// Slateport Battle Tent. const u16 gSlateportBattleTentTrainerMons_Jolie[] = { 9, 10, 13, 27, 35, 37, 42, 44, 45, 46, 63, -1 }; const u16 gSlateportBattleTentTrainerMons_Malachi[] = { 9, 16, 17, 27, 36, 39, 42, 45, 48, 49, 53, -1 }; const u16 gSlateportBattleTentTrainerMons_Kelsie[] = { 4, 5, 6, 11, 28, 34, 35, 37, 43, 51, 53, -1 }; const u16 gSlateportBattleTentTrainerMons_Davon[] = { 4, 5, 6, 12, 26, 36, 37, 38, 40, 44, 46, 50, -1 }; const u16 gSlateportBattleTentTrainerMons_Glenda[] = { 0, 1, 17, 18, 19, 22, 23, 33, 42, 61, 64, 65, 66, -1 }; const u16 gSlateportBattleTentTrainerMons_Helena[] = { 18, 19, 21, 38, 39, 41, 42, 52, 54, 58, 63, -1 }; const u16 gSlateportBattleTentTrainerMons_Rodolfo[] = { 0, 1, 4, 5, 7, 8, 18, 20, 21, 37, 38, 40, 62, -1 }; const u16 gSlateportBattleTentTrainerMons_Davion[] = { 17, 23, 24, 25, 31, 32, 33, 34, 39, 43, 44, 49, 57, 69, -1 }; const u16 gSlateportBattleTentTrainerMons_Kendall[] = { 4, 7, 8, 9, 11, 12, 13, 27, 38, 40, 45, 46, 47, 63, -1 }; const u16 gSlateportBattleTentTrainerMons_Colten[] = { 0, 2, 12, 22, 28, 30, 35, 38, 43, 44, 56, 57, -1 }; const u16 gSlateportBattleTentTrainerMons_Irvin[] = { 0, 1, 2, 3, 14, 15, 24, 25, 32, 34, 39, 59, 60, -1 }; const u16 gSlateportBattleTentTrainerMons_Shaun[] = { 17, 18, 19, 22, 29, 36, 42, 48, 61, 62, 66, 68, 69, -1 }; const u16 gSlateportBattleTentTrainerMons_Kyler[] = { 22, 23, 28, 29, 31, 32, 34, 39, 55, 64, 65, 67, -1 }; const u16 gSlateportBattleTentTrainerMons_Maggie[] = { 10, 13, 17, 27, 45, 46, 53, 56, 61, 62, 63, -1 }; const u16 gSlateportBattleTentTrainerMons_Stephon[] = { 8, 10, 16, 23, 29, 43, 44, 60, 62, 63, 68, -1 }; const u16 gSlateportBattleTentTrainerMons_Rebecca[] = { 8, 13, 21, 29, 33, 41, 48, 54, 59, 61, 68, -1 }; const u16 gSlateportBattleTentTrainerMons_Reggie[] = { 6, 7, 17, 23, 24, 26, 32, 36, 52, 53, 57, 65, -1 }; const u16 gSlateportBattleTentTrainerMons_Janae[] = { 0, 1, 27, 28, 32, 34, 36, 37, 52, 53, 57, 65, -1 }; const u16 gSlateportBattleTentTrainerMons_Caiden[] = { 10, 14, 15, 16, 20, 21, 25, 30, 35, 47, 48, 50, 69, -1 }; const u16 gSlateportBattleTentTrainerMons_Kirsten[] = { 10, 16, 18, 19, 20, 21, 25, 30, 35, 39, 41, 48, 69, -1 }; const u16 gSlateportBattleTentTrainerMons_Kurtis[] = { 0, 1, 36, 37, 40, 46, 49, 51, 64, 67, 68, -1 }; const u16 gSlateportBattleTentTrainerMons_Stefan[] = { 4, 5, 21, 33, 37, 38, 40, 51, 52, 64, 65, -1 }; const u16 gSlateportBattleTentTrainerMons_Avery[] = { 2, 3, 7, 8, 22, 23, 28, 29, 30, 51, 67, -1 }; const u16 gSlateportBattleTentTrainerMons_Dwane[] = { 14, 15, 30, 43, 44, 45, 46, 55, 58, 59, 63, -1 }; const u16 gSlateportBattleTentTrainerMons_Mckenna[] = { 27, 29, 30, 32, 36, 48, 51, 52, 53, 57, 67, -1 }; const u16 gSlateportBattleTentTrainerMons_Camryn[] = { 5, 6, 7, 8, 10, 16, 17, 20, 21, 37, 43, 44, -1 }; const u16 gSlateportBattleTentTrainerMons_Natasha[] = { 1, 3, 4, 5, 9, 11, 12, 20, 21, 22, 51, -1 }; const u16 gSlateportBattleTentTrainerMons_Austyn[] = { 25, 31, 35, 37, 38, 39, 50, 51, 52, 58, 68, 69, -1 }; const u16 gSlateportBattleTentTrainerMons_Donovan[] = { 10, 16, 17, 24, 25, 43, 44, 47, 49, 53, 59, 60, 64, 65, -1 }; const u16 gSlateportBattleTentTrainerMons_Tamia[] = { 2, 6, 9, 13, 17, 19, 20, 24, 27, 29, 30, -1 }; const struct BattleFrontierTrainer gSlateportBattleTentTrainers[] = { [0] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, .trainerName = _("JOLIE"), .speechBefore = {EC_WORD_WHAT, EC_WORD_WILL, EC_WORD_I, EC_WORD_BE, EC_WORD_TOMORROW, EC_WORD_QUES}, .speechWin = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_FRIDAY, EC_WORD_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_LIKE, EC_WORD_IT_S, EC_WORD_MONDAY, EC_WORD_ELLIPSIS}, .monSets = gSlateportBattleTentTrainerMons_Jolie }, [1] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, .trainerName = _("MALACHI"), .speechBefore = {EC_WORD_BAD, EC_WORD_NEWS, EC_WORD_EXCL, EC_WORD_IT_S, EC_WORD_A, EC_MOVE(SAND_TOMB)}, .speechWin = {EC_WORD_YEEHAW_EXCL, -1, -1, EC_WORD_I_VE, EC_WORD_DONE, EC_WORD_IT}, .speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_IN, EC_WORD_THIS, EC_MOVE(SAND_TOMB), EC_WORD_ELLIPSIS}, .monSets = gSlateportBattleTentTrainerMons_Malachi }, [2] = { .facilityClass = FACILITY_CLASS_TUBER_F, .trainerName = _("KELSIE"), .speechBefore = {EC_WORD_GO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL}, .speechWin = {EC_WORD_YAHOO, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL}, .speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, EC_WORD_MY, EC_WORD_BATH, EC_WORD_POKEMON, EC_WORD_EXCL_EXCL}, .monSets = gSlateportBattleTentTrainerMons_Kelsie }, [3] = { .facilityClass = FACILITY_CLASS_TUBER_M, .trainerName = _("DAVON"), .speechBefore = {EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_GREAT, EC_MOVE(WHIRLPOOL), EC_WORD_ISN_T_IT_QUES}, .speechWin = {EC_WORD_THAT_WAS, EC_WORD_LIKE, EC_WORD_A, EC_MOVE(WHIRLPOOL), EC_WORD_YEAH_YEAH, EC_WORD_EXCL_EXCL}, .speechLose = {EC_WORD_DON_T, EC_WORD_GET, EC_MOVE2(BEAT_UP), EC_WORD_IN, EC_WORD_THAT, EC_MOVE(WHIRLPOOL)}, .monSets = gSlateportBattleTentTrainerMons_Davon }, [4] = { .facilityClass = FACILITY_CLASS_LADY, .trainerName = _("GLENDA"), .speechBefore = {EC_WORD_CONVERSATION, EC_WORD_CAN, EC_WORD_WAIT, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_WIN}, .speechWin = {EC_WORD_FABULOUS, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_ROCK}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_WASN_T, EC_WORD_SERIOUS}, .monSets = gSlateportBattleTentTrainerMons_Glenda }, [5] = { .facilityClass = FACILITY_CLASS_BEAUTY, .trainerName = _("HELENA"), .speechBefore = {EC_WORD_DOES, EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES}, .speechWin = {EC_WORD_I_AM, EC_WORD_SO, EC_WORD_SORRY, EC_WORD_BUT, EC_WORD_YOU_RE, EC_WORD_BORING}, .speechLose = {EC_WORD_I, EC_WORD_DO, EC_WORD_SO, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_EXCL}, .monSets = gSlateportBattleTentTrainerMons_Helena }, [6] = { .facilityClass = FACILITY_CLASS_RICH_BOY, .trainerName = _("RODOLFO"), .speechBefore = {EC_WORD_GO, EC_WORD_GET, EC_WORD_A, EC_POKEMON(WHISCASH), EC_WORD_FOR, EC_WORD_ME}, .speechWin = {EC_WORD_AWW, EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_HAVE, EC_WORD_A, EC_POKEMON(WHISCASH)}, .speechLose = {EC_WORD_PLEASE, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_POKEMON(WHISCASH), EC_WORD_BADLY}, .monSets = gSlateportBattleTentTrainerMons_Rodolfo }, [7] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, .trainerName = _("DAVION"), .speechBefore = {EC_WORD_GRAAAH, EC_WORD_GRAAAH, EC_WORD_EXCL_EXCL, EC_WORD_GRAAAH, EC_WORD_GRAAAH, EC_WORD_EXCL_EXCL}, .speechWin = {EC_MOVE2(ROAR), EC_WORD_EXCL, -1, EC_MOVE2(ROAR), EC_WORD_EXCL_EXCL, -1}, .speechLose = {EC_WORD_URGH, EC_WORD_WAAAH, EC_WORD_EXCL_EXCL, -1, -1, -1}, .monSets = gSlateportBattleTentTrainerMons_Davion }, [8] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, .trainerName = _("KENDALL"), .speechBefore = {EC_WORD_A_LITTLE, EC_MOVE2(PETAL_DANCE), EC_WORD_TO, EC_WORD_PLEASE, EC_WORD_YOU, EC_WORD_EXCL}, .speechWin = {EC_WORD_I, EC_WORD_DO, EC_WORD_THIS, EC_WORD_ONLY, EC_WORD_FOR, EC_WORD_WORK}, .speechLose = {EC_WORD_HOW, EC_WORD_COULD, EC_WORD_YOU, EC_MOVE2(POUND), EC_WORD_ME, EC_WORD_QUES}, .monSets = gSlateportBattleTentTrainerMons_Kendall }, [9] = { .facilityClass = FACILITY_CLASS_CAMPER, .trainerName = _("COLTEN"), .speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_RUN, EC_WORD_AROUND}, .speechWin = {EC_WORD_YAY, EC_WORD_EXCL, EC_WORD_WANT, EC_WORD_TO, EC_WORD_RUN, EC_WORD_QUES}, .speechLose = {EC_WORD_A, EC_WORD_SWIFT_SWIM, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_GOOD, EC_WORD_TOO}, .monSets = gSlateportBattleTentTrainerMons_Colten }, [10] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, .trainerName = _("IRVIN"), .speechBefore = {EC_WORD_HAVE, EC_WORD_A, EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_MOVE(CONFUSE_RAY)}, .speechWin = {EC_WORD_YAHOO, EC_WORD_MY, EC_MOVE(CONFUSE_RAY), EC_WORD_IS, EC_WORD_THE, EC_WORD_BEST}, .speechLose = {EC_WORD_GWAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_I_AM, EC_WORD_SORRY, EC_WORD_EXCL}, .monSets = gSlateportBattleTentTrainerMons_Irvin }, [11] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, .trainerName = _("SHAUN"), .speechBefore = {EC_WORD_LISTEN, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_AREN_T, EC_WORD_VERY, EC_WORD_GOOD}, .speechWin = {EC_WORD_YOU, EC_WORD_SEE, EC_WORD_QUES, EC_WORD_I, EC_WORD_WAS, EC_WORD_RIGHT}, .speechLose = {EC_WORD_YES, EC_WORD_YES, EC_WORD_ELLIPSIS, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_SOMETHING}, .monSets = gSlateportBattleTentTrainerMons_Shaun }, [12] = { .facilityClass = FACILITY_CLASS_GUITARIST, .trainerName = _("KYLER"), .speechBefore = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_QUES}, .speechWin = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_YAY}, .speechLose = {EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_WOW}, .monSets = gSlateportBattleTentTrainerMons_Kyler }, [13] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .trainerName = _("MAGGIE"), .speechBefore = {EC_POKEMON(VULPIX), EC_POKEMON(XATU), EC_POKEMON2(UMBREON), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_WORD_ELLIPSIS}, .speechWin = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_POKEMON(SEVIPER), EC_WORD_EXCL, -1}, .speechLose = {EC_POKEMON(NOSEPASS), EC_WORD_ELLIPSIS, EC_WORD_UM, EC_POKEMON2(SNORLAX), EC_WORD_ELLIPSIS, EC_WORD_UH_OH}, .monSets = gSlateportBattleTentTrainerMons_Maggie }, [14] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, .trainerName = _("STEPHON"), .speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_ENJOY, EC_WORD_AN, EC_WORD_EGG}, .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_TASTY, EC_WORD_VICTORY}, .speechLose = {EC_WORD_AWFUL, EC_WORD_EXCL_EXCL, -1, EC_WORD_JUST, EC_WORD_AWFUL, EC_WORD_EXCL_EXCL}, .monSets = gSlateportBattleTentTrainerMons_Stephon }, [15] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, .trainerName = _("REBECCA"), .speechBefore = {EC_WORD_THAT, EC_WORD_EGG, EC_WORD_HAS, EC_WORD_A, EC_WORD_TASTY, EC_WORD_SHINE}, .speechWin = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_EXCL, EC_WORD_SMELL, EC_WORD_THAT, EC_WORD_STENCH}, .speechLose = {EC_WORD_YOU, EC_WORD_CAN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_STOP, EC_WORD_ELLIPSIS}, .monSets = gSlateportBattleTentTrainerMons_Rebecca }, [16] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, .trainerName = _("REGGIE"), .speechBefore = {EC_WORD_POKEMON, EC_WORD_COME, EC_WORD_BEFORE, EC_WORD_MONEY, EC_WORD_OR, EC_WORD_FAMILY}, .speechWin = {EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_ME, EC_WORD_STRONG}, .speechLose = {EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_I_AM, EC_WORD_SO, EC_WORD_THICK, EC_WORD_ELLIPSIS}, .monSets = gSlateportBattleTentTrainerMons_Reggie }, [17] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, .trainerName = _("JANAE"), .speechBefore = {EC_WORD_I, EC_WORD_JUST, EC_WORD_ADORE, EC_WORD_YOUR, EC_WORD_TOUGH, EC_WORD_LOOK}, .speechWin = {EC_WORD_I, EC_WORD_LIKE, EC_WORD_HOW, EC_WORD_YOU, EC_MOVE2(STRUGGLE), -1}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_MEAN, EC_WORD_AND, EC_WORD_AWFUL, EC_WORD_TRAINER}, .monSets = gSlateportBattleTentTrainerMons_Janae }, [18] = { .facilityClass = FACILITY_CLASS_EXPERT_M, .trainerName = _("CAIDEN"), .speechBefore = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_BREAK, EC_WORD_YOUR, EC_WORD_SPIRIT}, .speechWin = {EC_MOVE2(CURSE), EC_WORD_QUES, EC_WORD_IT_S, EC_WORD_A, EC_WORD_LIE, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_MY, EC_MOVE2(CURSE), EC_WORD_WILL, EC_WORD_LAST, EC_WORD_FOREVER, -1}, .monSets = gSlateportBattleTentTrainerMons_Caiden }, [19] = { .facilityClass = FACILITY_CLASS_EXPERT_F, .trainerName = _("KIRSTEN"), .speechBefore = {EC_WORD_HUH_QUES, EC_WORD_A, EC_WORD_BATTLE, EC_WORD_YOU, EC_WORD_SAID, EC_WORD_QUES}, .speechWin = {EC_WORD_HUH_QUES, EC_WORD_STRONG, EC_WORD_BUT, EC_WORD_NOT, EC_WORD_STRONG, EC_WORD_ENOUGH}, .speechLose = {EC_WORD_HUH_QUES, EC_WORD_I, EC_WORD_SURRENDER, EC_WORD_TO, EC_WORD_YOUR, EC_MOVE(STRENGTH)}, .monSets = gSlateportBattleTentTrainerMons_Kirsten }, [20] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, .trainerName = _("KURTIS"), .speechBefore = {EC_WORD_SORRY, EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_GET, EC_MOVE2(BEAT_UP)}, .speechWin = {EC_WORD_I, EC_WORD_SAID, EC_WORD_WE, EC_WORD_WOULD, EC_MOVE2(POUND), EC_WORD_YOU}, .speechLose = {EC_WORD_HOW, EC_WORD_DID, EC_WORD_I, EC_WORD_GET, EC_MOVE2(BEAT_UP), EC_WORD_QUES}, .monSets = gSlateportBattleTentTrainerMons_Kurtis }, [21] = { .facilityClass = FACILITY_CLASS_FISHERMAN, .trainerName = _("STEFAN"), .speechBefore = {EC_WORD_I, EC_WORD_ONLY, EC_WORD_WANT, EC_WORD_CUTE, EC_WORD_POKEMON, -1}, .speechWin = {EC_WORD_WHAT, EC_WORD_IS, EC_WORD_IT, EC_WORD_TO, EC_WORD_YOU, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_KIND, EC_WORD_OF, EC_WORD_AWESOME, EC_WORD_ELLIPSIS, -1}, .monSets = gSlateportBattleTentTrainerMons_Stefan }, [22] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, .trainerName = _("AVERY"), .speechBefore = {EC_WORD_TOYS, EC_WORD_EXCL, EC_WORD_I, EC_WORD_NEED, EC_WORD_MORE, EC_WORD_TOYS}, .speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_SOME, EC_WORD_EASY, EC_WORD_MONEY, EC_WORD_FAST}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_WORK, EC_WORD_FOR, EC_WORD_MONEY}, .monSets = gSlateportBattleTentTrainerMons_Avery }, [23] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, .trainerName = _("DWANE"), .speechBefore = {EC_WORD_MMM, EC_WORD_TASTY, EC_WORD_ELLIPSIS, EC_WORD_WONDER, EC_WORD_WHAT, EC_WORD_QUES}, .speechWin = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW}, .speechLose = {EC_WORD_MMM, EC_WORD_MMM, EC_WORD_ELLIPSIS, EC_WORD_OH_YEAH, EC_WORD_THIS_IS_IT_EXCL, -1}, .monSets = gSlateportBattleTentTrainerMons_Dwane }, [24] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, .trainerName = _("MCKENNA"), .speechBefore = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_SMALL, EC_WORD_TALK, EC_WORD_LET_S, EC_WORD_GO}, .speechWin = {EC_WORD_YUP, EC_WORD_THAT_S, EC_WORD_THAT, -1, -1, -1}, .speechLose = {EC_WORD_KTHX_BYE, -1, -1, -1, -1, -1}, .monSets = gSlateportBattleTentTrainerMons_Mckenna }, [25] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, .trainerName = _("CAMRYN"), .speechBefore = {EC_WORD_MR, EC_WORD_JUDGE, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_OUR, EC_WORD_TRUST}, .speechWin = {EC_WORD_YES_SIR_EXCL, EC_WORD_WE_RE, EC_WORD_NO_1, EC_WORD_IN, EC_WORD_THIS, EC_WORD_CONTEST}, .speechLose = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_GIVE_UP, EC_WORD_MY, EC_WORD_IDOL, EC_WORD_DREAM}, .monSets = gSlateportBattleTentTrainerMons_Camryn }, [26] = { .facilityClass = FACILITY_CLASS_PICNICKER, .trainerName = _("NATASHA"), .speechBefore = {EC_WORD_COME_OVER, EC_WORD_TO, EC_WORD_MY, EC_WORD_PLACE, EC_WORD_OK_QUES, -1}, .speechWin = {EC_WORD_COME_ON, EC_WORD_OVER, EC_WORD_IT, EC_WORD_WILL, EC_WORD_BE, EC_WORD_GREAT}, .speechLose = {EC_WORD_AWW, EC_WORD_WON_T, EC_WORD_YOU, EC_WORD_COME_OVER, EC_WORD_QUES, -1}, .monSets = gSlateportBattleTentTrainerMons_Natasha }, [27] = { .facilityClass = FACILITY_CLASS_SAILOR, .trainerName = _("AUSTYN"), .speechBefore = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_CARE, EC_WORD_HOW, EC_WORD_WE, EC_WORD_MATCH_UP}, .speechWin = {EC_WORD_HAH, EC_WORD_BACK, EC_WORD_TO, EC_WORD_SCHOOL, EC_WORD_FOR, EC_WORD_YOU}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_STUDY, EC_WORD_MY, EC_WORD_LESSONS}, .monSets = gSlateportBattleTentTrainerMons_Austyn }, [28] = { .facilityClass = FACILITY_CLASS_COLLECTOR, .trainerName = _("DONOVAN"), .speechBefore = {EC_WORD_OH, EC_WORD_I_AM, EC_WORD_FEELING, EC_WORD_SLIMY, EC_WORD_ALL, EC_WORD_OVER}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_DOWN, EC_WORD_THE, EC_MOVE2(MEGA_DRAIN), EC_WORD_HAHAHA}, .speechLose = {EC_WORD_I_AM, EC_WORD_NATURALLY, EC_WORD_SLIMY, EC_WORD_THAT_S, EC_WORD_WHAT, EC_WORD_I_AM}, .monSets = gSlateportBattleTentTrainerMons_Donovan }, [29] = { .facilityClass = FACILITY_CLASS_LASS, .trainerName = _("TAMIA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_ANGRY, EC_WORD_WITH, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_DISLIKE, EC_WORD_MY, EC_WORD_FATHER, EC_WORD_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_JUST, EC_WORD_SO, EC_WORD_ADORE, EC_WORD_MY, EC_WORD_FATHER}, .monSets = gSlateportBattleTentTrainerMons_Tamia } }; const struct FacilityMon gSlateportBattleTentMons[] = { [0] = { .species = SPECIES_ZIGZAGOON, .moves = {MOVE_TACKLE, MOVE_CHARM, MOVE_ODOR_SLEUTH, MOVE_PIN_MISSILE}, .itemTableId = BATTLE_FRONTIER_ITEM_CHOICE_BAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [1] = { .species = SPECIES_ZIGZAGOON, .moves = {MOVE_DIG, MOVE_MUD_SPORT, MOVE_TAIL_WHIP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [2] = { .species = SPECIES_BEAUTIFLY, .moves = {MOVE_STUN_SPORE, MOVE_MEGA_DRAIN, MOVE_GUST, MOVE_HARDEN}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [3] = { .species = SPECIES_DUSTOX, .moves = {MOVE_POISON_STING, MOVE_MOONLIGHT, MOVE_PROTECT, MOVE_GUST}, .itemTableId = BATTLE_FRONTIER_ITEM_ORAN_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [4] = { .species = SPECIES_WAILMER, .moves = {MOVE_ROLLOUT, MOVE_CURSE, MOVE_GROWL, MOVE_WHIRLPOOL}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [5] = { .species = SPECIES_WAILMER, .moves = {MOVE_ROLLOUT, MOVE_GROWL, MOVE_WHIRLPOOL, MOVE_WATER_PULSE}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [6] = { .species = SPECIES_MARILL, .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_TAIL_WHIP, MOVE_BUBBLE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [7] = { .species = SPECIES_WINGULL, .moves = {MOVE_SUPERSONIC, MOVE_GROWL, MOVE_WING_ATTACK, MOVE_STEEL_WING}, .itemTableId = BATTLE_FRONTIER_ITEM_METAL_COAT, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE }, [8] = { .species = SPECIES_PELIPPER, .moves = {MOVE_TWISTER, MOVE_WATER_SPORT, MOVE_GROWL, MOVE_WING_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_DRAGON_FANG, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [9] = { .species = SPECIES_CACNEA, .moves = {MOVE_SANDSTORM, MOVE_LEER, MOVE_LEECH_SEED, MOVE_PIN_MISSILE}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_JOLLY }, [10] = { .species = SPECIES_LOMBRE, .moves = {MOVE_ASTONISH, MOVE_WATER_GUN, MOVE_FAKE_OUT, MOVE_ABSORB}, .itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [11] = { .species = SPECIES_LOTAD, .moves = {MOVE_SYNTHESIS, MOVE_NATURE_POWER, MOVE_RAIN_DANCE, MOVE_MEGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_DOCILE }, [12] = { .species = SPECIES_SEEDOT, .moves = {MOVE_SUNNY_DAY, MOVE_SYNTHESIS, MOVE_LEECH_SEED, MOVE_BIDE}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [13] = { .species = SPECIES_NUZLEAF, .moves = {MOVE_FAKE_OUT, MOVE_NATURE_POWER, MOVE_HARDEN, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [14] = { .species = SPECIES_NINJASK, .moves = {MOVE_FURY_CUTTER, MOVE_SCREECH, MOVE_SWORDS_DANCE, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [15] = { .species = SPECIES_NINJASK, .moves = {MOVE_FURY_CUTTER, MOVE_DOUBLE_TEAM, MOVE_SCREECH, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SILVER_POWDER, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [16] = { .species = SPECIES_GRAVELER, .moves = {MOVE_MUD_SPORT, MOVE_BLOCK, MOVE_ROCK_TOMB, MOVE_MAGNITUDE}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [17] = { .species = SPECIES_BALTOY, .moves = {MOVE_SELF_DESTRUCT, MOVE_ANCIENT_POWER, MOVE_PSYBEAM, MOVE_REFLECT}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE }, [18] = { .species = SPECIES_MIGHTYENA, .moves = {MOVE_BITE, MOVE_ROAR, MOVE_SWAGGER, MOVE_TACKLE}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [19] = { .species = SPECIES_MIGHTYENA, .moves = {MOVE_ODOR_SLEUTH, MOVE_HOWL, MOVE_SAND_ATTACK, MOVE_POISON_FANG}, .itemTableId = BATTLE_FRONTIER_ITEM_SHELL_BELL, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [20] = { .species = SPECIES_LINOONE, .moves = {MOVE_HEADBUTT, MOVE_TICKLE, MOVE_TAIL_WHIP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [21] = { .species = SPECIES_GOLDEEN, .moves = {MOVE_WATER_SPORT, MOVE_HORN_ATTACK, MOVE_WATERFALL, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_CALM }, [22] = { .species = SPECIES_ELECTRIKE, .moves = {MOVE_BITE, MOVE_SPARK, MOVE_ROAR, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_MODEST }, [23] = { .species = SPECIES_VOLTORB, .moves = {MOVE_SPARK, MOVE_ROLLOUT, MOVE_CHARGE, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK, .nature = NATURE_MILD }, [24] = { .species = SPECIES_ARON, .moves = {MOVE_DIG, MOVE_METAL_CLAW, MOVE_IRON_DEFENSE, MOVE_ENDEAVOR}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [25] = { .species = SPECIES_ARON, .moves = {MOVE_MUD_SLAP, MOVE_IRON_TAIL, MOVE_HARDEN, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [26] = { .species = SPECIES_TRAPINCH, .moves = {MOVE_BODY_SLAM, MOVE_FOCUS_ENERGY, MOVE_SAND_TOMB, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [27] = { .species = SPECIES_CACNEA, .moves = {MOVE_INGRAIN, MOVE_SANDSTORM, MOVE_POISON_STING, MOVE_DESTINY_BOND}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [28] = { .species = SPECIES_TAILLOW, .moves = {MOVE_GROWL, MOVE_AERIAL_ACE, MOVE_AGILITY, MOVE_ENDEAVOR}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [29] = { .species = SPECIES_SWELLOW, .moves = {MOVE_SUPERSONIC, MOVE_GROWL, MOVE_FOCUS_ENERGY, MOVE_PECK}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [30] = { .species = SPECIES_GOLBAT, .moves = {MOVE_ASTONISH, MOVE_GUST, MOVE_MEAN_LOOK, MOVE_CONFUSE_RAY}, .itemTableId = BATTLE_FRONTIER_ITEM_SPELL_TAG, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_TIMID }, [31] = { .species = SPECIES_LOUDRED, .moves = {MOVE_ASTONISH, MOVE_SCREECH, MOVE_UPROAR, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [32] = { .species = SPECIES_SPINDA, .moves = {MOVE_DIZZY_PUNCH, MOVE_FAINT_ATTACK, MOVE_HYPNOSIS, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [33] = { .species = SPECIES_MAGNEMITE, .moves = {MOVE_METAL_SOUND, MOVE_SUPERSONIC, MOVE_THUNDER_WAVE, MOVE_SPARK}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_SERIOUS }, [34] = { .species = SPECIES_WHISMUR, .moves = {MOVE_REST, MOVE_SLEEP_TALK, MOVE_HOWL, MOVE_BODY_SLAM}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [35] = { .species = SPECIES_MAKUHITA, .moves = {MOVE_SAND_ATTACK, MOVE_KNOCK_OFF, MOVE_ARM_THRUST, MOVE_BELLY_DRUM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [36] = { .species = SPECIES_NUMEL, .moves = {MOVE_EMBER, MOVE_TAKE_DOWN, MOVE_GROWL, MOVE_FOCUS_ENERGY}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_MODEST }, [37] = { .species = SPECIES_BARBOACH, .moves = {MOVE_MAGNITUDE, MOVE_MUD_SPORT, MOVE_WATER_SPORT, MOVE_WATER_GUN}, .itemTableId = BATTLE_FRONTIER_ITEM_SEA_INCENSE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [38] = { .species = SPECIES_TENTACOOL, .moves = {MOVE_SCREECH, MOVE_BUBBLE_BEAM, MOVE_ACID, MOVE_BARRIER}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [39] = { .species = SPECIES_VIGOROTH, .moves = {MOVE_FOCUS_ENERGY, MOVE_FURY_SWIPES, MOVE_ENDURE, MOVE_YAWN}, .itemTableId = BATTLE_FRONTIER_ITEM_AGUAV_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [40] = { .species = SPECIES_MAGIKARP, .moves = {MOVE_TACKLE, MOVE_FLAIL, MOVE_SPLASH, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_DRAGON_SCALE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [41] = { .species = SPECIES_SEVIPER, .moves = {MOVE_LICK, MOVE_POISON_FANG, MOVE_GLARE, MOVE_WRAP}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [42] = { .species = SPECIES_SOLROCK, .moves = {MOVE_ROCK_THROW, MOVE_HARDEN, MOVE_PSYWAVE, MOVE_TACKLE}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [43] = { .species = SPECIES_KECLEON, .moves = {MOVE_PSYBEAM, MOVE_SUBSTITUTE, MOVE_THIEF, MOVE_TAIL_WHIP}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [44] = { .species = SPECIES_KECLEON, .moves = {MOVE_FAINT_ATTACK, MOVE_ASTONISH, MOVE_LICK, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_IAPAPA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [45] = { .species = SPECIES_SHROOMISH, .moves = {MOVE_STUN_SPORE, MOVE_TACKLE, MOVE_LEECH_SEED, MOVE_MEGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [46] = { .species = SPECIES_SHROOMISH, .moves = {MOVE_ABSORB, MOVE_STUN_SPORE, MOVE_SPORE, MOVE_LEECH_SEED}, .itemTableId = BATTLE_FRONTIER_ITEM_FIGY_BERRY, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_BRAVE }, [47] = { .species = SPECIES_LOMBRE, .moves = {MOVE_NATURE_POWER, MOVE_ASTONISH, MOVE_GROWL, MOVE_ABSORB}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_LONELY }, [48] = { .species = SPECIES_NUMEL, .moves = {MOVE_EMBER, MOVE_GROWL, MOVE_EARTHQUAKE, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [49] = { .species = SPECIES_TRAPINCH, .moves = {MOVE_FAINT_ATTACK, MOVE_DIG, MOVE_BITE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [50] = { .species = SPECIES_PELIPPER, .moves = {MOVE_WING_ATTACK, MOVE_SUPERSONIC, MOVE_MIST, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_WIKI_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [51] = { .species = SPECIES_WINGULL, .moves = {MOVE_WATER_GUN, MOVE_SUPERSONIC, MOVE_GROWL, MOVE_ICY_WIND}, .itemTableId = BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [52] = { .species = SPECIES_MARILL, .moves = {MOVE_DOUBLE_EDGE, MOVE_RAIN_DANCE, MOVE_TAIL_WHIP, MOVE_WATER_GUN}, .itemTableId = BATTLE_FRONTIER_ITEM_GANLON_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [53] = { .species = SPECIES_SKITTY, .moves = {MOVE_ASSIST, MOVE_ATTRACT, MOVE_SING, MOVE_CHARM}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [54] = { .species = SPECIES_SEVIPER, .moves = {MOVE_SWAGGER, MOVE_WRAP, MOVE_POISON_TAIL, MOVE_HAZE}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE, .nature = NATURE_BRAVE }, [55] = { .species = SPECIES_GOLBAT, .moves = {MOVE_BITE, MOVE_TORMENT, MOVE_SCREECH, MOVE_POISON_FANG}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_HARDY }, [56] = { .species = SPECIES_RALTS, .moves = {MOVE_HYPNOSIS, MOVE_IMPRISON, MOVE_PSYCHIC, MOVE_DREAM_EATER}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGO_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [57] = { .species = SPECIES_SANDSHREW, .moves = {MOVE_SLASH, MOVE_SAND_ATTACK, MOVE_SAND_TOMB, MOVE_DEFENSE_CURL}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = 0, .nature = NATURE_HARDY }, [58] = { .species = SPECIES_SWALOT, .moves = {MOVE_YAWN, MOVE_SLUDGE, MOVE_ENCORE, MOVE_POUND}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [59] = { .species = SPECIES_VOLBEAT, .moves = {MOVE_TACKLE, MOVE_CONFUSE_RAY, MOVE_QUICK_ATTACK, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [60] = { .species = SPECIES_ILLUMISE, .moves = {MOVE_CHARM, MOVE_TACKLE, MOVE_ENCORE, MOVE_MOONLIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [61] = { .species = SPECIES_KADABRA, .moves = {MOVE_DISABLE, MOVE_CONFUSION, MOVE_REFLECT, MOVE_RECOVER}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [62] = { .species = SPECIES_KIRLIA, .moves = {MOVE_CALM_MIND, MOVE_CONFUSION, MOVE_DOUBLE_TEAM, MOVE_GROWL}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [63] = { .species = SPECIES_BRELOOM, .moves = {MOVE_ABSORB, MOVE_TACKLE, MOVE_STUN_SPORE, MOVE_MEGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAIVE }, [64] = { .species = SPECIES_PLUSLE, .moves = {MOVE_SPARK, MOVE_ENCORE, MOVE_THUNDER_WAVE, MOVE_GROWL}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_LONELY }, [65] = { .species = SPECIES_PLUSLE, .moves = {MOVE_SPARK, MOVE_FAKE_TEARS, MOVE_SUBSTITUTE, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MILD }, [66] = { .species = SPECIES_ELECTRIKE, .moves = {MOVE_SPARK, MOVE_CHARGE, MOVE_ROAR, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_APICOT_BERRY, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_TIMID }, [67] = { .species = SPECIES_SWABLU, .moves = {MOVE_SING, MOVE_PECK, MOVE_STEEL_WING, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [68] = { .species = SPECIES_MACHOP, .moves = {MOVE_FOCUS_ENERGY, MOVE_VITAL_THROW, MOVE_SEISMIC_TOSS, MOVE_FORESIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [69] = { .species = SPECIES_MACHOKE, .moves = {MOVE_FOCUS_ENERGY, MOVE_LEER, MOVE_KARATE_CHOP, MOVE_FORESIGHT}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MODEST } }; // Verdanturf Battle Tent. const u16 gVerdanturfBattleTentTrainerMons_Brenna[] = { 4, 11, 13, 18, 26, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Dilan[] = { 30, 37, 13, 29, 42, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Eliana[] = { 6, 7, 17, 18, 40, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Markus[] = { 6, 7, 18, 24, 38, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Caitlyn[] = { 0, 12, 25, 28, 22, 44, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Desiree[] = { 8, 12, 21, 22, 31, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Ronald[] = { 1, 20, 23, 25, 32, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Ashten[] = { 9, 12, 27, 37, 43, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Gerard[] = { 36, 7, 34, 6, 40, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Bradly[] = { 26, 3, 0, 2, 17, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Dennis[] = { 14, 37, 2, 38, 27, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Prestin[] = { 31, 28, 22, 25, 44, 43, 41, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Ernesto[] = { 33, 32, 25, 35, 34, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Nala[] = { 1, 4, 8, 11, 17, 40, 34, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Darnell[] = { 0, 29, 35, 37, 39, 43, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Ashlyn[] = { 29, 36, 32, 30, 17, 6, 44, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Addison[] = { 0, 1, 16, 31, 6, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Justine[] = { 0, 1, 16, 36, 18, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Tyson[] = { 5, 15, 22, 30, 16, 39, 43, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Laila[] = { 5, 15, 19, 24, 41, 43, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Waren[] = { 0, 9, 10, 11, 23, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Tobias[] = { 6, 7, 24, 38, 40, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Josiah[] = { 8, 16, 23, 34, 3, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Dion[] = { 14, 2, 11, 39, 21, 38, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Kenzie[] = { 18, 10, 16, 26, 25, 27, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Lillian[] = { 24, 34, 36, 38, 5, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Lesley[] = { 26, 0, 18, 13, 25, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Marquis[] = { 24, 34, 5, 15, 7, 42, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Freddy[] = { 18, 21, 26, 29, 41, -1 }; const u16 gVerdanturfBattleTentTrainerMons_Cecilia[] = { 23, 26, 27, 28, 31, -1 }; const struct BattleFrontierTrainer gVerdanturfBattleTentTrainers[] = { [0] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, .trainerName = _("BRENNA"), .speechBefore = {EC_WORD_NO, EC_WORD_DAYS, EC_WORD_GO, EC_WORD_WITHOUT, EC_WORD_MY, EC_MOVE(FAKE_TEARS)}, .speechWin = {EC_WORD_OH, EC_WORD_THAT_WAS, EC_WORD_SO, EC_WORD_REFRESHING, EC_WORD_EXCL, -1}, .speechLose = {EC_WORD_ALL, EC_WORD_I, EC_WORD_EVER, EC_WORD_GET, EC_WORD_IS, EC_MOVE(TORMENT)}, .monSets = gVerdanturfBattleTentTrainerMons_Brenna }, [1] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, .trainerName = _("DILAN"), .speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_HOW, EC_WORD_BORED, EC_WORD_I_AM}, .speechWin = {EC_WORD_LOSING, EC_WORD_ISN_T, EC_WORD_EXCITING, EC_WORD_AT, EC_WORD_ALL, EC_WORD_ELLIPSIS}, .speechLose = {EC_WORD_EXCITING, EC_WORD_EXCL_EXCL, EC_WORD_BYE_BYE, EC_WORD_TO, EC_WORD_BEING, EC_WORD_BORED}, .monSets = gVerdanturfBattleTentTrainerMons_Dilan }, [2] = { .facilityClass = FACILITY_CLASS_TUBER_F, .trainerName = _("ELIANA"), .speechBefore = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_ON, EC_WORD_A, EC_WORD_VACATION, EC_WORD_SOON}, .speechWin = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_GET, EC_WORD_SOME, EC_WORD_MONEY}, .speechLose = {EC_WORD_NO, EC_WORD_SLEEP, EC_WORD_UNTIL, EC_WORD_I, EC_WORD_GET, EC_WORD_HOME}, .monSets = gVerdanturfBattleTentTrainerMons_Eliana }, [3] = { .facilityClass = FACILITY_CLASS_TUBER_M, .trainerName = _("MARKUS"), .speechBefore = {EC_WORD_I_AM, EC_WORD_SMART, EC_WORD_EXCL, EC_WORD_IF_I_LOSE, EC_WORD_I, EC_MOVE(SELF_DESTRUCT)}, .speechWin = {EC_WORD_IT_S, EC_WORD_A, EC_WORD_NON_STOP, EC_MOVE2(EXPLOSION), EC_WORD_OF, EC_WORD_JOY}, .speechLose = {EC_WORD_I_VE, EC_WORD_LOST, EC_WORD_ELLIPSIS, EC_WORD_TIME, EC_WORD_TO, EC_MOVE(SELF_DESTRUCT)}, .monSets = gVerdanturfBattleTentTrainerMons_Markus }, [4] = { .facilityClass = FACILITY_CLASS_LADY, .trainerName = _("CAITLYN"), .speechBefore = {EC_WORD_I_AM, EC_WORD_BORED, EC_WORD_OF, EC_WORD_BEING, EC_WORD_AN, EC_WORD_IDOL}, .speechWin = {EC_WORD_A, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_BEST, EC_WORD_FOR, EC_WORD_HAPPINESS}, .speechLose = {EC_WORD_LOSING, EC_WORD_DOESN_T, EC_WORD_BUG, EC_WORD_ME, EC_WORD_AT, EC_WORD_ALL}, .monSets = gVerdanturfBattleTentTrainerMons_Caitlyn }, [5] = { .facilityClass = FACILITY_CLASS_BEAUTY, .trainerName = _("DESIREE"), .speechBefore = {EC_WORD_DOESN_T, EC_WORD_MY, EC_WORD_BEAUTY, EC_MOVE(ASTONISH), EC_WORD_YOU, EC_WORD_QUES}, .speechWin = {EC_WORD_DID, EC_WORD_I, EC_WORD_INTIMIDATE, EC_WORD_YOU, EC_WORD_QUES, -1}, .speechLose = {EC_WORD_MY, EC_WORD_BEAUTY, EC_WORD_DID, EC_WORD_NOTHING, EC_WORD_FOR, EC_WORD_YOU}, .monSets = gVerdanturfBattleTentTrainerMons_Desiree }, [6] = { .facilityClass = FACILITY_CLASS_RICH_BOY, .trainerName = _("RONALD"), .speechBefore = {EC_WORD_COME_ON, EC_WORD_I, EC_WORD_WILL, EC_WORD_BATTLE, EC_WORD_SERIOUSLY, -1}, .speechWin = {EC_WORD_GIVE_UP, EC_WORD_QUES, -1, EC_WORD_THAT_S, EC_WORD_REALLY, EC_WORD_WEAK}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_TO, EC_WORD_DO, EC_WORD_A, EC_MOVE2(BATON_PASS)}, .monSets = gVerdanturfBattleTentTrainerMons_Ronald }, [7] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, .trainerName = _("ASHTEN"), .speechBefore = {EC_WORD_OH_YEAH, EC_WORD_ANOTHER, EC_WORD_EXCITING, EC_WORD_BATTLE, EC_WORD_EXCL, -1}, .speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_WIMPY, EC_WORD_AND, EC_WORD_BORING}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_AN, EC_WORD_EXCITING, EC_WORD_LOSS, EC_WORD_WOW, EC_WORD_EXCL}, .monSets = gVerdanturfBattleTentTrainerMons_Ashten }, [8] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, .trainerName = _("GERARD"), .speechBefore = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_WORD_SUPER, EC_MOVE2(TEETER_DANCE), EC_WORD_EXCL}, .speechWin = {EC_WORD_THAT_WAS, EC_WORD_HARD, EC_WORD_ELLIPSIS, EC_WORD_AM, EC_WORD_I, EC_WORD_OK_QUES}, .speechLose = {EC_WORD_I, EC_WORD_WON_T, EC_WORD_FORGIVE, EC_WORD_YOU, EC_WORD_FOR, EC_WORD_THAT}, .monSets = gVerdanturfBattleTentTrainerMons_Gerard }, [9] = { .facilityClass = FACILITY_CLASS_CAMPER, .trainerName = _("BRADLY"), .speechBefore = {EC_WORD_IT_S, EC_WORD_LONESOME, EC_WORD_BUT, EC_WORD_I, EC_WORD_VACATION, EC_WORD_ALONE}, .speechWin = {EC_WORD_I, EC_WORD_WILL, EC_MOVE(WITHDRAW), EC_WORD_INSIDE, EC_WORD_MY, EC_WORD_SHELL_ARMOR}, .speechLose = {EC_WORD_OH, EC_WORD_ELLIPSIS, -1, EC_WORD_ALONE, EC_WORD_AS, EC_WORD_ALWAYS}, .monSets = gVerdanturfBattleTentTrainerMons_Bradly }, [10] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, .trainerName = _("DENNIS"), .speechBefore = {EC_WORD_ARE, EC_WORD_YOU, EC_WORD_REALLY, EC_WORD_STRONG, EC_WORD_QUES, -1}, .speechWin = {EC_WORD_WAHAHAHA, EC_WORD_EXCL, -1, EC_WORD_WAHAHAHA, EC_WORD_EXCL_EXCL, -1}, .speechLose = {EC_WORD_NICE, EC_WORD_GOING, EC_WORD_EXCL, EC_WORD_I, EC_WORD_WAS, EC_WORD_CHILD_S_PLAY}, .monSets = gVerdanturfBattleTentTrainerMons_Dennis }, [11] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, .trainerName = _("PRESTIN"), .speechBefore = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_FOR, EC_WORD_YOU}, .speechWin = {EC_WORD_FORGIVE, EC_WORD_ME, EC_WORD_ELLIPSIS, EC_WORD_IT_S, EC_WORD_A, EC_WORD_DREAM}, .speechLose = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_WAKE_UP, EC_WORD_FROM, EC_WORD_THIS}, .monSets = gVerdanturfBattleTentTrainerMons_Prestin }, [12] = { .facilityClass = FACILITY_CLASS_GUITARIST, .trainerName = _("ERNESTO"), .speechBefore = {EC_WORD_THIS, EC_WORD_PARTY, EC_WORD_GOES, EC_WORD_ON, EC_WORD_FOREVER, EC_WORD_EXCL}, .speechWin = {EC_WORD_THE, EC_WORD_MUSIC, EC_WORD_PLAYS, EC_WORD_ON, EC_WORD_WITHOUT, EC_WORD_END}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, EC_WORD_THE, EC_WORD_MUSIC, EC_WORD_CAN_T, EC_WORD_STOP}, .monSets = gVerdanturfBattleTentTrainerMons_Ernesto }, [13] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .trainerName = _("NALA"), .speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_THE, EC_WORD_WORLD, EC_WORD_MOVIE, EC_WORD_COLLECTION}, .speechWin = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_LIKE, EC_WORD_RADIO, EC_WORD_VERY, EC_WORD_MUCH}, .speechLose = {EC_WORD_I, EC_WORD_REFUSE, EC_WORD_TO, EC_WORD_BELIEVE, EC_WORD_THIS, EC_WORD_EXCL}, .monSets = gVerdanturfBattleTentTrainerMons_Nala }, [14] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, .trainerName = _("DARNELL"), .speechBefore = {EC_WORD_I, EC_WORD_WILL, EC_WORD_GO_EASY, EC_WORD_ON, EC_WORD_YOU, -1}, .speechWin = {EC_WORD_YOUR, EC_MOVE2(FRUSTRATION), EC_WORD_SHOULD, EC_WORD_BE, EC_WORD_HIDDEN, EC_WORD_AWAY}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_TO, EC_WORD_TAKE, EC_WORD_ELLIPSIS}, .monSets = gVerdanturfBattleTentTrainerMons_Darnell }, [15] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, .trainerName = _("ASHLYN"), .speechBefore = {EC_WORD_I, EC_WORD_LOOK, EC_WORD_TOUGH, EC_WORD_DO, EC_WORD_I, EC_WORD_QUES}, .speechWin = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_OVER, EC_WORD_YOUR, EC_MOVE2(TAUNT), EC_WORD_YET}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_MEAN, EC_WORD_EXCL_EXCL, -1, -1, -1}, .monSets = gVerdanturfBattleTentTrainerMons_Ashlyn }, [16] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, .trainerName = _("ADDISON"), .speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_EXCL}, .speechWin = {EC_WORD_WELL, EC_WORD_WASN_T, EC_WORD_THAT, EC_WORD_EASY, EC_WORD_QUES, -1}, .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, -1, EC_WORD_BUT, EC_WORD_WHY, EC_WORD_QUES}, .monSets = gVerdanturfBattleTentTrainerMons_Addison }, [17] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, .trainerName = _("JUSTINE"), .speechBefore = {EC_WORD_YES, EC_WORD_EXCL, -1, EC_WORD_COME_ON, EC_WORD_I_AM, EC_WORD_READY}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_JUST, EC_WORD_NOT, EC_WORD_GOOD, EC_WORD_ENOUGH, EC_WORD_EXCL}, .speechLose = {EC_WORD_WOWEE, EC_WORD_EXCL_EXCL, -1, -1, -1, -1}, .monSets = gVerdanturfBattleTentTrainerMons_Justine }, [18] = { .facilityClass = FACILITY_CLASS_EXPERT_M, .trainerName = _("TYSON"), .speechBefore = {EC_WORD_YOU_RE, EC_WORD_GOING, EC_WORD_TO, EC_WORD_PRESSURE, EC_WORD_ME, EC_WORD_QUES}, .speechWin = {EC_WORD_WHAT, EC_WORD_QUES, EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO_WEAK, EC_WORD_EXCL}, .speechLose = {EC_WORD_THIS, EC_WORD_DOESN_T, EC_WORD_MAKE, EC_WORD_ME, EC_WORD_HAPPY, EC_WORD_EXCL}, .monSets = gVerdanturfBattleTentTrainerMons_Tyson }, [19] = { .facilityClass = FACILITY_CLASS_EXPERT_F, .trainerName = _("LAILA"), .speechBefore = {EC_WORD_A, EC_MOVE2(STRUGGLE), EC_WORD_ISN_T, EC_WORD_VERY, EC_WORD_COOL, -1}, .speechWin = {EC_WORD_NOPE, EC_WORD_NOT_VERY, EC_WORD_COOL, EC_WORD_AT, EC_WORD_ALL, EC_WORD_EXCL}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_NOT, EC_WORD_COOL, EC_WORD_BUT, EC_WORD_YOU, EC_WORD_WON}, .monSets = gVerdanturfBattleTentTrainerMons_Laila }, [20] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, .trainerName = _("WAREN"), .speechBefore = {EC_WORD_DANGER, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_SENSE, EC_WORD_DANGER}, .speechWin = {EC_WORD_DID, EC_WORD_YOU, EC_WORD_BELIEVE, EC_WORD_MY, EC_WORD_LIE, EC_WORD_QUES_EXCL}, .speechLose = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_DID, EC_WORD_SENSE, EC_WORD_DANGER, EC_WORD_ELLIPSIS}, .monSets = gVerdanturfBattleTentTrainerMons_Waren }, [21] = { .facilityClass = FACILITY_CLASS_FISHERMAN, .trainerName = _("TOBIAS"), .speechBefore = {EC_MOVE2(BARRIER), EC_WORD_EXCL_EXCL, -1, EC_WORD_NOW, EC_WORD_COME_ON, EC_WORD_EXCL}, .speechWin = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_I, EC_WORD_WON, EC_WORD_QUES}, .speechLose = {EC_WORD_I, EC_WORD_SHOULD, EC_WORD_KNOW, EC_WORD_THAT, EC_WORD_IT_S, EC_WORD_HOPELESS}, .monSets = gVerdanturfBattleTentTrainerMons_Tobias }, [22] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, .trainerName = _("JOSIAH"), .speechBefore = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_MOVE(FLY), EC_WORD_IF_I_LOSE, -1}, .speechWin = {EC_WORD_TOO_WEAK, EC_WORD_ELLIPSIS, -1, EC_WORD_YOU, EC_MOVE(FLY), EC_WORD_INSTEAD}, .speechLose = {EC_WORD_I, EC_WORD_PROMISE, EC_WORD_TO, EC_MOVE(FLY), EC_WORD_SOMETIME, EC_WORD_SOON}, .monSets = gVerdanturfBattleTentTrainerMons_Josiah }, [23] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, .trainerName = _("DION"), .speechBefore = {EC_WORD_IT_S, EC_WORD_TRENDY, EC_WORD_UM, EC_WORD_BATTLE, EC_WORD_SOMETHING, -1}, .speechWin = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_BATTLE, EC_WORD_DATE, EC_WORD_QUES}, .speechLose = {EC_WORD_WAS, EC_WORD_IT, EC_WORD_ELLIPSIS, EC_WORD_BATTLE, EC_WORD_GOURMET, EC_WORD_QUES}, .monSets = gVerdanturfBattleTentTrainerMons_Dion }, [24] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, .trainerName = _("KENZIE"), .speechBefore = {EC_WORD_THE, EC_MOVE(MORNING_SUN), EC_WORD_GIVES, EC_WORD_ME, EC_MOVE(STRENGTH), -1}, .speechWin = {EC_WORD_BUT, EC_WORD_I, EC_WORD_LIKE, EC_MOVE2(MOONLIGHT), EC_WORD_TOO, -1}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_LIKE, EC_WORD_A, EC_WORD_TERRIBLE, EC_MOVE(SANDSTORM), EC_WORD_ELLIPSIS}, .monSets = gVerdanturfBattleTentTrainerMons_Kenzie }, [25] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, .trainerName = _("LILLIAN"), .speechBefore = {EC_WORD_I, EC_WORD_DO, EC_WORD_THINGS, EC_WORD_AT, EC_WORD_MY, EC_WORD_OWN_TEMPO}, .speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_QUES, EC_WORD_WHAT, EC_WORD_A, EC_WORD_SURPRISE}, .speechLose = {EC_WORD_AWW, EC_WORD_ELLIPSIS, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_WORD_NAP}, .monSets = gVerdanturfBattleTentTrainerMons_Lillian }, [26] = { .facilityClass = FACILITY_CLASS_PICNICKER, .trainerName = _("LESLEY"), .speechBefore = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BE, EC_WORD_LOLLING, EC_WORD_ABOUT}, .speechWin = {EC_WORD_YOU, EC_WORD_SHOULD, EC_WORD_GET, EC_WORD_UP, EC_WORD_EARLIER, -1}, .speechLose = {EC_WORD_THIS, EC_WORD_SHOULD, EC_WORD_NOT, EC_WORD_BE, EC_WORD_HAPPENING, EC_WORD_EXCL}, .monSets = gVerdanturfBattleTentTrainerMons_Lesley }, [27] = { .facilityClass = FACILITY_CLASS_SAILOR, .trainerName = _("MARQUIS"), .speechBefore = {EC_WORD_NONE, EC_WORD_OF, EC_WORD_THIS, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_SENSE}, .speechWin = {EC_WORD_SEE, EC_WORD_QUES, EC_WORD_THIS, EC_WORD_JUST, EC_WORD_ISN_T, EC_WORD_NORMAL}, .speechLose = {EC_WORD_SHOULD, EC_WORD_I, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_QUES}, .monSets = gVerdanturfBattleTentTrainerMons_Marquis }, [28] = { .facilityClass = FACILITY_CLASS_COLLECTOR, .trainerName = _("FREDDY"), .speechBefore = {EC_WORD_I, EC_WORD_ADORE, EC_WORD_THIS, EC_WORD_CUTE, EC_WORD_TELEVISION, EC_WORD_IDOL}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_SO, EC_WORD_FUNNY, EC_WORD_WHEN, EC_WORD_YOU_RE, EC_WORD_ANGRY}, .speechLose = {EC_WORD_LATE, EC_WORD_NIGHT, EC_WORD_TELEVISION, EC_WORD_IS, EC_WORD_MY, EC_WORD_LIFE}, .monSets = gVerdanturfBattleTentTrainerMons_Freddy }, [29] = { .facilityClass = FACILITY_CLASS_LASS, .trainerName = _("CECILIA"), .speechBefore = {EC_WORD_MY, EC_WORD_FABULOUS, EC_WORD_CUTENESS, EC_WORD_IS, EC_WORD_IN, EC_WORD_FASHION}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_NO, EC_WORD_MATCH, EC_WORD_FOR, EC_WORD_MY, EC_WORD_CUTE_CHARM}, .speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_FASHION, EC_WORD_SENSE, EC_WORD_QUES}, .monSets = gVerdanturfBattleTentTrainerMons_Cecilia } }; const struct FacilityMon gVerdanturfBattleTentMons[] = { [0] = { .species = SPECIES_POOCHYENA, .moves = {MOVE_ROAR, MOVE_THIEF, MOVE_BITE, MOVE_HOWL}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [1] = { .species = SPECIES_ZIGZAGOON, .moves = {MOVE_COVET, MOVE_GROWL, MOVE_PIN_MISSILE, MOVE_MUD_SPORT}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [2] = { .species = SPECIES_DUSTOX, .moves = {MOVE_CONFUSION, MOVE_MOONLIGHT, MOVE_PROTECT, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_SILVER_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_MODEST }, [3] = { .species = SPECIES_TAILLOW, .moves = {MOVE_AGILITY, MOVE_DOUBLE_TEAM, MOVE_WING_ATTACK, MOVE_GROWL}, .itemTableId = BATTLE_FRONTIER_ITEM_ORAN_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [4] = { .species = SPECIES_SHROOMISH, .moves = {MOVE_HEADBUTT, MOVE_STUN_SPORE, MOVE_LEECH_SEED, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_RASH }, [5] = { .species = SPECIES_MACHOP, .moves = {MOVE_LOW_KICK, MOVE_LEER, MOVE_FOCUS_ENERGY, MOVE_ENCORE}, .itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_LONELY }, [6] = { .species = SPECIES_MAGIKARP, .moves = {MOVE_SPLASH, MOVE_FLAIL, MOVE_TACKLE, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [7] = { .species = SPECIES_BARBOACH, .moves = {MOVE_MUD_SLAP, MOVE_WATER_GUN, MOVE_RAIN_DANCE, MOVE_SPARK}, .itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY, .evSpread = F_EV_SPREAD_SPEED, .nature = NATURE_HASTY }, [8] = { .species = SPECIES_WINGULL, .moves = {MOVE_ATTRACT, MOVE_TWISTER, MOVE_WING_ATTACK, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_DRAGON_FANG, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [9] = { .species = SPECIES_ARON, .moves = {MOVE_ENDEAVOR, MOVE_METAL_CLAW, MOVE_TACKLE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_PECHA_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_HARDY }, [10] = { .species = SPECIES_NUMEL, .moves = {MOVE_EMBER, MOVE_ROCK_SLIDE, MOVE_ROLLOUT, MOVE_GROWL}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_SASSY }, [11] = { .species = SPECIES_SWALOT, .moves = {MOVE_YAWN, MOVE_SLUDGE, MOVE_ACID_ARMOR, MOVE_AMNESIA}, .itemTableId = BATTLE_FRONTIER_ITEM_POISON_BARB, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [12] = { .species = SPECIES_KECLEON, .moves = {MOVE_SUBSTITUTE, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BIND}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIET }, [13] = { .species = SPECIES_BALTOY, .moves = {MOVE_SANDSTORM, MOVE_FLASH, MOVE_SELF_DESTRUCT, MOVE_HARDEN}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [14] = { .species = SPECIES_NINJASK, .moves = {MOVE_DIG, MOVE_SCREECH, MOVE_SWORDS_DANCE, MOVE_LEECH_LIFE}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [15] = { .species = SPECIES_MAKUHITA, .moves = {MOVE_BULK_UP, MOVE_ARM_THRUST, MOVE_SMELLING_SALT, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [16] = { .species = SPECIES_SWABLU, .moves = {MOVE_REFRESH, MOVE_SAFEGUARD, MOVE_ATTRACT, MOVE_MIRROR_MOVE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MILD }, [17] = { .species = SPECIES_GOLDEEN, .moves = {MOVE_WATERFALL, MOVE_MUD_SPORT, MOVE_SUPERSONIC, MOVE_DOUBLE_TEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_MYSTIC_WATER, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_GENTLE }, [18] = { .species = SPECIES_LOTAD, .moves = {MOVE_GROWL, MOVE_WATER_GUN, MOVE_MEGA_DRAIN, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_IAPAPA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [19] = { .species = SPECIES_NUMEL, .moves = {MOVE_MAGNITUDE, MOVE_EMBER, MOVE_GROWL, MOVE_DEFENSE_CURL}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_RELAXED }, [20] = { .species = SPECIES_LINOONE, .moves = {MOVE_HEADBUTT, MOVE_TICKLE, MOVE_PROTECT, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [21] = { .species = SPECIES_SEVIPER, .moves = {MOVE_WRAP, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SWAGGER}, .itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [22] = { .species = SPECIES_SKARMORY, .moves = {MOVE_AIR_CUTTER, MOVE_SANDSTORM, MOVE_LEER, MOVE_AGILITY}, .itemTableId = BATTLE_FRONTIER_ITEM_MACHO_BRACE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL }, [23] = { .species = SPECIES_SWELLOW, .moves = {MOVE_AGILITY, MOVE_WING_ATTACK, MOVE_DOUBLE_TEAM, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [24] = { .species = SPECIES_GOLDEEN, .moves = {MOVE_PECK, MOVE_SUPERSONIC, MOVE_PSYBEAM, MOVE_RAIN_DANCE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_GENTLE }, [25] = { .species = SPECIES_ELECTRIKE, .moves = {MOVE_SHOCK_WAVE, MOVE_TACKLE, MOVE_CHARGE, MOVE_THUNDER_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_MILD }, [26] = { .species = SPECIES_NUZLEAF, .moves = {MOVE_SUNNY_DAY, MOVE_TORMENT, MOVE_FAKE_OUT, MOVE_THIEF}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [27] = { .species = SPECIES_ARON, .moves = {MOVE_TAKE_DOWN, MOVE_METAL_CLAW, MOVE_IRON_DEFENSE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [28] = { .species = SPECIES_MIGHTYENA, .moves = {MOVE_HOWL, MOVE_TAKE_DOWN, MOVE_ODOR_SLEUTH, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [29] = { .species = SPECIES_SOLROCK, .moves = {MOVE_HARDEN, MOVE_FIRE_SPIN, MOVE_MIMIC, MOVE_PSYWAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_TWISTED_SPOON, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [30] = { .species = SPECIES_GRAVELER, .moves = {MOVE_ROLLOUT, MOVE_ROCK_SMASH, MOVE_SANDSTORM, MOVE_BLOCK}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_IMPISH }, [31] = { .species = SPECIES_KADABRA, .moves = {MOVE_ENCORE, MOVE_PSYBEAM, MOVE_DISABLE, MOVE_KINESIS}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [32] = { .species = SPECIES_VOLTORB, .moves = {MOVE_PROTECT, MOVE_SELF_DESTRUCT, MOVE_SPARK, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_BASHFUL }, [33] = { .species = SPECIES_MAGNEMITE, .moves = {MOVE_METAL_SOUND, MOVE_SUPERSONIC, MOVE_THUNDER_WAVE, MOVE_SHOCK_WAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS }, [34] = { .species = SPECIES_PELIPPER, .moves = {MOVE_WING_ATTACK, MOVE_MIST, MOVE_AGILITY, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_FIGY_BERRY, .evSpread = 0, .nature = NATURE_BRAVE }, [35] = { .species = SPECIES_LOUDRED, .moves = {MOVE_HOWL, MOVE_UPROAR, MOVE_REST, MOVE_SCREECH}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CALM }, [36] = { .species = SPECIES_MARILL, .moves = {MOVE_ROLLOUT, MOVE_DEFENSE_CURL, MOVE_TAIL_WHIP, MOVE_BUBBLE_BEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [37] = { .species = SPECIES_TRAPINCH, .moves = {MOVE_DIG, MOVE_ROCK_TOMB, MOVE_SANDSTORM, MOVE_FAINT_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_NONE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_NAUGHTY }, [38] = { .species = SPECIES_TENTACOOL, .moves = {MOVE_SCREECH, MOVE_CONFUSE_RAY, MOVE_WRAP, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [39] = { .species = SPECIES_VIGOROTH, .moves = {MOVE_ENCORE, MOVE_SLACK_OFF, MOVE_YAWN, MOVE_SECRET_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [40] = { .species = SPECIES_WAILMER, .moves = {MOVE_WATER_PULSE, MOVE_ROLLOUT, MOVE_CURSE, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_WHITE_HERB, .evSpread = F_EV_SPREAD_HP, .nature = NATURE_RELAXED }, [41] = { .species = SPECIES_ILLUMISE, .moves = {MOVE_TACKLE, MOVE_SWEET_SCENT, MOVE_WISH, MOVE_ENCORE}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [42] = { .species = SPECIES_MACHOKE, .moves = {MOVE_LEER, MOVE_KARATE_CHOP, MOVE_BULK_UP, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_CALM }, [43] = { .species = SPECIES_WHISMUR, .moves = {MOVE_SECRET_POWER, MOVE_SUPERSONIC, MOVE_STOMP, MOVE_ROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_QUIRKY }, [44] = { .species = SPECIES_CACNEA, .moves = {MOVE_INGRAIN, MOVE_LEECH_SEED, MOVE_NEEDLE_ARM, MOVE_GROWTH}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SERIOUS } }; // Fallarbor Battle Tent. const u16 gFallarborBattleTentTrainerMons_Amber[] = { 39, 40, 41, 42, 43, 44, -1 }; const u16 gFallarborBattleTentTrainerMons_Javier[] = { 6, 35, 36, 37, 38, 44, -1 }; const u16 gFallarborBattleTentTrainerMons_Natalie[] = { 5, 29, 30, 32, 34, -1 }; const u16 gFallarborBattleTentTrainerMons_Treve[] = { 28, 29, 30, 32, 33, -1 }; const u16 gFallarborBattleTentTrainerMons_Arianna[] = { 18, 23, 24, 27, 44, -1 }; const u16 gFallarborBattleTentTrainerMons_Jadyn[] = { 0, 22, 24, 27, 32, 39, -1 }; const u16 gFallarborBattleTentTrainerMons_Gerardo[] = { 6, 18, 23, 24, 29, -1 }; const u16 gFallarborBattleTentTrainerMons_Jonn[] = { 16, 17, 21, 22, 37, -1 }; const u16 gFallarborBattleTentTrainerMons_Esteban[] = { 5, 28, 30, 33, 42, -1 }; const u16 gFallarborBattleTentTrainerMons_Jameson[] = { 1, 2, 3, 5, 9, -1 }; const u16 gFallarborBattleTentTrainerMons_Alanzo[] = { 9, 10, 11, 12, 13, 14, 15, -1 }; const u16 gFallarborBattleTentTrainerMons_Howard[] = { 18, 23, 31, 38, 43, -1 }; const u16 gFallarborBattleTentTrainerMons_Conrad[] = { 18, 19, 20, 21, 22, -1 }; const u16 gFallarborBattleTentTrainerMons_Makenna[] = { 4, 21, 25, 36, 40, -1 }; const u16 gFallarborBattleTentTrainerMons_Brayan[] = { 0, 4, 6, 12, 19, 23, 28, -1 }; const u16 gFallarborBattleTentTrainerMons_Mariana[] = { 0, 4, 13, 19, 28, 30, 37, -1 }; const u16 gFallarborBattleTentTrainerMons_Sheldon[] = { 2, 3, 21, 31, 39, -1 }; const u16 gFallarborBattleTentTrainerMons_Gianna[] = { 1, 2, 30, 32, 41, -1 }; const u16 gFallarborBattleTentTrainerMons_Yahir[] = { 4, 8, 15, 17, 22, 24, -1 }; const u16 gFallarborBattleTentTrainerMons_Britney[] = { 4, 7, 14, 20, 23, 43, -1 }; const u16 gFallarborBattleTentTrainerMons_Hecter[] = { 0, 1, 2, 5, 9, 35, -1 }; const u16 gFallarborBattleTentTrainerMons_Tannor[] = { 5, 30, 31, 33, 34, -1 }; const u16 gFallarborBattleTentTrainerMons_Benji[] = { 25, 26, 27, 28, 29, -1 }; const u16 gFallarborBattleTentTrainerMons_Rory[] = { 9, 11, 14, 15, 27, 39, -1 }; const u16 gFallarborBattleTentTrainerMons_Eleanor[] = { 23, 28, 31, 36, 38, 42, 44, -1 }; const u16 gFallarborBattleTentTrainerMons_Evelyn[] = { 29, 31, 32, 33, 34, -1 }; const u16 gFallarborBattleTentTrainerMons_Arielle[] = { 1, 3, 38, 39, 41, -1 }; const u16 gFallarborBattleTentTrainerMons_Connar[] = { 7, 8, 28, 29, 31, 32, -1 }; const u16 gFallarborBattleTentTrainerMons_Maurice[] = { 4, 5, 6, 12, 13, -1 }; const u16 gFallarborBattleTentTrainerMons_Kianna[] = { 22, 24, 26, 27, 34, 37, -1 }; const struct BattleFrontierTrainer gFallarborBattleTentTrainers[] = { [0] = { .facilityClass = FACILITY_CLASS_AROMA_LADY, .trainerName = _("AMBER"), .speechBefore = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_DIET, EC_WORD_EVERY, EC_WORD_DAY}, .speechWin = {EC_WORD_A, EC_MOVE(NIGHTMARE), EC_WORD_OF, EC_WORD_SWEETS, EC_WORD_SHOCKED, EC_WORD_ME}, .speechLose = {EC_WORD_IF, EC_WORD_YOU, EC_WORD_GIVE_UP, EC_WORD_YOU, EC_WORD_WILL, EC_WORD_LOSE}, .monSets = gFallarborBattleTentTrainerMons_Amber }, [1] = { .facilityClass = FACILITY_CLASS_RUIN_MANIAC, .trainerName = _("JAVIER"), .speechBefore = {EC_WORD_I, EC_WORD_NEVER, EC_WORD_EVER, EC_WORD_HAVE, EC_WORD_ENOUGH, EC_WORD_MONEY}, .speechWin = {EC_WORD_I, EC_WORD_WON, EC_WORD_BUT, EC_WORD_I, EC_WORD_NEED, EC_WORD_MONEY}, .speechLose = {EC_WORD_I, EC_WORD_NEED, EC_WORD_MONEY, EC_WORD_FOR, EC_WORD_A, EC_WORD_BIKE}, .monSets = gFallarborBattleTentTrainerMons_Javier }, [2] = { .facilityClass = FACILITY_CLASS_TUBER_F, .trainerName = _("NATALIE"), .speechBefore = {EC_WORD_THE, EC_WORD_WAY, EC_WORD_I, EC_WORD_BATTLE, EC_WORD_IS, EC_WORD_WEIRD}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO_WEAK, EC_WORD_FOR, EC_WORD_THIS, EC_WORD_PLACE}, .speechLose = {EC_WORD_GIVE_ME, EC_WORD_AN, EC_WORD_EASY, EC_WORD_MATCH, EC_WORD_NEXT, EC_WORD_TIME}, .monSets = gFallarborBattleTentTrainerMons_Natalie }, [3] = { .facilityClass = FACILITY_CLASS_TUBER_M, .trainerName = _("TREVE"), .speechBefore = {EC_WORD_LOOK, EC_WORD_AT, EC_WORD_MY, EC_MOVE2(METRONOME), EC_WORD_AND, EC_WORD_SLEEP}, .speechWin = {EC_WORD_YEAH, EC_WORD_EXCL, EC_MOVE(HYPNOSIS), EC_WORD_IS, EC_WORD_TOTALLY, EC_WORD_GREAT}, .speechLose = {EC_WORD_MY, EC_MOVE(HYPNOSIS), EC_WORD_DIDN_T, EC_WORD_WORK, EC_WORD_ELLIPSIS, -1}, .monSets = gFallarborBattleTentTrainerMons_Treve }, [4] = { .facilityClass = FACILITY_CLASS_LADY, .trainerName = _("ARIANNA"), .speechBefore = {EC_WORD_IF_I_WIN, EC_WORD_GIVE_ME, EC_WORD_POKEMON, EC_WORD_FOR, EC_WORD_MY, EC_WORD_COLLECTION}, .speechWin = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_TOO_WEAK, EC_WORD_TO, EC_WORD_COLLECT}, .speechLose = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SOMETHING, EC_WORD_ELSE, EC_WORD_ELLIPSIS}, .monSets = gFallarborBattleTentTrainerMons_Arianna }, [5] = { .facilityClass = FACILITY_CLASS_BEAUTY, .trainerName = _("JADYN"), .speechBefore = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_IS, EC_WORD_REALLY, EC_WORD_A, EC_WORD_MYSTERY}, .speechWin = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_GOES, EC_WORD_ON, EC_WORD_A, EC_WORD_MYSTERY}, .speechLose = {EC_WORD_MY, EC_WORD_NAME, EC_WORD_QUES, EC_WORD_I_AM, EC_WORD_YOUR, EC_WORD_MOTHER}, .monSets = gFallarborBattleTentTrainerMons_Jadyn }, [6] = { .facilityClass = FACILITY_CLASS_RICH_BOY, .trainerName = _("GERARDO"), .speechBefore = {EC_WORD_I_AM, EC_WORD_THE, EC_WORD_BEST, EC_WORD_HERO, EC_WORD_EVER, EC_WORD_EXCL}, .speechWin = {EC_WORD_SEE, EC_WORD_WHAT, EC_WORD_I, EC_WORD_MEAN, EC_WORD_QUES, -1}, .speechLose = {EC_WORD_HUH_QUES, EC_WORD_YOU, EC_WORD_WERE, EC_WORD_RIGHT, EC_WORD_QUES, -1}, .monSets = gFallarborBattleTentTrainerMons_Gerardo }, [7] = { .facilityClass = FACILITY_CLASS_POKEMANIAC, .trainerName = _("JONN"), .speechBefore = {EC_WORD_THE, EC_WORD_WORLD, EC_MOVE2(SUPERPOWER), EC_MOVE2(STOMP), EC_WORD_CONTEST, EC_WORD_EXCL_EXCL}, .speechWin = {EC_WORD_I_AM, EC_WORD_NO_1, EC_WORD_EXCL_EXCL, EC_WORD_HEAR, EC_WORD_ME, EC_MOVE2(ROAR)}, .speechLose = {EC_WORD_I, EC_WORD_GIVE_UP, EC_WORD_EXCL, EC_WORD_YOU_RE, EC_WORD_NO_1, EC_WORD_EXCL}, .monSets = gFallarborBattleTentTrainerMons_Jonn }, [8] = { .facilityClass = FACILITY_CLASS_SWIMMER_M, .trainerName = _("ESTEBAN"), .speechBefore = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_GOOD, EC_WORD_TRAINER, EC_WORD_QUES, EC_WORD_UNBELIEVABLE}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_SOME, EC_WORD_PUSHOVER, EC_WORD_OF, EC_WORD_A, EC_WORD_TRAINER}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_MUCH, EC_WORD_TOO, EC_WORD_MUCH, EC_WORD_FOR, EC_WORD_ME}, .monSets = gFallarborBattleTentTrainerMons_Esteban }, [9] = { .facilityClass = FACILITY_CLASS_CAMPER, .trainerName = _("JAMESON"), .speechBefore = {EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_EXCL}, .speechWin = {EC_WORD_MY, EC_WORD_SILKY, EC_WORD_SMOOTH, EC_WORD_POKEMON, EC_WORD_RULE, EC_WORD_EXCL}, .speechLose = {EC_WORD_MY, EC_WORD_POKEMON, EC_MOVE2(STRUGGLE), EC_WORD_IN, EC_WORD_YOUR, EC_WORD_STICKY_HOLD}, .monSets = gFallarborBattleTentTrainerMons_Jameson }, [10] = { .facilityClass = FACILITY_CLASS_BUG_MANIAC, .trainerName = _("ALANZO"), .speechBefore = {EC_MOVE2(FORESIGHT), EC_WORD_IS, EC_WORD_A, EC_WORD_POWER, EC_WORD_I, EC_WORD_HAVE}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_OBLIVIOUS, EC_WORD_ABOUT, EC_MOVE2(FORESIGHT), EC_WORD_EXCL, -1}, .speechLose = {EC_WORD_MY, EC_MOVE2(FORESIGHT), EC_WORD_IS, EC_WORD_ALWAYS, EC_WORD_RIGHT, EC_WORD_EXCL}, .monSets = gFallarborBattleTentTrainerMons_Alanzo }, [11] = { .facilityClass = FACILITY_CLASS_GENTLEMAN, .trainerName = _("HOWARD"), .speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_CAN_T, EC_WORD_BEAT, EC_WORD_ME, -1}, .speechWin = {EC_WORD_YOU, EC_WORD_COULDN_T, EC_WORD_WIN, EC_WORD_COULD, EC_WORD_YOU, EC_WORD_QUES}, .speechLose = {EC_WORD_YOU, EC_WORD_WOULD, EC_WORD_GO, EC_WORD_ALL, EC_WORD_OUT, EC_WORD_ELLIPSIS}, .monSets = gFallarborBattleTentTrainerMons_Howard }, [12] = { .facilityClass = FACILITY_CLASS_GUITARIST, .trainerName = _("CONRAD"), .speechBefore = {EC_WORD_YOUR, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_PRETTY, EC_WORD_WILD, EC_WORD_EXCL}, .speechWin = {EC_WORD_WHOAH, EC_WORD_EXCL_EXCL, -1, EC_WORD_LET_S, EC_WORD_DANCE, EC_WORD_EXCL}, .speechLose = {EC_WORD_MY, EC_WORD_MUSIC, EC_WORD_WILL, EC_WORD_PLAY, EC_WORD_ON, EC_WORD_ELLIPSIS}, .monSets = gFallarborBattleTentTrainerMons_Conrad }, [13] = { .facilityClass = FACILITY_CLASS_SCHOOL_KID_F, .trainerName = _("MAKENNA"), .speechBefore = {EC_WORD_SHOW, EC_WORD_ME, EC_WORD_THAT, EC_WORD_YOU, EC_WORD_MEAN, EC_WORD_IT}, .speechWin = {EC_WORD_THAT_S, EC_WORD_WHY, EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY}, .speechLose = {EC_WORD_AWW, EC_WORD_I, EC_WORD_STUDY, EC_WORD_EVERY, EC_WORD_DAY, EC_WORD_TOO}, .monSets = gFallarborBattleTentTrainerMons_Makenna }, [14] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_M, .trainerName = _("BRAYAN"), .speechBefore = {EC_WORD_CAN, EC_WORD_YOU, EC_WORD_SEE, EC_WORD_MY, EC_WORD_POWER, EC_WORD_QUES}, .speechWin = {EC_WORD_HOW, EC_WORD_BORING, EC_WORD_ELLIPSIS, EC_WORD_THIS, EC_WORD_IS, EC_WORD_GOOD_BYE}, .speechLose = {EC_WORD_AM, EC_WORD_I, EC_WORD_THE, EC_WORD_WEAK, EC_WORD_TRAINER, EC_WORD_QUES}, .monSets = gFallarborBattleTentTrainerMons_Brayan }, [15] = { .facilityClass = FACILITY_CLASS_COOLTRAINER_F, .trainerName = _("MARIANA"), .speechBefore = {EC_WORD_A, EC_WORD_LIE, EC_WORD_CAN, EC_WORD_BE, EC_WORD_KIND, EC_WORD_ELLIPSIS}, .speechWin = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_LIKE, EC_WORD_THE, EC_WORD_SUNDAY, EC_WORD_COMICS}, .speechLose = {EC_WORD_THIS, EC_WORD_IS, EC_WORD_LIKE, EC_WORD_FROM, EC_WORD_A, EC_WORD_MOVIE}, .monSets = gFallarborBattleTentTrainerMons_Mariana }, [16] = { .facilityClass = FACILITY_CLASS_POKEFAN_M, .trainerName = _("SHELDON"), .speechBefore = {EC_WORD_A, EC_WORD_POKEMON, EC_WORD_TEACHER, EC_WORD_GETS, EC_WORD_NO, EC_MOVE2(REST)}, .speechWin = {EC_WORD_MY, EC_WORD_SMARTNESS, EC_WORD_GETS, EC_WORD_ME, EC_WORD_EASY, EC_WORD_WINS}, .speechLose = {EC_WORD_I, EC_WORD_HAVE, EC_WORD_TO, EC_WORD_GO, EC_WORD_WORK, EC_WORD_BYE_BYE}, .monSets = gFallarborBattleTentTrainerMons_Sheldon }, [17] = { .facilityClass = FACILITY_CLASS_POKEFAN_F, .trainerName = _("GIANNA"), .speechBefore = {EC_WORD_AHAHA, EC_WORD_YES, EC_WORD_EXCL, EC_WORD_LOVEY_DOVEY, EC_WORD_POKEMON, EC_WORD_WORLD}, .speechWin = {EC_WORD_MY, EC_WORD_SHINE, EC_WORD_IS, EC_WORD_MAKING, EC_WORD_THINGS, EC_WORD_BETTER}, .speechLose = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_DISLIKE, EC_WORD_POKEMON, EC_WORD_QUES, -1}, .monSets = gFallarborBattleTentTrainerMons_Gianna }, [18] = { .facilityClass = FACILITY_CLASS_EXPERT_M, .trainerName = _("YAHIR"), .speechBefore = {EC_WORD_YOU, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS, EC_WORD_COME_ON, EC_WORD_EXCL}, .speechWin = {EC_WORD_YOU, EC_WORD_NEED, EC_WORD_TO, EC_WORD_TRAIN, EC_WORD_A_LOT, EC_WORD_MORE}, .speechLose = {EC_WORD_NOT, EC_WORD_ENOUGH, EC_WORD_ELLIPSIS, EC_WORD_JUST, EC_WORD_NOT, EC_WORD_ENOUGH}, .monSets = gFallarborBattleTentTrainerMons_Yahir }, [19] = { .facilityClass = FACILITY_CLASS_EXPERT_F, .trainerName = _("BRITNEY"), .speechBefore = {EC_WORD_IT, EC_WORD_SEEMS, EC_WORD_THAT, EC_WORD_YOU_RE, EC_WORD_QUITE, EC_WORD_GOOD}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_LUKEWARM, EC_WORD_TALENT, EC_WORD_AT, EC_WORD_BEST}, .speechLose = {EC_WORD_YOU_RE, EC_WORD_A, EC_WORD_COOL, EC_WORD_HERO, EC_WORD_AT, EC_WORD_THIS}, .monSets = gFallarborBattleTentTrainerMons_Britney }, [20] = { .facilityClass = FACILITY_CLASS_YOUNGSTER, .trainerName = _("HECTER"), .speechBefore = {EC_WORD_MY, EC_MOVE2(HIDDEN_POWER), EC_WORD_IS, EC_WORD_EXCITING, EC_WORD_ME, EC_WORD_EXCL}, .speechWin = {EC_WORD_YEEHAW_EXCL, EC_WORD_LET_S, EC_WORD_HAVE, EC_WORD_A, EC_MOVE2(HIDDEN_POWER), EC_WORD_PARTY}, .speechLose = {EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_DON_T, EC_WORD_YOU, EC_MOVE2(MIMIC), EC_WORD_ME}, .monSets = gFallarborBattleTentTrainerMons_Hecter }, [21] = { .facilityClass = FACILITY_CLASS_FISHERMAN, .trainerName = _("TANNOR"), .speechBefore = {EC_WORD_YOU, EC_WORD_HAVE, EC_WORD_GOT, EC_WORD_TO, EC_WORD_BE, EC_WORD_JOKING}, .speechWin = {EC_WORD_YOU_RE, EC_WORD_THE, EC_WORD_BEST, EC_WORD_AT, EC_WORD_BEING, EC_WORD_FUNNY}, .speechLose = {EC_WORD_YOU, EC_WORD_WEREN_T, EC_WORD_BEING, EC_WORD_FUNNY, EC_WORD_AT, EC_WORD_ALL}, .monSets = gFallarborBattleTentTrainerMons_Tannor }, [22] = { .facilityClass = FACILITY_CLASS_BIRD_KEEPER, .trainerName = _("BENJI"), .speechBefore = {EC_WORD_YOU, EC_WORD_DON_T, EC_WORD_THINK, EC_WORD_VERY, EC_WORD_FAST, EC_WORD_HUH_QUES}, .speechWin = {EC_WORD_SORRY, EC_WORD_EXCL, EC_WORD_I, EC_WORD_DIDN_T, EC_WORD_MEAN, EC_WORD_YOU}, .speechLose = {EC_WORD_YOU, EC_WORD_LEFT, EC_WORD_ME, EC_WORD_FEELING, EC_WORD_SAD, EC_WORD_ELLIPSIS}, .monSets = gFallarborBattleTentTrainerMons_Benji }, [23] = { .facilityClass = FACILITY_CLASS_NINJA_BOY, .trainerName = _("RORY"), .speechBefore = {EC_WORD_DON_T, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_YOU, EC_WORD_EXCL}, .speechWin = {EC_WORD_I, EC_WORD_DON_T, EC_WORD_NEED, EC_WORD_AN, EC_MOVE(UPROAR), EC_WORD_EXCL}, .speechLose = {EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_CAUSE, EC_WORD_AN, EC_MOVE(UPROAR)}, .monSets = gFallarborBattleTentTrainerMons_Rory }, [24] = { .facilityClass = FACILITY_CLASS_PARASOL_LADY, .trainerName = _("ELEANOR"), .speechBefore = {EC_WORD_I, EC_WORD_REALLY, EC_WORD_WANT, EC_WORD_TO, EC_WORD_PARTY, -1}, .speechWin = {EC_WORD_A, EC_WORD_TRENDY, EC_WORD_PARTY, EC_WORD_WOULD, EC_WORD_BE, EC_WORD_REFRESHING}, .speechLose = {EC_WORD_DON_T, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_TO, EC_WORD_PARTY, EC_WORD_QUES}, .monSets = gFallarborBattleTentTrainerMons_Eleanor }, [25] = { .facilityClass = FACILITY_CLASS_SWIMMER_F, .trainerName = _("EVELYN"), .speechBefore = {EC_WORD_MY, EC_WORD_PC, EC_WORD_IS, EC_WORD_MY, EC_WORD_SECRET_BASE, EC_WORD_EXCL}, .speechWin = {EC_WORD_IT_S, EC_WORD_ALL, EC_WORD_SECRET, EC_WORD_ON, EC_WORD_MY, EC_WORD_PC}, .speechLose = {EC_WORD_NO, EC_WORD_EXCL, -1, EC_WORD_I, EC_WORD_REJECT, EC_WORD_THIS}, .monSets = gFallarborBattleTentTrainerMons_Evelyn }, [26] = { .facilityClass = FACILITY_CLASS_PICNICKER, .trainerName = _("ARIELLE"), .speechBefore = {EC_WORD_IT_S, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_I, EC_WORD_TRY}, .speechWin = {EC_WORD_WE_RE, EC_WORD_NOT_VERY, EC_WORD_PRETTY, EC_WORD_BUT, EC_WORD_WE_RE, EC_WORD_GREAT}, .speechLose = {EC_WORD_THAT_WAS, EC_WORD_PRETTY, EC_WORD_MEAN, EC_WORD_OF, EC_WORD_YOU, EC_WORD_EXCL}, .monSets = gFallarborBattleTentTrainerMons_Arielle }, [27] = { .facilityClass = FACILITY_CLASS_SAILOR, .trainerName = _("CONNAR"), .speechBefore = {EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_STRONG, EC_WORD_ENOUGH, EC_WORD_FOR, EC_WORD_THIS}, .speechWin = {EC_WORD_DO, EC_WORD_YOU, EC_WORD_THINK, EC_WORD_YOU_RE, EC_WORD_OK_QUES, -1}, .speechLose = {EC_WORD_GOOD_BYE, EC_WORD_AND, EC_WORD_THANK_YOU, -1, -1, -1}, .monSets = gFallarborBattleTentTrainerMons_Connar }, [28] = { .facilityClass = FACILITY_CLASS_COLLECTOR, .trainerName = _("MAURICE"), .speechBefore = {EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_RADIO, EC_WORD_OR, EC_WORD_TELEVISION}, .speechWin = {EC_WORD_BUT, EC_WORD_THERE, EC_WORD_IS, EC_WORD_A_LOT, EC_WORD_OF, EC_WORD_POKEMON}, .speechLose = {EC_WORD_I, EC_WORD_CAN_T, EC_WORD_ENJOY, EC_WORD_MYSELF, EC_WORD_WITHOUT, EC_WORD_MONEY}, .monSets = gFallarborBattleTentTrainerMons_Maurice }, [29] = { .facilityClass = FACILITY_CLASS_LASS, .trainerName = _("KIANNA"), .speechBefore = {EC_WORD_I, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_DEPT_STORE, EC_WORD_SHOPPING}, .speechWin = {EC_WORD_I, EC_WORD_DISLIKE, EC_WORD_SHOPPING, EC_WORD_ALONE, -1, -1}, .speechLose = {EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO, EC_WORD_SHOPPING, EC_WORD_TOGETHER, EC_WORD_QUES}, .monSets = gFallarborBattleTentTrainerMons_Kianna } }; const struct FacilityMon gFallarborBattleTentMons[] = { [0] = { .species = SPECIES_NUMEL, .moves = {MOVE_GROWL, MOVE_FLAMETHROWER, MOVE_TACKLE, MOVE_SUNNY_DAY}, .itemTableId = BATTLE_FRONTIER_ITEM_CHARCOAL, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [1] = { .species = SPECIES_LINOONE, .moves = {MOVE_ODOR_SLEUTH, MOVE_COVET, MOVE_ROCK_SMASH, MOVE_CHARM}, .itemTableId = BATTLE_FRONTIER_ITEM_SILK_SCARF, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE, .nature = NATURE_SASSY }, [2] = { .species = SPECIES_PLUSLE, .moves = {MOVE_SPARK, MOVE_GROWL, MOVE_QUICK_ATTACK, MOVE_FAKE_TEARS}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [3] = { .species = SPECIES_POOCHYENA, .moves = {MOVE_YAWN, MOVE_ODOR_SLEUTH, MOVE_HOWL, MOVE_FRUSTRATION}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAUGHTY }, [4] = { .species = SPECIES_KECLEON, .moves = {MOVE_LICK, MOVE_SLASH, MOVE_FAINT_ATTACK, MOVE_PSYBEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_WIKI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_MODEST }, [5] = { .species = SPECIES_MAGIKARP, .moves = {MOVE_SPLASH, MOVE_TACKLE, MOVE_FLAIL, MOVE_NONE}, .itemTableId = BATTLE_FRONTIER_ITEM_DRAGON_SCALE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [6] = { .species = SPECIES_SOLROCK, .moves = {MOVE_ROCK_THROW, MOVE_FLASH, MOVE_SANDSTORM, MOVE_PSYWAVE}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_SASSY }, [7] = { .species = SPECIES_MAKUHITA, .moves = {MOVE_DETECT, MOVE_ARM_THRUST, MOVE_FAKE_OUT, MOVE_SMELLING_SALT}, .itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [8] = { .species = SPECIES_MACHOKE, .moves = {MOVE_COUNTER, MOVE_REVENGE, MOVE_BULK_UP, MOVE_FOCUS_ENERGY}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_NAIVE }, [9] = { .species = SPECIES_NINCADA, .moves = {MOVE_FURY_SWIPES, MOVE_ENDURE, MOVE_MUD_SLAP, MOVE_DIG}, .itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_SERIOUS }, [10] = { .species = SPECIES_BEAUTIFLY, .moves = {MOVE_FLASH, MOVE_MORNING_SUN, MOVE_HARDEN, MOVE_MEGA_DRAIN}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIRKY }, [11] = { .species = SPECIES_DUSTOX, .moves = {MOVE_MOONLIGHT, MOVE_HARDEN, MOVE_POISON_STING, MOVE_PSYBEAM}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE, .nature = NATURE_DOCILE }, [12] = { .species = SPECIES_ILLUMISE, .moves = {MOVE_METRONOME, MOVE_FLATTER, MOVE_WISH, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY, .evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [13] = { .species = SPECIES_VOLBEAT, .moves = {MOVE_TACKLE, MOVE_MOONLIGHT, MOVE_SIGNAL_BEAM, MOVE_TAIL_GLOW}, .itemTableId = BATTLE_FRONTIER_ITEM_LEPPA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [14] = { .species = SPECIES_NINJASK, .moves = {MOVE_DOUBLE_TEAM, MOVE_PROTECT, MOVE_DIG, MOVE_SAND_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_TIMID }, [15] = { .species = SPECIES_NINJASK, .moves = {MOVE_SWORDS_DANCE, MOVE_CUT, MOVE_FURY_CUTTER, MOVE_LEECH_LIFE}, .itemTableId = BATTLE_FRONTIER_ITEM_SILVER_POWDER, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [16] = { .species = SPECIES_ARON, .moves = {MOVE_METAL_CLAW, MOVE_PROTECT, MOVE_SHOCK_WAVE, MOVE_METAL_SOUND}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_LONELY }, [17] = { .species = SPECIES_ARON, .moves = {MOVE_SECRET_POWER, MOVE_METAL_CLAW, MOVE_IRON_DEFENSE, MOVE_MUD_SLAP}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_GENTLE }, [18] = { .species = SPECIES_ELECTRIKE, .moves = {MOVE_CRUNCH, MOVE_THUNDER_WAVE, MOVE_HOWL, MOVE_QUICK_ATTACK}, .itemTableId = BATTLE_FRONTIER_ITEM_SEA_INCENSE, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_HASTY }, [19] = { .species = SPECIES_MAGNEMITE, .moves = {MOVE_THUNDER_WAVE, MOVE_SUPERSONIC, MOVE_ENDURE, MOVE_SPARK}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_QUIET }, [20] = { .species = SPECIES_VOLTORB, .moves = {MOVE_CHARGE, MOVE_SPARK, MOVE_SCREECH, MOVE_SONIC_BOOM}, .itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [21] = { .species = SPECIES_WHISMUR, .moves = {MOVE_REST, MOVE_SLEEP_TALK, MOVE_HYPER_VOICE, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [22] = { .species = SPECIES_LOUDRED, .moves = {MOVE_STOMP, MOVE_REST, MOVE_SCREECH, MOVE_UPROAR}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [23] = { .species = SPECIES_LINOONE, .moves = {MOVE_FURY_SWIPES, MOVE_SAND_ATTACK, MOVE_SHOCK_WAVE, MOVE_GROWL}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGNET, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [24] = { .species = SPECIES_MIGHTYENA, .moves = {MOVE_SAND_ATTACK, MOVE_HOWL, MOVE_SWAGGER, MOVE_SECRET_POWER}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_JOLLY }, [25] = { .species = SPECIES_SWABLU, .moves = {MOVE_TAKE_DOWN, MOVE_SING, MOVE_GROWL, MOVE_SAFEGUARD}, .itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_QUIRKY }, [26] = { .species = SPECIES_SKARMORY, .moves = {MOVE_AGILITY, MOVE_STEEL_WING, MOVE_SAND_ATTACK, MOVE_TORMENT}, .itemTableId = BATTLE_FRONTIER_ITEM_METAL_COAT, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [27] = { .species = SPECIES_GOLBAT, .moves = {MOVE_CONFUSE_RAY, MOVE_BITE, MOVE_DOUBLE_TEAM, MOVE_SUBSTITUTE}, .itemTableId = BATTLE_FRONTIER_ITEM_PETAYA_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BOLD }, [28] = { .species = SPECIES_WINGULL, .moves = {MOVE_WING_ATTACK, MOVE_HAIL, MOVE_DOUBLE_TEAM, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_RAWST_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED, .nature = NATURE_MODEST }, [29] = { .species = SPECIES_PELIPPER, .moves = {MOVE_TWISTER, MOVE_ICY_WIND, MOVE_DOUBLE_TEAM, MOVE_WATER_GUN}, .itemTableId = BATTLE_FRONTIER_ITEM_DRAGON_FANG, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [30] = { .species = SPECIES_BARBOACH, .moves = {MOVE_SPARK, MOVE_WATER_GUN, MOVE_EARTHQUAKE, MOVE_WATER_SPORT}, .itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_MODEST }, [31] = { .species = SPECIES_WAILMER, .moves = {MOVE_WATER_PULSE, MOVE_RAIN_DANCE, MOVE_SPLASH, MOVE_CURSE}, .itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_QUIET }, [32] = { .species = SPECIES_MARILL, .moves = {MOVE_DEFENSE_CURL, MOVE_ROLLOUT, MOVE_BUBBLE_BEAM, MOVE_ATTRACT}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [33] = { .species = SPECIES_GOLDEEN, .moves = {MOVE_WATERFALL, MOVE_RAIN_DANCE, MOVE_FLAIL, MOVE_PROTECT}, .itemTableId = BATTLE_FRONTIER_ITEM_GANLON_BERRY, .evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK, .nature = NATURE_HASTY }, [34] = { .species = SPECIES_GOLDEEN, .moves = {MOVE_SLEEP_TALK, MOVE_HORN_DRILL, MOVE_REST, MOVE_SUPERSONIC}, .itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_CAREFUL }, [35] = { .species = SPECIES_TRAPINCH, .moves = {MOVE_RETURN, MOVE_SAND_ATTACK, MOVE_ATTRACT, MOVE_STRENGTH}, .itemTableId = BATTLE_FRONTIER_ITEM_MAGO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [36] = { .species = SPECIES_BALTOY, .moves = {MOVE_SELF_DESTRUCT, MOVE_SANDSTORM, MOVE_RAPID_SPIN, MOVE_MIMIC}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [37] = { .species = SPECIES_GRAVELER, .moves = {MOVE_ROCK_BLAST, MOVE_DEFENSE_CURL, MOVE_MAGNITUDE, MOVE_MUD_SPORT}, .itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT }, [38] = { .species = SPECIES_SANDSHREW, .moves = {MOVE_SAND_TOMB, MOVE_SANDSTORM, MOVE_DOUBLE_TEAM, MOVE_FOCUS_PUNCH}, .itemTableId = BATTLE_FRONTIER_ITEM_SOFT_SAND, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_JOLLY }, [39] = { .species = SPECIES_SWALOT, .moves = {MOVE_YAWN, MOVE_ENCORE, MOVE_BULLET_SEED, MOVE_SLUDGE}, .itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS, .evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP, .nature = NATURE_BRAVE }, [40] = { .species = SPECIES_SHROOMISH, .moves = {MOVE_HEADBUTT, MOVE_SPORE, MOVE_SWAGGER, MOVE_LEECH_SEED}, .itemTableId = BATTLE_FRONTIER_ITEM_QUICK_CLAW, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_IMPISH }, [41] = { .species = SPECIES_KIRLIA, .moves = {MOVE_HYPNOSIS, MOVE_GROWL, MOVE_ATTRACT, MOVE_DREAM_EATER}, .itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [42] = { .species = SPECIES_LOMBRE, .moves = {MOVE_NATURE_POWER, MOVE_WATER_GUN, MOVE_RAIN_DANCE, MOVE_FLASH}, .itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_BASHFUL }, [43] = { .species = SPECIES_NUZLEAF, .moves = {MOVE_NATURE_POWER, MOVE_TORMENT, MOVE_SWAGGER, MOVE_REST}, .itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY, .evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK, .nature = NATURE_ADAMANT }, [44] = { .species = SPECIES_CACNEA, .moves = {MOVE_SANDSTORM, MOVE_NEEDLE_ARM, MOVE_TEETER_DANCE, MOVE_LEECH_SEED}, .itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER, .evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SPEED | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP, .nature = NATURE_ADAMANT } };