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-rw-r--r--.gitignore2
-rw-r--r--Makefile2
-rw-r--r--asm/water.s3775
-rw-r--r--data/battle_anim_effects_misc.s210
-rw-r--r--data/battle_anim_scripts.s4888
-rw-r--r--graphics/battle_anims/backgrounds/water_contest.bin (renamed from graphics/unknown/unknown_E822B8.bin)0
-rw-r--r--graphics/battle_anims/backgrounds/water_opponent.bin (renamed from graphics/unknown/unknown_E81D14.bin)bin4096 -> 4096 bytes
-rw-r--r--graphics/battle_anims/backgrounds/water_player.bin (renamed from graphics/unknown/unknown_E81FE4.bin)0
-rw-r--r--include/battle_anim.h152
-rw-r--r--include/graphics.h6
-rw-r--r--include/librfu.h8
-rw-r--r--include/strings.h28
-rw-r--r--ld_script.txt4
-rw-r--r--src/battle_anim_effects_1.c4
-rw-r--r--src/battle_anim_effects_2.c18
-rw-r--r--src/battle_anim_effects_3.c4
-rw-r--r--src/battle_anim_mon_movement.c10
-rw-r--r--src/battle_anim_mons.c8
-rw-r--r--src/battle_anim_sound_tasks.c14
-rw-r--r--src/battle_anim_special.c24
-rw-r--r--src/battle_anim_status_effects.c8
-rw-r--r--src/battle_anim_utility_funcs.c26
-rw-r--r--src/battle_controller_oak_old_man.c24
-rw-r--r--src/battle_controller_player.c4
-rw-r--r--src/battle_controller_pokedude.c4
-rw-r--r--src/battle_controller_safari.c4
-rw-r--r--src/battle_message.c1428
-rw-r--r--src/bg.c8
-rw-r--r--src/bug.c86
-rw-r--r--src/credits.c2
-rw-r--r--src/dark.c116
-rw-r--r--src/dragon.c94
-rw-r--r--src/electric.c248
-rw-r--r--src/fighting.c236
-rw-r--r--src/fire.c221
-rw-r--r--src/flying.c192
-rw-r--r--src/ghost.c116
-rw-r--r--src/graphics.c13
-rw-r--r--src/ground.c46
-rw-r--r--src/help_message.c1
-rw-r--r--src/help_system.c1
-rw-r--r--src/ice.c213
-rw-r--r--src/librfu_rfu.c57
-rw-r--r--src/normal.c128
-rw-r--r--src/poison.c108
-rw-r--r--src/pokemon.c2
-rw-r--r--src/psychic.c204
-rw-r--r--src/rock.c182
-rw-r--r--src/water.c2229
-rw-r--r--tools/gbagfx/main.c75
-rw-r--r--tools/gbagfx/util.c7
-rw-r--r--tools/gbagfx/util.h1
52 files changed, 6763 insertions, 8478 deletions
diff --git a/.gitignore b/.gitignore
index 13712e63a..50910379c 100644
--- a/.gitignore
+++ b/.gitignore
@@ -16,6 +16,7 @@
*.gbapal
*.hwjpnfont
*.i
+*.idb
*.id0
*.id1
*.id2
@@ -54,3 +55,4 @@ types_*.taghl
!sound/programmable_wave_samples/*.pcm
_Deparsed_XSubs.pm
porymap.project.cfg
+.vscode/*.*
diff --git a/Makefile b/Makefile
index 0e9901e30..8568cd060 100644
--- a/Makefile
+++ b/Makefile
@@ -76,7 +76,7 @@ ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_RE
LDFLAGS = -Map ../../$(MAP)
-LIB := $(LIBPATH) -lgcc -lc
+LIB := $(LIBPATH) -lc -lgcc
#ifneq ($(MODERN),0)
#LIB += -lsysbase
#endif
diff --git a/asm/water.s b/asm/water.s
deleted file mode 100644
index 89fcfa3c8..000000000
--- a/asm/water.s
+++ /dev/null
@@ -1,3775 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80AABC0
-sub_80AABC0: @ 80AABC0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _080AAC48 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AABE8
- ldr r1, _080AAC4C @ =gBattleAnimArgs
- ldrh r0, [r1]
- strh r0, [r5, 0xA]
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0xC]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0xE]
-_080AABE8:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- movs r2, 0x8
- ldrsh r0, [r5, r2]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __modsi3
- cmp r0, 0x1
- bne _080AAC30
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xF0
- bl __umodsi3
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0x50
- bl __umodsi3
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _080AAC50 @ =gUnknown_83E5898
- adds r1, r4, 0
- movs r3, 0x4
- bl CreateSprite
-_080AAC30:
- movs r0, 0x8
- ldrsh r1, [r5, r0]
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bne _080AAC42
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_080AAC42:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAC48: .4byte gTasks
-_080AAC4C: .4byte gBattleAnimArgs
-_080AAC50: .4byte gUnknown_83E5898
- thumb_func_end sub_80AABC0
-
- thumb_func_start sub_80AAC54
-sub_80AAC54: @ 80AAC54
- ldr r1, _080AAC5C @ =sub_80AAC60
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080AAC5C: .4byte sub_80AAC60
- thumb_func_end sub_80AAC54
-
- thumb_func_start sub_80AAC60
-sub_80AAC60: @ 80AAC60
- push {lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080AAC7E
- ldrh r0, [r2, 0x24]
- adds r0, 0x1
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x26]
- adds r0, 0x4
- strh r0, [r2, 0x26]
-_080AAC7E:
- adds r0, r2, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080AAC92
- adds r0, r2, 0
- bl DestroySprite
-_080AAC92:
- pop {r0}
- bx r0
- thumb_func_end sub_80AAC60
-
- thumb_func_start sub_80AAC98
-sub_80AAC98: @ 80AAC98
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080AACC0 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AACC8
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080AACC4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- subs r0, r1
- b _080AACDA
- .align 2, 0
-_080AACC0: .4byte gBattleAnimAttacker
-_080AACC4: .4byte gBattleAnimArgs
-_080AACC8:
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- ldr r4, _080AADA0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
-_080AACDA:
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r6, 0x22]
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080AADA4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AAD10
- ldr r1, _080AADA0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080AAD10:
- ldr r5, _080AADA0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0xC]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r4, _080AADA8 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl InitAnimLinearTranslation
- ldr r0, _080AADAC @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- strh r4, [r6, 0x38]
- ldrb r0, [r5, 0x8]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r6, 0x20]
- subs r1, r0
- strh r1, [r6, 0x20]
- ldrb r0, [r5, 0x8]
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl Cos
- ldrh r1, [r6, 0x22]
- subs r1, r0
- strh r1, [r6, 0x22]
- ldr r0, _080AADB0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r1, 0x32]
- ldrb r0, [r5, 0x8]
- lsls r0, 8
- strh r0, [r1, 0x34]
- ldrh r0, [r5, 0xC]
- strh r0, [r1, 0x36]
- ldr r1, _080AADB4 @ =sub_80AADB8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AADA0: .4byte gBattleAnimArgs
-_080AADA4: .4byte gBattleAnimAttacker
-_080AADA8: .4byte gBattleAnimTarget
-_080AADAC: .4byte SpriteCallbackDummy
-_080AADB0: .4byte gSprites
-_080AADB4: .4byte sub_80AADB8
- thumb_func_end sub_80AAC98
-
- thumb_func_start sub_80AADB8
-sub_80AADB8: @ 80AADB8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r1, [r5, 0x38]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080AAE20 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r7, r0, r2
- ldrh r4, [r7, 0x36]
- lsls r4, 24
- lsrs r4, 24
- ldrh r0, [r7, 0x34]
- mov r8, r0
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl AnimTranslateLinear
- mov r1, r8
- lsrs r6, r1, 8
- movs r0, 0x2E
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Sin
- ldrh r1, [r5, 0x24]
- adds r0, r1
- strh r0, [r5, 0x24]
- movs r0, 0x30
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Cos
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- ldrh r0, [r7, 0x32]
- mov r1, r8
- adds r1, r0
- strh r1, [r7, 0x34]
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- cmp r4, 0
- beq _080AAE24
- strh r4, [r7, 0x36]
- b _080AAE2E
- .align 2, 0
-_080AAE20: .4byte gSprites
-_080AAE24:
- ldr r0, _080AAE3C @ =sub_80AAE40
- str r0, [r5, 0x1C]
- adds r0, r7, 0
- bl DestroySprite
-_080AAE2E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAE3C: .4byte sub_80AAE40
- thumb_func_end sub_80AADB8
-
- thumb_func_start sub_80AAE40
-sub_80AAE40: @ 80AAE40
- push {lr}
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldr r1, _080AAE60 @ =RunStoredCallbackWhenAnimEnds
- str r1, [r0, 0x1C]
- ldr r1, _080AAE64 @ =sub_80AAE68
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080AAE60: .4byte RunStoredCallbackWhenAnimEnds
-_080AAE64: .4byte sub_80AAE68
- thumb_func_end sub_80AAE40
-
- thumb_func_start sub_80AAE68
-sub_80AAE68: @ 80AAE68
- push {lr}
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- ldr r1, _080AAE7C @ =WaitAnimForDuration
- str r1, [r0, 0x1C]
- ldr r1, _080AAE80 @ =DestroySpriteAndMatrix
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080AAE7C: .4byte WaitAnimForDuration
-_080AAE80: .4byte DestroySpriteAndMatrix
- thumb_func_end sub_80AAE68
-
- thumb_func_start sub_80AAE84
-sub_80AAE84: @ 80AAE84
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r0, _080AAEAC @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AAEB4
- ldr r1, _080AAEB0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- lsls r0, 16
- lsrs r6, r0, 16
- adds r7, r1, 0
- b _080AAEBA
- .align 2, 0
-_080AAEAC: .4byte gBattleAnimAttacker
-_080AAEB0: .4byte gBattleAnimArgs
-_080AAEB4:
- ldr r0, _080AAF10 @ =gBattleAnimArgs
- ldrh r6, [r0, 0x4]
- adds r7, r0, 0
-_080AAEBA:
- ldrh r0, [r7, 0x8]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080AAF14 @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, r6
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r7, [r7, 0x6]
- adds r0, r7
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- ldr r0, _080AAF18 @ =sub_80AAF1C
- str r0, [r5, 0x1C]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldr r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAF10: .4byte gBattleAnimArgs
-_080AAF14: .4byte gBattleAnimTarget
-_080AAF18: .4byte sub_80AAF1C
- thumb_func_end sub_80AAE84
-
- thumb_func_start sub_80AAF1C
-sub_80AAF1C: @ 80AAF1C
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AAF58 @ =gBattleAnimArgs
- ldrh r1, [r0, 0xE]
- ldr r0, _080AAF5C @ =0x0000ffff
- cmp r1, r0
- bne _080AAF3E
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
-_080AAF3E:
- adds r0, r4, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080AAF50
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AAF50:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAF58: .4byte gBattleAnimArgs
-_080AAF5C: .4byte 0x0000ffff
- thumb_func_end sub_80AAF1C
-
- thumb_func_start sub_80AAF60
-sub_80AAF60: @ 80AAF60
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080AAF94 @ =gTasks
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- adds r4, r1
- ldr r0, _080AAF98 @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x8]
- ldr r0, _080AAF9C @ =0x0000279c
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 20
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1
- strh r0, [r4, 0xC]
- ldr r0, _080AAFA0 @ =sub_80AAFA4
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AAF94: .4byte gTasks
-_080AAF98: .4byte gBattleAnimArgs
-_080AAF9C: .4byte 0x0000279c
-_080AAFA0: .4byte sub_80AAFA4
- thumb_func_end sub_80AAF60
-
- thumb_func_start sub_80AAFA4
-sub_80AAFA4: @ 80AAFA4
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080AB01C @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r1
- ldrh r0, [r2, 0x1C]
- adds r0, 0x1
- strh r0, [r2, 0x1C]
- lsls r0, 16
- asrs r0, 16
- mov r12, r1
- cmp r0, 0x3
- bne _080AAFF6
- movs r0, 0
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r1, _080AB020 @ =gPlttBufferFaded
- lsls r0, r5, 1
- adds r0, r1
- ldrh r6, [r0]
- adds r7, r1, 0
- adds r3, r0, 0x2
- movs r1, 0x6
- adds r2, r0, 0
-_080AAFE0:
- ldrh r0, [r3]
- strh r0, [r2]
- adds r3, 0x2
- adds r2, 0x2
- subs r1, 0x1
- cmp r1, 0
- bge _080AAFE0
- adds r0, r5, 0x7
- lsls r0, 1
- adds r0, r7
- strh r6, [r0]
-_080AAFF6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- add r0, r12
- ldrh r1, [r0, 0x1E]
- adds r1, 0x1
- strh r1, [r0, 0x1E]
- lsls r1, 16
- asrs r1, 16
- movs r2, 0x8
- ldrsh r0, [r0, r2]
- cmp r1, r0
- bne _080AB016
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080AB016:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB01C: .4byte gTasks
-_080AB020: .4byte gPlttBufferFaded
- thumb_func_end sub_80AAFA4
-
- thumb_func_start sub_80AB024
-sub_80AB024: @ 80AB024
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- movs r0, 0x1E
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldr r4, _080AB08C @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl InitAnimLinearTranslation
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- movs r0, 0xD2
- lsls r0, 8
- bl __divsi3
- strh r0, [r5, 0x38]
- ldr r0, _080AB090 @ =gBattleAnimArgs
- ldrh r2, [r0, 0x6]
- strh r2, [r5, 0x3C]
- ldrh r1, [r0, 0xE]
- movs r3, 0xE
- ldrsh r0, [r0, r3]
- cmp r0, 0x7F
- ble _080AB094
- adds r0, r1, 0
- subs r0, 0x7F
- lsls r0, 8
- strh r0, [r5, 0x3A]
- negs r0, r2
- strh r0, [r5, 0x3C]
- b _080AB098
- .align 2, 0
-_080AB08C: .4byte gBattleAnimTarget
-_080AB090: .4byte gBattleAnimArgs
-_080AB094:
- lsls r0, r1, 8
- strh r0, [r5, 0x3A]
-_080AB098:
- ldr r1, _080AB0A8 @ =sub_80AB0AC
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB0A8: .4byte sub_80AB0AC
- thumb_func_end sub_80AB024
-
- thumb_func_start sub_80AB0AC
-sub_80AB0AC: @ 80AB0AC
- push {r4,lr}
- adds r4, r0, 0
- bl AnimTranslateLinear
- lsls r0, 24
- cmp r0, 0
- beq _080AB0C0
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AB0C0:
- ldrh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x26]
- adds r0, r1
- strh r0, [r4, 0x26]
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- adds r0, r1
- asrs r0, 8
- cmp r0, 0x7F
- ble _080AB0F0
- movs r0, 0
- strh r0, [r4, 0x3A]
- ldrh r0, [r4, 0x3C]
- negs r0, r0
- strh r0, [r4, 0x3C]
- b _080AB0F8
-_080AB0F0:
- ldrh r0, [r4, 0x38]
- ldrh r1, [r4, 0x3A]
- adds r0, r1
- strh r0, [r4, 0x3A]
-_080AB0F8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AB0AC
-
- thumb_func_start sub_80AB100
-sub_80AB100: @ 80AB100
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _080AB120 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- ldr r3, _080AB124 @ =gBattleAnimArgs
- ldrh r0, [r3]
- movs r2, 0
- strh r0, [r1, 0x8]
- strh r2, [r3, 0xE]
- ldr r0, _080AB128 @ =sub_80AB12C
- str r0, [r1]
- bx lr
- .align 2, 0
-_080AB120: .4byte gTasks
-_080AB124: .4byte gBattleAnimArgs
-_080AB128: .4byte sub_80AB12C
- thumb_func_end sub_80AB100
-
- thumb_func_start sub_80AB12C
-sub_80AB12C: @ 80AB12C
- push {lr}
- lsls r0, 24
- lsrs r3, r0, 24
- ldr r2, _080AB160 @ =gBattleAnimArgs
- ldrh r0, [r2, 0xE]
- adds r0, 0x3
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r2, 0xE]
- ldr r1, _080AB164 @ =gTasks
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r0, 0x8]
- subs r1, 0x1
- strh r1, [r0, 0x8]
- lsls r1, 16
- cmp r1, 0
- bne _080AB15A
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080AB15A:
- pop {r0}
- bx r0
- .align 2, 0
-_080AB160: .4byte gBattleAnimArgs
-_080AB164: .4byte gTasks
- thumb_func_end sub_80AB12C
-
- thumb_func_start sub_80AB168
-sub_80AB168: @ 80AB168
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r7, _080AB1B4 @ =gBattleAnimAttacker
- ldrb r0, [r7]
- movs r1, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- ldrb r0, [r7]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x22]
- ldr r6, _080AB1B8 @ =0x0000fff6
- strh r6, [r4, 0x26]
- ldrb r0, [r7]
- bl GetBattlerSpriteSubpriority
- lsls r0, 24
- lsrs r5, r0, 24
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AB1C2
- ldrb r0, [r7]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AB1BC
- movs r0, 0xA
- strh r0, [r4, 0x24]
- b _080AB1C4
- .align 2, 0
-_080AB1B4: .4byte gBattleAnimAttacker
-_080AB1B8: .4byte 0x0000fff6
-_080AB1BC:
- strh r6, [r4, 0x24]
- subs r0, r5, 0x2
- b _080AB1C6
-_080AB1C2:
- strh r6, [r4, 0x24]
-_080AB1C4:
- adds r0, r5, 0x2
-_080AB1C6:
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- ldr r0, _080AB1D8 @ =sub_80AB1DC
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB1D8: .4byte sub_80AB1DC
- thumb_func_end sub_80AB168
-
- thumb_func_start sub_80AB1DC
-sub_80AB1DC: @ 80AB1DC
- push {lr}
- adds r2, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080AB1F2
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080AB1F2:
- pop {r0}
- bx r0
- thumb_func_end sub_80AB1DC
-
- thumb_func_start sub_80AB1F8
-sub_80AB1F8: @ 80AB1F8
- push {r4-r7,lr}
- adds r6, r0, 0
- ldr r5, _080AB2B8 @ =gBattleAnimAttacker
- ldrb r0, [r5]
- bl GetBattlerSide
- adds r4, r0, 0
- ldr r0, _080AB2BC @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080AB242
- ldr r4, _080AB2C0 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- cmp r0, 0
- beq _080AB23A
- ldrb r0, [r5]
- bl GetBattlerPosition
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080AB242
-_080AB23A:
- movs r1, 0
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4]
-_080AB242:
- ldr r5, _080AB2C0 @ =gBattleAnimArgs
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- movs r1, 0xFF
- lsls r1, 8
- ands r0, r1
- movs r1, 0
- cmp r0, 0
- bne _080AB256
- movs r1, 0x1
-_080AB256:
- ldrb r0, [r5, 0xA]
- movs r7, 0x1
- cmp r0, 0
- bne _080AB260
- movs r7, 0x3
-_080AB260:
- adds r0, r6, 0
- bl InitSpritePosToAnimAttacker
- ldr r0, _080AB2B8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080AB27A
- ldrh r0, [r5, 0x4]
- negs r0, r0
- strh r0, [r5, 0x4]
-_080AB27A:
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r4, _080AB2BC @ =gBattleAnimTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r4]
- adds r1, r7, 0
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- ldrh r5, [r5, 0x6]
- adds r0, r5
- strh r0, [r6, 0x36]
- ldr r0, _080AB2C4 @ =StartAnimLinearTranslation
- str r0, [r6, 0x1C]
- ldr r1, _080AB2C8 @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB2B8: .4byte gBattleAnimAttacker
-_080AB2BC: .4byte gBattleAnimTarget
-_080AB2C0: .4byte gBattleAnimArgs
-_080AB2C4: .4byte StartAnimLinearTranslation
-_080AB2C8: .4byte DestroyAnimSprite
- thumb_func_end sub_80AB1F8
-
- thumb_func_start sub_80AB2CC
-sub_80AB2CC: @ 80AB2CC
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- ldr r0, _080AB2FC @ =gBattleAnimArgs
- ldrh r1, [r0, 0x8]
- strh r1, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- strh r1, [r4, 0x36]
- ldr r0, _080AB300 @ =StartAnimLinearTranslation
- str r0, [r4, 0x1C]
- ldr r1, _080AB304 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB2FC: .4byte gBattleAnimArgs
-_080AB300: .4byte StartAnimLinearTranslation
-_080AB304: .4byte DestroyAnimSprite
- thumb_func_end sub_80AB2CC
-
- thumb_func_start sub_80AB308
-sub_80AB308: @ 80AB308
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080AB320 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r0, r1]
- cmp r0, 0
- beq _080AB324
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- b _080AB32C
- .align 2, 0
-_080AB320: .4byte gBattleAnimArgs
-_080AB324:
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
-_080AB32C:
- ldr r0, _080AB33C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x4]
- strh r0, [r4, 0x3C]
- ldr r0, _080AB340 @ =sub_80AB344
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB33C: .4byte gBattleAnimArgs
-_080AB340: .4byte sub_80AB344
- thumb_func_end sub_80AB308
-
- thumb_func_start sub_80AB344
-sub_80AB344: @ 80AB344
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x3C]
- subs r0, 0x1
- strh r0, [r4, 0x3C]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- bne _080AB384
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AB384:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AB344
-
- thumb_func_start sub_80AB38C
-sub_80AB38C: @ 80AB38C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- ldr r1, _080AB3FC @ =0x00003f42
- movs r0, 0x50
- bl SetGpuReg
- movs r1, 0x80
- lsls r1, 5
- movs r0, 0x52
- bl SetGpuReg
- movs r0, 0x1
- movs r1, 0x4
- movs r2, 0x1
- bl SetAnimBgAttribute
- movs r0, 0x1
- movs r1, 0
- movs r2, 0x1
- bl SetAnimBgAttribute
- mov r0, sp
- bl sub_80752A0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AB418
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0x1
- bl SetAnimBgAttribute
- ldr r0, _080AB400 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080AB408
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AB404 @ =gFile_graphics_unknown_unknown_E81D14_tilemap
- bl AnimLoadCompressedBgTilemap
- b _080AB42E
- .align 2, 0
-_080AB3FC: .4byte 0x00003f42
-_080AB400: .4byte gBattleAnimAttacker
-_080AB404: .4byte gFile_graphics_unknown_unknown_E81D14_tilemap
-_080AB408:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AB414 @ =gFile_graphics_unknown_unknown_E81FE4_tilemap
- bl AnimLoadCompressedBgTilemap
- b _080AB42E
- .align 2, 0
-_080AB414: .4byte gFile_graphics_unknown_unknown_E81FE4_tilemap
-_080AB418:
- ldr r0, _080AB458 @ =gFile_graphics_unknown_unknown_E822B8_tilemap
- ldr r1, [sp, 0x4]
- bl LZDecompressVram
- mov r0, sp
- ldrb r0, [r0, 0x8]
- ldr r1, [sp, 0x4]
- movs r2, 0
- movs r3, 0x1
- bl sub_80730C0
-_080AB42E:
- mov r0, sp
- ldrb r0, [r0, 0x9]
- ldr r1, _080AB45C @ =gFile_graphics_battle_anims_backgrounds_water_sheet
- mov r2, sp
- ldrh r2, [r2, 0xA]
- bl AnimLoadCompressedBgGfx
- ldr r0, _080AB460 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080AB468
- ldr r0, _080AB464 @ =gFile_graphics_battle_anims_backgrounds_water_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
- b _080AB476
- .align 2, 0
-_080AB458: .4byte gFile_graphics_unknown_unknown_E822B8_tilemap
-_080AB45C: .4byte gFile_graphics_battle_anims_backgrounds_water_sheet
-_080AB460: .4byte gBattleAnimArgs
-_080AB464: .4byte gFile_graphics_battle_anims_backgrounds_water_palette
-_080AB468:
- ldr r0, _080AB4E0 @ =gFile_graphics_battle_anims_backgrounds_water_muddy_palette
- mov r1, sp
- ldrb r1, [r1, 0x8]
- lsls r1, 4
- movs r2, 0x20
- bl LoadCompressedPalette
-_080AB476:
- ldr r0, _080AB4E4 @ =sub_80AB79C
- ldr r4, _080AB4E8 @ =gTasks
- mov r2, r10
- lsls r5, r2, 2
- adds r1, r5, r2
- lsls r1, 3
- adds r6, r1, r4
- ldrb r1, [r6, 0x7]
- adds r1, 0x1
- lsls r1, 24
- lsrs r1, 24
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r0, 0
- mov r9, r0
- mov r1, r8
- strh r1, [r6, 0x26]
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r7, r0, r4
- mov r0, r9
- strh r0, [r7, 0x8]
- movs r0, 0x80
- lsls r0, 5
- strh r0, [r7, 0xA]
- strh r0, [r7, 0xC]
- bl IsContest
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _080AB4F8
- ldr r1, _080AB4EC @ =0x0000ffb0
- adds r0, r1, 0
- ldr r2, _080AB4F0 @ =gBattle_BG1_X
- strh r0, [r2]
- adds r1, 0x20
- adds r0, r1, 0
- ldr r2, _080AB4F4 @ =gBattle_BG1_Y
- strh r0, [r2]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- mov r0, r9
- strh r0, [r7, 0xE]
- b _080AB552
- .align 2, 0
-_080AB4E0: .4byte gFile_graphics_battle_anims_backgrounds_water_muddy_palette
-_080AB4E4: .4byte sub_80AB79C
-_080AB4E8: .4byte gTasks
-_080AB4EC: .4byte 0x0000ffb0
-_080AB4F0: .4byte gBattle_BG1_X
-_080AB4F4: .4byte gBattle_BG1_Y
-_080AB4F8:
- ldr r0, _080AB528 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x1
- bne _080AB53C
- ldr r2, _080AB52C @ =0x0000ff20
- adds r0, r2, 0
- ldr r2, _080AB530 @ =gBattle_BG1_X
- strh r0, [r2]
- movs r2, 0x80
- lsls r2, 1
- adds r0, r2, 0
- ldr r2, _080AB534 @ =gBattle_BG1_Y
- strh r0, [r2]
- movs r0, 0x2
- strh r0, [r6, 0x8]
- ldr r0, _080AB538 @ =0x0000ffff
- strh r0, [r6, 0xA]
- strh r1, [r7, 0xE]
- b _080AB552
- .align 2, 0
-_080AB528: .4byte gBattleAnimAttacker
-_080AB52C: .4byte 0x0000ff20
-_080AB530: .4byte gBattle_BG1_X
-_080AB534: .4byte gBattle_BG1_Y
-_080AB538: .4byte 0x0000ffff
-_080AB53C:
- ldr r0, _080AB584 @ =gBattle_BG1_X
- strh r4, [r0]
- ldr r1, _080AB588 @ =0x0000ffd0
- adds r0, r1, 0
- ldr r2, _080AB58C @ =gBattle_BG1_Y
- strh r0, [r2]
- ldr r0, _080AB590 @ =0x0000fffe
- strh r0, [r6, 0x8]
- movs r0, 0x1
- strh r0, [r6, 0xA]
- strh r4, [r7, 0xE]
-_080AB552:
- ldr r0, _080AB584 @ =gBattle_BG1_X
- ldrh r1, [r0]
- movs r0, 0x14
- bl SetGpuReg
- ldr r2, _080AB58C @ =gBattle_BG1_Y
- ldrh r1, [r2]
- movs r0, 0x16
- bl SetGpuReg
- ldr r1, _080AB594 @ =gTasks
- mov r2, r8
- lsls r0, r2, 2
- add r0, r8
- lsls r0, 3
- adds r1, r0, r1
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080AB598
- movs r0, 0x30
- strh r0, [r1, 0x10]
- movs r0, 0x70
- b _080AB59C
- .align 2, 0
-_080AB584: .4byte gBattle_BG1_X
-_080AB588: .4byte 0x0000ffd0
-_080AB58C: .4byte gBattle_BG1_Y
-_080AB590: .4byte 0x0000fffe
-_080AB594: .4byte gTasks
-_080AB598:
- movs r0, 0
- strh r0, [r1, 0x10]
-_080AB59C:
- strh r0, [r1, 0x12]
- ldr r1, _080AB5C0 @ =gTasks
- mov r2, r10
- adds r0, r5, r2
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x14]
- ldr r1, _080AB5C4 @ =sub_80AB5C8
- str r1, [r0]
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB5C0: .4byte gTasks
-_080AB5C4: .4byte sub_80AB5C8
- thumb_func_end sub_80AB38C
-
- thumb_func_start sub_80AB5C8
-sub_80AB5C8: @ 80AB5C8
- push {r4-r7,lr}
- sub sp, 0x10
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _080AB6F4 @ =gBattle_BG1_X
- ldr r2, _080AB6F8 @ =gBattle_BG1_Y
- ldr r0, _080AB6FC @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- ldrh r0, [r4, 0x8]
- ldrh r3, [r1]
- adds r0, r3
- strh r0, [r1]
- ldrh r0, [r4, 0xA]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- mov r0, sp
- bl sub_80752A0
- ldrh r0, [r4, 0xA]
- ldrh r3, [r4, 0xC]
- adds r0, r3
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bne _080AB65C
- ldr r1, _080AB700 @ =gPlttBufferFaded
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- adds r0, 0x7
- lsls r0, 1
- adds r0, r1
- ldrh r6, [r0]
- movs r2, 0x6
- adds r7, r1, 0
- adds r3, r7, 0
- mov r4, sp
-_080AB622:
- ldrb r0, [r4, 0x8]
- lsls r0, 4
- adds r1, r2, 0x1
- adds r0, r1
- lsls r1, r0, 1
- adds r1, r3
- subs r0, 0x1
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- strh r0, [r1]
- subs r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0
- bne _080AB622
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- adds r0, 0x1
- lsls r0, 1
- adds r0, r7
- strh r6, [r0]
- ldr r1, _080AB6FC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x12]
-_080AB65C:
- ldr r1, _080AB6FC @ =gTasks
- lsls r2, r5, 2
- adds r0, r2, r5
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0x14]
- adds r0, 0x1
- strh r0, [r3, 0x14]
- lsls r0, 16
- asrs r0, 16
- adds r4, r1, 0
- adds r6, r2, 0
- cmp r0, 0x1
- ble _080AB6CA
- movs r0, 0
- strh r0, [r3, 0x14]
- ldrh r0, [r3, 0xE]
- adds r2, r0, 0x1
- strh r2, [r3, 0xE]
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0xD
- bgt _080AB6A6
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
- ldrh r0, [r3, 0x10]
- adds r0, 0x1
- strh r0, [r3, 0x10]
-_080AB6A6:
- movs r1, 0xE
- ldrsh r0, [r3, r1]
- cmp r0, 0x36
- ble _080AB6CA
- ldrh r2, [r3, 0x10]
- subs r2, 0x1
- strh r2, [r3, 0x10]
- movs r1, 0x26
- ldrsh r0, [r3, r1]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r4
- movs r0, 0x10
- subs r0, r2
- lsls r0, 8
- orrs r2, r0
- strh r2, [r1, 0xA]
-_080AB6CA:
- adds r0, r6, r5
- lsls r0, 3
- adds r2, r0, r4
- movs r3, 0x26
- ldrsh r1, [r2, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r4
- ldrh r0, [r0, 0xA]
- movs r3, 0x1F
- ands r3, r0
- cmp r3, 0
- bne _080AB6EC
- strh r3, [r2, 0x8]
- ldr r0, _080AB704 @ =sub_80AB708
- str r0, [r2]
-_080AB6EC:
- add sp, 0x10
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB6F4: .4byte gBattle_BG1_X
-_080AB6F8: .4byte gBattle_BG1_Y
-_080AB6FC: .4byte gTasks
-_080AB700: .4byte gPlttBufferFaded
-_080AB704: .4byte sub_80AB708
- thumb_func_end sub_80AB5C8
-
- thumb_func_start sub_80AB708
-sub_80AB708: @ 80AB708
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r7, _080AB740 @ =gBattle_BG1_X
- ldr r0, _080AB744 @ =gBattle_BG1_Y
- mov r8, r0
- ldr r6, _080AB748 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r6
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AB74C
- movs r0, 0x1
- bl sub_8075358
- movs r0, 0x2
- bl sub_8075358
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AB78E
- .align 2, 0
-_080AB740: .4byte gBattle_BG1_X
-_080AB744: .4byte gBattle_BG1_Y
-_080AB748: .4byte gTasks
-_080AB74C:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080AB760
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl SetAnimBgAttribute
-_080AB760:
- movs r0, 0
- strh r0, [r7]
- mov r1, r8
- strh r0, [r1]
- movs r0, 0x50
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x52
- movs r1, 0
- bl SetGpuReg
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r6
- ldr r1, _080AB798 @ =0x0000ffff
- strh r1, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080AB78E:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080AB798: .4byte 0x0000ffff
- thumb_func_end sub_80AB708
-
- thumb_func_start sub_80AB79C
-sub_80AB79C: @ 80AB79C
- push {r4-r7,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r7, r0, 24
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- ldr r1, _080AB7C4 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- bne _080AB7B8
- b _080AB8F0
-_080AB7B8:
- cmp r0, 0x1
- bgt _080AB7C8
- cmp r0, 0
- beq _080AB7D0
- b _080ABA66
- .align 2, 0
-_080AB7C4: .4byte gTasks
-_080AB7C8:
- cmp r0, 0x2
- bne _080AB7CE
- b _080AB9BC
-_080AB7CE:
- b _080ABA66
-_080AB7D0:
- movs r3, 0
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- ldr r1, _080AB8A0 @ =gScanlineEffectRegBuffers
- mov r12, r1
- cmp r3, r0
- bge _080AB80E
- mov r7, r12
- movs r5, 0xF0
- lsls r5, 3
- add r5, r12
- ldr r6, _080AB8A4 @ =0x0000ffff
-_080AB7E8:
- lsls r2, r3, 16
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r7
- adds r1, r5
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r6, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- asrs r2, 16
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r2, r0
- blt _080AB7E8
-_080AB80E:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080AB848
- ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080AB8A4 @ =0x0000ffff
-_080AB826:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r1]
- ldrh r1, [r4, 0xA]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080AB826
-_080AB848:
- ldrh r3, [r4, 0x12]
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- bgt _080AB87E
- ldr r5, _080AB8A0 @ =gScanlineEffectRegBuffers
- movs r0, 0xF0
- lsls r0, 3
- adds r6, r5, r0
- ldr r7, _080AB8A4 @ =0x0000ffff
-_080AB85C:
- asrs r2, 16
- lsls r1, r2, 1
- adds r3, r1, r5
- adds r1, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r1]
- ldrh r1, [r4, 0xC]
- adds r0, r7, 0
- ands r0, r1
- strh r0, [r3]
- adds r2, 0x1
- lsls r2, 16
- lsrs r3, r2, 16
- lsls r2, r3, 16
- asrs r0, r2, 16
- cmp r0, 0x9F
- ble _080AB85C
-_080AB87E:
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AB8A8
- lsls r0, r3, 16
- asrs r0, 15
- mov r3, r12
- adds r2, r0, r3
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xA]
- strh r1, [r0]
- ldrh r0, [r4, 0xA]
- b _080AB8BE
- .align 2, 0
-_080AB8A0: .4byte gScanlineEffectRegBuffers
-_080AB8A4: .4byte 0x0000ffff
-_080AB8A8:
- lsls r0, r3, 16
- asrs r0, 15
- mov r1, r12
- adds r2, r0, r1
- movs r1, 0xF0
- lsls r1, 3
- add r1, r12
- adds r0, r1
- ldrh r1, [r4, 0xC]
- strh r1, [r0]
- ldrh r0, [r4, 0xC]
-_080AB8BE:
- strh r0, [r2]
- ldr r0, _080AB8E8 @ =0x04000052
- str r0, [sp]
- ldr r0, _080AB8EC @ =0xa2600001
- str r0, [sp, 0x4]
- mov r1, sp
- movs r2, 0
- movs r0, 0x1
- strb r0, [r1, 0x8]
- mov r0, sp
- strb r2, [r0, 0x9]
- ldr r0, [sp]
- ldr r1, [sp, 0x4]
- ldr r2, [sp, 0x8]
- bl ScanlineEffect_SetParams
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080ABA66
- .align 2, 0
-_080AB8E8: .4byte 0x04000052
-_080AB8EC: .4byte 0xa2600001
-_080AB8F0:
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- cmp r1, 0
- bne _080AB908
- ldrh r0, [r4, 0x10]
- subs r0, 0x1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bgt _080AB91C
- strh r1, [r4, 0x10]
- b _080AB916
-_080AB908:
- ldrh r0, [r4, 0x12]
- adds r0, 0x1
- strh r0, [r4, 0x12]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x6F
- ble _080AB91C
-_080AB916:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080AB91C:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080AB950
- ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
- ldr r5, _080AB9B8 @ =gScanlineEffect
-_080AB92A:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080AB92A
-_080AB950:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080AB984
- ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
- ldr r5, _080AB9B8 @ =gScanlineEffect
-_080AB962:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080AB962
-_080AB984:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080ABA66
- ldr r6, _080AB9B4 @ =gScanlineEffectRegBuffers
- ldr r5, _080AB9B8 @ =gScanlineEffect
-_080AB992:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080AB992
- b _080ABA66
- .align 2, 0
-_080AB9B4: .4byte gScanlineEffectRegBuffers
-_080AB9B8: .4byte gScanlineEffect
-_080AB9BC:
- movs r3, 0
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r3, r0
- bge _080AB9F0
- ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
- ldr r5, _080ABA74 @ =gScanlineEffect
-_080AB9CA:
- lsls r1, r3, 16
- asrs r1, 16
- lsls r3, r1, 1
- ldrb r2, [r5, 0x14]
- lsls r0, r2, 4
- subs r0, r2
- lsls r0, 7
- adds r3, r0
- adds r3, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r3]
- adds r1, 0x1
- lsls r1, 16
- lsrs r3, r1, 16
- asrs r1, 16
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080AB9CA
-_080AB9F0:
- ldrh r3, [r4, 0x10]
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080ABA24
- ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
- ldr r5, _080ABA74 @ =gScanlineEffect
-_080ABA02:
- asrs r3, r2, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xA]
- strh r0, [r2]
- adds r3, 0x1
- lsls r2, r3, 16
- asrs r1, r2, 16
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- blt _080ABA02
-_080ABA24:
- ldrh r3, [r4, 0x12]
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- bgt _080ABA50
- ldr r6, _080ABA70 @ =gScanlineEffectRegBuffers
- ldr r5, _080ABA74 @ =gScanlineEffect
-_080ABA32:
- asrs r3, r1, 16
- lsls r2, r3, 1
- ldrb r1, [r5, 0x14]
- lsls r0, r1, 4
- subs r0, r1
- lsls r0, 7
- adds r2, r0
- adds r2, r6
- ldrh r0, [r4, 0xC]
- strh r0, [r2]
- adds r3, 0x1
- lsls r1, r3, 16
- asrs r0, r1, 16
- cmp r0, 0x9F
- ble _080ABA32
-_080ABA50:
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- bne _080ABA66
- bl ScanlineEffect_Stop
- adds r0, r7, 0
- bl DestroyTask
-_080ABA66:
- add sp, 0xC
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABA70: .4byte gScanlineEffectRegBuffers
-_080ABA74: .4byte gScanlineEffect
- thumb_func_end sub_80AB79C
-
- thumb_func_start sub_80ABA78
-sub_80ABA78: @ 80ABA78
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r2, [r4, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r3, _080ABACC @ =0x000003ff
- adds r0, r3, 0
- ands r1, r0
- ldr r0, _080ABAD0 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r4, 0x4]
- adds r0, r4, 0
- movs r1, 0x1
- bl InitSpritePosToAnimTarget
- bl Random
- movs r5, 0xFF
- ands r5, r0
- movs r0, 0x80
- lsls r0, 1
- adds r6, r0, 0
- orrs r5, r6
- bl Random
- ldr r1, _080ABAD4 @ =0x000001ff
- ands r1, r0
- adds r0, r1, 0
- cmp r0, 0xFF
- ble _080ABABE
- subs r0, r6, r0
- lsls r0, 16
- lsrs r1, r0, 16
-_080ABABE:
- strh r5, [r4, 0x30]
- strh r1, [r4, 0x32]
- ldr r0, _080ABAD8 @ =sub_80ABADC
- str r0, [r4, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABACC: .4byte 0x000003ff
-_080ABAD0: .4byte 0xfffffc00
-_080ABAD4: .4byte 0x000001ff
-_080ABAD8: .4byte sub_80ABADC
- thumb_func_end sub_80ABA78
-
- thumb_func_start sub_80ABADC
-sub_80ABADC: @ 80ABADC
- push {r4,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x30]
- ldrh r1, [r2, 0x34]
- adds r3, r0, r1
- strh r3, [r2, 0x34]
- ldrh r1, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r1, r4
- strh r1, [r2, 0x36]
- movs r1, 0x1
- ands r1, r0
- cmp r1, 0
- beq _080ABB00
- lsls r0, r3, 16
- asrs r0, 24
- negs r0, r0
- b _080ABB04
-_080ABB00:
- lsls r0, r3, 16
- asrs r0, 24
-_080ABB04:
- strh r0, [r2, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r2, 0x26]
- ldrh r0, [r2, 0x2E]
- adds r0, 0x1
- strh r0, [r2, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x15
- bne _080ABB22
- adds r0, r2, 0
- bl DestroyAnimSprite
-_080ABB22:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80ABADC
-
- thumb_func_start sub_80ABB28
-sub_80ABB28: @ 80ABB28
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 2
- adds r4, r0
- lsls r4, 3
- ldr r0, _080ABB78 @ =gTasks
- adds r4, r0
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r2, _080ABB7C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x22]
- strh r0, [r4, 0x12]
- bl sub_80ABDC8
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- movs r1, 0
- bl PrepareBattlerSpriteForRotScale
- ldr r0, _080ABB80 @ =sub_80ABB84
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABB78: .4byte gTasks
-_080ABB7C: .4byte gSprites
-_080ABB80: .4byte sub_80ABB84
- thumb_func_end sub_80ABB28
-
- thumb_func_start sub_80ABB84
-sub_80ABB84: @ 80ABB84
- push {r4-r6,lr}
- sub sp, 0xC
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080ABBAC @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x7
- bls _080ABBA0
- b _080ABDBE
-_080ABBA0:
- lsls r0, 2
- ldr r1, _080ABBB0 @ =_080ABBB4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080ABBAC: .4byte gTasks
-_080ABBB0: .4byte _080ABBB4
- .align 2, 0
-_080ABBB4:
- .4byte _080ABBD4
- .4byte _080ABBFA
- .4byte _080ABC8C
- .4byte _080ABCC2
- .4byte _080ABCD6
- .4byte _080ABCE4
- .4byte _080ABD64
- .4byte _080ABDB0
-_080ABBD4:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 1
- movs r0, 0xE0
- str r0, [sp]
- movs r0, 0x80
- lsls r0, 2
- str r0, [sp, 0x4]
- movs r0, 0x20
- str r0, [sp, 0x8]
- adds r0, r4, 0
- adds r2, r3, 0
- bl sub_80765D4
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080ABBFA:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080ABC56
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ABC44
- ldr r2, _080ABC40 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x3
- strh r1, [r0, 0x24]
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x22]
- adds r1, 0x1
- strh r1, [r0, 0x22]
- b _080ABC56
- .align 2, 0
-_080ABC40: .4byte gSprites
-_080ABC44:
- ldr r2, _080ABC84 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r1, _080ABC88 @ =0x0000fffd
- strh r1, [r0, 0x24]
-_080ABC56:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- beq _080ABC66
- b _080ABDBE
-_080ABC66:
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl SetBattlerSpriteYOffsetFromYScale
- ldr r2, _080ABC84 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r5, [r0, 0x24]
- strh r5, [r4, 0xE]
- b _080ABDA0
- .align 2, 0
-_080ABC84: .4byte gSprites
-_080ABC88: .4byte 0x0000fffd
-_080ABC8C:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- bgt _080ABC9C
- b _080ABDBE
-_080ABC9C:
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0x80
- lsls r3, 2
- movs r0, 0xC0
- lsls r0, 1
- str r0, [sp]
- movs r0, 0xE0
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r2, 0xE0
- bl sub_80765D4
- movs r0, 0
- strh r0, [r4, 0xE]
- b _080ABDA2
-_080ABCC2:
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0
- bne _080ABDBE
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080ABDA2
-_080ABCD6:
- adds r0, r4, 0
- adds r1, r2, 0
- bl sub_80ABE4C
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
-_080ABCE4:
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080ABDBE
- movs r0, 0
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0x10]
- adds r0, 0x1
- strh r0, [r4, 0x10]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ABD1C
- ldr r2, _080ABD18 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- adds r1, 0x2
- b _080ABD2E
- .align 2, 0
-_080ABD18: .4byte gSprites
-_080ABD1C:
- ldr r2, _080ABD60 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r0, 0x26]
- subs r1, 0x2
-_080ABD2E:
- strh r1, [r0, 0x26]
- movs r1, 0x10
- ldrsh r0, [r4, r1]
- cmp r0, 0xA
- bne _080ABDBE
- ldrh r1, [r4, 0x26]
- lsls r1, 24
- lsrs r1, 24
- movs r2, 0xC0
- lsls r2, 1
- movs r0, 0x80
- lsls r0, 1
- str r0, [sp]
- str r0, [sp, 0x4]
- movs r0, 0x8
- str r0, [sp, 0x8]
- adds r0, r4, 0
- movs r3, 0xE0
- bl sub_80765D4
- movs r0, 0
- strh r0, [r4, 0xE]
- strh r0, [r4, 0x10]
- b _080ABDA2
- .align 2, 0
-_080ABD60: .4byte gSprites
-_080ABD64:
- ldr r6, _080ABDAC @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r0, 0x22]
- subs r1, 0x1
- strh r1, [r0, 0x22]
- adds r0, r4, 0
- bl sub_8076640
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0
- bne _080ABDBE
- ldrh r0, [r4, 0x26]
- lsls r0, 24
- lsrs r0, 24
- bl ResetSpriteRotScale
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrh r1, [r4, 0x12]
- strh r1, [r0, 0x22]
-_080ABDA0:
- strh r5, [r4, 0x10]
-_080ABDA2:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080ABDBE
- .align 2, 0
-_080ABDAC: .4byte gSprites
-_080ABDB0:
- movs r1, 0xC
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080ABDBE
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080ABDBE:
- add sp, 0xC
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80ABB84
-
- thumb_func_start sub_80ABDC8
-sub_80ABDC8: @ 80ABDC8
- push {r4,r5,lr}
- ldr r4, _080ABDEC @ =gBattleAnimAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080ABDFC
- ldr r1, _080ABDF0 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080ABDF4 @ =gPlayerParty
- b _080ABE0C
- .align 2, 0
-_080ABDEC: .4byte gBattleAnimAttacker
-_080ABDF0: .4byte gBattlerPartyIndexes
-_080ABDF4: .4byte gPlayerParty
-_080ABDF8:
- adds r0, r2, 0
- b _080ABE3E
-_080ABDFC:
- ldr r1, _080ABE44 @ =gBattlerPartyIndexes
- ldrb r0, [r4]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _080ABE48 @ =gEnemyParty
-_080ABE0C:
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x3A
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 16
- adds r0, r5, 0
- movs r1, 0x39
- bl GetMonData
- lsls r0, 16
- lsrs r3, r0, 16
- lsrs r4, 18
- movs r2, 0
-_080ABE2A:
- adds r1, r2, 0x1
- adds r0, r4, 0
- muls r0, r1
- cmp r3, r0
- blt _080ABDF8
- lsls r0, r1, 24
- lsrs r2, r0, 24
- cmp r2, 0x2
- bls _080ABE2A
- movs r0, 0x3
-_080ABE3E:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080ABE44: .4byte gBattlerPartyIndexes
-_080ABE48: .4byte gEnemyParty
- thumb_func_end sub_80ABDC8
-
- thumb_func_start sub_80ABE4C
-sub_80ABE4C: @ 80ABE4C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- adds r7, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- ldr r4, _080ABF54 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r6, r0, 24
- movs r5, 0xAC
- ldrb r0, [r4]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp, 0x8]
- ldrh r1, [r7, 0xA]
- movs r0, 0x4
- subs r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- cmp r0, 0
- bgt _080ABE9C
- movs r1, 0x1
-_080ABE9C:
- movs r0, 0
- str r0, [sp, 0x4]
- lsls r0, r1, 16
- mov r10, r8
- mov r9, r6
- mov r1, r10
- lsls r1, 4
- str r1, [sp, 0xC]
- mov r1, r9
- lsls r1, 4
- str r1, [sp, 0x10]
- asrs r0, 16
- mov r8, r0
-_080ABEB6:
- ldr r0, _080ABF58 @ =gUnknown_83E5AE0
- mov r1, r10
- mov r2, r9
- ldr r3, [sp, 0x8]
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r6, r5, 16
- cmp r2, 0x40
- beq _080ABF1E
- ldr r1, _080ABF5C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r5, r0, r1
- mov r0, sp
- ldrh r0, [r0, 0x4]
- strh r0, [r5, 0x30]
- mov r1, sp
- ldrh r1, [r1, 0xC]
- strh r1, [r5, 0x32]
- mov r0, sp
- ldrh r0, [r0, 0x10]
- strh r0, [r5, 0x34]
- asrs r4, r6, 16
- adds r0, r4, 0
- movs r1, 0x40
- bl Cos
- strh r0, [r5, 0x36]
- adds r0, r4, 0
- movs r1, 0x40
- bl Sin
- strh r0, [r5, 0x38]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r5, 0x3A]
- movs r0, 0x2
- strh r0, [r5, 0x3C]
- ldrh r1, [r7, 0xC]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080ABF18
- adds r0, r5, 0
- bl sub_80ABF60
-_080ABF18:
- ldrh r0, [r7, 0xC]
- adds r0, 0x1
- strh r0, [r7, 0xC]
-_080ABF1E:
- mov r1, r8
- lsls r0, r1, 1
- asrs r1, r6, 16
- adds r1, r0
- lsls r1, 16
- movs r0, 0xFF
- lsls r0, 16
- ands r0, r1
- lsrs r5, r0, 16
- ldr r1, [sp, 0x4]
- lsls r0, r1, 16
- asrs r0, 16
- add r0, r8
- lsls r0, 16
- lsrs r1, r0, 16
- str r1, [sp, 0x4]
- asrs r0, 16
- cmp r0, 0x13
- ble _080ABEB6
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080ABF54: .4byte gBattleAnimAttacker
-_080ABF58: .4byte gUnknown_83E5AE0
-_080ABF5C: .4byte gSprites
- thumb_func_end sub_80ABE4C
-
- thumb_func_start sub_80ABF60
-sub_80ABF60: @ 80ABF60
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080ABF72
- cmp r0, 0x1
- beq _080ABFA8
- b _080AC002
-_080ABF72:
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- movs r1, 0x6
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r0, [r4, 0x36]
- adds r1, r0
- strh r1, [r4, 0x36]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r1, 0x3
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- lsls r1, r0, 1
- adds r1, r0
- ldrh r2, [r4, 0x38]
- adds r1, r2
- strh r1, [r4, 0x38]
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
-_080ABFA8:
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x32]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r1, [r4, 0x38]
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- lsls r0, 16
- asrs r0, 20
- strh r0, [r4, 0x20]
- lsls r1, 16
- asrs r2, r1, 20
- strh r2, [r4, 0x22]
- adds r0, 0x8
- lsls r0, 16
- movs r1, 0x80
- lsls r1, 17
- cmp r0, r1
- bhi _080ABFDE
- adds r1, r2, 0
- movs r0, 0x8
- negs r0, r0
- cmp r1, r0
- blt _080ABFDE
- cmp r1, 0x78
- ble _080AC002
-_080ABFDE:
- ldr r3, _080AC008 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080AC002:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC008: .4byte gTasks
- thumb_func_end sub_80ABF60
-
- thumb_func_start sub_80AC00C
-sub_80AC00C: @ 80AC00C
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080AC03C @ =gTasks
- adds r4, r1, r0
- bl sub_80ABDC8
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0xA]
- ldr r0, _080AC040 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080AC044
- movs r0, 0x88
- strh r0, [r4, 0x10]
- movs r0, 0x28
- b _080AC04A
- .align 2, 0
-_080AC03C: .4byte gTasks
-_080AC040: .4byte gBattleAnimAttacker
-_080AC044:
- movs r0, 0x10
- strh r0, [r4, 0x10]
- movs r0, 0x50
-_080AC04A:
- strh r0, [r4, 0x14]
- movs r0, 0x62
- strh r0, [r4, 0x12]
- ldrh r0, [r4, 0x10]
- adds r0, 0x31
- strh r0, [r4, 0x16]
- movs r0, 0xA
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- adds r0, 0x5
- strh r0, [r4, 0x20]
- ldr r0, _080AC06C @ =sub_80AC070
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC06C: .4byte sub_80AC070
- thumb_func_end sub_80AC00C
-
- thumb_func_start sub_80AC070
-sub_80AC070: @ 80AC070
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r1, r0, 24
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- ldr r7, _080AC094 @ =gTasks
- adds r4, r0, r7
- movs r0, 0x8
- ldrsh r2, [r4, r0]
- cmp r2, 0
- beq _080AC098
- cmp r2, 0x1
- beq _080AC148
- b _080AC156
- .align 2, 0
-_080AC094: .4byte gTasks
-_080AC098:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080AC0AE
- strh r2, [r4, 0xC]
- adds r0, r4, 0
- bl sub_80AC160
-_080AC0AE:
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AC128
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080AC128
- ldr r5, _080AC13C @ =gBattleAnimArgs
- movs r1, 0x1
- mov r8, r1
- mov r2, r8
- strh r2, [r5]
- strh r0, [r5, 0x2]
- movs r0, 0xC
- strh r0, [r5, 0x4]
- ldr r6, _080AC140 @ =sub_80B94B4
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080AC0F8
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080AC144 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080AC0F8:
- movs r0, 0x3
- strh r0, [r5]
- adds r0, r6, 0
- movs r1, 0x50
- bl CreateTask
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- beq _080AC124
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r0, r7
- ldr r1, [r0]
- adds r0, r2, 0
- bl _call_via_r1
- ldr r1, _080AC144 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
-_080AC124:
- mov r0, r8
- strh r0, [r4, 0x22]
-_080AC128:
- movs r2, 0x1E
- ldrsh r1, [r4, r2]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- cmp r1, r0
- blt _080AC156
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AC156
- .align 2, 0
-_080AC13C: .4byte gBattleAnimArgs
-_080AC140: .4byte sub_80B94B4
-_080AC144: .4byte gAnimVisualTaskCount
-_080AC148:
- movs r2, 0x1A
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080AC156
- adds r0, r1, 0
- bl DestroyAnimVisualTask
-_080AC156:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC070
-
- thumb_func_start sub_80AC160
-sub_80AC160: @ 80AC160
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- ldr r1, _080AC1EC @ =gSineTable
- movs r2, 0x18
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r1, 0
- ldrsh r0, [r0, r1]
- adds r0, 0x3
- asrs r0, 4
- ldrh r2, [r4, 0x14]
- adds r0, r2
- lsls r0, 16
- lsrs r5, r0, 16
- ldr r0, _080AC1F0 @ =gUnknown_83E5AE0
- movs r2, 0x16
- ldrsh r1, [r4, r2]
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080AC1BA
- ldr r3, _080AC1F4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080AC1F8 @ =sub_80AC204
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x38]
- strh r6, [r0, 0x3A]
- movs r1, 0x9
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1A]
- adds r0, 0x1
- strh r0, [r4, 0x1A]
-_080AC1BA:
- ldrh r0, [r4, 0x1E]
- adds r0, 0x1
- strh r0, [r4, 0x1E]
- ldrh r0, [r4, 0x18]
- adds r0, 0x27
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x18]
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- ldr r0, _080AC1FC @ =0x41c64e6d
- muls r0, r1
- ldr r1, _080AC200 @ =0x00003039
- adds r0, r1
- movs r2, 0x12
- ldrsh r1, [r4, r2]
- bl __modsi3
- ldrh r1, [r4, 0x10]
- adds r1, r0
- strh r1, [r4, 0x16]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC1EC: .4byte gSineTable
-_080AC1F0: .4byte gUnknown_83E5AE0
-_080AC1F4: .4byte gSprites
-_080AC1F8: .4byte sub_80AC204
-_080AC1FC: .4byte 0x41c64e6d
-_080AC200: .4byte 0x00003039
- thumb_func_end sub_80AC160
-
- thumb_func_start sub_80AC204
-sub_80AC204: @ 80AC204
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080AC29A
- ldrh r0, [r5, 0x22]
- adds r0, 0x8
- strh r0, [r5, 0x22]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x38
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080AC29A
- ldr r2, _080AC2A0 @ =gTasks
- movs r3, 0x3A
- ldrsh r1, [r5, r3]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- movs r1, 0x1
- strh r1, [r0, 0x1C]
- ldr r0, _080AC2A4 @ =gUnknown_83E7C38
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- movs r3, 0x22
- ldrsh r2, [r5, r3]
- movs r3, 0x1
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x30]
- cmp r0, 0x40
- beq _080AC294
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _080AC2A8 @ =gSprites
- adds r0, r4
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r2, 0x30
- ldrsh r1, [r5, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3A]
- strh r1, [r0, 0x3A]
- movs r3, 0x30
- ldrsh r1, [r5, r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrh r1, [r5, 0x3C]
- strh r1, [r0, 0x3C]
- movs r0, 0x30
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, 0x1C
- adds r0, r4
- ldr r1, _080AC2AC @ =sub_80AC2B0
- str r1, [r0]
-_080AC294:
- adds r0, r5, 0
- bl DestroySprite
-_080AC29A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC2A0: .4byte gTasks
-_080AC2A4: .4byte gUnknown_83E7C38
-_080AC2A8: .4byte gSprites
-_080AC2AC: .4byte sub_80AC2B0
- thumb_func_end sub_80AC204
-
- thumb_func_start sub_80AC2B0
-sub_80AC2B0: @ 80AC2B0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AC31C
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- bne _080AC31C
- ldr r3, _080AC324 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080AC31C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC324: .4byte gTasks
- thumb_func_end sub_80AC2B0
-
- thumb_func_start sub_80AC328
-sub_80AC328: @ 80AC328
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080AC3AC @ =gTasks
- adds r5, r1, r0
- ldr r4, _080AC3B0 @ =gBattleAnimAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x10]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080AC36C
- movs r1, 0x1
-_080AC36C:
- strh r1, [r5, 0x16]
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080AC380
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x16]
-_080AC380:
- movs r2, 0x16
- ldrsh r0, [r5, r2]
- lsls r0, 3
- ldrh r1, [r5, 0xE]
- adds r0, r1
- strh r0, [r5, 0x12]
- movs r2, 0x16
- ldrsh r1, [r5, r2]
- lsls r1, 3
- ldrh r0, [r5, 0x10]
- subs r0, r1
- strh r0, [r5, 0x14]
- ldr r0, _080AC3B4 @ =0x0000ffe0
- strh r0, [r5, 0x1A]
- strh r6, [r5, 0xA]
- strh r6, [r5, 0x8]
- ldr r0, _080AC3B8 @ =sub_80AC3BC
- str r0, [r5]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC3AC: .4byte gTasks
-_080AC3B0: .4byte gBattleAnimAttacker
-_080AC3B4: .4byte 0x0000ffe0
-_080AC3B8: .4byte sub_80AC3BC
- thumb_func_end sub_80AC328
-
- thumb_func_start sub_80AC3BC
-sub_80AC3BC: @ 80AC3BC
- push {r4,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080AC3E0 @ =gTasks
- adds r4, r0, r1
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- bls _080AC3D6
- b _080AC4F6
-_080AC3D6:
- lsls r0, 2
- ldr r1, _080AC3E4 @ =_080AC3E8
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080AC3E0: .4byte gTasks
-_080AC3E4: .4byte _080AC3E8
- .align 2, 0
-_080AC3E8:
- .4byte _080AC404
- .4byte _080AC414
- .4byte _080AC42E
- .4byte _080AC470
- .4byte _080AC492
- .4byte _080AC4C0
- .4byte _080AC4E6
-_080AC404:
- adds r0, r4, 0
- bl sub_80AC504
- movs r1, 0x1C
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080AC4FC
- b _080AC4EE
-_080AC414:
- adds r0, r4, 0
- bl sub_80AC504
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080AC4FC
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080AC4EE
-_080AC42E:
- adds r0, r4, 0
- bl sub_80AC504
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- adds r1, r0
- movs r2, 0
- strh r1, [r4, 0x12]
- adds r1, 0x10
- lsls r1, 16
- movs r0, 0x88
- lsls r0, 17
- cmp r1, r0
- bls _080AC4FC
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x2
- ble _080AC46C
- movs r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x6
- strh r0, [r4, 0x8]
- strh r2, [r4, 0xA]
- b _080AC4FC
-_080AC46C:
- strh r2, [r4, 0xA]
- b _080AC4EE
-_080AC470:
- adds r0, r4, 0
- bl sub_80AC504
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080AC4FC
- b _080AC4EE
-_080AC492:
- adds r0, r4, 0
- bl sub_80AC504
- movs r1, 0x16
- ldrsh r0, [r4, r1]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 1
- ldrh r0, [r4, 0x12]
- subs r0, r1
- strh r0, [r4, 0x12]
- adds r0, 0x10
- lsls r0, 16
- movs r1, 0x88
- lsls r1, 17
- cmp r0, r1
- bls _080AC4FC
- ldrh r0, [r4, 0x20]
- adds r0, 0x1
- strh r0, [r4, 0x20]
- movs r0, 0
- strh r0, [r4, 0xA]
- b _080AC4EE
-_080AC4C0:
- adds r0, r4, 0
- bl sub_80AC504
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r1, 1
- ldrh r0, [r4, 0x14]
- subs r0, r1
- strh r0, [r4, 0x14]
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7
- ble _080AC4FC
- movs r0, 0x2
- strh r0, [r4, 0x8]
- b _080AC4FC
-_080AC4E6:
- movs r1, 0x18
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080AC4FC
-_080AC4EE:
- ldrh r0, [r4, 0x8]
- adds r0, 0x1
- strh r0, [r4, 0x8]
- b _080AC4FC
-_080AC4F6:
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080AC4FC:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC3BC
-
- thumb_func_start sub_80AC504
-sub_80AC504: @ 80AC504
- push {r4-r6,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0xC]
- adds r0, 0x1
- strh r0, [r6, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080AC55E
- movs r0, 0
- strh r0, [r6, 0xC]
- ldr r0, _080AC564 @ =gUnknown_83E5AE0
- movs r2, 0xE
- ldrsh r1, [r6, r2]
- movs r3, 0x10
- ldrsh r2, [r6, r3]
- movs r3, 0xA
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080AC55E
- ldr r5, _080AC568 @ =gSprites
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- adds r0, r4, r5
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldrh r1, [r6, 0x12]
- strh r1, [r0, 0x32]
- ldrh r1, [r6, 0x14]
- strh r1, [r0, 0x36]
- ldrh r1, [r6, 0x1A]
- strh r1, [r0, 0x38]
- bl InitAnimArcTranslation
- adds r5, 0x1C
- adds r4, r5
- ldr r0, _080AC56C @ =sub_80AC570
- str r0, [r4]
- ldrh r0, [r6, 0x18]
- adds r0, 0x1
- strh r0, [r6, 0x18]
-_080AC55E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC564: .4byte gUnknown_83E5AE0
-_080AC568: .4byte gSprites
-_080AC56C: .4byte sub_80AC570
- thumb_func_end sub_80AC504
-
- thumb_func_start sub_80AC570
-sub_80AC570: @ 80AC570
- push {r4-r6,lr}
- adds r6, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080AC5CA
- ldrh r0, [r6, 0x24]
- ldrh r1, [r6, 0x20]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrh r0, [r6, 0x26]
- ldrh r1, [r6, 0x22]
- adds r0, r1
- strh r0, [r6, 0x22]
- movs r0, 0x6
- strh r0, [r6, 0x2E]
- bl Random
- movs r4, 0x1F
- adds r1, r4, 0
- ands r1, r0
- ldr r5, _080AC5D0 @ =0x0000fff0
- adds r1, r5
- ldrh r0, [r6, 0x20]
- adds r1, r0
- strh r1, [r6, 0x32]
- bl Random
- ands r4, r0
- adds r4, r5
- ldrh r1, [r6, 0x22]
- adds r4, r1
- strh r4, [r6, 0x36]
- bl Random
- movs r1, 0x7
- ands r1, r0
- mvns r1, r1
- strh r1, [r6, 0x38]
- adds r0, r6, 0
- bl InitAnimArcTranslation
- ldr r0, _080AC5D4 @ =sub_80AC5D8
- str r0, [r6, 0x1C]
-_080AC5CA:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC5D0: .4byte 0x0000fff0
-_080AC5D4: .4byte sub_80AC5D8
- thumb_func_end sub_80AC570
-
- thumb_func_start sub_80AC5D8
-sub_80AC5D8: @ 80AC5D8
- push {r4-r6,lr}
- adds r5, r0, 0
- bl TranslateAnimHorizontalArc
- lsls r0, 24
- cmp r0, 0
- beq _080AC614
- movs r4, 0
- ldr r6, _080AC61C @ =gTasks
-_080AC5EA:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r2, r0, r6
- ldr r1, [r2]
- ldr r0, _080AC620 @ =sub_80AC3BC
- cmp r1, r0
- bne _080AC60A
- movs r0, 0x1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0x18]
- subs r0, 0x1
- strh r0, [r2, 0x18]
- adds r0, r5, 0
- bl DestroySprite
-_080AC60A:
- adds r0, r4, 0x1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r4, 0xF
- bls _080AC5EA
-_080AC614:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC61C: .4byte gTasks
-_080AC620: .4byte sub_80AC3BC
- thumb_func_end sub_80AC5D8
-
- thumb_func_start sub_80AC624
-sub_80AC624: @ 80AC624
- ldr r2, _080AC644 @ =gBattleAnimArgs
- ldrh r1, [r2]
- strh r1, [r0, 0x20]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x22]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x2E]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0x30]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0x32]
- ldrh r1, [r2, 0xA]
- strh r1, [r0, 0x34]
- ldr r1, _080AC648 @ =sub_80AC64C
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080AC644: .4byte gBattleAnimArgs
-_080AC648: .4byte sub_80AC64C
- thumb_func_end sub_80AC624
-
- thumb_func_start sub_80AC64C
-sub_80AC64C: @ 80AC64C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x36]
- ldrh r1, [r4, 0x2E]
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- ldrh r2, [r4, 0x38]
- adds r0, r2
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x38]
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x32
- ldrsh r1, [r4, r2]
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x34]
- subs r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- cmp r0, 0
- bne _080AC690
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AC690:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC64C
-
- thumb_func_start sub_80AC698
-sub_80AC698: @ 80AC698
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x34]
- adds r0, r1
- strh r0, [r4, 0x34]
- ldrh r1, [r4, 0x32]
- ldrh r2, [r4, 0x36]
- adds r1, r2
- strh r1, [r4, 0x36]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r4, 0x24]
- lsls r1, 16
- asrs r1, 23
- strh r1, [r4, 0x26]
- ldrh r0, [r4, 0x2E]
- subs r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- cmp r0, 0
- bne _080AC6D0
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080AC6D0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC698
-
- thumb_func_start AnimWaterPulseRing
-AnimWaterPulseRing: @ 80AC6D8
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl InitSpritePosToAnimAttacker
- ldr r5, _080AC714 @ =gBattleAnimTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x30]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldr r1, _080AC718 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0x34]
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x36]
- ldr r0, _080AC71C @ =sub_80AC720
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080AC714: .4byte gBattleAnimTarget
-_080AC718: .4byte gBattleAnimArgs
-_080AC71C: .4byte sub_80AC720
- thumb_func_end AnimWaterPulseRing
-
- thumb_func_start sub_80AC720
-sub_80AC720: @ 80AC720
- push {r4-r6,lr}
- adds r4, r0, 0
- movs r0, 0x30
- ldrsh r1, [r4, r0]
- movs r2, 0x20
- ldrsh r0, [r4, r2]
- subs r6, r1, r0
- movs r0, 0x32
- ldrsh r1, [r4, r0]
- movs r2, 0x22
- ldrsh r0, [r4, r2]
- subs r5, r1, r0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r6
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x24]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- muls r0, r5
- movs r2, 0x34
- ldrsh r1, [r4, r2]
- bl __divsi3
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _080AC778
- movs r0, 0
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl sub_80AC798
-_080AC778:
- movs r0, 0x34
- ldrsh r1, [r4, r0]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r1, r0
- bne _080AC78A
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080AC78A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC720
-
- thumb_func_start sub_80AC798
-sub_80AC798: @ 80AC798
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x18
- adds r4, r1, 0
- adds r5, r2, 0
- movs r2, 0x2E
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- lsls r1, 15
- lsrs r1, 16
- str r1, [sp]
- ldrh r1, [r0, 0x24]
- ldrh r3, [r0, 0x20]
- adds r1, r3
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- ldrh r1, [r0, 0x26]
- ldrh r0, [r0, 0x22]
- adds r1, r0
- lsls r1, 16
- lsrs r1, 16
- mov r10, r1
- bl Random
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r0, r5, r0
- subs r0, 0x5
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- bl Random
- negs r4, r4
- lsls r0, 16
- lsrs r0, 16
- movs r1, 0xA
- bl __umodsi3
- adds r4, r0
- subs r4, 0x5
- lsls r4, 16
- lsrs r7, r4, 16
- movs r6, 0
- mov r0, r8
- lsls r0, 16
- mov r8, r0
- mov r1, r10
- lsls r1, 16
- str r1, [sp, 0xC]
- ldr r2, [sp]
- lsls r2, 16
- str r2, [sp, 0x10]
- asrs r1, 16
- lsls r0, r7, 16
- asrs r5, r0, 16
- str r0, [sp, 0x14]
- negs r3, r5
- str r3, [sp, 0x4]
- asrs r0, r2, 16
- adds r1, r0
- lsls r1, 16
- mov r10, r1
-_080AC826:
- ldr r0, _080AC868 @ =gUnknown_83E5B88
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080AC86C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080AC870 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- bge _080AC874
- mov r1, sp
- ldrh r1, [r1, 0x4]
- strh r1, [r4, 0x32]
- b _080AC876
- .align 2, 0
-_080AC868: .4byte gUnknown_83E5B88
-_080AC86C: .4byte gSprites
-_080AC870: .4byte gBattleAnimAttacker
-_080AC874:
- strh r7, [r4, 0x32]
-_080AC876:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080AC826
- movs r6, 0
- ldr r3, [sp, 0xC]
- asrs r1, r3, 16
- ldr r0, [sp, 0x14]
- asrs r5, r0, 16
- negs r2, r5
- str r2, [sp, 0x8]
- ldr r3, [sp, 0x10]
- asrs r0, r3, 16
- subs r1, r0
- lsls r1, 16
- mov r10, r1
-_080AC89C:
- ldr r0, _080AC8E0 @ =gUnknown_83E5B88
- mov r2, r8
- asrs r1, r2, 16
- mov r3, r10
- asrs r2, r3, 16
- movs r3, 0x82
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- ldr r1, _080AC8E4 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r1
- movs r0, 0x14
- strh r0, [r4, 0x2E]
- mov r0, r9
- strh r0, [r4, 0x30]
- ldr r0, _080AC8E8 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSpriteSubpriority
- subs r0, 0x1
- adds r1, r4, 0
- adds r1, 0x43
- strb r0, [r1]
- cmp r5, 0
- ble _080AC8EC
- mov r1, sp
- ldrh r1, [r1, 0x8]
- strh r1, [r4, 0x32]
- b _080AC8EE
- .align 2, 0
-_080AC8E0: .4byte gUnknown_83E5B88
-_080AC8E4: .4byte gSprites
-_080AC8E8: .4byte gBattleAnimAttacker
-_080AC8EC:
- strh r7, [r4, 0x32]
-_080AC8EE:
- lsls r0, r6, 16
- movs r2, 0x80
- lsls r2, 9
- adds r0, r2
- lsrs r6, r0, 16
- cmp r0, 0
- ble _080AC89C
- add sp, 0x18
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80AC798
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/battle_anim_effects_misc.s b/data/battle_anim_effects_misc.s
deleted file mode 100644
index c6cb89e24..000000000
--- a/data/battle_anim_effects_misc.s
+++ /dev/null
@@ -1,210 +0,0 @@
-#include "constants/maps.h"
-#include "constants/species.h"
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
- .align 2
-
-gUnknown_83E44F4:: @ 83E44F4
- .incbin "graphics/battle_anims/unk_83E4874.4bpp"
-
-gUnknown_83E4874::
- .incbin "graphics/battle_anims/unk_83E4874.bin"
-
-gUnknown_83E5874:: @ 83E5874
- obj_image_anim_frame 0, 2
- obj_image_anim_frame 8, 2
- obj_image_anim_frame 16, 2
- obj_image_anim_frame 24, 6
- obj_image_anim_frame 32, 2
- obj_image_anim_frame 40, 2
- obj_image_anim_frame 48, 2
- obj_image_anim_end
-
-gUnknown_83E5894:: @ 83E5894
- .4byte gUnknown_83E5874
-
-gUnknown_83E5898:: @ 83E5898
- spr_template 10115, 10115, gOamData_AffineOff_ObjNormal_16x32, gUnknown_83E5894, NULL, gDummySpriteAffineAnimTable, sub_80AAC54
-
-gUnknown_83E58B0:: @ 83E58B0
- obj_rot_scal_anim_frame -5, -5, 0, 10
- obj_rot_scal_anim_frame 5, 5, 0, 10
- obj_rot_scal_anim_jump 0
-
-gUnknown_83E58C8:: @ 83E58C8
- .4byte gUnknown_83E58B0
-
-gUnknown_83E58CC:: @ 83E58CC
- obj_image_anim_frame 0, 1
- obj_image_anim_frame 4, 5
- obj_image_anim_frame 8, 5
- obj_image_anim_end
-
-gUnknown_83E58DC:: @ 83E58DC
- .4byte gUnknown_83E58CC
-
-gUnknown_83E58E0:: @ 83E58E0
- spr_template 10146, 10146, gOamData_AffineNormal_ObjBlend_16x16, gUnknown_83E58DC, NULL, gUnknown_83E58C8, sub_80AAC98
-
-gUnknown_83E58F8:: @ 83E58F8
- obj_image_anim_frame 0, 1
- obj_image_anim_end
-
-gUnknown_83E5900:: @ 83E5900
- obj_image_anim_frame 4, 1
- obj_image_anim_end
-
-gUnknown_83E5908:: @ 83E5908
- .4byte gUnknown_83E58F8
- .4byte gUnknown_83E5900
-
-gUnknown_83E5910:: @ 83E5910
- obj_rot_scal_anim_frame 0, 0, 0, 1
- obj_rot_scal_anim_frame 96, 96, 0, 1
- obj_rot_scal_anim_end
-
-gUnknown_83E5928:: @ 83E5928
- .4byte gUnknown_83E5910
-
-gUnknown_83E592C:: @ 83E592C
- spr_template 10140, 10140, gOamData_AffineDouble_ObjNormal_8x16, gUnknown_83E5908, NULL, gUnknown_83E5928, sub_80AAE84
-
-gUnknown_83E5944:: @ 83E5944
- obj_image_anim_frame 0, 1
- obj_image_anim_frame 4, 1
- obj_image_anim_frame 8, 1
- obj_image_anim_frame 12, 1
- obj_image_anim_jump 0
-
-gUnknown_83E5958:: @ 83E5958
- .4byte gUnknown_83E5944
-
-gUnknown_83E595C:: @ 83E595C
- spr_template 10149, 10149, gOamData_AffineOff_ObjBlend_16x16, gUnknown_83E5958, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E5974:: @ 83E5974
- spr_template 10259, 10259, gOamData_AffineOff_ObjBlend_16x16, gUnknown_83E5958, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E598C:: @ 83E598C
- spr_template 10264, 10264, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E59A4:: @ 83E59A4
- spr_template 10265, 10265, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E59BC:: @ 83E59BC
- obj_image_anim_frame 16, 2
- obj_image_anim_frame 32, 2
- obj_image_anim_frame 48, 2
- obj_image_anim_jump 0
-
-gUnknown_83E59CC:: @ 83E59CC
- .4byte gUnknown_83E59BC
-
-gUnknown_83E59D0:: @ 83E59D0
- spr_template 10029, 10029, gOamData_AffineOff_ObjNormal_32x32, gUnknown_83E59CC, NULL, gDummySpriteAffineAnimTable, sub_80AB024
-
-gUnknown_83E59E8:: @ 83E59E8
- spr_template 10165, 10165, gOamData_AffineDouble_ObjNormal_16x32, gDummySpriteAnimTable, NULL, gGrowingRingAffineAnimTable, sub_80AB024
-
-gUnknown_83E5A00:: @ 83E5A00
- obj_rot_scal_anim_frame 3, 3, 10, 50
- obj_rot_scal_anim_frame 0, 0, 0, 10
- obj_rot_scal_anim_frame -20, -20, 246, 20
- obj_rot_scal_anim_end
-
-gUnknown_83E5A20:: @ 83E5A20
- obj_rot_scal_anim_frame 336, 336, 0, 0
- obj_rot_scal_anim_end
-
-gUnknown_83E5A30:: @ 83E5A30
- .4byte gUnknown_83E5A00
-
-gUnknown_83E5A34:: @ 83E5A34
- .4byte gUnknown_83E5A20
-
-gUnknown_83E5A38:: @ 83E5A38
- spr_template 10149, 10149, gOamData_AffineDouble_ObjBlend_16x16, gUnknown_83E5958, NULL, gUnknown_83E5A30, sub_80AB168
-
-gUnknown_83E5A50:: @ 83E5A50
- spr_template 10149, 10149, gOamData_AffineDouble_ObjBlend_16x16, gUnknown_83E5958, NULL, gUnknown_83E5A34, sub_80AB1F8
-
-gUnknown_83E5A68:: @ 83E5A68
- obj_image_anim_frame 0, 1
- obj_image_anim_end
-
-gUnknown_83E5A70:: @ 83E5A70
- obj_image_anim_frame 4, 1
- obj_image_anim_end
-
-gUnknown_83E5A78:: @ 83E5A78
- .4byte gUnknown_83E5A68
-
-gUnknown_83E5A7C:: @ 83E5A7C
- .4byte gUnknown_83E5A70
-
-gUnknown_83E5A80:: @ 83E5A80
- spr_template 10155, 10155, gOamData_AffineOff_ObjBlend_16x16, gUnknown_83E5A78, NULL, gDummySpriteAffineAnimTable, AnimThrowProjectile
-
-gUnknown_83E5A98:: @ 83E5A98
- spr_template 10155, 10155, gOamData_AffineDouble_ObjBlend_16x16, gUnknown_83E5A7C, NULL, gUnknown_83E6A80, sub_80AB2CC
-
-gUnknown_83E5AB0:: @ 83E5AB0
- spr_template 10141, 10141, gOamData_AffineOff_ObjNormal_8x8, gUnknown_83E6330, NULL, gDummySpriteAffineAnimTable, sub_80AB308
-
-gUnknown_83E5AC8:: @ 83E5AC8
- spr_template 10155, 10155, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80ABA78
-
-gUnknown_83E5AE0:: @ 83E5AE0
- spr_template 10268, 10268, gOamData_AffineOff_ObjNormal_8x8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80ABF60
-
-gUnknown_83E5AF8:: @ 83E5AF8
- obj_image_anim_frame 8, 1
- obj_image_anim_end
-
-gUnknown_83E5B00:: @ 83E5B00
- obj_image_anim_frame 9, 1
- obj_image_anim_end
-
-gUnknown_83E5B08:: @ 83E5B08
- obj_image_anim_frame 4, 1
- obj_image_anim_end
-
-gUnknown_83E5B10:: @ 83E5B10
- .4byte gUnknown_83E5AF8
- .4byte gUnknown_83E5B00
-
-gUnknown_83E5B18:: @ 83E5B18
- .4byte gUnknown_83E5B08
-
-gUnknown_83E5B1C:: @ 83E5B1C
- obj_rot_scal_anim_frame 256, 256, 0, 0
- obj_rot_scal_anim_frame -10, -10, 0, 15
- obj_rot_scal_anim_end
-
-gUnknown_83E5B34:: @ 83E5B34
- obj_rot_scal_anim_frame 224, 224, 0, 0
- obj_rot_scal_anim_frame -8, -8, 0, 15
- obj_rot_scal_anim_end
-
-gUnknown_83E5B4C:: @ 83E5B4C
- obj_rot_scal_anim_frame 336, 336, 0, 0
- obj_rot_scal_anim_frame 0, 0, 0, 15
- obj_rot_scal_anim_end
-
-gUnknown_83E5B64:: @ 83E5B64
- .4byte gUnknown_83E5B1C
- .4byte gUnknown_83E5B34
-
-gUnknown_83E5B6C:: @ 83E5B6C
- .4byte gUnknown_83E5B4C
-
-gUnknown_83E5B70:: @ 83E5B70
- spr_template 10155, 10155, gOamData_AffineOff_ObjNormal_8x8, gUnknown_83E5B10, NULL, gDummySpriteAffineAnimTable, sub_80AC624
-
-gUnknown_83E5B88:: @ 83E5B88
- spr_template 10155, 10155, gOamData_AffineNormal_ObjNormal_8x8, gUnknown_83E5B10, NULL, gUnknown_83E5B64, sub_80AC698
-
-gUnknown_83E5BA0:: @ 83E5BA0
- spr_template 10155, 10155, gOamData_AffineNormal_ObjNormal_16x16, gUnknown_83E5B18, NULL, gUnknown_83E5B6C, sub_8077350
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 05f298340..c8b37d1cc 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -471,9 +471,8 @@ Move_DOUBLE_SLAP:: @ 81C6F65
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
- choosetwoturnanim gUnknown_81C6F90, gUnknown_81C6FA4
-
-gUnknown_81C6F76:: @ 81C6F76
+ choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
+DoubleSlapContinue:: @ 81C6F76
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W003, 63
waitforvisualfinish
@@ -481,13 +480,13 @@ gUnknown_81C6F76:: @ 81C6F76
blendoff
end
-gUnknown_81C6F90:: @ 81C6F90
+DoubleSlapLeft:: @ 81C6F90
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
- goto gUnknown_81C6F76
+ goto DoubleSlapContinue
-gUnknown_81C6FA4:: @ 81C6FA4
+DoubleSlapRight:: @ 81C6FA4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 2
- goto gUnknown_81C6F76
+ goto DoubleSlapContinue
Move_POISON_POWDER:: @ 81C6FB8
loadspritegfx ANIM_TAG_POISON_POWDER
@@ -565,7 +564,7 @@ Move_SLEEP_POWDER:: @ 81C7217
Move_SWIFT:: @ 81C7345
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, 192
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
@@ -585,13 +584,13 @@ Move_SWIFT:: @ 81C7345
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRENGTH:: @ 81C73FE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
createvisualtask AnimTask_ShakeAndSinkMon, 5, 0, 2, 0, 96, 30
@@ -611,7 +610,7 @@ Move_STRENGTH:: @ 81C73FE
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -631,7 +630,7 @@ Move_TACKLE:: @ 81C7492
Move_BODY_SLAM:: @ 81C74D0
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
@@ -651,28 +650,28 @@ Move_BODY_SLAM:: @ 81C74D0
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUPERSONIC:: @ 81C755D
loadspritegfx ANIM_TAG_GOLD_RING
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_2A 0
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 8, 1
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
- call gUnknown_81C759B
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
+ call SupersonicRing
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81C759B:: @ 81C759B
+SupersonicRing:: @ 81C759B
playsewithpan SE_W048, 192
createsprite gSupersonicWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
@@ -681,14 +680,14 @@ gUnknown_81C759B:: @ 81C759B
Move_SCREECH:: @ 81C75B5
loadspritegfx ANIM_TAG_PURPLE_RING
createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 2, 1
- call gUnknown_81C75E8
- call gUnknown_81C75E8
+ call ScreechRing
+ call ScreechRing
delay 16
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, 1
waitforvisualfinish
end
-gUnknown_81C75E8:: @ 81C75E8
+ScreechRing:: @ 81C75E8
playsewithpan SE_W103, 192
createsprite gScreechWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
@@ -696,27 +695,27 @@ gUnknown_81C75E8:: @ 81C75E8
Move_FLAME_WHEEL:: @ 81C7602
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 0
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 4
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 8
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 12
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 16
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 20
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_W172, 192
delay 2
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 56, 24
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_W172, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
@@ -724,13 +723,13 @@ Move_FLAME_WHEEL:: @ 81C7602
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, 1, 31, 12, 1, 1
playsewithpan SE_W172B, 63
- call gUnknown_81D0950
+ call FireSpreadEffect
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
- createsprite gUnknown_83E5DFC, ANIM_ATTACKER, 3, 0, 0, 50
+ createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
delay 4
return
@@ -794,7 +793,7 @@ Move_ICICLE_SPEAR:: @ 81C77C1
Move_TAKE_DOWN:: @ 81C7886
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
createvisualtask AnimTask_WindUpLunge, 5, 0, -24, 8, 23, 10, 40, 10
@@ -812,7 +811,7 @@ Move_TAKE_DOWN:: @ 81C7886
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -834,14 +833,14 @@ Move_DOUBLE_EDGE:: @ 81C791A
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
- createvisualtask sub_8099980, 2, 8, -256, 0, 0
- createvisualtask sub_8099980, 2, 8, -256, 1, 0
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_8099980, 2, 8, -256, 0, 1
- createvisualtask sub_8099980, 2, 8, -256, 1, 1
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
@@ -863,7 +862,7 @@ Move_POISON_STING:: @ 81C7A2D
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1
playsewithpan SE_W030, 63
waitforvisualfinish
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
clearmonbg 1
blendoff
@@ -880,10 +879,10 @@ Move_TWINEEDLE:: @ 81C7A82
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 0, -4, 1, 3
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_W030, 63, 5, 2
delay 1
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 10, 12, 1, 3
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg 1
blendoff
@@ -892,51 +891,51 @@ Move_TWINEEDLE:: @ 81C7A82
Move_FIRE_BLAST:: @ 81C7AF5
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_80DCE10, 137, 138
- call gUnknown_81C7B89
- call gUnknown_81C7B89
- call gUnknown_81C7B89
+ call FireBlastRing
+ call FireBlastRing
+ call FireBlastRing
delay 24
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 0, 8, RGB_BLACK
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 20, 1
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
delay 3
- call gUnknown_81C7BCD
+ call FireBlastCross
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
-gUnknown_81C7B89:: @ 81C7B89
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 0
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 51
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 102
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 153
- createsprite gUnknown_83E5D94, ANIM_TARGET, 2, 0, 0, 204
+FireBlastRing:: @ 81C7B89
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
+ createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
delay 5
return
-gUnknown_81C7BCD:: @ 81C7BCD
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 10, 0, -2
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 13, -2, 0
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 13, 2, 0
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 15, -2, 2
- createsprite gUnknown_83E5DE4, ANIM_TARGET, 2, 0, 0, 15, 2, 2
+FireBlastCross:: @ 81C7BCD
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
+ createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:: @ 81C7C23
@@ -964,12 +963,12 @@ Move_EMBER:: @ 81C7C79
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_W172, 63
- call gUnknown_81C7CD5
- call gUnknown_81C7CD5
- call gUnknown_81C7CD5
+ call EmberFireHit
+ call EmberFireHit
+ call EmberFireHit
end
-gUnknown_81C7CD5:: @ 81C7CD5
+EmberFireHit:: @ 81C7CD5
createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
@@ -985,7 +984,7 @@ Move_MEGA_PUNCH:: @ 81C7CED
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
- call gUnknown_81C7D89
+ call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
@@ -999,28 +998,27 @@ Move_MEGA_PUNCH:: @ 81C7CED
waitbgfadein
end
-gUnknown_81C7D89:: @ 81C7D89
+SetImpactBackground:: @ 81C7D89
delay 2
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81C7DC0
+ jumpargeq 7, 1, SetImpactContestsBG
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81C7DB2
- jumpargeq 7, 1, gUnknown_81C7DB9
-
-gUnknown_81C7DB1:: @ 81C7DB1
+ jumpargeq 7, 0, SetImpactOpponentBG
+ jumpargeq 7, 1, SetImpactPlayerBG
+SetImpactBackgroundRet:: @ 81C7DB1
return
-gUnknown_81C7DB2:: @ 81C7DB2
+SetImpactOpponentBG:: @ 81C7DB2
changebg 4
- goto gUnknown_81C7DB1
+ goto SetImpactBackgroundRet
-gUnknown_81C7DB9:: @ 81C7DB9
+SetImpactPlayerBG:: @ 81C7DB9
changebg 5
- goto gUnknown_81C7DB1
+ goto SetImpactBackgroundRet
-gUnknown_81C7DC0:: @ 81C7DC0
+SetImpactContestsBG:: @ 81C7DC0
changebg 6
- goto gUnknown_81C7DB1
+ goto SetImpactBackgroundRet
Move_MEGA_KICK:: @ 81C7DC7
loadspritegfx ANIM_TAG_IMPACT
@@ -1034,7 +1032,7 @@ Move_MEGA_KICK:: @ 81C7DC7
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 50
playsewithpan SE_W025B, 63
- call gUnknown_81C7D89
+ call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
@@ -1052,9 +1050,9 @@ Move_COMET_PUNCH:: @ 81C7E63
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
setalpha 12, 8
- choosetwoturnanim gUnknown_81C7E91, gUnknown_81C7EB6
+ choosetwoturnanim CometPunchLeft, CometPunchRight
-gUnknown_81C7E77:: @ 81C7E77
+CometPunchContinue:: @ 81C7E77
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W004, 63
waitforvisualfinish
@@ -1062,39 +1060,39 @@ gUnknown_81C7E77:: @ 81C7E77
blendoff
end
-gUnknown_81C7E91:: @ 81C7E91
+CometPunchLeft:: @ 81C7E91
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
- goto gUnknown_81C7E77
+ goto CometPunchContinue
-gUnknown_81C7EB6:: @ 81C7EB6
+CometPunchRight:: @ 81C7EB6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
- goto gUnknown_81C7E77
+ goto CometPunchContinue
Move_SONIC_BOOM:: @ 81C7EDB
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- call gUnknown_81C7F12
- call gUnknown_81C7F12
- call gUnknown_81C7F12
+ call SonicBoomProjectile
+ call SonicBoomProjectile
+ call SonicBoomProjectile
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 10, 1
- call gUnknown_81C7F2A
+ call SonicBoomHit
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81C7F12:: @ 81C7F12
+SonicBoomProjectile:: @ 81C7F12
playsewithpan SE_W013B, 192
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
-gUnknown_81C7F2A:: @ 81C7F2A
+SonicBoomHit:: @ 81C7F2A
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2
delay 4
return
@@ -1105,7 +1103,7 @@ Move_THUNDER_SHOCK:: @ 81C7F3C
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_80AE220, 5, 0, -44, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
playsewithpan SE_W085, 63
delay 9
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK
@@ -1113,7 +1111,7 @@ Move_THUNDER_SHOCK:: @ 81C7F3C
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
@@ -1127,13 +1125,13 @@ Move_THUNDERBOLT:: @ 81C7FAA
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_80AE220, 5, 24, -52, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
playsewithpan SE_W085, 63
delay 7
- createvisualtask sub_80AE220, 5, -24, -52, 0
+ createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
playsewithpan SE_W085, 63
delay 7
- createvisualtask sub_80AE220, 5, 0, -60, 1
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
playsewithpan SE_W085, 63
delay 9
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK
@@ -1141,15 +1139,15 @@ Move_THUNDERBOLT:: @ 81C7FAA
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
- createsprite gUnknown_83E6058, ANIM_TARGET, 3, 44, 0, 0, 3
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
- createsprite gUnknown_83E6070, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
+ createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_W063, 63
delay 0
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 2, 2, RGB_BLACK
@@ -1162,7 +1160,7 @@ Move_THUNDERBOLT:: @ 81C7FAA
waitforvisualfinish
delay 20
waitplaysewithpan SE_W085B, 63, 19
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
@@ -1176,15 +1174,15 @@ Move_THUNDER_WAVE:: @ 81C8160
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
- createvisualtask sub_80AE220, 5, 0, -48, 0
+ createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
playsewithpan SE_W086, 63
delay 20
loopsewithpan SE_W085B, 63, 10, 4
- createsprite gUnknown_83E60B8, ANIM_TARGET, 2, -16, -16
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
- createsprite gUnknown_83E60B8, ANIM_TARGET, 2, -16, 0
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
- createsprite gUnknown_83E60B8, ANIM_TARGET, 2, -16, 16
+ createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 0, RGB_BLACK
waitforvisualfinish
@@ -1195,15 +1193,14 @@ Move_BEAT_UP:: @ 81C81CF
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg 1
setalpha 12, 8
- choosetwoturnanim gUnknown_81C81E8, gUnknown_81C8259
-
-gUnknown_81C81E3:: @ 81C81E3
+ choosetwoturnanim BeatUpLeft, BeatUpRight
+BeatUpContinue:: @ 81C81E3
waitforvisualfinish
clearmonbg 1
blendoff
end
-gUnknown_81C81E8:: @ 81C81E8
+BeatUpLeft:: @ 81C81E8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
@@ -1213,9 +1210,9 @@ gUnknown_81C81E8:: @ 81C81E8
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W233B, 63
- goto gUnknown_81C81E3
+ goto BeatUpContinue
-gUnknown_81C8259:: @ 81C8259
+BeatUpRight:: @ 81C8259
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
@@ -1225,7 +1222,7 @@ gUnknown_81C8259:: @ 81C8259
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
playsewithpan SE_W233B, 63
- goto gUnknown_81C81E3
+ goto BeatUpContinue
Move_STOMP:: @ 81C82CA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
@@ -1233,7 +1230,7 @@ Move_STOMP:: @ 81C82CA
monbg 1
setalpha 12, 8
playsewithpan SE_W104, 63
- createsprite gUnknown_83E67D8, ANIM_ATTACKER, 3, 0, -32, 15
+ createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 4, 9, 1
@@ -1318,38 +1315,37 @@ Move_REVERSAL:: @ 81C8445
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
- createvisualtask sub_8099BD4, 5, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
end
Move_PURSUIT:: @ 81C8520
loadspritegfx ANIM_TAG_IMPACT
- monbg 1
- fadetobg 1
+ monbg ANIM_TARGET
+ fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
- choosetwoturnanim gUnknown_81C853F, gUnknown_81C8568
-
-gUnknown_81C8536:: @ 81C8536
+ choosetwoturnanim PursuitNormal, PursuitOnSwitchout
+PursuitContinue:: @ 81C8536
waitforvisualfinish
- clearmonbg 1
+ clearmonbg ANIM_TARGET
blendoff
delay 0
restorebg
waitbgfadein
end
-gUnknown_81C853F:: @ 81C853F
+PursuitNormal:: @ 81C853F
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask sub_8099BD4, 5, 0, 1, 6, 1, 0
- goto gUnknown_81C8536
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0
+ goto PursuitContinue
-gUnknown_81C8568:: @ 81C8568
+PursuitOnSwitchout:: @ 81C8568
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
- createvisualtask sub_8099BD4, 5, 0, 1, 6, 1, 0
- goto gUnknown_81C8536
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0
+ goto PursuitContinue
Move_SPIKE_CANNON:: @ 81C8591
loadspritegfx ANIM_TAG_NEEDLE
@@ -1365,9 +1361,9 @@ Move_SPIKE_CANNON:: @ 81C8591
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
waitforvisualfinish
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, -8, -8, 1, 2
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createsprite gUnknown_83E7C20, ANIM_ATTACKER, 3, 8, 8, 1, 2
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
+ createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1
loopsewithpan SE_W030, 63, 5, 3
waitforvisualfinish
@@ -1377,26 +1373,26 @@ Move_SPIKE_CANNON:: @ 81C8591
Move_SWORDS_DANCE:: @ 81C8644
loadspritegfx ANIM_TAG_SWORD
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
- createvisualtask sub_80B9F6C, 2, 10005, 2, 2, 32754, 16, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10005, 2, 2, 32754, 16, 0, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP:: @ 81C868A
loadspritegfx ANIM_TAG_SPIRAL
- monbg 2
- createvisualtask sub_80B9CE4, 2, 1, 2, 6, 1, 11, 0
+ monbg ANIM_ATK_PARTNER
+ createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, 0
setalpha 12, 8
loopsewithpan SE_W060B, 192, 5, 10
- createsprite gUnknown_83E6DF8, ANIM_ATTACKER, 2, 0, 0, 0, 0
+ createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0
delay 127
delay 4
@@ -1404,7 +1400,7 @@ Move_PSYCH_UP:: @ 81C868A
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
createvisualtask AnimTask_BlendSelected, 9, 2, 2, 10, 0, RGB(31, 31, 0)
delay 30
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -1415,33 +1411,33 @@ Move_DIZZY_PUNCH:: @ 81C86FC
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
- call gUnknown_81C8817
+ call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, 1, 1
playsewithpan SE_W004, 63
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, 160, -32
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, -256, -40
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, 128, -16
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, 416, -38
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, -128, -22
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, 16, 8, -384, -31
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
delay 10
- call gUnknown_81C8817
+ call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, 1, 1
playsewithpan SE_W233B, 63
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, 160, -32
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, -256, -40
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, 128, -16
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, 416, -38
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, -128, -22
- createsprite gUnknown_83E67F0, ANIM_TARGET, 3, -16, -8, -384, -31
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
+ createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg 1
blendoff
end
-gUnknown_81C8817:: @ 81C8817
+DizzyPunchLunge:: @ 81C8817
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1
@@ -1451,24 +1447,24 @@ Move_FIRE_SPIN:: @ 81C8836
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
- call gUnknown_81C885F
- call gUnknown_81C885F
- call gUnknown_81C885F
+ call FireSpinEffect
+ call FireSpinEffect
+ call FireSpinEffect
waitforvisualfinish
end
-gUnknown_81C885F:: @ 81C885F
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
+FireSpinEffect:: @ 81C885F
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 2
- createsprite gUnknown_83E7438, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 2
return
@@ -1478,17 +1474,17 @@ Move_FURY_CUTTER:: @ 81C88EA
setalpha 12, 8
playsewithpan SE_W013, 63
createvisualtask AnimTask_IsFuryCutterHitRight, 2,
- jumpargeq 7, 0, gUnknown_81C8947
- goto gUnknown_81C8959
+ jumpargeq 7, 0, FuryCutterLeft
+ goto FuryCutterRight
-gUnknown_81C890A:: @ 81C890A
+FuryCutterContinue:: @ 81C890A
createvisualtask AnimTask_GetFuryCutterHitCount, 2,
- jumpargeq 7, 1, gUnknown_81C892E
- jumpargeq 7, 2, gUnknown_81C896B
- jumpargeq 7, 3, gUnknown_81C8985
- goto gUnknown_81C899F
+ jumpargeq 7, 1, FuryCutterContinue2
+ jumpargeq 7, 2, FuryCutterMedium
+ jumpargeq 7, 3, FuryCutterStrong
+ goto FuryCutterStrongest
-gUnknown_81C892E:: @ 81C892E
+FuryCutterContinue2:: @ 81C892E
delay 5
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1
waitforvisualfinish
@@ -1497,25 +1493,25 @@ gUnknown_81C892E:: @ 81C892E
waitforvisualfinish
end
-gUnknown_81C8947:: @ 81C8947
+FuryCutterLeft:: @ 81C8947
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
- goto gUnknown_81C890A
+ goto FuryCutterContinue
-gUnknown_81C8959:: @ 81C8959
+FuryCutterRight:: @ 81C8959
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
- goto gUnknown_81C890A
+ goto FuryCutterContinue
-gUnknown_81C896B:: @ 81C896B
+FuryCutterMedium:: @ 81C896B
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 10505, 4, 0, 0
- goto gUnknown_81C892E
+ goto FuryCutterContinue2
-gUnknown_81C8985:: @ 81C8985
+FuryCutterStrong:: @ 81C8985
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
- goto gUnknown_81C892E
+ goto FuryCutterContinue2
-gUnknown_81C899F:: @ 81C899F
+FuryCutterStrongest:: @ 81C899F
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, 10505, 4, 0, 0
- goto gUnknown_81C892E
+ goto FuryCutterContinue2
Move_SELF_DESTRUCT:: @ 81C89B9
loadspritegfx ANIM_TAG_EXPLOSION
@@ -1525,13 +1521,13 @@ Move_SELF_DESTRUCT:: @ 81C89B9
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
- call gUnknown_81C8A3F
- call gUnknown_81C8A3F
+ call SelfDestructExplode
+ call SelfDestructExplode
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 9, 0, RGB(31, 0, 0)
end
-gUnknown_81C8A3F:: @ 81C8A3F
+SelfDestructExplode:: @ 81C8A3F
playsewithpan SE_W120, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
@@ -1594,7 +1590,7 @@ Move_DRILL_PECK:: @ 81C8B68
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 2
loopsewithpan SE_W030, 63, 4, 8
- createvisualtask sub_80B2868, 5,
+ createvisualtask AnimTask_DrillPeckHitSplats, 5
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
@@ -1607,81 +1603,81 @@ Move_WATERFALL:: @ 81C8BC1
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
delay 5
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 10, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -15, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 20, 10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 0, -10, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -10, 15, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 25, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -20, 20, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0
delay 4
playsewithpan SE_W152, 192
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 12, 0, 25, 0
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
delay 6
- call gUnknown_81C8CA2
+ call RisingWaterHitEffect
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81C8CA2:: @ 81C8CA2
+RisingWaterHitEffect:: @ 81C8CA2
playsewithpan SE_W127, 63
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 20, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 20
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 20
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 15, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 15
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 15
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 10, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 10
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 10
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 5, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 5
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 5
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, 0, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 0
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -5, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -5
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -5
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -10, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -10
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -10
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -15, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -15
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -15
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
delay 2
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 3, 0, -20, 1, 1
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -20
- createsprite gUnknown_83E5AC8, ANIM_ATTACKER, 4, 0, -20
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, 1, 1
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
+ createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
return
Move_EXPLOSION:: @ 81C8E15
@@ -1692,15 +1688,15 @@ Move_EXPLOSION:: @ 81C8E15
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
- call gUnknown_81C8EB2
- call gUnknown_81C8EB2
+ call Explosion1
+ call Explosion1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 1, 16, 16, RGB_WHITE
delay 50
createvisualtask AnimTask_BlendSelected, 10, 1, 3, 16, 0, RGB_WHITE
end
-gUnknown_81C8EB2:: @ 81C8EB2
+Explosion1:: @ 81C8EB2
playsewithpan SE_W153, 192
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
@@ -1732,12 +1728,12 @@ Move_DEFENSE_CURL:: @ 81C8F1C
Move_PROTECT:: @ 81C8F55
loadspritegfx ANIM_TAG_PROTECT
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_W115, 192, 16
createsprite gProtectWallSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
end
Move_DETECT:: @ 81C8F72
@@ -1758,21 +1754,20 @@ Move_DETECT:: @ 81C8F72
Move_FRUSTRATION:: @ 81C8FD0
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetFrustrationPowerLevel, 1,
- jumpargeq 7, 0, gUnknown_81C9004
- jumpargeq 7, 1, gUnknown_81C910A
- jumpargeq 7, 2, gUnknown_81C91D7
- goto gUnknown_81C9253
-
-gUnknown_81C8FFF:: @ 81C8FFF
+ jumpargeq 7, 0, Frustration_Strongest
+ jumpargeq 7, 1, Frustration_Strong
+ jumpargeq 7, 2, Frustration_Medium
+ goto Frustration_Weak
+Frustration_Continue:: @ 81C8FFF
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81C9004:: @ 81C9004
+Frustration_Strongest:: @ 81C9004
playsewithpan SE_W082, 192
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0)
@@ -1807,9 +1802,9 @@ gUnknown_81C9004:: @ 81C9004
playsewithpan SE_W004, 63
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0)
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
-gUnknown_81C910A:: @ 81C910A
+Frustration_Strong:: @ 81C910A
playsewithpan SE_W082, 192
createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0)
@@ -1834,9 +1829,9 @@ gUnknown_81C910A:: @ 81C910A
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0)
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
-gUnknown_81C91D7:: @ 81C91D7
+Frustration_Medium:: @ 81C91D7
playsewithpan SE_W207B, 192
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
@@ -1852,9 +1847,9 @@ gUnknown_81C91D7:: @ 81C91D7
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
-gUnknown_81C9253:: @ 81C9253
+Frustration_Weak:: @ 81C9253
createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
@@ -1863,11 +1858,11 @@ gUnknown_81C9253:: @ 81C9253
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
- goto gUnknown_81C8FFF
+ goto Frustration_Continue
Move_SAFEGUARD:: @ 81C9297
loadspritegfx ANIM_TAG_GUARD_RING
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, 192
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2,
@@ -1879,7 +1874,7 @@ Move_SAFEGUARD:: @ 81C9297
playsewithpan SE_REAPOKE, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 10, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
@@ -1910,7 +1905,7 @@ Move_PAIN_SPLIT:: @ 81C92D9
Move_VICE_GRIP:: @ 81C9381
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, 63
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
@@ -1919,14 +1914,14 @@ Move_VICE_GRIP:: @ 81C9381
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 5, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_GUILLOTINE:: @ 81C93C9
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
fadetobgfromset 12, 13, 14
waitbgfadein
@@ -1942,7 +1937,7 @@ Move_GUILLOTINE:: @ 81C93C9
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
playsewithpan SE_W013, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -1972,44 +1967,44 @@ Move_OUTRAGE:: @ 81C94A8
createvisualtask AnimTask_CurseBlendEffect, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 5, 4
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 40, 1
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
- call gUnknown_81C95AF
- call gUnknown_81C95AF
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
+ call OutrageFlames
+ call OutrageFlames
waitforvisualfinish
end
-gUnknown_81C95AF:: @ 81C95AF
+OutrageFlames:: @ 81C95AF
delay 3
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
- createsprite gUnknown_83E772C, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
+ createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK:: @ 81C9643
@@ -2018,32 +2013,32 @@ Move_SPARK:: @ 81C9643
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
delay 10
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
delay 0
- createsprite gUnknown_83E5FC4, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
+ createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1
delay 0
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
delay 20
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 7, 7, 23551
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
- createsprite gUnknown_83E6070, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
+ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551
@@ -2054,7 +2049,7 @@ Move_SPARK:: @ 81C9643
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 4, -31, 2, 0, 6, 23551
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
end
@@ -2088,13 +2083,13 @@ Move_ATTRACT:: @ 81C985A
end
Move_GROWTH:: @ 81C9953
- call gUnknown_81C9960
+ call GrowthEffect
waitforvisualfinish
- call gUnknown_81C9960
+ call GrowthEffect
waitforvisualfinish
end
-gUnknown_81C9960:: @ 81C9960
+GrowthEffect:: @ 81C9960
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_W036, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, 0, 0
@@ -2102,12 +2097,12 @@ gUnknown_81C9960:: @ 81C9960
Move_WHIRLWIND:: @ 81C9989
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4
- createsprite gUnknown_83E6C84, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 60, 0
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 60, 1
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 60, 2
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 1, 60, 3
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4
+ createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0
delay 5
loopsewithpan SE_W104, 63, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 15, 1
@@ -2115,26 +2110,26 @@ Move_WHIRLWIND:: @ 81C9989
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 1, 12, 6, 1, 5
delay 7
playsewithpan SE_W081, 63
- createvisualtask sub_80995FC, 5, 1, 8
+ createvisualtask AnimTask_SlideOffScreen, 5, 1, 8
waitforvisualfinish
end
Move_CONFUSE_RAY:: @ 81C9A31
loadspritegfx ANIM_TAG_YELLOW_BALL
- monbg 3
+ monbg ANIM_DEF_PARTNER
fadetobg 2
waitbgfadein
- createvisualtask sub_80DD444, 2, -64, 63, 2, 0
- createvisualtask sub_80B9E58, 2, 10013, 0, 6, 0, 14, 351
- createsprite gUnknown_83E75C4, ANIM_TARGET, 2, 28, 0, 288
+ createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0
+ createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, 351
+ createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_W081B, 63
- createsprite gUnknown_83E75DC, ANIM_TARGET, 2, 0, -16
+ createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
@@ -2153,7 +2148,7 @@ Move_LOCK_ON:: @ 81C9A84
Move_MEAN_LOOK:: @ 81C9ABA
loadspritegfx ANIM_TAG_EYE
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
loopsewithpan SE_W109, 63, 15, 4
@@ -2162,78 +2157,78 @@ Move_MEAN_LOOK:: @ 81C9ABA
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
delay 30
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW:: @ 81C9AFF
loadspritegfx ANIM_TAG_ROCKS
- createsprite gUnknown_83E7B88, ANIM_TARGET, 2, 6, 1, 15, 1
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 0, 1, 0, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_W088, 63
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 19, 1, 10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_W088, 63
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -23, 2, -10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_W088, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 20, 1
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -15, 1, -10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_W088, 63
delay 6
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 23, 2, 10, 0
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_W088, 63
waitforvisualfinish
end
Move_ROCK_SLIDE:: @ 81C9B8B
loadspritegfx ANIM_TAG_ROCKS
- monbg 3
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 7, 1, 11, 1
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -5, 1, -5, 1
+ monbg ANIM_DEF_PARTNER
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 5, 0, 6, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 19, 1, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -23, 2, -10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_W088, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, 3, 0, 5, 50, 1
delay 2
- call gUnknown_81C9C23
- call gUnknown_81C9C23
+ call RockSlideRocks
+ call RockSlideRocks
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81C9C23:: @ 81C9C23
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -20, 0, -10, 1
+RockSlideRocks:: @ 81C9C23
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 28, 1, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -10, 1, -5, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 10, 0, 6, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 24, 1, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -32, 2, -10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, -20, 0, -10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_W088, 63
delay 2
- createsprite gUnknown_83E73B4, ANIM_TARGET, 2, 30, 2, 10, 1
+ createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_W088, 63
delay 2
return
@@ -2265,34 +2260,34 @@ Move_BUBBLE_BEAM:: @ 81C9D13
monbgprio_28 1
setalpha 12, 8
delay 1
- call gUnknown_81C9D4D
+ call BulbblebeamCreateBubbles
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, 1
- call gUnknown_81C9D4D
- call gUnknown_81C9D4D
+ call BulbblebeamCreateBubbles
+ call BulbblebeamCreateBubbles
waitforvisualfinish
- call gUnknown_81D57CC
+ call WaterBubblesEffectShort
waitforvisualfinish
clearmonbg 1
blendoff
end
-gUnknown_81C9D4D:: @ 81C9D4D
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
+BulbblebeamCreateBubbles:: @ 81C9D4D
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_W145, 192
delay 3
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_W145, 192
delay 3
return
@@ -2300,7 +2295,7 @@ gUnknown_81C9D4D:: @ 81C9D4D
Move_ICY_WIND:: @ 81C9DF0
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 11, 4, 0, 4, RGB_BLACK
fadetobg 15
waitbgfadeout
@@ -2308,30 +2303,30 @@ Move_ICY_WIND:: @ 81C9DF0
waitbgfadein
waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
- call gUnknown_81C9E48
+ call IcyWindSwirlingSnowballs
delay 5
- call gUnknown_81C9E48
+ call IcyWindSwirlingSnowballs
playsewithpan SE_W016B, 63
delay 55
- call gUnknown_81D55E2
+ call IceSpikesEffectLong
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendSelected, 10, 11, 4, 4, 0, RGB_BLACK
waitbgfadein
end
-gUnknown_81C9E48:: @ 81C9E48
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
+IcyWindSwirlingSnowballs:: @ 81C9E48
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
- createsprite gUnknown_83E6410, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN:: @ 81C9EB0
@@ -2360,7 +2355,7 @@ Move_SMOKESCREEN:: @ 81C9EB0
Move_CONVERSION:: @ 81C9FA9
loadspritegfx ANIM_TAG_CONVERSION
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
delay 0
@@ -2401,18 +2396,18 @@ Move_CONVERSION:: @ 81C9FA9
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_W112, 192
- createvisualtask sub_80B9F6C, 2, 10018, 1, 1, 14335, 12, 0, 0
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10018, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask AnimTask_ConversionAlphaBlend, 5,
waitforvisualfinish
delay 1
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_CONVERSION_2:: @ 81CA0BE
loadspritegfx ANIM_TAG_CONVERSION
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 0, 16
delay 0
@@ -2451,7 +2446,7 @@ Move_CONVERSION_2:: @ 81CA0BE
delay 10
playsewithpan SE_W129, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -2466,7 +2461,7 @@ Move_ROLLING_KICK:: @ 81CA1DA
playsewithpan SE_W104, 192
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
- createsprite gUnknown_83E6758, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
+ createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_W233B, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
@@ -2488,7 +2483,7 @@ Move_HEADBUTT:: @ 81CA25D
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W233B, 63
waitforvisualfinish
end
@@ -2506,7 +2501,7 @@ Move_HORN_ATTACK:: @ 81CA2BA
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, 63
waitforvisualfinish
end
@@ -2514,37 +2509,35 @@ Move_HORN_ATTACK:: @ 81CA2BA
Move_FURY_ATTACK:: @ 81CA327
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- createvisualtask sub_8099980, 2, 4, 256, 0, 2
- choosetwoturnanim gUnknown_81CA358, gUnknown_81CA37E
-
-gUnknown_81CA345:: @ 81CA345
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
+ choosetwoturnanim FuryAttackRight, FuryAttackLeft
+FuryAttackContinue:: @ 81CA345
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
waitforvisualfinish
end
-gUnknown_81CA358:: @ 81CA358
+FuryAttackRight:: @ 81CA358
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
waitforvisualfinish
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, 63
- goto gUnknown_81CA345
+ goto FuryAttackContinue
-gUnknown_81CA37E:: @ 81CA37E
+FuryAttackLeft:: @ 81CA37E
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
waitforvisualfinish
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W030, 63
- goto gUnknown_81CA345
+ goto FuryAttackContinue
Move_HORN_DRILL:: @ 81CA3A4
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
- jumpifcontest gUnknown_81CA50A
+ jumpifcontest HornDrillInContest
fadetobg 7
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 768, 1, -1
-
-gUnknown_81CA3C1:: @ 81CA3C1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
+HornDrillContinue:: @ 81CA3C1
waitbgfadein
setalpha 12, 8
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
@@ -2557,37 +2550,37 @@ gUnknown_81CA3C1:: @ 81CA3C1
playse SE_BAN
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 0, 2, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -4, 3, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -8, -5, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 4, -12, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 16, 0, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 5, 18, 1, 3
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, 1, 3
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -17, 12, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, 1, 2
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -21, -15, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, 1, 2
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 8, -27, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, 1, 2
playsewithpan SE_W030, 63
delay 4
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 32, 0, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, 1, 2
playsewithpan SE_W030, 63
delay 4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
@@ -2598,33 +2591,33 @@ gUnknown_81CA3C1:: @ 81CA3C1
waitbgfadein
end
-gUnknown_81CA50A:: @ 81CA50A
+HornDrillInContest:: @ 81CA50A
fadetobg 8
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 2304, 768, 0, -1
- goto gUnknown_81CA3C1
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
+ goto HornDrillContinue
Move_THRASH:: @ 81CA521
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask AnimTask_ThrashMoveMonHorizontal, 2,
createvisualtask AnimTask_ThrashMoveMonVertical, 2,
- createsprite gUnknown_83E6728, ANIM_TARGET, 3, 1, 10, 0
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1
playsewithpan SE_W004, 63
delay 28
- createsprite gUnknown_83E6728, ANIM_TARGET, 3, 1, 10, 1
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1
playsewithpan SE_W233B, 63
delay 28
- createsprite gUnknown_83E6728, ANIM_TARGET, 3, 1, 10, 3
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 8, 0, 16, 1
playsewithpan SE_W025B, 63
end
Move_SING:: @ 81CA5A0
loadspritegfx ANIM_TAG_MUSIC_NOTES
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
panse_1B SE_W047, 192, 63, 2, 0
@@ -2653,7 +2646,7 @@ Move_SING:: @ 81CA5A0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2,
waitforvisualfinish
end
@@ -2662,18 +2655,18 @@ Move_LOW_KICK:: @ 81CA674
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
- createsprite gUnknown_83E6758, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
+ createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
- createvisualtask sub_8099980, 2, 6, 384, 1, 2
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
playsewithpan SE_W233B, 63
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE:: @ 81CA6D1
- createvisualtask sub_80B94B4, 5, 5, 10, 50
- createvisualtask sub_80B94B4, 5, 4, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 10, 50
playsewithpan SE_W089, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
@@ -2683,23 +2676,23 @@ Move_EARTHQUAKE:: @ 81CA6D1
Move_FISSURE:: @ 81CA71E
loadspritegfx ANIM_TAG_MUD_SAND
- createvisualtask sub_80B94B4, 3, 5, 10, 50
- createvisualtask sub_80B94B4, 3, 1, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50
+ createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50
playsewithpan SE_W089, 63
delay 8
- call gUnknown_81CA79F
+ call FissureDirtPlumeFar
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 15
- call gUnknown_81CA7F0
+ call FissureDirtPlumeClose
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 15
- call gUnknown_81CA79F
+ call FissureDirtPlumeFar
delay 50
- fadetobg 21
+ fadetobg BG_FISSURE
waitbgfadeout
- createvisualtask sub_80B9800, 5, 1, 5, -1
+ createvisualtask AnimTask_PositionFissureBgOnBattler, 5, 1, 5, -1
waitbgfadein
delay 40
restorebg
@@ -2708,86 +2701,85 @@ Move_FISSURE:: @ 81CA71E
waitbgfadein
end
-gUnknown_81CA79F:: @ 81CA79F
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
+FissureDirtPlumeFar:: @ 81CA79F
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_W091, 63
return
-gUnknown_81CA7F0:: @ 81CA7F0
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
- createsprite gUnknown_83E7AAC, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
+FissureDirtPlumeClose:: @ 81CA7F0
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
+ createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_W091, 63
return
Move_DIG:: @ 81CA841
- choosetwoturnanim gUnknown_81CA84B, gUnknown_81CA8A6
-
-gUnknown_81CA84A:: @ 81CA84A
+ choosetwoturnanim DigSetUp, DigUnleash
+DigEnd:: @ 81CA84A
end
-gUnknown_81CA84B:: @ 81CA84B
+DigSetUp:: @ 81CA84B
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 0, 180
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 1, 180
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
monbg_22 0
delay 1
- createvisualtask sub_80B8E94, 2, 0
+ createvisualtask AnimTask_DigDownMovement, 2, 0
delay 6
- call gUnknown_81CA90A
- call gUnknown_81CA90A
- call gUnknown_81CA90A
- call gUnknown_81CA90A
- call gUnknown_81CA90A
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
+ call DigThrowDirt
waitforvisualfinish
clearmonbg_23 0
delay 1
- createvisualtask sub_80B8E94, 2, 1
- goto gUnknown_81CA84A
+ createvisualtask AnimTask_DigDownMovement, 2, 1
+ goto DigEnd
-gUnknown_81CA8A6:: @ 81CA8A6
+DigUnleash:: @ 81CA8A6
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_DIRT_MOUND
- createvisualtask sub_80B90EC, 2, 0
+ createvisualtask AnimTask_DigUpMovement, 2, 0
waitforvisualfinish
- monbg 0
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 0, 48
- createsprite gUnknown_83E7AC4, ANIM_ATTACKER, 1, 0, 1, 48
+ monbg ANIM_ATTACKER
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
+ createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
delay 1
- createvisualtask sub_80B90EC, 2, 1
+ createvisualtask AnimTask_DigUpMovement, 2, 1
delay 16
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1
playsewithpan SE_W025B, 192
- clearmonbg 0
- goto gUnknown_81CA84A
-
-gUnknown_81CA90A:: @ 81CA90A
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
- createsprite gUnknown_83E7AAC, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
+ clearmonbg ANIM_ATTACKER
+ goto DigEnd
+
+DigThrowDirt:: @ 81CA90A
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
+ createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_W091, 192
delay 32
return
Move_MEDITATE:: @ 81CA95D
- call gUnknown_81D59BB
- createvisualtask sub_80B3418, 2,
+ call SetPsychicBackground
+ createvisualtask AnimTask_MeditateStretchAttacker, 2
playsewithpan SE_W029, 192
delay 16
playsewithpan SE_W036, 192
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_AGILITY:: @ 81CA97A
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 4, 4
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 10
@@ -2802,14 +2794,14 @@ Move_AGILITY:: @ 81CA97A
playsewithpan SE_W104, 192
delay 12
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK:: @ 81CA9C4
loadspritegfx ANIM_TAG_IMPACT
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 1, 5
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 3
@@ -2819,7 +2811,7 @@ Move_QUICK_ATTACK:: @ 81CA9C4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 1
playsewithpan SE_W233B, 63
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
@@ -2839,23 +2831,23 @@ Move_RAGE:: @ 81CAA1C
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask sub_8099BD4, 2, 1, 1, 10, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 1, 1, 10, 1, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
clearmonbg 1
end
Move_TELEPORT:: @ 81CAA92
- call gUnknown_81D59BB
- createvisualtask sub_80B3480, 2,
+ call SetPsychicBackground
+ createvisualtask AnimTask_Teleport, 2
playsewithpan SE_W100, 192
delay 15
- call gUnknown_81D59C7
+ call UnsetPsychicBg
waitforvisualfinish
end
Move_DOUBLE_TEAM:: @ 81CAAAB
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_DoubleTeam, 2,
playsewithpan SE_W104, 192
@@ -2876,7 +2868,7 @@ Move_DOUBLE_TEAM:: @ 81CAAAB
delay 8
playsewithpan SE_W104, 192
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
@@ -2902,28 +2894,27 @@ Move_METRONOME:: @ 81CAB05
end
Move_SKULL_BASH:: @ 81CAB2F
- choosetwoturnanim gUnknown_81CAB39, gUnknown_81CAB86
-
-gUnknown_81CAB38:: @ 81CAB38
+ choosetwoturnanim SkullBashSetUp, SkullBashAttack
+SkullBashEnd:: @ 81CAB38
end
-gUnknown_81CAB39:: @ 81CAB39
- call gUnknown_81CAB49
- call gUnknown_81CAB49
+SkullBashSetUp:: @ 81CAB39
+ call SkullBashSetUpHeadDown
+ call SkullBashSetUpHeadDown
waitforvisualfinish
- goto gUnknown_81CAB38
+ goto SkullBashEnd
-gUnknown_81CAB49:: @ 81CAB49
- createsprite gUnknown_83D4EB4, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0
+SkullBashSetUpHeadDown:: @ 81CAB49
+ createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0
playsewithpan SE_W036, 192
waitforvisualfinish
- createvisualtask sub_8099980, 2, 16, 96, 0, 2
+ createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
waitforvisualfinish
- createsprite gUnknown_83D4EB4, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1
+ createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 10, 1
waitforvisualfinish
return
-gUnknown_81CAB86:: @ 81CAB86
+SkullBashAttack:: @ 81CAB86
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SkullBashPosition, 2, 0
playsewithpan SE_W036, 192
@@ -2932,30 +2923,30 @@ gUnknown_81CAB86:: @ 81CAB86
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1
- createsprite gUnknown_83E7C98, ANIM_TARGET, 4, 0, 0, 1, 0
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0
loopsewithpan SE_W025B, 63, 8, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
- goto gUnknown_81CAB38
+ goto SkullBashEnd
Move_AMNESIA:: @ 81CABF5
loadspritegfx ANIM_TAG_AMNESIA
- call gUnknown_81D59BB
+ call SetPsychicBackground
delay 8
- createsprite gUnknown_83E6FF4, ANIM_ATTACKER, 20,
+ createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
playsewithpan SE_W118, 192
delay 54
loopsewithpan SE_W118, 192, 16, 3
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_KINESIS:: @ 81CAC19
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
- createsprite gUnknown_83E6F8C, ANIM_ATTACKER, 20,
+ call SetPsychicBackground
+ createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_W109, 192, 21, 2
@@ -2966,7 +2957,7 @@ Move_KINESIS:: @ 81CAC19
delay 70
playsewithpan SE_W207B, 192
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_GLARE:: @ 81CAC6A
@@ -2982,7 +2973,7 @@ Move_GLARE:: @ 81CAC6A
createvisualtask AnimTask_ScaryFace, 5,
playsewithpan SE_W043, 192
delay 2
- createvisualtask sub_80ADAD8, 3, 20, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 5, 1, 0, 16, 0, RGB_BLACK
end
@@ -2992,31 +2983,30 @@ Move_BARRAGE:: @ 81CACD3
createvisualtask AnimTask_BarrageBall, 3,
playsewithpan SE_W207, 192
delay 24
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 8, 1, 40, 1
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1
loopsewithpan SE_W070, 63, 8, 2
end
Move_SKY_ATTACK:: @ 81CAD1B
- choosetwoturnanim gUnknown_81CAD25, gUnknown_81CAE2E
-
-gUnknown_81CAD24:: @ 81CAD24
+ choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
+SkyAttackEnd:: @ 81CAD24
end
-gUnknown_81CAD25:: @ 81CAD25
- monbg 3
+SkyAttackSetUp:: @ 81CAD25
+ monbg ANIM_DEF_PARTNER
setalpha 12, 11
createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, 7
- jumpargeq 7, 0, gUnknown_81CAD40
- goto gUnknown_81CADB7
+ jumpargeq 7, 0, SkyAttackSetUpAgainstOpponent
+ goto SkyAttackSetUpAgainstPartner
-gUnknown_81CAD40:: @ 81CAD40
+SkyAttackSetUpAgainstOpponent:: @ 81CAD40
createvisualtask AnimTask_BlendSelected, 10, 27, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_80B94B4, 5, 0, 2, 16
+ createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16
loopsewithpan SE_W287, 192, 4, 8
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE
delay 20
@@ -3024,16 +3014,16 @@ gUnknown_81CAD40:: @ 81CAD40
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 25, 1, 8, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81CAD24
+ goto SkyAttackEnd
-gUnknown_81CADB7:: @ 81CADB7
+SkyAttackSetUpAgainstPartner:: @ 81CADB7
createvisualtask AnimTask_BlendExcept, 10, 1, 1, 0, 12, 0
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK
- createvisualtask sub_80B94B4, 5, 0, 2, 16
+ createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16
playsewithpan SE_W287, 192
delay 8
createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE
@@ -3042,36 +3032,36 @@ gUnknown_81CADB7:: @ 81CADB7
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 10, 4, 1, 8, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81CAD24
+ goto SkyAttackEnd
-gUnknown_81CAE2E:: @ 81CAE2E
+SkyAttackUnleash:: @ 81CAE2E
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
- call gUnknown_81D59CF
- monbg 0
+ call SetSkyBg
+ monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
- createvisualtask sub_80B78E0, 5, 0
+ createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
- createvisualtask sub_80DD410, 5, 231, -64
- createsprite gUnknown_83E6DB4, ANIM_TARGET, 2,
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 231, -64
+ createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 20
- createvisualtask sub_80B79DC, 5, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
- clearmonbg 0
- call gUnknown_81D59FF
- goto gUnknown_81CAD24
+ clearmonbg ANIM_ATTACKER
+ call UnsetSkyBg
+ goto SkyAttackEnd
Move_FLASH:: @ 81CAEB3
playsewithpan SE_W043, 192
- createvisualtask sub_80BB660, 2,
+ createvisualtask AnimTask_Flash, 2
waitforvisualfinish
end
@@ -3083,13 +3073,13 @@ Move_SPLASH:: @ 81CAEC0
end
Move_ACID_ARMOR:: @ 81CAED5
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 15, 0
createvisualtask AnimTask_AcidArmor, 2, 0
playsewithpan SE_W151, 192
waitforvisualfinish
blendoff
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
end
@@ -3151,7 +3141,7 @@ Move_STRUGGLE:: @ 81CAFB5
Move_SKETCH:: @ 81CB01B
loadspritegfx ANIM_TAG_PENCIL
monbg 1
- createvisualtask sub_80A8874, 2,
+ createvisualtask AnimTask_SketchDrawMon, 2
createsprite gPencilSpriteTemplate, ANIM_TARGET, 2,
waitforvisualfinish
clearmonbg 1
@@ -3162,18 +3152,18 @@ Move_SKETCH:: @ 81CB01B
Move_NIGHTMARE:: @ 81CB043
fadetobg 2
waitbgfadein
- jumpifcontest gUnknown_81CB06F
- monbg 3
- createvisualtask sub_80B58AC, 2,
+ jumpifcontest NightmareInContest
+ monbg ANIM_DEF_PARTNER
+ createvisualtask AnimTask_NightmareClone, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 40, 1
playsewithpan SE_W171, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
-gUnknown_81CB06F:: @ 81CB06F
+NightmareInContest:: @ 81CB06F
createvisualtask AnimTask_BlendMonInAndOut, 2, 0, RGB_WHITE, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 32, 1
playsewithpan SE_W171, 63
@@ -3189,8 +3179,8 @@ Move_FLAIL:: @ 81CB099
createvisualtask AnimTask_FlailMovement, 2, 0
loopsewithpan SE_W029, 192, 8, 2
waitforvisualfinish
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
- createvisualtask sub_8099BD4, 2, 0, 1, 30, 1, 0
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
playsewithpan SE_W025B, 63
waitforvisualfinish
clearmonbg 1
@@ -3201,9 +3191,9 @@ Move_SPITE:: @ 81CB0D6
fadetobg 2
playsewithpan SE_W060, 192
waitbgfadein
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 6, 0, 8, RGB_WHITE
- createvisualtask sub_80B5AAC, 2,
+ createvisualtask AnimTask_SpiteTargetShadow, 2
loopsewithpan SE_W060, 63, 20, 3
waitforvisualfinish
restorebg
@@ -3214,18 +3204,18 @@ Move_SPITE:: @ 81CB0D6
Move_MACH_PUNCH:: @ 81CB105
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_GetAttackerSide, 2,
- jumpargeq 7, 1, gUnknown_81CB186
- fadetobg 9
+ jumpargeq 7, 1, MachPunchOnPlayer
+ fadetobg BG_HIGHSPEED_OPPONENT
-gUnknown_81CB11E:: @ 81CB11E
+MachPunchContinue:: @ 81CB11E
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
delay 0
setalpha 9, 8
- createvisualtask sub_8077030, 2, 28968, 10
+ createvisualtask AnimTask_AttackerPunchWithTrace, 2, 28968, 10
playsewithpan SE_W026, 192
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
@@ -3233,7 +3223,7 @@ gUnknown_81CB11E:: @ 81CB11E
playsewithpan SE_W004, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -3241,13 +3231,13 @@ gUnknown_81CB11E:: @ 81CB11E
waitbgfadein
end
-gUnknown_81CB186:: @ 81CB186
- fadetobg 10
- goto gUnknown_81CB11E
+MachPunchOnPlayer:: @ 81CB186
+ fadetobg BG_HIGHSPEED_PLAYER
+ goto MachPunchContinue
Move_FORESIGHT:: @ 81CB18D
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, 1
@@ -3261,7 +3251,7 @@ Move_FORESIGHT:: @ 81CB18D
playsewithpan SE_W197, 63
waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_DESTINY_BOND:: @ 81CB1CC
@@ -3269,7 +3259,7 @@ Move_DESTINY_BOND:: @ 81CB1CC
fadetobg 2
playsewithpan SE_W060, 192
waitbgfadein
- createvisualtask sub_80B6020, 5, 0, 48
+ createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
playsewithpan SE_W109, 192
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 24, 1
@@ -3287,17 +3277,17 @@ Move_DESTINY_BOND:: @ 81CB1CC
Move_ENDURE:: @ 81CB227
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_W082, 192
- call gUnknown_81CB267
+ call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
- call gUnknown_81CB267
+ call EndureEffect
delay 8
- call gUnknown_81CB267
+ call EndureEffect
waitforvisualfinish
end
-gUnknown_81CB267:: @ 81CB267
+EndureEffect:: @ 81CB267
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
@@ -3327,16 +3317,16 @@ Move_ROLLOUT:: @ 81CB2FE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createvisualtask sub_80B4BD0, 2,
+ createvisualtask AnimTask_Rollout, 2
waitforvisualfinish
- createvisualtask sub_8099BD4, 2, 0, 1, 30, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
playsewithpan SE_W025B, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -3402,52 +3392,51 @@ Move_MILK_DRINK:: @ 81CB40E
playsewithpan SE_W208, 192
waitforvisualfinish
clearmonbg 1
- call gUnknown_81D5712
+ call HealingEffect2
waitforvisualfinish
end
Move_MAGNITUDE:: @ 81CB450
createvisualtask AnimTask_IsPowerOver99, 2,
waitforvisualfinish
- jumpargeq 15, 0, gUnknown_81CB469
- jumpargeq 15, 1, gUnknown_81CB48E
-
-gUnknown_81CB468:: @ 81CB468
+ jumpargeq 15, 0, MagnitudeRegular
+ jumpargeq 15, 1, MagnitudeIntense
+MagnitudeEnd:: @ 81CB468
end
-gUnknown_81CB469:: @ 81CB469
- createvisualtask sub_80B94B4, 5, 5, 0, 50
- createvisualtask sub_80B94B4, 5, 4, 0, 50
+MagnitudeRegular:: @ 81CB469
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50
loopsewithpan SE_W070, 63, 8, 10
- goto gUnknown_81CB468
+ goto MagnitudeEnd
-gUnknown_81CB48E:: @ 81CB48E
- createvisualtask sub_80B94B4, 5, 5, 0, 50
- createvisualtask sub_80B94B4, 5, 4, 0, 50
+MagnitudeIntense:: @ 81CB48E
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50
loopsewithpan SE_W070, 63, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14
- goto gUnknown_81CB468
+ goto MagnitudeEnd
Move_RAPID_SPIN:: @ 81CB4E1
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
- monbg 0
+ monbg ANIM_ATTACKER
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_W013B, 192, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2
- createvisualtask sub_8099BD4, 2, 0, 1, 10, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0
playsewithpan SE_W003, 63
waitforvisualfinish
delay 8
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
loopsewithpan SE_W013B, 192, 8, 4
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
Move_MOONLIGHT:: @ 81CB54E
@@ -3458,7 +3447,7 @@ Move_MOONLIGHT:: @ 81CB54E
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
- createvisualtask sub_8076048, 3, 0, 16, 16, 0, 1
+ createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
playsewithpan SE_W236, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
@@ -3473,7 +3462,7 @@ Move_MOONLIGHT:: @ 81CB54E
delay 20
createvisualtask AnimTask_FadeScreenBlue, 2,
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
@@ -3481,31 +3470,31 @@ Move_EXTREME_SPEED:: @ 81CB5DE
loadspritegfx ANIM_TAG_SPEED_DUST
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_GetAttackerSide, 2,
- jumpargeq 7, 1, gUnknown_81CB695
- fadetobg 9
+ jumpargeq 7, 1, ExtremeSpeedOnPlayer
+ fadetobg BG_HIGHSPEED_OPPONENT
-gUnknown_81CB5F5:: @ 81CB5F5
+ExtremeSpeedContinue:: @ 81CB5F5
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
- createvisualtask AnimTask_StretchAttacker, 2,
+ createvisualtask AnimTask_StretchAttacker, 2
loopsewithpan SE_W013B, 192, 8, 3
waitforvisualfinish
delay 1
- createvisualtask sub_80BC12C, 2,
- monbg 1
+ createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
+ monbg ANIM_TARGET
setalpha 12, 8
delay 18
createvisualtask AnimTask_ExtremeSpeedImpact, 2,
delay 2
playsewithpan SE_W004, 63
- createsprite gUnknown_83E7C68, ANIM_TARGET, 2, 1, 0, -12, 3
+ createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, -12, 3
delay 10
playsewithpan SE_W004, 63
- createsprite gUnknown_83E7C68, ANIM_TARGET, 2, 1, 0, 12, 3
+ createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, 3
delay 10
playsewithpan SE_W233B, 63
- createsprite gUnknown_83E7C68, ANIM_TARGET, 2, 1, 0, 0, 3
+ createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_SpeedDust, 2,
delay 10
@@ -3523,14 +3512,14 @@ gUnknown_81CB5F5:: @ 81CB5F5
delay 1
end
-gUnknown_81CB695:: @ 81CB695
- fadetobg 10
- goto gUnknown_81CB5F5
+ExtremeSpeedOnPlayer:: @ 81CB695
+ fadetobg BG_HIGHSPEED_PLAYER
+ goto ExtremeSpeedContinue
Move_UPROAR:: @ 81CB69C
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_W253, 192
@@ -3549,7 +3538,7 @@ Move_UPROAR:: @ 81CB69C
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_HEAT_WAVE:: @ 81CB766
@@ -3559,21 +3548,21 @@ Move_HEAT_WAVE:: @ 81CB766
createvisualtask AnimTask_BlendBackground, 6, 6, 31
panse_1B SE_W257, 192, 63, 2, 0
delay 4
- createvisualtask sub_80AD800, 5,
+ createvisualtask AnimTask_MoveHeatWaveTargets, 5
delay 12
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 10, 2304, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 90, 2048, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 50, 2560, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 20, 2304, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 70, 1984, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 0, 2816, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 60, 2560, 96, 1
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
end
Move_HAIL:: @ 81CB816
@@ -3603,9 +3592,9 @@ Move_TORMENT:: @ 81CB84E
Move_MEMENTO:: @ 81CB892
setalpha 0, 16
delay 1
- createvisualtask sub_80B85B8, 2,
+ createvisualtask AnimTask_InitMementoShadow, 2
delay 1
- createvisualtask sub_80B7DA4, 5,
+ createvisualtask AnimTask_MoveAttackerMementoShadow, 5
playsewithpan SE_W060, 192
delay 48
playsewithpan SE_W060B, 192
@@ -3615,7 +3604,7 @@ Move_MEMENTO:: @ 81CB892
setalpha 0, 16
delay 1
monbg_22 1
- createvisualtask sub_80B8070, 5,
+ createvisualtask AnimTask_MoveTargetMementoShadow, 5
playsewithpan SE_W060, 63
waitforvisualfinish
clearmonbg_23 1
@@ -3660,17 +3649,17 @@ Move_CHARGE:: @ 81CB970
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
- createvisualtask sub_80AE540, 2, 0, 60, 2, 12
+ createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12
playsewithpan SE_W268, 192
delay 30
playsewithpan SE_W268, 192
delay 30
playsewithpan SE_W268, 192
- createsprite gUnknown_83E61D4, ANIM_ATTACKER, 2, 0
+ createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_W268, 192
delay 20
@@ -3681,13 +3670,13 @@ Move_CHARGE:: @ 81CB970
delay 6
loopsewithpan SE_W268, 192, 6, 5
waitforvisualfinish
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
playsewithpan SE_W085B, 192
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
end
@@ -3749,39 +3738,39 @@ Move_SUPERPOWER:: @ 81CBB43
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
- createsprite gUnknown_83E6864, ANIM_TARGET, 2, 0
+ createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_W025, 192
delay 20
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 4, 1, 180, 1
- createvisualtask sub_80DD410, 5, 227, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 227, 0
delay 40
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 200, 96, 1, 120
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 20, 248, 4, 112
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 130, 160, 2, 104
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 160, 192, 0, 96
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
delay 8
- createsprite gUnknown_83E687C, ANIM_ATTACKER, 41, 60, 288, 3, 88
+ createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
delay 74
- createsprite gUnknown_83E6894, ANIM_TARGET, 3, 0
+ createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, 0
playsewithpan SE_W207, 192
delay 16
createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 16, 1
playsewithpan SE_W025B, 63
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE:: @ 81CBBFE
loadspritegfx ANIM_TAG_RECYCLE
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 0, 16
delay 1
createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2,
@@ -3791,7 +3780,7 @@ Move_RECYCLE:: @ 81CBBFE
playsewithpan SE_W036, 192
waitforvisualfinish
blendoff
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
end
@@ -3800,9 +3789,9 @@ Move_BRICK_BREAK:: @ 81CBC32
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_TORN_METAL
- choosetwoturnanim gUnknown_81CBC47, gUnknown_81CBD16
+ choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
-gUnknown_81CBC47:: @ 81CBC47
+BrickBreakNormal:: @ 81CBC47
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
@@ -3830,12 +3819,12 @@ gUnknown_81CBC47:: @ 81CBC47
clearmonbg 1
end
-gUnknown_81CBD16:: @ 81CBD16
+BrickBreakShatteredWall:: @ 81CBD16
monbg 1
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
- createsprite gUnknown_83E6808, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10
+ createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 1, 0, 0, 90, 10
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, -18, -18, 10, 1, 0
@@ -3854,10 +3843,10 @@ gUnknown_81CBD16:: @ 81CBD16
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 10, 1, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 0, -8, -12
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 1, 8, -12
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 2, -8, 12
- createsprite gUnknown_83E6820, ANIM_ATTACKER, 2, 1, 3, 8, 12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, -8, -12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, -12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, -8, 12
+ createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 8, 12
playsewithpan SE_W280, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, 0
@@ -3888,11 +3877,11 @@ Move_ENDEAVOR:: @ 81CBE7A
loopsewithpan SE_W039, 192, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 703, 12, 1, 2
delay 6
- createvisualtask sub_8099BD4, 5, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, 1, 2
playsewithpan SE_W003, 63
delay 24
- createvisualtask sub_8099BD4, 5, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, 1, 2
playsewithpan SE_W004, 63
end
@@ -3901,22 +3890,22 @@ Move_ERUPTION:: @ 81CBEEF
loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, 31
waitforvisualfinish
- createvisualtask sub_80ACEA4, 2,
+ createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_W153, 192, 60
waitforvisualfinish
- createvisualtask sub_80ACEA4, 2,
+ createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_W153, 192, 60
waitforvisualfinish
delay 30
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
- createsprite gUnknown_83E5E60, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
+ createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
- createvisualtask sub_80B94B4, 5, 5, 8, 60
- createvisualtask sub_80B94B4, 5, 4, 8, 60
+ createvisualtask AnimTask_HorizontalShake, 5, 5, 8, 60
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 8, 60
loopsewithpan SE_W088, 63, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, 31
@@ -3924,42 +3913,42 @@ Move_ERUPTION:: @ 81CBEEF
Move_SKILL_SWAP:: @ 81CBFBC
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
- call gUnknown_81D59BB
- createvisualtask sub_80B3834, 3, 1
+ call SetPsychicBackground
+ createvisualtask AnimTask_SkillSwap, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, 1, RGB_WHITE, 12, 3, 1
loopsewithpan SE_W179, 192, 24, 3
delay 16
- createvisualtask sub_80B3834, 3, 0
+ createvisualtask AnimTask_SkillSwap, 3, 0
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, RGB_WHITE, 12, 3, 1
waitforvisualfinish
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_IMPRISON:: @ 81CC007
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
- call gUnknown_81D59BB
- monbg 3
- createvisualtask sub_80B3584, 5,
+ call SetPsychicBackground
+ monbg ANIM_DEF_PARTNER
+ createvisualtask AnimTask_ImprisonOrbs, 5
delay 8
loopsewithpan SE_W030, 192, 8, 5
waitforvisualfinish
delay 4
- createsprite gUnknown_83E705C, ANIM_ATTACKER, 5, 0, 40
- createvisualtask sub_80B94B4, 5, 4, 1, 10
+ createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, 0, 40
+ createvisualtask AnimTask_HorizontalShake, 5, 4, 1, 10
playsewithpan SE_W063, 192
- clearmonbg 3
- call gUnknown_81D59C7
+ clearmonbg ANIM_DEF_PARTNER
+ call UnsetPsychicBg
end
Move_GRUDGE:: @ 81CC04A
loadspritegfx ANIM_TAG_PURPLE_FLAME
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_29
fadetobg 2
playsewithpan SE_W060, 192
waitbgfadein
- createvisualtask sub_80B68C8, 3,
+ createvisualtask AnimTask_GrudgeFlames, 3
loopsewithpan SE_W052, 192, 16, 4
delay 10
delay 80
@@ -3967,39 +3956,39 @@ Move_GRUDGE:: @ 81CC04A
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
Move_CAMOUFLAGE:: @ 81CC072
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
delay 16
- createvisualtask sub_80B78E0, 2, 4
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
playsewithpan SE_W185, 192
waitforvisualfinish
delay 8
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
waitforvisualfinish
- createvisualtask sub_80B79DC, 2, 1
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
blendoff
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
end
Move_TAIL_GLOW:: @ 81CC0B8
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
- createsprite gUnknown_83E7378, ANIM_ATTACKER, 66, 0
+ createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, 0
delay 18
loopsewithpan SE_W234, 192, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
@@ -4011,40 +4000,40 @@ Move_LUSTER_PURGE:: @ 81CC0FB
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5,
waitbgfadein
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W076, 192
- createsprite gUnknown_83E7148, ANIM_ATTACKER, 41, 0, 0, 0, 0
+ createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendParticle, 5, 10267, 2, 0, 16, -1
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, 10135, 0, 12, 12, 23552
waitforvisualfinish
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
delay 3
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 208, 63
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 208, 63
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 5, 2, 16, 0, -1
- createvisualtask sub_80B94B4, 5, 1, 5, 14
+ createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_MIST_BALL:: @ 81CC212
@@ -4052,7 +4041,7 @@ Move_MIST_BALL:: @ 81CC212
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_W081, 192
- createsprite gUnknown_83E64E8, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
+ createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_W028, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 10, 0
@@ -4069,24 +4058,24 @@ Move_MIST_BALL:: @ 81CC212
Move_FEATHER_DANCE:: @ 81CC2A1
loadspritegfx ANIM_TAG_WHITE_FEATHER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, 63
delay 0
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
- createsprite gUnknown_83E6C00, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
+ createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_TEETER_DANCE:: @ 81CC371
@@ -4113,46 +4102,46 @@ Move_MUD_SPORT:: @ 81CC3DC
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, 0, 6
delay 24
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, -4, -16
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, 4, -12
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
playsewithpan SE_W091, 192
delay 32
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, -3, -12
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, 5, -14
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
playsewithpan SE_W091, 192
delay 32
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, -5, -18
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 0, 3, -14
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
playsewithpan SE_W091, 192
delay 16
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 220, 60
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 60, 100
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_W145B, 0, 25
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 140, 55
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_W145B, 0, 14
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 180, 50
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_W145B, 0, 10
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 20, 90
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 90, 90
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 160, 60
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 30, 90
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_W145B, 0, 22
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 120, 60
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_W145B, 0, 15
delay 2
- createsprite gUnknown_83E7A94, ANIM_TARGET, 2, 1, 200, 40
+ createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_W145B, 0, 10
end
@@ -4204,7 +4193,7 @@ Move_SLACK_OFF:: @ 81CC6C3
createvisualtask AnimTask_SlackOffSquish, 2, 0
playsewithpan SE_W281, 192
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
@@ -4217,12 +4206,12 @@ Move_CRUSH_CLAW:: @ 81CC6DB
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 18, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, -10, 0
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
playsewithpan SE_W013, 63
delay 12
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, -10, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
playsewithpan SE_W013, 63
waitforvisualfinish
waitforvisualfinish
@@ -4237,7 +4226,7 @@ Move_AROMATHERAPY:: @ 81CC74B
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 0, 7, 13293
delay 1
- monbg 0
+ monbg ANIM_ATTACKER
delay 1
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
@@ -4251,12 +4240,12 @@ Move_AROMATHERAPY:: @ 81CC74B
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, 13293
delay 1
playsewithpan SE_W287, 192
- createvisualtask sub_80E2084, 2, 1
+ createvisualtask AnimTask_StatusClearedEffect, 2, 1
waitforvisualfinish
playsewithpan SE_W234, 192
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
@@ -4278,17 +4267,17 @@ Move_FAKE_TEARS:: @ 81CC8AD
createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 1
loopsewithpan SE_W039, 192, 12, 4
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 0
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 1
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 2
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 3
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 0
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 1
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 2
- createsprite gUnknown_83E7998, ANIM_ATTACKER, 2, 0, 3
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
+ createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
waitforvisualfinish
end
@@ -4297,7 +4286,7 @@ Move_AIR_CUTTER:: @ 81CC93D
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
@@ -4309,7 +4298,7 @@ Move_AIR_CUTTER:: @ 81CC93D
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1
waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
end
@@ -4387,17 +4376,17 @@ Move_TICKLE:: @ 81CCADC
Move_WATER_SPOUT:: @ 81CCB48
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createvisualtask sub_80ABB28, 5,
+ createvisualtask AnimTask_WaterSpoutLaunch, 5,
playsewithpan SE_W029, 192
delay 44
playsewithpan SE_W291, 192
waitforvisualfinish
delay 16
- createvisualtask sub_80AC00C, 5,
+ createvisualtask AnimTask_WaterSpoutRain, 5,
playsewithpan SE_W057, 63
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -4406,9 +4395,9 @@ Move_SHADOW_PUNCH:: @ 81CCB76
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg 2
waitbgfadein
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 9, 8
- createvisualtask sub_8077030, 2, 0, 13
+ createvisualtask AnimTask_AttackerPunchWithTrace, 2, 0, 13
playsewithpan SE_W026, 192
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
@@ -4416,31 +4405,31 @@ Move_SHADOW_PUNCH:: @ 81CCB76
playsewithpan SE_W004, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_EXTRASENSORY:: @ 81CCBD1
- call gUnknown_81D59BB
- monbg 3
+ call SetPsychicBackground
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1
- createvisualtask sub_80B3A58, 5, 0
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
playsewithpan SE_W020, 63
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1
- createvisualtask sub_80B3A58, 5, 1
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
playsewithpan SE_W020, 63
waitforvisualfinish
- createvisualtask sub_80B3C78, 5, 0
- createvisualtask sub_80B3A58, 5, 2
+ createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
+ createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
playsewithpan SE_W043, 192
waitforvisualfinish
blendoff
- clearmonbg 3
- call gUnknown_81D59C7
+ clearmonbg ANIM_DEF_PARTNER
+ call UnsetPsychicBg
end
Move_AERIAL_ACE:: @ 81CCC39
@@ -4477,8 +4466,8 @@ Move_HOWL:: @ 81CCCDC
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_DeepInhale, 2, 0
delay 12
- call gUnknown_81CDB06
- createvisualtask sub_80DD06C, 2, 0, 3
+ call RoarEffect
+ createvisualtask SoundTask_PlayCryHighPitch, 2, 0, 3
waitforvisualfinish
delay 30
end
@@ -4514,44 +4503,44 @@ Move_VOLT_TACKLE:: @ 81CCD79
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 8, RGB_BLACK
waitforvisualfinish
- createsprite gUnknown_83E621C, ANIM_ATTACKER, 1,
+ createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_W268, 192
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 8
- createvisualtask sub_80AEA10, 5, 0
+ createvisualtask AnimTask_VoltTackleBolt, 5, 0
playsewithpan SE_W085, 192
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 1
+ createvisualtask AnimTask_VoltTackleBolt, 5, 1
playsewithpan SE_W085, 63
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 2
+ createvisualtask AnimTask_VoltTackleBolt, 5, 2
playsewithpan SE_W085, 192
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 3
+ createvisualtask AnimTask_VoltTackleBolt, 5, 3
playsewithpan SE_W085, 63
waitforvisualfinish
- createvisualtask sub_80AEA10, 5, 4
+ createvisualtask AnimTask_VoltTackleBolt, 5, 4
playsewithpan SE_W085, 192
delay 8
createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1
playsewithpan SE_W120, 63
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 1, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
delay 2
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 1, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
delay 8
- createvisualtask sub_80AE8A0, 5,
+ createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 9, 1
playsewithpan SE_W085B, 192
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, 16, 16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
- createsprite gUnknown_83E6204, ANIM_ATTACKER, 2, 0, -16, -16
+ createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 8, 0, RGB_BLACK
waitforvisualfinish
@@ -4559,7 +4548,7 @@ Move_VOLT_TACKLE:: @ 81CCD79
Move_WATER_SPORT:: @ 81CCE71
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
- createvisualtask sub_80AC328, 5,
+ createvisualtask AnimTask_WaterSport, 5,
delay 8
playsewithpan SE_W057, 192
delay 44
@@ -4572,10 +4561,10 @@ Move_WATER_SPORT:: @ 81CCE71
Move_CALM_MIND:: @ 81CCE97
loadspritegfx ANIM_TAG_THIN_RING
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendExcept, 5, 0, 0, 0, 16, 0
waitforvisualfinish
- createvisualtask sub_80BB9B0, 5, 1
+ createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 1
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, 192
@@ -4586,12 +4575,12 @@ Move_CALM_MIND:: @ 81CCE97
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_W048, 192
waitforvisualfinish
- createvisualtask sub_80BB9B0, 5, 0
+ createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 0
visible 0
waitforvisualfinish
createvisualtask AnimTask_BlendExcept, 5, 0, 0, 16, 0, 0
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
end
Move_LEAF_BLADE:: @ 81CCF17
@@ -4612,7 +4601,7 @@ Move_LEAF_BLADE:: @ 81CCF17
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 18, 1
- createsprite gUnknown_83E7C80, ANIM_TARGET, 2, 0, 0, 1, 36
+ createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_W043, 63
waitforvisualfinish
clearmonbg 1
@@ -4621,25 +4610,25 @@ Move_LEAF_BLADE:: @ 81CCF17
Move_DRAGON_DANCE:: @ 81CCF9A
loadspritegfx ANIM_TAG_HOLLOW_ORB
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
delay 1
- createvisualtask sub_80B75E0, 5,
+ createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_W100, 192
delay 8
- createvisualtask sub_8076288, 5, 10249, 19456, 14, 0, 3
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 43
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 85
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 128
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 170
- createsprite gUnknown_83E7848, ANIM_ATTACKER, 2, 213
+ createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
+ createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_W100, 192
delay 30
playsewithpan SE_W100, 192
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
end
@@ -4648,19 +4637,19 @@ Move_SHOCK_WAVE:: @ 81CD009
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0
waitforvisualfinish
- createvisualtask sub_80AE540, 2, 0, 20, 0, 2
+ createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 20, 0, 2
playsewithpan SE_W268, 192
delay 12
- createsprite gUnknown_83E6290, ANIM_ATTACKER, 2,
+ createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 30
- createvisualtask sub_80AECE0, 5,
+ createvisualtask AnimTask_ShockWaveProgressingBolt, 5,
delay 12
waitforvisualfinish
- createvisualtask sub_80AEFA0, 5,
+ createvisualtask AnimTask_ShockWaveLightning, 5,
playsewithpan SE_W161B, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 6, 18, 1
@@ -4669,7 +4658,7 @@ Move_SHOCK_WAVE:: @ 81CD009
delay 4
createvisualtask AnimTask_BlendSelected, 5, 4, 0, 0, 0, RGB_BLACK
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
end
@@ -4684,27 +4673,27 @@ Move_BELLY_DRUM:: @ 81CD0C0
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask AnimTask_MusicNotesRainbowBlend, 2,
waitforvisualfinish
- call gUnknown_81CD18D
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_W187, 192
delay 15
- call gUnknown_81CD172
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_W187, 192
delay 15
- call gUnknown_81CD18D
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_W187, 192
delay 7
- call gUnknown_81CD172
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_W187, 192
delay 7
- call gUnknown_81CD18D
+ call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_W187, 192
delay 7
- call gUnknown_81CD172
+ call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, 192
waitforvisualfinish
@@ -4712,12 +4701,12 @@ Move_BELLY_DRUM:: @ 81CD0C0
waitforvisualfinish
end
-gUnknown_81CD172:: @ 81CD172
+BellyDrumLeft:: @ 81CD172
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 8, 2, 1
return
-gUnknown_81CD18D:: @ 81CD18D
+BellyDrumRight:: @ 81CD18D
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 8, 2, 1
return
@@ -4733,12 +4722,12 @@ Move_MIND_READER:: @ 81CD1A8
delay 40
playsewithpan SE_W043, 63
createvisualtask AnimTask_CurseBlendEffect, 2, 1, 1, 2, 0, 10, 0
- call gUnknown_81CD1EF
+ call MindReaderEyeSpikeEffect
waitforvisualfinish
clearmonbg 4
end
-gUnknown_81CD1EF:: @ 81CD1EF
+MindReaderEyeSpikeEffect:: @ 81CD1EF
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
@@ -4763,7 +4752,7 @@ gUnknown_81CD1EF:: @ 81CD1EF
return
Move_ICE_PUNCH:: @ 81CD2E0
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
@@ -4772,15 +4761,15 @@ Move_ICE_PUNCH:: @ 81CD2E0
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_W081, 63
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 64
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 128
- createsprite gUnknown_83E6360, ANIM_ATTACKER, 2, 192
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
+ createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
delay 5
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 32
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 96
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 160
- createsprite gUnknown_83E6348, ANIM_ATTACKER, 2, 224
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
+ createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1
@@ -4789,13 +4778,13 @@ Move_ICE_PUNCH:: @ 81CD2E0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1
waitforvisualfinish
delay 15
- call gUnknown_81D540A
+ call IceCrystalEffectShort
delay 5
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -4811,8 +4800,8 @@ Move_REST:: @ 81CD3CB
end
Move_CONFUSION:: @ 81CD40B
- monbg 3
- call gUnknown_81D59BB
+ monbg ANIM_DEF_PARTNER
+ call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
@@ -4821,15 +4810,15 @@ Move_CONFUSION:: @ 81CD40B
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 1, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_PSYCHIC:: @ 81CD46C
- monbg 3
- call gUnknown_81D59BB
+ monbg ANIM_DEF_PARTNER
+ call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, 767
@@ -4838,36 +4827,35 @@ Move_PSYCHIC:: @ 81CD46C
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, 1, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_FUTURE_SIGHT:: @ 81CD4CF
- goto gUnknown_81CD4DD
-
-gUnknown_81CD4D4:: @ 81CD4D4
+ goto FutureSight
+FutureSightContinue:: @ 81CD4D4
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81CD4DD:: @ 81CD4DD
- monbg 2
+FutureSight:: @ 81CD4DD
+ monbg ANIM_ATK_PARTNER
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 0, 1
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
- goto gUnknown_81CD4D4
- monbg 3
+ goto FutureSightContinue
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, 63
waitplaysewithpan SE_W048, 63, 8
@@ -4876,59 +4864,59 @@ gUnknown_81CD4DD:: @ 81CD4DD
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81CD4D4
+ goto FutureSightContinue
Move_THUNDER:: @ 81CD570
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg 11
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -256, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_W086, 63
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 16, -36
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 16, -20
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 16, 12
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
delay 20
- createsprite gUnknown_83E5F38, ANIM_TARGET, 6, -16, -32
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
playsewithpan SE_W086, 63
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 6, -16, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 6, -16, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
playsewithpan SE_W086, 63
delay 5
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 24, -32
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 24, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 24, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
delay 30
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 5
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -32
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
playsewithpan SE_W161B, 63
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 10
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createvisualtask sub_80ADAD8, 2, 30, 3, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, 1, 0
delay 2
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, 0
waitforvisualfinish
@@ -4950,16 +4938,16 @@ Move_THUNDER_PUNCH:: @ 81CD6CA
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
delay 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -48
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
- createsprite gUnknown_83E5F38, ANIM_ATTACKER, 2, 0, -16
+ createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_ATTACKER, 2, 0, 16
+ createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_W161B, 63
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
@@ -4975,56 +4963,56 @@ Move_SACRED_FIRE:: @ 81CD793
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_W221, 192, 7, 5
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
playsewithpan SE_W221B, 63
- createsprite gUnknown_83E5C70, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
+ createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, 63
- createsprite gUnknown_83E5C70, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
+ createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_W221B, 63
- createsprite gUnknown_83E5C70, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
+ createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
waitforvisualfinish
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 1
playsewithpan SE_W172B, 63
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
@@ -5043,57 +5031,57 @@ Move_SCRATCH:: @ 81CD97A
Move_DRAGON_BREATH:: @ 81CD9AC
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W172, 192, 7, 7
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 0, 9, RGB(31, 0, 0)
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 21, 1
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
- createsprite gUnknown_83E77A4, ANIM_TARGET, 2, 0, 0, 0, 0, 20
+ createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 9, 0, RGB(31, 0, 0)
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_ROAR:: @ 81CDAC0
loadspritegfx ANIM_TAG_NOISE_LINE
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
setalpha 8, 8
- createvisualtask sub_80DD148, 2, 0, 2
+ createvisualtask SoundTask_PlayDoubleCry, 2, 0, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1
- call gUnknown_81CDB06
+ call RoarEffect
delay 20
- createvisualtask sub_80995FC, 5, 1, 2
+ createvisualtask AnimTask_SlideOffScreen, 5, 1, 2
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
- createvisualtask sub_80DD2F4, 5,
+ createvisualtask SoundTask_WaitForCry, 5,
waitforvisualfinish
end
-gUnknown_81CDB06:: @ 81CDB06
+RoarEffect:: @ 81CDB06
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
@@ -5105,33 +5093,33 @@ gUnknown_81CDB06:: @ 81CDB06
Move_GROWL:: @ 81CDB57
loadspritegfx ANIM_TAG_NOISE_LINE
- createvisualtask sub_80DD148, 2, 0, 255
- call gUnknown_81CDB06
+ createvisualtask SoundTask_PlayDoubleCry, 2, 0, 255
+ call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 9, 1
waitforvisualfinish
- createvisualtask sub_80DD2F4, 5,
+ createvisualtask SoundTask_WaitForCry, 5,
waitforvisualfinish
end
Move_SNORE:: @ 81CDB98
loadspritegfx ANIM_TAG_SNORE_Z
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 8, 8
- call gUnknown_81CDBB1
+ call SnoreEffect
delay 30
- call gUnknown_81CDBB1
+ call SnoreEffect
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81CDBB1:: @ 81CDBB1
+SnoreEffect:: @ 81CDBB1
playsewithpan SE_W173, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 7, 1
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
@@ -5142,36 +5130,36 @@ Move_LIGHT_SCREEN:: @ 81CDC28
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, 192, 15
- createsprite gUnknown_83E6E10, ANIM_ATTACKER, 1, 40, 0, 10166
+ createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10166
delay 10
- call gUnknown_81CDC4F
+ call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
end
-gUnknown_81CDC4F:: @ 81CDC4F
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 23, 0, 0, 1
+SpecialScreenSparkle:: @ 81CDC4F
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, 0, 1
delay 6
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 31, -8, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, 0, 1
delay 5
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 30, 20, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, 0, 1
delay 7
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 10, -15, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, 0, 1
delay 6
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 20, 10, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 0, 1
delay 6
- createsprite gUnknown_83E6ED4, ANIM_ATTACKER, 2, 10, 18, 0, 1
+ createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, 0, 1
return
Move_MIRROR_COAT:: @ 81CDCB4
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
- createsprite gUnknown_83E6E40, ANIM_ATTACKER, 1, 40, 0, 10168
+ createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10168
delay 10
playsewithpan SE_W115, 192
- call gUnknown_81CDC4F
+ call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
@@ -5182,13 +5170,13 @@ Move_REFLECT:: @ 81CDCDA
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W115, 192, 15
- createsprite gUnknown_83E6E28, ANIM_ATTACKER, 1, 40, 0, 10167
+ createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10167
delay 20
- createsprite gUnknown_83E6EA4, ANIM_ATTACKER, 2, 30, 0, 0, 1
+ createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, 0, 1
delay 7
- createsprite gUnknown_83E6EA4, ANIM_ATTACKER, 2, 19, -12, 0, 1
+ createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, 0, 1
delay 7
- createsprite gUnknown_83E6EA4, ANIM_ATTACKER, 2, 10, 20, 0, 1
+ createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, 0, 1
waitforvisualfinish
delay 1
blendoff
@@ -5198,7 +5186,7 @@ Move_BARRIER:: @ 81CDD2D
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, 192, 15
- createsprite gUnknown_83E6E58, ANIM_ATTACKER, 3, 40, 0, 10169
+ createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10169
waitforvisualfinish
delay 1
blendoff
@@ -5210,31 +5198,31 @@ Move_BUBBLE:: @ 81CDD4A
monbg 1
setalpha 12, 8
delay 1
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
delay 6
- createsprite gUnknown_83E58E0, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
+ createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_W145, 192
waitplaysewithpan SE_W145B, 63, 100
waitforvisualfinish
- call gUnknown_81D583D
+ call WaterBubblesEffectLong
waitforvisualfinish
clearmonbg 1
blendoff
@@ -5242,46 +5230,46 @@ Move_BUBBLE:: @ 81CDD4A
Move_SMOG:: @ 81CDE20
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
loopsewithpan SE_W054, 63, 17, 10
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
- call gUnknown_81CDE85
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
+ call SmogCloud
delay 120
loopsewithpan SE_W092, 63, 18, 2
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 26650
delay 10
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CDE85:: @ 81CDE85
- createsprite gUnknown_83E64BC, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
+SmogCloud:: @ 81CDE85
+ createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK:: @ 81CDE9B
loadspritegfx ANIM_TAG_IMPACT
- monbg 0
+ monbg ANIM_ATTACKER
fadetobg 1
waitbgfadein
delay 0
playsewithpan SE_W185, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 3
- createvisualtask sub_80B78E0, 2, 1
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
invisible 0
delay 1
- createvisualtask sub_80BC12C, 2,
+ createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2,
monbg 1
setalpha 12, 8
delay 1
@@ -5294,11 +5282,11 @@ Move_FAINT_ATTACK:: @ 81CDE9B
delay 1
setarg 7, 4096
delay 32
- createvisualtask sub_80B7A80, 2,
- monbg 0
- createvisualtask sub_80B79DC, 2, 1
+ createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
+ monbg ANIM_ATTACKER
+ createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -5306,30 +5294,30 @@ Move_FAINT_ATTACK:: @ 81CDE9B
Move_SAND_ATTACK:: @ 81CDF22
loadspritegfx ANIM_TAG_MUD_SAND
- monbg 2
+ monbg ANIM_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
playsewithpan SE_W028, 192
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
- call gUnknown_81CDF72
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
+ call SandAttackDirt
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81CDF72:: @ 81CDF72
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, 0, 0
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, 10, 10
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, -10, -10
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, 20, 5
- createsprite gUnknown_83E7A58, ANIM_TARGET, 2, 15, 15, 20, -20, -5
+SandAttackDirt:: @ 81CDF72
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5
+ createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
@@ -5339,21 +5327,21 @@ Move_MUD_SLAP:: @ 81CDFCA
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
- call gUnknown_81CE010
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
+ call MudSlapMud
waitforvisualfinish
end
-gUnknown_81CE010:: @ 81CE010
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, 0, 0
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, 10, 5
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, -10, -5
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, 20, 10
- createsprite gUnknown_83E7A7C, ANIM_TARGET, 2, 15, 15, 20, -20, -10
+MudSlapMud:: @ 81CE010
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10
+ createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
@@ -5365,25 +5353,25 @@ Move_DRAGON_RAGE:: @ 81CE068
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
- createsprite gUnknown_83E7830, ANIM_TARGET, 2, 30, 15, 0, 10, 10
+ createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_W172B, 63, 11, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, 5, 0
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, -10, -15
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 2, 1, 0, 25
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, 15, 5
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, -25, 0
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 2, 1, 30, 30
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 2, 1, -27, 25
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
delay 1
- createsprite gUnknown_83E77D8, ANIM_TARGET, 66, 1, 0, 8
+ createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
waitforvisualfinish
@@ -5394,8 +5382,8 @@ Move_RAIN_DANCE:: @ 81CE145
playsewithpan SE_W240, 192
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_80AABC0, 2, 0, 3, 120
- createvisualtask sub_80AABC0, 2, 0, 3, 120
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
delay 120
delay 30
waitforvisualfinish
@@ -5409,8 +5397,8 @@ Move_BITE:: @ 81CE190
monbg 1
setalpha 12, 8
playsewithpan SE_W044, 63
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 7, 1
@@ -5428,15 +5416,15 @@ Move_CRUNCH:: @ 81CE1EE
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, 63
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_W044, 63
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
- createsprite gUnknown_83E7930, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
+ createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 8, 4, 2
@@ -5454,8 +5442,8 @@ Move_CLAMP:: @ 81CE29E
monbg 1
setalpha 12, 8
playsewithpan SE_W011, 63
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
@@ -5472,29 +5460,29 @@ Move_ICE_BEAM:: @ 81CE2FB
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
- createsoundtask mas_80DCF38, 176, -64, 63, 4, 4, 0, 10
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 4, 4, 0, 10
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, 32384
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 25, 1
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- call gUnknown_81CE3FC
- createsprite gUnknown_83E638C, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
- delay 1
- createsprite gUnknown_83E638C, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ call IceBeamCreateCrystals
+ createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
+ delay 1
+ createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
- call gUnknown_81D540A
+ call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, 32384
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, 0
@@ -5503,10 +5491,10 @@ Move_ICE_BEAM:: @ 81CE2FB
blendoff
end
-gUnknown_81CE3FC:: @ 81CE3FC
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
- createsprite gUnknown_83E63A4, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
- createsprite gUnknown_83E638C, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
+IceBeamCreateCrystals:: @ 81CE3FC
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
+ createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
+ createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
@@ -5522,57 +5510,56 @@ Move_AURORA_BEAM:: @ 81CE43F
waitbgfadein
playsewithpan SE_W062, 192
setarg 7, 0
- createvisualtask sub_80AAF60, 10, 130
- call gUnknown_81CE4C6
+ createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
+ call AuroraBeamCreateRings
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 17, 1
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
setarg 7, 65535
- createsoundtask mas_80DCF38, 176, -64, 63, 3, 6, 0, 10
+ createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, 63, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 40, 1
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
- call gUnknown_81CE4C6
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
+ call AuroraBeamCreateRings
waitforvisualfinish
restorebg
waitbgfadein
end
-gUnknown_81CE4C6:: @ 81CE4C6
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+AuroraBeamCreateRings:: @ 81CE4C6
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
- createsprite gUnknown_83E592C, ANIM_TARGET, 2, 20, 0, 0, 0, 17
+ createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
Move_SOLAR_BEAM:: @ 81CE513
loadspritegfx ANIM_TAG_ORBS
- choosetwoturnanim BattleAnimScript_SolarBeam_Turn1, BattleAnimScript_SolarBeam_Turn2
-
-BattleAnimScript_SolarBeam_End:: @ 81CE51F
+ choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
+SolarBeamEnd:: @ 81CE51F
waitforvisualfinish
end
-BattleAnimScript_SolarBeam_Turn1:: @ 81CE521
- monbg 2
+SolarBeamSetUp:: @ 81CE521
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 1, 4, 0, 11, 12287
playsewithpan SE_W025, 192
- call gUnknown_81CE54B
+ call SolarBeamAbsorbEffect
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
- goto BattleAnimScript_SolarBeam_End
+ goto SolarBeamEnd
-gUnknown_81CE54B:: @ 81CE54B
+SolarBeamAbsorbEffect:: @ 81CE54B
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
@@ -5603,8 +5590,8 @@ gUnknown_81CE54B:: @ 81CE54B
delay 2
return
-BattleAnimScript_SolarBeam_Turn2:: @ 81CE61E
- call gUnknown_81D5A07
+SolarBeamUnleash:: @ 81CE61E
+ call SetSolarbeamBg
panse_1B SE_W076, 192, 63, 2, 0
createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5,
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
@@ -5623,14 +5610,14 @@ BattleAnimScript_SolarBeam_Turn2:: @ 81CE61E
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
- call gUnknown_81CE6F0
- call gUnknown_81CE6F0
+ call SolarBeamUnleash1
+ call SolarBeamUnleash1
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 1, 10, 0, RGB(25, 31, 0)
- call gUnknown_81D5A41
- goto BattleAnimScript_SolarBeam_End
+ call UnsetSolarbeamBg
+ goto SolarBeamEnd
-gUnknown_81CE6F0:: @ 81CE6F0
+SolarBeamUnleash1:: @ 81CE6F0
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
@@ -5649,24 +5636,24 @@ gUnknown_81CE6F0:: @ 81CE6F0
Move_BLIZZARD:: @ 81CE768
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg 3
+ monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_GetAttackerSide, 2,
- jumpargeq 7, 1, gUnknown_81CE8ED
- fadetobg 9
+ jumpargeq 7, 1, BlizzardOnPlayer
+ fadetobg BG_HIGHSPEED_OPPONENT
-gUnknown_81CE77E:: @ 81CE77E
+BlizzardContinue:: @ 81CE77E
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 0, 1, -1
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
waitforvisualfinish
panse_1B SE_W059, 192, 63, 2, 0
- call gUnknown_81CE7B8
- call gUnknown_81CE7B8
+ call BlizzardIceCrystals
+ call BlizzardIceCrystals
playsewithpan SE_W059B, 63
waitforvisualfinish
- call gUnknown_81D548E
+ call IceCrystalEffectLong
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 20
restorebg
waitbgfadeout
@@ -5674,116 +5661,116 @@ gUnknown_81CE77E:: @ 81CE77E
waitbgfadein
end
-gUnknown_81CE7B8:: @ 81CE7B8
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
+BlizzardIceCrystals:: @ 81CE7B8
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
- createsprite gUnknown_83E6410, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
- createsprite gUnknown_83E6428, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
+ createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
+ createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
-gUnknown_81CE8ED:: @ 81CE8ED
- fadetobg 10
- goto gUnknown_81CE77E
+BlizzardOnPlayer:: @ 81CE8ED
+ fadetobg BG_HIGHSPEED_PLAYER
+ goto BlizzardContinue
Move_POWDER_SNOW:: @ 81CE8F4
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- monbg 3
+ monbg ANIM_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, 0
waitforvisualfinish
panse_1B SE_W016, 192, 63, 2, 0
- call gUnknown_81CE93E
- call gUnknown_81CE93E
+ call PowderSnowSnowballs
+ call PowderSnowSnowballs
playsewithpan SE_W016B, 63
waitforvisualfinish
waitsound
- call gUnknown_81D548E
+ call IceCrystalEffectLong
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 20
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, 0
end
-gUnknown_81CE93E:: @ 81CE93E
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
+PowderSnowSnowballs:: @ 81CE93E
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
- createsprite gUnknown_83E6440, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
+ createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP:: @ 81CE9EE
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
delay 6
panse_1B SE_W056, 192, 63, 2, 0
- createvisualtask sub_80AB100, 5, 100
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpBeams
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 37, 1
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
- call gUnknown_81CEA8D
- call gUnknown_81CEA8D
- call gUnknown_81CEACE
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
+ call HydroPumpBeams
+ call HydroPumpBeams
+ call HydroPumpHitSplats
delay 1
delay 1
- call gUnknown_81CEACE
+ call HydroPumpHitSplats
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CEA8D:: @ 81CEA8D
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, 16
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, -16
+HydroPumpBeams:: @ 81CEA8D
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, 16
- createsprite gUnknown_83E595C, ANIM_ATTACKER, 3, 10, 10, 0, -16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
-gUnknown_81CEACE:: @ 81CEACE
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, 15, 1, 1
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, -15, 1, 1
+HydroPumpHitSplats:: @ 81CEACE
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, 1, 1
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, 1, 1
return
Move_SIGNAL_BEAM:: @ 81CEAED
@@ -5793,38 +5780,38 @@ Move_SIGNAL_BEAM:: @ 81CEAED
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
panse_1B SE_W062, 192, 63, 1, 0
- createvisualtask sub_80AB100, 5, 100
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 25, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, 31, 8, 961, 8
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- call gUnknown_81CEBB4
- waitforvisualfinish
- end
-
-gUnknown_81CEBB4:: @ 81CEBB4
- createsprite gUnknown_83E598C, ANIM_TARGET, 3, 10, 10, 0, 16
- createsprite gUnknown_83E59A4, ANIM_TARGET, 3, 10, 10, 0, -16
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ call SignalBeamOrbs
+ waitforvisualfinish
+ end
+
+SignalBeamOrbs:: @ 81CEBB4
+ createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
+ createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16
delay 1
return
@@ -5832,7 +5819,7 @@ Move_ABSORB:: @ 81CEBD5
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293
@@ -5843,18 +5830,18 @@ Move_ABSORB:: @ 81CEBD5
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call gUnknown_81CEC44
+ call AbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CEC44:: @ 81CEC44
+AbsorbEffect:: @ 81CEC44
playsewithpan SE_W152, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
@@ -5885,7 +5872,7 @@ Move_MEGA_DRAIN:: @ 81CECED
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, 13293
@@ -5896,18 +5883,18 @@ Move_MEGA_DRAIN:: @ 81CECED
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call gUnknown_81CED5C
+ call MegaDrainAbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CED5C:: @ 81CED5C
+MegaDrainAbsorbEffect:: @ 81CED5C
playsewithpan SE_W145C, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
@@ -5946,7 +5933,7 @@ Move_GIGA_DRAIN:: @ 81CEE7D
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, 13293
@@ -5957,18 +5944,18 @@ Move_GIGA_DRAIN:: @ 81CEE7D
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
waitforvisualfinish
delay 3
- call gUnknown_81CEEEC
+ call GigaDrainAbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CEEEC:: @ 81CEEEC
+GigaDrainAbsorbEffect:: @ 81CEEEC
playsewithpan SE_W202, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
@@ -6017,11 +6004,11 @@ Move_LEECH_LIFE:: @ 81CF085
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
setalpha 12, 8
delay 1
- createsprite gUnknown_83E7278, ANIM_ATTACKER, 2, -20, 15, 12
+ createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W071, 63
@@ -6030,14 +6017,14 @@ Move_LEECH_LIFE:: @ 81CF085
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0
waitforvisualfinish
- call gUnknown_81CEC44
+ call AbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -6046,34 +6033,34 @@ Move_SYNTHESIS:: @ 81CF107
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 16, 19451
playsewithpan SE_W025, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
Move_TOXIC:: @ 81CF131
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
- call gUnknown_81CF14B
- call gUnknown_81CF14B
+ call ToxicBubbles
+ call ToxicBubbles
waitforvisualfinish
delay 15
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
-gUnknown_81CF14B:: @ 81CF14B
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, -24, 16, 1, 1
+ToxicBubbles:: @ 81CF14B
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, 8, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, -8, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
- createsprite gUnknown_83E69AC, ANIM_TARGET, 2, 24, 16, 1, 1
+ createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_W092, 63
delay 15
return
@@ -6081,99 +6068,99 @@ gUnknown_81CF14B:: @ 81CF14B
Move_SLUDGE:: @ 81CF1A0
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_W145C, 192
- createsprite gUnknown_83E6A20, ANIM_TARGET, 2, 20, 0, 40, 0
+ createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 2, 0, 12, 31774
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
Move_SLUDGE_BOMB:: @ 81CF1E2
loadspritegfx ANIM_TAG_POISON_BUBBLE
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
- call gUnknown_81CF2F2
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
+ call SludgeBombProjectile
createvisualtask AnimTask_ShakeMon2, 5, 1, 3, 0, 15, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 2, 0, 12, 31774
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 42, 27, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -27, 44, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 39, -28, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -42, -42, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_W091, 63
delay 5
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 0, 40, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -8, -44, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -46, -28, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 46, 9, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_W091, 63
delay 5
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 42, 0, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -43, -12, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, 16, -46, 20
- createsprite gUnknown_83E6A50, ANIM_TARGET, 2, -16, 44, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
+ createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_W091, 63
delay 0
waitsound
waitforvisualfinish
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
-gUnknown_81CF2F2:: @ 81CF2F2
+SludgeBombProjectile:: @ 81CF2F2
playsewithpan SE_W145C, 192
- createsprite gUnknown_83E6A20, ANIM_TARGET, 2, 20, 0, 40, 0
+ createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID:: @ 81CF308
loadspritegfx ANIM_TAG_POISON_BUBBLE
- monbg 3
- createsprite gUnknown_83E6A38, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
+ monbg ANIM_DEF_PARTNER
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, 192
delay 5
- createsprite gUnknown_83E6A38, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
playsewithpan SE_W145C, 192
delay 5
- createsprite gUnknown_83E6A38, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
+ createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
playsewithpan SE_W145C, 192
delay 15
createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 20, 2, 2, 0, 12, 31774
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, 0, -22, 0, 15, 55
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, -26, -24, 0, 15, 55
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, 15, -27, 0, 15, 50
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, -15, -17, 0, 10, 45
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45
playsewithpan SE_W145, 63
delay 10
- createsprite gUnknown_83E6A84, ANIM_TARGET, 2, 27, -22, 0, 15, 50
+ createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50
playsewithpan SE_W145, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_BONEMERANG:: @ 81CF402
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, 192
- createsprite gUnknown_83E7A28, ANIM_ATTACKER, 2,
+ createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
playsewithpan SE_W030, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
@@ -6182,47 +6169,47 @@ Move_BONEMERANG:: @ 81CF402
playsewithpan SE_W233, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_CLUB:: @ 81CF456
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W155, 63
- createsprite gUnknown_83E7A40, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0
playsewithpan SE_W233B, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_RUSH:: @ 81CF4B8
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, 63
- createsprite gUnknown_83E7A40, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
+ createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1
playsewithpan SE_W030, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SPIKES:: @ 81CF503
loadspritegfx ANIM_TAG_SPIKES
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W026, 192
waitplaysewithpan SE_W030, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
@@ -6234,20 +6221,19 @@ Move_SPIKES:: @ 81CF503
waitplaysewithpan SE_W030, 63, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_MEGAHORN:: @ 81CF55A
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W082, 192
- jumpifcontest gUnknown_81CF631
+ jumpifcontest MegahornInContest
fadetobg 7
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 768, 1, -1
-
-gUnknown_81CF57D:: @ 81CF57D
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
+MegahornContinue:: @ 81CF57D
waitbgfadein
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
@@ -6255,7 +6241,7 @@ gUnknown_81CF57D:: @ 81CF57D
delay 10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
- createsprite gUnknown_83E7224, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
+ createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_W011, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
@@ -6269,7 +6255,7 @@ gUnknown_81CF57D:: @ 81CF57D
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -6277,41 +6263,41 @@ gUnknown_81CF57D:: @ 81CF57D
waitbgfadein
end
-gUnknown_81CF631:: @ 81CF631
+MegahornInContest:: @ 81CF631
fadetobg 8
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 2304, 768, 0, -1
- goto gUnknown_81CF57D
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
+ goto MegahornContinue
Move_GUST:: @ 81CF648
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W016, 63
- createsprite gUnknown_83E6AE8, ANIM_ATTACKER, 2, 0, -16
- createvisualtask sub_80B194C, 5, 1, 70
+ createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_W016B, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_WING_ATTACK:: @ 81CF699
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W017, 192, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
- createvisualtask sub_80B194C, 5, 1, 70
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
@@ -6321,90 +6307,90 @@ Move_WING_ATTACK:: @ 81CF699
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PECK:: @ 81CF736
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, 63
- createvisualtask sub_8099A78, 2, 3, -768, 1, 2
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -12, 0, 1, 3
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, 1, 2
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, 1, 3
waitforvisualfinish
end
Move_AEROBLAST:: @ 81CF75D
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
- call gUnknown_81D59CF
+ monbg ANIM_DEF_PARTNER
+ call SetSkyBg
monbgprio_28 1
setalpha 12, 8
- call gUnknown_81CF7B9
+ call AeroblastBeam
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 50, 1
- call gUnknown_81CF7B9
- call gUnknown_81CF7B9
- call gUnknown_81CF7B9
- call gUnknown_81CF7B9
+ call AeroblastBeam
+ call AeroblastBeam
+ call AeroblastBeam
+ call AeroblastBeam
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
playsewithpan SE_W013, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 0
- call gUnknown_81D59FF
+ call UnsetSkyBg
end
-gUnknown_81CF7B9:: @ 81CF7B9
+AeroblastBeam:: @ 81CF7B9
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_W026, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN:: @ 81CF87A
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createsprite gUnknown_83E5A80, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
+ createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_W145, 192
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, 0, 1, 2
- createsprite gUnknown_83E5A98, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_W152, 63
delay 10
- createsprite gUnknown_83E5A98, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_W152, 63
delay 10
- createsprite gUnknown_83E5A98, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
+ createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_W152, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CRABHAMMER:: @ 81CF907
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_83E7C38, ANIM_ATTACKER, 4, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 0
playsewithpan SE_W233B, 63
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0
@@ -6416,28 +6402,28 @@ Move_CRABHAMMER:: @ 81CF907
waitforvisualfinish
loopsewithpan SE_W152, 63, 20, 3
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 10, 10, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 20, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -15, 15, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 0, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -10, -20, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 16, -8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, 5, 8, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, 1
delay 4
- createsprite gUnknown_83E5AB0, ANIM_ATTACKER, 2, -16, 0, 20, 1
+ createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SURF:: @ 81CFA01
- createvisualtask sub_80AB38C, 2, 0
+ createvisualtask AnimTask_CreateSurfWave, 2, 0
delay 24
panse_1B SE_W057, 192, 63, 2, 0
waitforvisualfinish
@@ -6445,34 +6431,34 @@ Move_SURF:: @ 81CFA01
Move_FLAMETHROWER:: @ 81CFA15
loadspritegfx ANIM_TAG_SMALL_EMBER
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
- createvisualtask sub_80AB100, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_W053, 192, 63, 2, 0
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
- call gUnknown_81CFA8F
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
+ call FlamethrowerCreateFlames
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CFA8F:: @ 81CFA8F
- createsprite gUnknown_83E59D0, ANIM_ATTACKER, 3, 10, 10, 0, 16
+FlamethrowerCreateFlames:: @ 81CFA8F
+ createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_83E59D0, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -6481,173 +6467,171 @@ Move_SANDSTORM:: @ 81CFAB2
playsewithpan SE_W201, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, 0
delay 16
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 10, 2304, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 90, 2048, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 50, 2560, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 20, 2304, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 70, 1984, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 0, 2816, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
delay 10
- createsprite gUnknown_83E7450, ANIM_ATTACKER, 40, 60, 2560, 96, 0
+ createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:: @ 81CFB3A
loadspritegfx ANIM_TAG_WATER_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1
- call gUnknown_81CFB92
- call gUnknown_81CFB92
- call gUnknown_81CFB92
+ call WhirlpoolEffect
+ call WhirlpoolEffect
+ call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81CFB92:: @ 81CFB92
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
+WhirlpoolEffect:: @ 81CFB92
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1
delay 2
- createsprite gUnknown_83E7420, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
+ createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1
delay 2
return
Move_FLY:: @ 81CFC1D
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
- choosetwoturnanim BattleAnimScript_Fly_Turn1, BattleAnimScript_Fly_Turn2
-
-BattleAnimScript_Fly_End:: @ 81CFC2C
+ choosetwoturnanim FlySetUp, FlyUnleash
+FlyEnd:: @ 81CFC2C
waitforvisualfinish
end
-BattleAnimScript_Fly_Turn1:: @ 81CFC2E
+FlySetUp:: @ 81CFC2E
playsewithpan SE_W019, 192
- createsprite gUnknown_83E6BB8, ANIM_ATTACKER, 2, 0, 0, 13, 336
- goto BattleAnimScript_Fly_End
+ createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
+ goto FlyEnd
-BattleAnimScript_Fly_Turn2:: @ 81CFC46
- monbg 3
+FlyUnleash:: @ 81CFC46
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, 192
- createsprite gUnknown_83E6BD0, ANIM_ATTACKER, 2, 20
+ createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
playsewithpan SE_W013, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto BattleAnimScript_Fly_End
+ goto FlyEnd
Move_BOUNCE:: @ 81CFC87
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
- choosetwoturnanim BattleAnimScript_Bounce_Turn1, BattleAnimScript_Bounce_Turn2
-
-BattleAnimScript_Bounce_End:: @ 81CFC96
+ choosetwoturnanim BounceSetUp, BounceUnleash
+BounceEnd:: @ 81CFC96
end
-BattleAnimScript_Bounce_Turn1:: @ 81CFC97
+BounceSetUp:: @ 81CFC97
playsewithpan SE_W100, 192
- createsprite gUnknown_83E6CD0, ANIM_ATTACKER, 2, 0, 0
- goto BattleAnimScript_Bounce_End
+ createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
+ goto BounceEnd
-BattleAnimScript_Bounce_Turn2:: @ 81CFCAB
- monbg 3
+BounceUnleash:: @ 81CFCAB
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, 63
- createsprite gUnknown_83E6CFC, ANIM_TARGET, 3,
+ createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_W025B, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto BattleAnimScript_Bounce_End
+ goto BounceEnd
Move_KARATE_CHOP:: @ 81CFCEA
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
playsewithpan SE_W104, 63
- createsprite gUnknown_83E66E0, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
+ createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_W004, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP:: @ 81CFD3C
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, 63
- createsprite gUnknown_83E6740, ANIM_ATTACKER, 2, 0, 0, 0
- createsprite gUnknown_83E6740, ANIM_ATTACKER, 2, 0, 0, 1
+ createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
+ createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_W013, 63
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
- createsprite gUnknown_83E7C80, ANIM_ATTACKER, 3, 0, 0, 1, 20
+ createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_JUMP_KICK:: @ 81CFDA5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 3
- createsprite gUnknown_83E66F8, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, 63
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1
playsewithpan SE_W004, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_HI_JUMP_KICK:: @ 81CFE02
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
delay 2
- createsprite gUnknown_83E66F8, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
+ createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1
playsewithpan SE_W026, 63
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1
@@ -6659,57 +6643,56 @@ Move_HI_JUMP_KICK:: @ 81CFE02
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK:: @ 81CFE98
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
- createsprite gUnknown_83E6728, ANIM_ATTACKER, 3, 1, 20, 1
+ createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
playsewithpan SE_W233B, 63
waitforvisualfinish
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK:: @ 81CFECB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, 63
- jumpifmoveturn 0, gUnknown_81CFEF0
- jumpifmoveturn 1, gUnknown_81CFF26
- goto gUnknown_81CFF5C
-
-gUnknown_81CFEEB:: @ 81CFEEB
+ jumpifmoveturn 0, TripleKickLeft
+ jumpifmoveturn 1, TripleKickRight
+ goto TripleKickCenter
+TripleKickContinue:: @ 81CFEEB
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81CFEF0:: @ 81CFEF0
+TripleKickLeft:: @ 81CFEF0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
- goto gUnknown_81CFEEB
+ goto TripleKickContinue
-gUnknown_81CFF26:: @ 81CFF26
+TripleKickRight:: @ 81CFF26
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
- goto gUnknown_81CFEEB
+ goto TripleKickContinue
-gUnknown_81CFF5C:: @ 81CFF5C
+TripleKickCenter:: @ 81CFF5C
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 1
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- goto gUnknown_81CFEEB
+ goto TripleKickContinue
Move_DYNAMIC_PUNCH:: @ 81CFF92
loadspritegfx ANIM_TAG_HANDS_AND_FEET
@@ -6717,7 +6700,7 @@ Move_DYNAMIC_PUNCH:: @ 81CFF92
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_EXPLOSION_6
delay 1
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, 63
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
@@ -6741,14 +6724,14 @@ Move_DYNAMIC_PUNCH:: @ 81CFF92
playsewithpan SE_W120, 63
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_COUNTER:: @ 81D005A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 4
playsewithpan SE_W233, 192
@@ -6773,13 +6756,13 @@ Move_COUNTER:: @ 81D005A
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_VITAL_THROW:: @ 81D0129
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 4, 1, 2
@@ -6796,7 +6779,7 @@ Move_VITAL_THROW:: @ 81D0129
delay 11
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -6804,7 +6787,7 @@ Move_ROCK_SMASH:: @ 81D01A4
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
@@ -6813,23 +6796,23 @@ Move_ROCK_SMASH:: @ 81D01A4
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_W088, 63
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
- createsprite gUnknown_83E73CC, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUBMISSION:: @ 81D029C
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, 192
waitplaysewithpan SE_W004, 63, 10
@@ -6843,15 +6826,15 @@ Move_SUBMISSION:: @ 81D029C
waitplaysewithpan SE_W004, 63, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
- call gUnknown_81D030B
- call gUnknown_81D030B
- call gUnknown_81D030B
+ call SubmissionHit
+ call SubmissionHit
+ call SubmissionHit
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D030B:: @ 81D030B
+SubmissionHit:: @ 81D030B
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, 1, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, 1, 1
@@ -6862,40 +6845,40 @@ gUnknown_81D030B:: @ 81D030B
Move_SUNNY_DAY:: @ 81D033F
loadspritegfx ANIM_TAG_SUNLIGHT
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 13, 3
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_26 SE_W080, 192, 63, 1, 0
- call gUnknown_81D038B
- call gUnknown_81D038B
- call gUnknown_81D038B
- call gUnknown_81D038B
+ call SunnyDayLightRay
+ call SunnyDayLightRay
+ call SunnyDayLightRay
+ call SunnyDayLightRay
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 6, 0, RGB_WHITE
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81D038B:: @ 81D038B
- createsprite gUnknown_83E5D18, ANIM_ATTACKER, 40,
+SunnyDayLightRay:: @ 81D038B
+ createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE:: @ 81D0395
loadspritegfx ANIM_TAG_SPORE
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W077, 63, 18, 10
- call gUnknown_81D03B5
- call gUnknown_81D03B5
- call gUnknown_81D03B5
+ call CreateCottonSpores
+ call CreateCottonSpores
+ call CreateCottonSpores
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81D03B5:: @ 81D03B5
+CreateCottonSpores:: @ 81D03B5
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
@@ -6906,20 +6889,20 @@ gUnknown_81D03B5:: @ 81D03B5
Move_SPORE:: @ 81D03EF
loadspritegfx ANIM_TAG_SPORE
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_SporeDoubleBattle, 2,
loopsewithpan SE_W077, 63, 16, 11
- call gUnknown_81D041A
- call gUnknown_81D041A
- call gUnknown_81D041A
+ call CreateSpore
+ call CreateSpore
+ call CreateSpore
waitforvisualfinish
delay 1
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D041A:: @ 81D041A
+CreateSpore:: @ 81D041A
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
@@ -6931,7 +6914,7 @@ gUnknown_81D041A:: @ 81D041A
Move_PETAL_DANCE:: @ 81D0454
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W080, 192
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 6, 3
@@ -6962,7 +6945,7 @@ Move_PETAL_DANCE:: @ 81D0454
delay 8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -6970,7 +6953,7 @@ Move_RAZOR_LEAF:: @ 81D058C
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, 192, 10, 5
@@ -7002,30 +6985,30 @@ Move_RAZOR_LEAF:: @ 81D058C
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ANCIENT_POWER:: @ 81D0693
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
- setalpha 12, 8
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, 4, 1, 10, 1
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
+ monbg ANIM_DEF_PARTNER
+ setalpha 12, 8
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 30, 1
playsewithpan SE_W082, 192
delay 10
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
- createsprite gUnknown_83E74C0, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
+ createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
@@ -7035,7 +7018,7 @@ Move_ANCIENT_POWER:: @ 81D0693
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -7058,25 +7041,25 @@ Move_OCTAZOOKA:: @ 81D07BB
Move_MIST:: @ 81D0821
loadspritegfx ANIM_TAG_MIST_CLOUD
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W054, 192, 20, 15
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
- call gUnknown_81D086C
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
+ call MistCloud
delay 32
createvisualtask AnimTask_CurseBlendEffect, 2, 10, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
-gUnknown_81D086C:: @ 81D086C
- createsprite gUnknown_83E64A4, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
+MistCloud:: @ 81D086C
+ createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
@@ -7094,41 +7077,41 @@ Move_FIRE_PUNCH:: @ 81D08B5
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(31, 0, 0)
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 0
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 64
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 128
- createsprite gUnknown_83E5BE0, ANIM_TARGET, 1, 196
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
+ createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
playsewithpan SE_W172, 63
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1
- call gUnknown_81D0950
+ call FireSpreadEffect
delay 4
playsewithpan SE_W007, 63
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 4, 0, 9, 0, RGB(31, 0, 0)
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D0950:: @ 81D0950
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 192, 176, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, -192, 240, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 192, -160, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, -192, -112, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 160, 48, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, -224, -32, 40
- createsprite gUnknown_83E5BF8, ANIM_TARGET, 1, 0, 10, 112, -128, 40
+FireSpreadEffect:: @ 81D0950
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
+ createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER:: @ 81D09C8
loadspritegfx ANIM_TAG_LEER
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
setalpha 8, 8
playsewithpan SE_W043, 192
@@ -7139,7 +7122,7 @@ Move_LEER:: @ 81D09C8
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 9, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
blendoff
delay 1
waitforvisualfinish
@@ -7148,10 +7131,10 @@ Move_LEER:: @ 81D09C8
Move_DREAM_EATER:: @ 81D0A1F
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W107, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1
@@ -7159,18 +7142,18 @@ Move_DREAM_EATER:: @ 81D0A1F
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 2, 25, 1
- call gUnknown_81D0A89
+ call DreamEaterAbsorb
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0A89:: @ 81D0A89
+DreamEaterAbsorb:: @ 81D0A89
playsewithpan SE_W207, 63
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
@@ -7217,125 +7200,125 @@ Move_POISON_GAS:: @ 81D0C22
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
setalpha 12, 8
delay 0
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_W054, 192
- createsprite gUnknown_83E6514, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
+ createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_W054, 63, 28, 6
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 6, 2, 0, 12, 26650
waitforvisualfinish
blendoff
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
end
Move_BIND:: @ 81D0D00
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, 0
- goto gUnknown_81D0D16
+ goto BindWrap
-gUnknown_81D0D16:: @ 81D0D16
+BindWrap:: @ 81D0D16
playsewithpan SE_W020, 63
- call gUnknown_81D0D26
- call gUnknown_81D0D26
+ call BindWrapSqueezeTarget
+ call BindWrapSqueezeTarget
waitforvisualfinish
end
-gUnknown_81D0D26:: @ 81D0D26
+BindWrapSqueezeTarget:: @ 81D0D26
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, 1, 0
delay 16
return
Move_WRAP:: @ 81D0D3A
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 6, 4, 2, 4
- goto gUnknown_81D0D16
+ goto BindWrap
Move_PSYBEAM:: @ 81D0D50
loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
- createsoundtask mas_80DCF38, 193, -64, 63, 3, 4, 0, 15
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
+ call SetPsychicBackground
+ createsoundtask SoundTask_LoopSEAdjustPanning, 193, -64, 63, 3, 4, 0, 15
+ call PsybeamRings
+ call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 32351
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
- call gUnknown_81D0DD4
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
+ call PsybeamRings
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0DD4:: @ 81D0DD4
- createsprite gUnknown_83E6EEC, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
+PsybeamRings:: @ 81D0DD4
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
Move_HYPNOSIS:: @ 81D0DEA
loadspritegfx ANIM_TAG_GOLD_RING
- call gUnknown_81D59BB
- call gUnknown_81D0E1D
- call gUnknown_81D0E1D
- call gUnknown_81D0E1D
+ call SetPsychicBackground
+ call HypnosisRings
+ call HypnosisRings
+ call HypnosisRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 32351
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0E1D:: @ 81D0E1D
+HypnosisRings:: @ 81D0E1D
playsewithpan SE_W048, 192
- createsprite gUnknown_83E6EEC, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
- createsprite gUnknown_83E6EEC, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
+ createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
Move_PSYWAVE:: @ 81D0E4A
loadspritegfx ANIM_TAG_BLUE_RING
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
- createvisualtask sub_80AB100, 5, 100
- createsoundtask mas_80DCF38, 196, -64, 63, 2, 9, 0, 10
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
+ call SetPsychicBackground
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
+ createsoundtask SoundTask_LoopSEAdjustPanning, 196, -64, 63, 2, 9, 0, 10
+ call PsywaveRings
+ call PsywaveRings
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 1, 4, 0, 12, 32351
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
- call gUnknown_81D0EAD
+ call PsywaveRings
+ call PsywaveRings
+ call PsywaveRings
+ call PsywaveRings
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
-gUnknown_81D0EAD:: @ 81D0EAD
- createsprite gUnknown_83E59E8, ANIM_TARGET, 3, 10, 10, 0, 16
+PsywaveRings:: @ 81D0EAD
+ createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
- createsprite gUnknown_83E59E8, ANIM_TARGET, 3, 10, 10, 0, 16
+ createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
return
@@ -7343,20 +7326,20 @@ Move_ZAP_CANNON:: @ 81D0ED0
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, 192
- createsprite gUnknown_83E5FDC, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
- createsprite gUnknown_83E6008, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
+ createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
+ createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_W085B, 63, 19
- call gUnknown_81D58D4
+ call ElectricityEffect
waitforvisualfinish
end
@@ -7366,14 +7349,14 @@ Move_STEEL_WING:: @ 81D0FB5
loopsewithpan SE_W231, 192, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
waitforvisualfinish
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
loopsewithpan SE_W017, 192, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
- createvisualtask sub_80B194C, 5, 1, 70
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
- createsprite gUnknown_83E6B1C, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
+ createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
+ createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
@@ -7383,7 +7366,7 @@ Move_STEEL_WING:: @ 81D0FB5
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -7423,7 +7406,7 @@ Move_POISON_TAIL:: @ 81D10C2
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1
clearmonbg 1
blendoff
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
@@ -7435,33 +7418,33 @@ Move_METAL_CLAW:: @ 81D1128
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, -10, 0
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, 10, 0
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_W013, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, -10, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, 10, 1
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE:: @ 81D11BB
- monbg 0
+ monbg ANIM_ATTACKER
monbgprio_28 0
playsewithpan SE_W060, 192
fadetobg 2
waitbgfadein
delay 10
playsewithpan SE_W043, 192
- createvisualtask sub_80B54E8, 5, 85
+ createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 12, 1
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
@@ -7497,7 +7480,7 @@ Move_SHADOW_BALL:: @ 81D129D
fadetobg 2
waitbgfadein
delay 15
- createsoundtask mas_80DCF38, 161, -64, 63, 5, 5, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, 161, -64, 63, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_W028, 63
@@ -7511,7 +7494,7 @@ Move_LICK:: @ 81D12E0
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_W122, 63
- createsprite gUnknown_83E763C, ANIM_TARGET, 2, 0, 0
+ createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 16, 1
waitforvisualfinish
end
@@ -7519,13 +7502,13 @@ Move_LICK:: @ 81D12E0
Move_FOCUS_ENERGY:: @ 81D1307
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_W082, 192
- call gUnknown_81CB267
+ call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
- call gUnknown_81CB267
+ call EndureEffect
delay 8
- call gUnknown_81CB267
+ call EndureEffect
waitforvisualfinish
end
@@ -7542,7 +7525,7 @@ BattleAnimScript_Bide_Setup:: @ 81D1351
BattleAnimScript_Bide_Release:: @ 81D137D
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_W036, 192, 9, 2
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 0, 11, RGB(31, 0, 0)
@@ -7566,51 +7549,51 @@ BattleAnimScript_Bide_Release:: @ 81D137D
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 2, 2, 11, 0, RGB(31, 0, 0)
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRING_SHOT:: @ 81D1446
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
- monbg 3
+ monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0
waitforvisualfinish
loopsewithpan SE_W081, 192, 9, 6
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
- call gUnknown_81D1504
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
+ call StringShotThread
waitforvisualfinish
playsewithpan SE_W081B, 63
- createsprite gUnknown_83E72A8, ANIM_TARGET, 2, 0, 10
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
delay 4
- createsprite gUnknown_83E72A8, ANIM_TARGET, 2, 0, -2
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
delay 4
- createsprite gUnknown_83E72A8, ANIM_TARGET, 2, 0, 22
+ createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, 0
end
-gUnknown_81D1504:: @ 81D1504
+StringShotThread:: @ 81D1504
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
@@ -7618,48 +7601,48 @@ gUnknown_81D1504:: @ 81D1504
Move_SPIDER_WEB:: @ 81D1518
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
- monbg 3
+ monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0
waitforvisualfinish
monbgprio_28 1
loopsewithpan SE_W081, 192, 9, 6
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
- call gUnknown_81D15A5
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
+ call SpiderWebThread
waitforvisualfinish
playsewithpan SE_W081B, 63
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2,
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, 0
end
-gUnknown_81D15A5:: @ 81D15A5
+SpiderWebThread:: @ 81D15A5
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
Move_RAZOR_WIND:: @ 81D15B9
- choosetwoturnanim BattleAnimScript_RazorWInd_Turn1, BattleAnimScript_RazorWInd_Turn2
+ choosetwoturnanim RazorWindSetUp, RazorWindUnleash
-gUnknown_81D15C2:: @ 81D15C2
+RazorWindEnd:: @ 81D15C2
waitforvisualfinish
end
-BattleAnimScript_RazorWInd_Turn1:: @ 81D15C4
+RazorWindSetUp:: @ 81D15C4
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, 192
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
@@ -7667,21 +7650,21 @@ BattleAnimScript_RazorWInd_Turn1:: @ 81D15C4
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_W016B, 192
- goto gUnknown_81D15C2
+ goto RazorWindEnd
-BattleAnimScript_RazorWInd_Turn2:: @ 81D1614
+RazorWindUnleash:: @ 81D1614
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_W013B, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_W013B, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_W013B, 192
- createsprite gUnknown_83E6B4C, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
+ createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_W013, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
@@ -7689,7 +7672,7 @@ BattleAnimScript_RazorWInd_Turn2:: @ 81D1614
waitforvisualfinish
clearmonbg 1
blendoff
- goto gUnknown_81D15C2
+ goto RazorWindEnd
Move_DISABLE:: @ 81D169F
loadspritegfx ANIM_TAG_SPARKLE_4
@@ -7710,22 +7693,22 @@ Move_DISABLE:: @ 81D169F
Move_RECOVER:: @ 81D16CD
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 2
+ monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, 192, 13, 3
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 6, 0, 11, 12287
- call gUnknown_81D170D
- call gUnknown_81D170D
- call gUnknown_81D170D
+ call RecoverAbsorbEffect
+ call RecoverAbsorbEffect
+ call RecoverAbsorbEffect
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
end
-gUnknown_81D170D:: @ 81D170D
+RecoverAbsorbEffect:: @ 81D170D
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
@@ -7747,7 +7730,7 @@ Move_MIMIC:: @ 81D1777
monbg_22 3
setalpha 11, 5
panse_1B SE_W107, 63, 192, 253, 0
- createvisualtask sub_80A2F0C, 5, 128, 24
+ createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
delay 15
createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
delay 10
@@ -7778,49 +7761,49 @@ Move_CONSTRICT:: @ 81D17C1
end
Move_CURSE:: @ 81D1829
- choosetwoturnanim BattleAnimScript_Curse_Ghost, BattleAnimScript_Curse_Other
+ choosetwoturnanim CurseGhost, CurseStats
-BattleAnimScript_Curse_Ghost:: @ 81D1832
+CurseGhost:: @ 81D1832
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg 2
- createvisualtask sub_80B63B4, 5,
+ monbg ANIM_ATK_PARTNER
+ createvisualtask AnimTask_CurseStretchingBlackBg, 5
waitforvisualfinish
delay 20
- createsprite gUnknown_83E7680, ANIM_ATTACKER, 2,
+ createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
delay 60
- call gUnknown_81D1899
+ call CurseGhostShakeFromNail
delay 41
- call gUnknown_81D1899
+ call CurseGhostShakeFromNail
delay 41
- call gUnknown_81D1899
+ call CurseGhostShakeFromNail
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
delay 1
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, 63
- createsprite gUnknown_83E7698, ANIM_TARGET, 2,
+ createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, 0
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81D1899:: @ 81D1899
+CurseGhostShakeFromNail:: @ 81D1899
createvisualtask AnimTask_ShakeMon2, 2, 0, 4, 0, 10, 0
playsewithpan SE_W020, 192
return
-BattleAnimScript_Curse_Other:: @ 81D18AF
+CurseStats:: @ 81D18AF
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, 0
waitforvisualfinish
delay 10
- call gUnknown_81D18CA
+ call CurseStats1
waitforvisualfinish
end
-gUnknown_81D18CA:: @ 81D18CA
+CurseStats1:: @ 81D18CA
playsewithpan SE_W082, 192
createvisualtask AnimTask_SetUpCurseBackground, 5,
createvisualtask AnimTask_CurseBlendEffect, 5, 2, 4, 2, 0, 10, 31
@@ -7830,7 +7813,7 @@ Move_SOFT_BOILED:: @ 81D18E9
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 2
+ monbg ANIM_ATK_PARTNER
playsewithpan SE_W039, 192
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 2, 6, 1
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
@@ -7845,8 +7828,8 @@ Move_SOFT_BOILED:: @ 81D18E9
delay 60
setarg 7, 65535
waitforvisualfinish
- clearmonbg 2
- call gUnknown_81D5712
+ clearmonbg ANIM_ATK_PARTNER
+ call HealingEffect2
end
Move_HEAL_BELL:: @ 81D196B
@@ -7855,28 +7838,28 @@ Move_HEAL_BELL:: @ 81D196B
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_BlendSelected, 10, 10, 0, 0, 10, RGB_WHITE
waitforvisualfinish
- createvisualtask sub_80A96B4, 5,
+ createvisualtask AnimTask_LoadMusicNotesPals, 5
createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
delay 12
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
- call gUnknown_81D1B2F
+ call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
- call gUnknown_81D1B2F
+ call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
- call gUnknown_81D1B2F
+ call HealBellRing
waitforvisualfinish
- createvisualtask sub_80A9760, 5,
+ createvisualtask AnimTask_FreeMusicNotesPals, 5
waitforvisualfinish
unloadspritegfx ANIM_TAG_BELL
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
@@ -7895,7 +7878,7 @@ Move_HEAL_BELL:: @ 81D196B
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
end
-gUnknown_81D1B2F:: @ 81D1B2F
+HealBellRing:: @ 81D1B2F
createvisualtask AnimTask_BlendExcept, 10, 4, 3, 8, 0, 31500
createvisualtask AnimTask_BlendSelected, 10, 10, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
@@ -7908,7 +7891,7 @@ Move_FAKE_OUT:: @ 81D1B65
waitforvisualfinish
playsewithpan SE_W166, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
end
@@ -7925,7 +7908,7 @@ Move_SCARY_FACE:: @ 81D1BA0
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
waitforvisualfinish
- createvisualtask sub_80ADAD8, 3, 20, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0
playsewithpan SE_W081B, 63
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, 0
waitforvisualfinish
@@ -8020,11 +8003,11 @@ Move_PRESENT:: @ 81D1DC8
delay 20
playsewithpan SE_W145B, 63
waitforvisualfinish
- jumpargeq 7, 0, gUnknown_81D1E0B
- jumpargeq 7, 1, gUnknown_81D1E76
+ jumpargeq 7, 0, PresentDamage
+ jumpargeq 7, 1, PresentHeal
end
-gUnknown_81D1E0B:: @ 81D1E0B
+PresentDamage:: @ 81D1E0B
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_W120, 63
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
@@ -8042,7 +8025,7 @@ gUnknown_81D1E0B:: @ 81D1E0B
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
end
-gUnknown_81D1E76:: @ 81D1E76
+PresentHeal:: @ 81D1E76
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W234, 63
@@ -8065,7 +8048,7 @@ gUnknown_81D1E76:: @ 81D1E76
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
- call gUnknown_81D5712
+ call HealingEffect2
end
Move_BATON_PASS:: @ 81D1F1F
@@ -8144,12 +8127,11 @@ Move_HYPER_FANG:: @ 81D2165
delay 1
delay 2
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81D21C5
+ jumpargeq 7, 1, HyperFangInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81D21B7
- goto gUnknown_81D21BE
-
-gUnknown_81D2193:: @ 81D2193
+ jumpargeq 7, 0, HyperFangOnOpponent
+ goto HyperFangOnPlayer
+HyperFangContinue:: @ 81D2193
waitbgfadeout
createsprite gFangSpriteTemplate, ANIM_TARGET, 2,
waitbgfadein
@@ -8161,17 +8143,17 @@ gUnknown_81D2193:: @ 81D2193
waitforvisualfinish
end
-gUnknown_81D21B7:: @ 81D21B7
+HyperFangOnOpponent:: @ 81D21B7
fadetobg 4
- goto gUnknown_81D2193
+ goto HyperFangContinue
-gUnknown_81D21BE:: @ 81D21BE
+HyperFangOnPlayer:: @ 81D21BE
fadetobg 5
- goto gUnknown_81D2193
+ goto HyperFangContinue
-gUnknown_81D21C5:: @ 81D21C5
+HyperFangInContest:: @ 81D21C5
fadetobg 6
- goto gUnknown_81D2193
+ goto HyperFangContinue
Move_TRI_ATTACK:: @ 81D21CC
loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE
@@ -8180,44 +8162,44 @@ Move_TRI_ATTACK:: @ 81D21CC
delay 20
playsewithpan SE_W161, 192
delay 20
- createsoundtask mas_80DCF38, 213, -64, 63, 5, 6, 0, 7
+ createsoundtask SoundTask_LoopSEAdjustPanning, 213, -64, 63, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0
delay 16
loadspritegfx ANIM_TAG_FIRE
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, 63
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
- createsprite gUnknown_83E5C88, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
+ createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
- createvisualtask sub_80ADAD8, 2, 20, 3, 1, 1
+ createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
playsewithpan SE_W161B, 63
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -48
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, -16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
- createsprite gUnknown_83E5F38, ANIM_TARGET, 2, 0, 16
+ createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 20
- createvisualtask sub_80ADAD8, 2, 20, 3, 1, 0
+ createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, 1, 0
delay 2
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- call gUnknown_81D540A
+ call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0
waitforvisualfinish
end
@@ -8225,32 +8207,32 @@ Move_TRI_ATTACK:: @ 81D21CC
Move_WILL_O_WISP:: @ 81D2340
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
playsewithpan SE_W052, 192
waitplaysewithpan SE_W052, 192, 10
- createvisualtask sub_80DD444, 2, -64, -64, 1, 0
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 2, 0, 0, 0
+ createvisualtask SoundTask_AdjustPanningVar, 2, -64, -64, 1, 0
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 3, 0, 0, 1
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
delay 3
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 4, 0, 0, 2
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
delay 3
- createsprite gUnknown_83E5EB4, ANIM_ATTACKER, 4, 0, 0, 3
+ createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
delay 40
- createvisualtask sub_80DD444, 2, -64, 63, 2, 0
+ createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0
waitforvisualfinish
monbgprio_29
playsewithpan SE_W172B, 63
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 13, 1
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 0
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 42
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 84
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 126
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 168
- createsprite gUnknown_83E5EE4, ANIM_ATTACKER, 2, 210
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
+ createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_ENCORE:: @ 81D23FE
@@ -8265,7 +8247,7 @@ Move_ENCORE:: @ 81D23FE
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
- createvisualtask sub_80DD410, 5, 216, 63
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, 1
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
@@ -8280,8 +8262,8 @@ Move_TRICK:: @ 81D24A5
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_W166, 0
- createvisualtask sub_80A9A20, 3,
- createvisualtask sub_80A9AB0, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
+ createvisualtask AnimTask_StretchAttackerUp, 3
delay 30
playsewithpan SE_W104, 0
delay 24
@@ -8311,7 +8293,7 @@ Move_WISH:: @ 81D2523
waitforvisualfinish
delay 60
loopsewithpan SE_W215, 192, 16, 3
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
waitforvisualfinish
@@ -8322,13 +8304,13 @@ Move_STOCKPILE:: @ 81D256B
playsewithpan SE_W025, 192
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5,
- call gUnknown_81D25A9
- call gUnknown_81D25A9
+ call StockpileAbsorb
+ call StockpileAbsorb
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
end
-gUnknown_81D25A9:: @ 81D25A9
+StockpileAbsorb:: @ 81D25A9
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
@@ -8365,28 +8347,27 @@ Move_SPIT_UP:: @ 81D2622
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
delay 5
- jumpifmoveturn 2, gUnknown_81D26EF
- jumpifmoveturn 3, gUnknown_81D2718
-
-gUnknown_81D26B2:: @ 81D26B2
+ jumpifmoveturn 2, SpitUpStrong
+ jumpifmoveturn 3, SpitUpStrongest
+SpitUpContinue:: @ 81D26B2
delay 5
- createvisualtask sub_8099BD4, 2, 0, 1, 8, 1, 0
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
playsewithpan SE_W003, 63
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, -12, 10, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_W003, 63
- createsprite gUnknown_83E7C98, ANIM_TARGET, 3, 12, -10, 1, 1
+ createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
end
-gUnknown_81D26EF:: @ 81D26EF
+SpitUpStrong:: @ 81D26EF
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
- goto gUnknown_81D26B2
+ goto SpitUpContinue
-gUnknown_81D2718:: @ 81D2718
+SpitUpStrongest:: @ 81D2718
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
@@ -8395,7 +8376,7 @@ gUnknown_81D2718:: @ 81D2718
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240
- goto gUnknown_81D26B2
+ goto SpitUpContinue
Move_SWALLOW:: @ 81D2765
loadspritegfx ANIM_TAG_BLUE_ORB
@@ -8406,16 +8387,15 @@ Move_SWALLOW:: @ 81D2765
delay 38
playsewithpan SE_W255, 192
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 12, 1
- call gUnknown_81D27B6
- jumpifmoveturn 2, gUnknown_81D27F8
- jumpifmoveturn 3, gUnknown_81D2802
-
-gUnknown_81D27AF:: @ 81D27AF
+ call SwallowEffect
+ jumpifmoveturn 2, SwallowGood
+ jumpifmoveturn 3, SwallowBest
+SwallowContinue:: @ 81D27AF
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
end
-gUnknown_81D27B6:: @ 81D27B6
+SwallowEffect:: @ 81D27B6
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
@@ -8428,22 +8408,22 @@ gUnknown_81D27B6:: @ 81D27B6
delay 1
return
-gUnknown_81D27F8:: @ 81D27F8
- call gUnknown_81D27B6
- goto gUnknown_81D27AF
+SwallowGood:: @ 81D27F8
+ call SwallowEffect
+ goto SwallowContinue
-gUnknown_81D2802:: @ 81D2802
- call gUnknown_81D27B6
- call gUnknown_81D27B6
- goto gUnknown_81D27AF
+SwallowBest:: @ 81D2802
+ call SwallowEffect
+ call SwallowEffect
+ goto SwallowContinue
Move_TRANSFORM:: @ 81D2811
- monbg 0
+ monbg ANIM_ATTACKER
playsewithpan SE_W100, 192
waitplaysewithpan SE_W107, 192, 48
createvisualtask AnimTask_TransformMon, 2, 0
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
Move_MORNING_SUN:: @ 81D2829
@@ -8453,28 +8433,28 @@ Move_MORNING_SUN:: @ 81D2829
delay 8
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 8, 0, 12, RGB_WHITE
delay 14
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
- call gUnknown_81D28AF
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
+ call MorningSunStar
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 3, 12, 0, RGB_WHITE
waitforvisualfinish
waitsound
- call gUnknown_81D56C9
+ call HealingEffect
end
-gUnknown_81D28AF:: @ 81D28AF
+MorningSunStar:: @ 81D28AF
createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
delay 5
return
@@ -8485,15 +8465,15 @@ Move_SWEET_SCENT:: @ 81D28BD
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
- call gUnknown_81D2901
+ call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan 63
createvisualtask AnimTask_CurseBlendEffect, 2, 20, 1, 5, 5, 13, 22207
- call gUnknown_81D2901
+ call SweetScentEffect
waitforvisualfinish
end
-gUnknown_81D2901:: @ 81D2901
+SweetScentEffect:: @ 81D2901
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
@@ -8527,43 +8507,43 @@ Move_HYPER_BEAM:: @ 81D29A7
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 4, 1
waitforvisualfinish
delay 30
- createsoundtask mas_80DCF38, 240, -64, 63, 1, 15, 0, 5
+ createsoundtask SoundTask_LoopSEAdjustPanning, 240, -64, 63, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, 0, 0, 4, 50, 1
- createvisualtask sub_80B9F6C, 2, 10147, 1, 12, 31, 16, 0, 0
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
+ createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10147, 1, 12, 31, 16, 0, 0
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 50, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 11, RGB(25, 25, 25)
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
- call gUnknown_81D2AD8
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
+ call HyperBeamOrbs
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 11, 0, RGB(25, 25, 25)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, 0
end
-gUnknown_81D2AD8:: @ 81D2AD8
+HyperBeamOrbs:: @ 81D2AD8
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2,
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2,
delay 1
@@ -8572,7 +8552,7 @@ gUnknown_81D2AD8:: @ 81D2AD8
Move_FLATTER:: @ 81D2AE9
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
- createvisualtask sub_80DD410, 5, 216, 63
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 216, 63
createvisualtask AnimTask_CreateSpotlight, 2,
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
@@ -8582,41 +8562,41 @@ Move_FLATTER:: @ 81D2AE9
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, 1
delay 0
- createvisualtask sub_80DD3DC, 5, 222, -64
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
- call gUnknown_81D2BD2
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, -64
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
+ call CreateFlatterConfetti
delay 5
- createvisualtask sub_80DD3DC, 5, 222, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 222, 63
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2,
end
-gUnknown_81D2BD2:: @ 81D2BD2
+CreateFlatterConfetti:: @ 81D2BD2
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, 1
return
Move_ROLE_PLAY:: @ 81D2BE5
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, 0
waitforvisualfinish
@@ -8624,7 +8604,7 @@ Move_ROLE_PLAY:: @ 81D2BE5
waitplaysewithpan SE_W197, 192, 30
createvisualtask AnimTask_RolePlaySilhouette, 2,
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 16, 0, RGB_WHITE
delay 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, 0
@@ -8634,10 +8614,10 @@ Move_REFRESH:: @ 81D2C42
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_W287, 192
- createvisualtask sub_80E2084, 2, 0
+ createvisualtask AnimTask_StatusClearedEffect, 2, 0
waitforvisualfinish
playsewithpan SE_W234, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, 31500
@@ -8651,7 +8631,7 @@ Move_BLAZE_KICK:: @ 81D2C85
monbg 1
setalpha 12, 8
playsewithpan SE_W172, 63
- createsprite gUnknown_83E678C, ANIM_TARGET, 3, 0, 0, 1, 30
+ createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_W007, 63
@@ -8659,7 +8639,7 @@ Move_BLAZE_KICK:: @ 81D2C85
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 14, 1
createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0
- call gUnknown_81D0950
+ call FireSpreadEffect
waitforvisualfinish
clearmonbg 1
blendoff
@@ -8667,22 +8647,22 @@ Move_BLAZE_KICK:: @ 81D2C85
Move_HYPER_VOICE:: @ 81D2D0D
loadspritegfx ANIM_TAG_THIN_RING
- call gUnknown_81D2D1F
+ call HyperVoiceEffect
waitforvisualfinish
delay 8
- call gUnknown_81D2D1F
+ call HyperVoiceEffect
waitforvisualfinish
end
-gUnknown_81D2D1F:: @ 81D2D1F
- createvisualtask sub_80DD334, 5,
+HyperVoiceEffect:: @ 81D2D1F
+ createvisualtask sub_80DD334, 5
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, 1023
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, 0, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, 3, 1, 0, 6, 1
- createvisualtask sub_80BA47C, 2, 1, 0, 6, 1
- createvisualtask sub_80DD2F4, 5,
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
+ createvisualtask SoundTask_WaitForCry, 5,
return
Move_SAND_TOMB:: @ 81D2D96
@@ -8690,26 +8670,26 @@ Move_SAND_TOMB:: @ 81D2D96
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, 63
- call gUnknown_81D2DE3
- call gUnknown_81D2DE3
- call gUnknown_81D2DE3
+ call SandTombSwirlingDirt
+ call SandTombSwirlingDirt
+ call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 563
waitforvisualfinish
end
-gUnknown_81D2DE3:: @ 81D2DE3
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
+SandTombSwirlingDirt:: @ 81D2DE3
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, 1
delay 2
- createsprite gUnknown_83E73E4, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
+ createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, 1
delay 2
return
@@ -8719,13 +8699,13 @@ Move_SHEER_COLD:: @ 81D2E6E
playsewithpan SE_W196, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
- createvisualtask sub_80783FC, 2,
+ createvisualtask AnimTask_FrozenIceCube, 2
waitplaysewithpan SE_W258, 63, 17
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
@@ -8736,34 +8716,33 @@ Move_ARM_THRUST:: @ 81D2E93
loadspritegfx ANIM_TAG_IMPACT
monbgprio_28 1
setalpha 12, 8
- createvisualtask sub_8099980, 5, 8, 5, 0, 0
+ createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_W207, 63
- createsprite gUnknown_83E68AC, ANIM_TARGET, 2, 10, -8, 14, 3
+ createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
- createvisualtask sub_8099980, 5, 8, 5, 0, 1
+ createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
playsewithpan SE_W003, 63
- choosetwoturnanim gUnknown_81D2F00, gUnknown_81D2F14
-
-gUnknown_81D2EEC:: @ 81D2EEC
+ choosetwoturnanim ArmThrustRight, ArmThrustLeft
+ArmThrustContinue:: @ 81D2EEC
createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
-gUnknown_81D2F00:: @ 81D2F00
+ArmThrustRight:: @ 81D2F00
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2
- goto gUnknown_81D2EEC
+ goto ArmThrustContinue
-gUnknown_81D2F14:: @ 81D2F14
+ArmThrustLeft:: @ 81D2F14
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, 1, 2
- goto gUnknown_81D2EEC
+ goto ArmThrustContinue
Move_MUDDY_WATER:: @ 81D2F28
panse_1B SE_W250, 192, 63, 2, 0
- createvisualtask sub_80AB38C, 2, 1
+ createvisualtask AnimTask_CreateSurfWave, 2, 1
waitforvisualfinish
end
@@ -8798,91 +8777,91 @@ Move_DRAGON_CLAW:: @ 81D2FD0
playsewithpan SE_W221B, 192
createvisualtask AnimTask_BlendSelected, 10, 2, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
- call gUnknown_81D31AD
- call gUnknown_81D31AD
+ call DragonClawFireSpiral
+ call DragonClawFireSpiral
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createvisualtask sub_80DD3DC, 5, 129, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, -10, 0
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, -10, 10, 0
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createvisualtask sub_80DD3DC, 5, 129, 63
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, -10, 1
- createsprite gUnknown_83E79E8, ANIM_TARGET, 2, 10, 10, 1
- createsprite gUnknown_83E7B88, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 129, 63
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
+ createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
+ createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
createvisualtask AnimTask_BlendSelected, 10, 2, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
-gUnknown_81D31AD:: @ 81D31AD
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
+DragonClawFireSpiral:: @ 81D31AD
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0
delay 2
- createsprite gUnknown_83E7438, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
+ createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0
delay 2
return
end
Move_MUD_SHOT:: @ 81D3239
loadspritegfx ANIM_TAG_BROWN_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1
delay 6
- createvisualtask sub_80AB100, 5, 100
+ createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse_1B SE_W250, 192, 63, 1, 0
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 43, 1
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
- call gUnknown_81D32B3
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
+ call MudShotOrbs
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D32B3:: @ 81D32B3
- createsprite gUnknown_83E5974, ANIM_ATTACKER, 3, 10, 10, 0, 16
+MudShotOrbs:: @ 81D32B3
+ createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
- createsprite gUnknown_83E5974, ANIM_ATTACKER, 3, 10, 10, 0, 16
+ createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@@ -8898,7 +8877,7 @@ Move_METEOR_MASH:: @ 81D32D6
delay 10
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
delay 40
- createsprite gUnknown_83E678C, ANIM_TARGET, 3, 0, 0, 0, 30
+ createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_W233B, 63
@@ -8916,7 +8895,7 @@ Move_REVENGE:: @ 81D335D
monbg 1
setalpha 12, 8
playsewithpan SE_W036, 192
- createsprite gUnknown_83E6900, ANIM_ATTACKER, 2, 10, -10
+ createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
@@ -8925,15 +8904,15 @@ Move_REVENGE:: @ 81D335D
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_W207, 63
- createsprite gUnknown_83E6948, ANIM_TARGET, 2, 10, -10
+ createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 10, 1
- createsprite gUnknown_83E7CB0, ANIM_TARGET, 3, -10, -8, 1, 1, 8
+ createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1, 8
playsewithpan SE_W233B, 63
delay 8
- createsprite gUnknown_83E7CB0, ANIM_TARGET, 3, 10, 8, 1, 1, 8
+ createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, 1, 1, 8
playsewithpan SE_W025B, 63
waitforvisualfinish
clearmonbg 1
@@ -8949,7 +8928,7 @@ Move_POISON_FANG:: @ 81D33F4
createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1
waitforvisualfinish
createvisualtask AnimTask_CurseBlendEffect, 2, 4, 0, 4, 0, 12, 26650
- call gUnknown_81D575B
+ call PoisonBubblesEffect
waitforvisualfinish
end
@@ -9020,48 +8999,46 @@ Move_FRENZY_PLANT:: @ 81D343F
Move_METAL_SOUND:: @ 81D35E3
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_2A 1
createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 8, 1
- call gUnknown_81D3616
- call gUnknown_81D3616
- call gUnknown_81D3616
- call gUnknown_81D3616
+ call MetalSoundRings
+ call MetalSoundRings
+ call MetalSoundRings
+ call MetalSoundRings
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
waitforvisualfinish
end
-gUnknown_81D3616:: @ 81D3616
+MetalSoundRings:: @ 81D3616
panse_1B SE_W103, 192, 63, 2, 0
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FOCUS_PUNCH:: @ 81D3633
- goto gUnknown_81D363A
-
-gUnknown_81D3638:: @ 81D3638
+ goto FocusPunch
+FocusPunchEnd:: @ 81D3638
waitforvisualfinish
end
-gUnknown_81D363A:: @ 81D363A
+FocusPunch:: @ 81D363A
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
delay 1
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81D36F3
+ jumpargeq 7, 1, FocusPunchInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81D36E5
- jumpargeq 7, 1, gUnknown_81D36EC
-
-gUnknown_81D3668:: @ 81D3668
+ jumpargeq 7, 0, FocusPunchOnOpponent
+ jumpargeq 7, 1, FocusPunchOnPlayer
+FocusPunchContinue:: @ 81D3668
waitbgfadein
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W207, 63
- createsprite gUnknown_83E697C, ANIM_TARGET, 2,
+ createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
@@ -9077,160 +9054,159 @@ gUnknown_81D3668:: @ 81D3668
waitforvisualfinish
restorebg
waitbgfadein
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81D3638
+ goto FocusPunchEnd
-gUnknown_81D36E5:: @ 81D36E5
+FocusPunchOnOpponent:: @ 81D36E5
fadetobg 4
- goto gUnknown_81D3668
+ goto FocusPunchContinue
-gUnknown_81D36EC:: @ 81D36EC
+FocusPunchOnPlayer:: @ 81D36EC
fadetobg 5
- goto gUnknown_81D3668
+ goto FocusPunchContinue
-gUnknown_81D36F3:: @ 81D36F3
+FocusPunchInContest:: @ 81D36F3
fadetobg 6
- goto gUnknown_81D3668
+ goto FocusPunchContinue
Move_RETURN:: @ 81D36FA
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetReturnPowerLevel, 2,
delay 2
- jumpargeq 7, 0, gUnknown_81D3730
- jumpargeq 7, 1, gUnknown_81D3782
- jumpargeq 7, 2, gUnknown_81D37E2
- jumpargeq 7, 3, gUnknown_81D38FD
-
-gUnknown_81D372B:: @ 81D372B
+ jumpargeq 7, 0, ReturnWeak
+ jumpargeq 7, 1, ReturnMedium
+ jumpargeq 7, 2, ReturnStrong
+ jumpargeq 7, 3, ReturnStrongest
+ReturnContinue:: @ 81D372B
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D3730:: @ 81D3730
+ReturnWeak:: @ 81D3730
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 132, 63
- goto gUnknown_81D372B
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 132, 63
+ goto ReturnContinue
-gUnknown_81D3782:: @ 81D3782
+ReturnMedium:: @ 81D3782
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
- createvisualtask sub_80DD3DC, 5, 134, 63
- goto gUnknown_81D372B
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
+ goto ReturnContinue
-gUnknown_81D37E2:: @ 81D37E2
+ReturnStrong:: @ 81D37E2
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- goto gUnknown_81D372B
+ goto ReturnContinue
-gUnknown_81D38FD:: @ 81D38FD
+ReturnStrongest:: @ 81D38FD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, 0
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
- call gUnknown_81D3B35
- call gUnknown_81D3B35
- call gUnknown_81D3B35
- call gUnknown_81D3B35
+ call ReturnStrongestHit
+ call ReturnStrongestHit
+ call ReturnStrongestHit
+ call ReturnStrongestHit
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, 1, 0
- createvisualtask sub_80DD3DC, 5, 134, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 134, 63
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, 0
- goto gUnknown_81D372B
+ goto ReturnContinue
-gUnknown_81D3B35:: @ 81D3B35
+ReturnStrongestHit:: @ 81D3B35
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, 0
- createvisualtask sub_80DD410, 5, 160, -64
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 160, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
- createvisualtask sub_80DD3DC, 5, 116, 63
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 116, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 5, 1
waitforvisualfinish
@@ -9238,21 +9214,21 @@ gUnknown_81D3B35:: @ 81D3B35
Move_COSMIC_POWER:: @ 81D3B89
loadspritegfx ANIM_TAG_SPARKLE_2
- createvisualtask sub_80DD410, 5, 236, 0
+ createvisualtask SoundTask_PlaySE2WithPanning, 5, 236, 0
playsewithpan SE_W322, 0
- createvisualtask sub_80BB7DC, 2, 0, 0, 15, 0
+ createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, 0
waitforvisualfinish
fadetobg 16
waitbgfadeout
- createvisualtask sub_80BB82C, 2, 0, 128, 0, -1
+ createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
- createvisualtask sub_80DD3DC, 5, 221, -64
+ createvisualtask SoundTask_PlaySE1WithPanning, 5, 221, -64
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
- createvisualtask sub_80BB7DC, 2, 0, 15, 0, 0
+ createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, 0
waitforvisualfinish
restorebg
waitbgfadeout
@@ -9264,77 +9240,77 @@ Move_COSMIC_POWER:: @ 81D3B89
Move_BLAST_BURN:: @ 81D3C0E
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, 192
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_W172B, 192
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 25
playsewithpan SE_W172B, 192
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, 1, 0
createvisualtask AnimTask_ShakeMon, 5, 1, 12, 0, 20, 1
- createvisualtask sub_80BA47C, 2, 2, 0, 10, 1
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
- createsprite gUnknown_83E5CA0, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
+ createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB:: @ 81D3E50
loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS
- createvisualtask sub_80BA47C, 2, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
- createsprite gUnknown_83E7508, ANIM_TARGET, 2, 20, 12, 64, 114, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 8
- createsprite gUnknown_83E7508, ANIM_TARGET, 2, -20, 12, 64, 98, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 8
- createsprite gUnknown_83E7508, ANIM_TARGET, 66, 3, 6, 64, 82, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 8
- createsprite gUnknown_83E7508, ANIM_TARGET, 2, -3, 13, 64, 66, 0
+ createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8
- createvisualtask sub_80BA47C, 2, 0, 2, 3, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_W070, 63
delay 24
playsewithpan SE_W063, 63
- createsprite gUnknown_83E705C, ANIM_TARGET, 5, 1, 50
+ createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, 1, 50
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1
- createvisualtask sub_80BA47C, 2, 2, 0, 10, 1
+ createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
end
@@ -9343,17 +9319,16 @@ Move_SILVER_WIND:: @ 81D3F37
panse_1B SE_W016, 192, 63, 2, 0
playsewithpan SE_W234, 0
delay 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_29
delay 0
createvisualtask AnimTask_BlendExcept, 10, 1, 0, 0, 4, 0
createvisualtask AnimTask_GetTargetSide, 2,
- jumpargeq 7, 1, gUnknown_81D4138
- fadetobg 22
+ jumpargeq 7, 1, SilverWindOnPlayer
+ fadetobg BG_BUG_OPPONENT
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 1536, 0, 0, -1
-
-gUnknown_81D3F7E:: @ 81D3F7E
+ createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
+SilverWindContinue:: @ 81D3F7E
delay 0
createvisualtask AnimTask_BlendSelected, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
@@ -9382,7 +9357,7 @@ gUnknown_81D3F7E:: @ 81D3F7E
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_W016B, 63
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
@@ -9391,11 +9366,11 @@ gUnknown_81D3F7E:: @ 81D3F7E
waitbgfadein
end
-gUnknown_81D4138:: @ 81D4138
- fadetobg 23
+SilverWindOnPlayer:: @ 81D4138
+ fadetobg BG_BUG_PLAYER
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -1536, 0, 0, -1
- goto gUnknown_81D3F7E
+ createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
+ goto SilverWindContinue
Move_SNATCH:: @ 81D414F
playsewithpan SE_W036, 192
@@ -9405,50 +9380,50 @@ Move_SNATCH:: @ 81D414F
Move_DIVE:: @ 81D4169
loadspritegfx ANIM_TAG_SPLASH
loadspritegfx ANIM_TAG_SWEAT_BEAD
- choosetwoturnanim gUnknown_81D4178, gUnknown_81D41CD
+ choosetwoturnanim DiveSetUp, DiveAttack
-gUnknown_81D4178:: @ 81D4178
+DiveSetUp:: @ 81D4178
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_W029, 192
- createsprite gUnknown_83E6D40, ANIM_ATTACKER, 2, 0, 0, 13, 336
+ createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_W291, 192
- createsprite gUnknown_83E6D7C, ANIM_ATTACKER, 3, 0
- call gUnknown_81D41B6
- call gUnknown_81D41B6
- call gUnknown_81D41B6
- call gUnknown_81D41B6
- call gUnknown_81D41B6
+ createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
+ call DiveSetUpWaterDroplets
end
-gUnknown_81D41B6:: @ 81D41B6
- createsprite gUnknown_83E6D94, ANIM_ATTACKER, 5, 0, 0
- createsprite gUnknown_83E6D94, ANIM_ATTACKER, 5, 1, 0
+DiveSetUpWaterDroplets:: @ 81D41B6
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
return
-gUnknown_81D41CD:: @ 81D41CD
+DiveAttack:: @ 81D41CD
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, 63
- createsprite gUnknown_83E6D7C, ANIM_TARGET, 3, 1
- call gUnknown_81D420C
- call gUnknown_81D420C
- call gUnknown_81D420C
- call gUnknown_81D420C
- call gUnknown_81D420C
+ createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
+ call DiveAttackWaterDroplets
delay 12
- call gUnknown_81C8CA2
+ call RisingWaterHitEffect
waitforvisualfinish
visible 0
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D420C:: @ 81D420C
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+DiveAttackWaterDroplets:: @ 81D420C
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
return
Move_ROCK_BLAST:: @ 81D4223
@@ -9457,64 +9432,64 @@ Move_ROCK_BLAST:: @ 81D4223
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_W207, 192
- createsprite gUnknown_83E7548, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
+ createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_W088, 63
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
- createsprite gUnknown_83E73CC, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
+ createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT:: @ 81D42C0
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, 28
waitforvisualfinish
- createvisualtask sub_80BBE10, 5,
+ createvisualtask AnimTask_AllocBackupPalBuffer, 5
waitforvisualfinish
- createvisualtask sub_80BBE6C, 5, 0, 1
+ createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
delay 1
- createvisualtask sub_80BBFA4, 5, 0
+ createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
delay 1
playsewithpan SE_W082, 192
- createvisualtask sub_80BBE6C, 5, 1, 0
+ createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, 28
createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_W172B, 192
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
- createsprite gUnknown_83E7860, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
+ createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, 1, 0
@@ -9529,68 +9504,68 @@ Move_OVERHEAT:: @ 81D42C0
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0
playsewithpan SE_W007, 63
- createvisualtask sub_80BBFA4, 5, 1
+ createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, 19026
createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1
waitforvisualfinish
- createvisualtask sub_80BBF08, 5, 0, 1
+ createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, 28
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
- createvisualtask sub_80BBF08, 5, 1, 0
+ createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, 19026
waitforvisualfinish
- createvisualtask sub_80BBE3C, 5,
+ createvisualtask AnimTask_FreeBackupPalBuffer, 5
waitforvisualfinish
end
Move_HYDRO_CANNON:: @ 81D45B2
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, 192
- createsprite gUnknown_83E5A38, ANIM_TARGET, 2,
+ createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2,
delay 10
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
delay 30
panse_1B SE_W056, 192, 63, 2, 0
- call gUnknown_81D467C
+ call HydroCannonBeam
createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
- call gUnknown_81D467C
- createsprite gUnknown_83E7C38, ANIM_TARGET, 2, 0, 0, 1, 0
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
+ call HydroCannonBeam
+ createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
waitforvisualfinish
- createvisualtask sub_80BA0E8, 2, 257, 257, 257
+ createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D467C:: @ 81D467C
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+HydroCannonBeam:: @ 81D467C
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
- createsprite gUnknown_83E5A50, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
+ createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:: @ 81D46E4
@@ -9598,11 +9573,11 @@ Move_ASTONISH:: @ 81D46E4
playsewithpan SE_W227, 192
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 25
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_W166, 63
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
end
@@ -9610,80 +9585,79 @@ Move_SEISMIC_TOSS:: @ 81D472C
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg 7, 0
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask AnimTask_GetSeismicTossDamageLevel, 3,
delay 1
fadetobg 17
waitbgfadeout
- createvisualtask sub_80B5188, 3,
+ createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_W327, 0
waitbgfadein
waitforvisualfinish
- createvisualtask sub_80B51EC, 3,
- jumpargeq 7, 0, gUnknown_81D477F
- jumpargeq 7, 1, gUnknown_81D4790
- jumpargeq 7, 2, gUnknown_81D47A8
-
-gUnknown_81D4774:: @ 81D4774
+ createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
+ jumpargeq 7, 0, SeismicTossWeak
+ jumpargeq 7, 1, SeismicTossMedium
+ jumpargeq 7, 2, SeismicTossStrong
+SeismicTossContinue:: @ 81D4774
restorebg
waitbgfadeout
setarg 7, 4095
waitbgfadein
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
-gUnknown_81D477F:: @ 81D477F
- call gUnknown_81D47C7
+SeismicTossWeak:: @ 81D477F
+ call SeismicTossRockScatter1
delay 16
- call gUnknown_81D4828
- goto gUnknown_81D4774
+ call SeismicTossRockScatter2
+ goto SeismicTossContinue
-gUnknown_81D4790:: @ 81D4790
- call gUnknown_81D47C7
+SeismicTossMedium:: @ 81D4790
+ call SeismicTossRockScatter1
delay 14
- call gUnknown_81D4828
+ call SeismicTossRockScatter2
delay 14
- call gUnknown_81D47C7
- goto gUnknown_81D4774
+ call SeismicTossRockScatter1
+ goto SeismicTossContinue
-gUnknown_81D47A8:: @ 81D47A8
- call gUnknown_81D4828
+SeismicTossStrong:: @ 81D47A8
+ call SeismicTossRockScatter2
delay 10
- call gUnknown_81D47C7
+ call SeismicTossRockScatter1
delay 10
- call gUnknown_81D4828
+ call SeismicTossRockScatter2
delay 10
- call gUnknown_81D47C7
- goto gUnknown_81D4774
+ call SeismicTossRockScatter1
+ goto SeismicTossContinue
-gUnknown_81D47C7:: @ 81D47C7
+SeismicTossRockScatter1:: @ 81D47C7
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1
playsewithpan SE_W070, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -12, 27, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 8, 28, 3, 4
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -4, 30, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 12, 25, 4, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
return
-gUnknown_81D4828:: @ 81D4828
+SeismicTossRockScatter2:: @ 81D4828
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_W088, 63
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -12, 32, 3, 4
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 8, 31, 2, 2
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -4, 28, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 12, 30, 4, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT:: @ 81D4889
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_W112, 192, 15
- createsprite gUnknown_83E6E70, ANIM_ATTACKER, 3, 40, 0, 10170
+ createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10170
waitforvisualfinish
delay 1
blendoff
@@ -9697,11 +9671,11 @@ Move_WATER_PULSE:: @ 81D48A6
playsewithpan SE_W145C, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, 29472
delay 10
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
- createsprite gUnknown_83E5B70, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
+ createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_W145C, 63
waitforvisualfinish
playsewithpan SE_W202, 192
@@ -9717,12 +9691,12 @@ Move_WATER_PULSE:: @ 81D48A6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, 29472
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Move_PSYCHO_BOOST:: @ 81D499B
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
- monbg 2
+ monbg ANIM_ATK_PARTNER
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5,
@@ -9735,16 +9709,16 @@ Move_PSYCHO_BOOST:: @ 81D499B
delay 10
createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 240, 0
loopsewithpan SE_W060B, 192, 14, 10
- createsprite gUnknown_83E71D0, ANIM_ATTACKER, 2,
+ createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 110
loopsewithpan SE_W060B, 192, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, -8, 1, 24, 1
playsewithpan SE_W043, 63
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
Move_KNOCK_OFF:: @ 81D4A0F
@@ -9769,9 +9743,9 @@ Move_KNOCK_OFF:: @ 81D4A0F
end
Move_DOOM_DESIRE:: @ 81D4A9F
- createvisualtask sub_80B8B38, 2,
+ createvisualtask GetIsDoomDesireHitTurn, 2
delay 1
- monbg 2
+ monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 1, 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 0
waitforvisualfinish
@@ -9783,7 +9757,7 @@ Move_DOOM_DESIRE:: @ 81D4A9F
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 1, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 0
waitforvisualfinish
- clearmonbg 2
+ clearmonbg ANIM_ATK_PARTNER
blendoff
end
loadspritegfx ANIM_TAG_EXPLOSION
@@ -9820,12 +9794,12 @@ Move_DOOM_DESIRE:: @ 81D4A9F
Move_SKY_UPPERCUT:: @ 81D4BC1
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
fadetobg 17
waitbgfadeout
playsewithpan SE_W327, 192
- createvisualtask sub_80B1530, 5, 55
+ createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
waitbgfadein
setalpha 12, 8
delay 38
@@ -9854,7 +9828,7 @@ Move_SKY_UPPERCUT:: @ 81D4BC1
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 4
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
@@ -9879,7 +9853,7 @@ Move_TWISTER:: @ 81D4D0E
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_W239, 63
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
@@ -9889,16 +9863,16 @@ Move_TWISTER:: @ 81D4D0E
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
delay 3
- createsprite gUnknown_83E7578, ANIM_TARGET, 2, 100, 50, 4, 50, 26
+ createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
delay 1
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
delay 3
- createsprite gUnknown_83E7578, ANIM_TARGET, 2, 120, 30, 6, 45, 25
+ createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
delay 3
- createsprite gUnknown_83E7578, ANIM_TARGET, 2, 105, 20, 8, 40, 0
+ createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
delay 3
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
@@ -9908,16 +9882,16 @@ Move_TWISTER:: @ 81D4D0E
createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, 3, 3, 0, 12, 1
delay 4
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_W004, 63
delay 4
- createsprite gUnknown_83E7C50, ANIM_TARGET, 3, 1, 3
+ createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
playsewithpan SE_W004, 63
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, 1, 3
playsewithpan SE_W004, 63
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -9925,11 +9899,11 @@ Move_MAGICAL_LEAF:: @ 81D4E6D
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_W077, 192, 10, 5
- createvisualtask sub_80A41C4, 5,
+ createvisualtask AnimTask_CycleMagicalLeafPal, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
@@ -9961,7 +9935,7 @@ Move_MAGICAL_LEAF:: @ 81D4E6D
delay 20
setarg 7, 65535
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -9969,101 +9943,98 @@ Move_ICE_BALL:: @ 81D4F8E
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_GetRolloutCounter, 5, 0
- jumpargeq 0, 4, gUnknown_81D5005
-
-gUnknown_81D4FA5:: @ 81D4FA5
+ jumpargeq 0, 4, IceBallSetIceBg
+IceBallContinue:: @ 81D4FA5
playsewithpan SE_W196, 192
- createsprite gUnknown_83E665C, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
+ createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_W280, 63
createvisualtask AnimTask_GetRolloutCounter, 5, 0
- jumpargeq 0, 0, gUnknown_81D5016
- jumpargeq 0, 1, gUnknown_81D5045
- jumpargeq 0, 2, gUnknown_81D507E
- jumpargeq 0, 3, gUnknown_81D50C1
- jumpargeq 0, 4, gUnknown_81D5109
-
-gUnknown_81D4FF3:: @ 81D4FF3
+ jumpargeq 0, 0, IceBallWeakest
+ jumpargeq 0, 1, IceBallWeak
+ jumpargeq 0, 2, IceBallMediun
+ jumpargeq 0, 3, IceBallStrong
+ jumpargeq 0, 4, IceBallStrongest
+IceBallContinue2:: @ 81D4FF3
createvisualtask AnimTask_GetRolloutCounter, 5, 0
- jumpargeq 0, 4, gUnknown_81D500C
-
-gUnknown_81D5004:: @ 81D5004
+ jumpargeq 0, 4, IceBallUnsetIceBg
+IceBallEnd:: @ 81D5004
end
-gUnknown_81D5005:: @ 81D5005
+IceBallSetIceBg:: @ 81D5005
fadetobg 15
- goto gUnknown_81D4FA5
+ goto IceBallContinue
-gUnknown_81D500C:: @ 81D500C
+IceBallUnsetIceBg:: @ 81D500C
waitbgfadein
delay 45
restorebg
waitbgfadein
- goto gUnknown_81D5004
-
-gUnknown_81D5016:: @ 81D5016
- createvisualtask sub_8099BD4, 2, 0, 1, 8, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D5045:: @ 81D5045
- createvisualtask sub_8099BD4, 2, 0, 1, 10, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D507E:: @ 81D507E
- createvisualtask sub_8099BD4, 2, 0, 1, 14, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D50C1:: @ 81D50C1
- createvisualtask sub_8099BD4, 2, 0, 1, 18, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D5109:: @ 81D5109
- createvisualtask sub_8099BD4, 2, 0, 1, 30, 1, 0
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- call gUnknown_81D5151
- goto gUnknown_81D4FF3
-
-gUnknown_81D5151:: @ 81D5151
- createsprite gUnknown_83E6674, ANIM_TARGET, 4, -12, -16
+ goto IceBallEnd
+
+IceBallWeakest:: @ 81D5016
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallWeak:: @ 81D5045
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallMediun:: @ 81D507E
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 14, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallStrong:: @ 81D50C1
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 18, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallStrongest:: @ 81D5109
+ createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ call IceBallImpactShard
+ goto IceBallContinue2
+
+IceBallImpactShard:: @ 81D5151
+ createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16
return
Move_WEATHER_BALL:: @ 81D515D
@@ -10071,7 +10042,7 @@ Move_WEATHER_BALL:: @ 81D515D
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0
delay 8
playsewithpan SE_W207, 192
- createsprite gSpriteTemplate_83BF434, ANIM_ATTACKER, 2,
+ createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_W197, 0
@@ -10079,15 +10050,15 @@ Move_WEATHER_BALL:: @ 81D515D
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2,
delay 1
- jumpargeq 7, 0, gUnknown_81D51C8
- jumpargeq 7, 1, gUnknown_81D5205
- jumpargeq 7, 2, gUnknown_81D5269
- jumpargeq 7, 3, gUnknown_81D52CD
- jumpargeq 7, 4, gUnknown_81D536D
+ jumpargeq 7, 0, WeatherBallNormal
+ jumpargeq 7, 1, WeatherBallFire
+ jumpargeq 7, 2, WeatherBallWater
+ jumpargeq 7, 3, WeatherBallSandstorm
+ jumpargeq 7, 4, WeatherBallIce
-gUnknown_81D51C8:: @ 81D51C8
+WeatherBallNormal:: @ 81D51C8
loadspritegfx ANIM_TAG_IMPACT
- createsprite gSpriteTemplate_83BF44C, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 2
@@ -10095,15 +10066,15 @@ gUnknown_81D51C8:: @ 81D51C8
waitforvisualfinish
end
-gUnknown_81D5205:: @ 81D5205
+WeatherBallFire:: @ 81D5205
loadspritegfx ANIM_TAG_SMALL_EMBER
- createsprite gUnknown_83E5E14, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, 63
delay 10
- createsprite gUnknown_83E5E14, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W172, 63
delay 10
- createsprite gUnknown_83E5E14, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W172, 63
waitforvisualfinish
playsewithpan SE_W172B, 63
@@ -10111,15 +10082,15 @@ gUnknown_81D5205:: @ 81D5205
waitforvisualfinish
end
-gUnknown_81D5269:: @ 81D5269
+WeatherBallWater:: @ 81D5269
loadspritegfx ANIM_TAG_SMALL_BUBBLES
- createsprite gUnknown_83E5BA0, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, 63
delay 8
- createsprite gUnknown_83E5BA0, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_W152, 63
delay 13
- createsprite gUnknown_83E5BA0, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W152, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1
@@ -10127,41 +10098,41 @@ gUnknown_81D5269:: @ 81D5269
waitforvisualfinish
end
-gUnknown_81D52CD:: @ 81D52CD
+WeatherBallSandstorm:: @ 81D52CD
loadspritegfx ANIM_TAG_ROCKS
- createsprite gUnknown_83E7590, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, 63
delay 5
- createsprite gUnknown_83E7590, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_W088, 63
delay 14
- createsprite gUnknown_83E7590, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
+ createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_W088, 63
waitforvisualfinish
playsewithpan SE_W070, 63
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -12, 27, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 8, 28, 3, 4
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, -4, 30, 2, 3
- createsprite gUnknown_83E7560, ANIM_TARGET, 2, 12, 25, 4, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
+ createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
waitforvisualfinish
end
-gUnknown_81D536D:: @ 81D536D
+WeatherBallIce:: @ 81D536D
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
- createsprite gUnknown_83E65BC, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, 63
delay 10
- createsprite gUnknown_83E65BC, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_W258, 63
delay 10
- createsprite gUnknown_83E65BC, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
+ createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_W258, 63
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1
playsewithpan SE_W196, 63
- call gUnknown_81D540A
+ call IceCrystalEffectShort
waitforvisualfinish
end
@@ -10177,110 +10148,112 @@ Move_COUNT:: @ 81D53D9
blendoff
end
-gUnknown_81D540A:: @ 81D540A
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -10, -10, 0
+IceCrystalEffectShort:: @ 81D540A
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 10, 20, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -5, 10, 0
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 17, -12, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, -15, 15, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 0, 0, 0
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, 20, 2, 0
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
playsewithpan SE_W196, 63
return
-gUnknown_81D548E:: @ 81D548E
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -10, -10, 1
+IceCrystalEffectLong:: @ 81D548E
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 10, 20, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -29, 0, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 29, -20, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -5, 10, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 17, -12, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, -20, 0, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, -15, 15, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 26, -5, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63F8, ANIM_TARGET, 2, 0, 0, 1
+ createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
playsewithpan SE_W196, 63
delay 4
- createsprite gUnknown_83E63E0, ANIM_TARGET, 2, 20, 2, 1
+ createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
playsewithpan SE_W196, 63
return
+
+IceSpikesEffectShort: @ Unused
loopsewithpan SE_W196, 63, 6, 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 0, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 8, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -8, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 16, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -16, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 24, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -24, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 32, 24, 0
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -32, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0
return
-gUnknown_81D55E2:: @ 81D55E2
+IceSpikesEffectLong:: @ 81D55E2
loopsewithpan SE_W196, 63, 6, 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 0, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 8, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -8, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 16, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -16, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 24, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -24, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 32, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -32, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 40, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -40, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1
delay 4
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, 48, 24, 1
- createsprite gUnknown_83E647C, ANIM_TARGET, 2, -48, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1
+ createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1
return
-gUnknown_81D569E:: @ 81D569E
+GrantingStarsEffect:: @ 81D569E
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
-gUnknown_81D56C9:: @ 81D56C9
+HealingEffect:: @ 81D56C9
playsewithpan SE_W071B, 192
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
delay 7
@@ -10292,7 +10265,7 @@ gUnknown_81D56C9:: @ 81D56C9
delay 7
return
-gUnknown_81D5712:: @ 81D5712
+HealingEffect2:: @ 81D5712
playsewithpan SE_W071B, 63
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
delay 7
@@ -10304,7 +10277,7 @@ gUnknown_81D5712:: @ 81D5712
delay 7
return
-gUnknown_81D575B:: @ 81D575B
+PoisonBubblesEffect:: @ 81D575B
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
playsewithpan SE_W092, 63
delay 6
@@ -10324,7 +10297,7 @@ gUnknown_81D575B:: @ 81D575B
playsewithpan SE_W092, 63
return
-gUnknown_81D57CC:: @ 81D57CC
+WaterBubblesEffectShort:: @ 81D57CC
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
playsewithpan SE_W145C, 63
delay 6
@@ -10344,7 +10317,7 @@ gUnknown_81D57CC:: @ 81D57CC
playsewithpan SE_W145C, 63
return
-gUnknown_81D583D:: @ 81D583D
+WaterBubblesEffectLong:: @ 81D583D
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
playsewithpan SE_W145C, 63
delay 6
@@ -10370,7 +10343,7 @@ gUnknown_81D583D:: @ 81D583D
playsewithpan SE_W145C, 63
return
-gUnknown_81D58D4:: @ 81D58D4
+ElectricityEffect:: @ 81D58D4
playsewithpan SE_W085B, 63
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0
delay 2
@@ -10389,7 +10362,7 @@ gUnknown_81D58D4:: @ 81D58D4
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1
return
-gUnknown_81D595F:: @ 81D595F
+ConfusionEffect:: @ 81D595F
loopsewithpan SE_W146, 63, 13, 6
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
@@ -10398,67 +10371,65 @@ gUnknown_81D595F:: @ 81D595F
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90
return
-gUnknown_81D59BB:: @ 81D59BB
+SetPsychicBackground:: @ 81D59BB
fadetobg 3
waitbgfadeout
createvisualtask AnimTask_SetPsychicBackground, 5,
waitbgfadein
return
-gUnknown_81D59C7:: @ 81D59C7
+UnsetPsychicBg:: @ 81D59C7
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
return
-gUnknown_81D59CF:: @ 81D59CF
- jumpifcontest gUnknown_81D59E8
+SetSkyBg:: @ 81D59CF
+ jumpifcontest SetSkyBgContest
fadetobg 18
waitbgfadeout
- createvisualtask sub_80BB82C, 5, -2304, 768, 1, -1
-
-gUnknown_81D59E6:: @ 81D59E6
+ createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
+SetSkyBgContinue:: @ 81D59E6
waitbgfadein
return
-gUnknown_81D59E8:: @ 81D59E8
+SetSkyBgContest:: @ 81D59E8
fadetobg 19
waitbgfadeout
- createvisualtask sub_80BB82C, 5, 2304, 768, 0, -1
- goto gUnknown_81D59E6
+ createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
+ goto SetSkyBgContinue
-gUnknown_81D59FF:: @ 81D59FF
+UnsetSkyBg:: @ 81D59FF
restorebg
waitbgfadeout
setarg 7, 65535
waitbgfadein
return
-gUnknown_81D5A07:: @ 81D5A07
+SetSolarbeamBg:: @ 81D5A07
createvisualtask AnimTask_IsContest, 2,
- jumpargeq 7, 1, gUnknown_81D5A2C
+ jumpargeq 7, 1, SetSolarbeamBgContest
createvisualtask AnimTask_IsTargetPlayerSide, 2,
- jumpargeq 7, 0, gUnknown_81D5A3A
- goto gUnknown_81D5A33
-
-gUnknown_81D5A2A:: @ 81D5A2A
+ jumpargeq 7, 0, SetSolarbeamBgOpponent
+ goto SetSolarbeamBgPlayer
+SetSolarbeamBgContinue:: @ 81D5A2A
waitbgfadein
return
-gUnknown_81D5A2C:: @ 81D5A2C
- fadetobg 26
- goto gUnknown_81D5A2A
+SetSolarbeamBgContest:: @ 81D5A2C
+ fadetobg BG_SOLARBEAM_CONTESTS
+ goto SetSolarbeamBgContinue
-gUnknown_81D5A33:: @ 81D5A33
- fadetobg 25
- goto gUnknown_81D5A2A
+SetSolarbeamBgPlayer:: @ 81D5A33
+ fadetobg BG_SOLARBEAM_PLAYER
+ goto SetSolarbeamBgContinue
-gUnknown_81D5A3A:: @ 81D5A3A
- fadetobg 24
- goto gUnknown_81D5A2A
+SetSolarbeamBgOpponent:: @ 81D5A3A
+ fadetobg BG_SOLARBEAM_OPPONENT
+ goto SetSolarbeamBgContinue
-gUnknown_81D5A41:: @ 81D5A41
+UnsetSolarbeamBg:: @ 81D5A41
restorebg
waitbgfadein
return
@@ -10471,20 +10442,20 @@ Status_Poison:: @ 81D5A44
Status_Confusion:: @ 81D5A6F
loadspritegfx ANIM_TAG_DUCK
- call gUnknown_81D595F
+ call ConfusionEffect
end
Status_Burn:: @ 81D5A78
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W172, 63
- call gUnknown_81D5A90
- call gUnknown_81D5A90
- call gUnknown_81D5A90
+ call BurnFlame
+ call BurnFlame
+ call BurnFlame
waitforvisualfinish
end
-gUnknown_81D5A90:: @ 81D5A90
- createsprite gUnknown_83E5D7C, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
+BurnFlame:: @ 81D5A90
+ createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
@@ -10511,55 +10482,55 @@ Status_Sleep:: @ 81D5ADD
Status_Paralysis:: @ 81D5B09
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1
- call gUnknown_81D58D4
+ call ElectricityEffect
end
Status_Freeze:: @ 81D5B23
playsewithpan SE_W196, 0
loadspritegfx ANIM_TAG_ICE_CUBE
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
waitplaysewithpan SE_W258, 63, 17
- createvisualtask sub_80783FC, 2,
+ createvisualtask AnimTask_FrozenIceCube, 2,
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Status_Curse:: @ 81D5B3E
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, 63
- createsprite gUnknown_83E7698, ANIM_TARGET, 2,
+ createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2,
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
Status_Nightmare:: @ 81D5B63
loadspritegfx ANIM_TAG_DEVIL
- monbg 3
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W171, 63
- createsprite gUnknown_83E76B0, ANIM_TARGET, 2,
+ createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
General_CastformChange:: @ 81D5B88
createvisualtask AnimTask_IsMonInvisible, 2,
- jumpargeq 7, 1, gUnknown_81D5BB4
- goto gUnknown_81D5B9C
+ jumpargeq 7, 1, CastformChangeSkipAnim
+ goto CastformChangeContinue
-gUnknown_81D5B9C:: @ 81D5B9C
- monbg 0
+CastformChangeContinue:: @ 81D5B9C
+ monbg ANIM_ATTACKER
playsewithpan SE_W100, 192
waitplaysewithpan SE_W107, 192, 48
createvisualtask AnimTask_TransformMon, 2, 1
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
-gUnknown_81D5BB4:: @ 81D5BB4
+CastformChangeSkipAnim:: @ 81D5BB4
createvisualtask AnimTask_CastformGfxChange, 2, 1
end
@@ -10569,16 +10540,16 @@ General_StatsChange:: @ 81D5BBE
end
General_SubstituteFade:: @ 81D5BC7
- monbg 0
- createvisualtask sub_80F15C8, 5,
+ monbg ANIM_ATTACKER
+ createvisualtask AnimTask_SubstituteFadeToInvisible, 5
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
delay 2
blendoff
createvisualtask AnimTask_BlendSelected, 10, 2, 0, 0, 0, RGB_WHITE
- createvisualtask sub_80F1420, 2, 1
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
end
General_SubstituteAppear:: @ 81D5C04
@@ -10605,13 +10576,13 @@ General_ItemKnockoff:: @ 81D5C54
General_TurnTrap:: @ 81D5C5F
createvisualtask AnimTask_GetTrappedMoveAnimId, 5,
- jumpargeq 0, 1, gUnknown_81D5CD3
- jumpargeq 0, 2, gUnknown_81D5CF8
- jumpargeq 0, 3, gUnknown_81D5D4C
- jumpargeq 0, 4, gUnknown_81D5DA9
- goto gUnknown_81D5C8B
+ jumpargeq 0, 1, Status_FireSpin
+ jumpargeq 0, 2, Status_Whirlpool
+ jumpargeq 0, 3, Status_Clamp
+ jumpargeq 0, 4, Status_SandTomb
+ goto Status_BindWrap
-gUnknown_81D5C8B:: @ 81D5C8B
+Status_BindWrap:: @ 81D5C8B
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_W010, 63, 6, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
@@ -10625,42 +10596,42 @@ gUnknown_81D5C8B:: @ 81D5C8B
waitforvisualfinish
end
-gUnknown_81D5CD3:: @ 81D5CD3
+Status_FireSpin:: @ 81D5CD3
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
- call gUnknown_81C885F
- call gUnknown_81C885F
+ call FireSpinEffect
+ call FireSpinEffect
waitforvisualfinish
stopsound
end
-gUnknown_81D5CF8:: @ 81D5CF8
+Status_Whirlpool:: @ 81D5CF8
loadspritegfx ANIM_TAG_WATER_ORB
- monbg 3
+ monbg ANIM_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968
playsewithpan SE_W250, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
- call gUnknown_81CFB92
- call gUnknown_81CFB92
+ call WhirlpoolEffect
+ call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 23968
waitforvisualfinish
stopsound
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
end
-gUnknown_81D5D4C:: @ 81D5D4C
+Status_Clamp:: @ 81D5D4C
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg 1
setalpha 12, 8
playsewithpan SE_W011, 63
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
- createsprite gUnknown_83E7948, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
+ createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1
@@ -10670,13 +10641,13 @@ gUnknown_81D5D4C:: @ 81D5D4C
waitforvisualfinish
end
-gUnknown_81D5DA9:: @ 81D5DA9
+Status_SandTomb:: @ 81D5DA9
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, 63
- call gUnknown_81D2DE3
- call gUnknown_81D2DE3
+ call SandTombSwirlingDirt
+ call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, 563
waitforvisualfinish
@@ -10688,16 +10659,16 @@ General_ItemEffect:: @ 81D5DF2
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
playsewithpan SE_W036, 192
- createvisualtask sub_8099A78, 2, 16, 128, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 192
- createvisualtask sub_8099A78, 2, 16, 128, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 192
- createvisualtask sub_8099A78, 2, 16, 128, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2
waitforvisualfinish
playsewithpan SE_W234, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_REAPOKE, 192
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, 26609
@@ -10707,7 +10678,7 @@ General_ItemEffect:: @ 81D5DF2
General_SmokeballEscape:: @ 81D5E66
loadspritegfx ANIM_TAG_PINK_CLOUD
- monbg 0
+ monbg ANIM_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BOWA2, 63
@@ -10723,7 +10694,7 @@ General_SmokeballEscape:: @ 81D5E66
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BOWA2, 63
- createvisualtask sub_80B78E0, 2, 2
+ createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BOWA2, 63
@@ -10737,7 +10708,7 @@ General_SmokeballEscape:: @ 81D5E66
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
invisible 0
delay 0
blendoff
@@ -10746,7 +10717,7 @@ General_SmokeballEscape:: @ 81D5E66
General_HangedOn:: @ 81D5F42
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, 31
playsewithpan SE_W082, 192
- createvisualtask sub_80E1C48, 5, 30, 128, 0, 1, 2, 0, 1
+ createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, 31
waitforvisualfinish
@@ -10759,8 +10730,8 @@ General_Rain:: @ 81D5F8F
playsewithpan SE_W240, 192
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK
waitforvisualfinish
- createvisualtask sub_80AABC0, 2, 0, 3, 60
- createvisualtask sub_80AABC0, 2, 0, 3, 60
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
+ createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
delay 50
waitforvisualfinish
createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 4, 0, RGB_BLACK
@@ -10795,7 +10766,7 @@ General_MonHit:: @ 81D5FF5
General_ItemSteal:: @ 81D6026
loadspritegfx ANIM_TAG_ITEM_BAG
- createvisualtask sub_80BC0FC, 2,
+ createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
createvisualtask AnimTask_TargetToEffectBattler, 2,
delay 1
createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
@@ -10803,35 +10774,35 @@ General_ItemSteal:: @ 81D6026
General_SnatchMove:: @ 81D604B
loadspritegfx ANIM_TAG_ITEM_BAG
- createvisualtask sub_80BC060, 2,
- call gUnknown_81D6476
+ createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
+ call SnatchMoveTrySwapFromSubstitute
delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, 1
waitforvisualfinish
createvisualtask AnimTask_IsTargetSameSide, 2,
- jumpargeq 7, 0, gUnknown_81D6089
- goto gUnknown_81D6099
+ jumpargeq 7, 0, SnatchOpposingMonMove
+ goto SnatchPartnerMonMove
-gUnknown_81D6082:: @ 81D6082
+SnatchMoveContinue:: @ 81D6082
waitforvisualfinish
- call gUnknown_81D6496
+ call SnatchMoveTrySwapToSubstitute
end
-gUnknown_81D6089:: @ 81D6089
+SnatchOpposingMonMove:: @ 81D6089
playsewithpan SE_W104, 192
createvisualtask AnimTask_SnatchOpposingMonMove, 2,
- goto gUnknown_81D6082
+ goto SnatchMoveContinue
-gUnknown_81D6099:: @ 81D6099
+SnatchPartnerMonMove:: @ 81D6099
playsewithpan SE_W104, 192
createvisualtask AnimTask_SnatchPartnerMove, 2,
- goto gUnknown_81D6082
+ goto SnatchMoveContinue
General_FutureSightHit:: @ 81D60A9
- createvisualtask sub_80BC0DC, 2,
- monbg 3
+ createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
+ monbg ANIM_DEF_PARTNER
playsewithpan SE_W060, 192
- call gUnknown_81D59BB
+ call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_W048, 63
waitplaysewithpan SE_W048, 63, 8
@@ -10840,15 +10811,15 @@ General_FutureSightHit:: @ 81D60A9
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
- call gUnknown_81D59C7
+ call UnsetPsychicBg
end
General_DoomDesireHit:: @ 81D6108
- createvisualtask sub_80BC0DC, 2,
+ createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2,
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
waitforvisualfinish
@@ -10884,32 +10855,32 @@ General_DoomDesireHit:: @ 81D6108
General_FocusPunchSetUp:: @ 81D61CD
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_W082, 192
- call gUnknown_81CB267
+ call EndureEffect
delay 8
createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31
createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1
- call gUnknown_81CB267
+ call EndureEffect
delay 8
- call gUnknown_81CB267
+ call EndureEffect
waitforvisualfinish
end
General_IngrainHeal:: @ 81D620D
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293
waitforvisualfinish
delay 3
- call gUnknown_81CEC44
+ call AbsorbEffect
waitforvisualfinish
delay 15
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, 13293
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@ -10919,9 +10890,9 @@ General_WishHeal:: @ 81D6250
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, 0
waitforvisualfinish
playsewithpan SE_W025, 192
- call gUnknown_81D569E
+ call GrantingStarsEffect
waitforvisualfinish
- call gUnknown_81D56C9
+ call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
end
@@ -10933,11 +10904,11 @@ General_MonScared:: @ 81D628A
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
delay 20
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_W166, 63
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 10, 0, 26336
waitforvisualfinish
@@ -10957,10 +10928,10 @@ General_GhostGetOut:: @ 81D6301
delay 1
loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 0, 6, 27349
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 0, 1
- createsprite gUnknown_83E6D94, ANIM_TARGET, 5, 1, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
+ createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
- createvisualtask sub_80A9A20, 3,
+ createvisualtask AnimTask_StretchTargetUp, 3,
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 6, 0, 27349
waitforvisualfinish
@@ -10969,13 +10940,13 @@ General_GhostGetOut:: @ 81D6301
end
General_SilphScoped:: @ 81D637B
- monbg 0
+ monbg ANIM_ATTACKER
playsewithpan SE_W100, 192
waitplaysewithpan SE_W107, 192, 48
createvisualtask AnimTask_TransformMon, 2, 255
waitsound
waitforvisualfinish
- clearmonbg 0
+ clearmonbg ANIM_ATTACKER
end
General_SafariRockThrow:: @ 81D6394
@@ -10985,15 +10956,15 @@ General_SafariRockThrow:: @ 81D6394
loadspritegfx ANIM_TAG_IMPACT
delay 0
waitplaysewithpan SE_W026, 192, 22
- createsprite gUnknown_840C210, ANIM_TARGET, 3, -17, 14, 8, 0
+ createsprite gSafariRockTemplate, ANIM_TARGET, 3, -17, 14, 8, 0
delay 50
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_W003, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
end
@@ -11008,10 +10979,10 @@ General_SafariReaction:: @ 81D63DC
gUnknown_81D63FD:: @ 81D63FD
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 16, 96, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 16, -96, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2
end
gUnknown_81D6425:: @ 81D6425
@@ -11026,106 +10997,105 @@ gUnknown_81D6425:: @ 81D6425
gUnknown_81D644E:: @ 81D644E
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 8, 136, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
waitforvisualfinish
playsewithpan SE_W036, 63
- createvisualtask sub_8099A78, 2, 8, 136, 0, 2
+ createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
end
-gUnknown_81D6476:: @ 81D6476
+SnatchMoveTrySwapFromSubstitute:: @ 81D6476
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2,
- jumpargeq 7, 1, gUnknown_81D6487
+ jumpargeq 7, 1, SnatchMoveSwapSubstituteForMon
-gUnknown_81D6485:: @ 81D6485
+SnatchMoveTrySwapFromSubstituteEnd:: @ 81D6485
waitforvisualfinish
return
-gUnknown_81D6487:: @ 81D6487
- createvisualtask sub_80F1420, 2, 1
+SnatchMoveSwapSubstituteForMon:: @ 81D6487
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
waitforvisualfinish
- goto gUnknown_81D6485
+ goto SnatchMoveTrySwapFromSubstituteEnd
-gUnknown_81D6496:: @ 81D6496
+SnatchMoveTrySwapToSubstitute:: @ 81D6496
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2,
- jumpargeq 7, 1, gUnknown_81D64A7
+ jumpargeq 7, 1, SnatchMoveSwapMonForSubstitute
-gUnknown_81D64A5:: @ 81D64A5
+SnatchMoveTrySwapToSubstituteEnd:: @ 81D64A5
waitforvisualfinish
return
-gUnknown_81D64A7:: @ 81D64A7
- createvisualtask sub_80F1420, 2, 0
+SnatchMoveSwapMonForSubstitute:: @ 81D64A7
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 0
waitforvisualfinish
- goto gUnknown_81D64A5
+ goto SnatchMoveTrySwapToSubstituteEnd
Special_LevelUp:: @ 81D64B6
playsewithpan SE_EXPMAX, 0
- createvisualtask sub_80EF0B4, 2,
+ createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
delay 0
- createvisualtask sub_80EF1A0, 5, 0, 0
+ createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
waitforvisualfinish
- createvisualtask sub_80EF180, 2,
+ createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
end
Special_SwitchOutPlayerMon:: @ 81D64D7
- createvisualtask sub_80EF344, 2,
+ createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
- createvisualtask sub_80EF298, 2,
+ createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_SwitchOutOpponentMon:: @ 81D64E8
- createvisualtask sub_80EF344, 2,
+ createvisualtask AnimTask_SwitchOutBallEffect, 2,
delay 10
- createvisualtask sub_80EF298, 2,
+ createvisualtask AnimTask_SwitchOutShrinkMon, 2,
end
Special_BallThrow:: @ 81D64F9
- createvisualtask sub_80EF490, 2,
+ createvisualtask AnimTask_LoadBallGfx, 2
delay 0
playsewithpan SE_NAGERU, 0
- createvisualtask sub_80EF5AC, 2,
+ createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainerOrDodged, 2,
- jumpargeq 7, 65535, gUnknown_81D652D
- jumpargeq 7, 65534, gUnknown_81D6555
-
-gUnknown_81D6524:: @ 81D6524
+ jumpargeq 7, -1, BallThrowTrainerBlock
+ jumpargeq 7, -2, BallThrowGhostDodged
+BallThrowEnd:: @ 81D6524
waitforvisualfinish
- createvisualtask sub_80EF4B8, 2,
+ createvisualtask AnimTask_FreeBallGfx, 2
end
-gUnknown_81D652D:: @ 81D652D
+BallThrowTrainerBlock:: @ 81D652D
loadspritegfx ANIM_TAG_IMPACT
delay 25
- monbg 3
+ monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_W003, 63
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2
waitforvisualfinish
- clearmonbg 3
+ clearmonbg ANIM_DEF_PARTNER
blendoff
- goto gUnknown_81D6524
+ goto BallThrowEnd
-gUnknown_81D6555:: @ 81D6555
+BallThrowGhostDodged:: @ 81D6555
delay 16
createvisualtask AnimTask_WindUpLunge, 2, 1, 48, 6, 16, 48, -48, 16
playsewithpan SE_W036, 63
waitplaysewithpan SE_W036, 63, 48
waitforvisualfinish
- goto gUnknown_81D6524
+ goto BallThrowEnd
Special_SafariBallThrow:: @ 81D657B
- createvisualtask sub_80EF490, 2,
+ createvisualtask AnimTask_LoadBallGfx, 2,
delay 0
- createvisualtask sub_80EF6D4, 2,
+ createvisualtask AnimTask_ThrowBallSpecial, 2
waitforvisualfinish
- createvisualtask sub_80EF4B8, 2,
+ createvisualtask AnimTask_FreeBallGfx, 2,
end
Special_SubstituteToMon:: @ 81D6594
- createvisualtask sub_80F1420, 2, 1
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 1
end
Special_MonToSubstitute:: @ 81D659E
- createvisualtask sub_80F1420, 2, 0
+ createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, 0
end
diff --git a/graphics/unknown/unknown_E822B8.bin b/graphics/battle_anims/backgrounds/water_contest.bin
index 6312b8645..6312b8645 100644
--- a/graphics/unknown/unknown_E822B8.bin
+++ b/graphics/battle_anims/backgrounds/water_contest.bin
diff --git a/graphics/unknown/unknown_E81D14.bin b/graphics/battle_anims/backgrounds/water_opponent.bin
index d48de1d6f..d48de1d6f 100644
--- a/graphics/unknown/unknown_E81D14.bin
+++ b/graphics/battle_anims/backgrounds/water_opponent.bin
Binary files differ
diff --git a/graphics/unknown/unknown_E81FE4.bin b/graphics/battle_anims/backgrounds/water_player.bin
index 6a6f7c049..6a6f7c049 100644
--- a/graphics/unknown/unknown_E81FE4.bin
+++ b/graphics/battle_anims/backgrounds/water_player.bin
diff --git a/include/battle_anim.h b/include/battle_anim.h
index e987457c7..866ca663e 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -215,9 +215,10 @@ void AnimMetronomeFinger(struct Sprite *);
void AnimFollowMeFinger(struct Sprite *);
void AnimTauntFinger(struct Sprite *);
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
-void sub_80A2F0C(u8 taskId);
+void AnimTask_ShrinkTargetCopy(u8 taskId);
// battle_anim_effects_2.c
+extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
void sub_80A6E48(struct Sprite *);
void sub_80A6E98(struct Sprite *);
void sub_80A6F8C(struct Sprite *);
@@ -345,7 +346,6 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
// battle_anim_mons.c
extern const struct MonCoords gCastformFrontSpriteCoords[];
-
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
@@ -421,9 +421,9 @@ void AnimThrowProjectile(struct Sprite *sprite);
void AnimSnoreZ(struct Sprite *sprite);
s16 CloneBattlerSpriteWithBlend(u8 animBattler);
void obj_delete_but_dont_free_vram(struct Sprite *sprite);
-void sub_8076048(u8 taskId);
+void AnimTask_AlphaFadeIn(u8 taskId);
void AnimTask_BlendMonInAndOut(u8 task);
-void sub_8076288(u8 taskId);
+void AnimTask_BlendPalInAndOutByTag(u8 taskId);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
@@ -445,9 +445,9 @@ u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
void sub_8076ED8(struct Sprite *sprite);
void sub_8076F58(struct Sprite *sprite);
void sub_8076FD0(struct Sprite *sprite);
-void sub_8077030(u8 taskId);
+void AnimTask_AttackerPunchWithTrace(u8 taskId);
void sub_807729C(struct Sprite *sprite);
-void sub_8077350(struct Sprite *sprite);
+void AnimWeatherBallDown(struct Sprite *sprite);
// battle_anim_mon_movement.c
void AnimTask_ShakeMon(u8 taskId);
@@ -457,107 +457,111 @@ void AnimTask_ShakeAndSinkMon(u8 taskId);
void AnimTask_TranslateMonElliptical(u8 taskId);
void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId);
void AnimTask_WindUpLunge(u8 taskId);
-void sub_80995FC(u8 taskId);
+void AnimTask_SlideOffScreen(u8 taskId);
void AnimTask_SwayMon(u8 taskId);
void AnimTask_ScaleMonAndRestore(u8 taskId);
-void sub_8099980(u8 taskId);
-void sub_8099A78(u8 taskId);
-void sub_8099BD4(u8 taskId);
+void AnimTask_RotateMonSpriteToSide(u8 taskId);
+void AnimTask_RotateMonToSideAndRestore(u8 taskId);
+void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId);
// normal.c
-extern const struct SpriteTemplate gUnknown_83E7C98;
+extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
+extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
u32 UnpackSelectedBattleAnimPalettes(s16 selector);
void AnimTask_CurseBlendEffect(u8 taskId);
-void sub_80B9CE4(u8 taskId);
-void sub_80B9E58(u8 taskId);
-void sub_80B9F6C(u8 taskId);
-void sub_80BA0E8(u8 taskId);
-void sub_80BA47C(u8 taskId);
+void AnimTask_BlendColorCycleExclude(u8 taskId);
+void AnimTask_BlendColorCycleByTag(u8 taskId);
+void AnimTask_FlashAnimTagWithColor(u8 taskId);
+void AnimTask_InvertScreenColor(u8 taskId);
+void AnimTask_ShakeBattleTerrain(u8 taskId);
// ground.c
-void sub_80B8E94(u8 taskId);
-void sub_80B90EC(u8 taskId);
-void sub_80B94B4(u8 taskId);
+void AnimTask_DigDownMovement(u8 taskId);
+void AnimTask_DigUpMovement(u8 taskId);
+void AnimTask_HorizontalShake(u8 taskId);
void AnimTask_IsPowerOver99(u8 taskId);
-void sub_80B9800(u8 taskId);
+void AnimTask_PositionFissureBgOnBattler(u8 taskId);
// dragon.c
-void sub_80B75E0(u8 taskId);
+void AnimTask_DragonDanceWaver(u8 taskId);
// ghost.c
-void sub_80B54E8(u8 taskId);
-void sub_80B58AC(u8 taskId);
-void sub_80B5AAC(u8 taskId);
-void sub_80B6020(u8 taskId);
-void sub_80B63B4(u8 taskId);
-void sub_80B68C8(u8 taskId);
+void AnimTask_NightShadeClone(u8 taskId);
+void AnimTask_NightmareClone(u8 taskId);
+void AnimTask_SpiteTargetShadow(u8 taskId);
+void AnimTask_DestinyBondWhiteShadow(u8 taskId);
+void AnimTask_CurseStretchingBlackBg(u8 taskId);
+void AnimTask_GrudgeFlames(u8 taskId);
void sub_80B6BBC(u8 taskId);
// rock.c
void AnimTask_LoadSandstormBackground(u8 taskId);
-void sub_80B4BD0(u8 taskId);
+void AnimTask_Rollout(u8 taskId);
void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
-void sub_80B5188(u8 taskId);
-void sub_80B51EC(u8 taskId);
+void AnimTask_MoveSeismicTossBg(u8 taskId);
+void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId);
// psychic.c
-void sub_80B3418(u8 taskId);
-void sub_80B3480(u8 taskId);
-void sub_80B3584(u8 taskId);
-void sub_80B3834(u8 taskId);
-void sub_80B3A58(u8 taskId);
-void sub_80B3C78(u8 taskId);
+void AnimTask_MeditateStretchAttacker(u8 taskId);
+void AnimTask_Teleport(u8 taskId);
+void AnimTask_ImprisonOrbs(u8 taskId);
+void AnimTask_SkillSwap(u8 taskId);
+void AnimTask_ExtrasensoryDistortion(u8 taskId);
+void AnimTask_TransparentCloneGrowAndShrink(u8 taskId);
// dark.c
-extern const union AffineAnimCmd *const gUnknown_83E7910[];
-void sub_80B78E0(u8 taskId);
-void sub_80B79DC(u8 taskId);
-void sub_80B7A80(u8 taskId);
-void sub_80B7DA4(u8 taskId);
-void sub_80B8070(u8 taskId);
-void sub_80B85B8(u8 taskId);
+extern const union AffineAnimCmd *const gAffineAnims_Bite[];
+void AnimTask_AttackerFadeToInvisible(u8 taskId);
+void AnimTask_AttackerFadeFromInvisible(u8 taskId);
+void AnimTask_InitAttackerFadeFromInvisible(u8 taskId);
+void AnimTask_MoveAttackerMementoShadow(u8 taskId);
+void AnimTask_MoveTargetMementoShadow(u8 taskId);
+void AnimTask_InitMementoShadow(u8 taskId);
void sub_80B8664(u8 taskId);
void AnimTask_MetallicShine(u8 taskId);
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
-void sub_80B8B38(u8 taskId);
+void GetIsDoomDesireHitTurn(u8 taskId);
// flying.c
-void sub_80B194C(u8 taskId);
+void AnimTask_AnimateGustTornadoPalette(u8 taskId);
void sub_80B1D3C(struct Sprite *sprite);
-void sub_80B2868(u8 taskId);
+void AnimTask_DrillPeckHitSplats(u8 taskId);
+
+// poison.c
+extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
// fighting.c
-void sub_80B1530(u8 taskId);
+void AnimTask_MoveSkyUppercutBg(u8 taskId);
// ice.c
+extern const union AnimCmd *const gAnims_SmallBubblePair[];
void AnimTask_Haze1(u8 taskId);
void AnimTask_LoadMistTiles(u8 taskId);
void AnimTask_Hail1(u8 taskId);
void AnimTask_GetRolloutCounter(u8 taskId);
// electric.c
-void sub_80AE220(u8 taskId);
-void sub_80AE540(u8 taskId);
-void sub_80AE8A0(u8 taskId);
-void sub_80AEA10(u8 taskId);
-void sub_80AECE0(u8 taskId);
-void sub_80AEFA0(u8 taskId);
+void AnimTask_ElectricBolt(u8 taskId);
+void AnimTask_ElectricChargingParticles(u8 taskId);
+void AnimTask_VoltTackleAttackerReappear(u8 taskId);
+void AnimTask_VoltTackleBolt(u8 taskId);
+void AnimTask_ShockWaveProgressingBolt(u8 taskId);
+void AnimTask_ShockWaveLightning(u8 taskId);
// fire.c
-extern const union AnimCmd *const gUnknown_83E5D48[];
-
-void sub_80ACEA4(u8 taskId);
-void sub_80ADAD8(u8 taskId);
+extern const union AnimCmd *const gAnims_BasicFire[];
+void AnimTask_EruptionLaunchRocks(u8 taskId);
+void AnimTask_ShakeTargetInPattern(u8 taskId);
void AnimTask_BlendBackground(u8 taskId);
-void sub_80AD800(u8 taskId);
+void AnimTask_MoveHeatWaveTargets(u8 taskId);
-// water.s
-extern const union AnimCmd *const gUnknown_83E5958[];
-extern const union AnimCmd *const gUnknown_83E5A78[];
+// water.c
+extern const union AnimCmd *const gAnims_WaterMudOrb[];
+extern const union AnimCmd *const gAnims_WaterBubble[];
void AnimWaterPulseRing(struct Sprite *sprite);
-// smokescreen.s
+// smokescreen.c
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
// battle_anim_utility_funcs.c
@@ -570,25 +574,25 @@ void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId);
void AnimTask_SetUpCurseBackground(u8 taskId);
void sub_80BB088(u8 taskId);
void sub_80BB660(u8 taskId);
-void sub_80BB7DC(u8 taskId);
-void sub_80BB82C(u8 taskId);
+void AnimTask_BlendNonAttackerPalettes(u8 taskId);
+void AnimTask_StartSlidingBg(u8 taskId);
void AnimTask_GetAttackerSide(u8 taskId);
void AnimTask_GetTargetSide(u8 taskId);
void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
-void sub_80BB9B0(u8 taskId);
+void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId);
void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
void AnimTask_GetBattleTerrain(u8 taskId);
-void sub_80BBE10(u8 taskId);
-void sub_80BBE3C(u8 taskId);
-void sub_80BBE6C(u8 taskId);
-void sub_80BBF08(u8 taskId);
-void sub_80BBFA4(u8 taskId);
+void AnimTask_AllocBackupPalBuffer(u8 taskId);
+void AnimTask_FreeBackupPalBuffer(u8 taskId);
+void AnimTask_CopyPalUnfadedToBackup(u8 taskId);
+void AnimTask_CopyPalUnfadedFromBackup(u8 taskId);
+void AnimTask_CopyPalFadedToUnfaded(u8 taskId);
void AnimTask_IsContest(u8 taskId);
-void sub_80BC060(u8 taskId);
+void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId);
void AnimTask_IsTargetSameSide(u8 taskId);
-void sub_80BC0DC(u8 taskId);
-void sub_80BC0FC(u8 taskId);
-void sub_80BC12C(u8 taskId);
+void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId);
+void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId);
+void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId);
// battle_anim_scripts.s
extern const u8 *const gBattleAnims_StatusConditions[];
diff --git a/include/graphics.h b/include/graphics.h
index 40a41b87e..35ef29391 100644
--- a/include/graphics.h
+++ b/include/graphics.h
@@ -4241,6 +4241,7 @@ extern const u32 gBattleAnimBgImage_Cosmic[];
extern const u32 gBattleAnimBgImage_InAir[];
extern const u32 gBattleAnimBgImage_Aurora[];
extern const u32 gBattleAnimBgImage_Fissure[];
+extern const u32 gBattleAnimBgImage_Surf[];
extern const u32 gBattleAnimBgPalette_Dark[];
extern const u32 gBattleAnimBgPalette_Ghost[];
extern const u32 gBattleAnimBgPalette_Psychic[];
@@ -4252,11 +4253,13 @@ extern const u32 gBattleAnimBgPalette_Guillotine[];
extern const u32 gBattleAnimBgPalette_Ice[];
extern const u32 gBattleAnimBgPalette_Cosmic[];
extern const u32 gBattleAnimBgPalette_InAir[];
+extern const u32 gBattleAnimBgPalette_MuddyWater[];
extern const u32 gBattleAnimBgPalette_Sky[];
extern const u32 gBattleAnimBgPalette_Aurora[];
extern const u32 gBattleAnimBgPalette_Fissure[];
extern const u32 gBattleAnimBgPalette_Bug[];
extern const u32 gBattleAnimBgPalette_Solarbeam[];
+extern const u32 gBattleAnimBgPalette_Surf[];
extern const u32 gBattleAnimBgTilemap_Dark[];
extern const u32 gBattleAnimBgTilemap_Ghost[];
extern const u32 gBattleAnimBgTilemap_Psychic[];
@@ -4276,6 +4279,9 @@ extern const u32 gBattleAnimBgTilemap_Cosmic[];
extern const u32 gBattleAnimBgTilemap_InAir[];
extern const u32 gBattleAnimBgTilemap_Aurora[];
extern const u32 gBattleAnimBgTilemap_Fissure[];
+extern const u32 gBattleAnimBgTilemap_SurfOpponent[];
+extern const u32 gBattleAnimBgTilemap_SurfPlayer[];
+extern const u32 gBattleAnimBgTilemap_SurfContest[];
// dark
extern const u32 gMetalShineGfx[];
diff --git a/include/librfu.h b/include/librfu.h
index 3c9d776f1..88e77acbd 100644
--- a/include/librfu.h
+++ b/include/librfu.h
@@ -90,13 +90,8 @@
#define RFU_MBOOT_DOWNLOADER_SERIAL_NO 0x0000 // The game serial number of the multi-boot downloader (programs that boot without a Game Pak)
-#if LIBRFU_VERSION >= 1028
-#define RFU_API_BUFF_SIZE_RAM 0x0e8c // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in RAM)
-#define RFU_API_BUFF_SIZE_ROM 0x052c // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in ROM)
-#else
#define RFU_API_BUFF_SIZE_RAM 0x0e64 // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in RAM)
#define RFU_API_BUFF_SIZE_ROM 0x0504 // Necessary size for buffer specified by rfu_initializeAPI (fast communication version that operates the library SIO interrupt routines in ROM)
-#endif
#define RFU_CHILD_MAX 4 // Maximum number of slaves that can be connected to one parent device
@@ -376,8 +371,7 @@ struct NIComm
u16 state; // Communication state of slot
u16 failCounter; // Count of failed transmissions/receptions (Count is increased when transmission/reception of data does not succeed within 1PF=16.7 ms)
const u8 *now_p[WINDOW_COUNT]; // Address of current send/receive (The data is divided into WINDOW_COUNT blocks and sent in payloadSize units.)
- // remainSize is u32 in SDK. This is a hack to match ASM
- s32 remainSize; // Size of remaining communication data
+ u32 remainSize; // Size of remaining communication data
u16 errorCode; // Error code
u8 bmSlot; // Expresses the current communication slot in bits
// (When sending from the Master, because multiple slaves can be specified with bmSlot, communications are terminated based on the failCounter for each child device)
diff --git a/include/strings.h b/include/strings.h
index 50c132829..fd224aea4 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -188,7 +188,7 @@ extern const u8 gText_Ghost[];
// pokemon
extern const u8 gBattleText_Rose[];
-extern const u8 gBattleText_UnknownString3[];
+extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gBattleText_GetPumped[];
extern const u8 gBattleText_MistShroud[];
extern const u8 gText_BadEgg[];
@@ -215,9 +215,9 @@ extern const u8 gString_QuitPlaying[];
extern const u8 gString_SlotMachineControls[];
// battle_controller_safari
-extern const u8 gUnknown_83FDA4C[];
+extern const u8 gText_EmptyString3[];
extern const u8 gUnknown_83FE747[];
-extern const u8 gUnknown_83FE6E6[];
+extern const u8 gText_WhatWillPlayerThrow[];
// battle_controller_player
extern const u8 gText_BattleSwitchWhich[];
@@ -225,23 +225,23 @@ extern const u8 gUnknown_83FE770[];
extern const u8 gText_MoveInterfacePP[];
extern const u8 gText_MoveInterfaceType[];
extern const u8 gText_LinkStandby[];
-extern const u8 gUnknown_83FE725[];
+extern const u8 gText_BattleMenu[];
extern const u8 gText_WhatWillPkmnDo[];
// battle_script_commands
extern const u8 gText_BattleYesNoChoice[];
// battle_controller_oak_old_man
-extern const u8 gUnknown_83FDAE2[];
-extern const u8 gUnknown_83FDB92[];
-extern const u8 gUnknown_83FDBEF[];
-extern const u8 gUnknown_83FDC58[];
-extern const u8 gUnknown_83FDC95[];
-extern const u8 gUnknown_83FDD23[];
-extern const u8 gUnknown_83FDD64[];
-extern const u8 gUnknown_83FDDEB[];
-extern const u8 gUnknown_83FDCD2[];
-extern const u8 gUnknown_83FE6FA[];
+extern const u8 gText_ForPetesSake[];
+extern const u8 gText_TheTrainerThat[];
+extern const u8 gText_TryBattling[];
+extern const u8 gText_InflictingDamageIsKey[];
+extern const u8 gText_LoweringStats[];
+extern const u8 gText_KeepAnEyeOnHP[];
+extern const u8 gText_OakNoRunningFromATrainer[];
+extern const u8 gText_WinEarnsPrizeMoney[];
+extern const u8 gText_HowDissapointing[];
+extern const u8 gText_WhatWillOldManDo[];
// battle_controller_pokedude
extern const u8 Pokedude_Text_SpeedierBattlerGoesFirst[];
diff --git a/ld_script.txt b/ld_script.txt
index 8951d15b2..f6f8730db 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -162,7 +162,7 @@ SECTIONS {
src/item_use.o(.text);
src/battle_anim_effects_1.o(.text);
src/battle_anim_effects_2.o(.text);
- asm/water.o(.text);
+ src/water.o(.text);
src/fire.o(.text);
src/electric.o(.text);
src/ice.o(.text);
@@ -483,7 +483,7 @@ SECTIONS {
src/item_use.o(.rodata);
src/battle_anim_effects_1.o(.rodata);
src/battle_anim_effects_2.o(.rodata);
- data/battle_anim_effects_misc.o(.rodata);
+ src/water.o(.rodata);
src/fire.o(.rodata);
src/electric.o(.rodata);
src/ice.o(.rodata);
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
index d1f75ff8f..4fd58b19e 100644
--- a/src/battle_anim_effects_1.c
+++ b/src/battle_anim_effects_1.c
@@ -2767,7 +2767,7 @@ static void AnimConstrictBindingStep2(struct Sprite* sprite)
}
}
-void sub_80A2F0C(u8 taskId)
+void AnimTask_ShrinkTargetCopy(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
@@ -3605,7 +3605,7 @@ static void AnimFlyingParticleStep(struct Sprite* sprite)
DestroySpriteAndMatrix(sprite);
}
-void sub_80A41C4(u8 taskId)
+void AnimTask_CycleMagicalLeafPal(u8 taskId)
{
struct Task* task = &gTasks[taskId];
diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c
index 94423bab9..563e3ffc2 100644
--- a/src/battle_anim_effects_2.c
+++ b/src/battle_anim_effects_2.c
@@ -32,7 +32,7 @@ static void AnimTask_SplashStep(u8);
static void AnimTask_GrowAndShrinkStep(u8);
static void ThrashMoveMonStep(u8);
static void ThrashMoveMon(u8);
-static void AnimTask_SketchDrawMon(u8);
+static void AnimTask_SketchDrawMon_Step(u8);
static void AnimPencil_Step(struct Sprite *);
static void AnimSoftBoiledEgg_Step1(struct Sprite *);
static void AnimSoftBoiledEgg_Step2(struct Sprite *);
@@ -115,7 +115,7 @@ static const struct SpriteTemplate sUnknown_83E3B30 =
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
+ .affineAnims = gAffineAnims_Bite,
.callback = sub_80A7020,
};
@@ -2347,7 +2347,7 @@ static void ThrashMoveMon(u8 taskId)
}
}
-void sub_80A8874(u8 taskId)
+void AnimTask_SketchDrawMon(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct ScanlineEffectParams params;
@@ -2385,10 +2385,10 @@ void sub_80A8874(u8 taskId)
params.initState = 1;
params.unused9 = 0;
ScanlineEffect_SetParams(params);
- task->func = AnimTask_SketchDrawMon;
+ task->func = AnimTask_SketchDrawMon_Step;
}
-static void AnimTask_SketchDrawMon(u8 taskId)
+static void AnimTask_SketchDrawMon_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -2983,7 +2983,7 @@ void AnimSpeedDust(struct Sprite *sprite)
}
}
-void sub_80A96B4(u8 taskId)
+void AnimTask_LoadMusicNotesPals(u8 taskId)
{
int i;
u8 paletteNums[3];
@@ -3001,7 +3001,7 @@ void sub_80A96B4(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80A9760(u8 taskId)
+void AnimTask_FreeMusicNotesPals(u8 taskId)
{
int i;
@@ -3101,7 +3101,7 @@ static void FakeOutStep2(u8 taskId)
}
}
-void sub_80A9A20(u8 taskId)
+void AnimTask_StretchTargetUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
@@ -3122,7 +3122,7 @@ void sub_80A9A20(u8 taskId)
}
}
-void sub_80A9AB0(u8 taskId)
+void AnimTask_StretchAttackerUp(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index e9bfb2618..c60f51c31 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -3571,7 +3571,7 @@ static void sub_80E1AD8(u8 taskId)
}
}
-void sub_80E1C48(u8 taskId)
+void AnimTask_SlideMonForFocusBand(u8 taskId)
{
gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
gTasks[taskId].data[14] = gBattleAnimArgs[0];
@@ -3751,7 +3751,7 @@ static void AnimTask_FacadeColorBlendStep(u8 taskId)
}
}
-void sub_80E2084(u8 taskId)
+void AnimTask_StatusClearedEffect(u8 taskId)
{
sub_80BBA20(taskId, 0, 0x1A0, gBattleAnimAttacker, gBattleAnimArgs[0], 10, 2, 30, gCureBubblesGfx, gCureBubblesTilemap, gCureBubblesPal);
}
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 8ed996993..5045f26ed 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -73,7 +73,7 @@ const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
.callback = SlideMonToOffset,
};
-const struct SpriteTemplate gUnknown_83D4EB4 =
+const struct SpriteTemplate gSlideMonToOffsetAndBackSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -620,7 +620,7 @@ static void AnimTask_WindUpLungePart2(u8 taskId)
}
}
-void sub_80995FC(u8 taskId)
+void AnimTask_SlideOffScreen(u8 taskId)
{
u8 spriteId;
@@ -772,7 +772,7 @@ static void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
}
}
-void sub_8099980(u8 taskId)
+void AnimTask_RotateMonSpriteToSide(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0);
@@ -805,7 +805,7 @@ void sub_8099980(u8 taskId)
gTasks[taskId].func = sub_8099B54;
}
-void sub_8099A78(u8 taskId)
+void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, 0);
@@ -866,7 +866,7 @@ static void sub_8099B54(u8 taskId)
}
}
-void sub_8099BD4(u8 taskId)
+void AnimTask_ShakeTargetBasedOnMovePowerOrDmg(u8 taskId)
{
if (gBattleAnimArgs[0] == 0)
{
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c
index 741fdf312..036e1b052 100644
--- a/src/battle_anim_mons.c
+++ b/src/battle_anim_mons.c
@@ -1466,7 +1466,7 @@ void obj_delete_but_dont_free_vram(struct Sprite *sprite)
DestroySprite(sprite);
}
-void sub_8076048(u8 taskId)
+void AnimTask_AlphaFadeIn(u8 taskId)
{
s16 v1 = 0, v2 = 0;
@@ -1584,7 +1584,7 @@ static void AnimTask_BlendMonInAndOutStep(u8 taskId)
}
}
-void sub_8076288(u8 taskId)
+void AnimTask_BlendPalInAndOutByTag(u8 taskId)
{
u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
@@ -2117,7 +2117,7 @@ void sub_8076FD0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_8077030(u8 taskId)
+void AnimTask_AttackerPunchWithTrace(u8 taskId)
{
u16 src;
u16 dest;
@@ -2225,7 +2225,7 @@ static void sub_80772F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_8077350(struct Sprite *sprite)
+void AnimWeatherBallDown(struct Sprite *sprite)
{
s32 x;
diff --git a/src/battle_anim_sound_tasks.c b/src/battle_anim_sound_tasks.c
index a820667fb..ee99b75a6 100644
--- a/src/battle_anim_sound_tasks.c
+++ b/src/battle_anim_sound_tasks.c
@@ -66,7 +66,7 @@ static void sub_80DCEE4(u8 taskId)
}
}
-void mas_80DCF38(u8 taskId)
+void SoundTask_LoopSEAdjustPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 targetPan = gBattleAnimArgs[2];
@@ -116,7 +116,7 @@ static void sub_80DCFE8(u8 taskId)
}
}
-void sub_80DD06C(u8 taskId)
+void SoundTask_PlayCryHighPitch(u8 taskId)
{
u16 species = SPECIES_NONE;
u8 battlerId;
@@ -147,7 +147,7 @@ void sub_80DD06C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80DD148(u8 taskId)
+void SoundTask_PlayDoubleCry(u8 taskId)
{
u16 species = SPECIES_NONE;
u8 battlerId;
@@ -214,7 +214,7 @@ static void sub_80DD270(u8 taskId)
}
}
-void sub_80DD2F4(u8 taskId)
+void SoundTask_WaitForCry(u8 taskId)
{
if (gTasks[taskId].data[9] < 2)
++gTasks[taskId].data[9];
@@ -259,7 +259,7 @@ static void sub_80DD390(u8 taskId)
}
}
-void sub_80DD3DC(u8 taskId)
+void SoundTask_PlaySE1WithPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
@@ -268,7 +268,7 @@ void sub_80DD3DC(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80DD410(u8 taskId)
+void SoundTask_PlaySE2WithPanning(u8 taskId)
{
u16 songId = gBattleAnimArgs[0];
s8 pan = BattleAnimAdjustPanning(gBattleAnimArgs[1]);
@@ -277,7 +277,7 @@ void sub_80DD410(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80DD444(u8 taskId)
+void SoundTask_AdjustPanningVar(u8 taskId)
{
s8 targetPan = gBattleAnimArgs[1];
s8 panIncrement = gBattleAnimArgs[2];
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index c753f5dc4..677090a65 100644
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -397,7 +397,7 @@ static const union AnimCmd *const sSpriteAnimTable_840C20C[] =
sUnknown_840C204,
};
-const struct SpriteTemplate gUnknown_840C210 =
+const struct SpriteTemplate gSafariRockTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
@@ -534,7 +534,7 @@ void sub_80EEFC8(u8 *paletteId1, u8 *paletteId2, u8 battler)
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
-void sub_80EF0B4(u8 taskId)
+void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
{
u8 paletteId1, paletteId2;
@@ -560,13 +560,13 @@ void sub_80EF0E0(u8 battler)
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
-void sub_80EF180(u8 taskId)
+void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
{
sub_80EF0E0(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
-void sub_80EF1A0(u8 taskId)
+void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
@@ -610,7 +610,7 @@ static void sub_80EF1CC(u8 taskId)
}
}
-void sub_80EF298(u8 taskId)
+void AnimTask_SwitchOutShrinkMon(u8 taskId)
{
u8 spriteId;
@@ -637,7 +637,7 @@ void sub_80EF298(u8 taskId)
}
}
-void sub_80EF344(u8 taskId)
+void AnimTask_SwitchOutBallEffect(u8 taskId)
{
u8 spriteId;
u16 ball;
@@ -672,7 +672,7 @@ void sub_80EF344(u8 taskId)
}
}
-void sub_80EF490(u8 taskId)
+void AnimTask_LoadBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
@@ -680,7 +680,7 @@ void sub_80EF490(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80EF4B8(u8 taskId)
+void AnimTask_FreeBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
@@ -738,7 +738,7 @@ u8 ItemIdToBallId(u16 ballItem)
}
}
-void sub_80EF5AC(u8 taskId)
+void AnimTask_ThrowBall(u8 taskId)
{
u8 ballId;
u8 spriteId;
@@ -762,7 +762,7 @@ static void sub_80EF698(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80EF6D4(u8 taskId)
+void AnimTask_ThrowBallSpecial(u8 taskId)
{
int x, y;
u8 ballId;
@@ -1942,7 +1942,7 @@ static void sub_80F13C0(u8 taskId)
}
}
-void sub_80F1420(u8 taskId)
+void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
{
u8 spriteId;
u32 x;
@@ -2000,7 +2000,7 @@ void sub_80F1420(u8 taskId)
}
}
-void sub_80F15C8(u8 taskId)
+void AnimTask_SubstituteFadeToInvisible(u8 taskId)
{
u8 spriteId;
diff --git a/src/battle_anim_status_effects.c b/src/battle_anim_status_effects.c
index 4eb475a5c..23dc0461e 100644
--- a/src/battle_anim_status_effects.c
+++ b/src/battle_anim_status_effects.c
@@ -68,7 +68,7 @@ static const union AnimCmd *const sSpriteAnimTable_83BF430[] =
sUnknown_83BF428
};
-const struct SpriteTemplate gSpriteTemplate_83BF434 =
+const struct SpriteTemplate gWeatherBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -79,7 +79,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF434 =
.callback = sub_807729C,
};
-const struct SpriteTemplate gSpriteTemplate_83BF44C =
+const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
{
.tileTag = ANIM_TAG_WEATHER_BALL,
.paletteTag = ANIM_TAG_WEATHER_BALL,
@@ -87,7 +87,7 @@ const struct SpriteTemplate gSpriteTemplate_83BF44C =
.anims = sSpriteAnimTable_83BF430,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8077350,
+ .callback = AnimWeatherBallDown,
};
static const union AnimCmd sUnknown_83BF464[] =
@@ -343,7 +343,7 @@ static void sub_8078380(struct Sprite *sprite)
}
}
-void sub_80783FC(u8 taskId)
+void AnimTask_FrozenIceCube(u8 taskId)
{
s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) - 32;
s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) - 36;
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index a1897b94a..489198ed4 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -577,7 +577,7 @@ static void sub_80BB4B8(u8 taskId)
}
}
-void sub_80BB660(u8 taskId)
+void AnimTask_Flash(u8 taskId)
{
u32 selectedPalettes = SelectBattlerSpritePalettes(1, 1, 1, 1);
@@ -646,7 +646,7 @@ static void sub_80BB790(u32 selectedPalettes, u16 color)
gPlttBufferFaded[curOffset] = color;
}
-void sub_80BB7DC(u8 taskId)
+void AnimTask_BlendNonAttackerPalettes(u8 taskId)
{
s32 j;
u32 battler, selectedPalettes = 0;
@@ -659,7 +659,7 @@ void sub_80BB7DC(u8 taskId)
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
-void sub_80BB82C(u8 taskId)
+void AnimTask_StartSlidingBg(u8 taskId)
{
u8 newTaskId;
@@ -712,7 +712,7 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BB9B0(u8 taskId)
+void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
{
u16 battler;
@@ -837,19 +837,19 @@ void AnimTask_GetBattleTerrain(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BBE10(u8 taskId)
+void AnimTask_AllocBackupPalBuffer(u8 taskId)
{
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
DestroyAnimVisualTask(taskId);
}
-void sub_80BBE3C(u8 taskId)
+void AnimTask_FreeBackupPalBuffer(u8 taskId)
{
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
DestroyAnimVisualTask(taskId);
}
-void sub_80BBE6C(u8 taskId)
+void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
{
u32 selectedPalettes;
s32 paletteIndex = 0;
@@ -867,7 +867,7 @@ void sub_80BBE6C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BBF08(u8 taskId)
+void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
{
u32 selectedPalettes;
s32 paletteIndex = 0;
@@ -885,7 +885,7 @@ void sub_80BBF08(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BBFA4(u8 taskId)
+void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
{
u32 selectedPalettes;
s32 paletteIndex = 0;
@@ -912,7 +912,7 @@ void AnimTask_IsContest(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BC060(u8 taskId)
+void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId)
{
gBattleAnimAttacker = gBattlerTarget;
gBattleAnimTarget = gEffectBattler;
@@ -928,20 +928,20 @@ void AnimTask_IsTargetSameSide(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80BC0DC(u8 taskId)
+void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
{
gBattleAnimTarget = gBattlerTarget;
DestroyAnimVisualTask(taskId);
}
-void sub_80BC0FC(u8 taskId)
+void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
{
gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
-void sub_80BC12C(u8 taskId)
+void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
{
if (IsContest())
{
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c
index 97a167fe3..dc93c20fb 100644
--- a/src/battle_controller_oak_old_man.c
+++ b/src/battle_controller_oak_old_man.c
@@ -645,7 +645,7 @@ static void sub_80E835C(void)
}
break;
case 2:
- BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDAE2);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94;
break;
@@ -664,7 +664,7 @@ static void sub_80E835C(void)
case 4:
if (!gPaletteFade.active)
{
- BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDB92);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94;
}
@@ -684,7 +684,7 @@ static void sub_80E835C(void)
case 6:
if (!gPaletteFade.active)
{
- BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDBEF);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94;
}
@@ -714,27 +714,27 @@ static void sub_80E835C(void)
void sub_80E8570(void)
{
- sub_80E85D4(gUnknown_83FDC58, 1);
+ sub_80E85D4(gText_InflictingDamageIsKey, 1);
}
static void sub_80E8584(void)
{
- sub_80E85D4(gUnknown_83FDC95, 64);
+ sub_80E85D4(gText_LoweringStats, 64);
}
void sub_80E8598(void)
{
- sub_80E85D4(gUnknown_83FDD23, 1);
+ sub_80E85D4(gText_OakNoRunningFromATrainer, 1);
}
static void sub_80E85AC(void)
{
- sub_80E85D4(gUnknown_83FDD64, 64);
+ sub_80E85D4(gText_WinEarnsPrizeMoney, 64);
}
void sub_80E85C0(void)
{
- sub_80E85D4(gUnknown_83FDDEB, 64);
+ sub_80E85D4(gText_HowDissapointing, 64);
}
static void sub_80E85D4(const u8 *text, u8 a2)
@@ -835,7 +835,7 @@ static void sub_80E8704(void)
}
break;
case 3:
- BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDCD2);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94;
break;
@@ -1809,15 +1809,15 @@ static void OakOldManHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = sub_80EA690;
- BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
- BattlePutTextOnWindow(gUnknown_83FE725, 2);
+ BattlePutTextOnWindow(gText_EmptyString3, 0);
+ BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < MAX_MON_MOVES; ++i)
ActionSelectionDestroyCursorAt((u8)i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
else
- BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6FA);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillOldManDo);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index f65ec46c3..f19075769 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -2406,8 +2406,8 @@ static void PlayerHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
- BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
- BattlePutTextOnWindow(gUnknown_83FE725, 2);
+ BattlePutTextOnWindow(gText_EmptyString3, 0);
+ BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < 4; ++i)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
diff --git a/src/battle_controller_pokedude.c b/src/battle_controller_pokedude.c
index 2489c2d95..285be03c7 100644
--- a/src/battle_controller_pokedude.c
+++ b/src/battle_controller_pokedude.c
@@ -1928,8 +1928,8 @@ static void PokedudeHandleChooseAction(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gBattlerControllerFuncs[gActiveBattler] = sub_8158B20;
- BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
- BattlePutTextOnWindow(gUnknown_83FE725, 2);
+ BattlePutTextOnWindow(gText_EmptyString3, 0);
+ BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < MAX_MON_MOVES; ++i)
ActionSelectionDestroyCursorAt((u8)i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
diff --git a/src/battle_controller_safari.c b/src/battle_controller_safari.c
index d2f8a1377..b09661675 100644
--- a/src/battle_controller_safari.c
+++ b/src/battle_controller_safari.c
@@ -438,12 +438,12 @@ static void SafariHandleChooseAction(void)
s32 i;
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
- BattlePutTextOnWindow(gUnknown_83FDA4C, 0);
+ BattlePutTextOnWindow(gText_EmptyString3, 0);
BattlePutTextOnWindow(gUnknown_83FE747, 2);
for (i = 0; i < 4; ++i)
ActionSelectionDestroyCursorAt(i);
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
- BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6E6);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPlayerThrow);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
}
diff --git a/src/battle_message.c b/src/battle_message.c
index 648f055b1..087d0361c 100644
--- a/src/battle_message.c
+++ b/src/battle_message.c
@@ -41,349 +41,349 @@ static void ChooseMoveUsedParticle(u8 *textPtr);
static void ChooseTypeOfMoveUsedString(u8 *textPtr);
static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst);
-const u8 gUnknown_83FB218[] = _("");
-const u8 gUnknown_83FB219[] = _("{B_TRAINER1_LOSE_TEXT}");
-const u8 gUnknown_83FB21C[] = _("{B_TRAINER2_CLASS}");
-const u8 gUnknown_83FB21F[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME}, come back!");
-const u8 gUnknown_83FB232[] = _("{B_TRAINER1_WIN_TEXT}");
-const u8 gUnknown_83FB235[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON2_NAME}, come back!");
-const u8 gUnknown_83FB248[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME}, come back!");
-const u8 gUnknown_83FB262[] = _("{B_TRAINER2_NAME}");
-const u8 gUnknown_83FB265[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_TRAINER2_LOSE_TEXT} EXP. Points!\p");
-const u8 gUnknown_83FB282[] = _("");
-const u8 gUnknown_83FB283[] = _(" a boosted");
-const u8 gUnknown_83FB28E[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_SE}\p");
-const u8 gUnknown_83FB2A4[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_SE}\p");
-const u8 gUnknown_83FB2B6[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
-const u8 gUnknown_83FB2D1[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p");
-const u8 gUnknown_83FB2FC[] = _("Delete a move to make\nroom for {B_BUFF2}?");
-const u8 gUnknown_83FB31F[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
-const u8 gUnknown_83FB32E[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
-const u8 gUnknown_83FB343[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
-const u8 gUnknown_83FB359[] = _("Use next POKéMON?");
-const u8 gUnknown_83FB36B[] = _("{B_ATK_NAME_WITH_PREFIX}'s\nattack missed!");
-const u8 gUnknown_83FB37F[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
-const u8 gUnknown_83FB394[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
-const u8 gUnknown_83FB3AF[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
-const u8 gUnknown_83FB3D3[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
-const u8 gUnknown_83FB3EA[] = _("It doesn't affect\n{B_DEF_NAME_WITH_PREFIX}…");
-const u8 gUnknown_83FB400[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gUnknown_83FB40D[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
-const u8 gUnknown_83FB41A[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
-const u8 gUnknown_83FB433[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
-const u8 gUnknown_83FB451[] = _("{B_PLAYER_NAME} panicked and lost ¥{B_BUFF1}…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_83FB484[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\pPlayer lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_83FB4BE[] = _("{B_PLAYER_NAME} paid ¥{B_BUFF1} as the prize\nmoney…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_83FB4F7[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
-const u8 gUnknown_83FB508[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
-const u8 gUnknown_83FB525[] = _("Can't escape!\p");
-const u8 gUnknown_83FB534[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!");
-const u8 gUnknown_83FB545[] = _("Hit {B_BUFF1} time(s)!");
-const u8 gUnknown_83FB555[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
-const u8 gUnknown_83FB565[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
-const u8 gUnknown_83FB57C[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gUnknown_83FB592[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
-const u8 gUnknown_83FB5A8[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn't affected!");
-const u8 gUnknown_83FB5BC[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
-const u8 gUnknown_83FB5CD[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FB5E2[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
-const u8 gUnknown_83FB5F8[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
-const u8 gUnknown_83FB610[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
-const u8 gUnknown_83FB626[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
-const u8 gUnknown_83FB641[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
-const u8 gUnknown_83FB650[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FB663[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
-const u8 gUnknown_83FB67B[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
-const u8 gUnknown_83FB692[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
-const u8 gUnknown_83FB6A7[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
-const u8 gUnknown_83FB6BF[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
-const u8 gUnknown_83FB6D3[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gUnknown_83FB6E5[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
-const u8 gUnknown_83FB6F7[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
-const u8 gUnknown_83FB70F[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
-const u8 gUnknown_83FB73A[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
-const u8 gUnknown_83FB76A[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can't move!");
-const u8 gUnknown_83FB78A[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
-const u8 gUnknown_83FB7A3[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
-const u8 gUnknown_83FB7BF[] = _("{B_DEF_NAME_WITH_PREFIX}'s\ndream was eaten!");
-const u8 gUnknown_83FB7D5[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go higher!");
-const u8 gUnknown_83FB7EE[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go lower!");
-const u8 gUnknown_83FB806[] = _("Your team's {B_BUFF1}\nstopped working!");
-const u8 gUnknown_83FB826[] = _("The foe's {B_BUFF1}\nstopped working!");
-const u8 gUnknown_83FB844[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
-const u8 gUnknown_83FB854[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
-const u8 gUnknown_83FB871[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
-const u8 gUnknown_83FB885[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
-const u8 gUnknown_83FB89D[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
-const u8 gUnknown_83FB8AE[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FB8C5[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
-const u8 gUnknown_83FB8E0[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
-const u8 gUnknown_83FB8F3[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
-const u8 gUnknown_83FB914[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
-const u8 gUnknown_83FB921[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
-const u8 gUnknown_83FB935[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nHP is full!");
-const u8 gUnknown_83FB946[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF!");
-const u8 gUnknown_83FB95E[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
-const u8 gUnknown_83FB97F[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!");
-const u8 gUnknown_83FB997[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
-const u8 gUnknown_83FB9B8[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!");
-const u8 gUnknown_83FB9D9[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!");
-const u8 gUnknown_83FB9FF[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!");
-const u8 gUnknown_83FBA2F[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
-const u8 gUnknown_83FBA41[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
-const u8 gUnknown_83FBA5E[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
-const u8 gUnknown_83FBA79[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
-const u8 gUnknown_83FBA8E[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
-const u8 gUnknown_83FBAA3[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
-const u8 gUnknown_83FBAB2[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
-const u8 gUnknown_83FBAC3[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
-const u8 gUnknown_83FBAD2[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
-const u8 gUnknown_83FBAE5[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
-const u8 gUnknown_83FBAF3[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}'s BIND!");
-const u8 gUnknown_83FBB11[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
-const u8 gUnknown_83FBB2F[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
-const u8 gUnknown_83FBB4C[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FBB62[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FBB71[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
-const u8 gUnknown_83FBB83[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
-const u8 gUnknown_83FBB99[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
+static const u8 sText_Empty1[] = _("");
+static const u8 sText_Trainer1LoseText[] = _("{B_TRAINER1_LOSE_TEXT}");
+static const u8 sText_Trainer2Class[] = _("{B_TRAINER2_CLASS}");
+static const u8 sText_Trainer1RecallPkmn1[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME}, come back!");
+static const u8 sText_Trainer1WinText[] = _("{B_TRAINER1_WIN_TEXT}");
+static const u8 sText_Trainer1RecallPkmn2[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON2_NAME}, come back!");
+static const u8 sText_Trainer1RecallBoth[] = _("{B_TRAINER1_NAME}: {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME}, come back!");
+static const u8 sText_Trainer2Name[] = _("{B_TRAINER2_NAME}");
+static const u8 sText_PkmnGainedEXP[] = _("{B_BUFF1} gained{B_BUFF2}\n{B_TRAINER2_LOSE_TEXT} EXP. Points!\p");
+static const u8 sText_EmptyString4[] = _("");
+static const u8 sText_ABoosted[] = _(" a boosted");
+static const u8 sText_PkmnGrewToLv[] = _("{B_BUFF1} grew to\nLV. {B_BUFF2}!{WAIT_SE}\p");
+static const u8 sText_PkmnLearnedMove[] = _("{B_BUFF1} learned\n{B_BUFF2}!{WAIT_SE}\p");
+static const u8 sText_TryToLearnMove1[] = _("{B_BUFF1} is trying to\nlearn {B_BUFF2}.\p");
+static const u8 sText_TryToLearnMove2[] = _("But, {B_BUFF1} can't learn\nmore than four moves.\p");
+static const u8 sText_TryToLearnMove3[] = _("Delete a move to make\nroom for {B_BUFF2}?");
+static const u8 sText_PkmnForgotMove[] = _("{B_BUFF1} forgot\n{B_BUFF2}.\p");
+static const u8 sText_StopLearningMove[] = _("{PAUSE 32}Stop learning\n{B_BUFF2}?");
+static const u8 sText_DidNotLearnMove[] = _("{B_BUFF1} did not learn\n{B_BUFF2}.\p");
+static const u8 sText_UseNextPkmn[] = _("Use next POKéMON?");
+static const u8 sText_AttackMissed[] = _("{B_ATK_NAME_WITH_PREFIX}'s\nattack missed!");
+static const u8 sText_PkmnProtectedItself[] = _("{B_DEF_NAME_WITH_PREFIX}\nprotected itself!");
+static const u8 sText_AvoidedDamage[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\ndamage with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMakesGroundMiss[] = _("{B_DEF_NAME_WITH_PREFIX} makes GROUND\nmoves miss with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnAvoidedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} avoided\nthe attack!");
+static const u8 sText_ItDoesntAffect[] = _("It doesn't affect\n{B_DEF_NAME_WITH_PREFIX}…");
+static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
+static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
+static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
+static const u8 sText_PlayerPanicked[] = _("{B_PLAYER_NAME} panicked and lost ¥{B_BUFF1}…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PlayerWhiteoutAgainstTrainer[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\pPlayer lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PlayerPaidAsPrizeMoney[] = _("{B_PLAYER_NAME} paid ¥{B_BUFF1} as the prize\nmoney…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
+static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
+static const u8 sText_CantEscape2[] = _("Can't escape!\p");
+static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!");
+static const u8 sText_HitXTimes[] = _("Hit {B_BUFF1} time(s)!");
+static const u8 sText_PkmnFellAsleep[] = _("{B_EFF_NAME_WITH_PREFIX}\nfell asleep!");
+static const u8 sText_PkmnMadeSleep[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade {B_EFF_NAME_WITH_PREFIX} sleep!");
+static const u8 sText_PkmnAlreadyAsleep[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnAlreadyAsleep2[] = _("{B_ATK_NAME_WITH_PREFIX} is\nalready asleep!");
+static const u8 sText_PkmnWasntAffected[] = _("{B_DEF_NAME_WITH_PREFIX}\nwasn't affected!");
+static const u8 sText_PkmnWasPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX}\nwas poisoned!");
+static const u8 sText_PkmnPoisonedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\npoisoned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByPoison[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby poison!");
+static const u8 sText_PkmnAlreadyPoisoned[] = _("{B_DEF_NAME_WITH_PREFIX} is already\npoisoned.");
+static const u8 sText_PkmnBadlyPoisoned[] = _("{B_EFF_NAME_WITH_PREFIX} is badly\npoisoned!");
+static const u8 sText_PkmnEnergyDrained[] = _("{B_DEF_NAME_WITH_PREFIX} had its\nenergy drained!");
+static const u8 sText_PkmnWasBurned[] = _("{B_EFF_NAME_WITH_PREFIX} was burned!");
+static const u8 sText_PkmnBurnedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nburned {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtByBurn[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby its burn!");
+static const u8 sText_PkmnAlreadyHasBurn[] = _("{B_DEF_NAME_WITH_PREFIX} already\nhas a burn.");
+static const u8 sText_PkmnWasFrozen[] = _("{B_EFF_NAME_WITH_PREFIX} was\nfrozen solid!");
+static const u8 sText_PkmnFrozenBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nfroze {B_EFF_NAME_WITH_PREFIX} solid!");
+static const u8 sText_PkmnIsFrozen[] = _("{B_ATK_NAME_WITH_PREFIX} is\nfrozen solid!");
+static const u8 sText_PkmnWasDefrosted[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrosted2[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted!");
+static const u8 sText_PkmnWasDefrostedBy[] = _("{B_ATK_NAME_WITH_PREFIX} was\ndefrosted by {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnWasParalyzed[] = _("{B_EFF_NAME_WITH_PREFIX} is paralyzed!\nIt may be unable to move!");
+static const u8 sText_PkmnWasParalyzedBy[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nparalyzed {B_EFF_NAME_WITH_PREFIX}!\lIt may be unable to move!");
+static const u8 sText_PkmnIsParalyzed[] = _("{B_ATK_NAME_WITH_PREFIX} is paralyzed!\nIt can't move!");
+static const u8 sText_PkmnIsAlreadyParalyzed[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready paralyzed!");
+static const u8 sText_PkmnHealedParalysis[] = _("{B_DEF_NAME_WITH_PREFIX} was\nhealed of paralysis!");
+static const u8 sText_PkmnDreamEaten[] = _("{B_DEF_NAME_WITH_PREFIX}'s\ndream was eaten!");
+static const u8 sText_StatsWontIncrease[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go higher!");
+static const u8 sText_StatsWontDecrease[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwon't go lower!");
+static const u8 sText_TeamStoppedWorking[] = _("Your team's {B_BUFF1}\nstopped working!");
+static const u8 sText_FoeStoppedWorking[] = _("The foe's {B_BUFF1}\nstopped working!");
+static const u8 sText_PkmnIsConfused[] = _("{B_ATK_NAME_WITH_PREFIX} is\nconfused!");
+static const u8 sText_PkmnHealedConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} snapped\nout of confusion!");
+static const u8 sText_PkmnWasConfused[] = _("{B_EFF_NAME_WITH_PREFIX} became\nconfused!");
+static const u8 sText_PkmnAlreadyConfused[] = _("{B_DEF_NAME_WITH_PREFIX} is\nalready confused!");
+static const u8 sText_PkmnFellInLove[] = _("{B_DEF_NAME_WITH_PREFIX}\nfell in love!");
+static const u8 sText_PkmnInLove[] = _("{B_ATK_NAME_WITH_PREFIX} is in love\nwith {B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnImmobilizedByLove[] = _("{B_ATK_NAME_WITH_PREFIX} is\nimmobilized by love!");
+static const u8 sText_PkmnBlownAway[] = _("{B_DEF_NAME_WITH_PREFIX} was\nblown away!");
+static const u8 sText_PkmnChangedType[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
+static const u8 sText_PkmnFlinched[] = _("{B_ATK_NAME_WITH_PREFIX} flinched!");
+static const u8 sText_PkmnRegainedHealth[] = _("{B_DEF_NAME_WITH_PREFIX} regained\nhealth!");
+static const u8 sText_PkmnHPFull[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nHP is full!");
+static const u8 sText_PkmnRaisedSpDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF!");
+static const u8 sText_PkmnRaisedSpDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised SP. DEF a little!");
+static const u8 sText_PkmnRaisedDef[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE!");
+static const u8 sText_PkmnRaisedDefALittle[] = _("{B_ATK_PREFIX2}'s {B_CURRENT_MOVE}\nraised DEFENSE a little!");
+static const u8 sText_PkmnCoveredByVeil[] = _("{B_ATK_PREFIX2}'s party is covered\nby a veil!");
+static const u8 sText_PkmnUsedSafeguard[] = _("{B_DEF_NAME_WITH_PREFIX}'s party is protected\nby SAFEGUARD!");
+static const u8 sText_PkmnSafeguardExpired[] = _("{B_ATK_PREFIX3}'s party is no longer\nprotected by SAFEGUARD!");
+static const u8 sText_PkmnWentToSleep[] = _("{B_ATK_NAME_WITH_PREFIX} went\nto sleep!");
+static const u8 sText_PkmnSleptHealthy[] = _("{B_ATK_NAME_WITH_PREFIX} slept and\nbecame healthy!");
+static const u8 sText_PkmnWhippedWhirlwind[] = _("{B_ATK_NAME_WITH_PREFIX} whipped\nup a whirlwind!");
+static const u8 sText_PkmnTookSunlight[] = _("{B_ATK_NAME_WITH_PREFIX} took\nin sunlight!");
+static const u8 sText_PkmnLoweredHead[] = _("{B_ATK_NAME_WITH_PREFIX} lowered\nits head!");
+static const u8 sText_PkmnIsGlowing[] = _("{B_ATK_NAME_WITH_PREFIX} is glowing!");
+static const u8 sText_PkmnFlewHigh[] = _("{B_ATK_NAME_WITH_PREFIX} flew\nup high!");
+static const u8 sText_PkmnDugHole[] = _("{B_ATK_NAME_WITH_PREFIX} dug a hole!");
+static const u8 sText_PkmnHidUnderwater[] = _("{B_ATK_NAME_WITH_PREFIX} hid\nunderwater!");
+static const u8 sText_PkmnSprangUp[] = _("{B_ATK_NAME_WITH_PREFIX} sprang up!");
+static const u8 sText_PkmnSqueezedByBind[] = _("{B_DEF_NAME_WITH_PREFIX} was squeezed by\n{B_ATK_NAME_WITH_PREFIX}'s BIND!");
+static const u8 sText_PkmnTrappedInVortex[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nin the vortex!");
+static const u8 sText_PkmnTrappedBySandTomb[] = _("{B_DEF_NAME_WITH_PREFIX} was trapped\nby SAND TOMB!");
+static const u8 sText_PkmnWrappedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was WRAPPED by\n{B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnClamped[] = _("{B_ATK_NAME_WITH_PREFIX} CLAMPED\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnHurtBy[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt\nby {B_BUFF1}!");
+static const u8 sText_PkmnFreedFrom[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\nfrom {B_BUFF1}!");
+static const u8 sText_PkmnCrashed[] = _("{B_ATK_NAME_WITH_PREFIX} kept going\nand crashed!");
const u8 gBattleText_MistShroud[] = _("{B_ATK_PREFIX2} became\nshrouded in MIST!");
-const u8 gUnknown_83FBBD0[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
+static const u8 sText_PkmnProtectedByMist[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is protected\nby MIST!");
const u8 gBattleText_GetPumped[] = _("{B_ATK_NAME_WITH_PREFIX} is getting\npumped!");
-const u8 gUnknown_83FBBFF[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
-const u8 gUnknown_83FBC16[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
-const u8 gUnknown_83FBC2B[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
-const u8 gUnknown_83FBC4C[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
-const u8 gUnknown_83FBC62[] = _("{B_ATK_PREFIX1}'s {B_BUFF1}\nwore off!");
-const u8 gUnknown_83FBC74[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
-const u8 gUnknown_83FBC83[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
-const u8 gUnknown_83FBC99[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is\nsapped by LEECH SEED!");
-const u8 gUnknown_83FBCBE[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
-const u8 gUnknown_83FBCD1[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
-const u8 gUnknown_83FBCDD[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\nkept it awake!");
-const u8 gUnknown_83FBCFC[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
-const u8 gUnknown_83FBD16[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
-const u8 gUnknown_83FBD2B[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
-const u8 gUnknown_83FBD43[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
-const u8 gUnknown_83FBD53[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
-const u8 gUnknown_83FBD74[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
-const u8 gUnknown_83FBD86[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!");
-const u8 gUnknown_83FBDA3[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
-const u8 gUnknown_83FBDC4[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
-const u8 gUnknown_83FBDE2[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
-const u8 gUnknown_83FBE00[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
-const u8 gUnknown_83FBE16[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
-const u8 gUnknown_83FBE2B[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
-const u8 gUnknown_83FBE4E[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
-const u8 gUnknown_83FBE61[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
-const u8 gUnknown_83FBE73[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
-const u8 gUnknown_83FBE8B[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
-const u8 gUnknown_83FBEA1[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
-const u8 gUnknown_83FBEBE[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
-const u8 gUnknown_83FBEE2[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nSUBSTITUTE faded!\p");
-const u8 gUnknown_83FBEFA[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
-const u8 gUnknown_83FBF0C[] = _("{B_DEF_NAME_WITH_PREFIX}'s RAGE\nis building!");
-const u8 gUnknown_83FBF23[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas disabled!");
-const u8 gUnknown_83FBF39[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
-const u8 gUnknown_83FBF51[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
-const u8 gUnknown_83FBF63[] = _("{B_ATK_NAME_WITH_PREFIX}'s ENCORE\nended!");
-const u8 gUnknown_83FBF76[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FBF89[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
-const u8 gUnknown_83FBF99[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
-const u8 gUnknown_83FBFBF[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
-const u8 gUnknown_83FBFD3[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} by {B_BUFF2}!");
-const u8 gUnknown_83FBFEA[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
-const u8 gUnknown_83FBFFC[] = _("{B_DEF_NAME_WITH_PREFIX} can't\nescape now!");
-const u8 gUnknown_83FC011[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
-const u8 gUnknown_83FC02B[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
-const u8 gUnknown_83FC048[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FC072[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
-const u8 gUnknown_83FC090[] = _("SPIKES were scattered all around\nthe opponent's side!");
-const u8 gUnknown_83FC0C6[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
-const u8 gUnknown_83FC0DC[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FC0EE[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!");
-const u8 gUnknown_83FC10C[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
-const u8 gUnknown_83FC11E[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
-const u8 gUnknown_83FC132[] = _("MAGNITUDE {B_BUFF1}!");
-const u8 gUnknown_83FC140[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
-const u8 gUnknown_83FC168[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!");
-const u8 gUnknown_83FC185[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
-const u8 gUnknown_83FC19D[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
-const u8 gUnknown_83FC1B1[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
-const u8 gUnknown_83FC1C6[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
-const u8 gUnknown_83FC1DB[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
-const u8 gUnknown_83FC1F1[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
-const u8 gUnknown_83FC208[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
-const u8 gUnknown_83FC224[] = _("{B_BUFF1}'s attack!");
-const u8 gUnknown_83FC231[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
-const u8 gUnknown_83FC254[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
-const u8 gUnknown_83FC26D[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
-const u8 gUnknown_83FC28A[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
-const u8 gUnknown_83FC2AA[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
-const u8 gUnknown_83FC2C7[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
-const u8 gUnknown_83FC2E3[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
-const u8 gUnknown_83FC2FA[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FC312[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
-const u8 gUnknown_83FC337[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
-const u8 gUnknown_83FC347[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gUnknown_83FC357[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
-const u8 gUnknown_83FC377[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!");
-const u8 gUnknown_83FC38A[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
-const u8 gUnknown_83FC39A[] = _("{B_BUFF1}'s WISH\ncame true!");
-const u8 gUnknown_83FC3AF[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
-const u8 gUnknown_83FC3C5[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
-const u8 gUnknown_83FC3EB[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
-const u8 gUnknown_83FC40E[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
-const u8 gUnknown_83FC421[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
-const u8 gUnknown_83FC439[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
-const u8 gUnknown_83FC461[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent's moveシsス!");
-const u8 gUnknown_83FC483[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
-const u8 gUnknown_83FC4AB[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
-const u8 gUnknown_83FC4D6[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
-const u8 gUnknown_83FC4F0[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
-const u8 gUnknown_83FC518[] = _("{B_ATK_NAME_WITH_PREFIX} waits for its foe\nto make a move!");
-const u8 gUnknown_83FC53D[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!");
-const u8 gUnknown_83FC554[] = _("Electricity's power was\nweakened!");
-const u8 gUnknown_83FC576[] = _("Fire's power was\nweakened!");
-const u8 gUnknown_83FC591[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
-const u8 gUnknown_83FC5A2[] = _("A soothing aroma wafted\nthrough the area!");
-const u8 gUnknown_83FC5CC[] = _("Items can't be used now.{PAUSE 64}");
-const u8 gUnknown_83FC5E8[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
-const u8 gUnknown_83FC5F6[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to hustle!");
-const u8 gUnknown_83FC60C[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
-const u8 gUnknown_83FC631[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
-const u8 gUnknown_83FC646[] = _("The wall shattered!");
-const u8 gUnknown_83FC65A[] = _("But it had no effect!");
-const u8 gUnknown_83FC670[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
-const u8 gUnknown_83FC687[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
-const u8 gUnknown_83FC69D[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p");
-const u8 gUnknown_83FC6D6[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p");
-const u8 gUnknown_83FC6F8[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
-const u8 gUnknown_83FC715[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
-const u8 gUnknown_83FC72B[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
-const u8 gUnknown_83FC745[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
-const u8 gUnknown_83FC75D[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
-const u8 gUnknown_83FC780[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
-const u8 gUnknown_83FC79D[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
-const u8 gUnknown_83FC7B6[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
-const u8 gUnknown_83FC7D3[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents paralysis!");
-const u8 gUnknown_83FC7EF[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents romance!");
-const u8 gUnknown_83FC809[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents poisoning!");
-const u8 gUnknown_83FC825[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents confusion!");
-const u8 gUnknown_83FC841[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nraised its FIRE power!");
-const u8 gUnknown_83FC860[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
-const u8 gUnknown_83FC87B[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!");
-const u8 gUnknown_83FC895[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
-const u8 gUnknown_83FC8B1[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FC8C2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!");
-const u8 gUnknown_83FC8D5[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!");
-const u8 gUnknown_83FC8ED[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gUnknown_83FC900[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
-const u8 gUnknown_83FC913[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nrestored its HP a little!");
-const u8 gUnknown_83FC935[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
-const u8 gUnknown_83FC955[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nintensified the sun's rays!");
-const u8 gUnknown_83FC979[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
-const u8 gUnknown_83FC993[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FC9AA[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
-const u8 gUnknown_83FC9C7[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gUnknown_83FC9E5[] = _("It sucked up the\nLIQUID OOZE!");
-const u8 gUnknown_83FCA03[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
-const u8 gUnknown_83FCA13[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ntook the attack!");
+static const u8 sText_PkmnHitWithRecoil[] = _("{B_ATK_NAME_WITH_PREFIX} is hit\nwith recoil!");
+static const u8 sText_PkmnProtectedItself2[] = _("{B_ATK_NAME_WITH_PREFIX} protected\nitself!");
+static const u8 sText_PkmnBuffetedBySandstorm[] = _("{B_ATK_NAME_WITH_PREFIX} is buffeted\nby the sandstorm!");
+static const u8 sText_PkmnPeltedByHail[] = _("{B_ATK_NAME_WITH_PREFIX} is pelted\nby HAIL!");
+static const u8 sText_PkmnsXWoreOff[] = _("{B_ATK_PREFIX1}'s {B_BUFF1}\nwore off!");
+static const u8 sText_PkmnSeeded[] = _("{B_DEF_NAME_WITH_PREFIX} was seeded!");
+static const u8 sText_PkmnEvadedAttack[] = _("{B_DEF_NAME_WITH_PREFIX} evaded\nthe attack!");
+static const u8 sText_PkmnSappedByLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX}'s health is\nsapped by LEECH SEED!");
+static const u8 sText_PkmnFastAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} is fast\nasleep.");
+static const u8 sText_PkmnWokeUp[] = _("{B_ATK_NAME_WITH_PREFIX} woke up!");
+static const u8 sText_PkmnUproarKeptAwake[] = _("But {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s UPROAR\nkept it awake!");
+static const u8 sText_PkmnWokeUpInUproar[] = _("{B_ATK_NAME_WITH_PREFIX} woke up\nin the UPROAR!");
+static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\nan UPROAR!");
+static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
+static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
+static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
+static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
+static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!");
+static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
+static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
+static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnStoringEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} is storing\nenergy!");
+static const u8 sText_PkmnUnleashedEnergy[] = _("{B_ATK_NAME_WITH_PREFIX} unleashed\nenergy!");
+static const u8 sText_PkmnFatigueConfusion[] = _("{B_ATK_NAME_WITH_PREFIX} became\nconfused due to fatigue!");
+static const u8 sText_PkmnPickedUpItem[] = _("{B_PLAYER_NAME} picked up\n¥{B_BUFF1}!\p");
+static const u8 sText_PkmnUnaffected[] = _("{B_DEF_NAME_WITH_PREFIX} is\nunaffected!");
+static const u8 sText_PkmnTransformedInto[] = _("{B_ATK_NAME_WITH_PREFIX} transformed\ninto {B_BUFF1}!");
+static const u8 sText_PkmnMadeSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} made\na SUBSTITUTE!");
+static const u8 sText_PkmnHasSubstitute[] = _("{B_ATK_NAME_WITH_PREFIX} already\nhas a SUBSTITUTE!");
+static const u8 sText_SubstituteDamaged[] = _("The SUBSTITUTE took damage\nfor {B_DEF_NAME_WITH_PREFIX}!\p");
+static const u8 sText_PkmnSubstituteFaded[] = _("{B_DEF_NAME_WITH_PREFIX}'s\nSUBSTITUTE faded!\p");
+static const u8 sText_PkmnMustRecharge[] = _("{B_ATK_NAME_WITH_PREFIX} must\nrecharge!");
+static const u8 sText_PkmnRageBuilding[] = _("{B_DEF_NAME_WITH_PREFIX}'s RAGE\nis building!");
+static const u8 sText_PkmnMoveWasDisabled[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas disabled!");
+static const u8 sText_PkmnMoveDisabledNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is disabled\nno more!");
+static const u8 sText_PkmnGotEncore[] = _("{B_DEF_NAME_WITH_PREFIX} got\nan ENCORE!");
+static const u8 sText_PkmnEncoreEnded[] = _("{B_ATK_NAME_WITH_PREFIX}'s ENCORE\nended!");
+static const u8 sText_PkmnTookAim[] = _("{B_ATK_NAME_WITH_PREFIX} took aim\nat {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSketchedMove[] = _("{B_ATK_NAME_WITH_PREFIX} SKETCHED\n{B_BUFF1}!");
+static const u8 sText_PkmnTryingToTakeFoe[] = _("{B_ATK_NAME_WITH_PREFIX} is trying\nto take its foe with it!");
+static const u8 sText_PkmnTookFoe[] = _("{B_DEF_NAME_WITH_PREFIX} took\n{B_ATK_NAME_WITH_PREFIX} with it!");
+static const u8 sText_PkmnReducedPP[] = _("Reduced {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} by {B_BUFF2}!");
+static const u8 sText_PkmnStoleItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
+static const u8 sText_TargetCantEscapeNow[] = _("{B_DEF_NAME_WITH_PREFIX} can't\nescape now!");
+static const u8 sText_PkmnFellIntoNightmare[] = _("{B_DEF_NAME_WITH_PREFIX} fell into\na NIGHTMARE!");
+static const u8 sText_PkmnLockedInNightmare[] = _("{B_ATK_NAME_WITH_PREFIX} is locked\nin a NIGHTMARE!");
+static const u8 sText_PkmnLaidCurse[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP and\nlaid a CURSE on {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnAfflictedByCurse[] = _("{B_ATK_NAME_WITH_PREFIX} is afflicted\nby the CURSE!");
+static const u8 sText_SpikesScattered[] = _("SPIKES were scattered all around\nthe opponent's side!");
+static const u8 sText_PkmnHurtBySpikes[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is hurt\nby SPIKES!");
+static const u8 sText_PkmnIdentified[] = _("{B_ATK_NAME_WITH_PREFIX} identified\n{B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnPerishCountFell[] = _("{B_ATK_NAME_WITH_PREFIX}'s PERISH count\nfell to {B_BUFF1}!");
+static const u8 sText_PkmnBracedItself[] = _("{B_ATK_NAME_WITH_PREFIX} braced\nitself!");
+static const u8 sText_PkmnEnduredHit[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit!");
+static const u8 sText_MagnitudeStrength[] = _("MAGNITUDE {B_BUFF1}!");
+static const u8 sText_PkmnCutHPMaxedAttack[] = _("{B_ATK_NAME_WITH_PREFIX} cut its own HP\nand maximized ATTACK!");
+static const u8 sText_PkmnCopiedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s stat changes!");
+static const u8 sText_PkmnGotFree[] = _("{B_ATK_NAME_WITH_PREFIX} got free of\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
+static const u8 sText_PkmnShedLeechSeed[] = _("{B_ATK_NAME_WITH_PREFIX} shed\nLEECH SEED!");
+static const u8 sText_PkmnBlewAwaySpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSPIKES!");
+static const u8 sText_PkmnFledFromBattle[] = _("{B_ATK_NAME_WITH_PREFIX} fled from\nbattle!");
+static const u8 sText_PkmnForesawAttack[] = _("{B_ATK_NAME_WITH_PREFIX} foresaw\nan attack!");
+static const u8 sText_PkmnTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX} took the\n{B_BUFF1} attack!");
+static const u8 sText_PkmnChoseXAsDestiny[] = _("{B_ATK_NAME_WITH_PREFIX} chose\n{B_CURRENT_MOVE} as its destiny!");
+static const u8 sText_PkmnAttack[] = _("{B_BUFF1}'s attack!");
+static const u8 sText_PkmnCenterAttention[] = _("{B_ATK_NAME_WITH_PREFIX} became the\ncenter of attention!");
+static const u8 sText_PkmnChargingPower[] = _("{B_ATK_NAME_WITH_PREFIX} began\ncharging power!");
+static const u8 sText_NaturePowerTurnedInto[] = _("NATURE POWER turned into\n{B_CURRENT_MOVE}!");
+static const u8 sText_PkmnStatusNormal[] = _("{B_ATK_NAME_WITH_PREFIX}'s status\nreturned to normal!");
+static const u8 sText_PkmnSubjectedToTorment[] = _("{B_DEF_NAME_WITH_PREFIX} was subjected\nto TORMENT!");
+static const u8 sText_PkmnTighteningFocus[] = _("{B_ATK_NAME_WITH_PREFIX} is tightening\nits focus!");
+static const u8 sText_PkmnFellForTaunt[] = _("{B_DEF_NAME_WITH_PREFIX} fell for\nthe TAUNT!");
+static const u8 sText_PkmnReadyToHelp[] = _("{B_ATK_NAME_WITH_PREFIX} is ready to\nhelp {B_DEF_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnSwitchedItems[] = _("{B_ATK_NAME_WITH_PREFIX} switched\nitems with its opponent!");
+static const u8 sText_PkmnObtainedX[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.");
+static const u8 sText_PkmnObtainedX2[] = _("{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnObtainedXYObtainedZ[] = _("{B_ATK_NAME_WITH_PREFIX} obtained\n{B_BUFF1}.\p{B_DEF_NAME_WITH_PREFIX} obtained\n{B_BUFF2}.");
+static const u8 sText_PkmnCopiedFoe[] = _("{B_ATK_NAME_WITH_PREFIX} copied\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!");
+static const u8 sText_PkmnMadeWish[] = _("{B_ATK_NAME_WITH_PREFIX} made a WISH!");
+static const u8 sText_PkmnWishCameTrue[] = _("{B_BUFF1}'s WISH\ncame true!");
+static const u8 sText_PkmnPlantedRoots[] = _("{B_ATK_NAME_WITH_PREFIX} planted its roots!");
+static const u8 sText_PkmnAbsorbedNutrients[] = _("{B_ATK_NAME_WITH_PREFIX} absorbed\nnutrients with its roots!");
+static const u8 sText_PkmnAnchoredItself[] = _("{B_DEF_NAME_WITH_PREFIX} anchored\nitself with its roots!");
+static const u8 sText_PkmnWasMadeDrowsy[] = _("{B_ATK_NAME_WITH_PREFIX} made\n{B_DEF_NAME_WITH_PREFIX} drowsy!");
+static const u8 sText_PkmnKnockedOff[] = _("{B_ATK_NAME_WITH_PREFIX} knocked off\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
+static const u8 sText_PkmnSwappedAbilities[] = _("{B_ATK_NAME_WITH_PREFIX} swapped abilities\nwith its opponent!");
+static const u8 sText_PkmnSealedOpponentMove[] = _("{B_ATK_NAME_WITH_PREFIX} sealed the\nopponent's moveシsス!");
+static const u8 sText_PkmnWantsGrudge[] = _("{B_ATK_NAME_WITH_PREFIX} wants the\nopponent to bear a GRUDGE!");
+static const u8 sText_PkmnLostPPGrudge[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} lost\nall its PP due to the GRUDGE!");
+static const u8 sText_PkmnShroudedItself[] = _("{B_ATK_NAME_WITH_PREFIX} shrouded\nitself in {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnMoveBounced[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nwas bounced back by MAGIC COAT!");
+static const u8 sText_PkmnWaitsForTarget[] = _("{B_ATK_NAME_WITH_PREFIX} waits for its foe\nto make a move!");
+static const u8 sText_PkmnSnatchedMove[] = _("{B_DEF_NAME_WITH_PREFIX} SNATCHED\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s move!");
+static const u8 sText_ElectricityWeakened[] = _("Electricity's power was\nweakened!");
+static const u8 sText_FireWeakened[] = _("Fire's power was\nweakened!");
+static const u8 sText_XFoundOneY[] = _("{B_ATK_NAME_WITH_PREFIX} found\none {B_LAST_ITEM}!");
+static const u8 sText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
+static const u8 sText_ItemsCantBeUsedNow[] = _("Items can't be used now.{PAUSE 64}");
+static const u8 sText_ForXCommaYZ[] = _("For {B_SCR_ACTIVE_NAME_WITH_PREFIX},\n{B_LAST_ITEM} {B_BUFF1}");
+static const u8 sText_PkmnUsedXToGetPumped[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used\n{B_LAST_ITEM} to hustle!");
+static const u8 sText_PkmnLostFocus[] = _("{B_ATK_NAME_WITH_PREFIX} lost its\nfocus and couldn't move!");
+static const u8 sText_PkmnWasDraggedOut[] = _("{B_DEF_NAME_WITH_PREFIX} was\ndragged out!\p");
+static const u8 sText_TheWallShattered[] = _("The wall shattered!");
+static const u8 sText_ButNoEffect[] = _("But it had no effect!");
+static const u8 sText_PkmnHasNoMovesLeft[] = _("{B_ACTIVE_NAME_WITH_PREFIX} has no\nmoves left!\p");
+static const u8 sText_PkmnMoveIsDisabled[] = _("{B_ACTIVE_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE}\nis disabled!\p");
+static const u8 sText_PkmnCantUseMoveTorment[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the same\nmove in a row due to the TORMENT!\p");
+static const u8 sText_PkmnCantUseMoveTaunt[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use\n{B_CURRENT_MOVE} after the TAUNT!\p");
+static const u8 sText_PkmnCantUseMoveSealed[] = _("{B_ACTIVE_NAME_WITH_PREFIX} can't use the\nsealed {B_CURRENT_MOVE}!\p");
+static const u8 sText_PkmnMadeItRain[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it rain!");
+static const u8 sText_PkmnRaisedSpeed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its SPEED!");
+static const u8 sText_PkmnProtectedBy[] = _("{B_DEF_NAME_WITH_PREFIX} was protected\nby {B_DEF_ABILITY}!");
+static const u8 sText_PkmnPreventsUsage[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents {B_ATK_NAME_WITH_PREFIX}\lfrom using {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnRestoredHPUsing[] = _("{B_DEF_NAME_WITH_PREFIX} restored HP\nusing its {B_DEF_ABILITY}!");
+static const u8 sText_PkmnsXMadeYUseless[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} useless!");
+static const u8 sText_PkmnChangedTypeWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade it the {B_BUFF1} type!");
+static const u8 sText_PkmnPreventsParalysisWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents paralysis!");
+static const u8 sText_PkmnPreventsRomanceWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents romance!");
+static const u8 sText_PkmnPreventsPoisoningWith[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents poisoning!");
+static const u8 sText_PkmnPreventsConfusionWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevents confusion!");
+static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nraised its FIRE power!");
+static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
+static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!");
+static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
+static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!");
+static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!");
+static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXBlocksY2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nblocks {B_CURRENT_MOVE}!");
+static const u8 sText_PkmnsXRestoredHPALittle2[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nrestored its HP a little!");
+static const u8 sText_PkmnsXWhippedUpSandstorm[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwhipped up a sandstorm!");
+static const u8 sText_PkmnsXIntensifiedSun[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nintensified the sun's rays!");
+static const u8 sText_PkmnsXPreventsYLoss[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents {B_BUFF1} loss!");
+static const u8 sText_PkmnsXInfatuatedY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ninfatuated {B_ATK_NAME_WITH_PREFIX}!");
+static const u8 sText_PkmnsXMadeYIneffective[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nmade {B_CURRENT_MOVE} ineffective!");
+static const u8 sText_PkmnsXCuredYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_ItSuckedLiquidOoze[] = _("It sucked up the\nLIQUID OOZE!");
+static const u8 sText_PkmnTransformed[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} transformed!");
+static const u8 sText_PkmnsXTookAttack[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\ntook the attack!");
const u8 gText_PkmnsXPreventsSwitching[] = _("{B_BUFF1}'s {B_LAST_ABILITY}\nprevents switching!\p");
-const u8 gUnknown_83FCA49[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l{B_BUFF1} from working!");
-const u8 gUnknown_83FCA71[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
-const u8 gUnknown_83FCA8E[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents flinching!");
-const u8 gUnknown_83FCAAA[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!");
-const u8 gUnknown_83FCAD1[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
-const u8 gUnknown_83FCAEF[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
-const u8 gUnknown_83FCB0C[] = _("{B_ATK_NAME_WITH_PREFIX} is too scared to move!");
-const u8 gUnknown_83FCB26[] = _("GHOST: Get out…… Get out……");
-const u8 gUnknown_83FCB41[] = _("sharply ");
+static const u8 sText_PreventedFromWorking[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nprevented {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s\l{B_BUFF1} from working!");
+static const u8 sText_PkmnsXMadeItIneffective[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nmade it ineffective!");
+static const u8 sText_PkmnsXPreventsFlinching[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents flinching!");
+static const u8 sText_PkmnsXPreventsYsZ[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nprevents {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY} from working!");
+static const u8 sText_PkmnsXCuredItsYProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsXHadNoEffectOnY[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nhad no effect on {B_EFF_NAME_WITH_PREFIX}!");
+static const u8 sText_TooScaredToMove[] = _("{B_ATK_NAME_WITH_PREFIX} is too scared to move!");
+static const u8 sText_GetOutGetOut[] = _("GHOST: Get out…… Get out……");
+static const u8 sText_StatSharply[] = _("sharply ");
const u8 gBattleText_Rose[] = _("rose!");
-const u8 gUnknown_83FCB50[] = _("harshly ");
-const u8 gUnknown_83FCB59[] = _("fell!");
-const u8 gUnknown_83FCB5F[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-const u8 gBattleText_UnknownString3[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-const u8 gUnknown_83FCB75[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
-const u8 gUnknown_83FCB8F[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-const u8 gUnknown_83FCB9A[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
-const u8 gUnknown_83FCBA5[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
-const u8 gUnknown_83FCBC5[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
-const u8 gUnknown_83FCBE4[] = _("A critical hit!");
-const u8 gUnknown_83FCBF4[] = _("It's a one-hit KO!");
-const u8 gUnknown_83FCC07[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p");
-const u8 gUnknown_83FCC33[] = _("And…\p");
-const u8 gUnknown_83FCC39[] = _("HM moves can't be\nforgotten now.\p");
-const u8 gUnknown_83FCC5B[] = _("It's not very effective…");
-const u8 gUnknown_83FCC74[] = _("It's super effective!");
+static const u8 sText_StatHarshly[] = _("harshly ");
+static const u8 sText_StatFell[] = _("fell!");
+static const u8 sText_PkmnsStatChanged[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+const u8 gText_PkmnsStatChanged2[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_UsingXTheYOfZN[] = _("Using {B_LAST_ITEM}, the {B_BUFF1}\nof {B_SCR_ACTIVE_NAME_WITH_PREFIX} {B_BUFF2}");
+static const u8 sText_PkmnsStatChanged3[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_PkmnsStatChanged4[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\n{B_BUFF2}");
+static const u8 sText_StatsWontIncrease2[] = _("{B_ATK_NAME_WITH_PREFIX}'s stats won't\ngo any higher!");
+static const u8 sText_StatsWontDecrease2[] = _("{B_DEF_NAME_WITH_PREFIX}'s stats won't\ngo any lower!");
+static const u8 sText_CriticalHit[] = _("A critical hit!");
+static const u8 sText_OneHitKO[] = _("It's a one-hit KO!");
+static const u8 sText_123Poof[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_KON}Poof!\p");
+static const u8 sText_AndEllipsis[] = _("And…\p");
+static const u8 sText_HMMovesCantBeForgotten[] = _("HM moves can't be\nforgotten now.\p");
+static const u8 sText_NotVeryEffective[] = _("It's not very effective…");
+static const u8 sText_SuperEffective[] = _("It's super effective!");
static const u8 sText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p");
-const u8 gUnknown_83FCCA0[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
-const u8 gUnknown_83FCCBB[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
-const u8 gUnknown_83FCCD2[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!");
+static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
+static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE SE_NIGERU}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
+static const u8 sText_WildPkmnFled[] = _("{PLAY_SE SE_NIGERU}Wild {B_BUFF1} fled!");
static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!");
static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!");
-const u8 gUnknown_83FCD92[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!");
+static const u8 sText_WildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} fled!");
static const u8 sText_TwoWildFled[] = _("{PLAY_SE SE_NIGERU}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!");
-const u8 gUnknown_83FCDB3[] = _("No! There's no running\nfrom a TRAINER battle!\p");
-const u8 gUnknown_83FCDE2[] = _("Can't escape!\p");
-const u8 gUnknown_83FCDF1[] = _("");
-const u8 gUnknown_83FCDF2[] = _("But nothing happened!");
-const u8 gUnknown_83FCE08[] = _("But it failed!");
-const u8 gUnknown_83FCE17[] = _("It hurt itself in its\nconfusion!");
-const u8 gUnknown_83FCE38[] = _("The MIRROR MOVE failed!");
-const u8 gUnknown_83FCE50[] = _("It started to rain!");
-const u8 gUnknown_83FCE64[] = _("A downpour started!");
-const u8 gUnknown_83FCE78[] = _("Rain continues to fall.");
-const u8 gUnknown_83FCE90[] = _("The downpour continues.");
-const u8 gUnknown_83FCEA8[] = _("The rain stopped.");
-const u8 gUnknown_83FCEBA[] = _("A sandstorm brewed!");
-const u8 gUnknown_83FCECE[] = _("The sandstorm rages.");
-const u8 gUnknown_83FCEE3[] = _("The sandstorm subsided.");
-const u8 gUnknown_83FCEFB[] = _("The sunlight got bright!");
-const u8 gUnknown_83FCF14[] = _("The sunlight is strong.");
-const u8 gUnknown_83FCF2C[] = _("The sunlight faded.");
-const u8 gUnknown_83FCF40[] = _("It started to hail!");
-const u8 gUnknown_83FCF54[] = _("Hail continues to fall.");
-const u8 gUnknown_83FCF6C[] = _("The hail stopped.");
-const u8 gUnknown_83FCF7E[] = _("But it failed to SPIT UP\na thing!");
-const u8 gUnknown_83FCFA0[] = _("But it failed to SWALLOW\na thing!");
-const u8 gUnknown_83FCFC2[] = _("The wind turned into a\nHEAT WAVE!");
-const u8 gUnknown_83FCFE4[] = _("All stat changes were\neliminated!");
-const u8 gUnknown_83FD006[] = _("Coins scattered everywhere!");
-const u8 gUnknown_83FD022[] = _("It was too weak to make\na SUBSTITUTE!");
-const u8 gUnknown_83FD048[] = _("The battlers shared\ntheir pain!");
-const u8 gUnknown_83FD068[] = _("A bell chimed!");
-const u8 gUnknown_83FD077[] = _("All affected POKéMON will\nfaint in three turns!");
-const u8 gUnknown_83FD0A7[] = _("There's no PP left for\nthis move!\p");
-const u8 gUnknown_83FD0CA[] = _("But there was no PP left\nfor the move!");
-const u8 gUnknown_83FD0F1[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
-const u8 gUnknown_83FD111[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
-const u8 gUnknown_83FD124[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
-const u8 gUnknown_83FD135[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
-const u8 gUnknown_83FD14B[] = _("{B_ATK_NAME_WITH_PREFIX} won't\nobey!");
-const u8 gUnknown_83FD15A[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
-const u8 gUnknown_83FD16A[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
-const u8 gUnknown_83FD186[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
-const u8 gUnknown_83FD1B8[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
+static const u8 sText_NoRunningFromTrainers[] = _("No! There's no running\nfrom a TRAINER battle!\p");
+static const u8 sText_CantEscape[] = _("Can't escape!\p");
+static const u8 sText_EmptyString5[] = _(""); //sText_DontLeaveBirch in pokeem
+static const u8 sText_ButNothingHappened[] = _("But nothing happened!");
+static const u8 sText_ButItFailed[] = _("But it failed!");
+static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
+static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
+static const u8 sText_StartedToRain[] = _("It started to rain!");
+static const u8 sText_DownpourStarted[] = _("A downpour started!");
+static const u8 sText_RainContinues[] = _("Rain continues to fall.");
+static const u8 sText_DownpourContinues[] = _("The downpour continues.");
+static const u8 sText_RainStopped[] = _("The rain stopped.");
+static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
+static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
+static const u8 sText_SandstormSubsided[] = _("The sandstorm subsided.");
+static const u8 sText_SunlightGotBright[] = _("The sunlight got bright!");
+static const u8 sText_SunlightStrong[] = _("The sunlight is strong.");
+static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
+static const u8 sText_StartedHail[] = _("It started to hail!");
+static const u8 sText_HailContinues[] = _("Hail continues to fall.");
+static const u8 sText_HailStopped[] = _("The hail stopped.");
+static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
+static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
+static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
+static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
+static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
+static const u8 sText_TooWeakForSubstitute[] = _("It was too weak to make\na SUBSTITUTE!");
+static const u8 sText_SharedPain[] = _("The battlers shared\ntheir pain!");
+static const u8 sText_BellChimed[] = _("A bell chimed!");
+static const u8 sText_FaintInThree[] = _("All affected POKéMON will\nfaint in three turns!");
+static const u8 sText_NoPPLeft[] = _("There's no PP left for\nthis move!\p");
+static const u8 sText_ButNoPPLeft[] = _("But there was no PP left\nfor the move!");
+static const u8 sText_PkmnIgnoresAsleep[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders while asleep!");
+static const u8 sText_PkmnIgnoredOrders[] = _("{B_ATK_NAME_WITH_PREFIX} ignored\norders!");
+static const u8 sText_PkmnBeganToNap[] = _("{B_ATK_NAME_WITH_PREFIX} began to nap!");
+static const u8 sText_PkmnLoafing[] = _("{B_ATK_NAME_WITH_PREFIX} is\nloafing around!");
+static const u8 sText_PkmnWontObey[] = _("{B_ATK_NAME_WITH_PREFIX} won't\nobey!");
+static const u8 sText_PkmnTurnedAway[] = _("{B_ATK_NAME_WITH_PREFIX} turned away!");
+static const u8 sText_PkmnPretendNotNotice[] = _("{B_ATK_NAME_WITH_PREFIX} pretended\nnot to notice!");
+static const u8 sText_EnemyAboutToSwitchPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} is\nabout to use {B_BUFF2}.\pWill {B_PLAYER_NAME} change\nPOKéMON?");
+static const u8 sText_PkmnLearnedMove2[] = _("{B_ATK_NAME_WITH_PREFIX} learned\n{B_BUFF1}!");
static const u8 sText_PlayerDefeatedLinkTrainerTrainer1[] = _("Player defeated\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!\p");
-const u8 gUnknown_83FD1DF[] = _("{B_PLAYER_NAME} threw a ROCK\nat the {B_OPPONENT_MON1_NAME}!");
-const u8 gUnknown_83FD1FA[] = _("{B_PLAYER_NAME} threw some BAIT\nat the {B_OPPONENT_MON1_NAME}!");
-const u8 gUnknown_83FD218[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
-const u8 gUnknown_83FD232[] = _("{B_OPPONENT_MON1_NAME} is angry!");
-const u8 gUnknown_83FD23F[] = _("{B_OPPONENT_MON1_NAME} is eating!");
-const u8 gUnknown_83FD24D[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
+static const u8 sText_ThrewARock[] = _("{B_PLAYER_NAME} threw a ROCK\nat the {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_ThrewSomeBait[] = _("{B_PLAYER_NAME} threw some BAIT\nat the {B_OPPONENT_MON1_NAME}!");
+static const u8 sText_PkmnWatchingCarefully[] = _("{B_OPPONENT_MON1_NAME} is watching\ncarefully!");
+static const u8 sText_PkmnIsAngry[] = _("{B_OPPONENT_MON1_NAME} is angry!");
+static const u8 sText_PkmnIsEating[] = _("{B_OPPONENT_MON1_NAME} is eating!");
+static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
-const u8 gUnknown_83FD2D9[] = _("The GHOST appeared!\pDarn!\nThe GHOST can't be ID'd!\p");
-const u8 gUnknown_83FD30D[] = _("The GHOST appeared!\p");
-const u8 gUnknown_83FD322[] = _("SILPH SCOPE unveiled the GHOST's\nidentity!");
-const u8 gUnknown_83FD34D[] = _("The GHOST was MAROWAK!\p\n");
+static const u8 sText_GhostAppearedCantId[] = _("The GHOST appeared!\pDarn!\nThe GHOST can't be ID'd!\p");
+static const u8 sText_TheGhostAppeared[] = _("The GHOST appeared!\p");
+static const u8 sText_SilphScopeUnveil[] = _("SILPH SCOPE unveiled the GHOST's\nidentity!");
+static const u8 sText_TheGhostWas[] = _("The GHOST was MAROWAK!\p\n");
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!");
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!");
@@ -477,288 +477,288 @@ static const u8 sText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptur
static const u8 sText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
static const u8 sText_Someones[] = _("someone's");
static const u8 sText_Bills[] = _("BILL's");
-const u8 gUnknown_83FD82B[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p");
-const u8 gUnknown_83FD850[] = _("It is raining.");
-const u8 gUnknown_83FD85F[] = _("A sandstorm is raging.");
-const u8 gUnknown_83FD876[] = _("The BOX is full!\nYou can't catch any more!\p");
+static const u8 sText_PkmnDataAddedToDex[] = _("{B_OPPONENT_MON1_NAME}'s data was\nadded to the POKéDEX.\p");
+static const u8 sText_ItIsRaining[] = _("It is raining.");
+static const u8 sText_SandstormIsRaging[] = _("A sandstorm is raging.");
+static const u8 sText_BoxIsFull[] = _("The BOX is full!\nYou can't catch any more!\p");
static const u8 sText_EnigmaBerry[] = _("ENIGMA BERRY");
static const u8 sText_BerrySuffix[] = _(" BERRY");
-const u8 gUnknown_83FD8B6[] = _("ナゾ");
-const u8 gUnknown_83FD8B9[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
-const u8 gUnknown_83FD8D2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
-const u8 gUnknown_83FD8E8[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
-const u8 gUnknown_83FD901[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
-const u8 gUnknown_83FD917[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
-const u8 gUnknown_83FD937[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
-const u8 gUnknown_83FD95C[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
-const u8 gUnknown_83FD97A[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nnormalized its status!");
-const u8 gUnknown_83FD999[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored health!");
-const u8 gUnknown_83FD9B2[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored {B_BUFF1}'s PP!");
-const u8 gUnknown_83FD9CC[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its status!");
-const u8 gUnknown_83FD9E9[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its HP a little!");
-const u8 gUnknown_83FDA0B[] = _("{B_LAST_ITEM}'s effect allows only\n{B_CURRENT_MOVE} to be used!\p");
-const u8 gUnknown_83FDA33[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
-const u8 gUnknown_83FDA4C[] = _("");
-const u8 gUnknown_83FDA4D[] = _("{B_PLAYER_NAME} played the {B_LAST_ITEM}.\pNow, that's a catchy tune!");
-const u8 gUnknown_83FDA7A[] = _("{B_PLAYER_NAME} played the\n{B_LAST_ITEM}.");
-const u8 gUnknown_83FDA8C[] = _("The POKéMON hearing the FLUTE\nawoke!");
-const u8 gUnknown_83FDAB1[] = _("You throw a BALL now, right?\nI… I'll do my best!");
-const u8 gUnknown_83FDAE2[] = _("OAK: Oh, for Pete's sake…\nSo pushy, as always.\p{B_PLAYER_NAME}.\pYou've never had a POKéMON battle\nbefore, have you?\pA POKéMON battle is when TRAINERS\npit their POKéMON against each\lother.\p");
-const u8 gUnknown_83FDB92[] = _("The TRAINER that makes the other\nTRAINER's POKéMON faint by lowering\ltheir HP to “0,” wins.\p");
-const u8 gUnknown_83FDBEF[] = _("But rather than talking about it,\nyou'll learn more from experience.\pTry battling and see for yourself.\p");
-const u8 gUnknown_83FDC58[] = _("OAK: Inflicting damage on the foe\nis the key to any battle.\p");
-const u8 gUnknown_83FDC95[] = _("OAK: Lowering the foe's stats\nwill put you at an advantage.\p");
-const u8 gUnknown_83FDCD2[] = _("OAK: Keep your eyes on your\nPOKéMON's HP.\pIt will faint if the HP drops to\n“0.”\p");
-const u8 gUnknown_83FDD23[] = _("OAK: No! There's no running away\nfrom a TRAINER POKéMON battle!\p");
-const u8 gUnknown_83FDD64[] = _("OAK: Hm! Excellent!\pIf you win, you earn prize money,\nand your POKéMON will grow!\pBattle other TRAINERS and make\nyour POKéMON strong!\p");
-const u8 gUnknown_83FDDEB[] = _("OAK: Hm…\nHow disappointing…\pIf you win, you earn prize money,\nand your POKéMON grow.\pBut if you lose, {B_PLAYER_NAME}, you end\nup paying prize money…\pHowever, since you had no warning\nthis time, I'll pay for you.\pBut things won't be this way once\nyou step outside these doors.\pThat's why you must strengthen your\nPOKéMON by battling wild POKéMON.\p");
+static const u8 gUnknown_83FD8B6[] = _("ナゾ");
+static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
+static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
+static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
+static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
+static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
+static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
+static const u8 sText_PkmnsItemCuredProblem[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured its {B_BUFF1} problem!");
+static const u8 sText_PkmnsItemNormalizedStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nnormalized its status!");
+static const u8 sText_PkmnsItemRestoredHealth[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored health!");
+static const u8 sText_PkmnsItemRestoredPP[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored {B_BUFF1}'s PP!");
+static const u8 sText_PkmnsItemRestoredStatus[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its status!");
+static const u8 sText_PkmnsItemRestoredHPALittle[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nrestored its HP a little!");
+static const u8 sText_ItemAllowsOnlyYMove[] = _("{B_LAST_ITEM}'s effect allows only\n{B_CURRENT_MOVE} to be used!\p");
+static const u8 sText_PkmnHungOnWithX[] = _("{B_DEF_NAME_WITH_PREFIX} hung on\nusing its {B_LAST_ITEM}!");
+const u8 gText_EmptyString3[] = _("");
+static const u8 sText_PlayedFluteCatchyTune[] = _("{B_PLAYER_NAME} played the {B_LAST_ITEM}.\pNow, that's a catchy tune!");
+static const u8 sText_PlayedThe[] = _("{B_PLAYER_NAME} played the\n{B_LAST_ITEM}.");
+static const u8 sText_PkmnHearingFluteAwoke[] = _("The POKéMON hearing the FLUTE\nawoke!");
+static const u8 sText_YouThrowABallNowRight[] = _("You throw a BALL now, right?\nI… I'll do my best!");
+const u8 gText_ForPetesSake[] = _("OAK: Oh, for Pete's sake…\nSo pushy, as always.\p{B_PLAYER_NAME}.\pYou've never had a POKéMON battle\nbefore, have you?\pA POKéMON battle is when TRAINERS\npit their POKéMON against each\lother.\p");
+const u8 gText_TheTrainerThat[] = _("The TRAINER that makes the other\nTRAINER's POKéMON faint by lowering\ltheir HP to “0,” wins.\p");
+const u8 gText_TryBattling[] = _("But rather than talking about it,\nyou'll learn more from experience.\pTry battling and see for yourself.\p");
+const u8 gText_InflictingDamageIsKey[] = _("OAK: Inflicting damage on the foe\nis the key to any battle.\p");
+const u8 gText_LoweringStats[] = _("OAK: Lowering the foe's stats\nwill put you at an advantage.\p");
+const u8 gText_KeepAnEyeOnHP[] = _("OAK: Keep your eyes on your\nPOKéMON's HP.\pIt will faint if the HP drops to\n“0.”\p");
+const u8 gText_OakNoRunningFromATrainer[] = _("OAK: No! There's no running away\nfrom a TRAINER POKéMON battle!\p");
+const u8 gText_WinEarnsPrizeMoney[] = _("OAK: Hm! Excellent!\pIf you win, you earn prize money,\nand your POKéMON will grow!\pBattle other TRAINERS and make\nyour POKéMON strong!\p");
+const u8 gText_HowDissapointing[] = _("OAK: Hm…\nHow disappointing…\pIf you win, you earn prize money,\nand your POKéMON grow.\pBut if you lose, {B_PLAYER_NAME}, you end\nup paying prize money…\pHowever, since you had no warning\nthis time, I'll pay for you.\pBut things won't be this way once\nyou step outside these doors.\pThat's why you must strengthen your\nPOKéMON by battling wild POKéMON.\p");
const u8 *const gBattleStringsTable[] = {
- [STRINGID_TRAINER1LOSETEXT - 12] = gUnknown_83FB219,
- [STRINGID_PKMNGAINEDEXP - 12] = gUnknown_83FB265,
- [STRINGID_PKMNGREWTOLV - 12] = gUnknown_83FB28E,
- [STRINGID_PKMNLEARNEDMOVE - 12] = gUnknown_83FB2A4,
- [STRINGID_TRYTOLEARNMOVE1 - 12] = gUnknown_83FB2B6,
- [STRINGID_TRYTOLEARNMOVE2 - 12] = gUnknown_83FB2D1,
- [STRINGID_TRYTOLEARNMOVE3 - 12] = gUnknown_83FB2FC,
- [STRINGID_PKMNFORGOTMOVE - 12] = gUnknown_83FB31F,
- [STRINGID_STOPLEARNINGMOVE - 12] = gUnknown_83FB32E,
- [STRINGID_DIDNOTLEARNMOVE - 12] = gUnknown_83FB343,
- [STRINGID_PKMNLEARNEDMOVE2 - 12] = gUnknown_83FD1B8,
- [STRINGID_ATTACKMISSED - 12] = gUnknown_83FB36B,
- [STRINGID_PKMNPROTECTEDITSELF - 12] = gUnknown_83FB37F,
- [STRINGID_STATSWONTINCREASE2 - 12] = gUnknown_83FCBA5,
- [STRINGID_AVOIDEDDAMAGE - 12] = gUnknown_83FB394,
- [STRINGID_ITDOESNTAFFECT - 12] = gUnknown_83FB3EA,
- [STRINGID_ATTACKERFAINTED - 12] = gUnknown_83FB400,
- [STRINGID_TARGETFAINTED - 12] = gUnknown_83FB40D,
- [STRINGID_PLAYERGOTMONEY - 12] = gUnknown_83FB41A,
- [STRINGID_PLAYERWHITEOUT - 12] = gUnknown_83FB433,
- [STRINGID_PLAYERWHITEOUT2 - 12] = gUnknown_83FB451,
- [STRINGID_PREVENTSESCAPE - 12] = gUnknown_83FB508,
- [STRINGID_HITXTIMES - 12] = gUnknown_83FB545,
- [STRINGID_PKMNFELLASLEEP - 12] = gUnknown_83FB555,
- [STRINGID_PKMNMADESLEEP - 12] = gUnknown_83FB565,
- [STRINGID_PKMNALREADYASLEEP - 12] = gUnknown_83FB57C,
- [STRINGID_PKMNALREADYASLEEP2 - 12] = gUnknown_83FB592,
- [STRINGID_PKMNWASNTAFFECTED - 12] = gUnknown_83FB5A8,
- [STRINGID_PKMNWASPOISONED - 12] = gUnknown_83FB5BC,
- [STRINGID_PKMNPOISONEDBY - 12] = gUnknown_83FB5CD,
- [STRINGID_PKMNHURTBYPOISON - 12] = gUnknown_83FB5E2,
- [STRINGID_PKMNALREADYPOISONED - 12] = gUnknown_83FB5F8,
- [STRINGID_PKMNBADLYPOISONED - 12] = gUnknown_83FB610,
- [STRINGID_PKMNENERGYDRAINED - 12] = gUnknown_83FB626,
- [STRINGID_PKMNWASBURNED - 12] = gUnknown_83FB641,
- [STRINGID_PKMNBURNEDBY - 12] = gUnknown_83FB650,
- [STRINGID_PKMNHURTBYBURN - 12] = gUnknown_83FB663,
- [STRINGID_PKMNWASFROZEN - 12] = gUnknown_83FB692,
- [STRINGID_PKMNFROZENBY - 12] = gUnknown_83FB6A7,
- [STRINGID_PKMNISFROZEN - 12] = gUnknown_83FB6BF,
- [STRINGID_PKMNWASDEFROSTED - 12] = gUnknown_83FB6D3,
- [STRINGID_PKMNWASDEFROSTED2 - 12] = gUnknown_83FB6E5,
- [STRINGID_PKMNWASDEFROSTEDBY - 12] = gUnknown_83FB6F7,
- [STRINGID_PKMNWASPARALYZED - 12] = gUnknown_83FB70F,
- [STRINGID_PKMNWASPARALYZEDBY - 12] = gUnknown_83FB73A,
- [STRINGID_PKMNISPARALYZED - 12] = gUnknown_83FB76A,
- [STRINGID_PKMNISALREADYPARALYZED - 12] = gUnknown_83FB78A,
- [STRINGID_PKMNHEALEDPARALYSIS - 12] = gUnknown_83FB7A3,
- [STRINGID_PKMNDREAMEATEN - 12] = gUnknown_83FB7BF,
- [STRINGID_STATSWONTINCREASE - 12] = gUnknown_83FB7D5,
- [STRINGID_STATSWONTDECREASE - 12] = gUnknown_83FB7EE,
- [STRINGID_TEAMSTOPPEDWORKING - 12] = gUnknown_83FB806,
- [STRINGID_FOESTOPPEDWORKING - 12] = gUnknown_83FB826,
- [STRINGID_PKMNISCONFUSED - 12] = gUnknown_83FB844,
- [STRINGID_PKMNHEALEDCONFUSION - 12] = gUnknown_83FB854,
- [STRINGID_PKMNWASCONFUSED - 12] = gUnknown_83FB871,
- [STRINGID_PKMNALREADYCONFUSED - 12] = gUnknown_83FB885,
- [STRINGID_PKMNFELLINLOVE - 12] = gUnknown_83FB89D,
- [STRINGID_PKMNINLOVE - 12] = gUnknown_83FB8AE,
- [STRINGID_PKMNIMMOBILIZEDBYLOVE - 12] = gUnknown_83FB8C5,
- [STRINGID_PKMNBLOWNAWAY - 12] = gUnknown_83FB8E0,
- [STRINGID_PKMNCHANGEDTYPE - 12] = gUnknown_83FB8F3,
- [STRINGID_PKMNFLINCHED - 12] = gUnknown_83FB914,
- [STRINGID_PKMNREGAINEDHEALTH - 12] = gUnknown_83FB921,
- [STRINGID_PKMNHPFULL - 12] = gUnknown_83FB935,
- [STRINGID_PKMNRAISEDSPDEF - 12] = gUnknown_83FB946,
- [STRINGID_PKMNRAISEDDEF - 12] = gUnknown_83FB97F,
- [STRINGID_PKMNCOVEREDBYVEIL - 12] = gUnknown_83FB9B8,
- [STRINGID_PKMNUSEDSAFEGUARD - 12] = gUnknown_83FB9D9,
- [STRINGID_PKMNSAFEGUARDEXPIRED - 12] = gUnknown_83FB9FF,
- [STRINGID_PKMNWENTTOSLEEP - 12] = gUnknown_83FBA2F,
- [STRINGID_PKMNSLEPTHEALTHY - 12] = gUnknown_83FBA41,
- [STRINGID_PKMNWHIPPEDWHIRLWIND - 12] = gUnknown_83FBA5E,
- [STRINGID_PKMNTOOKSUNLIGHT - 12] = gUnknown_83FBA79,
- [STRINGID_PKMNLOWEREDHEAD - 12] = gUnknown_83FBA8E,
- [STRINGID_PKMNISGLOWING - 12] = gUnknown_83FBAA3,
- [STRINGID_PKMNFLEWHIGH - 12] = gUnknown_83FBAB2,
- [STRINGID_PKMNDUGHOLE - 12] = gUnknown_83FBAC3,
- [STRINGID_PKMNSQUEEZEDBYBIND - 12] = gUnknown_83FBAF3,
- [STRINGID_PKMNTRAPPEDINVORTEX - 12] = gUnknown_83FBB11,
- [STRINGID_PKMNWRAPPEDBY - 12] = gUnknown_83FBB4C,
- [STRINGID_PKMNCLAMPED - 12] = gUnknown_83FBB62,
- [STRINGID_PKMNHURTBY - 12] = gUnknown_83FBB71,
- [STRINGID_PKMNFREEDFROM - 12] = gUnknown_83FBB83,
- [STRINGID_PKMNCRASHED - 12] = gUnknown_83FBB99,
+ [STRINGID_TRAINER1LOSETEXT - 12] = sText_Trainer1LoseText,
+ [STRINGID_PKMNGAINEDEXP - 12] = sText_PkmnGainedEXP,
+ [STRINGID_PKMNGREWTOLV - 12] = sText_PkmnGrewToLv,
+ [STRINGID_PKMNLEARNEDMOVE - 12] = sText_PkmnLearnedMove,
+ [STRINGID_TRYTOLEARNMOVE1 - 12] = sText_TryToLearnMove1,
+ [STRINGID_TRYTOLEARNMOVE2 - 12] = sText_TryToLearnMove2,
+ [STRINGID_TRYTOLEARNMOVE3 - 12] = sText_TryToLearnMove3,
+ [STRINGID_PKMNFORGOTMOVE - 12] = sText_PkmnForgotMove,
+ [STRINGID_STOPLEARNINGMOVE - 12] = sText_StopLearningMove,
+ [STRINGID_DIDNOTLEARNMOVE - 12] = sText_DidNotLearnMove,
+ [STRINGID_PKMNLEARNEDMOVE2 - 12] = sText_PkmnLearnedMove2,
+ [STRINGID_ATTACKMISSED - 12] = sText_AttackMissed,
+ [STRINGID_PKMNPROTECTEDITSELF - 12] = sText_PkmnProtectedItself,
+ [STRINGID_STATSWONTINCREASE2 - 12] = sText_StatsWontIncrease2,
+ [STRINGID_AVOIDEDDAMAGE - 12] = sText_AvoidedDamage,
+ [STRINGID_ITDOESNTAFFECT - 12] = sText_ItDoesntAffect,
+ [STRINGID_ATTACKERFAINTED - 12] = sText_AttackerFainted,
+ [STRINGID_TARGETFAINTED - 12] = sText_TargetFainted,
+ [STRINGID_PLAYERGOTMONEY - 12] = sText_PlayerGotMoney,
+ [STRINGID_PLAYERWHITEOUT - 12] = sText_PlayerWhiteout,
+ [STRINGID_PLAYERWHITEOUT2 - 12] = sText_PlayerPanicked,
+ [STRINGID_PREVENTSESCAPE - 12] = sText_PreventsEscape,
+ [STRINGID_HITXTIMES - 12] = sText_HitXTimes,
+ [STRINGID_PKMNFELLASLEEP - 12] = sText_PkmnFellAsleep,
+ [STRINGID_PKMNMADESLEEP - 12] = sText_PkmnMadeSleep,
+ [STRINGID_PKMNALREADYASLEEP - 12] = sText_PkmnAlreadyAsleep,
+ [STRINGID_PKMNALREADYASLEEP2 - 12] = sText_PkmnAlreadyAsleep2,
+ [STRINGID_PKMNWASNTAFFECTED - 12] = sText_PkmnWasntAffected,
+ [STRINGID_PKMNWASPOISONED - 12] = sText_PkmnWasPoisoned,
+ [STRINGID_PKMNPOISONEDBY - 12] = sText_PkmnPoisonedBy,
+ [STRINGID_PKMNHURTBYPOISON - 12] = sText_PkmnHurtByPoison,
+ [STRINGID_PKMNALREADYPOISONED - 12] = sText_PkmnAlreadyPoisoned,
+ [STRINGID_PKMNBADLYPOISONED - 12] = sText_PkmnBadlyPoisoned,
+ [STRINGID_PKMNENERGYDRAINED - 12] = sText_PkmnEnergyDrained,
+ [STRINGID_PKMNWASBURNED - 12] = sText_PkmnWasBurned,
+ [STRINGID_PKMNBURNEDBY - 12] = sText_PkmnBurnedBy,
+ [STRINGID_PKMNHURTBYBURN - 12] = sText_PkmnHurtByBurn,
+ [STRINGID_PKMNWASFROZEN - 12] = sText_PkmnWasFrozen,
+ [STRINGID_PKMNFROZENBY - 12] = sText_PkmnFrozenBy,
+ [STRINGID_PKMNISFROZEN - 12] = sText_PkmnIsFrozen,
+ [STRINGID_PKMNWASDEFROSTED - 12] = sText_PkmnWasDefrosted,
+ [STRINGID_PKMNWASDEFROSTED2 - 12] = sText_PkmnWasDefrosted2,
+ [STRINGID_PKMNWASDEFROSTEDBY - 12] = sText_PkmnWasDefrostedBy,
+ [STRINGID_PKMNWASPARALYZED - 12] = sText_PkmnWasParalyzed,
+ [STRINGID_PKMNWASPARALYZEDBY - 12] = sText_PkmnWasParalyzedBy,
+ [STRINGID_PKMNISPARALYZED - 12] = sText_PkmnIsParalyzed,
+ [STRINGID_PKMNISALREADYPARALYZED - 12] = sText_PkmnIsAlreadyParalyzed,
+ [STRINGID_PKMNHEALEDPARALYSIS - 12] = sText_PkmnHealedParalysis,
+ [STRINGID_PKMNDREAMEATEN - 12] = sText_PkmnDreamEaten,
+ [STRINGID_STATSWONTINCREASE - 12] = sText_StatsWontIncrease,
+ [STRINGID_STATSWONTDECREASE - 12] = sText_StatsWontDecrease,
+ [STRINGID_TEAMSTOPPEDWORKING - 12] = sText_TeamStoppedWorking,
+ [STRINGID_FOESTOPPEDWORKING - 12] = sText_FoeStoppedWorking,
+ [STRINGID_PKMNISCONFUSED - 12] = sText_PkmnIsConfused,
+ [STRINGID_PKMNHEALEDCONFUSION - 12] = sText_PkmnHealedConfusion,
+ [STRINGID_PKMNWASCONFUSED - 12] = sText_PkmnWasConfused,
+ [STRINGID_PKMNALREADYCONFUSED - 12] = sText_PkmnAlreadyConfused,
+ [STRINGID_PKMNFELLINLOVE - 12] = sText_PkmnFellInLove,
+ [STRINGID_PKMNINLOVE - 12] = sText_PkmnInLove,
+ [STRINGID_PKMNIMMOBILIZEDBYLOVE - 12] = sText_PkmnImmobilizedByLove,
+ [STRINGID_PKMNBLOWNAWAY - 12] = sText_PkmnBlownAway,
+ [STRINGID_PKMNCHANGEDTYPE - 12] = sText_PkmnChangedType,
+ [STRINGID_PKMNFLINCHED - 12] = sText_PkmnFlinched,
+ [STRINGID_PKMNREGAINEDHEALTH - 12] = sText_PkmnRegainedHealth,
+ [STRINGID_PKMNHPFULL - 12] = sText_PkmnHPFull,
+ [STRINGID_PKMNRAISEDSPDEF - 12] = sText_PkmnRaisedSpDef,
+ [STRINGID_PKMNRAISEDDEF - 12] = sText_PkmnRaisedDef,
+ [STRINGID_PKMNCOVEREDBYVEIL - 12] = sText_PkmnCoveredByVeil,
+ [STRINGID_PKMNUSEDSAFEGUARD - 12] = sText_PkmnUsedSafeguard,
+ [STRINGID_PKMNSAFEGUARDEXPIRED - 12] = sText_PkmnSafeguardExpired,
+ [STRINGID_PKMNWENTTOSLEEP - 12] = sText_PkmnWentToSleep,
+ [STRINGID_PKMNSLEPTHEALTHY - 12] = sText_PkmnSleptHealthy,
+ [STRINGID_PKMNWHIPPEDWHIRLWIND - 12] = sText_PkmnWhippedWhirlwind,
+ [STRINGID_PKMNTOOKSUNLIGHT - 12] = sText_PkmnTookSunlight,
+ [STRINGID_PKMNLOWEREDHEAD - 12] = sText_PkmnLoweredHead,
+ [STRINGID_PKMNISGLOWING - 12] = sText_PkmnIsGlowing,
+ [STRINGID_PKMNFLEWHIGH - 12] = sText_PkmnFlewHigh,
+ [STRINGID_PKMNDUGHOLE - 12] = sText_PkmnDugHole,
+ [STRINGID_PKMNSQUEEZEDBYBIND - 12] = sText_PkmnSqueezedByBind,
+ [STRINGID_PKMNTRAPPEDINVORTEX - 12] = sText_PkmnTrappedInVortex,
+ [STRINGID_PKMNWRAPPEDBY - 12] = sText_PkmnWrappedBy,
+ [STRINGID_PKMNCLAMPED - 12] = sText_PkmnClamped,
+ [STRINGID_PKMNHURTBY - 12] = sText_PkmnHurtBy,
+ [STRINGID_PKMNFREEDFROM - 12] = sText_PkmnFreedFrom,
+ [STRINGID_PKMNCRASHED - 12] = sText_PkmnCrashed,
[STRINGID_PKMNSHROUDEDINMIST - 12] = gBattleText_MistShroud,
- [STRINGID_PKMNPROTECTEDBYMIST - 12] = gUnknown_83FBBD0,
+ [STRINGID_PKMNPROTECTEDBYMIST - 12] = sText_PkmnProtectedByMist,
[STRINGID_PKMNGETTINGPUMPED - 12] = gBattleText_GetPumped,
- [STRINGID_PKMNHITWITHRECOIL - 12] = gUnknown_83FBBFF,
- [STRINGID_PKMNPROTECTEDITSELF2 - 12] = gUnknown_83FBC16,
- [STRINGID_PKMNBUFFETEDBYSANDSTORM - 12] = gUnknown_83FBC2B,
- [STRINGID_PKMNPELTEDBYHAIL - 12] = gUnknown_83FBC4C,
- [STRINGID_PKMNSEEDED - 12] = gUnknown_83FBC74,
- [STRINGID_PKMNEVADEDATTACK - 12] = gUnknown_83FBC83,
- [STRINGID_PKMNSAPPEDBYLEECHSEED - 12] = gUnknown_83FBC99,
- [STRINGID_PKMNFASTASLEEP - 12] = gUnknown_83FBCBE,
- [STRINGID_PKMNWOKEUP - 12] = gUnknown_83FBCD1,
- [STRINGID_PKMNUPROARKEPTAWAKE - 12] = gUnknown_83FBCDD,
- [STRINGID_PKMNWOKEUPINUPROAR - 12] = gUnknown_83FBCFC,
- [STRINGID_PKMNCAUSEDUPROAR - 12] = gUnknown_83FBD16,
- [STRINGID_PKMNMAKINGUPROAR - 12] = gUnknown_83FBD2B,
- [STRINGID_PKMNCALMEDDOWN - 12] = gUnknown_83FBD43,
- [STRINGID_PKMNCANTSLEEPINUPROAR - 12] = gUnknown_83FBD53,
- [STRINGID_PKMNSTOCKPILED - 12] = gUnknown_83FBD74,
- [STRINGID_PKMNCANTSTOCKPILE - 12] = gUnknown_83FBD86,
- [STRINGID_PKMNCANTSLEEPINUPROAR2 - 12] = gUnknown_83FBDA3,
- [STRINGID_UPROARKEPTPKMNAWAKE - 12] = gUnknown_83FBDC4,
- [STRINGID_PKMNSTAYEDAWAKEUSING - 12] = gUnknown_83FBDE2,
- [STRINGID_PKMNSTORINGENERGY - 12] = gUnknown_83FBE00,
- [STRINGID_PKMNUNLEASHEDENERGY - 12] = gUnknown_83FBE16,
- [STRINGID_PKMNFATIGUECONFUSION - 12] = gUnknown_83FBE2B,
- [STRINGID_PKMNPICKEDUPITEM - 12] = gUnknown_83FBE4E,
- [STRINGID_PKMNUNAFFECTED - 12] = gUnknown_83FBE61,
- [STRINGID_PKMNTRANSFORMEDINTO - 12] = gUnknown_83FBE73,
- [STRINGID_PKMNMADESUBSTITUTE - 12] = gUnknown_83FBE8B,
- [STRINGID_PKMNHASSUBSTITUTE - 12] = gUnknown_83FBEA1,
- [STRINGID_SUBSTITUTEDAMAGED - 12] = gUnknown_83FBEBE,
- [STRINGID_PKMNSUBSTITUTEFADED - 12] = gUnknown_83FBEE2,
- [STRINGID_PKMNMUSTRECHARGE - 12] = gUnknown_83FBEFA,
- [STRINGID_PKMNRAGEBUILDING - 12] = gUnknown_83FBF0C,
- [STRINGID_PKMNMOVEWASDISABLED - 12] = gUnknown_83FBF23,
- [STRINGID_PKMNMOVEISDISABLED - 12] = gUnknown_83FC687,
- [STRINGID_PKMNMOVEDISABLEDNOMORE - 12] = gUnknown_83FBF39,
- [STRINGID_PKMNGOTENCORE - 12] = gUnknown_83FBF51,
- [STRINGID_PKMNENCOREENDED - 12] = gUnknown_83FBF63,
- [STRINGID_PKMNTOOKAIM - 12] = gUnknown_83FBF76,
- [STRINGID_PKMNSKETCHEDMOVE - 12] = gUnknown_83FBF89,
- [STRINGID_PKMNTRYINGTOTAKEFOE - 12] = gUnknown_83FBF99,
- [STRINGID_PKMNTOOKFOE - 12] = gUnknown_83FBFBF,
- [STRINGID_PKMNREDUCEDPP - 12] = gUnknown_83FBFD3,
- [STRINGID_PKMNSTOLEITEM - 12] = gUnknown_83FBFEA,
- [STRINGID_TARGETCANTESCAPENOW - 12] = gUnknown_83FBFFC,
- [STRINGID_PKMNFELLINTONIGHTMARE - 12] = gUnknown_83FC011,
- [STRINGID_PKMNLOCKEDINNIGHTMARE - 12] = gUnknown_83FC02B,
- [STRINGID_PKMNLAIDCURSE - 12] = gUnknown_83FC048,
- [STRINGID_PKMNAFFLICTEDBYCURSE - 12] = gUnknown_83FC072,
- [STRINGID_SPIKESSCATTERED - 12] = gUnknown_83FC090,
- [STRINGID_PKMNHURTBYSPIKES - 12] = gUnknown_83FC0C6,
- [STRINGID_PKMNIDENTIFIED - 12] = gUnknown_83FC0DC,
- [STRINGID_PKMNPERISHCOUNTFELL - 12] = gUnknown_83FC0EE,
- [STRINGID_PKMNBRACEDITSELF - 12] = gUnknown_83FC10C,
- [STRINGID_PKMNENDUREDHIT - 12] = gUnknown_83FC11E,
- [STRINGID_MAGNITUDESTRENGTH - 12] = gUnknown_83FC132,
- [STRINGID_PKMNCUTHPMAXEDATTACK - 12] = gUnknown_83FC140,
- [STRINGID_PKMNCOPIEDSTATCHANGES - 12] = gUnknown_83FC168,
- [STRINGID_PKMNGOTFREE - 12] = gUnknown_83FC185,
- [STRINGID_PKMNSHEDLEECHSEED - 12] = gUnknown_83FC19D,
- [STRINGID_PKMNBLEWAWAYSPIKES - 12] = gUnknown_83FC1B1,
- [STRINGID_PKMNFLEDFROMBATTLE - 12] = gUnknown_83FC1C6,
- [STRINGID_PKMNFORESAWATTACK - 12] = gUnknown_83FC1DB,
- [STRINGID_PKMNTOOKATTACK - 12] = gUnknown_83FC1F1,
- [STRINGID_PKMNATTACK - 12] = gUnknown_83FC224,
- [STRINGID_PKMNCENTERATTENTION - 12] = gUnknown_83FC231,
- [STRINGID_PKMNCHARGINGPOWER - 12] = gUnknown_83FC254,
- [STRINGID_NATUREPOWERTURNEDINTO - 12] = gUnknown_83FC26D,
- [STRINGID_PKMNSTATUSNORMAL - 12] = gUnknown_83FC28A,
- [STRINGID_PKMNHASNOMOVESLEFT - 12] = gUnknown_83FC670,
- [STRINGID_PKMNSUBJECTEDTOTORMENT - 12] = gUnknown_83FC2AA,
- [STRINGID_PKMNCANTUSEMOVETORMENT - 12] = gUnknown_83FC69D,
- [STRINGID_PKMNTIGHTENINGFOCUS - 12] = gUnknown_83FC2C7,
- [STRINGID_PKMNFELLFORTAUNT - 12] = gUnknown_83FC2E3,
- [STRINGID_PKMNCANTUSEMOVETAUNT - 12] = gUnknown_83FC6D6,
- [STRINGID_PKMNREADYTOHELP - 12] = gUnknown_83FC2FA,
- [STRINGID_PKMNSWITCHEDITEMS - 12] = gUnknown_83FC312,
- [STRINGID_PKMNCOPIEDFOE - 12] = gUnknown_83FC377,
- [STRINGID_PKMNMADEWISH - 12] = gUnknown_83FC38A,
- [STRINGID_PKMNWISHCAMETRUE - 12] = gUnknown_83FC39A,
- [STRINGID_PKMNPLANTEDROOTS - 12] = gUnknown_83FC3AF,
- [STRINGID_PKMNABSORBEDNUTRIENTS - 12] = gUnknown_83FC3C5,
- [STRINGID_PKMNANCHOREDITSELF - 12] = gUnknown_83FC3EB,
- [STRINGID_PKMNWASMADEDROWSY - 12] = gUnknown_83FC40E,
- [STRINGID_PKMNKNOCKEDOFF - 12] = gUnknown_83FC421,
- [STRINGID_PKMNSWAPPEDABILITIES - 12] = gUnknown_83FC439,
- [STRINGID_PKMNSEALEDOPPONENTMOVE - 12] = gUnknown_83FC461,
- [STRINGID_PKMNCANTUSEMOVESEALED - 12] = gUnknown_83FC6F8,
- [STRINGID_PKMNWANTSGRUDGE - 12] = gUnknown_83FC483,
- [STRINGID_PKMNLOSTPPGRUDGE - 12] = gUnknown_83FC4AB,
- [STRINGID_PKMNSHROUDEDITSELF - 12] = gUnknown_83FC4D6,
- [STRINGID_PKMNMOVEBOUNCED - 12] = gUnknown_83FC4F0,
- [STRINGID_PKMNWAITSFORTARGET - 12] = gUnknown_83FC518,
- [STRINGID_PKMNSNATCHEDMOVE - 12] = gUnknown_83FC53D,
- [STRINGID_PKMNMADEITRAIN - 12] = gUnknown_83FC715,
- [STRINGID_PKMNRAISEDSPEED - 12] = gUnknown_83FC72B,
- [STRINGID_PKMNPROTECTEDBY - 12] = gUnknown_83FC745,
- [STRINGID_PKMNPREVENTSUSAGE - 12] = gUnknown_83FC75D,
- [STRINGID_PKMNRESTOREDHPUSING - 12] = gUnknown_83FC780,
- [STRINGID_PKMNCHANGEDTYPEWITH - 12] = gUnknown_83FC7B6,
- [STRINGID_PKMNPREVENTSPARALYSISWITH - 12] = gUnknown_83FC7D3,
- [STRINGID_PKMNPREVENTSROMANCEWITH - 12] = gUnknown_83FC7EF,
- [STRINGID_PKMNPREVENTSPOISONINGWITH - 12] = gUnknown_83FC809,
- [STRINGID_PKMNPREVENTSCONFUSIONWITH - 12] = gUnknown_83FC825,
- [STRINGID_PKMNRAISEDFIREPOWERWITH - 12] = gUnknown_83FC841,
- [STRINGID_PKMNANCHORSITSELFWITH - 12] = gUnknown_83FC860,
- [STRINGID_PKMNCUTSATTACKWITH - 12] = gUnknown_83FC87B,
- [STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = gUnknown_83FC895,
- [STRINGID_PKMNHURTSWITH - 12] = gUnknown_83FC8B1,
- [STRINGID_PKMNTRACED - 12] = gUnknown_83FC8C2,
- [STRINGID_STATSHARPLY - 12] = gUnknown_83FCB41,
+ [STRINGID_PKMNHITWITHRECOIL - 12] = sText_PkmnHitWithRecoil,
+ [STRINGID_PKMNPROTECTEDITSELF2 - 12] = sText_PkmnProtectedItself2,
+ [STRINGID_PKMNBUFFETEDBYSANDSTORM - 12] = sText_PkmnBuffetedBySandstorm,
+ [STRINGID_PKMNPELTEDBYHAIL - 12] = sText_PkmnPeltedByHail,
+ [STRINGID_PKMNSEEDED - 12] = sText_PkmnSeeded,
+ [STRINGID_PKMNEVADEDATTACK - 12] = sText_PkmnEvadedAttack,
+ [STRINGID_PKMNSAPPEDBYLEECHSEED - 12] = sText_PkmnSappedByLeechSeed,
+ [STRINGID_PKMNFASTASLEEP - 12] = sText_PkmnFastAsleep,
+ [STRINGID_PKMNWOKEUP - 12] = sText_PkmnWokeUp,
+ [STRINGID_PKMNUPROARKEPTAWAKE - 12] = sText_PkmnUproarKeptAwake,
+ [STRINGID_PKMNWOKEUPINUPROAR - 12] = sText_PkmnWokeUpInUproar,
+ [STRINGID_PKMNCAUSEDUPROAR - 12] = sText_PkmnCausedUproar,
+ [STRINGID_PKMNMAKINGUPROAR - 12] = sText_PkmnMakingUproar,
+ [STRINGID_PKMNCALMEDDOWN - 12] = sText_PkmnCalmedDown,
+ [STRINGID_PKMNCANTSLEEPINUPROAR - 12] = sText_PkmnCantSleepInUproar,
+ [STRINGID_PKMNSTOCKPILED - 12] = sText_PkmnStockpiled,
+ [STRINGID_PKMNCANTSTOCKPILE - 12] = sText_PkmnCantStockpile,
+ [STRINGID_PKMNCANTSLEEPINUPROAR2 - 12] = sText_PkmnCantSleepInUproar2,
+ [STRINGID_UPROARKEPTPKMNAWAKE - 12] = sText_UproarKeptPkmnAwake,
+ [STRINGID_PKMNSTAYEDAWAKEUSING - 12] = sText_PkmnStayedAwakeUsing,
+ [STRINGID_PKMNSTORINGENERGY - 12] = sText_PkmnStoringEnergy,
+ [STRINGID_PKMNUNLEASHEDENERGY - 12] = sText_PkmnUnleashedEnergy,
+ [STRINGID_PKMNFATIGUECONFUSION - 12] = sText_PkmnFatigueConfusion,
+ [STRINGID_PKMNPICKEDUPITEM - 12] = sText_PkmnPickedUpItem,
+ [STRINGID_PKMNUNAFFECTED - 12] = sText_PkmnUnaffected,
+ [STRINGID_PKMNTRANSFORMEDINTO - 12] = sText_PkmnTransformedInto,
+ [STRINGID_PKMNMADESUBSTITUTE - 12] = sText_PkmnMadeSubstitute,
+ [STRINGID_PKMNHASSUBSTITUTE - 12] = sText_PkmnHasSubstitute,
+ [STRINGID_SUBSTITUTEDAMAGED - 12] = sText_SubstituteDamaged,
+ [STRINGID_PKMNSUBSTITUTEFADED - 12] = sText_PkmnSubstituteFaded,
+ [STRINGID_PKMNMUSTRECHARGE - 12] = sText_PkmnMustRecharge,
+ [STRINGID_PKMNRAGEBUILDING - 12] = sText_PkmnRageBuilding,
+ [STRINGID_PKMNMOVEWASDISABLED - 12] = sText_PkmnMoveWasDisabled,
+ [STRINGID_PKMNMOVEISDISABLED - 12] = sText_PkmnMoveIsDisabled,
+ [STRINGID_PKMNMOVEDISABLEDNOMORE - 12] = sText_PkmnMoveDisabledNoMore,
+ [STRINGID_PKMNGOTENCORE - 12] = sText_PkmnGotEncore,
+ [STRINGID_PKMNENCOREENDED - 12] = sText_PkmnEncoreEnded,
+ [STRINGID_PKMNTOOKAIM - 12] = sText_PkmnTookAim,
+ [STRINGID_PKMNSKETCHEDMOVE - 12] = sText_PkmnSketchedMove,
+ [STRINGID_PKMNTRYINGTOTAKEFOE - 12] = sText_PkmnTryingToTakeFoe,
+ [STRINGID_PKMNTOOKFOE - 12] = sText_PkmnTookFoe,
+ [STRINGID_PKMNREDUCEDPP - 12] = sText_PkmnReducedPP,
+ [STRINGID_PKMNSTOLEITEM - 12] = sText_PkmnStoleItem,
+ [STRINGID_TARGETCANTESCAPENOW - 12] = sText_TargetCantEscapeNow,
+ [STRINGID_PKMNFELLINTONIGHTMARE - 12] = sText_PkmnFellIntoNightmare,
+ [STRINGID_PKMNLOCKEDINNIGHTMARE - 12] = sText_PkmnLockedInNightmare,
+ [STRINGID_PKMNLAIDCURSE - 12] = sText_PkmnLaidCurse,
+ [STRINGID_PKMNAFFLICTEDBYCURSE - 12] = sText_PkmnAfflictedByCurse,
+ [STRINGID_SPIKESSCATTERED - 12] = sText_SpikesScattered,
+ [STRINGID_PKMNHURTBYSPIKES - 12] = sText_PkmnHurtBySpikes,
+ [STRINGID_PKMNIDENTIFIED - 12] = sText_PkmnIdentified,
+ [STRINGID_PKMNPERISHCOUNTFELL - 12] = sText_PkmnPerishCountFell,
+ [STRINGID_PKMNBRACEDITSELF - 12] = sText_PkmnBracedItself,
+ [STRINGID_PKMNENDUREDHIT - 12] = sText_PkmnEnduredHit,
+ [STRINGID_MAGNITUDESTRENGTH - 12] = sText_MagnitudeStrength,
+ [STRINGID_PKMNCUTHPMAXEDATTACK - 12] = sText_PkmnCutHPMaxedAttack,
+ [STRINGID_PKMNCOPIEDSTATCHANGES - 12] = sText_PkmnCopiedStatChanges,
+ [STRINGID_PKMNGOTFREE - 12] = sText_PkmnGotFree,
+ [STRINGID_PKMNSHEDLEECHSEED - 12] = sText_PkmnShedLeechSeed,
+ [STRINGID_PKMNBLEWAWAYSPIKES - 12] = sText_PkmnBlewAwaySpikes,
+ [STRINGID_PKMNFLEDFROMBATTLE - 12] = sText_PkmnFledFromBattle,
+ [STRINGID_PKMNFORESAWATTACK - 12] = sText_PkmnForesawAttack,
+ [STRINGID_PKMNTOOKATTACK - 12] = sText_PkmnTookAttack,
+ [STRINGID_PKMNATTACK - 12] = sText_PkmnAttack,
+ [STRINGID_PKMNCENTERATTENTION - 12] = sText_PkmnCenterAttention,
+ [STRINGID_PKMNCHARGINGPOWER - 12] = sText_PkmnChargingPower,
+ [STRINGID_NATUREPOWERTURNEDINTO - 12] = sText_NaturePowerTurnedInto,
+ [STRINGID_PKMNSTATUSNORMAL - 12] = sText_PkmnStatusNormal,
+ [STRINGID_PKMNHASNOMOVESLEFT - 12] = sText_PkmnHasNoMovesLeft,
+ [STRINGID_PKMNSUBJECTEDTOTORMENT - 12] = sText_PkmnSubjectedToTorment,
+ [STRINGID_PKMNCANTUSEMOVETORMENT - 12] = sText_PkmnCantUseMoveTorment,
+ [STRINGID_PKMNTIGHTENINGFOCUS - 12] = sText_PkmnTighteningFocus,
+ [STRINGID_PKMNFELLFORTAUNT - 12] = sText_PkmnFellForTaunt,
+ [STRINGID_PKMNCANTUSEMOVETAUNT - 12] = sText_PkmnCantUseMoveTaunt,
+ [STRINGID_PKMNREADYTOHELP - 12] = sText_PkmnReadyToHelp,
+ [STRINGID_PKMNSWITCHEDITEMS - 12] = sText_PkmnSwitchedItems,
+ [STRINGID_PKMNCOPIEDFOE - 12] = sText_PkmnCopiedFoe,
+ [STRINGID_PKMNMADEWISH - 12] = sText_PkmnMadeWish,
+ [STRINGID_PKMNWISHCAMETRUE - 12] = sText_PkmnWishCameTrue,
+ [STRINGID_PKMNPLANTEDROOTS - 12] = sText_PkmnPlantedRoots,
+ [STRINGID_PKMNABSORBEDNUTRIENTS - 12] = sText_PkmnAbsorbedNutrients,
+ [STRINGID_PKMNANCHOREDITSELF - 12] = sText_PkmnAnchoredItself,
+ [STRINGID_PKMNWASMADEDROWSY - 12] = sText_PkmnWasMadeDrowsy,
+ [STRINGID_PKMNKNOCKEDOFF - 12] = sText_PkmnKnockedOff,
+ [STRINGID_PKMNSWAPPEDABILITIES - 12] = sText_PkmnSwappedAbilities,
+ [STRINGID_PKMNSEALEDOPPONENTMOVE - 12] = sText_PkmnSealedOpponentMove,
+ [STRINGID_PKMNCANTUSEMOVESEALED - 12] = sText_PkmnCantUseMoveSealed,
+ [STRINGID_PKMNWANTSGRUDGE - 12] = sText_PkmnWantsGrudge,
+ [STRINGID_PKMNLOSTPPGRUDGE - 12] = sText_PkmnLostPPGrudge,
+ [STRINGID_PKMNSHROUDEDITSELF - 12] = sText_PkmnShroudedItself,
+ [STRINGID_PKMNMOVEBOUNCED - 12] = sText_PkmnMoveBounced,
+ [STRINGID_PKMNWAITSFORTARGET - 12] = sText_PkmnWaitsForTarget,
+ [STRINGID_PKMNSNATCHEDMOVE - 12] = sText_PkmnSnatchedMove,
+ [STRINGID_PKMNMADEITRAIN - 12] = sText_PkmnMadeItRain,
+ [STRINGID_PKMNRAISEDSPEED - 12] = sText_PkmnRaisedSpeed,
+ [STRINGID_PKMNPROTECTEDBY - 12] = sText_PkmnProtectedBy,
+ [STRINGID_PKMNPREVENTSUSAGE - 12] = sText_PkmnPreventsUsage,
+ [STRINGID_PKMNRESTOREDHPUSING - 12] = sText_PkmnRestoredHPUsing,
+ [STRINGID_PKMNCHANGEDTYPEWITH - 12] = sText_PkmnChangedTypeWith,
+ [STRINGID_PKMNPREVENTSPARALYSISWITH - 12] = sText_PkmnPreventsParalysisWith,
+ [STRINGID_PKMNPREVENTSROMANCEWITH - 12] = sText_PkmnPreventsRomanceWith,
+ [STRINGID_PKMNPREVENTSPOISONINGWITH - 12] = sText_PkmnPreventsPoisoningWith,
+ [STRINGID_PKMNPREVENTSCONFUSIONWITH - 12] = sText_PkmnPreventsConfusionWith,
+ [STRINGID_PKMNRAISEDFIREPOWERWITH - 12] = sText_PkmnRaisedFirePowerWith,
+ [STRINGID_PKMNANCHORSITSELFWITH - 12] = sText_PkmnAnchorsItselfWith,
+ [STRINGID_PKMNCUTSATTACKWITH - 12] = sText_PkmnCutsAttackWith,
+ [STRINGID_PKMNPREVENTSSTATLOSSWITH - 12] = sText_PkmnPreventsStatLossWith,
+ [STRINGID_PKMNHURTSWITH - 12] = sText_PkmnHurtsWith,
+ [STRINGID_PKMNTRACED - 12] = sText_PkmnTraced,
+ [STRINGID_STATSHARPLY - 12] = sText_StatSharply,
[STRINGID_STATROSE - 12] = gBattleText_Rose,
- [STRINGID_STATHARSHLY - 12] = gUnknown_83FCB50,
- [STRINGID_STATFELL - 12] = gUnknown_83FCB59,
- [STRINGID_PKMNSSTATCHANGED - 12] = gUnknown_83FCB5F,
- [STRINGID_PKMNSSTATCHANGED2 - 12] = gBattleText_UnknownString3,
- [STRINGID_PKMNSSTATCHANGED3 - 12] = gUnknown_83FCB8F,
- [STRINGID_PKMNSSTATCHANGED4 - 12] = gUnknown_83FCB9A,
- [STRINGID_CRITICALHIT - 12] = gUnknown_83FCBE4,
- [STRINGID_ONEHITKO - 12] = gUnknown_83FCBF4,
- [STRINGID_123POOF - 12] = gUnknown_83FCC07,
- [STRINGID_ANDELLIPSIS - 12] = gUnknown_83FCC33,
- [STRINGID_NOTVERYEFFECTIVE - 12] = gUnknown_83FCC5B,
- [STRINGID_SUPEREFFECTIVE - 12] = gUnknown_83FCC74,
+ [STRINGID_STATHARSHLY - 12] = sText_StatHarshly,
+ [STRINGID_STATFELL - 12] = sText_StatFell,
+ [STRINGID_PKMNSSTATCHANGED - 12] = sText_PkmnsStatChanged,
+ [STRINGID_PKMNSSTATCHANGED2 - 12] = gText_PkmnsStatChanged2,
+ [STRINGID_PKMNSSTATCHANGED3 - 12] = sText_PkmnsStatChanged3,
+ [STRINGID_PKMNSSTATCHANGED4 - 12] = sText_PkmnsStatChanged4,
+ [STRINGID_CRITICALHIT - 12] = sText_CriticalHit,
+ [STRINGID_ONEHITKO - 12] = sText_OneHitKO,
+ [STRINGID_123POOF - 12] = sText_123Poof,
+ [STRINGID_ANDELLIPSIS - 12] = sText_AndEllipsis,
+ [STRINGID_NOTVERYEFFECTIVE - 12] = sText_NotVeryEffective,
+ [STRINGID_SUPEREFFECTIVE - 12] = sText_SuperEffective,
[STRINGID_GOTAWAYSAFELY - 12] = sText_GotAwaySafely,
- [STRINGID_WILDPKMNFLED - 12] = gUnknown_83FCCD2,
- [STRINGID_NORUNNINGFROMTRAINERS - 12] = gUnknown_83FCDB3,
- [STRINGID_CANTESCAPE - 12] = gUnknown_83FCDE2,
- [STRINGID_DONTLEAVEBIRCH - 12] = gUnknown_83FCDF1,
- [STRINGID_BUTNOTHINGHAPPENED - 12] = gUnknown_83FCDF2,
- [STRINGID_BUTITFAILED - 12] = gUnknown_83FCE08,
- [STRINGID_ITHURTCONFUSION - 12] = gUnknown_83FCE17,
- [STRINGID_MIRRORMOVEFAILED - 12] = gUnknown_83FCE38,
- [STRINGID_STARTEDTORAIN - 12] = gUnknown_83FCE50,
- [STRINGID_DOWNPOURSTARTED - 12] = gUnknown_83FCE64,
- [STRINGID_RAINCONTINUES - 12] = gUnknown_83FCE78,
- [STRINGID_DOWNPOURCONTINUES - 12] = gUnknown_83FCE90,
- [STRINGID_RAINSTOPPED - 12] = gUnknown_83FCEA8,
- [STRINGID_SANDSTORMBREWED - 12] = gUnknown_83FCEBA,
- [STRINGID_SANDSTORMRAGES - 12] = gUnknown_83FCECE,
- [STRINGID_SANDSTORMSUBSIDED - 12] = gUnknown_83FCEE3,
- [STRINGID_SUNLIGHTGOTBRIGHT - 12] = gUnknown_83FCEFB,
- [STRINGID_SUNLIGHTSTRONG - 12] = gUnknown_83FCF14,
- [STRINGID_SUNLIGHTFADED - 12] = gUnknown_83FCF2C,
- [STRINGID_STARTEDHAIL - 12] = gUnknown_83FCF40,
- [STRINGID_HAILCONTINUES - 12] = gUnknown_83FCF54,
- [STRINGID_HAILSTOPPED - 12] = gUnknown_83FCF6C,
- [STRINGID_FAILEDTOSPITUP - 12] = gUnknown_83FCF7E,
- [STRINGID_FAILEDTOSWALLOW - 12] = gUnknown_83FCFA0,
- [STRINGID_WINDBECAMEHEATWAVE - 12] = gUnknown_83FCFC2,
- [STRINGID_STATCHANGESGONE - 12] = gUnknown_83FCFE4,
- [STRINGID_COINSSCATTERED - 12] = gUnknown_83FD006,
- [STRINGID_TOOWEAKFORSUBSTITUTE - 12] = gUnknown_83FD022,
- [STRINGID_SHAREDPAIN - 12] = gUnknown_83FD048,
- [STRINGID_BELLCHIMED - 12] = gUnknown_83FD068,
- [STRINGID_FAINTINTHREE - 12] = gUnknown_83FD077,
- [STRINGID_NOPPLEFT - 12] = gUnknown_83FD0A7,
- [STRINGID_BUTNOPPLEFT - 12] = gUnknown_83FD0CA,
+ [STRINGID_WILDPKMNFLED - 12] = sText_WildPkmnFled,
+ [STRINGID_NORUNNINGFROMTRAINERS - 12] = sText_NoRunningFromTrainers,
+ [STRINGID_CANTESCAPE - 12] = sText_CantEscape,
+ [STRINGID_DONTLEAVEBIRCH - 12] = sText_EmptyString5,
+ [STRINGID_BUTNOTHINGHAPPENED - 12] = sText_ButNothingHappened,
+ [STRINGID_BUTITFAILED - 12] = sText_ButItFailed,
+ [STRINGID_ITHURTCONFUSION - 12] = sText_ItHurtConfusion,
+ [STRINGID_MIRRORMOVEFAILED - 12] = sText_MirrorMoveFailed,
+ [STRINGID_STARTEDTORAIN - 12] = sText_StartedToRain,
+ [STRINGID_DOWNPOURSTARTED - 12] = sText_DownpourStarted,
+ [STRINGID_RAINCONTINUES - 12] = sText_RainContinues,
+ [STRINGID_DOWNPOURCONTINUES - 12] = sText_DownpourContinues,
+ [STRINGID_RAINSTOPPED - 12] = sText_RainStopped,
+ [STRINGID_SANDSTORMBREWED - 12] = sText_SandstormBrewed,
+ [STRINGID_SANDSTORMRAGES - 12] = sText_SandstormRages,
+ [STRINGID_SANDSTORMSUBSIDED - 12] = sText_SandstormSubsided,
+ [STRINGID_SUNLIGHTGOTBRIGHT - 12] = sText_SunlightGotBright,
+ [STRINGID_SUNLIGHTSTRONG - 12] = sText_SunlightStrong,
+ [STRINGID_SUNLIGHTFADED - 12] = sText_SunlightFaded,
+ [STRINGID_STARTEDHAIL - 12] = sText_StartedHail,
+ [STRINGID_HAILCONTINUES - 12] = sText_HailContinues,
+ [STRINGID_HAILSTOPPED - 12] = sText_HailStopped,
+ [STRINGID_FAILEDTOSPITUP - 12] = sText_FailedToSpitUp,
+ [STRINGID_FAILEDTOSWALLOW - 12] = sText_FailedToSwallow,
+ [STRINGID_WINDBECAMEHEATWAVE - 12] = sText_WindBecameHeatWave,
+ [STRINGID_STATCHANGESGONE - 12] = sText_StatChangesGone,
+ [STRINGID_COINSSCATTERED - 12] = sText_CoinsScattered,
+ [STRINGID_TOOWEAKFORSUBSTITUTE - 12] = sText_TooWeakForSubstitute,
+ [STRINGID_SHAREDPAIN - 12] = sText_SharedPain,
+ [STRINGID_BELLCHIMED - 12] = sText_BellChimed,
+ [STRINGID_FAINTINTHREE - 12] = sText_FaintInThree,
+ [STRINGID_NOPPLEFT - 12] = sText_NoPPLeft,
+ [STRINGID_BUTNOPPLEFT - 12] = sText_ButNoPPLeft,
[STRINGID_PLAYERUSEDITEM - 12] = sText_PlayerUsedItem,
[STRINGID_OLDMANUSEDITEM - 12] = sText_OldManUsedItem,
[STRINGID_TRAINERBLOCKEDBALL - 12] = sText_TrainerBlockedBall,
@@ -773,121 +773,121 @@ const u8 *const gBattleStringsTable[] = {
[STRINGID_GOTCHAPKMNCAUGHT2 - 12] = sText_GotchaPkmnCaught2,
[STRINGID_GIVENICKNAMECAPTURED - 12] = sText_GiveNicknameCaptured,
[STRINGID_PKMNSENTTOPC - 12] = sText_PkmnSentToPC,
- [STRINGID_PKMNDATAADDEDTODEX - 12] = gUnknown_83FD82B,
- [STRINGID_ITISRAINING - 12] = gUnknown_83FD850,
- [STRINGID_SANDSTORMISRAGING - 12] = gUnknown_83FD85F,
- [STRINGID_CANTESCAPE2 - 12] = gUnknown_83FB525,
- [STRINGID_PKMNIGNORESASLEEP - 12] = gUnknown_83FD0F1,
- [STRINGID_PKMNIGNOREDORDERS - 12] = gUnknown_83FD111,
- [STRINGID_PKMNBEGANTONAP - 12] = gUnknown_83FD124,
- [STRINGID_PKMNLOAFING - 12] = gUnknown_83FD135,
- [STRINGID_PKMNWONTOBEY - 12] = gUnknown_83FD14B,
- [STRINGID_PKMNTURNEDAWAY - 12] = gUnknown_83FD15A,
- [STRINGID_PKMNPRETENDNOTNOTICE - 12] = gUnknown_83FD16A,
- [STRINGID_ENEMYABOUTTOSWITCHPKMN - 12] = gUnknown_83FD186,
- [STRINGID_THREWROCK - 12] = gUnknown_83FD1DF,
- [STRINGID_THREWBAIT - 12] = gUnknown_83FD1FA,
- [STRINGID_PKMNWATCHINGCAREFULLY - 12] = gUnknown_83FD218,
- [STRINGID_PKMNANGRY - 12] = gUnknown_83FD232,
- [STRINGID_PKMNEATING - 12] = gUnknown_83FD23F,
- [STRINGID_DUMMY288 - 12] = gUnknown_83FB218,
- [STRINGID_DUMMY289 - 12] = gUnknown_83FB218,
- [STRINGID_OUTOFSAFARIBALLS - 12] = gUnknown_83FD24D,
- [STRINGID_PKMNSITEMCUREDPARALYSIS - 12] = gUnknown_83FD8B9,
- [STRINGID_PKMNSITEMCUREDPOISON - 12] = gUnknown_83FD8D2,
- [STRINGID_PKMNSITEMHEALEDBURN - 12] = gUnknown_83FD8E8,
- [STRINGID_PKMNSITEMDEFROSTEDIT - 12] = gUnknown_83FD901,
- [STRINGID_PKMNSITEMWOKEIT - 12] = gUnknown_83FD917,
- [STRINGID_PKMNSITEMSNAPPEDOUT - 12] = gUnknown_83FD937,
- [STRINGID_PKMNSITEMCUREDPROBLEM - 12] = gUnknown_83FD95C,
- [STRINGID_PKMNSITEMRESTOREDHEALTH - 12] = gUnknown_83FD999,
- [STRINGID_PKMNSITEMRESTOREDPP - 12] = gUnknown_83FD9B2,
- [STRINGID_PKMNSITEMRESTOREDSTATUS - 12] = gUnknown_83FD9CC,
- [STRINGID_PKMNSITEMRESTOREDHPALITTLE - 12] = gUnknown_83FD9E9,
- [STRINGID_ITEMALLOWSONLYYMOVE - 12] = gUnknown_83FDA0B,
- [STRINGID_PKMNHUNGONWITHX - 12] = gUnknown_83FDA33,
- [STRINGID_EMPTYSTRING3 - 12] = gUnknown_83FDA4C,
- [STRINGID_PKMNSXPREVENTSBURNS - 12] = gUnknown_83FC8D5,
- [STRINGID_PKMNSXBLOCKSY - 12] = gUnknown_83FC8ED,
- [STRINGID_PKMNSXRESTOREDHPALITTLE2 - 12] = gUnknown_83FC913,
- [STRINGID_PKMNSXWHIPPEDUPSANDSTORM - 12] = gUnknown_83FC935,
- [STRINGID_PKMNSXPREVENTSYLOSS - 12] = gUnknown_83FC979,
- [STRINGID_PKMNSXINFATUATEDY - 12] = gUnknown_83FC993,
- [STRINGID_PKMNSXMADEYINEFFECTIVE - 12] = gUnknown_83FC9AA,
- [STRINGID_PKMNSXCUREDYPROBLEM - 12] = gUnknown_83FC9C7,
- [STRINGID_ITSUCKEDLIQUIDOOZE - 12] = gUnknown_83FC9E5,
- [STRINGID_PKMNTRANSFORMED - 12] = gUnknown_83FCA03,
- [STRINGID_ELECTRICITYWEAKENED - 12] = gUnknown_83FC554,
- [STRINGID_FIREWEAKENED - 12] = gUnknown_83FC576,
- [STRINGID_PKMNHIDUNDERWATER - 12] = gUnknown_83FBAD2,
- [STRINGID_PKMNSPRANGUP - 12] = gUnknown_83FBAE5,
- [STRINGID_HMMOVESCANTBEFORGOTTEN - 12] = gUnknown_83FCC39,
- [STRINGID_XFOUNDONEY - 12] = gUnknown_83FC591,
+ [STRINGID_PKMNDATAADDEDTODEX - 12] = sText_PkmnDataAddedToDex,
+ [STRINGID_ITISRAINING - 12] = sText_ItIsRaining,
+ [STRINGID_SANDSTORMISRAGING - 12] = sText_SandstormIsRaging,
+ [STRINGID_CANTESCAPE2 - 12] = sText_CantEscape2,
+ [STRINGID_PKMNIGNORESASLEEP - 12] = sText_PkmnIgnoresAsleep,
+ [STRINGID_PKMNIGNOREDORDERS - 12] = sText_PkmnIgnoredOrders,
+ [STRINGID_PKMNBEGANTONAP - 12] = sText_PkmnBeganToNap,
+ [STRINGID_PKMNLOAFING - 12] = sText_PkmnLoafing,
+ [STRINGID_PKMNWONTOBEY - 12] = sText_PkmnWontObey,
+ [STRINGID_PKMNTURNEDAWAY - 12] = sText_PkmnTurnedAway,
+ [STRINGID_PKMNPRETENDNOTNOTICE - 12] = sText_PkmnPretendNotNotice,
+ [STRINGID_ENEMYABOUTTOSWITCHPKMN - 12] = sText_EnemyAboutToSwitchPkmn,
+ [STRINGID_THREWROCK - 12] = sText_ThrewARock,
+ [STRINGID_THREWBAIT - 12] = sText_ThrewSomeBait,
+ [STRINGID_PKMNWATCHINGCAREFULLY - 12] = sText_PkmnWatchingCarefully,
+ [STRINGID_PKMNANGRY - 12] = sText_PkmnIsAngry,
+ [STRINGID_PKMNEATING - 12] = sText_PkmnIsEating,
+ [STRINGID_DUMMY288 - 12] = sText_Empty1,
+ [STRINGID_DUMMY289 - 12] = sText_Empty1,
+ [STRINGID_OUTOFSAFARIBALLS - 12] = sText_OutOfSafariBalls,
+ [STRINGID_PKMNSITEMCUREDPARALYSIS - 12] = sText_PkmnsItemCuredParalysis,
+ [STRINGID_PKMNSITEMCUREDPOISON - 12] = sText_PkmnsItemCuredPoison,
+ [STRINGID_PKMNSITEMHEALEDBURN - 12] = sText_PkmnsItemHealedBurn,
+ [STRINGID_PKMNSITEMDEFROSTEDIT - 12] = sText_PkmnsItemDefrostedIt,
+ [STRINGID_PKMNSITEMWOKEIT - 12] = sText_PkmnsItemWokeIt,
+ [STRINGID_PKMNSITEMSNAPPEDOUT - 12] = sText_PkmnsItemSnappedOut,
+ [STRINGID_PKMNSITEMCUREDPROBLEM - 12] = sText_PkmnsItemCuredProblem,
+ [STRINGID_PKMNSITEMRESTOREDHEALTH - 12] = sText_PkmnsItemRestoredHealth,
+ [STRINGID_PKMNSITEMRESTOREDPP - 12] = sText_PkmnsItemRestoredPP,
+ [STRINGID_PKMNSITEMRESTOREDSTATUS - 12] = sText_PkmnsItemRestoredStatus,
+ [STRINGID_PKMNSITEMRESTOREDHPALITTLE - 12] = sText_PkmnsItemRestoredHPALittle,
+ [STRINGID_ITEMALLOWSONLYYMOVE - 12] = sText_ItemAllowsOnlyYMove,
+ [STRINGID_PKMNHUNGONWITHX - 12] = sText_PkmnHungOnWithX,
+ [STRINGID_EMPTYSTRING3 - 12] = gText_EmptyString3,
+ [STRINGID_PKMNSXPREVENTSBURNS - 12] = sText_PkmnsXPreventsBurns,
+ [STRINGID_PKMNSXBLOCKSY - 12] = sText_PkmnsXBlocksY,
+ [STRINGID_PKMNSXRESTOREDHPALITTLE2 - 12] = sText_PkmnsXRestoredHPALittle2,
+ [STRINGID_PKMNSXWHIPPEDUPSANDSTORM - 12] = sText_PkmnsXWhippedUpSandstorm,
+ [STRINGID_PKMNSXPREVENTSYLOSS - 12] = sText_PkmnsXPreventsYLoss,
+ [STRINGID_PKMNSXINFATUATEDY - 12] = sText_PkmnsXInfatuatedY,
+ [STRINGID_PKMNSXMADEYINEFFECTIVE - 12] = sText_PkmnsXMadeYIneffective,
+ [STRINGID_PKMNSXCUREDYPROBLEM - 12] = sText_PkmnsXCuredYProblem,
+ [STRINGID_ITSUCKEDLIQUIDOOZE - 12] = sText_ItSuckedLiquidOoze,
+ [STRINGID_PKMNTRANSFORMED - 12] = sText_PkmnTransformed,
+ [STRINGID_ELECTRICITYWEAKENED - 12] = sText_ElectricityWeakened,
+ [STRINGID_FIREWEAKENED - 12] = sText_FireWeakened,
+ [STRINGID_PKMNHIDUNDERWATER - 12] = sText_PkmnHidUnderwater,
+ [STRINGID_PKMNSPRANGUP - 12] = sText_PkmnSprangUp,
+ [STRINGID_HMMOVESCANTBEFORGOTTEN - 12] = sText_HMMovesCantBeForgotten,
+ [STRINGID_XFOUNDONEY - 12] = sText_XFoundOneY,
[STRINGID_PLAYERDEFEATEDTRAINER1 - 12] = sText_PlayerDefeatedLinkTrainerTrainer1,
- [STRINGID_SOOTHINGAROMA - 12] = gUnknown_83FC5A2,
- [STRINGID_ITEMSCANTBEUSEDNOW - 12] = gUnknown_83FC5CC,
- [STRINGID_FORXCOMMAYZ - 12] = gUnknown_83FC5E8,
- [STRINGID_USINGXTHEYOFZN - 12] = gUnknown_83FCB75,
- [STRINGID_PKMNUSEDXTOGETPUMPED - 12] = gUnknown_83FC5F6,
- [STRINGID_PKMNSXMADEYUSELESS - 12] = gUnknown_83FC79D,
- [STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = gUnknown_83FBB2F,
- [STRINGID_EMPTYSTRING4 - 12] = gUnknown_83FB282,
- [STRINGID_ABOOSTED - 12] = gUnknown_83FB283,
- [STRINGID_PKMNSXINTENSIFIEDSUN - 12] = gUnknown_83FC955,
- [STRINGID_PKMNMAKESGROUNDMISS - 12] = gUnknown_83FB3AF,
- [STRINGID_YOUTHROWABALLNOWRIGHT - 12] = gUnknown_83FDAB1,
- [STRINGID_PKMNSXTOOKATTACK - 12] = gUnknown_83FCA13,
- [STRINGID_PKMNCHOSEXASDESTINY - 12] = gUnknown_83FC208,
- [STRINGID_PKMNLOSTFOCUS - 12] = gUnknown_83FC60C,
- [STRINGID_USENEXTPKMN - 12] = gUnknown_83FB359,
- [STRINGID_PKMNFLEDUSINGITS - 12] = gUnknown_83FCCA0,
- [STRINGID_PKMNFLEDUSING - 12] = gUnknown_83FCCBB,
- [STRINGID_PKMNWASDRAGGEDOUT - 12] = gUnknown_83FC631,
- [STRINGID_PREVENTEDFROMWORKING - 12] = gUnknown_83FCA49,
- [STRINGID_PKMNSITEMNORMALIZEDSTATUS - 12] = gUnknown_83FD97A,
+ [STRINGID_SOOTHINGAROMA - 12] = sText_SoothingAroma,
+ [STRINGID_ITEMSCANTBEUSEDNOW - 12] = sText_ItemsCantBeUsedNow,
+ [STRINGID_FORXCOMMAYZ - 12] = sText_ForXCommaYZ,
+ [STRINGID_USINGXTHEYOFZN - 12] = sText_UsingXTheYOfZN,
+ [STRINGID_PKMNUSEDXTOGETPUMPED - 12] = sText_PkmnUsedXToGetPumped,
+ [STRINGID_PKMNSXMADEYUSELESS - 12] = sText_PkmnsXMadeYUseless,
+ [STRINGID_PKMNTRAPPEDBYSANDTOMB - 12] = sText_PkmnTrappedBySandTomb,
+ [STRINGID_EMPTYSTRING4 - 12] = sText_EmptyString4,
+ [STRINGID_ABOOSTED - 12] = sText_ABoosted,
+ [STRINGID_PKMNSXINTENSIFIEDSUN - 12] = sText_PkmnsXIntensifiedSun,
+ [STRINGID_PKMNMAKESGROUNDMISS - 12] = sText_PkmnMakesGroundMiss,
+ [STRINGID_YOUTHROWABALLNOWRIGHT - 12] = sText_YouThrowABallNowRight,
+ [STRINGID_PKMNSXTOOKATTACK - 12] = sText_PkmnsXTookAttack,
+ [STRINGID_PKMNCHOSEXASDESTINY - 12] = sText_PkmnChoseXAsDestiny,
+ [STRINGID_PKMNLOSTFOCUS - 12] = sText_PkmnLostFocus,
+ [STRINGID_USENEXTPKMN - 12] = sText_UseNextPkmn,
+ [STRINGID_PKMNFLEDUSINGITS - 12] = sText_PkmnFledUsingIts,
+ [STRINGID_PKMNFLEDUSING - 12] = sText_PkmnFledUsing,
+ [STRINGID_PKMNWASDRAGGEDOUT - 12] = sText_PkmnWasDraggedOut,
+ [STRINGID_PREVENTEDFROMWORKING - 12] = sText_PreventedFromWorking,
+ [STRINGID_PKMNSITEMNORMALIZEDSTATUS - 12] = sText_PkmnsItemNormalizedStatus,
[STRINGID_TRAINER1USEDITEM - 12] = sText_Trainer1UsedItem,
- [STRINGID_BOXISFULL - 12] = gUnknown_83FD876,
- [STRINGID_PKMNAVOIDEDATTACK - 12] = gUnknown_83FB3D3,
- [STRINGID_PKMNSXMADEITINEFFECTIVE - 12] = gUnknown_83FCA71,
- [STRINGID_PKMNSXPREVENTSFLINCHING - 12] = gUnknown_83FCA8E,
- [STRINGID_PKMNALREADYHASBURN - 12] = gUnknown_83FB67B,
- [STRINGID_STATSWONTDECREASE2 - 12] = gUnknown_83FCBC5,
- [STRINGID_PKMNSXBLOCKSY2 - 12] = gUnknown_83FC900,
- [STRINGID_PKMNSXWOREOFF - 12] = gUnknown_83FBC62,
- [STRINGID_PKMNRAISEDDEFALITTLE - 12] = gUnknown_83FB997,
- [STRINGID_PKMNRAISEDSPDEFALITTLE - 12] = gUnknown_83FB95E,
- [STRINGID_THEWALLSHATTERED - 12] = gUnknown_83FC646,
- [STRINGID_PKMNSXPREVENTSYSZ - 12] = gUnknown_83FCAAA,
- [STRINGID_PKMNSXCUREDITSYPROBLEM - 12] = gUnknown_83FCAD1,
- [STRINGID_ATTACKERCANTESCAPE - 12] = gUnknown_83FB534,
- [STRINGID_PKMNOBTAINEDX - 12] = gUnknown_83FC337,
- [STRINGID_PKMNOBTAINEDX2 - 12] = gUnknown_83FC347,
- [STRINGID_PKMNOBTAINEDXYOBTAINEDZ - 12] = gUnknown_83FC357,
- [STRINGID_BUTNOEFFECT - 12] = gUnknown_83FC65A,
- [STRINGID_PKMNSXHADNOEFFECTONY - 12] = gUnknown_83FCAEF,
- [STRINGID_OAKPLAYERWON - 12] = gUnknown_83FDD64,
- [STRINGID_OAKPLAYERLOST - 12] = gUnknown_83FDDEB,
- [STRINGID_PLAYERLOSTAGAINSTENEMYTRAINER - 12] = gUnknown_83FB484,
- [STRINGID_PLAYERPAIDPRIZEMONEY - 12] = gUnknown_83FB4BE,
+ [STRINGID_BOXISFULL - 12] = sText_BoxIsFull,
+ [STRINGID_PKMNAVOIDEDATTACK - 12] = sText_PkmnAvoidedAttack,
+ [STRINGID_PKMNSXMADEITINEFFECTIVE - 12] = sText_PkmnsXMadeItIneffective,
+ [STRINGID_PKMNSXPREVENTSFLINCHING - 12] = sText_PkmnsXPreventsFlinching,
+ [STRINGID_PKMNALREADYHASBURN - 12] = sText_PkmnAlreadyHasBurn,
+ [STRINGID_STATSWONTDECREASE2 - 12] = sText_StatsWontDecrease2,
+ [STRINGID_PKMNSXBLOCKSY2 - 12] = sText_PkmnsXBlocksY2,
+ [STRINGID_PKMNSXWOREOFF - 12] = sText_PkmnsXWoreOff,
+ [STRINGID_PKMNRAISEDDEFALITTLE - 12] = sText_PkmnRaisedDefALittle,
+ [STRINGID_PKMNRAISEDSPDEFALITTLE - 12] = sText_PkmnRaisedSpDefALittle,
+ [STRINGID_THEWALLSHATTERED - 12] = sText_TheWallShattered,
+ [STRINGID_PKMNSXPREVENTSYSZ - 12] = sText_PkmnsXPreventsYsZ,
+ [STRINGID_PKMNSXCUREDITSYPROBLEM - 12] = sText_PkmnsXCuredItsYProblem,
+ [STRINGID_ATTACKERCANTESCAPE - 12] = sText_AttackerCantEscape,
+ [STRINGID_PKMNOBTAINEDX - 12] = sText_PkmnObtainedX,
+ [STRINGID_PKMNOBTAINEDX2 - 12] = sText_PkmnObtainedX2,
+ [STRINGID_PKMNOBTAINEDXYOBTAINEDZ - 12] = sText_PkmnObtainedXYObtainedZ,
+ [STRINGID_BUTNOEFFECT - 12] = sText_ButNoEffect,
+ [STRINGID_PKMNSXHADNOEFFECTONY - 12] = sText_PkmnsXHadNoEffectOnY,
+ [STRINGID_OAKPLAYERWON - 12] = gText_WinEarnsPrizeMoney,
+ [STRINGID_OAKPLAYERLOST - 12] = gText_HowDissapointing,
+ [STRINGID_PLAYERLOSTAGAINSTENEMYTRAINER - 12] = sText_PlayerWhiteoutAgainstTrainer,
+ [STRINGID_PLAYERPAIDPRIZEMONEY - 12] = sText_PlayerPaidAsPrizeMoney,
[STRINGID_PKMNTRANSFERREDSOMEONESPC - 12] = Text_MonSentToBoxInSomeonesPC,
[STRINGID_PKMNTRANSFERREDBILLSPC - 12] = Text_MonSentToBoxInBillsPC,
[STRINGID_PKMNBOXSOMEONESPCFULL - 12] = Text_MonSentToBoxSomeonesBoxFull,
[STRINGID_PKMNBOXBILLSPCFULL - 12] = Text_MonSentToBoxBillsBoxFull,
[STRINGID_POKEDUDEUSED - 12] = sText_PokedudeUsedItem,
- [STRINGID_POKEFLUTECATCHY - 12] = gUnknown_83FDA4D,
- [STRINGID_POKEFLUTE - 12] = gUnknown_83FDA7A,
- [STRINGID_MONHEARINGFLUTEAWOKE - 12] = gUnknown_83FDA8C,
- [STRINGID_TRAINER2CLASS - 12] = gUnknown_83FB21C,
- [STRINGID_TRAINER2NAME - 12] = gUnknown_83FB262,
- [STRINGID_PLAYERWHITEDOUT - 12] = gUnknown_83FB4F7,
- [STRINGID_MONTOOSCAREDTOMOVE - 12] = gUnknown_83FCB0C,
- [STRINGID_GHOSTGETOUTGETOUT - 12] = gUnknown_83FCB26,
- [STRINGID_SILPHSCOPEUNVEILED - 12] = gUnknown_83FD322,
- [STRINGID_GHOSTWASMAROWAK - 12] = gUnknown_83FD34D,
- [STRINGID_TRAINER1MON1COMEBACK - 12] = gUnknown_83FB21F,
- [STRINGID_TRAINER1WINTEXT - 12] = gUnknown_83FB232,
- [STRINGID_TRAINER1MON2COMEBACK - 12] = gUnknown_83FB235,
- [STRINGID_TRAINER1MON1AND2COMEBACK - 12] = gUnknown_83FB248
+ [STRINGID_POKEFLUTECATCHY - 12] = sText_PlayedFluteCatchyTune,
+ [STRINGID_POKEFLUTE - 12] = sText_PlayedThe,
+ [STRINGID_MONHEARINGFLUTEAWOKE - 12] = sText_PkmnHearingFluteAwoke,
+ [STRINGID_TRAINER2CLASS - 12] = sText_Trainer2Class,
+ [STRINGID_TRAINER2NAME - 12] = sText_Trainer2Name,
+ [STRINGID_PLAYERWHITEDOUT - 12] = sText_PlayerWhiteout2,
+ [STRINGID_MONTOOSCAREDTOMOVE - 12] = sText_TooScaredToMove,
+ [STRINGID_GHOSTGETOUTGETOUT - 12] = sText_GetOutGetOut,
+ [STRINGID_SILPHSCOPEUNVEILED - 12] = sText_SilphScopeUnveil,
+ [STRINGID_GHOSTWASMAROWAK - 12] = sText_TheGhostWas,
+ [STRINGID_TRAINER1MON1COMEBACK - 12] = sText_Trainer1RecallPkmn1,
+ [STRINGID_TRAINER1WINTEXT - 12] = sText_Trainer1WinText,
+ [STRINGID_TRAINER1MON2COMEBACK - 12] = sText_Trainer1RecallPkmn2,
+ [STRINGID_TRAINER1MON1AND2COMEBACK - 12] = sText_Trainer1RecallBoth
};
const u16 gMissStringIds[] = {
@@ -1220,10 +1220,10 @@ const u8 gText_CongratsPkmnEvolved[] = _("Congratulations! Your {STR_VAR_1}\nevo
const u8 gText_PkmnStoppedEvolving[] = _("Huh? {STR_VAR_1}\nstopped evolving!\p");
const u8 gText_EllipsisQuestionMark[] = _("……?\p");
const u8 gText_WhatWillPkmnDo[] = _("What will\n{B_ACTIVE_NAME_WITH_PREFIX} do?");
-const u8 gUnknown_83FE6E6[] = _("What will {B_PLAYER_NAME}\nthrow?");
-const u8 gUnknown_83FE6FA[] = _("What will the\nold man do?");
+const u8 gText_WhatWillPlayerThrow[] = _("What will {B_PLAYER_NAME}\nthrow?");
+const u8 gText_WhatWillOldManDo[] = _("What will the\nold man do?");
const u8 gText_LinkStandby[] = _("{PAUSE 16}Link standby…");
-const u8 gUnknown_83FE725[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}FIGHT{CLEAR_TO 56}BAG\nPOKéMON{CLEAR_TO 56}RUN");
+const u8 gText_BattleMenu[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}FIGHT{CLEAR_TO 56}BAG\nPOKéMON{CLEAR_TO 56}RUN");
const u8 gUnknown_83FE747[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW 13 14 15}BALL{CLEAR_TO 56}BAIT\nROCK{CLEAR_TO 56}RUN");
const u8 gText_MoveInterfacePP[] = _("PP ");
const u8 gText_MoveInterfaceType[] = _("TYPE/");
@@ -1514,9 +1514,9 @@ void BufferStringBattle(u16 stringId)
if (gBattleTypeFlags & BATTLE_TYPE_GHOST)
{
if (gBattleTypeFlags & BATTLE_TYPE_GHOST_UNVEILED)
- stringPtr = gUnknown_83FD30D;
+ stringPtr = sText_TheGhostAppeared;
else
- stringPtr = gUnknown_83FD2D9;
+ stringPtr = sText_GhostAppearedCantId;
}
else if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
stringPtr = sText_WildPkmnAppeared2;
@@ -1646,7 +1646,7 @@ void BufferStringBattle(u16 stringId)
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
stringPtr = gUnknown_83FE9D4;
else
- stringPtr = gUnknown_83FCD92;
+ stringPtr = sText_WildFled;
}
else
{
diff --git a/src/bg.c b/src/bg.c
index 598f402af..5db690332 100644
--- a/src/bg.c
+++ b/src/bg.c
@@ -1,3 +1,4 @@
+#include <limits.h>
#include "global.h"
#include "bg.h"
#include "dma3.h"
@@ -1136,20 +1137,19 @@ void CopyTileMapEntry(const u16 *src, u16 *dest, s32 palette1, s32 tileOffset, s
{
u16 var;
- if (palette1 == 16)
- goto CASE_16;
switch (palette1)
{
- case 0 ... 16:
+ case 0 ... 15:
var = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12);
break;
- CASE_16:
+ case 16:
var = *dest;
var &= 0xFC00;
var += palette2 << 12;
var |= (*src + tileOffset) & 0x3FF;
break;
default:
+ case 17 ... INT_MAX:
var = *src + tileOffset + (palette2 << 12);
break;
}
diff --git a/src/bug.c b/src/bug.c
index e3bcb68ab..6e6b8f400 100644
--- a/src/bug.c
+++ b/src/bug.c
@@ -3,90 +3,90 @@
#include "gpu_regs.h"
#include "trig.h"
-static void sub_80B3FAC(struct Sprite *sprite);
-static void sub_80B407C(struct Sprite *sprite);
+static void AnimMegahornHorn(struct Sprite *sprite);
+static void AnimLeechLifeNeedle(struct Sprite *sprite);
static void AnimTranslateWebThread(struct Sprite *sprite);
-static void sub_80B41F8(struct Sprite *sprite);
-static void sub_80B42C0(struct Sprite *sprite);
+static void AnimStringWrap(struct Sprite *sprite);
+static void AnimSpiderWeb(struct Sprite *sprite);
static void AnimTranslateStinger(struct Sprite *sprite);
static void AnimMissileArc(struct Sprite *sprite);
-static void sub_80B45D8(struct Sprite *sprite);
+static void AnimTailGlowOrb(struct Sprite *sprite);
static void sub_80B41C0(struct Sprite *sprite);
static void sub_80B4274(struct Sprite *sprite);
static void sub_80B42E8(struct Sprite *sprite);
static void sub_80B4344(struct Sprite *sprite);
static void AnimMissileArcStep(struct Sprite *sprite);
-static const union AffineAnimCmd gUnknown_83E71E8[] =
+static const union AffineAnimCmd sAffineAnim_MegahornHorn_0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E71F8[] =
+static const union AffineAnimCmd sAffineAnim_MegahornHorn_1[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7208[] =
+static const union AffineAnimCmd sAffineAnim_MegahornHorn_2[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7218[] =
+static const union AffineAnimCmd *const sAffineAnims_MegahornHorn[] =
{
- gUnknown_83E71E8,
- gUnknown_83E71F8,
- gUnknown_83E7208,
+ sAffineAnim_MegahornHorn_0,
+ sAffineAnim_MegahornHorn_1,
+ sAffineAnim_MegahornHorn_2,
};
-const struct SpriteTemplate gUnknown_83E7224 =
+const struct SpriteTemplate gMegahornHornSpriteTemplate =
{
.tileTag = ANIM_TAG_HORN_HIT_2,
.paletteTag = ANIM_TAG_HORN_HIT_2,
.oam = &gOamData_AffineDouble_ObjNormal_32x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7218,
- .callback = sub_80B3FAC,
+ .affineAnims = sAffineAnims_MegahornHorn,
+ .callback = AnimMegahornHorn,
};
-static const union AffineAnimCmd gUnknown_83E723C[] =
+static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E724C[] =
+static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E725C[] =
+static const union AffineAnimCmd sAffineAnim_LeechLifeNeedle_2[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E726C[] =
+static const union AffineAnimCmd *const sAffineAnims_LeechLifeNeedle[] =
{
- gUnknown_83E723C,
- gUnknown_83E724C,
- gUnknown_83E725C,
+ sAffineAnim_LeechLifeNeedle_0,
+ sAffineAnim_LeechLifeNeedle_1,
+ sAffineAnim_LeechLifeNeedle_2,
};
-const struct SpriteTemplate gUnknown_83E7278 =
+const struct SpriteTemplate gLeechLifeNeedleSpriteTemplate =
{
.tileTag = ANIM_TAG_NEEDLE,
.paletteTag = ANIM_TAG_NEEDLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E726C,
- .callback = sub_80B407C,
+ .affineAnims = sAffineAnims_LeechLifeNeedle,
+ .callback = AnimLeechLifeNeedle,
};
const struct SpriteTemplate gWebThreadSpriteTemplate =
@@ -100,7 +100,7 @@ const struct SpriteTemplate gWebThreadSpriteTemplate =
.callback = AnimTranslateWebThread,
};
-const struct SpriteTemplate gUnknown_83E72A8 =
+const struct SpriteTemplate gStringWrapSpriteTemplate =
{
.tileTag = ANIM_TAG_STRING,
.paletteTag = ANIM_TAG_STRING,
@@ -108,19 +108,19 @@ const struct SpriteTemplate gUnknown_83E72A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B41F8,
+ .callback = AnimStringWrap,
};
-static const union AffineAnimCmd gUnknown_83E72C0[] =
+static const union AffineAnimCmd sAffineAnim_SpiderWeb[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E72D8[] =
+static const union AffineAnimCmd *const sAffineAnims_SpiderWeb[] =
{
- gUnknown_83E72C0,
+ sAffineAnim_SpiderWeb,
};
const struct SpriteTemplate gSpiderWebSpriteTemplate =
@@ -130,8 +130,8 @@ const struct SpriteTemplate gSpiderWebSpriteTemplate =
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E72D8,
- .callback = sub_80B42C0,
+ .affineAnims = sAffineAnims_SpiderWeb,
+ .callback = AnimSpiderWeb,
};
const struct SpriteTemplate gLinearStingerSpriteTemplate =
@@ -167,7 +167,7 @@ const struct SpriteTemplate gIcicleSpearSpriteTemplate =
.callback = AnimMissileArc,
};
-static const union AffineAnimCmd gUnknown_83E733C[] =
+static const union AffineAnimCmd sAffineAnim_TailGlowOrb[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18),
@@ -178,23 +178,23 @@ static const union AffineAnimCmd gUnknown_83E733C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7374[] =
+static const union AffineAnimCmd *const sAffineAnims_TailGlowOrb[] =
{
- gUnknown_83E733C,
+ sAffineAnim_TailGlowOrb,
};
-const struct SpriteTemplate gUnknown_83E7378 =
+const struct SpriteTemplate gTailGlowOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7374,
- .callback = sub_80B45D8,
+ .affineAnims = sAffineAnims_TailGlowOrb,
+ .callback = AnimTailGlowOrb,
};
-static void sub_80B3FAC(struct Sprite *sprite)
+static void AnimMegahornHorn(struct Sprite *sprite)
{
if (IsContest())
{
@@ -219,7 +219,7 @@ static void sub_80B3FAC(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B407C(struct Sprite *sprite)
+static void AnimLeechLifeNeedle(struct Sprite *sprite)
{
if (IsContest())
{
@@ -280,7 +280,7 @@ static void sub_80B41C0(struct Sprite *sprite)
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}
-static void sub_80B41F8(struct Sprite *sprite)
+static void AnimStringWrap(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -306,7 +306,7 @@ static void sub_80B4274(struct Sprite *sprite)
}
}
-static void sub_80B42C0(struct Sprite *sprite)
+static void AnimSpiderWeb(struct Sprite *sprite)
{
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
@@ -445,7 +445,7 @@ static void AnimMissileArcStep(struct Sprite *sprite)
}
}
-static void sub_80B45D8(struct Sprite *sprite)
+static void AnimTailGlowOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
diff --git a/src/credits.c b/src/credits.c
index e00587ff2..190b8cbb1 100644
--- a/src/credits.c
+++ b/src/credits.c
@@ -9,6 +9,8 @@
#include "graphics.h"
#include "strings.h"
#include "trainer_pokemon_sprites.h"
+#include "field_weather.h"
+#include "menu.h"
#include "constants/species.h"
#include "constants/maps.h"
#include "constants/field_weather.h"
diff --git a/src/dark.c b/src/dark.c
index d2e0996bd..86523f2f1 100644
--- a/src/dark.c
+++ b/src/dark.c
@@ -7,11 +7,11 @@
#include "util.h"
static void sub_80B7ACC(struct Sprite *sprite);
-static void sub_80B7BD4(struct Sprite *sprite);
-static void sub_80B7C88(struct Sprite *sprite);
-static void sub_80B86B0(struct Sprite *sprite);
-static void sub_80B7954(u8 taskId);
-static void sub_80B7A14(u8 taskId);
+static void AnimBite(struct Sprite *sprite);
+static void AnimTearDrop(struct Sprite *sprite);
+static void AnimClawSlash(struct Sprite *sprite);
+static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId);
+static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId);
static void sub_80B7B48(struct Sprite *sprite);
static void sub_80B7C10(struct Sprite *sprite);
static void sub_80B7C50(struct Sprite *sprite);
@@ -33,120 +33,120 @@ const struct SpriteTemplate gUnknown_83E7878 =
.callback = sub_80B7ACC,
};
-static const union AffineAnimCmd gUnknown_83E7890[] =
+static const union AffineAnimCmd sAffineAnim_Bite_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78A0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78B0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_2[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78C0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_3[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78D0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_4[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78E0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_5[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E78F0[] =
+static const union AffineAnimCmd sAffineAnim_Bite_6[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7900[] =
+static const union AffineAnimCmd sAffineAnim_Bite_7[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1),
AFFINEANIMCMD_END,
};
-const union AffineAnimCmd *const gUnknown_83E7910[] =
+const union AffineAnimCmd *const gAffineAnims_Bite[] =
{
- gUnknown_83E7890,
- gUnknown_83E78A0,
- gUnknown_83E78B0,
- gUnknown_83E78C0,
- gUnknown_83E78D0,
- gUnknown_83E78E0,
- gUnknown_83E78F0,
- gUnknown_83E7900,
+ sAffineAnim_Bite_0,
+ sAffineAnim_Bite_1,
+ sAffineAnim_Bite_2,
+ sAffineAnim_Bite_3,
+ sAffineAnim_Bite_4,
+ sAffineAnim_Bite_5,
+ sAffineAnim_Bite_6,
+ sAffineAnim_Bite_7,
};
-const struct SpriteTemplate gUnknown_83E7930 =
+const struct SpriteTemplate gSharpTeethSpriteTemplate =
{
.tileTag = ANIM_TAG_SHARP_TEETH,
.paletteTag = ANIM_TAG_SHARP_TEETH,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
- .callback = sub_80B7BD4,
+ .affineAnims = gAffineAnims_Bite,
+ .callback = AnimBite,
};
-const struct SpriteTemplate gUnknown_83E7948 =
+const struct SpriteTemplate gClampJawSpriteTemplate =
{
.tileTag = ANIM_TAG_CLAMP,
.paletteTag = ANIM_TAG_CLAMP,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7910,
- .callback = sub_80B7BD4,
+ .affineAnims = gAffineAnims_Bite,
+ .callback = AnimBite,
};
-static const union AffineAnimCmd gUnknown_83E7960[] =
+static const union AffineAnimCmd sAffineAnim_TearDrop_0[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7978[] =
+static const union AffineAnimCmd sAffineAnim_TearDrop_1[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7990[] =
+static const union AffineAnimCmd *const sAffineAnims_TearDrop[] =
{
- gUnknown_83E7960,
- gUnknown_83E7978,
+ sAffineAnim_TearDrop_0,
+ sAffineAnim_TearDrop_1,
};
-const struct SpriteTemplate gUnknown_83E7998 =
+const struct SpriteTemplate gTearDropSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7990,
- .callback = sub_80B7C88,
+ .affineAnims = sAffineAnims_TearDrop,
+ .callback = AnimTearDrop,
};
-static const union AnimCmd gUnknown_83E79B0[] =
+static const union AnimCmd sAnim_ClawSlash_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -156,7 +156,7 @@ static const union AnimCmd gUnknown_83E79B0[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E79C8[] =
+static const union AnimCmd sAnim_ClawSlash_1[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
@@ -166,24 +166,24 @@ static const union AnimCmd gUnknown_83E79C8[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E79E0[] =
+static const union AnimCmd *const sAnims_ClawSlash[] =
{
- gUnknown_83E79B0,
- gUnknown_83E79C8,
+ sAnim_ClawSlash_0,
+ sAnim_ClawSlash_1,
};
-const struct SpriteTemplate gUnknown_83E79E8 =
+const struct SpriteTemplate gClawSlashSpriteTemplate =
{
.tileTag = ANIM_TAG_CLAW_SLASH,
.paletteTag = ANIM_TAG_CLAW_SLASH,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E79E0,
+ .anims = sAnims_ClawSlash,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B86B0,
+ .callback = AnimClawSlash,
};
-void sub_80B78E0(u8 taskId)
+void AnimTask_AttackerFadeToInvisible(u8 taskId)
{
s32 battler;
@@ -195,10 +195,10 @@ void sub_80B78E0(u8 taskId)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
- gTasks[taskId].func = sub_80B7954;
+ gTasks[taskId].func = AnimTask_AttackerFadeToInvisible_Step;
}
-static void sub_80B7954(u8 taskId)
+static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
{
u8 blendA = gTasks[taskId].data[1] >> 8;
u8 blendB = gTasks[taskId].data[1];
@@ -222,15 +222,15 @@ static void sub_80B7954(u8 taskId)
}
}
-void sub_80B79DC(u8 taskId)
+void AnimTask_AttackerFadeFromInvisible(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
- gTasks[taskId].func = sub_80B7A14;
+ gTasks[taskId].func = AnimTask_AttackerFadeFromInvisible_Step;
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
}
-static void sub_80B7A14(u8 taskId)
+static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
{
u8 blendA = gTasks[taskId].data[1] >> 8;
u8 blendB = gTasks[taskId].data[1];
@@ -255,7 +255,7 @@ static void sub_80B7A14(u8 taskId)
}
}
-void sub_80B7A80(u8 taskId)
+void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
{
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
@@ -306,7 +306,7 @@ static void sub_80B7B48(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B7BD4(struct Sprite *sprite)
+static void AnimBite(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -337,7 +337,7 @@ static void sub_80B7C50(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
-static void sub_80B7C88(struct Sprite *sprite)
+static void AnimTearDrop(struct Sprite *sprite)
{
u8 battler;
s8 xOffset;
@@ -385,7 +385,7 @@ static void sub_80B7D88(struct Sprite *sprite)
DestroySpriteAndMatrix(sprite);
}
-void sub_80B7DA4(u8 taskId)
+void AnimTask_MoveAttackerMementoShadow(u8 taskId)
{
struct ScanlineEffectParams scanlineParams;
struct BattleAnimBgData animBg;
@@ -502,7 +502,7 @@ static void sub_80B7F58(u8 taskId)
}
}
-void sub_80B8070(u8 taskId)
+void AnimTask_MoveTargetMementoShadow(u8 taskId)
{
struct BattleAnimBgData animBg;
struct ScanlineEffectParams scanlineParams;
@@ -724,7 +724,7 @@ static void sub_80B856C(u8 priority)
}
}
-void sub_80B85B8(u8 taskId)
+void AnimTask_InitMementoShadow(u8 taskId)
{
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
@@ -748,7 +748,7 @@ void sub_80B8664(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_80B86B0(struct Sprite *sprite)
+static void AnimClawSlash(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -910,7 +910,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B8B38(u8 taskId)
+void GetIsDoomDesireHitTurn(u8 taskId)
{
if (gAnimMoveTurn < 2)
gBattleAnimArgs[7] = 0;
diff --git a/src/dragon.c b/src/dragon.c
index d18cf25df..747efdb7c 100644
--- a/src/dragon.c
+++ b/src/dragon.c
@@ -5,10 +5,10 @@
#include "trig.h"
static void sub_80B725C(struct Sprite *sprite);
-static void sub_80B741C(struct Sprite *sprite);
-static void sub_80B73AC(struct Sprite *sprite);
-static void sub_80B7448(struct Sprite *sprite);
-static void sub_80B77E4(struct Sprite *sprite);
+static void AnimDragonFireToTarget(struct Sprite *sprite);
+static void AnimDragonRageFirePlume(struct Sprite *sprite);
+static void AnimDragonDanceOrb(struct Sprite *sprite);
+static void AnimOverheatFlame(struct Sprite *sprite);
static void sub_80B74D8(struct Sprite *sprite);
static void sub_80B76B0(u8 taskId);
static void sub_80B776C(struct Task *task);
@@ -31,7 +31,7 @@ static const union AnimCmd *const gUnknown_83E7728[] =
gUnknown_83E7710,
};
-const struct SpriteTemplate gUnknown_83E772C =
+const struct SpriteTemplate gOutrageFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -42,7 +42,7 @@ const struct SpriteTemplate gUnknown_83E772C =
.callback = sub_80B725C,
};
-static const union AnimCmd gUnknown_83E7744[] =
+static const union AnimCmd sAnim_DragonBreathFire_0[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
@@ -50,7 +50,7 @@ static const union AnimCmd gUnknown_83E7744[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E7754[] =
+static const union AnimCmd sAnim_DragonBreathFire_1[] =
{
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
@@ -58,44 +58,44 @@ static const union AnimCmd gUnknown_83E7754[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E7764[] =
+static const union AnimCmd *const sAnims_DragonBreathFire[] =
{
- gUnknown_83E7744,
- gUnknown_83E7754,
+ sAnim_DragonBreathFire_0,
+ sAnim_DragonBreathFire_1,
};
-static const union AffineAnimCmd gUnknown_83E776C[] =
+static const union AffineAnimCmd sAffineAnim_DragonBreathFire_0[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7784[] =
+static const union AffineAnimCmd sAffineAnim_DragonBreathFire_1[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E779C[] =
+static const union AffineAnimCmd *const sAffineAnims_DragonBreathFire[] =
{
- gUnknown_83E776C,
- gUnknown_83E7784,
+ sAffineAnim_DragonBreathFire_0,
+ sAffineAnim_DragonBreathFire_1,
};
-const struct SpriteTemplate gUnknown_83E77A4 =
+const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E7764,
+ .anims = sAnims_DragonBreathFire,
.images = NULL,
- .affineAnims = gUnknown_83E779C,
- .callback = sub_80B741C,
+ .affineAnims = sAffineAnims_DragonBreathFire,
+ .callback = AnimDragonFireToTarget,
};
-const union AnimCmd gUnknown_83E77BC[] =
+const union AnimCmd sAnim_DragonRageFirePlume[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -105,23 +105,23 @@ const union AnimCmd gUnknown_83E77BC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E77D4[] =
+static const union AnimCmd *const sAnims_DragonRageFirePlume[] =
{
- gUnknown_83E77BC,
+ sAnim_DragonRageFirePlume,
};
-const struct SpriteTemplate gUnknown_83E77D8 =
+const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E77D4,
+ .anims = sAnims_DragonRageFirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B73AC,
+ .callback = AnimDragonRageFirePlume,
};
-static const union AnimCmd gUnknown_83E77F0[] =
+static const union AnimCmd sAnim_DragonRageFire[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
@@ -129,42 +129,42 @@ static const union AnimCmd gUnknown_83E77F0[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E7800[] =
+static const union AnimCmd *const sAnims_DragonRageFire[] =
{
- gUnknown_83E77F0,
- gUnknown_83E77F0,
+ sAnim_DragonRageFire,
+ sAnim_DragonRageFire,
};
-static const union AffineAnimCmd gUnknown_83E7808[] =
+static const union AffineAnimCmd sAffineAnim_DragonRageFire_0[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7818[] =
+static const union AffineAnimCmd sAffineAnim_DragonRageFire_1[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7828[] =
+static const union AffineAnimCmd *const sAffineAnims_DragonRageFire[] =
{
- gUnknown_83E7808,
- gUnknown_83E7818,
+ sAffineAnim_DragonRageFire_0,
+ sAffineAnim_DragonRageFire_1,
};
-const struct SpriteTemplate gUnknown_83E7830 =
+const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E7800,
+ .anims = sAnims_DragonRageFire,
.images = NULL,
- .affineAnims = gUnknown_83E7828,
- .callback = sub_80B741C,
+ .affineAnims = sAffineAnims_DragonRageFire,
+ .callback = AnimDragonFireToTarget,
};
-const struct SpriteTemplate gUnknown_83E7848 =
+const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
@@ -172,10 +172,10 @@ const struct SpriteTemplate gUnknown_83E7848 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B7448,
+ .callback = AnimDragonDanceOrb,
};
-const struct SpriteTemplate gUnknown_83E7860 =
+const struct SpriteTemplate gOverheatFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@@ -183,7 +183,7 @@ const struct SpriteTemplate gUnknown_83E7860 =
.anims = gUnknown_83E7728,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B77E4,
+ .callback = AnimOverheatFlame,
};
static void sub_80B725C(struct Sprite *sprite)
@@ -235,7 +235,7 @@ static void sub_80B72F8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-static void sub_80B73AC(struct Sprite *sprite)
+static void AnimDragonRageFirePlume(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -253,14 +253,14 @@ static void sub_80B73AC(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-static void sub_80B741C(struct Sprite *sprite)
+static void AnimDragonFireToTarget(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
StartSpriteAffineAnim(sprite, 1);
sub_80B72F8(sprite);
}
-static void sub_80B7448(struct Sprite *sprite)
+static void AnimDragonDanceOrb(struct Sprite *sprite)
{
u16 r5;
u16 r0;
@@ -319,7 +319,7 @@ static void sub_80B74D8(struct Sprite *sprite)
}
}
-void sub_80B75E0(u8 taskId)
+void AnimTask_DragonDanceWaver(u8 taskId)
{
struct ScanlineEffectParams sp;
struct Task *task = &gTasks[taskId];
@@ -404,7 +404,7 @@ static void sub_80B776C(struct Task *task)
task->data[5] = (task->data[5] + 9) & 0xFF;
}
-static void sub_80B77E4(struct Sprite *sprite)
+static void AnimOverheatFlame(struct Sprite *sprite)
{
s32 i, r6 = (gBattleAnimArgs[2] * 3) / 5;
diff --git a/src/electric.c b/src/electric.c
index 908ce60a4..d3fe25924 100644
--- a/src/electric.c
+++ b/src/electric.c
@@ -4,22 +4,22 @@
#include "sound.h"
#include "constants/songs.h"
-static void sub_80ADBEC(struct Sprite *sprite);
+static void AnimLightning(struct Sprite *sprite);
static void sub_80ADC58(struct Sprite *sprite);
static void sub_80ADCB8(struct Sprite *sprite);
static void sub_80ADD4C(struct Sprite *sprite);
-static void sub_80ADEB0(struct Sprite *sprite);
-static void sub_80AE000(struct Sprite *sprite);
-static void sub_80AE06C(struct Sprite *sprite);
-static void sub_80AE1A0(struct Sprite *sprite);
-static void sub_80AE420(struct Sprite *sprite);
-static void sub_80AE470(struct Sprite *sprite);
-static void sub_80AE71C(struct Sprite *sprite);
-static void sub_80AE774(struct Sprite *sprite);
-static void sub_80AE7DC(struct Sprite *sprite);
-static void sub_80AEC34(struct Sprite *sprite);
-static void sub_80AEC80(struct Sprite *sprite);
-static void sub_80AEF60(struct Sprite *sprite);
+static void AnimZapCannonSpark(struct Sprite *sprite);
+static void AnimThunderboltOrb(struct Sprite *sprite);
+static void AnimSparkElectricityFlashing(struct Sprite *sprite);
+static void AnimElectricity(struct Sprite *sprite);
+static void AnimElectricBoltSegment(struct Sprite *sprite);
+static void AnimThunderWave(struct Sprite *sprite);
+static void AnimGrowingChargeOrb(struct Sprite *sprite);
+static void AnimElectricPuff(struct Sprite *sprite);
+static void AnimVoltTackleOrbSlide(struct Sprite *sprite);
+static void AnimVoltTackleBolt(struct Sprite *sprite);
+static void AnimGrowingShockWaveOrb(struct Sprite *sprite);
+static void AnimShockWaveProgressingBolt(struct Sprite *sprite);
static void sub_80ADC3C(struct Sprite *sprite);
static void sub_80ADC9C(struct Sprite *sprite);
static void sub_80ADF38(struct Sprite *sprite);
@@ -34,7 +34,7 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId);
static bool8 sub_80AF058(struct Task *task, u8 taskId);
static void sub_80AF0C8(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E5F1C[] =
+static const union AnimCmd sAnim_Lightning[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -44,20 +44,20 @@ static const union AnimCmd gUnknown_83E5F1C[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E5F34[] =
+static const union AnimCmd *const sAnims_Lightning[] =
{
- gUnknown_83E5F1C,
+ sAnim_Lightning,
};
-const struct SpriteTemplate gUnknown_83E5F38 =
+const struct SpriteTemplate gLightningSpriteTemplate =
{
.tileTag = ANIM_TAG_LIGHTNING,
.paletteTag = ANIM_TAG_LIGHTNING,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5F34,
+ .anims = sAnims_Lightning,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ADBEC,
+ .callback = AnimLightning,
};
static const union AffineAnimCmd gUnknown_83E5F50[] =
@@ -111,7 +111,7 @@ const struct SpriteTemplate gUnknown_83E5FAC =
.callback = sub_80ADCB8,
};
-const struct SpriteTemplate gUnknown_83E5FC4 =
+const struct SpriteTemplate gSparkElectricitySpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
@@ -122,7 +122,7 @@ const struct SpriteTemplate gUnknown_83E5FC4 =
.callback = sub_80ADD4C,
};
-const struct SpriteTemplate gUnknown_83E5FDC =
+const struct SpriteTemplate gZapCannonBallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLACK_BALL_2,
.paletteTag = ANIM_TAG_BLACK_BALL_2,
@@ -133,29 +133,29 @@ const struct SpriteTemplate gUnknown_83E5FDC =
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-static const union AffineAnimCmd gUnknown_83E5FF4[] =
+static const union AffineAnimCmd sAffineAnim_FlashingSpark[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E6004[] =
+static const union AffineAnimCmd *const sAffineAnims_FlashingSpark[] =
{
- gUnknown_83E5FF4,
+ sAffineAnim_FlashingSpark,
};
-const struct SpriteTemplate gUnknown_83E6008 =
+const struct SpriteTemplate gZapCannonSparkSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6004,
- .callback = sub_80ADEB0,
+ .affineAnims = sAffineAnims_FlashingSpark,
+ .callback = AnimZapCannonSpark,
};
-static const union AnimCmd gUnknown_83E6020[] =
+static const union AnimCmd sAnim_ThunderboltOrb[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
@@ -163,12 +163,12 @@ static const union AnimCmd gUnknown_83E6020[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E6030[] =
+static const union AnimCmd *const sAnims_ThunderboltOrb[] =
{
- gUnknown_83E6020,
+ sAnim_ThunderboltOrb,
};
-static const union AffineAnimCmd gUnknown_83E6034[] =
+static const union AffineAnimCmd sAffineAnim_ThunderboltOrb[] =
{
AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 10),
@@ -176,31 +176,31 @@ static const union AffineAnimCmd gUnknown_83E6034[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E6054[] =
+static const union AffineAnimCmd *const sAffineAnims_ThunderboltOrb[] =
{
- gUnknown_83E6034,
+ sAffineAnim_ThunderboltOrb,
};
-const struct SpriteTemplate gUnknown_83E6058 =
+const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_SHOCK_3,
.paletteTag = ANIM_TAG_SHOCK_3,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E6030,
+ .anims = sAnims_ThunderboltOrb,
.images = NULL,
- .affineAnims = gUnknown_83E6054,
- .callback = sub_80AE000,
+ .affineAnims = sAffineAnims_ThunderboltOrb,
+ .callback = AnimThunderboltOrb,
};
-const struct SpriteTemplate gUnknown_83E6070 =
+const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_2,
.paletteTag = ANIM_TAG_SPARK_2,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6004,
- .callback = sub_80AE06C,
+ .affineAnims = sAffineAnims_FlashingSpark,
+ .callback = AnimSparkElectricityFlashing,
};
const struct SpriteTemplate gElectricitySpriteTemplate =
@@ -211,10 +211,10 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE1A0,
+ .callback = AnimElectricity,
};
-static const struct SpriteTemplate gUnknown_83E60A0 =
+static const struct SpriteTemplate sElectricBoltSegmentSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -222,10 +222,10 @@ static const struct SpriteTemplate gUnknown_83E60A0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE420,
+ .callback = AnimElectricBoltSegment,
};
-const struct SpriteTemplate gUnknown_83E60B8 =
+const struct SpriteTemplate gThunderWaveSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK_H,
.paletteTag = ANIM_TAG_SPARK_H,
@@ -233,10 +233,10 @@ const struct SpriteTemplate gUnknown_83E60B8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE470,
+ .callback = AnimThunderWave,
};
-static const s8 gUnknown_83E60D0[][2] =
+static const s8 sElectricChargingParticleCoordOffsets[][2] =
{
{ 58, -60},
{-56, -36},
@@ -256,7 +256,7 @@ static const s8 gUnknown_83E60D0[][2] =
{ 48, 48},
};
-static const union AnimCmd gUnknown_83E60F0[] =
+static const union AnimCmd sAnim_ElectricChargingParticles_0[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_FRAME(2, 1),
@@ -265,7 +265,7 @@ static const union AnimCmd gUnknown_83E60F0[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6104[] =
+static const union AnimCmd sAnim_ElectricChargingParticles_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
@@ -274,24 +274,24 @@ static const union AnimCmd gUnknown_83E6104[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6118[] =
+static const union AnimCmd *const sAnims_ElectricChargingParticles[] =
{
- gUnknown_83E60F0,
- gUnknown_83E6104,
+ sAnim_ElectricChargingParticles_0,
+ sAnim_ElectricChargingParticles_1,
};
-static const struct SpriteTemplate gUnknown_83E6120 =
+static const struct SpriteTemplate gElectricChargingParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRIC_ORBS,
.paletteTag = ANIM_TAG_ELECTRIC_ORBS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6118,
+ .anims = sAnims_ElectricChargingParticles,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
-static const union AffineAnimCmd gUnknown_83E6138[] =
+static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_0[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60),
@@ -303,7 +303,7 @@ static const union AffineAnimCmd gUnknown_83E6138[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6178[] =
+static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_1[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
@@ -313,7 +313,7 @@ static const union AffineAnimCmd gUnknown_83E6178[] =
AFFINEANIMCMD_JUMP(3),
};
-static const union AffineAnimCmd gUnknown_83E61A8[] =
+static const union AffineAnimCmd sAffineAnim_GrowingElectricOrb_2[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30),
@@ -321,25 +321,25 @@ static const union AffineAnimCmd gUnknown_83E61A8[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E61C8[] =
+static const union AffineAnimCmd *const sAffineAnims_GrowingElectricOrb[] =
{
- gUnknown_83E6138,
- gUnknown_83E6178,
- gUnknown_83E61A8,
+ sAffineAnim_GrowingElectricOrb_0,
+ sAffineAnim_GrowingElectricOrb_1,
+ sAffineAnim_GrowingElectricOrb_2,
};
-const struct SpriteTemplate gUnknown_83E61D4 =
+const struct SpriteTemplate gGrowingChargeOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E61C8,
- .callback = sub_80AE71C,
+ .affineAnims = sAffineAnims_GrowingElectricOrb,
+ .callback = AnimGrowingChargeOrb,
};
-static const union AnimCmd gUnknown_83E61EC[] =
+static const union AnimCmd sAnim_ElectricPuff[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -348,99 +348,99 @@ static const union AnimCmd gUnknown_83E61EC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6200[] =
+static const union AnimCmd *const sAnims_ElectricPuff[] =
{
- gUnknown_83E61EC,
+ sAnim_ElectricPuff,
};
-const struct SpriteTemplate gUnknown_83E6204 =
+const struct SpriteTemplate gElectricPuffSpriteTemplate =
{
.tileTag = ANIM_TAG_ELECTRICITY,
.paletteTag = ANIM_TAG_ELECTRICITY,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E6200,
+ .anims = sAnims_ElectricPuff,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AE774,
+ .callback = AnimElectricPuff,
};
-const struct SpriteTemplate gUnknown_83E621C =
+const struct SpriteTemplate gVoltTackleOrbSlideSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E61C8,
- .callback = sub_80AE7DC,
+ .affineAnims = sAffineAnims_GrowingElectricOrb,
+ .callback = AnimVoltTackleOrbSlide,
};
-static const union AnimCmd gUnknown_83E6234[] =
+static const union AnimCmd sAnim_VoltTackleBolt_0[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E623C[] =
+static const union AnimCmd sAnim_VoltTackleBolt_1[] =
{
ANIMCMD_FRAME(2, 3),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6244[] =
+static const union AnimCmd sAnim_VoltTackleBolt_2[] =
{
ANIMCMD_FRAME(4, 3),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E624C[] =
+static const union AnimCmd sAnim_VoltTackleBolt_3[] =
{
ANIMCMD_FRAME(6, 3),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6254[] =
+static const union AnimCmd *const sAnims_VoltTackleBolt[] =
{
- gUnknown_83E6234,
- gUnknown_83E623C,
- gUnknown_83E6244,
- gUnknown_83E624C,
+ sAnim_VoltTackleBolt_0,
+ sAnim_VoltTackleBolt_1,
+ sAnim_VoltTackleBolt_2,
+ sAnim_VoltTackleBolt_3,
};
-static const union AffineAnimCmd gUnknown_83E6264[] =
+static const union AffineAnimCmd sAffineAnim_VoltTackleBolt[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6274[] =
+static const union AffineAnimCmd *const sAffineAnims_VoltTackleBolt[] =
{
- gUnknown_83E6264,
+ sAffineAnim_VoltTackleBolt,
};
-static const struct SpriteTemplate gUnknown_83E6278 =
+static const struct SpriteTemplate gVoltTackleBoltSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
.oam = &gOamData_AffineDouble_ObjNormal_8x16,
- .anims = gUnknown_83E6254,
+ .anims = sAnims_VoltTackleBolt,
.images = NULL,
- .affineAnims = gUnknown_83E6274,
- .callback = sub_80AEC34,
+ .affineAnims = sAffineAnims_VoltTackleBolt,
+ .callback = AnimVoltTackleBolt,
};
-const struct SpriteTemplate gUnknown_83E6290 =
+const struct SpriteTemplate gGrowingShockWaveOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E61C8,
- .callback = sub_80AEC80,
+ .affineAnims = sAffineAnims_GrowingElectricOrb,
+ .callback = AnimGrowingShockWaveOrb,
};
-static const struct SpriteTemplate gUnknown_83E62A8 =
+static const struct SpriteTemplate sShockWaveProgressingBoltSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARK,
.paletteTag = ANIM_TAG_SPARK,
@@ -448,10 +448,10 @@ static const struct SpriteTemplate gUnknown_83E62A8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AEF60,
+ .callback = AnimShockWaveProgressingBolt,
};
-static void sub_80ADBEC(struct Sprite *sprite)
+static void AnimLightning(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
@@ -555,7 +555,7 @@ static void sub_80ADD4C(struct Sprite *sprite)
sprite->callback = sub_80B1D3C;
}
-static void sub_80ADEB0(struct Sprite *sprite)
+static void AnimZapCannonSpark(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
@@ -599,7 +599,7 @@ static void sub_80ADFB0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80AE000(struct Sprite *sprite)
+static void AnimThunderboltOrb(struct Sprite *sprite)
{
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -611,7 +611,7 @@ static void sub_80AE000(struct Sprite *sprite)
sprite->callback = sub_80ADFB0;
}
-static void sub_80AE06C(struct Sprite *sprite)
+static void AnimSparkElectricityFlashing(struct Sprite *sprite)
{
u8 battler;
@@ -644,7 +644,7 @@ static void sub_80AE130(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80AE1A0(struct Sprite *sprite)
+static void AnimElectricity(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
@@ -657,7 +657,7 @@ static void sub_80AE1A0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80AE220(u8 taskId)
+void AnimTask_ElectricBolt(u8 taskId)
{
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
@@ -692,30 +692,30 @@ static void sub_80AE278(u8 taskId)
{
case 0:
r12 *= 1;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 2:
r12 *= 2;
r8 += r2;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 4:
r12 *= 3;
r8 += r2 * 2;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 6:
r12 *= 4;
r8 += r2 * 3;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 8:
r12 *= 5;
- spriteId = CreateSprite(&gUnknown_83E60A0, x, y + r12, 2);
+ spriteId = CreateSprite(&sElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
++r7;
break;
case 10:
@@ -731,7 +731,7 @@ static void sub_80AE278(u8 taskId)
++gTasks[taskId].data[10];
}
-static void sub_80AE420(struct Sprite *sprite)
+static void AnimElectricBoltSegment(struct Sprite *sprite)
{
if (!sprite->data[0])
{
@@ -747,13 +747,13 @@ static void sub_80AE420(struct Sprite *sprite)
DestroySprite(sprite);
}
-static void sub_80AE470(struct Sprite *sprite)
+static void AnimThunderWave(struct Sprite *sprite)
{
u8 spriteId;
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
- spriteId = CreateSprite(&gUnknown_83E60B8, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
gSprites[spriteId].oam.tileNum += 8;
++gAnimVisualTaskCount;
gSprites[spriteId].callback = sub_80AE4F4;
@@ -771,7 +771,7 @@ static void sub_80AE4F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80AE540(u8 taskId)
+void AnimTask_ElectricChargingParticles(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -807,13 +807,13 @@ static void sub_80AE5BC(u8 taskId)
u8 spriteId;
task->data[12] = 0;
- spriteId = CreateSprite(&gUnknown_83E6120, task->data[14], task->data[15], 2);
+ spriteId = CreateSprite(&gElectricChargingParticlesSpriteTemplate, task->data[14], task->data[15], 2);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
- sprite->pos1.x += gUnknown_83E60D0[task->data[9]][0];
- sprite->pos1.y += gUnknown_83E60D0[task->data[9]][1];
+ sprite->pos1.x += sElectricChargingParticleCoordOffsets[task->data[9]][0];
+ sprite->pos1.y += sElectricChargingParticleCoordOffsets[task->data[9]][1];
sprite->data[0] = 40 - task->data[8] * 5;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = task->data[14];
@@ -857,7 +857,7 @@ static void sub_80AE704(struct Sprite *sprite)
sprite->callback = sub_80AE6D0;
}
-static void sub_80AE71C(struct Sprite *sprite)
+static void AnimGrowingChargeOrb(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
@@ -873,7 +873,7 @@ static void sub_80AE71C(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_80AE774(struct Sprite *sprite)
+static void AnimElectricPuff(struct Sprite *sprite)
{
if (!gBattleAnimArgs[0])
{
@@ -891,7 +891,7 @@ static void sub_80AE774(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-static void sub_80AE7DC(struct Sprite *sprite)
+static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
@@ -920,7 +920,7 @@ static void sub_80AE83C(struct Sprite *sprite)
}
}
-void sub_80AE8A0(u8 taskId)
+void AnimTask_VoltTackleAttackerReappear(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -975,7 +975,7 @@ void sub_80AE8A0(u8 taskId)
}
}
-void sub_80AEA10(u8 taskId)
+void AnimTask_VoltTackleBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1049,7 +1049,7 @@ void sub_80AEA10(u8 taskId)
static bool8 sub_80AEB98(struct Task *task, u8 taskId)
{
- u8 spriteId = CreateSprite(&gUnknown_83E6278, task->data[3], task->data[5], 35);
+ u8 spriteId = CreateSprite(&gVoltTackleBoltSpriteTemplate, task->data[3], task->data[5], 35);
if (spriteId != MAX_SPRITES)
{
@@ -1070,7 +1070,7 @@ static bool8 sub_80AEB98(struct Task *task, u8 taskId)
return FALSE;
}
-static void sub_80AEC34(struct Sprite *sprite)
+static void AnimVoltTackleBolt(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
@@ -1080,7 +1080,7 @@ static void sub_80AEC34(struct Sprite *sprite)
}
}
-static void sub_80AEC80(struct Sprite *sprite)
+static void AnimGrowingShockWaveOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1097,7 +1097,7 @@ static void sub_80AEC80(struct Sprite *sprite)
}
}
-void sub_80AECE0(u8 taskId)
+void AnimTask_ShockWaveProgressingBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1174,7 +1174,7 @@ void sub_80AECE0(u8 taskId)
static bool8 sub_80AEE74(struct Task *task, u8 taskId)
{
- u8 spriteId = CreateSprite(&gUnknown_83E62A8, task->data[6], task->data[7], 35);
+ u8 spriteId = CreateSprite(&sShockWaveProgressingBoltSpriteTemplate, task->data[6], task->data[7], 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += task->data[4];
@@ -1206,7 +1206,7 @@ static bool8 sub_80AEE74(struct Task *task, u8 taskId)
}
}
-static void sub_80AEF60(struct Sprite *sprite)
+static void AnimShockWaveProgressingBolt(struct Sprite *sprite)
{
if (++sprite->data[0] > 12)
{
@@ -1215,7 +1215,7 @@ static void sub_80AEF60(struct Sprite *sprite)
}
}
-void sub_80AEFA0(u8 taskId)
+void AnimTask_ShockWaveLightning(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1247,7 +1247,7 @@ void sub_80AEFA0(u8 taskId)
static bool8 sub_80AF058(struct Task *task, u8 taskId)
{
- u8 spriteId = CreateSprite(&gUnknown_83E5F38, task->data[13], task->data[14], task->data[12]);
+ u8 spriteId = CreateSprite(&gLightningSpriteTemplate, task->data[13], task->data[14], task->data[12]);
if (spriteId != MAX_SPRITES)
{
diff --git a/src/fighting.c b/src/fighting.c
index fcfee5c54..ab477cd43 100644
--- a/src/fighting.c
+++ b/src/fighting.c
@@ -6,23 +6,23 @@
#include "trig.h"
static void unc_080B08A0(struct Sprite *sprite);
-static void sub_80B08DC(struct Sprite *sprite);
-static void sub_80B0928(struct Sprite *sprite);
+static void AnimSlideHandOrFootToTarget(struct Sprite *sprite);
+static void AnimJumpKick(struct Sprite *sprite);
static void AnimBasicFistOrFoot(struct Sprite *sprite);
-static void sub_80B09A4(struct Sprite *sprite);
-static void sub_80B0B80(struct Sprite *sprite);
-static void sub_80B0C28(struct Sprite *sprite);
+static void AnimFistOrFootRandomPos(struct Sprite *sprite);
+static void AnimCrossChopHand(struct Sprite *sprite);
+static void AnimSlidingKick(struct Sprite *sprite);
static void AnimSpinningKickOrPunch(struct Sprite *sprite);
static void AnimStompFoot(struct Sprite *sprite);
-static void sub_80B0DF0(struct Sprite *sprite);
-static void sub_80B0E80(struct Sprite *sprite);
-static void sub_80B0F68(struct Sprite *sprite);
-static void sub_80B107C(struct Sprite *sprite);
-static void sub_80B1188(struct Sprite *sprite);
-static void sub_80B12E8(struct Sprite *sprite);
-static void sub_80B13F8(struct Sprite *sprite);
-static void sub_80B1484(struct Sprite *sprite);
-static void sub_80B14F0(struct Sprite *sprite);
+static void AnimDizzyPunchDuck(struct Sprite *sprite);
+static void AnimBrickBreakWall(struct Sprite *sprite);
+static void AnimBrickBreakWallShard(struct Sprite *sprite);
+static void AnimSuperpowerOrb(struct Sprite *sprite);
+static void AnimSuperpowerRock(struct Sprite *sprite);
+static void AnimSuperpowerFireball(struct Sprite *sprite);
+static void AnimArmThrustHit(struct Sprite *sprite);
+static void AnimRevengeScratch(struct Sprite *sprite);
+static void AnimFocusPunchFist(struct Sprite *sprite);
static void sub_80B0B2C(struct Sprite *sprite);
static void sub_80B0BD8(struct Sprite *sprite);
static void sub_80B0CB4(struct Sprite *sprite);
@@ -46,73 +46,73 @@ const struct SpriteTemplate gUnknown_83E668C =
.callback = unc_080B08A0,
};
-static const union AnimCmd gUnknown_83E66A4[] =
+static const union AnimCmd sAnim_HandOrFoot[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66AC[] =
+static const union AnimCmd sAnim_SlidingKick_0[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66B4[] =
+static const union AnimCmd sAnim_SlidingKick_1[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66BC[] =
+static const union AnimCmd sAnim_CrossChopHand_0[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E66C4[] =
+static const union AnimCmd sAnim_CrossChopHand_1[] =
{
ANIMCMD_FRAME(48, 1, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E66CC[] =
+static const union AnimCmd *const sAnims_HandOrFoot[] =
{
- gUnknown_83E66A4,
+ sAnim_HandOrFoot,
};
-static const union AnimCmd *const gUnknown_83E66D0[] =
+static const union AnimCmd *const sAnims_SlidingKick[] =
{
- gUnknown_83E66AC,
- gUnknown_83E66B4,
+ sAnim_SlidingKick_0,
+ sAnim_SlidingKick_1,
};
-static const union AnimCmd *const gUnknown_83E66D8[] =
+static const union AnimCmd *const sAnims_CrossChopHand[] =
{
- gUnknown_83E66BC,
- gUnknown_83E66C4,
+ sAnim_CrossChopHand_0,
+ sAnim_CrossChopHand_1,
};
-const struct SpriteTemplate gUnknown_83E66E0 =
+const struct SpriteTemplate gKarateChopSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B08DC,
+ .callback = AnimSlideHandOrFootToTarget,
};
-const struct SpriteTemplate gUnknown_83E66F8 =
+const struct SpriteTemplate gJumpKickSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0928,
+ .callback = AnimJumpKick,
};
const struct SpriteTemplate gFistFootSpriteTemplate =
@@ -120,78 +120,78 @@ const struct SpriteTemplate gFistFootSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBasicFistOrFoot,
};
-const struct SpriteTemplate gUnknown_83E6728 =
+const struct SpriteTemplate gFistFootRandomPosSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B09A4,
+ .callback = AnimFistOrFootRandomPos,
};
-const struct SpriteTemplate gUnknown_83E6740 =
+const struct SpriteTemplate gCrossChopHandSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66D8,
+ .anims = sAnims_CrossChopHand,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0B80,
+ .callback = AnimCrossChopHand,
};
-const struct SpriteTemplate gUnknown_83E6758 =
+const struct SpriteTemplate gSlidingKickSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66D0,
+ .anims = sAnims_SlidingKick,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0C28,
+ .callback = AnimSlidingKick,
};
-static const union AffineAnimCmd gUnknown_83E6770[] =
+static const union AffineAnimCmd sAffineAnim_SpinningHandOrFoot[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E6788[] =
+static const union AffineAnimCmd *const sAffineAnims_SpinningHandOrFoot[] =
{
- gUnknown_83E6770,
+ sAffineAnim_SpinningHandOrFoot,
};
-const struct SpriteTemplate gUnknown_83E678C =
+const struct SpriteTemplate gSpinningHandOrFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
- .affineAnims = gUnknown_83E6788,
+ .affineAnims = sAffineAnims_SpinningHandOrFoot,
.callback = AnimSpinningKickOrPunch,
};
-static const union AffineAnimCmd gUnknown_83E67A4[] =
+static const union AffineAnimCmd sAffineAnim_MegaPunchKick[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x4, -0x4, 20, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E67BC[] =
+static const union AffineAnimCmd *const sAffineAnims_MegaPunchKick[] =
{
- gUnknown_83E67A4,
+ sAffineAnim_MegaPunchKick,
};
const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
@@ -199,24 +199,24 @@ const struct SpriteTemplate gMegaPunchKickSpriteTemplate =
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
- .affineAnims = gUnknown_83E67BC,
+ .affineAnims = sAffineAnims_MegaPunchKick,
.callback = AnimSpinningKickOrPunch,
};
-const struct SpriteTemplate gUnknown_83E67D8 =
+const struct SpriteTemplate gStompFootSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66D0,
+ .anims = sAnims_SlidingKick,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimStompFoot,
};
-const struct SpriteTemplate gUnknown_83E67F0 =
+const struct SpriteTemplate gDizzyPunchDuckSpriteTemplate =
{
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
@@ -224,10 +224,10 @@ const struct SpriteTemplate gUnknown_83E67F0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0DF0,
+ .callback = AnimDizzyPunchDuck,
};
-const struct SpriteTemplate gUnknown_83E6808 =
+const struct SpriteTemplate gBrickBreakWallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
@@ -235,10 +235,10 @@ const struct SpriteTemplate gUnknown_83E6808 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0E80,
+ .callback = AnimBrickBreakWall,
};
-const struct SpriteTemplate gUnknown_83E6820 =
+const struct SpriteTemplate gBrickBreakWallShardSpriteTemplate =
{
.tileTag = ANIM_TAG_TORN_METAL,
.paletteTag = ANIM_TAG_TORN_METAL,
@@ -246,10 +246,10 @@ const struct SpriteTemplate gUnknown_83E6820 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B0F68,
+ .callback = AnimBrickBreakWallShard,
};
-static const union AffineAnimCmd gUnknown_83E6838[] =
+static const union AffineAnimCmd sAffineAnim_SuperpowerOrb[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 64),
@@ -258,23 +258,23 @@ static const union AffineAnimCmd gUnknown_83E6838[] =
AFFINEANIMCMD_JUMP(2),
};
-static const union AffineAnimCmd *const gUnknown_83E6860[] =
+static const union AffineAnimCmd *const sAffineAnims_SuperpowerOrb[] =
{
- gUnknown_83E6838,
+ sAffineAnim_SuperpowerOrb,
};
-const struct SpriteTemplate gUnknown_83E6864 =
+const struct SpriteTemplate gSuperpowerOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6860,
- .callback = sub_80B107C,
+ .affineAnims = sAffineAnims_SuperpowerOrb,
+ .callback = AnimSuperpowerOrb,
};
-const struct SpriteTemplate gUnknown_83E687C =
+const struct SpriteTemplate gSuperpowerRockSpriteTemplate =
{
.tileTag = ANIM_TAG_FLAT_ROCK,
.paletteTag = ANIM_TAG_FLAT_ROCK,
@@ -282,10 +282,10 @@ const struct SpriteTemplate gUnknown_83E687C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1188,
+ .callback = AnimSuperpowerRock,
};
-const struct SpriteTemplate gUnknown_83E6894 =
+const struct SpriteTemplate gSuperpowerFireballSpriteTemplate =
{
.tileTag = ANIM_TAG_METEOR,
.paletteTag = ANIM_TAG_METEOR,
@@ -293,21 +293,21 @@ const struct SpriteTemplate gUnknown_83E6894 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B12E8,
+ .callback = AnimSuperpowerFireball,
};
-const struct SpriteTemplate gUnknown_83E68AC =
+const struct SpriteTemplate gArmThrustHandSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B13F8,
+ .callback = AnimArmThrustHit,
};
-static const union AnimCmd gUnknown_83E68C4[] =
+static const union AnimCmd sAnim_RevengeSmallScratch_0[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -315,7 +315,7 @@ static const union AnimCmd gUnknown_83E68C4[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E68D4[] =
+static const union AnimCmd sAnim_RevengeSmallScratch_1[] =
{
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
ANIMCMD_FRAME(16, 4, .vFlip = TRUE),
@@ -323,7 +323,7 @@ static const union AnimCmd gUnknown_83E68D4[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E68E4[] =
+static const union AnimCmd sAnim_RevengeSmallScratch_2[] =
{
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
@@ -331,84 +331,84 @@ static const union AnimCmd gUnknown_83E68E4[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E68F4[] =
+static const union AnimCmd *const sAnims_RevengeSmallScratch[] =
{
- gUnknown_83E68C4,
- gUnknown_83E68D4,
- gUnknown_83E68E4,
+ sAnim_RevengeSmallScratch_0,
+ sAnim_RevengeSmallScratch_1,
+ sAnim_RevengeSmallScratch_2,
};
-const struct SpriteTemplate gUnknown_83E6900 =
+const struct SpriteTemplate gRevengeSmallScratchSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_SCRATCH,
.paletteTag = ANIM_TAG_PURPLE_SCRATCH,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E68F4,
+ .anims = sAnims_RevengeSmallScratch,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1484,
+ .callback = AnimRevengeScratch,
};
-static const union AnimCmd gUnknown_83E6918[] =
+static const union AnimCmd sAnim_RevengeBigScratch_0[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(64, 6),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6924[] =
+static const union AnimCmd sAnim_RevengeBigScratch_1[] =
{
ANIMCMD_FRAME(0, 6, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 6, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6930[] =
+static const union AnimCmd sAnim_RevengeBigScratch_2[] =
{
ANIMCMD_FRAME(0, 6, .hFlip = TRUE),
ANIMCMD_FRAME(64, 6, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E693C[] =
+static const union AnimCmd *const sAnims_RevengeBigScratch[] =
{
- gUnknown_83E6918,
- gUnknown_83E6924,
- gUnknown_83E6930,
+ sAnim_RevengeBigScratch_0,
+ sAnim_RevengeBigScratch_1,
+ sAnim_RevengeBigScratch_2,
};
-const struct SpriteTemplate gUnknown_83E6948 =
+const struct SpriteTemplate gRevengeBigScratchSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_SWIPE,
.paletteTag = ANIM_TAG_PURPLE_SWIPE,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
- .anims = gUnknown_83E693C,
+ .anims = sAnims_RevengeBigScratch,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1484,
+ .callback = AnimRevengeScratch,
};
-static const union AffineAnimCmd gUnknown_83E6960[] =
+static const union AffineAnimCmd sAffineAnim_FocusPunchFist[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6978[] =
+static const union AffineAnimCmd *const sAffineAnims_FocusPunchFist[] =
{
- gUnknown_83E6960,
+ sAffineAnim_FocusPunchFist,
};
-const struct SpriteTemplate gUnknown_83E697C =
+const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
{
.tileTag = ANIM_TAG_HANDS_AND_FEET,
.paletteTag = ANIM_TAG_HANDS_AND_FEET,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E66CC,
+ .anims = sAnims_HandOrFoot,
.images = NULL,
- .affineAnims = gUnknown_83E6978,
- .callback = sub_80B14F0,
+ .affineAnims = sAffineAnims_FocusPunchFist,
+ .callback = AnimFocusPunchFist,
};
static void unc_080B08A0(struct Sprite *sprite)
@@ -420,7 +420,7 @@ static void unc_080B08A0(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B08DC(struct Sprite *sprite)
+static void AnimSlideHandOrFootToTarget(struct Sprite *sprite)
{
if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -432,14 +432,14 @@ static void sub_80B08DC(struct Sprite *sprite)
AnimSnoreZ(sprite);
}
-static void sub_80B0928(struct Sprite *sprite)
+static void AnimJumpKick(struct Sprite *sprite)
{
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80B08DC(sprite);
+ AnimSlideHandOrFootToTarget(sprite);
}
// Displays a basic fist or foot sprite for a given duration.
@@ -461,7 +461,7 @@ static void AnimBasicFistOrFoot(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B09A4(struct Sprite *sprite)
+static void AnimFistOrFootRandomPos(struct Sprite *sprite)
{
u8 battler;
s16 xMod, yMod;
@@ -516,7 +516,7 @@ static void sub_80B0B2C(struct Sprite *sprite)
}
}
-static void sub_80B0B80(struct Sprite *sprite)
+static void AnimCrossChopHand(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = 30;
@@ -550,7 +550,7 @@ static void sub_80B0BD8(struct Sprite *sprite)
}
}
-static void sub_80B0C28(struct Sprite *sprite)
+static void AnimSlidingKick(struct Sprite *sprite)
{
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT)
gBattleAnimArgs[0] *= -1;
@@ -636,7 +636,7 @@ static void AnimStompFootEnd(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B0DF0(struct Sprite *sprite)
+static void AnimDizzyPunchDuck(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -658,7 +658,7 @@ static void sub_80B0DF0(struct Sprite *sprite)
}
}
-static void sub_80B0E80(struct Sprite *sprite)
+static void AnimBrickBreakWall(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -709,7 +709,7 @@ static void sub_80B0EF0(struct Sprite *sprite)
}
}
-static void sub_80B0F68(struct Sprite *sprite)
+static void AnimBrickBreakWallShard(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -756,7 +756,7 @@ static void sub_80B1050(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B107C(struct Sprite *sprite)
+static void AnimSuperpowerOrb(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -792,7 +792,7 @@ static void sub_80B111C(struct Sprite *sprite)
}
}
-static void sub_80B1188(struct Sprite *sprite)
+static void AnimSuperpowerRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = 120;
@@ -847,7 +847,7 @@ static void sub_80B12A4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B12E8(struct Sprite *sprite)
+static void AnimSuperpowerFireball(struct Sprite *sprite)
{
u8 battler;
@@ -884,7 +884,7 @@ static void sub_80B13D4(struct Sprite *sprite)
++sprite->data[0];
}
-static void sub_80B13F8(struct Sprite *sprite)
+static void AnimArmThrustHit(struct Sprite *sprite)
{
u8 turn;
@@ -908,7 +908,7 @@ static void sub_80B13F8(struct Sprite *sprite)
sprite->callback = sub_80B13D4;
}
-static void sub_80B1484(struct Sprite *sprite)
+static void AnimRevengeScratch(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 0);
@@ -922,7 +922,7 @@ static void sub_80B1484(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80B14F0(struct Sprite *sprite)
+static void AnimFocusPunchFist(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
@@ -933,7 +933,7 @@ static void sub_80B14F0(struct Sprite *sprite)
}
}
-void sub_80B1530(u8 taskId)
+void AnimTask_MoveSkyUppercutBg(u8 taskId)
{
struct Task *task = &gTasks[taskId];
diff --git a/src/fire.c b/src/fire.c
index a5a2ee5f6..f0b3d4451 100644
--- a/src/fire.c
+++ b/src/fire.c
@@ -6,21 +6,21 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80AC90C(struct Sprite *sprite);
-static void sub_80AC94C(struct Sprite *sprite);
-static void sub_80ACA00(struct Sprite *sprite);
-static void sub_80AC990(struct Sprite *sprite);
+static void AnimFireSpiralInward(struct Sprite *sprite);
+static void AnimFireSpread(struct Sprite *sprite);
+static void AnimLargeFlame(struct Sprite *sprite);
+static void AnimFirePlume(struct Sprite *sprite);
static void sub_80ACAA8(struct Sprite *sprite);
static void sub_80ACBB0(struct Sprite *sprite);
static void AnimEmberFlare(struct Sprite *sprite);
-static void sub_80ACC44(struct Sprite *sprite);
+static void AnimBurnFlame(struct Sprite *sprite);
static void AnimFireRing(struct Sprite *sprite);
static void AnimFireCross(struct Sprite *sprite);
-static void sub_80ACDE8(struct Sprite *sprite);
-static void sub_80AD330(struct Sprite *sprite);
-static void sub_80AD454(struct Sprite *sprite);
-static void sub_80AD540(struct Sprite *sprite);
-static void sub_80AD6F4(struct Sprite *sprite);
+static void AnimFireSpiralOutward(struct Sprite *sprite);
+static void AnimEruptionLaunchRock(struct Sprite *sprite);
+static void AnimEruptionFallingRock(struct Sprite *sprite);
+static void AnimWillOWispOrb(struct Sprite *sprite);
+static void AnimWillOWispFire(struct Sprite *sprite);
static void sub_80ACA6C(struct Sprite *sprite);
static void sub_80ACB1C(struct Sprite *sprite);
static void AnimFireRing_Step1(struct Sprite *sprite);
@@ -38,7 +38,7 @@ static void sub_80AD4A8(struct Sprite *sprite);
static void sub_80AD690(struct Sprite *sprite);
static void sub_80AD870(u8 taskId);
-static const union AnimCmd gUnknown_83E5BB8[] =
+static const union AnimCmd sAnim_FireSpiralSpread_0[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
@@ -46,7 +46,7 @@ static const union AnimCmd gUnknown_83E5BB8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E5BC8[] =
+static const union AnimCmd sAnim_FireSpiralSpread_1[] =
{
ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE),
@@ -54,35 +54,35 @@ static const union AnimCmd gUnknown_83E5BC8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5BD8[] =
+static const union AnimCmd *const sAnims_FireSpiralSpread[] =
{
- gUnknown_83E5BB8,
- gUnknown_83E5BC8,
+ sAnim_FireSpiralSpread_0,
+ sAnim_FireSpiralSpread_1,
};
-const struct SpriteTemplate gUnknown_83E5BE0 =
+const struct SpriteTemplate gFireSpiralInwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5BD8,
+ .anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC90C,
+ .callback = AnimFireSpiralInward,
};
-const struct SpriteTemplate gUnknown_83E5BF8 =
+const struct SpriteTemplate gFireSpreadSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5BD8,
+ .anims = sAnims_FireSpiralSpread,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC94C,
+ .callback = AnimFireSpread,
};
-static const union AnimCmd gUnknown_83E5C10[] =
+static const union AnimCmd sAnim_LargeFlame[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -95,12 +95,12 @@ static const union AnimCmd gUnknown_83E5C10[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5C34[] =
+static const union AnimCmd *const sAnims_LargeFlame[] =
{
- gUnknown_83E5C10,
+ sAnim_LargeFlame,
};
-static const union AnimCmd gUnknown_83E5C38[] =
+static const union AnimCmd sAnim_FirePlume[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -110,54 +110,54 @@ static const union AnimCmd gUnknown_83E5C38[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5C50[] =
+static const union AnimCmd *const sAnims_FirePlume[] =
{
- gUnknown_83E5C38,
+ sAnim_FirePlume,
};
-static const union AffineAnimCmd gUnknown_83E5C54[] =
+static const union AffineAnimCmd sAffineAnim_LargeFlame[] =
{
AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E5C6C[] =
+static const union AffineAnimCmd *const sAffineAnims_LargeFlame[] =
{
- gUnknown_83E5C54,
+ sAffineAnim_LargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5C70 =
+const struct SpriteTemplate gLargeFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E5C34,
+ .anims = sAnims_LargeFlame,
.images = NULL,
- .affineAnims = gUnknown_83E5C6C,
- .callback = sub_80ACA00,
+ .affineAnims = sAffineAnims_LargeFlame,
+ .callback = AnimLargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5C88 =
+const struct SpriteTemplate gLargeFlameScatterSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE,
.paletteTag = ANIM_TAG_FIRE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C34,
+ .anims = sAnims_LargeFlame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACA00,
+ .callback = AnimLargeFlame,
};
-const struct SpriteTemplate gUnknown_83E5CA0 =
+const struct SpriteTemplate gFirePlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C50,
+ .anims = sAnims_FirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC990,
+ .callback = AnimFirePlume,
};
const struct SpriteTemplate gUnknown_83E5CB8 =
@@ -165,10 +165,10 @@ const struct SpriteTemplate gUnknown_83E5CB8 =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5C50,
+ .anims = sAnims_FirePlume,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AC990,
+ .callback = AnimFirePlume,
};
static const union AnimCmd gUnknown_83E5CD0[] =
@@ -195,30 +195,30 @@ const struct SpriteTemplate gUnknown_83E5CE4 =
.callback = sub_80ACAA8,
};
-static const union AffineAnimCmd gUnknown_83E5CFC[] =
+static const union AffineAnimCmd sAffineAnim_SunlightRay[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1),
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E5D14[] =
+static const union AffineAnimCmd *const sAffineAnims_SunlightRay[] =
{
- gUnknown_83E5CFC,
+ sAffineAnim_SunlightRay,
};
-const struct SpriteTemplate gUnknown_83E5D18 =
+const struct SpriteTemplate gSunlightRaySpriteTemplate =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E5D14,
+ .affineAnims = sAffineAnims_SunlightRay,
.callback = sub_80ACBB0,
};
-static const union AnimCmd gUnknown_83E5D30[] =
+static const union AnimCmd sAnim_BasicFire[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
@@ -228,9 +228,9 @@ static const union AnimCmd gUnknown_83E5D30[] =
ANIMCMD_JUMP(0),
};
-const union AnimCmd *const gUnknown_83E5D48[] =
+const union AnimCmd *const gAnims_BasicFire[] =
{
- gUnknown_83E5D30,
+ sAnim_BasicFire,
};
const struct SpriteTemplate gEmberSpriteTemplate =
@@ -249,44 +249,44 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimEmberFlare,
};
-const struct SpriteTemplate gUnknown_83E5D7C =
+const struct SpriteTemplate gBurnFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACC44,
+ .callback = AnimBurnFlame,
};
-const struct SpriteTemplate gUnknown_83E5D94 =
+const struct SpriteTemplate gFireBlastRingSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireRing,
};
-static const union AnimCmd gUnknown_83E5DAC[] =
+static const union AnimCmd sAnim_FireBlastCross[] =
{
ANIMCMD_FRAME(32, 6),
ANIMCMD_FRAME(48, 6),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5DB8[] =
+static const union AnimCmd *const sAnims_FireBlastCross[] =
{
- gUnknown_83E5DAC,
+ sAnim_FireBlastCross,
};
static const union AffineAnimCmd gUnknown_83E5DBC[] =
@@ -307,40 +307,40 @@ static const union AffineAnimCmd *const gUnknown_83E5DDC[] =
gUnknown_83E5DCC,
};
-const struct SpriteTemplate gUnknown_83E5DE4 =
+const struct SpriteTemplate gFireBlastCrossSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5DB8,
+ .anims = sAnims_FireBlastCross,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFireCross,
};
-const struct SpriteTemplate gUnknown_83E5DFC =
+const struct SpriteTemplate gFireSpiralOutwardSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80ACDE8,
+ .callback = AnimFireSpiralOutward,
};
-const struct SpriteTemplate gUnknown_83E5E14 =
+const struct SpriteTemplate gWeatherBallFireDownSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_8077350,
+ .callback = AnimWeatherBallDown,
};
-static const struct SpriteTemplate gUnknown_83E5E2C =
+static const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -348,10 +348,10 @@ static const struct SpriteTemplate gUnknown_83E5E2C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD330,
+ .callback = AnimEruptionLaunchRock,
};
-static const s16 sHeatedRockCoords[][2] =
+static const s16 sEruptionLaunchRockCoords[][2] =
{
{-2, -5},
{-1, -1},
@@ -362,7 +362,7 @@ static const s16 sHeatedRockCoords[][2] =
{ 4, -7},
};
-const struct SpriteTemplate gUnknown_83E5E60 =
+const struct SpriteTemplate gEruptionFallingRockSpriteTemplate =
{
.tileTag = ANIM_TAG_WARM_ROCK,
.paletteTag = ANIM_TAG_WARM_ROCK,
@@ -370,10 +370,10 @@ const struct SpriteTemplate gUnknown_83E5E60 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD454,
+ .callback = AnimEruptionFallingRock,
};
-static const union AnimCmd gUnknown_83E5E78[] =
+static const union AnimCmd sAnim_WillOWispOrb_0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
@@ -382,44 +382,44 @@ static const union AnimCmd gUnknown_83E5E78[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E5E8C[] =
+static const union AnimCmd sAnim_WillOWispOrb_1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E5E94[] =
+static const union AnimCmd sAnim_WillOWispOrb_2[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E5E9C[] =
+static const union AnimCmd sAnim_WillOWispOrb_3[] =
{
ANIMCMD_FRAME(20, 5),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E5EA4[] =
+static const union AnimCmd *const sAnims_WillOWispOrb[] =
{
- gUnknown_83E5E78,
- gUnknown_83E5E8C,
- gUnknown_83E5E94,
- gUnknown_83E5E9C,
+ sAnim_WillOWispOrb_0,
+ sAnim_WillOWispOrb_1,
+ sAnim_WillOWispOrb_2,
+ sAnim_WillOWispOrb_3,
};
-const struct SpriteTemplate gUnknown_83E5EB4 =
+const struct SpriteTemplate gWillOWispOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_ORB,
.paletteTag = ANIM_TAG_WISP_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E5EA4,
+ .anims = sAnims_WillOWispOrb,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD540,
+ .callback = AnimWillOWispOrb,
};
-static const union AnimCmd gUnknown_83E5ECC[] =
+static const union AnimCmd sAnim_WillOWispFire[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
@@ -428,33 +428,36 @@ static const union AnimCmd gUnknown_83E5ECC[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E5EE0[] =
+static const union AnimCmd *const sAnims_WillOWispFire[] =
{
- gUnknown_83E5ECC,
+ sAnim_WillOWispFire,
};
-const struct SpriteTemplate gUnknown_83E5EE4 =
+const struct SpriteTemplate gWillOWispFireSpriteTemplate =
{
.tileTag = ANIM_TAG_WISP_FIRE,
.paletteTag = ANIM_TAG_WISP_FIRE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5EE0,
+ .anims = sAnims_WillOWispFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AD6F4,
+ .callback = AnimWillOWispFire,
};
-static const s8 gUnknown_83E5EFC[16] =
+// Directions for shaking up/down or left/right in AnimTask_ShakeTargetInPattern
+// Only first 10 values are ever accessed.
+// First pattern results in larger shakes, second results in faster oscillation
+static const s8 sShakeDirsPattern0[16] =
{
-1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1,
};
-static const s8 gUnknown_83E5F0C[16] =
+static const s8 sShakeDirsPattern1[16] =
{
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
};
-static void sub_80AC90C(struct Sprite *sprite)
+static void AnimFireSpiralInward(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0x3C;
@@ -466,7 +469,7 @@ static void sub_80AC90C(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80AC94C(struct Sprite *sprite)
+static void AnimFireSpread(struct Sprite *sprite)
{
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -477,7 +480,7 @@ static void sub_80AC94C(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80AC990(struct Sprite *sprite)
+static void AnimFirePlume(struct Sprite *sprite)
{
SetSpriteCoordsToAnimAttackerCoords(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -498,7 +501,7 @@ static void sub_80AC990(struct Sprite *sprite)
sprite->callback = sub_80ACA6C;
}
-static void sub_80ACA00(struct Sprite *sprite)
+static void AnimLargeFlame(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -606,7 +609,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80ACC44(struct Sprite *sprite)
+static void AnimBurnFlame(struct Sprite *sprite)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -696,7 +699,7 @@ static void AnimFireCross(struct Sprite *sprite)
sprite->callback = TranslateSpriteLinear;
}
-static void sub_80ACDE8(struct Sprite *sprite)
+static void AnimFireSpiralOutward(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
@@ -725,7 +728,7 @@ static void sub_80ACE50(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80ACEA4(u8 taskId) // initialize animation task for Move_ERUPTION?
+void AnimTask_EruptionLaunchRocks(u8 taskId) // initialize animation task for Move_ERUPTION?
{
struct Task *task = &gTasks[taskId];
@@ -857,14 +860,14 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
}
for (i = 0, j = 0; i <= 6; ++i)
{
- u8 spriteId = CreateSprite(&gUnknown_83E5E2C, x, y, 2);
+ u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
if (spriteId != 0x40)
{
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
if (++j >= 5)
j = 0;
- sub_80AD3C8(&gSprites[spriteId], sHeatedRockCoords[i][0] * sign, sHeatedRockCoords[i][1]);
+ sub_80AD3C8(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = a3;
++gTasks[taskId].data[a3];
@@ -872,7 +875,7 @@ static void sub_80AD1F8(u8 spriteId, u8 taskId, u8 a3)
}
}
-static void sub_80AD330(struct Sprite *sprite)
+static void AnimEruptionLaunchRock(struct Sprite *sprite)
{
sub_80AD3E4(sprite);
if (sprite->invisible)
@@ -922,7 +925,7 @@ static void sub_80AD3E4(struct Sprite *sprite)
sprite->invisible = TRUE;
}
-static void sub_80AD454(struct Sprite *sprite)
+static void AnimEruptionFallingRock(struct Sprite *sprite)
{
sprite->pos1.x = gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
@@ -971,7 +974,7 @@ static void sub_80AD4A8(struct Sprite *sprite)
}
//wisp orb
-static void sub_80AD540(struct Sprite *sprite)
+static void AnimWillOWispOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1040,7 +1043,7 @@ static void sub_80AD690(struct Sprite *sprite)
}
//wisp fire
-static void sub_80AD6F4(struct Sprite *sprite)
+static void AnimWillOWispFire(struct Sprite *sprite)
{
if (!sprite->data[0])
{
@@ -1072,7 +1075,7 @@ static void sub_80AD6F4(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80AD800(u8 taskId)
+void AnimTask_MoveHeatWaveTargets(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1162,7 +1165,7 @@ void AnimTask_BlendBackground(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80ADAD8(u8 taskId)
+void AnimTask_ShakeTargetInPattern(u8 taskId)
{
s8 unk;
u8 spriteId;
@@ -1177,9 +1180,9 @@ void sub_80ADAD8(u8 taskId)
++gTasks[taskId].data[0];
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
if (!gTasks[taskId].data[4])
- unk = gUnknown_83E5EFC[gTasks[taskId].data[0] % 10];
+ unk = sShakeDirsPattern0[gTasks[taskId].data[0] % 10];
else
- unk = gUnknown_83E5F0C[gTasks[taskId].data[0] % 10];
+ unk = sShakeDirsPattern1[gTasks[taskId].data[0] % 10];
if (gTasks[taskId].data[3] == 1)
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
else
diff --git a/src/flying.c b/src/flying.c
index 83c8e1f0e..18cfa4e39 100644
--- a/src/flying.c
+++ b/src/flying.c
@@ -5,22 +5,22 @@
#include "constants/battle_anim.h"
#include "random.h"
-static void sub_80B18E4(struct Sprite *sprite);
-static void sub_80B1A1C(struct Sprite *sprite);
-static void sub_80B1AB8(struct Sprite *sprite);
-static void sub_80B1BB0(struct Sprite *sprite);
-static void sub_80B1C3C(struct Sprite *sprite);
-static void sub_80B1D88(struct Sprite *sprite);
+static void AnimEllipticalGust(struct Sprite *sprite);
+static void AnimGustToTarget(struct Sprite *sprite);
+static void AnimAirWaveCrescent(struct Sprite *sprite);
+static void AnimFlyBallUp(struct Sprite *sprite);
+static void AnimFlyBallAttack(struct Sprite *sprite);
+static void AnimFallingFeather(struct Sprite *sprite);
static void sub_80B24C0(struct Sprite *sprite);
static void sub_80B2514(struct Sprite *sprite);
-static void sub_80B2780(struct Sprite *sprite);
-static void sub_80B2914(struct Sprite *sprite);
-static void sub_80B2974(struct Sprite *sprite);
-static void sub_80B2A08(struct Sprite *sprite);
-static void sub_80B2AF4(struct Sprite *sprite);
-static void sub_80B2BD8(struct Sprite *sprite);
+static void AnimWhirlwindLine(struct Sprite *sprite);
+static void AnimBounceBallShrink(struct Sprite *sprite);
+static void AnimBounceBallLand(struct Sprite *sprite);
+static void AnimDiveBall(struct Sprite *sprite);
+static void AnimDiveWaterSplash(struct Sprite *sprite);
+static void AnimSprayWaterDroplet(struct Sprite *sprite);
static void sub_80B2CE4(struct Sprite *sprite);
-static void sub_80B2D64(struct Sprite *sprite);
+static void AnimSkyAttackBird(struct Sprite *sprite);
static void sub_80B190C(struct Sprite *sprite);
static void sub_80B198C(u8 taskId);
static void sub_80B1A9C(struct Sprite *sprite);
@@ -35,7 +35,7 @@ static void sub_80B2C88(struct Sprite *sprite);
static void sub_80B2CF8(struct Sprite *sprite);
static void sub_80B2E20(struct Sprite *sprite);
-const struct SpriteTemplate gUnknown_83E6AE8 =
+const struct SpriteTemplate gEllipticalGustSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
@@ -43,33 +43,33 @@ const struct SpriteTemplate gUnknown_83E6AE8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B18E4,
+ .callback = AnimEllipticalGust,
};
-static const union AffineAnimCmd gUnknown_83E6B00[] =
+static const union AffineAnimCmd sAffineAnim_GustToTarget[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6B18[] =
+static const union AffineAnimCmd *const sAffineAnims_GustToTarget[] =
{
- gUnknown_83E6B00,
+ sAffineAnim_GustToTarget,
};
-const struct SpriteTemplate gUnknown_83E6B1C =
+const struct SpriteTemplate gGustToTargetSpriteTemplate =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_AffineNormal_ObjNormal_32x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6B18,
- .callback = sub_80B1A1C,
+ .affineAnims = sAffineAnims_GustToTarget,
+ .callback = AnimGustToTarget,
};
-static const union AnimCmd gUnknown_83E6B34[] =
+static const union AnimCmd sAffineAnim_AirWaveCrescent[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
@@ -78,23 +78,23 @@ static const union AnimCmd gUnknown_83E6B34[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E6B48[] =
+static const union AnimCmd *const sAffineAnims_AirWaveCrescent[] =
{
- gUnknown_83E6B34,
+ sAffineAnim_AirWaveCrescent,
};
-const struct SpriteTemplate gUnknown_83E6B4C =
+const struct SpriteTemplate gAirWaveCrescentSpriteTemplate =
{
.tileTag = ANIM_TAG_AIR_WAVE_2,
.paletteTag = ANIM_TAG_AIR_WAVE_2,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = gUnknown_83E6B48,
+ .anims = sAffineAnims_AirWaveCrescent,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1AB8,
+ .callback = AnimAirWaveCrescent,
};
-static const union AffineAnimCmd gUnknown_83E6B64[] =
+static const union AffineAnimCmd sAffineAnim_FlyBallUp[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
@@ -103,78 +103,78 @@ static const union AffineAnimCmd gUnknown_83E6B64[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6B8C[] =
+static const union AffineAnimCmd *const sAffineAnims_FlyBallUp[] =
{
- gUnknown_83E6B64,
+ sAffineAnim_FlyBallUp,
};
-static const union AffineAnimCmd gUnknown_83E6B90[] =
+static const union AffineAnimCmd sAffineAnim_FlyBallAttack_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6B9C[] =
+static const union AffineAnimCmd sAffineAnim_FlyBallAttack_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6BB0[] =
+static const union AffineAnimCmd *const sAffineAnims_FlyBallAttack[] =
{
- gUnknown_83E6B90,
- gUnknown_83E6B9C,
+ sAffineAnim_FlyBallAttack_0,
+ sAffineAnim_FlyBallAttack_1,
};
-const struct SpriteTemplate gUnknown_83E6BB8 =
+const struct SpriteTemplate gFlyBallUpSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6B8C,
- .callback = sub_80B1BB0,
+ .affineAnims = sAffineAnims_FlyBallUp,
+ .callback = AnimFlyBallUp,
};
-const struct SpriteTemplate gUnknown_83E6BD0 =
+const struct SpriteTemplate gFlyBallAttackSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6BB0,
- .callback = sub_80B1C3C,
+ .affineAnims = sAffineAnims_FlyBallAttack,
+ .callback = AnimFlyBallAttack,
};
-static const union AnimCmd gUnknown_83E6BE8[] =
+static const union AnimCmd sAnim_FallingFeather_0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6BF0[] =
+static const union AnimCmd sAnim_FallingFeather_1[] =
{
ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6BF8[] =
+static const union AnimCmd *const sAnims_FallingFeather[] =
{
- gUnknown_83E6BE8,
- gUnknown_83E6BF0,
+ sAnim_FallingFeather_0,
+ sAnim_FallingFeather_1,
};
-const struct SpriteTemplate gUnknown_83E6C00 =
+const struct SpriteTemplate gFallingFeatherSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E6BF8,
+ .anims = sAnims_FallingFeather,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B1D88,
+ .callback = AnimFallingFeather,
};
// not used
@@ -196,13 +196,13 @@ const struct SpriteTemplate gUnknown_83E6C50 =
.tileTag = ANIM_TAG_WHITE_FEATHER,
.paletteTag = ANIM_TAG_WHITE_FEATHER,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E6BF8,
+ .anims = sAnims_FallingFeather,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B2514,
};
-static const union AnimCmd gUnknown_83E6C68[] =
+static const union AnimCmd sAnim_WhirlwindLines[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(8, 1),
@@ -212,23 +212,23 @@ static const union AnimCmd gUnknown_83E6C68[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6C80[] =
+static const union AnimCmd *const sAnims_WhirlwindLines[] =
{
- gUnknown_83E6C68,
+ sAnim_WhirlwindLines,
};
-const struct SpriteTemplate gUnknown_83E6C84 =
+const struct SpriteTemplate gWhirlwindLineSpriteTemplate =
{
.tileTag = ANIM_TAG_WHIRLWIND_LINES,
.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
.oam = &gOamData_AffineOff_ObjNormal_32x16,
- .anims = gUnknown_83E6C80,
+ .anims = sAnims_WhirlwindLines,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2780,
+ .callback = AnimWhirlwindLine,
};
-static const union AffineAnimCmd gUnknown_83E6C9C[] =
+static const union AffineAnimCmd sAffineAnim_BounceBallShrink[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
@@ -238,45 +238,45 @@ static const union AffineAnimCmd gUnknown_83E6C9C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6CCC[] =
+static const union AffineAnimCmd *const sAffineAnims_BounceBallShrink[] =
{
- gUnknown_83E6C9C,
+ sAffineAnim_BounceBallShrink,
};
-const struct SpriteTemplate gUnknown_83E6CD0 =
+const struct SpriteTemplate gBounceBallShrinkSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6CCC,
- .callback = sub_80B2914,
+ .affineAnims = sAffineAnims_BounceBallShrink,
+ .callback = AnimBounceBallShrink,
};
-static const union AffineAnimCmd gUnknown_83E6CE8[] =
+static const union AffineAnimCmd sAffineAnim_BounceBallLand[] =
{
AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6CF8[] =
+static const union AffineAnimCmd *const sAffineAnims_BounceBallLand[] =
{
- gUnknown_83E6CE8,
+ sAffineAnim_BounceBallLand,
};
-const struct SpriteTemplate gUnknown_83E6CFC =
+const struct SpriteTemplate gBounceBallLandSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6CF8,
- .callback = sub_80B2974,
+ .affineAnims = sAffineAnims_BounceBallLand,
+ .callback = AnimBounceBallLand,
};
-static const union AffineAnimCmd gUnknown_83E6D14[] =
+static const union AffineAnimCmd sAffineAnim_DiveBall[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
@@ -285,20 +285,20 @@ static const union AffineAnimCmd gUnknown_83E6D14[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6D3C[] =
+static const union AffineAnimCmd *const sAffineAnims_DiveBall[] =
{
- gUnknown_83E6D14,
+ sAffineAnim_DiveBall,
};
-const struct SpriteTemplate gUnknown_83E6D40 =
+const struct SpriteTemplate gDiveBallSpriteTemplate =
{
.tileTag = ANIM_TAG_ROUND_SHADOW,
.paletteTag = ANIM_TAG_ROUND_SHADOW,
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6D3C,
- .callback = sub_80B2A08,
+ .affineAnims = sAffineAnims_DiveBall,
+ .callback = AnimDiveBall,
};
// not used
@@ -316,7 +316,7 @@ static const union AffineAnimCmd *const gUnknown_83E6D80[] =
gUnknown_83E6D58,
};
-const struct SpriteTemplate gUnknown_83E6D7C =
+const struct SpriteTemplate gDiveWaterSplashSpriteTemplate =
{
.tileTag = ANIM_TAG_SPLASH,
.paletteTag = ANIM_TAG_SPLASH,
@@ -324,10 +324,10 @@ const struct SpriteTemplate gUnknown_83E6D7C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2AF4,
+ .callback = AnimDiveWaterSplash,
};
-const struct SpriteTemplate gUnknown_83E6D94 =
+const struct SpriteTemplate gSprayWaterDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_SWEAT_BEAD,
.paletteTag = ANIM_TAG_SWEAT_BEAD,
@@ -335,7 +335,7 @@ const struct SpriteTemplate gUnknown_83E6D94 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2BD8,
+ .callback = AnimSprayWaterDroplet,
};
const struct SpriteTemplate gUnknown_83E6DAC =
@@ -349,7 +349,7 @@ const struct SpriteTemplate gUnknown_83E6DAC =
.callback = sub_80B2CE4,
};
-const struct SpriteTemplate gUnknown_83E6DB4 =
+const struct SpriteTemplate gSkyAttackBirdSpriteTemplate =
{
.tileTag = ANIM_TAG_BIRD,
.paletteTag = ANIM_TAG_BIRD,
@@ -357,10 +357,10 @@ const struct SpriteTemplate gUnknown_83E6DB4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2D64,
+ .callback = AnimSkyAttackBird,
};
-static void sub_80B18E4(struct Sprite *sprite)
+static void AnimEllipticalGust(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos1.y += 20;
@@ -379,7 +379,7 @@ static void sub_80B190C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B194C(u8 taskId)
+void AnimTask_AnimateGustTornadoPalette(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
@@ -411,7 +411,7 @@ static void sub_80B198C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_80B1A1C(struct Sprite *sprite)
+static void AnimGustToTarget(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -432,7 +432,7 @@ static void sub_80B1A9C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B1AB8(struct Sprite *sprite)
+static void AnimAirWaveCrescent(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -467,7 +467,7 @@ static void sub_80B1AB8(struct Sprite *sprite)
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
-static void sub_80B1BB0(struct Sprite *sprite)
+static void AnimFlyBallUp(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
@@ -491,7 +491,7 @@ static void sub_80B1BF8(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B1C3C(struct Sprite *sprite)
+static void AnimFlyBallAttack(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -564,7 +564,7 @@ struct FeatherDanceData
u16 unkE_1:15;
};
-static void sub_80B1D88(struct Sprite *sprite)
+static void AnimFallingFeather(struct Sprite *sprite)
{
u8 battler, matrixNum, sinIndex;
s16 spriteCoord, sinVal;
@@ -986,7 +986,7 @@ static void sub_80B268C(struct Sprite *sprite)
sprite->callback = sub_80B1F94;
}
-static void sub_80B2780(struct Sprite *sprite)
+static void AnimWhirlwindLine(struct Sprite *sprite)
{
u16 arg;
u8 mult;
@@ -1023,7 +1023,7 @@ static void sub_80B2820(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B2868(u8 taskId)
+void AnimTask_DrillPeckHitSplats(u8 taskId)
{
if (!(gTasks[taskId].data[0] % 32))
{
@@ -1032,7 +1032,7 @@ void sub_80B2868(u8 taskId)
gBattleAnimArgs[1] = Cos(gTasks[taskId].data[0], -13);
gBattleAnimArgs[2] = 1;
gBattleAnimArgs[3] = 3;
- CreateSpriteAndAnimate(&gUnknown_83E7C98,
+ CreateSpriteAndAnimate(&gFlashingHitSplatSpriteTemplate,
GetBattlerSpriteCoord(gBattleAnimTarget, 2),
GetBattlerSpriteCoord(gBattleAnimTarget, 3),
3);
@@ -1042,7 +1042,7 @@ void sub_80B2868(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-static void sub_80B2914(struct Sprite *sprite)
+static void AnimBounceBallShrink(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1058,7 +1058,7 @@ static void sub_80B2914(struct Sprite *sprite)
}
}
-static void sub_80B2974(struct Sprite *sprite)
+static void AnimBounceBallLand(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -1083,7 +1083,7 @@ static void sub_80B2974(struct Sprite *sprite)
}
}
-static void sub_80B2A08(struct Sprite *sprite)
+static void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -1120,7 +1120,7 @@ static void sub_80B2AB0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B2AF4(struct Sprite *sprite)
+static void AnimDiveWaterSplash(struct Sprite *sprite)
{
u32 matrixNum;
s32 t1, t2;
@@ -1165,7 +1165,7 @@ static void sub_80B2AF4(struct Sprite *sprite)
}
}
-static void sub_80B2BD8(struct Sprite *sprite)
+static void AnimSprayWaterDroplet(struct Sprite *sprite)
{
s32 v1 = 0x1FF & Random();
s32 v2 = 0x7F & Random();
@@ -1241,7 +1241,7 @@ static void sub_80B2CF8(struct Sprite *sprite)
}
}
-static void sub_80B2D64(struct Sprite *sprite)
+static void AnimSkyAttackBird(struct Sprite *sprite)
{
u16 rotation;
s16 posx = sprite->pos1.x;
diff --git a/src/ghost.c b/src/ghost.c
index 9a77999de..30f6b9bdb 100644
--- a/src/ghost.c
+++ b/src/ghost.c
@@ -8,65 +8,65 @@
#include "decompress.h"
#include "constants/songs.h"
-static void sub_80B5268(struct Sprite *sprite);
+static void AnimConfuseRayBallBounce(struct Sprite *sprite);
static void sub_80B52D0(struct Sprite *sprite);
static void sub_80B5344(struct Sprite *sprite);
static void sub_80B53C0(struct Sprite *sprite);
-static void sub_80B5450(struct Sprite *sprite);
+static void AnimConfuseRayBallSpiral(struct Sprite *sprite);
static void sub_80B5470(struct Sprite *sprite);
static void sub_80B5570(u8 taskId);
static void sub_80B55C8(u8 taskId);
-static void InitAnimShadowBall(struct Sprite *sprite);
+static void AnimShadowBall(struct Sprite *sprite);
static void AnimShadowBallStep(struct Sprite *sprite);
-static void sub_80B57F8(struct Sprite *sprite);
+static void AnimLick(struct Sprite *sprite);
static void sub_80B5810(struct Sprite *sprite);
static void sub_80B59D4(u8 taskId);
static void sub_80B5AD4(u8 taskId);
static void sub_80B5D38(u8 taskId);
static void sub_80B5DCC(u8 taskId);
-static void sub_80B5EC0(struct Sprite *sprite);
+static void AnimDestinyBondWhiteShadow(struct Sprite *sprite);
static void sub_80B5FE0(struct Sprite *sprite);
static void sub_80B623C(u8 taskId);
static void sub_80B6468(u8 taskId);
static void sub_80B65F0(u8 taskId);
-static void sub_80B664C(struct Sprite *sprite);
+static void AnimCurseNail(struct Sprite *sprite);
static void sub_80B66A8(struct Sprite *sprite);
static void sub_80B6728(struct Sprite *sprite);
static void sub_80B67A0(struct Sprite *sprite);
-static void sub_80B67D4(struct Sprite *sprite);
+static void AnimGhostStatusSprite(struct Sprite *sprite);
static void sub_80B68A8(struct Sprite *sprite);
static void sub_80B696C(u8 taskId);
-static void sub_80B6AF8(struct Sprite *sprite);
+static void AnimGrudgeFlame(struct Sprite *sprite);
static void sub_80B7158(struct Sprite *sprite);
static void sub_80B6BE4(u8 taskId);
static void sub_80B6F30(u8 taskId);
static void sub_80B6FC4(u8 taskId);
static void sub_80B71B0(struct Sprite *sprite);
-static const union AffineAnimCmd gUnknown_83E75A8[] =
+static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
{
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5),
AFFINEANIMCMD_FRAME(-0x1E, -0x1E, 10, 5),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E75C0[] =
+static const union AffineAnimCmd *const sAffineAnims_ConfuseRayBallBounce[] =
{
- gUnknown_83E75A8,
+ sAffineAnim_ConfuseRayBallBounce,
};
-const struct SpriteTemplate gUnknown_83E75C4 =
+const struct SpriteTemplate gConfuseRayBallBounceSpriteTemplate =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E75C0,
- .callback = sub_80B5268,
+ .affineAnims = sAffineAnims_ConfuseRayBallBounce,
+ .callback = AnimConfuseRayBallBounce,
};
-const struct SpriteTemplate gUnknown_83E75DC =
+const struct SpriteTemplate gConfuseRayBallSpiralSpriteTemplate =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
@@ -74,18 +74,18 @@ const struct SpriteTemplate gUnknown_83E75DC =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B5450,
+ .callback = AnimConfuseRayBallSpiral,
};
-static const union AffineAnimCmd gUnknown_83E75F4[] =
+static const union AffineAnimCmd sAffineAnim_ShadowBall[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7604[] =
+static const union AffineAnimCmd *const sAffineAnims_ShadowBall[] =
{
- gUnknown_83E75F4,
+ sAffineAnim_ShadowBall,
};
const struct SpriteTemplate gShadowBallSpriteTemplate =
@@ -95,11 +95,11 @@ const struct SpriteTemplate gShadowBallSpriteTemplate =
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7604,
- .callback = InitAnimShadowBall,
+ .affineAnims = sAffineAnims_ShadowBall,
+ .callback = AnimShadowBall,
};
-const union AnimCmd gUnknown_83E7620[] =
+const union AnimCmd sAnim_Lick[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(8, 2),
@@ -109,20 +109,20 @@ const union AnimCmd gUnknown_83E7620[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E7638[] =
+static const union AnimCmd *const sAnims_Lick[] =
{
- gUnknown_83E7620,
+ sAnim_Lick,
};
-const struct SpriteTemplate gUnknown_83E763C =
+const struct SpriteTemplate gLickSpriteTemplate =
{
.tileTag = ANIM_TAG_LICK,
.paletteTag = ANIM_TAG_LICK,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
- .anims = gUnknown_83E7638,
+ .anims = sAnims_Lick,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B57F8,
+ .callback = AnimLick,
};
// not used
@@ -138,7 +138,7 @@ static const union AffineAnimCmd *const gUnknown_83E7664[] =
gUnknown_83E7654,
};
-const struct SpriteTemplate gUnknown_83E7668 =
+const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_SHADOW,
.paletteTag = ANIM_TAG_WHITE_SHADOW,
@@ -146,10 +146,10 @@ const struct SpriteTemplate gUnknown_83E7668 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B5EC0,
+ .callback = AnimDestinyBondWhiteShadow,
};
-const struct SpriteTemplate gUnknown_83E7680 =
+const struct SpriteTemplate gCurseNailSpriteTemplate =
{
.tileTag = ANIM_TAG_NAIL,
.paletteTag = ANIM_TAG_NAIL,
@@ -157,10 +157,10 @@ const struct SpriteTemplate gUnknown_83E7680 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B664C,
+ .callback = AnimCurseNail,
};
-const struct SpriteTemplate gUnknown_83E7698 =
+const struct SpriteTemplate gCurseGhostSpriteTemplate =
{
.tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
.paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
@@ -168,10 +168,10 @@ const struct SpriteTemplate gUnknown_83E7698 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B67D4,
+ .callback = AnimGhostStatusSprite,
};
-const struct SpriteTemplate gUnknown_83E76B0 =
+const struct SpriteTemplate gNightmareDevilSpriteTemplate =
{
.tileTag = ANIM_TAG_DEVIL,
.paletteTag = ANIM_TAG_DEVIL,
@@ -179,10 +179,10 @@ const struct SpriteTemplate gUnknown_83E76B0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B67D4,
+ .callback = AnimGhostStatusSprite,
};
-static const union AnimCmd gUnknown_83E76C8[] =
+static const union AnimCmd sAnim_GrudgeFlame[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(8, 4),
@@ -191,20 +191,20 @@ static const union AnimCmd gUnknown_83E76C8[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E76DC[] =
+static const union AnimCmd *const sAnims_GrudgeFlame[] =
{
- gUnknown_83E76C8,
+ sAnim_GrudgeFlame,
};
-const struct SpriteTemplate gUnknown_83E76E0 =
+const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_FLAME,
.paletteTag = ANIM_TAG_PURPLE_FLAME,
.oam = &gOamData_AffineOff_ObjBlend_16x32,
- .anims = gUnknown_83E76DC,
+ .anims = sAnims_GrudgeFlame,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B6AF8,
+ .callback = AnimGrudgeFlame,
};
const struct SpriteTemplate gUnknown_83E76F8 =
@@ -218,7 +218,7 @@ const struct SpriteTemplate gUnknown_83E76F8 =
.callback = sub_80B7158,
};
-static void sub_80B5268(struct Sprite *sprite)
+static void AnimConfuseRayBallBounce(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -306,7 +306,7 @@ static void sub_80B53C0(struct Sprite *sprite)
}
}
-static void sub_80B5450(struct Sprite *sprite)
+static void AnimConfuseRayBallSpiral(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_80B5470;
@@ -332,7 +332,7 @@ static void sub_80B5470(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B54E8(u8 taskId)
+void AnimTask_NightShadeClone(u8 taskId)
{
u8 spriteId;
@@ -393,7 +393,7 @@ static void sub_80B55C8(u8 taskId)
// arg 0: duration step 1 (attacker -> center)
// arg 1: duration step 2 (spin center)
// arg 2: duration step 3 (center -> target)
-static void InitAnimShadowBall(struct Sprite *sprite)
+static void AnimShadowBall(struct Sprite *sprite)
{
s16 oldPosX = sprite->pos1.x;
s16 oldPosY = sprite->pos1.y;
@@ -455,7 +455,7 @@ static void AnimShadowBallStep(struct Sprite *sprite)
}
}
-static void sub_80B57F8(struct Sprite *sprite)
+static void AnimLick(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->callback = sub_80B5810;
@@ -507,7 +507,7 @@ static void sub_80B5810(struct Sprite *sprite)
}
}
-void sub_80B58AC(u8 taskId)
+void AnimTask_NightmareClone(u8 taskId)
{
struct Task *task;
@@ -579,7 +579,7 @@ static void sub_80B59D4(u8 taskId)
}
}
-void sub_80B5AAC(u8 taskId)
+void AnimTask_SpiteTargetShadow(u8 taskId)
{
struct Task *task;
@@ -732,7 +732,7 @@ static void sub_80B5DCC(u8 taskId)
++task->data[15];
}
-static void sub_80B5EC0(struct Sprite *sprite)
+static void AnimDestinyBondWhiteShadow(struct Sprite *sprite)
{
s16 battler1X, battler1Y;
s16 battler2X, battler2Y;
@@ -781,7 +781,7 @@ static void sub_80B5FE0(struct Sprite *sprite)
}
}
-void sub_80B6020(u8 taskId)
+void AnimTask_DestinyBondWhiteShadow(u8 taskId)
{
struct Task *task;
s16 battler;
@@ -808,7 +808,7 @@ void sub_80B6020(u8 taskId)
&& battler != (gBattleAnimAttacker ^ 2)
&& IsBattlerSpriteVisible(battler))
{
- spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
+ spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = GetBattlerSpriteCoord(battler, 2);
@@ -829,7 +829,7 @@ void sub_80B6020(u8 taskId)
}
else
{
- spriteId = CreateSprite(&gUnknown_83E7668, baseX, baseY, 55);
+ spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = 48;
@@ -921,7 +921,7 @@ static void sub_80B623C(u8 taskId)
}
}
-void sub_80B63B4(u8 taskId)
+void AnimTask_CurseStretchingBlackBg(u8 taskId)
{
s16 startX, startY;
s16 leftDistance, topDistance, bottomDistance, rightDistance;
@@ -1004,7 +1004,7 @@ static void sub_80B65F0(u8 taskId)
}
}
-static void sub_80B664C(struct Sprite *sprite)
+static void AnimCurseNail(struct Sprite *sprite)
{
s16 xDelta, xDelta2;
@@ -1093,7 +1093,7 @@ static void sub_80B67A0(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B67D4(struct Sprite *sprite)
+static void AnimGhostStatusSprite(struct Sprite *sprite)
{
u16 coeffB, coeffA;
@@ -1137,7 +1137,7 @@ static void sub_80B68A8(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80B68C8(u8 taskId)
+void AnimTask_GrudgeFlames(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1168,7 +1168,7 @@ static void sub_80B696C(u8 taskId)
case 0:
for (i = 0; i < 6; ++i)
{
- spriteId = CreateSprite(&gUnknown_83E76E0, task->data[9], task->data[10], task->data[6]);
+ spriteId = CreateSprite(&gGrudgeFlameSpriteTemplate, task->data[9], task->data[10], task->data[6]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
@@ -1235,7 +1235,7 @@ static void sub_80B696C(u8 taskId)
}
}
-static void sub_80B6AF8(struct Sprite *sprite)
+static void AnimGrudgeFlame(struct Sprite *sprite)
{
u16 index;
diff --git a/src/graphics.c b/src/graphics.c
index 7eee42bf0..391913eb7 100644
--- a/src/graphics.c
+++ b/src/graphics.c
@@ -1019,7 +1019,7 @@ const u32 gBattleAnimBgTilemap_InAir[] = INCBIN_U32("graphics/battle_anims/backg
const u32 gBattleAnimSpriteGfx_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.4bpp.lz");
const u32 gBattleAnimSpritePal_Protect[] = INCBIN_U32("graphics/battle_anims/sprites/protect.gbapal.lz");
-const u32 gFile_graphics_battle_anims_backgrounds_water_muddy_palette[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
+const u32 gBattleAnimBgPalette_MuddyWater[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_muddy.gbapal.lz");
const u32 gFile_graphics_battle_interface_enemy_mon_shadow_sheet[] = INCBIN_U32("graphics/battle_interface/enemy_mon_shadow.4bpp.lz");
@@ -1085,11 +1085,12 @@ const u32 gBattleAnimSpritePal_Bird[] = INCBIN_U32("graphics/battle_anims/sprite
const u32 gBattleAnimSpriteGfx_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.4bpp.lz");
const u32 gBattleAnimSpritePal_CrossImpact[] = INCBIN_U32("graphics/battle_anims/sprites/cross_impact.gbapal.lz");
-const u32 gFile_graphics_battle_anims_backgrounds_water_sheet[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
-const u32 gFile_graphics_battle_anims_backgrounds_water_palette[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
-const u32 gFile_graphics_unknown_unknown_E81D14_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E81D14.bin.lz");
-const u32 gFile_graphics_unknown_unknown_E81FE4_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E81FE4.bin.lz");
-const u32 gFile_graphics_unknown_unknown_E822B8_tilemap[] = INCBIN_U32("graphics/unknown/unknown_E822B8.bin.lz");
+const u32 gBattleAnimBgImage_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.4bpp.lz");
+const u32 gBattleAnimBgPalette_Surf[] = INCBIN_U32("graphics/battle_anims/backgrounds/water.gbapal.lz");
+
+const u32 gBattleAnimBgTilemap_SurfOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_opponent.bin.lz");
+const u32 gBattleAnimBgTilemap_SurfPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_player.bin.lz");
+const u32 gBattleAnimBgTilemap_SurfContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/water_contest.bin.lz");
const u32 gBattleAnimSpritePal_Slash2[] = INCBIN_U32("graphics/battle_anims/sprites/slash_2.gbapal.lz");
diff --git a/src/ground.c b/src/ground.c
index 423671112..af2c78e00 100644
--- a/src/ground.c
+++ b/src/ground.c
@@ -26,51 +26,51 @@ static void sub_80B967C(u8 taskId);
static void sub_80B9760(struct Task *task);
static void sub_80B98A8(u8 taskId);
-static const union AffineAnimCmd gUnknown_83E7A00[] =
+static const union AffineAnimCmd sAffineAnim_Bonemerang[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E7A10[] =
+static const union AffineAnimCmd sAffineAnim_SpinningBone[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7A20[] =
+static const union AffineAnimCmd *const sAffineAnims_Bonemerang[] =
{
- gUnknown_83E7A00,
+ sAffineAnim_Bonemerang,
};
-static const union AffineAnimCmd *const gUnknown_83E7A24[] =
+static const union AffineAnimCmd *const sAffineAnims_SpinningBone[] =
{
- gUnknown_83E7A10,
+ sAffineAnim_SpinningBone,
};
-const struct SpriteTemplate gUnknown_83E7A28 =
+const struct SpriteTemplate gBonemerangSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7A20,
+ .affineAnims = sAffineAnims_Bonemerang,
.callback = AnimBonemerangProjectile,
};
-const struct SpriteTemplate gUnknown_83E7A40 =
+const struct SpriteTemplate gSpinningBoneSpriteTemplate =
{
.tileTag = ANIM_TAG_BONE,
.paletteTag = ANIM_TAG_BONE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7A24,
+ .affineAnims = sAffineAnims_SpinningBone,
.callback = AnimBoneHitProjectile,
};
-const struct SpriteTemplate gUnknown_83E7A58 =
+const struct SpriteTemplate gSandAttackDirtSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -81,29 +81,29 @@ const struct SpriteTemplate gUnknown_83E7A58 =
.callback = AnimDirtScatter,
};
-static const union AnimCmd gUnknown_83E7A70[] =
+static const union AnimCmd sAnim_MudSlapMud[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E7A78[] =
+static const union AnimCmd *const sAnims_MudSlapMud[] =
{
- gUnknown_83E7A70,
+ sAnim_MudSlapMud,
};
-const struct SpriteTemplate gUnknown_83E7A7C =
+const struct SpriteTemplate gMudSlapMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E7A78,
+ .anims = sAnims_MudSlapMud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDirtScatter,
};
-const struct SpriteTemplate gUnknown_83E7A94 =
+const struct SpriteTemplate gMudsportMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -114,7 +114,7 @@ const struct SpriteTemplate gUnknown_83E7A94 =
.callback = AnimMudSportDirt,
};
-const struct SpriteTemplate gUnknown_83E7AAC =
+const struct SpriteTemplate gDirtPlumeSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -125,7 +125,7 @@ const struct SpriteTemplate gUnknown_83E7AAC =
.callback = AnimFissureDirtPlumeParticle,
};
-const struct SpriteTemplate gUnknown_83E7AC4 =
+const struct SpriteTemplate gDirtMoundSpriteTemplate =
{
.tileTag = ANIM_TAG_DIRT_MOUND,
.paletteTag = ANIM_TAG_DIRT_MOUND,
@@ -279,7 +279,7 @@ static void AnimMudSportDirtFalling(struct Sprite *sprite)
}
}
-void sub_80B8E94(u8 taskId)
+void AnimTask_DigDownMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -372,7 +372,7 @@ static void sub_80B908C(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B90EC(u8 taskId)
+void AnimTask_DigUpMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -538,7 +538,7 @@ static void AnimDigDirtMound(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-void sub_80B94B4(u8 taskId)
+void AnimTask_HorizontalShake(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
@@ -689,7 +689,7 @@ void AnimTask_IsPowerOver99(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B9800(u8 taskId)
+void AnimTask_PositionFissureBgOnBattler(u8 taskId)
{
struct Task *newTask;
u8 battler = (gBattleAnimArgs[0] & 1) ? gBattleAnimTarget : gBattleAnimAttacker;
diff --git a/src/help_message.c b/src/help_message.c
index 2fd76e432..b85c07f66 100644
--- a/src/help_message.c
+++ b/src/help_message.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "menu.h"
+#include "malloc.h"
static EWRAM_DATA u8 sHelpMessageWindowId = 0;
diff --git a/src/help_system.c b/src/help_system.c
index 9c794f878..ef345ff9b 100644
--- a/src/help_system.c
+++ b/src/help_system.c
@@ -2,6 +2,7 @@
#include "gflib.h"
#include "decompress.h"
#include "m4a.h"
+#include "event_data.h"
#include "help_system.h"
#include "list_menu.h"
#include "strings.h"
diff --git a/src/ice.c b/src/ice.c
index c00358357..6a77675e2 100644
--- a/src/ice.c
+++ b/src/ice.c
@@ -74,134 +74,135 @@ static const union AnimCmd gUnknown_83E62E8[] =
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E62F0[] =
+static const union AnimCmd sAnim_IceCrystalLarge[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E62F8[] =
+static const union AnimCmd sAnim_IceCrystalSmall[] =
{
ANIMCMD_FRAME(6, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6300[] =
+static const union AnimCmd sAnim_Snowball[] =
{
ANIMCMD_FRAME(7, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6308[] =
+static const union AnimCmd sAnim_BlizzardIceCrystal[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E6310[] =
+static const union AnimCmd sAnim_SmallBubblePair[] =
{
ANIMCMD_FRAME(12, 6),
ANIMCMD_FRAME(13, 6),
ANIMCMD_JUMP(0),
};
+// unused
static const union AnimCmd *const gUnknown_83E631C[] =
{
gUnknown_83E62E8,
};
-static const union AnimCmd *const gUnknown_83E6320[] =
+static const union AnimCmd *const sAnims_IceCrystalLarge[] =
{
- gUnknown_83E62F0,
+ sAnim_IceCrystalLarge,
};
-static const union AnimCmd *const gUnknown_83E6324[] =
+static const union AnimCmd *const sAnims_IceCrystalSmall[] =
{
- gUnknown_83E62F8,
+ sAnim_IceCrystalSmall,
};
-static const union AnimCmd *const gUnknown_83E6328[] =
+static const union AnimCmd *const sAnims_Snowball[] =
{
- gUnknown_83E6300,
+ sAnim_Snowball,
};
-static const union AnimCmd *const gUnknown_83E632C[] =
+static const union AnimCmd *const sAnims_BlizzardIceCrystal[] =
{
- gUnknown_83E6308,
+ sAnim_BlizzardIceCrystal,
};
-const union AnimCmd *const gUnknown_83E6330[] =
+const union AnimCmd *const gAnims_SmallBubblePair[] =
{
- gUnknown_83E6310,
+ sAnim_SmallBubblePair,
};
-static const union AffineAnimCmd gUnknown_83E6334[] =
+static const union AffineAnimCmd sAffineAnim_IceCrystalSpiralInwardLarge[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 40, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E6344[] =
+static const union AffineAnimCmd *const sAffineAnims_IceCrystalSpiralInwardLarge[] =
{
- gUnknown_83E6334,
+ sAffineAnim_IceCrystalSpiralInwardLarge,
};
-const struct SpriteTemplate gUnknown_83E6348 =
+const struct SpriteTemplate gIceCrystalSpiralInwardLarge =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineDouble_ObjBlend_8x16,
- .anims = gUnknown_83E6320,
+ .anims = sAnims_IceCrystalLarge,
.images = NULL,
- .affineAnims = gUnknown_83E6344,
+ .affineAnims = sAffineAnims_IceCrystalSpiralInwardLarge,
.callback = AnimIcePunchSwirlingParticle,
};
-const struct SpriteTemplate gUnknown_83E6360 =
+const struct SpriteTemplate gIceCrystalSpiralInwardSmall =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjBlend_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimIcePunchSwirlingParticle,
};
-static const union AffineAnimCmd gUnknown_83E6378[] =
+static const union AffineAnimCmd sAffineAnim_IceBeamInnerCrystal[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E6388[] =
+static const union AffineAnimCmd *const sAffineAnims_IceBeamInnerCrystal[] =
{
- gUnknown_83E6378,
+ sAffineAnim_IceBeamInnerCrystal,
};
-const struct SpriteTemplate gUnknown_83E638C =
+const struct SpriteTemplate gIceBeamInnerCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineNormal_ObjBlend_8x16,
- .anims = gUnknown_83E6320,
+ .anims = sAnims_IceCrystalLarge,
.images = NULL,
- .affineAnims = gUnknown_83E6388,
+ .affineAnims = sAffineAnims_IceBeamInnerCrystal,
.callback = AnimIceBeamParticle,
};
-const struct SpriteTemplate gUnknown_83E63A4 =
+const struct SpriteTemplate gIceBeamOuterCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjBlend_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimIceBeamParticle,
};
-static const union AffineAnimCmd gUnknown_83E63BC[] =
+static const union AffineAnimCmd sAffineAnim_IceCrystalHit[] =
{
AFFINEANIMCMD_FRAME(0xCE, 0xCE, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
@@ -209,67 +210,67 @@ static const union AffineAnimCmd gUnknown_83E63BC[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E63DC[] =
+static const union AffineAnimCmd *const sAffineAnims_IceCrystalHit[] =
{
- gUnknown_83E63BC,
+ sAffineAnim_IceCrystalHit,
};
-const struct SpriteTemplate gUnknown_83E63E0 =
+const struct SpriteTemplate gIceCrystalHitLargeSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineNormal_ObjBlend_8x16,
- .anims = gUnknown_83E6320,
+ .anims = sAnims_IceCrystalLarge,
.images = NULL,
- .affineAnims = gUnknown_83E63DC,
+ .affineAnims = sAffineAnims_IceCrystalHit,
.callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gUnknown_83E63F8 =
+const struct SpriteTemplate gIceCrystalHitSmallSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineNormal_ObjBlend_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
- .affineAnims = gUnknown_83E63DC,
+ .affineAnims = sAffineAnims_IceCrystalHit,
.callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gUnknown_83E6410 =
+const struct SpriteTemplate gSwirlingSnowballSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6328,
+ .anims = sAnims_Snowball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSwirlingSnowball_Step1,
};
-const struct SpriteTemplate gUnknown_83E6428 =
+const struct SpriteTemplate gBlizzardIceCrystalSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E632C,
+ .anims = sAnims_BlizzardIceCrystal,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveParticleBeyondTarget,
};
-const struct SpriteTemplate gUnknown_83E6440 =
+const struct SpriteTemplate gPowderSnowSnowballSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6328,
+ .anims = sAnims_Snowball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveParticleBeyondTarget,
};
-static const union AnimCmd gUnknown_83E6458[] =
+static const union AnimCmd sAnim_IceGroundSpike[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(2, 5),
@@ -281,51 +282,51 @@ static const union AnimCmd gUnknown_83E6458[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6478[] =
+static const union AnimCmd *const sAnims_IceGroundSpike[] =
{
- gUnknown_83E6458,
+ sAnim_IceGroundSpike,
};
-const struct SpriteTemplate gUnknown_83E647C =
+const struct SpriteTemplate gIceGroundSpikeSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_SPIKES,
.paletteTag = ANIM_TAG_ICE_SPIKES,
.oam = &gOamData_AffineOff_ObjBlend_8x16,
- .anims = gUnknown_83E6478,
+ .anims = sAnims_IceGroundSpike,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimWaveFromCenterOfTarget,
};
-static const union AnimCmd gUnknown_83E6494[] =
+static const union AnimCmd sAnim_Cloud[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E64A0[] =
+static const union AnimCmd *const sAnims_Cloud[] =
{
- gUnknown_83E6494,
+ sAnim_Cloud,
};
-const struct SpriteTemplate gUnknown_83E64A4 =
+const struct SpriteTemplate gMistCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_MIST_CLOUD,
.paletteTag = ANIM_TAG_MIST_CLOUD,
.oam = &gOamData_AffineOff_ObjBlend_32x16,
- .anims = gUnknown_83E64A0,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitSwirlingFogAnim,
};
-const struct SpriteTemplate gUnknown_83E64BC =
+const struct SpriteTemplate gSmogCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gOamData_AffineOff_ObjBlend_32x16,
- .anims = gUnknown_83E64A0,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitSwirlingFogAnim,
@@ -336,7 +337,7 @@ static const u8 gUnknown_83E64D4[] =
0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
};
-const struct SpriteTemplate gUnknown_83E64E8 =
+const struct SpriteTemplate gMistBallSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
@@ -352,18 +353,18 @@ static const u8 gUnknown_83E6500[] =
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
};
-const struct SpriteTemplate gUnknown_83E6514 =
+const struct SpriteTemplate gPoisonGasCloudSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD,
.oam = &gOamData_AffineOff_ObjBlend_32x16,
- .anims = gUnknown_83E64A0,
+ .anims = sAnims_Cloud,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitPoisonGasCloudAnim,
};
-static const struct HailStruct gUnknown_83E652C[] =
+static const struct HailStruct sHailCoordData[] =
{
{100, 120, 0, 2},
{85, 120, 0, 0},
@@ -377,71 +378,71 @@ static const struct HailStruct gUnknown_83E652C[] =
{38, 120, 2, 0},
};
-static const union AffineAnimCmd gUnknown_83E6554[] =
+static const union AffineAnimCmd sAffineAnim_HailParticle_0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6564[] =
+static const union AffineAnimCmd sAffineAnim_HailParticle_1[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6574[] =
+static const union AffineAnimCmd sAffineAnim_HailParticle_2[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6584[] =
+static const union AffineAnimCmd sAffineAnim_WeatherBallIceDown[] =
{
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6594[] =
+static const union AffineAnimCmd *const sAffineAnims_HailParticle[] =
{
- gUnknown_83E6554,
- gUnknown_83E6564,
- gUnknown_83E6574,
+ sAffineAnim_HailParticle_0,
+ sAffineAnim_HailParticle_1,
+ sAffineAnim_HailParticle_2,
};
-static const union AffineAnimCmd *const gUnknown_83E65A0[] =
+static const union AffineAnimCmd *const sAffineAnims_WeatherBallIceDown[] =
{
- gUnknown_83E6584,
+ sAffineAnim_WeatherBallIceDown,
};
-static const struct SpriteTemplate gUnknown_83E65A4 =
+static const struct SpriteTemplate sHailParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6594,
+ .affineAnims = sAffineAnims_HailParticle,
.callback = AnimHailBegin,
};
-const struct SpriteTemplate gUnknown_83E65BC =
+const struct SpriteTemplate gWeatherBallIceDownSpriteTemplate =
{
.tileTag = ANIM_TAG_HAIL,
.paletteTag = ANIM_TAG_HAIL,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E65A0,
- .callback = sub_8077350,
+ .affineAnims = sAffineAnims_WeatherBallIceDown,
+ .callback = AnimWeatherBallDown,
};
-static const union AnimCmd gUnknown_83E65D4[] =
+static const union AnimCmd sAnim_IceBallChunk_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E65DC[] =
+static const union AnimCmd sAnim_IceBallChunk_1[] =
{
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
@@ -450,68 +451,68 @@ static const union AnimCmd gUnknown_83E65DC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E65F0[] =
+static const union AnimCmd *const sAnims_IceBallChunk[] =
{
- gUnknown_83E65D4,
- gUnknown_83E65DC,
+ sAnim_IceBallChunk_0,
+ sAnim_IceBallChunk_1,
};
-static const union AffineAnimCmd gUnknown_83E65F8[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_0[] =
{
AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6608[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_1[] =
{
AFFINEANIMCMD_FRAME(0x118, 0x118, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6618[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_2[] =
{
AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6628[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_3[] =
{
AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E6638[] =
+static const union AffineAnimCmd sAffineAnim_IceBallChunk_4[] =
{
AFFINEANIMCMD_FRAME(0x1C0, 0x1C0, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6648[] =
+static const union AffineAnimCmd *const sAffineAnims_IceBallChunk[] =
{
- gUnknown_83E65F8,
- gUnknown_83E6608,
- gUnknown_83E6618,
- gUnknown_83E6628,
- gUnknown_83E6638,
+ sAffineAnim_IceBallChunk_0,
+ sAffineAnim_IceBallChunk_1,
+ sAffineAnim_IceBallChunk_2,
+ sAffineAnim_IceBallChunk_3,
+ sAffineAnim_IceBallChunk_4,
};
-const struct SpriteTemplate gUnknown_83E665C =
+const struct SpriteTemplate gIceBallChunkSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CHUNK,
.paletteTag = ANIM_TAG_ICE_CHUNK,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
- .anims = gUnknown_83E65F0,
+ .anims = sAnims_IceBallChunk,
.images = NULL,
- .affineAnims = gUnknown_83E6648,
+ .affineAnims = sAffineAnims_IceBallChunk,
.callback = InitIceBallAnim,
};
-const struct SpriteTemplate gUnknown_83E6674 =
+const struct SpriteTemplate gIceBallImpactShardSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CRYSTALS,
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
- .anims = gUnknown_83E6324,
+ .anims = sAnims_IceCrystalSmall,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = InitIceBallParticle,
@@ -1305,11 +1306,11 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
s16 battlerX, battlerY;
s16 spriteX;
bool8 possibleBool = FALSE;
- s8 unk = gUnknown_83E652C[hailStructId].unk3;
+ s8 unk = sHailCoordData[hailStructId].unk3;
if (unk != 2)
{
- id = GetBattlerAtPosition(gUnknown_83E652C[hailStructId].unk2);
+ id = GetBattlerAtPosition(sHailCoordData[hailStructId].unk2);
if (IsBattlerSpriteVisible(id))
{
possibleBool = TRUE;
@@ -1329,17 +1330,17 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
}
else
{
- battlerX = (gUnknown_83E652C[hailStructId].unk0);
- battlerY = (gUnknown_83E652C[hailStructId].unk1);
+ battlerX = (sHailCoordData[hailStructId].unk0);
+ battlerY = (sHailCoordData[hailStructId].unk1);
}
}
else
{
- battlerX = (gUnknown_83E652C[hailStructId].unk0);
- battlerY = (gUnknown_83E652C[hailStructId].unk1);
+ battlerX = (sHailCoordData[hailStructId].unk0);
+ battlerY = (sHailCoordData[hailStructId].unk1);
}
spriteX = battlerX - ((battlerY + 8) / 2);
- id = CreateSprite(&gUnknown_83E65A4, spriteX, -8, 18);
+ id = CreateSprite(&sHailParticleSpriteTemplate, spriteX, -8, 18);
if (id == MAX_SPRITES)
{
return FALSE;
@@ -1367,7 +1368,7 @@ static void AnimHailBegin(struct Sprite *sprite)
return;
if (sprite->data[0] == 1 && sprite->data[5] == 0)
{
- spriteId = CreateSprite(&gUnknown_83E63E0, sprite->data[3], sprite->data[4], sprite->subpriority);
+ spriteId = CreateSprite(&gIceCrystalHitLargeSpriteTemplate, sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId;
if (spriteId != 64)
{
diff --git a/src/librfu_rfu.c b/src/librfu_rfu.c
index 582060f78..3f5bd8b69 100644
--- a/src/librfu_rfu.c
+++ b/src/librfu_rfu.c
@@ -1,3 +1,4 @@
+#include <limits.h>
#include "librfu.h"
struct LLSFStruct
@@ -110,7 +111,7 @@ static const struct LLSFStruct llsf_struct[2] = {
#define xstr(s) str(s)
#define str(s) #s
-const char version_string[] = "RFU_V" xstr(LIBRFU_VERSION);
+static const char version_string[] = "RFU_V" xstr(LIBRFU_VERSION);
static const char str_checkMbootLL[] = "RFU-MBOOT";
@@ -154,16 +155,13 @@ u16 rfu_initializeAPI(u32 *APIBuffer, u16 buffByteSize, IntrFunc *sioIntrTable_p
gRfuStatic = (void *)APIBuffer + 0xb4; // + sizeof(*gRfuLinkStatus)
gRfuFixed = (void *)APIBuffer + 0xdc; // + sizeof(*gRfuStatic)
gRfuSlotStatusNI[0] = (void *)APIBuffer + 0x1bc; // + sizeof(*gRfuFixed)
- gRfuSlotStatusUNI[0] = (void *)APIBuffer + 0x37c; // + sizeof(*gRfuSlotStatusNI[0])
+ gRfuSlotStatusUNI[0] = (void *)APIBuffer + 0x37c; // + sizeof(*gRfuSlotStatusNI[0]) * RFU_CHILD_MAX
for (i = 1; i < RFU_CHILD_MAX; ++i)
{
gRfuSlotStatusNI[i] = &gRfuSlotStatusNI[i - 1][1];
gRfuSlotStatusUNI[i] = &gRfuSlotStatusUNI[i - 1][1];
}
- // TODO: Is it possible to fix the following 2 statements?
- // It's equivalent to:
- // gRfuFixed->STWIBuffer = &APIBuffer->intr;
- // STWI_init_all(&APIBuffer->intr, sioIntrTable_p, copyInterruptToRam);
+ // remaining space in API buffer is used for `struct RfuIntrStruct`.
gRfuFixed->STWIBuffer = (struct RfuIntrStruct *)&gRfuSlotStatusUNI[3][1];
STWI_init_all((struct RfuIntrStruct *)&gRfuSlotStatusUNI[3][1], sioIntrTable_p, copyInterruptToRam);
rfu_STC_clearAPIVariables();
@@ -1800,7 +1798,7 @@ static u16 rfu_STC_NI_constructLLSF(u8 bm_slot_id, u8 **dest_pp, struct NIComm *
}
else
{
- if ((u32)NI_comm->remainSize >= NI_comm->payloadSize)
+ if (NI_comm->remainSize >= NI_comm->payloadSize)
size = NI_comm->payloadSize;
else
size = NI_comm->remainSize;
@@ -2095,34 +2093,31 @@ static void rfu_STC_NI_receive_Sender(u8 NI_slot, u8 bm_flag, const struct RfuLo
else
NI_comm->now_p[llsf_NI->phase] += NI_comm->payloadSize << 2;
NI_comm->remainSize -= NI_comm->payloadSize;
- if (NI_comm->remainSize != 0)
- if (NI_comm->remainSize >= 0)
- goto _081E30AE;
- // Above is a hack to avoid optimization over comparison.
- // rfu_STC_NI_constructLLSF uses this field as u32.
- // It's equivalent to the following condition:
- // if (NI_comm->remainSize == 0 || NI_comm->remainSize < 0)
+ switch (NI_comm->remainSize)
+ {
+ default:
+ case 0:
+ NI_comm->phase = 0;
+ if (NI_comm->state == SLOT_STATE_SEND_START)
{
- NI_comm->phase = 0;
- if (NI_comm->state == SLOT_STATE_SEND_START)
+ for (i = 0; i < WINDOW_COUNT; ++i)
{
- for (i = 0; i < WINDOW_COUNT; ++i)
- {
- NI_comm->n[i] = 1;
- NI_comm->now_p[i] = NI_comm->src + NI_comm->payloadSize * i;
- }
- NI_comm->remainSize = NI_comm->dataSize;
- NI_comm->state = SLOT_STATE_SENDING;
- }
- else
- {
- NI_comm->n[0] = 0;
- NI_comm->remainSize = 0;
- NI_comm->state = SLOT_STATE_SEND_LAST;
+ NI_comm->n[i] = 1;
+ NI_comm->now_p[i] = NI_comm->src + NI_comm->payloadSize * i;
}
+ NI_comm->remainSize = NI_comm->dataSize;
+ NI_comm->state = SLOT_STATE_SENDING;
}
- _081E30AE:
- ;
+ else
+ {
+ NI_comm->n[0] = 0;
+ NI_comm->remainSize = 0;
+ NI_comm->state = SLOT_STATE_SEND_LAST;
+ }
+ break;
+ case 1 ... INT_MAX:
+ break;
+ }
}
else if (NI_comm->state == SLOT_STATE_SEND_LAST)
{
diff --git a/src/normal.c b/src/normal.c
index 5a4d98907..99ee0e922 100644
--- a/src/normal.c
+++ b/src/normal.c
@@ -7,16 +7,16 @@
static void AnimConfusionDuck(struct Sprite *sprite);
static void AnimSimplePaletteBlend(struct Sprite *sprite);
-static void sub_80B9A7C(struct Sprite *sprite);
+static void AnimComplexPaletteBlend(struct Sprite *sprite);
static void sub_80B9B8C(struct Sprite *sprite);
-static void sub_80BA27C(struct Sprite *sprite);
-static void sub_80BA560(struct Sprite *sprite);
-static void sub_80BA5F8(struct Sprite *sprite);
-static void sub_80BA630(struct Sprite *sprite);
-static void sub_80BA6C8(struct Sprite *sprite);
-static void sub_80BA738(struct Sprite *sprite);
-static void sub_80BA780(struct Sprite *sprite);
-static void sub_80BA5A8(struct Sprite *sprite);
+static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite);
+static void AnimHitSplatBasic(struct Sprite *sprite);
+static void AnimHitSplatHandleInvert(struct Sprite *sprite);
+static void AnimHitSplatRandom(struct Sprite *sprite);
+static void AnimHitSplatOnMonEdge(struct Sprite *sprite);
+static void AnimCrossImpact(struct Sprite *sprite);
+static void AnimFlashingHitSplat(struct Sprite *sprite);
+static void AnimHitSplatPersistent(struct Sprite *sprite);
static void AnimConfusionDuckStep(struct Sprite *sprite);
static void AnimSimplePaletteBlendStep(struct Sprite *sprite);
static void sub_80B9AD0(struct Sprite *sprite);
@@ -35,7 +35,7 @@ static void sub_80BA4D0(u8 taskId);
static void sub_80BA7BC(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E7ADC[] =
+static const union AnimCmd sAnim_ConfusionDuck_0[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
@@ -44,7 +44,7 @@ static const union AnimCmd gUnknown_83E7ADC[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd gUnknown_83E7AF0[] =
+static const union AnimCmd sAnim_ConfusionDuck_1[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(4, 8),
@@ -53,10 +53,10 @@ static const union AnimCmd gUnknown_83E7AF0[] =
ANIMCMD_JUMP(0),
};
-static const union AnimCmd *const gUnknown_83E7B04[] =
+static const union AnimCmd *const sAnims_ConfusionDuck[] =
{
- gUnknown_83E7ADC,
- gUnknown_83E7AF0,
+ sAnim_ConfusionDuck_0,
+ sAnim_ConfusionDuck_1,
};
const struct SpriteTemplate gConfusionDuckSpriteTemplate =
@@ -64,7 +64,7 @@ const struct SpriteTemplate gConfusionDuckSpriteTemplate =
.tileTag = ANIM_TAG_DUCK,
.paletteTag = ANIM_TAG_DUCK,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E7B04,
+ .anims = sAnims_ConfusionDuck,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimConfusionDuck,
@@ -89,7 +89,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B9A7C,
+ .callback = AnimComplexPaletteBlend,
};
static const union AnimCmd gUnknown_83E7B54[] =
@@ -118,7 +118,7 @@ const struct SpriteTemplate gUnknown_83E7B70 =
.callback = sub_80B9B8C,
};
-const struct SpriteTemplate gUnknown_83E7B88 =
+const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -126,42 +126,42 @@ const struct SpriteTemplate gUnknown_83E7B88 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80BA27C,
+ .callback = AnimShakeMonOrBattleTerrain,
};
-static const union AffineAnimCmd gUnknown_83E7BA0[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7BB0[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_1[] =
{
AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7BC8[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_2[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E7BE0[] =
+static const union AffineAnimCmd sAffineAnim_HitSplat_3[] =
{
AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E7BF8[] =
+static const union AffineAnimCmd *const sAffineAnims_HitSplat[] =
{
- gUnknown_83E7BA0,
- gUnknown_83E7BB0,
- gUnknown_83E7BC8,
- gUnknown_83E7BE0,
+ sAffineAnim_HitSplat_0,
+ sAffineAnim_HitSplat_1,
+ sAffineAnim_HitSplat_2,
+ sAffineAnim_HitSplat_3,
};
const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
@@ -171,55 +171,55 @@ const struct SpriteTemplate gBasicHitSplatSpriteTemplate =
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA560,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatBasic,
};
-const struct SpriteTemplate gUnknown_83E7C20 =
+const struct SpriteTemplate gHandleInvertHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA5F8,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatHandleInvert,
};
-const struct SpriteTemplate gUnknown_83E7C38 =
+const struct SpriteTemplate gWaterHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_IMPACT,
.paletteTag = ANIM_TAG_WATER_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA560,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatBasic,
};
-const struct SpriteTemplate gUnknown_83E7C50 =
+const struct SpriteTemplate gRandomPosHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA630,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatRandom,
};
-const struct SpriteTemplate gUnknown_83E7C68 =
+const struct SpriteTemplate gMonEdgeHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA6C8,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatOnMonEdge,
};
-const struct SpriteTemplate gUnknown_83E7C80 =
+const struct SpriteTemplate gCrossImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_CROSS_IMPACT,
.paletteTag = ANIM_TAG_CROSS_IMPACT,
@@ -227,29 +227,29 @@ const struct SpriteTemplate gUnknown_83E7C80 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80BA738,
+ .callback = AnimCrossImpact,
};
-const struct SpriteTemplate gUnknown_83E7C98 =
+const struct SpriteTemplate gFlashingHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA780,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimFlashingHitSplat,
};
-const struct SpriteTemplate gUnknown_83E7CB0 =
+const struct SpriteTemplate gPersistHitSplatSpriteTemplate =
{
.tileTag = ANIM_TAG_IMPACT,
.paletteTag = ANIM_TAG_IMPACT,
.oam = &gOamData_AffineNormal_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7BF8,
- .callback = sub_80BA5A8,
+ .affineAnims = sAffineAnims_HitSplat,
+ .callback = AnimHitSplatPersistent,
};
// Moves a spinning duck around the mon's head.
@@ -335,7 +335,7 @@ static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B9A7C(struct Sprite *sprite)
+static void AnimComplexPaletteBlend(struct Sprite *sprite)
{
u32 selectedPalettes;
@@ -461,7 +461,7 @@ static void sub_80B9C7C(u8 taskId)
}
}
-void sub_80B9CE4(u8 taskId)
+void AnimTask_BlendColorCycleExclude(u8 taskId)
{
s32 battler;
u32 selectedPalettes = 0;
@@ -527,7 +527,7 @@ static void sub_80B9DF0(u8 taskId)
}
}
-void sub_80B9E58(u8 taskId)
+void AnimTask_BlendColorCycleByTag(u8 taskId)
{
u8 paletteIndex;
@@ -585,7 +585,7 @@ static void sub_80B9F04(u8 taskId)
}
}
-void sub_80B9F6C(u8 taskId)
+void AnimTask_FlashAnimTagWithColor(u8 taskId)
{
u8 paletteIndex;
@@ -652,7 +652,7 @@ static void sub_80BA090(u8 taskId)
}
}
-void sub_80BA0E8(u8 taskId)
+void AnimTask_InvertScreenColor(u8 taskId)
{
u32 selectedPalettes = 0;
u8 attackerBattler = gBattleAnimAttacker;
@@ -708,7 +708,7 @@ static void sub_80BA16C(u8 taskId)
}
}
-static void sub_80BA27C(struct Sprite *sprite)
+static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
{
u16 var0;
@@ -789,7 +789,7 @@ static void sub_80BA3CC(void)
}
}
-void sub_80BA47C(u8 taskId)
+void AnimTask_ShakeBattleTerrain(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
@@ -830,7 +830,7 @@ static void sub_80BA4D0(u8 taskId)
}
}
-static void sub_80BA560(struct Sprite *sprite)
+static void AnimHitSplatBasic(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
@@ -841,7 +841,7 @@ static void sub_80BA560(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-static void sub_80BA5A8(struct Sprite *sprite)
+static void AnimHitSplatPersistent(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
@@ -853,14 +853,14 @@ static void sub_80BA5A8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, sub_80B1D3C);
}
-static void sub_80BA5F8(struct Sprite *sprite)
+static void AnimHitSplatHandleInvert(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- sub_80BA560(sprite);
+ AnimHitSplatBasic(sprite);
}
-static void sub_80BA630(struct Sprite *sprite)
+static void AnimHitSplatRandom(struct Sprite *sprite)
{
if (gBattleAnimArgs[1] == -1)
gBattleAnimArgs[1] = Random() & 3;
@@ -875,7 +875,7 @@ static void sub_80BA630(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_80BA6C8(struct Sprite *sprite)
+static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
@@ -887,7 +887,7 @@ static void sub_80BA6C8(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
}
-static void sub_80BA738(struct Sprite *sprite)
+static void AnimCrossImpact(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
InitSpritePosToAnimAttacker(sprite, 1);
@@ -898,7 +898,7 @@ static void sub_80BA738(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
-static void sub_80BA780(struct Sprite *sprite)
+static void AnimFlashingHitSplat(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
diff --git a/src/poison.c b/src/poison.c
index af7f8ee86..ae458d561 100644
--- a/src/poison.c
+++ b/src/poison.c
@@ -2,17 +2,17 @@
#include "battle_anim.h"
#include "trig.h"
-static void sub_80B1620(struct Sprite *sprite);
-static void sub_80B16A0(struct Sprite *sprite);
-static void sub_80B1744(struct Sprite *sprite);
-static void sub_80B17C4(struct Sprite *sprite);
+static void AnimSludgeProjectile(struct Sprite *sprite);
+static void AnimAcidPoisonBubble(struct Sprite *sprite);
+static void AnimSludgeBombHitParticle(struct Sprite *sprite);
+static void AnimAcidPoisonDroplet(struct Sprite *sprite);
static void AnimBubbleEffect(struct Sprite *sprite);
static void sub_80B1684(struct Sprite *sprite);
static void sub_80B1728(struct Sprite *sprite);
static void sub_80B1798(struct Sprite *sprite);
static void AnimBubbleEffectStep(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E6994[] =
+static const union AnimCmd sAnim_ToxicBubble[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
@@ -21,56 +21,56 @@ static const union AnimCmd gUnknown_83E6994[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E69A8[] =
+static const union AnimCmd *const sAnims_ToxicBubble[] =
{
- gUnknown_83E6994,
+ sAnim_ToxicBubble,
};
-const struct SpriteTemplate gUnknown_83E69AC =
+const struct SpriteTemplate gToxicBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
- .anims = gUnknown_83E69A8,
+ .anims = sAnims_ToxicBubble,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSpriteOnMonPos,
};
-static const union AnimCmd gUnknown_83E69C4[] =
+static const union AnimCmd sAnim_PoisonProjectile[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E69CC[] =
+static const union AnimCmd sAnim_AcidPoisonDroplet[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E69D4[] =
+static const union AnimCmd sAnim_SludgeBombHit[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E69DC[] =
+static const union AnimCmd *const sAnims_PoisonProjectile[] =
{
- gUnknown_83E69C4,
+ sAnim_PoisonProjectile,
};
-static const union AnimCmd *const gUnknown_83E69E0[] =
+static const union AnimCmd *const sAnims_AcidPoisonDroplet[] =
{
- gUnknown_83E69CC,
+ sAnim_AcidPoisonDroplet,
};
-static const union AnimCmd *const gUnknown_83E69E4[] =
+static const union AnimCmd *const sAnims_SludgeBombHit[] =
{
- gUnknown_83E69D4,
+ sAnim_SludgeBombHit,
};
-static const union AffineAnimCmd gUnknown_83E69E8[] =
+static const union AffineAnimCmd sAffineAnim_PoisonProjectile[] =
{
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 10),
@@ -78,88 +78,88 @@ static const union AffineAnimCmd gUnknown_83E69E8[] =
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E6A08[] =
+static const union AffineAnimCmd sAffineAnim_SludgeBombHit[] =
{
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6A18[] =
+static const union AffineAnimCmd *const sAffineAnims_PoisonProjectile[] =
{
- gUnknown_83E69E8,
+ sAffineAnim_PoisonProjectile,
};
-static const union AffineAnimCmd *const gUnknown_83E6A1C[] =
+static const union AffineAnimCmd *const sAffineAnims_SludgeBombHit[] =
{
- gUnknown_83E6A08,
+ sAffineAnim_SludgeBombHit,
};
-const struct SpriteTemplate gUnknown_83E6A20 =
+const struct SpriteTemplate gSludgeProjectileSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = gUnknown_83E69DC,
+ .anims = sAnims_PoisonProjectile,
.images = NULL,
- .affineAnims = gUnknown_83E6A18,
- .callback = sub_80B1620,
+ .affineAnims = sAffineAnims_PoisonProjectile,
+ .callback = AnimSludgeProjectile,
};
-const struct SpriteTemplate gUnknown_83E6A38 =
+const struct SpriteTemplate gAcidPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = gUnknown_83E69DC,
+ .anims = sAnims_PoisonProjectile,
.images = NULL,
- .affineAnims = gUnknown_83E6A18,
- .callback = sub_80B16A0,
+ .affineAnims = sAffineAnims_PoisonProjectile,
+ .callback = AnimAcidPoisonBubble,
};
-const struct SpriteTemplate gUnknown_83E6A50 =
+const struct SpriteTemplate gSludgeBombHitParticleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
- .anims = gUnknown_83E69E4,
+ .anims = sAnims_SludgeBombHit,
.images = NULL,
- .affineAnims = gUnknown_83E6A1C,
- .callback = sub_80B1744,
+ .affineAnims = sAffineAnims_SludgeBombHit,
+ .callback = AnimSludgeBombHitParticle,
};
-static const union AffineAnimCmd gUnknown_83E6A68[] =
+static const union AffineAnimCmd sAffineAnim_AcidPoisonDroplet[] =
{
AFFINEANIMCMD_FRAME(-0x10, 0x10, 0, 6),
AFFINEANIMCMD_FRAME(0x10, -0x10, 0, 6),
AFFINEANIMCMD_JUMP(0),
};
-const union AffineAnimCmd *const gUnknown_83E6A80[] =
+const union AffineAnimCmd *const gAffineAnims_Droplet[] =
{
- gUnknown_83E6A68,
+ sAffineAnim_AcidPoisonDroplet,
};
-const struct SpriteTemplate gUnknown_83E6A84 =
+const struct SpriteTemplate gAcidPoisonDropletSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
- .anims = gUnknown_83E69E0,
+ .anims = sAnims_AcidPoisonDroplet,
.images = NULL,
- .affineAnims = gUnknown_83E6A80,
- .callback = sub_80B17C4,
+ .affineAnims = gAffineAnims_Droplet,
+ .callback = AnimAcidPoisonDroplet,
};
-static const union AffineAnimCmd gUnknown_83E6A9C[] =
+static const union AffineAnimCmd sAffineAnim_Bubble[] =
{
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6AB4[] =
+static const union AffineAnimCmd *const sAffineAnims_Bubble[] =
{
- gUnknown_83E6A9C,
+ sAffineAnim_Bubble,
};
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
@@ -167,9 +167,9 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
- .anims = gUnknown_83E69DC,
+ .anims = sAnims_PoisonProjectile,
.images = NULL,
- .affineAnims = gUnknown_83E6AB4,
+ .affineAnims = sAffineAnims_Bubble,
.callback = AnimBubbleEffect,
};
@@ -178,13 +178,13 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
- .anims = gUnknown_83E5A78,
+ .anims = gAnims_WaterBubble,
.images = NULL,
- .affineAnims = gUnknown_83E6AB4,
+ .affineAnims = sAffineAnims_Bubble,
.callback = AnimBubbleEffect,
};
-static void sub_80B1620(struct Sprite *sprite)
+static void AnimSludgeProjectile(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
@@ -203,7 +203,7 @@ static void sub_80B1684(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B16A0(struct Sprite *sprite)
+static void AnimAcidPoisonBubble(struct Sprite *sprite)
{
s16 l1, l2;
@@ -227,7 +227,7 @@ static void sub_80B1728(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B1744(struct Sprite *sprite)
+static void AnimSludgeBombHitParticle(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
@@ -249,7 +249,7 @@ static void sub_80B1798(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-static void sub_80B17C4(struct Sprite *sprite)
+static void AnimAcidPoisonDroplet(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
diff --git a/src/pokemon.c b/src/pokemon.c
index c85c7772c..8f87db6ed 100644
--- a/src/pokemon.c
+++ b/src/pokemon.c
@@ -4819,7 +4819,7 @@ static void sub_8042D50(int stat)
gBattlerTarget = gBattlerInMenuId;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_825DFF0[stat]]);
StringCopy(gBattleTextBuff2, gBattleText_Rose);
- BattleStringExpandPlaceholdersToDisplayedString(gBattleText_UnknownString3);
+ BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
}
const u8 *Battle_PrintStatBoosterEffectMessage(u16 itemId)
diff --git a/src/psychic.c b/src/psychic.c
index eb3522188..5a6b4f942 100644
--- a/src/psychic.c
+++ b/src/psychic.c
@@ -5,13 +5,13 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80B2ECC(struct Sprite *sprite);
-static void sub_80B31D0(struct Sprite *sprite);
-static void sub_80B3278(struct Sprite *sprite);
-static void sub_80B32F4(struct Sprite *sprite);
-static void sub_80B37EC(struct Sprite *sprite);
-static void sub_80B3A34(struct Sprite *sprite);
-static void sub_80B3E84(struct Sprite *sprite);
+static void AnimDefensiveWall(struct Sprite *sprite);
+static void AnimWallSparkle(struct Sprite *sprite);
+static void AnimBentSpoon(struct Sprite *sprite);
+static void AnimQuestionMark(struct Sprite *sprite);
+static void AnimRedX(struct Sprite *sprite);
+static void AnimSkillSwapOrb(struct Sprite *sprite);
+static void AnimPsychoBoost(struct Sprite *sprite);
static void sub_80B300C(struct Sprite *sprite);
static void sub_80B3044(struct Sprite *sprite);
static void sub_80B30B0(struct Sprite *sprite);
@@ -25,30 +25,30 @@ static void sub_80B3980(u8 taskId);
static void sub_80B3B78(u8 taskId);
static void sub_80B3D78(u8 taskId);
-static const union AffineAnimCmd gUnknown_83E6DDC[] =
+static const union AffineAnimCmd sAffineAnim_PsychUpSpiral[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(-0x2, -0x2, -10, 120),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6DF4[] =
+static const union AffineAnimCmd *const sAffineAnims_PsychUpSpiral[] =
{
- gUnknown_83E6DDC,
+ sAffineAnim_PsychUpSpiral,
};
-const struct SpriteTemplate gUnknown_83E6DF8 =
+const struct SpriteTemplate gPsychUpSpiralSpriteTemplate =
{
.tileTag = ANIM_TAG_SPIRAL,
.paletteTag = ANIM_TAG_SPIRAL,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E6DF4,
+ .affineAnims = sAffineAnims_PsychUpSpiral,
.callback = AnimSpriteOnMonPos,
};
-const struct SpriteTemplate gUnknown_83E6E10 =
+const struct SpriteTemplate gLightScreenWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
.paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
@@ -56,10 +56,10 @@ const struct SpriteTemplate gUnknown_83E6E10 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E28 =
+const struct SpriteTemplate gReflectWallSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
@@ -67,10 +67,10 @@ const struct SpriteTemplate gUnknown_83E6E28 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E40 =
+const struct SpriteTemplate gMirrorCoatWallSpriteTemplate =
{
.tileTag = ANIM_TAG_RED_LIGHT_WALL,
.paletteTag = ANIM_TAG_RED_LIGHT_WALL,
@@ -78,10 +78,10 @@ const struct SpriteTemplate gUnknown_83E6E40 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E58 =
+const struct SpriteTemplate gBarrierWallSpriteTemplate =
{
.tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
.paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
@@ -89,10 +89,10 @@ const struct SpriteTemplate gUnknown_83E6E58 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-const struct SpriteTemplate gUnknown_83E6E70 =
+const struct SpriteTemplate gMagicCoatWallSpriteTemplate =
{
.tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
.paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
@@ -100,10 +100,10 @@ const struct SpriteTemplate gUnknown_83E6E70 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B2ECC,
+ .callback = AnimDefensiveWall,
};
-static const union AnimCmd gUnknown_83E6E88[] =
+static const union AnimCmd sAnim_ReflectSparkle[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(16, 3),
@@ -113,23 +113,23 @@ static const union AnimCmd gUnknown_83E6E88[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6EA0[] =
+static const union AnimCmd *const sAnims_ReflectSparkle[] =
{
- gUnknown_83E6E88,
+ sAnim_ReflectSparkle,
};
-const struct SpriteTemplate gUnknown_83E6EA4 =
+const struct SpriteTemplate gReflectSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_4,
.paletteTag = ANIM_TAG_SPARKLE_4,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E6EA0,
+ .anims = sAnims_ReflectSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B31D0,
+ .callback = AnimWallSparkle,
};
-static const union AnimCmd gUnknown_83E6EBC[] =
+static const union AnimCmd sAnim_SpecialScreenSparkle[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(4, 5),
@@ -138,23 +138,23 @@ static const union AnimCmd gUnknown_83E6EBC[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6ED0[] =
+static const union AnimCmd *const sAnims_SpecialScreenSparkle[] =
{
- gUnknown_83E6EBC,
+ sAnim_SpecialScreenSparkle,
};
-const struct SpriteTemplate gUnknown_83E6ED4 =
+const struct SpriteTemplate gSpecialScreenSparkleSpriteTemplate =
{
.tileTag = ANIM_TAG_SPARKLE_3,
.paletteTag = ANIM_TAG_SPARKLE_3,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
- .anims = gUnknown_83E6ED0,
+ .anims = sAnims_SpecialScreenSparkle,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B31D0,
+ .callback = AnimWallSparkle,
};
-const struct SpriteTemplate gUnknown_83E6EEC =
+const struct SpriteTemplate gGoldRingSpriteTemplate =
{
.tileTag = ANIM_TAG_GOLD_RING,
.paletteTag = ANIM_TAG_GOLD_RING,
@@ -165,7 +165,7 @@ const struct SpriteTemplate gUnknown_83E6EEC =
.callback = TranslateAnimSpriteToTargetMonLocation,
};
-static const union AnimCmd gUnknown_83E6F04[] =
+static const union AnimCmd sAnim_BentSpoon_0[] =
{
ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
@@ -185,7 +185,7 @@ static const union AnimCmd gUnknown_83E6F04[] =
ANIMCMD_END,
};
-const union AnimCmd gUnknown_83E6F44[] =
+static const union AnimCmd sAnim_BentSpoon_1[] =
{
ANIMCMD_FRAME(8, 60),
ANIMCMD_FRAME(16, 5),
@@ -205,24 +205,24 @@ const union AnimCmd gUnknown_83E6F44[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6F84[] =
+static const union AnimCmd *const sAnims_BentSpoon[] =
{
- gUnknown_83E6F04,
- gUnknown_83E6F44,
+ sAnim_BentSpoon_0,
+ sAnim_BentSpoon_1,
};
-const struct SpriteTemplate gUnknown_83E6F8C =
+const struct SpriteTemplate gBentSpoonSpriteTemplate =
{
.tileTag = ANIM_TAG_BENT_SPOON,
.paletteTag = ANIM_TAG_BENT_SPOON,
.oam = &gOamData_AffineOff_ObjNormal_16x32,
- .anims = gUnknown_83E6F84,
+ .anims = sAnims_BentSpoon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B3278,
+ .callback = AnimBentSpoon,
};
-static const union AnimCmd gUnknown_83E6FA4[] =
+static const union AnimCmd sAnim_QuestionMark[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(16, 6),
@@ -234,12 +234,12 @@ static const union AnimCmd gUnknown_83E6FA4[] =
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E6FC4[] =
+static const union AnimCmd *const sAnims_QuestionMark[] =
{
- gUnknown_83E6FA4,
+ sAnim_QuestionMark,
};
-static const union AffineAnimCmd gUnknown_83E6FC8[] =
+static const union AffineAnimCmd sAffineAnim_QuestionMark[] =
{
AFFINEANIMCMD_FRAME(0, 0, 4, 4),
AFFINEANIMCMD_FRAME(0, 0, -4, 8),
@@ -248,23 +248,23 @@ static const union AffineAnimCmd gUnknown_83E6FC8[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E6FF0[] =
+static const union AffineAnimCmd *const sAffineAnims_QuestionMark[] =
{
- gUnknown_83E6FC8,
+ sAffineAnim_QuestionMark,
};
-const struct SpriteTemplate gUnknown_83E6FF4 =
+const struct SpriteTemplate gQuestionMarkSpriteTemplate =
{
.tileTag = ANIM_TAG_AMNESIA,
.paletteTag = ANIM_TAG_AMNESIA,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E6FC4,
+ .anims = sAnims_QuestionMark,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B32F4,
+ .callback = AnimQuestionMark,
};
-static const union AffineAnimCmd gUnknown_83E700C[] =
+static const union AffineAnimCmd sAffineAnim_MeditateStretchAttacker[] =
{
AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
AFFINEANIMCMD_FRAME(18, -18, 0, 16),
@@ -272,14 +272,14 @@ static const union AffineAnimCmd gUnknown_83E700C[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E702C[] =
+static const union AffineAnimCmd sAffineAnim_Teleport[] =
{
AFFINEANIMCMD_FRAME(64, -4, 0, 20),
AFFINEANIMCMD_FRAME(0, 0, 0, -56),
AFFINEANIMCMD_END,
};
-static const struct SpriteTemplate gUnknown_83E7044 =
+static const struct SpriteTemplate sImprisonOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
@@ -290,25 +290,25 @@ static const struct SpriteTemplate gUnknown_83E7044 =
.callback = SpriteCallbackDummy,
};
-const struct SpriteTemplate gUnknown_83E705C =
+const struct SpriteTemplate gRedXSpriteTemplate =
{
- .tileTag = 0x280A,
- .paletteTag = 0x280A,
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B37EC,
+ .callback = AnimRedX,
};
-static const union AffineAnimCmd gUnknown_83E7074[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_0[] =
{
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 8),
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E708C[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_1[] =
{
AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 6),
@@ -317,7 +317,7 @@ static const union AffineAnimCmd gUnknown_83E708C[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd gUnknown_83E70B4[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_2[] =
{
AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 4),
@@ -326,7 +326,7 @@ static const union AffineAnimCmd gUnknown_83E70B4[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd gUnknown_83E70DC[] =
+static const union AffineAnimCmd sAffineAnim_SkillSwapOrb_3[] =
{
AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 2),
@@ -335,49 +335,49 @@ static const union AffineAnimCmd gUnknown_83E70DC[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E7104[] =
+static const union AffineAnimCmd *const sAffineAnims_SkillSwapOrb[] =
{
- gUnknown_83E7074,
- gUnknown_83E708C,
- gUnknown_83E70B4,
- gUnknown_83E70DC,
+ sAffineAnim_SkillSwapOrb_0,
+ sAffineAnim_SkillSwapOrb_1,
+ sAffineAnim_SkillSwapOrb_2,
+ sAffineAnim_SkillSwapOrb_3,
};
-static const struct SpriteTemplate gUnknown_83E7114 =
+static const struct SpriteTemplate sSkillSwapOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_BLUEGREEN_ORB,
.paletteTag = ANIM_TAG_BLUEGREEN_ORB,
.oam = &gOamData_AffineNormal_ObjNormal_16x16,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7104,
- .callback = sub_80B3A34,
+ .affineAnims = sAffineAnims_SkillSwapOrb,
+ .callback = AnimSkillSwapOrb,
};
-static const union AffineAnimCmd gUnknown_83E712C[] =
+static const union AffineAnimCmd sAffineAnim_LusterPurgeCircle[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
AFFINEANIMCMD_END_ALT(1),
};
-static const union AffineAnimCmd *const gUnknown_83E7144[] =
+static const union AffineAnimCmd *const gAffineAnims_LusterPurgeCircle[] =
{
- gUnknown_83E712C,
+ sAffineAnim_LusterPurgeCircle,
};
-const struct SpriteTemplate gUnknown_83E7148 =
+const struct SpriteTemplate gLusterPurgeCircleSpriteTemplate =
{
.tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E7144,
+ .affineAnims = gAffineAnims_LusterPurgeCircle,
.callback = AnimSpriteOnMonPos,
};
-static const union AffineAnimCmd gUnknown_83E7160[] =
+static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_0[] =
{
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
@@ -392,30 +392,30 @@ static const union AffineAnimCmd gUnknown_83E7160[] =
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd gUnknown_83E71B8[] =
+static const union AffineAnimCmd sAffineAnim_PsychoBoostOrb_1[] =
{
AFFINEANIMCMD_FRAME(-0x14, 0x18, 0, 15),
AFFINEANIMCMD_END,
};
-static const union AffineAnimCmd *const gUnknown_83E71C8[] =
+static const union AffineAnimCmd *const sAffineAnims_PsychoBoostOrb[] =
{
- gUnknown_83E7160,
- gUnknown_83E71B8,
+ sAffineAnim_PsychoBoostOrb_0,
+ sAffineAnim_PsychoBoostOrb_1,
};
-const struct SpriteTemplate gUnknown_83E71D0 =
+const struct SpriteTemplate gPsychoBoostOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
- .affineAnims = gUnknown_83E71C8,
- .callback = sub_80B3E84,
+ .affineAnims = sAffineAnims_PsychoBoostOrb,
+ .callback = AnimPsychoBoost,
};
-static void sub_80B2ECC(struct Sprite *sprite)
+static void AnimDefensiveWall(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
{
@@ -531,7 +531,7 @@ static void sub_80B3168(struct Sprite *sprite)
sprite->callback = DestroyAnimSprite;
}
-static void sub_80B31D0(struct Sprite *sprite)
+static void AnimWallSparkle(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -568,7 +568,7 @@ static void sub_80B31D0(struct Sprite *sprite)
}
}
-static void sub_80B3278(struct Sprite *sprite)
+static void AnimBentSpoon(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
@@ -589,7 +589,7 @@ static void sub_80B3278(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
-static void sub_80B32F4(struct Sprite *sprite)
+static void AnimQuestionMark(struct Sprite *sprite)
{
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
@@ -607,7 +607,7 @@ static void sub_80B32F4(struct Sprite *sprite)
static void sub_80B3384(struct Sprite *sprite)
{
sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
- sprite->affineAnims = gUnknown_83E6FF0;
+ sprite->affineAnims = sAffineAnims_QuestionMark;
sprite->data[0] = 0;
InitSpriteAffineAnim(sprite);
sprite->callback = sub_80B33B8;
@@ -633,13 +633,13 @@ static void sub_80B33B8(struct Sprite *sprite)
}
}
-void sub_80B3418(u8 taskId)
+void AnimTask_MeditateStretchAttacker(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
- PrepareAffineAnimInTaskData(task, spriteId, gUnknown_83E700C);
+ PrepareAffineAnimInTaskData(task, spriteId, sAffineAnim_MeditateStretchAttacker);
task->func = sub_80B3454;
}
@@ -649,7 +649,7 @@ static void sub_80B3454(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B3480(u8 taskId)
+void AnimTask_Teleport(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
@@ -658,7 +658,7 @@ void sub_80B3480(u8 taskId)
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
- PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_83E702C);
+ PrepareAffineAnimInTaskData(task, task->data[0], sAffineAnim_Teleport);
task->func = sub_80B34DC;
}
@@ -690,7 +690,7 @@ static void sub_80B34DC(u8 taskId)
}
}
-void sub_80B3584(u8 taskId)
+void AnimTask_ImprisonOrbs(u8 taskId)
{
u16 var0, var1;
struct Task *task = &gTasks[taskId];
@@ -719,7 +719,7 @@ static void sub_80B3618(u8 taskId)
if (++task->data[1] > 8)
{
task->data[1] = 0;
- spriteId = CreateSprite(&gUnknown_83E7044, task->data[13], task->data[14], 0);
+ spriteId = CreateSprite(&sImprisonOrbSpriteTemplate, task->data[13], task->data[14], 0);
task->data[task->data[2] + 8] = spriteId;
if (spriteId != MAX_SPRITES)
{
@@ -782,7 +782,7 @@ static void sub_80B37A4(struct Sprite *sprite)
++sprite->data[1];
}
-static void sub_80B37EC(struct Sprite *sprite)
+static void AnimRedX(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
@@ -793,7 +793,7 @@ static void sub_80B37EC(struct Sprite *sprite)
sprite->callback = sub_80B37A4;
}
-void sub_80B3834(u8 taskId)
+void AnimTask_SkillSwap(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -850,7 +850,7 @@ static void sub_80B3980(u8 taskId)
if (++task->data[1] > 6)
{
task->data[1] = 0;
- spriteId = CreateSprite(&gUnknown_83E7114, task->data[11], task->data[12], 0);
+ spriteId = CreateSprite(&sSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64)
{
gSprites[spriteId].data[0] = 16;
@@ -872,7 +872,7 @@ static void sub_80B3980(u8 taskId)
}
}
-static void sub_80B3A34(struct Sprite *sprite)
+static void AnimSkillSwapOrb(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
@@ -881,7 +881,7 @@ static void sub_80B3A34(struct Sprite *sprite)
}
}
-void sub_80B3A58(u8 taskId)
+void AnimTask_ExtrasensoryDistortion(u8 taskId)
{
s16 i;
u8 yOffset;
@@ -969,7 +969,7 @@ static void sub_80B3B78(u8 taskId)
}
}
-void sub_80B3C78(u8 taskId)
+void AnimTask_TransparentCloneGrowAndShrink(u8 taskId)
{
s16 spriteId;
s16 matrixNum;
@@ -1034,7 +1034,7 @@ static void sub_80B3D78(u8 taskId)
}
}
-static void sub_80B3E84(struct Sprite *sprite)
+static void AnimPsychoBoost(struct Sprite *sprite)
{
switch (sprite->data[0])
{
diff --git a/src/rock.c b/src/rock.c
index a2d28d057..25db442ca 100644
--- a/src/rock.c
+++ b/src/rock.c
@@ -6,16 +6,16 @@
#include "trig.h"
#include "constants/songs.h"
-static void sub_80B4634(struct Sprite *sprite);
-static void sub_80B46F8(struct Sprite *sprite);
+static void AnimFallingRock(struct Sprite *sprite);
+static void AnimRockFragment(struct Sprite *sprite);
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
static void AnimRaiseSprite(struct Sprite *sprite);
static void sub_80B4D00(u8 taskId);
-static void sub_80B4F78(struct Sprite *sprite);
-static void sub_80B4FE4(struct Sprite *sprite);
-static void sub_80B5074(struct Sprite *sprite);
-static void sub_80B50A0(struct Sprite *sprite);
-static void sub_80B477C(struct Sprite *sprite);
+static void AnimRolloutParticle(struct Sprite *sprite);
+static void AnimRockTomb(struct Sprite *sprite);
+static void AnimRockBlastRock(struct Sprite *sprite);
+static void AnimRockScatter(struct Sprite *sprite);
+static void AnimParticleInVortex(struct Sprite *sprite);
static void sub_80B46B4(struct Sprite *sprite);
static void sub_80B47C4(struct Sprite *sprite);
static void sub_80B490C(u8 taskId);
@@ -24,54 +24,54 @@ static u8 sub_80B4FB8(void);
static void sub_80B5024(struct Sprite *sprite);
static void sub_80B50F8(struct Sprite *sprite);
-static const union AnimCmd gUnknown_83E7390[] =
+static const union AnimCmd sAnim_FlyingRock_0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7398[] =
+static const union AnimCmd sAnim_FlyingRock_1[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E73A0[] =
+static const union AnimCmd sAnim_FlyingRock_2[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E73A8[] =
+static const union AnimCmd *const sAnims_FlyingRock[] =
{
- gUnknown_83E7390,
- gUnknown_83E7398,
- gUnknown_83E73A0,
+ sAnim_FlyingRock_0,
+ sAnim_FlyingRock_1,
+ sAnim_FlyingRock_2,
};
-const struct SpriteTemplate gUnknown_83E73B4 =
+const struct SpriteTemplate gFallingRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E73A8,
+ .anims = sAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4634,
+ .callback = AnimFallingRock,
};
-const struct SpriteTemplate gUnknown_83E73CC =
+const struct SpriteTemplate gRockFragmentSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E73A8,
+ .anims = sAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B46F8,
+ .callback = AnimRockFragment,
};
-const struct SpriteTemplate gUnknown_83E73E4 =
+const struct SpriteTemplate gSwirlingDirtSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -79,10 +79,10 @@ const struct SpriteTemplate gUnknown_83E73E4 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B477C,
+ .callback = AnimParticleInVortex,
};
-static const union AffineAnimCmd gUnknown_83E73FC[] =
+static const union AffineAnimCmd sAffineAnim_Whirlpool[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
AFFINEANIMCMD_FRAME(0x2, -0x3, 0, 5),
@@ -90,34 +90,34 @@ static const union AffineAnimCmd gUnknown_83E73FC[] =
AFFINEANIMCMD_JUMP(1),
};
-static const union AffineAnimCmd *const gUnknown_83E741C[] =
+static const union AffineAnimCmd *const sAffineAnims_Whirlpool[] =
{
- gUnknown_83E73FC,
+ sAffineAnim_Whirlpool,
};
-const struct SpriteTemplate gUnknown_83E7420 =
+const struct SpriteTemplate gWhirlpoolSpriteTemplate =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
- .anims = gUnknown_83E5958,
+ .anims = gAnims_WaterMudOrb,
.images = NULL,
- .affineAnims = gUnknown_83E741C,
- .callback = sub_80B477C,
+ .affineAnims = sAffineAnims_Whirlpool,
+ .callback = AnimParticleInVortex,
};
-const struct SpriteTemplate gUnknown_83E7438 =
+const struct SpriteTemplate gFireSpinSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E5D48,
+ .anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B477C,
+ .callback = AnimParticleInVortex,
};
-const struct SpriteTemplate gUnknown_83E7450 =
+const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
{
.tileTag = ANIM_TAG_FLYING_DIRT,
.paletteTag = ANIM_TAG_FLYING_DIRT,
@@ -128,7 +128,7 @@ const struct SpriteTemplate gUnknown_83E7450 =
.callback = AnimDirtParticleAcrossScreen,
};
-static const struct Subsprite gUnknown_83E7468[] =
+static const struct Subsprite sFlyingSandSubsprites[] =
{
{
.x = -16,
@@ -148,77 +148,77 @@ static const struct Subsprite gUnknown_83E7468[] =
},
};
-static const struct SubspriteTable gUnknown_83E7470[] =
+static const struct SubspriteTable sFlyingSandSubspriteTable[] =
{
- { NELEMS(gUnknown_83E7468), gUnknown_83E7468 },
+ { NELEMS(sFlyingSandSubsprites), sFlyingSandSubsprites },
};
-static const union AnimCmd gUnknown_83E7478[] =
+static const union AnimCmd sAnim_BasicRock_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7480[] =
+static const union AnimCmd sAnim_BasicRock_1[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7488[] =
+static const union AnimCmd sAnim_WeatherBallRockDown_0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7490[] =
+static const union AnimCmd sAnim_WeatherBallRockDown_1[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E7498[] =
+static const union AnimCmd sAnim_TwisterRock_0[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
-static const union AnimCmd gUnknown_83E74A0[] =
+static const union AnimCmd sAnim_TwisterRock_1[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END,
};
-static const union AnimCmd *const gUnknown_83E74A8[] =
+static const union AnimCmd *const sAnims_BasicRock[] =
{
- gUnknown_83E7478,
- gUnknown_83E7480,
+ sAnim_BasicRock_0,
+ sAnim_BasicRock_1,
};
-static const union AnimCmd *const gUnknown_83E74B0[] =
+static const union AnimCmd *const sAnims_WeatherBallRockDown[] =
{
- gUnknown_83E7488,
- gUnknown_83E7490,
+ sAnim_WeatherBallRockDown_0,
+ sAnim_WeatherBallRockDown_1,
};
-static const union AnimCmd *const gUnknown_83E74B8[] =
+static const union AnimCmd *const sAnims_TwisterRock[] =
{
- gUnknown_83E7498,
- gUnknown_83E74A0,
+ sAnim_TwisterRock_0,
+ sAnim_TwisterRock_1,
};
-const struct SpriteTemplate gUnknown_83E74C0 =
+const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimRaiseSprite,
};
-const struct SpriteTemplate gUnknown_83E74D8 =
+const struct SpriteTemplate gRolloutMudSpriteTemplate =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
@@ -226,7 +226,7 @@ const struct SpriteTemplate gUnknown_83E74D8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4F78,
+ .callback = AnimRolloutParticle,
};
const struct SpriteTemplate gUnknown_83E74F0 =
@@ -237,83 +237,83 @@ const struct SpriteTemplate gUnknown_83E74F0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4F78,
+ .callback = AnimRolloutParticle,
};
-const struct SpriteTemplate gUnknown_83E7508 =
+const struct SpriteTemplate gRockTombRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80B4FE4,
+ .callback = AnimRockTomb,
};
-static const union AffineAnimCmd gUnknown_83E7520[] =
+static const union AffineAnimCmd sAffineAnim_BasicRock_0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd gUnknown_83E7530[] =
+static const union AffineAnimCmd sAffineAnim_BasicRock_1[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
AFFINEANIMCMD_JUMP(0),
};
-static const union AffineAnimCmd *const gUnknown_83E7540[] =
+static const union AffineAnimCmd *const sAffineAnims_BasicRock[] =
{
- gUnknown_83E7520,
- gUnknown_83E7530,
+ sAffineAnim_BasicRock_0,
+ sAffineAnim_BasicRock_1,
};
-const struct SpriteTemplate gUnknown_83E7548 =
+const struct SpriteTemplate gRockBlastRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
- .callback = sub_80B5074,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimRockBlastRock,
};
-const struct SpriteTemplate gUnknown_83E7560 =
+const struct SpriteTemplate gRockScatterSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E74A8,
+ .anims = sAnims_BasicRock,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
- .callback = sub_80B50A0,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimRockScatter,
};
-const struct SpriteTemplate gUnknown_83E7578 =
+const struct SpriteTemplate gTwisterRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
- .anims = gUnknown_83E74B8,
+ .anims = sAnims_TwisterRock,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
+ .affineAnims = sAffineAnims_BasicRock,
.callback = AnimMoveTwisterParticle,
};
-const struct SpriteTemplate gUnknown_83E7590 =
+const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
- .anims = gUnknown_83E74B0,
+ .anims = sAnims_WeatherBallRockDown,
.images = NULL,
- .affineAnims = gUnknown_83E7540,
- .callback = sub_8077350,
+ .affineAnims = sAffineAnims_BasicRock,
+ .callback = AnimWeatherBallDown,
};
-static void sub_80B4634(struct Sprite *sprite)
+static void AnimFallingRock(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
@@ -345,7 +345,7 @@ static void sub_80B46B4(struct Sprite *sprite)
sprite->callback(sprite);
}
-static void sub_80B46F8(struct Sprite *sprite)
+static void AnimRockFragment(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
@@ -366,7 +366,7 @@ static void sub_80B46F8(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
-static void sub_80B477C(struct Sprite *sprite)
+static void AnimParticleInVortex(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
InitSpritePosToAnimAttacker(sprite, 0);
@@ -503,7 +503,7 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
sprite->pos1.x = -64;
}
sprite->pos1.y = gBattleAnimArgs[0];
- SetSubspriteTables(sprite, gUnknown_83E7470);
+ SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
++sprite->data[0];
@@ -547,7 +547,7 @@ static void AnimRaiseSprite(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
-void sub_80B4BD0(u8 taskId)
+void AnimTask_Rollout(u8 taskId)
{
u16 var0, var1, var2, var3;
u8 var4;
@@ -660,7 +660,7 @@ static void sub_80B4E70(struct Task *task)
switch (task->data[1])
{
case 1:
- spriteTemplate = &gUnknown_83E74D8;
+ spriteTemplate = &gRolloutMudSpriteTemplate;
var0 = 0;
break;
case 2:
@@ -696,7 +696,7 @@ static void sub_80B4E70(struct Task *task)
task->data[12] *= -1;
}
-static void sub_80B4F78(struct Sprite *sprite)
+static void AnimRolloutParticle(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
@@ -718,7 +718,7 @@ static u8 sub_80B4FB8(void)
return retVal;
}
-static void sub_80B4FE4(struct Sprite *sprite)
+static void AnimRockTomb(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos2.x = gBattleAnimArgs[0];
@@ -749,14 +749,14 @@ static void sub_80B5024(struct Sprite *sprite)
}
}
-static void sub_80B5074(struct Sprite *sprite)
+static void AnimRockBlastRock(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
}
-static void sub_80B50A0(struct Sprite *sprite)
+static void AnimRockScatter(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
@@ -791,7 +791,7 @@ void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
DestroyAnimVisualTask(taskId);
}
-void sub_80B5188(u8 taskId)
+void AnimTask_MoveSeismicTossBg(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
@@ -808,7 +808,7 @@ void sub_80B5188(u8 taskId)
++gTasks[taskId].data[0];
}
-void sub_80B51EC(u8 taskId)
+void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
diff --git a/src/water.c b/src/water.c
new file mode 100644
index 000000000..8614f6600
--- /dev/null
+++ b/src/water.c
@@ -0,0 +1,2229 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+
+#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
+
+static void AnimRainDrop(struct Sprite *);
+static void AnimRainDrop_Step(struct Sprite *);
+static void AnimWaterBubbleProjectile(struct Sprite *);
+static void AnimWaterBubbleProjectile_Step1(struct Sprite *);
+static void AnimWaterBubbleProjectile_Step2(struct Sprite *);
+static void AnimWaterBubbleProjectile_Step3(struct Sprite *);
+static void AnimAuroraBeamRings(struct Sprite *);
+static void AnimAuroraBeamRings_Step(struct Sprite *);
+static void AnimToTargetInSinWave(struct Sprite *);
+static void AnimToTargetInSinWave_Step(struct Sprite *);
+static void AnimHydroCannonCharge(struct Sprite *);
+static void AnimHydroCannonCharge_Step(struct Sprite *);
+static void AnimHydroCannonBeam(struct Sprite *);
+static void AnimWaterGunDroplet(struct Sprite *);
+static void AnimSmallBubblePair(struct Sprite *);
+static void AnimSmallBubblePair_Step(struct Sprite *);
+static void AnimSmallDriftingBubbles(struct Sprite *);
+static void AnimSmallDriftingBubbles_Step(struct Sprite *);
+static void AnimSmallWaterOrb(struct Sprite *);
+static void AnimWaterSpoutRain(struct Sprite *);
+static void AnimWaterSpoutRainHit(struct Sprite *);
+static void AnimWaterSportDroplet(struct Sprite *);
+static void AnimWaterSportDroplet_Step(struct Sprite *);
+static void AnimWaterPulseBubble(struct Sprite *);
+static void AnimWaterPulseBubble_Step(struct Sprite *);
+static void AnimWaterPulseRingBubble(struct Sprite *);
+static void AnimWaterPulseRing_Step(struct Sprite *);
+static void AnimTask_RotateAuroraRingColors_Step(u8);
+static void AnimTask_RunSinAnimTimer(u8);
+static void AnimTask_CreateSurfWave_Step1(u8);
+static void AnimTask_CreateSurfWave_Step2(u8);
+static void AnimTask_SurfWaveScanlineEffect(u8);
+static void AnimTask_WaterSpoutLaunch_Step(u8);
+static void AnimTask_WaterSpoutRain_Step(u8);
+static u8 GetWaterSpoutPowerForAnim(void);
+static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
+static void CreateWaterSpoutRainDroplet(struct Task*, u8);
+static void AnimTask_WaterSport_Step(u8);
+static void CreateWaterSportDroplet(struct Task*);
+static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
+
+// Both unused? Comment copied from pokeemerald
+static const u8 gUnknown_83E44F4[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.4bpp");
+static const u8 gUnknown_83E4874[] = INCBIN_U8("graphics/battle_anims/unk_83E4874.bin");
+
+static const union AnimCmd sAnim_RainDrop[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(24, 6),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(40, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_RainDrop[] =
+{
+ sAnim_RainDrop,
+};
+
+const struct SpriteTemplate gRainDropSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RAIN_DROPS,
+ .paletteTag = ANIM_TAG_RAIN_DROPS,
+ .oam = &gOamData_AffineOff_ObjNormal_16x32,
+ .anims = sAnims_RainDrop,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRainDrop,
+};
+
+static const union AffineAnimCmd sAffineAnim_WaterBubbleProjectile[] =
+{
+ AFFINEANIMCMD_FRAME(-0x5, -0x5, 0, 10),
+ AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sAffineAnims_WaterBubbleProjectile[] =
+{
+ sAffineAnim_WaterBubbleProjectile,
+};
+
+static const union AnimCmd sAnim_WaterBubbleProjectile[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_WaterBubbleProjectile[] =
+{
+ sAnim_WaterBubbleProjectile,
+};
+
+const struct SpriteTemplate gWaterBubbleProjectileSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BUBBLE,
+ .paletteTag = ANIM_TAG_BUBBLE,
+ .oam = &gOamData_AffineNormal_ObjBlend_16x16,
+ .anims = sAnims_WaterBubbleProjectile,
+ .images = NULL,
+ .affineAnims = sAffineAnims_WaterBubbleProjectile,
+ .callback = AnimWaterBubbleProjectile,
+};
+
+static const union AnimCmd sAnim_AuroraBeamRing_0[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_AuroraBeamRing_1[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_AuroraBeamRing[] =
+{
+ sAnim_AuroraBeamRing_0,
+ sAnim_AuroraBeamRing_1,
+};
+
+static const union AffineAnimCmd sAffineAnim_AuroraBeamRing[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
+ AFFINEANIMCMD_FRAME(0x60, 0x60, 0, 1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_AuroraBeamRing[] =
+{
+ sAffineAnim_AuroraBeamRing,
+};
+
+const struct SpriteTemplate gAuroraBeamRingSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RAINBOW_RINGS,
+ .paletteTag = ANIM_TAG_RAINBOW_RINGS,
+ .oam = &gOamData_AffineDouble_ObjNormal_8x16,
+ .anims = sAnims_AuroraBeamRing,
+ .images = NULL,
+ .affineAnims = sAffineAnims_AuroraBeamRing,
+ .callback = AnimAuroraBeamRings,
+};
+
+static const union AnimCmd sAnim_WaterMudOrb[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gAnims_WaterMudOrb[] =
+{
+ sAnim_WaterMudOrb,
+};
+
+const struct SpriteTemplate gHydroPumpOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineOff_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gMudShotOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BROWN_ORB,
+ .paletteTag = ANIM_TAG_BROWN_ORB,
+ .oam = &gOamData_AffineOff_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gSignalBeamRedOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GLOWY_RED_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_RED_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gSignalBeamGreenOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GLOWY_GREEN_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_GREEN_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+static const union AnimCmd sAnim_FlamethrowerFlame[] =
+{
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sAnims_FlamethrowerFlame[] =
+{
+ sAnim_FlamethrowerFlame,
+};
+
+const struct SpriteTemplate gFlamethrowerFlameSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_EMBER,
+ .paletteTag = ANIM_TAG_SMALL_EMBER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sAnims_FlamethrowerFlame,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+const struct SpriteTemplate gPsywaveRingSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLUE_RING,
+ .paletteTag = ANIM_TAG_BLUE_RING,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gGrowingRingAffineAnimTable,
+ .callback = AnimToTargetInSinWave,
+};
+
+static const union AffineAnimCmd sAffineAnim_HydroCannonCharge[] =
+{
+ AFFINEANIMCMD_FRAME(0x3, 0x3, 10, 50),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 10),
+ AFFINEANIMCMD_FRAME(-0x14, -0x14, -10, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_HydroCannonBeam[] =
+{
+ AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_HydroCannonCharge[] =
+{
+ sAffineAnim_HydroCannonCharge,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_HydroCannonBeam[] =
+{
+ sAffineAnim_HydroCannonBeam,
+};
+
+const struct SpriteTemplate gHydroCannonChargeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineDouble_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = sAffineAnims_HydroCannonCharge,
+ .callback = AnimHydroCannonCharge,
+};
+
+const struct SpriteTemplate gHydroCannonBeamSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WATER_ORB,
+ .paletteTag = ANIM_TAG_WATER_ORB,
+ .oam = &gOamData_AffineDouble_ObjBlend_16x16,
+ .anims = gAnims_WaterMudOrb,
+ .images = NULL,
+ .affineAnims = sAffineAnims_HydroCannonBeam,
+ .callback = AnimHydroCannonBeam,
+};
+
+static const union AnimCmd sAnim_WaterBubble[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WaterGunDroplet[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gAnims_WaterBubble[] =
+{
+ sAnim_WaterBubble,
+};
+
+static const union AnimCmd *const sAnims_WaterGunDroplet[] =
+{
+ sAnim_WaterGunDroplet,
+};
+
+const struct SpriteTemplate gWaterGunProjectileSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineOff_ObjBlend_16x16,
+ .anims = gAnims_WaterBubble,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimThrowProjectile,
+};
+
+const struct SpriteTemplate gWaterGunDropletSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineDouble_ObjBlend_16x16,
+ .anims = sAnims_WaterGunDroplet,
+ .images = NULL,
+ .affineAnims = gAffineAnims_Droplet,
+ .callback = AnimWaterGunDroplet,
+};
+
+const struct SpriteTemplate gSmallBubblePairSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ICE_CRYSTALS, // ice_crystals_4, which are bubbles
+ .paletteTag = ANIM_TAG_ICE_CRYSTALS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gAnims_SmallBubblePair,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmallBubblePair,
+};
+
+const struct SpriteTemplate gSmallDriftingBubblesSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmallDriftingBubbles,
+};
+
+// Used by Water Spout / Water Sport
+const struct SpriteTemplate gSmallWaterOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GLOWY_BLUE_ORB,
+ .paletteTag = ANIM_TAG_GLOWY_BLUE_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmallWaterOrb,
+};
+
+static const union AnimCmd sAnim_WaterPulseBubble_0[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WaterPulseBubble_1[] =
+{
+ ANIMCMD_FRAME(9, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_WeatherBallWaterDown[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_WaterPulseBubble[] =
+{
+ sAnim_WaterPulseBubble_0,
+ sAnim_WaterPulseBubble_1,
+};
+
+static const union AnimCmd *const sAnims_WeatherBallWaterDown[] =
+{
+ sAnim_WeatherBallWaterDown,
+};
+
+static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_0[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(-0xA, -0xA, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_WaterPulseRingBubble_1[] =
+{
+ AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x8, -0x8, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sAffineAnim_WeatherBallWaterDown[] =
+{
+ AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_WaterPulseRingBubble[] =
+{
+ sAffineAnim_WaterPulseRingBubble_0,
+ sAffineAnim_WaterPulseRingBubble_1,
+};
+
+static const union AffineAnimCmd *const sAffineAnims_WeatherBallWaterDown[] =
+{
+ sAffineAnim_WeatherBallWaterDown,
+};
+
+const struct SpriteTemplate gWaterPulseBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_WaterPulseBubble,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWaterPulseBubble,
+};
+
+const struct SpriteTemplate gWaterPulseRingBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineNormal_ObjNormal_8x8,
+ .anims = sAnims_WaterPulseBubble,
+ .images = NULL,
+ .affineAnims = sAffineAnims_WaterPulseRingBubble,
+ .callback = AnimWaterPulseRingBubble,
+};
+
+const struct SpriteTemplate gWeatherBallWaterDownSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_BUBBLES,
+ .paletteTag = ANIM_TAG_SMALL_BUBBLES,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = sAnims_WeatherBallWaterDown,
+ .images = NULL,
+ .affineAnims = sAffineAnims_WeatherBallWaterDown,
+ .callback = AnimWeatherBallDown,
+};
+
+void AnimTask_CreateRaindrops(u8 taskId)
+{
+ u8 x, y;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
+ {
+ x = Random() % 240;
+ y = Random() % 80;
+ CreateSprite(&gRainDropSpriteTemplate, x, y, 4);
+ }
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
+ DestroyAnimVisualTask(taskId);
+}
+
+static void AnimRainDrop(struct Sprite *sprite)
+{
+ sprite->callback = AnimRainDrop_Step;
+}
+
+static void AnimRainDrop_Step(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 14) // Was 13 in emerald
+ {
+ sprite->pos2.x += 1;
+ sprite->pos2.y += 4;
+ }
+ if (sprite->animEnded)
+ {
+ DestroySprite(sprite);
+ }
+}
+
+// For water bubbles that move to a dest, as in Bubble/Bubblebeam
+static void AnimWaterBubbleProjectile(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->animPaused = TRUE;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
+ sprite->animPaused = TRUE;
+ }
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[6];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ sprite->data[5] = spriteId;
+ sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
+ sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ gSprites[spriteId].data[0] = gBattleAnimArgs[2];
+ gSprites[spriteId].data[1] = gBattleAnimArgs[3];
+ gSprites[spriteId].data[2] = gBattleAnimArgs[5];
+ gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
+ gSprites[spriteId].data[4] = gBattleAnimArgs[6];
+ sprite->callback = AnimWaterBubbleProjectile_Step1;
+ sprite->callback(sprite);
+}
+
+static void AnimWaterBubbleProjectile_Step1(struct Sprite *sprite)
+{
+ u8 otherSpriteId = sprite->data[5];
+ u8 timer = gSprites[otherSpriteId].data[4];
+ u16 trigIndex = gSprites[otherSpriteId].data[3];
+
+ sprite->data[0] = 1;
+ AnimTranslateLinear(sprite);
+ sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
+ sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
+ gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
+ if (--timer != 0)
+ {
+ gSprites[otherSpriteId].data[4] = timer;
+ }
+ else
+ {
+ sprite->callback = AnimWaterBubbleProjectile_Step2;
+ DestroySprite(&gSprites[otherSpriteId]);
+ }
+}
+
+static void AnimWaterBubbleProjectile_Step2(struct Sprite *sprite)
+{
+ sprite->animPaused = FALSE;
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, AnimWaterBubbleProjectile_Step3);
+}
+
+static void AnimWaterBubbleProjectile_Step3(struct Sprite *sprite)
+{
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+static void AnimAuroraBeamRings(struct Sprite *sprite)
+{
+ s16 unkArg;
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ unkArg = -gBattleAnimArgs[2];
+ else
+ unkArg = gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = AnimAuroraBeamRings_Step;
+ sprite->affineAnimPaused = TRUE;
+ sprite->callback(sprite);
+}
+
+static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = FALSE;
+ }
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Updates the palette on the rainbow rings used in Aurora Beam to make them appear to be rotating counterclockwise
+void AnimTask_RotateAuroraRingColors(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
+ gTasks[taskId].func = AnimTask_RotateAuroraRingColors_Step;
+}
+
+#ifdef NONMATCHING
+static void AnimTask_RotateAuroraRingColors_Step(u8 taskId)
+{
+ int i;
+ u16 palIndex;
+ u16 *palPtr1;
+ u16 *palPtr2;
+ u16 rgbBuffer;
+
+ if (++gTasks[taskId].data[10] == 3)
+ {
+ gTasks[taskId].data[10] = 0;
+ palIndex = gTasks[taskId].data[2] + 1;
+ palPtr1 = &gPlttBufferFaded[palIndex];
+ rgbBuffer = *palPtr1;
+ palPtr2 = &palPtr1[1];
+ for (i = 0; i < 7; i++)
+ palPtr1[i] = palPtr2[i];
+ gPlttBufferFaded[palIndex + 7] = rgbBuffer;
+ }
+ if (++gTasks[taskId].data[11] == gTasks[taskId].data[0])
+ DestroyAnimVisualTask(taskId);
+}
+#else
+NAKED
+static void AnimTask_RotateAuroraRingColors_Step(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ ldr r1, =gTasks\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ adds r2, r0, r1\n\
+ ldrh r0, [r2, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r2, 0x1C]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ mov r12, r1\n\
+ cmp r0, 0x3\n\
+ bne _081075BE\n\
+ movs r0, 0\n\
+ strh r0, [r2, 0x1C]\n\
+ ldrh r0, [r2, 0xC]\n\
+ adds r0, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ ldr r1, =gPlttBufferFaded\n\
+ lsls r0, r5, 1\n\
+ adds r0, r1\n\
+ ldrh r6, [r0]\n\
+ adds r7, r1, 0\n\
+ adds r3, r0, 0x2\n\
+ movs r1, 0x6\n\
+ adds r2, r0, 0\n\
+_081075A8:\n\
+ ldrh r0, [r3]\n\
+ strh r0, [r2]\n\
+ adds r3, 0x2\n\
+ adds r2, 0x2\n\
+ subs r1, 0x1\n\
+ cmp r1, 0\n\
+ bge _081075A8\n\
+ adds r0, r5, 0x7\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ strh r6, [r0]\n\
+_081075BE:\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ add r0, r12\n\
+ ldrh r1, [r0, 0x1E]\n\
+ adds r1, 0x1\n\
+ strh r1, [r0, 0x1E]\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ movs r2, 0x8\n\
+ ldrsh r0, [r0, r2]\n\
+ cmp r1, r0\n\
+ bne _081075DE\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+_081075DE:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+// For animating undulating beam attacks (e.g. Flamethrower, Hydro Pump, Signal Beam)
+static void AnimToTargetInSinWave(struct Sprite *sprite)
+{
+ u16 retArg;
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = 30;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0xD200 / sprite->data[0];
+ sprite->data[7] = gBattleAnimArgs[3];
+ retArg = gBattleAnimArgs[7];
+ if (gBattleAnimArgs[7] > 127)
+ {
+ sprite->data[6] = (retArg - 127) * 256;
+ sprite->data[7] = -sprite->data[7];
+ }
+ else
+ {
+ sprite->data[6] = retArg * 256;
+ }
+ sprite->callback = AnimToTargetInSinWave_Step;
+ sprite->callback(sprite);
+}
+
+static void AnimToTargetInSinWave_Step(struct Sprite *sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ DestroyAnimSprite(sprite);
+ sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
+ if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = -sprite->data[7];
+ }
+ else
+ {
+ sprite->data[6] += sprite->data[5];
+ }
+}
+
+void AnimTask_StartSinAnimTimer(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gBattleAnimArgs[7] = 0;
+ gTasks[taskId].func = AnimTask_RunSinAnimTimer;
+}
+
+static void AnimTask_RunSinAnimTimer(u8 taskId)
+{
+ gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF;
+ if (--gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+// Flashing blue orbs grow in size near the attacker. First stage of Hydro Cannon
+static void AnimHydroCannonCharge(struct Sprite *sprite)
+{
+ u8 priority;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ sprite->pos2.y = -10;
+ priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos2.x = 10;
+ sprite->subpriority = priority + 2;
+ }
+ else
+ {
+ sprite->pos2.x = -10;
+ sprite->subpriority = priority - 2;
+ }
+ }
+ else
+ {
+ sprite->pos2.x = -10;
+ sprite->subpriority = priority + 2;
+ }
+ sprite->callback = AnimHydroCannonCharge_Step;
+}
+
+static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ DestroyAnimSprite(sprite);
+}
+
+// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
+static void AnimHydroCannonBeam(struct Sprite *sprite)
+{
+ bool8 animType;
+ u8 coordType;
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ {
+ gBattleAnimArgs[0] *= -1;
+ if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ gBattleAnimArgs[0] *= -1;
+ }
+ if ((gBattleAnimArgs[5] & 0xFF00) == 0)
+ animType = TRUE;
+ else
+ animType = FALSE;
+ if ((u8)gBattleAnimArgs[5] == 0)
+ coordType = 3;
+ else
+ coordType = 1;
+ InitSpritePosToAnimAttacker(sprite, animType);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Water droplet appears and drips down. Used by Water Gun on impact
+static void AnimWaterGunDroplet(struct Sprite *sprite)
+{
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+static void AnimSmallBubblePair(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] != ANIM_ATTACKER)
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ else
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[7] = gBattleAnimArgs[2];
+ sprite->callback = AnimSmallBubblePair_Step;
+}
+
+static void AnimSmallBubblePair_Step(struct Sprite *sprite)
+{
+ sprite->data[0] = (sprite->data[0] + 11) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[0], 4);
+ sprite->data[1] += 48;
+ sprite->pos2.y = -(sprite->data[1] >> 8);
+ if (--sprite->data[7] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+#ifdef NONMATCHING
+void AnimTask_CreateSurfWave(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ u8 taskId2;
+
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
+ sub_80752A0(&animBg);
+ if (!IsContest())
+ {
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_SurfOpponent);
+ else
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBgTilemap_SurfPlayer);
+ }
+ else
+ {
+ // Changed from Emerald
+ LZDecompressVram(gBattleAnimBgTilemap_SurfContest, animBg.bgTilemap);
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 1);
+ }
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
+ if (gBattleAnimArgs[0] == 0)
+ LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
+ else
+ LoadCompressedPalette(gBattleAnimBgPalette_MuddyWater, animBg.paletteId * 16, 32);
+ taskId2 = CreateTask(AnimTask_SurfWaveScanlineEffect, gTasks[taskId].priority + 1);
+ gTasks[taskId].data[15] = taskId2;
+ gTasks[taskId2].data[0] = 0;
+ gTasks[taskId2].data[1] = 0x1000;
+ gTasks[taskId2].data[2] = 0x1000;
+ if (IsContest())
+ {
+ gBattle_BG1_X = -80;
+ gBattle_BG1_Y = -48;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ gBattle_BG1_X = -224;
+ gBattle_BG1_Y = 256;
+ gTasks[taskId].data[0] = 2;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId2].data[3] = 1;
+ }
+ else
+ {
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = -48;
+ gTasks[taskId].data[0] = -2;
+ gTasks[taskId].data[1] = 1;
+ gTasks[taskId2].data[3] = 0;
+ }
+ SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
+ SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
+ if (gTasks[taskId2].data[3] == 0)
+ {
+ gTasks[taskId2].data[4] = 48;
+ gTasks[taskId2].data[5] = 112;
+ }
+ else
+ {
+ gTasks[taskId2].data[4] = 0;
+ gTasks[taskId2].data[5] = 0;
+ }
+ gTasks[taskId].data[6] = 1;
+ gTasks[taskId].func = AnimTask_CreateSurfWave_Step1;
+}
+#else
+NAKED
+void AnimTask_CreateSurfWave(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x10\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ ldr r1, =0x00003f42\n\
+ movs r0, 0x50\n\
+ bl SetGpuReg\n\
+ movs r1, 0x80\n\
+ lsls r1, 5\n\
+ movs r0, 0x52\n\
+ bl SetGpuReg\n\
+ movs r0, 0x1\n\
+ movs r1, 0x4\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ movs r0, 0x1\n\
+ movs r1, 0\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ mov r0, sp\n\
+ bl sub_80752A0\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _081079E0\n\
+ movs r0, 0x1\n\
+ movs r1, 0x3\n\
+ movs r2, 0x1\n\
+ bl SetAnimBgAttribute\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _081079D0\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBgTilemap_SurfOpponent\n\
+ bl AnimLoadCompressedBgTilemap\n\
+ b _081079EA\n\
+ .pool\n\
+_081079D0:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBgTilemap_SurfPlayer\n\
+ bl AnimLoadCompressedBgTilemap\n\
+ b _081079EA\n\
+ .pool\n\
+_081079E0:\n\
+ ldr r0, =gBattleAnimBgTilemap_SurfContest\n\
+ ldr r1, [sp, 0x4]\n\
+ bl LZDecompressVram\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ ldr r1, [sp, 0x4]\n\
+ movs r2, 0\n\
+ movs r3, 0x1\n\
+ bl sub_80730C0\n\
+_081079EA:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x9]\n\
+ ldr r1, =gBattleAnimBgImage_Surf\n\
+ mov r2, sp\n\
+ ldrh r2, [r2, 0xA]\n\
+ bl AnimLoadCompressedBgGfx\n\
+ ldr r0, =gBattleAnimArgs\n\
+ movs r1, 0\n\
+ ldrsh r0, [r0, r1]\n\
+ cmp r0, 0\n\
+ bne _08107A24\n\
+ ldr r0, =gBattleAnimBgPalette_Surf\n\
+ mov r1, sp\n\
+ ldrb r1, [r1, 0x8]\n\
+ lsls r1, 4\n\
+ movs r2, 0x20\n\
+ bl LoadCompressedPalette\n\
+ b _08107A32\n\
+ .pool\n\
+_08107A24:\n\
+ ldr r0, =gBattleAnimBgPalette_MuddyWater\n\
+ mov r1, sp\n\
+ ldrb r1, [r1, 0x8]\n\
+ lsls r1, 4\n\
+ movs r2, 0x20\n\
+ bl LoadCompressedPalette\n\
+_08107A32:\n\
+ ldr r0, =AnimTask_SurfWaveScanlineEffect\n\
+ ldr r4, =gTasks\n\
+ mov r2, r10\n\
+ lsls r5, r2, 2\n\
+ adds r1, r5, r2\n\
+ lsls r1, 3\n\
+ adds r6, r1, r4\n\
+ ldrb r1, [r6, 0x7]\n\
+ adds r1, 0x1\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ bl CreateTask\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ movs r0, 0\n\
+ mov r9, r0\n\
+ mov r1, r8\n\
+ strh r1, [r6, 0x26]\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r7, r0, r4\n\
+ mov r0, r9\n\
+ strh r0, [r7, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ strh r0, [r7, 0xA]\n\
+ strh r0, [r7, 0xC]\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0\n\
+ beq _08107AB4\n\
+ ldr r1, =0x0000ffb0\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_X\n\
+ strh r0, [r2]\n\
+ adds r1, 0x20\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ movs r0, 0x2\n\
+ strh r0, [r6, 0x8]\n\
+ movs r0, 0x1\n\
+ strh r0, [r6, 0xA]\n\
+ mov r0, r9\n\
+ strh r0, [r7, 0xE]\n\
+ b _08107B0E\n\
+ .pool\n\
+_08107AB4:\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ lsrs r1, r0, 24\n\
+ cmp r1, 0x1\n\
+ bne _08107AF8\n\
+ ldr r2, =0x0000ff20\n\
+ adds r0, r2, 0\n\
+ ldr r2, =gBattle_BG1_X\n\
+ strh r0, [r2]\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r0, r2, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ movs r0, 0x2\n\
+ strh r0, [r6, 0x8]\n\
+ ldr r0, =0x0000ffff\n\
+ strh r0, [r6, 0xA]\n\
+ strh r1, [r7, 0xE]\n\
+ b _08107B0E\n\
+ .pool\n\
+_08107AF8:\n\
+ ldr r0, =gBattle_BG1_X\n\
+ strh r4, [r0]\n\
+ ldr r1, =0x0000ffd0\n\
+ adds r0, r1, 0\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ strh r0, [r2]\n\
+ ldr r0, =0x0000fffe\n\
+ strh r0, [r6, 0x8]\n\
+ movs r0, 0x1\n\
+ strh r0, [r6, 0xA]\n\
+ strh r4, [r7, 0xE]\n\
+_08107B0E:\n\
+ ldr r0, =gBattle_BG1_X\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x14\n\
+ bl SetGpuReg\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x16\n\
+ bl SetGpuReg\n\
+ ldr r1, =gTasks\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r1, r0, r1\n\
+ movs r2, 0xE\n\
+ ldrsh r0, [r1, r2]\n\
+ cmp r0, 0\n\
+ bne _08107B54\n\
+ movs r0, 0x30\n\
+ strh r0, [r1, 0x10]\n\
+ movs r0, 0x70\n\
+ b _08107B58\n\
+ .pool\n\
+_08107B54:\n\
+ movs r0, 0\n\
+ strh r0, [r1, 0x10]\n\
+_08107B58:\n\
+ strh r0, [r1, 0x12]\n\
+ ldr r1, =gTasks\n\
+ mov r2, r10\n\
+ adds r0, r5, r2\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ movs r1, 0x1\n\
+ strh r1, [r0, 0x14]\n\
+ ldr r1, =AnimTask_CreateSurfWave_Step1\n\
+ str r1, [r0]\n\
+ add sp, 0x10\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+#ifdef NONMATCHING
+static void AnimTask_CreateSurfWave_Step1(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+ u8 i;
+ u16 rgbBuffer;
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ s16 unkUse;
+ u32 palOffset;
+ u16 palNum;
+
+ *BGptrX += gTasks[taskId].data[0];
+ *BGptrY += gTasks[taskId].data[1];
+ sub_80752A0(&animBg);
+ gTasks[taskId].data[2] += gTasks[taskId].data[1];
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
+ for (i = 6; i != 0; i--)
+ {
+ palNum = animBg.paletteId * 16;
+ palOffset = 1 + i;
+ gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1];
+ }
+ gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
+ gTasks[taskId].data[5] = 0;
+ }
+ if (++gTasks[taskId].data[6] > 1)
+ {
+ gTasks[taskId].data[6] = 0;
+ unkUse = ++gTasks[taskId].data[3];
+ if (unkUse <= 13)
+ {
+ gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ gTasks[taskId].data[4]++;
+ }
+ if (gTasks[taskId].data[3] > 54)
+ {
+ unkUse = --gTasks[taskId].data[4];
+ gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
+ }
+ }
+ if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
+ {
+ gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F;
+ gTasks[taskId].func = AnimTask_CreateSurfWave_Step2;
+ }
+}
+#else
+NAKED
+static void AnimTask_CreateSurfWave_Step1(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ sub sp, 0x10\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r1, =gBattle_BG1_X\n\
+ ldr r2, =gBattle_BG1_Y\n\
+ ldr r0, =gTasks\n\
+ lsls r4, r5, 2\n\
+ adds r4, r5\n\
+ lsls r4, 3\n\
+ adds r4, r0\n\
+ ldrh r0, [r4, 0x8]\n\
+ ldrh r3, [r1]\n\
+ adds r0, r3\n\
+ strh r0, [r1]\n\
+ ldrh r0, [r4, 0xA]\n\
+ ldrh r1, [r2]\n\
+ adds r0, r1\n\
+ strh r0, [r2]\n\
+ mov r0, sp\n\
+ bl sub_80752A0\n\
+ ldrh r0, [r4, 0xA]\n\
+ ldrh r3, [r4, 0xC]\n\
+ adds r0, r3\n\
+ strh r0, [r4, 0xC]\n\
+ ldrh r0, [r4, 0x12]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x12]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x4\n\
+ bne _08107C18\n\
+ ldr r1, =gPlttBufferFaded\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ lsls r0, 4\n\
+ adds r0, 0x7\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r6, [r0]\n\
+ movs r2, 0x6\n\
+ adds r7, r1, 0\n\
+ adds r3, r7, 0\n\
+ mov r4, sp\n\
+_08107BDE:\n\
+ ldrb r0, [r4, 0x8]\n\
+ lsls r0, 4\n\
+ adds r1, r2, 0x1\n\
+ adds r0, r1\n\
+ lsls r1, r0, 1\n\
+ adds r1, r3\n\
+ subs r0, 0x1\n\
+ lsls r0, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+ subs r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0\n\
+ bne _08107BDE\n\
+ mov r0, sp\n\
+ ldrb r0, [r0, 0x8]\n\
+ lsls r0, 4\n\
+ adds r0, 0x1\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ strh r6, [r0]\n\
+ ldr r1, =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ strh r2, [r0, 0x12]\n\
+_08107C18:\n\
+ ldr r1, =gTasks\n\
+ lsls r2, r5, 2\n\
+ adds r0, r2, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r1\n\
+ ldrh r0, [r3, 0x14]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x14]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ adds r4, r1, 0\n\
+ adds r6, r2, 0\n\
+ cmp r0, 0x1\n\
+ ble _08107C86\n\
+ movs r0, 0\n\
+ strh r0, [r3, 0x14]\n\
+ ldrh r0, [r3, 0xE]\n\
+ adds r2, r0, 0x1\n\
+ strh r2, [r3, 0xE]\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0xD\n\
+ bgt _08107C62\n\
+ movs r1, 0x26\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 3\n\
+ adds r1, r4\n\
+ movs r0, 0x10\n\
+ subs r0, r2\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ strh r2, [r1, 0xA]\n\
+ ldrh r0, [r3, 0x10]\n\
+ adds r0, 0x1\n\
+ strh r0, [r3, 0x10]\n\
+_08107C62:\n\
+ movs r1, 0xE\n\
+ ldrsh r0, [r3, r1]\n\
+ cmp r0, 0x36\n\
+ ble _08107C86\n\
+ ldrh r2, [r3, 0x10]\n\
+ subs r2, 0x1\n\
+ strh r2, [r3, 0x10]\n\
+ movs r1, 0x26\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r1, r0, 2\n\
+ adds r1, r0\n\
+ lsls r1, 3\n\
+ adds r1, r4\n\
+ movs r0, 0x10\n\
+ subs r0, r2\n\
+ lsls r0, 8\n\
+ orrs r2, r0\n\
+ strh r2, [r1, 0xA]\n\
+_08107C86:\n\
+ adds r0, r6, r5\n\
+ lsls r0, 3\n\
+ adds r2, r0, r4\n\
+ movs r3, 0x26\n\
+ ldrsh r1, [r2, r3]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r0, 3\n\
+ adds r0, r4\n\
+ ldrh r0, [r0, 0xA]\n\
+ movs r3, 0x1F\n\
+ ands r3, r0\n\
+ cmp r3, 0\n\
+ bne _08107CA8\n\
+ strh r3, [r2, 0x8]\n\
+ ldr r0, =AnimTask_CreateSurfWave_Step2\n\
+ str r0, [r2]\n\
+_08107CA8:\n\
+ add sp, 0x10\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .pool\n");
+}
+#endif
+
+static void AnimTask_CreateSurfWave_Step2(u8 taskId)
+{
+ u16 *BGptrX = &gBattle_BG1_X;
+ u16 *BGptrY = &gBattle_BG1_Y;
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_8075358(1);
+ sub_8075358(2);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+ *BGptrX = 0;
+ *BGptrY = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ gTasks[gTasks[taskId].data[15]].data[15] = -1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void AnimTask_SurfWaveScanlineEffect(u8 taskId)
+{
+ s16 i;
+ struct ScanlineEffectParams params;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ for (i = 0; i < task->data[4]; i++)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
+ for (i = task->data[4]; i < task->data[5]; i++)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
+ for (i = task->data[5]; i < 160; i++)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
+
+ if (task->data[4] == 0)
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
+ else
+ gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
+
+ params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA;
+ params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ params.initState = 1;
+ params.unused9 = 0;
+ ScanlineEffect_SetParams(params);
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[3] == 0)
+ {
+ if (--task->data[4] <= 0)
+ {
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ }
+ else if (++task->data[5] > 111)
+ {
+ task->data[0]++;
+ }
+
+ for (i = 0; i < task->data[4]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ for (i = task->data[4]; i < task->data[5]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
+ for (i = task->data[5]; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ break;
+ case 2:
+ for (i = 0; i < task->data[4]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+ for (i = task->data[4]; i < task->data[5]; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
+ for (i = task->data[5]; i < 160; i++)
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
+
+ if (task->data[15] == -1)
+ {
+ ScanlineEffect_Stop();
+ DestroyTask(taskId);
+ }
+ break;
+ }
+}
+
+static void AnimSmallDriftingBubbles(struct Sprite *sprite)
+{
+ s16 randData;
+ s16 randData2;
+
+ sprite->oam.tileNum += 8;
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ randData = (Random() & 0xFF) | 256;
+ randData2 = (Random() & 0x1FF);
+ if (randData2 > 255)
+ randData2 = 256 - randData2;
+ sprite->data[1] = randData;
+ sprite->data[2] = randData2;
+ sprite->callback = AnimSmallDriftingBubbles_Step;
+}
+
+static void AnimSmallDriftingBubbles_Step(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[1] & 1)
+ sprite->pos2.x = -(sprite->data[3] >> 8);
+ else
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ if (++sprite->data[0] == 21)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_WaterSpoutLaunch(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[5] = gSprites[task->data[15]].pos1.y;
+ task->data[1] = GetWaterSpoutPowerForAnim();
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = AnimTask_WaterSpoutLaunch_Step;
+}
+
+static void AnimTask_WaterSpoutLaunch_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80765D4(task, task->data[15], 0x100, 0x100, 224, 0x200, 32);
+ task->data[0]++;
+ case 1:
+ if (++task->data[3] > 1)
+ {
+ task->data[3] = 0;
+ if (++task->data[4] & 1)
+ {
+ gSprites[task->data[15]].pos2.x = 3;
+ gSprites[task->data[15]].pos1.y++;
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = -3;
+ }
+ }
+ if (sub_8076640(task) == 0)
+ {
+ SetBattlerSpriteYOffsetFromYScale(task->data[15]);
+ gSprites[task->data[15]].pos2.x = 0;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[3] > 4)
+ {
+ sub_80765D4(task, task->data[15], 224, 0x200, 384, 224, 8);
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (sub_8076640(task) == 0)
+ {
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 4:
+ CreateWaterSpoutLaunchDroplets(task, taskId);
+ task->data[0]++;
+ case 5:
+ if (++task->data[3] > 1)
+ {
+ task->data[3] = 0;
+ if (++task->data[4] & 1)
+ gSprites[task->data[15]].pos2.y += 2;
+ else
+ gSprites[task->data[15]].pos2.y -= 2;
+ if (task->data[4] == 10)
+ {
+ sub_80765D4(task, task->data[15], 384, 224, 0x100, 0x100, 8);
+ task->data[3] = 0;
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos1.y--;
+ if (sub_8076640(task) == 0)
+ {
+ ResetSpriteRotScale(task->data[15]);
+ gSprites[task->data[15]].pos1.y = task->data[5];
+ task->data[4] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Returns a value 0-3 relative to which quarter HP the attacker is in
+// A higher number results in more water sprites during the Water Spout animation
+static u8 GetWaterSpoutPowerForAnim(void)
+{
+ u8 i;
+ u16 hp;
+ u16 maxhp;
+ u16 partyIndex;
+ struct Pokemon *slot;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
+ slot = &gPlayerParty[partyIndex];
+ maxhp = GetMonData(slot, MON_DATA_MAX_HP);
+ hp = GetMonData(slot, MON_DATA_HP);
+ maxhp /= 4;
+ }
+ else
+ {
+ partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
+ slot = &gEnemyParty[partyIndex];
+ maxhp = GetMonData(slot, MON_DATA_MAX_HP);
+ hp = GetMonData(slot, MON_DATA_HP);
+ maxhp /= 4;
+ }
+ for (i = 0; i < 3; i++)
+ {
+ if (hp < maxhp * (i + 1))
+ return i;
+ }
+ return 3;
+}
+
+static void CreateWaterSpoutLaunchDroplets(struct Task *task, u8 taskId)
+{
+ s16 i;
+ s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ s16 trigIndex = 172;
+ u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ s16 increment = 4 - task->data[1];
+ u8 spriteId;
+
+ if (increment <= 0)
+ increment = 1;
+ for (i = 0; i < 20; i += increment)
+ {
+ spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, attackerCoordX, attackerCoordY, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[1] = i;
+ gSprites[spriteId].data[2] = attackerCoordX * 16;
+ gSprites[spriteId].data[3] = attackerCoordY * 16;
+ gSprites[spriteId].data[4] = Cos(trigIndex, 64);
+ gSprites[spriteId].data[5] = Sin(trigIndex, 64);
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 2;
+ if (task->data[2] & 1)
+ AnimSmallWaterOrb(&gSprites[spriteId]);
+ task->data[2]++;
+ }
+ trigIndex = (trigIndex + increment * 2);
+ trigIndex &= 0xFF;
+ }
+}
+
+static void AnimSmallWaterOrb(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[4] += (sprite->data[1] % 6) * 3;
+ sprite->data[5] += (sprite->data[1] % 3) * 3;
+ sprite->data[0]++;
+ case 1:
+ sprite->data[2] += sprite->data[4];
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ break;
+ }
+}
+
+void AnimTask_WaterSpoutRain(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[1] = GetWaterSpoutPowerForAnim();
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[4] = 136;
+ task->data[6] = 40;
+ }
+ else
+ {
+ task->data[4] = 16;
+ task->data[6] = 80;
+ }
+ task->data[5] = 98;
+ task->data[7] = task->data[4] + 49;
+ task->data[12] = task->data[1] * 5 + 5;
+ task->func = AnimTask_WaterSpoutRain_Step;
+}
+
+static void AnimTask_WaterSpoutRain_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 taskId2;
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[2] > 2)
+ {
+ task->data[2] = 0;
+ CreateWaterSpoutRainDroplet(task, taskId);
+ }
+ if (task->data[10] != 0 && task->data[13] == 0)
+ {
+ gBattleAnimArgs[0] = ANIM_TARGET;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 12;
+ taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
+ if (taskId2 != 0xFF)
+ {
+ gTasks[taskId2].func(taskId2);
+ gAnimVisualTaskCount++;
+ }
+ gBattleAnimArgs[0] = ANIM_DEF_PARTNER;
+ taskId2 = CreateTask(AnimTask_HorizontalShake, 80);
+ if (taskId2 != 0xFF)
+ {
+ gTasks[taskId2].func(taskId2);
+ gAnimVisualTaskCount++;
+ }
+ task->data[13] = 1;
+ }
+ if (task->data[11] >= task->data[12])
+ task->data[0]++;
+ break;
+ case 1:
+ if (task->data[9] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateWaterSpoutRainDroplet(struct Task *task, u8 taskId)
+{
+ u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
+ u8 spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[7], 0, 0);
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].callback = AnimWaterSpoutRain;
+ gSprites[spriteId].data[5] = yPosArg;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 9;
+ task->data[9]++;
+ }
+ task->data[11]++;
+ task->data[8] = (task->data[8] + 39) & 0xFF;
+ task->data[7] = (ISO_RANDOMIZE2(task->data[7]) % task->data[5]) + task->data[4];
+}
+
+static void AnimWaterSpoutRain(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[5])
+ {
+ gTasks[sprite->data[6]].data[10] = 1;
+ sprite->data[1] = CreateSprite(&gWaterHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, 1);
+ if (sprite->data[1] != MAX_SPRITES)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);
+ gSprites[sprite->data[1]].data[6] = sprite->data[6];
+ gSprites[sprite->data[1]].data[7] = sprite->data[7];
+ gSprites[sprite->data[1]].callback = AnimWaterSpoutRainHit;
+ }
+ DestroySprite(sprite);
+ }
+ }
+}
+
+static void AnimWaterSpoutRainHit(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ if (++sprite->data[2] == 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void AnimTask_WaterSport(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1;
+ if (IsContest())
+ task->data[7] *= -1;
+ task->data[5] = task->data[3] + task->data[7] * 8;
+ task->data[6] = task->data[4] - task->data[7] * 8;
+ task->data[9] = -32;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ task->func = AnimTask_WaterSport_Step;
+}
+
+static void AnimTask_WaterSport_Step(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ CreateWaterSportDroplet(task);
+ if (task->data[10] != 0)
+ task->data[0]++;
+ break;
+ case 1:
+ CreateWaterSportDroplet(task);
+ if (++task->data[1] > 16)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ CreateWaterSportDroplet(task);
+ task->data[5] += task->data[7] * 6;
+ if (!(task->data[5] >= -16 && task->data[5] <= 256))
+ {
+ if (++task->data[12] > 2)
+ {
+ task->data[13] = 1;
+ task->data[0] = 6;
+ task->data[1] = 0;
+ }
+ else
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ CreateWaterSportDroplet(task);
+ task->data[6] -= task->data[7] * 2;
+ if (++task->data[1] > 7)
+ task->data[0]++;
+ break;
+ case 4:
+ CreateWaterSportDroplet(task);
+ task->data[5] -= task->data[7] * 6;
+ if (!(task->data[5] >= -16 && task->data[5] <= 256))
+ {
+ task->data[12]++;
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ CreateWaterSportDroplet(task);
+ task->data[6] -= task->data[7] * 2;
+ if (++task->data[1] > 7)
+ task->data[0] = 2;
+ break;
+ case 6:
+ if (task->data[8] == 0)
+ task->data[0]++;
+ break;
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateWaterSportDroplet(struct Task *task)
+{
+ u8 spriteId;
+
+ if (++task->data[2] > 1)
+ {
+ task->data[2] = 0;
+ spriteId = CreateSprite(&gSmallWaterOrbSpriteTemplate, task->data[3], task->data[4], 10);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[5];
+ gSprites[spriteId].data[4] = task->data[6];
+ gSprites[spriteId].data[5] = task->data[9];
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ gSprites[spriteId].callback = AnimWaterSportDroplet;
+ task->data[8]++;
+ }
+ }
+}
+
+static void AnimWaterSportDroplet(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->data[0] = 6;
+ sprite->data[2] = (Random() & 0x1F) - 16 + sprite->pos1.x;
+ sprite->data[4] = (Random() & 0x1F) - 16 + sprite->pos1.y;
+ sprite->data[5] = ~(Random() & 7);
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimWaterSportDroplet_Step;
+ }
+}
+
+static void AnimWaterSportDroplet_Step(struct Sprite *sprite)
+{
+ u16 i;
+
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ for (i = 0; i < NUM_TASKS; i++)
+ {
+ if (gTasks[i].func == AnimTask_WaterSport_Step)
+ {
+ gTasks[i].data[10] = 1;
+ gTasks[i].data[8]--;
+ DestroySprite(sprite);
+ }
+ }
+ }
+}
+
+static void AnimWaterPulseBubble(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->callback = AnimWaterPulseBubble_Step;
+}
+
+static void AnimWaterPulseBubble_Step(struct Sprite *sprite)
+{
+ sprite->data[4] -= sprite->data[0];
+ sprite->pos2.y = sprite->data[4] / 10;
+ sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]);
+ if (--sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimWaterPulseRingBubble(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 7;
+ sprite->pos2.y = sprite->data[4] >> 7;
+ if (--sprite->data[0] == 0)
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+void AnimWaterPulseRing(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = AnimWaterPulseRing_Step;
+}
+
+static void AnimWaterPulseRing_Step(struct Sprite *sprite)
+{
+ int xDiff = sprite->data[1] - sprite->pos1.x;
+ int yDiff = sprite->data[2] - sprite->pos1.y;
+
+ sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3];
+ sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3];
+ if (++sprite->data[5] == sprite->data[4])
+ {
+ sprite->data[5] = 0;
+ CreateWaterPulseRingBubbles(sprite, xDiff, yDiff);
+ }
+ if (sprite->data[3] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ sprite->data[0]++;
+}
+
+#ifdef NONMATCHING
+static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
+{
+ s16 something = sprite->data[0] / 2;
+ s16 combinedX = sprite->pos1.x + sprite->pos2.x;
+ s16 combinedY = sprite->pos1.y + sprite->pos2.y;
+ s16 randomSomethingY = yDiff + (Random() % 10) - 5;
+ s16 randomSomethingX = -xDiff + (Random() % 10) - 5;
+ s16 i;
+ u8 spriteId;
+
+ for (i = 0; i <= 0; i++)
+ {
+ spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY + something, 130);
+ gSprites[spriteId].data[0] = 20;
+ gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ if (randomSomethingX < 0)
+ gSprites[spriteId].data[2] = -randomSomethingX;
+ else
+ gSprites[spriteId].data[2] = randomSomethingX;
+ }
+ for (i = 0; i <= 0; i++)
+ {
+ spriteId = CreateSprite(&gWaterPulseRingBubbleSpriteTemplate, combinedX, combinedY - something, 130);
+ gSprites[spriteId].data[0] = 20;
+ gSprites[spriteId].data[1] = randomSomethingY;
+ gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ if (randomSomethingX > 0)
+ gSprites[spriteId].data[2] = -randomSomethingX;
+ else
+ gSprites[spriteId].data[2] = randomSomethingX;
+ }
+}
+#else
+NAKED
+static void CreateWaterPulseRingBubbles(struct Sprite *sprite, int xDiff, int yDiff)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x18\n\
+ adds r4, r1, 0\n\
+ adds r5, r2, 0\n\
+ movs r2, 0x2E\n\
+ ldrsh r1, [r0, r2]\n\
+ lsrs r2, r1, 31\n\
+ adds r1, r2\n\
+ lsls r1, 15\n\
+ lsrs r1, 16\n\
+ str r1, [sp]\n\
+ ldrh r1, [r0, 0x24]\n\
+ ldrh r3, [r0, 0x20]\n\
+ adds r1, r3\n\
+ lsls r1, 16\n\
+ lsrs r1, 16\n\
+ mov r8, r1\n\
+ ldrh r1, [r0, 0x26]\n\
+ ldrh r0, [r0, 0x22]\n\
+ adds r1, r0\n\
+ lsls r1, 16\n\
+ lsrs r1, 16\n\
+ mov r10, r1\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ adds r0, r5, r0\n\
+ subs r0, 0x5\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ bl Random\n\
+ negs r4, r4\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ adds r4, r0\n\
+ subs r4, 0x5\n\
+ lsls r4, 16\n\
+ lsrs r7, r4, 16\n\
+ movs r6, 0\n\
+ mov r0, r8\n\
+ lsls r0, 16\n\
+ mov r8, r0\n\
+ mov r1, r10\n\
+ lsls r1, 16\n\
+ str r1, [sp, 0xC]\n\
+ ldr r2, [sp]\n\
+ lsls r2, 16\n\
+ str r2, [sp, 0x10]\n\
+ asrs r1, 16\n\
+ lsls r0, r7, 16\n\
+ asrs r5, r0, 16\n\
+ str r0, [sp, 0x14]\n\
+ negs r3, r5\n\
+ str r3, [sp, 0x4]\n\
+ asrs r0, r2, 16\n\
+ adds r1, r0\n\
+ lsls r1, 16\n\
+ mov r10, r1\n\
+_08108DE2:\n\
+ ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
+ mov r2, r8\n\
+ asrs r1, r2, 16\n\
+ mov r3, r10\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0x82\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, =gSprites\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x14\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSpriteSubpriority\n\
+ subs r0, 0x1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ cmp r5, 0\n\
+ bge _08108E30\n\
+ mov r1, sp\n\
+ ldrh r1, [r1, 0x4]\n\
+ strh r1, [r4, 0x32]\n\
+ b _08108E32\n\
+ .pool\n\
+_08108E30:\n\
+ strh r7, [r4, 0x32]\n\
+_08108E32:\n\
+ lsls r0, r6, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r0, r2\n\
+ lsrs r6, r0, 16\n\
+ cmp r0, 0\n\
+ ble _08108DE2\n\
+ movs r6, 0\n\
+ ldr r3, [sp, 0xC]\n\
+ asrs r1, r3, 16\n\
+ ldr r0, [sp, 0x14]\n\
+ asrs r5, r0, 16\n\
+ negs r2, r5\n\
+ str r2, [sp, 0x8]\n\
+ ldr r3, [sp, 0x10]\n\
+ asrs r0, r3, 16\n\
+ subs r1, r0\n\
+ lsls r1, 16\n\
+ mov r10, r1\n\
+_08108E58:\n\
+ ldr r0, =gWaterPulseRingBubbleSpriteTemplate\n\
+ mov r2, r8\n\
+ asrs r1, r2, 16\n\
+ mov r3, r10\n\
+ asrs r2, r3, 16\n\
+ movs r3, 0x82\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ ldr r1, =gSprites\n\
+ lsls r0, r2, 4\n\
+ adds r0, r2\n\
+ lsls r0, 2\n\
+ adds r4, r0, r1\n\
+ movs r0, 0x14\n\
+ strh r0, [r4, 0x2E]\n\
+ mov r0, r9\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSpriteSubpriority\n\
+ subs r0, 0x1\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ cmp r5, 0\n\
+ ble _08108EA8\n\
+ mov r1, sp\n\
+ ldrh r1, [r1, 0x8]\n\
+ strh r1, [r4, 0x32]\n\
+ b _08108EAA\n\
+ .pool\n\
+_08108EA8:\n\
+ strh r7, [r4, 0x32]\n\
+_08108EAA:\n\
+ lsls r0, r6, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r0, r2\n\
+ lsrs r6, r0, 16\n\
+ cmp r0, 0\n\
+ ble _08108E58\n\
+ add sp, 0x18\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n");
+}
+#endif
diff --git a/tools/gbagfx/main.c b/tools/gbagfx/main.c
index aa0681fb6..9fd72383d 100644
--- a/tools/gbagfx/main.c
+++ b/tools/gbagfx/main.c
@@ -27,7 +27,17 @@ void ConvertGbaToPng(char *inputPath, char *outputPath, struct GbaToPngOptions *
if (options->paletteFilePath != NULL)
{
- ReadGbaPalette(options->paletteFilePath, &image.palette);
+ char *paletteFileExtension = GetFileExtensionAfterDot(options->paletteFilePath);
+
+ if (strcmp(paletteFileExtension, "gbapal") == 0)
+ {
+ ReadGbaPalette(options->paletteFilePath, &image.palette);
+ }
+ else
+ {
+ ReadJascPalette(options->paletteFilePath, &image.palette);
+ }
+
image.hasPalette = true;
}
else
@@ -59,7 +69,7 @@ void ConvertPngToGba(char *inputPath, char *outputPath, struct PngToGbaOptions *
void HandleGbaToPngCommand(char *inputPath, char *outputPath, int argc, char **argv)
{
- char *inputFileExtension = GetFileExtension(inputPath);
+ char *inputFileExtension = GetFileExtensionAfterDot(inputPath);
struct GbaToPngOptions options;
options.paletteFilePath = NULL;
options.bitDepth = inputFileExtension[0] - '0';
@@ -138,7 +148,7 @@ void HandleGbaToPngCommand(char *inputPath, char *outputPath, int argc, char **a
void HandlePngToGbaCommand(char *inputPath, char *outputPath, int argc, char **argv)
{
- char *outputFileExtension = GetFileExtension(outputPath);
+ char *outputFileExtension = GetFileExtensionAfterDot(outputPath);
int bitDepth = outputFileExtension[0] - '0';
struct PngToGbaOptions options;
options.numTiles = 0;
@@ -198,9 +208,17 @@ void HandlePngToGbaCommand(char *inputPath, char *outputPath, int argc, char **a
ConvertPngToGba(inputPath, outputPath, &options);
}
+void HandlePngToJascPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
+{
+ struct Palette palette = {0};
+
+ ReadPngPalette(inputPath, &palette);
+ WriteJascPalette(outputPath, &palette);
+}
+
void HandlePngToGbaPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
{
- struct Palette palette;
+ struct Palette palette = {0};
ReadPngPalette(inputPath, &palette);
WriteGbaPalette(outputPath, &palette);
@@ -208,7 +226,7 @@ void HandlePngToGbaPaletteCommand(char *inputPath, char *outputPath, int argc UN
void HandleGbaToJascPaletteCommand(char *inputPath, char *outputPath, int argc UNUSED, char **argv UNUSED)
{
- struct Palette palette;
+ struct Palette palette = {0};
ReadGbaPalette(inputPath, &palette);
WriteJascPalette(outputPath, &palette);
@@ -241,7 +259,7 @@ void HandleJascToGbaPaletteCommand(char *inputPath, char *outputPath, int argc,
}
}
- struct Palette palette;
+ struct Palette palette = {0};
ReadJascPalette(inputPath, &palette);
@@ -483,6 +501,8 @@ void HandleHuffDecompressCommand(char *inputPath, char *outputPath, int argc UNU
int main(int argc, char **argv)
{
+ char converted = 0;
+
if (argc < 3)
FATAL_ERROR("Usage: gbagfx INPUT_PATH OUTPUT_PATH [options...]\n");
@@ -495,6 +515,7 @@ int main(int argc, char **argv)
{ "png", "4bpp", HandlePngToGbaCommand },
{ "png", "8bpp", HandlePngToGbaCommand },
{ "png", "gbapal", HandlePngToGbaPaletteCommand },
+ { "png", "pal", HandlePngToJascPaletteCommand },
{ "gbapal", "pal", HandleGbaToJascPaletteCommand },
{ "pal", "gbapal", HandleJascToGbaPaletteCommand },
{ "latfont", "png", HandleLatinFontToPngCommand },
@@ -514,14 +535,39 @@ int main(int argc, char **argv)
char *inputPath = argv[1];
char *outputPath = argv[2];
- char *inputFileExtension = GetFileExtension(inputPath);
- char *outputFileExtension = GetFileExtension(outputPath);
+ char *inputFileExtension = GetFileExtensionAfterDot(inputPath);
+ char *outputFileExtension = GetFileExtensionAfterDot(outputPath);
if (inputFileExtension == NULL)
FATAL_ERROR("Input file \"%s\" has no extension.\n", inputPath);
if (outputFileExtension == NULL)
- FATAL_ERROR("Output file \"%s\" has no extension.\n", outputPath);
+ {
+ outputFileExtension = GetFileExtension(outputPath);
+
+ if (*outputFileExtension == '.')
+ outputFileExtension++;
+
+ if (*outputFileExtension == 0)
+ FATAL_ERROR("Output file \"%s\" has no extension.\n", outputPath);
+
+ size_t newOutputPathSize = strlen(inputPath) - strlen(inputFileExtension) + strlen(outputFileExtension);
+ outputPath = malloc(newOutputPathSize);
+
+ if (outputPath == NULL)
+ FATAL_ERROR("Failed to allocate memory for new output path.\n");
+
+ for (int i = 0; i < newOutputPathSize; i++)
+ {
+ outputPath[i] = inputPath[i];
+
+ if (outputPath[i] == '.')
+ {
+ strcpy(&outputPath[i + 1], outputFileExtension);
+ break;
+ }
+ }
+ }
for (int i = 0; handlers[i].function != NULL; i++)
{
@@ -529,9 +575,16 @@ int main(int argc, char **argv)
&& (handlers[i].outputFileExtension == NULL || strcmp(handlers[i].outputFileExtension, outputFileExtension) == 0))
{
handlers[i].function(inputPath, outputPath, argc, argv);
- return 0;
+ converted = 1;
+ break;
}
}
- FATAL_ERROR("Don't know how to convert \"%s\" to \"%s\".\n", inputPath, outputPath);
+ if (outputPath != argv[2])
+ free(outputPath);
+
+ if (!converted)
+ FATAL_ERROR("Don't know how to convert \"%s\" to \"%s\".\n", argv[1], argv[2]);
+
+ return 0;
}
diff --git a/tools/gbagfx/util.c b/tools/gbagfx/util.c
index 87abeb31c..735037692 100644
--- a/tools/gbagfx/util.c
+++ b/tools/gbagfx/util.c
@@ -47,6 +47,13 @@ char *GetFileExtension(char *path)
while (extension > path && *extension != '.')
extension--;
+ return extension;
+}
+
+char *GetFileExtensionAfterDot(char *path)
+{
+ char *extension = GetFileExtension(path);
+
if (extension == path)
return NULL;
diff --git a/tools/gbagfx/util.h b/tools/gbagfx/util.h
index 6d7a9c21e..7802f1d21 100644
--- a/tools/gbagfx/util.h
+++ b/tools/gbagfx/util.h
@@ -7,6 +7,7 @@
bool ParseNumber(char *s, char **end, int radix, int *intValue);
char *GetFileExtension(char *path);
+char *GetFileExtensionAfterDot(char *path);
unsigned char *ReadWholeFile(char *path, int *size);
unsigned char *ReadWholeFileZeroPadded(char *path, int *size, int padAmount);
void WriteWholeFile(char *path, void *buffer, int bufferSize);