diff options
-rw-r--r-- | asm/battle_transition.s | 1232 | ||||
-rw-r--r-- | include/overworld.h | 1 | ||||
-rw-r--r-- | ld_script.txt | 1 | ||||
-rw-r--r-- | src/battle_transition.c | 446 |
4 files changed, 425 insertions, 1255 deletions
diff --git a/asm/battle_transition.s b/asm/battle_transition.s index 83f03553d..b6b365db4 100644 --- a/asm/battle_transition.s +++ b/asm/battle_transition.s @@ -5,1238 +5,6 @@ .text - thumb_func_start BT_StartOnField -BT_StartOnField: @ 80D08B8 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r5, _080D08DC @ =sTransitionStructPtr - movs r0, 0x3C - bl AllocZeroed - str r0, [r5] - ldr r1, _080D08E0 @ =gMain - ldr r0, _080D08E4 @ =CB2_OverworldBasic - str r0, [r1, 0x4] - adds r0, r4, 0 - bl BT_LaunchTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D08DC: .4byte sTransitionStructPtr -_080D08E0: .4byte gMain -_080D08E4: .4byte CB2_OverworldBasic - thumb_func_end BT_StartOnField - - thumb_func_start BT_StartWithoutAlloc -BT_StartWithoutAlloc: @ 80D08E8 - push {lr} - lsls r0, 24 - lsrs r0, 24 - bl BT_LaunchTask - pop {r0} - bx r0 - thumb_func_end BT_StartWithoutAlloc - - thumb_func_start BT_IsDone -BT_IsDone: @ 80D08F8 - push {r4,r5,lr} - ldr r0, _080D091C @ =BT_TaskMain - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080D0920 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x26 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D0924 - movs r0, 0 - b _080D093C - .align 2, 0 -_080D091C: .4byte BT_TaskMain -_080D0920: .4byte gTasks -_080D0924: - bl BT_InitCtrlBlk - ldr r4, _080D0944 @ =sTransitionStructPtr - ldr r0, [r4] - bl Free - movs r0, 0 - str r0, [r4] - adds r0, r5, 0 - bl DestroyTask - movs r0, 0x1 -_080D093C: - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D0944: .4byte sTransitionStructPtr - thumb_func_end BT_IsDone - - thumb_func_start BT_LaunchTask -BT_LaunchTask: @ 80D0948 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080D0970 @ =BT_TaskMain - movs r1, 0x2 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080D0974 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0xA] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D0970: .4byte BT_TaskMain -_080D0974: .4byte gTasks - thumb_func_end BT_LaunchTask - - thumb_func_start BT_TaskMain -BT_TaskMain: @ 80D0978 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r5, _080D09A8 @ =sBT_MainPhases - ldr r2, _080D09AC @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 -_080D098A: - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r0, 2 - adds r0, r5 - ldr r1, [r0] - adds r0, r4, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - bne _080D098A - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D09A8: .4byte sBT_MainPhases -_080D09AC: .4byte gTasks - thumb_func_end BT_TaskMain - - thumb_func_start BT_Phase1Blink -BT_Phase1Blink: @ 80D09B0 - push {r4,lr} - adds r4, r0, 0 - bl SetWeatherScreenFadeOut - ldr r0, _080D09DC @ =gPlttBufferFaded - ldr r1, _080D09E0 @ =gPlttBufferUnfaded - ldr r2, _080D09E4 @ =0x04000100 - bl CpuSet - ldr r1, _080D09E8 @ =sBT_Phase1Tasks - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - bne _080D09EC - movs r0, 0x2 - strh r0, [r4, 0x8] - movs r0, 0x1 - b _080D09FA - .align 2, 0 -_080D09DC: .4byte gPlttBufferFaded -_080D09E0: .4byte gPlttBufferUnfaded -_080D09E4: .4byte 0x04000100 -_080D09E8: .4byte sBT_Phase1Tasks -_080D09EC: - movs r1, 0x4 - bl CreateTask - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0 -_080D09FA: - pop {r4} - pop {r1} - bx r1 - thumb_func_end BT_Phase1Blink - - thumb_func_start BT_WaitForPhase1 -BT_WaitForPhase1: @ 80D0A00 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080D0A20 @ =sBT_Phase1Tasks - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080D0A24 - movs r0, 0 - b _080D0A2C - .align 2, 0 -_080D0A20: .4byte sBT_Phase1Tasks -_080D0A24: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0x1 -_080D0A2C: - pop {r4} - pop {r1} - bx r1 - thumb_func_end BT_WaitForPhase1 - - thumb_func_start BT_Phase2LaunchAnimTask -BT_Phase2LaunchAnimTask: @ 80D0A34 - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080D0A58 @ =sBT_Phase2Tasks - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0 - bl CreateTask - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_080D0A58: .4byte sBT_Phase2Tasks - thumb_func_end BT_Phase2LaunchAnimTask - - thumb_func_start BT_WaitForPhase2 -BT_WaitForPhase2: @ 80D0A5C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080D0A88 @ =sBT_Phase2Tasks - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _080D0A80 - movs r0, 0x1 - strh r0, [r4, 0x26] -_080D0A80: - movs r0, 0 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_080D0A88: .4byte sBT_Phase2Tasks - thumb_func_end BT_WaitForPhase2 - - thumb_func_start BT_Phase1Task -BT_Phase1Task: @ 80D0A8C - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - ldr r1, _080D0AC0 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r1 - ldrh r2, [r1, 0x8] - movs r3, 0x8 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080D0AC4 - adds r0, r2, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x2 - str r0, [sp] - movs r0, 0 - movs r1, 0 - movs r2, 0x2 - movs r3, 0x2 - bl BT_CreatePhase1SubTask - b _080D0AD4 - .align 2, 0 -_080D0AC0: .4byte gTasks -_080D0AC4: - bl BT_IsPhase1Done - lsls r0, 24 - cmp r0, 0 - beq _080D0AD4 - adds r0, r4, 0 - bl DestroyTask -_080D0AD4: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - thumb_func_end BT_Phase1Task - - thumb_func_start BT_Phase2Blur -BT_Phase2Blur: @ 80D0ADC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r5, _080D0B0C @ =sBT_Phase2BlurFuncs - ldr r2, _080D0B10 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 -_080D0AEE: - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r0, 2 - adds r0, r5 - ldr r1, [r0] - adds r0, r4, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - bne _080D0AEE - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D0B0C: .4byte sBT_Phase2BlurFuncs -_080D0B10: .4byte gTasks - thumb_func_end BT_Phase2Blur - - thumb_func_start BT_Phase2Blur_InitBgMosaic -BT_Phase2Blur_InitBgMosaic: @ 80D0B14 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x4C - movs r1, 0 - bl SetGpuReg - movs r0, 0xA - movs r1, 0x40 - bl SetGpuRegBits - movs r0, 0xC - movs r1, 0x40 - bl SetGpuRegBits - movs r0, 0xE - movs r1, 0x40 - bl SetGpuRegBits - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0x1 - pop {r4} - pop {r1} - bx r1 - thumb_func_end BT_Phase2Blur_InitBgMosaic - - thumb_func_start BT_Phase2Blur_Anim -BT_Phase2Blur_Anim: @ 80D0B48 - push {r4,lr} - sub sp, 0x4 - adds r4, r0, 0 - ldrh r0, [r4, 0xA] - movs r1, 0xA - ldrsh r2, [r4, r1] - cmp r2, 0 - beq _080D0B5E - subs r0, 0x1 - strh r0, [r4, 0xA] - b _080D0B9E -_080D0B5E: - movs r0, 0x2 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080D0B80 - movs r1, 0x1 - negs r1, r1 - str r2, [sp] - adds r0, r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade -_080D0B80: - ldrh r1, [r4, 0xC] - movs r0, 0xF - ands r0, r1 - lsls r1, r0, 4 - orrs r1, r0 - movs r0, 0x4C - bl SetGpuReg - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0xE - ble _080D0B9E - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080D0B9E: - movs r0, 0 - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - thumb_func_end BT_Phase2Blur_Anim - - thumb_func_start BT_Phase2Blur_IsDone -BT_Phase2Blur_IsDone: @ 80D0BA8 - push {lr} - ldr r0, _080D0BCC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080D0BC4 - ldr r0, _080D0BD0 @ =BT_Phase2Blur - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask -_080D0BC4: - movs r0, 0 - pop {r1} - bx r1 - .align 2, 0 -_080D0BCC: .4byte gPaletteFade -_080D0BD0: .4byte BT_Phase2Blur - thumb_func_end BT_Phase2Blur_IsDone - - thumb_func_start BT_Phase2DistortedWave -BT_Phase2DistortedWave: @ 80D0BD4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r5, _080D0C04 @ =sBT_Phase2DistortedWaveFuncs - ldr r2, _080D0C08 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 -_080D0BE6: - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r0, 2 - adds r0, r5 - ldr r1, [r0] - adds r0, r4, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - bne _080D0BE6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D0C04: .4byte sBT_Phase2DistortedWaveFuncs -_080D0C08: .4byte gTasks - thumb_func_end BT_Phase2DistortedWave - - thumb_func_start BT_Phase2DistortedWave_InitWave -BT_Phase2DistortedWave_InitWave: @ 80D0C0C - push {r4,r5,lr} - sub sp, 0x8 - adds r5, r0, 0 - bl BT_InitCtrlBlk - bl ScanlineEffect_Clear - movs r0, 0x1 - negs r0, r0 - movs r4, 0 - str r4, [sp] - movs r1, 0x4 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080D0C68 @ =gScanlineEffectRegBuffers + 0x780 - ldr r1, _080D0C6C @ =sTransitionStructPtr - ldr r1, [r1] - movs r2, 0x14 - ldrsh r1, [r1, r2] - str r4, [sp] - movs r2, 0xA0 - str r2, [sp, 0x4] - movs r2, 0 - movs r3, 0x2 - bl BT_LoadWaveIntoBuffer - ldr r0, _080D0C70 @ =VBCB_BT_Phase2DistortedWave - bl SetVBlankCallback - ldr r0, _080D0C74 @ =HBCB_BT_Phase2DistortedWave - bl SetHBlankCallback - movs r0, 0x3 - bl EnableInterrupts - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - movs r0, 0 - add sp, 0x8 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D0C68: .4byte gScanlineEffectRegBuffers + 0x780 -_080D0C6C: .4byte sTransitionStructPtr -_080D0C70: .4byte VBCB_BT_Phase2DistortedWave -_080D0C74: .4byte HBCB_BT_Phase2DistortedWave - thumb_func_end BT_Phase2DistortedWave_InitWave - - thumb_func_start BT_Phase2DistortedWave_UpdateWave -BT_Phase2DistortedWave_UpdateWave: @ 80D0C78 - push {r4,r5,lr} - sub sp, 0x8 - ldr r4, _080D0CE0 @ =sTransitionStructPtr - ldr r2, [r4] - ldrb r1, [r2] - movs r1, 0 - strb r1, [r2] - ldrh r1, [r0, 0xA] - adds r1, 0x4 - strh r1, [r0, 0xA] - ldrh r1, [r0, 0xC] - adds r1, 0x8 - strh r1, [r0, 0xC] - ldr r3, _080D0CE4 @ =gScanlineEffectRegBuffers - ldr r1, [r4] - movs r2, 0x14 - ldrsh r1, [r1, r2] - movs r5, 0xA - ldrsh r2, [r0, r5] - movs r5, 0xC - ldrsh r0, [r0, r5] - str r0, [sp] - movs r0, 0xA0 - str r0, [sp, 0x4] - adds r0, r3, 0 - movs r3, 0x2 - bl BT_LoadWaveIntoBuffer - ldr r0, _080D0CE8 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080D0CCA - ldr r0, _080D0CEC @ =BT_Phase2DistortedWave - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask -_080D0CCA: - ldr r0, [r4] - ldrb r1, [r0] - adds r1, 0x1 - ldrb r2, [r0] - strb r1, [r0] - movs r0, 0 - add sp, 0x8 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D0CE0: .4byte sTransitionStructPtr -_080D0CE4: .4byte gScanlineEffectRegBuffers -_080D0CE8: .4byte gPaletteFade -_080D0CEC: .4byte BT_Phase2DistortedWave - thumb_func_end BT_Phase2DistortedWave_UpdateWave - - thumb_func_start VBCB_BT_Phase2DistortedWave -VBCB_BT_Phase2DistortedWave: @ 80D0CF0 - push {lr} - bl BT_VBSyncOamAndPltt - ldr r0, _080D0D18 @ =sTransitionStructPtr - ldr r0, [r0] - ldrb r0, [r0] - cmp r0, 0 - beq _080D0D14 - ldr r1, _080D0D1C @ =0x040000d4 - ldr r0, _080D0D20 @ =gScanlineEffectRegBuffers - str r0, [r1] - movs r2, 0xF0 - lsls r2, 3 - adds r0, r2 - str r0, [r1, 0x4] - ldr r0, _080D0D24 @ =0x800000a0 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] -_080D0D14: - pop {r0} - bx r0 - .align 2, 0 -_080D0D18: .4byte sTransitionStructPtr -_080D0D1C: .4byte 0x040000d4 -_080D0D20: .4byte gScanlineEffectRegBuffers -_080D0D24: .4byte 0x800000a0 - thumb_func_end VBCB_BT_Phase2DistortedWave - - thumb_func_start HBCB_BT_Phase2DistortedWave -HBCB_BT_Phase2DistortedWave: @ 80D0D28 - ldr r1, _080D0D48 @ =gScanlineEffectRegBuffers - ldr r0, _080D0D4C @ =0x04000006 - ldrh r0, [r0] - lsls r0, 1 - movs r2, 0xF0 - lsls r2, 3 - adds r1, r2 - adds r0, r1 - ldrh r1, [r0] - ldr r0, _080D0D50 @ =0x04000014 - strh r1, [r0] - adds r0, 0x4 - strh r1, [r0] - adds r0, 0x4 - strh r1, [r0] - bx lr - .align 2, 0 -_080D0D48: .4byte gScanlineEffectRegBuffers -_080D0D4C: .4byte 0x04000006 -_080D0D50: .4byte 0x04000014 - thumb_func_end HBCB_BT_Phase2DistortedWave - - thumb_func_start BT_Phase2HorizontalCorrugate -BT_Phase2HorizontalCorrugate: @ 80D0D54 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r5, _080D0D84 @ =sBT_Phase2HorizontalCorrugateFuncs - ldr r2, _080D0D88 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 -_080D0D66: - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r0, 2 - adds r0, r5 - ldr r1, [r0] - adds r0, r4, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - bne _080D0D66 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D0D84: .4byte sBT_Phase2HorizontalCorrugateFuncs -_080D0D88: .4byte gTasks - thumb_func_end BT_Phase2HorizontalCorrugate - - thumb_func_start BT_Phase2HorizontalCorrugate_Init -BT_Phase2HorizontalCorrugate_Init: @ 80D0D8C - push {r4,lr} - sub sp, 0x4 - adds r4, r0, 0 - bl BT_InitCtrlBlk - bl ScanlineEffect_Clear - movs r0, 0x1 - negs r0, r0 - movs r1, 0 - str r1, [sp] - movs r1, 0x4 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080D0DE0 @ =sTransitionStructPtr - ldr r1, [r0] - ldr r0, _080D0DE4 @ =gScanlineEffectRegBuffers + 0x780 - movs r2, 0x16 - ldrsh r1, [r1, r2] - movs r2, 0xA0 - lsls r2, 1 - bl memset - ldr r0, _080D0DE8 @ =VBCB_BT_Phase2HorizontalCorrugate - bl SetVBlankCallback - ldr r0, _080D0DEC @ =HBCB_BT_Phase2HorizontalCorrugate - bl SetHBlankCallback - movs r0, 0x3 - bl EnableInterrupts - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0 - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_080D0DE0: .4byte sTransitionStructPtr -_080D0DE4: .4byte gScanlineEffectRegBuffers + 0x780 -_080D0DE8: .4byte VBCB_BT_Phase2HorizontalCorrugate -_080D0DEC: .4byte HBCB_BT_Phase2HorizontalCorrugate - thumb_func_end BT_Phase2HorizontalCorrugate_Init - - thumb_func_start BT_Phase2HorizontalCorrugate_UpdateWave -BT_Phase2HorizontalCorrugate_UpdateWave: @ 80D0DF0 - push {r4-r7,lr} - ldr r1, _080D0E70 @ =sTransitionStructPtr - ldr r2, [r1] - ldrb r1, [r2] - movs r1, 0 - strb r1, [r2] - ldrh r4, [r0, 0xA] - ldrh r2, [r0, 0xC] - lsls r3, r2, 16 - asrs r3, 24 - movs r5, 0x84 - lsls r5, 5 - adds r1, r4, r5 - strh r1, [r0, 0xA] - movs r1, 0xC0 - lsls r1, 1 - adds r2, r1 - strh r2, [r0, 0xC] - movs r5, 0 - lsls r7, r3, 16 -_080D0E18: - lsrs r0, r4, 8 - asrs r1, r7, 16 - bl Sin - ldr r1, _080D0E74 @ =gScanlineEffectRegBuffers - lsls r2, r5, 1 - adds r2, r1 - ldr r6, _080D0E70 @ =sTransitionStructPtr - ldr r1, [r6] - ldrh r1, [r1, 0x16] - adds r0, r1 - strh r0, [r2] - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 - movs r1, 0x84 - lsls r1, 5 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r5, 0x9F - bls _080D0E18 - ldr r0, _080D0E78 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080D0E5E - ldr r0, _080D0E7C @ =BT_Phase2HorizontalCorrugate - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask -_080D0E5E: - ldr r0, [r6] - ldrb r1, [r0] - adds r1, 0x1 - ldrb r2, [r0] - strb r1, [r0] - movs r0, 0 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080D0E70: .4byte sTransitionStructPtr -_080D0E74: .4byte gScanlineEffectRegBuffers -_080D0E78: .4byte gPaletteFade -_080D0E7C: .4byte BT_Phase2HorizontalCorrugate - thumb_func_end BT_Phase2HorizontalCorrugate_UpdateWave - - thumb_func_start VBCB_BT_Phase2HorizontalCorrugate -VBCB_BT_Phase2HorizontalCorrugate: @ 80D0E80 - push {lr} - bl BT_VBSyncOamAndPltt - ldr r0, _080D0EA8 @ =sTransitionStructPtr - ldr r0, [r0] - ldrb r0, [r0] - cmp r0, 0 - beq _080D0EA4 - ldr r1, _080D0EAC @ =0x040000d4 - ldr r0, _080D0EB0 @ =gScanlineEffectRegBuffers - str r0, [r1] - movs r2, 0xF0 - lsls r2, 3 - adds r0, r2 - str r0, [r1, 0x4] - ldr r0, _080D0EB4 @ =0x800000a0 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] -_080D0EA4: - pop {r0} - bx r0 - .align 2, 0 -_080D0EA8: .4byte sTransitionStructPtr -_080D0EAC: .4byte 0x040000d4 -_080D0EB0: .4byte gScanlineEffectRegBuffers -_080D0EB4: .4byte 0x800000a0 - thumb_func_end VBCB_BT_Phase2HorizontalCorrugate - - thumb_func_start HBCB_BT_Phase2HorizontalCorrugate -HBCB_BT_Phase2HorizontalCorrugate: @ 80D0EB8 - ldr r1, _080D0ED8 @ =gScanlineEffectRegBuffers - ldr r0, _080D0EDC @ =0x04000006 - ldrh r0, [r0] - lsls r0, 1 - movs r2, 0xF0 - lsls r2, 3 - adds r1, r2 - adds r0, r1 - ldrh r1, [r0] - ldr r0, _080D0EE0 @ =0x04000016 - strh r1, [r0] - adds r0, 0x4 - strh r1, [r0] - adds r0, 0x4 - strh r1, [r0] - bx lr - .align 2, 0 -_080D0ED8: .4byte gScanlineEffectRegBuffers -_080D0EDC: .4byte 0x04000006 -_080D0EE0: .4byte 0x04000016 - thumb_func_end HBCB_BT_Phase2HorizontalCorrugate - - thumb_func_start BT_Phase2BigPokeball -BT_Phase2BigPokeball: @ 80D0EE4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r5, _080D0F14 @ =sBT_Phase2BigPokeballFuncs - ldr r2, _080D0F18 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 -_080D0EF6: - movs r1, 0x8 - ldrsh r0, [r4, r1] - lsls r0, 2 - adds r0, r5 - ldr r1, [r0] - adds r0, r4, 0 - bl _call_via_r1 - lsls r0, 24 - cmp r0, 0 - bne _080D0EF6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D0F14: .4byte sBT_Phase2BigPokeballFuncs -_080D0F18: .4byte gTasks - thumb_func_end BT_Phase2BigPokeball - - thumb_func_start BT_Phase2BigPokeball_Init -BT_Phase2BigPokeball_Init: @ 80D0F1C - push {r4-r6,lr} - sub sp, 0xC - adds r4, r0, 0 - bl BT_InitCtrlBlk - bl ScanlineEffect_Clear - movs r1, 0 - movs r0, 0x10 - strh r0, [r4, 0xA] - strh r1, [r4, 0xC] - strh r1, [r4, 0x10] - movs r0, 0x80 - lsls r0, 7 - strh r0, [r4, 0x12] - ldr r0, _080D0FB8 @ =sTransitionStructPtr - ldr r2, [r0] - movs r0, 0x3F - strh r0, [r2, 0x2] - strh r1, [r2, 0x4] - movs r0, 0xF0 - strh r0, [r2, 0x6] - movs r0, 0xA0 - strh r0, [r2, 0x8] - ldr r0, _080D0FBC @ =0x00003f41 - strh r0, [r2, 0xE] - ldrh r0, [r4, 0xA] - lsls r0, 8 - ldrh r1, [r4, 0xC] - orrs r0, r1 - strh r0, [r2, 0x10] - movs r1, 0 - add r5, sp, 0x4 - add r6, sp, 0x8 - ldr r3, _080D0FC0 @ =gScanlineEffectRegBuffers + 0x780 - movs r2, 0xF0 -_080D0F64: - lsls r0, r1, 1 - adds r0, r3 - strh r2, [r0] - adds r0, r1, 0x1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0x9F - bls _080D0F64 - ldr r0, _080D0FC4 @ =VBCB_BT_Phase2BigPokeball1 - bl SetVBlankCallback - adds r0, r5, 0 - adds r1, r6, 0 - bl BT_GetBg0TilemapAndTilesetBase - mov r1, sp - movs r0, 0 - strh r0, [r1] - ldr r1, [sp, 0x4] - ldr r2, _080D0FC8 @ =0x01000400 - mov r0, sp - bl CpuSet - ldr r0, _080D0FCC @ =sBigPokeballTileset - ldr r1, [sp, 0x8] - movs r2, 0xB0 - lsls r2, 2 - bl CpuSet - ldr r0, _080D0FD0 @ =sSlidingPokeballBigPokeballPalette - movs r1, 0xF0 - movs r2, 0x20 - bl LoadPalette - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - movs r0, 0 - add sp, 0xC - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_080D0FB8: .4byte sTransitionStructPtr -_080D0FBC: .4byte 0x00003f41 -_080D0FC0: .4byte gScanlineEffectRegBuffers + 0x780 -_080D0FC4: .4byte VBCB_BT_Phase2BigPokeball1 -_080D0FC8: .4byte 0x01000400 -_080D0FCC: .4byte sBigPokeballTileset -_080D0FD0: .4byte sSlidingPokeballBigPokeballPalette - thumb_func_end BT_Phase2BigPokeball_Init - - thumb_func_start BT_Phase2BigPokeball_LoadTilemapAndWave -BT_Phase2BigPokeball_LoadTilemapAndWave: @ 80D0FD4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - adds r7, r0, 0 - ldr r5, _080D105C @ =sBigPokeballTilemap - add r1, sp, 0xC - add r0, sp, 0x8 - bl BT_GetBg0TilemapAndTilesetBase - movs r1, 0 - ldr r0, [sp, 0x8] - mov r9, r0 - ldr r6, _080D1060 @ =gScanlineEffectRegBuffers - mov r8, r6 - movs r0, 0xF0 - lsls r0, 8 - mov r12, r0 -_080D0FFA: - movs r0, 0 - lsls r3, r1, 16 - asrs r4, r3, 11 -_080D1000: - lsls r2, r0, 16 - asrs r2, 16 - adds r1, r4, r2 - lsls r1, 1 - add r1, r9 - ldrh r0, [r5] - mov r6, r12 - orrs r0, r6 - strh r0, [r1] - adds r2, 0x1 - lsls r2, 16 - adds r5, 0x2 - lsrs r0, r2, 16 - asrs r2, 16 - cmp r2, 0x1D - ble _080D1000 - movs r1, 0x80 - lsls r1, 9 - adds r0, r3, r1 - lsrs r1, r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _080D0FFA - movs r6, 0x10 - ldrsh r2, [r7, r6] - movs r1, 0x12 - ldrsh r0, [r7, r1] - str r0, [sp] - movs r0, 0xA0 - str r0, [sp, 0x4] - mov r0, r8 - movs r1, 0 - movs r3, 0x84 - bl BT_LoadWaveIntoBuffer - ldrh r0, [r7, 0x8] - adds r0, 0x1 - strh r0, [r7, 0x8] - movs r0, 0x1 - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r1} - bx r1 - .align 2, 0 -_080D105C: .4byte sBigPokeballTilemap -_080D1060: .4byte gScanlineEffectRegBuffers - thumb_func_end BT_Phase2BigPokeball_LoadTilemapAndWave - - thumb_func_start BT_Phase2BigPokeball_UpdateWave1IncEva -BT_Phase2BigPokeball_UpdateWave1IncEva: @ 80D1064 - push {r4,r5,lr} - sub sp, 0x8 - adds r3, r0, 0 - ldr r2, _080D10EC @ =sTransitionStructPtr - ldr r1, [r2] - ldrb r0, [r1] - movs r0, 0 - strb r0, [r1] - ldrh r1, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - adds r4, r2, 0 - cmp r0, 0 - beq _080D108A - subs r0, r1, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080D1094 -_080D108A: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - movs r0, 0x1 - strh r0, [r3, 0xE] -_080D1094: - ldr r2, [r4] - ldrh r0, [r3, 0xA] - lsls r0, 8 - ldrh r1, [r3, 0xC] - orrs r0, r1 - strh r0, [r2, 0x10] - movs r5, 0xC - ldrsh r0, [r3, r5] - cmp r0, 0xF - ble _080D10AE - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] -_080D10AE: - ldrh r0, [r3, 0x10] - adds r0, 0xC - strh r0, [r3, 0x10] - ldr r0, _080D10F0 @ =0xfffffe80 - adds r1, r0, 0 - ldrh r5, [r3, 0x12] - adds r1, r5 - strh r1, [r3, 0x12] - ldr r0, _080D10F4 @ =gScanlineEffectRegBuffers - movs r5, 0x10 - ldrsh r2, [r3, r5] - lsls r1, 16 - asrs r1, 24 - str r1, [sp] - movs r1, 0xA0 - str r1, [sp, 0x4] - movs r1, 0 - movs r3, 0x84 - bl BT_LoadWaveIntoBuffer - ldr r1, [r4] - ldrb r0, [r1] - adds r0, 0x1 - ldrb r2, [r1] - strb r0, [r1] - movs r0, 0 - add sp, 0x8 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D10EC: .4byte sTransitionStructPtr -_080D10F0: .4byte 0xfffffe80 -_080D10F4: .4byte gScanlineEffectRegBuffers - thumb_func_end BT_Phase2BigPokeball_UpdateWave1IncEva - - thumb_func_start BT_Phase2BigPokeball_UpdateWave2DecEvb -BT_Phase2BigPokeball_UpdateWave2DecEvb: @ 80D10F8 - push {r4,lr} - sub sp, 0x8 - adds r3, r0, 0 - ldr r2, _080D1158 @ =sTransitionStructPtr - ldr r1, [r2] - ldrb r0, [r1] - movs r0, 0 - strb r0, [r1] - ldrh r1, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - cmp r0, 0 - beq _080D111C - subs r0, r1, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080D1126 -_080D111C: - ldrh r0, [r3, 0xA] - subs r0, 0x1 - strh r0, [r3, 0xA] - movs r0, 0x2 - strh r0, [r3, 0xE] -_080D1126: - ldr r2, [r2] - ldrh r0, [r3, 0xA] - lsls r0, 8 - ldrh r1, [r3, 0xC] - orrs r0, r1 - strh r0, [r2, 0x10] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080D1140 - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] -_080D1140: - ldrh r1, [r3, 0x12] - movs r2, 0x12 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080D1160 - ldrh r0, [r3, 0x10] - adds r0, 0xC - strh r0, [r3, 0x10] - ldr r4, _080D115C @ =0xfffffe80 - adds r0, r1, r4 - b _080D1162 - .align 2, 0 -_080D1158: .4byte sTransitionStructPtr -_080D115C: .4byte 0xfffffe80 -_080D1160: - movs r0, 0 -_080D1162: - strh r0, [r3, 0x12] - ldr r0, _080D1194 @ =gScanlineEffectRegBuffers - movs r1, 0x10 - ldrsh r2, [r3, r1] - ldrh r1, [r3, 0x12] - lsls r1, 16 - asrs r1, 24 - str r1, [sp] - movs r1, 0xA0 - str r1, [sp, 0x4] - movs r1, 0 - movs r3, 0x84 - bl BT_LoadWaveIntoBuffer - ldr r0, _080D1198 @ =sTransitionStructPtr - ldr r1, [r0] - ldrb r0, [r1] - adds r0, 0x1 - ldrb r2, [r1] - strb r0, [r1] - movs r0, 0 - add sp, 0x8 - pop {r4} - pop {r1} - bx r1 - .align 2, 0 -_080D1194: .4byte gScanlineEffectRegBuffers -_080D1198: .4byte sTransitionStructPtr - thumb_func_end BT_Phase2BigPokeball_UpdateWave2DecEvb - - thumb_func_start BT_Phase2BigPokeball_UpdateWave3 -BT_Phase2BigPokeball_UpdateWave3: @ 80D119C - push {r4,r5,lr} - sub sp, 0x8 - adds r4, r0, 0 - ldr r0, _080D11C4 @ =sTransitionStructPtr - ldr r0, [r0] - ldrb r1, [r0] - movs r2, 0 - strb r2, [r0] - ldrh r1, [r4, 0x12] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r0, 0 - ble _080D11CC - ldrh r0, [r4, 0x10] - adds r0, 0xC - strh r0, [r4, 0x10] - ldr r2, _080D11C8 @ =0xfffffe80 - adds r0, r1, r2 - strh r0, [r4, 0x12] - b _080D11CE - .align 2, 0 -_080D11C4: .4byte sTransitionStructPtr -_080D11C8: .4byte 0xfffffe80 -_080D11CC: - strh r2, [r4, 0x12] -_080D11CE: - ldr r0, _080D1218 @ =gScanlineEffectRegBuffers - movs r3, 0x10 - ldrsh r2, [r4, r3] - ldrh r1, [r4, 0x12] - lsls r1, 16 - asrs r1, 24 - str r1, [sp] - movs r5, 0xA0 - str r5, [sp, 0x4] - movs r1, 0 - movs r3, 0x84 - bl BT_LoadWaveIntoBuffer - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bgt _080D1202 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x8] - strh r5, [r4, 0xA] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0xC] - strh r1, [r4, 0xE] -_080D1202: - ldr r0, _080D121C @ =sTransitionStructPtr - ldr r1, [r0] - ldrb r0, [r1] - adds r0, 0x1 - ldrb r2, [r1] - strb r0, [r1] - movs r0, 0 - add sp, 0x8 - pop {r4,r5} - pop {r1} - bx r1 - .align 2, 0 -_080D1218: .4byte gScanlineEffectRegBuffers -_080D121C: .4byte sTransitionStructPtr - thumb_func_end BT_Phase2BigPokeball_UpdateWave3 - thumb_func_start BT_Phase2BigPokeball_CircleEffect BT_Phase2BigPokeball_CircleEffect: @ 80D1220 push {r4,lr} diff --git a/include/overworld.h b/include/overworld.h index 9a9657006..7c1f34e41 100644 --- a/include/overworld.h +++ b/include/overworld.h @@ -106,6 +106,7 @@ extern bool8 (* gFieldCallback2)(void); void SetLastHealLocationWarp(u8 healLocaionId); void sub_8055864(u8 mapGroup, u8 mapNum); void CB2_Overworld(void); +void CB2_OverworldBasic(void); void CB2_NewGame(void); bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType); void Overworld_ResetStateAfterTeleport(void); diff --git a/ld_script.txt b/ld_script.txt index 1dc198e6f..f3f580d0c 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -191,6 +191,7 @@ SECTIONS { asm/evolution_scene.o(.text); src/coins.o(.text); src/fldeff_strength.o(.text); + src/battle_transition.o(.text); asm/battle_transition.o(.text); asm/battle_controller_link_partner.o(.text); asm/battle_message.o(.text); diff --git a/src/battle_transition.c b/src/battle_transition.c index 7894a5b73..27354292c 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -1,7 +1,14 @@ #include "global.h" #include "sprite.h" #include "task.h" +#include "overworld.h" +#include "malloc.h" +#include "palette.h" +#include "trig.h" +#include "gpu_regs.h" #include "battle_transition.h" +#include "field_weather.h" +#include "scanline_effect.h" typedef bool8 (*TransitionStateFunc)(struct Task *task); typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite); @@ -105,25 +112,28 @@ bool8 BT_Phase1Blink(struct Task *task); bool8 BT_WaitForPhase1(struct Task *task); bool8 BT_Phase2LaunchAnimTask(struct Task *task); bool8 BT_WaitForPhase2(struct Task *task); -bool8 BT_Phase2Blur(struct Task *task); -bool8 BT_Phase2DistortedWave(struct Task *task); -bool8 BT_Phase2HorizontalCorrugate(struct Task *task); -bool8 BT_Phase2BigPokeball(struct Task *task); -bool8 BT_Phase2SlidingPokeballs(struct Task *task); -bool8 BT_Phase2ClockwiseBlackFade(struct Task *task); -bool8 BT_Phase2FullScreenWave(struct Task *task); -bool8 BT_Phase2BlackWaveToRight(struct Task *task); -bool8 BT_Phase2SlicedScreen(struct Task *task); -bool8 BT_Phase2WhiteFadeInStripes(struct Task *task); -bool8 BT_Phase2GridSquares(struct Task *task); -bool8 BT_Phase2BlackDoodles(struct Task *task); -bool8 BT_Phase2StartLoreleiMugshot(struct Task *task); -bool8 BT_Phase2StartBrunoMugshot(struct Task *task); -bool8 BT_Phase2StartAgathaMugshot(struct Task *task); -bool8 BT_Phase2StartLanceMugshot(struct Task *task); -bool8 BT_Phase2StartBlueMugshot(struct Task *task); -bool8 BT_Phase2AntiClockwiseSpiral(struct Task *task); -bool8 BT_Phase1Task(struct Task *task); +void BT_Phase2Blur(u8 taskId); +void BT_Phase2DistortedWave(u8 taskId); +void BT_Phase2HorizontalCorrugate(u8 taskId); +void BT_Phase2BigPokeball(u8 taskId); +void BT_Phase2SlidingPokeballs(u8 taskId); +void BT_Phase2ClockwiseBlackFade(u8 taskId); +void BT_Phase2FullScreenWave(u8 taskId); +void BT_Phase2BlackWaveToRight(u8 taskId); +void BT_Phase2SlicedScreen(u8 taskId); +void BT_Phase2WhiteFadeInStripes(u8 taskId); +void BT_Phase2GridSquares(u8 taskId); +void BT_Phase2BlackDoodles(u8 taskId); +void BT_Phase2StartLoreleiMugshot(u8 taskId); +void BT_Phase2StartBrunoMugshot(u8 taskId); +void BT_Phase2StartAgathaMugshot(u8 taskId); +void BT_Phase2StartLanceMugshot(u8 taskId); +void BT_Phase2StartBlueMugshot(u8 taskId); +void BT_Phase2AntiClockwiseSpiral(u8 taskId); +void BT_Phase1Task(u8 taskId); + +void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite); +void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite); bool8 BT_Phase2MugshotsSpriteFuncs_Wait(struct Sprite *sprite); bool8 BT_Phase2MugshotsSpriteFuncs_InitParams(struct Sprite *sprite); @@ -131,8 +141,23 @@ bool8 BT_Phase2MugshotsSpriteFuncs_SlideSpriteIn(struct Sprite *sprite); bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite(struct Sprite *sprite); bool8 BT_Phase2MugshotsSpriteFuncs_DecelerateSprite2(struct Sprite *sprite); -void SpriteCB_BT_Phase2Mugshots(struct Sprite *sprite); -void SpriteCB_BT_Phase2SlidingPokeballs(struct Sprite *sprite); +void VBCB_BT_Phase2DistortedWave(void); +void HBCB_BT_Phase2DistortedWave(void); +void VBCB_BT_Phase2HorizontalCorrugate(void); +void HBCB_BT_Phase2HorizontalCorrugate(void); +void VBCB_BT_Phase2BigPokeball1(void); +void VBCB_BT_Phase2BigPokeball2(void); +void HBCB_BT_Phase2BigPokeball(void); + +void BT_LaunchTask(u8 transitionId); +void BT_TaskMain(u8 taskId); +void BT_InitCtrlBlk(void); +void BT_CreatePhase1SubTask(s16 fadeOutDelay, s16 fadeInDelay, s16 blinkTimes, s16 fadeOutSpeed, s16 fadeInSpeed); +bool8 BT_IsPhase1Done(void); +void BT_VBSyncOamAndPltt(void); +void BT_GetBg0TilemapAndTilesetBase(u16 **tilemapPtr, u16 **tilesetPtr); +void BT_LoadWaveIntoBuffer(s16 *buffer, s16 offset, s16 theta, s16 frequency, s16 amplitude, s16 bufSize); + const u32 sBigPokeballTileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball_tileset.4bpp"); const u32 sSlidingPokeballTilemap[] = INCBIN_U32("graphics/battle_transitions/sliding_pokeball_tilemap.bin"); @@ -142,7 +167,7 @@ const u8 sSpriteImage_UnusedBrendan[] = INCBIN_U8("graphics/battle_transitions/u const u8 sSpriteImage_UnusedLass[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp"); const u32 sGridSquareTilemap[] = INCBIN_U32("graphics/battle_transitions/grid_square_tilemap.bin"); -const TransitionStateFunc sBT_Phase1Tasks[] = +const TaskFunc sBT_Phase1Tasks[] = { BT_Phase1Task, BT_Phase1Task, @@ -164,7 +189,7 @@ const TransitionStateFunc sBT_Phase1Tasks[] = BT_Phase1Task, }; -const TransitionStateFunc sBT_Phase2Tasks[] = +const TaskFunc sBT_Phase2Tasks[] = { BT_Phase2Blur, BT_Phase2DistortedWave, @@ -575,3 +600,378 @@ const struct SpritePalette sSpritePalette_UnusedTrainer = const u16 sBigPokeballTilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_tilemap.bin"); const u16 sVsBarTilemap[] = INCBIN_U16("graphics/battle_transitions/vsbar_tilemap.bin"); + +void BT_StartOnField(u8 transitionId) +{ + sTransitionStructPtr = AllocZeroed(sizeof(struct TransitionData)); + gMain.callback2 = CB2_OverworldBasic; + BT_LaunchTask(transitionId); +} + +// not used +static void BT_StartWithoutAlloc(u8 transitionId) +{ + BT_LaunchTask(transitionId); +} + +#define tState data[0] +#define tTransitionId data[1] +#define tTransitionDone data[15] + +bool8 BT_IsDone(void) +{ + u8 taskId = FindTaskIdByFunc(BT_TaskMain); + if (gTasks[taskId].tTransitionDone) + { + BT_InitCtrlBlk(); + FREE_AND_SET_NULL(sTransitionStructPtr); + DestroyTask(taskId); + return TRUE; + } + else + { + return FALSE; + } +} + +void BT_LaunchTask(u8 transitionId) +{ + u8 taskId = CreateTask(BT_TaskMain, 2); + gTasks[taskId].tTransitionId = transitionId; +} + +void BT_TaskMain(u8 taskId) +{ + while (sBT_MainPhases[gTasks[taskId].tState](&gTasks[taskId])); +} + +bool8 BT_Phase1Blink(struct Task *task) +{ + SetWeatherScreenFadeOut(); + CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); + if (sBT_Phase1Tasks[task->tTransitionId] != NULL) + { + CreateTask(sBT_Phase1Tasks[task->tTransitionId], 4); + ++task->tState; + return FALSE; + } + else + { + task->tState = 2; + return TRUE; + } +} + +bool8 BT_WaitForPhase1(struct Task *task) +{ + if (FindTaskIdByFunc(sBT_Phase1Tasks[task->tTransitionId]) == TASK_NONE) + { + ++task->tState; + return TRUE; + } + else + { + return FALSE; + } +} + +bool8 BT_Phase2LaunchAnimTask(struct Task *task) +{ + CreateTask(sBT_Phase2Tasks[task->tTransitionId], 0); + ++task->tState; + return FALSE; +} + +bool8 BT_WaitForPhase2(struct Task *task) +{ + task->tTransitionDone = FALSE; + if (FindTaskIdByFunc(sBT_Phase2Tasks[task->tTransitionId]) == TASK_NONE) + task->tTransitionDone = TRUE; + return FALSE; +} + +void BT_Phase1Task(u8 taskId) +{ + if (!gTasks[taskId].tState) + { + ++gTasks[taskId].tState; + BT_CreatePhase1SubTask(0, 0, 2, 2, 2); + } + else if (BT_IsPhase1Done()) + { + DestroyTask(taskId); + } +} + +#define tInterval data[1] +#define tMosaicSize data[2] + +void BT_Phase2Blur(u8 taskId) +{ + while (sBT_Phase2BlurFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +bool8 BT_Phase2Blur_InitBgMosaic(struct Task *task) +{ + SetGpuReg(REG_OFFSET_MOSAIC, 0); + SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC); + SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC); + SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC); + ++task->tState; + return TRUE; +} + +bool8 BT_Phase2Blur_Anim(struct Task *task) +{ + if (task->tInterval) + { + --task->tInterval; + } + else + { + task->tInterval = 2; + if (++task->tMosaicSize == 10) + BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK); + // The mosaic size argument is shared by HSIZE and VSIZE + SetGpuReg(REG_OFFSET_MOSAIC, (task->tMosaicSize & 0xF) + ((task->tMosaicSize & 0xF) << 4)); + if (task->tMosaicSize > 14) + ++task->tState; + } + return FALSE; +} + +bool8 BT_Phase2Blur_IsDone(struct Task *task) +{ + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2Blur)); + return FALSE; +} + +#undef tInterval +#undef tMosaicSize + +#define tTheta data[1] +#define tAmplitude data[2] + +void BT_Phase2DistortedWave(u8 taskId) +{ + while (sBT_Phase2DistortedWaveFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +bool8 BT_Phase2DistortedWave_InitWave(struct Task *task) +{ + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK); + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123HOfs, 0, 2, 0, 160); + SetVBlankCallback(VBCB_BT_Phase2DistortedWave); + SetHBlankCallback(HBCB_BT_Phase2DistortedWave); + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + ++task->tState; + return FALSE; +} + +bool8 BT_Phase2DistortedWave_UpdateWave(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + task->tTheta += 4; + task->tAmplitude += 8; + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], sTransitionStructPtr->bg123HOfs, task->tTheta, 2, task->tAmplitude, 160); + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2DistortedWave)); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +void VBCB_BT_Phase2DistortedWave(void) +{ + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +void HBCB_BT_Phase2DistortedWave(void) +{ + s16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + REG_BG1HOFS = offset; + REG_BG2HOFS = offset; + REG_BG3HOFS = offset; +} + +void BT_Phase2HorizontalCorrugate(u8 taskId) +{ + while (sBT_Phase2HorizontalCorrugateFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +bool8 BT_Phase2HorizontalCorrugate_Init(struct Task *task) +{ + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, RGB_BLACK); + memset(gScanlineEffectRegBuffers[1], sTransitionStructPtr->bg123VOfs, 320); + SetVBlankCallback(VBCB_BT_Phase2HorizontalCorrugate); + SetHBlankCallback(HBCB_BT_Phase2HorizontalCorrugate); + EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + ++task->tState; + return FALSE; +} + +bool8 BT_Phase2HorizontalCorrugate_UpdateWave(struct Task *task) +{ + u8 i; + u16 theta, amplitude; + + sTransitionStructPtr->vblankDma = FALSE; + theta = task->tTheta; + amplitude = task->tAmplitude >> 8; + task->tTheta += 4224; + task->tAmplitude += 384; + for (i = 0; i < 160; i++, theta += 4224) + gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->bg123VOfs + Sin(theta / 256, amplitude); + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(BT_Phase2HorizontalCorrugate)); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +void VBCB_BT_Phase2HorizontalCorrugate(void) +{ + BT_VBSyncOamAndPltt(); + if (sTransitionStructPtr->vblankDma) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +void HBCB_BT_Phase2HorizontalCorrugate(void) +{ + u16 offset = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + REG_BG1VOFS = offset; + REG_BG2VOFS = offset; + REG_BG3VOFS = offset; +} + +#undef tTheta +#undef tAmplitude + +#define tEvb data[1] +#define tEva data[2] +#define tInterval data[3] +#define tTheta data[4] +#define tAmplitude data[5] + +void BT_Phase2BigPokeball(u8 taskId) +{ + while (sBT_Phase2BigPokeballFuncs[gTasks[taskId].tState](&gTasks[taskId])); +} + +bool8 BT_Phase2BigPokeball_Init(struct Task *task) +{ + u16 i, *tilemapAddr, *tilesetAddr; + + BT_InitCtrlBlk(); + ScanlineEffect_Clear(); + task->tEvb = 16; + task->tEva = 0; + task-> tTheta = 0; + task-> tAmplitude = 0x4000; + sTransitionStructPtr->winIn = 0x3F; + sTransitionStructPtr->winOut = 0; + sTransitionStructPtr->win0H = 240; + sTransitionStructPtr->win0V = 160; + sTransitionStructPtr->bldCnt = BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD; + sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva; + for (i = 0; i < 160; ++i) + gScanlineEffectRegBuffers[1][i] = 240; + SetVBlankCallback(VBCB_BT_Phase2BigPokeball1); + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + CpuFill16(0, tilemapAddr, 0x800); + CpuCopy16(sBigPokeballTileset, tilesetAddr, 0x580); + LoadPalette(sSlidingPokeballBigPokeballPalette, 0xF0, 0x20); + ++task->tState; + return FALSE; +} + +bool8 BT_Phase2BigPokeball_LoadTilemapAndWave(struct Task *task) +{ + s16 i, j; + u16 *tilemapAddr, *tilesetAddr; + const u16 *BigPokeballMap = sBigPokeballTilemap; + + BT_GetBg0TilemapAndTilesetBase(&tilemapAddr, &tilesetAddr); + for (i = 0; i < 20; ++i) + for (j = 0; j < 30; ++j, ++BigPokeballMap) + tilemapAddr[i * 32 + j] = *BigPokeballMap | 0xF000; // use palette #15 + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude, 160); + ++task->tState; + return TRUE; +} + +bool8 BT_Phase2BigPokeball_UpdateWave1IncEva(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tInterval == 0 || --task->tInterval == 0) + { + ++task->tEva; + task->tInterval = 1; // Broken logic. This makes the condition always TRUE. + } + sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva; + // Increment eva until it reaches 50% coeff + if (task->tEva > 15) + ++task->tState; + task->tTheta += 12; + task->tAmplitude -= 384; + // Assign a very high frequency value so that 2 adjacent values in gScanlineEffectRegBuffers[0] have different sign + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +bool8 BT_Phase2BigPokeball_UpdateWave2DecEvb(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tInterval == 0 || --task->tInterval == 0) + { + --task->tEvb; + task->tInterval = 2; + } + sTransitionStructPtr->bldAlpha = (task->tEvb << 8) | task->tEva; + if (!task->tEvb) + ++task->tState; + if (task->tAmplitude > 0) + { + task->tTheta += 12; + task->tAmplitude -= 384; + } + else + { + task->tAmplitude = 0; + } + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160); + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + +bool8 BT_Phase2BigPokeball_UpdateWave3(struct Task *task) +{ + sTransitionStructPtr->vblankDma = FALSE; + if (task->tAmplitude > 0) + { + task->tTheta += 12; + task->tAmplitude -= 384; + } + else + { + task->tAmplitude = 0; + } + BT_LoadWaveIntoBuffer(gScanlineEffectRegBuffers[0], 0, task->tTheta, 132, task->tAmplitude >> 8, 160); + if (task->tAmplitude <= 0) + { + ++task->tState; + task->tEvb = 160; + task->tEva = 256; + task->tInterval = 0; + } + ++sTransitionStructPtr->vblankDma; + return FALSE; +} + + |