#include "global.h" #include "battle_gfx_sfx_util.h" #include "data.h" #include "decompress.h" #include "graphics.h" #include "sprite.h" #include "util.h" #include "constants/pokemon.h" static void SmokescreenImpact_Callback(struct Sprite *); static void SpriteCB_DestroySprite(struct Sprite *sprite); // The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c const u8 gUnknown_0831C604[] = { [NATURE_HARDY] = 0, [NATURE_LONELY] = 0, [NATURE_BRAVE] = 1, [NATURE_ADAMANT] = 0, [NATURE_NAUGHTY] = 1, [NATURE_BOLD] = 1, [NATURE_DOCILE] = 2, [NATURE_RELAXED] = 0, [NATURE_IMPISH] = 0, [NATURE_LAX] = 0, [NATURE_TIMID] = 1, [NATURE_HASTY] = 1, [NATURE_SERIOUS] = 1, [NATURE_JOLLY] = 0, [NATURE_NAIVE] = 2, [NATURE_MODEST] = 1, [NATURE_MILD] = 0, [NATURE_QUIET] = 1, [NATURE_BASHFUL] = 1, [NATURE_RASH] = 0, [NATURE_CALM] = 0, [NATURE_GENTLE] = 0, [NATURE_SASSY] = 1, [NATURE_CAREFUL] = 1, [NATURE_QUIRKY] = 0, }; static const struct CompressedSpriteSheet gSmokescreenImpactSpriteSheet = { .data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019 }; static const struct CompressedSpritePalette gSmokescreenlImpactSpritePalette = { .data = gSmokescreenImpactPalette, .tag = 55019 }; static const struct OamData gUnknown_0831C630 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 1, .paletteNum = 0, .affineParam = 0 }; static const union AnimCmd gUnknown_0831C638[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(4, 4), ANIMCMD_FRAME(8, 4), ANIMCMD_END }; static const union AnimCmd gUnknown_0831C648[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_FRAME(4, 4, .hFlip = TRUE), ANIMCMD_FRAME(8, 4, .hFlip = TRUE), ANIMCMD_END }; static const union AnimCmd gUnknown_0831C658[] = { ANIMCMD_FRAME(0, 4, .vFlip = TRUE), ANIMCMD_FRAME(4, 4, .vFlip = TRUE), ANIMCMD_FRAME(8, 4, .vFlip = TRUE), ANIMCMD_END }; static const union AnimCmd gUnknown_0831C668[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE), ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE), ANIMCMD_FRAME(8, 4, .hFlip = TRUE, .vFlip = TRUE), ANIMCMD_END }; static const union AnimCmd *const gUnknown_0831C678[] = { gUnknown_0831C638, gUnknown_0831C648, gUnknown_0831C658, gUnknown_0831C668, }; static const struct SpriteTemplate gSmokescreenImpactSpriteTemplate = { .tileTag = 55019, .paletteTag = 55019, .oam = &gUnknown_0831C630, .anims = gUnknown_0831C678, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_DestroySprite }; const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow = { .data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129 }; static const struct OamData gUnknown_0831C6A8 = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(32x8), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(32x8), .tileNum = 0, .priority = 3, .paletteNum = 0, .affineParam = 0 }; const struct SpriteTemplate gSpriteTemplate_EnemyShadow = { .tileTag = 55129, .paletteTag = 55039, .oam = &gUnknown_0831C6A8, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCB_SetInvisible }; u8 SmokescreenImpact(s16 x, s16 y, u8 a3) { u8 mainSpriteId; u8 spriteId1, spriteId2, spriteId3, spriteId4; struct Sprite *mainSprite; if (GetSpriteTileStartByTag(gSmokescreenImpactSpriteSheet.tag) == 0xFFFF) { LoadCompressedSpriteSheetUsingHeap(&gSmokescreenImpactSpriteSheet); LoadCompressedSpritePaletteUsingHeap(&gSmokescreenlImpactSpritePalette); } mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback); mainSprite = &gSprites[mainSpriteId]; mainSprite->data[1] = a3; spriteId1 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2); gSprites[spriteId1].data[0] = mainSpriteId; mainSprite->data[0]++; AnimateSprite(&gSprites[spriteId1]); spriteId2 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y - 16, 2); gSprites[spriteId2].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId2], 1); AnimateSprite(&gSprites[spriteId2]); spriteId3 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y, 2); gSprites[spriteId3].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId3], 2); AnimateSprite(&gSprites[spriteId3]); spriteId4 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y, 2); gSprites[spriteId4].data[0] = mainSpriteId; mainSprite->data[0]++; StartSpriteAnim(&gSprites[spriteId4], 3); AnimateSprite(&gSprites[spriteId4]); return mainSpriteId; } static void SmokescreenImpact_Callback(struct Sprite *sprite) { if (!sprite->data[0]) { FreeSpriteTilesByTag(gSmokescreenImpactSpriteSheet.tag); FreeSpritePaletteByTag(gSmokescreenlImpactSpritePalette.tag); if (!sprite->data[1]) DestroySprite(sprite); else sprite->callback = SpriteCallbackDummy; } } static void SpriteCB_DestroySprite(struct Sprite *sprite) { if (sprite->animEnded) { gSprites[sprite->data[0]].data[0]--; DestroySprite(sprite); } }