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-rw-r--r--asm/bike.s6
-rw-r--r--asm/event_object_movement.s22054
-rw-r--r--asm/field_control_avatar.s8
-rw-r--r--asm/field_player_avatar.s62
-rw-r--r--asm/overworld.s84
-rw-r--r--common_syms/fieldmap.txt2
-rw-r--r--data/event_object_movement.s1656
-rw-r--r--include/constants/event_objects.h38
-rw-r--r--include/constants/field_effects.h2
-rw-r--r--include/constants/global.h1
-rw-r--r--include/event_object_movement.h107
-rw-r--r--include/field_camera.h3
-rw-r--r--include/field_control_avatar.h2
-rw-r--r--include/field_effect_helpers.h6
-rw-r--r--include/field_player_avatar.h4
-rw-r--r--include/fieldmap.h2
-rw-r--r--include/global.fieldmap.h37
-rw-r--r--include/metatile_behavior.h2
-rw-r--r--include/overworld.h5
-rw-r--r--include/quest_log.h2
-rw-r--r--include/sprite.h3
-rw-r--r--ld_script.txt1
-rw-r--r--src/event_object_80688E4.c28
-rw-r--r--src/event_object_lock.c2
-rw-r--r--src/event_object_movement.c7436
-rw-r--r--src/fame_checker.c2
-rw-r--r--src/field_camera.c2
-rw-r--r--src/field_effect.c16
-rw-r--r--src/field_effect_helpers.c2
-rw-r--r--src/field_fadetransition.c8
-rw-r--r--src/field_specials.c1
-rw-r--r--src/fieldmap.c98
-rw-r--r--src/metatile_behavior.c2
-rw-r--r--src/quest_log_objects.c16
-rw-r--r--src/quest_log_player.c8
-rw-r--r--src/scrcmd.c4
-rw-r--r--src/script_movement.c2
-rw-r--r--src/trainer_see.c156
-rw-r--r--src/vs_seeker.c12
-rw-r--r--sym_ewram.txt6
40 files changed, 8665 insertions, 23223 deletions
diff --git a/asm/bike.s b/asm/bike.s
index e805ccc38..e73e906bc 100644
--- a/asm/bike.s
+++ b/asm/bike.s
@@ -79,7 +79,7 @@ sub_80BD100: @ 80BD100
lsls r4, 2
ldr r0, _080BD160 @ =gObjectEvents
adds r4, r0
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r7, r0, 24
movs r0, 0
@@ -195,7 +195,7 @@ sub_80BD1E8: @ 80BD1E8
lsls r2, 16
lsrs r2, 16
mov r8, r2
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r5, r0, 24
adds r7, r5, 0
@@ -881,7 +881,7 @@ Bike_HandleBumpySlopeJump: @ 80BD6C4
beq _080BD70C
movs r0, 0x2
strb r0, [r5, 0x8]
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
bl nullsub_24
diff --git a/asm/event_object_movement.s b/asm/event_object_movement.s
index ec39d9f08..0b3eb41af 100644
--- a/asm/event_object_movement.s
+++ b/asm/event_object_movement.s
@@ -5,22060 +5,6 @@
.text
- thumb_func_start npc_clear_ids_and_state
-npc_clear_ids_and_state: @ 805DE2C
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0
- movs r2, 0x24
- bl memset
- movs r0, 0xFF
- strb r0, [r4, 0x8]
- movs r0, 0x1
- negs r0, r0
- strb r0, [r4, 0x9]
- strb r0, [r4, 0xA]
- strb r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end npc_clear_ids_and_state
-
- thumb_func_start npcs_clear_ids_and_state
-npcs_clear_ids_and_state: @ 805DE4C
- push {r4,r5,lr}
- movs r4, 0
- ldr r5, _0805DE70 @ =gObjectEvents
-_0805DE52:
- lsls r0, r4, 3
- adds r0, r4
- lsls r0, 2
- adds r0, r5
- bl npc_clear_ids_and_state
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xF
- bls _0805DE52
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805DE70: .4byte gObjectEvents
- thumb_func_end npcs_clear_ids_and_state
-
- thumb_func_start sub_805DE74
-sub_805DE74: @ 805DE74
- push {lr}
- bl strange_npc_table_clear
- bl npcs_clear_ids_and_state
- bl ClearPlayerAvatarInfo
- bl sub_805DE8C
- pop {r0}
- bx r0
- thumb_func_end sub_805DE74
-
- thumb_func_start sub_805DE8C
-sub_805DE8C: @ 805DE8C
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- ldr r0, _0805DF28 @ =gFieldEffectObjectTemplatePointers
- ldr r0, [r0, 0x54]
- mov r9, r0
- movs r1, 0
- movs r2, 0
- movs r3, 0x1F
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0805DF2C @ =gSprites
- mov r10, r1
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- add r4, r10
- ldrb r1, [r4, 0x1]
- movs r5, 0x4
- negs r5, r5
- adds r0, r5, 0
- ands r0, r1
- movs r1, 0x1
- mov r8, r1
- mov r1, r8
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- adds r4, 0x3E
- ldrb r0, [r4]
- movs r6, 0x4
- orrs r0, r6
- strb r0, [r4]
- mov r0, r9
- movs r1, 0
- movs r2, 0
- movs r3, 0x1F
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r0, 24
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- add r4, r10
- ldrb r0, [r4, 0x1]
- ands r5, r0
- mov r0, r8
- orrs r5, r0
- strb r5, [r4, 0x1]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- adds r4, 0x3E
- ldrb r0, [r4]
- orrs r0, r6
- strb r0, [r4]
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0805DF28: .4byte gFieldEffectObjectTemplatePointers
-_0805DF2C: .4byte gSprites
- thumb_func_end sub_805DE8C
-
- thumb_func_start GetIndexOfFirstInactiveObjectEvent
-GetIndexOfFirstInactiveObjectEvent: @ 805DF30
- push {lr}
- movs r1, 0
- ldr r2, _0805DF3C @ =gObjectEvents
- ldrb r0, [r2]
- b _0805DF54
- .align 2, 0
-_0805DF3C: .4byte gObjectEvents
-_0805DF40:
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0xF
- bhi _0805DF5A
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0]
-_0805DF54:
- lsls r0, 31
- cmp r0, 0
- bne _0805DF40
-_0805DF5A:
- adds r0, r1, 0
- pop {r1}
- bx r1
- thumb_func_end GetIndexOfFirstInactiveObjectEvent
-
- thumb_func_start GetObjectEventIdByLocalIdAndMap
-GetObjectEventIdByLocalIdAndMap: @ 805DF60
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- cmp r0, 0xFE
- bls _0805DF78
- bl GetObjectEventIdByLocalId
- b _0805DF7C
-_0805DF78:
- bl GetObjectEventIdByLocalIdAndMapInternal
-_0805DF7C:
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventIdByLocalIdAndMap
-
- thumb_func_start TryGetObjectEventIdByLocalIdAndMap
-TryGetObjectEventIdByLocalIdAndMap: @ 805DF84
- push {r4,lr}
- adds r4, r3, 0
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- bl GetObjectEventIdByLocalIdAndMap
- strb r0, [r4]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x10
- beq _0805DFA6
- movs r0, 0
- b _0805DFA8
-_0805DFA6:
- movs r0, 0x1
-_0805DFA8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end TryGetObjectEventIdByLocalIdAndMap
-
- thumb_func_start GetObjectEventIdByXY
-GetObjectEventIdByXY: @ 805DFB0
- push {r4-r6,lr}
- movs r3, 0
- ldr r5, _0805DFF0 @ =gObjectEvents
- lsls r0, 16
- asrs r4, r0, 16
- lsls r1, 16
- asrs r1, 16
-_0805DFBE:
- lsls r0, r3, 3
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r5
- ldrb r0, [r2]
- lsls r0, 31
- cmp r0, 0
- beq _0805DFDE
- movs r6, 0x10
- ldrsh r0, [r2, r6]
- cmp r0, r4
- bne _0805DFDE
- movs r6, 0x12
- ldrsh r0, [r2, r6]
- cmp r0, r1
- beq _0805DFE8
-_0805DFDE:
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xF
- bls _0805DFBE
-_0805DFE8:
- adds r0, r3, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0805DFF0: .4byte gObjectEvents
- thumb_func_end GetObjectEventIdByXY
-
- thumb_func_start GetObjectEventIdByLocalIdAndMapInternal
-GetObjectEventIdByLocalIdAndMapInternal: @ 805DFF4
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r1, 24
- lsrs r4, r1, 24
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- ldr r6, _0805E02C @ =gObjectEvents
-_0805E006:
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r3, r0, r6
- ldrb r0, [r3]
- lsls r0, 31
- cmp r0, 0
- beq _0805E030
- ldrb r0, [r3, 0x8]
- cmp r0, r5
- bne _0805E030
- ldrb r0, [r3, 0x9]
- cmp r0, r4
- bne _0805E030
- ldrb r0, [r3, 0xA]
- cmp r0, r2
- bne _0805E030
- adds r0, r1, 0
- b _0805E03C
- .align 2, 0
-_0805E02C: .4byte gObjectEvents
-_0805E030:
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0xF
- bls _0805E006
- movs r0, 0x10
-_0805E03C:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventIdByLocalIdAndMapInternal
-
- thumb_func_start GetObjectEventIdByLocalId
-GetObjectEventIdByLocalId: @ 805E044
- push {r4,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- movs r2, 0
- ldr r4, _0805E068 @ =gObjectEvents
-_0805E04E:
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r4
- ldrb r0, [r1]
- lsls r0, 31
- cmp r0, 0
- beq _0805E06C
- ldrb r0, [r1, 0x8]
- cmp r0, r3
- bne _0805E06C
- adds r0, r2, 0
- b _0805E078
- .align 2, 0
-_0805E068: .4byte gObjectEvents
-_0805E06C:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xF
- bls _0805E04E
- movs r0, 0x10
-_0805E078:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventIdByLocalId
-
- thumb_func_start sub_805E080
-sub_805E080: @ 805E080
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0xC
- adds r5, r0, 0
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r6, r2, 24
- movs r0, 0
- mov r10, r0
- mov r8, r0
- mov r9, r0
- movs r1, 0
- str r1, [sp, 0x4]
- str r0, [sp, 0x8]
- ldrb r0, [r5, 0x2]
- cmp r0, 0xFF
- bne _0805E0DA
- movs r1, 0x1
- mov r10, r1
- ldrb r4, [r5, 0x8]
- ldrb r7, [r5, 0xC]
- ldrb r6, [r5, 0xE]
- ldrh r0, [r5, 0x4]
- mov r8, r0
- ldrh r5, [r5, 0x6]
- mov r9, r5
- mov r1, r8
- str r1, [sp, 0x4]
- mov r0, r9
- str r0, [sp, 0x8]
- adds r0, r6, 0
- adds r1, r7, 0
- bl Overworld_GetMapHeaderByGroupAndId
- ldr r1, [r0, 0x4]
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- subs r0, 0x18
- ldr r1, [r1, 0x4]
- adds r5, r1, r0
-_0805E0DA:
- ldrb r0, [r5]
- adds r1, r7, 0
- adds r2, r6, 0
- mov r3, sp
- bl GetAvailableObjectEventSlot
- lsls r0, 24
- cmp r0, 0
- bne _0805E106
- ldr r1, [sp, 0x4]
- lsls r2, r1, 16
- asrs r2, 16
- ldr r0, [sp, 0x8]
- lsls r3, r0, 16
- asrs r3, 16
- adds r0, r5, 0
- mov r1, r10
- bl sub_805E238
- lsls r0, 24
- cmp r0, 0
- bne _0805E10A
-_0805E106:
- movs r0, 0x10
- b _0805E220
-_0805E10A:
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805E13C @ =gObjectEvents
- adds r4, r0, r1
- adds r0, r4, 0
- bl npc_clear_ids_and_state
- mov r1, r10
- cmp r1, 0
- beq _0805E140
- mov r1, r8
- lsls r0, r1, 16
- movs r1, 0xE0
- lsls r1, 11
- adds r0, r1
- lsrs r3, r0, 16
- mov r1, r9
- lsls r0, r1, 16
- movs r1, 0xE0
- lsls r1, 11
- adds r0, r1
- b _0805E14E
- .align 2, 0
-_0805E13C: .4byte gObjectEvents
-_0805E140:
- ldrh r0, [r5, 0x4]
- adds r0, 0x7
- lsls r0, 16
- lsrs r3, r0, 16
- ldrh r0, [r5, 0x6]
- adds r0, 0x7
- lsls r0, 16
-_0805E14E:
- lsrs r2, r0, 16
- ldrb r0, [r4]
- movs r1, 0x1
- orrs r0, r1
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r4]
- ldrb r0, [r5, 0x1]
- strb r0, [r4, 0x5]
- ldrb r0, [r5, 0x9]
- strb r0, [r4, 0x6]
- ldrb r0, [r5]
- strb r0, [r4, 0x8]
- strb r7, [r4, 0x9]
- strb r6, [r4, 0xA]
- strh r3, [r4, 0xC]
- strh r2, [r4, 0xE]
- strh r3, [r4, 0x10]
- strh r2, [r4, 0x12]
- strh r3, [r4, 0x14]
- strh r2, [r4, 0x16]
- ldrb r0, [r5, 0x8]
- movs r6, 0xF
- adds r1, r6, 0
- ands r1, r0
- ldrb r2, [r4, 0xB]
- movs r0, 0x10
- negs r0, r0
- mov r8, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0xB]
- ldrb r1, [r5, 0x8]
- lsls r1, 4
- ands r0, r6
- orrs r0, r1
- strb r0, [r4, 0xB]
- ldrb r1, [r5, 0xA]
- lsls r1, 28
- movs r0, 0xF
- mov r9, r0
- lsrs r1, 28
- ldrb r2, [r4, 0x19]
- mov r0, r8
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x19]
- ldrb r1, [r5, 0xA]
- lsrs r1, 4
- lsls r1, 4
- ands r0, r6
- orrs r0, r1
- strb r0, [r4, 0x19]
- ldrh r0, [r5, 0xC]
- strb r0, [r4, 0x7]
- ldrh r0, [r5, 0xE]
- strb r0, [r4, 0x1D]
- ldr r1, _0805E230 @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r5, 0x9]
- adds r0, r1
- ldrb r1, [r0]
- adds r0, r4, 0
- adds r0, 0x20
- strb r1, [r0]
- ldrb r1, [r0]
- adds r0, r4, 0
- bl ObjectEventSetDirection
- adds r0, r4, 0
- bl ObjectEventHandleDynamicGraphicsId
- ldr r1, _0805E234 @ =gRangedMovementTypes
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0
- beq _0805E21C
- ldrb r2, [r4, 0x19]
- adds r0, r6, 0
- ands r0, r2
- cmp r0, 0
- bne _0805E204
- lsls r0, r2, 28
- lsrs r0, 28
- adds r0, 0x1
- mov r1, r9
- ands r0, r1
- mov r1, r8
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x19]
-_0805E204:
- ldrb r2, [r4, 0x19]
- movs r0, 0xF0
- ands r0, r2
- cmp r0, 0
- bne _0805E21C
- lsrs r1, r2, 4
- adds r1, 0x1
- lsls r1, 4
- adds r0, r6, 0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x19]
-_0805E21C:
- mov r0, sp
- ldrb r0, [r0]
-_0805E220:
- add sp, 0xC
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E230: .4byte gInitialMovementTypeFacingDirections
-_0805E234: .4byte gRangedMovementTypes
- thumb_func_end sub_805E080
-
- thumb_func_start sub_805E238
-sub_805E238: @ 805E238
- push {r4-r6,lr}
- adds r6, r0, 0
- lsls r1, 24
- lsls r2, 16
- lsrs r4, r2, 16
- lsls r3, 16
- lsrs r5, r3, 16
- cmp r1, 0
- beq _0805E25C
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r5, 16
- asrs r2, 16
- bl sub_805E27C
- lsls r0, 24
- cmp r0, 0
- beq _0805E274
-_0805E25C:
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r5, 16
- asrs r2, 16
- adds r0, r6, 0
- bl sub_805E2E8
- lsls r0, 24
- cmp r0, 0
- beq _0805E274
- movs r0, 0x1
- b _0805E276
-_0805E274:
- movs r0, 0
-_0805E276:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_805E238
-
- thumb_func_start sub_805E27C
-sub_805E27C: @ 805E27C
- push {r4,r5,lr}
- lsls r1, 16
- lsrs r3, r1, 16
- lsls r2, 16
- lsrs r4, r2, 16
- adds r5, r4, 0
- ldrb r0, [r0, 0x1]
- subs r0, 0x5F
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0805E2DE
- ldr r0, _0805E2B8 @ =gSaveBlock1Ptr
- ldr r2, [r0]
- movs r0, 0
- ldrsh r1, [r2, r0]
- lsls r0, r3, 16
- asrs r3, r0, 16
- cmp r1, r3
- bge _0805E2BC
- adds r0, r1, 0
- adds r0, 0x8
- cmp r0, r3
- blt _0805E2DE
- movs r0, 0x2
- ldrsh r3, [r2, r0]
- subs r1, r3, 0x6
- lsls r0, r4, 16
- b _0805E2CE
- .align 2, 0
-_0805E2B8: .4byte gSaveBlock1Ptr
-_0805E2BC:
- movs r1, 0
- ldrsh r0, [r2, r1]
- subs r0, 0x8
- cmp r0, r3
- bgt _0805E2DE
- movs r0, 0x2
- ldrsh r3, [r2, r0]
- subs r1, r3, 0x6
- lsls r0, r5, 16
-_0805E2CE:
- asrs r2, r0, 16
- cmp r1, r2
- bgt _0805E2DE
- adds r0, r3, 0x6
- cmp r0, r2
- blt _0805E2DE
- movs r0, 0
- b _0805E2E0
-_0805E2DE:
- movs r0, 0x1
-_0805E2E0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_805E27C
-
- thumb_func_start sub_805E2E8
-sub_805E2E8: @ 805E2E8
- push {r4,r5,lr}
- adds r4, r0, 0
- bl GetCurrentMapType
- lsls r0, 24
- lsrs r0, 24
- bl IsMapTypeOutdoors
- lsls r0, 24
- cmp r0, 0
- beq _0805E37C
- ldr r1, _0805E374 @ =VMap
- ldr r0, [r1]
- adds r3, r0, 0
- subs r3, 0x10
- ldr r0, [r1, 0x4]
- adds r5, r0, 0
- subs r5, 0xF
- ldrb r0, [r4, 0x1]
- subs r0, 0x5F
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0805E37C
- ldr r0, _0805E378 @ =gSaveBlock1Ptr
- ldr r1, [r0]
- movs r2, 0
- ldrsh r1, [r1, r2]
- adds r2, r0, 0
- cmp r1, 0
- bne _0805E32E
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0x8
- ble _0805E36A
-_0805E32E:
- ldr r0, [r2]
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, r3
- bne _0805E344
- movs r0, 0x4
- ldrsh r1, [r4, r0]
- adds r0, r3, 0
- subs r0, 0x8
- cmp r1, r0
- bge _0805E36A
-_0805E344:
- ldr r0, [r2]
- movs r1, 0x2
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0805E356
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0x6
- ble _0805E36A
-_0805E356:
- ldr r0, [r2]
- movs r2, 0x2
- ldrsh r0, [r0, r2]
- cmp r0, r5
- bne _0805E37C
- movs r0, 0x6
- ldrsh r1, [r4, r0]
- subs r0, r5, 0x6
- cmp r1, r0
- blt _0805E37C
-_0805E36A:
- adds r0, r4, 0
- bl sub_805E384
- movs r0, 0
- b _0805E37E
- .align 2, 0
-_0805E374: .4byte VMap
-_0805E378: .4byte gSaveBlock1Ptr
-_0805E37C:
- movs r0, 0x1
-_0805E37E:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_805E2E8
-
- thumb_func_start sub_805E384
-sub_805E384: @ 805E384
- push {lr}
- adds r1, r0, 0
- ldrh r0, [r1, 0x14]
- subs r0, 0x11
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0xE
- bhi _0805E39A
- ldrh r0, [r1, 0x14]
- bl FlagSet
-_0805E39A:
- pop {r0}
- bx r0
- thumb_func_end sub_805E384
-
- thumb_func_start sub_805E3A0
-sub_805E3A0: @ 805E3A0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r0, _0805E3B8 @ =gMapHeader
- ldr r0, [r0, 0x4]
- cmp r0, 0
- bne _0805E3CE
- b _0805E404
- .align 2, 0
-_0805E3B8: .4byte gMapHeader
-_0805E3BC:
- ldr r0, [r7]
- ldrb r1, [r0, 0x5]
- ldrb r2, [r0, 0x4]
- adds r0, r4, 0
- bl sub_805E080
- lsls r0, 24
- lsrs r0, 24
- b _0805E406
-_0805E3CE:
- ldrb r6, [r0]
- movs r5, 0
- cmp r5, r6
- bcs _0805E404
- ldr r7, _0805E410 @ =gSaveBlock1Ptr
-_0805E3D8:
- lsls r0, r5, 1
- adds r0, r5
- lsls r0, 3
- movs r1, 0x8E
- lsls r1, 4
- adds r0, r1
- ldr r1, [r7]
- adds r4, r1, r0
- ldrb r0, [r4]
- cmp r0, r8
- bne _0805E3FA
- ldrh r0, [r4, 0x14]
- bl FlagGet
- lsls r0, 24
- cmp r0, 0
- beq _0805E3BC
-_0805E3FA:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, r6
- bcc _0805E3D8
-_0805E404:
- movs r0, 0x10
-_0805E406:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E410: .4byte gSaveBlock1Ptr
- thumb_func_end sub_805E3A0
-
- thumb_func_start GetAvailableObjectEventSlot
-GetAvailableObjectEventSlot: @ 805E414
- push {r4-r7,lr}
- mov r12, r3
- lsls r0, 16
- lsrs r6, r0, 16
- lsls r1, 24
- lsrs r5, r1, 24
- lsls r2, 24
- lsrs r4, r2, 24
- movs r2, 0
- ldr r1, _0805E470 @ =gObjectEvents
- ldrb r0, [r1]
- lsls r0, 31
- adds r7, r1, 0
- cmp r0, 0
- beq _0805E468
- adds r3, r1, 0
-_0805E434:
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- adds r1, r0, r3
- ldrb r0, [r1, 0x8]
- cmp r0, r6
- bne _0805E44E
- ldrb r0, [r1, 0x9]
- cmp r0, r5
- bne _0805E44E
- ldrb r0, [r1, 0xA]
- cmp r0, r4
- beq _0805E46C
-_0805E44E:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xF
- bhi _0805E46C
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- adds r0, r7
- ldrb r0, [r0]
- lsls r0, 31
- cmp r0, 0
- bne _0805E434
-_0805E468:
- cmp r2, 0xF
- bls _0805E474
-_0805E46C:
- movs r0, 0x1
- b _0805E4A8
- .align 2, 0
-_0805E470: .4byte gObjectEvents
-_0805E474:
- mov r0, r12
- strb r2, [r0]
- ldr r1, _0805E4B0 @ =gObjectEvents
-_0805E47A:
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrb r0, [r3]
- lsls r0, 31
- cmp r0, 0
- beq _0805E49C
- ldrb r0, [r3, 0x8]
- cmp r0, r6
- bne _0805E49C
- ldrb r0, [r3, 0x9]
- cmp r0, r5
- bne _0805E49C
- ldrb r0, [r3, 0xA]
- cmp r0, r4
- beq _0805E46C
-_0805E49C:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xF
- bls _0805E47A
- movs r0, 0
-_0805E4A8:
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E4B0: .4byte gObjectEvents
- thumb_func_end GetAvailableObjectEventSlot
-
- thumb_func_start RemoveObjectEvent
-RemoveObjectEvent: @ 805E4B4
- push {lr}
- ldrb r2, [r0]
- movs r1, 0x2
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- bl RemoveObjectEventInternal
- pop {r0}
- bx r0
- thumb_func_end RemoveObjectEvent
-
- thumb_func_start RemoveObjectEventByLocalIdAndMap
-RemoveObjectEventByLocalIdAndMap: @ 805E4C8
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805E506
- mov r0, sp
- ldrb r0, [r0]
- bl GetObjectEventFlagIdByObjectEventId
- lsls r0, 16
- lsrs r0, 16
- bl FlagSet
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805E50C @ =gObjectEvents
- adds r0, r1
- bl RemoveObjectEvent
-_0805E506:
- add sp, 0x4
- pop {r0}
- bx r0
- .align 2, 0
-_0805E50C: .4byte gObjectEvents
- thumb_func_end RemoveObjectEventByLocalIdAndMap
-
- thumb_func_start RemoveObjectEventInternal
-RemoveObjectEventInternal: @ 805E510
- push {r4,lr}
- sub sp, 0x8
- adds r4, r0, 0
- ldrb r0, [r4, 0x5]
- bl GetObjectEventGraphicsInfo
- ldrh r2, [r0, 0x6]
- ldr r1, _0805E554 @ =0xffff0000
- ldr r0, [sp, 0x4]
- ands r0, r1
- orrs r0, r2
- str r0, [sp, 0x4]
- ldr r2, _0805E558 @ =gSprites
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r2, 0
- adds r1, 0xC
- adds r0, r1
- mov r1, sp
- str r1, [r0]
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- bl DestroySprite
- add sp, 0x8
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805E554: .4byte 0xffff0000
-_0805E558: .4byte gSprites
- thumb_func_end RemoveObjectEventInternal
-
- thumb_func_start unref_sub_808D958
-unref_sub_808D958: @ 805E55C
- push {r4,lr}
- movs r4, 0
-_0805E560:
- ldr r0, _0805E588 @ =gPlayerAvatar
- ldrb r0, [r0, 0x5]
- cmp r4, r0
- beq _0805E576
- lsls r0, r4, 3
- adds r0, r4
- lsls r0, 2
- ldr r1, _0805E58C @ =gObjectEvents
- adds r0, r1
- bl RemoveObjectEvent
-_0805E576:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xF
- bls _0805E560
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805E588: .4byte gPlayerAvatar
-_0805E58C: .4byte gObjectEvents
- thumb_func_end unref_sub_808D958
-
- thumb_func_start sub_805E590
-sub_805E590: @ 805E590
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r1, 0
- adds r1, r2, 0
- adds r2, r3, 0
- ldr r3, [sp, 0x20]
- ldr r4, [sp, 0x24]
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 16
- lsrs r3, 16
- mov r9, r3
- lsls r4, 16
- lsrs r4, 16
- mov r10, r4
- bl sub_805E080
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x10
- bne _0805E5CA
- movs r0, 0x10
- b _0805E718
-_0805E5CA:
- mov r0, r8
- lsls r4, r0, 3
- adds r0, r4, r0
- lsls r0, 2
- ldr r1, _0805E5F4 @ =gObjectEvents
- adds r5, r0, r1
- ldrb r0, [r5, 0x5]
- bl GetObjectEventGraphicsInfo
- adds r6, r0, 0
- ldrb r1, [r6, 0xC]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- bne _0805E5F8
- ldrh r0, [r6, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl LoadPlayerObjectReflectionPalette
- b _0805E606
- .align 2, 0
-_0805E5F4: .4byte gObjectEvents
-_0805E5F8:
- cmp r0, 0xA
- bne _0805E606
- ldrh r0, [r6, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl LoadSpecialObjectReflectionPalette
-_0805E606:
- ldrb r0, [r5, 0x6]
- cmp r0, 0x4C
- bne _0805E614
- ldrb r0, [r5, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r5, 0x1]
-_0805E614:
- ldr r1, _0805E648 @ =0x0000ffff
- adds r0, r1, 0
- strh r0, [r7, 0x2]
- adds r0, r7, 0
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x40
- bne _0805E650
- ldr r0, _0805E64C @ =gObjectEvents
- mov r2, r8
- adds r1, r4, r2
- lsls r1, 2
- adds r1, r0
- ldrb r2, [r1]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- movs r0, 0x10
- b _0805E718
- .align 2, 0
-_0805E648: .4byte 0x0000ffff
-_0805E64C: .4byte gObjectEvents
-_0805E650:
- lsls r0, r7, 4
- adds r0, r7
- lsls r0, 2
- ldr r1, _0805E728 @ =gSprites
- adds r4, r0, r1
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- ldrh r2, [r5, 0x10]
- adds r0, r2
- lsls r0, 16
- asrs r0, 16
- mov r2, r10
- lsls r1, r2, 16
- asrs r1, 16
- ldrh r2, [r5, 0x12]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- bl sub_8063AD4
- ldrh r0, [r6, 0x8]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, r4, 0
- adds r1, 0x28
- strb r0, [r1]
- ldrh r0, [r6, 0xA]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r2, r4, 0
- adds r2, 0x29
- strb r0, [r2]
- ldrh r0, [r4, 0x20]
- adds r0, 0x8
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r1, 0x10
- movs r0, 0
- ldrsb r0, [r2, r0]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r6, 0xC]
- lsls r1, 28
- lsrs r1, 24
- ldrb r2, [r4, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
- mov r0, r8
- strh r0, [r4, 0x2E]
- strb r7, [r5, 0x4]
- ldrb r1, [r6, 0xC]
- lsls r1, 25
- lsrs r1, 31
- lsls r1, 4
- ldrb r2, [r5, 0x1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5, 0x1]
- lsls r0, 27
- cmp r0, 0
- blt _0805E702
- ldrb r0, [r5, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_0805E702:
- ldrb r0, [r5, 0xB]
- lsrs r0, 4
- adds r1, r4, 0
- movs r2, 0x1
- bl SetObjectSubpriorityByZCoord
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80679F8
- mov r0, r8
-_0805E718:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E728: .4byte gSprites
- thumb_func_end sub_805E590
-
- thumb_func_start SpawnObjectEvent
-SpawnObjectEvent: @ 805E72C
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- sub sp, 0x2C
- mov r9, r0
- adds r6, r1, 0
- mov r8, r2
- adds r4, r3, 0
- ldr r5, [sp, 0x48]
- lsls r6, 24
- lsrs r6, 24
- mov r0, r8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- movs r0, 0
- str r0, [sp, 0x20]
- mov r1, r9
- ldrb r0, [r1, 0x1]
- bl GetObjectEventGraphicsInfo
- adds r7, r0, 0
- add r2, sp, 0x20
- mov r0, r9
- add r1, sp, 0x8
- bl MakeObjectTemplateFromObjectEventTemplate
- ldrh r3, [r7, 0x6]
- ldr r2, _0805E7A4 @ =0xffff0000
- add r1, sp, 0x24
- ldr r0, [r1, 0x4]
- ands r0, r2
- orrs r0, r3
- str r0, [r1, 0x4]
- str r1, [sp, 0x14]
- lsls r4, 16
- asrs r4, 16
- str r4, [sp]
- lsls r5, 16
- asrs r5, 16
- str r5, [sp, 0x4]
- mov r0, r9
- add r1, sp, 0x8
- adds r2, r6, 0
- mov r3, r8
- bl sub_805E590
- lsls r0, 24
- lsrs r2, r0, 24
- adds r5, r2, 0
- cmp r2, 0x10
- bne _0805E7A8
- movs r0, 0x10
- b _0805E7DE
- .align 2, 0
-_0805E7A4: .4byte 0xffff0000
-_0805E7A8:
- ldr r4, _0805E7EC @ =gSprites
- ldr r1, _0805E7F0 @ =gObjectEvents
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r4, 0
- adds r1, 0xC
- adds r0, r1
- ldr r1, [r7, 0x1C]
- str r1, [r0]
- ldr r2, [sp, 0x20]
- cmp r2, 0
- beq _0805E7DC
- ldrb r1, [r3, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- adds r1, r2, 0
- bl SetSubspriteTables
-_0805E7DC:
- adds r0, r5, 0
-_0805E7DE:
- add sp, 0x2C
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E7EC: .4byte gSprites
-_0805E7F0: .4byte gObjectEvents
- thumb_func_end SpawnObjectEvent
-
- thumb_func_start SpawnSpecialObjectEvent
-SpawnSpecialObjectEvent: @ 805E7F4
- push {r4-r6,lr}
- sub sp, 0x8
- adds r5, r0, 0
- mov r4, sp
- adds r4, 0x6
- add r0, sp, 0x4
- adds r1, r4, 0
- bl GetObjectEventMovingCameraOffset
- ldr r0, _0805E82C @ =gSaveBlock1Ptr
- ldr r0, [r0]
- ldrb r1, [r0, 0x5]
- ldrb r2, [r0, 0x4]
- add r0, sp, 0x4
- movs r6, 0
- ldrsh r3, [r0, r6]
- movs r6, 0
- ldrsh r0, [r4, r6]
- str r0, [sp]
- adds r0, r5, 0
- bl SpawnObjectEvent
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x8
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E82C: .4byte gSaveBlock1Ptr
- thumb_func_end SpawnSpecialObjectEvent
-
- thumb_func_start SpawnSpecialObjectEventParameterized
-SpawnSpecialObjectEventParameterized: @ 805E830
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x18
- ldr r4, [sp, 0x2C]
- ldr r5, [sp, 0x30]
- mov r8, r5
- lsls r0, 24
- lsrs r0, 24
- lsls r3, 16
- ldr r5, _0805E894 @ =0xfff90000
- adds r3, r5
- lsrs r3, 16
- lsls r4, 16
- adds r4, r5
- lsrs r4, 16
- mov r5, sp
- movs r6, 0
- strb r2, [r5]
- mov r2, sp
- strb r0, [r2, 0x1]
- mov r0, sp
- strb r6, [r0, 0x2]
- movs r5, 0
- strh r3, [r0, 0x4]
- strh r4, [r0, 0x6]
- mov r2, r8
- strb r2, [r0, 0x8]
- strb r1, [r0, 0x9]
- mov r2, sp
- ldrb r1, [r2, 0xA]
- movs r0, 0x10
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0xA]
- mov r0, sp
- strb r5, [r0, 0xA]
- strh r6, [r0, 0xC]
- strh r6, [r0, 0xE]
- bl SpawnSpecialObjectEvent
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x18
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E894: .4byte 0xfff90000
- thumb_func_end SpawnSpecialObjectEventParameterized
-
- thumb_func_start TrySpawnObjectEvent
-TrySpawnObjectEvent: @ 805E898
- push {r4-r7,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r7, r1, 24
- lsls r2, 24
- lsrs r6, r2, 24
- adds r1, r7, 0
- adds r2, r6, 0
- bl GetObjectEventTemplateByLocalIdAndMap
- adds r5, r0, 0
- cmp r5, 0
- beq _0805E8DE
- mov r4, sp
- adds r4, 0x6
- add r0, sp, 0x4
- adds r1, r4, 0
- bl GetObjectEventMovingCameraOffset
- add r0, sp, 0x4
- movs r1, 0
- ldrsh r3, [r0, r1]
- movs r1, 0
- ldrsh r0, [r4, r1]
- str r0, [sp]
- adds r0, r5, 0
- adds r1, r7, 0
- adds r2, r6, 0
- bl SpawnObjectEvent
- lsls r0, 24
- lsrs r0, 24
- b _0805E8E0
-_0805E8DE:
- movs r0, 0x10
-_0805E8E0:
- add sp, 0x8
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end TrySpawnObjectEvent
-
- thumb_func_start MakeObjectTemplateFromObjectEventGraphicsInfo
-MakeObjectTemplateFromObjectEventGraphicsInfo: @ 805E8E8
- push {r4-r7,lr}
- adds r6, r1, 0
- adds r4, r2, 0
- adds r7, r3, 0
- lsls r0, 24
- lsrs r0, 24
- bl GetObjectEventGraphicsInfo
- adds r5, r0, 0
- ldrh r0, [r5]
- strh r0, [r4]
- ldrh r0, [r5, 0x2]
- strh r0, [r4, 0x2]
- ldr r0, [r5, 0x10]
- str r0, [r4, 0x4]
- ldr r0, [r5, 0x18]
- str r0, [r4, 0x8]
- ldr r0, [r5, 0x1C]
- str r0, [r4, 0xC]
- ldr r0, [r5, 0x20]
- str r0, [r4, 0x10]
- bl ScriptContext1_IsScriptSetUp
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0805E934
- bl sub_8112CAC
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0805E934
- ldr r0, _0805E930 @ =sub_811246C
- str r0, [r4, 0x14]
- b _0805E936
- .align 2, 0
-_0805E930: .4byte sub_811246C
-_0805E934:
- str r6, [r4, 0x14]
-_0805E936:
- ldr r0, [r5, 0x14]
- str r0, [r7]
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end MakeObjectTemplateFromObjectEventGraphicsInfo
-
- thumb_func_start MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex
-MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex: @ 805E940
- push {r4,lr}
- lsls r0, 16
- lsrs r0, 16
- lsls r1, 16
- ldr r4, _0805E95C @ =gMovementTypeCallbacks
- lsrs r1, 14
- adds r1, r4
- ldr r1, [r1]
- bl MakeObjectTemplateFromObjectEventGraphicsInfo
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805E95C: .4byte gMovementTypeCallbacks
- thumb_func_end MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex
-
- thumb_func_start MakeObjectTemplateFromObjectEventTemplate
-MakeObjectTemplateFromObjectEventTemplate: @ 805E960
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r3, r2, 0
- ldrb r0, [r4, 0x1]
- ldrb r1, [r4, 0x9]
- adds r2, r5, 0
- bl MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end MakeObjectTemplateFromObjectEventTemplate
-
- thumb_func_start AddPseudoObjectEvent
-AddPseudoObjectEvent: @ 805E978
- push {r4-r6,lr}
- sub sp, 0x1C
- ldr r4, [sp, 0x2C]
- lsls r0, 16
- lsrs r0, 16
- lsls r2, 16
- lsrs r6, r2, 16
- lsls r3, 16
- lsrs r5, r3, 16
- lsls r4, 24
- lsrs r4, 24
- add r3, sp, 0x18
- mov r2, sp
- bl MakeObjectTemplateFromObjectEventGraphicsInfo
- mov r0, sp
- ldrh r1, [r0, 0x2]
- ldr r0, _0805E9F0 @ =0x0000ffff
- cmp r1, r0
- beq _0805E9A8
- mov r0, sp
- ldrh r0, [r0, 0x2]
- bl sub_805F4B0
-_0805E9A8:
- lsls r1, r6, 16
- asrs r1, 16
- lsls r2, r5, 16
- asrs r2, 16
- mov r0, sp
- adds r3, r4, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _0805E9E4
- ldr r1, [sp, 0x18]
- cmp r1, 0
- beq _0805E9E4
- lsls r4, r5, 4
- adds r4, r5
- lsls r4, 2
- ldr r0, _0805E9F4 @ =gSprites
- adds r4, r0
- adds r0, r4, 0
- bl SetSubspriteTables
- adds r4, 0x42
- ldrb r1, [r4]
- movs r0, 0x3F
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r4]
-_0805E9E4:
- adds r0, r5, 0
- add sp, 0x1C
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0805E9F0: .4byte 0x0000ffff
-_0805E9F4: .4byte gSprites
- thumb_func_end AddPseudoObjectEvent
-
- thumb_func_start sprite_new
-sprite_new: @ 805E9F8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- adds r5, r0, 0
- ldr r0, [sp, 0x44]
- ldr r4, [sp, 0x48]
- lsls r5, 24
- lsrs r5, 24
- lsls r1, 24
- lsrs r1, 24
- mov r10, r1
- add r1, sp, 0x18
- mov r8, r1
- strh r2, [r1]
- mov r6, sp
- adds r6, 0x1A
- strh r3, [r6]
- lsls r0, 24
- lsrs r7, r0, 24
- mov r9, r7
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp, 0x20]
- adds r0, r5, 0
- bl GetObjectEventGraphicsInfo
- adds r4, r0, 0
- ldr r1, _0805EB38 @ =UpdateObjectEventSpriteSubpriorityAndVisibility
- add r3, sp, 0x1C
- adds r0, r5, 0
- mov r2, sp
- bl MakeObjectTemplateFromObjectEventGraphicsInfo
- mov r1, sp
- ldr r2, _0805EB3C @ =0x0000ffff
- adds r0, r2, 0
- strh r0, [r1, 0x2]
- mov r1, r8
- movs r2, 0
- ldrsh r0, [r1, r2]
- adds r0, 0x7
- strh r0, [r1]
- movs r1, 0
- ldrsh r0, [r6, r1]
- adds r0, 0x7
- strh r0, [r6]
- mov r0, r8
- adds r1, r6, 0
- movs r2, 0x8
- movs r3, 0x10
- bl sub_8063BC4
- mov r2, r8
- movs r0, 0
- ldrsh r1, [r2, r0]
- movs r0, 0
- ldrsh r2, [r6, r0]
- mov r0, sp
- movs r3, 0
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0x40
- beq _0805EB24
- lsls r0, r6, 4
- adds r0, r6
- lsls r0, 2
- ldr r1, _0805EB40 @ =gSprites
- adds r5, r0, r1
- ldrh r0, [r4, 0x8]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, r5, 0
- adds r1, 0x28
- strb r0, [r1]
- ldrh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, 0x1
- strb r0, [r1]
- movs r0, 0
- ldrsb r0, [r1, r0]
- ldrh r1, [r5, 0x22]
- adds r0, r1
- strh r0, [r5, 0x22]
- ldrb r1, [r4, 0xC]
- lsls r1, 28
- lsrs r1, 24
- ldrb r3, [r5, 0x5]
- movs r2, 0xF
- adds r0, r2, 0
- ands r0, r3
- orrs r0, r1
- strb r0, [r5, 0x5]
- adds r3, r5, 0
- adds r3, 0x3E
- ldrb r0, [r3]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r3]
- mov r0, r10
- strh r0, [r5, 0x2E]
- strh r7, [r5, 0x30]
- ldrb r1, [r4, 0xC]
- ands r2, r1
- cmp r2, 0xA
- bne _0805EAE4
- ldrh r0, [r4, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl LoadSpecialObjectReflectionPalette
-_0805EAE4:
- ldr r1, [sp, 0x1C]
- cmp r1, 0
- beq _0805EB00
- adds r0, r5, 0
- bl SetSubspriteTables
- adds r2, r5, 0
- adds r2, 0x42
- ldrb r0, [r2]
- movs r1, 0x3F
- ands r1, r0
- movs r0, 0x80
- orrs r1, r0
- strb r1, [r2]
-_0805EB00:
- adds r0, r5, 0
- mov r1, r9
- bl InitObjectPriorityByZCoord
- mov r0, r9
- adds r1, r5, 0
- movs r2, 0x1
- bl SetObjectSubpriorityByZCoord
- ldr r0, [sp, 0x20]
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_0805EB24:
- adds r0, r6, 0
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805EB38: .4byte UpdateObjectEventSpriteSubpriorityAndVisibility
-_0805EB3C: .4byte 0x0000ffff
-_0805EB40: .4byte gSprites
- thumb_func_end sprite_new
-
- thumb_func_start sub_805EB44
-sub_805EB44: @ 805EB44
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x1C
- adds r6, r0, 0
- adds r4, r2, 0
- adds r5, r3, 0
- lsls r6, 24
- lsrs r6, 24
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- bl GetObjectEventGraphicsInfo
- adds r7, r0, 0
- ldr r1, _0805EC24 @ =SpriteCallbackDummy
- add r3, sp, 0x18
- adds r0, r6, 0
- mov r2, sp
- bl MakeObjectTemplateFromObjectEventGraphicsInfo
- mov r1, sp
- ldr r2, _0805EC28 @ =0x0000ffff
- adds r0, r2, 0
- strh r0, [r1, 0x2]
- lsls r4, 16
- asrs r4, 16
- lsls r5, 16
- asrs r5, 16
- mov r0, sp
- adds r1, r4, 0
- adds r2, r5, 0
- movs r3, 0
- bl CreateSpriteAtEnd
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x40
- beq _0805EC14
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- ldr r1, _0805EC2C @ =gSprites
- adds r4, r0, r1
- ldrh r0, [r7, 0xA]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, r4, 0
- adds r1, 0x29
- strb r0, [r1]
- movs r0, 0
- ldrsb r0, [r1, r0]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r1, [r7, 0xC]
- lsls r1, 28
- lsrs r1, 24
- ldrb r3, [r4, 0x5]
- movs r2, 0xF
- adds r0, r2, 0
- ands r0, r3
- orrs r0, r1
- strb r0, [r4, 0x5]
- mov r0, r8
- strh r0, [r4, 0x2E]
- ldrb r1, [r7, 0xC]
- ands r2, r1
- cmp r2, 0xA
- bne _0805EBE6
- ldrh r0, [r7, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl LoadSpecialObjectReflectionPalette
-_0805EBE6:
- ldr r1, [sp, 0x18]
- cmp r1, 0
- beq _0805EC02
- adds r0, r4, 0
- bl SetSubspriteTables
- adds r2, r4, 0
- adds r2, 0x42
- ldrb r0, [r2]
- movs r1, 0x3F
- ands r1, r0
- movs r0, 0x80
- orrs r1, r0
- strb r1, [r2]
-_0805EC02:
- movs r0, 0x1
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_0805EC14:
- adds r0, r5, 0
- add sp, 0x1C
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_0805EC24: .4byte SpriteCallbackDummy
-_0805EC28: .4byte 0x0000ffff
-_0805EC2C: .4byte gSprites
- thumb_func_end sub_805EB44
-
- thumb_func_start sub_805EC30
-sub_805EC30: @ 805EC30
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x14
- lsls r0, 16
- lsrs r0, 16
- str r0, [sp, 0x4]
- lsls r1, 16
- lsrs r1, 16
- str r1, [sp, 0x8]
- ldr r0, _0805ED08 @ =gMapHeader
- ldr r3, [r0, 0x4]
- cmp r3, 0
- beq _0805ECF8
- ldr r7, _0805ED0C @ =gSaveBlock1Ptr
- ldr r2, [r7]
- ldrh r1, [r2]
- subs r0, r1, 0x2
- lsls r0, 16
- lsrs r4, r0, 16
- adds r1, 0x11
- lsls r1, 16
- lsrs r1, 16
- str r1, [sp, 0xC]
- ldrh r1, [r2, 0x2]
- adds r0, r1, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r0, 16
- mov r10, r0
- ldrb r3, [r3]
- str r3, [sp, 0x10]
- movs r5, 0
- cmp r5, r3
- bcs _0805ECF8
- lsls r0, r1, 16
- asrs r0, 16
- mov r9, r0
- lsls r0, r4, 16
- asrs r0, 16
- mov r8, r0
-_0805EC86:
- lsls r0, r5, 1
- adds r0, r5
- lsls r0, 3
- movs r1, 0x8E
- lsls r1, 4
- adds r0, r1
- ldr r1, [r7]
- adds r4, r1, r0
- ldrh r0, [r4, 0x4]
- adds r0, 0x7
- lsls r0, 16
- lsrs r2, r0, 16
- ldrh r0, [r4, 0x6]
- adds r0, 0x7
- lsls r0, 16
- asrs r1, r0, 16
- cmp r9, r1
- bgt _0805ECEC
- mov r3, r10
- lsls r0, r3, 16
- asrs r0, 16
- cmp r0, r1
- blt _0805ECEC
- lsls r0, r2, 16
- asrs r1, r0, 16
- cmp r8, r1
- bgt _0805ECEC
- ldr r6, [sp, 0xC]
- lsls r0, r6, 16
- asrs r0, 16
- cmp r0, r1
- blt _0805ECEC
- ldrh r0, [r4, 0x14]
- bl FlagGet
- lsls r0, 24
- cmp r0, 0
- bne _0805ECEC
- ldr r0, [r7]
- ldrb r1, [r0, 0x5]
- ldrb r2, [r0, 0x4]
- ldr r0, [sp, 0x4]
- lsls r3, r0, 16
- ldr r6, [sp, 0x8]
- lsls r0, r6, 16
- asrs r0, 16
- str r0, [sp]
- adds r0, r4, 0
- asrs r3, 16
- bl SpawnObjectEvent
-_0805ECEC:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r0, [sp, 0x10]
- cmp r5, r0
- bcc _0805EC86
-_0805ECF8:
- add sp, 0x14
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0805ED08: .4byte gMapHeader
-_0805ED0C: .4byte gSaveBlock1Ptr
- thumb_func_end sub_805EC30
-
- thumb_func_start RemoveObjectEventsOutsideView
-RemoveObjectEventsOutsideView: @ 805ED10
- push {r4-r6,lr}
- movs r3, 0
- ldr r6, _0805ED64 @ =gUnknown_2031DEC
-_0805ED16:
- movs r2, 0
- movs r4, 0
- adds r5, r3, 0x1
-_0805ED1C:
- lsls r0, r2, 2
- adds r1, r0, r6
- ldrb r0, [r1]
- cmp r0, 0
- beq _0805ED2E
- ldrb r1, [r1, 0x2]
- cmp r3, r1
- bne _0805ED2E
- movs r4, 0x1
-_0805ED2E:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x3
- bls _0805ED1C
- cmp r4, 0
- bne _0805ED56
- lsls r0, r3, 3
- adds r0, r3
- lsls r0, 2
- ldr r1, _0805ED68 @ =gObjectEvents
- adds r2, r0, r1
- ldr r0, [r2]
- ldr r1, _0805ED6C @ =0x00010001
- ands r0, r1
- cmp r0, 0x1
- bne _0805ED56
- adds r0, r2, 0
- bl RemoveObjectEventIfOutsideView
-_0805ED56:
- lsls r0, r5, 24
- lsrs r3, r0, 24
- cmp r3, 0xF
- bls _0805ED16
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0805ED64: .4byte gUnknown_2031DEC
-_0805ED68: .4byte gObjectEvents
-_0805ED6C: .4byte 0x00010001
- thumb_func_end RemoveObjectEventsOutsideView
-
- thumb_func_start RemoveObjectEventIfOutsideView
-RemoveObjectEventIfOutsideView: @ 805ED70
- push {r4-r7,lr}
- adds r3, r0, 0
- ldr r0, _0805EDEC @ =gSaveBlock1Ptr
- ldr r2, [r0]
- ldrh r0, [r2]
- subs r1, r0, 0x2
- lsls r1, 16
- adds r0, 0x11
- lsls r0, 16
- lsrs r5, r0, 16
- ldrh r4, [r2, 0x2]
- adds r0, r4, 0
- adds r0, 0x10
- lsls r0, 16
- lsrs r6, r0, 16
- movs r0, 0x10
- ldrsh r2, [r3, r0]
- lsrs r7, r1, 16
- asrs r1, 16
- cmp r2, r1
- blt _0805EDB6
- lsls r0, r5, 16
- asrs r0, 16
- cmp r2, r0
- bgt _0805EDB6
- movs r0, 0x12
- ldrsh r1, [r3, r0]
- lsls r0, r4, 16
- asrs r0, 16
- cmp r1, r0
- blt _0805EDB6
- lsls r0, r6, 16
- asrs r0, 16
- cmp r1, r0
- ble _0805EDE4
-_0805EDB6:
- movs r0, 0xC
- ldrsh r1, [r3, r0]
- lsls r0, r7, 16
- asrs r0, 16
- cmp r1, r0
- blt _0805EDDE
- lsls r0, r5, 16
- asrs r0, 16
- cmp r1, r0
- bgt _0805EDDE
- movs r0, 0xE
- ldrsh r1, [r3, r0]
- lsls r0, r4, 16
- asrs r0, 16
- cmp r1, r0
- blt _0805EDDE
- lsls r0, r6, 16
- asrs r0, 16
- cmp r1, r0
- ble _0805EDE4
-_0805EDDE:
- adds r0, r3, 0
- bl RemoveObjectEvent
-_0805EDE4:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0805EDEC: .4byte gSaveBlock1Ptr
- thumb_func_end RemoveObjectEventIfOutsideView
-
- thumb_func_start sub_805EDF0
-sub_805EDF0: @ 805EDF0
- push {r4-r7,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- bl ClearPlayerAvatarInfo
- movs r6, 0
- ldr r7, _0805EE38 @ =gObjectEvents
- lsls r4, 16
- lsls r5, 16
-_0805EE0A:
- lsls r0, r6, 3
- adds r0, r6
- lsls r0, 2
- adds r0, r7
- ldrb r0, [r0]
- lsls r0, 31
- cmp r0, 0
- beq _0805EE24
- adds r0, r6, 0
- asrs r1, r4, 16
- asrs r2, r5, 16
- bl sub_805EE3C
-_0805EE24:
- adds r0, r6, 0x1
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r6, 0xF
- bls _0805EE0A
- bl sub_805DE8C
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0805EE38: .4byte gObjectEvents
- thumb_func_end sub_805EDF0
-
- thumb_func_start sub_805EE3C
-sub_805EE3C: @ 805EE3C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x24
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- lsls r1, 16
- lsrs r1, 16
- mov r9, r1
- lsls r2, 16
- lsrs r2, 16
- mov r10, r2
- movs r7, 0
- ldr r2, _0805EFE0 @ =gUnknown_2031DEC
-_0805EE5E:
- lsls r0, r7, 2
- adds r1, r0, r2
- ldrb r0, [r1]
- cmp r0, 0
- beq _0805EE70
- ldrb r1, [r1, 0x2]
- cmp r8, r1
- bne _0805EE70
- b _0805EFCE
-_0805EE70:
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x3
- bls _0805EE5E
- mov r1, r8
- lsls r0, r1, 3
- add r0, r8
- lsls r0, 2
- ldr r1, _0805EFE4 @ =gObjectEvents
- adds r6, r0, r1
- movs r0, 0
- str r0, [sp, 0x20]
- ldrb r0, [r6, 0x5]
- bl GetObjectEventGraphicsInfo
- adds r5, r0, 0
- ldrh r2, [r5, 0x6]
- ldr r1, _0805EFE8 @ =0xffff0000
- add r4, sp, 0x18
- ldr r0, [r4, 0x4]
- ands r0, r1
- orrs r0, r2
- str r0, [r4, 0x4]
- ldrb r0, [r6, 0x5]
- ldrb r1, [r6, 0x6]
- add r3, sp, 0x20
- mov r2, sp
- bl MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex
- str r4, [sp, 0xC]
- mov r0, sp
- ldr r2, _0805EFEC @ =0x0000ffff
- adds r4, r2, 0
- strh r4, [r0, 0x2]
- ldrb r1, [r5, 0xC]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- bne _0805EECA
- ldrh r0, [r5, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl LoadPlayerObjectReflectionPalette
-_0805EECA:
- ldrb r0, [r5, 0xC]
- lsls r1, r0, 28
- lsrs r0, r1, 28
- cmp r0, 0x9
- bls _0805EEDC
- ldrh r0, [r5, 0x2]
- lsrs r1, 28
- bl LoadSpecialObjectReflectionPalette
-_0805EEDC:
- mov r0, sp
- strh r4, [r0, 0x2]
- movs r1, 0
- movs r2, 0
- movs r3, 0
- bl CreateSprite
- lsls r0, 24
- lsrs r7, r0, 24
- cmp r7, 0x40
- beq _0805EFCE
- lsls r0, r7, 4
- adds r0, r7
- lsls r0, 2
- ldr r1, _0805EFF0 @ =gSprites
- adds r4, r0, r1
- mov r1, r9
- lsls r0, r1, 16
- asrs r0, 16
- ldrh r2, [r6, 0x10]
- adds r0, r2
- lsls r0, 16
- asrs r0, 16
- mov r2, r10
- lsls r1, r2, 16
- asrs r1, 16
- ldrh r2, [r6, 0x12]
- adds r1, r2
- lsls r1, 16
- asrs r1, 16
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- bl sub_8063AD4
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, r4, 0
- adds r1, 0x28
- strb r0, [r1]
- ldrh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r2, r4, 0
- adds r2, 0x29
- strb r0, [r2]
- ldrh r0, [r4, 0x20]
- adds r0, 0x8
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r1, 0x10
- movs r0, 0
- ldrsb r0, [r2, r0]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, [r5, 0x1C]
- str r0, [r4, 0xC]
- ldrb r0, [r6, 0x6]
- cmp r0, 0xB
- bne _0805EF6A
- mov r0, r8
- adds r1, r7, 0
- bl SetPlayerAvatarObjectEventIdAndObjectId
- bl CreateWarpArrowSprite
- strb r0, [r6, 0x1B]
-_0805EF6A:
- ldr r1, [sp, 0x20]
- cmp r1, 0
- beq _0805EF76
- adds r0, r4, 0
- bl SetSubspriteTables
-_0805EF76:
- ldrb r1, [r5, 0xC]
- lsls r1, 28
- lsrs r1, 24
- ldrb r2, [r4, 0x5]
- movs r0, 0xF
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r2]
- mov r0, r8
- strh r0, [r4, 0x2E]
- strb r7, [r6, 0x4]
- ldrb r0, [r6, 0x1]
- lsls r0, 27
- cmp r0, 0
- blt _0805EFBC
- ldrb r0, [r6, 0x6]
- cmp r0, 0xB
- beq _0805EFBC
- ldrb r0, [r6, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_0805EFBC:
- adds r0, r6, 0
- bl sub_805EFF4
- ldrb r0, [r6, 0xB]
- lsrs r0, 4
- adds r1, r4, 0
- movs r2, 0x1
- bl SetObjectSubpriorityByZCoord
-_0805EFCE:
- add sp, 0x24
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0805EFE0: .4byte gUnknown_2031DEC
-_0805EFE4: .4byte gObjectEvents
-_0805EFE8: .4byte 0xffff0000
-_0805EFEC: .4byte 0x0000ffff
-_0805EFF0: .4byte gSprites
- thumb_func_end sub_805EE3C
-
- thumb_func_start sub_805EFF4
-sub_805EFF4: @ 805EFF4
- push {lr}
- ldrb r2, [r0]
- movs r3, 0x3
- negs r3, r3
- adds r1, r3, 0
- ands r1, r2
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- ldrb r2, [r0, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- ands r1, r3
- movs r2, 0x5
- negs r2, r2
- ands r1, r2
- subs r2, 0x4
- ands r1, r2
- subs r2, 0x8
- ands r1, r2
- subs r2, 0x10
- ands r1, r2
- strb r1, [r0, 0x2]
- bl ObjectEventClearAnim
- pop {r0}
- bx r0
- thumb_func_end sub_805EFF4
-
- thumb_func_start SetPlayerAvatarObjectEventIdAndObjectId
-SetPlayerAvatarObjectEventIdAndObjectId: @ 805F02C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r5, _0805F058 @ =gPlayerAvatar
- strb r0, [r5, 0x5]
- strb r1, [r5, 0x4]
- ldr r1, _0805F05C @ =gObjectEvents
- lsls r4, r0, 3
- adds r4, r0
- lsls r4, 2
- adds r4, r1
- ldrb r0, [r4, 0x5]
- bl sub_805C824
- strb r0, [r5, 0x7]
- ldrb r0, [r4, 0x5]
- movs r1, 0x20
- bl SetPlayerAvatarExtraStateTransition
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F058: .4byte gPlayerAvatar
-_0805F05C: .4byte gObjectEvents
- thumb_func_end SetPlayerAvatarObjectEventIdAndObjectId
-
- thumb_func_start ObjectEventSetGraphicsId
-ObjectEventSetGraphicsId: @ 805F060
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- adds r6, r0, 0
- lsls r1, 24
- lsrs r1, 24
- str r1, [sp]
- adds r0, r1, 0
- bl GetObjectEventGraphicsInfo
- adds r5, r0, 0
- ldrb r1, [r6, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F1CC @ =gSprites
- adds r4, r0, r1
- ldrb r1, [r5, 0xC]
- movs r0, 0xF
- mov r8, r0
- ands r0, r1
- cmp r0, 0
- bne _0805F09E
- ldrh r0, [r5, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl PatchObjectPalette
-_0805F09E:
- ldrb r1, [r5, 0xC]
- mov r0, r8
- ands r0, r1
- cmp r0, 0xA
- bne _0805F0B2
- ldrh r0, [r5, 0x2]
- lsls r1, 28
- lsrs r1, 28
- bl LoadSpecialObjectReflectionPalette
-_0805F0B2:
- ldr r0, [r4, 0xC]
- ldrh r0, [r0, 0x4]
- lsrs r0, 5
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- adds r7, r4, 0
- adds r7, 0x3F
- ldrb r1, [r7]
- movs r2, 0x40
- mov r9, r2
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _0805F0D6
- adds r0, r4, 0
- bl sub_80075C0
-_0805F0D6:
- ldr r0, [r5, 0x10]
- ldrb r2, [r0, 0x1]
- lsrs r2, 6
- lsls r2, 6
- ldrb r3, [r4, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r3
- orrs r0, r2
- strb r0, [r4, 0x1]
- ldr r0, [r5, 0x10]
- ldrb r0, [r0, 0x3]
- lsrs r0, 6
- lsls r0, 6
- ldrb r2, [r4, 0x3]
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x3]
- ldr r3, [r5, 0x1C]
- str r3, [r4, 0xC]
- ldr r0, [r5, 0x18]
- str r0, [r4, 0x8]
- ldr r0, [r5, 0x14]
- str r0, [r4, 0x18]
- ldrb r1, [r5, 0xC]
- lsls r1, 28
- lsrs r1, 24
- ldrb r2, [r4, 0x5]
- mov r0, r8
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- ldrb r1, [r7]
- mov r0, r9
- ands r0, r1
- cmp r0, 0
- bne _0805F152
- ldrh r0, [r3, 0x4]
- lsrs r0, 5
- lsls r0, 24
- lsrs r0, 24
- bl AllocSpriteTiles
- lsls r0, 16
- asrs r2, r0, 16
- movs r0, 0x1
- negs r0, r0
- cmp r2, r0
- bne _0805F142
- mov r0, r10
- bl AllocSpriteTiles
- lsls r0, 16
- asrs r2, r0, 16
-_0805F142:
- ldr r1, _0805F1D0 @ =0x000003ff
- adds r0, r1, 0
- ands r2, r0
- ldrh r1, [r4, 0x4]
- ldr r0, _0805F1D4 @ =0xfffffc00
- ands r0, r1
- orrs r0, r2
- strh r0, [r4, 0x4]
-_0805F152:
- ldrb r1, [r5, 0xC]
- lsls r1, 25
- lsrs r1, 31
- lsls r1, 4
- ldrb r2, [r6, 0x1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r6, 0x1]
- mov r2, sp
- ldrb r2, [r2]
- strb r2, [r6, 0x5]
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- movs r2, 0x12
- ldrsh r1, [r6, r2]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- bl SetSpritePosToMapCoords
- ldrh r0, [r5, 0x8]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, r4, 0
- adds r1, 0x28
- strb r0, [r1]
- ldrh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r2, r4, 0
- adds r2, 0x29
- strb r0, [r2]
- ldrh r0, [r4, 0x20]
- adds r0, 0x8
- strh r0, [r4, 0x20]
- ldrh r1, [r4, 0x22]
- adds r1, 0x10
- movs r0, 0
- ldrsb r0, [r2, r0]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldrb r0, [r6, 0x1]
- lsrs r0, 7
- cmp r0, 0
- beq _0805F1BA
- bl CameraObjectReset1
-_0805F1BA:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F1CC: .4byte gSprites
-_0805F1D0: .4byte 0x000003ff
-_0805F1D4: .4byte 0xfffffc00
- thumb_func_end ObjectEventSetGraphicsId
-
- thumb_func_start ObjectEventSetGraphicsIdByLocalIdAndMap
-ObjectEventSetGraphicsIdByLocalIdAndMap: @ 805F1D8
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r4, r3, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F20C
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F214 @ =gObjectEvents
- adds r0, r1
- adds r1, r4, 0
- bl ObjectEventSetGraphicsId
-_0805F20C:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F214: .4byte gObjectEvents
- thumb_func_end ObjectEventSetGraphicsIdByLocalIdAndMap
-
- thumb_func_start ObjectEventTurn
-ObjectEventTurn: @ 805F218
- push {r4-r6,lr}
- adds r6, r0, 0
- lsls r1, 24
- lsrs r1, 24
- bl ObjectEventSetDirection
- ldrb r0, [r6, 0x1]
- lsls r0, 27
- cmp r0, 0
- blt _0805F25E
- ldrb r0, [r6, 0x4]
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r5, _0805F264 @ =gSprites
- adds r4, r5
- ldrb r0, [r6, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- ldrb r1, [r6, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- movs r1, 0
- bl SeekSpriteAnim
-_0805F25E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F264: .4byte gSprites
- thumb_func_end ObjectEventTurn
-
- thumb_func_start ObjectEventTurnByLocalIdAndMap
-ObjectEventTurnByLocalIdAndMap: @ 805F268
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r4, r3, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F29C
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F2A4 @ =gObjectEvents
- adds r0, r1
- adds r1, r4, 0
- bl ObjectEventTurn
-_0805F29C:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F2A4: .4byte gObjectEvents
- thumb_func_end ObjectEventTurnByLocalIdAndMap
-
- thumb_func_start PlayerObjectTurn
-PlayerObjectTurn: @ 805F2A8
- push {lr}
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0x5]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0805F2C4 @ =gObjectEvents
- adds r0, r2
- bl ObjectEventTurn
- pop {r0}
- bx r0
- .align 2, 0
-_0805F2C4: .4byte gObjectEvents
- thumb_func_end PlayerObjectTurn
-
- thumb_func_start GetObjectEventGraphicsInfo
-GetObjectEventGraphicsInfo: @ 805F2C8
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0xEF
- bls _0805F2E0
- adds r0, r1, 0
- adds r0, 0x10
- lsls r0, 24
- lsrs r0, 24
- bl VarGetObjectEventGraphicsId
- adds r1, r0, 0
-_0805F2E0:
- cmp r1, 0x97
- bls _0805F2E6
- movs r1, 0x10
-_0805F2E6:
- ldr r0, _0805F2F4 @ =gObjectEventGraphicsInfoPointers
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- pop {r1}
- bx r1
- .align 2, 0
-_0805F2F4: .4byte gObjectEventGraphicsInfoPointers
- thumb_func_end GetObjectEventGraphicsInfo
-
- thumb_func_start ObjectEventHandleDynamicGraphicsId
-ObjectEventHandleDynamicGraphicsId: @ 805F2F8
- push {r4,lr}
- adds r4, r0, 0
- ldrb r0, [r4, 0x5]
- cmp r0, 0xEF
- bls _0805F30E
- adds r0, 0x10
- lsls r0, 24
- lsrs r0, 24
- bl VarGetObjectEventGraphicsId
- strb r0, [r4, 0x5]
-_0805F30E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end ObjectEventHandleDynamicGraphicsId
-
- thumb_func_start npc_by_local_id_and_map_set_field_1_bit_x20
-npc_by_local_id_and_map_set_field_1_bit_x20: @ 805F314
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r4, r3, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F356
- ldr r2, _0805F360 @ =gObjectEvents
- mov r0, sp
- ldrb r0, [r0]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0x1
- adds r2, r4, 0
- ands r2, r0
- lsls r2, 5
- ldrb r3, [r1, 0x1]
- movs r0, 0x21
- negs r0, r0
- ands r0, r3
- orrs r0, r2
- strb r0, [r1, 0x1]
-_0805F356:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F360: .4byte gObjectEvents
- thumb_func_end npc_by_local_id_and_map_set_field_1_bit_x20
-
- thumb_func_start ObjectEventGetLocalIdAndMap
-ObjectEventGetLocalIdAndMap: @ 805F364
- push {r4,lr}
- ldrb r4, [r0, 0x8]
- strb r4, [r1]
- ldrb r1, [r0, 0x9]
- strb r1, [r2]
- ldrb r0, [r0, 0xA]
- strb r0, [r3]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end ObjectEventGetLocalIdAndMap
-
- thumb_func_start sub_805F378
-sub_805F378: @ 805F378
- push {lr}
- lsls r0, 16
- asrs r0, 16
- lsls r1, 16
- asrs r1, 16
- bl GetObjectEventIdByXY
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x10
- beq _0805F3A0
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F3A4 @ =gObjectEvents
- adds r0, r1
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
-_0805F3A0:
- pop {r0}
- bx r0
- .align 2, 0
-_0805F3A4: .4byte gObjectEvents
- thumb_func_end sub_805F378
-
- thumb_func_start sub_805F3A8
-sub_805F3A8: @ 805F3A8
- push {r4,lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r4, r3, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F3EE
- mov r0, sp
- ldrb r0, [r0]
- lsls r2, r0, 3
- adds r2, r0
- lsls r2, 2
- ldr r0, _0805F3F8 @ =gObjectEvents
- adds r2, r0
- ldrb r1, [r2, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F3FC @ =gSprites
- adds r0, r1
- ldrb r1, [r2, 0x3]
- movs r3, 0x4
- orrs r1, r3
- strb r1, [r2, 0x3]
- adds r0, 0x43
- strb r4, [r0]
-_0805F3EE:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F3F8: .4byte gObjectEvents
-_0805F3FC: .4byte gSprites
- thumb_func_end sub_805F3A8
-
- thumb_func_start sub_805F400
-sub_805F400: @ 805F400
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F43C
- mov r0, sp
- ldrb r0, [r0]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- ldr r0, _0805F444 @ =gObjectEvents
- adds r1, r0
- ldrb r2, [r1, 0x3]
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x3]
- ldrb r0, [r1]
- movs r2, 0x4
- orrs r0, r2
- strb r0, [r1]
-_0805F43C:
- add sp, 0x4
- pop {r0}
- bx r0
- .align 2, 0
-_0805F444: .4byte gObjectEvents
- thumb_func_end sub_805F400
-
- thumb_func_start sub_805F448
-sub_805F448: @ 805F448
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r4, [sp, 0x10]
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 16
- lsrs r5, r3, 16
- lsls r4, 16
- lsrs r4, 16
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F48C
- ldr r2, _0805F494 @ =gObjectEvents
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F498 @ =gSprites
- adds r0, r1
- strh r5, [r0, 0x24]
- strh r4, [r0, 0x26]
-_0805F48C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F494: .4byte gObjectEvents
-_0805F498: .4byte gSprites
- thumb_func_end sub_805F448
-
- thumb_func_start gpu_pal_allocator_reset__manage_upper_four
-gpu_pal_allocator_reset__manage_upper_four: @ 805F49C
- push {lr}
- bl FreeAllSpritePalettes
- ldr r1, _0805F4AC @ =gReservedSpritePaletteCount
- movs r0, 0xC
- strb r0, [r1]
- pop {r0}
- bx r0
- .align 2, 0
-_0805F4AC: .4byte gReservedSpritePaletteCount
- thumb_func_end gpu_pal_allocator_reset__manage_upper_four
-
- thumb_func_start sub_805F4B0
-sub_805F4B0: @ 805F4B0
- push {lr}
- lsls r0, 16
- lsrs r0, 16
- bl FindObjectEventPaletteIndexByTag
- lsls r0, 24
- lsrs r1, r0, 24
- ldr r0, _0805F4D4 @ =0x000011ff
- cmp r1, r0
- beq _0805F4CE
- lsls r0, r1, 3
- ldr r1, _0805F4D8 @ =gObjectEventSpritePalettes
- adds r0, r1
- bl sub_805F510
-_0805F4CE:
- pop {r0}
- bx r0
- .align 2, 0
-_0805F4D4: .4byte 0x000011ff
-_0805F4D8: .4byte gObjectEventSpritePalettes
- thumb_func_end sub_805F4B0
-
- thumb_func_start sub_805F4DC
-sub_805F4DC: @ 805F4DC
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r4, 0
- ldrh r0, [r5]
- ldr r1, _0805F50C @ =0x000011ff
- cmp r0, r1
- beq _0805F506
- adds r6, r1, 0
-_0805F4EC:
- lsls r0, r4, 1
- adds r0, r5
- ldrh r0, [r0]
- bl sub_805F4B0
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 1
- adds r0, r5
- ldrh r0, [r0]
- cmp r0, r6
- bne _0805F4EC
-_0805F506:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F50C: .4byte 0x000011ff
- thumb_func_end sub_805F4DC
-
- thumb_func_start sub_805F510
-sub_805F510: @ 805F510
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x4]
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- bne _0805F52E
- adds r0, r4, 0
- bl LoadSpritePalette
- lsls r0, 24
- lsrs r0, 24
- b _0805F530
-_0805F52E:
- movs r0, 0xFF
-_0805F530:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_805F510
-
- thumb_func_start PatchObjectPalette
-PatchObjectPalette: @ 805F538
- push {r4,lr}
- adds r4, r1, 0
- lsls r0, 16
- lsrs r0, 16
- lsls r4, 24
- lsrs r4, 24
- bl FindObjectEventPaletteIndexByTag
- lsls r0, 24
- ldr r1, _0805F570 @ =gObjectEventSpritePalettes
- lsrs r0, 21
- adds r0, r1
- ldr r0, [r0]
- lsls r1, r4, 20
- movs r2, 0x80
- lsls r2, 17
- adds r1, r2
- lsrs r1, 16
- movs r2, 0x20
- bl LoadPalette
- adds r0, r4, 0
- bl sub_8083598
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F570: .4byte gObjectEventSpritePalettes
- thumb_func_end PatchObjectPalette
-
- thumb_func_start pal_patch_for_npc_range
-pal_patch_for_npc_range: @ 805F574
- push {r4-r6,lr}
- adds r5, r0, 0
- lsls r1, 24
- lsrs r4, r1, 24
- lsls r2, 24
- lsrs r6, r2, 24
- cmp r4, r6
- bcs _0805F598
-_0805F584:
- ldrh r0, [r5]
- adds r1, r4, 0
- bl PatchObjectPalette
- adds r5, 0x2
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, r6
- bcc _0805F584
-_0805F598:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end pal_patch_for_npc_range
-
- thumb_func_start FindObjectEventPaletteIndexByTag
-FindObjectEventPaletteIndexByTag: @ 805F5A0
- push {r4-r6,lr}
- lsls r0, 16
- lsrs r5, r0, 16
- movs r2, 0
- ldr r0, _0805F5C8 @ =gObjectEventSpritePalettes
- ldrh r1, [r0, 0x4]
- ldr r3, _0805F5CC @ =0x000011ff
- adds r4, r0, 0
- cmp r1, r3
- beq _0805F5E0
- adds r6, r4, 0
- adds r1, r3, 0
-_0805F5B8:
- lsls r0, r2, 3
- adds r0, r6
- ldrh r0, [r0, 0x4]
- cmp r0, r5
- bne _0805F5D0
- adds r0, r2, 0
- b _0805F5E2
- .align 2, 0
-_0805F5C8: .4byte gObjectEventSpritePalettes
-_0805F5CC: .4byte 0x000011ff
-_0805F5D0:
- adds r0, r2, 0x1
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 3
- adds r0, r4
- ldrh r0, [r0, 0x4]
- cmp r0, r1
- bne _0805F5B8
-_0805F5E0:
- movs r0, 0xFF
-_0805F5E2:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end FindObjectEventPaletteIndexByTag
-
- thumb_func_start LoadPlayerObjectReflectionPalette
-LoadPlayerObjectReflectionPalette: @ 805F5E8
- push {r4-r6,lr}
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r1, 24
- lsrs r5, r1, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl PatchObjectPalette
- movs r3, 0
- ldr r1, _0805F630 @ =gUnknown_83A5208
- ldrh r0, [r1]
- ldr r2, _0805F634 @ =0x000011ff
- cmp r0, r2
- beq _0805F650
- ldr r0, _0805F638 @ =gReflectionEffectPaletteMap
- adds r5, r0
- adds r6, r2, 0
-_0805F60C:
- lsls r2, r3, 3
- adds r0, r2, r1
- ldrh r0, [r0]
- cmp r0, r4
- bne _0805F640
- adds r1, 0x4
- adds r1, r2, r1
- ldr r0, _0805F63C @ =gUnknown_2037098
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- ldrb r1, [r5]
- bl PatchObjectPalette
- b _0805F650
- .align 2, 0
-_0805F630: .4byte gUnknown_83A5208
-_0805F634: .4byte 0x000011ff
-_0805F638: .4byte gReflectionEffectPaletteMap
-_0805F63C: .4byte gUnknown_2037098
-_0805F640:
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 3
- adds r0, r1
- ldrh r0, [r0]
- cmp r0, r6
- bne _0805F60C
-_0805F650:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end LoadPlayerObjectReflectionPalette
-
- thumb_func_start LoadSpecialObjectReflectionPalette
-LoadSpecialObjectReflectionPalette: @ 805F658
- push {r4-r6,lr}
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _0805F6A4 @ =gUnknown_203709A
- strh r4, [r0]
- adds r0, r4, 0
- adds r1, r5, 0
- bl PatchObjectPalette
- movs r3, 0
- ldr r1, _0805F6A8 @ =gUnknown_83A5278
- ldrh r0, [r1]
- ldr r2, _0805F6AC @ =0x000011ff
- cmp r0, r2
- beq _0805F6C8
- ldr r0, _0805F6B0 @ =gReflectionEffectPaletteMap
- adds r5, r0
- adds r6, r2, 0
-_0805F680:
- lsls r2, r3, 3
- adds r0, r2, r1
- ldrh r0, [r0]
- cmp r0, r4
- bne _0805F6B8
- adds r1, 0x4
- adds r1, r2, r1
- ldr r0, _0805F6B4 @ =gUnknown_2037098
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 1
- adds r0, r1
- ldrh r0, [r0]
- ldrb r1, [r5]
- bl PatchObjectPalette
- b _0805F6C8
- .align 2, 0
-_0805F6A4: .4byte gUnknown_203709A
-_0805F6A8: .4byte gUnknown_83A5278
-_0805F6AC: .4byte 0x000011ff
-_0805F6B0: .4byte gReflectionEffectPaletteMap
-_0805F6B4: .4byte gUnknown_2037098
-_0805F6B8:
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 3
- adds r0, r1
- ldrh r0, [r0]
- cmp r0, r6
- bne _0805F680
-_0805F6C8:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end LoadSpecialObjectReflectionPalette
-
- thumb_func_start sub_805F6D0
-sub_805F6D0: @ 805F6D0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0805F6DC @ =gReflectionEffectPaletteMap
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0805F6DC: .4byte gReflectionEffectPaletteMap
- thumb_func_end sub_805F6D0
-
- thumb_func_start unref_sub_808EAC4
-unref_sub_808EAC4: @ 805F6E0
- push {r4,lr}
- ldrh r3, [r0, 0x10]
- strh r3, [r0, 0x14]
- ldrh r4, [r0, 0x12]
- strh r4, [r0, 0x16]
- lsls r1, 16
- asrs r1, 16
- adds r1, r3
- strh r1, [r0, 0x10]
- lsls r2, 16
- asrs r2, 16
- adds r2, r4
- strh r2, [r0, 0x12]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end unref_sub_808EAC4
-
- thumb_func_start npc_coords_shift
-npc_coords_shift: @ 805F700
- ldrh r3, [r0, 0x10]
- strh r3, [r0, 0x14]
- ldrh r3, [r0, 0x12]
- strh r3, [r0, 0x16]
- strh r1, [r0, 0x10]
- strh r2, [r0, 0x12]
- bx lr
- thumb_func_end npc_coords_shift
-
- thumb_func_start npc_coords_set
-npc_coords_set: @ 805F710
- lsls r1, 16
- lsrs r1, 16
- lsls r2, 16
- lsrs r2, 16
- strh r1, [r0, 0x14]
- strh r2, [r0, 0x16]
- strh r1, [r0, 0x10]
- strh r2, [r0, 0x12]
- bx lr
- thumb_func_end npc_coords_set
-
- thumb_func_start sub_805F724
-sub_805F724: @ 805F724
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r6, r0, 0
- adds r4, r1, 0
- adds r5, r2, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- ldrb r1, [r6, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805F7C0 @ =gSprites
- adds r7, r0, r1
- ldrb r0, [r6, 0x5]
- bl GetObjectEventGraphicsInfo
- mov r8, r0
- lsls r4, 16
- asrs r4, 16
- lsls r5, 16
- asrs r5, 16
- adds r0, r6, 0
- adds r1, r4, 0
- adds r2, r5, 0
- bl npc_coords_set
- movs r1, 0x10
- ldrsh r0, [r6, r1]
- movs r2, 0x12
- ldrsh r1, [r6, r2]
- adds r2, r7, 0
- adds r2, 0x20
- adds r3, r7, 0
- adds r3, 0x22
- bl SetSpritePosToMapCoords
- mov r1, r8
- ldrh r0, [r1, 0x8]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r1, r7, 0
- adds r1, 0x28
- strb r0, [r1]
- mov r2, r8
- ldrh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 17
- negs r0, r0
- adds r2, r7, 0
- adds r2, 0x29
- strb r0, [r2]
- ldrh r0, [r7, 0x20]
- adds r0, 0x8
- strh r0, [r7, 0x20]
- ldrh r1, [r7, 0x22]
- adds r1, 0x10
- movs r0, 0
- ldrsb r0, [r2, r0]
- adds r0, r1
- strh r0, [r7, 0x22]
- adds r0, r6, 0
- bl sub_805EFF4
- ldrb r0, [r6, 0x1]
- lsrs r0, 7
- cmp r0, 0
- beq _0805F7B6
- bl CameraObjectReset1
-_0805F7B6:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F7C0: .4byte gSprites
- thumb_func_end sub_805F724
-
- thumb_func_start sub_805F7C4
-sub_805F7C4: @ 805F7C4
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r4, [sp, 0x10]
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 16
- lsrs r5, r3, 16
- lsls r4, 16
- lsrs r4, 16
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805F80C
- lsls r1, r5, 16
- lsls r2, r4, 16
- mov r0, sp
- ldrb r3, [r0]
- lsls r0, r3, 3
- adds r0, r3
- lsls r0, 2
- ldr r3, _0805F814 @ =gObjectEvents
- adds r0, r3
- movs r3, 0xE0
- lsls r3, 11
- adds r1, r3
- asrs r1, 16
- adds r2, r3
- asrs r2, 16
- bl sub_805F724
-_0805F80C:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F814: .4byte gObjectEvents
- thumb_func_end sub_805F7C4
-
- thumb_func_start npc_coords_shift_still
-npc_coords_shift_still: @ 805F818
- push {lr}
- movs r2, 0x10
- ldrsh r1, [r0, r2]
- movs r3, 0x12
- ldrsh r2, [r0, r3]
- bl npc_coords_shift
- pop {r0}
- bx r0
- thumb_func_end npc_coords_shift_still
-
- thumb_func_start UpdateObjectEventCoordsForCameraUpdate
-UpdateObjectEventCoordsForCameraUpdate: @ 805F82C
- push {r4,r5,lr}
- ldr r2, _0805F88C @ =gCamera
- ldrb r1, [r2]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0805F884
- movs r3, 0
- ldr r5, _0805F890 @ =gObjectEvents
- movs r0, 0x4
- ldrsh r4, [r2, r0]
- movs r0, 0x8
- ldrsh r1, [r2, r0]
-_0805F846:
- lsls r0, r3, 3
- adds r0, r3
- lsls r0, 2
- adds r2, r0, r5
- ldrb r0, [r2]
- lsls r0, 31
- cmp r0, 0
- beq _0805F87A
- ldrh r0, [r2, 0xC]
- subs r0, r4
- strh r0, [r2, 0xC]
- ldrh r0, [r2, 0xE]
- subs r0, r1
- strh r0, [r2, 0xE]
- ldrh r0, [r2, 0x10]
- subs r0, r4
- strh r0, [r2, 0x10]
- ldrh r0, [r2, 0x12]
- subs r0, r1
- strh r0, [r2, 0x12]
- ldrh r0, [r2, 0x14]
- subs r0, r4
- strh r0, [r2, 0x14]
- ldrh r0, [r2, 0x16]
- subs r0, r1
- strh r0, [r2, 0x16]
-_0805F87A:
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xF
- bls _0805F846
-_0805F884:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F88C: .4byte gCamera
-_0805F890: .4byte gObjectEvents
- thumb_func_end UpdateObjectEventCoordsForCameraUpdate
-
- thumb_func_start GetObjectEventIdByXYZ
-GetObjectEventIdByXYZ: @ 805F894
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 16
- lsrs r7, r0, 16
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 24
- lsrs r5, r2, 24
- movs r4, 0
- ldr r0, _0805F8E0 @ =gObjectEvents
- mov r8, r0
-_0805F8AC:
- lsls r0, r4, 3
- adds r0, r4
- lsls r0, 2
- mov r2, r8
- adds r1, r0, r2
- ldrb r0, [r1]
- lsls r0, 31
- cmp r0, 0
- beq _0805F8E4
- movs r2, 0x10
- ldrsh r0, [r1, r2]
- cmp r0, r7
- bne _0805F8E4
- movs r2, 0x12
- ldrsh r0, [r1, r2]
- cmp r0, r6
- bne _0805F8E4
- adds r0, r1, 0
- adds r1, r5, 0
- bl ObjectEventDoesZCoordMatch
- lsls r0, 24
- cmp r0, 0
- beq _0805F8E4
- adds r0, r4, 0
- b _0805F8F0
- .align 2, 0
-_0805F8E0: .4byte gObjectEvents
-_0805F8E4:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xF
- bls _0805F8AC
- movs r0, 0x10
-_0805F8F0:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventIdByXYZ
-
- thumb_func_start ObjectEventDoesZCoordMatch
-ObjectEventDoesZCoordMatch: @ 805F8FC
- push {lr}
- lsls r1, 24
- lsrs r1, 24
- ldrb r2, [r0, 0xB]
- movs r0, 0xF
- ands r0, r2
- cmp r0, 0
- beq _0805F91C
- cmp r1, 0
- beq _0805F91C
- lsls r0, r2, 28
- lsrs r0, 28
- cmp r0, r1
- beq _0805F91C
- movs r0, 0
- b _0805F91E
-_0805F91C:
- movs r0, 0x1
-_0805F91E:
- pop {r1}
- bx r1
- thumb_func_end ObjectEventDoesZCoordMatch
-
- thumb_func_start UpdateObjectEventsForCameraUpdate
-UpdateObjectEventsForCameraUpdate: @ 805F924
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- bl UpdateObjectEventCoordsForCameraUpdate
- lsls r4, 16
- asrs r4, 16
- lsls r5, 16
- asrs r5, 16
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_805EC30
- bl RemoveObjectEventsOutsideView
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end UpdateObjectEventsForCameraUpdate
-
- thumb_func_start AddCameraObject
-AddCameraObject: @ 805F950
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r0, _0805F98C @ =gUnknown_835B944
- movs r1, 0
- movs r2, 0
- movs r3, 0x4
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0805F990 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r2, 0x3E
- adds r2, r1
- mov r12, r2
- ldrb r2, [r2]
- movs r3, 0x4
- orrs r2, r3
- mov r3, r12
- strb r2, [r3]
- strh r4, [r1, 0x2E]
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0805F98C: .4byte gUnknown_835B944
-_0805F990: .4byte gSprites
- thumb_func_end AddCameraObject
-
- thumb_func_start ObjectCB_CameraObject
-ObjectCB_CameraObject: @ 805F994
- push {r4,r5,lr}
- sub sp, 0xC
- mov r2, sp
- ldr r1, _0805F9B8 @ =gUnknown_835B95C
- ldm r1!, {r3-r5}
- stm r2!, {r3-r5}
- movs r2, 0x30
- ldrsh r1, [r0, r2]
- lsls r1, 2
- add r1, sp
- ldr r1, [r1]
- bl _call_via_r1
- add sp, 0xC
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805F9B8: .4byte gUnknown_835B95C
- thumb_func_end ObjectCB_CameraObject
-
- thumb_func_start CameraObject_0
-CameraObject_0: @ 805F9BC
- push {lr}
- ldr r3, _0805F9F4 @ =gSprites
- movs r1, 0x2E
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- ldrh r1, [r1, 0x20]
- strh r1, [r0, 0x20]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- ldrh r1, [r1, 0x22]
- strh r1, [r0, 0x22]
- adds r3, r0, 0
- adds r3, 0x3E
- ldrb r1, [r3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r3]
- movs r1, 0x1
- strh r1, [r0, 0x30]
- bl CameraObject_1
- pop {r0}
- bx r0
- .align 2, 0
-_0805F9F4: .4byte gSprites
- thumb_func_end CameraObject_0
-
- thumb_func_start CameraObject_1
-CameraObject_1: @ 805F9F8
- push {r4,r5,lr}
- ldr r3, _0805FA2C @ =gSprites
- movs r1, 0x2E
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- ldrh r3, [r1, 0x22]
- ldrh r2, [r0, 0x20]
- ldrh r4, [r1, 0x20]
- movs r5, 0x20
- ldrsh r1, [r1, r5]
- subs r1, r2
- strh r1, [r0, 0x32]
- ldrh r2, [r0, 0x22]
- lsls r1, r3, 16
- asrs r1, 16
- subs r1, r2
- strh r1, [r0, 0x34]
- strh r4, [r0, 0x20]
- strh r3, [r0, 0x22]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0805FA2C: .4byte gSprites
- thumb_func_end CameraObject_1
-
- thumb_func_start CameraObject_2
-CameraObject_2: @ 805FA30
- push {r4,lr}
- ldr r4, _0805FA5C @ =gSprites
- movs r1, 0x2E
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- ldrh r1, [r1, 0x20]
- movs r3, 0
- strh r1, [r0, 0x20]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- ldrh r1, [r1, 0x22]
- strh r1, [r0, 0x22]
- strh r3, [r0, 0x32]
- strh r3, [r0, 0x34]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805FA5C: .4byte gSprites
- thumb_func_end CameraObject_2
-
- thumb_func_start FindCameraObject
-FindCameraObject: @ 805FA60
- push {r4,r5,lr}
- movs r3, 0
- ldr r4, _0805FA8C @ =gSprites
- adds r5, r4, 0
- adds r5, 0x1C
-_0805FA6A:
- lsls r0, r3, 4
- adds r0, r3
- lsls r1, r0, 2
- adds r2, r1, r4
- adds r0, r2, 0
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 31
- cmp r0, 0
- beq _0805FA94
- adds r0, r1, r5
- ldr r1, [r0]
- ldr r0, _0805FA90 @ =ObjectCB_CameraObject
- cmp r1, r0
- bne _0805FA94
- adds r0, r2, 0
- b _0805FAA0
- .align 2, 0
-_0805FA8C: .4byte gSprites
-_0805FA90: .4byte ObjectCB_CameraObject
-_0805FA94:
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0x3F
- bls _0805FA6A
- movs r0, 0
-_0805FAA0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end FindCameraObject
-
- thumb_func_start CameraObjectReset1
-CameraObjectReset1: @ 805FAA8
- push {lr}
- bl FindCameraObject
- adds r2, r0, 0
- cmp r2, 0
- beq _0805FAC0
- movs r0, 0
- strh r0, [r2, 0x30]
- ldr r1, [r2, 0x1C]
- adds r0, r2, 0
- bl _call_via_r1
-_0805FAC0:
- pop {r0}
- bx r0
- thumb_func_end CameraObjectReset1
-
- thumb_func_start CameraObjectSetFollowedObjectId
-CameraObjectSetFollowedObjectId: @ 805FAC4
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl FindCameraObject
- cmp r0, 0
- beq _0805FAD8
- strh r4, [r0, 0x2E]
- bl CameraObjectReset1
-_0805FAD8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end CameraObjectSetFollowedObjectId
-
- thumb_func_start CameraObjectGetFollowedObjectId
-CameraObjectGetFollowedObjectId: @ 805FAE0
- push {lr}
- bl FindCameraObject
- cmp r0, 0
- beq _0805FAF2
- ldrh r0, [r0, 0x2E]
- lsls r0, 24
- lsrs r0, 24
- b _0805FAF4
-_0805FAF2:
- movs r0, 0x40
-_0805FAF4:
- pop {r1}
- bx r1
- thumb_func_end CameraObjectGetFollowedObjectId
-
- thumb_func_start CameraObjectReset2
-CameraObjectReset2: @ 805FAF8
- push {lr}
- bl FindCameraObject
- movs r1, 0x2
- strh r1, [r0, 0x30]
- pop {r0}
- bx r0
- thumb_func_end CameraObjectReset2
-
- thumb_func_start CopySprite
-CopySprite: @ 805FB08
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- mov r12, r0
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- lsls r2, 16
- lsrs r6, r2, 16
- lsls r3, 24
- lsrs r7, r3, 24
- movs r5, 0
- ldr r1, _0805FB50 @ =gSprites
-_0805FB22:
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r4, r0, r1
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 31
- cmp r0, 0
- bne _0805FB54
- adds r0, r4, 0
- mov r1, r12
- movs r2, 0x44
- bl memcpy
- mov r0, r8
- strh r0, [r4, 0x20]
- strh r6, [r4, 0x22]
- adds r0, r4, 0
- adds r0, 0x43
- strb r7, [r0]
- b _0805FB5E
- .align 2, 0
-_0805FB50: .4byte gSprites
-_0805FB54:
- adds r0, r5, 0x1
- lsls r0, 24
- lsrs r5, r0, 24
- cmp r5, 0x3F
- bls _0805FB22
-_0805FB5E:
- adds r0, r5, 0
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end CopySprite
-
- thumb_func_start CreateCopySpriteAt
-CreateCopySpriteAt: @ 805FB6C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- mov r12, r0
- lsls r1, 16
- lsrs r1, 16
- mov r8, r1
- lsls r2, 16
- lsrs r6, r2, 16
- lsls r3, 24
- lsrs r7, r3, 24
- movs r5, 0x3F
- ldr r3, _0805FBC0 @ =gSprites
- movs r2, 0x1
- negs r2, r2
-_0805FB8A:
- lsls r0, r5, 16
- asrs r1, r0, 16
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r3
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r0, [r0]
- lsls r0, 31
- cmp r0, 0
- bne _0805FBC4
- adds r0, r4, 0
- mov r1, r12
- movs r2, 0x44
- bl memcpy
- mov r0, r8
- strh r0, [r4, 0x20]
- strh r6, [r4, 0x22]
- adds r0, r4, 0
- adds r0, 0x43
- strb r7, [r0]
- lsls r0, r5, 24
- lsrs r0, 24
- b _0805FBD2
- .align 2, 0
-_0805FBC0: .4byte gSprites
-_0805FBC4:
- subs r0, r1, 0x1
- lsls r0, 16
- lsrs r5, r0, 16
- asrs r0, 16
- cmp r0, r2
- bgt _0805FB8A
- movs r0, 0x40
-_0805FBD2:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end CreateCopySpriteAt
-
- thumb_func_start ObjectEventSetDirection
-ObjectEventSetDirection: @ 805FBDC
- push {r4,lr}
- adds r3, r0, 0
- lsls r1, 24
- lsrs r2, r1, 24
- adds r4, r2, 0
- ldrb r0, [r3, 0x18]
- lsls r0, 28
- lsrs r0, 28
- adds r1, r3, 0
- adds r1, 0x20
- strb r0, [r1]
- ldrb r0, [r3, 0x1]
- lsls r0, 30
- cmp r0, 0
- blt _0805FC0C
- movs r0, 0xF
- adds r1, r2, 0
- ands r1, r0
- ldrb r2, [r3, 0x18]
- movs r0, 0x10
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3, 0x18]
-_0805FC0C:
- lsls r2, r4, 4
- ldrb r1, [r3, 0x18]
- movs r0, 0xF
- ands r0, r1
- orrs r0, r2
- strb r0, [r3, 0x18]
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end ObjectEventSetDirection
-
- thumb_func_start GetObjectEventScriptPointerByLocalIdAndMap
-GetObjectEventScriptPointerByLocalIdAndMap: @ 805FC20
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- bl GetObjectEventTemplateByLocalIdAndMap
- ldr r0, [r0, 0x10]
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventScriptPointerByLocalIdAndMap
-
- thumb_func_start GetObjectEventScriptPointerByObjectEventId
-GetObjectEventScriptPointerByObjectEventId: @ 805FC38
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0805FC58 @ =gObjectEvents
- lsls r2, r0, 3
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldrb r0, [r2, 0x8]
- ldrb r1, [r2, 0x9]
- ldrb r2, [r2, 0xA]
- bl GetObjectEventScriptPointerByLocalIdAndMap
- pop {r1}
- bx r1
- .align 2, 0
-_0805FC58: .4byte gObjectEvents
- thumb_func_end GetObjectEventScriptPointerByObjectEventId
-
- thumb_func_start GetObjectEventFlagIdByLocalIdAndMap
-GetObjectEventFlagIdByLocalIdAndMap: @ 805FC5C
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- bl GetObjectEventTemplateByLocalIdAndMap
- ldrh r0, [r0, 0x14]
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventFlagIdByLocalIdAndMap
-
- thumb_func_start GetObjectEventFlagIdByObjectEventId
-GetObjectEventFlagIdByObjectEventId: @ 805FC74
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0805FC98 @ =gObjectEvents
- lsls r2, r0, 3
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- ldrb r0, [r2, 0x8]
- ldrb r1, [r2, 0x9]
- ldrb r2, [r2, 0xA]
- bl GetObjectEventFlagIdByLocalIdAndMap
- lsls r0, 16
- lsrs r0, 16
- pop {r1}
- bx r1
- .align 2, 0
-_0805FC98: .4byte gObjectEvents
- thumb_func_end GetObjectEventFlagIdByObjectEventId
-
- thumb_func_start sub_805FC9C
-sub_805FC9C: @ 805FC9C
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805FCD0
- ldr r2, _0805FCCC @ =gObjectEvents
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x7]
- b _0805FCD2
- .align 2, 0
-_0805FCCC: .4byte gObjectEvents
-_0805FCD0:
- movs r0, 0xFF
-_0805FCD2:
- add sp, 0x4
- pop {r1}
- bx r1
- thumb_func_end sub_805FC9C
-
- thumb_func_start sub_805FCD8
-sub_805FCD8: @ 805FCD8
- push {lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- bl GetObjectEventTemplateByLocalIdAndMap
- ldrh r0, [r0, 0xC]
- pop {r1}
- bx r1
- thumb_func_end sub_805FCD8
-
- thumb_func_start sub_805FCF0
-sub_805FCF0: @ 805FCF0
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0805FD04 @ =gObjectEvents
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x7]
- bx lr
- .align 2, 0
-_0805FD04: .4byte gObjectEvents
- thumb_func_end sub_805FCF0
-
- thumb_func_start sub_805FD08
-sub_805FD08: @ 805FD08
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805FD3C
- ldr r2, _0805FD38 @ =gObjectEvents
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x1D]
- b _0805FD3E
- .align 2, 0
-_0805FD38: .4byte gObjectEvents
-_0805FD3C:
- movs r0, 0xFF
-_0805FD3E:
- add sp, 0x4
- pop {r1}
- bx r1
- thumb_func_end sub_805FD08
-
- thumb_func_start ObjectEventGetBerryTreeId
-ObjectEventGetBerryTreeId: @ 805FD44
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0805FD58 @ =gObjectEvents
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r0, [r1, 0x1D]
- bx lr
- .align 2, 0
-_0805FD58: .4byte gObjectEvents
- thumb_func_end ObjectEventGetBerryTreeId
-
- thumb_func_start GetObjectEventTemplateByLocalIdAndMap
-GetObjectEventTemplateByLocalIdAndMap: @ 805FD5C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r1, 24
- lsrs r3, r1, 24
- lsls r2, 24
- lsrs r2, 24
- ldr r0, _0805FD8C @ =gSaveBlock1Ptr
- ldr r1, [r0]
- movs r0, 0x5
- ldrsb r0, [r1, r0]
- cmp r0, r3
- bne _0805FD94
- movs r0, 0x4
- ldrsb r0, [r1, r0]
- cmp r0, r2
- bne _0805FD94
- movs r0, 0x8E
- lsls r0, 4
- adds r1, r0
- ldr r0, _0805FD90 @ =gMapHeader
- ldr r0, [r0, 0x4]
- b _0805FDA0
- .align 2, 0
-_0805FD8C: .4byte gSaveBlock1Ptr
-_0805FD90: .4byte gMapHeader
-_0805FD94:
- adds r0, r2, 0
- adds r1, r3, 0
- bl Overworld_GetMapHeaderByGroupAndId
- ldr r0, [r0, 0x4]
- ldr r1, [r0, 0x4]
-_0805FDA0:
- ldrb r2, [r0]
- adds r0, r4, 0
- bl FindObjectEventTemplateInArrayByLocalId
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetObjectEventTemplateByLocalIdAndMap
-
- thumb_func_start FindObjectEventTemplateInArrayByLocalId
-FindObjectEventTemplateInArrayByLocalId: @ 805FDB0
- push {r4,r5,lr}
- adds r5, r1, 0
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r2, 24
- lsrs r2, 24
- movs r1, 0
- cmp r1, r2
- bcs _0805FDDE
-_0805FDC2:
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 3
- adds r3, r0, r5
- ldrb r0, [r3]
- cmp r0, r4
- bne _0805FDD4
- adds r0, r3, 0
- b _0805FDE0
-_0805FDD4:
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, r2
- bcc _0805FDC2
-_0805FDDE:
- movs r0, 0
-_0805FDE0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end FindObjectEventTemplateInArrayByLocalId
-
- thumb_func_start sub_805FDE8
-sub_805FDE8: @ 805FDE8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- ldrb r0, [r4, 0x9]
- ldr r1, _0805FE0C @ =gSaveBlock1Ptr
- ldr r2, [r1]
- movs r1, 0x5
- ldrsb r1, [r2, r1]
- cmp r0, r1
- bne _0805FE50
- ldrb r1, [r4, 0xA]
- movs r0, 0x4
- ldrsb r0, [r2, r0]
- cmp r1, r0
- beq _0805FE18
- b _0805FE50
- .align 2, 0
-_0805FE0C: .4byte gSaveBlock1Ptr
-_0805FE10:
- mov r1, r8
- adds r0, r5, r1
- adds r0, r3, r0
- b _0805FE52
-_0805FE18:
- movs r6, 0
- adds r3, r2, 0
- movs r0, 0x8E
- lsls r0, 4
- mov r8, r0
- ldrb r0, [r4, 0x8]
- mov r12, r0
- mov r0, r8
- adds r2, r3, r0
- movs r5, 0
- adds r7, r1, 0
-_0805FE2E:
- ldrb r1, [r2]
- cmp r12, r1
- bne _0805FE46
- ldrb r1, [r4, 0x9]
- movs r0, 0x5
- ldrsb r0, [r3, r0]
- cmp r1, r0
- bne _0805FE46
- movs r0, 0x4
- ldrsb r0, [r3, r0]
- cmp r7, r0
- beq _0805FE10
-_0805FE46:
- adds r2, 0x18
- adds r5, 0x18
- adds r6, 0x1
- cmp r6, 0x3F
- ble _0805FE2E
-_0805FE50:
- movs r0, 0
-_0805FE52:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_805FDE8
-
- thumb_func_start OverrideTemplateCoordsForObjectEvent
-OverrideTemplateCoordsForObjectEvent: @ 805FE5C
- push {r4,lr}
- adds r4, r0, 0
- bl sub_805FDE8
- adds r1, r0, 0
- cmp r1, 0
- beq _0805FE76
- ldrh r0, [r4, 0x10]
- subs r0, 0x7
- strh r0, [r1, 0x4]
- ldrh r0, [r4, 0x12]
- subs r0, 0x7
- strh r0, [r1, 0x6]
-_0805FE76:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end OverrideTemplateCoordsForObjectEvent
-
- thumb_func_start TryOverrideTemplateCoordsForObjectEvent
-TryOverrideTemplateCoordsForObjectEvent: @ 805FE7C
- push {r4,lr}
- lsls r1, 24
- lsrs r4, r1, 24
- bl sub_805FDE8
- cmp r0, 0
- beq _0805FE8C
- strb r4, [r0, 0x9]
-_0805FE8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end TryOverrideTemplateCoordsForObjectEvent
-
- thumb_func_start sub_805FE94
-sub_805FE94: @ 805FE94
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0805FEC2
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _0805FEC8 @ =gObjectEvents
- adds r0, r1
- bl OverrideTemplateCoordsForObjectEvent
-_0805FEC2:
- add sp, 0x4
- pop {r0}
- bx r0
- .align 2, 0
-_0805FEC8: .4byte gObjectEvents
- thumb_func_end sub_805FE94
-
- thumb_func_start npc_paltag_set_load
-npc_paltag_set_load: @ 805FECC
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- bl gpu_pal_allocator_reset__manage_upper_four
- ldr r1, _0805FF04 @ =gUnknown_203709A
- ldr r2, _0805FF08 @ =0x000011ff
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _0805FF0C @ =gUnknown_2037098
- strb r4, [r2]
- cmp r4, 0x1
- bne _0805FF18
- ldr r1, _0805FF10 @ =gUnknown_83A5330
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0
- movs r2, 0x6
- bl pal_patch_for_npc_range
- ldr r1, _0805FF14 @ =gReservedSpritePaletteCount
- movs r0, 0x8
- strb r0, [r1]
- b _0805FF2A
- .align 2, 0
-_0805FF04: .4byte gUnknown_203709A
-_0805FF08: .4byte 0x000011ff
-_0805FF0C: .4byte gUnknown_2037098
-_0805FF10: .4byte gUnknown_83A5330
-_0805FF14: .4byte gReservedSpritePaletteCount
-_0805FF18:
- ldr r0, _0805FF30 @ =gUnknown_83A5330
- ldrb r1, [r2]
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- movs r1, 0
- movs r2, 0xA
- bl pal_patch_for_npc_range
-_0805FF2A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0805FF30: .4byte gUnknown_83A5330
- thumb_func_end npc_paltag_set_load
-
- thumb_func_start GetObjectPaletteTag
-GetObjectPaletteTag: @ 805FF34
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x9
- bhi _0805FF70
- ldr r1, _0805FF50 @ =gUnknown_83A5330
- ldr r0, _0805FF54 @ =gUnknown_2037098
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- lsls r0, r2, 1
- b _0805FF64
- .align 2, 0
-_0805FF50: .4byte gUnknown_83A5330
-_0805FF54: .4byte gUnknown_2037098
-_0805FF58:
- adds r1, r4, 0x4
- adds r1, r2, r1
- ldr r0, _0805FF6C @ =gUnknown_2037098
- ldrb r0, [r0]
- ldr r1, [r1]
- lsls r0, 1
-_0805FF64:
- adds r0, r1
- ldrh r0, [r0]
- b _0805FFA2
- .align 2, 0
-_0805FF6C: .4byte gUnknown_2037098
-_0805FF70:
- movs r3, 0
- ldr r0, _0805FFA8 @ =gUnknown_83A5278
- ldrh r1, [r0]
- ldr r2, _0805FFAC @ =0x000011ff
- adds r4, r0, 0
- cmp r1, r2
- beq _0805FFA0
- adds r6, r4, 0
- ldr r0, _0805FFB0 @ =gUnknown_203709A
- ldrh r1, [r0]
- adds r5, r2, 0
-_0805FF86:
- lsls r2, r3, 3
- adds r0, r2, r6
- ldrh r0, [r0]
- cmp r0, r1
- beq _0805FF58
- adds r0, r3, 0x1
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 3
- adds r0, r4
- ldrh r0, [r0]
- cmp r0, r5
- bne _0805FF86
-_0805FFA0:
- ldr r0, _0805FFAC @ =0x000011ff
-_0805FFA2:
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_0805FFA8: .4byte gUnknown_83A5278
-_0805FFAC: .4byte 0x000011ff
-_0805FFB0: .4byte gUnknown_203709A
- thumb_func_end GetObjectPaletteTag
-
- thumb_func_start sub_805FFB4
-sub_805FFB4: @ 805FFB4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0805FFD0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0805FFD4 @ =sub_805FFD8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0805FFD0: .4byte gObjectEvents
-_0805FFD4: .4byte sub_805FFD8
- thumb_func_end sub_805FFB4
-
- thumb_func_start sub_805FFD8
-sub_805FFD8: @ 805FFD8
- movs r0, 0
- bx lr
- thumb_func_end sub_805FFD8
-
- thumb_func_start sub_805FFDC
-sub_805FFDC: @ 805FFDC
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0805FFF8 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0805FFFC @ =sub_8060000
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0805FFF8: .4byte gObjectEvents
-_0805FFFC: .4byte sub_8060000
- thumb_func_end sub_805FFDC
-
- thumb_func_start sub_8060000
-sub_8060000: @ 8060000
- push {r4,lr}
- ldr r3, _0806001C @ =gUnknown_83A6018
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806001C: .4byte gUnknown_83A6018
- thumb_func_end sub_8060000
-
- thumb_func_start sub_8060020
-sub_8060020: @ 8060020
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806003C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060040 @ =sub_8060044
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806003C: .4byte gObjectEvents
-_08060040: .4byte sub_8060044
- thumb_func_end sub_8060020
-
- thumb_func_start sub_8060044
-sub_8060044: @ 8060044
- push {r4,lr}
- ldr r3, _08060060 @ =gUnknown_83A6034
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060060: .4byte gUnknown_83A6034
- thumb_func_end sub_8060044
-
- thumb_func_start sub_8060064
-sub_8060064: @ 8060064
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060064
-
- thumb_func_start sub_8060078
-sub_8060078: @ 8060078
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060078
-
- thumb_func_start sub_80600A4
-sub_80600A4: @ 80600A4
- push {r4-r6,lr}
- adds r6, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _080600D8
- ldr r5, _080600D4 @ =gUnknown_83A6000
- bl Random
- movs r4, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r5
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r6, 0
- bl SetObjectEventStepTimer
- strh r4, [r6, 0x30]
- movs r0, 0x1
- b _080600DA
- .align 2, 0
-_080600D4: .4byte gUnknown_83A6000
-_080600D8:
- movs r0, 0
-_080600DA:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80600A4
-
- thumb_func_start sub_80600E0
-sub_80600E0: @ 80600E0
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080600F4
- movs r0, 0
- b _080600FA
-_080600F4:
- movs r0, 0x4
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_080600FA:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80600E0
-
- thumb_func_start sub_8060100
-sub_8060100: @ 8060100
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r6, r1, 0
- ldr r1, _08060148 @ =gUnknown_83A6050
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r4, [r0]
- adds r0, r5, 0
- adds r1, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x5
- strh r0, [r6, 0x30]
- adds r0, r5, 0
- adds r1, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- cmp r0, 0
- beq _0806013E
- movs r0, 0x1
- strh r0, [r6, 0x30]
-_0806013E:
- movs r0, 0x1
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_08060148: .4byte gUnknown_83A6050
- thumb_func_end sub_8060100
-
- thumb_func_start sub_806014C
-sub_806014C: @ 806014C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x6
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806014C
-
- thumb_func_start sub_806017C
-sub_806017C: @ 806017C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl sub_8063F2C
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x6
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806017C
-
- thumb_func_start sub_80601AC
-sub_80601AC: @ 80601AC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _080601CA
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_080601CA:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80601AC
-
- thumb_func_start ObjectEventIsTrainerAndCloseToPlayer
-ObjectEventIsTrainerAndCloseToPlayer: @ 80601D4
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- movs r0, 0x80
- bl TestPlayerAvatarFlags
- lsls r0, 24
- cmp r0, 0
- beq _08060240
- ldrb r0, [r5, 0x7]
- cmp r0, 0x1
- beq _080601F0
- cmp r0, 0x3
- bne _08060240
-_080601F0:
- mov r7, sp
- adds r7, 0x2
- mov r0, sp
- adds r1, r7, 0
- bl PlayerGetDestCoords
- ldrh r2, [r5, 0x10]
- ldrh r4, [r5, 0x12]
- ldrb r1, [r5, 0x1D]
- subs r3, r2, r1
- subs r0, r4, r1
- lsls r0, 16
- lsrs r5, r0, 16
- adds r2, r1, r2
- lsls r2, 16
- lsrs r2, 16
- adds r1, r4
- lsls r1, 16
- lsrs r6, r1, 16
- mov r0, sp
- lsls r3, 16
- asrs r3, 16
- movs r1, 0
- ldrsh r4, [r0, r1]
- cmp r3, r4
- bgt _08060240
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, r4
- blt _08060240
- lsls r0, r5, 16
- asrs r0, 16
- movs r2, 0
- ldrsh r1, [r7, r2]
- cmp r0, r1
- bgt _08060240
- lsls r0, r6, 16
- asrs r0, 16
- cmp r0, r1
- bge _08060244
-_08060240:
- movs r0, 0
- b _08060246
-_08060244:
- movs r0, 0x1
-_08060246:
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end ObjectEventIsTrainerAndCloseToPlayer
-
- thumb_func_start GetRegularRunningPastFacingDirection
-GetRegularRunningPastFacingDirection: @ 8060250
- push {r4,lr}
- lsls r0, 16
- lsrs r4, r0, 16
- lsls r1, 16
- lsrs r0, r1, 16
- lsls r2, 16
- lsls r3, 16
- cmp r2, r3
- ble _0806026E
- movs r2, 0x4
- lsls r0, r4, 16
- cmp r0, 0
- bge _08060278
- movs r2, 0x3
- b _08060278
-_0806026E:
- movs r2, 0x1
- lsls r0, 16
- cmp r0, 0
- bge _08060278
- movs r2, 0x2
-_08060278:
- adds r0, r2, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetRegularRunningPastFacingDirection
-
- thumb_func_start GetNorthSouthRunningPastFacingDirection
-GetNorthSouthRunningPastFacingDirection: @ 8060280
- push {lr}
- movs r0, 0x1
- lsls r1, 16
- cmp r1, 0
- bge _0806028C
- movs r0, 0x2
-_0806028C:
- pop {r1}
- bx r1
- thumb_func_end GetNorthSouthRunningPastFacingDirection
-
- thumb_func_start GetEastWestRunningPastFacingDirection
-GetEastWestRunningPastFacingDirection: @ 8060290
- push {lr}
- movs r1, 0x4
- lsls r0, 16
- cmp r0, 0
- bge _0806029C
- movs r1, 0x3
-_0806029C:
- adds r0, r1, 0
- pop {r1}
- bx r1
- thumb_func_end GetEastWestRunningPastFacingDirection
-
- thumb_func_start GetNorthEastRunningPastFacingDirection
-GetNorthEastRunningPastFacingDirection: @ 80602A4
- push {r4-r7,lr}
- lsls r0, 16
- asrs r4, r0, 16
- lsls r1, 16
- asrs r5, r1, 16
- lsls r2, 16
- asrs r6, r2, 16
- lsls r3, 16
- asrs r7, r3, 16
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080602E0
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetEastWestRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bne _080602FA
- b _080602F8
-_080602E0:
- cmp r0, 0x4
- bne _080602FA
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetNorthSouthRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080602FA
-_080602F8:
- movs r0, 0x2
-_080602FA:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetNorthEastRunningPastFacingDirection
-
- thumb_func_start GetNorthWestRunningPastFacingDirection
-GetNorthWestRunningPastFacingDirection: @ 8060300
- push {r4-r7,lr}
- lsls r0, 16
- asrs r4, r0, 16
- lsls r1, 16
- asrs r5, r1, 16
- lsls r2, 16
- asrs r6, r2, 16
- lsls r3, 16
- asrs r7, r3, 16
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0806033C
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetEastWestRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bne _08060356
- b _08060354
-_0806033C:
- cmp r0, 0x3
- bne _08060356
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetNorthSouthRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08060356
-_08060354:
- movs r0, 0x2
-_08060356:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetNorthWestRunningPastFacingDirection
-
- thumb_func_start GetSouthEastRunningPastFacingDirection
-GetSouthEastRunningPastFacingDirection: @ 806035C
- push {r4-r7,lr}
- lsls r0, 16
- asrs r4, r0, 16
- lsls r1, 16
- asrs r5, r1, 16
- lsls r2, 16
- asrs r6, r2, 16
- lsls r3, 16
- asrs r7, r3, 16
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _08060398
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetEastWestRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bne _080603B2
- b _080603B0
-_08060398:
- cmp r0, 0x4
- bne _080603B2
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetNorthSouthRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _080603B2
-_080603B0:
- movs r0, 0x1
-_080603B2:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetSouthEastRunningPastFacingDirection
-
- thumb_func_start GetSouthWestRunningPastFacingDirection
-GetSouthWestRunningPastFacingDirection: @ 80603B8
- push {r4-r7,lr}
- lsls r0, 16
- asrs r4, r0, 16
- lsls r1, 16
- asrs r5, r1, 16
- lsls r2, 16
- asrs r6, r2, 16
- lsls r3, 16
- asrs r7, r3, 16
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _080603F4
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetEastWestRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bne _0806040E
- b _0806040C
-_080603F4:
- cmp r0, 0x3
- bne _0806040E
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- adds r3, r7, 0
- bl GetNorthSouthRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0806040E
-_0806040C:
- movs r0, 0x1
-_0806040E:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetSouthWestRunningPastFacingDirection
-
- thumb_func_start GetNonEastRunningPastFacingDirection
-GetNonEastRunningPastFacingDirection: @ 8060414
- push {r4-r7,lr}
- lsls r0, 16
- asrs r7, r0, 16
- lsls r1, 16
- asrs r6, r1, 16
- lsls r2, 16
- asrs r5, r2, 16
- lsls r3, 16
- asrs r4, r3, 16
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x4
- bne _0806044A
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetNorthSouthRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
-_0806044A:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetNonEastRunningPastFacingDirection
-
- thumb_func_start GetNonWestRunningPastFacingDirection
-GetNonWestRunningPastFacingDirection: @ 8060450
- push {r4-r7,lr}
- lsls r0, 16
- asrs r7, r0, 16
- lsls r1, 16
- asrs r6, r1, 16
- lsls r2, 16
- asrs r5, r2, 16
- lsls r3, 16
- asrs r4, r3, 16
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x3
- bne _08060486
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetNorthSouthRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
-_08060486:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetNonWestRunningPastFacingDirection
-
- thumb_func_start GetNonSouthRunningPastFacingDirection
-GetNonSouthRunningPastFacingDirection: @ 806048C
- push {r4-r7,lr}
- lsls r0, 16
- asrs r7, r0, 16
- lsls r1, 16
- asrs r6, r1, 16
- lsls r2, 16
- asrs r5, r2, 16
- lsls r3, 16
- asrs r4, r3, 16
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080604C2
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetEastWestRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
-_080604C2:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetNonSouthRunningPastFacingDirection
-
- thumb_func_start GetNonNorthRunningPastFacingDirection
-GetNonNorthRunningPastFacingDirection: @ 80604C8
- push {r4-r7,lr}
- lsls r0, 16
- asrs r7, r0, 16
- lsls r1, 16
- asrs r6, r1, 16
- lsls r2, 16
- asrs r5, r2, 16
- lsls r3, 16
- asrs r4, r3, 16
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetRegularRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _080604FE
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- adds r3, r4, 0
- bl GetEastWestRunningPastFacingDirection
- lsls r0, 24
- lsrs r0, 24
-_080604FE:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetNonNorthRunningPastFacingDirection
-
- thumb_func_start GetRunningPastFacingDirection
-GetRunningPastFacingDirection: @ 8060504
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- lsls r1, 24
- lsrs r6, r1, 24
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- bne _0806051C
- movs r0, 0
- b _08060580
-_0806051C:
- mov r5, sp
- adds r5, 0x2
- mov r0, sp
- adds r1, r5, 0
- bl PlayerGetDestCoords
- mov r2, sp
- mov r0, sp
- ldrh r0, [r0]
- ldrh r1, [r4, 0x10]
- subs r0, r1
- strh r0, [r2]
- ldrh r0, [r5]
- ldrh r1, [r4, 0x12]
- subs r0, r1
- strh r0, [r5]
- mov r0, sp
- ldrh r3, [r5]
- ldrh r2, [r0]
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bge _08060550
- negs r0, r0
- lsls r0, 16
- lsrs r2, r0, 16
-_08060550:
- lsls r0, r3, 16
- asrs r0, 16
- cmp r0, 0
- bge _0806055E
- negs r0, r0
- lsls r0, 16
- lsrs r3, r0, 16
-_0806055E:
- ldr r0, _08060588 @ =gUnknown_83A6054
- lsls r4, r6, 2
- adds r4, r0
- mov r0, sp
- movs r6, 0
- ldrsh r0, [r0, r6]
- movs r6, 0
- ldrsh r1, [r5, r6]
- lsls r2, 16
- asrs r2, 16
- lsls r3, 16
- asrs r3, 16
- ldr r4, [r4]
- bl _call_via_r4
- lsls r0, 24
- lsrs r0, 24
-_08060580:
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_08060588: .4byte gUnknown_83A6054
- thumb_func_end GetRunningPastFacingDirection
-
- thumb_func_start sub_806058C
-sub_806058C: @ 806058C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080605A8 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080605AC @ =sub_80605B0
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080605A8: .4byte gObjectEvents
-_080605AC: .4byte sub_80605B0
- thumb_func_end sub_806058C
-
- thumb_func_start sub_80605B0
-sub_80605B0: @ 80605B0
- push {r4,lr}
- ldr r3, _080605CC @ =gUnknown_83A6080
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080605CC: .4byte gUnknown_83A6080
- thumb_func_end sub_80605B0
-
- thumb_func_start sub_80605D0
-sub_80605D0: @ 80605D0
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80605D0
-
- thumb_func_start sub_80605E4
-sub_80605E4: @ 80605E4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80605E4
-
- thumb_func_start sub_8060610
-sub_8060610: @ 8060610
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060646
- ldr r4, _08060650 @ =gUnknown_83A6000
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08060646:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08060650: .4byte gUnknown_83A6000
- thumb_func_end sub_8060610
-
- thumb_func_start sub_8060654
-sub_8060654: @ 8060654
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08060672
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _0806067A
-_08060672:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _0806067C
-_0806067A:
- movs r0, 0
-_0806067C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060654
-
- thumb_func_start sub_8060684
-sub_8060684: @ 8060684
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080606C8 @ =gUnknown_83A6050
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080606B4
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_080606B4:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080606C8: .4byte gUnknown_83A6050
- thumb_func_end sub_8060684
-
- thumb_func_start sub_80606CC
-sub_80606CC: @ 80606CC
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080606E8 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080606EC @ =sub_80606F0
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080606E8: .4byte gObjectEvents
-_080606EC: .4byte sub_80606F0
- thumb_func_end sub_80606CC
-
- thumb_func_start sub_80606F0
-sub_80606F0: @ 80606F0
- push {r4,lr}
- ldr r3, _0806070C @ =gUnknown_83A6094
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806070C: .4byte gUnknown_83A6094
- thumb_func_end sub_80606F0
-
- thumb_func_start sub_8060710
-sub_8060710: @ 8060710
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060710
-
- thumb_func_start sub_8060724
-sub_8060724: @ 8060724
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060724
-
- thumb_func_start sub_8060750
-sub_8060750: @ 8060750
- push {r4-r6,lr}
- adds r6, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060784
- ldr r5, _08060780 @ =gUnknown_83A6000
- bl Random
- movs r4, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r5
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r6, 0
- bl SetObjectEventStepTimer
- strh r4, [r6, 0x30]
- movs r0, 0x1
- b _08060786
- .align 2, 0
-_08060780: .4byte gUnknown_83A6000
-_08060784:
- movs r0, 0
-_08060786:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_8060750
-
- thumb_func_start sub_806078C
-sub_806078C: @ 806078C
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080607A0
- movs r0, 0
- b _080607A6
-_080607A0:
- movs r0, 0x4
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_080607A6:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_806078C
-
- thumb_func_start sub_80607AC
-sub_80607AC: @ 80607AC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r6, r1, 0
- ldr r1, _080607F4 @ =gUnknown_83A60B0
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r4, [r0]
- adds r0, r5, 0
- adds r1, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x5
- strh r0, [r6, 0x30]
- adds r0, r5, 0
- adds r1, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- cmp r0, 0
- beq _080607EA
- strh r7, [r6, 0x30]
-_080607EA:
- movs r0, 0x1
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_080607F4: .4byte gUnknown_83A60B0
- thumb_func_end sub_80607AC
-
- thumb_func_start sub_80607F8
-sub_80607F8: @ 80607F8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x6
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80607F8
-
- thumb_func_start sub_8060828
-sub_8060828: @ 8060828
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060846
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_08060846:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060828
-
- thumb_func_start sub_8060850
-sub_8060850: @ 8060850
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806086C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060870 @ =sub_8060874
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806086C: .4byte gObjectEvents
-_08060870: .4byte sub_8060874
- thumb_func_end sub_8060850
-
- thumb_func_start sub_8060874
-sub_8060874: @ 8060874
- push {r4,lr}
- ldr r3, _08060890 @ =gUnknown_83A60B4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060890: .4byte gUnknown_83A60B4
- thumb_func_end sub_8060874
-
- thumb_func_start sub_8060894
-sub_8060894: @ 8060894
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060894
-
- thumb_func_start sub_80608A8
-sub_80608A8: @ 80608A8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80608A8
-
- thumb_func_start sub_80608D4
-sub_80608D4: @ 80608D4
- push {r4-r6,lr}
- adds r6, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060908
- ldr r5, _08060904 @ =gUnknown_83A6000
- bl Random
- movs r4, 0x3
- adds r1, r4, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r5
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r6, 0
- bl SetObjectEventStepTimer
- strh r4, [r6, 0x30]
- movs r0, 0x1
- b _0806090A
- .align 2, 0
-_08060904: .4byte gUnknown_83A6000
-_08060908:
- movs r0, 0
-_0806090A:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80608D4
-
- thumb_func_start sub_8060910
-sub_8060910: @ 8060910
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08060924
- movs r0, 0
- b _0806092A
-_08060924:
- movs r0, 0x4
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_0806092A:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060910
-
- thumb_func_start sub_8060930
-sub_8060930: @ 8060930
- push {r4-r7,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r6, r1, 0
- ldr r1, _08060978 @ =gUnknown_83A60D0
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- bl Random
- movs r7, 0x1
- adds r1, r7, 0
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r4, [r0]
- adds r0, r5, 0
- adds r1, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x5
- strh r0, [r6, 0x30]
- adds r0, r5, 0
- adds r1, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- cmp r0, 0
- beq _0806096E
- strh r7, [r6, 0x30]
-_0806096E:
- movs r0, 0x1
- add sp, 0x4
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08060978: .4byte gUnknown_83A60D0
- thumb_func_end sub_8060930
-
- thumb_func_start sub_806097C
-sub_806097C: @ 806097C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x6
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806097C
-
- thumb_func_start sub_80609AC
-sub_80609AC: @ 80609AC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _080609CA
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_080609CA:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80609AC
-
- thumb_func_start sub_80609D4
-sub_80609D4: @ 80609D4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080609F0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080609F4 @ =sub_80609F8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080609F0: .4byte gObjectEvents
-_080609F4: .4byte sub_80609F8
- thumb_func_end sub_80609D4
-
- thumb_func_start sub_80609F8
-sub_80609F8: @ 80609F8
- push {r4,lr}
- ldr r3, _08060A14 @ =gUnknown_83A60D4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060A14: .4byte gUnknown_83A60D4
- thumb_func_end sub_80609F8
-
- thumb_func_start sub_8060A18
-sub_8060A18: @ 8060A18
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060A18
-
- thumb_func_start sub_8060A44
-sub_8060A44: @ 8060A44
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- bne _08060A56
- movs r0, 0
- b _08060A5C
-_08060A56:
- movs r0, 0x2
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_08060A5C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060A44
-
- thumb_func_start sub_8060A64
-sub_8060A64: @ 8060A64
- ldrb r2, [r0]
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0
- bx lr
- thumb_func_end sub_8060A64
-
- thumb_func_start sub_8060A74
-sub_8060A74: @ 8060A74
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08060A90 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060A94 @ =sub_8060A98
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08060A90: .4byte gObjectEvents
-_08060A94: .4byte sub_8060A98
- thumb_func_end sub_8060A74
-
- thumb_func_start sub_8060A98
-sub_8060A98: @ 8060A98
- push {r4,lr}
- ldr r3, _08060AB4 @ =gUnknown_83A60E0
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060AB4: .4byte gUnknown_83A60E0
- thumb_func_end sub_8060A98
-
- thumb_func_start sub_8060AB8
-sub_8060AB8: @ 8060AB8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060AB8
-
- thumb_func_start sub_8060ACC
-sub_8060ACC: @ 8060ACC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060ACC
-
- thumb_func_start sub_8060AF8
-sub_8060AF8: @ 8060AF8
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060B2E
- ldr r4, _08060B38 @ =gUnknown_83A6000
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08060B2E:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08060B38: .4byte gUnknown_83A6000
- thumb_func_end sub_8060AF8
-
- thumb_func_start sub_8060B3C
-sub_8060B3C: @ 8060B3C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08060B5A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08060B62
-_08060B5A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08060B64
-_08060B62:
- movs r0, 0
-_08060B64:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060B3C
-
- thumb_func_start sub_8060B6C
-sub_8060B6C: @ 8060B6C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08060BB0 @ =gUnknown_83A60B0
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x1
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08060B9C
- bl Random
- movs r1, 0x1
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08060B9C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08060BB0: .4byte gUnknown_83A60B0
- thumb_func_end sub_8060B6C
-
- thumb_func_start sub_8060BB4
-sub_8060BB4: @ 8060BB4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08060BD0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060BD4 @ =sub_8060BD8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08060BD0: .4byte gObjectEvents
-_08060BD4: .4byte sub_8060BD8
- thumb_func_end sub_8060BB4
-
- thumb_func_start sub_8060BD8
-sub_8060BD8: @ 8060BD8
- push {r4,lr}
- ldr r3, _08060BF4 @ =gUnknown_83A60F4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060BF4: .4byte gUnknown_83A60F4
- thumb_func_end sub_8060BD8
-
- thumb_func_start sub_8060BF8
-sub_8060BF8: @ 8060BF8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060BF8
-
- thumb_func_start sub_8060C0C
-sub_8060C0C: @ 8060C0C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060C0C
-
- thumb_func_start sub_8060C38
-sub_8060C38: @ 8060C38
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060C6E
- ldr r4, _08060C78 @ =gUnknown_83A6000
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08060C6E:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08060C78: .4byte gUnknown_83A6000
- thumb_func_end sub_8060C38
-
- thumb_func_start sub_8060C7C
-sub_8060C7C: @ 8060C7C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08060C9A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08060CA2
-_08060C9A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08060CA4
-_08060CA2:
- movs r0, 0
-_08060CA4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060C7C
-
- thumb_func_start sub_8060CAC
-sub_8060CAC: @ 8060CAC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08060CF0 @ =gUnknown_83A60D0
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x2
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08060CDC
- bl Random
- movs r1, 0x1
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08060CDC:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08060CF0: .4byte gUnknown_83A60D0
- thumb_func_end sub_8060CAC
-
- thumb_func_start sub_8060CF4
-sub_8060CF4: @ 8060CF4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08060D10 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060D14 @ =sub_8060D18
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08060D10: .4byte gObjectEvents
-_08060D14: .4byte sub_8060D18
- thumb_func_end sub_8060CF4
-
- thumb_func_start sub_8060D18
-sub_8060D18: @ 8060D18
- push {r4,lr}
- ldr r3, _08060D34 @ =gUnknown_83A6108
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060D34: .4byte gUnknown_83A6108
- thumb_func_end sub_8060D18
-
- thumb_func_start sub_8060D38
-sub_8060D38: @ 8060D38
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060D38
-
- thumb_func_start sub_8060D4C
-sub_8060D4C: @ 8060D4C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060D4C
-
- thumb_func_start sub_8060D78
-sub_8060D78: @ 8060D78
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060DAE
- ldr r4, _08060DB8 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08060DAE:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08060DB8: .4byte gUnknown_83A6010
- thumb_func_end sub_8060D78
-
- thumb_func_start sub_8060DBC
-sub_8060DBC: @ 8060DBC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08060DDA
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08060DE2
-_08060DDA:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08060DE4
-_08060DE2:
- movs r0, 0
-_08060DE4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060DBC
-
- thumb_func_start sub_8060DEC
-sub_8060DEC: @ 8060DEC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08060E30 @ =gUnknown_83A611C
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x3
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08060E1C
- bl Random
- movs r1, 0x1
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08060E1C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08060E30: .4byte gUnknown_83A611C
- thumb_func_end sub_8060DEC
-
- thumb_func_start sub_8060E34
-sub_8060E34: @ 8060E34
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08060E50 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060E54 @ =sub_8060E58
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08060E50: .4byte gObjectEvents
-_08060E54: .4byte sub_8060E58
- thumb_func_end sub_8060E34
-
- thumb_func_start sub_8060E58
-sub_8060E58: @ 8060E58
- push {r4,lr}
- ldr r3, _08060E74 @ =gUnknown_83A6120
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060E74: .4byte gUnknown_83A6120
- thumb_func_end sub_8060E58
-
- thumb_func_start sub_8060E78
-sub_8060E78: @ 8060E78
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060E78
-
- thumb_func_start sub_8060E8C
-sub_8060E8C: @ 8060E8C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060E8C
-
- thumb_func_start sub_8060EB8
-sub_8060EB8: @ 8060EB8
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08060EEE
- ldr r4, _08060EF8 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_08060EEE:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08060EF8: .4byte gUnknown_83A6010
- thumb_func_end sub_8060EB8
-
- thumb_func_start sub_8060EFC
-sub_8060EFC: @ 8060EFC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _08060F1A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08060F22
-_08060F1A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08060F24
-_08060F22:
- movs r0, 0
-_08060F24:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060EFC
-
- thumb_func_start sub_8060F2C
-sub_8060F2C: @ 8060F2C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08060F70 @ =gUnknown_83A6134
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x4
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _08060F5C
- bl Random
- movs r1, 0x1
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_08060F5C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08060F70: .4byte gUnknown_83A6134
- thumb_func_end sub_8060F2C
-
- thumb_func_start sub_8060F74
-sub_8060F74: @ 8060F74
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08060F90 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08060F94 @ =sub_8060F98
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08060F90: .4byte gObjectEvents
-_08060F94: .4byte sub_8060F98
- thumb_func_end sub_8060F74
-
- thumb_func_start sub_8060F98
-sub_8060F98: @ 8060F98
- push {r4,lr}
- ldr r3, _08060FB4 @ =gUnknown_83A6138
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08060FB4: .4byte gUnknown_83A6138
- thumb_func_end sub_8060F98
-
- thumb_func_start sub_8060FB8
-sub_8060FB8: @ 8060FB8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8060FB8
-
- thumb_func_start sub_8060FCC
-sub_8060FCC: @ 8060FCC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8060FCC
-
- thumb_func_start sub_8060FF8
-sub_8060FF8: @ 8060FF8
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _0806102E
- ldr r4, _08061038 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_0806102E:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08061038: .4byte gUnknown_83A6010
- thumb_func_end sub_8060FF8
-
- thumb_func_start sub_806103C
-sub_806103C: @ 806103C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _0806105A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08061062
-_0806105A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08061064
-_08061062:
- movs r0, 0
-_08061064:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806103C
-
- thumb_func_start sub_806106C
-sub_806106C: @ 806106C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080610B0 @ =gUnknown_83A614C
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x5
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0806109C
- bl Random
- movs r1, 0x1
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_0806109C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080610B0: .4byte gUnknown_83A614C
- thumb_func_end sub_806106C
-
- thumb_func_start sub_80610B4
-sub_80610B4: @ 80610B4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080610D0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080610D4 @ =sub_80610D8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080610D0: .4byte gObjectEvents
-_080610D4: .4byte sub_80610D8
- thumb_func_end sub_80610B4
-
- thumb_func_start sub_80610D8
-sub_80610D8: @ 80610D8
- push {r4,lr}
- ldr r3, _080610F4 @ =gUnknown_83A6150
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080610F4: .4byte gUnknown_83A6150
- thumb_func_end sub_80610D8
-
- thumb_func_start sub_80610F8
-sub_80610F8: @ 80610F8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80610F8
-
- thumb_func_start sub_806110C
-sub_806110C: @ 806110C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806110C
-
- thumb_func_start sub_8061138
-sub_8061138: @ 8061138
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _0806116E
- ldr r4, _08061178 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_0806116E:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08061178: .4byte gUnknown_83A6010
- thumb_func_end sub_8061138
-
- thumb_func_start sub_806117C
-sub_806117C: @ 806117C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _0806119A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080611A2
-_0806119A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _080611A4
-_080611A2:
- movs r0, 0
-_080611A4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806117C
-
- thumb_func_start sub_80611AC
-sub_80611AC: @ 80611AC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080611F0 @ =gUnknown_83A6164
- mov r0, sp
- movs r2, 0x2
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x6
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080611DC
- bl Random
- movs r1, 0x1
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_080611DC:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080611F0: .4byte gUnknown_83A6164
- thumb_func_end sub_80611AC
-
- thumb_func_start sub_80611F4
-sub_80611F4: @ 80611F4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061210 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061214 @ =sub_8061218
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061210: .4byte gObjectEvents
-_08061214: .4byte sub_8061218
- thumb_func_end sub_80611F4
-
- thumb_func_start sub_8061218
-sub_8061218: @ 8061218
- push {r4,lr}
- ldr r3, _08061234 @ =gUnknown_83A6168
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061234: .4byte gUnknown_83A6168
- thumb_func_end sub_8061218
-
- thumb_func_start sub_8061238
-sub_8061238: @ 8061238
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8061238
-
- thumb_func_start sub_806124C
-sub_806124C: @ 806124C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806124C
-
- thumb_func_start sub_8061278
-sub_8061278: @ 8061278
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _080612AE
- ldr r4, _080612B8 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_080612AE:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_080612B8: .4byte gUnknown_83A6010
- thumb_func_end sub_8061278
-
- thumb_func_start sub_80612BC
-sub_80612BC: @ 80612BC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080612DA
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080612E2
-_080612DA:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _080612E4
-_080612E2:
- movs r0, 0
-_080612E4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80612BC
-
- thumb_func_start sub_80612EC
-sub_80612EC: @ 80612EC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061330 @ =gUnknown_83A617C
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x7
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0806131C
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_0806131C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061330: .4byte gUnknown_83A617C
- thumb_func_end sub_80612EC
-
- thumb_func_start sub_8061334
-sub_8061334: @ 8061334
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061350 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061354 @ =sub_8061358
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061350: .4byte gObjectEvents
-_08061354: .4byte sub_8061358
- thumb_func_end sub_8061334
-
- thumb_func_start sub_8061358
-sub_8061358: @ 8061358
- push {r4,lr}
- ldr r3, _08061374 @ =gUnknown_83A6180
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061374: .4byte gUnknown_83A6180
- thumb_func_end sub_8061358
-
- thumb_func_start sub_8061378
-sub_8061378: @ 8061378
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8061378
-
- thumb_func_start sub_806138C
-sub_806138C: @ 806138C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806138C
-
- thumb_func_start sub_80613B8
-sub_80613B8: @ 80613B8
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _080613EE
- ldr r4, _080613F8 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_080613EE:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_080613F8: .4byte gUnknown_83A6010
- thumb_func_end sub_80613B8
-
- thumb_func_start sub_80613FC
-sub_80613FC: @ 80613FC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _0806141A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08061422
-_0806141A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08061424
-_08061422:
- movs r0, 0
-_08061424:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80613FC
-
- thumb_func_start sub_806142C
-sub_806142C: @ 806142C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061470 @ =gUnknown_83A6194
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x8
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0806145C
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_0806145C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061470: .4byte gUnknown_83A6194
- thumb_func_end sub_806142C
-
- thumb_func_start sub_8061474
-sub_8061474: @ 8061474
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061490 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061494 @ =sub_8061498
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061490: .4byte gObjectEvents
-_08061494: .4byte sub_8061498
- thumb_func_end sub_8061474
-
- thumb_func_start sub_8061498
-sub_8061498: @ 8061498
- push {r4,lr}
- ldr r3, _080614B4 @ =gUnknown_83A6198
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080614B4: .4byte gUnknown_83A6198
- thumb_func_end sub_8061498
-
- thumb_func_start sub_80614B8
-sub_80614B8: @ 80614B8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80614B8
-
- thumb_func_start sub_80614CC
-sub_80614CC: @ 80614CC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80614CC
-
- thumb_func_start sub_80614F8
-sub_80614F8: @ 80614F8
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _0806152E
- ldr r4, _08061538 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_0806152E:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08061538: .4byte gUnknown_83A6010
- thumb_func_end sub_80614F8
-
- thumb_func_start sub_806153C
-sub_806153C: @ 806153C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _0806155A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _08061562
-_0806155A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _08061564
-_08061562:
- movs r0, 0
-_08061564:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806153C
-
- thumb_func_start sub_806156C
-sub_806156C: @ 806156C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080615B0 @ =gUnknown_83A61AC
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0x9
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _0806159C
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_0806159C:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080615B0: .4byte gUnknown_83A61AC
- thumb_func_end sub_806156C
-
- thumb_func_start sub_80615B4
-sub_80615B4: @ 80615B4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080615D0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080615D4 @ =sub_80615D8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080615D0: .4byte gObjectEvents
-_080615D4: .4byte sub_80615D8
- thumb_func_end sub_80615B4
-
- thumb_func_start sub_80615D8
-sub_80615D8: @ 80615D8
- push {r4,lr}
- ldr r3, _080615F4 @ =gUnknown_83A61B0
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080615F4: .4byte gUnknown_83A61B0
- thumb_func_end sub_80615D8
-
- thumb_func_start sub_80615F8
-sub_80615F8: @ 80615F8
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80615F8
-
- thumb_func_start sub_806160C
-sub_806160C: @ 806160C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806160C
-
- thumb_func_start sub_8061638
-sub_8061638: @ 8061638
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _0806166E
- ldr r4, _08061678 @ =gUnknown_83A6010
- bl Random
- movs r5, 0x3
- adds r1, r5, 0
- ands r1, r0
- lsls r1, 1
- adds r1, r4
- movs r0, 0
- ldrsh r1, [r1, r0]
- adds r0, r7, 0
- bl SetObjectEventStepTimer
- ldrb r1, [r6]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r6]
- strh r5, [r7, 0x30]
-_0806166E:
- movs r0, 0
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08061678: .4byte gUnknown_83A6010
- thumb_func_end sub_8061638
-
- thumb_func_start sub_806167C
-sub_806167C: @ 806167C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _0806169A
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080616A2
-_0806169A:
- movs r0, 0x4
- strh r0, [r5, 0x30]
- movs r0, 0x1
- b _080616A4
-_080616A2:
- movs r0, 0
-_080616A4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806167C
-
- thumb_func_start sub_80616AC
-sub_80616AC: @ 80616AC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080616F0 @ =gUnknown_83A61C4
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r0, r4, 0
- movs r1, 0xA
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080616DC
- bl Random
- movs r1, 0x3
- ands r1, r0
- mov r2, sp
- adds r0, r2, r1
- ldrb r1, [r0]
-_080616DC:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x30]
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080616F0: .4byte gUnknown_83A61C4
- thumb_func_end sub_80616AC
-
- thumb_func_start sub_80616F4
-sub_80616F4: @ 80616F4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061710 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061714 @ =sub_8061718
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061710: .4byte gObjectEvents
-_08061714: .4byte sub_8061718
- thumb_func_end sub_80616F4
-
- thumb_func_start sub_8061718
-sub_8061718: @ 8061718
- push {r4,lr}
- ldr r3, _08061734 @ =gUnknown_83A61C8
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061734: .4byte gUnknown_83A61C8
- thumb_func_end sub_8061718
-
- thumb_func_start sub_8061738
-sub_8061738: @ 8061738
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8061738
-
- thumb_func_start sub_8061764
-sub_8061764: @ 8061764
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _0806177E
- adds r0, r4, 0
- movs r1, 0x30
- bl SetObjectEventStepTimer
- movs r0, 0x2
- strh r0, [r4, 0x30]
-_0806177E:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8061764
-
- thumb_func_start sub_8061788
-sub_8061788: @ 8061788
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080617A6
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080617AA
-_080617A6:
- movs r0, 0x3
- strh r0, [r5, 0x30]
-_080617AA:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8061788
-
- thumb_func_start sub_80617B4
-sub_80617B4: @ 80617B4
- push {r4,r5,lr}
- sub sp, 0x8
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080617F4 @ =gUnknown_83A61D8
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- adds r0, r4, 0
- movs r1, 0
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080617E0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- add r0, sp
- ldrb r1, [r0]
-_080617E0:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0
- strh r0, [r5, 0x30]
- movs r0, 0x1
- add sp, 0x8
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080617F4: .4byte gUnknown_83A61D8
- thumb_func_end sub_80617B4
-
- thumb_func_start sub_80617F8
-sub_80617F8: @ 80617F8
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061814 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061818 @ =sub_806181C
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061814: .4byte gObjectEvents
-_08061818: .4byte sub_806181C
- thumb_func_end sub_80617F8
-
- thumb_func_start sub_806181C
-sub_806181C: @ 806181C
- push {r4,lr}
- ldr r3, _08061838 @ =gUnknown_83A61E0
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061838: .4byte gUnknown_83A61E0
- thumb_func_end sub_806181C
-
- thumb_func_start sub_806183C
-sub_806183C: @ 806183C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806183C
-
- thumb_func_start sub_8061868
-sub_8061868: @ 8061868
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08061882
- adds r0, r4, 0
- movs r1, 0x30
- bl SetObjectEventStepTimer
- movs r0, 0x2
- strh r0, [r4, 0x30]
-_08061882:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8061868
-
- thumb_func_start sub_806188C
-sub_806188C: @ 806188C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- bne _080618AA
- adds r0, r4, 0
- bl ObjectEventIsTrainerAndCloseToPlayer
- lsls r0, 24
- cmp r0, 0
- beq _080618AE
-_080618AA:
- movs r0, 0x3
- strh r0, [r5, 0x30]
-_080618AE:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_806188C
-
- thumb_func_start sub_80618B8
-sub_80618B8: @ 80618B8
- push {r4,r5,lr}
- sub sp, 0x8
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080618F8 @ =gUnknown_83A61F0
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- adds r0, r4, 0
- movs r1, 0
- bl GetRunningPastFacingDirection
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0
- bne _080618E4
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- add r0, sp
- ldrb r1, [r0]
-_080618E4:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0
- strh r0, [r5, 0x30]
- movs r0, 0x1
- add sp, 0x8
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080618F8: .4byte gUnknown_83A61F0
- thumb_func_end sub_80618B8
-
- thumb_func_start sub_80618FC
-sub_80618FC: @ 80618FC
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061918 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0806191C @ =sub_8061920
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061918: .4byte gObjectEvents
-_0806191C: .4byte sub_8061920
- thumb_func_end sub_80618FC
-
- thumb_func_start sub_8061920
-sub_8061920: @ 8061920
- push {r4,lr}
- ldr r3, _0806193C @ =gUnknown_83A61F8
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806193C: .4byte gUnknown_83A61F8
- thumb_func_end sub_8061920
-
- thumb_func_start sub_8061940
-sub_8061940: @ 8061940
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8061940
-
- thumb_func_start sub_8061954
-sub_8061954: @ 8061954
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r0, _08061988 @ =gInitialMovementTypeFacingDirections
- ldrb r1, [r4, 0x6]
- adds r1, r0
- ldrb r1, [r1]
- adds r0, r4, 0
- adds r0, 0x21
- ldrb r0, [r0]
- cmp r0, 0
- beq _08061976
- adds r0, r1, 0
- bl GetOppositeDirection
- lsls r0, 24
- lsrs r1, r0, 24
-_08061976:
- adds r0, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061988: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_8061954
-
- thumb_func_start sub_806198C
-sub_806198C: @ 806198C
- push {r4-r7,lr}
- adds r4, r0, 0
- adds r7, r1, 0
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0
- beq _080619BC
- ldr r1, [r4, 0xC]
- ldr r0, [r4, 0x10]
- cmp r1, r0
- bne _080619BC
- movs r0, 0
- strb r0, [r2]
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetOppositeDirection
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl ObjectEventSetDirection
-_080619BC:
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- lsrs r5, r0, 24
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- lsls r0, 24
- lsrs r6, r0, 24
- cmp r5, 0x1
- bne _08061A12
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetOppositeDirection
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl ObjectEventSetDirection
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- lsrs r5, r0, 24
-_08061A12:
- cmp r5, 0
- beq _08061A24
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetStepInPlaceDelay16AnimId
- lsls r0, 24
- lsrs r6, r0, 24
-_08061A24:
- adds r0, r4, 0
- adds r1, r7, 0
- adds r2, r6, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x3
- strh r0, [r7, 0x30]
- movs r0, 0x1
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_806198C
-
- thumb_func_start sub_8061A44
-sub_8061A44: @ 8061A44
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08061A62
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_08061A62:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8061A44
-
- thumb_func_start sub_8061A6C
-sub_8061A6C: @ 8061A6C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_reset
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8061A6C
-
- thumb_func_start MoveObjectEventInNextDirectionInSequence
-MoveObjectEventInNextDirectionInSequence: @ 8061A80
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- adds r4, r0, 0
- mov r8, r1
- adds r7, r2, 0
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x3
- bne _08061AA2
- ldr r1, [r4, 0xC]
- ldr r0, [r4, 0x10]
- cmp r1, r0
- bne _08061AA2
- movs r0, 0
- strb r0, [r2]
-_08061AA2:
- adds r5, r4, 0
- adds r5, 0x21
- ldrb r0, [r5]
- adds r0, r7, r0
- ldrb r1, [r0]
- adds r0, r4, 0
- bl ObjectEventSetDirection
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08061AFC
- ldrb r0, [r5]
- adds r0, 0x1
- strb r0, [r5]
- ldrb r0, [r5]
- adds r0, r7, r0
- ldrb r1, [r0]
- adds r0, r4, 0
- bl ObjectEventSetDirection
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetWalkNormalMovementAction
- lsls r0, 24
- lsrs r6, r0, 24
- ldrb r1, [r4, 0x18]
- lsrs r1, 4
- adds r0, r4, 0
- bl npc_block_way__next_tile
- lsls r0, 24
- lsrs r0, 24
-_08061AFC:
- cmp r0, 0
- beq _08061B0E
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetStepInPlaceDelay16AnimId
- lsls r0, 24
- lsrs r6, r0, 24
-_08061B0E:
- adds r0, r4, 0
- mov r1, r8
- adds r2, r6, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- mov r1, r8
- strh r0, [r1, 0x30]
- movs r0, 0x1
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end MoveObjectEventInNextDirectionInSequence
-
- thumb_func_start sub_8061B34
-sub_8061B34: @ 8061B34
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08061B52
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_08061B52:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8061B34
-
- thumb_func_start sub_8061B5C
-sub_8061B5C: @ 8061B5C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061B78 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061B7C @ =sub_8061B80
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061B78: .4byte gObjectEvents
-_08061B7C: .4byte sub_8061B80
- thumb_func_end sub_8061B5C
-
- thumb_func_start sub_8061B80
-sub_8061B80: @ 8061B80
- push {r4,lr}
- ldr r3, _08061B9C @ =gUnknown_83A6208
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061B9C: .4byte gUnknown_83A6208
- thumb_func_end sub_8061B80
-
- thumb_func_start sub_8061BA0
-sub_8061BA0: @ 8061BA0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061BE4 @ =gUnknown_83A6214
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08061BCC
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061BCC
- movs r0, 0x3
- strb r0, [r2]
-_08061BCC:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061BE4: .4byte gUnknown_83A6214
- thumb_func_end sub_8061BA0
-
- thumb_func_start sub_8061BE8
-sub_8061BE8: @ 8061BE8
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061C04 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061C08 @ =sub_8061C0C
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061C04: .4byte gObjectEvents
-_08061C08: .4byte sub_8061C0C
- thumb_func_end sub_8061BE8
-
- thumb_func_start sub_8061C0C
-sub_8061C0C: @ 8061C0C
- push {r4,lr}
- ldr r3, _08061C28 @ =gUnknown_83A6218
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061C28: .4byte gUnknown_83A6218
- thumb_func_end sub_8061C0C
-
- thumb_func_start sub_8061C2C
-sub_8061C2C: @ 8061C2C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061C70 @ =gUnknown_83A6224
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _08061C58
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061C58
- movs r0, 0x2
- strb r0, [r2]
-_08061C58:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061C70: .4byte gUnknown_83A6224
- thumb_func_end sub_8061C2C
-
- thumb_func_start sub_8061C74
-sub_8061C74: @ 8061C74
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061C90 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061C94 @ =sub_8061C98
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061C90: .4byte gObjectEvents
-_08061C94: .4byte sub_8061C98
- thumb_func_end sub_8061C74
-
- thumb_func_start sub_8061C98
-sub_8061C98: @ 8061C98
- push {r4,lr}
- ldr r3, _08061CB4 @ =gUnknown_83A6228
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061CB4: .4byte gUnknown_83A6228
- thumb_func_end sub_8061C98
-
- thumb_func_start sub_8061CB8
-sub_8061CB8: @ 8061CB8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061CFC @ =gUnknown_83A6234
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _08061CE4
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061CE4
- movs r0, 0x2
- strb r0, [r2]
-_08061CE4:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061CFC: .4byte gUnknown_83A6234
- thumb_func_end sub_8061CB8
-
- thumb_func_start sub_8061D00
-sub_8061D00: @ 8061D00
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061D1C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061D20 @ =sub_8061D24
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061D1C: .4byte gObjectEvents
-_08061D20: .4byte sub_8061D24
- thumb_func_end sub_8061D00
-
- thumb_func_start sub_8061D24
-sub_8061D24: @ 8061D24
- push {r4,lr}
- ldr r3, _08061D40 @ =gUnknown_83A6238
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061D40: .4byte gUnknown_83A6238
- thumb_func_end sub_8061D24
-
- thumb_func_start sub_8061D44
-sub_8061D44: @ 8061D44
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061D88 @ =gUnknown_83A6244
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08061D70
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061D70
- movs r0, 0x3
- strb r0, [r2]
-_08061D70:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061D88: .4byte gUnknown_83A6244
- thumb_func_end sub_8061D44
-
- thumb_func_start sub_8061D8C
-sub_8061D8C: @ 8061D8C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061DA8 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061DAC @ =sub_8061DB0
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061DA8: .4byte gObjectEvents
-_08061DAC: .4byte sub_8061DB0
- thumb_func_end sub_8061D8C
-
- thumb_func_start sub_8061DB0
-sub_8061DB0: @ 8061DB0
- push {r4,lr}
- ldr r3, _08061DCC @ =gUnknown_83A6248
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061DCC: .4byte gUnknown_83A6248
- thumb_func_end sub_8061DB0
-
- thumb_func_start sub_8061DD0
-sub_8061DD0: @ 8061DD0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061E14 @ =gUnknown_83A6254
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08061DFC
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061DFC
- movs r0, 0x3
- strb r0, [r2]
-_08061DFC:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061E14: .4byte gUnknown_83A6254
- thumb_func_end sub_8061DD0
-
- thumb_func_start sub_8061E18
-sub_8061E18: @ 8061E18
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061E34 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061E38 @ =sub_8061E3C
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061E34: .4byte gObjectEvents
-_08061E38: .4byte sub_8061E3C
- thumb_func_end sub_8061E18
-
- thumb_func_start sub_8061E3C
-sub_8061E3C: @ 8061E3C
- push {r4,lr}
- ldr r3, _08061E58 @ =gUnknown_83A6258
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061E58: .4byte gUnknown_83A6258
- thumb_func_end sub_8061E3C
-
- thumb_func_start sub_8061E5C
-sub_8061E5C: @ 8061E5C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061EA0 @ =gUnknown_83A6264
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _08061E88
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061E88
- movs r0, 0x2
- strb r0, [r2]
-_08061E88:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061EA0: .4byte gUnknown_83A6264
- thumb_func_end sub_8061E5C
-
- thumb_func_start sub_8061EA4
-sub_8061EA4: @ 8061EA4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061EC0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061EC4 @ =sub_8061EC8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061EC0: .4byte gObjectEvents
-_08061EC4: .4byte sub_8061EC8
- thumb_func_end sub_8061EA4
-
- thumb_func_start sub_8061EC8
-sub_8061EC8: @ 8061EC8
- push {r4,lr}
- ldr r3, _08061EE4 @ =gUnknown_83A6268
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061EE4: .4byte gUnknown_83A6268
- thumb_func_end sub_8061EC8
-
- thumb_func_start sub_8061EE8
-sub_8061EE8: @ 8061EE8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061F2C @ =gUnknown_83A6050
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _08061F14
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061F14
- movs r0, 0x2
- strb r0, [r2]
-_08061F14:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061F2C: .4byte gUnknown_83A6050
- thumb_func_end sub_8061EE8
-
- thumb_func_start sub_8061F30
-sub_8061F30: @ 8061F30
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061F4C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061F50 @ =sub_8061F54
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061F4C: .4byte gObjectEvents
-_08061F50: .4byte sub_8061F54
- thumb_func_end sub_8061F30
-
- thumb_func_start sub_8061F54
-sub_8061F54: @ 8061F54
- push {r4,lr}
- ldr r3, _08061F70 @ =gUnknown_83A6274
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061F70: .4byte gUnknown_83A6274
- thumb_func_end sub_8061F54
-
- thumb_func_start sub_8061F74
-sub_8061F74: @ 8061F74
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08061FB8 @ =gUnknown_83A6280
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08061FA0
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08061FA0
- movs r0, 0x3
- strb r0, [r2]
-_08061FA0:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08061FB8: .4byte gUnknown_83A6280
- thumb_func_end sub_8061F74
-
- thumb_func_start sub_8061FBC
-sub_8061FBC: @ 8061FBC
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08061FD8 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08061FDC @ =sub_8061FE0
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08061FD8: .4byte gObjectEvents
-_08061FDC: .4byte sub_8061FE0
- thumb_func_end sub_8061FBC
-
- thumb_func_start sub_8061FE0
-sub_8061FE0: @ 8061FE0
- push {r4,lr}
- ldr r3, _08061FFC @ =gUnknown_83A6284
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08061FFC: .4byte gUnknown_83A6284
- thumb_func_end sub_8061FE0
-
- thumb_func_start sub_8062000
-sub_8062000: @ 8062000
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062044 @ =gUnknown_83A6290
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _0806202C
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _0806202C
- movs r0, 0x3
- strb r0, [r2]
-_0806202C:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062044: .4byte gUnknown_83A6290
- thumb_func_end sub_8062000
-
- thumb_func_start sub_8062048
-sub_8062048: @ 8062048
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062064 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062068 @ =sub_806206C
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062064: .4byte gObjectEvents
-_08062068: .4byte sub_806206C
- thumb_func_end sub_8062048
-
- thumb_func_start sub_806206C
-sub_806206C: @ 806206C
- push {r4,lr}
- ldr r3, _08062088 @ =gUnknown_83A6294
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062088: .4byte gUnknown_83A6294
- thumb_func_end sub_806206C
-
- thumb_func_start sub_806208C
-sub_806208C: @ 806208C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080620D0 @ =gUnknown_83A62A0
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _080620B8
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080620B8
- movs r0, 0x2
- strb r0, [r2]
-_080620B8:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080620D0: .4byte gUnknown_83A62A0
- thumb_func_end sub_806208C
-
- thumb_func_start sub_80620D4
-sub_80620D4: @ 80620D4
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080620F0 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080620F4 @ =sub_80620F8
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080620F0: .4byte gObjectEvents
-_080620F4: .4byte sub_80620F8
- thumb_func_end sub_80620D4
-
- thumb_func_start sub_80620F8
-sub_80620F8: @ 80620F8
- push {r4,lr}
- ldr r3, _08062114 @ =gUnknown_83A62A4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062114: .4byte gUnknown_83A62A4
- thumb_func_end sub_80620F8
-
- thumb_func_start sub_8062118
-sub_8062118: @ 8062118
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _0806215C @ =gUnknown_83A62B0
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _08062144
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062144
- movs r0, 0x2
- strb r0, [r2]
-_08062144:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_0806215C: .4byte gUnknown_83A62B0
- thumb_func_end sub_8062118
-
- thumb_func_start sub_8062160
-sub_8062160: @ 8062160
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806217C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062180 @ =sub_8062184
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806217C: .4byte gObjectEvents
-_08062180: .4byte sub_8062184
- thumb_func_end sub_8062160
-
- thumb_func_start sub_8062184
-sub_8062184: @ 8062184
- push {r4,lr}
- ldr r3, _080621A0 @ =gUnknown_83A62B4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080621A0: .4byte gUnknown_83A62B4
- thumb_func_end sub_8062184
-
- thumb_func_start sub_80621A4
-sub_80621A4: @ 80621A4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080621E8 @ =gUnknown_83A62C0
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080621D0
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080621D0
- movs r0, 0x3
- strb r0, [r2]
-_080621D0:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080621E8: .4byte gUnknown_83A62C0
- thumb_func_end sub_80621A4
-
- thumb_func_start sub_80621EC
-sub_80621EC: @ 80621EC
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062208 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0806220C @ =sub_8062210
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062208: .4byte gObjectEvents
-_0806220C: .4byte sub_8062210
- thumb_func_end sub_80621EC
-
- thumb_func_start sub_8062210
-sub_8062210: @ 8062210
- push {r4,lr}
- ldr r3, _0806222C @ =gUnknown_83A62C4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806222C: .4byte gUnknown_83A62C4
- thumb_func_end sub_8062210
-
- thumb_func_start sub_8062230
-sub_8062230: @ 8062230
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062274 @ =gUnknown_83A62D0
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _0806225C
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _0806225C
- movs r0, 0x3
- strb r0, [r2]
-_0806225C:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062274: .4byte gUnknown_83A62D0
- thumb_func_end sub_8062230
-
- thumb_func_start sub_8062278
-sub_8062278: @ 8062278
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062294 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062298 @ =sub_806229C
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062294: .4byte gObjectEvents
-_08062298: .4byte sub_806229C
- thumb_func_end sub_8062278
-
- thumb_func_start sub_806229C
-sub_806229C: @ 806229C
- push {r4,lr}
- ldr r3, _080622B8 @ =gUnknown_83A62D4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080622B8: .4byte gUnknown_83A62D4
- thumb_func_end sub_806229C
-
- thumb_func_start sub_80622BC
-sub_80622BC: @ 80622BC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062300 @ =gUnknown_83A62E0
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _080622E8
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080622E8
- movs r0, 0x2
- strb r0, [r2]
-_080622E8:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062300: .4byte gUnknown_83A62E0
- thumb_func_end sub_80622BC
-
- thumb_func_start sub_8062304
-sub_8062304: @ 8062304
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062320 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062324 @ =sub_8062328
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062320: .4byte gObjectEvents
-_08062324: .4byte sub_8062328
- thumb_func_end sub_8062304
-
- thumb_func_start sub_8062328
-sub_8062328: @ 8062328
- push {r4,lr}
- ldr r3, _08062344 @ =gUnknown_83A62E4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062344: .4byte gUnknown_83A62E4
- thumb_func_end sub_8062328
-
- thumb_func_start sub_8062348
-sub_8062348: @ 8062348
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _0806238C @ =gUnknown_83A62F0
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x1
- bne _08062374
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062374
- movs r0, 0x2
- strb r0, [r2]
-_08062374:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_0806238C: .4byte gUnknown_83A62F0
- thumb_func_end sub_8062348
-
- thumb_func_start sub_8062390
-sub_8062390: @ 8062390
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080623AC @ =gObjectEvents
- adds r0, r2
- ldr r2, _080623B0 @ =sub_80623B4
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080623AC: .4byte gObjectEvents
-_080623B0: .4byte sub_80623B4
- thumb_func_end sub_8062390
-
- thumb_func_start sub_80623B4
-sub_80623B4: @ 80623B4
- push {r4,lr}
- ldr r3, _080623D0 @ =gUnknown_83A62F4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080623D0: .4byte gUnknown_83A62F4
- thumb_func_end sub_80623B4
-
- thumb_func_start sub_80623D4
-sub_80623D4: @ 80623D4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062418 @ =gUnknown_83A6300
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08062400
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062400
- movs r0, 0x3
- strb r0, [r2]
-_08062400:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062418: .4byte gUnknown_83A6300
- thumb_func_end sub_80623D4
-
- thumb_func_start sub_806241C
-sub_806241C: @ 806241C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062438 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0806243C @ =sub_8062440
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062438: .4byte gObjectEvents
-_0806243C: .4byte sub_8062440
- thumb_func_end sub_806241C
-
- thumb_func_start sub_8062440
-sub_8062440: @ 8062440
- push {r4,lr}
- ldr r3, _0806245C @ =gUnknown_83A6304
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806245C: .4byte gUnknown_83A6304
- thumb_func_end sub_8062440
-
- thumb_func_start sub_8062460
-sub_8062460: @ 8062460
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080624A4 @ =gUnknown_83A6310
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _0806248C
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _0806248C
- movs r0, 0x3
- strb r0, [r2]
-_0806248C:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080624A4: .4byte gUnknown_83A6310
- thumb_func_end sub_8062460
-
- thumb_func_start sub_80624A8
-sub_80624A8: @ 80624A8
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080624C4 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080624C8 @ =sub_80624CC
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080624C4: .4byte gObjectEvents
-_080624C8: .4byte sub_80624CC
- thumb_func_end sub_80624A8
-
- thumb_func_start sub_80624CC
-sub_80624CC: @ 80624CC
- push {r4,lr}
- ldr r3, _080624E8 @ =gUnknown_83A6314
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080624E8: .4byte gUnknown_83A6314
- thumb_func_end sub_80624CC
-
- thumb_func_start sub_80624EC
-sub_80624EC: @ 80624EC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062530 @ =gUnknown_83A6320
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08062518
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062518
- movs r0, 0x3
- strb r0, [r2]
-_08062518:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062530: .4byte gUnknown_83A6320
- thumb_func_end sub_80624EC
-
- thumb_func_start sub_8062534
-sub_8062534: @ 8062534
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062550 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062554 @ =sub_8062558
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062550: .4byte gObjectEvents
-_08062554: .4byte sub_8062558
- thumb_func_end sub_8062534
-
- thumb_func_start sub_8062558
-sub_8062558: @ 8062558
- push {r4,lr}
- ldr r3, _08062574 @ =gUnknown_83A6324
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062574: .4byte gUnknown_83A6324
- thumb_func_end sub_8062558
-
- thumb_func_start sub_8062578
-sub_8062578: @ 8062578
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080625BC @ =gUnknown_83A6330
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080625A4
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080625A4
- movs r0, 0x3
- strb r0, [r2]
-_080625A4:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080625BC: .4byte gUnknown_83A6330
- thumb_func_end sub_8062578
-
- thumb_func_start sub_80625C0
-sub_80625C0: @ 80625C0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080625DC @ =gObjectEvents
- adds r0, r2
- ldr r2, _080625E0 @ =sub_80625E4
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080625DC: .4byte gObjectEvents
-_080625E0: .4byte sub_80625E4
- thumb_func_end sub_80625C0
-
- thumb_func_start sub_80625E4
-sub_80625E4: @ 80625E4
- push {r4,lr}
- ldr r3, _08062600 @ =gUnknown_83A6334
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062600: .4byte gUnknown_83A6334
- thumb_func_end sub_80625E4
-
- thumb_func_start sub_8062604
-sub_8062604: @ 8062604
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062648 @ =gUnknown_83A6340
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08062630
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062630
- movs r0, 0x3
- strb r0, [r2]
-_08062630:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062648: .4byte gUnknown_83A6340
- thumb_func_end sub_8062604
-
- thumb_func_start sub_806264C
-sub_806264C: @ 806264C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062668 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0806266C @ =sub_8062670
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062668: .4byte gObjectEvents
-_0806266C: .4byte sub_8062670
- thumb_func_end sub_806264C
-
- thumb_func_start sub_8062670
-sub_8062670: @ 8062670
- push {r4,lr}
- ldr r3, _0806268C @ =gUnknown_83A6344
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806268C: .4byte gUnknown_83A6344
- thumb_func_end sub_8062670
-
- thumb_func_start sub_8062690
-sub_8062690: @ 8062690
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080626D4 @ =gUnknown_83A6350
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080626BC
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080626BC
- movs r0, 0x3
- strb r0, [r2]
-_080626BC:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080626D4: .4byte gUnknown_83A6350
- thumb_func_end sub_8062690
-
- thumb_func_start sub_80626D8
-sub_80626D8: @ 80626D8
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080626F4 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080626F8 @ =sub_80626FC
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080626F4: .4byte gObjectEvents
-_080626F8: .4byte sub_80626FC
- thumb_func_end sub_80626D8
-
- thumb_func_start sub_80626FC
-sub_80626FC: @ 80626FC
- push {r4,lr}
- ldr r3, _08062718 @ =gUnknown_83A6354
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062718: .4byte gUnknown_83A6354
- thumb_func_end sub_80626FC
-
- thumb_func_start sub_806271C
-sub_806271C: @ 806271C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062760 @ =gUnknown_83A6360
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08062748
- movs r0, 0xE
- ldrsh r1, [r4, r0]
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062748
- movs r0, 0x3
- strb r0, [r2]
-_08062748:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062760: .4byte gUnknown_83A6360
- thumb_func_end sub_806271C
-
- thumb_func_start sub_8062764
-sub_8062764: @ 8062764
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062780 @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062784 @ =sub_8062788
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062780: .4byte gObjectEvents
-_08062784: .4byte sub_8062788
- thumb_func_end sub_8062764
-
- thumb_func_start sub_8062788
-sub_8062788: @ 8062788
- push {r4,lr}
- ldr r3, _080627A4 @ =gUnknown_83A6364
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080627A4: .4byte gUnknown_83A6364
- thumb_func_end sub_8062788
-
- thumb_func_start sub_80627A8
-sub_80627A8: @ 80627A8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080627EC @ =gUnknown_83A6370
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _080627D4
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080627D4
- movs r0, 0x3
- strb r0, [r2]
-_080627D4:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080627EC: .4byte gUnknown_83A6370
- thumb_func_end sub_80627A8
-
- thumb_func_start sub_80627F0
-sub_80627F0: @ 80627F0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806280C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062810 @ =sub_8062814
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806280C: .4byte gObjectEvents
-_08062810: .4byte sub_8062814
- thumb_func_end sub_80627F0
-
- thumb_func_start sub_8062814
-sub_8062814: @ 8062814
- push {r4,lr}
- ldr r3, _08062830 @ =gUnknown_83A6374
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062830: .4byte gUnknown_83A6374
- thumb_func_end sub_8062814
-
- thumb_func_start sub_8062834
-sub_8062834: @ 8062834
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _08062878 @ =gUnknown_83A6380
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- adds r2, r4, 0
- adds r2, 0x21
- ldrb r0, [r2]
- cmp r0, 0x2
- bne _08062860
- movs r0, 0xC
- ldrsh r1, [r4, r0]
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _08062860
- movs r0, 0x3
- strb r0, [r2]
-_08062860:
- adds r0, r4, 0
- adds r1, r5, 0
- mov r2, sp
- bl MoveObjectEventInNextDirectionInSequence
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062878: .4byte gUnknown_83A6380
- thumb_func_end sub_8062834
-
- thumb_func_start sub_806287C
-sub_806287C: @ 806287C
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062898 @ =gObjectEvents
- adds r0, r2
- ldr r2, _0806289C @ =sub_80628A0
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062898: .4byte gObjectEvents
-_0806289C: .4byte sub_80628A0
- thumb_func_end sub_806287C
-
- thumb_func_start sub_80628A0
-sub_80628A0: @ 80628A0
- push {r4,lr}
- ldr r3, _080628BC @ =gUnknown_83A6384
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080628BC: .4byte gUnknown_83A6384
- thumb_func_end sub_80628A0
-
- thumb_func_start mss_npc_reset_oampriv3_1_unk2_unk3
-mss_npc_reset_oampriv3_1_unk2_unk3: @ 80628C0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- adds r4, 0x21
- ldrb r0, [r4]
- cmp r0, 0
- bne _080628D8
- bl GetPlayerFacingDirection
- strb r0, [r4]
-_080628D8:
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end mss_npc_reset_oampriv3_1_unk2_unk3
-
- thumb_func_start sub_80628E4
-sub_80628E4: @ 80628E4
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- ldr r2, _08062908 @ =gObjectEvents
- ldr r3, _0806290C @ =gPlayerAvatar
- ldrb r1, [r3, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x1C]
- cmp r0, 0xFF
- beq _08062904
- ldrb r0, [r3, 0x3]
- cmp r0, 0x2
- bne _08062910
-_08062904:
- movs r0, 0
- b _08062938
- .align 2, 0
-_08062908: .4byte gObjectEvents
-_0806290C: .4byte gPlayerAvatar
-_08062910:
- ldr r5, _08062940 @ =gUnknown_83A6390
- bl player_get_x22
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 22
- adds r4, r5
- bl player_get_direction_upper_nybble
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r4, [r4]
- adds r0, r6, 0
- adds r1, r7, 0
- movs r3, 0
- bl _call_via_r4
- lsls r0, 24
- lsrs r0, 24
-_08062938:
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062940: .4byte gUnknown_83A6390
- thumb_func_end sub_80628E4
-
- thumb_func_start sub_8062944
-sub_8062944: @ 8062944
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08062962
- ldrb r0, [r4]
- movs r1, 0x3
- negs r1, r1
- ands r1, r0
- strb r1, [r4]
- movs r0, 0x1
- strh r0, [r5, 0x30]
-_08062962:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8062944
-
- thumb_func_start sub_806296C
-sub_806296C: @ 806296C
- movs r0, 0
- bx lr
- thumb_func_end sub_806296C
-
- thumb_func_start sub_8062970
-sub_8062970: @ 8062970
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r1, _080629B4 @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- bl state_to_direction
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_080629B4: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_8062970
-
- thumb_func_start sub_80629B8
-sub_80629B8: @ 80629B8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r4, r0, 0
- adds r7, r1, 0
- mov r8, r3
- lsls r2, 24
- lsrs r6, r2, 24
- ldr r1, _08062A6C @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- adds r2, r6, 0
- bl state_to_direction
- adds r6, r0, 0
- mov r5, sp
- adds r5, 0x2
- adds r0, r4, 0
- adds r1, r6, 0
- mov r2, sp
- adds r3, r5, 0
- bl ObjectEventMoveDestCoords
- adds r0, r6, 0
- bl GetWalkNormalMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r3, r6, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- cmp r0, 0
- bne _08062A3E
- mov r1, r8
- cmp r1, 0
- beq _08062A52
- mov r0, sp
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r8
- lsls r0, 24
- cmp r0, 0
- bne _08062A52
-_08062A3E:
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
-_08062A52:
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r7, 0x30]
- movs r0, 0x1
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062A6C: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_80629B8
-
- thumb_func_start sub_8062A70
-sub_8062A70: @ 8062A70
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r4, r0, 0
- adds r7, r1, 0
- mov r8, r3
- lsls r2, 24
- lsrs r6, r2, 24
- ldr r1, _08062B24 @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- adds r2, r6, 0
- bl state_to_direction
- adds r6, r0, 0
- mov r5, sp
- adds r5, 0x2
- adds r0, r4, 0
- adds r1, r6, 0
- mov r2, sp
- adds r3, r5, 0
- bl ObjectEventMoveDestCoords
- adds r0, r6, 0
- bl sub_8063FB0
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r3, r6, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- cmp r0, 0
- bne _08062AF6
- mov r1, r8
- cmp r1, 0
- beq _08062B0A
- mov r0, sp
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r8
- lsls r0, 24
- cmp r0, 0
- bne _08062B0A
-_08062AF6:
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
-_08062B0A:
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r7, 0x30]
- movs r0, 0x1
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062B24: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_8062A70
-
- thumb_func_start sub_8062B28
-sub_8062B28: @ 8062B28
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r4, r0, 0
- adds r7, r1, 0
- mov r8, r3
- lsls r2, 24
- lsrs r6, r2, 24
- ldr r1, _08062BDC @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- adds r2, r6, 0
- bl state_to_direction
- adds r6, r0, 0
- mov r5, sp
- adds r5, 0x2
- adds r0, r4, 0
- adds r1, r6, 0
- mov r2, sp
- adds r3, r5, 0
- bl ObjectEventMoveDestCoords
- adds r0, r6, 0
- bl sub_8064034
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r3, r6, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- cmp r0, 0
- bne _08062BAE
- mov r1, r8
- cmp r1, 0
- beq _08062BC2
- mov r0, sp
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r8
- lsls r0, 24
- cmp r0, 0
- bne _08062BC2
-_08062BAE:
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
-_08062BC2:
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r7, 0x30]
- movs r0, 0x1
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062BDC: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_8062B28
-
- thumb_func_start sub_8062BE0
-sub_8062BE0: @ 8062BE0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r4, r0, 0
- adds r7, r1, 0
- mov r8, r3
- lsls r2, 24
- lsrs r6, r2, 24
- ldr r1, _08062C94 @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- adds r2, r6, 0
- bl state_to_direction
- adds r6, r0, 0
- mov r5, sp
- adds r5, 0x2
- adds r0, r4, 0
- adds r1, r6, 0
- mov r2, sp
- adds r3, r5, 0
- bl ObjectEventMoveDestCoords
- adds r0, r6, 0
- bl sub_8064060
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r3, r6, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- cmp r0, 0
- bne _08062C66
- mov r1, r8
- cmp r1, 0
- beq _08062C7A
- mov r0, sp
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r8
- lsls r0, 24
- cmp r0, 0
- bne _08062C7A
-_08062C66:
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
-_08062C7A:
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r7, 0x30]
- movs r0, 0x1
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062C94: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_8062BE0
-
- thumb_func_start cph_IM_DIFFERENT
-cph_IM_DIFFERENT: @ 8062C98
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r1, _08062CDC @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- bl state_to_direction
- bl GetJumpInPlaceMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r5, 0x30]
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08062CDC: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end cph_IM_DIFFERENT
-
- thumb_func_start sub_8062CE0
-sub_8062CE0: @ 8062CE0
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r4, r0, 0
- adds r7, r1, 0
- mov r8, r3
- lsls r2, 24
- lsrs r6, r2, 24
- ldr r1, _08062D94 @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- adds r2, r6, 0
- bl state_to_direction
- adds r6, r0, 0
- mov r5, sp
- adds r5, 0x2
- adds r0, r4, 0
- adds r1, r6, 0
- mov r2, sp
- adds r3, r5, 0
- bl ObjectEventMoveDestCoords
- adds r0, r6, 0
- bl sub_8064194
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r3, r6, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- cmp r0, 0
- bne _08062D66
- mov r1, r8
- cmp r1, 0
- beq _08062D7A
- mov r0, sp
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r8
- lsls r0, 24
- cmp r0, 0
- bne _08062D7A
-_08062D66:
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
-_08062D7A:
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r7, 0x30]
- movs r0, 0x1
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062D94: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end sub_8062CE0
-
- thumb_func_start oac_hopping
-oac_hopping: @ 8062D98
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- adds r4, r0, 0
- adds r7, r1, 0
- mov r8, r3
- lsls r2, 24
- lsrs r6, r2, 24
- ldr r1, _08062E5C @ =gInitialMovementTypeFacingDirections
- ldrb r0, [r4, 0x6]
- adds r0, r1
- ldrb r0, [r0]
- adds r1, r4, 0
- adds r1, 0x21
- ldrb r1, [r1]
- adds r2, r6, 0
- bl state_to_direction
- adds r6, r0, 0
- ldrh r1, [r4, 0x10]
- add r0, sp, 0x4
- strh r1, [r0]
- ldrh r0, [r4, 0x12]
- mov r5, sp
- adds r5, 0x6
- strh r0, [r5]
- movs r0, 0x2
- str r0, [sp]
- adds r0, r6, 0
- add r1, sp, 0x4
- adds r2, r5, 0
- movs r3, 0x2
- bl sub_8063A6C
- adds r0, r6, 0
- bl GetJumpLedgeAnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
- add r0, sp, 0x4
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- adds r0, r4, 0
- adds r3, r6, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- cmp r0, 0
- bne _08062E2C
- mov r1, r8
- cmp r1, 0
- beq _08062E40
- add r0, sp, 0x4
- movs r2, 0
- ldrsh r0, [r0, r2]
- movs r2, 0
- ldrsh r1, [r5, r2]
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- bl _call_via_r8
- lsls r0, 24
- cmp r0, 0
- bne _08062E40
-_08062E2C:
- adds r0, r6, 0
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r7, 0
- bl ObjectEventSetSingleMovement
-_08062E40:
- ldrb r0, [r4]
- movs r1, 0x2
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x2
- strh r0, [r7, 0x30]
- movs r0, 0x1
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062E5C: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end oac_hopping
-
- thumb_func_start sub_8062E60
-sub_8062E60: @ 8062E60
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _08062E7C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08062E80 @ =sub_8062E84
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_08062E7C: .4byte gObjectEvents
-_08062E80: .4byte sub_8062E84
- thumb_func_end sub_8062E60
-
- thumb_func_start sub_8062E84
-sub_8062E84: @ 8062E84
- push {r4,lr}
- ldr r3, _08062EA0 @ =gUnknown_83A63BC
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08062EA0: .4byte gUnknown_83A63BC
- thumb_func_end sub_8062E84
-
- thumb_func_start mss_08062EA4
-mss_08062EA4: @ 8062EA4
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r7, r1, 0
- ldr r2, _08062EC8 @ =gObjectEvents
- ldr r3, _08062ECC @ =gPlayerAvatar
- ldrb r1, [r3, 0x5]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x1C]
- cmp r0, 0xFF
- beq _08062EC4
- ldrb r0, [r3, 0x3]
- cmp r0, 0x2
- bne _08062ED0
-_08062EC4:
- movs r0, 0
- b _08062EF8
- .align 2, 0
-_08062EC8: .4byte gObjectEvents
-_08062ECC: .4byte gPlayerAvatar
-_08062ED0:
- ldr r5, _08062F00 @ =gUnknown_83A6390
- bl player_get_x22
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 22
- adds r4, r5
- bl player_get_direction_upper_nybble
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- ldr r3, _08062F04 @ =MetatileBehavior_IsTallGrass
- ldr r4, [r4]
- adds r0, r6, 0
- adds r1, r7, 0
- bl _call_via_r4
- lsls r0, 24
- lsrs r0, 24
-_08062EF8:
- pop {r4-r7}
- pop {r1}
- bx r1
- .align 2, 0
-_08062F00: .4byte gUnknown_83A6390
-_08062F04: .4byte MetatileBehavior_IsTallGrass
- thumb_func_end mss_08062EA4
-
- thumb_func_start ObjectEventCB_TreeDisguise
-ObjectEventCB_TreeDisguise: @ 8062F08
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- ldr r0, _08062F6C @ =gObjectEvents
- adds r4, r1, r0
- adds r6, r4, 0
- adds r6, 0x21
- ldrb r0, [r6]
- cmp r0, 0
- beq _08062F30
- cmp r0, 0x1
- bne _08062F50
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08062F50
-_08062F30:
- ldr r1, _08062F70 @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- adds r0, r4, 0
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0x1C
- bl FieldEffectStart
- strb r0, [r4, 0x1A]
- movs r0, 0x1
- strb r0, [r6]
- ldrh r0, [r5, 0x3C]
- adds r0, 0x1
- strh r0, [r5, 0x3C]
-_08062F50:
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _08062F6C @ =gObjectEvents
- adds r0, r1
- ldr r2, _08062F74 @ =sub_8062F78
- adds r1, r5, 0
- bl ObjectEventStep
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08062F6C: .4byte gObjectEvents
-_08062F70: .4byte gFieldEffectArguments
-_08062F74: .4byte sub_8062F78
- thumb_func_end ObjectEventCB_TreeDisguise
-
- thumb_func_start sub_8062F78
-sub_8062F78: @ 8062F78
- push {lr}
- bl npc_reset
- movs r0, 0
- pop {r1}
- bx r1
- thumb_func_end sub_8062F78
-
- thumb_func_start ObjectEventCB_MountainDisguise
-ObjectEventCB_MountainDisguise: @ 8062F84
- push {r4-r6,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- lsls r1, r0, 3
- adds r1, r0
- lsls r1, 2
- ldr r0, _08062FE8 @ =gObjectEvents
- adds r4, r1, r0
- adds r6, r4, 0
- adds r6, 0x21
- ldrb r0, [r6]
- cmp r0, 0
- beq _08062FAC
- cmp r0, 0x1
- bne _08062FCC
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _08062FCC
-_08062FAC:
- ldr r1, _08062FEC @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- adds r0, r4, 0
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0x1D
- bl FieldEffectStart
- strb r0, [r4, 0x1A]
- movs r0, 0x1
- strb r0, [r6]
- ldrh r0, [r5, 0x3C]
- adds r0, 0x1
- strh r0, [r5, 0x3C]
-_08062FCC:
- movs r0, 0x2E
- ldrsh r1, [r5, r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- ldr r1, _08062FE8 @ =gObjectEvents
- adds r0, r1
- ldr r2, _08062FF0 @ =sub_8062F78
- adds r1, r5, 0
- bl ObjectEventStep
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08062FE8: .4byte gObjectEvents
-_08062FEC: .4byte gFieldEffectArguments
-_08062FF0: .4byte sub_8062F78
- thumb_func_end ObjectEventCB_MountainDisguise
-
- thumb_func_start ObjectEventCB_Hidden1
-ObjectEventCB_Hidden1: @ 8062FF4
- push {r4,lr}
- adds r3, r0, 0
- movs r1, 0x3C
- ldrsh r0, [r3, r1]
- ldr r4, _08063050 @ =gObjectEvents
- cmp r0, 0
- bne _08063034
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0, 0x3]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0, 0x3]
- adds r2, r3, 0
- adds r2, 0x42
- ldrb r1, [r2]
- movs r0, 0x3F
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldrb r0, [r3, 0x5]
- movs r1, 0xC
- orrs r0, r1
- strb r0, [r3, 0x5]
- ldrh r0, [r3, 0x3C]
- adds r0, 0x1
- strh r0, [r3, 0x3C]
-_08063034:
- movs r0, 0x2E
- ldrsh r1, [r3, r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldr r2, _08063054 @ =sub_8063058
- adds r1, r3, 0
- bl ObjectEventStep
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08063050: .4byte gObjectEvents
-_08063054: .4byte sub_8063058
- thumb_func_end ObjectEventCB_Hidden1
-
- thumb_func_start sub_8063058
-sub_8063058: @ 8063058
- push {r4,lr}
- ldr r3, _08063074 @ =gUnknown_83A63C8
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063074: .4byte gUnknown_83A63C8
- thumb_func_end sub_8063058
-
- thumb_func_start sub_8063078
-sub_8063078: @ 8063078
- push {lr}
- bl npc_reset
- movs r0, 0
- pop {r1}
- bx r1
- thumb_func_end sub_8063078
-
- thumb_func_start sub_8063084
-sub_8063084: @ 8063084
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08063096
- movs r0, 0
- strh r0, [r4, 0x30]
-_08063096:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8063084
-
- thumb_func_start sub_80630A0
-sub_80630A0: @ 80630A0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080630BC @ =gObjectEvents
- adds r0, r2
- ldr r2, _080630C0 @ =sub_80630C4
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080630BC: .4byte gObjectEvents
-_080630C0: .4byte sub_80630C4
- thumb_func_end sub_80630A0
-
- thumb_func_start sub_80630C4
-sub_80630C4: @ 80630C4
- push {r4,lr}
- ldr r3, _080630E0 @ =gUnknown_83A63CC
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080630E0: .4byte gUnknown_83A63CC
- thumb_func_end sub_80630C4
-
- thumb_func_start sub_80630E4
-sub_80630E4: @ 80630E4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetStepInPlaceDelay16AnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80630E4
-
- thumb_func_start sub_8063110
-sub_8063110: @ 8063110
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806312C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08063130 @ =sub_8063134
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806312C: .4byte gObjectEvents
-_08063130: .4byte sub_8063134
- thumb_func_end sub_8063110
-
- thumb_func_start sub_8063134
-sub_8063134: @ 8063134
- push {r4,lr}
- ldr r3, _08063150 @ =gUnknown_83A63D4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063150: .4byte gUnknown_83A63D4
- thumb_func_end sub_8063134
-
- thumb_func_start sub_8063154
-sub_8063154: @ 8063154
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl sub_8064270
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8063154
-
- thumb_func_start sub_8063180
-sub_8063180: @ 8063180
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806319C @ =gObjectEvents
- adds r0, r2
- ldr r2, _080631A0 @ =sub_80631A4
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806319C: .4byte gObjectEvents
-_080631A0: .4byte sub_80631A4
- thumb_func_end sub_8063180
-
- thumb_func_start sub_80631A4
-sub_80631A4: @ 80631A4
- push {r4,lr}
- ldr r3, _080631C0 @ =gUnknown_83A63DC
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080631C0: .4byte gUnknown_83A63DC
- thumb_func_end sub_80631A4
-
- thumb_func_start sub_80631C4
-sub_80631C4: @ 80631C4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetStepInPlaceDelay4AnimId
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80631C4
-
- thumb_func_start sub_80631F0
-sub_80631F0: @ 80631F0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _0806320C @ =gObjectEvents
- adds r0, r2
- ldr r2, _08063210 @ =sub_8063214
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_0806320C: .4byte gObjectEvents
-_08063210: .4byte sub_8063214
- thumb_func_end sub_80631F0
-
- thumb_func_start sub_8063214
-sub_8063214: @ 8063214
- push {r4,lr}
- ldr r3, _08063230 @ =gUnknown_83A63E4
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063230: .4byte gUnknown_83A63E4
- thumb_func_end sub_8063214
-
- thumb_func_start sub_8063234
-sub_8063234: @ 8063234
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl npc_reset
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl GetFaceDirectionMovementAction
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventSetSingleMovement
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x1
- strh r0, [r5, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8063234
-
- thumb_func_start sub_8063268
-sub_8063268: @ 8063268
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- bne _0806327A
- movs r0, 0
- b _08063280
-_0806327A:
- movs r0, 0x2
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_08063280:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8063268
-
- thumb_func_start sub_8063288
-sub_8063288: @ 8063288
- ldrb r2, [r0]
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0
- bx lr
- thumb_func_end sub_8063288
-
- thumb_func_start sub_8063298
-sub_8063298: @ 8063298
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080632B4 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080632B8 @ =sub_8063304
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080632B4: .4byte gObjectEvents
-_080632B8: .4byte sub_8063304
- thumb_func_end sub_8063298
-
- thumb_func_start sub_80632BC
-sub_80632BC: @ 80632BC
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080632D8 @ =gObjectEvents
- adds r0, r2
- ldr r2, _080632DC @ =sub_8063324
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080632D8: .4byte gObjectEvents
-_080632DC: .4byte sub_8063324
- thumb_func_end sub_80632BC
-
- thumb_func_start sub_80632E0
-sub_80632E0: @ 80632E0
- push {lr}
- adds r1, r0, 0
- movs r0, 0x2E
- ldrsh r2, [r1, r0]
- lsls r0, r2, 3
- adds r0, r2
- lsls r0, 2
- ldr r2, _080632FC @ =gObjectEvents
- adds r0, r2
- ldr r2, _08063300 @ =sub_8063344
- bl ObjectEventStep
- pop {r0}
- bx r0
- .align 2, 0
-_080632FC: .4byte gObjectEvents
-_08063300: .4byte sub_8063344
- thumb_func_end sub_80632E0
-
- thumb_func_start sub_8063304
-sub_8063304: @ 8063304
- push {r4,lr}
- ldr r3, _08063320 @ =gUnknown_83A63F0
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063320: .4byte gUnknown_83A63F0
- thumb_func_end sub_8063304
-
- thumb_func_start sub_8063324
-sub_8063324: @ 8063324
- push {r4,lr}
- ldr r3, _08063340 @ =gUnknown_83A63FC
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063340: .4byte gUnknown_83A63FC
- thumb_func_end sub_8063324
-
- thumb_func_start sub_8063344
-sub_8063344: @ 8063344
- push {r4,lr}
- ldr r3, _08063360 @ =gUnknown_83A6404
- movs r4, 0x30
- ldrsh r2, [r1, r4]
- lsls r2, 2
- adds r2, r3
- ldr r2, [r2]
- bl _call_via_r2
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063360: .4byte gUnknown_83A6404
- thumb_func_end sub_8063344
-
- thumb_func_start sub_8063364
-sub_8063364: @ 8063364
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- bl npc_reset
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x98
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r4, 0x30]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8063364
-
- thumb_func_start sub_8063384
-sub_8063384: @ 8063384
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- bne _08063396
- movs r0, 0
- b _0806339C
-_08063396:
- movs r0, 0x2
- strh r0, [r4, 0x30]
- movs r0, 0x1
-_0806339C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_8063384
-
- thumb_func_start sub_80633A4
-sub_80633A4: @ 80633A4
- ldrb r2, [r0]
- movs r1, 0x3
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- movs r0, 0
- bx lr
- thumb_func_end sub_80633A4
-
- thumb_func_start sub_80633B4
-sub_80633B4: @ 80633B4
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- bl npc_reset
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x99
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r4, 0x30]
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80633B4
-
- thumb_func_start sub_80633D4
-sub_80633D4: @ 80633D4
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- bl npc_reset
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x9A
- bl ObjectEventSetSingleMovement
- movs r0, 0x1
- strh r0, [r4, 0x30]
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80633D4
-
- thumb_func_start sub_80633F4
-sub_80633F4: @ 80633F4
- push {r4,lr}
- adds r4, r1, 0
- bl ObjectEventExecSingleMovementAction
- lsls r0, 24
- cmp r0, 0
- beq _08063406
- movs r0, 0
- strh r0, [r4, 0x30]
-_08063406:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80633F4
-
- thumb_func_start npc_reset
-npc_reset: @ 8063410
- ldrb r3, [r0]
- movs r2, 0x3
- negs r2, r2
- ands r2, r3
- movs r3, 0x41
- negs r3, r3
- ands r2, r3
- movs r3, 0x7F
- ands r2, r3
- strb r2, [r0]
- movs r2, 0xFF
- strb r2, [r0, 0x1C]
- movs r0, 0
- strh r0, [r1, 0x30]
- bx lr
- thumb_func_end npc_reset
-
- thumb_func_start ObjectEventDirectionToImageAnimId
-ObjectEventDirectionToImageAnimId: @ 8063430
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806343C @ =gUnknown_83A640C
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806343C: .4byte gUnknown_83A640C
- thumb_func_end ObjectEventDirectionToImageAnimId
-
- thumb_func_start get_go_image_anim_num
-get_go_image_anim_num: @ 8063440
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806344C @ =gUnknown_83A6415
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806344C: .4byte gUnknown_83A6415
- thumb_func_end get_go_image_anim_num
-
- thumb_func_start get_go_fast_image_anim_num
-get_go_fast_image_anim_num: @ 8063450
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806345C @ =gUnknown_83A641E
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806345C: .4byte gUnknown_83A641E
- thumb_func_end get_go_fast_image_anim_num
-
- thumb_func_start get_go_faster_image_anim_num
-get_go_faster_image_anim_num: @ 8063460
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806346C @ =gUnknown_83A6427
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806346C: .4byte gUnknown_83A6427
- thumb_func_end get_go_faster_image_anim_num
-
- thumb_func_start MovementActionFunc_x03_4
-MovementActionFunc_x03_4: @ 8063470
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806347C @ =gUnknown_83A6430
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806347C: .4byte gUnknown_83A6430
- thumb_func_end MovementActionFunc_x03_4
-
- thumb_func_start sub_8063480
-sub_8063480: @ 8063480
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806348C @ =gUnknown_83A6439
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806348C: .4byte gUnknown_83A6439
- thumb_func_end sub_8063480
-
- thumb_func_start sub_8063490
-sub_8063490: @ 8063490
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806349C @ =gUnknown_83A6442
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806349C: .4byte gUnknown_83A6442
- thumb_func_end sub_8063490
-
- thumb_func_start sub_80634A0
-sub_80634A0: @ 80634A0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080634AC @ =gUnknown_83A644B
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_080634AC: .4byte gUnknown_83A644B
- thumb_func_end sub_80634A0
-
- thumb_func_start sub_80634B0
-sub_80634B0: @ 80634B0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080634BC @ =gUnknown_83A6454
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_080634BC: .4byte gUnknown_83A6454
- thumb_func_end sub_80634B0
-
- thumb_func_start sub_80634C0
-sub_80634C0: @ 80634C0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080634CC @ =gUnknown_83A645D
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_080634CC: .4byte gUnknown_83A645D
- thumb_func_end sub_80634C0
-
- thumb_func_start sub_80634D0
-sub_80634D0: @ 80634D0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080634DC @ =gUnknown_83A6466
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_080634DC: .4byte gUnknown_83A6466
- thumb_func_end sub_80634D0
-
- thumb_func_start sub_80634E0
-sub_80634E0: @ 80634E0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080634EC @ =gUnknown_83A646F
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_080634EC: .4byte gUnknown_83A646F
- thumb_func_end sub_80634E0
-
- thumb_func_start sub_80634F0
-sub_80634F0: @ 80634F0
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080634FC @ =gUnknown_83A6478
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_080634FC: .4byte gUnknown_83A6478
- thumb_func_end sub_80634F0
-
- thumb_func_start sub_8063500
-sub_8063500: @ 8063500
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806350C @ =gUnknown_83A6481
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806350C: .4byte gUnknown_83A6481
- thumb_func_end sub_8063500
-
- thumb_func_start sub_8063510
-sub_8063510: @ 8063510
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806351C @ =gUnknown_83A648A
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806351C: .4byte gUnknown_83A648A
- thumb_func_end sub_8063510
-
- thumb_func_start get_run_image_anim_num
-get_run_image_anim_num: @ 8063520
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0806352C @ =gUnknown_83A6493
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_0806352C: .4byte gUnknown_83A6493
- thumb_func_end get_run_image_anim_num
-
- thumb_func_start sub_8063530
-sub_8063530: @ 8063530
- push {lr}
- adds r2, r0, 0
- ldr r1, _08063538 @ =gUnknown_83A3698
- b _08063548
- .align 2, 0
-_08063538: .4byte gUnknown_83A3698
-_0806353C:
- ldr r0, [r1]
- cmp r0, r2
- bne _08063546
- adds r0, r1, 0
- b _08063550
-_08063546:
- adds r1, 0x8
-_08063548:
- ldr r0, [r1]
- cmp r0, 0
- bne _0806353C
- movs r0, 0
-_08063550:
- pop {r1}
- bx r1
- thumb_func_end sub_8063530
-
- thumb_func_start npc_apply_anim_looping
-npc_apply_anim_looping: @ 8063554
- push {r4,lr}
- adds r4, r1, 0
- lsls r2, 24
- lsrs r2, 24
- ldrb r0, [r0, 0x1]
- lsls r0, 27
- cmp r0, 0
- blt _08063596
- adds r0, r4, 0
- adds r0, 0x2A
- strb r2, [r0]
- ldr r0, [r4, 0x8]
- bl sub_8063530
- adds r1, r4, 0
- adds r1, 0x2B
- cmp r0, 0
- beq _0806358E
- ldrb r2, [r1]
- ldrb r3, [r0, 0x4]
- cmp r2, r3
- bne _08063584
- ldrb r0, [r0, 0x7]
- b _0806358C
-_08063584:
- ldrb r3, [r0, 0x5]
- cmp r2, r3
- bne _0806358E
- ldrb r0, [r0, 0x6]
-_0806358C:
- strb r0, [r1]
-_0806358E:
- ldrb r1, [r1]
- adds r0, r4, 0
- bl SeekSpriteAnim
-_08063596:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end npc_apply_anim_looping
-
- thumb_func_start obj_npc_animation_step
-obj_npc_animation_step: @ 806359C
- push {r4,lr}
- adds r4, r1, 0
- lsls r2, 24
- lsrs r2, 24
- ldrb r0, [r0, 0x1]
- lsls r0, 27
- cmp r0, 0
- blt _080635D4
- adds r0, r4, 0
- adds r0, 0x2A
- strb r2, [r0]
- ldr r0, [r4, 0x8]
- bl sub_8063530
- adds r2, r0, 0
- cmp r2, 0
- beq _080635D4
- ldrb r1, [r2, 0x5]
- adds r0, r4, 0
- adds r0, 0x2B
- ldrb r0, [r0]
- ldrb r3, [r2, 0x4]
- cmp r0, r3
- bhi _080635CE
- ldrb r1, [r2, 0x4]
-_080635CE:
- adds r0, r4, 0
- bl SeekSpriteAnim
-_080635D4:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end obj_npc_animation_step
-
- thumb_func_start sub_80635DC
-sub_80635DC: @ 80635DC
- push {lr}
- lsls r1, 16
- lsrs r1, 16
- lsls r3, 16
- lsrs r3, 16
- lsls r0, 16
- asrs r0, 16
- lsls r2, 16
- asrs r2, 16
- cmp r0, r2
- ble _080635F6
- movs r0, 0x3
- b _0806360C
-_080635F6:
- cmp r0, r2
- bge _080635FE
- movs r0, 0x4
- b _0806360C
-_080635FE:
- lsls r1, 16
- lsls r0, r3, 16
- cmp r1, r0
- bgt _0806360A
- movs r0, 0x1
- b _0806360C
-_0806360A:
- movs r0, 0x2
-_0806360C:
- pop {r1}
- bx r1
- thumb_func_end sub_80635DC
-
- thumb_func_start SetTrainerMovementType
-SetTrainerMovementType: @ 8063610
- push {r4,lr}
- mov r12, r0
- lsls r1, 24
- lsrs r1, 24
- movs r3, 0
- strb r1, [r0, 0x6]
- adds r0, 0x21
- strb r3, [r0]
- adds r0, 0x1
- strb r3, [r0]
- ldr r4, _08063654 @ =gSprites
- mov r0, r12
- ldrb r2, [r0, 0x4]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r2, r4, 0
- adds r2, 0x1C
- adds r0, r2
- ldr r2, _08063658 @ =gMovementTypeCallbacks
- lsls r1, 2
- adds r1, r2
- ldr r1, [r1]
- str r1, [r0]
- mov r0, r12
- ldrb r1, [r0, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r3, [r0, 0x30]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08063654: .4byte gSprites
-_08063658: .4byte gMovementTypeCallbacks
- thumb_func_end SetTrainerMovementType
-
- thumb_func_start GetTrainerFacingDirectionMovementType
-GetTrainerFacingDirectionMovementType: @ 806365C
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _08063668 @ =gUnknown_83A649C
- adds r0, r1
- ldrb r0, [r0]
- bx lr
- .align 2, 0
-_08063668: .4byte gUnknown_83A649C
- thumb_func_end GetTrainerFacingDirectionMovementType
-
- thumb_func_start npc_block_way__next_tile
-npc_block_way__next_tile: @ 806366C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r6, r0, 0
- lsls r5, r1, 24
- lsrs r5, 24
- ldrh r1, [r6, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r6, 0x12]
- mov r4, sp
- adds r4, 0x2
- strh r0, [r4]
- adds r0, r5, 0
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- adds r3, r5, 0
- bl GetCollisionAtCoords
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end npc_block_way__next_tile
-
- thumb_func_start GetCollisionAtCoords
-GetCollisionAtCoords: @ 80636AC
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r6, r0, 0
- lsls r1, 16
- lsls r2, 16
- lsls r3, 24
- lsrs r7, r3, 24
- mov r8, r7
- lsrs r0, r1, 16
- mov r9, r0
- asrs r5, r1, 16
- lsrs r0, r2, 16
- mov r10, r0
- asrs r4, r2, 16
- adds r0, r6, 0
- adds r1, r5, 0
- adds r2, r4, 0
- bl IsCoordOutsideObjectEventMovementRect
- lsls r0, 24
- cmp r0, 0
- beq _080636E2
- movs r0, 0x1
- b _08063762
-_080636E2:
- adds r0, r5, 0
- adds r1, r4, 0
- bl MapGridIsImpassableAt
- lsls r0, 24
- cmp r0, 0
- bne _08063724
- adds r0, r5, 0
- adds r1, r4, 0
- bl GetMapBorderIdAt
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- beq _08063724
- adds r0, r6, 0
- adds r1, r5, 0
- adds r2, r4, 0
- adds r3, r7, 0
- bl IsMetatileDirectionallyImpassable
- lsls r0, 24
- cmp r0, 0
- bne _08063724
- ldrb r0, [r6, 0x1]
- lsrs r0, 7
- cmp r0, 0
- beq _08063728
- mov r0, r8
- bl CanCameraMoveInDirection
- cmp r0, 0
- bne _08063728
-_08063724:
- movs r0, 0x2
- b _08063762
-_08063728:
- ldrb r0, [r6, 0xB]
- lsls r0, 28
- lsrs r0, 28
- mov r2, r9
- lsls r1, r2, 16
- asrs r5, r1, 16
- mov r2, r10
- lsls r1, r2, 16
- asrs r4, r1, 16
- adds r1, r5, 0
- adds r2, r4, 0
- bl IsZCoordMismatchAt
- lsls r0, 24
- cmp r0, 0
- beq _0806374C
- movs r0, 0x3
- b _08063762
-_0806374C:
- adds r0, r6, 0
- adds r1, r5, 0
- adds r2, r4, 0
- bl CheckForCollisionBetweenObjectEvents
- lsls r0, 24
- cmp r0, 0
- bne _08063760
- movs r0, 0
- b _08063762
-_08063760:
- movs r0, 0x4
-_08063762:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetCollisionAtCoords
-
- thumb_func_start GetCollisionFlagsAtCoords
-GetCollisionFlagsAtCoords: @ 8063770
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- adds r7, r0, 0
- lsls r1, 16
- lsls r2, 16
- lsls r3, 24
- lsrs r3, 24
- mov r8, r3
- lsrs r0, r1, 16
- mov r9, r0
- asrs r6, r1, 16
- lsrs r0, r2, 16
- mov r10, r0
- asrs r5, r2, 16
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl IsCoordOutsideObjectEventMovementRect
- lsls r0, 24
- lsrs r0, 24
- negs r1, r0
- orrs r1, r0
- lsrs r4, r1, 31
- adds r0, r6, 0
- adds r1, r5, 0
- bl MapGridIsImpassableAt
- lsls r0, 24
- cmp r0, 0
- bne _080637E8
- adds r0, r6, 0
- adds r1, r5, 0
- bl GetMapBorderIdAt
- movs r1, 0x1
- negs r1, r1
- cmp r0, r1
- beq _080637E8
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- mov r3, r8
- bl IsMetatileDirectionallyImpassable
- lsls r0, 24
- cmp r0, 0
- bne _080637E8
- ldrb r0, [r7, 0x1]
- lsrs r0, 7
- cmp r0, 0
- beq _080637EC
- mov r0, r8
- bl CanCameraMoveInDirection
- cmp r0, 0
- bne _080637EC
-_080637E8:
- movs r0, 0x2
- orrs r4, r0
-_080637EC:
- ldrb r0, [r7, 0xB]
- lsls r0, 28
- lsrs r0, 28
- mov r2, r9
- lsls r1, r2, 16
- asrs r6, r1, 16
- mov r2, r10
- lsls r1, r2, 16
- asrs r5, r1, 16
- adds r1, r6, 0
- adds r2, r5, 0
- bl IsZCoordMismatchAt
- lsls r0, 24
- cmp r0, 0
- beq _08063814
- movs r0, 0x4
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_08063814:
- adds r0, r7, 0
- adds r1, r6, 0
- adds r2, r5, 0
- bl CheckForCollisionBetweenObjectEvents
- lsls r0, 24
- cmp r0, 0
- beq _0806382C
- movs r0, 0x8
- orrs r4, r0
- lsls r0, r4, 24
- lsrs r4, r0, 24
-_0806382C:
- adds r0, r4, 0
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end GetCollisionFlagsAtCoords
-
- thumb_func_start IsCoordOutsideObjectEventMovementRect
-IsCoordOutsideObjectEventMovementRect: @ 806383C
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 16
- lsrs r3, r1, 16
- lsls r2, 16
- lsrs r5, r2, 16
- ldrb r1, [r4, 0x19]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0
- beq _08063874
- lsls r1, 28
- lsrs r2, r1, 28
- ldrh r0, [r4, 0xC]
- subs r2, r0, r2
- lsrs r1, 28
- adds r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- lsls r2, 16
- lsls r0, r3, 16
- asrs r3, r0, 16
- cmp r2, r0
- bgt _080638A0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, r3
- blt _080638A0
-_08063874:
- ldrb r1, [r4, 0x19]
- movs r0, 0xF0
- ands r0, r1
- cmp r0, 0
- beq _080638A4
- lsls r1, 24
- lsrs r2, r1, 28
- ldrh r0, [r4, 0xE]
- subs r2, r0, r2
- lsrs r1, 28
- adds r0, r1
- lsls r0, 16
- lsrs r1, r0, 16
- lsls r2, 16
- lsls r0, r5, 16
- asrs r3, r0, 16
- cmp r2, r0
- bgt _080638A0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, r3
- bge _080638A4
-_080638A0:
- movs r0, 0x1
- b _080638A6
-_080638A4:
- movs r0, 0
-_080638A6:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end IsCoordOutsideObjectEventMovementRect
-
- thumb_func_start IsMetatileDirectionallyImpassable
-IsMetatileDirectionallyImpassable: @ 80638AC
- push {r4-r7,lr}
- lsls r1, 16
- lsrs r6, r1, 16
- lsls r2, 16
- lsrs r7, r2, 16
- lsls r3, 24
- ldr r1, _080638F4 @ =gUnknown_83A64A8
- lsrs r3, 22
- subs r5, r3, 0x4
- adds r1, r5, r1
- ldrb r0, [r0, 0x1E]
- ldr r1, [r1]
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- bne _080638EE
- ldr r4, _080638F8 @ =gUnknown_83A64B8
- adds r4, r5, r4
- lsls r0, r6, 16
- asrs r0, 16
- lsls r1, r7, 16
- asrs r1, 16
- bl MapGridGetMetatileBehaviorAt
- lsls r0, 24
- lsrs r0, 24
- ldr r1, [r4]
- bl _call_via_r1
- lsls r0, 24
- cmp r0, 0
- beq _080638FC
-_080638EE:
- movs r0, 0x1
- b _080638FE
- .align 2, 0
-_080638F4: .4byte gUnknown_83A64A8
-_080638F8: .4byte gUnknown_83A64B8
-_080638FC:
- movs r0, 0
-_080638FE:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end IsMetatileDirectionallyImpassable
-
- thumb_func_start CheckForCollisionBetweenObjectEvents
-CheckForCollisionBetweenObjectEvents: @ 8063904
- push {r4-r7,lr}
- adds r6, r0, 0
- lsls r1, 16
- lsrs r7, r1, 16
- movs r4, 0
- lsls r2, 16
- asrs r5, r2, 16
-_08063912:
- lsls r0, r4, 3
- adds r0, r4
- lsls r0, 2
- ldr r1, _08063968 @ =gObjectEvents
- adds r2, r0, r1
- ldrb r0, [r2]
- lsls r0, 31
- cmp r0, 0
- beq _0806396C
- cmp r2, r6
- beq _0806396C
- movs r0, 0x10
- ldrsh r1, [r2, r0]
- lsls r0, r7, 16
- asrs r3, r0, 16
- cmp r1, r3
- bne _0806393C
- movs r1, 0x12
- ldrsh r0, [r2, r1]
- cmp r0, r5
- beq _0806394C
-_0806393C:
- movs r1, 0x14
- ldrsh r0, [r2, r1]
- cmp r0, r3
- bne _0806396C
- movs r1, 0x16
- ldrsh r0, [r2, r1]
- cmp r0, r5
- bne _0806396C
-_0806394C:
- ldrb r0, [r6, 0xB]
- lsls r0, 28
- lsrs r0, 28
- ldrb r1, [r2, 0xB]
- lsls r1, 28
- lsrs r1, 28
- bl AreZCoordsCompatible
- lsls r0, 24
- cmp r0, 0
- beq _0806396C
- movs r0, 0x1
- b _08063978
- .align 2, 0
-_08063968: .4byte gObjectEvents
-_0806396C:
- adds r0, r4, 0x1
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0xF
- bls _08063912
- movs r0, 0
-_08063978:
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end CheckForCollisionBetweenObjectEvents
-
- thumb_func_start IsBerryTreeSparkling
-IsBerryTreeSparkling: @ 8063980
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _080639CC
- ldr r3, _080639C4 @ =gSprites
- ldr r2, _080639C8 @ =gObjectEvents
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r1, [r0, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x3C]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080639CC
- movs r0, 0x1
- b _080639CE
- .align 2, 0
-_080639C4: .4byte gSprites
-_080639C8: .4byte gObjectEvents
-_080639CC:
- movs r0, 0
-_080639CE:
- add sp, 0x4
- pop {r1}
- bx r1
- thumb_func_end IsBerryTreeSparkling
-
- thumb_func_start sub_80639D4
-sub_80639D4: @ 80639D4
- push {lr}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- lsls r1, 24
- lsrs r1, 24
- lsls r2, 24
- lsrs r2, 24
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _08063A12
- ldr r3, _08063A18 @ =gSprites
- ldr r2, _08063A1C @ =gObjectEvents
- mov r0, sp
- ldrb r1, [r0]
- lsls r0, r1, 3
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x4]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- ldrh r2, [r1, 0x3C]
- movs r0, 0x4
- orrs r0, r2
- strh r0, [r1, 0x3C]
-_08063A12:
- add sp, 0x4
- pop {r0}
- bx r0
- .align 2, 0
-_08063A18: .4byte gSprites
-_08063A1C: .4byte gObjectEvents
- thumb_func_end sub_80639D4
-
- thumb_func_start MoveCoords
-MoveCoords: @ 8063A20
- push {r4,lr}
- lsls r0, 24
- ldr r3, _08063A40 @ =gUnknown_83A64C8
- lsrs r0, 22
- adds r0, r3
- ldrh r3, [r0]
- ldrh r4, [r1]
- adds r3, r4
- strh r3, [r1]
- ldrh r0, [r0, 0x2]
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08063A40: .4byte gUnknown_83A64C8
- thumb_func_end MoveCoords
-
- thumb_func_start sub_8063A44
-sub_8063A44: @ 8063A44
- push {r4,lr}
- lsls r0, 24
- ldr r3, _08063A68 @ =gUnknown_83A64C8
- lsrs r0, 22
- adds r0, r3
- ldrh r3, [r0]
- lsls r3, 4
- ldrh r4, [r1]
- adds r3, r4
- strh r3, [r1]
- ldrh r0, [r0, 0x2]
- lsls r0, 4
- ldrh r1, [r2]
- adds r0, r1
- strh r0, [r2]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08063A68: .4byte gUnknown_83A64C8
- thumb_func_end sub_8063A44
-
- thumb_func_start sub_8063A6C
-sub_8063A6C: @ 8063A6C
- push {r4-r7,lr}
- adds r4, r1, 0
- ldr r1, [sp, 0x14]
- lsls r0, 24
- lsls r3, 16
- lsrs r3, 16
- adds r7, r3, 0
- lsls r1, 16
- lsrs r6, r1, 16
- mov r12, r6
- ldr r1, _08063AD0 @ =gUnknown_83A64C8
- lsrs r0, 22
- adds r5, r0, r1
- movs r0, 0
- ldrsh r1, [r5, r0]
- cmp r1, 0
- ble _08063A98
- lsls r0, r3, 16
- asrs r0, 16
- ldrh r3, [r4]
- adds r0, r3
- strh r0, [r4]
-_08063A98:
- cmp r1, 0
- bge _08063AA6
- ldrh r1, [r4]
- lsls r0, r7, 16
- asrs r0, 16
- subs r1, r0
- strh r1, [r4]
-_08063AA6:
- movs r0, 0x2
- ldrsh r1, [r5, r0]
- cmp r1, 0
- ble _08063AB8
- lsls r0, r6, 16
- asrs r0, 16
- ldrh r3, [r2]
- adds r0, r3
- strh r0, [r2]
-_08063AB8:
- cmp r1, 0
- bge _08063AC8
- ldrh r1, [r2]
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- subs r1, r0
- strh r1, [r2]
-_08063AC8:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08063AD0: .4byte gUnknown_83A64C8
- thumb_func_end sub_8063A6C
-
- thumb_func_start sub_8063AD4
-sub_8063AD4: @ 8063AD4
- push {r4,r5,lr}
- ldr r5, _08063B10 @ =gSaveBlock1Ptr
- ldr r4, [r5]
- ldrh r4, [r4]
- lsls r0, 16
- asrs r0, 16
- subs r0, r4
- lsls r0, 4
- strh r0, [r2]
- ldr r0, [r5]
- ldrh r0, [r0, 0x2]
- lsls r1, 16
- asrs r1, 16
- subs r1, r0
- lsls r1, 4
- strh r1, [r3]
- ldr r1, _08063B14 @ =gTotalCameraPixelOffsetX
- ldrh r0, [r2]
- ldrh r1, [r1]
- subs r0, r1
- strh r0, [r2]
- ldr r1, _08063B18 @ =gTotalCameraPixelOffsetY
- ldrh r0, [r3]
- ldrh r1, [r1]
- subs r0, r1
- strh r0, [r3]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08063B10: .4byte gSaveBlock1Ptr
-_08063B14: .4byte gTotalCameraPixelOffsetX
-_08063B18: .4byte gTotalCameraPixelOffsetY
- thumb_func_end sub_8063AD4
-
- thumb_func_start SetSpritePosToMapCoords
-SetSpritePosToMapCoords: @ 8063B1C
- push {r4-r7,lr}
- adds r7, r2, 0
- mov r12, r3
- lsls r0, 16
- lsrs r5, r0, 16
- lsls r1, 16
- lsrs r6, r1, 16
- ldr r0, _08063BB0 @ =gTotalCameraPixelOffsetX
- ldrh r0, [r0]
- negs r0, r0
- ldr r1, _08063BB4 @ =gFieldCamera
- ldr r2, [r1, 0x10]
- subs r0, r2
- lsls r0, 16
- lsrs r3, r0, 16
- ldr r0, _08063BB8 @ =gTotalCameraPixelOffsetY
- ldrh r0, [r0]
- negs r0, r0
- ldr r1, [r1, 0x14]
- subs r0, r1
- lsls r0, 16
- lsrs r4, r0, 16
- cmp r2, 0
- ble _08063B56
- lsls r0, r3, 16
- movs r3, 0x80
- lsls r3, 13
- adds r0, r3
- lsrs r3, r0, 16
-_08063B56:
- cmp r2, 0
- bge _08063B62
- lsls r0, r3, 16
- ldr r2, _08063BBC @ =0xfff00000
- adds r0, r2
- lsrs r3, r0, 16
-_08063B62:
- cmp r1, 0
- ble _08063B70
- lsls r0, r4, 16
- movs r2, 0x80
- lsls r2, 13
- adds r0, r2
- lsrs r4, r0, 16
-_08063B70:
- cmp r1, 0
- bge _08063B7C
- lsls r0, r4, 16
- ldr r1, _08063BBC @ =0xfff00000
- adds r0, r1
- lsrs r4, r0, 16
-_08063B7C:
- ldr r2, _08063BC0 @ =gSaveBlock1Ptr
- ldr r0, [r2]
- ldrh r1, [r0]
- lsls r0, r5, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 4
- lsls r1, r3, 16
- asrs r1, 16
- adds r1, r0
- strh r1, [r7]
- ldr r0, [r2]
- ldrh r1, [r0, 0x2]
- lsls r0, r6, 16
- asrs r0, 16
- subs r0, r1
- lsls r0, 4
- lsls r1, r4, 16
- asrs r1, 16
- adds r1, r0
- mov r2, r12
- strh r1, [r2]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08063BB0: .4byte gTotalCameraPixelOffsetX
-_08063BB4: .4byte gFieldCamera
-_08063BB8: .4byte gTotalCameraPixelOffsetY
-_08063BBC: .4byte 0xfff00000
-_08063BC0: .4byte gSaveBlock1Ptr
- thumb_func_end SetSpritePosToMapCoords
-
- thumb_func_start sub_8063BC4
-sub_8063BC4: @ 8063BC4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- adds r6, r0, 0
- mov r8, r1
- adds r4, r2, 0
- adds r5, r3, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 16
- lsrs r5, 16
- movs r1, 0
- ldrsh r0, [r6, r1]
- mov r2, r8
- movs r3, 0
- ldrsh r1, [r2, r3]
- adds r2, r6, 0
- mov r3, r8
- bl SetSpritePosToMapCoords
- lsls r4, 16
- asrs r4, 16
- ldrh r0, [r6]
- adds r4, r0
- strh r4, [r6]
- lsls r5, 16
- asrs r5, 16
- mov r1, r8
- ldrh r1, [r1]
- adds r5, r1
- mov r2, r8
- strh r5, [r2]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8063BC4
-
- thumb_func_start GetObjectEventMovingCameraOffset
-GetObjectEventMovingCameraOffset: @ 8063C10
- push {lr}
- adds r2, r0, 0
- movs r0, 0
- strh r0, [r2]
- strh r0, [r1]
- ldr r3, _08063C4C @ =gFieldCamera
- ldr r0, [r3, 0x10]
- cmp r0, 0
- ble _08063C26
- movs r0, 0x1
- strh r0, [r2]
-_08063C26:
- ldr r0, [r3, 0x10]
- cmp r0, 0
- bge _08063C32
- ldrh r0, [r2]
- subs r0, 0x1
- strh r0, [r2]
-_08063C32:
- ldr r2, [r3, 0x14]
- cmp r2, 0
- ble _08063C3E
- ldrh r0, [r1]
- adds r0, 0x1
- strh r0, [r1]
-_08063C3E:
- cmp r2, 0
- bge _08063C48
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
-_08063C48:
- pop {r0}
- bx r0
- .align 2, 0
-_08063C4C: .4byte gFieldCamera
- thumb_func_end GetObjectEventMovingCameraOffset
-
- thumb_func_start ObjectEventMoveDestCoords
-ObjectEventMoveDestCoords: @ 8063C50
- push {r4,lr}
- lsls r1, 24
- lsrs r1, 24
- ldrh r4, [r0, 0x10]
- strh r4, [r2]
- ldrh r0, [r0, 0x12]
- strh r0, [r3]
- adds r0, r1, 0
- adds r1, r2, 0
- adds r2, r3, 0
- bl MoveCoords
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end ObjectEventMoveDestCoords
-
- thumb_func_start ObjectEventIsMovementOverridden
-ObjectEventIsMovementOverridden: @ 8063C70
- push {lr}
- ldrb r1, [r0]
- movs r0, 0x42
- ands r0, r1
- cmp r0, 0
- bne _08063C80
- movs r0, 0
- b _08063C82
-_08063C80:
- movs r0, 0x1
-_08063C82:
- pop {r1}
- bx r1
- thumb_func_end ObjectEventIsMovementOverridden
-
- thumb_func_start ObjectEventIsSpecialAnimActive
-ObjectEventIsSpecialAnimActive: @ 8063C88
- push {lr}
- adds r1, r0, 0
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- bge _08063C9E
- ldrb r0, [r1, 0x1C]
- cmp r0, 0xFF
- beq _08063C9E
- movs r0, 0x1
- b _08063CA0
-_08063C9E:
- movs r0, 0
-_08063CA0:
- pop {r1}
- bx r1
- thumb_func_end ObjectEventIsSpecialAnimActive
-
- thumb_func_start ObjectEventSetHeldMovement
-ObjectEventSetHeldMovement: @ 8063CA4
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- bl sub_8112CAC
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08063CC8
- adds r0, r4, 0
- bl ObjectEventIsMovementOverridden
- lsls r0, 24
- cmp r0, 0
- beq _08063CCE
- movs r0, 0x1
- b _08063CF4
-_08063CC8:
- adds r0, r4, 0
- bl ObjectEventClearAnimIfSpecialAnimActive
-_08063CCE:
- adds r0, r4, 0
- bl UnfreezeObjectEvent
- movs r3, 0
- strb r5, [r4, 0x1C]
- ldrb r0, [r4]
- movs r1, 0x40
- orrs r0, r1
- movs r1, 0x7F
- ands r0, r1
- strb r0, [r4]
- ldr r2, _08063CFC @ =gSprites
- ldrb r1, [r4, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r3, [r0, 0x32]
- movs r0, 0
-_08063CF4:
- pop {r4,r5}
- pop {r1}
- bx r1
- .align 2, 0
-_08063CFC: .4byte gSprites
- thumb_func_end ObjectEventSetHeldMovement
-
- thumb_func_start ObjectEventForceSetSpecialAnim
-ObjectEventForceSetSpecialAnim: @ 8063D00
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r4, r1, 24
- lsrs r4, 24
- bl ObjectEventClearAnimIfSpecialAnimActive
- adds r0, r5, 0
- adds r1, r4, 0
- bl ObjectEventSetHeldMovement
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end ObjectEventForceSetSpecialAnim
-
- thumb_func_start ObjectEventClearAnimIfSpecialAnimActive
-ObjectEventClearAnimIfSpecialAnimActive: @ 8063D1C
- push {lr}
- adds r1, r0, 0
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- bge _08063D2E
- adds r0, r1, 0
- bl ObjectEventClearAnim
-_08063D2E:
- pop {r0}
- bx r0
- thumb_func_end ObjectEventClearAnimIfSpecialAnimActive
-
- thumb_func_start ObjectEventClearAnim
-ObjectEventClearAnim: @ 8063D34
- movs r1, 0xFF
- strb r1, [r0, 0x1C]
- ldrb r2, [r0]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- movs r2, 0x7F
- ands r1, r2
- strb r1, [r0]
- ldr r3, _08063D64 @ =gSprites
- ldrb r2, [r0, 0x4]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r3
- movs r2, 0
- strh r2, [r1, 0x30]
- ldrb r1, [r0, 0x4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- strh r2, [r0, 0x32]
- bx lr
- .align 2, 0
-_08063D64: .4byte gSprites
- thumb_func_end ObjectEventClearAnim
-
- thumb_func_start ObjectEventCheckHeldMovementStatus
-ObjectEventCheckHeldMovementStatus: @ 8063D68
- push {lr}
- ldrb r1, [r0]
- lsls r0, r1, 25
- cmp r0, 0
- blt _08063D76
- movs r0, 0x10
- b _08063D78
-_08063D76:
- lsrs r0, r1, 7
-_08063D78:
- pop {r1}
- bx r1
- thumb_func_end ObjectEventCheckHeldMovementStatus
-
- thumb_func_start ObjectEventClearHeldMovementIfFinished
-ObjectEventClearHeldMovementIfFinished: @ 8063D7C
- push {r4,r5,lr}
- adds r5, r0, 0
- bl ObjectEventCheckHeldMovementStatus
- lsls r0, 24
- lsrs r4, r0, 24
- cmp r4, 0
- beq _08063D96
- cmp r4, 0x10
- beq _08063D96
- adds r0, r5, 0
- bl ObjectEventClearAnimIfSpecialAnimActive
-_08063D96:
- adds r0, r4, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end ObjectEventClearHeldMovementIfFinished
-
- thumb_func_start ObjectEventGetSpecialAnim
-ObjectEventGetSpecialAnim: @ 8063DA0
- push {lr}
- adds r1, r0, 0
- ldrb r0, [r1]
- lsls r0, 25
- cmp r0, 0
- blt _08063DB0
- movs r0, 0xFF
- b _08063DB2
-_08063DB0:
- ldrb r0, [r1, 0x1C]
-_08063DB2:
- pop {r1}
- bx r1
- thumb_func_end ObjectEventGetSpecialAnim
-
- thumb_func_start ObjectEventStep
-ObjectEventStep: @ 8063DB8
- push {r4-r6,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r6, r2, 0
- bl DoGroundEffects_OnSpawn
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80679C8
- adds r0, r4, 0
- bl ObjectEventIsSpecialAnimActive
- lsls r0, 24
- cmp r0, 0
- beq _08063DE2
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventExecSpecialAnim
- b _08063DF8
-_08063DE2:
- ldrb r0, [r4, 0x1]
- lsls r0, 31
- cmp r0, 0
- bne _08063DF8
-_08063DEA:
- adds r0, r4, 0
- adds r1, r5, 0
- bl _call_via_r6
- lsls r0, 24
- cmp r0, 0
- bne _08063DEA
-_08063DF8:
- adds r0, r4, 0
- adds r1, r5, 0
- bl DoGroundEffects_OnBeginStep
- adds r0, r4, 0
- adds r1, r5, 0
- bl DoGroundEffects_OnFinishStep
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_obj_transfer_image_anim_pause_flag
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80679F8
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventUpdateSubpriority
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end ObjectEventStep
-
- thumb_func_start sub_8063E28
-sub_8063E28: @ 8063E28
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl DoGroundEffects_OnSpawn
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80679C8
- adds r0, r4, 0
- bl ObjectEventIsSpecialAnimActive
- lsls r0, 24
- cmp r0, 0
- beq _08063E5C
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- bne _08063E5C
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventExecHeldMovementAction
-_08063E5C:
- ldrb r0, [r4, 0x1E]
- bl MetatileBehavior_IsIce_2
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08063E78
- ldrb r0, [r4, 0x1E]
- bl MetatileBehavior_IsUnknownMovement48
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _08063E80
-_08063E78:
- ldrb r0, [r4, 0x1]
- movs r1, 0x4
- orrs r0, r1
- b _08063E88
-_08063E80:
- ldrb r1, [r4, 0x1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
-_08063E88:
- strb r0, [r4, 0x1]
- adds r0, r4, 0
- adds r1, r5, 0
- bl DoGroundEffects_OnBeginStep
- adds r0, r4, 0
- adds r1, r5, 0
- bl DoGroundEffects_OnFinishStep
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_obj_transfer_image_anim_pause_flag
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80679F8
- adds r0, r4, 0
- adds r1, r5, 0
- bl ObjectEventUpdateSubpriority
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8063E28
-
- thumb_func_start GetFaceDirectionMovementAction
-GetFaceDirectionMovementAction: @ 8063EB8
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08063EE0 @ =gUnknown_83A64EC
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063ED0
- movs r4, 0
-_08063ED0:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063EE0: .4byte gUnknown_83A64EC
- thumb_func_end GetFaceDirectionMovementAction
-
- thumb_func_start sub_8063EE4
-sub_8063EE4: @ 8063EE4
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08063F0C @ =gUnknown_83A64F1
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063EFC
- movs r4, 0
-_08063EFC:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063F0C: .4byte gUnknown_83A64F1
- thumb_func_end sub_8063EE4
-
- thumb_func_start sub_8063F10
-sub_8063F10: @ 8063F10
- push {lr}
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x4
- bls _08063F1C
- movs r1, 0
-_08063F1C:
- ldr r0, _08063F28 @ =gUnknown_83A64F6
- adds r0, r1, r0
- ldrb r0, [r0]
- pop {r1}
- bx r1
- .align 2, 0
-_08063F28: .4byte gUnknown_83A64F6
- thumb_func_end sub_8063F10
-
- thumb_func_start sub_8063F2C
-sub_8063F2C: @ 8063F2C
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08063F54 @ =gUnknown_83A64FB
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063F44
- movs r4, 0
-_08063F44:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063F54: .4byte gUnknown_83A64FB
- thumb_func_end sub_8063F2C
-
- thumb_func_start sub_8063F58
-sub_8063F58: @ 8063F58
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08063F80 @ =gUnknown_83A6500
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063F70
- movs r4, 0
-_08063F70:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063F80: .4byte gUnknown_83A6500
- thumb_func_end sub_8063F58
-
- thumb_func_start GetWalkNormalMovementAction
-GetWalkNormalMovementAction: @ 8063F84
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08063FAC @ =gUnknown_83A6505
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063F9C
- movs r4, 0
-_08063F9C:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063FAC: .4byte gUnknown_83A6505
- thumb_func_end GetWalkNormalMovementAction
-
- thumb_func_start sub_8063FB0
-sub_8063FB0: @ 8063FB0
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08063FD8 @ =gUnknown_83A650A
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063FC8
- movs r4, 0
-_08063FC8:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08063FD8: .4byte gUnknown_83A650A
- thumb_func_end sub_8063FB0
-
- thumb_func_start sub_8063FDC
-sub_8063FDC: @ 8063FDC
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064004 @ =gUnknown_83A650F
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08063FF4
- movs r4, 0
-_08063FF4:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064004: .4byte gUnknown_83A650F
- thumb_func_end sub_8063FDC
-
- thumb_func_start sub_8064008
-sub_8064008: @ 8064008
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064030 @ =gUnknown_83A6514
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064020
- movs r4, 0
-_08064020:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064030: .4byte gUnknown_83A6514
- thumb_func_end sub_8064008
-
- thumb_func_start sub_8064034
-sub_8064034: @ 8064034
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _0806405C @ =gUnknown_83A6519
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _0806404C
- movs r4, 0
-_0806404C:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806405C: .4byte gUnknown_83A6519
- thumb_func_end sub_8064034
-
- thumb_func_start sub_8064060
-sub_8064060: @ 8064060
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064088 @ =gUnknown_83A651E
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064078
- movs r4, 0
-_08064078:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064088: .4byte gUnknown_83A651E
- thumb_func_end sub_8064060
-
- thumb_func_start sub_806408C
-sub_806408C: @ 806408C
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080640B4 @ =gUnknown_83A6523
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080640A4
- movs r4, 0
-_080640A4:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080640B4: .4byte gUnknown_83A6523
- thumb_func_end sub_806408C
-
- thumb_func_start sub_80640B8
-sub_80640B8: @ 80640B8
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080640E0 @ =gUnknown_83A6528
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080640D0
- movs r4, 0
-_080640D0:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080640E0: .4byte gUnknown_83A6528
- thumb_func_end sub_80640B8
-
- thumb_func_start sub_80640E4
-sub_80640E4: @ 80640E4
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _0806410C @ =gUnknown_83A652D
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080640FC
- movs r4, 0
-_080640FC:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806410C: .4byte gUnknown_83A652D
- thumb_func_end sub_80640E4
-
- thumb_func_start GetJumpLedgeAnimId
-GetJumpLedgeAnimId: @ 8064110
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064138 @ =gUnknown_83A6532
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064128
- movs r4, 0
-_08064128:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064138: .4byte gUnknown_83A6532
- thumb_func_end GetJumpLedgeAnimId
-
- thumb_func_start GetJumpInPlaceMovementAction
-GetJumpInPlaceMovementAction: @ 806413C
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064164 @ =gUnknown_83A6537
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064154
- movs r4, 0
-_08064154:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064164: .4byte gUnknown_83A6537
- thumb_func_end GetJumpInPlaceMovementAction
-
- thumb_func_start sub_8064168
-sub_8064168: @ 8064168
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064190 @ =gUnknown_83A653C
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064180
- movs r4, 0
-_08064180:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064190: .4byte gUnknown_83A653C
- thumb_func_end sub_8064168
-
- thumb_func_start sub_8064194
-sub_8064194: @ 8064194
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080641BC @ =gUnknown_83A6541
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080641AC
- movs r4, 0
-_080641AC:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080641BC: .4byte gUnknown_83A6541
- thumb_func_end sub_8064194
-
- thumb_func_start sub_80641C0
-sub_80641C0: @ 80641C0
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080641E8 @ =gUnknown_83A6546
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080641D8
- movs r4, 0
-_080641D8:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080641E8: .4byte gUnknown_83A6546
- thumb_func_end sub_80641C0
-
- thumb_func_start sub_80641EC
-sub_80641EC: @ 80641EC
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064214 @ =gUnknown_83A654B
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064204
- movs r4, 0
-_08064204:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064214: .4byte gUnknown_83A654B
- thumb_func_end sub_80641EC
-
- thumb_func_start GetStepInPlaceDelay32AnimId
-GetStepInPlaceDelay32AnimId: @ 8064218
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064240 @ =gUnknown_83A6550
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064230
- movs r4, 0
-_08064230:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064240: .4byte gUnknown_83A6550
- thumb_func_end GetStepInPlaceDelay32AnimId
-
- thumb_func_start GetStepInPlaceDelay16AnimId
-GetStepInPlaceDelay16AnimId: @ 8064244
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _0806426C @ =gUnknown_83A6555
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _0806425C
- movs r4, 0
-_0806425C:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806426C: .4byte gUnknown_83A6555
- thumb_func_end GetStepInPlaceDelay16AnimId
-
- thumb_func_start sub_8064270
-sub_8064270: @ 8064270
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064298 @ =gUnknown_83A655A
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064288
- movs r4, 0
-_08064288:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064298: .4byte gUnknown_83A655A
- thumb_func_end sub_8064270
-
- thumb_func_start GetStepInPlaceDelay4AnimId
-GetStepInPlaceDelay4AnimId: @ 806429C
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080642C4 @ =gUnknown_83A655F
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080642B4
- movs r4, 0
-_080642B4:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080642C4: .4byte gUnknown_83A655F
- thumb_func_end GetStepInPlaceDelay4AnimId
-
- thumb_func_start ObjectEventFaceOppositeDirection
-ObjectEventFaceOppositeDirection: @ 80642C8
- push {r4,lr}
- adds r4, r0, 0
- lsls r0, r1, 24
- lsrs r0, 24
- bl GetOppositeDirection
- lsls r0, 24
- lsrs r0, 24
- bl GetFaceDirectionMovementAction
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl ObjectEventSetHeldMovement
- lsls r0, 24
- lsrs r0, 24
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end ObjectEventFaceOppositeDirection
-
- thumb_func_start sub_80642F4
-sub_80642F4: @ 80642F4
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _0806431C @ =gUnknown_83A6564
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _0806430C
- movs r4, 0
-_0806430C:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806431C: .4byte gUnknown_83A6564
- thumb_func_end sub_80642F4
-
- thumb_func_start sub_8064320
-sub_8064320: @ 8064320
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064348 @ =gUnknown_83A6569
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064338
- movs r4, 0
-_08064338:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064348: .4byte gUnknown_83A6569
- thumb_func_end sub_8064320
-
- thumb_func_start sub_806434C
-sub_806434C: @ 806434C
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064374 @ =gUnknown_83A656E
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064364
- movs r4, 0
-_08064364:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064374: .4byte gUnknown_83A656E
- thumb_func_end sub_806434C
-
- thumb_func_start sub_8064378
-sub_8064378: @ 8064378
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080643A0 @ =gUnknown_83A6573
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064390
- movs r4, 0
-_08064390:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080643A0: .4byte gUnknown_83A6573
- thumb_func_end sub_8064378
-
- thumb_func_start sub_80643A4
-sub_80643A4: @ 80643A4
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080643CC @ =gUnknown_83A6578
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080643BC
- movs r4, 0
-_080643BC:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080643CC: .4byte gUnknown_83A6578
- thumb_func_end sub_80643A4
-
- thumb_func_start sub_80643D0
-sub_80643D0: @ 80643D0
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080643F8 @ =gUnknown_83A657D
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _080643E8
- movs r4, 0
-_080643E8:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080643F8: .4byte gUnknown_83A657D
- thumb_func_end sub_80643D0
-
- thumb_func_start sub_80643FC
-sub_80643FC: @ 80643FC
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064424 @ =gUnknown_83A6582
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064414
- movs r4, 0
-_08064414:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064424: .4byte gUnknown_83A6582
- thumb_func_end sub_80643FC
-
- thumb_func_start sub_8064428
-sub_8064428: @ 8064428
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08064450 @ =gUnknown_83A6587
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _08064440
- movs r4, 0
-_08064440:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064450: .4byte gUnknown_83A6587
- thumb_func_end sub_8064428
-
- thumb_func_start sub_8064454
-sub_8064454: @ 8064454
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _0806447C @ =gUnknown_83A658C
- mov r0, sp
- movs r2, 0x5
- bl memcpy
- cmp r4, 0x4
- bls _0806446C
- movs r4, 0
-_0806446C:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_0806447C: .4byte gUnknown_83A658C
- thumb_func_end sub_8064454
-
- thumb_func_start GetOppositeDirection
-GetOppositeDirection: @ 8064480
- push {r4,lr}
- sub sp, 0x8
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _080644A4 @ =gUnknown_83A6591
- mov r0, sp
- movs r2, 0x8
- bl memcpy
- subs r1, r4, 0x1
- lsls r0, r1, 24
- lsrs r0, 24
- cmp r0, 0x7
- bhi _080644A8
- mov r2, sp
- adds r0, r2, r1
- ldrb r0, [r0]
- b _080644AA
- .align 2, 0
-_080644A4: .4byte gUnknown_83A6591
-_080644A8:
- adds r0, r4, 0
-_080644AA:
- add sp, 0x8
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end GetOppositeDirection
-
- thumb_func_start zffu_offset_calc
-zffu_offset_calc: @ 80644B4
- lsls r0, 24
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080644C8 @ =gUnknown_83A6599
- lsrs r0, 22
- subs r0, 0x5
- adds r1, r0
- adds r1, r2
- ldrb r0, [r1]
- bx lr
- .align 2, 0
-_080644C8: .4byte gUnknown_83A6599
- thumb_func_end zffu_offset_calc
-
- thumb_func_start state_to_direction
-state_to_direction: @ 80644CC
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r1, 24
- lsrs r1, 24
- adds r0, r1, 0
- lsls r2, 24
- lsrs r2, 24
- cmp r1, 0
- beq _080644EC
- cmp r2, 0
- beq _080644EC
- cmp r1, 0x4
- bhi _080644EC
- cmp r2, 0x4
- bls _080644F0
-_080644EC:
- movs r0, 0
- b _08064502
-_080644F0:
- adds r1, r2, 0
- bl zffu_offset_calc
- ldr r2, _08064508 @ =gUnknown_83A65A9
- lsls r1, r4, 2
- subs r1, 0x5
- adds r0, r1
- adds r0, r2
- ldrb r0, [r0]
-_08064502:
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08064508: .4byte gUnknown_83A65A9
- thumb_func_end state_to_direction
-
- thumb_func_start ObjectEventExecSpecialAnim
-ObjectEventExecSpecialAnim: @ 806450C
- push {r4,lr}
- adds r4, r0, 0
- ldr r2, _08064540 @ =sMovementActionFuncs
- ldrb r0, [r4, 0x1C]
- lsls r0, 2
- adds r0, r2
- movs r3, 0x32
- ldrsh r2, [r1, r3]
- ldr r0, [r0]
- lsls r2, 2
- adds r2, r0
- ldr r2, [r2]
- adds r0, r4, 0
- bl _call_via_r2
- lsls r0, 24
- cmp r0, 0
- beq _08064538
- ldrb r0, [r4]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r4]
-_08064538:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08064540: .4byte sMovementActionFuncs
- thumb_func_end ObjectEventExecSpecialAnim
-
- thumb_func_start ObjectEventExecHeldMovementAction
-ObjectEventExecHeldMovementAction: @ 8064544
- push {r4,lr}
- adds r4, r0, 0
- ldr r2, _08064584 @ =sMovementActionFuncs
- ldrb r0, [r4, 0x1C]
- lsls r0, 2
- adds r0, r2
- movs r3, 0x32
- ldrsh r2, [r1, r3]
- ldr r0, [r0]
- lsls r2, 2
- adds r2, r0
- ldr r2, [r2]
- adds r0, r4, 0
- bl _call_via_r2
- lsls r0, 24
- cmp r0, 0
- beq _0806457C
- ldrb r0, [r4]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r4]
- ldrb r0, [r4, 0x5]
- cmp r0, 0x61
- bne _0806457C
- adds r0, r4, 0
- bl sub_806DE28
-_0806457C:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08064584: .4byte sMovementActionFuncs
- thumb_func_end ObjectEventExecHeldMovementAction
-
- thumb_func_start ObjectEventExecSingleMovementAction
-ObjectEventExecSingleMovementAction: @ 8064588
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r1, _080645B4 @ =sMovementActionFuncs
- ldrb r0, [r4, 0x1C]
- lsls r0, 2
- adds r0, r1
- movs r2, 0x32
- ldrsh r1, [r5, r2]
- ldr r0, [r0]
- lsls r1, 2
- adds r1, r0
- ldr r2, [r1]
- adds r0, r4, 0
- adds r1, r5, 0
- bl _call_via_r2
- lsls r0, 24
- cmp r0, 0
- bne _080645B8
- movs r0, 0
- b _080645C2
- .align 2, 0
-_080645B4: .4byte sMovementActionFuncs
-_080645B8:
- movs r0, 0xFF
- strb r0, [r4, 0x1C]
- movs r0, 0
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080645C2:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end ObjectEventExecSingleMovementAction
-
- thumb_func_start ObjectEventSetSingleMovement
-ObjectEventSetSingleMovement: @ 80645C8
- push {r4,lr}
- adds r3, r0, 0
- lsls r2, 24
- lsrs r4, r2, 24
- movs r0, 0
- strb r4, [r3, 0x1C]
- strh r0, [r1, 0x32]
- ldr r0, _080645F0 @ =gUnknown_3005E88
- ldrb r0, [r0]
- cmp r0, 0x2
- bne _080645EA
- ldrb r0, [r3, 0x8]
- ldrb r1, [r3, 0x9]
- ldrb r2, [r3, 0xA]
- adds r3, r4, 0
- bl sub_81124EC
-_080645EA:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080645F0: .4byte gUnknown_3005E88
- thumb_func_end ObjectEventSetSingleMovement
-
- thumb_func_start FaceDirection
-FaceDirection: @ 80645F4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r1, r2, 24
- lsrs r1, 24
- bl ObjectEventSetDirection
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_go_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl obj_npc_animation_step
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
- strh r0, [r5, 0x32]
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end FaceDirection
-
- thumb_func_start MovementActionFunc_x00_0
-MovementActionFunc_x00_0: @ 8064638
- push {lr}
- movs r2, 0x1
- bl FaceDirection
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x00_0
-
- thumb_func_start MovementActionFunc_x01_0
-MovementActionFunc_x01_0: @ 8064648
- push {lr}
- movs r2, 0x2
- bl FaceDirection
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x01_0
-
- thumb_func_start MovementActionFunc_x02_0
-MovementActionFunc_x02_0: @ 8064658
- push {lr}
- movs r2, 0x3
- bl FaceDirection
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x02_0
-
- thumb_func_start MovementActionFunc_x03_0
-MovementActionFunc_x03_0: @ 8064668
- push {lr}
- movs r2, 0x4
- bl FaceDirection
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x03_0
-
- thumb_func_start sub_8064678
-sub_8064678: @ 8064678
- push {r4-r6,lr}
- mov r6, r9
- mov r5, r8
- push {r5,r6}
- sub sp, 0x4
- mov r8, r0
- mov r9, r1
- adds r4, r2, 0
- adds r6, r3, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r6, 24
- lsrs r6, 24
- ldrh r1, [r0, 0x10]
- mov r0, sp
- strh r1, [r0]
- mov r1, r8
- ldrh r0, [r1, 0x12]
- mov r5, sp
- adds r5, 0x2
- strh r0, [r5]
- mov r0, r8
- adds r1, r4, 0
- bl ObjectEventSetDirection
- adds r0, r4, 0
- mov r1, sp
- adds r2, r5, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r5, r0]
- mov r0, r8
- bl npc_coords_shift
- mov r0, r9
- adds r1, r4, 0
- adds r2, r6, 0
- bl oamt_npc_ministep_reset
- mov r2, r9
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- mov r1, r8
- ldrb r0, [r1]
- movs r1, 0x4
- orrs r0, r1
- mov r2, r8
- strb r0, [r2]
- movs r0, 0x1
- mov r1, r9
- strh r0, [r1, 0x32]
- add sp, 0x4
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8064678
-
- thumb_func_start do_go_anim
-do_go_anim: @ 80646FC
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r5, r0, 0
- mov r8, r1
- adds r4, r3, 0
- lsls r2, 24
- lsrs r2, 24
- lsls r4, 24
- lsrs r4, 24
- mov r1, sp
- ldr r0, _08064754 @ =gUnknown_83A6884
- ldm r0!, {r3,r6,r7}
- stm r1!, {r3,r6,r7}
- ldm r0!, {r3,r6}
- stm r1!, {r3,r6}
- adds r0, r5, 0
- mov r1, r8
- adds r3, r4, 0
- bl sub_8064678
- lsls r4, 2
- mov r7, sp
- adds r1, r7, r4
- ldrb r0, [r5, 0x18]
- lsls r0, 28
- lsrs r0, 28
- ldr r1, [r1]
- bl _call_via_r1
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r5, 0
- mov r1, r8
- bl npc_apply_anim_looping
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08064754: .4byte gUnknown_83A6884
- thumb_func_end do_go_anim
-
- thumb_func_start do_run_anim
-do_run_anim: @ 8064758
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- movs r3, 0x1
- bl sub_8064678
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_run_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end do_run_anim
-
- thumb_func_start npc_obj_ministep_stop_on_arrival
-npc_obj_ministep_stop_on_arrival: @ 8064788
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl obj_npc_ministep
- lsls r0, 24
- cmp r0, 0
- bne _0806479E
- movs r0, 0
- b _080647BA
-_0806479E:
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
-_080647BA:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end npc_obj_ministep_stop_on_arrival
-
- thumb_func_start sub_80647C0
-sub_80647C0: @ 80647C0
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- adds r6, r0, 0
- mov r8, r1
- lsls r5, r2, 24
- lsrs r5, 24
- ldrh r1, [r6, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r6, 0x12]
- mov r4, sp
- adds r4, 0x2
- strh r0, [r4]
- adds r0, r6, 0
- adds r1, r5, 0
- bl ObjectEventSetDirection
- adds r0, r5, 0
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- bl npc_coords_shift
- mov r0, r8
- adds r1, r5, 0
- bl sub_8068BBC
- mov r2, r8
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r6]
- movs r0, 0x1
- mov r1, r8
- strh r0, [r1, 0x32]
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80647C0
-
- thumb_func_start sub_8064830
-sub_8064830: @ 8064830
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- bl sub_80647C0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_go_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8064830
-
- thumb_func_start an_walk_any_2
-an_walk_any_2: @ 806485C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl sub_8068BCC
- lsls r0, 24
- cmp r0, 0
- bne _08064872
- movs r0, 0
- b _0806488E
-_08064872:
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
-_0806488E:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end an_walk_any_2
-
- thumb_func_start sub_8064894
-sub_8064894: @ 8064894
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- adds r6, r0, 0
- mov r8, r1
- lsls r5, r2, 24
- lsrs r5, 24
- ldrh r1, [r6, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r6, 0x12]
- mov r4, sp
- adds r4, 0x2
- strh r0, [r4]
- adds r0, r6, 0
- adds r1, r5, 0
- bl ObjectEventSetDirection
- adds r0, r5, 0
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- bl npc_coords_shift
- mov r0, r8
- adds r1, r5, 0
- bl sub_8068C58
- mov r2, r8
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r6]
- movs r0, 0x1
- mov r1, r8
- strh r0, [r1, 0x32]
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8064894
-
- thumb_func_start sub_8064904
-sub_8064904: @ 8064904
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- bl sub_8064894
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_go_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8064904
-
- thumb_func_start sub_8064930
-sub_8064930: @ 8064930
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl sub_8068C68
- lsls r0, 24
- cmp r0, 0
- bne _08064946
- movs r0, 0
- b _08064962
-_08064946:
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
-_08064962:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8064930
-
- thumb_func_start MovementActionFunc_x9B_0
-MovementActionFunc_x9B_0: @ 8064968
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8064904
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x9B_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9B_0
-
- thumb_func_start MovementActionFunc_x9B_1
-MovementActionFunc_x9B_1: @ 8064988
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064930
- lsls r0, 24
- cmp r0, 0
- bne _0806499A
- movs r0, 0
- b _080649A0
-_0806499A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080649A0:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9B_1
-
- thumb_func_start MovementActionFunc_x9C_0
-MovementActionFunc_x9C_0: @ 80649A8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl sub_8064904
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x9C_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9C_0
-
- thumb_func_start MovementActionFunc_x9C_1
-MovementActionFunc_x9C_1: @ 80649C8
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064930
- lsls r0, 24
- cmp r0, 0
- bne _080649DA
- movs r0, 0
- b _080649E0
-_080649DA:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080649E0:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9C_1
-
- thumb_func_start MovementActionFunc_x9D_0
-MovementActionFunc_x9D_0: @ 80649E8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl sub_8064904
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x9D_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9D_0
-
- thumb_func_start MovementActionFunc_x9D_1
-MovementActionFunc_x9D_1: @ 8064A08
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064930
- lsls r0, 24
- cmp r0, 0
- bne _08064A1A
- movs r0, 0
- b _08064A20
-_08064A1A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064A20:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9D_1
-
- thumb_func_start MovementActionFunc_x9E_0
-MovementActionFunc_x9E_0: @ 8064A28
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- bl sub_8064904
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x9E_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9E_0
-
- thumb_func_start MovementActionFunc_x9E_1
-MovementActionFunc_x9E_1: @ 8064A48
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064930
- lsls r0, 24
- cmp r0, 0
- bne _08064A5A
- movs r0, 0
- b _08064A60
-_08064A5A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064A60:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9E_1
-
- thumb_func_start MovementActionFunc_x08_0
-MovementActionFunc_x08_0: @ 8064A68
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8064830
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x08_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x08_0
-
- thumb_func_start MovementActionFunc_x08_1
-MovementActionFunc_x08_1: @ 8064A88
- push {r4,lr}
- adds r4, r1, 0
- bl an_walk_any_2
- lsls r0, 24
- cmp r0, 0
- bne _08064A9A
- movs r0, 0
- b _08064AA0
-_08064A9A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064AA0:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x08_1
-
- thumb_func_start MovementActionFunc_x09_0
-MovementActionFunc_x09_0: @ 8064AA8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl sub_8064830
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x09_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x09_0
-
- thumb_func_start MovementActionFunc_x09_1
-MovementActionFunc_x09_1: @ 8064AC8
- push {r4,lr}
- adds r4, r1, 0
- bl an_walk_any_2
- lsls r0, 24
- cmp r0, 0
- bne _08064ADA
- movs r0, 0
- b _08064AE0
-_08064ADA:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064AE0:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x09_1
-
- thumb_func_start MovementActionFunc_x0A_0
-MovementActionFunc_x0A_0: @ 8064AE8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl sub_8064830
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x0A_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0A_0
-
- thumb_func_start MovementActionFunc_x0A_1
-MovementActionFunc_x0A_1: @ 8064B08
- push {r4,lr}
- adds r4, r1, 0
- bl an_walk_any_2
- lsls r0, 24
- cmp r0, 0
- bne _08064B1A
- movs r0, 0
- b _08064B20
-_08064B1A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064B20:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0A_1
-
- thumb_func_start MovementActionFunc_x0B_0
-MovementActionFunc_x0B_0: @ 8064B28
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- bl sub_8064830
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x0B_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0B_0
-
- thumb_func_start MovementActionFunc_x0B_1
-MovementActionFunc_x0B_1: @ 8064B48
- push {r4,lr}
- adds r4, r1, 0
- bl an_walk_any_2
- lsls r0, 24
- cmp r0, 0
- bne _08064B5A
- movs r0, 0
- b _08064B60
-_08064B5A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064B60:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0B_1
-
- thumb_func_start sub_8064B68
-sub_8064B68: @ 8064B68
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- adds r6, r0, 0
- mov r8, r1
- lsls r5, r2, 24
- lsrs r5, 24
- ldrh r1, [r6, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r6, 0x12]
- mov r4, sp
- adds r4, 0x2
- strh r0, [r4]
- adds r0, r6, 0
- adds r1, r5, 0
- bl ObjectEventSetDirection
- adds r0, r5, 0
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- bl npc_coords_shift
- mov r0, r8
- adds r1, r5, 0
- bl sub_8068C08
- mov r2, r8
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r6]
- movs r0, 0x1
- mov r1, r8
- strh r0, [r1, 0x32]
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8064B68
-
- thumb_func_start sub_8064BD8
-sub_8064BD8: @ 8064BD8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- bl sub_8064B68
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_go_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8064BD8
-
- thumb_func_start sub_8064C04
-sub_8064C04: @ 8064C04
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl sub_8068C18
- lsls r0, 24
- cmp r0, 0
- bne _08064C1A
- movs r0, 0
- b _08064C36
-_08064C1A:
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
-_08064C36:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8064C04
-
- thumb_func_start MovementActionFunc_x0D_0
-MovementActionFunc_x0D_0: @ 8064C3C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl sub_8064BD8
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x0D_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0D_0
-
- thumb_func_start MovementActionFunc_x0D_1
-MovementActionFunc_x0D_1: @ 8064C5C
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064C04
- lsls r0, 24
- cmp r0, 0
- bne _08064C6E
- movs r0, 0
- b _08064C74
-_08064C6E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064C74:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0D_1
-
- thumb_func_start MovementActionFunc_x0C_0
-MovementActionFunc_x0C_0: @ 8064C7C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8064BD8
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x0C_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0C_0
-
- thumb_func_start MovementActionFunc_x0C_1
-MovementActionFunc_x0C_1: @ 8064C9C
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064C04
- lsls r0, 24
- cmp r0, 0
- bne _08064CAE
- movs r0, 0
- b _08064CB4
-_08064CAE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064CB4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0C_1
-
- thumb_func_start MovementActionFunc_x0E_0
-MovementActionFunc_x0E_0: @ 8064CBC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl sub_8064BD8
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x0E_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0E_0
-
- thumb_func_start MovementActionFunc_x0E_1
-MovementActionFunc_x0E_1: @ 8064CDC
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064C04
- lsls r0, 24
- cmp r0, 0
- bne _08064CEE
- movs r0, 0
- b _08064CF4
-_08064CEE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064CF4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0E_1
-
- thumb_func_start MovementActionFunc_x0F_0
-MovementActionFunc_x0F_0: @ 8064CFC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- bl sub_8064BD8
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x0F_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0F_0
-
- thumb_func_start MovementActionFunc_x0F_1
-MovementActionFunc_x0F_1: @ 8064D1C
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8064C04
- lsls r0, 24
- cmp r0, 0
- bne _08064D2E
- movs r0, 0
- b _08064D34
-_08064D2E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064D34:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x0F_1
-
- thumb_func_start MovementActionFunc_x10_0
-MovementActionFunc_x10_0: @ 8064D3C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x10_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x10_0
-
- thumb_func_start MovementActionFunc_x10_1
-MovementActionFunc_x10_1: @ 8064D5C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08064D6E
- movs r0, 0
- b _08064D74
-_08064D6E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064D74:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x10_1
-
- thumb_func_start MovementActionFunc_x11_0
-MovementActionFunc_x11_0: @ 8064D7C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x11_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x11_0
-
- thumb_func_start MovementActionFunc_x11_1
-MovementActionFunc_x11_1: @ 8064D9C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08064DAE
- movs r0, 0
- b _08064DB4
-_08064DAE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064DB4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x11_1
-
- thumb_func_start MovementActionFunc_x12_0
-MovementActionFunc_x12_0: @ 8064DBC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x12_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x12_0
-
- thumb_func_start MovementActionFunc_x12_1
-MovementActionFunc_x12_1: @ 8064DDC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08064DEE
- movs r0, 0
- b _08064DF4
-_08064DEE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064DF4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x12_1
-
- thumb_func_start MovementActionFunc_x13_0
-MovementActionFunc_x13_0: @ 8064DFC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x13_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x13_0
-
- thumb_func_start MovementActionFunc_x13_1
-MovementActionFunc_x13_1: @ 8064E1C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08064E2E
- movs r0, 0
- b _08064E34
-_08064E2E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08064E34:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x13_1
-
- thumb_func_start sub_8064E3C
-sub_8064E3C: @ 8064E3C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- adds r7, r0, 0
- mov r10, r1
- adds r4, r2, 0
- mov r8, r3
- ldr r0, [sp, 0x30]
- lsls r4, 24
- lsrs r4, 24
- mov r1, r8
- lsls r1, 24
- lsrs r1, 24
- mov r8, r1
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _08064EF4 @ =gUnknown_83A6958
- add r0, sp, 0x4
- movs r2, 0x6
- bl memcpy
- add r5, sp, 0xC
- movs r0, 0
- strh r0, [r5]
- mov r6, sp
- adds r6, 0xE
- strh r0, [r6]
- adds r0, r7, 0
- adds r1, r4, 0
- bl ObjectEventSetDirection
- mov r1, r8
- lsls r0, r1, 1
- add r0, sp
- adds r0, 0x4
- movs r1, 0
- ldrsh r3, [r0, r1]
- str r3, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- adds r2, r6, 0
- bl sub_8063A6C
- ldrh r1, [r5]
- ldrh r0, [r7, 0x10]
- adds r1, r0
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r6]
- ldrh r0, [r7, 0x12]
- adds r2, r0
- lsls r2, 16
- asrs r2, 16
- adds r0, r7, 0
- bl npc_coords_shift
- mov r0, r10
- adds r1, r4, 0
- mov r2, r8
- mov r3, r9
- bl sub_8068D1C
- movs r0, 0x1
- mov r1, r10
- strh r0, [r1, 0x32]
- movs r0, 0x2C
- add r10, r0
- mov r0, r10
- ldrb r1, [r0]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- mov r1, r10
- strb r0, [r1]
- ldrb r0, [r7]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r7]
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08064EF4: .4byte gUnknown_83A6958
- thumb_func_end sub_8064E3C
-
- thumb_func_start maybe_shadow_1
-maybe_shadow_1: @ 8064EF8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- ldr r0, [sp, 0x10]
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- adds r0, r4, 0
- bl sub_8064E3C
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_go_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- adds r0, r4, 0
- bl DoShadowFieldEffect
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end maybe_shadow_1
-
- thumb_func_start sub_8064F3C
-sub_8064F3C: @ 8064F3C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x10
- adds r6, r0, 0
- adds r7, r1, 0
- adds r4, r2, 0
- ldr r1, _08064FC8 @ =gUnknown_83A695E
- add r0, sp, 0x4
- movs r2, 0x6
- bl memcpy
- adds r0, r7, 0
- bl _call_via_r4
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- cmp r0, 0x1
- bne _08064FCC
- movs r1, 0x36
- ldrsh r0, [r7, r1]
- lsls r0, 1
- add r0, sp
- adds r0, 0x4
- movs r2, 0
- ldrsh r0, [r0, r2]
- cmp r0, 0
- beq _08064FCC
- add r4, sp, 0xC
- movs r0, 0
- strh r0, [r4]
- mov r5, sp
- adds r5, 0xE
- strh r0, [r5]
- ldrb r0, [r6, 0x18]
- lsrs r0, 4
- movs r2, 0x36
- ldrsh r1, [r7, r2]
- lsls r1, 1
- add r1, sp
- adds r1, 0x4
- movs r2, 0
- ldrsh r3, [r1, r2]
- str r3, [sp]
- adds r1, r4, 0
- adds r2, r5, 0
- bl sub_8063A6C
- ldrh r1, [r4]
- ldrh r0, [r6, 0x10]
- adds r1, r0
- lsls r1, 16
- asrs r1, 16
- ldrh r2, [r5]
- ldrh r0, [r6, 0x12]
- adds r2, r0
- lsls r2, 16
- asrs r2, 16
- adds r0, r6, 0
- bl npc_coords_shift
- ldrb r0, [r6]
- movs r1, 0x4
- orrs r0, r1
- movs r1, 0x10
- orrs r0, r1
- strb r0, [r6]
- b _08064FF0
- .align 2, 0
-_08064FC8: .4byte gUnknown_83A695E
-_08064FCC:
- mov r1, r8
- cmp r1, 0xFF
- bne _08064FF0
- adds r0, r6, 0
- bl npc_coords_shift_still
- ldrb r0, [r6]
- movs r1, 0x8
- orrs r0, r1
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r6]
- adds r2, r7, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
-_08064FF0:
- mov r0, r8
- add sp, 0x10
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r1}
- bx r1
- thumb_func_end sub_8064F3C
-
- thumb_func_start sub_8065000
-sub_8065000: @ 8065000
- push {lr}
- ldr r2, _08065010 @ =sub_8068D3C
- bl sub_8064F3C
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .align 2, 0
-_08065010: .4byte sub_8068D3C
- thumb_func_end sub_8065000
-
- thumb_func_start sub_8065014
-sub_8065014: @ 8065014
- push {lr}
- ldr r2, _08065024 @ =sub_8068DC4
- bl sub_8064F3C
- lsls r0, 24
- lsrs r0, 24
- pop {r1}
- bx r1
- .align 2, 0
-_08065024: .4byte sub_8068DC4
- thumb_func_end sub_8065014
-
- thumb_func_start sub_8065028
-sub_8065028: @ 8065028
- push {lr}
- bl sub_8065000
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _0806503A
- movs r0, 0
- b _0806503C
-_0806503A:
- movs r0, 0x1
-_0806503C:
- pop {r1}
- bx r1
- thumb_func_end sub_8065028
-
- thumb_func_start sub_8065040
-sub_8065040: @ 8065040
- push {lr}
- bl sub_8065014
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _08065052
- movs r0, 0
- b _08065054
-_08065052:
- movs r0, 0x1
-_08065054:
- pop {r1}
- bx r1
- thumb_func_end sub_8065040
-
- thumb_func_start sub_8065058
-sub_8065058: @ 8065058
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065000
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _08065072
- cmp r0, 0xFF
- bne _0806509E
- movs r0, 0x1
- b _080650A0
-_08065072:
- ldrb r0, [r4, 0x18]
- lsrs r0, 4
- bl GetOppositeDirection
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl ObjectEventSetDirection
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_go_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl obj_npc_animation_step
-_0806509E:
- movs r0, 0
-_080650A0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8065058
-
- thumb_func_start MovementActionFunc_x14_0
-MovementActionFunc_x14_0: @ 80650A8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0x2
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x14_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x14_0
-
- thumb_func_start MovementActionFunc_x14_1
-MovementActionFunc_x14_1: @ 80650D4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080650E8
- movs r0, 0
- b _080650F8
-_080650E8:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080650F8:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x14_1
-
- thumb_func_start MovementActionFunc_x15_0
-MovementActionFunc_x15_0: @ 8065100
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0x2
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x15_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x15_0
-
- thumb_func_start MovementActionFunc_x15_1
-MovementActionFunc_x15_1: @ 806512C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08065140
- movs r0, 0
- b _08065150
-_08065140:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08065150:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x15_1
-
- thumb_func_start MovementActionFunc_x16_0
-MovementActionFunc_x16_0: @ 8065158
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0x2
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x16_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x16_0
-
- thumb_func_start MovementActionFunc_x16_1
-MovementActionFunc_x16_1: @ 8065184
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08065198
- movs r0, 0
- b _080651A8
-_08065198:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080651A8:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x16_1
-
- thumb_func_start MovementActionFunc_x17_0
-MovementActionFunc_x17_0: @ 80651B0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0x2
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x17_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x17_0
-
- thumb_func_start MovementActionFunc_x17_1
-MovementActionFunc_x17_1: @ 80651DC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080651F0
- movs r0, 0
- b _08065200
-_080651F0:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08065200:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x17_1
-
- thumb_func_start sub_8065208
-sub_8065208: @ 8065208
- movs r2, 0x1
- strh r2, [r0, 0x32]
- strh r1, [r0, 0x34]
- bx lr
- thumb_func_end sub_8065208
-
- thumb_func_start MovementActionFunc_x18_1
-MovementActionFunc_x18_1: @ 8065210
- push {lr}
- ldrh r0, [r1, 0x34]
- subs r0, 0x1
- strh r0, [r1, 0x34]
- lsls r0, 16
- cmp r0, 0
- beq _08065222
- movs r0, 0
- b _08065228
-_08065222:
- movs r0, 0x2
- strh r0, [r1, 0x32]
- movs r0, 0x1
-_08065228:
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x18_1
-
- thumb_func_start MovementActionFunc_x18_0
-MovementActionFunc_x18_0: @ 806522C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8065208
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x18_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x18_0
-
- thumb_func_start MovementActionFunc_x19_0
-MovementActionFunc_x19_0: @ 806524C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x2
- bl sub_8065208
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x18_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x19_0
-
- thumb_func_start MovementActionFunc_x1A_0
-MovementActionFunc_x1A_0: @ 806526C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x4
- bl sub_8065208
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x18_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1A_0
-
- thumb_func_start MovementActionFunc_x1B_0
-MovementActionFunc_x1B_0: @ 806528C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x8
- bl sub_8065208
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x18_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1B_0
-
- thumb_func_start MovementActionFunc_x1C_0
-MovementActionFunc_x1C_0: @ 80652AC
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x10
- bl sub_8065208
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x18_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1C_0
-
- thumb_func_start MovementActionFunc_x1D_0
-MovementActionFunc_x1D_0: @ 80652CC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x1
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x1D_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1D_0
-
- thumb_func_start MovementActionFunc_x1D_1
-MovementActionFunc_x1D_1: @ 80652EC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080652FE
- movs r0, 0
- b _08065304
-_080652FE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065304:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1D_1
-
- thumb_func_start MovementActionFunc_x1E_0
-MovementActionFunc_x1E_0: @ 806530C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x1
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x1E_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1E_0
-
- thumb_func_start MovementActionFunc_x1E_1
-MovementActionFunc_x1E_1: @ 806532C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806533E
- movs r0, 0
- b _08065344
-_0806533E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065344:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1E_1
-
- thumb_func_start MovementActionFunc_x1F_0
-MovementActionFunc_x1F_0: @ 806534C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x1
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x1F_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1F_0
-
- thumb_func_start MovementActionFunc_x1F_1
-MovementActionFunc_x1F_1: @ 806536C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806537E
- movs r0, 0
- b _08065384
-_0806537E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065384:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x1F_1
-
- thumb_func_start MovementActionFunc_x20_0
-MovementActionFunc_x20_0: @ 806538C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x1
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x20_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x20_0
-
- thumb_func_start MovementActionFunc_x20_1
-MovementActionFunc_x20_1: @ 80653AC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080653BE
- movs r0, 0
- b _080653C4
-_080653BE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080653C4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x20_1
-
- thumb_func_start sub_80653CC
-sub_80653CC: @ 80653CC
- push {r4,lr}
- adds r4, r0, 0
- adds r0, r1, 0
- bl obj_npc_ministep
- lsls r0, 24
- cmp r0, 0
- bne _080653E0
- movs r0, 0
- b _080653F0
-_080653E0:
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4]
- movs r0, 0x1
-_080653F0:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end sub_80653CC
-
- thumb_func_start MovementActionFunc_xA0_0
-MovementActionFunc_xA0_0: @ 80653F8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r1, [r4, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x1
- beq _0806541A
- movs r0, 0x1
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_0806541A:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- movs r3, 0x1
- bl sub_8064678
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA0_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA0_0
-
- thumb_func_start MovementActionFunc_xA0_1
-MovementActionFunc_xA0_1: @ 8065438
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl AnimateSprite
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80653CC
- lsls r0, 24
- cmp r0, 0
- bne _08065456
- movs r0, 0
- b _0806545C
-_08065456:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806545C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA0_1
-
- thumb_func_start MovementActionFunc_xA1_0
-MovementActionFunc_xA1_0: @ 8065464
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r1, [r4, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x2
- beq _08065486
- movs r0, 0x2
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_08065486:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- movs r3, 0x1
- bl sub_8064678
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA1_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA1_0
-
- thumb_func_start MovementActionFunc_xA1_1
-MovementActionFunc_xA1_1: @ 80654A4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl AnimateSprite
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80653CC
- lsls r0, 24
- cmp r0, 0
- bne _080654C2
- movs r0, 0
- b _080654C8
-_080654C2:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080654C8:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA1_1
-
- thumb_func_start MovementActionFunc_xA2_0
-MovementActionFunc_xA2_0: @ 80654D0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r1, [r4, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x3
- beq _080654F2
- movs r0, 0x3
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_080654F2:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- movs r3, 0x1
- bl sub_8064678
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA2_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA2_0
-
- thumb_func_start MovementActionFunc_xA2_1
-MovementActionFunc_xA2_1: @ 8065510
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl AnimateSprite
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80653CC
- lsls r0, 24
- cmp r0, 0
- bne _0806552E
- movs r0, 0
- b _08065534
-_0806552E:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08065534:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA2_1
-
- thumb_func_start MovementActionFunc_xA3_0
-MovementActionFunc_xA3_0: @ 806553C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r1, [r4, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x4
- beq _0806555E
- movs r0, 0x4
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
-_0806555E:
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- movs r3, 0x1
- bl sub_8064678
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA3_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA3_0
-
- thumb_func_start MovementActionFunc_xA3_1
-MovementActionFunc_xA3_1: @ 806557C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl AnimateSprite
- adds r0, r4, 0
- adds r1, r5, 0
- bl sub_80653CC
- lsls r0, 24
- cmp r0, 0
- bne _0806559A
- movs r0, 0
- b _080655A0
-_0806559A:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080655A0:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA3_1
-
- thumb_func_start sub_80655A8
-sub_80655A8: @ 80655A8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r1, r2, 24
- lsrs r1, 24
- bl ObjectEventSetDirection
- adds r0, r4, 0
- bl npc_coords_shift_still
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1
- strh r0, [r5, 0x32]
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80655A8
-
- thumb_func_start MovementActionFunc_x04_0
-MovementActionFunc_x04_0: @ 80655D4
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- ldrb r1, [r5, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x1
- beq _080655F6
- movs r0, 0x1
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_080655F6:
- adds r0, r4, 0
- bl AnimateSprite
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x1
- bl sub_80655A8
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x04_0
-
- thumb_func_start MovementActionFunc_x05_0
-MovementActionFunc_x05_0: @ 8065610
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- ldrb r1, [r5, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x2
- beq _08065632
- movs r0, 0x2
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_08065632:
- adds r0, r4, 0
- bl AnimateSprite
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x2
- bl sub_80655A8
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x05_0
-
- thumb_func_start MovementActionFunc_x06_0
-MovementActionFunc_x06_0: @ 806564C
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- ldrb r1, [r5, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x3
- beq _0806566E
- movs r0, 0x3
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_0806566E:
- adds r0, r4, 0
- bl AnimateSprite
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x3
- bl sub_80655A8
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x06_0
-
- thumb_func_start MovementActionFunc_x07_0
-MovementActionFunc_x07_0: @ 8065688
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- ldrb r1, [r5, 0x18]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x4
- beq _080656AA
- movs r0, 0x4
- bl ObjectEventDirectionToImageAnimId
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
-_080656AA:
- adds r0, r4, 0
- bl AnimateSprite
- adds r0, r5, 0
- adds r1, r4, 0
- movs r2, 0x4
- bl sub_80655A8
- movs r0, 0x1
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x07_0
-
- thumb_func_start sub_80656C4
-sub_80656C4: @ 80656C4
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- mov r8, r0
- adds r6, r1, 0
- adds r1, r2, 0
- adds r4, r3, 0
- ldr r5, [sp, 0x14]
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- lsls r5, 16
- lsrs r5, 16
- bl ObjectEventSetDirection
- mov r0, r8
- adds r1, r6, 0
- adds r2, r4, 0
- bl npc_apply_anim_looping
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x1
- strh r0, [r6, 0x32]
- strh r5, [r6, 0x34]
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80656C4
-
- thumb_func_start MovementActionFunc_x25_1
-MovementActionFunc_x25_1: @ 806570C
- push {lr}
- ldrh r0, [r1, 0x34]
- subs r0, 0x1
- strh r0, [r1, 0x34]
- lsls r0, 16
- cmp r0, 0
- beq _0806571E
- movs r0, 0
- b _08065730
-_0806571E:
- movs r0, 0x2
- strh r0, [r1, 0x32]
- adds r2, r1, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
-_08065730:
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x25_1
-
- thumb_func_start MovementActionFunc_x21_1
-MovementActionFunc_x21_1: @ 8065734
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- ldrh r1, [r4, 0x34]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0806575E
- adds r3, r4, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- lsls r1, r2, 26
- lsrs r1, 26
- adds r1, 0x1
- movs r0, 0x3F
- ands r1, r0
- movs r0, 0x40
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0806575E:
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x21_1
-
- thumb_func_start MovementActionFunc_x21_0
-MovementActionFunc_x21_0: @ 8065770
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x20
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x21_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x21_0
-
- thumb_func_start MovementActionFunc_x22_0
-MovementActionFunc_x22_0: @ 80657A8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x20
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x21_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x22_0
-
- thumb_func_start MovementActionFunc_x23_0
-MovementActionFunc_x23_0: @ 80657E0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x20
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x21_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x23_0
-
- thumb_func_start MovementActionFunc_x24_0
-MovementActionFunc_x24_0: @ 8065818
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x20
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x21_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x24_0
-
- thumb_func_start MovementActionFunc_x25_0
-MovementActionFunc_x25_0: @ 8065850
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x10
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x25_0
-
- thumb_func_start MovementActionFunc_x26_0
-MovementActionFunc_x26_0: @ 8065888
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x10
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x26_0
-
- thumb_func_start MovementActionFunc_x27_0
-MovementActionFunc_x27_0: @ 80658C0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x10
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x27_0
-
- thumb_func_start MovementActionFunc_x28_0
-MovementActionFunc_x28_0: @ 80658F8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl get_go_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x10
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x28_0
-
- thumb_func_start MovementActionFunc_x29_0
-MovementActionFunc_x29_0: @ 8065930
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl get_go_fast_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x29_0
-
- thumb_func_start MovementActionFunc_x2A_0
-MovementActionFunc_x2A_0: @ 8065968
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl get_go_fast_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x2A_0
-
- thumb_func_start MovementActionFunc_x2B_0
-MovementActionFunc_x2B_0: @ 80659A0
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl get_go_fast_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x2B_0
-
- thumb_func_start MovementActionFunc_x2C_0
-MovementActionFunc_x2C_0: @ 80659D8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl get_go_fast_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x2C_0
-
- thumb_func_start MovementActionFunc_x2D_0
-MovementActionFunc_x2D_0: @ 8065A10
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl get_go_faster_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x4
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x2D_0
-
- thumb_func_start MovementActionFunc_x2E_0
-MovementActionFunc_x2E_0: @ 8065A48
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl get_go_faster_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x4
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x2E_0
-
- thumb_func_start MovementActionFunc_x2F_0
-MovementActionFunc_x2F_0: @ 8065A80
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl get_go_faster_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x4
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x2F_0
-
- thumb_func_start MovementActionFunc_x30_0
-MovementActionFunc_x30_0: @ 8065AB8
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl get_go_faster_image_anim_num
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x4
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x30_0
-
- thumb_func_start MovementActionFunc_x31_0
-MovementActionFunc_x31_0: @ 8065AF0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x2
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x31_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x31_0
-
- thumb_func_start MovementActionFunc_x31_1
-MovementActionFunc_x31_1: @ 8065B10
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065B22
- movs r0, 0
- b _08065B28
-_08065B22:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065B28:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x31_1
-
- thumb_func_start MovementActionFunc_x32_0
-MovementActionFunc_x32_0: @ 8065B30
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x2
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x32_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x32_0
-
- thumb_func_start MovementActionFunc_x32_1
-MovementActionFunc_x32_1: @ 8065B50
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065B62
- movs r0, 0
- b _08065B68
-_08065B62:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065B68:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x32_1
-
- thumb_func_start MovementActionFunc_x33_0
-MovementActionFunc_x33_0: @ 8065B70
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x2
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x33_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x33_0
-
- thumb_func_start MovementActionFunc_x33_1
-MovementActionFunc_x33_1: @ 8065B90
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065BA2
- movs r0, 0
- b _08065BA8
-_08065BA2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065BA8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x33_1
-
- thumb_func_start MovementActionFunc_x34_0
-MovementActionFunc_x34_0: @ 8065BB0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x2
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x34_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x34_0
-
- thumb_func_start MovementActionFunc_x34_1
-MovementActionFunc_x34_1: @ 8065BD0
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065BE2
- movs r0, 0
- b _08065BE8
-_08065BE2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065BE8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x34_1
-
- thumb_func_start MovementActionFunc_x35_0
-MovementActionFunc_x35_0: @ 8065BF0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x3
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x35_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x35_0
-
- thumb_func_start MovementActionFunc_x35_1
-MovementActionFunc_x35_1: @ 8065C10
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065C22
- movs r0, 0
- b _08065C28
-_08065C22:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065C28:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x35_1
-
- thumb_func_start MovementActionFunc_x36_0
-MovementActionFunc_x36_0: @ 8065C30
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x3
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x36_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x36_0
-
- thumb_func_start MovementActionFunc_x36_1
-MovementActionFunc_x36_1: @ 8065C50
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065C62
- movs r0, 0
- b _08065C68
-_08065C62:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065C68:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x36_1
-
- thumb_func_start MovementActionFunc_x37_0
-MovementActionFunc_x37_0: @ 8065C70
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x3
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x37_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x37_0
-
- thumb_func_start MovementActionFunc_x37_1
-MovementActionFunc_x37_1: @ 8065C90
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065CA2
- movs r0, 0
- b _08065CA8
-_08065CA2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065CA8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x37_1
-
- thumb_func_start MovementActionFunc_x38_0
-MovementActionFunc_x38_0: @ 8065CB0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x3
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x38_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x38_0
-
- thumb_func_start MovementActionFunc_x38_1
-MovementActionFunc_x38_1: @ 8065CD0
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065CE2
- movs r0, 0
- b _08065CE8
-_08065CE2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065CE8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x38_1
-
- thumb_func_start MovementActionFunc_x39_0
-MovementActionFunc_x39_0: @ 8065CF0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x4
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x39_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x39_0
-
- thumb_func_start MovementActionFunc_x39_1
-MovementActionFunc_x39_1: @ 8065D10
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065D22
- movs r0, 0
- b _08065D28
-_08065D22:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065D28:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x39_1
-
- thumb_func_start MovementActionFunc_x3A_0
-MovementActionFunc_x3A_0: @ 8065D30
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x4
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x3A_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3A_0
-
- thumb_func_start MovementActionFunc_x3A_1
-MovementActionFunc_x3A_1: @ 8065D50
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065D62
- movs r0, 0
- b _08065D68
-_08065D62:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065D68:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3A_1
-
- thumb_func_start MovementActionFunc_x3B_0
-MovementActionFunc_x3B_0: @ 8065D70
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x4
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x3B_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3B_0
-
- thumb_func_start MovementActionFunc_x3B_1
-MovementActionFunc_x3B_1: @ 8065D90
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065DA2
- movs r0, 0
- b _08065DA8
-_08065DA2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065DA8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3B_1
-
- thumb_func_start MovementActionFunc_x3C_0
-MovementActionFunc_x3C_0: @ 8065DB0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x4
- bl do_go_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x3C_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3C_0
-
- thumb_func_start MovementActionFunc_x3C_1
-MovementActionFunc_x3C_1: @ 8065DD0
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065DE2
- movs r0, 0
- b _08065DE8
-_08065DE2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065DE8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3C_1
-
- thumb_func_start do_run_south_anim
-do_run_south_anim: @ 8065DF0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl do_run_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x3D_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end do_run_south_anim
-
- thumb_func_start MovementActionFunc_x3D_1
-MovementActionFunc_x3D_1: @ 8065E10
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065E22
- movs r0, 0
- b _08065E28
-_08065E22:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065E28:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3D_1
-
- thumb_func_start do_run_north_anim
-do_run_north_anim: @ 8065E30
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl do_run_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x3E_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end do_run_north_anim
-
- thumb_func_start MovementActionFunc_x3E_1
-MovementActionFunc_x3E_1: @ 8065E50
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065E62
- movs r0, 0
- b _08065E68
-_08065E62:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065E68:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3E_1
-
- thumb_func_start do_run_west_anim
-do_run_west_anim: @ 8065E70
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl do_run_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x3F_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end do_run_west_anim
-
- thumb_func_start MovementActionFunc_x3F_1
-MovementActionFunc_x3F_1: @ 8065E90
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065EA2
- movs r0, 0
- b _08065EA8
-_08065EA2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065EA8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x3F_1
-
- thumb_func_start do_run_east_anim
-do_run_east_anim: @ 8065EB0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- bl do_run_anim
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x40_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end do_run_east_anim
-
- thumb_func_start MovementActionFunc_x40_1
-MovementActionFunc_x40_1: @ 8065ED0
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08065EE2
- movs r0, 0
- b _08065EE8
-_08065EE2:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065EE8:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x40_1
-
- thumb_func_start sub_8065EF0
-sub_8065EF0: @ 8065EF0
- push {r4-r6,lr}
- mov r6, r8
- push {r6}
- sub sp, 0x4
- adds r6, r0, 0
- mov r8, r1
- lsls r5, r2, 24
- lsrs r5, 24
- ldrh r1, [r6, 0x10]
- mov r0, sp
- strh r1, [r0]
- ldrh r0, [r6, 0x12]
- mov r4, sp
- adds r4, 0x2
- strh r0, [r4]
- adds r0, r6, 0
- adds r1, r5, 0
- bl ObjectEventSetDirection
- adds r0, r5, 0
- mov r1, sp
- adds r2, r4, 0
- bl MoveCoords
- mov r0, sp
- movs r2, 0
- ldrsh r1, [r0, r2]
- movs r0, 0
- ldrsh r2, [r4, r0]
- adds r0, r6, 0
- bl npc_coords_shift
- mov r0, r8
- adds r1, r5, 0
- bl sub_8068CA4
- mov r2, r8
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r6]
- movs r0, 0x1
- mov r1, r8
- strh r0, [r1, 0x32]
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8065EF0
-
- thumb_func_start sub_8065F60
-sub_8065F60: @ 8065F60
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- bl sub_8065EF0
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl get_run_image_anim_num
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8065F60
-
- thumb_func_start sub_8065F8C
-sub_8065F8C: @ 8065F8C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- adds r0, r5, 0
- bl sub_8068CB4
- lsls r0, 24
- cmp r0, 0
- bne _08065FA2
- movs r0, 0
- b _08065FBE
-_08065FA2:
- adds r0, r4, 0
- bl npc_coords_shift_still
- ldrb r0, [r4]
- movs r1, 0x8
- orrs r0, r1
- strb r0, [r4]
- adds r2, r5, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
-_08065FBE:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_8065F8C
-
- thumb_func_start MovementActionFunc_x41_0
-MovementActionFunc_x41_0: @ 8065FC4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8065F60
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x41_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x41_0
-
- thumb_func_start MovementActionFunc_x41_1
-MovementActionFunc_x41_1: @ 8065FE4
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065F8C
- lsls r0, 24
- cmp r0, 0
- bne _08065FF6
- movs r0, 0
- b _08065FFC
-_08065FF6:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08065FFC:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x41_1
-
- thumb_func_start MovementActionFunc_x42_0
-MovementActionFunc_x42_0: @ 8066004
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl sub_8065F60
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x42_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x42_0
-
- thumb_func_start MovementActionFunc_x42_1
-MovementActionFunc_x42_1: @ 8066024
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065F8C
- lsls r0, 24
- cmp r0, 0
- bne _08066036
- movs r0, 0
- b _0806603C
-_08066036:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_0806603C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x42_1
-
- thumb_func_start MovementActionFunc_x43_0
-MovementActionFunc_x43_0: @ 8066044
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl sub_8065F60
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x43_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x43_0
-
- thumb_func_start MovementActionFunc_x43_1
-MovementActionFunc_x43_1: @ 8066064
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065F8C
- lsls r0, 24
- cmp r0, 0
- bne _08066076
- movs r0, 0
- b _0806607C
-_08066076:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_0806607C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x43_1
-
- thumb_func_start MovementActionFunc_x44_0
-MovementActionFunc_x44_0: @ 8066084
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8065F60
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x44_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x44_0
-
- thumb_func_start MovementActionFunc_x44_1
-MovementActionFunc_x44_1: @ 80660A4
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065F8C
- lsls r0, 24
- cmp r0, 0
- bne _080660B6
- movs r0, 0
- b _080660BC
-_080660B6:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080660BC:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x44_1
-
- thumb_func_start npc_set_direction_and_anim__an_proceed
-npc_set_direction_and_anim__an_proceed: @ 80660C4
- push {r4-r6,lr}
- adds r6, r0, 0
- adds r5, r1, 0
- adds r4, r2, 0
- adds r1, r3, 0
- lsls r4, 24
- lsrs r4, 24
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- movs r2, 0
- bl obj_anim_image_set_and_seek
- adds r0, r6, 0
- adds r1, r4, 0
- bl ObjectEventSetDirection
- movs r0, 0x1
- strh r0, [r5, 0x32]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end npc_set_direction_and_anim__an_proceed
-
- thumb_func_start MovementActionFunc_x45_0
-MovementActionFunc_x45_0: @ 80660F0
- push {lr}
- ldrb r2, [r0, 0x18]
- lsrs r2, 4
- adds r3, r1, 0
- adds r3, 0x2A
- ldrb r3, [r3]
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x45_0
-
- thumb_func_start MovementActionFunc_x45_1
-MovementActionFunc_x45_1: @ 8066108
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl SpriteAnimEnded
- lsls r0, 24
- cmp r0, 0
- bne _0806611C
- movs r0, 0
- b _08066122
-_0806611C:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08066122:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x45_1
-
- thumb_func_start sub_8066128
-sub_8066128: @ 8066128
- push {r4,r5,lr}
- sub sp, 0x4
- adds r5, r1, 0
- lsls r4, r2, 24
- lsrs r4, 24
- movs r1, 0
- str r1, [sp]
- adds r1, r5, 0
- adds r2, r4, 0
- movs r3, 0x1
- bl sub_8064E3C
- adds r0, r4, 0
- bl sub_8063480
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnim
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8066128
-
- thumb_func_start MovementActionFunc_x46_0
-MovementActionFunc_x46_0: @ 806615C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x46_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x46_0
-
- thumb_func_start MovementActionFunc_x46_1
-MovementActionFunc_x46_1: @ 806617C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _08066190
- movs r0, 0
- b _0806619E
-_08066190:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- ldrb r1, [r4]
- subs r0, 0x23
- ands r0, r1
- strb r0, [r4]
- movs r0, 0x1
-_0806619E:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x46_1
-
- thumb_func_start MovementActionFunc_x47_0
-MovementActionFunc_x47_0: @ 80661A4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x47_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x47_0
-
- thumb_func_start MovementActionFunc_x47_1
-MovementActionFunc_x47_1: @ 80661C4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _080661D8
- movs r0, 0
- b _080661E6
-_080661D8:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- ldrb r1, [r4]
- subs r0, 0x23
- ands r0, r1
- strb r0, [r4]
- movs r0, 0x1
-_080661E6:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x47_1
-
- thumb_func_start MovementActionFunc_x48_0
-MovementActionFunc_x48_0: @ 80661EC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x48_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x48_0
-
- thumb_func_start MovementActionFunc_x48_1
-MovementActionFunc_x48_1: @ 806620C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _08066220
- movs r0, 0
- b _0806622E
-_08066220:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- ldrb r1, [r4]
- subs r0, 0x23
- ands r0, r1
- strb r0, [r4]
- movs r0, 0x1
-_0806622E:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x48_1
-
- thumb_func_start MovementActionFunc_x49_0
-MovementActionFunc_x49_0: @ 8066234
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x49_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x49_0
-
- thumb_func_start MovementActionFunc_x49_1
-MovementActionFunc_x49_1: @ 8066254
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _08066268
- movs r0, 0
- b _08066276
-_08066268:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- ldrb r1, [r4]
- subs r0, 0x23
- ands r0, r1
- strb r0, [r4]
- movs r0, 0x1
-_08066276:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x49_1
-
- thumb_func_start MovementActionFunc_xA6_0
-MovementActionFunc_xA6_0: @ 806627C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA6_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA6_0
-
- thumb_func_start MovementActionFunc_xA6_1
-MovementActionFunc_xA6_1: @ 806629C
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _080662AE
- movs r0, 0
- b _080662B4
-_080662AE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080662B4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA6_1
-
- thumb_func_start MovementActionFunc_xA7_0
-MovementActionFunc_xA7_0: @ 80662BC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA7_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA7_0
-
- thumb_func_start MovementActionFunc_xA7_1
-MovementActionFunc_xA7_1: @ 80662DC
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _080662EE
- movs r0, 0
- b _080662F4
-_080662EE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080662F4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA7_1
-
- thumb_func_start MovementActionFunc_xA8_0
-MovementActionFunc_xA8_0: @ 80662FC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA8_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA8_0
-
- thumb_func_start MovementActionFunc_xA8_1
-MovementActionFunc_xA8_1: @ 806631C
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _0806632E
- movs r0, 0
- b _08066334
-_0806632E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08066334:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA8_1
-
- thumb_func_start MovementActionFunc_xA9_0
-MovementActionFunc_xA9_0: @ 806633C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- bl sub_8066128
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_xA9_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA9_0
-
- thumb_func_start MovementActionFunc_xA9_1
-MovementActionFunc_xA9_1: @ 806635C
- push {r4,lr}
- adds r4, r1, 0
- bl sub_8065040
- lsls r0, 24
- cmp r0, 0
- bne _0806636E
- movs r0, 0
- b _08066374
-_0806636E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08066374:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA9_1
-
- thumb_func_start MovementActionFunc_x4A_0
-MovementActionFunc_x4A_0: @ 806637C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r6, r1, 0
- movs r0, 0xFF
- movs r1, 0
- movs r2, 0
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _080663C6
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- movs r2, 0x12
- ldrsh r1, [r5, r2]
- ldr r4, _080663D4 @ =gObjectEvents
- mov r2, sp
- ldrb r2, [r2]
- lsls r3, r2, 3
- adds r3, r2
- lsls r3, 2
- adds r3, r4
- movs r4, 0x10
- ldrsh r2, [r3, r4]
- movs r4, 0x12
- ldrsh r3, [r3, r4]
- bl sub_80635DC
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r5, 0
- adds r1, r6, 0
- bl FaceDirection
-_080663C6:
- movs r0, 0x1
- strh r0, [r6, 0x32]
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_080663D4: .4byte gObjectEvents
- thumb_func_end MovementActionFunc_x4A_0
-
- thumb_func_start MovementActionFunc_x4B_0
-MovementActionFunc_x4B_0: @ 80663D8
- push {r4-r6,lr}
- sub sp, 0x4
- adds r5, r0, 0
- adds r6, r1, 0
- movs r0, 0xFF
- movs r1, 0
- movs r2, 0
- mov r3, sp
- bl TryGetObjectEventIdByLocalIdAndMap
- lsls r0, 24
- cmp r0, 0
- bne _0806642A
- movs r1, 0x10
- ldrsh r0, [r5, r1]
- movs r2, 0x12
- ldrsh r1, [r5, r2]
- ldr r4, _08066438 @ =gObjectEvents
- mov r2, sp
- ldrb r2, [r2]
- lsls r3, r2, 3
- adds r3, r2
- lsls r3, 2
- adds r3, r4
- movs r4, 0x10
- ldrsh r2, [r3, r4]
- movs r4, 0x12
- ldrsh r3, [r3, r4]
- bl sub_80635DC
- lsls r0, 24
- lsrs r0, 24
- bl GetOppositeDirection
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r5, 0
- adds r1, r6, 0
- bl FaceDirection
-_0806642A:
- movs r0, 0x1
- strh r0, [r6, 0x32]
- add sp, 0x4
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_08066438: .4byte gObjectEvents
- thumb_func_end MovementActionFunc_x4B_0
-
- thumb_func_start MovementActionFunc_x4C_0
-MovementActionFunc_x4C_0: @ 806643C
- ldrb r2, [r0, 0x1]
- movs r3, 0x2
- orrs r2, r3
- strb r2, [r0, 0x1]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x4C_0
-
- thumb_func_start MovementActionFunc_x4D_0
-MovementActionFunc_x4D_0: @ 806644C
- ldrb r3, [r0, 0x1]
- movs r2, 0x3
- negs r2, r2
- ands r2, r3
- strb r2, [r0, 0x1]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x4D_0
-
- thumb_func_start MovementActionFunc_x4E_0
-MovementActionFunc_x4E_0: @ 806645C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0x1
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x4E_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x4E_0
-
- thumb_func_start MovementActionFunc_x4E_1
-MovementActionFunc_x4E_1: @ 8066488
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _0806649C
- movs r0, 0
- b _080664AC
-_0806649C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080664AC:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x4E_1
-
- thumb_func_start MovementActionFunc_x4F_0
-MovementActionFunc_x4F_0: @ 80664B4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0x1
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x4F_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x4F_0
-
- thumb_func_start MovementActionFunc_x4F_1
-MovementActionFunc_x4F_1: @ 80664E0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080664F4
- movs r0, 0
- b _08066504
-_080664F4:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066504:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x4F_1
-
- thumb_func_start MovementActionFunc_x50_0
-MovementActionFunc_x50_0: @ 806650C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0x1
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x50_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x50_0
-
- thumb_func_start MovementActionFunc_x50_1
-MovementActionFunc_x50_1: @ 8066538
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _0806654C
- movs r0, 0
- b _0806655C
-_0806654C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806655C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x50_1
-
- thumb_func_start MovementActionFunc_x51_0
-MovementActionFunc_x51_0: @ 8066564
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0x1
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x51_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x51_0
-
- thumb_func_start MovementActionFunc_x51_1
-MovementActionFunc_x51_1: @ 8066590
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080665A4
- movs r0, 0
- b _080665B4
-_080665A4:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080665B4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x51_1
-
- thumb_func_start MovementActionFunc_x52_0
-MovementActionFunc_x52_0: @ 80665BC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x52_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x52_0
-
- thumb_func_start MovementActionFunc_x52_1
-MovementActionFunc_x52_1: @ 80665E8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080665FC
- movs r0, 0
- b _0806660C
-_080665FC:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806660C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x52_1
-
- thumb_func_start MovementActionFunc_x53_0
-MovementActionFunc_x53_0: @ 8066614
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x53_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x53_0
-
- thumb_func_start MovementActionFunc_x53_1
-MovementActionFunc_x53_1: @ 8066640
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08066654
- movs r0, 0
- b _08066664
-_08066654:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066664:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x53_1
-
- thumb_func_start MovementActionFunc_x54_0
-MovementActionFunc_x54_0: @ 806666C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x54_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x54_0
-
- thumb_func_start MovementActionFunc_x54_1
-MovementActionFunc_x54_1: @ 8066698
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080666AC
- movs r0, 0
- b _080666BC
-_080666AC:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080666BC:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x54_1
-
- thumb_func_start MovementActionFunc_x55_0
-MovementActionFunc_x55_0: @ 80666C4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x55_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x55_0
-
- thumb_func_start MovementActionFunc_x55_1
-MovementActionFunc_x55_1: @ 80666F0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08066704
- movs r0, 0
- b _08066714
-_08066704:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066714:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x55_1
-
- thumb_func_start MovementActionFunc_x56_0
-MovementActionFunc_x56_0: @ 806671C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x56_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x56_0
-
- thumb_func_start MovementActionFunc_x56_1
-MovementActionFunc_x56_1: @ 8066748
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065058
- lsls r0, 24
- cmp r0, 0
- bne _0806675C
- movs r0, 0
- b _0806676C
-_0806675C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806676C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x56_1
-
- thumb_func_start MovementActionFunc_x57_0
-MovementActionFunc_x57_0: @ 8066774
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x57_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x57_0
-
- thumb_func_start MovementActionFunc_x57_1
-MovementActionFunc_x57_1: @ 80667A0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065058
- lsls r0, 24
- cmp r0, 0
- bne _080667B4
- movs r0, 0
- b _080667C4
-_080667B4:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080667C4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x57_1
-
- thumb_func_start MovementActionFunc_x58_0
-MovementActionFunc_x58_0: @ 80667CC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x58_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x58_0
-
- thumb_func_start MovementActionFunc_x58_1
-MovementActionFunc_x58_1: @ 80667F8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065058
- lsls r0, 24
- cmp r0, 0
- bne _0806680C
- movs r0, 0
- b _0806681C
-_0806680C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806681C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x58_1
-
- thumb_func_start MovementActionFunc_x59_0
-MovementActionFunc_x59_0: @ 8066824
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0
- bl maybe_shadow_1
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x59_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x59_0
-
- thumb_func_start MovementActionFunc_x59_1
-MovementActionFunc_x59_1: @ 8066850
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065058
- lsls r0, 24
- cmp r0, 0
- bne _08066864
- movs r0, 0
- b _08066874
-_08066864:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066874:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x59_1
-
- thumb_func_start MovementActionFunc_x5A_0
-MovementActionFunc_x5A_0: @ 806687C
- push {lr}
- ldr r3, _08066890 @ =gInitialMovementTypeFacingDirections
- ldrb r2, [r0, 0x6]
- adds r2, r3
- ldrb r2, [r2]
- bl FaceDirection
- movs r0, 0x1
- pop {r1}
- bx r1
- .align 2, 0
-_08066890: .4byte gInitialMovementTypeFacingDirections
- thumb_func_end MovementActionFunc_x5A_0
-
- thumb_func_start MovementActionFunc_x5B_0
-MovementActionFunc_x5B_0: @ 8066894
- push {lr}
- movs r2, 0x1
- movs r3, 0x14
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x5B_0
-
- thumb_func_start MovementActionFunc_x5C_0
-MovementActionFunc_x5C_0: @ 80668A4
- ldrb r3, [r0, 0x3]
- movs r2, 0x3
- negs r2, r2
- ands r2, r3
- strb r2, [r0, 0x3]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x5C_0
-
- thumb_func_start MovementActionFunc_x5D_0
-MovementActionFunc_x5D_0: @ 80668B4
- ldrb r2, [r0, 0x3]
- movs r3, 0x2
- orrs r2, r3
- strb r2, [r0, 0x3]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x5D_0
-
- thumb_func_start MovementActionFunc_x5E_0
-MovementActionFunc_x5E_0: @ 80668C4
- ldrb r2, [r0, 0x1]
- movs r3, 0x10
- orrs r2, r3
- strb r2, [r0, 0x1]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x5E_0
-
- thumb_func_start MovementActionFunc_x5F_0
-MovementActionFunc_x5F_0: @ 80668D4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x5]
- bl GetObjectEventGraphicsInfo
- ldrb r1, [r0, 0xC]
- lsls r1, 25
- lsrs r1, 31
- lsls r1, 4
- ldrb r2, [r4, 0x1]
- movs r0, 0x11
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x1
- strh r0, [r5, 0x32]
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x5F_0
-
- thumb_func_start MovementActionFunc_x60_0
-MovementActionFunc_x60_0: @ 8066900
- ldrb r2, [r0, 0x1]
- movs r3, 0x20
- orrs r2, r3
- strb r2, [r0, 0x1]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x60_0
-
- thumb_func_start MovementActionFunc_x61_0
-MovementActionFunc_x61_0: @ 8066910
- ldrb r3, [r0, 0x1]
- movs r2, 0x21
- negs r2, r2
- ands r2, r3
- strb r2, [r0, 0x1]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x61_0
-
- thumb_func_start do_exclamation_mark_bubble_1
-do_exclamation_mark_bubble_1: @ 8066920
- push {r4,lr}
- adds r4, r1, 0
- ldr r1, _08066940 @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0 @ FLDEFF_EXCLAMATION_MARK_ICON
- bl FieldEffectStart
- movs r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08066940: .4byte gFieldEffectArguments
- thumb_func_end do_exclamation_mark_bubble_1
-
- thumb_func_start do_exclamation_mark_bubble_2
-do_exclamation_mark_bubble_2: @ 8066944
- push {r4,lr}
- adds r4, r1, 0
- ldr r1, _08066964 @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0x21 @ FLDEFF_QUESTION_MARK_ICON
- bl FieldEffectStart
- movs r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08066964: .4byte gFieldEffectArguments
- thumb_func_end do_exclamation_mark_bubble_2
-
- thumb_func_start do_x_bubble
-do_x_bubble: @ 8066968
- push {r4,lr}
- adds r4, r1, 0
- ldr r1, _08066988 @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0x2E @ FLDEFF_X_ICON
- bl FieldEffectStart
- movs r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_08066988: .4byte gFieldEffectArguments
- thumb_func_end do_x_bubble
-
- thumb_func_start do_double_excl_bubble
-do_double_excl_bubble: @ 806698C
- push {r4,lr}
- adds r4, r1, 0
- ldr r1, _080669AC @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0x42 @ FLDEFF_DOUBLE_EXCL_MARK_ICON
- bl FieldEffectStart
- movs r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080669AC: .4byte gFieldEffectArguments
- thumb_func_end do_double_excl_bubble
-
- thumb_func_start do_smile_bubble
-do_smile_bubble: @ 80669B0
- push {r4,lr}
- adds r4, r1, 0
- ldr r1, _080669D0 @ =gFieldEffectArguments
- adds r2, r1, 0x4
- adds r3, r1, 0
- adds r3, 0x8
- bl ObjectEventGetLocalIdAndMap
- movs r0, 0x40 @ FLDEFF_SMILEY_FACE_ICON
- bl FieldEffectStart
- movs r0, 0x1
- strh r0, [r4, 0x32]
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080669D0: .4byte gFieldEffectArguments
- thumb_func_end do_smile_bubble
-
- thumb_func_start MovementActionFunc_x67_0
-MovementActionFunc_x67_0: @ 80669D4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r0, [r4, 0x6]
- cmp r0, 0x3F
- bne _080669EA
- adds r0, r4, 0
- bl MovementAction_RevealTrainer_RunTrainerSeeFuncList
- movs r0, 0
- b _08066A12
-_080669EA:
- subs r0, 0x39
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _08066A0C
- adds r0, r4, 0
- bl sub_80DCBB8
- movs r0, 0x1
- strh r0, [r5, 0x32]
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x67_1
- lsls r0, 24
- lsrs r0, 24
- b _08066A12
-_08066A0C:
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066A12:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x67_0
-
- thumb_func_start MovementActionFunc_x67_1
-MovementActionFunc_x67_1: @ 8066A18
- push {r4,lr}
- adds r4, r1, 0
- bl sub_80DCBE0
- lsls r0, 24
- cmp r0, 0
- bne _08066A2A
- movs r0, 0
- b _08066A30
-_08066A2A:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08066A30:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x67_1
-
- thumb_func_start MovementActionFunc_x68_0
-MovementActionFunc_x68_0: @ 8066A38
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x1
- movs r2, 0
- bl obj_anim_image_set_and_seek
- movs r0, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x68_0
-
- thumb_func_start MovementActionFunc_x68_1
-MovementActionFunc_x68_1: @ 8066A54
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl SpriteAnimEnded
- lsls r0, 24
- cmp r0, 0
- beq _08066A70
- adds r0, r4, 0
- movs r1, 0x20
- bl SetObjectEventStepTimer
- movs r0, 0x2
- strh r0, [r4, 0x32]
-_08066A70:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x68_1
-
- thumb_func_start MovementActionFunc_x68_2
-MovementActionFunc_x68_2: @ 8066A78
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r2, [r4, 0x1]
- lsls r1, r2, 26
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- lsls r1, 5
- subs r0, 0x22
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- beq _08066AAA
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x3
- strh r0, [r5, 0x32]
-_08066AAA:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x68_2
-
- thumb_func_start MovementActionFunc_x69_0
-MovementActionFunc_x69_0: @ 8066AB4
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x1
- movs r2, 0
- bl obj_anim_image_set_and_seek
- movs r0, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x69_0
-
- thumb_func_start MovementActionFunc_x69_1
-MovementActionFunc_x69_1: @ 8066AD0
- push {r4,lr}
- adds r4, r1, 0
- adds r0, r4, 0
- bl SpriteAnimEnded
- lsls r0, 24
- cmp r0, 0
- beq _08066AEC
- adds r0, r4, 0
- movs r1, 0x20
- bl SetObjectEventStepTimer
- movs r0, 0x2
- strh r0, [r4, 0x32]
-_08066AEC:
- movs r0, 0
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x69_1
-
- thumb_func_start MovementActionFunc_x69_2
-MovementActionFunc_x69_2: @ 8066AF4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- ldrb r2, [r4, 0x1]
- lsls r1, r2, 26
- lsrs r1, 31
- movs r0, 0x1
- eors r1, r0
- lsls r1, 5
- subs r0, 0x22
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r0, r5, 0
- bl RunObjectEventStepTimer
- lsls r0, 24
- cmp r0, 0
- beq _08066B26
- ldrb r0, [r4, 0x1]
- movs r1, 0x20
- orrs r0, r1
- strb r0, [r4, 0x1]
- movs r0, 0x3
- strh r0, [r5, 0x32]
-_08066B26:
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x69_2
-
- thumb_func_start MovementActionFunc_x6A_0
-MovementActionFunc_x6A_0: @ 8066B30
- ldrb r2, [r0, 0x3]
- movs r3, 0x4
- orrs r2, r3
- strb r2, [r0, 0x3]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x6A_0
-
- thumb_func_start MovementActionFunc_x6B_0
-MovementActionFunc_x6B_0: @ 8066B40
- ldrb r3, [r0, 0x3]
- movs r2, 0x5
- negs r2, r2
- ands r2, r3
- strb r2, [r0, 0x3]
- movs r0, 0x1
- strh r0, [r1, 0x32]
- bx lr
- thumb_func_end MovementActionFunc_x6B_0
-
- thumb_func_start MovementActionFunc_x6C_0
-MovementActionFunc_x6C_0: @ 8066B50
- push {r4,lr}
- adds r4, r1, 0
- ldrb r0, [r4, 0x1]
- movs r1, 0x3
- orrs r0, r1
- strb r0, [r4, 0x1]
- adds r0, r4, 0
- bl InitSpriteAffineAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r4, 0x42
- ldrb r1, [r4]
- movs r0, 0x3F
- ands r0, r1
- strb r0, [r4]
- movs r0, 0x1
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x6C_0
-
- thumb_func_start MovementActionFunc_x6D_0
-MovementActionFunc_x6D_0: @ 8066B80
- push {r4,lr}
- adds r4, r1, 0
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r0, [r4, 0x1]
- movs r1, 0x4
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x1]
- lsrs r1, 6
- ldrb r2, [r4, 0x3]
- lsrs r2, 6
- movs r3, 0
- adds r0, r4, 0
- bl CalcCenterToCornerVec
- movs r0, 0x1
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x6D_0
-
- thumb_func_start MovementActionFunc_x6E_0
-MovementActionFunc_x6E_0: @ 8066BB0
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- movs r2, 0x1
- bl sub_8064830
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAffineAnimIfDifferent
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x6E_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x6E_0
-
- thumb_func_start MovementActionFunc_x6E_1
-MovementActionFunc_x6E_1: @ 8066BE4
- push {r4,lr}
- adds r4, r1, 0
- bl an_walk_any_2
- lsls r0, 24
- cmp r0, 0
- bne _08066BF6
- movs r0, 0
- b _08066C08
-_08066BF6:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08066C08:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x6E_1
-
- thumb_func_start MovementActionFunc_x6F_0
-MovementActionFunc_x6F_0: @ 8066C10
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- movs r2, 0x1
- bl sub_8064830
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnimIfDifferent
- adds r0, r5, 0
- adds r1, r4, 0
- bl MovementActionFunc_x6F_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x6F_0
-
- thumb_func_start MovementActionFunc_x6F_1
-MovementActionFunc_x6F_1: @ 8066C44
- push {r4,lr}
- adds r4, r1, 0
- bl an_walk_any_2
- lsls r0, 24
- cmp r0, 0
- bne _08066C56
- movs r0, 0
- b _08066C68
-_08066C56:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08066C68:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x6F_1
-
- thumb_func_start sub_8066C70
-sub_8066C70: @ 8066C70
- push {r4-r6,lr}
- adds r5, r0, 0
- adds r6, r1, 0
- lsls r4, r2, 24
- lsrs r4, 24
- adds r1, r4, 0
- bl ObjectEventSetDirection
- adds r0, r5, 0
- bl npc_coords_shift_still
- adds r0, r4, 0
- bl sub_80634E0
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r5, 0
- adds r1, r6, 0
- bl obj_npc_animation_step
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- movs r0, 0x1
- strh r0, [r6, 0x32]
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8066C70
-
- thumb_func_start MovementActionFunc_x70_0
-MovementActionFunc_x70_0: @ 8066CB0
- push {lr}
- movs r2, 0x1
- bl sub_8066C70
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x70_0
-
- thumb_func_start MovementActionFunc_x71_0
-MovementActionFunc_x71_0: @ 8066CC0
- push {lr}
- movs r2, 0x2
- bl sub_8066C70
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x71_0
-
- thumb_func_start MovementActionFunc_x72_0
-MovementActionFunc_x72_0: @ 8066CD0
- push {lr}
- movs r2, 0x3
- bl sub_8066C70
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x72_0
-
- thumb_func_start MovementActionFunc_x73_0
-MovementActionFunc_x73_0: @ 8066CE0
- push {lr}
- movs r2, 0x4
- bl sub_8066C70
- movs r0, 0x1
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x73_0
-
- thumb_func_start MovementActionFunc_x74_0
-MovementActionFunc_x74_0: @ 8066CF0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl sub_8063490
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x74_0
-
- thumb_func_start MovementActionFunc_x75_0
-MovementActionFunc_x75_0: @ 8066D14
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl sub_8063490
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x75_0
-
- thumb_func_start MovementActionFunc_x76_0
-MovementActionFunc_x76_0: @ 8066D38
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl sub_8063490
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x76_0
-
- thumb_func_start MovementActionFunc_x77_0
-MovementActionFunc_x77_0: @ 8066D5C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl sub_8063490
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x77_0
-
- thumb_func_start MovementActionFunc_x78_0
-MovementActionFunc_x78_0: @ 8066D80
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl sub_80634B0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x78_0
-
- thumb_func_start MovementActionFunc_x79_0
-MovementActionFunc_x79_0: @ 8066DA4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl sub_80634B0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x79_0
-
- thumb_func_start MovementActionFunc_x7A_0
-MovementActionFunc_x7A_0: @ 8066DC8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl sub_80634B0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7A_0
-
- thumb_func_start MovementActionFunc_x7B_0
-MovementActionFunc_x7B_0: @ 8066DEC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl sub_80634B0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7B_0
-
- thumb_func_start MovementActionFunc_x7B_3
-MovementActionFunc_x7B_3: @ 8066E10
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl sub_80634D0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7B_3
-
- thumb_func_start MovementActionFunc_x7B_6
-MovementActionFunc_x7B_6: @ 8066E34
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl sub_80634D0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7B_6
-
- thumb_func_start MovementActionFunc_x7B_9
-MovementActionFunc_x7B_9: @ 8066E58
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl sub_80634D0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7B_9
-
- thumb_func_start MovementActionFunc_x7B_12
-MovementActionFunc_x7B_12: @ 8066E7C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl sub_80634D0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl npc_set_direction_and_anim__an_proceed
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7B_12
-
- thumb_func_start sub_8066EA0
-sub_8066EA0: @ 8066EA0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r6, r0, 0
- adds r5, r1, 0
- adds r4, r2, 0
- ldr r0, [sp, 0x14]
- lsls r4, 24
- lsrs r4, 24
- lsls r3, 24
- lsrs r3, 24
- lsls r0, 24
- lsrs r0, 24
- str r0, [sp]
- adds r0, r6, 0
- adds r2, r4, 0
- bl sub_8064E3C
- adds r0, r4, 0
- bl sub_8063490
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r5, 0
- bl StartSpriteAnimIfDifferent
- adds r0, r6, 0
- bl DoShadowFieldEffect
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8066EA0
-
- thumb_func_start MovementActionFunc_x7C_0
-MovementActionFunc_x7C_0: @ 8066EE4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x7C_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7C_0
-
- thumb_func_start MovementActionFunc_x7C_1
-MovementActionFunc_x7C_1: @ 8066F10
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08066F24
- movs r0, 0
- b _08066F34
-_08066F24:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066F34:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7C_1
-
- thumb_func_start MovementActionFunc_x7D_0
-MovementActionFunc_x7D_0: @ 8066F3C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x7D_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7D_0
-
- thumb_func_start MovementActionFunc_x7D_1
-MovementActionFunc_x7D_1: @ 8066F68
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08066F7C
- movs r0, 0
- b _08066F8C
-_08066F7C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066F8C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7D_1
-
- thumb_func_start MovementActionFunc_x7E_0
-MovementActionFunc_x7E_0: @ 8066F94
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x7E_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7E_0
-
- thumb_func_start MovementActionFunc_x7E_1
-MovementActionFunc_x7E_1: @ 8066FC0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08066FD4
- movs r0, 0
- b _08066FE4
-_08066FD4:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08066FE4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7E_1
-
- thumb_func_start MovementActionFunc_x7F_0
-MovementActionFunc_x7F_0: @ 8066FEC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x7F_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7F_0
-
- thumb_func_start MovementActionFunc_x7F_1
-MovementActionFunc_x7F_1: @ 8067018
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _0806702C
- movs r0, 0
- b _0806703C
-_0806702C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806703C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x7F_1
-
- thumb_func_start MovementActionFunc_x80_0
-MovementActionFunc_x80_0: @ 8067044
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0x1
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x80_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x80_0
-
- thumb_func_start MovementActionFunc_x80_1
-MovementActionFunc_x80_1: @ 8067070
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08067084
- movs r0, 0
- b _08067094
-_08067084:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08067094:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x80_1
-
- thumb_func_start MovementActionFunc_x81_0
-MovementActionFunc_x81_0: @ 806709C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0x1
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x81_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x81_0
-
- thumb_func_start MovementActionFunc_x81_1
-MovementActionFunc_x81_1: @ 80670C8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080670DC
- movs r0, 0
- b _080670EC
-_080670DC:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080670EC:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x81_1
-
- thumb_func_start MovementActionFunc_x82_0
-MovementActionFunc_x82_0: @ 80670F4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0x1
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x82_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x82_0
-
- thumb_func_start MovementActionFunc_x82_1
-MovementActionFunc_x82_1: @ 8067120
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08067134
- movs r0, 0
- b _08067144
-_08067134:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_08067144:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x82_1
-
- thumb_func_start MovementActionFunc_x83_0
-MovementActionFunc_x83_0: @ 806714C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0x1
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x83_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x83_0
-
- thumb_func_start MovementActionFunc_x83_1
-MovementActionFunc_x83_1: @ 8067178
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _0806718C
- movs r0, 0
- b _0806719C
-_0806718C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806719C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x83_1
-
- thumb_func_start MovementActionFunc_x84_0
-MovementActionFunc_x84_0: @ 80671A4
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x1
- movs r3, 0x2
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x84_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x84_0
-
- thumb_func_start MovementActionFunc_x84_1
-MovementActionFunc_x84_1: @ 80671D0
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080671E4
- movs r0, 0
- b _080671F4
-_080671E4:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080671F4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x84_1
-
- thumb_func_start MovementActionFunc_x85_0
-MovementActionFunc_x85_0: @ 80671FC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x2
- movs r3, 0x2
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x85_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x85_0
-
- thumb_func_start MovementActionFunc_x85_1
-MovementActionFunc_x85_1: @ 8067228
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _0806723C
- movs r0, 0
- b _0806724C
-_0806723C:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_0806724C:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x85_1
-
- thumb_func_start MovementActionFunc_x86_0
-MovementActionFunc_x86_0: @ 8067254
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x3
- movs r3, 0x2
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x86_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x86_0
-
- thumb_func_start MovementActionFunc_x86_1
-MovementActionFunc_x86_1: @ 8067280
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _08067294
- movs r0, 0
- b _080672A4
-_08067294:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080672A4:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x86_1
-
- thumb_func_start MovementActionFunc_x87_0
-MovementActionFunc_x87_0: @ 80672AC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0
- str r0, [sp]
- adds r0, r4, 0
- movs r2, 0x4
- movs r3, 0x2
- bl sub_8066EA0
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x87_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x87_0
-
- thumb_func_start MovementActionFunc_x87_1
-MovementActionFunc_x87_1: @ 80672D8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8065028
- lsls r0, 24
- cmp r0, 0
- bne _080672EC
- movs r0, 0
- b _080672FC
-_080672EC:
- ldrb r0, [r4, 0x2]
- movs r1, 0x41
- negs r1, r1
- ands r1, r0
- strb r1, [r4, 0x2]
- movs r0, 0x2
- strh r0, [r5, 0x32]
- movs r0, 0x1
-_080672FC:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x87_1
-
- thumb_func_start MovementActionFunc_x88_0
-MovementActionFunc_x88_0: @ 8067304
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x1
- bl sub_80634E0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x1
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x88_0
-
- thumb_func_start MovementActionFunc_x89_0
-MovementActionFunc_x89_0: @ 806733C
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x2
- bl sub_80634E0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x2
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x89_0
-
- thumb_func_start MovementActionFunc_x8A_0
-MovementActionFunc_x8A_0: @ 8067374
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x3
- bl sub_80634E0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x3
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8A_0
-
- thumb_func_start MovementActionFunc_x8B_0
-MovementActionFunc_x8B_0: @ 80673AC
- push {r4,r5,lr}
- sub sp, 0x4
- adds r4, r0, 0
- adds r5, r1, 0
- movs r0, 0x4
- bl sub_80634E0
- adds r3, r0, 0
- lsls r3, 24
- lsrs r3, 24
- movs r0, 0x8
- str r0, [sp]
- adds r0, r4, 0
- adds r1, r5, 0
- movs r2, 0x4
- bl sub_80656C4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x25_1
- lsls r0, 24
- lsrs r0, 24
- add sp, 0x4
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8B_0
-
- thumb_func_start sub_80673E4
-sub_80673E4: @ 80673E4
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- bl sub_8064678
- ldrb r0, [r5, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl sub_8063490
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- adds r0, r4, 0
- bl StartSpriteAnim
- adds r0, r4, 0
- movs r1, 0
- bl SeekSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80673E4
-
- thumb_func_start MovementActionFunc_x8C_0
-MovementActionFunc_x8C_0: @ 806741C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x1
- bl sub_80673E4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x8C_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8C_0
-
- thumb_func_start MovementActionFunc_x8C_1
-MovementActionFunc_x8C_1: @ 806743C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806744E
- movs r0, 0
- b _08067454
-_0806744E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08067454:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8C_1
-
- thumb_func_start MovementActionFunc_x8D_0
-MovementActionFunc_x8D_0: @ 806745C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x1
- bl sub_80673E4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x8D_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8D_0
-
- thumb_func_start MovementActionFunc_x8D_1
-MovementActionFunc_x8D_1: @ 806747C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806748E
- movs r0, 0
- b _08067494
-_0806748E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08067494:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8D_1
-
- thumb_func_start MovementActionFunc_x8E_0
-MovementActionFunc_x8E_0: @ 806749C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x1
- bl sub_80673E4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x8E_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8E_0
-
- thumb_func_start MovementActionFunc_x8E_1
-MovementActionFunc_x8E_1: @ 80674BC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080674CE
- movs r0, 0
- b _080674D4
-_080674CE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080674D4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8E_1
-
- thumb_func_start MovementActionFunc_x8F_0
-MovementActionFunc_x8F_0: @ 80674DC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x1
- bl sub_80673E4
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x8F_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8F_0
-
- thumb_func_start MovementActionFunc_x8F_1
-MovementActionFunc_x8F_1: @ 80674FC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806750E
- movs r0, 0
- b _08067514
-_0806750E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08067514:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x8F_1
-
- thumb_func_start sub_806751C
-sub_806751C: @ 806751C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- bl sub_8064678
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl sub_80634E0
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_806751C
-
- thumb_func_start MovementActionFunc_x90_0
-MovementActionFunc_x90_0: @ 806754C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x1
- bl sub_806751C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x90_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x90_0
-
- thumb_func_start MovementActionFunc_x90_1
-MovementActionFunc_x90_1: @ 806756C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806757E
- movs r0, 0
- b _08067584
-_0806757E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08067584:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x90_1
-
- thumb_func_start MovementActionFunc_x91_0
-MovementActionFunc_x91_0: @ 806758C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x1
- bl sub_806751C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x91_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x91_0
-
- thumb_func_start MovementActionFunc_x91_1
-MovementActionFunc_x91_1: @ 80675AC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080675BE
- movs r0, 0
- b _080675C4
-_080675BE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080675C4:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x91_1
-
- thumb_func_start MovementActionFunc_x92_0
-MovementActionFunc_x92_0: @ 80675CC
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x1
- bl sub_806751C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x92_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x92_0
-
- thumb_func_start MovementActionFunc_x92_1
-MovementActionFunc_x92_1: @ 80675EC
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080675FE
- movs r0, 0
- b _08067604
-_080675FE:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08067604:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x92_1
-
- thumb_func_start MovementActionFunc_x93_0
-MovementActionFunc_x93_0: @ 806760C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x1
- bl sub_806751C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x93_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x93_0
-
- thumb_func_start MovementActionFunc_x93_1
-MovementActionFunc_x93_1: @ 806762C
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _0806763E
- movs r0, 0
- b _08067644
-_0806763E:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_08067644:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x93_1
-
- thumb_func_start sub_806764C
-sub_806764C: @ 806764C
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r2, 24
- lsrs r2, 24
- lsls r3, 24
- lsrs r3, 24
- bl sub_8064678
- ldrb r0, [r4, 0x18]
- lsls r0, 28
- lsrs r0, 28
- bl sub_80634C0
- adds r2, r0, 0
- lsls r2, 24
- lsrs r2, 24
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_apply_anim_looping
- adds r0, r5, 0
- movs r1, 0
- bl SeekSpriteAnim
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_806764C
-
- thumb_func_start MovementActionFunc_x94_0
-MovementActionFunc_x94_0: @ 8067684
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x1
- movs r3, 0x1
- bl sub_806764C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x94_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x94_0
-
- thumb_func_start MovementActionFunc_x94_1
-MovementActionFunc_x94_1: @ 80676A4
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080676B6
- movs r0, 0
- b _080676BC
-_080676B6:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080676BC:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x94_1
-
- thumb_func_start MovementActionFunc_x95_0
-MovementActionFunc_x95_0: @ 80676C4
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x2
- movs r3, 0x1
- bl sub_806764C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x95_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x95_0
-
- thumb_func_start MovementActionFunc_x95_1
-MovementActionFunc_x95_1: @ 80676E4
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _080676F6
- movs r0, 0
- b _080676FC
-_080676F6:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_080676FC:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x95_1
-
- thumb_func_start MovementActionFunc_x96_0
-MovementActionFunc_x96_0: @ 8067704
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x3
- movs r3, 0x1
- bl sub_806764C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x96_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x96_0
-
- thumb_func_start MovementActionFunc_x96_1
-MovementActionFunc_x96_1: @ 8067724
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08067736
- movs r0, 0
- b _0806773C
-_08067736:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_0806773C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x96_1
-
- thumb_func_start MovementActionFunc_x97_0
-MovementActionFunc_x97_0: @ 8067744
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- movs r2, 0x4
- movs r3, 0x1
- bl sub_806764C
- adds r0, r4, 0
- adds r1, r5, 0
- bl MovementActionFunc_x97_1
- lsls r0, 24
- lsrs r0, 24
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x97_0
-
- thumb_func_start MovementActionFunc_x97_1
-MovementActionFunc_x97_1: @ 8067764
- push {r4,lr}
- adds r4, r1, 0
- bl npc_obj_ministep_stop_on_arrival
- lsls r0, 24
- cmp r0, 0
- bne _08067776
- movs r0, 0
- b _0806777C
-_08067776:
- movs r0, 0x2
- strh r0, [r4, 0x32]
- movs r0, 0x1
-_0806777C:
- pop {r4}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x97_1
-
- thumb_func_start MovementActionFunc_x98_0
-MovementActionFunc_x98_0: @ 8067784
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x14
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r1, [r5, 0x1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r5, 0x1]
- movs r1, 0
- movs r0, 0x1
- strh r0, [r4, 0x32]
- strh r1, [r4, 0x36]
- strh r1, [r4, 0x38]
- strh r1, [r4, 0x3A]
- strh r1, [r4, 0x3C]
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x98_0
-
- thumb_func_start MovementActionFunc_x98_1
-MovementActionFunc_x98_1: @ 80677C0
- adds r1, 0x3F
- ldrb r0, [r1]
- lsls r0, 27
- lsrs r0, 31
- bx lr
- thumb_func_end MovementActionFunc_x98_1
-
- thumb_func_start MovementActionFunc_x99_1
-MovementActionFunc_x99_1: @ 80677CC
- push {r4-r6,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _08067854
- cmp r1, 0x1
- bgt _080677E4
- cmp r1, 0
- beq _080677EA
- b _080678B6
-_080677E4:
- cmp r1, 0x2
- beq _08067896
- b _080678B6
-_080677EA:
- ldrh r0, [r4, 0x3A]
- adds r0, 0xA
- strh r0, [r4, 0x3A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x7F
- ble _08067822
- strh r1, [r4, 0x3A]
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- strh r0, [r4, 0x3C]
- adds r0, r4, 0
- movs r1, 0
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r1, [r5, 0x1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r5, 0x1]
-_08067822:
- ldr r1, _08067850 @ =gSineTable
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- lsls r0, 1
- adds r0, r1
- movs r2, 0
- ldrsh r1, [r0, r2]
- lsls r0, r1, 1
- adds r0, r1
- asrs r0, 7
- negs r0, r0
- strh r0, [r4, 0x26]
- negs r1, r0
- orrs r1, r0
- lsrs r1, 31
- lsls r1, 1
- ldrb r2, [r5]
- movs r0, 0x3
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r5]
- b _080678B6
- .align 2, 0
-_08067850: .4byte gSineTable
-_08067854:
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- movs r6, 0
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _0806788A
- strh r6, [r4, 0x36]
- adds r0, r4, 0
- movs r1, 0x14
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r1, [r5, 0x1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r5, 0x1]
- strh r6, [r4, 0x3C]
- b _080678B6
-_0806788A:
- ldrb r1, [r5]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r5]
- b _080678B6
-_08067896:
- ldrb r1, [r5]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r5]
- ldrh r0, [r4, 0x36]
- adds r0, 0x1
- strh r0, [r4, 0x36]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x50
- ble _080678B6
- movs r0, 0
- strh r0, [r4, 0x36]
- movs r0, 0x1
- b _080678B8
-_080678B6:
- movs r0, 0
-_080678B8:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x99_1
-
- thumb_func_start MovementActionFunc_x9A_1
-MovementActionFunc_x9A_1: @ 80678C0
- push {r4,lr}
- ldrh r2, [r1, 0x3C]
- adds r2, 0x4
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r1, 0x3C]
- ldr r3, _080678EC @ =gSineTable
- movs r4, 0x3C
- ldrsh r0, [r1, r4]
- lsls r0, 1
- adds r0, r3
- ldrh r0, [r0]
- lsls r0, 16
- asrs r0, 23
- strh r0, [r1, 0x24]
- movs r0, 0
- cmp r2, 0
- bne _080678E6
- movs r0, 0x1
-_080678E6:
- pop {r4}
- pop {r1}
- bx r1
- .align 2, 0
-_080678EC: .4byte gSineTable
- thumb_func_end MovementActionFunc_x9A_1
-
- thumb_func_start MovementActionFunc_x9F_0
-MovementActionFunc_x9F_0: @ 80678F0
- push {r4,r5,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- adds r0, r4, 0
- movs r1, 0x1C
- bl StartSpriteAnim
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldrb r1, [r5, 0x1]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r5, 0x1]
- movs r0, 0x1
- strh r0, [r4, 0x32]
- movs r0, 0
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_x9F_0
-
- thumb_func_start MovementActionFunc_x9F_1
-MovementActionFunc_x9F_1: @ 8067924
- adds r1, 0x3F
- ldrb r0, [r1]
- lsls r0, 27
- lsrs r0, 31
- bx lr
- thumb_func_end MovementActionFunc_x9F_1
-
- thumb_func_start MovementActionFunc_x18_2
-MovementActionFunc_x18_2: @ 8067930
- movs r0, 0x1
- bx lr
- thumb_func_end MovementActionFunc_x18_2
-
- thumb_func_start MovementActionFunc_x00_1
-MovementActionFunc_x00_1: @ 8067934
- adds r1, 0x2C
- ldrb r0, [r1]
- movs r2, 0x40
- orrs r0, r2
- strb r0, [r1]
- movs r0, 0x1
- bx lr
- thumb_func_end MovementActionFunc_x00_1
-
- thumb_func_start MovementActionFunc_xA4_0
-MovementActionFunc_xA4_0: @ 8067944
- movs r0, 0
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x32]
- adds r0, 0x1
- strh r0, [r1, 0x32]
- movs r0, 0
- bx lr
- thumb_func_end MovementActionFunc_xA4_0
-
- thumb_func_start MovementActionFunc_xA4_1
-MovementActionFunc_xA4_1: @ 8067954
- push {lr}
- adds r2, r1, 0
- ldrh r0, [r2, 0x26]
- subs r0, 0x8
- strh r0, [r2, 0x26]
- lsls r0, 16
- asrs r0, 16
- movs r1, 0xA0
- negs r1, r1
- cmp r0, r1
- bne _08067970
- ldrh r0, [r2, 0x32]
- adds r0, 0x1
- strh r0, [r2, 0x32]
-_08067970:
- movs r0, 0
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA4_1
-
- thumb_func_start MovementActionFunc_xA5_0
-MovementActionFunc_xA5_0: @ 8067978
- ldr r0, _08067988 @ =0x0000ff60
- strh r0, [r1, 0x26]
- ldrh r0, [r1, 0x32]
- adds r0, 0x1
- strh r0, [r1, 0x32]
- movs r0, 0
- bx lr
- .align 2, 0
-_08067988: .4byte 0x0000ff60
- thumb_func_end MovementActionFunc_xA5_0
-
- thumb_func_start MovementActionFunc_xA5_1
-MovementActionFunc_xA5_1: @ 806798C
- push {lr}
- ldrh r0, [r1, 0x26]
- adds r0, 0x8
- strh r0, [r1, 0x26]
- lsls r0, 16
- cmp r0, 0
- bne _080679A0
- ldrh r0, [r1, 0x32]
- adds r0, 0x1
- strh r0, [r1, 0x32]
-_080679A0:
- movs r0, 0
- pop {r1}
- bx r1
- thumb_func_end MovementActionFunc_xA5_1
-
- thumb_func_start MovementActionFunc_xA4_2
-MovementActionFunc_xA4_2: @ 80679A8
- movs r0, 0x1
- bx lr
- thumb_func_end MovementActionFunc_xA4_2
-
- thumb_func_start npc_obj_transfer_image_anim_pause_flag
-npc_obj_transfer_image_anim_pause_flag: @ 80679AC
- push {lr}
- ldrb r0, [r0, 0x1]
- lsls r0, 29
- cmp r0, 0
- bge _080679C2
- adds r0, r1, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r0]
-_080679C2:
- pop {r0}
- bx r0
- thumb_func_end npc_obj_transfer_image_anim_pause_flag
-
- thumb_func_start sub_80679C8
-sub_80679C8: @ 80679C8
- push {r4,lr}
- adds r4, r0, 0
- ldrb r3, [r4, 0x1]
- lsls r0, r3, 28
- cmp r0, 0
- bge _080679F0
- adds r2, r1, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- movs r1, 0x9
- negs r1, r1
- ands r0, r1
- strb r0, [r4, 0x1]
-_080679F0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80679C8
-
- thumb_func_start sub_80679F8
-sub_80679F8: @ 80679F8
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- bl sub_8067A10
- adds r0, r4, 0
- adds r1, r5, 0
- bl npc_update_obj_anim_flag
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80679F8
-
- thumb_func_start sub_8067A10
-sub_8067A10: @ 8067A10
- push {r4-r7,lr}
- adds r5, r0, 0
- adds r4, r1, 0
- ldrb r1, [r5, 0x1]
- movs r0, 0x41
- negs r0, r0
- ands r0, r1
- strb r0, [r5, 0x1]
- ldrb r0, [r5, 0x5]
- bl GetObjectEventGraphicsInfo
- adds r7, r0, 0
- adds r0, r4, 0
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _08067A74
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x28
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldr r2, _08067A6C @ =gSpriteCoordOffsetX
- adds r0, r1
- ldrh r2, [r2]
- adds r0, r2
- lsls r0, 16
- lsrs r3, r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x29
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- ldr r2, _08067A70 @ =gSpriteCoordOffsetY
- adds r0, r1
- ldrh r2, [r2]
- adds r0, r2
- b _08067A9C
- .align 2, 0
-_08067A6C: .4byte gSpriteCoordOffsetX
-_08067A70: .4byte gSpriteCoordOffsetY
-_08067A74:
- ldrh r1, [r4, 0x24]
- ldrh r0, [r4, 0x20]
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x28
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- adds r0, r1
- lsls r0, 16
- lsrs r3, r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r0, [r4, 0x22]
- adds r1, r0
- adds r0, r4, 0
- adds r0, 0x29
- ldrb r0, [r0]
- lsls r0, 24
- asrs r0, 24
- adds r0, r1
-_08067A9C:
- lsls r0, 16
- lsrs r2, r0, 16
- ldrh r0, [r7, 0x8]
- adds r0, r3
- lsls r0, 16
- lsrs r6, r0, 16
- ldrh r0, [r7, 0xA]
- adds r0, r2
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, _08067B00 @ =gSaveBlock1Ptr
- ldr r0, [r0]
- ldrh r1, [r0, 0x4]
- ldr r0, _08067B04 @ =0x00000401
- ldr r4, _08067B08 @ =0x0000fff0
- cmp r1, r0
- bne _08067AC6
- ldrb r0, [r5, 0x8]
- cmp r0, 0x1
- bne _08067AC6
- subs r4, 0x10
-_08067AC6:
- lsls r0, r3, 16
- asrs r0, 16
- cmp r0, 0xFF
- bgt _08067AD6
- lsls r1, r6, 16
- lsls r0, r4, 16
- cmp r1, r0
- bge _08067ADE
-_08067AD6:
- ldrb r0, [r5, 0x1]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r5, 0x1]
-_08067ADE:
- lsls r0, r2, 16
- asrs r0, 16
- cmp r0, 0xAF
- bgt _08067AF2
- lsls r0, r7, 16
- asrs r0, 16
- movs r1, 0x10
- negs r1, r1
- cmp r0, r1
- bge _08067AFA
-_08067AF2:
- ldrb r0, [r5, 0x1]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r5, 0x1]
-_08067AFA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08067B00: .4byte gSaveBlock1Ptr
-_08067B04: .4byte 0x00000401
-_08067B08: .4byte 0x0000fff0
- thumb_func_end sub_8067A10
-
- thumb_func_start npc_update_obj_anim_flag
-npc_update_obj_anim_flag: @ 8067B0C
- push {lr}
- adds r2, r1, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r3, 0x5
- negs r3, r3
- ands r3, r1
- strb r3, [r2]
- ldrb r1, [r0, 0x1]
- movs r0, 0x60
- ands r0, r1
- cmp r0, 0
- beq _08067B2E
- movs r1, 0x4
- adds r0, r3, 0
- orrs r0, r1
- strb r0, [r2]
-_08067B2E:
- pop {r0}
- bx r0
- thumb_func_end npc_update_obj_anim_flag
-
thumb_func_start GetAllGroundEffectFlags_OnSpawn
GetAllGroundEffectFlags_OnSpawn: @ 8067B34
push {r4,r5,lr}
diff --git a/asm/field_control_avatar.s b/asm/field_control_avatar.s
index 58a6b6e76..09c516bd8 100644
--- a/asm/field_control_avatar.s
+++ b/asm/field_control_avatar.s
@@ -923,7 +923,7 @@ _0806CFA4: .4byte gDirectionToVectors
_0806CFA8: .4byte gObjectEvents
_0806CFAC:
movs r4, 0
- ldr r1, _0806CFE4 @ =gUnknown_2031DEC
+ ldr r1, _0806CFE4 @ =gLinkPlayerObjectEvents
_0806CFB0:
ldrb r0, [r1]
cmp r0, 0x1
@@ -953,7 +953,7 @@ _0806CFDE:
pop {r1}
bx r1
.align 2, 0
-_0806CFE4: .4byte gUnknown_2031DEC
+_0806CFE4: .4byte gLinkPlayerObjectEvents
_0806CFE8: .4byte gSelectedObjectEvent
_0806CFEC: .4byte gSpecialVar_LastTalked
_0806CFF0: .4byte gSpecialVar_Facing
@@ -3083,7 +3083,7 @@ _0806E046:
GetObjectEventScriptPointerForComparison: @ 806E050
push {r4,r5,lr}
sub sp, 0x8
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -3112,7 +3112,7 @@ GetObjectEventScriptPointerForComparison: @ 806E050
SetCableClubWarp: @ 806E08C
push {r4,lr}
sub sp, 0x8
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
mov r4, sp
mov r0, sp
bl player_get_pos_to_and_height
diff --git a/asm/field_player_avatar.s b/asm/field_player_avatar.s
index 79ac729b8..31123a703 100644
--- a/asm/field_player_avatar.s
+++ b/asm/field_player_avatar.s
@@ -17,7 +17,7 @@ sub_805B3B8: @ 805B3B8
ldr r2, _0805B3D4 @ =gObjectEvents
adds r0, r2
ldr r2, _0805B3D8 @ =sub_805B3DC
- bl ObjectEventStep
+ bl UpdateObjectEventCurrentMovement
pop {r0}
bx r0
.align 2, 0
@@ -104,7 +104,7 @@ sub_805B45C: @ 805B45C
cmp r0, 0
bne _0805B4A6
adds r0, r4, 0
- bl ObjectEventGetSpecialAnim
+ bl ObjectEventGetHeldMovementActionId
lsls r0, 24
movs r1, 0xDF
lsls r1, 24
@@ -119,7 +119,7 @@ sub_805B45C: @ 805B45C
cmp r0, r5
beq _0805B4A2
adds r0, r4, 0
- bl ObjectEventClearAnim
+ bl ObjectEventClearHeldMovement
b _0805B4A6
_0805B4A2:
movs r0, 0x1
@@ -245,7 +245,7 @@ sub_805B528: @ 805B528
strh r0, [r5, 0x1C]
_0805B57A:
ldr r0, [r4]
- bl ObjectEventClearAnim
+ bl ObjectEventClearHeldMovement
ldrb r0, [r5, 0x1C]
bl sub_805C2CC
_0805B586:
@@ -374,7 +374,7 @@ ForcedMovement_None: @ 805B644
ldrb r1, [r0, 0x18]
lsls r1, 28
lsrs r1, 28
- bl ObjectEventSetDirection
+ bl SetObjectEventDirection
ldrb r1, [r4]
movs r0, 0xBF
ands r0, r1
@@ -816,7 +816,7 @@ CheckMovementInputNotOnBike: @ 805B96C
.align 2, 0
_0805B980: .4byte gPlayerAvatar
_0805B984:
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -1678,8 +1678,8 @@ _0805BFD8: .4byte gObjectEvents
_0805BFDC: .4byte gPlayerAvatar
thumb_func_end player_set_x22
- thumb_func_start player_get_x22
-player_get_x22: @ 805BFE0
+ thumb_func_start PlayerGetCopyableMovement
+PlayerGetCopyableMovement: @ 805BFE0
ldr r2, _0805BFF4 @ =gObjectEvents
ldr r0, _0805BFF8 @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
@@ -1693,7 +1693,7 @@ player_get_x22: @ 805BFE0
.align 2, 0
_0805BFF4: .4byte gObjectEvents
_0805BFF8: .4byte gPlayerAvatar
- thumb_func_end player_get_x22
+ thumb_func_end PlayerGetCopyableMovement
thumb_func_start sub_805BFFC
sub_805BFFC: @ 805BFFC
@@ -1708,7 +1708,7 @@ sub_805BFFC: @ 805BFFC
lsls r0, 2
ldr r2, _0805C020 @ =gObjectEvents
adds r0, r2
- bl ObjectEventForceSetSpecialAnim
+ bl ObjectEventForceSetHeldMovement
pop {r0}
bx r0
.align 2, 0
@@ -1854,7 +1854,7 @@ sub_805C11C: @ 805C11C
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8063FB0
+ bl GetWalkFastMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1896,7 +1896,7 @@ sub_805C164: @ 805C164
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8064034
+ bl GetWalkFastestMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1942,7 +1942,7 @@ PlayerOnBikeCollide: @ 805C1AC
adds r0, r4, 0
bl sub_805C438
adds r0, r4, 0
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
@@ -1990,7 +1990,7 @@ sub_805C20C: @ 805C20C
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8063EE4
+ bl GetWalkSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2004,7 +2004,7 @@ sub_805C224: @ 805C224
push {lr}
lsls r0, 24
lsrs r0, 24
- bl sub_8064270
+ bl GetWalkInPlaceSlowMovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
@@ -2022,7 +2022,7 @@ sub_805C23C: @ 805C23C
movs r0, 0xA
bl PlaySE
adds r0, r4, 0
- bl GetJumpLedgeAnimId
+ bl GetJump2MovementAction
lsls r0, 24
lsrs r0, 24
movs r1, 0x8
@@ -2600,8 +2600,8 @@ _0805C6DC: .4byte gObjectEvents
_0805C6E0: .4byte gPlayerAvatar
thumb_func_end GetPlayerFacingDirection
- thumb_func_start player_get_direction_upper_nybble
-player_get_direction_upper_nybble: @ 805C6E4
+ thumb_func_start GetPlayerMovementDirection
+GetPlayerMovementDirection: @ 805C6E4
ldr r2, _0805C6F8 @ =gObjectEvents
ldr r0, _0805C6FC @ =gPlayerAvatar
ldrb r1, [r0, 0x5]
@@ -2615,7 +2615,7 @@ player_get_direction_upper_nybble: @ 805C6E4
.align 2, 0
_0805C6F8: .4byte gObjectEvents
_0805C6FC: .4byte gPlayerAvatar
- thumb_func_end player_get_direction_upper_nybble
+ thumb_func_end GetPlayerMovementDirection
thumb_func_start PlayerGetZCoord
PlayerGetZCoord: @ 805C700
@@ -2651,7 +2651,7 @@ sub_805C71C: @ 805C71C
lsls r2, 16
asrs r2, 16
adds r1, r3, 0
- bl sub_805F724
+ bl MoveObjectEventToMapCoords
pop {r0}
bx r0
.align 2, 0
@@ -2712,7 +2712,7 @@ sub_805C780: @ 805C780
lsls r1, 28
lsrs r1, 28
adds r0, r4, 0
- bl ObjectEventSetDirection
+ bl SetObjectEventDirection
movs r0, 0x6
bl TestPlayerAvatarFlags
lsls r0, 24
@@ -2787,8 +2787,8 @@ GetPlayerAvatarGraphicsIdByStateId: @ 805C808
_0805C820: .4byte gPlayerAvatar
thumb_func_end GetPlayerAvatarGraphicsIdByStateId
- thumb_func_start sub_805C824
-sub_805C824: @ 805C824
+ thumb_func_start GetPlayerAvatarGenderByGraphicsId
+GetPlayerAvatarGenderByGraphicsId: @ 805C824
push {lr}
lsls r0, 24
lsrs r0, 24
@@ -2803,7 +2803,7 @@ _0805C836:
_0805C838:
pop {r1}
bx r1
- thumb_func_end sub_805C824
+ thumb_func_end GetPlayerAvatarGenderByGraphicsId
thumb_func_start PartyHasMonWithSurf
PartyHasMonWithSurf: @ 805C83C
@@ -2854,7 +2854,7 @@ _0805C888: .4byte gPlayerParty
thumb_func_start IsPlayerSurfingNorth
IsPlayerSurfingNorth: @ 805C88C
push {lr}
- bl player_get_direction_upper_nybble
+ bl GetPlayerMovementDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -3546,7 +3546,7 @@ sub_805CD84: @ 805CD84
adds r0, r4, 0
bl ObjectEventClearHeldMovementIfFinished
ldrb r0, [r6, 0xC]
- bl GetStepInPlaceDelay16AnimId
+ bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4296,7 +4296,7 @@ fish1: @ 805D35C
lsls r4, 2
adds r4, r3
adds r0, r4, 0
- bl ObjectEventClearAnimIfSpecialAnimActive
+ bl ObjectEventClearHeldMovementIfActive
ldrb r0, [r4, 0x1]
movs r1, 0x8
orrs r0, r1
@@ -4830,7 +4830,7 @@ sub_805D7C0: @ 805D7C0
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8063500
+ bl GetFishingBiteDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -4886,7 +4886,7 @@ sub_805D838: @ 805D838
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
- bl sub_8063500
+ bl GetFishingBiteDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -5455,7 +5455,7 @@ _0805DC9A:
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
- bl ObjectEventForceSetSpecialAnim
+ bl ObjectEventForceSetHeldMovement
movs r0, 0
mov r9, r0
strh r6, [r5, 0x2]
@@ -5623,7 +5623,7 @@ _0805DDE4:
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
- bl ObjectEventForceSetSpecialAnim
+ bl ObjectEventForceSetHeldMovement
movs r0, 0
strh r0, [r6]
ldrb r0, [r5, 0x18]
diff --git a/asm/overworld.s b/asm/overworld.s
index 2412a4d87..27235fa18 100644
--- a/asm/overworld.s
+++ b/asm/overworld.s
@@ -4637,11 +4637,11 @@ sub_8057024: @ 8057024
cmp r4, 0
bne _08057050
movs r0, 0
- bl npc_paltag_set_load
+ bl InitObjectEventPalettes
b _08057056
_08057050:
movs r0, 0x1
- bl npc_paltag_set_load
+ bl InitObjectEventPalettes
_08057056:
bl FieldEffectActiveListClear
bl sub_8079C08
@@ -4664,10 +4664,10 @@ sub_8057074: @ 8057074
strh r1, [r0]
ldr r0, _08057098 @ =gTotalCameraPixelOffsetY
strh r1, [r0]
- bl sub_805DE74
+ bl ResetObjectEvents
movs r0, 0
movs r1, 0
- bl sub_805EC30
+ bl TrySpawnObjectEvents
bl mapheader_run_first_tag4_script_list_match
pop {r0}
bx r0
@@ -4685,7 +4685,7 @@ mli4_mapscripts_and_other: @ 805709C
strh r1, [r0]
ldr r0, _080570F8 @ =gTotalCameraPixelOffsetY
strh r1, [r0]
- bl sub_805DE74
+ bl ResetObjectEvents
mov r4, sp
adds r4, 0x2
mov r0, sp
@@ -4708,7 +4708,7 @@ mli4_mapscripts_and_other: @ 805709C
bl ResetInitialPlayerAvatarState
movs r0, 0
movs r1, 0
- bl sub_805EC30
+ bl TrySpawnObjectEvents
bl mapheader_run_first_tag4_script_list_match
add sp, 0x4
pop {r4,r5}
@@ -6611,7 +6611,7 @@ sub_8057F84: @ 8057F84
movs r0, 0x1
_08057F96:
strb r0, [r6, 0x1]
- ldr r1, _08057FE8 @ =gUnknown_2031DEC
+ ldr r1, _08057FE8 @ =gLinkPlayerObjectEvents
lsls r0, r4, 2
adds r0, r1
ldrb r0, [r0, 0x3]
@@ -6647,7 +6647,7 @@ _08057F96:
pop {r0}
bx r0
.align 2, 0
-_08057FE8: .4byte gUnknown_2031DEC
+_08057FE8: .4byte gLinkPlayerObjectEvents
thumb_func_end sub_8057F84
thumb_func_start sub_8057FEC
@@ -7143,18 +7143,18 @@ ZeroLinkPlayerObjectEvent: @ 8058370
bx lr
thumb_func_end ZeroLinkPlayerObjectEvent
- thumb_func_start strange_npc_table_clear
-strange_npc_table_clear: @ 8058378
+ thumb_func_start ClearLinkPlayerObjectEvents
+ClearLinkPlayerObjectEvents: @ 8058378
push {lr}
- ldr r0, _08058388 @ =gUnknown_2031DEC
+ ldr r0, _08058388 @ =gLinkPlayerObjectEvents
movs r1, 0
movs r2, 0x10
bl memset
pop {r0}
bx r0
.align 2, 0
-_08058388: .4byte gUnknown_2031DEC
- thumb_func_end strange_npc_table_clear
+_08058388: .4byte gLinkPlayerObjectEvents
+ thumb_func_end ClearLinkPlayerObjectEvents
thumb_func_start ZeroObjectEvent
ZeroObjectEvent: @ 805838C
@@ -7190,12 +7190,12 @@ SpawnLinkPlayerObjectEvent: @ 805839C
lsls r2, 24
lsrs r2, 24
mov r8, r2
- bl GetIndexOfFirstInactiveObjectEvent
+ bl GetFirstInactiveObjectEventId
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
lsls r4, r7, 2
- ldr r0, _08058440 @ =gUnknown_2031DEC
+ ldr r0, _08058440 @ =gLinkPlayerObjectEvents
adds r4, r0
lsls r5, r6, 3
adds r5, r6
@@ -7247,7 +7247,7 @@ SpawnLinkPlayerObjectEvent: @ 805839C
pop {r0}
bx r0
.align 2, 0
-_08058440: .4byte gUnknown_2031DEC
+_08058440: .4byte gLinkPlayerObjectEvents
_08058444: .4byte gObjectEvents
thumb_func_end SpawnLinkPlayerObjectEvent
@@ -7290,7 +7290,7 @@ sub_8058488: @ 8058488
lsls r0, 24
lsls r1, 24
lsrs r2, r1, 24
- ldr r1, _080584B0 @ =gUnknown_2031DEC
+ ldr r1, _080584B0 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r1, r0, r1
ldrb r0, [r1]
@@ -7307,7 +7307,7 @@ _080584AA:
pop {r0}
bx r0
.align 2, 0
-_080584B0: .4byte gUnknown_2031DEC
+_080584B0: .4byte gLinkPlayerObjectEvents
_080584B4: .4byte gObjectEvents
thumb_func_end sub_8058488
@@ -7316,7 +7316,7 @@ sub_80584B8: @ 80584B8
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 22
- ldr r1, _080584F8 @ =gUnknown_2031DEC
+ ldr r1, _080584F8 @ =gLinkPlayerObjectEvents
adds r5, r0, r1
ldrb r1, [r5, 0x2]
lsls r0, r1, 3
@@ -7345,7 +7345,7 @@ _080584E4:
pop {r0}
bx r0
.align 2, 0
-_080584F8: .4byte gUnknown_2031DEC
+_080584F8: .4byte gLinkPlayerObjectEvents
_080584FC: .4byte gObjectEvents
_08058500: .4byte gSprites
thumb_func_end sub_80584B8
@@ -7353,7 +7353,7 @@ _08058500: .4byte gSprites
thumb_func_start sub_8058504
sub_8058504: @ 8058504
lsls r0, 24
- ldr r1, _0805851C @ =gUnknown_2031DEC
+ ldr r1, _0805851C @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@@ -7365,14 +7365,14 @@ sub_8058504: @ 8058504
ldrb r0, [r0, 0x4]
bx lr
.align 2, 0
-_0805851C: .4byte gUnknown_2031DEC
+_0805851C: .4byte gLinkPlayerObjectEvents
_08058520: .4byte gObjectEvents
thumb_func_end sub_8058504
thumb_func_start sub_8058524
sub_8058524: @ 8058524
lsls r0, 24
- ldr r3, _08058544 @ =gUnknown_2031DEC
+ ldr r3, _08058544 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r3
ldrb r3, [r0, 0x2]
@@ -7387,14 +7387,14 @@ sub_8058524: @ 8058524
strh r0, [r2]
bx lr
.align 2, 0
-_08058544: .4byte gUnknown_2031DEC
+_08058544: .4byte gLinkPlayerObjectEvents
_08058548: .4byte gObjectEvents
thumb_func_end sub_8058524
thumb_func_start sub_805854C
sub_805854C: @ 805854C
lsls r0, 24
- ldr r1, _08058564 @ =gUnknown_2031DEC
+ ldr r1, _08058564 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@@ -7406,14 +7406,14 @@ sub_805854C: @ 805854C
ldrb r0, [r0, 0x19]
bx lr
.align 2, 0
-_08058564: .4byte gUnknown_2031DEC
+_08058564: .4byte gLinkPlayerObjectEvents
_08058568: .4byte gObjectEvents
thumb_func_end sub_805854C
thumb_func_start sub_805856C
sub_805856C: @ 805856C
lsls r0, 24
- ldr r1, _08058588 @ =gUnknown_2031DEC
+ ldr r1, _08058588 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@@ -7427,14 +7427,14 @@ sub_805856C: @ 805856C
lsrs r0, 28
bx lr
.align 2, 0
-_08058588: .4byte gUnknown_2031DEC
+_08058588: .4byte gLinkPlayerObjectEvents
_0805858C: .4byte gObjectEvents
thumb_func_end sub_805856C
thumb_func_start sub_8058590
sub_8058590: @ 8058590
lsls r0, 24
- ldr r1, _080585B0 @ =gUnknown_2031DEC
+ ldr r1, _080585B0 @ =gLinkPlayerObjectEvents
lsrs r0, 22
adds r0, r1
ldrb r1, [r0, 0x2]
@@ -7450,7 +7450,7 @@ sub_8058590: @ 8058590
subs r0, r1
bx lr
.align 2, 0
-_080585B0: .4byte gUnknown_2031DEC
+_080585B0: .4byte gLinkPlayerObjectEvents
_080585B4: .4byte gObjectEvents
thumb_func_end sub_8058590
@@ -7458,7 +7458,7 @@ _080585B4: .4byte gObjectEvents
GetLinkPlayerIdAt: @ 80585B8
push {r4-r6,lr}
movs r2, 0
- ldr r5, _080585FC @ =gUnknown_2031DEC
+ ldr r5, _080585FC @ =gLinkPlayerObjectEvents
lsls r0, 16
asrs r4, r0, 16
lsls r1, 16
@@ -7492,7 +7492,7 @@ _080585DA:
adds r0, r2, 0
b _08058610
.align 2, 0
-_080585FC: .4byte gUnknown_2031DEC
+_080585FC: .4byte gLinkPlayerObjectEvents
_08058600: .4byte gObjectEvents
_08058604:
adds r0, r2, 0x1
@@ -7515,7 +7515,7 @@ sub_8058618: @ 8058618
lsrs r3, r1, 24
adds r2, r3, 0
lsrs r0, 22
- ldr r1, _08058648 @ =gUnknown_2031DEC
+ ldr r1, _08058648 @ =gLinkPlayerObjectEvents
adds r5, r0, r1
ldrb r1, [r5, 0x2]
lsls r0, r1, 3
@@ -7534,7 +7534,7 @@ sub_8058618: @ 8058618
strb r0, [r6]
b _08058674
.align 2, 0
-_08058648: .4byte gUnknown_2031DEC
+_08058648: .4byte gLinkPlayerObjectEvents
_0805864C: .4byte gObjectEvents
_08058650:
ldr r4, _0805867C @ =gUnknown_826D374
@@ -7651,7 +7651,7 @@ sub_80586CC: @ 80586CC
movs r3, 0
ldrsh r2, [r6, r3]
adds r0, r5, 0
- bl npc_coords_shift
+ bl ShiftObjectEventCoords
adds r0, r5, 0
bl ObjectEventUpdateZCoord
movs r0, 0x1
@@ -7708,7 +7708,7 @@ sub_8058754: @ 8058754
cmp r0, 0
bne _08058784
adds r0, r4, 0
- bl npc_coords_shift_still
+ bl ShiftStillObjectEventCoords
movs r0, 0x2
strb r0, [r6, 0x3]
_08058784:
@@ -7851,7 +7851,7 @@ sub_8058878: @ 8058878
lsls r1, 24
lsrs r3, r1, 24
lsls r2, r5, 2
- ldr r0, _080588B4 @ =gUnknown_2031DEC
+ ldr r0, _080588B4 @ =gLinkPlayerObjectEvents
adds r2, r0
ldrb r1, [r2, 0x2]
lsls r0, r1, 3
@@ -7874,7 +7874,7 @@ sub_8058878: @ 8058878
bl sub_805C7C8
b _080588C6
.align 2, 0
-_080588B4: .4byte gUnknown_2031DEC
+_080588B4: .4byte gLinkPlayerObjectEvents
_080588B8: .4byte gObjectEvents
_080588BC:
ldrb r0, [r4]
@@ -7925,7 +7925,7 @@ SpriteCB_LinkPlayer: @ 805890C
movs r0, 0x2E
ldrsh r4, [r5, r0]
lsls r4, 2
- ldr r0, _08058970 @ =gUnknown_2031DEC
+ ldr r0, _08058970 @ =gLinkPlayerObjectEvents
adds r4, r0
ldrb r1, [r4, 0x2]
lsls r0, r1, 3
@@ -7958,7 +7958,7 @@ SpriteCB_LinkPlayer: @ 805890C
cmp r0, 0
bne _08058978
ldrb r0, [r6, 0x19]
- bl ObjectEventDirectionToImageAnimId
+ bl GetFaceDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -7966,11 +7966,11 @@ SpriteCB_LinkPlayer: @ 805890C
bl StartSpriteAnim
b _0805898A
.align 2, 0
-_08058970: .4byte gUnknown_2031DEC
+_08058970: .4byte gLinkPlayerObjectEvents
_08058974: .4byte gObjectEvents
_08058978:
ldrb r0, [r6, 0x19]
- bl get_go_image_anim_num
+ bl GetMoveDirectionAnimNum
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
diff --git a/common_syms/fieldmap.txt b/common_syms/fieldmap.txt
index dedf055bd..0ead75846 100644
--- a/common_syms/fieldmap.txt
+++ b/common_syms/fieldmap.txt
@@ -1 +1 @@
-VMap
+gBackupMapLayout
diff --git a/data/event_object_movement.s b/data/event_object_movement.s
index 88aa543b9..55a9ca5b3 100644
--- a/data/event_object_movement.s
+++ b/data/event_object_movement.s
@@ -5,10 +5,10 @@
gReflectionEffectPaletteMap:: @ 835B934
.byte 0x01, 0x01, 0x06, 0x07, 0x08, 0x09, 0x06, 0x07, 0x08, 0x09, 0x0b, 0x0b, 0x00, 0x00, 0x00, 0x00
-gUnknown_835B944:: @ 835B944
+gCameraSpriteTemplate:: @ 835B944
spr_template 0, 65535, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, ObjectCB_CameraObject
-gUnknown_835B95C:: @ 835B95C
+gCameraObjectFuncs:: @ 835B95C
.4byte CameraObject_0
.4byte CameraObject_1
.4byte CameraObject_2
@@ -757,88 +757,88 @@ gUnknown_839D3A8:: @ 839D3A8
gUnknown_839D3C8:: @ 839D3C8
.incbin "graphics/object_events/pics/unknown/839D3C8.4bpp"
-gMovementTypeCallbacks:: @ 839FBC8
- .4byte sub_805FFB4
- .4byte sub_806058C
- .4byte sub_805FFDC
- .4byte sub_80606CC
- .4byte sub_80606CC
- .4byte sub_8060850
- .4byte sub_8060850
- .4byte sub_80609D4
- .4byte sub_80609D4
- .4byte sub_80609D4
- .4byte sub_80609D4
+sMovementTypeCallbacks:: @ 839FBC8
+ .4byte MovementType_None
+ .4byte MovementType_LookAround
+ .4byte MovementType_WanderAround
+ .4byte MovementType_WanderUpAndDown
+ .4byte MovementType_WanderUpAndDown
+ .4byte MovementType_WanderLeftAndRight
+ .4byte MovementType_WanderLeftAndRight
+ .4byte MovementType_FaceDirection
+ .4byte MovementType_FaceDirection
+ .4byte MovementType_FaceDirection
+ .4byte MovementType_FaceDirection
.4byte sub_805B3B8
.4byte NULL
- .4byte sub_8060A74
- .4byte sub_8060BB4
- .4byte sub_8060CF4
- .4byte sub_8060E34
- .4byte sub_8060F74
- .4byte sub_80610B4
- .4byte sub_80611F4
- .4byte sub_8061334
- .4byte sub_8061474
- .4byte sub_80615B4
- .4byte sub_80616F4
- .4byte sub_80617F8
- .4byte sub_80618FC
- .4byte sub_80618FC
- .4byte sub_80618FC
- .4byte sub_80618FC
- .4byte sub_8061B5C
- .4byte sub_8061BE8
- .4byte sub_8061C74
- .4byte sub_8061D00
- .4byte sub_8061D8C
- .4byte sub_8061E18
- .4byte sub_8061EA4
- .4byte sub_8061F30
- .4byte sub_8061FBC
- .4byte sub_8062048
- .4byte sub_80620D4
- .4byte sub_8062160
- .4byte sub_80621EC
- .4byte sub_8062278
- .4byte sub_8062304
- .4byte sub_8062390
- .4byte sub_806241C
- .4byte sub_80624A8
- .4byte sub_8062534
- .4byte sub_80625C0
- .4byte sub_806264C
- .4byte sub_80626D8
- .4byte sub_8062764
- .4byte sub_80627F0
- .4byte sub_806287C
- .4byte sub_806287C
- .4byte sub_806287C
- .4byte sub_806287C
- .4byte ObjectEventCB_TreeDisguise
- .4byte ObjectEventCB_MountainDisguise
- .4byte sub_8062E60
- .4byte sub_8062E60
- .4byte sub_8062E60
- .4byte sub_8062E60
- .4byte ObjectEventCB_Hidden1
- .4byte sub_80630A0
- .4byte sub_80630A0
- .4byte sub_80630A0
- .4byte sub_80630A0
- .4byte sub_8063110
- .4byte sub_8063110
- .4byte sub_8063110
- .4byte sub_8063110
- .4byte sub_8063180
- .4byte sub_8063180
- .4byte sub_8063180
- .4byte sub_8063180
- .4byte sub_80631F0
+ .4byte MovementType_FaceDownAndUp
+ .4byte MovementType_FaceLeftAndRight
+ .4byte MovementType_FaceUpAndLeft
+ .4byte MovementType_FaceUpAndRight
+ .4byte MovementType_FaceDownAndLeft
+ .4byte MovementType_FaceDownAndRight
+ .4byte MovementType_FaceDownUpAndLeft
+ .4byte MovementType_FaceDownUpAndRight
+ .4byte MovementType_FaceUpRightAndLeft
+ .4byte MovementType_FaceDownRightAndLeft
+ .4byte MovementType_RotateCounterclockwise
+ .4byte MovementType_RotateClockwise
+ .4byte MovementType_WalkBackAndForth
+ .4byte MovementType_WalkBackAndForth
+ .4byte MovementType_WalkBackAndForth
+ .4byte MovementType_WalkBackAndForth
+ .4byte MovementType_WalkSequenceUpRightLeftDown
+ .4byte MovementType_WalkSequenceRightLeftDownUp
+ .4byte MovementType_WalkSequenceDownUpRightLeft
+ .4byte MovementType_WalkSequenceLeftDownUpRight
+ .4byte MovementType_WalkSequenceUpLeftRightDown
+ .4byte MovementType_WalkSequenceLeftRightDownUp
+ .4byte MovementType_WalkSequenceDownUpLeftRight
+ .4byte MovementType_WalkSequenceRightDownUpLeft
+ .4byte MovementType_WalkSequenceLeftUpDownRight
+ .4byte MovementType_WalkSequenceUpDownRightLeft
+ .4byte MovementType_WalkSequenceRightLeftUpDown
+ .4byte MovementType_WalkSequenceDownRightLeftUp
+ .4byte MovementType_WalkSequenceRightUpDownLeft
+ .4byte MovementType_WalkSequenceUpDownLeftRight
+ .4byte MovementType_WalkSequenceLeftRightUpDown
+ .4byte MovementType_WalkSequenceDownLeftRightUp
+ .4byte MovementType_WalkSequenceUpLeftDownRight
+ .4byte MovementType_WalkSequenceDownRightUpLeft
+ .4byte MovementType_WalkSequenceLeftDownRightUp
+ .4byte MovementType_WalkSequenceRightUpLeftDown
+ .4byte MovementType_WalkSequenceUpRightDownLeft
+ .4byte MovementType_WalkSequenceDownLeftUpRight
+ .4byte MovementType_WalkSequenceLeftUpRightDown
+ .4byte MovementType_WalkSequenceRightDownLeftUp
+ .4byte MovementType_CopyPlayer
+ .4byte MovementType_CopyPlayer
+ .4byte MovementType_CopyPlayer
+ .4byte MovementType_CopyPlayer
+ .4byte MovementType_TreeDisguise
+ .4byte MovementType_MountainDisguise
+ .4byte MovementType_CopyPlayerInGrass
+ .4byte MovementType_CopyPlayerInGrass
+ .4byte MovementType_CopyPlayerInGrass
+ .4byte MovementType_CopyPlayerInGrass
+ .4byte MovementType_Hidden
+ .4byte MovementType_WalkInPlace
+ .4byte MovementType_WalkInPlace
+ .4byte MovementType_WalkInPlace
+ .4byte MovementType_WalkInPlace
+ .4byte MovementType_WalkSlowlyInPlace
+ .4byte MovementType_WalkSlowlyInPlace
+ .4byte MovementType_WalkSlowlyInPlace
+ .4byte MovementType_WalkSlowlyInPlace
+ .4byte MovementType_JogInPlace
+ .4byte MovementType_JogInPlace
+ .4byte MovementType_JogInPlace
+ .4byte MovementType_JogInPlace
+ .4byte MovementType_Invisible
.4byte sub_8063298
.4byte sub_80632BC
.4byte sub_80632E0
- .4byte sub_8060020
+ .4byte MovementType_WanderAroundDuplicate
gRangedMovementTypes:: @ 839FD0C
.byte FALSE @ MOVEMENT_TYPE_NONE
@@ -6093,7 +6093,7 @@ gObjectEventGraphicsInfo_83A5134:: @ 83A5134
.4byte gSpriteImages_83A1CF0
.4byte gDummySpriteAffineAnimTable
-gObjectEventSpritePalettes:: @ 83A5158
+sObjectEventSpritePalettes:: @ 83A5158
obj_pal gUnknown_836D828, 0x1103
obj_pal gUnknown_836D848, 0x1104
obj_pal gUnknown_836D868, 0x1105
@@ -6130,7 +6130,7 @@ gUnknownPaletteTags_83A5200:: @ 83A5200
.2byte 0x1116
.2byte 0x1116
-gUnknown_83A5208:: @ 83A5208
+gPlayerReflectionPaletteSets:: @ 83A5208
.2byte 0x1100
.2byte 0x0
.4byte gPlayerReflectionPaletteTags
@@ -6204,7 +6204,7 @@ gUnknownPaletteTags_83A5270::
.2byte 0x1109
.2byte 0x1109
-gUnknown_83A5278:: @ 83A5278
+gSpecialObjectReflectionPaletteSets:: @ 83A5278
.2byte 0x1100
.2byte 0x0
.4byte gPlayerReflectionPaletteTags
@@ -6293,7 +6293,7 @@ gUnknownPaletteTags_83A531C::
.2byte 0x1109
.2byte 0x110a
-gUnknown_83A5330:: @ 83A5330
+gObjectPaletteTagSets:: @ 83A5330
.4byte gUnknownPaletteTags_83A52E0
.4byte gUnknownPaletteTags_83A52F4
.4byte gUnknownPaletteTags_83A5308
@@ -7100,7 +7100,7 @@ gUnknown_83A5FE0:: @ 83A5FE0
gUnknown_83A5FF8::
obj_pal gUnknown_839D3A8, 0x100F
-gUnknown_83A6000:: @ 83A6000
+gMovementDelaysMedium:: @ 83A6000
.2byte 0x0020
.2byte 0x0040
.2byte 0x0060
@@ -7112,216 +7112,216 @@ gUnknown_83A6008:: @ 83A6008
.2byte 0x0080
.2byte 0x00C0
-gUnknown_83A6010:: @ 83A6010
+gMovementDelaysShort:: @ 83A6010
.2byte 0x0020
.2byte 0x0030
.2byte 0x0040
.2byte 0x0050
-gUnknown_83A6018:: @ 83A6018
- .4byte sub_8060064
- .4byte sub_8060078
- .4byte sub_80600A4
- .4byte sub_80600E0
- .4byte sub_8060100
- .4byte sub_806014C
- .4byte sub_80601AC
-
-gUnknown_83A6034:: @ 83A6034
- .4byte sub_8060064
- .4byte sub_8060078
- .4byte sub_80600A4
- .4byte sub_80600E0
- .4byte sub_8060100
- .4byte sub_806017C
- .4byte sub_80601AC
-
-gUnknown_83A6050:: @ 83A6050
+gMovementTypeFuncs_WanderAround:: @ 83A6018
+ .4byte MovementType_WanderAround_Step0
+ .4byte MovementType_WanderAround_Step1
+ .4byte MovementType_WanderAround_Step2
+ .4byte MovementType_WanderAround_Step3
+ .4byte MovementType_WanderAround_Step4
+ .4byte MovementType_WanderAround_Step5
+ .4byte MovementType_WanderAround_Step6
+
+gMovementTypeFuncs_WanderAroundDuplicate:: @ 83A6034
+ .4byte MovementType_WanderAround_Step0
+ .4byte MovementType_WanderAround_Step1
+ .4byte MovementType_WanderAround_Step2
+ .4byte MovementType_WanderAround_Step3
+ .4byte MovementType_WanderAround_Step4
+ .4byte MovementType_WanderAround_Step5Duplicate
+ .4byte MovementType_WanderAround_Step6
+
+gStandardDirections:: @ 83A6050
.byte 1 @ DIR_SOUTH
.byte 2 @ DIR_NORTH
.byte 3 @ DIR_WEST
.byte 4 @ DIR_EAST
-gUnknown_83A6054:: @ 83A6054
- .4byte GetRegularRunningPastFacingDirection
- .4byte GetNorthSouthRunningPastFacingDirection
- .4byte GetEastWestRunningPastFacingDirection
- .4byte GetNorthEastRunningPastFacingDirection
- .4byte GetNorthWestRunningPastFacingDirection
- .4byte GetSouthEastRunningPastFacingDirection
- .4byte GetSouthWestRunningPastFacingDirection
- .4byte GetNonEastRunningPastFacingDirection
- .4byte GetNonWestRunningPastFacingDirection
- .4byte GetNonSouthRunningPastFacingDirection
- .4byte GetNonNorthRunningPastFacingDirection
-
-gUnknown_83A6080:: @ 83A6080
- .4byte sub_80605D0
- .4byte sub_80605E4
- .4byte sub_8060610
- .4byte sub_8060654
- .4byte sub_8060684
-
-gUnknown_83A6094:: @ 83A6094
- .4byte sub_8060710
- .4byte sub_8060724
- .4byte sub_8060750
- .4byte sub_806078C
- .4byte sub_80607AC
- .4byte sub_80607F8
- .4byte sub_8060828
-
-gUnknown_83A60B0:: @ 83A60B0
+gGetVectorDirectionFuncs:: @ 83A6054
+ .4byte GetVectorDirection
+ .4byte GetLimitedVectorDirection_SouthNorth
+ .4byte GetLimitedVectorDirection_WestEast
+ .4byte GetLimitedVectorDirection_WestNorth
+ .4byte GetLimitedVectorDirection_EastNorth
+ .4byte GetLimitedVectorDirection_WestSouth
+ .4byte GetLimitedVectorDirection_EastSouth
+ .4byte GetLimitedVectorDirection_SouthNorthWest
+ .4byte GetLimitedVectorDirection_SouthNorthEast
+ .4byte GetLimitedVectorDirection_NorthWestEast
+ .4byte GetLimitedVectorDirection_SouthWestEast
+
+gMovementTypeFuncs_LookAround:: @ 83A6080
+ .4byte MovementType_LookAround_Step0
+ .4byte MovementType_LookAround_Step1
+ .4byte MovementType_LookAround_Step2
+ .4byte MovementType_LookAround_Step3
+ .4byte MovementType_LookAround_Step4
+
+gMovementTypeFuncs_WanderUpAndDown:: @ 83A6094
+ .4byte MovementType_WanderUpAndDown_Step0
+ .4byte MovementType_WanderUpAndDown_Step1
+ .4byte MovementType_WanderUpAndDown_Step2
+ .4byte MovementType_WanderUpAndDown_Step3
+ .4byte MovementType_WanderUpAndDown_Step4
+ .4byte MovementType_WanderUpAndDown_Step5
+ .4byte MovementType_WanderUpAndDown_Step6
+
+gUpAndDownDirections:: @ 83A60B0
.byte 1 @ DIR_SOUTH
.byte 2 @ DIR_NORTH
.byte 0 @ DIR_NONE
.byte 0 @ DIR_NONE
-gUnknown_83A60B4:: @ 83A60B4
- .4byte sub_8060894
- .4byte sub_80608A8
- .4byte sub_80608D4
- .4byte sub_8060910
- .4byte sub_8060930
- .4byte sub_806097C
- .4byte sub_80609AC
+gMovementTypeFuncs_WanderLeftAndRight:: @ 83A60B4
+ .4byte MovementType_WanderLeftAndRight_Step0
+ .4byte MovementType_WanderLeftAndRight_Step1
+ .4byte MovementType_WanderLeftAndRight_Step2
+ .4byte MovementType_WanderLeftAndRight_Step3
+ .4byte MovementType_WanderLeftAndRight_Step4
+ .4byte MovementType_WanderLeftAndRight_Step5
+ .4byte MovementType_WanderLeftAndRight_Step6
-gUnknown_83A60D0:: @ 83A60D0
+gLeftAndRightDirections:: @ 83A60D0
.byte 3 @ DIR_WEST
.byte 4 @ DIR_EAST
.byte 0 @ DIR_NONE
.byte 0 @ DIR_NONE
-gUnknown_83A60D4:: @ 83A60D4
- .4byte sub_8060A18
- .4byte sub_8060A44
- .4byte sub_8060A64
-
-gUnknown_83A60E0:: @ 83A60E0
- .4byte sub_8060AB8
- .4byte sub_8060ACC
- .4byte sub_8060AF8
- .4byte sub_8060B3C
- .4byte sub_8060B6C
-
-gUnknown_83A60F4:: @ 83A60F4
- .4byte sub_8060BF8
- .4byte sub_8060C0C
- .4byte sub_8060C38
- .4byte sub_8060C7C
- .4byte sub_8060CAC
-
-gUnknown_83A6108:: @ 83A6108
- .4byte sub_8060D38
- .4byte sub_8060D4C
- .4byte sub_8060D78
- .4byte sub_8060DBC
- .4byte sub_8060DEC
-
-gUnknown_83A611C:: @ 83A611C
+gMovementTypeFuncs_FaceDirection:: @ 83A60D4
+ .4byte MovementType_FaceDirection_Step0
+ .4byte MovementType_FaceDirection_Step1
+ .4byte MovementType_FaceDirection_Step2
+
+gMovementTypeFuncs_FaceDownAndUp:: @ 83A60E0
+ .4byte MovementType_FaceDownAndUp_Step0
+ .4byte MovementType_FaceDownAndUp_Step1
+ .4byte MovementType_FaceDownAndUp_Step2
+ .4byte MovementType_FaceDownAndUp_Step3
+ .4byte MovementType_FaceDownAndUp_Step4
+
+gMovementTypeFuncs_FaceLeftAndRight:: @ 83A60F4
+ .4byte MovementType_FaceLeftAndRight_Step0
+ .4byte MovementType_FaceLeftAndRight_Step1
+ .4byte MovementType_FaceLeftAndRight_Step2
+ .4byte MovementType_FaceLeftAndRight_Step3
+ .4byte MovementType_FaceLeftAndRight_Step4
+
+gMovementTypeFuncs_FaceUpAndLeft:: @ 83A6108
+ .4byte MovementType_FaceUpAndLeft_Step0
+ .4byte MovementType_FaceUpAndLeft_Step1
+ .4byte MovementType_FaceUpAndLeft_Step2
+ .4byte MovementType_FaceUpAndLeft_Step3
+ .4byte MovementType_FaceUpAndLeft_Step4
+
+gUpAndLeftDirections:: @ 83A611C
.byte 2 @ DIR_NORTH
.byte 3 @ DIR_WEST
.byte 0 @ DIR_NONE
.byte 0 @ DIR_NONE
-gUnknown_83A6120:: @ 83A6120
- .4byte sub_8060E78
- .4byte sub_8060E8C
- .4byte sub_8060EB8
- .4byte sub_8060EFC
- .4byte sub_8060F2C
+gMovementTypeFuncs_FaceUpAndRight:: @ 83A6120
+ .4byte MovementType_FaceUpAndRight_Step0
+ .4byte MovementType_FaceUpAndRight_Step1
+ .4byte MovementType_FaceUpAndRight_Step2
+ .4byte MovementType_FaceUpAndRight_Step3
+ .4byte MovementType_FaceUpAndRight_Step4
-gUnknown_83A6134:: @ 83A6134
+gUpAndRightDirections:: @ 83A6134
.byte 2 @ DIR_NORTH
.byte 4 @ DIR_EAST
.byte 0 @ DIR_NONE
.byte 0 @ DIR_NONE
-gUnknown_83A6138:: @ 83A6138
- .4byte sub_8060FB8
- .4byte sub_8060FCC
- .4byte sub_8060FF8
- .4byte sub_806103C
- .4byte sub_806106C
+gMovementTypeFuncs_FaceDownAndLeft:: @ 83A6138
+ .4byte MovementType_FaceDownAndLeft_Step0
+ .4byte MovementType_FaceDownAndLeft_Step1
+ .4byte MovementType_FaceDownAndLeft_Step2
+ .4byte MovementType_FaceDownAndLeft_Step3
+ .4byte MovementType_FaceDownAndLeft_Step4
-gUnknown_83A614C:: @ 83A614C
+gDownAndLeftDirections:: @ 83A614C
.byte 1 @ DIR_SOUTH
.byte 3 @ DIR_WEST
.byte 0 @ DIR_NONE
.byte 0 @ DIR_NONE
-gUnknown_83A6150:: @ 83A6150
- .4byte sub_80610F8
- .4byte sub_806110C
- .4byte sub_8061138
- .4byte sub_806117C
- .4byte sub_80611AC
+gMovementTypeFuncs_FaceDownAndRight:: @ 83A6150
+ .4byte MovementType_FaceDownAndRight_Step0
+ .4byte MovementType_FaceDownAndRight_Step1
+ .4byte MovementType_FaceDownAndRight_Step2
+ .4byte MovementType_FaceDownAndRight_Step3
+ .4byte MovementType_FaceDownAndRight_Step4
-gUnknown_83A6164:: @ 83A6164
+gDownAndRightDirections:: @ 83A6164
.byte 1 @ DIR_SOUTH
.byte 4 @ DIR_EAST
.byte 0 @ DIR_NONE
.byte 0 @ DIR_NONE
-gUnknown_83A6168:: @ 83A6168
- .4byte sub_8061238
- .4byte sub_806124C
- .4byte sub_8061278
- .4byte sub_80612BC
- .4byte sub_80612EC
+gMovementTypeFuncs_FaceDownUpAndLeft:: @ 83A6168
+ .4byte MovementType_FaceDownUpAndLeft_Step0
+ .4byte MovementType_FaceDownUpAndLeft_Step1
+ .4byte MovementType_FaceDownUpAndLeft_Step2
+ .4byte MovementType_FaceDownUpAndLeft_Step3
+ .4byte MovementType_FaceDownUpAndLeft_Step4
-gUnknown_83A617C:: @ 83A617C
+gDownUpAndLeftDirections:: @ 83A617C
.byte 2 @ DIR_NORTH
.byte 1 @ DIR_SOUTH
.byte 3 @ DIR_WEST
.byte 1 @ DIR_SOUTH
-gUnknown_83A6180:: @ 83A6180
- .4byte sub_8061378
- .4byte sub_806138C
- .4byte sub_80613B8
- .4byte sub_80613FC
- .4byte sub_806142C
+gMovementTypeFuncs_FaceDownUpAndRight:: @ 83A6180
+ .4byte MovementType_FaceDownUpAndRight_Step0
+ .4byte MovementType_FaceDownUpAndRight_Step1
+ .4byte MovementType_FaceDownUpAndRight_Step2
+ .4byte MovementType_FaceDownUpAndRight_Step3
+ .4byte MovementType_FaceDownUpAndRight_Step4
-gUnknown_83A6194:: @ 83A6194
+gDownUpAndRightDirections:: @ 83A6194
.byte 1 @ DIR_SOUTH
.byte 2 @ DIR_NORTH
.byte 4 @ DIR_EAST
.byte 1 @ DIR_SOUTH
-gUnknown_83A6198:: @ 83A6198
- .4byte sub_80614B8
- .4byte sub_80614CC
- .4byte sub_80614F8
- .4byte sub_806153C
- .4byte sub_806156C
+gMovementTypeFuncs_FaceUpLeftAndRight:: @ 83A6198
+ .4byte MovementType_FaceUpLeftAndRight_Step0
+ .4byte MovementType_FaceUpLeftAndRight_Step1
+ .4byte MovementType_FaceUpLeftAndRight_Step2
+ .4byte MovementType_FaceUpLeftAndRight_Step3
+ .4byte MovementType_FaceUpLeftAndRight_Step4
-gUnknown_83A61AC:: @ 83A61AC
+gUpLeftAndRightDirections:: @ 83A61AC
.byte 2 @ DIR_NORTH
.byte 3 @ DIR_WEST
.byte 4 @ DIR_EAST
.byte 2 @ DIR_NORTH
-gUnknown_83A61B0:: @ 83A61B0
- .4byte sub_80615F8
- .4byte sub_806160C
- .4byte sub_8061638
- .4byte sub_806167C
- .4byte sub_80616AC
+gMovementTypeFuncs_FaceDownLeftAndRight:: @ 83A61B0
+ .4byte MovementType_FaceDownLeftAndRight_Step0
+ .4byte MovementType_FaceDownLeftAndRight_Step1
+ .4byte MovementType_FaceDownLeftAndRight_Step2
+ .4byte MovementType_FaceDownLeftAndRight_Step3
+ .4byte MovementType_FaceDownLeftAndRight_Step4
-gUnknown_83A61C4:: @ 83A61C4
+gDownLeftAndRightDirections:: @ 83A61C4
.byte 3 @ DIR_WEST
.byte 4 @ DIR_EAST
.byte 1 @ DIR_SOUTH
.byte 1 @ DIR_SOUTH
-gUnknown_83A61C8:: @ 83A61C8
- .4byte sub_8061738
- .4byte sub_8061764
- .4byte sub_8061788
- .4byte sub_80617B4
+gMovementTypeFuncs_RotateCounterclockwise:: @ 83A61C8
+ .4byte MovementType_RotateCounterclockwise_Step0
+ .4byte MovementType_RotateCounterclockwise_Step1
+ .4byte MovementType_RotateCounterclockwise_Step2
+ .4byte MovementType_RotateCounterclockwise_Step3
-gUnknown_83A61D8:: @ 83A61D8
+gCounterclockwiseDirections:: @ 83A61D8
.byte 0x01
.byte 0x04
.byte 0x03
@@ -7331,13 +7331,13 @@ gUnknown_83A61D8:: @ 83A61D8
.byte 0x00
.byte 0x00
-gUnknown_83A61E0:: @ 83A61E0
- .4byte sub_806183C
- .4byte sub_8061868
- .4byte sub_806188C
- .4byte sub_80618B8
+gMovementTypeFuncs_RotateClockwise:: @ 83A61E0
+ .4byte MovementType_RotateClockwise_Step0
+ .4byte MovementType_RotateClockwise_Step1
+ .4byte MovementType_RotateClockwise_Step2
+ .4byte MovementType_RotateClockwise_Step3
-gUnknown_83A61F0:: @ 83A61F0
+gClockwiseDirections:: @ 83A61F0
.byte 0x01
.byte 0x03
.byte 0x04
@@ -7347,312 +7347,312 @@ gUnknown_83A61F0:: @ 83A61F0
.byte 0x00
.byte 0x00
-gUnknown_83A61F8:: @ 83A61F8
- .4byte sub_8061940
- .4byte sub_8061954
- .4byte sub_806198C
- .4byte sub_8061A44
+gMovementTypeFuncs_WalkBackAndForth:: @ 83A61F8
+ .4byte MovementType_WalkBackAndForth_Step0
+ .4byte MovementType_WalkBackAndForth_Step1
+ .4byte MovementType_WalkBackAndForth_Step2
+ .4byte MovementType_WalkBackAndForth_Step3
-gUnknown_83A6208:: @ 83A6208
- .4byte sub_8061A6C
- .4byte sub_8061BA0
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceUpRightLeftDown:: @ 83A6208
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceUpRightLeftDown_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6214:: @ 83A6214
+gUpRightLeftDownDirections:: @ 83A6214
.byte 2
.byte 4
.byte 3
.byte 1
-gUnknown_83A6218:: @ 83A6218
- .4byte sub_8061A6C
- .4byte sub_8061C2C
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceRightLeftDownUp:: @ 83A6218
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceRightLeftDownUp_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6224:: @ 83A6224
+gRightLeftDownUpDirections:: @ 83A6224
.byte 4
.byte 3
.byte 1
.byte 2
-gUnknown_83A6228:: @ 83A6228
- .4byte sub_8061A6C
- .4byte sub_8061CB8
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceDownUpRightLeft:: @ 83A6228
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceDownUpRightLeft_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6234:: @ 83A6234
+gDownUpRightLeftDirections:: @ 83A6234
.byte 1
.byte 2
.byte 4
.byte 3
-gUnknown_83A6238:: @ 83A6238
- .4byte sub_8061A6C
- .4byte sub_8061D44
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceLeftDownUpRight:: @ 83A6238
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceLeftDownUpRight_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6244:: @ 83A6244
+gLeftDownUpRightDirections:: @ 83A6244
.byte 3
.byte 1
.byte 2
.byte 4
-gUnknown_83A6248:: @ 83A6248
- .4byte sub_8061A6C
- .4byte sub_8061DD0
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceUpLeftRightDown:: @ 83A6248
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceUpLeftRightDown_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6254:: @ 83A6254
+gUpLeftRightDownDirections:: @ 83A6254
.byte 2
.byte 3
.byte 4
.byte 1
-gUnknown_83A6258:: @ 83A6258
- .4byte sub_8061A6C
- .4byte sub_8061E5C
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceLeftRightDownUp:: @ 83A6258
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceLeftRightDownUp_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6264:: @ 83A6264
+gLeftRightDownUpDirections:: @ 83A6264
.byte 3
.byte 4
.byte 1
.byte 2
-gUnknown_83A6268:: @ 83A6268
- .4byte sub_8061A6C
- .4byte sub_8061EE8
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceDownUpLeftRight:: @ 83A6268
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceDownUpLeftRight_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6274:: @ 83A6274
- .4byte sub_8061A6C
- .4byte sub_8061F74
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceRightDownUpLeft:: @ 83A6274
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceRightDownUpLeft_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6280:: @ 83A6280
+gRightDownUpLeftDirections:: @ 83A6280
.byte 4
.byte 1
.byte 2
.byte 3
-gUnknown_83A6284:: @ 83A6284
- .4byte sub_8061A6C
- .4byte sub_8062000
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceLeftUpDownRight:: @ 83A6284
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceLeftUpDownRight_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6290:: @ 83A6290
+gLeftUpDownRightDirections:: @ 83A6290
.byte 3
.byte 2
.byte 1
.byte 4
-gUnknown_83A6294:: @ 83A6294
- .4byte sub_8061A6C
- .4byte sub_806208C
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceUpDownRightLeft:: @ 83A6294
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceUpDownRightLeft_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A62A0:: @ 83A62A0
+gUpDownRightLeftDirections:: @ 83A62A0
.byte 2
.byte 1
.byte 4
.byte 3
-gUnknown_83A62A4:: @ 83A62A4
- .4byte sub_8061A6C
- .4byte sub_8062118
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceRightLeftUpDown:: @ 83A62A4
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceRightLeftUpDown_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A62B0:: @ 83A62B0
+gRightLeftUpDownDirections:: @ 83A62B0
.byte 4
.byte 3
.byte 2
.byte 1
-gUnknown_83A62B4:: @ 83A62B4
- .4byte sub_8061A6C
- .4byte sub_80621A4
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceDownRightLeftUp:: @ 83A62B4
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceDownRightLeftUp_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A62C0:: @ 83A62C0
+gDownRightLeftUpDirections:: @ 83A62C0
.byte 1
.byte 4
.byte 3
.byte 2
-gUnknown_83A62C4:: @ 83A62C4
- .4byte sub_8061A6C
- .4byte sub_8062230
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceRightUpDownLeft:: @ 83A62C4
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceRightUpDownLeft_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A62D0:: @ 83A62D0
+gRightUpDownLeftDirections:: @ 83A62D0
.byte 4
.byte 2
.byte 1
.byte 3
-gUnknown_83A62D4:: @ 83A62D4
- .4byte sub_8061A6C
- .4byte sub_80622BC
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceUpDownLeftRight:: @ 83A62D4
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceUpDownLeftRight_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A62E0:: @ 83A62E0
+gUpDownLeftRightDirections:: @ 83A62E0
.byte 2
.byte 1
.byte 3
.byte 4
-gUnknown_83A62E4:: @ 83A62E4
- .4byte sub_8061A6C
- .4byte sub_8062348
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceLeftRightUpDown:: @ 83A62E4
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceLeftRightUpDown_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A62F0:: @ 83A62F0
+gLeftRightUpDownDirections:: @ 83A62F0
.byte 3
.byte 4
.byte 2
.byte 1
-gUnknown_83A62F4:: @ 83A62F4
- .4byte sub_8061A6C
- .4byte sub_80623D4
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceDownLeftRightUp:: @ 83A62F4
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceDownLeftRightUp_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6300:: @ 83A6300
+gDownLeftRightUpDirections:: @ 83A6300
.byte 1
.byte 3
.byte 4
.byte 2
-gUnknown_83A6304:: @ 83A6304
- .4byte sub_8061A6C
- .4byte sub_8062460
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceUpLeftDownRight:: @ 83A6304
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceUpLeftDownRight_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6310:: @ 83A6310
+gUpLeftDownRightDirections:: @ 83A6310
.byte 2
.byte 3
.byte 1
.byte 4
-gUnknown_83A6314:: @ 83A6314
- .4byte sub_8061A6C
- .4byte sub_80624EC
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceDownRightUpLeft:: @ 83A6314
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceDownRightUpLeft_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6320:: @ 83A6320
+gDownRightUpLeftDirections:: @ 83A6320
.byte 1
.byte 4
.byte 2
.byte 3
-gUnknown_83A6324:: @ 83A6324
- .4byte sub_8061A6C
- .4byte sub_8062578
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceLeftDownRightUp:: @ 83A6324
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceLeftDownRightUp_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6330:: @ 83A6330
+gLeftDownRightUpDirections:: @ 83A6330
.byte 3
.byte 1
.byte 4
.byte 2
-gUnknown_83A6334:: @ 83A6334
- .4byte sub_8061A6C
- .4byte sub_8062604
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceRightUpLeftDown:: @ 83A6334
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceRightUpLeftDown_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6340:: @ 83A6340
+gRightUpLeftDownDirections:: @ 83A6340
.byte 4
.byte 2
.byte 3
.byte 1
-gUnknown_83A6344:: @ 83A6344
- .4byte sub_8061A6C
- .4byte sub_8062690
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceUpRightDownLeft:: @ 83A6344
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceUpRightDownLeft_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6350:: @ 83A6350
+gUpRightDownLeftDirections:: @ 83A6350
.byte 2
.byte 4
.byte 1
.byte 3
-gUnknown_83A6354:: @ 83A6354
- .4byte sub_8061A6C
- .4byte sub_806271C
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceDownLeftUpRight:: @ 83A6354
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceDownLeftUpRight_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6360:: @ 83A6360
+gDownLeftUpRightDirections:: @ 83A6360
.byte 1
.byte 3
.byte 2
.byte 4
-gUnknown_83A6364:: @ 83A6364
- .4byte sub_8061A6C
- .4byte sub_80627A8
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceLeftUpRightDown:: @ 83A6364
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceLeftUpRightDown_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6370:: @ 83A6370
+gLeftUpRightDownDirections:: @ 83A6370
.byte 3
.byte 2
.byte 4
.byte 1
-gUnknown_83A6374:: @ 83A6374
- .4byte sub_8061A6C
- .4byte sub_8062834
- .4byte sub_8061B34
+gMovementTypeFuncs_WalkSequenceRightDownLeftUp:: @ 83A6374
+ .4byte MovementType_WalkSequence_Step0
+ .4byte MovementType_WalkSequenceRightDownLeftUp_Step1
+ .4byte MovementType_WalkSequence_Step2
-gUnknown_83A6380:: @ 83A6380
+gRightDownLeftUpDirections:: @ 83A6380
.byte 4
.byte 1
.byte 3
.byte 2
-gUnknown_83A6384:: @ 83A6384
- .4byte mss_npc_reset_oampriv3_1_unk2_unk3
- .4byte sub_80628E4
- .4byte sub_8062944
-
-gUnknown_83A6390:: @ 83A6390
- .4byte sub_806296C
- .4byte sub_8062970
- .4byte sub_80629B8
- .4byte sub_8062A70
- .4byte sub_8062B28
- .4byte sub_8062BE0
+gMovementTypeFuncs_CopyPlayer:: @ 83A6384
+ .4byte MovementType_CopyPlayer_Step0
+ .4byte MovementType_CopyPlayer_Step1
+ .4byte MovementType_CopyPlayer_Step2
+
+gCopyPlayerMovementFuncs:: @ 83A6390
+ .4byte CopyablePlayerMovement_None
+ .4byte CopyablePlayerMovement_FaceDirection
+ .4byte CopyablePlayerMovement_GoSpeed0
+ .4byte CopyablePlayerMovement_GoSpeed1
+ .4byte CopyablePlayerMovement_GoSpeed2
+ .4byte CopyablePlayerMovement_Slide
.4byte cph_IM_DIFFERENT
- .4byte sub_8062CE0
- .4byte oac_hopping
- .4byte sub_806296C
- .4byte sub_806296C
+ .4byte CopyablePlayerMovement_GoSpeed4
+ .4byte CopyablePlayerMovement_Jump
+ .4byte CopyablePlayerMovement_None
+ .4byte CopyablePlayerMovement_None
-gUnknown_83A63BC:: @ 83A63BC
- .4byte mss_npc_reset_oampriv3_1_unk2_unk3
- .4byte mss_08062EA4
- .4byte sub_8062944
+gMovementTypeFuncs_CopyPlayerInGrass:: @ 83A63BC
+ .4byte MovementType_CopyPlayer_Step0
+ .4byte MovementType_CopyPlayerInGrass_Step1
+ .4byte MovementType_CopyPlayer_Step2
-gUnknown_83A63C8:: @ 83A63C8
- .4byte sub_8063078
+gMovementTypeFuncs_Hidden:: @ 83A63C8
+ .4byte MovementType_Hidden_Step0
-gUnknown_83A63CC:: @ 83A63CC
- .4byte sub_80630E4
- .4byte sub_8063084
+gMovementTypeFuncs_WalkInPlace:: @ 83A63CC
+ .4byte MovementType_WalkInPlace_Step0
+ .4byte MovementType_MoveInPlace_Step1
-gUnknown_83A63D4:: @ 83A63D4
- .4byte sub_8063154
- .4byte sub_8063084
+gMovementTypeFuncs_WalkSlowlyInPlace:: @ 83A63D4
+ .4byte MovementType_WalkSlowlyInPlace_Step0
+ .4byte MovementType_MoveInPlace_Step1
-gUnknown_83A63DC:: @ 83A63DC
- .4byte sub_80631C4
- .4byte sub_8063084
+gMovementTypeFuncs_JogInPlace:: @ 83A63DC
+ .4byte MovementType_JogInPlace_Step0
+ .4byte MovementType_MoveInPlace_Step1
-gUnknown_83A63E4:: @ 83A63E4
- .4byte sub_8063234
- .4byte sub_8063268
- .4byte sub_8063288
+gMovementTypeFuncs_Invisible:: @ 83A63E4
+ .4byte MovementType_Invisible_Step0
+ .4byte MovementType_Invisible_Step1
+ .4byte MovementType_Invisible_Step2
gUnknown_83A63F0:: @ 83A63F0
.4byte sub_8063364
@@ -7667,9 +7667,7 @@ gUnknown_83A6404:: @ 83A6404
.4byte sub_80633D4
.4byte sub_80633F4
-@ gFaceDirectionAnimNums ?
-@ gFaceDirectionAnimNums?
-gUnknown_83A640C:: @ 83A640C
+gFaceDirectionAnimNums:: @ 83A640C
.byte 0x00 @ DIR_NONE
.byte 0x00 @ DIR_SOUTH
.byte 0x01 @ DIR_NORTH
@@ -7680,8 +7678,7 @@ gUnknown_83A640C:: @ 83A640C
.byte 0x01 @ DIR_NORTHWEST
.byte 0x01 @ DIR_NORTHEAST
-@ gMoveDirectionAnimNums?
-gUnknown_83A6415:: @ 83A6415
+gMoveDirectionAnimNums:: @ 83A6415
.byte 0x4 @ DIR_NONE
.byte 0x4 @ DIR_SOUTH
.byte 0x5 @ DIR_NORTH
@@ -7692,8 +7689,7 @@ gUnknown_83A6415:: @ 83A6415
.byte 0x5 @ DIR_NORTHWEST
.byte 0x5 @ DIR_NORTHEAST
-@ gMoveDirectionFastAnimNums?
-gUnknown_83A641E:: @ 83A641E
+gMoveDirectionFastAnimNums:: @ 83A641E
.byte 0x8 @ DIR_NONE
.byte 0x8 @ DIR_SOUTH
.byte 0x9 @ DIR_NORTH
@@ -7704,8 +7700,7 @@ gUnknown_83A641E:: @ 83A641E
.byte 0x9 @ DIR_NORTHWEST
.byte 0x9 @ DIR_NORTHEAST
-@ gMoveDirectionFasterAnimNums?
-gUnknown_83A6427:: @ 83A6427
+gMoveDirectionFasterAnimNums:: @ 83A6427
.byte 0xC @ DIR_NONE
.byte 0xC @ DIR_SOUTH
.byte 0xD @ DIR_NORTH
@@ -7716,8 +7711,7 @@ gUnknown_83A6427:: @ 83A6427
.byte 0xD @ DIR_NORTHWEST
.byte 0xD @ DIR_NORTHEAST
-@ gMoveDirectionFastestAnimNums?
-gUnknown_83A6430:: @ 83A6430
+gMoveDirectionFastestAnimNums:: @ 83A6430
.byte 0x10 @ DIR_NONE
.byte 0x10 @ DIR_SOUTH
.byte 0x11 @ DIR_NORTH
@@ -7728,8 +7722,7 @@ gUnknown_83A6430:: @ 83A6430
.byte 0x11 @ DIR_NORTHWEST
.byte 0x11 @ DIR_NORTHEAST
-@ gJumpSpecialDirectionAnimNums?
-gUnknown_83A6439:: @ 83A6439
+gJumpSpecialDirectionAnimNums:: @ 83A6439
.byte 0x14 @ DIR_NONE
.byte 0x14 @ DIR_SOUTH
.byte 0x15 @ DIR_NORTH
@@ -7740,8 +7733,7 @@ gUnknown_83A6439:: @ 83A6439
.byte 0x15 @ DIR_NORTHWEST
.byte 0x15 @ DIR_NORTHEAST
-@ gAcroWheelieDirectionAnimNums?
-gUnknown_83A6442:: @ 83A6442
+gAcroWheelieDirectionAnimNums:: @ 83A6442
.byte 0x14 @ DIR_NONE
.byte 0x14 @ DIR_SOUTH
.byte 0x15 @ DIR_NORTH
@@ -7752,8 +7744,7 @@ gUnknown_83A6442:: @ 83A6442
.byte 0x15 @ DIR_NORTHWEST
.byte 0x15 @ DIR_NORTHEAST
-@ ???
-gUnknown_83A644B:: @ 83A644B
+gUnrefAnimNums_080634A0:: @ 83A644B
.byte 0x18 @ DIR_NONE
.byte 0x18 @ DIR_SOUTH
.byte 0x19 @ DIR_NORTH
@@ -7764,8 +7755,7 @@ gUnknown_83A644B:: @ 83A644B
.byte 0x19 @ DIR_NORTHWEST
.byte 0x19 @ DIR_NORTHEAST
-@ gAcroEndWheelieDirectionAnimNums?
-gUnknown_83A6454:: @ 83A6454
+gAcroEndWheelieDirectionAnimNums:: @ 83A6454
.byte 0x1C @ DIR_NONE
.byte 0x1C @ DIR_SOUTH
.byte 0x1D @ DIR_NORTH
@@ -7777,7 +7767,7 @@ gUnknown_83A6454:: @ 83A6454
.byte 0x1D @ DIR_NORTHEAST
@ gAcroUnusedActionDirectionAnimNums?
-gUnknown_83A645D:: @ 83A645D
+gAcroUnusedActionDirectionAnimNums:: @ 83A645D
.byte 0x18 @ DIR_NONE
.byte 0x18 @ DIR_SOUTH
.byte 0x19 @ DIR_NORTH
@@ -7789,7 +7779,7 @@ gUnknown_83A645D:: @ 83A645D
.byte 0x1B @ DIR_NORTHEAST
@ gAcroWheeliePedalDirectionAnimNums?
-gUnknown_83A6466:: @ 83A6466
+gAcroWheeliePedalDirectionAnimNums:: @ 83A6466
.byte 0x20 @ DIR_NONE
.byte 0x20 @ DIR_SOUTH
.byte 0x21 @ DIR_NORTH
@@ -7801,7 +7791,7 @@ gUnknown_83A6466:: @ 83A6466
.byte 0x21 @ DIR_NORTHEAST
@ ???
-gUnknown_83A646F:: @ 83A646F
+gFishingDirectionAnimNums:: @ 83A646F
.byte 0x24 @ DIR_NONE
.byte 0x24 @ DIR_SOUTH
.byte 0x25 @ DIR_NORTH
@@ -7813,7 +7803,7 @@ gUnknown_83A646F:: @ 83A646F
.byte 0x25 @ DIR_NORTHEAST
@ gFishingDirectionAnimNums?
-gUnknown_83A6478:: @ 83A6478
+gFishingNoCatchDirectionAnimNums:: @ 83A6478
.byte 0x0 @ DIR_NONE
.byte 0x0 @ DIR_SOUTH
.byte 0x1 @ DIR_NORTH
@@ -7825,7 +7815,7 @@ gUnknown_83A6478:: @ 83A6478
.byte 0x1 @ DIR_NORTHEAST
@ gFishingNoCatchDirectionAnimNums?
-gUnknown_83A6481:: @ 83A6481
+gFishingBiteDirectionAnimNums:: @ 83A6481
.byte 0x4 @ DIR_NONE
.byte 0x4 @ DIR_SOUTH
.byte 0x5 @ DIR_NORTH
@@ -7849,7 +7839,7 @@ gUnknown_83A648A:: @ 83A648A
.byte 0x9 @ DIR_NORTHEAST
@ gRunningDirectionAnimNums?
-gUnknown_83A6493:: @ 83A6493
+gRunningDirectionAnimNums:: @ 83A6493
.byte 0x14 @ DIR_NONE
.byte 0x14 @ DIR_SOUTH
.byte 0x15 @ DIR_NORTH
@@ -7860,8 +7850,7 @@ gUnknown_83A6493:: @ 83A6493
.byte 0x15 @ DIR_NORTHWEST
.byte 0x15 @ DIR_NORTHEAST
-@ gTrainerFacingDirectionMovementTypes?
-gUnknown_83A649C:: @ 83A649C
+gTrainerFacingDirectionMovementTypes:: @ 83A649C
.byte 0x08 @ DIR_NONE
.byte 0x08 @ DIR_SOUTH
.byte 0x07 @ DIR_NORTH
@@ -7873,20 +7862,20 @@ gUnknown_83A649C:: @ 83A649C
.byte 0x07 @ DIR_NORTHEAST
.align 2
-gUnknown_83A64A8:: @ 83A64A8
+gOppositeDirectionBlockedMetatileFuncs:: @ 83A64A8
.4byte MetatileBehavior_IsSouthBlocked
.4byte MetatileBehavior_IsNorthBlocked
.4byte MetatileBehavior_IsWestBlocked
.4byte MetatileBehavior_IsEastBlocked
-gUnknown_83A64B8:: @ 83A64B8
+gDirectionBlockedMetatileFuncs:: @ 83A64B8
.4byte MetatileBehavior_IsNorthBlocked
.4byte MetatileBehavior_IsSouthBlocked
.4byte MetatileBehavior_IsEastBlocked
.4byte MetatileBehavior_IsWestBlocked
@ sDirectionToVectors
-gUnknown_83A64C8:: @ 83A64C8
+sDirectionToVectors:: @ 83A64C8
.2byte 0, 0 @ DIR_NONE
.2byte 0, 1 @ DIR_SOUTH
.2byte 0, -1 @ DIR_NORTH
@@ -7898,14 +7887,14 @@ gUnknown_83A64C8:: @ 83A64C8
.2byte 1, -1 @ DIR_NORTHEAST
@ gFaceDirectionMovementActions
-gUnknown_83A64EC:: @ 83A64EC
+gFaceDirectionMovementActions:: @ 83A64EC
.byte 0x0 @ DIR_NONE
.byte 0x0 @ DIR_SOUTH
.byte 0x1 @ DIR_NORTH
.byte 0x2 @ DIR_WEST
.byte 0x3 @ DIR_EAST
-gUnknown_83A64F1:: @ 83A64F1
+gWalkSlowMovementActions:: @ 83A64F1
.byte 0x4 @ DIR_NONE
.byte 0x4 @ DIR_SOUTH
.byte 0x5 @ DIR_NORTH
@@ -8130,7 +8119,7 @@ gUnknown_83A658C:: @ 83A658C
.byte 0x93 @ DIR_EAST
@ gOppositeDirections ?
-gUnknown_83A6591:: @ 83A6591
+gOppositeDirections:: @ 83A6591
.byte 0x02
.byte 0x01
.byte 0x04
@@ -8179,7 +8168,7 @@ gUnknown_83A65A9:: @ 83A65A9
.byte 0x00
.byte 0x00
-sMovementActionFuncs:: @ 83A65BC
+gMovementActionFuncs:: @ 83A65BC
.4byte sMovementActionFuncs_x00
.4byte sMovementActionFuncs_x01
.4byte sMovementActionFuncs_x02
@@ -8352,107 +8341,107 @@ sMovementActionFuncs:: @ 83A65BC
.4byte sMovementActionFuncs_xA9
sMovementActionFuncs_x00:: @ 83A6864
- .4byte MovementActionFunc_x00_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FaceDown_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x01:: @ 83A686C
- .4byte MovementActionFunc_x01_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FaceUp_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x02:: @ 83A6874
- .4byte MovementActionFunc_x02_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FaceLeft_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x03:: @ 83A687C
- .4byte MovementActionFunc_x03_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FaceRight_Step0
+ .4byte MovementAction_PauseSpriteAnim
gUnknown_83A6884:: @ 83A6884
- .4byte get_go_image_anim_num
- .4byte get_go_fast_image_anim_num
- .4byte get_go_fast_image_anim_num
- .4byte get_go_faster_image_anim_num
- .4byte MovementActionFunc_x03_4
+ .4byte GetMoveDirectionAnimNum
+ .4byte GetMoveDirectionFastAnimNum
+ .4byte GetMoveDirectionFastAnimNum
+ .4byte GetMoveDirectionFasterAnimNum
+ .4byte GetMoveDirectionFastestAnimNum
sMovementActionFuncs_x9B:: @ 83A6898
.4byte MovementActionFunc_x9B_0
.4byte MovementActionFunc_x9B_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x9C:: @ 83A68A4
.4byte MovementActionFunc_x9C_0
.4byte MovementActionFunc_x9C_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x9D:: @ 83A68B0
.4byte MovementActionFunc_x9D_0
.4byte MovementActionFunc_x9D_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x9E:: @ 83A68BC
.4byte MovementActionFunc_x9E_0
.4byte MovementActionFunc_x9E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x08:: @ 83A68C8
.4byte MovementActionFunc_x08_0
.4byte MovementActionFunc_x08_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x09:: @ 83A68D4
.4byte MovementActionFunc_x09_0
.4byte MovementActionFunc_x09_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x0A:: @ 83A68E0
.4byte MovementActionFunc_x0A_0
.4byte MovementActionFunc_x0A_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x0B:: @ 83A68EC
.4byte MovementActionFunc_x0B_0
.4byte MovementActionFunc_x0B_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x0D:: @ 83A68F8
.4byte MovementActionFunc_x0D_0
.4byte MovementActionFunc_x0D_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x0C:: @ 83A6904
.4byte MovementActionFunc_x0C_0
.4byte MovementActionFunc_x0C_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x0E:: @ 83A6910
.4byte MovementActionFunc_x0E_0
.4byte MovementActionFunc_x0E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x0F:: @ 83A691C
.4byte MovementActionFunc_x0F_0
.4byte MovementActionFunc_x0F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x10:: @ 83A6928
- .4byte MovementActionFunc_x10_0
- .4byte MovementActionFunc_x10_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkNormalDown_Step0
+ .4byte MovementAction_WalkNormalDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x11:: @ 83A6934
- .4byte MovementActionFunc_x11_0
- .4byte MovementActionFunc_x11_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkNormalUp_Step0
+ .4byte MovementAction_WalkNormalUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x12:: @ 83A6940
- .4byte MovementActionFunc_x12_0
- .4byte MovementActionFunc_x12_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkNormalLeft_Step0
+ .4byte MovementAction_WalkNormalLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x13:: @ 83A694C
- .4byte MovementActionFunc_x13_0
- .4byte MovementActionFunc_x13_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkNormalRight_Step0
+ .4byte MovementAction_WalkNormalRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
gUnknown_83A6958:: @ 83A6958
.2byte 0x0000
@@ -8465,710 +8454,710 @@ gUnknown_83A695E:: @ 83A695E
.2byte 0x0001
sMovementActionFuncs_x14:: @ 83A6964
- .4byte MovementActionFunc_x14_0
- .4byte MovementActionFunc_x14_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_Jump2Down_Step0
+ .4byte MovementAction_Jump2Down_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x15:: @ 83A6970
- .4byte MovementActionFunc_x15_0
- .4byte MovementActionFunc_x15_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_Jump2Up_Step0
+ .4byte MovementAction_Jump2Up_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x16:: @ 83A697C
- .4byte MovementActionFunc_x16_0
- .4byte MovementActionFunc_x16_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_Jump2Left_Step0
+ .4byte MovementAction_Jump2Left_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x17:: @ 83A6988
- .4byte MovementActionFunc_x17_0
- .4byte MovementActionFunc_x17_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_Jump2Right_Step0
+ .4byte MovementAction_Jump2Right_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x18:: @ 83A6994
- .4byte MovementActionFunc_x18_0
- .4byte MovementActionFunc_x18_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Delay1_Step0
+ .4byte MovementAction_Delay_Step1
+ .4byte MovementAction_Finish
sMovementActionFuncs_x19:: @ 83A69A0
- .4byte MovementActionFunc_x19_0
- .4byte MovementActionFunc_x18_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Delay2_Step0
+ .4byte MovementAction_Delay_Step1
+ .4byte MovementAction_Finish
sMovementActionFuncs_x1A:: @ 83A69AC
- .4byte MovementActionFunc_x1A_0
- .4byte MovementActionFunc_x18_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Delay4_Step0
+ .4byte MovementAction_Delay_Step1
+ .4byte MovementAction_Finish
sMovementActionFuncs_x1B:: @ 83A69B8
- .4byte MovementActionFunc_x1B_0
- .4byte MovementActionFunc_x18_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Delay8_Step0
+ .4byte MovementAction_Delay_Step1
+ .4byte MovementAction_Finish
sMovementActionFuncs_x1C:: @ 83A69C4
- .4byte MovementActionFunc_x1C_0
- .4byte MovementActionFunc_x18_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Delay16_Step0
+ .4byte MovementAction_Delay_Step1
+ .4byte MovementAction_Finish
sMovementActionFuncs_x1D:: @ 83A69D0
- .4byte MovementActionFunc_x1D_0
- .4byte MovementActionFunc_x1D_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastDown_Step0
+ .4byte MovementAction_WalkFastDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x1E:: @ 83A69DC
- .4byte MovementActionFunc_x1E_0
- .4byte MovementActionFunc_x1E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastUp_Step0
+ .4byte MovementAction_WalkFastUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x1F:: @ 83A69E8
- .4byte MovementActionFunc_x1F_0
- .4byte MovementActionFunc_x1F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastLeft_Step0
+ .4byte MovementAction_WalkFastLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x20:: @ 83A69F4
- .4byte MovementActionFunc_x20_0
- .4byte MovementActionFunc_x20_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastRight_Step0
+ .4byte MovementAction_WalkFastRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_xA0:: @ 83A6A00
.4byte MovementActionFunc_xA0_0
.4byte MovementActionFunc_xA0_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_xA1:: @ 83A6A0C
.4byte MovementActionFunc_xA1_0
.4byte MovementActionFunc_xA1_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_xA2:: @ 83A6A18
.4byte MovementActionFunc_xA2_0
.4byte MovementActionFunc_xA2_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_xA3:: @ 83A6A24
.4byte MovementActionFunc_xA3_0
.4byte MovementActionFunc_xA3_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x04:: @ 83A6A30
.4byte MovementActionFunc_x04_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x05:: @ 83A6A38
.4byte MovementActionFunc_x05_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x06:: @ 83A6A40
.4byte MovementActionFunc_x06_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x07:: @ 83A6A48
.4byte MovementActionFunc_x07_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x21:: @ 83A6A50
- .4byte MovementActionFunc_x21_0
- .4byte MovementActionFunc_x21_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceSlowDown_Step0
+ .4byte MovementAction_WalkInPlaceSlow_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x22:: @ 83A6A5C
- .4byte MovementActionFunc_x22_0
- .4byte MovementActionFunc_x21_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceSlowUp_Step0
+ .4byte MovementAction_WalkInPlaceSlow_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x23:: @ 83A6A68
- .4byte MovementActionFunc_x23_0
- .4byte MovementActionFunc_x21_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceSlowLeft_Step0
+ .4byte MovementAction_WalkInPlaceSlow_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x24:: @ 83A6A74
- .4byte MovementActionFunc_x24_0
- .4byte MovementActionFunc_x21_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceSlowRight_Step0
+ .4byte MovementAction_WalkInPlaceSlow_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x25:: @ 83A6A80
- .4byte MovementActionFunc_x25_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceNormalDown_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x26:: @ 83A6A8C
- .4byte MovementActionFunc_x26_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceNormalUp_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x27:: @ 83A6A98
- .4byte MovementActionFunc_x27_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceNormalLeft_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x28:: @ 83A6AA4
- .4byte MovementActionFunc_x28_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceNormalRight_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x29:: @ 83A6AB0
- .4byte MovementActionFunc_x29_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastDown_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x2A:: @ 83A6ABC
- .4byte MovementActionFunc_x2A_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastUp_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x2B:: @ 83A6AC8
- .4byte MovementActionFunc_x2B_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastLeft_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x2C:: @ 83A6AD4
- .4byte MovementActionFunc_x2C_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastRight_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x2D:: @ 83A6AE0
- .4byte MovementActionFunc_x2D_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastestDown_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x2E:: @ 83A6AEC
- .4byte MovementActionFunc_x2E_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastestUp_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x2F:: @ 83A6AF8
- .4byte MovementActionFunc_x2F_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastestLeft_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x30:: @ 83A6B04
- .4byte MovementActionFunc_x30_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlaceFastestRight_Step0
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x31:: @ 83A6B10
- .4byte MovementActionFunc_x31_0
- .4byte MovementActionFunc_x31_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_RideWaterCurrentDown_Step0
+ .4byte MovementAction_RideWaterCurrentDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x32:: @ 83A6B1C
- .4byte MovementActionFunc_x32_0
- .4byte MovementActionFunc_x32_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_RideWaterCurrentUp_Step0
+ .4byte MovementAction_RideWaterCurrentUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x33:: @ 83A6B28
- .4byte MovementActionFunc_x33_0
- .4byte MovementActionFunc_x33_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_RideWaterCurrentLeft_Step0
+ .4byte MovementAction_RideWaterCurrentLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x34:: @ 83A6B34
- .4byte MovementActionFunc_x34_0
- .4byte MovementActionFunc_x34_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_RideWaterCurrentRight_Step0
+ .4byte MovementAction_RideWaterCurrentRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x35:: @ 83A6B40
- .4byte MovementActionFunc_x35_0
- .4byte MovementActionFunc_x35_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastestDown_Step0
+ .4byte MovementAction_WalkFastestDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x36:: @ 83A6B4C
- .4byte MovementActionFunc_x36_0
- .4byte MovementActionFunc_x36_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastestUp_Step0
+ .4byte MovementAction_WalkFastestUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x37:: @ 83A6B58
- .4byte MovementActionFunc_x37_0
- .4byte MovementActionFunc_x37_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastestLeft_Step0
+ .4byte MovementAction_WalkFastestLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x38:: @ 83A6B64
- .4byte MovementActionFunc_x38_0
- .4byte MovementActionFunc_x38_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkFastestRight_Step0
+ .4byte MovementAction_WalkFastestRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x39:: @ 83A6B70
- .4byte MovementActionFunc_x39_0
- .4byte MovementActionFunc_x39_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_SlideDown_Step0
+ .4byte MovementAction_SlideDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x3A:: @ 83A6B7C
- .4byte MovementActionFunc_x3A_0
- .4byte MovementActionFunc_x3A_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_SlideUp_Step0
+ .4byte MovementAction_SlideUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x3B:: @ 83A6B88
- .4byte MovementActionFunc_x3B_0
- .4byte MovementActionFunc_x3B_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_SlideLeft_Step0
+ .4byte MovementAction_SlideLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x3C:: @ 83A6B94
- .4byte MovementActionFunc_x3C_0
- .4byte MovementActionFunc_x3C_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_SlideRight_Step0
+ .4byte MovementAction_SlideRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x3D:: @ 83A6BA0
- .4byte do_run_south_anim
- .4byte MovementActionFunc_x3D_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PlayerRunDown_Step0
+ .4byte MovementAction_PlayerRunDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x3E:: @ 83A6BAC
- .4byte do_run_north_anim
- .4byte MovementActionFunc_x3E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PlayerRunUp_Step0
+ .4byte MovementAction_PlayerRunUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x3F:: @ 83A6BB8
- .4byte do_run_west_anim
- .4byte MovementActionFunc_x3F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PlayerRunLeft_Step0
+ .4byte MovementAction_PlayerRunLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x40:: @ 83A6BC4
- .4byte do_run_east_anim
- .4byte MovementActionFunc_x40_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PlayerRunRight_Step0
+ .4byte MovementAction_PlayerRunRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x41:: @ 83A6BD0
.4byte MovementActionFunc_x41_0
.4byte MovementActionFunc_x41_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x42:: @ 83A6BDC
.4byte MovementActionFunc_x42_0
.4byte MovementActionFunc_x42_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x43:: @ 83A6BE8
.4byte MovementActionFunc_x43_0
.4byte MovementActionFunc_x43_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x44:: @ 83A6BF4
.4byte MovementActionFunc_x44_0
.4byte MovementActionFunc_x44_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x45:: @ 83A6C00
- .4byte MovementActionFunc_x45_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_StartAnimInDirection_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x46:: @ 83A6C0C
- .4byte MovementActionFunc_x46_0
- .4byte MovementActionFunc_x46_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpSpecialDown_Step0
+ .4byte MovementAction_JumpSpecialDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x47:: @ 83A6C18
- .4byte MovementActionFunc_x47_0
- .4byte MovementActionFunc_x47_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpSpecialUp_Step0
+ .4byte MovementAction_JumpSpecialUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x48:: @ 83A6C24
- .4byte MovementActionFunc_x48_0
- .4byte MovementActionFunc_x48_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpSpecialLeft_Step0
+ .4byte MovementAction_JumpSpecialLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x49:: @ 83A6C30
- .4byte MovementActionFunc_x49_0
- .4byte MovementActionFunc_x49_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpSpecialRight_Step0
+ .4byte MovementAction_JumpSpecialRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_xA6:: @ 83A6C3C
.4byte MovementActionFunc_xA6_0
.4byte MovementActionFunc_xA6_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_xA7:: @ 83A6C48
.4byte MovementActionFunc_xA7_0
.4byte MovementActionFunc_xA7_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_xA8:: @ 83A6C54
.4byte MovementActionFunc_xA8_0
.4byte MovementActionFunc_xA8_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_xA9:: @ 83A6C60
.4byte MovementActionFunc_xA9_0
.4byte MovementActionFunc_xA9_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x4A:: @ 83A6C6C
- .4byte MovementActionFunc_x4A_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FacePlayer_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x4B:: @ 83A6C74
- .4byte MovementActionFunc_x4B_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FaceAwayPlayer_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x4C:: @ 83A6C7C
- .4byte MovementActionFunc_x4C_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_LockFacingDirection_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x4D:: @ 83A6C84
- .4byte MovementActionFunc_x4D_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_UnlockFacingDirection_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x4E:: @ 83A6C8C
- .4byte MovementActionFunc_x4E_0
- .4byte MovementActionFunc_x4E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpDown_Step0
+ .4byte MovementAction_JumpDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x4F:: @ 83A6C98
- .4byte MovementActionFunc_x4F_0
- .4byte MovementActionFunc_x4F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpUp_Step0
+ .4byte MovementAction_JumpUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x50:: @ 83A6CA4
- .4byte MovementActionFunc_x50_0
- .4byte MovementActionFunc_x50_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpLeft_Step0
+ .4byte MovementAction_JumpLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x51:: @ 83A6CB0
- .4byte MovementActionFunc_x51_0
- .4byte MovementActionFunc_x51_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpRight_Step0
+ .4byte MovementAction_JumpRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x52:: @ 83A6CBC
- .4byte MovementActionFunc_x52_0
- .4byte MovementActionFunc_x52_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceDown_Step0
+ .4byte MovementAction_JumpInPlaceDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x53:: @ 83A6CC8
- .4byte MovementActionFunc_x53_0
- .4byte MovementActionFunc_x53_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceUp_Step0
+ .4byte MovementAction_JumpInPlaceUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x54:: @ 83A6CD4
- .4byte MovementActionFunc_x54_0
- .4byte MovementActionFunc_x54_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceLeft_Step0
+ .4byte MovementAction_JumpInPlaceLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x55:: @ 83A6CE0
- .4byte MovementActionFunc_x55_0
- .4byte MovementActionFunc_x55_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceRight_Step0
+ .4byte MovementAction_JumpInPlaceRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x56:: @ 83A6CEC
- .4byte MovementActionFunc_x56_0
- .4byte MovementActionFunc_x56_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceDownUp_Step0
+ .4byte MovementAction_JumpInPlaceDownUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x57:: @ 83A6CF8
- .4byte MovementActionFunc_x57_0
- .4byte MovementActionFunc_x57_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceUpDown_Step0
+ .4byte MovementAction_JumpInPlaceUpDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x58:: @ 83A6D04
- .4byte MovementActionFunc_x58_0
- .4byte MovementActionFunc_x58_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceLeftRight_Step0
+ .4byte MovementAction_JumpInPlaceLeftRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x59:: @ 83A6D10
- .4byte MovementActionFunc_x59_0
- .4byte MovementActionFunc_x59_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_JumpInPlaceRightLeft_Step0
+ .4byte MovementAction_JumpInPlaceRightLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x5A:: @ 83A6D1C
- .4byte MovementActionFunc_x5A_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_FaceOriginalDirection_Step0
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x5B:: @ 83A6D24
- .4byte MovementActionFunc_x5B_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_NurseJoyBowDown_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x5C:: @ 83A6D30
- .4byte MovementActionFunc_x5C_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_EnableJumpLandingGroundEffect_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x5D:: @ 83A6D38
- .4byte MovementActionFunc_x5D_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_DisableJumpLandingGroundEffect_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x5E:: @ 83A6D40
- .4byte MovementActionFunc_x5E_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_DisableAnimation_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x5F:: @ 83A6D48
- .4byte MovementActionFunc_x5F_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_RestoreAnimation_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x60:: @ 83A6D50
- .4byte MovementActionFunc_x60_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_SetInvisible_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x61:: @ 83A6D58
- .4byte MovementActionFunc_x61_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_SetVisible_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x62:: @ 83A6D60
- .4byte do_exclamation_mark_bubble_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_EmoteExclamationMark_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x63:: @ 83A6D68
- .4byte do_exclamation_mark_bubble_2
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_EmoteQuestionMark_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x64:: @ 83A6D70
- .4byte do_x_bubble
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_EmoteHeart_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x65:: @ 83A6D78
.4byte do_double_excl_bubble
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x66:: @ 83A6D80
.4byte do_smile_bubble
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x67:: @ 83A6D88
- .4byte MovementActionFunc_x67_0
- .4byte MovementActionFunc_x67_1
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_RevealTrainer_Step0
+ .4byte MovementAction_RevealTrainer_Step1
+ .4byte MovementAction_Finish
sMovementActionFuncs_x68:: @ 83A6D94
- .4byte MovementActionFunc_x68_0
- .4byte MovementActionFunc_x68_1
- .4byte MovementActionFunc_x68_2
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_RockSmashBreak_Step0
+ .4byte MovementAction_RockSmashBreak_Step1
+ .4byte MovementAction_RockSmashBreak_Step2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x69:: @ 83A6DA4
- .4byte MovementActionFunc_x69_0
- .4byte MovementActionFunc_x69_1
- .4byte MovementActionFunc_x69_2
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_CutTree_Step0
+ .4byte MovementAction_CutTree_Step1
+ .4byte MovementAction_CutTree_Step2
+ .4byte MovementAction_Finish
sMovementActionFuncs_x6A:: @ 83A6DB4
- .4byte MovementActionFunc_x6A_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_SetFixedPriority_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x6B:: @ 83A6DBC
- .4byte MovementActionFunc_x6B_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_ClearFixedPriority_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x6C:: @ 83A6DC4
- .4byte MovementActionFunc_x6C_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_InitAffineAnim_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x6D:: @ 83A6DCC
- .4byte MovementActionFunc_x6D_0
- .4byte MovementActionFunc_x18_2
+ .4byte MovementAction_ClearAffineAnim_Step0
+ .4byte MovementAction_Finish
sMovementActionFuncs_x6E:: @ 83A6DD4
- .4byte MovementActionFunc_x6E_0
- .4byte MovementActionFunc_x6E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkDownStartAffine_Step0
+ .4byte MovementAction_WalkDownStartAffine_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x6F:: @ 83A6DE0
- .4byte MovementActionFunc_x6F_0
- .4byte MovementActionFunc_x6F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkDownAffine_Step0
+ .4byte MovementAction_WalkDownAffine_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x70:: @ 83A6DEC
.4byte MovementActionFunc_x70_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x71:: @ 83A6DF4
.4byte MovementActionFunc_x71_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x72:: @ 83A6DFC
.4byte MovementActionFunc_x72_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x73:: @ 83A6E04
.4byte MovementActionFunc_x73_0
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x74:: @ 83A6E0C
- .4byte MovementActionFunc_x74_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieDown_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x75:: @ 83A6E18
- .4byte MovementActionFunc_x75_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieUp_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x76:: @ 83A6E24
- .4byte MovementActionFunc_x76_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieLeft_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x77:: @ 83A6E30
- .4byte MovementActionFunc_x77_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieRight_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x78:: @ 83A6E3C
- .4byte MovementActionFunc_x78_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroEndWheelieFaceDown_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x79:: @ 83A6E48
- .4byte MovementActionFunc_x79_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroEndWheelieFaceUp_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x7A:: @ 83A6E54
- .4byte MovementActionFunc_x7A_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroEndWheelieFaceLeft_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x7B:: @ 83A6E60
- .4byte MovementActionFunc_x7B_0
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
- .4byte MovementActionFunc_x7B_3
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
- .4byte MovementActionFunc_x7B_6
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
- .4byte MovementActionFunc_x7B_9
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
- .4byte MovementActionFunc_x7B_12
- .4byte MovementActionFunc_x45_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroEndWheelieFaceRight_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
+ .4byte MovementAction_UnusedAcroActionDown_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
+ .4byte MovementAction_UnusedAcroActionUp_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
+ .4byte MovementAction_UnusedAcroActionLeft_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
+ .4byte MovementAction_UnusedAcroActionRight_Step0
+ .4byte MovementAction_WaitSpriteAnim
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x7C:: @ 83A6E9C
- .4byte MovementActionFunc_x7C_0
- .4byte MovementActionFunc_x7C_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopFaceDown_Step0
+ .4byte MovementAction_AcroWheelieHopFaceDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x7D:: @ 83A6EA8
- .4byte MovementActionFunc_x7D_0
- .4byte MovementActionFunc_x7D_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopFaceUp_Step0
+ .4byte MovementAction_AcroWheelieHopFaceUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x7E:: @ 83A6EB4
- .4byte MovementActionFunc_x7E_0
- .4byte MovementActionFunc_x7E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopFaceLeft_Step0
+ .4byte MovementAction_AcroWheelieHopFaceLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x7F:: @ 83A6EC0
- .4byte MovementActionFunc_x7F_0
- .4byte MovementActionFunc_x7F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopFaceRight_Step0
+ .4byte MovementAction_AcroWheelieHopFaceRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x80:: @ 83A6ECC
- .4byte MovementActionFunc_x80_0
- .4byte MovementActionFunc_x80_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopDown_Step0
+ .4byte MovementAction_AcroWheelieHopDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x81:: @ 83A6ED8
- .4byte MovementActionFunc_x81_0
- .4byte MovementActionFunc_x81_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopUp_Step0
+ .4byte MovementAction_AcroWheelieHopUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x82:: @ 83A6EE4
- .4byte MovementActionFunc_x82_0
- .4byte MovementActionFunc_x82_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopLeft_Step0
+ .4byte MovementAction_AcroWheelieHopLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x83:: @ 83A6EF0
- .4byte MovementActionFunc_x83_0
- .4byte MovementActionFunc_x83_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieHopRight_Step0
+ .4byte MovementAction_AcroWheelieHopRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x84:: @ 83A6EFC
- .4byte MovementActionFunc_x84_0
- .4byte MovementActionFunc_x84_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieJumpDown_Step0
+ .4byte MovementAction_AcroWheelieJumpDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x85:: @ 83A6F08
- .4byte MovementActionFunc_x85_0
- .4byte MovementActionFunc_x85_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieJumpUp_Step0
+ .4byte MovementAction_AcroWheelieJumpUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x86:: @ 83A6F14
- .4byte MovementActionFunc_x86_0
- .4byte MovementActionFunc_x86_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieJumpLeft_Step0
+ .4byte MovementAction_AcroWheelieJumpLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x87:: @ 83A6F20
- .4byte MovementActionFunc_x87_0
- .4byte MovementActionFunc_x87_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieJumpRight_Step0
+ .4byte MovementAction_AcroWheelieJumpRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x88:: @ 83A6F2C
.4byte MovementActionFunc_x88_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x89:: @ 83A6F38
.4byte MovementActionFunc_x89_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x8A:: @ 83A6F44
.4byte MovementActionFunc_x8A_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x8B:: @ 83A6F50
.4byte MovementActionFunc_x8B_0
- .4byte MovementActionFunc_x25_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_WalkInPlace_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x8C:: @ 83A6F5C
- .4byte MovementActionFunc_x8C_0
- .4byte MovementActionFunc_x8C_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieMoveDown_Step0
+ .4byte MovementAction_AcroPopWheelieMoveDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x8D:: @ 83A6F68
- .4byte MovementActionFunc_x8D_0
- .4byte MovementActionFunc_x8D_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieMoveUp_Step0
+ .4byte MovementAction_AcroPopWheelieMoveUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x8E:: @ 83A6F74
- .4byte MovementActionFunc_x8E_0
- .4byte MovementActionFunc_x8E_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieMoveLeft_Step0
+ .4byte MovementAction_AcroPopWheelieMoveLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x8F:: @ 83A6F80
- .4byte MovementActionFunc_x8F_0
- .4byte MovementActionFunc_x8F_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroPopWheelieMoveRight_Step0
+ .4byte MovementAction_AcroPopWheelieMoveRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x90:: @ 83A6F8C
- .4byte MovementActionFunc_x90_0
- .4byte MovementActionFunc_x90_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieMoveDown_Step0
+ .4byte MovementAction_AcroWheelieMoveDown_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x91:: @ 83A6F98
- .4byte MovementActionFunc_x91_0
- .4byte MovementActionFunc_x91_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieMoveUp_Step0
+ .4byte MovementAction_AcroWheelieMoveUp_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x92:: @ 83A6FA4
- .4byte MovementActionFunc_x92_0
- .4byte MovementActionFunc_x92_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieMoveLeft_Step0
+ .4byte MovementAction_AcroWheelieMoveLeft_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x93:: @ 83A6FB0
- .4byte MovementActionFunc_x93_0
- .4byte MovementActionFunc_x93_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_AcroWheelieMoveRight_Step0
+ .4byte MovementAction_AcroWheelieMoveRight_Step1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x94:: @ 83A6FBC
.4byte MovementActionFunc_x94_0
.4byte MovementActionFunc_x94_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x95:: @ 83A6FC8
.4byte MovementActionFunc_x95_0
.4byte MovementActionFunc_x95_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x96:: @ 83A6FD4
.4byte MovementActionFunc_x96_0
.4byte MovementActionFunc_x96_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x97:: @ 83A6FE0
.4byte MovementActionFunc_x97_0
.4byte MovementActionFunc_x97_1
- .4byte MovementActionFunc_x00_1
+ .4byte MovementAction_PauseSpriteAnim
sMovementActionFuncs_x98:: @ 83A6FEC
.4byte MovementActionFunc_x98_0
@@ -9195,6 +9184,7 @@ sMovementActionFuncs_xA5:: @ 83A7018
.4byte MovementActionFunc_xA5_0
.4byte MovementActionFunc_xA5_1
.4byte MovementActionFunc_xA4_2
+
.align 2
gUnknown_83A7024:: @ 83A7024
.4byte 0x00000020, 0x00000010
diff --git a/include/constants/event_objects.h b/include/constants/event_objects.h
index c3862a7b1..2d51cd74d 100644
--- a/include/constants/event_objects.h
+++ b/include/constants/event_objects.h
@@ -154,22 +154,28 @@
#define OBJ_EVENT_GFX_DEOXYS_N 150
#define OBJ_EVENT_GFX_SS_ANNE 151
-#define OBJ_EVENT_GFX_VAR_0 240
-#define OBJ_EVENT_GFX_VAR_1 241
-#define OBJ_EVENT_GFX_VAR_2 242
-#define OBJ_EVENT_GFX_VAR_3 243
-#define OBJ_EVENT_GFX_VAR_4 244
-#define OBJ_EVENT_GFX_VAR_5 245
-#define OBJ_EVENT_GFX_VAR_6 246
-#define OBJ_EVENT_GFX_VAR_7 247
-#define OBJ_EVENT_GFX_VAR_8 248
-#define OBJ_EVENT_GFX_VAR_9 249
-#define OBJ_EVENT_GFX_VAR_A 250
-#define OBJ_EVENT_GFX_VAR_B 251
-#define OBJ_EVENT_GFX_VAR_C 252
-#define OBJ_EVENT_GFX_VAR_D 253
-#define OBJ_EVENT_GFX_VAR_E 254
-#define OBJ_EVENT_GFX_VAR_F 255
+#define NUM_OBJ_EVENT_GFX 239
+
+// These are dynamic object gfx ids.
+// They correspond with the values of the VAR_OBJ_GFX_ID_X vars.
+// More info about them in include/constants/vars.h
+#define OBJ_EVENT_GFX_VARS (NUM_OBJ_EVENT_GFX + 1)
+#define OBJ_EVENT_GFX_VAR_0 (OBJ_EVENT_GFX_VARS + 0x0) // 240
+#define OBJ_EVENT_GFX_VAR_1 (OBJ_EVENT_GFX_VARS + 0x1)
+#define OBJ_EVENT_GFX_VAR_2 (OBJ_EVENT_GFX_VARS + 0x2)
+#define OBJ_EVENT_GFX_VAR_3 (OBJ_EVENT_GFX_VARS + 0x3)
+#define OBJ_EVENT_GFX_VAR_4 (OBJ_EVENT_GFX_VARS + 0x4)
+#define OBJ_EVENT_GFX_VAR_5 (OBJ_EVENT_GFX_VARS + 0x5)
+#define OBJ_EVENT_GFX_VAR_6 (OBJ_EVENT_GFX_VARS + 0x6)
+#define OBJ_EVENT_GFX_VAR_7 (OBJ_EVENT_GFX_VARS + 0x7)
+#define OBJ_EVENT_GFX_VAR_8 (OBJ_EVENT_GFX_VARS + 0x8)
+#define OBJ_EVENT_GFX_VAR_9 (OBJ_EVENT_GFX_VARS + 0x9)
+#define OBJ_EVENT_GFX_VAR_A (OBJ_EVENT_GFX_VARS + 0xA)
+#define OBJ_EVENT_GFX_VAR_B (OBJ_EVENT_GFX_VARS + 0xB)
+#define OBJ_EVENT_GFX_VAR_C (OBJ_EVENT_GFX_VARS + 0xC)
+#define OBJ_EVENT_GFX_VAR_D (OBJ_EVENT_GFX_VARS + 0xD)
+#define OBJ_EVENT_GFX_VAR_E (OBJ_EVENT_GFX_VARS + 0xE)
+#define OBJ_EVENT_GFX_VAR_F (OBJ_EVENT_GFX_VARS + 0xF) // 255
#define SHADOW_SIZE_S 0
#define SHADOW_SIZE_M 1
diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h
index 5aa885b37..a4ecd3e21 100644
--- a/include/constants/field_effects.h
+++ b/include/constants/field_effects.h
@@ -1,6 +1,6 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
-
+
#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
diff --git a/include/constants/global.h b/include/constants/global.h
index ae9a0da3b..28fe660e3 100644
--- a/include/constants/global.h
+++ b/include/constants/global.h
@@ -31,6 +31,7 @@
#define BAG_POKEBALLS_COUNT 13
#define BAG_TMHM_COUNT 58
#define BAG_BERRIES_COUNT 43
+#define OBJECT_EVENT_TEMPLATES_COUNT 64
#define QUEST_LOG_SCENE_COUNT 4
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 5c65db228..e8c0d4463 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -3,9 +3,6 @@
#include "global.h"
-#define NUM_OBJECT_GRAPHICS_INFO 239
-#define SPRITE_VAR 240
-
// Exported struct declarations
enum SpinnerRunnerFollowPatterns {
@@ -22,6 +19,18 @@ enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_SOUTH_EAST_WEST
};
+struct UnkStruct_083A3698
+{
+ const union AnimCmd *const *anims;
+ u8 animPos[4];
+};
+
+struct PairedPalettes
+{
+ u16 tag;
+ const u16 *data;
+};
+
// Exported RAM declarations
// Exported ROM declarations
@@ -30,83 +39,91 @@ void sub_808D438(void);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
-void ObjectEventSetDirection(struct ObjectEvent *, u8);
+void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
-void sub_805F7C4(u8, u8, u8, s16, s16);
+void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
-void sub_8092FF0(s16, s16, s16 *, s16 *);
-u8 ObjectEventDirectionToImageAnimId(u8);
+void sub_8063AD4(s16, s16, s16 *, s16 *);
+u8 GetFaceDirectionAnimNum(u8);
void sub_8063BC4(s16 *, s16 *, s16, s16);
-void ObjectEventClearAnim(struct ObjectEvent *);
-void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
+void ObjectEventClearHeldMovement(struct ObjectEvent *);
+void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
-void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void CameraObjectReset2(void);
void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
-void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8);
-u8 sub_8064270(u8 a0);
+void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
-void gpu_pal_allocator_reset__manage_upper_four(void);
+void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
-void ObjectEventGetLocalIdAndMap(struct ObjectEvent * objectEvent, u8 *localId, u8 *mapNum, u8 *mapGroup);
-void npc_coords_shift(struct ObjectEvent *, s16, s16);
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
+void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
void sub_808EB08(struct ObjectEvent *, s16, s16);
-void sub_805FE94(u8, u8, u8);
-void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
+void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
+void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
-u8 GetStepInPlaceDelay4AnimId(u32);
+u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
-u8 GetStepInPlaceDelay16AnimId(u32);
+u8 GetWalkInPlaceNormalMovementAction(u32);
+u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
-bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
+bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
-void npc_coords_shift_still(struct ObjectEvent *);
-void TryOverrideTemplateCoordsForObjectEvent(struct ObjectEvent *, u8);
+void ShiftStillObjectEventCoords(struct ObjectEvent *);
+void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
-u8 sub_80634F0(u8 direction);
-u8 sub_8063500(u8 a0);
+u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
+u8 GetFishingBiteDirectionAnimNum(u8 a0);
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
u8 sub_805EB44(u8, u8, s16, s16);
-void npc_paltag_set_load(u8 mode);
+void InitObjectEventPalettes(u8 mode);
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
-u8 GetWalkNormalMovementAction(u8 direction);
+u8 GetWalkNormalMovementAction(u32);
+u8 GetWalkFastMovementAction(u32);
+u8 GetWalkFastestMovementAction(u32);
+u8 sub_8063F2C(u32 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
-void CameraObjectSetFollowedObjectId(u8 spriteId);
+u8 GetFaceDirectionMovementAction(u32);
+void CameraObjectSetFollowedObjectId(u8 objectId);
void UnfreezeObjectEvents(void);
+void sub_8069058(u8, u8);
+u8 GetSlideMovementAction(u32);
+u8 GetJumpInPlaceMovementAction(u32);
+u8 GetJumpMovementAction(u32);
+u8 GetJump2MovementAction(u32);
+bool8 sub_8068BCC(struct Sprite *sprite);
+void sub_8068D1C(struct Sprite *, u8, u8, u8);
+u8 sub_8068D3C(struct Sprite *);
+u8 sub_8068DC4(struct Sprite *);
void TurnObjectEvent(u8, u8);
const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
-u8 GetIndexOfFirstInactiveObjectEvent(void);
+u8 GetFirstInactiveObjectEventId(void);
u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
-u8 GetFaceDirectionMovementAction(u8 direction);
-u8 GetJumpInPlaceMovementAction(u8 direction);
u8 sub_8063FB0(u8 direction);
-void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
-void sub_805C774(void);
-
+void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent);void sub_805C774(void);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *);
void UnfreezeObjectEvent(struct ObjectEvent *);
@@ -116,12 +133,9 @@ void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
bool32 RfuUnionObjectIsWarping(u8 objectEventId);
-u8 sub_8063F2C(u8 direction);
-u8 sub_8064194(u8 direction);
-u8 sub_80641C0(u8 direction);
-
+u8 sub_80641C0(u32 direction);
void sub_805F378(s16 x, s16 y);
-void sub_805F724(struct ObjectEvent *, s16 x, s16 y);
+void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y);
u8 CreateCopySpriteAt(struct Sprite * sprite, s16 x, s16 y, u8 subpriority);
u16 GetObjectPaletteTag(u8 paletteIndex);
void SetSpritePosToMapCoords(s16 x, s16 y, s16 *x2, s16 *y2);
@@ -131,6 +145,21 @@ void SetObjectSubpriorityByZCoord(u8 z, struct Sprite * sprite, u8 offset);
void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables);
u8 AddCameraObject(u8 trackedSpriteId);
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
+void UpdateObjectEventSpriteSubpriorityAndVisibility(struct Sprite *);
+void SetMovementDelay(struct Sprite *, s16);
+bool8 WaitForMovementDelay(struct Sprite *);
+void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
+bool8 obj_npc_ministep(struct Sprite *sprite);
+void sub_8068BBC(struct Sprite *, u8);
+void sub_8068C58(struct Sprite *, u8);
+bool8 sub_8068C68(struct Sprite *sprite);
+void sub_8068C08(struct Sprite *, u8);
+bool8 sub_8068C18(struct Sprite *sprite);
+void DoShadowFieldEffect(struct ObjectEvent *);
+void sub_8068CA4(struct Sprite *, u8);
+bool8 sub_8068CB4(struct Sprite *sprite);
+void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
+bool8 SpriteAnimEnded(struct Sprite *);
// Exported data declarations
@@ -138,7 +167,7 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern const struct SpritePalette gUnknown_83A5348;
extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
extern const struct OamData gObjectEventBaseOam_32x32;
-extern const struct UCoords16 gUnknown_83A64C8[];
+extern const struct Coords16 sDirectionToVectors[];
extern const u16 gUnknown_8398648[];
extern const u16 gUnknown_8398688[];
extern const u8 gReflectionEffectPaletteMap[];
diff --git a/include/field_camera.h b/include/field_camera.h
index 65003bc6f..2d1ce2ce9 100644
--- a/include/field_camera.h
+++ b/include/field_camera.h
@@ -15,10 +15,9 @@ struct CameraObject
s32 y;
};
-extern struct CameraObject gFieldCamera;
-
// Exported RAM declarations
+extern struct CameraObject gFieldCamera;
extern u16 gTotalCameraPixelOffsetX;
extern u16 gTotalCameraPixelOffsetY;
diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h
index a9ddd4b5c..c2ed96126 100644
--- a/include/field_control_avatar.h
+++ b/include/field_control_avatar.h
@@ -8,6 +8,8 @@ extern u32 gUnknown_3005078;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
void SetCableClubWarp(void);
+void sub_806DE28(struct ObjectEvent *);
void dive_warp(struct MapPosition * pos, u16 behavior);
+
#endif //GUARD_FIELD_CONTROL_AVATAR_H
diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h
index 831f83fd5..e6e0538f6 100644
--- a/include/field_effect_helpers.h
+++ b/include/field_effect_helpers.h
@@ -12,10 +12,12 @@
// Exported RAM declarations
// Exported ROM declarations
-u8 sub_8154228(void);
-bool8 sub_80DCBE0(struct ObjectEvent *);
+
+u8 CreateWarpArrowSprite(void);
void sub_80DC44C(u8, u8);
void sub_80DC478(u8, u8);
void StartAshFieldEffect(s16, s16, u16, s16);
+void sub_80DCBB8(struct ObjectEvent *);
+bool8 sub_80DCBE0(struct ObjectEvent *);
#endif //GUARD_FIELD_EFFECT_HELPERS_H
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 3233c2d70..51ae9905f 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -9,8 +9,8 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8);
bool8 TestPlayerAvatarFlags(u8);
void PlayerGetDestCoords(s16 *, s16 *);
u8 GetPlayerFacingDirection(void);
-u8 player_get_direction_upper_nybble(void);
-u8 player_get_x22(void);
+u8 GetPlayerMovementDirection(void);
+u8 PlayerGetCopyableMovement(void);
void sub_808D074(u8);
void sub_805C270(void);
diff --git a/include/fieldmap.h b/include/fieldmap.h
index 7cccbcc24..439c7c45d 100644
--- a/include/fieldmap.h
+++ b/include/fieldmap.h
@@ -11,7 +11,7 @@
#define NUM_PALS_TOTAL 13
#define VIRTUAL_MAP_SIZE 0x2800
-extern struct BackupMapLayout VMap;
+extern struct BackupMapLayout gBackupMapLayout;
extern const struct MapLayout Route1_Layout;
u32 MapGridGetMetatileIdAt(int, int);
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 9c380d993..514bebb95 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -207,13 +207,13 @@ struct ObjectEvent
/*27*/ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
- /*0x06*/ u8 animPattern;
+ /*0x06*/ u8 movementType;
/*0x07*/ u8 trainerType;
/*0x08*/ u8 localId;
/*0x09*/ u8 mapNum;
/*0x0A*/ u8 mapGroup;
- /*0x0B*/ u8 mapobj_unk_0B_0:4;
- u8 elevation:4;
+ /*0x0B*/ u8 currentElevation:4;
+ u8 previousElevation:4;
/*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords;
@@ -221,14 +221,14 @@ struct ObjectEvent
/*0x18*/ u8 movementDirection:4;
/*0x19*/ union ObjectEventRange range;
/*0x1A*/ u8 fieldEffectSpriteId;
- /*0x1B*/ u8 mapobj_unk_1B;
- /*0x1C*/ u8 mapobj_unk_1C;
+ /*0x1B*/ u8 warpArrowSpriteId;
+ /*0x1C*/ u8 movementActionId;
/*0x1D*/ u8 trainerRange_berryTreeId;
/*0x1E*/ u8 currentMetatileBehavior;
/*0x1F*/ u8 previousMetatileBehavior;
- /*0x20*/ u8 mapobj_unk_20;
+ /*0x20*/ u8 previousMovementDirection;
/*0x21*/ u8 directionSequenceIndex;
- /*0x22*/ u8 animId;
+ /*0x22*/ u8 playerCopyableMovement;
/*size = 0x24*/
};
@@ -274,7 +274,28 @@ enum
enum
{
- COLLISION_LEDGE_JUMP = 6
+ COLLISION_NONE,
+ COLLISION_OUTSIDE_RANGE,
+ COLLISION_IMPASSABLE,
+ COLLISION_ELEVATION_MISMATCH,
+ COLLISION_OBJECT_EVENT,
+ COLLISION_STOP_SURFING,
+ COLLISION_LEDGE_JUMP,
+ COLLISION_PUSHED_BOULDER,
+ COLLISION_ROTATING_GATE,
+ COLLISION_WHEELIE_HOP,
+ COLLISION_ISOLATED_VERTICAL_RAIL,
+ COLLISION_ISOLATED_HORIZONTAL_RAIL,
+ COLLISION_VERTICAL_RAIL,
+ COLLISION_HORIZONTAL_RAIL,
+};
+
+// player tile transition states
+enum
+{
+ T_NOT_MOVING,
+ T_TILE_TRANSITION,
+ T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
};
struct PlayerAvatar /* 0x202E858 */
diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h
index f3195e6c9..be1dc57bc 100644
--- a/include/metatile_behavior.h
+++ b/include/metatile_behavior.h
@@ -8,7 +8,7 @@ bool8 MetatileBehavior_IsJumpEast(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpWest(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpNorth(u8 metatileBehavior);
bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior);
-bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior);
+bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsMB21OrSand(u8 metatileBehavior);
bool8 MetatileBehavior_IsSandOrDeepSand(u8 metatileBehavior);
bool8 MetatileBehavior_ReturnFalse(u8 metatileBehavior);
diff --git a/include/overworld.h b/include/overworld.h
index fecacf6de..37274dfb4 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -37,7 +37,7 @@ struct LinkPlayerObjectEvent
{
u8 active;
u8 linkPlayerId;
- u8 mapObjId;
+ u8 objEventId;
u8 mode;
};
@@ -99,7 +99,7 @@ void Overworld_ChangeMusicTo(u16);
bool32 IsUpdateLinkStateCBActive(void);
-void strange_npc_table_clear(void);
+void ClearLinkPlayerObjectEvents(void);
const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16, u16);
void ObjectEventMoveDestCoords(struct ObjectEvent *, u32, s16 *, s16 *);
void sub_8086230(void);
@@ -145,6 +145,7 @@ void sub_8055864(u8 mapGroup, u8 mapNum);
void CB2_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_NewGame(void);
+bool8 IsMapTypeOutdoors(u8 mapType);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);
diff --git a/include/quest_log.h b/include/quest_log.h
index b2645954f..e2e652a81 100644
--- a/include/quest_log.h
+++ b/include/quest_log.h
@@ -49,6 +49,8 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void sub_8110840(void *oldSave);
void sub_8112F18(u8 windowId);
+void sub_811246C(struct Sprite *sprite);
+void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3);
bool8 sub_8111C2C(void);
void sub_81128BC(u8 a0);
void sub_811278C(u8, u8);
diff --git a/include/sprite.h b/include/sprite.h
index acf8f719c..c53919159 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -315,6 +315,9 @@ void CopyFromSprites(u8 *dest);
u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
void ClearSpriteCopyRequests(void);
void ResetAffineAnimData(void);
+void sub_8007FFC(struct Sprite* sprite, s16 a2, s16 a3);
+void sub_80075C0(struct Sprite *sprite);
+s16 AllocSpriteTiles(u16 tileCount);
void obj_pos2_update_enable(struct Sprite* sprite, s16 xmod, s16 ymod);
#endif //GUARD_SPRITE_H
diff --git a/ld_script.txt b/ld_script.txt
index 094bf1c88..bde78a522 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -93,6 +93,7 @@ SECTIONS {
src/field_camera.o(.text);
src/field_door.o(.text);
asm/field_player_avatar.o(.text);
+ src/event_object_movement.o(.text);
asm/event_object_movement.o(.text);
src/event_object_80688E4.o(.text); /* event_object_movement */
src/field_message_box.o(.text);
diff --git a/src/event_object_80688E4.c b/src/event_object_80688E4.c
index de4cf358a..746b10f38 100644
--- a/src/event_object_80688E4.c
+++ b/src/event_object_80688E4.c
@@ -69,32 +69,32 @@ void UnfreezeObjectEvents(void)
static void little_step(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += gUnknown_83A64C8[direction].x;
- sprite->pos1.y += gUnknown_83A64C8[direction].y;
+ sprite->pos1.x += sDirectionToVectors[direction].x;
+ sprite->pos1.y += sDirectionToVectors[direction].y;
}
static void double_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
- sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
+ sprite->pos1.x += 2 * (u16) sDirectionToVectors[direction].x;
+ sprite->pos1.y += 2 * (u16) sDirectionToVectors[direction].y;
}
static void triple_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
- sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
+ sprite->pos1.x += 2 * (u16) sDirectionToVectors[direction].x + (u16) sDirectionToVectors[direction].x;
+ sprite->pos1.y += 2 * (u16) sDirectionToVectors[direction].y + (u16) sDirectionToVectors[direction].y;
}
static void quad_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
- sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
+ sprite->pos1.x += 4 * (u16) sDirectionToVectors[direction].x;
+ sprite->pos1.y += 4 * (u16) sDirectionToVectors[direction].y;
}
static void oct_little_steps(struct Sprite * sprite, u8 direction)
{
- sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
- sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
+ sprite->pos1.x += 8 * (u16) sDirectionToVectors[direction].x;
+ sprite->pos1.y += 8 * (u16) sDirectionToVectors[direction].y;
}
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
@@ -388,12 +388,12 @@ u8 sub_8068DC4(struct Sprite *sprite)
#define tDelay data[3]
-void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
+void SetMovementDelay(struct Sprite *sprite, s16 delay)
{
sprite->tDelay = delay;
}
-bool8 RunObjectEventStepTimer(struct Sprite *sprite)
+bool8 WaitForMovementDelay(struct Sprite *sprite)
{
sprite->tDelay--;
@@ -405,7 +405,7 @@ bool8 RunObjectEventStepTimer(struct Sprite *sprite)
#undef tDelay
-void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
+void SetAndStartSpriteAnim(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{
sprite->animNum = animNum;
sprite->animPaused = FALSE;
@@ -491,7 +491,7 @@ void TurnObjectEvent(u8 objectEventId, u8 direction)
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
- StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction));
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
}
}
diff --git a/src/event_object_lock.c b/src/event_object_lock.c
index 02f0557f2..a72845ac7 100644
--- a/src/event_object_lock.c
+++ b/src/event_object_lock.c
@@ -109,5 +109,5 @@ void Script_FacePlayer(void)
void Script_ClearHeldMovement(void)
{
- ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[gSelectedObjectEvent]);
+ ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
new file mode 100644
index 000000000..7ec8dd8d1
--- /dev/null
+++ b/src/event_object_movement.c
@@ -0,0 +1,7436 @@
+#include "global.h"
+#include "malloc.h"
+#include "event_data.h"
+#include "event_object_movement.h"
+#include "field_camera.h"
+#include "field_control_avatar.h"
+#include "field_effect.h"
+#include "field_effect_helpers.h"
+#include "field_ground_effect.h"
+#include "field_player_avatar.h"
+#include "fieldmap.h"
+#include "metatile_behavior.h"
+#include "overworld.h"
+#include "palette.h"
+#include "quest_log.h"
+#include "random.h"
+#include "script.h"
+#include "trainer_see.h"
+#include "trig.h"
+#include "constants/event_object_movement.h"
+#include "constants/event_objects.h"
+
+#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
+
+static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
+static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
+static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
+static u32 state_to_direction(u8, u32, u32);
+static void TryEnableObjectEventAnim(struct ObjectEvent *, struct Sprite *);
+static void ObjectEventExecHeldMovementAction(struct ObjectEvent *, struct Sprite *);
+static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite *);
+static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
+static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
+static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
+static void sub_8067A10(struct ObjectEvent *, struct Sprite *);
+static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
+static void CreateReflectionEffectSprites(void);
+static u8 GetObjectEventIdByLocalId(u8);
+static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
+static bool8 GetAvailableObjectEventId(u16, u8, u8, u8 *);
+static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
+static void RemoveObjectEventInternal(struct ObjectEvent *);
+static u16 GetObjectEventFlagIdByObjectEventId(u8);
+static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
+static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
+static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
+static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
+static void LoadObjectEventPalette(u16);
+static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
+static void sub_805EE3C(u8, s16, s16);
+static void SetPlayerAvatarObjectEventIdAndObjectId(u8, u8);
+static void sub_805EFF4(struct ObjectEvent *);
+static u8 sub_805F510(const struct SpritePalette *);
+static u8 FindObjectEventPaletteIndexByTag(u16);
+static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *, u8);
+/*static*/ void ObjectCB_CameraObject(struct Sprite *);
+/*static*/ void CameraObject_0(struct Sprite *);
+/*static*/ void CameraObject_1(struct Sprite *);
+/*static*/ void CameraObject_2(struct Sprite *);
+static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
+static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
+static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
+static u8 sub_805E238(struct ObjectEventTemplate *, u8, s16, s16);
+static u8 sub_805E27C(struct ObjectEventTemplate *, s16, s16);
+static u8 sub_805E2E8(struct ObjectEventTemplate *, s16, s16);
+static void sub_805E384(struct ObjectEventTemplate *);
+/*static*/ void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
+static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
+static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *);
+static u8 sub_8063304(struct ObjectEvent *, struct Sprite *);
+static u8 sub_8063324(struct ObjectEvent *, struct Sprite *);
+static u8 sub_8063344(struct ObjectEvent *, struct Sprite *);
+static void sub_8064544(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x9B_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x9C_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x9D_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x9E_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x08_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x09_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x0A_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x0B_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x0D_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x0C_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x0E_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementActionFunc_x0F_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Down_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Up_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Left_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_Jump2Right_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA0_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA1_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA2_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA3_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_SlideRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x41_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x42_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x43_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x44_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA6_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA7_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA8_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_xA9_1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *, struct Sprite *);
+u8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *, struct Sprite *);;
+bool8 MovementActionFunc_x94_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x95_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x96_1(struct ObjectEvent *, struct Sprite *);
+bool8 MovementActionFunc_x97_1(struct ObjectEvent *, struct Sprite *);
+
+#define movement_type_def(setup, table) \
+static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
+void setup(struct Sprite *sprite)\
+{\
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\
+}\
+static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
+{\
+ return table[sprite->data[1]](objectEvent, sprite);\
+}
+
+#define movement_type_empty_callback(setup) \
+static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
+void setup(struct Sprite *sprite)\
+{\
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, setup##_callback);\
+}\
+static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
+{\
+ return 0;\
+}
+
+extern const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+extern const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES];
+extern void (*const sMovementTypeCallbacks[])(struct Sprite *);
+extern const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX];
+extern const struct SpritePalette sObjectEventSpritePalettes[];
+extern const struct PairedPalettes gPlayerReflectionPaletteSets[];
+extern const u8 gReflectionEffectPaletteMap[];
+extern u8 sCurrentReflectionType;
+extern u16 sCurrentSpecialObjectPaletteTag;
+extern const struct PairedPalettes gSpecialObjectReflectionPaletteSets[];
+extern const struct SpriteTemplate gCameraSpriteTemplate;
+extern void (*const gCameraObjectFuncs[3])(struct Sprite *);
+extern const u16 *const gObjectPaletteTagSets[];
+
+extern u8 (*const gMovementTypeFuncs_WanderAround[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_WanderAroundDuplicate[])(struct ObjectEvent *, struct Sprite *);
+extern const s16 gMovementDelaysMedium[];
+extern const u8 gStandardDirections[4];
+extern u8 (*const gGetVectorDirectionFuncs[])(s16, s16, s16, s16);
+extern u8 (*const gMovementTypeFuncs_LookAround[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_WanderUpAndDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpAndDownDirections[2];
+extern u8 (*const gMovementTypeFuncs_WanderLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftAndRightDirections[2];
+extern u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_FaceLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_FaceUpAndLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const s16 gMovementDelaysShort[];
+extern const u8 gUpAndLeftDirections[2];
+extern u8 (*const gMovementTypeFuncs_FaceUpAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpAndRightDirections[2];
+extern u8 (*const gMovementTypeFuncs_FaceDownAndLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownAndLeftDirections[2];
+extern u8 (*const gMovementTypeFuncs_FaceDownAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownAndRightDirections[2];
+extern u8 (*const gMovementTypeFuncs_FaceDownUpAndLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownUpAndLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_FaceDownUpAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownUpAndRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_FaceUpLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpLeftAndRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_FaceDownLeftAndRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownLeftAndRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_RotateCounterclockwise[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gCounterclockwiseDirections[5];
+extern u8 (*const gMovementTypeFuncs_RotateClockwise[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gClockwiseDirections[5];
+extern u8 (*const gMovementTypeFuncs_WalkBackAndForth[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightLeftDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpRightLeftDownDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftDownUp[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gRightLeftDownUpDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpRightLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownUpRightLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownUpRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftDownUpRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftRightDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpLeftRightDownDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightDownUp[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftRightDownUpDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceDownUpLeftRight[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownUpLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gRightDownUpLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpDownRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftUpDownRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownRightLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpDownRightLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceRightLeftUpDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gRightLeftUpDownDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightLeftUp[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownRightLeftUpDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpDownLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gRightUpDownLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceUpDownLeftRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpDownLeftRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftRightUpDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftRightUpDownDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftRightUp[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownLeftRightUpDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceUpLeftDownRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpLeftDownRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceDownRightUpLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownRightUpLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftDownRightUp[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftDownRightUpDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceRightUpLeftDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gRightUpLeftDownDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceUpRightDownLeft[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gUpRightDownLeftDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceDownLeftUpRight[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gDownLeftUpRightDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceLeftUpRightDown[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gLeftUpRightDownDirections[4];
+extern u8 (*const gMovementTypeFuncs_WalkSequenceRightDownLeftUp[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gRightDownLeftUpDirections[4];
+extern u8 (*const gMovementTypeFuncs_CopyPlayer[])(struct ObjectEvent *, struct Sprite *);
+extern bool8 (*const gCopyPlayerMovementFuncs[])(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
+extern u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_WalkSlowlyInPlace[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_JogInPlace[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gMovementTypeFuncs_Invisible[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gUnknown_83A63F0[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gUnknown_83A63FC[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gUnknown_83A6404[])(struct ObjectEvent *, struct Sprite *);
+extern const u8 gFaceDirectionAnimNums[];
+extern const u8 gMoveDirectionAnimNums[];
+extern const u8 gMoveDirectionFastAnimNums[];
+extern const u8 gMoveDirectionFasterAnimNums[];
+extern const u8 gMoveDirectionFastestAnimNums[];
+extern const u8 gJumpSpecialDirectionAnimNums[];
+extern const u8 gAcroWheelieDirectionAnimNums[];
+extern const u8 gUnrefAnimNums_080634A0[];
+extern const u8 gAcroEndWheelieDirectionAnimNums[];
+extern const u8 gAcroUnusedActionDirectionAnimNums[];
+extern const u8 gAcroWheeliePedalDirectionAnimNums[];
+extern const u8 gFishingDirectionAnimNums[];
+extern const u8 gFishingNoCatchDirectionAnimNums[];
+extern const u8 gFishingBiteDirectionAnimNums[];
+extern const u8 gUnknown_83A648A[];
+extern const u8 gRunningDirectionAnimNums[];
+extern const struct UnkStruct_083A3698 gUnknown_83A3698[];
+extern const u8 gTrainerFacingDirectionMovementTypes[];
+extern bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8);
+extern bool8 (*const gDirectionBlockedMetatileFuncs[])(u8);
+extern const u8 gFaceDirectionMovementActions[5];
+extern const u8 gWalkSlowMovementActions[5];
+extern const u8 gUnknown_83A64F6[];
+extern const u8 gUnknown_83A64FB[5];
+extern const u8 gUnknown_83A6500[5];
+extern const u8 gUnknown_83A6505[5];
+extern const u8 gUnknown_83A650A[5];
+extern const u8 gUnknown_83A650F[5];
+extern const u8 gUnknown_83A6514[5];
+extern const u8 gUnknown_83A6519[5];
+extern const u8 gUnknown_83A651E[5];
+extern const u8 gUnknown_83A6523[5];
+extern const u8 gUnknown_83A6528[5];
+extern const u8 gUnknown_83A652D[5];
+extern const u8 gUnknown_83A6532[5];
+extern const u8 gUnknown_83A6537[5];
+extern const u8 gUnknown_83A653C[5];
+extern const u8 gUnknown_83A6541[5];
+extern const u8 gUnknown_83A6546[5];
+extern const u8 gUnknown_83A654B[5];
+extern const u8 gUnknown_83A6550[5];
+extern const u8 gUnknown_83A6555[5];
+extern const u8 gUnknown_83A655A[5];
+extern const u8 gUnknown_83A655F[5];
+extern const u8 gUnknown_83A6564[5];
+extern const u8 gUnknown_83A6569[5];
+extern const u8 gUnknown_83A656E[5];
+extern const u8 gUnknown_83A6573[5];
+extern const u8 gUnknown_83A6578[5];
+extern const u8 gUnknown_83A657D[5];
+extern const u8 gUnknown_83A6582[5];
+extern const u8 gUnknown_83A6587[5];
+extern const u8 gUnknown_83A658C[5];
+extern const u8 gOppositeDirections[8];
+extern const u8 gUnknown_83A6599[][4];
+extern const u8 gUnknown_83A65A9[][4];
+extern u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *);
+extern u8 (*const gUnknown_83A6884[5])(u8);
+extern const s16 gUnknown_83A6958[3];
+extern const s16 gUnknown_83A695E[3];
+
+#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
+
+static void ClearObjectEvent(struct ObjectEvent *objectEvent)
+{
+ *objectEvent = (struct ObjectEvent){};
+ objectEvent->localId = 0xFF;
+ objectEvent->mapNum = 0xFF;
+ objectEvent->mapGroup = 0xFF;
+ objectEvent->movementActionId = 0xFF;
+}
+
+static void ClearAllObjectEvents(void)
+{
+ u8 i;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ ClearObjectEvent(&gObjectEvents[i]);
+}
+
+void ResetObjectEvents(void)
+{
+ ClearLinkPlayerObjectEvents();
+ ClearAllObjectEvents();
+ ClearPlayerAvatarInfo();
+ CreateReflectionEffectSprites();
+}
+
+static void CreateReflectionEffectSprites(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], 0);
+ gSprites[spriteId].invisible = TRUE;
+
+ spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
+ InitSpriteAffineAnim(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], 1);
+ gSprites[spriteId].invisible = TRUE;
+}
+
+u8 GetFirstInactiveObjectEventId(void)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (!gObjectEvents[i].active)
+ break;
+ }
+
+ return i;
+}
+
+u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
+{
+ if (localId < OBJ_EVENT_ID_PLAYER)
+ {
+ return GetObjectEventIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
+ }
+ return GetObjectEventIdByLocalId(localId);
+}
+
+bool8 TryGetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *objectEventId)
+{
+ *objectEventId = GetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroupId);
+ if (*objectEventId == OBJECT_EVENTS_COUNT)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+u8 GetObjectEventIdByXY(s16 x, s16 y)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active && gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
+ break;
+ }
+
+ return i;
+}
+
+static u8 GetObjectEventIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroupId)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active && gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroupId)
+ return i;
+ }
+
+ return OBJECT_EVENTS_COUNT;
+}
+
+static u8 GetObjectEventIdByLocalId(u8 localId)
+{
+ u8 i;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active && gObjectEvents[i].localId == localId)
+ return i;
+ }
+
+ return OBJECT_EVENTS_COUNT;
+}
+
+#ifdef NONMATCHING
+static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup)
+{
+ struct ObjectEvent *objectEvent;
+ struct ObjectEventTemplate *template2 = template;
+ u8 objectEventId;
+ s16 x;
+ s16 y;
+ s16 var;
+ s16 x2;
+ s16 y2;
+ s16 elevation2;
+
+ if(template->unk2 == 0xFF)
+ {
+ var = 1;
+ mapNum = template2->trainerType;
+ mapGroup = template2->trainerRange_berryTreeId & 0xFF;
+ elevation2 = template2->elevation;
+ x = template2->x;
+ y = template2->y;
+ x2 = template2->x;
+ y2 = template2->y;
+ template = &Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->events->objectEvents[elevation2 - 1];
+ }
+ if (GetAvailableObjectEventId(template->localId, mapNum, mapGroup, &objectEventId)
+ && !sub_805E238(template, var, x2, y2))
+ return OBJECT_EVENTS_COUNT;
+ objectEvent = &gObjectEvents[objectEventId];
+ ClearObjectEvent(objectEvent);
+ if (var)
+ {
+ x = x2 * 0x10000 + 0x7000;
+ y = y2 * 0x10000 + 0x7000;
+ }
+ else
+ {
+ x = x2 + 7;
+ y = y2 + 7;
+ }
+ objectEvent->active = TRUE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ objectEvent->graphicsId = template->graphicsId;
+ objectEvent->movementType = template->movementType;
+ objectEvent->localId = template->localId;
+ objectEvent->mapNum = mapNum;
+ //objectEvent++; objectEvent--;
+ objectEvent->mapGroup = mapGroup;
+ objectEvent->initialCoords.x = x;
+ objectEvent->initialCoords.y = y;
+ objectEvent->currentCoords.x = x;
+ objectEvent->currentCoords.y = y;
+ objectEvent->previousCoords.x = x;
+ objectEvent->previousCoords.y = y;
+ objectEvent->currentElevation = template->elevation;
+ objectEvent->previousElevation = template->elevation;
+ objectEvent->range.as_nybbles.x = template->movementRangeX;
+ objectEvent->range.as_nybbles.y = template->movementRangeY;
+ objectEvent->trainerType = template->trainerType;
+ objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
+ objectEvent->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
+ SetObjectEventDirection(objectEvent, objectEvent->previousMovementDirection);
+ SetObjectEventDynamicGraphicsId(objectEvent);
+/*#ifndef NONMATCHING
+ asm("":::"r5", "r6");
+#endif*/
+ if (gRangedMovementTypes[objectEvent->movementType])
+ {
+ if (objectEvent->range.as_nybbles.x == 0)
+ {
+ objectEvent->range.as_nybbles.x++;
+ }
+ if (objectEvent->range.as_nybbles.y == 0)
+ {
+ objectEvent->range.as_nybbles.y++;
+ }
+ }
+ return objectEventId;
+}
+#else
+NAKED
+static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template, u8 mapNum, u8 mapGroup)
+{
+ asm_unified("\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0xC\n\
+ adds r5, r0, 0\n\
+ lsls r1, 24\n\
+ lsrs r7, r1, 24\n\
+ lsls r2, 24\n\
+ lsrs r6, r2, 24\n\
+ movs r0, 0\n\
+ mov r10, r0\n\
+ mov r8, r0\n\
+ mov r9, r0\n\
+ movs r1, 0\n\
+ str r1, [sp, 0x4]\n\
+ str r0, [sp, 0x8]\n\
+ ldrb r0, [r5, 0x2]\n\
+ cmp r0, 0xFF\n\
+ bne _0805E0DA\n\
+ movs r1, 0x1\n\
+ mov r10, r1\n\
+ ldrb r4, [r5, 0x8]\n\
+ ldrb r7, [r5, 0xC]\n\
+ ldrb r6, [r5, 0xE]\n\
+ ldrh r0, [r5, 0x4]\n\
+ mov r8, r0\n\
+ ldrh r5, [r5, 0x6]\n\
+ mov r9, r5\n\
+ mov r1, r8\n\
+ str r1, [sp, 0x4]\n\
+ mov r0, r9\n\
+ str r0, [sp, 0x8]\n\
+ adds r0, r6, 0\n\
+ adds r1, r7, 0\n\
+ bl Overworld_GetMapHeaderByGroupAndId\n\
+ ldr r1, [r0, 0x4]\n\
+ lsls r0, r4, 1\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ subs r0, 0x18\n\
+ ldr r1, [r1, 0x4]\n\
+ adds r5, r1, r0\n\
+ _0805E0DA:\n\
+ ldrb r0, [r5]\n\
+ adds r1, r7, 0\n\
+ adds r2, r6, 0\n\
+ mov r3, sp\n\
+ bl GetAvailableObjectEventId\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0805E106\n\
+ ldr r1, [sp, 0x4]\n\
+ lsls r2, r1, 16\n\
+ asrs r2, 16\n\
+ ldr r0, [sp, 0x8]\n\
+ lsls r3, r0, 16\n\
+ asrs r3, 16\n\
+ adds r0, r5, 0\n\
+ mov r1, r10\n\
+ bl sub_805E238\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _0805E10A\n\
+ _0805E106:\n\
+ movs r0, 0x10\n\
+ b _0805E220\n\
+ _0805E10A:\n\
+ mov r0, sp\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 3\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, _0805E13C @ =gObjectEvents\n\
+ adds r4, r0, r1\n\
+ adds r0, r4, 0\n\
+ bl ClearObjectEvent\n\
+ mov r1, r10\n\
+ cmp r1, 0\n\
+ beq _0805E140\n\
+ mov r1, r8\n\
+ lsls r0, r1, 16\n\
+ movs r1, 0xE0\n\
+ lsls r1, 11\n\
+ adds r0, r1\n\
+ lsrs r3, r0, 16\n\
+ mov r1, r9\n\
+ lsls r0, r1, 16\n\
+ movs r1, 0xE0\n\
+ lsls r1, 11\n\
+ adds r0, r1\n\
+ b _0805E14E\n\
+ .align 2, 0\n\
+ _0805E13C: .4byte gObjectEvents\n\
+ _0805E140:\n\
+ ldrh r0, [r5, 0x4]\n\
+ adds r0, 0x7\n\
+ lsls r0, 16\n\
+ lsrs r3, r0, 16\n\
+ ldrh r0, [r5, 0x6]\n\
+ adds r0, 0x7\n\
+ lsls r0, 16\n\
+ _0805E14E:\n\
+ lsrs r2, r0, 16\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x1\n\
+ orrs r0, r1\n\
+ movs r1, 0x4\n\
+ orrs r0, r1\n\
+ strb r0, [r4]\n\
+ ldrb r0, [r5, 0x1]\n\
+ strb r0, [r4, 0x5]\n\
+ ldrb r0, [r5, 0x9]\n\
+ strb r0, [r4, 0x6]\n\
+ ldrb r0, [r5]\n\
+ strb r0, [r4, 0x8]\n\
+ strb r7, [r4, 0x9]\n\
+ strb r6, [r4, 0xA]\n\
+ strh r3, [r4, 0xC]\n\
+ strh r2, [r4, 0xE]\n\
+ strh r3, [r4, 0x10]\n\
+ strh r2, [r4, 0x12]\n\
+ strh r3, [r4, 0x14]\n\
+ strh r2, [r4, 0x16]\n\
+ ldrb r0, [r5, 0x8]\n\
+ movs r6, 0xF\n\
+ adds r1, r6, 0\n\
+ ands r1, r0\n\
+ ldrb r2, [r4, 0xB]\n\
+ movs r0, 0x10\n\
+ negs r0, r0\n\
+ mov r8, r0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0xB]\n\
+ ldrb r1, [r5, 0x8]\n\
+ lsls r1, 4\n\
+ ands r0, r6\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0xB]\n\
+ ldrb r1, [r5, 0xA]\n\
+ lsls r1, 28\n\
+ movs r0, 0xF\n\
+ mov r9, r0\n\
+ lsrs r1, 28\n\
+ ldrb r2, [r4, 0x19]\n\
+ mov r0, r8\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x19]\n\
+ ldrb r1, [r5, 0xA]\n\
+ lsrs r1, 4\n\
+ lsls r1, 4\n\
+ ands r0, r6\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x19]\n\
+ ldrh r0, [r5, 0xC]\n\
+ strb r0, [r4, 0x7]\n\
+ ldrh r0, [r5, 0xE]\n\
+ strb r0, [r4, 0x1D]\n\
+ ldr r1, _0805E230 @ =gInitialMovementTypeFacingDirections\n\
+ ldrb r0, [r5, 0x9]\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x20\n\
+ strb r1, [r0]\n\
+ ldrb r1, [r0]\n\
+ adds r0, r4, 0\n\
+ bl SetObjectEventDirection\n\
+ adds r0, r4, 0\n\
+ bl SetObjectEventDynamicGraphicsId\n\
+ ldr r1, _0805E234 @ =gRangedMovementTypes\n\
+ ldrb r0, [r4, 0x6]\n\
+ adds r0, r1\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0805E21C\n\
+ ldrb r2, [r4, 0x19]\n\
+ adds r0, r6, 0\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ bne _0805E204\n\
+ lsls r0, r2, 28\n\
+ lsrs r0, 28\n\
+ adds r0, 0x1\n\
+ mov r1, r9\n\
+ ands r0, r1\n\
+ mov r1, r8\n\
+ ands r1, r2\n\
+ orrs r1, r0\n\
+ strb r1, [r4, 0x19]\n\
+ _0805E204:\n\
+ ldrb r2, [r4, 0x19]\n\
+ movs r0, 0xF0\n\
+ ands r0, r2\n\
+ cmp r0, 0\n\
+ bne _0805E21C\n\
+ lsrs r1, r2, 4\n\
+ adds r1, 0x1\n\
+ lsls r1, 4\n\
+ adds r0, r6, 0\n\
+ ands r0, r2\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x19]\n\
+ _0805E21C:\n\
+ mov r0, sp\n\
+ ldrb r0, [r0]\n\
+ _0805E220:\n\
+ add sp, 0xC\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+ _0805E230: .4byte gInitialMovementTypeFacingDirections\n\
+ _0805E234: .4byte gRangedMovementTypes\n\
+ ");
+}
+#endif
+
+static u8 sub_805E238(struct ObjectEventTemplate *template, u8 var, s16 x, s16 y)
+{
+ if (var)
+ {
+ if (!sub_805E27C(template, x, y))
+ return 0;
+ }
+ if (!sub_805E2E8(template, x, y))
+ return 0;
+
+ return 1;
+}
+
+static u8 sub_805E27C(struct ObjectEventTemplate *template, s16 x, s16 y)
+{
+ if ((u8) (template->graphicsId - OBJ_EVENT_GFX_CUT_TREE) > 1)
+ return 1;
+
+ if (gSaveBlock1Ptr->pos.x < x)
+ {
+ if (gSaveBlock1Ptr->pos.x + 8 < x)
+ return 1;
+
+ if (gSaveBlock1Ptr->pos.y - 6 <= y && gSaveBlock1Ptr->pos.y + 6 >= y)
+ return 0;
+ }
+ else
+ {
+ if (gSaveBlock1Ptr->pos.x - 8 > x)
+ return 1;
+
+ if (gSaveBlock1Ptr->pos.y - 6 <= y && gSaveBlock1Ptr->pos.y + 6 >= y)
+ return 0;
+ }
+
+ return 1;
+}
+
+static u8 sub_805E2E8(struct ObjectEventTemplate *template, s16 x, s16 y)
+{
+ s32 x2, y2;
+
+ if (!IsMapTypeOutdoors(GetCurrentMapType()))
+ return 1;
+
+ x2 = gBackupMapLayout.Xsize - 16;
+ y2 = gBackupMapLayout.Ysize - 15;
+
+ if ((u8) (template->graphicsId - OBJ_EVENT_GFX_CUT_TREE) > 1)
+ return 1;
+
+ if (!gSaveBlock1Ptr->pos.x)
+ {
+ if (template->x <= 8)
+ {
+ sub_805E384(template);
+ return 0;
+ }
+ }
+
+ if (gSaveBlock1Ptr->pos.x == x2)
+ {
+ if (template->x >= x2 - 8)
+ {
+ sub_805E384(template);
+ return 0;
+ }
+ }
+
+ if (!gSaveBlock1Ptr->pos.y)
+ {
+ if (template->y <= 6)
+ {
+ sub_805E384(template);
+ return 0;
+ }
+ }
+
+ if (gSaveBlock1Ptr->pos.y == y2)
+ {
+ if (template->y >= y2 - 6)
+ {
+ sub_805E384(template);
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+static void sub_805E384(struct ObjectEventTemplate *template)
+{
+ if ((u16) (template->flagId - 17) < 15)
+ FlagSet(template->flagId);
+}
+
+u8 Unref_TryInitLocalObjectEvent(u8 localId)
+{
+ u8 i;
+ u8 objectEventCount;
+ struct ObjectEventTemplate *template;
+
+ if (gMapHeader.events == NULL)
+ return OBJECT_EVENTS_COUNT;
+
+ objectEventCount = gMapHeader.events->objectEventCount;
+
+ for (i = 0; i < objectEventCount; i++)
+ {
+ template = &gSaveBlock1Ptr->objectEventTemplates[i];
+ if (template->localId == localId && !FlagGet(template->flagId))
+ return InitObjectEventStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ }
+
+ return OBJECT_EVENTS_COUNT;
+}
+
+static bool8 GetAvailableObjectEventId(u16 localId, u8 mapNum, u8 mapGroup, u8 *objectEventId)
+// Looks for an empty slot.
+// Returns FALSE and the location of the available slot
+// in *objectEventId.
+// If no slots are available, or if the object is already
+// loaded, returns TRUE.
+{
+ u8 i = 0;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (!gObjectEvents[i].active)
+ break;
+ if (gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroup)
+ return TRUE;
+ }
+ if (i >= OBJECT_EVENTS_COUNT)
+ return TRUE;
+ *objectEventId = i;
+ do
+ {
+ if (gObjectEvents[i].active && gObjectEvents[i].localId == localId && gObjectEvents[i].mapNum == mapNum && gObjectEvents[i].mapGroup == mapGroup)
+ return TRUE;
+ i++;
+ } while (i < OBJECT_EVENTS_COUNT);
+ return FALSE;
+}
+
+static void RemoveObjectEvent(struct ObjectEvent *objectEvent)
+{
+ objectEvent->active = FALSE;
+ RemoveObjectEventInternal(objectEvent);
+}
+
+void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ FlagSet(GetObjectEventFlagIdByObjectEventId(objectEventId));
+ RemoveObjectEvent(&gObjectEvents[objectEventId]);
+ }
+}
+
+static void RemoveObjectEventInternal(struct ObjectEvent *objectEvent)
+{
+ struct SpriteFrameImage image;
+ image.size = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->size;
+ gSprites[objectEvent->spriteId].images = &image;
+ DestroySprite(&gSprites[objectEvent->spriteId]);
+}
+
+void Unref_RemoveAllObjectEventsExceptPlayer(void)
+{
+ u8 i;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (i != gPlayerAvatar.objectEventId)
+ RemoveObjectEvent(&gObjectEvents[i]);
+ }
+}
+
+static u8 TrySetupObjectEventSprite(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ u8 spriteId;
+ u8 objectEventId;
+ struct Sprite *sprite;
+ struct ObjectEvent *objectEvent;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+
+ objectEventId = InitObjectEventStateFromTemplate(objectEventTemplate, mapNum, mapGroup);
+ if (objectEventId == OBJECT_EVENTS_COUNT)
+ return OBJECT_EVENTS_COUNT;
+
+ objectEvent = &gObjectEvents[objectEventId];
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
+ if (graphicsInfo->paletteSlot == 0)
+ {
+ LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ else if (graphicsInfo->paletteSlot == 10)
+ {
+ LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+
+ if (objectEvent->movementType == MOVEMENT_TYPE_INVISIBLE)
+ objectEvent->invisible = TRUE;
+
+ *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
+ spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
+ if (spriteId == MAX_SPRITES)
+ {
+ gObjectEvents[objectEventId].active = FALSE;
+ return OBJECT_EVENTS_COUNT;
+ }
+
+ sprite = &gSprites[spriteId];
+ sub_8063AD4(objectEvent->currentCoords.x + cameraX, objectEvent->currentCoords.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data[0] = objectEventId;
+ objectEvent->spriteId = spriteId;
+ objectEvent->inanimate = graphicsInfo->inanimate;
+ if (!objectEvent->inanimate)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
+
+ SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
+ UpdateObjectEventVisibility(objectEvent, sprite);
+ return objectEventId;
+}
+
+static u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
+{
+ u8 objectEventId;
+ struct SpriteTemplate spriteTemplate;
+ struct SpriteFrameImage spriteFrameImage;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+ const struct SubspriteTable *subspriteTables = NULL;
+
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEventTemplate->graphicsId);
+ MakeObjectTemplateFromObjectEventTemplate(objectEventTemplate, &spriteTemplate, &subspriteTables);
+ spriteFrameImage.size = graphicsInfo->size;
+ spriteTemplate.images = &spriteFrameImage;
+ objectEventId = TrySetupObjectEventSprite(objectEventTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
+ if (objectEventId == OBJECT_EVENTS_COUNT)
+ return OBJECT_EVENTS_COUNT;
+
+ gSprites[gObjectEvents[objectEventId].spriteId].images = graphicsInfo->images;
+ if (subspriteTables)
+ SetSubspriteTables(&gSprites[gObjectEvents[objectEventId].spriteId], subspriteTables);
+
+ return objectEventId;
+}
+
+u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *objectEventTemplate)
+{
+ s16 cameraX;
+ s16 cameraY;
+
+ GetObjectEventMovingCameraOffset(&cameraX, &cameraY);
+ return TrySpawnObjectEventTemplate(objectEventTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+}
+
+int SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
+{
+ struct ObjectEventTemplate objectEventTemplate;
+
+ x -= 7;
+ y -= 7;
+ objectEventTemplate.localId = localId;
+ objectEventTemplate.graphicsId = graphicsId;
+ objectEventTemplate.unk2 = 0;
+ objectEventTemplate.x = x;
+ objectEventTemplate.y = y;
+ objectEventTemplate.elevation = z;
+ objectEventTemplate.movementType = movementBehavior;
+ objectEventTemplate.movementRangeX = 0;
+ objectEventTemplate.movementRangeY = 0;
+ objectEventTemplate.trainerType = 0;
+ objectEventTemplate.trainerRange_berryTreeId = 0;
+ return SpawnSpecialObjectEvent(&objectEventTemplate);
+}
+
+u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct ObjectEventTemplate *objectEventTemplate;
+ s16 cameraX, cameraY;
+
+ objectEventTemplate = GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
+ if (!objectEventTemplate)
+ return OBJECT_EVENTS_COUNT;
+
+ GetObjectEventMovingCameraOffset(&cameraX, &cameraY);
+ return TrySpawnObjectEventTemplate(objectEventTemplate, mapNum, mapGroup, cameraX, cameraY);
+}
+
+void MakeObjectTemplateFromObjectEventGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
+
+ spriteTemplate->tileTag = graphicsInfo->tileTag;
+ spriteTemplate->paletteTag = graphicsInfo->paletteTag1;
+ spriteTemplate->oam = graphicsInfo->oam;
+ spriteTemplate->anims = graphicsInfo->anims;
+ spriteTemplate->images = graphicsInfo->images;
+ spriteTemplate->affineAnims = graphicsInfo->affineAnims;
+
+ do
+ {
+ if (ScriptContext1_IsScriptSetUp() != TRUE && sub_8112CAC() == TRUE)
+ spriteTemplate->callback = sub_811246C;
+ else
+ spriteTemplate->callback = callback;
+ } while(0);
+
+ *subspriteTables = graphicsInfo->subspriteTables;
+}
+
+static void MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, sMovementTypeCallbacks[callbackIndex], spriteTemplate, subspriteTables);
+}
+
+static void MakeObjectTemplateFromObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
+{
+ MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEventTemplate->graphicsId, objectEventTemplate->movementType, spriteTemplate, subspriteTables);
+}
+
+u8 AddPseudoObjectEvent(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
+{
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ u8 spriteId;
+
+ MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, callback, &spriteTemplate, &subspriteTables);
+ if (spriteTemplate.paletteTag != 0xFFFF)
+ {
+ LoadObjectEventPalette(spriteTemplate.paletteTag);
+ }
+ spriteId = CreateSprite(&spriteTemplate, x, y, subpriority);
+ if (spriteId != MAX_SPRITES && subspriteTables != NULL)
+ {
+ SetSubspriteTables(&gSprites[spriteId], subspriteTables);
+ gSprites[spriteId].subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ }
+ return spriteId;
+}
+
+u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+
+ graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
+ MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, UpdateObjectEventSpriteSubpriorityAndVisibility, &spriteTemplate, &subspriteTables);
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
+ x += 7;
+ y += 7;
+ sub_8063BC4(&x, &y, 8, 16);
+ spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data[0] = a1;
+ sprite->data[1] = z;
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ }
+ InitObjectPriorityByZCoord(sprite, z);
+ SetObjectSubpriorityByZCoord(z, sprite, 1);
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(direction));
+ }
+ return spriteId;
+}
+
+u8 sub_805EB44(u8 graphicsId, u8 a1, s16 x, s16 y)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+ struct SpriteTemplate spriteTemplate;
+ const struct SubspriteTable *subspriteTables;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+
+ graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
+ MakeObjectTemplateFromObjectEventGraphicsInfo(graphicsId, SpriteCallbackDummy, &spriteTemplate, &subspriteTables);
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
+
+ spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.y += sprite->centerToCornerVecY;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ sprite->data[0] = a1;
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ }
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH));
+ }
+ return spriteId;
+}
+
+void TrySpawnObjectEvents(s16 cameraX, s16 cameraY)
+{
+ u8 i;
+ u8 objectCount;
+
+ if (gMapHeader.events != NULL)
+ {
+ s16 left = gSaveBlock1Ptr->pos.x - 2;
+ s16 right = gSaveBlock1Ptr->pos.x + 17;
+ s16 top = gSaveBlock1Ptr->pos.y;
+ s16 bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ objectCount = gMapHeader.events->objectEventCount;
+
+ for (i = 0; i < objectCount; i++)
+ {
+ struct ObjectEventTemplate *template = &gSaveBlock1Ptr->objectEventTemplates[i];
+ s16 npcX = template->x + 7;
+ s16 npcY = template->y + 7;
+
+ if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
+ && !FlagGet(template->flagId))
+ TrySpawnObjectEventTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
+ }
+ }
+}
+
+void RemoveObjectEventsOutsideView(void)
+{
+ u8 i, j;
+ bool8 isActiveLinkPlayer;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerObjectEvents); j++)
+ {
+ if (gLinkPlayerObjectEvents[j].active && i == gLinkPlayerObjectEvents[j].objEventId)
+ isActiveLinkPlayer = TRUE;
+ }
+ if (!isActiveLinkPlayer)
+ {
+ struct ObjectEvent *objectEvent = &gObjectEvents[i];
+
+ if (objectEvent->active && !objectEvent->isPlayer)
+ RemoveObjectEventIfOutsideView(objectEvent);
+ }
+ }
+}
+
+static void RemoveObjectEventIfOutsideView(struct ObjectEvent *objectEvent)
+{
+ s16 left = gSaveBlock1Ptr->pos.x - 2;
+ s16 right = gSaveBlock1Ptr->pos.x + 17;
+ s16 top = gSaveBlock1Ptr->pos.y;
+ s16 bottom = gSaveBlock1Ptr->pos.y + 16;
+
+ if (objectEvent->currentCoords.x >= left && objectEvent->currentCoords.x <= right
+ && objectEvent->currentCoords.y >= top && objectEvent->currentCoords.y <= bottom)
+ return;
+ if (objectEvent->initialCoords.x >= left && objectEvent->initialCoords.x <= right
+ && objectEvent->initialCoords.y >= top && objectEvent->initialCoords.y <= bottom)
+ return;
+ RemoveObjectEvent(objectEvent);
+}
+
+void sub_805EDF0(s16 x, s16 y)
+{
+ u8 i;
+
+ ClearPlayerAvatarInfo();
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active)
+ {
+ sub_805EE3C(i, x, y);
+ }
+ }
+ CreateReflectionEffectSprites();
+}
+
+static void sub_805EE3C(u8 objectEventId, s16 x, s16 y)
+{
+ u8 spriteId;
+ struct Sprite *sprite;
+ struct ObjectEvent *objectEvent;
+ struct SpriteTemplate spriteTemplate;
+ struct SpriteFrameImage spriteFrameImage;
+ const struct SubspriteTable *subspriteTables;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+
+#define i spriteId
+ for (i = 0; i < ARRAY_COUNT(gLinkPlayerObjectEvents); i++)
+ {
+ if (gLinkPlayerObjectEvents[i].active && objectEventId == gLinkPlayerObjectEvents[i].objEventId)
+ {
+ return;
+ }
+ }
+#undef i
+
+ objectEvent = &gObjectEvents[objectEventId];
+ asm("":::"r5");
+ subspriteTables = NULL;
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
+ spriteFrameImage.size = graphicsInfo->size;
+ MakeObjectTemplateFromObjectEventGraphicsInfoWithCallbackIndex(objectEvent->graphicsId, objectEvent->movementType, &spriteTemplate, &subspriteTables);
+ spriteTemplate.images = &spriteFrameImage;
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
+ if (graphicsInfo->paletteSlot == 0)
+ {
+ LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ if (graphicsInfo->paletteSlot > 9)
+ {
+ LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ *(u16 *)&spriteTemplate.paletteTag = 0xFFFF;
+ spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
+ if (spriteId != MAX_SPRITES)
+ {
+ sprite = &gSprites[spriteId];
+ sub_8063AD4(x + objectEvent->currentCoords.x, y + objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sprite->images = graphicsInfo->images;
+ if (objectEvent->movementType == MOVEMENT_TYPE_PLAYER)
+ {
+ SetPlayerAvatarObjectEventIdAndObjectId(objectEventId, spriteId);
+ objectEvent->warpArrowSpriteId = CreateWarpArrowSprite();
+ }
+ if (subspriteTables != NULL)
+ {
+ SetSubspriteTables(sprite, subspriteTables);
+ }
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ sprite->coordOffsetEnabled = TRUE;
+ sprite->data[0] = objectEventId;
+ objectEvent->spriteId = spriteId;
+ if (!objectEvent->inanimate && objectEvent->movementType != MOVEMENT_TYPE_PLAYER)
+ {
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objectEvent->facingDirection));
+ }
+ sub_805EFF4(objectEvent);
+ SetObjectSubpriorityByZCoord(objectEvent->previousElevation, sprite, 1);
+ }
+}
+
+static void sub_805EFF4(struct ObjectEvent *objectEvent)
+{
+ objectEvent->singleMovementActive = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ objectEvent->hasShadow = FALSE;
+ objectEvent->hasReflection = FALSE;
+ objectEvent->inShortGrass = FALSE;
+ objectEvent->inShallowFlowingWater = FALSE;
+ objectEvent->inSandPile = FALSE;
+ objectEvent->inHotSprings = FALSE;
+ ObjectEventClearHeldMovement(objectEvent);
+}
+
+static void SetPlayerAvatarObjectEventIdAndObjectId(u8 objectEventId, u8 spriteId)
+{
+ gPlayerAvatar.objectEventId = objectEventId;
+ gPlayerAvatar.spriteId = spriteId;
+ gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId);
+ SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, 0x20);
+}
+
+void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)
+{
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+ struct Sprite *sprite;
+ u8 var;
+ u8 var3;
+
+ graphicsInfo = GetObjectEventGraphicsInfo(graphicsId);
+ sprite = &gSprites[objectEvent->spriteId];
+ if (graphicsInfo->paletteSlot == 0)
+ {
+ PatchObjectPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+ if (graphicsInfo->paletteSlot == 10)
+ {
+ LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
+ }
+
+ var = sprite->images->size / TILE_SIZE_4BPP;
+ if (!sprite->usingSheet)
+ {
+ sub_80075C0(sprite);
+ }
+ sprite->oam.shape = graphicsInfo->oam->shape;
+ sprite->oam.size = graphicsInfo->oam->size;
+ sprite->images = graphicsInfo->images;
+ sprite->anims = graphicsInfo->anims;
+ sprite->subspriteTables = graphicsInfo->subspriteTables;
+ sprite->oam.paletteNum = graphicsInfo->paletteSlot;
+ if (!sprite->usingSheet)
+ {
+ s32 var2;
+ var3 = sprite->images->size / TILE_SIZE_4BPP;
+ var2 = AllocSpriteTiles(var3);
+ if (var2 == -1)
+ {
+ var2 = AllocSpriteTiles(var);
+ }
+ sprite->oam.tileNum = var2;
+ }
+ objectEvent->inanimate = graphicsInfo->inanimate;
+ objectEvent->graphicsId = graphicsId;
+ SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ if (objectEvent->trackedByCamera)
+ {
+ CameraObjectReset1();
+ }
+}
+
+void ObjectEventSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
+{
+ u8 objectEventId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ ObjectEventSetGraphicsId(&gObjectEvents[objectEventId], graphicsId);
+ }
+}
+
+void ObjectEventTurn(struct ObjectEvent *objectEvent, u8 direction)
+{
+ SetObjectEventDirection(objectEvent, direction);
+ if (!objectEvent->inanimate)
+ {
+ StartSpriteAnim(&gSprites[objectEvent->spriteId], GetFaceDirectionAnimNum(objectEvent->facingDirection));
+ SeekSpriteAnim(&gSprites[objectEvent->spriteId], 0);
+ }
+}
+
+void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
+{
+ u8 objectEventId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ ObjectEventTurn(&gObjectEvents[objectEventId], direction);
+ }
+}
+
+void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
+{
+ ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction);
+}
+
+const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId)
+{
+ if (graphicsId >= OBJ_EVENT_GFX_VARS)
+ graphicsId = VarGetObjectEventGraphicsId(graphicsId - OBJ_EVENT_GFX_VARS);
+
+ if (graphicsId >= 152)
+ graphicsId = 16;
+
+ return gObjectEventGraphicsInfoPointers[graphicsId];
+}
+
+static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent)
+{
+ if (objectEvent->graphicsId >= OBJ_EVENT_GFX_VARS)
+ {
+ objectEvent->graphicsId = VarGetObjectEventGraphicsId(objectEvent->graphicsId - OBJ_EVENT_GFX_VARS);
+ }
+}
+
+void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
+{
+ u8 objectEventId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ gObjectEvents[objectEventId].invisible = state;
+ }
+}
+
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup)
+{
+ *(u8*)(localId) = objectEvent->localId;
+ *(u8*)(mapNum) = objectEvent->mapNum;
+ *(u8*)(mapGroup) = objectEvent->mapGroup;
+}
+
+void sub_805F378(s16 x, s16 y)
+{
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
+
+ objectEventId = GetObjectEventIdByXY(x, y);
+ if (objectEventId != OBJECT_EVENTS_COUNT)
+ {
+ objectEvent = &gObjectEvents[objectEventId];
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ }
+}
+
+void sub_805F3A8(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
+{
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
+ struct Sprite *sprite;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ objectEvent = &gObjectEvents[objectEventId];
+ sprite = &gSprites[objectEvent->spriteId];
+ objectEvent->fixedPriority = TRUE;
+ sprite->subpriority = subpriority;
+ }
+}
+
+void sub_805F400(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+ struct ObjectEvent *objectEvent;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ objectEvent = &gObjectEvents[objectEventId];
+ objectEvent->fixedPriority = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ }
+}
+
+void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 objectEventId;
+ struct Sprite *sprite;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ sprite = &gSprites[gObjectEvents[objectEventId].spriteId];
+ sprite->pos2.x = x;
+ sprite->pos2.y = y;
+ }
+}
+
+void FreeAndReserveObjectSpritePalettes(void)
+{
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 12;
+}
+
+static void LoadObjectEventPalette(u16 paletteTag)
+{
+ u16 i = FindObjectEventPaletteIndexByTag(paletteTag);
+
+ if (i != OBJ_EVENT_PAL_TAG_NONE) // always true
+ {
+ sub_805F510(&sObjectEventSpritePalettes[i]);
+ }
+}
+
+void Unused_LoadObjectEventPaletteSet(u16 *paletteTags)
+{
+ u8 i;
+
+ for (i = 0; paletteTags[i] != OBJ_EVENT_PAL_TAG_NONE; i++)
+ {
+ LoadObjectEventPalette(paletteTags[i]);
+ }
+}
+
+static u8 sub_805F510(const struct SpritePalette *spritePalette)
+{
+ if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xFF)
+ {
+ return 0xFF;
+ }
+ return LoadSpritePalette(spritePalette);
+}
+
+void PatchObjectPalette(u16 paletteTag, u8 paletteSlot)
+{
+ u8 paletteIndex = FindObjectEventPaletteIndexByTag(paletteTag);
+
+ LoadPalette(sObjectEventSpritePalettes[paletteIndex].data, 16 * paletteSlot + 0x100, 0x20);
+ sub_8083598(paletteSlot);
+}
+
+void PatchObjectPaletteRange(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
+{
+ while (minSlot < maxSlot)
+ {
+ PatchObjectPalette(*paletteTags, minSlot);
+ paletteTags++;
+ minSlot++;
+ }
+}
+
+static u8 FindObjectEventPaletteIndexByTag(u16 tag)
+{
+ u8 i;
+
+ for (i = 0; sObjectEventSpritePalettes[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
+ {
+ if (sObjectEventSpritePalettes[i].tag == tag)
+ {
+ return i;
+ }
+ }
+ return 0xFF;
+}
+
+void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot)
+{
+ u8 i;
+
+ PatchObjectPalette(tag, slot);
+ for (i = 0; gPlayerReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
+ {
+ if (gPlayerReflectionPaletteSets[i].tag == tag)
+ {
+ PatchObjectPalette(gPlayerReflectionPaletteSets[i].data[sCurrentReflectionType], gReflectionEffectPaletteMap[slot]);
+ return;
+ }
+ }
+}
+
+void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot)
+{
+ u8 i;
+
+ sCurrentSpecialObjectPaletteTag = tag;
+ PatchObjectPalette(tag, slot);
+ for (i = 0; gSpecialObjectReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
+ {
+ if (gSpecialObjectReflectionPaletteSets[i].tag == tag)
+ {
+ PatchObjectPalette(gSpecialObjectReflectionPaletteSets[i].data[sCurrentReflectionType], gReflectionEffectPaletteMap[slot]);
+ return;
+ }
+ }
+}
+
+u8 sub_805F6D0(u8 var)
+{
+ return gReflectionEffectPaletteMap[var];
+}
+
+void unref_sub_805F6E0(struct ObjectEvent *objectEvent, s16 x, s16 y)
+{
+ objectEvent->previousCoords.x = objectEvent->currentCoords.x;
+ objectEvent->previousCoords.y = objectEvent->currentCoords.y;
+ objectEvent->currentCoords.x += x;
+ objectEvent->currentCoords.y += y;
+}
+
+void ShiftObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
+{
+ objectEvent->previousCoords.x = objectEvent->currentCoords.x;
+ objectEvent->previousCoords.y = objectEvent->currentCoords.y;
+ objectEvent->currentCoords.x = x;
+ objectEvent->currentCoords.y = y;
+}
+
+static void SetObjectEventCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
+{
+ objectEvent->previousCoords.x = x;
+ objectEvent->previousCoords.y = y;
+ objectEvent->currentCoords.x = x;
+ objectEvent->currentCoords.y = y;
+}
+
+void MoveObjectEventToMapCoords(struct ObjectEvent *objectEvent, s16 x, s16 y)
+{
+ struct Sprite *sprite;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+
+ sprite = &gSprites[objectEvent->spriteId];
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
+ SetObjectEventCoords(objectEvent, x, y);
+ SetSpritePosToMapCoords(objectEvent->currentCoords.x, objectEvent->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
+ sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
+ sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
+ sprite->pos1.x += 8;
+ sprite->pos1.y += 16 + sprite->centerToCornerVecY;
+ sub_805EFF4(objectEvent);
+ if (objectEvent->trackedByCamera)
+ CameraObjectReset1();
+}
+
+void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
+{
+ u8 objectEventId;
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ x += 7;
+ y += 7;
+ MoveObjectEventToMapCoords(&gObjectEvents[objectEventId], x, y);
+ }
+}
+
+void ShiftStillObjectEventCoords(struct ObjectEvent *objectEvent)
+{
+ ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
+}
+
+void UpdateObjectEventCoordsForCameraUpdate(void)
+{
+ u8 i;
+ s16 dx;
+ s16 dy;
+
+ if (gCamera.active)
+ {
+ dx = gCamera.x;
+ dy = gCamera.y;
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active)
+ {
+ gObjectEvents[i].initialCoords.x -= dx;
+ gObjectEvents[i].initialCoords.y -= dy;
+ gObjectEvents[i].currentCoords.x -= dx;
+ gObjectEvents[i].currentCoords.y -= dy;
+ gObjectEvents[i].previousCoords.x -= dx;
+ gObjectEvents[i].previousCoords.y -= dy;
+ }
+ }
+ }
+}
+
+u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z)
+{
+ u8 i;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ if (gObjectEvents[i].active)
+ {
+ if (gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y && ObjectEventDoesZCoordMatch(&gObjectEvents[i], z))
+ {
+ return i;
+ }
+ }
+ }
+ return OBJECT_EVENTS_COUNT;
+}
+
+static bool8 ObjectEventDoesZCoordMatch(struct ObjectEvent *objectEvent, u8 z)
+{
+ if (objectEvent->currentElevation != 0 && z != 0 && objectEvent->currentElevation != z)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+void UpdateObjectEventsForCameraUpdate(s16 x, s16 y)
+{
+ UpdateObjectEventCoordsForCameraUpdate();
+ TrySpawnObjectEvents(x, y);
+ RemoveObjectEventsOutsideView();
+}
+
+u8 AddCameraObject(u8 linkedSpriteId)
+{
+ u8 spriteId = CreateSprite(&gCameraSpriteTemplate, 0, 0, 4);
+
+ gSprites[spriteId].invisible = TRUE;
+ gSprites[spriteId].data[0] = linkedSpriteId;
+ return spriteId;
+}
+
+/*static*/ void ObjectCB_CameraObject(struct Sprite *sprite)
+{
+ void (*callbacks[ARRAY_COUNT(gCameraObjectFuncs)])(struct Sprite *);
+
+ memcpy(callbacks, gCameraObjectFuncs, sizeof gCameraObjectFuncs);
+ callbacks[sprite->data[1]](sprite);
+}
+
+/*static*/ void CameraObject_0(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->invisible = TRUE;
+ sprite->data[1] = 1;
+ CameraObject_1(sprite);
+}
+
+/*static*/ void CameraObject_1(struct Sprite *sprite)
+{
+ s16 x = gSprites[sprite->data[0]].pos1.x;
+ s16 y = gSprites[sprite->data[0]].pos1.y;
+
+ sprite->data[2] = x - sprite->pos1.x;
+ sprite->data[3] = y - sprite->pos1.y;
+ sprite->pos1.x = x;
+ sprite->pos1.y = y;
+}
+
+/*static*/ void CameraObject_2(struct Sprite *sprite)
+{
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+}
+
+static struct Sprite *FindCameraObject(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].inUse && gSprites[i].callback == ObjectCB_CameraObject)
+ {
+ return &gSprites[i];
+ }
+ }
+ return NULL;
+}
+
+void CameraObjectReset1(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data[1] = 0;
+ cameraObject->callback(cameraObject);
+ }
+}
+
+void CameraObjectSetFollowedObjectId(u8 objectId)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject != NULL)
+ {
+ cameraObject->data[0] = objectId;
+ CameraObjectReset1();
+ }
+}
+
+u8 CameraObjectGetFollowedObjectId(void)
+{
+ struct Sprite *cameraObject;
+
+ cameraObject = FindCameraObject();
+ if (cameraObject == NULL)
+ {
+ return MAX_SPRITES;
+ }
+ return cameraObject->data[0];
+}
+
+void CameraObjectReset2(void)
+{
+ FindCameraObject()->data[1] = 2;
+}
+
+u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_SPRITES; i++)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ break;
+ }
+ }
+ return i;
+}
+
+u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
+{
+ s16 i;
+
+ for (i = MAX_SPRITES - 1; i > -1; i--)
+ {
+ if (!gSprites[i].inUse)
+ {
+ gSprites[i] = *sprite;
+ gSprites[i].pos1.x = x;
+ gSprites[i].pos1.y = y;
+ gSprites[i].subpriority = subpriority;
+ return i;
+ }
+ }
+ return MAX_SPRITES;
+}
+
+void SetObjectEventDirection(struct ObjectEvent *objectEvent, u8 direction)
+{
+ s8 d2;
+ objectEvent->previousMovementDirection = objectEvent->facingDirection;
+ if (!objectEvent->facingDirectionLocked)
+ {
+ d2 = direction;
+ objectEvent->facingDirection = d2;
+ }
+ objectEvent->movementDirection = direction;
+}
+
+static const u8 *GetObjectEventScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
+}
+
+const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId)
+{
+ return GetObjectEventScriptPointerByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup);
+}
+
+static u16 GetObjectEventFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
+}
+
+static u16 GetObjectEventFlagIdByObjectEventId(u8 objectEventId)
+{
+ return GetObjectEventFlagIdByLocalIdAndMap(gObjectEvents[objectEventId].localId, gObjectEvents[objectEventId].mapNum, gObjectEvents[objectEventId].mapGroup);
+}
+
+u8 sub_805FC9C(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+
+ if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ return 0xFF;
+ }
+ return gObjectEvents[objectEventId].trainerType;
+}
+
+u16 sub_805FCD8(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ return GetObjectEventTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->trainerType;
+}
+
+u8 sub_808F0BC(u8 objectEventId)
+{
+ return gObjectEvents[objectEventId].trainerType;
+}
+
+u8 sub_805FD08(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+
+ if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ return 0xFF;
+ }
+ return gObjectEvents[objectEventId].trainerRange_berryTreeId;
+}
+
+u8 ObjectEventGetBerryTreeId(u8 objectEventId)
+{
+ return gObjectEvents[objectEventId].trainerRange_berryTreeId;
+}
+
+static struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ struct ObjectEventTemplate *templates;
+ const struct MapHeader *mapHeader;
+ u8 count;
+
+ if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
+ {
+ templates = gSaveBlock1Ptr->objectEventTemplates;
+ count = gMapHeader.events->objectEventCount;
+ }
+ else
+ {
+ mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
+ templates = mapHeader->events->objectEvents;
+ count = mapHeader->events->objectEventCount;
+ }
+ return FindObjectEventTemplateByLocalId(localId, templates, count);
+}
+
+static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count)
+{
+ u8 i;
+
+ for (i = 0; i < count; i++)
+ {
+ if (templates[i].localId == localId)
+ {
+ return &templates[i];
+ }
+ }
+ return NULL;
+}
+
+struct ObjectEventTemplate *GetBaseTemplateForObjectEvent(const struct ObjectEvent *objectEvent)
+{
+ int i;
+
+ if (objectEvent->mapNum != gSaveBlock1Ptr->location.mapNum || objectEvent->mapGroup != gSaveBlock1Ptr->location.mapGroup)
+ {
+ return NULL;
+ }
+ for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
+ {
+ if ((objectEvent->localId == gSaveBlock1Ptr->objectEventTemplates[i].localId)
+ && (objectEvent->mapNum == gSaveBlock1Ptr->location.mapNum)
+ && (objectEvent->mapGroup == gSaveBlock1Ptr->location.mapGroup))
+ return &gSaveBlock1Ptr->objectEventTemplates[i];
+ }
+ return NULL;
+}
+
+void OverrideTemplateCoordsForObjectEvent(const struct ObjectEvent *objectEvent)
+{
+ struct ObjectEventTemplate *objectEventTemplate;
+
+ objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent);
+ if (objectEventTemplate != NULL)
+ {
+ objectEventTemplate->x = objectEvent->currentCoords.x - 7;
+ objectEventTemplate->y = objectEvent->currentCoords.y - 7;
+ }
+}
+
+void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *objectEvent, u8 movementType)
+{
+ struct ObjectEventTemplate *objectEventTemplate;
+
+ objectEventTemplate = GetBaseTemplateForObjectEvent(objectEvent);
+ if (objectEventTemplate != NULL)
+ {
+ objectEventTemplate->movementType = movementType;
+ }
+}
+
+void TryOverrideObjectEventTemplateCoords(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ OverrideTemplateCoordsForObjectEvent(&gObjectEvents[objectEventId]);
+}
+
+void InitObjectEventPalettes(u8 palSlot)
+{
+ FreeAndReserveObjectSpritePalettes();
+ sCurrentSpecialObjectPaletteTag = OBJ_EVENT_PAL_TAG_NONE;
+ sCurrentReflectionType = palSlot;
+ if (palSlot == 1)
+ {
+ PatchObjectPaletteRange(gObjectPaletteTagSets[sCurrentReflectionType], 0, 6);
+ gReservedSpritePaletteCount = 8;
+ }
+ else
+ {
+ PatchObjectPaletteRange(gObjectPaletteTagSets[sCurrentReflectionType], 0, 10);
+ }
+}
+
+u16 GetObjectPaletteTag(u8 palSlot)
+{
+ u8 i;
+
+ if (palSlot < 10)
+ {
+ return gObjectPaletteTagSets[sCurrentReflectionType][palSlot];
+ }
+ for (i = 0; gSpecialObjectReflectionPaletteSets[i].tag != OBJ_EVENT_PAL_TAG_NONE; i++)
+ {
+ if (gSpecialObjectReflectionPaletteSets[i].tag == sCurrentSpecialObjectPaletteTag)
+ {
+ return gSpecialObjectReflectionPaletteSets[i].data[sCurrentReflectionType];
+ }
+ }
+ return OBJ_EVENT_PAL_TAG_NONE;
+}
+
+movement_type_empty_callback(MovementType_None)
+movement_type_def(MovementType_WanderAround, gMovementTypeFuncs_WanderAround)
+movement_type_def(MovementType_WanderAroundDuplicate, gMovementTypeFuncs_WanderAroundDuplicate)
+
+bool8 MovementType_WanderAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ return FALSE;
+ }
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[4];
+ u8 chosenDirection;
+
+ memcpy(directions, gStandardDirections, sizeof directions);
+ chosenDirection = directions[Random() & 3];
+ SetObjectEventDirection(objectEvent, chosenDirection);
+ sprite->data[1] = 5;
+ if (GetCollisionInDirection(objectEvent, chosenDirection))
+ sprite->data[1] = 1;
+
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step5Duplicate(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, sub_8063F2C(objectEvent->movementDirection));
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+bool8 ObjectEventIsTrainerAndCloseToPlayer(struct ObjectEvent *objectEvent)
+{
+ s16 playerX;
+ s16 playerY;
+ s16 objX;
+ s16 objY;
+ s16 minX;
+ s16 maxX;
+ s16 minY;
+ s16 maxY;
+
+ if (!TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH))
+ {
+ return FALSE;
+ }
+ if (objectEvent->trainerType != 1 && objectEvent->trainerType != 3)
+ {
+ return FALSE;
+ }
+ PlayerGetDestCoords(&playerX, &playerY);
+ objX = objectEvent->currentCoords.x;
+ objY = objectEvent->currentCoords.y;
+ minX = objX - objectEvent->trainerRange_berryTreeId;
+ minY = objY - objectEvent->trainerRange_berryTreeId;
+ maxX = objX + objectEvent->trainerRange_berryTreeId;
+ maxY = objY + objectEvent->trainerRange_berryTreeId;
+ if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ if (absdx > absdy)
+ {
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ }
+ else
+ {
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_SOUTH;
+ if (dy < 0)
+ {
+ direction = DIR_NORTH;
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = DIR_EAST;
+ if (dx < 0)
+ {
+ direction = DIR_WEST;
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = DIR_NORTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_EAST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ else if (direction == DIR_WEST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = DIR_SOUTH;
+ }
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_EAST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_WEST)
+ {
+ direction = GetLimitedVectorDirection_SouthNorth(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_SOUTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy)
+{
+ u8 direction;
+
+ direction = GetVectorDirection(dx, dy, absdx, absdy);
+ if (direction == DIR_NORTH)
+ {
+ direction = GetLimitedVectorDirection_WestEast(dx, dy, absdx, absdy);
+ }
+ return direction;
+}
+
+u8 TryGetTrainerEncounterDirection(struct ObjectEvent *objectEvent, u8 movementType)
+{
+ s16 dx, dy;
+ s16 absdx, absdy;
+
+ if (!ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&dx, &dy);
+ dx -= objectEvent->currentCoords.x;
+ dy -= objectEvent->currentCoords.y;
+ absdx = dx;
+ absdy = dy;
+ if (absdx < 0)
+ {
+ absdx = -absdx;
+ }
+ if (absdy < 0)
+ {
+ absdy = -absdy;
+ }
+ return gGetVectorDirectionFuncs[movementType](dx, dy, absdx, absdy);
+}
+
+movement_type_def(MovementType_LookAround, gMovementTypeFuncs_LookAround)
+
+bool8 MovementType_LookAround_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_LookAround_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_LookAround_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_LookAround_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gStandardDirections, sizeof directions);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY);
+ if (direction == DIR_NONE)
+ direction = directions[Random() & 3];
+
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_WanderUpAndDown, gMovementTypeFuncs_WanderUpAndDown)
+
+bool8 MovementType_WanderUpAndDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ return FALSE;
+ }
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndDownDirections, sizeof directions);
+ direction = directions[Random() & 1];
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 5;
+ if (GetCollisionInDirection(objectEvent, direction))
+ sprite->data[1] = 1;
+
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_WanderLeftAndRight, gMovementTypeFuncs_WanderLeftAndRight)
+
+bool8 MovementType_WanderLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (!ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ return FALSE;
+ }
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gLeftAndRightDirections, sizeof directions);
+ direction = directions[Random() & 1];
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 5;
+ if (GetCollisionInDirection(objectEvent, direction))
+ sprite->data[1] = 1;
+
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 6;
+ return TRUE;
+}
+
+bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_FaceDirection, gMovementTypeFuncs_FaceDirection)
+
+bool8 MovementType_FaceDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->singleMovementActive = 0;
+ return FALSE;
+}
+
+movement_type_def(MovementType_FaceDownAndUp, gMovementTypeFuncs_FaceDownAndUp)
+
+bool8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndUp_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndDownDirections, sizeof gUpAndDownDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceLeftAndRight, gMovementTypeFuncs_FaceLeftAndRight)
+
+bool8 MovementType_FaceLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gLeftAndRightDirections, sizeof gLeftAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceUpAndLeft, gMovementTypeFuncs_FaceUpAndLeft)
+
+bool8 MovementType_FaceUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndLeftDirections, sizeof gUpAndLeftDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceUpAndRight, gMovementTypeFuncs_FaceUpAndRight)
+
+bool8 MovementType_FaceUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUpAndRightDirections, sizeof gUpAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownAndLeft, gMovementTypeFuncs_FaceDownAndLeft)
+
+bool8 MovementType_FaceDownAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gDownAndLeftDirections, sizeof gDownAndLeftDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownAndRight, gMovementTypeFuncs_FaceDownAndRight)
+
+bool8 MovementType_FaceDownAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gDownAndRightDirections, sizeof gDownAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownUpAndLeft, gMovementTypeFuncs_FaceDownUpAndLeft)
+
+bool8 MovementType_FaceDownUpAndLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndLeft_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gDownUpAndLeftDirections, sizeof gDownUpAndLeftDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownUpAndRight, gMovementTypeFuncs_FaceDownUpAndRight)
+
+bool8 MovementType_FaceDownUpAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownUpAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gDownUpAndRightDirections, sizeof gDownUpAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_SOUTH_EAST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceUpRightAndLeft, gMovementTypeFuncs_FaceUpLeftAndRight)
+
+bool8 MovementType_FaceUpLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceUpLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUpLeftAndRightDirections, sizeof gUpLeftAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_NORTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_FaceDownRightAndLeft, gMovementTypeFuncs_FaceDownLeftAndRight)
+
+bool8 MovementType_FaceDownLeftAndRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 4;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_FaceDownLeftAndRight_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gDownLeftAndRightDirections, sizeof gDownLeftAndRightDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_SOUTH_EAST_WEST);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_RotateCounterclockwise, gMovementTypeFuncs_RotateCounterclockwise)
+
+bool8 MovementType_RotateCounterclockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_RotateCounterclockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, 48);
+ sprite->data[1] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateCounterclockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateCounterclockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[5];
+ memcpy(directions, gCounterclockwiseDirections, sizeof gCounterclockwiseDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[objectEvent->facingDirection];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 0;
+ return TRUE;
+}
+
+movement_type_def(MovementType_RotateClockwise, gMovementTypeFuncs_RotateClockwise)
+
+bool8 MovementType_RotateClockwise_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_RotateClockwise_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ SetMovementDelay(sprite, 48);
+ sprite->data[1] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateClockwise_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
+ {
+ sprite->data[1] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_RotateClockwise_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[5];
+ memcpy(directions, gClockwiseDirections, sizeof gClockwiseDirections);
+ direction = TryGetTrainerEncounterDirection(objectEvent, RUNFOLLOW_ANY);
+ if (direction == 0)
+ {
+ direction = directions[objectEvent->facingDirection];
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 0;
+ return TRUE;
+}
+
+movement_type_def(MovementType_WalkBackAndForth, gMovementTypeFuncs_WalkBackAndForth)
+
+bool8 MovementType_WalkBackAndForth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_WalkBackAndForth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 direction;
+
+ direction = gInitialMovementTypeFacingDirections[objectEvent->movementType];
+ if (objectEvent->directionSequenceIndex)
+ {
+ direction = GetOppositeDirection(direction);
+ }
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ bool8 collision;
+ u8 movementActionId;
+
+ if (objectEvent->directionSequenceIndex && objectEvent->initialCoords.x == objectEvent->currentCoords.x && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 0;
+ SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
+ }
+ collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
+ movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
+ if (collision == COLLISION_OUTSIDE_RANGE)
+ {
+ objectEvent->directionSequenceIndex++;
+ SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
+ movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
+ collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
+ }
+
+ if (collision)
+ movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
+
+ ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 3;
+ return TRUE;
+}
+
+bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_WalkSequence_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 *route)
+{
+ u8 collision;
+ u8 movementActionId;
+
+ if (objectEvent->directionSequenceIndex == 3 && objectEvent->initialCoords.x == objectEvent->currentCoords.x && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ objectEvent->directionSequenceIndex = 0;
+
+ SetObjectEventDirection(objectEvent, route[objectEvent->directionSequenceIndex]);
+ movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
+ collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
+ if (collision == COLLISION_OUTSIDE_RANGE)
+ {
+ objectEvent->directionSequenceIndex++;
+ SetObjectEventDirection(objectEvent, route[objectEvent->directionSequenceIndex]);
+ movementActionId = GetWalkNormalMovementAction(objectEvent->movementDirection);
+ collision = GetCollisionInDirection(objectEvent, objectEvent->movementDirection);
+ }
+
+ if (collision)
+ movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
+
+ ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_WalkSequenceUpRightLeftDown, gMovementTypeFuncs_WalkSequenceUpRightLeftDown)
+
+u8 MovementType_WalkSequenceUpRightLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpRightLeftDownDirections)];
+ memcpy(directions, gUpRightLeftDownDirections, sizeof(gUpRightLeftDownDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightLeftDownUp, gMovementTypeFuncs_WalkSequenceRightLeftDownUp)
+
+u8 MovementType_WalkSequenceRightLeftDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightLeftDownUpDirections)];
+ memcpy(directions, gRightLeftDownUpDirections, sizeof(gRightLeftDownUpDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownUpRightLeft, gMovementTypeFuncs_WalkSequenceDownUpRightLeft)
+
+u8 MovementType_WalkSequenceDownUpRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownUpRightLeftDirections)];
+ memcpy(directions, gDownUpRightLeftDirections, sizeof(gDownUpRightLeftDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftDownUpRight, gMovementTypeFuncs_WalkSequenceLeftDownUpRight)
+
+u8 MovementType_WalkSequenceLeftDownUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftDownUpRightDirections)];
+ memcpy(directions, gLeftDownUpRightDirections, sizeof(gLeftDownUpRightDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpLeftRightDown, gMovementTypeFuncs_WalkSequenceUpLeftRightDown)
+
+u8 MovementType_WalkSequenceUpLeftRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpLeftRightDownDirections)];
+ memcpy(directions, gUpLeftRightDownDirections, sizeof(gUpLeftRightDownDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftRightDownUp, gMovementTypeFuncs_WalkSequenceLeftRightDownUp)
+
+u8 MovementType_WalkSequenceLeftRightDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftRightDownUpDirections)];
+ memcpy(directions, gLeftRightDownUpDirections, sizeof(gLeftRightDownUpDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownUpLeftRight, gMovementTypeFuncs_WalkSequenceDownUpLeftRight)
+
+u8 MovementType_WalkSequenceDownUpLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gStandardDirections)];
+ memcpy(directions, gStandardDirections, sizeof(gStandardDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightDownUpLeft, gMovementTypeFuncs_WalkSequenceRightDownUpLeft)
+
+u8 MovementType_WalkSequenceRightDownUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightDownUpLeftDirections)];
+ memcpy(directions, gRightDownUpLeftDirections, sizeof(gRightDownUpLeftDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftUpDownRight, gMovementTypeFuncs_WalkSequenceLeftUpDownRight)
+
+u8 MovementType_WalkSequenceLeftUpDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftUpDownRightDirections)];
+ memcpy(directions, gLeftUpDownRightDirections, sizeof(gLeftUpDownRightDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpDownRightLeft, gMovementTypeFuncs_WalkSequenceUpDownRightLeft)
+
+u8 MovementType_WalkSequenceUpDownRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpDownRightLeftDirections)];
+ memcpy(directions, gUpDownRightLeftDirections, sizeof(gUpDownRightLeftDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightLeftUpDown, gMovementTypeFuncs_WalkSequenceRightLeftUpDown)
+
+u8 MovementType_WalkSequenceRightLeftUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightLeftUpDownDirections)];
+ memcpy(directions, gRightLeftUpDownDirections, sizeof(gRightLeftUpDownDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownRightLeftUp, gMovementTypeFuncs_WalkSequenceDownRightLeftUp)
+
+u8 MovementType_WalkSequenceDownRightLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownRightLeftUpDirections)];
+ memcpy(directions, gDownRightLeftUpDirections, sizeof(gDownRightLeftUpDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightUpDownLeft, gMovementTypeFuncs_WalkSequenceRightUpDownLeft)
+
+u8 MovementType_WalkSequenceRightUpDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightUpDownLeftDirections)];
+ memcpy(directions, gRightUpDownLeftDirections, sizeof(gRightUpDownLeftDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpDownLeftRight, gMovementTypeFuncs_WalkSequenceUpDownLeftRight)
+
+u8 MovementType_WalkSequenceUpDownLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpDownLeftRightDirections)];
+ memcpy(directions, gUpDownLeftRightDirections, sizeof(gUpDownLeftRightDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftRightUpDown, gMovementTypeFuncs_WalkSequenceLeftRightUpDown)
+
+u8 MovementType_WalkSequenceLeftRightUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftRightUpDownDirections)];
+ memcpy(directions, gLeftRightUpDownDirections, sizeof(gLeftRightUpDownDirections));
+ if (objectEvent->directionSequenceIndex == 1 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 2;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownLeftRightUp, gMovementTypeFuncs_WalkSequenceDownLeftRightUp)
+
+u8 MovementType_WalkSequenceDownLeftRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownLeftRightUpDirections)];
+ memcpy(directions, gDownLeftRightUpDirections, sizeof(gDownLeftRightUpDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpLeftDownRight, gMovementTypeFuncs_WalkSequenceUpLeftDownRight)
+
+u8 MovementType_WalkSequenceUpLeftDownRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpLeftDownRightDirections)];
+ memcpy(directions, gUpLeftDownRightDirections, sizeof(gUpLeftDownRightDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownRightUpLeft, gMovementTypeFuncs_WalkSequenceDownRightUpLeft)
+
+u8 MovementType_WalkSequenceDownRightUpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownRightUpLeftDirections)];
+ memcpy(directions, gDownRightUpLeftDirections, sizeof(gDownRightUpLeftDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftDownRightUp, gMovementTypeFuncs_WalkSequenceLeftDownRightUp)
+
+u8 MovementType_WalkSequenceLeftDownRightUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftDownRightUpDirections)];
+ memcpy(directions, gLeftDownRightUpDirections, sizeof(gLeftDownRightUpDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightUpLeftDown, gMovementTypeFuncs_WalkSequenceRightUpLeftDown)
+
+u8 MovementType_WalkSequenceRightUpLeftDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightUpLeftDownDirections)];
+ memcpy(directions, gRightUpLeftDownDirections, sizeof(gRightUpLeftDownDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceUpRightDownLeft, gMovementTypeFuncs_WalkSequenceUpRightDownLeft)
+
+u8 MovementType_WalkSequenceUpRightDownLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gUpRightDownLeftDirections)];
+ memcpy(directions, gUpRightDownLeftDirections, sizeof(gUpRightDownLeftDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceDownLeftUpRight, gMovementTypeFuncs_WalkSequenceDownLeftUpRight)
+
+u8 MovementType_WalkSequenceDownLeftUpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gDownLeftUpRightDirections)];
+ memcpy(directions, gDownLeftUpRightDirections, sizeof(gDownLeftUpRightDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.y == objectEvent->currentCoords.y)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceLeftUpRightDown, gMovementTypeFuncs_WalkSequenceLeftUpRightDown)
+
+u8 MovementType_WalkSequenceLeftUpRightDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gLeftUpRightDownDirections)];
+ memcpy(directions, gLeftUpRightDownDirections, sizeof(gLeftUpRightDownDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_WalkSequenceRightDownLeftUp, gMovementTypeFuncs_WalkSequenceRightDownLeftUp)
+
+u8 MovementType_WalkSequenceRightDownLeftUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 directions[sizeof(gRightDownLeftUpDirections)];
+ memcpy(directions, gRightDownLeftUpDirections, sizeof(gRightDownLeftUpDirections));
+ if (objectEvent->directionSequenceIndex == 2 && objectEvent->initialCoords.x == objectEvent->currentCoords.x)
+ {
+ objectEvent->directionSequenceIndex = 3;
+ }
+ return MoveNextDirectionInSequence(objectEvent, sprite, directions);
+}
+
+movement_type_def(MovementType_CopyPlayer, gMovementTypeFuncs_CopyPlayer)
+
+bool8 MovementType_CopyPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ if (objectEvent->directionSequenceIndex == 0)
+ {
+ objectEvent->directionSequenceIndex = GetPlayerFacingDirection();
+ }
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_CopyPlayer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
+ {
+ return FALSE;
+ }
+ return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), NULL);
+}
+
+bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ objectEvent->singleMovementActive = 0;
+ sprite->data[1] = 1;
+ }
+ return FALSE;
+}
+
+bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ return FALSE;
+}
+
+bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(direction));
+ if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ objectEvent->singleMovementActive = 1;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastMovementAction(direction));
+ if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ objectEvent->singleMovementActive = TRUE;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastestMovementAction(direction));
+ if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ objectEvent->singleMovementActive = TRUE;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_Slide(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetSlideMovementAction(direction));
+ if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ objectEvent->singleMovementActive = TRUE;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 cph_IM_DIFFERENT(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpInPlaceMovementAction(direction));
+ objectEvent->singleMovementActive = TRUE;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetJumpMovementAction(direction));
+ if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ objectEvent->singleMovementActive = TRUE;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ MoveCoordsInDirection(direction, &x, &y, 2, 2);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetJump2MovementAction(direction));
+ if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
+ }
+ objectEvent->singleMovementActive = TRUE;
+ sprite->data[1] = 2;
+ return TRUE;
+}
+
+movement_type_def(MovementType_CopyPlayerInGrass, gMovementTypeFuncs_CopyPlayerInGrass)
+
+bool8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (gObjectEvents[gPlayerAvatar.objectEventId].movementActionId == 0xFF || gPlayerAvatar.tileTransitionState == T_TILE_CENTER)
+ {
+ return FALSE;
+ }
+ return gCopyPlayerMovementFuncs[PlayerGetCopyableMovement()](objectEvent, sprite, GetPlayerMovementDirection(), MetatileBehavior_IsPokeGrass);
+}
+
+void MovementType_TreeDisguise(struct Sprite *sprite)
+{
+ struct ObjectEvent *objectEvent;
+
+ objectEvent = &gObjectEvents[sprite->data[0]];
+ if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7]))
+ {
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_TREE_DISGUISE);
+ objectEvent->directionSequenceIndex = 1;
+ sprite->data[7]++;
+ }
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
+}
+
+static bool8 MovementType_Disguise_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ return FALSE;
+}
+
+void MovementType_MountainDisguise(struct Sprite *sprite)
+{
+ struct ObjectEvent *objectEvent;
+
+ objectEvent = &gObjectEvents[sprite->data[0]];
+ if (objectEvent->directionSequenceIndex == 0 || (objectEvent->directionSequenceIndex == 1 && !sprite->data[7]))
+ {
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
+ objectEvent->directionSequenceIndex = 1;
+ sprite->data[7]++;
+ }
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
+}
+
+void MovementType_Hidden(struct Sprite *sprite)
+{
+ if (!sprite->data[7])
+ {
+ gObjectEvents[sprite->data[0]].fixedPriority = TRUE;
+ sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
+ sprite->oam.priority = 3;
+ sprite->data[7]++;
+ }
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback);
+}
+
+static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite);
+}
+
+bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ return FALSE;
+}
+
+bool8 MovementType_MoveInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ sprite->data[1] = 0;
+ }
+ return FALSE;
+}
+
+movement_type_def(MovementType_WalkInPlace, gMovementTypeFuncs_WalkInPlace)
+
+bool8 MovementType_WalkInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_WalkSlowlyInPlace, gMovementTypeFuncs_WalkSlowlyInPlace)
+
+bool8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceSlowMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_JogInPlace, gMovementTypeFuncs_JogInPlace)
+
+bool8 MovementType_JogInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+movement_type_def(MovementType_Invisible, gMovementTypeFuncs_Invisible)
+
+bool8 MovementType_Invisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(objectEvent->facingDirection));
+ objectEvent->invisible = TRUE;
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->singleMovementActive = 0;
+ return FALSE;
+}
+
+void sub_8063298(struct Sprite *sprite)
+{
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063304);
+}
+
+void sub_80632BC(struct Sprite *sprite)
+{
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063324);
+}
+
+void sub_80632E0(struct Sprite *sprite)
+{
+ UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, sub_8063344);
+}
+
+static u8 sub_8063304(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return gUnknown_83A63F0[sprite->data[1]](objectEvent, sprite);
+}
+
+static u8 sub_8063324(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return gUnknown_83A63FC[sprite->data[1]](objectEvent, sprite);
+}
+
+static u8 sub_8063344(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return gUnknown_83A6404[sprite->data[1]](objectEvent, sprite);
+}
+
+bool8 sub_8063364(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, 0x98);
+ sprite->data[1] = 1;
+ return TRUE;
+}
+
+bool8 sub_8063384(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ sprite->data[1] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80633A4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->singleMovementActive = 0;
+ return FALSE;
+}
+
+bool8 sub_80633B4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, 0x99);
+ sprite->data[1] = 1;
+ return FALSE;
+}
+
+bool8 sub_80633D4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ClearObjectEventMovement(objectEvent, sprite);
+ ObjectEventSetSingleMovement(objectEvent, sprite, 0x9A);
+ sprite->data[1] = 1;
+ return FALSE;
+}
+
+bool8 sub_80633F4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
+ {
+ sprite->data[1] = 0;
+ }
+ return FALSE;
+}
+
+static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->singleMovementActive = 0;
+ objectEvent->heldMovementActive = FALSE;
+ objectEvent->heldMovementFinished = FALSE;
+ objectEvent->movementActionId = 0xFF;
+ sprite->data[1] = 0;
+}
+
+u8 GetFaceDirectionAnimNum(u8 direction)
+{
+ return gFaceDirectionAnimNums[direction];
+}
+
+u8 GetMoveDirectionAnimNum(u8 direction)
+{
+ return gMoveDirectionAnimNums[direction];
+}
+
+u8 GetMoveDirectionFastAnimNum(u8 direction)
+{
+ return gMoveDirectionFastAnimNums[direction];
+}
+
+u8 GetMoveDirectionFasterAnimNum(u8 direction)
+{
+ return gMoveDirectionFasterAnimNums[direction];
+}
+
+u8 GetMoveDirectionFastestAnimNum(u8 direction)
+{
+ return gMoveDirectionFastestAnimNums[direction];
+}
+
+u8 GetJumpSpecialDirectionAnimNum(u8 direction)
+{
+ return gJumpSpecialDirectionAnimNums[direction];
+}
+
+u8 GetAcroWheelieDirectionAnimNum(u8 direction)
+{
+ return gAcroWheelieDirectionAnimNums[direction];
+}
+
+u8 Unref_GetAnimNums_080634A0(u8 direction)
+{
+ return gUnrefAnimNums_080634A0[direction];
+}
+
+u8 GetAcroEndWheelieDirectionAnimNum(u8 direction)
+{
+ return gAcroEndWheelieDirectionAnimNums[direction];
+}
+
+u8 GetAcroUnusedActionDirectionAnimNum(u8 direction)
+{
+ return gAcroUnusedActionDirectionAnimNums[direction];
+}
+
+u8 GetAcroWheeliePedalDirectionAnimNum(u8 direction)
+{
+ return gAcroWheeliePedalDirectionAnimNums[direction];
+}
+
+u8 GetFishingDirectionAnimNum(u8 direction)
+{
+ return gFishingDirectionAnimNums[direction];
+}
+
+u8 GetFishingNoCatchDirectionAnimNum(u8 direction)
+{
+ return gFishingNoCatchDirectionAnimNums[direction];
+}
+
+u8 GetFishingBiteDirectionAnimNum(u8 direction)
+{
+ return gFishingBiteDirectionAnimNums[direction];
+}
+
+u8 sub_8063510(u8 direction)
+{
+ return gUnknown_83A648A[direction];
+}
+
+u8 GetRunningDirectionAnimNum(u8 direction)
+{
+ return gRunningDirectionAnimNums[direction];
+}
+
+static const struct UnkStruct_083A3698 *sub_8063530(const union AnimCmd *const *anims)
+{
+ const struct UnkStruct_083A3698 *retval;
+
+ for (retval = gUnknown_83A3698; retval->anims != NULL; retval++)
+ {
+ if (retval->anims == anims)
+ {
+ return retval;
+ }
+ }
+ return NULL;
+}
+
+void npc_apply_anim_looping(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_083A3698 *unk83A3698;
+
+ if (!objectEvent->inanimate)
+ {
+ sprite->animNum = animNum;
+ unk83A3698 = sub_8063530(sprite->anims);
+ if (unk83A3698 != NULL)
+ {
+ if (sprite->animCmdIndex == unk83A3698->animPos[0])
+ {
+ sprite->animCmdIndex = unk83A3698->animPos[3];
+ }
+ else if (sprite->animCmdIndex == unk83A3698->animPos[1])
+ {
+ sprite->animCmdIndex = unk83A3698->animPos[2];
+ }
+ }
+ SeekSpriteAnim(sprite, sprite->animCmdIndex);
+ }
+}
+
+void obj_npc_animation_step(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
+{
+ const struct UnkStruct_083A3698 *unk83A3698;
+
+ if (!objectEvent->inanimate)
+ {
+ u8 animPos;
+
+ sprite->animNum = animNum;
+ unk83A3698 = sub_8063530(sprite->anims);
+ if (unk83A3698 != NULL)
+ {
+ animPos = unk83A3698->animPos[1];
+ if (sprite->animCmdIndex <= unk83A3698->animPos[0])
+ {
+ animPos = unk83A3698->animPos[0];
+ }
+ SeekSpriteAnim(sprite, animPos);
+ }
+ }
+}
+
+// file boundary?
+
+u8 GetDirectionToFace(s16 x1, s16 y1, s16 x2, s16 y2)
+{
+ if (x1 > x2)
+ {
+ return DIR_WEST;
+ }
+ if (x1 < x2)
+ {
+ return DIR_EAST;
+ }
+ if (y1 > y2)
+ {
+ return DIR_NORTH;
+ }
+ return DIR_SOUTH;
+}
+
+void SetTrainerMovementType(struct ObjectEvent *objectEvent, u8 movementType)
+{
+ objectEvent->movementType = movementType;
+ objectEvent->directionSequenceIndex = 0;
+ objectEvent->playerCopyableMovement = 0;
+ gSprites[objectEvent->spriteId].callback = sMovementTypeCallbacks[movementType];
+ gSprites[objectEvent->spriteId].data[1] = 0;
+}
+
+u8 GetTrainerFacingDirectionMovementType(u8 direction)
+{
+ return gTrainerFacingDirectionMovementTypes[direction];
+}
+
+static u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction)
+{
+ s16 x;
+ s16 y;
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ MoveCoords(direction, &x, &y);
+ return GetCollisionAtCoords(objectEvent, x, y, direction);
+}
+
+u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
+{
+ u8 direction = dir;
+ if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
+ return COLLISION_OUTSIDE_RANGE;
+ else if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction))
+ return COLLISION_IMPASSABLE;
+ else if (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction))
+ return COLLISION_IMPASSABLE;
+ else if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
+ return COLLISION_ELEVATION_MISMATCH;
+ else if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
+ return COLLISION_OBJECT_EVENT;
+ return COLLISION_NONE;
+}
+
+u8 GetCollisionFlagsAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction)
+{
+ u8 flags = 0;
+
+ if (IsCoordOutsideObjectEventMovementRange(objectEvent, x, y))
+ flags |= 1;
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(objectEvent, x, y, direction) || (objectEvent->trackedByCamera && !CanCameraMoveInDirection(direction)))
+ flags |= 2;
+ if (IsZCoordMismatchAt(objectEvent->currentElevation, x, y))
+ flags |= 4;
+ if (DoesObjectCollideWithObjectAt(objectEvent, x, y))
+ flags |= 8;
+ return flags;
+}
+
+static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEvent, s16 x, s16 y)
+{
+ s16 left;
+ s16 right;
+ s16 top;
+ s16 bottom;
+
+ if (objectEvent->range.as_nybbles.x != 0)
+ {
+ left = objectEvent->initialCoords.x - objectEvent->range.as_nybbles.x;
+ right = objectEvent->initialCoords.x + objectEvent->range.as_nybbles.x;
+ if (left > x || right < x)
+ {
+ return TRUE;
+ }
+ }
+ if (objectEvent->range.as_nybbles.y != 0)
+ {
+ top = objectEvent->initialCoords.y - objectEvent->range.as_nybbles.y;
+ bottom = objectEvent->initialCoords.y + objectEvent->range.as_nybbles.y;
+ if (top > y || bottom < y)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction)
+{
+ if (gOppositeDirectionBlockedMetatileFuncs[direction - 1](objectEvent->currentMetatileBehavior)
+ || gDirectionBlockedMetatileFuncs[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *objectEvent, s16 x, s16 y)
+{
+ u8 i;
+ struct ObjectEvent *curObject;
+
+ for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
+ {
+ curObject = &gObjectEvents[i];
+ if (curObject->active && curObject != objectEvent)
+ {
+ if ((curObject->currentCoords.x == x && curObject->currentCoords.y == y) || (curObject->previousCoords.x == x && curObject->previousCoords.y == y))
+ {
+ if (AreZCoordsCompatible(objectEvent->currentElevation, curObject->currentElevation))
+ {
+ return TRUE;
+ }
+ }
+ }
+ }
+ return FALSE;
+}
+
+bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
+ && gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2)
+ {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void sub_80639D4(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 objectEventId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
+ {
+ gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04;
+ }
+}
+
+void MoveCoords(u8 direction, s16 *x, s16 *y)
+{
+ *x += sDirectionToVectors[direction].x;
+ *y += sDirectionToVectors[direction].y;
+}
+
+void sub_8063A44(u8 direction, s16 *x, s16 *y)
+{
+ *x += sDirectionToVectors[direction].x << 4;
+ *y += sDirectionToVectors[direction].y << 4;
+}
+
+static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
+{
+ u8 direction = dir;
+ s16 dx2 = (u16)deltaX;
+ s16 dy2 = (u16)deltaY;
+ if (sDirectionToVectors[direction].x > 0)
+ *x += dx2;
+ if (sDirectionToVectors[direction].x < 0)
+ *x -= dx2;
+ if (sDirectionToVectors[direction].y > 0)
+ *y += dy2;
+ if (sDirectionToVectors[direction].y < 0)
+ *y -= dy2;
+}
+
+void sub_8063AD4(s16 x, s16 y, s16 *destX, s16 *destY)
+{
+ *destX = (x - gSaveBlock1Ptr->pos.x) << 4;
+ *destY = (y - gSaveBlock1Ptr->pos.y) << 4;
+ *destX -= gTotalCameraPixelOffsetX;
+ *destY -= gTotalCameraPixelOffsetY;
+}
+
+void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY)
+{
+ s16 dx = -gTotalCameraPixelOffsetX - gFieldCamera.x;
+ s16 dy = -gTotalCameraPixelOffsetY - gFieldCamera.y;
+ if (gFieldCamera.x > 0)
+ dx += 1 << 4;
+
+ if (gFieldCamera.x < 0)
+ dx -= 1 << 4;
+
+ if (gFieldCamera.y > 0)
+ dy += 1 << 4;
+
+ if (gFieldCamera.y < 0)
+ dy -= 1 << 4;
+
+ *destX = ((mapX - gSaveBlock1Ptr->pos.x) << 4) + dx;
+ *destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy;
+}
+
+void sub_8063BC4(s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ SetSpritePosToMapCoords(*x, *y, x, y);
+ *x += dx;
+ *y += dy;
+}
+
+static void GetObjectEventMovingCameraOffset(s16 *x, s16 *y)
+{
+ *x = 0;
+ *y = 0;
+ if (gFieldCamera.x > 0)
+ {
+ (*x)++;
+ }
+ if (gFieldCamera.x < 0)
+ {
+ (*x) --;
+ }
+ if (gFieldCamera.y > 0)
+ {
+ (*y)++;
+ }
+ if (gFieldCamera.y < 0)
+ {
+ (*y) --;
+ }
+}
+
+void ObjectEventMoveDestCoords(struct ObjectEvent *objectEvent, u32 direction, s16 *x, s16 *y)
+{
+ u8 newDirn = direction;
+ *x = objectEvent->currentCoords.x;
+ *y = objectEvent->currentCoords.y;
+ MoveCoords(newDirn, x, y);
+}
+
+bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent)
+{
+ if (objectEvent->singleMovementActive || objectEvent->heldMovementActive)
+ return TRUE;
+
+ return FALSE;
+}
+
+bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *objectEvent)
+{
+ if (objectEvent->heldMovementActive && objectEvent->movementActionId != 0xFF)
+ return TRUE;
+
+ return FALSE;
+}
+
+bool8 ObjectEventSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
+{
+ if(sub_8112CAC() == TRUE)
+ ObjectEventClearHeldMovementIfActive(objectEvent);
+ else if (ObjectEventIsMovementOverridden(objectEvent))
+ return TRUE;
+
+ UnfreezeObjectEvent(objectEvent);
+ objectEvent->movementActionId = movementActionId;
+ objectEvent->heldMovementActive = TRUE;
+ objectEvent->heldMovementFinished = FALSE;
+ gSprites[objectEvent->spriteId].data[2] = 0;
+ return FALSE;
+}
+
+void ObjectEventForceSetHeldMovement(struct ObjectEvent *objectEvent, u8 movementActionId)
+{
+ ObjectEventClearHeldMovementIfActive(objectEvent);
+ ObjectEventSetHeldMovement(objectEvent, movementActionId);
+}
+
+void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *objectEvent)
+{
+ if (objectEvent->heldMovementActive)
+ ObjectEventClearHeldMovement(objectEvent);
+}
+
+void ObjectEventClearHeldMovement(struct ObjectEvent *objectEvent)
+{
+ objectEvent->movementActionId = 0xFF;
+ objectEvent->heldMovementActive = FALSE;
+ objectEvent->heldMovementFinished = FALSE;
+ gSprites[objectEvent->spriteId].data[1] = 0;
+ gSprites[objectEvent->spriteId].data[2] = 0;
+}
+
+u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent)
+{
+ if (objectEvent->heldMovementActive)
+ return objectEvent->heldMovementFinished;
+
+ return 16;
+}
+
+u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *objectEvent)
+{
+ u8 heldMovementStatus = ObjectEventCheckHeldMovementStatus(objectEvent);
+ if (heldMovementStatus != 0 && heldMovementStatus != 16)
+ ObjectEventClearHeldMovementIfActive(objectEvent);
+
+ return heldMovementStatus;
+}
+
+u8 ObjectEventGetHeldMovementActionId(struct ObjectEvent *objectEvent)
+{
+ if (objectEvent->heldMovementActive)
+ return objectEvent->movementActionId;
+
+ return 0xFF;
+}
+
+void UpdateObjectEventCurrentMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 (*callback)(struct ObjectEvent *, struct Sprite *))
+{
+ DoGroundEffects_OnSpawn(objectEvent, sprite);
+ TryEnableObjectEventAnim(objectEvent, sprite);
+ if (ObjectEventIsHeldMovementActive(objectEvent))
+ {
+ ObjectEventExecHeldMovementAction(objectEvent, sprite);
+ }
+ else if (!objectEvent->frozen)
+ {
+ while (callback(objectEvent, sprite));
+ }
+ DoGroundEffects_OnBeginStep(objectEvent, sprite);
+ DoGroundEffects_OnFinishStep(objectEvent, sprite);
+ UpdateObjectEventSpriteAnimPause(objectEvent, sprite);
+ UpdateObjectEventVisibility(objectEvent, sprite);
+ ObjectEventUpdateSubpriority(objectEvent, sprite);
+}
+
+void sub_8063E28(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ DoGroundEffects_OnSpawn(objectEvent, sprite);
+ TryEnableObjectEventAnim(objectEvent, sprite);
+ if (ObjectEventIsHeldMovementActive(objectEvent))
+ {
+ if(!sprite->animBeginning)
+ sub_8064544(objectEvent, sprite);
+ }
+
+ if (MetatileBehavior_IsIce_2(objectEvent->currentMetatileBehavior) == TRUE
+ || MetatileBehavior_IsUnknownMovement48(objectEvent->currentMetatileBehavior) == TRUE)
+ objectEvent->disableAnim = TRUE;
+ else
+ objectEvent->disableAnim = FALSE;
+ DoGroundEffects_OnBeginStep(objectEvent, sprite);
+ DoGroundEffects_OnFinishStep(objectEvent, sprite);
+ UpdateObjectEventSpriteAnimPause(objectEvent, sprite);
+ UpdateObjectEventVisibility(objectEvent, sprite);
+ ObjectEventUpdateSubpriority(objectEvent, sprite);
+}
+
+#define dirn_to_anim(name, table)\
+u8 name(u32 idx)\
+{\
+ u8 direction;\
+ u8 animIds[sizeof(table)];\
+ direction = idx;\
+ memcpy(animIds, (table), sizeof(table));\
+ if (direction > DIR_EAST) direction = 0;\
+ return animIds[direction];\
+}
+
+dirn_to_anim(GetFaceDirectionMovementAction, gFaceDirectionMovementActions);
+dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
+
+u8 sub_8063F10(u32 idx)
+{
+ u8 direction;
+
+ direction = idx;
+
+ if (direction > DIR_EAST)
+ direction = 0;
+ return gUnknown_83A64F6[direction];
+}
+
+dirn_to_anim(sub_8063F2C, gUnknown_83A64FB);
+dirn_to_anim(sub_8063F58, gUnknown_83A6500);
+dirn_to_anim(GetWalkNormalMovementAction, gUnknown_83A6505);
+dirn_to_anim(GetWalkFastMovementAction, gUnknown_83A650A);
+dirn_to_anim(sub_8063FDC, gUnknown_83A650F);
+dirn_to_anim(sub_8064008, gUnknown_83A6514);
+dirn_to_anim(GetWalkFastestMovementAction, gUnknown_83A6519);
+dirn_to_anim(GetSlideMovementAction, gUnknown_83A651E);
+dirn_to_anim(sub_806408C, gUnknown_83A6523);
+dirn_to_anim(sub_80640B8, gUnknown_83A6528);
+dirn_to_anim(sub_80640E4, gUnknown_83A652D);
+dirn_to_anim(GetJump2MovementAction, gUnknown_83A6532);
+dirn_to_anim(GetJumpInPlaceMovementAction, gUnknown_83A6537);
+dirn_to_anim(sub_8064168, gUnknown_83A653C);
+dirn_to_anim(GetJumpMovementAction, gUnknown_83A6541);
+dirn_to_anim(sub_80641C0, gUnknown_83A6546);
+dirn_to_anim(sub_80641EC, gUnknown_83A654B);
+dirn_to_anim(GetStepInPlaceDelay32AnimId, gUnknown_83A6550);
+dirn_to_anim(GetWalkInPlaceNormalMovementAction, gUnknown_83A6555);
+dirn_to_anim(GetWalkInPlaceSlowMovementAction, gUnknown_83A655A);
+dirn_to_anim(GetWalkInPlaceFastMovementAction, gUnknown_83A655F);
+
+bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction)
+{
+ return ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetOppositeDirection(direction)));
+}
+
+dirn_to_anim(sub_80642F4, gUnknown_83A6564);
+dirn_to_anim(sub_8064320, gUnknown_83A6569);
+dirn_to_anim(sub_806434C, gUnknown_83A656E);
+dirn_to_anim(sub_8064378, gUnknown_83A6573);
+dirn_to_anim(sub_80643A4, gUnknown_83A6578);
+dirn_to_anim(sub_80643D0, gUnknown_83A657D);
+dirn_to_anim(sub_80643FC, gUnknown_83A6582);
+dirn_to_anim(sub_8064428, gUnknown_83A6587);
+dirn_to_anim(sub_8064454, gUnknown_83A658C);
+
+u8 GetOppositeDirection(u8 direction)
+{
+ u8 directions[sizeof gOppositeDirections];
+
+ memcpy(directions, gOppositeDirections, sizeof gOppositeDirections);
+ if (direction < 1 || direction > (sizeof gOppositeDirections))
+ {
+ return direction;
+ }
+ return directions[direction - 1];
+}
+
+static u32 zffu_offset_calc(u8 a0, u8 a1)
+{
+ return gUnknown_83A6599[a0 - 1][a1 - 1];
+}
+
+static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
+{
+ u32 zffuOffset;
+ u8 a1_2;
+ u8 a2_2;
+
+ a1_2 = a1;
+ a2_2 = a2;
+ if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
+ {
+ return 0;
+ }
+ zffuOffset = zffu_offset_calc(a1_2, a2);
+ return gUnknown_83A65A9[a0 - 1][zffuOffset - 1];
+}
+
+static void ObjectEventExecHeldMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite))
+ {
+ objectEvent->heldMovementFinished = TRUE;
+ }
+}
+
+static void sub_8064544(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite))
+ {
+ objectEvent->heldMovementFinished = TRUE;
+ if (objectEvent->graphicsId == 0x61)
+ sub_806DE28(objectEvent);
+ }
+}
+
+static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (gMovementActionFuncs[objectEvent->movementActionId][sprite->data[2]](objectEvent, sprite))
+ {
+ objectEvent->movementActionId = 0xFF;
+ sprite->data[2] = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static void ObjectEventSetSingleMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animId)
+{
+ objectEvent->movementActionId = animId;
+ sprite->data[2] = 0;
+
+ if (gUnknown_3005E88 == 2)
+ {
+ sub_81124EC(objectEvent->localId, objectEvent->mapNum, objectEvent->mapGroup, animId);
+ }
+}
+
+static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ SetObjectEventDirection(objectEvent, direction);
+ ShiftStillObjectEventCoords(objectEvent);
+ obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ sprite->animPaused = TRUE;
+ sprite->data[2] = 1;
+}
+
+bool8 MovementAction_FaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ FaceDirection(objectEvent, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 MovementAction_FaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ FaceDirection(objectEvent, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 MovementAction_FaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ FaceDirection(objectEvent, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ FaceDirection(objectEvent, sprite, DIR_EAST);
+ return TRUE;
+}
+
+void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ s16 x;
+ s16 y;
+
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ SetObjectEventDirection(objectEvent, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftObjectEventCoords(objectEvent, x, y);
+ oamt_npc_ministep_reset(sprite, direction, speed);
+ sprite->animPaused = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void do_go_anim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ u8 (*functions[ARRAY_COUNT(gUnknown_83A6884)])(u8);
+
+ memcpy(functions, gUnknown_83A6884, sizeof gUnknown_83A6884);
+ npc_apply_direction(objectEvent, sprite, direction, speed);
+ npc_apply_anim_looping(objectEvent, sprite, functions[speed](objectEvent->facingDirection));
+}
+
+void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ npc_apply_direction(objectEvent, sprite, direction, 1);
+ npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
+}
+
+bool8 npc_obj_ministep_stop_on_arrival(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_80647C0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ SetObjectEventDirection(objectEvent, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftObjectEventCoords(objectEvent, x, y);
+ sub_8068BBC(sprite, direction);
+ sprite->animPaused = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void sub_8064830(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ sub_80647C0(objectEvent, sprite, direction);
+ npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+}
+
+bool8 an_walk_any_2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8068BCC(sprite))
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8064894(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ SetObjectEventDirection(objectEvent, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftObjectEventCoords(objectEvent, x, y);
+ sub_8068C58(sprite, direction);
+ sprite->animPaused = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void sub_8064904(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ sub_8064894(objectEvent, sprite, direction);
+ npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+}
+
+bool8 sub_8064930(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8068C68(sprite))
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x9B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064904(objectEvent, sprite, DIR_SOUTH);
+ return MovementActionFunc_x9B_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x9B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064930(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x9C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064904(objectEvent, sprite, DIR_NORTH);
+ return MovementActionFunc_x9C_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x9C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064930(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x9D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064904(objectEvent, sprite, DIR_WEST);
+ return MovementActionFunc_x9D_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x9D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064930(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x9E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064904(objectEvent, sprite, DIR_EAST);
+ return MovementActionFunc_x9E_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x9E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064930(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x08_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064830(objectEvent, sprite, DIR_SOUTH);
+ return MovementActionFunc_x08_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x08_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (an_walk_any_2(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x09_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064830(objectEvent, sprite, DIR_NORTH);
+ return MovementActionFunc_x09_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x09_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (an_walk_any_2(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x0A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064830(objectEvent, sprite, DIR_WEST);
+ return MovementActionFunc_x0A_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x0A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (an_walk_any_2(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x0B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064830(objectEvent, sprite, DIR_EAST);
+ return MovementActionFunc_x0B_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x0B_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (an_walk_any_2(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8064B68(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ SetObjectEventDirection(objectEvent, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftObjectEventCoords(objectEvent, x, y);
+ sub_8068C08(sprite, direction);
+ sprite->animPaused = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void sub_8064BD8(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ sub_8064B68(objectEvent, sprite, direction);
+ npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+}
+
+bool8 sub_8064C04(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8068C18(sprite))
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x0D_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064BD8(objectEvent, sprite, DIR_NORTH);
+ return MovementActionFunc_x0D_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x0D_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064C04(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x0C_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064BD8(objectEvent, sprite, DIR_SOUTH);
+ return MovementActionFunc_x0C_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x0C_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064C04(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x0E_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064BD8(objectEvent, sprite, DIR_WEST);
+ return MovementActionFunc_x0E_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x0E_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064C04(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x0F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064BD8(objectEvent, sprite, DIR_EAST);
+ return MovementActionFunc_x0F_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x0F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8064C04(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_SOUTH, 0);
+ return MovementAction_WalkNormalDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_NORTH, 0);
+ return MovementAction_WalkNormalUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_WEST, 0);
+ return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_EAST, 0);
+ return MovementAction_WalkNormalRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkNormalRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8064E3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_83A6958)];
+ s16 x;
+ s16 y;
+
+ memcpy(displacements, gUnknown_83A6958, sizeof gUnknown_83A6958);
+ x = 0;
+ y = 0;
+ SetObjectEventDirection(objectEvent, direction);
+ MoveCoordsInDirection(direction, &x, &y, displacements[speed], displacements[speed]);
+ ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
+ sub_8068D1C(sprite, direction, speed, a5);
+ sprite->data[2] = 1;
+ sprite->animPaused = 0;
+ objectEvent->triggerGroundEffectsOnMove = 1;
+ objectEvent->disableCoveringGroundEffects = 1;
+}
+
+void maybe_shadow_1(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8064E3C(objectEvent, sprite, direction, speed, a4);
+ npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ DoShadowFieldEffect(objectEvent);
+}
+
+u8 sub_8064F3C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *))
+{
+ s16 displacements[ARRAY_COUNT(gUnknown_83A695E)];
+ s16 x;
+ s16 y;
+ u8 result;
+
+ memcpy(displacements, gUnknown_83A695E, sizeof gUnknown_83A695E);
+ result = callback(sprite);
+ if (result == 1 && displacements[sprite->data[4]] != 0)
+ {
+ x = 0;
+ y = 0;
+ MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
+ ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ objectEvent->disableCoveringGroundEffects = TRUE;
+ }
+ else if (result == 0xFF)
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ objectEvent->landingJump = TRUE;
+ sprite->animPaused = TRUE;
+ }
+ return result;
+}
+
+u8 sub_8065000(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return sub_8064F3C(objectEvent, sprite, sub_8068D3C);
+}
+
+u8 sub_8065014(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return sub_8064F3C(objectEvent, sprite, sub_8068DC4);
+}
+
+bool8 sub_8065028(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065000(objectEvent, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8065040(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065014(objectEvent, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8065058(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ switch (sub_8065000(objectEvent, sprite))
+ {
+ case 255:
+ return TRUE;
+ case 1:
+ SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
+ obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
+ default:
+ return FALSE;
+ }
+}
+
+bool8 MovementAction_Jump2Down_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 2, 0);
+ return MovementAction_Jump2Down_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Jump2Down_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Jump2Up_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 2, 0);
+ return MovementAction_Jump2Up_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Jump2Up_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Jump2Left_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_WEST, 2, 0);
+ return MovementAction_Jump2Left_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Jump2Left_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Jump2Right_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_EAST, 2, 0);
+ return MovementAction_Jump2Right_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Jump2Right_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8065208(struct Sprite *sprite, u16 duration)
+{
+ sprite->data[2] = 1;
+ sprite->data[3] = duration;
+}
+
+bool8 MovementAction_Delay_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (-- sprite->data[3] == 0)
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_Delay1_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065208(sprite, 1);
+ return MovementAction_Delay_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Delay2_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065208(sprite, 2);
+ return MovementAction_Delay_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Delay4_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065208(sprite, 4);
+ return MovementAction_Delay_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Delay8_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065208(sprite, 8);
+ return MovementAction_Delay_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065208(sprite, 16);
+ return MovementAction_Delay_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_SOUTH, 1);
+ return MovementAction_WalkFastDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_NORTH, 1);
+ return MovementAction_WalkFastUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_WEST, 1);
+ return MovementAction_WalkFastLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_EAST, 1);
+ return MovementAction_WalkFastRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80653CC(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 MovementActionFunc_xA0_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_SOUTH)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH));
+
+ npc_apply_direction(objectEvent, sprite, DIR_SOUTH, 1);
+ return MovementActionFunc_xA0_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA0_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ AnimateSprite(sprite);
+ if (sub_80653CC(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 MovementActionFunc_xA1_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_NORTH)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_NORTH));
+
+ npc_apply_direction(objectEvent, sprite, DIR_NORTH, 1);
+ return MovementActionFunc_xA1_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA1_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ AnimateSprite(sprite);
+ if (sub_80653CC(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 MovementActionFunc_xA2_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_WEST)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_WEST));
+
+ npc_apply_direction(objectEvent, sprite, DIR_WEST, 1);
+ return MovementActionFunc_xA2_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA2_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ AnimateSprite(sprite);
+ if (sub_80653CC(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+u8 MovementActionFunc_xA3_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_EAST)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_EAST));
+
+ npc_apply_direction(objectEvent, sprite, DIR_EAST, 1);
+ return MovementActionFunc_xA3_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA3_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ AnimateSprite(sprite);
+ if (sub_80653CC(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_80655A8(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ SetObjectEventDirection(objectEvent, direction);
+ ShiftStillObjectEventCoords(objectEvent);
+ sprite->animPaused = FALSE;
+ sprite->data[2] = 1;
+}
+
+u8 MovementActionFunc_x04_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_SOUTH)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_SOUTH));
+
+ AnimateSprite(sprite);
+ sub_80655A8(objectEvent, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+u8 MovementActionFunc_x05_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_NORTH)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_NORTH));
+
+ AnimateSprite(sprite);
+ sub_80655A8(objectEvent, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+u8 MovementActionFunc_x06_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_WEST)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_WEST));
+
+ AnimateSprite(sprite);
+ sub_80655A8(objectEvent, sprite, DIR_WEST);
+ return TRUE;
+}
+
+u8 MovementActionFunc_x07_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if(objectEvent->facingDirection != DIR_EAST)
+ StartSpriteAnim(sprite, GetFaceDirectionAnimNum(DIR_EAST));
+
+ AnimateSprite(sprite);
+ sub_80655A8(objectEvent, sprite, DIR_EAST);
+ return TRUE;
+}
+
+void sub_80656C4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
+{
+ SetObjectEventDirection(objectEvent, direction);
+ npc_apply_anim_looping(objectEvent, sprite, animNum);
+ sprite->animPaused = FALSE;
+ sprite->data[2] = 1;
+ sprite->data[3] = duration;
+}
+
+bool8 MovementAction_WalkInPlace_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (-- sprite->data[3] == 0)
+ {
+ sprite->data[2] = 2;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkInPlaceSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sprite->data[3] & 1)
+ {
+ sprite->animDelayCounter++;
+ }
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 32);
+ return MovementAction_WalkInPlaceSlow_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionAnimNum(DIR_SOUTH), 16);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionAnimNum(DIR_NORTH), 16);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionAnimNum(DIR_WEST), 16);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionAnimNum(DIR_EAST), 16);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastAnimNum(DIR_SOUTH), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFastAnimNum(DIR_NORTH), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFastAnimNum(DIR_WEST), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFastAnimNum(DIR_EAST), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_SOUTH, 2);
+ return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_NORTH, 2);
+ return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_WEST, 2);
+ return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_EAST, 2);
+ return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_SOUTH, 3);
+ return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_NORTH, 3);
+ return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_WEST, 3);
+ return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_EAST, 3);
+ return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_SOUTH, 4);
+ return MovementAction_SlideDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_NORTH, 4);
+ return MovementAction_SlideUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_WEST, 4);
+ return MovementAction_SlideLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ do_go_anim(objectEvent, sprite, DIR_EAST, 4);
+ return MovementAction_SlideRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_SlideRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartRunningAnim(objectEvent, sprite, DIR_SOUTH);
+ return MovementAction_PlayerRunDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_PlayerRunDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartRunningAnim(objectEvent, sprite, DIR_NORTH);
+ return MovementAction_PlayerRunUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_PlayerRunUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartRunningAnim(objectEvent, sprite, DIR_WEST);
+ return MovementAction_PlayerRunLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_PlayerRunLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_PlayerRunRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartRunningAnim(objectEvent, sprite, DIR_EAST);
+ return MovementAction_PlayerRunRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_PlayerRunRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8065EF0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+
+ x = objectEvent->currentCoords.x;
+ y = objectEvent->currentCoords.y;
+ SetObjectEventDirection(objectEvent, direction);
+ MoveCoords(direction, &x, &y);
+ ShiftObjectEventCoords(objectEvent, x, y);
+ sub_8068CA4(sprite, direction);
+ sprite->animPaused = FALSE;
+ objectEvent->triggerGroundEffectsOnMove = TRUE;
+ sprite->data[2] = 1;
+}
+
+void sub_8065F60(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ sub_8065EF0(objectEvent, sprite, direction);
+ npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
+}
+
+bool8 sub_8065F8C(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8068CB4(sprite))
+ {
+ ShiftStillObjectEventCoords(objectEvent);
+ objectEvent->triggerGroundEffectsOnStop = TRUE;
+ sprite->animPaused = TRUE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x41_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065F60(objectEvent, sprite, DIR_SOUTH);
+ return MovementActionFunc_x41_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x41_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065F8C(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x42_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065F60(objectEvent, sprite, DIR_NORTH);
+ return MovementActionFunc_x42_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x42_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065F8C(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x43_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065F60(objectEvent, sprite, DIR_WEST);
+ return MovementActionFunc_x43_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x43_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065F8C(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x44_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8065F60(objectEvent, sprite, DIR_SOUTH);
+ return MovementActionFunc_x44_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x44_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065F8C(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void StartSpriteAnimInDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum)
+{
+ SetAndStartSpriteAnim(sprite, animNum, 0);
+ SetObjectEventDirection(objectEvent, direction);
+ sprite->data[2] = 1;
+}
+
+bool8 MovementAction_StartAnimInDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, objectEvent->movementDirection, sprite->animNum);
+ return FALSE;
+}
+
+bool8 MovementAction_WaitSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (SpriteAnimEnded(sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8066128(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ sub_8064E3C(objectEvent, sprite, direction, 1, 0);
+ StartSpriteAnim(sprite, GetJumpSpecialDirectionAnimNum(direction));
+}
+
+bool8 MovementAction_JumpSpecialDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_SOUTH);
+ return MovementAction_JumpSpecialDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpSpecialDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ objectEvent->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpSpecialUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_NORTH);
+ return MovementAction_JumpSpecialUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpSpecialUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ objectEvent->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpSpecialLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_WEST);
+ return MovementAction_JumpSpecialLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpSpecialLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ objectEvent->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpSpecialRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_EAST);
+ return MovementAction_JumpSpecialRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpSpecialRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ objectEvent->landingJump = FALSE;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA6_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_SOUTH);
+ return MovementActionFunc_xA6_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA6_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA7_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_NORTH);
+ return MovementActionFunc_xA7_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA7_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA8_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_WEST);
+ return MovementActionFunc_xA8_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA8_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA9_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066128(objectEvent, sprite, DIR_EAST);
+ return MovementActionFunc_xA9_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_xA9_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065040(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 playerObjectId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId))
+ {
+ FaceDirection(objectEvent, sprite, GetDirectionToFace(objectEvent->currentCoords.x, objectEvent->currentCoords.y, gObjectEvents[playerObjectId].currentCoords.x, gObjectEvents[playerObjectId].currentCoords.y));
+ }
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u8 playerObjectId;
+
+ if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId))
+ {
+ FaceDirection(objectEvent, sprite, GetOppositeDirection(GetDirectionToFace(objectEvent->currentCoords.x, objectEvent->currentCoords.y, gObjectEvents[playerObjectId].currentCoords.x, gObjectEvents[playerObjectId].currentCoords.y)));
+ }
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_LockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->facingDirectionLocked = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_UnlockFacingDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->facingDirectionLocked = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_JumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 1, 2);
+ return MovementAction_JumpDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 1, 2);
+ return MovementAction_JumpUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_WEST, 1, 2);
+ return MovementAction_JumpLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_EAST, 1, 2);
+ return MovementAction_JumpRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 0);
+ return MovementAction_JumpInPlaceDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 0);
+ return MovementAction_JumpInPlaceUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 0);
+ return MovementAction_JumpInPlaceLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 0);
+ return MovementAction_JumpInPlaceRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceDownUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_SOUTH, 0, 2);
+ return MovementAction_JumpInPlaceDownUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceDownUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065058(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceUpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_NORTH, 0, 2);
+ return MovementAction_JumpInPlaceUpDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceUpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065058(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceLeftRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_WEST, 0, 2);
+ return MovementAction_JumpInPlaceLeftRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceLeftRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065058(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_JumpInPlaceRightLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ maybe_shadow_1(objectEvent, sprite, DIR_EAST, 0, 2);
+ return MovementAction_JumpInPlaceRightLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_JumpInPlaceRightLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065058(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = 0;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_FaceOriginalDirection_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ FaceDirection(objectEvent, sprite, gInitialMovementTypeFacingDirections[objectEvent->movementType]);
+ return TRUE;
+}
+
+bool8 MovementAction_NurseJoyBowDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, 0x14);
+ return FALSE;
+}
+
+bool8 MovementAction_EnableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->disableJumpLandingGroundEffect = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_DisableJumpLandingGroundEffect_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->disableJumpLandingGroundEffect = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_DisableAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->inanimate = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_RestoreAnimation_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->inanimate = GetObjectEventGraphicsInfo(objectEvent->graphicsId)->inanimate;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_SetInvisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->invisible = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_SetVisible_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->invisible = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_EmoteExclamationMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_EmoteQuestionMark_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_QUESTION_MARK_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_X_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 do_double_excl_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_DOUBLE_EXCL_MARK_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 do_smile_bubble(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ ObjectEventGetLocalIdAndMap(objectEvent, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_SMILEY_FACE_ICON);
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
+ {
+ MovementAction_RevealTrainer_RunTrainerSeeFuncList(objectEvent);
+ return FALSE;
+ }
+ if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ sub_80DCBB8(objectEvent);
+ sprite->data[2] = 1;
+ return MovementAction_RevealTrainer_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_RevealTrainer_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_80DCBE0(objectEvent))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RockSmashBreak_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ SetAndStartSpriteAnim(sprite, 1, 0);
+ sprite->data[2] = 1;
+ return FALSE;
+}
+
+bool8 MovementAction_RockSmashBreak_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (SpriteAnimEnded(sprite))
+ {
+ SetMovementDelay(sprite, 32);
+ sprite->data[2] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_RockSmashBreak_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->invisible ^= TRUE;
+ if (WaitForMovementDelay(sprite))
+ {
+ objectEvent->invisible = TRUE;
+ sprite->data[2] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_CutTree_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ SetAndStartSpriteAnim(sprite, 1, 0);
+ sprite->data[2] = 1;
+ return FALSE;
+}
+
+bool8 MovementAction_CutTree_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (SpriteAnimEnded(sprite))
+ {
+ SetMovementDelay(sprite, 32);
+ sprite->data[2] = 2;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_CutTree_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->invisible ^= TRUE;
+ if (WaitForMovementDelay(sprite))
+ {
+ objectEvent->invisible = TRUE;
+ sprite->data[2] = 3;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_SetFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->fixedPriority = TRUE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_ClearFixedPriority_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ objectEvent->fixedPriority = FALSE;
+ sprite->data[2] = 1;
+ return TRUE;
+}
+
+bool8 MovementAction_InitAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ InitSpriteAffineAnim(sprite);
+ sprite->affineAnimPaused = TRUE;
+ sprite->subspriteMode = SUBSPRITES_OFF;
+ return TRUE;
+}
+
+bool8 MovementAction_ClearAffineAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ return TRUE;
+}
+
+bool8 MovementAction_WalkDownStartAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064830(objectEvent, sprite, DIR_SOUTH);
+ sprite->affineAnimPaused = FALSE;
+ StartSpriteAffineAnimIfDifferent(sprite, 0);
+ return MovementAction_WalkDownStartAffine_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkDownStartAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (an_walk_any_2(objectEvent, sprite))
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_WalkDownAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8064830(objectEvent, sprite, DIR_SOUTH);
+ sprite->affineAnimPaused = FALSE;
+ ChangeSpriteAffineAnimIfDifferent(sprite, 1);
+ return MovementAction_WalkDownAffine_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (an_walk_any_2(objectEvent, sprite))
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8066C70(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
+{
+ SetObjectEventDirection(objectEvent, direction);
+ ShiftStillObjectEventCoords(objectEvent);
+ obj_npc_animation_step(objectEvent, sprite, GetFishingDirectionAnimNum(direction));
+ sprite->animPaused = TRUE;
+ sprite->data[2] = 1;
+}
+
+bool8 MovementActionFunc_x70_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066C70(objectEvent, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 MovementActionFunc_x71_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066C70(objectEvent, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 MovementActionFunc_x72_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066C70(objectEvent, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 MovementActionFunc_x73_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066C70(objectEvent, sprite, DIR_EAST);
+ return TRUE;
+}
+
+bool8 MovementAction_AcroPopWheelieDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheelieDirectionAnimNum(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheelieDirectionAnimNum(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheelieDirectionAnimNum(DIR_WEST));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheelieDirectionAnimNum(DIR_EAST));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroEndWheelieDirectionAnimNum(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroEndWheelieDirectionAnimNum(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroEndWheelieDirectionAnimNum(DIR_WEST));
+ return FALSE;
+}
+
+bool8 MovementAction_AcroEndWheelieFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroEndWheelieDirectionAnimNum(DIR_EAST));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_SOUTH, GetAcroWheeliePedalDirectionAnimNum(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_NORTH, GetAcroWheeliePedalDirectionAnimNum(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_WEST, GetAcroWheeliePedalDirectionAnimNum(DIR_WEST));
+ return FALSE;
+}
+
+bool8 MovementAction_UnusedAcroActionRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnimInDirection(objectEvent, sprite, DIR_EAST, GetAcroWheeliePedalDirectionAnimNum(DIR_EAST));
+ return FALSE;
+}
+
+void sub_8066EA0(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
+{
+ sub_8064E3C(objectEvent, sprite, direction, speed, a4);
+ StartSpriteAnimIfDifferent(sprite, GetAcroWheelieDirectionAnimNum(direction));
+ DoShadowFieldEffect(objectEvent);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 0, 1);
+ return MovementAction_AcroWheelieHopFaceDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopFaceUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_NORTH, 0, 1);
+ return MovementAction_AcroWheelieHopFaceUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopFaceLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_WEST, 0, 1);
+ return MovementAction_AcroWheelieHopFaceLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopFaceRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_EAST, 0, 1);
+ return MovementAction_AcroWheelieHopFaceRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopFaceRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 1, 1);
+ return MovementAction_AcroWheelieHopDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_NORTH, 1, 1);
+ return MovementAction_AcroWheelieHopUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_WEST, 1, 1);
+ return MovementAction_AcroWheelieHopLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieHopRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_EAST, 1, 1);
+ return MovementAction_AcroWheelieHopRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieHopRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_SOUTH, 2, 0);
+ return MovementAction_AcroWheelieJumpDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_NORTH, 2, 0);
+ return MovementAction_AcroWheelieJumpUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_WEST, 2, 0);
+ return MovementAction_AcroWheelieJumpLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieJumpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8066EA0(objectEvent, sprite, DIR_EAST, 2, 0);
+ return MovementAction_AcroWheelieJumpRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieJumpRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (sub_8065028(objectEvent, sprite))
+ {
+ objectEvent->hasShadow = FALSE;
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x88_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_SOUTH, GetFishingDirectionAnimNum(DIR_SOUTH), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x89_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_NORTH, GetFishingDirectionAnimNum(DIR_NORTH), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x8A_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_WEST, GetFishingDirectionAnimNum(DIR_WEST), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x8B_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80656C4(objectEvent, sprite, DIR_EAST, GetFishingDirectionAnimNum(DIR_EAST), 8);
+ return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
+}
+
+void sub_80673E4(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(objectEvent, sprite, direction, speed);
+ StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection));
+ SeekSpriteAnim(sprite, 0);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80673E4(objectEvent, sprite, DIR_SOUTH, 1);
+ return MovementAction_AcroPopWheelieMoveDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80673E4(objectEvent, sprite, DIR_NORTH, 1);
+ return MovementAction_AcroPopWheelieMoveUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80673E4(objectEvent, sprite, DIR_WEST, 1);
+ return MovementAction_AcroPopWheelieMoveLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroPopWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_80673E4(objectEvent, sprite, DIR_EAST, 1);
+ return MovementAction_AcroPopWheelieMoveRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_806751C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(objectEvent, sprite, direction, speed);
+ npc_apply_anim_looping(objectEvent, sprite, GetFishingDirectionAnimNum(objectEvent->facingDirection));
+}
+
+bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806751C(objectEvent, sprite, DIR_SOUTH, 1);
+ return MovementAction_AcroWheelieMoveDown_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieMoveUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806751C(objectEvent, sprite, DIR_NORTH, 1);
+ return MovementAction_AcroWheelieMoveUp_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieMoveLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806751C(objectEvent, sprite, DIR_WEST, 1);
+ return MovementAction_AcroWheelieMoveLeft_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementAction_AcroWheelieMoveRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806751C(objectEvent, sprite, DIR_EAST, 1);
+ return MovementAction_AcroWheelieMoveRight_Step1(objectEvent, sprite);
+}
+
+bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_806764C(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
+{
+ npc_apply_direction(objectEvent, sprite, direction, speed);
+ npc_apply_anim_looping(objectEvent, sprite, GetAcroUnusedActionDirectionAnimNum(objectEvent->facingDirection));
+ SeekSpriteAnim(sprite, 0);
+}
+
+bool8 MovementActionFunc_x94_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806764C(objectEvent, sprite, DIR_SOUTH, 1);
+ return MovementActionFunc_x94_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x94_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x95_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806764C(objectEvent, sprite, DIR_NORTH, 1);
+ return MovementActionFunc_x95_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x95_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x96_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806764C(objectEvent, sprite, DIR_WEST, 1);
+ return MovementActionFunc_x96_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x96_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x97_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_806764C(objectEvent, sprite, DIR_EAST, 1);
+ return MovementActionFunc_x97_1(objectEvent, sprite);
+}
+
+bool8 MovementActionFunc_x97_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(objectEvent, sprite))
+ {
+ sprite->data[2] = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x98_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 20);
+ sprite->animPaused = FALSE;
+ objectEvent->disableAnim = FALSE;
+ sprite->data[2] = 1;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 0;
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x98_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return sprite->animEnded;
+}
+
+bool8 MovementActionFunc_x99_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ s32 y;
+ switch (sprite->data[7])
+ {
+ case 0:
+ if((sprite->data[6] += 10) > 127)
+ {
+ sprite->data[6] = 0;
+ sprite->data[5]++;
+ sprite->data[7] = sprite->data[5];
+ StartSpriteAnim(sprite, 0);
+ sprite->animPaused = FALSE;
+ objectEvent->disableAnim = FALSE;
+ }
+ y = -(3 * gSineTable[sprite->data[6]] >> 7);
+ objectEvent->singleMovementActive = (-(sprite->pos2.y = y) | y) >> 31;
+ return FALSE;
+ case 1:
+ if (++sprite->data[4] > 16)
+ {
+ sprite->data[4] = 0;
+ StartSpriteAnim(sprite, 20);
+ sprite->animPaused = FALSE;
+ objectEvent->disableAnim = FALSE;
+ sprite->data[7] = 0;
+ }
+ else
+ {
+ objectEvent->singleMovementActive = FALSE;
+ }
+ return FALSE;
+ case 2:
+ objectEvent->singleMovementActive = FALSE;
+ if (++sprite->data[4] > 80)
+ {
+ sprite->data[4] = 0;
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x9A_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ bool8 ret;
+ sprite->data[7] = (sprite->data[7] + 4) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[7]] >> 7;
+ if (sprite->data[7] == 0)
+ ret = TRUE;
+ else
+ ret = FALSE;
+ return ret;
+}
+
+bool8 MovementActionFunc_x9F_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 28);
+ sprite->animPaused = FALSE;
+ objectEvent->disableAnim = FALSE;
+ sprite->data[2] = 1;
+ return FALSE;
+}
+
+bool8 MovementActionFunc_x9F_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return sprite->animEnded;
+}
+
+u8 MovementAction_Finish(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return TRUE;
+}
+
+bool8 MovementAction_PauseSpriteAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ return TRUE;
+}
+
+bool8 MovementActionFunc_xA4_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->pos2.y = 0;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA4_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->pos2.y -= 8;
+ if (sprite->pos2.y == -160)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA5_0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->pos2.y = -160;
+ sprite->data[2]++;
+ return FALSE;
+}
+
+bool8 MovementActionFunc_xA5_1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->pos2.y += 8;
+ if (sprite->pos2.y == 0)
+ sprite->data[2]++;
+ return FALSE;
+}
+
+u8 MovementActionFunc_xA4_2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ return TRUE;
+}
+
+static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (objectEvent->disableAnim)
+ {
+ sprite->animPaused = TRUE;
+ }
+}
+
+static void TryEnableObjectEventAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ if (objectEvent->enableAnim)
+ {
+ sprite->animPaused = FALSE;
+ objectEvent->disableAnim = FALSE;
+ objectEvent->enableAnim = FALSE;
+ }
+}
+
+static void UpdateObjectEventVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sub_8067A10(objectEvent, sprite);
+ UpdateObjEventSpriteVisibility(objectEvent, sprite);
+}
+
+static void sub_8067A10(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ u16 x, y;
+ u16 x2, y2;
+ const struct ObjectEventGraphicsInfo *graphicsInfo;
+ s16 var;
+
+ objectEvent->offScreen = FALSE;
+ graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ }
+ else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+ x2 = graphicsInfo->width + (s16)x;
+ y2 = graphicsInfo->height + (s16)y;
+
+ if (*((u16 *)(&gSaveBlock1Ptr->location.mapGroup)) == 1025 && objectEvent->localId == 1)
+ {
+ var = 65504;
+ }
+ else
+ {
+ var = 65520;
+ }
+ if ((s16)x >= 0x100 || (s16)x2 < var)
+ {
+ objectEvent->offScreen = TRUE;
+ }
+ if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
+ {
+ objectEvent->offScreen = TRUE;
+ }
+}
+
+static void UpdateObjEventSpriteVisibility(struct ObjectEvent *objectEvent, struct Sprite *sprite)
+{
+ sprite->invisible = FALSE;
+ if (objectEvent->invisible || objectEvent->offScreen)
+ {
+ sprite->invisible = TRUE;
+ }
+} \ No newline at end of file
diff --git a/src/fame_checker.c b/src/fame_checker.c
index a77c89c0d..7b71610ed 100644
--- a/src/fame_checker.c
+++ b/src/fame_checker.c
@@ -1004,7 +1004,7 @@ static void FCSetup_ResetTasksAndSpriteResources(void)
ResetSpriteData();
ResetAllPicSprites();
ResetPaletteFade();
- npc_paltag_set_load(0);
+ InitObjectEventPalettes(0);
gReservedSpritePaletteCount = 7;
}
diff --git a/src/field_camera.c b/src/field_camera.c
index 365c1e8b4..40ab8f464 100644
--- a/src/field_camera.c
+++ b/src/field_camera.c
@@ -549,7 +549,7 @@ static void CameraPanningCB_PanAhead(void)
gUnknown_3000E9C = 0;
}
- var = player_get_direction_upper_nybble();
+ var = GetPlayerMovementDirection();
if (var == 2)
{
if (sVerticalCameraPan > -8)
diff --git a/src/field_effect.c b/src/field_effect.c
index 30ddf0a1b..082aee32d 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -1863,7 +1863,7 @@ static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task * task, struct ObjectEv
objectEvent->invisible = FALSE;
CameraObjectReset1();
PlaySE(SE_W091);
- ObjectEventSetHeldMovement(objectEvent, sub_8064194(DIR_EAST));
+ ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
}
return FALSE;
}
@@ -1949,7 +1949,7 @@ static bool8 LavaridgeGym1FWarpEffect_2(struct Task * task, struct ObjectEvent *
} else
{
task->data[1]++;
- ObjectEventSetHeldMovement(objectEvent, GetStepInPlaceDelay4AnimId(objectEvent->facingDirection));
+ ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastMovementAction(objectEvent->facingDirection));
PlaySE(SE_FU_ZUZUZU);
}
}
@@ -2063,7 +2063,7 @@ static void EscapeRopeFieldEffect_Step1(struct Task * task)
}
if (data[4] == 1 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
- ObjectEventSetDirection(playerObj, task->data[15]);
+ SetObjectEventDirection(playerObj, task->data[15]);
sub_80555E0();
WarpIntoMap();
gFieldCallback = FieldCallback_EscapeRopeExit;
@@ -3025,7 +3025,7 @@ static void UseVsSeekerEffect_3(struct Task * task)
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(2));
else
ObjectEventSetGraphicsId(playerObj, GetPlayerAvatarGraphicsIdByStateId(0));
- ObjectEventForceSetSpecialAnim(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
+ ObjectEventForceSetHeldMovement(playerObj, GetFaceDirectionMovementAction(playerObj->facingDirection));
task->data[0]++;
}
}
@@ -3202,7 +3202,7 @@ static void UseFlyEffect_7(struct Task * task)
if ((++task->data[2]) >= 10)
{
struct ObjectEvent * objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
- ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
+ ObjectEventClearHeldMovementIfActive(objectEvent);
objectEvent->inanimate = FALSE;
objectEvent->hasShadow = FALSE;
sub_8087204(task->data[1], objectEvent->spriteId);
@@ -3511,7 +3511,7 @@ static void FlyInEffect_4(struct Task * task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = FALSE;
- sub_805F724(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
+ MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->coordOffsetEnabled = TRUE;
@@ -3642,7 +3642,7 @@ u32 FldEff_MoveDeoxysRock(void)
y = objectEvent->currentCoords.y - 7;
x = (gFieldEffectArguments[3] - x) * 16;
y = (gFieldEffectArguments[4] - y) * 16;
- npc_coords_shift(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
+ ShiftObjectEventCoords(objectEvent, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
taskId = CreateTask(Task_MoveDeoxysRock_Step, 0x50);
gTasks[taskId].data[1] = objectEvent->spriteId;
gTasks[taskId].data[2] = gSprites[objectEvent->spriteId].pos1.x + x;
@@ -3681,7 +3681,7 @@ static void Task_MoveDeoxysRock_Step(u8 taskId)
objectEvent = &gObjectEvents[data[9]];
sprite->pos1.x = data[2];
sprite->pos1.y = data[3];
- npc_coords_shift_still(objectEvent);
+ ShiftStillObjectEventCoords(objectEvent);
objectEvent->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);
DestroyTask(taskId);
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index e7ede9896..06d48fce0 100644
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -253,7 +253,7 @@ void UpdateShadowFieldEffect(struct Sprite * sprite)
sprite->pos1.x = linkedSprite->pos1.x;
sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3];
if (!objectEvent->active || !objectEvent->hasShadow
- || MetatileBehavior_IsTallGrass(objectEvent->currentMetatileBehavior)
+ || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfable(objectEvent->currentMetatileBehavior)
|| MetatileBehavior_IsSurfable(objectEvent->previousMetatileBehavior)
|| MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior)
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c
index 6c3a37bb4..58f654110 100644
--- a/src/field_fadetransition.c
+++ b/src/field_fadetransition.c
@@ -753,7 +753,7 @@ static void sub_807E80C(u8 taskId)
case 1:
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
- ObjectEventClearAnimIfSpecialAnimActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]);
+ ObjectEventClearHeldMovementIfActive(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)]);
ObjectEventSetHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(0xFF, 0, 0)], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->data[0] = 2;
}
@@ -853,13 +853,13 @@ static void sub_807EAC4(s16 a0, s16 a1, s16 *a2, s16 *a3, s16 *a4)
playerSpr->pos2.y = *a3 >> 5;
if (playerObj->heldMovementFinished)
{
- ObjectEventForceSetSpecialAnim(playerObj, GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
+ ObjectEventForceSetHeldMovement(playerObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
}
}
static void sub_807EB64(u16 a0, s16 *a1, s16 *a2)
{
- ObjectEventForceSetSpecialAnim(&gObjectEvents[gPlayerAvatar.objectEventId], GetStepInPlaceDelay16AnimId(GetPlayerFacingDirection()));
+ ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
sub_807EBBC(a0, a1, a2);
}
@@ -931,7 +931,7 @@ static void sub_807ECBC(s16 *a0, s16 *a1, s16 *a2, s16 *a3, s16 *a4)
r1 = 3;
else
r1 = 4;
- ObjectEventForceSetSpecialAnim(&gObjectEvents[gPlayerAvatar.objectEventId], sub_8064270(r1));
+ ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(r1));
sub_807EBBC(behavior, a0, a1);
*a2 = *a0 * 16;
*a3 = *a1 * 16;
diff --git a/src/field_specials.c b/src/field_specials.c
index 5be7a4d1c..ea4ed9449 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -323,6 +323,7 @@ void AnimatePcTurnOff()
void SpawnCameraObject(void)
{
+
u8 objectEventId = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_YOUNGSTER, 8, OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->pos.x + 7, gSaveBlock1Ptr->pos.y + 7, 3);
gObjectEvents[objectEventId].invisible = TRUE;
CameraObjectSetFollowedObjectId(gObjectEvents[objectEventId].spriteId);
diff --git a/src/fieldmap.c b/src/fieldmap.c
index d7fe28c84..3e61c6c29 100644
--- a/src/fieldmap.c
+++ b/src/fieldmap.c
@@ -7,6 +7,8 @@
#include "quest_log.h"
#include "fieldmap.h"
+#define VMap gBackupMapLayout // Needed for AGB_ASSERT_EX to match
+
struct ConnectionFlags
{
u8 south:1;
@@ -27,8 +29,8 @@ static struct MapConnection *sub_8059600(u8 direction, s32 x, s32 y);
static bool8 sub_8059658(u8 direction, s32 x, s32 y, struct MapConnection *connection);
static bool8 sub_80596BC(s32 x, s32 src_width, s32 dest_width, s32 offset);
-struct BackupMapLayout VMap;
-static EWRAM_DATA u16 gBackupMapLayout[VIRTUAL_MAP_SIZE] = {};
+struct BackupMapLayout gBackupMapLayout;
+EWRAM_DATA u16 gBackupMapData[VIRTUAL_MAP_SIZE] = {};
EWRAM_DATA struct MapHeader gMapHeader = {};
EWRAM_DATA struct Camera gCamera = {};
static EWRAM_DATA struct ConnectionFlags gMapConnectionFlags = {};
@@ -79,10 +81,10 @@ void InitMapFromSavedGame(void)
static void InitMapLayoutData(struct MapHeader * mapHeader)
{
const struct MapLayout * mapLayout = mapHeader->mapLayout;
- CpuFastFill(0x03FF03FF, gBackupMapLayout, sizeof(gBackupMapLayout));
- VMap.map = gBackupMapLayout;
- VMap.Xsize = mapLayout->width + 15;
- VMap.Ysize = mapLayout->height + 14;
+ CpuFastFill(0x03FF03FF, gBackupMapData, sizeof(gBackupMapData));
+ gBackupMapLayout.map = gBackupMapData;
+ gBackupMapLayout.Xsize = mapLayout->width + 15;
+ gBackupMapLayout.Ysize = mapLayout->height + 14;
AGB_ASSERT_EX(VMap.Xsize * VMap.Ysize <= VIRTUAL_MAP_SIZE, ABSPATH("fieldmap.c"), 158);
map_copy_with_padding(mapLayout->map, mapLayout->width, mapLayout->height);
mapheader_copy_mapdata_of_adjacent_maps(mapHeader);
@@ -91,8 +93,8 @@ static void InitMapLayoutData(struct MapHeader * mapHeader)
static void map_copy_with_padding(u16 *map, u16 width, u16 height)
{
s32 y;
- u16 *dest = VMap.map;
- dest += VMap.Xsize * 7 + 7;
+ u16 *dest = gBackupMapLayout.map;
+ dest += gBackupMapLayout.Xsize * 7 + 7;
for (y = 0; y < height; y++)
{
@@ -157,12 +159,12 @@ static void sub_8058B54(s32 x, s32 y, const struct MapHeader *connectedMapHeader
mapWidth = connectedMapHeader->mapLayout->width;
src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2];
- dest = &VMap.map[VMap.Xsize * y + x];
+ dest = &gBackupMapLayout.map[gBackupMapLayout.Xsize * y + x];
for (i = 0; i < height; i++)
{
CpuCopy16(src, dest, width * 2);
- dest += VMap.Xsize;
+ dest += gBackupMapLayout.Xsize;
src += mapWidth;
}
}
@@ -183,26 +185,26 @@ static void fillSouthConnection(struct MapHeader const *mapHeader, struct MapHea
{
x2 = -x;
x += cWidth;
- if (x < VMap.Xsize)
+ if (x < gBackupMapLayout.Xsize)
{
width = x;
}
else
{
- width = VMap.Xsize;
+ width = gBackupMapLayout.Xsize;
}
x = 0;
}
else
{
x2 = 0;
- if (x + cWidth < VMap.Xsize)
+ if (x + cWidth < gBackupMapLayout.Xsize)
{
width = cWidth;
}
else
{
- width = VMap.Xsize - x;
+ width = gBackupMapLayout.Xsize - x;
}
}
@@ -231,26 +233,26 @@ static void fillNorthConnection(struct MapHeader const *mapHeader, struct MapHea
{
x2 = -x;
x += cWidth;
- if (x < VMap.Xsize)
+ if (x < gBackupMapLayout.Xsize)
{
width = x;
}
else
{
- width = VMap.Xsize;
+ width = gBackupMapLayout.Xsize;
}
x = 0;
}
else
{
x2 = 0;
- if (x + cWidth < VMap.Xsize)
+ if (x + cWidth < gBackupMapLayout.Xsize)
{
width = cWidth;
}
else
{
- width = VMap.Xsize - x;
+ width = gBackupMapLayout.Xsize - x;
}
}
@@ -278,26 +280,26 @@ static void fillWestConnection(struct MapHeader const *mapHeader, struct MapHead
if (y < 0)
{
y2 = -y;
- if (y + cHeight < VMap.Ysize)
+ if (y + cHeight < gBackupMapLayout.Ysize)
{
height = y + cHeight;
}
else
{
- height = VMap.Ysize;
+ height = gBackupMapLayout.Ysize;
}
y = 0;
}
else
{
y2 = 0;
- if (y + cHeight < VMap.Ysize)
+ if (y + cHeight < gBackupMapLayout.Ysize)
{
height = cHeight;
}
else
{
- height = VMap.Ysize - y;
+ height = gBackupMapLayout.Ysize - y;
}
}
@@ -323,26 +325,26 @@ static void fillEastConnection(struct MapHeader const *mapHeader, struct MapHead
if (y < 0)
{
y2 = -y;
- if (y + cHeight < VMap.Ysize)
+ if (y + cHeight < gBackupMapLayout.Ysize)
{
height = y + cHeight;
}
else
{
- height = VMap.Ysize;
+ height = gBackupMapLayout.Ysize;
}
y = 0;
}
else
{
y2 = 0;
- if (y + cHeight < VMap.Ysize)
+ if (y + cHeight < gBackupMapLayout.Ysize)
{
height = cHeight;
}
else
{
- height = VMap.Ysize - y;
+ height = gBackupMapLayout.Ysize - y;
}
}
@@ -404,9 +406,9 @@ union Block
block; \
})
-#define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < VMap.Xsize && y >= 0 && y < VMap.Ysize)
+#define AreCoordsWithinMapGridBounds(x, y) (x >= 0 && x < gBackupMapLayout.Xsize && y >= 0 && y < gBackupMapLayout.Ysize)
-#define MapGridGetTileAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? VMap.map[x + VMap.Xsize * y] : MapGridGetBorderTileAt2(x, y))
+#define MapGridGetTileAt(x, y) (AreCoordsWithinMapGridBounds(x, y) ? gBackupMapLayout.map[x + gBackupMapLayout.Xsize * y] : MapGridGetBorderTileAt2(x, y))
u8 MapGridGetZCoordAt(s32 x, s32 y)
{
@@ -471,37 +473,37 @@ u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y)
void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatile)
{
s32 i;
- if (x >= 0 && x < VMap.Xsize
- && y >= 0 && y < VMap.Ysize)
+ if (x >= 0 && x < gBackupMapLayout.Xsize
+ && y >= 0 && y < gBackupMapLayout.Ysize)
{
- i = x + y * VMap.Xsize;
- VMap.map[i] = (VMap.map[i] & 0xf000) | (metatile & 0xfff);
+ i = x + y * gBackupMapLayout.Xsize;
+ gBackupMapLayout.map[i] = (gBackupMapLayout.map[i] & 0xf000) | (metatile & 0xfff);
}
}
void MapGridSetMetatileEntryAt(s32 x, s32 y, u16 metatile)
{
s32 i;
- if (x >= 0 && x < VMap.Xsize
- && y >= 0 && y < VMap.Ysize)
+ if (x >= 0 && x < gBackupMapLayout.Xsize
+ && y >= 0 && y < gBackupMapLayout.Ysize)
{
- i = x + VMap.Xsize * y;
- VMap.map[i] = metatile;
+ i = x + gBackupMapLayout.Xsize * y;
+ gBackupMapLayout.map[i] = metatile;
}
}
void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 arg2)
{
- if (x >= 0 && x < VMap.Xsize
- && y >= 0 && y < VMap.Ysize)
+ if (x >= 0 && x < gBackupMapLayout.Xsize
+ && y >= 0 && y < gBackupMapLayout.Ysize)
{
if (arg2)
{
- VMap.map[x + VMap.Xsize * y] |= 0x0C00;
+ gBackupMapLayout.map[x + gBackupMapLayout.Xsize * y] |= 0x0C00;
}
else
{
- VMap.map[x + VMap.Xsize * y] &= ~0x0C00;
+ gBackupMapLayout.map[x + gBackupMapLayout.Xsize * y] &= ~0x0C00;
}
}
}
@@ -533,14 +535,14 @@ void save_serialize_map(void)
u16 *mapView;
s32 width;
mapView = gSaveBlock2Ptr->mapView;
- width = VMap.Xsize;
+ width = gBackupMapLayout.Xsize;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
for (i = y; i < y + 14; i++)
{
for (j = x; j < x + 15; j++)
{
- *mapView++ = gBackupMapLayout[width * i + j];
+ *mapView++ = gBackupMapData[width * i + j];
}
}
}
@@ -574,14 +576,14 @@ static void LoadSavedMapView(void)
mapView = gSaveBlock2Ptr->mapView;
if (!SavedMapViewIsEmpty())
{
- width = VMap.Xsize;
+ width = gBackupMapLayout.Xsize;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
for (i = y; i < y + 14; i++)
{
for (j = x; j < x + 15; j++)
{
- gBackupMapLayout[j + width * i] = *mapView;
+ gBackupMapData[j + width * i] = *mapView;
mapView++;
}
}
@@ -601,7 +603,7 @@ static void sub_8059250(u8 a1)
s32 x, y;
s32 i, j;
mapView = gSaveBlock2Ptr->mapView;
- width = VMap.Xsize;
+ width = gBackupMapLayout.Xsize;
r9 = 0;
r8 = 0;
x0 = gSaveBlock1Ptr->pos.x;
@@ -636,7 +638,7 @@ static void sub_8059250(u8 a1)
desti = width * (y + y0);
srci = (y + r8) * 15 + r9;
src = &mapView[srci + i];
- dest = &gBackupMapLayout[x0 + desti + j];
+ dest = &gBackupMapData[x0 + desti + j];
*dest = *src;
i++;
j++;
@@ -652,7 +654,7 @@ s32 GetMapBorderIdAt(s32 x, s32 y)
return -1;
}
- if (x >= VMap.Xsize - 8)
+ if (x >= gBackupMapLayout.Xsize - 8)
{
if (!gMapConnectionFlags.east)
{
@@ -670,7 +672,7 @@ s32 GetMapBorderIdAt(s32 x, s32 y)
return CONNECTION_WEST;
}
- if (y >= VMap.Ysize - 7)
+ if (y >= gBackupMapLayout.Ysize - 7)
{
if (!gMapConnectionFlags.south)
{
diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c
index 7c05d1dde..507bcf2b4 100644
--- a/src/metatile_behavior.c
+++ b/src/metatile_behavior.c
@@ -61,7 +61,7 @@ bool8 MetatileBehavior_IsJumpSouth(u8 metatileBehavior)
return FALSE;
}
-bool8 MetatileBehavior_IsTallGrass(u8 metatileBehavior)
+bool8 MetatileBehavior_IsPokeGrass(u8 metatileBehavior)
{
if(metatileBehavior == MB_TALL_GRASS || metatileBehavior == MB_CYCLING_ROAD_PULL_DOWN_GRASS)
return TRUE;
diff --git a/src/quest_log_objects.c b/src/quest_log_objects.c
index 7d8300cd7..2c17987e8 100644
--- a/src/quest_log_objects.c
+++ b/src/quest_log_objects.c
@@ -28,10 +28,10 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].disableJumpLandingGroundEffect = gObjectEvents[i].disableJumpLandingGroundEffect;
questLog->unk_008[i].fixedPriority = gObjectEvents[i].fixedPriority;
questLog->unk_008[i].mapobj_unk_18 = gObjectEvents[i].facingDirection;
- questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].mapobj_unk_0B_0;
- questLog->unk_008[i].elevation = gObjectEvents[i].elevation;
+ questLog->unk_008[i].mapobj_unk_0B_0 = gObjectEvents[i].currentElevation;
+ questLog->unk_008[i].elevation = gObjectEvents[i].previousElevation;
questLog->unk_008[i].graphicsId = gObjectEvents[i].graphicsId;
- questLog->unk_008[i].animPattern = gObjectEvents[i].animPattern;
+ questLog->unk_008[i].animPattern = gObjectEvents[i].movementType;
questLog->unk_008[i].trainerType = gObjectEvents[i].trainerType;
questLog->unk_008[i].localId = gObjectEvents[i].localId;
questLog->unk_008[i].mapNum = gObjectEvents[i].mapNum;
@@ -41,7 +41,7 @@ void SetQuestLogObjectEventsData(struct QuestLog * questLog)
questLog->unk_008[i].trainerRange_berryTreeId = gObjectEvents[i].trainerRange_berryTreeId;
questLog->unk_008[i].previousMetatileBehavior = gObjectEvents[i].previousMetatileBehavior;
questLog->unk_008[i].directionSequenceIndex = gObjectEvents[i].directionSequenceIndex;
- questLog->unk_008[i].animId = gObjectEvents[i].animId;
+ questLog->unk_008[i].animId = gObjectEvents[i].playerCopyableMovement;
}
}
@@ -72,10 +72,10 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].disableJumpLandingGroundEffect = questLogObjectEvents[i].disableJumpLandingGroundEffect;
gObjectEvents[i].fixedPriority = questLogObjectEvents[i].fixedPriority;
gObjectEvents[i].facingDirection = questLogObjectEvents[i].mapobj_unk_18;
- gObjectEvents[i].mapobj_unk_0B_0 = questLogObjectEvents[i].mapobj_unk_0B_0;
- gObjectEvents[i].elevation = questLogObjectEvents[i].elevation;
+ gObjectEvents[i].currentElevation = questLogObjectEvents[i].mapobj_unk_0B_0;
+ gObjectEvents[i].previousElevation = questLogObjectEvents[i].elevation;
gObjectEvents[i].graphicsId = questLogObjectEvents[i].graphicsId;
- gObjectEvents[i].animPattern = questLogObjectEvents[i].animPattern;
+ gObjectEvents[i].movementType = questLogObjectEvents[i].animPattern;
gObjectEvents[i].trainerType = questLogObjectEvents[i].trainerType;
gObjectEvents[i].localId = questLogObjectEvents[i].localId;
gObjectEvents[i].mapNum = questLogObjectEvents[i].mapNum;
@@ -85,7 +85,7 @@ void sub_815A1F8(const struct QuestLog * questLog, const struct ObjectEventTempl
gObjectEvents[i].trainerRange_berryTreeId = questLogObjectEvents[i].trainerRange_berryTreeId;
gObjectEvents[i].previousMetatileBehavior = questLogObjectEvents[i].previousMetatileBehavior;
gObjectEvents[i].directionSequenceIndex = questLogObjectEvents[i].directionSequenceIndex;
- gObjectEvents[i].animId = questLogObjectEvents[i].animId;
+ gObjectEvents[i].playerCopyableMovement = questLogObjectEvents[i].animId;
for (j = 0; j < 0x40; j++)
{
diff --git a/src/quest_log_player.c b/src/quest_log_player.c
index b57e3930c..be40042b3 100644
--- a/src/quest_log_player.c
+++ b/src/quest_log_player.c
@@ -87,7 +87,7 @@ static void sub_8150530(void)
else
{
sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
- StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
+ StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection));
}
}
@@ -99,10 +99,10 @@ static void sub_81505C4(u8 taskId)
switch (gTasks[taskId].data[0])
{
case 0:
- ObjectEventClearAnimIfSpecialAnimActive(objectEvent);
+ ObjectEventClearHeldMovementIfActive(objectEvent);
objectEvent->enableAnim = TRUE;
sub_81507BC(objectEvent, GetPlayerAvatarGraphicsIdByStateId(4));
- StartSpriteAnim(sprite, sub_80634F0(objectEvent->facingDirection));
+ StartSpriteAnim(sprite, GetFishingNoCatchDirectionAnimNum(objectEvent->facingDirection));
gTasks[taskId].data[0]++;
gTasks[taskId].data[1] = 0;
break;
@@ -114,7 +114,7 @@ static void sub_81505C4(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 2:
- StartSpriteAnim(sprite, sub_8063500(GetPlayerFacingDirection()));
+ StartSpriteAnim(sprite, GetFishingBiteDirectionAnimNum(GetPlayerFacingDirection()));
gTasks[taskId].data[0]++;
break;
case 3:
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 7eaa98c76..32ac5c4e2 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -1082,7 +1082,7 @@ bool8 ScrCmd_setobjectxy(struct ScriptContext * ctx)
u16 x = VarGet(ScriptReadHalfword(ctx));
u16 y = VarGet(ScriptReadHalfword(ctx));
- sub_805F7C4(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y);
+ TryMoveObjectEventToMapCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, x, y);
return FALSE;
}
@@ -1100,7 +1100,7 @@ bool8 ScrCmd_moveobjectoffscreen(struct ScriptContext * ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
- sub_805FE94(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+ TryOverrideObjectEventTemplateCoords(localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
return FALSE;
}
diff --git a/src/script_movement.c b/src/script_movement.c
index 7503e8f44..55c26ded8 100644
--- a/src/script_movement.c
+++ b/src/script_movement.c
@@ -205,7 +205,7 @@ static void ScriptMovement_TakeStep(u8 taskId, u8 moveScrId, u8 objEventId, cons
if (IsMovementScriptFinished(taskId, moveScrId) == TRUE)
return;
- if (ObjectEventIsSpecialAnimActive(&gObjectEvents[objEventId])
+ if (ObjectEventIsHeldMovementActive(&gObjectEvents[objEventId])
&& !ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]))
return;
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 64e2f8e5a..3dbfbdf38 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -14,42 +14,42 @@
typedef u8 (*TrainerApproachFunc)(struct ObjectEvent *, s16, s16, s16);
typedef bool8 (*TrainerSeeFunc)(u8, struct Task *, struct ObjectEvent *);
-static bool8 CheckTrainer(u8 trainerObjId);
-static u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
-static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-static u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
-static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
-static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
-static void Task_RunTrainerSeeFuncList(u8 taskId);
-static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
-static void Task_DestroyTrainerApproachTask(u8 taskId);
-static void SpriteCB_TrainerIcons(struct Sprite * sprite);
-static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
-
-static const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
+/*static*/ bool8 CheckTrainer(u8 trainerObjId);
+/*static*/ u8 GetTrainerApproachDistance(struct ObjectEvent * trainerObj);
+/*static*/ u8 GetTrainerApproachDistanceSouth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+/*static*/ u8 GetTrainerApproachDistanceNorth(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+/*static*/ u8 GetTrainerApproachDistanceWest(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+/*static*/ u8 GetTrainerApproachDistanceEast(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y);
+/*static*/ u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent * trainerObj, u8 approachDistance, u8 facingDirection);
+/*static*/ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance);
+/*static*/ void Task_RunTrainerSeeFuncList(u8 taskId);
+/*static*/ bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj);
+/*static*/ void Task_DestroyTrainerApproachTask(u8 taskId);
+/*static*/ void SpriteCB_TrainerIcons(struct Sprite * sprite);
+/*static*/ void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
+
+/*static*/ const u16 sGfx_Emoticons[] = INCBIN_U16("graphics/object_events/emoticons.4bpp");
// u8 func(struct ObjectEvent * trainerObj, s16 range, s16 x, s16 y)
// range is the maximum distance the trainer can see
// x and y are the player's coordinates
// Returns distance to walk if trainer has unobstructed view of player
// Returns 0 if trainer can't see player
-static const TrainerApproachFunc sDirectionalApproachDistanceFuncs[] = {
+/*static*/ const TrainerApproachFunc sDirectionalApproachDistanceFuncs[] = {
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
@@ -59,7 +59,7 @@ static const TrainerApproachFunc sDirectionalApproachDistanceFuncs[] = {
// bool8 func(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
// Returns TRUE to run the next func immediately
// Returns FALSE to delay the next func to the next frame
-static const TrainerSeeFunc sTrainerSeeFuncList[] = {
+/*static*/ const TrainerSeeFunc sTrainerSeeFuncList[] = {
TrainerSeeFunc_Dummy,
TrainerSeeFunc_StartExclMark,
TrainerSeeFunc_WaitExclMark,
@@ -77,7 +77,7 @@ static const TrainerSeeFunc sTrainerSeeFuncList[] = {
TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown
};
-static const TrainerSeeFunc sTrainerSeeFuncList2[] = {
+/*static*/ const TrainerSeeFunc sTrainerSeeFuncList2[] = {
TrainerSeeFunc_TrainerInAshFacesPlayer,
TrainerSeeFunc_BeginJumpOutOfAsh,
TrainerSeeFunc_WaitJumpOutOfAsh,
@@ -104,7 +104,7 @@ bool8 CheckForTrainersWantingBattle(void)
return FALSE;
}
-static bool8 CheckTrainer(u8 trainerObjId)
+/*static*/ bool8 CheckTrainer(u8 trainerObjId)
{
const u8 *script = GetObjectEventScriptPointerByObjectEventId(trainerObjId);
u8 approachDistance;
@@ -122,7 +122,7 @@ static bool8 CheckTrainer(u8 trainerObjId)
return FALSE;
}
-static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
+/*static*/ u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
{
s16 x, y;
u8 i;
@@ -148,13 +148,13 @@ static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+/*static*/ u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.x == x
&& y > trainerObj->currentCoords.y
&& y <= trainerObj->currentCoords.y + range)
{
- if (range > 3 && GetIndexOfFirstInactiveObjectEvent() == OBJECT_EVENTS_COUNT)
+ if (range > 3 && GetFirstInactiveObjectEventId() == OBJECT_EVENTS_COUNT)
return 0;
return (y - trainerObj->currentCoords.y);
}
@@ -163,7 +163,7 @@ static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 ra
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+/*static*/ u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.x == x
&& y < trainerObj->currentCoords.y
@@ -174,7 +174,7 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 ra
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+/*static*/ u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.y == y
&& x < trainerObj->currentCoords.x
@@ -185,7 +185,7 @@ static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 ran
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
-static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
+/*static*/ u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->currentCoords.y == y
&& x > trainerObj->currentCoords.x
@@ -197,7 +197,7 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran
#define COLLISION_MASK (~1)
-static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
+/*static*/ u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
@@ -245,7 +245,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
(dest) = (struct ObjectEvent *)(((task)->tTrainerObjHi << 16) | ((u16)(task)->tTrainerObjLo)); \
} while (0)
-static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
+/*static*/ void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDistance)
{
u8 taskId = CreateTask(Task_RunTrainerSeeFuncList, 80);
struct Task * task = &gTasks[taskId];
@@ -254,7 +254,7 @@ static void TrainerApproachPlayer(struct ObjectEvent * trainerObj, u8 approachDi
task->tTrainerRange = approachDistance;
}
-static void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
+/*static*/ void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
{
u8 taskId = FindTaskIdByFunc(Task_RunTrainerSeeFuncList);
SetTaskFuncWithFollowupFunc(taskId, Task_RunTrainerSeeFuncList, taskFunc);
@@ -262,7 +262,7 @@ static void StartTrainerApproachWithFollowupTask(TaskFunc taskFunc)
Task_RunTrainerSeeFuncList(taskId);
}
-static void Task_RunTrainerSeeFuncList(u8 taskId)
+/*static*/ void Task_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
@@ -281,12 +281,12 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
// TrainerSeeFuncs
-static bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_Dummy(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
return FALSE;
}
-static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 action;
// FRLG introduces trainers who can see the player from offscreen above.
@@ -306,7 +306,7 @@ static bool8 TrainerSeeFunc_StartExclMark(u8 taskId, struct Task * task, struct
return TRUE;
}
-static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
{
@@ -315,15 +315,15 @@ static bool8 TrainerSeeFunc_WaitExclMark(u8 taskId, struct Task * task, struct O
else
{
task->tFuncId++;
- if (trainerObj->animPattern == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->animPattern == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
+ if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
- if (trainerObj->animPattern == MOVEMENT_TYPE_HIDDEN)
+ if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
task->tFuncId = 8;
return TRUE;
}
}
-static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
{
@@ -341,7 +341,7 @@ static bool8 TrainerSeeFunc_TrainerApproach(u8 taskId, struct Task * task, struc
return FALSE;
}
-static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj;
@@ -349,7 +349,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc
return FALSE;
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
- TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
+ OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForObjectEvent(trainerObj);
playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -363,7 +363,7 @@ static bool8 TrainerSeeFunc_PrepareToEngage(u8 taskId, struct Task * task, struc
return FALSE;
}
-static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -374,7 +374,7 @@ static bool8 TrainerSeeFunc_End(u8 taskId, struct Task * task, struct ObjectEven
}
// Jumps here if disguised. Not used in FRLG.
-static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -385,7 +385,7 @@ static bool8 TrainerSeeFunc_BeginRemoveDisguise(u8 taskId, struct Task * task, s
return FALSE;
}
-static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
@@ -394,7 +394,7 @@ static bool8 TrainerSeeFunc_WaitRemoveDisguise(u8 taskId, struct Task * task, st
}
// Jump here if hidden in ash. Not used in FRLG.
-static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
@@ -405,7 +405,7 @@ static bool8 TrainerSeeFunc_TrainerInAshFacesPlayer(u8 taskId, struct Task * tas
return FALSE;
}
-static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
{
@@ -419,7 +419,7 @@ static bool8 TrainerSeeFunc_BeginJumpOutOfAsh(u8 taskId, struct Task * task, str
return FALSE;
}
-static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
struct Sprite *sprite;
@@ -438,7 +438,7 @@ static bool8 TrainerSeeFunc_WaitJumpOutOfAsh(u8 taskId, struct Task * task, stru
return FALSE;
}
-static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+/*static*/ bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
@@ -447,7 +447,7 @@ static bool8 TrainerSeeFunc_EndJumpOutOfAsh(u8 taskId, struct Task *task, struct
}
// FRLG exclusive: Scroll the camera up to reveal an offscreen above trainer
-static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
int specialObjectId;
task->tData5 = 0;
@@ -458,7 +458,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCreateCameraObj(u8 taskId, stru
return FALSE;
}
-static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
+/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -468,7 +468,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, stru
if (task->tData5 != task->tTrainerRange - 1)
{
- ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_NORTH));
+ ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], GetWalkFastMovementAction(DIR_NORTH));
task->tData5++;
}
else
@@ -481,7 +481,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveUp(u8 taskId, stru
return FALSE;
}
-static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
+/*static*/ bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, struct Task * task, struct ObjectEvent * trainerObj)
{
u8 specialObjectId;
TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &specialObjectId);
@@ -494,7 +494,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, st
if (task->tData5 != task->tTrainerRange - 1)
{
- ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], sub_8063FB0(DIR_SOUTH));
+ ObjectEventSetHeldMovement(&gObjectEvents[specialObjectId], GetWalkFastMovementAction(DIR_SOUTH));
task->tData5++;
}
else
@@ -514,7 +514,7 @@ static bool8 TrainerSeeFunc_OffscreenAboveTrainerCameraObjMoveDown(u8 taskId, st
#undef tTrainerObjHi
#undef tFuncId
-static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
+/*static*/ void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
{
struct Task * task = &gTasks[taskId];
struct ObjectEvent * trainerObj;
@@ -523,14 +523,14 @@ static void Task_RevealTrainer_RunTrainerSeeFuncList(u8 taskId)
LoadWordFromTwoHalfwords((u16 *)&task->data[1], (uintptr_t *)&trainerObj);
if (!task->data[7])
{
- ObjectEventClearAnim(trainerObj);
+ ObjectEventClearHeldMovement(trainerObj);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, trainerObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
- TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
+ OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
DestroyTask(taskId);
}
else
@@ -549,7 +549,7 @@ void EndTrainerApproach(void)
StartTrainerApproachWithFollowupTask(Task_DestroyTrainerApproachTask);
}
-static void Task_DestroyTrainerApproachTask(u8 taskId)
+/*static*/ void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -564,7 +564,7 @@ static void Task_DestroyTrainerApproachTask(u8 taskId)
#define sData4 data[4]
#define sFldEffId data[7]
-static const struct OamData sOamData_Emoticons = {
+/*static*/ const struct OamData sOamData_Emoticons = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
@@ -580,7 +580,7 @@ static const struct OamData sOamData_Emoticons = {
.affineParam = 0,
};
-static const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
+/*static*/ const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
{sGfx_Emoticons + 0x000, 0x80},
{sGfx_Emoticons + 0x040, 0x80},
{sGfx_Emoticons + 0x080, 0x80},
@@ -602,42 +602,42 @@ static const struct SpriteFrameImage sSpriteImages_Emoticons[] = {
{sGfx_Emoticons + 0x380, 0x80},
};
-static const union AnimCmd sAnimCmd_ExclamationMark1[] = {
+/*static*/ const union AnimCmd sAnimCmd_ExclamationMark1[] = {
ANIMCMD_FRAME( 0, 4),
ANIMCMD_FRAME( 1, 4),
ANIMCMD_FRAME( 2, 52),
ANIMCMD_END
};
-static const union AnimCmd sAnimCmd_DoubleExclMark[] = {
+/*static*/ const union AnimCmd sAnimCmd_DoubleExclMark[] = {
ANIMCMD_FRAME( 6, 4),
ANIMCMD_FRAME( 7, 4),
ANIMCMD_FRAME( 8, 52),
ANIMCMD_END
};
-static const union AnimCmd sAnimCmd_X[] = {
+/*static*/ const union AnimCmd sAnimCmd_X[] = {
ANIMCMD_FRAME( 3, 4),
ANIMCMD_FRAME( 4, 4),
ANIMCMD_FRAME( 5, 52),
ANIMCMD_END
};
-static const union AnimCmd sAnimCmd_SmileyFace[] = {
+/*static*/ const union AnimCmd sAnimCmd_SmileyFace[] = {
ANIMCMD_FRAME( 9, 4),
ANIMCMD_FRAME(10, 4),
ANIMCMD_FRAME(11, 52),
ANIMCMD_END
};
-static const union AnimCmd sAnimCmd_QuestionMark[] = {
+/*static*/ const union AnimCmd sAnimCmd_QuestionMark[] = {
ANIMCMD_FRAME(12, 4),
ANIMCMD_FRAME(13, 4),
ANIMCMD_FRAME(14, 52),
ANIMCMD_END
};
-static const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
+/*static*/ const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
sAnimCmd_ExclamationMark1,
sAnimCmd_DoubleExclMark,
sAnimCmd_X,
@@ -645,7 +645,7 @@ static const union AnimCmd *const sSpriteAnimTable_Emoticons[] = {
sAnimCmd_QuestionMark
};
-static const struct SpriteTemplate sSpriteTemplate_Emoticons = {
+/*static*/ const struct SpriteTemplate sSpriteTemplate_Emoticons = {
.tileTag = 0xFFFF,
.paletteTag = 0xFFFF,
.oam = &sOamData_Emoticons,
@@ -705,7 +705,7 @@ u8 FldEff_QuestionMarkIcon(void)
return 0;
}
-static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
+/*static*/ void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
@@ -719,7 +719,7 @@ static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnim
StartSpriteAnim(sprite, spriteAnimNum);
}
-static void SpriteCB_TrainerIcons(struct Sprite *sprite)
+/*static*/ void SpriteCB_TrainerIcons(struct Sprite *sprite)
{
u8 objEventId;
diff --git a/src/vs_seeker.c b/src/vs_seeker.c
index b44214ec0..60f5f338f 100644
--- a/src/vs_seeker.c
+++ b/src/vs_seeker.c
@@ -696,7 +696,7 @@ static void sub_810C594(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
struct ObjectEvent * objectEvent = &gObjectEvents[i];
- if (objectEvent->animPattern == 0x4D || objectEvent->animPattern == 0x4E || objectEvent->animPattern == 0x4F)
+ if (objectEvent->movementType == 0x4D || objectEvent->movementType == 0x4E || objectEvent->movementType == 0x4F)
{
u8 r3 = sub_810CF54();
if (objectEvent->active && gSprites[objectEvent->spriteId].data[0] == i)
@@ -918,7 +918,7 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
else
{
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7;
- npc_coords_shift_still(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
+ ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch);
sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8;
sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId);
@@ -961,12 +961,12 @@ void sub_810CB90(void)
TryGetObjectEventIdByLocalIdAndMap(r4[r8].localId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &sp0);
r4_2 = &gObjectEvents[sp0];
sub_810CF54(&r4[r8]); // You are using this function incorrectly. Please consult the manual.
- TryOverrideTemplateCoordsForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
+ OverrideMovementTypeForObjectEvent(r4_2, gUnknown_8453F67[r4_2->facingDirection]);
gSaveBlock1Ptr->trainerRematches[r4[r8].localId] = 0;
if (gSelectedObjectEvent == sp0)
- r4_2->animPattern = gUnknown_8453F67[r4_2->facingDirection];
+ r4_2->movementType = gUnknown_8453F67[r4_2->facingDirection];
else
- r4_2->animPattern = MOVEMENT_TYPE_FACE_DOWN;
+ r4_2->movementType = MOVEMENT_TYPE_FACE_DOWN;
}
}
}
@@ -1322,7 +1322,7 @@ static void StartAllRespondantIdleMovements(void)
if (sub_810CF04(sVsSeeker->trainerInfo[j].objectEventId) == 1)
SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]);
- TryOverrideTemplateCoordsForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
+ OverrideMovementTypeForObjectEvent(r4, sVsSeeker->runningBehaviourEtcArray[i]);
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
}
}
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 893c9786e..67ca0fd06 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -71,7 +71,7 @@ gUnknown_2031DE8: @ 2031DE8
gUnknown_2031DEA: @ 2031DEA
.space 0x2
-gUnknown_2031DEC: @ 2031DEC
+gLinkPlayerObjectEvents: @ 2031DEC
.space 0x10
.align 2
@@ -95,10 +95,10 @@ gObjectEvents: @ 2036E38
gPlayerAvatar: @ 2037078
.space 0x20
-gUnknown_2037098: @ 2037098
+sCurrentReflectionType: @ 2037098
.space 0x2
-gUnknown_203709A: @ 203709A
+sCurrentSpecialObjectPaletteTag: @ 203709A
.space 0x2
.align 2