diff options
Diffstat (limited to 'asm/battle_anim_effects_2.s')
-rw-r--r-- | asm/battle_anim_effects_2.s | 7946 |
1 files changed, 7946 insertions, 0 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s new file mode 100644 index 000000000..34bb0db27 --- /dev/null +++ b/asm/battle_anim_effects_2.s @@ -0,0 +1,7946 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_80A6E48 +sub_80A6E48: @ 80A6E48 + push {r4,r5,lr} + adds r4, r0, 0 + bl sub_8074FCC + ldr r5, _080A6E8C @ =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_8074FF8 + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x34] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x36] + ldr r1, _080A6E90 @ =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, _080A6E94 @ =sub_8074BE4 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A6E8C: .4byte gBattleAnimArgs +_080A6E90: .4byte move_anim_8074EE0 +_080A6E94: .4byte sub_8074BE4 + thumb_func_end sub_80A6E48 + + thumb_func_start sub_80A6E98 +sub_80A6E98: @ 80A6E98 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080A6EAC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080A6EB4 + ldr r0, _080A6EB0 @ =gBattleAnimAttacker + b _080A6EB6 + .align 2, 0 +_080A6EAC: .4byte gBattleAnimArgs +_080A6EB0: .4byte gBattleAnimAttacker +_080A6EB4: + ldr r0, _080A6ED0 @ =gBattleAnimTarget +_080A6EB6: + ldrb r0, [r0] + adds r1, r4, 0 + bl sub_80A6B0C + movs r0, 0 + strh r0, [r4, 0x2E] + strh r0, [r4, 0x30] + ldr r0, _080A6ED4 @ =sub_80A6ED8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A6ED0: .4byte gBattleAnimTarget +_080A6ED4: .4byte sub_80A6ED8 + thumb_func_end sub_80A6E98 + + thumb_func_start sub_80A6ED8 +sub_80A6ED8: @ 80A6ED8 + push {lr} + adds r1, r0, 0 + movs r2, 0x2E + ldrsh r0, [r1, r2] + cmp r0, 0x1 + beq _080A6F0A + cmp r0, 0x1 + bgt _080A6EEE + cmp r0, 0 + beq _080A6EF4 + b _080A6F38 +_080A6EEE: + cmp r0, 0x2 + beq _080A6F24 + b _080A6F38 +_080A6EF4: + ldrh r0, [r1, 0x26] + subs r0, 0x3 + strh r0, [r1, 0x26] + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _080A6F38 + b _080A6F1C +_080A6F0A: + ldrh r0, [r1, 0x26] + adds r0, 0x3 + strh r0, [r1, 0x26] + ldrh r0, [r1, 0x30] + subs r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + cmp r0, 0 + bne _080A6F38 +_080A6F1C: + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + b _080A6F38 +_080A6F24: + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x40 + bne _080A6F38 + adds r0, r1, 0 + bl DestroyAnimSprite +_080A6F38: + pop {r0} + bx r0 + thumb_func_end sub_80A6ED8 + + thumb_func_start sub_80A6F3C +sub_80A6F3C: @ 80A6F3C + push {r4,lr} + adds r4, r0, 0 + ldr r3, _080A6F88 @ =gSprites + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r1, [r4, 0x30] + ldrh r2, [r0, 0x24] + adds r1, r2 + strh r1, [r0, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0x30] + movs r0, 0x2E + ldrsh r2, [r4, r0] + cmp r2, 0 + bne _080A6F7A + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + strh r2, [r0, 0x24] + adds r0, r4, 0 + bl move_anim_8074EE0 +_080A6F7A: + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A6F88: .4byte gSprites + thumb_func_end sub_80A6F3C + + thumb_func_start sub_80A6F8C +sub_80A6F8C: @ 80A6F8C + push {r4-r6,lr} + adds r5, r0, 0 + ldr r4, _080A6FD4 @ =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, _080A6FD8 @ =gBattlerSpriteIds + ldr r0, _080A6FDC @ =gBattleAnimTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r6, [r0] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A6FE4 + ldr r0, _080A6FE0 @ =gBattleAnimArgs + ldrh r1, [r5, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r5, 0x20] + adds r1, r0, 0 + b _080A6FEE + .align 2, 0 +_080A6FD4: .4byte gBattleAnimAttacker +_080A6FD8: .4byte gBattlerSpriteIds +_080A6FDC: .4byte gBattleAnimTarget +_080A6FE0: .4byte gBattleAnimArgs +_080A6FE4: + ldr r1, _080A7018 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] +_080A6FEE: + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + strh r6, [r5, 0x32] + ldr r0, _080A701C @ =sub_80A6F3C + str r0, [r5, 0x1C] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A7018: .4byte gBattleAnimArgs +_080A701C: .4byte sub_80A6F3C + thumb_func_end sub_80A6F8C + + thumb_func_start sub_80A7020 +sub_80A7020: @ 80A7020 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r1, _080A704C @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x38] + ldr r0, _080A7050 @ =sub_8074C44 + str r0, [r4, 0x1C] + ldr r1, _080A7054 @ =sub_80A7058 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A704C: .4byte gBattleAnimArgs +_080A7050: .4byte sub_8074C44 +_080A7054: .4byte sub_80A7058 + thumb_func_end sub_80A7020 + + thumb_func_start sub_80A7058 +sub_80A7058: @ 80A7058 + push {lr} + ldrh r1, [r0, 0x30] + strh r1, [r0, 0x2E] + ldrh r1, [r0, 0x20] + strh r1, [r0, 0x32] + ldrh r1, [r0, 0x22] + adds r1, 0xF + strh r1, [r0, 0x36] + ldr r1, _080A7078 @ =sub_8075590 + str r1, [r0, 0x1C] + ldr r1, _080A707C @ =sub_80A7080 + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .align 2, 0 +_080A7078: .4byte sub_8075590 +_080A707C: .4byte sub_80A7080 + thumb_func_end sub_80A7058 + + thumb_func_start sub_80A7080 +sub_80A7080: @ 80A7080 + push {lr} + adds r1, r0, 0 + ldrh r2, [r1, 0x38] + movs r3, 0x38 + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _080A7096 + adds r0, r1, 0 + bl DestroyAnimSprite + b _080A709A +_080A7096: + subs r0, r2, 0x1 + strh r0, [r1, 0x38] +_080A709A: + pop {r0} + bx r0 + thumb_func_end sub_80A7080 + + thumb_func_start sub_80A70A0 +sub_80A70A0: @ 80A70A0 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r1, _080A70CC @ =gBattlerSpriteIds + ldr r0, _080A70D0 @ =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r0, [r0] + movs r1, 0 + bl sub_80758E0 + ldr r1, _080A70D4 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldr r1, _080A70D8 @ =sub_80A70DC + str r1, [r0] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A70CC: .4byte gBattlerSpriteIds +_080A70D0: .4byte gBattleAnimAttacker +_080A70D4: .4byte gTasks +_080A70D8: .4byte sub_80A70DC + thumb_func_end sub_80A70A0 + + thumb_func_start sub_80A70DC +sub_80A70DC: @ 80A70DC + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080A710C @ =gBattlerSpriteIds + ldr r0, _080A7110 @ =gBattleAnimAttacker + ldrb r0, [r0] + adds r1, r0, r1 + ldrb r4, [r1] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080A7118 + ldr r1, _080A7114 @ =gTasks + lsls r2, r5, 2 + adds r0, r2, r5 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x8] + negs r0, r0 + lsls r0, 16 + lsrs r3, r0, 16 + adds r6, r2, 0 + b _080A7126 + .align 2, 0 +_080A710C: .4byte gBattlerSpriteIds +_080A7110: .4byte gBattleAnimAttacker +_080A7114: .4byte gTasks +_080A7118: + ldr r2, _080A7158 @ =gTasks + lsls r1, r5, 2 + adds r0, r1, r5 + lsls r0, 3 + adds r0, r2 + ldrh r3, [r0, 0x8] + adds r6, r1, 0 +_080A7126: + movs r2, 0x80 + lsls r2, 1 + adds r0, r4, 0 + adds r1, r2, 0 + bl obj_id_set_rotscale + ldr r1, _080A7158 @ =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r2, 0xA + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080A7160 + ldrh r0, [r1, 0x8] + adds r0, 0xB0 + strh r0, [r1, 0x8] + ldr r1, _080A715C @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrh r1, [r0, 0x26] + adds r1, 0x1 + b _080A718A + .align 2, 0 +_080A7158: .4byte gTasks +_080A715C: .4byte gSprites +_080A7160: + cmp r0, 0x1 + bne _080A7176 + ldrh r0, [r1, 0xE] + adds r0, 0x1 + strh r0, [r1, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + bne _080A71D0 + movs r0, 0x2 + b _080A71CE +_080A7176: + ldrh r0, [r1, 0x8] + subs r0, 0xB0 + strh r0, [r1, 0x8] + ldr r1, _080A71C4 @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrh r1, [r0, 0x26] + subs r1, 0x1 +_080A718A: + strh r1, [r0, 0x26] + adds r0, r4, 0 + bl sub_80759DC + ldr r0, _080A71C8 @ =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + movs r3, 0x8 + ldrsh r2, [r1, r3] + movs r0, 0xF2 + lsls r0, 4 + cmp r2, r0 + beq _080A71AA + cmp r2, 0 + bne _080A71D0 +_080A71AA: + ldrh r2, [r1, 0xA] + movs r3, 0xA + ldrsh r0, [r1, r3] + cmp r0, 0x2 + bne _080A71CC + adds r0, r4, 0 + bl sub_8075980 + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _080A71D0 + .align 2, 0 +_080A71C4: .4byte gSprites +_080A71C8: .4byte gTasks +_080A71CC: + adds r0, r2, 0x1 +_080A71CE: + strh r0, [r1, 0xA] +_080A71D0: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80A70DC + + thumb_func_start sub_80A71D8 +sub_80A71D8: @ 80A71D8 + push {r4,r5,lr} + adds r4, r0, 0 + bl sub_8074FCC + ldr r0, _080A71FC @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A7204 + ldr r0, _080A7200 @ =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + adds r5, r0, 0 + b _080A7210 + .align 2, 0 +_080A71FC: .4byte gBattleAnimAttacker +_080A7200: .4byte gBattleAnimArgs +_080A7204: + ldr r1, _080A7244 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + adds r5, r1, 0 +_080A7210: + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, _080A7248 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A724C + adds r3, r4, 0 + adds r3, 0x3F + ldrb r0, [r3] + movs r1, 0x1 + adds r2, r0, 0 + orrs r2, r1 + strb r2, [r3] + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080A7260 + movs r0, 0x2 + orrs r2, r0 + strb r2, [r3] + b _080A7260 + .align 2, 0 +_080A7244: .4byte gBattleAnimArgs +_080A7248: .4byte gBattleAnimAttacker +_080A724C: + movs r2, 0x4 + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _080A7260 + adds r2, r4, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x2 + orrs r0, r1 + strb r0, [r2] +_080A7260: + ldr r0, _080A7274 @ =sub_8074F6C + str r0, [r4, 0x1C] + ldr r1, _080A7278 @ =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A7274: .4byte sub_8074F6C +_080A7278: .4byte DestroyAnimSprite + thumb_func_end sub_80A71D8 + + thumb_func_start sub_80A727C +sub_80A727C: @ 80A727C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8075160 + ldr r0, _080A7298 @ =sub_8074F50 + str r0, [r4, 0x1C] + ldr r1, _080A729C @ =sub_80A72A0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7298: .4byte sub_8074F50 +_080A729C: .4byte sub_80A72A0 + thumb_func_end sub_80A727C + + thumb_func_start sub_80A72A0 +sub_80A72A0: @ 80A72A0 + push {lr} + movs r1, 0x6 + strh r1, [r0, 0x2E] + ldrh r1, [r0, 0x20] + strh r1, [r0, 0x32] + ldrh r1, [r0, 0x22] + subs r1, 0x20 + strh r1, [r0, 0x36] + ldr r1, _080A72C0 @ =sub_8075590 + str r1, [r0, 0x1C] + ldr r1, _080A72C4 @ =DestroyAnimSprite + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .align 2, 0 +_080A72C0: .4byte sub_8075590 +_080A72C4: .4byte DestroyAnimSprite + thumb_func_end sub_80A72A0 + + thumb_func_start sub_80A72C8 +sub_80A72C8: @ 80A72C8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + adds r5, r0, 0 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + beq _080A72EC + ldr r1, _080A72E8 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + b _080A730E + .align 2, 0 +_080A72E8: .4byte gBattleAnimArgs +_080A72EC: + ldr r0, _080A73B4 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A730E + ldr r1, _080A73B8 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_080A730E: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r4, _080A73BC @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + ldr r6, _080A73B8 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r6, 0x6] + adds r0, r2 + lsls r0, 16 + lsrs r0, 16 + adds r7, r0, 0 + ldrh r1, [r5, 0x20] + mov r2, r8 + lsls r0, r2, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r5, 0x22] + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl sub_8075B30 + lsls r0, 16 + movs r1, 0xF0 + lsls r1, 24 + adds r0, r1 + lsrs r4, r0, 16 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + beq _080A7380 + ldr r2, _080A73C0 @ =0xffffa000 + adds r0, r4, r2 + lsls r0, 16 + lsrs r4, r0, 16 +_080A7380: + movs r3, 0x80 + lsls r3, 1 + str r4, [sp] + adds r0, r5, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_8075A1C + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + mov r0, r8 + strh r0, [r5, 0x32] + strh r7, [r5, 0x36] + ldr r0, _080A73C4 @ =sub_8075590 + str r0, [r5, 0x1C] + ldr r1, _080A73C8 @ =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A73B4: .4byte gBattleAnimAttacker +_080A73B8: .4byte gBattleAnimArgs +_080A73BC: .4byte gBattleAnimTarget +_080A73C0: .4byte 0xffffa000 +_080A73C4: .4byte sub_8075590 +_080A73C8: .4byte DestroyAnimSprite + thumb_func_end sub_80A72C8 + + thumb_func_start sub_80A73CC +sub_80A73CC: @ 80A73CC + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + subs r1, r0, 0x1 + strh r1, [r3, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _080A73F6 + ldr r2, _080A73FC @ =gTasks + movs r0, 0x3C + ldrsh r1, [r3, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0xA] + subs r1, 0x1 + strh r1, [r0, 0xA] + adds r0, r3, 0 + bl DestroySprite +_080A73F6: + pop {r0} + bx r0 + .align 2, 0 +_080A73FC: .4byte gTasks + thumb_func_end sub_80A73CC + + thumb_func_start sub_80A7400 +sub_80A7400: @ 80A7400 + push {r4,lr} + adds r2, r0, 0 + movs r0, 0x3C + ldrsh r1, [r2, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + ldr r1, _080A7430 @ =gTasks + adds r4, r0, r1 + movs r3, 0x2E + ldrsh r1, [r2, r3] + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + ble _080A7434 + ldrh r0, [r2, 0x34] + ldrh r1, [r2, 0x38] + adds r0, r1 + strh r0, [r2, 0x38] + ldrh r0, [r2, 0x36] + ldrh r3, [r2, 0x3A] + adds r0, r3 + b _080A7442 + .align 2, 0 +_080A7430: .4byte gTasks +_080A7434: + ldrh r0, [r2, 0x38] + ldrh r1, [r2, 0x34] + subs r0, r1 + strh r0, [r2, 0x38] + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x36] + subs r0, r1 +_080A7442: + strh r0, [r2, 0x3A] + ldrh r0, [r2, 0x38] + ldrh r1, [r2, 0x30] + adds r3, r0, r1 + strh r3, [r2, 0x30] + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + ldrh r1, [r4, 0x16] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A7466 + lsls r0, r3, 16 + lsrs r0, 24 + negs r0, r0 + b _080A746A +_080A7466: + lsls r0, r3, 16 + lsrs r0, 24 +_080A746A: + strh r0, [r2, 0x24] + ldrh r1, [r4, 0x18] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A747E + ldrh r0, [r2, 0x32] + lsrs r0, 8 + negs r0, r0 + b _080A7482 +_080A747E: + ldrh r0, [r2, 0x32] + lsrs r0, 8 +_080A7482: + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + subs r1, r0, 0x1 + strh r1, [r2, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _080A7498 + movs r0, 0x1E + strh r0, [r2, 0x2E] + ldr r0, _080A74A0 @ =sub_80A73CC + str r0, [r2, 0x1C] +_080A7498: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A74A0: .4byte sub_80A73CC + thumb_func_end sub_80A7400 + + thumb_func_start sub_80A74A4 +sub_80A74A4: @ 80A74A4 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + movs r0, 0x3C + ldrsh r1, [r7, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + ldr r1, _080A74E8 @ =gTasks + adds r6, r0, r1 + ldrh r2, [r6, 0x16] + movs r1, 0x2 + negs r1, r1 + adds r0, r1, 0 + ands r0, r2 + ldrh r3, [r7, 0x30] + adds r2, r0, r3 + strh r2, [r7, 0x30] + ldrh r0, [r6, 0x18] + ands r1, r0 + ldrh r0, [r7, 0x32] + adds r1, r0 + strh r1, [r7, 0x32] + ldrh r1, [r6, 0x16] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A74EC + lsls r0, r2, 16 + lsrs r0, 24 + negs r0, r0 + b _080A74F0 + .align 2, 0 +_080A74E8: .4byte gTasks +_080A74EC: + lsls r0, r2, 16 + lsrs r0, 24 +_080A74F0: + strh r0, [r7, 0x24] + ldrh r1, [r6, 0x18] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A7504 + ldrh r0, [r7, 0x32] + lsrs r0, 8 + negs r0, r0 + b _080A7508 +_080A7504: + ldrh r0, [r7, 0x32] + lsrs r0, 8 +_080A7508: + strh r0, [r7, 0x26] + ldrh r0, [r7, 0x2E] + subs r1, r0, 0x1 + strh r1, [r7, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _080A75D4 + movs r4, 0 + movs r0, 0x8 + strh r0, [r7, 0x2E] + movs r0, 0x4 + strh r0, [r6, 0x12] + movs r0, 0x80 + lsls r0, 5 + bl sub_80D8B90 + lsls r0, 16 + lsrs r5, r0, 16 + ldrh r0, [r7, 0x24] + ldrh r1, [r7, 0x20] + adds r2, r0, r1 + strh r2, [r7, 0x20] + ldrh r0, [r7, 0x26] + ldrh r3, [r7, 0x22] + adds r0, r3 + strh r0, [r7, 0x22] + strh r4, [r7, 0x26] + strh r4, [r7, 0x24] + ldrh r3, [r6, 0x1E] + movs r0, 0x1E + ldrsh r1, [r6, r0] + lsls r0, r2, 16 + asrs r0, 16 + cmp r1, r0 + blt _080A7552 + subs r0, r3, r2 + b _080A7554 +_080A7552: + subs r0, r2, r3 +_080A7554: + lsls r0, 24 + lsrs r4, r0, 16 + ldrh r3, [r6, 0x20] + movs r0, 0x20 + ldrsh r1, [r6, r0] + ldrh r2, [r7, 0x22] + movs r6, 0x22 + ldrsh r0, [r7, r6] + cmp r1, r0 + blt _080A756C + subs r0, r3, r2 + b _080A756E +_080A756C: + subs r0, r2, r3 +_080A756E: + lsls r0, 24 + lsrs r0, 16 + mov r8, r0 + movs r0, 0 + strh r0, [r7, 0x32] + strh r0, [r7, 0x30] + strh r0, [r7, 0x3A] + strh r0, [r7, 0x38] + lsls r0, r4, 16 + asrs r0, 16 + lsls r5, 16 + asrs r5, 16 + adds r1, r5, 0 + bl sub_80D8AA0 + adds r4, r0, 0 + lsls r4, 16 + asrs r4, 16 + movs r6, 0xE0 + lsls r6, 1 + adds r0, r6, 0 + bl sub_80D8B90 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_80D8AA0 + strh r0, [r7, 0x34] + mov r1, r8 + lsls r0, r1, 16 + asrs r0, 16 + adds r1, r5, 0 + bl sub_80D8AA0 + adds r4, r0, 0 + lsls r4, 16 + asrs r4, 16 + adds r0, r6, 0 + bl sub_80D8B90 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_80D8AA0 + strh r0, [r7, 0x36] + ldr r0, _080A75E0 @ =sub_80A7400 + str r0, [r7, 0x1C] +_080A75D4: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A75E0: .4byte sub_80A7400 + thumb_func_end sub_80A74A4 + + thumb_func_start sub_80A75E4 +sub_80A75E4: @ 80A75E4 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, _080A7608 @ =gTasks + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r1 + movs r1, 0xA + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080A7602 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_080A7602: + pop {r0} + bx r0 + .align 2, 0 +_080A7608: .4byte gTasks + thumb_func_end sub_80A75E4 + + thumb_func_start sub_80A760C +sub_80A760C: @ 80A760C + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, _080A7660 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + subs r1, r0, 0x1 + strh r1, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bgt _080A76E0 + ldr r0, _080A7664 @ =gUnknown_83E3C28 + movs r2, 0x1A + ldrsh r1, [r5, r2] + movs r3, 0x1C + ldrsh r2, [r5, r3] + ldrb r3, [r5, 0xC] + ldrb r4, [r5, 0xA] + subs r3, r4 + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r12, r0 + lsls r0, 4 + add r0, r12 + lsls r0, 2 + ldr r1, _080A7668 @ =gSprites + adds r6, r0, r1 + movs r1, 0x10 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _080A766C + cmp r0, 0x2 + beq _080A7682 + b _080A7690 + .align 2, 0 +_080A7660: .4byte gTasks +_080A7664: .4byte gUnknown_83E3C28 +_080A7668: .4byte gSprites +_080A766C: + ldrb r2, [r6, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x18 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x57 + ands r0, r2 + orrs r0, r1 + strb r0, [r6, 0x3] + b _080A7690 +_080A7682: + ldrb r0, [r6, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r6, 0x3] +_080A7690: + ldr r3, _080A76E8 @ =gTasks + lsls r2, r7, 2 + adds r2, r7 + lsls r2, 3 + adds r4, r2, r3 + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x14] + subs r0, r1 + strh r0, [r6, 0x2E] + strh r7, [r6, 0x3C] + movs r1, 0xA + ldrsh r0, [r4, r1] + adds r0, 0xD + lsls r0, 1 + adds r0, r2 + adds r3, 0x8 + adds r0, r3 + mov r2, r12 + strh r2, [r0] + ldrh r0, [r4, 0xE] + strh r0, [r4, 0x8] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r0, 0x3F + negs r0, r0 + bl sub_8073A44 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x93 + bl PlaySE12WithPanning + movs r3, 0xA + ldrsh r0, [r4, r3] + cmp r0, 0x2 + ble _080A76E0 + ldr r0, _080A76EC @ =sub_80A75E4 + str r0, [r4] +_080A76E0: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A76E8: .4byte gTasks +_080A76EC: .4byte sub_80A75E4 + thumb_func_end sub_80A760C + + thumb_func_start sub_80A76F0 +sub_80A76F0: @ 80A76F0 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r7, r0, 24 + movs r0, 0 + mov r9, r0 + movs r5, 0 + mov r0, sp + mov r1, r9 + strh r1, [r0] + mov r4, sp + adds r4, 0x2 + strh r1, [r4] + bl sub_8073788 + lsls r0, 24 + mov r10, r4 + cmp r0, 0 + beq _080A775C + ldr r1, _080A774C @ =gTasks + lsls r2, r7, 2 + adds r0, r2, r7 + lsls r0, 3 + adds r0, r1 + movs r1, 0x2 + strh r1, [r0, 0x10] + ldr r3, _080A7750 @ =gBattleAnimArgs + ldrh r0, [r3] + negs r0, r0 + strh r0, [r3] + ldrh r1, [r3, 0x4] + movs r0, 0x1 + ands r0, r1 + mov r8, r2 + cmp r0, 0 + beq _080A7754 + movs r0, 0x2 + negs r0, r0 + ands r0, r1 + strh r0, [r3, 0x4] + b _080A77B6 + .align 2, 0 +_080A774C: .4byte gTasks +_080A7750: .4byte gBattleAnimArgs +_080A7754: + movs r0, 0x1 + orrs r0, r1 + strh r0, [r3, 0x4] + b _080A77B6 +_080A775C: + ldr r1, _080A77A0 @ =gUnknown_2023BD6 + ldr r0, _080A77A4 @ =gBattleAnimTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r1, [r0] + movs r3, 0x1 + adds r0, r3, 0 + ands r0, r1 + lsls r2, r7, 2 + mov r8, r2 + cmp r0, 0 + bne _080A77B6 + ldr r1, _080A77A8 @ =gTasks + adds r0, r2, r7 + lsls r0, 3 + adds r0, r1 + strh r3, [r0, 0x10] + ldr r2, _080A77AC @ =gBattleAnimArgs + ldrh r0, [r2] + negs r0, r0 + strh r0, [r2] + ldrh r0, [r2, 0x2] + negs r0, r0 + strh r0, [r2, 0x2] + ldrh r1, [r2, 0x4] + adds r0, r3, 0 + ands r0, r1 + cmp r0, 0 + beq _080A77B0 + movs r0, 0x2 + negs r0, r0 + ands r0, r1 + b _080A77B4 + .align 2, 0 +_080A77A0: .4byte gUnknown_2023BD6 +_080A77A4: .4byte gBattleAnimTarget +_080A77A8: .4byte gTasks +_080A77AC: .4byte gBattleAnimArgs +_080A77B0: + movs r0, 0x1 + orrs r0, r1 +_080A77B4: + strh r0, [r2, 0x4] +_080A77B6: + ldr r5, _080A7810 @ =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0 + bl sub_8074480 + ldr r1, _080A7814 @ =gTasks + mov r3, r8 + adds r4, r3, r7 + lsls r4, 3 + adds r4, r1 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + adds r6, r0, 0 + ldrb r0, [r5] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + mov r9, r0 + ldr r0, _080A7818 @ =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A7820 + ldr r4, _080A781C @ =gBattleAnimTarget + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl sub_8072DF0 + lsls r0, 24 + cmp r0, 0 + beq _080A7820 + ldrb r0, [r4] + movs r1, 0 + mov r2, sp + mov r3, r10 + bl sub_8076D9C + b _080A7842 + .align 2, 0 +_080A7810: .4byte gBattleAnimAttacker +_080A7814: .4byte gTasks +_080A7818: .4byte gBattleTypeFlags +_080A781C: .4byte gBattleAnimTarget +_080A7820: + mov r5, sp + ldr r4, _080A787C @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + mov r1, r10 + strh r0, [r1] +_080A7842: + mov r4, sp + ldr r0, _080A7880 @ =gTasks + mov r2, r8 + adds r1, r2, r7 + lsls r1, 3 + adds r1, r0 + mov r2, sp + ldr r3, _080A7884 @ =gBattleAnimArgs + ldrh r0, [r3] + ldrh r2, [r2] + adds r0, r2 + strh r0, [r1, 0x1E] + strh r0, [r4] + ldrh r0, [r3, 0x2] + mov r3, r10 + ldrh r3, [r3] + adds r0, r3 + strh r0, [r1, 0x20] + mov r1, r10 + strh r0, [r1] + mov r0, sp + ldrh r2, [r0] + movs r3, 0 + ldrsh r0, [r0, r3] + adds r1, r6, 0 + cmp r0, r1 + blt _080A7888 + subs r0, r2, r1 + b _080A788A + .align 2, 0 +_080A787C: .4byte gBattleAnimTarget +_080A7880: .4byte gTasks +_080A7884: .4byte gBattleAnimArgs +_080A7888: + subs r0, r1, r2 +_080A788A: + lsls r0, 16 + lsrs r0, 16 + lsls r4, r0, 16 + asrs r4, 16 + ldr r5, _080A7900 @ =gBattleAnimArgs + ldrh r1, [r5, 0x4] + movs r0, 0x2 + negs r0, r0 + ands r0, r1 + lsls r0, 16 + asrs r0, 16 + bl sub_80D8B90 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_80D8AA0 + ldr r2, _080A7904 @ =gTasks + mov r3, r8 + adds r1, r3, r7 + lsls r1, 3 + adds r6, r1, r2 + strh r0, [r6, 0x12] + movs r1, 0x12 + ldrsh r0, [r6, r1] + movs r1, 0x80 + bl sub_80D8AA0 + strh r0, [r6, 0x14] + ldrh r0, [r5, 0x4] + strh r0, [r6, 0x16] + mov r2, r10 + ldrh r1, [r2] + movs r3, 0 + ldrsh r0, [r2, r3] + mov r4, r9 + cmp r0, r4 + blt _080A7908 + subs r4, r1, r4 + lsls r4, 16 + asrs r4, 16 + movs r1, 0x12 + ldrsh r0, [r6, r1] + bl sub_80D8B90 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_80D8AA0 + movs r1, 0x2 + negs r1, r1 + ands r1, r0 + strh r1, [r6, 0x18] + b _080A7928 + .align 2, 0 +_080A7900: .4byte gBattleAnimArgs +_080A7904: .4byte gTasks +_080A7908: + subs r4, r1 + lsls r4, 16 + asrs r4, 16 + movs r2, 0x12 + ldrsh r0, [r6, r2] + bl sub_80D8B90 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_80D8AA0 + movs r1, 0x1 + orrs r0, r1 + strh r0, [r6, 0x18] +_080A7928: + ldr r1, _080A7968 @ =gTasks + mov r3, r8 + adds r0, r3, r7 + lsls r0, 3 + adds r5, r0, r1 + ldr r4, _080A796C @ =gBattleAnimArgs + ldrh r0, [r4, 0x6] + strh r0, [r5, 0xE] + ldrh r1, [r4, 0x8] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + beq _080A7978 + movs r0, 0x80 + eors r0, r1 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3F + ble _080A79A0 + ldr r0, _080A7970 @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_807685C + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080A7974 @ =0x0000ffc0 + adds r1, r2, 0 + ldrh r4, [r4, 0x8] + adds r1, r4 + adds r0, r1 + b _080A79B0 + .align 2, 0 +_080A7968: .4byte gTasks +_080A796C: .4byte gBattleAnimArgs +_080A7970: .4byte gBattleAnimTarget +_080A7974: .4byte 0x0000ffc0 +_080A7978: + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0x3F + ble _080A79A0 + ldr r0, _080A7998 @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_807685C + lsls r0, 24 + lsrs r0, 24 + ldr r3, _080A799C @ =0x0000ffc0 + adds r1, r3, 0 + ldrh r4, [r4, 0x8] + adds r1, r4 + adds r0, r1 + b _080A79B0 + .align 2, 0 +_080A7998: .4byte gBattleAnimTarget +_080A799C: .4byte 0x0000ffc0 +_080A79A0: + ldr r0, _080A79DC @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_807685C + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x8] + subs r0, r1 +_080A79B0: + strh r0, [r5, 0xC] + ldr r0, _080A79E0 @ =gTasks + mov r2, r8 + adds r1, r2, r7 + lsls r1, 3 + adds r1, r0 + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0x2 + bgt _080A79C8 + movs r0, 0x3 + strh r0, [r1, 0xC] +_080A79C8: + ldr r0, _080A79E4 @ =sub_80A760C + str r0, [r1] + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A79DC: .4byte gBattleAnimTarget +_080A79E0: .4byte gTasks +_080A79E4: .4byte sub_80A760C + thumb_func_end sub_80A76F0 + + thumb_func_start sub_80A79E8 +sub_80A79E8: @ 80A79E8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8075160 + ldr r0, _080A7A10 @ =gUnknown_83E3D18 + ldrh r0, [r0, 0x2] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r4, 0x2E] + ldr r0, _080A7A14 @ =sub_80A7A18 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7A10: .4byte gUnknown_83E3D18 +_080A7A14: .4byte sub_80A7A18 + thumb_func_end sub_80A79E8 + + thumb_func_start sub_80A7A18 +sub_80A7A18: @ 80A7A18 + push {r4-r7,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _080A7A7C + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r5, [r4, 0x2E] + ldr r1, _080A7A84 @ =gPlttBufferFaded + adds r0, r5, 0 + adds r0, 0x8 + lsls r0, 1 + adds r0, r1 + ldrh r7, [r0] + adds r6, r1, 0 + adds r1, r5, 0 + adds r1, 0x9 + lsls r0, r5, 1 + adds r0, r6 + adds r2, r0, 0 + adds r2, 0x10 + movs r3, 0x7 + lsls r1, 1 + adds r1, r6 +_080A7A50: + ldrh r0, [r1] + strh r0, [r2] + adds r1, 0x2 + adds r2, 0x2 + subs r3, 0x1 + cmp r3, 0 + bge _080A7A50 + adds r0, r5, 0 + adds r0, 0xF + lsls r0, 1 + adds r0, r6 + strh r7, [r0] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x18 + bne _080A7A7C + adds r0, r4, 0 + bl DestroyAnimSprite +_080A7A7C: + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A7A84: .4byte gPlttBufferFaded + thumb_func_end sub_80A7A18 + + thumb_func_start sub_80A7A88 +sub_80A7A88: @ 80A7A88 + push {r4-r7,lr} + sub sp, 0x4 + adds r5, r0, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r4, _080A7B28 @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + ldr r4, _080A7B2C @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + lsls r0, 16 + lsrs r7, r0, 16 + ldr r0, _080A7B30 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A7ACC + ldrh r0, [r4, 0x4] + negs r0, r0 + strh r0, [r4, 0x4] +_080A7ACC: + lsls r0, r6, 16 + asrs r0, 16 + ldrh r1, [r4, 0x4] + adds r0, r1 + lsls r0, 16 + ldrh r1, [r5, 0x20] + lsrs r6, r0, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r5, 0x22] + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl sub_8075B30 + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + adds r0, r5, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_8075A1C + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x2E] + strh r6, [r5, 0x32] + strh r7, [r5, 0x36] + ldr r0, _080A7B34 @ =sub_80756A4 + str r0, [r5, 0x1C] + ldr r1, _080A7B38 @ =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A7B28: .4byte gBattleAnimTarget +_080A7B2C: .4byte gBattleAnimArgs +_080A7B30: .4byte gBattleAnimAttacker +_080A7B34: .4byte sub_80756A4 +_080A7B38: .4byte DestroyAnimSprite + thumb_func_end sub_80A7A88 + + thumb_func_start sub_80A7B3C +sub_80A7B3C: @ 80A7B3C + ldr r1, _080A7B4C @ =0x0000fff0 + strh r1, [r0, 0x32] + ldrh r1, [r0, 0x22] + adds r1, 0x8 + strh r1, [r0, 0x22] + ldr r1, _080A7B50 @ =sub_80A7B54 + str r1, [r0, 0x1C] + bx lr + .align 2, 0 +_080A7B4C: .4byte 0x0000fff0 +_080A7B50: .4byte sub_80A7B54 + thumb_func_end sub_80A7B3C + + thumb_func_start sub_80A7B54 +sub_80A7B54: @ 80A7B54 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x80 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + ldr r0, _080A7BC0 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080A7B78 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] +_080A7B78: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x5 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7E + ble _080A7BB8 + movs r0, 0 + strh r0, [r4, 0x30] + movs r1, 0x32 + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _080A7BB8 + adds r0, r4, 0 + bl DestroyAnimSprite +_080A7BB8: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7BC0: .4byte gBattleAnimAttacker + thumb_func_end sub_80A7B54 + + thumb_func_start sub_80A7BC4 +sub_80A7BC4: @ 80A7BC4 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8075160 + movs r0, 0x14 + strh r0, [r4, 0x2E] + ldr r5, _080A7C10 @ =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldr r0, _080A7C14 @ =sub_8075590 + str r0, [r4, 0x1C] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r1, _080A7C18 @ =sub_80A7C1C + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A7C10: .4byte gBattleAnimTarget +_080A7C14: .4byte sub_8075590 +_080A7C18: .4byte sub_80A7C1C + thumb_func_end sub_80A7BC4 + + thumb_func_start sub_80A7C1C +sub_80A7C1C: @ 80A7C1C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x3F + bl sub_8073A44 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x9F + bl PlaySE12WithPanning + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + movs r2, 0 + movs r1, 0x7 + adds r0, r4, 0 + adds r0, 0x3C +_080A7C50: + strh r2, [r0] + subs r0, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _080A7C50 + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x7 + ands r0, r1 + ldr r2, _080A7C98 @ =0x0000fff4 + adds r1, r2, 0 + subs r1, r0 + strh r1, [r4, 0x3A] + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xA0 + bl __umodsi3 + adds r0, 0xA0 + strh r0, [r4, 0x3C] + ldr r0, _080A7C9C @ =sub_80A7CA0 + str r0, [r4, 0x1C] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + strb r0, [r2] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7C98: .4byte 0x0000fff4 +_080A7C9C: .4byte sub_80A7CA0 + thumb_func_end sub_80A7C1C + + thumb_func_start sub_80A7CA0 +sub_80A7CA0: @ 80A7CA0 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x3C] + ldrh r2, [r4, 0x2E] + adds r0, r1, r2 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r2, r0, 24 + strh r2, [r4, 0x24] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A7CBE + negs r0, r2 + strh r0, [r4, 0x24] +_080A7CBE: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x3A + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x8 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7E + ble _080A7CFE + movs r0, 0 + strh r0, [r4, 0x30] + movs r1, 0x32 + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _080A7CFE + adds r0, r4, 0 + bl DestroyAnimSprite +_080A7CFE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A7CA0 + + thumb_func_start sub_80A7D04 +sub_80A7D04: @ 80A7D04 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8075160 + ldr r0, _080A7D54 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080A7D22 + ldrh r0, [r4, 0x22] + adds r0, 0x10 + strh r0, [r4, 0x22] +_080A7D22: + ldr r1, _080A7D58 @ =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0xC] + strh r0, [r4, 0x34] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldr r0, _080A7D5C @ =sub_8074A80 + str r0, [r4, 0x1C] + ldr r1, _080A7D60 @ =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7D54: .4byte gBattleAnimAttacker +_080A7D58: .4byte gBattleAnimArgs +_080A7D5C: .4byte sub_8074A80 +_080A7D60: .4byte DestroyAnimSprite + thumb_func_end sub_80A7D04 + + thumb_func_start sub_80A7D64 +sub_80A7D64: @ 80A7D64 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + movs r7, 0x20 + ldr r4, _080A7DE0 @ =0x0000ffe0 + movs r0, 0x10 + mov r8, r0 + ldr r6, _080A7DE4 @ =0x0000fff0 + ldr r0, _080A7DE8 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _080A7D90 + adds r7, r4, 0 + movs r4, 0x20 + mov r8, r6 + movs r6, 0x10 + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim +_080A7D90: + lsls r0, r7, 16 + asrs r0, 16 + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + movs r0, 0x6 + strh r0, [r5, 0x2E] + ldr r4, _080A7DEC @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + add r0, r8 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x36] + ldr r0, _080A7DF0 @ =sub_8075590 + str r0, [r5, 0x1C] + ldr r1, _080A7DF4 @ =sub_80A7DF8 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A7DE0: .4byte 0x0000ffe0 +_080A7DE4: .4byte 0x0000fff0 +_080A7DE8: .4byte gBattleAnimArgs +_080A7DEC: .4byte gBattleAnimTarget +_080A7DF0: .4byte sub_8075590 +_080A7DF4: .4byte sub_80A7DF8 + thumb_func_end sub_80A7D64 + + thumb_func_start sub_80A7DF8 +sub_80A7DF8: @ 80A7DF8 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080A7E0E + adds r0, r2, 0 + bl DestroyAnimSprite +_080A7E0E: + pop {r0} + bx r0 + thumb_func_end sub_80A7DF8 + + thumb_func_start sub_80A7E14 +sub_80A7E14: @ 80A7E14 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + movs r0, 0x20 + mov r8, r0 + ldr r4, _080A7EA8 @ =0x0000ffe0 + movs r2, 0x10 + mov r9, r2 + ldr r6, _080A7EAC @ =0x0000fff0 + ldr r7, _080A7EB0 @ =gBattleAnimArgs + ldrh r1, [r7] + movs r2, 0 + ldrsh r0, [r7, r2] + cmp r0, 0 + beq _080A7E48 + mov r8, r4 + movs r4, 0x20 + mov r9, r6 + movs r6, 0x10 + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim +_080A7E48: + mov r0, r8 + lsls r1, r0, 16 + asrs r1, 16 + ldrh r2, [r5, 0x20] + adds r1, r2 + strh r1, [r5, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + movs r0, 0x6 + strh r0, [r5, 0x2E] + strh r1, [r5, 0x30] + ldr r4, _080A7EB4 @ =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + add r0, r9 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldrh r0, [r7] + strh r0, [r5, 0x38] + ldrh r0, [r5, 0x2E] + strh r0, [r5, 0x3A] + ldr r0, _080A7EB8 @ =sub_80A7EBC + str r0, [r5, 0x1C] + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A7EA8: .4byte 0x0000ffe0 +_080A7EAC: .4byte 0x0000fff0 +_080A7EB0: .4byte gBattleAnimArgs +_080A7EB4: .4byte gBattleAnimTarget +_080A7EB8: .4byte sub_80A7EBC + thumb_func_end sub_80A7E14 + + thumb_func_start sub_80A7EBC +sub_80A7EBC: @ 80A7EBC + push {r4,lr} + adds r4, r0, 0 + bl sub_80755E0 + lsls r0, 24 + cmp r0, 0 + beq _080A7F20 + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080A7F20 + adds r0, r4, 0 + movs r1, 0 + bl SeekSpriteAnim + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x40 + orrs r0, r1 + strb r0, [r2] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r2, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + movs r0, 0x2 + strh r0, [r4, 0x24] + ldr r0, _080A7F28 @ =0x0000fffe + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + eors r0, r1 + strh r0, [r4, 0x32] + strh r2, [r4, 0x36] + strh r2, [r4, 0x34] + ldr r0, _080A7F2C @ =sub_80A7F30 + str r0, [r4, 0x1C] +_080A7F20: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7F28: .4byte 0x0000fffe +_080A7F2C: .4byte sub_80A7F30 + thumb_func_end sub_80A7EBC + + thumb_func_start sub_80A7F30 +sub_80A7F30: @ 80A7F30 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080A7F48 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x26] + negs r0, r0 + strh r0, [r4, 0x26] +_080A7F48: + ldrh r0, [r4, 0x34] + movs r1, 0x1 + eors r0, r1 + movs r1, 0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x33 + bne _080A7F8A + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + strh r1, [r4, 0x36] + strh r1, [r4, 0x34] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x41 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + ldrh r0, [r4, 0x38] + movs r1, 0x1 + eors r1, r0 + lsls r1, 24 + lsrs r1, 24 + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, _080A7F90 @ =sub_80A7F94 + str r0, [r4, 0x1C] +_080A7F8A: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A7F90: .4byte sub_80A7F94 + thumb_func_end sub_80A7F30 + + thumb_func_start sub_80A7F94 +sub_80A7F94: @ 80A7F94 + push {r4,lr} + adds r4, r0, 0 + bl sub_80755E0 + lsls r0, 24 + cmp r0, 0 + beq _080A7FA8 + adds r0, r4, 0 + bl DestroyAnimSprite +_080A7FA8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A7F94 + + thumb_func_start sub_80A7FB0 +sub_80A7FB0: @ 80A7FB0 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + movs r0, 0x1 + bl GetAnimBankSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80758E0 + adds r0, r4, 0 + movs r1, 0xD0 + movs r2, 0xD0 + movs r3, 0 + bl obj_id_set_rotscale + ldr r1, _080A8008 @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0 + bl sub_8075B48 + ldr r1, _080A800C @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r1, 0x50 + strh r1, [r0, 0x8] + ldr r1, _080A8010 @ =sub_80A8014 + str r1, [r0] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A8008: .4byte gSprites +_080A800C: .4byte gTasks +_080A8010: .4byte sub_80A8014 + thumb_func_end sub_80A7FB0 + + thumb_func_start sub_80A8014 +sub_80A8014: @ 80A8014 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080A806C @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + asrs r1, 16 + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _080A8064 + movs r0, 0x1 + bl GetAnimBankSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + bl sub_8075980 + ldr r1, _080A8070 @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0x1 + bl sub_8075B48 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080A8064: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A806C: .4byte gTasks +_080A8070: .4byte gSprites + thumb_func_end sub_80A8014 + + thumb_func_start sub_80A8074 +sub_80A8074: @ 80A8074 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080A80C0 @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0x8] + movs r1, 0 + bl sub_80758E0 + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + strh r5, [r4, 0xE] + movs r0, 0x80 + lsls r0, 1 + strh r0, [r4, 0x10] + strh r5, [r4, 0x12] + strh r5, [r4, 0x14] + ldr r0, _080A80C4 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_807685C + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x16] + ldr r0, _080A80C8 @ =sub_80A80CC + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A80C0: .4byte gTasks +_080A80C4: .4byte gBattleAnimAttacker +_080A80C8: .4byte sub_80A80CC + thumb_func_end sub_80A8074 + + thumb_func_start sub_80A80CC +sub_80A80CC: @ 80A80CC + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080A80F0 @ =gTasks + adds r4, r0, r1 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bls _080A80E6 + b _080A81F6 +_080A80E6: + lsls r0, 2 + ldr r1, _080A80F4 @ =_080A80F8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080A80F0: .4byte gTasks +_080A80F4: .4byte _080A80F8 + .align 2, 0 +_080A80F8: + .4byte _080A8110 + .4byte _080A8158 + .4byte _080A818E + .4byte _080A8194 + .4byte _080A81A4 + .4byte _080A81D8 +_080A8110: + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _080A8120 + cmp r0, 0x3 + beq _080A8120 + cmp r0, 0x6 + bne _080A8128 +_080A8120: + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_80A8200 +_080A8128: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x10] + adds r0, 0x28 + strh r0, [r4, 0x10] + ldrb r0, [r4, 0x8] + movs r1, 0x10 + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_8076440 + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0x20 + bne _080A81F6 + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + b _080A81D0 +_080A8158: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080A81F6 + movs r2, 0x12 + ldrsh r1, [r4, r2] + cmp r1, 0x3 + bne _080A816E + strh r0, [r4, 0xC] + strh r1, [r4, 0xA] + b _080A81F6 +_080A816E: + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r2, 0x80 + lsls r2, 1 + strh r2, [r4, 0x10] + ldrb r0, [r4, 0x8] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_8076440 + movs r0, 0x2 + strh r0, [r4, 0xA] + b _080A81F6 +_080A818E: + movs r0, 0 + strh r0, [r4, 0xA] + b _080A81F6 +_080A8194: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x20 + ble _080A81F6 + b _080A81CC +_080A81A4: + ldrh r0, [r4, 0xC] + adds r0, 0x2 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x10] + subs r0, 0x50 + strh r0, [r4, 0x10] + ldrb r0, [r4, 0x8] + movs r1, 0x10 + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_8076440 + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0x20 + bne _080A81F6 +_080A81CC: + movs r0, 0 + strh r0, [r4, 0xC] +_080A81D0: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + b _080A81F6 +_080A81D8: + ldrb r0, [r4, 0x8] + bl sub_8075980 + ldr r2, _080A81FC @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0 + strh r1, [r0, 0x26] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080A81F6: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A81FC: .4byte gSprites + thumb_func_end sub_80A80CC + + thumb_func_start sub_80A8200 +sub_80A8200: @ 80A8200 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r7, r0, 0 + lsls r1, 24 + lsrs r1, 24 + mov r9, r1 + movs r0, 0 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + lsls r0, 16 + asrs r4, r0, 16 + cmp r4, 0 + blt _080A82DA + bl AllocOamMatrix + lsls r0, 24 + lsrs r6, r0, 24 + cmp r6, 0xFF + bne _080A8244 + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + ldr r1, _080A8240 @ =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram + b _080A82DA + .align 2, 0 +_080A8240: .4byte gSprites +_080A8244: + ldr r5, _080A82E8 @ =gSprites + lsls r3, r4, 4 + adds r3, r4 + lsls r3, 2 + adds r4, r3, r5 + ldrb r1, [r4, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x3 + orrs r0, r1 + strb r0, [r4, 0x1] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + movs r0, 0x1F + ands r6, r0 + lsls r2, r6, 1 + ldrb r1, [r4, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + orrs r0, r2 + strb r0, [r4, 0x3] + ldrb r0, [r7, 0x16] + ldrb r1, [r7, 0xE] + subs r0, r1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrh r0, [r7, 0xE] + adds r0, 0x1 + strh r0, [r7, 0xE] + ldrh r0, [r7, 0x14] + adds r0, 0x1 + strh r0, [r7, 0x14] + movs r0, 0x10 + strh r0, [r4, 0x2E] + mov r0, r9 + strh r0, [r4, 0x30] + movs r0, 0x6 + strh r0, [r4, 0x32] + adds r5, 0x1C + adds r3, r5 + ldr r0, _080A82EC @ =sub_80A82F0 + str r0, [r3] + mov r1, r8 + lsls r0, r1, 24 + lsrs r0, 24 + movs r1, 0x10 + ldrsh r2, [r7, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x1] + movs r3, 0x4 + negs r3, r3 + ands r3, r0 + movs r0, 0x1 + orrs r3, r0 + strb r3, [r4, 0x1] + lsrs r1, r3, 6 + ldrb r2, [r4, 0x3] + lsrs r2, 6 + lsls r3, 30 + lsrs r3, 30 + adds r0, r4, 0 + bl CalcCenterToCornerVec +_080A82DA: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A82E8: .4byte gSprites +_080A82EC: .4byte sub_80A82F0 + thumb_func_end sub_80A8200 + + thumb_func_start sub_80A82F0 +sub_80A82F0: @ 80A82F0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _080A832E + ldr r3, _080A8334 @ =gTasks + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x30 + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl obj_delete_but_dont_free_vram +_080A832E: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A8334: .4byte gTasks + thumb_func_end sub_80A82F0 + + thumb_func_start sub_80A8338 +sub_80A8338: @ 80A8338 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, _080A835C @ =gTasks + adds r4, r0, r1 + ldr r5, _080A8360 @ =gBattleAnimArgs + movs r1, 0x2 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080A8364 + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _080A838A + .align 2, 0 +_080A835C: .4byte gTasks +_080A8360: .4byte gBattleAnimArgs +_080A8364: + ldrb r0, [r5] + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + strh r1, [r4, 0x8] + strh r2, [r4, 0xA] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0xC] + strh r2, [r4, 0xE] + strh r2, [r4, 0x10] + ldr r2, _080A8390 @ =gUnknown_83E3E60 + adds r0, r4, 0 + bl sub_80762D0 + ldr r0, _080A8394 @ =sub_80A8398 + str r0, [r4] +_080A838A: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A8390: .4byte gUnknown_83E3E60 +_080A8394: .4byte sub_80A8398 + thumb_func_end sub_80A8338 + + thumb_func_start sub_80A8398 +sub_80A8398: @ 80A8398 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, _080A83BC @ =gTasks + adds r4, r0, r1 + movs r0, 0xA + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _080A8400 + cmp r5, 0x1 + bgt _080A83C0 + cmp r5, 0 + beq _080A83CA + b _080A84A8 + .align 2, 0 +_080A83BC: .4byte gTasks +_080A83C0: + cmp r5, 0x2 + beq _080A8434 + cmp r5, 0x3 + beq _080A8464 + b _080A84A8 +_080A83CA: + adds r0, r4, 0 + bl sub_8076308 + ldrh r2, [r4, 0x10] + adds r2, 0x3 + strh r2, [r4, 0x10] + ldr r3, _080A83FC @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r1, [r0, 0x26] + adds r1, r2 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _080A84A8 + strh r5, [r4, 0xE] + b _080A845C + .align 2, 0 +_080A83FC: .4byte gSprites +_080A8400: + adds r0, r4, 0 + bl sub_8076308 + ldr r2, _080A8430 @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x10] + ldrh r2, [r0, 0x26] + adds r1, r2 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _080A84A8 + movs r0, 0 + strh r0, [r4, 0xE] + b _080A845C + .align 2, 0 +_080A8430: .4byte gSprites +_080A8434: + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080A845C + ldr r2, _080A8458 @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x2 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0x10] + subs r0, 0x2 + strh r0, [r4, 0x10] + b _080A84A8 + .align 2, 0 +_080A8458: .4byte gSprites +_080A845C: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + b _080A84A8 +_080A8464: + adds r0, r4, 0 + bl sub_8076308 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _080A84A8 + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + cmp r0, 0 + bne _080A849C + ldr r2, _080A8498 @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x26] + adds r0, r6, 0 + bl DestroyAnimVisualTask + b _080A84A8 + .align 2, 0 +_080A8498: .4byte gSprites +_080A849C: + ldrb r1, [r4, 0x8] + ldr r2, _080A84B0 @ =gUnknown_83E3E60 + adds r0, r4, 0 + bl sub_80762D0 + strh r5, [r4, 0xA] +_080A84A8: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A84B0: .4byte gUnknown_83E3E60 + thumb_func_end sub_80A8398 + + thumb_func_start sub_80A84B4 +sub_80A84B4: @ 80A84B4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080A84E4 @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _080A84E8 @ =gUnknown_83E3E80 + adds r0, r4, 0 + bl sub_80762D0 + ldr r0, _080A84EC @ =sub_80A84F0 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A84E4: .4byte gTasks +_080A84E8: .4byte gUnknown_83E3E80 +_080A84EC: .4byte sub_80A84F0 + thumb_func_end sub_80A84B4 + + thumb_func_start sub_80A84F0 +sub_80A84F0: @ 80A84F0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080A8518 @ =gTasks + adds r0, r1 + bl sub_8076308 + lsls r0, 24 + cmp r0, 0 + bne _080A8510 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080A8510: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A8518: .4byte gTasks + thumb_func_end sub_80A84F0 + + thumb_func_start sub_80A851C +sub_80A851C: @ 80A851C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080A854C @ =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080A8550 + adds r0, r4, 0 + movs r1, 0 + bl StartSpriteAnim + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r4, 0x20] + movs r0, 0x40 + b _080A856A + .align 2, 0 +_080A854C: .4byte gBattleAnimAttacker +_080A8550: + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x20 + strh r0, [r4, 0x20] + ldr r0, _080A859C @ =0x0000ffc0 +_080A856A: + strh r0, [r4, 0x30] + ldr r0, _080A85A0 @ =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + strh r0, [r4, 0x22] + movs r0, 0x34 + strh r0, [r4, 0x2E] + strh r1, [r4, 0x32] + strh r1, [r4, 0x34] + strh r1, [r4, 0x36] + ldr r1, _080A85A4 @ =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, _080A85A8 @ =sub_8074D00 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A859C: .4byte 0x0000ffc0 +_080A85A0: .4byte gBattleAnimAttacker +_080A85A4: .4byte DestroyAnimSprite +_080A85A8: .4byte sub_8074D00 + thumb_func_end sub_80A851C + + thumb_func_start sub_80A85AC +sub_80A85AC: @ 80A85AC + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, _080A85C0 @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080A85C8 + ldr r0, _080A85C4 @ =gBattleAnimAttacker + b _080A85CA + .align 2, 0 +_080A85C0: .4byte gBattleAnimArgs +_080A85C4: .4byte gBattleAnimAttacker +_080A85C8: + ldr r0, _080A8628 @ =gBattleAnimTarget +_080A85CA: + ldrb r5, [r0] + adds r0, r5, 0 + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080A85E4 + ldr r1, _080A862C @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x2] +_080A85E4: + adds r0, r5, 0 + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + ldr r4, _080A862C @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x20] + adds r0, r5, 0 + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x4] + adds r0, r4 + strh r0, [r6, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + bgt _080A8616 + movs r0, 0x8 + strh r0, [r6, 0x22] +_080A8616: + ldr r1, _080A8630 @ =move_anim_8074EE0 + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + ldr r0, _080A8634 @ =sub_8074F50 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A8628: .4byte gBattleAnimTarget +_080A862C: .4byte gBattleAnimArgs +_080A8630: .4byte move_anim_8074EE0 +_080A8634: .4byte sub_8074F50 + thumb_func_end sub_80A85AC + + thumb_func_start sub_80A8638 +sub_80A8638: @ 80A8638 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080A866C @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + movs r0, 0 + strh r1, [r4, 0x8] + strh r0, [r4, 0xA] + ldr r2, _080A8670 @ =gUnknown_83E3F1C + adds r0, r4, 0 + bl sub_80762D0 + ldr r0, _080A8674 @ =sub_80A8678 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A866C: .4byte gTasks +_080A8670: .4byte gUnknown_83E3F1C +_080A8674: .4byte sub_80A8678 + thumb_func_end sub_80A8638 + + thumb_func_start sub_80A8678 +sub_80A8678: @ 80A8678 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080A86A0 @ =gTasks + adds r0, r1 + bl sub_8076308 + lsls r0, 24 + cmp r0, 0 + bne _080A8698 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080A8698: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A86A0: .4byte gTasks + thumb_func_end sub_80A8678 + + thumb_func_start sub_80A86A4 +sub_80A86A4: @ 80A86A4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080A8718 @ =gTasks + adds r4, r1, r0 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r2, 0 + strh r0, [r4, 0x8] + strh r2, [r4, 0xA] + movs r0, 0x4 + strh r0, [r4, 0xC] + movs r0, 0x7 + strh r0, [r4, 0xE] + movs r0, 0x3 + strh r0, [r4, 0x10] + ldr r3, _080A871C @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0, 0x20] + strh r0, [r4, 0x12] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x14] + strh r2, [r4, 0x16] + strh r2, [r4, 0x18] + movs r0, 0x2 + strh r0, [r4, 0x1A] + ldr r0, _080A8720 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080A870E + movs r1, 0xC + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0xC] +_080A870E: + ldr r0, _080A8724 @ =sub_80A8728 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A8718: .4byte gTasks +_080A871C: .4byte gSprites +_080A8720: .4byte gBattleAnimAttacker +_080A8724: .4byte sub_80A8728 + thumb_func_end sub_80A86A4 + + thumb_func_start sub_80A8728 +sub_80A8728: @ 80A8728 + push {r4,r5,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080A8770 @ =gTasks + adds r3, r0, r1 + ldrh r0, [r3, 0x16] + adds r0, 0x1 + strh r0, [r3, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _080A878E + movs r0, 0 + strh r0, [r3, 0x16] + ldrh r0, [r3, 0x18] + adds r0, 0x1 + strh r0, [r3, 0x18] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A8778 + ldr r2, _080A8774 @ =gSprites + movs r0, 0x8 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x1A] + ldrh r2, [r0, 0x22] + adds r1, r2 + b _080A878C + .align 2, 0 +_080A8770: .4byte gTasks +_080A8774: .4byte gSprites +_080A8778: + ldr r2, _080A87A0 @ =gSprites + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + ldrh r2, [r3, 0x1A] + subs r1, r2 +_080A878C: + strh r1, [r0, 0x22] +_080A878E: + movs r1, 0xA + ldrsh r0, [r3, r1] + cmp r0, 0x1 + beq _080A87DC + cmp r0, 0x1 + bgt _080A87A4 + cmp r0, 0 + beq _080A87AA + b _080A886C + .align 2, 0 +_080A87A0: .4byte gSprites +_080A87A4: + cmp r0, 0x2 + beq _080A880C + b _080A886C +_080A87AA: + ldr r2, _080A87D8 @ =gSprites + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0xC] + ldrh r2, [r0, 0x20] + adds r1, r2 + strh r1, [r0, 0x20] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _080A886C + movs r0, 0xE + strh r0, [r3, 0xE] + movs r0, 0x1 + strh r0, [r3, 0xA] + b _080A886C + .align 2, 0 +_080A87D8: .4byte gSprites +_080A87DC: + ldr r2, _080A8808 @ =gSprites + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x20] + ldrh r2, [r3, 0xC] + subs r1, r2 + strh r1, [r0, 0x20] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _080A886C + movs r0, 0x7 + strh r0, [r3, 0xE] + movs r0, 0x2 + strh r0, [r3, 0xA] + b _080A886C + .align 2, 0 +_080A8808: .4byte gSprites +_080A880C: + ldr r2, _080A8844 @ =gSprites + movs r0, 0x8 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0xC] + ldrh r5, [r0, 0x20] + adds r1, r5 + strh r1, [r0, 0x20] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + asrs r1, r0, 16 + cmp r1, 0 + bne _080A886C + ldrh r0, [r3, 0x10] + subs r0, 0x1 + strh r0, [r3, 0x10] + lsls r0, 16 + cmp r0, 0 + beq _080A8848 + movs r0, 0x7 + strh r0, [r3, 0xE] + strh r1, [r3, 0xA] + b _080A886C + .align 2, 0 +_080A8844: .4byte gSprites +_080A8848: + ldrh r1, [r3, 0x18] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A8866 + movs r0, 0x8 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + ldrh r2, [r3, 0x1A] + subs r1, r2 + strh r1, [r0, 0x22] +_080A8866: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080A886C: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80A8728 + + thumb_func_start sub_80A8874 +sub_80A8874: @ 80A8874 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080A88C4 @ =gTasks + adds r5, r1, r0 + ldr r4, _080A88C8 @ =gBattleAnimTarget + ldrb r0, [r4] + bl sub_807492C + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + movs r1, 0 + strh r0, [r5, 0x8] + movs r0, 0x4 + strh r0, [r5, 0xA] + strh r1, [r5, 0xC] + strh r1, [r5, 0xE] + strh r1, [r5, 0x10] + strh r1, [r5, 0x12] + ldrb r0, [r4] + bl sub_8076B2C + strh r0, [r5, 0x26] + ldrb r0, [r4] + bl sub_80768B0 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080A88D4 + ldr r0, _080A88CC @ =gBattle_BG1_X + ldrh r0, [r0] + strh r0, [r5, 0x14] + ldr r0, _080A88D0 @ =0x04000014 + b _080A88DC + .align 2, 0 +_080A88C4: .4byte gTasks +_080A88C8: .4byte gBattleAnimTarget +_080A88CC: .4byte gBattle_BG1_X +_080A88D0: .4byte 0x04000014 +_080A88D4: + ldr r0, _080A8940 @ =gBattle_BG2_X + ldrh r0, [r0] + strh r0, [r5, 0x14] + ldr r0, _080A8944 @ =0x04000018 +_080A88DC: + str r0, [sp] + ldrh r0, [r5, 0x8] + adds r1, r0, 0 + subs r1, 0x40 + lsls r2, r1, 16 + lsls r0, 16 + cmp r2, r0 + bgt _080A891A + ldr r4, _080A8948 @ =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r4, r0 +_080A88F4: + asrs r3, r2, 16 + cmp r3, 0 + blt _080A890C + lsls r1, r3, 1 + adds r2, r1, r4 + ldrh r0, [r5, 0x14] + adds r0, 0xF0 + strh r0, [r2] + adds r1, r6 + ldrh r0, [r5, 0x14] + adds r0, 0xF0 + strh r0, [r1] +_080A890C: + adds r0, r3, 0x1 + lsls r2, r0, 16 + asrs r1, r2, 16 + movs r3, 0x8 + ldrsh r0, [r5, r3] + cmp r1, r0 + ble _080A88F4 +_080A891A: + ldr r0, _080A894C @ =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + ldr r0, _080A8950 @ =sub_80A8954 + str r0, [r5] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A8940: .4byte gBattle_BG2_X +_080A8944: .4byte 0x04000018 +_080A8948: .4byte gScanlineEffectRegBuffers +_080A894C: .4byte 0xa2600001 +_080A8950: .4byte sub_80A8954 + thumb_func_end sub_80A8874 + + thumb_func_start sub_80A8954 +sub_80A8954: @ 80A8954 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080A8974 @ =gTasks + adds r3, r0, r1 + movs r1, 0x10 + ldrsh r0, [r3, r1] + cmp r0, 0 + beq _080A8978 + cmp r0, 0x1 + beq _080A898E + b _080A8A0E + .align 2, 0 +_080A8974: .4byte gTasks +_080A8978: + ldrh r0, [r3, 0x12] + adds r0, 0x1 + strh r0, [r3, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080A8A0E + ldrh r0, [r3, 0x10] + adds r0, 0x1 + strh r0, [r3, 0x10] + b _080A8A0E +_080A898E: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _080A8A0E + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r1, [r3, 0xE] + movs r0, 0x3 + ands r0, r1 + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x8] + subs r0, r1 + strh r0, [r3, 0x12] + movs r2, 0xC + ldrsh r1, [r3, r2] + cmp r1, 0x1 + beq _080A89C4 + cmp r1, 0x1 + ble _080A89CC + cmp r1, 0x2 + beq _080A89C8 + cmp r1, 0x3 + beq _080A89C8 + b _080A89CC +_080A89C4: + subs r0, 0x2 + b _080A89CA +_080A89C8: + adds r0, 0x1 +_080A89CA: + strh r0, [r3, 0x12] +_080A89CC: + movs r1, 0x12 + ldrsh r0, [r3, r1] + cmp r0, 0 + blt _080A89F0 + ldr r2, _080A8A14 @ =gScanlineEffectRegBuffers + lsls r0, 1 + adds r0, r2 + ldrh r1, [r3, 0x14] + strh r1, [r0] + movs r1, 0x12 + ldrsh r0, [r3, r1] + lsls r0, 1 + movs r1, 0xF0 + lsls r1, 3 + adds r2, r1 + adds r0, r2 + ldrh r1, [r3, 0x14] + strh r1, [r0] +_080A89F0: + ldrh r0, [r3, 0xE] + adds r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x26 + ldrsh r1, [r3, r2] + cmp r0, r1 + blt _080A8A0E + ldr r1, _080A8A18 @ =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080A8A0E: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A8A14: .4byte gScanlineEffectRegBuffers +_080A8A18: .4byte gScanlineEffect + thumb_func_end sub_80A8954 + + thumb_func_start sub_80A8A1C +sub_80A8A1C: @ 80A8A1C + push {r4-r6,lr} + adds r4, r0, 0 + ldr r6, _080A8A70 @ =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x10 + movs r5, 0 + strh r0, [r4, 0x20] + ldrb r0, [r6] + bl sub_807492C + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + strh r0, [r4, 0x22] + strh r5, [r4, 0x2E] + strh r5, [r4, 0x30] + strh r5, [r4, 0x32] + movs r0, 0x10 + strh r0, [r4, 0x34] + strh r5, [r4, 0x36] + ldrb r0, [r6] + movs r1, 0 + bl sub_8076B2C + adds r0, 0x2 + strh r0, [r4, 0x38] + movs r0, 0x3F + bl sub_8073A44 + lsls r0, 24 + asrs r0, 24 + strh r0, [r4, 0x3A] + ldr r0, _080A8A74 @ =sub_80A8A78 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A8A70: .4byte gBattleAnimTarget +_080A8A74: .4byte sub_80A8A78 + thumb_func_end sub_80A8A1C + + thumb_func_start sub_80A8A78 +sub_80A8A78: @ 80A8A78 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _080A8ADC + cmp r1, 0x1 + bgt _080A8A8E + cmp r1, 0 + beq _080A8A94 + b _080A8BBC +_080A8A8E: + cmp r1, 0x2 + beq _080A8B6E + b _080A8BBC +_080A8A94: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080A8ABE + strh r1, [r4, 0x32] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsrs r1, r2, 2 + movs r0, 0x1 + eors r1, r0 + ands r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080A8ABE: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _080A8BBC + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x5 + negs r1, r1 + ands r1, r0 + strb r1, [r2] + b _080A8B66 +_080A8ADC: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _080A8B22 + ldrh r2, [r4, 0x32] + movs r3, 0x32 + ldrsh r1, [r4, r3] + movs r3, 0x38 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _080A8B22 + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x22] + subs r0, 0x1 + strh r0, [r4, 0x22] + adds r0, r2, 0x1 + strh r0, [r4, 0x32] + movs r1, 0x32 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _080A8B22 + ldrh r1, [r4, 0x3A] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xC6 + bl PlaySE12WithPanning +_080A8B22: + ldrh r0, [r4, 0x34] + ldrh r2, [r4, 0x36] + adds r1, r0, r2 + strh r1, [r4, 0x36] + lsls r0, r1, 16 + asrs r2, r0, 16 + cmp r2, 0x1F + ble _080A8B36 + movs r0, 0x40 + b _080A8B44 +_080A8B36: + movs r0, 0x20 + negs r0, r0 + cmp r2, r0 + bgt _080A8B50 + movs r2, 0x40 + negs r2, r2 + adds r0, r2, 0 +_080A8B44: + subs r0, r1 + strh r0, [r4, 0x36] + movs r3, 0x34 + ldrsh r0, [r4, r3] + negs r0, r0 + strh r0, [r4, 0x34] +_080A8B50: + ldrh r0, [r4, 0x36] + movs r2, 0 + strh r0, [r4, 0x24] + movs r0, 0x38 + ldrsh r1, [r4, r0] + movs r3, 0x32 + ldrsh r0, [r4, r3] + cmp r1, r0 + bne _080A8BBC + strh r2, [r4, 0x30] + strh r2, [r4, 0x32] +_080A8B66: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080A8BBC +_080A8B6E: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080A8B9A + movs r0, 0 + strh r0, [r4, 0x32] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsrs r1, r2, 2 + movs r0, 0x1 + eors r1, r0 + ands r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080A8B9A: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _080A8BBC + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + adds r0, r4, 0 + bl DestroyAnimSprite +_080A8BBC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A8A78 + + thumb_func_start sub_80A8BC4 +sub_80A8BC4: @ 80A8BC4 + push {r4-r7,lr} + sub sp, 0x4 + adds r6, r0, 0 + movs r5, 0 + mov r0, sp + strh r5, [r0] + mov r1, sp + adds r1, 0x2 + strh r5, [r1] + ldr r0, _080A8BE8 @ =gBattleAnimArgs + movs r3, 0x4 + ldrsh r2, [r0, r3] + adds r7, r1, 0 + adds r1, r0, 0 + cmp r2, 0 + bne _080A8BF0 + ldr r0, _080A8BEC @ =gBattleAnimAttacker + b _080A8BF2 + .align 2, 0 +_080A8BE8: .4byte gBattleAnimArgs +_080A8BEC: .4byte gBattleAnimAttacker +_080A8BF0: + ldr r0, _080A8C2C @ =gBattleAnimTarget +_080A8BF2: + ldrb r5, [r0] + ldrb r1, [r1, 0x6] + movs r0, 0x1 + adds r4, r0, 0 + eors r4, r1 + bl sub_8075290 + lsls r0, 24 + cmp r0, 0 + beq _080A8C6A + movs r1, 0x2 + adds r0, r5, 0 + eors r0, r1 + bl sub_8072DF0 + lsls r0, 24 + cmp r0, 0 + beq _080A8C6A + adds r0, r5, 0 + adds r1, r4, 0 + mov r2, sp + adds r3, r7, 0 + bl sub_8076D9C + cmp r4, 0 + bne _080A8C30 + adds r0, r5, 0 + movs r1, 0 + b _080A8C34 + .align 2, 0 +_080A8C2C: .4byte gBattleAnimTarget +_080A8C30: + adds r0, r5, 0 + movs r1, 0x2 +_080A8C34: + bl sub_8074480 + lsls r0, 24 + lsrs r4, r0, 24 + adds r0, r5, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A8C60 + ldr r2, _080A8C5C @ =gBattleAnimArgs + mov r0, sp + ldrh r1, [r0] + subs r1, r4 + ldrh r0, [r2] + subs r1, r0 + subs r0, r1 + strh r0, [r2] + b _080A8C6A + .align 2, 0 +_080A8C5C: .4byte gBattleAnimArgs +_080A8C60: + ldr r1, _080A8C7C @ =gBattleAnimArgs + mov r0, sp + ldrh r0, [r0] + subs r0, r4 + strh r0, [r1] +_080A8C6A: + ldr r1, _080A8C80 @ =sub_8075D9C + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A8C7C: .4byte gBattleAnimArgs +_080A8C80: .4byte sub_8075D9C + thumb_func_end sub_80A8BC4 + + thumb_func_start sub_80A8C84 +sub_80A8C84: @ 80A8C84 + push {r4,lr} + adds r4, r0, 0 + bl sub_80755E0 + lsls r0, 24 + cmp r0, 0 + beq _080A8C9E + adds r0, r4, 0 + bl FreeSpriteOamMatrix + adds r0, r4, 0 + bl DestroyAnimSprite +_080A8C9E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A8C84 + + thumb_func_start sub_80A8CA4 +sub_80A8CA4: @ 80A8CA4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x8 + adds r5, r0, 0 + movs r6, 0 + mov r0, sp + strh r6, [r0] + mov r1, sp + adds r1, 0x2 + strh r6, [r1] + ldr r0, _080A8CD0 @ =gBattleAnimArgs + movs r2, 0xA + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _080A8CDC + ldr r0, _080A8CD4 @ =gBattleAnimAttacker + ldrb r7, [r0] + ldr r0, _080A8CD8 @ =gBattleAnimTarget + b _080A8CE2 + .align 2, 0 +_080A8CD0: .4byte gBattleAnimArgs +_080A8CD4: .4byte gBattleAnimAttacker +_080A8CD8: .4byte gBattleAnimTarget +_080A8CDC: + ldr r0, _080A8CFC @ =gBattleAnimTarget + ldrb r7, [r0] + ldr r0, _080A8D00 @ =gBattleAnimAttacker +_080A8CE2: + ldrb r0, [r0] + mov r8, r0 + ldr r0, _080A8D04 @ =gBattleAnimArgs + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0 + bne _080A8D08 + movs r0, 0 + mov r10, r0 + movs r1, 0x1 + str r1, [sp, 0x4] + b _080A8D10 + .align 2, 0 +_080A8CFC: .4byte gBattleAnimTarget +_080A8D00: .4byte gBattleAnimAttacker +_080A8D04: .4byte gBattleAnimArgs +_080A8D08: + movs r2, 0x2 + mov r10, r2 + movs r3, 0x3 + str r3, [sp, 0x4] +_080A8D10: + adds r0, r7, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A8D6C + adds r0, r7, 0 + mov r1, r10 + bl sub_8074480 + lsls r0, 24 + ldr r1, _080A8D50 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r1] + adds r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + movs r0, 0x2 + mov r4, r8 + eors r4, r0 + adds r0, r4, 0 + bl sub_8072DF0 + lsls r0, 24 + cmp r0, 0 + beq _080A8D5C + ldr r2, _080A8D54 @ =gSprites + ldr r0, _080A8D58 @ =gBattlerSpriteIds + adds r0, r4, r0 + b _080A8DEA + .align 2, 0 +_080A8D50: .4byte gBattleAnimArgs +_080A8D54: .4byte gSprites +_080A8D58: .4byte gBattlerSpriteIds +_080A8D5C: + ldr r2, _080A8D64 @ =gSprites + ldr r0, _080A8D68 @ =gBattlerSpriteIds + add r0, r8 + b _080A8DEA + .align 2, 0 +_080A8D64: .4byte gSprites +_080A8D68: .4byte gBattlerSpriteIds +_080A8D6C: + adds r0, r7, 0 + mov r1, r10 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldr r1, _080A8DD4 @ =gBattleAnimArgs + ldrh r1, [r1] + subs r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080A8DE4 + movs r0, 0x2 + adds r4, r7, 0 + eors r4, r0 + adds r0, r4, 0 + bl sub_8072DF0 + lsls r0, 24 + cmp r0, 0 + beq _080A8DE4 + ldr r3, _080A8DD8 @ =gSprites + ldr r2, _080A8DDC @ =gBattlerSpriteIds + adds r0, r7, r2 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r6, r0, r3 + adds r2, r4, r2 + ldrb r1, [r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r2, r0, r3 + movs r0, 0x20 + ldrsh r1, [r6, r0] + movs r3, 0x20 + ldrsh r0, [r2, r3] + cmp r1, r0 + bge _080A8DE0 + adds r0, r2, 0 + adds r0, 0x43 + ldrb r0, [r0] + adds r0, 0x1 + b _080A8DFA + .align 2, 0 +_080A8DD4: .4byte gBattleAnimArgs +_080A8DD8: .4byte gSprites +_080A8DDC: .4byte gBattlerSpriteIds +_080A8DE0: + adds r0, r6, 0 + b _080A8DF4 +_080A8DE4: + ldr r2, _080A8E40 @ =gSprites + ldr r0, _080A8E44 @ =gBattlerSpriteIds + adds r0, r7, r0 +_080A8DEA: + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 +_080A8DF4: + adds r0, 0x43 + ldrb r0, [r0] + subs r0, 0x1 +_080A8DFA: + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] + adds r0, r7, 0 + ldr r1, [sp, 0x4] + bl sub_8074480 + lsls r0, 24 + ldr r4, _080A8E48 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + lsls r0, 16 + lsrs r6, r0, 16 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080A8E4C + movs r1, 0x2 + mov r0, r8 + eors r0, r1 + bl sub_8072DF0 + lsls r0, 24 + cmp r0, 0 + beq _080A8E4C + ldrb r1, [r4, 0xC] + mov r0, r8 + mov r2, sp + mov r3, sp + adds r3, 0x2 + bl sub_8076D9C + b _080A8E6C + .align 2, 0 +_080A8E40: .4byte gSprites +_080A8E44: .4byte gBattlerSpriteIds +_080A8E48: .4byte gBattleAnimArgs +_080A8E4C: + mov r4, sp + mov r0, r8 + mov r1, r10 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4] + mov r0, r8 + ldr r1, [sp, 0x4] + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + mov r2, sp + strh r0, [r2, 0x2] +_080A8E6C: + mov r0, r8 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A8E90 + mov r3, sp + mov r2, sp + ldr r1, _080A8E8C @ =gBattleAnimArgs + ldrh r0, [r1, 0x6] + ldrh r2, [r2] + adds r0, r2 + strh r0, [r3] + adds r2, r1, 0 + b _080A8E9E + .align 2, 0 +_080A8E8C: .4byte gBattleAnimArgs +_080A8E90: + mov r3, sp + mov r0, sp + ldr r2, _080A8EE0 @ =gBattleAnimArgs + ldrh r0, [r0] + ldrh r1, [r2, 0x6] + subs r0, r1 + strh r0, [r3] +_080A8E9E: + ldrh r1, [r2, 0x8] + mov r3, sp + ldrh r3, [r3, 0x2] + adds r1, r3 + mov r0, sp + strh r1, [r0, 0x2] + mov r3, r9 + strh r3, [r5, 0x30] + strh r3, [r5, 0x20] + strh r6, [r5, 0x34] + strh r6, [r5, 0x22] + ldrh r0, [r0] + strh r0, [r5, 0x32] + strh r1, [r5, 0x36] + ldrh r0, [r2] + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r1, _080A8EE4 @ =sub_80A8C84 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + add sp, 0x8 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A8EE0: .4byte gBattleAnimArgs +_080A8EE4: .4byte sub_80A8C84 + thumb_func_end sub_80A8CA4 + + thumb_func_start sub_80A8EE8 +sub_80A8EE8: @ 80A8EE8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, _080A8F28 @ =0x000027db + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _080A8F0E + lsls r0, 20 + ldr r1, _080A8F2C @ =0x01010000 + adds r0, r1 + lsrs r0, 16 + ldr r1, _080A8F30 @ =gBattleAnimArgs + ldrb r2, [r1, 0xA] + ldrh r3, [r1, 0x8] + movs r1, 0xF + bl BlendPalette +_080A8F0E: + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r1, _080A8F34 @ =sub_8075D9C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A8F28: .4byte 0x000027db +_080A8F2C: .4byte 0x01010000 +_080A8F30: .4byte gBattleAnimArgs +_080A8F34: .4byte sub_8075D9C + thumb_func_end sub_80A8EE8 + + thumb_func_start sub_80A8F38 +sub_80A8F38: @ 80A8F38 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_8075160 + ldr r0, _080A8F6C @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r1, 0xA0 + cmp r0, 0 + beq _080A8F54 + ldr r1, _080A8F70 @ =0x0000ff60 +_080A8F54: + movs r0, 0xE0 + lsls r0, 2 + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + ldr r0, _080A8F74 @ =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x3C] + ldr r0, _080A8F78 @ =sub_80A8F7C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A8F6C: .4byte gBattleAnimAttacker +_080A8F70: .4byte 0x0000ff60 +_080A8F74: .4byte gBattleAnimArgs +_080A8F78: .4byte sub_80A8F7C + thumb_func_end sub_80A8F38 + + thumb_func_start sub_80A8F7C +sub_80A8F7C: @ 80A8F7C + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x2E] + lsls r0, r2, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + subs r1, r0 + movs r5, 0 + strh r1, [r4, 0x26] + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + subs r2, 0x20 + strh r2, [r4, 0x2E] + ldr r0, _080A8FE8 @ =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r1, 0xA0 + cmp r0, 0 + beq _080A8FAC + ldr r1, _080A8FEC @ =0x0000ff60 +_080A8FAC: + lsls r0, r1, 16 + asrs r0, 16 + ldrh r1, [r4, 0x30] + adds r0, r1 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x26] + movs r2, 0x26 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080A8FE0 + ldrh r2, [r4, 0x22] + adds r0, r1, r2 + strh r0, [r4, 0x22] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x26] + strh r5, [r4, 0x24] + strh r5, [r4, 0x2E] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r0, _080A8FF0 @ =sub_80A8FF4 + str r0, [r4, 0x1C] +_080A8FE0: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A8FE8: .4byte gBattleAnimAttacker +_080A8FEC: .4byte 0x0000ff60 +_080A8FF0: .4byte sub_80A8FF4 + thumb_func_end sub_80A8F7C + + thumb_func_start sub_80A8FF4 +sub_80A8FF4: @ 80A8FF4 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x13 + ble _080A9012 + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + ldr r0, _080A9018 @ =sub_80A901C + str r0, [r4, 0x1C] +_080A9012: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A9018: .4byte sub_80A901C + thumb_func_end sub_80A8FF4 + + thumb_func_start sub_80A901C +sub_80A901C: @ 80A901C + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080A9082 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + movs r0, 0 + strh r0, [r4, 0x2E] + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080A9068 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x10 + ldr r3, _080A905C @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080A9060 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + ldr r0, _080A9064 @ =sub_80A9094 + b _080A9080 + .align 2, 0 +_080A905C: .4byte 0x000003ff +_080A9060: .4byte 0xfffffc00 +_080A9064: .4byte sub_80A9094 +_080A9068: + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x20 + ldr r3, _080A9088 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080A908C @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + ldr r0, _080A9090 @ =sub_80A911C +_080A9080: + str r0, [r4, 0x1C] +_080A9082: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A9088: .4byte 0x000003ff +_080A908C: .4byte 0xfffffc00 +_080A9090: .4byte sub_80A911C + thumb_func_end sub_80A901C + + thumb_func_start sub_80A9094 +sub_80A9094: @ 80A9094 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x26] + subs r0, 0x2 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bne _080A90CA + movs r0, 0x10 + strh r0, [r4, 0x2E] + movs r0, 0 + strh r0, [r4, 0x30] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r4, 0x2E] + movs r0, 0x52 + bl SetGpuReg + ldr r0, _080A90D0 @ =sub_80A90D4 + str r0, [r4, 0x1C] +_080A90CA: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A90D0: .4byte sub_80A90D4 + thumb_func_end sub_80A9094 + + thumb_func_start sub_80A90D4 +sub_80A90D4: @ 80A90D4 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r1, r0, 0x1 + strh r1, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _080A9112 + ldrh r1, [r4, 0x2E] + subs r1, 0x1 + strh r1, [r4, 0x2E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080A9112 + ldr r0, _080A9118 @ =sub_80A911C + str r0, [r4, 0x1C] +_080A9112: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A9118: .4byte sub_80A911C + thumb_func_end sub_80A90D4 + + thumb_func_start sub_80A911C +sub_80A911C: @ 80A911C + push {lr} + adds r3, r0, 0 + ldr r0, _080A9144 @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, _080A9148 @ =0x0000ffff + cmp r1, r0 + bne _080A9154 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + movs r1, 0x3C + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _080A9150 + ldr r0, _080A914C @ =sub_80A915C + b _080A9152 + .align 2, 0 +_080A9144: .4byte gBattleAnimArgs +_080A9148: .4byte 0x0000ffff +_080A914C: .4byte sub_80A915C +_080A9150: + ldr r0, _080A9158 @ =DestroyAnimSprite +_080A9152: + str r0, [r3, 0x1C] +_080A9154: + pop {r0} + bx r0 + .align 2, 0 +_080A9158: .4byte DestroyAnimSprite + thumb_func_end sub_80A911C + + thumb_func_start sub_80A915C +sub_80A915C: @ 80A915C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A915C + + thumb_func_start sub_80A917C +sub_80A917C: @ 80A917C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080A91AC @ =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x8] + ldr r2, _080A91B0 @ =gUnknown_83E4128 + adds r0, r4, 0 + bl sub_80762D0 + ldr r0, _080A91B4 @ =sub_80A91B8 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A91AC: .4byte gTasks +_080A91B0: .4byte gUnknown_83E4128 +_080A91B4: .4byte sub_80A91B8 + thumb_func_end sub_80A917C + + thumb_func_start sub_80A91B8 +sub_80A91B8: @ 80A91B8 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080A9208 @ =gTasks + adds r4, r0, r1 + adds r0, r4, 0 + bl sub_8076308 + lsls r0, 24 + lsrs r3, r0, 24 + cmp r3, 0 + bne _080A9202 + ldr r2, _080A920C @ =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x26] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080A9202: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A9208: .4byte gTasks +_080A920C: .4byte gSprites + thumb_func_end sub_80A91B8 + + thumb_func_start sub_80A9210 +sub_80A9210: @ 80A9210 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, _080A9244 @ =gTasks + adds r4, r1, r0 + movs r0, 0 + strh r0, [r4, 0x8] + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r0, 0x3 + strh r0, [r4, 0x20] + ldr r0, _080A9248 @ =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080A9250 + ldr r0, _080A924C @ =0x0000ffff + strh r0, [r4, 0x22] + movs r0, 0x8 + b _080A9256 + .align 2, 0 +_080A9244: .4byte gTasks +_080A9248: .4byte gBattleAnimTarget +_080A924C: .4byte 0x0000ffff +_080A9250: + movs r0, 0x1 + strh r0, [r4, 0x22] + ldr r0, _080A9270 @ =0x0000fff8 +_080A9256: + strh r0, [r4, 0x24] + movs r0, 0x1 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, _080A9274 @ =sub_80A9278 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A9270: .4byte 0x0000fff8 +_080A9274: .4byte sub_80A9278 + thumb_func_end sub_80A9210 + + thumb_func_start sub_80A9278 +sub_80A9278: @ 80A9278 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080A929C @ =gTasks + adds r3, r0, r1 + movs r0, 0x8 + ldrsh r4, [r3, r0] + cmp r4, 0x1 + beq _080A92CC + cmp r4, 0x1 + bgt _080A92A0 + cmp r4, 0 + beq _080A92AA + b _080A9392 + .align 2, 0 +_080A929C: .4byte gTasks +_080A92A0: + cmp r4, 0x2 + beq _080A9348 + cmp r4, 0x3 + beq _080A9362 + b _080A9392 +_080A92AA: + ldr r2, _080A92C8 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x24] + ldrh r2, [r0, 0x24] + adds r1, r2 + strh r1, [r0, 0x24] + strh r4, [r3, 0xA] + strh r4, [r3, 0xC] + strh r4, [r3, 0xE] + b _080A935A + .align 2, 0 +_080A92C8: .4byte gSprites +_080A92CC: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080A9392 + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + ands r0, r4 + lsls r0, 16 + cmp r0, 0 + beq _080A9304 + ldr r2, _080A9300 @ =gSprites + movs r4, 0x26 + ldrsh r1, [r3, r4] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + adds r1, 0x6 + b _080A9316 + .align 2, 0 +_080A9300: .4byte gSprites +_080A9304: + ldr r2, _080A9344 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + subs r1, 0x6 +_080A9316: + strh r1, [r0, 0x24] + ldrh r0, [r3, 0xE] + adds r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080A9392 + ldrh r1, [r3, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A935A + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + subs r0, 0x6 + strh r0, [r1, 0x24] + b _080A935A + .align 2, 0 +_080A9344: .4byte gSprites +_080A9348: + ldrh r0, [r3, 0x20] + subs r0, 0x1 + strh r0, [r3, 0x20] + lsls r0, 16 + cmp r0, 0 + beq _080A935A + movs r0, 0 + strh r0, [r3, 0x8] + b _080A9392 +_080A935A: + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _080A9392 +_080A9362: + ldr r2, _080A9398 @ =gSprites + movs r4, 0x26 + ldrsh r1, [r3, r4] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x22] + ldrh r4, [r0, 0x24] + adds r1, r4 + strh r1, [r0, 0x24] + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x24 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080A9392 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080A9392: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A9398: .4byte gSprites + thumb_func_end sub_80A9278 + + thumb_func_start sub_80A939C +sub_80A939C: @ 80A939C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080A93D8 @ =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r0, 0x1 + strh r0, [r4, 0x10] + movs r0, 0xE + strh r0, [r4, 0x22] + movs r0, 0x2 + strh r0, [r4, 0x24] + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, _080A93DC @ =sub_80A93E0 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A93D8: .4byte gTasks +_080A93DC: .4byte sub_80A93E0 + thumb_func_end sub_80A939C + + thumb_func_start sub_80A93E0 +sub_80A93E0: @ 80A93E0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, _080A9434 @ =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r2, [r4, r0] + cmp r2, 0 + bne _080A94A6 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x10 + ldrsh r1, [r4, r3] + cmp r0, r1 + ble _080A94A6 + strh r2, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080A943C + ldr r3, _080A9438 @ =gSprites + movs r6, 0x26 + ldrsh r1, [r4, r6] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + b _080A9452 + .align 2, 0 +_080A9434: .4byte gTasks +_080A9438: .4byte gSprites +_080A943C: + ldr r3, _080A9484 @ =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 +_080A9452: + strb r1, [r0] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + movs r2, 0 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r6, 0x22 + ldrsh r1, [r4, r6] + cmp r0, r1 + blt _080A94A6 + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + movs r6, 0x24 + ldrsh r1, [r4, r6] + cmp r0, r1 + bge _080A9488 + strh r2, [r4, 0xA] + strh r2, [r4, 0xC] + strh r2, [r4, 0xE] + b _080A94A6 + .align 2, 0 +_080A9484: .4byte gSprites +_080A9488: + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080A94A6: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80A93E0 + + thumb_func_start sub_80A94AC +sub_80A94AC: @ 80A94AC + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, _080A94FC @ =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + movs r1, 0x4 + strh r1, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + strh r0, [r4, 0x10] + strh r0, [r4, 0x12] + strh r0, [r4, 0x14] + strh r0, [r4, 0x16] + strh r0, [r4, 0x18] + strh r0, [r4, 0x22] + ldr r5, _080A9500 @ =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + ldrb r0, [r5] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, _080A9504 @ =sub_80A9508 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A94FC: .4byte gTasks +_080A9500: .4byte gBattleAnimAttacker +_080A9504: .4byte sub_80A9508 + thumb_func_end sub_80A94AC + + thumb_func_start sub_80A9508 +sub_80A9508: @ 80A9508 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, _080A952C @ =gTasks + adds r4, r0, r1 + movs r0, 0x18 + ldrsh r2, [r4, r0] + cmp r2, 0x1 + beq _080A9574 + cmp r2, 0x1 + bgt _080A9530 + cmp r2, 0 + beq _080A9536 + b _080A9590 + .align 2, 0 +_080A952C: .4byte gTasks +_080A9530: + cmp r2, 0x2 + beq _080A958C + b _080A9590 +_080A9536: + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _080A9590 + strh r2, [r4, 0x10] + ldrh r0, [r4, 0x12] + adds r0, 0x1 + movs r1, 0x1 + ands r0, r1 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x14] + adds r0, 0x1 + strh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080A9590 + movs r1, 0x16 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080A956E + strh r2, [r4, 0x14] + movs r0, 0x1 + strh r0, [r4, 0x18] + b _080A9590 +_080A956E: + movs r0, 0x2 + strh r0, [r4, 0x18] + b _080A9590 +_080A9574: + movs r1, 0 + strh r1, [r4, 0x12] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _080A9590 + strh r2, [r4, 0x16] + strh r1, [r4, 0x18] + b _080A9590 +_080A958C: + movs r0, 0x1 + strh r0, [r4, 0x12] +_080A9590: + movs r2, 0x8 + ldrsh r5, [r4, r2] + cmp r5, 0 + beq _080A959E + cmp r5, 0x1 + beq _080A9634 + b _080A9642 +_080A959E: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _080A9642 + strh r5, [r4, 0xA] + ldr r0, _080A9628 @ =gUnknown_83E4154 + movs r3, 0x24 + ldrsh r1, [r4, r3] + movs r3, 0x26 + ldrsh r2, [r4, r3] + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _080A9642 + ldr r0, _080A962C @ =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + strh r6, [r1, 0x2E] + movs r0, 0xD + strh r0, [r1, 0x30] + ldr r2, _080A9630 @ =gUnknown_83E416C + movs r3, 0xC + ldrsh r0, [r4, r3] + lsls r0, 1 + adds r0, r2 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + strh r0, [r1, 0x24] + movs r3, 0xC + ldrsh r0, [r4, r3] + lsls r0, 1 + adds r2, 0x1 + adds r0, r2 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + strh r0, [r1, 0x26] + ldrh r0, [r4, 0x22] + adds r0, 0x1 + strh r0, [r4, 0x22] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _080A9642 + strh r5, [r4, 0xC] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _080A9642 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _080A9642 + .align 2, 0 +_080A9628: .4byte gUnknown_83E4154 +_080A962C: .4byte gSprites +_080A9630: .4byte gUnknown_83E416C +_080A9634: + movs r1, 0x22 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080A9642 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080A9642: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80A9508 + + thumb_func_start sub_80A9648 +sub_80A9648: @ 80A9648 + push {r4,lr} + adds r3, r0, 0 + ldr r4, _080A96B0 @ =gTasks + movs r0, 0x2E + ldrsh r1, [r3, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r4 + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + movs r2, 0x1 + ldrb r1, [r0, 0x12] + ands r1, r2 + lsls r1, 2 + mov r0, r12 + ldrb r2, [r0] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + adds r0, r3, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080A96AA + movs r0, 0x30 + ldrsh r1, [r3, r0] + lsls r1, 1 + movs r0, 0x2E + ldrsh r2, [r3, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r0, r4, 0 + adds r0, 0x8 + adds r1, r0 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r3, 0 + bl DestroySprite +_080A96AA: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A96B0: .4byte gTasks + thumb_func_end sub_80A9648 + + thumb_func_start sub_80A96B4 +sub_80A96B4: @ 80A96B4 + push {r4-r6,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r0, _080A9750 @ =0x000027de + bl IndexOfSpritePaletteTag + mov r1, sp + strb r0, [r1] + movs r4, 0x1 + ldr r0, _080A9754 @ =0x00002710 + adds r5, r0, 0 +_080A96CC: + subs r0, r5, r4 + lsls r0, 16 + lsrs r0, 16 + bl AllocSpritePalette + mov r2, sp + adds r1, r2, r4 + strb r0, [r1] + adds r4, 0x1 + cmp r4, 0x2 + ble _080A96CC + movs r0, 0x80 + lsls r0, 6 + bl AllocZeroed + adds r1, r0, 0 + ldr r0, _080A9758 @ =gMonSpritesGfxPtr + ldr r0, [r0] + movs r2, 0xBE + lsls r2, 1 + adds r0, r2 + str r1, [r0] + ldr r0, _080A975C @ =gFile_graphics_battle_anims_sprites_206_palette + bl LZDecompressWram + movs r4, 0 +_080A9700: + ldr r5, _080A9758 @ =gMonSpritesGfxPtr + ldr r0, [r5] + movs r1, 0xBE + lsls r1, 1 + adds r0, r1 + lsls r1, r4, 6 + ldr r0, [r0] + adds r0, r1 + mov r2, sp + adds r1, r2, r4 + ldrb r1, [r1] + lsls r1, 20 + movs r2, 0x80 + lsls r2, 17 + adds r1, r2 + lsrs r1, 16 + movs r2, 0x20 + bl LoadPalette + adds r4, 0x1 + cmp r4, 0x2 + ble _080A9700 + ldr r0, [r5] + movs r4, 0xBE + lsls r4, 1 + adds r0, r4 + ldr r0, [r0] + bl Free + ldr r0, [r5] + adds r0, r4 + movs r1, 0 + str r1, [r0] + adds r0, r6, 0 + bl DestroyAnimVisualTask + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A9750: .4byte 0x000027de +_080A9754: .4byte 0x00002710 +_080A9758: .4byte gMonSpritesGfxPtr +_080A975C: .4byte gFile_graphics_battle_anims_sprites_206_palette + thumb_func_end sub_80A96B4 + + thumb_func_start sub_80A9760 +sub_80A9760: @ 80A9760 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r5, _080A9784 @ =gUnknown_83E41C8 + movs r4, 0x2 +_080A976A: + ldrh r0, [r5] + bl FreeSpritePaletteByTag + adds r5, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _080A976A + adds r0, r6, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A9784: .4byte gUnknown_83E41C8 + thumb_func_end sub_80A9760 + + thumb_func_start sub_80A9788 +sub_80A9788: @ 80A9788 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r1, 24 + lsls r2, 24 + lsrs r3, r2, 24 + movs r0, 0x1 + ands r3, r0 + negs r0, r3 + orrs r0, r3 + asrs r0, 31 + movs r3, 0x20 + ands r0, r3 + ldrh r4, [r5, 0x4] + lsls r3, r4, 22 + lsrs r3, 22 + lsrs r1, 22 + adds r0, r1 + adds r3, r0 + ldr r1, _080A97DC @ =0x000003ff + adds r0, r1, 0 + ands r3, r0 + ldr r0, _080A97E0 @ =0xfffffc00 + ands r0, r4 + orrs r0, r3 + strh r0, [r5, 0x4] + ldr r0, _080A97E4 @ =gUnknown_83E41C8 + lsrs r2, 25 + lsls r2, 1 + adds r2, r0 + ldrh r0, [r2] + bl IndexOfSpritePaletteTag + lsls r0, 4 + ldrb r2, [r5, 0x5] + movs r1, 0xF + ands r1, r2 + orrs r1, r0 + strb r1, [r5, 0x5] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A97DC: .4byte 0x000003ff +_080A97E0: .4byte 0xfffffc00 +_080A97E4: .4byte gUnknown_83E41C8 + thumb_func_end sub_80A9788 + + thumb_func_start sub_80A97E8 +sub_80A97E8: @ 80A97E8 + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0 + bl sub_8075160 + ldr r6, _080A9850 @ =gBattleAnimAttacker + ldrb r0, [r6] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080A9808 + ldr r1, _080A9854 @ =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080A9808: + ldr r4, _080A9854 @ =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x2E] + ldrb r0, [r6] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + ldrb r0, [r6] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + strh r0, [r5, 0x36] + ldr r0, _080A9858 @ =sub_8075590 + str r0, [r5, 0x1C] + ldr r1, _080A985C @ =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldrb r1, [r4, 0xA] + ldrb r2, [r4, 0xC] + adds r0, r5, 0 + bl sub_80A9788 + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A9850: .4byte gBattleAnimAttacker +_080A9854: .4byte gBattleAnimArgs +_080A9858: .4byte sub_8075590 +_080A985C: .4byte DestroyAnimSprite + thumb_func_end sub_80A97E8 + + thumb_func_start sub_80A9860 +sub_80A9860: @ 80A9860 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _080A987A + adds r0, r4, 0 + movs r1, 0 + bl sub_8075160 +_080A987A: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Sin + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x32] + lsls r0, r2, 16 + asrs r0, 24 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x7 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + subs r2, 0x80 + strh r2, [r4, 0x32] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x3C + bne _080A98AA + adds r0, r4, 0 + bl DestroyAnimSprite +_080A98AA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A9860 + + thumb_func_start sub_80A98B0 +sub_80A98B0: @ 80A98B0 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + bl sub_8073788 + lsls r0, 24 + movs r6, 0xF0 + cmp r0, 0 + beq _080A98C4 + movs r6, 0x98 +_080A98C4: + movs r5, 0 + ldr r1, _080A9918 @ =gUnknown_2022984 + strh r6, [r1] + ldr r4, _080A991C @ =gUnknown_2022986 + movs r0, 0xA0 + strh r0, [r4] + ldrh r1, [r1] + movs r0, 0x40 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x44 + bl SetGpuReg + ldr r1, _080A9920 @ =0x00003f1f + movs r0, 0x48 + bl SetGpuReg + ldr r1, _080A9924 @ =0x00003f3f + movs r0, 0x4A + bl SetGpuReg + movs r0, 0x50 + movs r1, 0xC8 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0x10 + bl SetGpuReg + ldr r1, _080A9928 @ =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r1 + strh r5, [r0, 0x8] + strh r6, [r0, 0xA] + ldr r1, _080A992C @ =sub_80A9930 + str r1, [r0] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080A9918: .4byte gUnknown_2022984 +_080A991C: .4byte gUnknown_2022986 +_080A9920: .4byte 0x00003f1f +_080A9924: .4byte 0x00003f3f +_080A9928: .4byte gTasks +_080A992C: .4byte sub_80A9930 + thumb_func_end sub_80A98B0 + + thumb_func_start sub_80A9930 +sub_80A9930: @ 80A9930 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080A9964 @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r3, r1, r2 + ldrh r0, [r3, 0x8] + adds r4, r0, 0 + adds r4, 0xD + strh r4, [r3, 0x8] + ldrh r0, [r3, 0xA] + adds r2, r0, 0 + subs r2, 0xD + strh r2, [r3, 0xA] + lsls r1, r4, 16 + lsls r0, r2, 16 + cmp r1, r0 + blt _080A9970 + ldr r0, _080A9968 @ =gUnknown_2022984 + movs r1, 0 + strh r1, [r0] + ldr r0, _080A996C @ =sub_80A9984 + str r0, [r3] + b _080A9978 + .align 2, 0 +_080A9964: .4byte gTasks +_080A9968: .4byte gUnknown_2022984 +_080A996C: .4byte sub_80A9984 +_080A9970: + ldr r1, _080A9980 @ =gUnknown_2022984 + lsls r0, r4, 8 + orrs r2, r0 + strh r2, [r1] +_080A9978: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080A9980: .4byte gUnknown_2022984 + thumb_func_end sub_80A9930 + + thumb_func_start sub_80A9984 +sub_80A9984: @ 80A9984 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, _080A99D0 @ =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r1, r0, r1 + ldrh r0, [r1, 0x1C] + adds r0, 0x1 + movs r4, 0 + strh r0, [r1, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _080A99D8 + movs r0, 0x88 + strh r0, [r1, 0x1E] + movs r0, 0x50 + movs r1, 0x88 + bl SetGpuReg + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_8075BE8 + ldr r2, _080A99D4 @ =0x00007fff + movs r1, 0x10 + bl BlendPalettes + b _080A9A0C + .align 2, 0 +_080A99D0: .4byte gTasks +_080A99D4: .4byte 0x00007fff +_080A99D8: + cmp r0, 0x4 + ble _080A9A0C + ldr r0, _080A9A14 @ =gUnknown_2022984 + strh r4, [r0] + ldr r0, _080A9A18 @ =gUnknown_2022986 + strh r4, [r0] + ldr r4, _080A9A1C @ =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_080A9A0C: + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A9A14: .4byte gUnknown_2022984 +_080A9A18: .4byte gUnknown_2022986 +_080A9A1C: .4byte 0x00003f3f + thumb_func_end sub_80A9984 + + thumb_func_start sub_80A9A20 +sub_80A9A20: @ 80A9A20 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + movs r0, 0x1 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080A9A70 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _080A9A7C + movs r0, 0x1 + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _080A9A74 @ =gUnknown_83E4200 + adds r0, r5, 0 + bl sub_80762D0 + ldr r1, _080A9A78 @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + movs r1, 0x4 + strh r1, [r0, 0x24] + b _080A9AA4 + .align 2, 0 +_080A9A70: .4byte gTasks +_080A9A74: .4byte gUnknown_83E4200 +_080A9A78: .4byte gSprites +_080A9A7C: + ldr r1, _080A9AAC @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r4, r0, r1 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] + adds r0, r5, 0 + bl sub_8076308 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _080A9AA4 + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080A9AA4: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A9AAC: .4byte gSprites + thumb_func_end sub_80A9A20 + + thumb_func_start sub_80A9AB0 +sub_80A9AB0: @ 80A9AB0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + movs r0, 0 + bl GetAnimBankSpriteId + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080A9B00 @ =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _080A9B0C + movs r0, 0 + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, _080A9B04 @ =gUnknown_83E4200 + adds r0, r5, 0 + bl sub_80762D0 + ldr r1, _080A9B08 @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + movs r1, 0x4 + strh r1, [r0, 0x24] + b _080A9B34 + .align 2, 0 +_080A9B00: .4byte gTasks +_080A9B04: .4byte gUnknown_83E4200 +_080A9B08: .4byte gSprites +_080A9B0C: + ldr r1, _080A9B3C @ =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r4, r0, r1 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] + adds r0, r5, 0 + bl sub_8076308 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _080A9B34 + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080A9B34: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080A9B3C: .4byte gSprites + thumb_func_end sub_80A9AB0 + + thumb_func_start sub_80A9B40 +sub_80A9B40: @ 80A9B40 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8075160 + movs r0, 0x5F + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r5, _080A9B84 @ =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl obj_translate_based_on_private_1_2_3_4 + ldr r0, _080A9B88 @ =sub_80A9B8C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A9B84: .4byte gBattleAnimTarget +_080A9B88: .4byte sub_80A9B8C + thumb_func_end sub_80A9B40 + + thumb_func_start sub_80A9B8C +sub_80A9B8C: @ 80A9B8C + push {r4,lr} + adds r4, r0, 0 + bl sub_80755E0 + lsls r0, 24 + cmp r0, 0 + bne _080A9BB6 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xE + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _080A9BBC +_080A9BB6: + adds r0, r4, 0 + bl DestroyAnimSprite +_080A9BBC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A9B8C + + thumb_func_start sub_80A9BC4 +sub_80A9BC4: @ 80A9BC4 + push {r4,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080A9BE8 + ldr r1, _080A9BE4 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x32] + adds r0, r2, 0x1 + strh r0, [r4, 0x2E] + b _080A9C44 + .align 2, 0 +_080A9BE4: .4byte gBattleAnimArgs +_080A9BE8: + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + cmp r0, 0x64 + ble _080A9C36 + movs r0, 0x34 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080A9C36: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x78 + ble _080A9C44 + adds r0, r4, 0 + bl DestroyAnimSprite +_080A9C44: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80A9BC4 + + thumb_func_start sub_80A9C4C +sub_80A9C4C: @ 80A9C4C + push {lr} + ldr r2, _080A9C70 @ =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x20] + movs r1, 0xA0 + strh r1, [r0, 0x22] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0x2E] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x30] + ldr r1, _080A9C74 @ =sub_8074C44 + str r1, [r0, 0x1C] + ldr r1, _080A9C78 @ =sub_80A9C7C + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .align 2, 0 +_080A9C70: .4byte gBattleAnimArgs +_080A9C74: .4byte sub_8074C44 +_080A9C78: .4byte sub_80A9C7C + thumb_func_end sub_80A9C4C + + thumb_func_start sub_80A9C7C +sub_80A9C7C: @ 80A9C7C + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + lsls r0, 16 + lsrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + lsls r0, 16 + asrs r5, r0, 16 + cmp r5, 0x48 + bgt _080A9CE2 + movs r0, 0x34 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + cmp r5, 0x40 + bgt _080A9CE2 + adds r0, r4, 0 + bl DestroyAnimSprite +_080A9CE2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80A9C7C + + thumb_func_start sub_80A9CE8 +sub_80A9CE8: @ 80A9CE8 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080A9DA0 @ =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x3 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080A9D2A + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_080A9D2A: + ldr r0, _080A9DA4 @ =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r4, _080A9DA8 @ =gBattle_BG1_Y + strh r1, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80752A0 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, _080A9DAC @ =gFile_graphics_battle_anims_backgrounds_attract_tilemap + bl sub_807543C + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80753B4 + ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + beq _080A9D88 + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80730C0 +_080A9D88: + ldr r0, _080A9DB8 @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r0, _080A9DBC @ =sub_80A9DC0 + str r0, [r1] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080A9DA0: .4byte 0x00003f42 +_080A9DA4: .4byte gBattle_BG1_X +_080A9DA8: .4byte gBattle_BG1_Y +_080A9DAC: .4byte gFile_graphics_battle_anims_backgrounds_attract_tilemap +_080A9DB0: .4byte gFile_graphics_battle_anims_backgrounds_attract_sheet +_080A9DB4: .4byte gFile_graphics_battle_anims_backgrounds_attract_palette +_080A9DB8: .4byte gTasks +_080A9DBC: .4byte sub_80A9DC0 + thumb_func_end sub_80A9CE8 + + thumb_func_start sub_80A9DC0 +sub_80A9DC0: @ 80A9DC0 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080A9DE8 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x20 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x4 + bls _080A9DDE + b _080A9F08 +_080A9DDE: + lsls r0, 2 + ldr r1, _080A9DEC @ =_080A9DF0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080A9DE8: .4byte gTasks +_080A9DEC: .4byte _080A9DF0 + .align 2, 0 +_080A9DF0: + .4byte _080A9E04 + .4byte _080A9E48 + .4byte _080A9E6A + .4byte _080A9EAE + .4byte _080A9ED4 +_080A9E04: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080A9F08 + strh r5, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + adds r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _080A9F08 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x1E] + b _080A9F08 +_080A9E48: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8D + bne _080A9F08 + movs r0, 0x10 + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _080A9F08 +_080A9E6A: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _080A9F08 + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _080A9F08 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _080A9F08 +_080A9EAE: + mov r0, sp + bl sub_80752A0 + mov r0, sp + ldrb r0, [r0, 0x9] + bl sub_8075358 + ldr r1, _080A9ED0 @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldrh r1, [r0, 0x20] + adds r1, 0x1 + strh r1, [r0, 0x20] + b _080A9F08 + .align 2, 0 +_080A9ED0: .4byte gTasks +_080A9ED4: + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080A9EE8 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_080A9EE8: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080A9F08: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80A9DC0 + + thumb_func_start sub_80A9F10 +sub_80A9F10: @ 80A9F10 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, _080A9F88 @ =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080A9F52 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_080A9F52: + ldr r0, _080A9F8C @ =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r4, _080A9F90 @ =gBattle_BG1_Y + strh r1, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80752A0 + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + beq _080A9F98 + ldr r0, _080A9F94 @ =gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap + ldr r1, [sp, 0x4] + bl LZDecompressVram + b _080A9FC6 + .align 2, 0 +_080A9F88: .4byte 0x00003f42 +_080A9F8C: .4byte gBattle_BG1_X +_080A9F90: .4byte gBattle_BG1_Y +_080A9F94: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap +_080A9F98: + ldr r0, _080A9FB4 @ =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080A9FBC + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, _080A9FB8 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap + bl sub_807543C + b _080A9FC6 + .align 2, 0 +_080A9FB4: .4byte gBattleAnimTarget +_080A9FB8: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap +_080A9FBC: + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, _080AA010 @ =gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap + bl sub_807543C +_080A9FC6: + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80753B4 + ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + beq _080A9FFA + mov r0, sp + ldrb r0, [r0, 0x8] + ldr r1, [sp, 0x4] + movs r2, 0 + movs r3, 0 + bl sub_80730C0 +_080A9FFA: + ldr r0, _080AA01C @ =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r0, _080AA020 @ =sub_80AA024 + str r0, [r1] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA010: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap +_080AA014: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet +_080AA018: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette +_080AA01C: .4byte gTasks +_080AA020: .4byte sub_80AA024 + thumb_func_end sub_80A9F10 + + thumb_func_start sub_80AA024 +sub_80AA024: @ 80AA024 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, _080AA04C @ =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x20 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x4 + bls _080AA042 + b _080AA168 +_080AA042: + lsls r0, 2 + ldr r1, _080AA050 @ =_080AA054 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .align 2, 0 +_080AA04C: .4byte gTasks +_080AA050: .4byte _080AA054 + .align 2, 0 +_080AA054: + .4byte _080AA068 + .4byte _080AA0AC + .4byte _080AA0CE + .4byte _080AA112 + .4byte _080AA134 +_080AA068: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _080AA168 + strh r5, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + adds r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0xE + bne _080AA168 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x1E] + b _080AA168 +_080AA0AC: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _080AA168 + movs r0, 0xE + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _080AA168 +_080AA0CE: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _080AA168 + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _080AA168 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _080AA168 +_080AA112: + mov r0, sp + bl sub_80752A0 + movs r0, 0x1 + bl sub_8075358 + movs r0, 0x2 + bl sub_8075358 + ldr r0, _080AA170 @ =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] +_080AA134: + bl sub_8073788 + lsls r0, 24 + cmp r0, 0 + bne _080AA148 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_080AA148: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080AA168: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA170: .4byte gTasks + thumb_func_end sub_80AA024 + + thumb_func_start sub_80AA174 +sub_80AA174: @ 80AA174 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, _080AA1C8 @ =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r1, _080AA1CC @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + ldrb r0, [r5] + bl sub_807685C + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x3C] + ldr r1, _080AA1D0 @ =sub_80AA1D4 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA1C8: .4byte gBattleAnimAttacker +_080AA1CC: .4byte gBattleAnimArgs +_080AA1D0: .4byte sub_80AA1D4 + thumb_func_end sub_80AA174 + + thumb_func_start sub_80AA1D4 +sub_80AA1D4: @ 80AA1D4 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _080AA1EA + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + b _080AA1EE +_080AA1EA: + ldrh r0, [r4, 0x3C] + subs r0, 0x1 +_080AA1EE: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r2, 0x30 + ldrsh r0, [r4, r2] + ldrh r1, [r4, 0x34] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x9 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r3, 0x38 + ldrsh r2, [r4, r3] + cmp r2, 0 + beq _080AA260 + cmp r2, 0x1 + bne _080AA290 + ldr r1, _080AA258 @ =0xfffffc00 + adds r0, r1, 0 + ldrh r2, [r4, 0x32] + adds r0, r2 + strh r0, [r4, 0x32] + ldr r3, _080AA25C @ =0xffffff00 + adds r0, r3, 0 + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x2E + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _080AA290 + movs r0, 0x2 + strh r0, [r4, 0x38] + b _080AA2A0 + .align 2, 0 +_080AA258: .4byte 0xfffffc00 +_080AA25C: .4byte 0xffffff00 +_080AA260: + movs r3, 0x80 + lsls r3, 3 + adds r0, r3, 0 + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + movs r3, 0x80 + lsls r3, 1 + adds r0, r3, 0 + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x2E + ldrsh r1, [r4, r3] + cmp r0, r1 + bne _080AA290 + strh r2, [r4, 0x36] + movs r0, 0x1 + strh r0, [r4, 0x38] +_080AA290: + ldr r0, _080AA2A8 @ =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, _080AA2AC @ =0x0000ffff + cmp r1, r0 + bne _080AA2A0 + adds r0, r4, 0 + bl DestroyAnimSprite +_080AA2A0: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080AA2A8: .4byte gBattleAnimArgs +_080AA2AC: .4byte 0x0000ffff + thumb_func_end sub_80AA1D4 + + thumb_func_start sub_80AA2B0 +sub_80AA2B0: @ 80AA2B0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080AA2F8 @ =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, _080AA2FC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + strh r0, [r5, 0x2E] + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0x7 + bl Cos + strh r0, [r5, 0x30] + ldr r0, _080AA300 @ =sub_80AA304 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA2F8: .4byte gBattleAnimAttacker +_080AA2FC: .4byte gBattleAnimArgs +_080AA300: .4byte sub_80AA304 + thumb_func_end sub_80AA2B0 + + thumb_func_start sub_80AA304 +sub_80AA304: @ 80AA304 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x30] + ldrh r3, [r2, 0x26] + adds r0, r3 + strh r0, [r2, 0x26] + movs r1, 0x20 + ldrsh r0, [r2, r1] + movs r3, 0x24 + ldrsh r1, [r2, r3] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _080AA342 + movs r0, 0x22 + ldrsh r1, [r2, r0] + movs r3, 0x26 + ldrsh r0, [r2, r3] + adds r1, r0 + cmp r1, 0xA0 + bgt _080AA342 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _080AA348 +_080AA342: + adds r0, r2, 0 + bl DestroyAnimSprite +_080AA348: + pop {r0} + bx r0 + thumb_func_end sub_80AA304 + + thumb_func_start sub_80AA34C +sub_80AA34C: @ 80AA34C + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x30] + ldrh r3, [r2, 0x26] + adds r0, r3 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x34] + adds r1, r0, 0x1 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x32 + ldrsh r1, [r2, r3] + cmp r0, r1 + blt _080AA378 + adds r0, r2, 0 + bl DestroyAnimSprite +_080AA378: + pop {r0} + bx r0 + thumb_func_end sub_80AA34C + + thumb_func_start sub_80AA37C +sub_80AA37C: @ 80AA37C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, _080AA3C8 @ =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, _080AA3CC @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + strh r0, [r5, 0x2E] + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0x7 + bl Cos + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x32] + ldr r0, _080AA3D0 @ =sub_80AA34C + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA3C8: .4byte gBattleAnimAttacker +_080AA3CC: .4byte gBattleAnimArgs +_080AA3D0: .4byte sub_80AA34C + thumb_func_end sub_80AA37C + + thumb_func_start sub_80AA3D4 +sub_80AA3D4: @ 80AA3D4 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080AA3EA + adds r0, r2, 0 + bl DestroyAnimSprite +_080AA3EA: + pop {r0} + bx r0 + thumb_func_end sub_80AA3D4 + + thumb_func_start sub_80AA3F0 +sub_80AA3F0: @ 80AA3F0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_8075160 + ldr r0, _080AA404 @ =sub_80AA3D4 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080AA404: .4byte sub_80AA3D4 + thumb_func_end sub_80AA3F0 + + thumb_func_start sub_80AA408 +sub_80AA408: @ 80AA408 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080AA426 + ldr r0, _080AA498 @ =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_080AA426: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + movs r2, 0x2E + ldrsh r1, [r4, r2] + lsls r0, r1, 2 + adds r0, r1 + lsls r5, r0, 1 + movs r0, 0xFF + ands r5, r0 + adds r0, r5, 0 + movs r1, 0x50 + bl Sin + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x4F + bgt _080AA46A + adds r0, r5, 0 + movs r1, 0x50 + bl Cos + movs r2, 0x2E + ldrsh r1, [r4, r2] + lsrs r2, r1, 31 + adds r1, r2 + asrs r1, 1 + lsls r0, 16 + asrs r0, 24 + adds r1, r0 + strh r1, [r4, 0x26] +_080AA46A: + movs r0, 0x2E + ldrsh r2, [r4, r0] + cmp r2, 0x5A + ble _080AA488 + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r1, r0 + asrs r1, 1 + ldrh r0, [r4, 0x24] + subs r0, r1 + strh r0, [r4, 0x24] +_080AA488: + cmp r2, 0x64 + ble _080AA492 + adds r0, r4, 0 + bl DestroyAnimSprite +_080AA492: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA498: .4byte gBattleAnimArgs + thumb_func_end sub_80AA408 + + thumb_func_start sub_80AA49C +sub_80AA49C: @ 80AA49C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r1, 0x5 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x14 + ble _080AA4F2 + adds r1, r0, 0 + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_080AA4F2: + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x1E + ble _080AA500 + adds r0, r4, 0 + bl DestroyAnimSprite +_080AA500: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80AA49C + + thumb_func_start sub_80AA508 +sub_80AA508: @ 80AA508 + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080AA52C + ldr r1, _080AA528 @ =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x32] + adds r0, r2, 0x1 + strh r0, [r4, 0x2E] + b _080AA580 + .align 2, 0 +_080AA528: .4byte gBattleAnimArgs +_080AA52C: + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x36] + adds r0, r2 + movs r5, 0 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + adds r2, r0, 0 + strh r2, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + cmp r0, 0x46 + ble _080AA580 + ldr r0, _080AA588 @ =sub_80AA49C + str r0, [r4, 0x1C] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r1, [r4, 0x22] + adds r0, r2, r1 + strh r0, [r4, 0x22] + strh r5, [r4, 0x24] + strh r5, [r4, 0x26] + bl Random + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xB4 + bl __umodsi3 + strh r0, [r4, 0x34] +_080AA580: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA588: .4byte sub_80AA49C + thumb_func_end sub_80AA508 + + thumb_func_start sub_80AA58C +sub_80AA58C: @ 80AA58C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080AA5C6 + ldr r1, _080AA688 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0 + bl StartSpriteAnim + ldr r0, _080AA68C @ =gBattleAnimTarget + ldrb r0, [r0] + bl sub_807685C + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r0, 0x1 + strh r0, [r4, 0x32] +_080AA5C6: + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x2E] + adds r0, r2 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + lsls r1, r0, 2 + adds r0, r1, 0 + cmp r1, 0 + bge _080AA5DC + adds r0, 0xFF +_080AA5DC: + asrs r0, 8 + lsls r0, 8 + subs r0, r1, r0 + strh r0, [r4, 0x30] + lsls r0, 16 + cmp r0, 0 + bge _080AA5EE + movs r0, 0 + strh r0, [r4, 0x30] +_080AA5EE: + movs r0, 0x30 + ldrsh r2, [r4, r0] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _080AA5FC + adds r0, 0x3 +_080AA5FC: + asrs r0, 2 + movs r1, 0x1E + subs r1, r0 + adds r0, r2, 0 + bl Cos + strh r0, [r4, 0x24] + movs r0, 0x30 + ldrsh r2, [r4, r0] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _080AA618 + adds r0, 0x7 +_080AA618: + asrs r0, 3 + movs r1, 0xA + subs r1, r0 + adds r0, r2, 0 + bl Sin + strh r0, [r4, 0x26] + movs r2, 0x30 + ldrsh r0, [r4, r2] + cmp r0, 0x80 + ble _080AA63C + ldrh r1, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080AA63C + ldr r0, _080AA690 @ =0x0000ffff + strh r0, [r4, 0x32] +_080AA63C: + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080AA650 + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0 + bge _080AA650 + movs r0, 0x1 + strh r0, [r4, 0x32] +_080AA650: + ldrh r0, [r4, 0x34] + adds r1, r0, 0x1 + strh r1, [r4, 0x34] + subs r0, 0x9 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x46 + bls _080AA694 + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _080AA6A2 + .align 2, 0 +_080AA688: .4byte gBattleAnimArgs +_080AA68C: .4byte gBattleAnimTarget +_080AA690: .4byte 0x0000ffff +_080AA694: + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_080AA6A2: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x5A + ble _080AA6B0 + adds r0, r4, 0 + bl DestroyAnimSprite +_080AA6B0: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80AA58C + + thumb_func_start sub_80AA6B8 +sub_80AA6B8: @ 80AA6B8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080AA6EC + ldr r1, _080AA6E8 @ =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrb r1, [r1, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080AA700 + .align 2, 0 +_080AA6E8: .4byte gBattleAnimArgs +_080AA6EC: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080AA700 + adds r0, r4, 0 + bl DestroyAnimSprite +_080AA700: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80AA6B8 + + thumb_func_start sub_80AA708 +sub_80AA708: @ 80AA708 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r1, _080AA720 @ =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080AA724 + adds r0, r5, 0 + bl DestroyAnimSprite + b _080AA788 + .align 2, 0 +_080AA720: .4byte gBattleAnimArgs +_080AA724: + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _080AA734 + ldr r4, _080AA730 @ =gBattleAnimAttacker + b _080AA736 + .align 2, 0 +_080AA730: .4byte gBattleAnimAttacker +_080AA734: + ldr r4, _080AA764 @ =gBattleAnimTarget +_080AA736: + ldrb r0, [r4] + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, _080AA768 @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r0, r2] + adds r2, r0, 0 + cmp r1, 0 + bne _080AA76C + ldrh r0, [r5, 0x20] + adds r0, 0x20 + b _080AA770 + .align 2, 0 +_080AA764: .4byte gBattleAnimTarget +_080AA768: .4byte gBattleAnimArgs +_080AA76C: + ldrh r0, [r5, 0x20] + subs r0, 0x20 +_080AA770: + strh r0, [r5, 0x20] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x2E] + ldrh r1, [r2, 0x2] + strh r1, [r5, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim + ldr r0, _080AA790 @ =sub_80AA794 + str r0, [r5, 0x1C] +_080AA788: + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA790: .4byte sub_80AA794 + thumb_func_end sub_80AA708 + + thumb_func_start sub_80AA794 +sub_80AA794: @ 80AA794 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080AA7C4 + ldrh r0, [r2, 0x2E] + subs r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + cmp r0, 0 + beq _080AA7BE + ldrh r1, [r2, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r2, 0 + bl StartSpriteAnim + b _080AA7C4 +_080AA7BE: + adds r0, r2, 0 + bl DestroyAnimSprite +_080AA7C4: + pop {r0} + bx r0 + thumb_func_end sub_80AA794 + + thumb_func_start sub_80AA7C8 +sub_80AA7C8: @ 80AA7C8 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r0, _080AA7FC @ =gBattleAnimArgs + ldrb r0, [r0] + bl GetAnimBankSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + ldr r0, _080AA800 @ =gTasks + adds r4, r0 + ldr r2, _080AA804 @ =gUnknown_83E4410 + adds r0, r4, 0 + bl sub_80762D0 + ldr r0, _080AA808 @ =sub_80AA80C + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AA7FC: .4byte gBattleAnimArgs +_080AA800: .4byte gTasks +_080AA804: .4byte gUnknown_83E4410 +_080AA808: .4byte sub_80AA80C + thumb_func_end sub_80AA7C8 + + thumb_func_start sub_80AA80C +sub_80AA80C: @ 80AA80C + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, _080AA834 @ =gTasks + adds r0, r1 + bl sub_8076308 + lsls r0, 24 + cmp r0, 0 + bne _080AA82C + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080AA82C: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080AA834: .4byte gTasks + thumb_func_end sub_80AA80C + + thumb_func_start sub_80AA838 +sub_80AA838: @ 80AA838 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, _080AA84C @ =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _080AA854 + ldr r0, _080AA850 @ =gBattleAnimAttacker + b _080AA856 + .align 2, 0 +_080AA84C: .4byte gBattleAnimArgs +_080AA850: .4byte gBattleAnimAttacker +_080AA854: + ldr r0, _080AA8EC @ =gBattleAnimTarget +_080AA856: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080AA870 + ldr r1, _080AA8F0 @ =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x2] +_080AA870: + adds r0, r6, 0 + movs r1, 0x2 + bl sub_8074480 + lsls r0, 24 + ldr r7, _080AA8F0 @ =gBattleAnimArgs + lsrs r0, 24 + ldrh r3, [r7, 0x2] + adds r0, r3 + movs r4, 0 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x3 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r7, 0x4] + adds r0, r1 + strh r0, [r5, 0x22] + strh r4, [r5, 0x2E] + ldrh r1, [r5, 0x20] + lsls r1, 3 + strh r1, [r5, 0x30] + lsls r0, 3 + strh r0, [r5, 0x32] + movs r2, 0x2 + ldrsh r0, [r7, r2] + lsls r0, 3 + cmp r0, 0 + bge _080AA8B0 + adds r0, 0x7 +_080AA8B0: + asrs r0, 3 + strh r0, [r5, 0x34] + movs r3, 0x4 + ldrsh r0, [r7, r3] + lsls r0, 3 + cmp r0, 0 + bge _080AA8C0 + adds r0, 0x7 +_080AA8C0: + asrs r0, 3 + strh r0, [r5, 0x36] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x6 + ldrsh r0, [r7, r3] + lsls r0, 4 + adds r1, r0 + ldr r3, _080AA8F4 @ =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, _080AA8F8 @ =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r0, _080AA8FC @ =sub_80AA900 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_080AA8EC: .4byte gBattleAnimTarget +_080AA8F0: .4byte gBattleAnimArgs +_080AA8F4: .4byte 0x000003ff +_080AA8F8: .4byte 0xfffffc00 +_080AA8FC: .4byte sub_80AA900 + thumb_func_end sub_80AA838 + + thumb_func_start sub_80AA900 +sub_80AA900: @ 80AA900 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x34] + ldrh r1, [r2, 0x30] + adds r0, r1 + strh r0, [r2, 0x30] + ldrh r1, [r2, 0x36] + ldrh r3, [r2, 0x32] + adds r1, r3 + strh r1, [r2, 0x32] + lsls r0, 16 + asrs r0, 19 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 19 + strh r1, [r2, 0x22] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _080AA934 + adds r0, r2, 0 + bl DestroyAnimSprite +_080AA934: + pop {r0} + bx r0 + thumb_func_end sub_80AA900 + + thumb_func_start sub_80AA938 +sub_80AA938: @ 80AA938 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080AA95A + ldr r0, _080AA994 @ =gBattleAnimArgs + ldrh r1, [r0] + movs r0, 0x78 + subs r0, r1 + strh r0, [r4, 0x30] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_080AA95A: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x30 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _080AA978 + ldrb r0, [r4, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0 + bl sub_8075B48 +_080AA978: + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r2, 0x30 + ldrsh r0, [r4, r2] + adds r0, 0x50 + cmp r1, r0 + bne _080AA98C + adds r0, r4, 0 + bl DestroyAnimSprite +_080AA98C: + pop {r4} + pop {r0} + bx r0 + .align 2, 0 +_080AA994: .4byte gBattleAnimArgs + thumb_func_end sub_80AA938 + + thumb_func_start sub_80AA998 +sub_80AA998: @ 80AA998 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x2E + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080AA9C6 + movs r5, 0x78 + strh r5, [r6, 0x20] + ldr r4, _080AAA48 @ =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r4, r2] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + subs r0, 0xF + strh r0, [r6, 0x22] + ldrb r1, [r4, 0x2] + adds r0, r6, 0 + bl StartSpriteAnim + strh r5, [r6, 0x38] + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x34] +_080AA9C6: + ldrh r0, [r6, 0x2E] + adds r0, 0x1 + movs r5, 0 + strh r0, [r6, 0x2E] + movs r1, 0x2E + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r6, 0x30] + movs r2, 0x2E + ldrsh r0, [r6, r2] + lsls r4, r0, 1 + adds r4, r0 + ldrh r0, [r6, 0x34] + adds r4, r0 + movs r2, 0xFF + ldrh r0, [r6, 0x3A] + adds r0, 0xA + movs r1, 0xFF + ands r0, r1 + strh r0, [r6, 0x3A] + ands r4, r2 + adds r0, r4, 0 + movs r1, 0x64 + bl Cos + strh r0, [r6, 0x24] + adds r0, r4, 0 + movs r1, 0xA + bl Sin + adds r4, r0, 0 + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r1, 0x4 + bl Cos + ldrh r2, [r6, 0x30] + adds r4, r2 + adds r0, r4 + strh r0, [r6, 0x26] + movs r0, 0x2E + ldrsh r1, [r6, r0] + movs r2, 0x38 + ldrsh r0, [r6, r2] + cmp r1, r0 + ble _080AAA42 + ldr r0, _080AAA4C @ =sub_80AAA50 + str r0, [r6, 0x1C] + strh r5, [r6, 0x2E] + adds r0, r6, 0 + bl oamt_add_pos2_onto_pos1 + movs r0, 0x5 + strh r0, [r6, 0x32] + strh r5, [r6, 0x36] + strh r5, [r6, 0x34] + adds r0, r6, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_080AAA42: + pop {r4-r6} + pop {r0} + bx r0 + .align 2, 0 +_080AAA48: .4byte gBattleAnimArgs +_080AAA4C: .4byte sub_80AAA50 + thumb_func_end sub_80AA998 + + thumb_func_start sub_80AAA50 +sub_80AAA50: @ 80AAA50 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + ble _080AAA6A + movs r0, 0 + strh r0, [r1, 0x2E] + ldr r0, _080AAA70 @ =sub_80AAA74 + str r0, [r1, 0x1C] +_080AAA6A: + pop {r0} + bx r0 + .align 2, 0 +_080AAA70: .4byte sub_80AAA74 + thumb_func_end sub_80AAA50 + + thumb_func_start sub_80AAA74 +sub_80AAA74: @ 80AAA74 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x32] + ldrh r2, [r4, 0x34] + adds r0, r1, r2 + strh r0, [r4, 0x34] + strh r0, [r4, 0x26] + adds r1, 0x1 + strh r1, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x30 + ble _080AAA9E + lsls r0, r1, 16 + cmp r0, 0 + ble _080AAA9E + ldrh r0, [r4, 0x36] + subs r1, r0, 0x5 + strh r1, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x36] +_080AAA9E: + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0x3 + ble _080AAAD0 + movs r2, 0x32 + ldrsh r1, [r4, r2] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + adds r0, r4, 0 + bl DestroyAnimSprite +_080AAAD0: + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bne _080AAADE + adds r0, r4, 0 + bl DestroyAnimSprite +_080AAADE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80AAA74 + + thumb_func_start sub_80AAAE4 +sub_80AAAE4: @ 80AAAE4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, _080AAB28 @ =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _080AAB30 + ldr r4, _080AAB2C @ =gBattleAnimAttacker + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl sub_8072DF0 + lsls r0, 24 + cmp r0, 0 + beq _080AAB30 + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl sub_8076D9C + ldrh r0, [r5, 0x22] + adds r0, 0x28 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _080AAB50 + .align 2, 0 +_080AAB28: .4byte gBattleTypeFlags +_080AAB2C: .4byte gBattleAnimAttacker +_080AAB30: + ldr r4, _080AAB70 @ =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_8074480 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x28 + strh r0, [r5, 0x22] +_080AAB50: + movs r0, 0xD + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + subs r0, 0x48 + strh r0, [r5, 0x36] + ldr r0, _080AAB74 @ =sub_8075590 + str r0, [r5, 0x1C] + ldr r1, _080AAB78 @ =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .align 2, 0 +_080AAB70: .4byte gBattleAnimAttacker +_080AAB74: .4byte sub_8075590 +_080AAB78: .4byte DestroyAnimSprite + thumb_func_end sub_80AAAE4 + + thumb_func_start sub_80AAB7C +sub_80AAB7C: @ 80AAB7C + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r3, _080AAB98 @ =gBattleAnimArgs + ldr r1, _080AAB9C @ =gAnimDisableStructPtr + ldr r1, [r1] + ldrb r2, [r1, 0x10] + movs r1, 0x1 + ands r1, r2 + strh r1, [r3, 0xE] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080AAB98: .4byte gBattleAnimArgs +_080AAB9C: .4byte gAnimDisableStructPtr + thumb_func_end sub_80AAB7C + + thumb_func_start update_fury_cutter_counter_copy +update_fury_cutter_counter_copy: @ 80AABA0 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, _080AABB8 @ =gBattleAnimArgs + ldr r1, _080AABBC @ =gAnimDisableStructPtr + ldr r1, [r1] + ldrb r1, [r1, 0x10] + strh r1, [r2, 0xE] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .align 2, 0 +_080AABB8: .4byte gBattleAnimArgs +_080AABBC: .4byte gAnimDisableStructPtr + thumb_func_end update_fury_cutter_counter_copy + + .align 2, 0 @ Don't pad with nop. |