static const union AnimCmd sAnim_NONE_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_BULBASAUR_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_IVYSAUR_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 36), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_VENUSAUR_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CHARMANDER_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 46), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CHARMELEON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_CHARIZARD_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_SQUIRTLE_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_WARTORTLE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_BLASTOISE_1[] = { ANIMCMD_FRAME(0, 50), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_CATERPIE_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_METAPOD_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_BUTTERFREE_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_WEEDLE_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_KAKUNA_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_BEEDRILL_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PIDGEY_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PIDGEOTTO_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_PIDGEOT_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_RATTATA_1[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 28), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_RATICATE_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_SPEAROW_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_FEAROW_1[] = { ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_EKANS_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_ARBOK_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PIKACHU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_PIKACHU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_RAICHU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_RAICHU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SANDSHREW_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SANDSHREW_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SANDSLASH_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SANDSLASH_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_NIDORAN_F_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 50), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_NIDORINA_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_NIDOQUEEN_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_NIDORAN_M_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_NIDORINO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_NIDOKING_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CLEFAIRY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CLEFABLE_1[] = { ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 24), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_VULPIX_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_VULPIX_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_NINETALES_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_NINETALES_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_JIGGLYPUFF_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_JIGGLYPUFF_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_WIGGLYTUFF_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_WIGGLYTUFF_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_ZUBAT_1[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; static const union AnimCmd sAnim_GOLBAT_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_ODDISH_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_GLOOM_1[] = { ANIMCMD_FRAME(0, 21), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_VILEPLUME_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PARAS_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_PARASECT_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_VENONAT_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 35), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_VENOMOTH_1[] = { ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_DIGLETT_1[] = { ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_DUGTRIO_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MEOWTH_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 17), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PERSIAN_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_PSYDUCK_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_PSYDUCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_GOLDUCK_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_GOLDUCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MANKEY_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_PRIMEAPE_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_GROWLITHE_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ARCANINE_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END,}; static const union AnimCmd sAnim_POLIWAG_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_POLIWHIRL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_POLIWRATH_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ABRA_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 21), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_KADABRA_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ALAKAZAM_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 54), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_MACHOP_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MACHOKE_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MACHAMP_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_BELLSPROUT_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_WEEPINBELL_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_VICTREEBEL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_TENTACOOL_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_TENTACRUEL_1[] = { ANIMCMD_FRAME(0, 19), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 19), ANIMCMD_FRAME(1, 19), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_GEODUDE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 36), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GRAVELER_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; static const union AnimCmd sAnim_GOLEM_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 31), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_PONYTA_1[] = { ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_RAPIDASH_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SLOWPOKE_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SLOWBRO_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGNEMITE_1[] = { ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 28), ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 28), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGNETON_1[] = { ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; static const union AnimCmd sAnim_FARFETCHD_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_DODUO_1[] = { ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_DODRIO_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_SEEL_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_DEWGONG_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_GRIMER_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GRIMER_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MUK_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MUK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SHELLDER_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_CLOYSTER_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_GASTLY_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HAUNTER_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GENGAR_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ONIX_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_DROWZEE_1[] = { ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HYPNO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_KRABBY_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_KINGLER_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_VOLTORB_1[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_ELECTRODE_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_EXEGGCUTE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_EXEGGUTOR_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END,}; static const union AnimCmd sAnim_CUBONE_1[] = { ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; static const union AnimCmd sAnim_MAROWAK_1[] = { ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; static const union AnimCmd sAnim_HITMONLEE_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_HITMONCHAN_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LICKITUNG_1[] = { ANIMCMD_FRAME(0, 28), ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_KOFFING_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_KOFFING_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_WEEZING_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_WEEZING_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_RHYHORN_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_RHYHORN_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_RHYDON_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 48), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_RHYDON_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_CHANSEY_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_TANGELA_1[] = { ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; static const union AnimCmd sAnim_KANGASKHAN_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HORSEA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HORSEA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SEADRA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SEADRA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_GOLDEEN_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SEAKING_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_STARYU_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_STARYU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_STARMIE_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_STARMIE_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MR_MIME_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SCYTHER_1[] = { ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_JYNX_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ELECTABUZZ_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGMAR_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PINSIR_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PINSIR_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_TAUROS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGIKARP_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_GYARADOS_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LAPRAS_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_DITTO_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_EEVEE_1[] = { ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_VAPOREON_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_JOLTEON_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_FLAREON_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_PORYGON_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_OMANYTE_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_OMASTAR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_KABUTO_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_KABUTOPS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_AERODACTYL_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 25), ANIMCMD_END, }; static const union AnimCmd sAnim_SNORLAX_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ARTICUNO_1[] = { ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ZAPDOS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MOLTRES_1[] = { ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; static const union AnimCmd sAnim_DRATINI_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_DRAGONAIR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_DRAGONITE_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MEWTWO_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MEW_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CHIKORITA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END,}; static const union AnimCmd sAnim_BAYLEEF_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_MEGANIUM_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_CYNDAQUIL_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_QUILAVA_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_TYPHLOSION_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_TOTODILE_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_CROCONAW_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_FERALIGATR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 40), ANIMCMD_END, }; static const union AnimCmd sAnim_SENTRET_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_FURRET_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_HOOTHOOT_1[] = { ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_NOCTOWL_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_LEDYBA_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LEDIAN_1[] = { ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; static const union AnimCmd sAnim_SPINARAK_1[] = { ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_ARIADOS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CROBAT_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; static const union AnimCmd sAnim_CHINCHOU_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CHINCHOU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_LANTURN_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LANTURN_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_PICHU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_PICHU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_CLEFFA_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_IGGLYBUFF_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_IGGLYBUFF_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_TOGEPI_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_TOGETIC_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_NATU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_NATU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_XATU_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 45), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_XATU_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MAREEP_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_FLAAFFY_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_AMPHAROS_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_BELLOSSOM_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_MARILL_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_AZUMARILL_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_SUDOWOODO_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_POLITOED_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_HOPPIP_1[] = { ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 25), ANIMCMD_END, }; static const union AnimCmd sAnim_SKIPLOOM_1[] = { ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_JUMPLUFF_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 25), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_AIPOM_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_SUNKERN_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SUNFLORA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_YANMA_1[] = { ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; static const union AnimCmd sAnim_WOOPER_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_QUAGSIRE_1[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_ESPEON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_UMBREON_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MURKROW_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SLOWKING_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_MISDREAVUS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_WOBBUFFET_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_WOBBUFFET_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_GIRAFARIG_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_GIRAFARIG_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_PINECO_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_FORRETRESS_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_DUNSPARCE_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GLIGAR_1[] = { ANIMCMD_FRAME(1, 17), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_STEELIX_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_SNUBBULL_1[] = { ANIMCMD_FRAME(1, 32), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_GRANBULL_1[] = { ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_QWILFISH_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_SCIZOR_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SHUCKLE_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_HERACROSS_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HERACROSS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SNEASEL_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_TEDDIURSA_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_URSARING_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SLUGMA_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SLUGMA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGCARGO_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGCARGO_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SWINUB_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PILOSWINE_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CORSOLA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_CORSOLA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_REMORAID_1[] = { ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_OCTILLERY_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_DELIBIRD_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MANTINE_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 40), ANIMCMD_END, }; static const union AnimCmd sAnim_SKARMORY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SKARMORY_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_HOUNDOUR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HOUNDOOM_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_KINGDRA_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_KINGDRA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_PHANPY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_PHANPY_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_DONPHAN_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_DONPHAN_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_PORYGON2_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_STANTLER_1[] = { ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SMEARGLE_1[] = { ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_TYROGUE_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_HITMONTOP_1[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_SMOOCHUM_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ELEKID_1[] = { ANIMCMD_FRAME(1, 50), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_MAGBY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MILTANK_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_BLISSEY_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_RAIKOU_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_ENTEI_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SUICUNE_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_LARVITAR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_PUPITAR_1[] = { ANIMCMD_FRAME(1, 40), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_TYRANITAR_1[] = { ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LUGIA_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_HO_OH_1[] = { ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_CELEBI_1[] = { ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_OLD_UNOWN_B_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_TREECKO_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 3), ANIMCMD_END,}; static const union AnimCmd sAnim_GROVYLE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_SCEPTILE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 26), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_TORCHIC_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_COMBUSKEN_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 12), ANIMCMD_END,}; static const union AnimCmd sAnim_BLAZIKEN_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_BLAZIKEN_2[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_BLAZIKEN_3[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(2, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_BLAZIKEN_4[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MUDKIP_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 13), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_MARSHTOMP_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_SWAMPERT_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_POOCHYENA_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MIGHTYENA_1[] = { ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_ZIGZAGOON_1[] = { ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_LINOONE_1[] = { ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_END, }; static const union AnimCmd sAnim_WURMPLE_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SILCOON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SILCOON_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_BEAUTIFLY_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_END, }; static const union AnimCmd sAnim_BEAUTIFLY_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_CASCOON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_CASCOON_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_DUSTOX_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(1, 4), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_DUSTOX_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_LOTAD_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 55), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_LOMBRE_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_LUDICOLO_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_SEEDOT_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_NUZLEAF_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_SHIFTRY_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_NINCADA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_NINJASK_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 1), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_SHEDINJA_1[] = { ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_TAILLOW_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_SWELLOW_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_SHROOMISH_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_BRELOOM_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 7), ANIMCMD_END, }; static const union AnimCmd sAnim_WINGULL_1[] = { ANIMCMD_FRAME(0, 17), ANIMCMD_FRAME(1, 23), ANIMCMD_FRAME(0, 13), ANIMCMD_END, }; static const union AnimCmd sAnim_PELIPPER_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 5), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_SURSKIT_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_SURSKIT_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_MASQUERAIN_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_MASQUERAIN_2[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_WAILMER_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_WAILORD_1[] = { ANIMCMD_FRAME(0, 26), ANIMCMD_FRAME(1, 48), ANIMCMD_FRAME(0, 33), ANIMCMD_END, }; static const union AnimCmd sAnim_SKITTY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 35), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; static const union AnimCmd sAnim_DELCATTY_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 46), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_KECLEON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_BALTOY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_CLAYDOL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_NOSEPASS_1[] = { ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 27), ANIMCMD_FRAME(1, 27), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; static const union AnimCmd sAnim_TORKOAL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SABLEYE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_BARBOACH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_WHISCASH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_LUVDISC_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_CORPHISH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_CRAWDAUNT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_FEEBAS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_MILOTIC_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_CARVANHA_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_SHARPEDO_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_TRAPINCH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_VIBRAVA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_FLYGON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_MAKUHITA_1[] = { ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 7), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_HARIYAMA_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_ELECTRIKE_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 17), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; static const union AnimCmd sAnim_MANECTRIC_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 3), ANIMCMD_END, }; static const union AnimCmd sAnim_NUMEL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 40), ANIMCMD_END, }; static const union AnimCmd sAnim_CAMERUPT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SPHEAL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 43), ANIMCMD_FRAME(1, 60), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SEALEO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_WALREIN_1[] = { ANIMCMD_FRAME(0, 2), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_CACNEA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_CACTURNE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SNORUNT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_GLALIE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_LUNATONE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_LUNATONE_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_SOLROCK_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SOLROCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_AZURILL_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 12), ANIMCMD_FRAME(0, 12), ANIMCMD_END, }; static const union AnimCmd sAnim_SPOINK_1[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GRUMPIG_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_PLUSLE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MINUN_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MAWILE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_MEDITITE_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 2), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_MEDICHAM_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_SWABLU_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_SWABLU_2[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(2, 8), ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(2, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_ALTARIA_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ALTARIA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_WYNAUT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_DUSKULL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_DUSCLOPS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ROSELIA_1[] = { ANIMCMD_FRAME(0, 18), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_SLAKOTH_1[] = { ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_VIGOROTH_1[] = { ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 13), ANIMCMD_FRAME(1, 7), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_SLAKING_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_END, }; static const union AnimCmd sAnim_GULPIN_1[] = { ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 14), ANIMCMD_FRAME(1, 14), ANIMCMD_FRAME(0, 4), ANIMCMD_END, }; static const union AnimCmd sAnim_SWALOT_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 30), ANIMCMD_END, }; static const union AnimCmd sAnim_TROPIUS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_WHISMUR_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; static const union AnimCmd sAnim_LOUDRED_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 9), ANIMCMD_FRAME(0, 33), ANIMCMD_END, }; static const union AnimCmd sAnim_EXPLOUD_1[] = { ANIMCMD_FRAME(0, 9), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 9), ANIMCMD_END, }; static const union AnimCmd sAnim_CLAMPERL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_HUNTAIL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_GOREBYSS_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ABSOL_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SHUPPET_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_BANETTE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SEVIPER_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_ZANGOOSE_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 50), ANIMCMD_END, }; static const union AnimCmd sAnim_RELICANTH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ARON_1[] = { ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 33), ANIMCMD_FRAME(1, 33), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_LAIRON_1[] = { ANIMCMD_FRAME(0, 12), ANIMCMD_FRAME(1, 29), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 29), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_AGGRON_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 44), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_CASTFORM_0[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_CASTFORM_1[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_CASTFORM_2[] = { ANIMCMD_FRAME(2, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_CASTFORM_3[] = { ANIMCMD_FRAME(3, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_VOLBEAT_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 11), ANIMCMD_FRAME(0, 5), ANIMCMD_END, }; static const union AnimCmd sAnim_ILLUMISE_1[] = { ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 22), ANIMCMD_FRAME(0, 11), ANIMCMD_END, }; static const union AnimCmd sAnim_LILEEP_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_CRADILY_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ANORITH_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_ARMALDO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_RALTS_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 25), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_KIRLIA_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 39), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GARDEVOIR_1[] = { ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 3), ANIMCMD_FRAME(1, 3), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_BAGON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SHELGON_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_SALAMENCE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_BELDUM_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_METANG_1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 8), ANIMCMD_END, }; static const union AnimCmd sAnim_METAGROSS_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; static const union AnimCmd sAnim_REGIROCK_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_REGIROCK_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_REGICE_1[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 18), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_REGISTEEL_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_REGISTEEL_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_KYOGRE_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_KYOGRE_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_GROUDON_1[] = { ANIMCMD_FRAME(0, 11), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 20), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_GROUDON_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_RAYQUAZA_1[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(0, 22), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(0, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_RAYQUAZA_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_LATIAS_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LATIAS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_LATIOS_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_LATIOS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_JIRACHI_1[] = { ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_FRAME(1, 10), ANIMCMD_FRAME(0, 10), ANIMCMD_END, }; static const union AnimCmd sAnim_JIRACHI_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_DEOXYS_1[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 26), ANIMCMD_FRAME(1, 16), ANIMCMD_FRAME(0, 16), ANIMCMD_END, }; static const union AnimCmd sAnim_DEOXYS_2[] = { ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_FRAME(0, 20), ANIMCMD_FRAME(2, 20), ANIMCMD_END, }; static const union AnimCmd sAnim_CHIMECHO_1[] = { ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_FRAME(1, 15), ANIMCMD_FRAME(0, 15), ANIMCMD_END, }; static const union AnimCmd sAnim_EGG_1[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(2, 6), ANIMCMD_FRAME(3, 6), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_B_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_C_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_D_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_E_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_F_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_G_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_H_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_I_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_J_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_K_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_L_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_M_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_N_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_O_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_P_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_Q_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_R_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_S_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_T_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_U_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_V_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_W_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_X_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_Y_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_Z_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_EMARK_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd sAnim_UNOWN_QMARK_1[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; static const union AnimCmd *const sAnims_NONE[] ={ sAnim_GeneralFrame0, sAnim_NONE_1, }; static const union AnimCmd *const sAnims_BULBASAUR[] ={ sAnim_GeneralFrame0, sAnim_BULBASAUR_1, }; static const union AnimCmd *const sAnims_IVYSAUR[] ={ sAnim_GeneralFrame0, sAnim_IVYSAUR_1, }; static const union AnimCmd *const sAnims_VENUSAUR[] ={ sAnim_GeneralFrame0, sAnim_VENUSAUR_1, }; static const union AnimCmd *const sAnims_CHARMANDER[] ={ sAnim_GeneralFrame0, sAnim_CHARMANDER_1, }; static const union AnimCmd *const sAnims_CHARMELEON[] ={ sAnim_GeneralFrame0, sAnim_CHARMELEON_1, }; static const union AnimCmd *const sAnims_CHARIZARD[] ={ sAnim_GeneralFrame0, sAnim_CHARIZARD_1, }; static const union AnimCmd *const sAnims_SQUIRTLE[] ={ sAnim_GeneralFrame0, sAnim_SQUIRTLE_1, }; static const union AnimCmd *const sAnims_WARTORTLE[] ={ sAnim_GeneralFrame0, sAnim_WARTORTLE_1, }; static const union AnimCmd *const sAnims_BLASTOISE[] ={ sAnim_GeneralFrame0, sAnim_BLASTOISE_1, }; static const union AnimCmd *const sAnims_CATERPIE[] ={ sAnim_GeneralFrame0, sAnim_CATERPIE_1, }; static const union AnimCmd *const sAnims_METAPOD[] ={ sAnim_GeneralFrame0, sAnim_METAPOD_1, }; static const union AnimCmd *const sAnims_BUTTERFREE[] ={ sAnim_GeneralFrame0, sAnim_BUTTERFREE_1, }; static const union AnimCmd *const sAnims_WEEDLE[] ={ sAnim_GeneralFrame0, sAnim_WEEDLE_1, }; static const union AnimCmd *const sAnims_KAKUNA[] ={ sAnim_GeneralFrame0, sAnim_KAKUNA_1, }; static const union AnimCmd *const sAnims_BEEDRILL[] ={ sAnim_GeneralFrame0, sAnim_BEEDRILL_1, }; static const union AnimCmd *const sAnims_PIDGEY[] ={ sAnim_GeneralFrame0, sAnim_PIDGEY_1, }; static const union AnimCmd *const sAnims_PIDGEOTTO[] ={ sAnim_GeneralFrame0, sAnim_PIDGEOTTO_1, }; static const union AnimCmd *const sAnims_PIDGEOT[] ={ sAnim_GeneralFrame0, sAnim_PIDGEOT_1, }; static const union AnimCmd *const sAnims_RATTATA[] ={ sAnim_GeneralFrame0, sAnim_RATTATA_1, }; static const union AnimCmd *const sAnims_RATICATE[] ={ sAnim_GeneralFrame0, sAnim_RATICATE_1, }; static const union AnimCmd *const sAnims_SPEAROW[] ={ sAnim_GeneralFrame0, sAnim_SPEAROW_1, }; static const union AnimCmd *const sAnims_FEAROW[] ={ sAnim_GeneralFrame0, sAnim_FEAROW_1, }; static const union AnimCmd *const sAnims_EKANS[] ={ sAnim_GeneralFrame0, sAnim_EKANS_1, }; static const union AnimCmd *const sAnims_ARBOK[] ={ sAnim_GeneralFrame0, sAnim_ARBOK_1, }; static const union AnimCmd *const sAnims_PIKACHU[] ={ sAnim_GeneralFrame0, sAnim_PIKACHU_1, sAnim_PIKACHU_2, }; static const union AnimCmd *const sAnims_RAICHU[] ={ sAnim_GeneralFrame0, sAnim_RAICHU_1, sAnim_RAICHU_2, }; static const union AnimCmd *const sAnims_SANDSHREW[] ={ sAnim_GeneralFrame0, sAnim_SANDSHREW_1, sAnim_SANDSHREW_2, }; static const union AnimCmd *const sAnims_SANDSLASH[] ={ sAnim_GeneralFrame0, sAnim_SANDSLASH_1, sAnim_SANDSLASH_2, }; static const union AnimCmd *const sAnims_NIDORAN_F[] ={ sAnim_GeneralFrame0, sAnim_NIDORAN_F_1, }; static const union AnimCmd *const sAnims_NIDORINA[] ={ sAnim_GeneralFrame0, sAnim_NIDORINA_1, }; static const union AnimCmd *const sAnims_NIDOQUEEN[] ={ sAnim_GeneralFrame0, sAnim_NIDOQUEEN_1, }; static const union AnimCmd *const sAnims_NIDORAN_M[] ={ sAnim_GeneralFrame0, sAnim_NIDORAN_M_1, }; static const union AnimCmd *const sAnims_NIDORINO[] ={ sAnim_GeneralFrame0, sAnim_NIDORINO_1, }; static const union AnimCmd *const sAnims_NIDOKING[] ={ sAnim_GeneralFrame0, sAnim_NIDOKING_1, }; static const union AnimCmd *const sAnims_CLEFAIRY[] ={ sAnim_GeneralFrame0, sAnim_CLEFAIRY_1, }; static const union AnimCmd *const sAnims_CLEFABLE[] ={ sAnim_GeneralFrame0, sAnim_CLEFABLE_1, }; static const union AnimCmd *const sAnims_VULPIX[] ={ sAnim_GeneralFrame0, sAnim_VULPIX_1, sAnim_VULPIX_2, }; static const union AnimCmd *const sAnims_NINETALES[] ={ sAnim_GeneralFrame0, sAnim_NINETALES_1, sAnim_NINETALES_2, }; static const union AnimCmd *const sAnims_JIGGLYPUFF[] ={ sAnim_GeneralFrame0, sAnim_JIGGLYPUFF_1, sAnim_JIGGLYPUFF_2, }; static const union AnimCmd *const sAnims_WIGGLYTUFF[] ={ sAnim_GeneralFrame0, sAnim_WIGGLYTUFF_1, sAnim_WIGGLYTUFF_2, }; static const union AnimCmd *const sAnims_ZUBAT[] ={ sAnim_GeneralFrame0, sAnim_ZUBAT_1, }; static const union AnimCmd *const sAnims_GOLBAT[] ={ sAnim_GeneralFrame0, sAnim_GOLBAT_1, }; static const union AnimCmd *const sAnims_ODDISH[] ={ sAnim_GeneralFrame0, sAnim_ODDISH_1, }; static const union AnimCmd *const sAnims_GLOOM[] ={ sAnim_GeneralFrame0, sAnim_GLOOM_1, }; static const union AnimCmd *const sAnims_VILEPLUME[] ={ sAnim_GeneralFrame0, sAnim_VILEPLUME_1, }; static const union AnimCmd *const sAnims_PARAS[] ={ sAnim_GeneralFrame0, sAnim_PARAS_1, }; static const union AnimCmd *const sAnims_PARASECT[] ={ sAnim_GeneralFrame0, sAnim_PARASECT_1, }; static const union AnimCmd *const sAnims_VENONAT[] ={ sAnim_GeneralFrame0, sAnim_VENONAT_1, }; static const union AnimCmd *const sAnims_VENOMOTH[] ={ sAnim_GeneralFrame0, sAnim_VENOMOTH_1, }; static const union AnimCmd *const sAnims_DIGLETT[] ={ sAnim_GeneralFrame0, sAnim_DIGLETT_1, }; static const union AnimCmd *const sAnims_DUGTRIO[] ={ sAnim_GeneralFrame0, sAnim_DUGTRIO_1, }; static const union AnimCmd *const sAnims_MEOWTH[] ={ sAnim_GeneralFrame0, sAnim_MEOWTH_1, }; static const union AnimCmd *const sAnims_PERSIAN[] ={ sAnim_GeneralFrame0, sAnim_PERSIAN_1, }; static const union AnimCmd *const sAnims_PSYDUCK[] ={ sAnim_GeneralFrame0, sAnim_PSYDUCK_1, sAnim_PSYDUCK_2, }; static const union AnimCmd *const sAnims_GOLDUCK[] ={ sAnim_GeneralFrame0, sAnim_GOLDUCK_1, sAnim_GOLDUCK_2, }; static const union AnimCmd *const sAnims_MANKEY[] ={ sAnim_GeneralFrame0, sAnim_MANKEY_1, }; static const union AnimCmd *const sAnims_PRIMEAPE[] ={ sAnim_GeneralFrame0, sAnim_PRIMEAPE_1, }; static const union AnimCmd *const sAnims_GROWLITHE[] ={ sAnim_GeneralFrame0, sAnim_GROWLITHE_1, }; static const union AnimCmd *const sAnims_ARCANINE[] ={ sAnim_GeneralFrame0, sAnim_ARCANINE_1, }; static const union AnimCmd *const sAnims_POLIWAG[] ={ sAnim_GeneralFrame0, sAnim_POLIWAG_1, }; static const union AnimCmd *const sAnims_POLIWHIRL[] ={ sAnim_GeneralFrame0, sAnim_POLIWHIRL_1, }; static const union AnimCmd *const sAnims_POLIWRATH[] ={ sAnim_GeneralFrame0, sAnim_POLIWRATH_1, }; static const union AnimCmd *const sAnims_ABRA[] ={ sAnim_GeneralFrame0, sAnim_ABRA_1, }; static const union AnimCmd *const sAnims_KADABRA[] ={ sAnim_GeneralFrame0, sAnim_KADABRA_1, }; static const union AnimCmd *const sAnims_ALAKAZAM[] ={ sAnim_GeneralFrame0, sAnim_ALAKAZAM_1, }; static const union AnimCmd *const sAnims_MACHOP[] ={ sAnim_GeneralFrame0, sAnim_MACHOP_1, }; static const union AnimCmd *const sAnims_MACHOKE[] ={ sAnim_GeneralFrame0, sAnim_MACHOKE_1, }; static const union AnimCmd *const sAnims_MACHAMP[] ={ sAnim_GeneralFrame0, sAnim_MACHAMP_1, }; static const union AnimCmd *const sAnims_BELLSPROUT[] ={ sAnim_GeneralFrame0, sAnim_BELLSPROUT_1, }; static const union AnimCmd *const sAnims_WEEPINBELL[] ={ sAnim_GeneralFrame0, sAnim_WEEPINBELL_1, }; static const union AnimCmd *const sAnims_VICTREEBEL[] ={ sAnim_GeneralFrame0, sAnim_VICTREEBEL_1, }; static const union AnimCmd *const sAnims_TENTACOOL[] ={ sAnim_GeneralFrame0, sAnim_TENTACOOL_1, }; static const union AnimCmd *const sAnims_TENTACRUEL[] ={ sAnim_GeneralFrame0, sAnim_TENTACRUEL_1, }; static const union AnimCmd *const sAnims_GEODUDE[] ={ sAnim_GeneralFrame0, sAnim_GEODUDE_1, }; static const union AnimCmd *const sAnims_GRAVELER[] ={ sAnim_GeneralFrame0, sAnim_GRAVELER_1, }; static const union AnimCmd *const sAnims_GOLEM[] ={ sAnim_GeneralFrame0, sAnim_GOLEM_1, }; static const union AnimCmd *const sAnims_PONYTA[] ={ sAnim_GeneralFrame0, sAnim_PONYTA_1, }; static const union AnimCmd *const sAnims_RAPIDASH[] ={ sAnim_GeneralFrame0, sAnim_RAPIDASH_1, }; static const union AnimCmd *const sAnims_SLOWPOKE[] ={ sAnim_GeneralFrame0, sAnim_SLOWPOKE_1, }; static const union AnimCmd *const sAnims_SLOWBRO[] ={ sAnim_GeneralFrame0, sAnim_SLOWBRO_1, }; static const union AnimCmd *const sAnims_MAGNEMITE[] ={ sAnim_GeneralFrame0, sAnim_MAGNEMITE_1, }; static const union AnimCmd *const sAnims_MAGNETON[] ={ sAnim_GeneralFrame0, sAnim_MAGNETON_1, }; static const union AnimCmd *const sAnims_FARFETCHD[] ={ sAnim_GeneralFrame0, sAnim_FARFETCHD_1, }; static const union AnimCmd *const sAnims_DODUO[] ={ sAnim_GeneralFrame0, sAnim_DODUO_1, }; static const union AnimCmd *const sAnims_DODRIO[] ={ sAnim_GeneralFrame0, sAnim_DODRIO_1, }; static const union AnimCmd *const sAnims_SEEL[] ={ sAnim_GeneralFrame0, sAnim_SEEL_1, }; static const union AnimCmd *const sAnims_DEWGONG[] ={ sAnim_GeneralFrame0, sAnim_DEWGONG_1, }; static const union AnimCmd *const sAnims_GRIMER[] ={ sAnim_GeneralFrame0, sAnim_GRIMER_1, sAnim_GRIMER_2, }; static const union AnimCmd *const sAnims_MUK[] ={ sAnim_GeneralFrame0, sAnim_MUK_1, sAnim_MUK_2, }; static const union AnimCmd *const sAnims_SHELLDER[] ={ sAnim_GeneralFrame0, sAnim_SHELLDER_1, }; static const union AnimCmd *const sAnims_CLOYSTER[] ={ sAnim_GeneralFrame0, sAnim_CLOYSTER_1, }; static const union AnimCmd *const sAnims_GASTLY[] ={ sAnim_GeneralFrame0, sAnim_GASTLY_1, }; static const union AnimCmd *const sAnims_HAUNTER[] ={ sAnim_GeneralFrame0, sAnim_HAUNTER_1, }; static const union AnimCmd *const sAnims_GENGAR[] ={ sAnim_GeneralFrame0, sAnim_GENGAR_1, }; static const union AnimCmd *const sAnims_ONIX[] ={ sAnim_GeneralFrame0, sAnim_ONIX_1, }; static const union AnimCmd *const sAnims_DROWZEE[] ={ sAnim_GeneralFrame0, sAnim_DROWZEE_1, }; static const union AnimCmd *const sAnims_HYPNO[] ={ sAnim_GeneralFrame0, sAnim_HYPNO_1, }; static const union AnimCmd *const sAnims_KRABBY[] ={ sAnim_GeneralFrame0, sAnim_KRABBY_1, }; static const union AnimCmd *const sAnims_KINGLER[] ={ sAnim_GeneralFrame0, sAnim_KINGLER_1, }; static const union AnimCmd *const sAnims_VOLTORB[] ={ sAnim_GeneralFrame0, sAnim_VOLTORB_1, }; static const union AnimCmd *const sAnims_ELECTRODE[] ={ sAnim_GeneralFrame0, sAnim_ELECTRODE_1, }; static const union AnimCmd *const sAnims_EXEGGCUTE[] ={ sAnim_GeneralFrame0, sAnim_EXEGGCUTE_1, }; static const union AnimCmd *const sAnims_EXEGGUTOR[] ={ sAnim_GeneralFrame0, sAnim_EXEGGUTOR_1, }; static const union AnimCmd *const sAnims_CUBONE[] ={ sAnim_GeneralFrame0, sAnim_CUBONE_1, }; static const union AnimCmd *const sAnims_MAROWAK[] ={ sAnim_GeneralFrame0, sAnim_MAROWAK_1, }; static const union AnimCmd *const sAnims_HITMONLEE[] ={ sAnim_GeneralFrame0, sAnim_HITMONLEE_1, }; static const union AnimCmd *const sAnims_HITMONCHAN[] ={ sAnim_GeneralFrame0, sAnim_HITMONCHAN_1, }; static const union AnimCmd *const sAnims_LICKITUNG[] ={ sAnim_GeneralFrame0, sAnim_LICKITUNG_1, }; static const union AnimCmd *const sAnims_KOFFING[] ={ sAnim_GeneralFrame0, sAnim_KOFFING_1, sAnim_KOFFING_2, }; static const union AnimCmd *const sAnims_WEEZING[] ={ sAnim_GeneralFrame0, sAnim_WEEZING_1, sAnim_WEEZING_2, }; static const union AnimCmd *const sAnims_RHYHORN[] ={ sAnim_GeneralFrame0, sAnim_RHYHORN_1, sAnim_RHYHORN_2, }; static const union AnimCmd *const sAnims_RHYDON[] ={ sAnim_GeneralFrame0, sAnim_RHYDON_1, sAnim_RHYDON_2, }; static const union AnimCmd *const sAnims_CHANSEY[] ={ sAnim_GeneralFrame0, sAnim_CHANSEY_1, }; static const union AnimCmd *const sAnims_TANGELA[] ={ sAnim_GeneralFrame0, sAnim_TANGELA_1, }; static const union AnimCmd *const sAnims_KANGASKHAN[] ={ sAnim_GeneralFrame0, sAnim_KANGASKHAN_1, }; static const union AnimCmd *const sAnims_HORSEA[] ={ sAnim_GeneralFrame0, sAnim_HORSEA_1, sAnim_HORSEA_2, }; static const union AnimCmd *const sAnims_SEADRA[] ={ sAnim_GeneralFrame0, sAnim_SEADRA_1, sAnim_SEADRA_2, }; static const union AnimCmd *const sAnims_GOLDEEN[] ={ sAnim_GeneralFrame0, sAnim_GOLDEEN_1, }; static const union AnimCmd *const sAnims_SEAKING[] ={ sAnim_GeneralFrame0, sAnim_SEAKING_1, }; static const union AnimCmd *const sAnims_STARYU[] ={ sAnim_GeneralFrame0, sAnim_STARYU_1, sAnim_STARYU_2, }; static const union AnimCmd *const sAnims_STARMIE[] ={ sAnim_GeneralFrame0, sAnim_STARMIE_1, sAnim_STARMIE_2, }; static const union AnimCmd *const sAnims_MR_MIME[] ={ sAnim_GeneralFrame0, sAnim_MR_MIME_1, }; static const union AnimCmd *const sAnims_SCYTHER[] ={ sAnim_GeneralFrame0, sAnim_SCYTHER_1, }; static const union AnimCmd *const sAnims_JYNX[] ={ sAnim_GeneralFrame0, sAnim_JYNX_1, }; static const union AnimCmd *const sAnims_ELECTABUZZ[] ={ sAnim_GeneralFrame0, sAnim_ELECTABUZZ_1, }; static const union AnimCmd *const sAnims_MAGMAR[] ={ sAnim_GeneralFrame0, sAnim_MAGMAR_1, }; static const union AnimCmd *const sAnims_PINSIR[] ={ sAnim_GeneralFrame0, sAnim_PINSIR_1, sAnim_PINSIR_2, }; static const union AnimCmd *const sAnims_TAUROS[] ={ sAnim_GeneralFrame0, sAnim_TAUROS_1, }; static const union AnimCmd *const sAnims_MAGIKARP[] ={ sAnim_GeneralFrame0, sAnim_MAGIKARP_1, }; static const union AnimCmd *const sAnims_GYARADOS[] ={ sAnim_GeneralFrame0, sAnim_GYARADOS_1, }; static const union AnimCmd *const sAnims_LAPRAS[] ={ sAnim_GeneralFrame0, sAnim_LAPRAS_1, }; static const union AnimCmd *const sAnims_DITTO[] ={ sAnim_GeneralFrame0, sAnim_DITTO_1, }; static const union AnimCmd *const sAnims_EEVEE[] ={ sAnim_GeneralFrame0, sAnim_EEVEE_1, }; static const union AnimCmd *const sAnims_VAPOREON[] ={ sAnim_GeneralFrame0, sAnim_VAPOREON_1, }; static const union AnimCmd *const sAnims_JOLTEON[] ={ sAnim_GeneralFrame0, sAnim_JOLTEON_1, }; static const union AnimCmd *const sAnims_FLAREON[] ={ sAnim_GeneralFrame0, sAnim_FLAREON_1, }; static const union AnimCmd *const sAnims_PORYGON[] ={ sAnim_GeneralFrame0, sAnim_PORYGON_1, }; static const union AnimCmd *const sAnims_OMANYTE[] ={ sAnim_GeneralFrame0, sAnim_OMANYTE_1, }; static const union AnimCmd *const sAnims_OMASTAR[] ={ sAnim_GeneralFrame0, sAnim_OMASTAR_1, }; static const union AnimCmd *const sAnims_KABUTO[] ={ sAnim_GeneralFrame0, sAnim_KABUTO_1, }; static const union AnimCmd *const sAnims_KABUTOPS[] ={ sAnim_GeneralFrame0, sAnim_KABUTOPS_1, }; static const union AnimCmd *const sAnims_AERODACTYL[] ={ sAnim_GeneralFrame0, sAnim_AERODACTYL_1, }; static const union AnimCmd *const sAnims_SNORLAX[] ={ sAnim_GeneralFrame0, sAnim_SNORLAX_1, }; static const union AnimCmd *const sAnims_ARTICUNO[] ={ sAnim_GeneralFrame0, sAnim_ARTICUNO_1, }; static const union AnimCmd *const sAnims_ZAPDOS[] ={ sAnim_GeneralFrame0, sAnim_ZAPDOS_1, }; static const union AnimCmd *const sAnims_MOLTRES[] ={ sAnim_GeneralFrame0, sAnim_MOLTRES_1, }; static const union AnimCmd *const sAnims_DRATINI[] ={ sAnim_GeneralFrame0, sAnim_DRATINI_1, }; static const union AnimCmd *const sAnims_DRAGONAIR[] ={ sAnim_GeneralFrame0, sAnim_DRAGONAIR_1, }; static const union AnimCmd *const sAnims_DRAGONITE[] ={ sAnim_GeneralFrame0, sAnim_DRAGONITE_1, }; static const union AnimCmd *const sAnims_MEWTWO[] ={ sAnim_GeneralFrame0, sAnim_MEWTWO_1, }; static const union AnimCmd *const sAnims_MEW[] ={ sAnim_GeneralFrame0, sAnim_MEW_1, }; static const union AnimCmd *const sAnims_CHIKORITA[] ={ sAnim_GeneralFrame0, sAnim_CHIKORITA_1, }; static const union AnimCmd *const sAnims_BAYLEEF[] ={ sAnim_GeneralFrame0, sAnim_BAYLEEF_1, }; static const union AnimCmd *const sAnims_MEGANIUM[] ={ sAnim_GeneralFrame0, sAnim_MEGANIUM_1, }; static const union AnimCmd *const sAnims_CYNDAQUIL[] ={ sAnim_GeneralFrame0, sAnim_CYNDAQUIL_1, }; static const union AnimCmd *const sAnims_QUILAVA[] ={ sAnim_GeneralFrame0, sAnim_QUILAVA_1, }; static const union AnimCmd *const sAnims_TYPHLOSION[] ={ sAnim_GeneralFrame0, sAnim_TYPHLOSION_1, }; static const union AnimCmd *const sAnims_TOTODILE[] ={ sAnim_GeneralFrame0, sAnim_TOTODILE_1, }; static const union AnimCmd *const sAnims_CROCONAW[] ={ sAnim_GeneralFrame0, sAnim_CROCONAW_1, }; static const union AnimCmd *const sAnims_FERALIGATR[] ={ sAnim_GeneralFrame0, sAnim_FERALIGATR_1, }; static const union AnimCmd *const sAnims_SENTRET[] ={ sAnim_GeneralFrame0, sAnim_SENTRET_1, }; static const union AnimCmd *const sAnims_FURRET[] ={ sAnim_GeneralFrame0, sAnim_FURRET_1, }; static const union AnimCmd *const sAnims_HOOTHOOT[] ={ sAnim_GeneralFrame0, sAnim_HOOTHOOT_1, }; static const union AnimCmd *const sAnims_NOCTOWL[] ={ sAnim_GeneralFrame0, sAnim_NOCTOWL_1, }; static const union AnimCmd *const sAnims_LEDYBA[] ={ sAnim_GeneralFrame0, sAnim_LEDYBA_1, }; static const union AnimCmd *const sAnims_LEDIAN[] ={ sAnim_GeneralFrame0, sAnim_LEDIAN_1, }; static const union AnimCmd *const sAnims_SPINARAK[] ={ sAnim_GeneralFrame0, sAnim_SPINARAK_1, }; static const union AnimCmd *const sAnims_ARIADOS[] ={ sAnim_GeneralFrame0, sAnim_ARIADOS_1, }; static const union AnimCmd *const sAnims_CROBAT[] ={ sAnim_GeneralFrame0, sAnim_CROBAT_1, }; static const union AnimCmd *const sAnims_CHINCHOU[] ={ sAnim_GeneralFrame0, sAnim_CHINCHOU_1, sAnim_CHINCHOU_2, }; static const union AnimCmd *const sAnims_LANTURN[] ={ sAnim_GeneralFrame0, sAnim_LANTURN_1, sAnim_LANTURN_2, }; static const union AnimCmd *const sAnims_PICHU[] ={ sAnim_GeneralFrame0, sAnim_PICHU_1, sAnim_PICHU_2, }; static const union AnimCmd *const sAnims_CLEFFA[] ={ sAnim_GeneralFrame0, sAnim_CLEFFA_1, }; static const union AnimCmd *const sAnims_IGGLYBUFF[] ={ sAnim_GeneralFrame0, sAnim_IGGLYBUFF_1, sAnim_IGGLYBUFF_2, }; static const union AnimCmd *const sAnims_TOGEPI[] ={ sAnim_GeneralFrame0, sAnim_TOGEPI_1, }; static const union AnimCmd *const sAnims_TOGETIC[] ={ sAnim_GeneralFrame0, sAnim_TOGETIC_1, }; static const union AnimCmd *const sAnims_NATU[] ={ sAnim_GeneralFrame0, sAnim_NATU_1, sAnim_NATU_2, }; static const union AnimCmd *const sAnims_XATU[] ={ sAnim_GeneralFrame0, sAnim_XATU_1, sAnim_XATU_2, }; static const union AnimCmd *const sAnims_MAREEP[] ={ sAnim_GeneralFrame0, sAnim_MAREEP_1, }; static const union AnimCmd *const sAnims_FLAAFFY[] ={ sAnim_GeneralFrame0, sAnim_FLAAFFY_1, }; static const union AnimCmd *const sAnims_AMPHAROS[] ={ sAnim_GeneralFrame0, sAnim_AMPHAROS_1, }; static const union AnimCmd *const sAnims_BELLOSSOM[] ={ sAnim_GeneralFrame0, sAnim_BELLOSSOM_1, }; static const union AnimCmd *const sAnims_MARILL[] ={ sAnim_GeneralFrame0, sAnim_MARILL_1, }; static const union AnimCmd *const sAnims_AZUMARILL[] ={ sAnim_GeneralFrame0, sAnim_AZUMARILL_1, }; static const union AnimCmd *const sAnims_SUDOWOODO[] ={ sAnim_GeneralFrame0, sAnim_SUDOWOODO_1, }; static const union AnimCmd *const sAnims_POLITOED[] ={ sAnim_GeneralFrame0, sAnim_POLITOED_1, }; static const union AnimCmd *const sAnims_HOPPIP[] ={ sAnim_GeneralFrame0, sAnim_HOPPIP_1, }; static const union AnimCmd *const sAnims_SKIPLOOM[] ={ sAnim_GeneralFrame0, sAnim_SKIPLOOM_1, }; static const union AnimCmd *const sAnims_JUMPLUFF[] ={ sAnim_GeneralFrame0, sAnim_JUMPLUFF_1, }; static const union AnimCmd *const sAnims_AIPOM[] ={ sAnim_GeneralFrame0, sAnim_AIPOM_1, }; static const union AnimCmd *const sAnims_SUNKERN[] ={ sAnim_GeneralFrame0, sAnim_SUNKERN_1, }; static const union AnimCmd *const sAnims_SUNFLORA[] ={ sAnim_GeneralFrame0, sAnim_SUNFLORA_1, }; static const union AnimCmd *const sAnims_YANMA[] ={ sAnim_GeneralFrame0, sAnim_YANMA_1, }; static const union AnimCmd *const sAnims_WOOPER[] ={ sAnim_GeneralFrame0, sAnim_WOOPER_1, }; static const union AnimCmd *const sAnims_QUAGSIRE[] ={ sAnim_GeneralFrame0, sAnim_QUAGSIRE_1, }; static const union AnimCmd *const sAnims_ESPEON[] ={ sAnim_GeneralFrame0, sAnim_ESPEON_1, }; static const union AnimCmd *const sAnims_UMBREON[] ={ sAnim_GeneralFrame0, sAnim_UMBREON_1, }; static const union AnimCmd *const sAnims_MURKROW[] ={ sAnim_GeneralFrame0, sAnim_MURKROW_1, }; static const union AnimCmd *const sAnims_SLOWKING[] ={ sAnim_GeneralFrame0, sAnim_SLOWKING_1, }; static const union AnimCmd *const sAnims_MISDREAVUS[] ={ sAnim_GeneralFrame0, sAnim_MISDREAVUS_1, }; static const union AnimCmd *const sAnims_UNOWN[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_1, }; static const union AnimCmd *const sAnims_WOBBUFFET[] ={ sAnim_GeneralFrame0, sAnim_WOBBUFFET_1, sAnim_WOBBUFFET_2, }; static const union AnimCmd *const sAnims_GIRAFARIG[] ={ sAnim_GeneralFrame0, sAnim_GIRAFARIG_1, sAnim_GIRAFARIG_2, }; static const union AnimCmd *const sAnims_PINECO[] ={ sAnim_GeneralFrame0, sAnim_PINECO_1, }; static const union AnimCmd *const sAnims_FORRETRESS[] ={ sAnim_GeneralFrame0, sAnim_FORRETRESS_1, }; static const union AnimCmd *const sAnims_DUNSPARCE[] ={ sAnim_GeneralFrame0, sAnim_DUNSPARCE_1, }; static const union AnimCmd *const sAnims_GLIGAR[] ={ sAnim_GeneralFrame0, sAnim_GLIGAR_1, }; static const union AnimCmd *const sAnims_STEELIX[] ={ sAnim_GeneralFrame0, sAnim_STEELIX_1, }; static const union AnimCmd *const sAnims_SNUBBULL[] ={ sAnim_GeneralFrame0, sAnim_SNUBBULL_1, }; static const union AnimCmd *const sAnims_GRANBULL[] ={ sAnim_GeneralFrame0, sAnim_GRANBULL_1, }; static const union AnimCmd *const sAnims_QWILFISH[] ={ sAnim_GeneralFrame0, sAnim_QWILFISH_1, }; static const union AnimCmd *const sAnims_SCIZOR[] ={ sAnim_GeneralFrame0, sAnim_SCIZOR_1, }; static const union AnimCmd *const sAnims_SHUCKLE[] ={ sAnim_GeneralFrame0, sAnim_SHUCKLE_1, }; static const union AnimCmd *const sAnims_HERACROSS[] ={ sAnim_GeneralFrame0, sAnim_HERACROSS_1, sAnim_HERACROSS_2, }; static const union AnimCmd *const sAnims_SNEASEL[] ={ sAnim_GeneralFrame0, sAnim_SNEASEL_1, }; static const union AnimCmd *const sAnims_TEDDIURSA[] ={ sAnim_GeneralFrame0, sAnim_TEDDIURSA_1, }; static const union AnimCmd *const sAnims_URSARING[] ={ sAnim_GeneralFrame0, sAnim_URSARING_1, }; static const union AnimCmd *const sAnims_SLUGMA[] ={ sAnim_GeneralFrame0, sAnim_SLUGMA_1, sAnim_SLUGMA_2, }; static const union AnimCmd *const sAnims_MAGCARGO[] ={ sAnim_GeneralFrame0, sAnim_MAGCARGO_1, sAnim_MAGCARGO_2, }; static const union AnimCmd *const sAnims_SWINUB[] ={ sAnim_GeneralFrame0, sAnim_SWINUB_1, }; static const union AnimCmd *const sAnims_PILOSWINE[] ={ sAnim_GeneralFrame0, sAnim_PILOSWINE_1, }; static const union AnimCmd *const sAnims_CORSOLA[] ={ sAnim_GeneralFrame0, sAnim_CORSOLA_1, sAnim_CORSOLA_2, }; static const union AnimCmd *const sAnims_REMORAID[] ={ sAnim_GeneralFrame0, sAnim_REMORAID_1, }; static const union AnimCmd *const sAnims_OCTILLERY[] ={ sAnim_GeneralFrame0, sAnim_OCTILLERY_1, }; static const union AnimCmd *const sAnims_DELIBIRD[] ={ sAnim_GeneralFrame0, sAnim_DELIBIRD_1, }; static const union AnimCmd *const sAnims_MANTINE[] ={ sAnim_GeneralFrame0, sAnim_MANTINE_1, }; static const union AnimCmd *const sAnims_SKARMORY[] ={ sAnim_GeneralFrame0, sAnim_SKARMORY_1, sAnim_SKARMORY_2, }; static const union AnimCmd *const sAnims_HOUNDOUR[] ={ sAnim_GeneralFrame0, sAnim_HOUNDOUR_1, }; static const union AnimCmd *const sAnims_HOUNDOOM[] ={ sAnim_GeneralFrame0, sAnim_HOUNDOOM_1, }; static const union AnimCmd *const sAnims_KINGDRA[] ={ sAnim_GeneralFrame0, sAnim_KINGDRA_1, sAnim_KINGDRA_2, }; static const union AnimCmd *const sAnims_PHANPY[] ={ sAnim_GeneralFrame0, sAnim_PHANPY_1, sAnim_PHANPY_2, }; static const union AnimCmd *const sAnims_DONPHAN[] ={ sAnim_GeneralFrame0, sAnim_DONPHAN_1, sAnim_DONPHAN_2, }; static const union AnimCmd *const sAnims_PORYGON2[] ={ sAnim_GeneralFrame0, sAnim_PORYGON2_1, }; static const union AnimCmd *const sAnims_STANTLER[] ={ sAnim_GeneralFrame0, sAnim_STANTLER_1, }; static const union AnimCmd *const sAnims_SMEARGLE[] ={ sAnim_GeneralFrame0, sAnim_SMEARGLE_1, }; static const union AnimCmd *const sAnims_TYROGUE[] ={ sAnim_GeneralFrame0, sAnim_TYROGUE_1, }; static const union AnimCmd *const sAnims_HITMONTOP[] ={ sAnim_GeneralFrame0, sAnim_HITMONTOP_1, }; static const union AnimCmd *const sAnims_SMOOCHUM[] ={ sAnim_GeneralFrame0, sAnim_SMOOCHUM_1, }; static const union AnimCmd *const sAnims_ELEKID[] ={ sAnim_GeneralFrame0, sAnim_ELEKID_1, }; static const union AnimCmd *const sAnims_MAGBY[] ={ sAnim_GeneralFrame0, sAnim_MAGBY_1, }; static const union AnimCmd *const sAnims_MILTANK[] ={ sAnim_GeneralFrame0, sAnim_MILTANK_1, }; static const union AnimCmd *const sAnims_BLISSEY[] ={ sAnim_GeneralFrame0, sAnim_BLISSEY_1, }; static const union AnimCmd *const sAnims_RAIKOU[] ={ sAnim_GeneralFrame0, sAnim_RAIKOU_1, }; static const union AnimCmd *const sAnims_ENTEI[] ={ sAnim_GeneralFrame0, sAnim_ENTEI_1, }; static const union AnimCmd *const sAnims_SUICUNE[] ={ sAnim_GeneralFrame0, sAnim_SUICUNE_1, }; static const union AnimCmd *const sAnims_LARVITAR[] ={ sAnim_GeneralFrame0, sAnim_LARVITAR_1, }; static const union AnimCmd *const sAnims_PUPITAR[] ={ sAnim_GeneralFrame0, sAnim_PUPITAR_1, }; static const union AnimCmd *const sAnims_TYRANITAR[] ={ sAnim_GeneralFrame0, sAnim_TYRANITAR_1, }; static const union AnimCmd *const sAnims_LUGIA[] ={ sAnim_GeneralFrame0, sAnim_LUGIA_1, }; static const union AnimCmd *const sAnims_HO_OH[] ={ sAnim_GeneralFrame0, sAnim_HO_OH_1, }; static const union AnimCmd *const sAnims_CELEBI[] ={ sAnim_GeneralFrame0, sAnim_CELEBI_1, }; static const union AnimCmd *const sAnims_OLD_UNOWN_B[] ={ sAnim_GeneralFrame0, sAnim_OLD_UNOWN_B_1, }; static const union AnimCmd *const sAnims_TREECKO[] ={ sAnim_GeneralFrame0, sAnim_TREECKO_1, }; static const union AnimCmd *const sAnims_GROVYLE[] ={ sAnim_GeneralFrame0, sAnim_GROVYLE_1, }; static const union AnimCmd *const sAnims_SCEPTILE[] ={ sAnim_GeneralFrame0, sAnim_SCEPTILE_1, }; static const union AnimCmd *const sAnims_TORCHIC[] ={ sAnim_GeneralFrame0, sAnim_TORCHIC_1, }; static const union AnimCmd *const sAnims_COMBUSKEN[] ={ sAnim_GeneralFrame0, sAnim_COMBUSKEN_1, }; static const union AnimCmd *const sAnims_BLAZIKEN[] ={ sAnim_GeneralFrame0, sAnim_BLAZIKEN_1, sAnim_BLAZIKEN_2, sAnim_BLAZIKEN_3, sAnim_BLAZIKEN_4, }; static const union AnimCmd *const sAnims_MUDKIP[] ={ sAnim_GeneralFrame0, sAnim_MUDKIP_1, }; static const union AnimCmd *const sAnims_MARSHTOMP[] ={ sAnim_GeneralFrame0, sAnim_MARSHTOMP_1, }; static const union AnimCmd *const sAnims_SWAMPERT[] ={ sAnim_GeneralFrame0, sAnim_SWAMPERT_1, }; static const union AnimCmd *const sAnims_POOCHYENA[] ={ sAnim_GeneralFrame0, sAnim_POOCHYENA_1, }; static const union AnimCmd *const sAnims_MIGHTYENA[] ={ sAnim_GeneralFrame0, sAnim_MIGHTYENA_1, }; static const union AnimCmd *const sAnims_ZIGZAGOON[] ={ sAnim_GeneralFrame0, sAnim_ZIGZAGOON_1, }; static const union AnimCmd *const sAnims_LINOONE[] ={ sAnim_GeneralFrame0, sAnim_LINOONE_1, }; static const union AnimCmd *const sAnims_WURMPLE[] ={ sAnim_GeneralFrame0, sAnim_WURMPLE_1, }; static const union AnimCmd *const sAnims_SILCOON[] ={ sAnim_GeneralFrame0, sAnim_SILCOON_1, sAnim_SILCOON_2, }; static const union AnimCmd *const sAnims_BEAUTIFLY[] ={ sAnim_GeneralFrame0, sAnim_BEAUTIFLY_1, sAnim_BEAUTIFLY_2, }; static const union AnimCmd *const sAnims_CASCOON[] ={ sAnim_GeneralFrame0, sAnim_CASCOON_1, sAnim_CASCOON_2, }; static const union AnimCmd *const sAnims_DUSTOX[] ={ sAnim_GeneralFrame0, sAnim_DUSTOX_1, sAnim_DUSTOX_2, }; static const union AnimCmd *const sAnims_LOTAD[] ={ sAnim_GeneralFrame0, sAnim_LOTAD_1, }; static const union AnimCmd *const sAnims_LOMBRE[] ={ sAnim_GeneralFrame0, sAnim_LOMBRE_1, }; static const union AnimCmd *const sAnims_LUDICOLO[] ={ sAnim_GeneralFrame0, sAnim_LUDICOLO_1, }; static const union AnimCmd *const sAnims_SEEDOT[] ={ sAnim_GeneralFrame0, sAnim_SEEDOT_1, }; static const union AnimCmd *const sAnims_NUZLEAF[] ={ sAnim_GeneralFrame0, sAnim_NUZLEAF_1, }; static const union AnimCmd *const sAnims_SHIFTRY[] ={ sAnim_GeneralFrame0, sAnim_SHIFTRY_1, }; static const union AnimCmd *const sAnims_NINCADA[] ={ sAnim_GeneralFrame0, sAnim_NINCADA_1, }; static const union AnimCmd *const sAnims_NINJASK[] ={ sAnim_GeneralFrame0, sAnim_NINJASK_1, }; static const union AnimCmd *const sAnims_SHEDINJA[] ={ sAnim_GeneralFrame0, sAnim_SHEDINJA_1, }; static const union AnimCmd *const sAnims_TAILLOW[] ={ sAnim_GeneralFrame0, sAnim_TAILLOW_1, }; static const union AnimCmd *const sAnims_SWELLOW[] ={ sAnim_GeneralFrame0, sAnim_SWELLOW_1, }; static const union AnimCmd *const sAnims_SHROOMISH[] ={ sAnim_GeneralFrame0, sAnim_SHROOMISH_1, }; static const union AnimCmd *const sAnims_BRELOOM[] ={ sAnim_GeneralFrame0, sAnim_BRELOOM_1, }; static const union AnimCmd *const sAnims_SPINDA[] ={ sAnim_GeneralFrame0, }; static const union AnimCmd *const sAnims_WINGULL[] ={ sAnim_GeneralFrame0, sAnim_WINGULL_1, }; static const union AnimCmd *const sAnims_PELIPPER[] ={ sAnim_GeneralFrame0, sAnim_PELIPPER_1, }; static const union AnimCmd *const sAnims_SURSKIT[] ={ sAnim_GeneralFrame0, sAnim_SURSKIT_1, sAnim_SURSKIT_2, }; static const union AnimCmd *const sAnims_MASQUERAIN[] ={ sAnim_GeneralFrame0, sAnim_MASQUERAIN_1, sAnim_MASQUERAIN_2, }; static const union AnimCmd *const sAnims_WAILMER[] ={ sAnim_GeneralFrame0, sAnim_WAILMER_1, }; static const union AnimCmd *const sAnims_WAILORD[] ={ sAnim_GeneralFrame0, sAnim_WAILORD_1, }; static const union AnimCmd *const sAnims_SKITTY[] ={ sAnim_GeneralFrame0, sAnim_SKITTY_1, }; static const union AnimCmd *const sAnims_DELCATTY[] ={ sAnim_GeneralFrame0, sAnim_DELCATTY_1, }; static const union AnimCmd *const sAnims_KECLEON[] ={ sAnim_GeneralFrame0, sAnim_KECLEON_1, }; static const union AnimCmd *const sAnims_BALTOY[] ={ sAnim_GeneralFrame0, sAnim_BALTOY_1, }; static const union AnimCmd *const sAnims_CLAYDOL[] ={ sAnim_GeneralFrame0, sAnim_CLAYDOL_1, }; static const union AnimCmd *const sAnims_NOSEPASS[] ={ sAnim_GeneralFrame0, sAnim_NOSEPASS_1, }; static const union AnimCmd *const sAnims_TORKOAL[] ={ sAnim_GeneralFrame0, sAnim_TORKOAL_1, }; static const union AnimCmd *const sAnims_SABLEYE[] ={ sAnim_GeneralFrame0, sAnim_SABLEYE_1, }; static const union AnimCmd *const sAnims_BARBOACH[] ={ sAnim_GeneralFrame0, sAnim_BARBOACH_1, }; static const union AnimCmd *const sAnims_WHISCASH[] ={ sAnim_GeneralFrame0, sAnim_WHISCASH_1, }; static const union AnimCmd *const sAnims_LUVDISC[] ={ sAnim_GeneralFrame0, sAnim_LUVDISC_1, }; static const union AnimCmd *const sAnims_CORPHISH[] ={ sAnim_GeneralFrame0, sAnim_CORPHISH_1, }; static const union AnimCmd *const sAnims_CRAWDAUNT[] ={ sAnim_GeneralFrame0, sAnim_CRAWDAUNT_1, }; static const union AnimCmd *const sAnims_FEEBAS[] ={ sAnim_GeneralFrame0, sAnim_FEEBAS_1, }; static const union AnimCmd *const sAnims_MILOTIC[] ={ sAnim_GeneralFrame0, sAnim_MILOTIC_1, }; static const union AnimCmd *const sAnims_CARVANHA[] ={ sAnim_GeneralFrame0, sAnim_CARVANHA_1, }; static const union AnimCmd *const sAnims_SHARPEDO[] ={ sAnim_GeneralFrame0, sAnim_SHARPEDO_1, }; static const union AnimCmd *const sAnims_TRAPINCH[] ={ sAnim_GeneralFrame0, sAnim_TRAPINCH_1, }; static const union AnimCmd *const sAnims_VIBRAVA[] ={ sAnim_GeneralFrame0, sAnim_VIBRAVA_1, }; static const union AnimCmd *const sAnims_FLYGON[] ={ sAnim_GeneralFrame0, sAnim_FLYGON_1, }; static const union AnimCmd *const sAnims_MAKUHITA[] ={ sAnim_GeneralFrame0, sAnim_MAKUHITA_1, }; static const union AnimCmd *const sAnims_HARIYAMA[] ={ sAnim_GeneralFrame0, sAnim_HARIYAMA_1, }; static const union AnimCmd *const sAnims_ELECTRIKE[] ={ sAnim_GeneralFrame0, sAnim_ELECTRIKE_1, }; static const union AnimCmd *const sAnims_MANECTRIC[] ={ sAnim_GeneralFrame0, sAnim_MANECTRIC_1, }; static const union AnimCmd *const sAnims_NUMEL[] ={ sAnim_GeneralFrame0, sAnim_NUMEL_1, }; static const union AnimCmd *const sAnims_CAMERUPT[] ={ sAnim_GeneralFrame0, sAnim_CAMERUPT_1, }; static const union AnimCmd *const sAnims_SPHEAL[] ={ sAnim_GeneralFrame0, sAnim_SPHEAL_1, }; static const union AnimCmd *const sAnims_SEALEO[] ={ sAnim_GeneralFrame0, sAnim_SEALEO_1, }; static const union AnimCmd *const sAnims_WALREIN[] ={ sAnim_GeneralFrame0, sAnim_WALREIN_1, }; static const union AnimCmd *const sAnims_CACNEA[] ={ sAnim_GeneralFrame0, sAnim_CACNEA_1, }; static const union AnimCmd *const sAnims_CACTURNE[] ={ sAnim_GeneralFrame0, sAnim_CACTURNE_1, }; static const union AnimCmd *const sAnims_SNORUNT[] ={ sAnim_GeneralFrame0, sAnim_SNORUNT_1, }; static const union AnimCmd *const sAnims_GLALIE[] ={ sAnim_GeneralFrame0, sAnim_GLALIE_1, }; static const union AnimCmd *const sAnims_LUNATONE[] ={ sAnim_GeneralFrame0, sAnim_LUNATONE_1, sAnim_LUNATONE_2, }; static const union AnimCmd *const sAnims_SOLROCK[] ={ sAnim_GeneralFrame0, sAnim_SOLROCK_1, sAnim_SOLROCK_2, }; static const union AnimCmd *const sAnims_AZURILL[] ={ sAnim_GeneralFrame0, sAnim_AZURILL_1, }; static const union AnimCmd *const sAnims_SPOINK[] ={ sAnim_GeneralFrame0, sAnim_SPOINK_1, }; static const union AnimCmd *const sAnims_GRUMPIG[] ={ sAnim_GeneralFrame0, sAnim_GRUMPIG_1, }; static const union AnimCmd *const sAnims_PLUSLE[] ={ sAnim_GeneralFrame0, sAnim_PLUSLE_1, }; static const union AnimCmd *const sAnims_MINUN[] ={ sAnim_GeneralFrame0, sAnim_MINUN_1, }; static const union AnimCmd *const sAnims_MAWILE[] ={ sAnim_GeneralFrame0, sAnim_MAWILE_1, }; static const union AnimCmd *const sAnims_MEDITITE[] ={ sAnim_GeneralFrame0, sAnim_MEDITITE_1, }; static const union AnimCmd *const sAnims_MEDICHAM[] ={ sAnim_GeneralFrame0, sAnim_MEDICHAM_1, }; static const union AnimCmd *const sAnims_SWABLU[] ={ sAnim_GeneralFrame0, sAnim_SWABLU_1, sAnim_SWABLU_2, }; static const union AnimCmd *const sAnims_ALTARIA[] ={ sAnim_GeneralFrame0, sAnim_ALTARIA_1, sAnim_ALTARIA_2, }; static const union AnimCmd *const sAnims_WYNAUT[] ={ sAnim_GeneralFrame0, sAnim_WYNAUT_1, }; static const union AnimCmd *const sAnims_DUSKULL[] ={ sAnim_GeneralFrame0, sAnim_DUSKULL_1, }; static const union AnimCmd *const sAnims_DUSCLOPS[] ={ sAnim_GeneralFrame0, sAnim_DUSCLOPS_1, }; static const union AnimCmd *const sAnims_ROSELIA[] ={ sAnim_GeneralFrame0, sAnim_ROSELIA_1, }; static const union AnimCmd *const sAnims_SLAKOTH[] ={ sAnim_GeneralFrame0, sAnim_SLAKOTH_1, }; static const union AnimCmd *const sAnims_VIGOROTH[] ={ sAnim_GeneralFrame0, sAnim_VIGOROTH_1, }; static const union AnimCmd *const sAnims_SLAKING[] ={ sAnim_GeneralFrame0, sAnim_SLAKING_1, }; static const union AnimCmd *const sAnims_GULPIN[] ={ sAnim_GeneralFrame0, sAnim_GULPIN_1, }; static const union AnimCmd *const sAnims_SWALOT[] ={ sAnim_GeneralFrame0, sAnim_SWALOT_1, }; static const union AnimCmd *const sAnims_TROPIUS[] ={ sAnim_GeneralFrame0, sAnim_TROPIUS_1, }; static const union AnimCmd *const sAnims_WHISMUR[] ={ sAnim_GeneralFrame0, sAnim_WHISMUR_1, }; static const union AnimCmd *const sAnims_LOUDRED[] ={ sAnim_GeneralFrame0, sAnim_LOUDRED_1, }; static const union AnimCmd *const sAnims_EXPLOUD[] ={ sAnim_GeneralFrame0, sAnim_EXPLOUD_1, }; static const union AnimCmd *const sAnims_CLAMPERL[] ={ sAnim_GeneralFrame0, sAnim_CLAMPERL_1, }; static const union AnimCmd *const sAnims_HUNTAIL[] ={ sAnim_GeneralFrame0, sAnim_HUNTAIL_1, }; static const union AnimCmd *const sAnims_GOREBYSS[] ={ sAnim_GeneralFrame0, sAnim_GOREBYSS_1, }; static const union AnimCmd *const sAnims_ABSOL[] ={ sAnim_GeneralFrame0, sAnim_ABSOL_1, }; static const union AnimCmd *const sAnims_SHUPPET[] ={ sAnim_GeneralFrame0, sAnim_SHUPPET_1, }; static const union AnimCmd *const sAnims_BANETTE[] ={ sAnim_GeneralFrame0, sAnim_BANETTE_1, }; static const union AnimCmd *const sAnims_SEVIPER[] ={ sAnim_GeneralFrame0, sAnim_SEVIPER_1, }; static const union AnimCmd *const sAnims_ZANGOOSE[] ={ sAnim_GeneralFrame0, sAnim_ZANGOOSE_1, }; static const union AnimCmd *const sAnims_RELICANTH[] ={ sAnim_GeneralFrame0, sAnim_RELICANTH_1, }; static const union AnimCmd *const sAnims_ARON[] ={ sAnim_GeneralFrame0, sAnim_ARON_1, }; static const union AnimCmd *const sAnims_LAIRON[] ={ sAnim_GeneralFrame0, sAnim_LAIRON_1, }; static const union AnimCmd *const sAnims_AGGRON[] ={ sAnim_GeneralFrame0, sAnim_AGGRON_1, }; static const union AnimCmd *const sAnims_CASTFORM[] ={ sAnim_CASTFORM_0, sAnim_CASTFORM_1, sAnim_CASTFORM_2, sAnim_CASTFORM_3, }; static const union AnimCmd *const sAnims_VOLBEAT[] ={ sAnim_GeneralFrame0, sAnim_VOLBEAT_1, }; static const union AnimCmd *const sAnims_ILLUMISE[] ={ sAnim_GeneralFrame0, sAnim_ILLUMISE_1, }; static const union AnimCmd *const sAnims_LILEEP[] ={ sAnim_GeneralFrame0, sAnim_LILEEP_1, }; static const union AnimCmd *const sAnims_CRADILY[] ={ sAnim_GeneralFrame0, sAnim_CRADILY_1, }; static const union AnimCmd *const sAnims_ANORITH[] ={ sAnim_GeneralFrame0, sAnim_ANORITH_1, }; static const union AnimCmd *const sAnims_ARMALDO[] ={ sAnim_GeneralFrame0, sAnim_ARMALDO_1, }; static const union AnimCmd *const sAnims_RALTS[] ={ sAnim_GeneralFrame0, sAnim_RALTS_1, }; static const union AnimCmd *const sAnims_KIRLIA[] ={ sAnim_GeneralFrame0, sAnim_KIRLIA_1, }; static const union AnimCmd *const sAnims_GARDEVOIR[] ={ sAnim_GeneralFrame0, sAnim_GARDEVOIR_1, }; static const union AnimCmd *const sAnims_BAGON[] ={ sAnim_GeneralFrame0, sAnim_BAGON_1, }; static const union AnimCmd *const sAnims_SHELGON[] ={ sAnim_GeneralFrame0, sAnim_SHELGON_1, }; static const union AnimCmd *const sAnims_SALAMENCE[] ={ sAnim_GeneralFrame0, sAnim_SALAMENCE_1, }; static const union AnimCmd *const sAnims_BELDUM[] ={ sAnim_GeneralFrame0, sAnim_BELDUM_1, }; static const union AnimCmd *const sAnims_METANG[] ={ sAnim_GeneralFrame0, sAnim_METANG_1, }; static const union AnimCmd *const sAnims_METAGROSS[] ={ sAnim_GeneralFrame0, sAnim_METAGROSS_1, }; static const union AnimCmd *const sAnims_REGIROCK[] ={ sAnim_GeneralFrame0, sAnim_REGIROCK_1, sAnim_REGIROCK_2, }; static const union AnimCmd *const sAnims_REGICE[] ={ sAnim_GeneralFrame0, sAnim_REGICE_1, }; static const union AnimCmd *const sAnims_REGISTEEL[] ={ sAnim_GeneralFrame0, sAnim_REGISTEEL_1, sAnim_REGISTEEL_2, }; static const union AnimCmd *const sAnims_KYOGRE[] ={ sAnim_GeneralFrame0, sAnim_KYOGRE_1, sAnim_KYOGRE_2, }; static const union AnimCmd *const sAnims_GROUDON[] ={ sAnim_GeneralFrame0, sAnim_GROUDON_1, sAnim_GROUDON_2, }; static const union AnimCmd *const sAnims_RAYQUAZA[] ={ sAnim_GeneralFrame0, sAnim_RAYQUAZA_1, sAnim_RAYQUAZA_2, }; static const union AnimCmd *const sAnims_LATIAS[] ={ sAnim_GeneralFrame0, sAnim_LATIAS_1, sAnim_LATIAS_2, }; static const union AnimCmd *const sAnims_LATIOS[] ={ sAnim_GeneralFrame0, sAnim_LATIOS_1, sAnim_LATIOS_2, }; static const union AnimCmd *const sAnims_JIRACHI[] ={ sAnim_GeneralFrame0, sAnim_JIRACHI_1, sAnim_JIRACHI_2, }; static const union AnimCmd *const sAnims_DEOXYS[] ={ sAnim_GeneralFrame0, sAnim_DEOXYS_1, sAnim_DEOXYS_2, }; static const union AnimCmd *const sAnims_CHIMECHO[] ={ sAnim_GeneralFrame0, sAnim_CHIMECHO_1, }; static const union AnimCmd *const sAnims_EGG[] ={ sAnim_GeneralFrame0, sAnim_EGG_1, }; static const union AnimCmd *const sAnims_UNOWN_B[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_B_1, }; static const union AnimCmd *const sAnims_UNOWN_C[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_C_1, }; static const union AnimCmd *const sAnims_UNOWN_D[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_D_1, }; static const union AnimCmd *const sAnims_UNOWN_E[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_E_1, }; static const union AnimCmd *const sAnims_UNOWN_F[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_F_1, }; static const union AnimCmd *const sAnims_UNOWN_G[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_G_1, }; static const union AnimCmd *const sAnims_UNOWN_H[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_H_1, }; static const union AnimCmd *const sAnims_UNOWN_I[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_I_1, }; static const union AnimCmd *const sAnims_UNOWN_J[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_J_1, }; static const union AnimCmd *const sAnims_UNOWN_K[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_K_1, }; static const union AnimCmd *const sAnims_UNOWN_L[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_L_1, }; static const union AnimCmd *const sAnims_UNOWN_M[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_M_1, }; static const union AnimCmd *const sAnims_UNOWN_N[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_N_1, }; static const union AnimCmd *const sAnims_UNOWN_O[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_O_1, }; static const union AnimCmd *const sAnims_UNOWN_P[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_P_1, }; static const union AnimCmd *const sAnims_UNOWN_Q[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_Q_1, }; static const union AnimCmd *const sAnims_UNOWN_R[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_R_1, }; static const union AnimCmd *const sAnims_UNOWN_S[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_S_1, }; static const union AnimCmd *const sAnims_UNOWN_T[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_T_1, }; static const union AnimCmd *const sAnims_UNOWN_U[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_U_1, }; static const union AnimCmd *const sAnims_UNOWN_V[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_V_1, }; static const union AnimCmd *const sAnims_UNOWN_W[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_W_1, }; static const union AnimCmd *const sAnims_UNOWN_X[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_X_1, }; static const union AnimCmd *const sAnims_UNOWN_Y[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_Y_1, }; static const union AnimCmd *const sAnims_UNOWN_Z[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_Z_1, }; static const union AnimCmd *const sAnims_UNOWN_EMARK[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_EMARK_1, }; static const union AnimCmd *const sAnims_UNOWN_QMARK[] ={ sAnim_GeneralFrame0, sAnim_UNOWN_QMARK_1, }; #define ANIM_CMD(name) [SPECIES_##name] = sAnims_##name #define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims const union AnimCmd *const *const gMonFrontAnimsPtrTable[] = { ANIM_CMD(NONE), ANIM_CMD(BULBASAUR), ANIM_CMD(IVYSAUR), ANIM_CMD(VENUSAUR), ANIM_CMD(CHARMANDER), ANIM_CMD(CHARMELEON), ANIM_CMD(CHARIZARD), ANIM_CMD(SQUIRTLE), ANIM_CMD(WARTORTLE), ANIM_CMD(BLASTOISE), ANIM_CMD(CATERPIE), ANIM_CMD(METAPOD), ANIM_CMD(BUTTERFREE), ANIM_CMD(WEEDLE), ANIM_CMD(KAKUNA), ANIM_CMD(BEEDRILL), ANIM_CMD(PIDGEY), ANIM_CMD(PIDGEOTTO), ANIM_CMD(PIDGEOT), ANIM_CMD(RATTATA), ANIM_CMD(RATICATE), ANIM_CMD(SPEAROW), ANIM_CMD(FEAROW), ANIM_CMD(EKANS), ANIM_CMD(ARBOK), ANIM_CMD(PIKACHU), ANIM_CMD(RAICHU), ANIM_CMD(SANDSHREW), ANIM_CMD(SANDSLASH), ANIM_CMD(NIDORAN_F), ANIM_CMD(NIDORINA), ANIM_CMD(NIDOQUEEN), ANIM_CMD(NIDORAN_M), ANIM_CMD(NIDORINO), ANIM_CMD(NIDOKING), ANIM_CMD(CLEFAIRY), ANIM_CMD(CLEFABLE), ANIM_CMD(VULPIX), ANIM_CMD(NINETALES), ANIM_CMD(JIGGLYPUFF), ANIM_CMD(WIGGLYTUFF), ANIM_CMD(ZUBAT), ANIM_CMD(GOLBAT), ANIM_CMD(ODDISH), ANIM_CMD(GLOOM), ANIM_CMD(VILEPLUME), ANIM_CMD(PARAS), ANIM_CMD(PARASECT), ANIM_CMD(VENONAT), ANIM_CMD(VENOMOTH), ANIM_CMD(DIGLETT), ANIM_CMD(DUGTRIO), ANIM_CMD(MEOWTH), ANIM_CMD(PERSIAN), ANIM_CMD(PSYDUCK), ANIM_CMD(GOLDUCK), ANIM_CMD(MANKEY), ANIM_CMD(PRIMEAPE), ANIM_CMD(GROWLITHE), ANIM_CMD(ARCANINE), ANIM_CMD(POLIWAG), ANIM_CMD(POLIWHIRL), ANIM_CMD(POLIWRATH), ANIM_CMD(ABRA), ANIM_CMD(KADABRA), ANIM_CMD(ALAKAZAM), ANIM_CMD(MACHOP), ANIM_CMD(MACHOKE), ANIM_CMD(MACHAMP), ANIM_CMD(BELLSPROUT), ANIM_CMD(WEEPINBELL), ANIM_CMD(VICTREEBEL), ANIM_CMD(TENTACOOL), ANIM_CMD(TENTACRUEL), ANIM_CMD(GEODUDE), ANIM_CMD(GRAVELER), ANIM_CMD(GOLEM), ANIM_CMD(PONYTA), ANIM_CMD(RAPIDASH), ANIM_CMD(SLOWPOKE), ANIM_CMD(SLOWBRO), ANIM_CMD(MAGNEMITE), ANIM_CMD(MAGNETON), ANIM_CMD(FARFETCHD), ANIM_CMD(DODUO), ANIM_CMD(DODRIO), ANIM_CMD(SEEL), ANIM_CMD(DEWGONG), ANIM_CMD(GRIMER), ANIM_CMD(MUK), ANIM_CMD(SHELLDER), ANIM_CMD(CLOYSTER), ANIM_CMD(GASTLY), ANIM_CMD(HAUNTER), ANIM_CMD(GENGAR), ANIM_CMD(ONIX), ANIM_CMD(DROWZEE), ANIM_CMD(HYPNO), ANIM_CMD(KRABBY), ANIM_CMD(KINGLER), ANIM_CMD(VOLTORB), ANIM_CMD(ELECTRODE), ANIM_CMD(EXEGGCUTE), ANIM_CMD(EXEGGUTOR), ANIM_CMD(CUBONE), ANIM_CMD(MAROWAK), ANIM_CMD(HITMONLEE), ANIM_CMD(HITMONCHAN), ANIM_CMD(LICKITUNG), ANIM_CMD(KOFFING), ANIM_CMD(WEEZING), ANIM_CMD(RHYHORN), ANIM_CMD(RHYDON), ANIM_CMD(CHANSEY), ANIM_CMD(TANGELA), ANIM_CMD(KANGASKHAN), ANIM_CMD(HORSEA), ANIM_CMD(SEADRA), ANIM_CMD(GOLDEEN), ANIM_CMD(SEAKING), ANIM_CMD(STARYU), ANIM_CMD(STARMIE), ANIM_CMD(MR_MIME), ANIM_CMD(SCYTHER), ANIM_CMD(JYNX), ANIM_CMD(ELECTABUZZ), ANIM_CMD(MAGMAR), ANIM_CMD(PINSIR), ANIM_CMD(TAUROS), ANIM_CMD(MAGIKARP), ANIM_CMD(GYARADOS), ANIM_CMD(LAPRAS), ANIM_CMD(DITTO), ANIM_CMD(EEVEE), ANIM_CMD(VAPOREON), ANIM_CMD(JOLTEON), ANIM_CMD(FLAREON), ANIM_CMD(PORYGON), ANIM_CMD(OMANYTE), ANIM_CMD(OMASTAR), ANIM_CMD(KABUTO), ANIM_CMD(KABUTOPS), ANIM_CMD(AERODACTYL), ANIM_CMD(SNORLAX), ANIM_CMD(ARTICUNO), ANIM_CMD(ZAPDOS), ANIM_CMD(MOLTRES), ANIM_CMD(DRATINI), ANIM_CMD(DRAGONAIR), ANIM_CMD(DRAGONITE), ANIM_CMD(MEWTWO), ANIM_CMD(MEW), ANIM_CMD(CHIKORITA), ANIM_CMD(BAYLEEF), ANIM_CMD(MEGANIUM), ANIM_CMD(CYNDAQUIL), ANIM_CMD(QUILAVA), ANIM_CMD(TYPHLOSION), ANIM_CMD(TOTODILE), ANIM_CMD(CROCONAW), ANIM_CMD(FERALIGATR), ANIM_CMD(SENTRET), ANIM_CMD(FURRET), ANIM_CMD(HOOTHOOT), ANIM_CMD(NOCTOWL), ANIM_CMD(LEDYBA), ANIM_CMD(LEDIAN), ANIM_CMD(SPINARAK), ANIM_CMD(ARIADOS), ANIM_CMD(CROBAT), ANIM_CMD(CHINCHOU), ANIM_CMD(LANTURN), ANIM_CMD(PICHU), ANIM_CMD(CLEFFA), ANIM_CMD(IGGLYBUFF), ANIM_CMD(TOGEPI), ANIM_CMD(TOGETIC), ANIM_CMD(NATU), ANIM_CMD(XATU), ANIM_CMD(MAREEP), ANIM_CMD(FLAAFFY), ANIM_CMD(AMPHAROS), ANIM_CMD(BELLOSSOM), ANIM_CMD(MARILL), ANIM_CMD(AZUMARILL), ANIM_CMD(SUDOWOODO), ANIM_CMD(POLITOED), ANIM_CMD(HOPPIP), ANIM_CMD(SKIPLOOM), ANIM_CMD(JUMPLUFF), ANIM_CMD(AIPOM), ANIM_CMD(SUNKERN), ANIM_CMD(SUNFLORA), ANIM_CMD(YANMA), ANIM_CMD(WOOPER), ANIM_CMD(QUAGSIRE), ANIM_CMD(ESPEON), ANIM_CMD(UMBREON), ANIM_CMD(MURKROW), ANIM_CMD(SLOWKING), ANIM_CMD(MISDREAVUS), ANIM_CMD(UNOWN), ANIM_CMD(WOBBUFFET), ANIM_CMD(GIRAFARIG), ANIM_CMD(PINECO), ANIM_CMD(FORRETRESS), ANIM_CMD(DUNSPARCE), ANIM_CMD(GLIGAR), ANIM_CMD(STEELIX), ANIM_CMD(SNUBBULL), ANIM_CMD(GRANBULL), ANIM_CMD(QWILFISH), ANIM_CMD(SCIZOR), ANIM_CMD(SHUCKLE), ANIM_CMD(HERACROSS), ANIM_CMD(SNEASEL), ANIM_CMD(TEDDIURSA), ANIM_CMD(URSARING), ANIM_CMD(SLUGMA), ANIM_CMD(MAGCARGO), ANIM_CMD(SWINUB), ANIM_CMD(PILOSWINE), ANIM_CMD(CORSOLA), ANIM_CMD(REMORAID), ANIM_CMD(OCTILLERY), ANIM_CMD(DELIBIRD), ANIM_CMD(MANTINE), ANIM_CMD(SKARMORY), ANIM_CMD(HOUNDOUR), ANIM_CMD(HOUNDOOM), ANIM_CMD(KINGDRA), ANIM_CMD(PHANPY), ANIM_CMD(DONPHAN), ANIM_CMD(PORYGON2), ANIM_CMD(STANTLER), ANIM_CMD(SMEARGLE), ANIM_CMD(TYROGUE), ANIM_CMD(HITMONTOP), ANIM_CMD(SMOOCHUM), ANIM_CMD(ELEKID), ANIM_CMD(MAGBY), ANIM_CMD(MILTANK), ANIM_CMD(BLISSEY), ANIM_CMD(RAIKOU), ANIM_CMD(ENTEI), ANIM_CMD(SUICUNE), ANIM_CMD(LARVITAR), ANIM_CMD(PUPITAR), ANIM_CMD(TYRANITAR), ANIM_CMD(LUGIA), ANIM_CMD(HO_OH), ANIM_CMD(CELEBI), ANIM_CMD(OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_C, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_D, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_E, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_F, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_G, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_H, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_I, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_J, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_K, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_L, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_M, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_N, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_O, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_P, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_Q, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_R, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_S, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_T, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_U, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_V, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_W, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_X, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_Y, sAnims_OLD_UNOWN_B), ANIM_CMD_FULL(OLD_UNOWN_Z, sAnims_OLD_UNOWN_B), ANIM_CMD(TREECKO), ANIM_CMD(GROVYLE), ANIM_CMD(SCEPTILE), ANIM_CMD(TORCHIC), ANIM_CMD(COMBUSKEN), ANIM_CMD(BLAZIKEN), ANIM_CMD(MUDKIP), ANIM_CMD(MARSHTOMP), ANIM_CMD(SWAMPERT), ANIM_CMD(POOCHYENA), ANIM_CMD(MIGHTYENA), ANIM_CMD(ZIGZAGOON), ANIM_CMD(LINOONE), ANIM_CMD(WURMPLE), ANIM_CMD(SILCOON), ANIM_CMD(BEAUTIFLY), ANIM_CMD(CASCOON), ANIM_CMD(DUSTOX), ANIM_CMD(LOTAD), ANIM_CMD(LOMBRE), ANIM_CMD(LUDICOLO), ANIM_CMD(SEEDOT), ANIM_CMD(NUZLEAF), ANIM_CMD(SHIFTRY), ANIM_CMD(NINCADA), ANIM_CMD(NINJASK), ANIM_CMD(SHEDINJA), ANIM_CMD(TAILLOW), ANIM_CMD(SWELLOW), ANIM_CMD(SHROOMISH), ANIM_CMD(BRELOOM), ANIM_CMD(SPINDA), ANIM_CMD(WINGULL), ANIM_CMD(PELIPPER), ANIM_CMD(SURSKIT), ANIM_CMD(MASQUERAIN), ANIM_CMD(WAILMER), ANIM_CMD(WAILORD), ANIM_CMD(SKITTY), ANIM_CMD(DELCATTY), ANIM_CMD(KECLEON), ANIM_CMD(BALTOY), ANIM_CMD(CLAYDOL), ANIM_CMD(NOSEPASS), ANIM_CMD(TORKOAL), ANIM_CMD(SABLEYE), ANIM_CMD(BARBOACH), ANIM_CMD(WHISCASH), ANIM_CMD(LUVDISC), ANIM_CMD(CORPHISH), ANIM_CMD(CRAWDAUNT), ANIM_CMD(FEEBAS), ANIM_CMD(MILOTIC), ANIM_CMD(CARVANHA), ANIM_CMD(SHARPEDO), ANIM_CMD(TRAPINCH), ANIM_CMD(VIBRAVA), ANIM_CMD(FLYGON), ANIM_CMD(MAKUHITA), ANIM_CMD(HARIYAMA), ANIM_CMD(ELECTRIKE), ANIM_CMD(MANECTRIC), ANIM_CMD(NUMEL), ANIM_CMD(CAMERUPT), ANIM_CMD(SPHEAL), ANIM_CMD(SEALEO), ANIM_CMD(WALREIN), ANIM_CMD(CACNEA), ANIM_CMD(CACTURNE), ANIM_CMD(SNORUNT), ANIM_CMD(GLALIE), ANIM_CMD(LUNATONE), ANIM_CMD(SOLROCK), ANIM_CMD(AZURILL), ANIM_CMD(SPOINK), ANIM_CMD(GRUMPIG), ANIM_CMD(PLUSLE), ANIM_CMD(MINUN), ANIM_CMD(MAWILE), ANIM_CMD(MEDITITE), ANIM_CMD(MEDICHAM), ANIM_CMD(SWABLU), ANIM_CMD(ALTARIA), ANIM_CMD(WYNAUT), ANIM_CMD(DUSKULL), ANIM_CMD(DUSCLOPS), ANIM_CMD(ROSELIA), ANIM_CMD(SLAKOTH), ANIM_CMD(VIGOROTH), ANIM_CMD(SLAKING), ANIM_CMD(GULPIN), ANIM_CMD(SWALOT), ANIM_CMD(TROPIUS), ANIM_CMD(WHISMUR), ANIM_CMD(LOUDRED), ANIM_CMD(EXPLOUD), ANIM_CMD(CLAMPERL), ANIM_CMD(HUNTAIL), ANIM_CMD(GOREBYSS), ANIM_CMD(ABSOL), ANIM_CMD(SHUPPET), ANIM_CMD(BANETTE), ANIM_CMD(SEVIPER), ANIM_CMD(ZANGOOSE), ANIM_CMD(RELICANTH), ANIM_CMD(ARON), ANIM_CMD(LAIRON), ANIM_CMD(AGGRON), ANIM_CMD(CASTFORM), ANIM_CMD(VOLBEAT), ANIM_CMD(ILLUMISE), ANIM_CMD(LILEEP), ANIM_CMD(CRADILY), ANIM_CMD(ANORITH), ANIM_CMD(ARMALDO), ANIM_CMD(RALTS), ANIM_CMD(KIRLIA), ANIM_CMD(GARDEVOIR), ANIM_CMD(BAGON), ANIM_CMD(SHELGON), ANIM_CMD(SALAMENCE), ANIM_CMD(BELDUM), ANIM_CMD(METANG), ANIM_CMD(METAGROSS), ANIM_CMD(REGIROCK), ANIM_CMD(REGICE), ANIM_CMD(REGISTEEL), ANIM_CMD(KYOGRE), ANIM_CMD(GROUDON), ANIM_CMD(RAYQUAZA), ANIM_CMD(LATIAS), ANIM_CMD(LATIOS), ANIM_CMD(JIRACHI), ANIM_CMD(DEOXYS), ANIM_CMD(CHIMECHO), ANIM_CMD(EGG), ANIM_CMD(UNOWN_B), ANIM_CMD(UNOWN_C), ANIM_CMD(UNOWN_D), ANIM_CMD(UNOWN_E), ANIM_CMD(UNOWN_F), ANIM_CMD(UNOWN_G), ANIM_CMD(UNOWN_H), ANIM_CMD(UNOWN_I), ANIM_CMD(UNOWN_J), ANIM_CMD(UNOWN_K), ANIM_CMD(UNOWN_L), ANIM_CMD(UNOWN_M), ANIM_CMD(UNOWN_N), ANIM_CMD(UNOWN_O), ANIM_CMD(UNOWN_P), ANIM_CMD(UNOWN_Q), ANIM_CMD(UNOWN_R), ANIM_CMD(UNOWN_S), ANIM_CMD(UNOWN_T), ANIM_CMD(UNOWN_U), ANIM_CMD(UNOWN_V), ANIM_CMD(UNOWN_W), ANIM_CMD(UNOWN_X), ANIM_CMD(UNOWN_Y), ANIM_CMD(UNOWN_Z), ANIM_CMD(UNOWN_EMARK), ANIM_CMD(UNOWN_QMARK), }; #undef ANIM_CMD #undef ANIM_CMD_FULL