diff options
Diffstat (limited to 'asm/battle_anim_effects_2.s')
-rw-r--r-- | asm/battle_anim_effects_2.s | 7946 |
1 files changed, 0 insertions, 7946 deletions
diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s deleted file mode 100644 index 24921239f..000000000 --- a/asm/battle_anim_effects_2.s +++ /dev/null @@ -1,7946 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80A6E48 -sub_80A6E48: @ 80A6E48 - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r5, _080A6E8C @ =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl SetAnimSpriteInitialXOffset - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x36] - ldr r1, _080A6E90 @ =DestroySpriteAndMatrix - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, _080A6E94 @ =TranslateSpriteInEllipseOverDuration - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A6E8C: .4byte gBattleAnimArgs -_080A6E90: .4byte DestroySpriteAndMatrix -_080A6E94: .4byte TranslateSpriteInEllipseOverDuration - thumb_func_end sub_80A6E48 - - thumb_func_start sub_80A6E98 -sub_80A6E98: @ 80A6E98 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A6EAC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A6EB4 - ldr r0, _080A6EB0 @ =gBattleAnimAttacker - b _080A6EB6 - .align 2, 0 -_080A6EAC: .4byte gBattleAnimArgs -_080A6EB0: .4byte gBattleAnimAttacker -_080A6EB4: - ldr r0, _080A6ED0 @ =gBattleAnimTarget -_080A6EB6: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_80A6B0C - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x30] - ldr r0, _080A6ED4 @ =sub_80A6ED8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6ED0: .4byte gBattleAnimTarget -_080A6ED4: .4byte sub_80A6ED8 - thumb_func_end sub_80A6E98 - - thumb_func_start sub_80A6ED8 -sub_80A6ED8: @ 80A6ED8 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _080A6F0A - cmp r0, 0x1 - bgt _080A6EEE - cmp r0, 0 - beq _080A6EF4 - b _080A6F38 -_080A6EEE: - cmp r0, 0x2 - beq _080A6F24 - b _080A6F38 -_080A6EF4: - ldrh r0, [r1, 0x26] - subs r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080A6F38 - b _080A6F1C -_080A6F0A: - ldrh r0, [r1, 0x26] - adds r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080A6F38 -_080A6F1C: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _080A6F38 -_080A6F24: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080A6F38 - adds r0, r1, 0 - bl DestroyAnimSprite -_080A6F38: - pop {r0} - bx r0 - thumb_func_end sub_80A6ED8 - - thumb_func_start sub_80A6F3C -sub_80A6F3C: @ 80A6F3C - push {r4,lr} - adds r4, r0, 0 - ldr r3, _080A6F88 @ =gSprites - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r4, 0x30] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _080A6F7A - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] - adds r0, r4, 0 - bl DestroySpriteAndMatrix -_080A6F7A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A6F88: .4byte gSprites - thumb_func_end sub_80A6F3C - - thumb_func_start sub_80A6F8C -sub_80A6F8C: @ 80A6F8C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080A6FD4 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080A6FD8 @ =gBattlerSpriteIds - ldr r0, _080A6FDC @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A6FE4 - ldr r0, _080A6FE0 @ =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r5, 0x20] - adds r1, r0, 0 - b _080A6FEE - .align 2, 0 -_080A6FD4: .4byte gBattleAnimAttacker -_080A6FD8: .4byte gBattlerSpriteIds -_080A6FDC: .4byte gBattleAnimTarget -_080A6FE0: .4byte gBattleAnimArgs -_080A6FE4: - ldr r1, _080A7018 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_080A6FEE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - strh r6, [r5, 0x32] - ldr r0, _080A701C @ =sub_80A6F3C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A7018: .4byte gBattleAnimArgs -_080A701C: .4byte sub_80A6F3C - thumb_func_end sub_80A6F8C - - thumb_func_start sub_80A7020 -sub_80A7020: @ 80A7020 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r1, _080A704C @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x38] - ldr r0, _080A7050 @ =WaitAnimForDuration - str r0, [r4, 0x1C] - ldr r1, _080A7054 @ =sub_80A7058 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A704C: .4byte gBattleAnimArgs -_080A7050: .4byte WaitAnimForDuration -_080A7054: .4byte sub_80A7058 - thumb_func_end sub_80A7020 - - thumb_func_start sub_80A7058 -sub_80A7058: @ 80A7058 - push {lr} - ldrh r1, [r0, 0x30] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0xF - strh r1, [r0, 0x36] - ldr r1, _080A7078 @ =StartAnimLinearTranslation - str r1, [r0, 0x1C] - ldr r1, _080A707C @ =sub_80A7080 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A7078: .4byte StartAnimLinearTranslation -_080A707C: .4byte sub_80A7080 - thumb_func_end sub_80A7058 - - thumb_func_start sub_80A7080 -sub_80A7080: @ 80A7080 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x38] - movs r3, 0x38 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _080A7096 - adds r0, r1, 0 - bl DestroyAnimSprite - b _080A709A -_080A7096: - subs r0, r2, 0x1 - strh r0, [r1, 0x38] -_080A709A: - pop {r0} - bx r0 - thumb_func_end sub_80A7080 - - thumb_func_start sub_80A70A0 -sub_80A70A0: @ 80A70A0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, _080A70CC @ =gBattlerSpriteIds - ldr r0, _080A70D0 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - ldr r1, _080A70D4 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, _080A70D8 @ =sub_80A70DC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A70CC: .4byte gBattlerSpriteIds -_080A70D0: .4byte gBattleAnimAttacker -_080A70D4: .4byte gTasks -_080A70D8: .4byte sub_80A70DC - thumb_func_end sub_80A70A0 - - thumb_func_start sub_80A70DC -sub_80A70DC: @ 80A70DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A710C @ =gBattlerSpriteIds - ldr r0, _080A7110 @ =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r0, r1 - ldrb r4, [r1] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A7118 - ldr r1, _080A7114 @ =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - negs r0, r0 - lsls r0, 16 - lsrs r3, r0, 16 - adds r6, r2, 0 - b _080A7126 - .align 2, 0 -_080A710C: .4byte gBattlerSpriteIds -_080A7110: .4byte gBattleAnimAttacker -_080A7114: .4byte gTasks -_080A7118: - ldr r2, _080A7158 @ =gTasks - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - ldrh r3, [r0, 0x8] - adds r6, r1, 0 -_080A7126: - movs r2, 0x80 - lsls r2, 1 - adds r0, r4, 0 - adds r1, r2, 0 - bl SetSpriteRotScale - ldr r1, _080A7158 @ =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080A7160 - ldrh r0, [r1, 0x8] - adds r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, _080A715C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - b _080A718A - .align 2, 0 -_080A7158: .4byte gTasks -_080A715C: .4byte gSprites -_080A7160: - cmp r0, 0x1 - bne _080A7176 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - bne _080A71D0 - movs r0, 0x2 - b _080A71CE -_080A7176: - ldrh r0, [r1, 0x8] - subs r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, _080A71C4 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - subs r1, 0x1 -_080A718A: - strh r1, [r0, 0x26] - adds r0, r4, 0 - bl SetBattlerSpriteYOffsetFromRotation - ldr r0, _080A71C8 @ =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r2, [r1, r3] - movs r0, 0xF2 - lsls r0, 4 - cmp r2, r0 - beq _080A71AA - cmp r2, 0 - bne _080A71D0 -_080A71AA: - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bne _080A71CC - adds r0, r4, 0 - bl ResetSpriteRotScale - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080A71D0 - .align 2, 0 -_080A71C4: .4byte gSprites -_080A71C8: .4byte gTasks -_080A71CC: - adds r0, r2, 0x1 -_080A71CE: - strh r0, [r1, 0xA] -_080A71D0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A70DC - - thumb_func_start sub_80A71D8 -sub_80A71D8: @ 80A71D8 - push {r4,r5,lr} - adds r4, r0, 0 - bl SetSpriteCoordsToAnimAttackerCoords - ldr r0, _080A71FC @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A7204 - ldr r0, _080A7200 @ =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080A7210 - .align 2, 0 -_080A71FC: .4byte gBattleAnimAttacker -_080A7200: .4byte gBattleAnimArgs -_080A7204: - ldr r1, _080A7244 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r5, r1, 0 -_080A7210: - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, _080A7248 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A724C - adds r3, r4, 0 - adds r3, 0x3F - ldrb r0, [r3] - movs r1, 0x1 - adds r2, r0, 0 - orrs r2, r1 - strb r2, [r3] - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080A7260 - movs r0, 0x2 - orrs r2, r0 - strb r2, [r3] - b _080A7260 - .align 2, 0 -_080A7244: .4byte gBattleAnimArgs -_080A7248: .4byte gBattleAnimAttacker -_080A724C: - movs r2, 0x4 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080A7260 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] -_080A7260: - ldr r0, _080A7274 @ =RunStoredCallbackWhenAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080A7278 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A7274: .4byte RunStoredCallbackWhenAnimEnds -_080A7278: .4byte DestroyAnimSprite - thumb_func_end sub_80A71D8 - - thumb_func_start sub_80A727C -sub_80A727C: @ 80A727C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A7298 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r4, 0x1C] - ldr r1, _080A729C @ =sub_80A72A0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7298: .4byte RunStoredCallbackWhenAffineAnimEnds -_080A729C: .4byte sub_80A72A0 - thumb_func_end sub_80A727C - - thumb_func_start sub_80A72A0 -sub_80A72A0: @ 80A72A0 - push {lr} - movs r1, 0x6 - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x36] - ldr r1, _080A72C0 @ =StartAnimLinearTranslation - str r1, [r0, 0x1C] - ldr r1, _080A72C4 @ =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A72C0: .4byte StartAnimLinearTranslation -_080A72C4: .4byte DestroyAnimSprite - thumb_func_end sub_80A72A0 - - thumb_func_start sub_80A72C8 -sub_80A72C8: @ 80A72C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A72EC - ldr r1, _080A72E8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _080A730E - .align 2, 0 -_080A72E8: .4byte gBattleAnimArgs -_080A72EC: - ldr r0, _080A73B4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A730E - ldr r1, _080A73B8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_080A730E: - adds r0, r5, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r4, _080A73BC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r6, _080A73B8 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x6] - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - adds r7, r0, 0 - ldrh r1, [r5, 0x20] - mov r2, r8 - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xF0 - lsls r1, 24 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A7380 - ldr r2, _080A73C0 @ =0xffffa000 - adds r0, r4, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_080A7380: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - mov r0, r8 - strh r0, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, _080A73C4 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A73C8 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A73B4: .4byte gBattleAnimAttacker -_080A73B8: .4byte gBattleAnimArgs -_080A73BC: .4byte gBattleAnimTarget -_080A73C0: .4byte 0xffffa000 -_080A73C4: .4byte StartAnimLinearTranslation -_080A73C8: .4byte DestroyAnimSprite - thumb_func_end sub_80A72C8 - - thumb_func_start sub_80A73CC -sub_80A73CC: @ 80A73CC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - subs r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080A73F6 - ldr r2, _080A73FC @ =gTasks - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xA] - subs r1, 0x1 - strh r1, [r0, 0xA] - adds r0, r3, 0 - bl DestroySprite -_080A73F6: - pop {r0} - bx r0 - .align 2, 0 -_080A73FC: .4byte gTasks - thumb_func_end sub_80A73CC - - thumb_func_start sub_80A7400 -sub_80A7400: @ 80A7400 - push {r4,lr} - adds r2, r0, 0 - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, _080A7430 @ =gTasks - adds r4, r0, r1 - movs r3, 0x2E - ldrsh r1, [r2, r3] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - ble _080A7434 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x38] - adds r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x36] - ldrh r3, [r2, 0x3A] - adds r0, r3 - b _080A7442 - .align 2, 0 -_080A7430: .4byte gTasks -_080A7434: - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x34] - subs r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - subs r0, r1 -_080A7442: - strh r0, [r2, 0x3A] - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x30] - adds r3, r0, r1 - strh r3, [r2, 0x30] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r4, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7466 - lsls r0, r3, 16 - lsrs r0, 24 - negs r0, r0 - b _080A746A -_080A7466: - lsls r0, r3, 16 - lsrs r0, 24 -_080A746A: - strh r0, [r2, 0x24] - ldrh r1, [r4, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A747E - ldrh r0, [r2, 0x32] - lsrs r0, 8 - negs r0, r0 - b _080A7482 -_080A747E: - ldrh r0, [r2, 0x32] - lsrs r0, 8 -_080A7482: - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - subs r1, r0, 0x1 - strh r1, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080A7498 - movs r0, 0x1E - strh r0, [r2, 0x2E] - ldr r0, _080A74A0 @ =sub_80A73CC - str r0, [r2, 0x1C] -_080A7498: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A74A0: .4byte sub_80A73CC - thumb_func_end sub_80A7400 - - thumb_func_start sub_80A74A4 -sub_80A74A4: @ 80A74A4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r0, 0x3C - ldrsh r1, [r7, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, _080A74E8 @ =gTasks - adds r6, r0, r1 - ldrh r2, [r6, 0x16] - movs r1, 0x2 - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - ldrh r3, [r7, 0x30] - adds r2, r0, r3 - strh r2, [r7, 0x30] - ldrh r0, [r6, 0x18] - ands r1, r0 - ldrh r0, [r7, 0x32] - adds r1, r0 - strh r1, [r7, 0x32] - ldrh r1, [r6, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A74EC - lsls r0, r2, 16 - lsrs r0, 24 - negs r0, r0 - b _080A74F0 - .align 2, 0 -_080A74E8: .4byte gTasks -_080A74EC: - lsls r0, r2, 16 - lsrs r0, 24 -_080A74F0: - strh r0, [r7, 0x24] - ldrh r1, [r6, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7504 - ldrh r0, [r7, 0x32] - lsrs r0, 8 - negs r0, r0 - b _080A7508 -_080A7504: - ldrh r0, [r7, 0x32] - lsrs r0, 8 -_080A7508: - strh r0, [r7, 0x26] - ldrh r0, [r7, 0x2E] - subs r1, r0, 0x1 - strh r1, [r7, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _080A75D4 - movs r4, 0 - movs r0, 0x8 - strh r0, [r7, 0x2E] - movs r0, 0x4 - strh r0, [r6, 0x12] - movs r0, 0x80 - lsls r0, 5 - bl sub_80D8B90 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r2, r0, r1 - strh r2, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r3, [r7, 0x22] - adds r0, r3 - strh r0, [r7, 0x22] - strh r4, [r7, 0x26] - strh r4, [r7, 0x24] - ldrh r3, [r6, 0x1E] - movs r0, 0x1E - ldrsh r1, [r6, r0] - lsls r0, r2, 16 - asrs r0, 16 - cmp r1, r0 - blt _080A7552 - subs r0, r3, r2 - b _080A7554 -_080A7552: - subs r0, r2, r3 -_080A7554: - lsls r0, 24 - lsrs r4, r0, 16 - ldrh r3, [r6, 0x20] - movs r0, 0x20 - ldrsh r1, [r6, r0] - ldrh r2, [r7, 0x22] - movs r6, 0x22 - ldrsh r0, [r7, r6] - cmp r1, r0 - blt _080A756C - subs r0, r3, r2 - b _080A756E -_080A756C: - subs r0, r2, r3 -_080A756E: - lsls r0, 24 - lsrs r0, 16 - mov r8, r0 - movs r0, 0 - strh r0, [r7, 0x32] - strh r0, [r7, 0x30] - strh r0, [r7, 0x3A] - strh r0, [r7, 0x38] - lsls r0, r4, 16 - asrs r0, 16 - lsls r5, 16 - asrs r5, 16 - adds r1, r5, 0 - bl sub_80D8AA0 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - movs r6, 0xE0 - lsls r6, 1 - adds r0, r6, 0 - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - strh r0, [r7, 0x34] - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - adds r1, r5, 0 - bl sub_80D8AA0 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r6, 0 - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - strh r0, [r7, 0x36] - ldr r0, _080A75E0 @ =sub_80A7400 - str r0, [r7, 0x1C] -_080A75D4: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A75E0: .4byte sub_80A7400 - thumb_func_end sub_80A74A4 - - thumb_func_start sub_80A75E4 -sub_80A75E4: @ 80A75E4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, _080A7608 @ =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A7602 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080A7602: - pop {r0} - bx r0 - .align 2, 0 -_080A7608: .4byte gTasks - thumb_func_end sub_80A75E4 - - thumb_func_start sub_80A760C -sub_80A760C: @ 80A760C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, _080A7660 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r1, r0, 0x1 - strh r1, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bgt _080A76E0 - ldr r0, _080A7664 @ =gUnknown_83E3C28 - movs r2, 0x1A - ldrsh r1, [r5, r2] - movs r3, 0x1C - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0xC] - ldrb r4, [r5, 0xA] - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r0, 4 - add r0, r12 - lsls r0, 2 - ldr r1, _080A7668 @ =gSprites - adds r6, r0, r1 - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080A766C - cmp r0, 0x2 - beq _080A7682 - b _080A7690 - .align 2, 0 -_080A7660: .4byte gTasks -_080A7664: .4byte gUnknown_83E3C28 -_080A7668: .4byte gSprites -_080A766C: - ldrb r2, [r6, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x3] - b _080A7690 -_080A7682: - ldrb r0, [r6, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r6, 0x3] -_080A7690: - ldr r3, _080A76E8 @ =gTasks - lsls r2, r7, 2 - adds r2, r7 - lsls r2, 3 - adds r4, r2, r3 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x14] - subs r0, r1 - strh r0, [r6, 0x2E] - strh r7, [r6, 0x3C] - movs r1, 0xA - ldrsh r0, [r4, r1] - adds r0, 0xD - lsls r0, 1 - adds r0, r2 - adds r3, 0x8 - adds r0, r3 - mov r2, r12 - strh r2, [r0] - ldrh r0, [r4, 0xE] - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r0, 0x3F - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x93 - bl PlaySE12WithPanning - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0x2 - ble _080A76E0 - ldr r0, _080A76EC @ =sub_80A75E4 - str r0, [r4] -_080A76E0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A76E8: .4byte gTasks -_080A76EC: .4byte sub_80A75E4 - thumb_func_end sub_80A760C - - thumb_func_start sub_80A76F0 -sub_80A76F0: @ 80A76F0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r9, r0 - movs r5, 0 - mov r0, sp - mov r1, r9 - strh r1, [r0] - mov r4, sp - adds r4, 0x2 - strh r1, [r4] - bl IsContest - lsls r0, 24 - mov r10, r4 - cmp r0, 0 - beq _080A775C - ldr r1, _080A774C @ =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x10] - ldr r3, _080A7750 @ =gBattleAnimArgs - ldrh r0, [r3] - negs r0, r0 - strh r0, [r3] - ldrh r1, [r3, 0x4] - movs r0, 0x1 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _080A7754 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strh r0, [r3, 0x4] - b _080A77B6 - .align 2, 0 -_080A774C: .4byte gTasks -_080A7750: .4byte gBattleAnimArgs -_080A7754: - movs r0, 0x1 - orrs r0, r1 - strh r0, [r3, 0x4] - b _080A77B6 -_080A775C: - ldr r1, _080A77A0 @ =gBattlerPositions - ldr r0, _080A77A4 @ =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r7, 2 - mov r8, r2 - cmp r0, 0 - bne _080A77B6 - ldr r1, _080A77A8 @ =gTasks - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - strh r3, [r0, 0x10] - ldr r2, _080A77AC @ =gBattleAnimArgs - ldrh r0, [r2] - negs r0, r0 - strh r0, [r2] - ldrh r0, [r2, 0x2] - negs r0, r0 - strh r0, [r2, 0x2] - ldrh r1, [r2, 0x4] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _080A77B0 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - b _080A77B4 - .align 2, 0 -_080A77A0: .4byte gBattlerPositions -_080A77A4: .4byte gBattleAnimTarget -_080A77A8: .4byte gTasks -_080A77AC: .4byte gBattleAnimArgs -_080A77B0: - movs r0, 0x1 - orrs r0, r1 -_080A77B4: - strh r0, [r2, 0x4] -_080A77B6: - ldr r5, _080A7810 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, _080A7814 @ =gTasks - mov r3, r8 - adds r4, r3, r7 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - adds r6, r0, 0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - mov r9, r0 - ldr r0, _080A7818 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7820 - ldr r4, _080A781C @ =gBattleAnimTarget - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A7820 - ldrb r0, [r4] - movs r1, 0 - mov r2, sp - mov r3, r10 - bl SetAverageBattlerPositions - b _080A7842 - .align 2, 0 -_080A7810: .4byte gBattleAnimAttacker -_080A7814: .4byte gTasks -_080A7818: .4byte gBattleTypeFlags -_080A781C: .4byte gBattleAnimTarget -_080A7820: - mov r5, sp - ldr r4, _080A787C @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r10 - strh r0, [r1] -_080A7842: - mov r4, sp - ldr r0, _080A7880 @ =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - mov r2, sp - ldr r3, _080A7884 @ =gBattleAnimArgs - ldrh r0, [r3] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r1, 0x1E] - strh r0, [r4] - ldrh r0, [r3, 0x2] - mov r3, r10 - ldrh r3, [r3] - adds r0, r3 - strh r0, [r1, 0x20] - mov r1, r10 - strh r0, [r1] - mov r0, sp - ldrh r2, [r0] - movs r3, 0 - ldrsh r0, [r0, r3] - adds r1, r6, 0 - cmp r0, r1 - blt _080A7888 - subs r0, r2, r1 - b _080A788A - .align 2, 0 -_080A787C: .4byte gBattleAnimTarget -_080A7880: .4byte gTasks -_080A7884: .4byte gBattleAnimArgs -_080A7888: - subs r0, r1, r2 -_080A788A: - lsls r0, 16 - lsrs r0, 16 - lsls r4, r0, 16 - asrs r4, 16 - ldr r5, _080A7900 @ =gBattleAnimArgs - ldrh r1, [r5, 0x4] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - lsls r0, 16 - asrs r0, 16 - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - ldr r2, _080A7904 @ =gTasks - mov r3, r8 - adds r1, r3, r7 - lsls r1, 3 - adds r6, r1, r2 - strh r0, [r6, 0x12] - movs r1, 0x12 - ldrsh r0, [r6, r1] - movs r1, 0x80 - bl sub_80D8AA0 - strh r0, [r6, 0x14] - ldrh r0, [r5, 0x4] - strh r0, [r6, 0x16] - mov r2, r10 - ldrh r1, [r2] - movs r3, 0 - ldrsh r0, [r2, r3] - mov r4, r9 - cmp r0, r4 - blt _080A7908 - subs r4, r1, r4 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x12 - ldrsh r0, [r6, r1] - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - movs r1, 0x2 - negs r1, r1 - ands r1, r0 - strh r1, [r6, 0x18] - b _080A7928 - .align 2, 0 -_080A7900: .4byte gBattleAnimArgs -_080A7904: .4byte gTasks -_080A7908: - subs r4, r1 - lsls r4, 16 - asrs r4, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - bl sub_80D8B90 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_80D8AA0 - movs r1, 0x1 - orrs r0, r1 - strh r0, [r6, 0x18] -_080A7928: - ldr r1, _080A7968 @ =gTasks - mov r3, r8 - adds r0, r3, r7 - lsls r0, 3 - adds r5, r0, r1 - ldr r4, _080A796C @ =gBattleAnimArgs - ldrh r0, [r4, 0x6] - strh r0, [r5, 0xE] - ldrh r1, [r4, 0x8] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _080A7978 - movs r0, 0x80 - eors r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _080A79A0 - ldr r0, _080A7970 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080A7974 @ =0x0000ffc0 - adds r1, r2, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _080A79B0 - .align 2, 0 -_080A7968: .4byte gTasks -_080A796C: .4byte gBattleAnimArgs -_080A7970: .4byte gBattleAnimTarget -_080A7974: .4byte 0x0000ffc0 -_080A7978: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _080A79A0 - ldr r0, _080A7998 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080A799C @ =0x0000ffc0 - adds r1, r3, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _080A79B0 - .align 2, 0 -_080A7998: .4byte gBattleAnimTarget -_080A799C: .4byte 0x0000ffc0 -_080A79A0: - ldr r0, _080A79DC @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x8] - subs r0, r1 -_080A79B0: - strh r0, [r5, 0xC] - ldr r0, _080A79E0 @ =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _080A79C8 - movs r0, 0x3 - strh r0, [r1, 0xC] -_080A79C8: - ldr r0, _080A79E4 @ =sub_80A760C - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A79DC: .4byte gBattleAnimTarget -_080A79E0: .4byte gTasks -_080A79E4: .4byte sub_80A760C - thumb_func_end sub_80A76F0 - - thumb_func_start sub_80A79E8 -sub_80A79E8: @ 80A79E8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A7A10 @ =gUnknown_83E3D18 - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x2E] - ldr r0, _080A7A14 @ =sub_80A7A18 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7A10: .4byte gUnknown_83E3D18 -_080A7A14: .4byte sub_80A7A18 - thumb_func_end sub_80A79E8 - - thumb_func_start sub_80A7A18 -sub_80A7A18: @ 80A7A18 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080A7A7C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r5, [r4, 0x2E] - ldr r1, _080A7A84 @ =gPlttBufferFaded - adds r0, r5, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - adds r6, r1, 0 - adds r1, r5, 0 - adds r1, 0x9 - lsls r0, r5, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - movs r3, 0x7 - lsls r1, 1 - adds r1, r6 -_080A7A50: - ldrh r0, [r1] - strh r0, [r2] - adds r1, 0x2 - adds r2, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _080A7A50 - adds r0, r5, 0 - adds r0, 0xF - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - bne _080A7A7C - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7A7C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7A84: .4byte gPlttBufferFaded - thumb_func_end sub_80A7A18 - - thumb_func_start sub_80A7A88 -sub_80A7A88: @ 80A7A88 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r4, _080A7B28 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A7B2C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r0, _080A7B30 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A7ACC - ldrh r0, [r4, 0x4] - negs r0, r0 - strh r0, [r4, 0x4] -_080A7ACC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r1, [r4, 0x4] - adds r0, r1 - lsls r0, 16 - ldrh r1, [r5, 0x20] - lsrs r6, r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl TrySetSpriteRotScale - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - strh r6, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, _080A7B34 @ =sub_80756A4 - str r0, [r5, 0x1C] - ldr r1, _080A7B38 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7B28: .4byte gBattleAnimTarget -_080A7B2C: .4byte gBattleAnimArgs -_080A7B30: .4byte gBattleAnimAttacker -_080A7B34: .4byte sub_80756A4 -_080A7B38: .4byte DestroyAnimSprite - thumb_func_end sub_80A7A88 - - thumb_func_start sub_80A7B3C -sub_80A7B3C: @ 80A7B3C - ldr r1, _080A7B4C @ =0x0000fff0 - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - ldr r1, _080A7B50 @ =sub_80A7B54 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080A7B4C: .4byte 0x0000fff0 -_080A7B50: .4byte sub_80A7B54 - thumb_func_end sub_80A7B3C - - thumb_func_start sub_80A7B54 -sub_80A7B54: @ 80A7B54 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldr r0, _080A7BC0 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A7B78 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_080A7B78: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _080A7BB8 - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080A7BB8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7BB8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7BC0: .4byte gBattleAnimAttacker - thumb_func_end sub_80A7B54 - - thumb_func_start sub_80A7BC4 -sub_80A7BC4: @ 80A7BC4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, _080A7C10 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, _080A7C14 @ =StartAnimLinearTranslation - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080A7C18 @ =sub_80A7C1C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A7C10: .4byte gBattleAnimTarget -_080A7C14: .4byte StartAnimLinearTranslation -_080A7C18: .4byte sub_80A7C1C - thumb_func_end sub_80A7BC4 - - thumb_func_start sub_80A7C1C -sub_80A7C1C: @ 80A7C1C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x9F - bl PlaySE12WithPanning - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - movs r2, 0 - movs r1, 0x7 - adds r0, r4, 0 - adds r0, 0x3C -_080A7C50: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _080A7C50 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x7 - ands r0, r1 - ldr r2, _080A7C98 @ =0x0000fff4 - adds r1, r2, 0 - subs r1, r0 - strh r1, [r4, 0x3A] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA0 - bl __umodsi3 - adds r0, 0xA0 - strh r0, [r4, 0x3C] - ldr r0, _080A7C9C @ =sub_80A7CA0 - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7C98: .4byte 0x0000fff4 -_080A7C9C: .4byte sub_80A7CA0 - thumb_func_end sub_80A7C1C - - thumb_func_start sub_80A7CA0 -sub_80A7CA0: @ 80A7CA0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x2E] - adds r0, r1, r2 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r2, r0, 24 - strh r2, [r4, 0x24] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A7CBE - negs r0, r2 - strh r0, [r4, 0x24] -_080A7CBE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x8 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _080A7CFE - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A7CFE - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7CFE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A7CA0 - - thumb_func_start sub_80A7D04 -sub_80A7D04: @ 80A7D04 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A7D54 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A7D22 - ldrh r0, [r4, 0x22] - adds r0, 0x10 - strh r0, [r4, 0x22] -_080A7D22: - ldr r1, _080A7D58 @ =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, _080A7D5C @ =TranslateSpriteInCircleOverDuration - str r0, [r4, 0x1C] - ldr r1, _080A7D60 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7D54: .4byte gBattleAnimAttacker -_080A7D58: .4byte gBattleAnimArgs -_080A7D5C: .4byte TranslateSpriteInCircleOverDuration -_080A7D60: .4byte DestroyAnimSprite - thumb_func_end sub_80A7D04 - - thumb_func_start sub_80A7D64 -sub_80A7D64: @ 80A7D64 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - movs r7, 0x20 - ldr r4, _080A7DE0 @ =0x0000ffe0 - movs r0, 0x10 - mov r8, r0 - ldr r6, _080A7DE4 @ =0x0000fff0 - ldr r0, _080A7DE8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _080A7D90 - adds r7, r4, 0 - movs r4, 0x20 - mov r8, r6 - movs r6, 0x10 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080A7D90: - lsls r0, r7, 16 - asrs r0, 16 - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, _080A7DEC @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r8 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, _080A7DF0 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A7DF4 @ =sub_80A7DF8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7DE0: .4byte 0x0000ffe0 -_080A7DE4: .4byte 0x0000fff0 -_080A7DE8: .4byte gBattleAnimArgs -_080A7DEC: .4byte gBattleAnimTarget -_080A7DF0: .4byte StartAnimLinearTranslation -_080A7DF4: .4byte sub_80A7DF8 - thumb_func_end sub_80A7D64 - - thumb_func_start sub_80A7DF8 -sub_80A7DF8: @ 80A7DF8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A7E0E - adds r0, r2, 0 - bl DestroyAnimSprite -_080A7E0E: - pop {r0} - bx r0 - thumb_func_end sub_80A7DF8 - - thumb_func_start sub_80A7E14 -sub_80A7E14: @ 80A7E14 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r0, 0x20 - mov r8, r0 - ldr r4, _080A7EA8 @ =0x0000ffe0 - movs r2, 0x10 - mov r9, r2 - ldr r6, _080A7EAC @ =0x0000fff0 - ldr r7, _080A7EB0 @ =gBattleAnimArgs - ldrh r1, [r7] - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - beq _080A7E48 - mov r8, r4 - movs r4, 0x20 - mov r9, r6 - movs r6, 0x10 - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim -_080A7E48: - mov r0, r8 - lsls r1, r0, 16 - asrs r1, 16 - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, _080A7EB4 @ =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r9 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldrh r0, [r7] - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x3A] - ldr r0, _080A7EB8 @ =sub_80A7EBC - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A7EA8: .4byte 0x0000ffe0 -_080A7EAC: .4byte 0x0000fff0 -_080A7EB0: .4byte gBattleAnimArgs -_080A7EB4: .4byte gBattleAnimTarget -_080A7EB8: .4byte sub_80A7EBC - thumb_func_end sub_80A7E14 - - thumb_func_start sub_80A7EBC -sub_80A7EBC: @ 80A7EBC - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A7F20 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A7F20 - adds r0, r4, 0 - movs r1, 0 - bl SeekSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - ldr r0, _080A7F28 @ =0x0000fffe - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - eors r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x36] - strh r2, [r4, 0x34] - ldr r0, _080A7F2C @ =sub_80A7F30 - str r0, [r4, 0x1C] -_080A7F20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7F28: .4byte 0x0000fffe -_080A7F2C: .4byte sub_80A7F30 - thumb_func_end sub_80A7EBC - - thumb_func_start sub_80A7F30 -sub_80A7F30: @ 80A7F30 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A7F48 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - negs r0, r0 - strh r0, [r4, 0x26] -_080A7F48: - ldrh r0, [r4, 0x34] - movs r1, 0x1 - eors r0, r1 - movs r1, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080A7F8A - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - movs r1, 0x1 - eors r1, r0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, _080A7F90 @ =sub_80A7F94 - str r0, [r4, 0x1C] -_080A7F8A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A7F90: .4byte sub_80A7F94 - thumb_func_end sub_80A7F30 - - thumb_func_start sub_80A7F94 -sub_80A7F94: @ 80A7F94 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A7FA8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A7FA8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A7F94 - - thumb_func_start sub_80A7FB0 -sub_80A7FB0: @ 80A7FB0 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl PrepareBattlerSpriteForRotScale - adds r0, r4, 0 - movs r1, 0xD0 - movs r2, 0xD0 - movs r3, 0 - bl SetSpriteRotScale - ldr r1, _080A8008 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl SetGreyscaleOrOriginalPalette - ldr r1, _080A800C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x50 - strh r1, [r0, 0x8] - ldr r1, _080A8010 @ =sub_80A8014 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A8008: .4byte gSprites -_080A800C: .4byte gTasks -_080A8010: .4byte sub_80A8014 - thumb_func_end sub_80A7FB0 - - thumb_func_start sub_80A8014 -sub_80A8014: @ 80A8014 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A806C @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - asrs r1, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080A8064 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl ResetSpriteRotScale - ldr r1, _080A8070 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0x1 - bl SetGreyscaleOrOriginalPalette - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A8064: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A806C: .4byte gTasks -_080A8070: .4byte gSprites - thumb_func_end sub_80A8014 - - thumb_func_start sub_80A8074 -sub_80A8074: @ 80A8074 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A80C0 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x8] - movs r1, 0 - bl PrepareBattlerSpriteForRotScale - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0x14] - ldr r0, _080A80C4 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x16] - ldr r0, _080A80C8 @ =sub_80A80CC - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A80C0: .4byte gTasks -_080A80C4: .4byte gBattleAnimAttacker -_080A80C8: .4byte sub_80A80CC - thumb_func_end sub_80A8074 - - thumb_func_start sub_80A80CC -sub_80A80CC: @ 80A80CC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A80F0 @ =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _080A80E6 - b _080A81F6 -_080A80E6: - lsls r0, 2 - ldr r1, _080A80F4 @ =_080A80F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080A80F0: .4byte gTasks -_080A80F4: .4byte _080A80F8 - .align 2, 0 -_080A80F8: - .4byte _080A8110 - .4byte _080A8158 - .4byte _080A818E - .4byte _080A8194 - .4byte _080A81A4 - .4byte _080A81D8 -_080A8110: - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080A8120 - cmp r0, 0x3 - beq _080A8120 - cmp r0, 0x6 - bne _080A8128 -_080A8120: - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_80A8200 -_080A8128: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x28 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromYScale - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _080A81F6 - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - b _080A81D0 -_080A8158: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A81F6 - movs r2, 0x12 - ldrsh r1, [r4, r2] - cmp r1, 0x3 - bne _080A816E - strh r0, [r4, 0xC] - strh r1, [r4, 0xA] - b _080A81F6 -_080A816E: - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r2, 0x80 - lsls r2, 1 - strh r2, [r4, 0x10] - ldrb r0, [r4, 0x8] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromYScale - movs r0, 0x2 - strh r0, [r4, 0xA] - b _080A81F6 -_080A818E: - movs r0, 0 - strh r0, [r4, 0xA] - b _080A81F6 -_080A8194: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - ble _080A81F6 - b _080A81CC -_080A81A4: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - subs r0, 0x50 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x8] - bl SetBattlerSpriteYOffsetFromYScale - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _080A81F6 -_080A81CC: - movs r0, 0 - strh r0, [r4, 0xC] -_080A81D0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080A81F6 -_080A81D8: - ldrb r0, [r4, 0x8] - bl ResetSpriteRotScale - ldr r2, _080A81FC @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A81F6: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A81FC: .4byte gSprites - thumb_func_end sub_80A80CC - - thumb_func_start sub_80A8200 -sub_80A8200: @ 80A8200 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0 - bl CloneBattlerSpriteWithBlend - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsls r0, 16 - asrs r4, r0, 16 - cmp r4, 0 - blt _080A82DA - bl AllocOamMatrix - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xFF - bne _080A8244 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, _080A8240 @ =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - b _080A82DA - .align 2, 0 -_080A8240: .4byte gSprites -_080A8244: - ldr r5, _080A82E8 @ =gSprites - lsls r3, r4, 4 - adds r3, r4 - lsls r3, 2 - adds r4, r3, r5 - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - ldrb r0, [r7, 0x16] - ldrb r1, [r7, 0xE] - subs r0, r1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r7, 0xE] - adds r0, 0x1 - strh r0, [r7, 0xE] - ldrh r0, [r7, 0x14] - adds r0, 0x1 - strh r0, [r7, 0x14] - movs r0, 0x10 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - movs r0, 0x6 - strh r0, [r4, 0x32] - adds r5, 0x1C - adds r3, r5 - ldr r0, _080A82EC @ =sub_80A82F0 - str r0, [r3] - mov r1, r8 - lsls r0, r1, 24 - lsrs r0, 24 - movs r1, 0x10 - ldrsh r2, [r7, r1] - adds r1, r2, 0 - movs r3, 0 - bl SetSpriteRotScale - ldrb r0, [r4, 0x1] - movs r3, 0x4 - negs r3, r3 - ands r3, r0 - movs r0, 0x1 - orrs r3, r0 - strb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec -_080A82DA: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A82E8: .4byte gSprites -_080A82EC: .4byte sub_80A82F0 - thumb_func_end sub_80A8200 - - thumb_func_start sub_80A82F0 -sub_80A82F0: @ 80A82F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080A832E - ldr r3, _080A8334 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080A832E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8334: .4byte gTasks - thumb_func_end sub_80A82F0 - - thumb_func_start sub_80A8338 -sub_80A8338: @ 80A8338 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080A835C @ =gTasks - adds r4, r0, r1 - ldr r5, _080A8360 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080A8364 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080A838A - .align 2, 0 -_080A835C: .4byte gTasks -_080A8360: .4byte gBattleAnimArgs -_080A8364: - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - strh r1, [r4, 0x8] - strh r2, [r4, 0xA] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - strh r2, [r4, 0xE] - strh r2, [r4, 0x10] - ldr r2, _080A8390 @ =gUnknown_83E3E60 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A8394 @ =sub_80A8398 - str r0, [r4] -_080A838A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A8390: .4byte gUnknown_83E3E60 -_080A8394: .4byte sub_80A8398 - thumb_func_end sub_80A8338 - - thumb_func_start sub_80A8398 -sub_80A8398: @ 80A8398 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080A83BC @ =gTasks - adds r4, r0, r1 - movs r0, 0xA - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _080A8400 - cmp r5, 0x1 - bgt _080A83C0 - cmp r5, 0 - beq _080A83CA - b _080A84A8 - .align 2, 0 -_080A83BC: .4byte gTasks -_080A83C0: - cmp r5, 0x2 - beq _080A8434 - cmp r5, 0x3 - beq _080A8464 - b _080A84A8 -_080A83CA: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - ldrh r2, [r4, 0x10] - adds r2, 0x3 - strh r2, [r4, 0x10] - ldr r3, _080A83FC @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080A84A8 - strh r5, [r4, 0xE] - b _080A845C - .align 2, 0 -_080A83FC: .4byte gSprites -_080A8400: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - ldr r2, _080A8430 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _080A84A8 - movs r0, 0 - strh r0, [r4, 0xE] - b _080A845C - .align 2, 0 -_080A8430: .4byte gSprites -_080A8434: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080A845C - ldr r2, _080A8458 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0x10] - subs r0, 0x2 - strh r0, [r4, 0x10] - b _080A84A8 - .align 2, 0 -_080A8458: .4byte gSprites -_080A845C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _080A84A8 -_080A8464: - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080A84A8 - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bne _080A849C - ldr r2, _080A8498 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _080A84A8 - .align 2, 0 -_080A8498: .4byte gSprites -_080A849C: - ldrb r1, [r4, 0x8] - ldr r2, _080A84B0 @ =gUnknown_83E3E60 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - strh r5, [r4, 0xA] -_080A84A8: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A84B0: .4byte gUnknown_83E3E60 - thumb_func_end sub_80A8398 - - thumb_func_start sub_80A84B4 -sub_80A84B4: @ 80A84B4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A84E4 @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A84E8 @ =gUnknown_83E3E80 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A84EC @ =sub_80A84F0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A84E4: .4byte gTasks -_080A84E8: .4byte gUnknown_83E3E80 -_080A84EC: .4byte sub_80A84F0 - thumb_func_end sub_80A84B4 - - thumb_func_start sub_80A84F0 -sub_80A84F0: @ 80A84F0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A8518 @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080A8510 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A8510: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8518: .4byte gTasks - thumb_func_end sub_80A84F0 - - thumb_func_start sub_80A851C -sub_80A851C: @ 80A851C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080A854C @ =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A8550 - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _080A856A - .align 2, 0 -_080A854C: .4byte gBattleAnimAttacker -_080A8550: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x20 - strh r0, [r4, 0x20] - ldr r0, _080A859C @ =0x0000ffc0 -_080A856A: - strh r0, [r4, 0x30] - ldr r0, _080A85A0 @ =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x22] - movs r0, 0x34 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - strh r1, [r4, 0x36] - ldr r1, _080A85A4 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A85A8 @ =TranslateSpriteLinearFixedPoint - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A859C: .4byte 0x0000ffc0 -_080A85A0: .4byte gBattleAnimAttacker -_080A85A4: .4byte DestroyAnimSprite -_080A85A8: .4byte TranslateSpriteLinearFixedPoint - thumb_func_end sub_80A851C - - thumb_func_start sub_80A85AC -sub_80A85AC: @ 80A85AC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080A85C0 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A85C8 - ldr r0, _080A85C4 @ =gBattleAnimAttacker - b _080A85CA - .align 2, 0 -_080A85C0: .4byte gBattleAnimArgs -_080A85C4: .4byte gBattleAnimAttacker -_080A85C8: - ldr r0, _080A8628 @ =gBattleAnimTarget -_080A85CA: - ldrb r5, [r0] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A85E4 - ldr r1, _080A862C @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080A85E4: - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A862C @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x4] - adds r0, r4 - strh r0, [r6, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bgt _080A8616 - movs r0, 0x8 - strh r0, [r6, 0x22] -_080A8616: - ldr r1, _080A8630 @ =DestroySpriteAndMatrix - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldr r0, _080A8634 @ =RunStoredCallbackWhenAffineAnimEnds - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A8628: .4byte gBattleAnimTarget -_080A862C: .4byte gBattleAnimArgs -_080A8630: .4byte DestroySpriteAndMatrix -_080A8634: .4byte RunStoredCallbackWhenAffineAnimEnds - thumb_func_end sub_80A85AC - - thumb_func_start sub_80A8638 -sub_80A8638: @ 80A8638 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A866C @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0 - strh r1, [r4, 0x8] - strh r0, [r4, 0xA] - ldr r2, _080A8670 @ =gUnknown_83E3F1C - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A8674 @ =sub_80A8678 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A866C: .4byte gTasks -_080A8670: .4byte gUnknown_83E3F1C -_080A8674: .4byte sub_80A8678 - thumb_func_end sub_80A8638 - - thumb_func_start sub_80A8678 -sub_80A8678: @ 80A8678 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A86A0 @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080A8698 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A8698: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A86A0: .4byte gTasks - thumb_func_end sub_80A8678 - - thumb_func_start sub_80A86A4 -sub_80A86A4: @ 80A86A4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080A8718 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - movs r0, 0x4 - strh r0, [r4, 0xC] - movs r0, 0x7 - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x10] - ldr r3, _080A871C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - strh r2, [r4, 0x16] - strh r2, [r4, 0x18] - movs r0, 0x2 - strh r0, [r4, 0x1A] - ldr r0, _080A8720 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A870E - movs r1, 0xC - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0xC] -_080A870E: - ldr r0, _080A8724 @ =sub_80A8728 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8718: .4byte gTasks -_080A871C: .4byte gSprites -_080A8720: .4byte gBattleAnimAttacker -_080A8724: .4byte sub_80A8728 - thumb_func_end sub_80A86A4 - - thumb_func_start sub_80A8728 -sub_80A8728: @ 80A8728 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A8770 @ =gTasks - adds r3, r0, r1 - ldrh r0, [r3, 0x16] - adds r0, 0x1 - strh r0, [r3, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _080A878E - movs r0, 0 - strh r0, [r3, 0x16] - ldrh r0, [r3, 0x18] - adds r0, 0x1 - strh r0, [r3, 0x18] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A8778 - ldr r2, _080A8774 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x1A] - ldrh r2, [r0, 0x22] - adds r1, r2 - b _080A878C - .align 2, 0 -_080A8770: .4byte gTasks -_080A8774: .4byte gSprites -_080A8778: - ldr r2, _080A87A0 @ =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 -_080A878C: - strh r1, [r0, 0x22] -_080A878E: - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _080A87DC - cmp r0, 0x1 - bgt _080A87A4 - cmp r0, 0 - beq _080A87AA - b _080A886C - .align 2, 0 -_080A87A0: .4byte gSprites -_080A87A4: - cmp r0, 0x2 - beq _080A880C - b _080A886C -_080A87AA: - ldr r2, _080A87D8 @ =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r2, [r0, 0x20] - adds r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080A886C - movs r0, 0xE - strh r0, [r3, 0xE] - movs r0, 0x1 - strh r0, [r3, 0xA] - b _080A886C - .align 2, 0 -_080A87D8: .4byte gSprites -_080A87DC: - ldr r2, _080A8808 @ =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x20] - ldrh r2, [r3, 0xC] - subs r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _080A886C - movs r0, 0x7 - strh r0, [r3, 0xE] - movs r0, 0x2 - strh r0, [r3, 0xA] - b _080A886C - .align 2, 0 -_080A8808: .4byte gSprites -_080A880C: - ldr r2, _080A8844 @ =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r5, [r0, 0x20] - adds r1, r5 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _080A886C - ldrh r0, [r3, 0x10] - subs r0, 0x1 - strh r0, [r3, 0x10] - lsls r0, 16 - cmp r0, 0 - beq _080A8848 - movs r0, 0x7 - strh r0, [r3, 0xE] - strh r1, [r3, 0xA] - b _080A886C - .align 2, 0 -_080A8844: .4byte gSprites -_080A8848: - ldrh r1, [r3, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A8866 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 - strh r1, [r0, 0x22] -_080A8866: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A886C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A8728 - - thumb_func_start sub_80A8874 -sub_80A8874: @ 80A8874 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080A88C4 @ =gTasks - adds r5, r1, r0 - ldr r4, _080A88C8 @ =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - movs r1, 0 - strh r0, [r5, 0x8] - movs r0, 0x4 - strh r0, [r5, 0xA] - strh r1, [r5, 0xC] - strh r1, [r5, 0xE] - strh r1, [r5, 0x10] - strh r1, [r5, 0x12] - ldrb r0, [r4] - bl GetBattlerSpriteCoordAttr - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBattlerSpriteBGPriorityRank - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A88D4 - ldr r0, _080A88CC @ =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, _080A88D0 @ =0x04000014 - b _080A88DC - .align 2, 0 -_080A88C4: .4byte gTasks -_080A88C8: .4byte gBattleAnimTarget -_080A88CC: .4byte gBattle_BG1_X -_080A88D0: .4byte 0x04000014 -_080A88D4: - ldr r0, _080A8940 @ =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, _080A8944 @ =0x04000018 -_080A88DC: - str r0, [sp] - ldrh r0, [r5, 0x8] - adds r1, r0, 0 - subs r1, 0x40 - lsls r2, r1, 16 - lsls r0, 16 - cmp r2, r0 - bgt _080A891A - ldr r4, _080A8948 @ =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_080A88F4: - asrs r3, r2, 16 - cmp r3, 0 - blt _080A890C - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r1] -_080A890C: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x8 - ldrsh r0, [r5, r3] - cmp r1, r0 - ble _080A88F4 -_080A891A: - ldr r0, _080A894C @ =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, _080A8950 @ =sub_80A8954 - str r0, [r5] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A8940: .4byte gBattle_BG2_X -_080A8944: .4byte 0x04000018 -_080A8948: .4byte gScanlineEffectRegBuffers -_080A894C: .4byte 0xa2600001 -_080A8950: .4byte sub_80A8954 - thumb_func_end sub_80A8874 - - thumb_func_start sub_80A8954 -sub_80A8954: @ 80A8954 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080A8974 @ =gTasks - adds r3, r0, r1 - movs r1, 0x10 - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _080A8978 - cmp r0, 0x1 - beq _080A898E - b _080A8A0E - .align 2, 0 -_080A8974: .4byte gTasks -_080A8978: - ldrh r0, [r3, 0x12] - adds r0, 0x1 - strh r0, [r3, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080A8A0E - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] - b _080A8A0E -_080A898E: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A8A0E - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xE] - movs r0, 0x3 - ands r0, r1 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x8] - subs r0, r1 - strh r0, [r3, 0x12] - movs r2, 0xC - ldrsh r1, [r3, r2] - cmp r1, 0x1 - beq _080A89C4 - cmp r1, 0x1 - ble _080A89CC - cmp r1, 0x2 - beq _080A89C8 - cmp r1, 0x3 - beq _080A89C8 - b _080A89CC -_080A89C4: - subs r0, 0x2 - b _080A89CA -_080A89C8: - adds r0, 0x1 -_080A89CA: - strh r0, [r3, 0x12] -_080A89CC: - movs r1, 0x12 - ldrsh r0, [r3, r1] - cmp r0, 0 - blt _080A89F0 - ldr r2, _080A8A14 @ =gScanlineEffectRegBuffers - lsls r0, 1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] - movs r1, 0x12 - ldrsh r0, [r3, r1] - lsls r0, 1 - movs r1, 0xF0 - lsls r1, 3 - adds r2, r1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] -_080A89F0: - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x26 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _080A8A0E - ldr r1, _080A8A18 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A8A0E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8A14: .4byte gScanlineEffectRegBuffers -_080A8A18: .4byte gScanlineEffect - thumb_func_end sub_80A8954 - - thumb_func_start sub_80A8A1C -sub_80A8A1C: @ 80A8A1C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, _080A8A70 @ =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - movs r0, 0x10 - strh r0, [r4, 0x34] - strh r5, [r4, 0x36] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoordAttr - adds r0, 0x2 - strh r0, [r4, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x3A] - ldr r0, _080A8A74 @ =sub_80A8A78 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A8A70: .4byte gBattleAnimTarget -_080A8A74: .4byte sub_80A8A78 - thumb_func_end sub_80A8A1C - - thumb_func_start sub_80A8A78 -sub_80A8A78: @ 80A8A78 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080A8ADC - cmp r1, 0x1 - bgt _080A8A8E - cmp r1, 0 - beq _080A8A94 - b _080A8BBC -_080A8A8E: - cmp r1, 0x2 - beq _080A8B6E - b _080A8BBC -_080A8A94: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A8ABE - strh r1, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A8ABE: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080A8BBC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - b _080A8B66 -_080A8ADC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A8B22 - ldrh r2, [r4, 0x32] - movs r3, 0x32 - ldrsh r1, [r4, r3] - movs r3, 0x38 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080A8B22 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080A8B22 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC6 - bl PlaySE12WithPanning -_080A8B22: - ldrh r0, [r4, 0x34] - ldrh r2, [r4, 0x36] - adds r1, r0, r2 - strh r1, [r4, 0x36] - lsls r0, r1, 16 - asrs r2, r0, 16 - cmp r2, 0x1F - ble _080A8B36 - movs r0, 0x40 - b _080A8B44 -_080A8B36: - movs r0, 0x20 - negs r0, r0 - cmp r2, r0 - bgt _080A8B50 - movs r2, 0x40 - negs r2, r2 - adds r0, r2, 0 -_080A8B44: - subs r0, r1 - strh r0, [r4, 0x36] - movs r3, 0x34 - ldrsh r0, [r4, r3] - negs r0, r0 - strh r0, [r4, 0x34] -_080A8B50: - ldrh r0, [r4, 0x36] - movs r2, 0 - strh r0, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r3, 0x32 - ldrsh r0, [r4, r3] - cmp r1, r0 - bne _080A8BBC - strh r2, [r4, 0x30] - strh r2, [r4, 0x32] -_080A8B66: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080A8BBC -_080A8B6E: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A8B9A - movs r0, 0 - strh r0, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A8B9A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080A8BBC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - bl DestroyAnimSprite -_080A8BBC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A8A78 - - thumb_func_start sub_80A8BC4 -sub_80A8BC4: @ 80A8BC4 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - movs r5, 0 - mov r0, sp - strh r5, [r0] - mov r1, sp - adds r1, 0x2 - strh r5, [r1] - ldr r0, _080A8BE8 @ =gBattleAnimArgs - movs r3, 0x4 - ldrsh r2, [r0, r3] - adds r7, r1, 0 - adds r1, r0, 0 - cmp r2, 0 - bne _080A8BF0 - ldr r0, _080A8BEC @ =gBattleAnimAttacker - b _080A8BF2 - .align 2, 0 -_080A8BE8: .4byte gBattleAnimArgs -_080A8BEC: .4byte gBattleAnimAttacker -_080A8BF0: - ldr r0, _080A8C2C @ =gBattleAnimTarget -_080A8BF2: - ldrb r5, [r0] - ldrb r1, [r1, 0x6] - movs r0, 0x1 - adds r4, r0, 0 - eors r4, r1 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080A8C6A - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8C6A - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, sp - adds r3, r7, 0 - bl SetAverageBattlerPositions - cmp r4, 0 - bne _080A8C30 - adds r0, r5, 0 - movs r1, 0 - b _080A8C34 - .align 2, 0 -_080A8C2C: .4byte gBattleAnimTarget -_080A8C30: - adds r0, r5, 0 - movs r1, 0x2 -_080A8C34: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A8C60 - ldr r2, _080A8C5C @ =gBattleAnimArgs - mov r0, sp - ldrh r1, [r0] - subs r1, r4 - ldrh r0, [r2] - subs r1, r0 - subs r0, r1 - strh r0, [r2] - b _080A8C6A - .align 2, 0 -_080A8C5C: .4byte gBattleAnimArgs -_080A8C60: - ldr r1, _080A8C7C @ =gBattleAnimArgs - mov r0, sp - ldrh r0, [r0] - subs r0, r4 - strh r0, [r1] -_080A8C6A: - ldr r1, _080A8C80 @ =AnimSpriteOnMonPos - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A8C7C: .4byte gBattleAnimArgs -_080A8C80: .4byte AnimSpriteOnMonPos - thumb_func_end sub_80A8BC4 - - thumb_func_start sub_80A8C84 -sub_80A8C84: @ 80A8C84 - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - beq _080A8C9E - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroyAnimSprite -_080A8C9E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A8C84 - - thumb_func_start sub_80A8CA4 -sub_80A8CA4: @ 80A8CA4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r5, r0, 0 - movs r6, 0 - mov r0, sp - strh r6, [r0] - mov r1, sp - adds r1, 0x2 - strh r6, [r1] - ldr r0, _080A8CD0 @ =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080A8CDC - ldr r0, _080A8CD4 @ =gBattleAnimAttacker - ldrb r7, [r0] - ldr r0, _080A8CD8 @ =gBattleAnimTarget - b _080A8CE2 - .align 2, 0 -_080A8CD0: .4byte gBattleAnimArgs -_080A8CD4: .4byte gBattleAnimAttacker -_080A8CD8: .4byte gBattleAnimTarget -_080A8CDC: - ldr r0, _080A8CFC @ =gBattleAnimTarget - ldrb r7, [r0] - ldr r0, _080A8D00 @ =gBattleAnimAttacker -_080A8CE2: - ldrb r0, [r0] - mov r8, r0 - ldr r0, _080A8D04 @ =gBattleAnimArgs - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080A8D08 - movs r0, 0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x4] - b _080A8D10 - .align 2, 0 -_080A8CFC: .4byte gBattleAnimTarget -_080A8D00: .4byte gBattleAnimAttacker -_080A8D04: .4byte gBattleAnimArgs -_080A8D08: - movs r2, 0x2 - mov r10, r2 - movs r3, 0x3 - str r3, [sp, 0x4] -_080A8D10: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A8D6C - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, _080A8D50 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r1] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - movs r0, 0x2 - mov r4, r8 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8D5C - ldr r2, _080A8D54 @ =gSprites - ldr r0, _080A8D58 @ =gBattlerSpriteIds - adds r0, r4, r0 - b _080A8DEA - .align 2, 0 -_080A8D50: .4byte gBattleAnimArgs -_080A8D54: .4byte gSprites -_080A8D58: .4byte gBattlerSpriteIds -_080A8D5C: - ldr r2, _080A8D64 @ =gSprites - ldr r0, _080A8D68 @ =gBattlerSpriteIds - add r0, r8 - b _080A8DEA - .align 2, 0 -_080A8D64: .4byte gSprites -_080A8D68: .4byte gBattlerSpriteIds -_080A8D6C: - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080A8DD4 @ =gBattleAnimArgs - ldrh r1, [r1] - subs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A8DE4 - movs r0, 0x2 - adds r4, r7, 0 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8DE4 - ldr r3, _080A8DD8 @ =gSprites - ldr r2, _080A8DDC @ =gBattlerSpriteIds - adds r0, r7, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r0, r3 - adds r2, r4, r2 - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r3 - movs r0, 0x20 - ldrsh r1, [r6, r0] - movs r3, 0x20 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080A8DE0 - adds r0, r2, 0 - adds r0, 0x43 - ldrb r0, [r0] - adds r0, 0x1 - b _080A8DFA - .align 2, 0 -_080A8DD4: .4byte gBattleAnimArgs -_080A8DD8: .4byte gSprites -_080A8DDC: .4byte gBattlerSpriteIds -_080A8DE0: - adds r0, r6, 0 - b _080A8DF4 -_080A8DE4: - ldr r2, _080A8E40 @ =gSprites - ldr r0, _080A8E44 @ =gBattlerSpriteIds - adds r0, r7, r0 -_080A8DEA: - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_080A8DF4: - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 -_080A8DFA: - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - adds r0, r7, 0 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, _080A8E48 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A8E4C - movs r1, 0x2 - mov r0, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080A8E4C - ldrb r1, [r4, 0xC] - mov r0, r8 - mov r2, sp - mov r3, sp - adds r3, 0x2 - bl SetAverageBattlerPositions - b _080A8E6C - .align 2, 0 -_080A8E40: .4byte gSprites -_080A8E44: .4byte gBattlerSpriteIds -_080A8E48: .4byte gBattleAnimArgs -_080A8E4C: - mov r4, sp - mov r0, r8 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4] - mov r0, r8 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r2, sp - strh r0, [r2, 0x2] -_080A8E6C: - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A8E90 - mov r3, sp - mov r2, sp - ldr r1, _080A8E8C @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r3] - adds r2, r1, 0 - b _080A8E9E - .align 2, 0 -_080A8E8C: .4byte gBattleAnimArgs -_080A8E90: - mov r3, sp - mov r0, sp - ldr r2, _080A8EE0 @ =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - subs r0, r1 - strh r0, [r3] -_080A8E9E: - ldrh r1, [r2, 0x8] - mov r3, sp - ldrh r3, [r3, 0x2] - adds r1, r3 - mov r0, sp - strh r1, [r0, 0x2] - mov r3, r9 - strh r3, [r5, 0x30] - strh r3, [r5, 0x20] - strh r6, [r5, 0x34] - strh r6, [r5, 0x22] - ldrh r0, [r0] - strh r0, [r5, 0x32] - strh r1, [r5, 0x36] - ldrh r0, [r2] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, _080A8EE4 @ =sub_80A8C84 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A8EE0: .4byte gBattleAnimArgs -_080A8EE4: .4byte sub_80A8C84 - thumb_func_end sub_80A8CA4 - - thumb_func_start sub_80A8EE8 -sub_80A8EE8: @ 80A8EE8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080A8F28 @ =0x000027db - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080A8F0E - lsls r0, 20 - ldr r1, _080A8F2C @ =0x01010000 - adds r0, r1 - lsrs r0, 16 - ldr r1, _080A8F30 @ =gBattleAnimArgs - ldrb r2, [r1, 0xA] - ldrh r3, [r1, 0x8] - movs r1, 0xF - bl BlendPalette -_080A8F0E: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080A8F34 @ =AnimSpriteOnMonPos - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8F28: .4byte 0x000027db -_080A8F2C: .4byte 0x01010000 -_080A8F30: .4byte gBattleAnimArgs -_080A8F34: .4byte AnimSpriteOnMonPos - thumb_func_end sub_80A8EE8 - - thumb_func_start sub_80A8F38 -sub_80A8F38: @ 80A8F38 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r0, _080A8F6C @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _080A8F54 - ldr r1, _080A8F70 @ =0x0000ff60 -_080A8F54: - movs r0, 0xE0 - lsls r0, 2 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, _080A8F74 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, _080A8F78 @ =sub_80A8F7C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A8F6C: .4byte gBattleAnimAttacker -_080A8F70: .4byte 0x0000ff60 -_080A8F74: .4byte gBattleAnimArgs -_080A8F78: .4byte sub_80A8F7C - thumb_func_end sub_80A8F38 - - thumb_func_start sub_80A8F7C -sub_80A8F7C: @ 80A8F7C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - subs r1, r0 - movs r5, 0 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - subs r2, 0x20 - strh r2, [r4, 0x2E] - ldr r0, _080A8FE8 @ =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _080A8FAC - ldr r1, _080A8FEC @ =0x0000ff60 -_080A8FAC: - lsls r0, r1, 16 - asrs r0, 16 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x26] - movs r2, 0x26 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080A8FE0 - ldrh r2, [r4, 0x22] - adds r0, r1, r2 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _080A8FF0 @ =sub_80A8FF4 - str r0, [r4, 0x1C] -_080A8FE0: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A8FE8: .4byte gBattleAnimAttacker -_080A8FEC: .4byte 0x0000ff60 -_080A8FF0: .4byte sub_80A8FF4 - thumb_func_end sub_80A8F7C - - thumb_func_start sub_80A8FF4 -sub_80A8FF4: @ 80A8FF4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _080A9012 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, _080A9018 @ =sub_80A901C - str r0, [r4, 0x1C] -_080A9012: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9018: .4byte sub_80A901C - thumb_func_end sub_80A8FF4 - - thumb_func_start sub_80A901C -sub_80A901C: @ 80A901C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080A9082 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9068 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, _080A905C @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080A9060 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, _080A9064 @ =sub_80A9094 - b _080A9080 - .align 2, 0 -_080A905C: .4byte 0x000003ff -_080A9060: .4byte 0xfffffc00 -_080A9064: .4byte sub_80A9094 -_080A9068: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x20 - ldr r3, _080A9088 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080A908C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, _080A9090 @ =sub_80A911C -_080A9080: - str r0, [r4, 0x1C] -_080A9082: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9088: .4byte 0x000003ff -_080A908C: .4byte 0xfffffc00 -_080A9090: .4byte sub_80A911C - thumb_func_end sub_80A901C - - thumb_func_start sub_80A9094 -sub_80A9094: @ 80A9094 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x26] - subs r0, 0x2 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _080A90CA - movs r0, 0x10 - strh r0, [r4, 0x2E] - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, _080A90D0 @ =sub_80A90D4 - str r0, [r4, 0x1C] -_080A90CA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A90D0: .4byte sub_80A90D4 - thumb_func_end sub_80A9094 - - thumb_func_start sub_80A90D4 -sub_80A90D4: @ 80A90D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080A9112 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9112 - ldr r0, _080A9118 @ =sub_80A911C - str r0, [r4, 0x1C] -_080A9112: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9118: .4byte sub_80A911C - thumb_func_end sub_80A90D4 - - thumb_func_start sub_80A911C -sub_80A911C: @ 80A911C - push {lr} - adds r3, r0, 0 - ldr r0, _080A9144 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080A9148 @ =0x0000ffff - cmp r1, r0 - bne _080A9154 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r1, 0x3C - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080A9150 - ldr r0, _080A914C @ =sub_80A915C - b _080A9152 - .align 2, 0 -_080A9144: .4byte gBattleAnimArgs -_080A9148: .4byte 0x0000ffff -_080A914C: .4byte sub_80A915C -_080A9150: - ldr r0, _080A9158 @ =DestroyAnimSprite -_080A9152: - str r0, [r3, 0x1C] -_080A9154: - pop {r0} - bx r0 - .align 2, 0 -_080A9158: .4byte DestroyAnimSprite - thumb_func_end sub_80A911C - - thumb_func_start sub_80A915C -sub_80A915C: @ 80A915C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A915C - - thumb_func_start sub_80A917C -sub_80A917C: @ 80A917C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A91AC @ =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, _080A91B0 @ =gUnknown_83E4128 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080A91B4 @ =sub_80A91B8 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A91AC: .4byte gTasks -_080A91B0: .4byte gUnknown_83E4128 -_080A91B4: .4byte sub_80A91B8 - thumb_func_end sub_80A917C - - thumb_func_start sub_80A91B8 -sub_80A91B8: @ 80A91B8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A9208 @ =gTasks - adds r4, r0, r1 - adds r0, r4, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _080A9202 - ldr r2, _080A920C @ =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A9202: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9208: .4byte gTasks -_080A920C: .4byte gSprites - thumb_func_end sub_80A91B8 - - thumb_func_start sub_80A9210 -sub_80A9210: @ 80A9210 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080A9244 @ =gTasks - adds r4, r1, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x20] - ldr r0, _080A9248 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080A9250 - ldr r0, _080A924C @ =0x0000ffff - strh r0, [r4, 0x22] - movs r0, 0x8 - b _080A9256 - .align 2, 0 -_080A9244: .4byte gTasks -_080A9248: .4byte gBattleAnimTarget -_080A924C: .4byte 0x0000ffff -_080A9250: - movs r0, 0x1 - strh r0, [r4, 0x22] - ldr r0, _080A9270 @ =0x0000fff8 -_080A9256: - strh r0, [r4, 0x24] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080A9274 @ =sub_80A9278 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9270: .4byte 0x0000fff8 -_080A9274: .4byte sub_80A9278 - thumb_func_end sub_80A9210 - - thumb_func_start sub_80A9278 -sub_80A9278: @ 80A9278 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A929C @ =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r4, [r3, r0] - cmp r4, 0x1 - beq _080A92CC - cmp r4, 0x1 - bgt _080A92A0 - cmp r4, 0 - beq _080A92AA - b _080A9392 - .align 2, 0 -_080A929C: .4byte gTasks -_080A92A0: - cmp r4, 0x2 - beq _080A9348 - cmp r4, 0x3 - beq _080A9362 - b _080A9392 -_080A92AA: - ldr r2, _080A92C8 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - strh r4, [r3, 0xA] - strh r4, [r3, 0xC] - strh r4, [r3, 0xE] - b _080A935A - .align 2, 0 -_080A92C8: .4byte gSprites -_080A92CC: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A9392 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - ands r0, r4 - lsls r0, 16 - cmp r0, 0 - beq _080A9304 - ldr r2, _080A9300 @ =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - adds r1, 0x6 - b _080A9316 - .align 2, 0 -_080A9300: .4byte gSprites -_080A9304: - ldr r2, _080A9344 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - subs r1, 0x6 -_080A9316: - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080A9392 - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A935A - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - subs r0, 0x6 - strh r0, [r1, 0x24] - b _080A935A - .align 2, 0 -_080A9344: .4byte gSprites -_080A9348: - ldrh r0, [r3, 0x20] - subs r0, 0x1 - strh r0, [r3, 0x20] - lsls r0, 16 - cmp r0, 0 - beq _080A935A - movs r0, 0 - strh r0, [r3, 0x8] - b _080A9392 -_080A935A: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _080A9392 -_080A9362: - ldr r2, _080A9398 @ =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x22] - ldrh r4, [r0, 0x24] - adds r1, r4 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080A9392 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A9392: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9398: .4byte gSprites - thumb_func_end sub_80A9278 - - thumb_func_start sub_80A939C -sub_80A939C: @ 80A939C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A93D8 @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x1 - strh r0, [r4, 0x10] - movs r0, 0xE - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080A93DC @ =sub_80A93E0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A93D8: .4byte gTasks -_080A93DC: .4byte sub_80A93E0 - thumb_func_end sub_80A939C - - thumb_func_start sub_80A93E0 -sub_80A93E0: @ 80A93E0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080A9434 @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _080A94A6 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x10 - ldrsh r1, [r4, r3] - cmp r0, r1 - ble _080A94A6 - strh r2, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080A943C - ldr r3, _080A9438 @ =gSprites - movs r6, 0x26 - ldrsh r1, [r4, r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - b _080A9452 - .align 2, 0 -_080A9434: .4byte gTasks -_080A9438: .4byte gSprites -_080A943C: - ldr r3, _080A9484 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 -_080A9452: - strb r1, [r0] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x22 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080A94A6 - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x24 - ldrsh r1, [r4, r6] - cmp r0, r1 - bge _080A9488 - strh r2, [r4, 0xA] - strh r2, [r4, 0xC] - strh r2, [r4, 0xE] - b _080A94A6 - .align 2, 0 -_080A9484: .4byte gSprites -_080A9488: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A94A6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A93E0 - - thumb_func_start sub_80A94AC -sub_80A94AC: @ 80A94AC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080A94FC @ =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - movs r1, 0x4 - strh r1, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - strh r0, [r4, 0x12] - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - strh r0, [r4, 0x18] - strh r0, [r4, 0x22] - ldr r5, _080A9500 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, _080A9504 @ =sub_80A9508 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A94FC: .4byte gTasks -_080A9500: .4byte gBattleAnimAttacker -_080A9504: .4byte sub_80A9508 - thumb_func_end sub_80A94AC - - thumb_func_start sub_80A9508 -sub_80A9508: @ 80A9508 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080A952C @ =gTasks - adds r4, r0, r1 - movs r0, 0x18 - ldrsh r2, [r4, r0] - cmp r2, 0x1 - beq _080A9574 - cmp r2, 0x1 - bgt _080A9530 - cmp r2, 0 - beq _080A9536 - b _080A9590 - .align 2, 0 -_080A952C: .4byte gTasks -_080A9530: - cmp r2, 0x2 - beq _080A958C - b _080A9590 -_080A9536: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080A9590 - strh r2, [r4, 0x10] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - movs r1, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080A9590 - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A956E - strh r2, [r4, 0x14] - movs r0, 0x1 - strh r0, [r4, 0x18] - b _080A9590 -_080A956E: - movs r0, 0x2 - strh r0, [r4, 0x18] - b _080A9590 -_080A9574: - movs r1, 0 - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _080A9590 - strh r2, [r4, 0x16] - strh r1, [r4, 0x18] - b _080A9590 -_080A958C: - movs r0, 0x1 - strh r0, [r4, 0x12] -_080A9590: - movs r2, 0x8 - ldrsh r5, [r4, r2] - cmp r5, 0 - beq _080A959E - cmp r5, 0x1 - beq _080A9634 - b _080A9642 -_080A959E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080A9642 - strh r5, [r4, 0xA] - ldr r0, _080A9628 @ =gUnknown_83E4154 - movs r3, 0x24 - ldrsh r1, [r4, r3] - movs r3, 0x26 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080A9642 - ldr r0, _080A962C @ =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - strh r6, [r1, 0x2E] - movs r0, 0xD - strh r0, [r1, 0x30] - ldr r2, _080A9630 @ =gUnknown_83E416C - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x24] - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080A9642 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _080A9642 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080A9642 - .align 2, 0 -_080A9628: .4byte gUnknown_83E4154 -_080A962C: .4byte gSprites -_080A9630: .4byte gUnknown_83E416C -_080A9634: - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9642 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A9642: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80A9508 - - thumb_func_start sub_80A9648 -sub_80A9648: @ 80A9648 - push {r4,lr} - adds r3, r0, 0 - ldr r4, _080A96B0 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - movs r2, 0x1 - ldrb r1, [r0, 0x12] - ands r1, r2 - lsls r1, 2 - mov r0, r12 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080A96AA - movs r0, 0x30 - ldrsh r1, [r3, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r3, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r0, r4, 0 - adds r0, 0x8 - adds r1, r0 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r3, 0 - bl DestroySprite -_080A96AA: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A96B0: .4byte gTasks - thumb_func_end sub_80A9648 - - thumb_func_start sub_80A96B4 -sub_80A96B4: @ 80A96B4 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, _080A9750 @ =0x000027de - bl IndexOfSpritePaletteTag - mov r1, sp - strb r0, [r1] - movs r4, 0x1 - ldr r0, _080A9754 @ =0x00002710 - adds r5, r0, 0 -_080A96CC: - subs r0, r5, r4 - lsls r0, 16 - lsrs r0, 16 - bl AllocSpritePalette - mov r2, sp - adds r1, r2, r4 - strb r0, [r1] - adds r4, 0x1 - cmp r4, 0x2 - ble _080A96CC - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - adds r1, r0, 0 - ldr r0, _080A9758 @ =gMonSpritesGfxPtr - ldr r0, [r0] - movs r2, 0xBE - lsls r2, 1 - adds r0, r2 - str r1, [r0] - ldr r0, _080A975C @ =gFile_graphics_battle_anims_sprites_206_palette - bl LZDecompressWram - movs r4, 0 -_080A9700: - ldr r5, _080A9758 @ =gMonSpritesGfxPtr - ldr r0, [r5] - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - lsls r1, r4, 6 - ldr r0, [r0] - adds r0, r1 - mov r2, sp - adds r1, r2, r4 - ldrb r1, [r1] - lsls r1, 20 - movs r2, 0x80 - lsls r2, 17 - adds r1, r2 - lsrs r1, 16 - movs r2, 0x20 - bl LoadPalette - adds r4, 0x1 - cmp r4, 0x2 - ble _080A9700 - ldr r0, [r5] - movs r4, 0xBE - lsls r4, 1 - adds r0, r4 - ldr r0, [r0] - bl Free - ldr r0, [r5] - adds r0, r4 - movs r1, 0 - str r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9750: .4byte 0x000027de -_080A9754: .4byte 0x00002710 -_080A9758: .4byte gMonSpritesGfxPtr -_080A975C: .4byte gFile_graphics_battle_anims_sprites_206_palette - thumb_func_end sub_80A96B4 - - thumb_func_start sub_80A9760 -sub_80A9760: @ 80A9760 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, _080A9784 @ =gUnknown_83E41C8 - movs r4, 0x2 -_080A976A: - ldrh r0, [r5] - bl FreeSpritePaletteByTag - adds r5, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _080A976A - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9784: .4byte gUnknown_83E41C8 - thumb_func_end sub_80A9760 - - thumb_func_start sub_80A9788 -sub_80A9788: @ 80A9788 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - movs r0, 0x1 - ands r3, r0 - negs r0, r3 - orrs r0, r3 - asrs r0, 31 - movs r3, 0x20 - ands r0, r3 - ldrh r4, [r5, 0x4] - lsls r3, r4, 22 - lsrs r3, 22 - lsrs r1, 22 - adds r0, r1 - adds r3, r0 - ldr r1, _080A97DC @ =0x000003ff - adds r0, r1, 0 - ands r3, r0 - ldr r0, _080A97E0 @ =0xfffffc00 - ands r0, r4 - orrs r0, r3 - strh r0, [r5, 0x4] - ldr r0, _080A97E4 @ =gUnknown_83E41C8 - lsrs r2, 25 - lsls r2, 1 - adds r2, r0 - ldrh r0, [r2] - bl IndexOfSpritePaletteTag - lsls r0, 4 - ldrb r2, [r5, 0x5] - movs r1, 0xF - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A97DC: .4byte 0x000003ff -_080A97E0: .4byte 0xfffffc00 -_080A97E4: .4byte gUnknown_83E41C8 - thumb_func_end sub_80A9788 - - thumb_func_start sub_80A97E8 -sub_80A97E8: @ 80A97E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker - ldr r6, _080A9850 @ =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080A9808 - ldr r1, _080A9854 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080A9808: - ldr r4, _080A9854 @ =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldr r0, _080A9858 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080A985C @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - ldrb r2, [r4, 0xC] - adds r0, r5, 0 - bl sub_80A9788 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9850: .4byte gBattleAnimAttacker -_080A9854: .4byte gBattleAnimArgs -_080A9858: .4byte StartAnimLinearTranslation -_080A985C: .4byte DestroyAnimSprite - thumb_func_end sub_80A97E8 - - thumb_func_start sub_80A9860 -sub_80A9860: @ 80A9860 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A987A - adds r0, r4, 0 - movs r1, 0 - bl InitSpritePosToAnimAttacker -_080A987A: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x32] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - subs r2, 0x80 - strh r2, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x3C - bne _080A98AA - adds r0, r4, 0 - bl DestroyAnimSprite -_080A98AA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A9860 - - thumb_func_start sub_80A98B0 -sub_80A98B0: @ 80A98B0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - bl IsContest - lsls r0, 24 - movs r6, 0xF0 - cmp r0, 0 - beq _080A98C4 - movs r6, 0x98 -_080A98C4: - movs r5, 0 - ldr r1, _080A9918 @ =gBattle_WIN0H - strh r6, [r1] - ldr r4, _080A991C @ =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r4] - ldrh r1, [r1] - movs r0, 0x40 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r1, _080A9920 @ =0x00003f1f - movs r0, 0x48 - bl SetGpuReg - ldr r1, _080A9924 @ =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r1, _080A9928 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r6, [r0, 0xA] - ldr r1, _080A992C @ =sub_80A9930 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080A9918: .4byte gBattle_WIN0H -_080A991C: .4byte gBattle_WIN0V -_080A9920: .4byte 0x00003f1f -_080A9924: .4byte 0x00003f3f -_080A9928: .4byte gTasks -_080A992C: .4byte sub_80A9930 - thumb_func_end sub_80A98B0 - - thumb_func_start sub_80A9930 -sub_80A9930: @ 80A9930 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080A9964 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r3, r1, r2 - ldrh r0, [r3, 0x8] - adds r4, r0, 0 - adds r4, 0xD - strh r4, [r3, 0x8] - ldrh r0, [r3, 0xA] - adds r2, r0, 0 - subs r2, 0xD - strh r2, [r3, 0xA] - lsls r1, r4, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _080A9970 - ldr r0, _080A9968 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080A996C @ =sub_80A9984 - str r0, [r3] - b _080A9978 - .align 2, 0 -_080A9964: .4byte gTasks -_080A9968: .4byte gBattle_WIN0H -_080A996C: .4byte sub_80A9984 -_080A9970: - ldr r1, _080A9980 @ =gBattle_WIN0H - lsls r0, r4, 8 - orrs r2, r0 - strh r2, [r1] -_080A9978: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080A9980: .4byte gBattle_WIN0H - thumb_func_end sub_80A9930 - - thumb_func_start sub_80A9984 -sub_80A9984: @ 80A9984 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, _080A99D0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r1, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _080A99D8 - movs r0, 0x88 - strh r0, [r1, 0x1E] - movs r0, 0x50 - movs r1, 0x88 - bl SetGpuReg - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_8075BE8 - ldr r2, _080A99D4 @ =0x00007fff - movs r1, 0x10 - bl BlendPalettes - b _080A9A0C - .align 2, 0 -_080A99D0: .4byte gTasks -_080A99D4: .4byte 0x00007fff -_080A99D8: - cmp r0, 0x4 - ble _080A9A0C - ldr r0, _080A9A14 @ =gBattle_WIN0H - strh r4, [r0] - ldr r0, _080A9A18 @ =gBattle_WIN0V - strh r4, [r0] - ldr r4, _080A9A1C @ =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080A9A0C: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9A14: .4byte gBattle_WIN0H -_080A9A18: .4byte gBattle_WIN0V -_080A9A1C: .4byte 0x00003f3f - thumb_func_end sub_80A9984 - - thumb_func_start sub_80A9A20 -sub_80A9A20: @ 80A9A20 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080A9A70 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A9A7C - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A9A74 @ =gUnknown_83E4200 - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r1, _080A9A78 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _080A9AA4 - .align 2, 0 -_080A9A70: .4byte gTasks -_080A9A74: .4byte gUnknown_83E4200 -_080A9A78: .4byte gSprites -_080A9A7C: - ldr r1, _080A9AAC @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080A9AA4 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A9AA4: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9AAC: .4byte gSprites - thumb_func_end sub_80A9A20 - - thumb_func_start sub_80A9AB0 -sub_80A9AB0: @ 80A9AB0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080A9B00 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080A9B0C - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080A9B04 @ =gUnknown_83E4200 - adds r0, r5, 0 - bl PrepareAffineAnimInTaskData - ldr r1, _080A9B08 @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _080A9B34 - .align 2, 0 -_080A9B00: .4byte gTasks -_080A9B04: .4byte gUnknown_83E4200 -_080A9B08: .4byte gSprites -_080A9B0C: - ldr r1, _080A9B3C @ =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl RunAffineAnimFromTaskData - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080A9B34 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080A9B34: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080A9B3C: .4byte gSprites - thumb_func_end sub_80A9AB0 - - thumb_func_start sub_80A9B40 -sub_80A9B40: @ 80A9B40 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - movs r0, 0x5F - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, _080A9B84 @ =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r0, _080A9B88 @ =sub_80A9B8C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9B84: .4byte gBattleAnimTarget -_080A9B88: .4byte sub_80A9B8C - thumb_func_end sub_80A9B40 - - thumb_func_start sub_80A9B8C -sub_80A9B8C: @ 80A9B8C - push {r4,lr} - adds r4, r0, 0 - bl AnimTranslateLinear - lsls r0, 24 - cmp r0, 0 - bne _080A9BB6 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080A9BBC -_080A9BB6: - adds r0, r4, 0 - bl DestroyAnimSprite -_080A9BBC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A9B8C - - thumb_func_start sub_80A9BC4 -sub_80A9BC4: @ 80A9BC4 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080A9BE8 - ldr r1, _080A9BE4 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _080A9C44 - .align 2, 0 -_080A9BE4: .4byte gBattleAnimArgs -_080A9BE8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _080A9C36 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080A9C36: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _080A9C44 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A9C44: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80A9BC4 - - thumb_func_start sub_80A9C4C -sub_80A9C4C: @ 80A9C4C - push {lr} - ldr r2, _080A9C70 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - movs r1, 0xA0 - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x30] - ldr r1, _080A9C74 @ =WaitAnimForDuration - str r1, [r0, 0x1C] - ldr r1, _080A9C78 @ =sub_80A9C7C - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .align 2, 0 -_080A9C70: .4byte gBattleAnimArgs -_080A9C74: .4byte WaitAnimForDuration -_080A9C78: .4byte sub_80A9C7C - thumb_func_end sub_80A9C4C - - thumb_func_start sub_80A9C7C -sub_80A9C7C: @ 80A9C7C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - lsls r0, 16 - lsrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - lsls r0, 16 - asrs r5, r0, 16 - cmp r5, 0x48 - bgt _080A9CE2 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - cmp r5, 0x40 - bgt _080A9CE2 - adds r0, r4, 0 - bl DestroyAnimSprite -_080A9CE2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A9C7C - - thumb_func_start sub_80A9CE8 -sub_80A9CE8: @ 80A9CE8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A9DA0 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A9D2A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080A9D2A: - ldr r0, _080A9DA4 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, _080A9DA8 @ =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080A9DAC @ =gFile_graphics_battle_anims_backgrounds_attract_tilemap - bl AnimLoadCompressedBgTilemap - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080A9DB0 @ =gFile_graphics_battle_anims_backgrounds_attract_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080A9DB4 @ =gFile_graphics_battle_anims_backgrounds_attract_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A9D88 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080A9D88: - ldr r0, _080A9DB8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080A9DBC @ =sub_80A9DC0 - str r0, [r1] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080A9DA0: .4byte 0x00003f42 -_080A9DA4: .4byte gBattle_BG1_X -_080A9DA8: .4byte gBattle_BG1_Y -_080A9DAC: .4byte gFile_graphics_battle_anims_backgrounds_attract_tilemap -_080A9DB0: .4byte gFile_graphics_battle_anims_backgrounds_attract_sheet -_080A9DB4: .4byte gFile_graphics_battle_anims_backgrounds_attract_palette -_080A9DB8: .4byte gTasks -_080A9DBC: .4byte sub_80A9DC0 - thumb_func_end sub_80A9CE8 - - thumb_func_start sub_80A9DC0 -sub_80A9DC0: @ 80A9DC0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080A9DE8 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _080A9DDE - b _080A9F08 -_080A9DDE: - lsls r0, 2 - ldr r1, _080A9DEC @ =_080A9DF0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080A9DE8: .4byte gTasks -_080A9DEC: .4byte _080A9DF0 - .align 2, 0 -_080A9DF0: - .4byte _080A9E04 - .4byte _080A9E48 - .4byte _080A9E6A - .4byte _080A9EAE - .4byte _080A9ED4 -_080A9E04: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080A9F08 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _080A9F08 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _080A9F08 -_080A9E48: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8D - bne _080A9F08 - movs r0, 0x10 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080A9F08 -_080A9E6A: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080A9F08 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080A9F08 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080A9F08 -_080A9EAE: - mov r0, sp - bl sub_80752A0 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_8075358 - ldr r1, _080A9ED0 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x20] - adds r1, 0x1 - strh r1, [r0, 0x20] - b _080A9F08 - .align 2, 0 -_080A9ED0: .4byte gTasks -_080A9ED4: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A9EE8 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080A9EE8: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080A9F08: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80A9DC0 - - thumb_func_start sub_80A9F10 -sub_80A9F10: @ 80A9F10 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080A9F88 @ =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080A9F52 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_080A9F52: - ldr r0, _080A9F8C @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, _080A9F90 @ =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80752A0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A9F98 - ldr r0, _080A9F94 @ =gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram - b _080A9FC6 - .align 2, 0 -_080A9F88: .4byte 0x00003f42 -_080A9F8C: .4byte gBattle_BG1_X -_080A9F90: .4byte gBattle_BG1_Y -_080A9F94: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_contest_tilemap -_080A9F98: - ldr r0, _080A9FB4 @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080A9FBC - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080A9FB8 @ =gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap - bl AnimLoadCompressedBgTilemap - b _080A9FC6 - .align 2, 0 -_080A9FB4: .4byte gBattleAnimTarget -_080A9FB8: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap -_080A9FBC: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AA010 @ =gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap - bl AnimLoadCompressedBgTilemap -_080A9FC6: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, _080AA014 @ =gFile_graphics_battle_anims_backgrounds_scary_face_sheet - mov r2, sp - ldrh r2, [r2, 0xA] - bl AnimLoadCompressedBgGfx - ldr r0, _080AA018 @ =gFile_graphics_battle_anims_backgrounds_scary_face_palette - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080A9FFA - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80730C0 -_080A9FFA: - ldr r0, _080AA01C @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _080AA020 @ =sub_80AA024 - str r0, [r1] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA010: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_opponent_tilemap -_080AA014: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_sheet -_080AA018: .4byte gFile_graphics_battle_anims_backgrounds_scary_face_palette -_080AA01C: .4byte gTasks -_080AA020: .4byte sub_80AA024 - thumb_func_end sub_80A9F10 - - thumb_func_start sub_80AA024 -sub_80AA024: @ 80AA024 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _080AA04C @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _080AA042 - b _080AA168 -_080AA042: - lsls r0, 2 - ldr r1, _080AA050 @ =_080AA054 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080AA04C: .4byte gTasks -_080AA050: .4byte _080AA054 - .align 2, 0 -_080AA054: - .4byte _080AA068 - .4byte _080AA0AC - .4byte _080AA0CE - .4byte _080AA112 - .4byte _080AA134 -_080AA068: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080AA168 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xE - bne _080AA168 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _080AA168 -_080AA0AC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _080AA168 - movs r0, 0xE - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _080AA168 -_080AA0CE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _080AA168 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _080AA168 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _080AA168 -_080AA112: - mov r0, sp - bl sub_80752A0 - movs r0, 0x1 - bl sub_8075358 - movs r0, 0x2 - bl sub_8075358 - ldr r0, _080AA170 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_080AA134: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080AA148 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_080AA148: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080AA168: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA170: .4byte gTasks - thumb_func_end sub_80AA024 - - thumb_func_start sub_80AA174 -sub_80AA174: @ 80AA174 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080AA1C8 @ =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080AA1CC @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrb r0, [r5] - bl GetBattlerSpriteSubpriority - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x3C] - ldr r1, _080AA1D0 @ =sub_80AA1D4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA1C8: .4byte gBattleAnimAttacker -_080AA1CC: .4byte gBattleAnimArgs -_080AA1D0: .4byte sub_80AA1D4 - thumb_func_end sub_80AA174 - - thumb_func_start sub_80AA1D4 -sub_80AA1D4: @ 80AA1D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080AA1EA - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - b _080AA1EE -_080AA1EA: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 -_080AA1EE: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - beq _080AA260 - cmp r2, 0x1 - bne _080AA290 - ldr r1, _080AA258 @ =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, _080AA25C @ =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080AA290 - movs r0, 0x2 - strh r0, [r4, 0x38] - b _080AA2A0 - .align 2, 0 -_080AA258: .4byte 0xfffffc00 -_080AA25C: .4byte 0xffffff00 -_080AA260: - movs r3, 0x80 - lsls r3, 3 - adds r0, r3, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080AA290 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] -_080AA290: - ldr r0, _080AA2A8 @ =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, _080AA2AC @ =0x0000ffff - cmp r1, r0 - bne _080AA2A0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA2A0: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA2A8: .4byte gBattleAnimArgs -_080AA2AC: .4byte 0x0000ffff - thumb_func_end sub_80AA1D4 - - thumb_func_start sub_80AA2B0 -sub_80AA2B0: @ 80AA2B0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080AA2F8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080AA2FC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldr r0, _080AA300 @ =sub_80AA304 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA2F8: .4byte gBattleAnimAttacker -_080AA2FC: .4byte gBattleAnimArgs -_080AA300: .4byte sub_80AA304 - thumb_func_end sub_80AA2B0 - - thumb_func_start sub_80AA304 -sub_80AA304: @ 80AA304 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - movs r1, 0x20 - ldrsh r0, [r2, r1] - movs r3, 0x24 - ldrsh r1, [r2, r3] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080AA342 - movs r0, 0x22 - ldrsh r1, [r2, r0] - movs r3, 0x26 - ldrsh r0, [r2, r3] - adds r1, r0 - cmp r1, 0xA0 - bgt _080AA342 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080AA348 -_080AA342: - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA348: - pop {r0} - bx r0 - thumb_func_end sub_80AA304 - - thumb_func_start sub_80AA34C -sub_80AA34C: @ 80AA34C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _080AA378 - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA378: - pop {r0} - bx r0 - thumb_func_end sub_80AA34C - - thumb_func_start sub_80AA37C -sub_80AA37C: @ 80AA37C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080AA3C8 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, _080AA3CC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x32] - ldr r0, _080AA3D0 @ =sub_80AA34C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA3C8: .4byte gBattleAnimAttacker -_080AA3CC: .4byte gBattleAnimArgs -_080AA3D0: .4byte sub_80AA34C - thumb_func_end sub_80AA37C - - thumb_func_start sub_80AA3D4 -sub_80AA3D4: @ 80AA3D4 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AA3EA - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA3EA: - pop {r0} - bx r0 - thumb_func_end sub_80AA3D4 - - thumb_func_start sub_80AA3F0 -sub_80AA3F0: @ 80AA3F0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitSpritePosToAnimAttacker - ldr r0, _080AA404 @ =sub_80AA3D4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA404: .4byte sub_80AA3D4 - thumb_func_end sub_80AA3F0 - - thumb_func_start sub_80AA408 -sub_80AA408: @ 80AA408 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA426 - ldr r0, _080AA498 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_080AA426: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r5, r0, 1 - movs r0, 0xFF - ands r5, r0 - adds r0, r5, 0 - movs r1, 0x50 - bl Sin - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4F - bgt _080AA46A - adds r0, r5, 0 - movs r1, 0x50 - bl Cos - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - lsls r0, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x26] -_080AA46A: - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0x5A - ble _080AA488 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] -_080AA488: - cmp r2, 0x64 - ble _080AA492 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA492: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA498: .4byte gBattleAnimArgs - thumb_func_end sub_80AA408 - - thumb_func_start sub_80AA49C -sub_80AA49C: @ 80AA49C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080AA4F2 - adds r1, r0, 0 - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080AA4F2: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x1E - ble _080AA500 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA500: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AA49C - - thumb_func_start sub_80AA508 -sub_80AA508: @ 80AA508 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA52C - ldr r1, _080AA528 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _080AA580 - .align 2, 0 -_080AA528: .4byte gBattleAnimArgs -_080AA52C: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - movs r5, 0 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - adds r2, r0, 0 - strh r2, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x46 - ble _080AA580 - ldr r0, _080AA588 @ =sub_80AA49C - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r0, r2, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x24] - strh r5, [r4, 0x26] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xB4 - bl __umodsi3 - strh r0, [r4, 0x34] -_080AA580: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA588: .4byte sub_80AA49C - thumb_func_end sub_80AA508 - - thumb_func_start sub_80AA58C -sub_80AA58C: @ 80AA58C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA5C6 - ldr r1, _080AA688 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldr r0, _080AA68C @ =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSpriteSubpriority - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r0, 0x1 - strh r0, [r4, 0x32] -_080AA5C6: - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r0, r2 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsls r1, r0, 2 - adds r0, r1, 0 - cmp r1, 0 - bge _080AA5DC - adds r0, 0xFF -_080AA5DC: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _080AA5EE - movs r0, 0 - strh r0, [r4, 0x30] -_080AA5EE: - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080AA5FC - adds r0, 0x3 -_080AA5FC: - asrs r0, 2 - movs r1, 0x1E - subs r1, r0 - adds r0, r2, 0 - bl Cos - strh r0, [r4, 0x24] - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _080AA618 - adds r0, 0x7 -_080AA618: - asrs r0, 3 - movs r1, 0xA - subs r1, r0 - adds r0, r2, 0 - bl Sin - strh r0, [r4, 0x26] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x80 - ble _080AA63C - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080AA63C - ldr r0, _080AA690 @ =0x0000ffff - strh r0, [r4, 0x32] -_080AA63C: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA650 - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _080AA650 - movs r0, 0x1 - strh r0, [r4, 0x32] -_080AA650: - ldrh r0, [r4, 0x34] - adds r1, r0, 0x1 - strh r1, [r4, 0x34] - subs r0, 0x9 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x46 - bls _080AA694 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _080AA6A2 - .align 2, 0 -_080AA688: .4byte gBattleAnimArgs -_080AA68C: .4byte gBattleAnimTarget -_080AA690: .4byte 0x0000ffff -_080AA694: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080AA6A2: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x5A - ble _080AA6B0 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA6B0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AA58C - - thumb_func_start sub_80AA6B8 -sub_80AA6B8: @ 80AA6B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA6EC - ldr r1, _080AA6E8 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080AA700 - .align 2, 0 -_080AA6E8: .4byte gBattleAnimArgs -_080AA6EC: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AA700 - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA700: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AA6B8 - - thumb_func_start sub_80AA708 -sub_80AA708: @ 80AA708 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, _080AA720 @ =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080AA724 - adds r0, r5, 0 - bl DestroyAnimSprite - b _080AA788 - .align 2, 0 -_080AA720: .4byte gBattleAnimArgs -_080AA724: - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080AA734 - ldr r4, _080AA730 @ =gBattleAnimAttacker - b _080AA736 - .align 2, 0 -_080AA730: .4byte gBattleAnimAttacker -_080AA734: - ldr r4, _080AA764 @ =gBattleAnimTarget -_080AA736: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080AA768 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0 - bne _080AA76C - ldrh r0, [r5, 0x20] - adds r0, 0x20 - b _080AA770 - .align 2, 0 -_080AA764: .4byte gBattleAnimTarget -_080AA768: .4byte gBattleAnimArgs -_080AA76C: - ldrh r0, [r5, 0x20] - subs r0, 0x20 -_080AA770: - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, _080AA790 @ =sub_80AA794 - str r0, [r5, 0x1C] -_080AA788: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA790: .4byte sub_80AA794 - thumb_func_end sub_80AA708 - - thumb_func_start sub_80AA794 -sub_80AA794: @ 80AA794 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080AA7C4 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - beq _080AA7BE - ldrh r1, [r2, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r2, 0 - bl StartSpriteAnim - b _080AA7C4 -_080AA7BE: - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA7C4: - pop {r0} - bx r0 - thumb_func_end sub_80AA794 - - thumb_func_start sub_80AA7C8 -sub_80AA7C8: @ 80AA7C8 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _080AA7FC @ =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - ldr r0, _080AA800 @ =gTasks - adds r4, r0 - ldr r2, _080AA804 @ =gUnknown_83E4410 - adds r0, r4, 0 - bl PrepareAffineAnimInTaskData - ldr r0, _080AA808 @ =sub_80AA80C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AA7FC: .4byte gBattleAnimArgs -_080AA800: .4byte gTasks -_080AA804: .4byte gUnknown_83E4410 -_080AA808: .4byte sub_80AA80C - thumb_func_end sub_80AA7C8 - - thumb_func_start sub_80AA80C -sub_80AA80C: @ 80AA80C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080AA834 @ =gTasks - adds r0, r1 - bl RunAffineAnimFromTaskData - lsls r0, 24 - cmp r0, 0 - bne _080AA82C - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080AA82C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA834: .4byte gTasks - thumb_func_end sub_80AA80C - - thumb_func_start sub_80AA838 -sub_80AA838: @ 80AA838 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, _080AA84C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080AA854 - ldr r0, _080AA850 @ =gBattleAnimAttacker - b _080AA856 - .align 2, 0 -_080AA84C: .4byte gBattleAnimArgs -_080AA850: .4byte gBattleAnimAttacker -_080AA854: - ldr r0, _080AA8EC @ =gBattleAnimTarget -_080AA856: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080AA870 - ldr r1, _080AA8F0 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_080AA870: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r7, _080AA8F0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _080AA8B0 - adds r0, 0x7 -_080AA8B0: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _080AA8C0 - adds r0, 0x7 -_080AA8C0: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, _080AA8F4 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080AA8F8 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080AA8FC @ =sub_80AA900 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080AA8EC: .4byte gBattleAnimTarget -_080AA8F0: .4byte gBattleAnimArgs -_080AA8F4: .4byte 0x000003ff -_080AA8F8: .4byte 0xfffffc00 -_080AA8FC: .4byte sub_80AA900 - thumb_func_end sub_80AA838 - - thumb_func_start sub_80AA900 -sub_80AA900: @ 80AA900 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080AA934 - adds r0, r2, 0 - bl DestroyAnimSprite -_080AA934: - pop {r0} - bx r0 - thumb_func_end sub_80AA900 - - thumb_func_start sub_80AA938 -sub_80AA938: @ 80AA938 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080AA95A - ldr r0, _080AA994 @ =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_080AA95A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080AA978 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl SetGreyscaleOrOriginalPalette -_080AA978: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _080AA98C - adds r0, r4, 0 - bl DestroyAnimSprite -_080AA98C: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080AA994: .4byte gBattleAnimArgs - thumb_func_end sub_80AA938 - - thumb_func_start sub_80AA998 -sub_80AA998: @ 80AA998 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080AA9C6 - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, _080AAA48 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_080AA9C6: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080AAA42 - ldr r0, _080AAA4C @ =sub_80AAA50 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl SetSpritePrimaryCoordsFromSecondaryCoords - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080AAA42: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080AAA48: .4byte gBattleAnimArgs -_080AAA4C: .4byte sub_80AAA50 - thumb_func_end sub_80AA998 - - thumb_func_start sub_80AAA50 -sub_80AAA50: @ 80AAA50 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _080AAA6A - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, _080AAA70 @ =sub_80AAA74 - str r0, [r1, 0x1C] -_080AAA6A: - pop {r0} - bx r0 - .align 2, 0 -_080AAA70: .4byte sub_80AAA74 - thumb_func_end sub_80AAA50 - - thumb_func_start sub_80AAA74 -sub_80AAA74: @ 80AAA74 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _080AAA9E - lsls r0, r1, 16 - cmp r0, 0 - ble _080AAA9E - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_080AAA9E: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _080AAAD0 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyAnimSprite -_080AAAD0: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _080AAADE - adds r0, r4, 0 - bl DestroyAnimSprite -_080AAADE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80AAA74 - - thumb_func_start sub_80AAAE4 -sub_80AAAE4: @ 80AAAE4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080AAB28 @ =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080AAB30 - ldr r4, _080AAB2C @ =gBattleAnimAttacker - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080AAB30 - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrh r0, [r5, 0x22] - adds r0, 0x28 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080AAB50 - .align 2, 0 -_080AAB28: .4byte gBattleTypeFlags -_080AAB2C: .4byte gBattleAnimAttacker -_080AAB30: - ldr r4, _080AAB70 @ =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 - strh r0, [r5, 0x22] -_080AAB50: - movs r0, 0xD - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - subs r0, 0x48 - strh r0, [r5, 0x36] - ldr r0, _080AAB74 @ =StartAnimLinearTranslation - str r0, [r5, 0x1C] - ldr r1, _080AAB78 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080AAB70: .4byte gBattleAnimAttacker -_080AAB74: .4byte StartAnimLinearTranslation -_080AAB78: .4byte DestroyAnimSprite - thumb_func_end sub_80AAAE4 - - thumb_func_start sub_80AAB7C -sub_80AAB7C: @ 80AAB7C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080AAB98 @ =gBattleAnimArgs - ldr r1, _080AAB9C @ =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r2, [r1, 0x10] - movs r1, 0x1 - ands r1, r2 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080AAB98: .4byte gBattleAnimArgs -_080AAB9C: .4byte gAnimDisableStructPtr - thumb_func_end sub_80AAB7C - - thumb_func_start update_fury_cutter_counter_copy -update_fury_cutter_counter_copy: @ 80AABA0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080AABB8 @ =gBattleAnimArgs - ldr r1, _080AABBC @ =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x10] - strh r1, [r2, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080AABB8: .4byte gBattleAnimArgs -_080AABBC: .4byte gAnimDisableStructPtr - thumb_func_end update_fury_cutter_counter_copy - - .align 2, 0 @ Don't pad with nop. |