summaryrefslogtreecommitdiff
path: root/asm/battle_anim_effects_2.s
diff options
context:
space:
mode:
Diffstat (limited to 'asm/battle_anim_effects_2.s')
-rw-r--r--asm/battle_anim_effects_2.s7946
1 files changed, 7946 insertions, 0 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s
new file mode 100644
index 000000000..34bb0db27
--- /dev/null
+++ b/asm/battle_anim_effects_2.s
@@ -0,0 +1,7946 @@
+ .include "asm/macros.inc"
+ .include "constants/constants.inc"
+
+ .syntax unified
+
+ .text
+
+ thumb_func_start sub_80A6E48
+sub_80A6E48: @ 80A6E48
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ bl sub_8074FCC
+ ldr r5, _080A6E8C @ =gBattleAnimArgs
+ movs r0, 0
+ ldrsh r1, [r5, r0]
+ adds r0, r4, 0
+ bl sub_8074FF8
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r5, 0x8]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r5, 0xA]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r5, 0x6]
+ strh r0, [r4, 0x36]
+ ldr r1, _080A6E90 @ =move_anim_8074EE0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, _080A6E94 @ =sub_8074BE4
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6E8C: .4byte gBattleAnimArgs
+_080A6E90: .4byte move_anim_8074EE0
+_080A6E94: .4byte sub_8074BE4
+ thumb_func_end sub_80A6E48
+
+ thumb_func_start sub_80A6E98
+sub_80A6E98: @ 80A6E98
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A6EAC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A6EB4
+ ldr r0, _080A6EB0 @ =gBattleAnimAttacker
+ b _080A6EB6
+ .align 2, 0
+_080A6EAC: .4byte gBattleAnimArgs
+_080A6EB0: .4byte gBattleAnimAttacker
+_080A6EB4:
+ ldr r0, _080A6ED0 @ =gBattleAnimTarget
+_080A6EB6:
+ ldrb r0, [r0]
+ adds r1, r4, 0
+ bl sub_80A6B0C
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ strh r0, [r4, 0x30]
+ ldr r0, _080A6ED4 @ =sub_80A6ED8
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6ED0: .4byte gBattleAnimTarget
+_080A6ED4: .4byte sub_80A6ED8
+ thumb_func_end sub_80A6E98
+
+ thumb_func_start sub_80A6ED8
+sub_80A6ED8: @ 80A6ED8
+ push {lr}
+ adds r1, r0, 0
+ movs r2, 0x2E
+ ldrsh r0, [r1, r2]
+ cmp r0, 0x1
+ beq _080A6F0A
+ cmp r0, 0x1
+ bgt _080A6EEE
+ cmp r0, 0
+ beq _080A6EF4
+ b _080A6F38
+_080A6EEE:
+ cmp r0, 0x2
+ beq _080A6F24
+ b _080A6F38
+_080A6EF4:
+ ldrh r0, [r1, 0x26]
+ subs r0, 0x3
+ strh r0, [r1, 0x26]
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x6
+ bne _080A6F38
+ b _080A6F1C
+_080A6F0A:
+ ldrh r0, [r1, 0x26]
+ adds r0, 0x3
+ strh r0, [r1, 0x26]
+ ldrh r0, [r1, 0x30]
+ subs r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A6F38
+_080A6F1C:
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ b _080A6F38
+_080A6F24:
+ ldrh r0, [r1, 0x30]
+ adds r0, 0x1
+ strh r0, [r1, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x40
+ bne _080A6F38
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+_080A6F38:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A6ED8
+
+ thumb_func_start sub_80A6F3C
+sub_80A6F3C: @ 80A6F3C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r3, _080A6F88 @ =gSprites
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r1, [r4, 0x30]
+ ldrh r2, [r0, 0x24]
+ adds r1, r2
+ strh r1, [r0, 0x24]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4, 0x30]
+ movs r0, 0x2E
+ ldrsh r2, [r4, r0]
+ cmp r2, 0
+ bne _080A6F7A
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ strh r2, [r0, 0x24]
+ adds r0, r4, 0
+ bl move_anim_8074EE0
+_080A6F7A:
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A6F88: .4byte gSprites
+ thumb_func_end sub_80A6F3C
+
+ thumb_func_start sub_80A6F8C
+sub_80A6F8C: @ 80A6F8C
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ ldr r4, _080A6FD4 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r1, _080A6FD8 @ =gBattlerSpriteIds
+ ldr r0, _080A6FDC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r6, [r0]
+ ldrb r0, [r4]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A6FE4
+ ldr r0, _080A6FE0 @ =gBattleAnimArgs
+ ldrh r1, [r5, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r5, 0x20]
+ adds r1, r0, 0
+ b _080A6FEE
+ .align 2, 0
+_080A6FD4: .4byte gBattleAnimAttacker
+_080A6FD8: .4byte gBattlerSpriteIds
+_080A6FDC: .4byte gBattleAnimTarget
+_080A6FE0: .4byte gBattleAnimArgs
+_080A6FE4:
+ ldr r1, _080A7018 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r5, 0x20]
+ adds r0, r2
+ strh r0, [r5, 0x20]
+_080A6FEE:
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r5, 0x30]
+ strh r6, [r5, 0x32]
+ ldr r0, _080A701C @ =sub_80A6F3C
+ str r0, [r5, 0x1C]
+ adds r2, r5, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7018: .4byte gBattleAnimArgs
+_080A701C: .4byte sub_80A6F3C
+ thumb_func_end sub_80A6F8C
+
+ thumb_func_start sub_80A7020
+sub_80A7020: @ 80A7020
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r1, _080A704C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x38]
+ ldr r0, _080A7050 @ =sub_8074C44
+ str r0, [r4, 0x1C]
+ ldr r1, _080A7054 @ =sub_80A7058
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A704C: .4byte gBattleAnimArgs
+_080A7050: .4byte sub_8074C44
+_080A7054: .4byte sub_80A7058
+ thumb_func_end sub_80A7020
+
+ thumb_func_start sub_80A7058
+sub_80A7058: @ 80A7058
+ push {lr}
+ ldrh r1, [r0, 0x30]
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r0, 0x20]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r0, 0x22]
+ adds r1, 0xF
+ strh r1, [r0, 0x36]
+ ldr r1, _080A7078 @ =sub_8075590
+ str r1, [r0, 0x1C]
+ ldr r1, _080A707C @ =sub_80A7080
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7078: .4byte sub_8075590
+_080A707C: .4byte sub_80A7080
+ thumb_func_end sub_80A7058
+
+ thumb_func_start sub_80A7080
+sub_80A7080: @ 80A7080
+ push {lr}
+ adds r1, r0, 0
+ ldrh r2, [r1, 0x38]
+ movs r3, 0x38
+ ldrsh r0, [r1, r3]
+ cmp r0, 0
+ bne _080A7096
+ adds r0, r1, 0
+ bl DestroyAnimSprite
+ b _080A709A
+_080A7096:
+ subs r0, r2, 0x1
+ strh r0, [r1, 0x38]
+_080A709A:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A7080
+
+ thumb_func_start sub_80A70A0
+sub_80A70A0: @ 80A70A0
+ push {r4,lr}
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ ldr r1, _080A70CC @ =gBattlerSpriteIds
+ ldr r0, _080A70D0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r0, [r0]
+ movs r1, 0
+ bl sub_80758E0
+ ldr r1, _080A70D4 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldr r1, _080A70D8 @ =sub_80A70DC
+ str r1, [r0]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A70CC: .4byte gBattlerSpriteIds
+_080A70D0: .4byte gBattleAnimAttacker
+_080A70D4: .4byte gTasks
+_080A70D8: .4byte sub_80A70DC
+ thumb_func_end sub_80A70A0
+
+ thumb_func_start sub_80A70DC
+sub_80A70DC: @ 80A70DC
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080A710C @ =gBattlerSpriteIds
+ ldr r0, _080A7110 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ adds r1, r0, r1
+ ldrb r4, [r1]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A7118
+ ldr r1, _080A7114 @ =gTasks
+ lsls r2, r5, 2
+ adds r0, r2, r5
+ lsls r0, 3
+ adds r0, r1
+ ldrh r0, [r0, 0x8]
+ negs r0, r0
+ lsls r0, 16
+ lsrs r3, r0, 16
+ adds r6, r2, 0
+ b _080A7126
+ .align 2, 0
+_080A710C: .4byte gBattlerSpriteIds
+_080A7110: .4byte gBattleAnimAttacker
+_080A7114: .4byte gTasks
+_080A7118:
+ ldr r2, _080A7158 @ =gTasks
+ lsls r1, r5, 2
+ adds r0, r1, r5
+ lsls r0, 3
+ adds r0, r2
+ ldrh r3, [r0, 0x8]
+ adds r6, r1, 0
+_080A7126:
+ movs r2, 0x80
+ lsls r2, 1
+ adds r0, r4, 0
+ adds r1, r2, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080A7158 @ =gTasks
+ adds r0, r6, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ movs r2, 0xA
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080A7160
+ ldrh r0, [r1, 0x8]
+ adds r0, 0xB0
+ strh r0, [r1, 0x8]
+ ldr r1, _080A715C @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrh r1, [r0, 0x26]
+ adds r1, 0x1
+ b _080A718A
+ .align 2, 0
+_080A7158: .4byte gTasks
+_080A715C: .4byte gSprites
+_080A7160:
+ cmp r0, 0x1
+ bne _080A7176
+ ldrh r0, [r1, 0xE]
+ adds r0, 0x1
+ strh r0, [r1, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1E
+ bne _080A71D0
+ movs r0, 0x2
+ b _080A71CE
+_080A7176:
+ ldrh r0, [r1, 0x8]
+ subs r0, 0xB0
+ strh r0, [r1, 0x8]
+ ldr r1, _080A71C4 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x1
+_080A718A:
+ strh r1, [r0, 0x26]
+ adds r0, r4, 0
+ bl sub_80759DC
+ ldr r0, _080A71C8 @ =gTasks
+ adds r1, r6, r5
+ lsls r1, 3
+ adds r1, r0
+ movs r3, 0x8
+ ldrsh r2, [r1, r3]
+ movs r0, 0xF2
+ lsls r0, 4
+ cmp r2, r0
+ beq _080A71AA
+ cmp r2, 0
+ bne _080A71D0
+_080A71AA:
+ ldrh r2, [r1, 0xA]
+ movs r3, 0xA
+ ldrsh r0, [r1, r3]
+ cmp r0, 0x2
+ bne _080A71CC
+ adds r0, r4, 0
+ bl sub_8075980
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+ b _080A71D0
+ .align 2, 0
+_080A71C4: .4byte gSprites
+_080A71C8: .4byte gTasks
+_080A71CC:
+ adds r0, r2, 0x1
+_080A71CE:
+ strh r0, [r1, 0xA]
+_080A71D0:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A70DC
+
+ thumb_func_start sub_80A71D8
+sub_80A71D8: @ 80A71D8
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ bl sub_8074FCC
+ ldr r0, _080A71FC @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A7204
+ ldr r0, _080A7200 @ =gBattleAnimArgs
+ ldrh r1, [r4, 0x20]
+ ldrh r2, [r0]
+ subs r1, r2
+ strh r1, [r4, 0x20]
+ adds r5, r0, 0
+ b _080A7210
+ .align 2, 0
+_080A71FC: .4byte gBattleAnimAttacker
+_080A7200: .4byte gBattleAnimArgs
+_080A7204:
+ ldr r1, _080A7244 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ adds r5, r1, 0
+_080A7210:
+ ldrh r0, [r5, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ ldr r0, _080A7248 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A724C
+ adds r3, r4, 0
+ adds r3, 0x3F
+ ldrb r0, [r3]
+ movs r1, 0x1
+ adds r2, r0, 0
+ orrs r2, r1
+ strb r2, [r3]
+ movs r1, 0x4
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ beq _080A7260
+ movs r0, 0x2
+ orrs r2, r0
+ strb r2, [r3]
+ b _080A7260
+ .align 2, 0
+_080A7244: .4byte gBattleAnimArgs
+_080A7248: .4byte gBattleAnimAttacker
+_080A724C:
+ movs r2, 0x4
+ ldrsh r0, [r5, r2]
+ cmp r0, 0
+ beq _080A7260
+ adds r2, r4, 0
+ adds r2, 0x3F
+ ldrb r0, [r2]
+ movs r1, 0x2
+ orrs r0, r1
+ strb r0, [r2]
+_080A7260:
+ ldr r0, _080A7274 @ =sub_8074F6C
+ str r0, [r4, 0x1C]
+ ldr r1, _080A7278 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7274: .4byte sub_8074F6C
+_080A7278: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A71D8
+
+ thumb_func_start sub_80A727C
+sub_80A727C: @ 80A727C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r0, _080A7298 @ =sub_8074F50
+ str r0, [r4, 0x1C]
+ ldr r1, _080A729C @ =sub_80A72A0
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7298: .4byte sub_8074F50
+_080A729C: .4byte sub_80A72A0
+ thumb_func_end sub_80A727C
+
+ thumb_func_start sub_80A72A0
+sub_80A72A0: @ 80A72A0
+ push {lr}
+ movs r1, 0x6
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r0, 0x20]
+ strh r1, [r0, 0x32]
+ ldrh r1, [r0, 0x22]
+ subs r1, 0x20
+ strh r1, [r0, 0x36]
+ ldr r1, _080A72C0 @ =sub_8075590
+ str r1, [r0, 0x1C]
+ ldr r1, _080A72C4 @ =DestroyAnimSprite
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A72C0: .4byte sub_8075590
+_080A72C4: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A72A0
+
+ thumb_func_start sub_80A72C8
+sub_80A72C8: @ 80A72C8
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ sub sp, 0x4
+ adds r5, r0, 0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A72EC
+ ldr r1, _080A72E8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ b _080A730E
+ .align 2, 0
+_080A72E8: .4byte gBattleAnimArgs
+_080A72EC:
+ ldr r0, _080A73B4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A730E
+ ldr r1, _080A73B8 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+ ldrh r0, [r1, 0x2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+ ldrh r0, [r1, 0x6]
+ negs r0, r0
+ strh r0, [r1, 0x6]
+_080A730E:
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r4, _080A73BC @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r6, _080A73B8 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r6, 0x4]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r2, [r6, 0x6]
+ adds r0, r2
+ lsls r0, 16
+ lsrs r0, 16
+ adds r7, r0, 0
+ ldrh r1, [r5, 0x20]
+ mov r2, r8
+ lsls r0, r2, 16
+ asrs r0, 16
+ subs r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x22]
+ lsls r1, r7, 16
+ asrs r1, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_8075B30
+ lsls r0, 16
+ movs r1, 0xF0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r4, r0, 16
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A7380
+ ldr r2, _080A73C0 @ =0xffffa000
+ adds r0, r4, r2
+ lsls r0, 16
+ lsrs r4, r0, 16
+_080A7380:
+ movs r3, 0x80
+ lsls r3, 1
+ str r4, [sp]
+ adds r0, r5, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8075A1C
+ ldrh r0, [r6, 0x8]
+ strh r0, [r5, 0x2E]
+ mov r0, r8
+ strh r0, [r5, 0x32]
+ strh r7, [r5, 0x36]
+ ldr r0, _080A73C4 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080A73C8 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ add sp, 0x4
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A73B4: .4byte gBattleAnimAttacker
+_080A73B8: .4byte gBattleAnimArgs
+_080A73BC: .4byte gBattleAnimTarget
+_080A73C0: .4byte 0xffffa000
+_080A73C4: .4byte sub_8075590
+_080A73C8: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A72C8
+
+ thumb_func_start sub_80A73CC
+sub_80A73CC: @ 80A73CC
+ push {lr}
+ adds r3, r0, 0
+ ldrh r0, [r3, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r3, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080A73F6
+ ldr r2, _080A73FC @ =gTasks
+ movs r0, 0x3C
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r2
+ ldrh r1, [r0, 0xA]
+ subs r1, 0x1
+ strh r1, [r0, 0xA]
+ adds r0, r3, 0
+ bl DestroySprite
+_080A73F6:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A73FC: .4byte gTasks
+ thumb_func_end sub_80A73CC
+
+ thumb_func_start sub_80A7400
+sub_80A7400: @ 80A7400
+ push {r4,lr}
+ adds r2, r0, 0
+ movs r0, 0x3C
+ ldrsh r1, [r2, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ ldr r1, _080A7430 @ =gTasks
+ adds r4, r0, r1
+ movs r3, 0x2E
+ ldrsh r1, [r2, r3]
+ movs r3, 0x12
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ ble _080A7434
+ ldrh r0, [r2, 0x34]
+ ldrh r1, [r2, 0x38]
+ adds r0, r1
+ strh r0, [r2, 0x38]
+ ldrh r0, [r2, 0x36]
+ ldrh r3, [r2, 0x3A]
+ adds r0, r3
+ b _080A7442
+ .align 2, 0
+_080A7430: .4byte gTasks
+_080A7434:
+ ldrh r0, [r2, 0x38]
+ ldrh r1, [r2, 0x34]
+ subs r0, r1
+ strh r0, [r2, 0x38]
+ ldrh r0, [r2, 0x3A]
+ ldrh r1, [r2, 0x36]
+ subs r0, r1
+_080A7442:
+ strh r0, [r2, 0x3A]
+ ldrh r0, [r2, 0x38]
+ ldrh r1, [r2, 0x30]
+ adds r3, r0, r1
+ strh r3, [r2, 0x30]
+ ldrh r0, [r2, 0x3A]
+ ldrh r1, [r2, 0x32]
+ adds r0, r1
+ strh r0, [r2, 0x32]
+ ldrh r1, [r4, 0x16]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7466
+ lsls r0, r3, 16
+ lsrs r0, 24
+ negs r0, r0
+ b _080A746A
+_080A7466:
+ lsls r0, r3, 16
+ lsrs r0, 24
+_080A746A:
+ strh r0, [r2, 0x24]
+ ldrh r1, [r4, 0x18]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A747E
+ ldrh r0, [r2, 0x32]
+ lsrs r0, 8
+ negs r0, r0
+ b _080A7482
+_080A747E:
+ ldrh r0, [r2, 0x32]
+ lsrs r0, 8
+_080A7482:
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r2, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080A7498
+ movs r0, 0x1E
+ strh r0, [r2, 0x2E]
+ ldr r0, _080A74A0 @ =sub_80A73CC
+ str r0, [r2, 0x1C]
+_080A7498:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A74A0: .4byte sub_80A73CC
+ thumb_func_end sub_80A7400
+
+ thumb_func_start sub_80A74A4
+sub_80A74A4: @ 80A74A4
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r7, r0, 0
+ movs r0, 0x3C
+ ldrsh r1, [r7, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ ldr r1, _080A74E8 @ =gTasks
+ adds r6, r0, r1
+ ldrh r2, [r6, 0x16]
+ movs r1, 0x2
+ negs r1, r1
+ adds r0, r1, 0
+ ands r0, r2
+ ldrh r3, [r7, 0x30]
+ adds r2, r0, r3
+ strh r2, [r7, 0x30]
+ ldrh r0, [r6, 0x18]
+ ands r1, r0
+ ldrh r0, [r7, 0x32]
+ adds r1, r0
+ strh r1, [r7, 0x32]
+ ldrh r1, [r6, 0x16]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A74EC
+ lsls r0, r2, 16
+ lsrs r0, 24
+ negs r0, r0
+ b _080A74F0
+ .align 2, 0
+_080A74E8: .4byte gTasks
+_080A74EC:
+ lsls r0, r2, 16
+ lsrs r0, 24
+_080A74F0:
+ strh r0, [r7, 0x24]
+ ldrh r1, [r6, 0x18]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7504
+ ldrh r0, [r7, 0x32]
+ lsrs r0, 8
+ negs r0, r0
+ b _080A7508
+_080A7504:
+ ldrh r0, [r7, 0x32]
+ lsrs r0, 8
+_080A7508:
+ strh r0, [r7, 0x26]
+ ldrh r0, [r7, 0x2E]
+ subs r1, r0, 0x1
+ strh r1, [r7, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080A75D4
+ movs r4, 0
+ movs r0, 0x8
+ strh r0, [r7, 0x2E]
+ movs r0, 0x4
+ strh r0, [r6, 0x12]
+ movs r0, 0x80
+ lsls r0, 5
+ bl sub_80D8B90
+ lsls r0, 16
+ lsrs r5, r0, 16
+ ldrh r0, [r7, 0x24]
+ ldrh r1, [r7, 0x20]
+ adds r2, r0, r1
+ strh r2, [r7, 0x20]
+ ldrh r0, [r7, 0x26]
+ ldrh r3, [r7, 0x22]
+ adds r0, r3
+ strh r0, [r7, 0x22]
+ strh r4, [r7, 0x26]
+ strh r4, [r7, 0x24]
+ ldrh r3, [r6, 0x1E]
+ movs r0, 0x1E
+ ldrsh r1, [r6, r0]
+ lsls r0, r2, 16
+ asrs r0, 16
+ cmp r1, r0
+ blt _080A7552
+ subs r0, r3, r2
+ b _080A7554
+_080A7552:
+ subs r0, r2, r3
+_080A7554:
+ lsls r0, 24
+ lsrs r4, r0, 16
+ ldrh r3, [r6, 0x20]
+ movs r0, 0x20
+ ldrsh r1, [r6, r0]
+ ldrh r2, [r7, 0x22]
+ movs r6, 0x22
+ ldrsh r0, [r7, r6]
+ cmp r1, r0
+ blt _080A756C
+ subs r0, r3, r2
+ b _080A756E
+_080A756C:
+ subs r0, r2, r3
+_080A756E:
+ lsls r0, 24
+ lsrs r0, 16
+ mov r8, r0
+ movs r0, 0
+ strh r0, [r7, 0x32]
+ strh r0, [r7, 0x30]
+ strh r0, [r7, 0x3A]
+ strh r0, [r7, 0x38]
+ lsls r0, r4, 16
+ asrs r0, 16
+ lsls r5, 16
+ asrs r5, 16
+ adds r1, r5, 0
+ bl sub_80D8AA0
+ adds r4, r0, 0
+ lsls r4, 16
+ asrs r4, 16
+ movs r6, 0xE0
+ lsls r6, 1
+ adds r0, r6, 0
+ bl sub_80D8B90
+ adds r1, r0, 0
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r4, 0
+ bl sub_80D8AA0
+ strh r0, [r7, 0x34]
+ mov r1, r8
+ lsls r0, r1, 16
+ asrs r0, 16
+ adds r1, r5, 0
+ bl sub_80D8AA0
+ adds r4, r0, 0
+ lsls r4, 16
+ asrs r4, 16
+ adds r0, r6, 0
+ bl sub_80D8B90
+ adds r1, r0, 0
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r4, 0
+ bl sub_80D8AA0
+ strh r0, [r7, 0x36]
+ ldr r0, _080A75E0 @ =sub_80A7400
+ str r0, [r7, 0x1C]
+_080A75D4:
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A75E0: .4byte sub_80A7400
+ thumb_func_end sub_80A74A4
+
+ thumb_func_start sub_80A75E4
+sub_80A75E4: @ 80A75E4
+ push {lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ ldr r1, _080A7608 @ =gTasks
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0xA
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A7602
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+_080A7602:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7608: .4byte gTasks
+ thumb_func_end sub_80A75E4
+
+ thumb_func_start sub_80A760C
+sub_80A760C: @ 80A760C
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ ldr r1, _080A7660 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r5, r0, r1
+ ldrh r0, [r5, 0x8]
+ subs r1, r0, 0x1
+ strh r1, [r5, 0x8]
+ lsls r0, 16
+ cmp r0, 0
+ bgt _080A76E0
+ ldr r0, _080A7664 @ =gUnknown_83E3C28
+ movs r2, 0x1A
+ ldrsh r1, [r5, r2]
+ movs r3, 0x1C
+ ldrsh r2, [r5, r3]
+ ldrb r3, [r5, 0xC]
+ ldrb r4, [r5, 0xA]
+ subs r3, r4
+ lsls r3, 24
+ lsrs r3, 24
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r0, 24
+ mov r12, r0
+ lsls r0, 4
+ add r0, r12
+ lsls r0, 2
+ ldr r1, _080A7668 @ =gSprites
+ adds r6, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r5, r1]
+ cmp r0, 0x1
+ beq _080A766C
+ cmp r0, 0x2
+ beq _080A7682
+ b _080A7690
+ .align 2, 0
+_080A7660: .4byte gTasks
+_080A7664: .4byte gUnknown_83E3C28
+_080A7668: .4byte gSprites
+_080A766C:
+ ldrb r2, [r6, 0x3]
+ lsls r1, r2, 26
+ lsrs r1, 27
+ movs r0, 0x18
+ orrs r1, r0
+ lsls r1, 1
+ subs r0, 0x57
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r6, 0x3]
+ b _080A7690
+_080A7682:
+ ldrb r0, [r6, 0x3]
+ movs r1, 0x3F
+ negs r1, r1
+ ands r1, r0
+ movs r0, 0x10
+ orrs r1, r0
+ strb r1, [r6, 0x3]
+_080A7690:
+ ldr r3, _080A76E8 @ =gTasks
+ lsls r2, r7, 2
+ adds r2, r7
+ lsls r2, 3
+ adds r4, r2, r3
+ ldrh r0, [r4, 0x12]
+ ldrh r1, [r4, 0x14]
+ subs r0, r1
+ strh r0, [r6, 0x2E]
+ strh r7, [r6, 0x3C]
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ adds r0, 0xD
+ lsls r0, 1
+ adds r0, r2
+ adds r3, 0x8
+ adds r0, r3
+ mov r2, r12
+ strh r2, [r0]
+ ldrh r0, [r4, 0xE]
+ strh r0, [r4, 0x8]
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ movs r0, 0x3F
+ negs r0, r0
+ bl sub_8073A44
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x93
+ bl PlaySE12WithPanning
+ movs r3, 0xA
+ ldrsh r0, [r4, r3]
+ cmp r0, 0x2
+ ble _080A76E0
+ ldr r0, _080A76EC @ =sub_80A75E4
+ str r0, [r4]
+_080A76E0:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A76E8: .4byte gTasks
+_080A76EC: .4byte sub_80A75E4
+ thumb_func_end sub_80A760C
+
+ thumb_func_start sub_80A76F0
+sub_80A76F0: @ 80A76F0
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r7, r0, 24
+ movs r0, 0
+ mov r9, r0
+ movs r5, 0
+ mov r0, sp
+ mov r1, r9
+ strh r1, [r0]
+ mov r4, sp
+ adds r4, 0x2
+ strh r1, [r4]
+ bl sub_8073788
+ lsls r0, 24
+ mov r10, r4
+ cmp r0, 0
+ beq _080A775C
+ ldr r1, _080A774C @ =gTasks
+ lsls r2, r7, 2
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x2
+ strh r1, [r0, 0x10]
+ ldr r3, _080A7750 @ =gBattleAnimArgs
+ ldrh r0, [r3]
+ negs r0, r0
+ strh r0, [r3]
+ ldrh r1, [r3, 0x4]
+ movs r0, 0x1
+ ands r0, r1
+ mov r8, r2
+ cmp r0, 0
+ beq _080A7754
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r1
+ strh r0, [r3, 0x4]
+ b _080A77B6
+ .align 2, 0
+_080A774C: .4byte gTasks
+_080A7750: .4byte gBattleAnimArgs
+_080A7754:
+ movs r0, 0x1
+ orrs r0, r1
+ strh r0, [r3, 0x4]
+ b _080A77B6
+_080A775C:
+ ldr r1, _080A77A0 @ =gUnknown_2023BD6
+ ldr r0, _080A77A4 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ adds r0, r1
+ ldrb r1, [r0]
+ movs r3, 0x1
+ adds r0, r3, 0
+ ands r0, r1
+ lsls r2, r7, 2
+ mov r8, r2
+ cmp r0, 0
+ bne _080A77B6
+ ldr r1, _080A77A8 @ =gTasks
+ adds r0, r2, r7
+ lsls r0, 3
+ adds r0, r1
+ strh r3, [r0, 0x10]
+ ldr r2, _080A77AC @ =gBattleAnimArgs
+ ldrh r0, [r2]
+ negs r0, r0
+ strh r0, [r2]
+ ldrh r0, [r2, 0x2]
+ negs r0, r0
+ strh r0, [r2, 0x2]
+ ldrh r1, [r2, 0x4]
+ adds r0, r3, 0
+ ands r0, r1
+ cmp r0, 0
+ beq _080A77B0
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r1
+ b _080A77B4
+ .align 2, 0
+_080A77A0: .4byte gUnknown_2023BD6
+_080A77A4: .4byte gBattleAnimTarget
+_080A77A8: .4byte gTasks
+_080A77AC: .4byte gBattleAnimArgs
+_080A77B0:
+ movs r0, 0x1
+ orrs r0, r1
+_080A77B4:
+ strh r0, [r2, 0x4]
+_080A77B6:
+ ldr r5, _080A7810 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8074480
+ ldr r1, _080A7814 @ =gTasks
+ mov r3, r8
+ adds r4, r3, r7
+ lsls r4, 3
+ adds r4, r1
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1A]
+ adds r6, r0, 0
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x1C]
+ mov r9, r0
+ ldr r0, _080A7818 @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7820
+ ldr r4, _080A781C @ =gBattleAnimTarget
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A7820
+ ldrb r0, [r4]
+ movs r1, 0
+ mov r2, sp
+ mov r3, r10
+ bl sub_8076D9C
+ b _080A7842
+ .align 2, 0
+_080A7810: .4byte gBattleAnimAttacker
+_080A7814: .4byte gTasks
+_080A7818: .4byte gBattleTypeFlags
+_080A781C: .4byte gBattleAnimTarget
+_080A7820:
+ mov r5, sp
+ ldr r4, _080A787C @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r1, r10
+ strh r0, [r1]
+_080A7842:
+ mov r4, sp
+ ldr r0, _080A7880 @ =gTasks
+ mov r2, r8
+ adds r1, r2, r7
+ lsls r1, 3
+ adds r1, r0
+ mov r2, sp
+ ldr r3, _080A7884 @ =gBattleAnimArgs
+ ldrh r0, [r3]
+ ldrh r2, [r2]
+ adds r0, r2
+ strh r0, [r1, 0x1E]
+ strh r0, [r4]
+ ldrh r0, [r3, 0x2]
+ mov r3, r10
+ ldrh r3, [r3]
+ adds r0, r3
+ strh r0, [r1, 0x20]
+ mov r1, r10
+ strh r0, [r1]
+ mov r0, sp
+ ldrh r2, [r0]
+ movs r3, 0
+ ldrsh r0, [r0, r3]
+ adds r1, r6, 0
+ cmp r0, r1
+ blt _080A7888
+ subs r0, r2, r1
+ b _080A788A
+ .align 2, 0
+_080A787C: .4byte gBattleAnimTarget
+_080A7880: .4byte gTasks
+_080A7884: .4byte gBattleAnimArgs
+_080A7888:
+ subs r0, r1, r2
+_080A788A:
+ lsls r0, 16
+ lsrs r0, 16
+ lsls r4, r0, 16
+ asrs r4, 16
+ ldr r5, _080A7900 @ =gBattleAnimArgs
+ ldrh r1, [r5, 0x4]
+ movs r0, 0x2
+ negs r0, r0
+ ands r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ bl sub_80D8B90
+ adds r1, r0, 0
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r4, 0
+ bl sub_80D8AA0
+ ldr r2, _080A7904 @ =gTasks
+ mov r3, r8
+ adds r1, r3, r7
+ lsls r1, 3
+ adds r6, r1, r2
+ strh r0, [r6, 0x12]
+ movs r1, 0x12
+ ldrsh r0, [r6, r1]
+ movs r1, 0x80
+ bl sub_80D8AA0
+ strh r0, [r6, 0x14]
+ ldrh r0, [r5, 0x4]
+ strh r0, [r6, 0x16]
+ mov r2, r10
+ ldrh r1, [r2]
+ movs r3, 0
+ ldrsh r0, [r2, r3]
+ mov r4, r9
+ cmp r0, r4
+ blt _080A7908
+ subs r4, r1, r4
+ lsls r4, 16
+ asrs r4, 16
+ movs r1, 0x12
+ ldrsh r0, [r6, r1]
+ bl sub_80D8B90
+ adds r1, r0, 0
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r4, 0
+ bl sub_80D8AA0
+ movs r1, 0x2
+ negs r1, r1
+ ands r1, r0
+ strh r1, [r6, 0x18]
+ b _080A7928
+ .align 2, 0
+_080A7900: .4byte gBattleAnimArgs
+_080A7904: .4byte gTasks
+_080A7908:
+ subs r4, r1
+ lsls r4, 16
+ asrs r4, 16
+ movs r2, 0x12
+ ldrsh r0, [r6, r2]
+ bl sub_80D8B90
+ adds r1, r0, 0
+ lsls r1, 16
+ asrs r1, 16
+ adds r0, r4, 0
+ bl sub_80D8AA0
+ movs r1, 0x1
+ orrs r0, r1
+ strh r0, [r6, 0x18]
+_080A7928:
+ ldr r1, _080A7968 @ =gTasks
+ mov r3, r8
+ adds r0, r3, r7
+ lsls r0, 3
+ adds r5, r0, r1
+ ldr r4, _080A796C @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x6]
+ strh r0, [r5, 0xE]
+ ldrh r1, [r4, 0x8]
+ movs r0, 0x80
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7978
+ movs r0, 0x80
+ eors r0, r1
+ strh r0, [r4, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3F
+ ble _080A79A0
+ ldr r0, _080A7970 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080A7974 @ =0x0000ffc0
+ adds r1, r2, 0
+ ldrh r4, [r4, 0x8]
+ adds r1, r4
+ adds r0, r1
+ b _080A79B0
+ .align 2, 0
+_080A7968: .4byte gTasks
+_080A796C: .4byte gBattleAnimArgs
+_080A7970: .4byte gBattleAnimTarget
+_080A7974: .4byte 0x0000ffc0
+_080A7978:
+ lsls r0, r1, 16
+ asrs r0, 16
+ cmp r0, 0x3F
+ ble _080A79A0
+ ldr r0, _080A7998 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080A799C @ =0x0000ffc0
+ adds r1, r3, 0
+ ldrh r4, [r4, 0x8]
+ adds r1, r4
+ adds r0, r1
+ b _080A79B0
+ .align 2, 0
+_080A7998: .4byte gBattleAnimTarget
+_080A799C: .4byte 0x0000ffc0
+_080A79A0:
+ ldr r0, _080A79DC @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x8]
+ subs r0, r1
+_080A79B0:
+ strh r0, [r5, 0xC]
+ ldr r0, _080A79E0 @ =gTasks
+ mov r2, r8
+ adds r1, r2, r7
+ lsls r1, 3
+ adds r1, r0
+ movs r3, 0xC
+ ldrsh r0, [r1, r3]
+ cmp r0, 0x2
+ bgt _080A79C8
+ movs r0, 0x3
+ strh r0, [r1, 0xC]
+_080A79C8:
+ ldr r0, _080A79E4 @ =sub_80A760C
+ str r0, [r1]
+ add sp, 0x4
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A79DC: .4byte gBattleAnimTarget
+_080A79E0: .4byte gTasks
+_080A79E4: .4byte sub_80A760C
+ thumb_func_end sub_80A76F0
+
+ thumb_func_start sub_80A79E8
+sub_80A79E8: @ 80A79E8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r0, _080A7A10 @ =gUnknown_83E3D18
+ ldrh r0, [r0, 0x2]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 20
+ movs r1, 0x80
+ lsls r1, 1
+ adds r0, r1
+ strh r0, [r4, 0x2E]
+ ldr r0, _080A7A14 @ =sub_80A7A18
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7A10: .4byte gUnknown_83E3D18
+_080A7A14: .4byte sub_80A7A18
+ thumb_func_end sub_80A79E8
+
+ thumb_func_start sub_80A7A18
+sub_80A7A18: @ 80A7A18
+ push {r4-r7,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080A7A7C
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r5, [r4, 0x2E]
+ ldr r1, _080A7A84 @ =gPlttBufferFaded
+ adds r0, r5, 0
+ adds r0, 0x8
+ lsls r0, 1
+ adds r0, r1
+ ldrh r7, [r0]
+ adds r6, r1, 0
+ adds r1, r5, 0
+ adds r1, 0x9
+ lsls r0, r5, 1
+ adds r0, r6
+ adds r2, r0, 0
+ adds r2, 0x10
+ movs r3, 0x7
+ lsls r1, 1
+ adds r1, r6
+_080A7A50:
+ ldrh r0, [r1]
+ strh r0, [r2]
+ adds r1, 0x2
+ adds r2, 0x2
+ subs r3, 0x1
+ cmp r3, 0
+ bge _080A7A50
+ adds r0, r5, 0
+ adds r0, 0xF
+ lsls r0, 1
+ adds r0, r6
+ strh r7, [r0]
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x18
+ bne _080A7A7C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A7A7C:
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7A84: .4byte gPlttBufferFaded
+ thumb_func_end sub_80A7A18
+
+ thumb_func_start sub_80A7A88
+sub_80A7A88: @ 80A7A88
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r5, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r4, _080A7B28 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080A7B2C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r7, r0, 16
+ ldr r0, _080A7B30 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A7ACC
+ ldrh r0, [r4, 0x4]
+ negs r0, r0
+ strh r0, [r4, 0x4]
+_080A7ACC:
+ lsls r0, r6, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ lsls r0, 16
+ ldrh r1, [r5, 0x20]
+ lsrs r6, r0, 16
+ asrs r0, 16
+ subs r0, r1
+ lsls r0, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x22]
+ lsls r1, r7, 16
+ asrs r1, 16
+ subs r1, r2
+ lsls r1, 16
+ asrs r1, 16
+ bl sub_8075B30
+ lsls r0, 16
+ movs r1, 0xC0
+ lsls r1, 24
+ adds r0, r1
+ lsrs r0, 16
+ movs r3, 0x80
+ lsls r3, 1
+ str r0, [sp]
+ adds r0, r5, 0
+ movs r1, 0
+ adds r2, r3, 0
+ bl sub_8075A1C
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x2E]
+ strh r6, [r5, 0x32]
+ strh r7, [r5, 0x36]
+ ldr r0, _080A7B34 @ =sub_80756A4
+ str r0, [r5, 0x1C]
+ ldr r1, _080A7B38 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7B28: .4byte gBattleAnimTarget
+_080A7B2C: .4byte gBattleAnimArgs
+_080A7B30: .4byte gBattleAnimAttacker
+_080A7B34: .4byte sub_80756A4
+_080A7B38: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A7A88
+
+ thumb_func_start sub_80A7B3C
+sub_80A7B3C: @ 80A7B3C
+ ldr r1, _080A7B4C @ =0x0000fff0
+ strh r1, [r0, 0x32]
+ ldrh r1, [r0, 0x22]
+ adds r1, 0x8
+ strh r1, [r0, 0x22]
+ ldr r1, _080A7B50 @ =sub_80A7B54
+ str r1, [r0, 0x1C]
+ bx lr
+ .align 2, 0
+_080A7B4C: .4byte 0x0000fff0
+_080A7B50: .4byte sub_80A7B54
+ thumb_func_end sub_80A7B3C
+
+ thumb_func_start sub_80A7B54
+sub_80A7B54: @ 80A7B54
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x80
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ ldr r0, _080A7BC0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A7B78
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+_080A7B78:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x5
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7E
+ ble _080A7BB8
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080A7BB8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A7BB8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7BC0: .4byte gBattleAnimAttacker
+ thumb_func_end sub_80A7B54
+
+ thumb_func_start sub_80A7BC4
+sub_80A7BC4: @ 80A7BC4
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ movs r0, 0x14
+ strh r0, [r4, 0x2E]
+ ldr r5, _080A7C10 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ ldr r0, _080A7C14 @ =sub_8075590
+ str r0, [r4, 0x1C]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080A7C18 @ =sub_80A7C1C
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7C10: .4byte gBattleAnimTarget
+_080A7C14: .4byte sub_8075590
+_080A7C18: .4byte sub_80A7C1C
+ thumb_func_end sub_80A7BC4
+
+ thumb_func_start sub_80A7C1C
+sub_80A7C1C: @ 80A7C1C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x3F
+ bl sub_8073A44
+ adds r1, r0, 0
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0x9F
+ bl PlaySE12WithPanning
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x26]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ strh r1, [r4, 0x26]
+ strh r1, [r4, 0x24]
+ movs r2, 0
+ movs r1, 0x7
+ adds r0, r4, 0
+ adds r0, 0x3C
+_080A7C50:
+ strh r2, [r0]
+ subs r0, 0x2
+ subs r1, 0x1
+ cmp r1, 0
+ bge _080A7C50
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0x7
+ ands r0, r1
+ ldr r2, _080A7C98 @ =0x0000fff4
+ adds r1, r2, 0
+ subs r1, r0
+ strh r1, [r4, 0x3A]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xA0
+ bl __umodsi3
+ adds r0, 0xA0
+ strh r0, [r4, 0x3C]
+ ldr r0, _080A7C9C @ =sub_80A7CA0
+ str r0, [r4, 0x1C]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x7F
+ ands r0, r1
+ strb r0, [r2]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7C98: .4byte 0x0000fff4
+_080A7C9C: .4byte sub_80A7CA0
+ thumb_func_end sub_80A7C1C
+
+ thumb_func_start sub_80A7CA0
+sub_80A7CA0: @ 80A7CA0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x3C]
+ ldrh r2, [r4, 0x2E]
+ adds r0, r1, r2
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r2, r0, 24
+ strh r2, [r4, 0x24]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7CBE
+ negs r0, r2
+ strh r0, [r4, 0x24]
+_080A7CBE:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r2, 0x3A
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x8
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7E
+ ble _080A7CFE
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x1
+ strh r0, [r4, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A7CFE
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A7CFE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A7CA0
+
+ thumb_func_start sub_80A7D04
+sub_80A7D04: @ 80A7D04
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r0, _080A7D54 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A7D22
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+_080A7D22:
+ ldr r1, _080A7D58 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x8]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x4]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0xA]
+ strh r0, [r4, 0x32]
+ ldrh r0, [r1, 0xC]
+ strh r0, [r4, 0x34]
+ ldrh r0, [r1, 0x6]
+ strh r0, [r4, 0x36]
+ ldr r0, _080A7D5C @ =sub_8074A80
+ str r0, [r4, 0x1C]
+ ldr r1, _080A7D60 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7D54: .4byte gBattleAnimAttacker
+_080A7D58: .4byte gBattleAnimArgs
+_080A7D5C: .4byte sub_8074A80
+_080A7D60: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A7D04
+
+ thumb_func_start sub_80A7D64
+sub_80A7D64: @ 80A7D64
+ push {r4-r7,lr}
+ mov r7, r8
+ push {r7}
+ adds r5, r0, 0
+ movs r7, 0x20
+ ldr r4, _080A7DE0 @ =0x0000ffe0
+ movs r0, 0x10
+ mov r8, r0
+ ldr r6, _080A7DE4 @ =0x0000fff0
+ ldr r0, _080A7DE8 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ beq _080A7D90
+ adds r7, r4, 0
+ movs r4, 0x20
+ mov r8, r6
+ movs r6, 0x10
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+_080A7D90:
+ lsls r0, r7, 16
+ asrs r0, 16
+ ldrh r1, [r5, 0x20]
+ adds r0, r1
+ strh r0, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r1, [r5, 0x22]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ ldr r4, _080A7DEC @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ add r0, r8
+ strh r0, [r5, 0x32]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ ldr r0, _080A7DF0 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080A7DF4 @ =sub_80A7DF8
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r3}
+ mov r8, r3
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7DE0: .4byte 0x0000ffe0
+_080A7DE4: .4byte 0x0000fff0
+_080A7DE8: .4byte gBattleAnimArgs
+_080A7DEC: .4byte gBattleAnimTarget
+_080A7DF0: .4byte sub_8075590
+_080A7DF4: .4byte sub_80A7DF8
+ thumb_func_end sub_80A7D64
+
+ thumb_func_start sub_80A7DF8
+sub_80A7DF8: @ 80A7DF8
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7E0E
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080A7E0E:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A7DF8
+
+ thumb_func_start sub_80A7E14
+sub_80A7E14: @ 80A7E14
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r5, r0, 0
+ movs r0, 0x20
+ mov r8, r0
+ ldr r4, _080A7EA8 @ =0x0000ffe0
+ movs r2, 0x10
+ mov r9, r2
+ ldr r6, _080A7EAC @ =0x0000fff0
+ ldr r7, _080A7EB0 @ =gBattleAnimArgs
+ ldrh r1, [r7]
+ movs r2, 0
+ ldrsh r0, [r7, r2]
+ cmp r0, 0
+ beq _080A7E48
+ mov r8, r4
+ movs r4, 0x20
+ mov r9, r6
+ movs r6, 0x10
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+_080A7E48:
+ mov r0, r8
+ lsls r1, r0, 16
+ asrs r1, 16
+ ldrh r2, [r5, 0x20]
+ adds r1, r2
+ strh r1, [r5, 0x20]
+ lsls r0, r4, 16
+ asrs r0, 16
+ ldrh r2, [r5, 0x22]
+ adds r0, r2
+ strh r0, [r5, 0x22]
+ movs r0, 0x6
+ strh r0, [r5, 0x2E]
+ strh r1, [r5, 0x30]
+ ldr r4, _080A7EB4 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ add r0, r9
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ strh r0, [r5, 0x34]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, r6
+ strh r0, [r5, 0x36]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldrh r0, [r7]
+ strh r0, [r5, 0x38]
+ ldrh r0, [r5, 0x2E]
+ strh r0, [r5, 0x3A]
+ ldr r0, _080A7EB8 @ =sub_80A7EBC
+ str r0, [r5, 0x1C]
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7EA8: .4byte 0x0000ffe0
+_080A7EAC: .4byte 0x0000fff0
+_080A7EB0: .4byte gBattleAnimArgs
+_080A7EB4: .4byte gBattleAnimTarget
+_080A7EB8: .4byte sub_80A7EBC
+ thumb_func_end sub_80A7E14
+
+ thumb_func_start sub_80A7EBC
+sub_80A7EBC: @ 80A7EBC
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A7F20
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A7F20
+ adds r0, r4, 0
+ movs r1, 0
+ bl SeekSpriteAnim
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x40
+ orrs r0, r1
+ strb r0, [r2]
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ movs r2, 0
+ strh r0, [r4, 0x20]
+ ldrh r0, [r4, 0x26]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ movs r0, 0x2
+ strh r0, [r4, 0x24]
+ ldr r0, _080A7F28 @ =0x0000fffe
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x3A]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x30]
+ movs r1, 0x1
+ eors r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x32]
+ eors r0, r1
+ strh r0, [r4, 0x32]
+ strh r2, [r4, 0x36]
+ strh r2, [r4, 0x34]
+ ldr r0, _080A7F2C @ =sub_80A7F30
+ str r0, [r4, 0x1C]
+_080A7F20:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7F28: .4byte 0x0000fffe
+_080A7F2C: .4byte sub_80A7F30
+ thumb_func_end sub_80A7EBC
+
+ thumb_func_start sub_80A7F30
+sub_80A7F30: @ 80A7F30
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080A7F48
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x26]
+ negs r0, r0
+ strh r0, [r4, 0x26]
+_080A7F48:
+ ldrh r0, [r4, 0x34]
+ movs r1, 0x1
+ eors r0, r1
+ movs r1, 0
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x33
+ bne _080A7F8A
+ strh r1, [r4, 0x26]
+ strh r1, [r4, 0x24]
+ strh r1, [r4, 0x36]
+ strh r1, [r4, 0x34]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r1, [r2]
+ movs r0, 0x41
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ ldrh r0, [r4, 0x38]
+ movs r1, 0x1
+ eors r1, r0
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldr r0, _080A7F90 @ =sub_80A7F94
+ str r0, [r4, 0x1C]
+_080A7F8A:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A7F90: .4byte sub_80A7F94
+ thumb_func_end sub_80A7F30
+
+ thumb_func_start sub_80A7F94
+sub_80A7F94: @ 80A7F94
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A7FA8
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A7FA8:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A7F94
+
+ thumb_func_start sub_80A7FB0
+sub_80A7FB0: @ 80A7FB0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl sub_80758E0
+ adds r0, r4, 0
+ movs r1, 0xD0
+ movs r2, 0xD0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldr r1, _080A8008 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ movs r1, 0
+ bl sub_8075B48
+ ldr r1, _080A800C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ movs r1, 0x50
+ strh r1, [r0, 0x8]
+ ldr r1, _080A8010 @ =sub_80A8014
+ str r1, [r0]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8008: .4byte gSprites
+_080A800C: .4byte gTasks
+_080A8010: .4byte sub_80A8014
+ thumb_func_end sub_80A7FB0
+
+ thumb_func_start sub_80A8014
+sub_80A8014: @ 80A8014
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080A806C @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r0, r1
+ ldrh r1, [r0, 0x8]
+ subs r1, 0x1
+ strh r1, [r0, 0x8]
+ lsls r1, 16
+ asrs r1, 16
+ movs r0, 0x1
+ negs r0, r0
+ cmp r1, r0
+ bne _080A8064
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ adds r4, r0, 0
+ lsls r4, 24
+ lsrs r4, 24
+ adds r0, r4, 0
+ bl sub_8075980
+ ldr r1, _080A8070 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ ldrb r0, [r0, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ movs r1, 0x1
+ bl sub_8075B48
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A8064:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A806C: .4byte gTasks
+_080A8070: .4byte gSprites
+ thumb_func_end sub_80A8014
+
+ thumb_func_start sub_80A8074
+sub_80A8074: @ 80A8074
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080A80C0 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r5, 0
+ strh r0, [r4, 0x8]
+ movs r1, 0
+ bl sub_80758E0
+ strh r5, [r4, 0xA]
+ strh r5, [r4, 0xC]
+ strh r5, [r4, 0xE]
+ movs r0, 0x80
+ lsls r0, 1
+ strh r0, [r4, 0x10]
+ strh r5, [r4, 0x12]
+ strh r5, [r4, 0x14]
+ ldr r0, _080A80C4 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x16]
+ ldr r0, _080A80C8 @ =sub_80A80CC
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A80C0: .4byte gTasks
+_080A80C4: .4byte gBattleAnimAttacker
+_080A80C8: .4byte sub_80A80CC
+ thumb_func_end sub_80A8074
+
+ thumb_func_start sub_80A80CC
+sub_80A80CC: @ 80A80CC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080A80F0 @ =gTasks
+ adds r4, r0, r1
+ movs r1, 0xA
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5
+ bls _080A80E6
+ b _080A81F6
+_080A80E6:
+ lsls r0, 2
+ ldr r1, _080A80F4 @ =_080A80F8
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080A80F0: .4byte gTasks
+_080A80F4: .4byte _080A80F8
+ .align 2, 0
+_080A80F8:
+ .4byte _080A8110
+ .4byte _080A8158
+ .4byte _080A818E
+ .4byte _080A8194
+ .4byte _080A81A4
+ .4byte _080A81D8
+_080A8110:
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ beq _080A8120
+ cmp r0, 0x3
+ beq _080A8120
+ cmp r0, 0x6
+ bne _080A8128
+_080A8120:
+ adds r0, r4, 0
+ adds r1, r5, 0
+ bl sub_80A8200
+_080A8128:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x28
+ strh r0, [r4, 0x10]
+ ldrb r0, [r4, 0x8]
+ movs r1, 0x10
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r0, [r4, 0x8]
+ bl sub_8076440
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x20
+ bne _080A81F6
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ strh r0, [r4, 0x12]
+ b _080A81D0
+_080A8158:
+ movs r1, 0x14
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A81F6
+ movs r2, 0x12
+ ldrsh r1, [r4, r2]
+ cmp r1, 0x3
+ bne _080A816E
+ strh r0, [r4, 0xC]
+ strh r1, [r4, 0xA]
+ b _080A81F6
+_080A816E:
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ movs r2, 0x80
+ lsls r2, 1
+ strh r2, [r4, 0x10]
+ ldrb r0, [r4, 0x8]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r0, [r4, 0x8]
+ bl sub_8076440
+ movs r0, 0x2
+ strh r0, [r4, 0xA]
+ b _080A81F6
+_080A818E:
+ movs r0, 0
+ strh r0, [r4, 0xA]
+ b _080A81F6
+_080A8194:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x20
+ ble _080A81F6
+ b _080A81CC
+_080A81A4:
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x2
+ strh r0, [r4, 0xC]
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x50
+ strh r0, [r4, 0x10]
+ ldrb r0, [r4, 0x8]
+ movs r1, 0x10
+ ldrsh r2, [r4, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r0, [r4, 0x8]
+ bl sub_8076440
+ movs r2, 0xC
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x20
+ bne _080A81F6
+_080A81CC:
+ movs r0, 0
+ strh r0, [r4, 0xC]
+_080A81D0:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ b _080A81F6
+_080A81D8:
+ ldrb r0, [r4, 0x8]
+ bl sub_8075980
+ ldr r2, _080A81FC @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0
+ strh r1, [r0, 0x26]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A81F6:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A81FC: .4byte gSprites
+ thumb_func_end sub_80A80CC
+
+ thumb_func_start sub_80A8200
+sub_80A8200: @ 80A8200
+ push {r4-r7,lr}
+ mov r7, r9
+ mov r6, r8
+ push {r6,r7}
+ adds r7, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ mov r9, r1
+ movs r0, 0
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode
+ lsls r0, 16
+ lsrs r0, 16
+ mov r8, r0
+ lsls r0, 16
+ asrs r4, r0, 16
+ cmp r4, 0
+ blt _080A82DA
+ bl AllocOamMatrix
+ lsls r0, 24
+ lsrs r6, r0, 24
+ cmp r6, 0xFF
+ bne _080A8244
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ ldr r1, _080A8240 @ =gSprites
+ adds r0, r1
+ bl obj_delete_but_dont_free_vram
+ b _080A82DA
+ .align 2, 0
+_080A8240: .4byte gSprites
+_080A8244:
+ ldr r5, _080A82E8 @ =gSprites
+ lsls r3, r4, 4
+ adds r3, r4
+ lsls r3, 2
+ adds r4, r3, r5
+ ldrb r1, [r4, 0x1]
+ movs r0, 0xD
+ negs r0, r0
+ ands r0, r1
+ movs r1, 0x4
+ orrs r0, r1
+ movs r1, 0x3
+ orrs r0, r1
+ strb r0, [r4, 0x1]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ movs r0, 0x1F
+ ands r6, r0
+ lsls r2, r6, 1
+ ldrb r1, [r4, 0x3]
+ movs r0, 0x3F
+ negs r0, r0
+ ands r0, r1
+ orrs r0, r2
+ strb r0, [r4, 0x3]
+ ldrb r0, [r7, 0x16]
+ ldrb r1, [r7, 0xE]
+ subs r0, r1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ ldrh r0, [r7, 0xE]
+ adds r0, 0x1
+ strh r0, [r7, 0xE]
+ ldrh r0, [r7, 0x14]
+ adds r0, 0x1
+ strh r0, [r7, 0x14]
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ mov r0, r9
+ strh r0, [r4, 0x30]
+ movs r0, 0x6
+ strh r0, [r4, 0x32]
+ adds r5, 0x1C
+ adds r3, r5
+ ldr r0, _080A82EC @ =sub_80A82F0
+ str r0, [r3]
+ mov r1, r8
+ lsls r0, r1, 24
+ lsrs r0, 24
+ movs r1, 0x10
+ ldrsh r2, [r7, r1]
+ adds r1, r2, 0
+ movs r3, 0
+ bl obj_id_set_rotscale
+ ldrb r0, [r4, 0x1]
+ movs r3, 0x4
+ negs r3, r3
+ ands r3, r0
+ movs r0, 0x1
+ orrs r3, r0
+ strb r3, [r4, 0x1]
+ lsrs r1, r3, 6
+ ldrb r2, [r4, 0x3]
+ lsrs r2, 6
+ lsls r3, 30
+ lsrs r3, 30
+ adds r0, r4, 0
+ bl CalcCenterToCornerVec
+_080A82DA:
+ pop {r3,r4}
+ mov r8, r3
+ mov r9, r4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A82E8: .4byte gSprites
+_080A82EC: .4byte sub_80A82F0
+ thumb_func_end sub_80A8200
+
+ thumb_func_start sub_80A82F0
+sub_80A82F0: @ 80A82F0
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ subs r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A832E
+ ldr r3, _080A8334 @ =gTasks
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsls r1, 1
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r3, 0x8
+ adds r1, r3
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ ldrb r0, [r4, 0x3]
+ lsls r0, 26
+ lsrs r0, 27
+ bl FreeOamMatrix
+ adds r0, r4, 0
+ bl obj_delete_but_dont_free_vram
+_080A832E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8334: .4byte gTasks
+ thumb_func_end sub_80A82F0
+
+ thumb_func_start sub_80A8338
+sub_80A8338: @ 80A8338
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r2, r0, 24
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ ldr r1, _080A835C @ =gTasks
+ adds r4, r0, r1
+ ldr r5, _080A8360 @ =gBattleAnimArgs
+ movs r1, 0x2
+ ldrsh r0, [r5, r1]
+ cmp r0, 0
+ bne _080A8364
+ adds r0, r2, 0
+ bl DestroyAnimVisualTask
+ b _080A838A
+ .align 2, 0
+_080A835C: .4byte gTasks
+_080A8360: .4byte gBattleAnimArgs
+_080A8364:
+ ldrb r0, [r5]
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ movs r2, 0
+ strh r1, [r4, 0x8]
+ strh r2, [r4, 0xA]
+ ldrh r0, [r5, 0x2]
+ strh r0, [r4, 0xC]
+ strh r2, [r4, 0xE]
+ strh r2, [r4, 0x10]
+ ldr r2, _080A8390 @ =gUnknown_83E3E60
+ adds r0, r4, 0
+ bl sub_80762D0
+ ldr r0, _080A8394 @ =sub_80A8398
+ str r0, [r4]
+_080A838A:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8390: .4byte gUnknown_83E3E60
+_080A8394: .4byte sub_80A8398
+ thumb_func_end sub_80A8338
+
+ thumb_func_start sub_80A8398
+sub_80A8398: @ 80A8398
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080A83BC @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0xA
+ ldrsh r5, [r4, r0]
+ cmp r5, 0x1
+ beq _080A8400
+ cmp r5, 0x1
+ bgt _080A83C0
+ cmp r5, 0
+ beq _080A83CA
+ b _080A84A8
+ .align 2, 0
+_080A83BC: .4byte gTasks
+_080A83C0:
+ cmp r5, 0x2
+ beq _080A8434
+ cmp r5, 0x3
+ beq _080A8464
+ b _080A84A8
+_080A83CA:
+ adds r0, r4, 0
+ bl sub_8076308
+ ldrh r2, [r4, 0x10]
+ adds r2, 0x3
+ strh r2, [r4, 0x10]
+ ldr r3, _080A83FC @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r1, [r0, 0x26]
+ adds r1, r2
+ strh r1, [r0, 0x26]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080A84A8
+ strh r5, [r4, 0xE]
+ b _080A845C
+ .align 2, 0
+_080A83FC: .4byte gSprites
+_080A8400:
+ adds r0, r4, 0
+ bl sub_8076308
+ ldr r2, _080A8430 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r4, 0x10]
+ ldrh r2, [r0, 0x26]
+ adds r1, r2
+ strh r1, [r0, 0x26]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ ble _080A84A8
+ movs r0, 0
+ strh r0, [r4, 0xE]
+ b _080A845C
+ .align 2, 0
+_080A8430: .4byte gSprites
+_080A8434:
+ movs r1, 0x10
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ beq _080A845C
+ ldr r2, _080A8458 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x26]
+ subs r1, 0x2
+ strh r1, [r0, 0x26]
+ ldrh r0, [r4, 0x10]
+ subs r0, 0x2
+ strh r0, [r4, 0x10]
+ b _080A84A8
+ .align 2, 0
+_080A8458: .4byte gSprites
+_080A845C:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ b _080A84A8
+_080A8464:
+ adds r0, r4, 0
+ bl sub_8076308
+ lsls r0, 24
+ lsrs r5, r0, 24
+ cmp r5, 0
+ bne _080A84A8
+ ldrh r0, [r4, 0xC]
+ subs r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A849C
+ ldr r2, _080A8498 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r5, [r0, 0x26]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ b _080A84A8
+ .align 2, 0
+_080A8498: .4byte gSprites
+_080A849C:
+ ldrb r1, [r4, 0x8]
+ ldr r2, _080A84B0 @ =gUnknown_83E3E60
+ adds r0, r4, 0
+ bl sub_80762D0
+ strh r5, [r4, 0xA]
+_080A84A8:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A84B0: .4byte gUnknown_83E3E60
+ thumb_func_end sub_80A8398
+
+ thumb_func_start sub_80A84B4
+sub_80A84B4: @ 80A84B4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080A84E4 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080A84E8 @ =gUnknown_83E3E80
+ adds r0, r4, 0
+ bl sub_80762D0
+ ldr r0, _080A84EC @ =sub_80A84F0
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A84E4: .4byte gTasks
+_080A84E8: .4byte gUnknown_83E3E80
+_080A84EC: .4byte sub_80A84F0
+ thumb_func_end sub_80A84B4
+
+ thumb_func_start sub_80A84F0
+sub_80A84F0: @ 80A84F0
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080A8518 @ =gTasks
+ adds r0, r1
+ bl sub_8076308
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A8510
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A8510:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8518: .4byte gTasks
+ thumb_func_end sub_80A84F0
+
+ thumb_func_start sub_80A851C
+sub_80A851C: @ 80A851C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080A854C @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A8550
+ adds r0, r4, 0
+ movs r1, 0
+ bl StartSpriteAnim
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ strh r0, [r4, 0x20]
+ movs r0, 0x40
+ b _080A856A
+ .align 2, 0
+_080A854C: .4byte gBattleAnimAttacker
+_080A8550:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAnim
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x20
+ strh r0, [r4, 0x20]
+ ldr r0, _080A859C @ =0x0000ffc0
+_080A856A:
+ strh r0, [r4, 0x30]
+ ldr r0, _080A85A0 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ movs r1, 0
+ strh r0, [r4, 0x22]
+ movs r0, 0x34
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x32]
+ strh r1, [r4, 0x34]
+ strh r1, [r4, 0x36]
+ ldr r1, _080A85A4 @ =DestroyAnimSprite
+ adds r0, r4, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A85A8 @ =sub_8074D00
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A859C: .4byte 0x0000ffc0
+_080A85A0: .4byte gBattleAnimAttacker
+_080A85A4: .4byte DestroyAnimSprite
+_080A85A8: .4byte sub_8074D00
+ thumb_func_end sub_80A851C
+
+ thumb_func_start sub_80A85AC
+sub_80A85AC: @ 80A85AC
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ ldr r0, _080A85C0 @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A85C8
+ ldr r0, _080A85C4 @ =gBattleAnimAttacker
+ b _080A85CA
+ .align 2, 0
+_080A85C0: .4byte gBattleAnimArgs
+_080A85C4: .4byte gBattleAnimAttacker
+_080A85C8:
+ ldr r0, _080A8628 @ =gBattleAnimTarget
+_080A85CA:
+ ldrb r5, [r0]
+ adds r0, r5, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A85E4
+ ldr r1, _080A862C @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080A85E4:
+ adds r0, r5, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080A862C @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ strh r0, [r6, 0x20]
+ adds r0, r5, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r4, [r4, 0x4]
+ adds r0, r4
+ strh r0, [r6, 0x22]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x7
+ bgt _080A8616
+ movs r0, 0x8
+ strh r0, [r6, 0x22]
+_080A8616:
+ ldr r1, _080A8630 @ =move_anim_8074EE0
+ adds r0, r6, 0
+ bl StoreSpriteCallbackInData6
+ ldr r0, _080A8634 @ =sub_8074F50
+ str r0, [r6, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8628: .4byte gBattleAnimTarget
+_080A862C: .4byte gBattleAnimArgs
+_080A8630: .4byte move_anim_8074EE0
+_080A8634: .4byte sub_8074F50
+ thumb_func_end sub_80A85AC
+
+ thumb_func_start sub_80A8638
+sub_80A8638: @ 80A8638
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080A866C @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ movs r0, 0
+ strh r1, [r4, 0x8]
+ strh r0, [r4, 0xA]
+ ldr r2, _080A8670 @ =gUnknown_83E3F1C
+ adds r0, r4, 0
+ bl sub_80762D0
+ ldr r0, _080A8674 @ =sub_80A8678
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A866C: .4byte gTasks
+_080A8670: .4byte gUnknown_83E3F1C
+_080A8674: .4byte sub_80A8678
+ thumb_func_end sub_80A8638
+
+ thumb_func_start sub_80A8678
+sub_80A8678: @ 80A8678
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080A86A0 @ =gTasks
+ adds r0, r1
+ bl sub_8076308
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A8698
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A8698:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A86A0: .4byte gTasks
+ thumb_func_end sub_80A8678
+
+ thumb_func_start sub_80A86A4
+sub_80A86A4: @ 80A86A4
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080A8718 @ =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ movs r2, 0
+ strh r0, [r4, 0x8]
+ strh r2, [r4, 0xA]
+ movs r0, 0x4
+ strh r0, [r4, 0xC]
+ movs r0, 0x7
+ strh r0, [r4, 0xE]
+ movs r0, 0x3
+ strh r0, [r4, 0x10]
+ ldr r3, _080A871C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r0, [r0, 0x20]
+ strh r0, [r4, 0x12]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ ldrh r0, [r0, 0x22]
+ strh r0, [r4, 0x14]
+ strh r2, [r4, 0x16]
+ strh r2, [r4, 0x18]
+ movs r0, 0x2
+ strh r0, [r4, 0x1A]
+ ldr r0, _080A8720 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A870E
+ movs r1, 0xC
+ ldrsh r0, [r4, r1]
+ negs r0, r0
+ strh r0, [r4, 0xC]
+_080A870E:
+ ldr r0, _080A8724 @ =sub_80A8728
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8718: .4byte gTasks
+_080A871C: .4byte gSprites
+_080A8720: .4byte gBattleAnimAttacker
+_080A8724: .4byte sub_80A8728
+ thumb_func_end sub_80A86A4
+
+ thumb_func_start sub_80A8728
+sub_80A8728: @ 80A8728
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080A8770 @ =gTasks
+ adds r3, r0, r1
+ ldrh r0, [r3, 0x16]
+ adds r0, 0x1
+ strh r0, [r3, 0x16]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ ble _080A878E
+ movs r0, 0
+ strh r0, [r3, 0x16]
+ ldrh r0, [r3, 0x18]
+ adds r0, 0x1
+ strh r0, [r3, 0x18]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A8778
+ ldr r2, _080A8774 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r3, 0x1A]
+ ldrh r2, [r0, 0x22]
+ adds r1, r2
+ b _080A878C
+ .align 2, 0
+_080A8770: .4byte gTasks
+_080A8774: .4byte gSprites
+_080A8778:
+ ldr r2, _080A87A0 @ =gSprites
+ movs r5, 0x8
+ ldrsh r1, [r3, r5]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ ldrh r2, [r3, 0x1A]
+ subs r1, r2
+_080A878C:
+ strh r1, [r0, 0x22]
+_080A878E:
+ movs r1, 0xA
+ ldrsh r0, [r3, r1]
+ cmp r0, 0x1
+ beq _080A87DC
+ cmp r0, 0x1
+ bgt _080A87A4
+ cmp r0, 0
+ beq _080A87AA
+ b _080A886C
+ .align 2, 0
+_080A87A0: .4byte gSprites
+_080A87A4:
+ cmp r0, 0x2
+ beq _080A880C
+ b _080A886C
+_080A87AA:
+ ldr r2, _080A87D8 @ =gSprites
+ movs r5, 0x8
+ ldrsh r1, [r3, r5]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r3, 0xC]
+ ldrh r2, [r0, 0x20]
+ adds r1, r2
+ strh r1, [r0, 0x20]
+ ldrh r0, [r3, 0xE]
+ subs r0, 0x1
+ strh r0, [r3, 0xE]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A886C
+ movs r0, 0xE
+ strh r0, [r3, 0xE]
+ movs r0, 0x1
+ strh r0, [r3, 0xA]
+ b _080A886C
+ .align 2, 0
+_080A87D8: .4byte gSprites
+_080A87DC:
+ ldr r2, _080A8808 @ =gSprites
+ movs r5, 0x8
+ ldrsh r1, [r3, r5]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x20]
+ ldrh r2, [r3, 0xC]
+ subs r1, r2
+ strh r1, [r0, 0x20]
+ ldrh r0, [r3, 0xE]
+ subs r0, 0x1
+ strh r0, [r3, 0xE]
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A886C
+ movs r0, 0x7
+ strh r0, [r3, 0xE]
+ movs r0, 0x2
+ strh r0, [r3, 0xA]
+ b _080A886C
+ .align 2, 0
+_080A8808: .4byte gSprites
+_080A880C:
+ ldr r2, _080A8844 @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r3, 0xC]
+ ldrh r5, [r0, 0x20]
+ adds r1, r5
+ strh r1, [r0, 0x20]
+ ldrh r0, [r3, 0xE]
+ subs r0, 0x1
+ strh r0, [r3, 0xE]
+ lsls r0, 16
+ asrs r1, r0, 16
+ cmp r1, 0
+ bne _080A886C
+ ldrh r0, [r3, 0x10]
+ subs r0, 0x1
+ strh r0, [r3, 0x10]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080A8848
+ movs r0, 0x7
+ strh r0, [r3, 0xE]
+ strh r1, [r3, 0xA]
+ b _080A886C
+ .align 2, 0
+_080A8844: .4byte gSprites
+_080A8848:
+ ldrh r1, [r3, 0x18]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A8866
+ movs r0, 0x8
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x22]
+ ldrh r2, [r3, 0x1A]
+ subs r1, r2
+ strh r1, [r0, 0x22]
+_080A8866:
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A886C:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A8728
+
+ thumb_func_start sub_80A8874
+sub_80A8874: @ 80A8874
+ push {r4-r6,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080A88C4 @ =gTasks
+ adds r5, r1, r0
+ ldr r4, _080A88C8 @ =gBattleAnimTarget
+ ldrb r0, [r4]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x20
+ movs r1, 0
+ strh r0, [r5, 0x8]
+ movs r0, 0x4
+ strh r0, [r5, 0xA]
+ strh r1, [r5, 0xC]
+ strh r1, [r5, 0xE]
+ strh r1, [r5, 0x10]
+ strh r1, [r5, 0x12]
+ ldrb r0, [r4]
+ bl sub_8076B2C
+ strh r0, [r5, 0x26]
+ ldrb r0, [r4]
+ bl sub_80768B0
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A88D4
+ ldr r0, _080A88CC @ =gBattle_BG1_X
+ ldrh r0, [r0]
+ strh r0, [r5, 0x14]
+ ldr r0, _080A88D0 @ =0x04000014
+ b _080A88DC
+ .align 2, 0
+_080A88C4: .4byte gTasks
+_080A88C8: .4byte gBattleAnimTarget
+_080A88CC: .4byte gBattle_BG1_X
+_080A88D0: .4byte 0x04000014
+_080A88D4:
+ ldr r0, _080A8940 @ =gBattle_BG2_X
+ ldrh r0, [r0]
+ strh r0, [r5, 0x14]
+ ldr r0, _080A8944 @ =0x04000018
+_080A88DC:
+ str r0, [sp]
+ ldrh r0, [r5, 0x8]
+ adds r1, r0, 0
+ subs r1, 0x40
+ lsls r2, r1, 16
+ lsls r0, 16
+ cmp r2, r0
+ bgt _080A891A
+ ldr r4, _080A8948 @ =gScanlineEffectRegBuffers
+ movs r0, 0xF0
+ lsls r0, 3
+ adds r6, r4, r0
+_080A88F4:
+ asrs r3, r2, 16
+ cmp r3, 0
+ blt _080A890C
+ lsls r1, r3, 1
+ adds r2, r1, r4
+ ldrh r0, [r5, 0x14]
+ adds r0, 0xF0
+ strh r0, [r2]
+ adds r1, r6
+ ldrh r0, [r5, 0x14]
+ adds r0, 0xF0
+ strh r0, [r1]
+_080A890C:
+ adds r0, r3, 0x1
+ lsls r2, r0, 16
+ asrs r1, r2, 16
+ movs r3, 0x8
+ ldrsh r0, [r5, r3]
+ cmp r1, r0
+ ble _080A88F4
+_080A891A:
+ ldr r0, _080A894C @ =0xa2600001
+ str r0, [sp, 0x4]
+ mov r1, sp
+ movs r2, 0
+ movs r0, 0x1
+ strb r0, [r1, 0x8]
+ mov r0, sp
+ strb r2, [r0, 0x9]
+ ldr r0, [sp]
+ ldr r1, [sp, 0x4]
+ ldr r2, [sp, 0x8]
+ bl ScanlineEffect_SetParams
+ ldr r0, _080A8950 @ =sub_80A8954
+ str r0, [r5]
+ add sp, 0xC
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8940: .4byte gBattle_BG2_X
+_080A8944: .4byte 0x04000018
+_080A8948: .4byte gScanlineEffectRegBuffers
+_080A894C: .4byte 0xa2600001
+_080A8950: .4byte sub_80A8954
+ thumb_func_end sub_80A8874
+
+ thumb_func_start sub_80A8954
+sub_80A8954: @ 80A8954
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080A8974 @ =gTasks
+ adds r3, r0, r1
+ movs r1, 0x10
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ beq _080A8978
+ cmp r0, 0x1
+ beq _080A898E
+ b _080A8A0E
+ .align 2, 0
+_080A8974: .4byte gTasks
+_080A8978:
+ ldrh r0, [r3, 0x12]
+ adds r0, 0x1
+ strh r0, [r3, 0x12]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080A8A0E
+ ldrh r0, [r3, 0x10]
+ adds r0, 0x1
+ strh r0, [r3, 0x10]
+ b _080A8A0E
+_080A898E:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A8A0E
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r1, [r3, 0xE]
+ movs r0, 0x3
+ ands r0, r1
+ strh r0, [r3, 0xC]
+ ldrh r0, [r3, 0x8]
+ subs r0, r1
+ strh r0, [r3, 0x12]
+ movs r2, 0xC
+ ldrsh r1, [r3, r2]
+ cmp r1, 0x1
+ beq _080A89C4
+ cmp r1, 0x1
+ ble _080A89CC
+ cmp r1, 0x2
+ beq _080A89C8
+ cmp r1, 0x3
+ beq _080A89C8
+ b _080A89CC
+_080A89C4:
+ subs r0, 0x2
+ b _080A89CA
+_080A89C8:
+ adds r0, 0x1
+_080A89CA:
+ strh r0, [r3, 0x12]
+_080A89CC:
+ movs r1, 0x12
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ blt _080A89F0
+ ldr r2, _080A8A14 @ =gScanlineEffectRegBuffers
+ lsls r0, 1
+ adds r0, r2
+ ldrh r1, [r3, 0x14]
+ strh r1, [r0]
+ movs r1, 0x12
+ ldrsh r0, [r3, r1]
+ lsls r0, 1
+ movs r1, 0xF0
+ lsls r1, 3
+ adds r2, r1
+ adds r0, r2
+ ldrh r1, [r3, 0x14]
+ strh r1, [r0]
+_080A89F0:
+ ldrh r0, [r3, 0xE]
+ adds r0, 0x1
+ strh r0, [r3, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x26
+ ldrsh r1, [r3, r2]
+ cmp r0, r1
+ blt _080A8A0E
+ ldr r1, _080A8A18 @ =gScanlineEffect
+ movs r0, 0x3
+ strb r0, [r1, 0x15]
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A8A0E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8A14: .4byte gScanlineEffectRegBuffers
+_080A8A18: .4byte gScanlineEffect
+ thumb_func_end sub_80A8954
+
+ thumb_func_start sub_80A8A1C
+sub_80A8A1C: @ 80A8A1C
+ push {r4-r6,lr}
+ adds r4, r0, 0
+ ldr r6, _080A8A70 @ =gBattleAnimTarget
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ subs r0, 0x10
+ movs r5, 0
+ strh r0, [r4, 0x20]
+ ldrb r0, [r6]
+ bl sub_807492C
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x10
+ strh r0, [r4, 0x22]
+ strh r5, [r4, 0x2E]
+ strh r5, [r4, 0x30]
+ strh r5, [r4, 0x32]
+ movs r0, 0x10
+ strh r0, [r4, 0x34]
+ strh r5, [r4, 0x36]
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8076B2C
+ adds r0, 0x2
+ strh r0, [r4, 0x38]
+ movs r0, 0x3F
+ bl sub_8073A44
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r4, 0x3A]
+ ldr r0, _080A8A74 @ =sub_80A8A78
+ str r0, [r4, 0x1C]
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8A70: .4byte gBattleAnimTarget
+_080A8A74: .4byte sub_80A8A78
+ thumb_func_end sub_80A8A1C
+
+ thumb_func_start sub_80A8A78
+sub_80A8A78: @ 80A8A78
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ cmp r1, 0x1
+ beq _080A8ADC
+ cmp r1, 0x1
+ bgt _080A8A8E
+ cmp r1, 0
+ beq _080A8A94
+ b _080A8BBC
+_080A8A8E:
+ cmp r1, 0x2
+ beq _080A8B6E
+ b _080A8BBC
+_080A8A94:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A8ABE
+ strh r1, [r4, 0x32]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsrs r1, r2, 2
+ movs r0, 0x1
+ eors r1, r0
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080A8ABE:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080A8BBC
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r0
+ strb r1, [r2]
+ b _080A8B66
+_080A8ADC:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A8B22
+ ldrh r2, [r4, 0x32]
+ movs r3, 0x32
+ ldrsh r1, [r4, r3]
+ movs r3, 0x38
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bge _080A8B22
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ ldrh r0, [r4, 0x22]
+ subs r0, 0x1
+ strh r0, [r4, 0x22]
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x32]
+ movs r1, 0x32
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl __modsi3
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A8B22
+ ldrh r1, [r4, 0x3A]
+ lsls r1, 24
+ asrs r1, 24
+ movs r0, 0xC6
+ bl PlaySE12WithPanning
+_080A8B22:
+ ldrh r0, [r4, 0x34]
+ ldrh r2, [r4, 0x36]
+ adds r1, r0, r2
+ strh r1, [r4, 0x36]
+ lsls r0, r1, 16
+ asrs r2, r0, 16
+ cmp r2, 0x1F
+ ble _080A8B36
+ movs r0, 0x40
+ b _080A8B44
+_080A8B36:
+ movs r0, 0x20
+ negs r0, r0
+ cmp r2, r0
+ bgt _080A8B50
+ movs r2, 0x40
+ negs r2, r2
+ adds r0, r2, 0
+_080A8B44:
+ subs r0, r1
+ strh r0, [r4, 0x36]
+ movs r3, 0x34
+ ldrsh r0, [r4, r3]
+ negs r0, r0
+ strh r0, [r4, 0x34]
+_080A8B50:
+ ldrh r0, [r4, 0x36]
+ movs r2, 0
+ strh r0, [r4, 0x24]
+ movs r0, 0x38
+ ldrsh r1, [r4, r0]
+ movs r3, 0x32
+ ldrsh r0, [r4, r3]
+ cmp r1, r0
+ bne _080A8BBC
+ strh r2, [r4, 0x30]
+ strh r2, [r4, 0x32]
+_080A8B66:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080A8BBC
+_080A8B6E:
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A8B9A
+ movs r0, 0
+ strh r0, [r4, 0x32]
+ adds r3, r4, 0
+ adds r3, 0x3E
+ ldrb r2, [r3]
+ lsrs r1, r2, 2
+ movs r0, 0x1
+ eors r1, r0
+ ands r1, r0
+ lsls r1, 2
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080A8B9A:
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x1
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080A8BBC
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A8BBC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A8A78
+
+ thumb_func_start sub_80A8BC4
+sub_80A8BC4: @ 80A8BC4
+ push {r4-r7,lr}
+ sub sp, 0x4
+ adds r6, r0, 0
+ movs r5, 0
+ mov r0, sp
+ strh r5, [r0]
+ mov r1, sp
+ adds r1, 0x2
+ strh r5, [r1]
+ ldr r0, _080A8BE8 @ =gBattleAnimArgs
+ movs r3, 0x4
+ ldrsh r2, [r0, r3]
+ adds r7, r1, 0
+ adds r1, r0, 0
+ cmp r2, 0
+ bne _080A8BF0
+ ldr r0, _080A8BEC @ =gBattleAnimAttacker
+ b _080A8BF2
+ .align 2, 0
+_080A8BE8: .4byte gBattleAnimArgs
+_080A8BEC: .4byte gBattleAnimAttacker
+_080A8BF0:
+ ldr r0, _080A8C2C @ =gBattleAnimTarget
+_080A8BF2:
+ ldrb r5, [r0]
+ ldrb r1, [r1, 0x6]
+ movs r0, 0x1
+ adds r4, r0, 0
+ eors r4, r1
+ bl sub_8075290
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8C6A
+ movs r1, 0x2
+ adds r0, r5, 0
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8C6A
+ adds r0, r5, 0
+ adds r1, r4, 0
+ mov r2, sp
+ adds r3, r7, 0
+ bl sub_8076D9C
+ cmp r4, 0
+ bne _080A8C30
+ adds r0, r5, 0
+ movs r1, 0
+ b _080A8C34
+ .align 2, 0
+_080A8C2C: .4byte gBattleAnimTarget
+_080A8C30:
+ adds r0, r5, 0
+ movs r1, 0x2
+_080A8C34:
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r4, r0, 24
+ adds r0, r5, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8C60
+ ldr r2, _080A8C5C @ =gBattleAnimArgs
+ mov r0, sp
+ ldrh r1, [r0]
+ subs r1, r4
+ ldrh r0, [r2]
+ subs r1, r0
+ subs r0, r1
+ strh r0, [r2]
+ b _080A8C6A
+ .align 2, 0
+_080A8C5C: .4byte gBattleAnimArgs
+_080A8C60:
+ ldr r1, _080A8C7C @ =gBattleAnimArgs
+ mov r0, sp
+ ldrh r0, [r0]
+ subs r0, r4
+ strh r0, [r1]
+_080A8C6A:
+ ldr r1, _080A8C80 @ =sub_8075D9C
+ str r1, [r6, 0x1C]
+ adds r0, r6, 0
+ bl _call_via_r1
+ add sp, 0x4
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8C7C: .4byte gBattleAnimArgs
+_080A8C80: .4byte sub_8075D9C
+ thumb_func_end sub_80A8BC4
+
+ thumb_func_start sub_80A8C84
+sub_80A8C84: @ 80A8C84
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8C9E
+ adds r0, r4, 0
+ bl FreeSpriteOamMatrix
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A8C9E:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A8C84
+
+ thumb_func_start sub_80A8CA4
+sub_80A8CA4: @ 80A8CA4
+ push {r4-r7,lr}
+ mov r7, r10
+ mov r6, r9
+ mov r5, r8
+ push {r5-r7}
+ sub sp, 0x8
+ adds r5, r0, 0
+ movs r6, 0
+ mov r0, sp
+ strh r6, [r0]
+ mov r1, sp
+ adds r1, 0x2
+ strh r6, [r1]
+ ldr r0, _080A8CD0 @ =gBattleAnimArgs
+ movs r2, 0xA
+ ldrsh r0, [r0, r2]
+ cmp r0, 0
+ bne _080A8CDC
+ ldr r0, _080A8CD4 @ =gBattleAnimAttacker
+ ldrb r7, [r0]
+ ldr r0, _080A8CD8 @ =gBattleAnimTarget
+ b _080A8CE2
+ .align 2, 0
+_080A8CD0: .4byte gBattleAnimArgs
+_080A8CD4: .4byte gBattleAnimAttacker
+_080A8CD8: .4byte gBattleAnimTarget
+_080A8CDC:
+ ldr r0, _080A8CFC @ =gBattleAnimTarget
+ ldrb r7, [r0]
+ ldr r0, _080A8D00 @ =gBattleAnimAttacker
+_080A8CE2:
+ ldrb r0, [r0]
+ mov r8, r0
+ ldr r0, _080A8D04 @ =gBattleAnimArgs
+ movs r3, 0xC
+ ldrsh r0, [r0, r3]
+ cmp r0, 0
+ bne _080A8D08
+ movs r0, 0
+ mov r10, r0
+ movs r1, 0x1
+ str r1, [sp, 0x4]
+ b _080A8D10
+ .align 2, 0
+_080A8CFC: .4byte gBattleAnimTarget
+_080A8D00: .4byte gBattleAnimAttacker
+_080A8D04: .4byte gBattleAnimArgs
+_080A8D08:
+ movs r2, 0x2
+ mov r10, r2
+ movs r3, 0x3
+ str r3, [sp, 0x4]
+_080A8D10:
+ adds r0, r7, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8D6C
+ adds r0, r7, 0
+ mov r1, r10
+ bl sub_8074480
+ lsls r0, 24
+ ldr r1, _080A8D50 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r1]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ movs r0, 0x2
+ mov r4, r8
+ eors r4, r0
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8D5C
+ ldr r2, _080A8D54 @ =gSprites
+ ldr r0, _080A8D58 @ =gBattlerSpriteIds
+ adds r0, r4, r0
+ b _080A8DEA
+ .align 2, 0
+_080A8D50: .4byte gBattleAnimArgs
+_080A8D54: .4byte gSprites
+_080A8D58: .4byte gBattlerSpriteIds
+_080A8D5C:
+ ldr r2, _080A8D64 @ =gSprites
+ ldr r0, _080A8D68 @ =gBattlerSpriteIds
+ add r0, r8
+ b _080A8DEA
+ .align 2, 0
+_080A8D64: .4byte gSprites
+_080A8D68: .4byte gBattlerSpriteIds
+_080A8D6C:
+ adds r0, r7, 0
+ mov r1, r10
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r1, _080A8DD4 @ =gBattleAnimArgs
+ ldrh r1, [r1]
+ subs r0, r1
+ lsls r0, 16
+ lsrs r0, 16
+ mov r9, r0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A8DE4
+ movs r0, 0x2
+ adds r4, r7, 0
+ eors r4, r0
+ adds r0, r4, 0
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8DE4
+ ldr r3, _080A8DD8 @ =gSprites
+ ldr r2, _080A8DDC @ =gBattlerSpriteIds
+ adds r0, r7, r2
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r6, r0, r3
+ adds r2, r4, r2
+ ldrb r1, [r2]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r2, r0, r3
+ movs r0, 0x20
+ ldrsh r1, [r6, r0]
+ movs r3, 0x20
+ ldrsh r0, [r2, r3]
+ cmp r1, r0
+ bge _080A8DE0
+ adds r0, r2, 0
+ adds r0, 0x43
+ ldrb r0, [r0]
+ adds r0, 0x1
+ b _080A8DFA
+ .align 2, 0
+_080A8DD4: .4byte gBattleAnimArgs
+_080A8DD8: .4byte gSprites
+_080A8DDC: .4byte gBattlerSpriteIds
+_080A8DE0:
+ adds r0, r6, 0
+ b _080A8DF4
+_080A8DE4:
+ ldr r2, _080A8E40 @ =gSprites
+ ldr r0, _080A8E44 @ =gBattlerSpriteIds
+ adds r0, r7, r0
+_080A8DEA:
+ ldrb r1, [r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+_080A8DF4:
+ adds r0, 0x43
+ ldrb r0, [r0]
+ subs r0, 0x1
+_080A8DFA:
+ adds r1, r5, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ adds r0, r7, 0
+ ldr r1, [sp, 0x4]
+ bl sub_8074480
+ lsls r0, 24
+ ldr r4, _080A8E48 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r1, [r4, 0x2]
+ adds r0, r1
+ lsls r0, 16
+ lsrs r6, r0, 16
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A8E4C
+ movs r1, 0x2
+ mov r0, r8
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8E4C
+ ldrb r1, [r4, 0xC]
+ mov r0, r8
+ mov r2, sp
+ mov r3, sp
+ adds r3, 0x2
+ bl sub_8076D9C
+ b _080A8E6C
+ .align 2, 0
+_080A8E40: .4byte gSprites
+_080A8E44: .4byte gBattlerSpriteIds
+_080A8E48: .4byte gBattleAnimArgs
+_080A8E4C:
+ mov r4, sp
+ mov r0, r8
+ mov r1, r10
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4]
+ mov r0, r8
+ ldr r1, [sp, 0x4]
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ mov r2, sp
+ strh r0, [r2, 0x2]
+_080A8E6C:
+ mov r0, r8
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A8E90
+ mov r3, sp
+ mov r2, sp
+ ldr r1, _080A8E8C @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x6]
+ ldrh r2, [r2]
+ adds r0, r2
+ strh r0, [r3]
+ adds r2, r1, 0
+ b _080A8E9E
+ .align 2, 0
+_080A8E8C: .4byte gBattleAnimArgs
+_080A8E90:
+ mov r3, sp
+ mov r0, sp
+ ldr r2, _080A8EE0 @ =gBattleAnimArgs
+ ldrh r0, [r0]
+ ldrh r1, [r2, 0x6]
+ subs r0, r1
+ strh r0, [r3]
+_080A8E9E:
+ ldrh r1, [r2, 0x8]
+ mov r3, sp
+ ldrh r3, [r3, 0x2]
+ adds r1, r3
+ mov r0, sp
+ strh r1, [r0, 0x2]
+ mov r3, r9
+ strh r3, [r5, 0x30]
+ strh r3, [r5, 0x20]
+ strh r6, [r5, 0x34]
+ strh r6, [r5, 0x22]
+ ldrh r0, [r0]
+ strh r0, [r5, 0x32]
+ strh r1, [r5, 0x36]
+ ldrh r0, [r2]
+ strh r0, [r5, 0x2E]
+ adds r0, r5, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r1, _080A8EE4 @ =sub_80A8C84
+ str r1, [r5, 0x1C]
+ adds r0, r5, 0
+ bl _call_via_r1
+ add sp, 0x8
+ pop {r3-r5}
+ mov r8, r3
+ mov r9, r4
+ mov r10, r5
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8EE0: .4byte gBattleAnimArgs
+_080A8EE4: .4byte sub_80A8C84
+ thumb_func_end sub_80A8CA4
+
+ thumb_func_start sub_80A8EE8
+sub_80A8EE8: @ 80A8EE8
+ push {r4,lr}
+ adds r4, r0, 0
+ ldr r0, _080A8F28 @ =0x000027db
+ bl IndexOfSpritePaletteTag
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0xFF
+ beq _080A8F0E
+ lsls r0, 20
+ ldr r1, _080A8F2C @ =0x01010000
+ adds r0, r1
+ lsrs r0, 16
+ ldr r1, _080A8F30 @ =gBattleAnimArgs
+ ldrb r2, [r1, 0xA]
+ ldrh r3, [r1, 0x8]
+ movs r1, 0xF
+ bl BlendPalette
+_080A8F0E:
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r1, _080A8F34 @ =sub_8075D9C
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8F28: .4byte 0x000027db
+_080A8F2C: .4byte 0x01010000
+_080A8F30: .4byte gBattleAnimArgs
+_080A8F34: .4byte sub_8075D9C
+ thumb_func_end sub_80A8EE8
+
+ thumb_func_start sub_80A8F38
+sub_80A8F38: @ 80A8F38
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r0, _080A8F6C @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r1, 0xA0
+ cmp r0, 0
+ beq _080A8F54
+ ldr r1, _080A8F70 @ =0x0000ff60
+_080A8F54:
+ movs r0, 0xE0
+ lsls r0, 2
+ strh r0, [r4, 0x2E]
+ strh r1, [r4, 0x30]
+ ldr r0, _080A8F74 @ =gBattleAnimArgs
+ ldrh r0, [r0, 0x4]
+ strh r0, [r4, 0x3C]
+ ldr r0, _080A8F78 @ =sub_80A8F7C
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8F6C: .4byte gBattleAnimAttacker
+_080A8F70: .4byte 0x0000ff60
+_080A8F74: .4byte gBattleAnimArgs
+_080A8F78: .4byte sub_80A8F7C
+ thumb_func_end sub_80A8F38
+
+ thumb_func_start sub_80A8F7C
+sub_80A8F7C: @ 80A8F7C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x2E]
+ lsls r0, r2, 16
+ asrs r0, 24
+ ldrh r1, [r4, 0x26]
+ subs r1, r0
+ movs r5, 0
+ strh r1, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ subs r2, 0x20
+ strh r2, [r4, 0x2E]
+ ldr r0, _080A8FE8 @ =gBattleAnimAttacker
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ movs r1, 0xA0
+ cmp r0, 0
+ beq _080A8FAC
+ ldr r1, _080A8FEC @ =0x0000ff60
+_080A8FAC:
+ lsls r0, r1, 16
+ asrs r0, 16
+ ldrh r1, [r4, 0x30]
+ adds r0, r1
+ strh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x26]
+ movs r2, 0x26
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080A8FE0
+ ldrh r2, [r4, 0x22]
+ adds r0, r1, r2
+ strh r0, [r4, 0x22]
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ strh r5, [r4, 0x26]
+ strh r5, [r4, 0x24]
+ strh r5, [r4, 0x2E]
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ ldr r0, _080A8FF0 @ =sub_80A8FF4
+ str r0, [r4, 0x1C]
+_080A8FE0:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A8FE8: .4byte gBattleAnimAttacker
+_080A8FEC: .4byte 0x0000ff60
+_080A8FF0: .4byte sub_80A8FF4
+ thumb_func_end sub_80A8F7C
+
+ thumb_func_start sub_80A8FF4
+sub_80A8FF4: @ 80A8FF4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x13
+ ble _080A9012
+ adds r0, r4, 0
+ movs r1, 0x2
+ bl StartSpriteAffineAnim
+ ldr r0, _080A9018 @ =sub_80A901C
+ str r0, [r4, 0x1C]
+_080A9012:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9018: .4byte sub_80A901C
+ thumb_func_end sub_80A8FF4
+
+ thumb_func_start sub_80A901C
+sub_80A901C: @ 80A901C
+ push {r4,lr}
+ adds r4, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x20
+ ands r0, r1
+ cmp r0, 0
+ beq _080A9082
+ adds r0, r4, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ movs r0, 0
+ strh r0, [r4, 0x2E]
+ movs r1, 0x3C
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A9068
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x10
+ ldr r3, _080A905C @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080A9060 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ ldr r0, _080A9064 @ =sub_80A9094
+ b _080A9080
+ .align 2, 0
+_080A905C: .4byte 0x000003ff
+_080A9060: .4byte 0xfffffc00
+_080A9064: .4byte sub_80A9094
+_080A9068:
+ ldrh r2, [r4, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ adds r1, 0x20
+ ldr r3, _080A9088 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080A908C @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r4, 0x4]
+ ldr r0, _080A9090 @ =sub_80A911C
+_080A9080:
+ str r0, [r4, 0x1C]
+_080A9082:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9088: .4byte 0x000003ff
+_080A908C: .4byte 0xfffffc00
+_080A9090: .4byte sub_80A911C
+ thumb_func_end sub_80A901C
+
+ thumb_func_start sub_80A9094
+sub_80A9094: @ 80A9094
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x26]
+ subs r0, 0x2
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x9
+ bne _080A90CA
+ movs r0, 0x10
+ strh r0, [r4, 0x2E]
+ movs r0, 0
+ strh r0, [r4, 0x30]
+ movs r1, 0xFD
+ lsls r1, 6
+ movs r0, 0x50
+ bl SetGpuReg
+ ldrh r1, [r4, 0x2E]
+ movs r0, 0x52
+ bl SetGpuReg
+ ldr r0, _080A90D0 @ =sub_80A90D4
+ str r0, [r4, 0x1C]
+_080A90CA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A90D0: .4byte sub_80A90D4
+ thumb_func_end sub_80A9094
+
+ thumb_func_start sub_80A90D4
+sub_80A90D4: @ 80A90D4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x30]
+ lsls r0, 16
+ asrs r0, 16
+ movs r1, 0x3
+ bl __modsi3
+ lsls r0, 16
+ cmp r0, 0
+ bne _080A9112
+ ldrh r1, [r4, 0x2E]
+ subs r1, 0x1
+ strh r1, [r4, 0x2E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A9112
+ ldr r0, _080A9118 @ =sub_80A911C
+ str r0, [r4, 0x1C]
+_080A9112:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9118: .4byte sub_80A911C
+ thumb_func_end sub_80A90D4
+
+ thumb_func_start sub_80A911C
+sub_80A911C: @ 80A911C
+ push {lr}
+ adds r3, r0, 0
+ ldr r0, _080A9144 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080A9148 @ =0x0000ffff
+ cmp r1, r0
+ bne _080A9154
+ adds r2, r3, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+ movs r1, 0x3C
+ ldrsh r0, [r3, r1]
+ cmp r0, 0
+ bne _080A9150
+ ldr r0, _080A914C @ =sub_80A915C
+ b _080A9152
+ .align 2, 0
+_080A9144: .4byte gBattleAnimArgs
+_080A9148: .4byte 0x0000ffff
+_080A914C: .4byte sub_80A915C
+_080A9150:
+ ldr r0, _080A9158 @ =DestroyAnimSprite
+_080A9152:
+ str r0, [r3, 0x1C]
+_080A9154:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9158: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A911C
+
+ thumb_func_start sub_80A915C
+sub_80A915C: @ 80A915C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A915C
+
+ thumb_func_start sub_80A917C
+sub_80A917C: @ 80A917C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080A91AC @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ strh r1, [r4, 0x8]
+ ldr r2, _080A91B0 @ =gUnknown_83E4128
+ adds r0, r4, 0
+ bl sub_80762D0
+ ldr r0, _080A91B4 @ =sub_80A91B8
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A91AC: .4byte gTasks
+_080A91B0: .4byte gUnknown_83E4128
+_080A91B4: .4byte sub_80A91B8
+ thumb_func_end sub_80A917C
+
+ thumb_func_start sub_80A91B8
+sub_80A91B8: @ 80A91B8
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080A9208 @ =gTasks
+ adds r4, r0, r1
+ adds r0, r4, 0
+ bl sub_8076308
+ lsls r0, 24
+ lsrs r3, r0, 24
+ cmp r3, 0
+ bne _080A9202
+ ldr r2, _080A920C @ =gSprites
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ strh r3, [r0, 0x26]
+ movs r0, 0x8
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+ strb r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A9202:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9208: .4byte gTasks
+_080A920C: .4byte gSprites
+ thumb_func_end sub_80A91B8
+
+ thumb_func_start sub_80A9210
+sub_80A9210: @ 80A9210
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ ldr r0, _080A9244 @ =gTasks
+ adds r4, r1, r0
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ strh r0, [r4, 0xA]
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ movs r0, 0x3
+ strh r0, [r4, 0x20]
+ ldr r0, _080A9248 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A9250
+ ldr r0, _080A924C @ =0x0000ffff
+ strh r0, [r4, 0x22]
+ movs r0, 0x8
+ b _080A9256
+ .align 2, 0
+_080A9244: .4byte gTasks
+_080A9248: .4byte gBattleAnimTarget
+_080A924C: .4byte 0x0000ffff
+_080A9250:
+ movs r0, 0x1
+ strh r0, [r4, 0x22]
+ ldr r0, _080A9270 @ =0x0000fff8
+_080A9256:
+ strh r0, [r4, 0x24]
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r0, _080A9274 @ =sub_80A9278
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9270: .4byte 0x0000fff8
+_080A9274: .4byte sub_80A9278
+ thumb_func_end sub_80A9210
+
+ thumb_func_start sub_80A9278
+sub_80A9278: @ 80A9278
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080A929C @ =gTasks
+ adds r3, r0, r1
+ movs r0, 0x8
+ ldrsh r4, [r3, r0]
+ cmp r4, 0x1
+ beq _080A92CC
+ cmp r4, 0x1
+ bgt _080A92A0
+ cmp r4, 0
+ beq _080A92AA
+ b _080A9392
+ .align 2, 0
+_080A929C: .4byte gTasks
+_080A92A0:
+ cmp r4, 0x2
+ beq _080A9348
+ cmp r4, 0x3
+ beq _080A9362
+ b _080A9392
+_080A92AA:
+ ldr r2, _080A92C8 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r3, 0x24]
+ ldrh r2, [r0, 0x24]
+ adds r1, r2
+ strh r1, [r0, 0x24]
+ strh r4, [r3, 0xA]
+ strh r4, [r3, 0xC]
+ strh r4, [r3, 0xE]
+ b _080A935A
+ .align 2, 0
+_080A92C8: .4byte gSprites
+_080A92CC:
+ ldrh r0, [r3, 0xA]
+ adds r0, 0x1
+ strh r0, [r3, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A9392
+ movs r0, 0
+ strh r0, [r3, 0xA]
+ ldrh r0, [r3, 0xC]
+ adds r0, 0x1
+ strh r0, [r3, 0xC]
+ ands r0, r4
+ lsls r0, 16
+ cmp r0, 0
+ beq _080A9304
+ ldr r2, _080A9300 @ =gSprites
+ movs r4, 0x26
+ ldrsh r1, [r3, r4]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x24]
+ adds r1, 0x6
+ b _080A9316
+ .align 2, 0
+_080A9300: .4byte gSprites
+_080A9304:
+ ldr r2, _080A9344 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r0, 0x24]
+ subs r1, 0x6
+_080A9316:
+ strh r1, [r0, 0x24]
+ ldrh r0, [r3, 0xE]
+ adds r0, 0x1
+ strh r0, [r3, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080A9392
+ ldrh r1, [r3, 0xC]
+ movs r0, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A935A
+ movs r1, 0x26
+ ldrsh r0, [r3, r1]
+ lsls r1, r0, 4
+ adds r1, r0
+ lsls r1, 2
+ adds r1, r2
+ ldrh r0, [r1, 0x24]
+ subs r0, 0x6
+ strh r0, [r1, 0x24]
+ b _080A935A
+ .align 2, 0
+_080A9344: .4byte gSprites
+_080A9348:
+ ldrh r0, [r3, 0x20]
+ subs r0, 0x1
+ strh r0, [r3, 0x20]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080A935A
+ movs r0, 0
+ strh r0, [r3, 0x8]
+ b _080A9392
+_080A935A:
+ ldrh r0, [r3, 0x8]
+ adds r0, 0x1
+ strh r0, [r3, 0x8]
+ b _080A9392
+_080A9362:
+ ldr r2, _080A9398 @ =gSprites
+ movs r4, 0x26
+ ldrsh r1, [r3, r4]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ ldrh r1, [r3, 0x22]
+ ldrh r4, [r0, 0x24]
+ adds r1, r4
+ strh r1, [r0, 0x24]
+ movs r0, 0x26
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r2
+ movs r1, 0x24
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080A9392
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A9392:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9398: .4byte gSprites
+ thumb_func_end sub_80A9278
+
+ thumb_func_start sub_80A939C
+sub_80A939C: @ 80A939C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080A93D8 @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ strh r0, [r4, 0xA]
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ movs r0, 0x1
+ strh r0, [r4, 0x10]
+ movs r0, 0xE
+ strh r0, [r4, 0x22]
+ movs r0, 0x2
+ strh r0, [r4, 0x24]
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r0, _080A93DC @ =sub_80A93E0
+ str r0, [r4]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A93D8: .4byte gTasks
+_080A93DC: .4byte sub_80A93E0
+ thumb_func_end sub_80A939C
+
+ thumb_func_start sub_80A93E0
+sub_80A93E0: @ 80A93E0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r5, r0, 24
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ ldr r1, _080A9434 @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x8
+ ldrsh r2, [r4, r0]
+ cmp r2, 0
+ bne _080A94A6
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x10
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ ble _080A94A6
+ strh r2, [r4, 0xA]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080A943C
+ ldr r3, _080A9438 @ =gSprites
+ movs r6, 0x26
+ ldrsh r1, [r4, r6]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ b _080A9452
+ .align 2, 0
+_080A9434: .4byte gTasks
+_080A9438: .4byte gSprites
+_080A943C:
+ ldr r3, _080A9484 @ =gSprites
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r1, [r0]
+ movs r2, 0x4
+ orrs r1, r2
+_080A9452:
+ strb r1, [r0]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ movs r2, 0
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ movs r6, 0x22
+ ldrsh r1, [r4, r6]
+ cmp r0, r1
+ blt _080A94A6
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ movs r6, 0x24
+ ldrsh r1, [r4, r6]
+ cmp r0, r1
+ bge _080A9488
+ strh r2, [r4, 0xA]
+ strh r2, [r4, 0xC]
+ strh r2, [r4, 0xE]
+ b _080A94A6
+ .align 2, 0
+_080A9484: .4byte gSprites
+_080A9488:
+ movs r0, 0x26
+ ldrsh r1, [r4, r0]
+ lsls r0, r1, 4
+ adds r0, r1
+ lsls r0, 2
+ adds r0, r3
+ adds r0, 0x3E
+ ldrb r2, [r0]
+ movs r1, 0x5
+ negs r1, r1
+ ands r1, r2
+ strb r1, [r0]
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A94A6:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A93E0
+
+ thumb_func_start sub_80A94AC
+sub_80A94AC: @ 80A94AC
+ push {r4,r5,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ lsls r4, r0, 2
+ adds r4, r0
+ lsls r4, 3
+ ldr r0, _080A94FC @ =gTasks
+ adds r4, r0
+ movs r0, 0
+ strh r0, [r4, 0x8]
+ movs r1, 0x4
+ strh r1, [r4, 0xA]
+ strh r0, [r4, 0xC]
+ strh r0, [r4, 0xE]
+ strh r0, [r4, 0x10]
+ strh r0, [r4, 0x12]
+ strh r0, [r4, 0x14]
+ strh r0, [r4, 0x16]
+ strh r0, [r4, 0x18]
+ strh r0, [r4, 0x22]
+ ldr r5, _080A9500 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x24]
+ ldrb r0, [r5]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x26]
+ ldr r0, _080A9504 @ =sub_80A9508
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A94FC: .4byte gTasks
+_080A9500: .4byte gBattleAnimAttacker
+_080A9504: .4byte sub_80A9508
+ thumb_func_end sub_80A94AC
+
+ thumb_func_start sub_80A9508
+sub_80A9508: @ 80A9508
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ ldr r1, _080A952C @ =gTasks
+ adds r4, r0, r1
+ movs r0, 0x18
+ ldrsh r2, [r4, r0]
+ cmp r2, 0x1
+ beq _080A9574
+ cmp r2, 0x1
+ bgt _080A9530
+ cmp r2, 0
+ beq _080A9536
+ b _080A9590
+ .align 2, 0
+_080A952C: .4byte gTasks
+_080A9530:
+ cmp r2, 0x2
+ beq _080A958C
+ b _080A9590
+_080A9536:
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ ble _080A9590
+ strh r2, [r4, 0x10]
+ ldrh r0, [r4, 0x12]
+ adds r0, 0x1
+ movs r1, 0x1
+ ands r0, r1
+ strh r0, [r4, 0x12]
+ ldrh r0, [r4, 0x14]
+ adds r0, 0x1
+ strh r0, [r4, 0x14]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080A9590
+ movs r1, 0x16
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A956E
+ strh r2, [r4, 0x14]
+ movs r0, 0x1
+ strh r0, [r4, 0x18]
+ b _080A9590
+_080A956E:
+ movs r0, 0x2
+ strh r0, [r4, 0x18]
+ b _080A9590
+_080A9574:
+ movs r1, 0
+ strh r1, [r4, 0x12]
+ ldrh r0, [r4, 0x10]
+ adds r0, 0x1
+ strh r0, [r4, 0x10]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x14
+ ble _080A9590
+ strh r2, [r4, 0x16]
+ strh r1, [r4, 0x18]
+ b _080A9590
+_080A958C:
+ movs r0, 0x1
+ strh r0, [r4, 0x12]
+_080A9590:
+ movs r2, 0x8
+ ldrsh r5, [r4, r2]
+ cmp r5, 0
+ beq _080A959E
+ cmp r5, 0x1
+ beq _080A9634
+ b _080A9642
+_080A959E:
+ ldrh r0, [r4, 0xA]
+ adds r0, 0x1
+ strh r0, [r4, 0xA]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ ble _080A9642
+ strh r5, [r4, 0xA]
+ ldr r0, _080A9628 @ =gUnknown_83E4154
+ movs r3, 0x24
+ ldrsh r1, [r4, r3]
+ movs r3, 0x26
+ ldrsh r2, [r4, r3]
+ movs r3, 0
+ bl CreateSprite
+ lsls r0, 24
+ lsrs r2, r0, 24
+ cmp r2, 0x40
+ beq _080A9642
+ ldr r0, _080A962C @ =gSprites
+ lsls r1, r2, 4
+ adds r1, r2
+ lsls r1, 2
+ adds r1, r0
+ strh r6, [r1, 0x2E]
+ movs r0, 0xD
+ strh r0, [r1, 0x30]
+ ldr r2, _080A9630 @ =gUnknown_83E416C
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ lsls r0, 1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r1, 0x24]
+ movs r3, 0xC
+ ldrsh r0, [r4, r3]
+ lsls r0, 1
+ adds r2, 0x1
+ adds r0, r2
+ ldrb r0, [r0]
+ lsls r0, 24
+ asrs r0, 24
+ strh r0, [r1, 0x26]
+ ldrh r0, [r4, 0x22]
+ adds r0, 0x1
+ strh r0, [r4, 0x22]
+ ldrh r0, [r4, 0xC]
+ adds r0, 0x1
+ strh r0, [r4, 0xC]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x3
+ ble _080A9642
+ strh r5, [r4, 0xC]
+ ldrh r0, [r4, 0xE]
+ adds r0, 0x1
+ strh r0, [r4, 0xE]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ ble _080A9642
+ ldrh r0, [r4, 0x8]
+ adds r0, 0x1
+ strh r0, [r4, 0x8]
+ b _080A9642
+ .align 2, 0
+_080A9628: .4byte gUnknown_83E4154
+_080A962C: .4byte gSprites
+_080A9630: .4byte gUnknown_83E416C
+_080A9634:
+ movs r1, 0x22
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A9642
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080A9642:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A9508
+
+ thumb_func_start sub_80A9648
+sub_80A9648: @ 80A9648
+ push {r4,lr}
+ adds r3, r0, 0
+ ldr r4, _080A96B0 @ =gTasks
+ movs r0, 0x2E
+ ldrsh r1, [r3, r0]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r0, 3
+ adds r0, r4
+ movs r1, 0x3E
+ adds r1, r3
+ mov r12, r1
+ movs r2, 0x1
+ ldrb r1, [r0, 0x12]
+ ands r1, r2
+ lsls r1, 2
+ mov r0, r12
+ ldrb r2, [r0]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ mov r1, r12
+ strb r0, [r1]
+ adds r0, r3, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080A96AA
+ movs r0, 0x30
+ ldrsh r1, [r3, r0]
+ lsls r1, 1
+ movs r0, 0x2E
+ ldrsh r2, [r3, r0]
+ lsls r0, r2, 2
+ adds r0, r2
+ lsls r0, 3
+ adds r1, r0
+ adds r0, r4, 0
+ adds r0, 0x8
+ adds r1, r0
+ ldrh r0, [r1]
+ subs r0, 0x1
+ strh r0, [r1]
+ adds r0, r3, 0
+ bl DestroySprite
+_080A96AA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A96B0: .4byte gTasks
+ thumb_func_end sub_80A9648
+
+ thumb_func_start sub_80A96B4
+sub_80A96B4: @ 80A96B4
+ push {r4-r6,lr}
+ sub sp, 0x4
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r0, _080A9750 @ =0x000027de
+ bl IndexOfSpritePaletteTag
+ mov r1, sp
+ strb r0, [r1]
+ movs r4, 0x1
+ ldr r0, _080A9754 @ =0x00002710
+ adds r5, r0, 0
+_080A96CC:
+ subs r0, r5, r4
+ lsls r0, 16
+ lsrs r0, 16
+ bl AllocSpritePalette
+ mov r2, sp
+ adds r1, r2, r4
+ strb r0, [r1]
+ adds r4, 0x1
+ cmp r4, 0x2
+ ble _080A96CC
+ movs r0, 0x80
+ lsls r0, 6
+ bl AllocZeroed
+ adds r1, r0, 0
+ ldr r0, _080A9758 @ =gMonSpritesGfxPtr
+ ldr r0, [r0]
+ movs r2, 0xBE
+ lsls r2, 1
+ adds r0, r2
+ str r1, [r0]
+ ldr r0, _080A975C @ =gFile_graphics_battle_anims_sprites_206_palette
+ bl LZDecompressWram
+ movs r4, 0
+_080A9700:
+ ldr r5, _080A9758 @ =gMonSpritesGfxPtr
+ ldr r0, [r5]
+ movs r1, 0xBE
+ lsls r1, 1
+ adds r0, r1
+ lsls r1, r4, 6
+ ldr r0, [r0]
+ adds r0, r1
+ mov r2, sp
+ adds r1, r2, r4
+ ldrb r1, [r1]
+ lsls r1, 20
+ movs r2, 0x80
+ lsls r2, 17
+ adds r1, r2
+ lsrs r1, 16
+ movs r2, 0x20
+ bl LoadPalette
+ adds r4, 0x1
+ cmp r4, 0x2
+ ble _080A9700
+ ldr r0, [r5]
+ movs r4, 0xBE
+ lsls r4, 1
+ adds r0, r4
+ ldr r0, [r0]
+ bl Free
+ ldr r0, [r5]
+ adds r0, r4
+ movs r1, 0
+ str r1, [r0]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ add sp, 0x4
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9750: .4byte 0x000027de
+_080A9754: .4byte 0x00002710
+_080A9758: .4byte gMonSpritesGfxPtr
+_080A975C: .4byte gFile_graphics_battle_anims_sprites_206_palette
+ thumb_func_end sub_80A96B4
+
+ thumb_func_start sub_80A9760
+sub_80A9760: @ 80A9760
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r6, r0, 24
+ ldr r5, _080A9784 @ =gUnknown_83E41C8
+ movs r4, 0x2
+_080A976A:
+ ldrh r0, [r5]
+ bl FreeSpritePaletteByTag
+ adds r5, 0x2
+ subs r4, 0x1
+ cmp r4, 0
+ bge _080A976A
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9784: .4byte gUnknown_83E41C8
+ thumb_func_end sub_80A9760
+
+ thumb_func_start sub_80A9788
+sub_80A9788: @ 80A9788
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r1, 24
+ lsls r2, 24
+ lsrs r3, r2, 24
+ movs r0, 0x1
+ ands r3, r0
+ negs r0, r3
+ orrs r0, r3
+ asrs r0, 31
+ movs r3, 0x20
+ ands r0, r3
+ ldrh r4, [r5, 0x4]
+ lsls r3, r4, 22
+ lsrs r3, 22
+ lsrs r1, 22
+ adds r0, r1
+ adds r3, r0
+ ldr r1, _080A97DC @ =0x000003ff
+ adds r0, r1, 0
+ ands r3, r0
+ ldr r0, _080A97E0 @ =0xfffffc00
+ ands r0, r4
+ orrs r0, r3
+ strh r0, [r5, 0x4]
+ ldr r0, _080A97E4 @ =gUnknown_83E41C8
+ lsrs r2, 25
+ lsls r2, 1
+ adds r2, r0
+ ldrh r0, [r2]
+ bl IndexOfSpritePaletteTag
+ lsls r0, 4
+ ldrb r2, [r5, 0x5]
+ movs r1, 0xF
+ ands r1, r2
+ orrs r1, r0
+ strb r1, [r5, 0x5]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A97DC: .4byte 0x000003ff
+_080A97E0: .4byte 0xfffffc00
+_080A97E4: .4byte gUnknown_83E41C8
+ thumb_func_end sub_80A9788
+
+ thumb_func_start sub_80A97E8
+sub_80A97E8: @ 80A97E8
+ push {r4-r6,lr}
+ adds r5, r0, 0
+ movs r1, 0
+ bl sub_8075160
+ ldr r6, _080A9850 @ =gBattleAnimAttacker
+ ldrb r0, [r6]
+ bl GetBattlerSide
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A9808
+ ldr r1, _080A9854 @ =gBattleAnimArgs
+ ldrh r0, [r1, 0x4]
+ negs r0, r0
+ strh r0, [r1, 0x4]
+_080A9808:
+ ldr r4, _080A9854 @ =gBattleAnimArgs
+ ldrh r0, [r4, 0x8]
+ strh r0, [r5, 0x2E]
+ ldrb r0, [r6]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x32]
+ ldrb r0, [r6]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r4, 0x6]
+ adds r0, r1
+ strh r0, [r5, 0x36]
+ ldr r0, _080A9858 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080A985C @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ ldrb r1, [r4, 0xA]
+ ldrb r2, [r4, 0xC]
+ adds r0, r5, 0
+ bl sub_80A9788
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9850: .4byte gBattleAnimAttacker
+_080A9854: .4byte gBattleAnimArgs
+_080A9858: .4byte sub_8075590
+_080A985C: .4byte DestroyAnimSprite
+ thumb_func_end sub_80A97E8
+
+ thumb_func_start sub_80A9860
+sub_80A9860: @ 80A9860
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A987A
+ adds r0, r4, 0
+ movs r1, 0
+ bl sub_8075160
+_080A987A:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ movs r1, 0x8
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r2, [r4, 0x32]
+ lsls r0, r2, 16
+ asrs r0, 24
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x7
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ subs r2, 0x80
+ strh r2, [r4, 0x32]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3C
+ bne _080A98AA
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A98AA:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A9860
+
+ thumb_func_start sub_80A98B0
+sub_80A98B0: @ 80A98B0
+ push {r4-r7,lr}
+ lsls r0, 24
+ lsrs r7, r0, 24
+ bl sub_8073788
+ lsls r0, 24
+ movs r6, 0xF0
+ cmp r0, 0
+ beq _080A98C4
+ movs r6, 0x98
+_080A98C4:
+ movs r5, 0
+ ldr r1, _080A9918 @ =gUnknown_2022984
+ strh r6, [r1]
+ ldr r4, _080A991C @ =gUnknown_2022986
+ movs r0, 0xA0
+ strh r0, [r4]
+ ldrh r1, [r1]
+ movs r0, 0x40
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x44
+ bl SetGpuReg
+ ldr r1, _080A9920 @ =0x00003f1f
+ movs r0, 0x48
+ bl SetGpuReg
+ ldr r1, _080A9924 @ =0x00003f3f
+ movs r0, 0x4A
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0xC8
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0x10
+ bl SetGpuReg
+ ldr r1, _080A9928 @ =gTasks
+ lsls r0, r7, 2
+ adds r0, r7
+ lsls r0, 3
+ adds r0, r1
+ strh r5, [r0, 0x8]
+ strh r6, [r0, 0xA]
+ ldr r1, _080A992C @ =sub_80A9930
+ str r1, [r0]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9918: .4byte gUnknown_2022984
+_080A991C: .4byte gUnknown_2022986
+_080A9920: .4byte 0x00003f1f
+_080A9924: .4byte 0x00003f3f
+_080A9928: .4byte gTasks
+_080A992C: .4byte sub_80A9930
+ thumb_func_end sub_80A98B0
+
+ thumb_func_start sub_80A9930
+sub_80A9930: @ 80A9930
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080A9964 @ =gTasks
+ lsls r1, r0, 2
+ adds r1, r0
+ lsls r1, 3
+ adds r3, r1, r2
+ ldrh r0, [r3, 0x8]
+ adds r4, r0, 0
+ adds r4, 0xD
+ strh r4, [r3, 0x8]
+ ldrh r0, [r3, 0xA]
+ adds r2, r0, 0
+ subs r2, 0xD
+ strh r2, [r3, 0xA]
+ lsls r1, r4, 16
+ lsls r0, r2, 16
+ cmp r1, r0
+ blt _080A9970
+ ldr r0, _080A9968 @ =gUnknown_2022984
+ movs r1, 0
+ strh r1, [r0]
+ ldr r0, _080A996C @ =sub_80A9984
+ str r0, [r3]
+ b _080A9978
+ .align 2, 0
+_080A9964: .4byte gTasks
+_080A9968: .4byte gUnknown_2022984
+_080A996C: .4byte sub_80A9984
+_080A9970:
+ ldr r1, _080A9980 @ =gUnknown_2022984
+ lsls r0, r4, 8
+ orrs r2, r0
+ strh r2, [r1]
+_080A9978:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9980: .4byte gUnknown_2022984
+ thumb_func_end sub_80A9930
+
+ thumb_func_start sub_80A9984
+sub_80A9984: @ 80A9984
+ push {r4,r5,lr}
+ sub sp, 0xC
+ lsls r0, 24
+ lsrs r0, 24
+ adds r5, r0, 0
+ ldr r1, _080A99D0 @ =gTasks
+ lsls r0, r5, 2
+ adds r0, r5
+ lsls r0, 3
+ adds r1, r0, r1
+ ldrh r0, [r1, 0x1C]
+ adds r0, 0x1
+ movs r4, 0
+ strh r0, [r1, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x5
+ bne _080A99D8
+ movs r0, 0x88
+ strh r0, [r1, 0x1E]
+ movs r0, 0x50
+ movs r1, 0x88
+ bl SetGpuReg
+ str r4, [sp]
+ str r4, [sp, 0x4]
+ str r4, [sp, 0x8]
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ movs r3, 0
+ bl sub_8075BE8
+ ldr r2, _080A99D4 @ =0x00007fff
+ movs r1, 0x10
+ bl BlendPalettes
+ b _080A9A0C
+ .align 2, 0
+_080A99D0: .4byte gTasks
+_080A99D4: .4byte 0x00007fff
+_080A99D8:
+ cmp r0, 0x4
+ ble _080A9A0C
+ ldr r0, _080A9A14 @ =gUnknown_2022984
+ strh r4, [r0]
+ ldr r0, _080A9A18 @ =gUnknown_2022986
+ strh r4, [r0]
+ ldr r4, _080A9A1C @ =0x00003f3f
+ movs r0, 0x48
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x4A
+ adds r1, r4, 0
+ bl SetGpuReg
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x54
+ movs r1, 0
+ bl SetGpuReg
+ adds r0, r5, 0
+ bl DestroyAnimVisualTask
+_080A9A0C:
+ add sp, 0xC
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9A14: .4byte gUnknown_2022984
+_080A9A18: .4byte gUnknown_2022986
+_080A9A1C: .4byte 0x00003f3f
+ thumb_func_end sub_80A9984
+
+ thumb_func_start sub_80A9A20
+sub_80A9A20: @ 80A9A20
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080A9A70 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A9A7C
+ movs r0, 0x1
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080A9A74 @ =gUnknown_83E4200
+ adds r0, r5, 0
+ bl sub_80762D0
+ ldr r1, _080A9A78 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x4
+ strh r1, [r0, 0x24]
+ b _080A9AA4
+ .align 2, 0
+_080A9A70: .4byte gTasks
+_080A9A74: .4byte gUnknown_83E4200
+_080A9A78: .4byte gSprites
+_080A9A7C:
+ ldr r1, _080A9AAC @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+ adds r0, r5, 0
+ bl sub_8076308
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0
+ bne _080A9AA4
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080A9AA4:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9AAC: .4byte gSprites
+ thumb_func_end sub_80A9A20
+
+ thumb_func_start sub_80A9AB0
+sub_80A9AB0: @ 80A9AB0
+ push {r4-r6,lr}
+ lsls r0, 24
+ lsrs r0, 24
+ adds r6, r0, 0
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080A9B00 @ =gTasks
+ lsls r0, r6, 2
+ adds r0, r6
+ lsls r0, 3
+ adds r5, r0, r1
+ ldrh r0, [r5, 0x8]
+ adds r0, 0x1
+ strh r0, [r5, 0x8]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x1
+ bne _080A9B0C
+ movs r0, 0
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ ldr r2, _080A9B04 @ =gUnknown_83E4200
+ adds r0, r5, 0
+ bl sub_80762D0
+ ldr r1, _080A9B08 @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r0, r1
+ movs r1, 0x4
+ strh r1, [r0, 0x24]
+ b _080A9B34
+ .align 2, 0
+_080A9B00: .4byte gTasks
+_080A9B04: .4byte gUnknown_83E4200
+_080A9B08: .4byte gSprites
+_080A9B0C:
+ ldr r1, _080A9B3C @ =gSprites
+ lsls r0, r4, 4
+ adds r0, r4
+ lsls r0, 2
+ adds r4, r0, r1
+ ldrh r0, [r4, 0x24]
+ negs r0, r0
+ strh r0, [r4, 0x24]
+ adds r0, r5, 0
+ bl sub_8076308
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0
+ bne _080A9B34
+ strh r0, [r4, 0x24]
+ strh r0, [r4, 0x26]
+ adds r0, r6, 0
+ bl DestroyAnimVisualTask
+_080A9B34:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9B3C: .4byte gSprites
+ thumb_func_end sub_80A9AB0
+
+ thumb_func_start sub_80A9B40
+sub_80A9B40: @ 80A9B40
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ movs r0, 0x5F
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r4, 0x20]
+ strh r0, [r4, 0x30]
+ ldr r5, _080A9B84 @ =gBattleAnimTarget
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x32]
+ ldrh r0, [r4, 0x22]
+ strh r0, [r4, 0x34]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x36]
+ adds r0, r4, 0
+ bl obj_translate_based_on_private_1_2_3_4
+ ldr r0, _080A9B88 @ =sub_80A9B8C
+ str r0, [r4, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9B84: .4byte gBattleAnimTarget
+_080A9B88: .4byte sub_80A9B8C
+ thumb_func_end sub_80A9B40
+
+ thumb_func_start sub_80A9B8C
+sub_80A9B8C: @ 80A9B8C
+ push {r4,lr}
+ adds r4, r0, 0
+ bl sub_80755E0
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A9BB6
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ movs r1, 0xE
+ bl Sin
+ ldrh r1, [r4, 0x26]
+ adds r0, r1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x4
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x38]
+ b _080A9BBC
+_080A9BB6:
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A9BBC:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A9B8C
+
+ thumb_func_start sub_80A9BC4
+sub_80A9BC4: @ 80A9BC4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080A9BE8
+ ldr r1, _080A9BE4 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x32]
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x2E]
+ b _080A9C44
+ .align 2, 0
+_080A9BE4: .4byte gBattleAnimArgs
+_080A9BE8:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x64
+ ble _080A9C36
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080A9C36:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x78
+ ble _080A9C44
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A9C44:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A9BC4
+
+ thumb_func_start sub_80A9C4C
+sub_80A9C4C: @ 80A9C4C
+ push {lr}
+ ldr r2, _080A9C70 @ =gBattleAnimArgs
+ ldrh r1, [r2]
+ strh r1, [r0, 0x20]
+ movs r1, 0xA0
+ strh r1, [r0, 0x22]
+ ldrh r1, [r2, 0x4]
+ strh r1, [r0, 0x2E]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r0, 0x30]
+ ldr r1, _080A9C74 @ =sub_8074C44
+ str r1, [r0, 0x1C]
+ ldr r1, _080A9C78 @ =sub_80A9C7C
+ bl StoreSpriteCallbackInData6
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9C70: .4byte gBattleAnimArgs
+_080A9C74: .4byte sub_8074C44
+_080A9C78: .4byte sub_80A9C7C
+ thumb_func_end sub_80A9C4C
+
+ thumb_func_start sub_80A9C7C
+sub_80A9C7C: @ 80A9C7C
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ lsls r0, 16
+ lsrs r0, 24
+ negs r0, r0
+ strh r0, [r4, 0x26]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x4
+ bl Sin
+ strh r0, [r4, 0x24]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x26]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ lsls r0, 16
+ asrs r5, r0, 16
+ cmp r5, 0x48
+ bgt _080A9CE2
+ movs r0, 0x34
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ cmp r5, 0x40
+ bgt _080A9CE2
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080A9CE2:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A9C7C
+
+ thumb_func_start sub_80A9CE8
+sub_80A9CE8: @ 80A9CE8
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080A9DA0 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x3
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A9D2A
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080A9D2A:
+ ldr r0, _080A9DA4 @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r4, _080A9DA8 @ =gBattle_BG1_Y
+ strh r1, [r4]
+ movs r0, 0x14
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x16
+ bl SetGpuReg
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080A9DAC @ =gFile_graphics_battle_anims_backgrounds_attract_tilemap
+ bl sub_807543C
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A9D88
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080A9D88:
+ ldr r0, _080A9DB8 @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080A9DBC @ =sub_80A9DC0
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080A9DA0: .4byte 0x00003f42
+_080A9DA4: .4byte gBattle_BG1_X
+_080A9DA8: .4byte gBattle_BG1_Y
+_080A9DAC: .4byte gFile_graphics_battle_anims_backgrounds_attract_tilemap
+_080A9DB0: .4byte gFile_graphics_battle_anims_backgrounds_attract_sheet
+_080A9DB4: .4byte gFile_graphics_battle_anims_backgrounds_attract_palette
+_080A9DB8: .4byte gTasks
+_080A9DBC: .4byte sub_80A9DC0
+ thumb_func_end sub_80A9CE8
+
+ thumb_func_start sub_80A9DC0
+sub_80A9DC0: @ 80A9DC0
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080A9DE8 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x20
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0x4
+ bls _080A9DDE
+ b _080A9F08
+_080A9DDE:
+ lsls r0, 2
+ ldr r1, _080A9DEC @ =_080A9DF0
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080A9DE8: .4byte gTasks
+_080A9DEC: .4byte _080A9DF0
+ .align 2, 0
+_080A9DF0:
+ .4byte _080A9E04
+ .4byte _080A9E48
+ .4byte _080A9E6A
+ .4byte _080A9EAE
+ .4byte _080A9ED4
+_080A9E04:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080A9F08
+ strh r5, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ adds r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x10
+ bne _080A9F08
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r5, [r4, 0x1E]
+ b _080A9F08
+_080A9E48:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x8D
+ bne _080A9F08
+ movs r0, 0x10
+ strh r0, [r1, 0x1E]
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080A9F08
+_080A9E6A:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x4
+ bne _080A9F08
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080A9F08
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _080A9F08
+_080A9EAE:
+ mov r0, sp
+ bl sub_80752A0
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ bl sub_8075358
+ ldr r1, _080A9ED0 @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ ldrh r1, [r0, 0x20]
+ adds r1, 0x1
+ strh r1, [r0, 0x20]
+ b _080A9F08
+ .align 2, 0
+_080A9ED0: .4byte gTasks
+_080A9ED4:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A9EE8
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080A9EE8:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080A9F08:
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80A9DC0
+
+ thumb_func_start sub_80A9F10
+sub_80A9F10: @ 80A9F10
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r5, r0, 24
+ ldr r1, _080A9F88 @ =0x00003f42
+ movs r0, 0x50
+ bl SetGpuReg
+ movs r1, 0x80
+ lsls r1, 5
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ movs r0, 0x1
+ movs r1, 0
+ movs r2, 0
+ bl SetAnimBgAttribute
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080A9F52
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+_080A9F52:
+ ldr r0, _080A9F8C @ =gBattle_BG1_X
+ movs r1, 0
+ strh r1, [r0]
+ ldr r4, _080A9F90 @ =gBattle_BG1_Y
+ strh r1, [r4]
+ movs r0, 0x14
+ movs r1, 0
+ bl SetGpuReg
+ ldrh r1, [r4]
+ movs r0, 0x16
+ bl SetGpuReg
+ mov r0, sp
+ bl sub_80752A0
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A9F98
+ ldr r0, _080A9F94 @ =gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap
+ ldr r1, [sp, 0x4]
+ bl LZDecompressVram
+ b _080A9FC6
+ .align 2, 0
+_080A9F88: .4byte 0x00003f42
+_080A9F8C: .4byte gBattle_BG1_X
+_080A9F90: .4byte gBattle_BG1_Y
+_080A9F94: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap
+_080A9F98:
+ ldr r0, _080A9FB4 @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080A9FBC
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080A9FB8 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
+ bl sub_807543C
+ b _080A9FC6
+ .align 2, 0
+_080A9FB4: .4byte gBattleAnimTarget
+_080A9FB8: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap
+_080A9FBC:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080AA010 @ =gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap
+ bl sub_807543C
+_080A9FC6:
+ mov r0, sp
+ ldrb r0, [r0, 0x9]
+ ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet
+ mov r2, sp
+ ldrh r2, [r2, 0xA]
+ bl sub_80753B4
+ ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette
+ mov r1, sp
+ ldrb r1, [r1, 0x8]
+ lsls r1, 4
+ movs r2, 0x20
+ bl LoadCompressedPalette
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ beq _080A9FFA
+ mov r0, sp
+ ldrb r0, [r0, 0x8]
+ ldr r1, [sp, 0x4]
+ movs r2, 0
+ movs r3, 0
+ bl sub_80730C0
+_080A9FFA:
+ ldr r0, _080AA01C @ =gTasks
+ lsls r1, r5, 2
+ adds r1, r5
+ lsls r1, 3
+ adds r1, r0
+ ldr r0, _080AA020 @ =sub_80AA024
+ str r0, [r1]
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA010: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap
+_080AA014: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet
+_080AA018: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette
+_080AA01C: .4byte gTasks
+_080AA020: .4byte sub_80AA024
+ thumb_func_end sub_80A9F10
+
+ thumb_func_start sub_80AA024
+sub_80AA024: @ 80AA024
+ push {r4,r5,lr}
+ sub sp, 0x10
+ lsls r0, 24
+ lsrs r4, r0, 24
+ ldr r1, _080AA04C @ =gTasks
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r0, r1
+ movs r2, 0x20
+ ldrsh r0, [r0, r2]
+ adds r2, r1, 0
+ cmp r0, 0x4
+ bls _080AA042
+ b _080AA168
+_080AA042:
+ lsls r0, 2
+ ldr r1, _080AA050 @ =_080AA054
+ adds r0, r1
+ ldr r0, [r0]
+ mov pc, r0
+ .align 2, 0
+_080AA04C: .4byte gTasks
+_080AA050: .4byte _080AA054
+ .align 2, 0
+_080AA054:
+ .4byte _080AA068
+ .4byte _080AA0AC
+ .4byte _080AA0CE
+ .4byte _080AA112
+ .4byte _080AA134
+_080AA068:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080AA168
+ strh r5, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ adds r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r1, 0x1E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0xE
+ bne _080AA168
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r5, [r4, 0x1E]
+ b _080AA168
+_080AA0AC:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r1, r0, r2
+ ldrh r0, [r1, 0x1E]
+ adds r0, 0x1
+ strh r0, [r1, 0x1E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x15
+ bne _080AA168
+ movs r0, 0xE
+ strh r0, [r1, 0x1E]
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+ b _080AA168
+_080AA0CE:
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ adds r4, r0, r2
+ ldrh r0, [r4, 0x1C]
+ adds r0, 0x1
+ strh r0, [r4, 0x1C]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x2
+ bne _080AA168
+ movs r0, 0
+ strh r0, [r4, 0x1C]
+ ldrh r1, [r4, 0x1E]
+ subs r1, 0x1
+ strh r1, [r4, 0x1E]
+ movs r0, 0x10
+ subs r0, r1
+ lsls r0, 8
+ orrs r1, r0
+ lsls r1, 16
+ lsrs r1, 16
+ movs r0, 0x52
+ bl SetGpuReg
+ movs r2, 0x1E
+ ldrsh r1, [r4, r2]
+ cmp r1, 0
+ bne _080AA168
+ ldrh r0, [r4, 0x20]
+ adds r0, 0x1
+ strh r0, [r4, 0x20]
+ strh r1, [r4, 0x1E]
+ b _080AA168
+_080AA112:
+ mov r0, sp
+ bl sub_80752A0
+ movs r0, 0x1
+ bl sub_8075358
+ movs r0, 0x2
+ bl sub_8075358
+ ldr r0, _080AA170 @ =gTasks
+ lsls r1, r4, 2
+ adds r1, r4
+ lsls r1, 3
+ adds r1, r0
+ ldrh r0, [r1, 0x20]
+ adds r0, 0x1
+ strh r0, [r1, 0x20]
+_080AA134:
+ bl sub_8073788
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AA148
+ movs r0, 0x1
+ movs r1, 0x3
+ movs r2, 0
+ bl SetAnimBgAttribute
+_080AA148:
+ movs r0, 0x50
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x52
+ movs r1, 0
+ bl SetGpuReg
+ movs r0, 0x1
+ movs r1, 0x4
+ movs r2, 0x1
+ bl SetAnimBgAttribute
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080AA168:
+ add sp, 0x10
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA170: .4byte gTasks
+ thumb_func_end sub_80AA024
+
+ thumb_func_start sub_80AA174
+sub_80AA174: @ 80AA174
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldr r5, _080AA1C8 @ =gBattleAnimAttacker
+ ldrb r0, [r5]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x20]
+ ldrb r0, [r5]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x22]
+ adds r2, r4, 0
+ adds r2, 0x2C
+ ldrb r0, [r2]
+ movs r1, 0x80
+ orrs r0, r1
+ strb r0, [r2]
+ ldr r1, _080AA1CC @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0x2E]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x30]
+ ldrb r0, [r5]
+ bl sub_807685C
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r4, 0x3C]
+ ldr r1, _080AA1D0 @ =sub_80AA1D4
+ str r1, [r4, 0x1C]
+ adds r0, r4, 0
+ bl _call_via_r1
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA1C8: .4byte gBattleAnimAttacker
+_080AA1CC: .4byte gBattleAnimArgs
+_080AA1D0: .4byte sub_80AA1D4
+ thumb_func_end sub_80AA174
+
+ thumb_func_start sub_80AA1D4
+sub_80AA1D4: @ 80AA1D4
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x30]
+ subs r0, 0x40
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x7F
+ bhi _080AA1EA
+ ldrh r0, [r4, 0x3C]
+ adds r0, 0x1
+ b _080AA1EE
+_080AA1EA:
+ ldrh r0, [r4, 0x3C]
+ subs r0, 0x1
+_080AA1EE:
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ ldrh r1, [r4, 0x32]
+ lsls r1, 16
+ asrs r1, 24
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ ldrh r1, [r4, 0x34]
+ lsls r1, 16
+ asrs r1, 24
+ bl Cos
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x30]
+ adds r0, 0x9
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x30]
+ movs r3, 0x38
+ ldrsh r2, [r4, r3]
+ cmp r2, 0
+ beq _080AA260
+ cmp r2, 0x1
+ bne _080AA290
+ ldr r1, _080AA258 @ =0xfffffc00
+ adds r0, r1, 0
+ ldrh r2, [r4, 0x32]
+ adds r0, r2
+ strh r0, [r4, 0x32]
+ ldr r3, _080AA25C @ =0xffffff00
+ adds r0, r3, 0
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x2E
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080AA290
+ movs r0, 0x2
+ strh r0, [r4, 0x38]
+ b _080AA2A0
+ .align 2, 0
+_080AA258: .4byte 0xfffffc00
+_080AA25C: .4byte 0xffffff00
+_080AA260:
+ movs r3, 0x80
+ lsls r3, 3
+ adds r0, r3, 0
+ ldrh r1, [r4, 0x32]
+ adds r0, r1
+ strh r0, [r4, 0x32]
+ movs r3, 0x80
+ lsls r3, 1
+ adds r0, r3, 0
+ ldrh r1, [r4, 0x34]
+ adds r0, r1
+ strh r0, [r4, 0x34]
+ ldrh r0, [r4, 0x36]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x2E
+ ldrsh r1, [r4, r3]
+ cmp r0, r1
+ bne _080AA290
+ strh r2, [r4, 0x36]
+ movs r0, 0x1
+ strh r0, [r4, 0x38]
+_080AA290:
+ ldr r0, _080AA2A8 @ =gBattleAnimArgs
+ ldrh r1, [r0, 0xE]
+ ldr r0, _080AA2AC @ =0x0000ffff
+ cmp r1, r0
+ bne _080AA2A0
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AA2A0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA2A8: .4byte gBattleAnimArgs
+_080AA2AC: .4byte 0x0000ffff
+ thumb_func_end sub_80AA1D4
+
+ thumb_func_start sub_80AA2B0
+sub_80AA2B0: @ 80AA2B0
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080AA2F8 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080AA2FC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ strh r0, [r5, 0x2E]
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ movs r1, 0x7
+ bl Cos
+ strh r0, [r5, 0x30]
+ ldr r0, _080AA300 @ =sub_80AA304
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA2F8: .4byte gBattleAnimAttacker
+_080AA2FC: .4byte gBattleAnimArgs
+_080AA300: .4byte sub_80AA304
+ thumb_func_end sub_80AA2B0
+
+ thumb_func_start sub_80AA304
+sub_80AA304: @ 80AA304
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x24]
+ adds r0, r1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x30]
+ ldrh r3, [r2, 0x26]
+ adds r0, r3
+ strh r0, [r2, 0x26]
+ movs r1, 0x20
+ ldrsh r0, [r2, r1]
+ movs r3, 0x24
+ ldrsh r1, [r2, r3]
+ adds r0, r1
+ adds r0, 0x10
+ movs r1, 0x88
+ lsls r1, 1
+ cmp r0, r1
+ bhi _080AA342
+ movs r0, 0x22
+ ldrsh r1, [r2, r0]
+ movs r3, 0x26
+ ldrsh r0, [r2, r3]
+ adds r1, r0
+ cmp r1, 0xA0
+ bgt _080AA342
+ movs r0, 0x10
+ negs r0, r0
+ cmp r1, r0
+ bge _080AA348
+_080AA342:
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080AA348:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA304
+
+ thumb_func_start sub_80AA34C
+sub_80AA34C: @ 80AA34C
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x2E]
+ ldrh r1, [r2, 0x24]
+ adds r0, r1
+ strh r0, [r2, 0x24]
+ ldrh r0, [r2, 0x30]
+ ldrh r3, [r2, 0x26]
+ adds r0, r3
+ strh r0, [r2, 0x26]
+ ldrh r0, [r2, 0x34]
+ adds r1, r0, 0x1
+ strh r1, [r2, 0x34]
+ lsls r0, 16
+ asrs r0, 16
+ movs r3, 0x32
+ ldrsh r1, [r2, r3]
+ cmp r0, r1
+ blt _080AA378
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080AA378:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA34C
+
+ thumb_func_start sub_80AA37C
+sub_80AA37C: @ 80AA37C
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r4, _080AA3C8 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r4, _080AA3CC @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ movs r1, 0xA
+ bl Sin
+ strh r0, [r5, 0x2E]
+ movs r1, 0
+ ldrsh r0, [r4, r1]
+ movs r1, 0x7
+ bl Cos
+ strh r0, [r5, 0x30]
+ ldrh r0, [r4, 0x2]
+ strh r0, [r5, 0x32]
+ ldr r0, _080AA3D0 @ =sub_80AA34C
+ str r0, [r5, 0x1C]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA3C8: .4byte gBattleAnimAttacker
+_080AA3CC: .4byte gBattleAnimArgs
+_080AA3D0: .4byte sub_80AA34C
+ thumb_func_end sub_80AA37C
+
+ thumb_func_start sub_80AA3D4
+sub_80AA3D4: @ 80AA3D4
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080AA3EA
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080AA3EA:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA3D4
+
+ thumb_func_start sub_80AA3F0
+sub_80AA3F0: @ 80AA3F0
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x1
+ bl sub_8075160
+ ldr r0, _080AA404 @ =sub_80AA3D4
+ str r0, [r4, 0x1C]
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA404: .4byte sub_80AA3D4
+ thumb_func_end sub_80AA3F0
+
+ thumb_func_start sub_80AA408
+sub_80AA408: @ 80AA408
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AA426
+ ldr r0, _080AA498 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ ldrh r2, [r4, 0x20]
+ adds r1, r2
+ strh r1, [r4, 0x20]
+ ldrh r0, [r0, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+_080AA426:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ movs r2, 0x2E
+ ldrsh r1, [r4, r2]
+ lsls r0, r1, 2
+ adds r0, r1
+ lsls r5, r0, 1
+ movs r0, 0xFF
+ ands r5, r0
+ adds r0, r5, 0
+ movs r1, 0x50
+ bl Sin
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4F
+ bgt _080AA46A
+ adds r0, r5, 0
+ movs r1, 0x50
+ bl Cos
+ movs r2, 0x2E
+ ldrsh r1, [r4, r2]
+ lsrs r2, r1, 31
+ adds r1, r2
+ asrs r1, 1
+ lsls r0, 16
+ asrs r0, 24
+ adds r1, r0
+ strh r1, [r4, 0x26]
+_080AA46A:
+ movs r0, 0x2E
+ ldrsh r2, [r4, r0]
+ cmp r2, 0x5A
+ ble _080AA488
+ ldrh r0, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x32]
+ movs r0, 0x32
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r1, r0
+ asrs r1, 1
+ ldrh r0, [r4, 0x24]
+ subs r0, r1
+ strh r0, [r4, 0x24]
+_080AA488:
+ cmp r2, 0x64
+ ble _080AA492
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AA492:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA498: .4byte gBattleAnimArgs
+ thumb_func_end sub_80AA408
+
+ thumb_func_start sub_80AA49C
+sub_80AA49C: @ 80AA49C
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r0, [r4, 0x38]
+ adds r0, 0x1
+ strh r0, [r4, 0x38]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r1, 0x5
+ bl Sin
+ strh r0, [r4, 0x24]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x14
+ ble _080AA4F2
+ adds r1, r0, 0
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+_080AA4F2:
+ movs r1, 0x38
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x1E
+ ble _080AA500
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AA500:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA49C
+
+ thumb_func_start sub_80AA508
+sub_80AA508: @ 80AA508
+ push {r4,r5,lr}
+ adds r4, r0, 0
+ ldrh r2, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AA52C
+ ldr r1, _080AA528 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ strh r0, [r4, 0x30]
+ ldrh r0, [r1, 0x2]
+ strh r0, [r4, 0x32]
+ adds r0, r2, 0x1
+ strh r0, [r4, 0x2E]
+ b _080AA580
+ .align 2, 0
+_080AA528: .4byte gBattleAnimArgs
+_080AA52C:
+ ldrh r0, [r4, 0x30]
+ ldrh r2, [r4, 0x36]
+ adds r0, r2
+ movs r5, 0
+ strh r0, [r4, 0x36]
+ lsls r0, 16
+ asrs r0, 24
+ strh r0, [r4, 0x24]
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ bl Sin
+ adds r2, r0, 0
+ strh r2, [r4, 0x26]
+ ldrh r0, [r4, 0x34]
+ adds r0, 0x3
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r4, 0x34]
+ cmp r0, 0x46
+ ble _080AA580
+ ldr r0, _080AA588 @ =sub_80AA49C
+ str r0, [r4, 0x1C]
+ ldrh r0, [r4, 0x24]
+ ldrh r1, [r4, 0x20]
+ adds r0, r1
+ strh r0, [r4, 0x20]
+ ldrh r1, [r4, 0x22]
+ adds r0, r2, r1
+ strh r0, [r4, 0x22]
+ strh r5, [r4, 0x24]
+ strh r5, [r4, 0x26]
+ bl Random
+ lsls r0, 16
+ lsrs r0, 16
+ movs r1, 0xB4
+ bl __umodsi3
+ strh r0, [r4, 0x34]
+_080AA580:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA588: .4byte sub_80AA49C
+ thumb_func_end sub_80AA508
+
+ thumb_func_start sub_80AA58C
+sub_80AA58C: @ 80AA58C
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AA5C6
+ ldr r1, _080AA688 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r1, [r4, 0x22]
+ adds r0, r1
+ strh r0, [r4, 0x22]
+ adds r0, r4, 0
+ movs r1, 0
+ bl StartSpriteAnim
+ ldr r0, _080AA68C @ =gBattleAnimTarget
+ ldrb r0, [r0]
+ bl sub_807685C
+ subs r0, 0x1
+ adds r1, r4, 0
+ adds r1, 0x43
+ strb r0, [r1]
+ movs r0, 0x1
+ strh r0, [r4, 0x32]
+_080AA5C6:
+ ldrh r0, [r4, 0x32]
+ ldrh r2, [r4, 0x2E]
+ adds r0, r2
+ strh r0, [r4, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ lsls r1, r0, 2
+ adds r0, r1, 0
+ cmp r1, 0
+ bge _080AA5DC
+ adds r0, 0xFF
+_080AA5DC:
+ asrs r0, 8
+ lsls r0, 8
+ subs r0, r1, r0
+ strh r0, [r4, 0x30]
+ lsls r0, 16
+ cmp r0, 0
+ bge _080AA5EE
+ movs r0, 0
+ strh r0, [r4, 0x30]
+_080AA5EE:
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080AA5FC
+ adds r0, 0x3
+_080AA5FC:
+ asrs r0, 2
+ movs r1, 0x1E
+ subs r1, r0
+ adds r0, r2, 0
+ bl Cos
+ strh r0, [r4, 0x24]
+ movs r0, 0x30
+ ldrsh r2, [r4, r0]
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bge _080AA618
+ adds r0, 0x7
+_080AA618:
+ asrs r0, 3
+ movs r1, 0xA
+ subs r1, r0
+ adds r0, r2, 0
+ bl Sin
+ strh r0, [r4, 0x26]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ cmp r0, 0x80
+ ble _080AA63C
+ ldrh r1, [r4, 0x32]
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ ble _080AA63C
+ ldr r0, _080AA690 @ =0x0000ffff
+ strh r0, [r4, 0x32]
+_080AA63C:
+ movs r1, 0x30
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AA650
+ movs r2, 0x32
+ ldrsh r0, [r4, r2]
+ cmp r0, 0
+ bge _080AA650
+ movs r0, 0x1
+ strh r0, [r4, 0x32]
+_080AA650:
+ ldrh r0, [r4, 0x34]
+ adds r1, r0, 0x1
+ strh r1, [r4, 0x34]
+ subs r0, 0x9
+ lsls r0, 16
+ lsrs r0, 16
+ cmp r0, 0x46
+ bls _080AA694
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ b _080AA6A2
+ .align 2, 0
+_080AA688: .4byte gBattleAnimArgs
+_080AA68C: .4byte gBattleAnimTarget
+_080AA690: .4byte 0x0000ffff
+_080AA694:
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r1, [r2]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r1
+ strb r0, [r2]
+_080AA6A2:
+ movs r1, 0x34
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x5A
+ ble _080AA6B0
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AA6B0:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA58C
+
+ thumb_func_start sub_80AA6B8
+sub_80AA6B8: @ 80AA6B8
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AA6EC
+ ldr r1, _080AA6E8 @ =gBattleAnimArgs
+ ldrh r0, [r1]
+ ldrh r2, [r4, 0x20]
+ adds r0, r2
+ strh r0, [r4, 0x20]
+ ldrh r0, [r1, 0x2]
+ ldrh r2, [r4, 0x22]
+ adds r0, r2
+ strh r0, [r4, 0x22]
+ ldrb r1, [r1, 0x4]
+ adds r0, r4, 0
+ bl StartSpriteAnim
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ b _080AA700
+ .align 2, 0
+_080AA6E8: .4byte gBattleAnimArgs
+_080AA6EC:
+ adds r0, r4, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080AA700
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AA700:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA6B8
+
+ thumb_func_start sub_80AA708
+sub_80AA708: @ 80AA708
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r1, _080AA720 @ =gBattleAnimArgs
+ movs r2, 0x4
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080AA724
+ adds r0, r5, 0
+ bl DestroyAnimSprite
+ b _080AA788
+ .align 2, 0
+_080AA720: .4byte gBattleAnimArgs
+_080AA724:
+ movs r2, 0
+ ldrsh r0, [r1, r2]
+ cmp r0, 0
+ bne _080AA734
+ ldr r4, _080AA730 @ =gBattleAnimAttacker
+ b _080AA736
+ .align 2, 0
+_080AA730: .4byte gBattleAnimAttacker
+_080AA734:
+ ldr r4, _080AA764 @ =gBattleAnimTarget
+_080AA736:
+ ldrb r0, [r4]
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x22]
+ ldr r0, _080AA768 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r1, [r0, r2]
+ adds r2, r0, 0
+ cmp r1, 0
+ bne _080AA76C
+ ldrh r0, [r5, 0x20]
+ adds r0, 0x20
+ b _080AA770
+ .align 2, 0
+_080AA764: .4byte gBattleAnimTarget
+_080AA768: .4byte gBattleAnimArgs
+_080AA76C:
+ ldrh r0, [r5, 0x20]
+ subs r0, 0x20
+_080AA770:
+ strh r0, [r5, 0x20]
+ ldrh r0, [r2, 0x4]
+ strh r0, [r5, 0x2E]
+ ldrh r1, [r2, 0x2]
+ strh r1, [r5, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r5, 0
+ bl StartSpriteAnim
+ ldr r0, _080AA790 @ =sub_80AA794
+ str r0, [r5, 0x1C]
+_080AA788:
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA790: .4byte sub_80AA794
+ thumb_func_end sub_80AA708
+
+ thumb_func_start sub_80AA794
+sub_80AA794: @ 80AA794
+ push {lr}
+ adds r2, r0, 0
+ adds r0, 0x3F
+ ldrb r1, [r0]
+ movs r0, 0x10
+ ands r0, r1
+ cmp r0, 0
+ beq _080AA7C4
+ ldrh r0, [r2, 0x2E]
+ subs r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ cmp r0, 0
+ beq _080AA7BE
+ ldrh r1, [r2, 0x30]
+ lsls r1, 24
+ lsrs r1, 24
+ adds r0, r2, 0
+ bl StartSpriteAnim
+ b _080AA7C4
+_080AA7BE:
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080AA7C4:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA794
+
+ thumb_func_start sub_80AA7C8
+sub_80AA7C8: @ 80AA7C8
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ lsls r5, 24
+ lsrs r5, 24
+ ldr r0, _080AA7FC @ =gBattleAnimArgs
+ ldrb r0, [r0]
+ bl GetAnimBankSpriteId
+ adds r1, r0, 0
+ lsls r1, 24
+ lsrs r1, 24
+ lsls r4, r5, 2
+ adds r4, r5
+ lsls r4, 3
+ ldr r0, _080AA800 @ =gTasks
+ adds r4, r0
+ ldr r2, _080AA804 @ =gUnknown_83E4410
+ adds r0, r4, 0
+ bl sub_80762D0
+ ldr r0, _080AA808 @ =sub_80AA80C
+ str r0, [r4]
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA7FC: .4byte gBattleAnimArgs
+_080AA800: .4byte gTasks
+_080AA804: .4byte gUnknown_83E4410
+_080AA808: .4byte sub_80AA80C
+ thumb_func_end sub_80AA7C8
+
+ thumb_func_start sub_80AA80C
+sub_80AA80C: @ 80AA80C
+ push {r4,lr}
+ lsls r0, 24
+ lsrs r4, r0, 24
+ lsls r0, r4, 2
+ adds r0, r4
+ lsls r0, 3
+ ldr r1, _080AA834 @ =gTasks
+ adds r0, r1
+ bl sub_8076308
+ lsls r0, 24
+ cmp r0, 0
+ bne _080AA82C
+ adds r0, r4, 0
+ bl DestroyAnimVisualTask
+_080AA82C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA834: .4byte gTasks
+ thumb_func_end sub_80AA80C
+
+ thumb_func_start sub_80AA838
+sub_80AA838: @ 80AA838
+ push {r4-r7,lr}
+ adds r5, r0, 0
+ ldr r0, _080AA84C @ =gBattleAnimArgs
+ movs r1, 0
+ ldrsh r0, [r0, r1]
+ cmp r0, 0
+ bne _080AA854
+ ldr r0, _080AA850 @ =gBattleAnimAttacker
+ b _080AA856
+ .align 2, 0
+_080AA84C: .4byte gBattleAnimArgs
+_080AA850: .4byte gBattleAnimAttacker
+_080AA854:
+ ldr r0, _080AA8EC @ =gBattleAnimTarget
+_080AA856:
+ ldrb r6, [r0]
+ adds r0, r6, 0
+ bl GetBattlerSide
+ lsls r0, 24
+ lsrs r0, 24
+ cmp r0, 0x1
+ bne _080AA870
+ ldr r1, _080AA8F0 @ =gBattleAnimArgs
+ movs r2, 0x2
+ ldrsh r0, [r1, r2]
+ negs r0, r0
+ strh r0, [r1, 0x2]
+_080AA870:
+ adds r0, r6, 0
+ movs r1, 0x2
+ bl sub_8074480
+ lsls r0, 24
+ ldr r7, _080AA8F0 @ =gBattleAnimArgs
+ lsrs r0, 24
+ ldrh r3, [r7, 0x2]
+ adds r0, r3
+ movs r4, 0
+ strh r0, [r5, 0x20]
+ adds r0, r6, 0
+ movs r1, 0x3
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ ldrh r1, [r7, 0x4]
+ adds r0, r1
+ strh r0, [r5, 0x22]
+ strh r4, [r5, 0x2E]
+ ldrh r1, [r5, 0x20]
+ lsls r1, 3
+ strh r1, [r5, 0x30]
+ lsls r0, 3
+ strh r0, [r5, 0x32]
+ movs r2, 0x2
+ ldrsh r0, [r7, r2]
+ lsls r0, 3
+ cmp r0, 0
+ bge _080AA8B0
+ adds r0, 0x7
+_080AA8B0:
+ asrs r0, 3
+ strh r0, [r5, 0x34]
+ movs r3, 0x4
+ ldrsh r0, [r7, r3]
+ lsls r0, 3
+ cmp r0, 0
+ bge _080AA8C0
+ adds r0, 0x7
+_080AA8C0:
+ asrs r0, 3
+ strh r0, [r5, 0x36]
+ ldrh r2, [r5, 0x4]
+ lsls r1, r2, 22
+ lsrs r1, 22
+ movs r3, 0x6
+ ldrsh r0, [r7, r3]
+ lsls r0, 4
+ adds r1, r0
+ ldr r3, _080AA8F4 @ =0x000003ff
+ adds r0, r3, 0
+ ands r1, r0
+ ldr r0, _080AA8F8 @ =0xfffffc00
+ ands r0, r2
+ orrs r0, r1
+ strh r0, [r5, 0x4]
+ ldr r0, _080AA8FC @ =sub_80AA900
+ str r0, [r5, 0x1C]
+ pop {r4-r7}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA8EC: .4byte gBattleAnimTarget
+_080AA8F0: .4byte gBattleAnimArgs
+_080AA8F4: .4byte 0x000003ff
+_080AA8F8: .4byte 0xfffffc00
+_080AA8FC: .4byte sub_80AA900
+ thumb_func_end sub_80AA838
+
+ thumb_func_start sub_80AA900
+sub_80AA900: @ 80AA900
+ push {lr}
+ adds r2, r0, 0
+ ldrh r0, [r2, 0x34]
+ ldrh r1, [r2, 0x30]
+ adds r0, r1
+ strh r0, [r2, 0x30]
+ ldrh r1, [r2, 0x36]
+ ldrh r3, [r2, 0x32]
+ adds r1, r3
+ strh r1, [r2, 0x32]
+ lsls r0, 16
+ asrs r0, 19
+ strh r0, [r2, 0x20]
+ lsls r1, 16
+ asrs r1, 19
+ strh r1, [r2, 0x22]
+ ldrh r0, [r2, 0x2E]
+ adds r0, 0x1
+ strh r0, [r2, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x10
+ ble _080AA934
+ adds r0, r2, 0
+ bl DestroyAnimSprite
+_080AA934:
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AA900
+
+ thumb_func_start sub_80AA938
+sub_80AA938: @ 80AA938
+ push {r4,lr}
+ adds r4, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r4, r1]
+ cmp r0, 0
+ bne _080AA95A
+ ldr r0, _080AA994 @ =gBattleAnimArgs
+ ldrh r1, [r0]
+ movs r0, 0x78
+ subs r0, r1
+ strh r0, [r4, 0x30]
+ adds r2, r4, 0
+ adds r2, 0x3E
+ ldrb r0, [r2]
+ movs r1, 0x4
+ orrs r0, r1
+ strb r0, [r2]
+_080AA95A:
+ ldrh r0, [r4, 0x2E]
+ adds r0, 0x1
+ strh r0, [r4, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ movs r2, 0x30
+ ldrsh r1, [r4, r2]
+ cmp r0, r1
+ bne _080AA978
+ ldrb r0, [r4, 0x5]
+ lsrs r0, 4
+ adds r0, 0x10
+ movs r1, 0
+ bl sub_8075B48
+_080AA978:
+ movs r0, 0x2E
+ ldrsh r1, [r4, r0]
+ movs r2, 0x30
+ ldrsh r0, [r4, r2]
+ adds r0, 0x50
+ cmp r1, r0
+ bne _080AA98C
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AA98C:
+ pop {r4}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AA994: .4byte gBattleAnimArgs
+ thumb_func_end sub_80AA938
+
+ thumb_func_start sub_80AA998
+sub_80AA998: @ 80AA998
+ push {r4-r6,lr}
+ adds r6, r0, 0
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ cmp r0, 0
+ bne _080AA9C6
+ movs r5, 0x78
+ strh r5, [r6, 0x20]
+ ldr r4, _080AAA48 @ =gBattleAnimArgs
+ movs r2, 0
+ ldrsh r0, [r4, r2]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ subs r0, 0xF
+ strh r0, [r6, 0x22]
+ ldrb r1, [r4, 0x2]
+ adds r0, r6, 0
+ bl StartSpriteAnim
+ strh r5, [r6, 0x38]
+ ldrh r0, [r4, 0x4]
+ strh r0, [r6, 0x34]
+_080AA9C6:
+ ldrh r0, [r6, 0x2E]
+ adds r0, 0x1
+ movs r5, 0
+ strh r0, [r6, 0x2E]
+ movs r1, 0x2E
+ ldrsh r0, [r6, r1]
+ lsrs r1, r0, 31
+ adds r0, r1
+ asrs r0, 1
+ strh r0, [r6, 0x30]
+ movs r2, 0x2E
+ ldrsh r0, [r6, r2]
+ lsls r4, r0, 1
+ adds r4, r0
+ ldrh r0, [r6, 0x34]
+ adds r4, r0
+ movs r2, 0xFF
+ ldrh r0, [r6, 0x3A]
+ adds r0, 0xA
+ movs r1, 0xFF
+ ands r0, r1
+ strh r0, [r6, 0x3A]
+ ands r4, r2
+ adds r0, r4, 0
+ movs r1, 0x64
+ bl Cos
+ strh r0, [r6, 0x24]
+ adds r0, r4, 0
+ movs r1, 0xA
+ bl Sin
+ adds r4, r0, 0
+ movs r1, 0x3A
+ ldrsh r0, [r6, r1]
+ movs r1, 0x4
+ bl Cos
+ ldrh r2, [r6, 0x30]
+ adds r4, r2
+ adds r0, r4
+ strh r0, [r6, 0x26]
+ movs r0, 0x2E
+ ldrsh r1, [r6, r0]
+ movs r2, 0x38
+ ldrsh r0, [r6, r2]
+ cmp r1, r0
+ ble _080AAA42
+ ldr r0, _080AAA4C @ =sub_80AAA50
+ str r0, [r6, 0x1C]
+ strh r5, [r6, 0x2E]
+ adds r0, r6, 0
+ bl oamt_add_pos2_onto_pos1
+ movs r0, 0x5
+ strh r0, [r6, 0x32]
+ strh r5, [r6, 0x36]
+ strh r5, [r6, 0x34]
+ adds r0, r6, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+_080AAA42:
+ pop {r4-r6}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAA48: .4byte gBattleAnimArgs
+_080AAA4C: .4byte sub_80AAA50
+ thumb_func_end sub_80AA998
+
+ thumb_func_start sub_80AAA50
+sub_80AAA50: @ 80AAA50
+ push {lr}
+ adds r1, r0, 0
+ ldrh r0, [r1, 0x2E]
+ adds r0, 0x1
+ strh r0, [r1, 0x2E]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0xA
+ ble _080AAA6A
+ movs r0, 0
+ strh r0, [r1, 0x2E]
+ ldr r0, _080AAA70 @ =sub_80AAA74
+ str r0, [r1, 0x1C]
+_080AAA6A:
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAA70: .4byte sub_80AAA74
+ thumb_func_end sub_80AAA50
+
+ thumb_func_start sub_80AAA74
+sub_80AAA74: @ 80AAA74
+ push {r4,lr}
+ adds r4, r0, 0
+ ldrh r1, [r4, 0x32]
+ ldrh r2, [r4, 0x34]
+ adds r0, r1, r2
+ strh r0, [r4, 0x34]
+ strh r0, [r4, 0x26]
+ adds r1, 0x1
+ strh r1, [r4, 0x32]
+ lsls r0, 16
+ asrs r0, 16
+ cmp r0, 0x30
+ ble _080AAA9E
+ lsls r0, r1, 16
+ cmp r0, 0
+ ble _080AAA9E
+ ldrh r0, [r4, 0x36]
+ subs r1, r0, 0x5
+ strh r1, [r4, 0x32]
+ adds r0, 0x1
+ strh r0, [r4, 0x36]
+_080AAA9E:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x3
+ ble _080AAAD0
+ movs r2, 0x32
+ ldrsh r1, [r4, r2]
+ lsrs r0, r1, 31
+ adds r0, r1, r0
+ asrs r0, 1
+ lsls r0, 1
+ subs r1, r0
+ adds r3, r4, 0
+ adds r3, 0x3E
+ movs r0, 0x1
+ ands r1, r0
+ lsls r1, 2
+ ldrb r2, [r3]
+ movs r0, 0x5
+ negs r0, r0
+ ands r0, r2
+ orrs r0, r1
+ strb r0, [r3]
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AAAD0:
+ movs r1, 0x36
+ ldrsh r0, [r4, r1]
+ cmp r0, 0x4
+ bne _080AAADE
+ adds r0, r4, 0
+ bl DestroyAnimSprite
+_080AAADE:
+ pop {r4}
+ pop {r0}
+ bx r0
+ thumb_func_end sub_80AAA74
+
+ thumb_func_start sub_80AAAE4
+sub_80AAAE4: @ 80AAAE4
+ push {r4,r5,lr}
+ adds r5, r0, 0
+ ldr r0, _080AAB28 @ =gBattleTypeFlags
+ ldr r0, [r0]
+ movs r1, 0x1
+ ands r0, r1
+ cmp r0, 0
+ beq _080AAB30
+ ldr r4, _080AAB2C @ =gBattleAnimAttacker
+ ldrb r1, [r4]
+ movs r0, 0x2
+ eors r0, r1
+ bl sub_8072DF0
+ lsls r0, 24
+ cmp r0, 0
+ beq _080AAB30
+ ldrb r0, [r4]
+ adds r2, r5, 0
+ adds r2, 0x20
+ adds r3, r5, 0
+ adds r3, 0x22
+ movs r1, 0
+ bl sub_8076D9C
+ ldrh r0, [r5, 0x22]
+ adds r0, 0x28
+ strh r0, [r5, 0x22]
+ adds r0, r5, 0
+ movs r1, 0x1
+ bl StartSpriteAffineAnim
+ b _080AAB50
+ .align 2, 0
+_080AAB28: .4byte gBattleTypeFlags
+_080AAB2C: .4byte gBattleAnimAttacker
+_080AAB30:
+ ldr r4, _080AAB70 @ =gBattleAnimAttacker
+ ldrb r0, [r4]
+ movs r1, 0
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ strh r0, [r5, 0x20]
+ ldrb r0, [r4]
+ movs r1, 0x1
+ bl sub_8074480
+ lsls r0, 24
+ lsrs r0, 24
+ adds r0, 0x28
+ strh r0, [r5, 0x22]
+_080AAB50:
+ movs r0, 0xD
+ strh r0, [r5, 0x2E]
+ ldrh r0, [r5, 0x20]
+ strh r0, [r5, 0x32]
+ ldrh r0, [r5, 0x22]
+ subs r0, 0x48
+ strh r0, [r5, 0x36]
+ ldr r0, _080AAB74 @ =sub_8075590
+ str r0, [r5, 0x1C]
+ ldr r1, _080AAB78 @ =DestroyAnimSprite
+ adds r0, r5, 0
+ bl StoreSpriteCallbackInData6
+ pop {r4,r5}
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAB70: .4byte gBattleAnimAttacker
+_080AAB74: .4byte sub_8075590
+_080AAB78: .4byte DestroyAnimSprite
+ thumb_func_end sub_80AAAE4
+
+ thumb_func_start sub_80AAB7C
+sub_80AAB7C: @ 80AAB7C
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r3, _080AAB98 @ =gBattleAnimArgs
+ ldr r1, _080AAB9C @ =gAnimDisableStructPtr
+ ldr r1, [r1]
+ ldrb r2, [r1, 0x10]
+ movs r1, 0x1
+ ands r1, r2
+ strh r1, [r3, 0xE]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AAB98: .4byte gBattleAnimArgs
+_080AAB9C: .4byte gAnimDisableStructPtr
+ thumb_func_end sub_80AAB7C
+
+ thumb_func_start update_fury_cutter_counter_copy
+update_fury_cutter_counter_copy: @ 80AABA0
+ push {lr}
+ lsls r0, 24
+ lsrs r0, 24
+ ldr r2, _080AABB8 @ =gBattleAnimArgs
+ ldr r1, _080AABBC @ =gAnimDisableStructPtr
+ ldr r1, [r1]
+ ldrb r1, [r1, 0x10]
+ strh r1, [r2, 0xE]
+ bl DestroyAnimVisualTask
+ pop {r0}
+ bx r0
+ .align 2, 0
+_080AABB8: .4byte gBattleAnimArgs
+_080AABBC: .4byte gAnimDisableStructPtr
+ thumb_func_end update_fury_cutter_counter_copy
+
+ .align 2, 0 @ Don't pad with nop.