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-rw-r--r--.gitignore2
-rw-r--r--Makefile2
-rw-r--r--asm/water.s3775
-rw-r--r--data/battle_anim_effects_misc.s210
-rw-r--r--data/battle_anim_scripts.s4888
-rw-r--r--graphics/battle_anims/backgrounds/water_contest.bin (renamed from graphics/unknown/unknown_E822B8.bin)0
-rw-r--r--graphics/battle_anims/backgrounds/water_opponent.bin (renamed from graphics/unknown/unknown_E81D14.bin)bin4096 -> 4096 bytes
-rw-r--r--graphics/battle_anims/backgrounds/water_player.bin (renamed from graphics/unknown/unknown_E81FE4.bin)0
-rw-r--r--include/battle_anim.h152
-rw-r--r--include/graphics.h6
-rw-r--r--include/librfu.h8
-rw-r--r--ld_script.txt4
-rw-r--r--src/battle_anim_effects_1.c4
-rw-r--r--src/battle_anim_effects_2.c18
-rw-r--r--src/battle_anim_effects_3.c4
-rw-r--r--src/battle_anim_mon_movement.c10
-rw-r--r--src/battle_anim_mons.c8
-rw-r--r--src/battle_anim_sound_tasks.c14
-rw-r--r--src/battle_anim_special.c24
-rw-r--r--src/battle_anim_status_effects.c8
-rw-r--r--src/battle_anim_utility_funcs.c26
-rw-r--r--src/bg.c8
-rw-r--r--src/bug.c86
-rw-r--r--src/dark.c116
-rw-r--r--src/dragon.c94
-rw-r--r--src/electric.c248
-rw-r--r--src/fighting.c236
-rw-r--r--src/fire.c221
-rw-r--r--src/flying.c192
-rw-r--r--src/ghost.c116
-rw-r--r--src/graphics.c13
-rw-r--r--src/ground.c46
-rw-r--r--src/help_message.c1
-rw-r--r--src/help_system.c1
-rw-r--r--src/ice.c213
-rw-r--r--src/librfu_rfu.c57
-rw-r--r--src/normal.c128
-rw-r--r--src/poison.c108
-rw-r--r--src/psychic.c204
-rw-r--r--src/rock.c182
-rw-r--r--src/water.c2229
-rw-r--r--tools/gbagfx/main.c75
-rw-r--r--tools/gbagfx/util.c7
-rw-r--r--tools/gbagfx/util.h1
44 files changed, 6014 insertions, 7731 deletions
diff --git a/.gitignore b/.gitignore
index 13712e63a..50910379c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -16,6 +16,7 @@
*.gbapal
*.hwjpnfont
*.i
+*.idb
*.id0
*.id1
*.id2
@@ -54,3 +55,4 @@ types_*.taghl
!sound/programmable_wave_samples/*.pcm
_Deparsed_XSubs.pm
porymap.project.cfg
+.vscode/*.*
diff --git a/Makefile b/Makefile
index 0e9901e30..8568cd060 100644
--- a/Makefile
+++ b/Makefile
@@ -76,7 +76,7 @@ ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_RE
LDFLAGS = -Map ../../$(MAP)
-LIB := $(LIBPATH) -lgcc -lc
+LIB := $(LIBPATH) -lc -lgcc
#ifneq ($(MODERN),0)
#LIB += -lsysbase
#endif
diff --git a/asm/water.s b/asm/water.s
deleted file mode 100644
index 89fcfa3c8..000000000
--- a/asm/water.s
+++ /dev/null
@@ -1,3775 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80AABC0
-sub_80AABC0: @ 80AABC0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080AAC48 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AABE8
- ldr r1, _080AAC4C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0xA]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0xC]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0xE]
-_080AABE8:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __modsi3
- cmp r0, 0x1
- bne _080AAC30
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xF0
- bl __umodsi3
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x50
- bl __umodsi3
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _080AAC50 @ =gUnknown_83E5898
- adds r1, r4, 0
- movs r3, 0x4
- bl CreateSprite
-_080AAC30:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080AAC42
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080AAC42:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAC48: .4byte gTasks
-_080AAC4C: .4byte gBattleAnimArgs
-_080AAC50: .4byte gUnknown_83E5898
- thumb_func_end sub_80AABC0
-
- thumb_func_start sub_80AAC54
-sub_80AAC54: @ 80AAC54
- ldr r1, _080AAC5C @ =sub_80AAC60
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080AAC5C: .4byte sub_80AAC60
- thumb_func_end sub_80AAC54
-
- thumb_func_start sub_80AAC60
-sub_80AAC60: @ 80AAC60
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080AAC7E
- ldrh r0, [r2, 0x24]
- adds r0, 0x1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- adds r0, 0x4
- strh r0, [r2, 0x26]
-_080AAC7E:
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AAC92
- adds r0, r2, 0
- bl DestroySprite
-_080AAC92:
- pop {r0}
- bx r0
- thumb_func_end sub_80AAC60
-
- thumb_func_start sub_80AAC98
-sub_80AAC98: @ 80AAC98
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080AACC0 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AACC8
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080AACC4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- subs r0, r1
- b _080AACDA
- .align 2, 0
-_080AACC0: .4byte gBattleAnimAttacker
-_080AACC4: .4byte gBattleAnimArgs
-_080AACC8:
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080AADA0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
-_080AACDA:
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r6, 0x22]
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080AADA4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AAD10
- ldr r1, _080AADA0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080AAD10:
- ldr r5, _080AADA0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0xC]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r4, _080AADA8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldr r0, _080AADAC @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- strh r4, [r6, 0x38]
- ldrb r0, [r5, 0x8]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r6, 0x20]
- subs r1, r0
- strh r1, [r6, 0x20]
- ldrb r0, [r5, 0x8]
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl Cos
- ldrh r1, [r6, 0x22]
- subs r1, r0
- strh r1, [r6, 0x22]
- ldr r0, _080AADB0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r1, 0x32]
- ldrb r0, [r5, 0x8]
- lsls r0, 8
- strh r0, [r1, 0x34]
- ldrh r0, [r5, 0xC]
- strh r0, [r1, 0x36]
- ldr r1, _080AADB4 @ =sub_80AADB8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AADA0: .4byte gBattleAnimArgs
-_080AADA4: .4byte gBattleAnimAttacker
-_080AADA8: .4byte gBattleAnimTarget
-_080AADAC: .4byte SpriteCallbackDummy
-_080AADB0: .4byte gSprites
-_080AADB4: .4byte sub_80AADB8
- thumb_func_end sub_80AAC98
-
- thumb_func_start sub_80AADB8
-sub_80AADB8: @ 80AADB8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r1, [r5, 0x38]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080AAE20 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r7, r0, r2
- ldrh r4, [r7, 0x36]
- lsls r4, 24
- lsrs r4, 24
- ldrh r0, [r7, 0x34]
- mov r8, r0
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl AnimTranslateLinear
- mov r1, r8
- lsrs r6, r1, 8
- movs r0, 0x2E
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Sin
- ldrh r1, [r5, 0x24]
- adds r0, r1
- strh r0, [r5, 0x24]
- movs r0, 0x30
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Cos
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- ldrh r0, [r7, 0x32]
- mov r1, r8
- adds r1, r0
- strh r1, [r7, 0x34]
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- cmp r4, 0
- beq _080AAE24
- strh r4, [r7, 0x36]
- b _080AAE2E
- .align 2, 0
-_080AAE20: .4byte gSprites
-_080AAE24:
- ldr r0, _080AAE3C @ =sub_80AAE40
- str r0, [r5, 0x1C]
- adds r0, r7, 0
- bl DestroySprite
-_080AAE2E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAE3C: .4byte sub_80AAE40
- thumb_func_end sub_80AADB8
-
- thumb_func_start sub_80AAE40
-sub_80AAE40: @ 80AAE40
- push {lr}
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldr r1, _080AAE60 @ =RunStoredCallbackWhenAnimEnds
- str r1, [r0, 0x1C]
- ldr r1, _080AAE64 @ =sub_80AAE68
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080AAE60: .4byte RunStoredCallbackWhenAnimEnds
-_080AAE64: .4byte sub_80AAE68
- thumb_func_end sub_80AAE40
-
- thumb_func_start sub_80AAE68
-sub_80AAE68: @ 80AAE68
- push {lr}
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- ldr r1, _080AAE7C @ =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, _080AAE80 @ =DestroySpriteAndMatrix
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080AAE7C: .4byte WaitAnimForDuration
-_080AAE80: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80AAE68
-
- thumb_func_start sub_80AAE84
-sub_80AAE84: @ 80AAE84
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080AAEAC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AAEB4
- ldr r1, _080AAEB0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- lsls r0, 16
- lsrs r6, r0, 16
- adds r7, r1, 0
- b _080AAEBA
- .align 2, 0
-_080AAEAC: .4byte gBattleAnimAttacker
-_080AAEB0: .4byte gBattleAnimArgs
-_080AAEB4:
- ldr r0, _080AAF10 @ =gBattleAnimArgs
- ldrh r6, [r0, 0x4]
- adds r7, r0, 0
-_080AAEBA:
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080AAF14 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7, 0x6]
- adds r0, r7
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080AAF18 @ =sub_80AAF1C
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAF10: .4byte gBattleAnimArgs
-_080AAF14: .4byte gBattleAnimTarget
-_080AAF18: .4byte sub_80AAF1C
- thumb_func_end sub_80AAE84
-
- thumb_func_start sub_80AAF1C
-sub_80AAF1C: @ 80AAF1C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AAF58 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080AAF5C @ =0x0000ffff
- cmp r1, r0
- bne _080AAF3E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
-_080AAF3E:
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080AAF50
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AAF50:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAF58: .4byte gBattleAnimArgs
-_080AAF5C: .4byte 0x0000ffff
- thumb_func_end sub_80AAF1C
-
- thumb_func_start sub_80AAF60
-sub_80AAF60: @ 80AAF60
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080AAF94 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r0, _080AAF98 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x8]
- ldr r0, _080AAF9C @ =0x0000279c
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _080AAFA0 @ =sub_80AAFA4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAF94: .4byte gTasks
-_080AAF98: .4byte gBattleAnimArgs
-_080AAF9C: .4byte 0x0000279c
-_080AAFA0: .4byte sub_80AAFA4
- thumb_func_end sub_80AAF60
-
- thumb_func_start sub_80AAFA4
-sub_80AAFA4: @ 80AAFA4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080AB01C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- lsls r0, 16
- asrs r0, 16
- mov r12, r1
- cmp r0, 0x3
- bne _080AAFF6
- movs r0, 0
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r1, _080AB020 @ =gPlttBufferFaded
- lsls r0, r5, 1
- adds r0, r1
- ldrh r6, [r0]
- adds r7, r1, 0
- adds r3, r0, 0x2
- movs r1, 0x6
- adds r2, r0, 0
-_080AAFE0:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080AAFE0
- adds r0, r5, 0x7
- lsls r0, 1
- adds r0, r7
- strh r6, [r0]
-_080AAFF6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x1E]
- adds r1, 0x1
- strh r1, [r0, 0x1E]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- cmp r1, r0
- bne _080AB016
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AB016:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB01C: .4byte gTasks
-_080AB020: .4byte gPlttBufferFaded
- thumb_func_end sub_80AAFA4
-
- thumb_func_start sub_80AB024
-sub_80AB024: @ 80AB024
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080AB08C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- movs r0, 0xD2
- lsls r0, 8
- bl __divsi3
- strh r0, [r5, 0x38]
- ldr r0, _080AB090 @ =gBattleAnimArgs
- ldrh r2, [r0, 0x6]
- strh r2, [r5, 0x3C]
- ldrh r1, [r0, 0xE]
- movs r3, 0xE
- ldrsh r0, [r0, r3]
- cmp r0, 0x7F
- ble _080AB094
- adds r0, r1, 0
- subs r0, 0x7F
- lsls r0, 8
- strh r0, [r5, 0x3A]
- negs r0, r2
- strh r0, [r5, 0x3C]
- b _080AB098
- .align 2, 0
-_080AB08C: .4byte gBattleAnimTarget
-_080AB090: .4byte gBattleAnimArgs
-_080AB094:
- lsls r0, r1, 8
- strh r0, [r5, 0x3A]
-_080AB098:
- ldr r1, _080AB0A8 @ =sub_80AB0AC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB0A8: .4byte sub_80AB0AC
- thumb_func_end sub_80AB024
-
- thumb_func_start sub_80AB0AC
-sub_80AB0AC: @ 80AB0AC
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080AB0C0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AB0C0:
- ldrh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- adds r0, r1
- asrs r0, 8
- cmp r0, 0x7F
- ble _080AB0F0
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- negs r0, r0
- strh r0, [r4, 0x3C]
- b _080AB0F8
-_080AB0F0:
- ldrh r0, [r4, 0x38]
- ldrh r1, [r4, 0x3A]
- adds r0, r1
- strh r0, [r4, 0x3A]
-_080AB0F8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AB0AC
-
- thumb_func_start sub_80AB100
-sub_80AB100: @ 80AB100
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080AB120 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r3, _080AB124 @ =gBattleAnimArgs
- ldrh r0, [r3]
- movs r2, 0
- strh r0, [r1, 0x8]
- strh r2, [r3, 0xE]
- ldr r0, _080AB128 @ =sub_80AB12C
- str r0, [r1]
- bx lr
- .align 2, 0
-_080AB120: .4byte gTasks
-_080AB124: .4byte gBattleAnimArgs
-_080AB128: .4byte sub_80AB12C
- thumb_func_end sub_80AB100
-
- thumb_func_start sub_80AB12C
-sub_80AB12C: @ 80AB12C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080AB160 @ =gBattleAnimArgs
- ldrh r0, [r2, 0xE]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0xE]
- ldr r1, _080AB164 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080AB15A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080AB15A:
- pop {r0}
- bx r0
- .align 2, 0
-_080AB160: .4byte gBattleAnimArgs
-_080AB164: .4byte gTasks
- thumb_func_end sub_80AB12C
-
- thumb_func_start sub_80AB168
-sub_80AB168: @ 80AB168
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r7, _080AB1B4 @ =gBattleAnimAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r7]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r6, _080AB1B8 @ =0x0000fff6
- strh r6, [r4, 0x26]
- ldrb r0, [r7]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r5, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AB1C2
- ldrb r0, [r7]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AB1BC
- movs r0, 0xA
- strh r0, [r4, 0x24]
- b _080AB1C4
- .align 2, 0
-_080AB1B4: .4byte gBattleAnimAttacker
-_080AB1B8: .4byte 0x0000fff6
-_080AB1BC:
- strh r6, [r4, 0x24]
- subs r0, r5, 0x2
- b _080AB1C6
-_080AB1C2:
- strh r6, [r4, 0x24]
-_080AB1C4:
- adds r0, r5, 0x2
-_080AB1C6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r0, _080AB1D8 @ =sub_80AB1DC
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB1D8: .4byte sub_80AB1DC
- thumb_func_end sub_80AB168
-
- thumb_func_start sub_80AB1DC
-sub_80AB1DC: @ 80AB1DC
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080AB1F2
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AB1F2:
- pop {r0}
- bx r0
- thumb_func_end sub_80AB1DC
-
- thumb_func_start sub_80AB1F8
-sub_80AB1F8: @ 80AB1F8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r5, _080AB2B8 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080AB2BC @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080AB242
- ldr r4, _080AB2C0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- beq _080AB23A
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080AB242
-_080AB23A:
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
-_080AB242:
- ldr r5, _080AB2C0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080AB256
- movs r1, 0x1
-_080AB256:
- ldrb r0, [r5, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080AB260
- movs r7, 0x3
-_080AB260:
- adds r0, r6, 0
- bl InitSpritePosToAnimAttacker
- ldr r0, _080AB2B8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AB27A
- ldrh r0, [r5, 0x4]
- negs r0, r0
- strh r0, [r5, 0x4]
-_080AB27A:
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r4, _080AB2BC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r6, 0x36]
- ldr r0, _080AB2C4 @ =StartAnimLinearTranslation
- str r0, [r6, 0x1C]
- ldr r1, _080AB2C8 @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB2B8: .4byte gBattleAnimAttacker
-_080AB2BC: .4byte gBattleAnimTarget
-_080AB2C0: .4byte gBattleAnimArgs
-_080AB2C4: .4byte StartAnimLinearTranslation
-_080AB2C8: .4byte DestroyAnimSprite
- thumb_func_end sub_80AB1F8
-
- thumb_func_start sub_80AB2CC
-sub_80AB2CC: @ 80AB2CC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r0, _080AB2FC @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x36]
- ldr r0, _080AB300 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, _080AB304 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB2FC: .4byte gBattleAnimArgs
-_080AB300: .4byte StartAnimLinearTranslation
-_080AB304: .4byte DestroyAnimSprite
- thumb_func_end sub_80AB2CC
-
- thumb_func_start sub_80AB308
-sub_80AB308: @ 80AB308
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AB320 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080AB324
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- b _080AB32C
- .align 2, 0
-_080AB320: .4byte gBattleAnimArgs
-_080AB324:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
-_080AB32C:
- ldr r0, _080AB33C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080AB340 @ =sub_80AB344
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB33C: .4byte gBattleAnimArgs
-_080AB340: .4byte sub_80AB344
- thumb_func_end sub_80AB308
-
- thumb_func_start sub_80AB344
-sub_80AB344: @ 80AB344
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080AB384
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AB384:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AB344
-
- thumb_func_start sub_80AB38C
-sub_80AB38C: @ 80AB38C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r1, _080AB3FC @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0x1
- bl SetAnimBgAttribute
- mov r0, sp
- bl sub_80752A0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AB418
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080AB400 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080AB408
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AB404 @ =gFile_graphics_unknown_unknown_E81D14_tilemap
- bl AnimLoadCompressedBgTilemap
- b _080AB42E
- .align 2, 0
-_080AB3FC: .4byte 0x00003f42
-_080AB400: .4byte gBattleAnimAttacker
-_080AB404: .4byte gFile_graphics_unknown_unknown_E81D14_tilemap
-_080AB408:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AB414 @ =gFile_graphics_unknown_unknown_E81FE4_tilemap
- bl AnimLoadCompressedBgTilemap
- b _080AB42E
- .align 2, 0
-_080AB414: .4byte gFile_graphics_unknown_unknown_E81FE4_tilemap
-_080AB418:
- ldr r0, _080AB458 @ =gFile_graphics_unknown_unknown_E822B8_tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0x1
- bl sub_80730C0
-_080AB42E:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080AB460 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080AB468
- ldr r0, _080AB464 @ =gFile_graphics_battle_anims_backgrounds_water_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080AB476
- .align 2, 0
-_080AB458: .4byte gFile_graphics_unknown_unknown_E822B8_tilemap
-_080AB45C: .4byte gFile_graphics_battle_anims_backgrounds_water_sheet
-_080AB460: .4byte gBattleAnimArgs
-_080AB464: .4byte gFile_graphics_battle_anims_backgrounds_water_palette
-_080AB468:
- ldr r0, _080AB4E0 @ =gFile_graphics_battle_anims_backgrounds_water_muddy_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080AB476:
- ldr r0, _080AB4E4 @ =sub_80AB79C
- ldr r4, _080AB4E8 @ =gTasks
- mov r2, r10
- lsls r5, r2, 2
- adds r1, r5, r2
- lsls r1, 3
- adds r6, r1, r4
- ldrb r1, [r6, 0x7]
- adds r1, 0x1
- lsls r1, 24
- lsrs r1, 24
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r0, 0
- mov r9, r0
- mov r1, r8
- strh r1, [r6, 0x26]
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r7, r0, r4
- mov r0, r9
- strh r0, [r7, 0x8]
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r7, 0xA]
- strh r0, [r7, 0xC]
- bl IsContest
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080AB4F8
- ldr r1, _080AB4EC @ =0x0000ffb0
- adds r0, r1, 0
- ldr r2, _080AB4F0 @ =gBattle_BG1_X
- strh r0, [r2]
- adds r1, 0x20
- adds r0, r1, 0
- ldr r2, _080AB4F4 @ =gBattle_BG1_Y
- strh r0, [r2]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- mov r0, r9
- strh r0, [r7, 0xE]
- b _080AB552
- .align 2, 0
-_080AB4E0: .4byte gFile_graphics_battle_anims_backgrounds_water_muddy_palette
-_080AB4E4: .4byte sub_80AB79C
-_080AB4E8: .4byte gTasks
-_080AB4EC: .4byte 0x0000ffb0
-_080AB4F0: .4byte gBattle_BG1_X
-_080AB4F4: .4byte gBattle_BG1_Y
-_080AB4F8:
- ldr r0, _080AB528 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _080AB53C
- ldr r2, _080AB52C @ =0x0000ff20
- adds r0, r2, 0
- ldr r2, _080AB530 @ =gBattle_BG1_X
- strh r0, [r2]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldr r2, _080AB534 @ =gBattle_BG1_Y
- strh r0, [r2]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- ldr r0, _080AB538 @ =0x0000ffff
- strh r0, [r6, 0xA]
- strh r1, [r7, 0xE]
- b _080AB552
- .align 2, 0
-_080AB528: .4byte gBattleAnimAttacker
-_080AB52C: .4byte 0x0000ff20
-_080AB530: .4byte gBattle_BG1_X
-_080AB534: .4byte gBattle_BG1_Y
-_080AB538: .4byte 0x0000ffff
-_080AB53C:
- ldr r0, _080AB584 @ =gBattle_BG1_X
- strh r4, [r0]
- ldr r1, _080AB588 @ =0x0000ffd0
- adds r0, r1, 0
- ldr r2, _080AB58C @ =gBattle_BG1_Y
- strh r0, [r2]
- ldr r0, _080AB590 @ =0x0000fffe
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r7, 0xE]
-_080AB552:
- ldr r0, _080AB584 @ =gBattle_BG1_X
- ldrh r1, [r0]
- movs r0, 0x14
- bl SetGpuReg
- ldr r2, _080AB58C @ =gBattle_BG1_Y
- ldrh r1, [r2]
- movs r0, 0x16
- bl SetGpuReg
- ldr r1, _080AB594 @ =gTasks
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080AB598
- movs r0, 0x30
- strh r0, [r1, 0x10]
- movs r0, 0x70
- b _080AB59C
- .align 2, 0
-_080AB584: .4byte gBattle_BG1_X
-_080AB588: .4byte 0x0000ffd0
-_080AB58C: .4byte gBattle_BG1_Y
-_080AB590: .4byte 0x0000fffe
-_080AB594: .4byte gTasks
-_080AB598:
- movs r0, 0
- strh r0, [r1, 0x10]
-_080AB59C:
- strh r0, [r1, 0x12]
- ldr r1, _080AB5C0 @ =gTasks
- mov r2, r10
- adds r0, r5, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x14]
- ldr r1, _080AB5C4 @ =sub_80AB5C8
- str r1, [r0]
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB5C0: .4byte gTasks
-_080AB5C4: .4byte sub_80AB5C8
- thumb_func_end sub_80AB38C
-
- thumb_func_start sub_80AB5C8
-sub_80AB5C8: @ 80AB5C8
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080AB6F4 @ =gBattle_BG1_X
- ldr r2, _080AB6F8 @ =gBattle_BG1_Y
- ldr r0, _080AB6FC @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x8]
- ldrh r3, [r1]
- adds r0, r3
- strh r0, [r1]
- ldrh r0, [r4, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- mov r0, sp
- bl sub_80752A0
- ldrh r0, [r4, 0xA]
- ldrh r3, [r4, 0xC]
- adds r0, r3
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080AB65C
- ldr r1, _080AB700 @ =gPlttBufferFaded
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- adds r0, 0x7
- lsls r0, 1
- adds r0, r1
- ldrh r6, [r0]
- movs r2, 0x6
- adds r7, r1, 0
- adds r3, r7, 0
- mov r4, sp
-_080AB622:
- ldrb r0, [r4, 0x8]
- lsls r0, 4
- adds r1, r2, 0x1
- adds r0, r1
- lsls r1, r0, 1
- adds r1, r3
- subs r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080AB622
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- adds r0, 0x1
- lsls r0, 1
- adds r0, r7
- strh r6, [r0]
- ldr r1, _080AB6FC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x12]
-_080AB65C:
- ldr r1, _080AB6FC @ =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0x14]
- adds r0, 0x1
- strh r0, [r3, 0x14]
- lsls r0, 16
- asrs r0, 16
- adds r4, r1, 0
- adds r6, r2, 0
- cmp r0, 0x1
- ble _080AB6CA
- movs r0, 0
- strh r0, [r3, 0x14]
- ldrh r0, [r3, 0xE]
- adds r2, r0, 0x1
- strh r2, [r3, 0xE]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080AB6A6
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
-_080AB6A6:
- movs r1, 0xE
- ldrsh r0, [r3, r1]
- cmp r0, 0x36
- ble _080AB6CA
- ldrh r2, [r3, 0x10]
- subs r2, 0x1
- strh r2, [r3, 0x10]
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
-_080AB6CA:
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r4
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldrh r0, [r0, 0xA]
- movs r3, 0x1F
- ands r3, r0
- cmp r3, 0
- bne _080AB6EC
- strh r3, [r2, 0x8]
- ldr r0, _080AB704 @ =sub_80AB708
- str r0, [r2]
-_080AB6EC:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB6F4: .4byte gBattle_BG1_X
-_080AB6F8: .4byte gBattle_BG1_Y
-_080AB6FC: .4byte gTasks
-_080AB700: .4byte gPlttBufferFaded
-_080AB704: .4byte sub_80AB708
- thumb_func_end sub_80AB5C8
-
- thumb_func_start sub_80AB708
-sub_80AB708: @ 80AB708
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r7, _080AB740 @ =gBattle_BG1_X
- ldr r0, _080AB744 @ =gBattle_BG1_Y
- mov r8, r0
- ldr r6, _080AB748 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r6
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AB74C
- movs r0, 0x1
- bl sub_8075358
- movs r0, 0x2
- bl sub_8075358
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AB78E
- .align 2, 0
-_080AB740: .4byte gBattle_BG1_X
-_080AB744: .4byte gBattle_BG1_Y
-_080AB748: .4byte gTasks
-_080AB74C:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AB760
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080AB760:
- movs r0, 0
- strh r0, [r7]
- mov r1, r8
- strh r0, [r1]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r6
- ldr r1, _080AB798 @ =0x0000ffff
- strh r1, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080AB78E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB798: .4byte 0x0000ffff
- thumb_func_end sub_80AB708
-
- thumb_func_start sub_80AB79C
-sub_80AB79C: @ 80AB79C
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080AB7C4 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080AB7B8
- b _080AB8F0
-_080AB7B8:
- cmp r0, 0x1
- bgt _080AB7C8
- cmp r0, 0
- beq _080AB7D0
- b _080ABA66
- .align 2, 0
-_080AB7C4: .4byte gTasks
-_080AB7C8:
- cmp r0, 0x2
- bne _080AB7CE
- b _080AB9BC
-_080AB7CE:
- b _080ABA66
-_080AB7D0:
- movs r3, 0
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- ldr r1, _080AB8A0 @ =gScanlineEffectRegBuffers
- mov r12, r1
- cmp r3, r0
- bge _080AB80E
- mov r7, r12
- movs r5, 0xF0
- lsls r5, 3
- add r5, r12
- ldr r6, _080AB8A4 @ =0x0000ffff
-_080AB7E8:
- lsls r2, r3, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r7
- adds r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r6, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080AB7E8
-_080AB80E:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080AB848
- ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080AB8A4 @ =0x0000ffff
-_080AB826:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r1]
- ldrh r1, [r4, 0xA]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080AB826
-_080AB848:
- ldrh r3, [r4, 0x12]
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- bgt _080AB87E
- ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080AB8A4 @ =0x0000ffff
-_080AB85C:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- ble _080AB85C
-_080AB87E:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AB8A8
- lsls r0, r3, 16
- asrs r0, 15
- mov r3, r12
- adds r2, r0, r3
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xA]
- strh r1, [r0]
- ldrh r0, [r4, 0xA]
- b _080AB8BE
- .align 2, 0
-_080AB8A0: .4byte gScanlineEffectRegBuffers
-_080AB8A4: .4byte 0x0000ffff
-_080AB8A8:
- lsls r0, r3, 16
- asrs r0, 15
- mov r1, r12
- adds r2, r0, r1
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xC]
- strh r1, [r0]
- ldrh r0, [r4, 0xC]
-_080AB8BE:
- strh r0, [r2]
- ldr r0, _080AB8E8 @ =0x04000052
- str r0, [sp]
- ldr r0, _080AB8EC @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080ABA66
- .align 2, 0
-_080AB8E8: .4byte 0x04000052
-_080AB8EC: .4byte 0xa2600001
-_080AB8F0:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080AB908
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080AB91C
- strh r1, [r4, 0x10]
- b _080AB916
-_080AB908:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080AB91C
-_080AB916:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080AB91C:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080AB950
- ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
- ldr r5, _080AB9B8 @ =gScanlineEffect
-_080AB92A:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080AB92A
-_080AB950:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080AB984
- ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
- ldr r5, _080AB9B8 @ =gScanlineEffect
-_080AB962:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080AB962
-_080AB984:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080ABA66
- ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
- ldr r5, _080AB9B8 @ =gScanlineEffect
-_080AB992:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080AB992
- b _080ABA66
- .align 2, 0
-_080AB9B4: .4byte gScanlineEffectRegBuffers
-_080AB9B8: .4byte gScanlineEffect
-_080AB9BC:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080AB9F0
- ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
- ldr r5, _080ABA74 @ =gScanlineEffect
-_080AB9CA:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080AB9CA
-_080AB9F0:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080ABA24
- ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
- ldr r5, _080ABA74 @ =gScanlineEffect
-_080ABA02:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080ABA02
-_080ABA24:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080ABA50
- ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
- ldr r5, _080ABA74 @ =gScanlineEffect
-_080ABA32:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080ABA32
-_080ABA50:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080ABA66
- bl ScanlineEffect_Stop
- adds r0, r7, 0
- bl DestroyTask
-_080ABA66:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABA70: .4byte gScanlineEffectRegBuffers
-_080ABA74: .4byte gScanlineEffect
- thumb_func_end sub_80AB79C
-
- thumb_func_start sub_80ABA78
-sub_80ABA78: @ 80ABA78
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080ABACC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080ABAD0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080ABAD4 @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080ABABE
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080ABABE:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080ABAD8 @ =sub_80ABADC
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABACC: .4byte 0x000003ff
-_080ABAD0: .4byte 0xfffffc00
-_080ABAD4: .4byte 0x000001ff
-_080ABAD8: .4byte sub_80ABADC
- thumb_func_end sub_80ABA78
-
- thumb_func_start sub_80ABADC
-sub_80ABADC: @ 80ABADC
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080ABB00
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080ABB04
-_080ABB00:
- lsls r0, r3, 16
- asrs r0, 24
-_080ABB04:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080ABB22
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080ABB22:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ABADC
-
- thumb_func_start sub_80ABB28
-sub_80ABB28: @ 80ABB28
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080ABB78 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r2, _080ABB7C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x12]
- bl sub_80ABDC8
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080ABB80 @ =sub_80ABB84
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABB78: .4byte gTasks
-_080ABB7C: .4byte gSprites
-_080ABB80: .4byte sub_80ABB84
- thumb_func_end sub_80ABB28
-
- thumb_func_start sub_80ABB84
-sub_80ABB84: @ 80ABB84
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080ABBAC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bls _080ABBA0
- b _080ABDBE
-_080ABBA0:
- lsls r0, 2
- ldr r1, _080ABBB0 @ =_080ABBB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080ABBAC: .4byte gTasks
-_080ABBB0: .4byte _080ABBB4
- .align 2, 0
-_080ABBB4:
- .4byte _080ABBD4
- .4byte _080ABBFA
- .4byte _080ABC8C
- .4byte _080ABCC2
- .4byte _080ABCD6
- .4byte _080ABCE4
- .4byte _080ABD64
- .4byte _080ABDB0
-_080ABBD4:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_80765D4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080ABBFA:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080ABC56
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ABC44
- ldr r2, _080ABC40 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
- b _080ABC56
- .align 2, 0
-_080ABC40: .4byte gSprites
-_080ABC44:
- ldr r2, _080ABC84 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080ABC88 @ =0x0000fffd
- strh r1, [r0, 0x24]
-_080ABC56:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080ABC66
- b _080ABDBE
-_080ABC66:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromYScale
- ldr r2, _080ABC84 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xE]
- b _080ABDA0
- .align 2, 0
-_080ABC84: .4byte gSprites
-_080ABC88: .4byte 0x0000fffd
-_080ABC8C:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080ABC9C
- b _080ABDBE
-_080ABC9C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xE0
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_80765D4
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080ABDA2
-_080ABCC2:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080ABDBE
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080ABDA2
-_080ABCD6:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80ABE4C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080ABCE4:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080ABDBE
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ABD1C
- ldr r2, _080ABD18 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- b _080ABD2E
- .align 2, 0
-_080ABD18: .4byte gSprites
-_080ABD1C:
- ldr r2, _080ABD60 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
-_080ABD2E:
- strh r1, [r0, 0x26]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080ABDBE
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xE0
- bl sub_80765D4
- movs r0, 0
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080ABDA2
- .align 2, 0
-_080ABD60: .4byte gSprites
-_080ABD64:
- ldr r6, _080ABDAC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080ABDBE
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x22]
-_080ABDA0:
- strh r5, [r4, 0x10]
-_080ABDA2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080ABDBE
- .align 2, 0
-_080ABDAC: .4byte gSprites
-_080ABDB0:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080ABDBE
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080ABDBE:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80ABB84
-
- thumb_func_start sub_80ABDC8
-sub_80ABDC8: @ 80ABDC8
- push {r4,r5,lr}
- ldr r4, _080ABDEC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080ABDFC
- ldr r1, _080ABDF0 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080ABDF4 @ =gPlayerParty
- b _080ABE0C
- .align 2, 0
-_080ABDEC: .4byte gBattleAnimAttacker
-_080ABDF0: .4byte gBattlerPartyIndexes
-_080ABDF4: .4byte gPlayerParty
-_080ABDF8:
- adds r0, r2, 0
- b _080ABE3E
-_080ABDFC:
- ldr r1, _080ABE44 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080ABE48 @ =gEnemyParty
-_080ABE0C:
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- lsls r0, 16
- lsrs r3, r0, 16
- lsrs r4, 18
- movs r2, 0
-_080ABE2A:
- adds r1, r2, 0x1
- adds r0, r4, 0
- muls r0, r1
- cmp r3, r0
- blt _080ABDF8
- lsls r0, r1, 24
- lsrs r2, r0, 24
- cmp r2, 0x2
- bls _080ABE2A
- movs r0, 0x3
-_080ABE3E:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080ABE44: .4byte gBattlerPartyIndexes
-_080ABE48: .4byte gEnemyParty
- thumb_func_end sub_80ABDC8
-
- thumb_func_start sub_80ABE4C
-sub_80ABE4C: @ 80ABE4C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- ldr r4, _080ABF54 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0xAC
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x8]
- ldrh r1, [r7, 0xA]
- movs r0, 0x4
- subs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r0, 0
- bgt _080ABE9C
- movs r1, 0x1
-_080ABE9C:
- movs r0, 0
- str r0, [sp, 0x4]
- lsls r0, r1, 16
- mov r10, r8
- mov r9, r6
- mov r1, r10
- lsls r1, 4
- str r1, [sp, 0xC]
- mov r1, r9
- lsls r1, 4
- str r1, [sp, 0x10]
- asrs r0, 16
- mov r8, r0
-_080ABEB6:
- ldr r0, _080ABF58 @ =gUnknown_83E5AE0
- mov r1, r10
- mov r2, r9
- ldr r3, [sp, 0x8]
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r6, r5, 16
- cmp r2, 0x40
- beq _080ABF1E
- ldr r1, _080ABF5C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x30]
- mov r1, sp
- ldrh r1, [r1, 0xC]
- strh r1, [r5, 0x32]
- mov r0, sp
- ldrh r0, [r0, 0x10]
- strh r0, [r5, 0x34]
- asrs r4, r6, 16
- adds r0, r4, 0
- movs r1, 0x40
- bl Cos
- strh r0, [r5, 0x36]
- adds r0, r4, 0
- movs r1, 0x40
- bl Sin
- strh r0, [r5, 0x38]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r5, 0x3A]
- movs r0, 0x2
- strh r0, [r5, 0x3C]
- ldrh r1, [r7, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ABF18
- adds r0, r5, 0
- bl sub_80ABF60
-_080ABF18:
- ldrh r0, [r7, 0xC]
- adds r0, 0x1
- strh r0, [r7, 0xC]
-_080ABF1E:
- mov r1, r8
- lsls r0, r1, 1
- asrs r1, r6, 16
- adds r1, r0
- lsls r1, 16
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r5, r0, 16
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- add r0, r8
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp, 0x4]
- asrs r0, 16
- cmp r0, 0x13
- ble _080ABEB6
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABF54: .4byte gBattleAnimAttacker
-_080ABF58: .4byte gUnknown_83E5AE0
-_080ABF5C: .4byte gSprites
- thumb_func_end sub_80ABE4C
-
- thumb_func_start sub_80ABF60
-sub_80ABF60: @ 80ABF60
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080ABF72
- cmp r0, 0x1
- beq _080ABFA8
- b _080AC002
-_080ABF72:
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x36]
- adds r1, r0
- strh r1, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080ABFA8:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r2, r1, 20
- strh r2, [r4, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080ABFDE
- adds r1, r2, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080ABFDE
- cmp r1, 0x78
- ble _080AC002
-_080ABFDE:
- ldr r3, _080AC008 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080AC002:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC008: .4byte gTasks
- thumb_func_end sub_80ABF60
-
- thumb_func_start sub_80AC00C
-sub_80AC00C: @ 80AC00C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080AC03C @ =gTasks
- adds r4, r1, r0
- bl sub_80ABDC8
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldr r0, _080AC040 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AC044
- movs r0, 0x88
- strh r0, [r4, 0x10]
- movs r0, 0x28
- b _080AC04A
- .align 2, 0
-_080AC03C: .4byte gTasks
-_080AC040: .4byte gBattleAnimAttacker
-_080AC044:
- movs r0, 0x10
- strh r0, [r4, 0x10]
- movs r0, 0x50
-_080AC04A:
- strh r0, [r4, 0x14]
- movs r0, 0x62
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x31
- strh r0, [r4, 0x16]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- adds r0, 0x5
- strh r0, [r4, 0x20]
- ldr r0, _080AC06C @ =sub_80AC070
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC06C: .4byte sub_80AC070
- thumb_func_end sub_80AC00C
-
- thumb_func_start sub_80AC070
-sub_80AC070: @ 80AC070
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r7, _080AC094 @ =gTasks
- adds r4, r0, r7
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- beq _080AC098
- cmp r2, 0x1
- beq _080AC148
- b _080AC156
- .align 2, 0
-_080AC094: .4byte gTasks
-_080AC098:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080AC0AE
- strh r2, [r4, 0xC]
- adds r0, r4, 0
- bl sub_80AC160
-_080AC0AE:
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AC128
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080AC128
- ldr r5, _080AC13C @ =gBattleAnimArgs
- movs r1, 0x1
- mov r8, r1
- mov r2, r8
- strh r2, [r5]
- strh r0, [r5, 0x2]
- movs r0, 0xC
- strh r0, [r5, 0x4]
- ldr r6, _080AC140 @ =sub_80B94B4
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080AC0F8
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080AC144 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080AC0F8:
- movs r0, 0x3
- strh r0, [r5]
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080AC124
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080AC144 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080AC124:
- mov r0, r8
- strh r0, [r4, 0x22]
-_080AC128:
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080AC156
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AC156
- .align 2, 0
-_080AC13C: .4byte gBattleAnimArgs
-_080AC140: .4byte sub_80B94B4
-_080AC144: .4byte gAnimVisualTaskCount
-_080AC148:
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080AC156
- adds r0, r1, 0
- bl DestroyAnimVisualTask
-_080AC156:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC070
-
- thumb_func_start sub_80AC160
-sub_80AC160: @ 80AC160
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- ldr r1, _080AC1EC @ =gSineTable
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- adds r0, 0x3
- asrs r0, 4
- ldrh r2, [r4, 0x14]
- adds r0, r2
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, _080AC1F0 @ =gUnknown_83E5AE0
- movs r2, 0x16
- ldrsh r1, [r4, r2]
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080AC1BA
- ldr r3, _080AC1F4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080AC1F8 @ =sub_80AC204
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x38]
- strh r6, [r0, 0x3A]
- movs r1, 0x9
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
-_080AC1BA:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x18]
- adds r0, 0x27
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x18]
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- ldr r0, _080AC1FC @ =0x41c64e6d
- muls r0, r1
- ldr r1, _080AC200 @ =0x00003039
- adds r0, r1
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- bl __modsi3
- ldrh r1, [r4, 0x10]
- adds r1, r0
- strh r1, [r4, 0x16]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC1EC: .4byte gSineTable
-_080AC1F0: .4byte gUnknown_83E5AE0
-_080AC1F4: .4byte gSprites
-_080AC1F8: .4byte sub_80AC204
-_080AC1FC: .4byte 0x41c64e6d
-_080AC200: .4byte 0x00003039
- thumb_func_end sub_80AC160
-
- thumb_func_start sub_80AC204
-sub_80AC204: @ 80AC204
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AC29A
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080AC29A
- ldr r2, _080AC2A0 @ =gTasks
- movs r3, 0x3A
- ldrsh r1, [r5, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r1, 0x1
- strh r1, [r0, 0x1C]
- ldr r0, _080AC2A4 @ =gUnknown_83E7C38
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- cmp r0, 0x40
- beq _080AC294
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080AC2A8 @ =gSprites
- adds r0, r4
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3A]
- strh r1, [r0, 0x3A]
- movs r3, 0x30
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3C]
- strh r1, [r0, 0x3C]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080AC2AC @ =sub_80AC2B0
- str r1, [r0]
-_080AC294:
- adds r0, r5, 0
- bl DestroySprite
-_080AC29A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC2A0: .4byte gTasks
-_080AC2A4: .4byte gUnknown_83E7C38
-_080AC2A8: .4byte gSprites
-_080AC2AC: .4byte sub_80AC2B0
- thumb_func_end sub_80AC204
-
- thumb_func_start sub_80AC2B0
-sub_80AC2B0: @ 80AC2B0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AC31C
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080AC31C
- ldr r3, _080AC324 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080AC31C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC324: .4byte gTasks
- thumb_func_end sub_80AC2B0
-
- thumb_func_start sub_80AC328
-sub_80AC328: @ 80AC328
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080AC3AC @ =gTasks
- adds r5, r1, r0
- ldr r4, _080AC3B0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080AC36C
- movs r1, 0x1
-_080AC36C:
- strh r1, [r5, 0x16]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080AC380
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x16]
-_080AC380:
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r0, 3
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0x12]
- movs r2, 0x16
- ldrsh r1, [r5, r2]
- lsls r1, 3
- ldrh r0, [r5, 0x10]
- subs r0, r1
- strh r0, [r5, 0x14]
- ldr r0, _080AC3B4 @ =0x0000ffe0
- strh r0, [r5, 0x1A]
- strh r6, [r5, 0xA]
- strh r6, [r5, 0x8]
- ldr r0, _080AC3B8 @ =sub_80AC3BC
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC3AC: .4byte gTasks
-_080AC3B0: .4byte gBattleAnimAttacker
-_080AC3B4: .4byte 0x0000ffe0
-_080AC3B8: .4byte sub_80AC3BC
- thumb_func_end sub_80AC328
-
- thumb_func_start sub_80AC3BC
-sub_80AC3BC: @ 80AC3BC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080AC3E0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080AC3D6
- b _080AC4F6
-_080AC3D6:
- lsls r0, 2
- ldr r1, _080AC3E4 @ =_080AC3E8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AC3E0: .4byte gTasks
-_080AC3E4: .4byte _080AC3E8
- .align 2, 0
-_080AC3E8:
- .4byte _080AC404
- .4byte _080AC414
- .4byte _080AC42E
- .4byte _080AC470
- .4byte _080AC492
- .4byte _080AC4C0
- .4byte _080AC4E6
-_080AC404:
- adds r0, r4, 0
- bl sub_80AC504
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AC4FC
- b _080AC4EE
-_080AC414:
- adds r0, r4, 0
- bl sub_80AC504
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080AC4FC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080AC4EE
-_080AC42E:
- adds r0, r4, 0
- bl sub_80AC504
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- adds r1, r0
- movs r2, 0
- strh r1, [r4, 0x12]
- adds r1, 0x10
- lsls r1, 16
- movs r0, 0x88
- lsls r0, 17
- cmp r1, r0
- bls _080AC4FC
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080AC46C
- movs r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x6
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- b _080AC4FC
-_080AC46C:
- strh r2, [r4, 0xA]
- b _080AC4EE
-_080AC470:
- adds r0, r4, 0
- bl sub_80AC504
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080AC4FC
- b _080AC4EE
-_080AC492:
- adds r0, r4, 0
- bl sub_80AC504
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x12]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bls _080AC4FC
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080AC4EE
-_080AC4C0:
- adds r0, r4, 0
- bl sub_80AC504
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080AC4FC
- movs r0, 0x2
- strh r0, [r4, 0x8]
- b _080AC4FC
-_080AC4E6:
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AC4FC
-_080AC4EE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AC4FC
-_080AC4F6:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080AC4FC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC3BC
-
- thumb_func_start sub_80AC504
-sub_80AC504: @ 80AC504
- push {r4-r6,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AC55E
- movs r0, 0
- strh r0, [r6, 0xC]
- ldr r0, _080AC564 @ =gUnknown_83E5AE0
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- movs r3, 0x10
- ldrsh r2, [r6, r3]
- movs r3, 0xA
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080AC55E
- ldr r5, _080AC568 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r4, r5
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldrh r1, [r6, 0x12]
- strh r1, [r0, 0x32]
- ldrh r1, [r6, 0x14]
- strh r1, [r0, 0x36]
- ldrh r1, [r6, 0x1A]
- strh r1, [r0, 0x38]
- bl InitAnimArcTranslation
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080AC56C @ =sub_80AC570
- str r0, [r4]
- ldrh r0, [r6, 0x18]
- adds r0, 0x1
- strh r0, [r6, 0x18]
-_080AC55E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC564: .4byte gUnknown_83E5AE0
-_080AC568: .4byte gSprites
-_080AC56C: .4byte sub_80AC570
- thumb_func_end sub_80AC504
-
- thumb_func_start sub_80AC570
-sub_80AC570: @ 80AC570
- push {r4-r6,lr}
- adds r6, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080AC5CA
- ldrh r0, [r6, 0x24]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrh r0, [r6, 0x26]
- ldrh r1, [r6, 0x22]
- adds r0, r1
- strh r0, [r6, 0x22]
- movs r0, 0x6
- strh r0, [r6, 0x2E]
- bl Random
- movs r4, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldr r5, _080AC5D0 @ =0x0000fff0
- adds r1, r5
- ldrh r0, [r6, 0x20]
- adds r1, r0
- strh r1, [r6, 0x32]
- bl Random
- ands r4, r0
- adds r4, r5
- ldrh r1, [r6, 0x22]
- adds r4, r1
- strh r4, [r6, 0x36]
- bl Random
- movs r1, 0x7
- ands r1, r0
- mvns r1, r1
- strh r1, [r6, 0x38]
- adds r0, r6, 0
- bl InitAnimArcTranslation
- ldr r0, _080AC5D4 @ =sub_80AC5D8
- str r0, [r6, 0x1C]
-_080AC5CA:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC5D0: .4byte 0x0000fff0
-_080AC5D4: .4byte sub_80AC5D8
- thumb_func_end sub_80AC570
-
- thumb_func_start sub_80AC5D8
-sub_80AC5D8: @ 80AC5D8
- push {r4-r6,lr}
- adds r5, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080AC614
- movs r4, 0
- ldr r6, _080AC61C @ =gTasks
-_080AC5EA:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r6
- ldr r1, [r2]
- ldr r0, _080AC620 @ =sub_80AC3BC
- cmp r1, r0
- bne _080AC60A
- movs r0, 0x1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0x18]
- subs r0, 0x1
- strh r0, [r2, 0x18]
- adds r0, r5, 0
- bl DestroySprite
-_080AC60A:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0xF
- bls _080AC5EA
-_080AC614:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC61C: .4byte gTasks
-_080AC620: .4byte sub_80AC3BC
- thumb_func_end sub_80AC5D8
-
- thumb_func_start sub_80AC624
-sub_80AC624: @ 80AC624
- ldr r2, _080AC644 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0x30]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x34]
- ldr r1, _080AC648 @ =sub_80AC64C
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080AC644: .4byte gBattleAnimArgs
-_080AC648: .4byte sub_80AC64C
- thumb_func_end sub_80AC624
-
- thumb_func_start sub_80AC64C
-sub_80AC64C: @ 80AC64C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080AC690
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AC690:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC64C
-
- thumb_func_start sub_80AC698
-sub_80AC698: @ 80AC698
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080AC6D0
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080AC6D0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC698
-
- thumb_func_start AnimWaterPulseRing
-AnimWaterPulseRing: @ 80AC6D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r5, _080AC714 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r1, _080AC718 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080AC71C @ =sub_80AC720
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC714: .4byte gBattleAnimTarget
-_080AC718: .4byte gBattleAnimArgs
-_080AC71C: .4byte sub_80AC720
- thumb_func_end AnimWaterPulseRing
-
- thumb_func_start sub_80AC720
-sub_80AC720: @ 80AC720
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- subs r6, r1, r0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- subs r5, r1, r0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r6
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r5
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080AC778
- movs r0, 0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl sub_80AC798
-_080AC778:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080AC78A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AC78A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC720
-
- thumb_func_start sub_80AC798
-sub_80AC798: @ 80AC798
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- adds r4, r1, 0
- adds r5, r2, 0
- movs r2, 0x2E
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- lsls r1, 15
- lsrs r1, 16
- str r1, [sp]
- ldrh r1, [r0, 0x24]
- ldrh r3, [r0, 0x20]
- adds r1, r3
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- lsls r1, 16
- lsrs r1, 16
- mov r10, r1
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r0, r5, r0
- subs r0, 0x5
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl Random
- negs r4, r4
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r4, r0
- subs r4, 0x5
- lsls r4, 16
- lsrs r7, r4, 16
- movs r6, 0
- mov r0, r8
- lsls r0, 16
- mov r8, r0
- mov r1, r10
- lsls r1, 16
- str r1, [sp, 0xC]
- ldr r2, [sp]
- lsls r2, 16
- str r2, [sp, 0x10]
- asrs r1, 16
- lsls r0, r7, 16
- asrs r5, r0, 16
- str r0, [sp, 0x14]
- negs r3, r5
- str r3, [sp, 0x4]
- asrs r0, r2, 16
- adds r1, r0
- lsls r1, 16
- mov r10, r1
-_080AC826:
- ldr r0, _080AC868 @ =gUnknown_83E5B88
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080AC86C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080AC870 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- bge _080AC874
- mov r1, sp
- ldrh r1, [r1, 0x4]
- strh r1, [r4, 0x32]
- b _080AC876
- .align 2, 0
-_080AC868: .4byte gUnknown_83E5B88
-_080AC86C: .4byte gSprites
-_080AC870: .4byte gBattleAnimAttacker
-_080AC874:
- strh r7, [r4, 0x32]
-_080AC876:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080AC826
- movs r6, 0
- ldr r3, [sp, 0xC]
- asrs r1, r3, 16
- ldr r0, [sp, 0x14]
- asrs r5, r0, 16
- negs r2, r5
- str r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- asrs r0, r3, 16
- subs r1, r0
- lsls r1, 16
- mov r10, r1
-_080AC89C:
- ldr r0, _080AC8E0 @ =gUnknown_83E5B88
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080AC8E4 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080AC8E8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- ble _080AC8EC
- mov r1, sp
- ldrh r1, [r1, 0x8]
- strh r1, [r4, 0x32]
- b _080AC8EE
- .align 2, 0
-_080AC8E0: .4byte gUnknown_83E5B88
-_080AC8E4: .4byte gSprites
-_080AC8E8: .4byte gBattleAnimAttacker
-_080AC8EC:
- strh r7, [r4, 0x32]
-_080AC8EE:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080AC89C
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC798
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_effects_misc.s b/data/battle_anim_effects_misc.s
deleted file mode 100644
index c6cb89e24..000000000
--- a/data/battle_anim_effects_misc.s
+++ /dev/null
@@ -1,210 +0,0 @@
-#include "constants/maps.h"
-#include "constants/species.h"
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
- .align 2
-
-gUnknown_83E44F4:: @ 83E44F4
- .incbin "graphics/battle_anims/unk_83E4874.4bpp"
-
-gUnknown_83E4874::
- .incbin "graphics/battle_anims/unk_83E4874.bin"
-
-gUnknown_83E5874:: @ 83E5874
- obj_image_anim_frame 0, 2
- obj_image_anim_frame 8, 2
- obj_image_anim_frame 16, 2
- obj_image_anim_frame 24, 6
- obj_image_anim_frame 32, 2
- obj_image_anim_frame 40, 2
- obj_image_anim_frame 48, 2
- obj_image_anim_end
-
-gUnknown_83E5894:: @ 83E5894
- .4byte gUnknown_83E5874
-
-gUnknown_83E5898:: @ 83E5898
- spr_template 10115, 10115, gOamData_AffineOff_ObjNormal_16x32, gUnknown_83E5894, NULL, gDummySpriteAffineAnimTable, sub_80AAC54
-
-gUnknown_83E58B0:: @ 83E58B0
- obj_rot_scal_anim_frame -5, -5, 0, 10
- obj_rot_scal_anim_frame 5, 5, 0, 10
- obj_rot_scal_anim_jump 0
-
-gUnknown_83E58C8:: @ 83E58C8
- .4byte gUnknown_83E58B0
-
-gUnknown_83E58CC:: @ 83E58CC
- obj_image_anim_frame 0, 1
- obj_image_anim_frame 4, 5
- obj_image_anim_frame 8, 5
- obj_image_anim_end
-
-gUnknown_83E58DC:: @ 83E58DC
- .4byte gUnknown_83E58CC
-
-gUnknown_83E58E0:: @ 83E58E0
- spr_template 10146, 10146, gOamData_AffineNormal_ObjBlend_16x16, gUnknown_83E58DC, NULL, gUnknown_83E58C8, sub_80AAC98
-
-gUnknown_83E58F8:: @ 83E58F8
- obj_image_anim_frame 0, 1
- obj_image_anim_end
-
-gUnknown_83E5900:: @ 83E5900
- obj_image_anim_frame 4, 1
- obj_image_anim_end
-
-gUnknown_83E5908:: @ 83E5908
- .4byte gUnknown_83E58F8
- .4byte gUnknown_83E5900
-
-gUnknown_83E5910:: @ 83E5910
- obj_rot_scal_anim_frame 0, 0, 0, 1
- obj_rot_scal_anim_frame 96, 96, 0, 1
- obj_rot_scal_anim_end
-
-gUnknown_83E5928:: @ 83E5928
- .4byte gUnknown_83E5910
-
-gUnknown_83E592C:: @ 83E592C
- spr_template 10140, 10140, gOamData_AffineDouble_ObjNormal_8x16, gUnknown_83E5908, NULL, gUnknown_83E5928, sub_80AAE84
-
-gUnknown_83E5944:: @ 83E5944
- obj_image_anim_frame 0, 1
- obj_image_anim_frame 4, 1
- obj_image_anim_frame 8, 1
- obj_image_anim_frame 12, 1
- obj_image_anim_jump 0
-
-gUnknown_83E5958:: @ 83E5958
- .4byte gUnknown_83E5944
-
-gUnknown_83E595C:: @ 83E595C
- spr_template 10149, 10149, gOamData_AffineOff_ObjBlend_16x16, gUnknown_83E5958, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E5974:: @ 83E5974
- spr_template 10259, 10259, gOamData_AffineOff_ObjBlend_16x16, gUnknown_83E5958, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E598C:: @ 83E598C
- spr_template 10264, 10264, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E59A4:: @ 83E59A4
- spr_template 10265, 10265, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E59BC:: @ 83E59BC
- obj_image_anim_frame 16, 2
- obj_image_anim_frame 32, 2
- obj_image_anim_frame 48, 2
- obj_image_anim_jump 0
-
-gUnknown_83E59CC:: @ 83E59CC
- .4byte gUnknown_83E59BC
-
-gUnknown_83E59D0:: @ 83E59D0
- spr_template 10029, 10029, gOamData_AffineOff_ObjNormal_32x32, gUnknown_83E59CC, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E59E8:: @ 83E59E8
- spr_template 10165, 10165, gOamData_AffineDouble_ObjNormal_16x32, gDummySpriteAnimTable, NULL, gGrowingRingAffineAnimTable, sub_80AB024
-
-gUnknown_83E5A00:: @ 83E5A00
- obj_rot_scal_anim_frame 3, 3, 10, 50
- obj_rot_scal_anim_frame 0, 0, 0, 10
- obj_rot_scal_anim_frame -20, -20, 246, 20
- obj_rot_scal_anim_end
-
-gUnknown_83E5A20:: @ 83E5A20
- obj_rot_scal_anim_frame 336, 336, 0, 0
- obj_rot_scal_anim_end
-
-gUnknown_83E5A30:: @ 83E5A30
- .4byte gUnknown_83E5A00
-
-gUnknown_83E5A34:: @ 83E5A34
- .4byte gUnknown_83E5A20
-
-gUnknown_83E5A38:: @ 83E5A38
- spr_template 10149, 10149, gOamData_AffineDouble_ObjBlend_16x16, gUnknown_83E5958, NULL, gUnknown_83E5A30, sub_80AB168
-
-gUnknown_83E5A50:: @ 83E5A50
- spr_template 10149, 10149, gOamData_AffineDouble_ObjBlend_16x16, gUnknown_83E5958, NULL, gUnknown_83E5A34, sub_80AB1F8
-
-gUnknown_83E5A68:: @ 83E5A68
- obj_image_anim_frame 0, 1
- obj_image_anim_end
-
-gUnknown_83E5A70:: @ 83E5A70
- obj_image_anim_frame 4, 1
- obj_image_anim_end
-
-gUnknown_83E5A78:: @ 83E5A78
- .4byte gUnknown_83E5A68
-
-gUnknown_83E5A7C:: @ 83E5A7C
- .4byte gUnknown_83E5A70
-
-gUnknown_83E5A80:: @ 83E5A80
- spr_template 10155, 10155, gOamData_AffineOff_ObjBlend_16x16, gUnknown_83E5A78, NULL, gDummySpriteAffineAnimTable, AnimThrowProjectile
-
-gUnknown_83E5A98:: @ 83E5A98
- spr_template 10155, 10155, gOamData_AffineDouble_ObjBlend_16x16, gUnknown_83E5A7C, NULL, gUnknown_83E6A80, sub_80AB2CC
-
-gUnknown_83E5AB0:: @ 83E5AB0
- spr_template 10141, 10141, gOamData_AffineOff_ObjNormal_8x8, gUnknown_83E6330, NULL, gDummySpriteAffineAnimTable, sub_80AB308
-
-gUnknown_83E5AC8:: @ 83E5AC8
- spr_template 10155, 10155, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80ABA78
-
-gUnknown_83E5AE0:: @ 83E5AE0
- spr_template 10268, 10268, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80ABF60
-
-gUnknown_83E5AF8:: @ 83E5AF8
- obj_image_anim_frame 8, 1
- obj_image_anim_end
-
-gUnknown_83E5B00:: @ 83E5B00
- obj_image_anim_frame 9, 1
- obj_image_anim_end
-
-gUnknown_83E5B08:: @ 83E5B08
- obj_image_anim_frame 4, 1
- obj_image_anim_end
-
-gUnknown_83E5B10:: @ 83E5B10
- .4byte gUnknown_83E5AF8
- .4byte gUnknown_83E5B00
-
-gUnknown_83E5B18:: @ 83E5B18
- .4byte gUnknown_83E5B08
-
-gUnknown_83E5B1C:: @ 83E5B1C
- obj_rot_scal_anim_frame 256, 256, 0, 0
- obj_rot_scal_anim_frame -10, -10, 0, 15
- obj_rot_scal_anim_end
-
-gUnknown_83E5B34:: @ 83E5B34
- obj_rot_scal_anim_frame 224, 224, 0, 0
- obj_rot_scal_anim_frame -8, -8, 0, 15
- obj_rot_scal_anim_end
-
-gUnknown_83E5B4C:: @ 83E5B4C
- obj_rot_scal_anim_frame 336, 336, 0, 0
- obj_rot_scal_anim_frame 0, 0, 0, 15
- obj_rot_scal_anim_end
-
-gUnknown_83E5B64:: @ 83E5B64
- .4byte gUnknown_83E5B1C
- .4byte gUnknown_83E5B34
-
-gUnknown_83E5B6C:: @ 83E5B6C
- .4byte gUnknown_83E5B4C
-
-gUnknown_83E5B70:: @ 83E5B70
- spr_template 10155, 10155, gOamData_AffineOff_ObjNormal_8x8, gUnknown_83E5B10, NULL, gDummySpriteAffineAnimTable, sub_80AC624
-
-gUnknown_83E5B88:: @ 83E5B88
- spr_template 10155, 10155, gOamData_AffineNormal_ObjNormal_8x8, gUnknown_83E5B10, NULL, gUnknown_83E5B64, sub_80AC698
-
-gUnknown_83E5BA0:: @ 83E5BA0
- spr_template 10155, 10155, gOamData_AffineNormal_ObjNormal_16x16, gUnknown_83E5B18, NULL, gUnknown_83E5B6C, sub_8077350
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 05f298340..c8b37d1cc 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -471,9 +471,8 @@ Move_DOUBLE_SLAP:: @ 81C6F65
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
- choosetwoturnanim gUnknown_81C6F90, gUnknown_81C6FA4
-
-gUnknown_81C6F76:: @ 81C6F76
+ choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
+DoubleSlapContinue:: @ 81C6F76
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W003, 63
waitforvisualfinish
@@ -481,13 +480,13 @@ gUnknown_81C6F76:: @ 81C6F76
blendoff
end
-gUnknown_81C6F90:: @ 81C6F90
+DoubleSlapLeft:: @ 81C6F90
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
- goto gUnknown_81C6F76
+ goto DoubleSlapContinue
-gUnknown_81C6FA4:: @ 81C6FA4
+DoubleSlapRight:: @ 81C6FA4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 2
- goto gUnknown_81C6F76
+ goto DoubleSlapContinue
Move_POISON_POWDER:: @ 81C6FB8
loadspritegfx ANIM_TAG_POISON_POWDER
@@ -565,7 +564,7 @@ Move_SLEEP_POWDER:: @ 81C7217
Move_SWIFT:: @ 81C7345
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
@@ -585,13 +584,13 @@ Move_SWIFT:: @ 81C7345
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRENGTH:: @ 81C73FE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
createvisualtask AnimTask_ShakeAndSinkMon, 5, 0, 2, 0, 96, 30
@@ -611,7 +610,7 @@ Move_STRENGTH:: @ 81C73FE
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -631,7 +630,7 @@ Move_TACKLE:: @ 81C7492
Move_BODY_SLAM:: @ 81C74D0
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
@@ -651,28 +650,28 @@ Move_BODY_SLAM:: @ 81C74D0
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUPERSONIC:: @ 81C755D
loadspritegfx ANIM_TAG_GOLD_RING
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_2A 0
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 8, 1
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81C759B:: @ 81C759B
+SupersonicRing:: @ 81C759B
playsewithpan SE_W048, 192
createsprite gSupersonicWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
@@ -681,14 +680,14 @@ gUnknown_81C759B:: @ 81C759B
Move_SCREECH:: @ 81C75B5
loadspritegfx ANIM_TAG_PURPLE_RING
createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 2, 1
- call gUnknown_81C75E8
- call gUnknown_81C75E8
+ call ScreechRing
+ call ScreechRing
delay 16
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, 1
waitforvisualfinish
end
-gUnknown_81C75E8:: @ 81C75E8
+ScreechRing:: @ 81C75E8
playsewithpan SE_W103, 192
createsprite gScreechWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
@@ -696,27 +695,27 @@ gUnknown_81C75E8:: @ 81C75E8
Move_FLAME_WHEEL:: @ 81C7602
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 0
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 4
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 8
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 12
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 16
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 20
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 24
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_W172, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
@@ -724,13 +723,13 @@ Move_FLAME_WHEEL:: @ 81C7602
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, 1, 31, 12, 1, 1
playsewithpan SE_W172B, 63
- call gUnknown_81D0950
+ call FireSpreadEffect
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 50
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
delay 4
return
@@ -794,7 +793,7 @@ Move_ICICLE_SPEAR:: @ 81C77C1
Move_TAKE_DOWN:: @ 81C7886
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
createvisualtask AnimTask_WindUpLunge, 5, 0, -24, 8, 23, 10, 40, 10
@@ -812,7 +811,7 @@ Move_TAKE_DOWN:: @ 81C7886
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -834,14 +833,14 @@ Move_DOUBLE_EDGE:: @ 81C791A
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
- createvisualtask sub_8099980, 2, 8, -256, 0, 0
- createvisualtask sub_8099980, 2, 8, -256, 1, 0
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_8099980, 2, 8, -256, 0, 1
- createvisualtask sub_8099980, 2, 8, -256, 1, 1
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
@@ -863,7 +862,7 @@ Move_POISON_STING:: @ 81C7A2D
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1
playsewithpan SE_W030, 63
waitforvisualfinish
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
clearmonbg 1
blendoff
@@ -880,10 +879,10 @@ Move_TWINEEDLE:: @ 81C7A82
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 0, -4, 1, 3
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_W030, 63, 5, 2
delay 1
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 10, 12, 1, 3
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg 1
blendoff
@@ -892,51 +891,51 @@ Move_TWINEEDLE:: @ 81C7A82
Move_FIRE_BLAST:: @ 81C7AF5
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_80DCE10, 137, 138
- call gUnknown_81C7B89
- call gUnknown_81C7B89
- call gUnknown_81C7B89
+ call FireBlastRing
+ call FireBlastRing
+ call FireBlastRing
delay 24
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 0, 8, RGB_BLACK
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 20, 1
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
-gUnknown_81C7B89:: @ 81C7B89
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 0
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 51
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 102
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 153
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 204
+FireBlastRing:: @ 81C7B89
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
delay 5
return
-gUnknown_81C7BCD:: @ 81C7BCD
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 10, 0, -2
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 13, -2, 0
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 13, 2, 0
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 15, -2, 2
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 15, 2, 2
+FireBlastCross:: @ 81C7BCD
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:: @ 81C7C23
@@ -964,12 +963,12 @@ Move_EMBER:: @ 81C7C79
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_W172, 63
- call gUnknown_81C7CD5
- call gUnknown_81C7CD5
- call gUnknown_81C7CD5
+ call EmberFireHit
+ call EmberFireHit
+ call EmberFireHit
end
-gUnknown_81C7CD5:: @ 81C7CD5
+EmberFireHit:: @ 81C7CD5
createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
@@ -985,7 +984,7 @@ Move_MEGA_PUNCH:: @ 81C7CED
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
- call gUnknown_81C7D89
+ call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
@@ -999,28 +998,27 @@ Move_MEGA_PUNCH:: @ 81C7CED
waitbgfadein
end
-gUnknown_81C7D89:: @ 81C7D89
+SetImpactBackground:: @ 81C7D89
delay 2
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81C7DC0
+ jumpargeq 7, 1, SetImpactContestsBG
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81C7DB2
- jumpargeq 7, 1, gUnknown_81C7DB9
-
-gUnknown_81C7DB1:: @ 81C7DB1
+ jumpargeq 7, 0, SetImpactOpponentBG
+ jumpargeq 7, 1, SetImpactPlayerBG
+SetImpactBackgroundRet:: @ 81C7DB1
return
-gUnknown_81C7DB2:: @ 81C7DB2
+SetImpactOpponentBG:: @ 81C7DB2
changebg 4
- goto gUnknown_81C7DB1
+ goto SetImpactBackgroundRet
-gUnknown_81C7DB9:: @ 81C7DB9
+SetImpactPlayerBG:: @ 81C7DB9
changebg 5
- goto gUnknown_81C7DB1
+ goto SetImpactBackgroundRet
-gUnknown_81C7DC0:: @ 81C7DC0
+SetImpactContestsBG:: @ 81C7DC0
changebg 6
- goto gUnknown_81C7DB1
+ goto SetImpactBackgroundRet
Move_MEGA_KICK:: @ 81C7DC7
loadspritegfx ANIM_TAG_IMPACT
@@ -1034,7 +1032,7 @@ Move_MEGA_KICK:: @ 81C7DC7
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
playsewithpan SE_W025B, 63
- call gUnknown_81C7D89
+ call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
@@ -1052,9 +1050,9 @@ Move_COMET_PUNCH:: @ 81C7E63
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
setalpha 12, 8
- choosetwoturnanim gUnknown_81C7E91, gUnknown_81C7EB6
+ choosetwoturnanim CometPunchLeft, CometPunchRight
-gUnknown_81C7E77:: @ 81C7E77
+CometPunchContinue:: @ 81C7E77
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W004, 63
waitforvisualfinish
@@ -1062,39 +1060,39 @@ gUnknown_81C7E77:: @ 81C7E77
blendoff
end
-gUnknown_81C7E91:: @ 81C7E91
+CometPunchLeft:: @ 81C7E91
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
- goto gUnknown_81C7E77
+ goto CometPunchContinue
-gUnknown_81C7EB6:: @ 81C7EB6
+CometPunchRight:: @ 81C7EB6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
- goto gUnknown_81C7E77
+ goto CometPunchContinue
Move_SONIC_BOOM:: @ 81C7EDB
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- call gUnknown_81C7F12
- call gUnknown_81C7F12
- call gUnknown_81C7F12
+ call SonicBoomProjectile
+ call SonicBoomProjectile
+ call SonicBoomProjectile
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 10, 1
- call gUnknown_81C7F2A
+ call SonicBoomHit
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81C7F12:: @ 81C7F12
+SonicBoomProjectile:: @ 81C7F12
playsewithpan SE_W013B, 192
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
-gUnknown_81C7F2A:: @ 81C7F2A
+SonicBoomHit:: @ 81C7F2A
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
delay 4
return
@@ -1105,7 +1103,7 @@ Move_THUNDER_SHOCK:: @ 81C7F3C
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_80AE220, 5, 0, -44, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
playsewithpan SE_W085, 63
delay 9
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK
@@ -1113,7 +1111,7 @@ Move_THUNDER_SHOCK:: @ 81C7F3C
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
@@ -1127,13 +1125,13 @@ Move_THUNDERBOLT:: @ 81C7FAA
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_80AE220, 5, 24, -52, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
playsewithpan SE_W085, 63
delay 7
- createvisualtask sub_80AE220, 5, -24, -52, 0
+ createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
playsewithpan SE_W085, 63
delay 7
- createvisualtask sub_80AE220, 5, 0, -60, 1
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
playsewithpan SE_W085, 63
delay 9
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK
@@ -1141,15 +1139,15 @@ Move_THUNDERBOLT:: @ 81C7FAA
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
- createsprite gUnknown_83E6058, ANIM_TARGET, 3, 44, 0, 0, 3
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
+ createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, 63
delay 0
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 2, 2, RGB_BLACK
@@ -1162,7 +1160,7 @@ Move_THUNDERBOLT:: @ 81C7FAA
waitforvisualfinish
delay 20
waitplaysewithpan SE_W085B, 63, 19
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
@@ -1176,15 +1174,15 @@ Move_THUNDER_WAVE:: @ 81C8160
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_80AE220, 5, 0, -48, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
playsewithpan SE_W086, 63
delay 20
loopsewithpan SE_W085B, 63, 10, 4
- createsprite gUnknown_83E60B8, ANIM_TARGET, 2, -16, -16
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
- createsprite gUnknown_83E60B8, ANIM_TARGET, 2, -16, 0
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
- createsprite gUnknown_83E60B8, ANIM_TARGET, 2, -16, 16
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
@@ -1195,15 +1193,14 @@ Move_BEAT_UP:: @ 81C81CF
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
setalpha 12, 8
- choosetwoturnanim gUnknown_81C81E8, gUnknown_81C8259
-
-gUnknown_81C81E3:: @ 81C81E3
+ choosetwoturnanim BeatUpLeft, BeatUpRight
+BeatUpContinue:: @ 81C81E3
waitforvisualfinish
clearmonbg 1
blendoff
end
-gUnknown_81C81E8:: @ 81C81E8
+BeatUpLeft:: @ 81C81E8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
@@ -1213,9 +1210,9 @@ gUnknown_81C81E8:: @ 81C81E8
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W233B, 63
- goto gUnknown_81C81E3
+ goto BeatUpContinue
-gUnknown_81C8259:: @ 81C8259
+BeatUpRight:: @ 81C8259
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
@@ -1225,7 +1222,7 @@ gUnknown_81C8259:: @ 81C8259
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W233B, 63
- goto gUnknown_81C81E3
+ goto BeatUpContinue
Move_STOMP:: @ 81C82CA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
@@ -1233,7 +1230,7 @@ Move_STOMP:: @ 81C82CA
monbg 1
setalpha 12, 8
playsewithpan SE_W104, 63
- createsprite gUnknown_83E67D8, ANIM_ATTACKER, 3, 0, -32, 15
+ createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 4, 9, 1
@@ -1318,38 +1315,37 @@ Move_REVERSAL:: @ 81C8445
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
- createvisualtask sub_8099BD4, 5, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT:: @ 81C8520
loadspritegfx ANIM_TAG_IMPACT
- monbg 1
- fadetobg 1
+ monbg ANIM_TARGET
+ fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
- choosetwoturnanim gUnknown_81C853F, gUnknown_81C8568
-
-gUnknown_81C8536:: @ 81C8536
+ choosetwoturnanim PursuitNormal, PursuitOnSwitchout
+PursuitContinue:: @ 81C8536
waitforvisualfinish
- clearmonbg 1
+ clearmonbg ANIM_TARGET
blendoff
delay 0
restorebg
waitbgfadein
end
-gUnknown_81C853F:: @ 81C853F
+PursuitNormal:: @ 81C853F
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask sub_8099BD4, 5, 0, 1, 6, 1, 0
- goto gUnknown_81C8536
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0
+ goto PursuitContinue
-gUnknown_81C8568:: @ 81C8568
+PursuitOnSwitchout:: @ 81C8568
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
- createvisualtask sub_8099BD4, 5, 0, 1, 6, 1, 0
- goto gUnknown_81C8536
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0
+ goto PursuitContinue
Move_SPIKE_CANNON:: @ 81C8591
loadspritegfx ANIM_TAG_NEEDLE
@@ -1365,9 +1361,9 @@ Move_SPIKE_CANNON:: @ 81C8591
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
waitforvisualfinish
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, -8, -8, 1, 2
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 8, 8, 1, 2
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1
loopsewithpan SE_W030, 63, 5, 3
waitforvisualfinish
@@ -1377,26 +1373,26 @@ Move_SPIKE_CANNON:: @ 81C8591
Move_SWORDS_DANCE:: @ 81C8644
loadspritegfx ANIM_TAG_SWORD
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
- createvisualtask sub_80B9F6C, 2, 10005, 2, 2, 32754, 16, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10005, 2, 2, 32754, 16, 0, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP:: @ 81C868A
loadspritegfx ANIM_TAG_SPIRAL
- monbg 2
- createvisualtask sub_80B9CE4, 2, 1, 2, 6, 1, 11, 0
+ monbg ANIM_ATK_PARTNER
+ createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_W060B, 192, 5, 10
- createsprite gUnknown_83E6DF8, ANIM_ATTACKER, 2, 0, 0, 0, 0
+ createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
@@ -1404,7 +1400,7 @@ Move_PSYCH_UP:: @ 81C868A
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
createvisualtask AnimTask_BlendSelected, 9, 2, 2, 10, 0, RGB(31, 31, 0)
delay 30
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -1415,33 +1411,33 @@ Move_DIZZY_PUNCH:: @ 81C86FC
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
- call gUnknown_81C8817
+ call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_W004, 63
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, 160, -32
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, -256, -40
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, 128, -16
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, 416, -38
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, -128, -22
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, -384, -31
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
delay 10
- call gUnknown_81C8817
+ call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_W233B, 63
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, 160, -32
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, -256, -40
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, 128, -16
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, 416, -38
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, -128, -22
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, -384, -31
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg 1
blendoff
end
-gUnknown_81C8817:: @ 81C8817
+DizzyPunchLunge:: @ 81C8817
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1
@@ -1451,24 +1447,24 @@ Move_FIRE_SPIN:: @ 81C8836
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
- call gUnknown_81C885F
- call gUnknown_81C885F
- call gUnknown_81C885F
+ call FireSpinEffect
+ call FireSpinEffect
+ call FireSpinEffect
waitforvisualfinish
end
-gUnknown_81C885F:: @ 81C885F
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
+FireSpinEffect:: @ 81C885F
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
@@ -1478,17 +1474,17 @@ Move_FURY_CUTTER:: @ 81C88EA
setalpha 12, 8
playsewithpan SE_W013, 63
createvisualtask AnimTask_IsFuryCutterHitRight, 2,
- jumpargeq 7, 0, gUnknown_81C8947
- goto gUnknown_81C8959
+ jumpargeq 7, 0, FuryCutterLeft
+ goto FuryCutterRight
-gUnknown_81C890A:: @ 81C890A
+FuryCutterContinue:: @ 81C890A
createvisualtask AnimTask_GetFuryCutterHitCount, 2,
- jumpargeq 7, 1, gUnknown_81C892E
- jumpargeq 7, 2, gUnknown_81C896B
- jumpargeq 7, 3, gUnknown_81C8985
- goto gUnknown_81C899F
+ jumpargeq 7, 1, FuryCutterContinue2
+ jumpargeq 7, 2, FuryCutterMedium
+ jumpargeq 7, 3, FuryCutterStrong
+ goto FuryCutterStrongest
-gUnknown_81C892E:: @ 81C892E
+FuryCutterContinue2:: @ 81C892E
delay 5
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1
waitforvisualfinish
@@ -1497,25 +1493,25 @@ gUnknown_81C892E:: @ 81C892E
waitforvisualfinish
end
-gUnknown_81C8947:: @ 81C8947
+FuryCutterLeft:: @ 81C8947
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
- goto gUnknown_81C890A
+ goto FuryCutterContinue
-gUnknown_81C8959:: @ 81C8959
+FuryCutterRight:: @ 81C8959
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
- goto gUnknown_81C890A
+ goto FuryCutterContinue
-gUnknown_81C896B:: @ 81C896B
+FuryCutterMedium:: @ 81C896B
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
- goto gUnknown_81C892E
+ goto FuryCutterContinue2
-gUnknown_81C8985:: @ 81C8985
+FuryCutterStrong:: @ 81C8985
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
- goto gUnknown_81C892E
+ goto FuryCutterContinue2
-gUnknown_81C899F:: @ 81C899F
+FuryCutterStrongest:: @ 81C899F
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
- goto gUnknown_81C892E
+ goto FuryCutterContinue2
Move_SELF_DESTRUCT:: @ 81C89B9
loadspritegfx ANIM_TAG_EXPLOSION
@@ -1525,13 +1521,13 @@ Move_SELF_DESTRUCT:: @ 81C89B9
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
- call gUnknown_81C8A3F
- call gUnknown_81C8A3F
+ call SelfDestructExplode
+ call SelfDestructExplode
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 9, 0, RGB(31, 0, 0)
end
-gUnknown_81C8A3F:: @ 81C8A3F
+SelfDestructExplode:: @ 81C8A3F
playsewithpan SE_W120, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
@@ -1594,7 +1590,7 @@ Move_DRILL_PECK:: @ 81C8B68
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 2
loopsewithpan SE_W030, 63, 4, 8
- createvisualtask sub_80B2868, 5,
+ createvisualtask AnimTask_DrillPeckHitSplats, 5
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
@@ -1607,81 +1603,81 @@ Move_WATERFALL:: @ 81C8BC1
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 10, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -15, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 20, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 0, -10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -10, 15, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 25, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -20, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 12, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
delay 6
- call gUnknown_81C8CA2
+ call RisingWaterHitEffect
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81C8CA2:: @ 81C8CA2
+RisingWaterHitEffect:: @ 81C8CA2
playsewithpan SE_W127, 63
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 20, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 20
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 20
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 15, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 15
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 15
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 10, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 10
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 10
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 5, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 5
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 5
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 0, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 0
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -5, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -5
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -5
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -10, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -10
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -10
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -15, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -15
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -15
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -20, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -20
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -20
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
return
Move_EXPLOSION:: @ 81C8E15
@@ -1692,15 +1688,15 @@ Move_EXPLOSION:: @ 81C8E15
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
- call gUnknown_81C8EB2
- call gUnknown_81C8EB2
+ call Explosion1
+ call Explosion1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 1, 16, 16, RGB_WHITE
delay 50
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 16, 0, RGB_WHITE
end
-gUnknown_81C8EB2:: @ 81C8EB2
+Explosion1:: @ 81C8EB2
playsewithpan SE_W153, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
@@ -1732,12 +1728,12 @@ Move_DEFENSE_CURL:: @ 81C8F1C
Move_PROTECT:: @ 81C8F55
loadspritegfx ANIM_TAG_PROTECT
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_W115, 192, 16
createsprite gProtectWallSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
end
Move_DETECT:: @ 81C8F72
@@ -1758,21 +1754,20 @@ Move_DETECT:: @ 81C8F72
Move_FRUSTRATION:: @ 81C8FD0
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetFrustrationPowerLevel, 1,
- jumpargeq 7, 0, gUnknown_81C9004
- jumpargeq 7, 1, gUnknown_81C910A
- jumpargeq 7, 2, gUnknown_81C91D7
- goto gUnknown_81C9253
-
-gUnknown_81C8FFF:: @ 81C8FFF
+ jumpargeq 7, 0, Frustration_Strongest
+ jumpargeq 7, 1, Frustration_Strong
+ jumpargeq 7, 2, Frustration_Medium
+ goto Frustration_Weak
+Frustration_Continue:: @ 81C8FFF
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81C9004:: @ 81C9004
+Frustration_Strongest:: @ 81C9004
playsewithpan SE_W082, 192
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0)
@@ -1807,9 +1802,9 @@ gUnknown_81C9004:: @ 81C9004
playsewithpan SE_W004, 63
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0)
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
-gUnknown_81C910A:: @ 81C910A
+Frustration_Strong:: @ 81C910A
playsewithpan SE_W082, 192
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0)
@@ -1834,9 +1829,9 @@ gUnknown_81C910A:: @ 81C910A
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0)
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
-gUnknown_81C91D7:: @ 81C91D7
+Frustration_Medium:: @ 81C91D7
playsewithpan SE_W207B, 192
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
@@ -1852,9 +1847,9 @@ gUnknown_81C91D7:: @ 81C91D7
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
-gUnknown_81C9253:: @ 81C9253
+Frustration_Weak:: @ 81C9253
createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
@@ -1863,11 +1858,11 @@ gUnknown_81C9253:: @ 81C9253
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
Move_SAFEGUARD:: @ 81C9297
loadspritegfx ANIM_TAG_GUARD_RING
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, 192
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2,
@@ -1879,7 +1874,7 @@ Move_SAFEGUARD:: @ 81C9297
playsewithpan SE_REAPOKE, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
@@ -1910,7 +1905,7 @@ Move_PAIN_SPLIT:: @ 81C92D9
Move_VICE_GRIP:: @ 81C9381
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, 63
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
@@ -1919,14 +1914,14 @@ Move_VICE_GRIP:: @ 81C9381
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_GUILLOTINE:: @ 81C93C9
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
fadetobgfromset 12, 13, 14
waitbgfadein
@@ -1942,7 +1937,7 @@ Move_GUILLOTINE:: @ 81C93C9
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W013, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -1972,44 +1967,44 @@ Move_OUTRAGE:: @ 81C94A8
createvisualtask AnimTask_CurseBlendEffect, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 5, 4
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 40, 1
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
- call gUnknown_81C95AF
- call gUnknown_81C95AF
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
+ call OutrageFlames
+ call OutrageFlames
waitforvisualfinish
end
-gUnknown_81C95AF:: @ 81C95AF
+OutrageFlames:: @ 81C95AF
delay 3
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK:: @ 81C9643
@@ -2018,32 +2013,32 @@ Move_SPARK:: @ 81C9643
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 7, 7, 23551
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
@@ -2054,7 +2049,7 @@ Move_SPARK:: @ 81C9643
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 4, -31, 2, 0, 6, 23551
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
end
@@ -2088,13 +2083,13 @@ Move_ATTRACT:: @ 81C985A
end
Move_GROWTH:: @ 81C9953
- call gUnknown_81C9960
+ call GrowthEffect
waitforvisualfinish
- call gUnknown_81C9960
+ call GrowthEffect
waitforvisualfinish
end
-gUnknown_81C9960:: @ 81C9960
+GrowthEffect:: @ 81C9960
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_W036, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, 0, 0
@@ -2102,12 +2097,12 @@ gUnknown_81C9960:: @ 81C9960
Move_WHIRLWIND:: @ 81C9989
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_W104, 63, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 15, 1
@@ -2115,26 +2110,26 @@ Move_WHIRLWIND:: @ 81C9989
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 1, 12, 6, 1, 5
delay 7
playsewithpan SE_W081, 63
- createvisualtask sub_80995FC, 5, 1, 8
+ createvisualtask AnimTask_SlideOffScreen, 5, 1, 8
waitforvisualfinish
end
Move_CONFUSE_RAY:: @ 81C9A31
loadspritegfx ANIM_TAG_YELLOW_BALL
- monbg 3
+ monbg ANIM_DEF_PARTNER
fadetobg 2
waitbgfadein
- createvisualtask sub_80DD444, 2, -64, 63, 2, 0
- createvisualtask sub_80B9E58, 2, 10013, 0, 6, 0, 14, 351
- createsprite gUnknown_83E75C4, ANIM_TARGET, 2, 28, 0, 288
+ createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0
+ createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, 351
+ createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W081B, 63
- createsprite gUnknown_83E75DC, ANIM_TARGET, 2, 0, -16
+ createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
@@ -2153,7 +2148,7 @@ Move_LOCK_ON:: @ 81C9A84
Move_MEAN_LOOK:: @ 81C9ABA
loadspritegfx ANIM_TAG_EYE
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
loopsewithpan SE_W109, 63, 15, 4
@@ -2162,78 +2157,78 @@ Move_MEAN_LOOK:: @ 81C9ABA
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
delay 30
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW:: @ 81C9AFF
loadspritegfx ANIM_TAG_ROCKS
- createsprite gUnknown_83E7B88, ANIM_TARGET, 2, 6, 1, 15, 1
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 0, 1, 0, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_W088, 63
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 19, 1, 10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_W088, 63
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -23, 2, -10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_W088, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 20, 1
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -15, 1, -10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_W088, 63
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 23, 2, 10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_W088, 63
waitforvisualfinish
end
Move_ROCK_SLIDE:: @ 81C9B8B
loadspritegfx ANIM_TAG_ROCKS
- monbg 3
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 7, 1, 11, 1
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -5, 1, -5, 1
+ monbg ANIM_DEF_PARTNER
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 5, 0, 6, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 19, 1, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -23, 2, -10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_W088, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, 3, 0, 5, 50, 1
delay 2
- call gUnknown_81C9C23
- call gUnknown_81C9C23
+ call RockSlideRocks
+ call RockSlideRocks
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81C9C23:: @ 81C9C23
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -20, 0, -10, 1
+RockSlideRocks:: @ 81C9C23
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 28, 1, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -10, 1, -5, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 10, 0, 6, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 24, 1, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -32, 2, -10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -20, 0, -10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 30, 2, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_W088, 63
delay 2
return
@@ -2265,34 +2260,34 @@ Move_BUBBLE_BEAM:: @ 81C9D13
monbgprio_28 1
setalpha 12, 8
delay 1
- call gUnknown_81C9D4D
+ call BulbblebeamCreateBubbles
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, 1
- call gUnknown_81C9D4D
- call gUnknown_81C9D4D
+ call BulbblebeamCreateBubbles
+ call BulbblebeamCreateBubbles
waitforvisualfinish
- call gUnknown_81D57CC
+ call WaterBubblesEffectShort
waitforvisualfinish
clearmonbg 1
blendoff
end
-gUnknown_81C9D4D:: @ 81C9D4D
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
+BulbblebeamCreateBubbles:: @ 81C9D4D
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, 192
delay 3
return
@@ -2300,7 +2295,7 @@ gUnknown_81C9D4D:: @ 81C9D4D
Move_ICY_WIND:: @ 81C9DF0
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg 15
waitbgfadeout
@@ -2308,30 +2303,30 @@ Move_ICY_WIND:: @ 81C9DF0
waitbgfadein
waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
- call gUnknown_81C9E48
+ call IcyWindSwirlingSnowballs
delay 5
- call gUnknown_81C9E48
+ call IcyWindSwirlingSnowballs
playsewithpan SE_W016B, 63
delay 55
- call gUnknown_81D55E2
+ call IceSpikesEffectLong
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendSelected, 10, 11, 4, 4, 0, RGB_BLACK
waitbgfadein
end
-gUnknown_81C9E48:: @ 81C9E48
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
+IcyWindSwirlingSnowballs:: @ 81C9E48
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN:: @ 81C9EB0
@@ -2360,7 +2355,7 @@ Move_SMOKESCREEN:: @ 81C9EB0
Move_CONVERSION:: @ 81C9FA9
loadspritegfx ANIM_TAG_CONVERSION
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
delay 0
@@ -2401,18 +2396,18 @@ Move_CONVERSION:: @ 81C9FA9
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_W112, 192
- createvisualtask sub_80B9F6C, 2, 10018, 1, 1, 14335, 12, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask AnimTask_ConversionAlphaBlend, 5,
waitforvisualfinish
delay 1
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_CONVERSION_2:: @ 81CA0BE
loadspritegfx ANIM_TAG_CONVERSION
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 0, 16
delay 0
@@ -2451,7 +2446,7 @@ Move_CONVERSION_2:: @ 81CA0BE
delay 10
playsewithpan SE_W129, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -2466,7 +2461,7 @@ Move_ROLLING_KICK:: @ 81CA1DA
playsewithpan SE_W104, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
- createsprite gUnknown_83E6758, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
+ createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_W233B, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
@@ -2488,7 +2483,7 @@ Move_HEADBUTT:: @ 81CA25D
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W233B, 63
waitforvisualfinish
end
@@ -2506,7 +2501,7 @@ Move_HORN_ATTACK:: @ 81CA2BA
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, 63
waitforvisualfinish
end
@@ -2514,37 +2509,35 @@ Move_HORN_ATTACK:: @ 81CA2BA
Move_FURY_ATTACK:: @ 81CA327
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- createvisualtask sub_8099980, 2, 4, 256, 0, 2
- choosetwoturnanim gUnknown_81CA358, gUnknown_81CA37E
-
-gUnknown_81CA345:: @ 81CA345
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
+ choosetwoturnanim FuryAttackRight, FuryAttackLeft
+FuryAttackContinue:: @ 81CA345
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
waitforvisualfinish
end
-gUnknown_81CA358:: @ 81CA358
+FuryAttackRight:: @ 81CA358
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
waitforvisualfinish
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, 63
- goto gUnknown_81CA345
+ goto FuryAttackContinue
-gUnknown_81CA37E:: @ 81CA37E
+FuryAttackLeft:: @ 81CA37E
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
waitforvisualfinish
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, 63
- goto gUnknown_81CA345
+ goto FuryAttackContinue
Move_HORN_DRILL:: @ 81CA3A4
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- jumpifcontest gUnknown_81CA50A
+ jumpifcontest HornDrillInContest
fadetobg 7
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 768, 1, -1
-
-gUnknown_81CA3C1:: @ 81CA3C1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
+HornDrillContinue:: @ 81CA3C1
waitbgfadein
setalpha 12, 8
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
@@ -2557,37 +2550,37 @@ gUnknown_81CA3C1:: @ 81CA3C1
playse SE_BAN
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 2, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -4, 3, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -8, -5, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 4, -12, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 16, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 5, 18, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -17, 12, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -21, -15, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 8, -27, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 32, 0, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_W030, 63
delay 4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
@@ -2598,33 +2591,33 @@ gUnknown_81CA3C1:: @ 81CA3C1
waitbgfadein
end
-gUnknown_81CA50A:: @ 81CA50A
+HornDrillInContest:: @ 81CA50A
fadetobg 8
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 2304, 768, 0, -1
- goto gUnknown_81CA3C1
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
+ goto HornDrillContinue
Move_THRASH:: @ 81CA521
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask AnimTask_ThrashMoveMonHorizontal, 2,
createvisualtask AnimTask_ThrashMoveMonVertical, 2,
- createsprite gUnknown_83E6728, ANIM_TARGET, 3, 1, 10, 0
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1
playsewithpan SE_W004, 63
delay 28
- createsprite gUnknown_83E6728, ANIM_TARGET, 3, 1, 10, 1
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1
playsewithpan SE_W233B, 63
delay 28
- createsprite gUnknown_83E6728, ANIM_TARGET, 3, 1, 10, 3
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 8, 0, 16, 1
playsewithpan SE_W025B, 63
end
Move_SING:: @ 81CA5A0
loadspritegfx ANIM_TAG_MUSIC_NOTES
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
panse_1B SE_W047, 192, 63, 2, 0
@@ -2653,7 +2646,7 @@ Move_SING:: @ 81CA5A0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2,
waitforvisualfinish
end
@@ -2662,18 +2655,18 @@ Move_LOW_KICK:: @ 81CA674
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
- createsprite gUnknown_83E6758, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
+ createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
- createvisualtask sub_8099980, 2, 6, 384, 1, 2
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
playsewithpan SE_W233B, 63
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE:: @ 81CA6D1
- createvisualtask sub_80B94B4, 5, 5, 10, 50
- createvisualtask sub_80B94B4, 5, 4, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 10, 50
playsewithpan SE_W089, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
@@ -2683,23 +2676,23 @@ Move_EARTHQUAKE:: @ 81CA6D1
Move_FISSURE:: @ 81CA71E
loadspritegfx ANIM_TAG_MUD_SAND
- createvisualtask sub_80B94B4, 3, 5, 10, 50
- createvisualtask sub_80B94B4, 3, 1, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50
playsewithpan SE_W089, 63
delay 8
- call gUnknown_81CA79F
+ call FissureDirtPlumeFar
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 15
- call gUnknown_81CA7F0
+ call FissureDirtPlumeClose
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 15
- call gUnknown_81CA79F
+ call FissureDirtPlumeFar
delay 50
- fadetobg 21
+ fadetobg BG_FISSURE
waitbgfadeout
- createvisualtask sub_80B9800, 5, 1, 5, -1
+ createvisualtask AnimTask_PositionFissureBgOnBattler, 5, 1, 5, -1
waitbgfadein
delay 40
restorebg
@@ -2708,86 +2701,85 @@ Move_FISSURE:: @ 81CA71E
waitbgfadein
end
-gUnknown_81CA79F:: @ 81CA79F
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
+FissureDirtPlumeFar:: @ 81CA79F
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, 63
return
-gUnknown_81CA7F0:: @ 81CA7F0
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
+FissureDirtPlumeClose:: @ 81CA7F0
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, 63
return
Move_DIG:: @ 81CA841
- choosetwoturnanim gUnknown_81CA84B, gUnknown_81CA8A6
-
-gUnknown_81CA84A:: @ 81CA84A
+ choosetwoturnanim DigSetUp, DigUnleash
+DigEnd:: @ 81CA84A
end
-gUnknown_81CA84B:: @ 81CA84B
+DigSetUp:: @ 81CA84B
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 0, 180
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 1, 180
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
monbg_22 0
delay 1
- createvisualtask sub_80B8E94, 2, 0
+ createvisualtask AnimTask_DigDownMovement, 2, 0
delay 6
- call gUnknown_81CA90A
- call gUnknown_81CA90A
- call gUnknown_81CA90A
- call gUnknown_81CA90A
- call gUnknown_81CA90A
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
waitforvisualfinish
clearmonbg_23 0
delay 1
- createvisualtask sub_80B8E94, 2, 1
- goto gUnknown_81CA84A
+ createvisualtask AnimTask_DigDownMovement, 2, 1
+ goto DigEnd
-gUnknown_81CA8A6:: @ 81CA8A6
+DigUnleash:: @ 81CA8A6
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_DIRT_MOUND
- createvisualtask sub_80B90EC, 2, 0
+ createvisualtask AnimTask_DigUpMovement, 2, 0
waitforvisualfinish
- monbg 0
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 0, 48
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 1, 48
+ monbg ANIM_ATTACKER
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
delay 1
- createvisualtask sub_80B90EC, 2, 1
+ createvisualtask AnimTask_DigUpMovement, 2, 1
delay 16
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
playsewithpan SE_W025B, 192
- clearmonbg 0
- goto gUnknown_81CA84A
-
-gUnknown_81CA90A:: @ 81CA90A
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
+ clearmonbg ANIM_ATTACKER
+ goto DigEnd
+
+DigThrowDirt:: @ 81CA90A
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, 192
delay 32
return
Move_MEDITATE:: @ 81CA95D
- call gUnknown_81D59BB
- createvisualtask sub_80B3418, 2,
+ call SetPsychicBackground
+ createvisualtask AnimTask_MeditateStretchAttacker, 2
playsewithpan SE_W029, 192
delay 16
playsewithpan SE_W036, 192
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_AGILITY:: @ 81CA97A
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 4, 4
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 10
@@ -2802,14 +2794,14 @@ Move_AGILITY:: @ 81CA97A
playsewithpan SE_W104, 192
delay 12
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK:: @ 81CA9C4
loadspritegfx ANIM_TAG_IMPACT
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 1, 5
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 3
@@ -2819,7 +2811,7 @@ Move_QUICK_ATTACK:: @ 81CA9C4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_W233B, 63
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -2839,23 +2831,23 @@ Move_RAGE:: @ 81CAA1C
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask sub_8099BD4, 2, 1, 1, 10, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 1, 1, 10, 1, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
clearmonbg 1
end
Move_TELEPORT:: @ 81CAA92
- call gUnknown_81D59BB
- createvisualtask sub_80B3480, 2,
+ call SetPsychicBackground
+ createvisualtask AnimTask_Teleport, 2
playsewithpan SE_W100, 192
delay 15
- call gUnknown_81D59C7
+ call UnsetPsychicBg
waitforvisualfinish
end
Move_DOUBLE_TEAM:: @ 81CAAAB
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_DoubleTeam, 2,
playsewithpan SE_W104, 192
@@ -2876,7 +2868,7 @@ Move_DOUBLE_TEAM:: @ 81CAAAB
delay 8
playsewithpan SE_W104, 192
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
@@ -2902,28 +2894,27 @@ Move_METRONOME:: @ 81CAB05
end
Move_SKULL_BASH:: @ 81CAB2F
- choosetwoturnanim gUnknown_81CAB39, gUnknown_81CAB86
-
-gUnknown_81CAB38:: @ 81CAB38
+ choosetwoturnanim SkullBashSetUp, SkullBashAttack
+SkullBashEnd:: @ 81CAB38
end
-gUnknown_81CAB39:: @ 81CAB39
- call gUnknown_81CAB49
- call gUnknown_81CAB49
+SkullBashSetUp:: @ 81CAB39
+ call SkullBashSetUpHeadDown
+ call SkullBashSetUpHeadDown
waitforvisualfinish
- goto gUnknown_81CAB38
+ goto SkullBashEnd
-gUnknown_81CAB49:: @ 81CAB49
- createsprite gUnknown_83D4EB4, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0
+SkullBashSetUpHeadDown:: @ 81CAB49
+ createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, 192
waitforvisualfinish
- createvisualtask sub_8099980, 2, 16, 96, 0, 2
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
waitforvisualfinish
- createsprite gUnknown_83D4EB4, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1
+ createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
-gUnknown_81CAB86:: @ 81CAB86
+SkullBashAttack:: @ 81CAB86
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SkullBashPosition, 2, 0
playsewithpan SE_W036, 192
@@ -2932,30 +2923,30 @@ gUnknown_81CAB86:: @ 81CAB86
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1
- createsprite gUnknown_83E7C98, ANIM_TARGET, 4, 0, 0, 1, 0
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_W025B, 63, 8, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
- goto gUnknown_81CAB38
+ goto SkullBashEnd
Move_AMNESIA:: @ 81CABF5
loadspritegfx ANIM_TAG_AMNESIA
- call gUnknown_81D59BB
+ call SetPsychicBackground
delay 8
- createsprite gUnknown_83E6FF4, ANIM_ATTACKER, 20,
+ createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
playsewithpan SE_W118, 192
delay 54
loopsewithpan SE_W118, 192, 16, 3
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_KINESIS:: @ 81CAC19
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
- createsprite gUnknown_83E6F8C, ANIM_ATTACKER, 20,
+ call SetPsychicBackground
+ createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_W109, 192, 21, 2
@@ -2966,7 +2957,7 @@ Move_KINESIS:: @ 81CAC19
delay 70
playsewithpan SE_W207B, 192
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_GLARE:: @ 81CAC6A
@@ -2982,7 +2973,7 @@ Move_GLARE:: @ 81CAC6A
createvisualtask AnimTask_ScaryFace, 5,
playsewithpan SE_W043, 192
delay 2
- createvisualtask sub_80ADAD8, 3, 20, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 5, 1, 0, 16, 0, RGB_BLACK
end
@@ -2992,31 +2983,30 @@ Move_BARRAGE:: @ 81CACD3
createvisualtask AnimTask_BarrageBall, 3,
playsewithpan SE_W207, 192
delay 24
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 8, 1, 40, 1
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
loopsewithpan SE_W070, 63, 8, 2
end
Move_SKY_ATTACK:: @ 81CAD1B
- choosetwoturnanim gUnknown_81CAD25, gUnknown_81CAE2E
-
-gUnknown_81CAD24:: @ 81CAD24
+ choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
+SkyAttackEnd:: @ 81CAD24
end
-gUnknown_81CAD25:: @ 81CAD25
- monbg 3
+SkyAttackSetUp:: @ 81CAD25
+ monbg ANIM_DEF_PARTNER
setalpha 12, 11
createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, 7
- jumpargeq 7, 0, gUnknown_81CAD40
- goto gUnknown_81CADB7
+ jumpargeq 7, 0, SkyAttackSetUpAgainstOpponent
+ goto SkyAttackSetUpAgainstPartner
-gUnknown_81CAD40:: @ 81CAD40
+SkyAttackSetUpAgainstOpponent:: @ 81CAD40
createvisualtask AnimTask_BlendSelected, 10, 27, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_80B94B4, 5, 0, 2, 16
+ createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16
loopsewithpan SE_W287, 192, 4, 8
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
@@ -3024,16 +3014,16 @@ gUnknown_81CAD40:: @ 81CAD40
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 25, 1, 8, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81CAD24
+ goto SkyAttackEnd
-gUnknown_81CADB7:: @ 81CADB7
+SkyAttackSetUpAgainstPartner:: @ 81CADB7
createvisualtask AnimTask_BlendExcept, 10, 1, 1, 0, 12, 0
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_80B94B4, 5, 0, 2, 16
+ createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16
playsewithpan SE_W287, 192
delay 8
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE
@@ -3042,36 +3032,36 @@ gUnknown_81CADB7:: @ 81CADB7
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 10, 4, 1, 8, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81CAD24
+ goto SkyAttackEnd
-gUnknown_81CAE2E:: @ 81CAE2E
+SkyAttackUnleash:: @ 81CAE2E
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
- call gUnknown_81D59CF
- monbg 0
+ call SetSkyBg
+ monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
- createvisualtask sub_80B78E0, 5, 0
+ createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
- createvisualtask sub_80DD410, 5, 231, -64
- createsprite gUnknown_83E6DB4, ANIM_TARGET, 2,
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 231, -64
+ createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 20
- createvisualtask sub_80B79DC, 5, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
- clearmonbg 0
- call gUnknown_81D59FF
- goto gUnknown_81CAD24
+ clearmonbg ANIM_ATTACKER
+ call UnsetSkyBg
+ goto SkyAttackEnd
Move_FLASH:: @ 81CAEB3
playsewithpan SE_W043, 192
- createvisualtask sub_80BB660, 2,
+ createvisualtask AnimTask_Flash, 2
waitforvisualfinish
end
@@ -3083,13 +3073,13 @@ Move_SPLASH:: @ 81CAEC0
end
Move_ACID_ARMOR:: @ 81CAED5
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 15, 0
createvisualtask AnimTask_AcidArmor, 2, 0
playsewithpan SE_W151, 192
waitforvisualfinish
blendoff
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
end
@@ -3151,7 +3141,7 @@ Move_STRUGGLE:: @ 81CAFB5
Move_SKETCH:: @ 81CB01B
loadspritegfx ANIM_TAG_PENCIL
monbg 1
- createvisualtask sub_80A8874, 2,
+ createvisualtask AnimTask_SketchDrawMon, 2
createsprite gPencilSpriteTemplate, ANIM_TARGET, 2,
waitforvisualfinish
clearmonbg 1
@@ -3162,18 +3152,18 @@ Move_SKETCH:: @ 81CB01B
Move_NIGHTMARE:: @ 81CB043
fadetobg 2
waitbgfadein
- jumpifcontest gUnknown_81CB06F
- monbg 3
- createvisualtask sub_80B58AC, 2,
+ jumpifcontest NightmareInContest
+ monbg ANIM_DEF_PARTNER
+ createvisualtask AnimTask_NightmareClone, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 40, 1
playsewithpan SE_W171, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
-gUnknown_81CB06F:: @ 81CB06F
+NightmareInContest:: @ 81CB06F
createvisualtask AnimTask_BlendMonInAndOut, 2, 0, RGB_WHITE, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 32, 1
playsewithpan SE_W171, 63
@@ -3189,8 +3179,8 @@ Move_FLAIL:: @ 81CB099
createvisualtask AnimTask_FlailMovement, 2, 0
loopsewithpan SE_W029, 192, 8, 2
waitforvisualfinish
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
- createvisualtask sub_8099BD4, 2, 0, 1, 30, 1, 0
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
playsewithpan SE_W025B, 63
waitforvisualfinish
clearmonbg 1
@@ -3201,9 +3191,9 @@ Move_SPITE:: @ 81CB0D6
fadetobg 2
playsewithpan SE_W060, 192
waitbgfadein
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 6, 0, 8, RGB_WHITE
- createvisualtask sub_80B5AAC, 2,
+ createvisualtask AnimTask_SpiteTargetShadow, 2
loopsewithpan SE_W060, 63, 20, 3
waitforvisualfinish
restorebg
@@ -3214,18 +3204,18 @@ Move_SPITE:: @ 81CB0D6
Move_MACH_PUNCH:: @ 81CB105
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_GetAttackerSide, 2,
- jumpargeq 7, 1, gUnknown_81CB186
- fadetobg 9
+ jumpargeq 7, 1, MachPunchOnPlayer
+ fadetobg BG_HIGHSPEED_OPPONENT
-gUnknown_81CB11E:: @ 81CB11E
+MachPunchContinue:: @ 81CB11E
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
delay 0
setalpha 9, 8
- createvisualtask sub_8077030, 2, 28968, 10
+ createvisualtask AnimTask_AttackerPunchWithTrace, 2, 28968, 10
playsewithpan SE_W026, 192
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
@@ -3233,7 +3223,7 @@ gUnknown_81CB11E:: @ 81CB11E
playsewithpan SE_W004, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -3241,13 +3231,13 @@ gUnknown_81CB11E:: @ 81CB11E
waitbgfadein
end
-gUnknown_81CB186:: @ 81CB186
- fadetobg 10
- goto gUnknown_81CB11E
+MachPunchOnPlayer:: @ 81CB186
+ fadetobg BG_HIGHSPEED_PLAYER
+ goto MachPunchContinue
Move_FORESIGHT:: @ 81CB18D
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, 1
@@ -3261,7 +3251,7 @@ Move_FORESIGHT:: @ 81CB18D
playsewithpan SE_W197, 63
waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_DESTINY_BOND:: @ 81CB1CC
@@ -3269,7 +3259,7 @@ Move_DESTINY_BOND:: @ 81CB1CC
fadetobg 2
playsewithpan SE_W060, 192
waitbgfadein
- createvisualtask sub_80B6020, 5, 0, 48
+ createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
playsewithpan SE_W109, 192
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 24, 1
@@ -3287,17 +3277,17 @@ Move_DESTINY_BOND:: @ 81CB1CC
Move_ENDURE:: @ 81CB227
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_W082, 192
- call gUnknown_81CB267
+ call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
- call gUnknown_81CB267
+ call EndureEffect
delay 8
- call gUnknown_81CB267
+ call EndureEffect
waitforvisualfinish
end
-gUnknown_81CB267:: @ 81CB267
+EndureEffect:: @ 81CB267
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
@@ -3327,16 +3317,16 @@ Move_ROLLOUT:: @ 81CB2FE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createvisualtask sub_80B4BD0, 2,
+ createvisualtask AnimTask_Rollout, 2
waitforvisualfinish
- createvisualtask sub_8099BD4, 2, 0, 1, 30, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_W025B, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -3402,52 +3392,51 @@ Move_MILK_DRINK:: @ 81CB40E
playsewithpan SE_W208, 192
waitforvisualfinish
clearmonbg 1
- call gUnknown_81D5712
+ call HealingEffect2
waitforvisualfinish
end
Move_MAGNITUDE:: @ 81CB450
createvisualtask AnimTask_IsPowerOver99, 2,
waitforvisualfinish
- jumpargeq 15, 0, gUnknown_81CB469
- jumpargeq 15, 1, gUnknown_81CB48E
-
-gUnknown_81CB468:: @ 81CB468
+ jumpargeq 15, 0, MagnitudeRegular
+ jumpargeq 15, 1, MagnitudeIntense
+MagnitudeEnd:: @ 81CB468
end
-gUnknown_81CB469:: @ 81CB469
- createvisualtask sub_80B94B4, 5, 5, 0, 50
- createvisualtask sub_80B94B4, 5, 4, 0, 50
+MagnitudeRegular:: @ 81CB469
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50
loopsewithpan SE_W070, 63, 8, 10
- goto gUnknown_81CB468
+ goto MagnitudeEnd
-gUnknown_81CB48E:: @ 81CB48E
- createvisualtask sub_80B94B4, 5, 5, 0, 50
- createvisualtask sub_80B94B4, 5, 4, 0, 50
+MagnitudeIntense:: @ 81CB48E
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50
loopsewithpan SE_W070, 63, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
- goto gUnknown_81CB468
+ goto MagnitudeEnd
Move_RAPID_SPIN:: @ 81CB4E1
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
- monbg 0
+ monbg ANIM_ATTACKER
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_W013B, 192, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
- createvisualtask sub_8099BD4, 2, 0, 1, 10, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0
playsewithpan SE_W003, 63
waitforvisualfinish
delay 8
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
loopsewithpan SE_W013B, 192, 8, 4
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
Move_MOONLIGHT:: @ 81CB54E
@@ -3458,7 +3447,7 @@ Move_MOONLIGHT:: @ 81CB54E
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
- createvisualtask sub_8076048, 3, 0, 16, 16, 0, 1
+ createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
@@ -3473,7 +3462,7 @@ Move_MOONLIGHT:: @ 81CB54E
delay 20
createvisualtask AnimTask_FadeScreenBlue, 2,
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
@@ -3481,31 +3470,31 @@ Move_EXTREME_SPEED:: @ 81CB5DE
loadspritegfx ANIM_TAG_SPEED_DUST
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_GetAttackerSide, 2,
- jumpargeq 7, 1, gUnknown_81CB695
- fadetobg 9
+ jumpargeq 7, 1, ExtremeSpeedOnPlayer
+ fadetobg BG_HIGHSPEED_OPPONENT
-gUnknown_81CB5F5:: @ 81CB5F5
+ExtremeSpeedContinue:: @ 81CB5F5
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
- createvisualtask AnimTask_StretchAttacker, 2,
+ createvisualtask AnimTask_StretchAttacker, 2
loopsewithpan SE_W013B, 192, 8, 3
waitforvisualfinish
delay 1
- createvisualtask sub_80BC12C, 2,
- monbg 1
+ createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
+ monbg ANIM_TARGET
setalpha 12, 8
delay 18
createvisualtask AnimTask_ExtremeSpeedImpact, 2,
delay 2
playsewithpan SE_W004, 63
- createsprite gUnknown_83E7C68, ANIM_TARGET, 2, 1, 0, -12, 3
+ createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_W004, 63
- createsprite gUnknown_83E7C68, ANIM_TARGET, 2, 1, 0, 12, 3
+ createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_W233B, 63
- createsprite gUnknown_83E7C68, ANIM_TARGET, 2, 1, 0, 0, 3
+ createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_SpeedDust, 2,
delay 10
@@ -3523,14 +3512,14 @@ gUnknown_81CB5F5:: @ 81CB5F5
delay 1
end
-gUnknown_81CB695:: @ 81CB695
- fadetobg 10
- goto gUnknown_81CB5F5
+ExtremeSpeedOnPlayer:: @ 81CB695
+ fadetobg BG_HIGHSPEED_PLAYER
+ goto ExtremeSpeedContinue
Move_UPROAR:: @ 81CB69C
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, 192
@@ -3549,7 +3538,7 @@ Move_UPROAR:: @ 81CB69C
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_HEAT_WAVE:: @ 81CB766
@@ -3559,21 +3548,21 @@ Move_HEAT_WAVE:: @ 81CB766
createvisualtask AnimTask_BlendBackground, 6, 6, 31
panse_1B SE_W257, 192, 63, 2, 0
delay 4
- createvisualtask sub_80AD800, 5,
+ createvisualtask AnimTask_MoveHeatWaveTargets, 5
delay 12
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 10, 2304, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 90, 2048, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 50, 2560, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 20, 2304, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 70, 1984, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 0, 2816, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 60, 2560, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL:: @ 81CB816
@@ -3603,9 +3592,9 @@ Move_TORMENT:: @ 81CB84E
Move_MEMENTO:: @ 81CB892
setalpha 0, 16
delay 1
- createvisualtask sub_80B85B8, 2,
+ createvisualtask AnimTask_InitMementoShadow, 2
delay 1
- createvisualtask sub_80B7DA4, 5,
+ createvisualtask AnimTask_MoveAttackerMementoShadow, 5
playsewithpan SE_W060, 192
delay 48
playsewithpan SE_W060B, 192
@@ -3615,7 +3604,7 @@ Move_MEMENTO:: @ 81CB892
setalpha 0, 16
delay 1
monbg_22 1
- createvisualtask sub_80B8070, 5,
+ createvisualtask AnimTask_MoveTargetMementoShadow, 5
playsewithpan SE_W060, 63
waitforvisualfinish
clearmonbg_23 1
@@ -3660,17 +3649,17 @@ Move_CHARGE:: @ 81CB970
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
- createvisualtask sub_80AE540, 2, 0, 60, 2, 12
+ createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12
playsewithpan SE_W268, 192
delay 30
playsewithpan SE_W268, 192
delay 30
playsewithpan SE_W268, 192
- createsprite gUnknown_83E61D4, ANIM_ATTACKER, 2, 0
+ createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_W268, 192
delay 20
@@ -3681,13 +3670,13 @@ Move_CHARGE:: @ 81CB970
delay 6
loopsewithpan SE_W268, 192, 6, 5
waitforvisualfinish
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
playsewithpan SE_W085B, 192
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
end
@@ -3749,39 +3738,39 @@ Move_SUPERPOWER:: @ 81CBB43
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- createsprite gUnknown_83E6864, ANIM_TARGET, 2, 0
+ createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_W025, 192
delay 20
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 4, 1, 180, 1
- createvisualtask sub_80DD410, 5, 227, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 227, 0
delay 40
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 200, 96, 1, 120
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 20, 248, 4, 112
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 130, 160, 2, 104
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 160, 192, 0, 96
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 60, 288, 3, 88
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
delay 74
- createsprite gUnknown_83E6894, ANIM_TARGET, 3, 0
+ createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, 0
playsewithpan SE_W207, 192
delay 16
createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 16, 1
playsewithpan SE_W025B, 63
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE:: @ 81CBBFE
loadspritegfx ANIM_TAG_RECYCLE
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 0, 16
delay 1
createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2,
@@ -3791,7 +3780,7 @@ Move_RECYCLE:: @ 81CBBFE
playsewithpan SE_W036, 192
waitforvisualfinish
blendoff
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
end
@@ -3800,9 +3789,9 @@ Move_BRICK_BREAK:: @ 81CBC32
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_TORN_METAL
- choosetwoturnanim gUnknown_81CBC47, gUnknown_81CBD16
+ choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
-gUnknown_81CBC47:: @ 81CBC47
+BrickBreakNormal:: @ 81CBC47
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
@@ -3830,12 +3819,12 @@ gUnknown_81CBC47:: @ 81CBC47
clearmonbg 1
end
-gUnknown_81CBD16:: @ 81CBD16
+BrickBreakShatteredWall:: @ 81CBD16
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
- createsprite gUnknown_83E6808, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10
+ createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, -18, -18, 10, 1, 0
@@ -3854,10 +3843,10 @@ gUnknown_81CBD16:: @ 81CBD16
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 0, -8, -12
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 1, 8, -12
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 2, -8, 12
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 3, 8, 12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, -8, -12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, -12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, -8, 12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_W280, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, 0
@@ -3888,11 +3877,11 @@ Move_ENDEAVOR:: @ 81CBE7A
loopsewithpan SE_W039, 192, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 703, 12, 1, 2
delay 6
- createvisualtask sub_8099BD4, 5, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_W003, 63
delay 24
- createvisualtask sub_8099BD4, 5, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_W004, 63
end
@@ -3901,22 +3890,22 @@ Move_ERUPTION:: @ 81CBEEF
loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, 31
waitforvisualfinish
- createvisualtask sub_80ACEA4, 2,
+ createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_W153, 192, 60
waitforvisualfinish
- createvisualtask sub_80ACEA4, 2,
+ createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_W153, 192, 60
waitforvisualfinish
delay 30
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
- createvisualtask sub_80B94B4, 5, 5, 8, 60
- createvisualtask sub_80B94B4, 5, 4, 8, 60
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 8, 60
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 8, 60
loopsewithpan SE_W088, 63, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, 31
@@ -3924,42 +3913,42 @@ Move_ERUPTION:: @ 81CBEEF
Move_SKILL_SWAP:: @ 81CBFBC
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
- call gUnknown_81D59BB
- createvisualtask sub_80B3834, 3, 1
+ call SetPsychicBackground
+ createvisualtask AnimTask_SkillSwap, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, 1, RGB_WHITE, 12, 3, 1
loopsewithpan SE_W179, 192, 24, 3
delay 16
- createvisualtask sub_80B3834, 3, 0
+ createvisualtask AnimTask_SkillSwap, 3, 0
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, RGB_WHITE, 12, 3, 1
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_IMPRISON:: @ 81CC007
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
- call gUnknown_81D59BB
- monbg 3
- createvisualtask sub_80B3584, 5,
+ call SetPsychicBackground
+ monbg ANIM_DEF_PARTNER
+ createvisualtask AnimTask_ImprisonOrbs, 5
delay 8
loopsewithpan SE_W030, 192, 8, 5
waitforvisualfinish
delay 4
- createsprite gUnknown_83E705C, ANIM_ATTACKER, 5, 0, 40
- createvisualtask sub_80B94B4, 5, 4, 1, 10
+ createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, 0, 40
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 1, 10
playsewithpan SE_W063, 192
- clearmonbg 3
- call gUnknown_81D59C7
+ clearmonbg ANIM_DEF_PARTNER
+ call UnsetPsychicBg
end
Move_GRUDGE:: @ 81CC04A
loadspritegfx ANIM_TAG_PURPLE_FLAME
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_29
fadetobg 2
playsewithpan SE_W060, 192
waitbgfadein
- createvisualtask sub_80B68C8, 3,
+ createvisualtask AnimTask_GrudgeFlames, 3
loopsewithpan SE_W052, 192, 16, 4
delay 10
delay 80
@@ -3967,39 +3956,39 @@ Move_GRUDGE:: @ 81CC04A
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
Move_CAMOUFLAGE:: @ 81CC072
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
delay 16
- createvisualtask sub_80B78E0, 2, 4
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
playsewithpan SE_W185, 192
waitforvisualfinish
delay 8
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
waitforvisualfinish
- createvisualtask sub_80B79DC, 2, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
blendoff
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
end
Move_TAIL_GLOW:: @ 81CC0B8
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
- createsprite gUnknown_83E7378, ANIM_ATTACKER, 66, 0
+ createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, 0
delay 18
loopsewithpan SE_W234, 192, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
@@ -4011,40 +4000,40 @@ Move_LUSTER_PURGE:: @ 81CC0FB
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5,
waitbgfadein
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W076, 192
- createsprite gUnknown_83E7148, ANIM_ATTACKER, 41, 0, 0, 0, 0
+ createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendParticle, 5, 10267, 2, 0, 16, -1
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, 10135, 0, 12, 12, 23552
waitforvisualfinish
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 16, 0, -1
- createvisualtask sub_80B94B4, 5, 1, 5, 14
+ createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_MIST_BALL:: @ 81CC212
@@ -4052,7 +4041,7 @@ Move_MIST_BALL:: @ 81CC212
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_W081, 192
- createsprite gUnknown_83E64E8, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
+ createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 10, 0
@@ -4069,24 +4058,24 @@ Move_MIST_BALL:: @ 81CC212
Move_FEATHER_DANCE:: @ 81CC2A1
loadspritegfx ANIM_TAG_WHITE_FEATHER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, 63
delay 0
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_TEETER_DANCE:: @ 81CC371
@@ -4113,46 +4102,46 @@ Move_MUD_SPORT:: @ 81CC3DC
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, -4, -16
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, 4, -12
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
playsewithpan SE_W091, 192
delay 32
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, -3, -12
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, 5, -14
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
playsewithpan SE_W091, 192
delay 32
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, -5, -18
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, 3, -14
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
playsewithpan SE_W091, 192
delay 16
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 220, 60
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 60, 100
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_W145B, 0, 25
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 140, 55
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_W145B, 0, 14
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 180, 50
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_W145B, 0, 10
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 20, 90
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 90, 90
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 160, 60
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 30, 90
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 120, 60
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 200, 40
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_W145B, 0, 10
end
@@ -4204,7 +4193,7 @@ Move_SLACK_OFF:: @ 81CC6C3
createvisualtask AnimTask_SlackOffSquish, 2, 0
playsewithpan SE_W281, 192
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
@@ -4217,12 +4206,12 @@ Move_CRUSH_CLAW:: @ 81CC6DB
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 18, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, -10, 0
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
playsewithpan SE_W013, 63
delay 12
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, -10, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
playsewithpan SE_W013, 63
waitforvisualfinish
waitforvisualfinish
@@ -4237,7 +4226,7 @@ Move_AROMATHERAPY:: @ 81CC74B
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 0, 7, 13293
delay 1
- monbg 0
+ monbg ANIM_ATTACKER
delay 1
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
@@ -4251,12 +4240,12 @@ Move_AROMATHERAPY:: @ 81CC74B
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, 13293
delay 1
playsewithpan SE_W287, 192
- createvisualtask sub_80E2084, 2, 1
+ createvisualtask AnimTask_StatusClearedEffect, 2, 1
waitforvisualfinish
playsewithpan SE_W234, 192
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
@@ -4278,17 +4267,17 @@ Move_FAKE_TEARS:: @ 81CC8AD
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 1
loopsewithpan SE_W039, 192, 12, 4
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 0
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 1
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 2
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 3
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 0
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 1
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 2
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 3
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
waitforvisualfinish
end
@@ -4297,7 +4286,7 @@ Move_AIR_CUTTER:: @ 81CC93D
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
@@ -4309,7 +4298,7 @@ Move_AIR_CUTTER:: @ 81CC93D
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1
waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
end
@@ -4387,17 +4376,17 @@ Move_TICKLE:: @ 81CCADC
Move_WATER_SPOUT:: @ 81CCB48
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createvisualtask sub_80ABB28, 5,
+ createvisualtask AnimTask_WaterSpoutLaunch, 5,
playsewithpan SE_W029, 192
delay 44
playsewithpan SE_W291, 192
waitforvisualfinish
delay 16
- createvisualtask sub_80AC00C, 5,
+ createvisualtask AnimTask_WaterSpoutRain, 5,
playsewithpan SE_W057, 63
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -4406,9 +4395,9 @@ Move_SHADOW_PUNCH:: @ 81CCB76
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg 2
waitbgfadein
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 9, 8
- createvisualtask sub_8077030, 2, 0, 13
+ createvisualtask AnimTask_AttackerPunchWithTrace, 2, 0, 13
playsewithpan SE_W026, 192
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
@@ -4416,31 +4405,31 @@ Move_SHADOW_PUNCH:: @ 81CCB76
playsewithpan SE_W004, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_EXTRASENSORY:: @ 81CCBD1
- call gUnknown_81D59BB
- monbg 3
+ call SetPsychicBackground
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1
- createvisualtask sub_80B3A58, 5, 0
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
playsewithpan SE_W020, 63
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1
- createvisualtask sub_80B3A58, 5, 1
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
playsewithpan SE_W020, 63
waitforvisualfinish
- createvisualtask sub_80B3C78, 5, 0
- createvisualtask sub_80B3A58, 5, 2
+ createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
playsewithpan SE_W043, 192
waitforvisualfinish
blendoff
- clearmonbg 3
- call gUnknown_81D59C7
+ clearmonbg ANIM_DEF_PARTNER
+ call UnsetPsychicBg
end
Move_AERIAL_ACE:: @ 81CCC39
@@ -4477,8 +4466,8 @@ Move_HOWL:: @ 81CCCDC
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
- call gUnknown_81CDB06
- createvisualtask sub_80DD06C, 2, 0, 3
+ call RoarEffect
+ createvisualtask SoundTask_PlayCryHighPitch, 2, 0, 3
waitforvisualfinish
delay 30
end
@@ -4514,44 +4503,44 @@ Move_VOLT_TACKLE:: @ 81CCD79
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_83E621C, ANIM_ATTACKER, 1,
+ createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_W268, 192
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 8
- createvisualtask sub_80AEA10, 5, 0
+ createvisualtask AnimTask_VoltTackleBolt, 5, 0
playsewithpan SE_W085, 192
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 1
+ createvisualtask AnimTask_VoltTackleBolt, 5, 1
playsewithpan SE_W085, 63
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 2
+ createvisualtask AnimTask_VoltTackleBolt, 5, 2
playsewithpan SE_W085, 192
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 3
+ createvisualtask AnimTask_VoltTackleBolt, 5, 3
playsewithpan SE_W085, 63
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 4
+ createvisualtask AnimTask_VoltTackleBolt, 5, 4
playsewithpan SE_W085, 192
delay 8
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
playsewithpan SE_W120, 63
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 1, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
delay 2
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 1, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
delay 8
- createvisualtask sub_80AE8A0, 5,
+ createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 9, 1
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
@@ -4559,7 +4548,7 @@ Move_VOLT_TACKLE:: @ 81CCD79
Move_WATER_SPORT:: @ 81CCE71
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
- createvisualtask sub_80AC328, 5,
+ createvisualtask AnimTask_WaterSport, 5,
delay 8
playsewithpan SE_W057, 192
delay 44
@@ -4572,10 +4561,10 @@ Move_WATER_SPORT:: @ 81CCE71
Move_CALM_MIND:: @ 81CCE97
loadspritegfx ANIM_TAG_THIN_RING
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendExcept, 5, 0, 0, 0, 16, 0
waitforvisualfinish
- createvisualtask sub_80BB9B0, 5, 1
+ createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 1
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, 192
@@ -4586,12 +4575,12 @@ Move_CALM_MIND:: @ 81CCE97
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, 192
waitforvisualfinish
- createvisualtask sub_80BB9B0, 5, 0
+ createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 0
visible 0
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 0, 0, 16, 0, 0
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
end
Move_LEAF_BLADE:: @ 81CCF17
@@ -4612,7 +4601,7 @@ Move_LEAF_BLADE:: @ 81CCF17
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 18, 1
- createsprite gUnknown_83E7C80, ANIM_TARGET, 2, 0, 0, 1, 36
+ createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_W043, 63
waitforvisualfinish
clearmonbg 1
@@ -4621,25 +4610,25 @@ Move_LEAF_BLADE:: @ 81CCF17
Move_DRAGON_DANCE:: @ 81CCF9A
loadspritegfx ANIM_TAG_HOLLOW_ORB
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
delay 1
- createvisualtask sub_80B75E0, 5,
+ createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_W100, 192
delay 8
- createvisualtask sub_8076288, 5, 10249, 19456, 14, 0, 3
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 43
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 85
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 128
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 170
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 213
+ createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_W100, 192
delay 30
playsewithpan SE_W100, 192
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
end
@@ -4648,19 +4637,19 @@ Move_SHOCK_WAVE:: @ 81CD009
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
- createvisualtask sub_80AE540, 2, 0, 20, 0, 2
+ createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 20, 0, 2
playsewithpan SE_W268, 192
delay 12
- createsprite gUnknown_83E6290, ANIM_ATTACKER, 2,
+ createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 30
- createvisualtask sub_80AECE0, 5,
+ createvisualtask AnimTask_ShockWaveProgressingBolt, 5,
delay 12
waitforvisualfinish
- createvisualtask sub_80AEFA0, 5,
+ createvisualtask AnimTask_ShockWaveLightning, 5,
playsewithpan SE_W161B, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 6, 18, 1
@@ -4669,7 +4658,7 @@ Move_SHOCK_WAVE:: @ 81CD009
delay 4
createvisualtask AnimTask_BlendSelected, 5, 4, 0, 0, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
end
@@ -4684,27 +4673,27 @@ Move_BELLY_DRUM:: @ 81CD0C0
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
- call gUnknown_81CD18D
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_W187, 192
delay 15
- call gUnknown_81CD172
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_W187, 192
delay 15
- call gUnknown_81CD18D
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_W187, 192
delay 7
- call gUnknown_81CD172
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_W187, 192
delay 7
- call gUnknown_81CD18D
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_W187, 192
delay 7
- call gUnknown_81CD172
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, 192
waitforvisualfinish
@@ -4712,12 +4701,12 @@ Move_BELLY_DRUM:: @ 81CD0C0
waitforvisualfinish
end
-gUnknown_81CD172:: @ 81CD172
+BellyDrumLeft:: @ 81CD172
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 8, 2, 1
return
-gUnknown_81CD18D:: @ 81CD18D
+BellyDrumRight:: @ 81CD18D
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 8, 2, 1
return
@@ -4733,12 +4722,12 @@ Move_MIND_READER:: @ 81CD1A8
delay 40
playsewithpan SE_W043, 63
createvisualtask AnimTask_CurseBlendEffect, 2, 1, 1, 2, 0, 10, 0
- call gUnknown_81CD1EF
+ call MindReaderEyeSpikeEffect
waitforvisualfinish
clearmonbg 4
end
-gUnknown_81CD1EF:: @ 81CD1EF
+MindReaderEyeSpikeEffect:: @ 81CD1EF
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
@@ -4763,7 +4752,7 @@ gUnknown_81CD1EF:: @ 81CD1EF
return
Move_ICE_PUNCH:: @ 81CD2E0
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
@@ -4772,15 +4761,15 @@ Move_ICE_PUNCH:: @ 81CD2E0
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_W081, 63
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 64
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 128
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 192
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
delay 5
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 32
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 96
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 160
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 224
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
@@ -4789,13 +4778,13 @@ Move_ICE_PUNCH:: @ 81CD2E0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
waitforvisualfinish
delay 15
- call gUnknown_81D540A
+ call IceCrystalEffectShort
delay 5
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -4811,8 +4800,8 @@ Move_REST:: @ 81CD3CB
end
Move_CONFUSION:: @ 81CD40B
- monbg 3
- call gUnknown_81D59BB
+ monbg ANIM_DEF_PARTNER
+ call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
@@ -4821,15 +4810,15 @@ Move_CONFUSION:: @ 81CD40B
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 1, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_PSYCHIC:: @ 81CD46C
- monbg 3
- call gUnknown_81D59BB
+ monbg ANIM_DEF_PARTNER
+ call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, 767
@@ -4838,36 +4827,35 @@ Move_PSYCHIC:: @ 81CD46C
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, 1, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_FUTURE_SIGHT:: @ 81CD4CF
- goto gUnknown_81CD4DD
-
-gUnknown_81CD4D4:: @ 81CD4D4
+ goto FutureSight
+FutureSightContinue:: @ 81CD4D4
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81CD4DD:: @ 81CD4DD
- monbg 2
+FutureSight:: @ 81CD4DD
+ monbg ANIM_ATK_PARTNER
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 0, 1
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
- goto gUnknown_81CD4D4
- monbg 3
+ goto FutureSightContinue
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, 63
waitplaysewithpan SE_W048, 63, 8
@@ -4876,59 +4864,59 @@ gUnknown_81CD4DD:: @ 81CD4DD
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81CD4D4
+ goto FutureSightContinue
Move_THUNDER:: @ 81CD570
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg 11
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -256, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_W086, 63
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 16, -36
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 16, -20
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 16, 12
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
delay 20
- createsprite gUnknown_83E5F38, ANIM_TARGET, 6, -16, -32
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
playsewithpan SE_W086, 63
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 6, -16, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 6, -16, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
playsewithpan SE_W086, 63
delay 5
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 24, -32
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 24, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 24, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
delay 30
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 5
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -32
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
playsewithpan SE_W161B, 63
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 10
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createvisualtask sub_80ADAD8, 2, 30, 3, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, 1, 0
delay 2
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, 0
waitforvisualfinish
@@ -4950,16 +4938,16 @@ Move_THUNDER_PUNCH:: @ 81CD6CA
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
delay 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -48
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
- createsprite gUnknown_83E5F38, ANIM_ATTACKER, 2, 0, -16
+ createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_ATTACKER, 2, 0, 16
+ createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_W161B, 63
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
@@ -4975,56 +4963,56 @@ Move_SACRED_FIRE:: @ 81CD793
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_W221, 192, 7, 5
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_W221B, 63
- createsprite gUnknown_83E5C70, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
+ createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, 63
- createsprite gUnknown_83E5C70, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
+ createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, 63
- createsprite gUnknown_83E5C70, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
+ createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
playsewithpan SE_W172B, 63
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
@@ -5043,57 +5031,57 @@ Move_SCRATCH:: @ 81CD97A
Move_DRAGON_BREATH:: @ 81CD9AC
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W172, 192, 7, 7
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 0, 9, RGB(31, 0, 0)
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 21, 1
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 9, 0, RGB(31, 0, 0)
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_ROAR:: @ 81CDAC0
loadspritegfx ANIM_TAG_NOISE_LINE
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
setalpha 8, 8
- createvisualtask sub_80DD148, 2, 0, 2
+ createvisualtask SoundTask_PlayDoubleCry, 2, 0, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
- call gUnknown_81CDB06
+ call RoarEffect
delay 20
- createvisualtask sub_80995FC, 5, 1, 2
+ createvisualtask AnimTask_SlideOffScreen, 5, 1, 2
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
- createvisualtask sub_80DD2F4, 5,
+ createvisualtask SoundTask_WaitForCry, 5,
waitforvisualfinish
end
-gUnknown_81CDB06:: @ 81CDB06
+RoarEffect:: @ 81CDB06
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
@@ -5105,33 +5093,33 @@ gUnknown_81CDB06:: @ 81CDB06
Move_GROWL:: @ 81CDB57
loadspritegfx ANIM_TAG_NOISE_LINE
- createvisualtask sub_80DD148, 2, 0, 255
- call gUnknown_81CDB06
+ createvisualtask SoundTask_PlayDoubleCry, 2, 0, 255
+ call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 9, 1
waitforvisualfinish
- createvisualtask sub_80DD2F4, 5,
+ createvisualtask SoundTask_WaitForCry, 5,
waitforvisualfinish
end
Move_SNORE:: @ 81CDB98
loadspritegfx ANIM_TAG_SNORE_Z
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 8, 8
- call gUnknown_81CDBB1
+ call SnoreEffect
delay 30
- call gUnknown_81CDBB1
+ call SnoreEffect
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81CDBB1:: @ 81CDBB1
+SnoreEffect:: @ 81CDBB1
playsewithpan SE_W173, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 7, 1
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
@@ -5142,36 +5130,36 @@ Move_LIGHT_SCREEN:: @ 81CDC28
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, 192, 15
- createsprite gUnknown_83E6E10, ANIM_ATTACKER, 1, 40, 0, 10166
+ createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10166
delay 10
- call gUnknown_81CDC4F
+ call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
end
-gUnknown_81CDC4F:: @ 81CDC4F
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 23, 0, 0, 1
+SpecialScreenSparkle:: @ 81CDC4F
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, 0, 1
delay 6
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 31, -8, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, 0, 1
delay 5
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 30, 20, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, 0, 1
delay 7
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 10, -15, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, 0, 1
delay 6
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 20, 10, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 0, 1
delay 6
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 10, 18, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT:: @ 81CDCB4
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
- createsprite gUnknown_83E6E40, ANIM_ATTACKER, 1, 40, 0, 10168
+ createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_W115, 192
- call gUnknown_81CDC4F
+ call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
@@ -5182,13 +5170,13 @@ Move_REFLECT:: @ 81CDCDA
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, 192, 15
- createsprite gUnknown_83E6E28, ANIM_ATTACKER, 1, 40, 0, 10167
+ createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10167
delay 20
- createsprite gUnknown_83E6EA4, ANIM_ATTACKER, 2, 30, 0, 0, 1
+ createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, 0, 1
delay 7
- createsprite gUnknown_83E6EA4, ANIM_ATTACKER, 2, 19, -12, 0, 1
+ createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, 0, 1
delay 7
- createsprite gUnknown_83E6EA4, ANIM_ATTACKER, 2, 10, 20, 0, 1
+ createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
@@ -5198,7 +5186,7 @@ Move_BARRIER:: @ 81CDD2D
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, 192, 15
- createsprite gUnknown_83E6E58, ANIM_ATTACKER, 3, 40, 0, 10169
+ createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
@@ -5210,31 +5198,31 @@ Move_BUBBLE:: @ 81CDD4A
monbg 1
setalpha 12, 8
delay 1
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
waitforvisualfinish
- call gUnknown_81D583D
+ call WaterBubblesEffectLong
waitforvisualfinish
clearmonbg 1
blendoff
@@ -5242,46 +5230,46 @@ Move_BUBBLE:: @ 81CDD4A
Move_SMOG:: @ 81CDE20
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
loopsewithpan SE_W054, 63, 17, 10
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
delay 120
loopsewithpan SE_W092, 63, 18, 2
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 26650
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CDE85:: @ 81CDE85
- createsprite gUnknown_83E64BC, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
+SmogCloud:: @ 81CDE85
+ createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK:: @ 81CDE9B
loadspritegfx ANIM_TAG_IMPACT
- monbg 0
+ monbg ANIM_ATTACKER
fadetobg 1
waitbgfadein
delay 0
playsewithpan SE_W185, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 3
- createvisualtask sub_80B78E0, 2, 1
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
invisible 0
delay 1
- createvisualtask sub_80BC12C, 2,
+ createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2,
monbg 1
setalpha 12, 8
delay 1
@@ -5294,11 +5282,11 @@ Move_FAINT_ATTACK:: @ 81CDE9B
delay 1
setarg 7, 4096
delay 32
- createvisualtask sub_80B7A80, 2,
- monbg 0
- createvisualtask sub_80B79DC, 2, 1
+ createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
+ monbg ANIM_ATTACKER
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -5306,30 +5294,30 @@ Move_FAINT_ATTACK:: @ 81CDE9B
Move_SAND_ATTACK:: @ 81CDF22
loadspritegfx ANIM_TAG_MUD_SAND
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
playsewithpan SE_W028, 192
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81CDF72:: @ 81CDF72
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, 0, 0
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, 10, 10
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, -10, -10
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, 20, 5
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, -20, -5
+SandAttackDirt:: @ 81CDF72
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
@@ -5339,21 +5327,21 @@ Move_MUD_SLAP:: @ 81CDFCA
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
waitforvisualfinish
end
-gUnknown_81CE010:: @ 81CE010
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, 0, 0
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, 10, 5
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, -10, -5
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, 20, 10
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, -20, -10
+MudSlapMud:: @ 81CE010
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
@@ -5365,25 +5353,25 @@ Move_DRAGON_RAGE:: @ 81CE068
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gUnknown_83E7830, ANIM_TARGET, 2, 30, 15, 0, 10, 10
+ createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_W172B, 63, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, 5, 0
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, -10, -15
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 2, 1, 0, 25
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, 15, 5
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, -25, 0
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 2, 1, 30, 30
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 2, 1, -27, 25
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, 0, 8
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
waitforvisualfinish
@@ -5394,8 +5382,8 @@ Move_RAIN_DANCE:: @ 81CE145
playsewithpan SE_W240, 192
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_80AABC0, 2, 0, 3, 120
- createvisualtask sub_80AABC0, 2, 0, 3, 120
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
delay 120
delay 30
waitforvisualfinish
@@ -5409,8 +5397,8 @@ Move_BITE:: @ 81CE190
monbg 1
setalpha 12, 8
playsewithpan SE_W044, 63
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
@@ -5428,15 +5416,15 @@ Move_CRUNCH:: @ 81CE1EE
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, 63
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, 63
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
@@ -5454,8 +5442,8 @@ Move_CLAMP:: @ 81CE29E
monbg 1
setalpha 12, 8
playsewithpan SE_W011, 63
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
@@ -5472,29 +5460,29 @@ Move_ICE_BEAM:: @ 81CE2FB
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
- createsoundtask mas_80DCF38, 176, -64, 63, 4, 4, 0, 10
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 4, 4, 0, 10
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, 32384
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 25, 1
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- createsprite gUnknown_83E638C, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
- delay 1
- createsprite gUnknown_83E638C, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
+ delay 1
+ createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
- call gUnknown_81D540A
+ call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, 32384
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, 0
@@ -5503,10 +5491,10 @@ Move_ICE_BEAM:: @ 81CE2FB
blendoff
end
-gUnknown_81CE3FC:: @ 81CE3FC
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
- createsprite gUnknown_83E638C, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
+IceBeamCreateCrystals:: @ 81CE3FC
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
@@ -5522,57 +5510,56 @@ Move_AURORA_BEAM:: @ 81CE43F
waitbgfadein
playsewithpan SE_W062, 192
setarg 7, 0
- createvisualtask sub_80AAF60, 10, 130
- call gUnknown_81CE4C6
+ createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
+ call AuroraBeamCreateRings
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
setarg 7, 65535
- createsoundtask mas_80DCF38, 176, -64, 63, 3, 6, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
waitforvisualfinish
restorebg
waitbgfadein
end
-gUnknown_81CE4C6:: @ 81CE4C6
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+AuroraBeamCreateRings:: @ 81CE4C6
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
Move_SOLAR_BEAM:: @ 81CE513
loadspritegfx ANIM_TAG_ORBS
- choosetwoturnanim BattleAnimScript_SolarBeam_Turn1, BattleAnimScript_SolarBeam_Turn2
-
-BattleAnimScript_SolarBeam_End:: @ 81CE51F
+ choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
+SolarBeamEnd:: @ 81CE51F
waitforvisualfinish
end
-BattleAnimScript_SolarBeam_Turn1:: @ 81CE521
- monbg 2
+SolarBeamSetUp:: @ 81CE521
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 1, 4, 0, 11, 12287
playsewithpan SE_W025, 192
- call gUnknown_81CE54B
+ call SolarBeamAbsorbEffect
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
- goto BattleAnimScript_SolarBeam_End
+ goto SolarBeamEnd
-gUnknown_81CE54B:: @ 81CE54B
+SolarBeamAbsorbEffect:: @ 81CE54B
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
@@ -5603,8 +5590,8 @@ gUnknown_81CE54B:: @ 81CE54B
delay 2
return
-BattleAnimScript_SolarBeam_Turn2:: @ 81CE61E
- call gUnknown_81D5A07
+SolarBeamUnleash:: @ 81CE61E
+ call SetSolarbeamBg
panse_1B SE_W076, 192, 63, 2, 0
createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5,
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
@@ -5623,14 +5610,14 @@ BattleAnimScript_SolarBeam_Turn2:: @ 81CE61E
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
- call gUnknown_81CE6F0
- call gUnknown_81CE6F0
+ call SolarBeamUnleash1
+ call SolarBeamUnleash1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 10, 0, RGB(25, 31, 0)
- call gUnknown_81D5A41
- goto BattleAnimScript_SolarBeam_End
+ call UnsetSolarbeamBg
+ goto SolarBeamEnd
-gUnknown_81CE6F0:: @ 81CE6F0
+SolarBeamUnleash1:: @ 81CE6F0
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
@@ -5649,24 +5636,24 @@ gUnknown_81CE6F0:: @ 81CE6F0
Move_BLIZZARD:: @ 81CE768
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_GetAttackerSide, 2,
- jumpargeq 7, 1, gUnknown_81CE8ED
- fadetobg 9
+ jumpargeq 7, 1, BlizzardOnPlayer
+ fadetobg BG_HIGHSPEED_OPPONENT
-gUnknown_81CE77E:: @ 81CE77E
+BlizzardContinue:: @ 81CE77E
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
panse_1B SE_W059, 192, 63, 2, 0
- call gUnknown_81CE7B8
- call gUnknown_81CE7B8
+ call BlizzardIceCrystals
+ call BlizzardIceCrystals
playsewithpan SE_W059B, 63
waitforvisualfinish
- call gUnknown_81D548E
+ call IceCrystalEffectLong
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 20
restorebg
waitbgfadeout
@@ -5674,116 +5661,116 @@ gUnknown_81CE77E:: @ 81CE77E
waitbgfadein
end
-gUnknown_81CE7B8:: @ 81CE7B8
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
+BlizzardIceCrystals:: @ 81CE7B8
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
-gUnknown_81CE8ED:: @ 81CE8ED
- fadetobg 10
- goto gUnknown_81CE77E
+BlizzardOnPlayer:: @ 81CE8ED
+ fadetobg BG_HIGHSPEED_PLAYER
+ goto BlizzardContinue
Move_POWDER_SNOW:: @ 81CE8F4
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg 3
+ monbg ANIM_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, 0
waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
- call gUnknown_81CE93E
- call gUnknown_81CE93E
+ call PowderSnowSnowballs
+ call PowderSnowSnowballs
playsewithpan SE_W016B, 63
waitforvisualfinish
waitsound
- call gUnknown_81D548E
+ call IceCrystalEffectLong
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 20
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, 0
end
-gUnknown_81CE93E:: @ 81CE93E
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
+PowderSnowSnowballs:: @ 81CE93E
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP:: @ 81CE9EE
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
delay 6
panse_1B SE_W056, 192, 63, 2, 0
- createvisualtask sub_80AB100, 5, 100
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpBeams
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 37, 1
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
delay 1
delay 1
- call gUnknown_81CEACE
+ call HydroPumpHitSplats
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CEA8D:: @ 81CEA8D
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, 16
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, -16
+HydroPumpBeams:: @ 81CEA8D
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, 16
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, -16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
-gUnknown_81CEACE:: @ 81CEACE
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, 15, 1, 1
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, -15, 1, 1
+HydroPumpHitSplats:: @ 81CEACE
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM:: @ 81CEAED
@@ -5793,38 +5780,38 @@ Move_SIGNAL_BEAM:: @ 81CEAED
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
panse_1B SE_W062, 192, 63, 1, 0
- createvisualtask sub_80AB100, 5, 100
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- waitforvisualfinish
- end
-
-gUnknown_81CEBB4:: @ 81CEBB4
- createsprite gUnknown_83E598C, ANIM_TARGET, 3, 10, 10, 0, 16
- createsprite gUnknown_83E59A4, ANIM_TARGET, 3, 10, 10, 0, -16
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ waitforvisualfinish
+ end
+
+SignalBeamOrbs:: @ 81CEBB4
+ createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
+ createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16
delay 1
return
@@ -5832,7 +5819,7 @@ Move_ABSORB:: @ 81CEBD5
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293
@@ -5843,18 +5830,18 @@ Move_ABSORB:: @ 81CEBD5
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call gUnknown_81CEC44
+ call AbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CEC44:: @ 81CEC44
+AbsorbEffect:: @ 81CEC44
playsewithpan SE_W152, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
@@ -5885,7 +5872,7 @@ Move_MEGA_DRAIN:: @ 81CECED
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, 13293
@@ -5896,18 +5883,18 @@ Move_MEGA_DRAIN:: @ 81CECED
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call gUnknown_81CED5C
+ call MegaDrainAbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CED5C:: @ 81CED5C
+MegaDrainAbsorbEffect:: @ 81CED5C
playsewithpan SE_W145C, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
@@ -5946,7 +5933,7 @@ Move_GIGA_DRAIN:: @ 81CEE7D
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, 13293
@@ -5957,18 +5944,18 @@ Move_GIGA_DRAIN:: @ 81CEE7D
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call gUnknown_81CEEEC
+ call GigaDrainAbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CEEEC:: @ 81CEEEC
+GigaDrainAbsorbEffect:: @ 81CEEEC
playsewithpan SE_W202, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
@@ -6017,11 +6004,11 @@ Move_LEECH_LIFE:: @ 81CF085
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
delay 1
- createsprite gUnknown_83E7278, ANIM_ATTACKER, 2, -20, 15, 12
+ createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W071, 63
@@ -6030,14 +6017,14 @@ Move_LEECH_LIFE:: @ 81CF085
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
- call gUnknown_81CEC44
+ call AbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -6046,34 +6033,34 @@ Move_SYNTHESIS:: @ 81CF107
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 16, 19451
playsewithpan SE_W025, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
Move_TOXIC:: @ 81CF131
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
- call gUnknown_81CF14B
- call gUnknown_81CF14B
+ call ToxicBubbles
+ call ToxicBubbles
waitforvisualfinish
delay 15
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
-gUnknown_81CF14B:: @ 81CF14B
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, -24, 16, 1, 1
+ToxicBubbles:: @ 81CF14B
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, 8, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, -8, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, 24, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
return
@@ -6081,99 +6068,99 @@ gUnknown_81CF14B:: @ 81CF14B
Move_SLUDGE:: @ 81CF1A0
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W145C, 192
- createsprite gUnknown_83E6A20, ANIM_TARGET, 2, 20, 0, 40, 0
+ createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 2, 0, 12, 31774
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
Move_SLUDGE_BOMB:: @ 81CF1E2
loadspritegfx ANIM_TAG_POISON_BUBBLE
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 2, 0, 12, 31774
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 42, 27, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -27, 44, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 39, -28, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -42, -42, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_W091, 63
delay 5
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 0, 40, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -8, -44, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -46, -28, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 46, 9, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_W091, 63
delay 5
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 42, 0, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -43, -12, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 16, -46, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -16, 44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_W091, 63
delay 0
waitsound
waitforvisualfinish
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
-gUnknown_81CF2F2:: @ 81CF2F2
+SludgeBombProjectile:: @ 81CF2F2
playsewithpan SE_W145C, 192
- createsprite gUnknown_83E6A20, ANIM_TARGET, 2, 20, 0, 40, 0
+ createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID:: @ 81CF308
loadspritegfx ANIM_TAG_POISON_BUBBLE
- monbg 3
- createsprite gUnknown_83E6A38, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
+ monbg ANIM_DEF_PARTNER
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, 192
delay 5
- createsprite gUnknown_83E6A38, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, 192
delay 5
- createsprite gUnknown_83E6A38, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, 192
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 20, 2, 2, 0, 12, 31774
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, 0, -22, 0, 15, 55
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, -26, -24, 0, 15, 55
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, 15, -27, 0, 15, 50
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, -15, -17, 0, 10, 45
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, 27, -22, 0, 15, 50
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_W145, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_BONEMERANG:: @ 81CF402
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, 192
- createsprite gUnknown_83E7A28, ANIM_ATTACKER, 2,
+ createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
@@ -6182,47 +6169,47 @@ Move_BONEMERANG:: @ 81CF402
playsewithpan SE_W233, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_CLUB:: @ 81CF456
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, 63
- createsprite gUnknown_83E7A40, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_RUSH:: @ 81CF4B8
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, 63
- createsprite gUnknown_83E7A40, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
playsewithpan SE_W030, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SPIKES:: @ 81CF503
loadspritegfx ANIM_TAG_SPIKES
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W026, 192
waitplaysewithpan SE_W030, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
@@ -6234,20 +6221,19 @@ Move_SPIKES:: @ 81CF503
waitplaysewithpan SE_W030, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_MEGAHORN:: @ 81CF55A
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W082, 192
- jumpifcontest gUnknown_81CF631
+ jumpifcontest MegahornInContest
fadetobg 7
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 768, 1, -1
-
-gUnknown_81CF57D:: @ 81CF57D
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
+MegahornContinue:: @ 81CF57D
waitbgfadein
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
@@ -6255,7 +6241,7 @@ gUnknown_81CF57D:: @ 81CF57D
delay 10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
- createsprite gUnknown_83E7224, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
+ createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_W011, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
@@ -6269,7 +6255,7 @@ gUnknown_81CF57D:: @ 81CF57D
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -6277,41 +6263,41 @@ gUnknown_81CF57D:: @ 81CF57D
waitbgfadein
end
-gUnknown_81CF631:: @ 81CF631
+MegahornInContest:: @ 81CF631
fadetobg 8
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 2304, 768, 0, -1
- goto gUnknown_81CF57D
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
+ goto MegahornContinue
Move_GUST:: @ 81CF648
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W016, 63
- createsprite gUnknown_83E6AE8, ANIM_ATTACKER, 2, 0, -16
- createvisualtask sub_80B194C, 5, 1, 70
+ createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W016B, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_WING_ATTACK:: @ 81CF699
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W017, 192, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
- createvisualtask sub_80B194C, 5, 1, 70
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
@@ -6321,90 +6307,90 @@ Move_WING_ATTACK:: @ 81CF699
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PECK:: @ 81CF736
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, 63
- createvisualtask sub_8099A78, 2, 3, -768, 1, 2
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -12, 0, 1, 3
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST:: @ 81CF75D
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
- call gUnknown_81D59CF
+ monbg ANIM_DEF_PARTNER
+ call SetSkyBg
monbgprio_28 1
setalpha 12, 8
- call gUnknown_81CF7B9
+ call AeroblastBeam
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 50, 1
- call gUnknown_81CF7B9
- call gUnknown_81CF7B9
- call gUnknown_81CF7B9
- call gUnknown_81CF7B9
+ call AeroblastBeam
+ call AeroblastBeam
+ call AeroblastBeam
+ call AeroblastBeam
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_W013, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 0
- call gUnknown_81D59FF
+ call UnsetSkyBg
end
-gUnknown_81CF7B9:: @ 81CF7B9
+AeroblastBeam:: @ 81CF7B9
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN:: @ 81CF87A
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createsprite gUnknown_83E5A80, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
+ createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, 192
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, 0, 1, 2
- createsprite gUnknown_83E5A98, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, 63
delay 10
- createsprite gUnknown_83E5A98, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, 63
delay 10
- createsprite gUnknown_83E5A98, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CRABHAMMER:: @ 81CF907
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_W233B, 63
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
@@ -6416,28 +6402,28 @@ Move_CRABHAMMER:: @ 81CF907
waitforvisualfinish
loopsewithpan SE_W152, 63, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 10, 10, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 20, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -15, 15, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 0, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -10, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 16, -8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 5, 8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -16, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SURF:: @ 81CFA01
- createvisualtask sub_80AB38C, 2, 0
+ createvisualtask AnimTask_CreateSurfWave, 2, 0
delay 24
panse_1B SE_W057, 192, 63, 2, 0
waitforvisualfinish
@@ -6445,34 +6431,34 @@ Move_SURF:: @ 81CFA01
Move_FLAMETHROWER:: @ 81CFA15
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
- createvisualtask sub_80AB100, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_W053, 192, 63, 2, 0
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CFA8F:: @ 81CFA8F
- createsprite gUnknown_83E59D0, ANIM_ATTACKER, 3, 10, 10, 0, 16
+FlamethrowerCreateFlames:: @ 81CFA8F
+ createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_83E59D0, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -6481,173 +6467,171 @@ Move_SANDSTORM:: @ 81CFAB2
playsewithpan SE_W201, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, 0
delay 16
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 10, 2304, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 90, 2048, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 50, 2560, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 20, 2304, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 70, 1984, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 0, 2816, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 60, 2560, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:: @ 81CFB3A
loadspritegfx ANIM_TAG_WATER_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
- call gUnknown_81CFB92
- call gUnknown_81CFB92
- call gUnknown_81CFB92
+ call WhirlpoolEffect
+ call WhirlpoolEffect
+ call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81CFB92:: @ 81CFB92
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
+WhirlpoolEffect:: @ 81CFB92
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
Move_FLY:: @ 81CFC1D
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
- choosetwoturnanim BattleAnimScript_Fly_Turn1, BattleAnimScript_Fly_Turn2
-
-BattleAnimScript_Fly_End:: @ 81CFC2C
+ choosetwoturnanim FlySetUp, FlyUnleash
+FlyEnd:: @ 81CFC2C
waitforvisualfinish
end
-BattleAnimScript_Fly_Turn1:: @ 81CFC2E
+FlySetUp:: @ 81CFC2E
playsewithpan SE_W019, 192
- createsprite gUnknown_83E6BB8, ANIM_ATTACKER, 2, 0, 0, 13, 336
- goto BattleAnimScript_Fly_End
+ createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
+ goto FlyEnd
-BattleAnimScript_Fly_Turn2:: @ 81CFC46
- monbg 3
+FlyUnleash:: @ 81CFC46
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, 192
- createsprite gUnknown_83E6BD0, ANIM_ATTACKER, 2, 20
+ createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
playsewithpan SE_W013, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto BattleAnimScript_Fly_End
+ goto FlyEnd
Move_BOUNCE:: @ 81CFC87
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
- choosetwoturnanim BattleAnimScript_Bounce_Turn1, BattleAnimScript_Bounce_Turn2
-
-BattleAnimScript_Bounce_End:: @ 81CFC96
+ choosetwoturnanim BounceSetUp, BounceUnleash
+BounceEnd:: @ 81CFC96
end
-BattleAnimScript_Bounce_Turn1:: @ 81CFC97
+BounceSetUp:: @ 81CFC97
playsewithpan SE_W100, 192
- createsprite gUnknown_83E6CD0, ANIM_ATTACKER, 2, 0, 0
- goto BattleAnimScript_Bounce_End
+ createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ goto BounceEnd
-BattleAnimScript_Bounce_Turn2:: @ 81CFCAB
- monbg 3
+BounceUnleash:: @ 81CFCAB
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, 63
- createsprite gUnknown_83E6CFC, ANIM_TARGET, 3,
+ createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_W025B, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto BattleAnimScript_Bounce_End
+ goto BounceEnd
Move_KARATE_CHOP:: @ 81CFCEA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W104, 63
- createsprite gUnknown_83E66E0, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP:: @ 81CFD3C
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, 63
- createsprite gUnknown_83E6740, ANIM_ATTACKER, 2, 0, 0, 0
- createsprite gUnknown_83E6740, ANIM_ATTACKER, 2, 0, 0, 1
+ createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
+ createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_W013, 63
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
- createsprite gUnknown_83E7C80, ANIM_ATTACKER, 3, 0, 0, 1, 20
+ createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_JUMP_KICK:: @ 81CFDA5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 3
- createsprite gUnknown_83E66F8, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, 63
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
playsewithpan SE_W004, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK:: @ 81CFE02
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
delay 2
- createsprite gUnknown_83E66F8, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, 63
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
@@ -6659,57 +6643,56 @@ Move_HI_JUMP_KICK:: @ 81CFE02
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK:: @ 81CFE98
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_83E6728, ANIM_ATTACKER, 3, 1, 20, 1
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
playsewithpan SE_W233B, 63
waitforvisualfinish
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK:: @ 81CFECB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, 63
- jumpifmoveturn 0, gUnknown_81CFEF0
- jumpifmoveturn 1, gUnknown_81CFF26
- goto gUnknown_81CFF5C
-
-gUnknown_81CFEEB:: @ 81CFEEB
+ jumpifmoveturn 0, TripleKickLeft
+ jumpifmoveturn 1, TripleKickRight
+ goto TripleKickCenter
+TripleKickContinue:: @ 81CFEEB
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CFEF0:: @ 81CFEF0
+TripleKickLeft:: @ 81CFEF0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
- goto gUnknown_81CFEEB
+ goto TripleKickContinue
-gUnknown_81CFF26:: @ 81CFF26
+TripleKickRight:: @ 81CFF26
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
- goto gUnknown_81CFEEB
+ goto TripleKickContinue
-gUnknown_81CFF5C:: @ 81CFF5C
+TripleKickCenter:: @ 81CFF5C
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- goto gUnknown_81CFEEB
+ goto TripleKickContinue
Move_DYNAMIC_PUNCH:: @ 81CFF92
loadspritegfx ANIM_TAG_HANDS_AND_FEET
@@ -6717,7 +6700,7 @@ Move_DYNAMIC_PUNCH:: @ 81CFF92
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_EXPLOSION_6
delay 1
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, 63
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
@@ -6741,14 +6724,14 @@ Move_DYNAMIC_PUNCH:: @ 81CFF92
playsewithpan SE_W120, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_COUNTER:: @ 81D005A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 4
playsewithpan SE_W233, 192
@@ -6773,13 +6756,13 @@ Move_COUNTER:: @ 81D005A
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_VITAL_THROW:: @ 81D0129
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 4, 1, 2
@@ -6796,7 +6779,7 @@ Move_VITAL_THROW:: @ 81D0129
delay 11
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -6804,7 +6787,7 @@ Move_ROCK_SMASH:: @ 81D01A4
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
@@ -6813,23 +6796,23 @@ Move_ROCK_SMASH:: @ 81D01A4
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_W088, 63
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUBMISSION:: @ 81D029C
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, 192
waitplaysewithpan SE_W004, 63, 10
@@ -6843,15 +6826,15 @@ Move_SUBMISSION:: @ 81D029C
waitplaysewithpan SE_W004, 63, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
- call gUnknown_81D030B
- call gUnknown_81D030B
- call gUnknown_81D030B
+ call SubmissionHit
+ call SubmissionHit
+ call SubmissionHit
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D030B:: @ 81D030B
+SubmissionHit:: @ 81D030B
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, 1, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, 1, 1
@@ -6862,40 +6845,40 @@ gUnknown_81D030B:: @ 81D030B
Move_SUNNY_DAY:: @ 81D033F
loadspritegfx ANIM_TAG_SUNLIGHT
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 13, 3
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_26 SE_W080, 192, 63, 1, 0
- call gUnknown_81D038B
- call gUnknown_81D038B
- call gUnknown_81D038B
- call gUnknown_81D038B
+ call SunnyDayLightRay
+ call SunnyDayLightRay
+ call SunnyDayLightRay
+ call SunnyDayLightRay
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 6, 0, RGB_WHITE
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81D038B:: @ 81D038B
- createsprite gUnknown_83E5D18, ANIM_ATTACKER, 40,
+SunnyDayLightRay:: @ 81D038B
+ createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE:: @ 81D0395
loadspritegfx ANIM_TAG_SPORE
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W077, 63, 18, 10
- call gUnknown_81D03B5
- call gUnknown_81D03B5
- call gUnknown_81D03B5
+ call CreateCottonSpores
+ call CreateCottonSpores
+ call CreateCottonSpores
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81D03B5:: @ 81D03B5
+CreateCottonSpores:: @ 81D03B5
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
@@ -6906,20 +6889,20 @@ gUnknown_81D03B5:: @ 81D03B5
Move_SPORE:: @ 81D03EF
loadspritegfx ANIM_TAG_SPORE
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_SporeDoubleBattle, 2,
loopsewithpan SE_W077, 63, 16, 11
- call gUnknown_81D041A
- call gUnknown_81D041A
- call gUnknown_81D041A
+ call CreateSpore
+ call CreateSpore
+ call CreateSpore
waitforvisualfinish
delay 1
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D041A:: @ 81D041A
+CreateSpore:: @ 81D041A
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
@@ -6931,7 +6914,7 @@ gUnknown_81D041A:: @ 81D041A
Move_PETAL_DANCE:: @ 81D0454
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W080, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 6, 3
@@ -6962,7 +6945,7 @@ Move_PETAL_DANCE:: @ 81D0454
delay 8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -6970,7 +6953,7 @@ Move_RAZOR_LEAF:: @ 81D058C
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, 192, 10, 5
@@ -7002,30 +6985,30 @@ Move_RAZOR_LEAF:: @ 81D058C
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ANCIENT_POWER:: @ 81D0693
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
- setalpha 12, 8
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 4, 1, 10, 1
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
+ monbg ANIM_DEF_PARTNER
+ setalpha 12, 8
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 30, 1
playsewithpan SE_W082, 192
delay 10
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
@@ -7035,7 +7018,7 @@ Move_ANCIENT_POWER:: @ 81D0693
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -7058,25 +7041,25 @@ Move_OCTAZOOKA:: @ 81D07BB
Move_MIST:: @ 81D0821
loadspritegfx ANIM_TAG_MIST_CLOUD
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W054, 192, 20, 15
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
delay 32
createvisualtask AnimTask_CurseBlendEffect, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81D086C:: @ 81D086C
- createsprite gUnknown_83E64A4, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
+MistCloud:: @ 81D086C
+ createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
@@ -7094,41 +7077,41 @@ Move_FIRE_PUNCH:: @ 81D08B5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(31, 0, 0)
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 0
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 64
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 128
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 196
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
playsewithpan SE_W172, 63
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1
- call gUnknown_81D0950
+ call FireSpreadEffect
delay 4
playsewithpan SE_W007, 63
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 9, 0, RGB(31, 0, 0)
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D0950:: @ 81D0950
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 192, 176, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, -192, 240, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 192, -160, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, -192, -112, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 160, 48, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, -224, -32, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 112, -128, 40
+FireSpreadEffect:: @ 81D0950
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER:: @ 81D09C8
loadspritegfx ANIM_TAG_LEER
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
setalpha 8, 8
playsewithpan SE_W043, 192
@@ -7139,7 +7122,7 @@ Move_LEER:: @ 81D09C8
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 9, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 1
waitforvisualfinish
@@ -7148,10 +7131,10 @@ Move_LEER:: @ 81D09C8
Move_DREAM_EATER:: @ 81D0A1F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W107, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1
@@ -7159,18 +7142,18 @@ Move_DREAM_EATER:: @ 81D0A1F
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 2, 25, 1
- call gUnknown_81D0A89
+ call DreamEaterAbsorb
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0A89:: @ 81D0A89
+DreamEaterAbsorb:: @ 81D0A89
playsewithpan SE_W207, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
@@ -7217,125 +7200,125 @@ Move_POISON_GAS:: @ 81D0C22
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_W054, 63, 28, 6
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
end
Move_BIND:: @ 81D0D00
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
- goto gUnknown_81D0D16
+ goto BindWrap
-gUnknown_81D0D16:: @ 81D0D16
+BindWrap:: @ 81D0D16
playsewithpan SE_W020, 63
- call gUnknown_81D0D26
- call gUnknown_81D0D26
+ call BindWrapSqueezeTarget
+ call BindWrapSqueezeTarget
waitforvisualfinish
end
-gUnknown_81D0D26:: @ 81D0D26
+BindWrapSqueezeTarget:: @ 81D0D26
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, 1, 0
delay 16
return
Move_WRAP:: @ 81D0D3A
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 6, 4, 2, 4
- goto gUnknown_81D0D16
+ goto BindWrap
Move_PSYBEAM:: @ 81D0D50
loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
- createsoundtask mas_80DCF38, 193, -64, 63, 3, 4, 0, 15
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
+ call SetPsychicBackground
+ createsoundtask SoundTask_LoopSEAdjustPanning, 193, -64, 63, 3, 4, 0, 15
+ call PsybeamRings
+ call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 32351
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0DD4:: @ 81D0DD4
- createsprite gUnknown_83E6EEC, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
+PsybeamRings:: @ 81D0DD4
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
Move_HYPNOSIS:: @ 81D0DEA
loadspritegfx ANIM_TAG_GOLD_RING
- call gUnknown_81D59BB
- call gUnknown_81D0E1D
- call gUnknown_81D0E1D
- call gUnknown_81D0E1D
+ call SetPsychicBackground
+ call HypnosisRings
+ call HypnosisRings
+ call HypnosisRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 32351
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0E1D:: @ 81D0E1D
+HypnosisRings:: @ 81D0E1D
playsewithpan SE_W048, 192
- createsprite gUnknown_83E6EEC, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
- createsprite gUnknown_83E6EEC, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
Move_PSYWAVE:: @ 81D0E4A
loadspritegfx ANIM_TAG_BLUE_RING
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
- createvisualtask sub_80AB100, 5, 100
- createsoundtask mas_80DCF38, 196, -64, 63, 2, 9, 0, 10
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
+ call SetPsychicBackground
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ createsoundtask SoundTask_LoopSEAdjustPanning, 196, -64, 63, 2, 9, 0, 10
+ call PsywaveRings
+ call PsywaveRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 4, 0, 12, 32351
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
+ call PsywaveRings
+ call PsywaveRings
+ call PsywaveRings
+ call PsywaveRings
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0EAD:: @ 81D0EAD
- createsprite gUnknown_83E59E8, ANIM_TARGET, 3, 10, 10, 0, 16
+PsywaveRings:: @ 81D0EAD
+ createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
- createsprite gUnknown_83E59E8, ANIM_TARGET, 3, 10, 10, 0, 16
+ createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
return
@@ -7343,20 +7326,20 @@ Move_ZAP_CANNON:: @ 81D0ED0
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, 192
- createsprite gUnknown_83E5FDC, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
+ createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_W085B, 63, 19
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
end
@@ -7366,14 +7349,14 @@ Move_STEEL_WING:: @ 81D0FB5
loopsewithpan SE_W231, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W017, 192, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
- createvisualtask sub_80B194C, 5, 1, 70
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
@@ -7383,7 +7366,7 @@ Move_STEEL_WING:: @ 81D0FB5
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -7423,7 +7406,7 @@ Move_POISON_TAIL:: @ 81D10C2
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1
clearmonbg 1
blendoff
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
@@ -7435,33 +7418,33 @@ Move_METAL_CLAW:: @ 81D1128
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, -10, 0
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, 10, 0
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, -10, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, 10, 1
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE:: @ 81D11BB
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
playsewithpan SE_W060, 192
fadetobg 2
waitbgfadein
delay 10
playsewithpan SE_W043, 192
- createvisualtask sub_80B54E8, 5, 85
+ createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 12, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -7497,7 +7480,7 @@ Move_SHADOW_BALL:: @ 81D129D
fadetobg 2
waitbgfadein
delay 15
- createsoundtask mas_80DCF38, 161, -64, 63, 5, 5, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, 161, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, 63
@@ -7511,7 +7494,7 @@ Move_LICK:: @ 81D12E0
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_W122, 63
- createsprite gUnknown_83E763C, ANIM_TARGET, 2, 0, 0
+ createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 16, 1
waitforvisualfinish
end
@@ -7519,13 +7502,13 @@ Move_LICK:: @ 81D12E0
Move_FOCUS_ENERGY:: @ 81D1307
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_W082, 192
- call gUnknown_81CB267
+ call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
- call gUnknown_81CB267
+ call EndureEffect
delay 8
- call gUnknown_81CB267
+ call EndureEffect
waitforvisualfinish
end
@@ -7542,7 +7525,7 @@ BattleAnimScript_Bide_Setup:: @ 81D1351
BattleAnimScript_Bide_Release:: @ 81D137D
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_W036, 192, 9, 2
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 0, 11, RGB(31, 0, 0)
@@ -7566,51 +7549,51 @@ BattleAnimScript_Bide_Release:: @ 81D137D
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 11, 0, RGB(31, 0, 0)
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRING_SHOT:: @ 81D1446
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
- monbg 3
+ monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0
waitforvisualfinish
loopsewithpan SE_W081, 192, 9, 6
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
waitforvisualfinish
playsewithpan SE_W081B, 63
- createsprite gUnknown_83E72A8, ANIM_TARGET, 2, 0, 10
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
delay 4
- createsprite gUnknown_83E72A8, ANIM_TARGET, 2, 0, -2
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
delay 4
- createsprite gUnknown_83E72A8, ANIM_TARGET, 2, 0, 22
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, 0
end
-gUnknown_81D1504:: @ 81D1504
+StringShotThread:: @ 81D1504
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
@@ -7618,48 +7601,48 @@ gUnknown_81D1504:: @ 81D1504
Move_SPIDER_WEB:: @ 81D1518
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
- monbg 3
+ monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_W081, 192, 9, 6
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
waitforvisualfinish
playsewithpan SE_W081B, 63
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2,
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, 0
end
-gUnknown_81D15A5:: @ 81D15A5
+SpiderWebThread:: @ 81D15A5
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
Move_RAZOR_WIND:: @ 81D15B9
- choosetwoturnanim BattleAnimScript_RazorWInd_Turn1, BattleAnimScript_RazorWInd_Turn2
+ choosetwoturnanim RazorWindSetUp, RazorWindUnleash
-gUnknown_81D15C2:: @ 81D15C2
+RazorWindEnd:: @ 81D15C2
waitforvisualfinish
end
-BattleAnimScript_RazorWInd_Turn1:: @ 81D15C4
+RazorWindSetUp:: @ 81D15C4
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, 192
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
@@ -7667,21 +7650,21 @@ BattleAnimScript_RazorWInd_Turn1:: @ 81D15C4
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, 192
- goto gUnknown_81D15C2
+ goto RazorWindEnd
-BattleAnimScript_RazorWInd_Turn2:: @ 81D1614
+RazorWindUnleash:: @ 81D1614
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_W013B, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_W013B, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_W013B, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
@@ -7689,7 +7672,7 @@ BattleAnimScript_RazorWInd_Turn2:: @ 81D1614
waitforvisualfinish
clearmonbg 1
blendoff
- goto gUnknown_81D15C2
+ goto RazorWindEnd
Move_DISABLE:: @ 81D169F
loadspritegfx ANIM_TAG_SPARKLE_4
@@ -7710,22 +7693,22 @@ Move_DISABLE:: @ 81D169F
Move_RECOVER:: @ 81D16CD
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, 192, 13, 3
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 6, 0, 11, 12287
- call gUnknown_81D170D
- call gUnknown_81D170D
- call gUnknown_81D170D
+ call RecoverAbsorbEffect
+ call RecoverAbsorbEffect
+ call RecoverAbsorbEffect
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
-gUnknown_81D170D:: @ 81D170D
+RecoverAbsorbEffect:: @ 81D170D
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
@@ -7747,7 +7730,7 @@ Move_MIMIC:: @ 81D1777
monbg_22 3
setalpha 11, 5
panse_1B SE_W107, 63, 192, 253, 0
- createvisualtask sub_80A2F0C, 5, 128, 24
+ createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
delay 15
createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
delay 10
@@ -7778,49 +7761,49 @@ Move_CONSTRICT:: @ 81D17C1
end
Move_CURSE:: @ 81D1829
- choosetwoturnanim BattleAnimScript_Curse_Ghost, BattleAnimScript_Curse_Other
+ choosetwoturnanim CurseGhost, CurseStats
-BattleAnimScript_Curse_Ghost:: @ 81D1832
+CurseGhost:: @ 81D1832
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg 2
- createvisualtask sub_80B63B4, 5,
+ monbg ANIM_ATK_PARTNER
+ createvisualtask AnimTask_CurseStretchingBlackBg, 5
waitforvisualfinish
delay 20
- createsprite gUnknown_83E7680, ANIM_ATTACKER, 2,
+ createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
delay 60
- call gUnknown_81D1899
+ call CurseGhostShakeFromNail
delay 41
- call gUnknown_81D1899
+ call CurseGhostShakeFromNail
delay 41
- call gUnknown_81D1899
+ call CurseGhostShakeFromNail
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
delay 1
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, 63
- createsprite gUnknown_83E7698, ANIM_TARGET, 2,
+ createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81D1899:: @ 81D1899
+CurseGhostShakeFromNail:: @ 81D1899
createvisualtask AnimTask_ShakeMon2, 2, 0, 4, 0, 10, 0
playsewithpan SE_W020, 192
return
-BattleAnimScript_Curse_Other:: @ 81D18AF
+CurseStats:: @ 81D18AF
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
waitforvisualfinish
delay 10
- call gUnknown_81D18CA
+ call CurseStats1
waitforvisualfinish
end
-gUnknown_81D18CA:: @ 81D18CA
+CurseStats1:: @ 81D18CA
playsewithpan SE_W082, 192
createvisualtask AnimTask_SetUpCurseBackground, 5,
createvisualtask AnimTask_CurseBlendEffect, 5, 2, 4, 2, 0, 10, 31
@@ -7830,7 +7813,7 @@ Move_SOFT_BOILED:: @ 81D18E9
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 2
+ monbg ANIM_ATK_PARTNER
playsewithpan SE_W039, 192
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 2, 6, 1
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
@@ -7845,8 +7828,8 @@ Move_SOFT_BOILED:: @ 81D18E9
delay 60
setarg 7, 65535
waitforvisualfinish
- clearmonbg 2
- call gUnknown_81D5712
+ clearmonbg ANIM_ATK_PARTNER
+ call HealingEffect2
end
Move_HEAL_BELL:: @ 81D196B
@@ -7855,28 +7838,28 @@ Move_HEAL_BELL:: @ 81D196B
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_BlendSelected, 10, 10, 0, 0, 10, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_80A96B4, 5,
+ createvisualtask AnimTask_LoadMusicNotesPals, 5
createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
delay 12
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
- call gUnknown_81D1B2F
+ call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
- call gUnknown_81D1B2F
+ call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
- call gUnknown_81D1B2F
+ call HealBellRing
waitforvisualfinish
- createvisualtask sub_80A9760, 5,
+ createvisualtask AnimTask_FreeMusicNotesPals, 5
waitforvisualfinish
unloadspritegfx ANIM_TAG_BELL
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
@@ -7895,7 +7878,7 @@ Move_HEAL_BELL:: @ 81D196B
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
end
-gUnknown_81D1B2F:: @ 81D1B2F
+HealBellRing:: @ 81D1B2F
createvisualtask AnimTask_BlendExcept, 10, 4, 3, 8, 0, 31500
createvisualtask AnimTask_BlendSelected, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
@@ -7908,7 +7891,7 @@ Move_FAKE_OUT:: @ 81D1B65
waitforvisualfinish
playsewithpan SE_W166, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
end
@@ -7925,7 +7908,7 @@ Move_SCARY_FACE:: @ 81D1BA0
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
waitforvisualfinish
- createvisualtask sub_80ADAD8, 3, 20, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0
playsewithpan SE_W081B, 63
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, 0
waitforvisualfinish
@@ -8020,11 +8003,11 @@ Move_PRESENT:: @ 81D1DC8
delay 20
playsewithpan SE_W145B, 63
waitforvisualfinish
- jumpargeq 7, 0, gUnknown_81D1E0B
- jumpargeq 7, 1, gUnknown_81D1E76
+ jumpargeq 7, 0, PresentDamage
+ jumpargeq 7, 1, PresentHeal
end
-gUnknown_81D1E0B:: @ 81D1E0B
+PresentDamage:: @ 81D1E0B
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_W120, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
@@ -8042,7 +8025,7 @@ gUnknown_81D1E0B:: @ 81D1E0B
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
end
-gUnknown_81D1E76:: @ 81D1E76
+PresentHeal:: @ 81D1E76
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W234, 63
@@ -8065,7 +8048,7 @@ gUnknown_81D1E76:: @ 81D1E76
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
- call gUnknown_81D5712
+ call HealingEffect2
end
Move_BATON_PASS:: @ 81D1F1F
@@ -8144,12 +8127,11 @@ Move_HYPER_FANG:: @ 81D2165
delay 1
delay 2
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81D21C5
+ jumpargeq 7, 1, HyperFangInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81D21B7
- goto gUnknown_81D21BE
-
-gUnknown_81D2193:: @ 81D2193
+ jumpargeq 7, 0, HyperFangOnOpponent
+ goto HyperFangOnPlayer
+HyperFangContinue:: @ 81D2193
waitbgfadeout
createsprite gFangSpriteTemplate, ANIM_TARGET, 2,
waitbgfadein
@@ -8161,17 +8143,17 @@ gUnknown_81D2193:: @ 81D2193
waitforvisualfinish
end
-gUnknown_81D21B7:: @ 81D21B7
+HyperFangOnOpponent:: @ 81D21B7
fadetobg 4
- goto gUnknown_81D2193
+ goto HyperFangContinue
-gUnknown_81D21BE:: @ 81D21BE
+HyperFangOnPlayer:: @ 81D21BE
fadetobg 5
- goto gUnknown_81D2193
+ goto HyperFangContinue
-gUnknown_81D21C5:: @ 81D21C5
+HyperFangInContest:: @ 81D21C5
fadetobg 6
- goto gUnknown_81D2193
+ goto HyperFangContinue
Move_TRI_ATTACK:: @ 81D21CC
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
@@ -8180,44 +8162,44 @@ Move_TRI_ATTACK:: @ 81D21CC
delay 20
playsewithpan SE_W161, 192
delay 20
- createsoundtask mas_80DCF38, 213, -64, 63, 5, 6, 0, 7
+ createsoundtask SoundTask_LoopSEAdjustPanning, 213, -64, 63, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
loadspritegfx ANIM_TAG_FIRE
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, 63
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
- createvisualtask sub_80ADAD8, 2, 20, 3, 1, 1
+ createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_W161B, 63
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -48
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 20
- createvisualtask sub_80ADAD8, 2, 20, 3, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, 1, 0
delay 2
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- call gUnknown_81D540A
+ call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
waitforvisualfinish
end
@@ -8225,32 +8207,32 @@ Move_TRI_ATTACK:: @ 81D21CC
Move_WILL_O_WISP:: @ 81D2340
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
playsewithpan SE_W052, 192
waitplaysewithpan SE_W052, 192, 10
- createvisualtask sub_80DD444, 2, -64, -64, 1, 0
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 2, 0, 0, 0
+ createvisualtask SoundTask_AdjustPanningVar, 2, -64, -64, 1, 0
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 3, 0, 0, 1
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
delay 3
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 4, 0, 0, 2
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
delay 3
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 4, 0, 0, 3
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
delay 40
- createvisualtask sub_80DD444, 2, -64, 63, 2, 0
+ createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 13, 1
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 42
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 84
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 126
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 168
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 210
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_ENCORE:: @ 81D23FE
@@ -8265,7 +8247,7 @@ Move_ENCORE:: @ 81D23FE
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
- createvisualtask sub_80DD410, 5, 216, 63
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
@@ -8280,8 +8262,8 @@ Move_TRICK:: @ 81D24A5
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_W166, 0
- createvisualtask sub_80A9A20, 3,
- createvisualtask sub_80A9AB0, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
+ createvisualtask AnimTask_StretchAttackerUp, 3
delay 30
playsewithpan SE_W104, 0
delay 24
@@ -8311,7 +8293,7 @@ Move_WISH:: @ 81D2523
waitforvisualfinish
delay 60
loopsewithpan SE_W215, 192, 16, 3
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
waitforvisualfinish
@@ -8322,13 +8304,13 @@ Move_STOCKPILE:: @ 81D256B
playsewithpan SE_W025, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5,
- call gUnknown_81D25A9
- call gUnknown_81D25A9
+ call StockpileAbsorb
+ call StockpileAbsorb
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
end
-gUnknown_81D25A9:: @ 81D25A9
+StockpileAbsorb:: @ 81D25A9
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
@@ -8365,28 +8347,27 @@ Move_SPIT_UP:: @ 81D2622
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
delay 5
- jumpifmoveturn 2, gUnknown_81D26EF
- jumpifmoveturn 3, gUnknown_81D2718
-
-gUnknown_81D26B2:: @ 81D26B2
+ jumpifmoveturn 2, SpitUpStrong
+ jumpifmoveturn 3, SpitUpStrongest
+SpitUpContinue:: @ 81D26B2
delay 5
- createvisualtask sub_8099BD4, 2, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
playsewithpan SE_W003, 63
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -12, 10, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_W003, 63
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 12, -10, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
-gUnknown_81D26EF:: @ 81D26EF
+SpitUpStrong:: @ 81D26EF
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
- goto gUnknown_81D26B2
+ goto SpitUpContinue
-gUnknown_81D2718:: @ 81D2718
+SpitUpStrongest:: @ 81D2718
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
@@ -8395,7 +8376,7 @@ gUnknown_81D2718:: @ 81D2718
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240
- goto gUnknown_81D26B2
+ goto SpitUpContinue
Move_SWALLOW:: @ 81D2765
loadspritegfx ANIM_TAG_BLUE_ORB
@@ -8406,16 +8387,15 @@ Move_SWALLOW:: @ 81D2765
delay 38
playsewithpan SE_W255, 192
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 12, 1
- call gUnknown_81D27B6
- jumpifmoveturn 2, gUnknown_81D27F8
- jumpifmoveturn 3, gUnknown_81D2802
-
-gUnknown_81D27AF:: @ 81D27AF
+ call SwallowEffect
+ jumpifmoveturn 2, SwallowGood
+ jumpifmoveturn 3, SwallowBest
+SwallowContinue:: @ 81D27AF
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
end
-gUnknown_81D27B6:: @ 81D27B6
+SwallowEffect:: @ 81D27B6
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
@@ -8428,22 +8408,22 @@ gUnknown_81D27B6:: @ 81D27B6
delay 1
return
-gUnknown_81D27F8:: @ 81D27F8
- call gUnknown_81D27B6
- goto gUnknown_81D27AF
+SwallowGood:: @ 81D27F8
+ call SwallowEffect
+ goto SwallowContinue
-gUnknown_81D2802:: @ 81D2802
- call gUnknown_81D27B6
- call gUnknown_81D27B6
- goto gUnknown_81D27AF
+SwallowBest:: @ 81D2802
+ call SwallowEffect
+ call SwallowEffect
+ goto SwallowContinue
Move_TRANSFORM:: @ 81D2811
- monbg 0
+ monbg ANIM_ATTACKER
playsewithpan SE_W100, 192
waitplaysewithpan SE_W107, 192, 48
createvisualtask AnimTask_TransformMon, 2, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
Move_MORNING_SUN:: @ 81D2829
@@ -8453,28 +8433,28 @@ Move_MORNING_SUN:: @ 81D2829
delay 8
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 8, 0, 12, RGB_WHITE
delay 14
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 3, 12, 0, RGB_WHITE
waitforvisualfinish
waitsound
- call gUnknown_81D56C9
+ call HealingEffect
end
-gUnknown_81D28AF:: @ 81D28AF
+MorningSunStar:: @ 81D28AF
createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
delay 5
return
@@ -8485,15 +8465,15 @@ Move_SWEET_SCENT:: @ 81D28BD
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
- call gUnknown_81D2901
+ call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan 63
createvisualtask AnimTask_CurseBlendEffect, 2, 20, 1, 5, 5, 13, 22207
- call gUnknown_81D2901
+ call SweetScentEffect
waitforvisualfinish
end
-gUnknown_81D2901:: @ 81D2901
+SweetScentEffect:: @ 81D2901
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
@@ -8527,43 +8507,43 @@ Move_HYPER_BEAM:: @ 81D29A7
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 4, 1
waitforvisualfinish
delay 30
- createsoundtask mas_80DCF38, 240, -64, 63, 1, 15, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, 240, -64, 63, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 4, 50, 1
- createvisualtask sub_80B9F6C, 2, 10147, 1, 12, 31, 16, 0, 0
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10147, 1, 12, 31, 16, 0, 0
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 50, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 11, RGB(25, 25, 25)
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 11, 0, RGB(25, 25, 25)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, 0
end
-gUnknown_81D2AD8:: @ 81D2AD8
+HyperBeamOrbs:: @ 81D2AD8
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2,
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2,
delay 1
@@ -8572,7 +8552,7 @@ gUnknown_81D2AD8:: @ 81D2AD8
Move_FLATTER:: @ 81D2AE9
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
- createvisualtask sub_80DD410, 5, 216, 63
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
createvisualtask AnimTask_CreateSpotlight, 2,
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
@@ -8582,41 +8562,41 @@ Move_FLATTER:: @ 81D2AE9
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, 1
delay 0
- createvisualtask sub_80DD3DC, 5, 222, -64
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, -64
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
delay 5
- createvisualtask sub_80DD3DC, 5, 222, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, 63
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2,
end
-gUnknown_81D2BD2:: @ 81D2BD2
+CreateFlatterConfetti:: @ 81D2BD2
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, 1
return
Move_ROLE_PLAY:: @ 81D2BE5
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, 0
waitforvisualfinish
@@ -8624,7 +8604,7 @@ Move_ROLE_PLAY:: @ 81D2BE5
waitplaysewithpan SE_W197, 192, 30
createvisualtask AnimTask_RolePlaySilhouette, 2,
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 16, 0, RGB_WHITE
delay 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, 0
@@ -8634,10 +8614,10 @@ Move_REFRESH:: @ 81D2C42
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_W287, 192
- createvisualtask sub_80E2084, 2, 0
+ createvisualtask AnimTask_StatusClearedEffect, 2, 0
waitforvisualfinish
playsewithpan SE_W234, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, 31500
@@ -8651,7 +8631,7 @@ Move_BLAZE_KICK:: @ 81D2C85
monbg 1
setalpha 12, 8
playsewithpan SE_W172, 63
- createsprite gUnknown_83E678C, ANIM_TARGET, 3, 0, 0, 1, 30
+ createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_W007, 63
@@ -8659,7 +8639,7 @@ Move_BLAZE_KICK:: @ 81D2C85
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 14, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
- call gUnknown_81D0950
+ call FireSpreadEffect
waitforvisualfinish
clearmonbg 1
blendoff
@@ -8667,22 +8647,22 @@ Move_BLAZE_KICK:: @ 81D2C85
Move_HYPER_VOICE:: @ 81D2D0D
loadspritegfx ANIM_TAG_THIN_RING
- call gUnknown_81D2D1F
+ call HyperVoiceEffect
waitforvisualfinish
delay 8
- call gUnknown_81D2D1F
+ call HyperVoiceEffect
waitforvisualfinish
end
-gUnknown_81D2D1F:: @ 81D2D1F
- createvisualtask sub_80DD334, 5,
+HyperVoiceEffect:: @ 81D2D1F
+ createvisualtask sub_80DD334, 5
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, 1023
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, 0, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 6, 1
- createvisualtask sub_80BA47C, 2, 1, 0, 6, 1
- createvisualtask sub_80DD2F4, 5,
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
+ createvisualtask SoundTask_WaitForCry, 5,
return
Move_SAND_TOMB:: @ 81D2D96
@@ -8690,26 +8670,26 @@ Move_SAND_TOMB:: @ 81D2D96
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, 63
- call gUnknown_81D2DE3
- call gUnknown_81D2DE3
- call gUnknown_81D2DE3
+ call SandTombSwirlingDirt
+ call SandTombSwirlingDirt
+ call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 563
waitforvisualfinish
end
-gUnknown_81D2DE3:: @ 81D2DE3
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
+SandTombSwirlingDirt:: @ 81D2DE3
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
@@ -8719,13 +8699,13 @@ Move_SHEER_COLD:: @ 81D2E6E
playsewithpan SE_W196, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createvisualtask sub_80783FC, 2,
+ createvisualtask AnimTask_FrozenIceCube, 2
waitplaysewithpan SE_W258, 63, 17
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -8736,34 +8716,33 @@ Move_ARM_THRUST:: @ 81D2E93
loadspritegfx ANIM_TAG_IMPACT
monbgprio_28 1
setalpha 12, 8
- createvisualtask sub_8099980, 5, 8, 5, 0, 0
+ createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_W207, 63
- createsprite gUnknown_83E68AC, ANIM_TARGET, 2, 10, -8, 14, 3
+ createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
- createvisualtask sub_8099980, 5, 8, 5, 0, 1
+ createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
playsewithpan SE_W003, 63
- choosetwoturnanim gUnknown_81D2F00, gUnknown_81D2F14
-
-gUnknown_81D2EEC:: @ 81D2EEC
+ choosetwoturnanim ArmThrustRight, ArmThrustLeft
+ArmThrustContinue:: @ 81D2EEC
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
-gUnknown_81D2F00:: @ 81D2F00
+ArmThrustRight:: @ 81D2F00
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2
- goto gUnknown_81D2EEC
+ goto ArmThrustContinue
-gUnknown_81D2F14:: @ 81D2F14
+ArmThrustLeft:: @ 81D2F14
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, 1, 2
- goto gUnknown_81D2EEC
+ goto ArmThrustContinue
Move_MUDDY_WATER:: @ 81D2F28
panse_1B SE_W250, 192, 63, 2, 0
- createvisualtask sub_80AB38C, 2, 1
+ createvisualtask AnimTask_CreateSurfWave, 2, 1
waitforvisualfinish
end
@@ -8798,91 +8777,91 @@ Move_DRAGON_CLAW:: @ 81D2FD0
playsewithpan SE_W221B, 192
createvisualtask AnimTask_BlendSelected, 10, 2, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
- call gUnknown_81D31AD
- call gUnknown_81D31AD
+ call DragonClawFireSpiral
+ call DragonClawFireSpiral
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createvisualtask sub_80DD3DC, 5, 129, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, -10, 0
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, 10, 0
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createvisualtask sub_80DD3DC, 5, 129, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, -10, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, 10, 1
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask AnimTask_BlendSelected, 10, 2, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
-gUnknown_81D31AD:: @ 81D31AD
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+DragonClawFireSpiral:: @ 81D31AD
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
end
Move_MUD_SHOT:: @ 81D3239
loadspritegfx ANIM_TAG_BROWN_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
- createvisualtask sub_80AB100, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_W250, 192, 63, 1, 0
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D32B3:: @ 81D32B3
- createsprite gUnknown_83E5974, ANIM_ATTACKER, 3, 10, 10, 0, 16
+MudShotOrbs:: @ 81D32B3
+ createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_83E5974, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -8898,7 +8877,7 @@ Move_METEOR_MASH:: @ 81D32D6
delay 10
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
delay 40
- createsprite gUnknown_83E678C, ANIM_TARGET, 3, 0, 0, 0, 30
+ createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_W233B, 63
@@ -8916,7 +8895,7 @@ Move_REVENGE:: @ 81D335D
monbg 1
setalpha 12, 8
playsewithpan SE_W036, 192
- createsprite gUnknown_83E6900, ANIM_ATTACKER, 2, 10, -10
+ createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
@@ -8925,15 +8904,15 @@ Move_REVENGE:: @ 81D335D
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_W207, 63
- createsprite gUnknown_83E6948, ANIM_TARGET, 2, 10, -10
+ createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 10, 1
- createsprite gUnknown_83E7CB0, ANIM_TARGET, 3, -10, -8, 1, 1, 8
+ createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_W233B, 63
delay 8
- createsprite gUnknown_83E7CB0, ANIM_TARGET, 3, 10, 8, 1, 1, 8
+ createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_W025B, 63
waitforvisualfinish
clearmonbg 1
@@ -8949,7 +8928,7 @@ Move_POISON_FANG:: @ 81D33F4
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 0, 4, 0, 12, 26650
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
@@ -9020,48 +8999,46 @@ Move_FRENZY_PLANT:: @ 81D343F
Move_METAL_SOUND:: @ 81D35E3
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 8, 1
- call gUnknown_81D3616
- call gUnknown_81D3616
- call gUnknown_81D3616
- call gUnknown_81D3616
+ call MetalSoundRings
+ call MetalSoundRings
+ call MetalSoundRings
+ call MetalSoundRings
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
waitforvisualfinish
end
-gUnknown_81D3616:: @ 81D3616
+MetalSoundRings:: @ 81D3616
panse_1B SE_W103, 192, 63, 2, 0
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FOCUS_PUNCH:: @ 81D3633
- goto gUnknown_81D363A
-
-gUnknown_81D3638:: @ 81D3638
+ goto FocusPunch
+FocusPunchEnd:: @ 81D3638
waitforvisualfinish
end
-gUnknown_81D363A:: @ 81D363A
+FocusPunch:: @ 81D363A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
delay 1
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81D36F3
+ jumpargeq 7, 1, FocusPunchInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81D36E5
- jumpargeq 7, 1, gUnknown_81D36EC
-
-gUnknown_81D3668:: @ 81D3668
+ jumpargeq 7, 0, FocusPunchOnOpponent
+ jumpargeq 7, 1, FocusPunchOnPlayer
+FocusPunchContinue:: @ 81D3668
waitbgfadein
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, 63
- createsprite gUnknown_83E697C, ANIM_TARGET, 2,
+ createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
@@ -9077,160 +9054,159 @@ gUnknown_81D3668:: @ 81D3668
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81D3638
+ goto FocusPunchEnd
-gUnknown_81D36E5:: @ 81D36E5
+FocusPunchOnOpponent:: @ 81D36E5
fadetobg 4
- goto gUnknown_81D3668
+ goto FocusPunchContinue
-gUnknown_81D36EC:: @ 81D36EC
+FocusPunchOnPlayer:: @ 81D36EC
fadetobg 5
- goto gUnknown_81D3668
+ goto FocusPunchContinue
-gUnknown_81D36F3:: @ 81D36F3
+FocusPunchInContest:: @ 81D36F3
fadetobg 6
- goto gUnknown_81D3668
+ goto FocusPunchContinue
Move_RETURN:: @ 81D36FA
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetReturnPowerLevel, 2,
delay 2
- jumpargeq 7, 0, gUnknown_81D3730
- jumpargeq 7, 1, gUnknown_81D3782
- jumpargeq 7, 2, gUnknown_81D37E2
- jumpargeq 7, 3, gUnknown_81D38FD
-
-gUnknown_81D372B:: @ 81D372B
+ jumpargeq 7, 0, ReturnWeak
+ jumpargeq 7, 1, ReturnMedium
+ jumpargeq 7, 2, ReturnStrong
+ jumpargeq 7, 3, ReturnStrongest
+ReturnContinue:: @ 81D372B
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D3730:: @ 81D3730
+ReturnWeak:: @ 81D3730
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 132, 63
- goto gUnknown_81D372B
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 132, 63
+ goto ReturnContinue
-gUnknown_81D3782:: @ 81D3782
+ReturnMedium:: @ 81D3782
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask sub_80DD3DC, 5, 134, 63
- goto gUnknown_81D372B
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ goto ReturnContinue
-gUnknown_81D37E2:: @ 81D37E2
+ReturnStrong:: @ 81D37E2
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- goto gUnknown_81D372B
+ goto ReturnContinue
-gUnknown_81D38FD:: @ 81D38FD
+ReturnStrongest:: @ 81D38FD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, 0
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
- call gUnknown_81D3B35
- call gUnknown_81D3B35
- call gUnknown_81D3B35
- call gUnknown_81D3B35
+ call ReturnStrongestHit
+ call ReturnStrongestHit
+ call ReturnStrongestHit
+ call ReturnStrongestHit
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, 0
- goto gUnknown_81D372B
+ goto ReturnContinue
-gUnknown_81D3B35:: @ 81D3B35
+ReturnStrongestHit:: @ 81D3B35
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9238,21 +9214,21 @@ gUnknown_81D3B35:: @ 81D3B35
Move_COSMIC_POWER:: @ 81D3B89
loadspritegfx ANIM_TAG_SPARKLE_2
- createvisualtask sub_80DD410, 5, 236, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 236, 0
playsewithpan SE_W322, 0
- createvisualtask sub_80BB7DC, 2, 0, 0, 15, 0
+ createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, 0
waitforvisualfinish
fadetobg 16
waitbgfadeout
- createvisualtask sub_80BB82C, 2, 0, 128, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
- createvisualtask sub_80DD3DC, 5, 221, -64
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 221, -64
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
- createvisualtask sub_80BB7DC, 2, 0, 15, 0, 0
+ createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
@@ -9264,77 +9240,77 @@ Move_COSMIC_POWER:: @ 81D3B89
Move_BLAST_BURN:: @ 81D3C0E
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, 192
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_W172B, 192
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, 192
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
- createvisualtask sub_80BA47C, 2, 2, 0, 10, 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB:: @ 81D3E50
loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS
- createvisualtask sub_80BA47C, 2, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
- createsprite gUnknown_83E7508, ANIM_TARGET, 2, 20, 12, 64, 114, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 8
- createsprite gUnknown_83E7508, ANIM_TARGET, 2, -20, 12, 64, 98, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 8
- createsprite gUnknown_83E7508, ANIM_TARGET, 66, 3, 6, 64, 82, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 8
- createsprite gUnknown_83E7508, ANIM_TARGET, 2, -3, 13, 64, 66, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 24
playsewithpan SE_W063, 63
- createsprite gUnknown_83E705C, ANIM_TARGET, 5, 1, 50
+ createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
- createvisualtask sub_80BA47C, 2, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
end
@@ -9343,17 +9319,16 @@ Move_SILVER_WIND:: @ 81D3F37
panse_1B SE_W016, 192, 63, 2, 0
playsewithpan SE_W234, 0
delay 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
delay 0
createvisualtask AnimTask_BlendExcept, 10, 1, 0, 0, 4, 0
createvisualtask AnimTask_GetTargetSide, 2,
- jumpargeq 7, 1, gUnknown_81D4138
- fadetobg 22
+ jumpargeq 7, 1, SilverWindOnPlayer
+ fadetobg BG_BUG_OPPONENT
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 1536, 0, 0, -1
-
-gUnknown_81D3F7E:: @ 81D3F7E
+ createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
+SilverWindContinue:: @ 81D3F7E
delay 0
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
@@ -9382,7 +9357,7 @@ gUnknown_81D3F7E:: @ 81D3F7E
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, 63
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
@@ -9391,11 +9366,11 @@ gUnknown_81D3F7E:: @ 81D3F7E
waitbgfadein
end
-gUnknown_81D4138:: @ 81D4138
- fadetobg 23
+SilverWindOnPlayer:: @ 81D4138
+ fadetobg BG_BUG_PLAYER
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -1536, 0, 0, -1
- goto gUnknown_81D3F7E
+ createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
+ goto SilverWindContinue
Move_SNATCH:: @ 81D414F
playsewithpan SE_W036, 192
@@ -9405,50 +9380,50 @@ Move_SNATCH:: @ 81D414F
Move_DIVE:: @ 81D4169
loadspritegfx ANIM_TAG_SPLASH
loadspritegfx ANIM_TAG_SWEAT_BEAD
- choosetwoturnanim gUnknown_81D4178, gUnknown_81D41CD
+ choosetwoturnanim DiveSetUp, DiveAttack
-gUnknown_81D4178:: @ 81D4178
+DiveSetUp:: @ 81D4178
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_W029, 192
- createsprite gUnknown_83E6D40, ANIM_ATTACKER, 2, 0, 0, 13, 336
+ createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, 192
- createsprite gUnknown_83E6D7C, ANIM_ATTACKER, 3, 0
- call gUnknown_81D41B6
- call gUnknown_81D41B6
- call gUnknown_81D41B6
- call gUnknown_81D41B6
- call gUnknown_81D41B6
+ createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
end
-gUnknown_81D41B6:: @ 81D41B6
- createsprite gUnknown_83E6D94, ANIM_ATTACKER, 5, 0, 0
- createsprite gUnknown_83E6D94, ANIM_ATTACKER, 5, 1, 0
+DiveSetUpWaterDroplets:: @ 81D41B6
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
return
-gUnknown_81D41CD:: @ 81D41CD
+DiveAttack:: @ 81D41CD
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, 63
- createsprite gUnknown_83E6D7C, ANIM_TARGET, 3, 1
- call gUnknown_81D420C
- call gUnknown_81D420C
- call gUnknown_81D420C
- call gUnknown_81D420C
- call gUnknown_81D420C
+ createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
delay 12
- call gUnknown_81C8CA2
+ call RisingWaterHitEffect
waitforvisualfinish
visible 0
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D420C:: @ 81D420C
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+DiveAttackWaterDroplets:: @ 81D420C
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
return
Move_ROCK_BLAST:: @ 81D4223
@@ -9457,64 +9432,64 @@ Move_ROCK_BLAST:: @ 81D4223
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_W207, 192
- createsprite gUnknown_83E7548, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
+ createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W088, 63
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT:: @ 81D42C0
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, 28
waitforvisualfinish
- createvisualtask sub_80BBE10, 5,
+ createvisualtask AnimTask_AllocBackupPalBuffer, 5
waitforvisualfinish
- createvisualtask sub_80BBE6C, 5, 0, 1
+ createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
delay 1
- createvisualtask sub_80BBFA4, 5, 0
+ createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
delay 1
playsewithpan SE_W082, 192
- createvisualtask sub_80BBE6C, 5, 1, 0
+ createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, 28
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, 192
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, 1, 0
@@ -9529,68 +9504,68 @@ Move_OVERHEAT:: @ 81D42C0
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_W007, 63
- createvisualtask sub_80BBFA4, 5, 1
+ createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, 19026
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
- createvisualtask sub_80BBF08, 5, 0, 1
+ createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, 28
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
- createvisualtask sub_80BBF08, 5, 1, 0
+ createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, 19026
waitforvisualfinish
- createvisualtask sub_80BBE3C, 5,
+ createvisualtask AnimTask_FreeBackupPalBuffer, 5
waitforvisualfinish
end
Move_HYDRO_CANNON:: @ 81D45B2
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, 192
- createsprite gUnknown_83E5A38, ANIM_TARGET, 2,
+ createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2,
delay 10
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 30
panse_1B SE_W056, 192, 63, 2, 0
- call gUnknown_81D467C
+ call HydroCannonBeam
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D467C:: @ 81D467C
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+HydroCannonBeam:: @ 81D467C
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:: @ 81D46E4
@@ -9598,11 +9573,11 @@ Move_ASTONISH:: @ 81D46E4
playsewithpan SE_W227, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 25
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_W166, 63
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
end
@@ -9610,80 +9585,79 @@ Move_SEISMIC_TOSS:: @ 81D472C
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg 7, 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask AnimTask_GetSeismicTossDamageLevel, 3,
delay 1
fadetobg 17
waitbgfadeout
- createvisualtask sub_80B5188, 3,
+ createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_W327, 0
waitbgfadein
waitforvisualfinish
- createvisualtask sub_80B51EC, 3,
- jumpargeq 7, 0, gUnknown_81D477F
- jumpargeq 7, 1, gUnknown_81D4790
- jumpargeq 7, 2, gUnknown_81D47A8
-
-gUnknown_81D4774:: @ 81D4774
+ createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
+ jumpargeq 7, 0, SeismicTossWeak
+ jumpargeq 7, 1, SeismicTossMedium
+ jumpargeq 7, 2, SeismicTossStrong
+SeismicTossContinue:: @ 81D4774
restorebg
waitbgfadeout
setarg 7, 4095
waitbgfadein
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D477F:: @ 81D477F
- call gUnknown_81D47C7
+SeismicTossWeak:: @ 81D477F
+ call SeismicTossRockScatter1
delay 16
- call gUnknown_81D4828
- goto gUnknown_81D4774
+ call SeismicTossRockScatter2
+ goto SeismicTossContinue
-gUnknown_81D4790:: @ 81D4790
- call gUnknown_81D47C7
+SeismicTossMedium:: @ 81D4790
+ call SeismicTossRockScatter1
delay 14
- call gUnknown_81D4828
+ call SeismicTossRockScatter2
delay 14
- call gUnknown_81D47C7
- goto gUnknown_81D4774
+ call SeismicTossRockScatter1
+ goto SeismicTossContinue
-gUnknown_81D47A8:: @ 81D47A8
- call gUnknown_81D4828
+SeismicTossStrong:: @ 81D47A8
+ call SeismicTossRockScatter2
delay 10
- call gUnknown_81D47C7
+ call SeismicTossRockScatter1
delay 10
- call gUnknown_81D4828
+ call SeismicTossRockScatter2
delay 10
- call gUnknown_81D47C7
- goto gUnknown_81D4774
+ call SeismicTossRockScatter1
+ goto SeismicTossContinue
-gUnknown_81D47C7:: @ 81D47C7
+SeismicTossRockScatter1:: @ 81D47C7
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_W070, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -12, 27, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 8, 28, 3, 4
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -4, 30, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 12, 25, 4, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
return
-gUnknown_81D4828:: @ 81D4828
+SeismicTossRockScatter2:: @ 81D4828
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_W088, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -12, 32, 3, 4
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 8, 31, 2, 2
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -4, 28, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 12, 30, 4, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT:: @ 81D4889
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, 192, 15
- createsprite gUnknown_83E6E70, ANIM_ATTACKER, 3, 40, 0, 10170
+ createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
@@ -9697,11 +9671,11 @@ Move_WATER_PULSE:: @ 81D48A6
playsewithpan SE_W145C, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, 29472
delay 10
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, 63
waitforvisualfinish
playsewithpan SE_W202, 192
@@ -9717,12 +9691,12 @@ Move_WATER_PULSE:: @ 81D48A6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, 29472
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_PSYCHO_BOOST:: @ 81D499B
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg 2
+ monbg ANIM_ATK_PARTNER
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5,
@@ -9735,16 +9709,16 @@ Move_PSYCHO_BOOST:: @ 81D499B
delay 10
createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 240, 0
loopsewithpan SE_W060B, 192, 14, 10
- createsprite gUnknown_83E71D0, ANIM_ATTACKER, 2,
+ createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 110
loopsewithpan SE_W060B, 192, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, -8, 1, 24, 1
playsewithpan SE_W043, 63
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_KNOCK_OFF:: @ 81D4A0F
@@ -9769,9 +9743,9 @@ Move_KNOCK_OFF:: @ 81D4A0F
end
Move_DOOM_DESIRE:: @ 81D4A9F
- createvisualtask sub_80B8B38, 2,
+ createvisualtask GetIsDoomDesireHitTurn, 2
delay 1
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 1, 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 0
waitforvisualfinish
@@ -9783,7 +9757,7 @@ Move_DOOM_DESIRE:: @ 81D4A9F
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 1, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 0
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
loadspritegfx ANIM_TAG_EXPLOSION
@@ -9820,12 +9794,12 @@ Move_DOOM_DESIRE:: @ 81D4A9F
Move_SKY_UPPERCUT:: @ 81D4BC1
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
fadetobg 17
waitbgfadeout
playsewithpan SE_W327, 192
- createvisualtask sub_80B1530, 5, 55
+ createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
waitbgfadein
setalpha 12, 8
delay 38
@@ -9854,7 +9828,7 @@ Move_SKY_UPPERCUT:: @ 81D4BC1
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 4
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -9879,7 +9853,7 @@ Move_TWISTER:: @ 81D4D0E
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_W239, 63
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
@@ -9889,16 +9863,16 @@ Move_TWISTER:: @ 81D4D0E
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
delay 3
- createsprite gUnknown_83E7578, ANIM_TARGET, 2, 100, 50, 4, 50, 26
+ createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
delay 3
- createsprite gUnknown_83E7578, ANIM_TARGET, 2, 120, 30, 6, 45, 25
+ createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
delay 3
- createsprite gUnknown_83E7578, ANIM_TARGET, 2, 105, 20, 8, 40, 0
+ createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
delay 3
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
@@ -9908,16 +9882,16 @@ Move_TWISTER:: @ 81D4D0E
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 3, 3, 0, 12, 1
delay 4
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_W004, 63
delay 4
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_W004, 63
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_W004, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -9925,11 +9899,11 @@ Move_MAGICAL_LEAF:: @ 81D4E6D
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, 192, 10, 5
- createvisualtask sub_80A41C4, 5,
+ createvisualtask AnimTask_CycleMagicalLeafPal, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
@@ -9961,7 +9935,7 @@ Move_MAGICAL_LEAF:: @ 81D4E6D
delay 20
setarg 7, 65535
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -9969,101 +9943,98 @@ Move_ICE_BALL:: @ 81D4F8E
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_GetRolloutCounter, 5, 0
- jumpargeq 0, 4, gUnknown_81D5005
-
-gUnknown_81D4FA5:: @ 81D4FA5
+ jumpargeq 0, 4, IceBallSetIceBg
+IceBallContinue:: @ 81D4FA5
playsewithpan SE_W196, 192
- createsprite gUnknown_83E665C, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
+ createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_W280, 63
createvisualtask AnimTask_GetRolloutCounter, 5, 0
- jumpargeq 0, 0, gUnknown_81D5016
- jumpargeq 0, 1, gUnknown_81D5045
- jumpargeq 0, 2, gUnknown_81D507E
- jumpargeq 0, 3, gUnknown_81D50C1
- jumpargeq 0, 4, gUnknown_81D5109
-
-gUnknown_81D4FF3:: @ 81D4FF3
+ jumpargeq 0, 0, IceBallWeakest
+ jumpargeq 0, 1, IceBallWeak
+ jumpargeq 0, 2, IceBallMediun
+ jumpargeq 0, 3, IceBallStrong
+ jumpargeq 0, 4, IceBallStrongest
+IceBallContinue2:: @ 81D4FF3
createvisualtask AnimTask_GetRolloutCounter, 5, 0
- jumpargeq 0, 4, gUnknown_81D500C
-
-gUnknown_81D5004:: @ 81D5004
+ jumpargeq 0, 4, IceBallUnsetIceBg
+IceBallEnd:: @ 81D5004
end
-gUnknown_81D5005:: @ 81D5005
+IceBallSetIceBg:: @ 81D5005
fadetobg 15
- goto gUnknown_81D4FA5
+ goto IceBallContinue
-gUnknown_81D500C:: @ 81D500C
+IceBallUnsetIceBg:: @ 81D500C
waitbgfadein
delay 45
restorebg
waitbgfadein
- goto gUnknown_81D5004
-
-gUnknown_81D5016:: @ 81D5016
- createvisualtask sub_8099BD4, 2, 0, 1, 8, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D5045:: @ 81D5045
- createvisualtask sub_8099BD4, 2, 0, 1, 10, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D507E:: @ 81D507E
- createvisualtask sub_8099BD4, 2, 0, 1, 14, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D50C1:: @ 81D50C1
- createvisualtask sub_8099BD4, 2, 0, 1, 18, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D5109:: @ 81D5109
- createvisualtask sub_8099BD4, 2, 0, 1, 30, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D5151:: @ 81D5151
- createsprite gUnknown_83E6674, ANIM_TARGET, 4, -12, -16
+ goto IceBallEnd
+
+IceBallWeakest:: @ 81D5016
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallWeak:: @ 81D5045
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallMediun:: @ 81D507E
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 14, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallStrong:: @ 81D50C1
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 18, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallStrongest:: @ 81D5109
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallImpactShard:: @ 81D5151
+ createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16
return
Move_WEATHER_BALL:: @ 81D515D
@@ -10071,7 +10042,7 @@ Move_WEATHER_BALL:: @ 81D515D
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
delay 8
playsewithpan SE_W207, 192
- createsprite gSpriteTemplate_83BF434, ANIM_ATTACKER, 2,
+ createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
@@ -10079,15 +10050,15 @@ Move_WEATHER_BALL:: @ 81D515D
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2,
delay 1
- jumpargeq 7, 0, gUnknown_81D51C8
- jumpargeq 7, 1, gUnknown_81D5205
- jumpargeq 7, 2, gUnknown_81D5269
- jumpargeq 7, 3, gUnknown_81D52CD
- jumpargeq 7, 4, gUnknown_81D536D
+ jumpargeq 7, 0, WeatherBallNormal
+ jumpargeq 7, 1, WeatherBallFire
+ jumpargeq 7, 2, WeatherBallWater
+ jumpargeq 7, 3, WeatherBallSandstorm
+ jumpargeq 7, 4, WeatherBallIce
-gUnknown_81D51C8:: @ 81D51C8
+WeatherBallNormal:: @ 81D51C8
loadspritegfx ANIM_TAG_IMPACT
- createsprite gSpriteTemplate_83BF44C, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 2
@@ -10095,15 +10066,15 @@ gUnknown_81D51C8:: @ 81D51C8
waitforvisualfinish
end
-gUnknown_81D5205:: @ 81D5205
+WeatherBallFire:: @ 81D5205
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsprite gUnknown_83E5E14, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, 63
delay 10
- createsprite gUnknown_83E5E14, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, 63
delay 10
- createsprite gUnknown_83E5E14, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, 63
waitforvisualfinish
playsewithpan SE_W172B, 63
@@ -10111,15 +10082,15 @@ gUnknown_81D5205:: @ 81D5205
waitforvisualfinish
end
-gUnknown_81D5269:: @ 81D5269
+WeatherBallWater:: @ 81D5269
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- createsprite gUnknown_83E5BA0, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, 63
delay 8
- createsprite gUnknown_83E5BA0, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, 63
delay 13
- createsprite gUnknown_83E5BA0, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1
@@ -10127,41 +10098,41 @@ gUnknown_81D5269:: @ 81D5269
waitforvisualfinish
end
-gUnknown_81D52CD:: @ 81D52CD
+WeatherBallSandstorm:: @ 81D52CD
loadspritegfx ANIM_TAG_ROCKS
- createsprite gUnknown_83E7590, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, 63
delay 5
- createsprite gUnknown_83E7590, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, 63
delay 14
- createsprite gUnknown_83E7590, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, 63
waitforvisualfinish
playsewithpan SE_W070, 63
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -12, 27, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 8, 28, 3, 4
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -4, 30, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 12, 25, 4, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
waitforvisualfinish
end
-gUnknown_81D536D:: @ 81D536D
+WeatherBallIce:: @ 81D536D
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gUnknown_83E65BC, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, 63
delay 10
- createsprite gUnknown_83E65BC, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, 63
delay 10
- createsprite gUnknown_83E65BC, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_W196, 63
- call gUnknown_81D540A
+ call IceCrystalEffectShort
waitforvisualfinish
end
@@ -10177,110 +10148,112 @@ Move_COUNT:: @ 81D53D9
blendoff
end
-gUnknown_81D540A:: @ 81D540A
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -10, -10, 0
+IceCrystalEffectShort:: @ 81D540A
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 10, 20, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -5, 10, 0
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 17, -12, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, -15, 15, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 0, 0, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, 20, 2, 0
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
playsewithpan SE_W196, 63
return
-gUnknown_81D548E:: @ 81D548E
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -10, -10, 1
+IceCrystalEffectLong:: @ 81D548E
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 10, 20, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -29, 0, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 29, -20, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -5, 10, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 17, -12, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -20, 0, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, -15, 15, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 26, -5, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 0, 0, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, 20, 2, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
playsewithpan SE_W196, 63
return
+
+IceSpikesEffectShort: @ Unused
loopsewithpan SE_W196, 63, 6, 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 0, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 8, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -8, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 16, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -16, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 24, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -24, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 32, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -32, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0
return
-gUnknown_81D55E2:: @ 81D55E2
+IceSpikesEffectLong:: @ 81D55E2
loopsewithpan SE_W196, 63, 6, 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 0, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 8, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -8, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 16, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -16, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 24, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -24, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 32, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -32, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 40, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -40, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 48, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -48, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1
return
-gUnknown_81D569E:: @ 81D569E
+GrantingStarsEffect:: @ 81D569E
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
-gUnknown_81D56C9:: @ 81D56C9
+HealingEffect:: @ 81D56C9
playsewithpan SE_W071B, 192
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
delay 7
@@ -10292,7 +10265,7 @@ gUnknown_81D56C9:: @ 81D56C9
delay 7
return
-gUnknown_81D5712:: @ 81D5712
+HealingEffect2:: @ 81D5712
playsewithpan SE_W071B, 63
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
delay 7
@@ -10304,7 +10277,7 @@ gUnknown_81D5712:: @ 81D5712
delay 7
return
-gUnknown_81D575B:: @ 81D575B
+PoisonBubblesEffect:: @ 81D575B
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
playsewithpan SE_W092, 63
delay 6
@@ -10324,7 +10297,7 @@ gUnknown_81D575B:: @ 81D575B
playsewithpan SE_W092, 63
return
-gUnknown_81D57CC:: @ 81D57CC
+WaterBubblesEffectShort:: @ 81D57CC
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, 63
delay 6
@@ -10344,7 +10317,7 @@ gUnknown_81D57CC:: @ 81D57CC
playsewithpan SE_W145C, 63
return
-gUnknown_81D583D:: @ 81D583D
+WaterBubblesEffectLong:: @ 81D583D
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
playsewithpan SE_W145C, 63
delay 6
@@ -10370,7 +10343,7 @@ gUnknown_81D583D:: @ 81D583D
playsewithpan SE_W145C, 63
return
-gUnknown_81D58D4:: @ 81D58D4
+ElectricityEffect:: @ 81D58D4
playsewithpan SE_W085B, 63
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0
delay 2
@@ -10389,7 +10362,7 @@ gUnknown_81D58D4:: @ 81D58D4
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1
return
-gUnknown_81D595F:: @ 81D595F
+ConfusionEffect:: @ 81D595F
loopsewithpan SE_W146, 63, 13, 6
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
@@ -10398,67 +10371,65 @@ gUnknown_81D595F:: @ 81D595F
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90
return
-gUnknown_81D59BB:: @ 81D59BB
+SetPsychicBackground:: @ 81D59BB
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_SetPsychicBackground, 5,
waitbgfadein
return
-gUnknown_81D59C7:: @ 81D59C7
+UnsetPsychicBg:: @ 81D59C7
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
return
-gUnknown_81D59CF:: @ 81D59CF
- jumpifcontest gUnknown_81D59E8
+SetSkyBg:: @ 81D59CF
+ jumpifcontest SetSkyBgContest
fadetobg 18
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 768, 1, -1
-
-gUnknown_81D59E6:: @ 81D59E6
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
+SetSkyBgContinue:: @ 81D59E6
waitbgfadein
return
-gUnknown_81D59E8:: @ 81D59E8
+SetSkyBgContest:: @ 81D59E8
fadetobg 19
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 2304, 768, 0, -1
- goto gUnknown_81D59E6
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
+ goto SetSkyBgContinue
-gUnknown_81D59FF:: @ 81D59FF
+UnsetSkyBg:: @ 81D59FF
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
return
-gUnknown_81D5A07:: @ 81D5A07
+SetSolarbeamBg:: @ 81D5A07
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81D5A2C
+ jumpargeq 7, 1, SetSolarbeamBgContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81D5A3A
- goto gUnknown_81D5A33
-
-gUnknown_81D5A2A:: @ 81D5A2A
+ jumpargeq 7, 0, SetSolarbeamBgOpponent
+ goto SetSolarbeamBgPlayer
+SetSolarbeamBgContinue:: @ 81D5A2A
waitbgfadein
return
-gUnknown_81D5A2C:: @ 81D5A2C
- fadetobg 26
- goto gUnknown_81D5A2A
+SetSolarbeamBgContest:: @ 81D5A2C
+ fadetobg BG_SOLARBEAM_CONTESTS
+ goto SetSolarbeamBgContinue
-gUnknown_81D5A33:: @ 81D5A33
- fadetobg 25
- goto gUnknown_81D5A2A
+SetSolarbeamBgPlayer:: @ 81D5A33
+ fadetobg BG_SOLARBEAM_PLAYER
+ goto SetSolarbeamBgContinue
-gUnknown_81D5A3A:: @ 81D5A3A
- fadetobg 24
- goto gUnknown_81D5A2A
+SetSolarbeamBgOpponent:: @ 81D5A3A
+ fadetobg BG_SOLARBEAM_OPPONENT
+ goto SetSolarbeamBgContinue
-gUnknown_81D5A41:: @ 81D5A41
+UnsetSolarbeamBg:: @ 81D5A41
restorebg
waitbgfadein
return
@@ -10471,20 +10442,20 @@ Status_Poison:: @ 81D5A44
Status_Confusion:: @ 81D5A6F
loadspritegfx ANIM_TAG_DUCK
- call gUnknown_81D595F
+ call ConfusionEffect
end
Status_Burn:: @ 81D5A78
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W172, 63
- call gUnknown_81D5A90
- call gUnknown_81D5A90
- call gUnknown_81D5A90
+ call BurnFlame
+ call BurnFlame
+ call BurnFlame
waitforvisualfinish
end
-gUnknown_81D5A90:: @ 81D5A90
- createsprite gUnknown_83E5D7C, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
+BurnFlame:: @ 81D5A90
+ createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
@@ -10511,55 +10482,55 @@ Status_Sleep:: @ 81D5ADD
Status_Paralysis:: @ 81D5B09
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
- call gUnknown_81D58D4
+ call ElectricityEffect
end
Status_Freeze:: @ 81D5B23
playsewithpan SE_W196, 0
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
waitplaysewithpan SE_W258, 63, 17
- createvisualtask sub_80783FC, 2,
+ createvisualtask AnimTask_FrozenIceCube, 2,
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Status_Curse:: @ 81D5B3E
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, 63
- createsprite gUnknown_83E7698, ANIM_TARGET, 2,
+ createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2,
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Status_Nightmare:: @ 81D5B63
loadspritegfx ANIM_TAG_DEVIL
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, 63
- createsprite gUnknown_83E76B0, ANIM_TARGET, 2,
+ createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
General_CastformChange:: @ 81D5B88
createvisualtask AnimTask_IsMonInvisible, 2,
- jumpargeq 7, 1, gUnknown_81D5BB4
- goto gUnknown_81D5B9C
+ jumpargeq 7, 1, CastformChangeSkipAnim
+ goto CastformChangeContinue
-gUnknown_81D5B9C:: @ 81D5B9C
- monbg 0
+CastformChangeContinue:: @ 81D5B9C
+ monbg ANIM_ATTACKER
playsewithpan SE_W100, 192
waitplaysewithpan SE_W107, 192, 48
createvisualtask AnimTask_TransformMon, 2, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
-gUnknown_81D5BB4:: @ 81D5BB4
+CastformChangeSkipAnim:: @ 81D5BB4
createvisualtask AnimTask_CastformGfxChange, 2, 1
end
@@ -10569,16 +10540,16 @@ General_StatsChange:: @ 81D5BBE
end
General_SubstituteFade:: @ 81D5BC7
- monbg 0
- createvisualtask sub_80F15C8, 5,
+ monbg ANIM_ATTACKER
+ createvisualtask AnimTask_SubstituteFadeToInvisible, 5
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 2
blendoff
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 0, RGB_WHITE
- createvisualtask sub_80F1420, 2, 1
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
end
General_SubstituteAppear:: @ 81D5C04
@@ -10605,13 +10576,13 @@ General_ItemKnockoff:: @ 81D5C54
General_TurnTrap:: @ 81D5C5F
createvisualtask AnimTask_GetTrappedMoveAnimId, 5,
- jumpargeq 0, 1, gUnknown_81D5CD3
- jumpargeq 0, 2, gUnknown_81D5CF8
- jumpargeq 0, 3, gUnknown_81D5D4C
- jumpargeq 0, 4, gUnknown_81D5DA9
- goto gUnknown_81D5C8B
+ jumpargeq 0, 1, Status_FireSpin
+ jumpargeq 0, 2, Status_Whirlpool
+ jumpargeq 0, 3, Status_Clamp
+ jumpargeq 0, 4, Status_SandTomb
+ goto Status_BindWrap
-gUnknown_81D5C8B:: @ 81D5C8B
+Status_BindWrap:: @ 81D5C8B
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, 63, 6, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
@@ -10625,42 +10596,42 @@ gUnknown_81D5C8B:: @ 81D5C8B
waitforvisualfinish
end
-gUnknown_81D5CD3:: @ 81D5CD3
+Status_FireSpin:: @ 81D5CD3
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
- call gUnknown_81C885F
- call gUnknown_81C885F
+ call FireSpinEffect
+ call FireSpinEffect
waitforvisualfinish
stopsound
end
-gUnknown_81D5CF8:: @ 81D5CF8
+Status_Whirlpool:: @ 81D5CF8
loadspritegfx ANIM_TAG_WATER_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
- call gUnknown_81CFB92
- call gUnknown_81CFB92
+ call WhirlpoolEffect
+ call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
stopsound
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81D5D4C:: @ 81D5D4C
+Status_Clamp:: @ 81D5D4C
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_W011, 63
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
@@ -10670,13 +10641,13 @@ gUnknown_81D5D4C:: @ 81D5D4C
waitforvisualfinish
end
-gUnknown_81D5DA9:: @ 81D5DA9
+Status_SandTomb:: @ 81D5DA9
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, 63
- call gUnknown_81D2DE3
- call gUnknown_81D2DE3
+ call SandTombSwirlingDirt
+ call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 563
waitforvisualfinish
@@ -10688,16 +10659,16 @@ General_ItemEffect:: @ 81D5DF2
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
playsewithpan SE_W036, 192
- createvisualtask sub_8099A78, 2, 16, 128, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 192
- createvisualtask sub_8099A78, 2, 16, 128, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 192
- createvisualtask sub_8099A78, 2, 16, 128, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W234, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, 26609
@@ -10707,7 +10678,7 @@ General_ItemEffect:: @ 81D5DF2
General_SmokeballEscape:: @ 81D5E66
loadspritegfx ANIM_TAG_PINK_CLOUD
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, 63
@@ -10723,7 +10694,7 @@ General_SmokeballEscape:: @ 81D5E66
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, 63
- createvisualtask sub_80B78E0, 2, 2
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, 63
@@ -10737,7 +10708,7 @@ General_SmokeballEscape:: @ 81D5E66
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
invisible 0
delay 0
blendoff
@@ -10746,7 +10717,7 @@ General_SmokeballEscape:: @ 81D5E66
General_HangedOn:: @ 81D5F42
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, 31
playsewithpan SE_W082, 192
- createvisualtask sub_80E1C48, 5, 30, 128, 0, 1, 2, 0, 1
+ createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, 31
waitforvisualfinish
@@ -10759,8 +10730,8 @@ General_Rain:: @ 81D5F8F
playsewithpan SE_W240, 192
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_80AABC0, 2, 0, 3, 60
- createvisualtask sub_80AABC0, 2, 0, 3, 60
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
delay 50
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 4, 0, RGB_BLACK
@@ -10795,7 +10766,7 @@ General_MonHit:: @ 81D5FF5
General_ItemSteal:: @ 81D6026
loadspritegfx ANIM_TAG_ITEM_BAG
- createvisualtask sub_80BC0FC, 2,
+ createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
createvisualtask AnimTask_TargetToEffectBattler, 2,
delay 1
createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
@@ -10803,35 +10774,35 @@ General_ItemSteal:: @ 81D6026
General_SnatchMove:: @ 81D604B
loadspritegfx ANIM_TAG_ITEM_BAG
- createvisualtask sub_80BC060, 2,
- call gUnknown_81D6476
+ createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
+ call SnatchMoveTrySwapFromSubstitute
delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, 1
waitforvisualfinish
createvisualtask AnimTask_IsTargetSameSide, 2,
- jumpargeq 7, 0, gUnknown_81D6089
- goto gUnknown_81D6099
+ jumpargeq 7, 0, SnatchOpposingMonMove
+ goto SnatchPartnerMonMove
-gUnknown_81D6082:: @ 81D6082
+SnatchMoveContinue:: @ 81D6082
waitforvisualfinish
- call gUnknown_81D6496
+ call SnatchMoveTrySwapToSubstitute
end
-gUnknown_81D6089:: @ 81D6089
+SnatchOpposingMonMove:: @ 81D6089
playsewithpan SE_W104, 192
createvisualtask AnimTask_SnatchOpposingMonMove, 2,
- goto gUnknown_81D6082
+ goto SnatchMoveContinue
-gUnknown_81D6099:: @ 81D6099
+SnatchPartnerMonMove:: @ 81D6099
playsewithpan SE_W104, 192
createvisualtask AnimTask_SnatchPartnerMove, 2,
- goto gUnknown_81D6082
+ goto SnatchMoveContinue
General_FutureSightHit:: @ 81D60A9
- createvisualtask sub_80BC0DC, 2,
- monbg 3
+ createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, 63
waitplaysewithpan SE_W048, 63, 8
@@ -10840,15 +10811,15 @@ General_FutureSightHit:: @ 81D60A9
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
General_DoomDesireHit:: @ 81D6108
- createvisualtask sub_80BC0DC, 2,
+ createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2,
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
@@ -10884,32 +10855,32 @@ General_DoomDesireHit:: @ 81D6108
General_FocusPunchSetUp:: @ 81D61CD
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_W082, 192
- call gUnknown_81CB267
+ call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
- call gUnknown_81CB267
+ call EndureEffect
delay 8
- call gUnknown_81CB267
+ call EndureEffect
waitforvisualfinish
end
General_IngrainHeal:: @ 81D620D
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293
waitforvisualfinish
delay 3
- call gUnknown_81CEC44
+ call AbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -10919,9 +10890,9 @@ General_WishHeal:: @ 81D6250
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, 0
waitforvisualfinish
playsewithpan SE_W025, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
end
@@ -10933,11 +10904,11 @@ General_MonScared:: @ 81D628A
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
delay 20
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_W166, 63
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 10, 0, 26336
waitforvisualfinish
@@ -10957,10 +10928,10 @@ General_GhostGetOut:: @ 81D6301
delay 1
loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 0, 6, 27349
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 6, 0, 27349
waitforvisualfinish
@@ -10969,13 +10940,13 @@ General_GhostGetOut:: @ 81D6301
end
General_SilphScoped:: @ 81D637B
- monbg 0
+ monbg ANIM_ATTACKER
playsewithpan SE_W100, 192
waitplaysewithpan SE_W107, 192, 48
createvisualtask AnimTask_TransformMon, 2, 255
waitsound
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
General_SafariRockThrow:: @ 81D6394
@@ -10985,15 +10956,15 @@ General_SafariRockThrow:: @ 81D6394
loadspritegfx ANIM_TAG_IMPACT
delay 0
waitplaysewithpan SE_W026, 192, 22
- createsprite gUnknown_840C210, ANIM_TARGET, 3, -17, 14, 8, 0
+ createsprite gSafariRockTemplate, ANIM_TARGET, 3, -17, 14, 8, 0
delay 50
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_W003, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
end
@@ -11008,10 +10979,10 @@ General_SafariReaction:: @ 81D63DC
gUnknown_81D63FD:: @ 81D63FD
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 16, 96, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 16, -96, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2
end
gUnknown_81D6425:: @ 81D6425
@@ -11026,106 +10997,105 @@ gUnknown_81D6425:: @ 81D6425
gUnknown_81D644E:: @ 81D644E
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 8, 136, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 8, 136, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
end
-gUnknown_81D6476:: @ 81D6476
+SnatchMoveTrySwapFromSubstitute:: @ 81D6476
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2,
- jumpargeq 7, 1, gUnknown_81D6487
+ jumpargeq 7, 1, SnatchMoveSwapSubstituteForMon
-gUnknown_81D6485:: @ 81D6485
+SnatchMoveTrySwapFromSubstituteEnd:: @ 81D6485
waitforvisualfinish
return
-gUnknown_81D6487:: @ 81D6487
- createvisualtask sub_80F1420, 2, 1
+SnatchMoveSwapSubstituteForMon:: @ 81D6487
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
waitforvisualfinish
- goto gUnknown_81D6485
+ goto SnatchMoveTrySwapFromSubstituteEnd
-gUnknown_81D6496:: @ 81D6496
+SnatchMoveTrySwapToSubstitute:: @ 81D6496
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2,
- jumpargeq 7, 1, gUnknown_81D64A7
+ jumpargeq 7, 1, SnatchMoveSwapMonForSubstitute
-gUnknown_81D64A5:: @ 81D64A5
+SnatchMoveTrySwapToSubstituteEnd:: @ 81D64A5
waitforvisualfinish
return
-gUnknown_81D64A7:: @ 81D64A7
- createvisualtask sub_80F1420, 2, 0
+SnatchMoveSwapMonForSubstitute:: @ 81D64A7
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 0
waitforvisualfinish
- goto gUnknown_81D64A5
+ goto SnatchMoveTrySwapToSubstituteEnd
Special_LevelUp:: @ 81D64B6
playsewithpan SE_EXPMAX, 0
- createvisualtask sub_80EF0B4, 2,
+ createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
delay 0
- createvisualtask sub_80EF1A0, 5, 0, 0
+ createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
waitforvisualfinish
- createvisualtask sub_80EF180, 2,
+ createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
end
Special_SwitchOutPlayerMon:: @ 81D64D7
- createvisualtask sub_80EF344, 2,
+ createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
- createvisualtask sub_80EF298, 2,
+ createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_SwitchOutOpponentMon:: @ 81D64E8
- createvisualtask sub_80EF344, 2,
+ createvisualtask AnimTask_SwitchOutBallEffect, 2,
delay 10
- createvisualtask sub_80EF298, 2,
+ createvisualtask AnimTask_SwitchOutShrinkMon, 2,
end
Special_BallThrow:: @ 81D64F9
- createvisualtask sub_80EF490, 2,
+ createvisualtask AnimTask_LoadBallGfx, 2
delay 0
playsewithpan SE_NAGERU, 0
- createvisualtask sub_80EF5AC, 2,
+ createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainerOrDodged, 2,
- jumpargeq 7, 65535, gUnknown_81D652D
- jumpargeq 7, 65534, gUnknown_81D6555
-
-gUnknown_81D6524:: @ 81D6524
+ jumpargeq 7, -1, BallThrowTrainerBlock
+ jumpargeq 7, -2, BallThrowGhostDodged
+BallThrowEnd:: @ 81D6524
waitforvisualfinish
- createvisualtask sub_80EF4B8, 2,
+ createvisualtask AnimTask_FreeBallGfx, 2
end
-gUnknown_81D652D:: @ 81D652D
+BallThrowTrainerBlock:: @ 81D652D
loadspritegfx ANIM_TAG_IMPACT
delay 25
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_W003, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81D6524
+ goto BallThrowEnd
-gUnknown_81D6555:: @ 81D6555
+BallThrowGhostDodged:: @ 81D6555
delay 16
createvisualtask AnimTask_WindUpLunge, 2, 1, 48, 6, 16, 48, -48, 16
playsewithpan SE_W036, 63
waitplaysewithpan SE_W036, 63, 48
waitforvisualfinish
- goto gUnknown_81D6524
+ goto BallThrowEnd
Special_SafariBallThrow:: @ 81D657B
- createvisualtask sub_80EF490, 2,
+ createvisualtask AnimTask_LoadBallGfx, 2,
delay 0
- createvisualtask sub_80EF6D4, 2,
+ createvisualtask AnimTask_ThrowBallSpecial, 2
waitforvisualfinish
- createvisualtask sub_80EF4B8, 2,
+ createvisualtask AnimTask_FreeBallGfx, 2,
end
Special_SubstituteToMon:: @ 81D6594
- createvisualtask sub_80F1420, 2, 1
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
end
Special_MonToSubstitute:: @ 81D659E
- createvisualtask sub_80F1420, 2, 0
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 0
end
diff --git a/graphics/unknown/unknown_E822B8.bin b/graphics/battle_anims/backgrounds/water_contest.bin
index 6312b8645..6312b8645 100644
--- a/graphics/unknown/unknown_E822B8.bin
+++ b/graphics/battle_anims/backgrounds/water_contest.bin
diff --git a/graphics/unknown/unknown_E81D14.bin b/graphics/battle_anims/backgrounds/water_opponent.bin
index d48de1d6f..d48de1d6f 100644
--- a/graphics/unknown/unknown_E81D14.bin
+++ b/graphics/battle_anims/backgrounds/water_opponent.bin
Binary files differ
diff --git a/graphics/unknown/unknown_E81FE4.bin b/graphics/battle_anims/backgrounds/water_player.bin
index 6a6f7c049..6a6f7c049 100644
--- a/graphics/unknown/unknown_E81FE4.bin
+++ b/graphics/battle_anims/backgrounds/water_player.bin
diff --git a/include/battle_anim.h b/include/battle_anim.h
index e987457c7..866ca663e 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -215,9 +215,10 @@ void AnimMetronomeFinger(struct Sprite *);
void AnimFollowMeFinger(struct Sprite *);
void AnimTauntFinger(struct Sprite *);
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
-void sub_80A2F0C(u8 taskId);
+void AnimTask_ShrinkTargetCopy(u8 taskId);
// battle_anim_effects_2.c
+extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
void sub_80A6E48(struct Sprite *);
void sub_80A6E98(struct Sprite *);
void sub_80A6F8C(struct Sprite *);
@@ -345,7 +346,6 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_mons.c
extern const struct MonCoords gCastformFrontSpriteCoords[];
-
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
@@ -421,9 +421,9 @@ void AnimThrowProjectile(struct Sprite *sprite);
void AnimSnoreZ(struct Sprite *sprite);
s16 CloneBattlerSpriteWithBlend(u8 animBattler);
void obj_delete_but_dont_free_vram(struct Sprite *sprite);
-void sub_8076048(u8 taskId);
+void AnimTask_AlphaFadeIn(u8 taskId);
void AnimTask_BlendMonInAndOut(u8 task);
-void sub_8076288(u8 taskId);
+void AnimTask_BlendPalInAndOutByTag(u8 taskId);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
@@ -445,9 +445,9 @@ u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
void sub_8076ED8(struct Sprite *sprite);
void sub_8076F58(struct Sprite *sprite);
void sub_8076FD0(struct Sprite *sprite);
-void sub_8077030(u8 taskId);
+void AnimTask_AttackerPunchWithTrace(u8 taskId);
void sub_807729C(struct Sprite *sprite);
-void sub_8077350(struct Sprite *sprite);
+void AnimWeatherBallDown(struct Sprite *sprite);
// battle_anim_mon_movement.c
void AnimTask_ShakeMon(u8 taskId);
@@ -457,107 +457,111 @@ void AnimTask_ShakeAndSinkMon(u8 taskId);
void AnimTask_TranslateMonElliptical(u8 taskId);
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
void AnimTask_WindUpLunge(u8 taskId);
-void sub_80995FC(u8 taskId);
+void AnimTask_SlideOffScreen(u8 taskId);
void AnimTask_SwayMon(u8 taskId);
void AnimTask_ScaleMonAndRestore(u8 taskId);
-void sub_8099980(u8 taskId);
-void sub_8099A78(u8 taskId);
-void sub_8099BD4(u8 taskId);
+void AnimTask_RotateMonSpriteToSide(u8 taskId);
+void AnimTask_RotateMonToSideAndRestore(u8 taskId);
+void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId);
// normal.c
-extern const struct SpriteTemplate gUnknown_83E7C98;
+extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
+extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
u32 UnpackSelectedBattleAnimPalettes(s16 selector);
void AnimTask_CurseBlendEffect(u8 taskId);
-void sub_80B9CE4(u8 taskId);
-void sub_80B9E58(u8 taskId);
-void sub_80B9F6C(u8 taskId);
-void sub_80BA0E8(u8 taskId);
-void sub_80BA47C(u8 taskId);
+void AnimTask_BlendColorCycleExclude(u8 taskId);
+void AnimTask_BlendColorCycleByTag(u8 taskId);
+void AnimTask_FlashAnimTagWithColor(u8 taskId);
+void AnimTask_InvertScreenColor(u8 taskId);
+void AnimTask_ShakeBattleTerrain(u8 taskId);
// ground.c
-void sub_80B8E94(u8 taskId);
-void sub_80B90EC(u8 taskId);
-void sub_80B94B4(u8 taskId);
+void AnimTask_DigDownMovement(u8 taskId);
+void AnimTask_DigUpMovement(u8 taskId);
+void AnimTask_HorizontalShake(u8 taskId);
void AnimTask_IsPowerOver99(u8 taskId);
-void sub_80B9800(u8 taskId);
+void AnimTask_PositionFissureBgOnBattler(u8 taskId);
// dragon.c
-void sub_80B75E0(u8 taskId);
+void AnimTask_DragonDanceWaver(u8 taskId);
// ghost.c
-void sub_80B54E8(u8 taskId);
-void sub_80B58AC(u8 taskId);
-void sub_80B5AAC(u8 taskId);
-void sub_80B6020(u8 taskId);
-void sub_80B63B4(u8 taskId);
-void sub_80B68C8(u8 taskId);
+void AnimTask_NightShadeClone(u8 taskId);
+void AnimTask_NightmareClone(u8 taskId);
+void AnimTask_SpiteTargetShadow(u8 taskId);
+void AnimTask_DestinyBondWhiteShadow(u8 taskId);
+void AnimTask_CurseStretchingBlackBg(u8 taskId);
+void AnimTask_GrudgeFlames(u8 taskId);
void sub_80B6BBC(u8 taskId);
// rock.c
void AnimTask_LoadSandstormBackground(u8 taskId);
-void sub_80B4BD0(u8 taskId);
+void AnimTask_Rollout(u8 taskId);
void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
-void sub_80B5188(u8 taskId);
-void sub_80B51EC(u8 taskId);
+void AnimTask_MoveSeismicTossBg(u8 taskId);
+void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId);
// psychic.c
-void sub_80B3418(u8 taskId);
-void sub_80B3480(u8 taskId);
-void sub_80B3584(u8 taskId);
-void sub_80B3834(u8 taskId);
-void sub_80B3A58(u8 taskId);
-void sub_80B3C78(u8 taskId);
+void AnimTask_MeditateStretchAttacker(u8 taskId);
+void AnimTask_Teleport(u8 taskId);
+void AnimTask_ImprisonOrbs(u8 taskId);
+void AnimTask_SkillSwap(u8 taskId);
+void AnimTask_ExtrasensoryDistortion(u8 taskId);
+void AnimTask_TransparentCloneGrowAndShrink(u8 taskId);
// dark.c
-extern const union AffineAnimCmd *const gUnknown_83E7910[];
-void sub_80B78E0(u8 taskId);
-void sub_80B79DC(u8 taskId);
-void sub_80B7A80(u8 taskId);
-void sub_80B7DA4(u8 taskId);
-void sub_80B8070(u8 taskId);
-void sub_80B85B8(u8 taskId);
+extern const union AffineAnimCmd *const gAffineAnims_Bite[];
+void AnimTask_AttackerFadeToInvisible(u8 taskId);
+void AnimTask_AttackerFadeFromInvisible(u8 taskId);
+void AnimTask_InitAttackerFadeFromInvisible(u8 taskId);
+void AnimTask_MoveAttackerMementoShadow(u8 taskId);
+void AnimTask_MoveTargetMementoShadow(u8 taskId);
+void AnimTask_InitMementoShadow(u8 taskId);
void sub_80B8664(u8 taskId);
void AnimTask_MetallicShine(u8 taskId);
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
-void sub_80B8B38(u8 taskId);
+void GetIsDoomDesireHitTurn(u8 taskId);
// flying.c
-void sub_80B194C(u8 taskId);
+void AnimTask_AnimateGustTornadoPalette(u8 taskId);
void sub_80B1D3C(struct Sprite *sprite);
-void sub_80B2868(u8 taskId);
+void AnimTask_DrillPeckHitSplats(u8 taskId);
+
+// poison.c
+extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
// fighting.c
-void sub_80B1530(u8 taskId);
+void AnimTask_MoveSkyUppercutBg(u8 taskId);
// ice.c
+extern const union AnimCmd *const gAnims_SmallBubblePair[];
void AnimTask_Haze1(u8 taskId);
void AnimTask_LoadMistTiles(u8 taskId);
void AnimTask_Hail1(u8 taskId);
void AnimTask_GetRolloutCounter(u8 taskId);
// electric.c
-void sub_80AE220(u8 taskId);
-void sub_80AE540(u8 taskId);
-void sub_80AE8A0(u8 taskId);
-void sub_80AEA10(u8 taskId);
-void sub_80AECE0(u8 taskId);
-void sub_80AEFA0(u8 taskId);
+void AnimTask_ElectricBolt(u8 taskId);
+void AnimTask_ElectricChargingParticles(u8 taskId);
+void AnimTask_VoltTackleAttackerReappear(u8 taskId);
+void AnimTask_VoltTackleBolt(u8 taskId);
+void AnimTask_ShockWaveProgressingBolt(u8 taskId);
+void AnimTask_ShockWaveLightning(u8 taskId);
// fire.c
-extern const union AnimCmd *const gUnknown_83E5D48[];
-
-void sub_80ACEA4(u8 taskId);
-void sub_80ADAD8(u8 taskId);
+extern const union AnimCmd *const gAnims_BasicFire[];
+void AnimTask_EruptionLaunchRocks(u8 taskId);
+void AnimTask_ShakeTargetInPattern(u8 taskId);
void AnimTask_BlendBackground(u8 taskId);
-void sub_80AD800(u8 taskId);
+void AnimTask_MoveHeatWaveTargets(u8 taskId);
-// water.s
-extern const union AnimCmd *const gUnknown_83E5958[];
-extern const union AnimCmd *const gUnknown_83E5A78[];
+// water.c
+extern const union AnimCmd *const gAnims_WaterMudOrb[];
+extern const union AnimCmd *const gAnims_WaterBubble[];
void AnimWaterPulseRing(struct Sprite *sprite);
-// smokescreen.s
+// smokescreen.c
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
// battle_anim_utility_funcs.c
@@ -570,25 +574,25 @@ void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId);
void AnimTask_SetUpCurseBackground(u8 taskId);
void sub_80BB088(u8 taskId);
void sub_80BB660(u8 taskId);
-void sub_80BB7DC(u8 taskId);
-void sub_80BB82C(u8 taskId);
+void AnimTask_BlendNonAttackerPalettes(u8 taskId);
+void AnimTask_StartSlidingBg(u8 taskId);
void AnimTask_GetAttackerSide(u8 taskId);
void AnimTask_GetTargetSide(u8 taskId);
void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
-void sub_80BB9B0(u8 taskId);
+void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId);
void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
void AnimTask_GetBattleTerrain(u8 taskId);
-void sub_80BBE10(u8 taskId);
-void sub_80BBE3C(u8 taskId);
-void sub_80BBE6C(u8 taskId);
-void sub_80BBF08(u8 taskId);
-void sub_80BBFA4(u8 taskId);
+void AnimTask_AllocBackupPalBuffer(u8 taskId);
+void AnimTask_FreeBackupPalBuffer(u8 taskId);
+void AnimTask_CopyPalUnfadedToBackup(u8 taskId);
+void AnimTask_CopyPalUnfadedFromBackup(u8 taskId);
+void AnimTask_CopyPalFadedToUnfaded(u8 taskId);
void AnimTask_IsContest(u8 taskId);
-void sub_80BC060(u8 taskId);
+void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId);
void AnimTask_IsTargetSameSide(u8 taskId);
-void sub_80BC0DC(u8 taskId);
-void sub_80BC0FC(u8 taskId);
-void sub_80BC12C(u8 taskId);
+void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId);
+void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId);
+void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId);
// battle_anim_scripts.s
extern const u8 *const gBattleAnims_StatusConditions[];
diff --git a/include/graphics.h b/include/graphics.h
index 40a41b87e..35ef29391 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4241,6 +4241,7 @@ extern const u32 gBattleAnimBgImage_Cosmic[];
extern const u32 gBattleAnimBgImage_InAir[];
extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[];
+extern const u32 gBattleAnimBgImage_Surf[];
extern const u32 gBattleAnimBgPalette_Dark[];
extern const u32 gBattleAnimBgPalette_Ghost[];
extern const u32 gBattleAnimBgPalette_Psychic[];
@@ -4252,11 +4253,13 @@ extern const u32 gBattleAnimBgPalette_Guillotine[];
extern const u32 gBattleAnimBgPalette_Ice[];
extern const u32 gBattleAnimBgPalette_Cosmic[];
extern const u32 gBattleAnimBgPalette_InAir[];
+extern const u32 gBattleAnimBgPalette_MuddyWater[];
extern const u32 gBattleAnimBgPalette_Sky[];
extern const u32 gBattleAnimBgPalette_Aurora[];
extern const u32 gBattleAnimBgPalette_Fissure[];
extern const u32 gBattleAnimBgPalette_Bug[];
extern const u32 gBattleAnimBgPalette_Solarbeam[];
+extern const u32 gBattleAnimBgPalette_Surf[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[];
@@ -4276,6 +4279,9 @@ extern const u32 gBattleAnimBgTilemap_Cosmic[];
extern const u32 gBattleAnimBgTilemap_InAir[];
extern const u32 gBattleAnimBgTilemap_Aurora[];
extern const u32 gBattleAnimBgTilemap_Fissure[];
+extern const u32 gBattleAnimBgTilemap_SurfOpponent[];
+extern const u32 gBattleAnimBgTilemap_SurfPlayer[];
+extern const u32 gBattleAnimBgTilemap_SurfContest[];
// dark
extern const u32 gMetalShineGfx[];
diff --git a/include/librfu.h b/include/librfu.h
index 3c9d776f1..88e77acbd 100644
--- a/include/librfu.h
+++ b/include/librfu.h
@@ -90,13 +90,8 @@
#define RFU_MBOOT_DOWNLOADER_SERIAL_NO 0x0000 // The game serial number of the multi-boot downloader (programs that boot without a Game Pak)
-#if LIBRFU_VERSION >= 1028
-#define RFU_API_BUFF_SIZE_RAM 0x0e8c // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in RAM)
-#define RFU_API_BUFF_SIZE_ROM 0x052c // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in ROM)
-#else
#define RFU_API_BUFF_SIZE_RAM 0x0e64 // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in RAM)
#define RFU_API_BUFF_SIZE_ROM 0x0504 // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in ROM)
-#endif
#define RFU_CHILD_MAX 4 // Maximum number of slaves that can be connected to one parent device
@@ -376,8 +371,7 @@ struct NIComm
u16 state; // Communication state of slot
u16 failCounter; // Count of failed transmissions/receptions (Count is increased when transmission/reception of data does not succeed within 1PF=16.7 ms)
const u8 *now_p[WINDOW_COUNT]; // Address of current send/receive (The data is divided into WINDOW_COUNT blocks and sent in payloadSize units.)
- // remainSize is u32 in SDK. This is a hack to match ASM
- s32 remainSize; // Size of remaining communication data
+ u32 remainSize; // Size of remaining communication data
u16 errorCode; // Error code
u8 bmSlot; // Expresses the current communication slot in bits
// (When sending from the Master, because multiple slaves can be specified with bmSlot, communications are terminated based on the failCounter for each child device)
diff --git a/ld_script.txt b/ld_script.txt
index 8951d15b2..f6f8730db 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -162,7 +162,7 @@ SECTIONS {
src/item_use.o(.text);
src/battle_anim_effects_1.o(.text);
src/battle_anim_effects_2.o(.text);
- asm/water.o(.text);
+ src/water.o(.text);
src/fire.o(.text);
src/electric.o(.text);
src/ice.o(.text);
@@ -483,7 +483,7 @@ SECTIONS {
src/item_use.o(.rodata);
src/battle_anim_effects_1.o(.rodata);
src/battle_anim_effects_2.o(.rodata);
- data/battle_anim_effects_misc.o(.rodata);
+ src/water.o(.rodata);
src/fire.o(.rodata);
src/electric.o(.rodata);
src/ice.o(.rodata);
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index d1f75ff8f..4fd58b19e 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -2767,7 +2767,7 @@ static void AnimConstrictBindingStep2(struct Sprite* sprite)
}
}
-void sub_80A2F0C(u8 taskId)
+void AnimTask_ShrinkTargetCopy(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
@@ -3605,7 +3605,7 @@ static void AnimFlyingParticleStep(struct Sprite* sprite)
DestroySpriteAndMatrix(sprite);
}
-void sub_80A41C4(u8 taskId)
+void AnimTask_CycleMagicalLeafPal(u8 taskId)
{
struct Task* task = &gTasks[taskId];
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 94423bab9..563e3ffc2 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -32,7 +32,7 @@ static void AnimTask_SplashStep(u8);
static void AnimTask_GrowAndShrinkStep(u8);
static void ThrashMoveMonStep(u8);
static void ThrashMoveMon(u8);
-static void AnimTask_SketchDrawMon(u8);
+static void AnimTask_SketchDrawMon_Step(u8);
static void AnimPencil_Step(struct Sprite *);
static void AnimSoftBoiledEgg_Step1(struct Sprite *);
static void AnimSoftBoiledEgg_Step2(struct Sprite *);
@@ -115,7 +115,7 @@ static const struct SpriteTemplate sUnknown_83E3B30 =
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
+ .affineAnims = gAffineAnims_Bite,
.callback = sub_80A7020,
};
@@ -2347,7 +2347,7 @@ static void ThrashMoveMon(u8 taskId)
}
}
-void sub_80A8874(u8 taskId)
+void AnimTask_SketchDrawMon(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct ScanlineEffectParams params;
@@ -2385,10 +2385,10 @@ void sub_80A8874(u8 taskId)
params.initState = 1;
params.unused9 = 0;
ScanlineEffect_SetParams(params);
- task->func = AnimTask_SketchDrawMon;
+ task->func = AnimTask_SketchDrawMon_Step;
}
-static void AnimTask_SketchDrawMon(u8 taskId)
+static void AnimTask_SketchDrawMon_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -2983,7 +2983,7 @@ void AnimSpeedDust(struct Sprite *sprite)
}
}
-void sub_80A96B4(u8 taskId)
+void AnimTask_LoadMusicNotesPals(u8 taskId)
{
int i;
u8 paletteNums[3];
@@ -3001,7 +3001,7 @@ void sub_80A96B4(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80A9760(u8 taskId)
+void AnimTask_FreeMusicNotesPals(u8 taskId)
{
int i;
@@ -3101,7 +3101,7 @@ static void FakeOutStep2(u8 taskId)
}
}
-void sub_80A9A20(u8 taskId)
+void AnimTask_StretchTargetUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
@@ -3122,7 +3122,7 @@ void sub_80A9A20(u8 taskId)
}
}
-void sub_80A9AB0(u8 taskId)
+void AnimTask_StretchAttackerUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index e9bfb2618..c60f51c31 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -3571,7 +3571,7 @@ static void sub_80E1AD8(u8 taskId)
}
}
-void sub_80E1C48(u8 taskId)
+void AnimTask_SlideMonForFocusBand(u8 taskId)
{
gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
gTasks[taskId].data[14] = gBattleAnimArgs[0];
@@ -3751,7 +3751,7 @@ static void AnimTask_FacadeColorBlendStep(u8 taskId)
}
}
-void sub_80E2084(u8 taskId)
+void AnimTask_StatusClearedEffect(u8 taskId)
{
sub_80BBA20(taskId, 0, 0x1A0, gBattleAnimAttacker, gBattleAnimArgs[0], 10, 2, 30, gCureBubblesGfx, gCureBubblesTilemap, gCureBubblesPal);
}
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 8ed996993..5045f26ed 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -73,7 +73,7 @@ const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
.callback = SlideMonToOffset,
};
-const struct SpriteTemplate gUnknown_83D4EB4 =
+const struct SpriteTemplate gSlideMonToOffsetAndBackSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -620,7 +620,7 @@ static void AnimTask_WindUpLungePart2(u8 taskId)
}
}
-void sub_80995FC(u8 taskId)
+void AnimTask_SlideOffScreen(u8 taskId)
{
u8 spriteId;
@@ -772,7 +772,7 @@ static void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
}
}
-void sub_8099980(u8 taskId)
+void AnimTask_RotateMonSpriteToSide(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0);
@@ -805,7 +805,7 @@ void sub_8099980(u8 taskId)
gTasks[taskId].func = sub_8099B54;
}
-void sub_8099A78(u8 taskId)
+void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0);
@@ -866,7 +866,7 @@ static void sub_8099B54(u8 taskId)
}
}
-void sub_8099BD4(u8 taskId)
+void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 741fdf312..036e1b052 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1466,7 +1466,7 @@ void obj_delete_but_dont_free_vram(struct Sprite *sprite)
DestroySprite(sprite);
}
-void sub_8076048(u8 taskId)
+void AnimTask_AlphaFadeIn(u8 taskId)
{
s16 v1 = 0, v2 = 0;
@@ -1584,7 +1584,7 @@ static void AnimTask_BlendMonInAndOutStep(u8 taskId)
}
}
-void sub_8076288(u8 taskId)
+void AnimTask_BlendPalInAndOutByTag(u8 taskId)
{
u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
@@ -2117,7 +2117,7 @@ void sub_8076FD0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_8077030(u8 taskId)
+void AnimTask_AttackerPunchWithTrace(u8 taskId)
{
u16 src;
u16 dest;
@@ -2225,7 +2225,7 @@ static void sub_80772F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_8077350(struct Sprite *sprite)
+void AnimWeatherBallDown(struct Sprite *sprite)
{
s32 x;
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index a820667fb..ee99b75a6 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -66,7 +66,7 @@ static void sub_80DCEE4(u8 taskId)
}
}
-void mas_80DCF38(u8 taskId)
+void SoundTask_LoopSEAdjustPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 targetPan = gBattleAnimArgs[2];
@@ -116,7 +116,7 @@ static void sub_80DCFE8(u8 taskId)
}
}
-void sub_80DD06C(u8 taskId)
+void SoundTask_PlayCryHighPitch(u8 taskId)
{
u16 species = SPECIES_NONE;
u8 battlerId;
@@ -147,7 +147,7 @@ void sub_80DD06C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80DD148(u8 taskId)
+void SoundTask_PlayDoubleCry(u8 taskId)
{
u16 species = SPECIES_NONE;
u8 battlerId;
@@ -214,7 +214,7 @@ static void sub_80DD270(u8 taskId)
}
}
-void sub_80DD2F4(u8 taskId)
+void SoundTask_WaitForCry(u8 taskId)
{
if (gTasks[taskId].data[9] < 2)
++gTasks[taskId].data[9];
@@ -259,7 +259,7 @@ static void sub_80DD390(u8 taskId)
}
}
-void sub_80DD3DC(u8 taskId)
+void SoundTask_PlaySE1WithPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
@@ -268,7 +268,7 @@ void sub_80DD3DC(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80DD410(u8 taskId)
+void SoundTask_PlaySE2WithPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
@@ -277,7 +277,7 @@ void sub_80DD410(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80DD444(u8 taskId)
+void SoundTask_AdjustPanningVar(u8 taskId)
{
s8 targetPan = gBattleAnimArgs[1];
s8 panIncrement = gBattleAnimArgs[2];
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index c753f5dc4..677090a65 100644
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -397,7 +397,7 @@ static const union AnimCmd *const sSpriteAnimTable_840C20C[] =
sUnknown_840C204,
};
-const struct SpriteTemplate gUnknown_840C210 =
+const struct SpriteTemplate gSafariRockTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
@@ -534,7 +534,7 @@ void sub_80EEFC8(u8 *paletteId1, u8 *paletteId2, u8 battler)
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
-void sub_80EF0B4(u8 taskId)
+void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
{
u8 paletteId1, paletteId2;
@@ -560,13 +560,13 @@ void sub_80EF0E0(u8 battler)
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
-void sub_80EF180(u8 taskId)
+void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
{
sub_80EF0E0(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
-void sub_80EF1A0(u8 taskId)
+void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
@@ -610,7 +610,7 @@ static void sub_80EF1CC(u8 taskId)
}
}
-void sub_80EF298(u8 taskId)
+void AnimTask_SwitchOutShrinkMon(u8 taskId)
{
u8 spriteId;
@@ -637,7 +637,7 @@ void sub_80EF298(u8 taskId)
}
}
-void sub_80EF344(u8 taskId)
+void AnimTask_SwitchOutBallEffect(u8 taskId)
{
u8 spriteId;
u16 ball;
@@ -672,7 +672,7 @@ void sub_80EF344(u8 taskId)
}
}
-void sub_80EF490(u8 taskId)
+void AnimTask_LoadBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
@@ -680,7 +680,7 @@ void sub_80EF490(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80EF4B8(u8 taskId)
+void AnimTask_FreeBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
@@ -738,7 +738,7 @@ u8 ItemIdToBallId(u16 ballItem)
}
}
-void sub_80EF5AC(u8 taskId)
+void AnimTask_ThrowBall(u8 taskId)
{
u8 ballId;
u8 spriteId;
@@ -762,7 +762,7 @@ static void sub_80EF698(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80EF6D4(u8 taskId)
+void AnimTask_ThrowBallSpecial(u8 taskId)
{
int x, y;
u8 ballId;
@@ -1942,7 +1942,7 @@ static void sub_80F13C0(u8 taskId)
}
}
-void sub_80F1420(u8 taskId)
+void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
{
u8 spriteId;
u32 x;
@@ -2000,7 +2000,7 @@ void sub_80F1420(u8 taskId)
}
}
-void sub_80F15C8(u8 taskId)
+void AnimTask_SubstituteFadeToInvisible(u8 taskId)
{
u8 spriteId;
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c
index 4eb475a5c..23dc0461e 100644
--- a/src/battle_anim_status_effects.c
+++ b/src/battle_anim_status_effects.c
@@ -68,7 +68,7 @@ static const union AnimCmd *const sSpriteAnimTable_83BF430[] =
sUnknown_83BF428
};
-const struct SpriteTemplate gSpriteTemplate_83BF434 =
+const struct SpriteTemplate gWeatherBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -79,7 +79,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF434 =
.callback = sub_807729C,
};
-const struct SpriteTemplate gSpriteTemplate_83BF44C =
+const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -87,7 +87,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF44C =
.anims = sSpriteAnimTable_83BF430,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8077350,
+ .callback = AnimWeatherBallDown,
};
static const union AnimCmd sUnknown_83BF464[] =
@@ -343,7 +343,7 @@ static void sub_8078380(struct Sprite *sprite)
}
}
-void sub_80783FC(u8 taskId)
+void AnimTask_FrozenIceCube(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index a1897b94a..489198ed4 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -577,7 +577,7 @@ static void sub_80BB4B8(u8 taskId)
}
}
-void sub_80BB660(u8 taskId)
+void AnimTask_Flash(u8 taskId)
{
u32 selectedPalettes = SelectBattlerSpritePalettes(1, 1, 1, 1);
@@ -646,7 +646,7 @@ static void sub_80BB790(u32 selectedPalettes, u16 color)
gPlttBufferFaded[curOffset] = color;
}
-void sub_80BB7DC(u8 taskId)
+void AnimTask_BlendNonAttackerPalettes(u8 taskId)
{
s32 j;
u32 battler, selectedPalettes = 0;
@@ -659,7 +659,7 @@ void sub_80BB7DC(u8 taskId)
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
-void sub_80BB82C(u8 taskId)
+void AnimTask_StartSlidingBg(u8 taskId)
{
u8 newTaskId;
@@ -712,7 +712,7 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BB9B0(u8 taskId)
+void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
{
u16 battler;
@@ -837,19 +837,19 @@ void AnimTask_GetBattleTerrain(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BBE10(u8 taskId)
+void AnimTask_AllocBackupPalBuffer(u8 taskId)
{
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
DestroyAnimVisualTask(taskId);
}
-void sub_80BBE3C(u8 taskId)
+void AnimTask_FreeBackupPalBuffer(u8 taskId)
{
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
DestroyAnimVisualTask(taskId);
}
-void sub_80BBE6C(u8 taskId)
+void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
{
u32 selectedPalettes;
s32 paletteIndex = 0;
@@ -867,7 +867,7 @@ void sub_80BBE6C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BBF08(u8 taskId)
+void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
{
u32 selectedPalettes;
s32 paletteIndex = 0;
@@ -885,7 +885,7 @@ void sub_80BBF08(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BBFA4(u8 taskId)
+void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
{
u32 selectedPalettes;
s32 paletteIndex = 0;
@@ -912,7 +912,7 @@ void AnimTask_IsContest(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BC060(u8 taskId)
+void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId)
{
gBattleAnimAttacker = gBattlerTarget;
gBattleAnimTarget = gEffectBattler;
@@ -928,20 +928,20 @@ void AnimTask_IsTargetSameSide(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BC0DC(u8 taskId)
+void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
{
gBattleAnimTarget = gBattlerTarget;
DestroyAnimVisualTask(taskId);
}
-void sub_80BC0FC(u8 taskId)
+void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
{
gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
-void sub_80BC12C(u8 taskId)
+void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
{
if (IsContest())
{
diff --git a/src/bg.c b/src/bg.c
index 598f402af..5db690332 100644
--- a/src/bg.c
+++ b/src/bg.c
@@ -1,3 +1,4 @@
+#include <limits.h>
#include "global.h"
#include "bg.h"
#include "dma3.h"
@@ -1136,20 +1137,19 @@ void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s
{
u16 var;
- if (palette1 == 16)
- goto CASE_16;
switch (palette1)
{
- case 0 ... 16:
+ case 0 ... 15:
var = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12);
break;
- CASE_16:
+ case 16:
var = *dest;
var &= 0xFC00;
var += palette2 << 12;
var |= (*src + tileOffset) & 0x3FF;
break;
default:
+ case 17 ... INT_MAX:
var = *src + tileOffset + (palette2 << 12);
break;
}
diff --git a/src/bug.c b/src/bug.c
index e3bcb68ab..6e6b8f400 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -3,90 +3,90 @@
#include "gpu_regs.h"
#include "trig.h"
-static void sub_80B3FAC(struct Sprite *sprite);
-static void sub_80B407C(struct Sprite *sprite);
+static void AnimMegahornHorn(struct Sprite *sprite);
+static void AnimLeechLifeNeedle(struct Sprite *sprite);
static void AnimTranslateWebThread(struct Sprite *sprite);
-static void sub_80B41F8(struct Sprite *sprite);
-static void sub_80B42C0(struct Sprite *sprite);
+static void AnimStringWrap(struct Sprite *sprite);
+static void AnimSpiderWeb(struct Sprite *sprite);
static void AnimTranslateStinger(struct Sprite *sprite);
static void AnimMissileArc(struct Sprite *sprite);
-static void sub_80B45D8(struct Sprite *sprite);
+static void AnimTailGlowOrb(struct Sprite *sprite);
static void sub_80B41C0(struct Sprite *sprite);
static void sub_80B4274(struct Sprite *sprite);
static void sub_80B42E8(struct Sprite *sprite);
static void sub_80B4344(struct Sprite *sprite);
static void AnimMissileArcStep(struct Sprite *sprite);
-static const union AffineAnimCmd gUnknown_83E71E8[] =
+static const union AffineAnimCmd sAffineAnim_MegahornHorn_0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E71F8[] =
+static const union AffineAnimCmd sAffineAnim_MegahornHorn_1[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7208[] =
+static const union AffineAnimCmd sAffineAnim_MegahornHorn_2[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7218[] =
+static const union AffineAnimCmd *const sAffineAnims_MegahornHorn[] =
{
- gUnknown_83E71E8,
- gUnknown_83E71F8,
- gUnknown_83E7208,
+ sAffineAnim_MegahornHorn_0,
+ sAffineAnim_MegahornHorn_1,
+ sAffineAnim_MegahornHorn_2,
};
-const struct SpriteTemplate gUnknown_83E7224 =
+const struct SpriteTemplate gMegahornHornSpriteTemplate =
{
.tileTag = ANIM_TAG_HORN_HIT_2,
.paletteTag = ANIM_TAG_HORN_HIT_2,
.oam = &gOamData_AffineDouble_ObjNormal_32x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7218,
- .callback = sub_80B3FAC,
+ .affineAnims = sAffineAnims_MegahornHorn,
+ .callback = AnimMegahornHorn,
};
-static const union AffineAnimCmd gUnknown_83E723C[] =
+static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E724C[] =
+static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E725C[] =
+static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_2[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E726C[] =
+static const union AffineAnimCmd *const sAffineAnims_LeechLifeNeedle[] =
{
- gUnknown_83E723C,
- gUnknown_83E724C,
- gUnknown_83E725C,
+ sAffineAnim_LeechLifeNeedle_0,
+ sAffineAnim_LeechLifeNeedle_1,
+ sAffineAnim_LeechLifeNeedle_2,
};
-const struct SpriteTemplate gUnknown_83E7278 =
+const struct SpriteTemplate gLeechLifeNeedleSpriteTemplate =
{
.tileTag = ANIM_TAG_NEEDLE,
.paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E726C,
- .callback = sub_80B407C,
+ .affineAnims = sAffineAnims_LeechLifeNeedle,
+ .callback = AnimLeechLifeNeedle,
};
const struct SpriteTemplate gWebThreadSpriteTemplate =
@@ -100,7 +100,7 @@ const struct SpriteTemplate gWebThreadSpriteTemplate =
.callback = AnimTranslateWebThread,
};
-const struct SpriteTemplate gUnknown_83E72A8 =
+const struct SpriteTemplate gStringWrapSpriteTemplate =
{
.tileTag = ANIM_TAG_STRING,
.paletteTag = ANIM_TAG_STRING,
@@ -108,19 +108,19 @@ const struct SpriteTemplate gUnknown_83E72A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B41F8,
+ .callback = AnimStringWrap,
};
-static const union AffineAnimCmd gUnknown_83E72C0[] =
+static const union AffineAnimCmd sAffineAnim_SpiderWeb[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E72D8[] =
+static const union AffineAnimCmd *const sAffineAnims_SpiderWeb[] =
{
- gUnknown_83E72C0,
+ sAffineAnim_SpiderWeb,
};
const struct SpriteTemplate gSpiderWebSpriteTemplate =
@@ -130,8 +130,8 @@ const struct SpriteTemplate gSpiderWebSpriteTemplate =
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E72D8,
- .callback = sub_80B42C0,
+ .affineAnims = sAffineAnims_SpiderWeb,
+ .callback = AnimSpiderWeb,
};
const struct SpriteTemplate gLinearStingerSpriteTemplate =
@@ -167,7 +167,7 @@ const struct SpriteTemplate gIcicleSpearSpriteTemplate =
.callback = AnimMissileArc,
};
-static const union AffineAnimCmd gUnknown_83E733C[] =
+static const union AffineAnimCmd sAffineAnim_TailGlowOrb[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18),
@@ -178,23 +178,23 @@ static const union AffineAnimCmd gUnknown_83E733C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7374[] =
+static const union AffineAnimCmd *const sAffineAnims_TailGlowOrb[] =
{
- gUnknown_83E733C,
+ sAffineAnim_TailGlowOrb,
};
-const struct SpriteTemplate gUnknown_83E7378 =
+const struct SpriteTemplate gTailGlowOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7374,
- .callback = sub_80B45D8,
+ .affineAnims = sAffineAnims_TailGlowOrb,
+ .callback = AnimTailGlowOrb,
};
-static void sub_80B3FAC(struct Sprite *sprite)
+static void AnimMegahornHorn(struct Sprite *sprite)
{
if (IsContest())
{
@@ -219,7 +219,7 @@ static void sub_80B3FAC(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B407C(struct Sprite *sprite)
+static void AnimLeechLifeNeedle(struct Sprite *sprite)
{
if (IsContest())
{
@@ -280,7 +280,7 @@ static void sub_80B41C0(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
-static void sub_80B41F8(struct Sprite *sprite)
+static void AnimStringWrap(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -306,7 +306,7 @@ static void sub_80B4274(struct Sprite *sprite)
}
}
-static void sub_80B42C0(struct Sprite *sprite)
+static void AnimSpiderWeb(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
@@ -445,7 +445,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
}
}
-static void sub_80B45D8(struct Sprite *sprite)
+static void AnimTailGlowOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
diff --git a/src/dark.c b/src/dark.c
index d2e0996bd..86523f2f1 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -7,11 +7,11 @@
#include "util.h"
static void sub_80B7ACC(struct Sprite *sprite);
-static void sub_80B7BD4(struct Sprite *sprite);
-static void sub_80B7C88(struct Sprite *sprite);
-static void sub_80B86B0(struct Sprite *sprite);
-static void sub_80B7954(u8 taskId);
-static void sub_80B7A14(u8 taskId);
+static void AnimBite(struct Sprite *sprite);
+static void AnimTearDrop(struct Sprite *sprite);
+static void AnimClawSlash(struct Sprite *sprite);
+static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId);
+static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId);
static void sub_80B7B48(struct Sprite *sprite);
static void sub_80B7C10(struct Sprite *sprite);
static void sub_80B7C50(struct Sprite *sprite);
@@ -33,120 +33,120 @@ const struct SpriteTemplate gUnknown_83E7878 =
.callback = sub_80B7ACC,
};
-static const union AffineAnimCmd gUnknown_83E7890[] =
+static const union AffineAnimCmd sAffineAnim_Bite_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78A0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78B0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_2[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78C0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_3[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78D0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_4[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78E0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_5[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78F0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_6[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7900[] =
+static const union AffineAnimCmd sAffineAnim_Bite_7[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd *const gUnknown_83E7910[] =
+const union AffineAnimCmd *const gAffineAnims_Bite[] =
{
- gUnknown_83E7890,
- gUnknown_83E78A0,
- gUnknown_83E78B0,
- gUnknown_83E78C0,
- gUnknown_83E78D0,
- gUnknown_83E78E0,
- gUnknown_83E78F0,
- gUnknown_83E7900,
+ sAffineAnim_Bite_0,
+ sAffineAnim_Bite_1,
+ sAffineAnim_Bite_2,
+ sAffineAnim_Bite_3,
+ sAffineAnim_Bite_4,
+ sAffineAnim_Bite_5,
+ sAffineAnim_Bite_6,
+ sAffineAnim_Bite_7,
};
-const struct SpriteTemplate gUnknown_83E7930 =
+const struct SpriteTemplate gSharpTeethSpriteTemplate =
{
.tileTag = ANIM_TAG_SHARP_TEETH,
.paletteTag = ANIM_TAG_SHARP_TEETH,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
- .callback = sub_80B7BD4,
+ .affineAnims = gAffineAnims_Bite,
+ .callback = AnimBite,
};
-const struct SpriteTemplate gUnknown_83E7948 =
+const struct SpriteTemplate gClampJawSpriteTemplate =
{
.tileTag = ANIM_TAG_CLAMP,
.paletteTag = ANIM_TAG_CLAMP,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
- .callback = sub_80B7BD4,
+ .affineAnims = gAffineAnims_Bite,
+ .callback = AnimBite,
};
-static const union AffineAnimCmd gUnknown_83E7960[] =
+static const union AffineAnimCmd sAffineAnim_TearDrop_0[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7978[] =
+static const union AffineAnimCmd sAffineAnim_TearDrop_1[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7990[] =
+static const union AffineAnimCmd *const sAffineAnims_TearDrop[] =
{
- gUnknown_83E7960,
- gUnknown_83E7978,
+ sAffineAnim_TearDrop_0,
+ sAffineAnim_TearDrop_1,
};
-const struct SpriteTemplate gUnknown_83E7998 =
+const struct SpriteTemplate gTearDropSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7990,
- .callback = sub_80B7C88,
+ .affineAnims = sAffineAnims_TearDrop,
+ .callback = AnimTearDrop,
};
-static const union AnimCmd gUnknown_83E79B0[] =
+static const union AnimCmd sAnim_ClawSlash_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -156,7 +156,7 @@ static const union AnimCmd gUnknown_83E79B0[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E79C8[] =
+static const union AnimCmd sAnim_ClawSlash_1[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
@@ -166,24 +166,24 @@ static const union AnimCmd gUnknown_83E79C8[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E79E0[] =
+static const union AnimCmd *const sAnims_ClawSlash[] =
{
- gUnknown_83E79B0,
- gUnknown_83E79C8,
+ sAnim_ClawSlash_0,
+ sAnim_ClawSlash_1,
};
-const struct SpriteTemplate gUnknown_83E79E8 =
+const struct SpriteTemplate gClawSlashSpriteTemplate =
{
.tileTag = ANIM_TAG_CLAW_SLASH,
.paletteTag = ANIM_TAG_CLAW_SLASH,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E79E0,
+ .anims = sAnims_ClawSlash,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B86B0,
+ .callback = AnimClawSlash,
};
-void sub_80B78E0(u8 taskId)
+void AnimTask_AttackerFadeToInvisible(u8 taskId)
{
s32 battler;
@@ -195,10 +195,10 @@ void sub_80B78E0(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
- gTasks[taskId].func = sub_80B7954;
+ gTasks[taskId].func = AnimTask_AttackerFadeToInvisible_Step;
}
-static void sub_80B7954(u8 taskId)
+static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
{
u8 blendA = gTasks[taskId].data[1] >> 8;
u8 blendB = gTasks[taskId].data[1];
@@ -222,15 +222,15 @@ static void sub_80B7954(u8 taskId)
}
}
-void sub_80B79DC(u8 taskId)
+void AnimTask_AttackerFadeFromInvisible(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
- gTasks[taskId].func = sub_80B7A14;
+ gTasks[taskId].func = AnimTask_AttackerFadeFromInvisible_Step;
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
}
-static void sub_80B7A14(u8 taskId)
+static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
{
u8 blendA = gTasks[taskId].data[1] >> 8;
u8 blendB = gTasks[taskId].data[1];
@@ -255,7 +255,7 @@ static void sub_80B7A14(u8 taskId)
}
}
-void sub_80B7A80(u8 taskId)
+void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
@@ -306,7 +306,7 @@ static void sub_80B7B48(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B7BD4(struct Sprite *sprite)
+static void AnimBite(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -337,7 +337,7 @@ static void sub_80B7C50(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
-static void sub_80B7C88(struct Sprite *sprite)
+static void AnimTearDrop(struct Sprite *sprite)
{
u8 battler;
s8 xOffset;
@@ -385,7 +385,7 @@ static void sub_80B7D88(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
-void sub_80B7DA4(u8 taskId)
+void AnimTask_MoveAttackerMementoShadow(u8 taskId)
{
struct ScanlineEffectParams scanlineParams;
struct BattleAnimBgData animBg;
@@ -502,7 +502,7 @@ static void sub_80B7F58(u8 taskId)
}
}
-void sub_80B8070(u8 taskId)
+void AnimTask_MoveTargetMementoShadow(u8 taskId)
{
struct BattleAnimBgData animBg;
struct ScanlineEffectParams scanlineParams;
@@ -724,7 +724,7 @@ static void sub_80B856C(u8 priority)
}
}
-void sub_80B85B8(u8 taskId)
+void AnimTask_InitMementoShadow(u8 taskId)
{
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
@@ -748,7 +748,7 @@ void sub_80B8664(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_80B86B0(struct Sprite *sprite)
+static void AnimClawSlash(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -910,7 +910,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B8B38(u8 taskId)
+void GetIsDoomDesireHitTurn(u8 taskId)
{
if (gAnimMoveTurn < 2)
gBattleAnimArgs[7] = 0;
diff --git a/src/dragon.c b/src/dragon.c
index d18cf25df..747efdb7c 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -5,10 +5,10 @@
#include "trig.h"
static void sub_80B725C(struct Sprite *sprite);
-static void sub_80B741C(struct Sprite *sprite);
-static void sub_80B73AC(struct Sprite *sprite);
-static void sub_80B7448(struct Sprite *sprite);
-static void sub_80B77E4(struct Sprite *sprite);
+static void AnimDragonFireToTarget(struct Sprite *sprite);
+static void AnimDragonRageFirePlume(struct Sprite *sprite);
+static void AnimDragonDanceOrb(struct Sprite *sprite);
+static void AnimOverheatFlame(struct Sprite *sprite);
static void sub_80B74D8(struct Sprite *sprite);
static void sub_80B76B0(u8 taskId);
static void sub_80B776C(struct Task *task);
@@ -31,7 +31,7 @@ static const union AnimCmd *const gUnknown_83E7728[] =
gUnknown_83E7710,
};
-const struct SpriteTemplate gUnknown_83E772C =
+const struct SpriteTemplate gOutrageFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -42,7 +42,7 @@ const struct SpriteTemplate gUnknown_83E772C =
.callback = sub_80B725C,
};
-static const union AnimCmd gUnknown_83E7744[] =
+static const union AnimCmd sAnim_DragonBreathFire_0[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
@@ -50,7 +50,7 @@ static const union AnimCmd gUnknown_83E7744[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E7754[] =
+static const union AnimCmd sAnim_DragonBreathFire_1[] =
{
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
@@ -58,44 +58,44 @@ static const union AnimCmd gUnknown_83E7754[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E7764[] =
+static const union AnimCmd *const sAnims_DragonBreathFire[] =
{
- gUnknown_83E7744,
- gUnknown_83E7754,
+ sAnim_DragonBreathFire_0,
+ sAnim_DragonBreathFire_1,
};
-static const union AffineAnimCmd gUnknown_83E776C[] =
+static const union AffineAnimCmd sAffineAnim_DragonBreathFire_0[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7784[] =
+static const union AffineAnimCmd sAffineAnim_DragonBreathFire_1[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E779C[] =
+static const union AffineAnimCmd *const sAffineAnims_DragonBreathFire[] =
{
- gUnknown_83E776C,
- gUnknown_83E7784,
+ sAffineAnim_DragonBreathFire_0,
+ sAffineAnim_DragonBreathFire_1,
};
-const struct SpriteTemplate gUnknown_83E77A4 =
+const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E7764,
+ .anims = sAnims_DragonBreathFire,
.images = NULL,
- .affineAnims = gUnknown_83E779C,
- .callback = sub_80B741C,
+ .affineAnims = sAffineAnims_DragonBreathFire,
+ .callback = AnimDragonFireToTarget,
};
-const union AnimCmd gUnknown_83E77BC[] =
+const union AnimCmd sAnim_DragonRageFirePlume[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -105,23 +105,23 @@ const union AnimCmd gUnknown_83E77BC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E77D4[] =
+static const union AnimCmd *const sAnims_DragonRageFirePlume[] =
{
- gUnknown_83E77BC,
+ sAnim_DragonRageFirePlume,
};
-const struct SpriteTemplate gUnknown_83E77D8 =
+const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E77D4,
+ .anims = sAnims_DragonRageFirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B73AC,
+ .callback = AnimDragonRageFirePlume,
};
-static const union AnimCmd gUnknown_83E77F0[] =
+static const union AnimCmd sAnim_DragonRageFire[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
@@ -129,42 +129,42 @@ static const union AnimCmd gUnknown_83E77F0[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E7800[] =
+static const union AnimCmd *const sAnims_DragonRageFire[] =
{
- gUnknown_83E77F0,
- gUnknown_83E77F0,
+ sAnim_DragonRageFire,
+ sAnim_DragonRageFire,
};
-static const union AffineAnimCmd gUnknown_83E7808[] =
+static const union AffineAnimCmd sAffineAnim_DragonRageFire_0[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7818[] =
+static const union AffineAnimCmd sAffineAnim_DragonRageFire_1[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7828[] =
+static const union AffineAnimCmd *const sAffineAnims_DragonRageFire[] =
{
- gUnknown_83E7808,
- gUnknown_83E7818,
+ sAffineAnim_DragonRageFire_0,
+ sAffineAnim_DragonRageFire_1,
};
-const struct SpriteTemplate gUnknown_83E7830 =
+const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E7800,
+ .anims = sAnims_DragonRageFire,
.images = NULL,
- .affineAnims = gUnknown_83E7828,
- .callback = sub_80B741C,
+ .affineAnims = sAffineAnims_DragonRageFire,
+ .callback = AnimDragonFireToTarget,
};
-const struct SpriteTemplate gUnknown_83E7848 =
+const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
@@ -172,10 +172,10 @@ const struct SpriteTemplate gUnknown_83E7848 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B7448,
+ .callback = AnimDragonDanceOrb,
};
-const struct SpriteTemplate gUnknown_83E7860 =
+const struct SpriteTemplate gOverheatFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -183,7 +183,7 @@ const struct SpriteTemplate gUnknown_83E7860 =
.anims = gUnknown_83E7728,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B77E4,
+ .callback = AnimOverheatFlame,
};
static void sub_80B725C(struct Sprite *sprite)
@@ -235,7 +235,7 @@ static void sub_80B72F8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-static void sub_80B73AC(struct Sprite *sprite)
+static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -253,14 +253,14 @@ static void sub_80B73AC(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-static void sub_80B741C(struct Sprite *sprite)
+static void AnimDragonFireToTarget(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
StartSpriteAffineAnim(sprite, 1);
sub_80B72F8(sprite);
}
-static void sub_80B7448(struct Sprite *sprite)
+static void AnimDragonDanceOrb(struct Sprite *sprite)
{
u16 r5;
u16 r0;
@@ -319,7 +319,7 @@ static void sub_80B74D8(struct Sprite *sprite)
}
}
-void sub_80B75E0(u8 taskId)
+void AnimTask_DragonDanceWaver(u8 taskId)
{
struct ScanlineEffectParams sp;
struct Task *task = &gTasks[taskId];
@@ -404,7 +404,7 @@ static void sub_80B776C(struct Task *task)
task->data[5] = (task->data[5] + 9) & 0xFF;
}
-static void sub_80B77E4(struct Sprite *sprite)
+static void AnimOverheatFlame(struct Sprite *sprite)
{
s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
diff --git a/src/electric.c b/src/electric.c
index 908ce60a4..d3fe25924 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -4,22 +4,22 @@
#include "sound.h"
#include "constants/songs.h"
-static void sub_80ADBEC(struct Sprite *sprite);
+static void AnimLightning(struct Sprite *sprite);
static void sub_80ADC58(struct Sprite *sprite);
static void sub_80ADCB8(struct Sprite *sprite);
static void sub_80ADD4C(struct Sprite *sprite);
-static void sub_80ADEB0(struct Sprite *sprite);
-static void sub_80AE000(struct Sprite *sprite);
-static void sub_80AE06C(struct Sprite *sprite);
-static void sub_80AE1A0(struct Sprite *sprite);
-static void sub_80AE420(struct Sprite *sprite);
-static void sub_80AE470(struct Sprite *sprite);
-static void sub_80AE71C(struct Sprite *sprite);
-static void sub_80AE774(struct Sprite *sprite);
-static void sub_80AE7DC(struct Sprite *sprite);
-static void sub_80AEC34(struct Sprite *sprite);
-static void sub_80AEC80(struct Sprite *sprite);
-static void sub_80AEF60(struct Sprite *sprite);
+static void AnimZapCannonSpark(struct Sprite *sprite);
+static void AnimThunderboltOrb(struct Sprite *sprite);
+static void AnimSparkElectricityFlashing(struct Sprite *sprite);
+static void AnimElectricity(struct Sprite *sprite);
+static void AnimElectricBoltSegment(struct Sprite *sprite);
+static void AnimThunderWave(struct Sprite *sprite);
+static void AnimGrowingChargeOrb(struct Sprite *sprite);
+static void AnimElectricPuff(struct Sprite *sprite);
+static void AnimVoltTackleOrbSlide(struct Sprite *sprite);
+static void AnimVoltTackleBolt(struct Sprite *sprite);
+static void AnimGrowingShockWaveOrb(struct Sprite *sprite);
+static void AnimShockWaveProgressingBolt(struct Sprite *sprite);
static void sub_80ADC3C(struct Sprite *sprite);
static void sub_80ADC9C(struct Sprite *sprite);
static void sub_80ADF38(struct Sprite *sprite);
@@ -34,7 +34,7 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId);
static bool8 sub_80AF058(struct Task *task, u8 taskId);
static void sub_80AF0C8(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E5F1C[] =
+static const union AnimCmd sAnim_Lightning[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -44,20 +44,20 @@ static const union AnimCmd gUnknown_83E5F1C[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E5F34[] =
+static const union AnimCmd *const sAnims_Lightning[] =
{
- gUnknown_83E5F1C,
+ sAnim_Lightning,
};
-const struct SpriteTemplate gUnknown_83E5F38 =
+const struct SpriteTemplate gLightningSpriteTemplate =
{
.tileTag = ANIM_TAG_LIGHTNING,
.paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5F34,
+ .anims = sAnims_Lightning,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ADBEC,
+ .callback = AnimLightning,
};
static const union AffineAnimCmd gUnknown_83E5F50[] =
@@ -111,7 +111,7 @@ const struct SpriteTemplate gUnknown_83E5FAC =
.callback = sub_80ADCB8,
};
-const struct SpriteTemplate gUnknown_83E5FC4 =
+const struct SpriteTemplate gSparkElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
@@ -122,7 +122,7 @@ const struct SpriteTemplate gUnknown_83E5FC4 =
.callback = sub_80ADD4C,
};
-const struct SpriteTemplate gUnknown_83E5FDC =
+const struct SpriteTemplate gZapCannonBallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
@@ -133,29 +133,29 @@ const struct SpriteTemplate gUnknown_83E5FDC =
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-static const union AffineAnimCmd gUnknown_83E5FF4[] =
+static const union AffineAnimCmd sAffineAnim_FlashingSpark[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E6004[] =
+static const union AffineAnimCmd *const sAffineAnims_FlashingSpark[] =
{
- gUnknown_83E5FF4,
+ sAffineAnim_FlashingSpark,
};
-const struct SpriteTemplate gUnknown_83E6008 =
+const struct SpriteTemplate gZapCannonSparkSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6004,
- .callback = sub_80ADEB0,
+ .affineAnims = sAffineAnims_FlashingSpark,
+ .callback = AnimZapCannonSpark,
};
-static const union AnimCmd gUnknown_83E6020[] =
+static const union AnimCmd sAnim_ThunderboltOrb[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
@@ -163,12 +163,12 @@ static const union AnimCmd gUnknown_83E6020[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E6030[] =
+static const union AnimCmd *const sAnims_ThunderboltOrb[] =
{
- gUnknown_83E6020,
+ sAnim_ThunderboltOrb,
};
-static const union AffineAnimCmd gUnknown_83E6034[] =
+static const union AffineAnimCmd sAffineAnim_ThunderboltOrb[] =
{
AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 10),
@@ -176,31 +176,31 @@ static const union AffineAnimCmd gUnknown_83E6034[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E6054[] =
+static const union AffineAnimCmd *const sAffineAnims_ThunderboltOrb[] =
{
- gUnknown_83E6034,
+ sAffineAnim_ThunderboltOrb,
};
-const struct SpriteTemplate gUnknown_83E6058 =
+const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_SHOCK_3,
.paletteTag = ANIM_TAG_SHOCK_3,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E6030,
+ .anims = sAnims_ThunderboltOrb,
.images = NULL,
- .affineAnims = gUnknown_83E6054,
- .callback = sub_80AE000,
+ .affineAnims = sAffineAnims_ThunderboltOrb,
+ .callback = AnimThunderboltOrb,
};
-const struct SpriteTemplate gUnknown_83E6070 =
+const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6004,
- .callback = sub_80AE06C,
+ .affineAnims = sAffineAnims_FlashingSpark,
+ .callback = AnimSparkElectricityFlashing,
};
const struct SpriteTemplate gElectricitySpriteTemplate =
@@ -211,10 +211,10 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE1A0,
+ .callback = AnimElectricity,
};
-static const struct SpriteTemplate gUnknown_83E60A0 =
+static const struct SpriteTemplate sElectricBoltSegmentSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -222,10 +222,10 @@ static const struct SpriteTemplate gUnknown_83E60A0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE420,
+ .callback = AnimElectricBoltSegment,
};
-const struct SpriteTemplate gUnknown_83E60B8 =
+const struct SpriteTemplate gThunderWaveSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_H,
.paletteTag = ANIM_TAG_SPARK_H,
@@ -233,10 +233,10 @@ const struct SpriteTemplate gUnknown_83E60B8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE470,
+ .callback = AnimThunderWave,
};
-static const s8 gUnknown_83E60D0[][2] =
+static const s8 sElectricChargingParticleCoordOffsets[][2] =
{
{ 58, -60},
{-56, -36},
@@ -256,7 +256,7 @@ static const s8 gUnknown_83E60D0[][2] =
{ 48, 48},
};
-static const union AnimCmd gUnknown_83E60F0[] =
+static const union AnimCmd sAnim_ElectricChargingParticles_0[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(2, 1),
@@ -265,7 +265,7 @@ static const union AnimCmd gUnknown_83E60F0[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6104[] =
+static const union AnimCmd sAnim_ElectricChargingParticles_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
@@ -274,24 +274,24 @@ static const union AnimCmd gUnknown_83E6104[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6118[] =
+static const union AnimCmd *const sAnims_ElectricChargingParticles[] =
{
- gUnknown_83E60F0,
- gUnknown_83E6104,
+ sAnim_ElectricChargingParticles_0,
+ sAnim_ElectricChargingParticles_1,
};
-static const struct SpriteTemplate gUnknown_83E6120 =
+static const struct SpriteTemplate gElectricChargingParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6118,
+ .anims = sAnims_ElectricChargingParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
-static const union AffineAnimCmd gUnknown_83E6138[] =
+static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_0[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
@@ -303,7 +303,7 @@ static const union AffineAnimCmd gUnknown_83E6138[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6178[] =
+static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_1[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
@@ -313,7 +313,7 @@ static const union AffineAnimCmd gUnknown_83E6178[] =
AFFINEANIMCMD_JUMP(3),
};
-static const union AffineAnimCmd gUnknown_83E61A8[] =
+static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_2[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
@@ -321,25 +321,25 @@ static const union AffineAnimCmd gUnknown_83E61A8[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E61C8[] =
+static const union AffineAnimCmd *const sAffineAnims_GrowingElectricOrb[] =
{
- gUnknown_83E6138,
- gUnknown_83E6178,
- gUnknown_83E61A8,
+ sAffineAnim_GrowingElectricOrb_0,
+ sAffineAnim_GrowingElectricOrb_1,
+ sAffineAnim_GrowingElectricOrb_2,
};
-const struct SpriteTemplate gUnknown_83E61D4 =
+const struct SpriteTemplate gGrowingChargeOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E61C8,
- .callback = sub_80AE71C,
+ .affineAnims = sAffineAnims_GrowingElectricOrb,
+ .callback = AnimGrowingChargeOrb,
};
-static const union AnimCmd gUnknown_83E61EC[] =
+static const union AnimCmd sAnim_ElectricPuff[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -348,99 +348,99 @@ static const union AnimCmd gUnknown_83E61EC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6200[] =
+static const union AnimCmd *const sAnims_ElectricPuff[] =
{
- gUnknown_83E61EC,
+ sAnim_ElectricPuff,
};
-const struct SpriteTemplate gUnknown_83E6204 =
+const struct SpriteTemplate gElectricPuffSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRICITY,
.paletteTag = ANIM_TAG_ELECTRICITY,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E6200,
+ .anims = sAnims_ElectricPuff,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE774,
+ .callback = AnimElectricPuff,
};
-const struct SpriteTemplate gUnknown_83E621C =
+const struct SpriteTemplate gVoltTackleOrbSlideSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E61C8,
- .callback = sub_80AE7DC,
+ .affineAnims = sAffineAnims_GrowingElectricOrb,
+ .callback = AnimVoltTackleOrbSlide,
};
-static const union AnimCmd gUnknown_83E6234[] =
+static const union AnimCmd sAnim_VoltTackleBolt_0[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E623C[] =
+static const union AnimCmd sAnim_VoltTackleBolt_1[] =
{
ANIMCMD_FRAME(2, 3),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6244[] =
+static const union AnimCmd sAnim_VoltTackleBolt_2[] =
{
ANIMCMD_FRAME(4, 3),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E624C[] =
+static const union AnimCmd sAnim_VoltTackleBolt_3[] =
{
ANIMCMD_FRAME(6, 3),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6254[] =
+static const union AnimCmd *const sAnims_VoltTackleBolt[] =
{
- gUnknown_83E6234,
- gUnknown_83E623C,
- gUnknown_83E6244,
- gUnknown_83E624C,
+ sAnim_VoltTackleBolt_0,
+ sAnim_VoltTackleBolt_1,
+ sAnim_VoltTackleBolt_2,
+ sAnim_VoltTackleBolt_3,
};
-static const union AffineAnimCmd gUnknown_83E6264[] =
+static const union AffineAnimCmd sAffineAnim_VoltTackleBolt[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6274[] =
+static const union AffineAnimCmd *const sAffineAnims_VoltTackleBolt[] =
{
- gUnknown_83E6264,
+ sAffineAnim_VoltTackleBolt,
};
-static const struct SpriteTemplate gUnknown_83E6278 =
+static const struct SpriteTemplate gVoltTackleBoltSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineDouble_ObjNormal_8x16,
- .anims = gUnknown_83E6254,
+ .anims = sAnims_VoltTackleBolt,
.images = NULL,
- .affineAnims = gUnknown_83E6274,
- .callback = sub_80AEC34,
+ .affineAnims = sAffineAnims_VoltTackleBolt,
+ .callback = AnimVoltTackleBolt,
};
-const struct SpriteTemplate gUnknown_83E6290 =
+const struct SpriteTemplate gGrowingShockWaveOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E61C8,
- .callback = sub_80AEC80,
+ .affineAnims = sAffineAnims_GrowingElectricOrb,
+ .callback = AnimGrowingShockWaveOrb,
};
-static const struct SpriteTemplate gUnknown_83E62A8 =
+static const struct SpriteTemplate sShockWaveProgressingBoltSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -448,10 +448,10 @@ static const struct SpriteTemplate gUnknown_83E62A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AEF60,
+ .callback = AnimShockWaveProgressingBolt,
};
-static void sub_80ADBEC(struct Sprite *sprite)
+static void AnimLightning(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
@@ -555,7 +555,7 @@ static void sub_80ADD4C(struct Sprite *sprite)
sprite->callback = sub_80B1D3C;
}
-static void sub_80ADEB0(struct Sprite *sprite)
+static void AnimZapCannonSpark(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
@@ -599,7 +599,7 @@ static void sub_80ADFB0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80AE000(struct Sprite *sprite)
+static void AnimThunderboltOrb(struct Sprite *sprite)
{
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -611,7 +611,7 @@ static void sub_80AE000(struct Sprite *sprite)
sprite->callback = sub_80ADFB0;
}
-static void sub_80AE06C(struct Sprite *sprite)
+static void AnimSparkElectricityFlashing(struct Sprite *sprite)
{
u8 battler;
@@ -644,7 +644,7 @@ static void sub_80AE130(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80AE1A0(struct Sprite *sprite)
+static void AnimElectricity(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
@@ -657,7 +657,7 @@ static void sub_80AE1A0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80AE220(u8 taskId)
+void AnimTask_ElectricBolt(u8 taskId)
{
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
@@ -692,30 +692,30 @@ static void sub_80AE278(u8 taskId)
{
case 0:
r12 *= 1;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 2:
r12 *= 2;
r8 += r2;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 4:
r12 *= 3;
r8 += r2 * 2;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 6:
r12 *= 4;
r8 += r2 * 3;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 8:
r12 *= 5;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 10:
@@ -731,7 +731,7 @@ static void sub_80AE278(u8 taskId)
++gTasks[taskId].data[10];
}
-static void sub_80AE420(struct Sprite *sprite)
+static void AnimElectricBoltSegment(struct Sprite *sprite)
{
if (!sprite->data[0])
{
@@ -747,13 +747,13 @@ static void sub_80AE420(struct Sprite *sprite)
DestroySprite(sprite);
}
-static void sub_80AE470(struct Sprite *sprite)
+static void AnimThunderWave(struct Sprite *sprite)
{
u8 spriteId;
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- spriteId = CreateSprite(&gUnknown_83E60B8, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
++gAnimVisualTaskCount;
gSprites[spriteId].callback = sub_80AE4F4;
@@ -771,7 +771,7 @@ static void sub_80AE4F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80AE540(u8 taskId)
+void AnimTask_ElectricChargingParticles(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -807,13 +807,13 @@ static void sub_80AE5BC(u8 taskId)
u8 spriteId;
task->data[12] = 0;
- spriteId = CreateSprite(&gUnknown_83E6120, task->data[14], task->data[15], 2);
+ spriteId = CreateSprite(&gElectricChargingParticlesSpriteTemplate, task->data[14], task->data[15], 2);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
- sprite->pos1.x += gUnknown_83E60D0[task->data[9]][0];
- sprite->pos1.y += gUnknown_83E60D0[task->data[9]][1];
+ sprite->pos1.x += sElectricChargingParticleCoordOffsets[task->data[9]][0];
+ sprite->pos1.y += sElectricChargingParticleCoordOffsets[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = task->data[14];
@@ -857,7 +857,7 @@ static void sub_80AE704(struct Sprite *sprite)
sprite->callback = sub_80AE6D0;
}
-static void sub_80AE71C(struct Sprite *sprite)
+static void AnimGrowingChargeOrb(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
@@ -873,7 +873,7 @@ static void sub_80AE71C(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_80AE774(struct Sprite *sprite)
+static void AnimElectricPuff(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
@@ -891,7 +891,7 @@ static void sub_80AE774(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-static void sub_80AE7DC(struct Sprite *sprite)
+static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
@@ -920,7 +920,7 @@ static void sub_80AE83C(struct Sprite *sprite)
}
}
-void sub_80AE8A0(u8 taskId)
+void AnimTask_VoltTackleAttackerReappear(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -975,7 +975,7 @@ void sub_80AE8A0(u8 taskId)
}
}
-void sub_80AEA10(u8 taskId)
+void AnimTask_VoltTackleBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1049,7 +1049,7 @@ void sub_80AEA10(u8 taskId)
static bool8 sub_80AEB98(struct Task *task, u8 taskId)
{
- u8 spriteId = CreateSprite(&gUnknown_83E6278, task->data[3], task->data[5], 35);
+ u8 spriteId = CreateSprite(&gVoltTackleBoltSpriteTemplate, task->data[3], task->data[5], 35);
if (spriteId != MAX_SPRITES)
{
@@ -1070,7 +1070,7 @@ static bool8 sub_80AEB98(struct Task *task, u8 taskId)
return FALSE;
}
-static void sub_80AEC34(struct Sprite *sprite)
+static void AnimVoltTackleBolt(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
@@ -1080,7 +1080,7 @@ static void sub_80AEC34(struct Sprite *sprite)
}
}
-static void sub_80AEC80(struct Sprite *sprite)
+static void AnimGrowingShockWaveOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1097,7 +1097,7 @@ static void sub_80AEC80(struct Sprite *sprite)
}
}
-void sub_80AECE0(u8 taskId)
+void AnimTask_ShockWaveProgressingBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1174,7 +1174,7 @@ void sub_80AECE0(u8 taskId)
static bool8 sub_80AEE74(struct Task *task, u8 taskId)
{
- u8 spriteId = CreateSprite(&gUnknown_83E62A8, task->data[6], task->data[7], 35);
+ u8 spriteId = CreateSprite(&sShockWaveProgressingBoltSpriteTemplate, task->data[6], task->data[7], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += task->data[4];
@@ -1206,7 +1206,7 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId)
}
}
-static void sub_80AEF60(struct Sprite *sprite)
+static void AnimShockWaveProgressingBolt(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
@@ -1215,7 +1215,7 @@ static void sub_80AEF60(struct Sprite *sprite)
}
}
-void sub_80AEFA0(u8 taskId)
+void AnimTask_ShockWaveLightning(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1247,7 +1247,7 @@ void sub_80AEFA0(u8 taskId)
static bool8 sub_80AF058(struct Task *task, u8 taskId)
{
- u8 spriteId = CreateSprite(&gUnknown_83E5F38, task->data[13], task->data[14], task->data[12]);
+ u8 spriteId = CreateSprite(&gLightningSpriteTemplate, task->data[13], task->data[14], task->data[12]);
if (spriteId != MAX_SPRITES)
{
diff --git a/src/fighting.c b/src/fighting.c
index fcfee5c54..ab477cd43 100644
--- a/src/fighting.c
+++ b/src/fighting.c
@@ -6,23 +6,23 @@
#include "trig.h"
static void unc_080B08A0(struct Sprite *sprite);
-static void sub_80B08DC(struct Sprite *sprite);
-static void sub_80B0928(struct Sprite *sprite);
+static void AnimSlideHandOrFootToTarget(struct Sprite *sprite);
+static void AnimJumpKick(struct Sprite *sprite);
static void AnimBasicFistOrFoot(struct Sprite *sprite);
-static void sub_80B09A4(struct Sprite *sprite);
-static void sub_80B0B80(struct Sprite *sprite);
-static void sub_80B0C28(struct Sprite *sprite);
+static void AnimFistOrFootRandomPos(struct Sprite *sprite);
+static void AnimCrossChopHand(struct Sprite *sprite);
+static void AnimSlidingKick(struct Sprite *sprite);
static void AnimSpinningKickOrPunch(struct Sprite *sprite);
static void AnimStompFoot(struct Sprite *sprite);
-static void sub_80B0DF0(struct Sprite *sprite);
-static void sub_80B0E80(struct Sprite *sprite);
-static void sub_80B0F68(struct Sprite *sprite);
-static void sub_80B107C(struct Sprite *sprite);
-static void sub_80B1188(struct Sprite *sprite);
-static void sub_80B12E8(struct Sprite *sprite);
-static void sub_80B13F8(struct Sprite *sprite);
-static void sub_80B1484(struct Sprite *sprite);
-static void sub_80B14F0(struct Sprite *sprite);
+static void AnimDizzyPunchDuck(struct Sprite *sprite);
+static void AnimBrickBreakWall(struct Sprite *sprite);
+static void AnimBrickBreakWallShard(struct Sprite *sprite);
+static void AnimSuperpowerOrb(struct Sprite *sprite);
+static void AnimSuperpowerRock(struct Sprite *sprite);
+static void AnimSuperpowerFireball(struct Sprite *sprite);
+static void AnimArmThrustHit(struct Sprite *sprite);
+static void AnimRevengeScratch(struct Sprite *sprite);
+static void AnimFocusPunchFist(struct Sprite *sprite);
static void sub_80B0B2C(struct Sprite *sprite);
static void sub_80B0BD8(struct Sprite *sprite);
static void sub_80B0CB4(struct Sprite *sprite);
@@ -46,73 +46,73 @@ const struct SpriteTemplate gUnknown_83E668C =
.callback = unc_080B08A0,
};
-static const union AnimCmd gUnknown_83E66A4[] =
+static const union AnimCmd sAnim_HandOrFoot[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66AC[] =
+static const union AnimCmd sAnim_SlidingKick_0[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66B4[] =
+static const union AnimCmd sAnim_SlidingKick_1[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66BC[] =
+static const union AnimCmd sAnim_CrossChopHand_0[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66C4[] =
+static const union AnimCmd sAnim_CrossChopHand_1[] =
{
ANIMCMD_FRAME(48, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E66CC[] =
+static const union AnimCmd *const sAnims_HandOrFoot[] =
{
- gUnknown_83E66A4,
+ sAnim_HandOrFoot,
};
-static const union AnimCmd *const gUnknown_83E66D0[] =
+static const union AnimCmd *const sAnims_SlidingKick[] =
{
- gUnknown_83E66AC,
- gUnknown_83E66B4,
+ sAnim_SlidingKick_0,
+ sAnim_SlidingKick_1,
};
-static const union AnimCmd *const gUnknown_83E66D8[] =
+static const union AnimCmd *const sAnims_CrossChopHand[] =
{
- gUnknown_83E66BC,
- gUnknown_83E66C4,
+ sAnim_CrossChopHand_0,
+ sAnim_CrossChopHand_1,
};
-const struct SpriteTemplate gUnknown_83E66E0 =
+const struct SpriteTemplate gKarateChopSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B08DC,
+ .callback = AnimSlideHandOrFootToTarget,
};
-const struct SpriteTemplate gUnknown_83E66F8 =
+const struct SpriteTemplate gJumpKickSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0928,
+ .callback = AnimJumpKick,
};
const struct SpriteTemplate gFistFootSpriteTemplate =
@@ -120,78 +120,78 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBasicFistOrFoot,
};
-const struct SpriteTemplate gUnknown_83E6728 =
+const struct SpriteTemplate gFistFootRandomPosSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B09A4,
+ .callback = AnimFistOrFootRandomPos,
};
-const struct SpriteTemplate gUnknown_83E6740 =
+const struct SpriteTemplate gCrossChopHandSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66D8,
+ .anims = sAnims_CrossChopHand,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0B80,
+ .callback = AnimCrossChopHand,
};
-const struct SpriteTemplate gUnknown_83E6758 =
+const struct SpriteTemplate gSlidingKickSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66D0,
+ .anims = sAnims_SlidingKick,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0C28,
+ .callback = AnimSlidingKick,
};
-static const union AffineAnimCmd gUnknown_83E6770[] =
+static const union AffineAnimCmd sAffineAnim_SpinningHandOrFoot[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E6788[] =
+static const union AffineAnimCmd *const sAffineAnims_SpinningHandOrFoot[] =
{
- gUnknown_83E6770,
+ sAffineAnim_SpinningHandOrFoot,
};
-const struct SpriteTemplate gUnknown_83E678C =
+const struct SpriteTemplate gSpinningHandOrFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
- .affineAnims = gUnknown_83E6788,
+ .affineAnims = sAffineAnims_SpinningHandOrFoot,
.callback = AnimSpinningKickOrPunch,
};
-static const union AffineAnimCmd gUnknown_83E67A4[] =
+static const union AffineAnimCmd sAffineAnim_MegaPunchKick[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x4, -0x4, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E67BC[] =
+static const union AffineAnimCmd *const sAffineAnims_MegaPunchKick[] =
{
- gUnknown_83E67A4,
+ sAffineAnim_MegaPunchKick,
};
const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
@@ -199,24 +199,24 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
- .affineAnims = gUnknown_83E67BC,
+ .affineAnims = sAffineAnims_MegaPunchKick,
.callback = AnimSpinningKickOrPunch,
};
-const struct SpriteTemplate gUnknown_83E67D8 =
+const struct SpriteTemplate gStompFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66D0,
+ .anims = sAnims_SlidingKick,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimStompFoot,
};
-const struct SpriteTemplate gUnknown_83E67F0 =
+const struct SpriteTemplate gDizzyPunchDuckSpriteTemplate =
{
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
@@ -224,10 +224,10 @@ const struct SpriteTemplate gUnknown_83E67F0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0DF0,
+ .callback = AnimDizzyPunchDuck,
};
-const struct SpriteTemplate gUnknown_83E6808 =
+const struct SpriteTemplate gBrickBreakWallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
@@ -235,10 +235,10 @@ const struct SpriteTemplate gUnknown_83E6808 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0E80,
+ .callback = AnimBrickBreakWall,
};
-const struct SpriteTemplate gUnknown_83E6820 =
+const struct SpriteTemplate gBrickBreakWallShardSpriteTemplate =
{
.tileTag = ANIM_TAG_TORN_METAL,
.paletteTag = ANIM_TAG_TORN_METAL,
@@ -246,10 +246,10 @@ const struct SpriteTemplate gUnknown_83E6820 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0F68,
+ .callback = AnimBrickBreakWallShard,
};
-static const union AffineAnimCmd gUnknown_83E6838[] =
+static const union AffineAnimCmd sAffineAnim_SuperpowerOrb[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 64),
@@ -258,23 +258,23 @@ static const union AffineAnimCmd gUnknown_83E6838[] =
AFFINEANIMCMD_JUMP(2),
};
-static const union AffineAnimCmd *const gUnknown_83E6860[] =
+static const union AffineAnimCmd *const sAffineAnims_SuperpowerOrb[] =
{
- gUnknown_83E6838,
+ sAffineAnim_SuperpowerOrb,
};
-const struct SpriteTemplate gUnknown_83E6864 =
+const struct SpriteTemplate gSuperpowerOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6860,
- .callback = sub_80B107C,
+ .affineAnims = sAffineAnims_SuperpowerOrb,
+ .callback = AnimSuperpowerOrb,
};
-const struct SpriteTemplate gUnknown_83E687C =
+const struct SpriteTemplate gSuperpowerRockSpriteTemplate =
{
.tileTag = ANIM_TAG_FLAT_ROCK,
.paletteTag = ANIM_TAG_FLAT_ROCK,
@@ -282,10 +282,10 @@ const struct SpriteTemplate gUnknown_83E687C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1188,
+ .callback = AnimSuperpowerRock,
};
-const struct SpriteTemplate gUnknown_83E6894 =
+const struct SpriteTemplate gSuperpowerFireballSpriteTemplate =
{
.tileTag = ANIM_TAG_METEOR,
.paletteTag = ANIM_TAG_METEOR,
@@ -293,21 +293,21 @@ const struct SpriteTemplate gUnknown_83E6894 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B12E8,
+ .callback = AnimSuperpowerFireball,
};
-const struct SpriteTemplate gUnknown_83E68AC =
+const struct SpriteTemplate gArmThrustHandSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B13F8,
+ .callback = AnimArmThrustHit,
};
-static const union AnimCmd gUnknown_83E68C4[] =
+static const union AnimCmd sAnim_RevengeSmallScratch_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -315,7 +315,7 @@ static const union AnimCmd gUnknown_83E68C4[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E68D4[] =
+static const union AnimCmd sAnim_RevengeSmallScratch_1[] =
{
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
ANIMCMD_FRAME(16, 4, .vFlip = TRUE),
@@ -323,7 +323,7 @@ static const union AnimCmd gUnknown_83E68D4[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E68E4[] =
+static const union AnimCmd sAnim_RevengeSmallScratch_2[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
@@ -331,84 +331,84 @@ static const union AnimCmd gUnknown_83E68E4[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E68F4[] =
+static const union AnimCmd *const sAnims_RevengeSmallScratch[] =
{
- gUnknown_83E68C4,
- gUnknown_83E68D4,
- gUnknown_83E68E4,
+ sAnim_RevengeSmallScratch_0,
+ sAnim_RevengeSmallScratch_1,
+ sAnim_RevengeSmallScratch_2,
};
-const struct SpriteTemplate gUnknown_83E6900 =
+const struct SpriteTemplate gRevengeSmallScratchSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_SCRATCH,
.paletteTag = ANIM_TAG_PURPLE_SCRATCH,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E68F4,
+ .anims = sAnims_RevengeSmallScratch,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1484,
+ .callback = AnimRevengeScratch,
};
-static const union AnimCmd gUnknown_83E6918[] =
+static const union AnimCmd sAnim_RevengeBigScratch_0[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(64, 6),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6924[] =
+static const union AnimCmd sAnim_RevengeBigScratch_1[] =
{
ANIMCMD_FRAME(0, 6, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 6, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6930[] =
+static const union AnimCmd sAnim_RevengeBigScratch_2[] =
{
ANIMCMD_FRAME(0, 6, .hFlip = TRUE),
ANIMCMD_FRAME(64, 6, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E693C[] =
+static const union AnimCmd *const sAnims_RevengeBigScratch[] =
{
- gUnknown_83E6918,
- gUnknown_83E6924,
- gUnknown_83E6930,
+ sAnim_RevengeBigScratch_0,
+ sAnim_RevengeBigScratch_1,
+ sAnim_RevengeBigScratch_2,
};
-const struct SpriteTemplate gUnknown_83E6948 =
+const struct SpriteTemplate gRevengeBigScratchSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_SWIPE,
.paletteTag = ANIM_TAG_PURPLE_SWIPE,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
- .anims = gUnknown_83E693C,
+ .anims = sAnims_RevengeBigScratch,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1484,
+ .callback = AnimRevengeScratch,
};
-static const union AffineAnimCmd gUnknown_83E6960[] =
+static const union AffineAnimCmd sAffineAnim_FocusPunchFist[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6978[] =
+static const union AffineAnimCmd *const sAffineAnims_FocusPunchFist[] =
{
- gUnknown_83E6960,
+ sAffineAnim_FocusPunchFist,
};
-const struct SpriteTemplate gUnknown_83E697C =
+const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
- .affineAnims = gUnknown_83E6978,
- .callback = sub_80B14F0,
+ .affineAnims = sAffineAnims_FocusPunchFist,
+ .callback = AnimFocusPunchFist,
};
static void unc_080B08A0(struct Sprite *sprite)
@@ -420,7 +420,7 @@ static void unc_080B08A0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B08DC(struct Sprite *sprite)
+static void AnimSlideHandOrFootToTarget(struct Sprite *sprite)
{
if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -432,14 +432,14 @@ static void sub_80B08DC(struct Sprite *sprite)
AnimSnoreZ(sprite);
}
-static void sub_80B0928(struct Sprite *sprite)
+static void AnimJumpKick(struct Sprite *sprite)
{
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80B08DC(sprite);
+ AnimSlideHandOrFootToTarget(sprite);
}
// Displays a basic fist or foot sprite for a given duration.
@@ -461,7 +461,7 @@ static void AnimBasicFistOrFoot(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B09A4(struct Sprite *sprite)
+static void AnimFistOrFootRandomPos(struct Sprite *sprite)
{
u8 battler;
s16 xMod, yMod;
@@ -516,7 +516,7 @@ static void sub_80B0B2C(struct Sprite *sprite)
}
}
-static void sub_80B0B80(struct Sprite *sprite)
+static void AnimCrossChopHand(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = 30;
@@ -550,7 +550,7 @@ static void sub_80B0BD8(struct Sprite *sprite)
}
}
-static void sub_80B0C28(struct Sprite *sprite)
+static void AnimSlidingKick(struct Sprite *sprite)
{
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
gBattleAnimArgs[0] *= -1;
@@ -636,7 +636,7 @@ static void AnimStompFootEnd(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B0DF0(struct Sprite *sprite)
+static void AnimDizzyPunchDuck(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -658,7 +658,7 @@ static void sub_80B0DF0(struct Sprite *sprite)
}
}
-static void sub_80B0E80(struct Sprite *sprite)
+static void AnimBrickBreakWall(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -709,7 +709,7 @@ static void sub_80B0EF0(struct Sprite *sprite)
}
}
-static void sub_80B0F68(struct Sprite *sprite)
+static void AnimBrickBreakWallShard(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -756,7 +756,7 @@ static void sub_80B1050(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B107C(struct Sprite *sprite)
+static void AnimSuperpowerOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -792,7 +792,7 @@ static void sub_80B111C(struct Sprite *sprite)
}
}
-static void sub_80B1188(struct Sprite *sprite)
+static void AnimSuperpowerRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = 120;
@@ -847,7 +847,7 @@ static void sub_80B12A4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B12E8(struct Sprite *sprite)
+static void AnimSuperpowerFireball(struct Sprite *sprite)
{
u8 battler;
@@ -884,7 +884,7 @@ static void sub_80B13D4(struct Sprite *sprite)
++sprite->data[0];
}
-static void sub_80B13F8(struct Sprite *sprite)
+static void AnimArmThrustHit(struct Sprite *sprite)
{
u8 turn;
@@ -908,7 +908,7 @@ static void sub_80B13F8(struct Sprite *sprite)
sprite->callback = sub_80B13D4;
}
-static void sub_80B1484(struct Sprite *sprite)
+static void AnimRevengeScratch(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 0);
@@ -922,7 +922,7 @@ static void sub_80B1484(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B14F0(struct Sprite *sprite)
+static void AnimFocusPunchFist(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
@@ -933,7 +933,7 @@ static void sub_80B14F0(struct Sprite *sprite)
}
}
-void sub_80B1530(u8 taskId)
+void AnimTask_MoveSkyUppercutBg(u8 taskId)
{
struct Task *task = &gTasks[taskId];
diff --git a/src/fire.c b/src/fire.c
index a5a2ee5f6..f0b3d4451 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -6,21 +6,21 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80AC90C(struct Sprite *sprite);
-static void sub_80AC94C(struct Sprite *sprite);
-static void sub_80ACA00(struct Sprite *sprite);
-static void sub_80AC990(struct Sprite *sprite);
+static void AnimFireSpiralInward(struct Sprite *sprite);
+static void AnimFireSpread(struct Sprite *sprite);
+static void AnimLargeFlame(struct Sprite *sprite);
+static void AnimFirePlume(struct Sprite *sprite);
static void sub_80ACAA8(struct Sprite *sprite);
static void sub_80ACBB0(struct Sprite *sprite);
static void AnimEmberFlare(struct Sprite *sprite);
-static void sub_80ACC44(struct Sprite *sprite);
+static void AnimBurnFlame(struct Sprite *sprite);
static void AnimFireRing(struct Sprite *sprite);
static void AnimFireCross(struct Sprite *sprite);
-static void sub_80ACDE8(struct Sprite *sprite);
-static void sub_80AD330(struct Sprite *sprite);
-static void sub_80AD454(struct Sprite *sprite);
-static void sub_80AD540(struct Sprite *sprite);
-static void sub_80AD6F4(struct Sprite *sprite);
+static void AnimFireSpiralOutward(struct Sprite *sprite);
+static void AnimEruptionLaunchRock(struct Sprite *sprite);
+static void AnimEruptionFallingRock(struct Sprite *sprite);
+static void AnimWillOWispOrb(struct Sprite *sprite);
+static void AnimWillOWispFire(struct Sprite *sprite);
static void sub_80ACA6C(struct Sprite *sprite);
static void sub_80ACB1C(struct Sprite *sprite);
static void AnimFireRing_Step1(struct Sprite *sprite);
@@ -38,7 +38,7 @@ static void sub_80AD4A8(struct Sprite *sprite);
static void sub_80AD690(struct Sprite *sprite);
static void sub_80AD870(u8 taskId);
-static const union AnimCmd gUnknown_83E5BB8[] =
+static const union AnimCmd sAnim_FireSpiralSpread_0[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
@@ -46,7 +46,7 @@ static const union AnimCmd gUnknown_83E5BB8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E5BC8[] =
+static const union AnimCmd sAnim_FireSpiralSpread_1[] =
{
ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
@@ -54,35 +54,35 @@ static const union AnimCmd gUnknown_83E5BC8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5BD8[] =
+static const union AnimCmd *const sAnims_FireSpiralSpread[] =
{
- gUnknown_83E5BB8,
- gUnknown_83E5BC8,
+ sAnim_FireSpiralSpread_0,
+ sAnim_FireSpiralSpread_1,
};
-const struct SpriteTemplate gUnknown_83E5BE0 =
+const struct SpriteTemplate gFireSpiralInwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5BD8,
+ .anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC90C,
+ .callback = AnimFireSpiralInward,
};
-const struct SpriteTemplate gUnknown_83E5BF8 =
+const struct SpriteTemplate gFireSpreadSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5BD8,
+ .anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC94C,
+ .callback = AnimFireSpread,
};
-static const union AnimCmd gUnknown_83E5C10[] =
+static const union AnimCmd sAnim_LargeFlame[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -95,12 +95,12 @@ static const union AnimCmd gUnknown_83E5C10[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5C34[] =
+static const union AnimCmd *const sAnims_LargeFlame[] =
{
- gUnknown_83E5C10,
+ sAnim_LargeFlame,
};
-static const union AnimCmd gUnknown_83E5C38[] =
+static const union AnimCmd sAnim_FirePlume[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -110,54 +110,54 @@ static const union AnimCmd gUnknown_83E5C38[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5C50[] =
+static const union AnimCmd *const sAnims_FirePlume[] =
{
- gUnknown_83E5C38,
+ sAnim_FirePlume,
};
-static const union AffineAnimCmd gUnknown_83E5C54[] =
+static const union AffineAnimCmd sAffineAnim_LargeFlame[] =
{
AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E5C6C[] =
+static const union AffineAnimCmd *const sAffineAnims_LargeFlame[] =
{
- gUnknown_83E5C54,
+ sAffineAnim_LargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5C70 =
+const struct SpriteTemplate gLargeFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E5C34,
+ .anims = sAnims_LargeFlame,
.images = NULL,
- .affineAnims = gUnknown_83E5C6C,
- .callback = sub_80ACA00,
+ .affineAnims = sAffineAnims_LargeFlame,
+ .callback = AnimLargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5C88 =
+const struct SpriteTemplate gLargeFlameScatterSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C34,
+ .anims = sAnims_LargeFlame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACA00,
+ .callback = AnimLargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5CA0 =
+const struct SpriteTemplate gFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C50,
+ .anims = sAnims_FirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC990,
+ .callback = AnimFirePlume,
};
const struct SpriteTemplate gUnknown_83E5CB8 =
@@ -165,10 +165,10 @@ const struct SpriteTemplate gUnknown_83E5CB8 =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C50,
+ .anims = sAnims_FirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC990,
+ .callback = AnimFirePlume,
};
static const union AnimCmd gUnknown_83E5CD0[] =
@@ -195,30 +195,30 @@ const struct SpriteTemplate gUnknown_83E5CE4 =
.callback = sub_80ACAA8,
};
-static const union AffineAnimCmd gUnknown_83E5CFC[] =
+static const union AffineAnimCmd sAffineAnim_SunlightRay[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E5D14[] =
+static const union AffineAnimCmd *const sAffineAnims_SunlightRay[] =
{
- gUnknown_83E5CFC,
+ sAffineAnim_SunlightRay,
};
-const struct SpriteTemplate gUnknown_83E5D18 =
+const struct SpriteTemplate gSunlightRaySpriteTemplate =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E5D14,
+ .affineAnims = sAffineAnims_SunlightRay,
.callback = sub_80ACBB0,
};
-static const union AnimCmd gUnknown_83E5D30[] =
+static const union AnimCmd sAnim_BasicFire[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -228,9 +228,9 @@ static const union AnimCmd gUnknown_83E5D30[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gUnknown_83E5D48[] =
+const union AnimCmd *const gAnims_BasicFire[] =
{
- gUnknown_83E5D30,
+ sAnim_BasicFire,
};
const struct SpriteTemplate gEmberSpriteTemplate =
@@ -249,44 +249,44 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEmberFlare,
};
-const struct SpriteTemplate gUnknown_83E5D7C =
+const struct SpriteTemplate gBurnFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACC44,
+ .callback = AnimBurnFlame,
};
-const struct SpriteTemplate gUnknown_83E5D94 =
+const struct SpriteTemplate gFireBlastRingSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireRing,
};
-static const union AnimCmd gUnknown_83E5DAC[] =
+static const union AnimCmd sAnim_FireBlastCross[] =
{
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5DB8[] =
+static const union AnimCmd *const sAnims_FireBlastCross[] =
{
- gUnknown_83E5DAC,
+ sAnim_FireBlastCross,
};
static const union AffineAnimCmd gUnknown_83E5DBC[] =
@@ -307,40 +307,40 @@ static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
gUnknown_83E5DCC,
};
-const struct SpriteTemplate gUnknown_83E5DE4 =
+const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5DB8,
+ .anims = sAnims_FireBlastCross,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireCross,
};
-const struct SpriteTemplate gUnknown_83E5DFC =
+const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACDE8,
+ .callback = AnimFireSpiralOutward,
};
-const struct SpriteTemplate gUnknown_83E5E14 =
+const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8077350,
+ .callback = AnimWeatherBallDown,
};
-static const struct SpriteTemplate gUnknown_83E5E2C =
+static const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -348,10 +348,10 @@ static const struct SpriteTemplate gUnknown_83E5E2C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD330,
+ .callback = AnimEruptionLaunchRock,
};
-static const s16 sHeatedRockCoords[][2] =
+static const s16 sEruptionLaunchRockCoords[][2] =
{
{-2, -5},
{-1, -1},
@@ -362,7 +362,7 @@ static const s16 sHeatedRockCoords[][2] =
{ 4, -7},
};
-const struct SpriteTemplate gUnknown_83E5E60 =
+const struct SpriteTemplate gEruptionFallingRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -370,10 +370,10 @@ const struct SpriteTemplate gUnknown_83E5E60 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD454,
+ .callback = AnimEruptionFallingRock,
};
-static const union AnimCmd gUnknown_83E5E78[] =
+static const union AnimCmd sAnim_WillOWispOrb_0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
@@ -382,44 +382,44 @@ static const union AnimCmd gUnknown_83E5E78[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E5E8C[] =
+static const union AnimCmd sAnim_WillOWispOrb_1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E5E94[] =
+static const union AnimCmd sAnim_WillOWispOrb_2[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E5E9C[] =
+static const union AnimCmd sAnim_WillOWispOrb_3[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E5EA4[] =
+static const union AnimCmd *const sAnims_WillOWispOrb[] =
{
- gUnknown_83E5E78,
- gUnknown_83E5E8C,
- gUnknown_83E5E94,
- gUnknown_83E5E9C,
+ sAnim_WillOWispOrb_0,
+ sAnim_WillOWispOrb_1,
+ sAnim_WillOWispOrb_2,
+ sAnim_WillOWispOrb_3,
};
-const struct SpriteTemplate gUnknown_83E5EB4 =
+const struct SpriteTemplate gWillOWispOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_ORB,
.paletteTag = ANIM_TAG_WISP_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E5EA4,
+ .anims = sAnims_WillOWispOrb,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD540,
+ .callback = AnimWillOWispOrb,
};
-static const union AnimCmd gUnknown_83E5ECC[] =
+static const union AnimCmd sAnim_WillOWispFire[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -428,33 +428,36 @@ static const union AnimCmd gUnknown_83E5ECC[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5EE0[] =
+static const union AnimCmd *const sAnims_WillOWispFire[] =
{
- gUnknown_83E5ECC,
+ sAnim_WillOWispFire,
};
-const struct SpriteTemplate gUnknown_83E5EE4 =
+const struct SpriteTemplate gWillOWispFireSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_FIRE,
.paletteTag = ANIM_TAG_WISP_FIRE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5EE0,
+ .anims = sAnims_WillOWispFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD6F4,
+ .callback = AnimWillOWispFire,
};
-static const s8 gUnknown_83E5EFC[16] =
+// Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern
+// Only first 10 values are ever accessed.
+// First pattern results in larger shakes, second results in faster oscillation
+static const s8 sShakeDirsPattern0[16] =
{
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
};
-static const s8 gUnknown_83E5F0C[16] =
+static const s8 sShakeDirsPattern1[16] =
{
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
-static void sub_80AC90C(struct Sprite *sprite)
+static void AnimFireSpiralInward(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0x3C;
@@ -466,7 +469,7 @@ static void sub_80AC90C(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80AC94C(struct Sprite *sprite)
+static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -477,7 +480,7 @@ static void sub_80AC94C(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80AC990(struct Sprite *sprite)
+static void AnimFirePlume(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -498,7 +501,7 @@ static void sub_80AC990(struct Sprite *sprite)
sprite->callback = sub_80ACA6C;
}
-static void sub_80ACA00(struct Sprite *sprite)
+static void AnimLargeFlame(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -606,7 +609,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80ACC44(struct Sprite *sprite)
+static void AnimBurnFlame(struct Sprite *sprite)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -696,7 +699,7 @@ static void AnimFireCross(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinear;
}
-static void sub_80ACDE8(struct Sprite *sprite)
+static void AnimFireSpiralOutward(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
@@ -725,7 +728,7 @@ static void sub_80ACE50(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80ACEA4(u8 taskId) // initialize animation task for Move_ERUPTION?
+void AnimTask_EruptionLaunchRocks(u8 taskId) // initialize animation task for Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
@@ -857,14 +860,14 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
}
for (i = 0, j = 0; i <= 6; ++i)
{
- u8 spriteId = CreateSprite(&gUnknown_83E5E2C, x, y, 2);
+ u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
if (spriteId != 0x40)
{
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
if (++j >= 5)
j = 0;
- sub_80AD3C8(&gSprites[spriteId], sHeatedRockCoords[i][0] * sign, sHeatedRockCoords[i][1]);
+ sub_80AD3C8(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = a3;
++gTasks[taskId].data[a3];
@@ -872,7 +875,7 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
}
}
-static void sub_80AD330(struct Sprite *sprite)
+static void AnimEruptionLaunchRock(struct Sprite *sprite)
{
sub_80AD3E4(sprite);
if (sprite->invisible)
@@ -922,7 +925,7 @@ static void sub_80AD3E4(struct Sprite *sprite)
sprite->invisible = TRUE;
}
-static void sub_80AD454(struct Sprite *sprite)
+static void AnimEruptionFallingRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
@@ -971,7 +974,7 @@ static void sub_80AD4A8(struct Sprite *sprite)
}
//wisp orb
-static void sub_80AD540(struct Sprite *sprite)
+static void AnimWillOWispOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1040,7 +1043,7 @@ static void sub_80AD690(struct Sprite *sprite)
}
//wisp fire
-static void sub_80AD6F4(struct Sprite *sprite)
+static void AnimWillOWispFire(struct Sprite *sprite)
{
if (!sprite->data[0])
{
@@ -1072,7 +1075,7 @@ static void sub_80AD6F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80AD800(u8 taskId)
+void AnimTask_MoveHeatWaveTargets(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1162,7 +1165,7 @@ void AnimTask_BlendBackground(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80ADAD8(u8 taskId)
+void AnimTask_ShakeTargetInPattern(u8 taskId)
{
s8 unk;
u8 spriteId;
@@ -1177,9 +1180,9 @@ void sub_80ADAD8(u8 taskId)
++gTasks[taskId].data[0];
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4])
- unk = gUnknown_83E5EFC[gTasks[taskId].data[0] % 10];
+ unk = sShakeDirsPattern0[gTasks[taskId].data[0] % 10];
else
- unk = gUnknown_83E5F0C[gTasks[taskId].data[0] % 10];
+ unk = sShakeDirsPattern1[gTasks[taskId].data[0] % 10];
if (gTasks[taskId].data[3] == 1)
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
else
diff --git a/src/flying.c b/src/flying.c
index 83c8e1f0e..18cfa4e39 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -5,22 +5,22 @@
#include "constants/battle_anim.h"
#include "random.h"
-static void sub_80B18E4(struct Sprite *sprite);
-static void sub_80B1A1C(struct Sprite *sprite);
-static void sub_80B1AB8(struct Sprite *sprite);
-static void sub_80B1BB0(struct Sprite *sprite);
-static void sub_80B1C3C(struct Sprite *sprite);
-static void sub_80B1D88(struct Sprite *sprite);
+static void AnimEllipticalGust(struct Sprite *sprite);
+static void AnimGustToTarget(struct Sprite *sprite);
+static void AnimAirWaveCrescent(struct Sprite *sprite);
+static void AnimFlyBallUp(struct Sprite *sprite);
+static void AnimFlyBallAttack(struct Sprite *sprite);
+static void AnimFallingFeather(struct Sprite *sprite);
static void sub_80B24C0(struct Sprite *sprite);
static void sub_80B2514(struct Sprite *sprite);
-static void sub_80B2780(struct Sprite *sprite);
-static void sub_80B2914(struct Sprite *sprite);
-static void sub_80B2974(struct Sprite *sprite);
-static void sub_80B2A08(struct Sprite *sprite);
-static void sub_80B2AF4(struct Sprite *sprite);
-static void sub_80B2BD8(struct Sprite *sprite);
+static void AnimWhirlwindLine(struct Sprite *sprite);
+static void AnimBounceBallShrink(struct Sprite *sprite);
+static void AnimBounceBallLand(struct Sprite *sprite);
+static void AnimDiveBall(struct Sprite *sprite);
+static void AnimDiveWaterSplash(struct Sprite *sprite);
+static void AnimSprayWaterDroplet(struct Sprite *sprite);
static void sub_80B2CE4(struct Sprite *sprite);
-static void sub_80B2D64(struct Sprite *sprite);
+static void AnimSkyAttackBird(struct Sprite *sprite);
static void sub_80B190C(struct Sprite *sprite);
static void sub_80B198C(u8 taskId);
static void sub_80B1A9C(struct Sprite *sprite);
@@ -35,7 +35,7 @@ static void sub_80B2C88(struct Sprite *sprite);
static void sub_80B2CF8(struct Sprite *sprite);
static void sub_80B2E20(struct Sprite *sprite);
-const struct SpriteTemplate gUnknown_83E6AE8 =
+const struct SpriteTemplate gEllipticalGustSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
@@ -43,33 +43,33 @@ const struct SpriteTemplate gUnknown_83E6AE8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B18E4,
+ .callback = AnimEllipticalGust,
};
-static const union AffineAnimCmd gUnknown_83E6B00[] =
+static const union AffineAnimCmd sAffineAnim_GustToTarget[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6B18[] =
+static const union AffineAnimCmd *const sAffineAnims_GustToTarget[] =
{
- gUnknown_83E6B00,
+ sAffineAnim_GustToTarget,
};
-const struct SpriteTemplate gUnknown_83E6B1C =
+const struct SpriteTemplate gGustToTargetSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_AffineNormal_ObjNormal_32x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6B18,
- .callback = sub_80B1A1C,
+ .affineAnims = sAffineAnims_GustToTarget,
+ .callback = AnimGustToTarget,
};
-static const union AnimCmd gUnknown_83E6B34[] =
+static const union AnimCmd sAffineAnim_AirWaveCrescent[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
@@ -78,23 +78,23 @@ static const union AnimCmd gUnknown_83E6B34[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E6B48[] =
+static const union AnimCmd *const sAffineAnims_AirWaveCrescent[] =
{
- gUnknown_83E6B34,
+ sAffineAnim_AirWaveCrescent,
};
-const struct SpriteTemplate gUnknown_83E6B4C =
+const struct SpriteTemplate gAirWaveCrescentSpriteTemplate =
{
.tileTag = ANIM_TAG_AIR_WAVE_2,
.paletteTag = ANIM_TAG_AIR_WAVE_2,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = gUnknown_83E6B48,
+ .anims = sAffineAnims_AirWaveCrescent,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1AB8,
+ .callback = AnimAirWaveCrescent,
};
-static const union AffineAnimCmd gUnknown_83E6B64[] =
+static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
@@ -103,78 +103,78 @@ static const union AffineAnimCmd gUnknown_83E6B64[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6B8C[] =
+static const union AffineAnimCmd *const sAffineAnims_FlyBallUp[] =
{
- gUnknown_83E6B64,
+ sAffineAnim_FlyBallUp,
};
-static const union AffineAnimCmd gUnknown_83E6B90[] =
+static const union AffineAnimCmd sAffineAnim_FlyBallAttack_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6B9C[] =
+static const union AffineAnimCmd sAffineAnim_FlyBallAttack_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6BB0[] =
+static const union AffineAnimCmd *const sAffineAnims_FlyBallAttack[] =
{
- gUnknown_83E6B90,
- gUnknown_83E6B9C,
+ sAffineAnim_FlyBallAttack_0,
+ sAffineAnim_FlyBallAttack_1,
};
-const struct SpriteTemplate gUnknown_83E6BB8 =
+const struct SpriteTemplate gFlyBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6B8C,
- .callback = sub_80B1BB0,
+ .affineAnims = sAffineAnims_FlyBallUp,
+ .callback = AnimFlyBallUp,
};
-const struct SpriteTemplate gUnknown_83E6BD0 =
+const struct SpriteTemplate gFlyBallAttackSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6BB0,
- .callback = sub_80B1C3C,
+ .affineAnims = sAffineAnims_FlyBallAttack,
+ .callback = AnimFlyBallAttack,
};
-static const union AnimCmd gUnknown_83E6BE8[] =
+static const union AnimCmd sAnim_FallingFeather_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6BF0[] =
+static const union AnimCmd sAnim_FallingFeather_1[] =
{
ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6BF8[] =
+static const union AnimCmd *const sAnims_FallingFeather[] =
{
- gUnknown_83E6BE8,
- gUnknown_83E6BF0,
+ sAnim_FallingFeather_0,
+ sAnim_FallingFeather_1,
};
-const struct SpriteTemplate gUnknown_83E6C00 =
+const struct SpriteTemplate gFallingFeatherSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E6BF8,
+ .anims = sAnims_FallingFeather,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1D88,
+ .callback = AnimFallingFeather,
};
// not used
@@ -196,13 +196,13 @@ const struct SpriteTemplate gUnknown_83E6C50 =
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E6BF8,
+ .anims = sAnims_FallingFeather,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B2514,
};
-static const union AnimCmd gUnknown_83E6C68[] =
+static const union AnimCmd sAnim_WhirlwindLines[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(8, 1),
@@ -212,23 +212,23 @@ static const union AnimCmd gUnknown_83E6C68[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6C80[] =
+static const union AnimCmd *const sAnims_WhirlwindLines[] =
{
- gUnknown_83E6C68,
+ sAnim_WhirlwindLines,
};
-const struct SpriteTemplate gUnknown_83E6C84 =
+const struct SpriteTemplate gWhirlwindLineSpriteTemplate =
{
.tileTag = ANIM_TAG_WHIRLWIND_LINES,
.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = gUnknown_83E6C80,
+ .anims = sAnims_WhirlwindLines,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2780,
+ .callback = AnimWhirlwindLine,
};
-static const union AffineAnimCmd gUnknown_83E6C9C[] =
+static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
@@ -238,45 +238,45 @@ static const union AffineAnimCmd gUnknown_83E6C9C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6CCC[] =
+static const union AffineAnimCmd *const sAffineAnims_BounceBallShrink[] =
{
- gUnknown_83E6C9C,
+ sAffineAnim_BounceBallShrink,
};
-const struct SpriteTemplate gUnknown_83E6CD0 =
+const struct SpriteTemplate gBounceBallShrinkSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6CCC,
- .callback = sub_80B2914,
+ .affineAnims = sAffineAnims_BounceBallShrink,
+ .callback = AnimBounceBallShrink,
};
-static const union AffineAnimCmd gUnknown_83E6CE8[] =
+static const union AffineAnimCmd sAffineAnim_BounceBallLand[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6CF8[] =
+static const union AffineAnimCmd *const sAffineAnims_BounceBallLand[] =
{
- gUnknown_83E6CE8,
+ sAffineAnim_BounceBallLand,
};
-const struct SpriteTemplate gUnknown_83E6CFC =
+const struct SpriteTemplate gBounceBallLandSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6CF8,
- .callback = sub_80B2974,
+ .affineAnims = sAffineAnims_BounceBallLand,
+ .callback = AnimBounceBallLand,
};
-static const union AffineAnimCmd gUnknown_83E6D14[] =
+static const union AffineAnimCmd sAffineAnim_DiveBall[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
@@ -285,20 +285,20 @@ static const union AffineAnimCmd gUnknown_83E6D14[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6D3C[] =
+static const union AffineAnimCmd *const sAffineAnims_DiveBall[] =
{
- gUnknown_83E6D14,
+ sAffineAnim_DiveBall,
};
-const struct SpriteTemplate gUnknown_83E6D40 =
+const struct SpriteTemplate gDiveBallSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6D3C,
- .callback = sub_80B2A08,
+ .affineAnims = sAffineAnims_DiveBall,
+ .callback = AnimDiveBall,
};
// not used
@@ -316,7 +316,7 @@ static const union AffineAnimCmd *const gUnknown_83E6D80[] =
gUnknown_83E6D58,
};
-const struct SpriteTemplate gUnknown_83E6D7C =
+const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
{
.tileTag = ANIM_TAG_SPLASH,
.paletteTag = ANIM_TAG_SPLASH,
@@ -324,10 +324,10 @@ const struct SpriteTemplate gUnknown_83E6D7C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2AF4,
+ .callback = AnimDiveWaterSplash,
};
-const struct SpriteTemplate gUnknown_83E6D94 =
+const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_SWEAT_BEAD,
.paletteTag = ANIM_TAG_SWEAT_BEAD,
@@ -335,7 +335,7 @@ const struct SpriteTemplate gUnknown_83E6D94 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2BD8,
+ .callback = AnimSprayWaterDroplet,
};
const struct SpriteTemplate gUnknown_83E6DAC =
@@ -349,7 +349,7 @@ const struct SpriteTemplate gUnknown_83E6DAC =
.callback = sub_80B2CE4,
};
-const struct SpriteTemplate gUnknown_83E6DB4 =
+const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
{
.tileTag = ANIM_TAG_BIRD,
.paletteTag = ANIM_TAG_BIRD,
@@ -357,10 +357,10 @@ const struct SpriteTemplate gUnknown_83E6DB4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2D64,
+ .callback = AnimSkyAttackBird,
};
-static void sub_80B18E4(struct Sprite *sprite)
+static void AnimEllipticalGust(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos1.y += 20;
@@ -379,7 +379,7 @@ static void sub_80B190C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B194C(u8 taskId)
+void AnimTask_AnimateGustTornadoPalette(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
@@ -411,7 +411,7 @@ static void sub_80B198C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_80B1A1C(struct Sprite *sprite)
+static void AnimGustToTarget(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -432,7 +432,7 @@ static void sub_80B1A9C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B1AB8(struct Sprite *sprite)
+static void AnimAirWaveCrescent(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -467,7 +467,7 @@ static void sub_80B1AB8(struct Sprite *sprite)
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
-static void sub_80B1BB0(struct Sprite *sprite)
+static void AnimFlyBallUp(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -491,7 +491,7 @@ static void sub_80B1BF8(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B1C3C(struct Sprite *sprite)
+static void AnimFlyBallAttack(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -564,7 +564,7 @@ struct FeatherDanceData
u16 unkE_1:15;
};
-static void sub_80B1D88(struct Sprite *sprite)
+static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, matrixNum, sinIndex;
s16 spriteCoord, sinVal;
@@ -986,7 +986,7 @@ static void sub_80B268C(struct Sprite *sprite)
sprite->callback = sub_80B1F94;
}
-static void sub_80B2780(struct Sprite *sprite)
+static void AnimWhirlwindLine(struct Sprite *sprite)
{
u16 arg;
u8 mult;
@@ -1023,7 +1023,7 @@ static void sub_80B2820(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B2868(u8 taskId)
+void AnimTask_DrillPeckHitSplats(u8 taskId)
{
if (!(gTasks[taskId].data[0] % 32))
{
@@ -1032,7 +1032,7 @@ void sub_80B2868(u8 taskId)
gBattleAnimArgs[1] = Cos(gTasks[taskId].data[0], -13);
gBattleAnimArgs[2] = 1;
gBattleAnimArgs[3] = 3;
- CreateSpriteAndAnimate(&gUnknown_83E7C98,
+ CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
GetBattlerSpriteCoord(gBattleAnimTarget, 2),
GetBattlerSpriteCoord(gBattleAnimTarget, 3),
3);
@@ -1042,7 +1042,7 @@ void sub_80B2868(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_80B2914(struct Sprite *sprite)
+static void AnimBounceBallShrink(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1058,7 +1058,7 @@ static void sub_80B2914(struct Sprite *sprite)
}
}
-static void sub_80B2974(struct Sprite *sprite)
+static void AnimBounceBallLand(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1083,7 +1083,7 @@ static void sub_80B2974(struct Sprite *sprite)
}
}
-static void sub_80B2A08(struct Sprite *sprite)
+static void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -1120,7 +1120,7 @@ static void sub_80B2AB0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B2AF4(struct Sprite *sprite)
+static void AnimDiveWaterSplash(struct Sprite *sprite)
{
u32 matrixNum;
s32 t1, t2;
@@ -1165,7 +1165,7 @@ static void sub_80B2AF4(struct Sprite *sprite)
}
}
-static void sub_80B2BD8(struct Sprite *sprite)
+static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
s32 v1 = 0x1FF & Random();
s32 v2 = 0x7F & Random();
@@ -1241,7 +1241,7 @@ static void sub_80B2CF8(struct Sprite *sprite)
}
}
-static void sub_80B2D64(struct Sprite *sprite)
+static void AnimSkyAttackBird(struct Sprite *sprite)
{
u16 rotation;
s16 posx = sprite->pos1.x;
diff --git a/src/ghost.c b/src/ghost.c
index 9a77999de..30f6b9bdb 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -8,65 +8,65 @@
#include "decompress.h"
#include "constants/songs.h"
-static void sub_80B5268(struct Sprite *sprite);
+static void AnimConfuseRayBallBounce(struct Sprite *sprite);
static void sub_80B52D0(struct Sprite *sprite);
static void sub_80B5344(struct Sprite *sprite);
static void sub_80B53C0(struct Sprite *sprite);
-static void sub_80B5450(struct Sprite *sprite);
+static void AnimConfuseRayBallSpiral(struct Sprite *sprite);
static void sub_80B5470(struct Sprite *sprite);
static void sub_80B5570(u8 taskId);
static void sub_80B55C8(u8 taskId);
-static void InitAnimShadowBall(struct Sprite *sprite);
+static void AnimShadowBall(struct Sprite *sprite);
static void AnimShadowBallStep(struct Sprite *sprite);
-static void sub_80B57F8(struct Sprite *sprite);
+static void AnimLick(struct Sprite *sprite);
static void sub_80B5810(struct Sprite *sprite);
static void sub_80B59D4(u8 taskId);
static void sub_80B5AD4(u8 taskId);
static void sub_80B5D38(u8 taskId);
static void sub_80B5DCC(u8 taskId);
-static void sub_80B5EC0(struct Sprite *sprite);
+static void AnimDestinyBondWhiteShadow(struct Sprite *sprite);
static void sub_80B5FE0(struct Sprite *sprite);
static void sub_80B623C(u8 taskId);
static void sub_80B6468(u8 taskId);
static void sub_80B65F0(u8 taskId);
-static void sub_80B664C(struct Sprite *sprite);
+static void AnimCurseNail(struct Sprite *sprite);
static void sub_80B66A8(struct Sprite *sprite);
static void sub_80B6728(struct Sprite *sprite);
static void sub_80B67A0(struct Sprite *sprite);
-static void sub_80B67D4(struct Sprite *sprite);
+static void AnimGhostStatusSprite(struct Sprite *sprite);
static void sub_80B68A8(struct Sprite *sprite);
static void sub_80B696C(u8 taskId);
-static void sub_80B6AF8(struct Sprite *sprite);
+static void AnimGrudgeFlame(struct Sprite *sprite);
static void sub_80B7158(struct Sprite *sprite);
static void sub_80B6BE4(u8 taskId);
static void sub_80B6F30(u8 taskId);
static void sub_80B6FC4(u8 taskId);
static void sub_80B71B0(struct Sprite *sprite);
-static const union AffineAnimCmd gUnknown_83E75A8[] =
+static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
{
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5),
AFFINEANIMCMD_FRAME(-0x1E, -0x1E, 10, 5),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E75C0[] =
+static const union AffineAnimCmd *const sAffineAnims_ConfuseRayBallBounce[] =
{
- gUnknown_83E75A8,
+ sAffineAnim_ConfuseRayBallBounce,
};
-const struct SpriteTemplate gUnknown_83E75C4 =
+const struct SpriteTemplate gConfuseRayBallBounceSpriteTemplate =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E75C0,
- .callback = sub_80B5268,
+ .affineAnims = sAffineAnims_ConfuseRayBallBounce,
+ .callback = AnimConfuseRayBallBounce,
};
-const struct SpriteTemplate gUnknown_83E75DC =
+const struct SpriteTemplate gConfuseRayBallSpiralSpriteTemplate =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
@@ -74,18 +74,18 @@ const struct SpriteTemplate gUnknown_83E75DC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B5450,
+ .callback = AnimConfuseRayBallSpiral,
};
-static const union AffineAnimCmd gUnknown_83E75F4[] =
+static const union AffineAnimCmd sAffineAnim_ShadowBall[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7604[] =
+static const union AffineAnimCmd *const sAffineAnims_ShadowBall[] =
{
- gUnknown_83E75F4,
+ sAffineAnim_ShadowBall,
};
const struct SpriteTemplate gShadowBallSpriteTemplate =
@@ -95,11 +95,11 @@ const struct SpriteTemplate gShadowBallSpriteTemplate =
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7604,
- .callback = InitAnimShadowBall,
+ .affineAnims = sAffineAnims_ShadowBall,
+ .callback = AnimShadowBall,
};
-const union AnimCmd gUnknown_83E7620[] =
+const union AnimCmd sAnim_Lick[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(8, 2),
@@ -109,20 +109,20 @@ const union AnimCmd gUnknown_83E7620[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E7638[] =
+static const union AnimCmd *const sAnims_Lick[] =
{
- gUnknown_83E7620,
+ sAnim_Lick,
};
-const struct SpriteTemplate gUnknown_83E763C =
+const struct SpriteTemplate gLickSpriteTemplate =
{
.tileTag = ANIM_TAG_LICK,
.paletteTag = ANIM_TAG_LICK,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
- .anims = gUnknown_83E7638,
+ .anims = sAnims_Lick,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B57F8,
+ .callback = AnimLick,
};
// not used
@@ -138,7 +138,7 @@ static const union AffineAnimCmd *const gUnknown_83E7664[] =
gUnknown_83E7654,
};
-const struct SpriteTemplate gUnknown_83E7668 =
+const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_SHADOW,
.paletteTag = ANIM_TAG_WHITE_SHADOW,
@@ -146,10 +146,10 @@ const struct SpriteTemplate gUnknown_83E7668 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B5EC0,
+ .callback = AnimDestinyBondWhiteShadow,
};
-const struct SpriteTemplate gUnknown_83E7680 =
+const struct SpriteTemplate gCurseNailSpriteTemplate =
{
.tileTag = ANIM_TAG_NAIL,
.paletteTag = ANIM_TAG_NAIL,
@@ -157,10 +157,10 @@ const struct SpriteTemplate gUnknown_83E7680 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B664C,
+ .callback = AnimCurseNail,
};
-const struct SpriteTemplate gUnknown_83E7698 =
+const struct SpriteTemplate gCurseGhostSpriteTemplate =
{
.tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
.paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
@@ -168,10 +168,10 @@ const struct SpriteTemplate gUnknown_83E7698 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B67D4,
+ .callback = AnimGhostStatusSprite,
};
-const struct SpriteTemplate gUnknown_83E76B0 =
+const struct SpriteTemplate gNightmareDevilSpriteTemplate =
{
.tileTag = ANIM_TAG_DEVIL,
.paletteTag = ANIM_TAG_DEVIL,
@@ -179,10 +179,10 @@ const struct SpriteTemplate gUnknown_83E76B0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B67D4,
+ .callback = AnimGhostStatusSprite,
};
-static const union AnimCmd gUnknown_83E76C8[] =
+static const union AnimCmd sAnim_GrudgeFlame[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(8, 4),
@@ -191,20 +191,20 @@ static const union AnimCmd gUnknown_83E76C8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E76DC[] =
+static const union AnimCmd *const sAnims_GrudgeFlame[] =
{
- gUnknown_83E76C8,
+ sAnim_GrudgeFlame,
};
-const struct SpriteTemplate gUnknown_83E76E0 =
+const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_FLAME,
.paletteTag = ANIM_TAG_PURPLE_FLAME,
.oam = &gOamData_AffineOff_ObjBlend_16x32,
- .anims = gUnknown_83E76DC,
+ .anims = sAnims_GrudgeFlame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B6AF8,
+ .callback = AnimGrudgeFlame,
};
const struct SpriteTemplate gUnknown_83E76F8 =
@@ -218,7 +218,7 @@ const struct SpriteTemplate gUnknown_83E76F8 =
.callback = sub_80B7158,
};
-static void sub_80B5268(struct Sprite *sprite)
+static void AnimConfuseRayBallBounce(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -306,7 +306,7 @@ static void sub_80B53C0(struct Sprite *sprite)
}
}
-static void sub_80B5450(struct Sprite *sprite)
+static void AnimConfuseRayBallSpiral(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_80B5470;
@@ -332,7 +332,7 @@ static void sub_80B5470(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B54E8(u8 taskId)
+void AnimTask_NightShadeClone(u8 taskId)
{
u8 spriteId;
@@ -393,7 +393,7 @@ static void sub_80B55C8(u8 taskId)
// arg 0: duration step 1 (attacker -> center)
// arg 1: duration step 2 (spin center)
// arg 2: duration step 3 (center -> target)
-static void InitAnimShadowBall(struct Sprite *sprite)
+static void AnimShadowBall(struct Sprite *sprite)
{
s16 oldPosX = sprite->pos1.x;
s16 oldPosY = sprite->pos1.y;
@@ -455,7 +455,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
}
}
-static void sub_80B57F8(struct Sprite *sprite)
+static void AnimLick(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_80B5810;
@@ -507,7 +507,7 @@ static void sub_80B5810(struct Sprite *sprite)
}
}
-void sub_80B58AC(u8 taskId)
+void AnimTask_NightmareClone(u8 taskId)
{
struct Task *task;
@@ -579,7 +579,7 @@ static void sub_80B59D4(u8 taskId)
}
}
-void sub_80B5AAC(u8 taskId)
+void AnimTask_SpiteTargetShadow(u8 taskId)
{
struct Task *task;
@@ -732,7 +732,7 @@ static void sub_80B5DCC(u8 taskId)
++task->data[15];
}
-static void sub_80B5EC0(struct Sprite *sprite)
+static void AnimDestinyBondWhiteShadow(struct Sprite *sprite)
{
s16 battler1X, battler1Y;
s16 battler2X, battler2Y;
@@ -781,7 +781,7 @@ static void sub_80B5FE0(struct Sprite *sprite)
}
}
-void sub_80B6020(u8 taskId)
+void AnimTask_DestinyBondWhiteShadow(u8 taskId)
{
struct Task *task;
s16 battler;
@@ -808,7 +808,7 @@ void sub_80B6020(u8 taskId)
&& battler != (gBattleAnimAttacker ^ 2)
&& IsBattlerSpriteVisible(battler))
{
- spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
+ spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = GetBattlerSpriteCoord(battler, 2);
@@ -829,7 +829,7 @@ void sub_80B6020(u8 taskId)
}
else
{
- spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
+ spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = 48;
@@ -921,7 +921,7 @@ static void sub_80B623C(u8 taskId)
}
}
-void sub_80B63B4(u8 taskId)
+void AnimTask_CurseStretchingBlackBg(u8 taskId)
{
s16 startX, startY;
s16 leftDistance, topDistance, bottomDistance, rightDistance;
@@ -1004,7 +1004,7 @@ static void sub_80B65F0(u8 taskId)
}
}
-static void sub_80B664C(struct Sprite *sprite)
+static void AnimCurseNail(struct Sprite *sprite)
{
s16 xDelta, xDelta2;
@@ -1093,7 +1093,7 @@ static void sub_80B67A0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B67D4(struct Sprite *sprite)
+static void AnimGhostStatusSprite(struct Sprite *sprite)
{
u16 coeffB, coeffA;
@@ -1137,7 +1137,7 @@ static void sub_80B68A8(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B68C8(u8 taskId)
+void AnimTask_GrudgeFlames(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1168,7 +1168,7 @@ static void sub_80B696C(u8 taskId)
case 0:
for (i = 0; i < 6; ++i)
{
- spriteId = CreateSprite(&gUnknown_83E76E0, task->data[9], task->data[10], task->data[6]);
+ spriteId = CreateSprite(&gGrudgeFlameSpriteTemplate, task->data[9], task->data[10], task->data[6]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
@@ -1235,7 +1235,7 @@ static void sub_80B696C(u8 taskId)
}
}
-static void sub_80B6AF8(struct Sprite *sprite)
+static void AnimGrudgeFlame(struct Sprite *sprite)
{
u16 index;
diff --git a/src/graphics.c b/src/graphics.c
index 7eee42bf0..391913eb7 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1019,7 +1019,7 @@ const u32 gBattleAnimBgTilemap_InAir[] = INCBIN_U32("graphics/battle_anims/backg
const u32 gBattleAnimSpriteGfx_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz");
const u32 gBattleAnimSpritePal_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz");
-const u32 gFile_graphics_battle_anims_backgrounds_water_muddy_palette[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
+const u32 gBattleAnimBgPalette_MuddyWater[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
const u32 gFile_graphics_battle_interface_enemy_mon_shadow_sheet[] = INCBIN_U32("graphics/battle_interface/enemy_mon_shadow.4bpp.lz");
@@ -1085,11 +1085,12 @@ const u32 gBattleAnimSpritePal_Bird[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBattleAnimSpriteGfx_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz");
const u32 gBattleAnimSpritePal_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz");
-const u32 gFile_graphics_battle_anims_backgrounds_water_sheet[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
-const u32 gFile_graphics_battle_anims_backgrounds_water_palette[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
-const u32 gFile_graphics_unknown_unknown_E81D14_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E81D14.bin.lz");
-const u32 gFile_graphics_unknown_unknown_E81FE4_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E81FE4.bin.lz");
-const u32 gFile_graphics_unknown_unknown_E822B8_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E822B8.bin.lz");
+const u32 gBattleAnimBgImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
+const u32 gBattleAnimBgPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
+
+const u32 gBattleAnimBgTilemap_SurfOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_opponent.bin.lz");
+const u32 gBattleAnimBgTilemap_SurfPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_player.bin.lz");
+const u32 gBattleAnimBgTilemap_SurfContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_contest.bin.lz");
const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz");
diff --git a/src/ground.c b/src/ground.c
index 423671112..af2c78e00 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -26,51 +26,51 @@ static void sub_80B967C(u8 taskId);
static void sub_80B9760(struct Task *task);
static void sub_80B98A8(u8 taskId);
-static const union AffineAnimCmd gUnknown_83E7A00[] =
+static const union AffineAnimCmd sAffineAnim_Bonemerang[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E7A10[] =
+static const union AffineAnimCmd sAffineAnim_SpinningBone[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7A20[] =
+static const union AffineAnimCmd *const sAffineAnims_Bonemerang[] =
{
- gUnknown_83E7A00,
+ sAffineAnim_Bonemerang,
};
-static const union AffineAnimCmd *const gUnknown_83E7A24[] =
+static const union AffineAnimCmd *const sAffineAnims_SpinningBone[] =
{
- gUnknown_83E7A10,
+ sAffineAnim_SpinningBone,
};
-const struct SpriteTemplate gUnknown_83E7A28 =
+const struct SpriteTemplate gBonemerangSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7A20,
+ .affineAnims = sAffineAnims_Bonemerang,
.callback = AnimBonemerangProjectile,
};
-const struct SpriteTemplate gUnknown_83E7A40 =
+const struct SpriteTemplate gSpinningBoneSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7A24,
+ .affineAnims = sAffineAnims_SpinningBone,
.callback = AnimBoneHitProjectile,
};
-const struct SpriteTemplate gUnknown_83E7A58 =
+const struct SpriteTemplate gSandAttackDirtSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -81,29 +81,29 @@ const struct SpriteTemplate gUnknown_83E7A58 =
.callback = AnimDirtScatter,
};
-static const union AnimCmd gUnknown_83E7A70[] =
+static const union AnimCmd sAnim_MudSlapMud[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E7A78[] =
+static const union AnimCmd *const sAnims_MudSlapMud[] =
{
- gUnknown_83E7A70,
+ sAnim_MudSlapMud,
};
-const struct SpriteTemplate gUnknown_83E7A7C =
+const struct SpriteTemplate gMudSlapMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E7A78,
+ .anims = sAnims_MudSlapMud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDirtScatter,
};
-const struct SpriteTemplate gUnknown_83E7A94 =
+const struct SpriteTemplate gMudsportMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -114,7 +114,7 @@ const struct SpriteTemplate gUnknown_83E7A94 =
.callback = AnimMudSportDirt,
};
-const struct SpriteTemplate gUnknown_83E7AAC =
+const struct SpriteTemplate gDirtPlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -125,7 +125,7 @@ const struct SpriteTemplate gUnknown_83E7AAC =
.callback = AnimFissureDirtPlumeParticle,
};
-const struct SpriteTemplate gUnknown_83E7AC4 =
+const struct SpriteTemplate gDirtMoundSpriteTemplate =
{
.tileTag = ANIM_TAG_DIRT_MOUND,
.paletteTag = ANIM_TAG_DIRT_MOUND,
@@ -279,7 +279,7 @@ static void AnimMudSportDirtFalling(struct Sprite *sprite)
}
}
-void sub_80B8E94(u8 taskId)
+void AnimTask_DigDownMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -372,7 +372,7 @@ static void sub_80B908C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B90EC(u8 taskId)
+void AnimTask_DigUpMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -538,7 +538,7 @@ static void AnimDigDirtMound(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-void sub_80B94B4(u8 taskId)
+void AnimTask_HorizontalShake(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
@@ -689,7 +689,7 @@ void AnimTask_IsPowerOver99(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B9800(u8 taskId)
+void AnimTask_PositionFissureBgOnBattler(u8 taskId)
{
struct Task *newTask;
u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;
diff --git a/src/help_message.c b/src/help_message.c
index 49b2c5114..1438f5fef 100644
--- a/src/help_message.c
+++ b/src/help_message.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "malloc.h"
#include "menu.h"
+#include "malloc.h"
static EWRAM_DATA u8 sHelpMessageWindowId = 0;
diff --git a/src/help_system.c b/src/help_system.c
index 87fabbd09..d43a0eb32 100644
--- a/src/help_system.c
+++ b/src/help_system.c
@@ -2,6 +2,7 @@
#include "gflib.h"
#include "decompress.h"
#include "m4a.h"
+#include "event_data.h"
#include "help_system.h"
#include "list_menu.h"
#include "strings.h"
diff --git a/src/ice.c b/src/ice.c
index c00358357..6a77675e2 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -74,134 +74,135 @@ static const union AnimCmd gUnknown_83E62E8[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E62F0[] =
+static const union AnimCmd sAnim_IceCrystalLarge[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E62F8[] =
+static const union AnimCmd sAnim_IceCrystalSmall[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6300[] =
+static const union AnimCmd sAnim_Snowball[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6308[] =
+static const union AnimCmd sAnim_BlizzardIceCrystal[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6310[] =
+static const union AnimCmd sAnim_SmallBubblePair[] =
{
ANIMCMD_FRAME(12, 6),
ANIMCMD_FRAME(13, 6),
ANIMCMD_JUMP(0),
};
+// unused
static const union AnimCmd *const gUnknown_83E631C[] =
{
gUnknown_83E62E8,
};
-static const union AnimCmd *const gUnknown_83E6320[] =
+static const union AnimCmd *const sAnims_IceCrystalLarge[] =
{
- gUnknown_83E62F0,
+ sAnim_IceCrystalLarge,
};
-static const union AnimCmd *const gUnknown_83E6324[] =
+static const union AnimCmd *const sAnims_IceCrystalSmall[] =
{
- gUnknown_83E62F8,
+ sAnim_IceCrystalSmall,
};
-static const union AnimCmd *const gUnknown_83E6328[] =
+static const union AnimCmd *const sAnims_Snowball[] =
{
- gUnknown_83E6300,
+ sAnim_Snowball,
};
-static const union AnimCmd *const gUnknown_83E632C[] =
+static const union AnimCmd *const sAnims_BlizzardIceCrystal[] =
{
- gUnknown_83E6308,
+ sAnim_BlizzardIceCrystal,
};
-const union AnimCmd *const gUnknown_83E6330[] =
+const union AnimCmd *const gAnims_SmallBubblePair[] =
{
- gUnknown_83E6310,
+ sAnim_SmallBubblePair,
};
-static const union AffineAnimCmd gUnknown_83E6334[] =
+static const union AffineAnimCmd sAffineAnim_IceCrystalSpiralInwardLarge[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 40, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E6344[] =
+static const union AffineAnimCmd *const sAffineAnims_IceCrystalSpiralInwardLarge[] =
{
- gUnknown_83E6334,
+ sAffineAnim_IceCrystalSpiralInwardLarge,
};
-const struct SpriteTemplate gUnknown_83E6348 =
+const struct SpriteTemplate gIceCrystalSpiralInwardLarge =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineDouble_ObjBlend_8x16,
- .anims = gUnknown_83E6320,
+ .anims = sAnims_IceCrystalLarge,
.images = NULL,
- .affineAnims = gUnknown_83E6344,
+ .affineAnims = sAffineAnims_IceCrystalSpiralInwardLarge,
.callback = AnimIcePunchSwirlingParticle,
};
-const struct SpriteTemplate gUnknown_83E6360 =
+const struct SpriteTemplate gIceCrystalSpiralInwardSmall =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjBlend_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimIcePunchSwirlingParticle,
};
-static const union AffineAnimCmd gUnknown_83E6378[] =
+static const union AffineAnimCmd sAffineAnim_IceBeamInnerCrystal[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E6388[] =
+static const union AffineAnimCmd *const sAffineAnims_IceBeamInnerCrystal[] =
{
- gUnknown_83E6378,
+ sAffineAnim_IceBeamInnerCrystal,
};
-const struct SpriteTemplate gUnknown_83E638C =
+const struct SpriteTemplate gIceBeamInnerCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineNormal_ObjBlend_8x16,
- .anims = gUnknown_83E6320,
+ .anims = sAnims_IceCrystalLarge,
.images = NULL,
- .affineAnims = gUnknown_83E6388,
+ .affineAnims = sAffineAnims_IceBeamInnerCrystal,
.callback = AnimIceBeamParticle,
};
-const struct SpriteTemplate gUnknown_83E63A4 =
+const struct SpriteTemplate gIceBeamOuterCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjBlend_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimIceBeamParticle,
};
-static const union AffineAnimCmd gUnknown_83E63BC[] =
+static const union AffineAnimCmd sAffineAnim_IceCrystalHit[] =
{
AFFINEANIMCMD_FRAME(0xCE, 0xCE, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
@@ -209,67 +210,67 @@ static const union AffineAnimCmd gUnknown_83E63BC[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E63DC[] =
+static const union AffineAnimCmd *const sAffineAnims_IceCrystalHit[] =
{
- gUnknown_83E63BC,
+ sAffineAnim_IceCrystalHit,
};
-const struct SpriteTemplate gUnknown_83E63E0 =
+const struct SpriteTemplate gIceCrystalHitLargeSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineNormal_ObjBlend_8x16,
- .anims = gUnknown_83E6320,
+ .anims = sAnims_IceCrystalLarge,
.images = NULL,
- .affineAnims = gUnknown_83E63DC,
+ .affineAnims = sAffineAnims_IceCrystalHit,
.callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gUnknown_83E63F8 =
+const struct SpriteTemplate gIceCrystalHitSmallSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineNormal_ObjBlend_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
- .affineAnims = gUnknown_83E63DC,
+ .affineAnims = sAffineAnims_IceCrystalHit,
.callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gUnknown_83E6410 =
+const struct SpriteTemplate gSwirlingSnowballSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6328,
+ .anims = sAnims_Snowball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSwirlingSnowball_Step1,
};
-const struct SpriteTemplate gUnknown_83E6428 =
+const struct SpriteTemplate gBlizzardIceCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E632C,
+ .anims = sAnims_BlizzardIceCrystal,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveParticleBeyondTarget,
};
-const struct SpriteTemplate gUnknown_83E6440 =
+const struct SpriteTemplate gPowderSnowSnowballSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6328,
+ .anims = sAnims_Snowball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveParticleBeyondTarget,
};
-static const union AnimCmd gUnknown_83E6458[] =
+static const union AnimCmd sAnim_IceGroundSpike[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(2, 5),
@@ -281,51 +282,51 @@ static const union AnimCmd gUnknown_83E6458[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6478[] =
+static const union AnimCmd *const sAnims_IceGroundSpike[] =
{
- gUnknown_83E6458,
+ sAnim_IceGroundSpike,
};
-const struct SpriteTemplate gUnknown_83E647C =
+const struct SpriteTemplate gIceGroundSpikeSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_SPIKES,
.paletteTag = ANIM_TAG_ICE_SPIKES,
.oam = &gOamData_AffineOff_ObjBlend_8x16,
- .anims = gUnknown_83E6478,
+ .anims = sAnims_IceGroundSpike,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWaveFromCenterOfTarget,
};
-static const union AnimCmd gUnknown_83E6494[] =
+static const union AnimCmd sAnim_Cloud[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E64A0[] =
+static const union AnimCmd *const sAnims_Cloud[] =
{
- gUnknown_83E6494,
+ sAnim_Cloud,
};
-const struct SpriteTemplate gUnknown_83E64A4 =
+const struct SpriteTemplate gMistCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_MIST_CLOUD,
.paletteTag = ANIM_TAG_MIST_CLOUD,
.oam = &gOamData_AffineOff_ObjBlend_32x16,
- .anims = gUnknown_83E64A0,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitSwirlingFogAnim,
};
-const struct SpriteTemplate gUnknown_83E64BC =
+const struct SpriteTemplate gSmogCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gOamData_AffineOff_ObjBlend_32x16,
- .anims = gUnknown_83E64A0,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitSwirlingFogAnim,
@@ -336,7 +337,7 @@ static const u8 gUnknown_83E64D4[] =
0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
};
-const struct SpriteTemplate gUnknown_83E64E8 =
+const struct SpriteTemplate gMistBallSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -352,18 +353,18 @@ static const u8 gUnknown_83E6500[] =
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
};
-const struct SpriteTemplate gUnknown_83E6514 =
+const struct SpriteTemplate gPoisonGasCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gOamData_AffineOff_ObjBlend_32x16,
- .anims = gUnknown_83E64A0,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitPoisonGasCloudAnim,
};
-static const struct HailStruct gUnknown_83E652C[] =
+static const struct HailStruct sHailCoordData[] =
{
{100, 120, 0, 2},
{85, 120, 0, 0},
@@ -377,71 +378,71 @@ static const struct HailStruct gUnknown_83E652C[] =
{38, 120, 2, 0},
};
-static const union AffineAnimCmd gUnknown_83E6554[] =
+static const union AffineAnimCmd sAffineAnim_HailParticle_0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6564[] =
+static const union AffineAnimCmd sAffineAnim_HailParticle_1[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6574[] =
+static const union AffineAnimCmd sAffineAnim_HailParticle_2[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6584[] =
+static const union AffineAnimCmd sAffineAnim_WeatherBallIceDown[] =
{
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6594[] =
+static const union AffineAnimCmd *const sAffineAnims_HailParticle[] =
{
- gUnknown_83E6554,
- gUnknown_83E6564,
- gUnknown_83E6574,
+ sAffineAnim_HailParticle_0,
+ sAffineAnim_HailParticle_1,
+ sAffineAnim_HailParticle_2,
};
-static const union AffineAnimCmd *const gUnknown_83E65A0[] =
+static const union AffineAnimCmd *const sAffineAnims_WeatherBallIceDown[] =
{
- gUnknown_83E6584,
+ sAffineAnim_WeatherBallIceDown,
};
-static const struct SpriteTemplate gUnknown_83E65A4 =
+static const struct SpriteTemplate sHailParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6594,
+ .affineAnims = sAffineAnims_HailParticle,
.callback = AnimHailBegin,
};
-const struct SpriteTemplate gUnknown_83E65BC =
+const struct SpriteTemplate gWeatherBallIceDownSpriteTemplate =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E65A0,
- .callback = sub_8077350,
+ .affineAnims = sAffineAnims_WeatherBallIceDown,
+ .callback = AnimWeatherBallDown,
};
-static const union AnimCmd gUnknown_83E65D4[] =
+static const union AnimCmd sAnim_IceBallChunk_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E65DC[] =
+static const union AnimCmd sAnim_IceBallChunk_1[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
@@ -450,68 +451,68 @@ static const union AnimCmd gUnknown_83E65DC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E65F0[] =
+static const union AnimCmd *const sAnims_IceBallChunk[] =
{
- gUnknown_83E65D4,
- gUnknown_83E65DC,
+ sAnim_IceBallChunk_0,
+ sAnim_IceBallChunk_1,
};
-static const union AffineAnimCmd gUnknown_83E65F8[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_0[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6608[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_1[] =
{
AFFINEANIMCMD_FRAME(0x118, 0x118, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6618[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_2[] =
{
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6628[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_3[] =
{
AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6638[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_4[] =
{
AFFINEANIMCMD_FRAME(0x1C0, 0x1C0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6648[] =
+static const union AffineAnimCmd *const sAffineAnims_IceBallChunk[] =
{
- gUnknown_83E65F8,
- gUnknown_83E6608,
- gUnknown_83E6618,
- gUnknown_83E6628,
- gUnknown_83E6638,
+ sAffineAnim_IceBallChunk_0,
+ sAffineAnim_IceBallChunk_1,
+ sAffineAnim_IceBallChunk_2,
+ sAffineAnim_IceBallChunk_3,
+ sAffineAnim_IceBallChunk_4,
};
-const struct SpriteTemplate gUnknown_83E665C =
+const struct SpriteTemplate gIceBallChunkSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CHUNK,
.paletteTag = ANIM_TAG_ICE_CHUNK,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E65F0,
+ .anims = sAnims_IceBallChunk,
.images = NULL,
- .affineAnims = gUnknown_83E6648,
+ .affineAnims = sAffineAnims_IceBallChunk,
.callback = InitIceBallAnim,
};
-const struct SpriteTemplate gUnknown_83E6674 =
+const struct SpriteTemplate gIceBallImpactShardSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitIceBallParticle,
@@ -1305,11 +1306,11 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
s16 battlerX, battlerY;
s16 spriteX;
bool8 possibleBool = FALSE;
- s8 unk = gUnknown_83E652C[hailStructId].unk3;
+ s8 unk = sHailCoordData[hailStructId].unk3;
if (unk != 2)
{
- id = GetBattlerAtPosition(gUnknown_83E652C[hailStructId].unk2);
+ id = GetBattlerAtPosition(sHailCoordData[hailStructId].unk2);
if (IsBattlerSpriteVisible(id))
{
possibleBool = TRUE;
@@ -1329,17 +1330,17 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
}
else
{
- battlerX = (gUnknown_83E652C[hailStructId].unk0);
- battlerY = (gUnknown_83E652C[hailStructId].unk1);
+ battlerX = (sHailCoordData[hailStructId].unk0);
+ battlerY = (sHailCoordData[hailStructId].unk1);
}
}
else
{
- battlerX = (gUnknown_83E652C[hailStructId].unk0);
- battlerY = (gUnknown_83E652C[hailStructId].unk1);
+ battlerX = (sHailCoordData[hailStructId].unk0);
+ battlerY = (sHailCoordData[hailStructId].unk1);
}
spriteX = battlerX - ((battlerY + 8) / 2);
- id = CreateSprite(&gUnknown_83E65A4, spriteX, -8, 18);
+ id = CreateSprite(&sHailParticleSpriteTemplate, spriteX, -8, 18);
if (id == MAX_SPRITES)
{
return FALSE;
@@ -1367,7 +1368,7 @@ static void AnimHailBegin(struct Sprite *sprite)
return;
if (sprite->data[0] == 1 && sprite->data[5] == 0)
{
- spriteId = CreateSprite(&gUnknown_83E63E0, sprite->data[3], sprite->data[4], sprite->subpriority);
+ spriteId = CreateSprite(&gIceCrystalHitLargeSpriteTemplate, sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId;
if (spriteId != 64)
{
diff --git a/src/librfu_rfu.c b/src/librfu_rfu.c
index 582060f78..3f5bd8b69 100644
--- a/src/librfu_rfu.c
+++ b/src/librfu_rfu.c
@@ -1,3 +1,4 @@
+#include <limits.h>
#include "librfu.h"
struct LLSFStruct
@@ -110,7 +111,7 @@ static const struct LLSFStruct llsf_struct[2] = {
#define xstr(s) str(s)
#define str(s) #s
-const char version_string[] = "RFU_V" xstr(LIBRFU_VERSION);
+static const char version_string[] = "RFU_V" xstr(LIBRFU_VERSION);
static const char str_checkMbootLL[] = "RFU-MBOOT";
@@ -154,16 +155,13 @@ u16 rfu_initializeAPI(u32 *APIBuffer, u16 buffByteSize, IntrFunc *sioIntrTable_p
gRfuStatic = (void *)APIBuffer + 0xb4; // + sizeof(*gRfuLinkStatus)
gRfuFixed = (void *)APIBuffer + 0xdc; // + sizeof(*gRfuStatic)
gRfuSlotStatusNI[0] = (void *)APIBuffer + 0x1bc; // + sizeof(*gRfuFixed)
- gRfuSlotStatusUNI[0] = (void *)APIBuffer + 0x37c; // + sizeof(*gRfuSlotStatusNI[0])
+ gRfuSlotStatusUNI[0] = (void *)APIBuffer + 0x37c; // + sizeof(*gRfuSlotStatusNI[0]) * RFU_CHILD_MAX
for (i = 1; i < RFU_CHILD_MAX; ++i)
{
gRfuSlotStatusNI[i] = &gRfuSlotStatusNI[i - 1][1];
gRfuSlotStatusUNI[i] = &gRfuSlotStatusUNI[i - 1][1];
}
- // TODO: Is it possible to fix the following 2 statements?
- // It's equivalent to:
- // gRfuFixed->STWIBuffer = &APIBuffer->intr;
- // STWI_init_all(&APIBuffer->intr, sioIntrTable_p, copyInterruptToRam);
+ // remaining space in API buffer is used for `struct RfuIntrStruct`.
gRfuFixed->STWIBuffer = (struct RfuIntrStruct *)&gRfuSlotStatusUNI[3][1];
STWI_init_all((struct RfuIntrStruct *)&gRfuSlotStatusUNI[3][1], sioIntrTable_p, copyInterruptToRam);
rfu_STC_clearAPIVariables();
@@ -1800,7 +1798,7 @@ static u16 rfu_STC_NI_constructLLSF(u8 bm_slot_id, u8 **dest_pp, struct NIComm *
}
else
{
- if ((u32)NI_comm->remainSize >= NI_comm->payloadSize)
+ if (NI_comm->remainSize >= NI_comm->payloadSize)
size = NI_comm->payloadSize;
else
size = NI_comm->remainSize;
@@ -2095,34 +2093,31 @@ static void rfu_STC_NI_receive_Sender(u8 NI_slot, u8 bm_flag, const struct RfuLo
else
NI_comm->now_p[llsf_NI->phase] += NI_comm->payloadSize << 2;
NI_comm->remainSize -= NI_comm->payloadSize;
- if (NI_comm->remainSize != 0)
- if (NI_comm->remainSize >= 0)
- goto _081E30AE;
- // Above is a hack to avoid optimization over comparison.
- // rfu_STC_NI_constructLLSF uses this field as u32.
- // It's equivalent to the following condition:
- // if (NI_comm->remainSize == 0 || NI_comm->remainSize < 0)
+ switch (NI_comm->remainSize)
+ {
+ default:
+ case 0:
+ NI_comm->phase = 0;
+ if (NI_comm->state == SLOT_STATE_SEND_START)
{
- NI_comm->phase = 0;
- if (NI_comm->state == SLOT_STATE_SEND_START)
+ for (i = 0; i < WINDOW_COUNT; ++i)
{
- for (i = 0; i < WINDOW_COUNT; ++i)
- {
- NI_comm->n[i] = 1;
- NI_comm->now_p[i] = NI_comm->src + NI_comm->payloadSize * i;
- }
- NI_comm->remainSize = NI_comm->dataSize;
- NI_comm->state = SLOT_STATE_SENDING;
- }
- else
- {
- NI_comm->n[0] = 0;
- NI_comm->remainSize = 0;
- NI_comm->state = SLOT_STATE_SEND_LAST;
+ NI_comm->n[i] = 1;
+ NI_comm->now_p[i] = NI_comm->src + NI_comm->payloadSize * i;
}
+ NI_comm->remainSize = NI_comm->dataSize;
+ NI_comm->state = SLOT_STATE_SENDING;
}
- _081E30AE:
- ;
+ else
+ {
+ NI_comm->n[0] = 0;
+ NI_comm->remainSize = 0;
+ NI_comm->state = SLOT_STATE_SEND_LAST;
+ }
+ break;
+ case 1 ... INT_MAX:
+ break;
+ }
}
else if (NI_comm->state == SLOT_STATE_SEND_LAST)
{
diff --git a/src/normal.c b/src/normal.c
index 5a4d98907..99ee0e922 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -7,16 +7,16 @@
static void AnimConfusionDuck(struct Sprite *sprite);
static void AnimSimplePaletteBlend(struct Sprite *sprite);
-static void sub_80B9A7C(struct Sprite *sprite);
+static void AnimComplexPaletteBlend(struct Sprite *sprite);
static void sub_80B9B8C(struct Sprite *sprite);
-static void sub_80BA27C(struct Sprite *sprite);
-static void sub_80BA560(struct Sprite *sprite);
-static void sub_80BA5F8(struct Sprite *sprite);
-static void sub_80BA630(struct Sprite *sprite);
-static void sub_80BA6C8(struct Sprite *sprite);
-static void sub_80BA738(struct Sprite *sprite);
-static void sub_80BA780(struct Sprite *sprite);
-static void sub_80BA5A8(struct Sprite *sprite);
+static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite);
+static void AnimHitSplatBasic(struct Sprite *sprite);
+static void AnimHitSplatHandleInvert(struct Sprite *sprite);
+static void AnimHitSplatRandom(struct Sprite *sprite);
+static void AnimHitSplatOnMonEdge(struct Sprite *sprite);
+static void AnimCrossImpact(struct Sprite *sprite);
+static void AnimFlashingHitSplat(struct Sprite *sprite);
+static void AnimHitSplatPersistent(struct Sprite *sprite);
static void AnimConfusionDuckStep(struct Sprite *sprite);
static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
static void sub_80B9AD0(struct Sprite *sprite);
@@ -35,7 +35,7 @@ static void sub_80BA4D0(u8 taskId);
static void sub_80BA7BC(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E7ADC[] =
+static const union AnimCmd sAnim_ConfusionDuck_0[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
@@ -44,7 +44,7 @@ static const union AnimCmd gUnknown_83E7ADC[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E7AF0[] =
+static const union AnimCmd sAnim_ConfusionDuck_1[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8),
@@ -53,10 +53,10 @@ static const union AnimCmd gUnknown_83E7AF0[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E7B04[] =
+static const union AnimCmd *const sAnims_ConfusionDuck[] =
{
- gUnknown_83E7ADC,
- gUnknown_83E7AF0,
+ sAnim_ConfusionDuck_0,
+ sAnim_ConfusionDuck_1,
};
const struct SpriteTemplate gConfusionDuckSpriteTemplate =
@@ -64,7 +64,7 @@ const struct SpriteTemplate gConfusionDuckSpriteTemplate =
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E7B04,
+ .anims = sAnims_ConfusionDuck,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimConfusionDuck,
@@ -89,7 +89,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B9A7C,
+ .callback = AnimComplexPaletteBlend,
};
static const union AnimCmd gUnknown_83E7B54[] =
@@ -118,7 +118,7 @@ const struct SpriteTemplate gUnknown_83E7B70 =
.callback = sub_80B9B8C,
};
-const struct SpriteTemplate gUnknown_83E7B88 =
+const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -126,42 +126,42 @@ const struct SpriteTemplate gUnknown_83E7B88 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80BA27C,
+ .callback = AnimShakeMonOrBattleTerrain,
};
-static const union AffineAnimCmd gUnknown_83E7BA0[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7BB0[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_1[] =
{
AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7BC8[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_2[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7BE0[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_3[] =
{
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7BF8[] =
+static const union AffineAnimCmd *const sAffineAnims_HitSplat[] =
{
- gUnknown_83E7BA0,
- gUnknown_83E7BB0,
- gUnknown_83E7BC8,
- gUnknown_83E7BE0,
+ sAffineAnim_HitSplat_0,
+ sAffineAnim_HitSplat_1,
+ sAffineAnim_HitSplat_2,
+ sAffineAnim_HitSplat_3,
};
const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
@@ -171,55 +171,55 @@ const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA560,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatBasic,
};
-const struct SpriteTemplate gUnknown_83E7C20 =
+const struct SpriteTemplate gHandleInvertHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA5F8,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatHandleInvert,
};
-const struct SpriteTemplate gUnknown_83E7C38 =
+const struct SpriteTemplate gWaterHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_IMPACT,
.paletteTag = ANIM_TAG_WATER_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA560,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatBasic,
};
-const struct SpriteTemplate gUnknown_83E7C50 =
+const struct SpriteTemplate gRandomPosHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA630,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatRandom,
};
-const struct SpriteTemplate gUnknown_83E7C68 =
+const struct SpriteTemplate gMonEdgeHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA6C8,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatOnMonEdge,
};
-const struct SpriteTemplate gUnknown_83E7C80 =
+const struct SpriteTemplate gCrossImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_CROSS_IMPACT,
.paletteTag = ANIM_TAG_CROSS_IMPACT,
@@ -227,29 +227,29 @@ const struct SpriteTemplate gUnknown_83E7C80 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80BA738,
+ .callback = AnimCrossImpact,
};
-const struct SpriteTemplate gUnknown_83E7C98 =
+const struct SpriteTemplate gFlashingHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA780,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimFlashingHitSplat,
};
-const struct SpriteTemplate gUnknown_83E7CB0 =
+const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA5A8,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatPersistent,
};
// Moves a spinning duck around the mon's head.
@@ -335,7 +335,7 @@ static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B9A7C(struct Sprite *sprite)
+static void AnimComplexPaletteBlend(struct Sprite *sprite)
{
u32 selectedPalettes;
@@ -461,7 +461,7 @@ static void sub_80B9C7C(u8 taskId)
}
}
-void sub_80B9CE4(u8 taskId)
+void AnimTask_BlendColorCycleExclude(u8 taskId)
{
s32 battler;
u32 selectedPalettes = 0;
@@ -527,7 +527,7 @@ static void sub_80B9DF0(u8 taskId)
}
}
-void sub_80B9E58(u8 taskId)
+void AnimTask_BlendColorCycleByTag(u8 taskId)
{
u8 paletteIndex;
@@ -585,7 +585,7 @@ static void sub_80B9F04(u8 taskId)
}
}
-void sub_80B9F6C(u8 taskId)
+void AnimTask_FlashAnimTagWithColor(u8 taskId)
{
u8 paletteIndex;
@@ -652,7 +652,7 @@ static void sub_80BA090(u8 taskId)
}
}
-void sub_80BA0E8(u8 taskId)
+void AnimTask_InvertScreenColor(u8 taskId)
{
u32 selectedPalettes = 0;
u8 attackerBattler = gBattleAnimAttacker;
@@ -708,7 +708,7 @@ static void sub_80BA16C(u8 taskId)
}
}
-static void sub_80BA27C(struct Sprite *sprite)
+static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
{
u16 var0;
@@ -789,7 +789,7 @@ static void sub_80BA3CC(void)
}
}
-void sub_80BA47C(u8 taskId)
+void AnimTask_ShakeBattleTerrain(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
@@ -830,7 +830,7 @@ static void sub_80BA4D0(u8 taskId)
}
}
-static void sub_80BA560(struct Sprite *sprite)
+static void AnimHitSplatBasic(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
@@ -841,7 +841,7 @@ static void sub_80BA560(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80BA5A8(struct Sprite *sprite)
+static void AnimHitSplatPersistent(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
@@ -853,14 +853,14 @@ static void sub_80BA5A8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, sub_80B1D3C);
}
-static void sub_80BA5F8(struct Sprite *sprite)
+static void AnimHitSplatHandleInvert(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sub_80BA560(sprite);
+ AnimHitSplatBasic(sprite);
}
-static void sub_80BA630(struct Sprite *sprite)
+static void AnimHitSplatRandom(struct Sprite *sprite)
{
if (gBattleAnimArgs[1] == -1)
gBattleAnimArgs[1] = Random() & 3;
@@ -875,7 +875,7 @@ static void sub_80BA630(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_80BA6C8(struct Sprite *sprite)
+static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
@@ -887,7 +887,7 @@ static void sub_80BA6C8(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_80BA738(struct Sprite *sprite)
+static void AnimCrossImpact(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 1);
@@ -898,7 +898,7 @@ static void sub_80BA738(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-static void sub_80BA780(struct Sprite *sprite)
+static void AnimFlashingHitSplat(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
diff --git a/src/poison.c b/src/poison.c
index af7f8ee86..ae458d561 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -2,17 +2,17 @@
#include "battle_anim.h"
#include "trig.h"
-static void sub_80B1620(struct Sprite *sprite);
-static void sub_80B16A0(struct Sprite *sprite);
-static void sub_80B1744(struct Sprite *sprite);
-static void sub_80B17C4(struct Sprite *sprite);
+static void AnimSludgeProjectile(struct Sprite *sprite);
+static void AnimAcidPoisonBubble(struct Sprite *sprite);
+static void AnimSludgeBombHitParticle(struct Sprite *sprite);
+static void AnimAcidPoisonDroplet(struct Sprite *sprite);
static void AnimBubbleEffect(struct Sprite *sprite);
static void sub_80B1684(struct Sprite *sprite);
static void sub_80B1728(struct Sprite *sprite);
static void sub_80B1798(struct Sprite *sprite);
static void AnimBubbleEffectStep(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E6994[] =
+static const union AnimCmd sAnim_ToxicBubble[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
@@ -21,56 +21,56 @@ static const union AnimCmd gUnknown_83E6994[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E69A8[] =
+static const union AnimCmd *const sAnims_ToxicBubble[] =
{
- gUnknown_83E6994,
+ sAnim_ToxicBubble,
};
-const struct SpriteTemplate gUnknown_83E69AC =
+const struct SpriteTemplate gToxicBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
- .anims = gUnknown_83E69A8,
+ .anims = sAnims_ToxicBubble,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSpriteOnMonPos,
};
-static const union AnimCmd gUnknown_83E69C4[] =
+static const union AnimCmd sAnim_PoisonProjectile[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E69CC[] =
+static const union AnimCmd sAnim_AcidPoisonDroplet[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E69D4[] =
+static const union AnimCmd sAnim_SludgeBombHit[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E69DC[] =
+static const union AnimCmd *const sAnims_PoisonProjectile[] =
{
- gUnknown_83E69C4,
+ sAnim_PoisonProjectile,
};
-static const union AnimCmd *const gUnknown_83E69E0[] =
+static const union AnimCmd *const sAnims_AcidPoisonDroplet[] =
{
- gUnknown_83E69CC,
+ sAnim_AcidPoisonDroplet,
};
-static const union AnimCmd *const gUnknown_83E69E4[] =
+static const union AnimCmd *const sAnims_SludgeBombHit[] =
{
- gUnknown_83E69D4,
+ sAnim_SludgeBombHit,
};
-static const union AffineAnimCmd gUnknown_83E69E8[] =
+static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] =
{
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 10),
@@ -78,88 +78,88 @@ static const union AffineAnimCmd gUnknown_83E69E8[] =
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E6A08[] =
+static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] =
{
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6A18[] =
+static const union AffineAnimCmd *const sAffineAnims_PoisonProjectile[] =
{
- gUnknown_83E69E8,
+ sAffineAnim_PoisonProjectile,
};
-static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
+static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] =
{
- gUnknown_83E6A08,
+ sAffineAnim_SludgeBombHit,
};
-const struct SpriteTemplate gUnknown_83E6A20 =
+const struct SpriteTemplate gSludgeProjectileSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = gUnknown_83E69DC,
+ .anims = sAnims_PoisonProjectile,
.images = NULL,
- .affineAnims = gUnknown_83E6A18,
- .callback = sub_80B1620,
+ .affineAnims = sAffineAnims_PoisonProjectile,
+ .callback = AnimSludgeProjectile,
};
-const struct SpriteTemplate gUnknown_83E6A38 =
+const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = gUnknown_83E69DC,
+ .anims = sAnims_PoisonProjectile,
.images = NULL,
- .affineAnims = gUnknown_83E6A18,
- .callback = sub_80B16A0,
+ .affineAnims = sAffineAnims_PoisonProjectile,
+ .callback = AnimAcidPoisonBubble,
};
-const struct SpriteTemplate gUnknown_83E6A50 =
+const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
- .anims = gUnknown_83E69E4,
+ .anims = sAnims_SludgeBombHit,
.images = NULL,
- .affineAnims = gUnknown_83E6A1C,
- .callback = sub_80B1744,
+ .affineAnims = sAffineAnims_SludgeBombHit,
+ .callback = AnimSludgeBombHitParticle,
};
-static const union AffineAnimCmd gUnknown_83E6A68[] =
+static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] =
{
AFFINEANIMCMD_FRAME(-0x10, 0x10, 0, 6),
AFFINEANIMCMD_FRAME(0x10, -0x10, 0, 6),
AFFINEANIMCMD_JUMP(0),
};
-const union AffineAnimCmd *const gUnknown_83E6A80[] =
+const union AffineAnimCmd *const gAffineAnims_Droplet[] =
{
- gUnknown_83E6A68,
+ sAffineAnim_AcidPoisonDroplet,
};
-const struct SpriteTemplate gUnknown_83E6A84 =
+const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = gUnknown_83E69E0,
+ .anims = sAnims_AcidPoisonDroplet,
.images = NULL,
- .affineAnims = gUnknown_83E6A80,
- .callback = sub_80B17C4,
+ .affineAnims = gAffineAnims_Droplet,
+ .callback = AnimAcidPoisonDroplet,
};
-static const union AffineAnimCmd gUnknown_83E6A9C[] =
+static const union AffineAnimCmd sAffineAnim_Bubble[] =
{
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
+static const union AffineAnimCmd *const sAffineAnims_Bubble[] =
{
- gUnknown_83E6A9C,
+ sAffineAnim_Bubble,
};
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
@@ -167,9 +167,9 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
- .anims = gUnknown_83E69DC,
+ .anims = sAnims_PoisonProjectile,
.images = NULL,
- .affineAnims = gUnknown_83E6AB4,
+ .affineAnims = sAffineAnims_Bubble,
.callback = AnimBubbleEffect,
};
@@ -178,13 +178,13 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
- .anims = gUnknown_83E5A78,
+ .anims = gAnims_WaterBubble,
.images = NULL,
- .affineAnims = gUnknown_83E6AB4,
+ .affineAnims = sAffineAnims_Bubble,
.callback = AnimBubbleEffect,
};
-static void sub_80B1620(struct Sprite *sprite)
+static void AnimSludgeProjectile(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
@@ -203,7 +203,7 @@ static void sub_80B1684(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B16A0(struct Sprite *sprite)
+static void AnimAcidPoisonBubble(struct Sprite *sprite)
{
s16 l1, l2;
@@ -227,7 +227,7 @@ static void sub_80B1728(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B1744(struct Sprite *sprite)
+static void AnimSludgeBombHitParticle(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
@@ -249,7 +249,7 @@ static void sub_80B1798(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B17C4(struct Sprite *sprite)
+static void AnimAcidPoisonDroplet(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
diff --git a/src/psychic.c b/src/psychic.c
index eb3522188..5a6b4f942 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -5,13 +5,13 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80B2ECC(struct Sprite *sprite);
-static void sub_80B31D0(struct Sprite *sprite);
-static void sub_80B3278(struct Sprite *sprite);
-static void sub_80B32F4(struct Sprite *sprite);
-static void sub_80B37EC(struct Sprite *sprite);
-static void sub_80B3A34(struct Sprite *sprite);
-static void sub_80B3E84(struct Sprite *sprite);
+static void AnimDefensiveWall(struct Sprite *sprite);
+static void AnimWallSparkle(struct Sprite *sprite);
+static void AnimBentSpoon(struct Sprite *sprite);
+static void AnimQuestionMark(struct Sprite *sprite);
+static void AnimRedX(struct Sprite *sprite);
+static void AnimSkillSwapOrb(struct Sprite *sprite);
+static void AnimPsychoBoost(struct Sprite *sprite);
static void sub_80B300C(struct Sprite *sprite);
static void sub_80B3044(struct Sprite *sprite);
static void sub_80B30B0(struct Sprite *sprite);
@@ -25,30 +25,30 @@ static void sub_80B3980(u8 taskId);
static void sub_80B3B78(u8 taskId);
static void sub_80B3D78(u8 taskId);
-static const union AffineAnimCmd gUnknown_83E6DDC[] =
+static const union AffineAnimCmd sAffineAnim_PsychUpSpiral[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x2, -0x2, -10, 120),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6DF4[] =
+static const union AffineAnimCmd *const sAffineAnims_PsychUpSpiral[] =
{
- gUnknown_83E6DDC,
+ sAffineAnim_PsychUpSpiral,
};
-const struct SpriteTemplate gUnknown_83E6DF8 =
+const struct SpriteTemplate gPsychUpSpiralSpriteTemplate =
{
.tileTag = ANIM_TAG_SPIRAL,
.paletteTag = ANIM_TAG_SPIRAL,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6DF4,
+ .affineAnims = sAffineAnims_PsychUpSpiral,
.callback = AnimSpriteOnMonPos,
};
-const struct SpriteTemplate gUnknown_83E6E10 =
+const struct SpriteTemplate gLightScreenWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
.paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
@@ -56,10 +56,10 @@ const struct SpriteTemplate gUnknown_83E6E10 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E28 =
+const struct SpriteTemplate gReflectWallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
@@ -67,10 +67,10 @@ const struct SpriteTemplate gUnknown_83E6E28 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E40 =
+const struct SpriteTemplate gMirrorCoatWallSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_LIGHT_WALL,
.paletteTag = ANIM_TAG_RED_LIGHT_WALL,
@@ -78,10 +78,10 @@ const struct SpriteTemplate gUnknown_83E6E40 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E58 =
+const struct SpriteTemplate gBarrierWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
.paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
@@ -89,10 +89,10 @@ const struct SpriteTemplate gUnknown_83E6E58 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E70 =
+const struct SpriteTemplate gMagicCoatWallSpriteTemplate =
{
.tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
.paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
@@ -100,10 +100,10 @@ const struct SpriteTemplate gUnknown_83E6E70 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-static const union AnimCmd gUnknown_83E6E88[] =
+static const union AnimCmd sAnim_ReflectSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -113,23 +113,23 @@ static const union AnimCmd gUnknown_83E6E88[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6EA0[] =
+static const union AnimCmd *const sAnims_ReflectSparkle[] =
{
- gUnknown_83E6E88,
+ sAnim_ReflectSparkle,
};
-const struct SpriteTemplate gUnknown_83E6EA4 =
+const struct SpriteTemplate gReflectSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E6EA0,
+ .anims = sAnims_ReflectSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B31D0,
+ .callback = AnimWallSparkle,
};
-static const union AnimCmd gUnknown_83E6EBC[] =
+static const union AnimCmd sAnim_SpecialScreenSparkle[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
@@ -138,23 +138,23 @@ static const union AnimCmd gUnknown_83E6EBC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6ED0[] =
+static const union AnimCmd *const sAnims_SpecialScreenSparkle[] =
{
- gUnknown_83E6EBC,
+ sAnim_SpecialScreenSparkle,
};
-const struct SpriteTemplate gUnknown_83E6ED4 =
+const struct SpriteTemplate gSpecialScreenSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_3,
.paletteTag = ANIM_TAG_SPARKLE_3,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E6ED0,
+ .anims = sAnims_SpecialScreenSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B31D0,
+ .callback = AnimWallSparkle,
};
-const struct SpriteTemplate gUnknown_83E6EEC =
+const struct SpriteTemplate gGoldRingSpriteTemplate =
{
.tileTag = ANIM_TAG_GOLD_RING,
.paletteTag = ANIM_TAG_GOLD_RING,
@@ -165,7 +165,7 @@ const struct SpriteTemplate gUnknown_83E6EEC =
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-static const union AnimCmd gUnknown_83E6F04[] =
+static const union AnimCmd sAnim_BentSpoon_0[] =
{
ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
@@ -185,7 +185,7 @@ static const union AnimCmd gUnknown_83E6F04[] =
ANIMCMD_END,
};
-const union AnimCmd gUnknown_83E6F44[] =
+static const union AnimCmd sAnim_BentSpoon_1[] =
{
ANIMCMD_FRAME(8, 60),
ANIMCMD_FRAME(16, 5),
@@ -205,24 +205,24 @@ const union AnimCmd gUnknown_83E6F44[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6F84[] =
+static const union AnimCmd *const sAnims_BentSpoon[] =
{
- gUnknown_83E6F04,
- gUnknown_83E6F44,
+ sAnim_BentSpoon_0,
+ sAnim_BentSpoon_1,
};
-const struct SpriteTemplate gUnknown_83E6F8C =
+const struct SpriteTemplate gBentSpoonSpriteTemplate =
{
.tileTag = ANIM_TAG_BENT_SPOON,
.paletteTag = ANIM_TAG_BENT_SPOON,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
- .anims = gUnknown_83E6F84,
+ .anims = sAnims_BentSpoon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B3278,
+ .callback = AnimBentSpoon,
};
-static const union AnimCmd gUnknown_83E6FA4[] =
+static const union AnimCmd sAnim_QuestionMark[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
@@ -234,12 +234,12 @@ static const union AnimCmd gUnknown_83E6FA4[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6FC4[] =
+static const union AnimCmd *const sAnims_QuestionMark[] =
{
- gUnknown_83E6FA4,
+ sAnim_QuestionMark,
};
-static const union AffineAnimCmd gUnknown_83E6FC8[] =
+static const union AffineAnimCmd sAffineAnim_QuestionMark[] =
{
AFFINEANIMCMD_FRAME(0, 0, 4, 4),
AFFINEANIMCMD_FRAME(0, 0, -4, 8),
@@ -248,23 +248,23 @@ static const union AffineAnimCmd gUnknown_83E6FC8[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6FF0[] =
+static const union AffineAnimCmd *const sAffineAnims_QuestionMark[] =
{
- gUnknown_83E6FC8,
+ sAffineAnim_QuestionMark,
};
-const struct SpriteTemplate gUnknown_83E6FF4 =
+const struct SpriteTemplate gQuestionMarkSpriteTemplate =
{
.tileTag = ANIM_TAG_AMNESIA,
.paletteTag = ANIM_TAG_AMNESIA,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E6FC4,
+ .anims = sAnims_QuestionMark,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B32F4,
+ .callback = AnimQuestionMark,
};
-static const union AffineAnimCmd gUnknown_83E700C[] =
+static const union AffineAnimCmd sAffineAnim_MeditateStretchAttacker[] =
{
AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
AFFINEANIMCMD_FRAME(18, -18, 0, 16),
@@ -272,14 +272,14 @@ static const union AffineAnimCmd gUnknown_83E700C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E702C[] =
+static const union AffineAnimCmd sAffineAnim_Teleport[] =
{
AFFINEANIMCMD_FRAME(64, -4, 0, 20),
AFFINEANIMCMD_FRAME(0, 0, 0, -56),
AFFINEANIMCMD_END,
};
-static const struct SpriteTemplate gUnknown_83E7044 =
+static const struct SpriteTemplate sImprisonOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
@@ -290,25 +290,25 @@ static const struct SpriteTemplate gUnknown_83E7044 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_83E705C =
+const struct SpriteTemplate gRedXSpriteTemplate =
{
- .tileTag = 0x280A,
- .paletteTag = 0x280A,
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B37EC,
+ .callback = AnimRedX,
};
-static const union AffineAnimCmd gUnknown_83E7074[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_0[] =
{
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 8),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E708C[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_1[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 6),
@@ -317,7 +317,7 @@ static const union AffineAnimCmd gUnknown_83E708C[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd gUnknown_83E70B4[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_2[] =
{
AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 4),
@@ -326,7 +326,7 @@ static const union AffineAnimCmd gUnknown_83E70B4[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd gUnknown_83E70DC[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_3[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 2),
@@ -335,49 +335,49 @@ static const union AffineAnimCmd gUnknown_83E70DC[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E7104[] =
+static const union AffineAnimCmd *const sAffineAnims_SkillSwapOrb[] =
{
- gUnknown_83E7074,
- gUnknown_83E708C,
- gUnknown_83E70B4,
- gUnknown_83E70DC,
+ sAffineAnim_SkillSwapOrb_0,
+ sAffineAnim_SkillSwapOrb_1,
+ sAffineAnim_SkillSwapOrb_2,
+ sAffineAnim_SkillSwapOrb_3,
};
-static const struct SpriteTemplate gUnknown_83E7114 =
+static const struct SpriteTemplate sSkillSwapOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUEGREEN_ORB,
.paletteTag = ANIM_TAG_BLUEGREEN_ORB,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7104,
- .callback = sub_80B3A34,
+ .affineAnims = sAffineAnims_SkillSwapOrb,
+ .callback = AnimSkillSwapOrb,
};
-static const union AffineAnimCmd gUnknown_83E712C[] =
+static const union AffineAnimCmd sAffineAnim_LusterPurgeCircle[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
AFFINEANIMCMD_END_ALT(1),
};
-static const union AffineAnimCmd *const gUnknown_83E7144[] =
+static const union AffineAnimCmd *const gAffineAnims_LusterPurgeCircle[] =
{
- gUnknown_83E712C,
+ sAffineAnim_LusterPurgeCircle,
};
-const struct SpriteTemplate gUnknown_83E7148 =
+const struct SpriteTemplate gLusterPurgeCircleSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7144,
+ .affineAnims = gAffineAnims_LusterPurgeCircle,
.callback = AnimSpriteOnMonPos,
};
-static const union AffineAnimCmd gUnknown_83E7160[] =
+static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_0[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
@@ -392,30 +392,30 @@ static const union AffineAnimCmd gUnknown_83E7160[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E71B8[] =
+static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_1[] =
{
AFFINEANIMCMD_FRAME(-0x14, 0x18, 0, 15),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E71C8[] =
+static const union AffineAnimCmd *const sAffineAnims_PsychoBoostOrb[] =
{
- gUnknown_83E7160,
- gUnknown_83E71B8,
+ sAffineAnim_PsychoBoostOrb_0,
+ sAffineAnim_PsychoBoostOrb_1,
};
-const struct SpriteTemplate gUnknown_83E71D0 =
+const struct SpriteTemplate gPsychoBoostOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E71C8,
- .callback = sub_80B3E84,
+ .affineAnims = sAffineAnims_PsychoBoostOrb,
+ .callback = AnimPsychoBoost,
};
-static void sub_80B2ECC(struct Sprite *sprite)
+static void AnimDefensiveWall(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
{
@@ -531,7 +531,7 @@ static void sub_80B3168(struct Sprite *sprite)
sprite->callback = DestroyAnimSprite;
}
-static void sub_80B31D0(struct Sprite *sprite)
+static void AnimWallSparkle(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -568,7 +568,7 @@ static void sub_80B31D0(struct Sprite *sprite)
}
}
-static void sub_80B3278(struct Sprite *sprite)
+static void AnimBentSpoon(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
@@ -589,7 +589,7 @@ static void sub_80B3278(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-static void sub_80B32F4(struct Sprite *sprite)
+static void AnimQuestionMark(struct Sprite *sprite)
{
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
@@ -607,7 +607,7 @@ static void sub_80B32F4(struct Sprite *sprite)
static void sub_80B3384(struct Sprite *sprite)
{
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
- sprite->affineAnims = gUnknown_83E6FF0;
+ sprite->affineAnims = sAffineAnims_QuestionMark;
sprite->data[0] = 0;
InitSpriteAffineAnim(sprite);
sprite->callback = sub_80B33B8;
@@ -633,13 +633,13 @@ static void sub_80B33B8(struct Sprite *sprite)
}
}
-void sub_80B3418(u8 taskId)
+void AnimTask_MeditateStretchAttacker(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
- PrepareAffineAnimInTaskData(task, spriteId, gUnknown_83E700C);
+ PrepareAffineAnimInTaskData(task, spriteId, sAffineAnim_MeditateStretchAttacker);
task->func = sub_80B3454;
}
@@ -649,7 +649,7 @@ static void sub_80B3454(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B3480(u8 taskId)
+void AnimTask_Teleport(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
@@ -658,7 +658,7 @@ void sub_80B3480(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
- PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_83E702C);
+ PrepareAffineAnimInTaskData(task, task->data[0], sAffineAnim_Teleport);
task->func = sub_80B34DC;
}
@@ -690,7 +690,7 @@ static void sub_80B34DC(u8 taskId)
}
}
-void sub_80B3584(u8 taskId)
+void AnimTask_ImprisonOrbs(u8 taskId)
{
u16 var0, var1;
struct Task *task = &gTasks[taskId];
@@ -719,7 +719,7 @@ static void sub_80B3618(u8 taskId)
if (++task->data[1] > 8)
{
task->data[1] = 0;
- spriteId = CreateSprite(&gUnknown_83E7044, task->data[13], task->data[14], 0);
+ spriteId = CreateSprite(&sImprisonOrbSpriteTemplate, task->data[13], task->data[14], 0);
task->data[task->data[2] + 8] = spriteId;
if (spriteId != MAX_SPRITES)
{
@@ -782,7 +782,7 @@ static void sub_80B37A4(struct Sprite *sprite)
++sprite->data[1];
}
-static void sub_80B37EC(struct Sprite *sprite)
+static void AnimRedX(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -793,7 +793,7 @@ static void sub_80B37EC(struct Sprite *sprite)
sprite->callback = sub_80B37A4;
}
-void sub_80B3834(u8 taskId)
+void AnimTask_SkillSwap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -850,7 +850,7 @@ static void sub_80B3980(u8 taskId)
if (++task->data[1] > 6)
{
task->data[1] = 0;
- spriteId = CreateSprite(&gUnknown_83E7114, task->data[11], task->data[12], 0);
+ spriteId = CreateSprite(&sSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64)
{
gSprites[spriteId].data[0] = 16;
@@ -872,7 +872,7 @@ static void sub_80B3980(u8 taskId)
}
}
-static void sub_80B3A34(struct Sprite *sprite)
+static void AnimSkillSwapOrb(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
@@ -881,7 +881,7 @@ static void sub_80B3A34(struct Sprite *sprite)
}
}
-void sub_80B3A58(u8 taskId)
+void AnimTask_ExtrasensoryDistortion(u8 taskId)
{
s16 i;
u8 yOffset;
@@ -969,7 +969,7 @@ static void sub_80B3B78(u8 taskId)
}
}
-void sub_80B3C78(u8 taskId)
+void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
{
s16 spriteId;
s16 matrixNum;
@@ -1034,7 +1034,7 @@ static void sub_80B3D78(u8 taskId)
}
}
-static void sub_80B3E84(struct Sprite *sprite)
+static void AnimPsychoBoost(struct Sprite *sprite)
{
switch (sprite->data[0])
{
diff --git a/src/rock.c b/src/rock.c
index a2d28d057..25db442ca 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -6,16 +6,16 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80B4634(struct Sprite *sprite);
-static void sub_80B46F8(struct Sprite *sprite);
+static void AnimFallingRock(struct Sprite *sprite);
+static void AnimRockFragment(struct Sprite *sprite);
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
static void AnimRaiseSprite(struct Sprite *sprite);
static void sub_80B4D00(u8 taskId);
-static void sub_80B4F78(struct Sprite *sprite);
-static void sub_80B4FE4(struct Sprite *sprite);
-static void sub_80B5074(struct Sprite *sprite);
-static void sub_80B50A0(struct Sprite *sprite);
-static void sub_80B477C(struct Sprite *sprite);
+static void AnimRolloutParticle(struct Sprite *sprite);
+static void AnimRockTomb(struct Sprite *sprite);
+static void AnimRockBlastRock(struct Sprite *sprite);
+static void AnimRockScatter(struct Sprite *sprite);
+static void AnimParticleInVortex(struct Sprite *sprite);
static void sub_80B46B4(struct Sprite *sprite);
static void sub_80B47C4(struct Sprite *sprite);
static void sub_80B490C(u8 taskId);
@@ -24,54 +24,54 @@ static u8 sub_80B4FB8(void);
static void sub_80B5024(struct Sprite *sprite);
static void sub_80B50F8(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E7390[] =
+static const union AnimCmd sAnim_FlyingRock_0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7398[] =
+static const union AnimCmd sAnim_FlyingRock_1[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E73A0[] =
+static const union AnimCmd sAnim_FlyingRock_2[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E73A8[] =
+static const union AnimCmd *const sAnims_FlyingRock[] =
{
- gUnknown_83E7390,
- gUnknown_83E7398,
- gUnknown_83E73A0,
+ sAnim_FlyingRock_0,
+ sAnim_FlyingRock_1,
+ sAnim_FlyingRock_2,
};
-const struct SpriteTemplate gUnknown_83E73B4 =
+const struct SpriteTemplate gFallingRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E73A8,
+ .anims = sAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4634,
+ .callback = AnimFallingRock,
};
-const struct SpriteTemplate gUnknown_83E73CC =
+const struct SpriteTemplate gRockFragmentSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E73A8,
+ .anims = sAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B46F8,
+ .callback = AnimRockFragment,
};
-const struct SpriteTemplate gUnknown_83E73E4 =
+const struct SpriteTemplate gSwirlingDirtSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -79,10 +79,10 @@ const struct SpriteTemplate gUnknown_83E73E4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B477C,
+ .callback = AnimParticleInVortex,
};
-static const union AffineAnimCmd gUnknown_83E73FC[] =
+static const union AffineAnimCmd sAffineAnim_Whirlpool[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
AFFINEANIMCMD_FRAME(0x2, -0x3, 0, 5),
@@ -90,34 +90,34 @@ static const union AffineAnimCmd gUnknown_83E73FC[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E741C[] =
+static const union AffineAnimCmd *const sAffineAnims_Whirlpool[] =
{
- gUnknown_83E73FC,
+ sAffineAnim_Whirlpool,
};
-const struct SpriteTemplate gUnknown_83E7420 =
+const struct SpriteTemplate gWhirlpoolSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
- .anims = gUnknown_83E5958,
+ .anims = gAnims_WaterMudOrb,
.images = NULL,
- .affineAnims = gUnknown_83E741C,
- .callback = sub_80B477C,
+ .affineAnims = sAffineAnims_Whirlpool,
+ .callback = AnimParticleInVortex,
};
-const struct SpriteTemplate gUnknown_83E7438 =
+const struct SpriteTemplate gFireSpinSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B477C,
+ .callback = AnimParticleInVortex,
};
-const struct SpriteTemplate gUnknown_83E7450 =
+const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
{
.tileTag = ANIM_TAG_FLYING_DIRT,
.paletteTag = ANIM_TAG_FLYING_DIRT,
@@ -128,7 +128,7 @@ const struct SpriteTemplate gUnknown_83E7450 =
.callback = AnimDirtParticleAcrossScreen,
};
-static const struct Subsprite gUnknown_83E7468[] =
+static const struct Subsprite sFlyingSandSubsprites[] =
{
{
.x = -16,
@@ -148,77 +148,77 @@ static const struct Subsprite gUnknown_83E7468[] =
},
};
-static const struct SubspriteTable gUnknown_83E7470[] =
+static const struct SubspriteTable sFlyingSandSubspriteTable[] =
{
- { NELEMS(gUnknown_83E7468), gUnknown_83E7468 },
+ { NELEMS(sFlyingSandSubsprites), sFlyingSandSubsprites },
};
-static const union AnimCmd gUnknown_83E7478[] =
+static const union AnimCmd sAnim_BasicRock_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7480[] =
+static const union AnimCmd sAnim_BasicRock_1[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7488[] =
+static const union AnimCmd sAnim_WeatherBallRockDown_0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7490[] =
+static const union AnimCmd sAnim_WeatherBallRockDown_1[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7498[] =
+static const union AnimCmd sAnim_TwisterRock_0[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E74A0[] =
+static const union AnimCmd sAnim_TwisterRock_1[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E74A8[] =
+static const union AnimCmd *const sAnims_BasicRock[] =
{
- gUnknown_83E7478,
- gUnknown_83E7480,
+ sAnim_BasicRock_0,
+ sAnim_BasicRock_1,
};
-static const union AnimCmd *const gUnknown_83E74B0[] =
+static const union AnimCmd *const sAnims_WeatherBallRockDown[] =
{
- gUnknown_83E7488,
- gUnknown_83E7490,
+ sAnim_WeatherBallRockDown_0,
+ sAnim_WeatherBallRockDown_1,
};
-static const union AnimCmd *const gUnknown_83E74B8[] =
+static const union AnimCmd *const sAnims_TwisterRock[] =
{
- gUnknown_83E7498,
- gUnknown_83E74A0,
+ sAnim_TwisterRock_0,
+ sAnim_TwisterRock_1,
};
-const struct SpriteTemplate gUnknown_83E74C0 =
+const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimRaiseSprite,
};
-const struct SpriteTemplate gUnknown_83E74D8 =
+const struct SpriteTemplate gRolloutMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -226,7 +226,7 @@ const struct SpriteTemplate gUnknown_83E74D8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4F78,
+ .callback = AnimRolloutParticle,
};
const struct SpriteTemplate gUnknown_83E74F0 =
@@ -237,83 +237,83 @@ const struct SpriteTemplate gUnknown_83E74F0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4F78,
+ .callback = AnimRolloutParticle,
};
-const struct SpriteTemplate gUnknown_83E7508 =
+const struct SpriteTemplate gRockTombRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4FE4,
+ .callback = AnimRockTomb,
};
-static const union AffineAnimCmd gUnknown_83E7520[] =
+static const union AffineAnimCmd sAffineAnim_BasicRock_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E7530[] =
+static const union AffineAnimCmd sAffineAnim_BasicRock_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7540[] =
+static const union AffineAnimCmd *const sAffineAnims_BasicRock[] =
{
- gUnknown_83E7520,
- gUnknown_83E7530,
+ sAffineAnim_BasicRock_0,
+ sAffineAnim_BasicRock_1,
};
-const struct SpriteTemplate gUnknown_83E7548 =
+const struct SpriteTemplate gRockBlastRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
- .callback = sub_80B5074,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimRockBlastRock,
};
-const struct SpriteTemplate gUnknown_83E7560 =
+const struct SpriteTemplate gRockScatterSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
- .callback = sub_80B50A0,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimRockScatter,
};
-const struct SpriteTemplate gUnknown_83E7578 =
+const struct SpriteTemplate gTwisterRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E74B8,
+ .anims = sAnims_TwisterRock,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
+ .affineAnims = sAffineAnims_BasicRock,
.callback = AnimMoveTwisterParticle,
};
-const struct SpriteTemplate gUnknown_83E7590 =
+const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E74B0,
+ .anims = sAnims_WeatherBallRockDown,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
- .callback = sub_8077350,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimWeatherBallDown,
};
-static void sub_80B4634(struct Sprite *sprite)
+static void AnimFallingRock(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
@@ -345,7 +345,7 @@ static void sub_80B46B4(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80B46F8(struct Sprite *sprite)
+static void AnimRockFragment(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
@@ -366,7 +366,7 @@ static void sub_80B46F8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-static void sub_80B477C(struct Sprite *sprite)
+static void AnimParticleInVortex(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
InitSpritePosToAnimAttacker(sprite, 0);
@@ -503,7 +503,7 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
sprite->pos1.x = -64;
}
sprite->pos1.y = gBattleAnimArgs[0];
- SetSubspriteTables(sprite, gUnknown_83E7470);
+ SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
++sprite->data[0];
@@ -547,7 +547,7 @@ static void AnimRaiseSprite(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80B4BD0(u8 taskId)
+void AnimTask_Rollout(u8 taskId)
{
u16 var0, var1, var2, var3;
u8 var4;
@@ -660,7 +660,7 @@ static void sub_80B4E70(struct Task *task)
switch (task->data[1])
{
case 1:
- spriteTemplate = &gUnknown_83E74D8;
+ spriteTemplate = &gRolloutMudSpriteTemplate;
var0 = 0;
break;
case 2:
@@ -696,7 +696,7 @@ static void sub_80B4E70(struct Task *task)
task->data[12] *= -1;
}
-static void sub_80B4F78(struct Sprite *sprite)
+static void AnimRolloutParticle(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
@@ -718,7 +718,7 @@ static u8 sub_80B4FB8(void)
return retVal;
}
-static void sub_80B4FE4(struct Sprite *sprite)
+static void AnimRockTomb(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos2.x = gBattleAnimArgs[0];
@@ -749,14 +749,14 @@ static void sub_80B5024(struct Sprite *sprite)
}
}
-static void sub_80B5074(struct Sprite *sprite)
+static void AnimRockBlastRock(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
}
-static void sub_80B50A0(struct Sprite *sprite)
+static void AnimRockScatter(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
@@ -791,7 +791,7 @@ void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B5188(u8 taskId)
+void AnimTask_MoveSeismicTossBg(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
@@ -808,7 +808,7 @@ void sub_80B5188(u8 taskId)
++gTasks[taskId].data[0];
}
-void sub_80B51EC(u8 taskId)
+void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
diff --git a/src/water.c b/src/water.c
new file mode 100644
index 000000000..8614f6600
--- /dev/null
+++ b/src/water.c
@@ -0,0 +1,2229 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+
+#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
+
+static void AnimRainDrop(struct Sprite *);
+static void AnimRainDrop_Step(struct Sprite *);
+static void AnimWaterBubbleProjectile(struct Sprite *);
+static void AnimWaterBubbleProjectile_Step1(struct Sprite *);
+static void AnimWaterBubbleProjectile_Step2(struct Sprite *);
+static void AnimWaterBubbleProjectile_Step3(struct Sprite *);
+static void AnimAuroraBeamRings(struct Sprite *);
+static void AnimAuroraBeamRings_Step(struct Sprite *);
+static void AnimToTargetInSinWave(struct Sprite *);
+static void AnimToTargetInSinWave_Step(struct Sprite *);
+static void AnimHydroCannonCharge(struct Sprite *);
+static void AnimHydroCannonCharge_Step(struct Sprite *);
+static void AnimHydroCannonBeam(struct Sprite *);
+static void AnimWaterGunDroplet(struct Sprite *);
+static void AnimSmallBubblePair(struct Sprite *);
+static void AnimSmallBubblePair_Step(struct Sprite *);
+static void AnimSmallDriftingBubbles(struct Sprite *);
+static void AnimSmallDriftingBubbles_Step(struct Sprite *);
+static void AnimSmallWaterOrb(struct Sprite *);
+static void AnimWaterSpoutRain(struct Sprite *);
+static void AnimWaterSpoutRainHit(struct Sprite *);
+static void AnimWaterSportDroplet(struct Sprite *);
+static void AnimWaterSportDroplet_Step(struct Sprite *);
+static void AnimWaterPulseBubble(struct Sprite *);
+static void AnimWaterPulseBubble_Step(struct Sprite *);
+static void AnimWaterPulseRingBubble(struct Sprite *);
+static void AnimWaterPulseRing_Step(struct Sprite *);
+static void AnimTask_RotateAuroraRingColors_Step(u8);
+static void AnimTask_RunSinAnimTimer(u8);
+static void AnimTask_CreateSurfWave_Step1(u8);
+static void AnimTask_CreateSurfWave_Step2(u8);
+static void AnimTask_SurfWaveScanlineEffect(u8);
+static void AnimTask_WaterSpoutLaunch_Step(u8);
+static void AnimTask_WaterSpoutRain_Step(u8);
+static u8 GetWaterSpoutPowerForAnim(void);
+static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
+static void CreateWaterSpoutRainDroplet(struct Task*, u8);
+static void AnimTask_WaterSport_Step(u8);
+static void CreateWaterSportDroplet(struct Task*);
+static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
+
+// Both unused? Comment copied from pokeemerald
+static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.4bpp");
+static const u8 gUnknown_83E4874[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.bin");
+
+static const union AnimCmd sAnim_RainDrop[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(24, 6),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(40, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_RainDrop[] =
+{
+ sAnim_RainDrop,
+};
+
+const struct SpriteTemplate gRainDropSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RAIN_DROPS,
+ .paletteTag = ANIM_TAG_RAIN_DROPS,
+ .oam = &gOamData_AffineOff_ObjNormal_16x32,
+ .anims = sAnims_RainDrop,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRainDrop,
+};
+
+static const union AffineAnimCmd sAffineAnim_WaterBubbleProjectile[] =
+{
+ AFFINEANIMCMD_FRAME(-0x5, -0x5, 0, 10),
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sAffineAnims_WaterBubbleProjectile[] =
+{
+ sAffineAnim_WaterBubbleProjectile,
+};
+
+static const union AnimCmd sAnim_WaterBubbleProjectile[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_WaterBubbleProjectile[] =
+{
+ sAnim_WaterBubbleProjectile,
+};
+
+const struct SpriteTemplate gWaterBubbleProjectileSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BUBBLE,
+ .paletteTag = ANIM_TAG_BUBBLE,
+ .oam = &gOamData_AffineNormal_ObjBlend_16x16,
+ .anims = sAnims_WaterBubbleProjectile,
+ .images = NULL,
+ .affineAnims = sAffineAnims_WaterBubbleProjectile,
+ .callback = AnimWaterBubbleProjectile,
+};
+
+static const union AnimCmd sAnim_AuroraBeamRing_0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_AuroraBeamRing_1[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_AuroraBeamRing[] =
+{
+ sAnim_AuroraBeamRing_0,
+ sAnim_AuroraBeamRing_1,
+};
+
+static const union AffineAnimCmd sAffineAnim_AuroraBeamRing[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_FRAME(0x60, 0x60, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_AuroraBeamRing[] =
+{
+ sAffineAnim_AuroraBeamRing,
+};
+
+const struct SpriteTemplate gAuroraBeamRingSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RAINBOW_RINGS,
+ .paletteTag = ANIM_TAG_RAINBOW_RINGS,
+ .oam = &gOamData_AffineDouble_ObjNormal_8x16,
+ .anims = sAnims_AuroraBeamRing,
+ .images = NULL,
+ .affineAnims = sAffineAnims_AuroraBeamRing,
+ .callback = AnimAuroraBeamRings,
+};
+
+static const union AnimCmd sAnim_WaterMudOrb[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gAnims_WaterMudOrb[] =
+{
+ sAnim_WaterMudOrb,
+};
+
+const struct SpriteTemplate gHydroPumpOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineOff_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gMudShotOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BROWN_ORB,
+ .paletteTag = ANIM_TAG_BROWN_ORB,
+ .oam = &gOamData_AffineOff_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gSignalBeamRedOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GLOWY_RED_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_RED_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gSignalBeamGreenOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GLOWY_GREEN_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_GREEN_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+static const union AnimCmd sAnim_FlamethrowerFlame[] =
+{
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_FlamethrowerFlame[] =
+{
+ sAnim_FlamethrowerFlame,
+};
+
+const struct SpriteTemplate gFlamethrowerFlameSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FlamethrowerFlame,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gPsywaveRingSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLUE_RING,
+ .paletteTag = ANIM_TAG_BLUE_RING,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gGrowingRingAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+static const union AffineAnimCmd sAffineAnim_HydroCannonCharge[] =
+{
+ AFFINEANIMCMD_FRAME(0x3, 0x3, 10, 50),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 10),
+ AFFINEANIMCMD_FRAME(-0x14, -0x14, -10, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_HydroCannonBeam[] =
+{
+ AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_HydroCannonCharge[] =
+{
+ sAffineAnim_HydroCannonCharge,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_HydroCannonBeam[] =
+{
+ sAffineAnim_HydroCannonBeam,
+};
+
+const struct SpriteTemplate gHydroCannonChargeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineDouble_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = sAffineAnims_HydroCannonCharge,
+ .callback = AnimHydroCannonCharge,
+};
+
+const struct SpriteTemplate gHydroCannonBeamSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineDouble_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = sAffineAnims_HydroCannonBeam,
+ .callback = AnimHydroCannonBeam,
+};
+
+static const union AnimCmd sAnim_WaterBubble[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WaterGunDroplet[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gAnims_WaterBubble[] =
+{
+ sAnim_WaterBubble,
+};
+
+static const union AnimCmd *const sAnims_WaterGunDroplet[] =
+{
+ sAnim_WaterGunDroplet,
+};
+
+const struct SpriteTemplate gWaterGunProjectileSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineOff_ObjBlend_16x16,
+ .anims = gAnims_WaterBubble,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimThrowProjectile,
+};
+
+const struct SpriteTemplate gWaterGunDropletSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineDouble_ObjBlend_16x16,
+ .anims = sAnims_WaterGunDroplet,
+ .images = NULL,
+ .affineAnims = gAffineAnims_Droplet,
+ .callback = AnimWaterGunDroplet,
+};
+
+const struct SpriteTemplate gSmallBubblePairSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS, // ice_crystals_4, which are bubbles
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gAnims_SmallBubblePair,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmallBubblePair,
+};
+
+const struct SpriteTemplate gSmallDriftingBubblesSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmallDriftingBubbles,
+};
+
+// Used by Water Spout / Water Sport
+const struct SpriteTemplate gSmallWaterOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GLOWY_BLUE_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_BLUE_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmallWaterOrb,
+};
+
+static const union AnimCmd sAnim_WaterPulseBubble_0[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WaterPulseBubble_1[] =
+{
+ ANIMCMD_FRAME(9, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WeatherBallWaterDown[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_WaterPulseBubble[] =
+{
+ sAnim_WaterPulseBubble_0,
+ sAnim_WaterPulseBubble_1,
+};
+
+static const union AnimCmd *const sAnims_WeatherBallWaterDown[] =
+{
+ sAnim_WeatherBallWaterDown,
+};
+
+static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_0[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_1[] =
+{
+ AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_WeatherBallWaterDown[] =
+{
+ AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_WaterPulseRingBubble[] =
+{
+ sAffineAnim_WaterPulseRingBubble_0,
+ sAffineAnim_WaterPulseRingBubble_1,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_WeatherBallWaterDown[] =
+{
+ sAffineAnim_WeatherBallWaterDown,
+};
+
+const struct SpriteTemplate gWaterPulseBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_WaterPulseBubble,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWaterPulseBubble,
+};
+
+const struct SpriteTemplate gWaterPulseRingBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineNormal_ObjNormal_8x8,
+ .anims = sAnims_WaterPulseBubble,
+ .images = NULL,
+ .affineAnims = sAffineAnims_WaterPulseRingBubble,
+ .callback = AnimWaterPulseRingBubble,
+};
+
+const struct SpriteTemplate gWeatherBallWaterDownSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = sAnims_WeatherBallWaterDown,
+ .images = NULL,
+ .affineAnims = sAffineAnims_WeatherBallWaterDown,
+ .callback = AnimWeatherBallDown,
+};
+
+void AnimTask_CreateRaindrops(u8 taskId)
+{
+ u8 x, y;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
+ {
+ x = Random() % 240;
+ y = Random() % 80;
+ CreateSprite(&gRainDropSpriteTemplate, x, y, 4);
+ }
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
+ DestroyAnimVisualTask(taskId);
+}
+
+static void AnimRainDrop(struct Sprite *sprite)
+{
+ sprite->callback = AnimRainDrop_Step;
+}
+
+static void AnimRainDrop_Step(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 14) // Was 13 in emerald
+ {
+ sprite->pos2.x += 1;
+ sprite->pos2.y += 4;
+ }
+ if (sprite->animEnded)
+ {
+ DestroySprite(sprite);
+ }
+}
+
+// For water bubbles that move to a dest, as in Bubble/Bubblebeam
+static void AnimWaterBubbleProjectile(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->animPaused = TRUE;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->animPaused = TRUE;
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[6];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ sprite->data[5] = spriteId;
+ sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
+ sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ gSprites[spriteId].data[0] = gBattleAnimArgs[2];
+ gSprites[spriteId].data[1] = gBattleAnimArgs[3];
+ gSprites[spriteId].data[2] = gBattleAnimArgs[5];
+ gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
+ gSprites[spriteId].data[4] = gBattleAnimArgs[6];
+ sprite->callback = AnimWaterBubbleProjectile_Step1;
+ sprite->callback(sprite);
+}
+
+static void AnimWaterBubbleProjectile_Step1(struct Sprite *sprite)
+{
+ u8 otherSpriteId = sprite->data[5];
+ u8 timer = gSprites[otherSpriteId].data[4];
+ u16 trigIndex = gSprites[otherSpriteId].data[3];
+
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
+ sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
+ gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
+ if (--timer != 0)
+ {
+ gSprites[otherSpriteId].data[4] = timer;
+ }
+ else
+ {
+ sprite->callback = AnimWaterBubbleProjectile_Step2;
+ DestroySprite(&gSprites[otherSpriteId]);
+ }
+}
+
+static void AnimWaterBubbleProjectile_Step2(struct Sprite *sprite)
+{
+ sprite->animPaused = FALSE;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, AnimWaterBubbleProjectile_Step3);
+}
+
+static void AnimWaterBubbleProjectile_Step3(struct Sprite *sprite)
+{
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void AnimAuroraBeamRings(struct Sprite *sprite)
+{
+ s16 unkArg;
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ unkArg = -gBattleAnimArgs[2];
+ else
+ unkArg = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = AnimAuroraBeamRings_Step;
+ sprite->affineAnimPaused = TRUE;
+ sprite->callback(sprite);
+}
+
+static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = FALSE;
+ }
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Updates the palette on the rainbow rings used in Aurora Beam to make them appear to be rotating counterclockwise
+void AnimTask_RotateAuroraRingColors(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
+ gTasks[taskId].func = AnimTask_RotateAuroraRingColors_Step;
+}
+
+#ifdef NONMATCHING
+static void AnimTask_RotateAuroraRingColors_Step(u8 taskId)
+{
+ int i;
+ u16 palIndex;
+ u16 *palPtr1;
+ u16 *palPtr2;
+ u16 rgbBuffer;
+
+ if (++gTasks[taskId].data[10] == 3)
+ {
+ gTasks[taskId].data[10] = 0;
+ palIndex = gTasks[taskId].data[2] + 1;
+ palPtr1 = &gPlttBufferFaded[palIndex];
+ rgbBuffer = *palPtr1;
+ palPtr2 = &palPtr1[1];
+ for (i = 0; i < 7; i++)
+ palPtr1[i] = palPtr2[i];
+ gPlttBufferFaded[palIndex + 7] = rgbBuffer;
+ }
+ if (++gTasks[taskId].data[11] == gTasks[taskId].data[0])
+ DestroyAnimVisualTask(taskId);
+}
+#else
+NAKED
+static void AnimTask_RotateAuroraRingColors_Step(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldr r1, =gTasks\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ adds r2, r0, r1\n\
+ ldrh r0, [r2, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r2, 0x1C]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ mov r12, r1\n\
+ cmp r0, 0x3\n\
+ bne _081075BE\n\
+ movs r0, 0\n\
+ strh r0, [r2, 0x1C]\n\
+ ldrh r0, [r2, 0xC]\n\
+ adds r0, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ ldr r1, =gPlttBufferFaded\n\
+ lsls r0, r5, 1\n\
+ adds r0, r1\n\
+ ldrh r6, [r0]\n\
+ adds r7, r1, 0\n\
+ adds r3, r0, 0x2\n\
+ movs r1, 0x6\n\
+ adds r2, r0, 0\n\
+_081075A8:\n\
+ ldrh r0, [r3]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x2\n\
+ adds r2, 0x2\n\
+ subs r1, 0x1\n\
+ cmp r1, 0\n\
+ bge _081075A8\n\
+ adds r0, r5, 0x7\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ strh r6, [r0]\n\
+_081075BE:\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ add r0, r12\n\
+ ldrh r1, [r0, 0x1E]\n\
+ adds r1, 0x1\n\
+ strh r1, [r0, 0x1E]\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ movs r2, 0x8\n\
+ ldrsh r0, [r0, r2]\n\
+ cmp r1, r0\n\
+ bne _081075DE\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+_081075DE:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+// For animating undulating beam attacks (e.g. Flamethrower, Hydro Pump, Signal Beam)
+static void AnimToTargetInSinWave(struct Sprite *sprite)
+{
+ u16 retArg;
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = 30;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0xD200 / sprite->data[0];
+ sprite->data[7] = gBattleAnimArgs[3];
+ retArg = gBattleAnimArgs[7];
+ if (gBattleAnimArgs[7] > 127)
+ {
+ sprite->data[6] = (retArg - 127) * 256;
+ sprite->data[7] = -sprite->data[7];
+ }
+ else
+ {
+ sprite->data[6] = retArg * 256;
+ }
+ sprite->callback = AnimToTargetInSinWave_Step;
+ sprite->callback(sprite);
+}
+
+static void AnimToTargetInSinWave_Step(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+ sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
+ if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = -sprite->data[7];
+ }
+ else
+ {
+ sprite->data[6] += sprite->data[5];
+ }
+}
+
+void AnimTask_StartSinAnimTimer(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gBattleAnimArgs[7] = 0;
+ gTasks[taskId].func = AnimTask_RunSinAnimTimer;
+}
+
+static void AnimTask_RunSinAnimTimer(u8 taskId)
+{
+ gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF;
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+// Flashing blue orbs grow in size near the attacker. First stage of Hydro Cannon
+static void AnimHydroCannonCharge(struct Sprite *sprite)
+{
+ u8 priority;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->pos2.y = -10;
+ priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos2.x = 10;
+ sprite->subpriority = priority + 2;
+ }
+ else
+ {
+ sprite->pos2.x = -10;
+ sprite->subpriority = priority - 2;
+ }
+ }
+ else
+ {
+ sprite->pos2.x = -10;
+ sprite->subpriority = priority + 2;
+ }
+ sprite->callback = AnimHydroCannonCharge_Step;
+}
+
+static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}
+
+// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
+static void AnimHydroCannonBeam(struct Sprite *sprite)
+{
+ bool8 animType;
+ u8 coordType;
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ {
+ gBattleAnimArgs[0] *= -1;
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ gBattleAnimArgs[0] *= -1;
+ }
+ if ((gBattleAnimArgs[5] & 0xFF00) == 0)
+ animType = TRUE;
+ else
+ animType = FALSE;
+ if ((u8)gBattleAnimArgs[5] == 0)
+ coordType = 3;
+ else
+ coordType = 1;
+ InitSpritePosToAnimAttacker(sprite, animType);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Water droplet appears and drips down. Used by Water Gun on impact
+static void AnimWaterGunDroplet(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void AnimSmallBubblePair(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != ANIM_ATTACKER)
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ else
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->callback = AnimSmallBubblePair_Step;
+}
+
+static void AnimSmallBubblePair_Step(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 11) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 48;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ if (--sprite->data[7] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+#ifdef NONMATCHING
+void AnimTask_CreateSurfWave(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ u8 taskId2;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
+ sub_80752A0(&animBg);
+ if (!IsContest())
+ {
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_SurfOpponent);
+ else
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_SurfPlayer);
+ }
+ else
+ {
+ // Changed from Emerald
+ LZDecompressVram(gBattleAnimBgTilemap_SurfContest, animBg.bgTilemap);
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 1);
+ }
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
+ if (gBattleAnimArgs[0] == 0)
+ LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
+ else
+ LoadCompressedPalette(gBattleAnimBgPalette_MuddyWater, animBg.paletteId * 16, 32);
+ taskId2 = CreateTask(AnimTask_SurfWaveScanlineEffect, gTasks[taskId].priority + 1);
+ gTasks[taskId].data[15] = taskId2;
+ gTasks[taskId2].data[0] = 0;
+ gTasks[taskId2].data[1] = 0x1000;
+ gTasks[taskId2].data[2] = 0x1000;
+ if (IsContest())
+ {
+ gBattle_BG1_X = -80;
+ gBattle_BG1_Y = -48;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ gBattle_BG1_X = -224;
+ gBattle_BG1_Y = 256;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId2].data[3] = 1;
+ }
+ else
+ {
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = -48;
+ gTasks[taskId].data[0] = -2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ if (gTasks[taskId2].data[3] == 0)
+ {
+ gTasks[taskId2].data[4] = 48;
+ gTasks[taskId2].data[5] = 112;
+ }
+ else
+ {
+ gTasks[taskId2].data[4] = 0;
+ gTasks[taskId2].data[5] = 0;
+ }
+ gTasks[taskId].data[6] = 1;
+ gTasks[taskId].func = AnimTask_CreateSurfWave_Step1;
+}
+#else
+NAKED
+void AnimTask_CreateSurfWave(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x10\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ ldr r1, =0x00003f42\n\
+ movs r0, 0x50\n\
+ bl SetGpuReg\n\
+ movs r1, 0x80\n\
+ lsls r1, 5\n\
+ movs r0, 0x52\n\
+ bl SetGpuReg\n\
+ movs r0, 0x1\n\
+ movs r1, 0x4\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ movs r0, 0x1\n\
+ movs r1, 0\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ mov r0, sp\n\
+ bl sub_80752A0\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _081079E0\n\
+ movs r0, 0x1\n\
+ movs r1, 0x3\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _081079D0\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBgTilemap_SurfOpponent\n\
+ bl AnimLoadCompressedBgTilemap\n\
+ b _081079EA\n\
+ .pool\n\
+_081079D0:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBgTilemap_SurfPlayer\n\
+ bl AnimLoadCompressedBgTilemap\n\
+ b _081079EA\n\
+ .pool\n\
+_081079E0:\n\
+ ldr r0, =gBattleAnimBgTilemap_SurfContest\n\
+ ldr r1, [sp, 0x4]\n\
+ bl LZDecompressVram\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ ldr r1, [sp, 0x4]\n\
+ movs r2, 0\n\
+ movs r3, 0x1\n\
+ bl sub_80730C0\n\
+_081079EA:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBgImage_Surf\n\
+ mov r2, sp\n\
+ ldrh r2, [r2, 0xA]\n\
+ bl AnimLoadCompressedBgGfx\n\
+ ldr r0, =gBattleAnimArgs\n\
+ movs r1, 0\n\
+ ldrsh r0, [r0, r1]\n\
+ cmp r0, 0\n\
+ bne _08107A24\n\
+ ldr r0, =gBattleAnimBgPalette_Surf\n\
+ mov r1, sp\n\
+ ldrb r1, [r1, 0x8]\n\
+ lsls r1, 4\n\
+ movs r2, 0x20\n\
+ bl LoadCompressedPalette\n\
+ b _08107A32\n\
+ .pool\n\
+_08107A24:\n\
+ ldr r0, =gBattleAnimBgPalette_MuddyWater\n\
+ mov r1, sp\n\
+ ldrb r1, [r1, 0x8]\n\
+ lsls r1, 4\n\
+ movs r2, 0x20\n\
+ bl LoadCompressedPalette\n\
+_08107A32:\n\
+ ldr r0, =AnimTask_SurfWaveScanlineEffect\n\
+ ldr r4, =gTasks\n\
+ mov r2, r10\n\
+ lsls r5, r2, 2\n\
+ adds r1, r5, r2\n\
+ lsls r1, 3\n\
+ adds r6, r1, r4\n\
+ ldrb r1, [r6, 0x7]\n\
+ adds r1, 0x1\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ bl CreateTask\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ movs r0, 0\n\
+ mov r9, r0\n\
+ mov r1, r8\n\
+ strh r1, [r6, 0x26]\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r7, r0, r4\n\
+ mov r0, r9\n\
+ strh r0, [r7, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ strh r0, [r7, 0xA]\n\
+ strh r0, [r7, 0xC]\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0\n\
+ beq _08107AB4\n\
+ ldr r1, =0x0000ffb0\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_X\n\
+ strh r0, [r2]\n\
+ adds r1, 0x20\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ movs r0, 0x2\n\
+ strh r0, [r6, 0x8]\n\
+ movs r0, 0x1\n\
+ strh r0, [r6, 0xA]\n\
+ mov r0, r9\n\
+ strh r0, [r7, 0xE]\n\
+ b _08107B0E\n\
+ .pool\n\
+_08107AB4:\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ cmp r1, 0x1\n\
+ bne _08107AF8\n\
+ ldr r2, =0x0000ff20\n\
+ adds r0, r2, 0\n\
+ ldr r2, =gBattle_BG1_X\n\
+ strh r0, [r2]\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r0, r2, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ movs r0, 0x2\n\
+ strh r0, [r6, 0x8]\n\
+ ldr r0, =0x0000ffff\n\
+ strh r0, [r6, 0xA]\n\
+ strh r1, [r7, 0xE]\n\
+ b _08107B0E\n\
+ .pool\n\
+_08107AF8:\n\
+ ldr r0, =gBattle_BG1_X\n\
+ strh r4, [r0]\n\
+ ldr r1, =0x0000ffd0\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ ldr r0, =0x0000fffe\n\
+ strh r0, [r6, 0x8]\n\
+ movs r0, 0x1\n\
+ strh r0, [r6, 0xA]\n\
+ strh r4, [r7, 0xE]\n\
+_08107B0E:\n\
+ ldr r0, =gBattle_BG1_X\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x14\n\
+ bl SetGpuReg\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x16\n\
+ bl SetGpuReg\n\
+ ldr r1, =gTasks\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r1, r0, r1\n\
+ movs r2, 0xE\n\
+ ldrsh r0, [r1, r2]\n\
+ cmp r0, 0\n\
+ bne _08107B54\n\
+ movs r0, 0x30\n\
+ strh r0, [r1, 0x10]\n\
+ movs r0, 0x70\n\
+ b _08107B58\n\
+ .pool\n\
+_08107B54:\n\
+ movs r0, 0\n\
+ strh r0, [r1, 0x10]\n\
+_08107B58:\n\
+ strh r0, [r1, 0x12]\n\
+ ldr r1, =gTasks\n\
+ mov r2, r10\n\
+ adds r0, r5, r2\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ movs r1, 0x1\n\
+ strh r1, [r0, 0x14]\n\
+ ldr r1, =AnimTask_CreateSurfWave_Step1\n\
+ str r1, [r0]\n\
+ add sp, 0x10\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+#ifdef NONMATCHING
+static void AnimTask_CreateSurfWave_Step1(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ u8 i;
+ u16 rgbBuffer;
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ s16 unkUse;
+ u32 palOffset;
+ u16 palNum;
+
+ *BGptrX += gTasks[taskId].data[0];
+ *BGptrY += gTasks[taskId].data[1];
+ sub_80752A0(&animBg);
+ gTasks[taskId].data[2] += gTasks[taskId].data[1];
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
+ for (i = 6; i != 0; i--)
+ {
+ palNum = animBg.paletteId * 16;
+ palOffset = 1 + i;
+ gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1];
+ }
+ gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
+ gTasks[taskId].data[5] = 0;
+ }
+ if (++gTasks[taskId].data[6] > 1)
+ {
+ gTasks[taskId].data[6] = 0;
+ unkUse = ++gTasks[taskId].data[3];
+ if (unkUse <= 13)
+ {
+ gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ gTasks[taskId].data[4]++;
+ }
+ if (gTasks[taskId].data[3] > 54)
+ {
+ unkUse = --gTasks[taskId].data[4];
+ gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ }
+ }
+ if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
+ {
+ gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F;
+ gTasks[taskId].func = AnimTask_CreateSurfWave_Step2;
+ }
+}
+#else
+NAKED
+static void AnimTask_CreateSurfWave_Step1(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ sub sp, 0x10\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r1, =gBattle_BG1_X\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ ldr r0, =gTasks\n\
+ lsls r4, r5, 2\n\
+ adds r4, r5\n\
+ lsls r4, 3\n\
+ adds r4, r0\n\
+ ldrh r0, [r4, 0x8]\n\
+ ldrh r3, [r1]\n\
+ adds r0, r3\n\
+ strh r0, [r1]\n\
+ ldrh r0, [r4, 0xA]\n\
+ ldrh r1, [r2]\n\
+ adds r0, r1\n\
+ strh r0, [r2]\n\
+ mov r0, sp\n\
+ bl sub_80752A0\n\
+ ldrh r0, [r4, 0xA]\n\
+ ldrh r3, [r4, 0xC]\n\
+ adds r0, r3\n\
+ strh r0, [r4, 0xC]\n\
+ ldrh r0, [r4, 0x12]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x12]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x4\n\
+ bne _08107C18\n\
+ ldr r1, =gPlttBufferFaded\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ lsls r0, 4\n\
+ adds r0, 0x7\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r6, [r0]\n\
+ movs r2, 0x6\n\
+ adds r7, r1, 0\n\
+ adds r3, r7, 0\n\
+ mov r4, sp\n\
+_08107BDE:\n\
+ ldrb r0, [r4, 0x8]\n\
+ lsls r0, 4\n\
+ adds r1, r2, 0x1\n\
+ adds r0, r1\n\
+ lsls r1, r0, 1\n\
+ adds r1, r3\n\
+ subs r0, 0x1\n\
+ lsls r0, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+ subs r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0\n\
+ bne _08107BDE\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ lsls r0, 4\n\
+ adds r0, 0x1\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ strh r6, [r0]\n\
+ ldr r1, =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ strh r2, [r0, 0x12]\n\
+_08107C18:\n\
+ ldr r1, =gTasks\n\
+ lsls r2, r5, 2\n\
+ adds r0, r2, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r1\n\
+ ldrh r0, [r3, 0x14]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x14]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ adds r4, r1, 0\n\
+ adds r6, r2, 0\n\
+ cmp r0, 0x1\n\
+ ble _08107C86\n\
+ movs r0, 0\n\
+ strh r0, [r3, 0x14]\n\
+ ldrh r0, [r3, 0xE]\n\
+ adds r2, r0, 0x1\n\
+ strh r2, [r3, 0xE]\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0xD\n\
+ bgt _08107C62\n\
+ movs r1, 0x26\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 3\n\
+ adds r1, r4\n\
+ movs r0, 0x10\n\
+ subs r0, r2\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ strh r2, [r1, 0xA]\n\
+ ldrh r0, [r3, 0x10]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x10]\n\
+_08107C62:\n\
+ movs r1, 0xE\n\
+ ldrsh r0, [r3, r1]\n\
+ cmp r0, 0x36\n\
+ ble _08107C86\n\
+ ldrh r2, [r3, 0x10]\n\
+ subs r2, 0x1\n\
+ strh r2, [r3, 0x10]\n\
+ movs r1, 0x26\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 3\n\
+ adds r1, r4\n\
+ movs r0, 0x10\n\
+ subs r0, r2\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ strh r2, [r1, 0xA]\n\
+_08107C86:\n\
+ adds r0, r6, r5\n\
+ lsls r0, 3\n\
+ adds r2, r0, r4\n\
+ movs r3, 0x26\n\
+ ldrsh r1, [r2, r3]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 3\n\
+ adds r0, r4\n\
+ ldrh r0, [r0, 0xA]\n\
+ movs r3, 0x1F\n\
+ ands r3, r0\n\
+ cmp r3, 0\n\
+ bne _08107CA8\n\
+ strh r3, [r2, 0x8]\n\
+ ldr r0, =AnimTask_CreateSurfWave_Step2\n\
+ str r0, [r2]\n\
+_08107CA8:\n\
+ add sp, 0x10\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+static void AnimTask_CreateSurfWave_Step2(u8 taskId)
+{
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_8075358(1);
+ sub_8075358(2);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ *BGptrX = 0;
+ *BGptrY = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ gTasks[gTasks[taskId].data[15]].data[15] = -1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void AnimTask_SurfWaveScanlineEffect(u8 taskId)
+{
+ s16 i;
+ struct ScanlineEffectParams params;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ for (i = 0; i < task->data[4]; i++)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
+ for (i = task->data[4]; i < task->data[5]; i++)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
+ for (i = task->data[5]; i < 160; i++)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
+
+ if (task->data[4] == 0)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
+ else
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
+
+ params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA;
+ params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ params.initState = 1;
+ params.unused9 = 0;
+ ScanlineEffect_SetParams(params);
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[3] == 0)
+ {
+ if (--task->data[4] <= 0)
+ {
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ }
+ else if (++task->data[5] > 111)
+ {
+ task->data[0]++;
+ }
+
+ for (i = 0; i < task->data[4]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ for (i = task->data[4]; i < task->data[5]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
+ for (i = task->data[5]; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ break;
+ case 2:
+ for (i = 0; i < task->data[4]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ for (i = task->data[4]; i < task->data[5]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
+ for (i = task->data[5]; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+
+ if (task->data[15] == -1)
+ {
+ ScanlineEffect_Stop();
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static void AnimSmallDriftingBubbles(struct Sprite *sprite)
+{
+ s16 randData;
+ s16 randData2;
+
+ sprite->oam.tileNum += 8;
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ randData = (Random() & 0xFF) | 256;
+ randData2 = (Random() & 0x1FF);
+ if (randData2 > 255)
+ randData2 = 256 - randData2;
+ sprite->data[1] = randData;
+ sprite->data[2] = randData2;
+ sprite->callback = AnimSmallDriftingBubbles_Step;
+}
+
+static void AnimSmallDriftingBubbles_Step(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[1] & 1)
+ sprite->pos2.x = -(sprite->data[3] >> 8);
+ else
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (++sprite->data[0] == 21)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_WaterSpoutLaunch(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[5] = gSprites[task->data[15]].pos1.y;
+ task->data[1] = GetWaterSpoutPowerForAnim();
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = AnimTask_WaterSpoutLaunch_Step;
+}
+
+static void AnimTask_WaterSpoutLaunch_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80765D4(task, task->data[15], 0x100, 0x100, 224, 0x200, 32);
+ task->data[0]++;
+ case 1:
+ if (++task->data[3] > 1)
+ {
+ task->data[3] = 0;
+ if (++task->data[4] & 1)
+ {
+ gSprites[task->data[15]].pos2.x = 3;
+ gSprites[task->data[15]].pos1.y++;
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+ }
+ if (sub_8076640(task) == 0)
+ {
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[3] > 4)
+ {
+ sub_80765D4(task, task->data[15], 224, 0x200, 384, 224, 8);
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (sub_8076640(task) == 0)
+ {
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ CreateWaterSpoutLaunchDroplets(task, taskId);
+ task->data[0]++;
+ case 5:
+ if (++task->data[3] > 1)
+ {
+ task->data[3] = 0;
+ if (++task->data[4] & 1)
+ gSprites[task->data[15]].pos2.y += 2;
+ else
+ gSprites[task->data[15]].pos2.y -= 2;
+ if (task->data[4] == 10)
+ {
+ sub_80765D4(task, task->data[15], 384, 224, 0x100, 0x100, 8);
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos1.y--;
+ if (sub_8076640(task) == 0)
+ {
+ ResetSpriteRotScale(task->data[15]);
+ gSprites[task->data[15]].pos1.y = task->data[5];
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Returns a value 0-3 relative to which quarter HP the attacker is in
+// A higher number results in more water sprites during the Water Spout animation
+static u8 GetWaterSpoutPowerForAnim(void)
+{
+ u8 i;
+ u16 hp;
+ u16 maxhp;
+ u16 partyIndex;
+ struct Pokemon *slot;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
+ slot = &gPlayerParty[partyIndex];
+ maxhp = GetMonData(slot, MON_DATA_MAX_HP);
+ hp = GetMonData(slot, MON_DATA_HP);
+ maxhp /= 4;
+ }
+ else
+ {
+ partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
+ slot = &gEnemyParty[partyIndex];
+ maxhp = GetMonData(slot, MON_DATA_MAX_HP);
+ hp = GetMonData(slot, MON_DATA_HP);
+ maxhp /= 4;
+ }
+ for (i = 0; i < 3; i++)
+ {
+ if (hp < maxhp * (i + 1))
+ return i;
+ }
+ return 3;
+}
+
+static void CreateWaterSpoutLaunchDroplets(struct Task *task, u8 taskId)
+{
+ s16 i;
+ s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 trigIndex = 172;
+ u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ s16 increment = 4 - task->data[1];
+ u8 spriteId;
+
+ if (increment <= 0)
+ increment = 1;
+ for (i = 0; i < 20; i += increment)
+ {
+ spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, attackerCoordX, attackerCoordY, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[1] = i;
+ gSprites[spriteId].data[2] = attackerCoordX * 16;
+ gSprites[spriteId].data[3] = attackerCoordY * 16;
+ gSprites[spriteId].data[4] = Cos(trigIndex, 64);
+ gSprites[spriteId].data[5] = Sin(trigIndex, 64);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 2;
+ if (task->data[2] & 1)
+ AnimSmallWaterOrb(&gSprites[spriteId]);
+ task->data[2]++;
+ }
+ trigIndex = (trigIndex + increment * 2);
+ trigIndex &= 0xFF;
+ }
+}
+
+static void AnimSmallWaterOrb(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[4] += (sprite->data[1] % 6) * 3;
+ sprite->data[5] += (sprite->data[1] % 3) * 3;
+ sprite->data[0]++;
+ case 1:
+ sprite->data[2] += sprite->data[4];
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ break;
+ }
+}
+
+void AnimTask_WaterSpoutRain(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[1] = GetWaterSpoutPowerForAnim();
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[4] = 136;
+ task->data[6] = 40;
+ }
+ else
+ {
+ task->data[4] = 16;
+ task->data[6] = 80;
+ }
+ task->data[5] = 98;
+ task->data[7] = task->data[4] + 49;
+ task->data[12] = task->data[1] * 5 + 5;
+ task->func = AnimTask_WaterSpoutRain_Step;
+}
+
+static void AnimTask_WaterSpoutRain_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 taskId2;
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[2] > 2)
+ {
+ task->data[2] = 0;
+ CreateWaterSpoutRainDroplet(task, taskId);
+ }
+ if (task->data[10] != 0 && task->data[13] == 0)
+ {
+ gBattleAnimArgs[0] = ANIM_TARGET;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 12;
+ taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
+ if (taskId2 != 0xFF)
+ {
+ gTasks[taskId2].func(taskId2);
+ gAnimVisualTaskCount++;
+ }
+ gBattleAnimArgs[0] = ANIM_DEF_PARTNER;
+ taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
+ if (taskId2 != 0xFF)
+ {
+ gTasks[taskId2].func(taskId2);
+ gAnimVisualTaskCount++;
+ }
+ task->data[13] = 1;
+ }
+ if (task->data[11] >= task->data[12])
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[9] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateWaterSpoutRainDroplet(struct Task *task, u8 taskId)
+{
+ u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
+ u8 spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[7], 0, 0);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].callback = AnimWaterSpoutRain;
+ gSprites[spriteId].data[5] = yPosArg;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 9;
+ task->data[9]++;
+ }
+ task->data[11]++;
+ task->data[8] = (task->data[8] + 39) & 0xFF;
+ task->data[7] = (ISO_RANDOMIZE2(task->data[7]) % task->data[5]) + task->data[4];
+}
+
+static void AnimWaterSpoutRain(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[5])
+ {
+ gTasks[sprite->data[6]].data[10] = 1;
+ sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, 1);
+ if (sprite->data[1] != MAX_SPRITES)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);
+ gSprites[sprite->data[1]].data[6] = sprite->data[6];
+ gSprites[sprite->data[1]].data[7] = sprite->data[7];
+ gSprites[sprite->data[1]].callback = AnimWaterSpoutRainHit;
+ }
+ DestroySprite(sprite);
+ }
+ }
+}
+
+static void AnimWaterSpoutRainHit(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] == 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void AnimTask_WaterSport(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1;
+ if (IsContest())
+ task->data[7] *= -1;
+ task->data[5] = task->data[3] + task->data[7] * 8;
+ task->data[6] = task->data[4] - task->data[7] * 8;
+ task->data[9] = -32;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ task->func = AnimTask_WaterSport_Step;
+}
+
+static void AnimTask_WaterSport_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ CreateWaterSportDroplet(task);
+ if (task->data[10] != 0)
+ task->data[0]++;
+ break;
+ case 1:
+ CreateWaterSportDroplet(task);
+ if (++task->data[1] > 16)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ CreateWaterSportDroplet(task);
+ task->data[5] += task->data[7] * 6;
+ if (!(task->data[5] >= -16 && task->data[5] <= 256))
+ {
+ if (++task->data[12] > 2)
+ {
+ task->data[13] = 1;
+ task->data[0] = 6;
+ task->data[1] = 0;
+ }
+ else
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ CreateWaterSportDroplet(task);
+ task->data[6] -= task->data[7] * 2;
+ if (++task->data[1] > 7)
+ task->data[0]++;
+ break;
+ case 4:
+ CreateWaterSportDroplet(task);
+ task->data[5] -= task->data[7] * 6;
+ if (!(task->data[5] >= -16 && task->data[5] <= 256))
+ {
+ task->data[12]++;
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ CreateWaterSportDroplet(task);
+ task->data[6] -= task->data[7] * 2;
+ if (++task->data[1] > 7)
+ task->data[0] = 2;
+ break;
+ case 6:
+ if (task->data[8] == 0)
+ task->data[0]++;
+ break;
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateWaterSportDroplet(struct Task *task)
+{
+ u8 spriteId;
+
+ if (++task->data[2] > 1)
+ {
+ task->data[2] = 0;
+ spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[3], task->data[4], 10);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[5];
+ gSprites[spriteId].data[4] = task->data[6];
+ gSprites[spriteId].data[5] = task->data[9];
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ gSprites[spriteId].callback = AnimWaterSportDroplet;
+ task->data[8]++;
+ }
+ }
+}
+
+static void AnimWaterSportDroplet(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->data[0] = 6;
+ sprite->data[2] = (Random() & 0x1F) - 16 + sprite->pos1.x;
+ sprite->data[4] = (Random() & 0x1F) - 16 + sprite->pos1.y;
+ sprite->data[5] = ~(Random() & 7);
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimWaterSportDroplet_Step;
+ }
+}
+
+static void AnimWaterSportDroplet_Step(struct Sprite *sprite)
+{
+ u16 i;
+
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ for (i = 0; i < NUM_TASKS; i++)
+ {
+ if (gTasks[i].func == AnimTask_WaterSport_Step)
+ {
+ gTasks[i].data[10] = 1;
+ gTasks[i].data[8]--;
+ DestroySprite(sprite);
+ }
+ }
+ }
+}
+
+static void AnimWaterPulseBubble(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = AnimWaterPulseBubble_Step;
+}
+
+static void AnimWaterPulseBubble_Step(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->pos2.y = sprite->data[4] / 10;
+ sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]);
+ if (--sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimWaterPulseRingBubble(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 7;
+ sprite->pos2.y = sprite->data[4] >> 7;
+ if (--sprite->data[0] == 0)
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+void AnimWaterPulseRing(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = AnimWaterPulseRing_Step;
+}
+
+static void AnimWaterPulseRing_Step(struct Sprite *sprite)
+{
+ int xDiff = sprite->data[1] - sprite->pos1.x;
+ int yDiff = sprite->data[2] - sprite->pos1.y;
+
+ sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3];
+ sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3];
+ if (++sprite->data[5] == sprite->data[4])
+ {
+ sprite->data[5] = 0;
+ CreateWaterPulseRingBubbles(sprite, xDiff, yDiff);
+ }
+ if (sprite->data[3] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ sprite->data[0]++;
+}
+
+#ifdef NONMATCHING
+static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
+{
+ s16 something = sprite->data[0] / 2;
+ s16 combinedX = sprite->pos1.x + sprite->pos2.x;
+ s16 combinedY = sprite->pos1.y + sprite->pos2.y;
+ s16 randomSomethingY = yDiff + (Random() % 10) - 5;
+ s16 randomSomethingX = -xDiff + (Random() % 10) - 5;
+ s16 i;
+ u8 spriteId;
+
+ for (i = 0; i <= 0; i++)
+ {
+ spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130);
+ gSprites[spriteId].data[0] = 20;
+ gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ if (randomSomethingX < 0)
+ gSprites[spriteId].data[2] = -randomSomethingX;
+ else
+ gSprites[spriteId].data[2] = randomSomethingX;
+ }
+ for (i = 0; i <= 0; i++)
+ {
+ spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130);
+ gSprites[spriteId].data[0] = 20;
+ gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ if (randomSomethingX > 0)
+ gSprites[spriteId].data[2] = -randomSomethingX;
+ else
+ gSprites[spriteId].data[2] = randomSomethingX;
+ }
+}
+#else
+NAKED
+static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x18\n\
+ adds r4, r1, 0\n\
+ adds r5, r2, 0\n\
+ movs r2, 0x2E\n\
+ ldrsh r1, [r0, r2]\n\
+ lsrs r2, r1, 31\n\
+ adds r1, r2\n\
+ lsls r1, 15\n\
+ lsrs r1, 16\n\
+ str r1, [sp]\n\
+ ldrh r1, [r0, 0x24]\n\
+ ldrh r3, [r0, 0x20]\n\
+ adds r1, r3\n\
+ lsls r1, 16\n\
+ lsrs r1, 16\n\
+ mov r8, r1\n\
+ ldrh r1, [r0, 0x26]\n\
+ ldrh r0, [r0, 0x22]\n\
+ adds r1, r0\n\
+ lsls r1, 16\n\
+ lsrs r1, 16\n\
+ mov r10, r1\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ adds r0, r5, r0\n\
+ subs r0, 0x5\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ bl Random\n\
+ negs r4, r4\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ adds r4, r0\n\
+ subs r4, 0x5\n\
+ lsls r4, 16\n\
+ lsrs r7, r4, 16\n\
+ movs r6, 0\n\
+ mov r0, r8\n\
+ lsls r0, 16\n\
+ mov r8, r0\n\
+ mov r1, r10\n\
+ lsls r1, 16\n\
+ str r1, [sp, 0xC]\n\
+ ldr r2, [sp]\n\
+ lsls r2, 16\n\
+ str r2, [sp, 0x10]\n\
+ asrs r1, 16\n\
+ lsls r0, r7, 16\n\
+ asrs r5, r0, 16\n\
+ str r0, [sp, 0x14]\n\
+ negs r3, r5\n\
+ str r3, [sp, 0x4]\n\
+ asrs r0, r2, 16\n\
+ adds r1, r0\n\
+ lsls r1, 16\n\
+ mov r10, r1\n\
+_08108DE2:\n\
+ ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
+ mov r2, r8\n\
+ asrs r1, r2, 16\n\
+ mov r3, r10\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0x82\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, =gSprites\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x14\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSpriteSubpriority\n\
+ subs r0, 0x1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ cmp r5, 0\n\
+ bge _08108E30\n\
+ mov r1, sp\n\
+ ldrh r1, [r1, 0x4]\n\
+ strh r1, [r4, 0x32]\n\
+ b _08108E32\n\
+ .pool\n\
+_08108E30:\n\
+ strh r7, [r4, 0x32]\n\
+_08108E32:\n\
+ lsls r0, r6, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r0, r2\n\
+ lsrs r6, r0, 16\n\
+ cmp r0, 0\n\
+ ble _08108DE2\n\
+ movs r6, 0\n\
+ ldr r3, [sp, 0xC]\n\
+ asrs r1, r3, 16\n\
+ ldr r0, [sp, 0x14]\n\
+ asrs r5, r0, 16\n\
+ negs r2, r5\n\
+ str r2, [sp, 0x8]\n\
+ ldr r3, [sp, 0x10]\n\
+ asrs r0, r3, 16\n\
+ subs r1, r0\n\
+ lsls r1, 16\n\
+ mov r10, r1\n\
+_08108E58:\n\
+ ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
+ mov r2, r8\n\
+ asrs r1, r2, 16\n\
+ mov r3, r10\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0x82\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, =gSprites\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x14\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSpriteSubpriority\n\
+ subs r0, 0x1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ cmp r5, 0\n\
+ ble _08108EA8\n\
+ mov r1, sp\n\
+ ldrh r1, [r1, 0x8]\n\
+ strh r1, [r4, 0x32]\n\
+ b _08108EAA\n\
+ .pool\n\
+_08108EA8:\n\
+ strh r7, [r4, 0x32]\n\
+_08108EAA:\n\
+ lsls r0, r6, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r0, r2\n\
+ lsrs r6, r0, 16\n\
+ cmp r0, 0\n\
+ ble _08108E58\n\
+ add sp, 0x18\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n");
+}
+#endif
diff --git a/tools/gbagfx/main.c b/tools/gbagfx/main.c
index aa0681fb6..9fd72383d 100644
--- a/tools/gbagfx/main.c
+++ b/tools/gbagfx/main.c
@@ -27,7 +27,17 @@ void ConvertGbaToPng(char *inputPath, char *outputPath, struct GbaToPngOptions *
if (options->paletteFilePath != NULL)
{
- ReadGbaPalette(options->paletteFilePath, &image.palette);
+ char *paletteFileExtension = GetFileExtensionAfterDot(options->paletteFilePath);
+
+ if (strcmp(paletteFileExtension, "gbapal") == 0)
+ {
+ ReadGbaPalette(options->paletteFilePath, &image.palette);
+ }
+ else
+ {
+ ReadJascPalette(options->paletteFilePath, &image.palette);
+ }
+
image.hasPalette = true;
}
else
@@ -59,7 +69,7 @@ void ConvertPngToGba(char *inputPath, char *outputPath, struct PngToGbaOptions *
void HandleGbaToPngCommand(char *inputPath, char *outputPath, int argc, char **argv)
{
- char *inputFileExtension = GetFileExtension(inputPath);
+ char *inputFileExtension = GetFileExtensionAfterDot(inputPath);
struct GbaToPngOptions options;
options.paletteFilePath = NULL;
options.bitDepth = inputFileExtension[0] - '0';
@@ -138,7 +148,7 @@ void HandleGbaToPngCommand(char *inputPath, char *outputPath, int argc, char **a
void HandlePngToGbaCommand(char *inputPath, char *outputPath, int argc, char **argv)
{
- char *outputFileExtension = GetFileExtension(outputPath);
+ char *outputFileExtension = GetFileExtensionAfterDot(outputPath);
int bitDepth = outputFileExtension[0] - '0';
struct PngToGbaOptions options;
options.numTiles = 0;
@@ -198,9 +208,17 @@ void HandlePngToGbaCommand(char *inputPath, char *outputPath, int argc, char **a
ConvertPngToGba(inputPath, outputPath, &options);
}
+void HandlePngToJascPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
+{
+ struct Palette palette = {0};
+
+ ReadPngPalette(inputPath, &palette);
+ WriteJascPalette(outputPath, &palette);
+}
+
void HandlePngToGbaPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
{
- struct Palette palette;
+ struct Palette palette = {0};
ReadPngPalette(inputPath, &palette);
WriteGbaPalette(outputPath, &palette);
@@ -208,7 +226,7 @@ void HandlePngToGbaPaletteCommand(char *inputPath, char *outputPath, int argc UN
void HandleGbaToJascPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
{
- struct Palette palette;
+ struct Palette palette = {0};
ReadGbaPalette(inputPath, &palette);
WriteJascPalette(outputPath, &palette);
@@ -241,7 +259,7 @@ void HandleJascToGbaPaletteCommand(char *inputPath, char *outputPath, int argc,
}
}
- struct Palette palette;
+ struct Palette palette = {0};
ReadJascPalette(inputPath, &palette);
@@ -483,6 +501,8 @@ void HandleHuffDecompressCommand(char *inputPath, char *outputPath, int argc UNU
int main(int argc, char **argv)
{
+ char converted = 0;
+
if (argc < 3)
FATAL_ERROR("Usage: gbagfx INPUT_PATH OUTPUT_PATH [options...]\n");
@@ -495,6 +515,7 @@ int main(int argc, char **argv)
{ "png", "4bpp", HandlePngToGbaCommand },
{ "png", "8bpp", HandlePngToGbaCommand },
{ "png", "gbapal", HandlePngToGbaPaletteCommand },
+ { "png", "pal", HandlePngToJascPaletteCommand },
{ "gbapal", "pal", HandleGbaToJascPaletteCommand },
{ "pal", "gbapal", HandleJascToGbaPaletteCommand },
{ "latfont", "png", HandleLatinFontToPngCommand },
@@ -514,14 +535,39 @@ int main(int argc, char **argv)
char *inputPath = argv[1];
char *outputPath = argv[2];
- char *inputFileExtension = GetFileExtension(inputPath);
- char *outputFileExtension = GetFileExtension(outputPath);
+ char *inputFileExtension = GetFileExtensionAfterDot(inputPath);
+ char *outputFileExtension = GetFileExtensionAfterDot(outputPath);
if (inputFileExtension == NULL)
FATAL_ERROR("Input file \"%s\" has no extension.\n", inputPath);
if (outputFileExtension == NULL)
- FATAL_ERROR("Output file \"%s\" has no extension.\n", outputPath);
+ {
+ outputFileExtension = GetFileExtension(outputPath);
+
+ if (*outputFileExtension == '.')
+ outputFileExtension++;
+
+ if (*outputFileExtension == 0)
+ FATAL_ERROR("Output file \"%s\" has no extension.\n", outputPath);
+
+ size_t newOutputPathSize = strlen(inputPath) - strlen(inputFileExtension) + strlen(outputFileExtension);
+ outputPath = malloc(newOutputPathSize);
+
+ if (outputPath == NULL)
+ FATAL_ERROR("Failed to allocate memory for new output path.\n");
+
+ for (int i = 0; i < newOutputPathSize; i++)
+ {
+ outputPath[i] = inputPath[i];
+
+ if (outputPath[i] == '.')
+ {
+ strcpy(&outputPath[i + 1], outputFileExtension);
+ break;
+ }
+ }
+ }
for (int i = 0; handlers[i].function != NULL; i++)
{
@@ -529,9 +575,16 @@ int main(int argc, char **argv)
&& (handlers[i].outputFileExtension == NULL || strcmp(handlers[i].outputFileExtension, outputFileExtension) == 0))
{
handlers[i].function(inputPath, outputPath, argc, argv);
- return 0;
+ converted = 1;
+ break;
}
}
- FATAL_ERROR("Don't know how to convert \"%s\" to \"%s\".\n", inputPath, outputPath);
+ if (outputPath != argv[2])
+ free(outputPath);
+
+ if (!converted)
+ FATAL_ERROR("Don't know how to convert \"%s\" to \"%s\".\n", argv[1], argv[2]);
+
+ return 0;
}
diff --git a/tools/gbagfx/util.c b/tools/gbagfx/util.c
index 87abeb31c..735037692 100644
--- a/tools/gbagfx/util.c
+++ b/tools/gbagfx/util.c
@@ -47,6 +47,13 @@ char *GetFileExtension(char *path)
while (extension > path && *extension != '.')
extension--;
+ return extension;
+}
+
+char *GetFileExtensionAfterDot(char *path)
+{
+ char *extension = GetFileExtension(path);
+
if (extension == path)
return NULL;
diff --git a/tools/gbagfx/util.h b/tools/gbagfx/util.h
index 6d7a9c21e..7802f1d21 100644
--- a/tools/gbagfx/util.h
+++ b/tools/gbagfx/util.h
@@ -7,6 +7,7 @@
bool ParseNumber(char *s, char **end, int radix, int *intValue);
char *GetFileExtension(char *path);
+char *GetFileExtensionAfterDot(char *path);
unsigned char *ReadWholeFile(char *path, int *size);
unsigned char *ReadWholeFileZeroPadded(char *path, int *size, int padAmount);
void WriteWholeFile(char *path, void *buffer, int bufferSize);