const union AnimCmd gAnimCmd_NONE_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BULBASAUR_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_IVYSAUR_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 36), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VENUSAUR_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHARMANDER_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 46), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHARMELEON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHARIZARD_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SQUIRTLE_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WARTORTLE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BLASTOISE_1[] = { ANIMCMD_FRAME(0, 50), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CATERPIE_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_METAPOD_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BUTTERFREE_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WEEDLE_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KAKUNA_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BEEDRILL_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PIDGEY_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PIDGEOTTO_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PIDGEOT_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RATTATA_1[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 28), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RATICATE_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SPEAROW_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FEAROW_1[] = { ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_EKANS_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ARBOK_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PIKACHU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PIKACHU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RAICHU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RAICHU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SANDSHREW_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SANDSHREW_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SANDSLASH_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SANDSLASH_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NIDORAN_F_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 50), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NIDORINA_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NIDOQUEEN_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NIDORAN_M_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NIDORINO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NIDOKING_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CLEFAIRY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CLEFABLE_1[] = { ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 24), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VULPIX_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VULPIX_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NINETALES_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NINETALES_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JIGGLYPUFF_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JIGGLYPUFF_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WIGGLYTUFF_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WIGGLYTUFF_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ZUBAT_1[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GOLBAT_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ODDISH_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GLOOM_1[] = { ANIMCMD_FRAME(0, 21), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VILEPLUME_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PARAS_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PARASECT_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VENONAT_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 35), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VENOMOTH_1[] = { ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DIGLETT_1[] = { ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DUGTRIO_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MEOWTH_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 17), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PERSIAN_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PSYDUCK_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PSYDUCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GOLDUCK_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GOLDUCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MANKEY_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PRIMEAPE_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GROWLITHE_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ARCANINE_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END,}; const union AnimCmd gAnimCmd_POLIWAG_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_POLIWHIRL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_POLIWRATH_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ABRA_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KADABRA_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ALAKAZAM_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 54), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MACHOP_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MACHOKE_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MACHAMP_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BELLSPROUT_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WEEPINBELL_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VICTREEBEL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TENTACOOL_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TENTACRUEL_1[] = { ANIMCMD_FRAME(0, 19), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 19), ANIMCMD_FRAME(1, 19), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GEODUDE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 36), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GRAVELER_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GOLEM_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 31), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PONYTA_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RAPIDASH_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLOWPOKE_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLOWBRO_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGNEMITE_1[] = { ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 28), ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 28), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGNETON_1[] = { ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FARFETCHD_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DODUO_1[] = { ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DODRIO_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEEL_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DEWGONG_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GRIMER_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GRIMER_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MUK_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MUK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHELLDER_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CLOYSTER_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GASTLY_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HAUNTER_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GENGAR_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ONIX_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DROWZEE_1[] = { ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HYPNO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KRABBY_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KINGLER_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VOLTORB_1[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ELECTRODE_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_EXEGGCUTE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_EXEGGUTOR_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END,}; const union AnimCmd gAnimCmd_CUBONE_1[] = { ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAROWAK_1[] = { ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HITMONLEE_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HITMONCHAN_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LICKITUNG_1[] = { ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KOFFING_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KOFFING_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WEEZING_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WEEZING_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RHYHORN_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RHYHORN_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RHYDON_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 48), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RHYDON_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHANSEY_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TANGELA_1[] = { ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KANGASKHAN_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HORSEA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HORSEA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEADRA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEADRA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GOLDEEN_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEAKING_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_STARYU_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_STARYU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_STARMIE_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_STARMIE_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MR_MIME_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SCYTHER_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JYNX_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ELECTABUZZ_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGMAR_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PINSIR_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PINSIR_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TAUROS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGIKARP_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GYARADOS_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LAPRAS_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DITTO_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_EEVEE_1[] = { ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VAPOREON_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JOLTEON_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FLAREON_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PORYGON_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_OMANYTE_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_OMASTAR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KABUTO_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KABUTOPS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_AERODACTYL_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 25), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SNORLAX_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ARTICUNO_1[] = { ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ZAPDOS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MOLTRES_1[] = { ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DRATINI_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DRAGONAIR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DRAGONITE_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MEWTWO_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MEW_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHIKORITA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END,}; const union AnimCmd gAnimCmd_BAYLEEF_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MEGANIUM_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CYNDAQUIL_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_QUILAVA_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TYPHLOSION_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TOTODILE_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CROCONAW_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FERALIGATR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 40), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SENTRET_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FURRET_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HOOTHOOT_1[] = { ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NOCTOWL_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LEDYBA_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LEDIAN_1[] = { ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SPINARAK_1[] = { ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ARIADOS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CROBAT_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHINCHOU_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHINCHOU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LANTURN_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LANTURN_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PICHU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PICHU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CLEFFA_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_IGGLYBUFF_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_IGGLYBUFF_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TOGEPI_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TOGETIC_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NATU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NATU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_XATU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_XATU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAREEP_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FLAAFFY_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_AMPHAROS_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BELLOSSOM_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MARILL_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_AZUMARILL_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SUDOWOODO_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_POLITOED_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HOPPIP_1[] = { ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 25), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SKIPLOOM_1[] = { ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JUMPLUFF_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_AIPOM_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SUNKERN_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SUNFLORA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_YANMA_1[] = { ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WOOPER_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_QUAGSIRE_1[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ESPEON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UMBREON_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MURKROW_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLOWKING_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MISDREAVUS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WOBBUFFET_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WOBBUFFET_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GIRAFARIG_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GIRAFARIG_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PINECO_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FORRETRESS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DUNSPARCE_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GLIGAR_1[] = { ANIMCMD_FRAME(1, 17), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_STEELIX_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SNUBBULL_1[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GRANBULL_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_QWILFISH_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SCIZOR_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHUCKLE_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HERACROSS_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HERACROSS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SNEASEL_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TEDDIURSA_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_URSARING_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLUGMA_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLUGMA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGCARGO_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGCARGO_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SWINUB_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PILOSWINE_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CORSOLA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CORSOLA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_REMORAID_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_OCTILLERY_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DELIBIRD_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MANTINE_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 40), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SKARMORY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SKARMORY_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HOUNDOUR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HOUNDOOM_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KINGDRA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KINGDRA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PHANPY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PHANPY_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DONPHAN_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DONPHAN_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PORYGON2_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_STANTLER_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SMEARGLE_1[] = { ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TYROGUE_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HITMONTOP_1[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SMOOCHUM_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ELEKID_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAGBY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MILTANK_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BLISSEY_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RAIKOU_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ENTEI_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SUICUNE_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LARVITAR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PUPITAR_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TYRANITAR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LUGIA_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HO_OH_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CELEBI_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_OLD_UNOWN_B_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TREECKO_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 3), ANIMCMD_END,}; const union AnimCmd gAnimCmd_GROVYLE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SCEPTILE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 26), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TORCHIC_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_COMBUSKEN_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 12), ANIMCMD_END,}; const union AnimCmd gAnimCmd_BLAZIKEN_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BLAZIKEN_2[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BLAZIKEN_3[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(2, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BLAZIKEN_4[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MUDKIP_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 13), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MARSHTOMP_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SWAMPERT_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_POOCHYENA_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MIGHTYENA_1[] = { ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ZIGZAGOON_1[] = { ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LINOONE_1[] = { ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WURMPLE_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SILCOON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SILCOON_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BEAUTIFLY_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BEAUTIFLY_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CASCOON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CASCOON_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DUSTOX_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DUSTOX_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LOTAD_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 55), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LOMBRE_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LUDICOLO_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEEDOT_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NUZLEAF_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHIFTRY_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NINCADA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NINJASK_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHEDINJA_1[] = { ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TAILLOW_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SWELLOW_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHROOMISH_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BRELOOM_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WINGULL_1[] = { ANIMCMD_FRAME(0, 17), ANIMCMD_FRAME(1, 23), ANIMCMD_FRAME(0, 13), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PELIPPER_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SURSKIT_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SURSKIT_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MASQUERAIN_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MASQUERAIN_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WAILMER_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WAILORD_1[] = { ANIMCMD_FRAME(0, 26), ANIMCMD_FRAME(1, 48), ANIMCMD_FRAME(0, 33), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SKITTY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DELCATTY_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 46), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KECLEON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BALTOY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CLAYDOL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NOSEPASS_1[] = { ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TORKOAL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SABLEYE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BARBOACH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WHISCASH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LUVDISC_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CORPHISH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CRAWDAUNT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FEEBAS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MILOTIC_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CARVANHA_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHARPEDO_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TRAPINCH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VIBRAVA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_FLYGON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAKUHITA_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HARIYAMA_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ELECTRIKE_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 17), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MANECTRIC_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; const union AnimCmd gAnimCmd_NUMEL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 40), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CAMERUPT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SPHEAL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 43), ANIMCMD_FRAME(1, 60), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEALEO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WALREIN_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CACNEA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CACTURNE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SNORUNT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GLALIE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LUNATONE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LUNATONE_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SOLROCK_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SOLROCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_AZURILL_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SPOINK_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GRUMPIG_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_PLUSLE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MINUN_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MAWILE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MEDITITE_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_MEDICHAM_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SWABLU_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SWABLU_2[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(2, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ALTARIA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ALTARIA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WYNAUT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DUSKULL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DUSCLOPS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ROSELIA_1[] = { ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLAKOTH_1[] = { ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VIGOROTH_1[] = { ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SLAKING_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GULPIN_1[] = { ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SWALOT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; const union AnimCmd gAnimCmd_TROPIUS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_WHISMUR_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LOUDRED_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 33), ANIMCMD_END, }; const union AnimCmd gAnimCmd_EXPLOUD_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CLAMPERL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_HUNTAIL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GOREBYSS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ABSOL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHUPPET_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BANETTE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SEVIPER_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ZANGOOSE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RELICANTH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ARON_1[] = { ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LAIRON_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 29), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 29), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_AGGRON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CASTFORM_0[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CASTFORM_1[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CASTFORM_2[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CASTFORM_3[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_VOLBEAT_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ILLUMISE_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LILEEP_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CRADILY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ANORITH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_ARMALDO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RALTS_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KIRLIA_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 39), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GARDEVOIR_1[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BAGON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SHELGON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_SALAMENCE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_BELDUM_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_METANG_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; const union AnimCmd gAnimCmd_METAGROSS_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; const union AnimCmd gAnimCmd_REGIROCK_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_REGIROCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_REGICE_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_REGISTEEL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_REGISTEEL_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KYOGRE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_KYOGRE_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GROUDON_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_GROUDON_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RAYQUAZA_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_RAYQUAZA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LATIAS_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LATIAS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LATIOS_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_LATIOS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JIRACHI_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; const union AnimCmd gAnimCmd_JIRACHI_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DEOXYS_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 26), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; const union AnimCmd gAnimCmd_DEOXYS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; const union AnimCmd gAnimCmd_CHIMECHO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; const union AnimCmd gAnimCmd_EGG_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_B_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_C_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_D_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_E_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_F_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_G_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_H_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_I_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_J_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_K_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_L_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_M_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_N_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_O_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_P_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_Q_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_R_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_S_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_T_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_U_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_V_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_W_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_X_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_Y_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_Z_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_EMARK_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gAnimCmd_UNOWN_QMARK_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd *const gAnims_NONE[] ={ gAnimCmd_General_Frame0, gAnimCmd_NONE_1, }; const union AnimCmd *const gAnims_BULBASAUR[] ={ gAnimCmd_General_Frame0, gAnimCmd_BULBASAUR_1, }; const union AnimCmd *const gAnims_IVYSAUR[] ={ gAnimCmd_General_Frame0, gAnimCmd_IVYSAUR_1, }; const union AnimCmd *const gAnims_VENUSAUR[] ={ gAnimCmd_General_Frame0, gAnimCmd_VENUSAUR_1, }; const union AnimCmd *const gAnims_CHARMANDER[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHARMANDER_1, }; const union AnimCmd *const gAnims_CHARMELEON[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHARMELEON_1, }; const union AnimCmd *const gAnims_CHARIZARD[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHARIZARD_1, }; const union AnimCmd *const gAnims_SQUIRTLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SQUIRTLE_1, }; const union AnimCmd *const gAnims_WARTORTLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_WARTORTLE_1, }; const union AnimCmd *const gAnims_BLASTOISE[] ={ gAnimCmd_General_Frame0, gAnimCmd_BLASTOISE_1, }; const union AnimCmd *const gAnims_CATERPIE[] ={ gAnimCmd_General_Frame0, gAnimCmd_CATERPIE_1, }; const union AnimCmd *const gAnims_METAPOD[] ={ gAnimCmd_General_Frame0, gAnimCmd_METAPOD_1, }; const union AnimCmd *const gAnims_BUTTERFREE[] ={ gAnimCmd_General_Frame0, gAnimCmd_BUTTERFREE_1, }; const union AnimCmd *const gAnims_WEEDLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_WEEDLE_1, }; const union AnimCmd *const gAnims_KAKUNA[] ={ gAnimCmd_General_Frame0, gAnimCmd_KAKUNA_1, }; const union AnimCmd *const gAnims_BEEDRILL[] ={ gAnimCmd_General_Frame0, gAnimCmd_BEEDRILL_1, }; const union AnimCmd *const gAnims_PIDGEY[] ={ gAnimCmd_General_Frame0, gAnimCmd_PIDGEY_1, }; const union AnimCmd *const gAnims_PIDGEOTTO[] ={ gAnimCmd_General_Frame0, gAnimCmd_PIDGEOTTO_1, }; const union AnimCmd *const gAnims_PIDGEOT[] ={ gAnimCmd_General_Frame0, gAnimCmd_PIDGEOT_1, }; const union AnimCmd *const gAnims_RATTATA[] ={ gAnimCmd_General_Frame0, gAnimCmd_RATTATA_1, }; const union AnimCmd *const gAnims_RATICATE[] ={ gAnimCmd_General_Frame0, gAnimCmd_RATICATE_1, }; const union AnimCmd *const gAnims_SPEAROW[] ={ gAnimCmd_General_Frame0, gAnimCmd_SPEAROW_1, }; const union AnimCmd *const gAnims_FEAROW[] ={ gAnimCmd_General_Frame0, gAnimCmd_FEAROW_1, }; const union AnimCmd *const gAnims_EKANS[] ={ gAnimCmd_General_Frame0, gAnimCmd_EKANS_1, }; const union AnimCmd *const gAnims_ARBOK[] ={ gAnimCmd_General_Frame0, gAnimCmd_ARBOK_1, }; const union AnimCmd *const gAnims_PIKACHU[] ={ gAnimCmd_General_Frame0, gAnimCmd_PIKACHU_1, gAnimCmd_PIKACHU_2, }; const union AnimCmd *const gAnims_RAICHU[] ={ gAnimCmd_General_Frame0, gAnimCmd_RAICHU_1, gAnimCmd_RAICHU_2, }; const union AnimCmd *const gAnims_SANDSHREW[] ={ gAnimCmd_General_Frame0, gAnimCmd_SANDSHREW_1, gAnimCmd_SANDSHREW_2, }; const union AnimCmd *const gAnims_SANDSLASH[] ={ gAnimCmd_General_Frame0, gAnimCmd_SANDSLASH_1, gAnimCmd_SANDSLASH_2, }; const union AnimCmd *const gAnims_NIDORAN_F[] ={ gAnimCmd_General_Frame0, gAnimCmd_NIDORAN_F_1, }; const union AnimCmd *const gAnims_NIDORINA[] ={ gAnimCmd_General_Frame0, gAnimCmd_NIDORINA_1, }; const union AnimCmd *const gAnims_NIDOQUEEN[] ={ gAnimCmd_General_Frame0, gAnimCmd_NIDOQUEEN_1, }; const union AnimCmd *const gAnims_NIDORAN_M[] ={ gAnimCmd_General_Frame0, gAnimCmd_NIDORAN_M_1, }; const union AnimCmd *const gAnims_NIDORINO[] ={ gAnimCmd_General_Frame0, gAnimCmd_NIDORINO_1, }; const union AnimCmd *const gAnims_NIDOKING[] ={ gAnimCmd_General_Frame0, gAnimCmd_NIDOKING_1, }; const union AnimCmd *const gAnims_CLEFAIRY[] ={ gAnimCmd_General_Frame0, gAnimCmd_CLEFAIRY_1, }; const union AnimCmd *const gAnims_CLEFABLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_CLEFABLE_1, }; const union AnimCmd *const gAnims_VULPIX[] ={ gAnimCmd_General_Frame0, gAnimCmd_VULPIX_1, gAnimCmd_VULPIX_2, }; const union AnimCmd *const gAnims_NINETALES[] ={ gAnimCmd_General_Frame0, gAnimCmd_NINETALES_1, gAnimCmd_NINETALES_2, }; const union AnimCmd *const gAnims_JIGGLYPUFF[] ={ gAnimCmd_General_Frame0, gAnimCmd_JIGGLYPUFF_1, gAnimCmd_JIGGLYPUFF_2, }; const union AnimCmd *const gAnims_WIGGLYTUFF[] ={ gAnimCmd_General_Frame0, gAnimCmd_WIGGLYTUFF_1, gAnimCmd_WIGGLYTUFF_2, }; const union AnimCmd *const gAnims_ZUBAT[] ={ gAnimCmd_General_Frame0, gAnimCmd_ZUBAT_1, }; const union AnimCmd *const gAnims_GOLBAT[] ={ gAnimCmd_General_Frame0, gAnimCmd_GOLBAT_1, }; const union AnimCmd *const gAnims_ODDISH[] ={ gAnimCmd_General_Frame0, gAnimCmd_ODDISH_1, }; const union AnimCmd *const gAnims_GLOOM[] ={ gAnimCmd_General_Frame0, gAnimCmd_GLOOM_1, }; const union AnimCmd *const gAnims_VILEPLUME[] ={ gAnimCmd_General_Frame0, gAnimCmd_VILEPLUME_1, }; const union AnimCmd *const gAnims_PARAS[] ={ gAnimCmd_General_Frame0, gAnimCmd_PARAS_1, }; const union AnimCmd *const gAnims_PARASECT[] ={ gAnimCmd_General_Frame0, gAnimCmd_PARASECT_1, }; const union AnimCmd *const gAnims_VENONAT[] ={ gAnimCmd_General_Frame0, gAnimCmd_VENONAT_1, }; const union AnimCmd *const gAnims_VENOMOTH[] ={ gAnimCmd_General_Frame0, gAnimCmd_VENOMOTH_1, }; const union AnimCmd *const gAnims_DIGLETT[] ={ gAnimCmd_General_Frame0, gAnimCmd_DIGLETT_1, }; const union AnimCmd *const gAnims_DUGTRIO[] ={ gAnimCmd_General_Frame0, gAnimCmd_DUGTRIO_1, }; const union AnimCmd *const gAnims_MEOWTH[] ={ gAnimCmd_General_Frame0, gAnimCmd_MEOWTH_1, }; const union AnimCmd *const gAnims_PERSIAN[] ={ gAnimCmd_General_Frame0, gAnimCmd_PERSIAN_1, }; const union AnimCmd *const gAnims_PSYDUCK[] ={ gAnimCmd_General_Frame0, gAnimCmd_PSYDUCK_1, gAnimCmd_PSYDUCK_2, }; const union AnimCmd *const gAnims_GOLDUCK[] ={ gAnimCmd_General_Frame0, gAnimCmd_GOLDUCK_1, gAnimCmd_GOLDUCK_2, }; const union AnimCmd *const gAnims_MANKEY[] ={ gAnimCmd_General_Frame0, gAnimCmd_MANKEY_1, }; const union AnimCmd *const gAnims_PRIMEAPE[] ={ gAnimCmd_General_Frame0, gAnimCmd_PRIMEAPE_1, }; const union AnimCmd *const gAnims_GROWLITHE[] ={ gAnimCmd_General_Frame0, gAnimCmd_GROWLITHE_1, }; const union AnimCmd *const gAnims_ARCANINE[] ={ gAnimCmd_General_Frame0, gAnimCmd_ARCANINE_1, }; const union AnimCmd *const gAnims_POLIWAG[] ={ gAnimCmd_General_Frame0, gAnimCmd_POLIWAG_1, }; const union AnimCmd *const gAnims_POLIWHIRL[] ={ gAnimCmd_General_Frame0, gAnimCmd_POLIWHIRL_1, }; const union AnimCmd *const gAnims_POLIWRATH[] ={ gAnimCmd_General_Frame0, gAnimCmd_POLIWRATH_1, }; const union AnimCmd *const gAnims_ABRA[] ={ gAnimCmd_General_Frame0, gAnimCmd_ABRA_1, }; const union AnimCmd *const gAnims_KADABRA[] ={ gAnimCmd_General_Frame0, gAnimCmd_KADABRA_1, }; const union AnimCmd *const gAnims_ALAKAZAM[] ={ gAnimCmd_General_Frame0, gAnimCmd_ALAKAZAM_1, }; const union AnimCmd *const gAnims_MACHOP[] ={ gAnimCmd_General_Frame0, gAnimCmd_MACHOP_1, }; const union AnimCmd *const gAnims_MACHOKE[] ={ gAnimCmd_General_Frame0, gAnimCmd_MACHOKE_1, }; const union AnimCmd *const gAnims_MACHAMP[] ={ gAnimCmd_General_Frame0, gAnimCmd_MACHAMP_1, }; const union AnimCmd *const gAnims_BELLSPROUT[] ={ gAnimCmd_General_Frame0, gAnimCmd_BELLSPROUT_1, }; const union AnimCmd *const gAnims_WEEPINBELL[] ={ gAnimCmd_General_Frame0, gAnimCmd_WEEPINBELL_1, }; const union AnimCmd *const gAnims_VICTREEBEL[] ={ gAnimCmd_General_Frame0, gAnimCmd_VICTREEBEL_1, }; const union AnimCmd *const gAnims_TENTACOOL[] ={ gAnimCmd_General_Frame0, gAnimCmd_TENTACOOL_1, }; const union AnimCmd *const gAnims_TENTACRUEL[] ={ gAnimCmd_General_Frame0, gAnimCmd_TENTACRUEL_1, }; const union AnimCmd *const gAnims_GEODUDE[] ={ gAnimCmd_General_Frame0, gAnimCmd_GEODUDE_1, }; const union AnimCmd *const gAnims_GRAVELER[] ={ gAnimCmd_General_Frame0, gAnimCmd_GRAVELER_1, }; const union AnimCmd *const gAnims_GOLEM[] ={ gAnimCmd_General_Frame0, gAnimCmd_GOLEM_1, }; const union AnimCmd *const gAnims_PONYTA[] ={ gAnimCmd_General_Frame0, gAnimCmd_PONYTA_1, }; const union AnimCmd *const gAnims_RAPIDASH[] ={ gAnimCmd_General_Frame0, gAnimCmd_RAPIDASH_1, }; const union AnimCmd *const gAnims_SLOWPOKE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SLOWPOKE_1, }; const union AnimCmd *const gAnims_SLOWBRO[] ={ gAnimCmd_General_Frame0, gAnimCmd_SLOWBRO_1, }; const union AnimCmd *const gAnims_MAGNEMITE[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAGNEMITE_1, }; const union AnimCmd *const gAnims_MAGNETON[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAGNETON_1, }; const union AnimCmd *const gAnims_FARFETCHD[] ={ gAnimCmd_General_Frame0, gAnimCmd_FARFETCHD_1, }; const union AnimCmd *const gAnims_DODUO[] ={ gAnimCmd_General_Frame0, gAnimCmd_DODUO_1, }; const union AnimCmd *const gAnims_DODRIO[] ={ gAnimCmd_General_Frame0, gAnimCmd_DODRIO_1, }; const union AnimCmd *const gAnims_SEEL[] ={ gAnimCmd_General_Frame0, gAnimCmd_SEEL_1, }; const union AnimCmd *const gAnims_DEWGONG[] ={ gAnimCmd_General_Frame0, gAnimCmd_DEWGONG_1, }; const union AnimCmd *const gAnims_GRIMER[] ={ gAnimCmd_General_Frame0, gAnimCmd_GRIMER_1, gAnimCmd_GRIMER_2, }; const union AnimCmd *const gAnims_MUK[] ={ gAnimCmd_General_Frame0, gAnimCmd_MUK_1, gAnimCmd_MUK_2, }; const union AnimCmd *const gAnims_SHELLDER[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHELLDER_1, }; const union AnimCmd *const gAnims_CLOYSTER[] ={ gAnimCmd_General_Frame0, gAnimCmd_CLOYSTER_1, }; const union AnimCmd *const gAnims_GASTLY[] ={ gAnimCmd_General_Frame0, gAnimCmd_GASTLY_1, }; const union AnimCmd *const gAnims_HAUNTER[] ={ gAnimCmd_General_Frame0, gAnimCmd_HAUNTER_1, }; const union AnimCmd *const gAnims_GENGAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_GENGAR_1, }; const union AnimCmd *const gAnims_ONIX[] ={ gAnimCmd_General_Frame0, gAnimCmd_ONIX_1, }; const union AnimCmd *const gAnims_DROWZEE[] ={ gAnimCmd_General_Frame0, gAnimCmd_DROWZEE_1, }; const union AnimCmd *const gAnims_HYPNO[] ={ gAnimCmd_General_Frame0, gAnimCmd_HYPNO_1, }; const union AnimCmd *const gAnims_KRABBY[] ={ gAnimCmd_General_Frame0, gAnimCmd_KRABBY_1, }; const union AnimCmd *const gAnims_KINGLER[] ={ gAnimCmd_General_Frame0, gAnimCmd_KINGLER_1, }; const union AnimCmd *const gAnims_VOLTORB[] ={ gAnimCmd_General_Frame0, gAnimCmd_VOLTORB_1, }; const union AnimCmd *const gAnims_ELECTRODE[] ={ gAnimCmd_General_Frame0, gAnimCmd_ELECTRODE_1, }; const union AnimCmd *const gAnims_EXEGGCUTE[] ={ gAnimCmd_General_Frame0, gAnimCmd_EXEGGCUTE_1, }; const union AnimCmd *const gAnims_EXEGGUTOR[] ={ gAnimCmd_General_Frame0, gAnimCmd_EXEGGUTOR_1, }; const union AnimCmd *const gAnims_CUBONE[] ={ gAnimCmd_General_Frame0, gAnimCmd_CUBONE_1, }; const union AnimCmd *const gAnims_MAROWAK[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAROWAK_1, }; const union AnimCmd *const gAnims_HITMONLEE[] ={ gAnimCmd_General_Frame0, gAnimCmd_HITMONLEE_1, }; const union AnimCmd *const gAnims_HITMONCHAN[] ={ gAnimCmd_General_Frame0, gAnimCmd_HITMONCHAN_1, }; const union AnimCmd *const gAnims_LICKITUNG[] ={ gAnimCmd_General_Frame0, gAnimCmd_LICKITUNG_1, }; const union AnimCmd *const gAnims_KOFFING[] ={ gAnimCmd_General_Frame0, gAnimCmd_KOFFING_1, gAnimCmd_KOFFING_2, }; const union AnimCmd *const gAnims_WEEZING[] ={ gAnimCmd_General_Frame0, gAnimCmd_WEEZING_1, gAnimCmd_WEEZING_2, }; const union AnimCmd *const gAnims_RHYHORN[] ={ gAnimCmd_General_Frame0, gAnimCmd_RHYHORN_1, gAnimCmd_RHYHORN_2, }; const union AnimCmd *const gAnims_RHYDON[] ={ gAnimCmd_General_Frame0, gAnimCmd_RHYDON_1, gAnimCmd_RHYDON_2, }; const union AnimCmd *const gAnims_CHANSEY[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHANSEY_1, }; const union AnimCmd *const gAnims_TANGELA[] ={ gAnimCmd_General_Frame0, gAnimCmd_TANGELA_1, }; const union AnimCmd *const gAnims_KANGASKHAN[] ={ gAnimCmd_General_Frame0, gAnimCmd_KANGASKHAN_1, }; const union AnimCmd *const gAnims_HORSEA[] ={ gAnimCmd_General_Frame0, gAnimCmd_HORSEA_1, gAnimCmd_HORSEA_2, }; const union AnimCmd *const gAnims_SEADRA[] ={ gAnimCmd_General_Frame0, gAnimCmd_SEADRA_1, gAnimCmd_SEADRA_2, }; const union AnimCmd *const gAnims_GOLDEEN[] ={ gAnimCmd_General_Frame0, gAnimCmd_GOLDEEN_1, }; const union AnimCmd *const gAnims_SEAKING[] ={ gAnimCmd_General_Frame0, gAnimCmd_SEAKING_1, }; const union AnimCmd *const gAnims_STARYU[] ={ gAnimCmd_General_Frame0, gAnimCmd_STARYU_1, gAnimCmd_STARYU_2, }; const union AnimCmd *const gAnims_STARMIE[] ={ gAnimCmd_General_Frame0, gAnimCmd_STARMIE_1, gAnimCmd_STARMIE_2, }; const union AnimCmd *const gAnims_MR_MIME[] ={ gAnimCmd_General_Frame0, gAnimCmd_MR_MIME_1, }; const union AnimCmd *const gAnims_SCYTHER[] ={ gAnimCmd_General_Frame0, gAnimCmd_SCYTHER_1, }; const union AnimCmd *const gAnims_JYNX[] ={ gAnimCmd_General_Frame0, gAnimCmd_JYNX_1, }; const union AnimCmd *const gAnims_ELECTABUZZ[] ={ gAnimCmd_General_Frame0, gAnimCmd_ELECTABUZZ_1, }; const union AnimCmd *const gAnims_MAGMAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAGMAR_1, }; const union AnimCmd *const gAnims_PINSIR[] ={ gAnimCmd_General_Frame0, gAnimCmd_PINSIR_1, gAnimCmd_PINSIR_2, }; const union AnimCmd *const gAnims_TAUROS[] ={ gAnimCmd_General_Frame0, gAnimCmd_TAUROS_1, }; const union AnimCmd *const gAnims_MAGIKARP[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAGIKARP_1, }; const union AnimCmd *const gAnims_GYARADOS[] ={ gAnimCmd_General_Frame0, gAnimCmd_GYARADOS_1, }; const union AnimCmd *const gAnims_LAPRAS[] ={ gAnimCmd_General_Frame0, gAnimCmd_LAPRAS_1, }; const union AnimCmd *const gAnims_DITTO[] ={ gAnimCmd_General_Frame0, gAnimCmd_DITTO_1, }; const union AnimCmd *const gAnims_EEVEE[] ={ gAnimCmd_General_Frame0, gAnimCmd_EEVEE_1, }; const union AnimCmd *const gAnims_VAPOREON[] ={ gAnimCmd_General_Frame0, gAnimCmd_VAPOREON_1, }; const union AnimCmd *const gAnims_JOLTEON[] ={ gAnimCmd_General_Frame0, gAnimCmd_JOLTEON_1, }; const union AnimCmd *const gAnims_FLAREON[] ={ gAnimCmd_General_Frame0, gAnimCmd_FLAREON_1, }; const union AnimCmd *const gAnims_PORYGON[] ={ gAnimCmd_General_Frame0, gAnimCmd_PORYGON_1, }; const union AnimCmd *const gAnims_OMANYTE[] ={ gAnimCmd_General_Frame0, gAnimCmd_OMANYTE_1, }; const union AnimCmd *const gAnims_OMASTAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_OMASTAR_1, }; const union AnimCmd *const gAnims_KABUTO[] ={ gAnimCmd_General_Frame0, gAnimCmd_KABUTO_1, }; const union AnimCmd *const gAnims_KABUTOPS[] ={ gAnimCmd_General_Frame0, gAnimCmd_KABUTOPS_1, }; const union AnimCmd *const gAnims_AERODACTYL[] ={ gAnimCmd_General_Frame0, gAnimCmd_AERODACTYL_1, }; const union AnimCmd *const gAnims_SNORLAX[] ={ gAnimCmd_General_Frame0, gAnimCmd_SNORLAX_1, }; const union AnimCmd *const gAnims_ARTICUNO[] ={ gAnimCmd_General_Frame0, gAnimCmd_ARTICUNO_1, }; const union AnimCmd *const gAnims_ZAPDOS[] ={ gAnimCmd_General_Frame0, gAnimCmd_ZAPDOS_1, }; const union AnimCmd *const gAnims_MOLTRES[] ={ gAnimCmd_General_Frame0, gAnimCmd_MOLTRES_1, }; const union AnimCmd *const gAnims_DRATINI[] ={ gAnimCmd_General_Frame0, gAnimCmd_DRATINI_1, }; const union AnimCmd *const gAnims_DRAGONAIR[] ={ gAnimCmd_General_Frame0, gAnimCmd_DRAGONAIR_1, }; const union AnimCmd *const gAnims_DRAGONITE[] ={ gAnimCmd_General_Frame0, gAnimCmd_DRAGONITE_1, }; const union AnimCmd *const gAnims_MEWTWO[] ={ gAnimCmd_General_Frame0, gAnimCmd_MEWTWO_1, }; const union AnimCmd *const gAnims_MEW[] ={ gAnimCmd_General_Frame0, gAnimCmd_MEW_1, }; const union AnimCmd *const gAnims_CHIKORITA[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHIKORITA_1, }; const union AnimCmd *const gAnims_BAYLEEF[] ={ gAnimCmd_General_Frame0, gAnimCmd_BAYLEEF_1, }; const union AnimCmd *const gAnims_MEGANIUM[] ={ gAnimCmd_General_Frame0, gAnimCmd_MEGANIUM_1, }; const union AnimCmd *const gAnims_CYNDAQUIL[] ={ gAnimCmd_General_Frame0, gAnimCmd_CYNDAQUIL_1, }; const union AnimCmd *const gAnims_QUILAVA[] ={ gAnimCmd_General_Frame0, gAnimCmd_QUILAVA_1, }; const union AnimCmd *const gAnims_TYPHLOSION[] ={ gAnimCmd_General_Frame0, gAnimCmd_TYPHLOSION_1, }; const union AnimCmd *const gAnims_TOTODILE[] ={ gAnimCmd_General_Frame0, gAnimCmd_TOTODILE_1, }; const union AnimCmd *const gAnims_CROCONAW[] ={ gAnimCmd_General_Frame0, gAnimCmd_CROCONAW_1, }; const union AnimCmd *const gAnims_FERALIGATR[] ={ gAnimCmd_General_Frame0, gAnimCmd_FERALIGATR_1, }; const union AnimCmd *const gAnims_SENTRET[] ={ gAnimCmd_General_Frame0, gAnimCmd_SENTRET_1, }; const union AnimCmd *const gAnims_FURRET[] ={ gAnimCmd_General_Frame0, gAnimCmd_FURRET_1, }; const union AnimCmd *const gAnims_HOOTHOOT[] ={ gAnimCmd_General_Frame0, gAnimCmd_HOOTHOOT_1, }; const union AnimCmd *const gAnims_NOCTOWL[] ={ gAnimCmd_General_Frame0, gAnimCmd_NOCTOWL_1, }; const union AnimCmd *const gAnims_LEDYBA[] ={ gAnimCmd_General_Frame0, gAnimCmd_LEDYBA_1, }; const union AnimCmd *const gAnims_LEDIAN[] ={ gAnimCmd_General_Frame0, gAnimCmd_LEDIAN_1, }; const union AnimCmd *const gAnims_SPINARAK[] ={ gAnimCmd_General_Frame0, gAnimCmd_SPINARAK_1, }; const union AnimCmd *const gAnims_ARIADOS[] ={ gAnimCmd_General_Frame0, gAnimCmd_ARIADOS_1, }; const union AnimCmd *const gAnims_CROBAT[] ={ gAnimCmd_General_Frame0, gAnimCmd_CROBAT_1, }; const union AnimCmd *const gAnims_CHINCHOU[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHINCHOU_1, gAnimCmd_CHINCHOU_2, }; const union AnimCmd *const gAnims_LANTURN[] ={ gAnimCmd_General_Frame0, gAnimCmd_LANTURN_1, gAnimCmd_LANTURN_2, }; const union AnimCmd *const gAnims_PICHU[] ={ gAnimCmd_General_Frame0, gAnimCmd_PICHU_1, gAnimCmd_PICHU_2, }; const union AnimCmd *const gAnims_CLEFFA[] ={ gAnimCmd_General_Frame0, gAnimCmd_CLEFFA_1, }; const union AnimCmd *const gAnims_IGGLYBUFF[] ={ gAnimCmd_General_Frame0, gAnimCmd_IGGLYBUFF_1, gAnimCmd_IGGLYBUFF_2, }; const union AnimCmd *const gAnims_TOGEPI[] ={ gAnimCmd_General_Frame0, gAnimCmd_TOGEPI_1, }; const union AnimCmd *const gAnims_TOGETIC[] ={ gAnimCmd_General_Frame0, gAnimCmd_TOGETIC_1, }; const union AnimCmd *const gAnims_NATU[] ={ gAnimCmd_General_Frame0, gAnimCmd_NATU_1, gAnimCmd_NATU_2, }; const union AnimCmd *const gAnims_XATU[] ={ gAnimCmd_General_Frame0, gAnimCmd_XATU_1, gAnimCmd_XATU_2, }; const union AnimCmd *const gAnims_MAREEP[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAREEP_1, }; const union AnimCmd *const gAnims_FLAAFFY[] ={ gAnimCmd_General_Frame0, gAnimCmd_FLAAFFY_1, }; const union AnimCmd *const gAnims_AMPHAROS[] ={ gAnimCmd_General_Frame0, gAnimCmd_AMPHAROS_1, }; const union AnimCmd *const gAnims_BELLOSSOM[] ={ gAnimCmd_General_Frame0, gAnimCmd_BELLOSSOM_1, }; const union AnimCmd *const gAnims_MARILL[] ={ gAnimCmd_General_Frame0, gAnimCmd_MARILL_1, }; const union AnimCmd *const gAnims_AZUMARILL[] ={ gAnimCmd_General_Frame0, gAnimCmd_AZUMARILL_1, }; const union AnimCmd *const gAnims_SUDOWOODO[] ={ gAnimCmd_General_Frame0, gAnimCmd_SUDOWOODO_1, }; const union AnimCmd *const gAnims_POLITOED[] ={ gAnimCmd_General_Frame0, gAnimCmd_POLITOED_1, }; const union AnimCmd *const gAnims_HOPPIP[] ={ gAnimCmd_General_Frame0, gAnimCmd_HOPPIP_1, }; const union AnimCmd *const gAnims_SKIPLOOM[] ={ gAnimCmd_General_Frame0, gAnimCmd_SKIPLOOM_1, }; const union AnimCmd *const gAnims_JUMPLUFF[] ={ gAnimCmd_General_Frame0, gAnimCmd_JUMPLUFF_1, }; const union AnimCmd *const gAnims_AIPOM[] ={ gAnimCmd_General_Frame0, gAnimCmd_AIPOM_1, }; const union AnimCmd *const gAnims_SUNKERN[] ={ gAnimCmd_General_Frame0, gAnimCmd_SUNKERN_1, }; const union AnimCmd *const gAnims_SUNFLORA[] ={ gAnimCmd_General_Frame0, gAnimCmd_SUNFLORA_1, }; const union AnimCmd *const gAnims_YANMA[] ={ gAnimCmd_General_Frame0, gAnimCmd_YANMA_1, }; const union AnimCmd *const gAnims_WOOPER[] ={ gAnimCmd_General_Frame0, gAnimCmd_WOOPER_1, }; const union AnimCmd *const gAnims_QUAGSIRE[] ={ gAnimCmd_General_Frame0, gAnimCmd_QUAGSIRE_1, }; const union AnimCmd *const gAnims_ESPEON[] ={ gAnimCmd_General_Frame0, gAnimCmd_ESPEON_1, }; const union AnimCmd *const gAnims_UMBREON[] ={ gAnimCmd_General_Frame0, gAnimCmd_UMBREON_1, }; const union AnimCmd *const gAnims_MURKROW[] ={ gAnimCmd_General_Frame0, gAnimCmd_MURKROW_1, }; const union AnimCmd *const gAnims_SLOWKING[] ={ gAnimCmd_General_Frame0, gAnimCmd_SLOWKING_1, }; const union AnimCmd *const gAnims_MISDREAVUS[] ={ gAnimCmd_General_Frame0, gAnimCmd_MISDREAVUS_1, }; const union AnimCmd *const gAnims_UNOWN[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_1, }; const union AnimCmd *const gAnims_WOBBUFFET[] ={ gAnimCmd_General_Frame0, gAnimCmd_WOBBUFFET_1, gAnimCmd_WOBBUFFET_2, }; const union AnimCmd *const gAnims_GIRAFARIG[] ={ gAnimCmd_General_Frame0, gAnimCmd_GIRAFARIG_1, gAnimCmd_GIRAFARIG_2, }; const union AnimCmd *const gAnims_PINECO[] ={ gAnimCmd_General_Frame0, gAnimCmd_PINECO_1, }; const union AnimCmd *const gAnims_FORRETRESS[] ={ gAnimCmd_General_Frame0, gAnimCmd_FORRETRESS_1, }; const union AnimCmd *const gAnims_DUNSPARCE[] ={ gAnimCmd_General_Frame0, gAnimCmd_DUNSPARCE_1, }; const union AnimCmd *const gAnims_GLIGAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_GLIGAR_1, }; const union AnimCmd *const gAnims_STEELIX[] ={ gAnimCmd_General_Frame0, gAnimCmd_STEELIX_1, }; const union AnimCmd *const gAnims_SNUBBULL[] ={ gAnimCmd_General_Frame0, gAnimCmd_SNUBBULL_1, }; const union AnimCmd *const gAnims_GRANBULL[] ={ gAnimCmd_General_Frame0, gAnimCmd_GRANBULL_1, }; const union AnimCmd *const gAnims_QWILFISH[] ={ gAnimCmd_General_Frame0, gAnimCmd_QWILFISH_1, }; const union AnimCmd *const gAnims_SCIZOR[] ={ gAnimCmd_General_Frame0, gAnimCmd_SCIZOR_1, }; const union AnimCmd *const gAnims_SHUCKLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHUCKLE_1, }; const union AnimCmd *const gAnims_HERACROSS[] ={ gAnimCmd_General_Frame0, gAnimCmd_HERACROSS_1, gAnimCmd_HERACROSS_2, }; const union AnimCmd *const gAnims_SNEASEL[] ={ gAnimCmd_General_Frame0, gAnimCmd_SNEASEL_1, }; const union AnimCmd *const gAnims_TEDDIURSA[] ={ gAnimCmd_General_Frame0, gAnimCmd_TEDDIURSA_1, }; const union AnimCmd *const gAnims_URSARING[] ={ gAnimCmd_General_Frame0, gAnimCmd_URSARING_1, }; const union AnimCmd *const gAnims_SLUGMA[] ={ gAnimCmd_General_Frame0, gAnimCmd_SLUGMA_1, gAnimCmd_SLUGMA_2, }; const union AnimCmd *const gAnims_MAGCARGO[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAGCARGO_1, gAnimCmd_MAGCARGO_2, }; const union AnimCmd *const gAnims_SWINUB[] ={ gAnimCmd_General_Frame0, gAnimCmd_SWINUB_1, }; const union AnimCmd *const gAnims_PILOSWINE[] ={ gAnimCmd_General_Frame0, gAnimCmd_PILOSWINE_1, }; const union AnimCmd *const gAnims_CORSOLA[] ={ gAnimCmd_General_Frame0, gAnimCmd_CORSOLA_1, gAnimCmd_CORSOLA_2, }; const union AnimCmd *const gAnims_REMORAID[] ={ gAnimCmd_General_Frame0, gAnimCmd_REMORAID_1, }; const union AnimCmd *const gAnims_OCTILLERY[] ={ gAnimCmd_General_Frame0, gAnimCmd_OCTILLERY_1, }; const union AnimCmd *const gAnims_DELIBIRD[] ={ gAnimCmd_General_Frame0, gAnimCmd_DELIBIRD_1, }; const union AnimCmd *const gAnims_MANTINE[] ={ gAnimCmd_General_Frame0, gAnimCmd_MANTINE_1, }; const union AnimCmd *const gAnims_SKARMORY[] ={ gAnimCmd_General_Frame0, gAnimCmd_SKARMORY_1, gAnimCmd_SKARMORY_2, }; const union AnimCmd *const gAnims_HOUNDOUR[] ={ gAnimCmd_General_Frame0, gAnimCmd_HOUNDOUR_1, }; const union AnimCmd *const gAnims_HOUNDOOM[] ={ gAnimCmd_General_Frame0, gAnimCmd_HOUNDOOM_1, }; const union AnimCmd *const gAnims_KINGDRA[] ={ gAnimCmd_General_Frame0, gAnimCmd_KINGDRA_1, gAnimCmd_KINGDRA_2, }; const union AnimCmd *const gAnims_PHANPY[] ={ gAnimCmd_General_Frame0, gAnimCmd_PHANPY_1, gAnimCmd_PHANPY_2, }; const union AnimCmd *const gAnims_DONPHAN[] ={ gAnimCmd_General_Frame0, gAnimCmd_DONPHAN_1, gAnimCmd_DONPHAN_2, }; const union AnimCmd *const gAnims_PORYGON2[] ={ gAnimCmd_General_Frame0, gAnimCmd_PORYGON2_1, }; const union AnimCmd *const gAnims_STANTLER[] ={ gAnimCmd_General_Frame0, gAnimCmd_STANTLER_1, }; const union AnimCmd *const gAnims_SMEARGLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SMEARGLE_1, }; const union AnimCmd *const gAnims_TYROGUE[] ={ gAnimCmd_General_Frame0, gAnimCmd_TYROGUE_1, }; const union AnimCmd *const gAnims_HITMONTOP[] ={ gAnimCmd_General_Frame0, gAnimCmd_HITMONTOP_1, }; const union AnimCmd *const gAnims_SMOOCHUM[] ={ gAnimCmd_General_Frame0, gAnimCmd_SMOOCHUM_1, }; const union AnimCmd *const gAnims_ELEKID[] ={ gAnimCmd_General_Frame0, gAnimCmd_ELEKID_1, }; const union AnimCmd *const gAnims_MAGBY[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAGBY_1, }; const union AnimCmd *const gAnims_MILTANK[] ={ gAnimCmd_General_Frame0, gAnimCmd_MILTANK_1, }; const union AnimCmd *const gAnims_BLISSEY[] ={ gAnimCmd_General_Frame0, gAnimCmd_BLISSEY_1, }; const union AnimCmd *const gAnims_RAIKOU[] ={ gAnimCmd_General_Frame0, gAnimCmd_RAIKOU_1, }; const union AnimCmd *const gAnims_ENTEI[] ={ gAnimCmd_General_Frame0, gAnimCmd_ENTEI_1, }; const union AnimCmd *const gAnims_SUICUNE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SUICUNE_1, }; const union AnimCmd *const gAnims_LARVITAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_LARVITAR_1, }; const union AnimCmd *const gAnims_PUPITAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_PUPITAR_1, }; const union AnimCmd *const gAnims_TYRANITAR[] ={ gAnimCmd_General_Frame0, gAnimCmd_TYRANITAR_1, }; const union AnimCmd *const gAnims_LUGIA[] ={ gAnimCmd_General_Frame0, gAnimCmd_LUGIA_1, }; const union AnimCmd *const gAnims_HO_OH[] ={ gAnimCmd_General_Frame0, gAnimCmd_HO_OH_1, }; const union AnimCmd *const gAnims_CELEBI[] ={ gAnimCmd_General_Frame0, gAnimCmd_CELEBI_1, }; const union AnimCmd *const gAnims_OLD_UNOWN_B[] ={ gAnimCmd_General_Frame0, gAnimCmd_OLD_UNOWN_B_1, }; const union AnimCmd *const gAnims_TREECKO[] ={ gAnimCmd_General_Frame0, gAnimCmd_TREECKO_1, }; const union AnimCmd *const gAnims_GROVYLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_GROVYLE_1, }; const union AnimCmd *const gAnims_SCEPTILE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SCEPTILE_1, }; const union AnimCmd *const gAnims_TORCHIC[] ={ gAnimCmd_General_Frame0, gAnimCmd_TORCHIC_1, }; const union AnimCmd *const gAnims_COMBUSKEN[] ={ gAnimCmd_General_Frame0, gAnimCmd_COMBUSKEN_1, }; const union AnimCmd *const gAnims_BLAZIKEN[] ={ gAnimCmd_General_Frame0, gAnimCmd_BLAZIKEN_1, gAnimCmd_BLAZIKEN_2, gAnimCmd_BLAZIKEN_3, gAnimCmd_BLAZIKEN_4, }; const union AnimCmd *const gAnims_MUDKIP[] ={ gAnimCmd_General_Frame0, gAnimCmd_MUDKIP_1, }; const union AnimCmd *const gAnims_MARSHTOMP[] ={ gAnimCmd_General_Frame0, gAnimCmd_MARSHTOMP_1, }; const union AnimCmd *const gAnims_SWAMPERT[] ={ gAnimCmd_General_Frame0, gAnimCmd_SWAMPERT_1, }; const union AnimCmd *const gAnims_POOCHYENA[] ={ gAnimCmd_General_Frame0, gAnimCmd_POOCHYENA_1, }; const union AnimCmd *const gAnims_MIGHTYENA[] ={ gAnimCmd_General_Frame0, gAnimCmd_MIGHTYENA_1, }; const union AnimCmd *const gAnims_ZIGZAGOON[] ={ gAnimCmd_General_Frame0, gAnimCmd_ZIGZAGOON_1, }; const union AnimCmd *const gAnims_LINOONE[] ={ gAnimCmd_General_Frame0, gAnimCmd_LINOONE_1, }; const union AnimCmd *const gAnims_WURMPLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_WURMPLE_1, }; const union AnimCmd *const gAnims_SILCOON[] ={ gAnimCmd_General_Frame0, gAnimCmd_SILCOON_1, gAnimCmd_SILCOON_2, }; const union AnimCmd *const gAnims_BEAUTIFLY[] ={ gAnimCmd_General_Frame0, gAnimCmd_BEAUTIFLY_1, gAnimCmd_BEAUTIFLY_2, }; const union AnimCmd *const gAnims_CASCOON[] ={ gAnimCmd_General_Frame0, gAnimCmd_CASCOON_1, gAnimCmd_CASCOON_2, }; const union AnimCmd *const gAnims_DUSTOX[] ={ gAnimCmd_General_Frame0, gAnimCmd_DUSTOX_1, gAnimCmd_DUSTOX_2, }; const union AnimCmd *const gAnims_LOTAD[] ={ gAnimCmd_General_Frame0, gAnimCmd_LOTAD_1, }; const union AnimCmd *const gAnims_LOMBRE[] ={ gAnimCmd_General_Frame0, gAnimCmd_LOMBRE_1, }; const union AnimCmd *const gAnims_LUDICOLO[] ={ gAnimCmd_General_Frame0, gAnimCmd_LUDICOLO_1, }; const union AnimCmd *const gAnims_SEEDOT[] ={ gAnimCmd_General_Frame0, gAnimCmd_SEEDOT_1, }; const union AnimCmd *const gAnims_NUZLEAF[] ={ gAnimCmd_General_Frame0, gAnimCmd_NUZLEAF_1, }; const union AnimCmd *const gAnims_SHIFTRY[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHIFTRY_1, }; const union AnimCmd *const gAnims_NINCADA[] ={ gAnimCmd_General_Frame0, gAnimCmd_NINCADA_1, }; const union AnimCmd *const gAnims_NINJASK[] ={ gAnimCmd_General_Frame0, gAnimCmd_NINJASK_1, }; const union AnimCmd *const gAnims_SHEDINJA[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHEDINJA_1, }; const union AnimCmd *const gAnims_TAILLOW[] ={ gAnimCmd_General_Frame0, gAnimCmd_TAILLOW_1, }; const union AnimCmd *const gAnims_SWELLOW[] ={ gAnimCmd_General_Frame0, gAnimCmd_SWELLOW_1, }; const union AnimCmd *const gAnims_SHROOMISH[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHROOMISH_1, }; const union AnimCmd *const gAnims_BRELOOM[] ={ gAnimCmd_General_Frame0, gAnimCmd_BRELOOM_1, }; const union AnimCmd *const gAnims_SPINDA[] ={ gAnimCmd_General_Frame0, }; const union AnimCmd *const gAnims_WINGULL[] ={ gAnimCmd_General_Frame0, gAnimCmd_WINGULL_1, }; const union AnimCmd *const gAnims_PELIPPER[] ={ gAnimCmd_General_Frame0, gAnimCmd_PELIPPER_1, }; const union AnimCmd *const gAnims_SURSKIT[] ={ gAnimCmd_General_Frame0, gAnimCmd_SURSKIT_1, gAnimCmd_SURSKIT_2, }; const union AnimCmd *const gAnims_MASQUERAIN[] ={ gAnimCmd_General_Frame0, gAnimCmd_MASQUERAIN_1, gAnimCmd_MASQUERAIN_2, }; const union AnimCmd *const gAnims_WAILMER[] ={ gAnimCmd_General_Frame0, gAnimCmd_WAILMER_1, }; const union AnimCmd *const gAnims_WAILORD[] ={ gAnimCmd_General_Frame0, gAnimCmd_WAILORD_1, }; const union AnimCmd *const gAnims_SKITTY[] ={ gAnimCmd_General_Frame0, gAnimCmd_SKITTY_1, }; const union AnimCmd *const gAnims_DELCATTY[] ={ gAnimCmd_General_Frame0, gAnimCmd_DELCATTY_1, }; const union AnimCmd *const gAnims_KECLEON[] ={ gAnimCmd_General_Frame0, gAnimCmd_KECLEON_1, }; const union AnimCmd *const gAnims_BALTOY[] ={ gAnimCmd_General_Frame0, gAnimCmd_BALTOY_1, }; const union AnimCmd *const gAnims_CLAYDOL[] ={ gAnimCmd_General_Frame0, gAnimCmd_CLAYDOL_1, }; const union AnimCmd *const gAnims_NOSEPASS[] ={ gAnimCmd_General_Frame0, gAnimCmd_NOSEPASS_1, }; const union AnimCmd *const gAnims_TORKOAL[] ={ gAnimCmd_General_Frame0, gAnimCmd_TORKOAL_1, }; const union AnimCmd *const gAnims_SABLEYE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SABLEYE_1, }; const union AnimCmd *const gAnims_BARBOACH[] ={ gAnimCmd_General_Frame0, gAnimCmd_BARBOACH_1, }; const union AnimCmd *const gAnims_WHISCASH[] ={ gAnimCmd_General_Frame0, gAnimCmd_WHISCASH_1, }; const union AnimCmd *const gAnims_LUVDISC[] ={ gAnimCmd_General_Frame0, gAnimCmd_LUVDISC_1, }; const union AnimCmd *const gAnims_CORPHISH[] ={ gAnimCmd_General_Frame0, gAnimCmd_CORPHISH_1, }; const union AnimCmd *const gAnims_CRAWDAUNT[] ={ gAnimCmd_General_Frame0, gAnimCmd_CRAWDAUNT_1, }; const union AnimCmd *const gAnims_FEEBAS[] ={ gAnimCmd_General_Frame0, gAnimCmd_FEEBAS_1, }; const union AnimCmd *const gAnims_MILOTIC[] ={ gAnimCmd_General_Frame0, gAnimCmd_MILOTIC_1, }; const union AnimCmd *const gAnims_CARVANHA[] ={ gAnimCmd_General_Frame0, gAnimCmd_CARVANHA_1, }; const union AnimCmd *const gAnims_SHARPEDO[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHARPEDO_1, }; const union AnimCmd *const gAnims_TRAPINCH[] ={ gAnimCmd_General_Frame0, gAnimCmd_TRAPINCH_1, }; const union AnimCmd *const gAnims_VIBRAVA[] ={ gAnimCmd_General_Frame0, gAnimCmd_VIBRAVA_1, }; const union AnimCmd *const gAnims_FLYGON[] ={ gAnimCmd_General_Frame0, gAnimCmd_FLYGON_1, }; const union AnimCmd *const gAnims_MAKUHITA[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAKUHITA_1, }; const union AnimCmd *const gAnims_HARIYAMA[] ={ gAnimCmd_General_Frame0, gAnimCmd_HARIYAMA_1, }; const union AnimCmd *const gAnims_ELECTRIKE[] ={ gAnimCmd_General_Frame0, gAnimCmd_ELECTRIKE_1, }; const union AnimCmd *const gAnims_MANECTRIC[] ={ gAnimCmd_General_Frame0, gAnimCmd_MANECTRIC_1, }; const union AnimCmd *const gAnims_NUMEL[] ={ gAnimCmd_General_Frame0, gAnimCmd_NUMEL_1, }; const union AnimCmd *const gAnims_CAMERUPT[] ={ gAnimCmd_General_Frame0, gAnimCmd_CAMERUPT_1, }; const union AnimCmd *const gAnims_SPHEAL[] ={ gAnimCmd_General_Frame0, gAnimCmd_SPHEAL_1, }; const union AnimCmd *const gAnims_SEALEO[] ={ gAnimCmd_General_Frame0, gAnimCmd_SEALEO_1, }; const union AnimCmd *const gAnims_WALREIN[] ={ gAnimCmd_General_Frame0, gAnimCmd_WALREIN_1, }; const union AnimCmd *const gAnims_CACNEA[] ={ gAnimCmd_General_Frame0, gAnimCmd_CACNEA_1, }; const union AnimCmd *const gAnims_CACTURNE[] ={ gAnimCmd_General_Frame0, gAnimCmd_CACTURNE_1, }; const union AnimCmd *const gAnims_SNORUNT[] ={ gAnimCmd_General_Frame0, gAnimCmd_SNORUNT_1, }; const union AnimCmd *const gAnims_GLALIE[] ={ gAnimCmd_General_Frame0, gAnimCmd_GLALIE_1, }; const union AnimCmd *const gAnims_LUNATONE[] ={ gAnimCmd_General_Frame0, gAnimCmd_LUNATONE_1, gAnimCmd_LUNATONE_2, }; const union AnimCmd *const gAnims_SOLROCK[] ={ gAnimCmd_General_Frame0, gAnimCmd_SOLROCK_1, gAnimCmd_SOLROCK_2, }; const union AnimCmd *const gAnims_AZURILL[] ={ gAnimCmd_General_Frame0, gAnimCmd_AZURILL_1, }; const union AnimCmd *const gAnims_SPOINK[] ={ gAnimCmd_General_Frame0, gAnimCmd_SPOINK_1, }; const union AnimCmd *const gAnims_GRUMPIG[] ={ gAnimCmd_General_Frame0, gAnimCmd_GRUMPIG_1, }; const union AnimCmd *const gAnims_PLUSLE[] ={ gAnimCmd_General_Frame0, gAnimCmd_PLUSLE_1, }; const union AnimCmd *const gAnims_MINUN[] ={ gAnimCmd_General_Frame0, gAnimCmd_MINUN_1, }; const union AnimCmd *const gAnims_MAWILE[] ={ gAnimCmd_General_Frame0, gAnimCmd_MAWILE_1, }; const union AnimCmd *const gAnims_MEDITITE[] ={ gAnimCmd_General_Frame0, gAnimCmd_MEDITITE_1, }; const union AnimCmd *const gAnims_MEDICHAM[] ={ gAnimCmd_General_Frame0, gAnimCmd_MEDICHAM_1, }; const union AnimCmd *const gAnims_SWABLU[] ={ gAnimCmd_General_Frame0, gAnimCmd_SWABLU_1, gAnimCmd_SWABLU_2, }; const union AnimCmd *const gAnims_ALTARIA[] ={ gAnimCmd_General_Frame0, gAnimCmd_ALTARIA_1, gAnimCmd_ALTARIA_2, }; const union AnimCmd *const gAnims_WYNAUT[] ={ gAnimCmd_General_Frame0, gAnimCmd_WYNAUT_1, }; const union AnimCmd *const gAnims_DUSKULL[] ={ gAnimCmd_General_Frame0, gAnimCmd_DUSKULL_1, }; const union AnimCmd *const gAnims_DUSCLOPS[] ={ gAnimCmd_General_Frame0, gAnimCmd_DUSCLOPS_1, }; const union AnimCmd *const gAnims_ROSELIA[] ={ gAnimCmd_General_Frame0, gAnimCmd_ROSELIA_1, }; const union AnimCmd *const gAnims_SLAKOTH[] ={ gAnimCmd_General_Frame0, gAnimCmd_SLAKOTH_1, }; const union AnimCmd *const gAnims_VIGOROTH[] ={ gAnimCmd_General_Frame0, gAnimCmd_VIGOROTH_1, }; const union AnimCmd *const gAnims_SLAKING[] ={ gAnimCmd_General_Frame0, gAnimCmd_SLAKING_1, }; const union AnimCmd *const gAnims_GULPIN[] ={ gAnimCmd_General_Frame0, gAnimCmd_GULPIN_1, }; const union AnimCmd *const gAnims_SWALOT[] ={ gAnimCmd_General_Frame0, gAnimCmd_SWALOT_1, }; const union AnimCmd *const gAnims_TROPIUS[] ={ gAnimCmd_General_Frame0, gAnimCmd_TROPIUS_1, }; const union AnimCmd *const gAnims_WHISMUR[] ={ gAnimCmd_General_Frame0, gAnimCmd_WHISMUR_1, }; const union AnimCmd *const gAnims_LOUDRED[] ={ gAnimCmd_General_Frame0, gAnimCmd_LOUDRED_1, }; const union AnimCmd *const gAnims_EXPLOUD[] ={ gAnimCmd_General_Frame0, gAnimCmd_EXPLOUD_1, }; const union AnimCmd *const gAnims_CLAMPERL[] ={ gAnimCmd_General_Frame0, gAnimCmd_CLAMPERL_1, }; const union AnimCmd *const gAnims_HUNTAIL[] ={ gAnimCmd_General_Frame0, gAnimCmd_HUNTAIL_1, }; const union AnimCmd *const gAnims_GOREBYSS[] ={ gAnimCmd_General_Frame0, gAnimCmd_GOREBYSS_1, }; const union AnimCmd *const gAnims_ABSOL[] ={ gAnimCmd_General_Frame0, gAnimCmd_ABSOL_1, }; const union AnimCmd *const gAnims_SHUPPET[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHUPPET_1, }; const union AnimCmd *const gAnims_BANETTE[] ={ gAnimCmd_General_Frame0, gAnimCmd_BANETTE_1, }; const union AnimCmd *const gAnims_SEVIPER[] ={ gAnimCmd_General_Frame0, gAnimCmd_SEVIPER_1, }; const union AnimCmd *const gAnims_ZANGOOSE[] ={ gAnimCmd_General_Frame0, gAnimCmd_ZANGOOSE_1, }; const union AnimCmd *const gAnims_RELICANTH[] ={ gAnimCmd_General_Frame0, gAnimCmd_RELICANTH_1, }; const union AnimCmd *const gAnims_ARON[] ={ gAnimCmd_General_Frame0, gAnimCmd_ARON_1, }; const union AnimCmd *const gAnims_LAIRON[] ={ gAnimCmd_General_Frame0, gAnimCmd_LAIRON_1, }; const union AnimCmd *const gAnims_AGGRON[] ={ gAnimCmd_General_Frame0, gAnimCmd_AGGRON_1, }; const union AnimCmd *const gAnims_CASTFORM[] ={ gAnimCmd_CASTFORM_0, gAnimCmd_CASTFORM_1, gAnimCmd_CASTFORM_2, gAnimCmd_CASTFORM_3, }; const union AnimCmd *const gAnims_VOLBEAT[] ={ gAnimCmd_General_Frame0, gAnimCmd_VOLBEAT_1, }; const union AnimCmd *const gAnims_ILLUMISE[] ={ gAnimCmd_General_Frame0, gAnimCmd_ILLUMISE_1, }; const union AnimCmd *const gAnims_LILEEP[] ={ gAnimCmd_General_Frame0, gAnimCmd_LILEEP_1, }; const union AnimCmd *const gAnims_CRADILY[] ={ gAnimCmd_General_Frame0, gAnimCmd_CRADILY_1, }; const union AnimCmd *const gAnims_ANORITH[] ={ gAnimCmd_General_Frame0, gAnimCmd_ANORITH_1, }; const union AnimCmd *const gAnims_ARMALDO[] ={ gAnimCmd_General_Frame0, gAnimCmd_ARMALDO_1, }; const union AnimCmd *const gAnims_RALTS[] ={ gAnimCmd_General_Frame0, gAnimCmd_RALTS_1, }; const union AnimCmd *const gAnims_KIRLIA[] ={ gAnimCmd_General_Frame0, gAnimCmd_KIRLIA_1, }; const union AnimCmd *const gAnims_GARDEVOIR[] ={ gAnimCmd_General_Frame0, gAnimCmd_GARDEVOIR_1, }; const union AnimCmd *const gAnims_BAGON[] ={ gAnimCmd_General_Frame0, gAnimCmd_BAGON_1, }; const union AnimCmd *const gAnims_SHELGON[] ={ gAnimCmd_General_Frame0, gAnimCmd_SHELGON_1, }; const union AnimCmd *const gAnims_SALAMENCE[] ={ gAnimCmd_General_Frame0, gAnimCmd_SALAMENCE_1, }; const union AnimCmd *const gAnims_BELDUM[] ={ gAnimCmd_General_Frame0, gAnimCmd_BELDUM_1, }; const union AnimCmd *const gAnims_METANG[] ={ gAnimCmd_General_Frame0, gAnimCmd_METANG_1, }; const union AnimCmd *const gAnims_METAGROSS[] ={ gAnimCmd_General_Frame0, gAnimCmd_METAGROSS_1, }; const union AnimCmd *const gAnims_REGIROCK[] ={ gAnimCmd_General_Frame0, gAnimCmd_REGIROCK_1, gAnimCmd_REGIROCK_2, }; const union AnimCmd *const gAnims_REGICE[] ={ gAnimCmd_General_Frame0, gAnimCmd_REGICE_1, }; const union AnimCmd *const gAnims_REGISTEEL[] ={ gAnimCmd_General_Frame0, gAnimCmd_REGISTEEL_1, gAnimCmd_REGISTEEL_2, }; const union AnimCmd *const gAnims_KYOGRE[] ={ gAnimCmd_General_Frame0, gAnimCmd_KYOGRE_1, gAnimCmd_KYOGRE_2, }; const union AnimCmd *const gAnims_GROUDON[] ={ gAnimCmd_General_Frame0, gAnimCmd_GROUDON_1, gAnimCmd_GROUDON_2, }; const union AnimCmd *const gAnims_RAYQUAZA[] ={ gAnimCmd_General_Frame0, gAnimCmd_RAYQUAZA_1, gAnimCmd_RAYQUAZA_2, }; const union AnimCmd *const gAnims_LATIAS[] ={ gAnimCmd_General_Frame0, gAnimCmd_LATIAS_1, gAnimCmd_LATIAS_2, }; const union AnimCmd *const gAnims_LATIOS[] ={ gAnimCmd_General_Frame0, gAnimCmd_LATIOS_1, gAnimCmd_LATIOS_2, }; const union AnimCmd *const gAnims_JIRACHI[] ={ gAnimCmd_General_Frame0, gAnimCmd_JIRACHI_1, gAnimCmd_JIRACHI_2, }; const union AnimCmd *const gAnims_DEOXYS[] ={ gAnimCmd_General_Frame0, gAnimCmd_DEOXYS_1, gAnimCmd_DEOXYS_2, }; const union AnimCmd *const gAnims_CHIMECHO[] ={ gAnimCmd_General_Frame0, gAnimCmd_CHIMECHO_1, }; const union AnimCmd *const gAnims_EGG[] ={ gAnimCmd_General_Frame0, gAnimCmd_EGG_1, }; const union AnimCmd *const gAnims_UNOWN_B[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_B_1, }; const union AnimCmd *const gAnims_UNOWN_C[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_C_1, }; const union AnimCmd *const gAnims_UNOWN_D[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_D_1, }; const union AnimCmd *const gAnims_UNOWN_E[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_E_1, }; const union AnimCmd *const gAnims_UNOWN_F[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_F_1, }; const union AnimCmd *const gAnims_UNOWN_G[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_G_1, }; const union AnimCmd *const gAnims_UNOWN_H[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_H_1, }; const union AnimCmd *const gAnims_UNOWN_I[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_I_1, }; const union AnimCmd *const gAnims_UNOWN_J[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_J_1, }; const union AnimCmd *const gAnims_UNOWN_K[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_K_1, }; const union AnimCmd *const gAnims_UNOWN_L[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_L_1, }; const union AnimCmd *const gAnims_UNOWN_M[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_M_1, }; const union AnimCmd *const gAnims_UNOWN_N[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_N_1, }; const union AnimCmd *const gAnims_UNOWN_O[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_O_1, }; const union AnimCmd *const gAnims_UNOWN_P[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_P_1, }; const union AnimCmd *const gAnims_UNOWN_Q[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_Q_1, }; const union AnimCmd *const gAnims_UNOWN_R[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_R_1, }; const union AnimCmd *const gAnims_UNOWN_S[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_S_1, }; const union AnimCmd *const gAnims_UNOWN_T[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_T_1, }; const union AnimCmd *const gAnims_UNOWN_U[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_U_1, }; const union AnimCmd *const gAnims_UNOWN_V[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_V_1, }; const union AnimCmd *const gAnims_UNOWN_W[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_W_1, }; const union AnimCmd *const gAnims_UNOWN_X[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_X_1, }; const union AnimCmd *const gAnims_UNOWN_Y[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_Y_1, }; const union AnimCmd *const gAnims_UNOWN_Z[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_Z_1, }; const union AnimCmd *const gAnims_UNOWN_EMARK[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_EMARK_1, }; const union AnimCmd *const gAnims_UNOWN_QMARK[] ={ gAnimCmd_General_Frame0, gAnimCmd_UNOWN_QMARK_1, }; #define ANIM_CMD(name) [SPECIES_##name] = gAnims_##name #define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] = { ANIM_CMD(NONE), ANIM_CMD(BULBASAUR), ANIM_CMD(IVYSAUR), ANIM_CMD(VENUSAUR), ANIM_CMD(CHARMANDER), ANIM_CMD(CHARMELEON), ANIM_CMD(CHARIZARD), ANIM_CMD(SQUIRTLE), ANIM_CMD(WARTORTLE), ANIM_CMD(BLASTOISE), ANIM_CMD(CATERPIE), ANIM_CMD(METAPOD), ANIM_CMD(BUTTERFREE), ANIM_CMD(WEEDLE), ANIM_CMD(KAKUNA), ANIM_CMD(BEEDRILL), ANIM_CMD(PIDGEY), ANIM_CMD(PIDGEOTTO), ANIM_CMD(PIDGEOT), ANIM_CMD(RATTATA), ANIM_CMD(RATICATE), ANIM_CMD(SPEAROW), ANIM_CMD(FEAROW), ANIM_CMD(EKANS), ANIM_CMD(ARBOK), ANIM_CMD(PIKACHU), ANIM_CMD(RAICHU), ANIM_CMD(SANDSHREW), ANIM_CMD(SANDSLASH), ANIM_CMD(NIDORAN_F), ANIM_CMD(NIDORINA), ANIM_CMD(NIDOQUEEN), ANIM_CMD(NIDORAN_M), ANIM_CMD(NIDORINO), ANIM_CMD(NIDOKING), ANIM_CMD(CLEFAIRY), ANIM_CMD(CLEFABLE), ANIM_CMD(VULPIX), ANIM_CMD(NINETALES), ANIM_CMD(JIGGLYPUFF), ANIM_CMD(WIGGLYTUFF), ANIM_CMD(ZUBAT), ANIM_CMD(GOLBAT), ANIM_CMD(ODDISH), ANIM_CMD(GLOOM), ANIM_CMD(VILEPLUME), ANIM_CMD(PARAS), ANIM_CMD(PARASECT), ANIM_CMD(VENONAT), ANIM_CMD(VENOMOTH), ANIM_CMD(DIGLETT), ANIM_CMD(DUGTRIO), ANIM_CMD(MEOWTH), ANIM_CMD(PERSIAN), ANIM_CMD(PSYDUCK), ANIM_CMD(GOLDUCK), ANIM_CMD(MANKEY), ANIM_CMD(PRIMEAPE), ANIM_CMD(GROWLITHE), ANIM_CMD(ARCANINE), ANIM_CMD(POLIWAG), ANIM_CMD(POLIWHIRL), ANIM_CMD(POLIWRATH), ANIM_CMD(ABRA), ANIM_CMD(KADABRA), ANIM_CMD(ALAKAZAM), ANIM_CMD(MACHOP), ANIM_CMD(MACHOKE), ANIM_CMD(MACHAMP), ANIM_CMD(BELLSPROUT), ANIM_CMD(WEEPINBELL), ANIM_CMD(VICTREEBEL), ANIM_CMD(TENTACOOL), ANIM_CMD(TENTACRUEL), ANIM_CMD(GEODUDE), ANIM_CMD(GRAVELER), ANIM_CMD(GOLEM), ANIM_CMD(PONYTA), ANIM_CMD(RAPIDASH), ANIM_CMD(SLOWPOKE), ANIM_CMD(SLOWBRO), ANIM_CMD(MAGNEMITE), ANIM_CMD(MAGNETON), ANIM_CMD(FARFETCHD), ANIM_CMD(DODUO), ANIM_CMD(DODRIO), ANIM_CMD(SEEL), ANIM_CMD(DEWGONG), ANIM_CMD(GRIMER), ANIM_CMD(MUK), ANIM_CMD(SHELLDER), ANIM_CMD(CLOYSTER), ANIM_CMD(GASTLY), ANIM_CMD(HAUNTER), ANIM_CMD(GENGAR), ANIM_CMD(ONIX), ANIM_CMD(DROWZEE), ANIM_CMD(HYPNO), ANIM_CMD(KRABBY), ANIM_CMD(KINGLER), ANIM_CMD(VOLTORB), ANIM_CMD(ELECTRODE), ANIM_CMD(EXEGGCUTE), ANIM_CMD(EXEGGUTOR), ANIM_CMD(CUBONE), ANIM_CMD(MAROWAK), ANIM_CMD(HITMONLEE), ANIM_CMD(HITMONCHAN), ANIM_CMD(LICKITUNG), ANIM_CMD(KOFFING), ANIM_CMD(WEEZING), ANIM_CMD(RHYHORN), ANIM_CMD(RHYDON), ANIM_CMD(CHANSEY), ANIM_CMD(TANGELA), ANIM_CMD(KANGASKHAN), ANIM_CMD(HORSEA), ANIM_CMD(SEADRA), ANIM_CMD(GOLDEEN), ANIM_CMD(SEAKING), ANIM_CMD(STARYU), ANIM_CMD(STARMIE), ANIM_CMD(MR_MIME), ANIM_CMD(SCYTHER), ANIM_CMD(JYNX), ANIM_CMD(ELECTABUZZ), ANIM_CMD(MAGMAR), ANIM_CMD(PINSIR), ANIM_CMD(TAUROS), ANIM_CMD(MAGIKARP), ANIM_CMD(GYARADOS), ANIM_CMD(LAPRAS), ANIM_CMD(DITTO), ANIM_CMD(EEVEE), ANIM_CMD(VAPOREON), ANIM_CMD(JOLTEON), ANIM_CMD(FLAREON), ANIM_CMD(PORYGON), ANIM_CMD(OMANYTE), ANIM_CMD(OMASTAR), ANIM_CMD(KABUTO), ANIM_CMD(KABUTOPS), ANIM_CMD(AERODACTYL), ANIM_CMD(SNORLAX), ANIM_CMD(ARTICUNO), ANIM_CMD(ZAPDOS), ANIM_CMD(MOLTRES), ANIM_CMD(DRATINI), ANIM_CMD(DRAGONAIR), ANIM_CMD(DRAGONITE), ANIM_CMD(MEWTWO), ANIM_CMD(MEW), ANIM_CMD(CHIKORITA), ANIM_CMD(BAYLEEF), ANIM_CMD(MEGANIUM), ANIM_CMD(CYNDAQUIL), ANIM_CMD(QUILAVA), ANIM_CMD(TYPHLOSION), ANIM_CMD(TOTODILE), ANIM_CMD(CROCONAW), ANIM_CMD(FERALIGATR), ANIM_CMD(SENTRET), ANIM_CMD(FURRET), ANIM_CMD(HOOTHOOT), ANIM_CMD(NOCTOWL), ANIM_CMD(LEDYBA), ANIM_CMD(LEDIAN), ANIM_CMD(SPINARAK), ANIM_CMD(ARIADOS), ANIM_CMD(CROBAT), ANIM_CMD(CHINCHOU), ANIM_CMD(LANTURN), ANIM_CMD(PICHU), ANIM_CMD(CLEFFA), ANIM_CMD(IGGLYBUFF), ANIM_CMD(TOGEPI), ANIM_CMD(TOGETIC), ANIM_CMD(NATU), ANIM_CMD(XATU), ANIM_CMD(MAREEP), ANIM_CMD(FLAAFFY), ANIM_CMD(AMPHAROS), ANIM_CMD(BELLOSSOM), ANIM_CMD(MARILL), ANIM_CMD(AZUMARILL), ANIM_CMD(SUDOWOODO), ANIM_CMD(POLITOED), ANIM_CMD(HOPPIP), ANIM_CMD(SKIPLOOM), ANIM_CMD(JUMPLUFF), ANIM_CMD(AIPOM), ANIM_CMD(SUNKERN), ANIM_CMD(SUNFLORA), ANIM_CMD(YANMA), ANIM_CMD(WOOPER), ANIM_CMD(QUAGSIRE), ANIM_CMD(ESPEON), ANIM_CMD(UMBREON), ANIM_CMD(MURKROW), ANIM_CMD(SLOWKING), ANIM_CMD(MISDREAVUS), ANIM_CMD(UNOWN), ANIM_CMD(WOBBUFFET), ANIM_CMD(GIRAFARIG), ANIM_CMD(PINECO), ANIM_CMD(FORRETRESS), ANIM_CMD(DUNSPARCE), ANIM_CMD(GLIGAR), ANIM_CMD(STEELIX), ANIM_CMD(SNUBBULL), ANIM_CMD(GRANBULL), ANIM_CMD(QWILFISH), ANIM_CMD(SCIZOR), ANIM_CMD(SHUCKLE), ANIM_CMD(HERACROSS), ANIM_CMD(SNEASEL), ANIM_CMD(TEDDIURSA), ANIM_CMD(URSARING), ANIM_CMD(SLUGMA), ANIM_CMD(MAGCARGO), ANIM_CMD(SWINUB), ANIM_CMD(PILOSWINE), ANIM_CMD(CORSOLA), ANIM_CMD(REMORAID), ANIM_CMD(OCTILLERY), ANIM_CMD(DELIBIRD), ANIM_CMD(MANTINE), ANIM_CMD(SKARMORY), ANIM_CMD(HOUNDOUR), ANIM_CMD(HOUNDOOM), ANIM_CMD(KINGDRA), ANIM_CMD(PHANPY), ANIM_CMD(DONPHAN), ANIM_CMD(PORYGON2), ANIM_CMD(STANTLER), ANIM_CMD(SMEARGLE), ANIM_CMD(TYROGUE), ANIM_CMD(HITMONTOP), ANIM_CMD(SMOOCHUM), ANIM_CMD(ELEKID), ANIM_CMD(MAGBY), ANIM_CMD(MILTANK), ANIM_CMD(BLISSEY), ANIM_CMD(RAIKOU), ANIM_CMD(ENTEI), ANIM_CMD(SUICUNE), ANIM_CMD(LARVITAR), ANIM_CMD(PUPITAR), ANIM_CMD(TYRANITAR), ANIM_CMD(LUGIA), ANIM_CMD(HO_OH), ANIM_CMD(CELEBI), ANIM_CMD(OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_C, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_D, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_E, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_F, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_G, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_H, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_I, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_J, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_K, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_L, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_M, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_N, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_O, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_P, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_Q, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_R, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_S, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_T, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_U, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_V, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_W, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_X, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_Y, gAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_Z, gAnims_OLD_UNOWN_B), ANIM_CMD(TREECKO), ANIM_CMD(GROVYLE), ANIM_CMD(SCEPTILE), ANIM_CMD(TORCHIC), ANIM_CMD(COMBUSKEN), ANIM_CMD(BLAZIKEN), ANIM_CMD(MUDKIP), ANIM_CMD(MARSHTOMP), ANIM_CMD(SWAMPERT), ANIM_CMD(POOCHYENA), ANIM_CMD(MIGHTYENA), ANIM_CMD(ZIGZAGOON), ANIM_CMD(LINOONE), ANIM_CMD(WURMPLE), ANIM_CMD(SILCOON), ANIM_CMD(BEAUTIFLY), ANIM_CMD(CASCOON), ANIM_CMD(DUSTOX), ANIM_CMD(LOTAD), ANIM_CMD(LOMBRE), ANIM_CMD(LUDICOLO), ANIM_CMD(SEEDOT), ANIM_CMD(NUZLEAF), ANIM_CMD(SHIFTRY), ANIM_CMD(NINCADA), ANIM_CMD(NINJASK), ANIM_CMD(SHEDINJA), ANIM_CMD(TAILLOW), ANIM_CMD(SWELLOW), ANIM_CMD(SHROOMISH), ANIM_CMD(BRELOOM), ANIM_CMD(SPINDA), ANIM_CMD(WINGULL), ANIM_CMD(PELIPPER), ANIM_CMD(SURSKIT), ANIM_CMD(MASQUERAIN), ANIM_CMD(WAILMER), ANIM_CMD(WAILORD), ANIM_CMD(SKITTY), ANIM_CMD(DELCATTY), ANIM_CMD(KECLEON), ANIM_CMD(BALTOY), ANIM_CMD(CLAYDOL), ANIM_CMD(NOSEPASS), ANIM_CMD(TORKOAL), ANIM_CMD(SABLEYE), ANIM_CMD(BARBOACH), ANIM_CMD(WHISCASH), ANIM_CMD(LUVDISC), ANIM_CMD(CORPHISH), ANIM_CMD(CRAWDAUNT), ANIM_CMD(FEEBAS), ANIM_CMD(MILOTIC), ANIM_CMD(CARVANHA), ANIM_CMD(SHARPEDO), ANIM_CMD(TRAPINCH), ANIM_CMD(VIBRAVA), ANIM_CMD(FLYGON), ANIM_CMD(MAKUHITA), ANIM_CMD(HARIYAMA), ANIM_CMD(ELECTRIKE), ANIM_CMD(MANECTRIC), ANIM_CMD(NUMEL), ANIM_CMD(CAMERUPT), ANIM_CMD(SPHEAL), ANIM_CMD(SEALEO), ANIM_CMD(WALREIN), ANIM_CMD(CACNEA), ANIM_CMD(CACTURNE), ANIM_CMD(SNORUNT), ANIM_CMD(GLALIE), ANIM_CMD(LUNATONE), ANIM_CMD(SOLROCK), ANIM_CMD(AZURILL), ANIM_CMD(SPOINK), ANIM_CMD(GRUMPIG), ANIM_CMD(PLUSLE), ANIM_CMD(MINUN), ANIM_CMD(MAWILE), ANIM_CMD(MEDITITE), ANIM_CMD(MEDICHAM), ANIM_CMD(SWABLU), ANIM_CMD(ALTARIA), ANIM_CMD(WYNAUT), ANIM_CMD(DUSKULL), ANIM_CMD(DUSCLOPS), ANIM_CMD(ROSELIA), ANIM_CMD(SLAKOTH), ANIM_CMD(VIGOROTH), ANIM_CMD(SLAKING), ANIM_CMD(GULPIN), ANIM_CMD(SWALOT), ANIM_CMD(TROPIUS), ANIM_CMD(WHISMUR), ANIM_CMD(LOUDRED), ANIM_CMD(EXPLOUD), ANIM_CMD(CLAMPERL), ANIM_CMD(HUNTAIL), ANIM_CMD(GOREBYSS), ANIM_CMD(ABSOL), ANIM_CMD(SHUPPET), ANIM_CMD(BANETTE), ANIM_CMD(SEVIPER), ANIM_CMD(ZANGOOSE), ANIM_CMD(RELICANTH), ANIM_CMD(ARON), ANIM_CMD(LAIRON), ANIM_CMD(AGGRON), ANIM_CMD(CASTFORM), ANIM_CMD(VOLBEAT), ANIM_CMD(ILLUMISE), ANIM_CMD(LILEEP), ANIM_CMD(CRADILY), ANIM_CMD(ANORITH), ANIM_CMD(ARMALDO), ANIM_CMD(RALTS), ANIM_CMD(KIRLIA), ANIM_CMD(GARDEVOIR), ANIM_CMD(BAGON), ANIM_CMD(SHELGON), ANIM_CMD(SALAMENCE), ANIM_CMD(BELDUM), ANIM_CMD(METANG), ANIM_CMD(METAGROSS), ANIM_CMD(REGIROCK), ANIM_CMD(REGICE), ANIM_CMD(REGISTEEL), ANIM_CMD(KYOGRE), ANIM_CMD(GROUDON), ANIM_CMD(RAYQUAZA), ANIM_CMD(LATIAS), ANIM_CMD(LATIOS), ANIM_CMD(JIRACHI), ANIM_CMD(DEOXYS), ANIM_CMD(CHIMECHO), ANIM_CMD(EGG), ANIM_CMD(UNOWN_B), ANIM_CMD(UNOWN_C), ANIM_CMD(UNOWN_D), ANIM_CMD(UNOWN_E), ANIM_CMD(UNOWN_F), ANIM_CMD(UNOWN_G), ANIM_CMD(UNOWN_H), ANIM_CMD(UNOWN_I), ANIM_CMD(UNOWN_J), ANIM_CMD(UNOWN_K), ANIM_CMD(UNOWN_L), ANIM_CMD(UNOWN_M), ANIM_CMD(UNOWN_N), ANIM_CMD(UNOWN_O), ANIM_CMD(UNOWN_P), ANIM_CMD(UNOWN_Q), ANIM_CMD(UNOWN_R), ANIM_CMD(UNOWN_S), ANIM_CMD(UNOWN_T), ANIM_CMD(UNOWN_U), ANIM_CMD(UNOWN_V), ANIM_CMD(UNOWN_W), ANIM_CMD(UNOWN_X), ANIM_CMD(UNOWN_Y), ANIM_CMD(UNOWN_Z), ANIM_CMD(UNOWN_EMARK), ANIM_CMD(UNOWN_QMARK), };