static const u8 sNullMoveDescription[] = _(""); static const u8 sPoundMoveDescription[] = _("Pounds the foe with\nforelegs or tail."); static const u8 sKarateChopMoveDescription[] = _("A chopping attack with a\nhigh critical-hit ratio."); static const u8 sDoubleSlapMoveDescription[] = _("Repeatedly slaps the foe\n2 to 5 times."); static const u8 sCometPunchMoveDescription[] = _("Repeatedly punches the foe\n2 to 5 times."); static const u8 sMegaPunchMoveDescription[] = _("A strong punch thrown with\nincredible power."); static const u8 sPayDayMoveDescription[] = _("Throws coins at the foe.\nMoney is recovered after."); static const u8 sFirePunchMoveDescription[] = _("A fiery punch that may burn\nthe foe."); static const u8 sIcePunchMoveDescription[] = _("An icy punch that may\nfreeze the foe."); static const u8 sThunderPunchMoveDescription[] = _("An electrified punch that\nmay paralyze the foe."); static const u8 sScratchMoveDescription[] = _("Scratches the foe with\nsharp claws."); static const u8 sViceGripMoveDescription[] = _("Grips the foe with large and\npowerful pincers."); static const u8 sGuillotineMoveDescription[] = _("A powerful pincer attack\nthat may cause fainting."); static const u8 sRazorWindMoveDescription[] = _("A 2-turn move that strikes\nthe foe on the 2nd turn."); static const u8 sSwordsDanceMoveDescription[] = _("A fighting dance that\nsharply raises ATTACK."); static const u8 sCutMoveDescription[] = _("Cuts the foe with sharp\nscythes, claws, etc."); static const u8 sGustMoveDescription[] = _("Strikes the foe with a gust\nof wind whipped up by wings."); static const u8 sWingAttackMoveDescription[] = _("Strikes the foe with wings\nspread wide."); static const u8 sWhirlwindMoveDescription[] = _("Blows away the foe with\nwind and ends the battle."); static const u8 sFlyMoveDescription[] = _("Flies up on the first turn,\nthen strikes the next turn."); static const u8 sBindMoveDescription[] = _("Binds and squeezes the foe\nfor 2 to 5 turns."); static const u8 sSlamMoveDescription[] = _("Slams the foe with a long\ntail, vine, etc."); static const u8 sVineWhipMoveDescription[] = _("Strikes the foe with\nslender, whiplike vines."); static const u8 sStompMoveDescription[] = _("Stomps the enemy with a big\nfoot. May cause flinching."); static const u8 sDoubleKickMoveDescription[] = _("A double-kicking attack\nthat strikes the foe twice."); static const u8 sMegaKickMoveDescription[] = _("An extremely powerful kick\nwith intense force."); static const u8 sJumpKickMoveDescription[] = _("A strong jumping kick. May\nmiss and hurt the kicker."); static const u8 sRollingKickMoveDescription[] = _("A fast kick delivered from\na rapid spin."); static const u8 sSandAttackMoveDescription[] = _("Reduces the foe’s accuracy\nby hurling sand in its face."); static const u8 sHeadbuttMoveDescription[] = _("A ramming attack that may\ncause flinching."); static const u8 sHornAttackMoveDescription[] = _("Jabs the foe with sharp\nhorns."); static const u8 sFuryAttackMoveDescription[] = _("Jabs the foe 2 to 5 times\nwith sharp horns, etc."); static const u8 sHornDrillMoveDescription[] = _("A one-hit KO attack that\nuses a horn like a drill."); static const u8 sTackleMoveDescription[] = _("Charges the foe with a full-\nbody tackle."); static const u8 sBodySlamMoveDescription[] = _("A full-body slam that may\ncause paralysis."); static const u8 sWrapMoveDescription[] = _("Wraps and squeezes the foe\n2 to 5 times with vines, etc."); static const u8 sTakeDownMoveDescription[] = _("A reckless charge attack\nthat also hurts the user."); static const u8 sThrashMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); static const u8 sDoubleEdgeMoveDescription[] = _("A life-risking tackle that\nalso hurts the user."); static const u8 sTailWhipMoveDescription[] = _("Wags the tail to lower the\nfoe’s DEFENSE."); static const u8 sPoisonStingMoveDescription[] = _("A toxic attack with barbs,\netc., that may poison."); static const u8 sTwineedleMoveDescription[] = _("Stingers on the forelegs\njab the foe twice."); static const u8 sPinMissileMoveDescription[] = _("Sharp pins are fired to\nstrike 2 to 5 times."); static const u8 sLeerMoveDescription[] = _("Frightens the foe with a\nleer to lower DEFENSE."); static const u8 sBiteMoveDescription[] = _("Bites with vicious fangs.\nMay cause flinching."); static const u8 sGrowlMoveDescription[] = _("Growls cutely to reduce the\nfoe’s ATTACK."); static const u8 sRoarMoveDescription[] = _("Makes the foe flee to end\nthe battle."); static const u8 sSingMoveDescription[] = _("A soothing song lulls the\nfoe into a deep slumber."); static const u8 sSupersonicMoveDescription[] = _("Emits bizarre sound waves\nthat may confuse the foe."); static const u8 sSonicBoomMoveDescription[] = _("Launches shock waves that\nalways inflict 20 HP damage."); static const u8 sDisableMoveDescription[] = _("Psychically disables one of\nthe foe’s moves."); static const u8 sAcidMoveDescription[] = _("Sprays a hide-melting acid.\nMay lower DEFENSE."); static const u8 sEmberMoveDescription[] = _("A weak fire attack that may\ninflict a burn."); static const u8 sFlamethrowerMoveDescription[] = _("A powerful fire attack that\nmay inflict a burn."); static const u8 sMistMoveDescription[] = _("Creates a mist that stops\nreduction of abilities."); static const u8 sWaterGunMoveDescription[] = _("Squirts water to attack\nthe foe."); static const u8 sHydroPumpMoveDescription[] = _("Blasts water at high power\nto strike the foe."); static const u8 sSurfMoveDescription[] = _("Creates a huge wave, then\ncrashes it down on the foe."); static const u8 sIceBeamMoveDescription[] = _("Blasts the foe with an icy\nbeam that may freeze it."); static const u8 sBlizzardMoveDescription[] = _("Hits the foe with an icy\nstorm that may freeze it."); static const u8 sPsybeamMoveDescription[] = _("Fires a peculiar ray that\nmay confuse the foe."); static const u8 sBubbleBeamMoveDescription[] = _("Forcefully sprays bubbles\nthat may lower SPEED."); static const u8 sAuroraBeamMoveDescription[] = _("Fires a rainbow-colored\nbeam that may lower ATTACK."); static const u8 sHyperBeamMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); static const u8 sPeckMoveDescription[] = _("Attacks the foe with a\njabbing beak, etc."); static const u8 sDrillPeckMoveDescription[] = _("A corkscrewing attack with\nthe beak acting as a drill."); static const u8 sSubmissionMoveDescription[] = _("A reckless body slam that\nalso hurts the user."); static const u8 sLowKickMoveDescription[] = _("A kick that inflicts more\ndamage on heavier foes."); static const u8 sCounterMoveDescription[] = _("Retaliates any physical hit\nwith double the power."); static const u8 sSeismicTossMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); static const u8 sStrengthMoveDescription[] = _("Builds enormous power,\nthen slams the foe."); static const u8 sAbsorbMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); static const u8 sMegaDrainMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); static const u8 sLeechSeedMoveDescription[] = _("Plants a seed on the foe to\nsteal HP on every turn."); static const u8 sGrowthMoveDescription[] = _("Forces the body to grow\nand heightens SP. ATK."); static const u8 sRazorLeafMoveDescription[] = _("Cuts the enemy with leaves.\nHigh critical-hit ratio."); static const u8 sSolarBeamMoveDescription[] = _("Absorbs light in one turn,\nthen attacks next turn."); static const u8 sPoisonPowderMoveDescription[] = _("Scatters a toxic powder\nthat may poison the foe."); static const u8 sStunSporeMoveDescription[] = _("Scatters a powder that may\nparalyze the foe."); static const u8 sSleepPowderMoveDescription[] = _("Scatters a powder that may\ncause the foe to sleep."); static const u8 sPetalDanceMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); static const u8 sStringShotMoveDescription[] = _("Binds the foe with string\nto reduce its SPEED."); static const u8 sDragonRageMoveDescription[] = _("Launches shock waves that\nalways inflict 40 HP damage."); static const u8 sFireSpinMoveDescription[] = _("Traps the foe in a ring of\nfire for 2 to 5 turns."); static const u8 sThunderShockMoveDescription[] = _("An electrical attack that\nmay paralyze the foe."); static const u8 sThunderboltMoveDescription[] = _("A strong electrical attack\nthat may paralyze the foe."); static const u8 sThunderWaveMoveDescription[] = _("A weak jolt of electricity\nthat paralyzes the foe."); static const u8 sThunderMoveDescription[] = _("A lightning attack that may\ncause paralysis."); static const u8 sRockThrowMoveDescription[] = _("Throws small rocks to\nstrike the foe."); static const u8 sEarthquakeMoveDescription[] = _("A powerful quake, but has\nno effect on flying foes."); static const u8 sFissureMoveDescription[] = _("A one-hit KO move that\ndrops the foe in a fissure."); static const u8 sDigMoveDescription[] = _("Digs underground the first\nturn and strikes next turn."); static const u8 sToxicMoveDescription[] = _("Poisons the foe with an\nintensifying toxin."); static const u8 sConfusionMoveDescription[] = _("A psychic attack that may\ncause confusion."); static const u8 sPsychicMoveDescription[] = _("A powerful psychic attack\nthat may lower SP. DEF."); static const u8 sHypnosisMoveDescription[] = _("A hypnotizing move that\nmay induce sleep."); static const u8 sMeditateMoveDescription[] = _("Meditates in a peaceful\nfashion to raise ATTACK."); static const u8 sAgilityMoveDescription[] = _("Relaxes the body to sharply\nboost SPEED."); static const u8 sQuickAttackMoveDescription[] = _("An extremely fast attack\nthat always strikes first."); static const u8 sRageMoveDescription[] = _("Raises the user’s ATTACK\nevery time it is hit."); static const u8 sTeleportMoveDescription[] = _("A psychic move for fleeing\nfrom battle instantly."); static const u8 sNightShadeMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); static const u8 sMimicMoveDescription[] = _("Copies a move used by the\nfoe during one battle."); static const u8 sScreechMoveDescription[] = _("Emits a screech to sharply\nreduce the foe’s DEFENSE."); static const u8 sDoubleTeamMoveDescription[] = _("Creates illusory copies to\nraise evasiveness."); static const u8 sRecoverMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); static const u8 sHardenMoveDescription[] = _("Stiffens the body’s \nmuscles to raise DEFENSE."); static const u8 sMinimizeMoveDescription[] = _("Minimizes the user’s size\nto raise evasiveness."); static const u8 sSmokescreenMoveDescription[] = _("Lowers the foe’s accuracy\nusing smoke, ink, etc."); static const u8 sConfuseRayMoveDescription[] = _("A sinister ray that\nconfuses the foe."); static const u8 sWithdrawMoveDescription[] = _("Withdraws the body into its\nhard shell to raise DEFENSE."); static const u8 sDefenseCurlMoveDescription[] = _("Curls up to conceal weak\nspots and raise DEFENSE."); static const u8 sBarrierMoveDescription[] = _("Creates a barrier that\nsharply raises DEFENSE."); static const u8 sLightScreenMoveDescription[] = _("Creates a wall of light that\nlowers SP. ATK damage."); static const u8 sHazeMoveDescription[] = _("Creates a black haze that\neliminates all stat changes."); static const u8 sReflectMoveDescription[] = _("Creates a wall of light that\nweakens physical attacks."); static const u8 sFocusEnergyMoveDescription[] = _("Focuses power to raise the\ncritical-hit ratio."); static const u8 sBideMoveDescription[] = _("Endures attack for 2\nturns to retaliate double."); static const u8 sMetronomeMoveDescription[] = _("Waggles a finger to use any\nPOKéMON move at random."); static const u8 sMirrorMoveMoveDescription[] = _("Counters the foe’s attack\nwith the same move."); static const u8 sSelfDestructMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); static const u8 sEggBombMoveDescription[] = _("An egg is forcibly hurled at\nthe foe."); static const u8 sLickMoveDescription[] = _("Licks with a long tongue to\ninjure. May also paralyze."); static const u8 sSmogMoveDescription[] = _("An exhaust-gas attack\nthat may also poison."); static const u8 sSludgeMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); static const u8 sBoneClubMoveDescription[] = _("Clubs the foe with a bone.\nMay cause flinching."); static const u8 sFireBlastMoveDescription[] = _("Incinerates everything it\nstrikes. May cause a burn."); static const u8 sWaterfallMoveDescription[] = _("Charges the foe with speed\nto climb waterfalls."); static const u8 sClampMoveDescription[] = _("Traps and squeezes the\nfoe for 2 to 5 turns."); static const u8 sSwiftMoveDescription[] = _("Sprays star-shaped rays\nthat never miss."); static const u8 sSkullBashMoveDescription[] = _("Tucks in the head, then\nattacks on the next turn."); static const u8 sSpikeCannonMoveDescription[] = _("Launches sharp spikes that\nstrike 2 to 5 times."); static const u8 sConstrictMoveDescription[] = _("Constricts to inflict pain.\nMay lower SPEED."); static const u8 sAmnesiaMoveDescription[] = _("Forgets about something\nand sharply raises SP. DEF."); static const u8 sKinesisMoveDescription[] = _("Distracts the foe.\nMay lower accuracy."); static const u8 sSoftBoiledMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); static const u8 sHiJumpKickMoveDescription[] = _("A jumping knee kick. If it\nmisses, the user is hurt."); static const u8 sGlareMoveDescription[] = _("Intimidates and frightens\nthe foe into paralysis."); static const u8 sDreamEaterMoveDescription[] = _("Takes one half the damage\ninflicted on a sleeping foe."); static const u8 sPoisonGasMoveDescription[] = _("Envelops the foe in a toxic\ngas that may poison."); static const u8 sBarrageMoveDescription[] = _("Hurls round objects at the\nfoe 2 to 5 times."); static const u8 sLeechLifeMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); static const u8 sLovelyKissMoveDescription[] = _("Demands a kiss with a scary\nface that induces sleep."); static const u8 sSkyAttackMoveDescription[] = _("Searches out weak spots,\nthen strikes the next turn."); static const u8 sTransformMoveDescription[] = _("Alters the user’s cells to\nbecome a copy of the foe."); static const u8 sBubbleMoveDescription[] = _("An attack using bubbles.\nMay lower the foe’s SPEED."); static const u8 sDizzyPunchMoveDescription[] = _("A rhythmic punch that may\nconfuse the foe."); static const u8 sSporeMoveDescription[] = _("Scatters a cloud of spores\nthat always induce sleep."); static const u8 sFlashMoveDescription[] = _("Looses a powerful blast of\nlight that cuts accuracy."); static const u8 sPsywaveMoveDescription[] = _("Attacks with a psychic\nwave of varying intensity."); static const u8 sSplashMoveDescription[] = _("It’s just a splash...\nHas no effect whatsoever."); static const u8 sAcidArmorMoveDescription[] = _("Liquifies the user’s body\nto sharply raise DEFENSE."); static const u8 sCrabhammerMoveDescription[] = _("Hammers with a pincer. Has a\nhigh critical-hit ratio."); static const u8 sExplosionMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); static const u8 sFurySwipesMoveDescription[] = _("Rakes the foe with sharp\nclaws, etc., 2 to 5 times."); static const u8 sBonemerangMoveDescription[] = _("Throws a bone boomerang\nthat strikes twice."); static const u8 sRestMoveDescription[] = _("The user sleeps for 2 turns,\nrestoring HP and status."); static const u8 sRockSlideMoveDescription[] = _("Large boulders are hurled.\nMay cause flinching."); static const u8 sHyperFangMoveDescription[] = _("Attacks with sharp fangs.\nMay cause flinching."); static const u8 sSharpenMoveDescription[] = _("Reduces the polygon count\nand raises ATTACK."); static const u8 sConversionMoveDescription[] = _("Changes the user’s type\ninto a known move’s type."); static const u8 sTriAttackMoveDescription[] = _("Fires three types of beams\nat the same time."); static const u8 sSuperFangMoveDescription[] = _("Attacks with sharp fangs\nand cuts half the foe’s HP."); static const u8 sSlashMoveDescription[] = _("Slashes with claws, etc. Has\na high critical-hit ratio."); static const u8 sSubstituteMoveDescription[] = _("Creates a decoy using 1/4\nof the user’s maximum HP."); static const u8 sStruggleMoveDescription[] = _("Used only if all PP are gone.\nAlso hurts the user a little."); static const u8 sSketchMoveDescription[] = _("Copies the foe’s last move\npermanently."); static const u8 sTripleKickMoveDescription[] = _("Kicks the foe 3 times in a\nrow with rising intensity."); static const u8 sThiefMoveDescription[] = _("While attacking, it may\nsteal the foe’s held item."); static const u8 sSpiderWebMoveDescription[] = _("Ensnares the foe to stop it\nfrom fleeing or switching."); static const u8 sMindReaderMoveDescription[] = _("Senses the foe’s action to\nensure the next move’s hit."); static const u8 sNightmareMoveDescription[] = _("Inflicts 1/4 damage on a\nsleeping foe every turn."); static const u8 sFlameWheelMoveDescription[] = _("A fiery charge attack that\nmay inflict a burn."); static const u8 sSnoreMoveDescription[] = _("A loud attack that can be\nused only while asleep."); static const u8 sCurseMoveDescription[] = _("A move that functions\ndifferently for GHOSTS."); static const u8 sFlailMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); static const u8 sConversion2MoveDescription[] = _("Makes the user resistant\nto the last attack’s type."); static const u8 sAeroblastMoveDescription[] = _("Launches a vacuumed blast.\nHigh critical-hit ratio."); static const u8 sCottonSporeMoveDescription[] = _("Spores cling to the foe,\nsharply reducing SPEED."); static const u8 sReversalMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); static const u8 sSpiteMoveDescription[] = _("Spitefully cuts the PP\nof the foe’s last move."); static const u8 sPowderSnowMoveDescription[] = _("Blasts the foe with a snowy\ngust. May cause freezing."); static const u8 sProtectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); static const u8 sMachPunchMoveDescription[] = _("A punch is thrown at wicked\nspeed to strike first."); static const u8 sScaryFaceMoveDescription[] = _("Frightens with a scary face\nto sharply reduce SPEED."); static const u8 sFaintAttackMoveDescription[] = _("Draws the foe close, then\nstrikes without fail."); static const u8 sSweetKissMoveDescription[] = _("Demands a kiss with a cute\nlook. May cause confusion."); static const u8 sBellyDrumMoveDescription[] = _("Maximizes ATTACK while\nsacrificing HP."); static const u8 sSludgeBombMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); static const u8 sMudSlapMoveDescription[] = _("Hurls mud in the foe’s face\nto reduce its accuracy."); static const u8 sOctazookaMoveDescription[] = _("Fires a lump of ink to\ndamage and cut accuracy."); static const u8 sSpikesMoveDescription[] = _("Sets spikes that hurt a \nfoe switching in."); static const u8 sZapCannonMoveDescription[] = _("Powerful and sure to cause\nparalysis, but inaccurate."); static const u8 sForesightMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); static const u8 sDestinyBondMoveDescription[] = _("If the user faints, the foe\nis also made to faint."); static const u8 sPerishSongMoveDescription[] = _("Any POKéMON hearing this\nsong faints in 3 turns."); static const u8 sIcyWindMoveDescription[] = _("A chilling attack that\nlowers the foe’s SPEED."); static const u8 sDetectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); static const u8 sBoneRushMoveDescription[] = _("Strikes the foe with a bone\nin hand 2 to 5 times."); static const u8 sLockOnMoveDescription[] = _("Locks on to the foe to\nensure the next move hits."); static const u8 sOutrageMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); static const u8 sSandstormMoveDescription[] = _("Causes a sandstorm that\nrages for several turns."); static const u8 sGigaDrainMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); static const u8 sEndureMoveDescription[] = _("Endures any attack for\n1 turn, leaving at least 1HP."); static const u8 sCharmMoveDescription[] = _("Charms the foe and sharply\nreduces its ATTACK."); static const u8 sRolloutMoveDescription[] = _("An attack lasting 5 turns\nwith rising intensity."); static const u8 sFalseSwipeMoveDescription[] = _("An attack that leaves the\nfoe with at least 1 HP."); static const u8 sSwaggerMoveDescription[] = _("Confuses the foe, but also\nsharply raises ATTACK."); static const u8 sMilkDrinkMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); static const u8 sSparkMoveDescription[] = _("An electrified tackle that\nmay paralyze the foe."); static const u8 sFuryCutterMoveDescription[] = _("An attack that intensifies\non each successive hit."); static const u8 sSteelWingMoveDescription[] = _("Strikes the foe with hard\nwings spread wide."); static const u8 sMeanLookMoveDescription[] = _("Fixes the foe with a mean\nlook that prevents escape."); static const u8 sAttractMoveDescription[] = _("Makes the opposite gender\nless likely to attack."); static const u8 sSleepTalkMoveDescription[] = _("Uses an available move\nrandomly while asleep."); static const u8 sHealBellMoveDescription[] = _("Chimes soothingly to heal\nall status abnormalities."); static const u8 sReturnMoveDescription[] = _("An attack that increases\nin power with friendship."); static const u8 sPresentMoveDescription[] = _("A gift in the form of a\nbomb. May restore HP."); static const u8 sFrustrationMoveDescription[] = _("An attack that is stronger\nif the TRAINER is disliked."); static const u8 sSafeguardMoveDescription[] = _("A mystical force prevents\nall status problems."); static const u8 sPainSplitMoveDescription[] = _("Adds the user and foe’s HP,\nthen shares them equally."); static const u8 sSacredFireMoveDescription[] = _("A mystical fire attack that\nmay inflict a burn."); static const u8 sMagnitudeMoveDescription[] = _("A ground-shaking attack\nof random intensity."); static const u8 sDynamicPunchMoveDescription[] = _("Powerful and sure to cause\nconfusion, but inaccurate."); static const u8 sMegahornMoveDescription[] = _("A brutal ramming attack\nusing out-thrust horns."); static const u8 sDragonBreathMoveDescription[] = _("Strikes the foe with an\nincredible blast of breath."); static const u8 sBatonPassMoveDescription[] = _("Switches out the user while\nkeeping effects in play."); static const u8 sEncoreMoveDescription[] = _("Makes the foe repeat its\nlast move over 2 to 6 turns."); static const u8 sPursuitMoveDescription[] = _("Inflicts bad damage if used\non a foe switching out."); static const u8 sRapidSpinMoveDescription[] = _("Spins the body at high\nspeed to strike the foe."); static const u8 sSweetScentMoveDescription[] = _("Allures the foe to reduce\nevasiveness."); static const u8 sIronTailMoveDescription[] = _("Attacks with a rock-hard\ntail. May lower DEFENSE."); static const u8 sMetalClawMoveDescription[] = _("A claw attack that may\nraise the user’s ATTACK."); static const u8 sVitalThrowMoveDescription[] = _("Makes the user’s move last,\nbut it never misses."); static const u8 sMorningSunMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); static const u8 sSynthesisMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); static const u8 sMoonlightMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); static const u8 sHiddenPowerMoveDescription[] = _("The effectiveness varies\nwith the user."); static const u8 sCrossChopMoveDescription[] = _("A double-chopping attack.\nHigh critical-hit ratio."); static const u8 sTwisterMoveDescription[] = _("Whips up a vicious twister\nto tear at the foe."); static const u8 sRainDanceMoveDescription[] = _("Boosts the power of WATER-\ntype moves for 5 turns."); static const u8 sSunnyDayMoveDescription[] = _("Boosts the power of FIRE-\ntype moves for 5 turns."); static const u8 sCrunchMoveDescription[] = _("Crunches with sharp fangs.\nMay lower SP. DEF."); static const u8 sMirrorCoatMoveDescription[] = _("Counters the foe’s special\nattack at double the power."); static const u8 sPsychUpMoveDescription[] = _("Copies the foe’s effect(s)\nand gives to the user."); static const u8 sExtremeSpeedMoveDescription[] = _("An extremely fast and\npowerful attack."); static const u8 sAncientPowerMoveDescription[] = _("An attack that may raise\nall stats."); static const u8 sShadowBallMoveDescription[] = _("Hurls a black blob that may\nlower the foe’s SP. DEF."); static const u8 sFutureSightMoveDescription[] = _("Heightens inner power to\nstrike 2 turns later."); static const u8 sRockSmashMoveDescription[] = _("A rock-crushing attack\nthat may lower DEFENSE."); static const u8 sWhirlpoolMoveDescription[] = _("Traps and hurts the foe in\na whirlpool for 2 to 5 turns."); static const u8 sBeatUpMoveDescription[] = _("Summons party POKéMON to\njoin in the attack."); static const u8 sFakeOutMoveDescription[] = _("A 1st-turn, 1st-strike move\nthat causes flinching."); static const u8 sUproarMoveDescription[] = _("Causes an uproar for 2 to 5\nturns and prevents sleep."); static const u8 sStockpileMoveDescription[] = _("Charges up power for up to\n3 turns."); static const u8 sSpitUpMoveDescription[] = _("Releases stockpiled power\n(the more the better)."); static const u8 sSwallowMoveDescription[] = _("Absorbs stockpiled power\nand restores HP."); static const u8 sHeatWaveMoveDescription[] = _("Exhales a hot breath on the\nfoe. May inflict a burn."); static const u8 sHailMoveDescription[] = _("Summons a hailstorm that\nstrikes every turn."); static const u8 sTormentMoveDescription[] = _("Torments the foe and stops\nsuccessive use of a move."); static const u8 sFlatterMoveDescription[] = _("Confuses the foe, but\nraises its SP. ATK."); static const u8 sWillOWispMoveDescription[] = _("Inflicts a burn on the foe\nwith intense fire."); static const u8 sMementoMoveDescription[] = _("The user faints and lowers\nthe foe’s abilities."); static const u8 sFacadeMoveDescription[] = _("Boosts ATTACK when burned,\nparalyzed, or poisoned."); static const u8 sFocusPunchMoveDescription[] = _("A powerful loyalty attack.\nThe user flinches if hit."); static const u8 sSmellingSaltMoveDescription[] = _("Powerful against paralyzed\nfoes, but also heals them."); static const u8 sFollowMeMoveDescription[] = _("Draws attention to make\nfoes attack only the user."); static const u8 sNaturePowerMoveDescription[] = _("The type of attack varies\ndepending on the location."); static const u8 sChargeMoveDescription[] = _("Charges power to boost the\nelectric move used next."); static const u8 sTauntMoveDescription[] = _("Taunts the foe into only\nusing attack moves."); static const u8 sHelpingHandMoveDescription[] = _("Boosts the power of the\nrecipient’s moves."); static const u8 sTrickMoveDescription[] = _("Tricks the foe into trading\nheld items."); static const u8 sRolePlayMoveDescription[] = _("Mimics the target and\ncopies its special ability."); static const u8 sWishMoveDescription[] = _("A wish that restores HP.\nIt takes time to work."); static const u8 sAssistMoveDescription[] = _("Attacks randomly with one\nof the partner’s moves."); static const u8 sIngrainMoveDescription[] = _("Lays roots that restore HP.\nThe user can’t switch out."); static const u8 sSuperpowerMoveDescription[] = _("Boosts strength sharply,\nbut lowers abilities."); static const u8 sMagicCoatMoveDescription[] = _("Reflects special effects\nback to the attacker."); static const u8 sRecycleMoveDescription[] = _("Recycles a used item for\none more use."); static const u8 sRevengeMoveDescription[] = _("An attack that gains power\nif injured by the foe."); static const u8 sBrickBreakMoveDescription[] = _("Destroys barriers such as\nREFLECT and causes damage."); static const u8 sYawnMoveDescription[] = _("Lulls the foe into yawning,\nthen sleeping next turn."); static const u8 sKnockOffMoveDescription[] = _("Knocks down the foe’s held\nitem to prevent its use."); static const u8 sEndeavorMoveDescription[] = _("Gains power if the user’s HP\nis lower than the foe’s HP."); static const u8 sEruptionMoveDescription[] = _("The higher the user’s HP,\nthe more damage caused."); static const u8 sSkillSwapMoveDescription[] = _("The user swaps special\nabilities with the target."); static const u8 sImprisonMoveDescription[] = _("Prevents foes from using\nmoves known by the user."); static const u8 sRefreshMoveDescription[] = _("Heals poisoning, paralysis,\nor a burn."); static const u8 sGrudgeMoveDescription[] = _("If the user faints, deletes\nall PP of foe’s last move."); static const u8 sSnatchMoveDescription[] = _("Steals the effects of the\nmove the target uses next."); static const u8 sSecretPowerMoveDescription[] = _("An attack with effects\nthat vary by location."); static const u8 sDiveMoveDescription[] = _("Dives underwater the first\nturn and strikes next turn."); static const u8 sArmThrustMoveDescription[] = _("Straight-arm punches that\nstrike the foe 2 to 5 times."); static const u8 sCamouflageMoveDescription[] = _("Alters the POKéMON’s type\ndepending on the location."); static const u8 sTailGlowMoveDescription[] = _("Flashes a light that sharply\nraises SP. ATK."); static const u8 sLusterPurgeMoveDescription[] = _("Attacks with a burst of\nlight. May lower SP. DEF."); static const u8 sMistBallMoveDescription[] = _("Attacks with a flurry of\ndown. May lower SP. ATK."); static const u8 sFeatherDanceMoveDescription[] = _("Envelops the foe with down\nto sharply reduce ATTACK."); static const u8 sTeeterDanceMoveDescription[] = _("Confuses all POKéMON on\nthe scene."); static const u8 sBlazeKickMoveDescription[] = _("A kick with a high critical-\nhit ratio. May cause a burn."); static const u8 sMudSportMoveDescription[] = _("Covers the user in mud to\nraise electrical resistance."); static const u8 sIceBallMoveDescription[] = _("A 5-turn attack that gains\npower on successive hits."); static const u8 sNeedleArmMoveDescription[] = _("Attacks with thorny arms.\nMay cause flinching."); static const u8 sSlackOffMoveDescription[] = _("Slacks off and restores\nhalf the maximum HP."); static const u8 sHyperVoiceMoveDescription[] = _("A loud attack that uses\nsound waves to injure."); static const u8 sPoisonFangMoveDescription[] = _("A sharp-fanged attack.\nMay badly poison the foe."); static const u8 sCrushClawMoveDescription[] = _("Tears at the foe with sharp\nclaws. May lower DEFENSE."); static const u8 sBlastBurnMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); static const u8 sHydroCannonMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); static const u8 sMeteorMashMoveDescription[] = _("Fires a meteor-like punch.\nMay raise ATTACK."); static const u8 sAstonishMoveDescription[] = _("An attack that may shock\nthe foe into flinching."); static const u8 sWeatherBallMoveDescription[] = _("The move’s type and power\nchange with the weather."); static const u8 sAromatherapyMoveDescription[] = _("Heals all status problems\nwith a soothing scent."); static const u8 sFakeTearsMoveDescription[] = _("Feigns crying to sharply\nlower the foe’s SP. DEF."); static const u8 sAirCutterMoveDescription[] = _("Hacks with razorlike wind.\nHigh critical-hit ratio."); static const u8 sOverheatMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); static const u8 sOdorSleuthMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); static const u8 sRockTombMoveDescription[] = _("Stops the foe from moving\nwith rocks and cuts SPEED."); static const u8 sSilverWindMoveDescription[] = _("A powdery attack that may\nraise abilities."); static const u8 sMetalSoundMoveDescription[] = _("Emits a horrible screech\nthat sharply lowers SP. DEF."); static const u8 sGrassWhistleMoveDescription[] = _("Lulls the foe into sleep\nwith a pleasant melody."); static const u8 sTickleMoveDescription[] = _("Makes the foe laugh to\nlower ATTACK and DEFENSE."); static const u8 sCosmicPowerMoveDescription[] = _("Raises DEFENSE and SP. DEF\nwith a mystic power."); static const u8 sWaterSpoutMoveDescription[] = _("Inflicts more damage if the\nuser’s HP is high."); static const u8 sSignalBeamMoveDescription[] = _("A strange beam attack that\nmay confuse the foe."); static const u8 sShadowPunchMoveDescription[] = _("An unavoidable punch that\nis thrown from shadows."); static const u8 sExtrasensoryMoveDescription[] = _("Attacks with a peculiar\npower. May cause flinching."); static const u8 sSkyUppercutMoveDescription[] = _("An uppercut thrown as if\nleaping into the sky."); static const u8 sSandTombMoveDescription[] = _("Traps and hurts the foe in\nquicksand for 2 to 5 turns."); static const u8 sSheerColdMoveDescription[] = _("A chilling attack that\ncauses fainting if it hits."); static const u8 sMuddyWaterMoveDescription[] = _("Attacks with muddy water.\nMay lower accuracy."); static const u8 sBulletSeedMoveDescription[] = _("Shoots 2 to 5 seeds in a row\nto strike the foe."); static const u8 sAerialAceMoveDescription[] = _("An extremely speedy and\nunavoidable attack."); static const u8 sIcicleSpearMoveDescription[] = _("Attacks the foe by firing\n2 to 5 icicles in a row."); static const u8 sIronDefenseMoveDescription[] = _("Hardens the body’s surface\nto sharply raise DEFENSE."); static const u8 sBlockMoveDescription[] = _("Blocks the foe’s way to\nprevent escape."); static const u8 sHowlMoveDescription[] = _("Howls to raise the spirit\nand boosts ATTACK."); static const u8 sDragonClawMoveDescription[] = _("Slashes the foe with sharp\nclaws."); static const u8 sFrenzyPlantMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); static const u8 sBulkUpMoveDescription[] = _("Bulks up the body to boost\nboth ATTACK and DEFENSE."); static const u8 sBounceMoveDescription[] = _("Bounces up, then down the\nnext turn. May paralyze."); static const u8 sMudShotMoveDescription[] = _("Hurls mud at the foe and\nreduces SPEED."); static const u8 sPoisonTailMoveDescription[] = _("Has a high critical-hit\nratio. May also poison."); static const u8 sCovetMoveDescription[] = _("Cutely begs to obtain an\nitem held by the foe."); static const u8 sVoltTackleMoveDescription[] = _("A life-risking tackle that\nslightly hurts the user."); static const u8 sMagicalLeafMoveDescription[] = _("Attacks with a strange leaf\nthat cannot be evaded."); static const u8 sWaterSportMoveDescription[] = _("The user becomes soaked to\nraise resistance to fire."); static const u8 sCalmMindMoveDescription[] = _("Raises SP. ATK and SP. DEF\nby focusing the mind."); static const u8 sLeafBladeMoveDescription[] = _("Slashes with a sharp leaf.\nHigh critical-hit ratio."); static const u8 sDragonDanceMoveDescription[] = _("A mystical dance that ups\nATTACK and SPEED."); static const u8 sRockBlastMoveDescription[] = _("Hurls boulders at the foe\n2 to 5 times in a row."); static const u8 sShockWaveMoveDescription[] = _("A fast and unavoidable\nelectric attack."); static const u8 sWaterPulseMoveDescription[] = _("Attacks with ultrasonic\nwaves. May confuse the foe."); static const u8 sDoomDesireMoveDescription[] = _("Summons strong sunlight to\nattack 2 turns later."); static const u8 sPsychoBoostMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); // MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = { [MOVE_POUND - 1] = sPoundMoveDescription, [MOVE_KARATE_CHOP - 1] = sKarateChopMoveDescription, [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapMoveDescription, [MOVE_COMET_PUNCH - 1] = sCometPunchMoveDescription, [MOVE_MEGA_PUNCH - 1] = sMegaPunchMoveDescription, [MOVE_PAY_DAY - 1] = sPayDayMoveDescription, [MOVE_FIRE_PUNCH - 1] = sFirePunchMoveDescription, [MOVE_ICE_PUNCH - 1] = sIcePunchMoveDescription, [MOVE_THUNDER_PUNCH - 1] = sThunderPunchMoveDescription, [MOVE_SCRATCH - 1] = sScratchMoveDescription, [MOVE_VICE_GRIP - 1] = sViceGripMoveDescription, [MOVE_GUILLOTINE - 1] = sGuillotineMoveDescription, [MOVE_RAZOR_WIND - 1] = sRazorWindMoveDescription, [MOVE_SWORDS_DANCE - 1] = sSwordsDanceMoveDescription, [MOVE_CUT - 1] = sCutMoveDescription, [MOVE_GUST - 1] = sGustMoveDescription, [MOVE_WING_ATTACK - 1] = sWingAttackMoveDescription, [MOVE_WHIRLWIND - 1] = sWhirlwindMoveDescription, [MOVE_FLY - 1] = sFlyMoveDescription, [MOVE_BIND - 1] = sBindMoveDescription, [MOVE_SLAM - 1] = sSlamMoveDescription, [MOVE_VINE_WHIP - 1] = sVineWhipMoveDescription, [MOVE_STOMP - 1] = sStompMoveDescription, [MOVE_DOUBLE_KICK - 1] = sDoubleKickMoveDescription, [MOVE_MEGA_KICK - 1] = sMegaKickMoveDescription, [MOVE_JUMP_KICK - 1] = sJumpKickMoveDescription, [MOVE_ROLLING_KICK - 1] = sRollingKickMoveDescription, [MOVE_SAND_ATTACK - 1] = sSandAttackMoveDescription, [MOVE_HEADBUTT - 1] = sHeadbuttMoveDescription, [MOVE_HORN_ATTACK - 1] = sHornAttackMoveDescription, [MOVE_FURY_ATTACK - 1] = sFuryAttackMoveDescription, [MOVE_HORN_DRILL - 1] = sHornDrillMoveDescription, [MOVE_TACKLE - 1] = sTackleMoveDescription, [MOVE_BODY_SLAM - 1] = sBodySlamMoveDescription, [MOVE_WRAP - 1] = sWrapMoveDescription, [MOVE_TAKE_DOWN - 1] = sTakeDownMoveDescription, [MOVE_THRASH - 1] = sThrashMoveDescription, [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeMoveDescription, [MOVE_TAIL_WHIP - 1] = sTailWhipMoveDescription, [MOVE_POISON_STING - 1] = sPoisonStingMoveDescription, [MOVE_TWINEEDLE - 1] = sTwineedleMoveDescription, [MOVE_PIN_MISSILE - 1] = sPinMissileMoveDescription, [MOVE_LEER - 1] = sLeerMoveDescription, [MOVE_BITE - 1] = sBiteMoveDescription, [MOVE_GROWL - 1] = sGrowlMoveDescription, [MOVE_ROAR - 1] = sRoarMoveDescription, [MOVE_SING - 1] = sSingMoveDescription, [MOVE_SUPERSONIC - 1] = sSupersonicMoveDescription, [MOVE_SONIC_BOOM - 1] = sSonicBoomMoveDescription, [MOVE_DISABLE - 1] = sDisableMoveDescription, [MOVE_ACID - 1] = sAcidMoveDescription, [MOVE_EMBER - 1] = sEmberMoveDescription, [MOVE_FLAMETHROWER - 1] = sFlamethrowerMoveDescription, [MOVE_MIST - 1] = sMistMoveDescription, [MOVE_WATER_GUN - 1] = sWaterGunMoveDescription, [MOVE_HYDRO_PUMP - 1] = sHydroPumpMoveDescription, [MOVE_SURF - 1] = sSurfMoveDescription, [MOVE_ICE_BEAM - 1] = sIceBeamMoveDescription, [MOVE_BLIZZARD - 1] = sBlizzardMoveDescription, [MOVE_PSYBEAM - 1] = sPsybeamMoveDescription, [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamMoveDescription, [MOVE_AURORA_BEAM - 1] = sAuroraBeamMoveDescription, [MOVE_HYPER_BEAM - 1] = sHyperBeamMoveDescription, [MOVE_PECK - 1] = sPeckMoveDescription, [MOVE_DRILL_PECK - 1] = sDrillPeckMoveDescription, [MOVE_SUBMISSION - 1] = sSubmissionMoveDescription, [MOVE_LOW_KICK - 1] = sLowKickMoveDescription, [MOVE_COUNTER - 1] = sCounterMoveDescription, [MOVE_SEISMIC_TOSS - 1] = sSeismicTossMoveDescription, [MOVE_STRENGTH - 1] = sStrengthMoveDescription, [MOVE_ABSORB - 1] = sAbsorbMoveDescription, [MOVE_MEGA_DRAIN - 1] = sMegaDrainMoveDescription, [MOVE_LEECH_SEED - 1] = sLeechSeedMoveDescription, [MOVE_GROWTH - 1] = sGrowthMoveDescription, [MOVE_RAZOR_LEAF - 1] = sRazorLeafMoveDescription, [MOVE_SOLAR_BEAM - 1] = sSolarBeamMoveDescription, [MOVE_POISON_POWDER - 1] = sPoisonPowderMoveDescription, [MOVE_STUN_SPORE - 1] = sStunSporeMoveDescription, [MOVE_SLEEP_POWDER - 1] = sSleepPowderMoveDescription, [MOVE_PETAL_DANCE - 1] = sPetalDanceMoveDescription, [MOVE_STRING_SHOT - 1] = sStringShotMoveDescription, [MOVE_DRAGON_RAGE - 1] = sDragonRageMoveDescription, [MOVE_FIRE_SPIN - 1] = sFireSpinMoveDescription, [MOVE_THUNDER_SHOCK - 1] = sThunderShockMoveDescription, [MOVE_THUNDERBOLT - 1] = sThunderboltMoveDescription, [MOVE_THUNDER_WAVE - 1] = sThunderWaveMoveDescription, [MOVE_THUNDER - 1] = sThunderMoveDescription, [MOVE_ROCK_THROW - 1] = sRockThrowMoveDescription, [MOVE_EARTHQUAKE - 1] = sEarthquakeMoveDescription, [MOVE_FISSURE - 1] = sFissureMoveDescription, [MOVE_DIG - 1] = sDigMoveDescription, [MOVE_TOXIC - 1] = sToxicMoveDescription, [MOVE_CONFUSION - 1] = sConfusionMoveDescription, [MOVE_PSYCHIC - 1] = sPsychicMoveDescription, [MOVE_HYPNOSIS - 1] = sHypnosisMoveDescription, [MOVE_MEDITATE - 1] = sMeditateMoveDescription, [MOVE_AGILITY - 1] = sAgilityMoveDescription, [MOVE_QUICK_ATTACK - 1] = sQuickAttackMoveDescription, [MOVE_RAGE - 1] = sRageMoveDescription, [MOVE_TELEPORT - 1] = sTeleportMoveDescription, [MOVE_NIGHT_SHADE - 1] = sNightShadeMoveDescription, [MOVE_MIMIC - 1] = sMimicMoveDescription, [MOVE_SCREECH - 1] = sScreechMoveDescription, [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamMoveDescription, [MOVE_RECOVER - 1] = sRecoverMoveDescription, [MOVE_HARDEN - 1] = sHardenMoveDescription, [MOVE_MINIMIZE - 1] = sMinimizeMoveDescription, [MOVE_SMOKESCREEN - 1] = sSmokescreenMoveDescription, [MOVE_CONFUSE_RAY - 1] = sConfuseRayMoveDescription, [MOVE_WITHDRAW - 1] = sWithdrawMoveDescription, [MOVE_DEFENSE_CURL - 1] = sDefenseCurlMoveDescription, [MOVE_BARRIER - 1] = sBarrierMoveDescription, [MOVE_LIGHT_SCREEN - 1] = sLightScreenMoveDescription, [MOVE_HAZE - 1] = sHazeMoveDescription, [MOVE_REFLECT - 1] = sReflectMoveDescription, [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyMoveDescription, [MOVE_BIDE - 1] = sBideMoveDescription, [MOVE_METRONOME - 1] = sMetronomeMoveDescription, [MOVE_MIRROR_MOVE - 1] = sMirrorMoveMoveDescription, [MOVE_SELF_DESTRUCT - 1] = sSelfDestructMoveDescription, [MOVE_EGG_BOMB - 1] = sEggBombMoveDescription, [MOVE_LICK - 1] = sLickMoveDescription, [MOVE_SMOG - 1] = sSmogMoveDescription, [MOVE_SLUDGE - 1] = sSludgeMoveDescription, [MOVE_BONE_CLUB - 1] = sBoneClubMoveDescription, [MOVE_FIRE_BLAST - 1] = sFireBlastMoveDescription, [MOVE_WATERFALL - 1] = sWaterfallMoveDescription, [MOVE_CLAMP - 1] = sClampMoveDescription, [MOVE_SWIFT - 1] = sSwiftMoveDescription, [MOVE_SKULL_BASH - 1] = sSkullBashMoveDescription, [MOVE_SPIKE_CANNON - 1] = sSpikeCannonMoveDescription, [MOVE_CONSTRICT - 1] = sConstrictMoveDescription, [MOVE_AMNESIA - 1] = sAmnesiaMoveDescription, [MOVE_KINESIS - 1] = sKinesisMoveDescription, [MOVE_SOFT_BOILED - 1] = sSoftBoiledMoveDescription, [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickMoveDescription, [MOVE_GLARE - 1] = sGlareMoveDescription, [MOVE_DREAM_EATER - 1] = sDreamEaterMoveDescription, [MOVE_POISON_GAS - 1] = sPoisonGasMoveDescription, [MOVE_BARRAGE - 1] = sBarrageMoveDescription, [MOVE_LEECH_LIFE - 1] = sLeechLifeMoveDescription, [MOVE_LOVELY_KISS - 1] = sLovelyKissMoveDescription, [MOVE_SKY_ATTACK - 1] = sSkyAttackMoveDescription, [MOVE_TRANSFORM - 1] = sTransformMoveDescription, [MOVE_BUBBLE - 1] = sBubbleMoveDescription, [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchMoveDescription, [MOVE_SPORE - 1] = sSporeMoveDescription, [MOVE_FLASH - 1] = sFlashMoveDescription, [MOVE_PSYWAVE - 1] = sPsywaveMoveDescription, [MOVE_SPLASH - 1] = sSplashMoveDescription, [MOVE_ACID_ARMOR - 1] = sAcidArmorMoveDescription, [MOVE_CRABHAMMER - 1] = sCrabhammerMoveDescription, [MOVE_EXPLOSION - 1] = sExplosionMoveDescription, [MOVE_FURY_SWIPES - 1] = sFurySwipesMoveDescription, [MOVE_BONEMERANG - 1] = sBonemerangMoveDescription, [MOVE_REST - 1] = sRestMoveDescription, [MOVE_ROCK_SLIDE - 1] = sRockSlideMoveDescription, [MOVE_HYPER_FANG - 1] = sHyperFangMoveDescription, [MOVE_SHARPEN - 1] = sSharpenMoveDescription, [MOVE_CONVERSION - 1] = sConversionMoveDescription, [MOVE_TRI_ATTACK - 1] = sTriAttackMoveDescription, [MOVE_SUPER_FANG - 1] = sSuperFangMoveDescription, [MOVE_SLASH - 1] = sSlashMoveDescription, [MOVE_SUBSTITUTE - 1] = sSubstituteMoveDescription, [MOVE_STRUGGLE - 1] = sStruggleMoveDescription, [MOVE_SKETCH - 1] = sSketchMoveDescription, [MOVE_TRIPLE_KICK - 1] = sTripleKickMoveDescription, [MOVE_THIEF - 1] = sThiefMoveDescription, [MOVE_SPIDER_WEB - 1] = sSpiderWebMoveDescription, [MOVE_MIND_READER - 1] = sMindReaderMoveDescription, [MOVE_NIGHTMARE - 1] = sNightmareMoveDescription, [MOVE_FLAME_WHEEL - 1] = sFlameWheelMoveDescription, [MOVE_SNORE - 1] = sSnoreMoveDescription, [MOVE_CURSE - 1] = sCurseMoveDescription, [MOVE_FLAIL - 1] = sFlailMoveDescription, [MOVE_CONVERSION_2 - 1] = sConversion2MoveDescription, [MOVE_AEROBLAST - 1] = sAeroblastMoveDescription, [MOVE_COTTON_SPORE - 1] = sCottonSporeMoveDescription, [MOVE_REVERSAL - 1] = sReversalMoveDescription, [MOVE_SPITE - 1] = sSpiteMoveDescription, [MOVE_POWDER_SNOW - 1] = sPowderSnowMoveDescription, [MOVE_PROTECT - 1] = sProtectMoveDescription, [MOVE_MACH_PUNCH - 1] = sMachPunchMoveDescription, [MOVE_SCARY_FACE - 1] = sScaryFaceMoveDescription, [MOVE_FAINT_ATTACK - 1] = sFaintAttackMoveDescription, [MOVE_SWEET_KISS - 1] = sSweetKissMoveDescription, [MOVE_BELLY_DRUM - 1] = sBellyDrumMoveDescription, [MOVE_SLUDGE_BOMB - 1] = sSludgeBombMoveDescription, [MOVE_MUD_SLAP - 1] = sMudSlapMoveDescription, [MOVE_OCTAZOOKA - 1] = sOctazookaMoveDescription, [MOVE_SPIKES - 1] = sSpikesMoveDescription, [MOVE_ZAP_CANNON - 1] = sZapCannonMoveDescription, [MOVE_FORESIGHT - 1] = sForesightMoveDescription, [MOVE_DESTINY_BOND - 1] = sDestinyBondMoveDescription, [MOVE_PERISH_SONG - 1] = sPerishSongMoveDescription, [MOVE_ICY_WIND - 1] = sIcyWindMoveDescription, [MOVE_DETECT - 1] = sDetectMoveDescription, [MOVE_BONE_RUSH - 1] = sBoneRushMoveDescription, [MOVE_LOCK_ON - 1] = sLockOnMoveDescription, [MOVE_OUTRAGE - 1] = sOutrageMoveDescription, [MOVE_SANDSTORM - 1] = sSandstormMoveDescription, [MOVE_GIGA_DRAIN - 1] = sGigaDrainMoveDescription, [MOVE_ENDURE - 1] = sEndureMoveDescription, [MOVE_CHARM - 1] = sCharmMoveDescription, [MOVE_ROLLOUT - 1] = sRolloutMoveDescription, [MOVE_FALSE_SWIPE - 1] = sFalseSwipeMoveDescription, [MOVE_SWAGGER - 1] = sSwaggerMoveDescription, [MOVE_MILK_DRINK - 1] = sMilkDrinkMoveDescription, [MOVE_SPARK - 1] = sSparkMoveDescription, [MOVE_FURY_CUTTER - 1] = sFuryCutterMoveDescription, [MOVE_STEEL_WING - 1] = sSteelWingMoveDescription, [MOVE_MEAN_LOOK - 1] = sMeanLookMoveDescription, [MOVE_ATTRACT - 1] = sAttractMoveDescription, [MOVE_SLEEP_TALK - 1] = sSleepTalkMoveDescription, [MOVE_HEAL_BELL - 1] = sHealBellMoveDescription, [MOVE_RETURN - 1] = sReturnMoveDescription, [MOVE_PRESENT - 1] = sPresentMoveDescription, [MOVE_FRUSTRATION - 1] = sFrustrationMoveDescription, [MOVE_SAFEGUARD - 1] = sSafeguardMoveDescription, [MOVE_PAIN_SPLIT - 1] = sPainSplitMoveDescription, [MOVE_SACRED_FIRE - 1] = sSacredFireMoveDescription, [MOVE_MAGNITUDE - 1] = sMagnitudeMoveDescription, [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchMoveDescription, [MOVE_MEGAHORN - 1] = sMegahornMoveDescription, [MOVE_DRAGON_BREATH - 1] = sDragonBreathMoveDescription, [MOVE_BATON_PASS - 1] = sBatonPassMoveDescription, [MOVE_ENCORE - 1] = sEncoreMoveDescription, [MOVE_PURSUIT - 1] = sPursuitMoveDescription, [MOVE_RAPID_SPIN - 1] = sRapidSpinMoveDescription, [MOVE_SWEET_SCENT - 1] = sSweetScentMoveDescription, [MOVE_IRON_TAIL - 1] = sIronTailMoveDescription, [MOVE_METAL_CLAW - 1] = sMetalClawMoveDescription, [MOVE_VITAL_THROW - 1] = sVitalThrowMoveDescription, [MOVE_MORNING_SUN - 1] = sMorningSunMoveDescription, [MOVE_SYNTHESIS - 1] = sSynthesisMoveDescription, [MOVE_MOONLIGHT - 1] = sMoonlightMoveDescription, [MOVE_HIDDEN_POWER - 1] = sHiddenPowerMoveDescription, [MOVE_CROSS_CHOP - 1] = sCrossChopMoveDescription, [MOVE_TWISTER - 1] = sTwisterMoveDescription, [MOVE_RAIN_DANCE - 1] = sRainDanceMoveDescription, [MOVE_SUNNY_DAY - 1] = sSunnyDayMoveDescription, [MOVE_CRUNCH - 1] = sCrunchMoveDescription, [MOVE_MIRROR_COAT - 1] = sMirrorCoatMoveDescription, [MOVE_PSYCH_UP - 1] = sPsychUpMoveDescription, [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedMoveDescription, [MOVE_ANCIENT_POWER - 1] = sAncientPowerMoveDescription, [MOVE_SHADOW_BALL - 1] = sShadowBallMoveDescription, [MOVE_FUTURE_SIGHT - 1] = sFutureSightMoveDescription, [MOVE_ROCK_SMASH - 1] = sRockSmashMoveDescription, [MOVE_WHIRLPOOL - 1] = sWhirlpoolMoveDescription, [MOVE_BEAT_UP - 1] = sBeatUpMoveDescription, [MOVE_FAKE_OUT - 1] = sFakeOutMoveDescription, [MOVE_UPROAR - 1] = sUproarMoveDescription, [MOVE_STOCKPILE - 1] = sStockpileMoveDescription, [MOVE_SPIT_UP - 1] = sSpitUpMoveDescription, [MOVE_SWALLOW - 1] = sSwallowMoveDescription, [MOVE_HEAT_WAVE - 1] = sHeatWaveMoveDescription, [MOVE_HAIL - 1] = sHailMoveDescription, [MOVE_TORMENT - 1] = sTormentMoveDescription, [MOVE_FLATTER - 1] = sFlatterMoveDescription, [MOVE_WILL_O_WISP - 1] = sWillOWispMoveDescription, [MOVE_MEMENTO - 1] = sMementoMoveDescription, [MOVE_FACADE - 1] = sFacadeMoveDescription, [MOVE_FOCUS_PUNCH - 1] = sFocusPunchMoveDescription, [MOVE_SMELLING_SALT - 1] = sSmellingSaltMoveDescription, [MOVE_FOLLOW_ME - 1] = sFollowMeMoveDescription, [MOVE_NATURE_POWER - 1] = sNaturePowerMoveDescription, [MOVE_CHARGE - 1] = sChargeMoveDescription, [MOVE_TAUNT - 1] = sTauntMoveDescription, [MOVE_HELPING_HAND - 1] = sHelpingHandMoveDescription, [MOVE_TRICK - 1] = sTrickMoveDescription, [MOVE_ROLE_PLAY - 1] = sRolePlayMoveDescription, [MOVE_WISH - 1] = sWishMoveDescription, [MOVE_ASSIST - 1] = sAssistMoveDescription, [MOVE_INGRAIN - 1] = sIngrainMoveDescription, [MOVE_SUPERPOWER - 1] = sSuperpowerMoveDescription, [MOVE_MAGIC_COAT - 1] = sMagicCoatMoveDescription, [MOVE_RECYCLE - 1] = sRecycleMoveDescription, [MOVE_REVENGE - 1] = sRevengeMoveDescription, [MOVE_BRICK_BREAK - 1] = sBrickBreakMoveDescription, [MOVE_YAWN - 1] = sYawnMoveDescription, [MOVE_KNOCK_OFF - 1] = sKnockOffMoveDescription, [MOVE_ENDEAVOR - 1] = sEndeavorMoveDescription, [MOVE_ERUPTION - 1] = sEruptionMoveDescription, [MOVE_SKILL_SWAP - 1] = sSkillSwapMoveDescription, [MOVE_IMPRISON - 1] = sImprisonMoveDescription, [MOVE_REFRESH - 1] = sRefreshMoveDescription, [MOVE_GRUDGE - 1] = sGrudgeMoveDescription, [MOVE_SNATCH - 1] = sSnatchMoveDescription, [MOVE_SECRET_POWER - 1] = sSecretPowerMoveDescription, [MOVE_DIVE - 1] = sDiveMoveDescription, [MOVE_ARM_THRUST - 1] = sArmThrustMoveDescription, [MOVE_CAMOUFLAGE - 1] = sCamouflageMoveDescription, [MOVE_TAIL_GLOW - 1] = sTailGlowMoveDescription, [MOVE_LUSTER_PURGE - 1] = sLusterPurgeMoveDescription, [MOVE_MIST_BALL - 1] = sMistBallMoveDescription, [MOVE_FEATHER_DANCE - 1] = sFeatherDanceMoveDescription, [MOVE_TEETER_DANCE - 1] = sTeeterDanceMoveDescription, [MOVE_BLAZE_KICK - 1] = sBlazeKickMoveDescription, [MOVE_MUD_SPORT - 1] = sMudSportMoveDescription, [MOVE_ICE_BALL - 1] = sIceBallMoveDescription, [MOVE_NEEDLE_ARM - 1] = sNeedleArmMoveDescription, [MOVE_SLACK_OFF - 1] = sSlackOffMoveDescription, [MOVE_HYPER_VOICE - 1] = sHyperVoiceMoveDescription, [MOVE_POISON_FANG - 1] = sPoisonFangMoveDescription, [MOVE_CRUSH_CLAW - 1] = sCrushClawMoveDescription, [MOVE_BLAST_BURN - 1] = sBlastBurnMoveDescription, [MOVE_HYDRO_CANNON - 1] = sHydroCannonMoveDescription, [MOVE_METEOR_MASH - 1] = sMeteorMashMoveDescription, [MOVE_ASTONISH - 1] = sAstonishMoveDescription, [MOVE_WEATHER_BALL - 1] = sWeatherBallMoveDescription, [MOVE_AROMATHERAPY - 1] = sAromatherapyMoveDescription, [MOVE_FAKE_TEARS - 1] = sFakeTearsMoveDescription, [MOVE_AIR_CUTTER - 1] = sAirCutterMoveDescription, [MOVE_OVERHEAT - 1] = sOverheatMoveDescription, [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthMoveDescription, [MOVE_ROCK_TOMB - 1] = sRockTombMoveDescription, [MOVE_SILVER_WIND - 1] = sSilverWindMoveDescription, [MOVE_METAL_SOUND - 1] = sMetalSoundMoveDescription, [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleMoveDescription, [MOVE_TICKLE - 1] = sTickleMoveDescription, [MOVE_COSMIC_POWER - 1] = sCosmicPowerMoveDescription, [MOVE_WATER_SPOUT - 1] = sWaterSpoutMoveDescription, [MOVE_SIGNAL_BEAM - 1] = sSignalBeamMoveDescription, [MOVE_SHADOW_PUNCH - 1] = sShadowPunchMoveDescription, [MOVE_EXTRASENSORY - 1] = sExtrasensoryMoveDescription, [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutMoveDescription, [MOVE_SAND_TOMB - 1] = sSandTombMoveDescription, [MOVE_SHEER_COLD - 1] = sSheerColdMoveDescription, [MOVE_MUDDY_WATER - 1] = sMuddyWaterMoveDescription, [MOVE_BULLET_SEED - 1] = sBulletSeedMoveDescription, [MOVE_AERIAL_ACE - 1] = sAerialAceMoveDescription, [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearMoveDescription, [MOVE_IRON_DEFENSE - 1] = sIronDefenseMoveDescription, [MOVE_BLOCK - 1] = sBlockMoveDescription, [MOVE_HOWL - 1] = sHowlMoveDescription, [MOVE_DRAGON_CLAW - 1] = sDragonClawMoveDescription, [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantMoveDescription, [MOVE_BULK_UP - 1] = sBulkUpMoveDescription, [MOVE_BOUNCE - 1] = sBounceMoveDescription, [MOVE_MUD_SHOT - 1] = sMudShotMoveDescription, [MOVE_POISON_TAIL - 1] = sPoisonTailMoveDescription, [MOVE_COVET - 1] = sCovetMoveDescription, [MOVE_VOLT_TACKLE - 1] = sVoltTackleMoveDescription, [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafMoveDescription, [MOVE_WATER_SPORT - 1] = sWaterSportMoveDescription, [MOVE_CALM_MIND - 1] = sCalmMindMoveDescription, [MOVE_LEAF_BLADE - 1] = sLeafBladeMoveDescription, [MOVE_DRAGON_DANCE - 1] = sDragonDanceMoveDescription, [MOVE_ROCK_BLAST - 1] = sRockBlastMoveDescription, [MOVE_SHOCK_WAVE - 1] = sShockWaveMoveDescription, [MOVE_WATER_PULSE - 1] = sWaterPulseMoveDescription, [MOVE_DOOM_DESIRE - 1] = sDoomDesireMoveDescription, [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostMoveDescription, };