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-rw-r--r--asm/battle_anim_effects_1.s9882
1 files changed, 9882 insertions, 0 deletions
diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s
new file mode 100644
index 000000000..18289e193
--- /dev/null
+++ b/asm/battle_anim_effects_1.s
@@ -0,0 +1,9882 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80A22E8
+sub_80A22E8: @ 80A22E8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080A231C @ =gBattleAnimArgs
+ ldrh r0, [r5]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldr r0, _080A2320 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A2324
+ ldrh r0, [r5, 0x8]
+ negs r0, r0
+ b _080A2326
+ .align 2, 0
+_080A231C: .4byte gBattleAnimArgs
+_080A2320: .4byte gBattleAnimAttacker
+_080A2324:
+ ldrh r0, [r5, 0x8]
+_080A2326:
+ strh r0, [r4, 0x34]
+ ldr r0, _080A2338 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0xA]
+ strh r0, [r4, 0x36]
+ ldr r0, _080A233C @ =sub_80A2340
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2338: .4byte gBattleAnimArgs
+_080A233C: .4byte sub_80A2340
+ thumb_func_end sub_80A22E8
+
+ thumb_func_start sub_80A2340
+sub_80A2340: @ 80A2340
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080A237C
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x32]
+ lsls r0, r1, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r1, r0
+ strh r1, [r4, 0x32]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080A2382
+_080A237C:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A2382:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2340
+
+ thumb_func_start sub_80A2388
+sub_80A2388: @ 80A2388
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080A23C8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r5, _080A23CC @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080A23D0 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080A23D4 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A23C8: .4byte gBattleAnimArgs
+_080A23CC: .4byte gBattleAnimAttacker
+_080A23D0: .4byte sub_8075590
+_080A23D4: .4byte move_anim_8074EE0
+ thumb_func_end sub_80A2388
+
+ thumb_func_start sub_80A23D8
+sub_80A23D8: @ 80A23D8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r5, _080A2420 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x6]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r5, _080A2424 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080A2428 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ ldr r1, _080A242C @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2420: .4byte gBattleAnimArgs
+_080A2424: .4byte gBattleAnimTarget
+_080A2428: .4byte sub_8075590
+_080A242C: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A23D8
+
+ thumb_func_start sub_80A2430
+sub_80A2430: @ 80A2430
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r6, _080A2480 @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080A2484 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r6, 0x6]
+ strh r0, [r4, 0x38]
+ ldr r1, _080A2488 @ =sub_80A248C
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2480: .4byte gBattleAnimArgs
+_080A2484: .4byte gBattleAnimTarget
+_080A2488: .4byte sub_80A248C
+ thumb_func_end sub_80A2430
+
+ thumb_func_start sub_80A248C
+sub_80A248C: @ 80A248C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A24A2
+ adds r0, r4, 0
+ bl DestroySprite
+ b _080A24F6
+_080A24A2:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7F
+ ble _080A24BC
+ ldr r0, _080A24B8 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ adds r0, 0x1
+ b _080A24C6
+ .align 2, 0
+_080A24B8: .4byte gBattleAnimTarget
+_080A24BC:
+ ldr r0, _080A24FC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ adds r0, 0x6
+_080A24C6:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x5
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xE
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0xF
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+_080A24F6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A24FC: .4byte gBattleAnimTarget
+ thumb_func_end sub_80A248C
+
+ thumb_func_start sub_80A2500
+sub_80A2500: @ 80A2500
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080A2570 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ ldrh r0, [r5, 0x8]
+ subs r0, 0x1
+ movs r2, 0
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080A255A
+ ldrh r0, [r5, 0xA]
+ adds r0, 0x1
+ strh r0, [r5, 0xA]
+ movs r0, 0x6
+ strh r0, [r5, 0x8]
+ ldr r1, _080A2574 @ =gBattleAnimArgs
+ movs r0, 0xF
+ strh r0, [r1]
+ strh r2, [r1, 0x2]
+ movs r0, 0x50
+ strh r0, [r1, 0x4]
+ strh r2, [r1, 0x6]
+ ldr r4, _080A2578 @ =gUnknown_83E2A88
+ ldr r0, _080A257C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ adds r3, r0, 0
+ adds r3, 0x1
+ lsls r3, 24
+ lsrs r3, 24
+ adds r0, r4, 0
+ movs r1, 0
+ movs r2, 0
+ bl CreateSpriteAndAnimate
+_080A255A:
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ cmp r0, 0xF
+ bne _080A2568
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080A2568:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2570: .4byte gTasks
+_080A2574: .4byte gBattleAnimArgs
+_080A2578: .4byte gUnknown_83E2A88
+_080A257C: .4byte gBattleAnimTarget
+ thumb_func_end sub_80A2500
+
+ thumb_func_start sub_80A2580
+sub_80A2580: @ 80A2580
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r6, _080A25C4 @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x6]
+ strh r0, [r4, 0x2E]
+ ldr r5, _080A25C8 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r4, 0x38]
+ adds r0, r4, 0
+ bl sub_8075068
+ ldr r0, _080A25CC @ =sub_80A25D0
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A25C4: .4byte gBattleAnimArgs
+_080A25C8: .4byte gBattleAnimAttacker
+_080A25CC: .4byte sub_80A25D0
+ thumb_func_end sub_80A2580
+
+ thumb_func_start sub_80A25D0
+sub_80A25D0: @ 80A25D0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A25E4
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A25E4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A25D0
+
+ thumb_func_start sub_80A25EC
+sub_80A25EC: @ 80A25EC
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ bl Random
+ adds r1, r0, 0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x7
+ ands r1, r0
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldr r4, _080A2634 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A2638
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x14
+ b _080A263C
+ .align 2, 0
+_080A2634: .4byte gBattleAnimAttacker
+_080A2638:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x14
+_080A263C:
+ strh r0, [r5, 0x20]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x1F
+ ands r0, r1
+ adds r0, 0x40
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x30]
+ ldr r4, _080A269C @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl sub_8075804
+ bl Random
+ movs r1, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x38]
+ adds r0, r5, 0
+ adds r0, 0x43
+ ldrb r0, [r0]
+ strh r0, [r5, 0x3A]
+ ldr r1, _080A26A0 @ =sub_80A26A4
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A269C: .4byte gBattleAnimTarget
+_080A26A0: .4byte sub_80A26A4
+ thumb_func_end sub_80A25EC
+
+ thumb_func_start sub_80A26A4
+sub_80A26A4: @ 80A26A4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_807578C
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A26BA
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ b _080A26EA
+_080A26BA:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xC
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7E
+ bgt _080A26D6
+ ldrh r0, [r4, 0x3A]
+ b _080A26DA
+_080A26D6:
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x1
+_080A26DA:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x18
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+_080A26EA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A26A4
+
+ thumb_func_start sub_80A26F0
+sub_80A26F0: @ 80A26F0
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080A2750 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A2710
+ ldr r1, _080A2754 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080A2710:
+ ldr r4, _080A2754 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x2E]
+ ldr r5, _080A2758 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r6, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ strh r0, [r6, 0x36]
+ ldrh r0, [r4, 0xA]
+ strh r0, [r6, 0x38]
+ adds r0, r6, 0
+ bl sub_8075068
+ ldr r0, _080A275C @ =sub_80A2760
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2750: .4byte gBattleAnimAttacker
+_080A2754: .4byte gBattleAnimArgs
+_080A2758: .4byte gBattleAnimTarget
+_080A275C: .4byte sub_80A2760
+ thumb_func_end sub_80A26F0
+
+ thumb_func_start sub_80A2760
+sub_80A2760: @ 80A2760
+ push {r4,lr}
+ adds r4, r0, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A278A
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A2790 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080A2794 @ =sub_80A2798
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+_080A278A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2790: .4byte sub_8074C44
+_080A2794: .4byte sub_80A2798
+ thumb_func_end sub_80A2760
+
+ thumb_func_start sub_80A2798
+sub_80A2798: @ 80A2798
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ movs r0, 0x3C
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A27C8 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080A27CC @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A27C8: .4byte sub_8074C44
+_080A27CC: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A2798
+
+ thumb_func_start sub_80A27D0
+sub_80A27D0: @ 80A27D0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075114
+ ldr r5, _080A2814 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x8]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ bne _080A27FA
+ ldrb r0, [r4, 0x1]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x4
+ orrs r1, r0
+ strb r1, [r4, 0x1]
+_080A27FA:
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x30]
+ ldr r1, _080A2818 @ =sub_80A281C
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2814: .4byte gBattleAnimArgs
+_080A2818: .4byte sub_80A281C
+ thumb_func_end sub_80A27D0
+
+ thumb_func_start sub_80A281C
+sub_80A281C: @ 80A281C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ negs r1, r1
+ bl Cos
+ ldrh r1, [r4, 0x32]
+ adds r1, 0x18
+ strh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080A2870
+ ldr r0, _080A286C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_8076884
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ b _080A2894
+ .align 2, 0
+_080A286C: .4byte gBattleAnimTarget
+_080A2870:
+ ldr r0, _080A28C0 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_8076884
+ adds r0, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x3
+ bls _080A2884
+ movs r2, 0x3
+_080A2884:
+ movs r0, 0x3
+ ands r2, r0
+ lsls r2, 2
+ ldrb r1, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+_080A2894:
+ strb r0, [r4, 0x5]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x1
+ negs r1, r1
+ cmp r0, r1
+ bne _080A28B8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A28B8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A28C0: .4byte gBattleAnimTarget
+ thumb_func_end sub_80A281C
+
+ thumb_func_start sub_80A28C4
+sub_80A28C4: @ 80A28C4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A28DE
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A28E6
+_080A28DE:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080A2918
+_080A28E6:
+ ldr r0, _080A2904 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A2908
+ movs r0, 0x2
+ movs r1, 0x4
+ movs r2, 0x3
+ bl SetAnimBgAttribute
+ b _080A2912
+ .align 2, 0
+_080A2904: .4byte gBattleAnimTarget
+_080A2908:
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080A2912:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A2918:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A28C4
+
+ thumb_func_start sub_80A2920
+sub_80A2920: @ 80A2920
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r5, _080A2968 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldr r0, _080A296C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x4]
+ adds r0, r5
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x40
+ strh r0, [r4, 0x38]
+ ldr r1, _080A2970 @ =sub_80A2974
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2968: .4byte gBattleAnimArgs
+_080A296C: .4byte gBattleAnimAttacker
+_080A2970: .4byte sub_80A2974
+ thumb_func_end sub_80A2920
+
+ thumb_func_start sub_80A2974
+sub_80A2974: @ 80A2974
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A29E0
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x20
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x5
+ negs r1, r1
+ bl Cos
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080A29C0
+ ldr r0, _080A29BC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807685C
+ subs r0, 0x1
+ b _080A29CA
+ .align 2, 0
+_080A29BC: .4byte gBattleAnimAttacker
+_080A29C0:
+ ldr r0, _080A29DC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807685C
+ adds r0, 0x1
+_080A29CA:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080A29E6
+ .align 2, 0
+_080A29DC: .4byte gBattleAnimAttacker
+_080A29E0:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A29E6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2974
+
+ thumb_func_start sub_80A29EC
+sub_80A29EC: @ 80A29EC
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r5, _080A2A34 @ =gBattleAnimArgs
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldr r0, _080A2A38 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x4]
+ adds r0, r5
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ movs r0, 0x40
+ strh r0, [r4, 0x38]
+ ldr r1, _080A2A3C @ =sub_80A2A40
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2A34: .4byte gBattleAnimArgs
+_080A2A38: .4byte gBattleAnimAttacker
+_080A2A3C: .4byte sub_80A2A40
+ thumb_func_end sub_80A29EC
+
+ thumb_func_start sub_80A2A40
+sub_80A2A40: @ 80A2A40
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A2A98
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Sin
+ ldrh r1, [r4, 0x24]
+ adds r0, r1
+ strh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1, 0
+ subs r0, 0x3B
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x4
+ bls _080A2A78
+ adds r0, r1, 0
+ subs r0, 0xBB
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x4
+ bhi _080A2A8C
+_080A2A78:
+ ldrb r2, [r4, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x8
+ eors r1, r0
+ lsls r1, 1
+ subs r0, 0x47
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x3]
+_080A2A8C:
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x5
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080A2A9E
+_080A2A98:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A2A9E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2A40
+
+ thumb_func_start sub_80A2AA4
+sub_80A2AA4: @ 80A2AA4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080A2AE0 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r1, _080A2AE4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x32]
+ ldr r0, _080A2AE8 @ =sub_80A2AEC
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2AE0: .4byte gBattleAnimAttacker
+_080A2AE4: .4byte gBattleAnimArgs
+_080A2AE8: .4byte sub_80A2AEC
+ thumb_func_end sub_80A2AA4
+
+ thumb_func_start sub_80A2AEC
+sub_80A2AEC: @ 80A2AEC
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x32]
+ movs r2, 0x32
+ ldrsh r3, [r1, r2]
+ cmp r3, 0
+ bne _080A2B20
+ ldrh r0, [r1, 0x30]
+ movs r2, 0x1
+ ands r2, r0
+ cmp r2, 0
+ beq _080A2B0E
+ movs r0, 0x80
+ strh r0, [r1, 0x2E]
+ strh r3, [r1, 0x30]
+ strh r3, [r1, 0x32]
+ b _080A2B14
+_080A2B0E:
+ strh r2, [r1, 0x2E]
+ strh r2, [r1, 0x30]
+ strh r2, [r1, 0x32]
+_080A2B14:
+ ldr r0, _080A2B1C @ =sub_80A2B38
+ str r0, [r1, 0x1C]
+ b _080A2B34
+ .align 2, 0
+_080A2B1C: .4byte sub_80A2B38
+_080A2B20:
+ subs r0, 0x1
+ strh r0, [r1, 0x32]
+ ldrh r0, [r1, 0x2E]
+ ldrh r2, [r1, 0x20]
+ adds r0, r2
+ strh r0, [r1, 0x20]
+ ldrh r0, [r1, 0x30]
+ ldrh r2, [r1, 0x22]
+ adds r0, r2
+ strh r0, [r1, 0x22]
+_080A2B34:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2AEC
+
+ thumb_func_start sub_80A2B38
+sub_80A2B38: @ 80A2B38
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A2B58 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A2B5C
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x19
+ bl Sin
+ negs r0, r0
+ b _080A2B66
+ .align 2, 0
+_080A2B58: .4byte gBattleAnimAttacker
+_080A2B5C:
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x19
+ bl Sin
+_080A2B66:
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080A2B86
+ ldrh r0, [r4, 0x26]
+ adds r0, 0x1
+ strh r0, [r4, 0x26]
+_080A2B86:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x50
+ ble _080A2B94
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A2B94:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2B38
+
+ thumb_func_start sub_80A2B9C
+sub_80A2B9C: @ 80A2B9C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080A2BF0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A2BBC
+ ldr r1, _080A2BF4 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080A2BBC:
+ ldr r6, _080A2BF4 @ =gBattleAnimArgs
+ ldrh r0, [r6, 0x8]
+ strh r0, [r5, 0x2E]
+ movs r1, 0xC
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080A2BFC
+ ldr r4, _080A2BF8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x6]
+ adds r0, r6
+ b _080A2C1C
+ .align 2, 0
+_080A2BF0: .4byte gBattleAnimAttacker
+_080A2BF4: .4byte gBattleAnimArgs
+_080A2BF8: .4byte gBattleAnimTarget
+_080A2BFC:
+ ldr r0, _080A2C48 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r5, 0
+ adds r2, 0x32
+ adds r3, r5, 0
+ adds r3, 0x36
+ movs r1, 0x1
+ bl sub_8076D9C
+ ldrh r0, [r6, 0x4]
+ ldrh r1, [r5, 0x32]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrh r0, [r6, 0x6]
+ ldrh r1, [r5, 0x36]
+ adds r0, r1
+_080A2C1C:
+ strh r0, [r5, 0x36]
+ ldr r0, _080A2C4C @ =gBattleAnimArgs
+ ldrh r0, [r0, 0xA]
+ strh r0, [r5, 0x38]
+ adds r0, r5, 0
+ bl sub_8075068
+ ldr r0, _080A2C50 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ adds r4, r0, 0
+ ldr r0, _080A2C48 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r4, 24
+ lsls r0, 24
+ cmp r4, r0
+ bne _080A2C54
+ movs r0, 0x1
+ b _080A2C56
+ .align 2, 0
+_080A2C48: .4byte gBattleAnimTarget
+_080A2C4C: .4byte gBattleAnimArgs
+_080A2C50: .4byte gBattleAnimAttacker
+_080A2C54:
+ movs r0, 0
+_080A2C56:
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A2C64 @ =sub_80A2C68
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2C64: .4byte sub_80A2C68
+ thumb_func_end sub_80A2B9C
+
+ thumb_func_start sub_80A2C68
+sub_80A2C68: @ 80A2C68
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ movs r7, 0
+ ldrh r5, [r6, 0x2E]
+ ldrh r4, [r6, 0x3C]
+ movs r0, 0x1
+ strh r0, [r6, 0x2E]
+ adds r0, r6, 0
+ bl AnimateBallThrow
+ ldrh r0, [r6, 0x3C]
+ strh r5, [r6, 0x2E]
+ lsls r4, 16
+ asrs r4, 16
+ cmp r4, 0xC8
+ ble _080A2C9A
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x37
+ bgt _080A2C9A
+ ldrh r0, [r6, 0x6]
+ cmp r0, 0
+ bne _080A2CA0
+ adds r0, 0x1
+ strh r0, [r6, 0x6]
+_080A2C9A:
+ ldrh r0, [r6, 0x6]
+ cmp r0, 0
+ beq _080A2CD2
+_080A2CA0:
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ beq _080A2CD2
+ adds r3, r6, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r6, 0x6]
+ adds r0, 0x1
+ strh r0, [r6, 0x6]
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x1E
+ bne _080A2CD2
+ movs r7, 0x1
+_080A2CD2:
+ movs r2, 0x20
+ ldrsh r0, [r6, r2]
+ movs r2, 0x24
+ ldrsh r1, [r6, r2]
+ adds r0, r1
+ adds r0, 0x10
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080A2CFC
+ movs r0, 0x22
+ ldrsh r1, [r6, r0]
+ movs r2, 0x26
+ ldrsh r0, [r6, r2]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080A2CFC
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080A2CFE
+_080A2CFC:
+ movs r7, 0x1
+_080A2CFE:
+ cmp r7, 0
+ beq _080A2D08
+ adds r0, r6, 0
+ bl DestroyAnimSprite
+_080A2D08:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2C68
+
+ thumb_func_start sub_80A2D10
+sub_80A2D10: @ 80A2D10
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A2D3C
+ bl sub_8075290
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A2D3C
+ ldr r0, _080A2D64 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r2, r4, 0
+ adds r2, 0x20
+ adds r3, r4, 0
+ adds r3, 0x22
+ movs r1, 0x1
+ bl sub_8076D9C
+_080A2D3C:
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x20
+ strh r0, [r4, 0x22]
+ ldr r1, _080A2D68 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x36]
+ ldr r0, _080A2D6C @ =sub_80A2D70
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2D64: .4byte gBattleAnimTarget
+_080A2D68: .4byte gBattleAnimArgs
+_080A2D6C: .4byte sub_80A2D70
+ thumb_func_end sub_80A2D10
+
+ thumb_func_start sub_80A2D70
+sub_80A2D70: @ 80A2D70
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x30]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xFF
+ bne _080A2D86
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x2
+ strh r0, [r4, 0x22]
+ b _080A2D94
+_080A2D86:
+ cmp r0, 0
+ ble _080A2D94
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x2
+ strh r0, [r4, 0x22]
+ subs r0, r1, 0x2
+ strh r0, [r4, 0x30]
+_080A2D94:
+ ldrh r3, [r4, 0x32]
+ ldrh r5, [r4, 0x38]
+ adds r2, r3, r5
+ strh r2, [r4, 0x38]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r5, 0x36
+ ldrsh r0, [r4, r5]
+ cmp r1, r0
+ bge _080A2DAC
+ adds r0, r2, r3
+ strh r0, [r4, 0x38]
+_080A2DAC:
+ ldrh r1, [r4, 0x38]
+ movs r0, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r5, 0x38
+ ldrsh r0, [r4, r5]
+ movs r1, 0x5
+ bl Sin
+ strh r0, [r4, 0x26]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7F
+ bgt _080A2DEC
+ ldr r0, _080A2DE8 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x1
+ b _080A2DFA
+ .align 2, 0
+_080A2DE8: .4byte gBattleAnimTarget
+_080A2DEC:
+ ldr r0, _080A2E24 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+_080A2DFA:
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A2E1E
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A2E1E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2E24: .4byte gBattleAnimTarget
+ thumb_func_end sub_80A2D70
+
+ thumb_func_start sub_80A2E28
+sub_80A2E28: @ 80A2E28
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0
+ bl sub_8075114
+ adds r2, r5, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r4, _080A2E5C @ =gBattleAnimArgs
+ ldrb r1, [r4, 0x4]
+ adds r0, r5, 0
+ bl StartSpriteAffineAnim
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x3A]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0x3C]
+ ldr r0, _080A2E60 @ =sub_80A2E64
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2E5C: .4byte gBattleAnimArgs
+_080A2E60: .4byte sub_80A2E64
+ thumb_func_end sub_80A2E28
+
+ thumb_func_start sub_80A2E64
+sub_80A2E64: @ 80A2E64
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A2E94 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080A2E98 @ =0x0000ffff
+ cmp r1, r0
+ bne _080A2E8E
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ strb r0, [r2]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A2E9C @ =sub_80A2EA0
+ str r0, [r4, 0x1C]
+_080A2E8E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2E94: .4byte gBattleAnimArgs
+_080A2E98: .4byte 0x0000ffff
+_080A2E9C: .4byte sub_80A2EA0
+ thumb_func_end sub_80A2E64
+
+ thumb_func_start sub_80A2EA0
+sub_80A2EA0: @ 80A2EA0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A2EB8
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0xB
+ b _080A2EBC
+_080A2EB8:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0xB
+_080A2EBC:
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ bne _080A2ED8
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x32]
+_080A2ED8:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080A2F06
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+ strh r0, [r4, 0x3C]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080A2F00
+ ldrh r1, [r4, 0x3A]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ b _080A2F06
+_080A2F00:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A2F06:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A2EA0
+
+ thumb_func_start sub_80A2F0C
+sub_80A2F0C: @ 80A2F0C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080A2F38 @ =gSprites
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r0, 2
+ adds r0, r1
+ adds r0, 0x3E
+ ldrb r0, [r0]
+ lsls r0, 29
+ cmp r0, 0
+ bge _080A2F3C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+ b _080A2F62
+ .align 2, 0
+_080A2F38: .4byte gSprites
+_080A2F3C:
+ adds r0, r2, 0
+ movs r1, 0x1
+ bl sub_80758E0
+ ldr r1, _080A2F68 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldr r2, _080A2F6C @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x8]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0xA]
+ movs r1, 0x80
+ lsls r1, 1
+ strh r1, [r0, 0x1E]
+ ldr r1, _080A2F70 @ =sub_80A2F74
+ str r1, [r0]
+_080A2F62:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2F68: .4byte gTasks
+_080A2F6C: .4byte gBattleAnimArgs
+_080A2F70: .4byte sub_80A2F74
+ thumb_func_end sub_80A2F0C
+
+ thumb_func_start sub_80A2F74
+sub_80A2F74: @ 80A2F74
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ ldr r1, _080A2FF4 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r1, [r4, 0x8]
+ ldrh r0, [r4, 0x1C]
+ adds r1, r0
+ strh r1, [r4, 0x1C]
+ ldr r2, _080A2FF8 @ =gSprites
+ lsls r0, r6, 4
+ adds r0, r6
+ lsls r0, 2
+ adds r5, r0, r2
+ lsls r1, 16
+ asrs r1, 24
+ strh r1, [r5, 0x24]
+ ldr r0, _080A2FFC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A2FBE
+ ldrh r0, [r5, 0x24]
+ negs r0, r0
+ strh r0, [r5, 0x24]
+_080A2FBE:
+ ldrh r0, [r4, 0x1E]
+ adds r0, 0x10
+ strh r0, [r4, 0x1E]
+ movs r0, 0x1E
+ ldrsh r2, [r4, r0]
+ adds r0, r6, 0
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ adds r0, r6, 0
+ bl sub_8076440
+ ldrh r0, [r4, 0xA]
+ subs r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080A2FEC
+ strh r0, [r4, 0x8]
+ ldr r0, _080A3000 @ =sub_80A3004
+ str r0, [r4]
+_080A2FEC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A2FF4: .4byte gTasks
+_080A2FF8: .4byte gSprites
+_080A2FFC: .4byte gBattleAnimTarget
+_080A3000: .4byte sub_80A3004
+ thumb_func_end sub_80A2F74
+
+ thumb_func_start sub_80A3004
+sub_80A3004: @ 80A3004
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r3, r0, 24
+ ldr r0, _080A3050 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080A3054 @ =0x0000ffff
+ cmp r1, r0
+ bne _080A3060
+ ldr r0, _080A3058 @ =gTasks
+ lsls r2, r3, 2
+ adds r1, r2, r3
+ lsls r1, 3
+ adds r6, r1, r0
+ movs r1, 0x8
+ ldrsh r5, [r6, r1]
+ adds r4, r0, 0
+ cmp r5, 0
+ bne _080A3074
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ bl sub_8075980
+ ldr r1, _080A305C @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ strh r5, [r0, 0x24]
+ strh r5, [r0, 0x26]
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ strh r0, [r6, 0x8]
+ b _080A308E
+ .align 2, 0
+_080A3050: .4byte gBattleAnimArgs
+_080A3054: .4byte 0x0000ffff
+_080A3058: .4byte gTasks
+_080A305C: .4byte gSprites
+_080A3060:
+ ldr r1, _080A3094 @ =gTasks
+ lsls r2, r3, 2
+ adds r0, r2, r3
+ lsls r0, 3
+ adds r0, r1
+ movs r4, 0x8
+ ldrsh r0, [r0, r4]
+ adds r4, r1, 0
+ cmp r0, 0
+ beq _080A308E
+_080A3074:
+ adds r1, r2, r3
+ lsls r1, 3
+ adds r1, r4
+ ldrh r0, [r1, 0x8]
+ adds r0, 0x1
+ strh r0, [r1, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ bne _080A308E
+ adds r0, r3, 0
+ bl DestroyAnimVisualTask
+_080A308E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A3094: .4byte gTasks
+ thumb_func_end sub_80A3004
+
+ thumb_func_start sub_80A3098
+sub_80A3098: @ 80A3098
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080A30AA
+ cmp r0, 0x1
+ beq _080A3104
+ b _080A3156
+_080A30AA:
+ ldr r6, _080A30FC @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A30C2
+ ldr r1, _080A3100 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1]
+_080A30C2:
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080A3100 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+ strh r0, [r5, 0x22]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ b _080A3156
+ .align 2, 0
+_080A30FC: .4byte gBattleAnimTarget
+_080A3100: .4byte gBattleAnimArgs
+_080A3104:
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ adds r0, r5, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080A3156
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl ChangeSpriteAffineAnim
+ movs r0, 0x19
+ strh r0, [r5, 0x2E]
+ ldr r4, _080A315C @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080A3160 @ =sub_8075764
+ str r0, [r5, 0x1C]
+ ldr r1, _080A3164 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_080A3156:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A315C: .4byte gBattleAnimAttacker
+_080A3160: .4byte sub_8075764
+_080A3164: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A3098
+
+ thumb_func_start sub_80A3168
+sub_80A3168: @ 80A3168
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080A31D4
+ ldr r4, _080A31E0 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080A31E4 @ =gBattleAnimArgs
+ ldrh r0, [r4]
+ strh r0, [r5, 0x24]
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4, 0x4]
+ adds r0, 0x1E
+ adds r1, r5, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrb r1, [r4, 0x6]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ movs r2, 0x22
+ ldrsh r0, [r5, r2]
+ movs r2, 0x26
+ ldrsh r1, [r5, r2]
+ adds r0, r1
+ cmp r0, 0x78
+ ble _080A31D4
+ ldrh r0, [r5, 0x22]
+ adds r1, r0, 0
+ subs r1, 0x78
+ ldrh r2, [r5, 0x26]
+ adds r0, r2
+ adds r1, r0
+ strh r1, [r5, 0x22]
+_080A31D4:
+ ldr r0, _080A31E8 @ =sub_80A32DC
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A31E0: .4byte gBattleAnimAttacker
+_080A31E4: .4byte gBattleAnimArgs
+_080A31E8: .4byte sub_80A32DC
+ thumb_func_end sub_80A3168
+
+ thumb_func_start sub_80A31EC
+sub_80A31EC: @ 80A31EC
+ push {r4-r6,lr}
+ mov r6, r10
+ mov r5, r9
+ mov r4, r8
+ push {r4-r6}
+ sub sp, 0x4
+ mov r9, r0
+ ldr r4, _080A32C8 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ mov r8, r0
+ mov r0, r8
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ ldr r6, _080A32CC @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8074480
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8074480
+ adds r2, r0, 0
+ lsls r2, 24
+ subs r4, r5
+ lsls r4, 16
+ lsrs r2, 24
+ mov r1, r8
+ subs r2, r1
+ lsls r2, 16
+ lsrs r2, 16
+ lsrs r3, r4, 16
+ mov r10, r3
+ asrs r4, 16
+ ldr r6, _080A32D0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ muls r0, r4
+ movs r1, 0x64
+ str r2, [sp]
+ bl __divsi3
+ adds r5, r0
+ mov r3, r9
+ strh r5, [r3, 0x20]
+ ldr r2, [sp]
+ lsls r0, r2, 16
+ asrs r0, 16
+ movs r3, 0
+ ldrsh r1, [r6, r3]
+ muls r0, r1
+ movs r1, 0x64
+ bl __divsi3
+ add r8, r0
+ mov r1, r8
+ mov r0, r9
+ strh r1, [r0, 0x22]
+ ldrh r0, [r6, 0x2]
+ mov r3, r9
+ strh r0, [r3, 0x24]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r3, 0x26]
+ ldrb r0, [r6, 0x6]
+ adds r0, 0x1E
+ mov r1, r9
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrb r1, [r6, 0x8]
+ mov r0, r9
+ bl StartSpriteAnim
+ ldrh r0, [r6, 0xA]
+ mov r1, r9
+ strh r0, [r1, 0x32]
+ ldr r0, _080A32D4 @ =sub_80A32DC
+ str r0, [r1, 0x1C]
+ ldr r1, _080A32D8 @ =gUnknown_203999C
+ mov r3, r9
+ ldrh r0, [r3, 0x20]
+ strh r0, [r1]
+ ldrh r0, [r3, 0x22]
+ strh r0, [r1, 0x2]
+ mov r0, r10
+ strh r0, [r1, 0x4]
+ ldr r2, [sp]
+ strh r2, [r1, 0x6]
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A32C8: .4byte gBattleAnimAttacker
+_080A32CC: .4byte gBattleAnimTarget
+_080A32D0: .4byte gBattleAnimArgs
+_080A32D4: .4byte sub_80A32DC
+_080A32D8: .4byte gUnknown_203999C
+ thumb_func_end sub_80A31EC
+
+ thumb_func_start sub_80A32DC
+sub_80A32DC: @ 80A32DC
+ push {lr}
+ adds r3, r0, 0
+ ldrh r1, [r3, 0x2E]
+ adds r1, 0x1
+ strh r1, [r3, 0x2E]
+ lsls r1, 16
+ asrs r1, 16
+ movs r2, 0x32
+ ldrsh r0, [r3, r2]
+ subs r0, 0xA
+ cmp r1, r0
+ ble _080A331C
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ movs r2, 0x3E
+ adds r2, r3
+ mov r12, r2
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+_080A331C:
+ movs r2, 0x2E
+ ldrsh r1, [r3, r2]
+ movs r2, 0x32
+ ldrsh r0, [r3, r2]
+ cmp r1, r0
+ ble _080A332E
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080A332E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A32DC
+
+ thumb_func_start sub_80A3334
+sub_80A3334: @ 80A3334
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080A3374
+ ldr r5, _080A33B0 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080A33B4 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r2, [r4]
+ adds r0, r2
+ strh r0, [r6, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x22]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x30]
+ ldrh r0, [r4, 0x6]
+ strh r0, [r6, 0x32]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r6, 0x34]
+_080A3374:
+ ldrh r0, [r6, 0x2E]
+ adds r0, 0x1
+ strh r0, [r6, 0x2E]
+ ldrh r1, [r6, 0x30]
+ muls r0, r1
+ strh r0, [r6, 0x24]
+ movs r2, 0x2E
+ ldrsh r1, [r6, r2]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 2
+ movs r1, 0xFF
+ ands r0, r1
+ movs r2, 0x32
+ ldrsh r1, [r6, r2]
+ bl Sin
+ strh r0, [r6, 0x26]
+ movs r0, 0x2E
+ ldrsh r1, [r6, r0]
+ movs r2, 0x34
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080A33AA
+ adds r0, r6, 0
+ bl DestroyAnimSprite
+_080A33AA:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A33B0: .4byte gBattleAnimAttacker
+_080A33B4: .4byte gBattleAnimArgs
+ thumb_func_end sub_80A3334
+
+ thumb_func_start sub_80A33B8
+sub_80A33B8: @ 80A33B8
+ push {r4,r5,lr}
+ movs r2, 0x20
+ ldrsh r4, [r0, r2]
+ lsls r4, 8
+ movs r3, 0x22
+ ldrsh r2, [r0, r3]
+ orrs r4, r2
+ movs r5, 0x3A
+ ldrsh r2, [r0, r5]
+ lsls r2, 8
+ movs r5, 0x3C
+ ldrsh r3, [r0, r5]
+ orrs r2, r3
+ lsls r1, 8
+ strh r4, [r0, 0x38]
+ strh r2, [r0, 0x3A]
+ strh r1, [r0, 0x3C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A33B8
+
+ thumb_func_start sub_80A33E0
+sub_80A33E0: @ 80A33E0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ mov r8, r0
+ ldrh r0, [r0, 0x38]
+ lsrs r1, r0, 8
+ mov r10, r1
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ mov r1, r8
+ ldrh r0, [r1, 0x3A]
+ lsrs r2, r0, 8
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldrh r1, [r1, 0x3C]
+ lsls r0, r1, 16
+ asrs r0, 24
+ lsls r0, 16
+ lsrs r6, r0, 16
+ movs r3, 0xFF
+ ands r3, r1
+ cmp r2, 0
+ bne _080A341A
+ movs r2, 0x20
+ negs r2, r2
+ b _080A3422
+_080A341A:
+ cmp r2, 0xFF
+ bne _080A3422
+ movs r2, 0x88
+ lsls r2, 1
+_080A3422:
+ mov r0, r9
+ subs r4, r0
+ lsls r4, 16
+ lsrs r4, 16
+ mov r1, r10
+ subs r0, r2, r1
+ lsls r5, r3, 16
+ asrs r5, 16
+ muls r0, r5
+ lsls r1, r6, 16
+ asrs r7, r1, 16
+ adds r1, r7, 0
+ bl __divsi3
+ adds r6, r0, 0
+ lsls r4, 16
+ asrs r4, 16
+ adds r0, r4, 0
+ muls r0, r5
+ adds r1, r7, 0
+ bl __divsi3
+ add r6, r10
+ mov r1, r8
+ strh r6, [r1, 0x20]
+ add r0, r9
+ strh r0, [r1, 0x22]
+ adds r5, 0x1
+ lsls r5, 16
+ lsrs r3, r5, 16
+ asrs r5, 16
+ cmp r5, r7
+ beq _080A3474
+ lsls r1, r7, 8
+ lsls r0, r3, 16
+ asrs r0, 16
+ orrs r0, r1
+ mov r1, r8
+ strh r0, [r1, 0x3C]
+ movs r0, 0
+ b _080A3476
+_080A3474:
+ movs r0, 0x1
+_080A3476:
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80A33E0
+
+ thumb_func_start sub_80A3484
+sub_80A3484: @ 80A3484
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xA
+ bne _080A3498
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080A3498:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x32
+ ble _080A34AC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A34AC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A3484
+
+ thumb_func_start sub_80A34B4
+sub_80A34B4: @ 80A34B4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ lsls r0, 7
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ ldrh r1, [r4, 0x2E]
+ adds r1, r0
+ movs r5, 0
+ strh r1, [r4, 0x2E]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0x7F
+ ble _080A34DE
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ strh r5, [r4, 0x2E]
+_080A34DE:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x80
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x30
+ ldrsh r2, [r4, r1]
+ lsls r2, 3
+ movs r1, 0x1E
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ bl sub_80A33E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A350E
+ strh r5, [r4, 0x26]
+ strh r5, [r4, 0x2E]
+ ldr r0, _080A3514 @ =sub_80A3484
+ str r0, [r4, 0x1C]
+_080A350E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A3514: .4byte sub_80A3484
+ thumb_func_end sub_80A34B4
+
+ thumb_func_start sub_80A3518
+sub_80A3518: @ 80A3518
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r4, _080A3560 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080A3564 @ =gBattleAnimAttacker
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _080A3568
+ strh r6, [r5, 0x3A]
+ adds r0, r2, 0
+ adds r0, 0xA
+ strh r0, [r5, 0x3C]
+ adds r0, r5, 0
+ movs r1, 0x3C
+ bl sub_80A33B8
+ movs r0, 0x1
+ b _080A357A
+ .align 2, 0
+_080A3560: .4byte gBattleAnimTarget
+_080A3564: .4byte gBattleAnimAttacker
+_080A3568:
+ strh r6, [r5, 0x3A]
+ adds r0, r2, 0
+ adds r0, 0xA
+ strh r0, [r5, 0x3C]
+ adds r0, r5, 0
+ movs r1, 0x3C
+ bl sub_80A33B8
+ movs r0, 0x3
+_080A357A:
+ strh r0, [r5, 0x34]
+ movs r0, 0x3C
+ strh r0, [r5, 0x36]
+ ldr r0, _080A358C @ =sub_80A34B4
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A358C: .4byte sub_80A34B4
+ thumb_func_end sub_80A3518
+
+ thumb_func_start sub_80A3590
+sub_80A3590: @ 80A3590
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ lsls r0, 7
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ ldrh r1, [r4, 0x2E]
+ adds r1, r0
+ movs r5, 0
+ strh r1, [r4, 0x2E]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0x7F
+ ble _080A35BA
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ strh r5, [r4, 0x2E]
+_080A35BA:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x80
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x30
+ ldrsh r2, [r4, r1]
+ lsls r2, 3
+ movs r1, 0x1E
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ bl sub_80A33E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A35EC
+ strh r5, [r4, 0x26]
+ strh r5, [r4, 0x2E]
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A35EC:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A3590
+
+ thumb_func_start sub_80A35F4
+sub_80A35F4: @ 80A35F4
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, _080A3630 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0
+ bne _080A3638
+ strh r0, [r5, 0x3A]
+ adds r0, r6, 0
+ adds r0, 0xA
+ strh r0, [r5, 0x3C]
+ adds r0, r5, 0
+ movs r1, 0x28
+ bl sub_80A33B8
+ movs r0, 0x3
+ strh r0, [r5, 0x34]
+ movs r0, 0x3C
+ strh r0, [r5, 0x36]
+ ldr r0, _080A3634 @ =sub_80A34B4
+ b _080A3662
+ .align 2, 0
+_080A3630: .4byte gBattleAnimTarget
+_080A3634: .4byte sub_80A34B4
+_080A3638:
+ movs r0, 0xFF
+ strh r0, [r5, 0x3A]
+ adds r0, r6, 0
+ adds r0, 0xA
+ strh r0, [r5, 0x3C]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A3650
+ movs r0, 0
+ strh r0, [r5, 0x3A]
+_080A3650:
+ adds r0, r5, 0
+ movs r1, 0x28
+ bl sub_80A33B8
+ movs r0, 0x3
+ strh r0, [r5, 0x34]
+ movs r0, 0x3C
+ strh r0, [r5, 0x36]
+ ldr r0, _080A366C @ =sub_80A3590
+_080A3662:
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A366C: .4byte sub_80A3590
+ thumb_func_end sub_80A35F4
+
+ thumb_func_start sub_80A3670
+sub_80A3670: @ 80A3670
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A368A
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075114
+ ldr r0, _080A36B0 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x30]
+_080A368A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x30]
+ muls r0, r1
+ strh r0, [r4, 0x26]
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A36AA
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A36AA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A36B0: .4byte gBattleAnimArgs
+ thumb_func_end sub_80A3670
+
+ thumb_func_start sub_80A36B4
+sub_80A36B4: @ 80A36B4
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ movs r1, 0
+ bl sub_8075114
+ ldr r4, _080A36FC @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080A3700 @ =gBattleAnimTarget
+ ldrb r1, [r0]
+ movs r0, 0x2
+ eors r0, r1
+ ldrb r4, [r4]
+ cmp r0, r4
+ bne _080A3704
+ strh r6, [r5, 0x3A]
+ adds r0, r2, 0
+ adds r0, 0xA
+ strh r0, [r5, 0x3C]
+ adds r0, r5, 0
+ movs r1, 0x3C
+ bl sub_80A33B8
+ movs r0, 0x1
+ b _080A3716
+ .align 2, 0
+_080A36FC: .4byte gBattleAnimAttacker
+_080A3700: .4byte gBattleAnimTarget
+_080A3704:
+ strh r6, [r5, 0x3A]
+ adds r0, r2, 0
+ adds r0, 0xA
+ strh r0, [r5, 0x3C]
+ adds r0, r5, 0
+ movs r1, 0x3C
+ bl sub_80A33B8
+ movs r0, 0x3
+_080A3716:
+ strh r0, [r5, 0x34]
+ movs r0, 0x3C
+ strh r0, [r5, 0x36]
+ ldr r0, _080A3728 @ =sub_80A372C
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A3728: .4byte sub_80A372C
+ thumb_func_end sub_80A36B4
+
+ thumb_func_start sub_80A372C
+sub_80A372C: @ 80A372C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ lsls r0, 7
+ movs r2, 0x36
+ ldrsh r1, [r4, r2]
+ bl __divsi3
+ ldrh r1, [r4, 0x2E]
+ adds r1, r0
+ movs r5, 0
+ strh r1, [r4, 0x2E]
+ lsls r1, 16
+ asrs r1, 16
+ cmp r1, 0x7F
+ ble _080A3756
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ strh r5, [r4, 0x2E]
+_080A3756:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x80
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x30
+ ldrsh r2, [r4, r1]
+ lsls r2, 3
+ movs r1, 0x1E
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl Sin
+ strh r0, [r4, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A378A
+ movs r0, 0x3F
+ bl sub_8073A44
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x76
+ bl PlaySE12WithPanning
+_080A378A:
+ adds r0, r4, 0
+ bl sub_80A33E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A37B2
+ strh r5, [r4, 0x26]
+ strh r5, [r4, 0x2E]
+ ldr r0, _080A37B8 @ =sub_80A3484
+ str r0, [r4, 0x1C]
+ movs r0, 0x40
+ negs r0, r0
+ bl sub_8073A44
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x76
+ bl PlaySE12WithPanning
+_080A37B2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A37B8: .4byte sub_80A3484
+ thumb_func_end sub_80A372C
+
+ thumb_func_start sub_80A37BC
+sub_80A37BC: @ 80A37BC
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A3850
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A37E4
+ ldr r0, _080A37E0 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x2]
+ strh r1, [r4, 0x30]
+ movs r1, 0x78
+ strh r1, [r4, 0x20]
+ adds r5, r0, 0
+ b _080A3806
+ .align 2, 0
+_080A37E0: .4byte gBattleAnimArgs
+_080A37E4:
+ ldr r0, _080A3840 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r3, [r0, r1]
+ adds r1, r3, 0
+ subs r1, 0x20
+ adds r2, r1, 0
+ adds r5, r0, 0
+ cmp r1, 0
+ bge _080A37FA
+ adds r2, r3, 0
+ adds r2, 0xDF
+_080A37FA:
+ asrs r0, r2, 8
+ lsls r0, 8
+ subs r0, r1, r0
+ strh r0, [r4, 0x30]
+ movs r0, 0x46
+ strh r0, [r4, 0x20]
+_080A3806:
+ ldrh r0, [r5]
+ strh r0, [r4, 0x22]
+ strh r0, [r4, 0x32]
+ movs r0, 0x14
+ strh r0, [r4, 0x36]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3C
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x14
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldr r0, _080A3844 @ =sub_80A3858
+ str r0, [r4, 0x1C]
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x1
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xBE
+ bhi _080A3848
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1F
+ b _080A384E
+ .align 2, 0
+_080A3840: .4byte gBattleAnimArgs
+_080A3844: .4byte sub_80A3858
+_080A3848:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1D
+_080A384E:
+ strb r0, [r1]
+_080A3850:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A37BC
+
+ thumb_func_start sub_80A3858
+sub_80A3858: @ 80A3858
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080A386A
+ cmp r0, 0x1
+ beq _080A389A
+ b _080A38BA
+_080A386A:
+ ldrh r5, [r4, 0x32]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4E
+ ble _080A3882
+ movs r0, 0x1
+ strh r0, [r4, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080A38BA
+_080A3882:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __divsi3
+ adds r0, r5, r0
+ strh r0, [r4, 0x32]
+ ldrh r1, [r4, 0x36]
+ adds r1, 0x3
+ strh r1, [r4, 0x36]
+ strh r0, [r4, 0x22]
+ b _080A38BA
+_080A389A:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080A38BA
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080A38BA
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ strh r0, [r4, 0x32]
+ ldr r0, _080A38C0 @ =sub_80A38C4
+ str r0, [r4, 0x1C]
+_080A38BA:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A38C0: .4byte sub_80A38C4
+ thumb_func_end sub_80A3858
+
+ thumb_func_start sub_80A38C4
+sub_80A38C4: @ 80A38C4
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r5, _080A3908 @ =gUnknown_83E2F78
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 1
+ adds r3, r0, r1
+ adds r0, r5, 0x1
+ adds r0, r3, r0
+ ldrh r2, [r4, 0x32]
+ movs r6, 0x32
+ ldrsh r1, [r4, r6]
+ ldrb r0, [r0]
+ lsls r0, 24
+ asrs r0, 24
+ cmp r1, r0
+ bne _080A3910
+ adds r0, r5, 0x2
+ adds r0, r3, r0
+ ldrb r0, [r0]
+ lsls r0, 24
+ asrs r0, 24
+ cmp r0, 0x7F
+ bne _080A38FC
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A390C @ =sub_80A397C
+ str r0, [r4, 0x1C]
+_080A38FC:
+ movs r0, 0
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080A3976
+ .align 2, 0
+_080A3908: .4byte gUnknown_83E2F78
+_080A390C: .4byte sub_80A397C
+_080A3910:
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x32]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ adds r1, r0, r5
+ movs r2, 0
+ ldrsb r2, [r1, r2]
+ adds r1, r5, 0x2
+ adds r0, r1
+ ldrb r0, [r0]
+ lsls r0, 24
+ asrs r0, 24
+ muls r0, r2
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A395E
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x1
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0xBE
+ bhi _080A3956
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1F
+ b _080A395C
+_080A3956:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0x1D
+_080A395C:
+ strb r0, [r1]
+_080A395E:
+ movs r6, 0x30
+ ldrsh r0, [r4, r6]
+ movs r1, 0x3C
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x14
+ bl Sin
+ strh r0, [r4, 0x26]
+_080A3976:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A38C4
+
+ thumb_func_start sub_80A397C
+sub_80A397C: @ 80A397C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x14
+ ble _080A398E
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A398E:
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A397C
+
+ thumb_func_start sub_80A39C0
+sub_80A39C0: @ 80A39C0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080A3B14 @ =gTasks
+ adds r5, r0, r1
+ ldr r4, _080A3B18 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x1
+ strh r0, [r5, 0x10]
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x14]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x16]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8076B2C
+ strh r0, [r5, 0x1C]
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8076B2C
+ strh r0, [r5, 0x1E]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0x1
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0x1
+ bne _080A3A28
+ movs r1, 0x1
+_080A3A28:
+ strh r1, [r5, 0x12]
+ movs r3, 0x12
+ ldrsh r0, [r5, r3]
+ lsls r0, 6
+ movs r1, 0x38
+ subs r1, r0
+ strh r1, [r5, 0x1A]
+ ldrh r0, [r5, 0x16]
+ subs r0, r1
+ ldrh r1, [r5, 0x14]
+ adds r0, r1
+ strh r0, [r5, 0x18]
+ ldr r0, _080A3B1C @ =gUnknown_83E2FF0
+ movs r2, 0x18
+ ldrsh r1, [r5, r2]
+ movs r3, 0x1A
+ ldrsh r2, [r5, r3]
+ ldrb r3, [r5, 0x10]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0xC]
+ cmp r0, 0x40
+ bne _080A3A60
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080A3A60:
+ ldr r4, _080A3B20 @ =gSprites
+ movs r0, 0xC
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ movs r1, 0xA
+ strh r1, [r0, 0x2E]
+ movs r2, 0xC
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x18]
+ strh r1, [r0, 0x30]
+ movs r3, 0xC
+ ldrsh r0, [r5, r3]
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r2, r4
+ movs r1, 0x1C
+ ldrsh r0, [r5, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r3, 0x12
+ ldrsh r1, [r5, r3]
+ muls r1, r0
+ ldrh r0, [r5, 0x14]
+ subs r0, r1
+ strh r0, [r2, 0x32]
+ movs r0, 0xC
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ ldrh r1, [r5, 0x1A]
+ strh r1, [r0, 0x34]
+ movs r1, 0xC
+ ldrsh r0, [r5, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r4
+ movs r2, 0x1E
+ ldrsh r0, [r5, r2]
+ lsrs r2, r0, 31
+ adds r0, r2
+ asrs r0, 1
+ adds r0, 0xA
+ movs r3, 0x12
+ ldrsh r2, [r5, r3]
+ muls r0, r2
+ ldrh r2, [r5, 0x16]
+ adds r0, r2
+ strh r0, [r1, 0x36]
+ movs r3, 0xC
+ ldrsh r1, [r5, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl sub_80A3F04
+ movs r1, 0xC
+ ldrsh r2, [r5, r1]
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r4
+ strh r0, [r1, 0x38]
+ movs r2, 0xC
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl sub_8075068
+ ldr r0, _080A3B24 @ =sub_80A3B28
+ str r0, [r5]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A3B14: .4byte gTasks
+_080A3B18: .4byte gBattleAnimTarget
+_080A3B1C: .4byte gUnknown_83E2FF0
+_080A3B20: .4byte gSprites
+_080A3B24: .4byte sub_80A3B28
+ thumb_func_end sub_80A39C0
+
+ thumb_func_start sub_80A3B28
+sub_80A3B28: @ 80A3B28
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080A3B6C @ =gTasks
+ adds r6, r0, r1
+ movs r0, 0xC
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r1, _080A3B70 @ =gSprites
+ adds r4, r0, r1
+ movs r1, 0x8
+ ldrsh r5, [r6, r1]
+ cmp r5, 0x7
+ bne _080A3B50
+ b _080A3D80
+_080A3B50:
+ cmp r5, 0x7
+ bgt _080A3B9E
+ cmp r5, 0x3
+ bne _080A3B5A
+ b _080A3C72
+_080A3B5A:
+ cmp r5, 0x3
+ bgt _080A3B74
+ cmp r5, 0x1
+ beq _080A3C04
+ cmp r5, 0x1
+ bgt _080A3C54
+ cmp r5, 0
+ beq _080A3BE6
+ b _080A3EFC
+ .align 2, 0
+_080A3B6C: .4byte gTasks
+_080A3B70: .4byte gSprites
+_080A3B74:
+ cmp r5, 0x5
+ bne _080A3B7A
+ b _080A3CE8
+_080A3B7A:
+ cmp r5, 0x5
+ ble _080A3B80
+ b _080A3D62
+_080A3B80:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A3B96
+ b _080A3EFC
+_080A3B96:
+ movs r0, 0x5
+ strh r0, [r6, 0x26]
+ movs r0, 0xFF
+ b _080A3EFA
+_080A3B9E:
+ cmp r5, 0xB
+ bne _080A3BA4
+ b _080A3E64
+_080A3BA4:
+ cmp r5, 0xB
+ bgt _080A3BD2
+ cmp r5, 0x9
+ bne _080A3BAE
+ b _080A3DD2
+_080A3BAE:
+ cmp r5, 0x9
+ ble _080A3BB4
+ b _080A3E48
+_080A3BB4:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A3BCA
+ b _080A3EFC
+_080A3BCA:
+ movs r0, 0x9
+ strh r0, [r6, 0x26]
+ movs r0, 0xFF
+ b _080A3EFA
+_080A3BD2:
+ cmp r5, 0xD
+ bne _080A3BD8
+ b _080A3ED6
+_080A3BD8:
+ cmp r5, 0xD
+ bge _080A3BDE
+ b _080A3EB6
+_080A3BDE:
+ cmp r5, 0xFF
+ bne _080A3BE4
+ b _080A3EE6
+_080A3BE4:
+ b _080A3EFC
+_080A3BE6:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A3BFC
+ b _080A3EFC
+_080A3BFC:
+ movs r0, 0x1
+ strh r0, [r6, 0x26]
+ movs r0, 0xFF
+ b _080A3EFA
+_080A3C04:
+ ldrh r2, [r4, 0x24]
+ ldrh r3, [r4, 0x20]
+ adds r2, r3
+ movs r0, 0
+ strh r2, [r4, 0x20]
+ ldrh r1, [r4, 0x26]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ strh r2, [r4, 0x30]
+ ldrh r0, [r6, 0x14]
+ strh r0, [r4, 0x32]
+ strh r1, [r4, 0x34]
+ ldrh r0, [r6, 0x16]
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A3F04
+ strh r0, [r4, 0x38]
+ ldrh r0, [r6, 0x10]
+ adds r0, 0x2
+ strh r0, [r6, 0x10]
+ strh r5, [r6, 0xE]
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ bl sub_8075068
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3C54:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A3C6A
+ b _080A3EFC
+_080A3C6A:
+ movs r0, 0x3
+ strh r0, [r6, 0x26]
+ movs r0, 0xFF
+ b _080A3EFA
+_080A3C72:
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x20]
+ adds r1, r0
+ movs r0, 0
+ strh r1, [r4, 0x20]
+ ldrh r2, [r4, 0x26]
+ ldrh r3, [r4, 0x22]
+ adds r2, r3
+ strh r2, [r4, 0x22]
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r3, 0x12
+ ldrsh r1, [r6, r3]
+ muls r1, r0
+ ldrh r0, [r6, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x34]
+ movs r1, 0x1E
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r2, 0x12
+ ldrsh r1, [r6, r2]
+ muls r1, r0
+ ldrh r0, [r6, 0x16]
+ subs r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A3F04
+ strh r0, [r4, 0x38]
+ movs r0, 0x2
+ strh r0, [r6, 0xE]
+ ldrh r0, [r6, 0x10]
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ bl sub_8075068
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3CE8:
+ ldrh r1, [r4, 0x24]
+ ldrh r3, [r4, 0x20]
+ adds r1, r3
+ movs r0, 0
+ strh r1, [r4, 0x20]
+ ldrh r2, [r4, 0x26]
+ ldrh r3, [r4, 0x22]
+ adds r2, r3
+ strh r2, [r4, 0x22]
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r3, 0x12
+ ldrsh r1, [r6, r3]
+ muls r0, r1
+ ldrh r1, [r6, 0x14]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x34]
+ movs r2, 0x1E
+ ldrsh r0, [r6, r2]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r3, 0x12
+ ldrsh r1, [r6, r3]
+ muls r0, r1
+ ldrh r1, [r6, 0x16]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A3F04
+ strh r0, [r4, 0x38]
+ ldrh r1, [r6, 0x10]
+ subs r1, 0x2
+ strh r1, [r6, 0x10]
+ movs r0, 0x3
+ strh r0, [r6, 0xE]
+ adds r0, r4, 0
+ adds r0, 0x43
+ strb r1, [r0]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ bl sub_8075068
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3D62:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A3D78
+ b _080A3EFC
+_080A3D78:
+ movs r0, 0x7
+ strh r0, [r6, 0x26]
+ movs r0, 0xFF
+ b _080A3EFA
+_080A3D80:
+ ldrh r2, [r4, 0x24]
+ ldrh r3, [r4, 0x20]
+ adds r2, r3
+ movs r0, 0
+ strh r2, [r4, 0x20]
+ ldrh r1, [r4, 0x26]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ strh r2, [r4, 0x30]
+ ldrh r0, [r6, 0x14]
+ strh r0, [r4, 0x32]
+ strh r1, [r4, 0x34]
+ ldrh r0, [r6, 0x16]
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A3F04
+ strh r0, [r4, 0x38]
+ ldrh r1, [r6, 0x10]
+ adds r1, 0x2
+ strh r1, [r6, 0x10]
+ movs r0, 0x4
+ strh r0, [r6, 0xE]
+ adds r0, r4, 0
+ adds r0, 0x43
+ strb r1, [r0]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ bl sub_8075068
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3DD2:
+ ldrh r1, [r4, 0x24]
+ ldrh r0, [r4, 0x20]
+ adds r1, r0
+ movs r0, 0
+ strh r1, [r4, 0x20]
+ ldrh r2, [r4, 0x26]
+ ldrh r3, [r4, 0x22]
+ adds r2, r3
+ strh r2, [r4, 0x22]
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ movs r1, 0x1C
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r3, 0x12
+ ldrsh r1, [r6, r3]
+ muls r1, r0
+ ldrh r0, [r6, 0x14]
+ subs r0, r1
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x34]
+ movs r1, 0x1E
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ adds r0, 0xA
+ movs r2, 0x12
+ ldrsh r1, [r6, r2]
+ muls r0, r1
+ ldrh r3, [r6, 0x16]
+ adds r0, r3
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A3F04
+ strh r0, [r4, 0x38]
+ movs r0, 0x5
+ strh r0, [r6, 0xE]
+ ldrh r0, [r6, 0x10]
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ bl sub_8075068
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3E48:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A3EFC
+ movs r0, 0xB
+ strh r0, [r6, 0x26]
+ movs r0, 0xFF
+ b _080A3EFA
+_080A3E64:
+ ldrh r2, [r4, 0x24]
+ ldrh r0, [r4, 0x20]
+ adds r2, r0
+ movs r0, 0
+ strh r2, [r4, 0x20]
+ ldrh r1, [r4, 0x26]
+ ldrh r3, [r4, 0x22]
+ adds r1, r3
+ strh r1, [r4, 0x22]
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ movs r0, 0xA
+ strh r0, [r4, 0x2E]
+ strh r2, [r4, 0x30]
+ ldrh r0, [r6, 0x18]
+ strh r0, [r4, 0x32]
+ strh r1, [r4, 0x34]
+ ldrh r0, [r6, 0x1A]
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl sub_80A3F04
+ strh r0, [r4, 0x38]
+ ldrh r1, [r6, 0x10]
+ subs r1, 0x2
+ strh r1, [r6, 0x10]
+ movs r0, 0x6
+ strh r0, [r6, 0xE]
+ adds r0, r4, 0
+ adds r0, 0x43
+ strb r1, [r0]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ adds r0, r4, 0
+ bl sub_8075068
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3EB6:
+ adds r0, r6, 0
+ adds r1, r2, 0
+ bl sub_80A3F24
+ adds r0, r4, 0
+ bl AnimateBallThrow
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A3EFC
+ adds r0, r4, 0
+ bl DestroySprite
+ ldrh r0, [r6, 0x8]
+ adds r0, 0x1
+ b _080A3EFA
+_080A3ED6:
+ movs r1, 0x20
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080A3EFC
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ b _080A3EFC
+_080A3EE6:
+ ldrh r0, [r6, 0xA]
+ adds r0, 0x1
+ strh r0, [r6, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080A3EFC
+ movs r0, 0
+ strh r0, [r6, 0xA]
+ ldrh r0, [r6, 0x26]
+_080A3EFA:
+ strh r0, [r6, 0x8]
+_080A3EFC:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A3B28
+
+ thumb_func_start sub_80A3F04
+sub_80A3F04: @ 80A3F04
+ push {lr}
+ movs r2, 0x8
+ movs r3, 0x36
+ ldrsh r1, [r0, r3]
+ movs r3, 0x22
+ ldrsh r0, [r0, r3]
+ cmp r1, r0
+ bge _080A3F1A
+ negs r0, r2
+ lsls r0, 16
+ lsrs r2, r0, 16
+_080A3F1A:
+ lsls r0, r2, 16
+ asrs r0, 16
+ pop {r1}
+ bx r1
+ thumb_func_end sub_80A3F04
+
+ thumb_func_start sub_80A3F24
+sub_80A3F24: @ 80A3F24
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ lsls r1, 24
+ lsrs r7, r1, 24
+ ldrh r0, [r6, 0x24]
+ adds r0, 0x1
+ strh r0, [r6, 0x24]
+ lsls r0, 16
+ cmp r0, 0
+ ble _080A3FBA
+ movs r0, 0
+ strh r0, [r6, 0x24]
+ ldr r0, _080A3FC4 @ =gSprites
+ mov r8, r0
+ movs r2, 0xC
+ ldrsh r1, [r6, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ add r0, r8
+ ldrh r1, [r0, 0x24]
+ ldrh r2, [r0, 0x20]
+ adds r1, r2
+ ldrh r2, [r0, 0x26]
+ ldrh r0, [r0, 0x22]
+ adds r2, r0
+ ldr r0, _080A3FC8 @ =gUnknown_83E2FF0
+ lsls r1, 16
+ asrs r1, 16
+ lsls r2, 16
+ asrs r2, 16
+ ldrb r3, [r6, 0x10]
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x40
+ beq _080A3FBA
+ lsls r5, r0, 4
+ adds r5, r0
+ lsls r5, 2
+ mov r0, r8
+ adds r4, r5, r0
+ strh r7, [r4, 0x3A]
+ movs r0, 0xC
+ strh r0, [r4, 0x3C]
+ ldr r0, _080A3FCC @ =gTasks
+ lsls r1, r7, 2
+ adds r1, r7
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ ldrh r2, [r6, 0x22]
+ movs r0, 0x1
+ ands r0, r2
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x22]
+ adds r0, 0x1
+ strh r0, [r1, 0x22]
+ ldrb r1, [r6, 0xE]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r6, 0x10]
+ adds r4, 0x43
+ strb r0, [r4]
+ mov r0, r8
+ adds r0, 0x1C
+ adds r5, r0
+ ldr r0, _080A3FD0 @ =sub_80A3FD4
+ str r0, [r5]
+_080A3FBA:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A3FC4: .4byte gSprites
+_080A3FC8: .4byte gUnknown_83E2FF0
+_080A3FCC: .4byte gTasks
+_080A3FD0: .4byte sub_80A3FD4
+ thumb_func_end sub_80A3F24
+
+ thumb_func_start sub_80A3FD4
+sub_80A3FD4: @ 80A3FD4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A4036
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080A4036
+ ldr r3, _080A403C @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x3A
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r4, 0
+ bl DestroySprite
+_080A4036:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A403C: .4byte gTasks
+ thumb_func_end sub_80A3FD4
+
+ thumb_func_start sub_80A4040
+sub_80A4040: @ 80A4040
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldr r0, _080A4054 @ =gBattleAnimArgs
+ movs r1, 0xC
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A405C
+ ldr r0, _080A4058 @ =gBattleAnimAttacker
+ b _080A405E
+ .align 2, 0
+_080A4054: .4byte gBattleAnimArgs
+_080A4058: .4byte gBattleAnimAttacker
+_080A405C:
+ ldr r0, _080A407C @ =gBattleAnimTarget
+_080A405E:
+ ldrb r6, [r0]
+ adds r0, r6, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4088
+ movs r0, 0
+ strh r0, [r4, 0x36]
+ ldr r1, _080A4080 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x32]
+ ldr r0, _080A4084 @ =0x0000fff0
+ b _080A4098
+ .align 2, 0
+_080A407C: .4byte gBattleAnimTarget
+_080A4080: .4byte gBattleAnimArgs
+_080A4084: .4byte 0x0000fff0
+_080A4088:
+ movs r0, 0x1
+ strh r0, [r4, 0x36]
+ ldr r1, _080A40BC @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r4, 0x32]
+ movs r0, 0x80
+ lsls r0, 1
+_080A4098:
+ strh r0, [r4, 0x20]
+ adds r7, r1, 0
+ adds r5, r7, 0
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x34]
+ movs r1, 0xA
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080A40CE
+ cmp r0, 0x1
+ bgt _080A40C0
+ cmp r0, 0
+ beq _080A40CA
+ b _080A4138
+ .align 2, 0
+_080A40BC: .4byte gBattleAnimArgs
+_080A40C0:
+ cmp r0, 0x2
+ beq _080A40D4
+ cmp r0, 0x3
+ beq _080A4100
+ b _080A4138
+_080A40CA:
+ ldrh r0, [r5]
+ b _080A40E4
+_080A40CE:
+ ldrh r0, [r5]
+ strh r0, [r4, 0x22]
+ b _080A411A
+_080A40D4:
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5]
+ adds r0, r5
+_080A40E4:
+ strh r0, [r4, 0x22]
+ adds r0, r6, 0
+ bl sub_8076884
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r4, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ b _080A4138
+_080A4100:
+ ldr r0, _080A4144 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r7, [r7]
+ adds r0, r7
+ strh r0, [r4, 0x22]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+_080A411A:
+ adds r0, r6, 0
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r4, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r4, 0x5]
+_080A4138:
+ ldr r0, _080A4148 @ =sub_80A414C
+ str r0, [r4, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4144: .4byte gBattleAnimTarget
+_080A4148: .4byte sub_80A414C
+ thumb_func_end sub_80A4040
+
+ thumb_func_start sub_80A414C
+sub_80A414C: @ 80A414C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x3C
+ ldrsh r3, [r4, r0]
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ strh r0, [r4, 0x3C]
+ movs r1, 0x30
+ ldrsh r2, [r4, r1]
+ ldr r1, _080A41A0 @ =gSineTable
+ movs r5, 0x2E
+ ldrsh r0, [r4, r5]
+ lsls r0, 1
+ adds r0, r1
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ muls r0, r2
+ asrs r0, 8
+ strh r0, [r4, 0x26]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ muls r0, r3
+ strh r0, [r4, 0x24]
+ movs r5, 0x34
+ ldrsh r0, [r4, r5]
+ muls r0, r3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A41A4
+ movs r2, 0x24
+ ldrsh r0, [r4, r2]
+ movs r5, 0x20
+ ldrsh r1, [r4, r5]
+ adds r0, r1
+ cmp r0, 0xF7
+ ble _080A41BC
+ b _080A41B6
+ .align 2, 0
+_080A41A0: .4byte gSineTable
+_080A41A4:
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ movs r2, 0x20
+ ldrsh r1, [r4, r2]
+ adds r0, r1
+ movs r1, 0x10
+ negs r1, r1
+ cmp r0, r1
+ bgt _080A41BC
+_080A41B6:
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080A41BC:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A414C
+
+ thumb_func_start sub_80A41C4
+sub_80A41C4: @ 80A41C4
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080A41E4 @ =gTasks
+ adds r5, r0, r1
+ movs r1, 0x8
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080A41E8
+ cmp r0, 0x1
+ beq _080A421C
+ b _080A4276
+ .align 2, 0
+_080A41E4: .4byte gTasks
+_080A41E8:
+ ldr r0, _080A4214 @ =0x0000274f
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r2, 0x80
+ lsls r2, 1
+ adds r4, r2, 0
+ adds r0, r4
+ strh r0, [r5, 0x18]
+ ldr r0, _080A4218 @ =0x000027b0
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ adds r0, r4
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ b _080A4276
+ .align 2, 0
+_080A4214: .4byte 0x0000274f
+_080A4218: .4byte 0x000027b0
+_080A421C:
+ ldrh r0, [r5, 0x1A]
+ adds r0, 0x1
+ movs r7, 0
+ strh r0, [r5, 0x1A]
+ lsls r0, 16
+ cmp r0, 0
+ blt _080A4276
+ strh r7, [r5, 0x1A]
+ ldrh r0, [r5, 0x18]
+ ldrb r2, [r5, 0x1C]
+ ldr r4, _080A4290 @ =gUnknown_83E30F0
+ movs r3, 0x1E
+ ldrsh r1, [r5, r3]
+ lsls r1, 1
+ adds r1, r4
+ ldrh r3, [r1]
+ movs r1, 0x10
+ bl BlendPalette
+ ldrh r0, [r5, 0x20]
+ ldrb r2, [r5, 0x1C]
+ movs r3, 0x1E
+ ldrsh r1, [r5, r3]
+ lsls r1, 1
+ adds r1, r4
+ ldrh r3, [r1]
+ movs r1, 0x10
+ bl BlendPalette
+ ldrh r0, [r5, 0x1C]
+ adds r0, 0x1
+ strh r0, [r5, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x11
+ bne _080A4276
+ strh r7, [r5, 0x1C]
+ ldrh r0, [r5, 0x1E]
+ adds r0, 0x1
+ strh r0, [r5, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ bne _080A4276
+ strh r7, [r5, 0x1E]
+_080A4276:
+ ldr r0, _080A4294 @ =gBattleAnimArgs
+ movs r2, 0xE
+ ldrsh r1, [r0, r2]
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080A428A
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080A428A:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4290: .4byte gUnknown_83E30F0
+_080A4294: .4byte gBattleAnimArgs
+ thumb_func_end sub_80A41C4
+
+ thumb_func_start sub_80A4298
+sub_80A4298: @ 80A4298
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r6, r0, 0
+ ldr r1, _080A42B0 @ =gBattleAnimArgs
+ movs r2, 0x8
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080A42B4
+ adds r0, r6, 0
+ bl DestroyAnimSprite
+ b _080A438E
+ .align 2, 0
+_080A42B0: .4byte gBattleAnimArgs
+_080A42B4:
+ movs r3, 0
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ bne _080A42C4
+ ldr r4, _080A42C0 @ =gBattleAnimAttacker
+ b _080A42C6
+ .align 2, 0
+_080A42C0: .4byte gBattleAnimAttacker
+_080A42C4:
+ ldr r4, _080A4300 @ =gBattleAnimTarget
+_080A42C6:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r0, _080A4304 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0x8]
+ strh r1, [r6, 0x2E]
+ movs r3, 0x2
+ ldrsh r1, [r0, r3]
+ adds r7, r0, 0
+ cmp r1, 0
+ bne _080A4308
+ ldrh r0, [r7, 0x4]
+ adds r0, r5
+ strh r0, [r6, 0x20]
+ ldrh r0, [r7, 0x6]
+ adds r0, r2
+ strh r0, [r6, 0x22]
+ strh r5, [r6, 0x38]
+ strh r2, [r6, 0x3A]
+ b _080A4318
+ .align 2, 0
+_080A4300: .4byte gBattleAnimTarget
+_080A4304: .4byte gBattleAnimArgs
+_080A4308:
+ strh r5, [r6, 0x20]
+ strh r2, [r6, 0x22]
+ ldrh r0, [r7, 0x4]
+ adds r0, r5
+ strh r0, [r6, 0x38]
+ ldrh r0, [r7, 0x6]
+ adds r0, r2
+ strh r0, [r6, 0x3A]
+_080A4318:
+ ldrh r4, [r6, 0x20]
+ lsls r0, r4, 4
+ strh r0, [r6, 0x30]
+ ldrh r5, [r6, 0x22]
+ lsls r0, r5, 4
+ strh r0, [r6, 0x32]
+ movs r1, 0x38
+ ldrsh r0, [r6, r1]
+ movs r2, 0x20
+ ldrsh r1, [r6, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r3, 0x8
+ ldrsh r1, [r7, r3]
+ bl __divsi3
+ strh r0, [r6, 0x34]
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r2, 0x22
+ ldrsh r1, [r6, r2]
+ subs r0, r1
+ lsls r0, 4
+ movs r3, 0x8
+ ldrsh r1, [r7, r3]
+ bl __divsi3
+ strh r0, [r6, 0x36]
+ ldrh r0, [r6, 0x38]
+ subs r0, r4
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r1, [r6, 0x3A]
+ subs r1, r5
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_8075B30
+ lsls r0, 16
+ lsrs r4, r0, 16
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A437A
+ ldr r1, _080A4398 @ =0xffff8000
+ adds r0, r4, r1
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080A437A:
+ movs r3, 0x80
+ lsls r3, 1
+ str r4, [sp]
+ adds r0, r6, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8075A1C
+ ldr r0, _080A439C @ =sub_80A43A0
+ str r0, [r6, 0x1C]
+_080A438E:
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4398: .4byte 0xffff8000
+_080A439C: .4byte sub_80A43A0
+ thumb_func_end sub_80A4298
+
+ thumb_func_start sub_80A43A0
+sub_80A43A0: @ 80A43A0
+ push {r4,lr}
+ adds r2, r0, 0
+ ldrh r3, [r2, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ beq _080A43D0
+ ldrh r0, [r2, 0x34]
+ ldrh r4, [r2, 0x30]
+ adds r0, r4
+ strh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x36]
+ ldrh r4, [r2, 0x32]
+ adds r1, r4
+ strh r1, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r2, 0x22]
+ subs r0, r3, 0x1
+ strh r0, [r2, 0x2E]
+ b _080A43D6
+_080A43D0:
+ adds r0, r2, 0
+ bl move_anim_8074EE0
+_080A43D6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A43A0
+
+ thumb_func_start sub_80A43DC
+sub_80A43DC: @ 80A43DC
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A43F2
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080A43F2:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A43DC
+
+ thumb_func_start sub_80A43F8
+sub_80A43F8: @ 80A43F8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A4418 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4420
+ ldr r2, _080A441C @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ b _080A442C
+ .align 2, 0
+_080A4418: .4byte gBattleAnimAttacker
+_080A441C: .4byte gBattleAnimArgs
+_080A4420:
+ ldr r0, _080A4444 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+_080A442C:
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080A4448 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ ldr r1, _080A444C @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4444: .4byte gBattleAnimArgs
+_080A4448: .4byte sub_8074F6C
+_080A444C: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A43F8
+
+ thumb_func_start sub_80A4450
+sub_80A4450: @ 80A4450
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080A4488 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A446A
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080A446A:
+ ldr r0, _080A448C @ =sub_80A43DC
+ str r0, [r5, 0x1C]
+ ldr r4, _080A4490 @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r4, r0]
+ adds r0, r5, 0
+ bl sub_8074FF8
+ ldrh r0, [r4, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4488: .4byte gBattleAnimAttacker
+_080A448C: .4byte sub_80A43DC
+_080A4490: .4byte gBattleAnimArgs
+ thumb_func_end sub_80A4450
+
+ thumb_func_start sub_80A4494
+sub_80A4494: @ 80A4494
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080A44D4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x38]
+ ldrb r1, [r1, 0xC]
+ adds r0, r4, 0
+ bl StartSpriteAffineAnim
+ ldr r1, _080A44D8 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A44DC @ =sub_8074E70
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A44D4: .4byte gBattleAnimArgs
+_080A44D8: .4byte move_anim_8074EE0
+_080A44DC: .4byte sub_8074E70
+ thumb_func_end sub_80A4494
+
+ thumb_func_start sub_80A44E0
+sub_80A44E0: @ 80A44E0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080A4530 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A4514
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+_080A4514:
+ ldr r0, _080A4534 @ =sub_80A46CC
+ str r0, [r5, 0x1C]
+ ldr r0, _080A4538 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ adds r3, r0, 0
+ cmp r1, 0
+ bne _080A453C
+ ldrh r0, [r3]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ b _080A4550
+ .align 2, 0
+_080A4530: .4byte gBattleAnimTarget
+_080A4534: .4byte sub_80A46CC
+_080A4538: .4byte gBattleAnimArgs
+_080A453C:
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r3]
+ subs r0, r1
+ strh r0, [r5, 0x20]
+ adds r2, r5, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_080A4550:
+ ldrh r0, [r3, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldr r1, _080A4584 @ =0xfffffc00
+ adds r0, r1, 0
+ ldrh r2, [r5, 0x30]
+ adds r1, r0, r2
+ strh r1, [r5, 0x30]
+ movs r2, 0x80
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r2, [r5, 0x32]
+ adds r0, r2
+ strh r0, [r5, 0x32]
+ ldrh r0, [r3, 0x4]
+ strh r0, [r5, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A457E
+ negs r0, r1
+ strh r0, [r5, 0x30]
+_080A457E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4584: .4byte 0xfffffc00
+ thumb_func_end sub_80A44E0
+
+ thumb_func_start sub_80A4588
+sub_80A4588: @ 80A4588
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r6, r0, 0
+ ldr r0, _080A45A4 @ =gBattleAnimArgs
+ movs r1, 0x6
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ beq _080A45A8
+ cmp r0, 0x1
+ ble _080A4624
+ cmp r0, 0x2
+ beq _080A45C8
+ b _080A4624
+ .align 2, 0
+_080A45A4: .4byte gBattleAnimArgs
+_080A45A8:
+ ldr r5, _080A45C4 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r4, 0x2
+ eors r0, r4
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldrb r0, [r5]
+ eors r4, r0
+ adds r0, r4, 0
+ b _080A4634
+ .align 2, 0
+_080A45C4: .4byte gBattleAnimTarget
+_080A45C8:
+ ldr r5, _080A4620 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldrb r0, [r5]
+ movs r2, 0x2
+ mov r8, r2
+ mov r1, r8
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A463E
+ ldrb r0, [r5]
+ mov r2, r8
+ eors r0, r2
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r7
+ lsrs r7, r0, 1
+ ldrb r0, [r5]
+ mov r1, r8
+ eors r0, r1
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r4
+ lsrs r4, r0, 1
+ b _080A463E
+ .align 2, 0
+_080A4620: .4byte gBattleAnimTarget
+_080A4624:
+ ldr r4, _080A4670 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldrb r0, [r4]
+_080A4634:
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r4, r0, 24
+_080A463E:
+ strh r7, [r6, 0x20]
+ strh r4, [r6, 0x22]
+ ldr r0, _080A4670 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A4656
+ ldrh r0, [r6, 0x22]
+ adds r0, 0x8
+ strh r0, [r6, 0x22]
+_080A4656:
+ ldr r0, _080A4674 @ =sub_80A46CC
+ str r0, [r6, 0x1C]
+ ldr r0, _080A4678 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r1, [r0, r2]
+ adds r3, r0, 0
+ cmp r1, 0
+ bne _080A467C
+ ldrh r0, [r3]
+ ldrh r1, [r6, 0x20]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ b _080A4690
+ .align 2, 0
+_080A4670: .4byte gBattleAnimTarget
+_080A4674: .4byte sub_80A46CC
+_080A4678: .4byte gBattleAnimArgs
+_080A467C:
+ ldrh r0, [r6, 0x20]
+ ldrh r1, [r3]
+ subs r0, r1
+ strh r0, [r6, 0x20]
+ adds r2, r6, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x1
+ orrs r0, r1
+ strb r0, [r2]
+_080A4690:
+ ldrh r0, [r3, 0x2]
+ ldrh r2, [r6, 0x22]
+ adds r0, r2
+ strh r0, [r6, 0x22]
+ ldr r1, _080A46C8 @ =0xfffffc00
+ adds r0, r1, 0
+ ldrh r2, [r6, 0x30]
+ adds r1, r0, r2
+ strh r1, [r6, 0x30]
+ movs r2, 0x80
+ lsls r2, 3
+ adds r0, r2, 0
+ ldrh r2, [r6, 0x32]
+ adds r0, r2
+ strh r0, [r6, 0x32]
+ ldrh r0, [r3, 0x4]
+ strh r0, [r6, 0x38]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A46BE
+ negs r0, r1
+ strh r0, [r6, 0x30]
+_080A46BE:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A46C8: .4byte 0xfffffc00
+ thumb_func_end sub_80A4588
+
+ thumb_func_start sub_80A46CC
+sub_80A46CC: @ 80A46CC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r4, 0x34]
+ adds r0, r1, r2
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ movs r2, 0x38
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080A46EE
+ adds r0, r1, 0
+ adds r0, 0x18
+ b _080A46F2
+_080A46EE:
+ adds r0, r1, 0
+ subs r0, 0x18
+_080A46F2:
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ subs r0, 0x18
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ bne _080A4728
+ ldr r1, _080A4730 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ movs r0, 0x3
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A4734 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+_080A4728:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4730: .4byte DestroyAnimSprite
+_080A4734: .4byte sub_8074C44
+ thumb_func_end sub_80A46CC
+
+ thumb_func_start sub_80A4738
+sub_80A4738: @ 80A4738
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r5, r2]
+ cmp r0, 0x1
+ ble _080A47DC
+ ldrh r1, [r5, 0x34]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A4794
+ adds r3, r5, 0
+ adds r3, 0x3E
+ ldrb r1, [r3]
+ movs r2, 0x5
+ negs r2, r2
+ adds r0, r2, 0
+ ands r0, r1
+ strb r0, [r3]
+ ldr r4, _080A4790 @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ adds r0, 0x3E
+ ldrb r3, [r0]
+ adds r1, r2, 0
+ ands r1, r3
+ strb r1, [r0]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ ands r2, r1
+ strb r2, [r0]
+ b _080A47CA
+ .align 2, 0
+_080A4790: .4byte gSprites
+_080A4794:
+ adds r1, r5, 0
+ adds r1, 0x3E
+ ldrb r0, [r1]
+ movs r2, 0x4
+ orrs r0, r2
+ strb r0, [r1]
+ ldr r3, _080A47D8 @ =gSprites
+ movs r0, 0x2E
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ orrs r1, r2
+ strb r1, [r0]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ orrs r1, r2
+ strb r1, [r0]
+_080A47CA:
+ movs r0, 0
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ b _080A47E0
+ .align 2, 0
+_080A47D8: .4byte gSprites
+_080A47DC:
+ adds r0, r1, 0x1
+ strh r0, [r5, 0x32]
+_080A47E0:
+ movs r1, 0x34
+ ldrsh r0, [r5, r1]
+ cmp r0, 0xA
+ bne _080A4810
+ movs r2, 0x2E
+ ldrsh r1, [r5, r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ ldr r4, _080A4818 @ =gSprites
+ adds r0, r4
+ bl DestroySprite
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r4
+ bl DestroySprite
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+_080A4810:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4818: .4byte gSprites
+ thumb_func_end sub_80A4738
+
+ thumb_func_start sub_80A481C
+sub_80A481C: @ 80A481C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080A483C @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A4840 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4844
+ ldrh r0, [r5, 0x20]
+ ldrh r1, [r4]
+ subs r0, r1
+ b _080A484A
+ .align 2, 0
+_080A483C: .4byte gBattleAnimArgs
+_080A4840: .4byte gBattleAnimAttacker
+_080A4844:
+ ldrh r0, [r4]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+_080A484A:
+ strh r0, [r5, 0x20]
+ ldr r4, _080A4878 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xA]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x6]
+ negs r0, r0
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x34]
+ ldr r1, _080A487C @ =sub_80A4880
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4878: .4byte gBattleAnimArgs
+_080A487C: .4byte sub_80A4880
+ thumb_func_end sub_80A481C
+
+ thumb_func_start sub_80A4880
+sub_80A4880: @ 80A4880
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x64
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ movs r1, 0x14
+ bl Sin
+ strh r0, [r4, 0x26]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x7F
+ bgt _080A48AC
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0
+ b _080A48B2
+_080A48AC:
+ adds r1, r4, 0
+ adds r1, 0x43
+ movs r0, 0xE
+_080A48B2:
+ strb r0, [r1]
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x2E]
+ adds r0, r2
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x82
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x34
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080A48E8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A48E8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A4880
+
+ thumb_func_start sub_80A48F0
+sub_80A48F0: @ 80A48F0
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4906
+ ldr r1, _080A4964 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x2]
+ adds r0, 0x8
+ strh r0, [r1, 0x2]
+_080A4906:
+ ldr r6, _080A4968 @ =gBattleAnimAttacker
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8074844
+ lsls r0, 24
+ ldr r4, _080A4964 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_8074844
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+ strh r0, [r5, 0x22]
+ ldrb r0, [r6]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4944
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A496C
+_080A4944:
+ ldrb r0, [r6]
+ bl sub_8076884
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x1
+ movs r1, 0x3
+ ands r0, r1
+ lsls r0, 2
+ ldrb r2, [r5, 0x5]
+ movs r1, 0xD
+ negs r1, r1
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r5, 0x5]
+ b _080A4984
+ .align 2, 0
+_080A4964: .4byte gBattleAnimArgs
+_080A4968: .4byte gBattleAnimAttacker
+_080A496C:
+ ldrb r0, [r6]
+ bl sub_8076884
+ movs r1, 0x3
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r5, 0x5]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r5, 0x5]
+_080A4984:
+ ldr r0, _080A49C8 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A49CC @ =0x00002828
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ movs r4, 0x10
+ movs r0, 0x10
+ strh r0, [r5, 0x3C]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r0, [r5, 0x3C]
+ lsls r1, r0, 8
+ subs r4, r0
+ orrs r1, r4
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080A49D0 @ =sub_80A49D4
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A49C8: .4byte gBattleAnimArgs
+_080A49CC: .4byte 0x00002828
+_080A49D0: .4byte sub_80A49D4
+ thumb_func_end sub_80A48F0
+
+ thumb_func_start sub_80A49D4
+sub_80A49D4: @ 80A49D4
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x60
+ strh r0, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A4A32
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldr r1, _080A4A7C @ =gPlttBufferFaded
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ adds r0, 0x1
+ lsls r0, 1
+ adds r0, r1
+ ldrh r5, [r0]
+ movs r2, 0
+ adds r6, r1, 0
+ adds r3, r6, 0
+_080A4A0C:
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ adds r2, 0x1
+ adds r0, r2
+ lsls r1, r0, 1
+ adds r1, r3
+ adds r0, 0x1
+ lsls r0, 1
+ adds r0, r3
+ ldrh r0, [r0]
+ strh r0, [r1]
+ cmp r2, 0x5
+ ble _080A4A0C
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ adds r0, 0x7
+ lsls r0, 1
+ adds r0, r6
+ strh r5, [r0]
+_080A4A32:
+ ldrh r2, [r4, 0x3C]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x6
+ ble _080A4A6C
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ ble _080A4A80
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x1
+ strh r0, [r4, 0x3A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A4A6C
+ movs r0, 0
+ strh r0, [r4, 0x3A]
+ subs r2, 0x1
+ strh r2, [r4, 0x3C]
+ lsls r1, r2, 8
+ movs r0, 0x10
+ subs r0, r2
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+_080A4A6C:
+ ldrh r1, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080A4A80
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x2E]
+ b _080A4AC2
+ .align 2, 0
+_080A4A7C: .4byte gPlttBufferFaded
+_080A4A80:
+ ldrh r0, [r4, 0x3A]
+ adds r0, 0x1
+ strh r0, [r4, 0x3A]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A4AC2
+ movs r0, 0
+ strh r0, [r4, 0x3A]
+ ldrh r2, [r4, 0x3C]
+ adds r2, 0x1
+ strh r2, [r4, 0x3C]
+ lsls r1, r2, 8
+ movs r0, 0x10
+ subs r0, r2
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080A4AC2
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080A4AC8 @ =sub_8074F88
+ str r0, [r4, 0x1C]
+_080A4AC2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4AC8: .4byte sub_8074F88
+ thumb_func_end sub_80A49D4
+
+ thumb_func_start sub_80A4ACC
+sub_80A4ACC: @ 80A4ACC
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080A4B2C @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080A4B30 @ =0x0000ffe8
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ strh r5, [r4, 0x2E]
+ strh r5, [r4, 0x30]
+ strh r5, [r4, 0x32]
+ strh r5, [r4, 0x34]
+ strh r5, [r4, 0x36]
+ strh r5, [r4, 0x3A]
+ movs r0, 0x10
+ strh r0, [r4, 0x3C]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080A4B34 @ =sub_80A4B38
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4B2C: .4byte gBattleAnimTarget
+_080A4B30: .4byte 0x0000ffe8
+_080A4B34: .4byte sub_80A4B38
+ thumb_func_end sub_80A4ACC
+
+ thumb_func_start sub_80A4B38
+sub_80A4B38: @ 80A4B38
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080A4B46
+ b _080A4C90
+_080A4B46:
+ lsls r0, 2
+ ldr r1, _080A4B50 @ =_080A4B54
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080A4B50: .4byte _080A4B54
+ .align 2, 0
+_080A4B54:
+ .4byte _080A4B68
+ .4byte _080A4BCC
+ .4byte _080A4BE8
+ .4byte _080A4C66
+ .4byte _080A4C7A
+_080A4B68:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080A4B76
+ b _080A4C90
+_080A4B76:
+ movs r0, 0
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A4B98
+ ldrh r1, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080A4BA6
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x3A]
+ b _080A4BA6
+_080A4B98:
+ ldrh r1, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080A4BA6
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x3C]
+_080A4BA6:
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x3A
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080A4C90
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080A4C90
+ strh r0, [r4, 0x30]
+ b _080A4C72
+_080A4BCC:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080A4C90
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080A4C72
+_080A4BE8:
+ adds r0, r4, 0
+ movs r1, 0x10
+ movs r2, 0x4
+ bl sub_80A4C98
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080A4C0A
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+_080A4C0A:
+ ldrh r0, [r4, 0x32]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x32]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0x1D
+ ble _080A4C90
+ movs r0, 0x1
+ ands r1, r0
+ cmp r1, 0
+ beq _080A4C30
+ ldrh r1, [r4, 0x3A]
+ movs r2, 0x3A
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080A4C3E
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x3A]
+ b _080A4C3E
+_080A4C30:
+ ldrh r1, [r4, 0x3C]
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0xF
+ bgt _080A4C3E
+ adds r0, r1, 0x1
+ strh r0, [r4, 0x3C]
+_080A4C3E:
+ ldrh r1, [r4, 0x3C]
+ lsls r1, 8
+ ldrh r0, [r4, 0x3A]
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x3A
+ ldrsh r1, [r4, r0]
+ cmp r1, 0
+ bne _080A4C90
+ movs r2, 0x3C
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x10
+ bne _080A4C90
+ strh r1, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ b _080A4C72
+_080A4C66:
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_080A4C72:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080A4C90
+_080A4C7A:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A4C90:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A4B38
+
+ thumb_func_start sub_80A4C98
+sub_80A4C98: @ 80A4C98
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xB
+ bgt _080A4CAA
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x2
+ strh r0, [r4, 0x36]
+_080A4CAA:
+ ldrh r5, [r4, 0x34]
+ adds r0, r5, 0
+ subs r0, 0x12
+ lsls r0, 16
+ lsrs r0, 16
+ adds r1, r5, 0
+ cmp r0, 0x17
+ bhi _080A4CC0
+ ldrh r0, [r4, 0x36]
+ subs r0, 0x2
+ strh r0, [r4, 0x36]
+_080A4CC0:
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0x2F
+ ble _080A4CCE
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x2
+ strh r0, [r4, 0x36]
+_080A4CCE:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0x9
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ movs r1, 0xE
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080A4CF4
+ movs r1, 0x26
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4, 0x26]
+_080A4CF4:
+ adds r0, r5, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3B
+ ble _080A4D04
+ movs r0, 0
+ strh r0, [r4, 0x34]
+_080A4D04:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A4C98
+
+ thumb_func_start sub_80A4D0C
+sub_80A4D0C: @ 80A4D0C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080A4D50 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080A4D20
+ adds r0, r4, 0
+ bl sub_8074FCC
+_080A4D20:
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_8074FF8
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x32]
+ ldr r1, _080A4D54 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A4D58 @ =sub_8074D00
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4D50: .4byte gBattleAnimArgs
+_080A4D54: .4byte DestroyAnimSprite
+_080A4D58: .4byte sub_8074D00
+ thumb_func_end sub_80A4D0C
+
+ thumb_func_start sub_80A4D5C
+sub_80A4D5C: @ 80A4D5C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r0, _080A4D70 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A4D78
+ ldr r0, _080A4D74 @ =gBattleAnimAttacker
+ b _080A4D7A
+ .align 2, 0
+_080A4D70: .4byte gBattleAnimArgs
+_080A4D74: .4byte gBattleAnimAttacker
+_080A4D78:
+ ldr r0, _080A4DBC @ =gBattleAnimTarget
+_080A4D7A:
+ ldrb r6, [r0]
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4DC4
+ movs r1, 0x2
+ adds r0, r6, 0
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A4DC4
+ ldr r4, _080A4DC0 @ =gBattleAnimArgs
+ ldrb r1, [r4, 0xC]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ adds r0, r6, 0
+ bl sub_8076D9C
+ movs r2, 0
+ ldrsh r1, [r4, r2]
+ adds r0, r5, 0
+ bl sub_8074FF8
+ ldrh r0, [r4, 0x2]
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ b _080A4E14
+ .align 2, 0
+_080A4DBC: .4byte gBattleAnimTarget
+_080A4DC0: .4byte gBattleAnimArgs
+_080A4DC4:
+ ldr r4, _080A4DE4 @ =gBattleAnimArgs
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080A4DE8
+ adds r0, r6, 0
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x1
+ b _080A4DFA
+ .align 2, 0
+_080A4DE4: .4byte gBattleAnimArgs
+_080A4DE8:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+_080A4DFA:
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x2]
+ adds r0, r4
+ strh r0, [r5, 0x22]
+ ldr r0, _080A4E34 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r1, [r0, r2]
+ adds r0, r5, 0
+ bl sub_8074FF8
+_080A4E14:
+ ldr r1, _080A4E34 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0xA]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r5, 0x32]
+ ldr r1, _080A4E38 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A4E3C @ =sub_8074D00
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4E34: .4byte gBattleAnimArgs
+_080A4E38: .4byte DestroyAnimSprite
+_080A4E3C: .4byte sub_8074D00
+ thumb_func_end sub_80A4D5C
+
+ thumb_func_start sub_80A4E40
+sub_80A4E40: @ 80A4E40
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8074FCC
+ ldr r0, _080A4E6C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A4E74
+ ldr r0, _080A4E70 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ b _080A4E8E
+ .align 2, 0
+_080A4E6C: .4byte gBattleAnimAttacker
+_080A4E70: .4byte gBattleAnimArgs
+_080A4E74:
+ ldr r2, _080A4E98 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080A4E8E:
+ ldr r0, _080A4E9C @ =sub_80A4EA0
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4E98: .4byte gBattleAnimArgs
+_080A4E9C: .4byte sub_80A4EA0
+ thumb_func_end sub_80A4E40
+
+ thumb_func_start sub_80A4EA0
+sub_80A4EA0: @ 80A4EA0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080A4ED8
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r0, 0x1E
+ subs r0, r1
+ movs r1, 0x3
+ bl __divsi3
+ strh r0, [r4, 0x26]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ lsls r0, 18
+ asrs r0, 16
+ movs r1, 0x3
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+_080A4ED8:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A4EEC
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A4EEC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A4EA0
+
+ thumb_func_start sub_80A4EF4
+sub_80A4EF4: @ 80A4EF4
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8074FCC
+ ldr r0, _080A4F24 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A4F2C
+ ldr r1, _080A4F28 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0x1
+ strh r0, [r4, 0x34]
+ b _080A4F4A
+ .align 2, 0
+_080A4F24: .4byte gBattleAnimAttacker
+_080A4F28: .4byte gBattleAnimArgs
+_080A4F2C:
+ ldr r2, _080A4F54 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x20]
+ ldrh r1, [r2]
+ subs r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldr r0, _080A4F58 @ =0x0000ffff
+ strh r0, [r4, 0x34]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080A4F4A:
+ ldr r0, _080A4F5C @ =sub_80A4F60
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4F54: .4byte gBattleAnimArgs
+_080A4F58: .4byte 0x0000ffff
+_080A4F5C: .4byte sub_80A4F60
+ thumb_func_end sub_80A4EF4
+
+ thumb_func_start sub_80A4F60
+sub_80A4F60: @ 80A4F60
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x28
+ bl __divsi3
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ movs r1, 0xA
+ bl __divsi3
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ lsls r0, 1
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x2E]
+ adds r1, r0, r2
+ strh r1, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3C
+ ble _080A4FA4
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080A4FA4:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A4F60
+
+ thumb_func_start sub_80A4FAC
+sub_80A4FAC: @ 80A4FAC
+ push {lr}
+ ldrh r1, [r0, 0x20]
+ subs r1, 0x20
+ strh r1, [r0, 0x20]
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x20
+ strh r1, [r0, 0x22]
+ movs r1, 0x14
+ strh r1, [r0, 0x2E]
+ ldr r1, _080A4FCC @ =sub_8074C44
+ str r1, [r0, 0x1C]
+ ldr r1, _080A4FD0 @ =sub_80A4FD4
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A4FCC: .4byte sub_8074C44
+_080A4FD0: .4byte sub_80A4FD4
+ thumb_func_end sub_80A4FAC
+
+ thumb_func_start sub_80A4FD4
+sub_80A4FD4: @ 80A4FD4
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldrh r6, [r5, 0x38]
+ movs r1, 0x1
+ adds r0, r1, 0
+ ands r0, r6
+ cmp r0, 0
+ beq _080A4FEA
+ cmp r0, 0x1
+ beq _080A5004
+ b _080A506A
+_080A4FEA:
+ strh r1, [r5, 0x2E]
+ ldr r0, _080A4FFC @ =sub_8074C44
+ str r0, [r5, 0x1C]
+ ldr r1, _080A5000 @ =sub_80A4FD4
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ b _080A506A
+ .align 2, 0
+_080A4FFC: .4byte sub_8074C44
+_080A5000: .4byte sub_80A4FD4
+_080A5004:
+ ldrh r3, [r5, 0x24]
+ ldrh r0, [r5, 0x20]
+ adds r3, r0
+ movs r0, 0
+ strh r3, [r5, 0x20]
+ ldrh r4, [r5, 0x26]
+ ldrh r1, [r5, 0x22]
+ adds r4, r1
+ strh r4, [r5, 0x22]
+ strh r0, [r5, 0x26]
+ strh r0, [r5, 0x24]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ ldr r2, _080A5078 @ =gUnknown_83E3548
+ lsls r0, r6, 16
+ asrs r0, 24
+ lsls r0, 1
+ adds r1, r0, r2
+ ldrb r1, [r1]
+ lsls r1, 24
+ asrs r1, 24
+ adds r3, r1
+ strh r3, [r5, 0x32]
+ adds r2, 0x1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r0, 24
+ asrs r0, 24
+ adds r4, r0
+ strh r4, [r5, 0x36]
+ ldr r0, _080A507C @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080A5080 @ =sub_80A5084
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1, 0
+ ldrh r1, [r5, 0x38]
+ adds r0, r1
+ strh r0, [r5, 0x38]
+ movs r0, 0x3F
+ bl sub_8073A44
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xCB
+ bl PlaySE12WithPanning
+_080A506A:
+ ldrh r0, [r5, 0x38]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r5, 0x38]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5078: .4byte gUnknown_83E3548
+_080A507C: .4byte sub_8075590
+_080A5080: .4byte sub_80A5084
+ thumb_func_end sub_80A4FD4
+
+ thumb_func_start sub_80A5084
+sub_80A5084: @ 80A5084
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x38]
+ lsls r0, 16
+ asrs r0, 24
+ cmp r0, 0x4
+ bne _080A50AC
+ movs r0, 0xA
+ strh r0, [r2, 0x2E]
+ ldr r0, _080A50A4 @ =sub_8074C44
+ str r0, [r2, 0x1C]
+ ldr r1, _080A50A8 @ =sub_80A50B8
+ adds r0, r2, 0
+ bl StoreSpriteCallbackInData6
+ b _080A50B0
+ .align 2, 0
+_080A50A4: .4byte sub_8074C44
+_080A50A8: .4byte sub_80A50B8
+_080A50AC:
+ ldr r0, _080A50B4 @ =sub_80A4FD4
+ str r0, [r2, 0x1C]
+_080A50B0:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A50B4: .4byte sub_80A4FD4
+ thumb_func_end sub_80A5084
+
+ thumb_func_start sub_80A50B8
+sub_80A50B8: @ 80A50B8
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x6]
+ cmp r1, 0
+ bne _080A50E0
+ movs r0, 0x3
+ strh r0, [r5, 0x2E]
+ strh r1, [r5, 0x30]
+ strh r1, [r5, 0x32]
+ ldr r0, _080A50D8 @ =sub_8074C44
+ str r0, [r5, 0x1C]
+ ldr r1, _080A50DC @ =sub_80A5174
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ b _080A5160
+ .align 2, 0
+_080A50D8: .4byte sub_8074C44
+_080A50DC: .4byte sub_80A5174
+_080A50E0:
+ ldrh r0, [r5, 0x6]
+ cmp r0, 0x2
+ beq _080A5100
+ cmp r0, 0x2
+ bgt _080A50F0
+ cmp r0, 0x1
+ beq _080A50F6
+ b _080A5114
+_080A50F0:
+ cmp r0, 0x3
+ beq _080A5108
+ b _080A5114
+_080A50F6:
+ ldr r6, _080A50FC @ =0x0000fff8
+ adds r7, r6, 0
+ b _080A5118
+ .align 2, 0
+_080A50FC: .4byte 0x0000fff8
+_080A5100:
+ ldr r7, _080A5104 @ =0x0000fff8
+ b _080A5116
+ .align 2, 0
+_080A5104: .4byte 0x0000fff8
+_080A5108:
+ movs r7, 0x8
+ ldr r6, _080A5110 @ =0x0000fff8
+ b _080A5118
+ .align 2, 0
+_080A5110: .4byte 0x0000fff8
+_080A5114:
+ movs r7, 0x8
+_080A5116:
+ movs r6, 0x8
+_080A5118:
+ ldrh r0, [r5, 0x24]
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r5, 0x20]
+ ldrh r0, [r5, 0x26]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ strh r1, [r5, 0x26]
+ strh r1, [r5, 0x24]
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, _080A5168 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r7
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ ldr r0, _080A516C @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080A5170 @ =sub_80A5220
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_080A5160:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5168: .4byte gBattleAnimTarget
+_080A516C: .4byte sub_8075590
+_080A5170: .4byte sub_80A5220
+ thumb_func_end sub_80A50B8
+
+ thumb_func_start sub_80A5174
+sub_80A5174: @ 80A5174
+ push {r4,lr}
+ sub sp, 0xC
+ adds r4, r0, 0
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A5194
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x3
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080A51A4
+ movs r0, 0x10
+ b _080A51A2
+_080A5194:
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x3
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080A51A4
+ movs r0, 0
+_080A51A2:
+ strh r0, [r4, 0x30]
+_080A51A4:
+ movs r0, 0x1
+ str r0, [sp]
+ movs r0, 0
+ str r0, [sp, 0x4]
+ str r0, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0x1
+ movs r3, 0x1
+ bl sub_8075BE8
+ ldrh r1, [r4, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080A5200 @ =0x00007fff
+ bl BlendPalettes
+ movs r3, 0x30
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x10
+ bne _080A520C
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ ldrb r1, [r4, 0x5]
+ lsrs r1, 4
+ lsls r0, r1, 5
+ ldr r2, _080A5204 @ =gPlttBufferUnfaded + 0x210
+ adds r0, r2
+ lsls r1, 4
+ ldr r3, _080A5208 @ =0x00000101
+ adds r2, r3, 0
+ orrs r1, r2
+ movs r2, 0x4
+ bl LoadPalette
+ movs r0, 0x3F
+ bl sub_8073A44
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xB9
+ bl PlaySE12WithPanning
+ b _080A5214
+ .align 2, 0
+_080A5200: .4byte 0x00007fff
+_080A5204: .4byte gPlttBufferUnfaded + 0x210
+_080A5208: .4byte 0x00000101
+_080A520C:
+ cmp r0, 0
+ bne _080A5214
+ ldr r0, _080A521C @ =sub_80A5220
+ str r0, [r4, 0x1C]
+_080A5214:
+ add sp, 0xC
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A521C: .4byte sub_80A5220
+ thumb_func_end sub_80A5174
+
+ thumb_func_start sub_80A5220
+sub_80A5220: @ 80A5220
+ push {lr}
+ adds r2, r0, 0
+ ldr r0, _080A523C @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080A5240 @ =0x0000ffff
+ cmp r1, r0
+ bne _080A5238
+ movs r0, 0
+ strh r0, [r2, 0x30]
+ strh r0, [r2, 0x2E]
+ ldr r0, _080A5244 @ =sub_80A5248
+ str r0, [r2, 0x1C]
+_080A5238:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A523C: .4byte gBattleAnimArgs
+_080A5240: .4byte 0x0000ffff
+_080A5244: .4byte sub_80A5248
+ thumb_func_end sub_80A5220
+
+ thumb_func_start sub_80A5248
+sub_80A5248: @ 80A5248
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A527C
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsls r0, r2, 29
+ lsrs r0, 31
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080A527C:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x8
+ bne _080A5290
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A5290:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5248
+
+ thumb_func_start sub_80A5298
+sub_80A5298: @ 80A5298
+ push {r4,lr}
+ adds r3, r0, 0
+ ldr r0, _080A52B8 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ strh r0, [r3, 0x6]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A52BC
+ ldrh r0, [r3, 0x20]
+ subs r0, 0x18
+ strh r0, [r3, 0x20]
+ ldrh r0, [r3, 0x22]
+ subs r0, 0x18
+ strh r0, [r3, 0x22]
+ b _080A530E
+ .align 2, 0
+_080A52B8: .4byte gBattleAnimArgs
+_080A52BC:
+ cmp r0, 0x2
+ bne _080A52D8
+ ldrh r0, [r3, 0x20]
+ subs r0, 0x18
+ strh r0, [r3, 0x20]
+ ldrh r0, [r3, 0x22]
+ adds r0, 0x18
+ strh r0, [r3, 0x22]
+ ldrb r1, [r3, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x20
+ b _080A530A
+_080A52D8:
+ cmp r0, 0x3
+ bne _080A52F4
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x18
+ strh r0, [r3, 0x20]
+ ldrh r0, [r3, 0x22]
+ subs r0, 0x18
+ strh r0, [r3, 0x22]
+ ldrb r1, [r3, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x10
+ b _080A530A
+_080A52F4:
+ ldrh r0, [r3, 0x20]
+ adds r0, 0x18
+ strh r0, [r3, 0x20]
+ ldrh r0, [r3, 0x22]
+ adds r0, 0x18
+ strh r0, [r3, 0x22]
+ ldrb r1, [r3, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x30
+_080A530A:
+ orrs r0, r1
+ strb r0, [r3, 0x3]
+_080A530E:
+ ldrh r2, [r3, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x10
+ ldr r4, _080A5334 @ =0x000003ff
+ adds r0, r4, 0
+ ands r1, r0
+ ldr r0, _080A5338 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ ldr r1, _080A533C @ =sub_80A4FAC
+ str r1, [r3, 0x1C]
+ adds r0, r3, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5334: .4byte 0x000003ff
+_080A5338: .4byte 0xfffffc00
+_080A533C: .4byte sub_80A4FAC
+ thumb_func_end sub_80A5298
+
+ thumb_func_start sub_80A5340
+sub_80A5340: @ 80A5340
+ push {lr}
+ adds r3, r0, 0
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ ldr r0, _080A5368 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ beq _080A537C
+ cmp r0, 0x1
+ bgt _080A536C
+ cmp r0, 0
+ beq _080A5372
+ b _080A538C
+ .align 2, 0
+_080A5368: .4byte gBattleAnimArgs
+_080A536C:
+ cmp r0, 0x2
+ beq _080A5384
+ b _080A538C
+_080A5372:
+ ldr r0, _080A5378 @ =sub_80A5398
+ b _080A538E
+ .align 2, 0
+_080A5378: .4byte sub_80A5398
+_080A537C:
+ ldr r0, _080A5380 @ =sub_80A5474
+ b _080A538E
+ .align 2, 0
+_080A5380: .4byte sub_80A5474
+_080A5384:
+ ldr r0, _080A5388 @ =sub_80A54C4
+ b _080A538E
+ .align 2, 0
+_080A5388: .4byte sub_80A54C4
+_080A538C:
+ ldr r0, _080A5394 @ =sub_80A5584
+_080A538E:
+ str r0, [r3, 0x1C]
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5394: .4byte sub_80A5584
+ thumb_func_end sub_80A5340
+
+ thumb_func_start sub_80A5398
+sub_80A5398: @ 80A5398
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x6
+ strh r0, [r4, 0x2E]
+ ldr r5, _080A53D8 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r2, 0x2
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ beq _080A53B6
+ movs r1, 0x2
+_080A53B6:
+ strh r1, [r4, 0x30]
+ movs r0, 0
+ strh r0, [r4, 0x32]
+ ldr r1, _080A53DC @ =gBattlerSpriteIds
+ ldrb r0, [r5]
+ adds r0, r1
+ ldrb r0, [r0]
+ strh r0, [r4, 0x34]
+ ldr r1, _080A53E0 @ =sub_80A53E8
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A53E4 @ =sub_8074DC4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A53D8: .4byte gBattleAnimAttacker
+_080A53DC: .4byte gBattlerSpriteIds
+_080A53E0: .4byte sub_80A53E8
+_080A53E4: .4byte sub_8074DC4
+ thumb_func_end sub_80A5398
+
+ thumb_func_start sub_80A53E8
+sub_80A53E8: @ 80A53E8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ movs r0, 0x2E
+ ldrsh r6, [r5, r0]
+ cmp r6, 0
+ bne _080A5424
+ ldr r1, _080A5464 @ =gBattlerSpriteIds
+ ldr r4, _080A5468 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ adds r0, r1
+ ldrb r0, [r0]
+ strh r0, [r5, 0x34]
+ movs r1, 0
+ bl sub_80758E0
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3A]
+ ldr r2, _080A546C @ =0xfffffd00
+ adds r1, r2, 0
+ cmp r0, 0
+ beq _080A5420
+ movs r0, 0xC0
+ lsls r0, 2
+ adds r1, r0, 0
+_080A5420:
+ strh r1, [r5, 0x36]
+ strh r6, [r5, 0x38]
+_080A5424:
+ ldrh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x38]
+ adds r0, r1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r5, 0x34]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ ldrh r3, [r5, 0x38]
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r5, 0x34]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_80759DC
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A545E
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A5470 @ =sub_80A5584
+ str r0, [r5, 0x1C]
+_080A545E:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5464: .4byte gBattlerSpriteIds
+_080A5468: .4byte gBattleAnimAttacker
+_080A546C: .4byte 0xfffffd00
+_080A5470: .4byte sub_80A5584
+ thumb_func_end sub_80A53E8
+
+ thumb_func_start sub_80A5474
+sub_80A5474: @ 80A5474
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x4
+ strh r0, [r4, 0x2E]
+ ldr r5, _080A54B4 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r1, 0x3
+ cmp r0, 0
+ beq _080A5492
+ movs r0, 0x3
+ negs r0, r0
+ adds r1, r0, 0
+_080A5492:
+ strh r1, [r4, 0x30]
+ movs r0, 0
+ strh r0, [r4, 0x32]
+ ldr r1, _080A54B8 @ =gBattlerSpriteIds
+ ldrb r0, [r5]
+ adds r0, r1
+ ldrb r0, [r0]
+ strh r0, [r4, 0x34]
+ ldr r1, _080A54BC @ =sub_80A5584
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A54C0 @ =sub_8074DC4
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A54B4: .4byte gBattleAnimAttacker
+_080A54B8: .4byte gBattlerSpriteIds
+_080A54BC: .4byte sub_80A5584
+_080A54C0: .4byte sub_8074DC4
+ thumb_func_end sub_80A5474
+
+ thumb_func_start sub_80A54C4
+sub_80A54C4: @ 80A54C4
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080A54DE
+ movs r0, 0
+ strh r0, [r1, 0x2E]
+ ldr r0, _080A54E4 @ =sub_80A54E8
+ str r0, [r1, 0x1C]
+_080A54DE:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A54E4: .4byte sub_80A54E8
+ thumb_func_end sub_80A54C4
+
+ thumb_func_start sub_80A54E8
+sub_80A54E8: @ 80A54E8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080A5538
+ ldr r1, _080A5524 @ =gBattlerSpriteIds
+ ldr r4, _080A5528 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ adds r0, r1
+ ldrb r0, [r0]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x3A]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A552C
+ movs r0, 0xFC
+ lsls r0, 8
+ strh r0, [r5, 0x36]
+ movs r0, 0xC0
+ lsls r0, 4
+ b _080A5536
+ .align 2, 0
+_080A5524: .4byte gBattlerSpriteIds
+_080A5528: .4byte gBattleAnimAttacker
+_080A552C:
+ movs r0, 0x80
+ lsls r0, 3
+ strh r0, [r5, 0x36]
+ movs r0, 0xF4
+ lsls r0, 8
+_080A5536:
+ strh r0, [r5, 0x38]
+_080A5538:
+ ldrh r0, [r5, 0x36]
+ ldrh r1, [r5, 0x38]
+ adds r0, r1
+ strh r0, [r5, 0x38]
+ ldrh r0, [r5, 0x34]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ ldrh r3, [r5, 0x38]
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r5, 0x34]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_80759DC
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080A5578
+ ldrh r0, [r5, 0x34]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8075980
+ ldr r0, _080A5580 @ =sub_80A5584
+ str r0, [r5, 0x1C]
+_080A5578:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5580: .4byte sub_80A5584
+ thumb_func_end sub_80A54E8
+
+ thumb_func_start sub_80A5584
+sub_80A5584: @ 80A5584
+ push {lr}
+ bl DestroyAnimSprite
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5584
+
+ thumb_func_start sub_80A5590
+sub_80A5590: @ 80A5590
+ movs r1, 0
+ strh r1, [r0, 0x2E]
+ ldr r1, _080A559C @ =sub_80A55A0
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080A559C: .4byte sub_80A55A0
+ thumb_func_end sub_80A5590
+
+ thumb_func_start sub_80A55A0
+sub_80A55A0: @ 80A55A0
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080A55FA
+ cmp r5, 0x1
+ bgt _080A55B6
+ cmp r5, 0
+ beq _080A55BC
+ b _080A568E
+_080A55B6:
+ cmp r5, 0x2
+ beq _080A564C
+ b _080A568E
+_080A55BC:
+ strh r5, [r4, 0x30]
+ ldr r1, _080A5640 @ =gBattlerSpriteIds
+ ldr r2, _080A5644 @ =gBattleAnimAttacker
+ ldrb r0, [r2]
+ adds r0, r1
+ ldrb r0, [r0]
+ strh r0, [r4, 0x32]
+ ldrb r0, [r2]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x34]
+ ldr r2, _080A5648 @ =0xfffffe00
+ adds r1, r2, 0
+ cmp r0, 0
+ beq _080A55E4
+ movs r0, 0x80
+ lsls r0, 2
+ adds r1, r0, 0
+_080A55E4:
+ strh r1, [r4, 0x36]
+ strh r5, [r4, 0x38]
+ ldrh r0, [r4, 0x32]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ bl sub_80758E0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+_080A55FA:
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x32]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ ldrh r3, [r4, 0x38]
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x32]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_80759DC
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A568E
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ movs r2, 0x36
+ ldrsh r0, [r4, r2]
+ negs r0, r0
+ strh r0, [r4, 0x36]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080A568E
+ .align 2, 0
+_080A5640: .4byte gBattlerSpriteIds
+_080A5644: .4byte gBattleAnimAttacker
+_080A5648: .4byte 0xfffffe00
+_080A564C:
+ ldrh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x38]
+ adds r0, r1
+ strh r0, [r4, 0x38]
+ ldrh r0, [r4, 0x32]
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0x80
+ lsls r2, 1
+ ldrh r3, [r4, 0x38]
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldrh r0, [r4, 0x32]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_80759DC
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A568E
+ ldrh r0, [r4, 0x32]
+ lsls r0, 24
+ lsrs r0, 24
+ bl sub_8075980
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A568E:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A55A0
+
+ thumb_func_start sub_80A5694
+sub_80A5694: @ 80A5694
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r1, _080A56D8 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ ldr r1, _080A56DC @ =gBattlerSpriteIds
+ ldr r2, _080A56E0 @ =gBattleAnimAttacker
+ ldrb r0, [r2]
+ adds r0, r1
+ ldrb r0, [r0]
+ movs r4, 0
+ strh r0, [r5, 0x8]
+ ldrb r0, [r2]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r2, r0, 24
+ strh r2, [r5, 0xA]
+ strh r4, [r5, 0xC]
+ ldr r0, _080A56E4 @ =gBattleAnimArgs
+ movs r3, 0
+ ldrsh r1, [r0, r3]
+ cmp r1, 0
+ beq _080A56E8
+ cmp r1, 0x1
+ beq _080A5704
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ b _080A5722
+ .align 2, 0
+_080A56D8: .4byte gTasks
+_080A56DC: .4byte gBattlerSpriteIds
+_080A56E0: .4byte gBattleAnimAttacker
+_080A56E4: .4byte gBattleAnimArgs
+_080A56E8:
+ strh r1, [r5, 0xC]
+ movs r0, 0x8
+ strh r0, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ movs r0, 0x3
+ strh r0, [r5, 0x12]
+ cmp r2, 0
+ bne _080A56FC
+ negs r0, r0
+ strh r0, [r5, 0x12]
+_080A56FC:
+ ldr r0, _080A5700 @ =sub_80A572C
+ b _080A5720
+ .align 2, 0
+_080A5700: .4byte sub_80A572C
+_080A5704:
+ movs r0, 0x8
+ strh r0, [r5, 0xE]
+ movs r0, 0xC0
+ lsls r0, 3
+ strh r0, [r5, 0x10]
+ movs r1, 0xC0
+ strh r1, [r5, 0x12]
+ cmp r2, 0
+ bne _080A571E
+ negs r0, r0
+ strh r0, [r5, 0x10]
+ negs r0, r1
+ strh r0, [r5, 0x12]
+_080A571E:
+ ldr r0, _080A5728 @ =sub_80A58EC
+_080A5720:
+ str r0, [r5]
+_080A5722:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5728: .4byte sub_80A58EC
+ thumb_func_end sub_80A5694
+
+ thumb_func_start sub_80A572C
+sub_80A572C: @ 80A572C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080A5750 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bls _080A5746
+ b _080A58E6
+_080A5746:
+ lsls r0, 2
+ ldr r1, _080A5754 @ =_080A5758
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080A5750: .4byte gTasks
+_080A5754: .4byte _080A5758
+ .align 2, 0
+_080A5758:
+ .4byte _080A576C
+ .4byte _080A579E
+ .4byte _080A57F8
+ .4byte _080A5870
+ .4byte _080A58B4
+_080A576C:
+ movs r2, 0xE
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ beq _080A577C
+ ldrh r2, [r4, 0x12]
+ ldrh r3, [r4, 0x10]
+ adds r2, r3
+ b _080A58C2
+_080A577C:
+ movs r0, 0x8
+ strh r0, [r4, 0xE]
+ strh r1, [r4, 0x10]
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ movs r1, 0xC0
+ cmp r0, 0
+ bne _080A5792
+ movs r2, 0xC0
+ negs r2, r2
+ adds r1, r2, 0
+_080A5792:
+ strh r1, [r4, 0x12]
+ ldrb r0, [r4, 0x8]
+ movs r1, 0
+ bl sub_80758E0
+ b _080A58A8
+_080A579E:
+ movs r3, 0xE
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080A57C4
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x10]
+ adds r0, r1
+ strh r0, [r4, 0x10]
+ ldrb r0, [r4, 0x8]
+ movs r2, 0x80
+ lsls r2, 1
+ ldrh r3, [r4, 0x10]
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldrb r0, [r4, 0x8]
+ bl sub_80759DC
+ b _080A58D4
+_080A57C4:
+ movs r0, 0x8
+ strh r0, [r4, 0xE]
+ ldr r2, _080A57F4 @ =gSprites
+ movs r3, 0x8
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x24]
+ strh r0, [r4, 0x10]
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ movs r2, 0x2
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080A57EA
+ movs r1, 0x2
+_080A57EA:
+ strh r1, [r4, 0x12]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+ b _080A58A8
+ .align 2, 0
+_080A57F4: .4byte gSprites
+_080A57F8:
+ ldrh r2, [r4, 0xE]
+ movs r3, 0xE
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080A5854
+ ldrh r1, [r4, 0x14]
+ movs r3, 0x14
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080A5812
+ subs r0, r1, 0x1
+ strh r0, [r4, 0x14]
+ b _080A58E6
+_080A5812:
+ movs r0, 0x1
+ ands r0, r2
+ cmp r0, 0
+ beq _080A5834
+ ldr r2, _080A5830 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x12]
+ ldrh r2, [r4, 0x10]
+ adds r1, r2
+ b _080A5848
+ .align 2, 0
+_080A5830: .4byte gSprites
+_080A5834:
+ ldr r2, _080A5850 @ =gSprites
+ movs r3, 0x8
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x10]
+ ldrh r2, [r4, 0x12]
+ subs r1, r2
+_080A5848:
+ strh r1, [r0, 0x24]
+ movs r0, 0x1
+ strh r0, [r4, 0x14]
+ b _080A58D4
+ .align 2, 0
+_080A5850: .4byte gSprites
+_080A5854:
+ ldr r2, _080A586C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x10]
+ strh r1, [r0, 0x24]
+ movs r0, 0xC
+ strh r0, [r4, 0xE]
+ b _080A58A8
+ .align 2, 0
+_080A586C: .4byte gSprites
+_080A5870:
+ ldrh r1, [r4, 0xE]
+ movs r2, 0xE
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080A5880
+ subs r0, r1, 0x1
+ strh r0, [r4, 0xE]
+ b _080A58E6
+_080A5880:
+ movs r0, 0x3
+ strh r0, [r4, 0xE]
+ ldr r2, _080A58B0 @ =gSprites
+ movs r3, 0x8
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0, 0x24]
+ strh r0, [r4, 0x10]
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ movs r2, 0x8
+ negs r2, r2
+ adds r1, r2, 0
+ cmp r0, 0
+ bne _080A58A6
+ movs r1, 0x8
+_080A58A6:
+ strh r1, [r4, 0x12]
+_080A58A8:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ b _080A58E6
+ .align 2, 0
+_080A58B0: .4byte gSprites
+_080A58B4:
+ movs r3, 0xE
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ beq _080A58E0
+ ldrh r2, [r4, 0x12]
+ ldrh r0, [r4, 0x10]
+ adds r2, r0
+_080A58C2:
+ strh r2, [r4, 0x10]
+ ldr r3, _080A58DC @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r2, [r0, 0x24]
+_080A58D4:
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _080A58E6
+ .align 2, 0
+_080A58DC: .4byte gSprites
+_080A58E0:
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080A58E6:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A572C
+
+ thumb_func_start sub_80A58EC
+sub_80A58EC: @ 80A58EC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080A5928 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0xE
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080A592C
+ ldrh r0, [r4, 0x10]
+ ldrh r1, [r4, 0x12]
+ subs r0, r1
+ strh r0, [r4, 0x10]
+ ldrb r0, [r4, 0x8]
+ movs r2, 0x80
+ lsls r2, 1
+ ldrh r3, [r4, 0x10]
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldrb r0, [r4, 0x8]
+ bl sub_80759DC
+ ldrh r0, [r4, 0xE]
+ subs r0, 0x1
+ strh r0, [r4, 0xE]
+ b _080A5938
+ .align 2, 0
+_080A5928: .4byte gTasks
+_080A592C:
+ ldrb r0, [r4, 0x8]
+ bl sub_8075980
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A5938:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A58EC
+
+ thumb_func_start sub_80A5940
+sub_80A5940: @ 80A5940
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080A5954 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080A595C
+ ldr r4, _080A5958 @ =gBattleAnimAttacker
+ b _080A595E
+ .align 2, 0
+_080A5954: .4byte gBattleAnimArgs
+_080A5958: .4byte gBattleAnimAttacker
+_080A595C:
+ ldr r4, _080A599C @ =gBattleAnimTarget
+_080A595E:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x2]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x4]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ strh r0, [r5, 0x30]
+ ldr r1, _080A59A0 @ =sub_80A5A8C
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A59A4 @ =sub_8074F6C
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A599C: .4byte gBattleAnimTarget
+_080A59A0: .4byte sub_80A5A8C
+_080A59A4: .4byte sub_8074F6C
+ thumb_func_end sub_80A5940
+
+ thumb_func_start sub_80A59A8
+sub_80A59A8: @ 80A59A8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080A59E0 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080A59E4 @ =0x0000ffd0
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ ldr r1, _080A59E8 @ =sub_80A5A44
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A59EC @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A59E0: .4byte gBattleAnimTarget
+_080A59E4: .4byte 0x0000ffd0
+_080A59E8: .4byte sub_80A5A44
+_080A59EC: .4byte sub_8074F6C
+ thumb_func_end sub_80A59A8
+
+ thumb_func_start sub_80A59F0
+sub_80A59F0: @ 80A59F0
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r5, _080A5A34 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080A5A38 @ =gBattleAnimArgs
+ ldr r2, _080A5A3C @ =0x0000ffd0
+ adds r0, r2
+ ldrh r1, [r1]
+ adds r0, r1
+ movs r6, 0
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ strh r6, [r4, 0x2E]
+ strh r6, [r4, 0x30]
+ ldr r0, _080A5A40 @ =sub_80A5A8C
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5A34: .4byte gBattleAnimTarget
+_080A5A38: .4byte gBattleAnimArgs
+_080A5A3C: .4byte 0x0000ffd0
+_080A5A40: .4byte sub_80A5A8C
+ thumb_func_end sub_80A59F0
+
+ thumb_func_start sub_80A5A44
+sub_80A5A44: @ 80A5A44
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080A5A6E
+ movs r0, 0xC
+ strh r0, [r4, 0x2E]
+ movs r0, 0x8
+ strh r0, [r4, 0x30]
+ movs r0, 0
+ strh r0, [r4, 0x32]
+ ldr r1, _080A5A74 @ =sub_80A5A7C
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A5A78 @ =sub_8074CD0
+ str r0, [r4, 0x1C]
+_080A5A6E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5A74: .4byte sub_80A5A7C
+_080A5A78: .4byte sub_8074CD0
+ thumb_func_end sub_80A5A44
+
+ thumb_func_start sub_80A5A7C
+sub_80A5A7C: @ 80A5A7C
+ movs r1, 0
+ strh r1, [r0, 0x2E]
+ strh r1, [r0, 0x30]
+ ldr r1, _080A5A88 @ =sub_80A5A8C
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080A5A88: .4byte sub_80A5A8C
+ thumb_func_end sub_80A5A7C
+
+ thumb_func_start sub_80A5A8C
+sub_80A5A8C: @ 80A5A8C
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ adds r0, 0x1
+ strh r0, [r3, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A5AD4
+ movs r0, 0
+ strh r0, [r3, 0x2E]
+ movs r0, 0x3E
+ adds r0, r3
+ mov r12, r0
+ ldrb r2, [r0]
+ lsrs r1, r2, 2
+ movs r0, 0x1
+ eors r1, r0
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ ldrh r0, [r3, 0x30]
+ adds r0, 0x1
+ strh r0, [r3, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8
+ ble _080A5AD4
+ adds r0, r3, 0
+ bl DestroyAnimSprite
+_080A5AD4:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5A8C
+
+ thumb_func_start sub_80A5AD8
+sub_80A5AD8: @ 80A5AD8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080A5AEC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080A5AF4
+ ldr r4, _080A5AF0 @ =gBattleAnimAttacker
+ b _080A5AF6
+ .align 2, 0
+_080A5AEC: .4byte gBattleAnimArgs
+_080A5AF0: .4byte gBattleAnimAttacker
+_080A5AF4:
+ ldr r4, _080A5B30 @ =gBattleAnimTarget
+_080A5AF6:
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6, 0x2]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x4]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A5B34 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x6]
+ strh r0, [r5, 0x30]
+ ldr r0, _080A5B38 @ =sub_80A5B3C
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5B30: .4byte gBattleAnimTarget
+_080A5B34: .4byte gBattleAnimArgs
+_080A5B38: .4byte sub_80A5B3C
+ thumb_func_end sub_80A5AD8
+
+ thumb_func_start sub_80A5B3C
+sub_80A5B3C: @ 80A5B3C
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x30
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ ble _080A5B5C
+ movs r0, 0
+ strh r0, [r2, 0x2E]
+ ldrh r0, [r2, 0x22]
+ subs r0, 0x1
+ strh r0, [r2, 0x22]
+_080A5B5C:
+ ldrh r0, [r2, 0x22]
+ ldrh r1, [r2, 0x2E]
+ subs r0, r1
+ strh r0, [r2, 0x22]
+ adds r0, r2, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A5B78
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080A5B78:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5B3C
+
+ thumb_func_start sub_80A5B7C
+sub_80A5B7C: @ 80A5B7C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080A5BC4 @ =gBattleAnimAttacker
+ ldrb r0, [r6]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0x20]
+ ldrb r0, [r6]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0xC
+ strh r0, [r4, 0x22]
+ strh r5, [r4, 0x2E]
+ movs r0, 0x2
+ strh r0, [r4, 0x30]
+ strh r5, [r4, 0x32]
+ strh r5, [r4, 0x34]
+ strh r5, [r4, 0x36]
+ subs r0, 0x42
+ bl sub_8073A44
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r4, 0x38]
+ ldr r0, _080A5BC8 @ =sub_80A5BCC
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5BC4: .4byte gBattleAnimAttacker
+_080A5BC8: .4byte sub_80A5BCC
+ thumb_func_end sub_80A5B7C
+
+ thumb_func_start sub_80A5BCC
+sub_80A5BCC: @ 80A5BCC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x30
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ blt _080A5C38
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsrs r1, r2, 2
+ movs r0, 0x1
+ eors r1, r0
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ movs r1, 0x4
+ ands r0, r1
+ cmp r0, 0
+ bne _080A5C1E
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ bne _080A5C1E
+ ldrh r1, [r4, 0x38]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xBB
+ bl PlaySE12WithPanning
+_080A5C1E:
+ movs r1, 0
+ strh r1, [r4, 0x2E]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A5C38
+ strh r1, [r4, 0x32]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+_080A5C38:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A5C62
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ ble _080A5C62
+ adds r0, r4, 0
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r0, 0x4
+ ands r0, r1
+ cmp r0, 0
+ beq _080A5C62
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A5C62:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5BCC
+
+ thumb_func_start sub_80A5C68
+sub_80A5C68: @ 80A5C68
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080A5CB2
+ ldr r4, _080A5CC8 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ ldr r5, _080A5CCC @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r5]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r5, [r5, 0x2]
+ adds r0, r5
+ strh r0, [r6, 0x22]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A5CAC
+ ldrh r0, [r6, 0x22]
+ adds r0, 0xA
+ strh r0, [r6, 0x22]
+_080A5CAC:
+ ldrh r0, [r6, 0x2E]
+ adds r0, 0x1
+ strh r0, [r6, 0x2E]
+_080A5CB2:
+ ldr r0, _080A5CCC @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080A5CD0 @ =0x0000ffff
+ cmp r1, r0
+ bne _080A5CC2
+ adds r0, r6, 0
+ bl DestroyAnimSprite
+_080A5CC2:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5CC8: .4byte gBattleAnimAttacker
+_080A5CCC: .4byte gBattleAnimArgs
+_080A5CD0: .4byte 0x0000ffff
+ thumb_func_end sub_80A5C68
+
+ thumb_func_start sub_80A5CD4
+sub_80A5CD4: @ 80A5CD4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080A5CF4 @ =gTasks
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r4, r0, r1
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1
+ bne _080A5D00
+ ldr r1, _080A5CF8 @ =gBattleAnimArgs
+ ldr r0, _080A5CFC @ =0x0000ffff
+ strh r0, [r1, 0xE]
+ b _080A5D3E
+ .align 2, 0
+_080A5CF4: .4byte gTasks
+_080A5CF8: .4byte gBattleAnimArgs
+_080A5CFC: .4byte 0x0000ffff
+_080A5D00:
+ cmp r0, 0x2
+ bne _080A5D0C
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ b _080A5D44
+_080A5D0C:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080A5D44
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ ldrh r2, [r4, 0xA]
+ adds r2, 0x1
+ strh r2, [r4, 0xA]
+ lsls r1, r2, 8
+ movs r0, 0x10
+ subs r0, r2
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080A5D44
+_080A5D3E:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+_080A5D44:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5CD4
+
+ thumb_func_start sub_80A5D4C
+sub_80A5D4C: @ 80A5D4C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075114
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r0, _080A5D74 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A5D78 @ =sub_80A5D7C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5D74: .4byte gBattleAnimArgs
+_080A5D78: .4byte sub_80A5D7C
+ thumb_func_end sub_80A5D4C
+
+ thumb_func_start sub_80A5D7C
+sub_80A5D7C: @ 80A5D7C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r1, [r5, 0x2E]
+ movs r2, 0x2E
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080A5D90
+ subs r0, r1, 0x1
+ strh r0, [r5, 0x2E]
+ b _080A5DCC
+_080A5D90:
+ adds r2, r5, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x41
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ movs r0, 0x1E
+ strh r0, [r5, 0x2E]
+ ldr r4, _080A5DD4 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x36]
+ ldr r0, _080A5DD8 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080A5DDC @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+_080A5DCC:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5DD4: .4byte gBattleAnimAttacker
+_080A5DD8: .4byte sub_8075590
+_080A5DDC: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A5D7C
+
+ thumb_func_start sub_80A5DE0
+sub_80A5DE0: @ 80A5DE0
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080A5E30 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080A5E28
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ ldrh r1, [r4, 0xA]
+ adds r1, 0x1
+ strh r1, [r4, 0xA]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080A5E28
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A5E28:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5E30: .4byte gTasks
+ thumb_func_end sub_80A5DE0
+
+ thumb_func_start sub_80A5E34
+sub_80A5E34: @ 80A5E34
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r4, 0
+ ldr r0, _080A5E9C @ =gBattlersCount
+ ldrb r0, [r0]
+ cmp r4, r0
+ bcs _080A5E90
+ ldr r6, _080A5EA0 @ =gBattleAnimArgs
+ ldr r5, _080A5EA4 @ =gUnknown_3004FF0
+_080A5E48:
+ movs r1, 0
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ bne _080A5E64
+ adds r0, r4, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A5E64
+ adds r0, r4, r5
+ ldrb r0, [r0]
+ bl SetHealthboxSpriteInvisible
+_080A5E64:
+ movs r1, 0x2
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ bne _080A5E82
+ adds r0, r4, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A5E82
+ adds r0, r4, r5
+ ldrb r0, [r0]
+ bl SetHealthboxSpriteInvisible
+_080A5E82:
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r0, _080A5E9C @ =gBattlersCount
+ ldrb r0, [r0]
+ cmp r4, r0
+ bcc _080A5E48
+_080A5E90:
+ adds r0, r7, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5E9C: .4byte gBattlersCount
+_080A5EA0: .4byte gBattleAnimArgs
+_080A5EA4: .4byte gUnknown_3004FF0
+ thumb_func_end sub_80A5E34
+
+ thumb_func_start sub_80A5EA8
+sub_80A5EA8: @ 80A5EA8
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0
+ b _080A5EC2
+_080A5EB2:
+ ldr r0, _080A5ED8 @ =gUnknown_3004FF0
+ adds r0, r4, r0
+ ldrb r0, [r0]
+ bl SetHealthboxSpriteVisible
+ adds r0, r4, 0x1
+ lsls r0, 24
+ lsrs r4, r0, 24
+_080A5EC2:
+ ldr r0, _080A5EDC @ =gBattlersCount
+ ldrb r0, [r0]
+ cmp r4, r0
+ bcc _080A5EB2
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5ED8: .4byte gUnknown_3004FF0
+_080A5EDC: .4byte gBattlersCount
+ thumb_func_end sub_80A5EA8
+
+ thumb_func_start sub_80A5EE0
+sub_80A5EE0: @ 80A5EE0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A5EF6
+ movs r0, 0x30
+ strh r0, [r4, 0x20]
+ movs r0, 0x28
+ b _080A5EFE
+_080A5EF6:
+ ldr r0, _080A5F20 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+_080A5EFE:
+ strh r0, [r4, 0x22]
+ ldrb r1, [r4, 0x1]
+ movs r0, 0x3F
+ ands r0, r1
+ strb r0, [r4, 0x1]
+ ldrb r0, [r4, 0x3]
+ movs r1, 0xC0
+ orrs r0, r1
+ strb r0, [r4, 0x3]
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A5F24 @ =sub_80A5F28
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5F20: .4byte gBattleAnimArgs
+_080A5F24: .4byte sub_80A5F28
+ thumb_func_end sub_80A5EE0
+
+ thumb_func_start sub_80A5F28
+sub_80A5F28: @ 80A5F28
+ push {lr}
+ adds r1, r0, 0
+ movs r2, 0x2E
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080A5F3A
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_080A5F3A:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5F28
+
+ thumb_func_start sub_80A5F40
+sub_80A5F40: @ 80A5F40
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A5F78 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r2, _080A5F7C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r2]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r2, 0x2]
+ strh r0, [r4, 0x22]
+ strh r1, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ strh r1, [r4, 0x32]
+ strh r1, [r4, 0x34]
+ movs r0, 0x1
+ strh r0, [r4, 0x36]
+ ldr r0, _080A5F80 @ =sub_80A5F84
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A5F78: .4byte gBattleAnimAttacker
+_080A5F7C: .4byte gBattleAnimArgs
+_080A5F80: .4byte sub_80A5F84
+ thumb_func_end sub_80A5F40
+
+ thumb_func_start sub_80A5F84
+sub_80A5F84: @ 80A5F84
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A5FAE
+ movs r0, 0
+ strh r0, [r1, 0x30]
+ ldrh r2, [r1, 0x32]
+ movs r3, 0x32
+ ldrsh r0, [r1, r3]
+ cmp r0, 0x77
+ bgt _080A5FAE
+ ldrh r0, [r1, 0x22]
+ adds r0, 0x1
+ strh r0, [r1, 0x22]
+ adds r0, r2, 0x1
+ strh r0, [r1, 0x32]
+_080A5FAE:
+ movs r2, 0x2E
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ beq _080A5FBC
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_080A5FBC:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A5F84
+
+ thumb_func_start sub_80A5FC0
+sub_80A5FC0: @ 80A5FC0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r4, 0
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_8075BE8
+ mov r8, r0
+ ldr r0, _080A6090 @ =0x0000ffff
+ mov r1, r8
+ ands r1, r0
+ mov r8, r1
+ ldr r0, _080A6094 @ =gTasks
+ mov r9, r0
+ lsls r5, r7, 2
+ adds r5, r7
+ lsls r5, 3
+ adds r6, r5, r0
+ strh r4, [r6, 0x8]
+ strh r4, [r6, 0xA]
+ strh r4, [r6, 0xC]
+ strh r1, [r6, 0xE]
+ strh r4, [r6, 0x10]
+ strh r4, [r6, 0x12]
+ strh r4, [r6, 0x14]
+ movs r0, 0xD
+ strh r0, [r6, 0x16]
+ movs r0, 0xE
+ strh r0, [r6, 0x18]
+ movs r0, 0xF
+ strh r0, [r6, 0x1A]
+ movs r0, 0x1
+ movs r1, 0x1
+ movs r2, 0x1
+ movs r3, 0x1
+ bl sub_8075CB8
+ mov r10, r0
+ mov r1, r8
+ orrs r1, r0
+ mov r8, r1
+ movs r0, 0x8
+ add r9, r0
+ add r5, r9
+ adds r0, r5, 0
+ adds r0, 0x1C
+ adds r5, 0x1E
+ adds r1, r5, 0
+ mov r2, r8
+ bl sub_80765C0
+ ldr r0, _080A6098 @ =0x000027d2
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ movs r4, 0x80
+ lsls r4, 9
+ adds r1, r4, 0
+ lsls r1, r0
+ mov r0, r10
+ orrs r0, r1
+ mov r10, r0
+ ldr r0, _080A609C @ =0x000027d3
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0
+ mov r1, r10
+ orrs r4, r1
+ ldr r0, _080A60A0 @ =0x00007fbb
+ str r0, [sp]
+ adds r0, r4, 0
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0x10
+ bl BeginNormalPaletteFade
+ ldr r1, _080A60A4 @ =sub_80A60A8
+ str r1, [r6]
+ adds r0, r7, 0
+ bl _call_via_r1
+ add sp, 0xC
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6090: .4byte 0x0000ffff
+_080A6094: .4byte gTasks
+_080A6098: .4byte 0x000027d2
+_080A609C: .4byte 0x000027d3
+_080A60A0: .4byte 0x00007fbb
+_080A60A4: .4byte sub_80A60A8
+ thumb_func_end sub_80A5FC0
+
+ thumb_func_start sub_80A60A8
+sub_80A60A8: @ 80A60A8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080A60D0 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080A6194
+ cmp r1, 0x1
+ bgt _080A60D4
+ cmp r1, 0
+ beq _080A60E2
+ b _080A6232
+ .align 2, 0
+_080A60D0: .4byte gTasks
+_080A60D4:
+ cmp r1, 0x2
+ bne _080A60DA
+ b _080A61EC
+_080A60DA:
+ cmp r1, 0x3
+ bne _080A60E0
+ b _080A6220
+_080A60E0:
+ b _080A6232
+_080A60E2:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080A60F0
+ b _080A6232
+_080A60F0:
+ strh r1, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xF
+ bgt _080A613C
+ ldrh r0, [r4, 0x16]
+ ldrh r1, [r4, 0x10]
+ adds r0, r1
+ strh r0, [r4, 0x10]
+ ldrh r2, [r4, 0x18]
+ ldrh r3, [r4, 0x12]
+ adds r2, r3
+ strh r2, [r4, 0x12]
+ ldrh r1, [r4, 0x1A]
+ ldrh r5, [r4, 0x14]
+ adds r1, r5
+ strh r1, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 19
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r2, 16
+ asrs r2, 19
+ lsls r2, 16
+ lsls r1, 16
+ asrs r1, 19
+ lsls r1, 16
+ lsrs r2, 11
+ orrs r0, r2
+ lsrs r1, 6
+ orrs r0, r1
+ lsls r0, 16
+ lsrs r0, 16
+ mov r12, r0
+ b _080A6146
+_080A613C:
+ ldr r7, _080A618C @ =0x00007fbb
+ mov r12, r7
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+_080A6146:
+ movs r2, 0x1
+ movs r3, 0
+ movs r1, 0
+_080A614C:
+ movs r5, 0xE
+ ldrsh r0, [r4, r5]
+ ands r0, r2
+ lsls r5, r2, 17
+ adds r6, r3, 0
+ adds r6, 0x10
+ adds r1, 0x1
+ mov r8, r1
+ cmp r0, 0
+ beq _080A6178
+ movs r1, 0x1
+ ldr r2, _080A6190 @ =gPlttBufferFaded
+_080A6164:
+ adds r0, r3, r1
+ lsls r0, 1
+ adds r0, r2
+ mov r7, r12
+ strh r7, [r0]
+ adds r0, r1, 0x1
+ lsls r0, 16
+ lsrs r1, r0, 16
+ cmp r1, 0xF
+ bls _080A6164
+_080A6178:
+ lsrs r2, r5, 16
+ lsls r0, r6, 16
+ lsrs r3, r0, 16
+ mov r1, r8
+ lsls r0, r1, 16
+ lsrs r1, r0, 16
+ cmp r1, 0xF
+ bls _080A614C
+ b _080A6232
+ .align 2, 0
+_080A618C: .4byte 0x00007fbb
+_080A6190: .4byte gPlttBufferFaded
+_080A6194:
+ ldr r0, _080A61DC @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080A6232
+ movs r2, 0
+ ldr r3, _080A61E0 @ =gSprites
+ movs r5, 0x14
+ adds r5, r3
+ mov r12, r5
+ ldr r7, _080A61E4 @ =gUnknown_83E3734
+ mov r8, r7
+ ldr r6, _080A61E8 @ =gUnknown_83E3764
+ movs r5, 0x1
+_080A61B2:
+ lsls r0, r2, 4
+ adds r0, r2
+ lsls r1, r0, 2
+ mov r7, r12
+ adds r0, r1, r7
+ ldr r0, [r0]
+ cmp r0, r8
+ beq _080A61C6
+ cmp r0, r6
+ bne _080A61CA
+_080A61C6:
+ adds r0, r1, r3
+ strh r5, [r0, 0x2E]
+_080A61CA:
+ adds r0, r2, 0x1
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x3F
+ bls _080A61B2
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080A6214
+ .align 2, 0
+_080A61DC: .4byte gPaletteFade
+_080A61E0: .4byte gSprites
+_080A61E4: .4byte gUnknown_83E3734
+_080A61E8: .4byte gUnknown_83E3764
+_080A61EC:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ ble _080A6232
+ movs r1, 0x24
+ ldrsh r0, [r4, r1]
+ movs r2, 0x26
+ ldrsh r1, [r4, r2]
+ bl sub_80765C8
+ ldr r1, _080A621C @ =0x00007fbb
+ str r1, [sp]
+ movs r1, 0
+ movs r2, 0x10
+ movs r3, 0
+ bl BeginNormalPaletteFade
+_080A6214:
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080A6232
+ .align 2, 0
+_080A621C: .4byte 0x00007fbb
+_080A6220:
+ ldr r0, _080A6240 @ =gPaletteFade
+ ldrb r1, [r0, 0x7]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ bne _080A6232
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080A6232:
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6240: .4byte gPaletteFade
+ thumb_func_end sub_80A60A8
+
+ thumb_func_start sub_80A6244
+sub_80A6244: @ 80A6244
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r6, _080A62C8 @ =gBattleAnimArgs
+ movs r1, 0x4
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x1
+ bgt _080A6256
+ movs r0, 0x2
+ strh r0, [r6, 0x4]
+_080A6256:
+ movs r1, 0x4
+ ldrsh r0, [r6, r1]
+ cmp r0, 0x7F
+ ble _080A6262
+ movs r0, 0x7F
+ strh r0, [r6, 0x4]
+_080A6262:
+ movs r0, 0
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r6, 0x4]
+ strh r0, [r5, 0x30]
+ ldr r4, _080A62CC @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r6]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r6, [r6, 0x2]
+ adds r0, r6
+ strh r0, [r5, 0x22]
+ ldrh r1, [r5, 0x20]
+ strh r1, [r5, 0x3A]
+ strh r0, [r5, 0x3C]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A62D4
+ ldrb r1, [r5, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x10
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r4, [r5, 0x22]
+ adds r4, 0x14
+ strh r4, [r5, 0x22]
+ lsls r0, 7
+ strh r0, [r5, 0x32]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ ldr r0, _080A62D0 @ =0xffffec00
+ b _080A62FA
+ .align 2, 0
+_080A62C8: .4byte gBattleAnimArgs
+_080A62CC: .4byte gBattleAnimTarget
+_080A62D0: .4byte 0xffffec00
+_080A62D4:
+ ldr r0, _080A6314 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A631C
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r4, [r5, 0x22]
+ adds r4, 0x14
+ strh r4, [r5, 0x22]
+ lsls r0, 7
+ strh r0, [r5, 0x32]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ movs r0, 0xA0
+ lsls r0, 5
+_080A62FA:
+ bl __divsi3
+ strh r0, [r5, 0x34]
+ lsls r4, 7
+ strh r4, [r5, 0x36]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ ldr r0, _080A6318 @ =0xfffff600
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ b _080A6358
+ .align 2, 0
+_080A6314: .4byte gBattleAnimAttacker
+_080A6318: .4byte 0xfffff600
+_080A631C:
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x28
+ strh r0, [r5, 0x20]
+ ldrh r4, [r5, 0x22]
+ subs r4, 0x14
+ strh r4, [r5, 0x22]
+ lsls r0, 7
+ strh r0, [r5, 0x32]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ ldr r0, _080A6364 @ =0xffffec00
+ bl __divsi3
+ strh r0, [r5, 0x34]
+ lsls r4, 7
+ strh r4, [r5, 0x36]
+ movs r0, 0x30
+ ldrsh r1, [r5, r0]
+ movs r0, 0xA0
+ lsls r0, 4
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ ldrb r1, [r5, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x30
+ orrs r0, r1
+ strb r0, [r5, 0x3]
+_080A6358:
+ ldr r0, _080A6368 @ =sub_80A636C
+ str r0, [r5, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6364: .4byte 0xffffec00
+_080A6368: .4byte sub_80A636C
+ thumb_func_end sub_80A6244
+
+ thumb_func_start sub_80A636C
+sub_80A636C: @ 80A636C
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x34]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r2, 0x38]
+ ldrh r3, [r2, 0x36]
+ adds r1, r3
+ strh r1, [r2, 0x36]
+ lsls r0, 16
+ asrs r0, 23
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 23
+ strh r1, [r2, 0x22]
+ ldrh r0, [r2, 0x30]
+ subs r0, 0x1
+ strh r0, [r2, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A63A2
+ ldrh r0, [r2, 0x3A]
+ strh r0, [r2, 0x20]
+ ldrh r0, [r2, 0x3C]
+ strh r0, [r2, 0x22]
+_080A63A2:
+ movs r1, 0x30
+ ldrsh r0, [r2, r1]
+ cmp r0, 0
+ bne _080A63B0
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080A63B0:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A636C
+
+ thumb_func_start sub_80A63B4
+sub_80A63B4: @ 80A63B4
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r8, r0
+ lsls r0, 2
+ add r0, r8
+ lsls r0, 3
+ ldr r1, _080A6444 @ =gTasks
+ adds r6, r0, r1
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0x8]
+ ldr r0, _080A6448 @ =0x00002771
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r6, 0xA]
+ movs r1, 0xA
+ ldrsh r0, [r6, r1]
+ lsls r0, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r3, r0, 16
+ ldr r2, _080A644C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r6, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ lsls r4, r0, 4
+ movs r5, 0x1
+ ldr r2, _080A6450 @ =gPlttBufferUnfaded
+_080A640C:
+ adds r1, r3, r5
+ lsls r1, 1
+ adds r1, r2
+ adds r0, r4, r5
+ lsls r0, 1
+ adds r0, r2
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+ cmp r5, 0xF
+ bls _080A640C
+ adds r0, r3, 0
+ movs r1, 0x10
+ movs r2, 0xB
+ movs r3, 0
+ bl BlendPalette
+ movs r0, 0
+ strh r0, [r6, 0xE]
+ movs r5, 0
+ ldr r7, _080A644C @ =gSprites
+ movs r1, 0x1C
+ adds r1, r7
+ mov r9, r1
+ b _080A6488
+ .align 2, 0
+_080A6444: .4byte gTasks
+_080A6448: .4byte 0x00002771
+_080A644C: .4byte gSprites
+_080A6450: .4byte gPlttBufferUnfaded
+_080A6454:
+ lsls r2, r0, 4
+ adds r2, r0
+ lsls r2, 2
+ adds r4, r2, r7
+ ldrb r1, [r6, 0xA]
+ lsls r1, 4
+ ldrb r3, [r4, 0x5]
+ movs r0, 0xF
+ ands r0, r3
+ orrs r0, r1
+ strb r0, [r4, 0x5]
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ lsls r0, r5, 7
+ strh r0, [r4, 0x30]
+ mov r0, r8
+ strh r0, [r4, 0x32]
+ add r2, r9
+ ldr r0, _080A64BC @ =sub_80A653C
+ str r0, [r2]
+ ldrh r0, [r6, 0xE]
+ adds r0, 0x1
+ strh r0, [r6, 0xE]
+ adds r0, r5, 0x1
+ lsls r0, 16
+ lsrs r5, r0, 16
+_080A6488:
+ cmp r5, 0x1
+ bhi _080A649A
+ movs r0, 0
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080A6454
+_080A649A:
+ ldr r0, _080A64C0 @ =sub_80A64E0
+ str r0, [r6]
+ ldr r0, _080A64C4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A64C8
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl ClearGpuRegBits
+ b _080A64D2
+ .align 2, 0
+_080A64BC: .4byte sub_80A653C
+_080A64C0: .4byte sub_80A64E0
+_080A64C4: .4byte gBattleAnimAttacker
+_080A64C8:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl ClearGpuRegBits
+_080A64D2:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A63B4
+
+ thumb_func_start sub_80A64E0
+sub_80A64E0: @ 80A64E0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080A6514 @ =gTasks
+ adds r0, r1
+ movs r1, 0xE
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A6532
+ ldr r0, _080A6518 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A651C
+ movs r1, 0x80
+ lsls r1, 2
+ movs r0, 0
+ bl SetGpuRegBits
+ b _080A6526
+ .align 2, 0
+_080A6514: .4byte gTasks
+_080A6518: .4byte gBattleAnimAttacker
+_080A651C:
+ movs r1, 0x80
+ lsls r1, 3
+ movs r0, 0
+ bl SetGpuRegBits
+_080A6526:
+ ldr r0, _080A6538 @ =0x00002771
+ bl FreeSpritePaletteByTag
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A6532:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6538: .4byte 0x00002771
+ thumb_func_end sub_80A64E0
+
+ thumb_func_start sub_80A653C
+sub_80A653C: @ 80A653C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldrh r0, [r5, 0x34]
+ adds r0, 0x1
+ strh r0, [r5, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A6558
+ movs r0, 0
+ strh r0, [r5, 0x34]
+ ldrh r0, [r5, 0x2E]
+ adds r0, 0x1
+ strh r0, [r5, 0x2E]
+_080A6558:
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x40
+ ble _080A6580
+ ldr r2, _080A657C @ =gTasks
+ movs r0, 0x32
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0xE]
+ subs r1, 0x1
+ strh r1, [r0, 0xE]
+ adds r0, r5, 0
+ bl obj_delete_but_dont_free_vram
+ b _080A65C2
+ .align 2, 0
+_080A657C: .4byte gTasks
+_080A6580:
+ ldr r4, _080A65C8 @ =gSineTable
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ lsls r0, 1
+ adds r0, r4
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ movs r1, 0x6
+ bl __divsi3
+ strh r0, [r5, 0x36]
+ movs r1, 0x2E
+ ldrsh r0, [r5, r1]
+ lsls r0, 1
+ adds r0, r4
+ movs r2, 0
+ ldrsh r0, [r0, r2]
+ movs r1, 0xD
+ bl __divsi3
+ strh r0, [r5, 0x38]
+ ldrh r1, [r5, 0x30]
+ adds r1, r0
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r5, 0x30]
+ movs r1, 0x30
+ ldrsh r0, [r5, r1]
+ movs r2, 0x36
+ ldrsh r1, [r5, r2]
+ bl Sin
+ strh r0, [r5, 0x24]
+_080A65C2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A65C8: .4byte gSineTable
+ thumb_func_end sub_80A653C
+
+ thumb_func_start sub_80A65CC
+sub_80A65CC: @ 80A65CC
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r1, _080A65E0 @ =DestroyAnimSprite
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A65E4 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A65E0: .4byte DestroyAnimSprite
+_080A65E4: .4byte sub_8074F6C
+ thumb_func_end sub_80A65CC
+
+ thumb_func_start sub_80A65E8
+sub_80A65E8: @ 80A65E8
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ lsls r0, 24
+ lsrs r0, 24
+ mov r9, r0
+ ldr r4, _080A6698 @ =gUnknown_83E3898
+ ldrh r0, [r4]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r3, r0, 24
+ cmp r3, 0xFF
+ beq _080A662C
+ lsls r0, r3, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r3, r0, 16
+ movs r2, 0x1
+ ldr r5, _080A669C @ =gPlttBufferFaded
+_080A6614:
+ adds r1, r3, r2
+ lsls r1, 1
+ adds r1, r5
+ lsls r0, r2, 1
+ adds r0, r4
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x5
+ bls _080A6614
+_080A662C:
+ movs r4, 0x1
+ ldr r0, _080A6698 @ =gUnknown_83E3898
+ mov r8, r0
+_080A6632:
+ lsls r0, r4, 1
+ adds r0, r4
+ lsls r5, r0, 2
+ mov r1, r8
+ adds r0, r5, r1
+ ldrh r0, [r0]
+ bl AllocSpritePalette
+ lsls r0, 24
+ lsrs r3, r0, 24
+ adds r4, 0x1
+ mov r12, r4
+ cmp r3, 0xFF
+ beq _080A667A
+ lsls r0, r3, 20
+ movs r1, 0x80
+ lsls r1, 17
+ adds r0, r1
+ lsrs r3, r0, 16
+ movs r2, 0x1
+ ldr r7, _080A669C @ =gPlttBufferFaded
+ ldr r6, _080A6698 @ =gUnknown_83E3898
+ adds r4, r5, 0
+_080A6660:
+ adds r1, r3, r2
+ lsls r1, 1
+ adds r1, r7
+ lsls r0, r2, 1
+ adds r0, r4
+ adds r0, r6
+ ldrh r0, [r0]
+ strh r0, [r1]
+ adds r0, r2, 0x1
+ lsls r0, 16
+ lsrs r2, r0, 16
+ cmp r2, 0x5
+ bls _080A6660
+_080A667A:
+ mov r1, r12
+ lsls r0, r1, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080A6632
+ mov r0, r9
+ bl DestroyAnimVisualTask
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6698: .4byte gUnknown_83E3898
+_080A669C: .4byte gPlttBufferFaded
+ thumb_func_end sub_80A65E8
+
+ thumb_func_start sub_80A66A0
+sub_80A66A0: @ 80A66A0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ movs r4, 0x1
+ ldr r6, _080A66D0 @ =gUnknown_83E3898
+_080A66AA:
+ lsls r0, r4, 1
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r6
+ ldrh r0, [r0]
+ bl FreeSpritePaletteByTag
+ adds r0, r4, 0x1
+ lsls r0, 16
+ lsrs r4, r0, 16
+ cmp r4, 0x3
+ bls _080A66AA
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A66D0: .4byte gUnknown_83E3898
+ thumb_func_end sub_80A66A0
+
+ thumb_func_start sub_80A66D4
+sub_80A66D4: @ 80A66D4
+ push {r4-r6,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ bl sub_8074FCC
+ ldr r4, _080A672C @ =gBattleAnimArgs
+ ldrb r1, [r4]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldr r2, _080A6730 @ =gUnknown_83E3898
+ movs r0, 0x2
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080A6710
+ lsls r2, r0, 4
+ ldrb r1, [r5, 0x5]
+ movs r0, 0xF
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r5, 0x5]
+_080A6710:
+ ldrh r0, [r4, 0x2]
+ movs r1, 0
+ strh r0, [r5, 0x30]
+ strh r1, [r5, 0x32]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r5, 0x34]
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A6734
+ movs r6, 0x30
+ movs r3, 0x28
+ b _080A674E
+ .align 2, 0
+_080A672C: .4byte gBattleAnimArgs
+_080A6730: .4byte gUnknown_83E3898
+_080A6734:
+ ldr r4, _080A6784 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r3, r0, 24
+_080A674E:
+ ldrh r0, [r5, 0x20]
+ lsls r1, r0, 4
+ strh r1, [r5, 0x36]
+ ldrh r1, [r5, 0x22]
+ lsls r2, r1, 4
+ strh r2, [r5, 0x38]
+ subs r0, r6, r0
+ lsls r0, 16
+ asrs r0, 16
+ subs r1, r3, r1
+ lsls r1, 16
+ asrs r1, 16
+ adds r2, r5, 0
+ adds r2, 0x3A
+ adds r3, r5, 0
+ adds r3, 0x3C
+ movs r4, 0x28
+ str r4, [sp]
+ bl sub_80A678C
+ ldr r0, _080A6788 @ =sub_80A67E4
+ str r0, [r5, 0x1C]
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6784: .4byte gBattleAnimTarget
+_080A6788: .4byte sub_80A67E4
+ thumb_func_end sub_80A66D4
+
+ thumb_func_start sub_80A678C
+sub_80A678C: @ 80A678C
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r2, 0
+ mov r8, r3
+ ldr r2, [sp, 0x18]
+ lsls r1, 16
+ lsrs r6, r1, 16
+ lsls r2, 24
+ lsrs r1, r2, 24
+ lsls r0, 16
+ asrs r2, r0, 16
+ cmp r2, 0
+ bge _080A67AE
+ lsls r0, r1, 24
+ negs r0, r0
+ lsrs r1, r0, 24
+_080A67AE:
+ lsls r5, r2, 8
+ lsls r1, 24
+ asrs r1, 24
+ adds r0, r5, 0
+ bl __divsi3
+ adds r4, r0, 0
+ cmp r4, 0
+ bne _080A67C2
+ movs r4, 0x1
+_080A67C2:
+ adds r0, r5, 0
+ adds r1, r4, 0
+ bl __divsi3
+ strh r0, [r7]
+ lsls r0, r6, 16
+ asrs r0, 8
+ adds r1, r4, 0
+ bl __divsi3
+ mov r1, r8
+ strh r0, [r1]
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A678C
+
+ thumb_func_start sub_80A67E4
+sub_80A67E4: @ 80A67E4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0x2E]
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 2
+ adds r1, r0, r1
+ adds r0, r1, 0
+ cmp r1, 0
+ bge _080A6800
+ adds r0, 0xFF
+_080A6800:
+ asrs r0, 8
+ lsls r0, 8
+ subs r0, r1, r0
+ ldrh r1, [r4, 0x3A]
+ ldrh r2, [r4, 0x36]
+ adds r1, r2
+ strh r1, [r4, 0x36]
+ ldrh r2, [r4, 0x3C]
+ ldrh r3, [r4, 0x38]
+ adds r2, r3
+ strh r2, [r4, 0x38]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r4, 0x20]
+ lsls r2, 16
+ asrs r2, 20
+ strh r2, [r4, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0xF
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x10
+ lsls r0, 16
+ movs r1, 0x88
+ lsls r1, 17
+ cmp r0, r1
+ bhi _080A684E
+ lsls r0, r2, 16
+ asrs r1, r0, 16
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ blt _080A684E
+ cmp r1, 0x80
+ ble _080A6856
+_080A684E:
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+ b _080A68A6
+_080A6856:
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ cmp r1, 0
+ beq _080A68A6
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, r1
+ ble _080A68A6
+ strh r5, [r4, 0x32]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A687E
+ strh r5, [r4, 0x30]
+_080A687E:
+ ldr r2, _080A68AC @ =gUnknown_83E3898
+ movs r3, 0x30
+ ldrsh r1, [r4, r3]
+ lsls r0, r1, 1
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080A68A6
+ lsls r2, r0, 4
+ ldrb r1, [r4, 0x5]
+ movs r0, 0xF
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r4, 0x5]
+_080A68A6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A68AC: .4byte gUnknown_83E3898
+ thumb_func_end sub_80A67E4
+
+ thumb_func_start sub_80A68B0
+sub_80A68B0: @ 80A68B0
+ push {r4-r7,lr}
+ adds r6, r0, 0
+ ldr r7, _080A6934 @ =gBattleAnimAttacker
+ ldrb r0, [r7]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A68CE
+ ldr r1, _080A6938 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080A68CE:
+ ldrb r0, [r7]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080A6938 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ movs r5, 0
+ strh r0, [r6, 0x20]
+ ldrb r0, [r7]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r4, 0x4]
+ adds r0, r2
+ strh r0, [r6, 0x22]
+ ldrb r1, [r4]
+ adds r0, r6, 0
+ bl StartSpriteAnim
+ strh r5, [r6, 0x32]
+ strh r5, [r6, 0x34]
+ ldrh r0, [r6, 0x20]
+ lsls r0, 4
+ strh r0, [r6, 0x36]
+ ldrh r0, [r6, 0x22]
+ lsls r0, 4
+ strh r0, [r6, 0x38]
+ movs r1, 0x2
+ ldrsh r0, [r4, r1]
+ lsls r0, 4
+ movs r1, 0x5
+ bl __divsi3
+ strh r0, [r6, 0x3A]
+ movs r2, 0x4
+ ldrsh r0, [r4, r2]
+ lsls r0, 7
+ movs r1, 0x5
+ bl __divsi3
+ strh r0, [r6, 0x3C]
+ ldr r0, _080A693C @ =sub_80A6940
+ str r0, [r6, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6934: .4byte gBattleAnimAttacker
+_080A6938: .4byte gBattleAnimArgs
+_080A693C: .4byte sub_80A6940
+ thumb_func_end sub_80A68B0
+
+ thumb_func_start sub_80A6940
+sub_80A6940: @ 80A6940
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x3A]
+ ldrh r1, [r4, 0x36]
+ adds r0, r1
+ strh r0, [r4, 0x36]
+ ldrh r1, [r4, 0x3C]
+ ldrh r2, [r4, 0x38]
+ adds r1, r2
+ strh r1, [r4, 0x38]
+ lsls r0, 16
+ asrs r0, 20
+ strh r0, [r4, 0x20]
+ lsls r1, 16
+ asrs r1, 20
+ strh r1, [r4, 0x22]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ ble _080A699E
+ movs r2, 0x34
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bne _080A699E
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x10
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x32]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r1, 0x12
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ movs r1, 0x12
+ bl Sin
+ strh r0, [r4, 0x26]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A699E
+ movs r0, 0x1
+ strh r0, [r4, 0x34]
+_080A699E:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x30
+ bne _080A69B2
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080A69B2:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A6940
+
+ thumb_func_start sub_80A69B8
+sub_80A69B8: @ 80A69B8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r0, _080A69D8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0x1
+ bne _080A69DC
+ ldrb r0, [r5, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r5, 0x3]
+ movs r6, 0x10
+ b _080A69DE
+ .align 2, 0
+_080A69D8: .4byte gBattleAnimArgs
+_080A69DC:
+ ldr r6, _080A6A18 @ =0x0000fff0
+_080A69DE:
+ ldr r4, _080A6A1C @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x8
+ strh r0, [r5, 0x22]
+ movs r0, 0x8
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A6A20 @ =sub_8074C44
+ str r0, [r5, 0x1C]
+ ldr r1, _080A6A24 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6A18: .4byte 0x0000fff0
+_080A6A1C: .4byte gBattleAnimAttacker
+_080A6A20: .4byte sub_8074C44
+_080A6A24: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A69B8
+
+ thumb_func_start sub_80A6A28
+sub_80A6A28: @ 80A6A28
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ bl sub_8074FCC
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x8
+ strh r0, [r4, 0x22]
+ ldr r5, _080A6AA0 @ =gBattleAnimArgs
+ ldrb r1, [r5, 0x2]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r2, _080A6AA4 @ =gUnknown_83E3898
+ movs r0, 0x4
+ ldrsh r1, [r5, r0]
+ lsls r0, r1, 1
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r0, [r0]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080A6A68
+ lsls r2, r0, 4
+ ldrb r1, [r4, 0x5]
+ movs r0, 0xF
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r4, 0x5]
+_080A6A68:
+ movs r1, 0
+ ldrsh r0, [r5, r1]
+ movs r2, 0x20
+ cmp r0, 0
+ bne _080A6A74
+ ldr r2, _080A6AA8 @ =0x0000ffe0
+_080A6A74:
+ movs r0, 0x28
+ strh r0, [r4, 0x2E]
+ ldrh r1, [r4, 0x20]
+ strh r1, [r4, 0x30]
+ lsls r0, r2, 16
+ asrs r0, 16
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ subs r0, 0x28
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x38]
+ ldr r0, _080A6AAC @ =sub_80A6AB0
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6AA0: .4byte gBattleAnimArgs
+_080A6AA4: .4byte gUnknown_83E3898
+_080A6AA8: .4byte 0x0000ffe0
+_080A6AAC: .4byte sub_80A6AB0
+ thumb_func_end sub_80A6A28
+
+ thumb_func_start sub_80A6AB0
+sub_80A6AB0: @ 80A6AB0
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A6B00
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Sin
+ lsls r0, 16
+ lsrs r1, r0, 16
+ ldrh r2, [r4, 0x24]
+ movs r3, 0x24
+ ldrsh r0, [r4, r3]
+ cmp r0, 0
+ bge _080A6ADC
+ lsls r0, r1, 16
+ negs r0, r0
+ lsrs r1, r0, 16
+_080A6ADC:
+ lsls r0, r1, 16
+ asrs r0, 16
+ adds r0, r2
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ ldrh r3, [r4, 0x26]
+ adds r0, r3
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x8
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080A6B06
+_080A6B00:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A6B06:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A6AB0
+
+ thumb_func_start sub_80A6B0C
+sub_80A6B0C: @ 80A6B0C
+ push {r4-r6,lr}
+ adds r6, r1, 0
+ lsls r0, 24
+ lsrs r5, r0, 24
+ adds r0, r5, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A6B2C
+ adds r0, r5, 0
+ movs r1, 0x5
+ bl sub_8076B2C
+ adds r0, 0x8
+ b _080A6B36
+_080A6B2C:
+ adds r0, r5, 0
+ movs r1, 0x4
+ bl sub_8076B2C
+ subs r0, 0x8
+_080A6B36:
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8074480
+ adds r4, r0, 0
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8076B2C
+ lsls r4, 24
+ lsrs r4, 24
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bge _080A6B58
+ adds r0, 0x3
+_080A6B58:
+ asrs r0, 2
+ subs r0, r4, r0
+ strh r0, [r6, 0x22]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A6B0C
+
+ thumb_func_start sub_80A6B64
+sub_80A6B64: @ 80A6B64
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080A6B78 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A6B80
+ ldr r0, _080A6B7C @ =gBattleAnimAttacker
+ b _080A6B82
+ .align 2, 0
+_080A6B78: .4byte gBattleAnimArgs
+_080A6B7C: .4byte gBattleAnimAttacker
+_080A6B80:
+ ldr r0, _080A6BC0 @ =gBattleAnimTarget
+_080A6B82:
+ ldrb r4, [r0]
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_80A6B0C
+ adds r0, r4, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ negs r1, r0
+ orrs r1, r0
+ lsrs r1, 31
+ ldr r0, _080A6BC4 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x2]
+ strh r0, [r5, 0x2E]
+ adds r0, r1, 0x2
+ strh r0, [r5, 0x30]
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldr r1, _080A6BC8 @ =sub_80A6BD0
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A6BCC @ =sub_8074F6C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6BC0: .4byte gBattleAnimTarget
+_080A6BC4: .4byte gBattleAnimArgs
+_080A6BC8: .4byte sub_80A6BD0
+_080A6BCC: .4byte sub_8074F6C
+ thumb_func_end sub_80A6B64
+
+ thumb_func_start sub_80A6BD0
+sub_80A6BD0: @ 80A6BD0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A6BF8
+ ldr r1, _080A6C00 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldrh r1, [r4, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080A6C04 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+_080A6BF8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6C00: .4byte DestroyAnimSprite
+_080A6C04: .4byte sub_8074F6C
+ thumb_func_end sub_80A6BD0
+
+ thumb_func_start sub_80A6C08
+sub_80A6C08: @ 80A6C08
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A6C1C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A6C24
+ ldr r0, _080A6C20 @ =gBattleAnimAttacker
+ b _080A6C26
+ .align 2, 0
+_080A6C1C: .4byte gBattleAnimArgs
+_080A6C20: .4byte gBattleAnimAttacker
+_080A6C24:
+ ldr r0, _080A6C44 @ =gBattleAnimTarget
+_080A6C26:
+ ldrb r0, [r0]
+ adds r1, r4, 0
+ bl sub_80A6B0C
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ ldr r1, _080A6C48 @ =sub_80A6C50
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A6C4C @ =sub_8074F50
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6C44: .4byte gBattleAnimTarget
+_080A6C48: .4byte sub_80A6C50
+_080A6C4C: .4byte sub_8074F50
+ thumb_func_end sub_80A6C08
+
+ thumb_func_start sub_80A6C50
+sub_80A6C50: @ 80A6C50
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080A6C76
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r1, _080A6C7C @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A6C80 @ =sub_8074F50
+ str r0, [r4, 0x1C]
+_080A6C76:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6C7C: .4byte move_anim_8074EE0
+_080A6C80: .4byte sub_8074F50
+ thumb_func_end sub_80A6C50
+
+ thumb_func_start sub_80A6C84
+sub_80A6C84: @ 80A6C84
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r0, _080A6C98 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A6CA0
+ ldr r0, _080A6C9C @ =gBattleAnimAttacker
+ b _080A6CA2
+ .align 2, 0
+_080A6C98: .4byte gBattleAnimArgs
+_080A6C9C: .4byte gBattleAnimAttacker
+_080A6CA0:
+ ldr r0, _080A6CF4 @ =gBattleAnimTarget
+_080A6CA2:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r6, 0
+ strh r0, [r4, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8076B2C
+ strh r0, [r4, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x9
+ bgt _080A6CCA
+ movs r0, 0xA
+ strh r0, [r4, 0x22]
+_080A6CCA:
+ movs r0, 0x1
+ strh r0, [r4, 0x2E]
+ strh r6, [r4, 0x30]
+ adds r1, r4, 0
+ adds r1, 0x43
+ ldrb r0, [r1]
+ strh r0, [r4, 0x32]
+ ldrb r0, [r1]
+ adds r0, 0x4
+ strh r0, [r4, 0x34]
+ strh r6, [r4, 0x36]
+ ldr r1, _080A6CF8 @ =sub_80A6D00
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A6CFC @ =sub_8074F50
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6CF4: .4byte gBattleAnimTarget
+_080A6CF8: .4byte sub_80A6D00
+_080A6CFC: .4byte sub_8074F50
+ thumb_func_end sub_80A6C84
+
+ thumb_func_start sub_80A6D00
+sub_80A6D00: @ 80A6D00
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x36]
+ adds r0, 0x1
+ strh r0, [r1, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xC
+ ble _080A6D16
+ ldr r0, _080A6D1C @ =sub_80A6D20
+ str r0, [r1, 0x1C]
+_080A6D16:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6D1C: .4byte sub_80A6D20
+ thumb_func_end sub_80A6D00
+
+ thumb_func_start sub_80A6D20
+sub_80A6D20: @ 80A6D20
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x30]
+ adds r1, r0, 0x4
+ strh r1, [r2, 0x30]
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0xFE
+ ble _080A6D52
+ ldrh r0, [r2, 0x2E]
+ subs r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0
+ bne _080A6D4C
+ strh r0, [r2, 0x24]
+ ldr r0, _080A6D48 @ =sub_80A6C50
+ str r0, [r2, 0x1C]
+ b _080A6D88
+ .align 2, 0
+_080A6D48: .4byte sub_80A6C50
+_080A6D4C:
+ movs r0, 0xFF
+ ands r1, r0
+ strh r1, [r2, 0x30]
+_080A6D52:
+ movs r1, 0x30
+ ldrsh r0, [r2, r1]
+ cmp r0, 0x4F
+ ble _080A6D62
+ ldrh r0, [r2, 0x34]
+ adds r1, r2, 0
+ adds r1, 0x43
+ strb r0, [r1]
+_080A6D62:
+ movs r3, 0x30
+ ldrsh r0, [r2, r3]
+ cmp r0, 0x9F
+ ble _080A6D72
+ ldrh r0, [r2, 0x32]
+ adds r1, r2, 0
+ adds r1, 0x43
+ strb r0, [r1]
+_080A6D72:
+ ldr r1, _080A6D8C @ =gSineTable
+ movs r3, 0x30
+ ldrsh r0, [r2, r3]
+ lsls r0, 1
+ adds r0, r1
+ ldrh r0, [r0]
+ lsls r0, 16
+ asrs r0, 19
+ asrs r1, r0, 1
+ adds r0, r1
+ strh r0, [r2, 0x24]
+_080A6D88:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6D8C: .4byte gSineTable
+ thumb_func_end sub_80A6D20
+
+ thumb_func_start sub_80A6D90
+sub_80A6D90: @ 80A6D90
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080A6DA4 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A6DAC
+ ldr r0, _080A6DA8 @ =gBattleAnimAttacker
+ b _080A6DAE
+ .align 2, 0
+_080A6DA4: .4byte gBattleAnimArgs
+_080A6DA8: .4byte gBattleAnimAttacker
+_080A6DAC:
+ ldr r0, _080A6DD0 @ =gBattleAnimTarget
+_080A6DAE:
+ ldrb r4, [r0]
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_80A6B0C
+ adds r0, r4, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A6DD4
+ adds r0, r5, 0
+ movs r1, 0
+ bl StartSpriteAnim
+ movs r0, 0x2
+ b _080A6DDE
+ .align 2, 0
+_080A6DD0: .4byte gBattleAnimTarget
+_080A6DD4:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ movs r0, 0x3
+_080A6DDE:
+ strh r0, [r5, 0x2E]
+ ldr r0, _080A6DEC @ =sub_80A6DF0
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6DEC: .4byte sub_80A6DF0
+ thumb_func_end sub_80A6D90
+
+ thumb_func_start sub_80A6DF0
+sub_80A6DF0: @ 80A6DF0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ ble _080A6E1E
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x2E]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r1, _080A6E24 @ =sub_80A6E2C
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A6E28 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+_080A6E1E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6E24: .4byte sub_80A6E2C
+_080A6E28: .4byte sub_8074F6C
+ thumb_func_end sub_80A6DF0
+
+ thumb_func_start sub_80A6E2C
+sub_80A6E2C: @ 80A6E2C
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080A6E44
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_080A6E44:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A6E2C
+
+ .align 2, 0 @ Don't pad with nop.