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-rw-r--r--asm/battle_anim_mon_movement.s2588
-rw-r--r--include/battle_anim.h18
-rw-r--r--ld_script.txt1
-rw-r--r--src/battle_anim_mon_movement.c788
4 files changed, 804 insertions, 2591 deletions
diff --git a/asm/battle_anim_mon_movement.s b/asm/battle_anim_mon_movement.s
deleted file mode 100644
index 14cc141cd..000000000
--- a/asm/battle_anim_mon_movement.s
+++ /dev/null
@@ -1,2588 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start sub_80989F8
-sub_80989F8: @ 80989F8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _08098A18 @ =gBattleAnimArgs
- ldrb r0, [r4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0xFF
- bne _08098A1C
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _08098A58
- .align 2, 0
-_08098A18: .4byte gBattleAnimArgs
-_08098A1C:
- ldr r1, _08098A60 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- ldrh r1, [r4, 0x2]
- strh r1, [r0, 0x24]
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0x26]
- ldr r1, _08098A64 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- strh r2, [r0, 0x8]
- ldrh r1, [r4, 0x6]
- strh r1, [r0, 0xA]
- ldrh r1, [r4, 0x8]
- strh r1, [r0, 0xC]
- ldrh r1, [r4, 0x8]
- strh r1, [r0, 0xE]
- ldrh r1, [r4, 0x2]
- strh r1, [r0, 0x10]
- ldrh r1, [r4, 0x4]
- strh r1, [r0, 0x12]
- ldr r1, _08098A68 @ =sub_8098A6C
- str r1, [r0]
- adds r0, r5, 0
- bl _call_via_r1
-_08098A58:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08098A60: .4byte gSprites
-_08098A64: .4byte gTasks
-_08098A68: .4byte sub_8098A6C
- thumb_func_end sub_80989F8
-
- thumb_func_start sub_8098A6C
-sub_8098A6C: @ 8098A6C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08098AA8 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r3, r0, r1
- ldrh r0, [r3, 0xE]
- movs r2, 0xE
- ldrsh r5, [r3, r2]
- adds r7, r1, 0
- cmp r5, 0
- bne _08098B12
- ldr r2, _08098AAC @ =gSprites
- movs r6, 0x8
- ldrsh r1, [r3, r6]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r2
- movs r6, 0x24
- ldrsh r0, [r1, r6]
- adds r6, r2, 0
- cmp r0, 0
- bne _08098AB0
- ldrh r0, [r3, 0x10]
- strh r0, [r1, 0x24]
- b _08098AB2
- .align 2, 0
-_08098AA8: .4byte gTasks
-_08098AAC: .4byte gSprites
-_08098AB0:
- strh r5, [r1, 0x24]
-_08098AB2:
- lsls r2, r4, 2
- adds r0, r2, r4
- lsls r0, 3
- adds r3, r0, r7
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r6
- movs r5, 0x26
- ldrsh r0, [r1, r5]
- cmp r0, 0
- bne _08098AD2
- ldrh r0, [r3, 0x12]
- b _08098AD4
-_08098AD2:
- movs r0, 0
-_08098AD4:
- strh r0, [r1, 0x26]
- adds r0, r2, r4
- lsls r0, 3
- adds r2, r0, r7
- ldrh r0, [r2, 0xC]
- strh r0, [r2, 0xE]
- ldrh r0, [r2, 0xA]
- subs r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r3, r0, 16
- cmp r3, 0
- bne _08098B16
- movs r0, 0x8
- ldrsh r1, [r2, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r3, [r0, 0x24]
- movs r5, 0x8
- ldrsh r1, [r2, r5]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r3, [r0, 0x26]
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- b _08098B16
-_08098B12:
- subs r0, 0x1
- strh r0, [r3, 0xE]
-_08098B16:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8098A6C
-
- thumb_func_start sub_8098B1C
-sub_8098B1C: @ 8098B1C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0
- ldr r2, _08098B44 @ =gBattleAnimArgs
- ldrh r0, [r2]
- movs r3, 0
- ldrsh r1, [r2, r3]
- cmp r1, 0x3
- bgt _08098B48
- lsls r0, 24
- lsrs r0, 24
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- bne _08098B9E
- b _08098BA2
- .align 2, 0
-_08098B44: .4byte gBattleAnimArgs
-_08098B48:
- cmp r1, 0x8
- beq _08098B94
- movs r1, 0
- ldrsh r0, [r2, r1]
- cmp r0, 0x5
- beq _08098B68
- cmp r0, 0x5
- bgt _08098B5E
- cmp r0, 0x4
- beq _08098B64
- b _08098B70
-_08098B5E:
- cmp r0, 0x6
- beq _08098B6C
- b _08098B70
-_08098B64:
- movs r0, 0
- b _08098B72
-_08098B68:
- movs r0, 0x2
- b _08098B72
-_08098B6C:
- movs r0, 0x1
- b _08098B72
-_08098B70:
- movs r0, 0x3
-_08098B72:
- bl GetBattlerAtPosition
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r4, 0
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- bne _08098B88
- movs r6, 0x1
-_08098B88:
- ldr r0, _08098B90 @ =gBattlerSpriteIds
- adds r0, r4, r0
- b _08098B9C
- .align 2, 0
-_08098B90: .4byte gBattlerSpriteIds
-_08098B94:
- ldr r1, _08098BAC @ =gBattlerSpriteIds
- ldr r0, _08098BB0 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
-_08098B9C:
- ldrb r3, [r0]
-_08098B9E:
- cmp r6, 0
- beq _08098BB4
-_08098BA2:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _08098BF2
- .align 2, 0
-_08098BAC: .4byte gBattlerSpriteIds
-_08098BB0: .4byte gBattleAnimAttacker
-_08098BB4:
- ldr r1, _08098BF8 @ =gSprites
- lsls r0, r3, 4
- adds r0, r3
- lsls r0, 2
- adds r0, r1
- ldr r2, _08098BFC @ =gBattleAnimArgs
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x24]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x26]
- ldr r1, _08098C00 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- strh r3, [r0, 0x8]
- ldrh r1, [r2, 0x6]
- strh r1, [r0, 0xA]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0xC]
- ldrh r1, [r2, 0x8]
- strh r1, [r0, 0xE]
- ldrh r1, [r2, 0x2]
- strh r1, [r0, 0x10]
- ldrh r1, [r2, 0x4]
- strh r1, [r0, 0x12]
- ldr r1, _08098C04 @ =sub_8098C08
- str r1, [r0]
- adds r0, r5, 0
- bl _call_via_r1
-_08098BF2:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08098BF8: .4byte gSprites
-_08098BFC: .4byte gBattleAnimArgs
-_08098C00: .4byte gTasks
-_08098C04: .4byte sub_8098C08
- thumb_func_end sub_8098B1C
-
- thumb_func_start sub_8098C08
-sub_8098C08: @ 8098C08
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _08098C4C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r1
- ldrh r2, [r3, 0xE]
- movs r4, 0xE
- ldrsh r0, [r3, r4]
- mov r12, r1
- cmp r0, 0
- bne _08098CC0
- ldr r2, _08098C50 @ =gSprites
- movs r7, 0x8
- ldrsh r1, [r3, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- ldrh r5, [r3, 0x10]
- movs r7, 0x10
- ldrsh r0, [r3, r7]
- adds r7, r2, 0
- cmp r1, r0
- bne _08098C54
- negs r0, r5
- strh r0, [r4, 0x24]
- b _08098C56
- .align 2, 0
-_08098C4C: .4byte gTasks
-_08098C50: .4byte gSprites
-_08098C54:
- strh r5, [r4, 0x24]
-_08098C56:
- lsls r3, r6, 2
- adds r1, r3, r6
- lsls r1, 3
- add r1, r12
- movs r0, 0x8
- ldrsh r2, [r1, r0]
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r4, r0, r7
- movs r0, 0x26
- ldrsh r2, [r4, r0]
- mov r8, r2
- ldrh r5, [r1, 0x12]
- movs r2, 0x12
- ldrsh r0, [r1, r2]
- cmp r8, r0
- bne _08098C80
- negs r0, r5
- strh r0, [r4, 0x26]
- b _08098C82
-_08098C80:
- strh r5, [r4, 0x26]
-_08098C82:
- adds r0, r3, r6
- lsls r0, 3
- mov r4, r12
- adds r3, r0, r4
- ldrh r0, [r3, 0xC]
- strh r0, [r3, 0xE]
- ldrh r0, [r3, 0xA]
- subs r0, 0x1
- strh r0, [r3, 0xA]
- lsls r0, 16
- asrs r2, r0, 16
- cmp r2, 0
- bne _08098CC4
- movs r0, 0x8
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x24]
- movs r4, 0x8
- ldrsh r1, [r3, r4]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r7
- strh r2, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _08098CC4
-_08098CC0:
- subs r0, r2, 0x1
- strh r0, [r3, 0xE]
-_08098CC4:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_8098C08
-
- thumb_func_start sub_8098CD0
-sub_8098CD0: @ 8098CD0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _08098CF0 @ =gBattleAnimArgs
- ldrb r0, [r4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r3, r0, 24
- cmp r3, 0xFF
- bne _08098CF4
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _08098D42
- .align 2, 0
-_08098CF0: .4byte gBattleAnimArgs
-_08098CF4:
- ldr r0, _08098D48 @ =gSprites
- lsls r1, r3, 4
- adds r1, r3
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r4, 0x2]
- ldrh r2, [r1, 0x24]
- adds r0, r2
- movs r2, 0
- strh r0, [r1, 0x24]
- ldrh r0, [r4, 0x4]
- ldrh r6, [r1, 0x26]
- adds r0, r6
- strh r0, [r1, 0x26]
- ldr r0, _08098D4C @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- strh r3, [r1, 0x8]
- strh r2, [r1, 0xA]
- ldrh r0, [r4, 0x6]
- strh r0, [r1, 0xC]
- strh r2, [r1, 0xE]
- ldrh r0, [r4, 0x8]
- strh r0, [r1, 0x10]
- movs r2, 0x2
- ldrsh r0, [r4, r2]
- lsls r0, 1
- strh r0, [r1, 0x12]
- movs r6, 0x4
- ldrsh r0, [r4, r6]
- lsls r0, 1
- strh r0, [r1, 0x14]
- ldr r2, _08098D50 @ =sub_8098D54
- str r2, [r1]
- adds r0, r5, 0
- bl _call_via_r2
-_08098D42:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08098D48: .4byte gSprites
-_08098D4C: .4byte gTasks
-_08098D50: .4byte sub_8098D54
- thumb_func_end sub_8098CD0
-
- thumb_func_start sub_8098D54
-sub_8098D54: @ 8098D54
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _08098DAC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- adds r6, r1, 0
- cmp r0, 0
- beq _08098D72
- b _08098E84
-_08098D72:
- ldrh r1, [r4, 0xA]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08098DB4
- ldr r2, _08098DB0 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x12]
- ldrh r3, [r0, 0x24]
- adds r1, r3
- strh r1, [r0, 0x24]
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r4, 0x14]
- ldrh r3, [r0, 0x26]
- adds r1, r3
- strh r1, [r0, 0x26]
- adds r3, r2, 0
- b _08098DDE
- .align 2, 0
-_08098DAC: .4byte gTasks
-_08098DB0: .4byte gSprites
-_08098DB4:
- ldr r3, _08098E40 @ =gSprites
- movs r0, 0x8
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- ldrh r2, [r4, 0x12]
- subs r1, r2
- strh r1, [r0, 0x24]
- movs r2, 0x8
- ldrsh r1, [r4, r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x26]
- ldrh r2, [r4, 0x14]
- subs r1, r2
- strh r1, [r0, 0x26]
-_08098DDE:
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r6
- ldrh r0, [r4, 0x10]
- strh r0, [r4, 0xE]
- ldrh r0, [r4, 0xA]
- adds r2, r0, 0x1
- strh r2, [r4, 0xA]
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0xC
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _08098E88
- movs r0, 0x1
- ands r2, r0
- cmp r2, 0
- beq _08098E44
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- movs r2, 0x12
- ldrsh r0, [r4, r2]
- lsrs r2, r0, 31
- adds r0, r2
- asrs r0, 1
- ldrh r6, [r1, 0x24]
- adds r0, r6
- strh r0, [r1, 0x24]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- lsrs r2, r0, 31
- adds r0, r2
- asrs r0, 1
- ldrh r3, [r1, 0x26]
- adds r0, r3
- strh r0, [r1, 0x26]
- b _08098E7C
- .align 2, 0
-_08098E40: .4byte gSprites
-_08098E44:
- movs r6, 0x8
- ldrsh r0, [r4, r6]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- movs r0, 0x12
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r0, [r2, 0x24]
- subs r0, r1
- strh r0, [r2, 0x24]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r3
- movs r3, 0x14
- ldrsh r1, [r4, r3]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- ldrh r0, [r2, 0x26]
- subs r0, r1
- strh r0, [r2, 0x26]
-_08098E7C:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _08098E88
-_08098E84:
- subs r0, r2, 0x1
- strh r0, [r4, 0xE]
-_08098E88:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8098D54
-
- thumb_func_start sub_8098E90
-sub_8098E90: @ 8098E90
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r5, _08098EE0 @ =gBattleAnimArgs
- ldrb r0, [r5]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08098EE4 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrh r2, [r5, 0x2]
- strh r2, [r1, 0x24]
- ldr r2, _08098EE8 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r2
- strh r0, [r1, 0x8]
- ldrh r0, [r5, 0x2]
- strh r0, [r1, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r1, 0x10]
- ldr r2, _08098EEC @ =sub_8098EF0
- str r2, [r1]
- adds r0, r4, 0
- bl _call_via_r2
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08098EE0: .4byte gBattleAnimArgs
-_08098EE4: .4byte gSprites
-_08098EE8: .4byte gTasks
-_08098EEC: .4byte sub_8098EF0
- thumb_func_end sub_8098E90
-
- thumb_func_start sub_8098EF0
-sub_8098EF0: @ 8098EF0
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r2, _08098F7C @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r3, r0, r2
- ldrb r5, [r3, 0x8]
- ldrh r4, [r3, 0xA]
- ldrh r1, [r3, 0x18]
- adds r0, r1, 0x1
- strh r0, [r3, 0x18]
- movs r7, 0xC
- ldrsh r0, [r3, r7]
- lsls r1, 16
- asrs r1, 16
- mov r12, r2
- ldr r7, _08098F80 @ =gSprites
- cmp r0, r1
- bne _08098F42
- movs r0, 0
- strh r0, [r3, 0x18]
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r1, r0, r7
- ldrh r3, [r1, 0x24]
- movs r0, 0x24
- ldrsh r2, [r1, r0]
- lsls r0, r4, 16
- asrs r0, 16
- cmp r2, r0
- bne _08098F3A
- negs r0, r2
- lsls r0, 16
- lsrs r4, r0, 16
-_08098F3A:
- lsls r0, r4, 16
- asrs r0, 16
- adds r0, r3
- strh r0, [r1, 0x24]
-_08098F42:
- lsls r2, r6, 2
- adds r2, r6
- lsls r2, 3
- add r2, r12
- strh r4, [r2, 0xA]
- ldrh r1, [r2, 0xE]
- ldrh r0, [r2, 0x1A]
- adds r1, r0
- strh r1, [r2, 0x1A]
- lsls r0, r5, 4
- adds r0, r5
- lsls r0, 2
- adds r0, r7
- lsls r1, 16
- asrs r1, 24
- strh r1, [r0, 0x26]
- ldrh r0, [r2, 0x10]
- subs r0, 0x1
- strh r0, [r2, 0x10]
- lsls r0, 16
- cmp r0, 0
- bne _08098F74
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_08098F74:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08098F7C: .4byte gTasks
-_08098F80: .4byte gSprites
- thumb_func_end sub_8098EF0
-
- thumb_func_start sub_8098F84
-sub_8098F84: @ 8098F84
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- movs r6, 0x1
- ldr r4, _08098FF8 @ =gBattleAnimArgs
- ldrb r0, [r4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r7, r0, 24
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0x5
- ble _08098FA8
- movs r0, 0x5
- strh r0, [r4, 0x8]
-_08098FA8:
- movs r1, 0
- movs r2, 0x8
- ldrsh r0, [r4, r2]
- adds r3, r4, 0
- ldr r2, _08098FFC @ =gTasks
- mov r12, r2
- lsls r4, r5, 2
- ldr r2, _08099000 @ =sub_8099004
- mov r8, r2
- cmp r1, r0
- bge _08098FCE
- adds r2, r0, 0
-_08098FC0:
- lsls r0, r6, 25
- lsrs r6, r0, 24
- adds r0, r1, 0x1
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, r2
- blt _08098FC0
-_08098FCE:
- adds r0, r4, r5
- lsls r0, 3
- add r0, r12
- strh r7, [r0, 0x8]
- ldrh r1, [r3, 0x2]
- strh r1, [r0, 0xA]
- ldrh r1, [r3, 0x4]
- strh r1, [r0, 0xC]
- ldrh r1, [r3, 0x6]
- strh r1, [r0, 0xE]
- strh r6, [r0, 0x10]
- mov r1, r8
- str r1, [r0]
- adds r0, r5, 0
- bl _call_via_r8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08098FF8: .4byte gBattleAnimArgs
-_08098FFC: .4byte gTasks
-_08099000: .4byte sub_8099004
- thumb_func_end sub_8098F84
-
- thumb_func_start sub_8099004
-sub_8099004: @ 8099004
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r6, r0, 0
- ldr r1, _08099074 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r5, r0, r1
- ldrb r4, [r5, 0x8]
- movs r1, 0x12
- ldrsh r0, [r5, r1]
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- bl Sin
- ldr r2, _08099078 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r4, r1, r2
- strh r0, [r4, 0x24]
- movs r1, 0x12
- ldrsh r0, [r5, r1]
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r5, 0xC]
- adds r0, r1
- strh r0, [r4, 0x26]
- ldrh r0, [r5, 0x10]
- ldrh r1, [r5, 0x12]
- adds r0, r1
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r5, 0x12]
- cmp r0, 0
- bne _0809905C
- ldrh r0, [r5, 0xE]
- subs r0, 0x1
- strh r0, [r5, 0xE]
-_0809905C:
- movs r2, 0xE
- ldrsh r0, [r5, r2]
- cmp r0, 0
- bne _0809906E
- strh r0, [r4, 0x24]
- strh r0, [r4, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0809906E:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_08099074: .4byte gTasks
-_08099078: .4byte gSprites
- thumb_func_end sub_8099004
-
- thumb_func_start sub_809907C
-sub_809907C: @ 809907C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080990A4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08099098
- ldr r1, _080990A8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_08099098:
- adds r0, r4, 0
- bl sub_8098F84
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080990A4: .4byte gBattleAnimAttacker
-_080990A8: .4byte gBattleAnimArgs
- thumb_func_end sub_809907C
-
- thumb_func_start sub_80990AC
-sub_80990AC: @ 80990AC
- push {r4,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080990D4 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080990DC
- ldr r1, _080990D8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- b _080990E0
- .align 2, 0
-_080990D4: .4byte gBattleAnimAttacker
-_080990D8: .4byte gBattleAnimArgs
-_080990DC:
- ldr r1, _0809910C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
-_080990E0:
- strh r0, [r4, 0x30]
- ldrh r2, [r1]
- movs r0, 0
- strh r2, [r4, 0x2E]
- strh r0, [r4, 0x32]
- ldr r1, _08099110 @ =gBattlerSpriteIds
- ldr r0, _08099114 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- adds r0, r1
- ldrb r0, [r0]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r1, _08099118 @ =sub_8099120
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _0809911C @ =sub_8074DC4
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0809910C: .4byte gBattleAnimArgs
-_08099110: .4byte gBattlerSpriteIds
-_08099114: .4byte gBattleAnimAttacker
-_08099118: .4byte sub_8099120
-_0809911C: .4byte sub_8074DC4
- thumb_func_end sub_80990AC
-
- thumb_func_start sub_8099120
-sub_8099120: @ 8099120
- push {lr}
- ldrh r1, [r0, 0x36]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x30]
- negs r1, r1
- strh r1, [r0, 0x30]
- ldr r1, _0809913C @ =sub_8074DC4
- str r1, [r0, 0x1C]
- ldr r1, _08099140 @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_0809913C: .4byte sub_8074DC4
-_08099140: .4byte DestroyAnimSprite
- thumb_func_end sub_8099120
-
- thumb_func_start sub_8099144
-sub_8099144: @ 8099144
- push {r4,r5,lr}
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r5, _08099184 @ =gBattleAnimArgs
- ldrb r0, [r5, 0x4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldrh r2, [r5]
- movs r1, 0
- strh r2, [r4, 0x2E]
- strh r1, [r4, 0x30]
- ldrh r1, [r5, 0x2]
- strh r1, [r4, 0x32]
- strh r0, [r4, 0x34]
- strh r2, [r4, 0x36]
- ldr r1, _08099188 @ =sub_8099190
- adds r0, r4, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _0809918C @ =sub_8074DC4
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08099184: .4byte gBattleAnimArgs
-_08099188: .4byte sub_8099190
-_0809918C: .4byte sub_8074DC4
- thumb_func_end sub_8099144
-
- thumb_func_start sub_8099190
-sub_8099190: @ 8099190
- push {lr}
- ldrh r1, [r0, 0x36]
- strh r1, [r0, 0x2E]
- ldrh r1, [r0, 0x32]
- negs r1, r1
- strh r1, [r0, 0x32]
- ldr r1, _080991AC @ =sub_8074DC4
- str r1, [r0, 0x1C]
- ldr r1, _080991B0 @ =DestroyAnimSprite
- bl StoreSpriteCallbackInData6
- pop {r0}
- bx r0
- .align 2, 0
-_080991AC: .4byte sub_8074DC4
-_080991B0: .4byte DestroyAnimSprite
- thumb_func_end sub_8099190
-
- thumb_func_start sub_80991B4
-sub_80991B4: @ 80991B4
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r0, _080991CC @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080991D8
- ldr r1, _080991D0 @ =gBattlerSpriteIds
- ldr r0, _080991D4 @ =gBattleAnimAttacker
- b _080991DC
- .align 2, 0
-_080991CC: .4byte gBattleAnimArgs
-_080991D0: .4byte gBattlerSpriteIds
-_080991D4: .4byte gBattleAnimAttacker
-_080991D8:
- ldr r1, _0809923C @ =gBattlerSpriteIds
- ldr r0, _08099240 @ =gBattleAnimTarget
-_080991DC:
- ldrb r0, [r0]
- adds r0, r1
- ldrb r7, [r0]
- ldr r5, _08099244 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- movs r3, 0
- strh r0, [r6, 0x2E]
- ldr r0, _08099248 @ =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r6, 0x30]
- ldrh r0, [r4, 0x20]
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x22]
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- str r3, [sp]
- bl sub_80754B8
- ldr r3, [sp]
- strh r3, [r6, 0x34]
- strh r3, [r6, 0x36]
- ldrh r0, [r4, 0x24]
- strh r0, [r6, 0x38]
- ldrh r0, [r4, 0x26]
- strh r0, [r6, 0x3A]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _0809924C
- strh r3, [r6, 0x32]
- b _08099252
- .align 2, 0
-_0809923C: .4byte gBattlerSpriteIds
-_08099240: .4byte gBattleAnimTarget
-_08099244: .4byte gBattleAnimArgs
-_08099248: .4byte gSprites
-_0809924C:
- cmp r0, 0x2
- bne _08099252
- strh r3, [r6, 0x30]
-_08099252:
- ldr r0, _08099268 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- lsls r0, r7, 8
- orrs r0, r1
- strh r0, [r6, 0x3C]
- ldr r0, _0809926C @ =sub_8099270
- str r0, [r6, 0x1C]
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099268: .4byte gBattleAnimArgs
-_0809926C: .4byte sub_8099270
- thumb_func_end sub_80991B4
-
- thumb_func_start sub_8099270
-sub_8099270: @ 8099270
- push {r4-r6,lr}
- adds r2, r0, 0
- ldrh r0, [r2, 0x3C]
- lsls r1, r0, 24
- lsrs r4, r1, 24
- adds r5, r4, 0
- lsls r0, 16
- asrs r0, 24
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- ldr r0, _080992AC @ =gSprites
- adds r3, r1, r0
- ldrh r0, [r2, 0x2E]
- movs r6, 0x2E
- ldrsh r1, [r2, r6]
- cmp r1, 0
- bne _080992B0
- cmp r4, 0x1
- bhi _0809929A
- strh r1, [r3, 0x24]
-_0809929A:
- cmp r5, 0x2
- beq _080992A2
- cmp r5, 0
- bne _080992A4
-_080992A2:
- strh r1, [r3, 0x26]
-_080992A4:
- adds r0, r2, 0
- bl DestroyAnimSprite
- b _080992DA
- .align 2, 0
-_080992AC: .4byte gSprites
-_080992B0:
- subs r0, 0x1
- strh r0, [r2, 0x2E]
- ldrh r1, [r2, 0x30]
- ldrh r0, [r2, 0x34]
- adds r1, r0
- strh r1, [r2, 0x34]
- ldrh r0, [r2, 0x32]
- ldrh r4, [r2, 0x36]
- adds r0, r4
- strh r0, [r2, 0x36]
- lsls r1, 16
- asrs r1, 24
- ldrh r6, [r2, 0x38]
- adds r1, r6
- strh r1, [r3, 0x24]
- ldrh r0, [r2, 0x36]
- lsls r0, 16
- asrs r0, 24
- ldrh r2, [r2, 0x3A]
- adds r0, r2
- strh r0, [r3, 0x26]
-_080992DA:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8099270
-
- thumb_func_start sub_80992E0
-sub_80992E0: @ 80992E0
- push {r4-r6,lr}
- adds r5, r0, 0
- ldr r0, _080992F4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080992FC
- ldr r0, _080992F8 @ =gBattleAnimAttacker
- b _080992FE
- .align 2, 0
-_080992F4: .4byte gBattleAnimArgs
-_080992F8: .4byte gBattleAnimAttacker
-_080992FC:
- ldr r0, _0809937C @ =gBattleAnimTarget
-_080992FE:
- ldrb r2, [r0]
- ldr r0, _08099380 @ =gBattlerSpriteIds
- adds r0, r2, r0
- ldrb r6, [r0]
- adds r0, r2, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08099328
- ldr r1, _08099384 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _08099328
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_08099328:
- ldr r2, _08099384 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x8]
- movs r4, 0
- strh r0, [r5, 0x2E]
- ldr r0, _08099388 @ =gSprites
- lsls r1, r6, 4
- adds r1, r6
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r1, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r2, 0x2]
- ldrh r3, [r1, 0x20]
- adds r0, r3
- strh r0, [r5, 0x32]
- ldrh r0, [r1, 0x22]
- strh r0, [r5, 0x34]
- ldrh r0, [r2, 0x4]
- ldrh r1, [r1, 0x22]
- adds r0, r1
- strh r0, [r5, 0x36]
- adds r0, r5, 0
- bl sub_80754B8
- strh r4, [r5, 0x34]
- strh r4, [r5, 0x36]
- strh r6, [r5, 0x38]
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r1, _0809938C @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData6
- ldr r0, _08099390 @ =sub_8074E14
- str r0, [r5, 0x1C]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809937C: .4byte gBattleAnimTarget
-_08099380: .4byte gBattlerSpriteIds
-_08099384: .4byte gBattleAnimArgs
-_08099388: .4byte gSprites
-_0809938C: .4byte DestroyAnimSprite
-_08099390: .4byte sub_8074E14
- thumb_func_end sub_80992E0
-
- thumb_func_start sub_8099394
-sub_8099394: @ 8099394
- push {r4-r7,lr}
- adds r6, r0, 0
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080993B4 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080993BC
- ldr r0, _080993B8 @ =gBattleAnimAttacker
- b _080993BE
- .align 2, 0
-_080993B4: .4byte gBattleAnimArgs
-_080993B8: .4byte gBattleAnimAttacker
-_080993BC:
- ldr r0, _0809943C @ =gBattleAnimTarget
-_080993BE:
- ldrb r1, [r0]
- ldr r0, _08099440 @ =gBattlerSpriteIds
- adds r0, r1, r0
- ldrb r7, [r0]
- adds r0, r1, 0
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080993E8
- ldr r1, _08099444 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- movs r2, 0x6
- ldrsh r0, [r1, r2]
- cmp r0, 0x1
- bne _080993E8
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080993E8:
- ldr r5, _08099444 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x8]
- strh r0, [r6, 0x2E]
- ldr r0, _08099448 @ =gSprites
- lsls r4, r7, 4
- adds r4, r7
- lsls r4, 2
- adds r4, r0
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r6, 0x30]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrh r0, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r0, r2
- strh r0, [r6, 0x34]
- ldrh r1, [r5, 0x4]
- adds r0, r1
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl sub_80754B8
- ldrh r0, [r4, 0x24]
- lsls r0, 8
- strh r0, [r6, 0x34]
- ldrh r0, [r4, 0x26]
- lsls r0, 8
- strh r0, [r6, 0x36]
- strh r7, [r6, 0x38]
- ldrh r0, [r5, 0xA]
- strh r0, [r6, 0x3A]
- lsls r0, 16
- cmp r0, 0
- bne _08099450
- ldr r1, _0809944C @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
- b _08099458
- .align 2, 0
-_0809943C: .4byte gBattleAnimTarget
-_08099440: .4byte gBattlerSpriteIds
-_08099444: .4byte gBattleAnimArgs
-_08099448: .4byte gSprites
-_0809944C: .4byte DestroyAnimSprite
-_08099450:
- ldr r1, _08099464 @ =sub_809946C
- adds r0, r6, 0
- bl StoreSpriteCallbackInData6
-_08099458:
- ldr r0, _08099468 @ =sub_8074E14
- str r0, [r6, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099464: .4byte sub_809946C
-_08099468: .4byte sub_8074E14
- thumb_func_end sub_8099394
-
- thumb_func_start sub_809946C
-sub_809946C: @ 809946C
- push {r4,lr}
- ldr r4, _08099498 @ =gSprites
- movs r1, 0x38
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- movs r3, 0
- strh r3, [r1, 0x24]
- movs r1, 0x38
- ldrsh r2, [r0, r1]
- lsls r1, r2, 4
- adds r1, r2
- lsls r1, 2
- adds r1, r4
- strh r3, [r1, 0x26]
- bl DestroyAnimSprite
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08099498: .4byte gSprites
- thumb_func_end sub_809946C
-
- thumb_func_start sub_809949C
-sub_809949C: @ 809949C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r5, _08099520 @ =gBattleAnimArgs
- movs r0, 0x6
- ldrsh r1, [r5, r0]
- movs r0, 0x80
- lsls r0, 8
- bl __divsi3
- lsls r0, 16
- lsrs r7, r0, 16
- ldr r0, _08099524 @ =gBattleAnimAttacker
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _080994CE
- ldrh r0, [r5, 0x2]
- negs r0, r0
- strh r0, [r5, 0x2]
- ldrh r0, [r5, 0xA]
- negs r0, r0
- strh r0, [r5, 0xA]
-_080994CE:
- ldrb r0, [r5]
- bl GetAnimBankSpriteId
- ldr r1, _08099528 @ =gTasks
- lsls r4, r6, 2
- adds r4, r6
- lsls r4, 3
- adds r4, r1
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x8]
- movs r1, 0x2
- ldrsh r0, [r5, r1]
- lsls r0, 8
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0xA]
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0xC]
- ldrh r0, [r5, 0x6]
- strh r0, [r4, 0xE]
- ldrh r0, [r5, 0x8]
- strh r0, [r4, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- lsls r0, 8
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x12]
- ldrh r0, [r5, 0xC]
- strh r0, [r4, 0x14]
- strh r7, [r4, 0x16]
- ldr r0, _0809952C @ =sub_8099530
- str r0, [r4]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099520: .4byte gBattleAnimArgs
-_08099524: .4byte gBattleAnimAttacker
-_08099528: .4byte gTasks
-_0809952C: .4byte sub_8099530
- thumb_func_end sub_809949C
-
- thumb_func_start sub_8099530
-sub_8099530: @ 8099530
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08099588 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r5, r1, r2
- ldrb r1, [r5, 0x8]
- ldrh r0, [r5, 0xA]
- ldrh r2, [r5, 0x1E]
- adds r0, r2
- strh r0, [r5, 0x1E]
- ldr r2, _0809958C @ =gSprites
- lsls r4, r1, 4
- adds r4, r1
- lsls r4, 2
- adds r4, r2
- lsls r0, 16
- asrs r0, 24
- strh r0, [r4, 0x24]
- ldrh r0, [r5, 0x1C]
- lsrs r0, 8
- movs r2, 0xC
- ldrsh r1, [r5, r2]
- bl Sin
- strh r0, [r4, 0x26]
- ldrh r0, [r5, 0x16]
- ldrh r1, [r5, 0x1C]
- adds r0, r1
- strh r0, [r5, 0x1C]
- ldrh r0, [r5, 0xE]
- subs r0, 0x1
- strh r0, [r5, 0xE]
- lsls r0, 16
- cmp r0, 0
- bne _08099580
- ldr r0, _08099590 @ =sub_8099594
- str r0, [r5]
-_08099580:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08099588: .4byte gTasks
-_0809958C: .4byte gSprites
-_08099590: .4byte sub_8099594
- thumb_func_end sub_8099530
-
- thumb_func_start sub_8099594
-sub_8099594: @ 8099594
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _080995B8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r1, [r4, 0x10]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0
- ble _080995BC
- subs r0, r1, 0x1
- strh r0, [r4, 0x10]
- b _080995F0
- .align 2, 0
-_080995B8: .4byte gTasks
-_080995BC:
- ldrb r0, [r4, 0x8]
- ldrh r2, [r4, 0x12]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldr r3, _080995F8 @ =gSprites
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r3
- lsls r2, 16
- asrs r2, 24
- ldrh r0, [r4, 0x1E]
- lsls r0, 16
- asrs r0, 24
- adds r2, r0
- strh r2, [r1, 0x24]
- ldrh r0, [r4, 0x14]
- subs r0, 0x1
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bne _080995F0
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_080995F0:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080995F8: .4byte gSprites
- thumb_func_end sub_8099594
-
- thumb_func_start sub_80995FC
-sub_80995FC: @ 80995FC
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _08099620 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r0, [r1, r2]
- cmp r0, 0x2
- beq _0809962A
- cmp r0, 0x2
- bgt _08099624
- cmp r0, 0
- blt _0809965C
- ldrb r0, [r1]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r2, r0, 24
- b _08099664
- .align 2, 0
-_08099620: .4byte gBattleAnimArgs
-_08099624:
- cmp r0, 0x3
- beq _08099634
- b _0809965C
-_0809962A:
- ldr r5, _08099630 @ =gBattleAnimAttacker
- b _08099636
- .align 2, 0
-_08099630: .4byte gBattleAnimAttacker
-_08099634:
- ldr r5, _08099654 @ =gBattleAnimTarget
-_08099636:
- ldrb r0, [r5]
- movs r4, 0x2
- eors r0, r4
- bl sub_8072DF0
- lsls r0, 24
- cmp r0, 0
- beq _0809965C
- ldr r1, _08099658 @ =gBattlerSpriteIds
- ldrb r0, [r5]
- eors r0, r4
- adds r0, r1
- ldrb r2, [r0]
- b _08099664
- .align 2, 0
-_08099654: .4byte gBattleAnimTarget
-_08099658: .4byte gBattlerSpriteIds
-_0809965C:
- adds r0, r6, 0
- bl DestroyAnimVisualTask
- b _080996A4
-_08099664:
- ldr r1, _08099684 @ =gTasks
- lsls r4, r6, 2
- adds r0, r4, r6
- lsls r0, 3
- adds r5, r0, r1
- strh r2, [r5, 0x8]
- ldr r0, _08099688 @ =gBattleAnimTarget
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08099690
- ldr r0, _0809968C @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- b _08099696
- .align 2, 0
-_08099684: .4byte gTasks
-_08099688: .4byte gBattleAnimTarget
-_0809968C: .4byte gBattleAnimArgs
-_08099690:
- ldr r0, _080996AC @ =gBattleAnimArgs
- ldrh r0, [r0, 0x2]
- negs r0, r0
-_08099696:
- strh r0, [r5, 0xA]
- ldr r0, _080996B0 @ =gTasks
- adds r1, r4, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _080996B4 @ =sub_80996B8
- str r0, [r1]
-_080996A4:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080996AC: .4byte gBattleAnimArgs
-_080996B0: .4byte gTasks
-_080996B4: .4byte sub_80996B8
- thumb_func_end sub_80995FC
-
- thumb_func_start sub_80996B8
-sub_80996B8: @ 80996B8
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r0, _080996FC @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- ldrb r2, [r1, 0x8]
- ldr r3, _08099700 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r1, 0xA]
- ldrh r2, [r0, 0x24]
- adds r1, r2
- strh r1, [r0, 0x24]
- movs r2, 0x24
- ldrsh r1, [r0, r2]
- movs r2, 0x20
- ldrsh r0, [r0, r2]
- adds r1, r0
- adds r1, 0x20
- movs r0, 0x98
- lsls r0, 1
- cmp r1, r0
- bls _080996F6
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080996F6:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080996FC: .4byte gTasks
-_08099700: .4byte gSprites
- thumb_func_end sub_80996B8
-
- thumb_func_start sub_8099704
-sub_8099704: @ 8099704
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r6, _08099754 @ =gBattleAnimAttacker
- ldrb r0, [r6]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08099720
- ldr r1, _08099758 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
-_08099720:
- ldr r4, _08099758 @ =gBattleAnimArgs
- ldrb r0, [r4, 0x8]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _0809975C @ =gTasks
- lsls r3, r5, 2
- adds r1, r3, r5
- lsls r1, 3
- adds r2, r1, r2
- ldrh r1, [r4]
- strh r1, [r2, 0x8]
- ldrh r1, [r4, 0x2]
- strh r1, [r2, 0xA]
- ldrh r1, [r4, 0x4]
- strh r1, [r2, 0xC]
- ldrh r1, [r4, 0x6]
- strh r1, [r2, 0xE]
- strh r0, [r2, 0x10]
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08099760
- ldrb r0, [r6]
- b _08099764
- .align 2, 0
-_08099754: .4byte gBattleAnimAttacker
-_08099758: .4byte gBattleAnimArgs
-_0809975C: .4byte gTasks
-_08099760:
- ldr r0, _0809977C @ =gBattleAnimTarget
- ldrb r0, [r0]
-_08099764:
- strh r0, [r2, 0x12]
- ldr r1, _08099780 @ =gTasks
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0x1
- strh r1, [r0, 0x20]
- ldr r1, _08099784 @ =sub_8099788
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0809977C: .4byte gBattleAnimTarget
-_08099780: .4byte gTasks
-_08099784: .4byte sub_8099788
- thumb_func_end sub_8099704
-
- thumb_func_start sub_8099788
-sub_8099788: @ 8099788
- push {r4-r7,lr}
- mov r7, r9
- mov r6, r8
- push {r6,r7}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _080997D8 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r4, r0, r1
- ldrb r7, [r4, 0x10]
- ldrh r0, [r4, 0xC]
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- lsls r1, r0, 16
- strh r0, [r4, 0x1C]
- lsrs r1, 24
- mov r8, r1
- mov r0, r8
- movs r2, 0xA
- ldrsh r1, [r4, r2]
- bl Sin
- lsls r0, 16
- lsrs r5, r0, 16
- mov r9, r5
- movs r1, 0x8
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080997E0
- ldr r0, _080997DC @ =gSprites
- lsls r2, r7, 4
- adds r1, r2, r7
- lsls r1, 2
- adds r1, r0
- strh r5, [r1, 0x24]
- mov r9, r0
- adds r4, r2, 0
- b _08099826
- .align 2, 0
-_080997D8: .4byte gTasks
-_080997DC: .4byte gSprites
-_080997E0:
- ldrb r0, [r4, 0x12]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _08099808
- ldr r1, _08099804 @ =gSprites
- lsls r2, r7, 4
- adds r0, r2, r7
- lsls r0, 2
- adds r3, r0, r1
- lsls r0, r5, 16
- asrs r0, 16
- mov r9, r1
- adds r4, r2, 0
- cmp r0, 0
- bge _08099824
- b _08099822
- .align 2, 0
-_08099804: .4byte gSprites
-_08099808:
- ldr r1, _080998A8 @ =gSprites
- lsls r2, r7, 4
- adds r0, r2, r7
- lsls r0, 2
- adds r3, r0, r1
- mov r4, r9
- lsls r0, r4, 16
- asrs r0, 16
- mov r9, r1
- adds r4, r2, 0
- cmp r0, 0
- bge _08099822
- negs r0, r0
-_08099822:
- negs r0, r0
-_08099824:
- strh r0, [r3, 0x26]
-_08099826:
- mov r5, r8
- cmp r5, 0x7F
- bls _08099848
- ldr r1, _080998AC @ =gTasks
- lsls r2, r6, 2
- adds r0, r2, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0x1E
- ldrsh r0, [r3, r5]
- adds r5, r1, 0
- cmp r0, 0
- bne _08099848
- movs r1, 0x20
- ldrsh r0, [r3, r1]
- cmp r0, 0x1
- beq _0809986A
-_08099848:
- mov r2, r8
- cmp r2, 0x7E
- bhi _0809989C
- ldr r1, _080998AC @ =gTasks
- lsls r2, r6, 2
- adds r0, r2, r6
- lsls r0, 3
- adds r3, r0, r1
- movs r5, 0x1E
- ldrsh r0, [r3, r5]
- adds r5, r1, 0
- cmp r0, 0x1
- bne _0809989C
- movs r1, 0x20
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _0809989C
-_0809986A:
- adds r1, r2, r6
- lsls r1, 3
- adds r1, r5
- ldrh r0, [r1, 0x1E]
- movs r2, 0x1
- eors r0, r2
- strh r0, [r1, 0x1E]
- ldrh r0, [r1, 0x20]
- eors r0, r2
- strh r0, [r1, 0x20]
- ldrh r0, [r1, 0xE]
- subs r0, 0x1
- strh r0, [r1, 0xE]
- lsls r0, 16
- asrs r3, r0, 16
- cmp r3, 0
- bne _0809989C
- adds r0, r4, r7
- lsls r0, 2
- add r0, r9
- strh r3, [r0, 0x24]
- strh r3, [r0, 0x26]
- adds r0, r6, 0
- bl DestroyAnimVisualTask
-_0809989C:
- pop {r3,r4}
- mov r8, r3
- mov r9, r4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080998A8: .4byte gSprites
-_080998AC: .4byte gTasks
- thumb_func_end sub_8099788
-
- thumb_func_start sub_80998B0
-sub_80998B0: @ 80998B0
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- ldr r6, _080998FC @ =gBattleAnimArgs
- ldrb r0, [r6, 0x6]
- bl GetAnimBankSpriteId
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldrb r1, [r6, 0x8]
- adds r0, r5, 0
- bl sub_80758E0
- ldr r1, _08099900 @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrh r1, [r6]
- strh r1, [r0, 0x8]
- ldrh r1, [r6, 0x2]
- strh r1, [r0, 0xA]
- ldrh r1, [r6, 0x4]
- strh r1, [r0, 0xC]
- ldrh r1, [r6, 0x4]
- strh r1, [r0, 0xE]
- strh r5, [r0, 0x10]
- movs r1, 0x80
- lsls r1, 1
- strh r1, [r0, 0x1C]
- strh r1, [r0, 0x1E]
- ldr r1, _08099904 @ =sub_8099908
- str r1, [r0]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080998FC: .4byte gBattleAnimArgs
-_08099900: .4byte gTasks
-_08099904: .4byte sub_8099908
- thumb_func_end sub_80998B0
-
- thumb_func_start sub_8099908
-sub_8099908: @ 8099908
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r0, 24
- adds r5, r0, 0
- ldr r1, _08099968 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x8]
- ldrh r1, [r4, 0x1C]
- adds r0, r1
- strh r0, [r4, 0x1C]
- ldrh r0, [r4, 0xA]
- ldrh r3, [r4, 0x1E]
- adds r0, r3
- strh r0, [r4, 0x1E]
- ldrb r0, [r4, 0x10]
- adds r6, r0, 0
- movs r0, 0x1C
- ldrsh r1, [r4, r0]
- movs r3, 0x1E
- ldrsh r2, [r4, r3]
- adds r0, r6, 0
- movs r3, 0
- bl obj_id_set_rotscale
- ldrh r0, [r4, 0xC]
- subs r0, 0x1
- strh r0, [r4, 0xC]
- lsls r0, 16
- asrs r1, r0, 16
- cmp r1, 0
- bne _08099978
- ldrh r2, [r4, 0xE]
- movs r3, 0xE
- ldrsh r0, [r4, r3]
- cmp r0, 0
- ble _0809996C
- ldrh r0, [r4, 0x8]
- negs r0, r0
- strh r0, [r4, 0x8]
- ldrh r0, [r4, 0xA]
- negs r0, r0
- strh r0, [r4, 0xA]
- strh r2, [r4, 0xC]
- strh r1, [r4, 0xE]
- b _08099978
- .align 2, 0
-_08099968: .4byte gTasks
-_0809996C:
- adds r0, r6, 0
- bl sub_8075980
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08099978:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8099908
-
- thumb_func_start sub_8099980
-sub_8099980: @ 8099980
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r4, _080999BC @ =gBattleAnimArgs
- ldrb r0, [r4, 0x4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r1, 0
- bl sub_80758E0
- ldr r1, _080999C0 @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r1, 0
- strh r1, [r2, 0xA]
- ldrh r0, [r4]
- strh r0, [r2, 0xC]
- movs r3, 0x6
- ldrsh r0, [r4, r3]
- cmp r0, 0x1
- beq _080999C4
- strh r1, [r2, 0xE]
- b _080999D0
- .align 2, 0
-_080999BC: .4byte gBattleAnimArgs
-_080999C0: .4byte gTasks
-_080999C4:
- ldrh r0, [r4]
- ldrh r1, [r4, 0x2]
- adds r3, r0, 0
- muls r3, r1
- adds r0, r3, 0
- strh r0, [r2, 0xE]
-_080999D0:
- ldr r1, _080999FC @ =gTasks
- lsls r4, r7, 2
- adds r0, r4, r7
- lsls r0, 3
- adds r5, r0, r1
- ldr r6, _08099A00 @ =gBattleAnimArgs
- ldrh r0, [r6, 0x2]
- strh r0, [r5, 0x10]
- mov r0, r8
- strh r0, [r5, 0x12]
- ldrh r0, [r6, 0x6]
- strh r0, [r5, 0x14]
- bl sub_8073788
- lsls r0, 24
- mov r8, r4
- cmp r0, 0
- beq _08099A04
- movs r0, 0x1
- strh r0, [r5, 0x16]
- b _08099A28
- .align 2, 0
-_080999FC: .4byte gTasks
-_08099A00: .4byte gBattleAnimArgs
-_08099A04:
- movs r1, 0x4
- ldrsh r0, [r6, r1]
- cmp r0, 0
- bne _08099A14
- ldr r0, _08099A10 @ =gBattleAnimAttacker
- b _08099A16
- .align 2, 0
-_08099A10: .4byte gBattleAnimAttacker
-_08099A14:
- ldr r0, _08099A6C @ =gBattleAnimTarget
-_08099A16:
- ldrb r0, [r0]
- bl GetBattlerSide
- movs r1, 0
- lsls r0, 24
- cmp r0, 0
- bne _08099A26
- movs r1, 0x1
-_08099A26:
- strh r1, [r5, 0x16]
-_08099A28:
- ldr r0, _08099A70 @ =gTasks
- mov r2, r8
- adds r1, r2, r7
- lsls r1, 3
- adds r4, r1, r0
- movs r3, 0x16
- ldrsh r0, [r4, r3]
- cmp r0, 0
- beq _08099A54
- bl sub_8073788
- lsls r0, 24
- cmp r0, 0
- bne _08099A54
- movs r1, 0xE
- ldrsh r0, [r4, r1]
- negs r0, r0
- strh r0, [r4, 0xE]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x10]
-_08099A54:
- ldr r0, _08099A70 @ =gTasks
- mov r3, r8
- adds r1, r3, r7
- lsls r1, 3
- adds r1, r0
- ldr r0, _08099A74 @ =sub_8099B54
- str r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099A6C: .4byte gBattleAnimTarget
-_08099A70: .4byte gTasks
-_08099A74: .4byte sub_8099B54
- thumb_func_end sub_8099980
-
- thumb_func_start sub_8099A78
-sub_8099A78: @ 8099A78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r4, _08099AB4 @ =gBattleAnimArgs
- ldrb r0, [r4, 0x4]
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- movs r1, 0
- bl sub_80758E0
- ldr r1, _08099AB8 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- movs r1, 0
- strh r1, [r0, 0xA]
- ldrh r1, [r4]
- strh r1, [r0, 0xC]
- movs r1, 0x4
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _08099AC0
- ldr r0, _08099ABC @ =gBattleAnimAttacker
- b _08099AC2
- .align 2, 0
-_08099AB4: .4byte gBattleAnimArgs
-_08099AB8: .4byte gTasks
-_08099ABC: .4byte gBattleAnimAttacker
-_08099AC0:
- ldr r0, _08099AF0 @ =gBattleAnimTarget
-_08099AC2:
- ldrb r0, [r0]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- beq _08099AD4
- ldrh r0, [r4, 0x2]
- negs r0, r0
- strh r0, [r4, 0x2]
-_08099AD4:
- ldr r0, _08099AF4 @ =gBattleAnimArgs
- movs r2, 0x6
- ldrsh r1, [r0, r2]
- adds r6, r0, 0
- cmp r1, 0x1
- beq _08099AFC
- ldr r2, _08099AF8 @ =gTasks
- lsls r3, r5, 2
- adds r0, r3, r5
- lsls r0, 3
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0xE]
- b _08099B16
- .align 2, 0
-_08099AF0: .4byte gBattleAnimTarget
-_08099AF4: .4byte gBattleAnimArgs
-_08099AF8: .4byte gTasks
-_08099AFC:
- ldr r3, _08099B4C @ =gTasks
- lsls r4, r5, 2
- adds r0, r4, r5
- lsls r0, 3
- adds r0, r3
- ldrh r2, [r6]
- ldrh r1, [r6, 0x2]
- adds r7, r2, 0
- muls r7, r1
- adds r1, r7, 0
- strh r1, [r0, 0xE]
- adds r2, r3, 0
- adds r3, r4, 0
-_08099B16:
- adds r1, r3, r5
- lsls r1, 3
- adds r1, r2
- ldrh r0, [r6, 0x2]
- strh r0, [r1, 0x10]
- mov r0, r8
- strh r0, [r1, 0x12]
- ldrh r0, [r6, 0x6]
- strh r0, [r1, 0x14]
- movs r0, 0x1
- strh r0, [r1, 0x16]
- movs r2, 0xE
- ldrsh r0, [r1, r2]
- negs r0, r0
- strh r0, [r1, 0xE]
- movs r7, 0x10
- ldrsh r0, [r1, r7]
- negs r0, r0
- strh r0, [r1, 0x10]
- ldr r0, _08099B50 @ =sub_8099B54
- str r0, [r1]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099B4C: .4byte gTasks
-_08099B50: .4byte sub_8099B54
- thumb_func_end sub_8099A78
-
- thumb_func_start sub_8099B54
-sub_8099B54: @ 8099B54
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _08099BAC @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r4, r0, r1
- ldrh r0, [r4, 0x10]
- ldrh r1, [r4, 0xE]
- adds r0, r1
- strh r0, [r4, 0xE]
- ldrb r0, [r4, 0x12]
- movs r2, 0x80
- lsls r2, 1
- ldrh r3, [r4, 0xE]
- adds r1, r2, 0
- bl obj_id_set_rotscale
- movs r2, 0x16
- ldrsh r0, [r4, r2]
- cmp r0, 0
- beq _08099B88
- ldrb r0, [r4, 0x12]
- bl sub_80759DC
-_08099B88:
- ldrh r0, [r4, 0xA]
- adds r0, 0x1
- strh r0, [r4, 0xA]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xC
- ldrsh r1, [r4, r2]
- cmp r0, r1
- blt _08099BCE
- movs r1, 0x14
- ldrsh r0, [r4, r1]
- cmp r0, 0x1
- beq _08099BB0
- cmp r0, 0x1
- ble _08099BB6
- cmp r0, 0x2
- beq _08099BBE
- b _08099BB6
- .align 2, 0
-_08099BAC: .4byte gTasks
-_08099BB0:
- ldrb r0, [r4, 0x12]
- bl sub_8075980
-_08099BB6:
- adds r0, r5, 0
- bl DestroyAnimVisualTask
- b _08099BCE
-_08099BBE:
- movs r0, 0
- strh r0, [r4, 0xA]
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- negs r0, r0
- strh r0, [r4, 0x10]
- movs r0, 0x1
- strh r0, [r4, 0x14]
-_08099BCE:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_8099B54
-
- thumb_func_start sub_8099BD4
-sub_8099BD4: @ 8099BD4
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r0, _08099C00 @ =gBattleAnimArgs
- movs r2, 0
- ldrsh r1, [r0, r2]
- mov r8, r0
- cmp r1, 0
- bne _08099C0C
- ldr r4, _08099C04 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r6, r0, r4
- ldr r0, _08099C08 @ =gUnknown_2037EEC
- ldrh r0, [r0]
- movs r1, 0xC
- bl __udivsi3
- b _08099C20
- .align 2, 0
-_08099C00: .4byte gBattleAnimArgs
-_08099C04: .4byte gTasks
-_08099C08: .4byte gUnknown_2037EEC
-_08099C0C:
- ldr r4, _08099CA8 @ =gTasks
- lsls r5, r7, 2
- adds r0, r5, r7
- lsls r0, 3
- adds r6, r0, r4
- ldr r0, _08099CAC @ =gUnknown_2037EE8
- ldr r0, [r0]
- movs r1, 0xC
- bl __divsi3
-_08099C20:
- strh r0, [r6, 0x26]
- lsls r0, 16
- adds r1, r4, 0
- cmp r0, 0
- bgt _08099C2E
- movs r0, 0x1
- strh r0, [r6, 0x26]
-_08099C2E:
- movs r2, 0x26
- ldrsh r0, [r6, r2]
- cmp r0, 0x10
- ble _08099C3A
- movs r0, 0x10
- strh r0, [r6, 0x26]
-_08099C3A:
- adds r4, r5, r7
- lsls r4, 3
- adds r4, r1
- movs r0, 0x26
- ldrsh r1, [r4, r0]
- lsrs r0, r1, 31
- adds r1, r0
- asrs r1, 1
- movs r5, 0
- strh r1, [r4, 0x24]
- ldrh r2, [r4, 0x26]
- movs r0, 0x1
- ands r0, r2
- adds r1, r0
- strh r1, [r4, 0x22]
- strh r5, [r4, 0x20]
- mov r1, r8
- ldrh r0, [r1, 0x6]
- strh r0, [r4, 0x1C]
- ldrh r0, [r1, 0x8]
- strh r0, [r4, 0x1E]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x16]
- ldr r2, _08099CB0 @ =gSprites
- movs r0, 0x16
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x24]
- strh r0, [r4, 0x18]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r0, [r0, 0x26]
- strh r0, [r4, 0x1A]
- strh r5, [r4, 0x8]
- mov r1, r8
- ldrh r0, [r1, 0x2]
- strh r0, [r4, 0xA]
- ldrh r0, [r1, 0x4]
- strh r0, [r4, 0xC]
- ldr r0, _08099CB4 @ =sub_8099CB8
- str r0, [r4]
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08099CA8: .4byte gTasks
-_08099CAC: .4byte gUnknown_2037EE8
-_08099CB0: .4byte gSprites
-_08099CB4: .4byte sub_8099CB8
- thumb_func_end sub_8099BD4
-
- thumb_func_start sub_8099CB8
-sub_8099CB8: @ 8099CB8
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- ldr r1, _08099D0C @ =gTasks
- adds r3, r0, r1
- ldrh r0, [r3, 0x8]
- adds r0, 0x1
- strh r0, [r3, 0x8]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0xA
- ldrsh r1, [r3, r2]
- cmp r0, r1
- ble _08099D96
- movs r0, 0
- strh r0, [r3, 0x8]
- ldrh r0, [r3, 0x20]
- adds r1, r0, 0x1
- movs r0, 0x1
- ands r1, r0
- strh r1, [r3, 0x20]
- movs r2, 0x1C
- ldrsh r0, [r3, r2]
- cmp r0, 0
- beq _08099D2A
- cmp r1, 0
- beq _08099D14
- ldr r2, _08099D10 @ =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x22]
- ldrh r2, [r3, 0x18]
- adds r1, r2
- b _08099D28
- .align 2, 0
-_08099D0C: .4byte gTasks
-_08099D10: .4byte gSprites
-_08099D14:
- ldr r2, _08099D50 @ =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x18]
- ldrh r2, [r3, 0x24]
- subs r1, r2
-_08099D28:
- strh r1, [r0, 0x24]
-_08099D2A:
- movs r1, 0x1E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- beq _08099D64
- movs r2, 0x20
- ldrsh r4, [r3, r2]
- cmp r4, 0
- beq _08099D54
- ldr r2, _08099D50 @ =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r3, 0x26]
- strh r1, [r0, 0x26]
- b _08099D64
- .align 2, 0
-_08099D50: .4byte gSprites
-_08099D54:
- ldr r2, _08099D9C @ =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x26]
-_08099D64:
- ldrh r0, [r3, 0xC]
- subs r0, 0x1
- strh r0, [r3, 0xC]
- lsls r0, 16
- asrs r4, r0, 16
- cmp r4, 0
- bne _08099D96
- ldr r2, _08099D9C @ =gSprites
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x24]
- movs r0, 0x16
- ldrsh r1, [r3, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- strh r4, [r0, 0x26]
- adds r0, r5, 0
- bl DestroyAnimVisualTask
-_08099D96:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08099D9C: .4byte gSprites
- thumb_func_end sub_8099CB8
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 4ea3bdead..5929a318e 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -59,10 +59,13 @@ extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02038440;
+extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
+extern u16 gUnknown_2037EEC;
+extern s32 gUnknown_2037EE8;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -77,6 +80,7 @@ s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
+bool8 sub_8072DF0(u8 battlerId);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -121,4 +125,14 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
+// battle_anim_mons.s
+void sub_8074DC4(struct Sprite * sprite);
+void sub_8074E14(struct Sprite * sprite);
+void sub_80754B8(struct Sprite * sprite);
+void sub_80758E0(u8 spriteId, u8 b);
+void sub_8075980(u8 spriteId);
+void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
+bool8 sub_8073788(void);
+void sub_80759DC(u8 spriteId);
+
#endif // GUARD_BATTLE_ANIM_H
diff --git a/ld_script.txt b/ld_script.txt
index b4fd52516..5bb0940ac 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -139,7 +139,6 @@ SECTIONS {
asm/map_name_popup.o(.text);
src/item_menu_icons.o(.text);
src/battle_anim_mon_movement.o(.text);
- asm/battle_anim_mon_movement.o(.text);
src/item.o(.text);
asm/shop.o(.text);
src/berry.o(.text);
diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c
index 30d796758..27e6ef28c 100644
--- a/src/battle_anim_mon_movement.c
+++ b/src/battle_anim_mon_movement.c
@@ -1,10 +1,32 @@
#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "task.h"
+#include "trig.h"
+#define abs(x) ((x) < 0 ? -(x) : (x))
+
+void sub_8098A6C(u8 taskId);
+void sub_8098C08(u8 taskId);
+void sub_8098D54(u8 taskId);
+void sub_8098EF0(u8 taskId);
+void sub_8099004(u8 taskId);
void sub_80990AC(struct Sprite * sprite);
+void sub_8099120(struct Sprite * sprite);
void sub_8099144(struct Sprite * sprite);
+void sub_8099190(struct Sprite * sprite);
void sub_80991B4(struct Sprite * sprite);
+void sub_8099270(struct Sprite * sprite);
void sub_80992E0(struct Sprite * sprite);
void sub_8099394(struct Sprite * sprite);
+void sub_809946C(struct Sprite * sprite);
+void sub_8099530(u8 taskId);
+void sub_8099594(u8 taskId);
+void sub_80996B8(u8 taskId);
+void sub_8099788(u8 taskId);
+void sub_8099908(u8 taskId);
+void sub_8099B54(u8 taskId);
+void sub_8099CB8(u8 taskId);
const struct SpriteTemplate gUnknown_83D4E4C[] = {
{
@@ -19,3 +41,769 @@ const struct SpriteTemplate gUnknown_83D4E4C[] = {
0, 0, &gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8099394
}
};
+
+void sub_80989F8(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+
+ if (spriteId == 0xFF)
+ DestroyAnimVisualTask(taskId);
+ else
+ {
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[2] = gBattleAnimArgs[4];
+ gTasks[taskId].data[3] = gBattleAnimArgs[4];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_8098A6C;
+ gTasks[taskId].func(taskId);
+ }
+}
+
+void sub_8098A6C(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gSprites[gTasks[taskId].data[0]].pos2.x == 0)
+ gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
+ else
+ gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ if (gSprites[gTasks[taskId].data[0]].pos2.y == 0)
+ gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
+ else
+ gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ gTasks[taskId].data[3] = gTasks[taskId].data[2];
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ gTasks[taskId].data[3]--;
+}
+
+void sub_8098B1C(u8 taskId)
+{
+ bool8 abort = FALSE;
+ u8 spriteId;
+ u8 battlerId;
+
+ if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
+ {
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xFF)
+ abort = TRUE;
+ }
+ else if (gBattleAnimArgs[0] != 8)
+ {
+ switch (gBattleAnimArgs[0])
+ {
+ case 4:
+ battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ case 5:
+ battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ break;
+ case 6:
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ default:
+ battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
+ break;
+ }
+ if (!sub_8072DF0(battlerId))
+ abort = TRUE;
+ spriteId = gBattlerSpriteIds[battlerId];
+ }
+ else
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ if (abort)
+ DestroyAnimVisualTask(taskId);
+ else
+ {
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[2] = gBattleAnimArgs[4];
+ gTasks[taskId].data[3] = gBattleAnimArgs[4];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_8098C08;
+ gTasks[taskId].func(taskId);
+ }
+}
+
+void sub_8098C08(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4])
+ gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4];
+ else
+ gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
+ if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5])
+ gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5];
+ else
+ gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
+ gTasks[taskId].data[3] = gTasks[taskId].data[2];
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x = 0;
+ gSprites[gTasks[taskId].data[0]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ gTasks[taskId].data[3]--;
+}
+
+void sub_8098CD0(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+
+ if (spriteId == 0xFF)
+ DestroyAnimVisualTask(taskId);
+ else
+ {
+ gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = gBattleAnimArgs[3];
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
+ gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
+ gTasks[taskId].func = sub_8098D54;
+ gTasks[taskId].func(taskId);
+ }
+}
+
+void sub_8098D54(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gTasks[taskId].data[1] & 1)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6];
+ }
+ else
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5];
+ gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6];
+ }
+ gTasks[taskId].data[3] = gTasks[taskId].data[4];
+ if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
+ {
+ if (gTasks[taskId].data[1] & 1)
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2;
+ gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2;
+ }
+ else
+ {
+ gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2;
+ gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2;
+ }
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ gTasks[taskId].data[3]--;
+}
+
+void sub_8098E90(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].func = sub_8098EF0;
+ gTasks[taskId].func(taskId);
+}
+
+void sub_8098EF0(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ s16 data1 = gTasks[taskId].data[1];
+ if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
+ {
+ gTasks[taskId].data[8] = 0;
+ if (gSprites[spriteId].pos2.x == data1)
+ data1 = -data1;
+ gSprites[spriteId].pos2.x += data1;
+ }
+ gTasks[taskId].data[1] = data1;
+ gTasks[taskId].data[9] += gTasks[taskId].data[3];
+ gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8;
+ if (--gTasks[taskId].data[4] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8098F84(u8 taskId)
+{
+ u8 r6 = 1;
+ u8 i;
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (gBattleAnimArgs[4] > 5)
+ gBattleAnimArgs[4] = 5;
+ for (i = 0; i < gBattleAnimArgs[4]; i++)
+ r6 *= 2;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = r6;
+ gTasks[taskId].func = sub_8099004;
+ gTasks[taskId].func(taskId);
+}
+
+void sub_8099004(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
+ gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[2];
+ gTasks[taskId].data[5] += gTasks[taskId].data[4];
+ gTasks[taskId].data[5] &= 0xFF;
+ if (gTasks[taskId].data[5] == 0)
+ gTasks[taskId].data[3]--;
+ if (gTasks[taskId].data[3] == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_809907C(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ sub_8098F84(taskId);
+}
+
+void sub_80990AC(struct Sprite * sprite)
+{
+ sprite->invisible = TRUE;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->data[1] = -gBattleAnimArgs[1];
+ else
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, sub_8099120);
+ sprite->callback = sub_8074DC4;
+}
+
+void sub_8099120(struct Sprite * sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[1] = -sprite->data[1];
+ sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_8099144(struct Sprite * sprite)
+{
+ u8 spriteId;
+ sprite->invisible = TRUE;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = spriteId;
+ sprite->data[4] = gBattleAnimArgs[0];
+ StoreSpriteCallbackInData6(sprite, sub_8099190);
+ sprite->callback = sub_8074DC4;
+}
+
+void sub_8099190(struct Sprite * sprite)
+{
+ sprite->data[0] = sprite->data[4];
+ sprite->data[2] = -sprite->data[2];
+ sprite->callback = sub_8074DC4;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void sub_80991B4(struct Sprite * sprite)
+{
+ u8 spriteId;
+ if (gBattleAnimArgs[0] == 0)
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ else
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data[2] = gSprites[spriteId].pos1.x;
+ sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data[4] = gSprites[spriteId].pos1.y;
+ sub_80754B8(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = gSprites[spriteId].pos2.x;
+ sprite->data[6] = gSprites[spriteId].pos2.y;
+ sprite->invisible = TRUE;
+ if (gBattleAnimArgs[1] == 1)
+ sprite->data[2] = 0;
+ else if (gBattleAnimArgs[1] == 2)
+ sprite->data[1] = 0;
+ sprite->data[7] = gBattleAnimArgs[1];
+ sprite->data[7] |= spriteId << 8;
+ sprite->callback = sub_8099270;
+}
+
+void sub_8099270(struct Sprite * sprite)
+{
+ u8 data7 = sprite->data[7];
+ struct Sprite *otherSprite = &gSprites[sprite->data[7] >> 8];
+ if (sprite->data[0] == 0)
+ {
+ if (data7 == 1 || data7 == 0)
+ otherSprite->pos2.x = 0;
+ if (data7 == 2 || data7 == 0)
+ otherSprite->pos2.y = 0;
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ otherSprite->pos2.x = (sprite->data[3] >> 8) + sprite->data[5];
+ otherSprite->pos2.y = (sprite->data[4] >> 8) + sprite->data[6];
+ }
+}
+
+void sub_80992E0(struct Sprite * sprite)
+{
+ u8 battlerId;
+ u8 spriteId;
+ if (gBattleAnimArgs[0] == 0)
+ battlerId = gBattleAnimAttacker;
+ else
+ battlerId = gBattleAnimTarget;
+ spriteId = gBattlerSpriteIds[battlerId];
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gSprites[spriteId].pos1.x;
+ sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[spriteId].pos1.y;
+ sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
+ sub_80754B8(sprite);
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = spriteId;
+ sprite->invisible = TRUE;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8074E14;
+}
+
+void sub_8099394(struct Sprite * sprite)
+{
+ u8 battlerId;
+ u8 spriteId;
+ sprite->invisible = TRUE;
+ if (gBattleAnimArgs[0] == 0)
+ battlerId = gBattleAnimAttacker;
+ else
+ battlerId = gBattleAnimTarget;
+ spriteId = gBattlerSpriteIds[battlerId];
+ if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ if (gBattleAnimArgs[3] == 1)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
+ sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
+ sub_80754B8(sprite);
+ sprite->data[3] = gSprites[spriteId].pos2.x << 8;
+ sprite->data[4] = gSprites[spriteId].pos2.y << 8;
+ sprite->data[5] = spriteId;
+ sprite->data[6] = gBattleAnimArgs[5];
+ if (gBattleAnimArgs[5] == 0)
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ else
+ StoreSpriteCallbackInData6(sprite, sub_809946C);
+ sprite->callback = sub_8074E14;
+}
+
+void sub_809946C(struct Sprite * sprite)
+{
+ gSprites[sprite->data[5]].pos2.x = 0;
+ gSprites[sprite->data[5]].pos2.y = 0;
+ DestroyAnimSprite(sprite);
+}
+
+void sub_809949C(u8 taskId)
+{
+ u16 r7 = 0x8000 / gBattleAnimArgs[3];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[5] = -gBattleAnimArgs[5];
+ }
+ gTasks[taskId].data[0] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[1] = gBattleAnimArgs[1] * 256 / gBattleAnimArgs[3];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5] * 256 / gBattleAnimArgs[6];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = r7;
+ gTasks[taskId].func = sub_8099530;
+}
+
+void sub_8099530(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[11] += gTasks[taskId].data[1];
+ gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8;
+ gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
+ gTasks[taskId].data[10] += gTasks[taskId].data[7];
+ if (--gTasks[taskId].data[3] == 0)
+ gTasks[taskId].func = sub_8099594;
+}
+
+void sub_8099594(u8 taskId)
+{
+ u8 spriteId;
+
+ if (gTasks[taskId].data[4] > 0)
+ gTasks[taskId].data[4]--;
+ else
+ {
+ spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[12] += gTasks[taskId].data[5];
+ gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8);
+ if (--gTasks[taskId].data[6] == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80995FC(u8 taskId)
+{
+ u8 spriteId;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ case 1:
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ break;
+ case 2:
+ if (!sub_8072DF0(gBattleAnimAttacker ^ BIT_FLANK))
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker ^ BIT_FLANK];
+ break;
+ case 3:
+ if (!sub_8072DF0(gBattleAnimTarget ^ BIT_FLANK))
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget ^ BIT_FLANK];
+ break;
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ gTasks[taskId].data[0] = spriteId;
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ else
+ gTasks[taskId].data[1] = -gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_80996B8;
+}
+
+void sub_80996B8(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[1];
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x < -0x20 || gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x > 0x110)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_8099704(u8 taskId)
+{
+ u8 spriteId;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]);
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = spriteId;
+ if (gBattleAnimArgs[4] == 0)
+ gTasks[taskId].data[5] = gBattleAnimAttacker;
+ else
+ gTasks[taskId].data[5] = gBattleAnimTarget;
+ gTasks[taskId].data[12] = 1;
+ gTasks[taskId].func = sub_8099788;
+}
+
+void sub_8099788(u8 taskId)
+{
+ u8 spriteId;
+ u32 r8;
+ s16 r5;
+ u16 tmp;
+
+ spriteId = gTasks[taskId].data[4];
+ tmp = gTasks[taskId].data[10] + gTasks[taskId].data[2];
+ gTasks[taskId].data[10] = tmp;
+ r8 = tmp >> 8;
+ r5 = Sin(r8, gTasks[taskId].data[1]);
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gSprites[spriteId].pos2.x = r5;
+ }
+ else if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
+ {
+ gSprites[spriteId].pos2.y = abs(r5);
+ }
+ else
+ gSprites[spriteId].pos2.y = -abs(r5);
+ if ((r8 > 0x7F && gTasks[taskId].data[11] == 0 && gTasks[taskId].data[12] == 1) || (r8 < 0x7F && gTasks[taskId].data[11] == 1 && gTasks[taskId].data[12] == 0))
+ {
+ gTasks[taskId].data[11] ^= 1;
+ gTasks[taskId].data[12] ^= 1;
+ if (--gTasks[taskId].data[3] == 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80998B0(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[3]);
+ sub_80758E0(spriteId, gBattleAnimArgs[4]);
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = spriteId;
+ gTasks[taskId].data[10] = 0x100;
+ gTasks[taskId].data[11] = 0x100;
+ gTasks[taskId].func = sub_8099908;
+}
+
+void sub_8099908(u8 taskId)
+{
+ u8 spriteId;
+ gTasks[taskId].data[10] += gTasks[taskId].data[0];
+ gTasks[taskId].data[11] += gTasks[taskId].data[1];
+ spriteId = gTasks[taskId].data[4];
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ if (gTasks[taskId].data[3] > 0)
+ {
+ gTasks[taskId].data[0] = -gTasks[taskId].data[0];
+ gTasks[taskId].data[1] = -gTasks[taskId].data[1];
+ gTasks[taskId].data[2] = gTasks[taskId].data[3];
+ gTasks[taskId].data[3] = 0;
+ }
+ else
+ {
+ sub_8075980(spriteId);
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8099980(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ sub_80758E0(spriteId, 0);
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[3] != 1)
+ gTasks[taskId].data[3] = 0;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = spriteId;
+ gTasks[taskId].data[6] = gBattleAnimArgs[3];
+ if (sub_8073788())
+ gTasks[taskId].data[7] = 1;
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : 0;
+ else
+ gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER ? 1 : 0;
+ }
+ if (gTasks[taskId].data[7] && !sub_8073788())
+ {
+ s16 tmp;
+ tmp = gTasks[taskId].data[3];
+ gTasks[taskId].data[3] = -tmp;
+ tmp = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -tmp;
+ }
+ gTasks[taskId].func = sub_8099B54;
+}
+
+void sub_8099A78(u8 taskId)
+{
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[2]);
+ sub_80758E0(spriteId, 0);
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ }
+ if (gBattleAnimArgs[3] != 1)
+ gTasks[taskId].data[3] = 0;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[1];
+ gTasks[taskId].data[5] = spriteId;
+ gTasks[taskId].data[6] = gBattleAnimArgs[3];
+ gTasks[taskId].data[7] = 1;
+ if (gTasks[taskId].data[7] )
+ {
+ s16 tmp;
+ tmp = gTasks[taskId].data[3];
+ gTasks[taskId].data[3] = -tmp;
+ tmp = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -tmp;
+ }
+ gTasks[taskId].func = sub_8099B54;
+}
+
+void sub_8099B54(u8 taskId)
+{
+ s16 tmp;
+ gTasks[taskId].data[3] += gTasks[taskId].data[4];
+ obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
+ if (gTasks[taskId].data[7])
+ sub_80759DC(gTasks[taskId].data[5]);
+ if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
+ {
+ switch (gTasks[taskId].data[6])
+ {
+ case 1:
+ sub_8075980(gTasks[taskId].data[5]);
+ // fallthrough
+ case 0:
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 2:
+ gTasks[taskId].data[1] = 0;
+ tmp = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -tmp;
+ gTasks[taskId].data[6] = 1;
+ break;
+ }
+ }
+}
+
+void sub_8099BD4(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ gTasks[taskId].data[15] = gUnknown_2037EEC / 12;
+ if (gTasks[taskId].data[15] < 1)
+ gTasks[taskId].data[15] = 1;
+ if (gTasks[taskId].data[15] > 16)
+ gTasks[taskId].data[15] = 16;
+ }
+ else
+ {
+ gTasks[taskId].data[15] = gUnknown_2037EE8 / 12;
+ if (gTasks[taskId].data[15] < 1)
+ gTasks[taskId].data[15] = 1;
+ if (gTasks[taskId].data[15] > 16)
+ gTasks[taskId].data[15] = 16;
+ }
+ gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2;
+ gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1);
+ gTasks[taskId].data[12] = 0;
+ gTasks[taskId].data[10] = gBattleAnimArgs[3];
+ gTasks[taskId].data[11] = gBattleAnimArgs[4];
+ gTasks[taskId].data[7] = GetAnimBankSpriteId(1);
+ gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
+ gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_8099CB8;
+}
+
+void sub_8099CB8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ if (++task->data[0] > task->data[1])
+ {
+ task->data[0] = 0;
+ task->data[12] = (task->data[12] + 1) & 1;
+ if (task->data[10])
+ {
+ if (task->data[12])
+ {
+ gSprites[task->data[7]].pos2.x = task->data[8] + task->data[13];
+ }
+ else
+ {
+ gSprites[task->data[7]].pos2.x = task->data[8] - task->data[14];
+ }
+ }
+ if (task->data[11])
+ {
+ if (task->data[12])
+ {
+ gSprites[task->data[7]].pos2.y = task->data[15];
+ }
+ else
+ {
+ gSprites[task->data[7]].pos2.y = 0;
+ }
+ }
+ if (!--task->data[2])
+ {
+ gSprites[task->data[7]].pos2.x = 0;
+ gSprites[task->data[7]].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+ }
+}