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.set LOCALID_ATTENDANT, 1
BattleFrontier_BattleArenaCorridor_MapScripts:: @ 82573B9
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleArenaCorridor_OnFrame
.byte 0
BattleFrontier_BattleArenaCorridor_OnFrame: @ 82573BF
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom
.2byte 0
BattleFrontier_BattleArenaCorridor_EventScript_WalkToBattleRoom:: @ 82573C9
delay 16
setvar VAR_TEMP_0, 1
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor
waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer
waitmovement 0
msgbox BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn, MSGBOX_SIGN
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM, 255, 7, 5
waitstate
end
BattleFrontier_BattleArenaCorridor_Movement_PlayerWalkToDoor: @ 8257417
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleArenaCorridor_Movement_PlayerEnterDoor: @ 825742C
walk_right
set_invisible
step_end
BattleFrontier_BattleArenaCorridor_Movement_AttendantWalkToDoor: @ 825742F
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleArenaCorridor_Movement_AttendantFacePlayer: @ 8257444
walk_in_place_fastest_left
step_end
BattleFrontier_BattleArenaCorridor_Movement_AttendantMoveOutOfWay: @ 8257446
walk_up
walk_in_place_fastest_down
step_end
BattleFrontier_BattleArenaCorridor_Text_PleaseStepIn: @ 8257449
.string "Your battles shall be waged in\n"
.string "the next room. Please step in!$"
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