diff options
-rw-r--r-- | asm/battle_anim_special.s | 8 | ||||
-rw-r--r-- | asm/pokeball.s | 2896 | ||||
-rw-r--r-- | asm/pokemon_summary_screen.s | 4 | ||||
-rw-r--r-- | data/graphics.s | 50 | ||||
-rw-r--r-- | data/pokeball.s | 116 | ||||
-rw-r--r-- | include/graphics.h | 50 | ||||
-rw-r--r-- | include/pokeball.h | 1 | ||||
-rw-r--r-- | include/task.h | 14 | ||||
-rw-r--r-- | ld_script.txt | 4 | ||||
-rw-r--r-- | src/pokeball.c | 1275 |
10 files changed, 1341 insertions, 3077 deletions
diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s index e49ba538c..3f56279eb 100644 --- a/asm/battle_anim_special.s +++ b/asm/battle_anim_special.s @@ -1219,7 +1219,7 @@ sub_80EF5AC: @ 80EF5AC lsls r0, r1, 1 adds r0, r1 lsls r0, 3 - ldr r1, _080EF678 @ =gUnknown_82606F4 + ldr r1, _080EF678 @ =gBallSpriteTemplates adds r0, r1 movs r1, 0x20 movs r2, 0x50 @@ -1298,7 +1298,7 @@ sub_80EF5AC: @ 80EF5AC bx r0 .align 2, 0 _080EF674: .4byte gLastUsedItem -_080EF678: .4byte gUnknown_82606F4 +_080EF678: .4byte gBallSpriteTemplates _080EF67C: .4byte gSprites _080EF680: .4byte gBattleAnimTarget _080EF684: .4byte sub_80EF8C0 @@ -1387,7 +1387,7 @@ _080EF708: lsls r0, r4, 1 adds r0, r4 lsls r0, 3 - ldr r1, _080EF7CC @ =gUnknown_82606F4 + ldr r1, _080EF7CC @ =gBallSpriteTemplates adds r0, r1 movs r1, 0x20 orrs r5, r1 @@ -1458,7 +1458,7 @@ _080EF708: .align 2, 0 _080EF7C4: .4byte gSaveBlock2Ptr _080EF7C8: .4byte gLastUsedItem -_080EF7CC: .4byte gUnknown_82606F4 +_080EF7CC: .4byte gBallSpriteTemplates _080EF7D0: .4byte gSprites _080EF7D4: .4byte gBattleAnimTarget _080EF7D8: .4byte SpriteCallbackDummy diff --git a/asm/pokeball.s b/asm/pokeball.s deleted file mode 100644 index ed9eea832..000000000 --- a/asm/pokeball.s +++ /dev/null @@ -1,2896 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start DoPokeballSendOutAnimation -DoPokeballSendOutAnimation: @ 804A938 - push {r4-r6,lr} - adds r4, r0, 0 - adds r5, r1, 0 - lsls r4, 16 - lsrs r4, 16 - lsls r5, 24 - lsrs r5, 24 - ldr r1, _0804A98C @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldr r0, _0804A990 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r6, _0804A994 @ =gActiveBattler - ldrb r1, [r6] - ldr r2, [r0, 0x4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] - ldr r0, _0804A998 @ =sub_804A9A0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0804A99C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0xA] - strh r5, [r1, 0xC] - ldrb r0, [r6] - strh r0, [r1, 0xE] - movs r0, 0 - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_0804A98C: .4byte gDoingBattleAnim -_0804A990: .4byte gBattleSpritesDataPtr -_0804A994: .4byte gActiveBattler -_0804A998: .4byte sub_804A9A0 -_0804A99C: .4byte gTasks - thumb_func_end DoPokeballSendOutAnimation - - thumb_func_start sub_804A9A0 -sub_804A9A0: @ 804A9A0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - ldr r1, _0804A9D4 @ =gTasks - ldr r2, [sp] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0, r1 - ldrh r2, [r1, 0x8] - movs r3, 0x8 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _0804A9D8 - adds r0, r2, 0x1 - strh r0, [r1, 0x8] - b _0804ABB8 - .align 2, 0 -_0804A9D4: .4byte gTasks -_0804A9D8: - ldrh r0, [r1, 0xC] - mov r9, r0 - ldrb r6, [r1, 0xE] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0804AA04 - ldr r1, _0804A9FC @ =gBattlerPartyIndexes - lsls r0, r6, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0804AA00 @ =gEnemyParty - b _0804AA12 - .align 2, 0 -_0804A9FC: .4byte gBattlerPartyIndexes -_0804AA00: .4byte gEnemyParty -_0804AA04: - ldr r1, _0804AA50 @ =gBattlerPartyIndexes - lsls r0, r6, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0804AA54 @ =gPlayerParty -_0804AA12: - adds r0, r1 - movs r1, 0x26 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - bl ItemIdToBallId - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl LoadBallGfx - ldr r0, _0804AA58 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0804AA60 - ldr r4, _0804AA5C @ =gLinkPlayers - adds r0, r6, 0 - bl GetBattlerMultiplayerId - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r1, [r1, 0x13] - mov r10, r1 - b _0804AA68 - .align 2, 0 -_0804AA50: .4byte gBattlerPartyIndexes -_0804AA54: .4byte gPlayerParty -_0804AA58: .4byte gBattleTypeFlags -_0804AA5C: .4byte gLinkPlayers -_0804AA60: - ldr r0, _0804AAB8 @ =gSaveBlock2Ptr - ldr r0, [r0] - ldrb r0, [r0, 0x8] - mov r10, r0 -_0804AA68: - lsls r0, r5, 1 - adds r0, r5 - lsls r0, 3 - ldr r1, _0804AABC @ =gUnknown_82606F4 - adds r0, r1 - movs r1, 0x20 - movs r2, 0x50 - movs r3, 0x1D - bl CreateSprite - lsls r0, 24 - lsrs r7, r0, 24 - lsls r5, r7, 4 - adds r0, r5, r7 - lsls r0, 2 - mov r8, r0 - ldr r4, _0804AAC0 @ =gSprites - add r4, r8 - movs r0, 0x80 - strh r0, [r4, 0x2E] - movs r1, 0 - strh r1, [r4, 0x30] - mov r2, r9 - strh r2, [r4, 0x3C] - mov r3, r9 - cmp r3, 0xFE - beq _0804AAF8 - cmp r3, 0xFF - bne _0804AB38 - ldr r0, _0804AAC4 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 9 - ands r0, r1 - cmp r0, 0 - beq _0804AAC8 - movs r5, 0x20 - movs r4, 0x40 - b _0804AACE - .align 2, 0 -_0804AAB8: .4byte gSaveBlock2Ptr -_0804AABC: .4byte gUnknown_82606F4 -_0804AAC0: .4byte gSprites -_0804AAC4: .4byte gBattleTypeFlags -_0804AAC8: - mov r0, r10 - movs r5, 0x30 - movs r4, 0x46 -_0804AACE: - ldr r0, _0804AAEC @ =gBattlerTarget - strb r6, [r0] - ldr r2, _0804AAF0 @ =gSprites - lsls r3, r7, 4 - adds r1, r3, r7 - lsls r1, 2 - adds r0, r1, r2 - strh r5, [r0, 0x20] - strh r4, [r0, 0x22] - adds r2, 0x1C - adds r1, r2 - ldr r0, _0804AAF4 @ =SpriteCB_PlayerMonSendOut_1 - str r0, [r1] - b _0804AB48 - .align 2, 0 -_0804AAEC: .4byte gBattlerTarget -_0804AAF0: .4byte gSprites -_0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1 -_0804AAF8: - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x18 - strh r0, [r4, 0x22] - ldr r0, _0804AB2C @ =gBattlerTarget - strb r6, [r0] - movs r1, 0 - strh r1, [r4, 0x2E] - ldr r0, _0804AB30 @ =gSprites - adds r0, 0x1C - add r0, r8 - ldr r1, _0804AB34 @ =SpriteCB_OpponentMonSendOut - str r1, [r0] - b _0804AB46 - .align 2, 0 -_0804AB2C: .4byte gBattlerTarget -_0804AB30: .4byte gSprites -_0804AB34: .4byte SpriteCB_OpponentMonSendOut -_0804AB38: - movs r0, 0x1 - bl GetBattlerAtPosition - ldr r1, _0804AB64 @ =gBattlerTarget - strb r0, [r1] - movs r2, 0x1 - str r2, [sp, 0x4] -_0804AB46: - adds r3, r5, 0 -_0804AB48: - ldr r0, _0804AB68 @ =gSprites - adds r1, r3, r7 - lsls r1, 2 - adds r4, r1, r0 - ldr r5, _0804AB64 @ =gBattlerTarget - ldrb r0, [r5] - strh r0, [r4, 0x3A] - ldr r3, [sp, 0x4] - cmp r3, 0 - bne _0804AB6C - ldr r0, [sp] - bl DestroyTask - b _0804ABB8 - .align 2, 0 -_0804AB64: .4byte gBattlerTarget -_0804AB68: .4byte gSprites -_0804AB6C: - movs r0, 0x22 - strh r0, [r4, 0x2E] - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r4, 0x36] - ldr r0, _0804ABC8 @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimArcTranslation - mov r0, sp - ldrh r0, [r0] - strh r0, [r4, 0x6] - ldr r1, _0804ABCC @ =gTasks - ldr r2, [sp] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r5] - strh r1, [r0, 0x10] - ldr r1, _0804ABD0 @ =TaskDummy - str r1, [r0] - movs r0, 0x36 - bl PlaySE -_0804ABB8: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804ABC8: .4byte 0x0000ffd8 -_0804ABCC: .4byte gTasks -_0804ABD0: .4byte TaskDummy - thumb_func_end sub_804A9A0 - - thumb_func_start SpriteCB_TestBallThrow -SpriteCB_TestBallThrow: @ 804ABD4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r7, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _0804AC74 - ldrb r6, [r7, 0x6] - ldr r1, _0804AC80 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - ldrb r5, [r0, 0x10] - ldrb r0, [r0, 0xC] - mov r8, r0 - adds r0, r7, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r2, r7, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r2, [r7, 0x22] - adds r0, r2 - strh r0, [r7, 0x22] - strh r1, [r7, 0x24] - strh r1, [r7, 0x26] - strh r1, [r7, 0x38] - adds r0, r5, 0 - bl GetBankPokeballItemId - lsls r0, 16 - lsrs r0, 16 - bl ItemIdToBallId - adds r4, r0, 0 - ldrh r0, [r7, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl LaunchBallStarsTask - movs r0, 0 - adds r1, r5, 0 - movs r2, 0xE - adds r3, r4, 0 - bl LaunchBallFadeMonTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x2E] - strh r5, [r7, 0x3A] - mov r0, r8 - strh r0, [r7, 0x3C] - adds r0, r6, 0 - bl DestroyTask - ldr r0, _0804AC84 @ =sub_804AC88 - str r0, [r7, 0x1C] -_0804AC74: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804AC80: .4byte gTasks -_0804AC84: .4byte sub_804AC88 - thumb_func_end SpriteCB_TestBallThrow - - thumb_func_start sub_804AC88 -sub_804AC88: @ 804AC88 - ldr r1, _0804AC90 @ =sub_804AC94 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_0804AC90: .4byte sub_804AC94 - thumb_func_end sub_804AC88 - - thumb_func_start sub_804AC94 -sub_804AC94: @ 804AC94 - push {r4-r7,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0x38] - adds r0, 0x1 - movs r7, 0 - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _0804ACEE - strh r7, [r6, 0x38] - ldr r0, _0804ACF4 @ =sub_804AD00 - str r0, [r6, 0x1C] - ldr r5, _0804ACF8 @ =gBattlerSpriteIds - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0804ACFC @ =gSprites - adds r0, r4 - movs r1, 0x2 - bl StartSpriteAffineAnim - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl AnimateSprite - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r7, [r0, 0x30] -_0804ACEE: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804ACF4: .4byte sub_804AD00 -_0804ACF8: .4byte gBattlerSpriteIds -_0804ACFC: .4byte gSprites - thumb_func_end sub_804AC94 - - thumb_func_start sub_804AD00 -sub_804AD00: @ 804AD00 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _0804AD18 - movs r0, 0x35 - bl PlaySE -_0804AD18: - ldr r6, _0804AD64 @ =gSprites - ldr r5, _0804AD68 @ =gBattlerSpriteIds - movs r1, 0x3A - ldrsh r0, [r4, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r6 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _0804AD70 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - movs r2, 0x3A - ldrsh r0, [r4, r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0 - strh r0, [r4, 0x38] - ldr r0, _0804AD6C @ =sub_804AD98 - str r0, [r4, 0x1C] - b _0804AD90 - .align 2, 0 -_0804AD64: .4byte gSprites -_0804AD68: .4byte gBattlerSpriteIds -_0804AD6C: .4byte sub_804AD98 -_0804AD70: - ldrh r0, [r1, 0x30] - adds r0, 0x60 - strh r0, [r1, 0x30] - movs r1, 0x3A - ldrsh r0, [r4, r1] - adds r0, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - movs r2, 0x30 - ldrsh r0, [r1, r2] - negs r0, r0 - asrs r0, 8 - strh r0, [r1, 0x26] -_0804AD90: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_804AD00 - - thumb_func_start sub_804AD98 -sub_804AD98: @ 804AD98 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804ADE0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0804ADE0 - strh r1, [r4, 0x34] - movs r0, 0x20 - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - movs r0, 0 - movs r1, 0x20 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x36 - ldrsh r1, [r4, r0] - movs r0, 0 - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldr r0, _0804ADE8 @ =sub_804ADEC - str r0, [r4, 0x1C] -_0804ADE0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0804ADE8: .4byte sub_804ADEC - thumb_func_end sub_804AD98 - - thumb_func_start sub_804ADEC -sub_804ADEC: @ 804ADEC - push {r4,r5,lr} - adds r4, r0, 0 - movs r5, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0 - beq _0804AE02 - cmp r1, 0x1 - beq _0804AE76 - b _0804AEA2 -_0804AE02: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - adds r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x3F - ble _0804AEA2 - ldrh r0, [r4, 0x36] - subs r0, 0xA - strh r0, [r4, 0x36] - ldr r1, _0804AE4C @ =0x00000101 - adds r0, r2, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _0804AE3E - movs r5, 0x1 -_0804AE3E: - cmp r0, 0x2 - beq _0804AE5E - cmp r0, 0x2 - bgt _0804AE50 - cmp r0, 0x1 - beq _0804AE56 - b _0804AE6E - .align 2, 0 -_0804AE4C: .4byte 0x00000101 -_0804AE50: - cmp r0, 0x3 - beq _0804AE66 - b _0804AE6E -_0804AE56: - movs r0, 0x31 - bl PlaySE - b _0804AEA2 -_0804AE5E: - movs r0, 0x32 - bl PlaySE - b _0804AEA2 -_0804AE66: - movs r0, 0x33 - bl PlaySE - b _0804AEA2 -_0804AE6E: - movs r0, 0x34 - bl PlaySE - b _0804AEA2 -_0804AE76: - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - subs r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - subs r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - cmp r1, 0 - bgt _0804AEA2 - strh r5, [r4, 0x38] - ldr r0, _0804AEC8 @ =0xffffff00 - ands r0, r2 - strh r0, [r4, 0x34] -_0804AEA2: - cmp r5, 0 - beq _0804AEDA - movs r5, 0 - strh r5, [r4, 0x34] - movs r0, 0x40 - movs r1, 0x20 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0804AED0 - ldr r0, _0804AECC @ =sub_804B268 - str r0, [r4, 0x1C] - b _0804AEDA - .align 2, 0 -_0804AEC8: .4byte 0xffffff00 -_0804AECC: .4byte sub_804B268 -_0804AED0: - ldr r0, _0804AEE0 @ =sub_804AEE4 - str r0, [r4, 0x1C] - movs r0, 0x1 - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] -_0804AEDA: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0804AEE0: .4byte sub_804AEE4 - thumb_func_end sub_804ADEC - - thumb_func_start sub_804AEE4 -sub_804AEE4: @ 804AEE4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0804AF18 - movs r0, 0 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _0804AF20 @ =sub_804AF24 - str r0, [r4, 0x1C] - movs r0, 0x17 - bl PlaySE -_0804AF18: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0804AF20: .4byte sub_804AF24 - thumb_func_end sub_804AEE4 - - thumb_func_start sub_804AF24 -sub_804AF24: @ 804AF24 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x4 - bhi _0804B024 - lsls r0, r1, 2 - ldr r1, _0804AF3C @ =_0804AF40 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0804AF3C: .4byte _0804AF40 - .align 2, 0 -_0804AF40: - .4byte _0804AF54 - .4byte _0804AF86 - .4byte _0804AF54 - .4byte _0804AFDA - .4byte _0804B024 -_0804AF54: - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x24] - adds r1, r0, r2 - strh r1, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x6 - bls _0804B06A - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - movs r0, 0 - strh r0, [r4, 0x38] - b _0804B06A -_0804AF86: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0804AFCC - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _0804AFC2 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _0804B06A -_0804AFC2: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _0804B06A -_0804AFCC: - adds r0, r4, 0 - adds r0, 0x2C - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - b _0804B06A -_0804AFDA: - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r2, [r4, 0x34] - adds r0, r2 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x3C - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _0804AFFC - ldr r0, _0804AFF8 @ =sub_804B268 - str r0, [r4, 0x1C] - b _0804B06A - .align 2, 0 -_0804AFF8: .4byte sub_804B268 -_0804AFFC: - cmp r1, 0x4 - bne _0804B010 - cmp r0, 0x3 - bne _0804B010 - ldr r0, _0804B00C @ =sub_804B484 - str r0, [r4, 0x1C] - b _0804B016 - .align 2, 0 -_0804B00C: .4byte sub_804B484 -_0804B010: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] -_0804B016: - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - b _0804B06A -_0804B024: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0804B06A - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r1, [r4, 0x34] - ldr r0, _0804B058 @ =0xffffff00 - ands r0, r1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _0804B05C - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _0804B064 - .align 2, 0 -_0804B058: .4byte 0xffffff00 -_0804B05C: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0804B064: - movs r0, 0x17 - bl PlaySE -_0804B06A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_804AF24 - - thumb_func_start Task_PlayCryWhenReleasedFromBall -Task_PlayCryWhenReleasedFromBall: @ 804B070 - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r2, _0804B0A4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r2 - ldrb r7, [r0, 0xC] - ldrb r5, [r0, 0xA] - ldrh r6, [r0, 0x8] - movs r3, 0xE - ldrsh r1, [r0, r3] - lsls r3, r1, 16 - ldrh r1, [r0, 0x10] - orrs r3, r1 - movs r1, 0x26 - ldrsh r0, [r0, r1] - cmp r0, 0x20 - bhi _0804B130 - lsls r0, 2 - ldr r1, _0804B0A8 @ =_0804B0AC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0804B0A4: .4byte gTasks -_0804B0A8: .4byte _0804B0AC - .align 2, 0 -_0804B0AC: - .4byte _0804B130 - .4byte _0804B14E - .4byte _0804B174 - .4byte _0804B1CE - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B190 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B130 - .4byte _0804B1E0 - .4byte _0804B1F8 - .4byte _0804B220 -_0804B130: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x18] - movs r3, 0x18 - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _0804B148 - adds r0, r2, 0x1 - strh r0, [r1, 0x18] - b _0804B262 -_0804B148: - adds r0, r7, 0x1 - strh r0, [r1, 0x26] - b _0804B262 -_0804B14E: - adds r0, r3, 0 - bl ShouldPlayNormalPokeCry - cmp r0, 0x1 - bne _0804B166 - lsls r1, r5, 24 - asrs r1, 24 - adds r0, r6, 0 - movs r2, 0 - bl PlayCry3 - b _0804B1C6 -_0804B166: - lsls r1, r5, 24 - asrs r1, 24 - adds r0, r6, 0 - movs r2, 0xB - bl PlayCry3 - b _0804B1C6 -_0804B174: - bl StopCryAndClearCrySongs - ldr r1, _0804B18C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0x3 - strh r1, [r0, 0x1C] - movs r1, 0x14 - strh r1, [r0, 0x26] - b _0804B262 - .align 2, 0 -_0804B18C: .4byte gTasks -_0804B190: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x1C] - movs r7, 0x1C - ldrsh r0, [r1, r7] - cmp r0, 0 - bne _0804B232 - adds r0, r3, 0 - bl ShouldPlayNormalPokeCry - cmp r0, 0x1 - bne _0804B1BA - lsls r1, r5, 24 - asrs r1, 24 - adds r0, r6, 0 - movs r2, 0x1 - bl PlayCry4 - b _0804B1C6 -_0804B1BA: - lsls r1, r5, 24 - asrs r1, 24 - adds r0, r6, 0 - movs r2, 0xC - bl PlayCry4 -_0804B1C6: - adds r0, r4, 0 - bl DestroyTask - b _0804B262 -_0804B1CE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r2 - movs r1, 0x6 - strh r1, [r0, 0x1C] - movs r1, 0x1E - strh r1, [r0, 0x26] - b _0804B262 -_0804B1E0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x1C] - movs r3, 0x1C - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _0804B232 - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] -_0804B1F8: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _0804B262 - bl StopCryAndClearCrySongs - ldr r0, _0804B21C @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - movs r0, 0x3 - strh r0, [r1, 0x1C] - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _0804B262 - .align 2, 0 -_0804B21C: .4byte gTasks -_0804B220: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x1C] - movs r7, 0x1C - ldrsh r0, [r1, r7] - cmp r0, 0 - beq _0804B238 -_0804B232: - subs r0, r2, 0x1 - strh r0, [r1, 0x1C] - b _0804B262 -_0804B238: - adds r0, r3, 0 - bl ShouldPlayNormalPokeCry - cmp r0, 0x1 - bne _0804B250 - lsls r1, r5, 24 - asrs r1, 24 - adds r0, r6, 0 - movs r2, 0 - bl PlayCry4 - b _0804B25C -_0804B250: - lsls r1, r5, 24 - asrs r1, 24 - adds r0, r6, 0 - movs r2, 0xB - bl PlayCry4 -_0804B25C: - adds r0, r4, 0 - bl DestroyTask -_0804B262: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end Task_PlayCryWhenReleasedFromBall - - thumb_func_start sub_804B268 -sub_804B268: @ 804B268 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - adds r6, r0, 0 - ldrh r0, [r6, 0x3A] - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r0, r5, 0 - bl GetBankPokeballItemId - lsls r0, 16 - lsrs r0, 16 - bl ItemIdToBallId - adds r4, r0, 0 - ldrh r0, [r6, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl LaunchBallStarsTask - ldrh r1, [r6, 0x3A] - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x1 - movs r2, 0xE - adds r3, r4, 0 - bl LaunchBallFadeMonTask - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x2E] - ldr r0, _0804B2FC @ =HandleBallAnimEnd - str r0, [r6, 0x1C] - ldr r0, _0804B300 @ =gMain - ldr r1, _0804B304 @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0804B2DA - b _0804B420 -_0804B2DA: - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0804B310 - ldr r1, _0804B308 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0804B30C @ =gEnemyParty - adds r7, r1, r0 - movs r3, 0x19 - mov r9, r3 - b _0804B324 - .align 2, 0 -_0804B2FC: .4byte HandleBallAnimEnd -_0804B300: .4byte gMain -_0804B304: .4byte 0x00000439 -_0804B308: .4byte gBattlerPartyIndexes -_0804B30C: .4byte gEnemyParty -_0804B310: - ldr r1, _0804B388 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0804B38C @ =gPlayerParty - adds r7, r1, r0 - movs r0, 0xE7 - mov r9, r0 -_0804B324: - adds r0, r7, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - beq _0804B34E - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - bne _0804B3A6 -_0804B34E: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0804B3A6 - ldr r0, _0804B390 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r1, [r0, 0x9] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804B3A6 - ldr r0, _0804B394 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804B39C - bl IsBGMPlaying - lsls r0, 24 - cmp r0, 0 - beq _0804B3A6 - ldr r0, _0804B398 @ =gMPlayInfo_BGM - bl m4aMPlayStop - b _0804B3A6 - .align 2, 0 -_0804B388: .4byte gBattlerPartyIndexes -_0804B38C: .4byte gPlayerParty -_0804B390: .4byte gBattleSpritesDataPtr -_0804B394: .4byte gBattleTypeFlags -_0804B398: .4byte gMPlayInfo_BGM -_0804B39C: - ldr r0, _0804B3C4 @ =gMPlayInfo_BGM - ldr r1, _0804B3C8 @ =0x0000ffff - movs r2, 0x80 - bl m4aMPlayVolumeControl -_0804B3A6: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0804B3C0 - ldr r0, _0804B3CC @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r1, [r0, 0x9] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0804B3D0 -_0804B3C0: - movs r4, 0 - b _0804B3F2 - .align 2, 0 -_0804B3C4: .4byte gMPlayInfo_BGM -_0804B3C8: .4byte 0x0000ffff -_0804B3CC: .4byte gBattleSpritesDataPtr -_0804B3D0: - movs r0, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - beq _0804B3EC - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - bne _0804B3F0 -_0804B3EC: - movs r4, 0x1 - b _0804B3F2 -_0804B3F0: - movs r4, 0x2 -_0804B3F2: - ldr r0, _0804B474 @ =Task_PlayCryWhenReleasedFromBall - movs r1, 0x3 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0804B478 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - movs r2, 0 - mov r3, r8 - strh r3, [r1, 0x8] - mov r3, r9 - lsls r0, r3, 24 - asrs r0, 24 - strh r0, [r1, 0xA] - strh r4, [r1, 0xC] - lsrs r0, r7, 16 - strh r0, [r1, 0xE] - strh r7, [r1, 0x10] - strh r2, [r1, 0x26] -_0804B420: - ldr r5, _0804B47C @ =gBattlerSpriteIds - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0804B480 @ =gSprites - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r3, 0x3A - ldrsh r0, [r6, r3] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl AnimateSprite - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x80 - lsls r1, 5 - strh r1, [r0, 0x30] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804B474: .4byte Task_PlayCryWhenReleasedFromBall -_0804B478: .4byte gTasks -_0804B47C: .4byte gBattlerSpriteIds -_0804B480: .4byte gSprites - thumb_func_end sub_804B268 - - thumb_func_start sub_804B484 -sub_804B484: @ 804B484 - adds r3, r0, 0 - adds r3, 0x2C - ldrb r1, [r3] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r3] - ldr r1, _0804B4A0 @ =sub_804B5C8 - str r1, [r0, 0x1C] - movs r1, 0 - strh r1, [r0, 0x34] - strh r1, [r0, 0x36] - strh r1, [r0, 0x38] - bx lr - .align 2, 0 -_0804B4A0: .4byte sub_804B5C8 - thumb_func_end sub_804B484 - - thumb_func_start HandleBallAnimEnd -HandleBallAnimEnd: @ 804B4A4 - push {r4-r7,lr} - adds r5, r0, 0 - movs r7, 0 - ldrh r0, [r5, 0x3A] - lsls r0, 24 - lsrs r6, r0, 24 - ldr r4, _0804B508 @ =gSprites - ldr r0, _0804B50C @ =gBattlerSpriteIds - adds r3, r6, r0 - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804B4E6 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0804B4E6: - ldrb r0, [r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _0804B510 - adds r0, r1, 0 - movs r1, 0 - bl StartSpriteAffineAnim - movs r7, 0x1 - b _0804B52C - .align 2, 0 -_0804B508: .4byte gSprites -_0804B50C: .4byte gBattlerSpriteIds -_0804B510: - ldr r2, _0804B5B4 @ =0xfffffee0 - adds r0, r2, 0 - ldrh r2, [r1, 0x30] - adds r0, r2 - strh r0, [r1, 0x30] - ldrb r0, [r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r1, 0x26] -_0804B52C: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804B5AE - cmp r7, 0 - beq _0804B5AE - ldr r2, _0804B5B8 @ =gSprites - ldr r0, _0804B5BC @ =gBattlerSpriteIds - adds r0, r6, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r2, 0 - movs r1, 0 - strh r1, [r0, 0x26] - ldr r0, _0804B5C0 @ =gDoingBattleAnim - strb r2, [r0] - ldr r4, _0804B5C4 @ =gBattleSpritesDataPtr - ldr r0, [r4] - ldr r0, [r0, 0x4] - lsls r1, r6, 1 - adds r1, r6 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r5, 0 - bl FreeSpriteOamMatrix - adds r0, r5, 0 - bl DestroySprite - movs r3, 0 - ldr r0, [r4] - ldr r2, [r0, 0x4] - movs r5, 0x8 - movs r4, 0x3 -_0804B586: - ldrb r1, [r2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _0804B592 - adds r3, 0x1 -_0804B592: - adds r2, 0xC - subs r4, 0x1 - cmp r4, 0 - bge _0804B586 - cmp r3, 0x4 - bne _0804B5AE - movs r4, 0 -_0804B5A0: - lsls r0, r4, 24 - lsrs r0, 24 - bl FreeBallGfx - adds r4, 0x1 - cmp r4, 0xB - ble _0804B5A0 -_0804B5AE: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804B5B4: .4byte 0xfffffee0 -_0804B5B8: .4byte gSprites -_0804B5BC: .4byte gBattlerSpriteIds -_0804B5C0: .4byte gDoingBattleAnim -_0804B5C4: .4byte gBattleSpritesDataPtr - thumb_func_end HandleBallAnimEnd - - thumb_func_start sub_804B5C8 -sub_804B5C8: @ 804B5C8 - push {r4-r7,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0x3A] - lsls r0, 24 - lsrs r7, r0, 24 - ldrh r0, [r6, 0x36] - adds r0, 0x1 - strh r0, [r6, 0x36] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0x28 - beq _0804B666 - cmp r1, 0x5F - bne _0804B600 - ldr r0, _0804B5F8 @ =gDoingBattleAnim - movs r1, 0 - strb r1, [r0] - bl m4aMPlayAllStop - ldr r0, _0804B5FC @ =0x0000013f - bl PlaySE - b _0804B666 - .align 2, 0 -_0804B5F8: .4byte gDoingBattleAnim -_0804B5FC: .4byte 0x0000013f -_0804B600: - ldr r0, _0804B66C @ =0x0000013b - cmp r1, r0 - bne _0804B666 - ldr r5, _0804B670 @ =gSprites - ldr r4, _0804B674 @ =gBattlerSpriteIds - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - adds r0, r6, 0 - bl DestroySpriteAndFreeResources - ldr r0, _0804B678 @ =gMain - ldr r1, _0804B67C @ =0x00000439 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0804B666 - ldr r0, _0804B680 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x4] - lsls r1, r7, 1 - adds r1, r7 - lsls r1, 2 - adds r1, r0 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] -_0804B666: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804B66C: .4byte 0x0000013b -_0804B670: .4byte gSprites -_0804B674: .4byte gBattlerSpriteIds -_0804B678: .4byte gMain -_0804B67C: .4byte 0x00000439 -_0804B680: .4byte gBattleSpritesDataPtr - thumb_func_end sub_804B5C8 - - thumb_func_start SpriteCB_PlayerMonSendOut_1 -SpriteCB_PlayerMonSendOut_1: @ 804B684 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x19 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x3A] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x3A] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x18 - strh r0, [r4, 0x36] - ldr r0, _0804B6CC @ =0x0000ffe2 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x3A] - strh r0, [r4, 0x6] - adds r0, r4, 0 - bl InitAnimArcTranslation - ldr r0, _0804B6D0 @ =SpriteCB_PlayerMonSendOut_2 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0804B6CC: .4byte 0x0000ffe2 -_0804B6D0: .4byte SpriteCB_PlayerMonSendOut_2 - thumb_func_end SpriteCB_PlayerMonSendOut_1 - - thumb_func_start SpriteCB_PlayerMonSendOut_2 -SpriteCB_PlayerMonSendOut_2: @ 804B6D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldrh r0, [r5, 0x3C] - movs r1, 0xFF - mov r8, r1 - lsrs r0, 8 - subs r0, 0x23 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x2C - bhi _0804B7C8 - ldrh r1, [r5, 0x6] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - bne _0804B736 - ldrh r0, [r5, 0x30] - movs r1, 0x1 - adds r6, r1, 0 - ands r6, r0 - ldrh r0, [r5, 0x32] - adds r7, r1, 0 - ands r7, r0 - movs r2, 0x30 - ldrsh r0, [r5, r2] - movs r1, 0x3 - bl __divsi3 - movs r1, 0x2 - negs r1, r1 - adds r4, r1, 0 - ands r0, r4 - orrs r6, r0 - strh r6, [r5, 0x30] - movs r2, 0x32 - ldrsh r0, [r5, r2] - movs r1, 0x3 - bl __divsi3 - ands r0, r4 - orrs r7, r0 - strh r7, [r5, 0x32] - adds r0, r5, 0 - movs r1, 0x4 - bl StartSpriteAffineAnim -_0804B736: - ldrh r4, [r5, 0x2E] - adds r0, r5, 0 - bl AnimTranslateLinear - movs r1, 0x3A - ldrsh r0, [r5, r1] - movs r1, 0x3 - bl __divsi3 - adds r1, r0, 0 - ldrh r0, [r5, 0x3C] - adds r0, r1 - strh r0, [r5, 0x3C] - lsls r0, 16 - asrs r0, 24 - mov r2, r8 - ands r0, r2 - movs r2, 0x38 - ldrsh r1, [r5, r2] - bl Sin - ldrh r1, [r5, 0x26] - adds r0, r1 - strh r0, [r5, 0x26] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r5, 0x6] - adds r0, r1 - strh r0, [r5, 0x6] - lsls r0, 16 - lsrs r0, 24 - movs r1, 0x3 - bl __umodsi3 - lsls r0, 16 - cmp r0, 0 - beq _0804B786 - strh r4, [r5, 0x2E] - b _0804B78E -_0804B786: - lsls r0, r4, 16 - asrs r0, 16 - subs r0, 0x1 - strh r0, [r5, 0x2E] -_0804B78E: - ldrh r0, [r5, 0x3C] - lsrs r0, 8 - cmp r0, 0x4F - ble _0804B834 - ldrh r0, [r5, 0x30] - movs r1, 0x1 - adds r6, r1, 0 - ands r6, r0 - ldrh r0, [r5, 0x32] - adds r7, r1, 0 - ands r7, r0 - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 1 - adds r0, r1 - movs r1, 0x2 - negs r1, r1 - adds r2, r1, 0 - ands r0, r2 - orrs r0, r6 - strh r0, [r5, 0x30] - movs r0, 0x32 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - ands r0, r2 - orrs r0, r7 - strh r0, [r5, 0x32] - b _0804B834 -_0804B7C8: - adds r0, r5, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _0804B834 - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldrb r0, [r5, 0x6] - strh r0, [r5, 0x3A] - strh r1, [r5, 0x2E] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0804B828 - ldr r0, _0804B820 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r1, [r0, 0x9] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804B828 - movs r0, 0x3A - ldrsh r4, [r5, r0] - movs r0, 0x2 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - bne _0804B828 - ldr r0, _0804B824 @ =SpriteCB_ReleaseMon2FromBall - b _0804B82A - .align 2, 0 -_0804B820: .4byte gBattleSpritesDataPtr -_0804B824: .4byte SpriteCB_ReleaseMon2FromBall -_0804B828: - ldr r0, _0804B840 @ =sub_804B268 -_0804B82A: - str r0, [r5, 0x1C] - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAffineAnim -_0804B834: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804B840: .4byte sub_804B268 - thumb_func_end SpriteCB_PlayerMonSendOut_2 - - thumb_func_start SpriteCB_ReleaseMon2FromBall -SpriteCB_ReleaseMon2FromBall: @ 804B844 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r1, r0, 0x1 - strh r1, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - ble _0804B85E - movs r0, 0 - strh r0, [r2, 0x2E] - ldr r0, _0804B864 @ =sub_804B268 - str r0, [r2, 0x1C] -_0804B85E: - pop {r0} - bx r0 - .align 2, 0 -_0804B864: .4byte sub_804B268 - thumb_func_end SpriteCB_ReleaseMon2FromBall - - thumb_func_start SpriteCB_OpponentMonSendOut -SpriteCB_OpponentMonSendOut: @ 804B868 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _0804B8BC - movs r0, 0 - strh r0, [r5, 0x2E] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0804B8B8 - ldr r0, _0804B8B0 @ =gBattleSpritesDataPtr - ldr r0, [r0] - ldr r0, [r0, 0x8] - ldrb r1, [r0, 0x9] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804B8B8 - movs r0, 0x3A - ldrsh r4, [r5, r0] - movs r0, 0x3 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - cmp r4, r0 - bne _0804B8B8 - ldr r0, _0804B8B4 @ =SpriteCB_ReleaseMon2FromBall - b _0804B8BA - .align 2, 0 -_0804B8B0: .4byte gBattleSpritesDataPtr -_0804B8B4: .4byte SpriteCB_ReleaseMon2FromBall -_0804B8B8: - ldr r0, _0804B8C4 @ =sub_804B268 -_0804B8BA: - str r0, [r5, 0x1C] -_0804B8BC: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0804B8C4: .4byte sub_804B268 - thumb_func_end SpriteCB_OpponentMonSendOut - - thumb_func_start LaunchBallStarsTaskForPokeball -LaunchBallStarsTaskForPokeball: @ 804B8C8 - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - lsls r1, 24 - lsrs r1, 24 - lsls r2, 24 - lsrs r2, 24 - lsls r3, 24 - lsrs r3, 24 - movs r4, 0 - str r4, [sp] - bl LaunchBallStarsTask - lsls r0, 24 - lsrs r0, 24 - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - thumb_func_end LaunchBallStarsTaskForPokeball - - thumb_func_start LaunchBallFadeMonTaskForPokeball -LaunchBallFadeMonTaskForPokeball: @ 804B8F0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, 24 - lsrs r1, 24 - movs r3, 0 - bl LaunchBallFadeMonTask - lsls r0, 24 - lsrs r0, 24 - pop {r1} - bx r1 - thumb_func_end LaunchBallFadeMonTaskForPokeball - - thumb_func_start CreatePokeballSpriteToReleaseMon -CreatePokeballSpriteToReleaseMon: @ 804B908 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r5, r0, 0 - mov r9, r2 - mov r10, r3 - ldr r6, [sp, 0x24] - ldr r4, [sp, 0x28] - ldr r0, [sp, 0x2C] - lsls r5, 24 - lsrs r5, 24 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - mov r1, r9 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - mov r2, r10 - lsls r2, 24 - lsrs r2, 24 - mov r10, r2 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - lsrs r4, 24 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _0804B9D4 @ =gUnknown_826056C - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _0804B9D8 @ =gUnknown_82605CC - bl LoadCompressedSpritePaletteUsingHeap - ldr r0, _0804B9DC @ =gUnknown_82606F4 - mov r1, r9 - mov r2, r10 - adds r3, r4, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, _0804B9E0 @ =gSprites - mov r8, r3 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r1, r4, r3 - strh r5, [r1, 0x2E] - lsls r2, r5, 4 - adds r2, r5 - lsls r2, 2 - add r2, r8 - ldrh r0, [r2, 0x20] - strh r0, [r1, 0x38] - ldrh r0, [r2, 0x22] - strh r0, [r1, 0x3A] - mov r0, r9 - strh r0, [r2, 0x20] - mov r3, r10 - strh r3, [r2, 0x22] - strh r7, [r1, 0x30] - mov r0, sp - ldrh r0, [r0] - strh r0, [r1, 0x32] - mov r3, sp - ldrh r3, [r3, 0x30] - strh r3, [r1, 0x34] - ldr r3, [sp, 0x30] - lsrs r0, r3, 16 - strh r0, [r1, 0x36] - movs r0, 0x3 - ands r6, r0 - lsls r6, 2 - ldrb r3, [r1, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r6 - strb r0, [r1, 0x5] - movs r0, 0x1C - add r8, r0 - add r4, r8 - ldr r0, _0804B9E4 @ =sub_804B9E8 - str r0, [r4] - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0804B9D4: .4byte gUnknown_826056C -_0804B9D8: .4byte gUnknown_82605CC -_0804B9DC: .4byte gUnknown_82606F4 -_0804B9E0: .4byte gSprites -_0804B9E4: .4byte sub_804B9E8 - thumb_func_end CreatePokeballSpriteToReleaseMon - - thumb_func_start sub_804B9E8 -sub_804B9E8: @ 804B9E8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldrh r1, [r6, 0x30] - movs r2, 0x30 - ldrsh r0, [r6, r2] - cmp r0, 0 - bne _0804BA94 - ldrh r0, [r6, 0x2E] - lsls r0, 24 - lsrs r7, r0, 24 - ldrh r0, [r6, 0x32] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrh r4, [r6, 0x34] - ldrh r0, [r6, 0x36] - lsls r0, 16 - orrs r4, r0 - adds r0, r6, 0 - adds r0, 0x43 - ldrb r0, [r0] - cmp r0, 0 - beq _0804BA22 - subs r0, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - b _0804BA24 -_0804BA22: - movs r5, 0 -_0804BA24: - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r6, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r6, 0x5] - lsls r2, 28 - lsrs r2, 30 - adds r3, r5, 0 - bl LaunchBallStarsTaskForPokeball - movs r0, 0x1 - mov r1, r8 - adds r2, r4, 0 - bl LaunchBallFadeMonTaskForPokeball - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r6, 0x30] - ldr r0, _0804BA8C @ =sub_804BAA4 - str r0, [r6, 0x1C] - ldr r0, _0804BA90 @ =gSprites - lsls r4, r7, 4 - adds r4, r7 - lsls r4, 2 - adds r4, r0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - adds r0, r4, 0 - bl AnimateSprite - movs r0, 0x80 - lsls r0, 5 - strh r0, [r4, 0x30] - strh r5, [r6, 0x3C] - b _0804BA98 - .align 2, 0 -_0804BA8C: .4byte sub_804BAA4 -_0804BA90: .4byte gSprites -_0804BA94: - subs r0, r1, 0x1 - strh r0, [r6, 0x30] -_0804BA98: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_804B9E8 - - thumb_func_start sub_804BAA4 -sub_804BAA4: @ 804BAA4 - push {r4-r7,lr} - adds r4, r0, 0 - movs r0, 0 - mov r12, r0 - movs r6, 0 - ldrh r0, [r4, 0x2E] - lsls r0, 24 - lsrs r3, r0, 24 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804BACE - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0804BACE: - ldr r0, _0804BB5C @ =gSprites - lsls r1, r3, 4 - adds r1, r3 - lsls r1, 2 - adds r5, r1, r0 - adds r0, r5, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _0804BAF0 - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAffineAnim - movs r1, 0x1 - mov r12, r1 -_0804BAF0: - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r7, 0x20 - ldrsh r1, [r4, r7] - subs r0, r1 - movs r1, 0x3C - ldrsh r2, [r4, r1] - muls r0, r2 - cmp r0, 0 - bge _0804BB06 - adds r0, 0x7F -_0804BB06: - asrs r0, 7 - ldrh r7, [r4, 0x20] - adds r0, r7 - lsls r0, 16 - lsrs r3, r0, 16 - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r7, 0x22 - ldrsh r1, [r4, r7] - subs r0, r1 - muls r0, r2 - cmp r0, 0 - bge _0804BB22 - adds r0, 0x7F -_0804BB22: - asrs r0, 7 - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r3, [r5, 0x20] - strh r0, [r5, 0x22] - ldrh r2, [r4, 0x3C] - movs r7, 0x3C - ldrsh r0, [r4, r7] - cmp r0, 0x7F - bgt _0804BB64 - ldr r1, _0804BB60 @ =gSineTable - lsls r0, r2, 24 - lsrs r0, 23 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bge _0804BB48 - adds r0, 0x7 -_0804BB48: - asrs r0, 3 - negs r0, r0 - lsls r0, 16 - lsrs r0, 16 - adds r1, r2, 0x4 - strh r1, [r4, 0x3C] - strh r0, [r5, 0x24] - strh r0, [r5, 0x26] - b _0804BB72 - .align 2, 0 -_0804BB5C: .4byte gSprites -_0804BB60: .4byte gSineTable -_0804BB64: - ldrh r0, [r4, 0x38] - strh r0, [r5, 0x20] - ldrh r0, [r4, 0x3A] - strh r0, [r5, 0x22] - strh r6, [r5, 0x24] - strh r6, [r5, 0x26] - movs r6, 0x1 -_0804BB72: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804BB90 - mov r2, r12 - cmp r2, 0 - beq _0804BB90 - cmp r6, 0 - beq _0804BB90 - adds r0, r4, 0 - bl DestroySpriteAndFreeResources -_0804BB90: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_804BAA4 - - thumb_func_start CreateTradePokeballSprite -CreateTradePokeballSprite: @ 804BB98 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r10, r0 - adds r6, r2, 0 - mov r8, r3 - ldr r5, [sp, 0x20] - ldr r4, [sp, 0x24] - ldr r0, [sp, 0x28] - mov r9, r0 - mov r0, r10 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r6, 24 - lsrs r6, 24 - mov r1, r8 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r5, 24 - lsrs r5, 24 - lsls r4, 24 - lsrs r4, 24 - mov r0, r9 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r0, _0804BC3C @ =gUnknown_826056C - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _0804BC40 @ =gUnknown_82605CC - bl LoadCompressedSpritePaletteUsingHeap - ldr r0, _0804BC44 @ =gUnknown_82606F4 - adds r1, r6, 0 - mov r2, r8 - adds r3, r4, 0 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r6, _0804BC48 @ =gSprites - lsls r3, r0, 4 - adds r3, r0 - lsls r3, 2 - adds r2, r3, r6 - mov r1, r10 - strh r1, [r2, 0x2E] - mov r4, r9 - strh r4, [r2, 0x30] - strh r7, [r2, 0x32] - mov r1, sp - ldrh r1, [r1, 0x2C] - strh r1, [r2, 0x34] - ldr r4, [sp, 0x2C] - lsrs r1, r4, 16 - strh r1, [r2, 0x36] - movs r1, 0x3 - ands r5, r1 - lsls r5, 2 - ldrb r4, [r2, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r4 - orrs r1, r5 - strb r1, [r2, 0x5] - adds r6, 0x1C - adds r3, r6 - ldr r1, _0804BC4C @ =sub_804BC50 - str r1, [r3] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_0804BC3C: .4byte gUnknown_826056C -_0804BC40: .4byte gUnknown_82605CC -_0804BC44: .4byte gUnknown_82606F4 -_0804BC48: .4byte gSprites -_0804BC4C: .4byte sub_804BC50 - thumb_func_end CreateTradePokeballSprite - - thumb_func_start sub_804BC50 -sub_804BC50: @ 804BC50 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0804BCE8 - ldrh r0, [r4, 0x2E] - lsls r0, 24 - lsrs r7, r0, 24 - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrh r5, [r4, 0x34] - ldrh r0, [r4, 0x36] - lsls r0, 16 - orrs r5, r0 - adds r0, r4, 0 - adds r0, 0x43 - ldrb r0, [r0] - cmp r0, 0 - beq _0804BC8A - subs r0, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 - b _0804BC8C -_0804BC8A: - movs r6, 0 -_0804BC8C: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r4, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - ldrb r2, [r4, 0x5] - lsls r2, 28 - lsrs r2, 30 - adds r3, r6, 0 - bl LaunchBallStarsTaskForPokeball - movs r0, 0x1 - mov r1, r8 - adds r2, r5, 0 - bl LaunchBallFadeMonTaskForPokeball - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x30] - ldr r0, _0804BCE0 @ =sub_804BCF8 - str r0, [r4, 0x1C] - lsls r4, r7, 4 - adds r4, r7 - lsls r4, 2 - ldr r0, _0804BCE4 @ =gSprites - adds r4, r0 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - adds r0, r4, 0 - bl AnimateSprite - strh r5, [r4, 0x30] - b _0804BCEC - .align 2, 0 -_0804BCE0: .4byte sub_804BCF8 -_0804BCE4: .4byte gSprites -_0804BCE8: - subs r0, r1, 0x1 - strh r0, [r4, 0x30] -_0804BCEC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_804BC50 - - thumb_func_start sub_804BCF8 -sub_804BCF8: @ 804BCF8 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x38] - adds r0, 0x1 - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _0804BD10 - movs r0, 0x35 - bl PlaySE -_0804BD10: - ldrh r1, [r5, 0x2E] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _0804BD4C @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _0804BD54 - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAnim - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0 - strh r0, [r5, 0x38] - ldr r0, _0804BD50 @ =sub_804BD6C - str r0, [r5, 0x1C] - b _0804BD64 - .align 2, 0 -_0804BD4C: .4byte gSprites -_0804BD50: .4byte sub_804BD6C -_0804BD54: - ldrh r0, [r4, 0x30] - adds r0, 0x60 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - asrs r0, 8 - strh r0, [r4, 0x26] -_0804BD64: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_804BCF8 - - thumb_func_start sub_804BD6C -sub_804BD6C: @ 804BD6C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0804BD80 - ldr r0, _0804BD84 @ =SpriteCallbackDummy - str r0, [r2, 0x1C] -_0804BD80: - pop {r0} - bx r0 - .align 2, 0 -_0804BD84: .4byte SpriteCallbackDummy - thumb_func_end sub_804BD6C - - thumb_func_start DestroySpriteAndFreeResources2 -DestroySpriteAndFreeResources2: @ 804BD88 - push {lr} - bl DestroySpriteAndFreeResources - pop {r0} - bx r0 - thumb_func_end DestroySpriteAndFreeResources2 - - thumb_func_start sub_804BD94 -sub_804BD94: @ 804BD94 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r0, _0804BE14 @ =gHealthboxSpriteIds - adds r0, r5, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r6, _0804BE18 @ =gSprites - adds r4, r0, r6 - movs r1, 0 - movs r0, 0x5 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r0, 0x73 - strh r0, [r4, 0x24] - strh r1, [r4, 0x26] - ldr r0, _0804BE1C @ =sub_804BE48 - str r0, [r4, 0x1C] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0804BDE2 - ldrh r0, [r4, 0x2E] - negs r0, r0 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - negs r0, r0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - negs r0, r0 - strh r0, [r4, 0x26] -_0804BDE2: - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r1, r0, r1 - adds r0, r6 - ldr r1, [r1] - bl _call_via_r1 - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _0804BE0C - ldr r0, _0804BE20 @ =sub_804BE24 - str r0, [r4, 0x1C] -_0804BE0C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0804BE14: .4byte gHealthboxSpriteIds -_0804BE18: .4byte gSprites -_0804BE1C: .4byte sub_804BE48 -_0804BE20: .4byte sub_804BE24 - thumb_func_end sub_804BD94 - - thumb_func_start sub_804BE24 -sub_804BE24: @ 804BE24 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _0804BE3E - movs r0, 0 - strh r0, [r1, 0x30] - ldr r0, _0804BE44 @ =sub_804BE48 - str r0, [r1, 0x1C] -_0804BE3E: - pop {r0} - bx r0 - .align 2, 0 -_0804BE44: .4byte sub_804BE48 - thumb_func_end sub_804BE24 - - thumb_func_start sub_804BE48 -sub_804BE48: @ 804BE48 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x24] - ldrh r1, [r2, 0x2E] - subs r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x26] - ldrh r1, [r2, 0x30] - subs r0, r1 - strh r0, [r2, 0x26] - ldr r0, [r2, 0x24] - cmp r0, 0 - bne _0804BE66 - ldr r0, _0804BE6C @ =SpriteCallbackDummy - str r0, [r2, 0x1C] -_0804BE66: - pop {r0} - bx r0 - .align 2, 0 -_0804BE6C: .4byte SpriteCallbackDummy - thumb_func_end sub_804BE48 - - thumb_func_start DoHitAnimHealthboxEffect -DoHitAnimHealthboxEffect: @ 804BE70 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r5, _0804BEA8 @ =SpriteCB_HitAnimHealthoxEffect - adds r0, r5, 0 - bl CreateInvisibleSpriteWithCallback - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0804BEAC @ =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r2 - movs r0, 0x1 - strh r0, [r3, 0x2E] - ldr r0, _0804BEB0 @ =gHealthboxSpriteIds - adds r4, r0 - ldrb r0, [r4] - strh r0, [r3, 0x30] - adds r2, 0x1C - adds r1, r2 - str r5, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0804BEA8: .4byte SpriteCB_HitAnimHealthoxEffect -_0804BEAC: .4byte gSprites -_0804BEB0: .4byte gHealthboxSpriteIds - thumb_func_end DoHitAnimHealthboxEffect - - thumb_func_start SpriteCB_HitAnimHealthoxEffect -SpriteCB_HitAnimHealthoxEffect: @ 804BEB4 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x30] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _0804BEF0 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r2 - ldrh r0, [r3, 0x2E] - movs r2, 0 - strh r0, [r1, 0x26] - ldrh r0, [r3, 0x2E] - negs r0, r0 - strh r0, [r3, 0x2E] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _0804BEEC - strh r2, [r1, 0x24] - strh r2, [r1, 0x26] - adds r0, r3, 0 - bl DestroySprite -_0804BEEC: - pop {r0} - bx r0 - .align 2, 0 -_0804BEF0: .4byte gSprites - thumb_func_end SpriteCB_HitAnimHealthoxEffect - - thumb_func_start LoadBallGfx -LoadBallGfx: @ 804BEF4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _0804BF50 @ =gUnknown_826056C - lsls r6, r4, 3 - adds r5, r6, r0 - ldrh r0, [r5, 0x6] - bl GetSpriteTileStartByTag - lsls r0, 16 - ldr r1, _0804BF54 @ =0xffff0000 - cmp r0, r1 - bne _0804BF1C - adds r0, r5, 0 - bl LoadCompressedSpriteSheetUsingHeap - ldr r0, _0804BF58 @ =gUnknown_82605CC - adds r0, r6, r0 - bl LoadCompressedSpritePaletteUsingHeap -_0804BF1C: - cmp r4, 0x6 - beq _0804BF48 - cmp r4, 0x6 - blt _0804BF2C - cmp r4, 0xB - bgt _0804BF2C - cmp r4, 0xA - bge _0804BF48 -_0804BF2C: - ldr r1, _0804BF50 @ =gUnknown_826056C - lsls r0, r4, 3 - adds r0, r1 - ldrh r0, [r0, 0x6] - bl GetSpriteTileStartByTag - adds r1, r0, 0 - lsls r1, 16 - ldr r0, _0804BF5C @ =gFile_graphics_interface_ball_Open_sheet - lsrs r1, 11 - ldr r2, _0804BF60 @ =0x06010100 - adds r1, r2 - bl LZDecompressVram -_0804BF48: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0804BF50: .4byte gUnknown_826056C -_0804BF54: .4byte 0xffff0000 -_0804BF58: .4byte gUnknown_82605CC -_0804BF5C: .4byte gFile_graphics_interface_ball_Open_sheet -_0804BF60: .4byte 0x06010100 - thumb_func_end LoadBallGfx - - thumb_func_start FreeBallGfx -FreeBallGfx: @ 804BF64 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - ldr r0, _0804BF88 @ =gUnknown_826056C - lsrs r4, 21 - adds r0, r4, r0 - ldrh r0, [r0, 0x6] - bl FreeSpriteTilesByTag - ldr r0, _0804BF8C @ =gUnknown_82605CC - adds r4, r0 - ldrh r0, [r4, 0x4] - bl FreeSpritePaletteByTag - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0804BF88: .4byte gUnknown_826056C -_0804BF8C: .4byte gUnknown_82605CC - thumb_func_end FreeBallGfx - - thumb_func_start GetBankPokeballItemId -GetBankPokeballItemId: @ 804BF90 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0804BFBC - ldr r1, _0804BFB4 @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0804BFB8 @ =gEnemyParty - b _0804BFCA - .align 2, 0 -_0804BFB4: .4byte gBattlerPartyIndexes -_0804BFB8: .4byte gEnemyParty -_0804BFBC: - ldr r1, _0804BFDC @ =gBattlerPartyIndexes - lsls r0, r4, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0804BFE0 @ =gPlayerParty -_0804BFCA: - adds r0, r1 - movs r1, 0x26 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_0804BFDC: .4byte gBattlerPartyIndexes -_0804BFE0: .4byte gPlayerParty - thumb_func_end GetBankPokeballItemId - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s index f0f13f561..45eba1df8 100644 --- a/asm/pokemon_summary_screen.s +++ b/asm/pokemon_summary_screen.s @@ -10638,7 +10638,7 @@ _08139CDA: lsls r0, r4, 1 adds r0, r4 lsls r0, 3 - ldr r1, _08139D40 @ =gUnknown_82606F4 + ldr r1, _08139D40 @ =gBallSpriteTemplates adds r0, r1 movs r1, 0x6A movs r2, 0x58 @@ -10677,7 +10677,7 @@ _08139CDA: pop {r0} bx r0 .align 2, 0 -_08139D40: .4byte gUnknown_82606F4 +_08139D40: .4byte gBallSpriteTemplates _08139D44: .4byte gUnknown_203B140 _08139D48: .4byte 0x0000300c _08139D4C: .4byte gSprites diff --git a/data/graphics.s b/data/graphics.s index 3b9f6c3a0..4bf902cad 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -46,103 +46,103 @@ gFile_graphics_battle_anims_sprites_smokescreen_impact_palette:: @ 8D0170C .incbin "graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Poke_sheet:: @ 8D01724 +gInterfaceGfx_PokeBall:: @ 8D01724 .incbin "graphics/interface/ball/poke.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Poke_palette:: @ 8D017E0 +gInterfacePal_PokeBall:: @ 8D017E0 .incbin "graphics/interface/ball/poke.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Great_sheet:: @ 8D01800 +gInterfaceGfx_GreatBall:: @ 8D01800 .incbin "graphics/interface/ball/great.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Great_palette:: @ 8D018BC +gInterfacePal_GreatBall:: @ 8D018BC .incbin "graphics/interface/ball/great.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Safari_sheet:: @ 8D018E0 +gInterfaceGfx_SafariBall:: @ 8D018E0 .incbin "graphics/interface/ball/safari.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Safari_palette:: @ 8D019A4 +gInterfacePal_SafariBall:: @ 8D019A4 .incbin "graphics/interface/ball/safari.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Ultra_sheet:: @ 8D019C8 +gInterfaceGfx_UltraBall:: @ 8D019C8 .incbin "graphics/interface/ball/ultra.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Ultra_palette:: @ 8D01A7C +gInterfacePal_UltraBall:: @ 8D01A7C .incbin "graphics/interface/ball/ultra.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Master_sheet:: @ 8D01A9C +gInterfaceGfx_MasterBall:: @ 8D01A9C .incbin "graphics/interface/ball/master.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Master_palette:: @ 8D01B5C +gInterfacePal_MasterBall:: @ 8D01B5C .incbin "graphics/interface/ball/master.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Net_sheet:: @ 8D01B80 +gInterfaceGfx_NetBall:: @ 8D01B80 .incbin "graphics/interface/ball/net.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Net_palette:: @ 8D01C40 +gInterfacePal_NetBall:: @ 8D01C40 .incbin "graphics/interface/ball/net.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Dive_sheet:: @ 8D01C60 +gInterfaceGfx_DiveBall:: @ 8D01C60 .incbin "graphics/interface/ball/dive.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Dive_palette:: @ 8D01D74 +gInterfacePal_DiveBall:: @ 8D01D74 .incbin "graphics/interface/ball/dive.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Nest_sheet:: @ 8D01D9C +gInterfaceGfx_NestBall:: @ 8D01D9C .incbin "graphics/interface/ball/nest.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Nest_palette:: @ 8D01E60 +gInterfacePal_NestBall:: @ 8D01E60 .incbin "graphics/interface/ball/nest.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Repeat_sheet:: @ 8D01E84 +gInterfaceGfx_RepeatBall:: @ 8D01E84 .incbin "graphics/interface/ball/repeat.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Repeat_palette:: @ 8D01F44 +gInterfacePal_RepeatBall:: @ 8D01F44 .incbin "graphics/interface/ball/repeat.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Timer_sheet:: @ 8D01F68 +gInterfaceGfx_TimerBall:: @ 8D01F68 .incbin "graphics/interface/ball/timer.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Timer_palette:: @ 8D02060 +gInterfacePal_TimerBall:: @ 8D02060 .incbin "graphics/interface/ball/timer.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Luxury_sheet:: @ 8D02084 +gInterfaceGfx_LuxuryBall:: @ 8D02084 .incbin "graphics/interface/ball/luxury.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Luxury_palette:: @ 8D021B0 +gInterfacePal_LuxuryBall:: @ 8D021B0 .incbin "graphics/interface/ball/luxury.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Premier_sheet:: @ 8D021D8 +gInterfaceGfx_PremierBall:: @ 8D021D8 .incbin "graphics/interface/ball/premier.4bpp.lz" .align 2 -gFile_graphics_interface_ball_Premier_palette:: @ 8D022C8 +gInterfacePal_PremierBall:: @ 8D022C8 .incbin "graphics/interface/ball/premier.gbapal.lz" .align 2 -gFile_graphics_interface_ball_Open_sheet:: @ 8D022E8 +gOpenPokeballGfx:: @ 8D022E8 .incbin "graphics/interface/ball_open.4bpp.lz" .align 2 diff --git a/data/pokeball.s b/data/pokeball.s deleted file mode 100644 index db8dbfef5..000000000 --- a/data/pokeball.s +++ /dev/null @@ -1,116 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - .align 2, 0 - -gUnknown_826056C:: @ 826056C - obj_tiles gFile_graphics_interface_ball_Poke_sheet, 0x180, 55000 - obj_tiles gFile_graphics_interface_ball_Great_sheet, 0x180, 55001 - obj_tiles gFile_graphics_interface_ball_Safari_sheet, 0x180, 55002 - obj_tiles gFile_graphics_interface_ball_Ultra_sheet, 0x180, 55003 - obj_tiles gFile_graphics_interface_ball_Master_sheet, 0x180, 55004 - obj_tiles gFile_graphics_interface_ball_Net_sheet, 0x180, 55005 - obj_tiles gFile_graphics_interface_ball_Dive_sheet, 0x180, 55006 - obj_tiles gFile_graphics_interface_ball_Nest_sheet, 0x180, 55007 - obj_tiles gFile_graphics_interface_ball_Repeat_sheet, 0x180, 55008 - obj_tiles gFile_graphics_interface_ball_Timer_sheet, 0x180, 55009 - obj_tiles gFile_graphics_interface_ball_Luxury_sheet, 0x180, 55010 - obj_tiles gFile_graphics_interface_ball_Premier_sheet, 0x180, 55011 - -gUnknown_82605CC:: @ 82605CC - obj_pal gFile_graphics_interface_ball_Poke_palette, 55000 - obj_pal gFile_graphics_interface_ball_Great_palette, 55001 - obj_pal gFile_graphics_interface_ball_Safari_palette, 55002 - obj_pal gFile_graphics_interface_ball_Ultra_palette, 55003 - obj_pal gFile_graphics_interface_ball_Master_palette, 55004 - obj_pal gFile_graphics_interface_ball_Net_palette, 55005 - obj_pal gFile_graphics_interface_ball_Dive_palette, 55006 - obj_pal gFile_graphics_interface_ball_Nest_palette, 55007 - obj_pal gFile_graphics_interface_ball_Repeat_palette, 55008 - obj_pal gFile_graphics_interface_ball_Timer_palette, 55009 - obj_pal gFile_graphics_interface_ball_Luxury_palette, 55010 - obj_pal gFile_graphics_interface_ball_Premier_palette, 55011 - -gOamData_826062C:: @ 826062C - .4byte 0x40000300, 0x00000800 - -gSpriteAnim_8260634:: @ 8260634 - obj_image_anim_frame 0x0, 0x5 - obj_image_anim_jump 0 - -gSpriteAnim_826063C:: @ 826063C - obj_image_anim_frame 0x4, 0x1 - obj_image_anim_jump 0 - -gSpriteAnim_8260644:: @ 8260644 - obj_image_anim_frame 0x8, 0x5 - obj_image_anim_jump 0 - -gSpriteAnim_826064C:: @ 826064C - obj_image_anim_frame 0xc, 0x1 - obj_image_anim_jump 0 - -gSpriteAnim_8260654:: @ 8260654 - obj_image_anim_frame 0x0, 0x1 - obj_image_anim_end - -gSpriteAnim_826065C:: @ 826065C - obj_image_anim_frame 0x4, 0x5 - obj_image_anim_frame 0x8, 0x5 - obj_image_anim_end - -gSpriteAnim_8260668:: @ 8260668 - obj_image_anim_frame 0x4, 0x5 - obj_image_anim_frame 0x0, 0x5 - obj_image_anim_end - -gSpriteAnimTable_8260674:: - .4byte gSpriteAnim_8260654 - .4byte gSpriteAnim_826065C - .4byte gSpriteAnim_8260668 - .4byte gSpriteAnim_8260634 - .4byte gSpriteAnim_8260644 - .4byte gSpriteAnim_826063C - .4byte gSpriteAnim_826064C - -gSpriteAffineAnims_8260690:: - obj_rot_scal_anim_frame 0x0, 0x0, 0x0, 0x1 - obj_rot_scal_anim_jump 0 - -gSpriteAffineAnims_82606A0:: - obj_rot_scal_anim_frame 0x0, 0x0, 0xfd, 0x1 - obj_rot_scal_anim_jump 0 - -gSpriteAffineAnims_82606B0:: - obj_rot_scal_anim_frame 0x0, 0x0, 0x3, 0x1 - obj_rot_scal_anim_jump 0 - -gSpriteAffineAnims_82606C0:: - obj_rot_scal_anim_frame 0x100, 0x100, 0x0, 0x0 - obj_rot_scal_anim_end - -gSpriteAffineAnims_82606D0:: - obj_rot_scal_anim_frame 0x0, 0x0, 0x19, 0x1 - obj_rot_scal_anim_jump 0 - -gSpriteAffineAnimTable_82606E0:: - .4byte gSpriteAffineAnims_8260690 - .4byte gSpriteAffineAnims_82606A0 - .4byte gSpriteAffineAnims_82606B0 - .4byte gSpriteAffineAnims_82606C0 - .4byte gSpriteAffineAnims_82606D0 - -gUnknown_82606F4:: @ 82606F4 - spr_template 55000, 55000, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55001, 55001, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55002, 55002, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55003, 55003, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55004, 55004, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55005, 55005, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55006, 55006, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55007, 55007, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55008, 55008, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55009, 55009, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55010, 55010, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow - spr_template 55011, 55011, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow diff --git a/include/graphics.h b/include/graphics.h index 9b74ba2d0..09b72d37d 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -7,31 +7,31 @@ #include "global.h" -extern const u8 gInterfaceGfx_PokeBall[]; -extern const u8 gInterfacePal_PokeBall[]; -extern const u8 gInterfaceGfx_GreatBall[]; -extern const u8 gInterfacePal_GreatBall[]; -extern const u8 gInterfaceGfx_SafariBall[]; -extern const u8 gInterfacePal_SafariBall[]; -extern const u8 gInterfaceGfx_UltraBall[]; -extern const u8 gInterfacePal_UltraBall[]; -extern const u8 gInterfaceGfx_MasterBall[]; -extern const u8 gInterfacePal_MasterBall[]; -extern const u8 gInterfaceGfx_NetBall[]; -extern const u8 gInterfacePal_NetBall[]; -extern const u8 gInterfaceGfx_DiveBall[]; -extern const u8 gInterfacePal_DiveBall[]; -extern const u8 gInterfaceGfx_NestBall[]; -extern const u8 gInterfacePal_NestBall[]; -extern const u8 gInterfaceGfx_RepeatBall[]; -extern const u8 gInterfacePal_RepeatBall[]; -extern const u8 gInterfaceGfx_TimerBall[]; -extern const u8 gInterfacePal_TimerBall[]; -extern const u8 gInterfaceGfx_LuxuryBall[]; -extern const u8 gInterfacePal_LuxuryBall[]; -extern const u8 gInterfaceGfx_PremierBall[]; -extern const u8 gInterfacePal_PremierBall[]; -extern const u8 gOpenPokeballGfx[]; +extern const u32 gInterfaceGfx_PokeBall[]; +extern const u32 gInterfacePal_PokeBall[]; +extern const u32 gInterfaceGfx_GreatBall[]; +extern const u32 gInterfacePal_GreatBall[]; +extern const u32 gInterfaceGfx_SafariBall[]; +extern const u32 gInterfacePal_SafariBall[]; +extern const u32 gInterfaceGfx_UltraBall[]; +extern const u32 gInterfacePal_UltraBall[]; +extern const u32 gInterfaceGfx_MasterBall[]; +extern const u32 gInterfacePal_MasterBall[]; +extern const u32 gInterfaceGfx_NetBall[]; +extern const u32 gInterfacePal_NetBall[]; +extern const u32 gInterfaceGfx_DiveBall[]; +extern const u32 gInterfacePal_DiveBall[]; +extern const u32 gInterfaceGfx_NestBall[]; +extern const u32 gInterfacePal_NestBall[]; +extern const u32 gInterfaceGfx_RepeatBall[]; +extern const u32 gInterfacePal_RepeatBall[]; +extern const u32 gInterfaceGfx_TimerBall[]; +extern const u32 gInterfacePal_TimerBall[]; +extern const u32 gInterfaceGfx_LuxuryBall[]; +extern const u32 gInterfacePal_LuxuryBall[]; +extern const u32 gInterfaceGfx_PremierBall[]; +extern const u32 gInterfacePal_PremierBall[]; +extern const u32 gOpenPokeballGfx[]; // pokemon gfx extern const u32 gMonFrontPic_Bulbasaur[]; diff --git a/include/pokeball.h b/include/pokeball.h index 884ded22e..0e941f9ed 100644 --- a/include/pokeball.h +++ b/include/pokeball.h @@ -32,5 +32,6 @@ void DoHitAnimHealthboxEffect(u8 bank); void LoadBallGfx(u8 ballId); void FreeBallGfx(u8 ballId); void sub_804BD94(u8 battler); +void DestroySpriteAndFreeResources2(struct Sprite *sprite); #endif // GUARD_POKEBALL_H diff --git a/include/task.h b/include/task.h index 834bb5655..7a7a2ff22 100644 --- a/include/task.h +++ b/include/task.h @@ -10,13 +10,13 @@ typedef void (*TaskFunc)(u8 taskId); struct Task { - TaskFunc func; - bool8 isActive; - u8 prev; - u8 next; - u8 priority; - s16 data[16]; -}; + /*0x00*/ TaskFunc func; + /*0x04*/ bool8 isActive; + /*0x05*/ u8 prev; + /*0x06*/ u8 next; + /*0x07*/ u8 priority; + /*0x08*/ s16 data[16]; +}; /*size = 0x28*/ extern struct Task gTasks[]; diff --git a/ld_script.txt b/ld_script.txt index 7096dde96..55e82c1ab 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -83,7 +83,7 @@ SECTIONS { src/daycare.o(.text); asm/battle_interface.o(.text); asm/smokescreen.o(.text); - asm/pokeball.o(.text); + src/pokeball.o(.text); src/load_save.o(.text); src/trade.o(.text); src/trade_scene.o(.text); @@ -401,7 +401,7 @@ SECTIONS { src/daycare.o(.rodata); src/battle_gfx_sfx_util.o(.rodata); data/battle_interface.o(.rodata); - data/pokeball.o(.rodata); + src/pokeball.o(.rodata); src/trade.o(.rodata); src/trade_scene.o(.rodata); data/overworld.o(.rodata); diff --git a/src/pokeball.c b/src/pokeball.c new file mode 100644 index 000000000..aeaba08ab --- /dev/null +++ b/src/pokeball.c @@ -0,0 +1,1275 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "decompress.h" +#include "graphics.h" +#include "main.h" +#include "m4a.h" +#include "pokeball.h" +#include "pokemon.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "util.h" +#include "link.h" +#include "battle_gfx_sfx_util.h" +#include "constants/songs.h" +#include "constants/species.h" + +#define tFrames data[0] +#define tPan data[1] +#define tThrowId data[2] +#define tBattler data[3] +#define tOpponentBattler data[4] + +#define sBattler data[6] + +#define GFX_TAG_POKE_BALL 55000 +#define GFX_TAG_GREAT_BALL 55001 +#define GFX_TAG_SAFARI_BALL 55002 +#define GFX_TAG_ULTRA_BALL 55003 +#define GFX_TAG_MASTER_BALL 55004 +#define GFX_TAG_NET_BALL 55005 +#define GFX_TAG_DIVE_BALL 55006 +#define GFX_TAG_NEST_BALL 55007 +#define GFX_TAG_REPEAT_BALL 55008 +#define GFX_TAG_TIMER_BALL 55009 +#define GFX_TAG_LUXURY_BALL 55010 +#define GFX_TAG_PREMIER_BALL 55011 + +// Function Declarations +static void Task_DoPokeballSendOutAnim(u8 taskId); +static void SpriteCB_TestBallThrow(struct Sprite *sprite); +static void sub_804AC88(struct Sprite *sprite); +static void sub_804AC94(struct Sprite *sprite); +static void sub_804AD00(struct Sprite *sprite); +static void sub_804AD98(struct Sprite *sprite); +static void sub_804ADEC(struct Sprite *sprite); +static void sub_804AEE4(struct Sprite *sprite); +static void sub_804AF24(struct Sprite *sprite); +static void Task_PlayCryWhenReleasedFromBall(u8 taskId); +static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite); +static void sub_804B484(struct Sprite *sprite); +static void HandleBallAnimEnd(struct Sprite *sprite); +static void sub_804B5C8(struct Sprite *sprite); +static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite); +static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite); +static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite); +static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite); +static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d); +static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2); +static void sub_804B9E8(struct Sprite *sprite); +static void sub_804BAA4(struct Sprite *sprite); +static void sub_804BC50(struct Sprite *sprite); +static void sub_804BCF8(struct Sprite *sprite); +static void sub_804BD6C(struct Sprite *sprite); +static void sub_804BE24(struct Sprite *sprite); +static void sub_804BE48(struct Sprite *sprite); +static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite); +static u16 GetBattlerPokeballItemId(u8 battlerId); + +// Data +const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] = +{ + {gInterfaceGfx_PokeBall, 384, GFX_TAG_POKE_BALL}, + {gInterfaceGfx_GreatBall, 384, GFX_TAG_GREAT_BALL}, + {gInterfaceGfx_SafariBall, 384, GFX_TAG_SAFARI_BALL}, + {gInterfaceGfx_UltraBall, 384, GFX_TAG_ULTRA_BALL}, + {gInterfaceGfx_MasterBall, 384, GFX_TAG_MASTER_BALL}, + {gInterfaceGfx_NetBall, 384, GFX_TAG_NET_BALL}, + {gInterfaceGfx_DiveBall, 384, GFX_TAG_DIVE_BALL}, + {gInterfaceGfx_NestBall, 384, GFX_TAG_NEST_BALL}, + {gInterfaceGfx_RepeatBall, 384, GFX_TAG_REPEAT_BALL}, + {gInterfaceGfx_TimerBall, 384, GFX_TAG_TIMER_BALL}, + {gInterfaceGfx_LuxuryBall, 384, GFX_TAG_LUXURY_BALL}, + {gInterfaceGfx_PremierBall, 384, GFX_TAG_PREMIER_BALL}, +}; + +const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] = +{ + {gInterfacePal_PokeBall, GFX_TAG_POKE_BALL}, + {gInterfacePal_GreatBall, GFX_TAG_GREAT_BALL}, + {gInterfacePal_SafariBall, GFX_TAG_SAFARI_BALL}, + {gInterfacePal_UltraBall, GFX_TAG_ULTRA_BALL}, + {gInterfacePal_MasterBall, GFX_TAG_MASTER_BALL}, + {gInterfacePal_NetBall, GFX_TAG_NET_BALL}, + {gInterfacePal_DiveBall, GFX_TAG_DIVE_BALL}, + {gInterfacePal_NestBall, GFX_TAG_NEST_BALL}, + {gInterfacePal_RepeatBall, GFX_TAG_REPEAT_BALL}, + {gInterfacePal_TimerBall, GFX_TAG_TIMER_BALL}, + {gInterfacePal_LuxuryBall, GFX_TAG_LUXURY_BALL}, + {gInterfacePal_PremierBall, GFX_TAG_PREMIER_BALL}, +}; + +static const struct OamData sBallOamData = +{ + .y = 0, + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .mosaic = FALSE, + .bpp = ST_OAM_4BPP, + .shape = SPRITE_SHAPE(16x16), + .x = 0, + .matrixNum = 0, + .size = SPRITE_SIZE(16x16), + .tileNum = 0, + .priority = 2, + .paletteNum = 0, + .affineParam = 0, +}; + +static const union AnimCmd sBallAnimSeq3[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sBallAnimSeq5[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sBallAnimSeq4[] = +{ + ANIMCMD_FRAME(8, 5), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sBallAnimSeq6[] = +{ + ANIMCMD_FRAME(12, 1), + ANIMCMD_JUMP(0), +}; + +static const union AnimCmd sBallAnimSeq0[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd sBallAnimSeq1[] = +{ + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_END, +}; + +static const union AnimCmd sBallAnimSeq2[] = +{ + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_END, +}; + +static const union AnimCmd *const sBallAnimSequences[] = +{ + sBallAnimSeq0, + sBallAnimSeq1, + sBallAnimSeq2, + sBallAnimSeq3, + sBallAnimSeq4, + sBallAnimSeq5, + sBallAnimSeq6, +}; + +static const union AffineAnimCmd sBallAffineAnimSeq0[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sBallAffineAnimSeq1[] = +{ + AFFINEANIMCMD_FRAME(0, 0, -3, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sBallAffineAnimSeq2[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 3, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd sBallAffineAnimSeq3[] = +{ + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd sBallAffineAnimSeq4[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 25, 1), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const sBallAffineAnimSequences[] = +{ + sBallAffineAnimSeq0, + sBallAffineAnimSeq1, + sBallAffineAnimSeq2, + sBallAffineAnimSeq3, + sBallAffineAnimSeq4, +}; + +const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] = +{ + { + .tileTag = GFX_TAG_POKE_BALL, + .paletteTag = GFX_TAG_POKE_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_GREAT_BALL, + .paletteTag = GFX_TAG_GREAT_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_SAFARI_BALL, + .paletteTag = GFX_TAG_SAFARI_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_ULTRA_BALL, + .paletteTag = GFX_TAG_ULTRA_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_MASTER_BALL, + .paletteTag = GFX_TAG_MASTER_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_NET_BALL, + .paletteTag = GFX_TAG_NET_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_DIVE_BALL, + .paletteTag = GFX_TAG_DIVE_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_NEST_BALL, + .paletteTag = GFX_TAG_NEST_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_REPEAT_BALL, + .paletteTag = GFX_TAG_REPEAT_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_TIMER_BALL, + .paletteTag = GFX_TAG_TIMER_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_LUXURY_BALL, + .paletteTag = GFX_TAG_LUXURY_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, + { + .tileTag = GFX_TAG_PREMIER_BALL, + .paletteTag = GFX_TAG_PREMIER_BALL, + .oam = &sBallOamData, + .anims = sBallAnimSequences, + .images = NULL, + .affineAnims = sBallAffineAnimSequences, + .callback = SpriteCB_TestBallThrow, + }, +}; + +// Functions +u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow) +{ + u8 taskId; + + gDoingBattleAnim = TRUE; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = TRUE; + taskId = CreateTask(Task_DoPokeballSendOutAnim, 5); + gTasks[taskId].tPan = pan; + gTasks[taskId].tThrowId = kindOfThrow; + gTasks[taskId].tBattler = gActiveBattler; + return 0; +} + +static void Task_DoPokeballSendOutAnim(u8 taskId) +{ + u16 throwCaseId; + u8 battlerId; + u16 itemId, ballId; + u8 ballSpriteId; + bool8 notSendOut = FALSE; + s16 x, y; + u32 gender; + + if (gTasks[taskId].tFrames == 0) + { + gTasks[taskId].tFrames++; + return; + } + + throwCaseId = gTasks[taskId].tThrowId; + battlerId = gTasks[taskId].tBattler; + + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL); + else + itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL); + + ballId = ItemIdToBallId(itemId); + LoadBallGfx(ballId); + + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + gender = gLinkPlayers[GetBattlerMultiplayerId(battlerId)].gender; + else + gender = gSaveBlock2Ptr->playerGender; + + ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29); + gSprites[ballSpriteId].data[0] = 0x80; + gSprites[ballSpriteId].data[1] = 0; + gSprites[ballSpriteId].data[7] = throwCaseId; + + switch (throwCaseId) + { + case POKEBALL_PLAYER_SENDOUT: + if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE) + { + x = 32; + y = 64; + } + else + { + gender = !!gender; // something unknown got optimized out + x = 48; + y = 70; + } + + gBattlerTarget = battlerId; + gSprites[ballSpriteId].pos1.x = x; + gSprites[ballSpriteId].pos1.y = y; + gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1; + break; + case POKEBALL_OPPONENT_SENDOUT: + gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X); + gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24; + gBattlerTarget = battlerId; + gSprites[ballSpriteId].data[0] = 0; + gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut; + break; + default: + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + notSendOut = TRUE; + break; + } + + gSprites[ballSpriteId].sBattler = gBattlerTarget; + if (!notSendOut) + { + DestroyTask(taskId); + return; + } + + // this will perform an unused ball throw animation + gSprites[ballSpriteId].data[0] = 34; + gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X); + gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16; + gSprites[ballSpriteId].data[5] = -40; + InitAnimArcTranslation(&gSprites[ballSpriteId]); + gSprites[ballSpriteId].oam.affineParam = taskId; + gTasks[taskId].tOpponentBattler = gBattlerTarget; + gTasks[taskId].func = TaskDummy; + PlaySE(SE_NAGERU); +} + +static void SpriteCB_TestBallThrow(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + { + u16 ballId; + u8 taskId = sprite->oam.affineParam; + u8 opponentBattler = gTasks[taskId].tOpponentBattler; + u8 noOfShakes = gTasks[taskId].tThrowId; + + StartSpriteAnim(sprite, 1); + sprite->affineAnimPaused = TRUE; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[5] = 0; + ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler)); + LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId); + sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId); + sprite->sBattler = opponentBattler; + sprite->data[7] = noOfShakes; + DestroyTask(taskId); + sprite->callback = sub_804AC88; + } +} + +#undef tFrames +#undef tPan +#undef tThrowId +#undef tBattler +#undef tOpponentBattler + +static void sub_804AC88(struct Sprite *sprite) +{ + sprite->callback = sub_804AC94; +} + +static void sub_804AC94(struct Sprite *sprite) +{ + if (++sprite->data[5] == 10) + { + sprite->data[5] = 0; + sprite->callback = sub_804AD00; + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2); + AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]); + gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0; + } +} + +static void sub_804AD00(struct Sprite *sprite) +{ + sprite->data[5]++; + if (sprite->data[5] == 11) + PlaySE(SE_SUIKOMU); + + if (gSprites[gBattlerSpriteIds[sprite->sBattler]].affineAnimEnded) + { + StartSpriteAnim(sprite, 2); + gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE; + sprite->data[5] = 0; + sprite->callback = sub_804AD98; + } + else + { + gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60; + gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8; + } +} + +static void sub_804AD98(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + sprite->data[5]++; + if (sprite->data[5] == 1) + { + sprite->data[3] = 0; + sprite->data[4] = 32; + sprite->data[5] = 0; + sprite->pos1.y += Cos(0, 32); + sprite->pos2.y = -Cos(0, sprite->data[4]); + sprite->callback = sub_804ADEC; + } + } +} + +static void sub_804ADEC(struct Sprite *sprite) +{ + bool8 r5 = FALSE; + + switch (sprite->data[3] & 0xFF) + { + case 0: + sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->data[5] += 4 + (sprite->data[3] >> 8); + if (sprite->data[5] >= 64) + { + sprite->data[4] -= 10; + sprite->data[3] += 0x101; + if (sprite->data[3] >> 8 == 4) + r5 = TRUE; + switch (sprite->data[3] >> 8) + { + case 1: + PlaySE(SE_KON); + break; + case 2: + PlaySE(SE_KON2); + break; + case 3: + PlaySE(SE_KON3); + break; + default: + PlaySE(SE_KON4); + break; + } + } + break; + case 1: + sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]); + sprite->data[5] -= 4 + (sprite->data[3] >> 8); + if (sprite->data[5] <= 0) + { + sprite->data[5] = 0; + sprite->data[3] &= 0xFF00; + } + break; + } + if (r5) + { + sprite->data[3] = 0; + sprite->pos1.y += Cos(64, 32); + sprite->pos2.y = 0; + if (sprite->data[7] == 0) + { + sprite->callback = SpriteCB_ReleaseMonFromBall; + } + else + { + sprite->callback = sub_804AEE4; + sprite->data[4] = 1; + sprite->data[5] = 0; + } + } +} + +static void sub_804AEE4(struct Sprite *sprite) +{ + sprite->data[3]++; + if (sprite->data[3] == 31) + { + sprite->data[3] = 0; + sprite->affineAnimPaused = TRUE; + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_804AF24; + PlaySE(SE_BOWA); + } +} + +static void sub_804AF24(struct Sprite *sprite) +{ + switch (sprite->data[3] & 0xFF) + { + case 0: + case 2: + sprite->pos2.x += sprite->data[4]; + sprite->data[5] += sprite->data[4]; + sprite->affineAnimPaused = FALSE; + if (sprite->data[5] > 3 || sprite->data[5] < -3) + { + sprite->data[3]++; + sprite->data[5] = 0; + } + break; + case 1: + sprite->data[5]++; + if (sprite->data[5] == 1) + { + sprite->data[5] = 0; + sprite->data[4] = -sprite->data[4]; + sprite->data[3]++; + sprite->affineAnimPaused = FALSE; + if (sprite->data[4] < 0) + ChangeSpriteAffineAnim(sprite, 2); + else + ChangeSpriteAffineAnim(sprite, 1); + } + else + { + sprite->affineAnimPaused = TRUE; + } + break; + case 3: + sprite->data[3] += 0x100; + if (sprite->data[3] >> 8 == sprite->data[7]) + { + sprite->callback = SpriteCB_ReleaseMonFromBall; + } + else + { + if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3) + { + sprite->callback = sub_804B484; + sprite->affineAnimPaused = TRUE; + } + else + { + sprite->data[3]++; + sprite->affineAnimPaused = TRUE; + } + } + break; + case 4: + default: + sprite->data[5]++; + if (sprite->data[5] == 31) + { + sprite->data[5] = 0; + sprite->data[3] &= 0xFF00; + StartSpriteAffineAnim(sprite, 3); + if (sprite->data[4] < 0) + StartSpriteAffineAnim(sprite, 2); + else + StartSpriteAffineAnim(sprite, 1); + + PlaySE(SE_BOWA); + } + break; + } +} + +#define tCryTaskSpecies data[0] +#define tCryTaskPan data[1] +#define tCryTaskWantedCry data[2] +#define tCryTaskMonPtr1 data[3] +#define tCryTaskMonPtr2 data[4] +#define tCryTaskFrames data[10] +#define tCryTaskState data[15] + +static void Task_PlayCryWhenReleasedFromBall(u8 taskId) +{ + u8 state2 = gTasks[taskId].data[2]; + s8 pan = gTasks[taskId].tCryTaskPan; + u16 species = gTasks[taskId].tCryTaskSpecies; + struct Pokemon *mon = (void*)(u32)((u32)(gTasks[taskId].tCryTaskMonPtr1 << 0x10) | ((u16)gTasks[taskId].tCryTaskMonPtr2)); + + switch (gTasks[taskId].tCryTaskState) + { + case 0: + default: + if (gTasks[taskId].data[8] < 3) + gTasks[taskId].data[8]++; + else + gTasks[taskId].tCryTaskState = state2 + 1; + break; + case 1: + if (ShouldPlayNormalPokeCry(mon) == TRUE) + PlayCry3(species, pan, 0); + else + PlayCry3(species, pan, 11); + + DestroyTask(taskId); + break; + case 2: + StopCryAndClearCrySongs(); + gTasks[taskId].tCryTaskFrames = 3; + gTasks[taskId].tCryTaskState = 20; + break; + case 20: + if (gTasks[taskId].tCryTaskFrames == 0) + { + if (ShouldPlayNormalPokeCry(mon) == TRUE) + PlayCry4(species, pan, 1); + else + PlayCry4(species, pan, 12); + + DestroyTask(taskId); + } + else + { + gTasks[taskId].tCryTaskFrames--; + } + break; + case 3: + gTasks[taskId].tCryTaskFrames = 6; + gTasks[taskId].tCryTaskState = 30; + break; + case 30: + if (gTasks[taskId].tCryTaskFrames != 0) + { + gTasks[taskId].tCryTaskFrames--; + break; + } + gTasks[taskId].tCryTaskState++; + case 31: + if (!IsCryPlayingOrClearCrySongs()) + { + StopCryAndClearCrySongs(); + gTasks[taskId].tCryTaskFrames = 3; + gTasks[taskId].tCryTaskState++; + } + break; + case 32: + if (gTasks[taskId].tCryTaskFrames != 0) + { + gTasks[taskId].tCryTaskFrames--; + break; + } + + if (ShouldPlayNormalPokeCry(mon) == TRUE) + PlayCry4(species, pan, 0); + else + PlayCry4(species, pan, 11); + + DestroyTask(taskId); + break; + } +} + +static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite) +{ + u8 battlerId = sprite->sBattler; + u32 ballId; + + StartSpriteAnim(sprite, 1); + ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId)); + LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId); + sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId); + sprite->callback = HandleBallAnimEnd; + + if (gMain.inBattle) + { + struct Pokemon *mon; + u16 species; + s8 pan; + u16 wantedCryCase; + u8 taskId; + + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; + pan = 25; + } + else + { + mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; + pan = -25; + } + + species = GetMonData(mon, MON_DATA_SPECIES); + if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + && IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (IsBGMPlaying()) + m4aMPlayStop(&gMPlayInfo_BGM); + } + else + { + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128); + } + } + + if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1) + wantedCryCase = 0; + else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + wantedCryCase = 1; + else + wantedCryCase = 2; + + taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3); + gTasks[taskId].tCryTaskSpecies = species; + gTasks[taskId].tCryTaskPan = pan; + gTasks[taskId].tCryTaskWantedCry = wantedCryCase; + gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10; + gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon); + gTasks[taskId].tCryTaskState = 0; + } + + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1); + AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]); + gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000; +} + +#undef tCryTaskSpecies +#undef tCryTaskPan +#undef tCryTaskWantedCry +#undef tCryTaskMonPtr1 +#undef tCryTaskMonPtr2 +#undef tCryTaskFrames +#undef tCryTaskState + +static void sub_804B484(struct Sprite *sprite) +{ + sprite->animPaused = TRUE; + sprite->callback = sub_804B5C8; + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->data[5] = 0; +} + +static void HandleBallAnimEnd(struct Sprite *sprite) +{ + bool8 affineAnimEnded = FALSE; + u8 battlerId = sprite->sBattler; + + gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; + if (sprite->animEnded) + sprite->invisible = TRUE; + if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded) + { + StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0); + affineAnimEnded = TRUE; + } + else + { + gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288; + gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8; + } + if (sprite->animEnded && affineAnimEnded) + { + s32 i, doneBattlers; + + gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0; + gDoingBattleAnim = FALSE; + gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + + for (doneBattlers = 0, i = 0; i < MAX_BATTLERS_COUNT; i++) + { + if (!gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive) + doneBattlers++; + } + if (doneBattlers == MAX_BATTLERS_COUNT) + { + for (i = 0; i < POKEBALL_COUNT; i++) + FreeBallGfx(i); + } + } +} + +static void sub_804B5C8(struct Sprite *sprite) +{ + u8 battlerId = sprite->sBattler; + + sprite->data[4]++; + if (sprite->data[4] == 40) + { + return; + } + else if (sprite->data[4] == 95) + { + gDoingBattleAnim = FALSE; + m4aMPlayAllStop(); + PlaySE(MUS_FAN6); + } + else if (sprite->data[4] == 315) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]); + DestroySpriteAndFreeResources(sprite); + if (gMain.inBattle) + gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE; + } +} + +static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite) +{ + sprite->data[0] = 25; + sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, 2); + sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24; + sprite->data[5] = -30; + sprite->oam.affineParam = sprite->sBattler; + InitAnimArcTranslation(sprite); + sprite->callback = SpriteCB_PlayerMonSendOut_2; +} + +#define HIBYTE(x) (((x) >> 8) & 0xFF) + +static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite) +{ + u32 r6; + u32 r7; + + if (HIBYTE(sprite->data[7]) >= 35 && HIBYTE(sprite->data[7]) < 80) + { + s16 r4; + + if ((sprite->oam.affineParam & 0xFF00) == 0) + { + r6 = sprite->data[1] & 1; + r7 = sprite->data[2] & 1; + sprite->data[1] = ((sprite->data[1] / 3) & ~1) | r6; + sprite->data[2] = ((sprite->data[2] / 3) & ~1) | r7; + StartSpriteAffineAnim(sprite, 4); + } + r4 = sprite->data[0]; + AnimTranslateLinear(sprite); + sprite->data[7] += sprite->sBattler / 3; + sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]); + sprite->oam.affineParam += 0x100; + if ((sprite->oam.affineParam >> 8) % 3 != 0) + sprite->data[0] = r4; + else + sprite->data[0] = r4 - 1; + if (HIBYTE(sprite->data[7]) >= 80) + { + r6 = sprite->data[1] & 1; + r7 = sprite->data[2] & 1; + sprite->data[1] = ((sprite->data[1] * 3) & ~1) | r6; + sprite->data[2] = ((sprite->data[2] * 3) & ~1) | r7; + } + } + else + { + if (TranslateAnimHorizontalArc(sprite)) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = sprite->pos2.y = 0; + sprite->sBattler = sprite->oam.affineParam & 0xFF; + sprite->data[0] = 0; + + if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 + && sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)) + sprite->callback = SpriteCB_ReleaseMon2FromBall; + else + sprite->callback = SpriteCB_ReleaseMonFromBall; + + StartSpriteAffineAnim(sprite, 0); + } + } +} + +static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite) +{ + if (sprite->data[0]++ > 24) + { + sprite->data[0] = 0; + sprite->callback = SpriteCB_ReleaseMonFromBall; + } +} + +static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite) +{ + sprite->data[0]++; + if (sprite->data[0] > 15) + { + sprite->data[0] = 0; + if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 + && sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)) + sprite->callback = SpriteCB_ReleaseMon2FromBall; + else + sprite->callback = SpriteCB_ReleaseMonFromBall; + } +} + +#undef sBattler + +static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d) +{ + return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE); +} + +static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2) +{ + return LaunchBallFadeMonTask(unFadeLater, battlerId, arg2, BALL_POKE); +} + +void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h) +{ + u8 spriteId; + + LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]); + LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]); + spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy); + gSprites[spriteId].data[0] = monSpriteId; + gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x; + gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y; + gSprites[monSpriteId].pos1.x = x; + gSprites[monSpriteId].pos1.y = y; + gSprites[spriteId].data[1] = g; + gSprites[spriteId].data[2] = battlerId; + gSprites[spriteId].data[3] = h; + gSprites[spriteId].data[4] = h >> 0x10; + gSprites[spriteId].oam.priority = oamPriority; + gSprites[spriteId].callback = sub_804B9E8; + gSprites[monSpriteId].invisible = TRUE; +} + +static void sub_804B9E8(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + { + u8 r5; + u8 r7 = sprite->data[0]; + u8 battlerId = sprite->data[2]; + u32 r4 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16); + + if (sprite->subpriority != 0) + r5 = sprite->subpriority - 1; + else + r5 = 0; + + StartSpriteAnim(sprite, 1); + LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5); + sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4); + sprite->callback = sub_804BAA4; + gSprites[r7].invisible = FALSE; + StartSpriteAffineAnim(&gSprites[r7], 1); + AnimateSprite(&gSprites[r7]); + gSprites[r7].data[1] = 0x1000; + sprite->data[7] = 0; + } + else + { + sprite->data[1]--; + } +} + +static void sub_804BAA4(struct Sprite *sprite) +{ + bool8 r12 = FALSE; + bool8 r6 = FALSE; + u8 monSpriteId = sprite->data[0]; + u16 var1; + u16 var2; + + if (sprite->animEnded) + sprite->invisible = TRUE; + + if (gSprites[monSpriteId].affineAnimEnded) + { + StartSpriteAffineAnim(&gSprites[monSpriteId], 0); + r12 = TRUE; + } + + var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x; + var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y; + gSprites[monSpriteId].pos1.x = var1; + gSprites[monSpriteId].pos1.y = var2; + if (sprite->data[7] < 128) + { + s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8); + + sprite->data[7] += 4; + gSprites[monSpriteId].pos2.x = sine; + gSprites[monSpriteId].pos2.y = sine; + } + else + { + gSprites[monSpriteId].pos1.x = sprite->data[5]; + gSprites[monSpriteId].pos1.y = sprite->data[6]; + gSprites[monSpriteId].pos2.x = 0; + gSprites[monSpriteId].pos2.y = 0; + r6 = TRUE; + } + + if (sprite->animEnded && r12 && r6) + DestroySpriteAndFreeResources(sprite); +} + +u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h) +{ + u8 spriteId; + + LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]); + LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]); + spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority); + gSprites[spriteId].data[0] = a; + gSprites[spriteId].data[1] = g; + gSprites[spriteId].data[2] = b; + gSprites[spriteId].data[3] = h; + gSprites[spriteId].data[4] = h >> 16; + gSprites[spriteId].oam.priority = oamPriority; + gSprites[spriteId].callback = sub_804BC50; + return spriteId; +} + +static void sub_804BC50(struct Sprite *sprite) +{ + if (sprite->data[1] == 0) + { + u8 r6; + u8 r7 = sprite->data[0]; + u8 r8 = sprite->data[2]; + u32 r5 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16); + + if (sprite->subpriority != 0) + r6 = sprite->subpriority - 1; + else + r6 = 0; + + StartSpriteAnim(sprite, 1); + LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6); + sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5); + sprite->callback = sub_804BCF8; + StartSpriteAffineAnim(&gSprites[r7], 2); + AnimateSprite(&gSprites[r7]); + gSprites[r7].data[1] = 0; + } + else + { + sprite->data[1]--; + } +} + +static void sub_804BCF8(struct Sprite *sprite) +{ + u8 r1; + + sprite->data[5]++; + if (sprite->data[5] == 11) + PlaySE(SE_SUIKOMU); + + r1 = sprite->data[0]; + if (gSprites[r1].affineAnimEnded) + { + StartSpriteAnim(sprite, 2); + gSprites[r1].invisible = TRUE; + sprite->data[5] = 0; + sprite->callback = sub_804BD6C; + } + else + { + gSprites[r1].data[1] += 96; + gSprites[r1].pos2.y = -gSprites[r1].data[1] >> 8; + } +} + +static void sub_804BD6C(struct Sprite *sprite) +{ + if (sprite->animEnded) + sprite->callback = SpriteCallbackDummy; +} + +void DestroySpriteAndFreeResources2(struct Sprite *sprite) +{ + DestroySpriteAndFreeResources(sprite); +} + +void sub_804BD94(u8 battlerId) +{ + struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]]; + + healthboxSprite->data[0] = 5; + healthboxSprite->data[1] = 0; + healthboxSprite->pos2.x = 0x73; + healthboxSprite->pos2.y = 0; + healthboxSprite->callback = sub_804BE48; + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + { + healthboxSprite->data[0] = -healthboxSprite->data[0]; + healthboxSprite->data[1] = -healthboxSprite->data[1]; + healthboxSprite->pos2.x = -healthboxSprite->pos2.x; + healthboxSprite->pos2.y = -healthboxSprite->pos2.y; + } + + gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]); + if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT) + healthboxSprite->callback = sub_804BE24; +} + +static void sub_804BE24(struct Sprite *sprite) +{ + sprite->data[1]++; + if (sprite->data[1] == 20) + { + sprite->data[1] = 0; + sprite->callback = sub_804BE48; + } +} + +static void sub_804BE48(struct Sprite *sprite) +{ + sprite->pos2.x -= sprite->data[0]; + sprite->pos2.y -= sprite->data[1]; + if (sprite->pos2.x == 0 && sprite->pos2.y == 0) + sprite->callback = SpriteCallbackDummy; +} + +void DoHitAnimHealthboxEffect(u8 battlerId) +{ + u8 spriteId; + + spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect); + gSprites[spriteId].data[0] = 1; + gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId]; + gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect; +} + +static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite) +{ + u8 r1 = sprite->data[1]; + + gSprites[r1].pos2.y = sprite->data[0]; + sprite->data[0] = -sprite->data[0]; + sprite->data[2]++; + if (sprite->data[2] == 21) + { + gSprites[r1].pos2.x = 0; + gSprites[r1].pos2.y = 0; + DestroySprite(sprite); + } +} + +void LoadBallGfx(u8 ballId) +{ + u16 var; + + if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == SPRITE_INVALID_TAG) + { + LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[ballId]); + LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[ballId]); + } + + switch (ballId) + { + case BALL_DIVE: + case BALL_LUXURY: + case BALL_PREMIER: + break; + default: + var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag); + LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32)); + break; + } +} + +void FreeBallGfx(u8 ballId) +{ + FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag); + FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag); +} + +static u16 GetBattlerPokeballItemId(u8 battlerId) +{ + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) + return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL); + else + return GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL); +} + |