const struct MonCoords gTrainerBackPicCoords[] = { {.size = 8, .y_offset = 4}, {.size = 8, .y_offset = 4}, {.size = 8, .y_offset = 5}, {.size = 8, .y_offset = 5}, {.size = 8, .y_offset = 4}, {.size = 8, .y_offset = 4}, {.size = 8, .y_offset = 4}, {.size = 8, .y_offset = 4}, }; // this table goes functionally unused, since none of these pics are compressed // and the place they would get extracted to gets overwritten later anyway // the casts are so they'll play nice with the strict struct definition const struct CompressedSpriteSheet gTrainerBackPicTable[] = { (const u32 *)gTrainerBackPic_Brendan, 0x2000, TRAINER_BACK_PIC_BRENDAN, (const u32 *)gTrainerBackPic_May, 0x2000, TRAINER_BACK_PIC_MAY, (const u32 *)gTrainerBackPic_Red, 0x2800, TRAINER_BACK_PIC_RED, (const u32 *)gTrainerBackPic_Leaf, 0x2800, TRAINER_BACK_PIC_LEAF, (const u32 *)gTrainerBackPic_RubySapphireBrendan, 0x2000, TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN, (const u32 *)gTrainerBackPic_RubySapphireMay, 0x2000, TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY, (const u32 *)gTrainerBackPic_Wally, 0x2000, TRAINER_BACK_PIC_WALLY, (const u32 *)gTrainerBackPic_Steven, 0x2000, TRAINER_BACK_PIC_STEVEN, }; const struct CompressedSpritePalette gTrainerBackPicPaletteTable[] = { gTrainerPalette_Brendan, TRAINER_BACK_PIC_BRENDAN, gTrainerPalette_May, TRAINER_BACK_PIC_MAY, gTrainerBackPicPalette_Red, TRAINER_BACK_PIC_RED, gTrainerBackPicPalette_Leaf, TRAINER_BACK_PIC_LEAF, gTrainerPalette_RubySapphireBrendan, TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN, gTrainerPalette_RubySapphireMay, TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY, gTrainerPalette_Wally, TRAINER_BACK_PIC_WALLY, gTrainerPalette_Steven, TRAINER_BACK_PIC_STEVEN, };