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-rw-r--r--include/constants/event_object_movement.h1
-rw-r--r--src/event_object_movement.c8
2 files changed, 4 insertions, 5 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index 008d3a117..62c5a2ef2 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -83,6 +83,7 @@
#define MOVEMENT_TYPE_VS_SEEKER_4E 0x4E
#define MOVEMENT_TYPE_VS_SEEKER_4F 0x4F
#define MOVEMENT_TYPE_WANDER_AROUND_SLOWEST 0x50
+#define MOVEMENT_TYPES_COUNT 0x51
#define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1
diff --git a/src/event_object_movement.c b/src/event_object_movement.c
index d216852c1..a671ada34 100644
--- a/src/event_object_movement.c
+++ b/src/event_object_movement.c
@@ -18,8 +18,6 @@
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
-#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
-
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
@@ -197,7 +195,7 @@ void (*const gCameraObjectFuncs[])(struct Sprite *) = {
#include "data/object_events/object_event_graphics.h"
-static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
+static void (*const sMovementTypeCallbacks[MOVEMENT_TYPES_COUNT])(struct Sprite *) = {
[MOVEMENT_TYPE_NONE] = MovementType_None,
[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
@@ -281,7 +279,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) = {
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = MovementType_WanderAroundSlowest,
};
-static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
+static const bool8 gRangedMovementTypes[MOVEMENT_TYPES_COUNT] = {
[MOVEMENT_TYPE_NONE] = FALSE,
[MOVEMENT_TYPE_LOOK_AROUND] = FALSE,
[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
@@ -365,7 +363,7 @@ static const bool8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = TRUE,
};
-static const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES] = {
+static const u8 gInitialMovementTypeFacingDirections[MOVEMENT_TYPES_COUNT] = {
[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,