const struct FacilityMon gBattleFrontierMons[] = { [0] = { .species = SPECIES_SUNKERN, .moves = {MOVE_MEGA_DRAIN, MOVE_HELPING_HAND, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [1] = { .species = SPECIES_AZURILL, .moves = {MOVE_WATER_PULSE, MOVE_ATTRACT, MOVE_SING, MOVE_CHARM}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [2] = { .species = SPECIES_CATERPIE, .moves = {MOVE_TACKLE, MOVE_STRING_SHOT, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [3] = { .species = SPECIES_WEEDLE, .moves = {MOVE_POISON_STING, MOVE_STRING_SHOT, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [4] = { .species = SPECIES_WURMPLE, .moves = {MOVE_TACKLE, MOVE_STRING_SHOT, MOVE_POISON_STING, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [5] = { .species = SPECIES_RALTS, .moves = {MOVE_CONFUSION, MOVE_IMPRISON, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [6] = { .species = SPECIES_MAGIKARP, .moves = {MOVE_FLAIL, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [7] = { .species = SPECIES_FEEBAS, .moves = {MOVE_FLAIL, MOVE_MIRROR_COAT, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [8] = { .species = SPECIES_METAPOD, .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [9] = { .species = SPECIES_KAKUNA, .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [10] = { .species = SPECIES_PICHU, .moves = {MOVE_SWEET_KISS, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_SHOCK_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [11] = { .species = SPECIES_SILCOON, .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [12] = { .species = SPECIES_CASCOON, .moves = {MOVE_HARDEN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [13] = { .species = SPECIES_IGGLYBUFF, .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_ATTRACT, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [14] = { .species = SPECIES_WOOPER, .moves = {MOVE_YAWN, MOVE_DIG, MOVE_WATER_PULSE, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [15] = { .species = SPECIES_TYROGUE, .moves = {MOVE_MACH_PUNCH, MOVE_PROTECT, MOVE_DOUBLE_TEAM, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [16] = { .species = SPECIES_SENTRET, .moves = {MOVE_QUICK_ATTACK, MOVE_FOLLOW_ME, MOVE_HELPING_HAND, MOVE_ASSIST}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [17] = { .species = SPECIES_CLEFFA, .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_ATTRACT, MOVE_METRONOME}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [18] = { .species = SPECIES_SEEDOT, .moves = {MOVE_BULLET_SEED, MOVE_BIDE, MOVE_DEFENSE_CURL, MOVE_ROLLOUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [19] = { .species = SPECIES_LOTAD, .moves = {MOVE_RAIN_DANCE, MOVE_WATER_PULSE, MOVE_SUNNY_DAY, MOVE_MEGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [20] = { .species = SPECIES_POOCHYENA, .moves = {MOVE_CRUNCH, MOVE_SWAGGER, MOVE_ROAR, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [21] = { .species = SPECIES_SHEDINJA, .moves = {MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_SILVER_WIND, MOVE_GRUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [22] = { .species = SPECIES_MAKUHITA, .moves = {MOVE_FAKE_OUT, MOVE_SEISMIC_TOSS, MOVE_DETECT, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [23] = { .species = SPECIES_WHISMUR, .moves = {MOVE_UPROAR, MOVE_SWAGGER, MOVE_BODY_SLAM, MOVE_SMELLING_SALT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [24] = { .species = SPECIES_ZIGZAGOON, .moves = {MOVE_HEADBUTT, MOVE_PIN_MISSILE, MOVE_SWIFT, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [25] = { .species = SPECIES_ZUBAT, .moves = {MOVE_POISON_FANG, MOVE_WHIRLWIND, MOVE_CONFUSE_RAY, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [26] = { .species = SPECIES_TOGEPI, .moves = {MOVE_RETURN, MOVE_YAWN, MOVE_WISH, MOVE_SWEET_KISS}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [27] = { .species = SPECIES_SPINARAK, .moves = {MOVE_SIGNAL_BEAM, MOVE_NIGHT_SHADE, MOVE_SPIDER_WEB, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [28] = { .species = SPECIES_MARILL, .moves = {MOVE_WATER_PULSE, MOVE_RAIN_DANCE, MOVE_LIGHT_SCREEN, MOVE_RETURN}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [29] = { .species = SPECIES_HOPPIP, .moves = {MOVE_MEGA_DRAIN, MOVE_LEECH_SEED, MOVE_SLEEP_POWDER, MOVE_STUN_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_LAX }, [30] = { .species = SPECIES_SLUGMA, .moves = {MOVE_EMBER, MOVE_ROCK_SLIDE, MOVE_YAWN, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [31] = { .species = SPECIES_SWINUB, .moves = {MOVE_ICY_WIND, MOVE_DIG, MOVE_ROCK_TOMB, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_GENTLE }, [32] = { .species = SPECIES_SMEARGLE, .moves = {MOVE_EXTREME_SPEED, MOVE_FAKE_OUT, MOVE_QUICK_ATTACK, MOVE_MACH_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [33] = { .species = SPECIES_PIDGEY, .moves = {MOVE_GUST, MOVE_SAND_ATTACK, MOVE_WHIRLWIND, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [34] = { .species = SPECIES_RATTATA, .moves = {MOVE_HYPER_FANG, MOVE_PURSUIT, MOVE_QUICK_ATTACK, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [35] = { .species = SPECIES_WYNAUT, .moves = {MOVE_ENCORE, MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_CHARM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_JOLLY }, [36] = { .species = SPECIES_SKITTY, .moves = {MOVE_SING, MOVE_ATTRACT, MOVE_CHARM, MOVE_DOUBLE_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [37] = { .species = SPECIES_SPEAROW, .moves = {MOVE_FURY_ATTACK, MOVE_PURSUIT, MOVE_MIRROR_MOVE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [38] = { .species = SPECIES_HOOTHOOT, .moves = {MOVE_CONFUSION, MOVE_HYPNOSIS, MOVE_SUPERSONIC, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [39] = { .species = SPECIES_DIGLETT, .moves = {MOVE_MAGNITUDE, MOVE_SLASH, MOVE_ROCK_TOMB, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE }, [40] = { .species = SPECIES_LEDYBA, .moves = {MOVE_PSYBEAM, MOVE_AGILITY, MOVE_BATON_PASS, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [41] = { .species = SPECIES_NINCADA, .moves = {MOVE_MUD_SLAP, MOVE_DIG, MOVE_TOXIC, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [42] = { .species = SPECIES_SURSKIT, .moves = {MOVE_BUBBLE_BEAM, MOVE_RAIN_DANCE, MOVE_SWEET_SCENT, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [43] = { .species = SPECIES_JIGGLYPUFF, .moves = {MOVE_SING, MOVE_WISH, MOVE_MIMIC, MOVE_DOUBLE_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [44] = { .species = SPECIES_TAILLOW, .moves = {MOVE_FLY, MOVE_QUICK_ATTACK, MOVE_ENDEAVOR, MOVE_FOCUS_ENERGY}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [45] = { .species = SPECIES_WINGULL, .moves = {MOVE_WATER_PULSE, MOVE_FLY, MOVE_QUICK_ATTACK, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [46] = { .species = SPECIES_NIDORAN_M, .moves = {MOVE_DOUBLE_KICK, MOVE_POISON_STING, MOVE_DISABLE, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [47] = { .species = SPECIES_NIDORAN_F, .moves = {MOVE_CRUNCH, MOVE_DOUBLE_KICK, MOVE_FLATTER, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [48] = { .species = SPECIES_KIRLIA, .moves = {MOVE_CONFUSION, MOVE_WILL_O_WISP, MOVE_FUTURE_SIGHT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [49] = { .species = SPECIES_MAREEP, .moves = {MOVE_SHOCK_WAVE, MOVE_FLASH, MOVE_REFLECT, MOVE_COTTON_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [50] = { .species = SPECIES_MEDITITE, .moves = {MOVE_HI_JUMP_KICK, MOVE_MEDITATE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [51] = { .species = SPECIES_SLAKOTH, .moves = {MOVE_YAWN, MOVE_SCRATCH, MOVE_ENCORE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [52] = { .species = SPECIES_PARAS, .moves = {MOVE_SPORE, MOVE_LEECH_LIFE, MOVE_SLASH, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [53] = { .species = SPECIES_EKANS, .moves = {MOVE_ACID, MOVE_DIG, MOVE_SCREECH, MOVE_TORMENT}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [54] = { .species = SPECIES_DITTO, .moves = {MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_METAL_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [55] = { .species = SPECIES_BARBOACH, .moves = {MOVE_MAGNITUDE, MOVE_WATER_PULSE, MOVE_SPARK, MOVE_FUTURE_SIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL }, [56] = { .species = SPECIES_MEOWTH, .moves = {MOVE_SLASH, MOVE_BITE, MOVE_SCREECH, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [57] = { .species = SPECIES_PINECO, .moves = {MOVE_SELF_DESTRUCT, MOVE_TAKE_DOWN, MOVE_REFLECT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [58] = { .species = SPECIES_TRAPINCH, .moves = {MOVE_TOXIC, MOVE_DIG, MOVE_SANDSTORM, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [59] = { .species = SPECIES_SPHEAL, .moves = {MOVE_ICE_BALL, MOVE_WATER_PULSE, MOVE_HAIL, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [60] = { .species = SPECIES_HORSEA, .moves = {MOVE_WATER_GUN, MOVE_AGILITY, MOVE_ICY_WIND, MOVE_TWISTER}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [61] = { .species = SPECIES_SHROOMISH, .moves = {MOVE_SPORE, MOVE_BULLET_SEED, MOVE_LEECH_SEED, MOVE_HEADBUTT}, .itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [62] = { .species = SPECIES_SHUPPET, .moves = {MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_GRUDGE, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [63] = { .species = SPECIES_DUSKULL, .moves = {MOVE_SKILL_SWAP, MOVE_NIGHT_SHADE, MOVE_DISABLE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [64] = { .species = SPECIES_ELECTRIKE, .moves = {MOVE_SPARK, MOVE_THUNDER_WAVE, MOVE_ROAR, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [65] = { .species = SPECIES_VULPIX, .moves = {MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_FIRE_SPIN, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [66] = { .species = SPECIES_PIKACHU, .moves = {MOVE_THUNDER_PUNCH, MOVE_THUNDER_WAVE, MOVE_DOUBLE_TEAM, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LIGHT_BALL, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [67] = { .species = SPECIES_SANDSHREW, .moves = {MOVE_DIG, MOVE_ROCK_TOMB, MOVE_SANDSTORM, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [68] = { .species = SPECIES_POLIWAG, .moves = {MOVE_HYPNOSIS, MOVE_ICY_WIND, MOVE_WATER_GUN, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [69] = { .species = SPECIES_BELLSPROUT, .moves = {MOVE_RAZOR_LEAF, MOVE_ACID, MOVE_STUN_SPORE, MOVE_WRAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_LAX }, [70] = { .species = SPECIES_GEODUDE, .moves = {MOVE_MAGNITUDE, MOVE_ROCK_BLAST, MOVE_STRENGTH, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [71] = { .species = SPECIES_DRATINI, .moves = {MOVE_OUTRAGE, MOVE_THUNDER_WAVE, MOVE_SUPERSONIC, MOVE_WATER_PULSE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [72] = { .species = SPECIES_SNUBBULL, .moves = {MOVE_BITE, MOVE_CHARM, MOVE_SWAGGER, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [73] = { .species = SPECIES_REMORAID, .moves = {MOVE_BUBBLE_BEAM, MOVE_AURORA_BEAM, MOVE_PSYBEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [74] = { .species = SPECIES_LARVITAR, .moves = {MOVE_THRASH, MOVE_ROCK_SLIDE, MOVE_DIG, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [75] = { .species = SPECIES_BALTOY, .moves = {MOVE_PSYBEAM, MOVE_ANCIENT_POWER, MOVE_LIGHT_SCREEN, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [76] = { .species = SPECIES_SNORUNT, .moves = {MOVE_ICY_WIND, MOVE_HEADBUTT, MOVE_LEER, MOVE_BITE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [77] = { .species = SPECIES_BAGON, .moves = {MOVE_DRAGON_BREATH, MOVE_HEADBUTT, MOVE_BRICK_BREAK, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [78] = { .species = SPECIES_BELDUM, .moves = {MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [79] = { .species = SPECIES_GULPIN, .moves = {MOVE_TOXIC, MOVE_YAWN, MOVE_PAIN_SPLIT, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [80] = { .species = SPECIES_VENONAT, .moves = {MOVE_PSYBEAM, MOVE_SUPERSONIC, MOVE_STUN_SPORE, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [81] = { .species = SPECIES_MANKEY, .moves = {MOVE_KARATE_CHOP, MOVE_LOW_KICK, MOVE_SCREECH, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [82] = { .species = SPECIES_MACHOP, .moves = {MOVE_SEISMIC_TOSS, MOVE_REVENGE, MOVE_ROCK_TOMB, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [83] = { .species = SPECIES_SHELLDER, .moves = {MOVE_ICICLE_SPEAR, MOVE_SUPERSONIC, MOVE_CLAMP, MOVE_WITHDRAW}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [84] = { .species = SPECIES_SMOOCHUM, .moves = {MOVE_SWEET_KISS, MOVE_SING, MOVE_MUD_SLAP, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [85] = { .species = SPECIES_NUMEL, .moves = {MOVE_EMBER, MOVE_MAGNITUDE, MOVE_ROCK_TOMB, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [86] = { .species = SPECIES_CARVANHA, .moves = {MOVE_BITE, MOVE_SCREECH, MOVE_SCARY_FACE, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [87] = { .species = SPECIES_CORPHISH, .moves = {MOVE_CRABHAMMER, MOVE_WATER_PULSE, MOVE_MUD_SLAP, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [88] = { .species = SPECIES_CHARMANDER, .moves = {MOVE_FIRE_SPIN, MOVE_METAL_CLAW, MOVE_SMOKESCREEN, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [89] = { .species = SPECIES_CYNDAQUIL, .moves = {MOVE_EMBER, MOVE_SWIFT, MOVE_QUICK_ATTACK, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [90] = { .species = SPECIES_ABRA, .moves = {MOVE_MIMIC, MOVE_METRONOME, MOVE_FLASH, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [91] = { .species = SPECIES_DODUO, .moves = {MOVE_FURY_ATTACK, MOVE_UPROAR, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [92] = { .species = SPECIES_GASTLY, .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_NIGHT_SHADE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [93] = { .species = SPECIES_SWABLU, .moves = {MOVE_TAKE_DOWN, MOVE_DREAM_EATER, MOVE_SING, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [94] = { .species = SPECIES_TREECKO, .moves = {MOVE_BULLET_SEED, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_LONELY }, [95] = { .species = SPECIES_TORCHIC, .moves = {MOVE_FIRE_SPIN, MOVE_QUICK_ATTACK, MOVE_SAND_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [96] = { .species = SPECIES_MUDKIP, .moves = {MOVE_WHIRLPOOL, MOVE_ENDEAVOR, MOVE_MUD_SPORT, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [97] = { .species = SPECIES_SQUIRTLE, .moves = {MOVE_WATER_PULSE, MOVE_BITE, MOVE_WITHDRAW, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [98] = { .species = SPECIES_TOTODILE, .moves = {MOVE_SLASH, MOVE_WATER_PULSE, MOVE_SCREECH, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [99] = { .species = SPECIES_SLOWPOKE, .moves = {MOVE_CONFUSION, MOVE_DISABLE, MOVE_WATER_PULSE, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [100] = { .species = SPECIES_BULBASAUR, .moves = {MOVE_RAZOR_LEAF, MOVE_SWEET_SCENT, MOVE_SLEEP_POWDER, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [101] = { .species = SPECIES_CHIKORITA, .moves = {MOVE_SECRET_POWER, MOVE_BULLET_SEED, MOVE_MUD_SLAP, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [102] = { .species = SPECIES_ODDISH, .moves = {MOVE_ACID, MOVE_STUN_SPORE, MOVE_SWEET_SCENT, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [103] = { .species = SPECIES_PSYDUCK, .moves = {MOVE_CONFUSION, MOVE_FURY_SWIPES, MOVE_AERIAL_ACE, MOVE_DISABLE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HASTY }, [104] = { .species = SPECIES_CUBONE, .moves = {MOVE_BONE_CLUB, MOVE_HEADBUTT, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [105] = { .species = SPECIES_GOLDEEN, .moves = {MOVE_WATERFALL, MOVE_FURY_ATTACK, MOVE_AGILITY, MOVE_PSYBEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [106] = { .species = SPECIES_NATU, .moves = {MOVE_NIGHT_SHADE, MOVE_FUTURE_SIGHT, MOVE_CONFUSE_RAY, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [107] = { .species = SPECIES_CLEFAIRY, .moves = {MOVE_FOLLOW_ME, MOVE_RETURN, MOVE_ENCORE, MOVE_SING}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [108] = { .species = SPECIES_MAGNEMITE, .moves = {MOVE_SHOCK_WAVE, MOVE_SUPERSONIC, MOVE_METAL_SOUND, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_GENTLE }, [109] = { .species = SPECIES_SEEL, .moves = {MOVE_AURORA_BEAM, MOVE_DIVE, MOVE_BODY_SLAM, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [110] = { .species = SPECIES_GRIMER, .moves = {MOVE_SLUDGE, MOVE_ROCK_TOMB, MOVE_ACID_ARMOR, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [111] = { .species = SPECIES_KRABBY, .moves = {MOVE_CRABHAMMER, MOVE_MUD_SHOT, MOVE_FLAIL, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [112] = { .species = SPECIES_EXEGGCUTE, .moves = {MOVE_CONFUSION, MOVE_ANCIENT_POWER, MOVE_LEECH_SEED, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [113] = { .species = SPECIES_EEVEE, .moves = {MOVE_CHARM, MOVE_ATTRACT, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [114] = { .species = SPECIES_DROWZEE, .moves = {MOVE_CONFUSION, MOVE_HEADBUTT, MOVE_DISABLE, MOVE_BARRIER}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [115] = { .species = SPECIES_VOLTORB, .moves = {MOVE_SPARK, MOVE_SCREECH, MOVE_ROLLOUT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [116] = { .species = SPECIES_CHINCHOU, .moves = {MOVE_SPARK, MOVE_DIVE, MOVE_CONFUSE_RAY, MOVE_TAKE_DOWN}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [117] = { .species = SPECIES_TEDDIURSA, .moves = {MOVE_SECRET_POWER, MOVE_FAKE_TEARS, MOVE_FAINT_ATTACK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [118] = { .species = SPECIES_DELIBIRD, .moves = {MOVE_PRESENT, MOVE_ICE_BALL, MOVE_AERIAL_ACE, MOVE_HAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [119] = { .species = SPECIES_HOUNDOUR, .moves = {MOVE_CRUNCH, MOVE_EMBER, MOVE_ROAR, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [120] = { .species = SPECIES_PHANPY, .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_ROCK_TOMB, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [121] = { .species = SPECIES_SPOINK, .moves = {MOVE_PSYWAVE, MOVE_BOUNCE, MOVE_MAGIC_COAT, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [122] = { .species = SPECIES_ARON, .moves = {MOVE_METAL_CLAW, MOVE_AERIAL_ACE, MOVE_METAL_SOUND, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [123] = { .species = SPECIES_LUVDISC, .moves = {MOVE_SWEET_KISS, MOVE_ATTRACT, MOVE_DIVE, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [124] = { .species = SPECIES_TENTACOOL, .moves = {MOVE_BUBBLE_BEAM, MOVE_ACID, MOVE_BARRIER, MOVE_WRAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [125] = { .species = SPECIES_CACNEA, .moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_COTTON_SPORE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [126] = { .species = SPECIES_UNOWN, .moves = {MOVE_HIDDEN_POWER, MOVE_NONE, MOVE_NONE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [127] = { .species = SPECIES_KOFFING, .moves = {MOVE_SLUDGE, MOVE_SMOKESCREEN, MOVE_TORMENT, MOVE_HAZE}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [128] = { .species = SPECIES_STARYU, .moves = {MOVE_BUBBLE_BEAM, MOVE_MINIMIZE, MOVE_SWIFT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [129] = { .species = SPECIES_SKIPLOOM, .moves = {MOVE_MEGA_DRAIN, MOVE_CONFUSION, MOVE_COTTON_SPORE, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [130] = { .species = SPECIES_NUZLEAF, .moves = {MOVE_EXTRASENSORY, MOVE_FAKE_OUT, MOVE_RAZOR_WIND, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [131] = { .species = SPECIES_LOMBRE, .moves = {MOVE_WATER_PULSE, MOVE_FAKE_OUT, MOVE_BRICK_BREAK, MOVE_ABSORB}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [132] = { .species = SPECIES_VIBRAVA, .moves = {MOVE_DRAGON_BREATH, MOVE_DIG, MOVE_SCREECH, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [133] = { .species = SPECIES_RHYHORN, .moves = {MOVE_ROCK_BLAST, MOVE_DIG, MOVE_SCARY_FACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [134] = { .species = SPECIES_CLAMPERL, .moves = {MOVE_DIVE, MOVE_TOXIC, MOVE_IRON_DEFENSE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [135] = { .species = SPECIES_PIDGEOTTO, .moves = {MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK, MOVE_FEATHER_DANCE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [136] = { .species = SPECIES_GROWLITHE, .moves = {MOVE_FLAME_WHEEL, MOVE_BITE, MOVE_ROAR, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [137] = { .species = SPECIES_FARFETCHD, .moves = {MOVE_SLASH, MOVE_KNOCK_OFF, MOVE_SWORDS_DANCE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_STICK, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [138] = { .species = SPECIES_OMANYTE, .moves = {MOVE_MUD_SHOT, MOVE_WATER_GUN, MOVE_ANCIENT_POWER, MOVE_TICKLE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [139] = { .species = SPECIES_KABUTO, .moves = {MOVE_MEGA_DRAIN, MOVE_ANCIENT_POWER, MOVE_SAND_ATTACK, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [140] = { .species = SPECIES_LILEEP, .moves = {MOVE_ANCIENT_POWER, MOVE_ACID, MOVE_INGRAIN, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [141] = { .species = SPECIES_ANORITH, .moves = {MOVE_METAL_CLAW, MOVE_FURY_CUTTER, MOVE_ANCIENT_POWER, MOVE_WATER_GUN}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [142] = { .species = SPECIES_AIPOM, .moves = {MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_BATON_PASS, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [143] = { .species = SPECIES_ELEKID, .moves = {MOVE_THUNDER_PUNCH, MOVE_QUICK_ATTACK, MOVE_SWIFT, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [144] = { .species = SPECIES_LOUDRED, .moves = {MOVE_STOMP, MOVE_HOWL, MOVE_ASTONISH, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [145] = { .species = SPECIES_SPINDA, .moves = {MOVE_DIZZY_PUNCH, MOVE_TEETER_DANCE, MOVE_PSYBEAM, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [146] = { .species = SPECIES_NIDORINA, .moves = {MOVE_DOUBLE_KICK, MOVE_BITE, MOVE_AERIAL_ACE, MOVE_FLATTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [147] = { .species = SPECIES_NIDORINO, .moves = {MOVE_DOUBLE_KICK, MOVE_WATER_PULSE, MOVE_MUD_SLAP, MOVE_FLATTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [148] = { .species = SPECIES_FLAAFFY, .moves = {MOVE_SHOCK_WAVE, MOVE_THUNDER_WAVE, MOVE_COTTON_SPORE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MILD }, [149] = { .species = SPECIES_MAGBY, .moves = {MOVE_FIRE_PUNCH, MOVE_SMOKESCREEN, MOVE_CONFUSE_RAY, MOVE_SMOG}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [150] = { .species = SPECIES_NOSEPASS, .moves = {MOVE_ROCK_SLIDE, MOVE_SHOCK_WAVE, MOVE_THUNDER_WAVE, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [151] = { .species = SPECIES_CORSOLA, .moves = {MOVE_BUBBLE_BEAM, MOVE_MIRROR_COAT, MOVE_ATTRACT, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [152] = { .species = SPECIES_MAWILE, .moves = {MOVE_CRUNCH, MOVE_FAKE_TEARS, MOVE_IRON_DEFENSE, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [153] = { .species = SPECIES_BUTTERFREE, .moves = {MOVE_SILVER_WIND, MOVE_PSYBEAM, MOVE_TOXIC, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [154] = { .species = SPECIES_BEEDRILL, .moves = {MOVE_TWINEEDLE, MOVE_PURSUIT, MOVE_ENDEAVOR, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [155] = { .species = SPECIES_POLIWHIRL, .moves = {MOVE_WATER_PULSE, MOVE_DOUBLE_SLAP, MOVE_ICY_WIND, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [156] = { .species = SPECIES_ONIX, .moves = {MOVE_ROCK_SLIDE, MOVE_BIND, MOVE_DRAGON_BREATH, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [157] = { .species = SPECIES_BEAUTIFLY, .moves = {MOVE_SILVER_WIND, MOVE_MEGA_DRAIN, MOVE_ATTRACT, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [158] = { .species = SPECIES_DUSTOX, .moves = {MOVE_SILVER_WIND, MOVE_TOXIC, MOVE_PSYBEAM, MOVE_WHIRLWIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SILVER_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [159] = { .species = SPECIES_LEDIAN, .moves = {MOVE_COMET_PUNCH, MOVE_BATON_PASS, MOVE_SWORDS_DANCE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL }, [160] = { .species = SPECIES_ARIADOS, .moves = {MOVE_SIGNAL_BEAM, MOVE_SPIDER_WEB, MOVE_NIGHT_SHADE, MOVE_TOXIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [161] = { .species = SPECIES_YANMA, .moves = {MOVE_SIGNAL_BEAM, MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_DETECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [162] = { .species = SPECIES_DELCATTY, .moves = {MOVE_SECRET_POWER, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_HEAL_BELL}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [163] = { .species = SPECIES_SABLEYE, .moves = {MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_KNOCK_OFF, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [164] = { .species = SPECIES_LICKITUNG, .moves = {MOVE_SLAM, MOVE_BRICK_BREAK, MOVE_LICK, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [165] = { .species = SPECIES_WEEPINBELL, .moves = {MOVE_RAZOR_LEAF, MOVE_ACID, MOVE_WRAP, MOVE_SWEET_SCENT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [166] = { .species = SPECIES_GRAVELER, .moves = {MOVE_MAGNITUDE, MOVE_ROCK_THROW, MOVE_DEFENSE_CURL, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [167] = { .species = SPECIES_GLOOM, .moves = {MOVE_PETAL_DANCE, MOVE_ACID, MOVE_STUN_SPORE, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [168] = { .species = SPECIES_PORYGON, .moves = {MOVE_PSYBEAM, MOVE_ICY_WIND, MOVE_RECYCLE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [169] = { .species = SPECIES_KADABRA, .moves = {MOVE_CONFUSION, MOVE_ROLE_PLAY, MOVE_FUTURE_SIGHT, MOVE_DISABLE}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [170] = { .species = SPECIES_WAILMER, .moves = {MOVE_WHIRLPOOL, MOVE_ROAR, MOVE_DEFENSE_CURL, MOVE_ROLLOUT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [171] = { .species = SPECIES_ROSELIA, .moves = {MOVE_MAGICAL_LEAF, MOVE_TOXIC, MOVE_GRASS_WHISTLE, MOVE_COTTON_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [172] = { .species = SPECIES_VOLBEAT, .moves = {MOVE_SILVER_WIND, MOVE_CONFUSE_RAY, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [173] = { .species = SPECIES_ILLUMISE, .moves = {MOVE_SILVER_WIND, MOVE_WISH, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [174] = { .species = SPECIES_IVYSAUR, .moves = {MOVE_PETAL_DANCE, MOVE_GROWTH, MOVE_SWEET_SCENT, MOVE_FURY_CUTTER}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [175] = { .species = SPECIES_CHARMELEON, .moves = {MOVE_SLASH, MOVE_FIRE_SPIN, MOVE_SWORDS_DANCE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [176] = { .species = SPECIES_WARTORTLE, .moves = {MOVE_WATER_PULSE, MOVE_BITE, MOVE_MUD_SLAP, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [177] = { .species = SPECIES_PARASECT, .moves = {MOVE_SLASH, MOVE_PSYBEAM, MOVE_STUN_SPORE, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RASH }, [178] = { .species = SPECIES_MACHOKE, .moves = {MOVE_LOW_KICK, MOVE_ROCK_TOMB, MOVE_FORESIGHT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [179] = { .species = SPECIES_HAUNTER, .moves = {MOVE_SHADOW_PUNCH, MOVE_CONFUSE_RAY, MOVE_SPITE, MOVE_GRUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [180] = { .species = SPECIES_BAYLEEF, .moves = {MOVE_RAZOR_LEAF, MOVE_TOXIC, MOVE_SAFEGUARD, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [181] = { .species = SPECIES_QUILAVA, .moves = {MOVE_FLAME_WHEEL, MOVE_FURY_SWIPES, MOVE_SWIFT, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [182] = { .species = SPECIES_CROCONAW, .moves = {MOVE_SLASH, MOVE_WATER_PULSE, MOVE_BITE, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [183] = { .species = SPECIES_TOGETIC, .moves = {MOVE_AERIAL_ACE, MOVE_MAGICAL_LEAF, MOVE_WISH, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [184] = { .species = SPECIES_MURKROW, .moves = {MOVE_FAINT_ATTACK, MOVE_FLY, MOVE_TORMENT, MOVE_TAUNT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [185] = { .species = SPECIES_WOBBUFFET, .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_CHARM, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [186] = { .species = SPECIES_PLUSLE, .moves = {MOVE_SPARK, MOVE_FAKE_TEARS, MOVE_QUICK_ATTACK, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [187] = { .species = SPECIES_MINUN, .moves = {MOVE_SPARK, MOVE_CHARM, MOVE_ENCORE, MOVE_HELPING_HAND}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [188] = { .species = SPECIES_GROVYLE, .moves = {MOVE_FURY_CUTTER, MOVE_ENDEAVOR, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [189] = { .species = SPECIES_COMBUSKEN, .moves = {MOVE_EMBER, MOVE_DOUBLE_KICK, MOVE_QUICK_ATTACK, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [190] = { .species = SPECIES_MARSHTOMP, .moves = {MOVE_MUD_SHOT, MOVE_WATER_GUN, MOVE_ROCK_TOMB, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [191] = { .species = SPECIES_PONYTA, .moves = {MOVE_FIRE_SPIN, MOVE_BOUNCE, MOVE_QUICK_ATTACK, MOVE_TAIL_WHIP}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [192] = { .species = SPECIES_AZUMARILL, .moves = {MOVE_BUBBLE_BEAM, MOVE_FACADE, MOVE_DIG, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [193] = { .species = SPECIES_SUDOWOODO, .moves = {MOVE_ROCK_SLIDE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM, MOVE_BLOCK}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [194] = { .species = SPECIES_MAGCARGO, .moves = {MOVE_ROCK_SLIDE, MOVE_EMBER, MOVE_ACID_ARMOR, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [195] = { .species = SPECIES_PUPITAR, .moves = {MOVE_DIG, MOVE_BITE, MOVE_SCARY_FACE, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [196] = { .species = SPECIES_SEALEO, .moves = {MOVE_ICE_BALL, MOVE_HAIL, MOVE_SNORE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [197] = { .species = SPECIES_RATICATE, .moves = {MOVE_ENDEAVOR, MOVE_PURSUIT, MOVE_SCARY_FACE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [198] = { .species = SPECIES_MASQUERAIN, .moves = {MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_ICY_WIND, MOVE_STUN_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED }, [199] = { .species = SPECIES_FURRET, .moves = {MOVE_SLAM, MOVE_PROTECT, MOVE_HELPING_HAND, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_SERIOUS }, [200] = { .species = SPECIES_DUNSPARCE, .moves = {MOVE_HEADBUTT, MOVE_GLARE, MOVE_DEFENSE_CURL, MOVE_ROLLOUT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [201] = { .species = SPECIES_DRAGONAIR, .moves = {MOVE_DRAGON_BREATH, MOVE_LEER, MOVE_WRAP, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [202] = { .species = SPECIES_MIGHTYENA, .moves = {MOVE_BITE, MOVE_POISON_FANG, MOVE_TAUNT, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_TIMID }, [203] = { .species = SPECIES_LINOONE, .moves = {MOVE_SECRET_POWER, MOVE_SAND_ATTACK, MOVE_COVET, MOVE_TICKLE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [204] = { .species = SPECIES_CASTFORM, .moves = {MOVE_EMBER, MOVE_WATER_PULSE, MOVE_SHOCK_WAVE, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HASTY }, [205] = { .species = SPECIES_SHELGON, .moves = {MOVE_HEADBUTT, MOVE_DRAGON_BREATH, MOVE_PROTECT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [206] = { .species = SPECIES_METANG, .moves = {MOVE_METAL_CLAW, MOVE_CONFUSION, MOVE_PURSUIT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [207] = { .species = SPECIES_WIGGLYTUFF, .moves = {MOVE_SING, MOVE_DISABLE, MOVE_WISH, MOVE_SECRET_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [208] = { .species = SPECIES_SUNFLORA, .moves = {MOVE_PETAL_DANCE, MOVE_INGRAIN, MOVE_LEECH_SEED, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [209] = { .species = SPECIES_CHIMECHO, .moves = {MOVE_PSYWAVE, MOVE_TAKE_DOWN, MOVE_HEAL_BELL, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [210] = { .species = SPECIES_GLIGAR, .moves = {MOVE_METAL_CLAW, MOVE_DIG, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HASTY }, [211] = { .species = SPECIES_QWILFISH, .moves = {MOVE_BUBBLE_BEAM, MOVE_PIN_MISSILE, MOVE_SPIKES, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_IMPISH }, [212] = { .species = SPECIES_SNEASEL, .moves = {MOVE_FAINT_ATTACK, MOVE_FAKE_OUT, MOVE_ICY_WIND, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [213] = { .species = SPECIES_PELIPPER, .moves = {MOVE_WATER_PULSE, MOVE_AERIAL_ACE, MOVE_STOCKPILE, MOVE_SWALLOW}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [214] = { .species = SPECIES_SWELLOW, .moves = {MOVE_FLY, MOVE_ENDEAVOR, MOVE_FACADE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [215] = { .species = SPECIES_LAIRON, .moves = {MOVE_METAL_CLAW, MOVE_ROCK_TOMB, MOVE_IRON_DEFENSE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_METAL_COAT, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [216] = { .species = SPECIES_TANGELA, .moves = {MOVE_MEGA_DRAIN, MOVE_SLAM, MOVE_TOXIC, MOVE_BIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [217] = { .species = SPECIES_ARBOK, .moves = {MOVE_POISON_FANG, MOVE_DIG, MOVE_BITE, MOVE_GLARE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [218] = { .species = SPECIES_PERSIAN, .moves = {MOVE_FAKE_OUT, MOVE_SLASH, MOVE_TORMENT, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [219] = { .species = SPECIES_SEADRA, .moves = {MOVE_AURORA_BEAM, MOVE_SMOKESCREEN, MOVE_WATER_GUN, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [220] = { .species = SPECIES_KECLEON, .moves = {MOVE_SECRET_POWER, MOVE_PSYBEAM, MOVE_MAGIC_COAT, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [221] = { .species = SPECIES_VIGOROTH, .moves = {MOVE_SLASH, MOVE_COUNTER, MOVE_ENCORE, MOVE_UPROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [222] = { .species = SPECIES_LUNATONE, .moves = {MOVE_CONFUSION, MOVE_COSMIC_POWER, MOVE_LIGHT_SCREEN, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [223] = { .species = SPECIES_SOLROCK, .moves = {MOVE_CONFUSION, MOVE_FIRE_SPIN, MOVE_LIGHT_SCREEN, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [224] = { .species = SPECIES_NOCTOWL, .moves = {MOVE_CONFUSION, MOVE_AERIAL_ACE, MOVE_FAINT_ATTACK, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [225] = { .species = SPECIES_SANDSLASH, .moves = {MOVE_CRUSH_CLAW, MOVE_ROCK_SLIDE, MOVE_SWIFT, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [226] = { .species = SPECIES_VENOMOTH, .moves = {MOVE_SILVER_WIND, MOVE_PSYBEAM, MOVE_SLEEP_POWDER, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [227] = { .species = SPECIES_CHANSEY, .moves = {MOVE_METRONOME, MOVE_REFRESH, MOVE_DEFENSE_CURL, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [228] = { .species = SPECIES_SEAKING, .moves = {MOVE_WATER_PULSE, MOVE_PSYBEAM, MOVE_SWIFT, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [229] = { .species = SPECIES_JUMPLUFF, .moves = {MOVE_AERIAL_ACE, MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [230] = { .species = SPECIES_PILOSWINE, .moves = {MOVE_DIG, MOVE_ANCIENT_POWER, MOVE_HAIL, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [231] = { .species = SPECIES_GOLBAT, .moves = {MOVE_AIR_CUTTER, MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [232] = { .species = SPECIES_PRIMEAPE, .moves = {MOVE_KARATE_CHOP, MOVE_COUNTER, MOVE_SWAGGER, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [233] = { .species = SPECIES_HITMONLEE, .moves = {MOVE_ROLLING_KICK, MOVE_BRICK_BREAK, MOVE_FOCUS_ENERGY, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [234] = { .species = SPECIES_HITMONCHAN, .moves = {MOVE_MACH_PUNCH, MOVE_SKY_UPPERCUT, MOVE_DETECT, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [235] = { .species = SPECIES_GIRAFARIG, .moves = {MOVE_PSYBEAM, MOVE_STOMP, MOVE_WISH, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [236] = { .species = SPECIES_HITMONTOP, .moves = {MOVE_TRIPLE_KICK, MOVE_DIG, MOVE_MACH_PUNCH, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [237] = { .species = SPECIES_BANETTE, .moves = {MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SPITE, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [238] = { .species = SPECIES_NINJASK, .moves = {MOVE_BATON_PASS, MOVE_SWORDS_DANCE, MOVE_ENDURE, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MILD }, [239] = { .species = SPECIES_SEVIPER, .moves = {MOVE_POISON_TAIL, MOVE_BITE, MOVE_GLARE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [240] = { .species = SPECIES_ZANGOOSE, .moves = {MOVE_SLASH, MOVE_DOUBLE_KICK, MOVE_ROAR, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [241] = { .species = SPECIES_CAMERUPT, .moves = {MOVE_MAGNITUDE, MOVE_PROTECT, MOVE_SANDSTORM, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [242] = { .species = SPECIES_SHARPEDO, .moves = {MOVE_SLASH, MOVE_BITE, MOVE_WATER_PULSE, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [243] = { .species = SPECIES_TROPIUS, .moves = {MOVE_MAGICAL_LEAF, MOVE_WHIRLWIND, MOVE_AERIAL_ACE, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [244] = { .species = SPECIES_MAGNETON, .moves = {MOVE_SHOCK_WAVE, MOVE_SONIC_BOOM, MOVE_THUNDER_WAVE, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_LONELY }, [245] = { .species = SPECIES_MANTINE, .moves = {MOVE_BUBBLE_BEAM, MOVE_AERIAL_ACE, MOVE_RAIN_DANCE, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [246] = { .species = SPECIES_STANTLER, .moves = {MOVE_EXTRASENSORY, MOVE_CONFUSE_RAY, MOVE_STOMP, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [247] = { .species = SPECIES_ABSOL, .moves = {MOVE_BITE, MOVE_RAZOR_WIND, MOVE_FUTURE_SIGHT, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [248] = { .species = SPECIES_SWALOT, .moves = {MOVE_STOCKPILE, MOVE_SWALLOW, MOVE_SPIT_UP, MOVE_SLUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY }, [249] = { .species = SPECIES_CRAWDAUNT, .moves = {MOVE_BUBBLE_BEAM, MOVE_VICE_GRIP, MOVE_KNOCK_OFF, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [250] = { .species = SPECIES_PIDGEOT, .moves = {MOVE_AERIAL_ACE, MOVE_FEATHER_DANCE, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [251] = { .species = SPECIES_GRUMPIG, .moves = {MOVE_PSYBEAM, MOVE_CONFUSE_RAY, MOVE_FUTURE_SIGHT, MOVE_MAGIC_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [252] = { .species = SPECIES_TORKOAL, .moves = {MOVE_EMBER, MOVE_FIRE_SPIN, MOVE_SMOKESCREEN, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [253] = { .species = SPECIES_KINGLER, .moves = {MOVE_CRABHAMMER, MOVE_METAL_CLAW, MOVE_MUD_SHOT, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [254] = { .species = SPECIES_CACTURNE, .moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_ACID, MOVE_MEGA_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HASTY }, [255] = { .species = SPECIES_BELLOSSOM, .moves = {MOVE_PETAL_DANCE, MOVE_SAFEGUARD, MOVE_SUNNY_DAY, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [256] = { .species = SPECIES_OCTILLERY, .moves = {MOVE_OCTAZOOKA, MOVE_AURORA_BEAM, MOVE_PSYBEAM, MOVE_ROCK_BLAST}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [257] = { .species = SPECIES_HUNTAIL, .moves = {MOVE_WHIRLPOOL, MOVE_SCARY_FACE, MOVE_MUD_SLAP, MOVE_BITE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [258] = { .species = SPECIES_GOREBYSS, .moves = {MOVE_WHIRLPOOL, MOVE_AMNESIA, MOVE_ICY_WIND, MOVE_CONFUSION}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [259] = { .species = SPECIES_RELICANTH, .moves = {MOVE_ANCIENT_POWER, MOVE_WATER_PULSE, MOVE_HARDEN, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [260] = { .species = SPECIES_OMASTAR, .moves = {MOVE_BUBBLE_BEAM, MOVE_SPIKE_CANNON, MOVE_TICKLE, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [261] = { .species = SPECIES_KABUTOPS, .moves = {MOVE_SLASH, MOVE_DIG, MOVE_FURY_CUTTER, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [262] = { .species = SPECIES_POLIWRATH, .moves = {MOVE_SUBMISSION, MOVE_DIG, MOVE_ROCK_TOMB, MOVE_BUBBLE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [263] = { .species = SPECIES_SCYTHER, .moves = {MOVE_FURY_CUTTER, MOVE_AERIAL_ACE, MOVE_LIGHT_SCREEN, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [264] = { .species = SPECIES_PINSIR, .moves = {MOVE_SUBMISSION, MOVE_FOCUS_ENERGY, MOVE_SWORDS_DANCE, MOVE_REVENGE}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [265] = { .species = SPECIES_POLITOED, .moves = {MOVE_DIVE, MOVE_DIG, MOVE_HYPNOSIS, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [266] = { .species = SPECIES_CLOYSTER, .moves = {MOVE_AURORA_BEAM, MOVE_SPIKE_CANNON, MOVE_SUPERSONIC, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [267] = { .species = SPECIES_DELCATTY, .moves = {MOVE_FAKE_TEARS, MOVE_SING, MOVE_THUNDERBOLT, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [268] = { .species = SPECIES_SABLEYE, .moves = {MOVE_SHADOW_BALL, MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [269] = { .species = SPECIES_LICKITUNG, .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [270] = { .species = SPECIES_WEEPINBELL, .moves = {MOVE_SLUDGE_BOMB, MOVE_RAZOR_LEAF, MOVE_SLEEP_POWDER, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY }, [271] = { .species = SPECIES_GRAVELER, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [272] = { .species = SPECIES_GLOOM, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SLUDGE_BOMB, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [273] = { .species = SPECIES_PORYGON, .moves = {MOVE_TRI_ATTACK, MOVE_PSYCHIC, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [274] = { .species = SPECIES_KADABRA, .moves = {MOVE_PSYCHIC, MOVE_THUNDER_WAVE, MOVE_REFLECT, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [275] = { .species = SPECIES_WAILMER, .moves = {MOVE_WATER_SPOUT, MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [276] = { .species = SPECIES_ROSELIA, .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_GRASS_WHISTLE, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [277] = { .species = SPECIES_VOLBEAT, .moves = {MOVE_SIGNAL_BEAM, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_TAIL_GLOW}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [278] = { .species = SPECIES_ILLUMISE, .moves = {MOVE_SILVER_WIND, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [279] = { .species = SPECIES_IVYSAUR, .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [280] = { .species = SPECIES_CHARMELEON, .moves = {MOVE_FLAMETHROWER, MOVE_SLASH, MOVE_ANCIENT_POWER, MOVE_DRAGON_RAGE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [281] = { .species = SPECIES_WARTORTLE, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAPID_SPIN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [282] = { .species = SPECIES_PARASECT, .moves = {MOVE_SPORE, MOVE_GIGA_DRAIN, MOVE_DIG, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [283] = { .species = SPECIES_MACHOKE, .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_FORESIGHT, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [284] = { .species = SPECIES_HAUNTER, .moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_NIGHTMARE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [285] = { .species = SPECIES_BAYLEEF, .moves = {MOVE_GIGA_DRAIN, MOVE_BODY_SLAM, MOVE_GRASS_WHISTLE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [286] = { .species = SPECIES_QUILAVA, .moves = {MOVE_FLAMETHROWER, MOVE_CRUSH_CLAW, MOVE_BODY_SLAM, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [287] = { .species = SPECIES_CROCONAW, .moves = {MOVE_MEGA_KICK, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [288] = { .species = SPECIES_TOGETIC, .moves = {MOVE_RETURN, MOVE_SWEET_KISS, MOVE_AERIAL_ACE, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [289] = { .species = SPECIES_MURKROW, .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [290] = { .species = SPECIES_WOBBUFFET, .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [291] = { .species = SPECIES_PLUSLE, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_SEISMIC_TOSS, MOVE_WISH}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [292] = { .species = SPECIES_MINUN, .moves = {MOVE_THUNDERBOLT, MOVE_ATTRACT, MOVE_CHARM, MOVE_WISH}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [293] = { .species = SPECIES_GROVYLE, .moves = {MOVE_GIGA_DRAIN, MOVE_CRUSH_CLAW, MOVE_SCREECH, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [294] = { .species = SPECIES_COMBUSKEN, .moves = {MOVE_FLAMETHROWER, MOVE_SKY_UPPERCUT, MOVE_SLASH, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [295] = { .species = SPECIES_MARSHTOMP, .moves = {MOVE_MUDDY_WATER, MOVE_EARTHQUAKE, MOVE_MUD_SLAP, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [296] = { .species = SPECIES_PONYTA, .moves = {MOVE_FLAMETHROWER, MOVE_BODY_SLAM, MOVE_DOUBLE_KICK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [297] = { .species = SPECIES_AZUMARILL, .moves = {MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_IRON_TAIL, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [298] = { .species = SPECIES_SUDOWOODO, .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_LOW_KICK, MOVE_SELF_DESTRUCT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [299] = { .species = SPECIES_MAGCARGO, .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [300] = { .species = SPECIES_PUPITAR, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUNCH, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [301] = { .species = SPECIES_SEALEO, .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_BODY_SLAM, MOVE_HAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [302] = { .species = SPECIES_RATICATE, .moves = {MOVE_SUPER_FANG, MOVE_HYPER_FANG, MOVE_SHADOW_BALL, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [303] = { .species = SPECIES_MASQUERAIN, .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN, MOVE_STUN_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [304] = { .species = SPECIES_FURRET, .moves = {MOVE_TRICK, MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [305] = { .species = SPECIES_DUNSPARCE, .moves = {MOVE_ICE_BEAM, MOVE_ROCK_TOMB, MOVE_BITE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [306] = { .species = SPECIES_DRAGONAIR, .moves = {MOVE_RETURN, MOVE_REST, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [307] = { .species = SPECIES_MIGHTYENA, .moves = {MOVE_CRUNCH, MOVE_SHADOW_BALL, MOVE_FRUSTRATION, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIRKY }, [308] = { .species = SPECIES_LINOONE, .moves = {MOVE_TRICK, MOVE_FRUSTRATION, MOVE_THUNDER_WAVE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [309] = { .species = SPECIES_CASTFORM, .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_WATER_PULSE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [310] = { .species = SPECIES_SHELGON, .moves = {MOVE_FRUSTRATION, MOVE_DRAGON_DANCE, MOVE_CRUNCH, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [311] = { .species = SPECIES_METANG, .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_BODY_SLAM, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [312] = { .species = SPECIES_WIGGLYTUFF, .moves = {MOVE_FAKE_TEARS, MOVE_SING, MOVE_DREAM_EATER, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [313] = { .species = SPECIES_SUNFLORA, .moves = {MOVE_GIGA_DRAIN, MOVE_GRASS_WHISTLE, MOVE_GROWTH, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [314] = { .species = SPECIES_CHIMECHO, .moves = {MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_HEAL_BELL}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [315] = { .species = SPECIES_GLIGAR, .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_GUILLOTINE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [316] = { .species = SPECIES_QWILFISH, .moves = {MOVE_REVENGE, MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [317] = { .species = SPECIES_SNEASEL, .moves = {MOVE_CRUSH_CLAW, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [318] = { .species = SPECIES_PELIPPER, .moves = {MOVE_SURF, MOVE_BLIZZARD, MOVE_AERIAL_ACE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [319] = { .species = SPECIES_SWELLOW, .moves = {MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_PURSUIT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [320] = { .species = SPECIES_LAIRON, .moves = {MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_ROAR, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [321] = { .species = SPECIES_TANGELA, .moves = {MOVE_GIGA_DRAIN, MOVE_STUN_SPORE, MOVE_REST, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [322] = { .species = SPECIES_ARBOK, .moves = {MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_GLARE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [323] = { .species = SPECIES_PERSIAN, .moves = {MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_ROAR, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [324] = { .species = SPECIES_SEADRA, .moves = {MOVE_HYDRO_PUMP, MOVE_FRUSTRATION, MOVE_DRAGON_BREATH, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [325] = { .species = SPECIES_KECLEON, .moves = {MOVE_TRICK, MOVE_BRICK_BREAK, MOVE_SHADOW_BALL, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [326] = { .species = SPECIES_VIGOROTH, .moves = {MOVE_CRUSH_CLAW, MOVE_REVERSAL, MOVE_ENDURE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [327] = { .species = SPECIES_LUNATONE, .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_COSMIC_POWER, MOVE_CALM_MIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [328] = { .species = SPECIES_SOLROCK, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COSMIC_POWER, MOVE_OVERHEAT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [329] = { .species = SPECIES_NOCTOWL, .moves = {MOVE_PSYCHIC, MOVE_FAINT_ATTACK, MOVE_AERIAL_ACE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [330] = { .species = SPECIES_SANDSLASH, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUSH_CLAW, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [331] = { .species = SPECIES_VENOMOTH, .moves = {MOVE_SIGNAL_BEAM, MOVE_PSYCHIC, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [332] = { .species = SPECIES_CHANSEY, .moves = {MOVE_SEISMIC_TOSS, MOVE_SHADOW_BALL, MOVE_DOUBLE_TEAM, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_RELAXED }, [333] = { .species = SPECIES_SEAKING, .moves = {MOVE_HORN_DRILL, MOVE_MEGAHORN, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [334] = { .species = SPECIES_JUMPLUFF, .moves = {MOVE_LEECH_SEED, MOVE_SLEEP_POWDER, MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [335] = { .species = SPECIES_PILOSWINE, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BODY_SLAM, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [336] = { .species = SPECIES_GOLBAT, .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_AIR_CUTTER}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [337] = { .species = SPECIES_PRIMEAPE, .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_TOMB, MOVE_OVERHEAT, MOVE_BULK_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [338] = { .species = SPECIES_HITMONLEE, .moves = {MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_FORESIGHT, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [339] = { .species = SPECIES_HITMONCHAN, .moves = {MOVE_DYNAMIC_PUNCH, MOVE_MACH_PUNCH, MOVE_DETECT, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [340] = { .species = SPECIES_GIRAFARIG, .moves = {MOVE_PSYCHIC, MOVE_CRUNCH, MOVE_BATON_PASS, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [341] = { .species = SPECIES_HITMONTOP, .moves = {MOVE_DOUBLE_EDGE, MOVE_SEISMIC_TOSS, MOVE_ROCK_SLIDE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [342] = { .species = SPECIES_BANETTE, .moves = {MOVE_SHADOW_BALL, MOVE_FRUSTRATION, MOVE_SCREECH, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [343] = { .species = SPECIES_NINJASK, .moves = {MOVE_SLASH, MOVE_SHADOW_BALL, MOVE_SWORDS_DANCE, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [344] = { .species = SPECIES_SEVIPER, .moves = {MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [345] = { .species = SPECIES_ZANGOOSE, .moves = {MOVE_CRUSH_CLAW, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [346] = { .species = SPECIES_CAMERUPT, .moves = {MOVE_EARTHQUAKE, MOVE_ERUPTION, MOVE_BODY_SLAM, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [347] = { .species = SPECIES_SHARPEDO, .moves = {MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [348] = { .species = SPECIES_TROPIUS, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [349] = { .species = SPECIES_MAGNETON, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_METAL_SOUND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [350] = { .species = SPECIES_MANTINE, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAIN_DANCE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [351] = { .species = SPECIES_STANTLER, .moves = {MOVE_FRUSTRATION, MOVE_SHADOW_BALL, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [352] = { .species = SPECIES_ABSOL, .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_IRON_TAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [353] = { .species = SPECIES_SWALOT, .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_BODY_SLAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [354] = { .species = SPECIES_CRAWDAUNT, .moves = {MOVE_GUILLOTINE, MOVE_FRUSTRATION, MOVE_ANCIENT_POWER, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [355] = { .species = SPECIES_PIDGEOT, .moves = {MOVE_RETURN, MOVE_AERIAL_ACE, MOVE_STEEL_WING, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [356] = { .species = SPECIES_GRUMPIG, .moves = {MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [357] = { .species = SPECIES_TORKOAL, .moves = {MOVE_OVERHEAT, MOVE_BODY_SLAM, MOVE_SMOKESCREEN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [358] = { .species = SPECIES_KINGLER, .moves = {MOVE_GUILLOTINE, MOVE_ROCK_TOMB, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [359] = { .species = SPECIES_CACTURNE, .moves = {MOVE_MEGA_KICK, MOVE_TEETER_DANCE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_HARDY }, [360] = { .species = SPECIES_BELLOSSOM, .moves = {MOVE_SOLAR_BEAM, MOVE_ATTRACT, MOVE_SUNNY_DAY, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [361] = { .species = SPECIES_OCTILLERY, .moves = {MOVE_OCTAZOOKA, MOVE_FIRE_BLAST, MOVE_THUNDER_WAVE, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [362] = { .species = SPECIES_HUNTAIL, .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_CRUNCH, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [363] = { .species = SPECIES_GOREBYSS, .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_PSYCHIC, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [364] = { .species = SPECIES_RELICANTH, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [365] = { .species = SPECIES_OMASTAR, .moves = {MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_ICE_BEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [366] = { .species = SPECIES_KABUTOPS, .moves = {MOVE_SLASH, MOVE_ROCK_SLIDE, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [367] = { .species = SPECIES_POLIWRATH, .moves = {MOVE_BRICK_BREAK, MOVE_HYPNOSIS, MOVE_REST, MOVE_BELLY_DRUM}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [368] = { .species = SPECIES_SCYTHER, .moves = {MOVE_SILVER_WIND, MOVE_AERIAL_ACE, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [369] = { .species = SPECIES_PINSIR, .moves = {MOVE_GUILLOTINE, MOVE_SWORDS_DANCE, MOVE_FLAIL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [370] = { .species = SPECIES_POLITOED, .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_MUD_SLAP, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [371] = { .species = SPECIES_CLOYSTER, .moves = {MOVE_DIVE, MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [372] = { .species = SPECIES_DUGTRIO, .moves = {MOVE_EARTHQUAKE, MOVE_TRI_ATTACK, MOVE_SLASH, MOVE_SAND_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [373] = { .species = SPECIES_MEDICHAM, .moves = {MOVE_PSYCHIC, MOVE_HI_JUMP_KICK, MOVE_CALM_MIND, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [374] = { .species = SPECIES_MISDREAVUS, .moves = {MOVE_PAIN_SPLIT, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [375] = { .species = SPECIES_FEAROW, .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_FACADE, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [376] = { .species = SPECIES_GRANBULL, .moves = {MOVE_MEGA_KICK, MOVE_SMELLING_SALT, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [377] = { .species = SPECIES_JYNX, .moves = {MOVE_ICE_BEAM, MOVE_FAKE_OUT, MOVE_LOVELY_KISS, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [378] = { .species = SPECIES_DUSCLOPS, .moves = {MOVE_WILL_O_WISP, MOVE_SEISMIC_TOSS, MOVE_PAIN_SPLIT, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [379] = { .species = SPECIES_DODRIO, .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [380] = { .species = SPECIES_MR_MIME, .moves = {MOVE_PSYCHIC, MOVE_MAGICAL_LEAF, MOVE_FAKE_OUT, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [381] = { .species = SPECIES_LANTURN, .moves = {MOVE_SURF, MOVE_CONFUSE_RAY, MOVE_ATTRACT, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [382] = { .species = SPECIES_BRELOOM, .moves = {MOVE_SKY_UPPERCUT, MOVE_MACH_PUNCH, MOVE_HEADBUTT, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [383] = { .species = SPECIES_FORRETRESS, .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_LIGHT_SCREEN, MOVE_SPIKES}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [384] = { .species = SPECIES_WHISCASH, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [385] = { .species = SPECIES_XATU, .moves = {MOVE_DRILL_PECK, MOVE_NIGHT_SHADE, MOVE_WISH, MOVE_FUTURE_SIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [386] = { .species = SPECIES_SKARMORY, .moves = {MOVE_STEEL_WING, MOVE_AIR_CUTTER, MOVE_COUNTER, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [387] = { .species = SPECIES_MAROWAK, .moves = {MOVE_BONEMERANG, MOVE_ROCK_SLIDE, MOVE_ICY_WIND, MOVE_HEADBUTT}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [388] = { .species = SPECIES_QUAGSIRE, .moves = {MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_COUNTER, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [389] = { .species = SPECIES_CLEFABLE, .moves = {MOVE_METRONOME, MOVE_DOUBLE_TEAM, MOVE_REFLECT, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BRAVE }, [390] = { .species = SPECIES_HARIYAMA, .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [391] = { .species = SPECIES_RAICHU, .moves = {MOVE_THUNDERBOLT, MOVE_QUICK_ATTACK, MOVE_LIGHT_SCREEN, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [392] = { .species = SPECIES_DEWGONG, .moves = {MOVE_ICE_BEAM, MOVE_ICY_WIND, MOVE_HEADBUTT, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [393] = { .species = SPECIES_MANECTRIC, .moves = {MOVE_THUNDERBOLT, MOVE_FLASH, MOVE_QUICK_ATTACK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [394] = { .species = SPECIES_VILEPLUME, .moves = {MOVE_SLUDGE_BOMB, MOVE_PETAL_DANCE, MOVE_MOONLIGHT, MOVE_AROMATHERAPY}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [395] = { .species = SPECIES_VICTREEBEL, .moves = {MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_SWEET_SCENT, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [396] = { .species = SPECIES_ELECTRODE, .moves = {MOVE_THUNDERBOLT, MOVE_SWIFT, MOVE_LIGHT_SCREEN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [397] = { .species = SPECIES_EXPLOUD, .moves = {MOVE_HYPER_VOICE, MOVE_SHADOW_BALL, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [398] = { .species = SPECIES_SHIFTRY, .moves = {MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [399] = { .species = SPECIES_GLALIE, .moves = {MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_HAIL, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [400] = { .species = SPECIES_LUDICOLO, .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [401] = { .species = SPECIES_HYPNO, .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_HYPNOSIS}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [402] = { .species = SPECIES_GOLEM, .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_COUNTER, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [403] = { .species = SPECIES_RHYDON, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_TOMB, MOVE_SCARY_FACE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [404] = { .species = SPECIES_ALAKAZAM, .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [405] = { .species = SPECIES_WEEZING, .moves = {MOVE_SLUDGE_BOMB, MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [406] = { .species = SPECIES_KANGASKHAN, .moves = {MOVE_DIZZY_PUNCH, MOVE_BRICK_BREAK, MOVE_COUNTER, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [407] = { .species = SPECIES_ELECTABUZZ, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_BRICK_BREAK, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [408] = { .species = SPECIES_TAUROS, .moves = {MOVE_EARTHQUAKE, MOVE_THRASH, MOVE_SWAGGER, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [409] = { .species = SPECIES_SLOWBRO, .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_HEADBUTT, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [410] = { .species = SPECIES_SLOWKING, .moves = {MOVE_PSYCHIC, MOVE_BRICK_BREAK, MOVE_AMNESIA, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [411] = { .species = SPECIES_MILTANK, .moves = {MOVE_FACADE, MOVE_SHADOW_BALL, MOVE_COUNTER, MOVE_MILK_DRINK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [412] = { .species = SPECIES_ALTARIA, .moves = {MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE, MOVE_REFRESH, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [413] = { .species = SPECIES_NIDOQUEEN, .moves = {MOVE_SLUDGE_BOMB, MOVE_DOUBLE_KICK, MOVE_BODY_SLAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [414] = { .species = SPECIES_NIDOKING, .moves = {MOVE_HORN_DRILL, MOVE_DOUBLE_KICK, MOVE_BODY_SLAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [415] = { .species = SPECIES_MAGMAR, .moves = {MOVE_FLAMETHROWER, MOVE_SMOKESCREEN, MOVE_BRICK_BREAK, MOVE_BARRIER}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [416] = { .species = SPECIES_CRADILY, .moves = {MOVE_GIGA_DRAIN, MOVE_ROCK_SLIDE, MOVE_BARRIER, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [417] = { .species = SPECIES_ARMALDO, .moves = {MOVE_SLASH, MOVE_AERIAL_ACE, MOVE_ANCIENT_POWER, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [418] = { .species = SPECIES_GOLDUCK, .moves = {MOVE_HYDRO_PUMP, MOVE_DIG, MOVE_BRICK_BREAK, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [419] = { .species = SPECIES_RAPIDASH, .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_KICK, MOVE_QUICK_ATTACK, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET }, [420] = { .species = SPECIES_MUK, .moves = {MOVE_SLUDGE_BOMB, MOVE_BODY_SLAM, MOVE_SCREECH, MOVE_MINIMIZE}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [421] = { .species = SPECIES_GENGAR, .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [422] = { .species = SPECIES_AMPHAROS, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_THUNDER_WAVE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [423] = { .species = SPECIES_SCIZOR, .moves = {MOVE_METAL_CLAW, MOVE_AERIAL_ACE, MOVE_COUNTER, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [424] = { .species = SPECIES_HERACROSS, .moves = {MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_ROCK_TOMB, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [425] = { .species = SPECIES_URSARING, .moves = {MOVE_MEGA_KICK, MOVE_CRUNCH, MOVE_AERIAL_ACE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [426] = { .species = SPECIES_HOUNDOOM, .moves = {MOVE_FLAMETHROWER, MOVE_SHADOW_BALL, MOVE_COUNTER, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [427] = { .species = SPECIES_DONPHAN, .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SWAGGER, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [428] = { .species = SPECIES_CLAYDOL, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [429] = { .species = SPECIES_WAILORD, .moves = {MOVE_SURF, MOVE_ICY_WIND, MOVE_BODY_SLAM, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [430] = { .species = SPECIES_NINETALES, .moves = {MOVE_FLAMETHROWER, MOVE_ROAR, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [431] = { .species = SPECIES_MACHAMP, .moves = {MOVE_CROSS_CHOP, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [432] = { .species = SPECIES_SHUCKLE, .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BRAVE }, [433] = { .species = SPECIES_STEELIX, .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_ROCK_TOMB, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [434] = { .species = SPECIES_TENTACRUEL, .moves = {MOVE_SLUDGE_BOMB, MOVE_ICY_WIND, MOVE_BARRIER, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [435] = { .species = SPECIES_AERODACTYL, .moves = {MOVE_ANCIENT_POWER, MOVE_DRAGON_BREATH, MOVE_AERIAL_ACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [436] = { .species = SPECIES_PORYGON2, .moves = {MOVE_TRI_ATTACK, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [437] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_MAGICAL_LEAF, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [438] = { .species = SPECIES_EXEGGUTOR, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [439] = { .species = SPECIES_STARMIE, .moves = {MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [440] = { .species = SPECIES_FLYGON, .moves = {MOVE_EARTHQUAKE, MOVE_STEEL_WING, MOVE_FAINT_ATTACK, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [441] = { .species = SPECIES_VENUSAUR, .moves = {MOVE_GIGA_DRAIN, MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_SLEEP_POWDER}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [442] = { .species = SPECIES_VAPOREON, .moves = {MOVE_SURF, MOVE_ROAR, MOVE_BITE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [443] = { .species = SPECIES_JOLTEON, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ATTRACT, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [444] = { .species = SPECIES_FLAREON, .moves = {MOVE_FLAMETHROWER, MOVE_ROAR, MOVE_BITE, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [445] = { .species = SPECIES_MEGANIUM, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_LIGHT_SCREEN, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [446] = { .species = SPECIES_ESPEON, .moves = {MOVE_PSYCHIC, MOVE_CHARM, MOVE_CALM_MIND, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [447] = { .species = SPECIES_UMBREON, .moves = {MOVE_CONFUSE_RAY, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [448] = { .species = SPECIES_BLASTOISE, .moves = {MOVE_HYDRO_PUMP, MOVE_RAIN_DANCE, MOVE_BITE, MOVE_SEISMIC_TOSS}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [449] = { .species = SPECIES_FERALIGATR, .moves = {MOVE_SURF, MOVE_RAIN_DANCE, MOVE_AERIAL_ACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [450] = { .species = SPECIES_AGGRON, .moves = {MOVE_IRON_TAIL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [451] = { .species = SPECIES_BLAZIKEN, .moves = {MOVE_FLAMETHROWER, MOVE_SUNNY_DAY, MOVE_DOUBLE_KICK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [452] = { .species = SPECIES_WALREIN, .moves = {MOVE_BLIZZARD, MOVE_HAIL, MOVE_YAWN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [453] = { .species = SPECIES_SCEPTILE, .moves = {MOVE_LEAF_BLADE, MOVE_LEECH_SEED, MOVE_AERIAL_ACE, MOVE_DETECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [454] = { .species = SPECIES_CHARIZARD, .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_ROAR, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [455] = { .species = SPECIES_TYPHLOSION, .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_SMOKESCREEN, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [456] = { .species = SPECIES_LAPRAS, .moves = {MOVE_SURF, MOVE_ATTRACT, MOVE_CONFUSE_RAY, MOVE_SING}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [457] = { .species = SPECIES_CROBAT, .moves = {MOVE_SLUDGE_BOMB, MOVE_BITE, MOVE_ASTONISH, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [458] = { .species = SPECIES_SWAMPERT, .moves = {MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_REST, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [459] = { .species = SPECIES_GYARADOS, .moves = {MOVE_RETURN, MOVE_BITE, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [460] = { .species = SPECIES_SNORLAX, .moves = {MOVE_FACADE, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [461] = { .species = SPECIES_KINGDRA, .moves = {MOVE_HYDRO_PUMP, MOVE_DRAGON_BREATH, MOVE_ICY_WIND, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [462] = { .species = SPECIES_BLISSEY, .moves = {MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_SING, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [463] = { .species = SPECIES_MILOTIC, .moves = {MOVE_HYDRO_PUMP, MOVE_ICY_WIND, MOVE_RECOVER, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [464] = { .species = SPECIES_ARCANINE, .moves = {MOVE_FLAMETHROWER, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [465] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_DRAGON_CLAW, MOVE_AERIAL_ACE, MOVE_HEADBUTT, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [466] = { .species = SPECIES_METAGROSS, .moves = {MOVE_METEOR_MASH, MOVE_AERIAL_ACE, MOVE_FACADE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [467] = { .species = SPECIES_SLAKING, .moves = {MOVE_YAWN, MOVE_BULK_UP, MOVE_SWAGGER, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [468] = { .species = SPECIES_DUGTRIO, .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_AERIAL_ACE, MOVE_TRI_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [469] = { .species = SPECIES_MEDICHAM, .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_PSYCHIC, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [470] = { .species = SPECIES_MAROWAK, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [471] = { .species = SPECIES_QUAGSIRE, .moves = {MOVE_CURSE, MOVE_ATTRACT, MOVE_YAWN, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_SASSY }, [472] = { .species = SPECIES_MISDREAVUS, .moves = {MOVE_PSYCHIC, MOVE_ATTRACT, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [473] = { .species = SPECIES_FEAROW, .moves = {MOVE_DRILL_PECK, MOVE_TRI_ATTACK, MOVE_ATTRACT, MOVE_PURSUIT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [474] = { .species = SPECIES_GRANBULL, .moves = {MOVE_OVERHEAT, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIET }, [475] = { .species = SPECIES_JYNX, .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_LOVELY_KISS, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [476] = { .species = SPECIES_DUSCLOPS, .moves = {MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [477] = { .species = SPECIES_DODRIO, .moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_FAINT_ATTACK, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [478] = { .species = SPECIES_MR_MIME, .moves = {MOVE_BATON_PASS, MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [479] = { .species = SPECIES_LANTURN, .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_THUNDERBOLT, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [480] = { .species = SPECIES_BRELOOM, .moves = {MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_FOCUS_PUNCH, MOVE_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [481] = { .species = SPECIES_FORRETRESS, .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_COUNTER, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [482] = { .species = SPECIES_SKARMORY, .moves = {MOVE_SPIKES, MOVE_ROAR, MOVE_DRILL_PECK, MOVE_TOXIC}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [483] = { .species = SPECIES_WHISCASH, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_SPARK, MOVE_FUTURE_SIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [484] = { .species = SPECIES_XATU, .moves = {MOVE_FLY, MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [485] = { .species = SPECIES_CLEFABLE, .moves = {MOVE_METEOR_MASH, MOVE_COSMIC_POWER, MOVE_DOUBLE_TEAM, MOVE_FOLLOW_ME}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [486] = { .species = SPECIES_HARIYAMA, .moves = {MOVE_CROSS_CHOP, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [487] = { .species = SPECIES_RAICHU, .moves = {MOVE_THUNDERBOLT, MOVE_REVERSAL, MOVE_ENDURE, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [488] = { .species = SPECIES_DEWGONG, .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_ENCORE, MOVE_DISABLE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [489] = { .species = SPECIES_MANECTRIC, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_CRUNCH, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [490] = { .species = SPECIES_VILEPLUME, .moves = {MOVE_INGRAIN, MOVE_DOUBLE_TEAM, MOVE_TOXIC, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [491] = { .species = SPECIES_VICTREEBEL, .moves = {MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_SERIOUS }, [492] = { .species = SPECIES_ELECTRODE, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [493] = { .species = SPECIES_EXPLOUD, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [494] = { .species = SPECIES_SHIFTRY, .moves = {MOVE_LEECH_SEED, MOVE_DIG, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_IMPISH }, [495] = { .species = SPECIES_GLALIE, .moves = {MOVE_EXPLOSION, MOVE_ENDURE, MOVE_BODY_SLAM, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [496] = { .species = SPECIES_LUDICOLO, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [497] = { .species = SPECIES_HYPNO, .moves = {MOVE_HYPNOSIS, MOVE_NIGHTMARE, MOVE_DREAM_EATER, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [498] = { .species = SPECIES_GOLEM, .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [499] = { .species = SPECIES_RHYDON, .moves = {MOVE_EARTHQUAKE, MOVE_HORN_DRILL, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [500] = { .species = SPECIES_ALAKAZAM, .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [501] = { .species = SPECIES_WEEZING, .moves = {MOVE_MEMENTO, MOVE_SLUDGE_BOMB, MOVE_FACADE, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [502] = { .species = SPECIES_KANGASKHAN, .moves = {MOVE_CRUSH_CLAW, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [503] = { .species = SPECIES_ELECTABUZZ, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_ATTRACT, MOVE_FOCUS_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [504] = { .species = SPECIES_TAUROS, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [505] = { .species = SPECIES_SLOWBRO, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_MODEST }, [506] = { .species = SPECIES_SLOWKING, .moves = {MOVE_YAWN, MOVE_THUNDER_WAVE, MOVE_SURF, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [507] = { .species = SPECIES_MILTANK, .moves = {MOVE_FOCUS_PUNCH, MOVE_SHADOW_BALL, MOVE_ATTRACT, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [508] = { .species = SPECIES_ALTARIA, .moves = {MOVE_PERISH_SONG, MOVE_DRAGON_BREATH, MOVE_PURSUIT, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [509] = { .species = SPECIES_NIDOQUEEN, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [510] = { .species = SPECIES_NIDOKING, .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [511] = { .species = SPECIES_MAGMAR, .moves = {MOVE_FIRE_BLAST, MOVE_SMOKESCREEN, MOVE_THUNDER_PUNCH, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [512] = { .species = SPECIES_CRADILY, .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [513] = { .species = SPECIES_ARMALDO, .moves = {MOVE_IRON_TAIL, MOVE_ANCIENT_POWER, MOVE_BRICK_BREAK, MOVE_KNOCK_OFF}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [514] = { .species = SPECIES_GOLDUCK, .moves = {MOVE_CROSS_CHOP, MOVE_SURF, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [515] = { .species = SPECIES_RAPIDASH, .moves = {MOVE_FIRE_BLAST, MOVE_BOUNCE, MOVE_DOUBLE_TEAM, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [516] = { .species = SPECIES_MUK, .moves = {MOVE_CURSE, MOVE_REST, MOVE_SLUDGE_BOMB, MOVE_DYNAMIC_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [517] = { .species = SPECIES_GENGAR, .moves = {MOVE_SLUDGE_BOMB, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [518] = { .species = SPECIES_AMPHAROS, .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_FOCUS_PUNCH, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [519] = { .species = SPECIES_SCIZOR, .moves = {MOVE_SILVER_WIND, MOVE_STEEL_WING, MOVE_SWORDS_DANCE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [520] = { .species = SPECIES_HERACROSS, .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ATTRACT, MOVE_BULK_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [521] = { .species = SPECIES_URSARING, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [522] = { .species = SPECIES_HOUNDOOM, .moves = {MOVE_FIRE_BLAST, MOVE_CRUNCH, MOVE_ROAR, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [523] = { .species = SPECIES_DONPHAN, .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_EARTHQUAKE, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [524] = { .species = SPECIES_CLAYDOL, .moves = {MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_COSMIC_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [525] = { .species = SPECIES_WAILORD, .moves = {MOVE_DOUBLE_EDGE, MOVE_REST, MOVE_CURSE, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [526] = { .species = SPECIES_NINETALES, .moves = {MOVE_HEAT_WAVE, MOVE_BODY_SLAM, MOVE_GRUDGE, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [527] = { .species = SPECIES_MACHAMP, .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_BULK_UP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [528] = { .species = SPECIES_SHUCKLE, .moves = {MOVE_SANDSTORM, MOVE_DIG, MOVE_FLASH, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [529] = { .species = SPECIES_STEELIX, .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_SANDSTORM, MOVE_BLOCK}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [530] = { .species = SPECIES_TENTACRUEL, .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [531] = { .species = SPECIES_AERODACTYL, .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ANCIENT_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [532] = { .species = SPECIES_PORYGON2, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [533] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [534] = { .species = SPECIES_EXEGGUTOR, .moves = {MOVE_RETURN, MOVE_CURSE, MOVE_SLEEP_POWDER, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [535] = { .species = SPECIES_STARMIE, .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [536] = { .species = SPECIES_FLYGON, .moves = {MOVE_SOLAR_BEAM, MOVE_FIRE_BLAST, MOVE_CRUNCH, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [537] = { .species = SPECIES_VENUSAUR, .moves = {MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_DOUBLE_TEAM, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [538] = { .species = SPECIES_VAPOREON, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [539] = { .species = SPECIES_JOLTEON, .moves = {MOVE_THUNDERBOLT, MOVE_DIG, MOVE_DOUBLE_KICK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [540] = { .species = SPECIES_FLAREON, .moves = {MOVE_CURSE, MOVE_ATTRACT, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [541] = { .species = SPECIES_MEGANIUM, .moves = {MOVE_LEECH_SEED, MOVE_SUBSTITUTE, MOVE_DOUBLE_TEAM, MOVE_GRASS_WHISTLE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [542] = { .species = SPECIES_ESPEON, .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [543] = { .species = SPECIES_UMBREON, .moves = {MOVE_CURSE, MOVE_SCREECH, MOVE_DOUBLE_TEAM, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [544] = { .species = SPECIES_BLASTOISE, .moves = {MOVE_HYDRO_PUMP, MOVE_MEGA_KICK, MOVE_BRICK_BREAK, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [545] = { .species = SPECIES_FERALIGATR, .moves = {MOVE_SURF, MOVE_DRAGON_CLAW, MOVE_BRICK_BREAK, MOVE_SCARY_FACE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [546] = { .species = SPECIES_AGGRON, .moves = {MOVE_FOCUS_PUNCH, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [547] = { .species = SPECIES_BLAZIKEN, .moves = {MOVE_BLAZE_KICK, MOVE_MEGA_KICK, MOVE_THUNDER_PUNCH, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [548] = { .species = SPECIES_WALREIN, .moves = {MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_CURSE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [549] = { .species = SPECIES_SCEPTILE, .moves = {MOVE_LEAF_BLADE, MOVE_THUNDER_PUNCH, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [550] = { .species = SPECIES_CHARIZARD, .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE, MOVE_SMOKESCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [551] = { .species = SPECIES_TYPHLOSION, .moves = {MOVE_FLAMETHROWER, MOVE_THUNDER_PUNCH, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [552] = { .species = SPECIES_LAPRAS, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [553] = { .species = SPECIES_CROBAT, .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [554] = { .species = SPECIES_SWAMPERT, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [555] = { .species = SPECIES_GYARADOS, .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT, MOVE_FIRE_BLAST, MOVE_BLIZZARD}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [556] = { .species = SPECIES_SNORLAX, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [557] = { .species = SPECIES_KINGDRA, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_DRAGON_BREATH, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [558] = { .species = SPECIES_BLISSEY, .moves = {MOVE_SEISMIC_TOSS, MOVE_SING, MOVE_ATTRACT, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [559] = { .species = SPECIES_MILOTIC, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_SAFEGUARD, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [560] = { .species = SPECIES_ARCANINE, .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_CRUNCH, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [561] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_SWAGGER, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [562] = { .species = SPECIES_METAGROSS, .moves = {MOVE_EARTHQUAKE, MOVE_METEOR_MASH, MOVE_PSYCH_UP, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [563] = { .species = SPECIES_SLAKING, .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_YAWN, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [564] = { .species = SPECIES_DUGTRIO, .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [565] = { .species = SPECIES_MEDICHAM, .moves = {MOVE_DYNAMIC_PUNCH, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_HARDY }, [566] = { .species = SPECIES_MISDREAVUS, .moves = {MOVE_PERISH_SONG, MOVE_MEAN_LOOK, MOVE_THUNDER_WAVE, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [567] = { .species = SPECIES_FEAROW, .moves = {MOVE_DRILL_PECK, MOVE_RETURN, MOVE_STEEL_WING, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [568] = { .species = SPECIES_GRANBULL, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_SLUDGE_BOMB, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [569] = { .species = SPECIES_JYNX, .moves = {MOVE_DREAM_EATER, MOVE_LOVELY_KISS, MOVE_ATTRACT, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [570] = { .species = SPECIES_DUSCLOPS, .moves = {MOVE_PSYCH_UP, MOVE_SWAGGER, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [571] = { .species = SPECIES_DODRIO, .moves = {MOVE_DOUBLE_EDGE, MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [572] = { .species = SPECIES_MR_MIME, .moves = {MOVE_TRICK, MOVE_TORMENT, MOVE_PSYCHIC, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [573] = { .species = SPECIES_LANTURN, .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_CONFUSE_RAY, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [574] = { .species = SPECIES_BRELOOM, .moves = {MOVE_IRON_TAIL, MOVE_FOCUS_PUNCH, MOVE_ATTRACT, MOVE_SPORE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [575] = { .species = SPECIES_FORRETRESS, .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_ZAP_CANNON}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [576] = { .species = SPECIES_WHISCASH, .moves = {MOVE_SLEEP_TALK, MOVE_REST, MOVE_SURF, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_HARDY }, [577] = { .species = SPECIES_XATU, .moves = {MOVE_DRILL_PECK, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [578] = { .species = SPECIES_SKARMORY, .moves = {MOVE_TOXIC, MOVE_CURSE, MOVE_REST, MOVE_FLY}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [579] = { .species = SPECIES_MAROWAK, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [580] = { .species = SPECIES_QUAGSIRE, .moves = {MOVE_EARTHQUAKE, MOVE_SLUDGE_BOMB, MOVE_DOUBLE_EDGE, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [581] = { .species = SPECIES_CLEFABLE, .moves = {MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_FLAMETHROWER, MOVE_MAGICAL_LEAF}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [582] = { .species = SPECIES_HARIYAMA, .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [583] = { .species = SPECIES_RAICHU, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_IRON_TAIL, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [584] = { .species = SPECIES_DEWGONG, .moves = {MOVE_HORN_DRILL, MOVE_SHEER_COLD, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [585] = { .species = SPECIES_MANECTRIC, .moves = {MOVE_THUNDERBOLT, MOVE_IRON_TAIL, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [586] = { .species = SPECIES_VILEPLUME, .moves = {MOVE_ATTRACT, MOVE_STUN_SPORE, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [587] = { .species = SPECIES_VICTREEBEL, .moves = {MOVE_STUN_SPORE, MOVE_INGRAIN, MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [588] = { .species = SPECIES_ELECTRODE, .moves = {MOVE_EXPLOSION, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [589] = { .species = SPECIES_EXPLOUD, .moves = {MOVE_OVERHEAT, MOVE_ICE_BEAM, MOVE_THUNDER_PUNCH, MOVE_EXTRASENSORY}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [590] = { .species = SPECIES_SHIFTRY, .moves = {MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_EXPLOSION, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [591] = { .species = SPECIES_GLALIE, .moves = {MOVE_BLIZZARD, MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [592] = { .species = SPECIES_LUDICOLO, .moves = {MOVE_LEECH_SEED, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [593] = { .species = SPECIES_HYPNO, .moves = {MOVE_PSYCH_UP, MOVE_SWAGGER, MOVE_MEGA_KICK, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [594] = { .species = SPECIES_GOLEM, .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [595] = { .species = SPECIES_RHYDON, .moves = {MOVE_MEGAHORN, MOVE_CRUSH_CLAW, MOVE_EARTHQUAKE, MOVE_HORN_DRILL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [596] = { .species = SPECIES_ALAKAZAM, .moves = {MOVE_TRICK, MOVE_DISABLE, MOVE_PSYCHIC, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [597] = { .species = SPECIES_WEEZING, .moves = {MOVE_EXPLOSION, MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [598] = { .species = SPECIES_KANGASKHAN, .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_THUNDERBOLT, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [599] = { .species = SPECIES_ELECTABUZZ, .moves = {MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDERBOLT, MOVE_CROSS_CHOP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [600] = { .species = SPECIES_TAUROS, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [601] = { .species = SPECIES_SLOWBRO, .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_QUIET }, [602] = { .species = SPECIES_SLOWKING, .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [603] = { .species = SPECIES_MILTANK, .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [604] = { .species = SPECIES_ALTARIA, .moves = {MOVE_SING, MOVE_DRAGON_DANCE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [605] = { .species = SPECIES_NIDOQUEEN, .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_CRUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [606] = { .species = SPECIES_NIDOKING, .moves = {MOVE_HORN_DRILL, MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [607] = { .species = SPECIES_MAGMAR, .moves = {MOVE_MEGA_KICK, MOVE_CROSS_CHOP, MOVE_IRON_TAIL, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [608] = { .species = SPECIES_CRADILY, .moves = {MOVE_SUBSTITUTE, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [609] = { .species = SPECIES_ARMALDO, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_SWORDS_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [610] = { .species = SPECIES_GOLDUCK, .moves = {MOVE_HYDRO_PUMP, MOVE_CROSS_CHOP, MOVE_BLIZZARD, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [611] = { .species = SPECIES_RAPIDASH, .moves = {MOVE_OVERHEAT, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY, MOVE_HYPNOSIS}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [612] = { .species = SPECIES_MUK, .moves = {MOVE_SLUDGE_BOMB, MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_QUIET }, [613] = { .species = SPECIES_GENGAR, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_GIGA_DRAIN, MOVE_SKILL_SWAP}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [614] = { .species = SPECIES_AMPHAROS, .moves = {MOVE_THUNDERBOLT, MOVE_MEGA_KICK, MOVE_IRON_TAIL, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [615] = { .species = SPECIES_SCIZOR, .moves = {MOVE_REVERSAL, MOVE_ENDURE, MOVE_AGILITY, MOVE_SLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_CAREFUL }, [616] = { .species = SPECIES_HERACROSS, .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [617] = { .species = SPECIES_URSARING, .moves = {MOVE_FIRE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH, MOVE_CRUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [618] = { .species = SPECIES_HOUNDOOM, .moves = {MOVE_OVERHEAT, MOVE_SHADOW_BALL, MOVE_SLUDGE_BOMB, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [619] = { .species = SPECIES_DONPHAN, .moves = {MOVE_FISSURE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SECRET_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [620] = { .species = SPECIES_CLAYDOL, .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_SOLAR_BEAM, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [621] = { .species = SPECIES_WAILORD, .moves = {MOVE_HYDRO_PUMP, MOVE_FISSURE, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [622] = { .species = SPECIES_NINETALES, .moves = {MOVE_FIRE_BLAST, MOVE_IRON_TAIL, MOVE_CONFUSE_RAY, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [623] = { .species = SPECIES_MACHAMP, .moves = {MOVE_CROSS_CHOP, MOVE_FIRE_BLAST, MOVE_THUNDER_PUNCH, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [624] = { .species = SPECIES_SHUCKLE, .moves = {MOVE_SUBSTITUTE, MOVE_ATTRACT, MOVE_TOXIC, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [625] = { .species = SPECIES_STEELIX, .moves = {MOVE_EARTHQUAKE, MOVE_BODY_SLAM, MOVE_ROCK_SLIDE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [626] = { .species = SPECIES_TENTACRUEL, .moves = {MOVE_SURF, MOVE_GIGA_DRAIN, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [627] = { .species = SPECIES_AERODACTYL, .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [628] = { .species = SPECIES_PORYGON2, .moves = {MOVE_PSYCHIC, MOVE_TRI_ATTACK, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [629] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_MAGICAL_LEAF}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [630] = { .species = SPECIES_EXEGGUTOR, .moves = {MOVE_LEECH_SEED, MOVE_GIGA_DRAIN, MOVE_TOXIC, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [631] = { .species = SPECIES_STARMIE, .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [632] = { .species = SPECIES_FLYGON, .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [633] = { .species = SPECIES_VENUSAUR, .moves = {MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SLEEP_POWDER}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [634] = { .species = SPECIES_VAPOREON, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_ACID_ARMOR, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [635] = { .species = SPECIES_JOLTEON, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_AGILITY, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [636] = { .species = SPECIES_FLAREON, .moves = {MOVE_SHADOW_BALL, MOVE_FLAIL, MOVE_ENDURE, MOVE_OVERHEAT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [637] = { .species = SPECIES_MEGANIUM, .moves = {MOVE_EARTHQUAKE, MOVE_FLAIL, MOVE_ENDURE, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [638] = { .species = SPECIES_ESPEON, .moves = {MOVE_PSYCHIC, MOVE_BITE, MOVE_WISH, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [639] = { .species = SPECIES_UMBREON, .moves = {MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_ATTRACT, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [640] = { .species = SPECIES_BLASTOISE, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [641] = { .species = SPECIES_FERALIGATR, .moves = {MOVE_HYDRO_PUMP, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [642] = { .species = SPECIES_AGGRON, .moves = {MOVE_SURF, MOVE_THUNDER, MOVE_FIRE_BLAST, MOVE_BLIZZARD}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [643] = { .species = SPECIES_BLAZIKEN, .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_ENDURE, MOVE_REVERSAL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [644] = { .species = SPECIES_WALREIN, .moves = {MOVE_SHEER_COLD, MOVE_FISSURE, MOVE_SURF, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [645] = { .species = SPECIES_SCEPTILE, .moves = {MOVE_LEAF_BLADE, MOVE_EARTHQUAKE, MOVE_CRUSH_CLAW, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [646] = { .species = SPECIES_CHARIZARD, .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_BITE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [647] = { .species = SPECIES_TYPHLOSION, .moves = {MOVE_EARTHQUAKE, MOVE_OVERHEAT, MOVE_ENDURE, MOVE_REVERSAL}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [648] = { .species = SPECIES_LAPRAS, .moves = {MOVE_DOUBLE_EDGE, MOVE_PSYCHIC, MOVE_CONFUSE_RAY, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [649] = { .species = SPECIES_CROBAT, .moves = {MOVE_AIR_CUTTER, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [650] = { .species = SPECIES_SWAMPERT, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [651] = { .species = SPECIES_GYARADOS, .moves = {MOVE_SURF, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [652] = { .species = SPECIES_SNORLAX, .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [653] = { .species = SPECIES_KINGDRA, .moves = {MOVE_FLAIL, MOVE_HYDRO_PUMP, MOVE_DRAGON_DANCE, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [654] = { .species = SPECIES_BLISSEY, .moves = {MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [655] = { .species = SPECIES_MILOTIC, .moves = {MOVE_SURF, MOVE_BLIZZARD, MOVE_ATTRACT, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [656] = { .species = SPECIES_ARCANINE, .moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [657] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [658] = { .species = SPECIES_METAGROSS, .moves = {MOVE_EARTHQUAKE, MOVE_METEOR_MASH, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [659] = { .species = SPECIES_SLAKING, .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_ADAMANT }, [660] = { .species = SPECIES_DUGTRIO, .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [661] = { .species = SPECIES_MEDICHAM, .moves = {MOVE_MEGA_KICK, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [662] = { .species = SPECIES_MISDREAVUS, .moves = {MOVE_DESTINY_BOND, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [663] = { .species = SPECIES_FEAROW, .moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_STEEL_WING, MOVE_SKY_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [664] = { .species = SPECIES_GRANBULL, .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [665] = { .species = SPECIES_JYNX, .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_LOVELY_KISS, MOVE_FAKE_TEARS}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [666] = { .species = SPECIES_DUSCLOPS, .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [667] = { .species = SPECIES_DODRIO, .moves = {MOVE_FLAIL, MOVE_ENDURE, MOVE_DRILL_PECK, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [668] = { .species = SPECIES_MR_MIME, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [669] = { .species = SPECIES_LANTURN, .moves = {MOVE_SURF, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [670] = { .species = SPECIES_BRELOOM, .moves = {MOVE_FOCUS_PUNCH, MOVE_SLUDGE_BOMB, MOVE_SPORE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [671] = { .species = SPECIES_FORRETRESS, .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [672] = { .species = SPECIES_WHISCASH, .moves = {MOVE_FISSURE, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [673] = { .species = SPECIES_XATU, .moves = {MOVE_PSYCHIC, MOVE_DRILL_PECK, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [674] = { .species = SPECIES_SKARMORY, .moves = {MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_COUNTER, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [675] = { .species = SPECIES_MAROWAK, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE, MOVE_MEGA_KICK}, .itemTableId = BATTLE_FRONTIER_ITEM_THICK_CLUB, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [676] = { .species = SPECIES_QUAGSIRE, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_SASSY }, [677] = { .species = SPECIES_CLEFABLE, .moves = {MOVE_MEGA_KICK, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [678] = { .species = SPECIES_HARIYAMA, .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [679] = { .species = SPECIES_RAICHU, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_PROTECT, MOVE_MEGA_KICK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [680] = { .species = SPECIES_DEWGONG, .moves = {MOVE_SHEER_COLD, MOVE_ICE_BEAM, MOVE_SURF, MOVE_SIGNAL_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [681] = { .species = SPECIES_MANECTRIC, .moves = {MOVE_THUNDERBOLT, MOVE_CRUNCH, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [682] = { .species = SPECIES_VILEPLUME, .moves = {MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_SUNNY_DAY, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [683] = { .species = SPECIES_VICTREEBEL, .moves = {MOVE_GIGA_DRAIN, MOVE_DOUBLE_EDGE, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [684] = { .species = SPECIES_ELECTRODE, .moves = {MOVE_EXPLOSION, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [685] = { .species = SPECIES_EXPLOUD, .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_OVERHEAT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [686] = { .species = SPECIES_SHIFTRY, .moves = {MOVE_EXPLOSION, MOVE_GIGA_DRAIN, MOVE_MEGA_KICK, MOVE_FAKE_OUT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [687] = { .species = SPECIES_GLALIE, .moves = {MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [688] = { .species = SPECIES_LUDICOLO, .moves = {MOVE_LEECH_SEED, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_TOXIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [689] = { .species = SPECIES_HYPNO, .moves = {MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [690] = { .species = SPECIES_GOLEM, .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [691] = { .species = SPECIES_RHYDON, .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_HORN_DRILL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [692] = { .species = SPECIES_ALAKAZAM, .moves = {MOVE_PSYCHIC, MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [693] = { .species = SPECIES_WEEZING, .moves = {MOVE_EXPLOSION, MOVE_SLUDGE_BOMB, MOVE_FRUSTRATION, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [694] = { .species = SPECIES_KANGASKHAN, .moves = {MOVE_MEGA_KICK, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [695] = { .species = SPECIES_ELECTABUZZ, .moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_MEGA_KICK, MOVE_CROSS_CHOP}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [696] = { .species = SPECIES_TAUROS, .moves = {MOVE_DOUBLE_EDGE, MOVE_ROCK_TOMB, MOVE_THUNDERBOLT, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [697] = { .species = SPECIES_SLOWBRO, .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_SASSY }, [698] = { .species = SPECIES_SLOWKING, .moves = {MOVE_PSYCHIC, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FLAMETHROWER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [699] = { .species = SPECIES_MILTANK, .moves = {MOVE_DOUBLE_EDGE, MOVE_CURSE, MOVE_DOUBLE_TEAM, MOVE_MILK_DRINK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [700] = { .species = SPECIES_ALTARIA, .moves = {MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [701] = { .species = SPECIES_NIDOQUEEN, .moves = {MOVE_SUPERPOWER, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [702] = { .species = SPECIES_NIDOKING, .moves = {MOVE_MEGAHORN, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_THUNDER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [703] = { .species = SPECIES_MAGMAR, .moves = {MOVE_FLAMETHROWER, MOVE_PSYCHIC, MOVE_CROSS_CHOP, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [704] = { .species = SPECIES_CRADILY, .moves = {MOVE_TOXIC, MOVE_INGRAIN, MOVE_MIRROR_COAT, MOVE_GIGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [705] = { .species = SPECIES_ARMALDO, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [706] = { .species = SPECIES_GOLDUCK, .moves = {MOVE_SURF, MOVE_CROSS_CHOP, MOVE_ICE_BEAM, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [707] = { .species = SPECIES_RAPIDASH, .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_IRON_TAIL, MOVE_DOUBLE_KICK}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [708] = { .species = SPECIES_MUK, .moves = {MOVE_SLUDGE_BOMB, MOVE_BRICK_BREAK, MOVE_GIGA_DRAIN, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [709] = { .species = SPECIES_GENGAR, .moves = {MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [710] = { .species = SPECIES_AMPHAROS, .moves = {MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH, MOVE_THUNDER_WAVE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [711] = { .species = SPECIES_SCIZOR, .moves = {MOVE_SILVER_WIND, MOVE_SWORDS_DANCE, MOVE_AGILITY, MOVE_BATON_PASS}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [712] = { .species = SPECIES_HERACROSS, .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_REVERSAL, MOVE_ENDURE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [713] = { .species = SPECIES_URSARING, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [714] = { .species = SPECIES_HOUNDOOM, .moves = {MOVE_OVERHEAT, MOVE_SOLAR_BEAM, MOVE_CRUNCH, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [715] = { .species = SPECIES_DONPHAN, .moves = {MOVE_FISSURE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_IRON_TAIL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [716] = { .species = SPECIES_CLAYDOL, .moves = {MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [717] = { .species = SPECIES_WAILORD, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_FISSURE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [718] = { .species = SPECIES_NINETALES, .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [719] = { .species = SPECIES_MACHAMP, .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [720] = { .species = SPECIES_SHUCKLE, .moves = {MOVE_TOXIC, MOVE_DOUBLE_TEAM, MOVE_WRAP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_CAREFUL }, [721] = { .species = SPECIES_STEELIX, .moves = {MOVE_EARTHQUAKE, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [722] = { .species = SPECIES_TENTACRUEL, .moves = {MOVE_HYDRO_PUMP, MOVE_SLUDGE_BOMB, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [723] = { .species = SPECIES_AERODACTYL, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_FIRE_BLAST, MOVE_BITE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [724] = { .species = SPECIES_PORYGON2, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [725] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [726] = { .species = SPECIES_EXEGGUTOR, .moves = {MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [727] = { .species = SPECIES_STARMIE, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [728] = { .species = SPECIES_FLYGON, .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_DOUBLE_EDGE, MOVE_CRUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [729] = { .species = SPECIES_VENUSAUR, .moves = {MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [730] = { .species = SPECIES_VAPOREON, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_ACID_ARMOR, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [731] = { .species = SPECIES_JOLTEON, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_BITE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [732] = { .species = SPECIES_FLAREON, .moves = {MOVE_OVERHEAT, MOVE_SUNNY_DAY, MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [733] = { .species = SPECIES_MEGANIUM, .moves = {MOVE_GIGA_DRAIN, MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [734] = { .species = SPECIES_ESPEON, .moves = {MOVE_PSYCHIC, MOVE_BITE, MOVE_ATTRACT, MOVE_CALM_MIND}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [735] = { .species = SPECIES_UMBREON, .moves = {MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [736] = { .species = SPECIES_BLASTOISE, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [737] = { .species = SPECIES_FERALIGATR, .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [738] = { .species = SPECIES_AGGRON, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [739] = { .species = SPECIES_BLAZIKEN, .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_THUNDER_PUNCH, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [740] = { .species = SPECIES_WALREIN, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_SHEER_COLD}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [741] = { .species = SPECIES_SCEPTILE, .moves = {MOVE_LEAF_BLADE, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [742] = { .species = SPECIES_CHARIZARD, .moves = {MOVE_OVERHEAT, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [743] = { .species = SPECIES_TYPHLOSION, .moves = {MOVE_OVERHEAT, MOVE_THUNDER_PUNCH, MOVE_EARTHQUAKE, MOVE_CRUSH_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [744] = { .species = SPECIES_LAPRAS, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_PSYCHIC}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [745] = { .species = SPECIES_CROBAT, .moves = {MOVE_SLUDGE_BOMB, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [746] = { .species = SPECIES_SWAMPERT, .moves = {MOVE_SURF, MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [747] = { .species = SPECIES_GYARADOS, .moves = {MOVE_RETURN, MOVE_EARTHQUAKE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [748] = { .species = SPECIES_SNORLAX, .moves = {MOVE_DOUBLE_EDGE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [749] = { .species = SPECIES_KINGDRA, .moves = {MOVE_DOUBLE_EDGE, MOVE_ICE_BEAM, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [750] = { .species = SPECIES_BLISSEY, .moves = {MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_COUNTER, MOVE_SOFT_BOILED}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_BOLD }, [751] = { .species = SPECIES_MILOTIC, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_MIRROR_COAT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [752] = { .species = SPECIES_ARCANINE, .moves = {MOVE_OVERHEAT, MOVE_EXTREME_SPEED, MOVE_CRUNCH, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [753] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [754] = { .species = SPECIES_METAGROSS, .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [755] = { .species = SPECIES_SLAKING, .moves = {MOVE_THUNDERBOLT, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_MODEST }, [756] = { .species = SPECIES_ARTICUNO, .moves = {MOVE_ICE_BEAM, MOVE_WATER_PULSE, MOVE_ICY_WIND, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [757] = { .species = SPECIES_ZAPDOS, .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [758] = { .species = SPECIES_MOLTRES, .moves = {MOVE_FLAMETHROWER, MOVE_AERIAL_ACE, MOVE_MUD_SLAP, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [759] = { .species = SPECIES_RAIKOU, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [760] = { .species = SPECIES_ENTEI, .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_TEAM, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [761] = { .species = SPECIES_SUICUNE, .moves = {MOVE_SURF, MOVE_DOUBLE_TEAM, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [762] = { .species = SPECIES_REGIROCK, .moves = {MOVE_SUPERPOWER, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [763] = { .species = SPECIES_REGICE, .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [764] = { .species = SPECIES_REGISTEEL, .moves = {MOVE_METAL_CLAW, MOVE_CURSE, MOVE_AMNESIA, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [765] = { .species = SPECIES_LATIAS, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [766] = { .species = SPECIES_LATIOS, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [767] = { .species = SPECIES_ARTICUNO, .moves = {MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_BLIZZARD, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [768] = { .species = SPECIES_ZAPDOS, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DRILL_PECK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [769] = { .species = SPECIES_MOLTRES, .moves = {MOVE_OVERHEAT, MOVE_AERIAL_ACE, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [770] = { .species = SPECIES_RAIKOU, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_DOUBLE_TEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [771] = { .species = SPECIES_ENTEI, .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [772] = { .species = SPECIES_SUICUNE, .moves = {MOVE_TOXIC, MOVE_DIVE, MOVE_DOUBLE_TEAM, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [773] = { .species = SPECIES_REGIROCK, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [774] = { .species = SPECIES_REGICE, .moves = {MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_BLIZZARD, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [775] = { .species = SPECIES_REGISTEEL, .moves = {MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [776] = { .species = SPECIES_LATIAS, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [777] = { .species = SPECIES_LATIOS, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [778] = { .species = SPECIES_ARTICUNO, .moves = {MOVE_ICE_BEAM, MOVE_FACADE, MOVE_AERIAL_ACE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [779] = { .species = SPECIES_ZAPDOS, .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [780] = { .species = SPECIES_MOLTRES, .moves = {MOVE_FIRE_BLAST, MOVE_SUNNY_DAY, MOVE_DOUBLE_TEAM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [781] = { .species = SPECIES_RAIKOU, .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_QUICK_ATTACK, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [782] = { .species = SPECIES_ENTEI, .moves = {MOVE_FLAMETHROWER, MOVE_DOUBLE_EDGE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [783] = { .species = SPECIES_SUICUNE, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_RAIN_DANCE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [784] = { .species = SPECIES_REGIROCK, .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [785] = { .species = SPECIES_REGICE, .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [786] = { .species = SPECIES_REGISTEEL, .moves = {MOVE_ANCIENT_POWER, MOVE_AMNESIA, MOVE_COUNTER, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [787] = { .species = SPECIES_LATIAS, .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [788] = { .species = SPECIES_LATIOS, .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [789] = { .species = SPECIES_ARTICUNO, .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_REST, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [790] = { .species = SPECIES_ZAPDOS, .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_THUNDER_WAVE, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [791] = { .species = SPECIES_MOLTRES, .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_STEEL_WING, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [792] = { .species = SPECIES_RAIKOU, .moves = {MOVE_THUNDERBOLT, MOVE_BITE, MOVE_THUNDER_WAVE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [793] = { .species = SPECIES_ENTEI, .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_DOUBLE_TEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [794] = { .species = SPECIES_SUICUNE, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_BITE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [795] = { .species = SPECIES_REGIROCK, .moves = {MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [796] = { .species = SPECIES_REGICE, .moves = {MOVE_ICE_BEAM, MOVE_HAIL, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [797] = { .species = SPECIES_REGISTEEL, .moves = {MOVE_ANCIENT_POWER, MOVE_EARTHQUAKE, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [798] = { .species = SPECIES_LATIAS, .moves = {MOVE_MIST_BALL, MOVE_SHADOW_BALL, MOVE_CHARM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [799] = { .species = SPECIES_LATIOS, .moves = {MOVE_LUSTER_PURGE, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DRAGON_CLAW}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [800] = { .species = SPECIES_GENGAR, .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [801] = { .species = SPECIES_GENGAR, .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [802] = { .species = SPECIES_GENGAR, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_FIRE_PUNCH, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [803] = { .species = SPECIES_GENGAR, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ICE_PUNCH, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [804] = { .species = SPECIES_URSARING, .moves = {MOVE_MEGA_KICK, MOVE_AERIAL_ACE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [805] = { .species = SPECIES_URSARING, .moves = {MOVE_HYPER_BEAM, MOVE_YAWN, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [806] = { .species = SPECIES_URSARING, .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_BULK_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [807] = { .species = SPECIES_URSARING, .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [808] = { .species = SPECIES_MACHAMP, .moves = {MOVE_CROSS_CHOP, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [809] = { .species = SPECIES_MACHAMP, .moves = {MOVE_CROSS_CHOP, MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_ROCK_TOMB}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [810] = { .species = SPECIES_MACHAMP, .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [811] = { .species = SPECIES_MACHAMP, .moves = {MOVE_REVENGE, MOVE_ROCK_SLIDE, MOVE_FACADE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [812] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_ENDURE, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [813] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [814] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_WILL_O_WISP, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [815] = { .species = SPECIES_GARDEVOIR, .moves = {MOVE_PSYCHIC, MOVE_MAGICAL_LEAF, MOVE_ATTRACT, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [816] = { .species = SPECIES_STARMIE, .moves = {MOVE_SURF, MOVE_PSYCHIC, MOVE_RECOVER, MOVE_LIGHT_SCREEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [817] = { .species = SPECIES_STARMIE, .moves = {MOVE_SURF, MOVE_CONFUSE_RAY, MOVE_THUNDER_WAVE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [818] = { .species = SPECIES_STARMIE, .moves = {MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_COSMIC_POWER, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [819] = { .species = SPECIES_STARMIE, .moves = {MOVE_SURF, MOVE_THUNDERBOLT, MOVE_COSMIC_POWER, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [820] = { .species = SPECIES_LAPRAS, .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [821] = { .species = SPECIES_LAPRAS, .moves = {MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_RAIN_DANCE, MOVE_BLIZZARD}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [822] = { .species = SPECIES_LAPRAS, .moves = {MOVE_SHEER_COLD, MOVE_HORN_DRILL, MOVE_REST, MOVE_SLEEP_TALK}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [823] = { .species = SPECIES_LAPRAS, .moves = {MOVE_SHEER_COLD, MOVE_HORN_DRILL, MOVE_SING, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [824] = { .species = SPECIES_SNORLAX, .moves = {MOVE_MEGA_KICK, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [825] = { .species = SPECIES_SNORLAX, .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [826] = { .species = SPECIES_SNORLAX, .moves = {MOVE_HYPER_BEAM, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [827] = { .species = SPECIES_SNORLAX, .moves = {MOVE_RETURN, MOVE_SHADOW_BALL, MOVE_BELLY_DRUM, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [828] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_FACADE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [829] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_HEADBUTT, MOVE_AERIAL_ACE, MOVE_CRUNCH, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [830] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [831] = { .species = SPECIES_SALAMENCE, .moves = {MOVE_FLAMETHROWER, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [832] = { .species = SPECIES_METAGROSS, .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [833] = { .species = SPECIES_METAGROSS, .moves = {MOVE_METEOR_MASH, MOVE_PSYCHIC, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [834] = { .species = SPECIES_METAGROSS, .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [835] = { .species = SPECIES_METAGROSS, .moves = {MOVE_METEOR_MASH, MOVE_EARTHQUAKE, MOVE_BRICK_BREAK, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [836] = { .species = SPECIES_REGIROCK, .moves = {MOVE_HYPER_BEAM, MOVE_FOCUS_PUNCH, MOVE_ROCK_SLIDE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [837] = { .species = SPECIES_REGIROCK, .moves = {MOVE_SWAGGER, MOVE_PSYCH_UP, MOVE_ROCK_SLIDE, MOVE_EXPLOSION}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [838] = { .species = SPECIES_REGICE, .moves = {MOVE_EARTHQUAKE, MOVE_ICE_BEAM, MOVE_CURSE, MOVE_COUNTER}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [839] = { .species = SPECIES_REGICE, .moves = {MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_SLEEP_TALK, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [840] = { .species = SPECIES_REGISTEEL, .moves = {MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [841] = { .species = SPECIES_REGISTEEL, .moves = {MOVE_SUPERPOWER, MOVE_AERIAL_ACE, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [842] = { .species = SPECIES_LATIAS, .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [843] = { .species = SPECIES_LATIAS, .moves = {MOVE_MIST_BALL, MOVE_DRAGON_CLAW, MOVE_ATTRACT, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [844] = { .species = SPECIES_LATIAS, .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_SWAGGER, MOVE_PSYCH_UP}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [845] = { .species = SPECIES_LATIAS, .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [846] = { .species = SPECIES_LATIOS, .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE, MOVE_CALM_MIND, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [847] = { .species = SPECIES_LATIOS, .moves = {MOVE_LUSTER_PURGE, MOVE_SHADOW_BALL, MOVE_DRAGON_CLAW, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [848] = { .species = SPECIES_LATIOS, .moves = {MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_DRAGON_DANCE, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [849] = { .species = SPECIES_LATIOS, .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [850] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [851] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE, MOVE_AERIAL_ACE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [852] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_HYPER_BEAM, MOVE_ATTRACT, MOVE_DOUBLE_TEAM, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [853] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_HYPER_BEAM, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [854] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_OUTRAGE, MOVE_DOUBLE_EDGE, MOVE_THUNDER_WAVE, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [855] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_FLAMETHROWER}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [856] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_DRAGON_CLAW, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_ICE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [857] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_DRAGON_CLAW, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_BRICK_BREAK}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [858] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_THUNDER, MOVE_SURF, MOVE_RAIN_DANCE, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [859] = { .species = SPECIES_DRAGONITE, .moves = {MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_SUNNY_DAY, MOVE_EARTHQUAKE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [860] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_THUNDERBOLT, MOVE_SURF}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [861] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CRUNCH, MOVE_THUNDERBOLT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [862] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_COUNTER, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [863] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_CRUNCH, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_FLAMETHROWER}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [864] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [865] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_CURSE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [866] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_ROCK_SLIDE, MOVE_AERIAL_ACE, MOVE_BRICK_BREAK, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [867] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_ROCK_SLIDE, MOVE_THUNDER_WAVE, MOVE_DRAGON_DANCE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [868] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_AERIAL_ACE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [869] = { .species = SPECIES_TYRANITAR, .moves = {MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [870] = { .species = SPECIES_ARTICUNO, .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_AGILITY, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [871] = { .species = SPECIES_ARTICUNO, .moves = {MOVE_ICE_BEAM, MOVE_AERIAL_ACE, MOVE_REFLECT, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [872] = { .species = SPECIES_ZAPDOS, .moves = {MOVE_THUNDERBOLT, MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [873] = { .species = SPECIES_ZAPDOS, .moves = {MOVE_THUNDER, MOVE_DRILL_PECK, MOVE_RAIN_DANCE, MOVE_DOUBLE_EDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [874] = { .species = SPECIES_MOLTRES, .moves = {MOVE_OVERHEAT, MOVE_SUNNY_DAY, MOVE_SWAGGER, MOVE_FACADE}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_DOCILE }, [875] = { .species = SPECIES_MOLTRES, .moves = {MOVE_OVERHEAT, MOVE_DOUBLE_EDGE, MOVE_AERIAL_ACE, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_DOCILE }, [876] = { .species = SPECIES_RAIKOU, .moves = {MOVE_THUNDERBOLT, MOVE_DOUBLE_EDGE, MOVE_ROAR, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [877] = { .species = SPECIES_RAIKOU, .moves = {MOVE_THUNDERBOLT, MOVE_CALM_MIND, MOVE_SUBSTITUTE, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [878] = { .species = SPECIES_ENTEI, .moves = {MOVE_FIRE_BLAST, MOVE_DOUBLE_EDGE, MOVE_ENDURE, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [879] = { .species = SPECIES_ENTEI, .moves = {MOVE_FLAMETHROWER, MOVE_CALM_MIND, MOVE_ROAR, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [880] = { .species = SPECIES_SUICUNE, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [881] = { .species = SPECIES_SUICUNE, .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_CALM_MIND, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST } };