#include "global.h" #include "field_ground_effect.h" #include "field_map_obj.h" #include "field_effect.h" extern void sub_8097D68(struct Sprite *sprite); typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir); extern const struct Coords16 gUnknown_0850DB7C[4]; extern s16 gUnknown_0850E768[]; extern SpriteStepFunc *const gUnknown_0850E754[]; extern const s8 gUnknown_0850E772[]; extern const s8 gUnknown_0850E7BA[]; extern const s8 *const gUnknown_0850E834[]; extern s16 gUnknown_0850E840[]; extern u8 gUnknown_0850E846[]; extern s16 gUnknown_0850E84A[]; extern u8 gUnknown_0850E850[]; bool8 FreezeMapObject(struct MapObject *mapObject) { if (mapObject->mapobj_bit_6 || mapObject->mapobj_bit_8) { return TRUE; } else { mapObject->mapobj_bit_8 = 1; mapObject->mapobj_bit_23 = gSprites[mapObject->spriteId].animPaused; mapObject->mapobj_bit_24 = gSprites[mapObject->spriteId].affineAnimPaused; gSprites[mapObject->spriteId].animPaused = 1; gSprites[mapObject->spriteId].affineAnimPaused = 1; return FALSE; } } void FreezeMapObjects(void) { u8 i; for (i = 0; i < 16; i++) if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) FreezeMapObject(&gMapObjects[i]); } void FreezeMapObjectsExceptOne(u8 a1) { u8 i; for (i = 0; i < 16; i++) if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId) FreezeMapObject(&gMapObjects[i]); } void npc_sync_anim_pause_bits(struct MapObject *mapObject) { if (mapObject->active && mapObject->mapobj_bit_8) { mapObject->mapobj_bit_8 = 0; gSprites[mapObject->spriteId].animPaused = mapObject->mapobj_bit_23; gSprites[mapObject->spriteId].affineAnimPaused = mapObject->mapobj_bit_24; } } void UnfreezeMapObjects(void) { u8 i; for (i = 0; i < 16; i++) if (gMapObjects[i].active) npc_sync_anim_pause_bits(&gMapObjects[i]); } void little_step(struct Sprite *sprite, u8 dir) { sprite->pos1.x += gUnknown_0850DB7C[dir].x; sprite->pos1.y += gUnknown_0850DB7C[dir].y; } void double_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x; sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y; } void triple_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x; sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y; } void quad_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x; sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y; } void oct_little_steps(struct Sprite *sprite, u8 dir) { sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x; sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y; } void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3) { sprite->data[3] = a2; sprite->data[4] = a3; sprite->data[5] = 0; } bool8 obj_npc_ministep(struct Sprite *sprite) { if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]]) return FALSE; gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]); sprite->data[5]++; if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]]) return FALSE; return TRUE; } void sub_80976DC(struct Sprite *sprite, u8 a2) { sprite->data[3] = a2; sprite->data[4] = 0; sprite->data[5] = 0; } bool8 sub_80976EC(struct Sprite *sprite) { if (!(sprite->data[4] & 1)) { little_step(sprite, sprite->data[3]); sprite->data[5]++; } sprite->data[4]++; if (sprite->data[5] > 15) return TRUE; else return FALSE; } // new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy? s16 sub_8097728(s16 a1) { return gUnknown_0850E7BA[a1]; } s16 sub_809773C(s16 a1) { return gUnknown_0850E772[a1]; } void sub_8097750(struct Sprite *sprite) { sprite->data[6] = 0; sprite->data[7] = 0; } bool8 sub_8097758(struct Sprite *sprite) { bool8 result = FALSE; switch(sprite->data[7]) { case 0: sprite->pos2.x += sub_809773C(sprite->data[6]); sprite->pos2.y += sub_8097728(sprite->data[6]); break; case 1: sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); break; case 2: sprite->pos2.x -= sub_809773C(sprite->data[6]); sprite->pos2.y += sub_8097728(sprite->data[6]); break; case 3: sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); break; } if(++sprite->data[6] == 0x48) { sprite->data[6] = 0; sprite->data[7]++; } if(sprite->data[7] == 0x4) { sprite->pos2.y = 0; sprite->pos2.x = 0; result = TRUE; } return result; } s16 sub_8097820(s16 a1, u8 a2) { return gUnknown_0850E834[a2][a1]; } void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4) { sprite->data[3] = a2; sprite->data[4] = a3; sprite->data[5] = a4; sprite->data[6] = 0; } u8 sub_809785C(struct Sprite *sprite) { s16 v5[3]; u8 v6[3]; u8 v2; memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy memcpy(v6, gUnknown_0850E846, 3); v2 = 0; if (sprite->data[4]) little_step(sprite, sprite->data[3]); sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); sprite->data[6]++; if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) v2 = 1; if (sprite->data[6] >= v5[sprite->data[4]]) { sprite->pos2.y = 0; v2 = -1; } return v2; } u8 sub_80978E4(struct Sprite *sprite) { s16 v5[3]; u8 v6[3]; u8 v2; memcpy(v5, gUnknown_0850E84A, 6); memcpy(v6, gUnknown_0850E850, 3); v2 = 0; if (sprite->data[4] && !(sprite->data[6] & 1)) little_step(sprite, sprite->data[3]); sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]); sprite->data[6]++; if (sprite->data[6] == (v5[sprite->data[4]] >> 1)) v2 = 1; if (sprite->data[6] >= v5[sprite->data[4]]) { sprite->pos2.y = 0; v2 = -1; } return v2; } void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer) { sprite->data[3] = timer; } bool8 RunFieldObjectStepTimer(struct Sprite *sprite) { sprite->data[3]--; if (sprite->data[3] == 0) return TRUE; else return FALSE; } void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3) { sprite->animNum = a2; sprite->animPaused = 0 ; SeekSpriteAnim(sprite, a3); } bool8 sub_80979BC(struct Sprite *sprite) { if (sprite->animEnded) return TRUE; else return FALSE; } void sub_80979D4(struct Sprite *sprite, bool8 invisible) { u16 x, y; s16 x2, y2; sprite->invisible = invisible; if (sprite->coordOffsetEnabled) { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; } else { x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; } x2 = x - (sprite->centerToCornerVecX >> 1); y2 = y - (sprite->centerToCornerVecY >> 1); if ((s16)x > 255 || x2 < -16) sprite->invisible = 1; if ((s16)y > 175 || y2 < -16) sprite->invisible = 1; } void sub_8097AC8(struct Sprite *sprite) { sub_8097D68(sprite); SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1); sub_80979D4(sprite, sprite->data[2]); } void sub_8097AF0(void) { int i; for(i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; if(sprite->inUse && sprite->callback == sub_8097AC8) DestroySprite(sprite); } } int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end. { int i; for(i = 0; i < MAX_SPRITES; i++) { struct Sprite *sprite = &gSprites[i]; if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var) return i; } return MAX_SPRITES; } void sub_8097B78(u8 var1, u8 var2) { u8 spriteId = sub_8097B2C(var1); if(spriteId != MAX_SPRITES) StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2)); } void sub_8097BB4(u8 var1, u8 var2) { int spriteId = sub_8097B2C(var1); if(spriteId != MAX_SPRITES) { struct Sprite *sprite = &gSprites[spriteId]; const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2); u16 tileNum = sprite->oam.tileNum; sprite->oam = *gfxInfo->oam; sprite->oam.tileNum = tileNum; sprite->oam.paletteNum = gfxInfo->paletteSlot; sprite->images = gfxInfo->images; if(gfxInfo->subspriteTables == NULL) { sprite->subspriteTables = NULL; sprite->subspriteTableNum = 0; sprite->subspriteMode = 0; } else { SetSubspriteTables(sprite, gfxInfo->subspriteTables); sprite->subspriteMode = 2; } StartSpriteAnim(sprite, 0); } } void sub_8097C44(u8 var, bool32 var2) { u8 spriteId = sub_8097B2C(var); if(spriteId == MAX_SPRITES) return; if(var2) gSprites[spriteId].data[2] = 1; else gSprites[spriteId].data[2] = 0; } bool32 sub_8097C8C(u8 var) { u8 spriteId = sub_8097B2C(var); if(spriteId == MAX_SPRITES) return FALSE; return (gSprites[spriteId].data[2] == TRUE); } void sub_8097CC4(u8 var1, u8 var2) { u8 spriteId = sub_8097B2C(var1); if(spriteId != MAX_SPRITES) { gSprites[spriteId].data[3] = var2; gSprites[spriteId].data[4] = 0; } } void sub_8097CF4(struct Sprite *sprite) { switch(sprite->data[4]) { case 0: sprite->pos2.y = 0; sprite->data[4]++; case 1: sprite->pos2.y -= 8; if(sprite->pos2.y == -160) { sprite->pos2.y = 0; sprite->data[2] = 1; sprite->data[3] = 0; sprite->data[4] = 0; } } } void sub_8097D30(struct Sprite *sprite) { switch(sprite->data[4]) { case 0: sprite->pos2.y = -160; sprite->data[4]++; case 1: sprite->pos2.y += 8; if(sprite->pos2.y == 0) { sprite->data[3] = 0; sprite->data[4] = 0; } } } void sub_8097D68(struct Sprite *sprite) { switch(sprite->data[3]) { case 1: sub_8097D30(sprite); break; case 2: sub_8097CF4(sprite); break; case 0: break; default: sprite->data[3] = 0; break; } } bool32 sub_8097D9C(u8 var) { u8 spriteId = sub_8097B2C(var); if(spriteId == MAX_SPRITES) return FALSE; if(gSprites[spriteId].data[3] != FALSE) return TRUE; return FALSE; } u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct MapObject *mapObject) { FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); return FieldEffectStart(fieldEffectId); } void DoShadowFieldEffect(struct MapObject *mapObject) { if (!mapObject->mapobj_bit_22) { mapObject->mapobj_bit_22 = 1; oe_exec_and_other_stuff(FLDEFF_SHADOW, mapObject); } } void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite) { const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); gFieldEffectArguments[0] = sprite->pos1.x; gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2; gFieldEffectArguments[2] = 151; gFieldEffectArguments[3] = 3; FieldEffectStart(FLDEFF_RIPPLE); }