#ifndef GUARD_BATTLE_CONTROLLERS_H #define GUARD_BATTLE_CONTROLLERS_H #define REQUEST_ALL_BATTLE 0x0 #define REQUEST_SPECIES_BATTLE 0x1 #define REQUEST_HELDITEM_BATTLE 0x2 #define REQUEST_MOVES_PP_BATTLE 0x3 #define REQUEST_PPMOVE1_BATTLE 0x9 #define REQUEST_PPMOVE2_BATTLE 0xA #define REQUEST_PPMOVE3_BATTLE 0xB #define REQUEST_PPMOVE4_BATTLE 0xC #define REQUEST_STATUS_BATTLE 0x28 #define REQUEST_HP_BATTLE 0x2A #define RESET_ACTION_MOVE_SELECTION 0 #define RESET_ACTION_SELECTION 1 #define RESET_MOVE_SELECTION 2 #define BALL_NO_SHAKES 0 #define BALL_1_SHAKE 1 #define BALL_2_SHAKES 2 #define BALL_3_SHAKES_FAIL 3 #define BALL_3_SHAKES_SUCCESS 4 #define BALL_TRAINER_BLOCK 5 struct HpAndStatus { u16 hp; u32 status; }; struct MovePpInfo { u16 move[4]; u8 pp[4]; u8 ppBonuses; }; struct ChooseMoveStruct { u16 moves[4]; u8 currentPp[4]; u8 maxPp[4]; u16 species; u8 monType1; u8 monType2; }; enum { CONTROLLER_GETMONDATA, CONTROLLER_GETRAWMONDATA, CONTROLLER_SETMONDATA, CONTROLLER_SETRAWMONDATA, CONTROLLER_LOADMONSPRITE, CONTROLLER_SWITCHINANIM, CONTROLLER_RETURNPOKETOBALL, CONTROLLER_DRAWTRAINERPIC, CONTROLLER_TRAINERSLIDE, CONTROLLER_TRAINERSLIDEBACK, CONTROLLER_FAINTANIMATION, CONTROLLER_11, CONTROLLER_12, CONTROLLER_BALLTHROW, CONTROLLER_PAUSE, CONTROLLER_MOVEANIMATION, CONTROLLER_PRINTSTRING, CONTROLLER_PRINTSTRINGPLAYERONLY, CONTROLLER_CHOOSEACTION, CONTROLLER_19, CONTROLLER_20, CONTROLLER_OPENBAG, CONTROLLER_22, CONTROLLER_23, CONTROLLER_HEALTHBARUPDATE, CONTROLLER_EXPBARUPDATE, CONTROLLER_STATUSICONUPDATE, CONTROLLER_STATUSANIMATION, CONTROLLER_STATUSXOR, CONTROLLER_29, CONTROLLER_DMATRANSFER, CONTROLLER_31, CONTROLLER_32, CONTROLLER_33, CONTROLLER_34, CONTROLLER_35, CONTROLLER_36, CONTROLLER_37, CONTROLLER_38, CONTROLLER_39, CONTROLLER_40, CONTROLLER_HITANIMATION, CONTROLLER_42, CONTROLLER_EFFECTIVENESSSOUND, CONTROLLER_44, CONTROLLER_FAINTINGCRY, CONTROLLER_INTROSLIDE, CONTROLLER_TRAINERBALLTHROW, CONTROLLER_48, CONTROLLER_49, CONTROLLER_50, CONTROLLER_SPRITEINVISIBILITY, CONTROLLER_BATTLEANIMATION, CONTROLLER_LINKSTANDBYMSG, CONTROLLER_RESETACTIONMOVESELECTION, CONTROLLER_55, CONTROLLER_56 }; #define LAST_CONTROLLER_CMD_ID CONTROLLER_56 + 1 // general functions void HandleLinkBattleSetup(void); void SetUpBattleVarsAndBirchZigzagoon(void); void sub_8032768(void); void sub_8033648(void); // emitters void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2); void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data); void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused void EmitLoadMonSprite(u8 bufferId); void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); void EmitReturnPokeToBall(u8 bufferId, u8 arg1); void EmitDrawTrainerPic(u8 bufferId); void EmitTrainerSlide(u8 bufferId); void EmitTrainerSlideBack(u8 bufferId); void EmitFaintAnimation(u8 bufferId); void EmitCmd11(u8 bufferId); // unused void EmitCmd12(u8 bufferId); // unused void EmitBallThrow(u8 bufferId, u8 caseId); void EmitPause(u8 bufferId, u8 toWait, void *data); // unused void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); void EmitPrintString(u8 bufferId, u16 stringId); void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2); void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void EmitEffectivenessSound(u8 bufferId, u16 songId); void EmitPlaySound(u8 bufferId, u16 songId, u8 arg2); void Emit_x2A(u8 bufferId); void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4); void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2); void EmitFaintingCry(u8 bufferId); void Emit_x37(u8 bufferId, u8 arg1); void EmitHitAnimation(u8 bufferId); void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2); void EmitCmd49(u8 bufferId); void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); void EmitCmd13(u8 bufferId); void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); void EmitIntroSlide(u8 bufferId, u8 terrainId); void EmitIntroTrainerBallThrow(u8 bufferId); void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData); void EmitOpenBag(u8 bufferId, u8* arg1); void Emit_x32(u8 bufferId); void EmitResetActionMoveSelection(u8 bufferId, u8 caseId); void EmitCmd_x21(u8 bufferId, u8 arg1, u16 arg2); // player controller void SetBankFuncToPlayerBufferRunCommand(void); void nullsub_21(void); void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); void ActionSelectionDestroyCursorAt(u8 cursorPos); // recorded player controller void SetBankFuncToRecordedPlayerBufferRunCommand(void); // opponent controller void SetBankFuncToOpponentBufferRunCommand(void); // player partner controller void SetBankFuncToPlayerPartnerBufferRunCommand(void); // safari controller void SetBankFuncToSafariBufferRunCommand(void); // wally controller void SetBankFuncToWallyBufferRunCommand(void); // recorded opponent controller void SetBankFuncToRecordedOpponentBufferRunCommand(void); // link opponent void SetBankFuncToLinkOpponentBufferRunCommand(void); // link partner void SetBankFuncToLinkPartnerBufferRunCommand(void); #endif // GUARD_BATTLE_CONTROLLERS_H