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-rw-r--r--asm/battle_anim_special.s8
-rw-r--r--asm/pokeball.s2896
-rw-r--r--asm/pokemon_summary_screen.s4
-rw-r--r--data/graphics.s50
-rw-r--r--data/pokeball.s116
-rw-r--r--include/graphics.h50
-rw-r--r--include/pokeball.h1
-rw-r--r--include/task.h14
-rw-r--r--ld_script.txt4
-rw-r--r--src/pokeball.c1275
10 files changed, 1341 insertions, 3077 deletions
diff --git a/asm/battle_anim_special.s b/asm/battle_anim_special.s
index e49ba538c..3f56279eb 100644
--- a/asm/battle_anim_special.s
+++ b/asm/battle_anim_special.s
@@ -1219,7 +1219,7 @@ sub_80EF5AC: @ 80EF5AC
lsls r0, r1, 1
adds r0, r1
lsls r0, 3
- ldr r1, _080EF678 @ =gUnknown_82606F4
+ ldr r1, _080EF678 @ =gBallSpriteTemplates
adds r0, r1
movs r1, 0x20
movs r2, 0x50
@@ -1298,7 +1298,7 @@ sub_80EF5AC: @ 80EF5AC
bx r0
.align 2, 0
_080EF674: .4byte gLastUsedItem
-_080EF678: .4byte gUnknown_82606F4
+_080EF678: .4byte gBallSpriteTemplates
_080EF67C: .4byte gSprites
_080EF680: .4byte gBattleAnimTarget
_080EF684: .4byte sub_80EF8C0
@@ -1387,7 +1387,7 @@ _080EF708:
lsls r0, r4, 1
adds r0, r4
lsls r0, 3
- ldr r1, _080EF7CC @ =gUnknown_82606F4
+ ldr r1, _080EF7CC @ =gBallSpriteTemplates
adds r0, r1
movs r1, 0x20
orrs r5, r1
@@ -1458,7 +1458,7 @@ _080EF708:
.align 2, 0
_080EF7C4: .4byte gSaveBlock2Ptr
_080EF7C8: .4byte gLastUsedItem
-_080EF7CC: .4byte gUnknown_82606F4
+_080EF7CC: .4byte gBallSpriteTemplates
_080EF7D0: .4byte gSprites
_080EF7D4: .4byte gBattleAnimTarget
_080EF7D8: .4byte SpriteCallbackDummy
diff --git a/asm/pokeball.s b/asm/pokeball.s
deleted file mode 100644
index ed9eea832..000000000
--- a/asm/pokeball.s
+++ /dev/null
@@ -1,2896 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start DoPokeballSendOutAnimation
-DoPokeballSendOutAnimation: @ 804A938
- push {r4-r6,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _0804A98C @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r0, _0804A990 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r6, _0804A994 @ =gActiveBattler
- ldrb r1, [r6]
- ldr r2, [r0, 0x4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0]
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0]
- ldr r0, _0804A998 @ =sub_804A9A0
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0804A99C @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0xA]
- strh r5, [r1, 0xC]
- ldrb r0, [r6]
- strh r0, [r1, 0xE]
- movs r0, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0804A98C: .4byte gDoingBattleAnim
-_0804A990: .4byte gBattleSpritesDataPtr
-_0804A994: .4byte gActiveBattler
-_0804A998: .4byte sub_804A9A0
-_0804A99C: .4byte gTasks
- thumb_func_end DoPokeballSendOutAnimation
-
- thumb_func_start sub_804A9A0
-sub_804A9A0: @ 804A9A0
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- movs r0, 0
- str r0, [sp, 0x4]
- ldr r1, _0804A9D4 @ =gTasks
- ldr r2, [sp]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0x8]
- movs r3, 0x8
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0804A9D8
- adds r0, r2, 0x1
- strh r0, [r1, 0x8]
- b _0804ABB8
- .align 2, 0
-_0804A9D4: .4byte gTasks
-_0804A9D8:
- ldrh r0, [r1, 0xC]
- mov r9, r0
- ldrb r6, [r1, 0xE]
- adds r0, r6, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804AA04
- ldr r1, _0804A9FC @ =gBattlerPartyIndexes
- lsls r0, r6, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804AA00 @ =gEnemyParty
- b _0804AA12
- .align 2, 0
-_0804A9FC: .4byte gBattlerPartyIndexes
-_0804AA00: .4byte gEnemyParty
-_0804AA04:
- ldr r1, _0804AA50 @ =gBattlerPartyIndexes
- lsls r0, r6, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804AA54 @ =gPlayerParty
-_0804AA12:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r5, 0
- bl LoadBallGfx
- ldr r0, _0804AA58 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0804AA60
- ldr r4, _0804AA5C @ =gLinkPlayers
- adds r0, r6, 0
- bl GetBattlerMultiplayerId
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r4
- ldrb r1, [r1, 0x13]
- mov r10, r1
- b _0804AA68
- .align 2, 0
-_0804AA50: .4byte gBattlerPartyIndexes
-_0804AA54: .4byte gPlayerParty
-_0804AA58: .4byte gBattleTypeFlags
-_0804AA5C: .4byte gLinkPlayers
-_0804AA60:
- ldr r0, _0804AAB8 @ =gSaveBlock2Ptr
- ldr r0, [r0]
- ldrb r0, [r0, 0x8]
- mov r10, r0
-_0804AA68:
- lsls r0, r5, 1
- adds r0, r5
- lsls r0, 3
- ldr r1, _0804AABC @ =gUnknown_82606F4
- adds r0, r1
- movs r1, 0x20
- movs r2, 0x50
- movs r3, 0x1D
- bl CreateSprite
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r5, r7, 4
- adds r0, r5, r7
- lsls r0, 2
- mov r8, r0
- ldr r4, _0804AAC0 @ =gSprites
- add r4, r8
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- movs r1, 0
- strh r1, [r4, 0x30]
- mov r2, r9
- strh r2, [r4, 0x3C]
- mov r3, r9
- cmp r3, 0xFE
- beq _0804AAF8
- cmp r3, 0xFF
- bne _0804AB38
- ldr r0, _0804AAC4 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 9
- ands r0, r1
- cmp r0, 0
- beq _0804AAC8
- movs r5, 0x20
- movs r4, 0x40
- b _0804AACE
- .align 2, 0
-_0804AAB8: .4byte gSaveBlock2Ptr
-_0804AABC: .4byte gUnknown_82606F4
-_0804AAC0: .4byte gSprites
-_0804AAC4: .4byte gBattleTypeFlags
-_0804AAC8:
- mov r0, r10
- movs r5, 0x30
- movs r4, 0x46
-_0804AACE:
- ldr r0, _0804AAEC @ =gBattlerTarget
- strb r6, [r0]
- ldr r2, _0804AAF0 @ =gSprites
- lsls r3, r7, 4
- adds r1, r3, r7
- lsls r1, 2
- adds r0, r1, r2
- strh r5, [r0, 0x20]
- strh r4, [r0, 0x22]
- adds r2, 0x1C
- adds r1, r2
- ldr r0, _0804AAF4 @ =SpriteCB_PlayerMonSendOut_1
- str r0, [r1]
- b _0804AB48
- .align 2, 0
-_0804AAEC: .4byte gBattlerTarget
-_0804AAF0: .4byte gSprites
-_0804AAF4: .4byte SpriteCB_PlayerMonSendOut_1
-_0804AAF8:
- adds r0, r6, 0
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- adds r0, r6, 0
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x18
- strh r0, [r4, 0x22]
- ldr r0, _0804AB2C @ =gBattlerTarget
- strb r6, [r0]
- movs r1, 0
- strh r1, [r4, 0x2E]
- ldr r0, _0804AB30 @ =gSprites
- adds r0, 0x1C
- add r0, r8
- ldr r1, _0804AB34 @ =SpriteCB_OpponentMonSendOut
- str r1, [r0]
- b _0804AB46
- .align 2, 0
-_0804AB2C: .4byte gBattlerTarget
-_0804AB30: .4byte gSprites
-_0804AB34: .4byte SpriteCB_OpponentMonSendOut
-_0804AB38:
- movs r0, 0x1
- bl GetBattlerAtPosition
- ldr r1, _0804AB64 @ =gBattlerTarget
- strb r0, [r1]
- movs r2, 0x1
- str r2, [sp, 0x4]
-_0804AB46:
- adds r3, r5, 0
-_0804AB48:
- ldr r0, _0804AB68 @ =gSprites
- adds r1, r3, r7
- lsls r1, 2
- adds r4, r1, r0
- ldr r5, _0804AB64 @ =gBattlerTarget
- ldrb r0, [r5]
- strh r0, [r4, 0x3A]
- ldr r3, [sp, 0x4]
- cmp r3, 0
- bne _0804AB6C
- ldr r0, [sp]
- bl DestroyTask
- b _0804ABB8
- .align 2, 0
-_0804AB64: .4byte gBattlerTarget
-_0804AB68: .4byte gSprites
-_0804AB6C:
- movs r0, 0x22
- strh r0, [r4, 0x2E]
- ldrb r0, [r5]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r4, 0x36]
- ldr r0, _0804ABC8 @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r4, 0x6]
- ldr r1, _0804ABCC @ =gTasks
- ldr r2, [sp]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r5]
- strh r1, [r0, 0x10]
- ldr r1, _0804ABD0 @ =TaskDummy
- str r1, [r0]
- movs r0, 0x36
- bl PlaySE
-_0804ABB8:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804ABC8: .4byte 0x0000ffd8
-_0804ABCC: .4byte gTasks
-_0804ABD0: .4byte TaskDummy
- thumb_func_end sub_804A9A0
-
- thumb_func_start SpriteCB_TestBallThrow
-SpriteCB_TestBallThrow: @ 804ABD4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r7, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _0804AC74
- ldrb r6, [r7, 0x6]
- ldr r1, _0804AC80 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldrb r5, [r0, 0x10]
- ldrb r0, [r0, 0xC]
- mov r8, r0
- adds r0, r7, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r7, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r7, 0x20]
- ldrh r0, [r7, 0x26]
- ldrh r2, [r7, 0x22]
- adds r0, r2
- strh r0, [r7, 0x22]
- strh r1, [r7, 0x24]
- strh r1, [r7, 0x26]
- strh r1, [r7, 0x38]
- adds r0, r5, 0
- bl GetBankPokeballItemId
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- adds r4, r0, 0
- ldrh r0, [r7, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- movs r0, 0
- adds r1, r5, 0
- movs r2, 0xE
- adds r3, r4, 0
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x2E]
- strh r5, [r7, 0x3A]
- mov r0, r8
- strh r0, [r7, 0x3C]
- adds r0, r6, 0
- bl DestroyTask
- ldr r0, _0804AC84 @ =sub_804AC88
- str r0, [r7, 0x1C]
-_0804AC74:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804AC80: .4byte gTasks
-_0804AC84: .4byte sub_804AC88
- thumb_func_end SpriteCB_TestBallThrow
-
- thumb_func_start sub_804AC88
-sub_804AC88: @ 804AC88
- ldr r1, _0804AC90 @ =sub_804AC94
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_0804AC90: .4byte sub_804AC94
- thumb_func_end sub_804AC88
-
- thumb_func_start sub_804AC94
-sub_804AC94: @ 804AC94
- push {r4-r7,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0x38]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r6, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _0804ACEE
- strh r7, [r6, 0x38]
- ldr r0, _0804ACF4 @ =sub_804AD00
- str r0, [r6, 0x1C]
- ldr r5, _0804ACF8 @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0804ACFC @ =gSprites
- adds r0, r4
- movs r1, 0x2
- bl StartSpriteAffineAnim
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl AnimateSprite
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x30]
-_0804ACEE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804ACF4: .4byte sub_804AD00
-_0804ACF8: .4byte gBattlerSpriteIds
-_0804ACFC: .4byte gSprites
- thumb_func_end sub_804AC94
-
- thumb_func_start sub_804AD00
-sub_804AD00: @ 804AD00
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0804AD18
- movs r0, 0x35
- bl PlaySE
-_0804AD18:
- ldr r6, _0804AD64 @ =gSprites
- ldr r5, _0804AD68 @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r6
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804AD70
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0
- strh r0, [r4, 0x38]
- ldr r0, _0804AD6C @ =sub_804AD98
- str r0, [r4, 0x1C]
- b _0804AD90
- .align 2, 0
-_0804AD64: .4byte gSprites
-_0804AD68: .4byte gBattlerSpriteIds
-_0804AD6C: .4byte sub_804AD98
-_0804AD70:
- ldrh r0, [r1, 0x30]
- adds r0, 0x60
- strh r0, [r1, 0x30]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- adds r0, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r2, 0x30
- ldrsh r0, [r1, r2]
- negs r0, r0
- asrs r0, 8
- strh r0, [r1, 0x26]
-_0804AD90:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_804AD00
-
- thumb_func_start sub_804AD98
-sub_804AD98: @ 804AD98
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804ADE0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0804ADE0
- strh r1, [r4, 0x34]
- movs r0, 0x20
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- movs r0, 0
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldr r0, _0804ADE8 @ =sub_804ADEC
- str r0, [r4, 0x1C]
-_0804ADE0:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804ADE8: .4byte sub_804ADEC
- thumb_func_end sub_804AD98
-
- thumb_func_start sub_804ADEC
-sub_804ADEC: @ 804ADEC
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r5, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0
- beq _0804AE02
- cmp r1, 0x1
- beq _0804AE76
- b _0804AEA2
-_0804AE02:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- adds r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3F
- ble _0804AEA2
- ldrh r0, [r4, 0x36]
- subs r0, 0xA
- strh r0, [r4, 0x36]
- ldr r1, _0804AE4C @ =0x00000101
- adds r0, r2, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _0804AE3E
- movs r5, 0x1
-_0804AE3E:
- cmp r0, 0x2
- beq _0804AE5E
- cmp r0, 0x2
- bgt _0804AE50
- cmp r0, 0x1
- beq _0804AE56
- b _0804AE6E
- .align 2, 0
-_0804AE4C: .4byte 0x00000101
-_0804AE50:
- cmp r0, 0x3
- beq _0804AE66
- b _0804AE6E
-_0804AE56:
- movs r0, 0x31
- bl PlaySE
- b _0804AEA2
-_0804AE5E:
- movs r0, 0x32
- bl PlaySE
- b _0804AEA2
-_0804AE66:
- movs r0, 0x33
- bl PlaySE
- b _0804AEA2
-_0804AE6E:
- movs r0, 0x34
- bl PlaySE
- b _0804AEA2
-_0804AE76:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- subs r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- subs r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- cmp r1, 0
- bgt _0804AEA2
- strh r5, [r4, 0x38]
- ldr r0, _0804AEC8 @ =0xffffff00
- ands r0, r2
- strh r0, [r4, 0x34]
-_0804AEA2:
- cmp r5, 0
- beq _0804AEDA
- movs r5, 0
- strh r5, [r4, 0x34]
- movs r0, 0x40
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0804AED0
- ldr r0, _0804AECC @ =sub_804B268
- str r0, [r4, 0x1C]
- b _0804AEDA
- .align 2, 0
-_0804AEC8: .4byte 0xffffff00
-_0804AECC: .4byte sub_804B268
-_0804AED0:
- ldr r0, _0804AEE0 @ =sub_804AEE4
- str r0, [r4, 0x1C]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
-_0804AEDA:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0804AEE0: .4byte sub_804AEE4
- thumb_func_end sub_804ADEC
-
- thumb_func_start sub_804AEE4
-sub_804AEE4: @ 804AEE4
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0804AF18
- movs r0, 0
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _0804AF20 @ =sub_804AF24
- str r0, [r4, 0x1C]
- movs r0, 0x17
- bl PlaySE
-_0804AF18:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804AF20: .4byte sub_804AF24
- thumb_func_end sub_804AEE4
-
- thumb_func_start sub_804AF24
-sub_804AF24: @ 804AF24
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x4
- bhi _0804B024
- lsls r0, r1, 2
- ldr r1, _0804AF3C @ =_0804AF40
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0804AF3C: .4byte _0804AF40
- .align 2, 0
-_0804AF40:
- .4byte _0804AF54
- .4byte _0804AF86
- .4byte _0804AF54
- .4byte _0804AFDA
- .4byte _0804B024
-_0804AF54:
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x24]
- adds r1, r0, r2
- strh r1, [r4, 0x24]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x6
- bls _0804B06A
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- movs r0, 0
- strh r0, [r4, 0x38]
- b _0804B06A
-_0804AF86:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _0804AFCC
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _0804AFC2
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _0804B06A
-_0804AFC2:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _0804B06A
-_0804AFCC:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- b _0804B06A
-_0804AFDA:
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r2, [r4, 0x34]
- adds r0, r2
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _0804AFFC
- ldr r0, _0804AFF8 @ =sub_804B268
- str r0, [r4, 0x1C]
- b _0804B06A
- .align 2, 0
-_0804AFF8: .4byte sub_804B268
-_0804AFFC:
- cmp r1, 0x4
- bne _0804B010
- cmp r0, 0x3
- bne _0804B010
- ldr r0, _0804B00C @ =sub_804B484
- str r0, [r4, 0x1C]
- b _0804B016
- .align 2, 0
-_0804B00C: .4byte sub_804B484
-_0804B010:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
-_0804B016:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- b _0804B06A
-_0804B024:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _0804B06A
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r1, [r4, 0x34]
- ldr r0, _0804B058 @ =0xffffff00
- ands r0, r1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _0804B05C
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _0804B064
- .align 2, 0
-_0804B058: .4byte 0xffffff00
-_0804B05C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_0804B064:
- movs r0, 0x17
- bl PlaySE
-_0804B06A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_804AF24
-
- thumb_func_start Task_PlayCryWhenReleasedFromBall
-Task_PlayCryWhenReleasedFromBall: @ 804B070
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r2, _0804B0A4 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- ldrb r7, [r0, 0xC]
- ldrb r5, [r0, 0xA]
- ldrh r6, [r0, 0x8]
- movs r3, 0xE
- ldrsh r1, [r0, r3]
- lsls r3, r1, 16
- ldrh r1, [r0, 0x10]
- orrs r3, r1
- movs r1, 0x26
- ldrsh r0, [r0, r1]
- cmp r0, 0x20
- bhi _0804B130
- lsls r0, 2
- ldr r1, _0804B0A8 @ =_0804B0AC
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0804B0A4: .4byte gTasks
-_0804B0A8: .4byte _0804B0AC
- .align 2, 0
-_0804B0AC:
- .4byte _0804B130
- .4byte _0804B14E
- .4byte _0804B174
- .4byte _0804B1CE
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B190
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B130
- .4byte _0804B1E0
- .4byte _0804B1F8
- .4byte _0804B220
-_0804B130:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x18]
- movs r3, 0x18
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _0804B148
- adds r0, r2, 0x1
- strh r0, [r1, 0x18]
- b _0804B262
-_0804B148:
- adds r0, r7, 0x1
- strh r0, [r1, 0x26]
- b _0804B262
-_0804B14E:
- adds r0, r3, 0
- bl ShouldPlayNormalPokeCry
- cmp r0, 0x1
- bne _0804B166
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0
- bl PlayCry3
- b _0804B1C6
-_0804B166:
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xB
- bl PlayCry3
- b _0804B1C6
-_0804B174:
- bl StopCryAndClearCrySongs
- ldr r1, _0804B18C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x3
- strh r1, [r0, 0x1C]
- movs r1, 0x14
- strh r1, [r0, 0x26]
- b _0804B262
- .align 2, 0
-_0804B18C: .4byte gTasks
-_0804B190:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r7, 0x1C
- ldrsh r0, [r1, r7]
- cmp r0, 0
- bne _0804B232
- adds r0, r3, 0
- bl ShouldPlayNormalPokeCry
- cmp r0, 0x1
- bne _0804B1BA
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0x1
- bl PlayCry4
- b _0804B1C6
-_0804B1BA:
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xC
- bl PlayCry4
-_0804B1C6:
- adds r0, r4, 0
- bl DestroyTask
- b _0804B262
-_0804B1CE:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- movs r1, 0x6
- strh r1, [r0, 0x1C]
- movs r1, 0x1E
- strh r1, [r0, 0x26]
- b _0804B262
-_0804B1E0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r3, 0x1C
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0804B232
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
-_0804B1F8:
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _0804B262
- bl StopCryAndClearCrySongs
- ldr r0, _0804B21C @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- movs r0, 0x3
- strh r0, [r1, 0x1C]
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _0804B262
- .align 2, 0
-_0804B21C: .4byte gTasks
-_0804B220:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r7, 0x1C
- ldrsh r0, [r1, r7]
- cmp r0, 0
- beq _0804B238
-_0804B232:
- subs r0, r2, 0x1
- strh r0, [r1, 0x1C]
- b _0804B262
-_0804B238:
- adds r0, r3, 0
- bl ShouldPlayNormalPokeCry
- cmp r0, 0x1
- bne _0804B250
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0
- bl PlayCry4
- b _0804B25C
-_0804B250:
- lsls r1, r5, 24
- asrs r1, 24
- adds r0, r6, 0
- movs r2, 0xB
- bl PlayCry4
-_0804B25C:
- adds r0, r4, 0
- bl DestroyTask
-_0804B262:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end Task_PlayCryWhenReleasedFromBall
-
- thumb_func_start sub_804B268
-sub_804B268: @ 804B268
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x4
- adds r6, r0, 0
- ldrh r0, [r6, 0x3A]
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- bl GetBankPokeballItemId
- lsls r0, 16
- lsrs r0, 16
- bl ItemIdToBallId
- adds r4, r0, 0
- ldrh r0, [r6, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl LaunchBallStarsTask
- ldrh r1, [r6, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x1
- movs r2, 0xE
- adds r3, r4, 0
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x2E]
- ldr r0, _0804B2FC @ =HandleBallAnimEnd
- str r0, [r6, 0x1C]
- ldr r0, _0804B300 @ =gMain
- ldr r1, _0804B304 @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _0804B2DA
- b _0804B420
-_0804B2DA:
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804B310
- ldr r1, _0804B308 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0804B30C @ =gEnemyParty
- adds r7, r1, r0
- movs r3, 0x19
- mov r9, r3
- b _0804B324
- .align 2, 0
-_0804B2FC: .4byte HandleBallAnimEnd
-_0804B300: .4byte gMain
-_0804B304: .4byte 0x00000439
-_0804B308: .4byte gBattlerPartyIndexes
-_0804B30C: .4byte gEnemyParty
-_0804B310:
- ldr r1, _0804B388 @ =gBattlerPartyIndexes
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0804B38C @ =gPlayerParty
- adds r7, r1, r0
- movs r0, 0xE7
- mov r9, r0
-_0804B324:
- adds r0, r7, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- beq _0804B34E
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- bne _0804B3A6
-_0804B34E:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B3A6
- ldr r0, _0804B390 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804B3A6
- ldr r0, _0804B394 @ =gBattleTypeFlags
- ldr r0, [r0]
- movs r1, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0804B39C
- bl IsBGMPlaying
- lsls r0, 24
- cmp r0, 0
- beq _0804B3A6
- ldr r0, _0804B398 @ =gMPlayInfo_BGM
- bl m4aMPlayStop
- b _0804B3A6
- .align 2, 0
-_0804B388: .4byte gBattlerPartyIndexes
-_0804B38C: .4byte gPlayerParty
-_0804B390: .4byte gBattleSpritesDataPtr
-_0804B394: .4byte gBattleTypeFlags
-_0804B398: .4byte gMPlayInfo_BGM
-_0804B39C:
- ldr r0, _0804B3C4 @ =gMPlayInfo_BGM
- ldr r1, _0804B3C8 @ =0x0000ffff
- movs r2, 0x80
- bl m4aMPlayVolumeControl
-_0804B3A6:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B3C0
- ldr r0, _0804B3CC @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _0804B3D0
-_0804B3C0:
- movs r4, 0
- b _0804B3F2
- .align 2, 0
-_0804B3C4: .4byte gMPlayInfo_BGM
-_0804B3C8: .4byte 0x0000ffff
-_0804B3CC: .4byte gBattleSpritesDataPtr
-_0804B3D0:
- movs r0, 0
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- beq _0804B3EC
- movs r0, 0x1
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- bne _0804B3F0
-_0804B3EC:
- movs r4, 0x1
- b _0804B3F2
-_0804B3F0:
- movs r4, 0x2
-_0804B3F2:
- ldr r0, _0804B474 @ =Task_PlayCryWhenReleasedFromBall
- movs r1, 0x3
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0804B478 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- movs r2, 0
- mov r3, r8
- strh r3, [r1, 0x8]
- mov r3, r9
- lsls r0, r3, 24
- asrs r0, 24
- strh r0, [r1, 0xA]
- strh r4, [r1, 0xC]
- lsrs r0, r7, 16
- strh r0, [r1, 0xE]
- strh r7, [r1, 0x10]
- strh r2, [r1, 0x26]
-_0804B420:
- ldr r5, _0804B47C @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0804B480 @ =gSprites
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r3, 0x3A
- ldrsh r0, [r6, r3]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl AnimateSprite
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r0, 0x30]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B474: .4byte Task_PlayCryWhenReleasedFromBall
-_0804B478: .4byte gTasks
-_0804B47C: .4byte gBattlerSpriteIds
-_0804B480: .4byte gSprites
- thumb_func_end sub_804B268
-
- thumb_func_start sub_804B484
-sub_804B484: @ 804B484
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- ldr r1, _0804B4A0 @ =sub_804B5C8
- str r1, [r0, 0x1C]
- movs r1, 0
- strh r1, [r0, 0x34]
- strh r1, [r0, 0x36]
- strh r1, [r0, 0x38]
- bx lr
- .align 2, 0
-_0804B4A0: .4byte sub_804B5C8
- thumb_func_end sub_804B484
-
- thumb_func_start HandleBallAnimEnd
-HandleBallAnimEnd: @ 804B4A4
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r7, 0
- ldrh r0, [r5, 0x3A]
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r4, _0804B508 @ =gSprites
- ldr r0, _0804B50C @ =gBattlerSpriteIds
- adds r3, r6, r0
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804B4E6
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0804B4E6:
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804B510
- adds r0, r1, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r7, 0x1
- b _0804B52C
- .align 2, 0
-_0804B508: .4byte gSprites
-_0804B50C: .4byte gBattlerSpriteIds
-_0804B510:
- ldr r2, _0804B5B4 @ =0xfffffee0
- adds r0, r2, 0
- ldrh r2, [r1, 0x30]
- adds r0, r2
- strh r0, [r1, 0x30]
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
-_0804B52C:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804B5AE
- cmp r7, 0
- beq _0804B5AE
- ldr r2, _0804B5B8 @ =gSprites
- ldr r0, _0804B5BC @ =gBattlerSpriteIds
- adds r0, r6, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r2, 0
- movs r1, 0
- strh r1, [r0, 0x26]
- ldr r0, _0804B5C0 @ =gDoingBattleAnim
- strb r2, [r0]
- ldr r4, _0804B5C4 @ =gBattleSpritesDataPtr
- ldr r0, [r4]
- ldr r0, [r0, 0x4]
- lsls r1, r6, 1
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x9
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r5, 0
- bl FreeSpriteOamMatrix
- adds r0, r5, 0
- bl DestroySprite
- movs r3, 0
- ldr r0, [r4]
- ldr r2, [r0, 0x4]
- movs r5, 0x8
- movs r4, 0x3
-_0804B586:
- ldrb r1, [r2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- bne _0804B592
- adds r3, 0x1
-_0804B592:
- adds r2, 0xC
- subs r4, 0x1
- cmp r4, 0
- bge _0804B586
- cmp r3, 0x4
- bne _0804B5AE
- movs r4, 0
-_0804B5A0:
- lsls r0, r4, 24
- lsrs r0, 24
- bl FreeBallGfx
- adds r4, 0x1
- cmp r4, 0xB
- ble _0804B5A0
-_0804B5AE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B5B4: .4byte 0xfffffee0
-_0804B5B8: .4byte gSprites
-_0804B5BC: .4byte gBattlerSpriteIds
-_0804B5C0: .4byte gDoingBattleAnim
-_0804B5C4: .4byte gBattleSpritesDataPtr
- thumb_func_end HandleBallAnimEnd
-
- thumb_func_start sub_804B5C8
-sub_804B5C8: @ 804B5C8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0x3A]
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r6, 0x36]
- adds r0, 0x1
- strh r0, [r6, 0x36]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0x28
- beq _0804B666
- cmp r1, 0x5F
- bne _0804B600
- ldr r0, _0804B5F8 @ =gDoingBattleAnim
- movs r1, 0
- strb r1, [r0]
- bl m4aMPlayAllStop
- ldr r0, _0804B5FC @ =0x0000013f
- bl PlaySE
- b _0804B666
- .align 2, 0
-_0804B5F8: .4byte gDoingBattleAnim
-_0804B5FC: .4byte 0x0000013f
-_0804B600:
- ldr r0, _0804B66C @ =0x0000013b
- cmp r1, r0
- bne _0804B666
- ldr r5, _0804B670 @ =gSprites
- ldr r4, _0804B674 @ =gBattlerSpriteIds
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r4
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- bl DestroySprite
- adds r0, r6, 0
- bl DestroySpriteAndFreeResources
- ldr r0, _0804B678 @ =gMain
- ldr r1, _0804B67C @ =0x00000439
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0804B666
- ldr r0, _0804B680 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x4]
- lsls r1, r7, 1
- adds r1, r7
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x9
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
-_0804B666:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B66C: .4byte 0x0000013b
-_0804B670: .4byte gSprites
-_0804B674: .4byte gBattlerSpriteIds
-_0804B678: .4byte gMain
-_0804B67C: .4byte 0x00000439
-_0804B680: .4byte gBattleSpritesDataPtr
- thumb_func_end sub_804B5C8
-
- thumb_func_start SpriteCB_PlayerMonSendOut_1
-SpriteCB_PlayerMonSendOut_1: @ 804B684
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x19
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x3A]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x3A]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x18
- strh r0, [r4, 0x36]
- ldr r0, _0804B6CC @ =0x0000ffe2
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x3A]
- strh r0, [r4, 0x6]
- adds r0, r4, 0
- bl InitAnimArcTranslation
- ldr r0, _0804B6D0 @ =SpriteCB_PlayerMonSendOut_2
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B6CC: .4byte 0x0000ffe2
-_0804B6D0: .4byte SpriteCB_PlayerMonSendOut_2
- thumb_func_end SpriteCB_PlayerMonSendOut_1
-
- thumb_func_start SpriteCB_PlayerMonSendOut_2
-SpriteCB_PlayerMonSendOut_2: @ 804B6D4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r5, r0, 0
- ldrh r0, [r5, 0x3C]
- movs r1, 0xFF
- mov r8, r1
- lsrs r0, 8
- subs r0, 0x23
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x2C
- bhi _0804B7C8
- ldrh r1, [r5, 0x6]
- movs r0, 0xFF
- lsls r0, 8
- ands r0, r1
- cmp r0, 0
- bne _0804B736
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- adds r6, r1, 0
- ands r6, r0
- ldrh r0, [r5, 0x32]
- adds r7, r1, 0
- ands r7, r0
- movs r2, 0x30
- ldrsh r0, [r5, r2]
- movs r1, 0x3
- bl __divsi3
- movs r1, 0x2
- negs r1, r1
- adds r4, r1, 0
- ands r0, r4
- orrs r6, r0
- strh r6, [r5, 0x30]
- movs r2, 0x32
- ldrsh r0, [r5, r2]
- movs r1, 0x3
- bl __divsi3
- ands r0, r4
- orrs r7, r0
- strh r7, [r5, 0x32]
- adds r0, r5, 0
- movs r1, 0x4
- bl StartSpriteAffineAnim
-_0804B736:
- ldrh r4, [r5, 0x2E]
- adds r0, r5, 0
- bl AnimTranslateLinear
- movs r1, 0x3A
- ldrsh r0, [r5, r1]
- movs r1, 0x3
- bl __divsi3
- adds r1, r0, 0
- ldrh r0, [r5, 0x3C]
- adds r0, r1
- strh r0, [r5, 0x3C]
- lsls r0, 16
- asrs r0, 24
- mov r2, r8
- ands r0, r2
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldrh r1, [r5, 0x6]
- adds r0, r1
- strh r0, [r5, 0x6]
- lsls r0, 16
- lsrs r0, 24
- movs r1, 0x3
- bl __umodsi3
- lsls r0, 16
- cmp r0, 0
- beq _0804B786
- strh r4, [r5, 0x2E]
- b _0804B78E
-_0804B786:
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, 0x1
- strh r0, [r5, 0x2E]
-_0804B78E:
- ldrh r0, [r5, 0x3C]
- lsrs r0, 8
- cmp r0, 0x4F
- ble _0804B834
- ldrh r0, [r5, 0x30]
- movs r1, 0x1
- adds r6, r1, 0
- ands r6, r0
- ldrh r0, [r5, 0x32]
- adds r7, r1, 0
- ands r7, r0
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 1
- adds r0, r1
- movs r1, 0x2
- negs r1, r1
- adds r2, r1, 0
- ands r0, r2
- orrs r0, r6
- strh r0, [r5, 0x30]
- movs r0, 0x32
- ldrsh r1, [r5, r0]
- lsls r0, r1, 1
- adds r0, r1
- ands r0, r2
- orrs r0, r7
- strh r0, [r5, 0x32]
- b _0804B834
-_0804B7C8:
- adds r0, r5, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _0804B834
- ldrh r0, [r5, 0x24]
- ldrh r1, [r5, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r5, 0x20]
- ldrh r0, [r5, 0x26]
- ldrh r2, [r5, 0x22]
- adds r0, r2
- strh r0, [r5, 0x22]
- strh r1, [r5, 0x26]
- strh r1, [r5, 0x24]
- ldrb r0, [r5, 0x6]
- strh r0, [r5, 0x3A]
- strh r1, [r5, 0x2E]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B828
- ldr r0, _0804B820 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804B828
- movs r0, 0x3A
- ldrsh r4, [r5, r0]
- movs r0, 0x2
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bne _0804B828
- ldr r0, _0804B824 @ =SpriteCB_ReleaseMon2FromBall
- b _0804B82A
- .align 2, 0
-_0804B820: .4byte gBattleSpritesDataPtr
-_0804B824: .4byte SpriteCB_ReleaseMon2FromBall
-_0804B828:
- ldr r0, _0804B840 @ =sub_804B268
-_0804B82A:
- str r0, [r5, 0x1C]
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAffineAnim
-_0804B834:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B840: .4byte sub_804B268
- thumb_func_end SpriteCB_PlayerMonSendOut_2
-
- thumb_func_start SpriteCB_ReleaseMon2FromBall
-SpriteCB_ReleaseMon2FromBall: @ 804B844
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r1, r0, 0x1
- strh r1, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x18
- ble _0804B85E
- movs r0, 0
- strh r0, [r2, 0x2E]
- ldr r0, _0804B864 @ =sub_804B268
- str r0, [r2, 0x1C]
-_0804B85E:
- pop {r0}
- bx r0
- .align 2, 0
-_0804B864: .4byte sub_804B268
- thumb_func_end SpriteCB_ReleaseMon2FromBall
-
- thumb_func_start SpriteCB_OpponentMonSendOut
-SpriteCB_OpponentMonSendOut: @ 804B868
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _0804B8BC
- movs r0, 0
- strh r0, [r5, 0x2E]
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0804B8B8
- ldr r0, _0804B8B0 @ =gBattleSpritesDataPtr
- ldr r0, [r0]
- ldr r0, [r0, 0x8]
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0804B8B8
- movs r0, 0x3A
- ldrsh r4, [r5, r0]
- movs r0, 0x3
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r4, r0
- bne _0804B8B8
- ldr r0, _0804B8B4 @ =SpriteCB_ReleaseMon2FromBall
- b _0804B8BA
- .align 2, 0
-_0804B8B0: .4byte gBattleSpritesDataPtr
-_0804B8B4: .4byte SpriteCB_ReleaseMon2FromBall
-_0804B8B8:
- ldr r0, _0804B8C4 @ =sub_804B268
-_0804B8BA:
- str r0, [r5, 0x1C]
-_0804B8BC:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B8C4: .4byte sub_804B268
- thumb_func_end SpriteCB_OpponentMonSendOut
-
- thumb_func_start LaunchBallStarsTaskForPokeball
-LaunchBallStarsTaskForPokeball: @ 804B8C8
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- movs r4, 0
- str r4, [sp]
- bl LaunchBallStarsTask
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end LaunchBallStarsTaskForPokeball
-
- thumb_func_start LaunchBallFadeMonTaskForPokeball
-LaunchBallFadeMonTaskForPokeball: @ 804B8F0
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0
- bl LaunchBallFadeMonTask
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- thumb_func_end LaunchBallFadeMonTaskForPokeball
-
- thumb_func_start CreatePokeballSpriteToReleaseMon
-CreatePokeballSpriteToReleaseMon: @ 804B908
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r5, r0, 0
- mov r9, r2
- mov r10, r3
- ldr r6, [sp, 0x24]
- ldr r4, [sp, 0x28]
- ldr r0, [sp, 0x2C]
- lsls r5, 24
- lsrs r5, 24
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- mov r1, r9
- lsls r1, 24
- lsrs r1, 24
- mov r9, r1
- mov r2, r10
- lsls r2, 24
- lsrs r2, 24
- mov r10, r2
- lsls r6, 24
- lsrs r6, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _0804B9D4 @ =gUnknown_826056C
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _0804B9D8 @ =gUnknown_82605CC
- bl LoadCompressedSpritePaletteUsingHeap
- ldr r0, _0804B9DC @ =gUnknown_82606F4
- mov r1, r9
- mov r2, r10
- adds r3, r4, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _0804B9E0 @ =gSprites
- mov r8, r3
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r1, r4, r3
- strh r5, [r1, 0x2E]
- lsls r2, r5, 4
- adds r2, r5
- lsls r2, 2
- add r2, r8
- ldrh r0, [r2, 0x20]
- strh r0, [r1, 0x38]
- ldrh r0, [r2, 0x22]
- strh r0, [r1, 0x3A]
- mov r0, r9
- strh r0, [r2, 0x20]
- mov r3, r10
- strh r3, [r2, 0x22]
- strh r7, [r1, 0x30]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r1, 0x32]
- mov r3, sp
- ldrh r3, [r3, 0x30]
- strh r3, [r1, 0x34]
- ldr r3, [sp, 0x30]
- lsrs r0, r3, 16
- strh r0, [r1, 0x36]
- movs r0, 0x3
- ands r6, r0
- lsls r6, 2
- ldrb r3, [r1, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r3
- orrs r0, r6
- strb r0, [r1, 0x5]
- movs r0, 0x1C
- add r8, r0
- add r4, r8
- ldr r0, _0804B9E4 @ =sub_804B9E8
- str r0, [r4]
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0804B9D4: .4byte gUnknown_826056C
-_0804B9D8: .4byte gUnknown_82605CC
-_0804B9DC: .4byte gUnknown_82606F4
-_0804B9E0: .4byte gSprites
-_0804B9E4: .4byte sub_804B9E8
- thumb_func_end CreatePokeballSpriteToReleaseMon
-
- thumb_func_start sub_804B9E8
-sub_804B9E8: @ 804B9E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- ldrh r1, [r6, 0x30]
- movs r2, 0x30
- ldrsh r0, [r6, r2]
- cmp r0, 0
- bne _0804BA94
- ldrh r0, [r6, 0x2E]
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r6, 0x32]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrh r4, [r6, 0x34]
- ldrh r0, [r6, 0x36]
- lsls r0, 16
- orrs r4, r0
- adds r0, r6, 0
- adds r0, 0x43
- ldrb r0, [r0]
- cmp r0, 0
- beq _0804BA22
- subs r0, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- b _0804BA24
-_0804BA22:
- movs r5, 0
-_0804BA24:
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r6, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r6, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r3, r5, 0
- bl LaunchBallStarsTaskForPokeball
- movs r0, 0x1
- mov r1, r8
- adds r2, r4, 0
- bl LaunchBallFadeMonTaskForPokeball
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r6, 0x30]
- ldr r0, _0804BA8C @ =sub_804BAA4
- str r0, [r6, 0x1C]
- ldr r0, _0804BA90 @ =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- adds r0, r4, 0
- bl AnimateSprite
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r4, 0x30]
- strh r5, [r6, 0x3C]
- b _0804BA98
- .align 2, 0
-_0804BA8C: .4byte sub_804BAA4
-_0804BA90: .4byte gSprites
-_0804BA94:
- subs r0, r1, 0x1
- strh r0, [r6, 0x30]
-_0804BA98:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_804B9E8
-
- thumb_func_start sub_804BAA4
-sub_804BAA4: @ 804BAA4
- push {r4-r7,lr}
- adds r4, r0, 0
- movs r0, 0
- mov r12, r0
- movs r6, 0
- ldrh r0, [r4, 0x2E]
- lsls r0, 24
- lsrs r3, r0, 24
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804BACE
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_0804BACE:
- ldr r0, _0804BB5C @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r5, r1, r0
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804BAF0
- adds r0, r5, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r1, 0x1
- mov r12, r1
-_0804BAF0:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r7, 0x20
- ldrsh r1, [r4, r7]
- subs r0, r1
- movs r1, 0x3C
- ldrsh r2, [r4, r1]
- muls r0, r2
- cmp r0, 0
- bge _0804BB06
- adds r0, 0x7F
-_0804BB06:
- asrs r0, 7
- ldrh r7, [r4, 0x20]
- adds r0, r7
- lsls r0, 16
- lsrs r3, r0, 16
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r7, 0x22
- ldrsh r1, [r4, r7]
- subs r0, r1
- muls r0, r2
- cmp r0, 0
- bge _0804BB22
- adds r0, 0x7F
-_0804BB22:
- asrs r0, 7
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r3, [r5, 0x20]
- strh r0, [r5, 0x22]
- ldrh r2, [r4, 0x3C]
- movs r7, 0x3C
- ldrsh r0, [r4, r7]
- cmp r0, 0x7F
- bgt _0804BB64
- ldr r1, _0804BB60 @ =gSineTable
- lsls r0, r2, 24
- lsrs r0, 23
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bge _0804BB48
- adds r0, 0x7
-_0804BB48:
- asrs r0, 3
- negs r0, r0
- lsls r0, 16
- lsrs r0, 16
- adds r1, r2, 0x4
- strh r1, [r4, 0x3C]
- strh r0, [r5, 0x24]
- strh r0, [r5, 0x26]
- b _0804BB72
- .align 2, 0
-_0804BB5C: .4byte gSprites
-_0804BB60: .4byte gSineTable
-_0804BB64:
- ldrh r0, [r4, 0x38]
- strh r0, [r5, 0x20]
- ldrh r0, [r4, 0x3A]
- strh r0, [r5, 0x22]
- strh r6, [r5, 0x24]
- strh r6, [r5, 0x26]
- movs r6, 0x1
-_0804BB72:
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804BB90
- mov r2, r12
- cmp r2, 0
- beq _0804BB90
- cmp r6, 0
- beq _0804BB90
- adds r0, r4, 0
- bl DestroySpriteAndFreeResources
-_0804BB90:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_804BAA4
-
- thumb_func_start CreateTradePokeballSprite
-CreateTradePokeballSprite: @ 804BB98
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- mov r10, r0
- adds r6, r2, 0
- mov r8, r3
- ldr r5, [sp, 0x20]
- ldr r4, [sp, 0x24]
- ldr r0, [sp, 0x28]
- mov r9, r0
- mov r0, r10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r6, 24
- lsrs r6, 24
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r5, 24
- lsrs r5, 24
- lsls r4, 24
- lsrs r4, 24
- mov r0, r9
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r0, _0804BC3C @ =gUnknown_826056C
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _0804BC40 @ =gUnknown_82605CC
- bl LoadCompressedSpritePaletteUsingHeap
- ldr r0, _0804BC44 @ =gUnknown_82606F4
- adds r1, r6, 0
- mov r2, r8
- adds r3, r4, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r6, _0804BC48 @ =gSprites
- lsls r3, r0, 4
- adds r3, r0
- lsls r3, 2
- adds r2, r3, r6
- mov r1, r10
- strh r1, [r2, 0x2E]
- mov r4, r9
- strh r4, [r2, 0x30]
- strh r7, [r2, 0x32]
- mov r1, sp
- ldrh r1, [r1, 0x2C]
- strh r1, [r2, 0x34]
- ldr r4, [sp, 0x2C]
- lsrs r1, r4, 16
- strh r1, [r2, 0x36]
- movs r1, 0x3
- ands r5, r1
- lsls r5, 2
- ldrb r4, [r2, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r4
- orrs r1, r5
- strb r1, [r2, 0x5]
- adds r6, 0x1C
- adds r3, r6
- ldr r1, _0804BC4C @ =sub_804BC50
- str r1, [r3]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0804BC3C: .4byte gUnknown_826056C
-_0804BC40: .4byte gUnknown_82605CC
-_0804BC44: .4byte gUnknown_82606F4
-_0804BC48: .4byte gSprites
-_0804BC4C: .4byte sub_804BC50
- thumb_func_end CreateTradePokeballSprite
-
- thumb_func_start sub_804BC50
-sub_804BC50: @ 804BC50
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- ldrh r1, [r4, 0x30]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _0804BCE8
- ldrh r0, [r4, 0x2E]
- lsls r0, 24
- lsrs r7, r0, 24
- ldrh r0, [r4, 0x32]
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrh r5, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- lsls r0, 16
- orrs r5, r0
- adds r0, r4, 0
- adds r0, 0x43
- ldrb r0, [r0]
- cmp r0, 0
- beq _0804BC8A
- subs r0, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- b _0804BC8C
-_0804BC8A:
- movs r6, 0
-_0804BC8C:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldrh r0, [r4, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r4, 0x5]
- lsls r2, 28
- lsrs r2, 30
- adds r3, r6, 0
- bl LaunchBallStarsTaskForPokeball
- movs r0, 0x1
- mov r1, r8
- adds r2, r5, 0
- bl LaunchBallFadeMonTaskForPokeball
- lsls r0, 24
- lsrs r0, 24
- movs r5, 0
- strh r0, [r4, 0x30]
- ldr r0, _0804BCE0 @ =sub_804BCF8
- str r0, [r4, 0x1C]
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- ldr r0, _0804BCE4 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- adds r0, r4, 0
- bl AnimateSprite
- strh r5, [r4, 0x30]
- b _0804BCEC
- .align 2, 0
-_0804BCE0: .4byte sub_804BCF8
-_0804BCE4: .4byte gSprites
-_0804BCE8:
- subs r0, r1, 0x1
- strh r0, [r4, 0x30]
-_0804BCEC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_804BC50
-
- thumb_func_start sub_804BCF8
-sub_804BCF8: @ 804BCF8
- push {r4,r5,lr}
- adds r5, r0, 0
- ldrh r0, [r5, 0x38]
- adds r0, 0x1
- strh r0, [r5, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _0804BD10
- movs r0, 0x35
- bl PlaySE
-_0804BD10:
- ldrh r1, [r5, 0x2E]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0804BD4C @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _0804BD54
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0
- strh r0, [r5, 0x38]
- ldr r0, _0804BD50 @ =sub_804BD6C
- str r0, [r5, 0x1C]
- b _0804BD64
- .align 2, 0
-_0804BD4C: .4byte gSprites
-_0804BD50: .4byte sub_804BD6C
-_0804BD54:
- ldrh r0, [r4, 0x30]
- adds r0, 0x60
- strh r0, [r4, 0x30]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- negs r0, r0
- asrs r0, 8
- strh r0, [r4, 0x26]
-_0804BD64:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_804BCF8
-
- thumb_func_start sub_804BD6C
-sub_804BD6C: @ 804BD6C
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0804BD80
- ldr r0, _0804BD84 @ =SpriteCallbackDummy
- str r0, [r2, 0x1C]
-_0804BD80:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BD84: .4byte SpriteCallbackDummy
- thumb_func_end sub_804BD6C
-
- thumb_func_start DestroySpriteAndFreeResources2
-DestroySpriteAndFreeResources2: @ 804BD88
- push {lr}
- bl DestroySpriteAndFreeResources
- pop {r0}
- bx r0
- thumb_func_end DestroySpriteAndFreeResources2
-
- thumb_func_start sub_804BD94
-sub_804BD94: @ 804BD94
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r0, _0804BE14 @ =gHealthboxSpriteIds
- adds r0, r5, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r6, _0804BE18 @ =gSprites
- adds r4, r0, r6
- movs r1, 0
- movs r0, 0x5
- strh r0, [r4, 0x2E]
- strh r1, [r4, 0x30]
- movs r0, 0x73
- strh r0, [r4, 0x24]
- strh r1, [r4, 0x26]
- ldr r0, _0804BE1C @ =sub_804BE48
- str r0, [r4, 0x1C]
- adds r0, r5, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804BDE2
- ldrh r0, [r4, 0x2E]
- negs r0, r0
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x30]
- negs r0, r0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x24]
- negs r0, r0
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x26]
- negs r0, r0
- strh r0, [r4, 0x26]
-_0804BDE2:
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r1, r0, r1
- adds r0, r6
- ldr r1, [r1]
- bl _call_via_r1
- adds r0, r5, 0
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0804BE0C
- ldr r0, _0804BE20 @ =sub_804BE24
- str r0, [r4, 0x1C]
-_0804BE0C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BE14: .4byte gHealthboxSpriteIds
-_0804BE18: .4byte gSprites
-_0804BE1C: .4byte sub_804BE48
-_0804BE20: .4byte sub_804BE24
- thumb_func_end sub_804BD94
-
- thumb_func_start sub_804BE24
-sub_804BE24: @ 804BE24
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x30]
- adds r0, 0x1
- strh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- bne _0804BE3E
- movs r0, 0
- strh r0, [r1, 0x30]
- ldr r0, _0804BE44 @ =sub_804BE48
- str r0, [r1, 0x1C]
-_0804BE3E:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BE44: .4byte sub_804BE48
- thumb_func_end sub_804BE24
-
- thumb_func_start sub_804BE48
-sub_804BE48: @ 804BE48
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x24]
- ldrh r1, [r2, 0x2E]
- subs r0, r1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- ldrh r1, [r2, 0x30]
- subs r0, r1
- strh r0, [r2, 0x26]
- ldr r0, [r2, 0x24]
- cmp r0, 0
- bne _0804BE66
- ldr r0, _0804BE6C @ =SpriteCallbackDummy
- str r0, [r2, 0x1C]
-_0804BE66:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BE6C: .4byte SpriteCallbackDummy
- thumb_func_end sub_804BE48
-
- thumb_func_start DoHitAnimHealthboxEffect
-DoHitAnimHealthboxEffect: @ 804BE70
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, _0804BEA8 @ =SpriteCB_HitAnimHealthoxEffect
- adds r0, r5, 0
- bl CreateInvisibleSpriteWithCallback
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0804BEAC @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r3, r1, r2
- movs r0, 0x1
- strh r0, [r3, 0x2E]
- ldr r0, _0804BEB0 @ =gHealthboxSpriteIds
- adds r4, r0
- ldrb r0, [r4]
- strh r0, [r3, 0x30]
- adds r2, 0x1C
- adds r1, r2
- str r5, [r1]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BEA8: .4byte SpriteCB_HitAnimHealthoxEffect
-_0804BEAC: .4byte gSprites
-_0804BEB0: .4byte gHealthboxSpriteIds
- thumb_func_end DoHitAnimHealthboxEffect
-
- thumb_func_start SpriteCB_HitAnimHealthoxEffect
-SpriteCB_HitAnimHealthoxEffect: @ 804BEB4
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x30]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _0804BEF0 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- ldrh r0, [r3, 0x2E]
- movs r2, 0
- strh r0, [r1, 0x26]
- ldrh r0, [r3, 0x2E]
- negs r0, r0
- strh r0, [r3, 0x2E]
- ldrh r0, [r3, 0x32]
- adds r0, 0x1
- strh r0, [r3, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _0804BEEC
- strh r2, [r1, 0x24]
- strh r2, [r1, 0x26]
- adds r0, r3, 0
- bl DestroySprite
-_0804BEEC:
- pop {r0}
- bx r0
- .align 2, 0
-_0804BEF0: .4byte gSprites
- thumb_func_end SpriteCB_HitAnimHealthoxEffect
-
- thumb_func_start LoadBallGfx
-LoadBallGfx: @ 804BEF4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _0804BF50 @ =gUnknown_826056C
- lsls r6, r4, 3
- adds r5, r6, r0
- ldrh r0, [r5, 0x6]
- bl GetSpriteTileStartByTag
- lsls r0, 16
- ldr r1, _0804BF54 @ =0xffff0000
- cmp r0, r1
- bne _0804BF1C
- adds r0, r5, 0
- bl LoadCompressedSpriteSheetUsingHeap
- ldr r0, _0804BF58 @ =gUnknown_82605CC
- adds r0, r6, r0
- bl LoadCompressedSpritePaletteUsingHeap
-_0804BF1C:
- cmp r4, 0x6
- beq _0804BF48
- cmp r4, 0x6
- blt _0804BF2C
- cmp r4, 0xB
- bgt _0804BF2C
- cmp r4, 0xA
- bge _0804BF48
-_0804BF2C:
- ldr r1, _0804BF50 @ =gUnknown_826056C
- lsls r0, r4, 3
- adds r0, r1
- ldrh r0, [r0, 0x6]
- bl GetSpriteTileStartByTag
- adds r1, r0, 0
- lsls r1, 16
- ldr r0, _0804BF5C @ =gFile_graphics_interface_ball_Open_sheet
- lsrs r1, 11
- ldr r2, _0804BF60 @ =0x06010100
- adds r1, r2
- bl LZDecompressVram
-_0804BF48:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BF50: .4byte gUnknown_826056C
-_0804BF54: .4byte 0xffff0000
-_0804BF58: .4byte gUnknown_82605CC
-_0804BF5C: .4byte gFile_graphics_interface_ball_Open_sheet
-_0804BF60: .4byte 0x06010100
- thumb_func_end LoadBallGfx
-
- thumb_func_start FreeBallGfx
-FreeBallGfx: @ 804BF64
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- ldr r0, _0804BF88 @ =gUnknown_826056C
- lsrs r4, 21
- adds r0, r4, r0
- ldrh r0, [r0, 0x6]
- bl FreeSpriteTilesByTag
- ldr r0, _0804BF8C @ =gUnknown_82605CC
- adds r4, r0
- ldrh r0, [r4, 0x4]
- bl FreeSpritePaletteByTag
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0804BF88: .4byte gUnknown_826056C
-_0804BF8C: .4byte gUnknown_82605CC
- thumb_func_end FreeBallGfx
-
- thumb_func_start GetBankPokeballItemId
-GetBankPokeballItemId: @ 804BF90
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _0804BFBC
- ldr r1, _0804BFB4 @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804BFB8 @ =gEnemyParty
- b _0804BFCA
- .align 2, 0
-_0804BFB4: .4byte gBattlerPartyIndexes
-_0804BFB8: .4byte gEnemyParty
-_0804BFBC:
- ldr r1, _0804BFDC @ =gBattlerPartyIndexes
- lsls r0, r4, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0804BFE0 @ =gPlayerParty
-_0804BFCA:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0804BFDC: .4byte gBattlerPartyIndexes
-_0804BFE0: .4byte gPlayerParty
- thumb_func_end GetBankPokeballItemId
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/pokemon_summary_screen.s b/asm/pokemon_summary_screen.s
index f0f13f561..45eba1df8 100644
--- a/asm/pokemon_summary_screen.s
+++ b/asm/pokemon_summary_screen.s
@@ -10638,7 +10638,7 @@ _08139CDA:
lsls r0, r4, 1
adds r0, r4
lsls r0, 3
- ldr r1, _08139D40 @ =gUnknown_82606F4
+ ldr r1, _08139D40 @ =gBallSpriteTemplates
adds r0, r1
movs r1, 0x6A
movs r2, 0x58
@@ -10677,7 +10677,7 @@ _08139CDA:
pop {r0}
bx r0
.align 2, 0
-_08139D40: .4byte gUnknown_82606F4
+_08139D40: .4byte gBallSpriteTemplates
_08139D44: .4byte gUnknown_203B140
_08139D48: .4byte 0x0000300c
_08139D4C: .4byte gSprites
diff --git a/data/graphics.s b/data/graphics.s
index 3b9f6c3a0..4bf902cad 100644
--- a/data/graphics.s
+++ b/data/graphics.s
@@ -46,103 +46,103 @@ gFile_graphics_battle_anims_sprites_smokescreen_impact_palette:: @ 8D0170C
.incbin "graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Poke_sheet:: @ 8D01724
+gInterfaceGfx_PokeBall:: @ 8D01724
.incbin "graphics/interface/ball/poke.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Poke_palette:: @ 8D017E0
+gInterfacePal_PokeBall:: @ 8D017E0
.incbin "graphics/interface/ball/poke.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Great_sheet:: @ 8D01800
+gInterfaceGfx_GreatBall:: @ 8D01800
.incbin "graphics/interface/ball/great.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Great_palette:: @ 8D018BC
+gInterfacePal_GreatBall:: @ 8D018BC
.incbin "graphics/interface/ball/great.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Safari_sheet:: @ 8D018E0
+gInterfaceGfx_SafariBall:: @ 8D018E0
.incbin "graphics/interface/ball/safari.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Safari_palette:: @ 8D019A4
+gInterfacePal_SafariBall:: @ 8D019A4
.incbin "graphics/interface/ball/safari.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Ultra_sheet:: @ 8D019C8
+gInterfaceGfx_UltraBall:: @ 8D019C8
.incbin "graphics/interface/ball/ultra.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Ultra_palette:: @ 8D01A7C
+gInterfacePal_UltraBall:: @ 8D01A7C
.incbin "graphics/interface/ball/ultra.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Master_sheet:: @ 8D01A9C
+gInterfaceGfx_MasterBall:: @ 8D01A9C
.incbin "graphics/interface/ball/master.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Master_palette:: @ 8D01B5C
+gInterfacePal_MasterBall:: @ 8D01B5C
.incbin "graphics/interface/ball/master.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Net_sheet:: @ 8D01B80
+gInterfaceGfx_NetBall:: @ 8D01B80
.incbin "graphics/interface/ball/net.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Net_palette:: @ 8D01C40
+gInterfacePal_NetBall:: @ 8D01C40
.incbin "graphics/interface/ball/net.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Dive_sheet:: @ 8D01C60
+gInterfaceGfx_DiveBall:: @ 8D01C60
.incbin "graphics/interface/ball/dive.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Dive_palette:: @ 8D01D74
+gInterfacePal_DiveBall:: @ 8D01D74
.incbin "graphics/interface/ball/dive.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Nest_sheet:: @ 8D01D9C
+gInterfaceGfx_NestBall:: @ 8D01D9C
.incbin "graphics/interface/ball/nest.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Nest_palette:: @ 8D01E60
+gInterfacePal_NestBall:: @ 8D01E60
.incbin "graphics/interface/ball/nest.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Repeat_sheet:: @ 8D01E84
+gInterfaceGfx_RepeatBall:: @ 8D01E84
.incbin "graphics/interface/ball/repeat.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Repeat_palette:: @ 8D01F44
+gInterfacePal_RepeatBall:: @ 8D01F44
.incbin "graphics/interface/ball/repeat.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Timer_sheet:: @ 8D01F68
+gInterfaceGfx_TimerBall:: @ 8D01F68
.incbin "graphics/interface/ball/timer.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Timer_palette:: @ 8D02060
+gInterfacePal_TimerBall:: @ 8D02060
.incbin "graphics/interface/ball/timer.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Luxury_sheet:: @ 8D02084
+gInterfaceGfx_LuxuryBall:: @ 8D02084
.incbin "graphics/interface/ball/luxury.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Luxury_palette:: @ 8D021B0
+gInterfacePal_LuxuryBall:: @ 8D021B0
.incbin "graphics/interface/ball/luxury.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Premier_sheet:: @ 8D021D8
+gInterfaceGfx_PremierBall:: @ 8D021D8
.incbin "graphics/interface/ball/premier.4bpp.lz"
.align 2
-gFile_graphics_interface_ball_Premier_palette:: @ 8D022C8
+gInterfacePal_PremierBall:: @ 8D022C8
.incbin "graphics/interface/ball/premier.gbapal.lz"
.align 2
-gFile_graphics_interface_ball_Open_sheet:: @ 8D022E8
+gOpenPokeballGfx:: @ 8D022E8
.incbin "graphics/interface/ball_open.4bpp.lz"
.align 2
diff --git a/data/pokeball.s b/data/pokeball.s
deleted file mode 100644
index db8dbfef5..000000000
--- a/data/pokeball.s
+++ /dev/null
@@ -1,116 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
- .align 2, 0
-
-gUnknown_826056C:: @ 826056C
- obj_tiles gFile_graphics_interface_ball_Poke_sheet, 0x180, 55000
- obj_tiles gFile_graphics_interface_ball_Great_sheet, 0x180, 55001
- obj_tiles gFile_graphics_interface_ball_Safari_sheet, 0x180, 55002
- obj_tiles gFile_graphics_interface_ball_Ultra_sheet, 0x180, 55003
- obj_tiles gFile_graphics_interface_ball_Master_sheet, 0x180, 55004
- obj_tiles gFile_graphics_interface_ball_Net_sheet, 0x180, 55005
- obj_tiles gFile_graphics_interface_ball_Dive_sheet, 0x180, 55006
- obj_tiles gFile_graphics_interface_ball_Nest_sheet, 0x180, 55007
- obj_tiles gFile_graphics_interface_ball_Repeat_sheet, 0x180, 55008
- obj_tiles gFile_graphics_interface_ball_Timer_sheet, 0x180, 55009
- obj_tiles gFile_graphics_interface_ball_Luxury_sheet, 0x180, 55010
- obj_tiles gFile_graphics_interface_ball_Premier_sheet, 0x180, 55011
-
-gUnknown_82605CC:: @ 82605CC
- obj_pal gFile_graphics_interface_ball_Poke_palette, 55000
- obj_pal gFile_graphics_interface_ball_Great_palette, 55001
- obj_pal gFile_graphics_interface_ball_Safari_palette, 55002
- obj_pal gFile_graphics_interface_ball_Ultra_palette, 55003
- obj_pal gFile_graphics_interface_ball_Master_palette, 55004
- obj_pal gFile_graphics_interface_ball_Net_palette, 55005
- obj_pal gFile_graphics_interface_ball_Dive_palette, 55006
- obj_pal gFile_graphics_interface_ball_Nest_palette, 55007
- obj_pal gFile_graphics_interface_ball_Repeat_palette, 55008
- obj_pal gFile_graphics_interface_ball_Timer_palette, 55009
- obj_pal gFile_graphics_interface_ball_Luxury_palette, 55010
- obj_pal gFile_graphics_interface_ball_Premier_palette, 55011
-
-gOamData_826062C:: @ 826062C
- .4byte 0x40000300, 0x00000800
-
-gSpriteAnim_8260634:: @ 8260634
- obj_image_anim_frame 0x0, 0x5
- obj_image_anim_jump 0
-
-gSpriteAnim_826063C:: @ 826063C
- obj_image_anim_frame 0x4, 0x1
- obj_image_anim_jump 0
-
-gSpriteAnim_8260644:: @ 8260644
- obj_image_anim_frame 0x8, 0x5
- obj_image_anim_jump 0
-
-gSpriteAnim_826064C:: @ 826064C
- obj_image_anim_frame 0xc, 0x1
- obj_image_anim_jump 0
-
-gSpriteAnim_8260654:: @ 8260654
- obj_image_anim_frame 0x0, 0x1
- obj_image_anim_end
-
-gSpriteAnim_826065C:: @ 826065C
- obj_image_anim_frame 0x4, 0x5
- obj_image_anim_frame 0x8, 0x5
- obj_image_anim_end
-
-gSpriteAnim_8260668:: @ 8260668
- obj_image_anim_frame 0x4, 0x5
- obj_image_anim_frame 0x0, 0x5
- obj_image_anim_end
-
-gSpriteAnimTable_8260674::
- .4byte gSpriteAnim_8260654
- .4byte gSpriteAnim_826065C
- .4byte gSpriteAnim_8260668
- .4byte gSpriteAnim_8260634
- .4byte gSpriteAnim_8260644
- .4byte gSpriteAnim_826063C
- .4byte gSpriteAnim_826064C
-
-gSpriteAffineAnims_8260690::
- obj_rot_scal_anim_frame 0x0, 0x0, 0x0, 0x1
- obj_rot_scal_anim_jump 0
-
-gSpriteAffineAnims_82606A0::
- obj_rot_scal_anim_frame 0x0, 0x0, 0xfd, 0x1
- obj_rot_scal_anim_jump 0
-
-gSpriteAffineAnims_82606B0::
- obj_rot_scal_anim_frame 0x0, 0x0, 0x3, 0x1
- obj_rot_scal_anim_jump 0
-
-gSpriteAffineAnims_82606C0::
- obj_rot_scal_anim_frame 0x100, 0x100, 0x0, 0x0
- obj_rot_scal_anim_end
-
-gSpriteAffineAnims_82606D0::
- obj_rot_scal_anim_frame 0x0, 0x0, 0x19, 0x1
- obj_rot_scal_anim_jump 0
-
-gSpriteAffineAnimTable_82606E0::
- .4byte gSpriteAffineAnims_8260690
- .4byte gSpriteAffineAnims_82606A0
- .4byte gSpriteAffineAnims_82606B0
- .4byte gSpriteAffineAnims_82606C0
- .4byte gSpriteAffineAnims_82606D0
-
-gUnknown_82606F4:: @ 82606F4
- spr_template 55000, 55000, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55001, 55001, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55002, 55002, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55003, 55003, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55004, 55004, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55005, 55005, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55006, 55006, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55007, 55007, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55008, 55008, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55009, 55009, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55010, 55010, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
- spr_template 55011, 55011, gOamData_826062C, gSpriteAnimTable_8260674, NULL, gSpriteAffineAnimTable_82606E0, SpriteCB_TestBallThrow
diff --git a/include/graphics.h b/include/graphics.h
index 9b74ba2d0..09b72d37d 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -7,31 +7,31 @@
#include "global.h"
-extern const u8 gInterfaceGfx_PokeBall[];
-extern const u8 gInterfacePal_PokeBall[];
-extern const u8 gInterfaceGfx_GreatBall[];
-extern const u8 gInterfacePal_GreatBall[];
-extern const u8 gInterfaceGfx_SafariBall[];
-extern const u8 gInterfacePal_SafariBall[];
-extern const u8 gInterfaceGfx_UltraBall[];
-extern const u8 gInterfacePal_UltraBall[];
-extern const u8 gInterfaceGfx_MasterBall[];
-extern const u8 gInterfacePal_MasterBall[];
-extern const u8 gInterfaceGfx_NetBall[];
-extern const u8 gInterfacePal_NetBall[];
-extern const u8 gInterfaceGfx_DiveBall[];
-extern const u8 gInterfacePal_DiveBall[];
-extern const u8 gInterfaceGfx_NestBall[];
-extern const u8 gInterfacePal_NestBall[];
-extern const u8 gInterfaceGfx_RepeatBall[];
-extern const u8 gInterfacePal_RepeatBall[];
-extern const u8 gInterfaceGfx_TimerBall[];
-extern const u8 gInterfacePal_TimerBall[];
-extern const u8 gInterfaceGfx_LuxuryBall[];
-extern const u8 gInterfacePal_LuxuryBall[];
-extern const u8 gInterfaceGfx_PremierBall[];
-extern const u8 gInterfacePal_PremierBall[];
-extern const u8 gOpenPokeballGfx[];
+extern const u32 gInterfaceGfx_PokeBall[];
+extern const u32 gInterfacePal_PokeBall[];
+extern const u32 gInterfaceGfx_GreatBall[];
+extern const u32 gInterfacePal_GreatBall[];
+extern const u32 gInterfaceGfx_SafariBall[];
+extern const u32 gInterfacePal_SafariBall[];
+extern const u32 gInterfaceGfx_UltraBall[];
+extern const u32 gInterfacePal_UltraBall[];
+extern const u32 gInterfaceGfx_MasterBall[];
+extern const u32 gInterfacePal_MasterBall[];
+extern const u32 gInterfaceGfx_NetBall[];
+extern const u32 gInterfacePal_NetBall[];
+extern const u32 gInterfaceGfx_DiveBall[];
+extern const u32 gInterfacePal_DiveBall[];
+extern const u32 gInterfaceGfx_NestBall[];
+extern const u32 gInterfacePal_NestBall[];
+extern const u32 gInterfaceGfx_RepeatBall[];
+extern const u32 gInterfacePal_RepeatBall[];
+extern const u32 gInterfaceGfx_TimerBall[];
+extern const u32 gInterfacePal_TimerBall[];
+extern const u32 gInterfaceGfx_LuxuryBall[];
+extern const u32 gInterfacePal_LuxuryBall[];
+extern const u32 gInterfaceGfx_PremierBall[];
+extern const u32 gInterfacePal_PremierBall[];
+extern const u32 gOpenPokeballGfx[];
// pokemon gfx
extern const u32 gMonFrontPic_Bulbasaur[];
diff --git a/include/pokeball.h b/include/pokeball.h
index 884ded22e..0e941f9ed 100644
--- a/include/pokeball.h
+++ b/include/pokeball.h
@@ -32,5 +32,6 @@ void DoHitAnimHealthboxEffect(u8 bank);
void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
void sub_804BD94(u8 battler);
+void DestroySpriteAndFreeResources2(struct Sprite *sprite);
#endif // GUARD_POKEBALL_H
diff --git a/include/task.h b/include/task.h
index 834bb5655..7a7a2ff22 100644
--- a/include/task.h
+++ b/include/task.h
@@ -10,13 +10,13 @@ typedef void (*TaskFunc)(u8 taskId);
struct Task
{
- TaskFunc func;
- bool8 isActive;
- u8 prev;
- u8 next;
- u8 priority;
- s16 data[16];
-};
+ /*0x00*/ TaskFunc func;
+ /*0x04*/ bool8 isActive;
+ /*0x05*/ u8 prev;
+ /*0x06*/ u8 next;
+ /*0x07*/ u8 priority;
+ /*0x08*/ s16 data[16];
+}; /*size = 0x28*/
extern struct Task gTasks[];
diff --git a/ld_script.txt b/ld_script.txt
index 7096dde96..55e82c1ab 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -83,7 +83,7 @@ SECTIONS {
src/daycare.o(.text);
asm/battle_interface.o(.text);
asm/smokescreen.o(.text);
- asm/pokeball.o(.text);
+ src/pokeball.o(.text);
src/load_save.o(.text);
src/trade.o(.text);
src/trade_scene.o(.text);
@@ -401,7 +401,7 @@ SECTIONS {
src/daycare.o(.rodata);
src/battle_gfx_sfx_util.o(.rodata);
data/battle_interface.o(.rodata);
- data/pokeball.o(.rodata);
+ src/pokeball.o(.rodata);
src/trade.o(.rodata);
src/trade_scene.o(.rodata);
data/overworld.o(.rodata);
diff --git a/src/pokeball.c b/src/pokeball.c
new file mode 100644
index 000000000..aeaba08ab
--- /dev/null
+++ b/src/pokeball.c
@@ -0,0 +1,1275 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "decompress.h"
+#include "graphics.h"
+#include "main.h"
+#include "m4a.h"
+#include "pokeball.h"
+#include "pokemon.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "link.h"
+#include "battle_gfx_sfx_util.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+
+#define tFrames data[0]
+#define tPan data[1]
+#define tThrowId data[2]
+#define tBattler data[3]
+#define tOpponentBattler data[4]
+
+#define sBattler data[6]
+
+#define GFX_TAG_POKE_BALL 55000
+#define GFX_TAG_GREAT_BALL 55001
+#define GFX_TAG_SAFARI_BALL 55002
+#define GFX_TAG_ULTRA_BALL 55003
+#define GFX_TAG_MASTER_BALL 55004
+#define GFX_TAG_NET_BALL 55005
+#define GFX_TAG_DIVE_BALL 55006
+#define GFX_TAG_NEST_BALL 55007
+#define GFX_TAG_REPEAT_BALL 55008
+#define GFX_TAG_TIMER_BALL 55009
+#define GFX_TAG_LUXURY_BALL 55010
+#define GFX_TAG_PREMIER_BALL 55011
+
+// Function Declarations
+static void Task_DoPokeballSendOutAnim(u8 taskId);
+static void SpriteCB_TestBallThrow(struct Sprite *sprite);
+static void sub_804AC88(struct Sprite *sprite);
+static void sub_804AC94(struct Sprite *sprite);
+static void sub_804AD00(struct Sprite *sprite);
+static void sub_804AD98(struct Sprite *sprite);
+static void sub_804ADEC(struct Sprite *sprite);
+static void sub_804AEE4(struct Sprite *sprite);
+static void sub_804AF24(struct Sprite *sprite);
+static void Task_PlayCryWhenReleasedFromBall(u8 taskId);
+static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
+static void sub_804B484(struct Sprite *sprite);
+static void HandleBallAnimEnd(struct Sprite *sprite);
+static void sub_804B5C8(struct Sprite *sprite);
+static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
+static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
+static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
+static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
+static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d);
+static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2);
+static void sub_804B9E8(struct Sprite *sprite);
+static void sub_804BAA4(struct Sprite *sprite);
+static void sub_804BC50(struct Sprite *sprite);
+static void sub_804BCF8(struct Sprite *sprite);
+static void sub_804BD6C(struct Sprite *sprite);
+static void sub_804BE24(struct Sprite *sprite);
+static void sub_804BE48(struct Sprite *sprite);
+static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite);
+static u16 GetBattlerPokeballItemId(u8 battlerId);
+
+// Data
+const struct CompressedSpriteSheet gBallSpriteSheets[POKEBALL_COUNT] =
+{
+ {gInterfaceGfx_PokeBall, 384, GFX_TAG_POKE_BALL},
+ {gInterfaceGfx_GreatBall, 384, GFX_TAG_GREAT_BALL},
+ {gInterfaceGfx_SafariBall, 384, GFX_TAG_SAFARI_BALL},
+ {gInterfaceGfx_UltraBall, 384, GFX_TAG_ULTRA_BALL},
+ {gInterfaceGfx_MasterBall, 384, GFX_TAG_MASTER_BALL},
+ {gInterfaceGfx_NetBall, 384, GFX_TAG_NET_BALL},
+ {gInterfaceGfx_DiveBall, 384, GFX_TAG_DIVE_BALL},
+ {gInterfaceGfx_NestBall, 384, GFX_TAG_NEST_BALL},
+ {gInterfaceGfx_RepeatBall, 384, GFX_TAG_REPEAT_BALL},
+ {gInterfaceGfx_TimerBall, 384, GFX_TAG_TIMER_BALL},
+ {gInterfaceGfx_LuxuryBall, 384, GFX_TAG_LUXURY_BALL},
+ {gInterfaceGfx_PremierBall, 384, GFX_TAG_PREMIER_BALL},
+};
+
+const struct CompressedSpritePalette gBallSpritePalettes[POKEBALL_COUNT] =
+{
+ {gInterfacePal_PokeBall, GFX_TAG_POKE_BALL},
+ {gInterfacePal_GreatBall, GFX_TAG_GREAT_BALL},
+ {gInterfacePal_SafariBall, GFX_TAG_SAFARI_BALL},
+ {gInterfacePal_UltraBall, GFX_TAG_ULTRA_BALL},
+ {gInterfacePal_MasterBall, GFX_TAG_MASTER_BALL},
+ {gInterfacePal_NetBall, GFX_TAG_NET_BALL},
+ {gInterfacePal_DiveBall, GFX_TAG_DIVE_BALL},
+ {gInterfacePal_NestBall, GFX_TAG_NEST_BALL},
+ {gInterfacePal_RepeatBall, GFX_TAG_REPEAT_BALL},
+ {gInterfacePal_TimerBall, GFX_TAG_TIMER_BALL},
+ {gInterfacePal_LuxuryBall, GFX_TAG_LUXURY_BALL},
+ {gInterfacePal_PremierBall, GFX_TAG_PREMIER_BALL},
+};
+
+static const struct OamData sBallOamData =
+{
+ .y = 0,
+ .affineMode = ST_OAM_AFFINE_DOUBLE,
+ .objMode = ST_OAM_OBJ_NORMAL,
+ .mosaic = FALSE,
+ .bpp = ST_OAM_4BPP,
+ .shape = SPRITE_SHAPE(16x16),
+ .x = 0,
+ .matrixNum = 0,
+ .size = SPRITE_SIZE(16x16),
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sBallAnimSeq3[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq5[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq4[] =
+{
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq6[] =
+{
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sBallAnimSeq0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sBallAnimSeq1[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sBallAnimSeq2[] =
+{
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sBallAnimSequences[] =
+{
+ sBallAnimSeq0,
+ sBallAnimSeq1,
+ sBallAnimSeq2,
+ sBallAnimSeq3,
+ sBallAnimSeq4,
+ sBallAnimSeq5,
+ sBallAnimSeq6,
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq0[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -3, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq2[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 3, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq3[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sBallAffineAnimSeq4[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 25, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sBallAffineAnimSequences[] =
+{
+ sBallAffineAnimSeq0,
+ sBallAffineAnimSeq1,
+ sBallAffineAnimSeq2,
+ sBallAffineAnimSeq3,
+ sBallAffineAnimSeq4,
+};
+
+const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
+{
+ {
+ .tileTag = GFX_TAG_POKE_BALL,
+ .paletteTag = GFX_TAG_POKE_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_GREAT_BALL,
+ .paletteTag = GFX_TAG_GREAT_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_SAFARI_BALL,
+ .paletteTag = GFX_TAG_SAFARI_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_ULTRA_BALL,
+ .paletteTag = GFX_TAG_ULTRA_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_MASTER_BALL,
+ .paletteTag = GFX_TAG_MASTER_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_NET_BALL,
+ .paletteTag = GFX_TAG_NET_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_DIVE_BALL,
+ .paletteTag = GFX_TAG_DIVE_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_NEST_BALL,
+ .paletteTag = GFX_TAG_NEST_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_REPEAT_BALL,
+ .paletteTag = GFX_TAG_REPEAT_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_TIMER_BALL,
+ .paletteTag = GFX_TAG_TIMER_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_LUXURY_BALL,
+ .paletteTag = GFX_TAG_LUXURY_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+ {
+ .tileTag = GFX_TAG_PREMIER_BALL,
+ .paletteTag = GFX_TAG_PREMIER_BALL,
+ .oam = &sBallOamData,
+ .anims = sBallAnimSequences,
+ .images = NULL,
+ .affineAnims = sBallAffineAnimSequences,
+ .callback = SpriteCB_TestBallThrow,
+ },
+};
+
+// Functions
+u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow)
+{
+ u8 taskId;
+
+ gDoingBattleAnim = TRUE;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = TRUE;
+ taskId = CreateTask(Task_DoPokeballSendOutAnim, 5);
+ gTasks[taskId].tPan = pan;
+ gTasks[taskId].tThrowId = kindOfThrow;
+ gTasks[taskId].tBattler = gActiveBattler;
+ return 0;
+}
+
+static void Task_DoPokeballSendOutAnim(u8 taskId)
+{
+ u16 throwCaseId;
+ u8 battlerId;
+ u16 itemId, ballId;
+ u8 ballSpriteId;
+ bool8 notSendOut = FALSE;
+ s16 x, y;
+ u32 gender;
+
+ if (gTasks[taskId].tFrames == 0)
+ {
+ gTasks[taskId].tFrames++;
+ return;
+ }
+
+ throwCaseId = gTasks[taskId].tThrowId;
+ battlerId = gTasks[taskId].tBattler;
+
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ itemId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
+ else
+ itemId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
+
+ ballId = ItemIdToBallId(itemId);
+ LoadBallGfx(ballId);
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ gender = gLinkPlayers[GetBattlerMultiplayerId(battlerId)].gender;
+ else
+ gender = gSaveBlock2Ptr->playerGender;
+
+ ballSpriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
+ gSprites[ballSpriteId].data[0] = 0x80;
+ gSprites[ballSpriteId].data[1] = 0;
+ gSprites[ballSpriteId].data[7] = throwCaseId;
+
+ switch (throwCaseId)
+ {
+ case POKEBALL_PLAYER_SENDOUT:
+ if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
+ {
+ x = 32;
+ y = 64;
+ }
+ else
+ {
+ gender = !!gender; // something unknown got optimized out
+ x = 48;
+ y = 70;
+ }
+
+ gBattlerTarget = battlerId;
+ gSprites[ballSpriteId].pos1.x = x;
+ gSprites[ballSpriteId].pos1.y = y;
+ gSprites[ballSpriteId].callback = SpriteCB_PlayerMonSendOut_1;
+ break;
+ case POKEBALL_OPPONENT_SENDOUT:
+ gSprites[ballSpriteId].pos1.x = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X);
+ gSprites[ballSpriteId].pos1.y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 24;
+ gBattlerTarget = battlerId;
+ gSprites[ballSpriteId].data[0] = 0;
+ gSprites[ballSpriteId].callback = SpriteCB_OpponentMonSendOut;
+ break;
+ default:
+ gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ notSendOut = TRUE;
+ break;
+ }
+
+ gSprites[ballSpriteId].sBattler = gBattlerTarget;
+ if (!notSendOut)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+
+ // this will perform an unused ball throw animation
+ gSprites[ballSpriteId].data[0] = 34;
+ gSprites[ballSpriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_X);
+ gSprites[ballSpriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, BATTLER_COORD_Y) - 16;
+ gSprites[ballSpriteId].data[5] = -40;
+ InitAnimArcTranslation(&gSprites[ballSpriteId]);
+ gSprites[ballSpriteId].oam.affineParam = taskId;
+ gTasks[taskId].tOpponentBattler = gBattlerTarget;
+ gTasks[taskId].func = TaskDummy;
+ PlaySE(SE_NAGERU);
+}
+
+static void SpriteCB_TestBallThrow(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ u16 ballId;
+ u8 taskId = sprite->oam.affineParam;
+ u8 opponentBattler = gTasks[taskId].tOpponentBattler;
+ u8 noOfShakes = gTasks[taskId].tThrowId;
+
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = TRUE;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[5] = 0;
+ ballId = ItemIdToBallId(GetBattlerPokeballItemId(opponentBattler));
+ LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ sprite->data[0] = LaunchBallFadeMonTask(FALSE, opponentBattler, 14, ballId);
+ sprite->sBattler = opponentBattler;
+ sprite->data[7] = noOfShakes;
+ DestroyTask(taskId);
+ sprite->callback = sub_804AC88;
+ }
+}
+
+#undef tFrames
+#undef tPan
+#undef tThrowId
+#undef tBattler
+#undef tOpponentBattler
+
+static void sub_804AC88(struct Sprite *sprite)
+{
+ sprite->callback = sub_804AC94;
+}
+
+static void sub_804AC94(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 10)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_804AD00;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
+ }
+}
+
+static void sub_804AD00(struct Sprite *sprite)
+{
+ sprite->data[5]++;
+ if (sprite->data[5] == 11)
+ PlaySE(SE_SUIKOMU);
+
+ if (gSprites[gBattlerSpriteIds[sprite->sBattler]].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
+ sprite->data[5] = 0;
+ sprite->callback = sub_804AD98;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] += 0x60;
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] >> 8;
+ }
+}
+
+static void sub_804AD98(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sprite->data[5]++;
+ if (sprite->data[5] == 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 32;
+ sprite->data[5] = 0;
+ sprite->pos1.y += Cos(0, 32);
+ sprite->pos2.y = -Cos(0, sprite->data[4]);
+ sprite->callback = sub_804ADEC;
+ }
+ }
+}
+
+static void sub_804ADEC(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] += 4 + (sprite->data[3] >> 8);
+ if (sprite->data[5] >= 64)
+ {
+ sprite->data[4] -= 10;
+ sprite->data[3] += 0x101;
+ if (sprite->data[3] >> 8 == 4)
+ r5 = TRUE;
+ switch (sprite->data[3] >> 8)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] -= 4 + (sprite->data[3] >> 8);
+ if (sprite->data[5] <= 0)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= 0xFF00;
+ }
+ break;
+ }
+ if (r5)
+ {
+ sprite->data[3] = 0;
+ sprite->pos1.y += Cos(64, 32);
+ sprite->pos2.y = 0;
+ if (sprite->data[7] == 0)
+ {
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+ else
+ {
+ sprite->callback = sub_804AEE4;
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ }
+ }
+}
+
+static void sub_804AEE4(struct Sprite *sprite)
+{
+ sprite->data[3]++;
+ if (sprite->data[3] == 31)
+ {
+ sprite->data[3] = 0;
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_804AF24;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_804AF24(struct Sprite *sprite)
+{
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ case 2:
+ sprite->pos2.x += sprite->data[4];
+ sprite->data[5] += sprite->data[4];
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data[5] > 3 || sprite->data[5] < -3)
+ {
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 1:
+ sprite->data[5]++;
+ if (sprite->data[5] == 1)
+ {
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = TRUE;
+ }
+ break;
+ case 3:
+ sprite->data[3] += 0x100;
+ if (sprite->data[3] >> 8 == sprite->data[7])
+ {
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+ else
+ {
+ if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
+ {
+ sprite->callback = sub_804B484;
+ sprite->affineAnimPaused = TRUE;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->affineAnimPaused = TRUE;
+ }
+ }
+ break;
+ case 4:
+ default:
+ sprite->data[5]++;
+ if (sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= 0xFF00;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data[4] < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+#define tCryTaskSpecies data[0]
+#define tCryTaskPan data[1]
+#define tCryTaskWantedCry data[2]
+#define tCryTaskMonPtr1 data[3]
+#define tCryTaskMonPtr2 data[4]
+#define tCryTaskFrames data[10]
+#define tCryTaskState data[15]
+
+static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
+{
+ u8 state2 = gTasks[taskId].data[2];
+ s8 pan = gTasks[taskId].tCryTaskPan;
+ u16 species = gTasks[taskId].tCryTaskSpecies;
+ struct Pokemon *mon = (void*)(u32)((u32)(gTasks[taskId].tCryTaskMonPtr1 << 0x10) | ((u16)gTasks[taskId].tCryTaskMonPtr2));
+
+ switch (gTasks[taskId].tCryTaskState)
+ {
+ case 0:
+ default:
+ if (gTasks[taskId].data[8] < 3)
+ gTasks[taskId].data[8]++;
+ else
+ gTasks[taskId].tCryTaskState = state2 + 1;
+ break;
+ case 1:
+ if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ PlayCry3(species, pan, 0);
+ else
+ PlayCry3(species, pan, 11);
+
+ DestroyTask(taskId);
+ break;
+ case 2:
+ StopCryAndClearCrySongs();
+ gTasks[taskId].tCryTaskFrames = 3;
+ gTasks[taskId].tCryTaskState = 20;
+ break;
+ case 20:
+ if (gTasks[taskId].tCryTaskFrames == 0)
+ {
+ if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ PlayCry4(species, pan, 1);
+ else
+ PlayCry4(species, pan, 12);
+
+ DestroyTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].tCryTaskFrames--;
+ }
+ break;
+ case 3:
+ gTasks[taskId].tCryTaskFrames = 6;
+ gTasks[taskId].tCryTaskState = 30;
+ break;
+ case 30:
+ if (gTasks[taskId].tCryTaskFrames != 0)
+ {
+ gTasks[taskId].tCryTaskFrames--;
+ break;
+ }
+ gTasks[taskId].tCryTaskState++;
+ case 31:
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ gTasks[taskId].tCryTaskFrames = 3;
+ gTasks[taskId].tCryTaskState++;
+ }
+ break;
+ case 32:
+ if (gTasks[taskId].tCryTaskFrames != 0)
+ {
+ gTasks[taskId].tCryTaskFrames--;
+ break;
+ }
+
+ if (ShouldPlayNormalPokeCry(mon) == TRUE)
+ PlayCry4(species, pan, 0);
+ else
+ PlayCry4(species, pan, 11);
+
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
+{
+ u8 battlerId = sprite->sBattler;
+ u32 ballId;
+
+ StartSpriteAnim(sprite, 1);
+ ballId = ItemIdToBallId(GetBattlerPokeballItemId(battlerId));
+ LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, ballId);
+ sprite->data[0] = LaunchBallFadeMonTask(1, sprite->sBattler, 14, ballId);
+ sprite->callback = HandleBallAnimEnd;
+
+ if (gMain.inBattle)
+ {
+ struct Pokemon *mon;
+ u16 species;
+ s8 pan;
+ u16 wantedCryCase;
+ u8 taskId;
+
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
+ pan = 25;
+ }
+ else
+ {
+ mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
+ pan = -25;
+ }
+
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
+ && IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (IsBGMPlaying())
+ m4aMPlayStop(&gMPlayInfo_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
+ }
+ }
+
+ if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
+ wantedCryCase = 0;
+ else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
+ wantedCryCase = 1;
+ else
+ wantedCryCase = 2;
+
+ taskId = CreateTask(Task_PlayCryWhenReleasedFromBall, 3);
+ gTasks[taskId].tCryTaskSpecies = species;
+ gTasks[taskId].tCryTaskPan = pan;
+ gTasks[taskId].tCryTaskWantedCry = wantedCryCase;
+ gTasks[taskId].tCryTaskMonPtr1 = (u32)(mon) >> 0x10;
+ gTasks[taskId].tCryTaskMonPtr2 = (u32)(mon);
+ gTasks[taskId].tCryTaskState = 0;
+ }
+
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
+ gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;
+}
+
+#undef tCryTaskSpecies
+#undef tCryTaskPan
+#undef tCryTaskWantedCry
+#undef tCryTaskMonPtr1
+#undef tCryTaskMonPtr2
+#undef tCryTaskFrames
+#undef tCryTaskState
+
+static void sub_804B484(struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = sub_804B5C8;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+static void HandleBallAnimEnd(struct Sprite *sprite)
+{
+ bool8 affineAnimEnded = FALSE;
+ u8 battlerId = sprite->sBattler;
+
+ gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
+ affineAnimEnded = TRUE;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[battlerId]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[battlerId]].pos2.y = gSprites[gBattlerSpriteIds[battlerId]].data[1] >> 8;
+ }
+ if (sprite->animEnded && affineAnimEnded)
+ {
+ s32 i, doneBattlers;
+
+ gSprites[gBattlerSpriteIds[battlerId]].pos2.y = 0;
+ gDoingBattleAnim = FALSE;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+
+ for (doneBattlers = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
+ {
+ if (!gBattleSpritesDataPtr->healthBoxesData[i].ballAnimActive)
+ doneBattlers++;
+ }
+ if (doneBattlers == MAX_BATTLERS_COUNT)
+ {
+ for (i = 0; i < POKEBALL_COUNT; i++)
+ FreeBallGfx(i);
+ }
+ }
+}
+
+static void sub_804B5C8(struct Sprite *sprite)
+{
+ u8 battlerId = sprite->sBattler;
+
+ sprite->data[4]++;
+ if (sprite->data[4] == 40)
+ {
+ return;
+ }
+ else if (sprite->data[4] == 95)
+ {
+ gDoingBattleAnim = FALSE;
+ m4aMPlayAllStop();
+ PlaySE(MUS_FAN6);
+ }
+ else if (sprite->data[4] == 315)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->sBattler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
+ DestroySpriteAndFreeResources(sprite);
+ if (gMain.inBattle)
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].ballAnimActive = FALSE;
+ }
+}
+
+static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
+{
+ sprite->data[0] = 25;
+ sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24;
+ sprite->data[5] = -30;
+ sprite->oam.affineParam = sprite->sBattler;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = SpriteCB_PlayerMonSendOut_2;
+}
+
+#define HIBYTE(x) (((x) >> 8) & 0xFF)
+
+static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
+{
+ u32 r6;
+ u32 r7;
+
+ if (HIBYTE(sprite->data[7]) >= 35 && HIBYTE(sprite->data[7]) < 80)
+ {
+ s16 r4;
+
+ if ((sprite->oam.affineParam & 0xFF00) == 0)
+ {
+ r6 = sprite->data[1] & 1;
+ r7 = sprite->data[2] & 1;
+ sprite->data[1] = ((sprite->data[1] / 3) & ~1) | r6;
+ sprite->data[2] = ((sprite->data[2] / 3) & ~1) | r7;
+ StartSpriteAffineAnim(sprite, 4);
+ }
+ r4 = sprite->data[0];
+ AnimTranslateLinear(sprite);
+ sprite->data[7] += sprite->sBattler / 3;
+ sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
+ sprite->oam.affineParam += 0x100;
+ if ((sprite->oam.affineParam >> 8) % 3 != 0)
+ sprite->data[0] = r4;
+ else
+ sprite->data[0] = r4 - 1;
+ if (HIBYTE(sprite->data[7]) >= 80)
+ {
+ r6 = sprite->data[1] & 1;
+ r7 = sprite->data[2] & 1;
+ sprite->data[1] = ((sprite->data[1] * 3) & ~1) | r6;
+ sprite->data[2] = ((sprite->data[2] * 3) & ~1) | r7;
+ }
+ }
+ else
+ {
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->sBattler = sprite->oam.affineParam & 0xFF;
+ sprite->data[0] = 0;
+
+ if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
+ && sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
+ sprite->callback = SpriteCB_ReleaseMon2FromBall;
+ else
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+
+ StartSpriteAffineAnim(sprite, 0);
+ }
+ }
+}
+
+static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite)
+{
+ if (sprite->data[0]++ > 24)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+}
+
+static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
+{
+ sprite->data[0]++;
+ if (sprite->data[0] > 15)
+ {
+ sprite->data[0] = 0;
+ if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
+ && sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
+ sprite->callback = SpriteCB_ReleaseMon2FromBall;
+ else
+ sprite->callback = SpriteCB_ReleaseMonFromBall;
+ }
+}
+
+#undef sBattler
+
+static u8 LaunchBallStarsTaskForPokeball(u8 x, u8 y, u8 kindOfStars, u8 d)
+{
+ return LaunchBallStarsTask(x, y, kindOfStars, d, BALL_POKE);
+}
+
+static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 battlerId, u32 arg2)
+{
+ return LaunchBallFadeMonTask(unFadeLater, battlerId, arg2, BALL_POKE);
+}
+
+void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battlerId, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h)
+{
+ u8 spriteId;
+
+ LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
+ LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
+ spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subpriortiy);
+ gSprites[spriteId].data[0] = monSpriteId;
+ gSprites[spriteId].data[5] = gSprites[monSpriteId].pos1.x;
+ gSprites[spriteId].data[6] = gSprites[monSpriteId].pos1.y;
+ gSprites[monSpriteId].pos1.x = x;
+ gSprites[monSpriteId].pos1.y = y;
+ gSprites[spriteId].data[1] = g;
+ gSprites[spriteId].data[2] = battlerId;
+ gSprites[spriteId].data[3] = h;
+ gSprites[spriteId].data[4] = h >> 0x10;
+ gSprites[spriteId].oam.priority = oamPriority;
+ gSprites[spriteId].callback = sub_804B9E8;
+ gSprites[monSpriteId].invisible = TRUE;
+}
+
+static void sub_804B9E8(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ {
+ u8 r5;
+ u8 r7 = sprite->data[0];
+ u8 battlerId = sprite->data[2];
+ u32 r4 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
+
+ if (sprite->subpriority != 0)
+ r5 = sprite->subpriority - 1;
+ else
+ r5 = 0;
+
+ StartSpriteAnim(sprite, 1);
+ LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r5);
+ sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
+ sprite->callback = sub_804BAA4;
+ gSprites[r7].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[r7], 1);
+ AnimateSprite(&gSprites[r7]);
+ gSprites[r7].data[1] = 0x1000;
+ sprite->data[7] = 0;
+ }
+ else
+ {
+ sprite->data[1]--;
+ }
+}
+
+static void sub_804BAA4(struct Sprite *sprite)
+{
+ bool8 r12 = FALSE;
+ bool8 r6 = FALSE;
+ u8 monSpriteId = sprite->data[0];
+ u16 var1;
+ u16 var2;
+
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+
+ if (gSprites[monSpriteId].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[monSpriteId], 0);
+ r12 = TRUE;
+ }
+
+ var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x;
+ var2 = (sprite->data[6] - sprite->pos1.y) * sprite->data[7] / 128 + sprite->pos1.y;
+ gSprites[monSpriteId].pos1.x = var1;
+ gSprites[monSpriteId].pos1.y = var2;
+ if (sprite->data[7] < 128)
+ {
+ s16 sine = -(gSineTable[(u8)sprite->data[7]] / 8);
+
+ sprite->data[7] += 4;
+ gSprites[monSpriteId].pos2.x = sine;
+ gSprites[monSpriteId].pos2.y = sine;
+ }
+ else
+ {
+ gSprites[monSpriteId].pos1.x = sprite->data[5];
+ gSprites[monSpriteId].pos1.y = sprite->data[6];
+ gSprites[monSpriteId].pos2.x = 0;
+ gSprites[monSpriteId].pos2.y = 0;
+ r6 = TRUE;
+ }
+
+ if (sprite->animEnded && r12 && r6)
+ DestroySpriteAndFreeResources(sprite);
+}
+
+u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h)
+{
+ u8 spriteId;
+
+ LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[0]);
+ LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[0]);
+ spriteId = CreateSprite(&gBallSpriteTemplates[0], x, y, subPriority);
+ gSprites[spriteId].data[0] = a;
+ gSprites[spriteId].data[1] = g;
+ gSprites[spriteId].data[2] = b;
+ gSprites[spriteId].data[3] = h;
+ gSprites[spriteId].data[4] = h >> 16;
+ gSprites[spriteId].oam.priority = oamPriority;
+ gSprites[spriteId].callback = sub_804BC50;
+ return spriteId;
+}
+
+static void sub_804BC50(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ {
+ u8 r6;
+ u8 r7 = sprite->data[0];
+ u8 r8 = sprite->data[2];
+ u32 r5 = (u16)sprite->data[3] | ((u16)sprite->data[4] << 16);
+
+ if (sprite->subpriority != 0)
+ r6 = sprite->subpriority - 1;
+ else
+ r6 = 0;
+
+ StartSpriteAnim(sprite, 1);
+ LaunchBallStarsTaskForPokeball(sprite->pos1.x, sprite->pos1.y - 5, sprite->oam.priority, r6);
+ sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, r8, r5);
+ sprite->callback = sub_804BCF8;
+ StartSpriteAffineAnim(&gSprites[r7], 2);
+ AnimateSprite(&gSprites[r7]);
+ gSprites[r7].data[1] = 0;
+ }
+ else
+ {
+ sprite->data[1]--;
+ }
+}
+
+static void sub_804BCF8(struct Sprite *sprite)
+{
+ u8 r1;
+
+ sprite->data[5]++;
+ if (sprite->data[5] == 11)
+ PlaySE(SE_SUIKOMU);
+
+ r1 = sprite->data[0];
+ if (gSprites[r1].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[r1].invisible = TRUE;
+ sprite->data[5] = 0;
+ sprite->callback = sub_804BD6C;
+ }
+ else
+ {
+ gSprites[r1].data[1] += 96;
+ gSprites[r1].pos2.y = -gSprites[r1].data[1] >> 8;
+ }
+}
+
+static void sub_804BD6C(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void DestroySpriteAndFreeResources2(struct Sprite *sprite)
+{
+ DestroySpriteAndFreeResources(sprite);
+}
+
+void sub_804BD94(u8 battlerId)
+{
+ struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
+
+ healthboxSprite->data[0] = 5;
+ healthboxSprite->data[1] = 0;
+ healthboxSprite->pos2.x = 0x73;
+ healthboxSprite->pos2.y = 0;
+ healthboxSprite->callback = sub_804BE48;
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ healthboxSprite->data[0] = -healthboxSprite->data[0];
+ healthboxSprite->data[1] = -healthboxSprite->data[1];
+ healthboxSprite->pos2.x = -healthboxSprite->pos2.x;
+ healthboxSprite->pos2.y = -healthboxSprite->pos2.y;
+ }
+
+ gSprites[healthboxSprite->data[5]].callback(&gSprites[healthboxSprite->data[5]]);
+ if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)
+ healthboxSprite->callback = sub_804BE24;
+}
+
+static void sub_804BE24(struct Sprite *sprite)
+{
+ sprite->data[1]++;
+ if (sprite->data[1] == 20)
+ {
+ sprite->data[1] = 0;
+ sprite->callback = sub_804BE48;
+ }
+}
+
+static void sub_804BE48(struct Sprite *sprite)
+{
+ sprite->pos2.x -= sprite->data[0];
+ sprite->pos2.y -= sprite->data[1];
+ if (sprite->pos2.x == 0 && sprite->pos2.y == 0)
+ sprite->callback = SpriteCallbackDummy;
+}
+
+void DoHitAnimHealthboxEffect(u8 battlerId)
+{
+ u8 spriteId;
+
+ spriteId = CreateInvisibleSpriteWithCallback(SpriteCB_HitAnimHealthoxEffect);
+ gSprites[spriteId].data[0] = 1;
+ gSprites[spriteId].data[1] = gHealthboxSpriteIds[battlerId];
+ gSprites[spriteId].callback = SpriteCB_HitAnimHealthoxEffect;
+}
+
+static void SpriteCB_HitAnimHealthoxEffect(struct Sprite *sprite)
+{
+ u8 r1 = sprite->data[1];
+
+ gSprites[r1].pos2.y = sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ sprite->data[2]++;
+ if (sprite->data[2] == 21)
+ {
+ gSprites[r1].pos2.x = 0;
+ gSprites[r1].pos2.y = 0;
+ DestroySprite(sprite);
+ }
+}
+
+void LoadBallGfx(u8 ballId)
+{
+ u16 var;
+
+ if (GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag) == SPRITE_INVALID_TAG)
+ {
+ LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[ballId]);
+ LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[ballId]);
+ }
+
+ switch (ballId)
+ {
+ case BALL_DIVE:
+ case BALL_LUXURY:
+ case BALL_PREMIER:
+ break;
+ default:
+ var = GetSpriteTileStartByTag(gBallSpriteSheets[ballId].tag);
+ LZDecompressVram(gOpenPokeballGfx, (void *)(VRAM + 0x10100 + var * 32));
+ break;
+ }
+}
+
+void FreeBallGfx(u8 ballId)
+{
+ FreeSpriteTilesByTag(gBallSpriteSheets[ballId].tag);
+ FreeSpritePaletteByTag(gBallSpritePalettes[ballId].tag);
+}
+
+static u16 GetBattlerPokeballItemId(u8 battlerId)
+{
+ if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
+ return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
+ else
+ return GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_POKEBALL);
+}
+