diff options
-rw-r--r-- | asm/m4a_1.s | 1 | ||||
-rw-r--r-- | data/battle_ai_scripts.s | 1 | ||||
-rw-r--r-- | data/battle_anim_scripts.s | 1 | ||||
-rw-r--r-- | ld_script_modern.txt | 1 |
4 files changed, 4 insertions, 0 deletions
diff --git a/asm/m4a_1.s b/asm/m4a_1.s index db8476382..7cb36580f 100644 --- a/asm/m4a_1.s +++ b/asm/m4a_1.s @@ -1909,6 +1909,7 @@ _081DDD90: .align 2, 0 @ Don't pad with nop. .bss + .align 3 gUnknown_030007B8: .space 0x40 .size gUnknown_030007B8, .-gUnknown_030007B8 diff --git a/data/battle_ai_scripts.s b/data/battle_ai_scripts.s index cfbef4ec2..34b7aeaad 100644 --- a/data/battle_ai_scripts.s +++ b/data/battle_ai_scripts.s @@ -14,6 +14,7 @@ @ To make adding these improvements easier they are commented and tagged with "Improvement in Emerald" @ Emerald also adds a few entirely new AI commands (mostly to expand Double Battle AI), which are not included + .align 2 gBattleAI_ScriptsTable:: @ 81D9BF4 .4byte AI_CheckBadMove .4byte AI_CheckViability diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index c6dc96bf4..a12e87e0f 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -44,6 +44,7 @@ gMovesWithQuietBGM:: @ 81C68EC .2byte MOVE_GRASS_WHISTLE .2byte 0xFFFF + .align 2 gBattleAnims_Moves:: .4byte Move_NONE .4byte Move_POUND diff --git a/ld_script_modern.txt b/ld_script_modern.txt index 68d704109..33de4451a 100644 --- a/ld_script_modern.txt +++ b/ld_script_modern.txt @@ -13,6 +13,7 @@ SECTIONS { *(ewram_data); /* pokemon_summary_screen.o */ + . = ALIGN(4); gUnknown_203B140 = .; . += 0x4; gUnknown_203B144 = .; . += 0x4; gUnknown_203B148 = .; . += 0x10; |