diff options
-rw-r--r-- | asm/battle_anim_effects_1.s | 6 | ||||
-rw-r--r-- | asm/rock.s | 1558 | ||||
-rw-r--r-- | data/data_835B488.s | 21 | ||||
-rw-r--r-- | data/graphics.s | 2 | ||||
-rw-r--r-- | include/battle_anim.h | 10 | ||||
-rw-r--r-- | include/gba/io_reg.h | 1 | ||||
-rw-r--r-- | include/graphics.h | 5 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/ghost.c | 10 | ||||
-rw-r--r-- | src/rock.c | 833 |
10 files changed, 869 insertions, 1580 deletions
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s index b71600380..42b3517f2 100644 --- a/asm/battle_anim_effects_1.s +++ b/asm/battle_anim_effects_1.s @@ -1316,8 +1316,8 @@ _080A2D08: bx r0 thumb_func_end sub_80A2C68 - thumb_func_start sub_80A2D10 -sub_80A2D10: @ 80A2D10 + thumb_func_start AnimMoveTwisterParticle +AnimMoveTwisterParticle: @ 80A2D10 push {r4,lr} adds r4, r0, 0 bl IsContest @@ -1361,7 +1361,7 @@ _080A2D3C: _080A2D64: .4byte gBattleAnimTarget _080A2D68: .4byte gBattleAnimArgs _080A2D6C: .4byte sub_80A2D70 - thumb_func_end sub_80A2D10 + thumb_func_end AnimMoveTwisterParticle thumb_func_start sub_80A2D70 sub_80A2D70: @ 80A2D70 diff --git a/asm/rock.s b/asm/rock.s deleted file mode 100644 index 7df02ecc3..000000000 --- a/asm/rock.s +++ /dev/null @@ -1,1558 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80B4634 -sub_80B4634: @ 80B4634 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080B46A0 @ =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080B4654 - ldr r0, _080B46A4 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions -_080B4654: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r4, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xE - strh r0, [r5, 0x22] - ldrb r1, [r6, 0x2] - adds r0, r5, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - strh r4, [r5, 0x2E] - strh r4, [r5, 0x30] - movs r0, 0x4 - strh r0, [r5, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, _080B46A8 @ =0x0000ffba - strh r0, [r5, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x38] - ldr r1, _080B46AC @ =sub_80B46B4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r1, _080B46B0 @ =TranslateSpriteInEllipseOverDuration - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B46A0: .4byte gBattleAnimArgs -_080B46A4: .4byte gBattleAnimTarget -_080B46A8: .4byte 0x0000ffba -_080B46AC: .4byte sub_80B46B4 -_080B46B0: .4byte TranslateSpriteInEllipseOverDuration - thumb_func_end sub_80B4634 - - thumb_func_start sub_80B46B4 -sub_80B46B4: @ 80B46B4 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x20] - adds r0, r1, r2 - strh r0, [r4, 0x20] - movs r0, 0xC0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r0, 0x4 - strh r0, [r4, 0x32] - movs r0, 0x20 - strh r0, [r4, 0x34] - ldr r0, _080B46EC @ =0x0000ffe8 - strh r0, [r4, 0x36] - ldr r1, _080B46F0 @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, _080B46F4 @ =TranslateSpriteInEllipseOverDuration - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B46EC: .4byte 0x0000ffe8 -_080B46F0: .4byte DestroySpriteAndMatrix -_080B46F4: .4byte TranslateSpriteInEllipseOverDuration - thumb_func_end sub_80B46B4 - - thumb_func_start sub_80B46F8 -sub_80B46F8: @ 80B46F8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080B4720 @ =gBattleAnimArgs - ldrb r1, [r4, 0xA] - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - ldr r0, _080B4724 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B4728 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _080B472E - .align 2, 0 -_080B4720: .4byte gBattleAnimArgs -_080B4724: .4byte gBattleAnimAttacker -_080B4728: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_080B472E: - strh r0, [r5, 0x20] - ldr r3, _080B4770 @ =gBattleAnimArgs - ldrh r2, [r3, 0x2] - ldrh r0, [r5, 0x22] - adds r2, r0 - movs r4, 0 - strh r2, [r5, 0x22] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r1, [r3, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldrh r0, [r3, 0x6] - adds r2, r0 - strh r2, [r5, 0x36] - adds r0, r5, 0 - bl InitSpriteDataForLinearTranslation - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, _080B4774 @ =TranslateSpriteLinearFixedPoint - str r0, [r5, 0x1C] - ldr r1, _080B4778 @ =DestroySpriteAndMatrix - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B4770: .4byte gBattleAnimArgs -_080B4774: .4byte TranslateSpriteLinearFixedPoint -_080B4778: .4byte DestroySpriteAndMatrix - thumb_func_end sub_80B46F8 - - thumb_func_start sub_80B477C -sub_80B477C: @ 80B477C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080B4794 @ =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080B4798 - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - b _080B47A0 - .align 2, 0 -_080B4794: .4byte gBattleAnimArgs -_080B4798: - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimTarget -_080B47A0: - ldr r1, _080B47BC @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, _080B47C0 @ =sub_80B47C4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B47BC: .4byte gBattleAnimArgs -_080B47C0: .4byte sub_80B47C4 - thumb_func_end sub_80B477C - - thumb_func_start sub_80B47C4 -sub_80B47C4: @ 80B47C4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080B480A - adds r0, r4, 0 - bl DestroyAnimSprite -_080B480A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B47C4 - - thumb_func_start do_boulder_dust -do_boulder_dust: @ 80B4810 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r1, _080B48E4 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B4854 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080B4854: - ldr r0, _080B48E8 @ =gBattle_BG1_X - strh r5, [r0] - ldr r4, _080B48EC @ =gBattle_BG1_Y - strh r5, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080B48F0 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080B48F4 @ =gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080B48F8 @ =gFile_graphics_battle_anims_sprites_261_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080B48B0 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080B48B0: - ldr r0, _080B48FC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080B48CA - ldr r0, _080B4900 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B48CA - movs r5, 0x1 -_080B48CA: - ldr r0, _080B4904 @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x8] - ldr r0, _080B4908 @ =sub_80B490C - str r0, [r1] - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B48E4: .4byte 0x00003f42 -_080B48E8: .4byte gBattle_BG1_X -_080B48EC: .4byte gBattle_BG1_Y -_080B48F0: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap -_080B48F4: .4byte gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet -_080B48F8: .4byte gFile_graphics_battle_anims_sprites_261_palette -_080B48FC: .4byte gBattleAnimArgs -_080B4900: .4byte gBattleAnimAttacker -_080B4904: .4byte gTasks -_080B4908: .4byte sub_80B490C - thumb_func_end do_boulder_dust - - thumb_func_start sub_80B490C -sub_80B490C: @ 80B490C - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080B4934 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0 - bne _080B4940 - ldr r1, _080B4938 @ =gBattle_BG1_X - ldr r3, _080B493C @ =0x0000fffa - adds r0, r3, 0 - ldrh r3, [r1] - adds r0, r3 - b _080B4946 - .align 2, 0 -_080B4934: .4byte gTasks -_080B4938: .4byte gBattle_BG1_X -_080B493C: .4byte 0x0000fffa -_080B4940: - ldr r1, _080B4974 @ =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_080B4946: - strh r0, [r1] - ldr r1, _080B4978 @ =gBattle_BG1_Y - ldr r3, _080B497C @ =0x0000ffff - adds r0, r3, 0 - ldrh r3, [r1] - adds r0, r3 - strh r0, [r1] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - movs r3, 0x20 - ldrsh r0, [r0, r3] - adds r4, r1, 0 - cmp r0, 0x4 - bls _080B4968 - b _080B4A96 -_080B4968: - lsls r0, 2 - ldr r1, _080B4980 @ =_080B4984 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B4974: .4byte gBattle_BG1_X -_080B4978: .4byte gBattle_BG1_Y -_080B497C: .4byte 0x0000ffff -_080B4980: .4byte _080B4984 - .align 2, 0 -_080B4984: - .4byte _080B4998 - .4byte _080B49DA - .4byte _080B49F4 - .4byte _080B4A36 - .4byte _080B4A58 -_080B4998: - adds r0, r4, r5 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080B4A96 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bne _080B4A96 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _080B4A96 -_080B49DA: - adds r0, r4, r5 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x65 - bne _080B4A96 - movs r0, 0x7 - strh r0, [r1, 0x1E] - b _080B4A4C -_080B49F4: - adds r0, r4, r5 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080B4A96 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080B4A96 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080B4A96 -_080B4A36: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - ldr r0, _080B4A54 @ =gTasks - adds r1, r4, r5 - lsls r1, 3 - adds r1, r0 -_080B4A4C: - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080B4A96 - .align 2, 0 -_080B4A54: .4byte gTasks -_080B4A58: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080B4A6C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080B4A6C: - ldr r0, _080B4AA0 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080B4AA4 @ =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B4A96: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B4AA0: .4byte gBattle_BG1_X -_080B4AA4: .4byte gBattle_BG1_Y - thumb_func_end sub_80B490C - - thumb_func_start sub_80B4AA8 -sub_80B4AA8: @ 80B4AA8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B4B24 - ldr r4, _080B4AEC @ =gBattleAnimArgs - movs r2, 0x6 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080B4AF4 - ldr r0, _080B4AF0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080B4AF4 - movs r0, 0x98 - lsls r0, 1 - strh r0, [r5, 0x20] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - subs r0, 0x40 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - b _080B4AF8 - .align 2, 0 -_080B4AEC: .4byte gBattleAnimArgs -_080B4AF0: .4byte gBattleAnimAttacker -_080B4AF4: - ldr r0, _080B4B18 @ =0x0000ffc0 - strh r0, [r5, 0x20] -_080B4AF8: - ldr r4, _080B4B1C @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x22] - ldr r1, _080B4B20 @ =gUnknown_83E7470 - adds r0, r5, 0 - bl SetSubspriteTables - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080B4B80 - .align 2, 0 -_080B4B18: .4byte 0x0000ffc0 -_080B4B1C: .4byte gBattleAnimArgs -_080B4B20: .4byte gUnknown_83E7470 -_080B4B24: - ldrh r1, [r5, 0x30] - ldrh r3, [r5, 0x34] - adds r1, r3 - ldrh r2, [r5, 0x32] - ldrh r0, [r5, 0x36] - adds r2, r0 - lsls r0, r1, 16 - asrs r0, 24 - ldrh r3, [r5, 0x24] - adds r0, r3 - strh r0, [r5, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r3, [r5, 0x26] - adds r0, r3 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x34] - ands r2, r0 - strh r2, [r5, 0x36] - movs r1, 0x38 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B4B6A - movs r2, 0x20 - ldrsh r0, [r5, r2] - movs r3, 0x24 - ldrsh r1, [r5, r3] - adds r0, r1 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - ble _080B4B80 - b _080B4B7C -_080B4B6A: - movs r1, 0x20 - ldrsh r0, [r5, r1] - movs r2, 0x24 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _080B4B80 -_080B4B7C: - ldr r0, _080B4B88 @ =DestroyAnimSprite - str r0, [r5, 0x1C] -_080B4B80: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B4B88: .4byte DestroyAnimSprite - thumb_func_end sub_80B4AA8 - - thumb_func_start sub_80B4B8C -sub_80B4B8C: @ 80B4B8C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B4BC4 @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x4] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x36] - ldr r0, _080B4BC8 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - ldr r1, _080B4BCC @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B4BC4: .4byte gBattleAnimArgs -_080B4BC8: .4byte StartAnimLinearTranslation -_080B4BCC: .4byte DestroyAnimSprite - thumb_func_end sub_80B4B8C - - thumb_func_start sub_80B4BD0 -sub_80B4BD0: @ 80B4BD0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080B4C50 @ =gTasks - adds r6, r1, r0 - ldr r5, _080B4C54 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xC0 - lsls r1, 13 - adds r0, r1 - lsrs r7, r0, 16 - ldr r4, _080B4C58 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xC0 - lsls r2, 13 - adds r0, r2 - lsrs r0, 16 - mov r8, r0 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080B4C40 - mov r8, r7 -_080B4C40: - bl sub_80B4FB8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _080B4C5C - movs r0, 0x20 - b _080B4C62 - .align 2, 0 -_080B4C50: .4byte gTasks -_080B4C54: .4byte gBattleAnimAttacker -_080B4C58: .4byte gBattleAnimTarget -_080B4C5C: - lsls r1, r5, 3 - movs r0, 0x30 - subs r0, r1 -_080B4C62: - strh r0, [r6, 0x18] - movs r4, 0 - strh r4, [r6, 0x8] - strh r4, [r6, 0x1E] - strh r4, [r6, 0x1A] - movs r0, 0x1 - strh r0, [r6, 0x20] - movs r1, 0x18 - ldrsh r0, [r6, r1] - cmp r0, 0 - bge _080B4C7A - adds r0, 0x7 -_080B4C7A: - asrs r0, 3 - subs r0, 0x1 - strh r0, [r6, 0x1C] - mov r2, r9 - lsls r0, r2, 3 - strh r0, [r6, 0xC] - lsls r0, r7, 3 - strh r0, [r6, 0xE] - mov r1, r10 - subs r0, r1, r2 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x10] - mov r1, r8 - subs r0, r1, r7 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x12] - strh r4, [r6, 0x14] - strh r4, [r6, 0x16] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r4, r0, 0 - lsls r4, 24 - asrs r4, 8 - lsrs r4, 16 - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - strh r4, [r6, 0x22] - asrs r0, 24 - lsls r4, 16 - asrs r4, 16 - subs r0, r4 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x24] - strh r5, [r6, 0xA] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - ldr r0, _080B4CFC @ =sub_80B4D00 - str r0, [r6] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B4CFC: .4byte sub_80B4D00 - thumb_func_end sub_80B4BD0 - - thumb_func_start sub_80B4D00 -sub_80B4D00: @ 80B4D00 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080B4D24 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _080B4D1A - b _080B4E68 -_080B4D1A: - lsls r0, 2 - ldr r1, _080B4D28 @ =_080B4D2C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B4D24: .4byte gTasks -_080B4D28: .4byte _080B4D2C - .align 2, 0 -_080B4D2C: - .4byte _080B4D40 - .4byte _080B4DA4 - .4byte _080B4DAC - .4byte _080B4E08 - .4byte _080B4E5A -_080B4D40: - ldrh r2, [r4, 0x14] - ldrh r0, [r4, 0x10] - subs r2, r0 - strh r2, [r4, 0x14] - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x16] - ldr r3, _080B4DA0 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - lsls r2, 16 - asrs r2, 19 - strh r2, [r0, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _080B4D90 - movs r0, 0x14 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080B4D90: - ldrh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x9B - bl PlaySE12WithPanning - b _080B4E68 - .align 2, 0 -_080B4DA0: .4byte gSprites -_080B4DA4: - ldrh r0, [r4, 0x1E] - subs r0, 0x1 - strh r0, [r4, 0x1E] - b _080B4E4C -_080B4DAC: - ldrh r0, [r4, 0x1A] - subs r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - beq _080B4DCC - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0x14] - adds r0, r2 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x16] - adds r0, r1 - strh r0, [r4, 0x16] - b _080B4DD6 -_080B4DCC: - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080B4DD6: - ldr r2, _080B4E04 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - b _080B4E68 - .align 2, 0 -_080B4E04: .4byte gSprites -_080B4E08: - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0xE] - adds r0, r1 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1C - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _080B4E46 - movs r0, 0 - strh r0, [r4, 0x1A] - adds r0, r4, 0 - bl sub_80B4E70 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA8 - bl PlaySE12WithPanning -_080B4E46: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] -_080B4E4C: - lsls r0, 16 - cmp r0, 0 - bne _080B4E68 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080B4E68 -_080B4E5A: - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B4E68 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080B4E68: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B4D00 - - thumb_func_start sub_80B4E70 -sub_80B4E70: @ 80B4E70 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bhi _080B4F60 - lsls r0, 2 - ldr r1, _080B4E8C @ =_080B4E90 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080B4E8C: .4byte _080B4E90 - .align 2, 0 -_080B4E90: - .4byte _080B4EA4 - .4byte _080B4EB0 - .4byte _080B4EB0 - .4byte _080B4EBC - .4byte _080B4EC8 -_080B4EA4: - ldr r3, _080B4EAC @ =gUnknown_83E74D8 - movs r5, 0 - b _080B4ECC - .align 2, 0 -_080B4EAC: .4byte gUnknown_83E74D8 -_080B4EB0: - ldr r3, _080B4EB8 @ =gUnknown_83E74F0 - movs r5, 0x50 - b _080B4ECC - .align 2, 0 -_080B4EB8: .4byte gUnknown_83E74F0 -_080B4EBC: - ldr r3, _080B4EC4 @ =gUnknown_83E74F0 - movs r5, 0x40 - b _080B4ECC - .align 2, 0 -_080B4EC4: .4byte gUnknown_83E74F0 -_080B4EC8: - ldr r3, _080B4F68 @ =gUnknown_83E74F0 - movs r5, 0x30 -_080B4ECC: - ldrh r1, [r4, 0xC] - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r1, 16 - ldrh r2, [r4, 0xE] - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - movs r6, 0x20 - ldrsh r0, [r4, r6] - lsls r0, 2 - adds r1, r0 - lsls r1, 16 - lsrs r6, r1, 16 - asrs r1, 16 - lsrs r7, r2, 16 - asrs r2, 16 - adds r0, r3, 0 - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080B4F58 - ldr r1, _080B4F6C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x12 - strh r1, [r0, 0x2E] - movs r2, 0x20 - ldrsh r1, [r4, r2] - lsls r2, r1, 2 - adds r2, r1 - lsls r2, 2 - adds r2, r6, r2 - movs r6, 0xA - ldrsh r3, [r4, r6] - lsls r1, r3, 1 - adds r1, r3 - adds r2, r1 - strh r2, [r0, 0x32] - strh r7, [r0, 0x36] - movs r1, 0xA - ldrsh r2, [r4, r1] - lsls r2, 1 - movs r3, 0x10 - negs r3, r3 - adds r1, r3, 0 - subs r1, r2 - strh r1, [r0, 0x38] - ldrh r3, [r0, 0x4] - lsls r2, r3, 22 - lsrs r2, 22 - adds r2, r5 - ldr r5, _080B4F70 @ =0x000003ff - adds r1, r5, 0 - ands r2, r1 - ldr r1, _080B4F74 @ =0xfffffc00 - ands r1, r3 - orrs r1, r2 - strh r1, [r0, 0x4] - bl InitAnimArcTranslation - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] -_080B4F58: - movs r6, 0x20 - ldrsh r0, [r4, r6] - negs r0, r0 - strh r0, [r4, 0x20] -_080B4F60: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080B4F68: .4byte gUnknown_83E74F0 -_080B4F6C: .4byte gSprites -_080B4F70: .4byte 0x000003ff -_080B4F74: .4byte 0xfffffc00 - thumb_func_end sub_80B4E70 - - thumb_func_start sub_80B4F78 -sub_80B4F78: @ 80B4F78 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimHorizontalArc - lsls r0, 24 - cmp r0, 0 - beq _080B4FAA - ldr r0, _080B4FB0 @ =sub_80B4D00 - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _080B4FA4 - ldr r0, _080B4FB4 @ =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - subs r0, 0x1 - strh r0, [r1, 0x1E] -_080B4FA4: - adds r0, r4, 0 - bl DestroySprite -_080B4FAA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B4FB0: .4byte sub_80B4D00 -_080B4FB4: .4byte gTasks - thumb_func_end sub_80B4F78 - - thumb_func_start sub_80B4FB8 -sub_80B4FB8: @ 80B4FB8 - push {lr} - ldr r0, _080B4FE0 @ =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xFF - lsls r2, 24 - adds r0, r2 - lsrs r0, 24 - cmp r0, 0x4 - bls _080B4FDA - movs r1, 0x1 -_080B4FDA: - adds r0, r1, 0 - pop {r1} - bx r1 - .align 2, 0 -_080B4FE0: .4byte gAnimDisableStructPtr - thumb_func_end sub_80B4FB8 - - thumb_func_start sub_80B4FE4 -sub_80B4FE4: @ 80B4FE4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B501C @ =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - ldrh r1, [r5, 0x4] - subs r0, r1 - strh r0, [r4, 0x34] - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, _080B5020 @ =sub_80B5024 - str r0, [r4, 0x1C] - adds r4, 0x3E - ldrb r0, [r4] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B501C: .4byte gBattleAnimArgs -_080B5020: .4byte sub_80B5024 - thumb_func_end sub_80B4FE4 - - thumb_func_start sub_80B5024 -sub_80B5024: @ 80B5024 - push {lr} - adds r2, r0, 0 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r3] - ldrh r1, [r2, 0x34] - movs r3, 0x34 - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _080B505C - ldrh r3, [r2, 0x32] - adds r0, r1, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r1, r0 - strh r1, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r1, 16 - cmp r1, 0 - ble _080B506E - movs r0, 0 - strh r0, [r2, 0x34] - b _080B506E -_080B505C: - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080B506E - adds r0, r2, 0 - bl DestroyAnimSprite -_080B506E: - pop {r0} - bx r0 - thumb_func_end sub_80B5024 - - thumb_func_start sub_80B5074 -sub_80B5074: @ 80B5074 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080B509C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080B5090 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080B5090: - adds r0, r4, 0 - bl TranslateAnimSpriteToTargetMonLocation - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080B509C: .4byte gBattleAnimAttacker - thumb_func_end sub_80B5074 - - thumb_func_start sub_80B50A0 -sub_80B50A0: @ 80B50A0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080B50EC @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080B50F0 @ =gBattleAnimArgs - ldrh r3, [r2] - ldrh r5, [r4, 0x20] - adds r1, r3, r5 - strh r1, [r4, 0x20] - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r4, 0x22] - strh r3, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x38] - ldrb r1, [r2, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080B50F4 @ =sub_80B50F8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080B50EC: .4byte gBattleAnimTarget -_080B50F0: .4byte gBattleAnimArgs -_080B50F4: .4byte sub_80B50F8 - thumb_func_end sub_80B50A0 - - thumb_func_start sub_80B50F8 -sub_80B50F8: @ 80B50F8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x8 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - ldrh r1, [r4, 0x24] - adds r1, r0 - strh r1, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - subs r1, r0 - strh r1, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8C - ble _080B5142 - adds r0, r4, 0 - bl DestroyAnimSprite -_080B5142: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80B50F8 - - thumb_func_start sub_80B5148 -sub_80B5148: @ 80B5148 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, _080B5180 @ =gAnimMoveDmg - ldr r0, [r2] - cmp r0, 0x20 - bgt _080B515C - ldr r1, _080B5184 @ =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_080B515C: - ldr r2, [r2] - adds r0, r2, 0 - subs r0, 0x21 - cmp r0, 0x20 - bhi _080B516C - ldr r1, _080B5184 @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_080B516C: - cmp r2, 0x41 - ble _080B5176 - ldr r1, _080B5184 @ =gBattleAnimArgs - movs r0, 0x2 - strh r0, [r1, 0xE] -_080B5176: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080B5180: .4byte gAnimMoveDmg -_080B5184: .4byte gBattleAnimArgs - thumb_func_end sub_80B5148 - - thumb_func_start sub_80B5188 -sub_80B5188: @ 80B5188 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080B51E4 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080B51AA - movs r0, 0 - bl sub_8075458 - movs r0, 0xC8 - strh r0, [r5, 0xA] -_080B51AA: - ldr r4, _080B51E8 @ =gBattle_BG3_Y - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xA - bl __divsi3 - ldrh r1, [r4] - adds r1, r0 - strh r1, [r4] - ldrh r0, [r5, 0xA] - subs r0, 0x3 - strh r0, [r5, 0xA] - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x78 - bne _080B51D6 - movs r0, 0x1 - bl sub_8075458 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080B51D6: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B51E4: .4byte gTasks -_080B51E8: .4byte gBattle_BG3_Y - thumb_func_end sub_80B5188 - - thumb_func_start sub_80B51EC -sub_80B51EC: @ 80B51EC - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080B5258 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080B5218 - movs r0, 0 - bl sub_8075458 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, _080B525C @ =gBattle_BG3_Y - ldrh r0, [r0] - strh r0, [r4, 0xC] -_080B5218: - ldrh r0, [r4, 0xA] - adds r0, 0x50 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0xA] - ldr r6, _080B525C @ =gBattle_BG3_Y - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0x4 - bl Cos - ldrh r4, [r4, 0xC] - adds r0, r4 - strh r0, [r6] - ldr r0, _080B5260 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - ldr r0, _080B5264 @ =0x00000fff - cmp r1, r0 - bne _080B5250 - movs r0, 0 - strh r0, [r6] - movs r0, 0x1 - bl sub_8075458 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080B5250: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080B5258: .4byte gTasks -_080B525C: .4byte gBattle_BG3_Y -_080B5260: .4byte gBattleAnimArgs -_080B5264: .4byte 0x00000fff - thumb_func_end sub_80B51EC - - .align 2, 0 @ Don't pad with nop. diff --git a/data/data_835B488.s b/data/data_835B488.s index fd6f9c209..cf435e174 100644 --- a/data/data_835B488.s +++ b/data/data_835B488.s @@ -843,13 +843,19 @@ gUnknown_83E4410:: @ 83E4410 .incbin "baserom.gba", 0x3E4410, 0x1488 gUnknown_83E5898:: @ 83E5898 - .incbin "baserom.gba", 0x3E5898, 0x248 + .incbin "baserom.gba", 0x3E5898, 0xC0 + +gUnknown_83E5958:: @ 83E5958 + .incbin "baserom.gba", 0x3E5958, 0x188 gUnknown_83E5AE0:: @ 83E5AE0 .incbin "baserom.gba", 0x3E5AE0, 0xA8 gUnknown_83E5B88:: @ 83E5B88 - .incbin "baserom.gba", 0x3E5B88, 0x2A4 + .incbin "baserom.gba", 0x3E5B88, 0x1C0 + +gUnknown_83E5D48:: @ 83E5D48 + .incbin "baserom.gba", 0x3E5D48, 0xE4 gUnknown_83E5E2C:: @ 83E5E2C .incbin "baserom.gba", 0x3E5E2C, 0x18 @@ -915,16 +921,7 @@ gUnknown_83E7044:: @ 83E7044 .incbin "baserom.gba", 0x3E7044, 0xD0 gUnknown_83E7114:: @ 83E7114 - .incbin "baserom.gba", 0x3E7114, 0x35C - -gUnknown_83E7470:: @ 83E7470 - .incbin "baserom.gba", 0x3E7470, 0x68 - -gUnknown_83E74D8:: @ 83E74D8 - .incbin "baserom.gba", 0x3E74D8, 0x18 - -gUnknown_83E74F0:: @ 83E74F0 - .incbin "baserom.gba", 0x3E74F0, 0xB8 + .incbin "baserom.gba", 0x3E7114, 0x27C .section .rodata.83E7CFC diff --git a/data/graphics.s b/data/graphics.s index 79b622cfa..379411a67 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -13554,7 +13554,7 @@ gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet:: @ 8E794D0 .incbin "graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz" .align 2 -gFile_graphics_battle_anims_sprites_261_palette:: @ 8E799FC +gBattleAnimSpritePal_FlyingDirt:: @ 8E799FC .incbin "graphics/battle_anims/sprites/261.gbapal.lz" .align 2 diff --git a/include/battle_anim.h b/include/battle_anim.h index 09eeefb44..b5bdd05ce 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -74,6 +74,7 @@ extern struct OamData gOamData_83ACB18; extern struct OamData gOamData_83ACB38; extern struct OamData gOamData_83ACA18; extern struct OamData gOamData_83ACB20; +extern struct OamData gOamData_83ACB50; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -102,6 +103,9 @@ void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *ar // battle_anim_special.s void sub_80F1720(u8 battler, struct Pokemon *mon); +// battle_anim_effects_1.s +void AnimMoveTwisterParticle(struct Sprite *sprite); + enum { BATTLER_COORD_X, @@ -302,6 +306,12 @@ void sub_80B63B4(u8 taskId); void sub_80B68C8(u8 taskId); void sub_80B6BBC(u8 taskId); +// rock.c +void AnimTask_LoadSandstormBackground(u8 taskId); +void sub_80B4BD0(u8 taskId); +void AnimTask_GetSeismicTossDamageLevel(u8 taskId); +void sub_80B5188(u8 taskId); +void sub_80B51EC(u8 taskId); // flying.s void sub_80B1D3C(struct Sprite *sprite); diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index 2eefb2482..6d54bc5fb 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -596,6 +596,7 @@ // BLDALPHA #define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1)) +#define BLDALPHA_BLEND2(target1, target2) ((target1) | ((target2) << 8)) // SOUNDCNT_H #define SOUND_CGB_MIX_QUARTER 0x0000 diff --git a/include/graphics.h b/include/graphics.h index 492b21893..1c0612fd1 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -986,6 +986,11 @@ extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_sheet[]; extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_palette[]; extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap[]; +// rock +extern const u32 gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap[]; +extern const u32 gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet[]; +extern const u32 gBattleAnimSpritePal_FlyingDirt[]; + // title_screen extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[]; extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[]; diff --git a/ld_script.txt b/ld_script.txt index d7681bda0..9b9147b00 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -164,7 +164,7 @@ SECTIONS { asm/flying.o(.text); asm/psychic.o(.text); asm/bug.o(.text); - asm/rock.o(.text); + src/rock.o(.text); src/ghost.o(.text); src/dragon.o(.text); src/dark.o(.text); @@ -423,6 +423,7 @@ SECTIONS { src/battle_anim_mon_movement.o(.rodata); src/item.o(.rodata); data/data_835B488.o(.rodata.83DF09C); + src/rock.o(.rodata); src/ghost.o(.rodata); src/dragon.o(.rodata); src/dark.o(.rodata); diff --git a/src/ghost.c b/src/ghost.c index 1fc044a77..fbf452af6 100644 --- a/src/ghost.c +++ b/src/ghost.c @@ -942,9 +942,9 @@ void sub_80B63B4(u8 taskId) startX = 40; else startX = 200; - gBattle_WIN0H = (startX << 8) | startX; + gBattle_WIN0H = WIN_RANGE(startX, startX); startY = 40; - gBattle_WIN0V = (startY << 8) | startY; + gBattle_WIN0V = WIN_RANGE(startY, startY); leftDistance = startX; rightDistance = 240 - startX; topDistance = startY; @@ -988,8 +988,8 @@ static void sub_80B6468(u8 taskId) BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); gTasks[taskId].func = sub_80B65F0; } - gBattle_WIN0H = (left << 8) | right; - gBattle_WIN0V = (top << 8) | bottom; + gBattle_WIN0H = WIN_RANGE(left, right); + gBattle_WIN0V = WIN_RANGE(top, bottom); } static void sub_80B65F0(u8 taskId) @@ -1079,7 +1079,7 @@ static void sub_80B6728(struct Sprite *sprite) { sprite->data[1] = 0; ++sprite->data[2]; - SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8)); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND2(16 - sprite->data[2], sprite->data[2])); if (sprite->data[2] == 16) { sprite->invisible = TRUE; diff --git a/src/rock.c b/src/rock.c new file mode 100644 index 000000000..cc8da4034 --- /dev/null +++ b/src/rock.c @@ -0,0 +1,833 @@ +#include "global.h" +#include "battle_anim.h" +#include "gpu_regs.h" +#include "graphics.h" +#include "palette.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/songs.h" + +extern const union AnimCmd *const gUnknown_83E5958[]; +extern const union AnimCmd *const gUnknown_83E5D48[]; + +static void sub_80B4634(struct Sprite *sprite); +static void sub_80B46F8(struct Sprite *sprite); +static void AnimDirtParticleAcrossScreen(struct Sprite *sprite); +static void AnimRaiseSprite(struct Sprite *sprite); +static void sub_80B4D00(u8 taskId); +static void sub_80B4F78(struct Sprite *sprite); +static void sub_80B4FE4(struct Sprite *sprite); +static void sub_80B5074(struct Sprite *sprite); +static void sub_80B50A0(struct Sprite *sprite); +static void sub_80B477C(struct Sprite *sprite); +static void sub_80B46B4(struct Sprite *sprite); +static void sub_80B47C4(struct Sprite *sprite); +static void sub_80B490C(u8 taskId); +static void sub_80B4E70(struct Task *task); +static u8 sub_80B4FB8(void); +static void sub_80B5024(struct Sprite *sprite); +static void sub_80B50F8(struct Sprite *sprite); + +static const union AnimCmd gUnknown_83E7390[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E7398[] = +{ + ANIMCMD_FRAME(48, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E73A0[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E73A8[] = +{ + gUnknown_83E7390, + gUnknown_83E7398, + gUnknown_83E73A0, +}; + +const struct SpriteTemplate gUnknown_83E73B4 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E73A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B4634, +}; + +const struct SpriteTemplate gUnknown_83E73CC = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E73A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B46F8, +}; + +const struct SpriteTemplate gUnknown_83E73E4 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B477C, +}; + +static const union AffineAnimCmd gUnknown_83E73FC[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), + AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5), + AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd *const gUnknown_83E741C[] = +{ + gUnknown_83E73FC, +}; + +const struct SpriteTemplate gUnknown_83E7420 = +{ + .tileTag = ANIM_TAG_WATER_ORB, + .paletteTag = ANIM_TAG_WATER_ORB, + .oam = &gOamData_83ACB50, + .anims = gUnknown_83E5958, + .images = NULL, + .affineAnims = gUnknown_83E741C, + .callback = sub_80B477C, +}; + +const struct SpriteTemplate gUnknown_83E7438 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E5D48, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B477C, +}; + +const struct SpriteTemplate gUnknown_83E7450 = +{ + .tileTag = ANIM_TAG_FLYING_DIRT, + .paletteTag = ANIM_TAG_FLYING_DIRT, + .oam = &gOamData_83AC9F8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimDirtParticleAcrossScreen, +}; + +static const struct Subsprite gUnknown_83E7468[] = +{ + { + .x = -16, + .y = 0, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .tileOffset = 0, + .priority = 1, + }, + { + .x = 16, + .y = 0, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .tileOffset = 8, + .priority = 1, + }, +}; + +static const struct SubspriteTable gUnknown_83E7470[] = +{ + { ARRAY_COUNT(gUnknown_83E7468), gUnknown_83E7468 }, +}; + +static const union AnimCmd gUnknown_83E7478[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E7480[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E7488[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E7490[] = +{ + ANIMCMD_FRAME(48, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E7498[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_83E74A0[] = +{ + ANIMCMD_FRAME(80, 1), + ANIMCMD_END, +}; + +static const union AnimCmd *const gUnknown_83E74A8[] = +{ + gUnknown_83E7478, + gUnknown_83E7480, +}; + +static const union AnimCmd *const gUnknown_83E74B0[] = +{ + gUnknown_83E7488, + gUnknown_83E7490, +}; + +static const union AnimCmd *const gUnknown_83E74B8[] = +{ + gUnknown_83E7498, + gUnknown_83E74A0, +}; + +const struct SpriteTemplate gUnknown_83E74C0 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E74A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = AnimRaiseSprite, +}; + +const struct SpriteTemplate gUnknown_83E74D8 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gOamData_83AC9C8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B4F78, +}; + +const struct SpriteTemplate gUnknown_83E74F0 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83AC9D8, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B4F78, +}; + +const struct SpriteTemplate gUnknown_83E7508 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E74A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80B4FE4, +}; + +static const union AffineAnimCmd gUnknown_83E7520[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd gUnknown_83E7530[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5), + AFFINEANIMCMD_JUMP(0), +}; + +static const union AffineAnimCmd *const gUnknown_83E7540[] = +{ + gUnknown_83E7520, + gUnknown_83E7530, +}; + +const struct SpriteTemplate gUnknown_83E7548 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83ACA38, + .anims = gUnknown_83E74A8, + .images = NULL, + .affineAnims = gUnknown_83E7540, + .callback = sub_80B5074, +}; + +const struct SpriteTemplate gUnknown_83E7560 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83ACA38, + .anims = gUnknown_83E74A8, + .images = NULL, + .affineAnims = gUnknown_83E7540, + .callback = sub_80B50A0, +}; + +const struct SpriteTemplate gUnknown_83E7578 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83AC9D8, + .anims = gUnknown_83E74B8, + .images = NULL, + .affineAnims = gUnknown_83E7540, + .callback = AnimMoveTwisterParticle, +}; + +const struct SpriteTemplate gUnknown_83E7590 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gOamData_83ACA38, + .anims = gUnknown_83E74B0, + .images = NULL, + .affineAnims = gUnknown_83E7540, + .callback = sub_8077350, +}; + +static void sub_80B4634(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3] != 0) + SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += 14; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + AnimateSprite(sprite); + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2] = 4; + sprite->data[3] = 16; + sprite->data[4] = -70; + sprite->data[5] = gBattleAnimArgs[2]; + StoreSpriteCallbackInData6(sprite, sub_80B46B4); + sprite->callback = TranslateSpriteInEllipseOverDuration; + sprite->callback(sprite); +} + +static void sub_80B46B4(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[5]; + sprite->data[0] = 192; + sprite->data[1] = sprite->data[5]; + sprite->data[2] = 4; + sprite->data[3] = 32; + sprite->data[4] = -24; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); + sprite->callback = TranslateSpriteInEllipseOverDuration; + sprite->callback(sprite); +} + +static void sub_80B46F8(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[5]); + AnimateSprite(sprite); + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + InitSpriteDataForLinearTranslation(sprite); + sprite->data[3] = 0; + sprite->data[4] = 0; + sprite->callback = TranslateSpriteLinearFixedPoint; + StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); +} + +static void sub_80B477C(struct Sprite *sprite) +{ + if (gBattleAnimArgs[6] == 0) + InitSpritePosToAnimAttacker(sprite, 0); + else + InitSpritePosToAnimTarget(sprite, FALSE); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->callback = sub_80B47C4; +} + +static void sub_80B47C4(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[1]; + sprite->pos2.y = -(sprite->data[4] >> 8); + sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]); + sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF; + if (--sprite->data[0] == -1) + { + DestroyAnimSprite(sprite); + } +} + +void AnimTask_LoadSandstormBackground(u8 taskId) +{ + s32 var0; + struct BattleAnimBgData animBg; + + var0 = 0; + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0); + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); + SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); + sub_80752A0(&animBg); + AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap); + AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset); + LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32); + if (IsContest()) + sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0); + if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + var0 = 1; + gTasks[taskId].data[0] = var0; + gTasks[taskId].func = sub_80B490C; +} + +static void sub_80B490C(u8 taskId) +{ + struct BattleAnimBgData animBg; + + if (gTasks[taskId].data[0] == 0) + gBattle_BG1_X += -6; + else + gBattle_BG1_X += 6; + gBattle_BG1_Y += -1; + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + ++gTasks[taskId].data[11]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 7) + { + ++gTasks[taskId].data[12]; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 101) + { + gTasks[taskId].data[11] = 7; + ++gTasks[taskId].data[12]; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + --gTasks[taskId].data[11]; + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11])); + if (gTasks[taskId].data[11] == 0) + { + ++gTasks[taskId].data[12]; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_80752A0(&animBg); + sub_8075358(animBg.bgId); + ++gTasks[taskId].data[12]; + break; + case 4: + if (!IsContest()) + SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); + DestroyAnimVisualTask(taskId); + break; + } +} + +// Animates the sprites that fly diagonally across the screen +// in Sandstorm and Heat Wave. +// arg 0: initial y pixel offset +// arg 1: projectile speed +// arg 2: y pixel drop +// arg 3: ??? unknown (possibly a color bit) +static void AnimDirtParticleAcrossScreen(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->pos1.x = 304; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + sprite->data[5] = 1; + sprite->oam.matrixNum = ST_OAM_HFLIP; + } + else + { + sprite->pos1.x = -64; + } + sprite->pos1.y = gBattleAnimArgs[0]; + SetSubspriteTables(sprite, gUnknown_83E7470); + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + ++sprite->data[0]; + } + else + { + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x += (sprite->data[3] >> 8); + sprite->pos2.y += (sprite->data[4] >> 8); + sprite->data[3] &= 0xFF; + sprite->data[4] &= 0xFF; + if (sprite->data[5] == 0) + { + if (sprite->pos1.x + sprite->pos2.x > 272) + { + sprite->callback = DestroyAnimSprite; + } + } + else if (sprite->pos1.x + sprite->pos2.x < -32) + { + sprite->callback = DestroyAnimSprite; + } + } +} + +// Animates the rising rocks in Ancient Power. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: terminal y offset +// arg 3: duration +// arg 4: sprite size [1,5] +static void AnimRaiseSprite(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + InitSpritePosToAnimAttacker(sprite, 0); + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[2] = sprite->pos1.x; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2]; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); +} + +void sub_80B4BD0(u8 taskId) +{ + u16 var0, var1, var2, var3; + u8 var4; + s32 var5; + s16 pan1, pan2; + struct Task *task; + + task = &gTasks[taskId]; + var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24; + var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24; + if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget) + var3 = var1; + var4 = sub_80B4FB8(); + if (var4 == 1) + task->data[8] = 32; + else + task->data[8] = 48 - (var4 * 8); + task->data[0] = 0; + task->data[11] = 0; + task->data[9] = 0; + task->data[12] = 1; + var5 = task->data[8]; + if (var5 < 0) + var5 += 7; + task->data[10] = (var5 >> 3) - 1; + task->data[2] = var0 * 8; + task->data[3] = var1 * 8; + task->data[4] = ((var2 - var0) * 8) / task->data[8]; + task->data[5] = ((var3 - var1) * 8) / task->data[8]; + task->data[6] = 0; + task->data[7] = 0; + pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER); + pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT); + task->data[13] = pan1; + task->data[14] = (pan2 - pan1) / task->data[8]; + task->data[1] = var4; + task->data[15] = GetAnimBattlerSpriteId(0); + task->func = sub_80B4D00; +} + +static void sub_80B4D00(u8 taskId) +{ + struct Task *task; + + task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[6] -= task->data[4]; + task->data[7] -= task->data[5]; + gSprites[task->data[15]].pos2.x = task->data[6] >> 3; + gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + if (++task->data[9] == 10) + { + task->data[11] = 20; + ++task->data[0]; + } + PlaySE12WithPanning(SE_W029, task->data[13]); + break; + case 1: + if (--task->data[11] == 0) + ++task->data[0]; + break; + case 2: + if (--task->data[9] != 0) + { + task->data[6] += task->data[4]; + task->data[7] += task->data[5]; + } + else + { + task->data[6] = 0; + task->data[7] = 0; + ++task->data[0]; + } + gSprites[task->data[15]].pos2.x = task->data[6] >> 3; + gSprites[task->data[15]].pos2.y = task->data[7] >> 3; + break; + case 3: + task->data[2] += task->data[4]; + task->data[3] += task->data[5]; + if (++task->data[9] >= task->data[10]) + { + task->data[9] = 0; + sub_80B4E70(task); + task->data[13] += task->data[14]; + PlaySE12WithPanning(SE_W091, task->data[13]); + } + if (--task->data[8] == 0) + { + ++task->data[0]; + } + break; + case 4: + if (task->data[11] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80B4E70(struct Task *task) +{ + const struct SpriteTemplate *spriteTemplate; + s32 var0; + u16 x, y; + u8 spriteId; + + switch (task->data[1]) + { + case 1: + spriteTemplate = &gUnknown_83E74D8; + var0 = 0; + break; + case 2: + case 3: + spriteTemplate = &gUnknown_83E74F0; + var0 = 80; + break; + case 4: + spriteTemplate = &gUnknown_83E74F0; + var0 = 64; + break; + case 5: + spriteTemplate = &gUnknown_83E74F0; + var0 = 48; + break; + default: + return; + } + x = task->data[2] >> 3; + y = task->data[3] >> 3; + x += (task->data[12] * 4); + spriteId = CreateSprite(spriteTemplate, x, y, 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 18; + gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3); + gSprites[spriteId].data[4] = y; + gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); + gSprites[spriteId].oam.tileNum += var0; + InitAnimArcTranslation(&gSprites[spriteId]); + ++task->data[11]; + } + task->data[12] *= -1; +} + +static void sub_80B4F78(struct Sprite *sprite) +{ + if (TranslateAnimHorizontalArc(sprite)) + { + u8 taskId = FindTaskIdByFunc(sub_80B4D00); + + if (taskId != TASK_NONE) + --gTasks[taskId].data[11]; + DestroySprite(sprite); + } +} + +static u8 sub_80B4FB8(void) +{ + u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer; + u8 var0 = retVal - 1; + + if (var0 > 4) + retVal = 1; + return retVal; +} + +static void sub_80B4FE4(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + sprite->pos2.x = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] -= gBattleAnimArgs[2]; + sprite->data[0] = 3; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->callback = sub_80B5024; + sprite->invisible = TRUE; +} + +static void sub_80B5024(struct Sprite *sprite) +{ + sprite->invisible = FALSE; + if (sprite->data[3] != 0) + { + sprite->pos2.y = sprite->data[2] + sprite->data[3]; + sprite->data[3] += sprite->data[0]; + ++sprite->data[0]; + if (sprite->data[3] > 0) + { + sprite->data[3] = 0; + } + } + else if (--sprite->data[1] == 0) + { + DestroyAnimSprite(sprite); + } +} + +static void sub_80B5074(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + StartSpriteAffineAnim(sprite, 1); + TranslateAnimSpriteToTargetMonLocation(sprite); +} + +static void sub_80B50A0(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[5] = gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->callback = sub_80B50F8; +} + +static void sub_80B50F8(struct Sprite *sprite) +{ + sprite->data[0] += 8; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x += sprite->data[3] / 40; + sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]); + if (sprite->data[0] > 140) + DestroyAnimSprite(sprite); +} + +void AnimTask_GetSeismicTossDamageLevel(u8 taskId) +{ + if (gAnimMoveDmg < 33) + gBattleAnimArgs[7] = 0; + if ((u32)gAnimMoveDmg - 33 < 33) + gBattleAnimArgs[7] = 1; + if (gAnimMoveDmg > 65) + gBattleAnimArgs[7] = 2; + DestroyAnimVisualTask(taskId); +} + +void sub_80B5188(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_8075458(0); + gTasks[taskId].data[1] = 200; + } + gBattle_BG3_Y += gTasks[taskId].data[1] / 10; + gTasks[taskId].data[1] -= 3; + if (gTasks[taskId].data[0] == 120) + { + sub_8075458(1); + DestroyAnimVisualTask(taskId); + } + ++gTasks[taskId].data[0]; +} + +void sub_80B51EC(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + sub_8075458(0); + ++gTasks[taskId].data[0]; + gTasks[taskId].data[2] = gBattle_BG3_Y; + } + gTasks[taskId].data[1] += 80; + gTasks[taskId].data[1] &= 0xFF; + gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]); + if (gBattleAnimArgs[7] == 0xFFF) + { + gBattle_BG3_Y = 0; + sub_8075458(1); + DestroyAnimVisualTask(taskId); + } +} |