#ifndef GUARD_POKEBALL_H #define GUARD_POKEBALL_H enum { BALL_POKE, BALL_GREAT, BALL_SAFARI, BALL_ULTRA, BALL_MASTER, BALL_NET, BALL_DIVE, BALL_NEST, BALL_REPEAT, BALL_TIMER, BALL_LUXURY, BALL_PREMIER, POKEBALL_COUNT }; #define POKEBALL_PLAYER_SENDOUT 0xFF #define POKEBALL_OPPONENT_SENDOUT 0xFE u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow); void LoadBallGfx(u8 ballId); void FreeBallGfx(u8 ballId); void sub_8076918(u8 bank); void DoHitAnimHealthboxEffect(u8 bank); #endif // GUARD_POKEBALL_H