5B case 2, SlateportCity_BattleTentCorridor_EventScript_208F89 SlateportCity_BattleTentCorridor_EventScript_208F5B:: @ 8208F5B msgbox SlateportCity_BattleTentCorridor_Text_25A350, 5 switch VAR_RESULT case 0, SlateportCity_BattleTentCorridor_EventScript_208F0D case 1, SlateportCity_BattleTentCorridor_EventScript_209022 case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_EventScript_208F89:: @ 8208F89 message SlateportCity_BattleTentCorridor_Text_25A37A waitmessage multichoicedefault 20, 8, 94, 1, 0 switch VAR_RESULT case 1, SlateportCity_BattleTentCorridor_EventScript_208F0D case 0, SlateportCity_BattleTentCorridor_EventScript_209A1B case 127, SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB setvar VAR_0x8004, 8 special sub_81B9D08 msgbox SlateportCity_BattleTentCorridor_Text_25AB2E, 5 switch VAR_RESULT case 0, SlateportCity_BattleTentCorridor_EventScript_208EB4 case 1, SlateportCity_BattleTentCorridor_EventScript_208FF1 case 127, SlateportCity_BattleTentCorridor_EventScript_208EB4 SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1 fadescreen 1 setvar VAR_0x8004, 7 special sub_81B9D08 waitstate compare_var_to_value VAR_RESULT, 1 goto_eq SlateportCity_BattleTentCorridor_EventScript_208EB4 msgbox SlateportCity_BattleTentCorridor_Text_25AB6C, 4 goto SlateportCity_BattleTentCorridor_EventScript_208EB4 SlateportCity_BattleTentCorridor_EventScript_209014:: @ 8209014 message SlateportCity_BattleTentCorridor_Text_25A263 waitmessage return SlateportCity_BattleTentCorridor_EventScript_20901B:: @ 820901B message SlateportCity_BattleTentCorridor_Text_25A289 waitmessage return SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022 message SlateportCity_BattleTentCorridor_Text_25ABAE waitmessage setvar VAR_0x8004, 3 setvar VAR_0x8005, 2 special sub_81B9D08 playse SE_SAVE waitse fadescreen 1 setvar VAR_0x8004, 4 special sub_81A1780 end SlateportCity_BattleTentCorridor_EventScript_209044:: @ 8209044 special copy_player_party_to_sav1 setvar VAR_0x8004, 10 setvar VAR_0x8005, 0 special sub_81A5E74 goto SlateportCity_BattleTentCorridor_EventScript_208F0D SlateportCity_BattleTentCorridor_Movement_209059: @ 8209059 step_up step_up step_up step_up step_end SlateportCity_BattleTentCorridor_Movement_20905E: @ 820905E step_up step_up step_54 step_end SlateportCity_BattleTentCorridor_Movement_209062: @ 8209062 step_up step_up step_up step_up step_25 step_end SlateportCity_BattleTentCorridor_Movement_209068: @ 8209068 step_up step_54 step_end .incbin "baserom.gba", 0x20906b, 0x8f5