diff options
Diffstat (limited to 'asm/battle_anim.s')
-rw-r--r-- | asm/battle_anim.s | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/asm/battle_anim.s b/asm/battle_anim.s index f65b9b705..9aa80db64 100644 --- a/asm/battle_anim.s +++ b/asm/battle_anim.s @@ -20,7 +20,7 @@ ClearBattleAnimationVars: @ 80724C0 strb r1, [r0] ldr r0, _08072560 @ =gUnknown_2037EE3 strb r1, [r0] - ldr r0, _08072564 @ =gUnknown_2037EE4 + ldr r0, _08072564 @ =gAnimDisableStructPtr movs r1, 0 str r1, [r0] ldr r0, _08072568 @ =gUnknown_2037EE8 @@ -31,12 +31,12 @@ ClearBattleAnimationVars: @ 80724C0 ldr r0, _08072570 @ =gUnknown_2037EFE strb r2, [r0] ldr r4, _08072574 @ =gUnknown_2037F14 - ldr r5, _08072578 @ =gUnknown_2037F16 + ldr r5, _08072578 @ =gAnimMoveTurn ldr r6, _0807257C @ =gUnknown_2037F17 ldr r7, _08072580 @ =gUnknown_2037F18 - ldr r0, _08072584 @ =gUnknown_2037F1A + ldr r0, _08072584 @ =gBattleAnimAttacker mov r12, r0 - ldr r1, _08072588 @ =gUnknown_2037F1B + ldr r1, _08072588 @ =gBattleAnimTarget mov r8, r1 ldr r0, _0807258C @ =gUnknown_2037F24 mov r9, r0 @@ -52,7 +52,7 @@ _0807250A: subs r2, 0x1 cmp r2, 0 bge _0807250A - ldr r1, _08072598 @ =gUnknown_2037F02 + ldr r1, _08072598 @ =gBattleAnimArgs movs r2, 0 adds r0, r1, 0 adds r0, 0xE @@ -88,20 +88,20 @@ _08072554: .4byte gUnknown_2037EE0 _08072558: .4byte gUnknown_2037EE1 _0807255C: .4byte gUnknown_2037EE2 _08072560: .4byte gUnknown_2037EE3 -_08072564: .4byte gUnknown_2037EE4 +_08072564: .4byte gAnimDisableStructPtr _08072568: .4byte gUnknown_2037EE8 _0807256C: .4byte gUnknown_2037EEC _08072570: .4byte gUnknown_2037EFE _08072574: .4byte gUnknown_2037F14 -_08072578: .4byte gUnknown_2037F16 +_08072578: .4byte gAnimMoveTurn _0807257C: .4byte gUnknown_2037F17 _08072580: .4byte gUnknown_2037F18 -_08072584: .4byte gUnknown_2037F1A -_08072588: .4byte gUnknown_2037F1B +_08072584: .4byte gBattleAnimAttacker +_08072588: .4byte gBattleAnimTarget _0807258C: .4byte gUnknown_2037F24 _08072590: .4byte 0x0000ffff _08072594: .4byte gUnknown_2037EEE -_08072598: .4byte gUnknown_2037F02 +_08072598: .4byte gBattleAnimArgs thumb_func_end ClearBattleAnimationVars thumb_func_start DoMoveAnim @@ -110,11 +110,11 @@ DoMoveAnim: @ 807259C adds r1, r0, 0 lsls r1, 16 lsrs r1, 16 - ldr r2, _080725C0 @ =gUnknown_2037F1A + ldr r2, _080725C0 @ =gBattleAnimAttacker ldr r0, _080725C4 @ =sBattler_AI ldrb r0, [r0] strb r0, [r2] - ldr r2, _080725C8 @ =gUnknown_2037F1B + ldr r2, _080725C8 @ =gBattleAnimTarget ldr r0, _080725CC @ =gBattlerTarget ldrb r0, [r0] strb r0, [r2] @@ -124,9 +124,9 @@ DoMoveAnim: @ 807259C pop {r0} bx r0 .align 2, 0 -_080725C0: .4byte gUnknown_2037F1A +_080725C0: .4byte gBattleAnimAttacker _080725C4: .4byte sBattler_AI -_080725C8: .4byte gUnknown_2037F1B +_080725C8: .4byte gBattleAnimTarget _080725CC: .4byte gBattlerTarget _080725D0: .4byte gUnknown_81C68F4 thumb_func_end DoMoveAnim @@ -206,7 +206,7 @@ _08072658: ldr r0, _080726D4 @ =gUnknown_2037EDC mov r10, r0 ldr r7, _080726D8 @ =RunAnimScriptCommand - ldr r1, _080726DC @ =gUnknown_2037F02 + ldr r1, _080726DC @ =gBattleAnimArgs movs r2, 0 adds r0, r1, 0 adds r0, 0xE @@ -257,7 +257,7 @@ _080726CC: .4byte gUnknown_2037EE1 _080726D0: .4byte gUnknown_2037EE0 _080726D4: .4byte gUnknown_2037EDC _080726D8: .4byte RunAnimScriptCommand -_080726DC: .4byte gUnknown_2037F02 +_080726DC: .4byte gBattleAnimArgs _080726E0: .4byte 0x0000ffff _080726E4: .4byte gUnknown_2037EEE _080726E8: .4byte gUnknown_81C68EC @@ -483,11 +483,11 @@ ScriptCmd_loadspritegfx: @ 8072868 lsls r5, r4, 3 ldr r0, _080728B8 @ =gUnknown_8399388 adds r0, r5, r0 - bl sub_800F034 + bl LoadCompressedSpriteSheetUsingHeap ldr r0, _080728BC @ =gUnknown_8399C90 adds r5, r0 adds r0, r5, 0 - bl sub_800F078 + bl LoadCompressedSpritePaletteUsingHeap ldr r0, [r6] adds r0, 0x2 str r0, [r6] @@ -581,7 +581,7 @@ ScriptCmd_createsprite: @ 807291C cmp r0, 0 beq _0807296C adds r6, r5, 0 - ldr r5, _08072988 @ =gUnknown_2037F02 + ldr r5, _08072988 @ =gBattleAnimArgs adds r3, r0, 0 _08072954: ldr r2, [r6] @@ -610,16 +610,16 @@ _0807296C: b _0807298E .align 2, 0 _08072984: .4byte gUnknown_2037ED4 -_08072988: .4byte gUnknown_2037F02 +_08072988: .4byte gBattleAnimArgs _0807298C: negs r0, r4 _0807298E: lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08072998 @ =gUnknown_2037F1B + ldr r0, _08072998 @ =gBattleAnimTarget b _080729AE .align 2, 0 -_08072998: .4byte gUnknown_2037F1B +_08072998: .4byte gBattleAnimTarget _0807299C: cmp r4, 0x3F bls _080729A6 @@ -631,7 +631,7 @@ _080729A6: _080729A8: lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08072A04 @ =gUnknown_2037F1A + ldr r0, _08072A04 @ =gBattleAnimAttacker _080729AE: ldrb r0, [r0] bl sub_807685C @@ -648,7 +648,7 @@ _080729AE: bgt _080729CC movs r6, 0x3 _080729CC: - ldr r5, _08072A08 @ =gUnknown_2037F1B + ldr r5, _08072A08 @ =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl sub_8074480 @@ -674,8 +674,8 @@ _080729CC: pop {r0} bx r0 .align 2, 0 -_08072A04: .4byte gUnknown_2037F1A -_08072A08: .4byte gUnknown_2037F1B +_08072A04: .4byte gBattleAnimAttacker +_08072A08: .4byte gBattleAnimTarget _08072A0C: .4byte gUnknown_2037EE2 thumb_func_end ScriptCmd_createsprite @@ -707,7 +707,7 @@ ScriptCmd_createvisualtask: @ 8072A10 cmp r0, 0 beq _08072A60 adds r5, r4, 0 - ldr r4, _08072A84 @ =gUnknown_2037F02 + ldr r4, _08072A84 @ =gBattleAnimArgs adds r3, r0, 0 _08072A48: ldr r2, [r5] @@ -738,7 +738,7 @@ _08072A60: bx r0 .align 2, 0 _08072A80: .4byte gUnknown_2037ED4 -_08072A84: .4byte gUnknown_2037F02 +_08072A84: .4byte gBattleAnimArgs _08072A88: .4byte gUnknown_2037EE2 thumb_func_end ScriptCmd_createvisualtask @@ -980,12 +980,12 @@ _08072C52: cmp r6, 0x2 bne _08072C60 _08072C56: - ldr r0, _08072C5C @ =gUnknown_2037F1A + ldr r0, _08072C5C @ =gBattleAnimAttacker b _08072C62 .align 2, 0 -_08072C5C: .4byte gUnknown_2037F1A +_08072C5C: .4byte gBattleAnimAttacker _08072C60: - ldr r0, _08072CD8 @ =gUnknown_2037F1B + ldr r0, _08072CD8 @ =gBattleAnimTarget _08072C62: ldrb r5, [r0] adds r0, r5, 0 @@ -1008,7 +1008,7 @@ _08072C88: adds r0, r5, 0 adds r1, r7, 0 bl sub_8072E48 - ldr r0, _08072CDC @ =gUnknown_2023D44 + ldr r0, _08072CDC @ =gBattlerSpriteIds adds r0, r5, r0 ldrb r4, [r0] ldr r0, _08072CE0 @ =task_pA_ma0A_obj_to_bg_pal @@ -1043,8 +1043,8 @@ _08072C88: ldr r0, _08072CF0 @ =gBattle_BG1_Y b _08072CFC .align 2, 0 -_08072CD8: .4byte gUnknown_2037F1B -_08072CDC: .4byte gUnknown_2023D44 +_08072CD8: .4byte gBattleAnimTarget +_08072CDC: .4byte gBattlerSpriteIds _08072CE0: .4byte task_pA_ma0A_obj_to_bg_pal _08072CE4: .4byte gTasks _08072CE8: .4byte gSprites @@ -1092,7 +1092,7 @@ _08072D3E: adds r0, r5, 0 adds r1, r7, 0 bl sub_8072E48 - ldr r0, _08072D9C @ =gUnknown_2023D44 + ldr r0, _08072D9C @ =gBattlerSpriteIds adds r0, r5, r0 ldrb r4, [r0] ldr r0, _08072DA0 @ =task_pA_ma0A_obj_to_bg_pal @@ -1131,7 +1131,7 @@ _08072D8C: .4byte gBattle_BG2_X _08072D90: .4byte gBattle_BG2_Y _08072D94: .4byte gTasks _08072D98: .4byte gUnknown_2037F14 -_08072D9C: .4byte gUnknown_2023D44 +_08072D9C: .4byte gBattlerSpriteIds _08072DA0: .4byte task_pA_ma0A_obj_to_bg_pal _08072DA4: .4byte gSprites _08072DA8: .4byte gBattle_BG1_X @@ -1190,7 +1190,7 @@ sub_8072DF0: @ 8072DF0 cmp r0, 0 beq _08072E30 ldr r2, _08072E38 @ =gSprites - ldr r0, _08072E3C @ =gUnknown_2023D44 + ldr r0, _08072E3C @ =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -1208,7 +1208,7 @@ _08072E30: .align 2, 0 _08072E34: .4byte gUnknown_2024018 _08072E38: .4byte gSprites -_08072E3C: .4byte gUnknown_2023D44 +_08072E3C: .4byte gBattlerSpriteIds _08072E40: movs r0, 0 _08072E42: @@ -1268,7 +1268,7 @@ _08072E5E: movs r1, 0x1 movs r2, 0 bl SetAnimBgAttribute - ldr r2, _08072F6C @ =gUnknown_2023D44 + ldr r2, _08072F6C @ =gBattlerSpriteIds adds r2, r7, r2 ldrb r0, [r2] ldr r5, _08072F70 @ =gBattle_BG1_X @@ -1349,7 +1349,7 @@ _08072F5C: .4byte 0x06004000 _08072F60: .4byte 0x0600e000 _08072F64: .4byte 0x01000800 _08072F68: .4byte 0x01000400 -_08072F6C: .4byte gUnknown_2023D44 +_08072F6C: .4byte gBattlerSpriteIds _08072F70: .4byte gBattle_BG1_X _08072F74: .4byte gSprites _08072F78: .4byte gBattle_BG1_Y @@ -1401,7 +1401,7 @@ _08072F84: movs r1, 0x1 movs r2, 0 bl SetAnimBgAttribute - ldr r2, _080730A4 @ =gUnknown_2023D44 + ldr r2, _080730A4 @ =gBattlerSpriteIds adds r2, r7, r2 ldrb r0, [r2] ldr r5, _080730A8 @ =gBattle_BG2_X @@ -1483,7 +1483,7 @@ _08073094: .4byte 0x06006000 _08073098: .4byte 0x0600f000 _0807309C: .4byte 0x01000800 _080730A0: .4byte 0x01000400 -_080730A4: .4byte gUnknown_2023D44 +_080730A4: .4byte gBattlerSpriteIds _080730A8: .4byte gBattle_BG2_X _080730AC: .4byte gSprites _080730B0: .4byte gBattle_BG2_Y @@ -1715,12 +1715,12 @@ _0807326E: cmp r4, 0x2 bne _0807327C _08073272: - ldr r0, _08073278 @ =gUnknown_2037F1A + ldr r0, _08073278 @ =gBattleAnimAttacker b _0807327E .align 2, 0 -_08073278: .4byte gUnknown_2037F1A +_08073278: .4byte gBattleAnimAttacker _0807327C: - ldr r0, _080732D4 @ =gUnknown_2037F1B + ldr r0, _080732D4 @ =gBattleAnimTarget _0807327E: ldrb r5, [r0] ldr r3, _080732D8 @ =gUnknown_2037F14 @@ -1728,7 +1728,7 @@ _0807327E: cmp r0, 0xFF beq _080732A4 ldr r2, _080732DC @ =gSprites - ldr r0, _080732E0 @ =gUnknown_2023D44 + ldr r0, _080732E0 @ =gBattlerSpriteIds adds r0, r5, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -1748,7 +1748,7 @@ _080732A4: cmp r0, 0xFF beq _080732E4 ldr r3, _080732DC @ =gSprites - ldr r2, _080732E0 @ =gUnknown_2023D44 + ldr r2, _080732E0 @ =gBattlerSpriteIds movs r1, 0x2 adds r0, r5, 0 eors r0, r1 @@ -1766,10 +1766,10 @@ _080732A4: strb r1, [r0] b _080732E6 .align 2, 0 -_080732D4: .4byte gUnknown_2037F1B +_080732D4: .4byte gBattleAnimTarget _080732D8: .4byte gUnknown_2037F14 _080732DC: .4byte gSprites -_080732E0: .4byte gUnknown_2023D44 +_080732E0: .4byte gBattlerSpriteIds _080732E4: movs r4, 0 _080732E6: @@ -1888,12 +1888,12 @@ _080733BE: cmp r5, 0x2 bne _080733CC _080733C2: - ldr r0, _080733C8 @ =gUnknown_2037F1A + ldr r0, _080733C8 @ =gBattleAnimAttacker b _080733CE .align 2, 0 -_080733C8: .4byte gUnknown_2037F1A +_080733C8: .4byte gBattleAnimAttacker _080733CC: - ldr r0, _08073474 @ =gUnknown_2037F1B + ldr r0, _08073474 @ =gBattleAnimTarget _080733CE: ldrb r4, [r0] adds r0, r4, 0 @@ -1916,7 +1916,7 @@ _080733F4: adds r0, r4, 0 bl sub_8072E48 ldr r2, _08073478 @ =gSprites - ldr r0, _0807347C @ =gUnknown_2023D44 + ldr r0, _0807347C @ =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -1954,7 +1954,7 @@ _08073442: adds r0, r4, 0 bl sub_8072E48 ldr r2, _08073478 @ =gSprites - ldr r0, _0807347C @ =gUnknown_2023D44 + ldr r0, _0807347C @ =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -1976,9 +1976,9 @@ _08073464: pop {r0} bx r0 .align 2, 0 -_08073474: .4byte gUnknown_2037F1B +_08073474: .4byte gBattleAnimTarget _08073478: .4byte gSprites -_0807347C: .4byte gUnknown_2023D44 +_0807347C: .4byte gBattlerSpriteIds _08073480: .4byte gUnknown_2037ED4 thumb_func_end sub_807339C @@ -2007,12 +2007,12 @@ _080734A6: cmp r5, 0x2 bne _080734B4 _080734AA: - ldr r0, _080734B0 @ =gUnknown_2037F1A + ldr r0, _080734B0 @ =gBattleAnimAttacker b _080734B6 .align 2, 0 -_080734B0: .4byte gUnknown_2037F1A +_080734B0: .4byte gBattleAnimAttacker _080734B4: - ldr r0, _08073514 @ =gUnknown_2037F1B + ldr r0, _08073514 @ =gBattleAnimTarget _080734B6: ldrb r6, [r0] adds r0, r6, 0 @@ -2021,7 +2021,7 @@ _080734B6: cmp r0, 0 beq _080734E0 ldr r2, _08073518 @ =gSprites - ldr r0, _0807351C @ =gUnknown_2023D44 + ldr r0, _0807351C @ =gBattlerSpriteIds adds r0, r6, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -2046,7 +2046,7 @@ _080734E0: cmp r0, 0 beq _08073520 ldr r2, _08073518 @ =gSprites - ldr r0, _0807351C @ =gUnknown_2023D44 + ldr r0, _0807351C @ =gBattlerSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 @@ -2061,9 +2061,9 @@ _080734E0: strb r1, [r0] b _08073522 .align 2, 0 -_08073514: .4byte gUnknown_2037F1B +_08073514: .4byte gBattleAnimTarget _08073518: .4byte gSprites -_0807351C: .4byte gUnknown_2023D44 +_0807351C: .4byte gBattlerSpriteIds _08073520: movs r5, 0 _08073522: @@ -2290,7 +2290,7 @@ ScriptCmd_setarg: @ 80736AC orrs r4, r0 adds r1, 0x4 str r1, [r5] - ldr r0, _080736DC @ =gUnknown_2037F02 + ldr r0, _080736DC @ =gBattleAnimArgs lsls r2, 1 adds r2, r0 strh r4, [r2] @@ -2299,7 +2299,7 @@ ScriptCmd_setarg: @ 80736AC bx r0 .align 2, 0 _080736D8: .4byte gUnknown_2037ED4 -_080736DC: .4byte gUnknown_2037F02 +_080736DC: .4byte gBattleAnimArgs thumb_func_end ScriptCmd_setarg thumb_func_start ScriptCmd_choosetwoturnanim @@ -2309,7 +2309,7 @@ ScriptCmd_choosetwoturnanim: @ 80736E0 ldr r2, [r3] adds r0, r2, 0x1 str r0, [r3] - ldr r0, _0807371C @ =gUnknown_2037F16 + ldr r0, _0807371C @ =gAnimMoveTurn ldrb r1, [r0] movs r0, 0x1 ands r0, r1 @@ -2334,7 +2334,7 @@ _080736FA: bx r0 .align 2, 0 _08073718: .4byte gUnknown_2037ED4 -_0807371C: .4byte gUnknown_2037F16 +_0807371C: .4byte gAnimMoveTurn thumb_func_end ScriptCmd_choosetwoturnanim thumb_func_start ScriptCmd_jumpifmoveturn @@ -2347,7 +2347,7 @@ ScriptCmd_jumpifmoveturn: @ 8073720 ldrb r1, [r4, 0x1] adds r3, r2, 0x1 str r3, [r5] - ldr r0, _08073754 @ =gUnknown_2037F16 + ldr r0, _08073754 @ =gAnimMoveTurn ldrb r0, [r0] cmp r1, r0 bne _08073758 @@ -2365,7 +2365,7 @@ ScriptCmd_jumpifmoveturn: @ 8073720 b _0807375C .align 2, 0 _08073750: .4byte gUnknown_2037ED4 -_08073754: .4byte gUnknown_2037F16 +_08073754: .4byte gAnimMoveTurn _08073758: adds r0, r4, 0x6 str r0, [r5] @@ -2469,7 +2469,7 @@ sub_80737E4: @ 80737E4 bl CreateTask lsls r0, 24 lsrs r4, r0, 24 - ldr r0, _08073828 @ =gUnknown_2037F1B + ldr r0, _08073828 @ =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -2485,7 +2485,7 @@ sub_80737E4: @ 80737E4 .align 2, 0 _08073820: .4byte gUnknown_2037ED4 _08073824: .4byte sub_8073850 -_08073828: .4byte gUnknown_2037F1B +_08073828: .4byte gBattleAnimTarget _0807382C: .4byte gTasks _08073830: ldr r1, _08073848 @ =gTasks @@ -2774,7 +2774,7 @@ sub_8073A44: @ 8073A44 lsrs r4, r0, 24 ldr r0, _08073A78 @ =gUnknown_2024018 ldr r1, [r0] - ldr r0, _08073A7C @ =gUnknown_2037F1A + ldr r0, _08073A7C @ =gBattleAnimAttacker ldrb r2, [r0] ldr r1, [r1, 0x4] lsls r0, r2, 1 @@ -2796,14 +2796,14 @@ sub_8073A44: @ 8073A44 b _08073AE6 .align 2, 0 _08073A78: .4byte gUnknown_2024018 -_08073A7C: .4byte gUnknown_2037F1A +_08073A7C: .4byte gBattleAnimAttacker _08073A80: adds r0, r2, 0 bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08073ABA - ldr r0, _08073AA8 @ =gUnknown_2037F1B + ldr r0, _08073AA8 @ =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -2816,7 +2816,7 @@ _08073A80: movs r4, 0xC0 b _08073AE6 .align 2, 0 -_08073AA8: .4byte gUnknown_2037F1B +_08073AA8: .4byte gBattleAnimTarget _08073AAC: movs r0, 0x40 negs r0, r0 @@ -2826,7 +2826,7 @@ _08073AAC: lsls r0, 24 b _08073AE4 _08073ABA: - ldr r0, _08073ADC @ =gUnknown_2037F1B + ldr r0, _08073ADC @ =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 @@ -2842,7 +2842,7 @@ _08073ABA: movs r4, 0x3F b _08073AE6 .align 2, 0 -_08073ADC: .4byte gUnknown_2037F1B +_08073ADC: .4byte gBattleAnimTarget _08073AE0: lsls r0, r4, 24 negs r0, r0 @@ -2876,7 +2876,7 @@ sub_8073B08: @ 8073B08 lsrs r4, r0, 24 ldr r0, _08073B3C @ =gUnknown_2024018 ldr r1, [r0] - ldr r0, _08073B40 @ =gUnknown_2037F1A + ldr r0, _08073B40 @ =gBattleAnimAttacker ldrb r2, [r0] ldr r1, [r1, 0x4] lsls r0, r2, 1 @@ -2898,7 +2898,7 @@ sub_8073B08: @ 8073B08 b _08073B56 .align 2, 0 _08073B3C: .4byte gUnknown_2024018 -_08073B40: .4byte gUnknown_2037F1A +_08073B40: .4byte gBattleAnimAttacker _08073B44: adds r0, r2, 0 bl GetBattlerSide @@ -3597,7 +3597,7 @@ ScriptCmd_createsoundtask: @ 807406C cmp r0, 0 beq _080740B6 adds r5, r4, 0 - ldr r4, _080740D8 @ =gUnknown_2037F02 + ldr r4, _080740D8 @ =gBattleAnimArgs adds r3, r0, 0 _0807409E: ldr r2, [r5] @@ -3628,7 +3628,7 @@ _080740B6: bx r0 .align 2, 0 _080740D4: .4byte gUnknown_2037ED4 -_080740D8: .4byte gUnknown_2037F02 +_080740D8: .4byte gBattleAnimArgs _080740DC: .4byte gUnknown_2037EE3 thumb_func_end ScriptCmd_createsoundtask @@ -3707,7 +3707,7 @@ ScriptCmd_jumpargeq: @ 8074164 ldrb r0, [r3, 0x2] lsls r0, 8 orrs r1, r0 - ldr r0, _080741A8 @ =gUnknown_2037F02 + ldr r0, _080741A8 @ =gBattleAnimArgs lsls r2, 1 adds r2, r0 lsls r1, 16 @@ -3730,7 +3730,7 @@ ScriptCmd_jumpargeq: @ 8074164 b _080741B2 .align 2, 0 _080741A4: .4byte gUnknown_2037ED4 -_080741A8: .4byte gUnknown_2037F02 +_080741A8: .4byte gBattleAnimArgs _080741AC: adds r0, r4, 0 adds r0, 0x8 @@ -3762,13 +3762,13 @@ sub_80741C8: @ 80741C8 str r1, [r0] cmp r2, 0 beq _080741E4 - ldr r0, _080741E0 @ =gUnknown_2037F1B + ldr r0, _080741E0 @ =gBattleAnimTarget b _080741E6 .align 2, 0 _080741DC: .4byte gUnknown_2037ED4 -_080741E0: .4byte gUnknown_2037F1B +_080741E0: .4byte gBattleAnimTarget _080741E4: - ldr r0, _08074210 @ =gUnknown_2037F1A + ldr r0, _08074210 @ =gBattleAnimAttacker _080741E6: ldrb r0, [r0] bl GetBattlerPosition @@ -3791,7 +3791,7 @@ _0807420C: pop {r0} bx r0 .align 2, 0 -_08074210: .4byte gUnknown_2037F1A +_08074210: .4byte gBattleAnimAttacker thumb_func_end sub_80741C8 thumb_func_start sub_8074214 @@ -3823,11 +3823,11 @@ sub_807423C: @ 807423C ldrb r6, [r0, 0x1] adds r0, 0x2 str r0, [r1] - ldr r7, _08074270 @ =gUnknown_2037F1A + ldr r7, _08074270 @ =gBattleAnimAttacker ldrb r0, [r7] bl GetBattlerSide adds r4, r0, 0 - ldr r5, _08074274 @ =gUnknown_2037F1B + ldr r5, _08074274 @ =gBattleAnimTarget ldrb r0, [r5] bl GetBattlerSide lsls r4, 24 @@ -3840,8 +3840,8 @@ sub_807423C: @ 807423C b _0807427A .align 2, 0 _0807426C: .4byte gUnknown_2037ED4 -_08074270: .4byte gUnknown_2037F1A -_08074274: .4byte gUnknown_2037F1B +_08074270: .4byte gBattleAnimAttacker +_08074274: .4byte gBattleAnimTarget _08074278: ldrb r0, [r7] _0807427A: @@ -3946,11 +3946,11 @@ sub_8074320: @ 8074320 lsls r0, 24 cmp r0, 0 beq _080743C2 - ldr r6, _08074368 @ =gUnknown_2037F1A + ldr r6, _08074368 @ =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide adds r4, r0, 0 - ldr r5, _0807436C @ =gUnknown_2037F1B + ldr r5, _0807436C @ =gBattleAnimTarget ldrb r0, [r5] bl GetBattlerSide lsls r4, 24 @@ -3967,8 +3967,8 @@ sub_8074320: @ 8074320 b _0807437C .align 2, 0 _08074364: .4byte gUnknown_2037ED4 -_08074368: .4byte gUnknown_2037F1A -_0807436C: .4byte gUnknown_2037F1B +_08074368: .4byte gBattleAnimAttacker +_0807436C: .4byte gBattleAnimTarget _08074370: ldrb r0, [r5] bl sub_80768B0 @@ -4028,11 +4028,11 @@ sub_80743C8: @ 80743C8 lsls r0, 24 cmp r0, 0 beq _0807444C - ldr r6, _08074410 @ =gUnknown_2037F1A + ldr r6, _08074410 @ =gBattleAnimAttacker ldrb r0, [r6] bl GetBattlerSide adds r4, r0, 0 - ldr r5, _08074414 @ =gUnknown_2037F1B + ldr r5, _08074414 @ =gBattleAnimTarget ldrb r0, [r5] bl GetBattlerSide lsls r4, 24 @@ -4049,8 +4049,8 @@ sub_80743C8: @ 80743C8 b _08074424 .align 2, 0 _0807440C: .4byte gUnknown_2037ED4 -_08074410: .4byte gUnknown_2037F1A -_08074414: .4byte gUnknown_2037F1B +_08074410: .4byte gBattleAnimAttacker +_08074414: .4byte gBattleAnimTarget _08074418: ldrb r0, [r5] bl sub_80768B0 |