#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H #define GUARD_CONSTANTS_BATTLE_ANIM_H // Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. #define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) // Particle ids. #define ANIM_SPRITES_START 10000 #define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) #define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4) // ? #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) #define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7) // rename??? #define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8) #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) // unused? #define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) #define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12) #define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) #define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) #define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) // unused? #define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) #define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) #define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19) // ANIM_TAG_UNUSED_GLASS #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) #define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21) // ANIM_TAG_UNUSED_HIT (_1?) #define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22) // ANIM_TAG_UNUSED_HIT_2 #define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23) // ANIM_TAG_UNUSED_BLUE_SHARDS #define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24) // ANIM_TAG_UNUSED_CLOSING_EYE #define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25) // ANIM_TAG_UNUSED_WAVING_HAND #define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // ANIM_TAG_UNUSED_HIT_DUPLICATE #define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) // ANIM_TAG_LEER #define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28) // ANIM_TAG_UNUSED_BLUE_BURST #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) #define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32) // ANIM_TAG_UNUSED_BUBBLE_BURST #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) #define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34) // ANIM_TAG_UNUSED_SPINNING_FIRE #define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) // ANIM_TAG_FIRE_PLUME #define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36) // ANIM_TAG_UNUSED_LIGHTNING #define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) #define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38) // ANIM_TAG_UNUSED_CLAW_SLASH #define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) #define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40) // ANIM_TAG_UNUSED_SCRATCH #define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41) // ANIM_TAG_UNUSED_SCRATCH_2 #define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // ANIM_TAG_UNUSED_BUBBLE_BURST_2 #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) #define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44) // ANIM_TAG_UNUSED_GLASS_2 #define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45) // ANIM_TAG_UNUSED_PINK_HEART #define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46) // ANIM_TAG_UNUSED_SAP_DRIP #define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // ANIM_TAG_UNUSED_SAP_DRIP_2 #define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) // ANIM_TAG_SPARKLE_1 #define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) // ANIM_TAG_SPARKLE_2 #define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) // ANIM_TAG_HUMANOID_FOOT #define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51) // ANIM_TAG_UNUSED_MONSTER_FOOT #define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52) // ANIM_TAG_UNUSED_HUMANOID_HAND #define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) // ANIM_TAG_NOISE_LINE #define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54) // ANIM_TAG_UNUSED_YELLOW_UNK #define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55) // ANIM_TAG_UNUSED_RED_FIST #define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) // ANIM_TAG_SLAM_HIT #define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57) // ANIM_TAG_UNUSED_RING #define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) // ANIM_TAG_ROCKS #define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59) // ANIM_TAG_UNUSED_Z #define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // ANIM_TAG_UNUSED_YELLOW_UNK_2 #define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61) // ANIM_TAG_UNUSED_AIR_SLASH #define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS #define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) // ANIM_TAG_LEAF #define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) // ANIM_TAG_FINGER #define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) // ANIM_TAG_POISON_POWDER #define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // ANIM_TAG_UNUSED_BROWN_TRIANGLE #define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) // ANIM_TAG_SLEEP_POWDER #define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) // ANIM_TAG_STUN_SPORE #define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69) // ANIM_TAG_UNUSED_POWDER #define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) // ANIM_TAG_SPARKLE_3 #define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) // ANIM_TAG_SPARKLE_4 #define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) // ANIM_TAG_MUSIC_NOTES #define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) #define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) // ANIM_TAG_MUD_SAND #define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) // ANIM_TAG_ALERT #define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76) // ANIM_TAG_UNUSED_BLUE_FLAMES #define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // ANIM_TAG_UNUSED_BLUE_FLAMES_2 #define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78) // ANIM_TAG_UNUSED_SHOCK #define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) // ANIM_TAG_SHOCK #define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80) // ANIM_TAG_UNUSED_BELL #define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81) // ANIM_TAG_UNUSED_PINK_GLOVE #define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82) // ANIM_TAG_UNUSED_BLUE_LINES #define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83) // ANIM_TAG_UNUSED_IMPACT #define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84) // ANIM_TAG_UNUSED_IMPACT_2 #define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85) // ANIM_TAG_UNUSED_RETICLE #define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) // ANIM_TAG_BREATH #define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) #define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88) // ANIM_TAG_UNUSED_SNOWBALL #define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89) // ANIM_TAG_UNUSED_VINE #define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90) // ANIM_TAG_UNUSED_SWORD #define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91) // ANIM_TAG_UNUSED_CLAPPING #define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92) // ANIM_TAG_UNUSED_RED_TUBE #define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) // ANIM_TAG_AMNESIA #define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94) // ANIM_TAG_UNUSED_STRING #define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95) // ANIM_TAG_UNUSED_PENCIL #define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96) // ANIM_TAG_UNUSED_PETAL #define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) #define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98) // ANIM_TAG_UNUSED_WEB #define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) #define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) // ANIM_TAG_COIN #define ANIM_TAG_101 (ANIM_SPRITES_START + 101) // ANIM_TAG_UNUSED_CRACKED_EGG #define ANIM_TAG_102 (ANIM_SPRITES_START + 102) // ANIM_TAG_UNUSED_HATCHED_EGG #define ANIM_TAG_103 (ANIM_SPRITES_START + 103) // ANIM_TAG_UNUSED_FRESH_EGG #define ANIM_TAG_104 (ANIM_SPRITES_START + 104) // ANIM_TAG_UNUSED_FANGS #define ANIM_TAG_105 (ANIM_SPRITES_START + 105) // ANIM_TAG_UNUSED_EXPLOSION_2 #define ANIM_TAG_106 (ANIM_SPRITES_START + 106) // ANIM_TAG_UNUSED_EXPLOSION_3 #define ANIM_TAG_107 (ANIM_SPRITES_START + 107) // ANIM_TAG_UNUSED_WATER_DROPLET #define ANIM_TAG_108 (ANIM_SPRITES_START + 108) // ANIM_TAG_UNUSED_WATER_DROPLET_2 #define ANIM_TAG_109 (ANIM_SPRITES_START + 109) // ANIM_TAG_UNUSED_SEED #define ANIM_TAG_110 (ANIM_SPRITES_START + 110) // ANIM_TAG_UNUSED_SPROUT #define ANIM_TAG_111 (ANIM_SPRITES_START + 111) // ANIM_TAG_UNUSED_RED_WAND #define ANIM_TAG_112 (ANIM_SPRITES_START + 112) // ANIM_TAG_UNUSED_PURPLE_GREEN_UNK #define ANIM_TAG_113 (ANIM_SPRITES_START + 113) // ANIM_TAG_UNUSED_WATER_COLUMN #define ANIM_TAG_114 (ANIM_SPRITES_START + 114) // ANIM_TAG_UNUSED_MUD_UNK #define ANIM_TAG_115 (ANIM_SPRITES_START + 115) // ANIM_TAG_RAIN_DROPS #define ANIM_TAG_116 (ANIM_SPRITES_START + 116) // ANIM_TAG_UNUSED_FURY_SWIPES #define ANIM_TAG_117 (ANIM_SPRITES_START + 117) // ANIM_TAG_UNUSED_VINE_2 #define ANIM_TAG_118 (ANIM_SPRITES_START + 118) // ANIM_TAG_UNUSED_TEETH #define ANIM_TAG_119 (ANIM_SPRITES_START + 119) // ANIM_TAG_UNUSED_BONE #define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120) // ANIM_TAG_UNUSED_WHITE_BAG #define ANIM_TAG_121 (ANIM_SPRITES_START + 121) // ANIM_TAG_UNUSED_UNKNOWN #define ANIM_TAG_122 (ANIM_SPRITES_START + 122) // ANIM_TAG_UNUSED_PURPLE_CORAL #define ANIM_TAG_123 (ANIM_SPRITES_START + 123) // ANIM_TAG_UNUSED_PURPLE_DROPLET #define ANIM_TAG_124 (ANIM_SPRITES_START + 124) // ANIM_TAG_UNUSED_SHOCK_2 #define ANIM_TAG_125 (ANIM_SPRITES_START + 125) // ANIM_TAG_UNUSED_CLOSING_EYE_2 #define ANIM_TAG_126 (ANIM_SPRITES_START + 126) // ANIM_TAG_UNUSED_METAL_BALL #define ANIM_TAG_127 (ANIM_SPRITES_START + 127) // ANIM_TAG_UNUSED_MONSTER_DOLL #define ANIM_TAG_128 (ANIM_SPRITES_START + 128) // ANIM_TAG_UNUSED_WHIRLWIND #define ANIM_TAG_129 (ANIM_SPRITES_START + 129) // ANIM_TAG_UNUSED_WHIRLWIND_2 #define ANIM_TAG_130 (ANIM_SPRITES_START + 130) // ANIM_TAG_UNUSED_EXPLOSION_4 #define ANIM_TAG_131 (ANIM_SPRITES_START + 131) // ANIM_TAG_UNUSED_EXPLOSION_5 #define ANIM_TAG_132 (ANIM_SPRITES_START + 132) // ANIM_TAG_UNUSED_TONGUE #define ANIM_TAG_133 (ANIM_SPRITES_START + 133) // ANIM_TAG_UNUSED_SMOKE #define ANIM_TAG_134 (ANIM_SPRITES_START + 134) // ANIM_TAG_UNUSED_SMOKE_2 #define ANIM_TAG_135 (ANIM_SPRITES_START + 135) // ANIM_TAG_IMPACT #define ANIM_TAG_136 (ANIM_SPRITES_START + 136) // ANIM_TAG_CIRCLE_IMPACT #define ANIM_TAG_137 (ANIM_SPRITES_START + 137) // ANIM_TAG_SCRATCH #define ANIM_TAG_138 (ANIM_SPRITES_START + 138) // ANIM_TAG_CUT #define ANIM_TAG_139 (ANIM_SPRITES_START + 139) // ANIM_TAG_SHARP_TEETH #define ANIM_TAG_140 (ANIM_SPRITES_START + 140) // ANIM_TAG_RAINBOW_RINGS #define ANIM_TAG_141 (ANIM_SPRITES_START + 141) // ANIM_TAG_ICE_CRYSTALS #define ANIM_TAG_142 (ANIM_SPRITES_START + 142) // ANIM_TAG_ICE_SPIKES #define ANIM_TAG_143 (ANIM_SPRITES_START + 143) // ANIM_TAG_HANDS_AND_FEET #define ANIM_TAG_144 (ANIM_SPRITES_START + 144) // ANIM_TAG_MIST_CLOUD #define ANIM_TAG_145 (ANIM_SPRITES_START + 145) // ANIM_TAG_CLAMP #define ANIM_TAG_146 (ANIM_SPRITES_START + 146) // ANIM_TAG_BUBBLE #define ANIM_TAG_147 (ANIM_SPRITES_START + 147) // ANIM_TAG_ORBS #define ANIM_TAG_148 (ANIM_SPRITES_START + 148) // ANIM_TAG_WATER_IMPACT #define ANIM_TAG_149 (ANIM_SPRITES_START + 149) // ANIM_TAG_WATER_ORB #define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) #define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) #define ANIM_TAG_152 (ANIM_SPRITES_START + 152) // ANIM_TAG_SPIKES #define ANIM_TAG_153 (ANIM_SPRITES_START + 153) // ANIM_TAG_HORN_HIT_2 #define ANIM_TAG_154 (ANIM_SPRITES_START + 154) // ANIM_TAG_AIR_WAVE_2 #define ANIM_TAG_155 (ANIM_SPRITES_START + 155) // ANIM_TAG_SMALL_BUBBLES #define ANIM_TAG_156 (ANIM_SPRITES_START + 156) // ANIM_TAG_ROUND_SHADOW #define ANIM_TAG_157 (ANIM_SPRITES_START + 157) // ANIM_TAG_SUNLIGHT #define ANIM_TAG_158 (ANIM_SPRITES_START + 158) // ANIM_TAG_SPORE #define ANIM_TAG_159 (ANIM_SPRITES_START + 159) // ANIM_TAG_FLOWER #define ANIM_TAG_160 (ANIM_SPRITES_START + 160) // ANIM_TAG_RAZOR_LEAF #define ANIM_TAG_161 (ANIM_SPRITES_START + 161) // ANIM_TAG_NEEDLE #define ANIM_TAG_162 (ANIM_SPRITES_START + 162) // ANIM_TAG_WHIRLWIND_LINES #define ANIM_TAG_163 (ANIM_SPRITES_START + 163) // ANIM_TAG_GOLD_RING #define ANIM_TAG_164 (ANIM_SPRITES_START + 164) // ANIM_TAG_PURPLE_RING #define ANIM_TAG_165 (ANIM_SPRITES_START + 165) // ANIM_TAG_BLUE_RING #define ANIM_TAG_166 (ANIM_SPRITES_START + 166) // ANIM_TAG_GREEN_LIGHT_WALL #define ANIM_TAG_167 (ANIM_SPRITES_START + 167) // ANIM_TAG_BLUE_LIGHT_WALL #define ANIM_TAG_168 (ANIM_SPRITES_START + 168) // ANIM_TAG_RED_LIGHT_WALL #define ANIM_TAG_169 (ANIM_SPRITES_START + 169) // ANIM_TAG_GRAY_LIGHT_WALL #define ANIM_TAG_170 (ANIM_SPRITES_START + 170) // ANIM_TAG_ORANGE_LIGHT_WALL #define ANIM_TAG_171 (ANIM_SPRITES_START + 171) // ANIM_TAG_BLACK_BALL_2 #define ANIM_TAG_172 (ANIM_SPRITES_START + 172) // ANIM_TAG_PURPLE_GAS_CLOUD #define ANIM_TAG_173 (ANIM_SPRITES_START + 173) // ANIM_TAG_SPARK_H #define ANIM_TAG_174 (ANIM_SPRITES_START + 174) // ANIM_TAG_YELLOW_STAR #define ANIM_TAG_175 (ANIM_SPRITES_START + 175) // ANIM_TAG_LARGE_FRESH_EGG #define ANIM_TAG_176 (ANIM_SPRITES_START + 176) // ANIM_TAG_SHADOW_BALL #define ANIM_TAG_177 (ANIM_SPRITES_START + 177) // ANIM_TAG_LICK #define ANIM_TAG_178 (ANIM_SPRITES_START + 178) // ANIM_TAG_UNUSED_VOID_LINES #define ANIM_TAG_179 (ANIM_SPRITES_START + 179) // ANIM_TAG_STRING #define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) // ANIM_TAG_STRING_DOT #define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) // ANIM_TAG_WEB #define ANIM_TAG_182 (ANIM_SPRITES_START + 182) // ANIM_TAG_UNUSED_LIGHTBULB #define ANIM_TAG_183 (ANIM_SPRITES_START + 183) // ANIM_TAG_SLASH #define ANIM_TAG_184 (ANIM_SPRITES_START + 184) // ANIM_TAG_FOCUS_ENERGY #define ANIM_TAG_185 (ANIM_SPRITES_START + 185) // ANIM_TAG_SPHERE_TO_CUBE #define ANIM_TAG_186 (ANIM_SPRITES_START + 186) // ANIM_TAG_TENDRILS #define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) #define ANIM_TAG_188 (ANIM_SPRITES_START + 188) // ANIM_TAG_WHITE_SHADOW #define ANIM_TAG_189 (ANIM_SPRITES_START + 189) // ANIM_TAG_TEAL_ALERT #define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) #define ANIM_TAG_191 (ANIM_SPRITES_START + 191) // ANIM_TAG_ROUND_WHITE_HALO #define ANIM_TAG_192 (ANIM_SPRITES_START + 192) // ANIM_TAG_FANG_ATTACK #define ANIM_TAG_193 (ANIM_SPRITES_START + 193) // ANIM_TAG_PURPLE_HAND_OUTLINE #define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) #define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) // ANIM_TAG_SPARKLE_5 #define ANIM_TAG_196 (ANIM_SPRITES_START + 196) // ANIM_TAG_SPIRAL #define ANIM_TAG_197 (ANIM_SPRITES_START + 197) // ANIM_TAG_SNORE_Z #define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) #define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) #define ANIM_TAG_200 (ANIM_SPRITES_START + 200) // ANIM_TAG_GHOSTLY_SPIRIT #define ANIM_TAG_201 (ANIM_SPRITES_START + 201) // ANIM_TAG_WARM_ROCK #define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) #define ANIM_TAG_203 (ANIM_SPRITES_START + 203) // ANIM_TAG_THIN_RING #define ANIM_TAG_204 (ANIM_SPRITES_START + 204) // ANIM_TAG_UNUSED_PUNCH_IMPACT #define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) #define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) // ANIM_TAG_MUSIC_NOTES_2 #define ANIM_TAG_207 (ANIM_SPRITES_START + 207) // ANIM_TAG_SPEED_DUST #define ANIM_TAG_208 (ANIM_SPRITES_START + 208) // ANIM_TAG_TORN_METAL #define ANIM_TAG_209 (ANIM_SPRITES_START + 209) // ANIM_TAG_THOUGHT_BUBBLE #define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210) // ANIM_TAG_MAGENTA_HEART #define ANIM_TAG_211 (ANIM_SPRITES_START + 211) // ANIM_TAG_ELECTRIC_ORBS #define ANIM_TAG_212 (ANIM_SPRITES_START + 212) // ANIM_TAG_CIRCLE_OF_LIGHT #define ANIM_TAG_213 (ANIM_SPRITES_START + 213) // ANIM_TAG_ELECTRICITY #define ANIM_TAG_214 (ANIM_SPRITES_START + 214) // ANIM_TAG_FINGER_2 #define ANIM_TAG_215 (ANIM_SPRITES_START + 215) // ANIM_TAG_MOVEMENT_WAVES #define ANIM_TAG_216 (ANIM_SPRITES_START + 216) // ANIM_TAG_RED_HEART #define ANIM_TAG_217 (ANIM_SPRITES_START + 217) // ANIM_TAG_RED_ORB #define ANIM_TAG_218 (ANIM_SPRITES_START + 218) // ANIM_TAG_EYE_SPARKLE #define ANIM_TAG_219 (ANIM_SPRITES_START + 219) // ANIM_TAG_PINK_HEART #define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) #define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221) // ANIM_TAG_DEVIL #define ANIM_TAG_222 (ANIM_SPRITES_START + 222) // ANIM_TAG_SWIPE #define ANIM_TAG_223 (ANIM_SPRITES_START + 223) // ANIM_TAG_ROOTS #define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) // ANIM_TAG_ITEM_BAG #define ANIM_TAG_225 (ANIM_SPRITES_START + 225) // ANIM_TAG_JAGGED_MUSIC_NOTE #define ANIM_TAG_226 (ANIM_SPRITES_START + 226) // ANIM_TAG_POKEBALL #define ANIM_TAG_227 (ANIM_SPRITES_START + 227) // ANIM_TAG_SPOTLIGHT #define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) #define ANIM_TAG_229 (ANIM_SPRITES_START + 229) // ANIM_TAG_RAPID_SPIN #define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) #define ANIM_TAG_231 (ANIM_SPRITES_START + 231) // ANIM_TAG_WISP_ORB #define ANIM_TAG_232 (ANIM_SPRITES_START + 232) // ANIM_TAG_WISP_FIRE #define ANIM_TAG_233 (ANIM_SPRITES_START + 233) // ANIM_TAG_GOLD_STARS #define ANIM_TAG_234 (ANIM_SPRITES_START + 234) // ANIM_TAG_ECLIPSING_ORB #define ANIM_TAG_235 (ANIM_SPRITES_START + 235) // ANIM_TAG_GRAY_ORB #define ANIM_TAG_236 (ANIM_SPRITES_START + 236) // ANIM_TAG_BLUE_ORB #define ANIM_TAG_237 (ANIM_SPRITES_START + 237) // ANIM_TAG_RED_ORB_2 #define ANIM_TAG_238 (ANIM_SPRITES_START + 238) // ANIM_TAG_PINK_PETAL #define ANIM_TAG_239 (ANIM_SPRITES_START + 239) // ANIM_TAG_PAIN_SPLIT #define ANIM_TAG_240 (ANIM_SPRITES_START + 240) // ANIM_TAG_CONFETTI #define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) #define ANIM_TAG_242 (ANIM_SPRITES_START + 242) // ANIM_TAG_PINK_CLOUD #define ANIM_TAG_243 (ANIM_SPRITES_START + 243) // ANIM_TAG_SWEAT_DROP #define ANIM_TAG_244 (ANIM_SPRITES_START + 244) // ANIM_TAG_GUARD_RING #define ANIM_TAG_245 (ANIM_SPRITES_START + 245) // ANIM_TAG_PURPLE_SCRATCH #define ANIM_TAG_246 (ANIM_SPRITES_START + 246) // ANIM_TAG_PURPLE_SWIPE #define ANIM_TAG_HAND (ANIM_SPRITES_START + 247) // ANIM_TAG_TAG_HAND #define ANIM_TAG_248 (ANIM_SPRITES_START + 248) // ANIM_TAG_SMALL_RED_EYE #define ANIM_TAG_249 (ANIM_SPRITES_START + 249) // ANIM_TAG_HOLLOW_ORB #define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) #define ANIM_TAG_251 (ANIM_SPRITES_START + 251) // ANIM_TAG_BLUEGREEN_ORB #define ANIM_TAG_252 (ANIM_SPRITES_START + 252) // ANIM_TAG_PAW_PRINT #define ANIM_TAG_253 (ANIM_SPRITES_START + 253) // ANIM_TAG_PURPLE_FLAME #define ANIM_TAG_254 (ANIM_SPRITES_START + 254) // ANIM_TAG_RED_BALL #define ANIM_TAG_255 (ANIM_SPRITES_START + 255) // ANIM_TAG_SMELLINGSALT_EFFECT #define ANIM_TAG_256 (ANIM_SPRITES_START + 256) // ANIM_TAG_METEOR #define ANIM_TAG_257 (ANIM_SPRITES_START + 257) // ANIM_TAG_FLAT_ROCK #define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) #define ANIM_TAG_259 (ANIM_SPRITES_START + 259) // ANIM_TAG_BROWN_ORB #define ANIM_TAG_260 (ANIM_SPRITES_START + 260) // ANIM_TAG_METAL_SOUND_WAVES #define ANIM_TAG_261 (ANIM_SPRITES_START + 261) // ANIM_TAG_FLYING_DIRT #define ANIM_TAG_262 (ANIM_SPRITES_START + 262) // ANIM_TAG_ICICLE_SPEAR #define ANIM_TAG_263 (ANIM_SPRITES_START + 263) // ANIM_TAG_HAIL #define ANIM_TAG_264 (ANIM_SPRITES_START + 264) // ANIM_TAG_GLOWY_RED_ORB #define ANIM_TAG_265 (ANIM_SPRITES_START + 265) // ANIM_TAG_GLOWY_GREEN_ORB #define ANIM_TAG_266 (ANIM_SPRITES_START + 266) // ANIM_TAG_GREEN_SPIKE #define ANIM_TAG_267 (ANIM_SPRITES_START + 267) // ANIM_TAG_WHITE_CIRCLE_OF_LIGHT #define ANIM_TAG_268 (ANIM_SPRITES_START + 268) // ANIM_TAG_GLOWY_BLUE_ORB #define ANIM_TAG_269 (ANIM_SPRITES_START + 269) // ANIM_TAG_UNUSED_RED_BRICK #define ANIM_TAG_270 (ANIM_SPRITES_START + 270) // ANIM_TAG_WHITE_FEATHER #define ANIM_TAG_271 (ANIM_SPRITES_START + 271) // ANIM_TAG_SPARKLE_6 #define ANIM_TAG_272 (ANIM_SPRITES_START + 272) // ANIM_TAG_SPLASH #define ANIM_TAG_273 (ANIM_SPRITES_START + 273) // ANIM_TAG_SWEAT_BEAD #define ANIM_TAG_274 (ANIM_SPRITES_START + 274) // ANIM_TAG_UNUSED_GEM_1 #define ANIM_TAG_275 (ANIM_SPRITES_START + 275) // ANIM_TAG_UNUSED_GEM_2 #define ANIM_TAG_276 (ANIM_SPRITES_START + 276) // ANIM_TAG_UNUSED_GEM_3 #define ANIM_TAG_277 (ANIM_SPRITES_START + 277) // ANIM_TAG_SLAM_HIT_2 #define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) #define ANIM_TAG_279 (ANIM_SPRITES_START + 279) // ANIM_TAG_UNUSED_RED_PARTICLES #define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) #define ANIM_TAG_281 (ANIM_SPRITES_START + 281) // ANIM_TAG_DIRT_MOUND #define ANIM_TAG_282 (ANIM_SPRITES_START + 282) // ANIM_TAG_SHOCK_3 #define ANIM_TAG_283 (ANIM_SPRITES_START + 283) // ANIM_TAG_WEATHER_BALL #define ANIM_TAG_284 (ANIM_SPRITES_START + 284) // ANIM_TAG_BIRD #define ANIM_TAG_285 (ANIM_SPRITES_START + 285) // ANIM_TAG_CROSS_IMPACT #define ANIM_TAG_286 (ANIM_SPRITES_START + 286) // ANIM_TAG_SLASH_2 #define ANIM_TAG_287 (ANIM_SPRITES_START + 287) // ANIM_TAG_WHIP_HIT #define ANIM_TAG_288 (ANIM_SPRITES_START + 288) // ANIM_TAG_BLUE_RING_2 // battlers #define ANIM_ATTACKER 0 #define ANIM_TARGET 1 #define ANIM_ATK_PARTNER 2 #define ANIM_DEF_PARTNER 3 // stereo panning constants [0-255] // // 0 // . . // . . // 192 . . 63 // . . // . . // . . // 127 // #define SOUND_PAN_ATTACKER -64 #define SOUND_PAN_TARGET 63 // move background ids #define BG_DARK_ 0 // the same as BG_DARK but is unused #define BG_DARK 1 #define BG_GHOST 2 #define BG_PSYCHIC 3 #define BG_IMPACT_OPPONENT 4 #define BG_IMPACT_PLAYER 5 #define BG_IMPACT_CONTESTS 6 #define BG_DRILL 7 #define BG_DRILL_CONTESTS 8 #define BG_HIGHSPEED_OPPONENT 9 #define BG_HIGHSPEED_PLAYER 10 #define BG_THUNDER 11 #define BG_GUILLOTINE_OPPONENT 12 #define BG_GUILLOTINE_PLAYER 13 #define BG_GUILLOTINE_CONTESTS 14 #define BG_ICE 15 #define BG_COSMIC 16 #define BG_SEISMICTOSS_SKUUPPERCUT 17 #define BG_FLYING 18 #define BG_FLYING_CONTESTS 19 #define BG_AURORABEAM 20 #define BG_FISSURE 21 #define BG_BUG_OPPONENT 22 #define BG_BUG_PLAYER 23 #define BG_SOLARBEAM_OPPONENT 24 #define BG_SOLARBEAM_PLAYER 25 #define BG_SOLARBEAM_CONTESTS 26 // table ids for general animations #define B_ANIM_CASTFORM_CHANGE 0x0 #define B_ANIM_STATS_CHANGE 0x1 #define B_ANIM_SUBSTITUTE_FADE 0x2 #define B_ANIM_SUBSTITUTE_APPEAR 0x3 #define B_ANIM_POKEBLOCK_THROW 0x4 #define B_ANIM_ITEM_KNOCKOFF 0x5 #define B_ANIM_TURN_TRAP 0x6 #define B_ANIM_ITEM_EFFECT 0x7 #define B_ANIM_SMOKEBALL_ESCAPE 0x8 #define B_ANIM_HANGED_ON 0x9 #define B_ANIM_RAIN_CONTINUES 0xA #define B_ANIM_SUN_CONTINUES 0xB #define B_ANIM_SANDSTORM_CONTINUES 0xC #define B_ANIM_HAIL_CONTINUES 0xD #define B_ANIM_LEECH_SEED_DRAIN 0xE #define B_ANIM_MON_HIT 0xF #define B_ANIM_ITEM_STEAL 0x10 #define B_ANIM_SNATCH_MOVE 0x11 #define B_ANIM_FUTURE_SIGHT_HIT 0x12 #define B_ANIM_DOOM_DESIRE_HIT 0x13 #define B_ANIM_FOCUS_PUNCH_SETUP 0x14 #define B_ANIM_INGRAIN_HEAL 0x15 #define B_ANIM_WISH_HEAL 0x16 // special animations table #define B_ANIM_LVL_UP 0x0 #define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 #define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 #define B_ANIM_BALL_THROW 0x3 #define B_ANIM_SAFARI_BALL_THROW 0x4 #define B_ANIM_SUBSTITUTE_TO_MON 0x5 #define B_ANIM_MON_TO_SUBSTITUTE 0x6 // status animation table #define B_ANIM_STATUS_PSN 0x0 #define B_ANIM_STATUS_CONFUSION 0x1 #define B_ANIM_STATUS_BRN 0x2 #define B_ANIM_STATUS_INFATUATION 0x3 #define B_ANIM_STATUS_SLP 0x4 #define B_ANIM_STATUS_PRZ 0x5 #define B_ANIM_STATUS_FRZ 0x6 #define B_ANIM_STATUS_CURSED 0x7 #define B_ANIM_STATUS_NIGHTMARE 0x8 #define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist // Most tasks return a value to gBattleAnimArgs[7]. #define ARG_RET_ID 0x7 // Trapping Wrap-like moves end turn animation. #define TRAP_ANIM_BIND 0 #define TRAP_ANIM_WRAP 0 #define TRAP_ANIM_FIRE_SPIN 1 #define TRAP_ANIM_WHIRLPOOL 2 #define TRAP_ANIM_CLAMP 3 #define TRAP_ANIM_SAND_TOMB 4 // Weather defines for battle animation scripts. #define ANIM_WEATHER_NONE 0 #define ANIM_WEATHER_SUN 1 #define ANIM_WEATHER_RAIN 2 #define ANIM_WEATHER_SANDSTORM 3 #define ANIM_WEATHER_HAIL 4 #endif // GUARD_CONSTANTS_BATTLE_ANIM_H